================================================================================ PRESSURIZATION BUG FINDER REPORT #1 ================================================================================ Created: 2026-10-24 20:28:31.551 local / 2026-10-24 17:28:31.551 UTC, requested by gz32video (76561198236060612) Mod: 1.1, watching since 2026-10-24_20-27-56 World: 'Pressurization test', online mode OFFLINE, game 1.210.14 Settings: EnableOxygen=True EnableOxygenPressurization=True SyncDistance=3000 ViewDistance=15000 Mods (1): PressurizationBugFinder (0) Machines: host gz32video (76561198236060612, 1.210.14) mod load: main thread avg 0.038 ms/tick, max 17.42 ms over 1984 ticks; background recomputes 9, avg 1.6 ms, max 11.4 ms How to read: the engine keeps rooms only on the host and updates them incrementally on door/block events (MyGridGasSystem). 'recompute' below applies the same airtightness rules from scratch. engine != recompute with all doors settled means the incremental room state broke. Clients have no rooms; their recompute shows what the room would be with their view of doors and blocks, and the diff shows host/client desync. ================================================================================ SUMMARY ================================================================================ Grid 'Большая структура 667'#134147274047590667: 441 blocks, 2 doors (0 moving), 1 vents, gas system idle vent 'Vent'#93110953133894922 cell (3,1,0) | engine: NOT airtight room#3 level 0.15 | recompute: sealed (151 cells) !!! ENGINE/RECOMPUTE MISMATCH Incidents recorded by the host since 2026-10-24_20-27-56: 3 #1 20:28:15.644 ROOMS-CORRUPT(outside left the top room) 'Большая структура 667': after gas run #2 the outside corner (-1,-1,-31) belongs to another engine room (airtight=True blockCount=1204 start=(0,1,4)) instead of the top room (blockCount=1179 start=(-1,-1,-31)). The engine refreshes that room like an inner one, so rooms merged with the outside will never split off again. #2 20:28:24.311 PRESSURE-LOST(recompute: sealed) 'Большая структура 667': vent 'Vent'#93110953133894922 lost airtightness in the engine; a recompute right after finds the room sealed (re-checked once the doors settle) #3 20:28:27.726 MISMATCH(engine leak, really sealed) 'Большая структура 667': vent 'Vent'#93110953133894922: engine room airtight=False (roomBlocks=1355 start=(0,1,4)), but a recompute from scratch says SEALED. All doors settled, gas system idle. The incremental room state is broken. ================================================================================ HOST/CLIENT DIFFERENCES ================================================================================ No client data. ================================================================================ HOST DATA (gz32video) ================================================================================ Machine gz32video steam 76561198236060612 HOST, clock 2026-10-24 20:28:31.551 (UTC 2026-10-24 17:28:31.551), tick 1984, watching since 2026-10-24_20-27-56 Players as seen here: gz32video steam 76561198236060612 at (-17.5, -4.4, -8.1) env O2 0.00 suit O2 0.00 inside grid #134147274047590667 cell (2,1,-2) engine room: airtight=False level=0.15 blocks=1355 start=(0,1,4) --- grid 'Большая структура 667'#134147274047590667 static large min (0,0,-30) max (4,3,4) blocks 441 at (-18.1, -2.9, -35.1) gas system: processing=False forcePressurize=False runs since watch start=5 engine rooms (3): room#1 airtight=False dirty=False blockCount=1179 cells=0 O2=4129.4 level=0.22 env=0.00 start=(-1,-1,-31) !!! blockCount != cells room#2 airtight=True dirty=False blockCount=15 cells=0 O2=234.4 level=1.00 env=0.00 start=(2,1,0) !!! blockCount != cells room#3 TOP(outside) airtight=False dirty=False blockCount=1355 cells=1355 O2=3124.4 level=0.15 env=0.00 start=(0,1,4) vents: 93110953133894922 vents (1): 'Vent'#93110953133894922 AirVent/AirVentFanFull pos (3,1,0) cell (3,1,0) enabled=True working=True functional=True powered=True depressurize=False status=Depressurizing O2=0.00 canPressurize=False | engine room#3 airtight=False dirty=False level=0.15 blockCount=1355 info: Тип: Вентилятор полной вентиляционной системы | Макс. потребление: 100.00 kW | Давление: не герметично recompute per vent: vent #93110953133894922: sealed, 151 cells visited, engine room has 151 of them, 0 in other engine rooms doors on the room border: 78147175105286588 doors (2): 'Gates'#106476258484100024 Door Door/LargeBlockGate (0,1,4)-(4,2,4) F:Backward U:Up Open=True Status=Open ratio=1.000 fullyClosed=False enabled=True working=True functional=True powered=True build=1.000 int=85310/85310 'Door'#78147175105286588 Door Door/LargeBlockCentredDoorGlass (2,1,0) F:Backward U:Up Open=False Status=Closed ratio=0.000 fullyClosed=True enabled=True working=True functional=True powered=True build=1.000 int=4217/4217 blocks (441): min[-max] type/subtype orientation build integrity/max #entity (0,0,0) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,0) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,0) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,0) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,0) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-4) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-4) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-7) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-4) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-4) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-4) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,1,0) AirVent/AirVentFanFull F:Forward U:Down build 1.000 int 5805/5805 #93110953133894922 (2,0,-1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,1,3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,4) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,4) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,4) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,4) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,4) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,1,2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,2,0) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,1,1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,1,0) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,1,0) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,1,0) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,1,-1) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #123321397460604546 (4,1,-2) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #78191325048405670 (4,1,-3) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #125432322313702216 (0,1,-1) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #141629076785645189 (0,1,-2) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #90451143981149162 (0,1,-3) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #83416975105508448 (1,0,-5) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-5) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,2,-7) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #133879753570484098 (0,1,-4) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #96214828162534777 (4,0,-5) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,2,3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,2,-1) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #121312378570145849 (4,2,-2) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #86288803610702754 (4,2,-3) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #72415926420405254 (4,2,-4) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #98530808643051247 (3,1,1)-(3,1,2) OxygenGenerator/ F:Right U:Backward build 1.000 int 12435/12435 #143959544510552129 (3,2,-1) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #81504982543364273 (3,2,-2) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #141167596096091684 (3,2,-3) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #86033831042484686 (3,2,-4) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #136583455048387221 (4,0,-6) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,2,-1) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #142534396757128771 (2,2,-2) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #143306330904489835 (2,2,-3) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #74834264030012176 (2,2,-4) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #112613766307431710 (0,1,4)-(4,2,4) Door/LargeBlockGate F:Backward U:Up build 1.000 int 85310/85310 #106476258484100024 (1,2,-1) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #77101102797543645 (1,2,-2) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #74149196358772366 (1,2,-3) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #116086104998787596 (1,2,-4) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #143240245819611311 (0,2,-1) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #118757083036350762 (0,2,-2) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #116711817616904721 (0,2,-3) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #102775893560650808 (0,2,-4) CubeBlock/Window1x1Flat F:Right U:Backward build 1.000 int 1650/1650 #135864782478271879 (4,0,-8) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-9) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-10) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-11) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-12) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-13) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-14) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-15) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-16) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-17) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-18) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-19) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-20) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-21) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-22) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-23) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-24) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-25) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-26) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-27) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-28) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-29) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,0,-30) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-5) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-6) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-7) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-8) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-9) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-10) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-11) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-12) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-13) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-14) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-15) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-16) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-17) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-18) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-19) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-20) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-21) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-22) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-23) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-24) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-25) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-26) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-27) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-28) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-29) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,0,-30) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,2,-6) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #114889129536805131 (2,0,-6) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-7) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-8) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-9) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-10) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-11) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-12) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-13) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-14) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-15) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-16) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-17) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-18) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-19) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-20) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-21) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-22) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-23) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-24) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-25) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-26) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-27) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-28) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-29) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,0,-30) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,2,-5) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #114984996950823970 (1,0,-6) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-7) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-8) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-9) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-10) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-11) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-12) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-13) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-14) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-15) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-16) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-17) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-18) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-19) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-20) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-21) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-22) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-23) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-24) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-25) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-26) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-27) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-28) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-29) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (1,0,-30) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-5) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-6) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-7) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-8) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-9) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-10) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-11) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-12) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-13) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-14) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-15) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-16) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-17) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-18) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-19) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-20) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-21) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-22) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-23) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-24) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-25) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-26) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-27) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-28) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-29) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,0,-30) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,1,-5) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #135008630625803531 (0,1,-6) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #113480295280284580 (0,1,-7) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #110881400913370470 (0,1,-8) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #73205976451870714 (0,1,-9) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #111610505424640526 (0,1,-10) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #97083038017442222 (0,1,-11) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #125523361849809250 (0,1,-12) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #94406456842913659 (0,1,-13) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #107135743506552002 (0,1,-14) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #134507955883917353 (0,1,-15) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #106753869245377736 (0,1,-16) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #88944904421872080 (0,1,-17) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #77962682073105602 (0,1,-18) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #84594495156488732 (0,1,-19) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #88475098733849575 (0,1,-20) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #134737135286931768 (0,1,-21) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #81206637981226373 (0,1,-22) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #100597806797033379 (0,1,-23) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #122152685450400639 (0,1,-24) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #84201571450432848 (0,1,-25) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #129833700239744338 (0,1,-26) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #127052457407945974 (0,1,-27) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #125577530682713532 (0,1,-28) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #86841555145232305 (0,1,-29) CubeBlock/HalfWindowInv F:Backward U:Up build 1.000 int 1660/1660 #98130946196472128 (4,1,-29) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #127127247605059567 (4,1,-28) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #95035837954124622 (4,1,-27) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #138955119076815109 (4,1,-26) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #130956136539382276 (4,1,-25) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #73419387158821209 (4,1,-24) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #117505960702659567 (4,1,-23) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #135706076369461113 (4,1,-22) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #122292635053506547 (4,1,-21) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #90946978135267870 (4,1,-20) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #132625214781885718 (4,1,-19) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #97896431268085010 (4,1,-18) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #125560672544816997 (4,1,-17) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #143261798514230083 (4,1,-16) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #106160153334764580 (4,1,-15) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #73388111967617845 (4,1,-14) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #93567753432719960 (4,1,-13) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #115823785586020524 (4,1,-12) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #97149255275745349 (4,1,-11) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #142420555460176463 (4,1,-10) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #131594531198198632 (4,1,-9) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #107772738519017557 (4,1,-8) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #138441607751382550 (4,1,-7) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #114132139134554986 (4,1,-6) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #132555809246273224 (4,1,-5) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #121032148456979610 (4,1,-4) CubeBlock/HalfWindowInv F:Forward U:Up build 1.000 int 1660/1660 #133571402480206785 (3,1,-30) CubeBlock/HalfWindowInv F:Left U:Up build 1.000 int 1660/1660 #98300374678141019 (2,1,-30) CubeBlock/HalfWindowInv F:Left U:Up build 1.000 int 1660/1660 #103736326813267166 (1,1,-30) CubeBlock/HalfWindowInv F:Left U:Up build 1.000 int 1660/1660 #137408722504033239 (4,1,-30) CubeBlock/HalfWindowCornerInv F:Forward U:Up build 1.000 int 3320/3320 #115357460275278817 (0,1,-30) CubeBlock/HalfWindowCornerInv F:Left U:Up build 1.000 int 3320/3320 #118067832554488179 (4,2,-8) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #109686458967951881 (4,2,-9) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #129895997004750859 (4,2,-10) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #130432688377691879 (4,2,-11) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #104341442069458717 (4,2,-12) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #113965986152461152 (4,2,-13) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #107529375469530082 (4,2,-14) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #131846871989895222 (4,2,-15) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #130368151037865649 (4,2,-16) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #79737914527382795 (4,2,-17) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #81638325534419219 (4,2,-18) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #119360872109527032 (4,2,-19) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #94850352469728678 (4,2,-20) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #108117136228630534 (4,2,-21) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #133956124097367985 (4,2,-22) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #119998832806747529 (4,2,-23) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #77173147325265187 (4,2,-24) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #76652650956426564 (4,2,-25) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #133716844065000783 (4,2,-26) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #111325280520604429 (4,2,-27) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #138843605920784504 (4,2,-28) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #89885533340137924 (4,2,-29) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #78754394936657044 (4,2,-30) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #74539762338008071 (3,2,-5) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #127556481582575060 (3,2,-6) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #79206032850647269 (3,2,-7) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #123145347196977559 (3,2,-8) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #108036416393833596 (3,2,-9) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #107696826925440736 (3,2,-10) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #124566689107176302 (3,2,-11) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #81077987535118698 (3,2,-12) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #87553137303062359 (3,2,-13) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #140976038595268548 (3,2,-14) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #88977580810441973 (3,2,-15) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #104542009156360459 (3,2,-16) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #104291078903766689 (3,2,-17) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #113074953853312069 (3,2,-18) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #72909800641654268 (3,2,-19) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #85232332795509819 (3,2,-20) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #124603214630088236 (3,2,-21) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #86761041530700445 (3,2,-22) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #82194005794476486 (3,2,-23) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #113081586689334713 (3,2,-24) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #112338289342960207 (3,2,-25) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #114247725297833624 (3,2,-26) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #86904870273738268 (3,2,-27) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #72146186473504823 (3,2,-28) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #115297778329817154 (3,2,-29) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #89423316634914482 (3,2,-30) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #108669141745757522 (2,2,-5) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #125764796263141314 (2,2,-6) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #116803629757705155 (2,2,-7) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #130637146724292847 (2,2,-8) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #87924017839540823 (2,2,-9) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #133618841449348253 (2,2,-10) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #99220589996410448 (2,2,-11) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #96471860598132332 (2,2,-12) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #142832143112673610 (2,2,-13) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #131818358515963087 (2,2,-14) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #135067624927232338 (2,2,-15) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #102801606245234743 (2,2,-16) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #88833782248013707 (2,2,-17) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #78008771417483590 (2,2,-18) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #101691566515437014 (2,2,-19) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #139200190703708334 (2,2,-20) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #98439077806186677 (2,2,-21) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #95842304491241812 (2,2,-22) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #130910369837197714 (2,2,-23) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #82270434272495598 (2,2,-24) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #118598289513512509 (2,2,-25) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #87044672225426719 (2,2,-26) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #130679184192571761 (2,2,-27) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #80133839254071629 (2,2,-28) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #77462815600049383 (2,2,-29) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #119391518453456466 (2,2,-30) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #73769830665726989 (1,2,-5) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #118664736155943111 (1,2,-6) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #141111859750386299 (1,2,-7) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #97841927960147892 (1,2,-8) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #92514214286442656 (1,2,-9) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #92788267437288798 (1,2,-10) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #109431311263787601 (1,2,-11) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #84128622524872375 (1,2,-12) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #99979530060000424 (1,2,-13) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #81780332927823267 (1,2,-14) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #111708776952691772 (1,2,-15) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #78930491081951464 (1,2,-16) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #123456743191673710 (1,2,-17) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #125396223802681945 (1,2,-18) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #116331393266563072 (1,2,-19) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #128394874890197293 (1,2,-20) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #88288283816837141 (1,2,-21) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #99622682933684644 (1,2,-22) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #75934874777764831 (1,2,-23) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #104005788962717141 (1,2,-24) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #136399855785217357 (1,2,-25) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #125359701034256824 (1,2,-26) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #99695905986465756 (1,2,-27) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #90254448474184625 (1,2,-28) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #122834009982019817 (1,2,-29) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #76786646548411644 (1,2,-30) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #99236238592595915 (0,2,-5) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #95393219308119133 (0,2,-6) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #103740302869479455 (0,2,-7) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #93551143267752243 (0,2,-8) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #92234984295996386 (0,2,-9) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #111525685345146344 (0,2,-10) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #80623745652641515 (0,2,-11) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #83926106865891151 (0,2,-12) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #116788161195367789 (0,2,-13) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #74119563114191131 (0,2,-14) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #132308234474900134 (0,2,-15) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #72222448472059345 (0,2,-16) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #98612969546918991 (0,2,-17) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #73174095685925252 (0,2,-18) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #75222984796277115 (0,2,-19) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #126165204381331988 (0,2,-20) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #142602283250645519 (0,2,-21) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #103700602465879488 (0,2,-22) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #89276087213053912 (0,2,-23) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #127150874226312682 (0,2,-24) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #143998627378042581 (0,2,-25) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #82209723088899871 (0,2,-26) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #112795767455430383 (0,2,-27) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #99415922572975131 (0,2,-28) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #100441322163912466 (0,2,-29) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #97428545985784899 (0,2,-30) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #74570563446550960 (0,2,3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,1,3) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,1,0) Door/LargeBlockCentredDoorGlass F:Backward U:Up build 1.000 int 4217/4217 #78147175105286588 (1,2,0) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (2,2,0) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,1,2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,2,1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,2,2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,1,1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,2,0) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,2,1) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (4,2,2) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (3,2,0) CubeBlock/LargeBlockArmorBlock F:Forward U:Up build 1.000 int 2500/2500 (0,3,4) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #74911972745928136 (1,3,4) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #78286578523410858 (0,3,3) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #85709384237750099 (1,3,3) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #73562368864244493 (0,3,2) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #89581470589396424 (1,3,2) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #72832350140742272 (0,3,1) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #105396215101719677 (1,3,1) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #110983601995663209 (0,3,0) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #105118038253180566 (1,3,0) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #93912048413050253 (2,3,4) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #75645834020054656 (2,3,3) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #131343767024087915 (2,3,2) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #87539979191095627 (2,3,1) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #115186666292368030 (2,3,0) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #103594263719849934 (3,3,4) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #90870079772736562 (3,3,3) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #87542027008396754 (3,3,2) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #139033484592858274 (3,3,1) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #81354249545527702 (3,3,0) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #99543616866120951 (4,3,4) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #137361857855705330 (4,3,3) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #96783667569130965 (4,3,2) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #92320892076067254 (4,3,1) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #89351071069061163 (4,3,0) CubeBlock/Window1x1Flat F:Forward U:Right build 1.000 int 1650/1650 #120879621688315728 (1,1,-1) ButtonPanel/ButtonPanelLarge F:Backward U:Up build 1.000 int 770/770 #79517768699433034 (1,1,1) BatteryBlock/LargeBlockBatteryBlock F:Right U:Up build 1.000 int 12925/12925 #132400954251752485 (1,1,2) EventControllerBlock/EventControllerLarge F:Left U:Up build 1.000 int 1080/1080 #140095449347947583 (1,2,1) GravityGenerator/ F:Forward U:Up build 1.000 int 20320/20320 #92192995659229896 Incidents on this machine: 3 ------------------------------------------------------------------------ INCIDENT #1 20:28:15.644 tick 1030 ROOMS-CORRUPT(outside left the top room) grid 'Большая структура 667'#134147274047590667 after gas run #2 the outside corner (-1,-1,-31) belongs to another engine room (airtight=True blockCount=1204 start=(0,1,4)) instead of the top room (blockCount=1179 start=(-1,-1,-31)). The engine refreshes that room like an inner one, so rooms merged with the outside will never split off again. player gz32video at (-18.3, -4.4, -6.3) cell (2,1,-1) engine room: airtight=True level=1.00 blocks=151 start=(3,1,0) env O2 1.00 --- grid 'Большая структура 667'#134147274047590667 static large min (0,0,-30) max (4,3,4) blocks 441 at (-18.1, -2.9, -35.1) gas system: processing=False forcePressurize=False runs since watch start=2 engine rooms (4): room#1 airtight=False dirty=False blockCount=1179 cells=0 O2=4129.4 level=0.22 env=0.00 start=(-1,-1,-31) !!! blockCount != cells room#2 airtight=True dirty=False blockCount=151 cells=151 O2=2359.4 level=1.00 env=0.00 start=(3,1,0) vents: 93110953133894922 room#3 airtight=True dirty=False blockCount=15 cells=0 O2=234.4 level=1.00 env=0.00 start=(2,1,0) !!! blockCount != cells room#4 TOP(outside) airtight=True dirty=False blockCount=1204 cells=1204 O2=0.0 level=0.00 env=0.00 start=(0,1,4) vents (1): 'Vent'#93110953133894922 AirVent/AirVentFanFull pos (3,1,0) cell (3,1,0) enabled=True working=True functional=True powered=True depressurize=False status=Pressurized O2=1.00 canPressurize=True | engine room#2 airtight=True dirty=False level=1.00 blockCount=151 info: Тип: Вентилятор полной вентиляционной системы | Макс. потребление: 100.00 kW | Давление:100.00% recompute per vent: vent #93110953133894922: sealed, 151 cells visited, engine room has 151 of them, 0 in other engine rooms doors on the room border: 78147175105286588 doors (2): 'Gates'#106476258484100024 Door Door/LargeBlockGate (0,1,4)-(4,2,4) F:Backward U:Up Open=True Status=Opening ratio=0.004 fullyClosed=False enabled=True working=True functional=True powered=True build=1.000 int=85310/85310 moving for 1 ticks 'Door'#78147175105286588 Door Door/LargeBlockCentredDoorGlass (2,1,0) F:Backward U:Up Open=False Status=Closed ratio=0.000 fullyClosed=True enabled=True working=True functional=True powered=True build=1.000 int=4217/4217 log before the incident: 20:27:57.005 t0 SESSION mod 1.1 game 1.210.14 online=OFFLINE oxygen=True pressurization=True me=76561198236060612 20:27:57.049 t0 START host, 23 grids, watching 1 player grids with air vents 20:27:58.656 t10 VENT 'Vent'#93110953133894922 cell=(3,1,0) engine airtight=True level=0.00 roomBlocks=151 dirty=False start=(3,1,0) depressurize=False working=True 20:28:11.162 t761 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=True -> gas system REMOVES door [Door Open=True Status=Opening ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 4.4m 20:28:11.162 t762 DOOR 'Door'#78147175105286588 (2,1,0) Open False->True Status Closed->Opening ratio=0.000 powered=True near: gz32video 4.4m 20:28:11.177 t762 GAS-DONE 'Большая структура 667'#134147274047590667 run #1 20:28:11.527 t784 DOOR 'Door'#78147175105286588 (2,1,0) Status Opening->Open ratio=1.000 powered=True 20:28:15.227 t1006 DOOR 'Door'#78147175105286588 (2,1,0) Open True->False Status Open->Closing ratio=1.000 powered=True near: gz32video 3.9m 20:28:15.593 t1028 DOOR 'Door'#78147175105286588 (2,1,0) Status Closing->Closed ratio=0.000 powered=True 20:28:15.610 t1028 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=False -> gas system ADDS door [Door Open=False Status=Closed ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 3.9m 20:28:15.610 t1028 GAS-EVENT 'Gates'#106476258484100024 (2,1,4) open=True -> gas system REMOVES door [Door Open=True Status=Opening ratio=0.000 fullyClosed=True enabled=True working=True powered=True] 20:28:15.610 t1029 DOOR 'Gates'#106476258484100024 (2,1,4) Open False->True Status Closed->Opening ratio=0.000 powered=True 20:28:15.643 t1030 GAS-DONE 'Большая структура 667'#134147274047590667 run #2 20:28:15.644 t1030 INCIDENT #1 ROOMS-CORRUPT(outside left the top room) 'Большая структура 667'#134147274047590667: after gas run #2 the outside corner (-1,-1,-31) belongs to another engine room (airtight=True blockCount=1204 start=(0,1,4)) instead of the top room (blockCount=1179 start=(-1,-1,-31)). The engine refreshes that room like an inner one, so rooms merged with the outside will never split off again. ------------------------------------------------------------------------ INCIDENT #2 20:28:24.311 tick 1550 PRESSURE-LOST(recompute: sealed) grid 'Большая структура 667'#134147274047590667 vent 'Vent'#93110953133894922 lost airtightness in the engine; a recompute right after finds the room sealed (re-checked once the doors settle) player gz32video at (-18.3, -4.4, -5.8) cell (2,1,-1) engine room: airtight=False level=0.15 blocks=1355 start=(0,1,4) env O2 0.14 --- grid 'Большая структура 667'#134147274047590667 static large min (0,0,-30) max (4,3,4) blocks 441 at (-18.1, -2.9, -35.1) gas system: processing=False forcePressurize=False runs since watch start=5 engine rooms (1): room#1 TOP(outside) airtight=False dirty=False blockCount=1355 O2=3124.4 level=0.15 env=0.00 start=(0,1,4) vents: 93110953133894922 vents (1): 'Vent'#93110953133894922 AirVent/AirVentFanFull pos (3,1,0) cell (3,1,0) enabled=True working=True functional=True powered=True depressurize=False status=Depressurizing O2=0.00 canPressurize=False | engine room#1 airtight=False dirty=False level=0.15 blockCount=1355 info: Тип: Вентилятор полной вентиляционной системы | Макс. потребление: 100.00 kW | Давление: не герметично recompute per vent: vent #93110953133894922: sealed, 151 cells visited, engine room has 151 of them, 0 in other engine rooms doors on the room border: 78147175105286588 doors (2): 'Gates'#106476258484100024 Door Door/LargeBlockGate (0,1,4)-(4,2,4) F:Backward U:Up Open=True Status=Open ratio=1.000 fullyClosed=False enabled=True working=True functional=True powered=True build=1.000 int=85310/85310 'Door'#78147175105286588 Door Door/LargeBlockCentredDoorGlass (2,1,0) F:Backward U:Up Open=False Status=Closed ratio=0.000 fullyClosed=True enabled=True working=True functional=True powered=True build=1.000 