2019-11-11 08:23:04.505 - Thread: 1 -> Log Started 2019-11-11 08:23:04.505 - Thread: 1 -> Timezone (local - UTC): 0h 2019-11-11 08:23:04.505 - Thread: 1 -> App Version: 01_193_021 2019-11-11 08:23:04.505 - Thread: 1 -> Steam build: Always true 2019-11-11 08:23:04.505 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2019-11-11 08:23:04.505 - Thread: 1 -> Environment.ProcessorCount: 8 2019-11-11 08:23:04.584 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18362.0) 2019-11-11 08:23:04.584 - Thread: 1 -> Environment.CommandLine: D:\GRY\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2019-11-11 08:23:04.584 - Thread: 1 -> Environment.Is64BitProcess: True 2019-11-11 08:23:04.584 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2019-11-11 08:23:04.584 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4018.0 2019-11-11 08:23:04.584 - Thread: 1 -> Environment.CurrentDirectory: D:\GRY\Steam\steamapps\common\SpaceEngineers\Bin64 2019-11-11 08:23:04.584 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2019-11-11 08:23:04.584 - Thread: 1 -> IntPtr.Size: 8 2019-11-11 08:23:04.584 - Thread: 1 -> Default Culture: 2019-11-11 08:23:04.584 - Thread: 1 -> Default UI Culture: 2019-11-11 08:23:04.584 - Thread: 1 -> MyConfig.Load() - START 2019-11-11 08:23:04.584 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 08:23:04.833 - Thread: 1 -> GraphicsRenderer: DirectX 11 2019-11-11 08:23:04.833 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-11-11 08:23:04.833 - Thread: 1 -> Language: 11 2019-11-11 08:23:04.833 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2019-11-11 08:23:04.833 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2019-11-11 08:23:04.833 - Thread: 1 -> FirstTimeRun: False 2019-11-11 08:23:04.833 - Thread: 1 -> VideoAdapter: 0 2019-11-11 08:23:04.833 - Thread: 1 -> ScreenWidth: 1920 2019-11-11 08:23:04.833 - Thread: 1 -> ScreenHeight: 1080 2019-11-11 08:23:04.833 - Thread: 1 -> RefreshRate: 60000 2019-11-11 08:23:04.833 - Thread: 1 -> WindowMode: 1 2019-11-11 08:23:04.833 - Thread: 1 -> VerticalSync: False 2019-11-11 08:23:04.833 - Thread: 1 -> HardwareCursor: True 2019-11-11 08:23:04.833 - Thread: 1 -> RenderQuality: 1 2019-11-11 08:23:04.833 - Thread: 1 -> FieldOfView: 60.15818 2019-11-11 08:23:04.833 - Thread: 1 -> VegetationViewDistance: 100 2019-11-11 08:23:04.833 - Thread: 1 -> RenderInterpolation: False 2019-11-11 08:23:04.833 - Thread: 1 -> GrassDensity: 0.1712715 2019-11-11 08:23:04.833 - Thread: 1 -> AmbientOcclusionEnabled: True 2019-11-11 08:23:04.833 - Thread: 1 -> TextureQuality: 2 2019-11-11 08:23:04.833 - Thread: 1 -> AnisotropicFiltering: 3 2019-11-11 08:23:04.833 - Thread: 1 -> FoliageDetails: 3 2019-11-11 08:23:04.833 - Thread: 1 -> LowMemSwitchToLow: 0 2019-11-11 08:23:04.833 - Thread: 1 -> MinimalHud: False 2019-11-11 08:23:04.833 - Thread: 1 -> EnableDamageEffects: True 2019-11-11 08:23:04.833 - Thread: 1 -> EnableReverb: False 2019-11-11 08:23:04.833 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2019-11-11 08:23:04.833 - Thread: 1 -> GDPRConsent: True 2019-11-11 08:23:04.833 - Thread: 1 -> GDPRConsentSent: True 2019-11-11 08:23:04.833 - Thread: 1 -> ExperimentalMode: True 2019-11-11 08:23:04.833 - Thread: 1 -> ShowCrosshair: True 2019-11-11 08:23:04.833 - Thread: 1 -> EnableSteamCloud: False 2019-11-11 08:23:04.833 - Thread: 1 -> UiTransparency: 1 2019-11-11 08:23:04.833 - Thread: 1 -> UiBkTransparency: 0.5531939 2019-11-11 08:23:04.833 - Thread: 1 -> HUDBkTransparency: 0.6 2019-11-11 08:23:04.833 - Thread: 1 -> CubeBuilderBuildingMode: 0 2019-11-11 08:23:04.833 - Thread: 1 -> ControlsHints: True 2019-11-11 08:23:04.833 - Thread: 1 -> GoodBotHints: True 2019-11-11 08:23:04.833 - Thread: 1 -> RotationHints: True 2019-11-11 08:23:04.833 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2019-11-11 08:23:04.833 - Thread: 1 -> PostProcessingEnabled: True 2019-11-11 08:23:04.833 - Thread: 1 -> FlaresIntensity: 0.8274672 2019-11-11 08:23:04.833 - Thread: 1 -> TreeViewDistance: 981 2019-11-11 08:23:04.833 - Thread: 1 -> GrassDrawDistance: 77 2019-11-11 08:23:04.833 - Thread: 1 -> AntialiasingMode: 1 2019-11-11 08:23:04.833 - Thread: 1 -> ShadowMapResolution: 1 2019-11-11 08:23:04.833 - Thread: 1 -> ModelQuality: 1 2019-11-11 08:23:04.833 - Thread: 1 -> VoxelQuality: 1 2019-11-11 08:23:04.833 - Thread: 1 -> ShaderQuality: 1 2019-11-11 08:23:04.833 - Thread: 1 -> GameVolume: 1 2019-11-11 08:23:04.833 - Thread: 1 -> Music_Volume: 0 2019-11-11 08:23:04.833 - Thread: 1 -> VoiceChatVolume: 1 2019-11-11 08:23:04.833 - Thread: 1 -> HudWarnings: True 2019-11-11 08:23:04.833 - Thread: 1 -> VoiceChat: True 2019-11-11 08:23:04.833 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2019-11-11 08:23:04.833 - Thread: 1 -> EnableDynamicMusic: True 2019-11-11 08:23:04.833 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2019-11-11 08:23:04.833 - Thread: 1 -> EnableDoppler: True 2019-11-11 08:23:04.833 - Thread: 1 -> FirstTimeTutorials: False 2019-11-11 08:23:04.833 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2019-11-11 08:23:04.833 - Thread: 1 -> HudState: 1 2019-11-11 08:23:04.833 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2019-11-11 08:23:04.833 - Thread: 1 -> MutedPlayers: 2019-11-11 08:23:04.833 - Thread: 1 -> EnablePerformanceWarningsTempV2: True 2019-11-11 08:23:04.833 - Thread: 1 -> CubeBuilderAlignToDefault: False 2019-11-11 08:23:04.833 - Thread: 1 -> EnableTrading: True 2019-11-11 08:23:04.833 - Thread: 1 -> MyConfig.Load() - END 2019-11-11 08:23:09.910 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2019-11-11 08:23:11.320 - Thread: 1 -> All detected adapters: 2019-11-11 08:23:11.320 - Thread: 1 -> NVIDIA GeForce GTX 970M - VendorID=4318, SubsystemID=485298243, DeviceID=5656 2019-11-11 08:23:11.320 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2019-11-11 08:23:11.664 - Thread: 1 -> AdapterInfo = { 2019-11-11 08:23:11.664 - Thread: 1 -> Name = NVIDIA GeForce GTX 970M + DISPLAY1 2019-11-11 08:23:11.664 - Thread: 1 -> Description = dev id: 5656, mem: 3177054208, shared mem: 8557735936, Luid: 48995, rev: 161, subsys id: 485298243, vendor id: 4318 2019-11-11 08:23:11.664 - Thread: 1 -> Driver version = 26.21.14.4112 2019-11-11 08:23:11.664 - Thread: 1 -> Driver date = 20191024000000.000000-000 2019-11-11 08:23:11.664 - Thread: 1 -> DriverUpdateNecessary = False 2019-11-11 08:23:11.664 - Thread: 1 -> AftermathSupported = False 2019-11-11 08:23:11.664 - Thread: 1 -> Adapter id = 0 2019-11-11 08:23:11.664 - Thread: 1 -> Supported = True 2019-11-11 08:23:11.664 - Thread: 1 -> RAM = 3177054208 2019-11-11 08:23:11.664 - Thread: 1 -> Priority = 2 2019-11-11 08:23:11.664 - Thread: 1 -> Multithreaded rendering supported = True 2019-11-11 08:23:11.664 - Thread: 1 -> Output is attached = True 2019-11-11 08:23:11.664 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2019-11-11 08:23:11.664 - Thread: 1 -> Display modes = { 2019-11-11 08:23:11.664 - Thread: 1 -> DXGIOutput id = 0 2019-11-11 08:23:11.664 - Thread: 1 -> 640x480@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 640x480@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 800x600@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 800x600@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1024x768@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1024x768@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1152x864@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1152x864@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1280x720@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1280x720@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1280x960@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1280x960@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1280x1024@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1280x1024@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1366x768@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1366x768@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1400x1050@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1400x1050@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1600x900@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1600x900@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1600x1024@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1600x1024@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1920x1080@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> } 2019-11-11 08:23:11.664 - Thread: 1 -> } 2019-11-11 08:23:11.664 - Thread: 1 -> AdapterInfo = { 2019-11-11 08:23:11.664 - Thread: 1 -> Name = NVIDIA GeForce GTX 970M + DISPLAY1 2019-11-11 08:23:11.664 - Thread: 1 -> Description = dev id: 5656, mem: 3177054208, shared mem: 8557735936, Luid: 48995, rev: 161, subsys id: 485298243, vendor id: 4318 2019-11-11 08:23:11.664 - Thread: 1 -> Driver version = 26.21.14.4112 2019-11-11 08:23:11.664 - Thread: 1 -> Driver date = 20191024000000.000000-000 2019-11-11 08:23:11.664 - Thread: 1 -> DriverUpdateNecessary = False 2019-11-11 08:23:11.664 - Thread: 1 -> AftermathSupported = False 2019-11-11 08:23:11.664 - Thread: 1 -> Adapter id = 0 2019-11-11 08:23:11.664 - Thread: 1 -> Supported = True 2019-11-11 08:23:11.664 - Thread: 1 -> RAM = 3177054208 2019-11-11 08:23:11.664 - Thread: 1 -> Priority = 2 2019-11-11 08:23:11.664 - Thread: 1 -> Multithreaded rendering supported = True 2019-11-11 08:23:11.664 - Thread: 1 -> Output is attached = True 2019-11-11 08:23:11.664 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2019-11-11 08:23:11.664 - Thread: 1 -> Display modes = { 2019-11-11 08:23:11.664 - Thread: 1 -> DXGIOutput id = 0 2019-11-11 08:23:11.664 - Thread: 1 -> 640x480@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 640x480@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 800x600@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 800x600@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1024x768@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1024x768@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1152x864@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1152x864@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1280x720@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1280x720@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1280x960@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1280x960@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1280x1024@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1280x1024@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1366x768@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1366x768@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1400x1050@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1400x1050@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1600x900@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1600x900@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1600x1024@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1600x1024@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> 1920x1080@75.002Hz 2019-11-11 08:23:11.664 - Thread: 1 -> } 2019-11-11 08:23:11.664 - Thread: 1 -> } 2019-11-11 08:23:11.664 - Thread: 1 -> Steam.IsActive: True 2019-11-11 08:23:11.664 - Thread: 1 -> Steam.IsOnline: True 2019-11-11 08:23:11.664 - Thread: 1 -> Steam.OwnsGame: False 2019-11-11 08:23:11.664 - Thread: 1 -> Steam.UserId: 76561198309262898 2019-11-11 08:23:11.664 - Thread: 1 -> Steam.UserName: Purchawka 2019-11-11 08:23:11.664 - Thread: 1 -> Steam.Branch: default 2019-11-11 08:23:11.664 - Thread: 1 -> Build date: 2000-01-02 12:00 2019-11-11 08:23:11.664 - Thread: 1 -> Build version: 0.1.1.0 2019-11-11 08:23:11.800 - Thread: 15 -> CreateDeviceInternal - CheckSettings() 2019-11-11 08:23:11.800 - Thread: 15 -> CreateDeviceInternal - GetAdapter() 2019-11-11 08:23:11.800 - Thread: 15 -> CreateDeviceInternal - FixSettings() 2019-11-11 08:23:11.800 - Thread: 15 -> CreateDeviceInternal - Create device 2019-11-11 08:23:11.909 - Thread: 15 -> CreateDeviceInternal Steam Overlay integration 2019-11-11 08:23:11.987 - Thread: 15 -> CreateDeviceInternal Steam Overlay OK 2019-11-11 08:23:11.987 - Thread: 15 -> CreateDeviceInternal create swapchain 2019-11-11 08:23:11.987 - Thread: 15 -> Mode not found: 1920x1080 @ 60000 2019-11-11 08:23:25.181 - Thread: 15 -> Mode not found: 1920x1080 @ 60000 2019-11-11 08:23:25.890 - Thread: 1 -> MySandboxGame.Constructor() - START 2019-11-11 08:23:25.890 - Thread: 1 -> MyScreenManager() 2019-11-11 08:23:25.890 - Thread: 1 -> Game dir: D:\GRY\Steam\steamapps\common\SpaceEngineers\Bin64 2019-11-11 08:23:25.890 - Thread: 1 -> Content dir: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content 2019-11-11 08:23:25.890 - Thread: 1 -> Found processor count: 8 2019-11-11 08:23:25.890 - Thread: 1 -> Using processor count: 8 2019-11-11 08:23:27.947 - Thread: 1 -> Preallocate - START 2019-11-11 08:23:27.947 - Thread: 1 -> MySpaceWorldGenerator - START 2019-11-11 08:23:28.010 - Thread: 1 -> MySpaceWorldGenerator - END 2019-11-11 08:23:28.010 - Thread: 1 -> MySpaceBuildComponent - START 2019-11-11 08:23:28.010 - Thread: 1 -> MySpaceBuildComponent - END 2019-11-11 08:23:28.010 - Thread: 1 -> MyEntities - START 2019-11-11 08:23:28.041 - Thread: 1 -> MyEntities - END 2019-11-11 08:23:28.041 - Thread: 1 -> MyObjectBuilder_Base - START 2019-11-11 08:23:28.041 - Thread: 1 -> MyObjectBuilder_Base - END 2019-11-11 08:23:28.041 - Thread: 1 -> MyTransparentGeometry - START 2019-11-11 08:23:28.057 - Thread: 1 -> MyTransparentGeometry - END 2019-11-11 08:23:28.057 - Thread: 1 -> MyCubeGridDeformationTables - START 2019-11-11 08:23:28.072 - Thread: 1 -> MyCubeGridDeformationTables - END 2019-11-11 08:23:28.072 - Thread: 1 -> MyMath - START 2019-11-11 08:23:28.072 - Thread: 1 -> MyMath - END 2019-11-11 08:23:28.072 - Thread: 1 -> MySimpleObjectDraw - START 2019-11-11 08:23:28.072 - Thread: 1 -> MySimpleObjectDraw - END 2019-11-11 08:23:28.088 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2019-11-11 08:23:28.088 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2019-11-11 08:23:28.088 - Thread: 1 -> MyGuiIngameScriptsPage - START 2019-11-11 08:23:29.384 - Thread: 1 -> MyGuiIngameScriptsPage - END 2019-11-11 08:23:29.384 - Thread: 1 -> MyGuiScreenAdminMenu - START 2019-11-11 08:23:29.400 - Thread: 1 -> MyGuiScreenAdminMenu - END 2019-11-11 08:23:29.400 - Thread: 1 -> MySyncDestructions - START 2019-11-11 08:23:29.400 - Thread: 1 -> MySyncDestructions - END 2019-11-11 08:23:29.400 - Thread: 1 -> MySyncEntity - START 2019-11-11 08:23:29.400 - Thread: 1 -> MySyncEntity - END 2019-11-11 08:23:29.400 - Thread: 1 -> MySyncScenario - START 2019-11-11 08:23:29.400 - Thread: 1 -> MySyncScenario - END 2019-11-11 08:23:29.400 - Thread: 1 -> MyCommandCharacter - START 2019-11-11 08:23:29.415 - Thread: 1 -> MyCommandCharacter - END 2019-11-11 08:23:29.415 - Thread: 1 -> MyCommandConsole - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyCommandConsole - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyCommandEntity - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyCommandEntity - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyAiTargetManager - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyAiTargetManager - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyClientDebugCommands - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyClientDebugCommands - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyDedicatedServer - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyDedicatedServer - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyDedicatedServerBase - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyDedicatedServerBase - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyMultiplayerBase - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyMultiplayerBase - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyMultiplayerClient - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyMultiplayerClient - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyMultiplayerClientBase - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyMultiplayerClientBase - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyMultiplayerLobby - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyMultiplayerLobby - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyMultiplayerLobbyClient - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyMultiplayerLobbyClient - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyMultiplayerServerBase - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyMultiplayerServerBase - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyServerDebugCommands - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyServerDebugCommands - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyAIActionsParser - START 2019-11-11 08:23:29.431 - Thread: 1 -> MyAIActionsParser - END 2019-11-11 08:23:29.431 - Thread: 1 -> MyCubeGridDefinitions - START 2019-11-11 08:23:29.525 - Thread: 1 -> MyCubeGridDefinitions - END 2019-11-11 08:23:29.525 - Thread: 1 -> MyDefinitionManager - START 2019-11-11 08:23:29.571 - Thread: 1 -> MyDefinitionManager - END 2019-11-11 08:23:29.571 - Thread: 1 -> Preallocate - END 2019-11-11 08:23:29.603 - Thread: 1 -> MyCampaignManager.Constructor() - START 2019-11-11 08:23:30.316 - Thread: 1 -> MyCampaignManager.Constructor() - END 2019-11-11 08:23:30.316 - Thread: 1 -> MySandboxGame.Constructor() - END 2019-11-11 08:23:30.508 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2019-11-11 08:23:30.508 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:23:30.508 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:23:30.508 - Thread: 1 -> Assembly.Location: D:\GRY\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2019-11-11 08:23:30.508 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2019-11-11 08:23:30.508 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2019-11-11 08:23:30.508 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2019-11-11 08:23:30.524 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUSTeK COMPUTER INC. 2019-11-11 08:23:30.524 - Thread: 1 -> Win32_ComputerSystem.Model: G752VT 2019-11-11 08:23:30.524 - Thread: 1 -> Virtualized: False 2019-11-11 08:23:30.524 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 2019-11-11 08:23:30.524 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,115,471,872 bytes 2019-11-11 08:23:30.524 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2019-11-11 08:23:30.524 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,459,873,792 bytes 2019-11-11 08:23:30.524 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,701,579,653,120 bytes 2019-11-11 08:23:30.524 - Thread: 1 -> Drive C: | Capacity: 255,158,136,832 bytes | Free space: 85,596,430,336 bytes 2019-11-11 08:23:30.524 - Thread: 1 -> Drive D: | Capacity: 500,104,687,616 bytes | Free space: 87,310,221,312 bytes 2019-11-11 08:23:30.524 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2019-11-11 08:23:30.539 - Thread: 1 -> MySandboxGame.Initialize() - START 2019-11-11 08:23:30.539 - Thread: 1 -> Installed DLCs: 2019-11-11 08:23:30.614 - Thread: 1 -> Decorative Blocks (1049790) 2019-11-11 08:23:30.645 - Thread: 1 -> MyGuiGameControlsHelpers() 2019-11-11 08:23:30.878 - Thread: 1 -> Havok: Physics.Init 2019-11-11 08:23:32.050 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2019-11-11 08:23:32.190 - Thread: 1 -> HkGameName: SpaceEngineers 2019-11-11 08:23:32.221 - Thread: 1 -> MySandboxGame.LoadData() - START 2019-11-11 08:23:32.237 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 08:23:32.253 - Thread: 1 -> 997178dd3b35fd303d266a36be6a0de59e7f8d64 2019-11-11 08:23:32.752 - Thread: 1 -> Loading scenarios 2019-11-11 08:23:32.815 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 08:23:32.815 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 08:23:33.912 - Thread: 1 -> Loading sound definitions 2019-11-11 08:23:35.490 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:23:35.490 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:23:36.898 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:23:36.898 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 08:23:36.898 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 08:23:36.976 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:23:37.491 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:23:39.855 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:23:39.878 - Thread: 26 -> MySandboxGame.PerformPreload() - START 2019-11-11 08:23:39.918 - Thread: 26 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2019-11-11 08:23:39.927 - Thread: 1 -> MyGuiManager() 2019-11-11 08:23:40.172 - Thread: 26 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2019-11-11 08:23:40.434 - Thread: 1 -> MyGuiManager.LoadContent() - START 2019-11-11 08:23:40.848 - Thread: 26 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2019-11-11 08:23:40.850 - Thread: 26 -> ReloadVoxelMaterials 2019-11-11 08:23:40.856 - Thread: 1 -> MyGuiManager.LoadContent() - START 2019-11-11 08:23:40.856 - Thread: 1 -> MyGuiManager.LoadContent() - END 2019-11-11 08:23:40.856 - Thread: 1 -> MyGuiManager.LoadContent() - END 2019-11-11 08:23:41.040 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2019-11-11 08:23:41.040 - Thread: 28 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2019-11-11 08:23:41.040 - Thread: 30 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2019-11-11 08:23:41.040 - Thread: 29 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2019-11-11 08:23:41.052 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2019-11-11 08:23:41.059 - Thread: 27 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2019-11-11 08:23:41.059 - Thread: 33 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2019-11-11 08:23:41.060 - Thread: 34 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2019-11-11 08:23:41.067 - Thread: 1 -> MySandboxGame.LoadData() - END 2019-11-11 08:23:41.070 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2019-11-11 08:23:41.305 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.305 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.305 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.305 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.307 - Thread: 33 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2019-11-11 08:23:41.307 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2019-11-11 08:23:41.308 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.308 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.308 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.311 - Thread: 28 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2019-11-11 08:23:41.311 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2019-11-11 08:23:41.314 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2019-11-11 08:23:41.314 - Thread: 27 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2019-11-11 08:23:41.321 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.323 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.323 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2019-11-11 08:23:41.324 - Thread: 34 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2019-11-11 08:23:41.326 - Thread: 33 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2019-11-11 08:23:41.361 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.375 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.377 - Thread: 30 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2019-11-11 08:23:41.378 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.383 - Thread: 28 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2019-11-11 08:23:41.389 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.389 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.390 - Thread: 34 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2019-11-11 08:23:41.396 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2019-11-11 08:23:41.406 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.406 - Thread: 28 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2019-11-11 08:23:41.428 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.473 - Thread: 27 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2019-11-11 08:23:41.526 - Thread: 29 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2019-11-11 08:23:41.616 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.618 - Thread: 30 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2019-11-11 08:23:41.666 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.666 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2019-11-11 08:23:41.676 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.676 - Thread: 33 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2019-11-11 08:23:41.682 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.682 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2019-11-11 08:23:41.683 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.687 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.698 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.698 - Thread: 30 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2019-11-11 08:23:41.700 - Thread: 34 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2019-11-11 08:23:41.701 - Thread: 28 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2019-11-11 08:23:41.717 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.717 - Thread: 28 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2019-11-11 08:23:41.723 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.724 - Thread: 29 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2019-11-11 08:23:41.726 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.729 - Thread: 30 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2019-11-11 08:23:41.731 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.731 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2019-11-11 08:23:41.732 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.732 - Thread: 34 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2019-11-11 08:23:41.742 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.745 - Thread: 29 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2019-11-11 08:23:41.752 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.754 - Thread: 34 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2019-11-11 08:23:41.823 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.826 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2019-11-11 08:23:41.826 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.826 - Thread: 34 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2019-11-11 08:23:41.833 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.833 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2019-11-11 08:23:41.835 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.836 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.837 - Thread: 30 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2019-11-11 08:23:41.837 - Thread: 29 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2019-11-11 08:23:41.843 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.844 - Thread: 28 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.847 - Thread: 27 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2019-11-11 08:23:41.849 - Thread: 28 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2019-11-11 08:23:41.948 - Thread: 28 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2019-11-11 08:23:41.949 - Thread: 30 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.949 - Thread: 30 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2019-11-11 08:23:41.981 - Thread: 34 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.981 - Thread: 34 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2019-11-11 08:23:41.985 - Thread: 33 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.986 - Thread: 27 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.996 - Thread: 29 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:41.996 - Thread: 29 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2019-11-11 08:23:41.998 - Thread: 31 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:42.001 - Thread: 26 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:42.002 - Thread: 32 -> Voxel storage was in old format. It is updated but needs to be saved. 2019-11-11 08:23:42.388 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2019-11-11 08:23:42.388 - Thread: 33 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2019-11-11 08:23:42.389 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2019-11-11 08:23:42.389 - Thread: 27 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2019-11-11 08:23:42.412 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2019-11-11 08:23:42.417 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2019-11-11 08:23:42.540 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2019-11-11 08:23:42.540 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2019-11-11 08:23:42.544 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2019-11-11 08:23:42.550 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2019-11-11 08:23:42.575 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2019-11-11 08:23:42.581 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2019-11-11 08:23:42.620 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2019-11-11 08:23:42.651 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2019-11-11 08:23:42.654 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2019-11-11 08:23:42.658 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2019-11-11 08:23:42.694 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2019-11-11 08:23:42.701 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2019-11-11 08:23:42.710 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2019-11-11 08:23:42.782 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2019-11-11 08:23:42.839 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2019-11-11 08:23:42.852 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2019-11-11 08:23:42.908 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2019-11-11 08:23:42.933 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2019-11-11 08:23:43.041 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2019-11-11 08:23:43.047 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2019-11-11 08:23:43.091 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2019-11-11 08:23:43.167 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2019-11-11 08:23:43.189 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2019-11-11 08:23:43.190 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2019-11-11 08:23:43.317 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2019-11-11 08:23:43.318 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2019-11-11 08:23:43.327 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2019-11-11 08:23:43.427 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2019-11-11 08:23:43.432 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2019-11-11 08:23:43.487 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2019-11-11 08:23:43.511 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2019-11-11 08:23:43.524 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2019-11-11 08:23:43.574 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2019-11-11 08:23:43.580 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2019-11-11 08:23:43.656 - Thread: 33 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2019-11-11 08:23:43.918 - Thread: 27 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2019-11-11 08:23:43.932 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2019-11-11 08:23:43.958 - Thread: 33 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2019-11-11 08:23:44.064 - Thread: 32 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2019-11-11 08:23:44.152 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2019-11-11 08:23:44.246 - Thread: 31 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2019-11-11 08:23:44.287 - Thread: 27 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2019-11-11 08:23:44.397 - Thread: 33 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2019-11-11 08:23:50.460 - Thread: 1 -> MySandboxGame.Initialize() - END 2019-11-11 08:23:50.473 - Thread: 1 -> Timer Frequency: 10000000 2019-11-11 08:23:50.473 - Thread: 1 -> Ticks per frame: 166667 2019-11-11 08:23:51.324 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2019-11-11 08:23:51.325 - Thread: 1 -> Flares Intensity: 0.8274672 2019-11-11 08:23:51.325 - Thread: 1 -> Field of view: 1.049958 2019-11-11 08:23:51.325 - Thread: 1 -> PostProcessingEnabled: True 2019-11-11 08:23:51.325 - Thread: 1 -> Render.GrassDensityFactor: 0.1712715 2019-11-11 08:23:51.325 - Thread: 1 -> Render.GrassDrawDistance: 77 2019-11-11 08:23:51.325 - Thread: 1 -> Render.DistanceFade: 981 2019-11-11 08:23:51.325 - Thread: 1 -> Render.AntialiasingMode: FXAA 2019-11-11 08:23:51.325 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2019-11-11 08:23:51.325 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2019-11-11 08:23:51.325 - Thread: 1 -> Render.TextureQuality: HIGH 2019-11-11 08:23:51.325 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_8 2019-11-11 08:23:51.325 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2019-11-11 08:23:51.325 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2019-11-11 08:23:51.325 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2019-11-11 08:23:51.338 - Thread: 1 -> Analytics uuid: 76561198309262898 2019-11-11 08:23:51.506 - Thread: 1 -> Analytics helper process start reported 2019-11-11 08:23:51.810 - Thread: 38 -> Analytics session: 10359309 2019-11-11 08:24:18.820 - Thread: 26 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2019-11-11 08:24:21.