2026-07-27 15:48:01.605 - Thread: 1 -> Log Started 2026-07-27 15:48:01.606 - Thread: 1 -> Timezone (local - UTC): -4h 2026-07-27 15:48:01.606 - Thread: 1 -> App Version: 01_210_011 2026-07-27 15:48:01.615 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2026-07-27 15:48:01.615 - Thread: 1 -> Branch / Sandbox: SVN 2026-07-27 15:48:01.615 - Thread: 1 -> Client Build Number: 0 2026-07-27 15:48:01.615 - Thread: 1 -> Server Build Number: 0 2026-07-27 15:48:01.615 - Thread: 1 -> Environment.ProcessorCount: 16 2026-07-27 15:48:01.672 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Home (Microsoft Windows NT 10.0.26200.0) 2026-07-27 15:48:01.672 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe -heapsize 20000000 2026-07-27 15:48:01.672 - Thread: 1 -> Environment.Is64BitProcess: True 2026-07-27 15:48:01.672 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2026-07-27 15:48:01.672 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9337.0 2026-07-27 15:48:01.672 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2026-07-27 15:48:01.677 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2026-07-27 15:48:01.677 - Thread: 1 -> Default Culture: 2026-07-27 15:48:01.678 - Thread: 1 -> Default UI Culture: 2026-07-27 15:48:01.678 - Thread: 1 -> MyConfig.Load() - START 2026-07-27 15:48:01.680 - Thread: 1 -> Path: C:\Users\Michael\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-27 15:48:01.805 - Thread: 1 -> AmbientOcclusionEnabled: True 2026-07-27 15:48:01.805 - Thread: 1 -> AnisotropicFiltering: 4 2026-07-27 15:48:01.805 - Thread: 1 -> AntialiasingMode: 1 2026-07-27 15:48:01.805 - Thread: 1 -> AreaInteraction: True 2026-07-27 15:48:01.805 - Thread: 1 -> BlueprintSharing: True 2026-07-27 15:48:01.805 - Thread: 1 -> CampaignsStarted: System.String[] 2026-07-27 15:48:01.805 - Thread: 1 -> ControllerBindings: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2026-07-27 15:48:01.805 - Thread: 1 -> ControllerDefaultOnStart: False 2026-07-27 15:48:01.805 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2026-07-27 15:48:01.805 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2026-07-27 15:48:01.805 - Thread: 1 -> ControlsHints: False 2026-07-27 15:48:01.805 - Thread: 1 -> CubeBuilderAlignToDefault: False 2026-07-27 15:48:01.805 - Thread: 1 -> CubeBuilderBuildingMode: 1 2026-07-27 15:48:01.805 - Thread: 1 -> CubeBuilderUseSymmetry: False 2026-07-27 15:48:01.805 - Thread: 1 -> EnableDamageEffects: True 2026-07-27 15:48:01.805 - Thread: 1 -> EnableDoppler: True 2026-07-27 15:48:01.805 - Thread: 1 -> EnableDynamicMusic: True 2026-07-27 15:48:01.805 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2026-07-27 15:48:01.805 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2026-07-27 15:48:01.805 - Thread: 1 -> EnableReverb: False 2026-07-27 15:48:01.805 - Thread: 1 -> EnableSteamCloud: False 2026-07-27 15:48:01.805 - Thread: 1 -> EnableTrading: True 2026-07-27 15:48:01.805 - Thread: 1 -> ExperimentalMode: True 2026-07-27 15:48:01.805 - Thread: 1 -> FieldOfView: 89.88055 2026-07-27 15:48:01.805 - Thread: 1 -> FirstTimeRun: False 2026-07-27 15:48:01.805 - Thread: 1 -> FirstVTTimeRun: False 2026-07-27 15:48:01.805 - Thread: 1 -> FlaresIntensity: 1 2026-07-27 15:48:01.805 - Thread: 1 -> GameVolume: 0.1002872 2026-07-27 15:48:01.805 - Thread: 1 -> GDPRConsent: False 2026-07-27 15:48:01.805 - Thread: 1 -> GDPRConsentSentUpdated: True 2026-07-27 15:48:01.805 - Thread: 1 -> GoodBotHints: False 2026-07-27 15:48:01.805 - Thread: 1 -> GraphicsRenderer: DirectX 11 2026-07-27 15:48:01.805 - Thread: 1 -> GrassDensity: 3 2026-07-27 15:48:01.805 - Thread: 1 -> GrassDrawDistance: 1000 2026-07-27 15:48:01.805 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2026-07-27 15:48:01.805 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2026-07-27 15:48:01.805 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2026-07-27 15:48:01.805 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2026-07-27 15:48:01.805 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2026-07-27 15:48:01.805 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2026-07-27 