2026-07-01 16:49:10.801 - Thread: 1 -> Log Started 2026-07-01 16:49:10.801 - Thread: 1 -> Timezone (local - UTC): 3h 2026-07-01 16:49:10.801 - Thread: 1 -> App Version: Version unknown 2026-07-01 16:49:10.801 - Thread: 1 -> VRage renderer started 2026-07-01 16:49:10.822 - Thread: 1 -> MyRenderSettings1 = { 2026-07-01 16:49:10.822 - Thread: 1 -> AntialiasingMode = FXAA 2026-07-01 16:49:10.822 - Thread: 1 -> ShadowQuality = MEDIUM 2026-07-01 16:49:10.822 - Thread: 1 -> ShadowGPUQuality = NORMAL 2026-07-01 16:49:10.822 - Thread: 1 -> ShadowMemoryQuality = NORMAL 2026-07-01 16:49:10.822 - Thread: 1 -> TextureQuality = MEDIUM 2026-07-01 16:49:10.823 - Thread: 1 -> VoxelTextureQuality = MEDIUM 2026-07-01 16:49:10.823 - Thread: 1 -> AnisotropicFiltering = NONE 2026-07-01 16:49:10.823 - Thread: 1 -> HqDepth = True 2026-07-01 16:49:10.823 - Thread: 1 -> GrassDrawDistance = 160 2026-07-01 16:49:10.823 - Thread: 1 -> GrassDensityFactor = 1 2026-07-01 16:49:10.823 - Thread: 1 -> AmbientOcclusionEnabled = True 2026-07-01 16:49:10.823 - Thread: 1 -> ModelQuality = NORMAL 2026-07-01 16:49:10.823 - Thread: 1 -> VoxelQuality = NORMAL 2026-07-01 16:49:10.823 - Thread: 1 -> VoxelShaderQuality = NORMAL 2026-07-01 16:49:10.823 - Thread: 1 -> AlphaMaskedShaderQuality = NORMAL 2026-07-01 16:49:10.823 - Thread: 1 -> AtmosphereShaderQuality = NORMAL 2026-07-01 16:49:10.823 - Thread: 1 -> DistanceFade = 1000 2026-07-01 16:49:10.823 - Thread: 1 -> ParticleQuality = NORMAL 2026-07-01 16:49:10.823 - Thread: 1 -> LightsQuality = NORMAL 2026-07-01 16:49:10.823 - Thread: 1 -> } 2026-07-01 16:49:11.722 - Thread: 4 -> CreateDeviceInternal 2026-07-01 16:49:12.325 - Thread: 4 -> MyRenderDeviceSettings = { 2026-07-01 16:49:12.326 - Thread: 4 -> Adapter id = 0 2026-07-01 16:49:12.326 - Thread: 4 -> DXGIAdapter id = 0 2026-07-01 16:49:12.326 - Thread: 4 -> DXGIOutput id = 0 2026-07-01 16:49:12.326 - Thread: 4 -> Resolution = 2560 x 1440 2026-07-01 16:49:12.326 - Thread: 4 -> Window mode = FullscreenWindow 2026-07-01 16:49:12.326 - Thread: 4 -> } 2026-07-01 16:49:12.326 - Thread: 4 -> CreateDeviceInternal InitDebugOutput 2026-07-01 16:49:12.326 - Thread: 4 -> CreateDeviceInternal RC Dispose 2026-07-01 16:49:12.326 - Thread: 4 -> CreateDeviceInternal RC Create 2026-07-01 16:49:12.326 - Thread: 4 -> Device Context change 2026-07-01 16:49:12.326 - Thread: 4 -> CreateDeviceInternal RC Initialize 2026-07-01 16:49:12.326 - Thread: 4 -> CreateDeviceInternal m_initializedOnce (False) 2026-07-01 16:49:12.326 - Thread: 4 -> CreateDeviceInternal m_initialized (False) 2026-07-01 16:49:12.353 - Thread: 4 -> CreateDevice failed: Regular exception occurred 2026-07-01 16:49:12.367 - Thread: 4 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.Direct3D11.Device.CreateShaderResourceView(Resource resourceRef, Nullable`1 descRef, ShaderResourceView sRViewOut) at VRage.Render11.Resources.Internal.MyGeneratedTexture.Reset(DataBox[] dataBoxes) at VRage.Render11.Resources.MyGeneratedTextureManager.Reset(MyGeneratedTexture tex, UInt32 data) at VRage.Render11.Resources.MyGeneratedTextureManager.CreateRGBA_1x1(MyGeneratedTexture tex, String name, Color color) at VRage.Render11.Resources.MyGeneratedTextureManager.CreateAllTextures() at VRage.Render11.Common.MyGeneralManager.OnDeviceInit() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2026-07-01 16:49:12.367 - Thread: 4 -> CreateDevice failed: Disposing Device 2026-07-01 16:49:12.772 - Thread: 4 -> Log Closed