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:24:21.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:24:23.152 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:24:23.153 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:24:24.776 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:24:24.777 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:24:32.972 - Thread: 26 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2019-11-11 08:24:32.972 - Thread: 26 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2019-11-11 08:24:32.972 - Thread: 26 -> MySandboxGame.PerformPreload() - END 2019-11-11 08:24:44.974 - Thread: 23 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2019-11-11 08:24:45.278 - Thread: 1 -> Query successful. 2019-11-11 08:24:45.278 - Thread: 23 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2019-11-11 08:24:45.285 - Thread: 23 -> Mod download time: 0.00 seconds 2019-11-11 08:24:55.777 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2019-11-11 08:24:55.821 - Thread: 25 -> Loading available saves - START 2019-11-11 08:24:55.823 - Thread: 25 -> GetWorldInfoFromDirectory (Exists: True) 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2019-11-11 08:24:55.828 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2019-11-11 08:24:55.844 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:24:55.845 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:24:56.337 - Thread: 25 -> Loading available saves - END 2019-11-11 08:25:25.182 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:25:25.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:25:28.867 - Thread: 1 -> StartNewSandbox - Start 2019-11-11 08:25:28.888 - Thread: 1 -> LoadSession() - End 2019-11-11 08:25:28.890 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:25:28.891 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:25:28.891 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:25:28.891 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:25:28.891 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:25:28.892 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:25:29.007 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-11-11 08:25:29.008 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-11-11 08:25:29.121 - Thread: 1 -> RunLoadingAction - START 2019-11-11 08:25:29.125 - Thread: 1 -> Loading session: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2019-11-11 08:25:29.358 - Thread: 1 -> GC Memory: 999,923,320 B 2019-11-11 08:25:29.364 - Thread: 1 -> Process Memory: 2,807,611,392 B 2019-11-11 08:25:29.366 - Thread: 1 -> Experimental mode: Yes 2019-11-11 08:25:29.366 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2019-11-11 08:25:31.355 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-11-11 08:25:31.379 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-11-11 08:25:31.385 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-11-11 08:25:31.388 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 08:25:31.390 - Thread: 1 -> 997178dd3b35fd303d266a36be6a0de59e7f8d64 2019-11-11 08:25:31.593 - Thread: 1 -> Loading scenarios 2019-11-11 08:25:31.593 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 08:25:31.594 - Thread: 1 -> List of used mods (0) - START 2019-11-11 08:25:31.594 - Thread: 1 -> List of used mods - END 2019-11-11 08:25:31.684 - Thread: 1 -> Loading behaviors 2019-11-11 08:25:31.685 - Thread: 1 -> Loading ammo magazines 2019-11-11 08:25:31.689 - Thread: 1 -> Loading ammo definitions 2019-11-11 08:25:31.693 - Thread: 1 -> Loading animations 2019-11-11 08:25:31.697 - Thread: 1 -> Loading animations 2019-11-11 08:25:31.698 - Thread: 1 -> Loading sound definitions 2019-11-11 08:25:31.699 - Thread: 1 -> Loading sound definitions 2019-11-11 08:25:31.699 - Thread: 1 -> Loading sound definitions 2019-11-11 08:25:31.699 - Thread: 1 -> Loading sound definitions 2019-11-11 08:25:31.699 - Thread: 1 -> Loading sound definitions 2019-11-11 08:25:31.699 - Thread: 1 -> Loading category classes 2019-11-11 08:25:31.700 - Thread: 1 -> Loading category classes 2019-11-11 08:25:31.700 - Thread: 1 -> Loading blueprint classes 2019-11-11 08:25:31.701 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:25:31.702 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:25:31.702 - Thread: 1 -> Loading blueprints 2019-11-11 08:25:31.705 - Thread: 1 -> Loading blueprints 2019-11-11 08:25:31.705 - Thread: 1 -> Loading agent definitions 2019-11-11 08:25:31.707 - Thread: 1 -> Loading character definitions 2019-11-11 08:25:31.723 - Thread: 1 -> Loading character definitions 2019-11-11 08:25:31.723 - Thread: 1 -> Loading components 2019-11-11 08:25:31.725 - Thread: 1 -> Loading components 2019-11-11 08:25:31.725 - Thread: 1 -> Loading configuration 2019-11-11 08:25:31.726 - Thread: 1 -> Loading container types 2019-11-11 08:25:31.728 - Thread: 1 -> Loading Contract Types 2019-11-11 08:25:31.736 - Thread: 1 -> Loading block positions 2019-11-11 08:25:31.741 - Thread: 1 -> Loading block positions 2019-11-11 08:25:31.741 - Thread: 1 -> Loading curve definitions 2019-11-11 08:25:31.743 - Thread: 1 -> Loading debris 2019-11-11 08:25:31.744 - Thread: 1 -> Loading environment items entries 2019-11-11 08:25:31.745 - Thread: 1 -> Loading decal global definitions 2019-11-11 08:25:31.745 - Thread: 1 -> Loading decal definitions 2019-11-11 08:25:31.749 - Thread: 1 -> Loading drone behaviors 2019-11-11 08:25:31.753 - Thread: 1 -> Loading edges 2019-11-11 08:25:31.754 - Thread: 1 -> Loading emissive color definitions 2019-11-11 08:25:31.758 - Thread: 1 -> Loading emissive color default states 2019-11-11 08:25:31.765 - Thread: 1 -> Loading animations 2019-11-11 08:25:31.765 - Thread: 1 -> Loading entity components 2019-11-11 08:25:31.781 - Thread: 1 -> Loading component containers 2019-11-11 08:25:31.800 - Thread: 1 -> Loading environment items entries 2019-11-11 08:25:31.800 - Thread: 1 -> Loading Faction Names 2019-11-11 08:25:31.802 - Thread: 1 -> Loading factions 2019-11-11 08:25:31.806 - Thread: 1 -> Loading flare definitions 2019-11-11 08:25:31.821 - Thread: 1 -> Loading gas property definitions 2019-11-11 08:25:31.822 - Thread: 1 -> Loading event definitions 2019-11-11 08:25:31.824 - Thread: 1 -> Loading physical items 2019-11-11 08:25:31.838 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:25:31.839 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:25:31.853 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:25:31.855 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:25:31.855 - Thread: 1 -> Loading physical items 2019-11-11 08:25:31.864 - Thread: 1 -> Loading physical items 2019-11-11 08:25:31.864 - Thread: 1 -> Loading physical material properties 2019-11-11 08:25:31.869 - Thread: 1 -> Loading pirate antennas 2019-11-11 08:25:31.878 - Thread: 1 -> Loading research blocks definitions 2019-11-11 08:25:31.879 - Thread: 1 -> Loading research groups definitions 2019-11-11 08:25:31.881 - Thread: 1 -> Loading resource distribution groups 2019-11-11 08:25:31.883 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:25:31.883 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:25:31.900 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:25:31.900 - Thread: 1 -> Loading sound categories 2019-11-11 08:25:31.904 - Thread: 1 -> Loading stat definitions 2019-11-11 08:25:31.905 - Thread: 1 -> Loading grid creators 2019-11-11 08:25:31.906 - Thread: 1 -> Loading transparent material properties 2019-11-11 08:25:31.908 - Thread: 1 -> Loading voxel map storage definitions 2019-11-11 08:25:31.911 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:25:31.912 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:25:31.915 - Thread: 1 -> Audio effects definitions 2019-11-11 08:25:31.919 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:25:31.922 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:25:31.922 - Thread: 1 -> Loading physical material properties 2019-11-11 08:25:31.931 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:25:32.011 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:25:32.068 - Thread: 1 -> Loading environment item definitions 2019-11-11 08:25:32.073 - Thread: 1 -> Loading weapon definitions 2019-11-11 08:25:32.080 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.120 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.122 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.171 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.181 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.184 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.185 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.187 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.187 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.189 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.190 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.191 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.197 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.202 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.203 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.204 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.205 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.206 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.207 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.216 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.217 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.217 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.218 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.220 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.220 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.221 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.222 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.222 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.223 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.223 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.224 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.230 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.232 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.234 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.235 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.236 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.237 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.243 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.244 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.246 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.247 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.249 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.260 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.263 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.264 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.266 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.269 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.271 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.272 - Thread: 1 -> Loading cube blocks 2019-11-11 08:25:32.273 - Thread: 1 -> Created block definitions 2019-11-11 08:25:32.276 - Thread: 1 -> Loading block variant groups 2019-11-11 08:25:32.278 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2019-11-11 08:25:32.279 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2019-11-11 08:25:32.279 - 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Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-11-11 08:25:32.286 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-11-11 08:25:32.287 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2019-11-11 08:25:32.287 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-11-11 08:25:32.287 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-11-11 08:25:32.287 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-11-11 08:25:32.288 - Thread: 1 -> Loading asteroid generators 2019-11-11 08:25:32.290 - Thread: 1 -> Loading spawn groups 2019-11-11 08:25:32.295 - Thread: 1 -> Loading drop containers 2019-11-11 08:25:32.297 - Thread: 1 -> Loading spawn groups 2019-11-11 08:25:32.297 - Thread: 1 -> Loading spawn groups 2019-11-11 08:25:32.298 - Thread: 1 -> Loading radial menu definitions 2019-11-11 08:25:32.312 - Thread: 1 -> Loading respawn ships 2019-11-11 08:25:32.314 - Thread: 1 -> Loading spawn groups 2019-11-11 08:25:32.314 - Thread: 1 -> Loading wheel speeds 2019-11-11 08:25:32.374 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:25:32.408 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:25:32.408 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:25:32.702 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:25:32.731 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:25:32.796 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-11-11 08:25:32.804 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:25:32.841 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:25:32.842 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:25:32.842 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:25:32.853 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:25:36.808 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-11-11 08:25:36.811 - Thread: 45 -> External debugger: listening... 2019-11-11 08:25:36.842 - Thread: 1 -> MyLights.LoadData() - START 2019-11-11 08:25:36.846 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2019-11-11 08:25:36.847 - Thread: 1 -> MyLights.LoadData() - END 2019-11-11 08:25:36.847 - Thread: 1 -> Info: MyLights initialized. 2019-11-11 08:25:36.847 - Thread: 1 -> MyExplosions.LoadData() - START 2019-11-11 08:25:36.865 - Thread: 1 -> MyExplosions.LoadData() - END 2019-11-11 08:25:36.964 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-11-11 08:25:36.965 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-11-11 08:25:37.004 - Thread: 1 -> Loading Procedural World Generator 2019-11-11 08:25:37.006 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-11-11 08:25:39.893 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-11-11 08:25:40.048 - Thread: 23 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-11-11 08:25:40.048 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-11-11 08:25:40.048 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-11-11 08:25:40.048 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-11-11 08:25:40.048 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-11-11 08:25:40.050 - Thread: 23 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2019-11-11 08:25:40.050 - Thread: 25 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2019-11-11 08:25:40.050 - Thread: 26 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2019-11-11 08:25:40.050 - Thread: 1 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2019-11-11 08:25:40.050 - Thread: 24 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2019-11-11 08:25:48.412 - Thread: 23 -> Info: Planet generator name: Alien 2019-11-11 08:25:48.418 - Thread: 23 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:25:48.436 - Thread: 23 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-11-11 08:25:48.436 - Thread: 23 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2019-11-11 08:25:49.825 - Thread: 26 -> Info: Planet generator name: Mars 2019-11-11 08:25:49.825 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:25:51.562 - Thread: 25 -> Info: Planet generator name: Moon 2019-11-11 08:25:51.562 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:25:51.837 - Thread: 24 -> Info: Planet generator name: Titan 2019-11-11 08:25:51.837 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:25:52.978 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-11-11 08:25:52.978 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:25:54.661 - Thread: 23 -> Info: Planet generator name: Europa 2019-11-11 08:25:54.661 - Thread: 23 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:25:54.739 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2019-11-11 08:25:54.740 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2019-11-11 08:25:54.777 - Thread: 1 -> RequestRespawn 2019-11-11 08:25:54.910 - Thread: 1 -> MySession.Static.LogSettings - START 2019-11-11 08:25:54.911 - Thread: 1 -> Name = test1 2019-11-11 08:25:54.911 - Thread: 1 -> Description = 2019-11-11 08:25:54.911 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2019-11-11 08:25:54.911 - Thread: 1 -> Password = 2019-11-11 08:25:54.911 - Thread: 1 -> CurrentPath = D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2019-11-11 08:25:54.911 - Thread: 1 -> WorkshopId = 2019-11-11 08:25:54.911 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2019-11-11 08:25:54.911 - Thread: 1 -> ThumbPath = D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2019-11-11 08:25:54.914 - Thread: 1 -> Settings: 2019-11-11 08:25:54.915 - Thread: 1 -> GameMode = Survival 2019-11-11 08:25:54.915 - Thread: 1 -> MaxPlayers = 4 2019-11-11 08:25:54.915 - Thread: 1 -> OnlineMode = OFFLINE 2019-11-11 08:25:54.915 - Thread: 1 -> AutoHealing = True 2019-11-11 08:25:54.915 - Thread: 1 -> WeaponsEnabled = True 2019-11-11 08:25:54.915 - Thread: 1 -> ThrusterDamage = True 2019-11-11 08:25:54.915 - Thread: 1 -> EnableSpectator = False 2019-11-11 08:25:54.915 - Thread: 1 -> EnableCopyPaste = False 2019-11-11 08:25:54.915 - Thread: 1 -> MaxFloatingObjects = 100 2019-11-11 08:25:54.915 - Thread: 1 -> MaxGridSize = 0 2019-11-11 08:25:54.915 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-11-11 08:25:54.915 - Thread: 1 -> CargoShipsEnabled = True 2019-11-11 08:25:54.915 - Thread: 1 -> EnvironmentHostility = SAFE 2019-11-11 08:25:54.915 - Thread: 1 -> ShowPlayerNamesOnHud = True 2019-11-11 08:25:54.915 - Thread: 1 -> InventorySizeMultiplier = 3 2019-11-11 08:25:54.915 - Thread: 1 -> RefinerySpeedMultiplier = 3 2019-11-11 08:25:54.915 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2019-11-11 08:25:54.915 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2019-11-11 08:25:54.915 - Thread: 1 -> WelderSpeedMultiplier = 2 2019-11-11 08:25:54.915 - Thread: 1 -> GrinderSpeedMultiplier = 2 2019-11-11 08:25:54.915 - Thread: 1 -> ClientCanSave = False 2019-11-11 08:25:54.915 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-11-11 08:25:54.915 - Thread: 1 -> PermanentDeath = False 2019-11-11 08:25:54.915 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:25:54.915 - Thread: 1 -> EnableScripts = False 2019-11-11 08:25:54.915 - Thread: 1 -> AutoSaveInMinutes = 5 2019-11-11 08:25:54.915 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2019-11-11 08:25:54.915 - Thread: 1 -> ProceduralDensity = 0.35 2019-11-11 08:25:54.915 - Thread: 1 -> ProceduralSeed = 0 2019-11-11 08:25:54.915 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:25:54.915 - Thread: 1 -> EnableIngameScripts = False 2019-11-11 08:25:54.915 - Thread: 1 -> ViewDistance = 15000 2019-11-11 08:25:54.915 - Thread: 1 -> Voxel destruction = True 2019-11-11 08:25:54.915 - Thread: 1 -> EnableStructuralSimulation = False 2019-11-11 08:25:54.915 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-11-11 08:25:54.915 - Thread: 1 -> EnableContainerDrops = True 2019-11-11 08:25:54.915 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-11-11 08:25:54.915 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-11-11 08:25:54.915 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-11-11 08:25:54.915 - Thread: 1 -> EnableSubgridDamage = False 2019-11-11 08:25:54.915 - Thread: 1 -> SyncDistance = 3000 2019-11-11 08:25:54.915 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2019-11-11 08:25:54.915 - Thread: 1 -> AFKTimeoutMin = 0 2019-11-11 08:25:54.915 - Thread: 1 -> StopGridsPeriodMin = 15 2019-11-11 08:25:54.915 - Thread: 1 -> ExperimentalMode = True 2019-11-11 08:25:54.915 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2019-11-11 08:25:54.915 - Thread: 1 -> MySession.Static.LogSettings - END 2019-11-11 08:25:56.421 - Thread: 1 -> Session loaded 2019-11-11 08:25:56.424 - Thread: 1 -> Saving world - START 2019-11-11 08:25:56.425 - Thread: 1 -> Making world state snapshot. 2019-11-11 08:25:56.425 - Thread: 1 -> Before snapshot.: GC Memory: 3,191,684,448 B 2019-11-11 08:25:56.539 - Thread: 1 -> After snapshot.: GC Memory: 3,190,919,336 B 2019-11-11 08:25:56.541 - Thread: 1 -> Directory cleanup: GC Memory: 3,190,919,336 B 2019-11-11 08:25:56.541 - Thread: 1 -> Saving world - END 2019-11-11 08:25:56.543 - Thread: 1 -> RunLoadingAction - END 2019-11-11 08:25:56.544 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-11-11 08:25:56.548 - Thread: 26 -> Session snapshot save - START 2019-11-11 08:25:56.550 - Thread: 26 -> Checking file access for files in target dir. 2019-11-11 08:25:57.525 - Thread: 26 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\.new\Sandbox_config.sbc 2019-11-11 08:25:57.861 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-11-11 08:25:57.861 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-11-11 08:25:57.862 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-11-11 08:25:58.049 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 08:25:58.065 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,8686.639,17923.07,1,0,3067.016,5567.051,0,100000,0,1.713606,10.11323,0,8177,13.33764 2019-11-11 08:26:03.746 - Thread: 26 -> Session snapshot save - END 2019-11-11 08:26:05.588 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:26:05.589 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:26:24.782 - Thread: 1 -> Updating continues. 2019-11-11 08:26:26.957 - Thread: 1 -> GC Memory: 2,110,006,344 B 2019-11-11 08:26:30.883 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:26:30.885 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:26:42.282 - Thread: 1 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 08:26:42.391 - Thread: 1 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 08:26:56.957 - Thread: 1 -> GC Memory: 2,007,173,976 B 2019-11-11 08:27:09.520 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 08:27:09.522 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,12.43475,14.28742,1,0,2176.024,7267.785,6509,93491,2,15.86986,98.76045,13.94505,8703,13.3328 2019-11-11 08:27:26.963 - Thread: 1 -> GC Memory: 2,284,267,184 B 2019-11-11 08:27:56.978 - Thread: 1 -> GC Memory: 2,291,352,520 B 2019-11-11 08:28:09.678 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 08:28:09.678 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,13.58814,6.002968,1,0,2190.82,7277.957,6509,93491,2,13.73229,98.70676,14.35563,8683,13.32924 2019-11-11 08:28:26.978 - Thread: 1 -> GC Memory: 1,302,146,232 B 2019-11-11 08:28:49.512 - Thread: 1 -> Updating stopped. 2019-11-11 08:29:00.436 - Thread: 1 -> Saving world - START 2019-11-11 08:29:00.437 - Thread: 1 -> Making world state snapshot. 2019-11-11 08:29:00.437 - Thread: 1 -> Before snapshot.: GC Memory: 1,307,027,320 B 2019-11-11 08:29:00.558 - Thread: 1 -> After snapshot.: GC Memory: 1,306,859,464 B 2019-11-11 08:29:00.558 - Thread: 1 -> Directory cleanup: GC Memory: 1,306,859,464 B 2019-11-11 08:29:00.558 - Thread: 1 -> Saving world - END 2019-11-11 08:29:00.559 - Thread: 1 -> Session snapshot save - START 2019-11-11 08:29:00.559 - Thread: 1 -> Checking file access for files in target dir. 2019-11-11 08:29:01.734 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\.new\Sandbox_config.sbc 2019-11-11 08:29:01.778 - Thread: 1 -> Session snapshot save - END 2019-11-11 08:29:01.798 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:29:01.799 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:29:01.851 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:29:01.852 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:29:01.852 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:29:01.853 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:29:01.853 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-11-11 08:29:01.854 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:29:01.854 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:29:02.021 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-11-11 08:29:02.021 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-11-11 08:29:02.022 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-11-11 08:29:02.026 - Thread: 1 -> Used namespaces in scripts: 2019-11-11 08:29:02.205 - Thread: 1 -> MySession::Unload START 2019-11-11 08:29:02.205 - Thread: 1 -> AutoSaveInMinutes: 5 2019-11-11 08:29:02.205 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-11-11 08:29:02.205 - Thread: 1 -> IsServer: True 2019-11-11 08:29:02.206 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:29:02.220 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:29:02.220 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:29:02.526 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:29:02.550 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:29:02.554 - Thread: 1 -> MyConfig.Save() - START 2019-11-11 08:29:02.554 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 08:29:02.610 - Thread: 1 -> MyConfig.Save() - END 2019-11-11 08:29:02.616 - Thread: 1 -> Unloading Procedural World Generator 2019-11-11 08:29:02.831 - Thread: 1 -> Info: MyLights Unloading data. 2019-11-11 08:29:02.845 - Thread: 1 -> Network readers disposed 2019-11-11 08:29:02.846 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 08:29:03.056 - Thread: 1 -> Loading sound definitions 2019-11-11 08:29:03.066 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:29:03.066 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:29:03.073 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:29:03.073 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 08:29:03.074 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 08:29:03.236 - Thread: 1 -> MySession::Unload END 2019-11-11 08:29:05.333 - Thread: 23 -> Loading available saves - START 2019-11-11 08:29:05.334 - Thread: 23 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:29:05.620 - Thread: 23 -> Loading available saves - END 2019-11-11 08:29:05.846 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:29:05.847 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:29:12.307 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:29:12.311 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:29:12.311 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2019-11-11 08:29:12.312 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2019-11-11 08:29:22.250 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:29:22.292 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:29:22.293 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:29:22.293 - Thread: 23 -> Loading available saves - START 2019-11-11 08:29:22.293 - Thread: 23 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:29:22.410 - Thread: 23 -> Loading available saves - END 2019-11-11 08:29:22.708 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:29:22.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:29:26.092 - Thread: 1 -> LoadSandbox() - Start 2019-11-11 08:29:26.093 - Thread: 1 -> LoadSession() - Start 2019-11-11 08:29:26.093 - Thread: 1 -> C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:29:27.271 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:29:27.272 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:29:27.272 - Thread: 1 -> LoadSession() - End 2019-11-11 08:29:27.272 - Thread: 1 -> LoadSandbox() - End 2019-11-11 08:29:27.275 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:29:27.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:29:27.276 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:29:27.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:29:27.