2026-07-01 05:22:33.366 - Thread: 1 -> Log Started 2026-07-01 05:22:33.366 - Thread: 1 -> Timezone (local - UTC): -5h 2026-07-01 05:22:33.366 - Thread: 1 -> App Version: 01_209_024 2026-07-01 05:22:33.369 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2026-07-01 05:22:33.370 - Thread: 1 -> Branch / Sandbox: SVN 2026-07-01 05:22:33.370 - Thread: 1 -> Client Build Number: 0 2026-07-01 05:22:33.370 - Thread: 1 -> Server Build Number: 0 2026-07-01 05:22:33.370 - Thread: 1 -> Environment.ProcessorCount: 32 2026-07-01 05:22:33.401 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Home (Microsoft Windows NT 10.0.26200.0) 2026-07-01 05:22:33.402 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2026-07-01 05:22:33.402 - Thread: 1 -> Environment.Is64BitProcess: True 2026-07-01 05:22:33.402 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2026-07-01 05:22:33.402 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9325.0 2026-07-01 05:22:33.402 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2026-07-01 05:22:33.407 - Thread: 1 -> CPU Info: AMD Ryzen 9 9950X3D 16-Core Processor 2026-07-01 05:22:33.407 - Thread: 1 -> Default Culture: 2026-07-01 05:22:33.407 - Thread: 1 -> Default UI Culture: 2026-07-01 05:22:33.407 - Thread: 1 -> MyConfig.Load() - START 2026-07-01 05:22:33.408 - Thread: 1 -> Path: C:\Users\nicke\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-01 05:22:33.408 - Thread: 1 -> Config file not found! C:\Users\nicke\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-01 05:22:33.408 - Thread: 1 -> NewNewGameScreen: False 2026-07-01 05:22:33.408 - Thread: 1 -> MyConfig.Load() - END 2026-07-01 05:22:40.219 - Thread: 1 -> NGEN failed: System.ComponentModel.Win32Exception (0x80004005): The operation was canceled by the user at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start(ProcessStartInfo startInfo) at Sandbox.MyCommonProgramStartup.PerformColdStart() 2026-07-01 05:22:40.337 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2026-07-01 05:22:40.338 - Thread: 1 -> Reporting Postponed Events 2026-07-01 05:22:40.338 - Thread: 1 -> Reporting Postponed Events 2026-07-01 05:22:40.338 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2026-07-01 05:22:40.339 - Thread: 1 -> Found processor count: 16 2026-07-01 05:22:40.339 - Thread: 1 -> Using processor count: 16 2026-07-01 05:22:40.383 - Thread: 1 -> All detected adapters: 2026-07-01 05:22:40.386 - Thread: 1 -> NVIDIA GeForce RTX 5080 - VendorID=4318, SubsystemID=1100354648, DeviceID=11266 2026-07-01 05:22:40.386 - Thread: 1 -> AMD Radeon(TM) Graphics - VendorID=4098, SubsystemID=-2005462973, DeviceID=5056 2026-07-01 05:22:40.386 - Thread: 1 -> NVIDIA GeForce RTX 5080 - VendorID=4318, SubsystemID=1100354648, DeviceID=11266 2026-07-01 05:22:40.386 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2026-07-01 05:22:41.266 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.266 - Thread: 1 -> Name = NVIDIA GeForce RTX 5080 + DISPLAY7 2026-07-01 05:22:41.266 - Thread: 1 -> Description = dev id: 11266, mem: 16753098752, shared mem: 33117313024, Luid: 14165466, rev: 161, subsys id: 1100354648, vendor id: 4318, feature_level 11.1: True 2026-07-01 05:22:41.266 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-01 05:22:41.266 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-01 05:22:41.266 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.266 - Thread: 1 -> AftermathSupported = True 2026-07-01 05:22:41.266 - Thread: 1 -> Adapter id = 0 2026-07-01 05:22:41.266 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.266 - Thread: 1 -> RAM = 16753098752 2026-07-01 05:22:41.266 - Thread: 1 -> Priority = 2 2026-07-01 05:22:41.266 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-01 05:22:41.266 - Thread: 1 -> Output is attached = True 2026-07-01 05:22:41.266 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3440 Height:1440} 2026-07-01 05:22:41.266 - Thread: 1 -> } 2026-07-01 05:22:41.266 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.267 - Thread: 1 -> Name = NVIDIA GeForce RTX 5080 + DISPLAY7 2026-07-01 05:22:41.267 - Thread: 1 -> Description = dev id: 11266, mem: 16753098752, shared mem: 33117313024, Luid: 14165466, rev: 161, subsys id: 1100354648, vendor id: 4318, feature_level 11.1: True 2026-07-01 05:22:41.267 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-01 05:22:41.267 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-01 05:22:41.267 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.267 - Thread: 1 -> AftermathSupported = True 2026-07-01 05:22:41.267 - Thread: 1 -> Adapter id = 0 2026-07-01 05:22:41.267 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.267 - Thread: 1 -> RAM = 16753098752 2026-07-01 05:22:41.267 - Thread: 1 -> Priority = 2 2026-07-01 05:22:41.267 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-01 05:22:41.267 - Thread: 1 -> Output is attached = True 2026-07-01 05:22:41.267 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3440 Height:1440} 2026-07-01 05:22:41.267 - Thread: 1 -> } 2026-07-01 05:22:41.267 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.267 - Thread: 1 -> Name = NVIDIA GeForce RTX 5080 + DISPLAY8 2026-07-01 05:22:41.267 - Thread: 1 -> Description = dev id: 11266, mem: 16753098752, shared mem: 33117313024, Luid: 14165466, rev: 161, subsys id: 1100354648, vendor id: 4318, feature_level 11.1: True 2026-07-01 05:22:41.267 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-01 05:22:41.267 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-01 05:22:41.267 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.267 - Thread: 1 -> AftermathSupported = True 2026-07-01 05:22:41.267 - Thread: 1 -> Adapter id = 0 2026-07-01 05:22:41.267 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.267 - Thread: 1 -> RAM = 16753098752 2026-07-01 05:22:41.267 - Thread: 1 -> Priority = 2 2026-07-01 05:22:41.267 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-01 05:22:41.267 - Thread: 1 -> Output is attached = True 2026-07-01 05:22:41.267 - Thread: 1 -> DesktopBounds = {X:3440 Y:-479 Width:1080 Height:1920} 2026-07-01 05:22:41.267 - Thread: 1 -> } 2026-07-01 05:22:41.267 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.267 - Thread: 1 -> Name = NVIDIA GeForce RTX 5080 + DISPLAY8 2026-07-01 05:22:41.267 - Thread: 1 -> Description = dev id: 11266, mem: 16753098752, shared mem: 33117313024, Luid: 14165466, rev: 161, subsys id: 1100354648, vendor id: 4318, feature_level 11.1: True 2026-07-01 05:22:41.267 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-01 05:22:41.267 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-01 05:22:41.267 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.267 - Thread: 1 -> AftermathSupported = True 2026-07-01 05:22:41.267 - Thread: 1 -> Adapter id = 0 2026-07-01 05:22:41.267 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.267 - Thread: 1 -> RAM = 16753098752 2026-07-01 05:22:41.267 - Thread: 1 -> Priority = 2 2026-07-01 05:22:41.267 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-01 05:22:41.267 - Thread: 1 -> Output is attached = True 2026-07-01 05:22:41.267 - Thread: 1 -> DesktopBounds = {X:3440 Y:-479 Width:1080 Height:1920} 2026-07-01 05:22:41.267 - Thread: 1 -> } 2026-07-01 05:22:41.267 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.267 - Thread: 1 -> Name = NVIDIA GeForce RTX 5080 + DISPLAY9 2026-07-01 05:22:41.267 - Thread: 1 -> Description = dev id: 11266, mem: 16753098752, shared mem: 33117313024, Luid: 14165466, rev: 161, subsys id: 1100354648, vendor id: 4318, feature_level 11.1: True 2026-07-01 05:22:41.267 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-01 05:22:41.267 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-01 05:22:41.267 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.267 - Thread: 1 -> AftermathSupported = True 2026-07-01 05:22:41.267 - Thread: 1 -> Adapter id = 0 2026-07-01 05:22:41.267 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.267 - Thread: 1 -> RAM = 16753098752 2026-07-01 05:22:41.267 - Thread: 1 -> Priority = 2 2026-07-01 05:22:41.267 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-01 05:22:41.267 - Thread: 1 -> Output is attached = True 2026-07-01 05:22:41.267 - Thread: 1 -> DesktopBounds = {X:-1080 Y:-215 Width:1080 Height:1920} 2026-07-01 05:22:41.267 - Thread: 1 -> } 2026-07-01 05:22:41.267 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.268 - Thread: 1 -> Name = NVIDIA GeForce RTX 5080 + DISPLAY9 2026-07-01 05:22:41.268 - Thread: 1 -> Description = dev id: 11266, mem: 16753098752, shared mem: 33117313024, Luid: 14165466, rev: 161, subsys id: 1100354648, vendor id: 4318, feature_level 11.1: True 2026-07-01 05:22:41.268 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-01 05:22:41.268 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-01 05:22:41.268 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.268 - Thread: 1 -> AftermathSupported = True 2026-07-01 05:22:41.268 - Thread: 1 -> Adapter id = 0 2026-07-01 05:22:41.268 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.268 - Thread: 1 -> RAM = 16753098752 2026-07-01 05:22:41.268 - Thread: 1 -> Priority = 2 2026-07-01 05:22:41.268 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-01 05:22:41.268 - Thread: 1 -> Output is attached = True 2026-07-01 05:22:41.268 - Thread: 1 -> DesktopBounds = {X:-1080 Y:-215 Width:1080 Height:1920} 2026-07-01 05:22:41.268 - Thread: 1 -> } 2026-07-01 05:22:41.268 