2026-07-30 14:01:34.534 - Thread: 1 -> Log Started 2026-07-30 14:01:34.535 - Thread: 1 -> Timezone (local - UTC): 1h 2026-07-30 14:01:34.535 - Thread: 1 -> App Version: 01_210_012 2026-07-30 14:01:34.561 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2026-07-30 14:01:34.562 - Thread: 1 -> Branch / Sandbox: SVN 2026-07-30 14:01:34.563 - Thread: 1 -> Client Build Number: 0 2026-07-30 14:01:34.563 - Thread: 1 -> Server Build Number: 0 2026-07-30 14:01:34.563 - Thread: 1 -> Environment.ProcessorCount: 12 2026-07-30 14:01:34.721 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Pro (Microsoft Windows NT 10.0.26200.0) 2026-07-30 14:01:34.721 - Thread: 1 -> Environment.CommandLine: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2026-07-30 14:01:34.721 - Thread: 1 -> Environment.Is64BitProcess: True 2026-07-30 14:01:34.721 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2026-07-30 14:01:34.722 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9337.0 2026-07-30 14:01:34.722 - Thread: 1 -> Environment.CurrentDirectory: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2026-07-30 14:01:34.729 - Thread: 1 -> CPU Info: AMD Ryzen 5 5600X 6-Core Processor 2026-07-30 14:01:34.729 - Thread: 1 -> Default Culture: 2026-07-30 14:01:34.729 - Thread: 1 -> Default UI Culture: 2026-07-30 14:01:34.735 - Thread: 1 -> MyConfig.Load() - START 2026-07-30 14:01:34.738 - Thread: 1 -> Path: C:\Users\s_lap\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-30 14:01:34.916 - Thread: 1 -> AmbientOcclusionEnabled: True 2026-07-30 14:01:34.916 - Thread: 1 -> AnisotropicFiltering: 4 2026-07-30 14:01:34.916 - Thread: 1 -> AntialiasingMode: 1 2026-07-30 14:01:34.916 - Thread: 1 -> AreaInteraction: True 2026-07-30 14:01:34.916 - Thread: 1 -> BlueprintSharing: True 2026-07-30 14:01:34.916 - Thread: 1 -> ControllerBindings: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2026-07-30 14:01:34.916 - Thread: 1 -> ControllerDefaultOnStart: False 2026-07-30 14:01:34.916 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2026-07-30 14:01:34.916 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2026-07-30 14:01:34.916 - Thread: 1 -> ControlsHints: False 2026-07-30 14:01:34.916 - Thread: 1 -> CubeBuilderAlignToDefault: True 2026-07-30 14:01:34.916 - Thread: 1 -> CubeBuilderBuildingMode: 0 2026-07-30 14:01:34.916 - Thread: 1 -> CubeBuilderUseSymmetry: False 2026-07-30 14:01:34.916 - Thread: 1 -> DebugInputs: System.Xml.XmlNode[] 2026-07-30 14:01:34.916 - Thread: 1 -> EnableDamageEffects: True 2026-07-30 14:01:34.916 - Thread: 1 -> EnableDoppler: True 2026-07-30 14:01:34.916 - Thread: 1 -> EnableDynamicMusic: True 2026-07-30 14:01:34.916 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2026-07-30 14:01:34.916 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2026-07-30 14:01:34.916 - Thread: 1 -> EnableReverb: False 2026-07-30 14:01:34.916 - Thread: 1 -> EnableSteamCloud: True 2026-07-30 14:01:34.916 - Thread: 1 -> EnableTrading: True 2026-07-30 14:01:34.916 - Thread: 1 -> ExperimentalMode: True 2026-07-30 14:01:34.916 - Thread: 1 -> FieldOfView: 70 2026-07-30 14:01:34.916 - Thread: 1 -> FirstTimeRun: False 2026-07-30 14:01:34.916 - Thread: 1 -> FirstTimeTutorials: False 2026-07-30 14:01:34.916 - Thread: 1 -> FirstVTTimeRun: False 2026-07-30 14:01:34.916 - Thread: 1 -> FlaresIntensity: 1 2026-07-30 14:01:34.916 - Thread: 1 -> GamepadScheme: 0 2026-07-30 14:01:34.916 - Thread: 1 -> GamepadSchemeName: Flight 2026-07-30 14:01:34.916 - Thread: 1 -> GameVolume: 1 2026-07-30 14:01:34.916 - Thread: 1 -> GDPRConsent: True 2026-07-30 14:01:34.916 - Thread: 1 -> GDPRConsentSentUpdated: True 2026-07-30 14:01:34.916 - Thread: 1 -> GoodBotHints: False 2026-07-30 14:01:34.916 - Thread: 1 -> GraphicsRenderer: DirectX 11 2026-07-30 14:01:34.916 - Thread: 1 -> GrassDensity: 3 2026-07-30 14:01:34.916 - Thread: 1 -> GrassDrawDistance: 