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:29:27.277 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:29:27.299 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-11-11 08:29:27.300 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-11-11 08:29:27.492 - Thread: 1 -> RunLoadingAction - START 2019-11-11 08:29:27.492 - Thread: 1 -> Loading session: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:29:27.677 - Thread: 1 -> GC Memory: 1,238,512,584 B 2019-11-11 08:29:27.679 - Thread: 1 -> Process Memory: 4,326,150,144 B 2019-11-11 08:29:27.679 - Thread: 1 -> Experimental mode: Yes 2019-11-11 08:29:27.679 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, ExperimentalTurnedOnInConfiguration 2019-11-11 08:29:28.258 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-11-11 08:29:28.270 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-11-11 08:29:28.270 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-11-11 08:29:28.270 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 08:29:28.271 - Thread: 1 -> 997178dd3b35fd303d266a36be6a0de59e7f8d64 2019-11-11 08:29:28.457 - Thread: 1 -> Loading scenarios 2019-11-11 08:29:28.457 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 08:29:28.458 - Thread: 1 -> List of used mods (0) - START 2019-11-11 08:29:28.459 - Thread: 1 -> List of used mods - END 2019-11-11 08:29:28.535 - Thread: 1 -> Loading behaviors 2019-11-11 08:29:28.535 - Thread: 1 -> Loading ammo magazines 2019-11-11 08:29:28.536 - Thread: 1 -> Loading ammo definitions 2019-11-11 08:29:28.536 - Thread: 1 -> Loading animations 2019-11-11 08:29:28.536 - Thread: 1 -> Loading animations 2019-11-11 08:29:28.536 - Thread: 1 -> Loading sound definitions 2019-11-11 08:29:28.536 - Thread: 1 -> Loading sound definitions 2019-11-11 08:29:28.536 - Thread: 1 -> Loading sound definitions 2019-11-11 08:29:28.536 - Thread: 1 -> Loading sound definitions 2019-11-11 08:29:28.536 - Thread: 1 -> Loading sound definitions 2019-11-11 08:29:28.536 - Thread: 1 -> Loading category classes 2019-11-11 08:29:28.536 - Thread: 1 -> Loading category classes 2019-11-11 08:29:28.536 - Thread: 1 -> Loading blueprint classes 2019-11-11 08:29:28.536 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:29:28.537 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:29:28.537 - Thread: 1 -> Loading blueprints 2019-11-11 08:29:28.537 - Thread: 1 -> Loading blueprints 2019-11-11 08:29:28.537 - Thread: 1 -> Loading agent definitions 2019-11-11 08:29:28.537 - Thread: 1 -> Loading character definitions 2019-11-11 08:29:28.537 - Thread: 1 -> Loading character definitions 2019-11-11 08:29:28.537 - Thread: 1 -> Loading components 2019-11-11 08:29:28.537 - Thread: 1 -> Loading components 2019-11-11 08:29:28.537 - Thread: 1 -> Loading configuration 2019-11-11 08:29:28.537 - Thread: 1 -> Loading container types 2019-11-11 08:29:28.537 - Thread: 1 -> Loading Contract Types 2019-11-11 08:29:28.537 - Thread: 1 -> Loading block positions 2019-11-11 08:29:28.537 - Thread: 1 -> Loading block positions 2019-11-11 08:29:28.537 - Thread: 1 -> Loading curve definitions 2019-11-11 08:29:28.537 - Thread: 1 -> Loading debris 2019-11-11 08:29:28.537 - Thread: 1 -> Loading environment items entries 2019-11-11 08:29:28.537 - Thread: 1 -> Loading decal global definitions 2019-11-11 08:29:28.537 - Thread: 1 -> Loading decal definitions 2019-11-11 08:29:28.537 - Thread: 1 -> Loading drone behaviors 2019-11-11 08:29:28.537 - Thread: 1 -> Loading edges 2019-11-11 08:29:28.537 - Thread: 1 -> Loading emissive color definitions 2019-11-11 08:29:28.537 - Thread: 1 -> Loading emissive color default states 2019-11-11 08:29:28.537 - Thread: 1 -> Loading animations 2019-11-11 08:29:28.537 - Thread: 1 -> Loading entity components 2019-11-11 08:29:28.537 - Thread: 1 -> Loading component containers 2019-11-11 08:29:28.538 - Thread: 1 -> Loading environment items entries 2019-11-11 08:29:28.538 - Thread: 1 -> Loading Faction Names 2019-11-11 08:29:28.538 - Thread: 1 -> Loading factions 2019-11-11 08:29:28.538 - Thread: 1 -> Loading flare definitions 2019-11-11 08:29:28.538 - Thread: 1 -> Loading gas property definitions 2019-11-11 08:29:28.538 - Thread: 1 -> Loading event definitions 2019-11-11 08:29:28.538 - Thread: 1 -> Loading physical items 2019-11-11 08:29:28.548 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:29:28.548 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:29:28.555 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:29:28.556 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:29:28.556 - Thread: 1 -> Loading physical items 2019-11-11 08:29:28.556 - Thread: 1 -> Loading physical items 2019-11-11 08:29:28.556 - Thread: 1 -> Loading physical material properties 2019-11-11 08:29:28.556 - Thread: 1 -> Loading pirate antennas 2019-11-11 08:29:28.556 - Thread: 1 -> Loading research blocks definitions 2019-11-11 08:29:28.556 - Thread: 1 -> Loading research groups definitions 2019-11-11 08:29:28.556 - Thread: 1 -> Loading resource distribution groups 2019-11-11 08:29:28.556 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:29:28.556 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:29:28.556 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:29:28.556 - Thread: 1 -> Loading sound categories 2019-11-11 08:29:28.556 - Thread: 1 -> Loading stat definitions 2019-11-11 08:29:28.556 - Thread: 1 -> Loading grid creators 2019-11-11 08:29:28.556 - Thread: 1 -> Loading transparent material properties 2019-11-11 08:29:28.556 - Thread: 1 -> Loading voxel map storage definitions 2019-11-11 08:29:28.557 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:29:28.557 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:29:28.557 - Thread: 1 -> Audio effects definitions 2019-11-11 08:29:28.557 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:29:28.557 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:29:28.558 - Thread: 1 -> Loading physical material properties 2019-11-11 08:29:28.558 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:29:28.575 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:29:28.619 - Thread: 1 -> Loading environment item definitions 2019-11-11 08:29:28.619 - Thread: 1 -> Loading weapon definitions 2019-11-11 08:29:28.620 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.621 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.621 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.622 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.622 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.622 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.622 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.623 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.623 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.624 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.624 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.625 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.625 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.625 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.626 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.626 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.627 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.627 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.628 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.628 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.629 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.629 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.630 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.630 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.647 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.647 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.649 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.649 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.650 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.650 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.651 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.652 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.653 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.653 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.654 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.654 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.655 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.656 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.657 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.657 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.659 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.659 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.660 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.661 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.662 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.663 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.664 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.665 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.670 - Thread: 1 -> Loading cube blocks 2019-11-11 08:29:28.670 - Thread: 1 -> Created block definitions 2019-11-11 08:29:28.672 - Thread: 1 -> Loading block variant groups 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2019-11-11 08:29:28.673 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2019-11-11 08:29:28.674 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2019-11-11 08:29:28.674 - 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Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-11-11 08:29:28.680 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-11-11 08:29:28.681 - Thread: 1 -> Loading asteroid generators 2019-11-11 08:29:28.681 - Thread: 1 -> Loading spawn groups 2019-11-11 08:29:28.681 - Thread: 1 -> Loading drop containers 2019-11-11 08:29:28.681 - Thread: 1 -> Loading spawn groups 2019-11-11 08:29:28.681 - Thread: 1 -> Loading spawn groups 2019-11-11 08:29:28.681 - Thread: 1 -> Loading radial menu definitions 2019-11-11 08:29:28.682 - Thread: 1 -> Loading respawn ships 2019-11-11 08:29:28.682 - Thread: 1 -> Loading spawn groups 2019-11-11 08:29:28.682 - Thread: 1 -> Loading wheel speeds 2019-11-11 08:29:28.685 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:29:28.704 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:29:28.704 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:29:28.995 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:29:29.019 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:29:29.021 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-11-11 08:29:29.021 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:29:29.067 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:29:29.069 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:29:29.070 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:29:29.073 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:29:29.268 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-11-11 08:29:29.270 - Thread: 1 -> MyLights.LoadData() - START 2019-11-11 08:29:29.272 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2019-11-11 08:29:29.272 - Thread: 1 -> MyLights.LoadData() - END 2019-11-11 08:29:29.272 - Thread: 1 -> Info: MyLights initialized. 2019-11-11 08:29:29.272 - Thread: 1 -> MyExplosions.LoadData() - START 2019-11-11 08:29:29.273 - Thread: 1 -> MyExplosions.LoadData() - END 2019-11-11 08:29:29.280 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-11-11 08:29:29.280 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-11-11 08:29:29.281 - Thread: 1 -> Loading Procedural World Generator 2019-11-11 08:29:29.281 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-11-11 08:29:29.298 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-11-11 08:29:29.325 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-11-11 08:29:29.325 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\EarthLike-1779144428d120000.vx2' 2019-11-11 08:29:30.844 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-11-11 08:29:30.844 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:29:30.844 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-11-11 08:29:30.844 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Moon-1353915701d19000.vx2' 2019-11-11 08:29:31.185 - Thread: 23 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-11-11 08:29:31.185 - Thread: 23 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Alien-291759539d120000.vx2' 2019-11-11 08:29:31.280 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-11-11 08:29:31.281 - Thread: 25 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Titan-2124704365d19000.vx2' 2019-11-11 08:29:31.378 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-11-11 08:29:31.378 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Mars-2044023682d120000.vx2' 2019-11-11 08:29:31.451 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-11-11 08:29:31.451 - Thread: 26 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Europa-595048092d19000.vx2' 2019-11-11 08:29:32.930 - Thread: 1 -> Info: Planet generator name: Moon 2019-11-11 08:29:32.931 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:29:33.283 - Thread: 24 -> Info: Planet generator name: Mars 2019-11-11 08:29:33.283 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:29:33.301 - Thread: 23 -> Info: Planet generator name: Alien 2019-11-11 08:29:33.302 - Thread: 23 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:29:33.443 - Thread: 25 -> Info: Planet generator name: Titan 2019-11-11 08:29:33.443 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:29:33.812 - Thread: 26 -> Info: Planet generator name: Europa 2019-11-11 08:29:33.813 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:29:33.865 - Thread: 1 -> Clusters reordered 2019-11-11 08:29:33.884 - Thread: 1 -> Checkpoint.CameraAttachedTo: 135882312265517110 2019-11-11 08:29:33.884 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2019-11-11 08:29:33.884 - Thread: 1 -> ControlledObject was null, respawning character 2019-11-11 08:29:33.884 - Thread: 1 -> RequestRespawn 2019-11-11 08:29:33.958 - Thread: 1 -> MySession.Static.LogSettings - START 2019-11-11 08:29:33.959 - Thread: 1 -> Name = test1 2019-11-11 08:29:33.959 - Thread: 1 -> Description = 2019-11-11 08:29:33.959 - Thread: 1 -> GameDateTime = 01/01/2081 00:05:50 2019-11-11 08:29:33.959 - Thread: 1 -> Password = 2019-11-11 08:29:33.959 - Thread: 1 -> CurrentPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:29:33.959 - Thread: 1 -> WorkshopId = 2019-11-11 08:29:33.959 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2019-11-11 08:29:33.959 - Thread: 1 -> ThumbPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\thumb.jpg 2019-11-11 08:29:33.959 - Thread: 1 -> Settings: 2019-11-11 08:29:33.960 - Thread: 1 -> GameMode = Survival 2019-11-11 08:29:33.960 - Thread: 1 -> MaxPlayers = 4 2019-11-11 08:29:33.960 - Thread: 1 -> OnlineMode = FRIENDS 2019-11-11 08:29:33.960 - Thread: 1 -> AutoHealing = True 2019-11-11 08:29:33.960 - Thread: 1 -> WeaponsEnabled = True 2019-11-11 08:29:33.960 - Thread: 1 -> ThrusterDamage = True 2019-11-11 08:29:33.960 - Thread: 1 -> EnableSpectator = False 2019-11-11 08:29:33.960 - Thread: 1 -> EnableCopyPaste = False 2019-11-11 08:29:33.960 - Thread: 1 -> MaxFloatingObjects = 100 2019-11-11 08:29:33.960 - Thread: 1 -> MaxGridSize = 0 2019-11-11 08:29:33.960 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-11-11 08:29:33.960 - Thread: 1 -> CargoShipsEnabled = True 2019-11-11 08:29:33.960 - Thread: 1 -> EnvironmentHostility = SAFE 2019-11-11 08:29:33.960 - Thread: 1 -> ShowPlayerNamesOnHud = True 2019-11-11 08:29:33.960 - Thread: 1 -> InventorySizeMultiplier = 3 2019-11-11 08:29:33.960 - Thread: 1 -> RefinerySpeedMultiplier = 3 2019-11-11 08:29:33.960 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2019-11-11 08:29:33.960 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2019-11-11 08:29:33.960 - Thread: 1 -> WelderSpeedMultiplier = 2 2019-11-11 08:29:33.960 - Thread: 1 -> GrinderSpeedMultiplier = 2 2019-11-11 08:29:33.960 - Thread: 1 -> ClientCanSave = False 2019-11-11 08:29:33.960 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-11-11 08:29:33.960 - Thread: 1 -> PermanentDeath = False 2019-11-11 08:29:33.960 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:29:33.960 - Thread: 1 -> EnableScripts = False 2019-11-11 08:29:33.960 - Thread: 1 -> AutoSaveInMinutes = 5 2019-11-11 08:29:33.960 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2019-11-11 08:29:33.960 - Thread: 1 -> ProceduralDensity = 0.35 2019-11-11 08:29:33.960 - Thread: 1 -> ProceduralSeed = 0 2019-11-11 08:29:33.960 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:29:33.960 - Thread: 1 -> EnableIngameScripts = False 2019-11-11 08:29:33.960 - Thread: 1 -> ViewDistance = 15000 2019-11-11 08:29:33.960 - Thread: 1 -> Voxel destruction = True 2019-11-11 08:29:33.960 - Thread: 1 -> EnableStructuralSimulation = False 2019-11-11 08:29:33.960 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-11-11 08:29:33.960 - Thread: 1 -> EnableContainerDrops = True 2019-11-11 08:29:33.960 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-11-11 08:29:33.960 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-11-11 08:29:33.960 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-11-11 08:29:33.960 - Thread: 1 -> EnableSubgridDamage = False 2019-11-11 08:29:33.960 - Thread: 1 -> SyncDistance = 3000 2019-11-11 08:29:33.960 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2019-11-11 08:29:33.960 - Thread: 1 -> AFKTimeoutMin = 0 2019-11-11 08:29:33.960 - Thread: 1 -> StopGridsPeriodMin = 15 2019-11-11 08:29:33.960 - Thread: 1 -> ExperimentalMode = True 2019-11-11 08:29:33.960 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2019-11-11 08:29:33.960 - Thread: 1 -> MySession.Static.LogSettings - END 2019-11-11 08:29:34.403 - Thread: 1 -> Session loaded 2019-11-11 08:29:34.403 - Thread: 1 -> RunLoadingAction - END 2019-11-11 08:29:34.403 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-11-11 08:29:34.405 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-11-11 08:29:34.405 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-11-11 08:29:34.406 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-11-11 08:29:34.406 - Thread: 1 -> Updating continues. 2019-11-11 08:29:34.453 - Thread: 1 -> GC Memory: 4,175,121,896 B 2019-11-11 08:29:34.458 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 08:29:34.458 - Thread: 1 -> STATISTICS,192.3333334,0,0,0,0,0,0,2272.43,5457.585,1,0,3981.784,7707.527,6509,93491,2,1.567315,1.719239,17.58323,6890,13.32765 2019-11-11 08:29:40.180 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:29:40.181 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:29:55.151 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:29:55.152 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:30:04.469 - Thread: 1 -> GC Memory: 2,396,950,904 B 2019-11-11 08:30:34.486 - Thread: 1 -> GC Memory: 2,401,420,424 B 2019-11-11 08:30:34.650 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 08:30:34.650 - Thread: 1 -> STATISTICS,252.35,0,0,0,0,0,0,13.46292,23.35419,1,0,2287.765,7638.203,6509,93491,2,18.33063,97.44175,16.21296,7995,13.3375 2019-11-11 08:30:41.688 - Thread: 1 -> Saving world - START 2019-11-11 08:30:41.689 - Thread: 1 -> Making world state snapshot. 2019-11-11 08:30:41.689 - Thread: 1 -> Before snapshot.: GC Memory: 2,401,776,712 B 2019-11-11 08:30:41.732 - Thread: 1 -> After snapshot.: GC Memory: 2,403,685,768 B 2019-11-11 08:30:41.733 - Thread: 1 -> Directory cleanup: GC Memory: 2,403,685,768 B 2019-11-11 08:30:41.733 - Thread: 1 -> Saving world - END 2019-11-11 08:30:41.733 - Thread: 1 -> Session snapshot save - START 2019-11-11 08:30:41.734 - Thread: 1 -> Checking file access for files in target dir. 2019-11-11 08:30:42.048 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\.new\Sandbox_config.sbc 2019-11-11 08:30:42.096 - Thread: 1 -> Session snapshot save - END 2019-11-11 08:30:42.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:30:42.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:30:42.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:30:42.168 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:30:42.168 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:30:42.169 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:30:42.169 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-11-11 08:30:42.170 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:30:42.170 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:30:42.401 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-11-11 08:30:42.402 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-11-11 08:30:42.403 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-11-11 08:30:42.403 - Thread: 1 -> Used namespaces in scripts: 2019-11-11 08:30:42.566 - Thread: 1 -> MySession::Unload START 2019-11-11 08:30:42.566 - Thread: 1 -> AutoSaveInMinutes: 5 2019-11-11 08:30:42.566 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-11-11 08:30:42.566 - Thread: 1 -> IsServer: True 2019-11-11 08:30:42.567 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:30:42.583 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:30:42.583 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:30:42.909 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:30:42.932 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:30:42.932 - Thread: 1 -> MyConfig.Save() - START 2019-11-11 08:30:42.933 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 08:30:42.946 - Thread: 1 -> MyConfig.Save() - END 2019-11-11 08:30:42.947 - Thread: 1 -> Unloading Procedural World Generator 2019-11-11 08:30:43.063 - Thread: 1 -> Info: MyLights Unloading data. 2019-11-11 08:30:43.063 - Thread: 1 -> Network readers disposed 2019-11-11 08:30:43.068 - Thread: 1 -> Network readers disposed 2019-11-11 08:30:43.070 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 08:30:43.268 - Thread: 1 -> Loading sound definitions 2019-11-11 08:30:43.279 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:30:43.279 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:30:43.287 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:30:43.287 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 08:30:43.287 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 08:30:43.455 - Thread: 1 -> MySession::Unload END 2019-11-11 08:30:53.328 - Thread: 23 -> Loading available saves - START 2019-11-11 08:30:53.329 - Thread: 23 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:30:53.455 - Thread: 23 -> Loading available saves - END 2019-11-11 08:30:53.744 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:30:53.745 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:31:00.208 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:31:00.210 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:31:00.210 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2019-11-11 08:31:00.210 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2019-11-11 08:31:04.631 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:31:04.667 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:31:04.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:31:04.668 - Thread: 23 -> Loading available saves - START 2019-11-11 08:31:04.669 - Thread: 23 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:31:04.780 - Thread: 23 -> Loading available saves - END 2019-11-11 08:31:05.083 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:31:05.085 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:31:06.534 - Thread: 1 -> LoadSandbox() - Start 2019-11-11 08:31:06.534 - Thread: 1 -> LoadSession() - Start 2019-11-11 08:31:06.534 - Thread: 1 -> C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:31:07.722 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:31:07.723 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:31:07.723 - Thread: 1 -> LoadSession() - End 2019-11-11 08:31:07.723 - Thread: 1 -> LoadSandbox() - End 2019-11-11 08:31:07.727 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:31:07.727 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:31:07.727 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:31:07.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:31:07.728 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:31:07.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:31:07.750 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-11-11 08:31:07.752 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-11-11 08:31:07.943 - Thread: 1 -> RunLoadingAction - START 2019-11-11 08:31:07.943 - Thread: 1 -> Loading session: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:31:08.120 - Thread: 1 -> GC Memory: 1,257,638,128 B 2019-11-11 08:31:08.122 - Thread: 1 -> Process Memory: 4,421,144,576 B 2019-11-11 08:31:08.122 - Thread: 1 -> Experimental mode: Yes 2019-11-11 08:31:08.122 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2019-11-11 08:31:08.160 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-11-11 08:31:08.179 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-11-11 08:31:08.179 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-11-11 08:31:08.179 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 08:31:08.181 - Thread: 1 -> 997178dd3b35fd303d266a36be6a0de59e7f8d64 2019-11-11 08:31:08.354 - Thread: 1 -> Loading scenarios 2019-11-11 08:31:08.354 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 08:31:08.355 - Thread: 1 -> List of used mods (0) - START 2019-11-11 08:31:08.355 - Thread: 1 -> List of used mods - END 2019-11-11 08:31:08.428 - Thread: 1 -> Loading behaviors 2019-11-11 08:31:08.428 - Thread: 1 -> Loading ammo magazines 2019-11-11 08:31:08.428 - Thread: 1 -> Loading ammo definitions 2019-11-11 08:31:08.428 - Thread: 1 -> Loading animations 2019-11-11 08:31:08.428 - Thread: 1 -> Loading animations 2019-11-11 08:31:08.428 - Thread: 1 -> Loading sound definitions 2019-11-11 08:31:08.428 - Thread: 1 -> Loading sound definitions 2019-11-11 08:31:08.428 - Thread: 1 -> Loading sound definitions 2019-11-11 08:31:08.428 - Thread: 1 -> Loading sound definitions 2019-11-11 08:31:08.429 - Thread: 1 -> Loading sound definitions 2019-11-11 08:31:08.429 - Thread: 1 -> Loading category classes 2019-11-11 08:31:08.429 - Thread: 1 -> Loading category classes 2019-11-11 08:31:08.429 - Thread: 1 -> Loading blueprint classes 2019-11-11 08:31:08.429 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:31:08.429 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:31:08.429 - Thread: 1 -> Loading blueprints 2019-11-11 08:31:08.429 - Thread: 1 -> Loading blueprints 2019-11-11 08:31:08.429 - Thread: 1 -> Loading agent definitions 2019-11-11 08:31:08.429 - Thread: 1 -> Loading character definitions 2019-11-11 08:31:08.429 - Thread: 1 -> Loading character definitions 2019-11-11 08:31:08.429 - Thread: 1 -> Loading components 2019-11-11 08:31:08.429 - Thread: 1 -> Loading components 2019-11-11 08:31:08.429 - Thread: 1 -> Loading configuration 2019-11-11 08:31:08.429 - Thread: 1 -> Loading container types 2019-11-11 08:31:08.429 - Thread: 1 -> Loading Contract Types 2019-11-11 08:31:08.429 - Thread: 1 -> Loading block positions 2019-11-11 08:31:08.429 - 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Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:31:08.447 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:31:08.447 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:31:08.448 - Thread: 1 -> Loading physical items 2019-11-11 08:31:08.448 - Thread: 1 -> Loading physical items 2019-11-11 08:31:08.448 - Thread: 1 -> Loading physical material properties 2019-11-11 08:31:08.448 - Thread: 1 -> Loading pirate antennas 2019-11-11 08:31:08.448 - Thread: 1 -> Loading research blocks definitions 2019-11-11 08:31:08.448 - Thread: 1 -> Loading research groups definitions 2019-11-11 08:31:08.448 - Thread: 1 -> Loading resource distribution groups 2019-11-11 08:31:08.448 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:31:08.448 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:31:08.448 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:31:08.448 - Thread: 1 -> Loading sound categories 2019-11-11 08:31:08.448 - 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Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.535 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.535 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.536 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.536 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.536 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.536 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.537 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.537 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.538 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.538 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.539 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.539 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.539 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.540 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.540 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.540 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.541 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.541 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.542 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.542 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.542 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.543 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.543 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.544 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.544 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.545 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.545 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.546 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.546 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.547 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.554 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.555 - Thread: 1 -> Loading cube blocks 2019-11-11 08:31:08.555 - Thread: 1 -> Created block definitions 2019-11-11 08:31:08.556 - 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Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-11-11 08:31:08.595 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-11-11 08:31:08.595 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-11-11 08:31:08.596 - Thread: 1 -> Loading asteroid generators 2019-11-11 08:31:08.596 - Thread: 1 -> Loading spawn groups 2019-11-11 08:31:08.596 - Thread: 1 -> Loading drop containers 2019-11-11 08:31:08.596 - Thread: 1 -> Loading spawn groups 2019-11-11 08:31:08.596 - Thread: 1 -> Loading spawn groups 2019-11-11 08:31:08.597 - Thread: 1 -> Loading radial menu definitions 2019-11-11 08:31:08.597 - Thread: 1 -> Loading respawn ships 2019-11-11 08:31:08.597 - Thread: 1 -> Loading spawn groups 2019-11-11 08:31:08.597 - Thread: 1 -> Loading wheel speeds 2019-11-11 08:31:08.600 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:31:08.625 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:31:08.625 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:31:08.922 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:31:08.944 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:31:08.946 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-11-11 08:31:08.946 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:31:08.989 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:31:08.990 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:31:08.991 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:31:08.994 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:31:09.175 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-11-11 08:31:09.179 - Thread: 1 -> MyLights.LoadData() - START 2019-11-11 08:31:09.181 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2019-11-11 08:31:09.181 - Thread: 1 -> MyLights.LoadData() - END 2019-11-11 08:31:09.181 - Thread: 1 -> Info: MyLights initialized. 2019-11-11 08:31:09.181 - Thread: 1 -> MyExplosions.LoadData() - START 2019-11-11 08:31:09.182 - Thread: 1 -> MyExplosions.LoadData() - END 2019-11-11 08:31:09.186 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-11-11 08:31:09.186 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-11-11 08:31:09.187 - Thread: 1 -> Loading Procedural World Generator 2019-11-11 08:31:09.187 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-11-11 08:31:09.191 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-11-11 08:31:09.192 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-11-11 08:31:09.192 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\EarthLike-1779144428d120000.vx2' 2019-11-11 08:31:09.743 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-11-11 08:31:09.743 - Thread: 26 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Moon-1353915701d19000.vx2' 2019-11-11 08:31:09.744 - Thread: 23 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-11-11 08:31:09.745 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-11-11 08:31:09.745 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-11-11 08:31:09.745 - Thread: 23 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Titan-2124704365d19000.vx2' 2019-11-11 08:31:09.745 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Alien-291759539d120000.vx2' 2019-11-11 08:31:09.745 - Thread: 25 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Mars-2044023682d120000.vx2' 2019-11-11 08:31:11.129 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-11-11 08:31:11.129 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:31:11.129 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-11-11 08:31:11.129 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Europa-595048092d19000.vx2' 2019-11-11 08:31:11.779 - Thread: 24 -> Info: Planet generator name: Alien 2019-11-11 08:31:11.779 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:31:11.815 - Thread: 25 -> Info: Planet generator name: Mars 2019-11-11 08:31:11.820 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:31:11.966 - Thread: 23 -> Info: Planet generator name: Titan 2019-11-11 08:31:11.966 - Thread: 23 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:31:12.036 - Thread: 26 -> Info: Planet generator name: Moon 2019-11-11 08:31:12.036 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:31:13.256 - Thread: 1 -> Info: Planet generator name: Europa 2019-11-11 08:31:13.257 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:31:13.260 - Thread: 1 -> Clusters reordered 2019-11-11 08:31:13.272 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80442355096676003 2019-11-11 08:31:13.273 - Thread: 1 -> MySession.Static.LogSettings - START 2019-11-11 08:31:13.274 - Thread: 1 -> Name = test1 2019-11-11 08:31:13.274 - Thread: 1 -> Description = 2019-11-11 08:31:13.274 - Thread: 1 -> GameDateTime = 01/01/2081 00:06:55 2019-11-11 08:31:13.274 - Thread: 1 -> Password = 2019-11-11 08:31:13.274 - Thread: 1 -> CurrentPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:31:13.274 - Thread: 1 -> WorkshopId = 2019-11-11 08:31:13.274 - Thread: 1 -> CameraController = Default_Astronaut 2019-11-11 08:31:13.274 - Thread: 1 -> ThumbPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\thumb.jpg 2019-11-11 08:31:13.274 - Thread: 1 -> Settings: 2019-11-11 08:31:13.275 - Thread: 1 -> GameMode = Survival 2019-11-11 08:31:13.275 - Thread: 1 -> MaxPlayers = 4 2019-11-11 08:31:13.275 - Thread: 1 -> OnlineMode = OFFLINE 2019-11-11 08:31:13.275 - Thread: 1 -> AutoHealing = True 2019-11-11 08:31:13.275 - Thread: 1 -> WeaponsEnabled = True 2019-11-11 08:31:13.275 - Thread: 1 -> ThrusterDamage = True 2019-11-11 08:31:13.275 - Thread: 1 -> EnableSpectator = False 2019-11-11 08:31:13.275 - Thread: 1 -> EnableCopyPaste = False 2019-11-11 08:31:13.275 - Thread: 1 -> MaxFloatingObjects = 100 2019-11-11 08:31:13.275 - Thread: 1 -> MaxGridSize = 0 2019-11-11 08:31:13.275 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-11-11 08:31:13.275 - Thread: 1 -> CargoShipsEnabled = True 2019-11-11 08:31:13.275 - Thread: 1 -> EnvironmentHostility = SAFE 2019-11-11 08:31:13.275 - Thread: 1 -> ShowPlayerNamesOnHud = True 2019-11-11 08:31:13.275 - Thread: 1 -> InventorySizeMultiplier = 3 2019-11-11 08:31:13.275 - Thread: 1 -> RefinerySpeedMultiplier = 3 2019-11-11 08:31:13.275 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2019-11-11 08:31:13.275 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2019-11-11 08:31:13.275 - Thread: 1 -> WelderSpeedMultiplier = 2 2019-11-11 08:31:13.275 - Thread: 1 -> GrinderSpeedMultiplier = 2 2019-11-11 08:31:13.275 - Thread: 1 -> ClientCanSave = False 2019-11-11 08:31:13.275 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-11-11 08:31:13.275 - Thread: 1 -> PermanentDeath = False 2019-11-11 08:31:13.275 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:31:13.275 - Thread: 1 -> EnableScripts = False 2019-11-11 08:31:13.275 - Thread: 1 -> AutoSaveInMinutes = 5 2019-11-11 08:31:13.275 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2019-11-11 08:31:13.275 - Thread: 1 -> ProceduralDensity = 0.35 2019-11-11 08:31:13.275 - Thread: 1 -> ProceduralSeed = 0 2019-11-11 08:31:13.275 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:31:13.275 - Thread: 1 -> EnableIngameScripts = False 2019-11-11 08:31:13.275 - Thread: 1 -> ViewDistance = 15000 2019-11-11 08:31:13.275 - Thread: 1 -> Voxel destruction = True 2019-11-11 08:31:13.275 - Thread: 1 -> EnableStructuralSimulation = False 2019-11-11 08:31:13.275 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-11-11 08:31:13.275 - Thread: 1 -> EnableContainerDrops = True 2019-11-11 08:31:13.275 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-11-11 08:31:13.275 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-11-11 08:31:13.275 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-11-11 08:31:13.275 - Thread: 1 -> EnableSubgridDamage = False 2019-11-11 08:31:13.275 - Thread: 1 -> SyncDistance = 3000 2019-11-11 08:31:13.275 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2019-11-11 08:31:13.275 - Thread: 1 -> AFKTimeoutMin = 0 2019-11-11 08:31:13.275 - Thread: 1 -> StopGridsPeriodMin = 15 2019-11-11 08:31:13.275 - Thread: 1 -> ExperimentalMode = True 2019-11-11 08:31:13.275 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2019-11-11 08:31:13.275 - Thread: 1 -> MySession.Static.LogSettings - END 2019-11-11 08:31:13.768 - Thread: 1 -> Session loaded 2019-11-11 08:31:13.768 - Thread: 1 -> RunLoadingAction - END 2019-11-11 08:31:13.768 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-11-11 08:31:13.769 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-11-11 08:31:13.769 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-11-11 08:31:13.770 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-11-11 08:31:13.770 - Thread: 1 -> Updating continues. 