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.268 - Thread: 1 -> Name = NVIDIA GeForce RTX 5080 + DISPLAY6 2026-07-01 05:22:41.268 - Thread: 1 -> Description = dev id: 11266, mem: 16753098752, shared mem: 33117313024, Luid: 14165466, rev: 161, subsys id: 1100354648, vendor id: 4318, feature_level 11.1: True 2026-07-01 05:22:41.268 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-01 05:22:41.268 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-01 05:22:41.268 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.268 - Thread: 1 -> AftermathSupported = True 2026-07-01 05:22:41.268 - Thread: 1 -> Adapter id = 0 2026-07-01 05:22:41.268 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.268 - Thread: 1 -> RAM = 16753098752 2026-07-01 05:22:41.268 - Thread: 1 -> Priority = 2 2026-07-01 05:22:41.268 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-01 05:22:41.268 - Thread: 1 -> Output is attached = True 2026-07-01 05:22:41.268 - Thread: 1 -> DesktopBounds = {X:1757 Y:-600 Width:1024 Height:600} 2026-07-01 05:22:41.268 - Thread: 1 -> } 2026-07-01 05:22:41.268 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.268 - Thread: 1 -> Name = NVIDIA GeForce RTX 5080 + DISPLAY6 2026-07-01 05:22:41.268 - Thread: 1 -> Description = dev id: 11266, mem: 16753098752, shared mem: 33117313024, Luid: 14165466, rev: 161, subsys id: 1100354648, vendor id: 4318, feature_level 11.1: True 2026-07-01 05:22:41.268 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-01 05:22:41.268 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-01 05:22:41.268 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.268 - Thread: 1 -> AftermathSupported = True 2026-07-01 05:22:41.268 - Thread: 1 -> Adapter id = 0 2026-07-01 05:22:41.268 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.268 - Thread: 1 -> RAM = 16753098752 2026-07-01 05:22:41.268 - Thread: 1 -> Priority = 2 2026-07-01 05:22:41.268 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-01 05:22:41.268 - Thread: 1 -> Output is attached = True 2026-07-01 05:22:41.268 - Thread: 1 -> DesktopBounds = {X:1757 Y:-600 Width:1024 Height:600} 2026-07-01 05:22:41.268 - Thread: 1 -> } 2026-07-01 05:22:41.268 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.268 - Thread: 1 -> Name = AMD Radeon(TM) Graphics 2026-07-01 05:22:41.268 - Thread: 1 -> Description = dev id: 5056, mem: 2119966720, shared mem: 33117313024, Luid: 70994, rev: 201, subsys id: -2005462973, vendor id: 4098, feature_level 11.1: True 2026-07-01 05:22:41.268 - Thread: 1 -> Driver version = 32.0.21043.19003 2026-07-01 05:22:41.268 - Thread: 1 -> Driver date = 20260619000000.000000-000 2026-07-01 05:22:41.268 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.268 - Thread: 1 -> AftermathSupported = False 2026-07-01 05:22:41.268 - Thread: 1 -> Adapter id = 1 2026-07-01 05:22:41.268 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.268 - Thread: 1 -> RAM = 2119966720 2026-07-01 05:22:41.268 - Thread: 1 -> Priority = 2 2026-07-01 05:22:41.268 - Thread: 1 -> Multithreaded rendering supported = False 2026-07-01 05:22:41.268 - Thread: 1 -> Output is attached = False 2026-07-01 05:22:41.268 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3440 Height:1440} 2026-07-01 05:22:41.268 - Thread: 1 -> } 2026-07-01 05:22:41.268 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.269 - Thread: 1 -> Name = AMD Radeon(TM) Graphics 2026-07-01 05:22:41.269 - Thread: 1 -> Description = dev id: 5056, mem: 2119966720, shared mem: 33117313024, Luid: 70994, rev: 201, subsys id: -2005462973, vendor id: 4098, feature_level 11.1: True 2026-07-01 05:22:41.269 - Thread: 1 -> Driver version = 32.0.21043.19003 2026-07-01 05:22:41.269 - Thread: 1 -> Driver date = 20260619000000.000000-000 2026-07-01 05:22:41.269 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.269 - Thread: 1 -> AftermathSupported = False 2026-07-01 05:22:41.269 - Thread: 1 -> Adapter id = 1 2026-07-01 05:22:41.269 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.269 - Thread: 1 -> RAM = 2119966720 2026-07-01 05:22:41.269 - Thread: 1 -> Priority = 2 2026-07-01 05:22:41.269 - Thread: 1 -> Multithreaded rendering supported = False 2026-07-01 05:22:41.269 - Thread: 1 -> Output is attached = False 2026-07-01 05:22:41.269 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3440 Height:1440} 2026-07-01 05:22:41.269 - Thread: 1 -> } 2026-07-01 05:22:41.269 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.269 - Thread: 1 -> Name = NVIDIA GeForce RTX 5080 2026-07-01 05:22:41.269 - Thread: 1 -> Description = dev id: 11266, mem: 16753098752, shared mem: 33117313024, Luid: 426299, rev: 161, subsys id: 1100354648, vendor id: 4318, feature_level 11.1: True 2026-07-01 05:22:41.269 