1000 2026-07-30 14:01:34.916 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2026-07-30 14:01:34.916 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2026-07-30 14:01:34.916 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2026-07-30 14:01:34.916 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2026-07-30 14:01:34.916 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2026-07-30 14:01:34.916 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2026-07-30 14:01:34.916 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2026-07-30 14:01:34.916 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2026-07-30 14:01:34.916 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2026-07-30 14:01:34.916 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2026-07-30 14:01:34.916 - Thread: 1 -> HUDBkTransparency: 0.6 2026-07-30 14:01:34.916 - Thread: 1 -> HudState: 1 2026-07-30 14:01:34.916 - Thread: 1 -> HudWarnings: True 2026-07-30 14:01:34.916 - Thread: 1 -> IronSightSwitchState: 1 2026-07-30 14:01:34.916 - Thread: 1 -> Language: 0 2026-07-30 14:01:34.916 - Thread: 1 -> LastBannerId: 101 2026-07-30 14:01:34.916 - Thread: 1 -> LastCheckedVersion: 1209020 2026-07-30 14:01:34.916 - Thread: 1 -> LastNewsPopupDate: 07/05/2026 00:00:00 2026-07-30 14:01:34.916 - Thread: 1 -> LastUsedColorIndex: 5 2026-07-30 14:01:34.916 - Thread: 1 -> LastUsedColorX: 0 2026-07-30 14:01:34.916 - Thread: 1 -> LastUsedColorY: -0.8 2026-07-30 14:01:34.916 - Thread: 1 -> LastUsedColorZ: 0.4 2026-07-30 14:01:34.916 - Thread: 1 -> LastUsedSkin: Plastic 2026-07-30 14:01:34.916 - Thread: 1 -> LightsQuality: 2 2026-07-30 14:01:34.916 - Thread: 1 -> LowMemSwitchToLow: 0 2026-07-30 14:01:34.916 - Thread: 1 -> MicrophoneSensitivity: 0.5 2026-07-30 14:01:34.916 - Thread: 1 -> ModelQuality: 3 2026-07-30 14:01:34.916 - Thread: 1 -> ModIoConsent: True 2026-07-30 14:01:34.916 - Thread: 1 -> Music_Volume: 0.3306112 2026-07-30 14:01:34.916 - Thread: 1 -> MuteBroadcastControllers: False 2026-07-30 14:01:34.916 - Thread: 1 -> MutedPlayers: [REDACTED] 2026-07-30 14:01:34.916 - Thread: 1 -> NewNewGameScreen: False 2026-07-30 14:01:34.916 - Thread: 1 -> OnlyPSGames: False 2026-07-30 14:01:34.916 - Thread: 1 -> PostProcessingEnabled: True 2026-07-30 14:01:34.916 - Thread: 1 -> QuickStartNotification: False 2026-07-30 14:01:34.916 - Thread: 1 -> RefreshRate: 165006 2026-07-30 14:01:34.916 - Thread: 1 -> RotationHints: False 2026-07-30 14:01:34.916 - Thread: 1 -> ScreenHeight: 1440 2026-07-30 14:01:34.916 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2026-07-30 14:01:34.916 - Thread: 1 -> ScreenWidth: 2560 2026-07-30 14:01:34.916 - Thread: 1 -> SelectedScenarioCategory: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2026-07-30 14:01:34.916 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2026-07-30 14:01:34.916 - Thread: 1 -> ShaderQuality: 2 2026-07-30 14:01:34.916 - Thread: 1 -> ShadowMapResolution: 4 2026-07-30 14:01:34.916 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2026-07-30 14:01:34.916 - Thread: 1 -> ShowCrosshair2: 0 2026-07-30 14:01:34.916 - Thread: 1 -> SpriteMainViewportScale: 1 2026-07-30 14:01:34.916 - Thread: 1 -> SubscriptionReward: True 2026-07-30 14:01:34.916 - Thread: 1 -> TextureQuality: 2 2026-07-30 14:01:34.916 - Thread: 1 -> TreeViewDistance: 3000 2026-07-30 14:01:34.916 - Thread: 1 -> TutorialsFinished: System.String[] 2026-07-30 14:01:34.916 - Thread: 1 -> UiBkTransparency: 0.8 2026-07-30 14:01:34.916 - Thread: 1 -> UiTransparency: 1 2026-07-30 14:01:34.916 - Thread: 1 -> VerticalSync: 1 2026-07-30 14:01:34.916 - Thread: 1 -> VideoAdapter: 0 2026-07-30 14:01:34.916 - Thread: 1 -> VoiceChat: True 2026-07-30 14:01:34.916 - Thread: 1 -> VoiceChatVoiceActivation: False 2026-07-30 14:01:34.916 - Thread: 1 -> VoiceChatVolume: 1 2026-07-30 14:01:34.916 - Thread: 1 -> VoxelQuality: 2 2026-07-30 14:01:34.916 - Thread: 1 -> VoxelTextureQuality: 2 2026-07-30 14:01:34.916 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2026-07-30 14:01:34.916 - Thread: 1 -> WindowMode: 2 2026-07-30 14:01:34.916 - Thread: 1 -> ZoomMultiplier: 0.2 2026-07-30 14:01:34.918 - Thread: 1 -> MyConfig.Load() - END 2026-07-30 14:01:39.964 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2026-07-30 14:01:39.971 - Thread: 1 -> Reporting Postponed Events 2026-07-30 14:01:39.974 - Thread: 1 -> Reporting Postponed Events 2026-07-30 14:01:39.975 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2026-07-30 14:01:39.977 - Thread: 1 -> Found processor count: 6 2026-07-30 14:01:39.977 - Thread: 1 -> Using processor count: 6 2026-07-30 14:01:40.272 - Thread: 1 -> All detected adapters: 2026-07-30 14:01:40.276 - Thread: 1 -> NVIDIA GeForce RTX 3050 - VendorID=4318, SubsystemID=-2128538526, DeviceID=9604 2026-07-30 14:01:40.276 - Thread: 1 -> NVIDIA GeForce RTX 3050 - VendorID=4318, SubsystemID=-2128538526, DeviceID=9604 2026-07-30 14:01:40.276 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2026-07-30 14:01:43.115 - Thread: 1 -> AdapterInfo = { 2026-07-30 14:01:43.115 - Thread: 1 -> Name = NVIDIA GeForce RTX 3050 + DISPLAY1 2026-07-30 14:01:43.115 - Thread: 1 -> Description = dev id: 9604, mem: 6293553152, shared mem: 17141092352, Luid: 77205, rev: 161, subsys id: -2128538526, vendor id: 4318, feature_level 11.1: True 2026-07-30 14:01:43.115 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-30 14:01:43.115 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-30 14:01:43.115 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-30 14:01:43.115 - Thread: 1 -> AftermathSupported = True 2026-07-30 14:01:43.115 - Thread: 1 -> Adapter id = 0 2026-07-30 14:01:43.115 - Thread: 1 -> Supported = True 2026-07-30 14:01:43.115 - Thread: 1 -> RAM = 6293553152 2026-07-30 14:01:43.115 - Thread: 1 -> Priority = 2 2026-07-30 14:01:43.115 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-30 14:01:43.115 - Thread: 1 -> Output is attached = True 2026-07-30 14:01:43.115 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-07-30 14:01:43.115 - Thread: 1 -> } 2026-07-30 14:01:43.115 - Thread: 1 -> AdapterInfo = { 2026-07-30 14:01:43.116 - Thread: 1 -> Name = NVIDIA GeForce RTX 3050 + DISPLAY1 2026-07-30 14:01:43.116 - Thread: 1 -> Description = dev id: 9604, mem: 6293553152, shared mem: 17141092352, Luid: 77205, rev: 161, subsys id: -2128538526, vendor id: 4318, feature_level 11.1: True 2026-07-30 14:01:43.116 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-30 14:01:43.116 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-30 14:01:43.116 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-30 14:01:43.116 - Thread: 1 -> AftermathSupported = True 2026-07-30 14:01:43.116 - Thread: 1 -> Adapter id = 0 2026-07-30 14:01:43.116 - Thread: 1 -> Supported = True 2026-07-30 14:01:43.116 - Thread: 1 -> RAM = 6293553152 2026-07-30 14:01:43.116 - Thread: 1 -> Priority = 2 2026-07-30 14:01:43.116 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-30 14:01:43.116 - Thread: 1 -> Output is attached = True 2026-07-30 14:01:43.116 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-07-30 14:01:43.116 - Thread: 1 -> } 2026-07-30 14:01:43.116 - Thread: 1 -> AdapterInfo = { 2026-07-30 14:01:43.116 - Thread: 1 -> Name = NVIDIA GeForce RTX 3050 + DISPLAY2 2026-07-30 14:01:43.116 - Thread: 1 -> Description = dev id: 9604, mem: 6293553152, shared mem: 17141092352, Luid: 77205, rev: 161, subsys id: -2128538526, vendor id: 4318, feature_level 11.1: True 2026-07-30 14:01:43.116 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-30 14:01:43.116 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-30 14:01:43.116 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-30 14:01:43.116 - Thread: 1 -> AftermathSupported = True 2026-07-30 14:01:43.116 - Thread: 