2019-11-11 08:31:13.770 - Thread: 1 -> GC Memory: 4,184,823,608 B 2019-11-11 08:31:19.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:31:19.184 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:31:43.774 - Thread: 1 -> GC Memory: 2,274,676,160 B 2019-11-11 08:31:44.923 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 08:31:44.923 - Thread: 1 -> STATISTICS,312.3666667,0,0,0,0,0,0,13.4028,24.1548,1,0,2168.44,7639.727,6509,93491,2,18.24322,97.87072,21.96709,7861,13.33184 2019-11-11 08:32:13.775 - Thread: 1 -> GC Memory: 2,281,387,344 B 2019-11-11 08:32:28.691 - Thread: 1 -> Updating stopped. 2019-11-11 08:32:32.074 - Thread: 1 -> Saving world - START 2019-11-11 08:32:32.074 - Thread: 1 -> Making world state snapshot. 2019-11-11 08:32:32.074 - Thread: 1 -> Before snapshot.: GC Memory: 2,283,467,104 B 2019-11-11 08:32:32.116 - Thread: 1 -> After snapshot.: GC Memory: 2,285,392,256 B 2019-11-11 08:32:32.116 - Thread: 1 -> Directory cleanup: GC Memory: 2,285,392,256 B 2019-11-11 08:32:32.116 - Thread: 1 -> Saving world - END 2019-11-11 08:32:32.117 - Thread: 1 -> Session snapshot save - START 2019-11-11 08:32:32.118 - Thread: 1 -> Checking file access for files in target dir. 2019-11-11 08:32:32.427 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\.new\Sandbox_config.sbc 2019-11-11 08:32:32.476 - Thread: 1 -> Session snapshot save - END 2019-11-11 08:32:32.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:32:32.496 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:32:32.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:32:32.530 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:32:32.530 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:32:32.530 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:32:32.530 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-11-11 08:32:32.531 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:32:32.532 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:32:32.747 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-11-11 08:32:32.747 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-11-11 08:32:32.749 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-11-11 08:32:32.749 - Thread: 1 -> Used namespaces in scripts: 2019-11-11 08:32:32.933 - Thread: 1 -> MySession::Unload START 2019-11-11 08:32:32.933 - Thread: 1 -> AutoSaveInMinutes: 5 2019-11-11 08:32:32.933 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-11-11 08:32:32.933 - Thread: 1 -> IsServer: True 2019-11-11 08:32:32.933 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:32:32.953 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:32:32.953 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:32:33.279 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:32:33.305 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:32:33.306 - Thread: 1 -> MyConfig.Save() - START 2019-11-11 08:32:33.307 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 08:32:33.321 - Thread: 1 -> MyConfig.Save() - END 2019-11-11 08:32:33.321 - Thread: 1 -> Unloading Procedural World Generator 2019-11-11 08:32:33.433 - Thread: 1 -> Info: MyLights Unloading data. 2019-11-11 08:32:33.433 - Thread: 1 -> Network readers disposed 2019-11-11 08:32:33.433 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 08:32:33.638 - Thread: 1 -> Loading sound definitions 2019-11-11 08:32:33.650 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:32:33.650 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:32:33.659 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:32:33.659 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 08:32:33.660 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 08:32:33.843 - Thread: 1 -> MySession::Unload END 2019-11-11 08:32:39.801 - Thread: 23 -> Loading available saves - START 2019-11-11 08:32:39.802 - Thread: 23 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:32:39.941 - Thread: 23 -> Loading available saves - END 2019-11-11 08:32:40.217 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:32:40.218 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:32:43.486 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:32:43.488 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:32:43.488 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2019-11-11 08:32:43.488 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2019-11-11 08:32:47.622 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:32:47.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:32:47.660 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:32:47.660 - Thread: 24 -> Loading available saves - START 2019-11-11 08:32:47.661 - Thread: 24 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:32:47.781 - Thread: 24 -> Loading available saves - END 2019-11-11 08:32:48.077 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:32:48.077 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:32:49.761 - Thread: 1 -> LoadSandbox() - Start 2019-11-11 08:32:49.761 - Thread: 1 -> LoadSession() - Start 2019-11-11 08:32:49.761 - Thread: 1 -> C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:32:51.010 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:32:51.011 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:32:51.011 - Thread: 1 -> LoadSession() - End 2019-11-11 08:32:51.011 - Thread: 1 -> LoadSandbox() - End 2019-11-11 08:32:51.014 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:32:51.015 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:32:51.015 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:32:51.016 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:32:51.016 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:32:51.017 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:32:51.039 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-11-11 08:32:51.040 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-11-11 08:32:51.230 - Thread: 1 -> RunLoadingAction - START 2019-11-11 08:32:51.230 - Thread: 1 -> Loading session: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:32:51.412 - Thread: 1 -> GC Memory: 1,265,518,088 B 2019-11-11 08:32:51.414 - Thread: 1 -> Process Memory: 4,642,127,872 B 2019-11-11 08:32:51.414 - Thread: 1 -> Experimental mode: Yes 2019-11-11 08:32:51.414 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, ExperimentalTurnedOnInConfiguration 2019-11-11 08:32:51.967 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-11-11 08:32:51.979 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-11-11 08:32:51.979 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-11-11 08:32:51.979 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 08:32:51.981 - Thread: 1 -> 997178dd3b35fd303d266a36be6a0de59e7f8d64 2019-11-11 08:32:52.173 - Thread: 1 -> Loading scenarios 2019-11-11 08:32:52.173 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 08:32:52.175 - Thread: 1 -> List of used mods (0) - START 2019-11-11 08:32:52.175 - Thread: 1 -> List of used mods - END 2019-11-11 08:32:52.251 - Thread: 1 -> Loading behaviors 2019-11-11 08:32:52.251 - Thread: 1 -> Loading ammo magazines 2019-11-11 08:32:52.251 - Thread: 1 -> Loading ammo definitions 2019-11-11 08:32:52.251 - Thread: 1 -> Loading animations 2019-11-11 08:32:52.251 - Thread: 1 -> Loading animations 2019-11-11 08:32:52.251 - Thread: 1 -> Loading sound definitions 2019-11-11 08:32:52.251 - Thread: 1 -> Loading sound definitions 2019-11-11 08:32:52.251 - Thread: 1 -> Loading sound definitions 2019-11-11 08:32:52.251 - Thread: 1 -> Loading sound definitions 2019-11-11 08:32:52.252 - Thread: 1 -> Loading sound definitions 2019-11-11 08:32:52.252 - Thread: 1 -> Loading category classes 2019-11-11 08:32:52.252 - Thread: 1 -> Loading category classes 2019-11-11 08:32:52.252 - Thread: 1 -> Loading blueprint classes 2019-11-11 08:32:52.252 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:32:52.252 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:32:52.252 - Thread: 1 -> Loading blueprints 2019-11-11 08:32:52.252 - Thread: 1 -> Loading blueprints 2019-11-11 08:32:52.252 - Thread: 1 -> Loading agent definitions 2019-11-11 08:32:52.252 - Thread: 1 -> Loading character definitions 2019-11-11 08:32:52.252 - Thread: 1 -> Loading character definitions 2019-11-11 08:32:52.252 - Thread: 1 -> Loading components 2019-11-11 08:32:52.252 - Thread: 1 -> Loading components 2019-11-11 08:32:52.252 - Thread: 1 -> Loading configuration 2019-11-11 08:32:52.252 - Thread: 1 -> Loading container types 2019-11-11 08:32:52.252 - Thread: 1 -> Loading Contract Types 2019-11-11 08:32:52.252 - Thread: 1 -> Loading block positions 2019-11-11 08:32:52.252 - Thread: 1 -> Loading block positions 2019-11-11 08:32:52.252 - Thread: 1 -> Loading curve definitions 2019-11-11 08:32:52.252 - Thread: 1 -> Loading debris 2019-11-11 08:32:52.252 - Thread: 1 -> Loading environment items entries 2019-11-11 08:32:52.252 - Thread: 1 -> Loading decal global definitions 2019-11-11 08:32:52.252 - Thread: 1 -> Loading decal definitions 2019-11-11 08:32:52.252 - Thread: 1 -> Loading drone behaviors 2019-11-11 08:32:52.252 - Thread: 1 -> Loading edges 2019-11-11 08:32:52.252 - Thread: 1 -> Loading emissive color definitions 2019-11-11 08:32:52.252 - Thread: 1 -> Loading emissive color default states 2019-11-11 08:32:52.252 - Thread: 1 -> Loading animations 2019-11-11 08:32:52.252 - Thread: 1 -> Loading entity components 2019-11-11 08:32:52.252 - Thread: 1 -> Loading component containers 2019-11-11 08:32:52.253 - Thread: 1 -> Loading environment items entries 2019-11-11 08:32:52.253 - Thread: 1 -> Loading Faction Names 2019-11-11 08:32:52.253 - Thread: 1 -> Loading factions 2019-11-11 08:32:52.253 - Thread: 1 -> Loading flare definitions 2019-11-11 08:32:52.253 - Thread: 1 -> Loading gas property definitions 2019-11-11 08:32:52.253 - Thread: 1 -> Loading event definitions 2019-11-11 08:32:52.253 - Thread: 1 -> Loading physical items 2019-11-11 08:32:52.264 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:32:52.264 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:32:52.272 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:32:52.272 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:32:52.272 - Thread: 1 -> Loading physical items 2019-11-11 08:32:52.272 - Thread: 1 -> Loading physical items 2019-11-11 08:32:52.272 - Thread: 1 -> Loading physical material properties 2019-11-11 08:32:52.272 - Thread: 1 -> Loading pirate antennas 2019-11-11 08:32:52.273 - Thread: 1 -> Loading research blocks definitions 2019-11-11 08:32:52.273 - Thread: 1 -> Loading research groups definitions 2019-11-11 08:32:52.273 - Thread: 1 -> Loading resource distribution groups 2019-11-11 08:32:52.273 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:32:52.273 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:32:52.273 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:32:52.273 - Thread: 1 -> Loading sound categories 2019-11-11 08:32:52.273 - Thread: 1 -> Loading stat definitions 2019-11-11 08:32:52.273 - Thread: 1 -> Loading grid creators 2019-11-11 08:32:52.273 - Thread: 1 -> Loading transparent material properties 2019-11-11 08:32:52.273 - Thread: 1 -> Loading voxel map storage definitions 2019-11-11 08:32:52.273 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:32:52.273 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:32:52.274 - Thread: 1 -> Audio effects definitions 2019-11-11 08:32:52.274 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:32:52.274 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:32:52.275 - Thread: 1 -> Loading physical material properties 2019-11-11 08:32:52.275 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:32:52.289 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:32:52.334 - Thread: 1 -> Loading environment item definitions 2019-11-11 08:32:52.334 - Thread: 1 -> Loading weapon definitions 2019-11-11 08:32:52.335 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.335 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.335 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.336 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.336 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.336 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.337 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.337 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.338 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.338 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.338 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.339 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.339 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.340 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.340 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.340 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.341 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.341 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.342 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.342 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.343 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.343 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.362 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.362 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.363 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.363 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.364 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.364 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.365 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.365 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.366 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.367 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.369 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.369 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.370 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.370 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.371 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.371 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.373 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.373 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.375 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.376 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.379 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.379 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.381 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.382 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.384 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.387 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.389 - Thread: 1 -> Loading cube blocks 2019-11-11 08:32:52.390 - Thread: 1 -> Created block definitions 2019-11-11 08:32:52.392 - Thread: 1 -> Loading block variant groups 2019-11-11 08:32:52.393 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2019-11-11 08:32:52.393 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2019-11-11 08:32:52.393 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2019-11-11 08:32:52.393 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2019-11-11 08:32:52.393 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2019-11-11 08:32:52.393 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2019-11-11 08:32:52.394 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2019-11-11 08:32:52.394 - 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Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2019-11-11 08:32:52.399 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2019-11-11 08:32:52.399 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2019-11-11 08:32:52.399 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2019-11-11 08:32:52.400 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-11-11 08:32:52.401 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-11-11 08:32:52.401 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-11-11 08:32:52.402 - Thread: 1 -> Loading asteroid generators 2019-11-11 08:32:52.402 - Thread: 1 -> Loading spawn groups 2019-11-11 08:32:52.402 - Thread: 1 -> Loading drop containers 2019-11-11 08:32:52.402 - Thread: 1 -> Loading spawn groups 2019-11-11 08:32:52.402 - Thread: 1 -> Loading spawn groups 2019-11-11 08:32:52.402 - Thread: 1 -> Loading radial menu definitions 2019-11-11 08:32:52.402 - Thread: 1 -> Loading respawn ships 2019-11-11 08:32:52.402 - Thread: 1 -> Loading spawn groups 2019-11-11 08:32:52.402 - Thread: 1 -> Loading wheel speeds 2019-11-11 08:32:52.406 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:32:52.419 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:32:52.419 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:32:52.751 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:32:52.775 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:32:52.777 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-11-11 08:32:52.777 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:32:52.840 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:32:52.841 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:32:52.841 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:32:52.844 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:32:53.033 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-11-11 08:32:53.035 - Thread: 1 -> MyLights.LoadData() - START 2019-11-11 08:32:53.036 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2019-11-11 08:32:53.036 - Thread: 1 -> MyLights.LoadData() - END 2019-11-11 08:32:53.036 - Thread: 1 -> Info: MyLights initialized. 2019-11-11 08:32:53.036 - Thread: 1 -> MyExplosions.LoadData() - START 2019-11-11 08:32:53.037 - Thread: 1 -> MyExplosions.LoadData() - END 2019-11-11 08:32:53.042 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-11-11 08:32:53.042 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-11-11 08:32:53.043 - Thread: 1 -> Loading Procedural World Generator 2019-11-11 08:32:53.043 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-11-11 08:32:53.049 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-11-11 08:32:53.050 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-11-11 08:32:53.050 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\EarthLike-1779144428d120000.vx2' 2019-11-11 08:32:53.600 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-11-11 08:32:53.600 - Thread: 25 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Moon-1353915701d19000.vx2' 2019-11-11 08:32:53.603 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-11-11 08:32:53.603 - Thread: 23 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-11-11 08:32:53.603 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-11-11 08:32:53.603 - Thread: 26 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Mars-2044023682d120000.vx2' 2019-11-11 08:32:53.603 - Thread: 23 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Titan-2124704365d19000.vx2' 2019-11-11 08:32:53.603 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Alien-291759539d120000.vx2' 2019-11-11 08:32:55.089 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-11-11 08:32:55.090 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:32:55.090 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-11-11 08:32:55.090 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Europa-595048092d19000.vx2' 2019-11-11 08:32:55.714 - Thread: 26 -> Info: Planet generator name: Mars 2019-11-11 08:32:55.715 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:32:55.873 - Thread: 24 -> Info: Planet generator name: Alien 2019-11-11 08:32:55.873 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:32:56.054 - Thread: 23 -> Info: Planet generator name: Titan 2019-11-11 08:32:56.055 - Thread: 23 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:32:56.185 - Thread: 25 -> Info: Planet generator name: Moon 2019-11-11 08:32:56.185 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:32:57.366 - Thread: 1 -> Info: Planet generator name: Europa 2019-11-11 08:32:57.366 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:32:57.372 - Thread: 1 -> Clusters reordered 2019-11-11 08:32:57.384 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80442355096676003 2019-11-11 08:32:57.385 - Thread: 1 -> MySession.Static.LogSettings - START 2019-11-11 08:32:57.386 - Thread: 1 -> Name = test1 2019-11-11 08:32:57.386 - Thread: 1 -> Description = 2019-11-11 08:32:57.386 - Thread: 1 -> GameDateTime = 01/01/2081 00:08:07 2019-11-11 08:32:57.386 - Thread: 1 -> Password = 2019-11-11 08:32:57.386 - Thread: 1 -> CurrentPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:32:57.386 - Thread: 1 -> WorkshopId = 2019-11-11 08:32:57.386 - Thread: 1 -> CameraController = Default_Astronaut 2019-11-11 08:32:57.386 - Thread: 1 -> ThumbPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\thumb.jpg 2019-11-11 08:32:57.386 - Thread: 1 -> Settings: 2019-11-11 08:32:57.387 - Thread: 1 -> GameMode = Survival 2019-11-11 08:32:57.387 - Thread: 1 -> MaxPlayers = 4 2019-11-11 08:32:57.387 - Thread: 1 -> OnlineMode = FRIENDS 2019-11-11 08:32:57.387 - Thread: 1 -> AutoHealing = True 2019-11-11 08:32:57.387 - Thread: 1 -> WeaponsEnabled = True 2019-11-11 08:32:57.387 - Thread: 1 -> ThrusterDamage = True 2019-11-11 08:32:57.387 - Thread: 1 -> EnableSpectator = False 2019-11-11 08:32:57.387 - Thread: 1 -> EnableCopyPaste = False 2019-11-11 08:32:57.387 - Thread: 1 -> MaxFloatingObjects = 100 2019-11-11 08:32:57.387 - Thread: 1 -> MaxGridSize = 0 2019-11-11 08:32:57.387 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-11-11 08:32:57.387 - Thread: 1 -> CargoShipsEnabled = True 2019-11-11 08:32:57.387 - Thread: 1 -> EnvironmentHostility = SAFE 2019-11-11 08:32:57.387 - Thread: 1 -> ShowPlayerNamesOnHud = True 2019-11-11 08:32:57.387 - Thread: 1 -> InventorySizeMultiplier = 3 2019-11-11 08:32:57.387 - Thread: 1 -> RefinerySpeedMultiplier = 3 2019-11-11 08:32:57.387 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2019-11-11 08:32:57.387 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2019-11-11 08:32:57.387 - Thread: 1 -> WelderSpeedMultiplier = 2 2019-11-11 08:32:57.387 - Thread: 1 -> GrinderSpeedMultiplier = 2 2019-11-11 08:32:57.387 - Thread: 1 -> ClientCanSave = False 2019-11-11 08:32:57.387 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-11-11 08:32:57.387 - Thread: 1 -> PermanentDeath = False 2019-11-11 08:32:57.387 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:32:57.387 - Thread: 1 -> EnableScripts = False 2019-11-11 08:32:57.387 - Thread: 1 -> AutoSaveInMinutes = 5 2019-11-11 08:32:57.387 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2019-11-11 08:32:57.387 - Thread: 1 -> ProceduralDensity = 0.35 2019-11-11 08:32:57.387 - Thread: 1 -> ProceduralSeed = 0 2019-11-11 08:32:57.387 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:32:57.387 - Thread: 1 -> EnableIngameScripts = False 2019-11-11 08:32:57.387 - Thread: 1 -> ViewDistance = 15000 2019-11-11 08:32:57.387 - Thread: 1 -> Voxel destruction = True 2019-11-11 08:32:57.387 - Thread: 1 -> EnableStructuralSimulation = False 2019-11-11 08:32:57.387 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-11-11 08:32:57.387 - Thread: 1 -> EnableContainerDrops = True 2019-11-11 08:32:57.387 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-11-11 08:32:57.387 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-11-11 08:32:57.387 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-11-11 08:32:57.387 - Thread: 1 -> EnableSubgridDamage = False 2019-11-11 08:32:57.387 - Thread: 1 -> SyncDistance = 3000 2019-11-11 08:32:57.387 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2019-11-11 08:32:57.387 - Thread: 1 -> AFKTimeoutMin = 0 2019-11-11 08:32:57.387 - Thread: 1 -> StopGridsPeriodMin = 15 2019-11-11 08:32:57.387 - Thread: 1 -> ExperimentalMode = True 2019-11-11 08:32:57.387 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2019-11-11 08:32:57.387 - Thread: 1 -> MySession.Static.LogSettings - END 2019-11-11 08:32:57.810 - Thread: 1 -> Session loaded 2019-11-11 08:32:57.810 - Thread: 1 -> RunLoadingAction - END 2019-11-11 08:32:57.810 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-11-11 08:32:57.814 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-11-11 08:32:57.814 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-11-11 08:32:57.815 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-11-11 08:32:57.815 - Thread: 1 -> Updating continues. 2019-11-11 08:32:57.832 - Thread: 1 -> GC Memory: 4,199,019,528 B 2019-11-11 08:32:57.842 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 08:32:57.842 - Thread: 1 -> STATISTICS,374.4166667,0,0,0,0,0,0,2173.527,4112.857,1,0,4000.789,8079.746,6509,93491,2,1.372964,1.702321,19.68528,6599,13.33977 2019-11-11 08:33:03.507 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:33:03.508 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:33:27.841 - Thread: 1 -> GC Memory: 2,325,549,680 B 2019-11-11 08:33:41.990 - Thread: 1 -> Saving world - START 2019-11-11 08:33:41.991 - Thread: 1 -> Making world state snapshot. 2019-11-11 08:33:41.991 - Thread: 1 -> Before snapshot.: GC Memory: 2,328,602,440 B 2019-11-11 08:33:42.034 - Thread: 1 -> After snapshot.: GC Memory: 2,330,511,032 B 2019-11-11 08:33:42.035 - Thread: 1 -> Directory cleanup: GC Memory: 2,330,511,032 B 2019-11-11 08:33:42.035 - Thread: 1 -> Saving world - END 2019-11-11 08:33:42.035 - Thread: 1 -> Session snapshot save - START 2019-11-11 08:33:42.036 - Thread: 1 -> Checking file access for files in target dir. 2019-11-11 08:33:42.343 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\.new\Sandbox_config.sbc 2019-11-11 08:33:42.393 - Thread: 1 -> Session snapshot save - END 2019-11-11 08:33:42.414 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:33:42.415 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:33:42.464 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:33:42.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:33:42.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:33:42.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:33:42.465 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-11-11 08:33:42.467 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:33:42.468 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:33:42.683 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-11-11 08:33:42.683 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-11-11 08:33:42.684 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-11-11 08:33:42.684 - Thread: 1 -> Used namespaces in scripts: 2019-11-11 08:33:43.606 - Thread: 1 -> MySession::Unload START 2019-11-11 08:33:43.606 - Thread: 1 -> AutoSaveInMinutes: 5 2019-11-11 08:33:43.606 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-11-11 08:33:43.606 - Thread: 1 -> IsServer: True 2019-11-11 08:33:43.606 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:33:43.620 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:33:43.620 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:33:43.953 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:33:43.984 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:33:43.985 - Thread: 1 -> MyConfig.Save() - START 2019-11-11 08:33:43.986 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 08:33:44.000 - Thread: 1 -> MyConfig.Save() - END 2019-11-11 08:33:44.000 - Thread: 1 -> Unloading Procedural World Generator 2019-11-11 08:33:44.099 - Thread: 1 -> Info: MyLights Unloading data. 2019-11-11 08:33:44.099 - Thread: 1 -> Network readers disposed 2019-11-11 08:33:44.099 - Thread: 1 -> Network readers disposed 2019-11-11 08:33:44.099 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 08:33:44.315 - Thread: 1 -> Loading sound definitions 2019-11-11 08:33:44.328 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:33:44.328 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:33:44.336 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:33:44.336 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 08:33:44.337 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 08:33:44.561 - Thread: 1 -> MySession::Unload END 2019-11-11 08:33:49.902 - Thread: 24 -> Loading available saves - START 2019-11-11 08:33:49.903 - Thread: 24 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:33:50.042 - Thread: 24 -> Loading available saves - END 2019-11-11 08:33:50.318 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:33:50.319 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:33:53.845 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:33:53.848 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:33:53.848 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2019-11-11 08:33:53.849 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2019-11-11 08:33:56.864 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:33:56.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:33:56.903 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:33:56.903 - Thread: 26 -> Loading available saves - START 2019-11-11 08:33:56.904 - Thread: 26 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:33:57.046 - Thread: 26 -> Loading available saves - END 2019-11-11 08:33:57.319 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:33:57.