int=4217/4217 log before the incident: 20:27:57.005 t0 SESSION mod 1.1 game 1.210.14 online=OFFLINE oxygen=True pressurization=True me=76561198236060612 20:27:57.049 t0 START host, 23 grids, watching 1 player grids with air vents 20:27:58.656 t10 VENT 'Vent'#93110953133894922 cell=(3,1,0) engine airtight=True level=0.00 roomBlocks=151 dirty=False start=(3,1,0) depressurize=False working=True 20:28:11.162 t761 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=True -> gas system REMOVES door [Door Open=True Status=Opening ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 4.4m 20:28:11.162 t762 DOOR 'Door'#78147175105286588 (2,1,0) Open False->True Status Closed->Opening ratio=0.000 powered=True near: gz32video 4.4m 20:28:11.177 t762 GAS-DONE 'Большая структура 667'#134147274047590667 run #1 20:28:11.527 t784 DOOR 'Door'#78147175105286588 (2,1,0) Status Opening->Open ratio=1.000 powered=True 20:28:15.227 t1006 DOOR 'Door'#78147175105286588 (2,1,0) Open True->False Status Open->Closing ratio=1.000 powered=True near: gz32video 3.9m 20:28:15.593 t1028 DOOR 'Door'#78147175105286588 (2,1,0) Status Closing->Closed ratio=0.000 powered=True 20:28:15.610 t1028 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=False -> gas system ADDS door [Door Open=False Status=Closed ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 3.9m 20:28:15.610 t1028 GAS-EVENT 'Gates'#106476258484100024 (2,1,4) open=True -> gas system REMOVES door [Door Open=True Status=Opening ratio=0.000 fullyClosed=True enabled=True working=True powered=True] 20:28:15.610 t1029 DOOR 'Gates'#106476258484100024 (2,1,4) Open False->True Status Closed->Opening ratio=0.000 powered=True 20:28:15.643 t1030 GAS-DONE 'Большая структура 667'#134147274047590667 run #2 20:28:15.644 t1030 INCIDENT #1 ROOMS-CORRUPT(outside left the top room) 'Большая структура 667'#134147274047590667: after gas run #2 the outside corner (-1,-1,-31) belongs to another engine room (airtight=True blockCount=1204 start=(0,1,4)) instead of the top room (blockCount=1179 start=(-1,-1,-31)). The engine refreshes that room like an inner one, so rooms merged with the outside will never split off again. 20:28:19.643 t1271 DOOR 'Gates'#106476258484100024 (2,1,4) Status Opening->Open ratio=1.000 powered=True 20:28:21.126 t1359 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=True -> gas system REMOVES door [Door Open=True Status=Opening ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 4.3m 20:28:21.127 t1360 DOOR 'Door'#78147175105286588 (2,1,0) Open False->True Status Closed->Opening ratio=0.000 powered=True near: gz32video 4.3m 20:28:21.142 t1360 GAS-DONE 'Большая структура 667'#134147274047590667 run #4 20:28:21.493 t1382 DOOR 'Door'#78147175105286588 (2,1,0) Status Opening->Open ratio=1.000 powered=True 20:28:23.859 t1524 DOOR 'Door'#78147175105286588 (2,1,0) Open True->False Status Open->Closing ratio=1.000 powered=True near: gz32video 3.5m 20:28:24.227 t1546 DOOR 'Door'#78147175105286588 (2,1,0) Status Closing->Closed ratio=0.000 powered=True 20:28:24.243 t1546 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=False -> gas system ADDS door [Door Open=False Status=Closed ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 3.5m 20:28:24.276 t1548 GAS-DONE 'Большая структура 667'#134147274047590667 run #5 20:28:24.292 t1550 VENT 'Vent'#93110953133894922 engine airtight True->False level=0.15 roomBlocks=1355 dirty=False start=(0,1,4) 20:28:24.311 t1550 INCIDENT #2 PRESSURE-LOST(recompute: sealed) 'Большая структура 667'#134147274047590667: vent 'Vent'#93110953133894922 lost airtightness in the engine; a recompute right after finds the room sealed (re-checked once the doors settle) ------------------------------------------------------------------------ INCIDENT #3 20:28:27.726 tick 1755 MISMATCH(engine leak, really sealed) grid 'Большая структура 667'#134147274047590667 vent 'Vent'#93110953133894922: engine room airtight=False (roomBlocks=1355 start=(0,1,4)), but a recompute from scratch says SEALED. All doors settled, gas system idle. The incremental room state is broken. player gz32video at (-17.5, -4.4, -8.1) cell (2,1,-2) engine room: airtight=False level=0.15 blocks=1355 start=(0,1,4) env O2 0.00 --- grid 'Большая структура 667'#134147274047590667 static large min (0,0,-30) max (4,3,4) blocks 441 at (-18.1, -2.9, -35.1) gas system: processing=False forcePressurize=False runs since watch start=5 engine rooms (1): room#1 TOP(outside) airtight=False dirty=False blockCount=1355 O2=3124.4 level=0.15 env=0.00 start=(0,1,4) vents: 93110953133894922 vents (1): 'Vent'#93110953133894922 AirVent/AirVentFanFull pos (3,1,0) cell (3,1,0) enabled=True working=True functional=True powered=True depressurize=False status=Depressurizing O2=0.00 canPressurize=False | engine room#1 airtight=False dirty=False level=0.15 blockCount=1355 info: Тип: Вентилятор полной вентиляционной системы | Макс. потребление: 100.00 kW | Давление: не герметично recompute per vent: vent #93110953133894922: sealed, 151 cells visited, engine room has 151 of them, 0 in other engine rooms doors on the room border: 78147175105286588 doors (2): 'Gates'#106476258484100024 Door Door/LargeBlockGate (0,1,4)-(4,2,4) F:Backward U:Up Open=True Status=Open ratio=1.000 fullyClosed=False enabled=True working=True functional=True powered=True build=1.000 int=85310/85310 'Door'#78147175105286588 Door Door/LargeBlockCentredDoorGlass (2,1,0) F:Backward U:Up Open=False Status=Closed ratio=0.000 fullyClosed=True enabled=True working=True functional=True powered=True build=1.000 int=4217/4217 log before the incident: 20:27:57.005 t0 SESSION mod 1.1 game 1.210.14 online=OFFLINE oxygen=True pressurization=True me=76561198236060612 20:27:57.049 t0 START host, 23 grids, watching 1 player grids with air vents 20:27:58.656 t10 VENT 'Vent'#93110953133894922 cell=(3,1,0) engine airtight=True level=0.00 roomBlocks=151 dirty=False start=(3,1,0) depressurize=False working=True 20:28:11.162 t761 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=True -> gas system REMOVES door [Door Open=True Status=Opening ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 4.4m 20:28:11.162 t762 DOOR 'Door'#78147175105286588 (2,1,0) Open False->True Status Closed->Opening ratio=0.000 powered=True near: gz32video 4.4m 20:28:11.177 t762 GAS-DONE 'Большая структура 667'#134147274047590667 run #1 20:28:11.527 t784 DOOR 'Door'#78147175105286588 (2,1,0) Status Opening->Open ratio=1.000 powered=True 20:28:15.227 t1006 DOOR 'Door'#78147175105286588 (2,1,0) Open True->False Status Open->Closing ratio=1.000 powered=True near: gz32video 3.9m 20:28:15.593 t1028 DOOR 'Door'#78147175105286588 (2,1,0) Status Closing->Closed ratio=0.000 powered=True 20:28:15.610 t1028 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=False -> gas system ADDS door [Door Open=False Status=Closed ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 3.9m 20:28:15.610 t1028 GAS-EVENT 'Gates'#106476258484100024 (2,1,4) open=True -> gas system REMOVES door [Door Open=True Status=Opening ratio=0.000 fullyClosed=True enabled=True working=True powered=True] 20:28:15.610 t1029 DOOR 'Gates'#106476258484100024 (2,1,4) Open False->True Status Closed->Opening ratio=0.000 powered=True 20:28:15.643 t1030 GAS-DONE 'Большая структура 667'#134147274047590667 run #2 20:28:15.644 t1030 INCIDENT #1 ROOMS-CORRUPT(outside left the top room) 'Большая структура 667'#134147274047590667: after gas run #2 the outside corner (-1,-1,-31) belongs to another engine room (airtight=True blockCount=1204 start=(0,1,4)) instead of the top room (blockCount=1179 start=(-1,-1,-31)). The engine refreshes that room like an inner one, so rooms merged with the outside will never split off again. 