21:01:04.2433 [FATAL] Initializer: System.InvalidOperationException: Handle is not initialized. at System.Runtime.InteropServices.GCHandle.FromIntPtr(IntPtr value) at gcroot..PE$AAVHkConstraint@Havok@@(gcroot* ) at Havok.HkConstraint.GetAttachedConstraints(HkRigidBody rigidBody, List`1 constraintsOut) at Sandbox.Engine.Physics.MyPhysicsBody.NotifyConstraintsRemovedFromWorld() at Sandbox.Game.Entities.Cube.MyGridPhysics.ConvertToStatic() at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation() at b__7_0(MyEntity ) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at UpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at RunSingleFrame_0(Object ) at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() at Torch.VRageGame.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.InvalidOperationException: Handle is not initialized. at System.Runtime.InteropServices.GCHandle.FromIntPtr(IntPtr value) at gcroot..PE$AAVHkConstraint@Havok@@(gcroot* ) at Havok.HkConstraint.GetAttachedConstraints(HkRigidBody rigidBody, List`1 constraintsOut) at Sandbox.Engine.Physics.MyPhysicsBody.NotifyConstraintsRemovedFromWorld() at Sandbox.Game.Entities.Cube.MyGridPhysics.ConvertToStatic() at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation() at b__7_0(MyEntity ) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at UpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at RunSingleFrame_0(Object ) at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() at Torch.VRageGame.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()