1 -> Adapter id = 0 2026-07-30 14:01:43.116 - Thread: 1 -> Supported = True 2026-07-30 14:01:43.116 - Thread: 1 -> RAM = 6293553152 2026-07-30 14:01:43.116 - Thread: 1 -> Priority = 2 2026-07-30 14:01:43.116 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-30 14:01:43.116 - Thread: 1 -> Output is attached = True 2026-07-30 14:01:43.116 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2026-07-30 14:01:43.116 - Thread: 1 -> } 2026-07-30 14:01:43.116 - Thread: 1 -> AdapterInfo = { 2026-07-30 14:01:43.117 - Thread: 1 -> Name = NVIDIA GeForce RTX 3050 + DISPLAY2 2026-07-30 14:01:43.117 - Thread: 1 -> Description = dev id: 9604, mem: 6293553152, shared mem: 17141092352, Luid: 77205, rev: 161, subsys id: -2128538526, vendor id: 4318, feature_level 11.1: True 2026-07-30 14:01:43.117 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-30 14:01:43.117 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-30 14:01:43.117 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-30 14:01:43.117 - Thread: 1 -> AftermathSupported = True 2026-07-30 14:01:43.117 - Thread: 1 -> Adapter id = 0 2026-07-30 14:01:43.117 - Thread: 1 -> Supported = True 2026-07-30 14:01:43.117 - Thread: 1 -> RAM = 6293553152 2026-07-30 14:01:43.117 - Thread: 1 -> Priority = 2 2026-07-30 14:01:43.117 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-30 14:01:43.117 - Thread: 1 -> Output is attached = True 2026-07-30 14:01:43.117 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2026-07-30 14:01:43.117 - Thread: 1 -> } 2026-07-30 14:01:43.117 - Thread: 1 -> AdapterInfo = { 2026-07-30 14:01:43.117 - Thread: 1 -> Name = NVIDIA GeForce RTX 3050 2026-07-30 14:01:43.117 - Thread: 1 -> Description = dev id: 9604, mem: 6293553152, shared mem: 17141092352, Luid: 127674, rev: 161, subsys id: -2128538526, vendor id: 4318, feature_level 11.1: True 2026-07-30 14:01:43.117 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-30 14:01:43.117 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-30 14:01:43.117 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-30 14:01:43.117 - Thread: 1 -> AftermathSupported = True 2026-07-30 14:01:43.117 - Thread: 1 -> Adapter id = 1 2026-07-30 14:01:43.117 - Thread: 1 -> Supported = True 2026-07-30 14:01:43.117 - Thread: 1 -> RAM = 6293553152 2026-07-30 14:01:43.117 - Thread: 1 -> Priority = 2 2026-07-30 14:01:43.117 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-30 14:01:43.117 - Thread: 1 -> Output is attached = False 2026-07-30 14:01:43.117 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-07-30 14:01:43.117 - Thread: 1 -> } 2026-07-30 14:01:43.117 - Thread: 1 -> AdapterInfo = { 2026-07-30 14:01:43.118 - Thread: 1 -> Name = NVIDIA GeForce RTX 3050 2026-07-30 14:01:43.118 - Thread: 1 -> Description = dev id: 9604, mem: 6293553152, shared mem: 17141092352, Luid: 127674, rev: 161, subsys id: -2128538526, vendor id: 4318, feature_level 11.1: True 2026-07-30 14:01:43.118 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-30 14:01:43.118 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-30 14:01:43.118 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-30 14:01:43.118 - Thread: 1 -> AftermathSupported = True 2026-07-30 14:01:43.118 - Thread: 1 -> Adapter id = 1 2026-07-30 14:01:43.118 - Thread: 1 -> Supported = True 2026-07-30 14:01:43.118 - Thread: 1 -> RAM = 6293553152 2026-07-30 14:01:43.118 - Thread: 1 -> Priority = 2 2026-07-30 14:01:43.118 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-30 14:01:43.118 - Thread: 1 -> Output is attached = False 2026-07-30 14:01:43.118 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-07-30 14:01:43.118 - Thread: 1 -> } 2026-07-30 14:01:43.118 - Thread: 1 -> AdapterInfo = { 2026-07-30 14:01:43.118 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-07-30 14:01:43.118 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17141092352, Luid: 