15:48:01.805 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2026-07-27 15:48:01.805 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2026-07-27 15:48:01.805 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2026-07-27 15:48:01.805 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2026-07-27 15:48:01.805 - Thread: 1 -> HUDBkTransparency: 0.2719493 2026-07-27 15:48:01.805 - Thread: 1 -> HudState: 2 2026-07-27 15:48:01.805 - Thread: 1 -> HudWarnings: True 2026-07-27 15:48:01.805 - Thread: 1 -> IronSightSwitchState: 1 2026-07-27 15:48:01.805 - Thread: 1 -> Language: 0 2026-07-27 15:48:01.805 - Thread: 1 -> LastNewsPopupDate: 07/05/2026 00:00:00 2026-07-27 15:48:01.805 - Thread: 1 -> LastUsedColorIndex: 0 2026-07-27 15:48:01.805 - Thread: 1 -> LastUsedColorX: 0.3333333 2026-07-27 15:48:01.805 - Thread: 1 -> LastUsedColorY: -0.33 2026-07-27 15:48:01.805 - Thread: 1 -> LastUsedColorZ: -0.05 2026-07-27 15:48:01.805 - Thread: 1 -> LastUsedSkin: 2026-07-27 15:48:01.805 - Thread: 1 -> LightsQuality: 2 2026-07-27 15:48:01.805 - Thread: 1 -> LowMemSwitchToLow: 0 2026-07-27 15:48:01.805 - Thread: 1 -> MicrophoneSensitivity: 0 2026-07-27 15:48:01.805 - Thread: 1 -> ModelQuality: 2 2026-07-27 15:48:01.805 - Thread: 1 -> Music_Volume: 0.1453322 2026-07-27 15:48:01.805 - Thread: 1 -> MuteBroadcastControllers: False 2026-07-27 15:48:01.805 - Thread: 1 -> MutedPlayers: [REDACTED] 2026-07-27 15:48:01.805 - Thread: 1 -> NewNewGameScreen: False 2026-07-27 15:48:01.805 - Thread: 1 -> OnlyPSGames: False 2026-07-27 15:48:01.805 - Thread: 1 -> PostProcessingEnabled: True 2026-07-27 15:48:01.805 - Thread: 1 -> RefreshRate: 59950 2026-07-27 15:48:01.805 - Thread: 1 -> RotationHints: False 2026-07-27 15:48:01.805 - Thread: 1 -> ScreenHeight: 1200 2026-07-27 15:48:01.805 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2026-07-27 15:48:01.805 - Thread: 1 -> ScreenWidth: 1920 2026-07-27 15:48:01.805 - Thread: 1 -> SelectedScenarioCategory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Scenarios\Learning to Survive\Worlds\Mission01 2026-07-27 15:48:01.805 - Thread: 1 -> ShaderQuality: 2 2026-07-27 15:48:01.805 - Thread: 1 -> ShadowMapResolution: 2 2026-07-27 15:48:01.805 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2026-07-27 15:48:01.805 - Thread: 1 -> ShowCrosshair2: 2 2026-07-27 15:48:01.805 - Thread: 1 -> SpriteMainViewportScale: 1 2026-07-27 15:48:01.805 - Thread: 1 -> TextureQuality: 2 2026-07-27 15:48:01.805 - Thread: 1 -> TreeViewDistance: 2000 2026-07-27 15:48:01.805 - Thread: 1 -> UiBkTransparency: 0.3268667 2026-07-27 15:48:01.805 - Thread: 1 -> UiTransparency: 0.9271235 2026-07-27 15:48:01.805 - Thread: 1 -> VerticalSync: 1 2026-07-27 15:48:01.805 - Thread: 1 -> VideoAdapter: 0 2026-07-27 15:48:01.805 - Thread: 1 -> VoiceChat: False 2026-07-27 15:48:01.805 - Thread: 1 -> VoiceChatVoiceActivation: True 2026-07-27 15:48:01.805 - Thread: 1 -> VoiceChatVolume: 5 2026-07-27 15:48:01.805 - Thread: 1 -> VoxelhandSettings: VRage.Serialization.SerializableDictionary`2[System.Int32,VRage.Serialization.SerializableDictionary`2[System.String,System.Single]] 2026-07-27 15:48:01.805 - Thread: 1 -> VoxelQuality: 2 2026-07-27 15:48:01.805 - Thread: 1 -> VoxelTextureQuality: 2 2026-07-27 15:48:01.805 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2026-07-27 15:48:01.805 - Thread: 1 -> WindowMode: 1 2026-07-27 15:48:01.806 - Thread: 1 -> MyConfig.Load() - END 2026-07-27 15:48:02.575 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2026-07-27 15:48:02.584 - Thread: 1 -> Reporting Postponed Events 2026-07-27 15:48:02.584 - Thread: 1 -> Reporting Postponed Events 2026-07-27 15:48:02.584 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2026-07-27 15:48:02.584 - Thread: 1 -> Found processor count: 8 2026-07-27 15:48:02.584 - Thread: 1 -> Using processor count: 8 2026-07-27 15:48:02.749 - Thread: 1 -> All detected adapters: 2026-07-27 15:48:02.753 - Thread: 1 -> NVIDIA GeForce RTX 2080 - VendorID=4318, SubsystemID=545273922, DeviceID=7810 2026-07-27 15:48:02.753 - Thread: 1 -> NVIDIA GeForce RTX 2080 - VendorID=4318, SubsystemID=545273922, DeviceID=7810 2026-07-27 15:48:02.753 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2026-07-27 15:48:04.404 - Thread: 1 -> AdapterInfo = { 2026-07-27 15:48:04.405 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY1 2026-07-27 15:48:04.405 - Thread: 1 -> Description = dev id: 7810, mem: 8374976512, shared mem: 17134518272, Luid: 72365, rev: 161, subsys id: 545273922, vendor id: 4318, feature_level 11.1: True 2026-07-27 15:48:04.405 - Thread: 1 -> Driver version = 32.0.16.1074 2026-07-27 15:48:04.405 - Thread: 1 -> Driver date = 20260702000000.000000-000 2026-07-27 15:48:04.405 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-27 15:48:04.405 - Thread: 1 -> AftermathSupported = True 2026-07-27 15:48:04.405 - Thread: 1 -> Adapter id = 0 2026-07-27 15:48:04.405 - Thread: 1 -> Supported = True 2026-07-27 15:48:04.405 - Thread: 1 -> RAM = 8374976512 2026-07-27 15:48:04.405 - Thread: 1 -> Priority = 2 2026-07-27 15:48:04.405 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-27 15:48:04.405 - Thread: 1 -> Output is attached = True 2026-07-27 15:48:04.405 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200} 2026-07-27 15:48:04.405 - Thread: 1 -> } 2026-07-27 15:48:04.405 - Thread: 1 -> AdapterInfo = { 2026-07-27 15:48:04.406 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY1 2026-07-27 15:48:04.406 - Thread: 1 -> Description = dev id: 7810, mem: 8374976512, shared mem: 17134518272, Luid: 72365, rev: 161, subsys id: 545273922, vendor id: 4318, feature_level 11.1: True 2026-07-27 15:48:04.406 - Thread: 1 -> Driver version = 32.0.16.1074 2026-07-27 15:48:04.406 - Thread: 1 -> Driver date = 20260702000000.000000-000 2026-07-27 15:48:04.406 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-27 15:48:04.406 - Thread: 1 -> AftermathSupported = True 2026-07-27 15:48:04.406 - Thread: 1 -> Adapter id = 0 2026-07-27 15:48:04.406 - Thread: 1 -> Supported = True 2026-07-27 15:48:04.406 - Thread: 1 -> RAM = 8374976512 2026-07-27 15:48:04.406 - Thread: 1 -> Priority = 2 2026-07-27 15:48:04.406 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-27 15:48:04.406 - Thread: 1 -> Output is attached = True 2026-07-27 15:48:04.406 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200} 2026-07-27 15:48:04.406 - Thread: 1 -> } 2026-07-27 15:48:04.406 - Thread: 1 -> AdapterInfo = { 2026-07-27 15:48:04.406 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY2 2026-07-27 15:48:04.406 - Thread: 1 -> Description = dev id: 7810, mem: 8374976512, shared mem: 17134518272, Luid: 72365, rev: 161, subsys id: 545273922, vendor id: 4318, feature_level 11.1: True 2026-07-27 15:48:04.406 - Thread: 1 -> Driver version = 32.0.16.1074 2026-07-27 15:48:04.406 - Thread: 1 -> Driver date = 20260702000000.000000-000 2026-07-27 15:48:04.406 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-27 15:48:04.406 - Thread: 1 -> AftermathSupported = True 2026-07-27 15:48:04.406 - Thread: 1 -> Adapter id = 0 2026-07-27 15:48:04.406 - Thread: 1 -> Supported = True 2026-07-27 15:48:04.406 - Thread: 1 -> RAM = 8374976512 2026-07-27 15:48:04.406 - Thread: 1 -> Priority = 2 2026-07-27 15:48:04.406 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-27 15:48:04.406 - Thread: 1 -> Output is attached = True 2026-07-27 15:48:04.406 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:860 Height:1920} 2026-07-27 15:48:04.406 - Thread: 1 -> } 2026-07-27 15:48:04.406 - Thread: 1 -> AdapterInfo = { 2026-07-27 15:48:04.407 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY2 2026-07-27 15:48:04.407 - Thread: 1 -> Description = dev id: 7810, mem: 8374976512, shared mem: 17134518272, Luid: 72365, rev: 161, subsys id: 545273922, vendor id: 4318, feature_level 11.1: True 2026-07-27 15:48:04.407 - Thread: 1 -> Driver version = 32.0.16.1074 2026-07-27 15:48:04.407 - Thread: 1 -> Driver date = 20260702000000.000000-000 2026-07-27 15:48:04.407 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-27 15:48:04.407 - Thread: 1 -> AftermathSupported = True 2026-07-27 15:48:04.407 - Thread: 1 -> Adapter id = 0 2026-07-27 15:48:04.407 - Thread: 1 -> Supported = True 2026-07-27 15:48:04.407 - Thread: 1 -> RAM = 8374976512 2026-07-27 15:48:04.407 - Thread: 1 -> Priority = 2 2026-07-27 15:48:04.407 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-27 15:48:04.407 - Thread: 1 -> Output is attached = True 2026-07-27 15:48:04.407 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:860 Height:1920} 2026-07-27 15:48:04.407 - Thread: 1 -> } 2026-07-27 15:48:04.407 - Thread: 1 -> AdapterInfo = { 2026-07-27 15:48:04.407 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 2026-07-27 15:48:04.407 - Thread: 1 -> Description = dev id: 7810, mem: 8374976512, shared mem: 17134518272, Luid: 377214, rev: 161, subsys id: 545273922, vendor id: 4318, feature_level 11.1: True 2026-07-27 15:48:04.407 - Thread: 1 -> Driver version = 32.0.16.1074 2026-07-27 15:48:04.407 - Thread: 1 -> Driver date = 20260702000000.000000-000 2026-07-27 15:48:04.407 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-27 15:48:04.407 - Thread: 1 -> AftermathSupported = True 2026-07-27 15:48:04.407 - Thread: 1 -> Adapter id = 1 2026-07-27 15:48:04.407 - Thread: 1 -> Supported = True 2026-07-27 15:48:04.407 - Thread: 1 -> RAM = 8374976512 2026-07-27 15:48:04.407 - Thread: 1 -> Priority = 2 2026-07-27 15:48:04.407 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-27 15:48:04.407 - Thread: 1 -> Output is attached = False 2026-07-27 15:48:04.407 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200} 2026-07-27 15:48:04.407 - Thread: 1 -> } 2026-07-27 15:48:04.407 - Thread: 1 -> AdapterInfo = { 2026-07-27 15:48:04.408 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 2026-07-27 15:48:04.408 - Thread: 1 -> Description = dev id: 7810, mem: 8374976512, shared mem: 17134518272, Luid: 377214, rev: 161, subsys id: 545273922, vendor id: 4318, feature_level 11.1: True 2026-07-27 15:48:04.408 - Thread: 1 -> Driver version = 32.0.16.1074 2026-07-27 15:48:04.408 - Thread: 1 -> Driver date = 20260702000000.000000-000 2026-07-27 15:48:04.408 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-27 15:48:04.408 - Thread: 1 -> AftermathSupported = True 2026-07-27 15:48:04.408 - Thread: 1 -> Adapter id = 1 2026-07-27 15:48:04.408 - Thread: 1 -> Supported = True 2026-07-27 15:48:04.408 - Thread: 1 -> RAM = 8374976512 2026-07-27 15:48:04.408 - Thread: 1 -> Priority = 2 2026-07-27 15:48:04.408 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-27 15:48:04.408 - Thread: 1 -> Output is attached = False 2026-07-27 15:48:04.408 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200} 2026-07-27 15:48:04.408 - Thread: 1 -> } 2026-07-27 15:48:04.408 - Thread: 1 -> AdapterInfo = { 2026-07-27 15:48:04.409 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-07-27 15:48:04.409 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17134518272, Luid: 77964, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-07-27 15:48:04.409 - Thread: 1 -> Driver version = 2026-07-27 15:48:04.409 - Thread: 1 -> Driver date = 2026-07-27 15:48:04.409 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-27 15:48:04.409 - Thread: 1 -> AftermathSupported = False 2026-07-27 15:48:04.409 - Thread: 1 -> Adapter id = 2 2026-07-27 15:48:04.409 - Thread: 1 -> Supported = True 2026-07-27 15:48:04.409 - Thread: 1 -> RAM = 0 2026-07-27 15:48:04.409 - Thread: 1 -> Priority = 0 2026-07-27 15:48:04.409 - Thread: 1 -> Multithreaded rendering supported = False 2026-07-27 15:48:04.409 - Thread: 1 -> Output is attached = False 2026-07-27 15:48:04.409 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200} 2026-07-27 15:48:04.409 - Thread: 1 -> } 2026-07-27 15:48:04.409 - Thread: 1 -> AdapterInfo = { 2026-07-27 15:48:04.409 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-07-27 15:48:04.409 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17134518272, Luid: 77964, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-07-27 15:48:04.409 - Thread: 1 -> Driver version = 2026-07-27 15:48:04.409 - Thread: 1 -> Driver date = 2026-07-27 15:48:04.409 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-27 15:48:04.409 - Thread: 1 -> AftermathSupported = False 