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:33:58.387 - Thread: 1 -> LoadSandbox() - Start 2019-11-11 08:33:58.387 - Thread: 1 -> LoadSession() - Start 2019-11-11 08:33:58.387 - Thread: 1 -> C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:33:59.553 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:33:59.554 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:33:59.554 - Thread: 1 -> LoadSession() - End 2019-11-11 08:33:59.554 - Thread: 1 -> LoadSandbox() - End 2019-11-11 08:33:59.556 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:33:59.558 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:33:59.558 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:33:59.559 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:33:59.559 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:33:59.560 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:33:59.584 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-11-11 08:33:59.585 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-11-11 08:33:59.774 - Thread: 1 -> RunLoadingAction - START 2019-11-11 08:33:59.774 - Thread: 1 -> Loading session: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:33:59.962 - Thread: 1 -> GC Memory: 1,274,767,928 B 2019-11-11 08:33:59.964 - Thread: 1 -> Process Memory: 4,492,095,488 B 2019-11-11 08:33:59.964 - Thread: 1 -> Experimental mode: Yes 2019-11-11 08:33:59.964 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2019-11-11 08:34:00.003 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-11-11 08:34:00.022 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-11-11 08:34:00.022 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-11-11 08:34:00.022 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 08:34:00.025 - Thread: 1 -> 997178dd3b35fd303d266a36be6a0de59e7f8d64 2019-11-11 08:34:00.202 - Thread: 1 -> Loading scenarios 2019-11-11 08:34:00.202 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 08:34:00.203 - Thread: 1 -> List of used mods (0) - START 2019-11-11 08:34:00.204 - Thread: 1 -> List of used mods - END 2019-11-11 08:34:00.275 - Thread: 1 -> Loading behaviors 2019-11-11 08:34:00.275 - Thread: 1 -> Loading ammo magazines 2019-11-11 08:34:00.275 - Thread: 1 -> Loading ammo definitions 2019-11-11 08:34:00.275 - Thread: 1 -> Loading animations 2019-11-11 08:34:00.275 - Thread: 1 -> Loading animations 2019-11-11 08:34:00.275 - Thread: 1 -> Loading sound definitions 2019-11-11 08:34:00.276 - Thread: 1 -> Loading sound definitions 2019-11-11 08:34:00.276 - Thread: 1 -> Loading sound definitions 2019-11-11 08:34:00.276 - Thread: 1 -> Loading sound definitions 2019-11-11 08:34:00.276 - Thread: 1 -> Loading sound definitions 2019-11-11 08:34:00.276 - Thread: 1 -> Loading category classes 2019-11-11 08:34:00.276 - Thread: 1 -> Loading category classes 2019-11-11 08:34:00.276 - Thread: 1 -> Loading blueprint classes 2019-11-11 08:34:00.276 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:34:00.276 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:34:00.276 - Thread: 1 -> Loading blueprints 2019-11-11 08:34:00.276 - Thread: 1 -> Loading blueprints 2019-11-11 08:34:00.276 - Thread: 1 -> Loading agent definitions 2019-11-11 08:34:00.276 - Thread: 1 -> Loading character definitions 2019-11-11 08:34:00.276 - Thread: 1 -> Loading character definitions 2019-11-11 08:34:00.276 - Thread: 1 -> Loading components 2019-11-11 08:34:00.276 - Thread: 1 -> Loading components 2019-11-11 08:34:00.276 - Thread: 1 -> Loading configuration 2019-11-11 08:34:00.276 - Thread: 1 -> Loading container types 2019-11-11 08:34:00.276 - Thread: 1 -> Loading Contract Types 2019-11-11 08:34:00.276 - Thread: 1 -> Loading block positions 2019-11-11 08:34:00.276 - Thread: 1 -> Loading block positions 2019-11-11 08:34:00.277 - Thread: 1 -> Loading curve definitions 2019-11-11 08:34:00.277 - Thread: 1 -> Loading debris 2019-11-11 08:34:00.277 - Thread: 1 -> Loading environment items entries 2019-11-11 08:34:00.277 - Thread: 1 -> Loading decal global definitions 2019-11-11 08:34:00.277 - Thread: 1 -> Loading decal definitions 2019-11-11 08:34:00.277 - Thread: 1 -> Loading drone behaviors 2019-11-11 08:34:00.277 - Thread: 1 -> Loading edges 2019-11-11 08:34:00.277 - Thread: 1 -> Loading emissive color definitions 2019-11-11 08:34:00.277 - Thread: 1 -> Loading emissive color default states 2019-11-11 08:34:00.277 - Thread: 1 -> Loading animations 2019-11-11 08:34:00.277 - Thread: 1 -> Loading entity components 2019-11-11 08:34:00.277 - Thread: 1 -> Loading component containers 2019-11-11 08:34:00.277 - Thread: 1 -> Loading environment items entries 2019-11-11 08:34:00.277 - Thread: 1 -> Loading Faction Names 2019-11-11 08:34:00.277 - Thread: 1 -> Loading factions 2019-11-11 08:34:00.277 - Thread: 1 -> Loading flare definitions 2019-11-11 08:34:00.277 - Thread: 1 -> Loading gas property definitions 2019-11-11 08:34:00.277 - Thread: 1 -> Loading event definitions 2019-11-11 08:34:00.277 - Thread: 1 -> Loading physical items 2019-11-11 08:34:00.287 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:34:00.287 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:34:00.296 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:34:00.296 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:34:00.296 - Thread: 1 -> Loading physical items 2019-11-11 08:34:00.296 - Thread: 1 -> Loading physical items 2019-11-11 08:34:00.296 - Thread: 1 -> Loading physical material properties 2019-11-11 08:34:00.296 - Thread: 1 -> Loading pirate antennas 2019-11-11 08:34:00.296 - Thread: 1 -> Loading research blocks definitions 2019-11-11 08:34:00.296 - Thread: 1 -> Loading research groups definitions 2019-11-11 08:34:00.296 - Thread: 1 -> Loading resource distribution groups 2019-11-11 08:34:00.296 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:34:00.296 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:34:00.296 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:34:00.296 - Thread: 1 -> Loading sound categories 2019-11-11 08:34:00.297 - Thread: 1 -> Loading stat definitions 2019-11-11 08:34:00.297 - Thread: 1 -> Loading grid creators 2019-11-11 08:34:00.297 - Thread: 1 -> Loading transparent material properties 2019-11-11 08:34:00.297 - Thread: 1 -> Loading voxel map storage definitions 2019-11-11 08:34:00.297 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:34:00.297 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:34:00.298 - Thread: 1 -> Audio effects definitions 2019-11-11 08:34:00.298 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:34:00.298 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:34:00.298 - Thread: 1 -> Loading physical material properties 2019-11-11 08:34:00.299 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:34:00.312 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:34:00.357 - Thread: 1 -> Loading environment item definitions 2019-11-11 08:34:00.357 - Thread: 1 -> Loading weapon definitions 2019-11-11 08:34:00.358 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.358 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.358 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.360 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.360 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.360 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.360 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.360 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.361 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.361 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.362 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.362 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.362 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.363 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.363 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.363 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.364 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.364 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.365 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.366 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.382 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.382 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.383 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.383 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.384 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.384 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.386 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.386 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.387 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.387 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.388 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.389 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.390 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.390 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.391 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.392 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.393 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.393 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.394 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.395 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.396 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.396 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.397 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.398 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.400 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.400 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.401 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.404 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.406 - Thread: 1 -> Loading cube blocks 2019-11-11 08:34:00.406 - Thread: 1 -> Created block definitions 2019-11-11 08:34:00.408 - Thread: 1 -> Loading block variant groups 2019-11-11 08:34:00.409 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2019-11-11 08:34:00.409 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2019-11-11 08:34:00.409 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2019-11-11 08:34:00.409 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2019-11-11 08:34:00.409 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2019-11-11 08:34:00.409 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2019-11-11 08:34:00.410 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2019-11-11 08:34:00.410 - 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Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-11-11 08:34:00.416 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-11-11 08:34:00.417 - Thread: 1 -> Loading asteroid generators 2019-11-11 08:34:00.417 - Thread: 1 -> Loading spawn groups 2019-11-11 08:34:00.417 - Thread: 1 -> Loading drop containers 2019-11-11 08:34:00.417 - Thread: 1 -> Loading spawn groups 2019-11-11 08:34:00.417 - Thread: 1 -> Loading spawn groups 2019-11-11 08:34:00.418 - Thread: 1 -> Loading radial menu definitions 2019-11-11 08:34:00.418 - Thread: 1 -> Loading respawn ships 2019-11-11 08:34:00.418 - Thread: 1 -> Loading spawn groups 2019-11-11 08:34:00.418 - Thread: 1 -> Loading wheel speeds 2019-11-11 08:34:00.421 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:34:00.435 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:34:00.435 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:34:00.733 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:34:00.756 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:34:00.769 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-11-11 08:34:00.770 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:34:00.808 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:34:00.809 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:34:00.810 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:34:00.814 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:34:00.997 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-11-11 08:34:00.999 - Thread: 1 -> MyLights.LoadData() - START 2019-11-11 08:34:01.003 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2019-11-11 08:34:01.004 - Thread: 1 -> MyLights.LoadData() - END 2019-11-11 08:34:01.004 - Thread: 1 -> Info: MyLights initialized. 2019-11-11 08:34:01.004 - Thread: 1 -> MyExplosions.LoadData() - START 2019-11-11 08:34:01.004 - Thread: 1 -> MyExplosions.LoadData() - END 2019-11-11 08:34:01.008 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-11-11 08:34:01.008 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-11-11 08:34:01.008 - Thread: 1 -> Loading Procedural World Generator 2019-11-11 08:34:01.009 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-11-11 08:34:01.011 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-11-11 08:34:01.013 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-11-11 08:34:01.013 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\EarthLike-1779144428d120000.vx2' 2019-11-11 08:34:01.529 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-11-11 08:34:01.529 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-11-11 08:34:01.529 - Thread: 26 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Moon-1353915701d19000.vx2' 2019-11-11 08:34:01.529 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Alien-291759539d120000.vx2' 2019-11-11 08:34:01.535 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-11-11 08:34:01.535 - Thread: 23 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-11-11 08:34:01.535 - Thread: 25 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Titan-2124704365d19000.vx2' 2019-11-11 08:34:01.535 - Thread: 23 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Mars-2044023682d120000.vx2' 2019-11-11 08:34:02.922 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-11-11 08:34:02.923 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:34:02.923 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-11-11 08:34:02.923 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Europa-595048092d19000.vx2' 2019-11-11 08:34:03.514 - Thread: 23 -> Info: Planet generator name: Mars 2019-11-11 08:34:03.515 - Thread: 23 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:34:03.658 - Thread: 24 -> Info: Planet generator name: Alien 2019-11-11 08:34:03.659 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:34:03.760 - Thread: 26 -> Info: Planet generator name: Moon 2019-11-11 08:34:03.760 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:34:03.761 - Thread: 25 -> Info: Planet generator name: Titan 2019-11-11 08:34:03.762 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:34:05.017 - Thread: 1 -> Info: Planet generator name: Europa 2019-11-11 08:34:05.018 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:34:05.020 - Thread: 1 -> Clusters reordered 2019-11-11 08:34:05.032 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80442355096676003 2019-11-11 08:34:05.033 - Thread: 1 -> MySession.Static.LogSettings - START 2019-11-11 08:34:05.034 - Thread: 1 -> Name = test1 2019-11-11 08:34:05.034 - Thread: 1 -> Description = 2019-11-11 08:34:05.034 - Thread: 1 -> GameDateTime = 01/01/2081 00:08:48 2019-11-11 08:34:05.034 - Thread: 1 -> Password = 2019-11-11 08:34:05.034 - Thread: 1 -> CurrentPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:34:05.034 - Thread: 1 -> WorkshopId = 2019-11-11 08:34:05.034 - Thread: 1 -> CameraController = Default_Astronaut 2019-11-11 08:34:05.034 - Thread: 1 -> ThumbPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\thumb.jpg 2019-11-11 08:34:05.034 - Thread: 1 -> Settings: 2019-11-11 08:34:05.035 - Thread: 1 -> GameMode = Survival 2019-11-11 08:34:05.035 - Thread: 1 -> MaxPlayers = 4 2019-11-11 08:34:05.035 - Thread: 1 -> OnlineMode = OFFLINE 2019-11-11 08:34:05.035 - Thread: 1 -> AutoHealing = True 2019-11-11 08:34:05.035 - Thread: 1 -> WeaponsEnabled = True 2019-11-11 08:34:05.035 - Thread: 1 -> ThrusterDamage = True 2019-11-11 08:34:05.035 - Thread: 1 -> EnableSpectator = False 2019-11-11 08:34:05.035 - Thread: 1 -> EnableCopyPaste = False 2019-11-11 08:34:05.035 - Thread: 1 -> MaxFloatingObjects = 100 2019-11-11 08:34:05.035 - Thread: 1 -> MaxGridSize = 0 2019-11-11 08:34:05.035 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-11-11 08:34:05.035 - Thread: 1 -> CargoShipsEnabled = True 2019-11-11 08:34:05.035 - Thread: 1 -> EnvironmentHostility = SAFE 2019-11-11 08:34:05.035 - Thread: 1 -> ShowPlayerNamesOnHud = True 2019-11-11 08:34:05.035 - Thread: 1 -> InventorySizeMultiplier = 3 2019-11-11 08:34:05.035 - Thread: 1 -> RefinerySpeedMultiplier = 3 2019-11-11 08:34:05.035 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2019-11-11 08:34:05.035 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2019-11-11 08:34:05.035 - Thread: 1 -> WelderSpeedMultiplier = 2 2019-11-11 08:34:05.035 - Thread: 1 -> GrinderSpeedMultiplier = 2 2019-11-11 08:34:05.035 - Thread: 1 -> ClientCanSave = False 2019-11-11 08:34:05.035 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-11-11 08:34:05.035 - Thread: 1 -> PermanentDeath = False 2019-11-11 08:34:05.035 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:34:05.035 - Thread: 1 -> EnableScripts = False 2019-11-11 08:34:05.035 - Thread: 1 -> AutoSaveInMinutes = 5 2019-11-11 08:34:05.035 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2019-11-11 08:34:05.035 - Thread: 1 -> ProceduralDensity = 0.35 2019-11-11 08:34:05.035 - Thread: 1 -> ProceduralSeed = 0 2019-11-11 08:34:05.035 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:34:05.035 - Thread: 1 -> EnableIngameScripts = False 2019-11-11 08:34:05.035 - Thread: 1 -> ViewDistance = 15000 2019-11-11 08:34:05.035 - Thread: 1 -> Voxel destruction = True 2019-11-11 08:34:05.035 - Thread: 1 -> EnableStructuralSimulation = False 2019-11-11 08:34:05.035 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-11-11 08:34:05.035 - Thread: 1 -> EnableContainerDrops = True 2019-11-11 08:34:05.035 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-11-11 08:34:05.035 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-11-11 08:34:05.035 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-11-11 08:34:05.035 - Thread: 1 -> EnableSubgridDamage = False 2019-11-11 08:34:05.035 - Thread: 1 -> SyncDistance = 3000 2019-11-11 08:34:05.035 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2019-11-11 08:34:05.035 - Thread: 1 -> AFKTimeoutMin = 0 2019-11-11 08:34:05.035 - Thread: 1 -> StopGridsPeriodMin = 15 2019-11-11 08:34:05.035 - Thread: 1 -> ExperimentalMode = True 2019-11-11 08:34:05.035 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2019-11-11 08:34:05.035 - Thread: 1 -> MySession.Static.LogSettings - END 2019-11-11 08:34:05.843 - Thread: 1 -> Session loaded 2019-11-11 08:34:05.843 - Thread: 1 -> RunLoadingAction - END 2019-11-11 08:34:05.843 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-11-11 08:34:05.844 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-11-11 08:34:05.844 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-11-11 08:34:05.845 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-11-11 08:34:05.845 - Thread: 1 -> Updating continues. 2019-11-11 08:34:05.845 - Thread: 1 -> GC Memory: 4,203,917,912 B 2019-11-11 08:34:09.798 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 08:34:09.799 - Thread: 1 -> STATISTICS,434.4333334,0,0,0,0,0,0,3.079686,97.60726,1,0,1962.891,7612.059,6509,93491,2,13.25133,98.66775,23.61684,8332,13.33782 2019-11-11 08:34:10.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:34:10.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:34:25.016 - Thread: 1 -> Updating stopped. 2019-11-11 08:34:27.882 - Thread: 1 -> Saving world - START 2019-11-11 08:34:27.883 - Thread: 1 -> Making world state snapshot. 2019-11-11 08:34:27.883 - Thread: 1 -> Before snapshot.: GC Memory: 2,390,943,040 B 2019-11-11 08:34:27.928 - Thread: 1 -> After snapshot.: GC Memory: 2,390,858,184 B 2019-11-11 08:34:27.929 - Thread: 1 -> Directory cleanup: GC Memory: 2,390,858,184 B 2019-11-11 08:34:27.929 - Thread: 1 -> Saving world - END 2019-11-11 08:34:27.929 - Thread: 1 -> Session snapshot save - START 2019-11-11 08:34:27.930 - Thread: 1 -> Checking file access for files in target dir. 2019-11-11 08:34:28.236 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\.new\Sandbox_config.sbc 2019-11-11 08:34:28.286 - Thread: 1 -> Session snapshot save - END 2019-11-11 08:34:28.306 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:34:28.306 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:34:28.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:34:28.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:34:28.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:34:28.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:34:28.340 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-11-11 08:34:28.341 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:34:28.342 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:34:28.571 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-11-11 08:34:28.571 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-11-11 08:34:28.573 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-11-11 08:34:28.574 - Thread: 1 -> Used namespaces in scripts: 2019-11-11 08:34:28.752 - Thread: 1 -> MySession::Unload START 2019-11-11 08:34:28.752 - Thread: 1 -> AutoSaveInMinutes: 5 2019-11-11 08:34:28.752 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-11-11 08:34:28.752 - Thread: 1 -> IsServer: True 2019-11-11 08:34:28.753 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:34:28.771 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:34:28.771 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:34:29.105 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:34:29.129 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:34:29.129 - Thread: 1 -> MyConfig.Save() - START 2019-11-11 08:34:29.130 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 08:34:29.143 - Thread: 1 -> MyConfig.Save() - END 2019-11-11 08:34:29.143 - Thread: 1 -> Unloading Procedural World Generator 2019-11-11 08:34:29.256 - Thread: 1 -> Info: MyLights Unloading data. 2019-11-11 08:34:29.257 - Thread: 1 -> Network readers disposed 2019-11-11 08:34:29.257 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 08:34:29.476 - Thread: 1 -> Loading sound definitions 2019-11-11 08:34:29.488 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:34:29.488 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:34:29.496 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:34:29.496 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 08:34:29.496 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 08:34:29.695 - Thread: 1 -> MySession::Unload END 2019-11-11 08:34:31.570 - Thread: 24 -> Loading available saves - START 2019-11-11 08:34:31.571 - Thread: 24 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:34:31.694 - Thread: 24 -> Loading available saves - END 2019-11-11 08:34:31.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:34:31.987 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:34:33.820 - Thread: 1 -> LoadSandbox() - Start 2019-11-11 08:34:33.820 - Thread: 1 -> LoadSession() - Start 2019-11-11 08:34:33.820 - Thread: 1 -> C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:34:35.029 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:34:35.030 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:34:35.030 - Thread: 1 -> LoadSession() - End 2019-11-11 08:34:35.030 - Thread: 1 -> LoadSandbox() - End 2019-11-11 08:34:35.032 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:34:35.033 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:34:35.033 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:34:35.034 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:34:35.034 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:34:35.035 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:34:35.049 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-11-11 08:34:35.050 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-11-11 08:34:35.249 - Thread: 1 -> RunLoadingAction - START 2019-11-11 08:34:35.249 - Thread: 1 -> Loading session: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:34:35.440 - Thread: 1 -> GC Memory: 1,277,656,720 B 2019-11-11 08:34:35.442 - Thread: 1 -> Process Memory: 4,546,920,448 B 2019-11-11 08:34:35.442 - Thread: 1 -> Experimental mode: Yes 2019-11-11 08:34:35.442 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2019-11-11 08:34:35.480 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-11-11 08:34:35.498 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-11-11 08:34:35.498 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-11-11 08:34:35.498 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 08:34:35.500 - Thread: 1 -> 997178dd3b35fd303d266a36be6a0de59e7f8d64 2019-11-11 08:34:35.672 - Thread: 1 -> Loading scenarios 2019-11-11 08:34:35.672 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 08:34:35.673 - Thread: 1 -> List of used mods (0) - START 2019-11-11 08:34:35.674 - Thread: 1 -> List of used mods - END 2019-11-11 08:34:35.747 - Thread: 1 -> Loading behaviors 2019-11-11 08:34:35.747 - Thread: 1 -> Loading ammo magazines 2019-11-11 08:34:35.747 - Thread: 1 -> Loading ammo definitions 2019-11-11 08:34:35.747 - Thread: 1 -> Loading animations 2019-11-11 08:34:35.747 - Thread: 1 -> Loading animations 2019-11-11 08:34:35.747 - Thread: 1 -> Loading sound definitions 2019-11-11 08:34:35.748 - Thread: 1 -> Loading sound definitions 2019-11-11 08:34:35.748 - Thread: 1 -> Loading sound definitions 2019-11-11 08:34:35.748 - Thread: 1 -> Loading sound definitions 2019-11-11 08:34:35.748 - Thread: 1 -> Loading sound definitions 2019-11-11 08:34:35.748 - Thread: 1 -> Loading category classes 2019-11-11 08:34:35.748 - Thread: 1 -> Loading category classes 2019-11-11 08:34:35.748 - Thread: 1 -> Loading blueprint classes 2019-11-11 08:34:35.748 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:34:35.748 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:34:35.748 - Thread: 1 -> Loading blueprints 2019-11-11 08:34:35.748 - Thread: 1 -> Loading blueprints 2019-11-11 08:34:35.748 - Thread: 1 -> Loading agent definitions 2019-11-11 08:34:35.748 - Thread: 1 -> Loading character definitions 2019-11-11 08:34:35.748 - Thread: 1 -> Loading character definitions 2019-11-11 08:34:35.748 - Thread: 1 -> Loading components 2019-11-11 08:34:35.748 - Thread: 1 -> Loading components 2019-11-11 08:34:35.748 - Thread: 1 -> Loading configuration 2019-11-11 08:34:35.748 - Thread: 1 -> Loading container types 2019-11-11 08:34:35.748 - Thread: 1 -> Loading Contract Types 2019-11-11 08:34:35.748 - Thread: 1 -> Loading block positions 2019-11-11 08:34:35.748 - Thread: 1 -> Loading block positions 2019-11-11 08:34:35.748 - Thread: 1 -> Loading curve definitions 2019-11-11 08:34:35.748 - Thread: 1 -> Loading debris 2019-11-11 08:34:35.748 - Thread: 1 -> Loading environment items entries 2019-11-11 08:34:35.748 - Thread: 1 -> Loading decal global definitions 2019-11-11 08:34:35.749 - Thread: 1 -> Loading decal definitions 2019-11-11 08:34:35.749 - Thread: 1 -> Loading drone behaviors 2019-11-11 08:34:35.749 - Thread: 1 -> Loading edges 2019-11-11 08:34:35.749 - Thread: 1 -> Loading emissive color definitions 2019-11-11 08:34:35.749 - Thread: 1 -> Loading emissive color default states 2019-11-11 08:34:35.749 - Thread: 1 -> Loading animations 2019-11-11 08:34:35.749 - Thread: 1 -> Loading entity components 2019-11-11 08:34:35.749 - Thread: 1 -> Loading component containers 2019-11-11 08:34:35.749 - Thread: 1 -> Loading environment items entries 2019-11-11 08:34:35.749 - Thread: 1 -> Loading Faction Names 2019-11-11 08:34:35.749 - Thread: 1 -> Loading factions 2019-11-11 08:34:35.749 - Thread: 1 -> Loading flare definitions 2019-11-11 08:34:35.749 - Thread: 1 -> Loading gas property definitions 2019-11-11 08:34:35.749 - Thread: 1 -> Loading event definitions 2019-11-11 08:34:35.749 - Thread: 1 -> Loading physical items 2019-11-11 08:34:35.759 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:34:35.759 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:34:35.766 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:34:35.766 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:34:35.766 - Thread: 1 -> Loading physical items 2019-11-11 08:34:35.766 - Thread: 1 -> Loading physical items 2019-11-11 08:34:35.766 - Thread: 1 -> Loading physical material properties 2019-11-11 08:34:35.766 - Thread: 1 -> Loading pirate antennas 2019-11-11 08:34:35.766 - Thread: 1 -> Loading research blocks definitions 2019-11-11 08:34:35.766 - Thread: 1 -> Loading research groups definitions 2019-11-11 08:34:35.766 - Thread: 1 -> Loading resource distribution groups 2019-11-11 08:34:35.766 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:34:35.766 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:34:35.766 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:34:35.766 - Thread: 1 -> Loading sound categories 2019-11-11 08:34:35.766 - 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Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2019-11-11 08:34:35.895 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-11-11 08:34:35.895 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2019-11-11 08:34:35.895 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-11-11 08:34:35.895 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2019-11-11 08:34:35.895 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-11-11 08:34:35.895 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-11-11 08:34:35.895 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2019-11-11 08:34:35.895 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-11-11 08:34:35.895 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-11-11 08:34:35.895 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-11-11 08:34:35.896 - Thread: 1 -> Loading asteroid generators 2019-11-11 08:34:35.896 - Thread: 1 -> Loading spawn groups 2019-11-11 08:34:35.896 - Thread: 1 -> Loading drop containers 2019-11-11 08:34:35.896 - Thread: 1 -> Loading spawn groups 2019-11-11 08:34:35.896 - Thread: 1 -> Loading spawn groups 2019-11-11 08:34:35.897 - Thread: 1 -> Loading radial menu definitions 2019-11-11 08:34:35.897 - Thread: 1 -> Loading respawn ships 2019-11-11 08:34:35.897 - Thread: 1 -> Loading spawn groups 2019-11-11 08:34:35.897 - Thread: 1 -> Loading wheel speeds 2019-11-11 08:34:35.900 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:34:35.917 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:34:35.917 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:34:36.207 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:34:36.229 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:34:36.231 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-11-11 08:34:36.231 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:34:36.285 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:34:36.286 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:34:36.287 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:34:36.291 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:34:36.472 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-11-11 08:34:36.473 - Thread: 1 -> MyLights.LoadData() - START 2019-11-11 08:34:36.474 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2019-11-11 08:34:36.474 - Thread: 1 -> MyLights.LoadData() - END 2019-11-11 08:34:36.474 - Thread: 1 -> Info: MyLights initialized. 