18:25:31.2408 [FATAL] Initializer: System.InvalidOperationException: Handle is not initialized. at System.Runtime.InteropServices.GCHandle.FromIntPtr(IntPtr value) at gcroot..PE$AAVHkConstraint@Havok@@(gcroot* ) at Havok.HkConstraint.GetAttachedConstraints(HkRigidBody rigidBody, List`1 constraintsOut) at Sandbox.Engine.Physics.MyPhysicsBody.NotifyConstraintsRemovedFromWorld() at Sandbox.Game.Entities.Cube.MyGridPhysics.ConvertToStatic() at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation() at b__7_0(MyEntity ) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at UpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at RunSingleFrame_0(Object ) at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() at Torch.VRageGame.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.InvalidOperationException: Handle is not initialized. at System.Runtime.InteropServices.GCHandle.FromIntPtr(IntPtr value) at gcroot..PE$AAVHkConstraint@Havok@@(gcroot* ) at Havok.HkConstraint.GetAttachedConstraints(HkRigidBody rigidBody, List`1 constraintsOut) at Sandbox.Engine.Physics.MyPhysicsBody.NotifyConstraintsRemovedFromWorld() at Sandbox.Game.Entities.Cube.MyGridPhysics.ConvertToStatic() at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation() at b__7_0(MyEntity ) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at UpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at RunSingleFrame_0(Object ) at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() at Torch.VRageGame.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 18:26:23.4684 [INFO] Keen: Peer2Peer_ConnectionFailed 76561198053370422, Timeout 18:27:04.0360 [ERROR] Torch: Frozen thread dump Main thread Common prefix: at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type) at System.Windows.MessageBox.ShowCore(IntPtr owner, String messageBoxText, String caption, MessageBoxButton button, MessageBoxImage icon, MessageBoxResult defaultResult, MessageBoxOptions options) at System.Windows.MessageBox.Show(String messageBoxText) at Torch.Server.Initializer.HandleException(Object sender, UnhandledExceptionEventArgs e) at System.Runtime.InteropServices.GCHandle.FromIntPtr(IntPtr value) at gcroot..PE$AAVHkConstraint@Havok@@(gcroot* ) at Havok.HkConstraint.GetAttachedConstraints(HkRigidBody rigidBody, List`1 constraintsOut) at Sandbox.Engine.Physics.MyPhysicsBody.NotifyConstraintsRemovedFromWorld() at Sandbox.Game.Entities.Cube.MyGridPhysics.ConvertToStatic() at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation() at b__7_0(MyEntity ) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at UpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at RunSingleFrame_0(Object ) at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() at Torch.VRageGame.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Suffix 0 at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type) Suffix 1 at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type) Suffix 2 at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type) 18:27:04.0410 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds. at Torch.Server.TorchServer.CheckServerResponding(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.TimerQueueTimer.CallCallback() at System.Threading.TimerQueueTimer.Fire() at System.Threading.TimerQueue.FireNextTimers() System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds. at Torch.Server.TorchServer.CheckServerResponding(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.TimerQueueTimer.CallCallback() at System.Threading.TimerQueueTimer.Fire() at System.Threading.TimerQueue.FireNextTimers() 18:27:11.8828 [INFO] Keen: Peer2Peer_ConnectionFailed 76561198049707738, Timeout 18:27:25.3388 [INFO] Keen: Peer2Peer_ConnectionFailed 76561198053370422, NotRunningApp 18:27:59.8616 [INFO] Keen: Peer2Peer_ConnectionFailed 76561198086846494, Timeout 18:28:04.0274 [ERROR] Torch: Frozen thread dump Main thread Common prefix: at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type) at System.Windows.MessageBox.ShowCore(IntPtr owner, String messageBoxText, String caption, MessageBoxButton button, MessageBoxImage icon, MessageBoxResult defaultResult, MessageBoxOptions options) at System.Windows.MessageBox.Show(String messageBoxText) at Torch.Server.Initializer.HandleException(Object sender, UnhandledExceptionEventArgs e) at System.Runtime.InteropServices.GCHandle.FromIntPtr(IntPtr value) at gcroot..PE$AAVHkConstraint@Havok@@(gcroot* ) at Havok.HkConstraint.GetAttachedConstraints(HkRigidBody rigidBody, List`1 constraintsOut) at Sandbox.Engine.Physics.MyPhysicsBody.NotifyConstraintsRemovedFromWorld() at Sandbox.Game.Entities.Cube.MyGridPhysics.ConvertToStatic() at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation() at b__7_0(MyEntity ) at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p) at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at UpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at RunSingleFrame_0(Object ) at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() at Torch.VRageGame.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Suffix 0 at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type) Suffix 1 at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type) Suffix 2 at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type) 18:28:04.0274 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds. at Torch.Server.TorchServer.CheckServerResponding(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.TimerQueueTimer.CallCallback() at System.Threading.TimerQueueTimer.Fire() at System.Threading.TimerQueue.FireNextTimers() System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds. at Torch.Server.TorchServer.CheckServerResponding(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.TimerQueueTimer.CallCallback() at System.Threading.TimerQueueTimer.Fire() at System.Threading.TimerQueue.FireNextTimers()