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-01 05:22:41.269 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-01 05:22:41.269 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.269 - Thread: 1 -> AftermathSupported = True 2026-07-01 05:22:41.269 - Thread: 1 -> Adapter id = 2 2026-07-01 05:22:41.269 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.269 - Thread: 1 -> RAM = 16753098752 2026-07-01 05:22:41.269 - Thread: 1 -> Priority = 2 2026-07-01 05:22:41.269 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-01 05:22:41.269 - Thread: 1 -> Output is attached = False 2026-07-01 05:22:41.269 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3440 Height:1440} 2026-07-01 05:22:41.269 - Thread: 1 -> } 2026-07-01 05:22:41.269 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.269 - Thread: 1 -> Name = NVIDIA GeForce RTX 5080 2026-07-01 05:22:41.269 - Thread: 1 -> Description = dev id: 11266, mem: 16753098752, shared mem: 33117313024, Luid: 426299, rev: 161, subsys id: 1100354648, vendor id: 4318, feature_level 11.1: True 2026-07-01 05:22:41.269 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-01 05:22:41.269 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-01 05:22:41.269 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.269 - Thread: 1 -> AftermathSupported = True 2026-07-01 05:22:41.269 - Thread: 1 -> Adapter id = 2 2026-07-01 05:22:41.269 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.269 - Thread: 1 -> RAM = 16753098752 2026-07-01 05:22:41.269 - Thread: 1 -> Priority = 2 2026-07-01 05:22:41.269 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-01 05:22:41.269 - Thread: 1 -> Output is attached = False 2026-07-01 05:22:41.269 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3440 Height:1440} 2026-07-01 05:22:41.269 - Thread: 1 -> } 2026-07-01 05:22:41.269 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.269 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-07-01 05:22:41.269 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 33117313024, Luid: 70562, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-07-01 05:22:41.269 - Thread: 1 -> Driver version = 2026-07-01 05:22:41.269 - Thread: 1 -> Driver date = 2026-07-01 05:22:41.269 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.269 - Thread: 1 -> AftermathSupported = False 2026-07-01 05:22:41.269 - Thread: 1 -> Adapter id = 3 2026-07-01 05:22:41.269 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.269 - Thread: 1 -> RAM = 0 2026-07-01 05:22:41.269 - Thread: 1 -> Priority = 0 2026-07-01 05:22:41.269 - Thread: 1 -> Multithreaded rendering supported = False 2026-07-01 05:22:41.269 - Thread: 1 -> Output is attached = False 2026-07-01 05:22:41.269 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3440 Height:1440} 2026-07-01 05:22:41.269 - Thread: 1 -> } 2026-07-01 05:22:41.269 - Thread: 1 -> AdapterInfo = { 2026-07-01 05:22:41.270 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-07-01 05:22:41.270 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 33117313024, Luid: 70562, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-07-01 05:22:41.270 - Thread: 1 -> Driver version = 2026-07-01 05:22:41.270 - Thread: 1 -> Driver date = 2026-07-01 05:22:41.270 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 05:22:41.270 - Thread: 1 -> AftermathSupported = False 2026-07-01 05:22:41.270 - Thread: 1 -> Adapter id = 3 2026-07-01 05:22:41.270 - Thread: 1 -> Supported = True 2026-07-01 05:22:41.270 - Thread: 1 -> RAM = 0 2026-07-01 05:22:41.270 - Thread: 1 -> Priority = 0 2026-07-01 05:22:41.270 - Thread: 1 -> Multithreaded rendering supported = False 2026-07-01 05:22:41.270 - Thread: 1 -> Output is attached = False 2026-07-01 05:22:41.270 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3440 Height:1440} 2026-07-01 05:22:41.270 - Thread: 1 -> } 2026-07-01 05:22:41.270 - Thread: 1 -> Service.IsActive: True 2026-07-01 05:22:41.270 - Thread: 1 -> Service.IsOnline: True 2026-07-01 05:22:41.270 - Thread: 1 -> Service.OwnsGame: False 2026-07-01 05:22:41.270 - Thread: 1 -> Service.UserId: 76561199127307615 2026-07-01 05:22:41.270 - Thread: 1 -> Service.UserName: WickedWookie500 2026-07-01 05:22:41.270 - Thread: 1 -> Service.Branch: default 2026-07-01 05:22:41.270 - Thread: 1 -> Build date: 2000-01-02 12:00 2026-07-01 05:22:41.270 - Thread: 1 -> Build version: 0.1.1.0 2026-07-01 05:22:41.271 - Thread: 1 -> MyScreenManager() 2026-07-01 05:22:41.277 - Thread: 4 -> CreateDeviceInternal - CheckSettings() 2026-07-01 05:22:41.277 - Thread: 4 -> CreateDeviceInternal - GetAdapter() 2026-07-01 05:22:41.282 - Thread: 4 -> CreateDeviceInternal - FixSettings() 2026-07-01 05:22:41.282 - Thread: 4 -> CreateDeviceInternal - Create