2026-08-26 23:39:31.711 - Thread: 1 -> Log Started 2026-08-26 23:39:31.711 - Thread: 1 -> Timezone (local - UTC): 3h 2026-08-26 23:39:31.711 - Thread: 1 -> App Version: 01_210_014 2026-08-26 23:39:31.714 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2026-08-26 23:39:31.714 - Thread: 1 -> Branch / Sandbox: SVN 2026-08-26 23:39:31.714 - Thread: 1 -> Client Build Number: 0 2026-08-26 23:39:31.714 - Thread: 1 -> Server Build Number: 0 2026-08-26 23:39:31.714 - Thread: 1 -> Environment.ProcessorCount: 16 2026-08-26 23:39:31.746 - Thread: 1 -> Environment.OSVersion: Майкрософт Windows 10 Pro (Microsoft Windows NT 10.0.19045.0) 2026-08-26 23:39:31.747 - Thread: 1 -> Environment.CommandLine: O:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2026-08-26 23:39:31.747 - Thread: 1 -> Environment.Is64BitProcess: True 2026-08-26 23:39:31.747 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2026-08-26 23:39:31.747 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9310.0 2026-08-26 23:39:31.747 - Thread: 1 -> Environment.CurrentDirectory: O:\Steam\steamapps\common\SpaceEngineers\Bin64 2026-08-26 23:39:31.750 - Thread: 1 -> CPU Info: AMD Ryzen 7 5800X 8-Core Processor 2026-08-26 23:39:31.750 - Thread: 1 -> Default Culture: 2026-08-26 23:39:31.750 - Thread: 1 -> Default UI Culture: 2026-08-26 23:39:31.751 - Thread: 1 -> MyConfig.Load() - START 2026-08-26 23:39:31.751 - Thread: 1 -> Path: C:\Users\Svetik\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-08-26 23:39:31.830 - Thread: 1 -> AmbientOcclusionEnabled: True 2026-08-26 23:39:31.830 - Thread: 1 -> AnisotropicFiltering: 4 2026-08-26 23:39:31.830 - Thread: 1 -> AntialiasingMode: 1 2026-08-26 23:39:31.830 - Thread: 1 -> AreaInteraction: True 2026-08-26 23:39:31.830 - Thread: 1 -> BlueprintSharing: True 2026-08-26 23:39:31.830 - Thread: 1 -> ControllerBindings: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2026-08-26 23:39:31.830 - Thread: 1 -> ControllerDefaultOnStart: False 2026-08-26 23:39:31.830 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2026-08-26 23:39:31.830 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2026-08-26 23:39:31.830 - Thread: 1 -> ControlsHints: True 2026-08-26 23:39:31.830 - Thread: 1 -> CubeBuilderBuildingMode: 0 2026-08-26 23:39:31.830 - Thread: 1 -> DebugInputs: System.Xml.XmlNode[] 2026-08-26 23:39:31.830 - Thread: 1 -> EnableDamageEffects: True 2026-08-26 23:39:31.830 - Thread: 1 -> EnableDoppler: True 2026-08-26 23:39:31.830 - Thread: 1 -> EnableDynamicMusic: True 2026-08-26 23:39:31.830 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2026-08-26 23:39:31.830 - Thread: 1 -> EnableReverb: False 2026-08-26 23:39:31.830 - Thread: 1 -> EnableSteamCloud: False 2026-08-26 23:39:31.830 - Thread: 1 -> EnableTrading: True 2026-08-26 23:39:31.830 - Thread: 1 -> ExperimentalMode: True 2026-08-26 23:39:31.830 - Thread: 1 -> FieldOfView: 70 2026-08-26 23:39:31.830 - Thread: 1 -> FirstTimeRun: False 2026-08-26 23:39:31.830 - Thread: 1 -> FirstVTTimeRun: False 2026-08-26 23:39:31.830 - Thread: 1 -> FlaresIntensity: 1 2026-08-26 23:39:31.830 - Thread: 1 -> GamepadSchemeName: 2026-08-26 23:39:31.830 - Thread: 1 -> GameVolume: 0.09508953 2026-08-26 23:39:31.830 - Thread: 1 -> GDPRConsent: True 2026-08-26 23:39:31.830 - Thread: 1 -> GDPRConsentSentUpdated: True 2026-08-26 23:39:31.830 - Thread: 1 -> GoodBotHints: True 2026-08-26 23:39:31.830 - Thread: 1 -> GraphicsRenderer: DirectX 11 2026-08-26 23:39:31.830 - Thread: 