81855, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-07-30 14:01:43.118 - Thread: 1 -> Driver version = 2026-07-30 14:01:43.118 - Thread: 1 -> Driver date = 2026-07-30 14:01:43.118 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-30 14:01:43.118 - Thread: 1 -> AftermathSupported = False 2026-07-30 14:01:43.118 - Thread: 1 -> Adapter id = 2 2026-07-30 14:01:43.118 - Thread: 1 -> Supported = True 2026-07-30 14:01:43.118 - Thread: 1 -> RAM = 0 2026-07-30 14:01:43.118 - Thread: 1 -> Priority = 0 2026-07-30 14:01:43.118 - Thread: 1 -> Multithreaded rendering supported = False 2026-07-30 14:01:43.118 - Thread: 1 -> Output is attached = False 2026-07-30 14:01:43.118 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-07-30 14:01:43.118 - Thread: 1 -> } 2026-07-30 14:01:43.118 - Thread: 1 -> AdapterInfo = { 2026-07-30 14:01:43.119 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-07-30 14:01:43.119 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17141092352, Luid: 81855, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-07-30 14:01:43.119 - Thread: 1 -> Driver version = 2026-07-30 14:01:43.119 - Thread: 1 -> Driver date = 2026-07-30 14:01:43.119 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-30 14:01:43.119 - Thread: 1 -> AftermathSupported = False 2026-07-30 14:01:43.119 - Thread: 1 -> Adapter id = 2 2026-07-30 14:01:43.119 - Thread: 1 -> Supported = True 2026-07-30 14:01:43.119 - Thread: 1 -> RAM = 0 2026-07-30 14:01:43.119 - Thread: 1 -> Priority = 0 2026-07-30 14:01:43.119 - Thread: 1 -> Multithreaded rendering supported = False 2026-07-30 14:01:43.119 - Thread: 1 -> Output is attached = False 2026-07-30 14:01:43.119 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-07-30 14:01:43.119 - Thread: 1 -> } 2026-07-30 14:01:43.124 - Thread: 1 -> Service.IsActive: True 2026-07-30 14:01:43.124 - Thread: 1 -> Service.IsOnline: True 2026-07-30 14:01:43.124 - Thread: 1 -> Service.OwnsGame: False 2026-07-30 14:01:43.124 - Thread: 1 -> Service.UserId: 76561198000784141 2026-07-30 14:01:43.124 - Thread: 1 -> Service.UserName: s_lapking 2026-07-30 14:01:43.124 - Thread: 1 -> Service.Branch: default 2026-07-30 14:01:43.124 - Thread: 1 -> Build date: 2000-01-02 12:00 2026-07-30 14:01:43.124 - Thread: 1 -> Build version: 0.1.1.0 2026-07-30 14:01:43.140 - Thread: 1 -> MyScreenManager() 2026-07-30 14:01:43.229 - Thread: 15 -> CreateDeviceInternal - CheckSettings() 2026-07-30 14:01:43.229 - Thread: 15 -> CreateDeviceInternal - GetAdapter() 2026-07-30 14:01:43.235 - Thread: 15 -> CreateDeviceInternal - FixSettings() 2026-07-30 14:01:43.236 - Thread: 15 -> CreateDeviceInternal - Create device 2026-07-30 14:01:43.671 - Thread: 15 -> CreateDeviceInternal Steam Overlay integration 2026-07-30 14:01:43.806 - Thread: 15 -> CreateDeviceInternal Steam Overlay OK 2026-07-30 14:01:43.806 - Thread: 15 -> Aftermath init 2026-07-30 14:01:43.838 - Thread: 15 -> Aftermath result: 1 2026-07-30 14:01:43.839 - Thread: 15 -> CreateDeviceInternal create swapchain 2026-07-30 14:01:45.614 - Thread: 1 -> MySandboxGame.Constructor() - START 2026-07-30 14:01:45.615 - Thread: 1 -> Game dir: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2026-07-30 14:01:45.615 - Thread: 1 -> Content dir: E:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2026-07-30 14:01:46.321 - Thread: 15 -> DXGI SetFullscreenState succeded 2026-07-30 14:01:47.197 - Thread: 1 -> Preallocate - START 2026-07-30 14:01:47.205 - Thread: 1 -> MySpaceWorldGenerator - START 2026-07-30 14:01:47.212 - Thread: 1 -> MySpaceWorldGenerator - END 2026-07-30 14:01:47.212 - Thread: 1 -> MySpaceBuildComponent - START 2026-07-30 14:01:47.212 - Thread: 1 -> MySpaceBuildComponent - END 2026-07-30 14:01:47.213 - Thread: 1 -> MyEntities - START 2026-07-30 14:01:47.232 - Thread: 1 -> MyEntities - END 2026-07-30 14:01:47.232 - Thread: 1 -> MyObjectBuilder_Base - START 