device 2026-07-01 05:22:41.430 - Thread: 4 -> CreateDeviceInternal Steam Overlay integration 2026-07-01 05:22:41.507 - Thread: 4 -> CreateDeviceInternal Steam Overlay OK 2026-07-01 05:22:41.507 - Thread: 4 -> Aftermath init 2026-07-01 05:22:41.518 - Thread: 4 -> Aftermath result: 1 2026-07-01 05:22:41.518 - Thread: 4 -> CreateDeviceInternal create swapchain 2026-07-01 05:22:41.518 - Thread: 4 -> Mode not found: 3440x1440 @ 75000 2026-07-01 05:22:42.227 - Thread: 4 -> Mode not found: 3440x1440 @ 75000 2026-07-01 05:22:42.246 - Thread: 1 -> MySandboxGame.Constructor() - START 2026-07-01 05:22:42.246 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2026-07-01 05:22:42.246 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2026-07-01 05:22:42.594 - Thread: 1 -> Preallocate - START 2026-07-01 05:22:42.599 - Thread: 1 -> MySpaceWorldGenerator - START 2026-07-01 05:22:42.600 - Thread: 1 -> MySpaceWorldGenerator - END 2026-07-01 05:22:42.600 - Thread: 1 -> MySpaceBuildComponent - START 2026-07-01 05:22:42.600 - Thread: 1 -> MySpaceBuildComponent - END 2026-07-01 05:22:42.600 - Thread: 1 -> MyEntities - START 2026-07-01 05:22:42.607 - Thread: 1 -> MyEntities - END 2026-07-01 05:22:42.607 - Thread: 1 -> MyObjectBuilder_Base - START 2026-07-01 05:22:42.607 - Thread: 1 -> MyObjectBuilder_Base - END 2026-07-01 05:22:42.607 - Thread: 1 -> MyTransparentGeometry - START 2026-07-01 05:22:42.607 - Thread: 1 -> MyTransparentGeometry - END 2026-07-01 05:22:42.607 - Thread: 1 -> MyCubeGridDeformationTables - START 2026-07-01 05:22:42.607 - Thread: 1 -> MyCubeGridDeformationTables - END 2026-07-01 05:22:42.607 - Thread: 1 -> MyMath - START 2026-07-01 05:22:42.607 - Thread: 1 -> MyMath - END 2026-07-01 05:22:42.607 - Thread: 1 -> MySimpleObjectDraw - START 2026-07-01 05:22:42.607 - Thread: 1 -> MySimpleObjectDraw - END 2026-07-01 05:22:42.618 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2026-07-01 05:22:42.618 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2026-07-01 05:22:42.618 - Thread: 1 -> MyClientDebugCommands - START 2026-07-01 05:22:42.619 - Thread: 1 -> MyClientDebugCommands - END 2026-07-01 05:22:42.619 - Thread: 1 -> MyDedicatedServer - START 2026-07-01 05:22:42.619 - Thread: 1 -> MyDedicatedServer - END 2026-07-01 05:22:42.619 - Thread: 1 -> MyDedicatedServerBase - START 2026-07-01 05:22:42.619 - Thread: 1 -> MyDedicatedServerBase - END 2026-07-01 05:22:42.619 - Thread: 1 -> MyMultiplayerBase - START 2026-07-01 05:22:42.619 - Thread: 1 -> MyMultiplayerBase - END 2026-07-01 05:22:42.619 - Thread: 1 -> MyMultiplayerClient - START 2026-07-01 05:22:42.619 - Thread: 1 -> MyMultiplayerClient - END 2026-07-01 05:22:42.619 - Thread: 1 -> MyMultiplayerClientBase - START 2026-07-01 05:22:42.619 - Thread: 1 -> MyMultiplayerClientBase - END 2026-07-01 05:22:42.619 - Thread: 1 -> MyMultiplayerLobby - START 2026-07-01 05:22:42.619 - Thread: 1 -> MyMultiplayerLobby - END 2026-07-01 05:22:42.619 - Thread: 1 -> MyMultiplayerLobbyClient - START 2026-07-01 05:22:42.619 - Thread: 1 -> MyMultiplayerLobbyClient - END 2026-07-01 05:22:42.619 - Thread: 1 -> MyMultiplayerServerBase - START 2026-07-01 05:22:42.619 - Thread: 1 -> MyMultiplayerServerBase - END 2026-07-01 05:22:42.619 - Thread: 1 -> MyServerDebugCommands - START 2026-07-01 05:22:42.619 - Thread: 1 -> MyServerDebugCommands - END 2026-07-01 05:22:42.619 - Thread: 1 -> MySyncEntity - START 2026-07-01 05:22:42.619 - Thread: 1 -> MySyncEntity - END 2026-07-01 05:22:42.619 - Thread: 1 -> MyGuiIngameScriptsPage - START 2026-07-01 05:22:42.621 - Thread: 1 -> MyGuiIngameScriptsPage - END 2026-07-01 05:22:42.621 - Thread: 1 -> MyGuiScreenAdminMenu - START 2026-07-01 05:22:42.621 - Thread: 1 -> MyGuiScreenAdminMenu - END 2026-07-01 05:22:42.621 - Thread: 1 -> MyStatLogicFactory - START 2026-07-01 05:22:42.621 - Thread: 1 -> MyStatLogicFactory - END 2026-07-01 05:22:42.621 - Thread: 1 -> MyCommandCharacter - START 2026-07-01 05:22:42.621 - Thread: 1 -> MyCommandCharacter - END 2026-07-01 05:22:42.621 - Thread: 1 -> MyCommandConsole - START 2026-07-01 05:22:42.621 - Thread: 1 -> MyCommandConsole - END 2026-07-01 05:22:42.621 - Thread: 1 -> MyCommandEntity - START 2026-07-01 05:22:42.621 - Thread: 1 -> MyCommandEntity - END 2026-07-01 05:22:42.622 - Thread: 1 -> MyAiTargetManager - START 2026-07-01 05:22:42.622 - Thread: 1 -> MyAiTargetManager - END 2026-07-01 05:22:42.622 - Thread: 1 -> MyCubeGridDefinitions - START 2026-07-01 05:22:42.622 - Thread: 1 -> MyCubeGridDefinitions - END 2026-07-01 05:22:42.622 - Thread: 1 -> MyDefinitionManager - START 2026-07-01 05:22:42.624 - Thread: 1 -> MyDefinitionManager - END 2026-07-01 05:22:42.624 - Thread: 1 -> Preallocate - END 2026-07-01 05:22:42.625 - Thread: 