2019-11-11 08:34:36.474 - Thread: 1 -> MyExplosions.LoadData() - START 2019-11-11 08:34:36.475 - Thread: 1 -> MyExplosions.LoadData() - END 2019-11-11 08:34:36.480 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-11-11 08:34:36.480 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-11-11 08:34:36.481 - Thread: 1 -> Loading Procedural World Generator 2019-11-11 08:34:36.481 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-11-11 08:34:36.484 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-11-11 08:34:36.488 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-11-11 08:34:36.488 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\EarthLike-1779144428d120000.vx2' 2019-11-11 08:34:37.037 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-11-11 08:34:37.037 - Thread: 25 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Moon-1353915701d19000.vx2' 2019-11-11 08:34:37.037 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-11-11 08:34:37.037 - Thread: 26 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Alien-291759539d120000.vx2' 2019-11-11 08:34:37.038 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-11-11 08:34:37.038 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Titan-2124704365d19000.vx2' 2019-11-11 08:34:37.041 - Thread: 23 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-11-11 08:34:37.041 - Thread: 23 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Mars-2044023682d120000.vx2' 2019-11-11 08:34:38.390 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-11-11 08:34:38.390 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:34:38.390 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-11-11 08:34:38.390 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Europa-595048092d19000.vx2' 2019-11-11 08:34:38.957 - Thread: 23 -> Info: Planet generator name: Mars 2019-11-11 08:34:38.958 - Thread: 23 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:34:39.213 - Thread: 24 -> Info: Planet generator name: Titan 2019-11-11 08:34:39.213 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:34:39.286 - Thread: 26 -> Info: Planet generator name: Alien 2019-11-11 08:34:39.286 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:34:39.347 - Thread: 25 -> Info: Planet generator name: Moon 2019-11-11 08:34:39.347 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:34:40.511 - Thread: 1 -> Info: Planet generator name: Europa 2019-11-11 08:34:40.511 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:34:40.514 - Thread: 1 -> Clusters reordered 2019-11-11 08:34:40.525 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80442355096676003 2019-11-11 08:34:40.526 - Thread: 1 -> MySession.Static.LogSettings - START 2019-11-11 08:34:40.527 - Thread: 1 -> Name = test1 2019-11-11 08:34:40.527 - Thread: 1 -> Description = 2019-11-11 08:34:40.527 - Thread: 1 -> GameDateTime = 01/01/2081 00:09:06 2019-11-11 08:34:40.527 - Thread: 1 -> Password = 2019-11-11 08:34:40.527 - Thread: 1 -> CurrentPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:34:40.527 - Thread: 1 -> WorkshopId = 2019-11-11 08:34:40.527 - Thread: 1 -> CameraController = Default_Astronaut 2019-11-11 08:34:40.527 - Thread: 1 -> ThumbPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\thumb.jpg 2019-11-11 08:34:40.527 - Thread: 1 -> Settings: 2019-11-11 08:34:40.528 - Thread: 1 -> GameMode = Survival 2019-11-11 08:34:40.528 - Thread: 1 -> MaxPlayers = 4 2019-11-11 08:34:40.528 - Thread: 1 -> OnlineMode = OFFLINE 2019-11-11 08:34:40.528 - Thread: 1 -> AutoHealing = True 2019-11-11 08:34:40.528 - Thread: 1 -> WeaponsEnabled = True 2019-11-11 08:34:40.528 - Thread: 1 -> ThrusterDamage = True 2019-11-11 08:34:40.528 - Thread: 1 -> EnableSpectator = False 2019-11-11 08:34:40.528 - Thread: 1 -> EnableCopyPaste = False 2019-11-11 08:34:40.528 - Thread: 1 -> MaxFloatingObjects = 100 2019-11-11 08:34:40.528 - Thread: 1 -> MaxGridSize = 0 2019-11-11 08:34:40.528 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-11-11 08:34:40.528 - Thread: 1 -> CargoShipsEnabled = True 2019-11-11 08:34:40.528 - Thread: 1 -> EnvironmentHostility = SAFE 2019-11-11 08:34:40.528 - Thread: 1 -> ShowPlayerNamesOnHud = True 2019-11-11 08:34:40.528 - Thread: 1 -> InventorySizeMultiplier = 3 2019-11-11 08:34:40.528 - Thread: 1 -> RefinerySpeedMultiplier = 3 2019-11-11 08:34:40.528 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2019-11-11 08:34:40.528 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2019-11-11 08:34:40.528 - Thread: 1 -> WelderSpeedMultiplier = 2 2019-11-11 08:34:40.528 - Thread: 1 -> GrinderSpeedMultiplier = 2 2019-11-11 08:34:40.528 - Thread: 1 -> ClientCanSave = False 2019-11-11 08:34:40.528 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-11-11 08:34:40.528 - Thread: 1 -> PermanentDeath = False 2019-11-11 08:34:40.528 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:34:40.528 - Thread: 1 -> EnableScripts = False 2019-11-11 08:34:40.528 - Thread: 1 -> AutoSaveInMinutes = 5 2019-11-11 08:34:40.528 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2019-11-11 08:34:40.528 - Thread: 1 -> ProceduralDensity = 0.35 2019-11-11 08:34:40.528 - Thread: 1 -> ProceduralSeed = 0 2019-11-11 08:34:40.528 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:34:40.528 - Thread: 1 -> EnableIngameScripts = False 2019-11-11 08:34:40.528 - Thread: 1 -> ViewDistance = 15000 2019-11-11 08:34:40.528 - Thread: 1 -> Voxel destruction = True 2019-11-11 08:34:40.528 - Thread: 1 -> EnableStructuralSimulation = False 2019-11-11 08:34:40.528 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-11-11 08:34:40.528 - Thread: 1 -> EnableContainerDrops = True 2019-11-11 08:34:40.528 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-11-11 08:34:40.528 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-11-11 08:34:40.528 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-11-11 08:34:40.528 - Thread: 1 -> EnableSubgridDamage = False 2019-11-11 08:34:40.528 - Thread: 1 -> SyncDistance = 3000 2019-11-11 08:34:40.528 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2019-11-11 08:34:40.528 - Thread: 1 -> AFKTimeoutMin = 0 2019-11-11 08:34:40.528 - Thread: 1 -> StopGridsPeriodMin = 15 2019-11-11 08:34:40.528 - Thread: 1 -> ExperimentalMode = True 2019-11-11 08:34:40.528 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2019-11-11 08:34:40.528 - Thread: 1 -> MySession.Static.LogSettings - END 2019-11-11 08:34:42.032 - Thread: 1 -> Session loaded 2019-11-11 08:34:42.032 - Thread: 1 -> RunLoadingAction - END 2019-11-11 08:34:42.032 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-11-11 08:34:42.035 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-11-11 08:34:42.035 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-11-11 08:34:42.035 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-11-11 08:34:42.035 - Thread: 1 -> Updating continues. 2019-11-11 08:34:42.036 - Thread: 1 -> GC Memory: 4,204,947,264 B 2019-11-11 08:34:47.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:34:47.306 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:35:00.318 - Thread: 1 -> Updating stopped. 2019-11-11 08:35:02.800 - Thread: 1 -> Saving world - START 2019-11-11 08:35:02.801 - Thread: 1 -> Making world state snapshot. 2019-11-11 08:35:02.801 - Thread: 1 -> Before snapshot.: GC Memory: 2,393,416,536 B 2019-11-11 08:35:02.844 - Thread: 1 -> After snapshot.: GC Memory: 2,395,325,952 B 2019-11-11 08:35:02.844 - Thread: 1 -> Directory cleanup: GC Memory: 2,395,325,952 B 2019-11-11 08:35:02.844 - Thread: 1 -> Saving world - END 2019-11-11 08:35:02.845 - Thread: 1 -> Session snapshot save - START 2019-11-11 08:35:02.846 - Thread: 1 -> Checking file access for files in target dir. 2019-11-11 08:35:03.154 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\.new\Sandbox_config.sbc 2019-11-11 08:35:03.206 - Thread: 1 -> Session snapshot save - END 2019-11-11 08:35:03.224 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:35:03.225 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:35:03.257 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:35:03.258 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:35:03.258 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:35:03.259 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:35:03.259 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-11-11 08:35:03.260 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:35:03.261 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:35:03.489 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-11-11 08:35:03.489 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-11-11 08:35:03.491 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-11-11 08:35:03.491 - Thread: 1 -> Used namespaces in scripts: 2019-11-11 08:35:04.212 - Thread: 1 -> MySession::Unload START 2019-11-11 08:35:04.212 - Thread: 1 -> AutoSaveInMinutes: 5 2019-11-11 08:35:04.212 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-11-11 08:35:04.212 - Thread: 1 -> IsServer: True 2019-11-11 08:35:04.212 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:35:04.225 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:35:04.225 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:35:04.549 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:35:04.579 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:35:04.580 - Thread: 1 -> MyConfig.Save() - START 2019-11-11 08:35:04.580 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 08:35:04.594 - Thread: 1 -> MyConfig.Save() - END 2019-11-11 08:35:04.594 - Thread: 1 -> Unloading Procedural World Generator 2019-11-11 08:35:04.704 - Thread: 1 -> Info: MyLights Unloading data. 2019-11-11 08:35:04.704 - Thread: 1 -> Network readers disposed 2019-11-11 08:35:04.704 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 08:35:04.921 - Thread: 1 -> Loading sound definitions 2019-11-11 08:35:04.931 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:35:04.931 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:35:04.939 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:35:04.939 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 08:35:04.939 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 08:35:05.127 - Thread: 1 -> MySession::Unload END 2019-11-11 08:35:07.134 - Thread: 23 -> Loading available saves - START 2019-11-11 08:35:07.135 - Thread: 23 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:35:07.250 - Thread: 23 -> Loading available saves - END 2019-11-11 08:35:07.551 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:35:07.552 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:35:10.334 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:35:10.335 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:35:10.335 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2019-11-11 08:35:10.336 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2019-11-11 08:35:13.709 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:35:13.761 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:35:13.762 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:35:13.762 - Thread: 24 -> Loading available saves - START 2019-11-11 08:35:13.763 - Thread: 24 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:35:13.872 - Thread: 24 -> Loading available saves - END 2019-11-11 08:35:14.178 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:35:14.179 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:35:15.379 - Thread: 1 -> LoadSandbox() - Start 2019-11-11 08:35:15.379 - Thread: 1 -> LoadSession() - Start 2019-11-11 08:35:15.379 - Thread: 1 -> C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:35:16.552 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:35:16.553 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:35:16.553 - Thread: 1 -> LoadSession() - End 2019-11-11 08:35:16.553 - Thread: 1 -> LoadSandbox() - End 2019-11-11 08:35:16.555 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:35:16.557 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:35:16.557 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:35:16.557 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:35:16.557 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:35:16.558 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:35:16.580 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-11-11 08:35:16.581 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-11-11 08:35:16.772 - Thread: 1 -> RunLoadingAction - START 2019-11-11 08:35:16.772 - Thread: 1 -> Loading session: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:35:16.963 - Thread: 1 -> GC Memory: 1,281,287,160 B 2019-11-11 08:35:16.964 - Thread: 1 -> Process Memory: 4,807,626,752 B 2019-11-11 08:35:16.964 - Thread: 1 -> Experimental mode: Yes 2019-11-11 08:35:16.964 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, ExperimentalTurnedOnInConfiguration 2019-11-11 08:35:17.490 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-11-11 08:35:17.500 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-11-11 08:35:17.500 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-11-11 08:35:17.500 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 08:35:17.503 - Thread: 1 -> 997178dd3b35fd303d266a36be6a0de59e7f8d64 2019-11-11 08:35:17.682 - Thread: 1 -> Loading scenarios 2019-11-11 08:35:17.683 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 08:35:17.683 - Thread: 1 -> List of used mods (0) - START 2019-11-11 08:35:17.684 - Thread: 1 -> List of used mods - END 2019-11-11 08:35:17.759 - Thread: 1 -> Loading behaviors 2019-11-11 08:35:17.759 - Thread: 1 -> Loading ammo magazines 2019-11-11 08:35:17.759 - Thread: 1 -> Loading ammo definitions 2019-11-11 08:35:17.759 - Thread: 1 -> Loading animations 2019-11-11 08:35:17.759 - Thread: 1 -> Loading animations 2019-11-11 08:35:17.759 - Thread: 1 -> Loading sound definitions 2019-11-11 08:35:17.759 - Thread: 1 -> Loading sound definitions 2019-11-11 08:35:17.759 - Thread: 1 -> Loading sound definitions 2019-11-11 08:35:17.759 - Thread: 1 -> Loading sound definitions 2019-11-11 08:35:17.759 - Thread: 1 -> Loading sound definitions 2019-11-11 08:35:17.759 - Thread: 1 -> Loading category classes 2019-11-11 08:35:17.760 - Thread: 1 -> Loading category classes 2019-11-11 08:35:17.760 - Thread: 1 -> Loading blueprint classes 2019-11-11 08:35:17.760 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:35:17.760 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:35:17.760 - Thread: 1 -> Loading blueprints 2019-11-11 08:35:17.760 - Thread: 1 -> Loading blueprints 2019-11-11 08:35:17.760 - Thread: 1 -> Loading agent definitions 2019-11-11 08:35:17.760 - Thread: 1 -> Loading character definitions 2019-11-11 08:35:17.760 - Thread: 1 -> Loading character definitions 2019-11-11 08:35:17.760 - Thread: 1 -> Loading components 2019-11-11 08:35:17.760 - Thread: 1 -> Loading components 2019-11-11 08:35:17.760 - Thread: 1 -> Loading configuration 2019-11-11 08:35:17.760 - Thread: 1 -> Loading container types 2019-11-11 08:35:17.760 - Thread: 1 -> Loading Contract Types 2019-11-11 08:35:17.760 - Thread: 1 -> Loading block positions 2019-11-11 08:35:17.760 - Thread: 1 -> Loading block positions 2019-11-11 08:35:17.760 - Thread: 1 -> Loading curve definitions 2019-11-11 08:35:17.760 - Thread: 1 -> Loading debris 2019-11-11 08:35:17.760 - Thread: 1 -> Loading environment items entries 2019-11-11 08:35:17.760 - Thread: 1 -> Loading decal global definitions 2019-11-11 08:35:17.760 - Thread: 1 -> Loading decal definitions 2019-11-11 08:35:17.760 - Thread: 1 -> Loading drone behaviors 2019-11-11 08:35:17.760 - Thread: 1 -> Loading edges 2019-11-11 08:35:17.760 - Thread: 1 -> Loading emissive color definitions 2019-11-11 08:35:17.760 - Thread: 1 -> Loading emissive color default states 2019-11-11 08:35:17.760 - Thread: 1 -> Loading animations 2019-11-11 08:35:17.760 - Thread: 1 -> Loading entity components 2019-11-11 08:35:17.760 - Thread: 1 -> Loading component containers 2019-11-11 08:35:17.761 - Thread: 1 -> Loading environment items entries 2019-11-11 08:35:17.761 - Thread: 1 -> Loading Faction Names 2019-11-11 08:35:17.761 - Thread: 1 -> Loading factions 2019-11-11 08:35:17.761 - Thread: 1 -> Loading flare definitions 2019-11-11 08:35:17.761 - Thread: 1 -> Loading gas property definitions 2019-11-11 08:35:17.761 - Thread: 1 -> Loading event definitions 2019-11-11 08:35:17.761 - Thread: 1 -> Loading physical items 2019-11-11 08:35:17.771 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:35:17.771 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:35:17.778 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:35:17.779 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:35:17.779 - Thread: 1 -> Loading physical items 2019-11-11 08:35:17.779 - Thread: 1 -> Loading physical items 2019-11-11 08:35:17.779 - Thread: 1 -> Loading physical material properties 2019-11-11 08:35:17.779 - Thread: 1 -> Loading pirate antennas 2019-11-11 08:35:17.779 - Thread: 1 -> Loading research blocks definitions 2019-11-11 08:35:17.779 - Thread: 1 -> Loading research groups definitions 2019-11-11 08:35:17.779 - Thread: 1 -> Loading resource distribution groups 2019-11-11 08:35:17.779 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:35:17.779 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:35:17.779 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:35:17.779 - Thread: 1 -> Loading sound categories 2019-11-11 08:35:17.779 - Thread: 1 -> Loading stat definitions 2019-11-11 08:35:17.779 - Thread: 1 -> Loading grid creators 2019-11-11 08:35:17.779 - Thread: 1 -> Loading transparent material properties 2019-11-11 08:35:17.779 - Thread: 1 -> Loading voxel map storage definitions 2019-11-11 08:35:17.779 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:35:17.779 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:35:17.780 - Thread: 1 -> Audio effects definitions 2019-11-11 08:35:17.780 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:35:17.780 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:35:17.781 - Thread: 1 -> Loading physical material properties 2019-11-11 08:35:17.781 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:35:17.799 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:35:17.841 - Thread: 1 -> Loading environment item definitions 2019-11-11 08:35:17.841 - Thread: 1 -> Loading weapon definitions 2019-11-11 08:35:17.842 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.842 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.842 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.843 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.843 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.844 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.844 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.844 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.844 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.845 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.845 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.846 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.846 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.846 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.847 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.847 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.848 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.848 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.849 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.850 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.851 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.851 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.852 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.852 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.853 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.853 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.872 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.872 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.873 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.873 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.874 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.875 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.877 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.877 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.878 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.878 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.879 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.880 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.880 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.882 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.883 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.883 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.884 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.884 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.886 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.886 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.888 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.888 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.890 - Thread: 1 -> Loading cube blocks 2019-11-11 08:35:17.893 - Thread: 1 -> Created block definitions 2019-11-11 08:35:17.895 - Thread: 1 -> Loading block variant groups 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2019-11-11 08:35:17.896 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2019-11-11 08:35:17.897 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2019-11-11 08:35:17.897 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2019-11-11 08:35:17.897 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2019-11-11 08:35:17.897 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2019-11-11 08:35:17.897 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2019-11-11 08:35:17.897 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2019-11-11 08:35:17.897 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2019-11-11 08:35:17.897 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2019-11-11 08:35:17.897 - 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Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-11-11 08:35:17.903 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-11-11 08:35:17.904 - Thread: 1 -> Loading asteroid generators 2019-11-11 08:35:17.904 - Thread: 1 -> Loading spawn groups 2019-11-11 08:35:17.904 - Thread: 1 -> Loading drop containers 2019-11-11 08:35:17.904 - Thread: 1 -> Loading spawn groups 2019-11-11 08:35:17.904 - Thread: 1 -> Loading spawn groups 2019-11-11 08:35:17.904 - Thread: 1 -> Loading radial menu definitions 2019-11-11 08:35:17.905 - Thread: 1 -> Loading respawn ships 2019-11-11 08:35:17.905 - Thread: 1 -> Loading spawn groups 2019-11-11 08:35:17.905 - Thread: 1 -> Loading wheel speeds 2019-11-11 08:35:17.909 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:35:17.927 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:35:17.927 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:35:18.214 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:35:18.238 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:35:18.240 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-11-11 08:35:18.240 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:35:18.285 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:35:18.286 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:35:18.286 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:35:18.288 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:35:18.475 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-11-11 08:35:18.476 - Thread: 1 -> MyLights.LoadData() - START 2019-11-11 08:35:18.478 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2019-11-11 08:35:18.478 - Thread: 1 -> MyLights.LoadData() - END 2019-11-11 08:35:18.478 - Thread: 1 -> Info: MyLights initialized. 2019-11-11 08:35:18.478 - Thread: 1 -> MyExplosions.LoadData() - START 2019-11-11 08:35:18.479 - Thread: 1 -> MyExplosions.LoadData() - END 2019-11-11 08:35:18.485 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-11-11 08:35:18.485 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-11-11 08:35:18.485 - Thread: 1 -> Loading Procedural World Generator 2019-11-11 08:35:18.485 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-11-11 08:35:18.489 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-11-11 08:35:18.491 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-11-11 08:35:18.491 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\EarthLike-1779144428d120000.vx2' 2019-11-11 08:35:19.016 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-11-11 08:35:19.016 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Moon-1353915701d19000.vx2' 2019-11-11 08:35:19.022 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-11-11 08:35:19.022 - Thread: 25 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Alien-291759539d120000.vx2' 2019-11-11 08:35:19.023 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-11-11 08:35:19.023 - Thread: 23 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-11-11 08:35:19.023 - Thread: 26 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Titan-2124704365d19000.vx2' 2019-11-11 08:35:19.023 - Thread: 23 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Mars-2044023682d120000.vx2' 2019-11-11 08:35:20.394 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-11-11 08:35:20.394 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:35:20.394 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-11-11 08:35:20.394 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Europa-595048092d19000.vx2' 2019-11-11 08:35:21.031 - Thread: 23 -> Info: Planet generator name: Mars 2019-11-11 08:35:21.031 - Thread: 23 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:35:21.211 - Thread: 25 -> Info: Planet generator name: Alien 2019-11-11 08:35:21.212 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:35:21.215 - Thread: 26 -> Info: Planet generator name: Titan 2019-11-11 08:35:21.216 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:35:21.262 - Thread: 24 -> Info: Planet generator name: Moon 2019-11-11 08:35:21.263 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:35:22.541 - Thread: 1 -> Info: Planet generator name: Europa 2019-11-11 08:35:22.542 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:35:22.545 - Thread: 1 -> Clusters reordered 2019-11-11 08:35:22.557 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80442355096676003 2019-11-11 08:35:22.558 - Thread: 1 -> MySession.Static.LogSettings - START 2019-11-11 08:35:22.559 - Thread: 1 -> Name = test1 2019-11-11 08:35:22.559 - Thread: 1 -> Description = 2019-11-11 08:35:22.559 - Thread: 1 -> GameDateTime = 01/01/2081 00:09:24 2019-11-11 08:35:22.559 - Thread: 1 -> Password = 2019-11-11 08:35:22.559 - Thread: 1 -> CurrentPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:35:22.559 - Thread: 1 -> WorkshopId = 2019-11-11 08:35:22.559 - Thread: 1 -> CameraController = Default_Astronaut 2019-11-11 08:35:22.559 - Thread: 1 -> ThumbPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\thumb.jpg 2019-11-11 08:35:22.559 - Thread: 1 -> Settings: 2019-11-11 08:35:22.560 - Thread: 1 -> GameMode = Survival 2019-11-11 08:35:22.560 - Thread: 1 -> MaxPlayers = 4 2019-11-11 08:35:22.560 - Thread: 1 -> OnlineMode = FRIENDS 2019-11-11 08:35:22.560 - Thread: 1 -> AutoHealing = True 2019-11-11 08:35:22.560 - Thread: 1 -> WeaponsEnabled = True 2019-11-11 08:35:22.560 - Thread: 1 -> ThrusterDamage = True 2019-11-11 08:35:22.560 - Thread: 1 -> EnableSpectator = False 2019-11-11 08:35:22.560 - Thread: 1 -> EnableCopyPaste = False 2019-11-11 08:35:22.560 - Thread: 1 -> MaxFloatingObjects = 100 2019-11-11 08:35:22.560 - Thread: 1 -> MaxGridSize = 0 2019-11-11 08:35:22.560 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-11-11 08:35:22.560 - Thread: 1 -> CargoShipsEnabled = True 2019-11-11 08:35:22.560 - Thread: 1 -> EnvironmentHostility = SAFE 2019-11-11 08:35:22.560 - Thread: 1 -> ShowPlayerNamesOnHud = True 2019-11-11 08:35:22.560 - Thread: 1 -> InventorySizeMultiplier = 3 2019-11-11 08:35:22.560 - Thread: 1 -> RefinerySpeedMultiplier = 3 2019-11-11 08:35:22.560 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2019-11-11 08:35:22.560 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2019-11-11 08:35:22.560 - Thread: 1 -> WelderSpeedMultiplier = 2 2019-11-11 08:35:22.560 - Thread: 1 -> GrinderSpeedMultiplier = 2 2019-11-11 08:35:22.560 - Thread: 1 -> ClientCanSave = False 2019-11-11 08:35:22.560 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-11-11 08:35:22.560 - Thread: 1 -> PermanentDeath = False 2019-11-11 08:35:22.560 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:35:22.560 - Thread: 1 -> EnableScripts = False 2019-11-11 08:35:22.560 - Thread: 1 -> AutoSaveInMinutes = 5 2019-11-11 08:35:22.560 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2019-11-11 08:35:22.560 - Thread: 1 -> ProceduralDensity = 0.35 2019-11-11 08:35:22.560 - Thread: 1 -> ProceduralSeed = 0 2019-11-11 08:35:22.560 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:35:22.560 - Thread: 1 -> EnableIngameScripts = False 2019-11-11 08:35:22.560 - Thread: 1 -> ViewDistance = 15000 2019-11-11 08:35:22.560 - Thread: 1 -> Voxel destruction = True 2019-11-11 08:35:22.560 - Thread: 1 -> EnableStructuralSimulation = False 2019-11-11 08:35:22.560 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-11-11 08:35:22.560 - Thread: 1 -> EnableContainerDrops = True 2019-11-11 08:35:22.560 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-11-11 08:35:22.560 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-11-11 08:35:22.560 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-11-11 08:35:22.560 - Thread: 1 -> EnableSubgridDamage = False 2019-11-11 08:35:22.560 - Thread: 1 -> SyncDistance = 3000 2019-11-11 08:35:22.560 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2019-11-11 08:35:22.560 - Thread: 1 -> AFKTimeoutMin = 0 2019-11-11 08:35:22.560 - Thread: 1 -> StopGridsPeriodMin = 15 2019-11-11 08:35:22.560 - Thread: 1 -> ExperimentalMode = True 2019-11-11 08:35:22.560 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2019-11-11 08:35:22.560 - Thread: 1 -> MySession.Static.LogSettings - END 2019-11-11 08:35:52.863 - Thread: 1 -> Session loaded 2019-11-11 08:35:52.863 - Thread: 1 -> RunLoadingAction - END 2019-11-11 08:35:52.863 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-11-11 08:35:52.867 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-11-11 08:35:52.867 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-11-11 08:35:52.867 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-11-11 08:35:52.868 - Thread: 1 -> Updating continues. 2019-11-11 08:35:52.890 - Thread: 1 -> GC Memory: 4,212,060,000 B 2019-11-11 08:35:58.319 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:35:58.320 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:36:01.002 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 08:36:01.002 - Thread: 1 -> STATISTICS,494.45,0,0,0,0,0,0,11.46901,28.14779,1,0,2283.395,9053.328,6509,93491,2,18.07012,98.67982,19.11307,6423,13.33037 2019-11-11 08:36:19.970 - Thread: 1 -> Saving world - START 2019-11-11 08:36:19.971 - Thread: 1 -> Making world state snapshot. 2019-11-11 08:36:19.971 - Thread: 1 -> Before snapshot.: GC Memory: 2,395,336,320 B 2019-11-11 08:36:20.019 - Thread: 1 -> After snapshot.: GC Memory: 2,394,901,856 B 2019-11-11 08:36:20.019 - Thread: 1 -> Directory cleanup: GC Memory: 2,394,910,048 B 2019-11-11 08:36:20.019 - Thread: 1 -> Saving world - END 2019-11-11 08:36:20.020 - Thread: 1 -> Session snapshot save - START 2019-11-11 08:36:20.021 - Thread: 1 -> Checking file access for files in target dir. 2019-11-11 08:36:20.338 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\.new\Sandbox_config.sbc 2019-11-11 08:36:20.392 - Thread: 1 -> Session snapshot save - END 2019-11-11 08:36:20.412 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:36:20.413 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:36:20.462 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:36:20.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:36:20.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:36:20.464 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:36:20.464 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-11-11 08:36:20.465 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:36:20.466 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:36:20.689 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-11-11 08:36:20.689 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-11-11 08:36:20.690 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-11-11 08:36:20.691 - Thread: 1 -> Used namespaces in scripts: 2019-11-11 08:36:20.868 - Thread: 1 -> MySession::Unload START 2019-11-11 08:36:20.868 - Thread: 1 -> AutoSaveInMinutes: 5 2019-11-11 08:36:20.868 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-11-11 08:36:20.868 - Thread: 1 -> IsServer: True 2019-11-11 08:36:20.869 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:36:20.903 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:36:20.903 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:36:21.210 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:36:21.235 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:36:21.236 - Thread: 1 -> MyConfig.Save() - START 2019-11-11 08:36:21.237 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 08:36:21.251 - Thread: 1 -> MyConfig.Save() - END 2019-11-11 08:36:21.251 - Thread: 1 -> Unloading Procedural World Generator 2019-11-11 08:36:21.347 - Thread: 1 -> Info: MyLights Unloading data. 2019-11-11 08:36:21.347 - Thread: 1 -> Network readers disposed 2019-11-11 08:36:21.348 - Thread: 1 -> Network readers disposed 2019-11-11 08:36:21.348 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 08:36:21.555 - Thread: 1 -> Loading sound definitions 2019-11-11 08:36:21.565 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:36:21.565 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:36:21.574 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:36:21.574 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 08:36:21.575 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 08:36:21.835 - Thread: 1 -> MySession::Unload END 2019-11-11 08:36:27.742 - Thread: 24 -> Loading available saves - START 2019-11-11 08:36:27.743 - Thread: 24 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:36:27.860 - Thread: 24 -> Loading available saves - END 2019-11-11 08:36:28.158 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:36:28.159 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:36:33.773 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:36:33.775 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:36:33.775 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2019-11-11 08:36:33.775 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2019-11-11 08:36:38.455 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:36:38.506 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:36:38.507 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:36:38.507 - Thread: 23 -> Loading available saves - START 2019-11-11 08:36:38.508 - Thread: 23 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:36:38.616 - Thread: 23 -> Loading available saves - END 2019-11-11 08:36:38.923 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:36:38.924 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:36:39.906 - Thread: 1 -> LoadSandbox() - Start 2019-11-11 08:36:39.906 - Thread: 1 -> LoadSession() - Start 2019-11-11 08:36:39.906 - Thread: 1 -> C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:36:41.112 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:36:41.114 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:36:41.114 - Thread: 1 -> LoadSession() - End 2019-11-11 08:36:41.114 - Thread: 1 -> LoadSandbox() - End 2019-11-11 08:36:41.117 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:36:41.