2026-07-30 14:01:47.232 - Thread: 1 -> MyObjectBuilder_Base - END 2026-07-30 14:01:47.232 - Thread: 1 -> MyTransparentGeometry - START 2026-07-30 14:01:47.232 - Thread: 1 -> MyTransparentGeometry - END 2026-07-30 14:01:47.232 - Thread: 1 -> MyCubeGridDeformationTables - START 2026-07-30 14:01:47.241 - Thread: 1 -> MyCubeGridDeformationTables - END 2026-07-30 14:01:47.241 - Thread: 1 -> MyMath - START 2026-07-30 14:01:47.241 - Thread: 1 -> MyMath - END 2026-07-30 14:01:47.241 - Thread: 1 -> MySimpleObjectDraw - START 2026-07-30 14:01:47.241 - Thread: 1 -> MySimpleObjectDraw - END 2026-07-30 14:01:47.256 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2026-07-30 14:01:47.256 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2026-07-30 14:01:47.256 - Thread: 1 -> MyClientDebugCommands - START 2026-07-30 14:01:47.257 - Thread: 1 -> MyClientDebugCommands - END 2026-07-30 14:01:47.257 - Thread: 1 -> MyDedicatedServer - START 2026-07-30 14:01:47.257 - Thread: 1 -> MyDedicatedServer - END 2026-07-30 14:01:47.257 - Thread: 1 -> MyDedicatedServerBase - START 2026-07-30 14:01:47.257 - Thread: 1 -> MyDedicatedServerBase - END 2026-07-30 14:01:47.257 - Thread: 1 -> MyMultiplayerBase - START 2026-07-30 14:01:47.258 - Thread: 1 -> MyMultiplayerBase - END 2026-07-30 14:01:47.258 - Thread: 1 -> MyMultiplayerClient - START 2026-07-30 14:01:47.258 - Thread: 1 -> MyMultiplayerClient - END 2026-07-30 14:01:47.258 - Thread: 1 -> MyMultiplayerClientBase - START 2026-07-30 14:01:47.258 - Thread: 1 -> MyMultiplayerClientBase - END 2026-07-30 14:01:47.258 - Thread: 1 -> MyMultiplayerLobby - START 2026-07-30 14:01:47.258 - Thread: 1 -> MyMultiplayerLobby - END 2026-07-30 14:01:47.258 - Thread: 1 -> MyMultiplayerLobbyClient - START 2026-07-30 14:01:47.258 - Thread: 1 -> MyMultiplayerLobbyClient - END 2026-07-30 14:01:47.258 - Thread: 1 -> MyMultiplayerServerBase - START 2026-07-30 14:01:47.258 - Thread: 1 -> MyMultiplayerServerBase - END 2026-07-30 14:01:47.258 - Thread: 1 -> MyServerDebugCommands - START 2026-07-30 14:01:47.258 - Thread: 1 -> MyServerDebugCommands - END 2026-07-30 14:01:47.258 - Thread: 1 -> MySyncEntity - START 2026-07-30 14:01:47.258 - Thread: 1 -> MySyncEntity - END 2026-07-30 14:01:47.258 - Thread: 1 -> MyStatLogicFactory - START 2026-07-30 14:01:47.258 - Thread: 1 -> MyStatLogicFactory - END 2026-07-30 14:01:47.258 - Thread: 1 -> MyCommandCharacter - START 2026-07-30 14:01:47.260 - Thread: 1 -> MyCommandCharacter - END 2026-07-30 14:01:47.260 - Thread: 1 -> MyCommandConsole - START 2026-07-30 14:01:47.260 - Thread: 1 -> MyCommandConsole - END 2026-07-30 14:01:47.260 - Thread: 1 -> MyCommandEntity - START 2026-07-30 14:01:47.261 - Thread: 1 -> MyCommandEntity - END 2026-07-30 14:01:47.261 - Thread: 1 -> MyAiTargetManager - START 2026-07-30 14:01:47.261 - Thread: 1 -> MyAiTargetManager - END 2026-07-30 14:01:47.261 - Thread: 1 -> MyGuiIngameScriptsPage - START 2026-07-30 14:01:47.321 - Thread: 1 -> MyGuiIngameScriptsPage - END 2026-07-30 14:01:47.321 - Thread: 1 -> MyGuiScreenAdminMenu - START 2026-07-30 14:01:47.322 - Thread: 1 -> MyGuiScreenAdminMenu - END 2026-07-30 14:01:47.322 - Thread: 1 -> MyCubeGridDefinitions - START 2026-07-30 14:01:47.395 - Thread: 1 -> MyCubeGridDefinitions - END 2026-07-30 14:01:47.395 - Thread: 1 -> MyDefinitionManager - START 2026-07-30 14:01:47.445 - Thread: 1 -> MyDefinitionManager - END 2026-07-30 14:01:47.445 - Thread: 1 -> Preallocate - END 2026-07-30 14:01:47.450 - Thread: 1 -> MyCampaignManager.Constructor() - START 2026-07-30 14:01:47.769 - Thread: 1 -> MyCampaignManager.Constructor() - END 2026-07-30 14:01:47.769 - Thread: 1 -> MySandboxGame.Constructor() - END 2026-07-30 14:01:47.785 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2026-07-30 14:01:47.786 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-07-30 14:01:47.786 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-07-30 