1 -> MyCampaignManager.Constructor() - START 2026-07-01 05:22:42.801 - Thread: 1 -> MyCampaignManager.Constructor() - END 2026-07-01 05:22:42.801 - Thread: 1 -> MySandboxGame.Constructor() - END 2026-07-01 05:22:42.801 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2026-07-01 05:22:42.802 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-07-01 05:22:42.802 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-07-01 05:22:42.802 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2026-07-01 05:22:42.802 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2026-07-01 05:22:42.802 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2026-07-01 05:22:42.802 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2026-07-01 05:22:42.809 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: CyberPowerPC 2026-07-01 05:22:42.809 - Thread: 1 -> Win32_ComputerSystem.Model: GamingPC 2026-07-01 05:22:42.809 - Thread: 1 -> Virtualized: False 2026-07-01 05:22:42.813 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 9 9950X3D 16-Core Processor 2026-07-01 05:22:42.813 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 66,234,626,048 bytes 2026-07-01 05:22:42.813 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-07-01 05:22:42.813 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 52,896,485,376 bytes 2026-07-01 05:22:42.813 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,730,079,744,000 bytes 2026-07-01 05:22:42.817 - Thread: 1 -> Drive C: | Capacity: 998,063,992,832 bytes | Free space: 130,872,188,928 bytes 2026-07-01 05:22:42.818 - Thread: 1 -> Drive D: | Capacity: 1,024,208,138,240 bytes | Free space: 115,510,087,680 bytes 2026-07-01 05:22:42.818 - Thread: 1 -> Drive E: | Capacity: 1,068,498,944 bytes | Free space: 1,001,222,144 bytes 2026-07-01 05:22:42.819 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2026-07-01 05:22:42.819 - Thread: 1 -> MySandboxGame.Initialize() - START 2026-07-01 05:22:42.819 - Thread: 1 -> Installed DLCs: 2026-07-01 05:22:42.820 - Thread: 1 -> MyGuiGameControlsHelpers() 2026-07-01 05:22:42.838 - Thread: 1 -> Havok: Physics.Init 2026-07-01 05:22:42.850 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2026-07-01 05:22:42.853 - Thread: 1 -> HkGameName: SpaceEngineers 2026-07-01 05:22:42.854 - Thread: 1 -> MySandboxGame.LoadData() - START 2026-07-01 05:22:42.855 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2026-07-01 05:22:42.856 - Thread: 1 -> 11936de474e3d37b34e07bc373c264b506e81531 2026-07-01 05:22:43.082 - Thread: 1 -> Loading scenarios 2026-07-01 05:22:43.097 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2026-07-01 05:22:43.097 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2026-07-01 05:22:43.143 - Thread: 1 -> D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-07-01 05:22:43.144 - Thread: 1 -> DefinitionManager - Loading 12 file(s) 2026-07-01 05:22:43.208 - Thread: 1 -> Loading sound definitions 2026-07-01 05:22:43.208 - Thread: 1 -> Loading gamepad controls 2026-07-01 05:22:43.208 - Thread: 1 -> Loading gamepad controls 2026-07-01 05:22:43.208 - Thread: 1 -> Loading DebugMenu SearchCache Items 2026-07-01 05:22:43.209 - Thread: 1 -> Loading DLC definitions 2026-07-01 05:22:43.220 - Thread: 1 -> Loading OffensiveWords definitions 2026-07-01 05:22:43.220 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2026-07-01 05:22:43.220 - Thread: 1 -> Loading Quick starts 2026-07-01 05:22:43.220 - Thread: 1 -> Loading ScenarioCategories 2026-07-01 05:22:43.220 - Thread: 1 -> Loading shadow textures definitions 2026-07-01 05:22:43.220 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2026-07-01 05:22:43.221 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2026-07-01 05:22:43.222 - Thread: 1 -> MyAudio.LoadData - START 2026-07-01 05:22:43.265 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2026-07-01 05:22:43.282 - Thread: 1 -> MyAudio.LoadData - END 2026-07-01 05:22:43.283 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2026-07-01 05:22:43.283 - Thread: 1 -> MyGuiManager() 2026-07-01 05:22:43.284 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2026-07-01 05:22:43.294 - Thread: 15 -> D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-07-01 05:22:43.295 - Thread: 15 -> DefinitionManager - Loading 7 file(s) 2026-07-01 05:22:43.329 - Thread: 1 -> MyGuiManager.LoadContent() - START 2026-07-01 05:22:43.390 - Thread: 1 -> MyGuiManager.LoadContent() - START 2026-07-01 05:22:43.391 - Thread: 1 -> MyGuiManager.LoadContent() - END 2026-07-01 05:22:43.391 - Thread: 1 -> MyGuiManager.LoadContent() - END 2026-07-01 05:22:43.394 - Thread: 1 -> Loading default controls 2026-07-01 05:22:43.449 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2026-07-01 