20:28:19.643 t1271 DOOR 'Gates'#106476258484100024 (2,1,4) Status Opening->Open ratio=1.000 powered=True 20:28:21.126 t1359 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=True -> gas system REMOVES door [Door Open=True Status=Opening ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 4.3m 20:28:21.127 t1360 DOOR 'Door'#78147175105286588 (2,1,0) Open False->True Status Closed->Opening ratio=0.000 powered=True near: gz32video 4.3m 20:28:21.142 t1360 GAS-DONE 'Большая структура 667'#134147274047590667 run #4 20:28:21.493 t1382 DOOR 'Door'#78147175105286588 (2,1,0) Status Opening->Open ratio=1.000 powered=True 20:28:23.859 t1524 DOOR 'Door'#78147175105286588 (2,1,0) Open True->False Status Open->Closing ratio=1.000 powered=True near: gz32video 3.5m 20:28:24.227 t1546 DOOR 'Door'#78147175105286588 (2,1,0) Status Closing->Closed ratio=0.000 powered=True 20:28:24.243 t1546 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=False -> gas system ADDS door [Door Open=False Status=Closed ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 3.5m 20:28:24.276 t1548 GAS-DONE 'Большая структура 667'#134147274047590667 run #5 20:28:24.292 t1550 VENT 'Vent'#93110953133894922 engine airtight True->False level=0.15 roomBlocks=1355 dirty=False start=(0,1,4) 20:28:24.311 t1550 INCIDENT #2 PRESSURE-LOST(recompute: sealed) 'Большая структура 667'#134147274047590667: vent 'Vent'#93110953133894922 lost airtightness in the engine; a recompute right after finds the room sealed (re-checked once the doors settle) 20:28:27.726 t1755 INCIDENT #3 MISMATCH(engine leak, really sealed) 'Большая структура 667'#134147274047590667: vent 'Vent'#93110953133894922: engine room airtight=False (roomBlocks=1355 start=(0,1,4)), but a recompute from scratch says SEALED. All doors settled, gas system idle. The incremental room state is broken. Event log of gz32video: 20:27:57.005 t0 SESSION mod 1.1 game 1.210.14 online=OFFLINE oxygen=True pressurization=True me=76561198236060612 20:27:57.049 t0 START host, 23 grids, watching 1 player grids with air vents 20:27:58.656 t10 VENT 'Vent'#93110953133894922 cell=(3,1,0) engine airtight=True level=0.00 roomBlocks=151 dirty=False start=(3,1,0) depressurize=False working=True 20:28:11.162 t761 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=True -> gas system REMOVES door [Door Open=True Status=Opening ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 4.4m 20:28:11.162 t762 DOOR 'Door'#78147175105286588 (2,1,0) Open False->True Status Closed->Opening ratio=0.000 powered=True near: gz32video 4.4m 20:28:11.177 t762 GAS-DONE 'Большая структура 667'#134147274047590667 run #1 20:28:11.527 t784 DOOR 'Door'#78147175105286588 (2,1,0) Status Opening->Open ratio=1.000 powered=True 20:28:15.227 t1006 DOOR 'Door'#78147175105286588 (2,1,0) Open True->False Status Open->Closing ratio=1.000 powered=True near: gz32video 3.9m 20:28:15.593 t1028 DOOR 'Door'#78147175105286588 (2,1,0) Status Closing->Closed ratio=0.000 powered=True 20:28:15.610 t1028 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=False -> gas system ADDS door [Door Open=False Status=Closed ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 3.9m 20:28:15.610 t1028 GAS-EVENT 'Gates'#106476258484100024 (2,1,4) open=True -> gas system REMOVES door [Door Open=True Status=Opening ratio=0.000 fullyClosed=True enabled=True working=True powered=True] 20:28:15.610 t1029 DOOR 'Gates'#106476258484100024 (2,1,4) Open False->True Status Closed->Opening ratio=0.000 powered=True 20:28:15.643 t1030 GAS-DONE 'Большая структура 667'#134147274047590667 run #2 20:28:15.644 t1030 INCIDENT #1 ROOMS-CORRUPT(outside left the top room) 'Большая структура 667'#134147274047590667: after gas run #2 the outside corner (-1,-1,-31) belongs to another engine room (airtight=True blockCount=1204 start=(0,1,4)) instead of the top room (blockCount=1179 start=(-1,-1,-31)). The engine refreshes that room like an inner one, so rooms merged with the outside will never split off again. 20:28:19.643 t1271 DOOR 'Gates'#106476258484100024 (2,1,4) Status Opening->Open ratio=1.000 powered=True 20:28:21.126 t1359 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=True -> gas system REMOVES door [Door Open=True Status=Opening ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 4.3m 20:28:21.127 t1360 DOOR 'Door'#78147175105286588 (2,1,0) Open False->True Status Closed->Opening ratio=0.000 powered=True near: gz32video 4.3m 20:28:21.142 t1360 GAS-DONE 'Большая структура 667'#134147274047590667 run #4 20:28:21.493 t1382 DOOR 'Door'#78147175105286588 (2,1,0) Status Opening->Open ratio=1.000 powered=True 20:28:23.859 t1524 DOOR 'Door'#78147175105286588 (2,1,0) Open True->False Status Open->Closing ratio=1.000 powered=True near: gz32video 3.5m 20:28:24.227 t1546 DOOR 'Door'#78147175105286588 (2,1,0) Status Closing->Closed ratio=0.000 powered=True 20:28:24.243 t1546 GAS-EVENT 'Door'#78147175105286588 (2,1,0) open=False -> gas system ADDS door [Door Open=False Status=Closed ratio=0.000 fullyClosed=True enabled=True working=True powered=True] near: gz32video 3.5m 20:28:24.276 t1548 GAS-DONE 'Большая структура 667'#134147274047590667 run #5 20:28:24.292 t1550 VENT 'Vent'#93110953133894922 engine airtight True->False level=0.15 roomBlocks=1355 dirty=False start=(0,1,4) 20:28:24.311 t1550 INCIDENT #2 PRESSURE-LOST(recompute: sealed) 'Большая структура 667'#134147274047590667: vent 'Vent'#93110953133894922 lost airtightness in the engine; a recompute right after finds the room sealed (re-checked once the doors settle) 20:28:27.726 t1755 INCIDENT #3 MISMATCH(engine leak, really sealed) 'Большая структура 667'#134147274047590667: vent 'Vent'#93110953133894922: engine room airtight=False (roomBlocks=1355 start=(0,1,4)), but a recompute from scratch says SEALED. All doors settled, gas system idle. The incremental room state is broken. 20:28:31.549 t1984 REPORT #1 requested by gz32video for 1 grid(s), asking 0 client(s)