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:36:41.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:36:41.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:36:41.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:36:41.120 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:36:41.140 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-11-11 08:36:41.141 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-11-11 08:36:41.334 - Thread: 1 -> RunLoadingAction - START 2019-11-11 08:36:41.334 - Thread: 1 -> Loading session: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:36:41.520 - Thread: 1 -> GC Memory: 1,288,594,544 B 2019-11-11 08:36:41.522 - Thread: 1 -> Process Memory: 4,990,296,064 B 2019-11-11 08:36:41.522 - Thread: 1 -> Experimental mode: Yes 2019-11-11 08:36:41.522 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2019-11-11 08:36:41.559 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-11-11 08:36:41.576 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-11-11 08:36:41.577 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-11-11 08:36:41.577 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 08:36:41.579 - Thread: 1 -> 997178dd3b35fd303d266a36be6a0de59e7f8d64 2019-11-11 08:36:41.760 - Thread: 1 -> Loading scenarios 2019-11-11 08:36:41.760 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 08:36:41.761 - Thread: 1 -> List of used mods (0) - START 2019-11-11 08:36:41.761 - Thread: 1 -> List of used mods - END 2019-11-11 08:36:41.838 - Thread: 1 -> Loading behaviors 2019-11-11 08:36:41.838 - Thread: 1 -> Loading ammo magazines 2019-11-11 08:36:41.838 - Thread: 1 -> Loading ammo definitions 2019-11-11 08:36:41.839 - Thread: 1 -> Loading animations 2019-11-11 08:36:41.839 - Thread: 1 -> Loading animations 2019-11-11 08:36:41.839 - Thread: 1 -> Loading sound definitions 2019-11-11 08:36:41.839 - Thread: 1 -> Loading sound definitions 2019-11-11 08:36:41.839 - Thread: 1 -> Loading sound definitions 2019-11-11 08:36:41.839 - Thread: 1 -> Loading sound definitions 2019-11-11 08:36:41.839 - Thread: 1 -> Loading sound definitions 2019-11-11 08:36:41.839 - Thread: 1 -> Loading category classes 2019-11-11 08:36:41.839 - Thread: 1 -> Loading category classes 2019-11-11 08:36:41.839 - Thread: 1 -> Loading blueprint classes 2019-11-11 08:36:41.839 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:36:41.839 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:36:41.839 - Thread: 1 -> Loading blueprints 2019-11-11 08:36:41.840 - Thread: 1 -> Loading blueprints 2019-11-11 08:36:41.840 - Thread: 1 -> Loading agent definitions 2019-11-11 08:36:41.840 - Thread: 1 -> Loading character definitions 2019-11-11 08:36:41.840 - Thread: 1 -> Loading character definitions 2019-11-11 08:36:41.840 - Thread: 1 -> Loading components 2019-11-11 08:36:41.840 - Thread: 1 -> Loading components 2019-11-11 08:36:41.840 - Thread: 1 -> Loading configuration 2019-11-11 08:36:41.840 - Thread: 1 -> Loading container types 2019-11-11 08:36:41.840 - Thread: 1 -> Loading Contract Types 2019-11-11 08:36:41.840 - Thread: 1 -> Loading block positions 2019-11-11 08:36:41.840 - Thread: 1 -> Loading block positions 2019-11-11 08:36:41.840 - Thread: 1 -> Loading curve definitions 2019-11-11 08:36:41.840 - Thread: 1 -> Loading debris 2019-11-11 08:36:41.840 - Thread: 1 -> Loading environment items entries 2019-11-11 08:36:41.840 - Thread: 1 -> Loading decal global definitions 2019-11-11 08:36:41.840 - Thread: 1 -> Loading decal definitions 2019-11-11 08:36:41.840 - Thread: 1 -> Loading drone behaviors 2019-11-11 08:36:41.840 - Thread: 1 -> Loading edges 2019-11-11 08:36:41.840 - Thread: 1 -> Loading emissive color definitions 2019-11-11 08:36:41.840 - Thread: 1 -> Loading emissive color default states 2019-11-11 08:36:41.840 - Thread: 1 -> Loading animations 2019-11-11 08:36:41.840 - Thread: 1 -> Loading entity components 2019-11-11 08:36:41.840 - Thread: 1 -> Loading component containers 2019-11-11 08:36:41.840 - Thread: 1 -> Loading environment items entries 2019-11-11 08:36:41.840 - Thread: 1 -> Loading Faction Names 2019-11-11 08:36:41.840 - Thread: 1 -> Loading factions 2019-11-11 08:36:41.841 - Thread: 1 -> Loading flare definitions 2019-11-11 08:36:41.841 - Thread: 1 -> Loading gas property definitions 2019-11-11 08:36:41.841 - Thread: 1 -> Loading event definitions 2019-11-11 08:36:41.841 - Thread: 1 -> Loading physical items 2019-11-11 08:36:41.851 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:36:41.851 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:36:41.858 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:36:41.859 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:36:41.859 - Thread: 1 -> Loading physical items 2019-11-11 08:36:41.859 - Thread: 1 -> Loading physical items 2019-11-11 08:36:41.859 - Thread: 1 -> Loading physical material properties 2019-11-11 08:36:41.859 - Thread: 1 -> Loading pirate antennas 2019-11-11 08:36:41.859 - Thread: 1 -> Loading research blocks definitions 2019-11-11 08:36:41.859 - Thread: 1 -> Loading research groups definitions 2019-11-11 08:36:41.859 - Thread: 1 -> Loading resource distribution groups 2019-11-11 08:36:41.859 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:36:41.859 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:36:41.859 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:36:41.859 - Thread: 1 -> Loading sound categories 2019-11-11 08:36:41.859 - Thread: 1 -> Loading stat definitions 2019-11-11 08:36:41.860 - Thread: 1 -> Loading grid creators 2019-11-11 08:36:41.860 - Thread: 1 -> Loading transparent material properties 2019-11-11 08:36:41.860 - Thread: 1 -> Loading voxel map storage definitions 2019-11-11 08:36:41.860 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:36:41.860 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:36:41.861 - Thread: 1 -> Audio effects definitions 2019-11-11 08:36:41.861 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:36:41.861 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:36:41.862 - Thread: 1 -> Loading physical material properties 2019-11-11 08:36:41.862 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:36:41.877 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:36:41.918 - Thread: 1 -> Loading environment item definitions 2019-11-11 08:36:41.918 - Thread: 1 -> Loading weapon definitions 2019-11-11 08:36:41.919 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.919 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.919 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.920 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.921 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.921 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.921 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.921 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.921 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.922 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.922 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.923 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.923 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.923 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.924 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.924 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.925 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.925 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.926 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.927 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.928 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.928 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.945 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.945 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.946 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.946 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.947 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.947 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.948 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.948 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.949 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.950 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.951 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.951 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.952 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.952 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.954 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.954 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.955 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.956 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.957 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.957 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.959 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.959 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.960 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.961 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.962 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.965 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.966 - Thread: 1 -> Loading cube blocks 2019-11-11 08:36:41.967 - Thread: 1 -> Created block definitions 2019-11-11 08:36:41.970 - Thread: 1 -> Loading block variant groups 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2019-11-11 08:36:41.971 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CarrierShipProjector.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civic Hauler.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Civil_Station.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Combatant mk.1_13 Weapons Ready.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Commercial_Salvager.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ConstructionShip.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Constructor_mk.1.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-1.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-10.sbc 2019-11-11 08:36:41.972 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-11.sbc 2019-11-11 08:36:41.972 - 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Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-11-11 08:36:41.977 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-11-11 08:36:41.978 - Thread: 1 -> Loading asteroid generators 2019-11-11 08:36:41.978 - Thread: 1 -> Loading spawn groups 2019-11-11 08:36:41.978 - Thread: 1 -> Loading drop containers 2019-11-11 08:36:41.978 - Thread: 1 -> Loading spawn groups 2019-11-11 08:36:41.978 - Thread: 1 -> Loading spawn groups 2019-11-11 08:36:41.978 - Thread: 1 -> Loading radial menu definitions 2019-11-11 08:36:41.978 - Thread: 1 -> Loading respawn ships 2019-11-11 08:36:41.978 - Thread: 1 -> Loading spawn groups 2019-11-11 08:36:41.978 - Thread: 1 -> Loading wheel speeds 2019-11-11 08:36:41.982 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:36:42.008 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:36:42.008 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:36:42.301 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:36:42.323 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:36:42.325 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-11-11 08:36:42.326 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:36:42.385 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:36:42.386 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:36:42.387 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:36:42.389 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:36:42.556 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-11-11 08:36:42.557 - Thread: 1 -> MyLights.LoadData() - START 2019-11-11 08:36:42.558 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2019-11-11 08:36:42.558 - Thread: 1 -> MyLights.LoadData() - END 2019-11-11 08:36:42.558 - Thread: 1 -> Info: MyLights initialized. 2019-11-11 08:36:42.558 - Thread: 1 -> MyExplosions.LoadData() - START 2019-11-11 08:36:42.559 - Thread: 1 -> MyExplosions.LoadData() - END 2019-11-11 08:36:42.565 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-11-11 08:36:42.565 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-11-11 08:36:42.565 - Thread: 1 -> Loading Procedural World Generator 2019-11-11 08:36:42.565 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-11-11 08:36:42.569 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-11-11 08:36:42.570 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-11-11 08:36:42.570 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\EarthLike-1779144428d120000.vx2' 2019-11-11 08:36:43.104 - Thread: 23 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-11-11 08:36:43.105 - Thread: 23 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Moon-1353915701d19000.vx2' 2019-11-11 08:36:43.105 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-11-11 08:36:43.105 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Alien-291759539d120000.vx2' 2019-11-11 08:36:43.111 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-11-11 08:36:43.111 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-11-11 08:36:43.111 - Thread: 26 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Mars-2044023682d120000.vx2' 2019-11-11 08:36:43.111 - Thread: 25 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Titan-2124704365d19000.vx2' 2019-11-11 08:36:44.471 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-11-11 08:36:44.471 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:36:44.471 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-11-11 08:36:44.471 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Europa-595048092d19000.vx2' 2019-11-11 08:36:44.977 - Thread: 26 -> Info: Planet generator name: Mars 2019-11-11 08:36:44.977 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:36:45.259 - Thread: 24 -> Info: Planet generator name: Alien 2019-11-11 08:36:45.260 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:36:45.388 - Thread: 23 -> Info: Planet generator name: Moon 2019-11-11 08:36:45.388 - Thread: 23 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:36:45.403 - Thread: 25 -> Info: Planet generator name: Titan 2019-11-11 08:36:45.403 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:36:46.563 - Thread: 1 -> Info: Planet generator name: Europa 2019-11-11 08:36:46.563 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:36:46.566 - Thread: 1 -> Clusters reordered 2019-11-11 08:36:46.580 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80442355096676003 2019-11-11 08:36:46.582 - Thread: 1 -> MySession.Static.LogSettings - START 2019-11-11 08:36:46.582 - Thread: 1 -> Name = test1 2019-11-11 08:36:46.583 - Thread: 1 -> Description = 2019-11-11 08:36:46.583 - Thread: 1 -> GameDateTime = 01/01/2081 00:09:49 2019-11-11 08:36:46.583 - Thread: 1 -> Password = 2019-11-11 08:36:46.583 - Thread: 1 -> CurrentPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:36:46.583 - Thread: 1 -> WorkshopId = 2019-11-11 08:36:46.583 - Thread: 1 -> CameraController = Default_Astronaut 2019-11-11 08:36:46.583 - Thread: 1 -> ThumbPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\thumb.jpg 2019-11-11 08:36:46.583 - Thread: 1 -> Settings: 2019-11-11 08:36:46.583 - Thread: 1 -> GameMode = Survival 2019-11-11 08:36:46.583 - Thread: 1 -> MaxPlayers = 4 2019-11-11 08:36:46.583 - Thread: 1 -> OnlineMode = OFFLINE 2019-11-11 08:36:46.583 - Thread: 1 -> AutoHealing = True 2019-11-11 08:36:46.583 - Thread: 1 -> WeaponsEnabled = True 2019-11-11 08:36:46.583 - Thread: 1 -> ThrusterDamage = True 2019-11-11 08:36:46.583 - Thread: 1 -> EnableSpectator = False 2019-11-11 08:36:46.583 - Thread: 1 -> EnableCopyPaste = False 2019-11-11 08:36:46.583 - Thread: 1 -> MaxFloatingObjects = 100 2019-11-11 08:36:46.583 - Thread: 1 -> MaxGridSize = 0 2019-11-11 08:36:46.583 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-11-11 08:36:46.583 - Thread: 1 -> CargoShipsEnabled = True 2019-11-11 08:36:46.583 - Thread: 1 -> EnvironmentHostility = SAFE 2019-11-11 08:36:46.583 - Thread: 1 -> ShowPlayerNamesOnHud = True 2019-11-11 08:36:46.583 - Thread: 1 -> InventorySizeMultiplier = 3 2019-11-11 08:36:46.583 - Thread: 1 -> RefinerySpeedMultiplier = 3 2019-11-11 08:36:46.583 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2019-11-11 08:36:46.583 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2019-11-11 08:36:46.583 - Thread: 1 -> WelderSpeedMultiplier = 2 2019-11-11 08:36:46.583 - Thread: 1 -> GrinderSpeedMultiplier = 2 2019-11-11 08:36:46.583 - Thread: 1 -> ClientCanSave = False 2019-11-11 08:36:46.583 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-11-11 08:36:46.583 - Thread: 1 -> PermanentDeath = False 2019-11-11 08:36:46.583 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:36:46.583 - Thread: 1 -> EnableScripts = False 2019-11-11 08:36:46.583 - Thread: 1 -> AutoSaveInMinutes = 5 2019-11-11 08:36:46.583 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2019-11-11 08:36:46.583 - Thread: 1 -> ProceduralDensity = 0.35 2019-11-11 08:36:46.583 - Thread: 1 -> ProceduralSeed = 0 2019-11-11 08:36:46.583 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:36:46.583 - Thread: 1 -> EnableIngameScripts = False 2019-11-11 08:36:46.583 - Thread: 1 -> ViewDistance = 15000 2019-11-11 08:36:46.583 - Thread: 1 -> Voxel destruction = True 2019-11-11 08:36:46.583 - Thread: 1 -> EnableStructuralSimulation = False 2019-11-11 08:36:46.583 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-11-11 08:36:46.583 - Thread: 1 -> EnableContainerDrops = True 2019-11-11 08:36:46.583 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-11-11 08:36:46.583 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-11-11 08:36:46.583 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-11-11 08:36:46.583 - Thread: 1 -> EnableSubgridDamage = False 2019-11-11 08:36:46.583 - Thread: 1 -> SyncDistance = 3000 2019-11-11 08:36:46.583 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2019-11-11 08:36:46.583 - Thread: 1 -> AFKTimeoutMin = 0 2019-11-11 08:36:46.583 - Thread: 1 -> StopGridsPeriodMin = 15 2019-11-11 08:36:46.583 - Thread: 1 -> ExperimentalMode = True 2019-11-11 08:36:46.584 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2019-11-11 08:36:46.584 - Thread: 1 -> MySession.Static.LogSettings - END 2019-11-11 08:36:47.003 - Thread: 1 -> Session loaded 2019-11-11 08:36:47.003 - Thread: 1 -> RunLoadingAction - END 2019-11-11 08:36:47.003 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-11-11 08:36:47.004 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-11-11 08:36:47.004 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-11-11 08:36:47.005 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-11-11 08:36:47.005 - Thread: 1 -> Updating continues. 2019-11-11 08:36:47.006 - Thread: 1 -> GC Memory: 4,213,683,632 B 2019-11-11 08:36:52.348 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:36:52.349 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:04.435 - Thread: 1 -> Updating stopped. 2019-11-11 08:37:09.752 - Thread: 1 -> Saving world - START 2019-11-11 08:37:09.752 - Thread: 1 -> Making world state snapshot. 2019-11-11 08:37:09.752 - Thread: 1 -> Before snapshot.: GC Memory: 2,399,772,656 B 2019-11-11 08:37:09.799 - Thread: 1 -> After snapshot.: GC Memory: 2,399,692,336 B 2019-11-11 08:37:09.800 - Thread: 1 -> Directory cleanup: GC Memory: 2,399,692,336 B 2019-11-11 08:37:09.800 - Thread: 1 -> Saving world - END 2019-11-11 08:37:09.800 - Thread: 1 -> Session snapshot save - START 2019-11-11 08:37:09.801 - Thread: 1 -> Checking file access for files in target dir. 2019-11-11 08:37:10.108 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\.new\Sandbox_config.sbc 2019-11-11 08:37:10.169 - Thread: 1 -> Session snapshot save - END 2019-11-11 08:37:10.186 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:10.187 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:10.236 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:10.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:10.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:10.238 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:10.238 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-11-11 08:37:10.238 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:10.239 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:10.472 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-11-11 08:37:10.472 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-11-11 08:37:10.473 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-11-11 08:37:10.474 - Thread: 1 -> Used namespaces in scripts: 2019-11-11 08:37:10.641 - Thread: 1 -> MySession::Unload START 2019-11-11 08:37:10.641 - Thread: 1 -> AutoSaveInMinutes: 5 2019-11-11 08:37:10.641 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-11-11 08:37:10.641 - Thread: 1 -> IsServer: True 2019-11-11 08:37:10.641 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:37:10.658 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:37:10.658 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:37:10.953 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:37:10.977 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:37:10.977 - Thread: 1 -> MyConfig.Save() - START 2019-11-11 08:37:10.978 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 08:37:10.991 - Thread: 1 -> MyConfig.Save() - END 2019-11-11 08:37:10.991 - Thread: 1 -> Unloading Procedural World Generator 2019-11-11 08:37:11.093 - Thread: 1 -> Info: MyLights Unloading data. 2019-11-11 08:37:11.093 - Thread: 1 -> Network readers disposed 2019-11-11 08:37:11.093 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 08:37:11.298 - Thread: 1 -> Loading sound definitions 2019-11-11 08:37:11.309 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:37:11.309 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:37:11.317 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:37:11.317 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 08:37:11.317 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 08:37:11.507 - Thread: 1 -> MySession::Unload END 2019-11-11 08:37:13.249 - Thread: 25 -> Loading available saves - START 2019-11-11 08:37:13.250 - Thread: 25 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:37:13.365 - Thread: 25 -> Loading available saves - END 2019-11-11 08:37:13.665 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:13.666 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:16.469 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:37:16.471 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:37:16.471 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2019-11-11 08:37:16.471 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2019-11-11 08:37:19.207 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:37:19.242 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:19.243 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:19.243 - Thread: 24 -> Loading available saves - START 2019-11-11 08:37:19.244 - Thread: 24 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898' 2019-11-11 08:37:19.364 - Thread: 24 -> Loading available saves - END 2019-11-11 08:37:19.658 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:19.660 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:20.594 - Thread: 1 -> LoadSandbox() - Start 2019-11-11 08:37:20.594 - Thread: 1 -> LoadSession() - Start 2019-11-11 08:37:20.594 - Thread: 1 -> C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:37:21.782 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Sandbox_config.sbc 2019-11-11 08:37:21.783 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:37:21.783 - Thread: 1 -> LoadSession() - End 2019-11-11 08:37:21.783 - Thread: 1 -> LoadSandbox() - End 2019-11-11 08:37:21.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:21.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:21.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:21.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:21.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:21.788 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:21.807 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-11-11 08:37:21.808 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-11-11 08:37:22.003 - Thread: 1 -> RunLoadingAction - START 2019-11-11 08:37:22.003 - Thread: 1 -> Loading session: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:37:22.194 - Thread: 1 -> GC Memory: 1,291,809,456 B 2019-11-11 08:37:22.196 - Thread: 1 -> Process Memory: 5,056,573,440 B 2019-11-11 08:37:22.196 - Thread: 1 -> Experimental mode: Yes 2019-11-11 08:37:22.196 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, ExperimentalTurnedOnInConfiguration 2019-11-11 08:37:22.737 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-11-11 08:37:22.748 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-11-11 08:37:22.748 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-11-11 08:37:22.748 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 08:37:22.750 - Thread: 1 -> 997178dd3b35fd303d266a36be6a0de59e7f8d64 2019-11-11 08:37:22.932 - Thread: 1 -> Loading scenarios 2019-11-11 08:37:22.932 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 08:37:22.933 - Thread: 1 -> List of used mods (0) - START 2019-11-11 08:37:22.934 - Thread: 1 -> List of used mods - END 2019-11-11 08:37:23.007 - Thread: 1 -> Loading behaviors 2019-11-11 08:37:23.007 - Thread: 1 -> Loading ammo magazines 2019-11-11 08:37:23.007 - Thread: 1 -> Loading ammo definitions 2019-11-11 08:37:23.007 - Thread: 1 -> Loading animations 2019-11-11 08:37:23.007 - Thread: 1 -> Loading animations 2019-11-11 08:37:23.007 - Thread: 1 -> Loading sound definitions 2019-11-11 08:37:23.008 - Thread: 1 -> Loading sound definitions 2019-11-11 08:37:23.008 - Thread: 1 -> Loading sound definitions 2019-11-11 08:37:23.008 - Thread: 1 -> Loading sound definitions 2019-11-11 08:37:23.008 - Thread: 1 -> Loading sound definitions 2019-11-11 08:37:23.008 - Thread: 1 -> Loading category classes 2019-11-11 08:37:23.008 - Thread: 1 -> Loading category classes 2019-11-11 08:37:23.008 - Thread: 1 -> Loading blueprint classes 2019-11-11 08:37:23.008 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:37:23.008 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:37:23.008 - Thread: 1 -> Loading blueprints 2019-11-11 08:37:23.008 - Thread: 1 -> Loading blueprints 2019-11-11 08:37:23.008 - Thread: 1 -> Loading agent definitions 2019-11-11 08:37:23.008 - Thread: 1 -> Loading character definitions 2019-11-11 08:37:23.008 - Thread: 1 -> Loading character definitions 2019-11-11 08:37:23.008 - Thread: 1 -> Loading components 2019-11-11 08:37:23.009 - Thread: 1 -> Loading components 2019-11-11 08:37:23.009 - Thread: 1 -> Loading configuration 2019-11-11 08:37:23.009 - Thread: 1 -> Loading container types 2019-11-11 08:37:23.009 - Thread: 1 -> Loading Contract Types 2019-11-11 08:37:23.009 - Thread: 1 -> Loading block positions 2019-11-11 08:37:23.009 - Thread: 1 -> Loading block positions 2019-11-11 08:37:23.009 - Thread: 1 -> Loading curve definitions 2019-11-11 08:37:23.009 - Thread: 1 -> Loading debris 2019-11-11 08:37:23.009 - Thread: 1 -> Loading environment items entries 2019-11-11 08:37:23.009 - Thread: 1 -> Loading decal global definitions 2019-11-11 08:37:23.009 - Thread: 1 -> Loading decal definitions 2019-11-11 08:37:23.009 - Thread: 1 -> Loading drone behaviors 2019-11-11 08:37:23.009 - Thread: 1 -> Loading edges 2019-11-11 08:37:23.009 - Thread: 1 -> Loading emissive color definitions 2019-11-11 08:37:23.009 - Thread: 1 -> Loading emissive color default states 2019-11-11 08:37:23.009 - Thread: 1 -> Loading animations 2019-11-11 08:37:23.009 - Thread: 1 -> Loading entity components 2019-11-11 08:37:23.009 - Thread: 1 -> Loading component containers 2019-11-11 08:37:23.009 - Thread: 1 -> Loading environment items entries 2019-11-11 08:37:23.009 - Thread: 1 -> Loading Faction Names 2019-11-11 08:37:23.009 - Thread: 1 -> Loading factions 2019-11-11 08:37:23.009 - Thread: 1 -> Loading flare definitions 2019-11-11 08:37:23.010 - Thread: 1 -> Loading gas property definitions 2019-11-11 08:37:23.010 - Thread: 1 -> Loading event definitions 2019-11-11 08:37:23.010 - Thread: 1 -> Loading physical items 2019-11-11 08:37:23.020 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:37:23.020 - Thread: 1 -> Failed to parse texture header! 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Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-11-11 08:37:23.163 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-11-11 08:37:23.163 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-11-11 08:37:23.165 - Thread: 1 -> Loading asteroid generators 2019-11-11 08:37:23.165 - Thread: 1 -> Loading spawn groups 2019-11-11 08:37:23.165 - Thread: 1 -> Loading drop containers 2019-11-11 08:37:23.165 - Thread: 1 -> Loading spawn groups 2019-11-11 08:37:23.165 - Thread: 1 -> Loading spawn groups 2019-11-11 08:37:23.165 - Thread: 1 -> Loading radial menu definitions 2019-11-11 08:37:23.165 - Thread: 1 -> Loading respawn ships 2019-11-11 08:37:23.165 - Thread: 1 -> Loading spawn groups 2019-11-11 08:37:23.165 - Thread: 1 -> Loading wheel speeds 2019-11-11 08:37:23.170 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:37:23.182 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:37:23.182 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:37:23.473 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:37:23.497 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:37:23.500 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-11-11 08:37:23.500 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:37:23.533 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:37:23.535 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:37:23.535 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:37:23.544 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:37:23.719 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-11-11 08:37:23.720 - Thread: 1 -> MyLights.LoadData() - START 2019-11-11 08:37:23.724 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2019-11-11 08:37:23.724 - Thread: 1 -> MyLights.LoadData() - END 2019-11-11 08:37:23.724 - Thread: 1 -> Info: MyLights initialized. 