1 -> GrassDensity: 3 2026-08-26 23:39:31.830 - Thread: 1 -> GrassDrawDistance: 1000 2026-08-26 23:39:31.830 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2026-08-26 23:39:31.830 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2026-08-26 23:39:31.830 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2026-08-26 23:39:31.830 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2026-08-26 23:39:31.830 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2026-08-26 23:39:31.830 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2026-08-26 23:39:31.830 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2026-08-26 23:39:31.830 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2026-08-26 23:39:31.830 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2026-08-26 23:39:31.830 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2026-08-26 23:39:31.830 - Thread: 1 -> HUDBkTransparency: 0.6 2026-08-26 23:39:31.830 - Thread: 1 -> HudState: 1 2026-08-26 23:39:31.830 - Thread: 1 -> HudWarnings: True 2026-08-26 23:39:31.830 - Thread: 1 -> IronSightSwitchState: 1 2026-08-26 23:39:31.830 - Thread: 1 -> Language: 4 2026-08-26 23:39:31.830 - Thread: 1 -> LastCheckedVersion: 1206032 2026-08-26 23:39:31.830 - Thread: 1 -> LastNewsPopupDate: 07/08/2026 00:00:00 2026-08-26 23:39:31.830 - Thread: 1 -> LastUsedColorIndex: 0 2026-08-26 23:39:31.830 - Thread: 1 -> LastUsedColorX: 0 2026-08-26 23:39:31.830 - Thread: 1 -> LastUsedColorY: -0.8 2026-08-26 23:39:31.830 - Thread: 1 -> LastUsedColorZ: 7.450581E-09 2026-08-26 23:39:31.830 - Thread: 1 -> LightsQuality: 2 2026-08-26 23:39:31.830 - Thread: 1 -> LowMemSwitchToLow: 0 2026-08-26 23:39:31.830 - Thread: 1 -> MicrophoneSensitivity: 0 2026-08-26 23:39:31.830 - Thread: 1 -> ModelQuality: 2 2026-08-26 23:39:31.830 - Thread: 1 -> ModIoConsent: True 2026-08-26 23:39:31.830 - Thread: 1 -> Music_Volume: 0.0344519 2026-08-26 23:39:31.830 - Thread: 1 -> MuteBroadcastControllers: False 2026-08-26 23:39:31.830 - Thread: 1 -> MutedPlayers: [REDACTED] 2026-08-26 23:39:31.830 - Thread: 1 -> NewNewGameScreen: False 2026-08-26 23:39:31.830 - Thread: 1 -> OnlyPSGames: False 2026-08-26 23:39:31.830 - Thread: 1 -> PostProcessingEnabled: True 2026-08-26 23:39:31.830 - Thread: 1 -> RefreshRate: 59951 2026-08-26 23:39:31.830 - Thread: 1 -> RotationHints: True 2026-08-26 23:39:31.830 - Thread: 1 -> ScreenHeight: 1440 2026-08-26 23:39:31.830 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2026-08-26 23:39:31.830 - Thread: 1 -> ScreenWidth: 2560 2026-08-26 23:39:31.830 - Thread: 1 -> ShaderQuality: 2 2026-08-26 23:39:31.830 - Thread: 1 -> ShadowMapResolution: 2 2026-08-26 23:39:31.830 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2026-08-26 23:39:31.830 - Thread: 1 -> ShowCrosshair2: 0 2026-08-26 23:39:31.830 - Thread: 1 -> SpriteMainViewportScale: 1 2026-08-26 23:39:31.830 - Thread: 1 -> TextureQuality: 2 2026-08-26 23:39:31.830 - Thread: 1 -> TreeViewDistance: 2000 2026-08-26 23:39:31.830 - Thread: 1 -> UiBkTransparency: 0.8 2026-08-26 23:39:31.830 - Thread: 1 -> UiTransparency: 1 2026-08-26 23:39:31.830 - Thread: 1 -> VerticalSync: 0 2026-08-26 23:39:31.830 - Thread: 1 -> VideoAdapter: 0 2026-08-26 23:39:31.830 - Thread: 1 -> VoiceChat: True 2026-08-26 23:39:31.830 - Thread: 1 -> VoiceChatVoiceActivation: True 2026-08-26 23:39:31.830 - Thread: 1 -> VoiceChatVolume: 0.9518867 2026-08-26 23:39:31.830 - Thread: 1 -> VoxelQuality: 2 2026-08-26 23:39:31.830 - Thread: 1 -> VoxelTextureQuality: 2 2026-08-26 23:39:31.830 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2026-08-26 23:39:31.830 - Thread: 1 -> WindowMode: 1 2026-08-26 23:39:31.830 - Thread: 1 -> ZoomMultiplier: 0.2 2026-08-26 23:39:31.830 - Thread: 1 -> MyConfig.Load() - END 2026-08-26 23:39:36.403 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2026-08-26 23:39:36.403 - Thread: 1 -> Reporting Postponed Events 2026-08-26 23:39:36.404 - Thread: 1 -> Reporting Postponed Events 2026-08-26 23:39:36.404 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2026-08-26 23:39:36.404 - Thread: 1 -> Found processor count: 8 2026-08-26 23:39:36.404 - Thread: 1 -> Using processor count: 8 2026-08-26 23:39:36.440 - Thread: 1 -> All detected adapters: 2026-08-26 23:39:36.441 - Thread: 1 -> NVIDIA GeForce RTX 4070 Ti - VendorID=4318, SubsystemID=-225176215, DeviceID=10114 2026-08-26 23:39:36.441 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2026-08-26 23:39:36.979 - Thread: 1 -> AdapterInfo = { 2026-08-26 23:39:36.980 - Thread: 1 -> Name = NVIDIA GeForce RTX 4070 Ti + DISPLAY6 2026-08-26 23:39:36.980 - Thread: 1 -> Description = dev id: 10114, mem: 12578717696, shared mem: 34317510656, Luid: 6455611, rev: 161, subsys id: -225176215, vendor id: 4318, feature_level 11.1: True 2026-08-26 23:39:36.980 - Thread: 1 -> Driver version = 32.0.16.1656 2026-08-26 23:39:36.980 - Thread: 1 -> Driver date = 20260820000000.000000-000 2026-08-26 23:39:36.980 - Thread: 1 -> DriverUpdateNecessary = False 2026-08-26 23:39:36.980 - Thread: 1 -> AftermathSupported = True 2026-08-26 23:39:36.980 - Thread: 1 -> Adapter id = 0 2026-08-26 23:39:36.980 - Thread: 1 -> Supported = True 2026-08-26 23:39:36.980 - Thread: 1 -> RAM = 12578717696 2026-08-26 23:39:36.980 - Thread: 1 -> Priority = 2 2026-08-26 23:39:36.980 - Thread: 1 -> Multithreaded rendering supported = True 2026-08-26 23:39:36.980 - Thread: 1 -> Output is attached = True 2026-08-26 23:39:36.980 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-08-26 23:39:36.980 - Thread: 1 -> } 2026-08-26 23:39:36.980 - Thread: 1 -> AdapterInfo = { 2026-08-26 23:39:36.980 - Thread: 1 -> Name = NVIDIA GeForce RTX 4070 Ti + DISPLAY6 2026-08-26 23:39:36.980 - Thread: 1 -> Description = dev id: 10114, mem: 12578717696, shared mem: 34317510656, Luid: 6455611, rev: 161, subsys id: -225176215, vendor id: 4318, feature_level 11.1: True 2026-08-26 23:39:36.980 - Thread: 1 -> Driver version = 32.0.16.1656 2026-08-26 23:39:36.980 - Thread: 1 -> Driver date = 20260820000000.000000-000 2026-08-26 23:39:36.980 - Thread: 1 -> DriverUpdateNecessary = False 2026-08-26 23:39:36.980 - Thread: 1 -> AftermathSupported = True 2026-08-26 23:39:36.980 - Thread: 1 -> Adapter id = 0 2026-08-26 23:39:36.980 - Thread: 1 -> Supported = True 2026-08-26 23:39:36.980 - Thread: 1 -> RAM = 12578717696 2026-08-26 23:39:36.980 - Thread: 1 -> Priority = 2 2026-08-26 23:39:36.980 - Thread: 1 -> Multithreaded rendering supported = True 2026-08-26 23:39:36.980 - Thread: 1 -> Output is attached = True 2026-08-26 23:39:36.980 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-08-26 23:39:36.980 - Thread: 1 -> } 2026-08-26 23:39:36.980 - Thread: 1 -> AdapterInfo = { 2026-08-26 23:39:36.981 - Thread: 1 -> Name = NVIDIA GeForce RTX 4070 Ti + DISPLAY7 2026-08-26 23:39:36.981 - Thread: 1 -> Description = dev id: 10114, mem: 12578717696, shared mem: 34317510656, Luid: 6455611, rev: 161, subsys id: -225176215, vendor id: 