2026-07-27 15:48:04.409 - Thread: 1 -> Adapter id = 2 2026-07-27 15:48:04.409 - Thread: 1 -> Supported = True 2026-07-27 15:48:04.409 - Thread: 1 -> RAM = 0 2026-07-27 15:48:04.409 - Thread: 1 -> Priority = 0 2026-07-27 15:48:04.409 - Thread: 1 -> Multithreaded rendering supported = False 2026-07-27 15:48:04.409 - Thread: 1 -> Output is attached = False 2026-07-27 15:48:04.409 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1200} 2026-07-27 15:48:04.409 - Thread: 1 -> } 2026-07-27 15:48:04.410 - Thread: 1 -> Service.IsActive: True 2026-07-27 15:48:04.410 - Thread: 1 -> Service.IsOnline: True 2026-07-27 15:48:04.410 - Thread: 1 -> Service.OwnsGame: False 2026-07-27 15:48:04.410 - Thread: 1 -> Service.UserId: 76561198033286211 2026-07-27 15:48:04.410 - Thread: 1 -> Service.UserName: pr0hobo 2026-07-27 15:48:04.410 - Thread: 1 -> Service.Branch: default 2026-07-27 15:48:04.410 - Thread: 1 -> Build date: 2000-01-02 12:00 2026-07-27 15:48:04.410 - Thread: 1 -> Build version: 0.1.1.0 2026-07-27 15:48:04.414 - Thread: 1 -> MyScreenManager() 2026-07-27 15:48:04.443 - Thread: 22 -> CreateDeviceInternal - CheckSettings() 2026-07-27 15:48:04.443 - Thread: 22 -> CreateDeviceInternal - GetAdapter() 2026-07-27 15:48:04.452 - Thread: 22 -> CreateDeviceInternal - FixSettings() 2026-07-27 15:48:04.452 - Thread: 22 -> CreateDeviceInternal - Create device 2026-07-27 15:48:04.753 - Thread: 22 -> CreateDeviceInternal Steam Overlay integration 2026-07-27 15:48:04.896 - Thread: 22 -> CreateDeviceInternal Steam Overlay OK 2026-07-27 15:48:04.896 - Thread: 22 -> Aftermath init 2026-07-27 15:48:04.914 - Thread: 22 -> Aftermath result: 1 2026-07-27 15:48:04.914 - Thread: 22 -> CreateDeviceInternal create swapchain 2026-07-27 15:48:06.254 - Thread: 1 -> MySandboxGame.Constructor() - START 2026-07-27 15:48:06.255 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2026-07-27 15:48:06.255 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2026-07-27 15:48:07.508 - Thread: 1 -> Preallocate - START 2026-07-27 15:48:07.514 - Thread: 1 -> MySpaceWorldGenerator - START 2026-07-27 15:48:07.516 - Thread: 1 -> MySpaceWorldGenerator - END 2026-07-27 15:48:07.516 - Thread: 1 -> MySpaceBuildComponent - START 2026-07-27 15:48:07.516 - Thread: 1 -> MySpaceBuildComponent - END 2026-07-27 15:48:07.516 - Thread: 1 -> MyEntities - START 2026-07-27 15:48:07.525 - Thread: 1 -> MyEntities - END 2026-07-27 15:48:07.525 - Thread: 1 -> MyObjectBuilder_Base - START 2026-07-27 15:48:07.525 - Thread: 1 -> MyObjectBuilder_Base - END 2026-07-27 15:48:07.525 - Thread: 1 -> MyTransparentGeometry - START 2026-07-27 15:48:07.525 - Thread: 1 -> MyTransparentGeometry - END 2026-07-27 15:48:07.525 - Thread: 1 -> MyCubeGridDeformationTables - START 2026-07-27 15:48:07.530 - Thread: 1 -> MyCubeGridDeformationTables - END 2026-07-27 15:48:07.530 - Thread: 1 -> MyMath - START 2026-07-27 15:48:07.530 - Thread: 1 -> MyMath - END 2026-07-27 15:48:07.530 - Thread: 1 -> MySimpleObjectDraw - START 2026-07-27 15:48:07.530 - Thread: 1 -> MySimpleObjectDraw - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyClientDebugCommands - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyClientDebugCommands - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyDedicatedServer - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyDedicatedServer - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyDedicatedServerBase - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyDedicatedServerBase - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyMultiplayerBase - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyMultiplayerBase - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyMultiplayerClient - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyMultiplayerClient - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyMultiplayerClientBase - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyMultiplayerClientBase - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyMultiplayerLobby - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyMultiplayerLobby - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyMultiplayerLobbyClient - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyMultiplayerLobbyClient - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyMultiplayerServerBase - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyMultiplayerServerBase - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyServerDebugCommands - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyServerDebugCommands - END 2026-07-27 15:48:07.544 - Thread: 1 -> MySyncEntity - START 2026-07-27 15:48:07.544 - Thread: 1 -> MySyncEntity - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyStatLogicFactory - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyStatLogicFactory - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyCommandCharacter - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyCommandCharacter - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyCommandConsole - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyCommandConsole - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyCommandEntity - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyCommandEntity - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyAiTargetManager - START 2026-07-27 15:48:07.544 - Thread: 1 -> MyAiTargetManager - END 2026-07-27 15:48:07.544 - Thread: 1 -> MyGuiIngameScriptsPage - START 2026-07-27 15:48:07.548 - Thread: 1 -> MyGuiIngameScriptsPage - END 2026-07-27 15:48:07.548 - Thread: 1 -> MyGuiScreenAdminMenu - START 2026-07-27 15:48:07.548 - Thread: 1 -> MyGuiScreenAdminMenu - END 2026-07-27 15:48:07.548 - Thread: 1 -> MyCubeGridDefinitions - START 2026-07-27 15:48:07.553 - Thread: 1 -> MyCubeGridDefinitions - END 2026-07-27 15:48:07.553 - Thread: 1 -> MyDefinitionManager - START 2026-07-27 15:48:07.556 - Thread: 1 -> MyDefinitionManager - END 2026-07-27 15:48:07.556 - Thread: 1 -> Preallocate - END 2026-07-27 15:48:07.557 - Thread: 1 -> MyCampaignManager.Constructor() - START 2026-07-27 15:48:07.799 - Thread: 1 -> MyCampaignManager.Constructor() - END 2026-07-27 15:48:07.799 - Thread: 1 -> MySandboxGame.Constructor() - END 2026-07-27 15:48:07.812 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2026-07-27 15:48:07.813 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-07-27 15:48:07.813 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-07-27 15:48:07.813 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2026-07-27 15:48:07.813 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2026-07-27 15:48:07.813 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2026-07-27 15:48:07.813 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2026-07-27 15:48:07.821 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: OriginPC 2026-07-27 15:48:07.821 - Thread: 1 -> Win32_ComputerSystem.Model: NEURON 2026-07-27 15:48:07.821 - Thread: 1 -> Virtualized: False 2026-07-27 15:48:07.826 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2026-07-27 15:48:07.826 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,269,036,544 bytes 2026-07-27 15:48:07.826 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-07-27 15:48:07.826 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 20,858,167,296 bytes 2026-07-27 15:48:07.826 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,678,460,936,192 bytes 2026-07-27 15:48:07.830 - Thread: 1 -> Drive C: | Capacity: 498,486,734,848 bytes | Free space: 11,559,378,944 bytes 2026-07-27 15:48:07.830 - Thread: 1 -> Drive D: | Capacity: 500,106,784,768 bytes | Free space: 20,551,401,472 bytes 2026-07-27 15:48:07.830 - Thread: 1 -> Drive E: | Capacity: 239,502,094,336 bytes | Free space: 24,936,005,632 bytes 2026-07-27 15:48:07.830 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2026-07-27 15:48:07.830 - Thread: 1 -> MySandboxGame.Initialize() - START 2026-07-27 15:48:07.831 - Thread: 1 -> Installed DLCs: 2026-07-27 15:48:07.868 - Thread: 1 -> MyGuiGameControlsHelpers() 2026-07-27 15:48:08.313 - Thread: 1 -> Havok: Physics.Init 2026-07-27 15:48:08.321 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2026-07-27 15:48:08.329 - Thread: 1 -> HkGameName: SpaceEngineers 2026-07-27 