05:22:43.460 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2026-07-01 05:22:43.460 - Thread: 15 -> ReloadVoxelMaterials 2026-07-01 05:22:43.512 - Thread: 1 -> MySandboxGame.LoadData() - END 2026-07-01 05:22:43.691 - Thread: 1 -> Heavy Industry (1676100) 2026-07-01 05:22:43.691 - Thread: 1 -> Warfare II (1783760) 2026-07-01 05:22:43.692 - Thread: 1 -> Apex Survival Pack (3858380) 2026-07-01 05:22:43.692 - Thread: 1 -> Core Systems Pack (4116960) 2026-07-01 05:22:43.740 - Thread: 1 -> MySandboxGame.Initialize() - END 2026-07-01 05:22:43.858 - Thread: 1 -> Timer Frequency: 10000000 2026-07-01 05:22:43.858 - Thread: 1 -> Ticks per frame: 166667 2026-07-01 05:22:45.099 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2026-07-01 05:22:45.262 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2026-07-01 05:22:45.390 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2026-07-01 05:22:47.521 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2026-07-01 05:22:47.521 - Thread: 1 -> Flares Intensity: 1 2026-07-01 05:22:47.521 - Thread: 1 -> Field of view: 1.22173 2026-07-01 05:22:47.521 - Thread: 1 -> PostProcessingEnabled: True 2026-07-01 05:22:47.521 - Thread: 1 -> Render.GrassDensityFactor: 3 2026-07-01 05:22:47.521 - Thread: 1 -> Render.GrassDrawDistance: 1000 2026-07-01 05:22:47.521 - Thread: 1 -> Render.DistanceFade: 2000 2026-07-01 05:22:47.521 - Thread: 1 -> Render.AntialiasingMode: FXAA 2026-07-01 05:22:47.521 - Thread: 1 -> Render.ShadowQuality: HIGH 2026-07-01 05:22:47.521 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2026-07-01 05:22:47.521 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2026-07-01 05:22:47.521 - Thread: 1 -> Render.TextureQuality: HIGH 2026-07-01 05:22:47.521 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2026-07-01 05:22:47.521 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2026-07-01 05:22:47.521 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2026-07-01 05:22:47.521 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2026-07-01 05:22:47.521 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2026-07-01 05:22:47.521 - Thread: 1 -> Render.ParticleQuality: HIGH 2026-07-01 05:22:47.523 - Thread: 1 -> MyConfig.Save() - START 2026-07-01 05:22:47.523 - Thread: 1 -> Path: C:\Users\nicke\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-01 05:22:47.539 - Thread: 1 -> MyConfig.Save() - END 2026-07-01 05:22:47.539 - Thread: 1 -> MyConfig.Save() - START 2026-07-01 05:22:47.540 - Thread: 1 -> Path: C:\Users\nicke\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-01 05:22:47.540 - Thread: 1 -> MyConfig.Save() - END 2026-07-01 05:22:47.551 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2026-07-01 05:22:47.575 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2026-07-01 05:22:47.575 - Thread: 1 -> Analytics session started: UserID = (0555b250-c38b-a54b-d2bc-e5202941cc89) SessionID = (d8cd9669-1535-4d5d-a634-65d96eaaac09) 2026-07-01 05:22:47.576 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2026-07-01 05:22:48.582 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent 2026-07-01 05:22:48.583 - Thread: 1 -> MyGuiScreenGDPR.ctor START 2026-07-01 05:22:48.583 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2026-07-01 05:22:48.599 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2026-07-01 05:22:48.599 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2026-07-01 05:22:48.623 - Thread: 1 -> MyGuiScreenGDPR MyGuiScreenBase.LoadContent 2026-07-01 05:22:48.623 - Thread: 1 -> MyGuiScreenWelcomeScreen MyGuiScreenBase.LoadContent 2026-07-01 05:22:48.981 - Thread: 1 -> MyConfig.Save() - START 2026-07-01 05:22:48.982 - Thread: 1 -> Path: C:\Users\nicke\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-01 05:22:48.982 - Thread: 1 -> MyConfig.Save() - END 2026-07-01 05:22:49.356 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/SpaceEngineers2VS22update2.dds/zip 2026-07-01 05:22:55.181 - Thread: 1 -> MyConfig.Save() - START 2026-07-01 05:22:55.181 - Thread: 1 -> Path: C:\Users\nicke\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-01 05:22:55.182 - Thread: 1 -> MyConfig.Save() - END 2026-07-01 05:22:56.188 - Thread: 1 -> MyGuiScreenWelcomeScreen MyGuiScreenBase.UnloadContent 2026-07-01 05:22:59.520 - Thread: 1 -> MyConfig.Save() - START 2026-07-01 05:22:59.521 - Thread: 1 -> Path: C:\Users\nicke\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-01 05:22:59.522 - Thread: 1 -> MyConfig.Save() - END 2026-07-01 05:23:00.009 - Thread: 1 -> MyGuiScreenGDPR MyGuiScreenBase.UnloadContent 2026-07-01 05:23:01.345 - Thread: 1 -> MyConfig.Save() - START 2026-07-01 05:23:01.346 - Thread: 1 -> Path: C:\Users\nicke\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-01 