14:01:47.786 - Thread: 1 -> Assembly.Location: E:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2026-07-30 14:01:47.787 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2026-07-30 14:01:47.787 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2026-07-30 14:01:47.790 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2026-07-30 14:01:47.853 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2026-07-30 14:01:47.853 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7C56 2026-07-30 14:01:47.853 - Thread: 1 -> Virtualized: False 2026-07-30 14:01:47.858 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 5 5600X 6-Core Processor 2026-07-30 14:01:47.859 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,282,184,704 bytes 2026-07-30 14:01:47.859 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-07-30 14:01:47.859 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 21,576,245,248 bytes 2026-07-30 14:01:47.859 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,678,445,056,000 bytes 2026-07-30 14:01:47.864 - Thread: 1 -> Drive C: | Capacity: 1,998,846,947,328 bytes | Free space: 752,518,074,368 bytes 2026-07-30 14:01:47.864 - Thread: 1 -> Drive E: | Capacity: 1,000,202,039,296 bytes | Free space: 442,966,765,568 bytes 2026-07-30 14:01:47.864 - Thread: 1 -> Drive F: | Capacity: 4,000,784,052,224 bytes | Free space: 292,890,951,680 bytes 2026-07-30 14:01:47.864 - Thread: 1 -> Drive I: | Capacity: 6,001,156,681,728 bytes | Free space: 2,160,193,859,584 bytes 2026-07-30 14:01:47.866 - Thread: 1 -> Drive R: | Capacity: 3,000,591,446,016 bytes | Free space: 1,674,601,086,976 bytes 2026-07-30 14:01:47.866 - Thread: 1 -> Drive S: | Capacity: 480,102,039,552 bytes | Free space: 71,054,360,576 bytes 2026-07-30 14:01:47.866 - Thread: 1 -> Drive T: | Capacity: 1,000,202,039,296 bytes | Free space: 732,891,643,904 bytes 2026-07-30 14:01:47.866 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2026-07-30 14:01:47.868 - Thread: 1 -> MySandboxGame.Initialize() - START 2026-07-30 14:01:47.869 - Thread: 1 -> Installed DLCs: 2026-07-30 14:01:47.904 - Thread: 1 -> MyGuiGameControlsHelpers() 2026-07-30 14:01:48.549 - Thread: 1 -> Havok: Physics.Init 2026-07-30 14:01:48.591 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2026-07-30 14:01:48.593 - Thread: 1 -> HkGameName: SpaceEngineers 2026-07-30 14:01:48.602 - Thread: 1 -> MySandboxGame.LoadData() - START 2026-07-30 14:01:48.603 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2026-07-30 14:01:48.611 - Thread: 1 -> 7e40f310af84b85bf2080b5bd75341f00e164028 2026-07-30 14:01:48.938 - Thread: 1 -> Loading scenarios 2026-07-30 14:01:48.986 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2026-07-30 14:01:48.986 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2026-07-30 14:01:49.113 - Thread: 1 -> E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-07-30 14:01:49.114 - Thread: 1 -> DefinitionManager - Loading 12 file(s) 2026-07-30 14:01:49.281 - Thread: 1 -> Loading sound definitions 2026-07-30 14:01:49.283 - Thread: 1 -> Loading gamepad controls 2026-07-30 14:01:49.284 - Thread: 1 -> Loading gamepad controls 2026-07-30 14:01:49.284 - Thread: 1 -> Loading DebugMenu SearchCache Items 2026-07-30 14:01:49.287 - Thread: 1 -> Loading DLC definitions 2026-07-30 14:01:49.461 - Thread: 1 -> Loading OffensiveWords definitions 2026-07-30 14:01:49.462 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2026-07-30 14:01:49.462 - Thread: 1 -> Loading Quick starts 2026-07-30 14:01:49.463 - Thread: 1 -> Loading ScenarioCategories 2026-07-30 14:01:49.463 - Thread: 1 -> Loading shadow textures definitions 2026-07-30 14:01:49.463 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2026-07-30 14:01:49.469 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2026-07-30 14:01:49.477 - Thread: 1 -> MyAudio.LoadData - START 2026-07-30 