2019-11-11 08:37:23.724 - Thread: 1 -> MyExplosions.LoadData() - START 2019-11-11 08:37:23.725 - Thread: 1 -> MyExplosions.LoadData() - END 2019-11-11 08:37:23.729 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-11-11 08:37:23.729 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-11-11 08:37:23.730 - Thread: 1 -> Loading Procedural World Generator 2019-11-11 08:37:23.730 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-11-11 08:37:23.733 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-11-11 08:37:23.735 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-11-11 08:37:23.735 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\EarthLike-1779144428d120000.vx2' 2019-11-11 08:37:24.314 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-11-11 08:37:24.314 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-11-11 08:37:24.314 - Thread: 23 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-11-11 08:37:24.314 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-11-11 08:37:24.314 - Thread: 26 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Moon-1353915701d19000.vx2' 2019-11-11 08:37:24.314 - Thread: 25 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Alien-291759539d120000.vx2' 2019-11-11 08:37:24.314 - Thread: 23 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Titan-2124704365d19000.vx2' 2019-11-11 08:37:24.314 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Mars-2044023682d120000.vx2' 2019-11-11 08:37:25.600 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-11-11 08:37:25.600 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:37:25.601 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-11-11 08:37:25.601 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\Europa-595048092d19000.vx2' 2019-11-11 08:37:26.322 - Thread: 24 -> Info: Planet generator name: Mars 2019-11-11 08:37:26.323 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:37:26.385 - Thread: 25 -> Info: Planet generator name: Alien 2019-11-11 08:37:26.385 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:37:26.509 - Thread: 26 -> Info: Planet generator name: Moon 2019-11-11 08:37:26.510 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:37:26.513 - Thread: 23 -> Info: Planet generator name: Titan 2019-11-11 08:37:26.513 - Thread: 23 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:37:27.757 - Thread: 1 -> Info: Planet generator name: Europa 2019-11-11 08:37:27.758 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:37:27.760 - Thread: 1 -> Clusters reordered 2019-11-11 08:37:27.775 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80442355096676003 2019-11-11 08:37:27.775 - Thread: 1 -> MySession.Static.LogSettings - START 2019-11-11 08:37:27.777 - Thread: 1 -> Name = test1 2019-11-11 08:37:27.777 - Thread: 1 -> Description = 2019-11-11 08:37:27.777 - Thread: 1 -> GameDateTime = 01/01/2081 00:10:06 2019-11-11 08:37:27.777 - Thread: 1 -> Password = 2019-11-11 08:37:27.777 - Thread: 1 -> CurrentPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1 2019-11-11 08:37:27.777 - Thread: 1 -> WorkshopId = 2019-11-11 08:37:27.777 - Thread: 1 -> CameraController = Default_Astronaut 2019-11-11 08:37:27.777 - Thread: 1 -> ThumbPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\thumb.jpg 2019-11-11 08:37:27.777 - Thread: 1 -> Settings: 2019-11-11 08:37:27.778 - Thread: 1 -> GameMode = Survival 2019-11-11 08:37:27.778 - Thread: 1 -> MaxPlayers = 4 2019-11-11 08:37:27.778 - Thread: 1 -> OnlineMode = FRIENDS 2019-11-11 08:37:27.778 - Thread: 1 -> AutoHealing = True 2019-11-11 08:37:27.778 - Thread: 1 -> WeaponsEnabled = True 2019-11-11 08:37:27.778 - Thread: 1 -> ThrusterDamage = True 2019-11-11 08:37:27.778 - Thread: 1 -> EnableSpectator = False 2019-11-11 08:37:27.778 - Thread: 1 -> EnableCopyPaste = False 2019-11-11 08:37:27.778 - Thread: 1 -> MaxFloatingObjects = 100 2019-11-11 08:37:27.778 - Thread: 1 -> MaxGridSize = 0 2019-11-11 08:37:27.778 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-11-11 08:37:27.778 - Thread: 1 -> CargoShipsEnabled = True 2019-11-11 08:37:27.778 - Thread: 1 -> EnvironmentHostility = SAFE 2019-11-11 08:37:27.778 - Thread: 1 -> ShowPlayerNamesOnHud = True 2019-11-11 08:37:27.778 - Thread: 1 -> InventorySizeMultiplier = 3 2019-11-11 08:37:27.778 - Thread: 1 -> RefinerySpeedMultiplier = 3 2019-11-11 08:37:27.778 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2019-11-11 08:37:27.778 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2019-11-11 08:37:27.778 - Thread: 1 -> WelderSpeedMultiplier = 2 2019-11-11 08:37:27.778 - Thread: 1 -> GrinderSpeedMultiplier = 2 2019-11-11 08:37:27.778 - Thread: 1 -> ClientCanSave = False 2019-11-11 08:37:27.778 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-11-11 08:37:27.778 - Thread: 1 -> PermanentDeath = False 2019-11-11 08:37:27.778 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:37:27.778 - Thread: 1 -> EnableScripts = False 2019-11-11 08:37:27.778 - Thread: 1 -> AutoSaveInMinutes = 5 2019-11-11 08:37:27.778 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2019-11-11 08:37:27.778 - Thread: 1 -> ProceduralDensity = 0.35 2019-11-11 08:37:27.778 - Thread: 1 -> ProceduralSeed = 0 2019-11-11 08:37:27.778 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:37:27.778 - Thread: 1 -> EnableIngameScripts = False 2019-11-11 08:37:27.778 - Thread: 1 -> ViewDistance = 15000 2019-11-11 08:37:27.778 - Thread: 1 -> Voxel destruction = True 2019-11-11 08:37:27.778 - Thread: 1 -> EnableStructuralSimulation = False 2019-11-11 08:37:27.778 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-11-11 08:37:27.778 - Thread: 1 -> EnableContainerDrops = True 2019-11-11 08:37:27.778 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-11-11 08:37:27.778 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-11-11 08:37:27.778 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-11-11 08:37:27.778 - Thread: 1 -> EnableSubgridDamage = False 2019-11-11 08:37:27.778 - Thread: 1 -> SyncDistance = 3000 2019-11-11 08:37:27.778 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2019-11-11 08:37:27.778 - Thread: 1 -> AFKTimeoutMin = 0 2019-11-11 08:37:27.778 - Thread: 1 -> StopGridsPeriodMin = 15 2019-11-11 08:37:27.778 - Thread: 1 -> ExperimentalMode = True 2019-11-11 08:37:27.778 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2019-11-11 08:37:27.778 - Thread: 1 -> MySession.Static.LogSettings - END 2019-11-11 08:37:28.227 - Thread: 1 -> Session loaded 2019-11-11 08:37:28.227 - Thread: 1 -> RunLoadingAction - END 2019-11-11 08:37:28.227 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-11-11 08:37:28.228 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-11-11 08:37:28.228 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-11-11 08:37:28.229 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-11-11 08:37:28.229 - Thread: 1 -> Updating continues. 2019-11-11 08:37:28.246 - Thread: 1 -> GC Memory: 4,221,193,384 B 2019-11-11 08:37:28.250 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 08:37:28.250 - Thread: 1 -> STATISTICS,560.9666667,0,0,0,0,0,0,2055.83,3799.797,1,0,4025.891,8193.121,6509,93491,2,1.44088,1.715216,22.93444,6648,13.33007 2019-11-11 08:37:33.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:33.713 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:54.412 - Thread: 1 -> Saving world - START 2019-11-11 08:37:54.413 - Thread: 1 -> Making world state snapshot. 2019-11-11 08:37:54.413 - Thread: 1 -> Before snapshot.: GC Memory: 2,391,971,760 B 2019-11-11 08:37:54.458 - Thread: 1 -> After snapshot.: GC Memory: 2,392,103,280 B 2019-11-11 08:37:54.459 - Thread: 1 -> Directory cleanup: GC Memory: 2,392,103,280 B 2019-11-11 08:37:54.459 - Thread: 1 -> Saving world - END 2019-11-11 08:37:54.459 - Thread: 1 -> Session snapshot save - START 2019-11-11 08:37:54.459 - Thread: 1 -> Checking file access for files in target dir. 2019-11-11 08:37:54.762 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\test1\.new\Sandbox_config.sbc 2019-11-11 08:37:54.815 - Thread: 1 -> Session snapshot save - END 2019-11-11 08:37:54.836 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:54.837 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:54.886 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:54.887 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:54.887 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:54.887 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:54.887 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2019-11-11 08:37:54.888 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:37:54.889 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:37:55.116 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2019-11-11 08:37:55.116 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2019-11-11 08:37:55.117 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2019-11-11 08:37:55.118 - Thread: 1 -> Used namespaces in scripts: 2019-11-11 08:37:55.411 - Thread: 1 -> MySession::Unload START 2019-11-11 08:37:55.411 - Thread: 1 -> AutoSaveInMinutes: 5 2019-11-11 08:37:55.411 - Thread: 1 -> MySandboxGame.IsDedicated: False 2019-11-11 08:37:55.411 - Thread: 1 -> IsServer: True 2019-11-11 08:37:55.412 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:37:55.431 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:37:55.431 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:37:55.745 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:37:55.775 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:37:55.775 - Thread: 1 -> MyConfig.Save() - START 2019-11-11 08:37:55.776 - Thread: 1 -> Path: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2019-11-11 08:37:55.789 - Thread: 1 -> MyConfig.Save() - END 2019-11-11 08:37:55.790 - Thread: 1 -> Unloading Procedural World Generator 2019-11-11 08:37:55.892 - Thread: 1 -> Info: MyLights Unloading data. 2019-11-11 08:37:55.892 - Thread: 1 -> Network readers disposed 2019-11-11 08:37:55.893 - Thread: 1 -> Network readers disposed 2019-11-11 08:37:55.893 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2019-11-11 08:37:56.116 - Thread: 1 -> Loading sound definitions 2019-11-11 08:37:56.128 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:37:56.128 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:37:56.136 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:37:56.136 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2019-11-11 08:37:56.136 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2019-11-11 08:37:56.340 - Thread: 1 -> MySession::Unload END 2019-11-11 08:38:02.284 - Thread: 23 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2019-11-11 08:38:02.564 - Thread: 1 -> Query successful. 2019-11-11 08:38:02.564 - Thread: 23 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2019-11-11 08:38:02.564 - Thread: 23 -> Mod download time: 0.00 seconds 2019-11-11 08:38:11.864 - Thread: 1 -> LoadSession() - Start 2019-11-11 08:38:11.864 - Thread: 1 -> C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\Lost Colony 2019-11-11 08-38-09\Worlds 2019-11-11 08:38:11.900 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\Lost Colony 2019-11-11 08-38-09\Worlds\Sandbox_config.sbc 2019-11-11 08:38:11.902 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2019-11-11 08:38:11.902 - Thread: 1 -> LoadSession() - End 2019-11-11 08:38:11.905 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:38:11.906 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:38:11.906 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:38:11.907 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:38:11.907 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2019-11-11 08:38:11.908 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2019-11-11 08:38:11.922 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2019-11-11 08:38:11.923 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2019-11-11 08:38:12.122 - Thread: 1 -> RunLoadingAction - START 2019-11-11 08:38:12.122 - Thread: 1 -> Loading session: C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\Lost Colony 2019-11-11 08-38-09\Worlds 2019-11-11 08:38:12.497 - Thread: 1 -> GC Memory: 1,315,260,976 B 2019-11-11 08:38:12.498 - Thread: 1 -> Process Memory: 5,152,755,712 B 2019-11-11 08:38:12.498 - Thread: 1 -> Experimental mode: Yes 2019-11-11 08:38:12.498 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders, ExperimentalTurnedOnInConfiguration 2019-11-11 08:38:12.538 - Thread: 1 -> MyScriptManager.LoadData() - START 2019-11-11 08:38:12.558 - Thread: 1 -> MyScriptManager.LoadData() - END 2019-11-11 08:38:12.558 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2019-11-11 08:38:12.558 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2019-11-11 08:38:12.560 - Thread: 1 -> 997178dd3b35fd303d266a36be6a0de59e7f8d64 2019-11-11 08:38:12.736 - Thread: 1 -> Loading scenarios 2019-11-11 08:38:12.736 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2019-11-11 08:38:12.738 - Thread: 1 -> List of used mods (0) - START 2019-11-11 08:38:12.739 - Thread: 1 -> List of used mods - END 2019-11-11 08:38:12.812 - Thread: 1 -> Loading behaviors 2019-11-11 08:38:12.812 - Thread: 1 -> Loading ammo magazines 2019-11-11 08:38:12.812 - Thread: 1 -> Loading ammo definitions 2019-11-11 08:38:12.813 - Thread: 1 -> Loading animations 2019-11-11 08:38:12.813 - Thread: 1 -> Loading animations 2019-11-11 08:38:12.813 - Thread: 1 -> Loading sound definitions 2019-11-11 08:38:12.813 - Thread: 1 -> Loading sound definitions 2019-11-11 08:38:12.813 - Thread: 1 -> Loading sound definitions 2019-11-11 08:38:12.813 - Thread: 1 -> Loading sound definitions 2019-11-11 08:38:12.813 - Thread: 1 -> Loading sound definitions 2019-11-11 08:38:12.813 - Thread: 1 -> Loading category classes 2019-11-11 08:38:12.813 - Thread: 1 -> Loading category classes 2019-11-11 08:38:12.813 - Thread: 1 -> Loading blueprint classes 2019-11-11 08:38:12.813 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:38:12.813 - Thread: 1 -> Loading blueprint class entries 2019-11-11 08:38:12.813 - Thread: 1 -> Loading blueprints 2019-11-11 08:38:12.814 - Thread: 1 -> Loading blueprints 2019-11-11 08:38:12.814 - Thread: 1 -> Loading agent definitions 2019-11-11 08:38:12.814 - Thread: 1 -> Loading character definitions 2019-11-11 08:38:12.814 - Thread: 1 -> Loading character definitions 2019-11-11 08:38:12.814 - Thread: 1 -> Loading components 2019-11-11 08:38:12.814 - Thread: 1 -> Loading components 2019-11-11 08:38:12.814 - Thread: 1 -> Loading configuration 2019-11-11 08:38:12.814 - Thread: 1 -> Loading container types 2019-11-11 08:38:12.814 - Thread: 1 -> Loading Contract Types 2019-11-11 08:38:12.814 - Thread: 1 -> Loading block positions 2019-11-11 08:38:12.814 - Thread: 1 -> Loading block positions 2019-11-11 08:38:12.814 - Thread: 1 -> Loading curve definitions 2019-11-11 08:38:12.814 - Thread: 1 -> Loading debris 2019-11-11 08:38:12.814 - Thread: 1 -> Loading environment items entries 2019-11-11 08:38:12.814 - Thread: 1 -> Loading decal global definitions 2019-11-11 08:38:12.814 - Thread: 1 -> Loading decal definitions 2019-11-11 08:38:12.814 - Thread: 1 -> Loading drone behaviors 2019-11-11 08:38:12.814 - Thread: 1 -> Loading edges 2019-11-11 08:38:12.814 - Thread: 1 -> Loading emissive color definitions 2019-11-11 08:38:12.814 - Thread: 1 -> Loading emissive color default states 2019-11-11 08:38:12.814 - Thread: 1 -> Loading animations 2019-11-11 08:38:12.814 - Thread: 1 -> Loading entity components 2019-11-11 08:38:12.814 - Thread: 1 -> Loading component containers 2019-11-11 08:38:12.814 - Thread: 1 -> Loading environment items entries 2019-11-11 08:38:12.815 - Thread: 1 -> Loading Faction Names 2019-11-11 08:38:12.815 - Thread: 1 -> Loading factions 2019-11-11 08:38:12.815 - Thread: 1 -> Loading flare definitions 2019-11-11 08:38:12.815 - Thread: 1 -> Loading gas property definitions 2019-11-11 08:38:12.815 - Thread: 1 -> Loading event definitions 2019-11-11 08:38:12.815 - Thread: 1 -> Loading physical items 2019-11-11 08:38:12.825 - Thread: 1 -> GuiTextures.sbc 2019-11-11 08:38:12.825 - Thread: 1 -> Failed to parse texture header! Texture: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2019-11-11 08:38:12.832 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:38:12.832 - Thread: 1 -> Loading LCD texture categories 2019-11-11 08:38:12.832 - Thread: 1 -> Loading physical items 2019-11-11 08:38:12.833 - Thread: 1 -> Loading physical items 2019-11-11 08:38:12.833 - Thread: 1 -> Loading physical material properties 2019-11-11 08:38:12.833 - Thread: 1 -> Loading pirate antennas 2019-11-11 08:38:12.833 - Thread: 1 -> Loading research blocks definitions 2019-11-11 08:38:12.833 - Thread: 1 -> Loading research groups definitions 2019-11-11 08:38:12.833 - Thread: 1 -> Loading resource distribution groups 2019-11-11 08:38:12.833 - Thread: 1 -> Loading shadow textures definitions 2019-11-11 08:38:12.833 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:38:12.833 - Thread: 1 -> Loading ship sound groups 2019-11-11 08:38:12.833 - Thread: 1 -> Loading sound categories 2019-11-11 08:38:12.833 - Thread: 1 -> Loading stat definitions 2019-11-11 08:38:12.833 - Thread: 1 -> Loading grid creators 2019-11-11 08:38:12.833 - Thread: 1 -> Loading transparent material properties 2019-11-11 08:38:12.833 - Thread: 1 -> Loading voxel map storage definitions 2019-11-11 08:38:12.833 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:38:12.833 - Thread: 1 -> Loading voxel material definitions 2019-11-11 08:38:12.834 - Thread: 1 -> Audio effects definitions 2019-11-11 08:38:12.834 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:38:12.834 - Thread: 1 -> Loading environment items definitions 2019-11-11 08:38:12.835 - Thread: 1 -> Loading physical material properties 2019-11-11 08:38:12.835 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:38:12.850 - Thread: 1 -> Loading particle effect definitions 2019-11-11 08:38:12.899 - Thread: 1 -> Loading environment item definitions 2019-11-11 08:38:12.899 - Thread: 1 -> Loading weapon definitions 2019-11-11 08:38:12.899 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.900 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.900 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.900 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.901 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.901 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.901 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.901 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.901 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.902 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.902 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.902 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.903 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.903 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.903 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.904 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.904 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.904 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.905 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.906 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.906 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.906 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.907 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.907 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.908 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.908 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.909 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.909 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.911 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.911 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.912 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.930 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.932 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.932 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.933 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.933 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.934 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.934 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.936 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.936 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.938 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.938 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.940 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.940 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.941 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.942 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.943 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.944 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.946 - Thread: 1 -> Loading cube blocks 2019-11-11 08:38:12.946 - Thread: 1 -> Created block definitions 2019-11-11 08:38:12.948 - Thread: 1 -> Loading block variant groups 2019-11-11 08:38:12.949 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2019-11-11 08:38:12.949 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2019-11-11 08:38:12.949 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2019-11-11 08:38:12.949 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2019-11-11 08:38:12.949 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2019-11-11 08:38:12.949 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2019-11-11 08:38:12.949 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2019-11-11 08:38:12.949 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2019-11-11 08:38:12.949 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2019-11-11 08:38:12.950 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2019-11-11 08:38:12.950 - 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Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2019-11-11 08:38:12.958 - Thread: 1 -> Loading prefab: D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2019-11-11 08:38:12.959 - Thread: 1 -> Loading asteroid generators 2019-11-11 08:38:12.959 - Thread: 1 -> Loading spawn groups 2019-11-11 08:38:12.959 - Thread: 1 -> Loading drop containers 2019-11-11 08:38:12.959 - Thread: 1 -> Loading spawn groups 2019-11-11 08:38:12.959 - Thread: 1 -> Loading spawn groups 2019-11-11 08:38:12.960 - Thread: 1 -> Loading radial menu definitions 2019-11-11 08:38:12.960 - Thread: 1 -> Loading respawn ships 2019-11-11 08:38:12.960 - Thread: 1 -> Loading spawn groups 2019-11-11 08:38:12.960 - Thread: 1 -> Loading wheel speeds 2019-11-11 08:38:12.963 - Thread: 1 -> MyAudio.UnloadData - START 2019-11-11 08:38:12.975 - Thread: 1 -> MyAudio.UnloadData - END 2019-11-11 08:38:12.975 - Thread: 1 -> MyAudio.LoadData - START 2019-11-11 08:38:13.268 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 8 - Sample rate: 48000 2019-11-11 08:38:13.290 - Thread: 1 -> MyAudio.LoadData - END 2019-11-11 08:38:13.292 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2019-11-11 08:38:13.292 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:38:13.349 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:38:13.349 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:38:13.350 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:38:13.351 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2019-11-11 08:38:13.524 - Thread: 1 -> MyTransparentGeometry.LoadData - START 2019-11-11 08:38:13.525 - Thread: 1 -> MyLights.LoadData() - START 2019-11-11 08:38:13.529 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2019-11-11 08:38:13.529 - Thread: 1 -> MyLights.LoadData() - END 2019-11-11 08:38:13.529 - Thread: 1 -> Info: MyLights initialized. 2019-11-11 08:38:13.529 - Thread: 1 -> MyExplosions.LoadData() - START 2019-11-11 08:38:13.530 - Thread: 1 -> MyExplosions.LoadData() - END 2019-11-11 08:38:13.534 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2019-11-11 08:38:13.534 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2019-11-11 08:38:13.535 - Thread: 1 -> Loading Procedural World Generator 2019-11-11 08:38:13.535 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2019-11-11 08:38:13.544 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2019-11-11 08:38:13.547 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2019-11-11 08:38:13.547 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\Lost Colony 2019-11-11 08-38-09\Worlds\EarthLike-1779144428d120000.vx2' 2019-11-11 08:38:14.655 - Thread: 23 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2019-11-11 08:38:14.656 - Thread: 23 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\Lost Colony 2019-11-11 08-38-09\Worlds\Moon-1353915701d19000.vx2' 2019-11-11 08:38:14.671 - Thread: 25 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2019-11-11 08:38:14.671 - Thread: 25 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\Lost Colony 2019-11-11 08-38-09\Worlds\Alien-291759539d120000.vx2' 2019-11-11 08:38:14.718 - Thread: 26 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2019-11-11 08:38:14.718 - Thread: 26 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\Lost Colony 2019-11-11 08-38-09\Worlds\Titan-2124704365d19000.vx2' 2019-11-11 08:38:14.812 - Thread: 24 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2019-11-11 08:38:14.812 - Thread: 24 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\Lost Colony 2019-11-11 08-38-09\Worlds\Mars-2044023682d120000.vx2' 2019-11-11 08:38:15.855 - Thread: 1 -> Info: Planet generator name: EarthLike 2019-11-11 08:38:15.855 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:-131072 Y:-131072 Z:-131072} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:38:15.855 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2019-11-11 08:38:15.856 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\Lost Colony 2019-11-11 08-38-09\Worlds\Europa-595048092d19000.vx2' 2019-11-11 08:38:16.729 - Thread: 25 -> Info: Planet generator name: Alien 2019-11-11 08:38:16.729 - Thread: 25 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:0 Z:5600000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:38:16.788 - Thread: 24 -> Info: Planet generator name: Mars 2019-11-11 08:38:16.789 - Thread: 24 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1500000} Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:38:16.878 - Thread: 26 -> Info: Planet generator name: Titan 2019-11-11 08:38:16.880 - Thread: 26 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:20000 Y:210000 Z:5780000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:38:16.967 - Thread: 23 -> Info: Planet generator name: Moon 2019-11-11 08:38:16.967 - Thread: 23 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:0 Y:120000 Z:-130000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:38:18.071 - Thread: 1 -> Info: Planet generator name: Europa 2019-11-11 08:38:18.071 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: {X:900000 Y:0 Z:1600000} Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2019-11-11 08:38:25.144 - Thread: 1 -> Checkpoint.CameraAttachedTo: 94898437965989683 2019-11-11 08:38:25.152 - Thread: 1 -> MySession.Static.LogSettings - START 2019-11-11 08:38:25.153 - Thread: 1 -> Name = Lost Colony 2019-11-11 08:38:25.153 - Thread: 1 -> Description = 2019-11-11 08:38:25.153 - Thread: 1 -> GameDateTime = 01/13/2081 22:55:56 2019-11-11 08:38:25.153 - Thread: 1 -> Password = 2019-11-11 08:38:25.153 - Thread: 1 -> CurrentPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\Lost Colony 2019-11-11 08-38-09\Worlds 2019-11-11 08:38:25.153 - Thread: 1 -> WorkshopId = 2019-11-11 08:38:25.153 - Thread: 1 -> CameraController = Default_Astronaut 2019-11-11 08:38:25.153 - Thread: 1 -> ThumbPath = C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\Lost Colony 2019-11-11 08-38-09\Worlds\thumb.jpg 2019-11-11 08:38:25.153 - Thread: 1 -> Settings: 2019-11-11 08:38:25.154 - Thread: 1 -> GameMode = Survival 2019-11-11 08:38:25.154 - Thread: 1 -> MaxPlayers = 4 2019-11-11 08:38:25.154 - Thread: 1 -> OnlineMode = OFFLINE 2019-11-11 08:38:25.154 - Thread: 1 -> AutoHealing = False 2019-11-11 08:38:25.154 - Thread: 1 -> WeaponsEnabled = True 2019-11-11 08:38:25.154 - Thread: 1 -> ThrusterDamage = True 2019-11-11 08:38:25.154 - Thread: 1 -> EnableSpectator = False 2019-11-11 08:38:25.154 - Thread: 1 -> EnableCopyPaste = False 2019-11-11 08:38:25.154 - Thread: 1 -> MaxFloatingObjects = 100 2019-11-11 08:38:25.154 - Thread: 1 -> MaxGridSize = 0 2019-11-11 08:38:25.154 - Thread: 1 -> MaxBlocksPerPlayer = 0 2019-11-11 08:38:25.154 - Thread: 1 -> CargoShipsEnabled = True 2019-11-11 08:38:25.154 - Thread: 1 -> EnvironmentHostility = SAFE 2019-11-11 08:38:25.154 - Thread: 1 -> ShowPlayerNamesOnHud = True 2019-11-11 08:38:25.154 - Thread: 1 -> InventorySizeMultiplier = 3 2019-11-11 08:38:25.154 - Thread: 1 -> RefinerySpeedMultiplier = 3 2019-11-11 08:38:25.154 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2019-11-11 08:38:25.154 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2019-11-11 08:38:25.154 - Thread: 1 -> WelderSpeedMultiplier = 2 2019-11-11 08:38:25.154 - Thread: 1 -> GrinderSpeedMultiplier = 2 2019-11-11 08:38:25.154 - Thread: 1 -> ClientCanSave = False 2019-11-11 08:38:25.154 - Thread: 1 -> HackSpeedMultiplier = 0.33 2019-11-11 08:38:25.154 - Thread: 1 -> PermanentDeath = False 2019-11-11 08:38:25.154 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:38:25.154 - Thread: 1 -> EnableScripts = True 2019-11-11 08:38:25.154 - Thread: 1 -> AutoSaveInMinutes = 5 2019-11-11 08:38:25.154 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2019-11-11 08:38:25.154 - Thread: 1 -> ProceduralDensity = 0.35 2019-11-11 08:38:25.154 - Thread: 1 -> ProceduralSeed = 0 2019-11-11 08:38:25.154 - Thread: 1 -> DestructibleBlocks = True 2019-11-11 08:38:25.154 - Thread: 1 -> EnableIngameScripts = True 2019-11-11 08:38:25.154 - Thread: 1 -> ViewDistance = 15000 2019-11-11 08:38:25.154 - Thread: 1 -> Voxel destruction = True 2019-11-11 08:38:25.154 - Thread: 1 -> EnableStructuralSimulation = False 2019-11-11 08:38:25.154 - Thread: 1 -> MaxActiveFracturePieces = 50 2019-11-11 08:38:25.154 - Thread: 1 -> EnableContainerDrops = True 2019-11-11 08:38:25.154 - Thread: 1 -> MinDropContainerRespawnTime = 5 2019-11-11 08:38:25.154 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2019-11-11 08:38:25.154 - Thread: 1 -> EnableTurretsFriendlyFire = False 2019-11-11 08:38:25.154 - Thread: 1 -> EnableSubgridDamage = False 2019-11-11 08:38:25.154 - Thread: 1 -> SyncDistance = 3000 2019-11-11 08:38:25.154 - Thread: 1 -> BlockLimitsEnabled = NONE 2019-11-11 08:38:25.154 - Thread: 1 -> AFKTimeoutMin = 0 2019-11-11 08:38:25.154 - Thread: 1 -> StopGridsPeriodMin = 15 2019-11-11 08:38:25.154 - Thread: 1 -> ExperimentalMode = True 2019-11-11 08:38:25.154 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders 2019-11-11 08:38:25.154 - Thread: 1 -> MySession.Static.LogSettings - END 2019-11-11 08:38:25.558 - Thread: 1 -> Session loaded 2019-11-11 08:38:25.559 - Thread: 1 -> Saving world - START 2019-11-11 08:38:25.560 - Thread: 1 -> Making world state snapshot. 2019-11-11 08:38:25.560 - Thread: 1 -> Before snapshot.: GC Memory: 1,700,116,528 B 2019-11-11 08:38:25.838 - Thread: 1 -> After snapshot.: GC Memory: 1,760,918,824 B 2019-11-11 08:38:25.838 - Thread: 1 -> Directory cleanup: GC Memory: 1,760,918,824 B 2019-11-11 08:38:25.838 - Thread: 1 -> Saving world - END 2019-11-11 08:38:25.838 - Thread: 1 -> Session snapshot save - START 2019-11-11 08:38:25.839 - Thread: 1 -> Checking file access for files in target dir. 2019-11-11 08:38:28.296 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\Bromiór\AppData\Roaming\SpaceEngineers\Saves\76561198309262898\Lost Colony 2019-11-11 08-38-09\Worlds\.new\Sandbox_config.sbc 2019-11-11 08:38:29.852 - Thread: 1 -> Session snapshot save - END 2019-11-11 08:38:29.852 - Thread: 1 -> RunLoadingAction - END 2019-11-11 08:38:29.852 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2019-11-11 08:38:29.855 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2019-11-11 08:38:29.855 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2019-11-11 08:38:29.855 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2019-11-11 08:38:29.855 - Thread: 1 -> Updating continues. 2019-11-11 08:38:29.859 - Thread: 1 -> GC Memory: 1,820,043,672 B 2019-11-11 08:38:50.846 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 08:38:50.846 - Thread: 1 -> STATISTICS,620.9833334,0,0,0,0,0,0,5.978423,15.82867,1,0,2903.254,10315.51,170635,-170635,217,51.9313,7.617647,23.91812,6703,191.8266 2019-11-11 08:38:59.862 - Thread: 1 -> GC Memory: 3,654,740,608 B 2019-11-11 08:39:29.863 - Thread: 1 -> GC Memory: 2,896,524,768 B 2019-11-11 08:39:50.862 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime 2019-11-11 08:39:50.863 - Thread: 1 -> STATISTICS,681,0,0,0,0,0,0,6.893866,126.6139,1,0,1837.362,13218.98,170635,-170635,217,74.1553,80.10843,22.52423,2655,13.77513 2019-11-11 08:39:59.863 - Thread: 1 -> GC Memory: 2,408,130,432 B 2019-11-11 08:40:05.546 - Thread: 1 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 08:40:06.182 - Thread: 1 -> Loading voxel storage from file 'D:\GRY\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2019-11-11 08:40:24.011 - Thread: 15 -> Exception in render! Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Exception: SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Za mało zasobów pamięci, aby można było zakończyć tę operację. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) at VRage.Render11.Resources.Internal.MyFileArrayTexture.OnDeviceInit(MyFileArrayTexture source) at VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Load(Boolean isDeviceInit, Boolean forceSync) at VRage.Render11.Resources.MyDynamicFileArrayTextureManager.VRage.Render11.Common.IManagerUpdate.OnUpdate() at VRage.Render11.Common.MyGeneralManager.OnUpdate() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Statistics: Scene: Entities Actors: 15,372 InstanceBuffers: 546 GPUEmitters: 516 Atmospheres: 5 Clouds: 20 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 0 Actor Components MyLightComponent: 1,526 MyRenderVoxelActor: 9 MyInstanceComponent: 11,139 MyRenderableComponent: 2,411 MyVoxelCellComponent: 248 MyRotationAnimator: 20 MyThrustFlameAnimator: 2 MySkinningComponent: 1 MyFoliageComponent: 0 MyTranslationAnimator: 50 2019-11-11 08:40:29.864 - Thread: 1 -> GC Memory: 1,961,570,336 B 2019-11-11 08:41:24.273 - Thread: 42 -> Audio device removed 2019-11-11 08:41:46.082 - Thread: 15 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Za mało zasobów pamięci, aby można było zakończyć tę operację. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) at VRage.Render11.Resources.Internal.MyFileArrayTexture.OnDeviceInit(MyFileArrayTexture source) at VRage.Render11.Resources.Internal.MyDynamicFileArrayTexture.Load(Boolean isDeviceInit, Boolean forceSync) at VRage.Render11.Resources.MyDynamicFileArrayTextureManager.VRage.Render11.Common.IManagerUpdate.OnUpdate() at VRage.Render11.Common.MyGeneralManager.OnUpdate() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2019-11-11 08:41:46.083 - Thread: 15 -> Showing message 2019-11-11 08:42:29.048 - Thread: 15 -> Log Closed