15:48:08.335 - Thread: 1 -> MySandboxGame.LoadData() - START 2026-07-27 15:48:08.337 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2026-07-27 15:48:08.340 - Thread: 1 -> 11936de474e3d37b34e07bc373c264b506e81531 2026-07-27 15:48:08.612 - Thread: 1 -> Loading scenarios 2026-07-27 15:48:08.636 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2026-07-27 15:48:08.636 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2026-07-27 15:48:08.646 - Thread: 1 -> D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-07-27 15:48:08.647 - Thread: 1 -> DefinitionManager - Loading 12 file(s) 2026-07-27 15:48:08.765 - Thread: 1 -> Loading sound definitions 2026-07-27 15:48:08.766 - Thread: 1 -> Loading gamepad controls 2026-07-27 15:48:08.766 - Thread: 1 -> Loading gamepad controls 2026-07-27 15:48:08.766 - Thread: 1 -> Loading DebugMenu SearchCache Items 2026-07-27 15:48:08.766 - Thread: 1 -> Loading DLC definitions 2026-07-27 15:48:08.786 - Thread: 1 -> Loading OffensiveWords definitions 2026-07-27 15:48:08.786 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2026-07-27 15:48:08.786 - Thread: 1 -> Loading Quick starts 2026-07-27 15:48:08.787 - Thread: 1 -> Loading ScenarioCategories 2026-07-27 15:48:08.787 - Thread: 1 -> Loading shadow textures definitions 2026-07-27 15:48:08.787 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2026-07-27 15:48:08.787 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2026-07-27 15:48:08.790 - Thread: 1 -> MyAudio.LoadData - START 2026-07-27 15:48:08.907 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 48000 2026-07-27 15:48:08.934 - Thread: 1 -> MyAudio.LoadData - END 2026-07-27 15:48:08.941 - Thread: 11 -> MySandboxGame.PerformPreload() - START 2026-07-27 15:48:08.941 - Thread: 1 -> MyGuiManager() 2026-07-27 15:48:08.944 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2026-07-27 15:48:08.957 - Thread: 11 -> D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-07-27 15:48:08.958 - Thread: 11 -> DefinitionManager - Loading 7 file(s) 2026-07-27 15:48:09.006 - Thread: 1 -> MyGuiManager.LoadContent() - START 2026-07-27 15:48:09.123 - Thread: 1 -> MyGuiManager.LoadContent() - START 2026-07-27 15:48:09.123 - Thread: 1 -> MyGuiManager.LoadContent() - END 2026-07-27 15:48:09.123 - Thread: 1 -> MyGuiManager.LoadContent() - END 2026-07-27 15:48:09.126 - Thread: 1 -> Loading default controls 2026-07-27 15:48:09.173 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2026-07-27 15:48:09.191 - Thread: 11 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2026-07-27 15:48:09.191 - Thread: 11 -> ReloadVoxelMaterials 2026-07-27 15:48:09.238 - Thread: 1 -> MySandboxGame.LoadData() - END 2026-07-27 15:48:09.529 - Thread: 1 -> Deluxe Edition (573160) 2026-07-27 15:48:09.529 - Thread: 1 -> Decorative Pack 1 (1049790) 2026-07-27 15:48:09.530 - Thread: 1 -> Style Pack (1084680) 2026-07-27 15:48:09.530 - Thread: 1 -> Economy Deluxe (1135960) 2026-07-27 15:48:09.530 - Thread: 1 -> Decorative Pack 2 (1167910) 2026-07-27 15:48:09.530 - Thread: 1 -> Frostbite (1241550) 2026-07-27 15:48:09.531 - Thread: 1 -> Sparks Of The Future (1307680) 2026-07-27 15:48:09.531 - Thread: 1 -> Wasteland (1374610) 2026-07-27 15:48:09.531 - Thread: 1 -> Warfare 1 (1475830) 2026-07-27 15:48:09.531 - Thread: 1 -> Heavy Industry (1676100) 2026-07-27 15:48:09.531 - Thread: 1 -> Warfare 2 (1783760) 2026-07-27 15:48:09.531 - Thread: 1 -> Automatons (1958640) 2026-07-27 15:48:09.531 - Thread: 1 -> Decorative Pack 3 (2504720) 2026-07-27 15:48:09.531 - Thread: 1 -> Anniversary (2569770) 2026-07-27 15:48:09.531 - Thread: 1 -> Signal Pack (2914120) 2026-07-27 15:48:09.533 - Thread: 1 -> Contact Pack (3066290) 2026-07-27 15:48:09.533 - Thread: 1 -> Fieldwork Pack (3601770) 2026-07-27 15:48:09.533 - Thread: 1 -> Apex Survival Pack (3858380) 2026-07-27 15:48:09.533 - Thread: 1 -> Core Systems Pack (4116960) 2026-07-27 15:48:09.533 - Thread: 1 -> Economy 2 Pack (4502100) 2026-07-27 15:48:09.533 - Thread: 1 -> Prosperity Pack (4835530) 2026-07-27 15:48:09.566 - Thread: 1 -> MySandboxGame.Initialize() - END 2026-07-27 15:48:09.574 - Thread: 1 -> Timer Frequency: 10000000 2026-07-27 15:48:09.574 - Thread: 1 -> Ticks per frame: 166667 2026-07-27 15:48:10.517 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2026-07-27 15:48:10.585 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2026-07-27 15:48:10.585 - Thread: 1 -> Flares Intensity: 1 2026-07-27 15:48:10.585 - Thread: 1 -> Field of view: 1.568711 2026-07-27 15:48:10.585 - Thread: 1 -> PostProcessingEnabled: True 2026-07-27 15:48:10.585 - Thread: 1 -> Render.GrassDensityFactor: 3 2026-07-27 15:48:10.585 - Thread: 1 -> Render.GrassDrawDistance: 1000 2026-07-27 15:48:10.585 - Thread: 1 -> Render.DistanceFade: 2000 2026-07-27 15:48:10.585 - Thread: 1 -> Render.AntialiasingMode: FXAA 2026-07-27 15:48:10.585 - Thread: 1 -> Render.ShadowQuality: HIGH 2026-07-27 15:48:10.585 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2026-07-27 15:48:10.585 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2026-07-27 15:48:10.585 - Thread: 1 -> Render.TextureQuality: HIGH 2026-07-27 15:48:10.585 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2026-07-27 15:48:10.585 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2026-07-27 15:48:10.585 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2026-07-27 15:48:10.585 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2026-07-27 15:48:10.585 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2026-07-27 15:48:10.585 - Thread: 1 -> Render.ParticleQuality: HIGH 2026-07-27 15:48:10.656 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2026-07-27 15:48:10.765 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2026-07-27 15:48:10.765 - Thread: 1 -> Analytics session started: UserID = (127cb600-70e0-8ea6-a0ce-b337060dbcbd) SessionID = (6b4ebfb8-152e-42cd-a961-33706734dba7) 2026-07-27 15:48:10.769 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2026-07-27 15:48:11.295 - Thread: 11 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2026-07-27 15:48:12.355 - Thread: 11 -> MySandboxGame.PerformPreload() - END 2026-07-27 15:48:12.670 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent 2026-07-27 15:48:12.687 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2026-07-27 15:48:12.687 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2026-07-27 15:48:13.203 - Thread: 1 -> MyConfig.Save() - START 2026-07-27 15:48:13.204 - Thread: 1 -> Path: C:\Users\Michael\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-27 15:48:13.205 - Thread: 1 -> MyConfig.Save() - END 2026-07-27 15:48:14.820 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2026-07-27 15:48:15.939 - Thread: 1 -> MyConfig.Save() - START 2026-07-27 15:48:15.939 - Thread: 1 -> Path: C:\Users\Michael\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-27 15:48:15.940 - Thread: 1 -> MyConfig.Save() - END 2026-07-27 15:48:15.940 - Thread: 1 -> Application closed by user 2026-07-27 15:48:15.940 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2026-07-27 15:48:15.940 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent 2026-07-27 15:48:15.991 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent 2026-07-27 15:48:15.991 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent 2026-07-27 15:48:15.991 - Thread: 1 -> Exiting.. 2026-07-27 15:48:15.991 - Thread: 1 -> MySandboxGame.UnloadData() - START 2026-07-27 15:48:15.994 - Thread: 1 -> MyAudio.UnloadData - START 2026-07-27 15:48:16.000 - Thread: 1 -> MyAudio.UnloadData - END 2026-07-27 15:48:16.001 - Thread: 1 -> MySandboxGame.UnloadData() - END 2026-07-27 15:48:16.118 - Thread: 22 -> Aftermath shutdown 2026-07-27 15:48:16.126 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 438712 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 17217016 computed total 17217016 reported total Heap usage: 75600 (17%) unused in thread local freelists 147896 (33%) unused in main heap 215216 (49%) used in main heap ------- 438712 allocated by heap Peak usage: 360928 (59%) peak heap used (versus current) 0 ( 0%) peak solver used (versus available) 2026-07-27 15:48:16.278 - Thread: 1 -> Steam closed 2026-07-27 15:48:16.282 - Thread: 1 -> Log Closed