14:01:49.569 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2026-07-30 14:01:49.765 - Thread: 1 -> MyAudio.LoadData - END 2026-07-30 14:01:49.788 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2026-07-30 14:01:49.788 - Thread: 1 -> MyGuiManager() 2026-07-30 14:01:49.794 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2026-07-30 14:01:49.814 - Thread: 10 -> E:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-07-30 14:01:49.815 - Thread: 10 -> DefinitionManager - Loading 7 file(s) 2026-07-30 14:01:49.870 - Thread: 1 -> MyGuiManager.LoadContent() - START 2026-07-30 14:01:50.029 - Thread: 1 -> MyGuiManager.LoadContent() - START 2026-07-30 14:01:50.029 - Thread: 1 -> MyGuiManager.LoadContent() - END 2026-07-30 14:01:50.029 - Thread: 1 -> MyGuiManager.LoadContent() - END 2026-07-30 14:01:50.063 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2026-07-30 14:01:50.092 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2026-07-30 14:01:50.094 - Thread: 10 -> ReloadVoxelMaterials 2026-07-30 14:01:50.290 - Thread: 1 -> MySandboxGame.LoadData() - END 2026-07-30 14:01:51.152 - Thread: 1 -> Deluxe Edition (573160) 2026-07-30 14:01:51.152 - Thread: 1 -> Decorative Pack 1 (1049790) 2026-07-30 14:01:51.153 - Thread: 1 -> Style Pack (1084680) 2026-07-30 14:01:51.153 - Thread: 1 -> Economy Deluxe (1135960) 2026-07-30 14:01:51.153 - Thread: 1 -> Decorative Pack 2 (1167910) 2026-07-30 14:01:51.153 - Thread: 1 -> Frostbite (1241550) 2026-07-30 14:01:51.154 - Thread: 1 -> Sparks Of The Future (1307680) 2026-07-30 14:01:51.154 - Thread: 1 -> Wasteland (1374610) 2026-07-30 14:01:51.154 - Thread: 1 -> Warfare 1 (1475830) 2026-07-30 14:01:51.154 - Thread: 1 -> Heavy Industry (1676100) 2026-07-30 14:01:51.154 - Thread: 1 -> Warfare 2 (1783760) 2026-07-30 14:01:51.155 - Thread: 1 -> Automatons (1958640) 2026-07-30 14:01:51.155 - Thread: 1 -> Decorative Pack 3 (2504720) 2026-07-30 14:01:51.155 - Thread: 1 -> Anniversary (2569770) 2026-07-30 14:01:51.155 - Thread: 1 -> Signal Pack (2914120) 2026-07-30 14:01:51.156 - Thread: 1 -> Contact Pack (3066290) 2026-07-30 14:01:51.156 - Thread: 1 -> Fieldwork Pack (3601770) 2026-07-30 14:01:51.156 - Thread: 1 -> Apex Survival Pack (3858380) 2026-07-30 14:01:51.156 - Thread: 1 -> Core Systems Pack (4116960) 2026-07-30 14:01:51.156 - Thread: 1 -> Economy 2 Pack (4502100) 2026-07-30 14:01:51.156 - Thread: 1 -> Prosperity Pack (4835530) 2026-07-30 14:01:51.246 - Thread: 1 -> MySandboxGame.Initialize() - END 2026-07-30 14:01:51.310 - Thread: 1 -> Timer Frequency: 10000000 2026-07-30 14:01:51.310 - Thread: 1 -> Ticks per frame: 166667 2026-07-30 14:01:55.065 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2026-07-30 14:01:55.065 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2026-07-30 14:02:38.624 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2026-07-30 14:02:38.670 - Thread: 1 -> Exiting.. 2026-07-30 14:02:38.671 - Thread: 1 -> MySandboxGame.UnloadData() - START 2026-07-30 14:02:38.687 - Thread: 1 -> MyAudio.UnloadData - START 2026-07-30 14:02:38.697 - Thread: 1 -> MyAudio.UnloadData - END 2026-07-30 14:02:38.701 - Thread: 1 -> MySandboxGame.UnloadData() - END 2026-07-30 14:02:38.703 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent 2026-07-30 14:02:39.863 - Thread: 15 -> Aftermath shutdown 2026-07-30 14:02:39.882 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 438712 allocated by heap 640 allocated by debug 16777216 allocated by solver ------- 17216568 computed total 17216568 reported total Heap usage: 74592 (17%) unused in thread local freelists 148792 (33%) unused in main heap 215328 (49%) used in main heap ------- 438712 allocated by heap Peak usage: 361376 (59%) peak heap used (versus current) 0 ( 0%) peak solver used (versus available) 2026-07-30 14:02:40.023 - Thread: 1 -> Steam closed 2026-07-30 14:02:40.053 - Thread: 1 -> Log Closed