4318, feature_level 11.1: True 2026-08-26 23:39:36.981 - Thread: 1 -> Driver version = 32.0.16.1656 2026-08-26 23:39:36.981 - Thread: 1 -> Driver date = 20260820000000.000000-000 2026-08-26 23:39:36.981 - Thread: 1 -> DriverUpdateNecessary = False 2026-08-26 23:39:36.981 - Thread: 1 -> AftermathSupported = True 2026-08-26 23:39:36.981 - Thread: 1 -> Adapter id = 0 2026-08-26 23:39:36.981 - Thread: 1 -> Supported = True 2026-08-26 23:39:36.981 - Thread: 1 -> RAM = 12578717696 2026-08-26 23:39:36.981 - Thread: 1 -> Priority = 2 2026-08-26 23:39:36.981 - Thread: 1 -> Multithreaded rendering supported = True 2026-08-26 23:39:36.981 - Thread: 1 -> Output is attached = True 2026-08-26 23:39:36.981 - Thread: 1 -> DesktopBounds = {X:-1920 Y:374 Width:1920 Height:1080} 2026-08-26 23:39:36.981 - Thread: 1 -> } 2026-08-26 23:39:36.981 - Thread: 1 -> AdapterInfo = { 2026-08-26 23:39:36.981 - Thread: 1 -> Name = NVIDIA GeForce RTX 4070 Ti + DISPLAY7 2026-08-26 23:39:36.981 - Thread: 1 -> Description = dev id: 10114, mem: 12578717696, shared mem: 34317510656, Luid: 6455611, rev: 161, subsys id: -225176215, vendor id: 4318, feature_level 11.1: True 2026-08-26 23:39:36.981 - Thread: 1 -> Driver version = 32.0.16.1656 2026-08-26 23:39:36.981 - Thread: 1 -> Driver date = 20260820000000.000000-000 2026-08-26 23:39:36.981 - Thread: 1 -> DriverUpdateNecessary = False 2026-08-26 23:39:36.981 - Thread: 1 -> AftermathSupported = True 2026-08-26 23:39:36.981 - Thread: 1 -> Adapter id = 0 2026-08-26 23:39:36.981 - Thread: 1 -> Supported = True 2026-08-26 23:39:36.981 - Thread: 1 -> RAM = 12578717696 2026-08-26 23:39:36.981 - Thread: 1 -> Priority = 2 2026-08-26 23:39:36.981 - Thread: 1 -> Multithreaded rendering supported = True 2026-08-26 23:39:36.981 - Thread: 1 -> Output is attached = True 2026-08-26 23:39:36.981 - Thread: 1 -> DesktopBounds = {X:-1920 Y:374 Width:1920 Height:1080} 2026-08-26 23:39:36.981 - Thread: 1 -> } 2026-08-26 23:39:36.981 - Thread: 1 -> AdapterInfo = { 2026-08-26 23:39:36.981 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-08-26 23:39:36.981 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34317510656, Luid: 72215, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-08-26 23:39:36.981 - Thread: 1 -> Driver version = 2026-08-26 23:39:36.981 - Thread: 1 -> Driver date = 2026-08-26 23:39:36.981 - Thread: 1 -> DriverUpdateNecessary = False 2026-08-26 23:39:36.981 - Thread: 1 -> AftermathSupported = False 2026-08-26 23:39:36.981 - Thread: 1 -> Adapter id = 1 2026-08-26 23:39:36.981 - Thread: 1 -> Supported = True 2026-08-26 23:39:36.981 - Thread: 1 -> RAM = 0 2026-08-26 23:39:36.981 - Thread: 1 -> Priority = 0 2026-08-26 23:39:36.981 - Thread: 1 -> Multithreaded rendering supported = False 2026-08-26 23:39:36.981 - Thread: 1 -> Output is attached = False 2026-08-26 23:39:36.981 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-08-26 23:39:36.981 - Thread: 1 -> } 2026-08-26 23:39:36.981 - Thread: 1 -> AdapterInfo = { 2026-08-26 23:39:36.981 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-08-26 23:39:36.981 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34317510656, Luid: 72215, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-08-26 23:39:36.981 - Thread: 1 -> Driver version = 2026-08-26 23:39:36.981 - Thread: 1 -> Driver date = 2026-08-26 23:39:36.981 - Thread: 1 -> DriverUpdateNecessary = False 2026-08-26 23:39:36.981 - Thread: 1 -> AftermathSupported = False 2026-08-26 23:39:36.981 - Thread: 1 -> Adapter id = 1 2026-08-26 23:39:36.981 - Thread: 1 -> Supported = True 2026-08-26 23:39:36.981 - Thread: 1 -> RAM = 0 2026-08-26 23:39:36.981 - Thread: 1 -> Priority = 0 2026-08-26 23:39:36.981 - Thread: 1 -> Multithreaded rendering supported = False 2026-08-26 23:39:36.981 - Thread: 1 -> Output is attached = False 2026-08-26 23:39:36.981 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-08-26 23:39:36.981 - Thread: 1 -> } 2026-08-26 23:39:36.982 - Thread: 1 -> Service.IsActive: True 2026-08-26 23:39:36.982 - Thread: 1 -> Service.IsOnline: True 2026-08-26 23:39:36.982 - Thread: 1 -> Service.OwnsGame: False 2026-08-26 23:39:36.982 - Thread: 1 -> Service.UserId: 76561198056990006 2026-08-26 23:39:36.982 - Thread: 1 -> Service.UserName: Renegate 2026-08-26 23:39:36.982 - Thread: 1 -> Service.Branch: default 2026-08-26 23:39:36.982 - Thread: 1 -> Build date: 2000-01-02 12:00 2026-08-26 23:39:36.982 - Thread: 1 -> Build version: 0.1.1.0 2026-08-26 23:39:36.983 - Thread: 1 -> MyScreenManager() 2026-08-26 23:39:36.992 - Thread: 16 -> CreateDeviceInternal - CheckSettings() 2026-08-26 23:39:36.992 - Thread: 16 -> CreateDeviceInternal - GetAdapter() 2026-08-26 23:39:36.994 - Thread: 16 -> CreateDeviceInternal - FixSettings() 2026-08-26 23:39:36.994 - Thread: 16 -> CreateDeviceInternal - Create device 2026-08-26 23:39:37.190 - Thread: 16 -> CreateDeviceInternal Steam Overlay integration 2026-08-26 23:39:37.258 - Thread: 16 -> CreateDeviceInternal Steam Overlay OK 2026-08-26 23:39:37.258 - Thread: 16 -> Aftermath init 2026-08-26 23:39:37.266 - Thread: 16 -> Aftermath result: 1 2026-08-26 23:39:37.266 - Thread: 16 -> CreateDeviceInternal create swapchain 2026-08-26 23:39:37.528 - Thread: 16 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.Resources.MyFileTextureManager.DisposeAll() at VRage.Render11.Resources.MyFileTextureManager.OnDeviceEnd() at VRage.Render11.Common.MyGeneralManager.OnDeviceEnd() at VRageRender.MyRender11.OnDeviceEnd() at VRageRender.MyRender11.DisposeDevice() at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) at VRageRender.MyRender11.CreateDevice(Nullable`1 settingsToTry) at VRageRender.MyDX11Render.CreateDevice(Nullable`1 settings, MyAdapterInfo[]& adaptersList) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2026-08-26 23:39:37.528 - Thread: 16 -> Showing message 2026-08-26 23:39:37.528 - Thread: 16 -> MyInitializer.OnCrash 2026-08-26 23:39:37.528 - Thread: 16 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.Resources.MyFileTextureManager.DisposeAll() at VRage.Render11.Resources.MyFileTextureManager.OnDeviceEnd() at VRage.Render11.Common.MyGeneralManager.OnDeviceEnd() at VRageRender.MyRender11.OnDeviceEnd() at VRageRender.MyRender11.DisposeDevice() at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) at VRageRender.MyRender11.CreateDevice(Nullable`1 settingsToTry) at VRageRender.MyDX11Render.CreateDevice(Nullable`1 settings, MyAdapterInfo[]& adaptersList) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2026-08-26 23:39:37.810 - Thread: 16 -> ================================== CRASH INFO ================================== AppVersion: 01_210_014 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 6 PCUCount: 0 IsHang: False GCMemory: 16 GCMemoryAllocated: 16 HWAvailableMemory: 56320 ProcessPrivateMemory: 905 AnalyticId: SE ================================== OFNI HSARC ================================== 2026-08-26 23:39:37.810 - Thread: 16 -> Log Closed