05:23:01.346 - Thread: 1 -> MyConfig.Save() - END 2026-07-01 05:23:02.239 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/SpaceEngineers2VS22update2Highlighted.dds/zip 2026-07-01 05:23:03.773 - Thread: 1 -> DebugTimingScreen MyGuiScreenBase.LoadContent 2026-07-01 05:23:03.924 - Thread: 1 -> DebugTimingScreen MyGuiScreenBase.UnloadContent 2026-07-01 05:23:05.013 - Thread: 1 -> DebugTimingScreen MyGuiScreenBase.LoadContent 2026-07-01 05:23:08.032 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/Economy2DLC.dds/zip 2026-07-01 05:23:15.000 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/Economy2DLCHighlighted.dds/zip 2026-07-01 05:23:16.771 - Thread: 1 -> MyGuiScreenHelp MyGuiScreenBase.LoadContent 2026-07-01 05:23:19.217 - Thread: 1 -> MyGuiScreenHelp MyGuiScreenBase.UnloadContent 2026-07-01 05:23:22.125 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/FieldworkDLC.dds/zip 2026-07-01 05:23:29.005 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/FieldworkDLCHighlighted.dds/zip 2026-07-01 05:23:35.699 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/ContactDLC.dds/zip 2026-07-01 05:23:42.950 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/ContactDLCHighlighted.dds/zip 2026-07-01 05:23:50.040 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/SignalDLC.dds/zip 2026-07-01 05:23:56.083 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/SignalDLCHighlighted.dds/zip 2026-07-01 05:24:02.922 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/SparksDLC.dds/zip 2026-07-01 05:24:09.478 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/SparksDLCHighlighted.dds/zip 2026-07-01 05:24:16.485 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/DecorativePack3DLC.dds/zip 2026-07-01 05:24:23.054 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/DecorativePack3DLCHighlighted.dds/zip 2026-07-01 05:24:30.006 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/AutomatonsDLC.dds/zip 2026-07-01 05:24:36.735 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/AutomatonsDLCHighlighted.dds/zip 2026-07-01 05:24:43.327 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/WarfareDLC.dds/zip 2026-07-01 05:24:50.445 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/WarfareDLCHighlighted.dds/zip 2026-07-01 05:24:57.578 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/WastelandDLC.dds/zip 2026-07-01 05:25:04.543 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/WastelandDLCHighlighted.dds/zip 2026-07-01 05:25:11.715 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/FrostbiteDLC.dds/zip 2026-07-01 05:25:18.828 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/FrostbiteDLCHighlighted.dds/zip 2026-07-01 05:25:25.799 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/DecoPack2DLC.dds/zip 2026-07-01 05:25:32.377 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/DecoPack2DLChighlighted.dds/zip 2026-07-01 05:25:39.081 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/EconomyDeluxeDLC.dds/zip 2026-07-01 05:25:46.214 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/EconomyDeluxeDLCHighlighted.dds/zip 2026-07-01 05:25:52.939 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/Aviator.dds/zip 2026-07-01 05:25:56.445 - Thread: 16 -> Downloading https://crashlogs.keenswh.com/api/banner/AviatorHighlighted.dds/zip 2026-07-01 05:26:03.671 - Thread: 1 -> GUI Stats: Update 0.349691999999999, Draw 0.134010944444444 2026-07-01 05:26:05.371 - Thread: 1 -> Exiting.. 2026-07-01 05:26:05.372 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2026-07-01 05:26:05.372 - Thread: 1 -> MySandboxGame.UnloadData() - START 2026-07-01 05:26:05.373 - Thread: 1 -> MyAudio.UnloadData - START 2026-07-01 05:26:05.375 - Thread: 1 -> MyAudio.UnloadData - END 2026-07-01 05:26:05.376 - Thread: 1 -> MySandboxGame.UnloadData() - END 2026-07-01 05:26:05.376 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent 2026-07-01 05:26:05.376 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent 2026-07-01 05:26:05.376 - Thread: 1 -> DebugTimingScreen MyGuiScreenBase.UnloadContent 2026-07-01 05:26:05.446 - Thread: 4 -> Aftermath shutdown 2026-07-01 05:26:05.455 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 438712 allocated by heap 1600 allocated by debug 16777216 allocated by solver ------- 17217528 computed total 17217528 reported total Heap usage: 76752 (17%) unused in thread local freelists 145848 (33%) unused in main heap 216112 (49%) used in main heap ------- 438712 allocated by heap Peak usage: 361376 (59%) peak heap used (versus current) 0 ( 0%) peak solver used (versus available) 2026-07-01 05:26:05.640 - Thread: 1 -> Steam closed 2026-07-01 05:26:05.665 - Thread: 1 -> Log Closed