2026-07-01 16:49:02.745 - Thread: 1 -> Log Started 2026-07-01 16:49:02.747 - Thread: 1 -> Timezone (local - UTC): 3h 2026-07-01 16:49:02.747 - Thread: 1 -> App Version: 01_209_024 2026-07-01 16:49:02.751 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2026-07-01 16:49:02.751 - Thread: 1 -> Branch / Sandbox: SVN 2026-07-01 16:49:02.751 - Thread: 1 -> Client Build Number: 0 2026-07-01 16:49:02.751 - Thread: 1 -> Server Build Number: 0 2026-07-01 16:49:02.751 - Thread: 1 -> Environment.ProcessorCount: 16 2026-07-01 16:49:02.792 - Thread: 1 -> Environment.OSVersion: Майкрософт Windows 10 Pro (Microsoft Windows NT 10.0.19045.0) 2026-07-01 16:49:02.793 - Thread: 1 -> Environment.CommandLine: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe -purge 2026-07-01 16:49:02.793 - Thread: 1 -> Environment.Is64BitProcess: True 2026-07-01 16:49:02.793 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2026-07-01 16:49:02.793 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9310.0 2026-07-01 16:49:02.793 - Thread: 1 -> Environment.CurrentDirectory: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2026-07-01 16:49:02.796 - Thread: 1 -> CPU Info: AMD Ryzen 7 7700 8-Core Processor 2026-07-01 16:49:02.796 - Thread: 1 -> Default Culture: 2026-07-01 16:49:02.796 - Thread: 1 -> Default UI Culture: 2026-07-01 16:49:02.796 - Thread: 1 -> MyConfig.Load() - START 2026-07-01 16:49:02.797 - Thread: 1 -> Path: C:\Users\Qanter\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-01 16:49:02.797 - Thread: 1 -> Config file not found! C:\Users\Qanter\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-07-01 16:49:02.797 - Thread: 1 -> NewNewGameScreen: False 2026-07-01 16:49:02.797 - Thread: 1 -> MyConfig.Load() - END 2026-07-01 16:49:10.787 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2026-07-01 16:49:10.788 - Thread: 1 -> Reporting Postponed Events 2026-07-01 16:49:10.788 - Thread: 1 -> Reporting Postponed Events 2026-07-01 16:49:10.788 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2026-07-01 16:49:10.788 - Thread: 1 -> Found processor count: 8 2026-07-01 16:49:10.788 - Thread: 1 -> Using processor count: 8 2026-07-01 16:49:10.829 - Thread: 1 -> All detected adapters: 2026-07-01 16:49:10.831 - Thread: 1 -> NVIDIA GeForce RTX 5070 - VendorID=4318, SubsystemID=-1981411261, DeviceID=12036 2026-07-01 16:49:10.831 - Thread: 1 -> AMD Radeon(TM) Graphics - VendorID=4098, SubsystemID=-2005462973, DeviceID=5710 2026-07-01 16:49:10.831 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2026-07-01 16:49:11.710 - Thread: 1 -> AdapterInfo = { 2026-07-01 16:49:11.710 - Thread: 1 -> Name = NVIDIA GeForce RTX 5070 + DISPLAY1 2026-07-01 16:49:11.710 - Thread: 1 -> Description = dev id: 12036, mem: 12523143168, shared mem: 16726444032, Luid: 96346, rev: 161, subsys id: -1981411261, vendor id: 4318, feature_level 11.1: True 2026-07-01 16:49:11.710 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-01 16:49:11.710 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-01 16:49:11.710 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 16:49:11.710 - Thread: 1 -> AftermathSupported = True 2026-07-01 16:49:11.710 - Thread: 1 -> Adapter id = 0 2026-07-01 16:49:11.710 - Thread: 1 -> Supported = True 2026-07-01 16:49:11.710 - Thread: 1 -> RAM = 12523143168 2026-07-01 16:49:11.710 - Thread: 1 -> Priority = 2 2026-07-01 16:49:11.710 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-01 16:49:11.710 - Thread: 1 -> Output is attached = True 2026-07-01 16:49:11.711 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-07-01 16:49:11.711 - Thread: 1 -> } 2026-07-01 16:49:11.711 - Thread: 1 -> AdapterInfo = { 2026-07-01 16:49:11.711 - Thread: 1 -> Name = NVIDIA GeForce RTX 5070 + DISPLAY1 2026-07-01 16:49:11.711 - Thread: 1 -> Description = dev id: 12036, mem: 12523143168, shared mem: 16726444032, Luid: 96346, rev: 161, subsys id: -1981411261, vendor id: 4318, feature_level 11.1: True 2026-07-01 16:49:11.711 - Thread: 1 -> Driver version = 32.0.16.1062 2026-07-01 16:49:11.711 - Thread: 1 -> Driver date = 20260611000000.000000-000 2026-07-01 16:49:11.711 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 16:49:11.711 - Thread: 1 -> AftermathSupported = True 2026-07-01 16:49:11.711 - Thread: 1 -> Adapter id = 0 2026-07-01 16:49:11.711 - Thread: 1 -> Supported = True 2026-07-01 16:49:11.711 - Thread: 1 -> RAM = 12523143168 2026-07-01 16:49:11.711 - Thread: 1 -> Priority = 2 2026-07-01 16:49:11.711 - Thread: 1 -> Multithreaded rendering supported = True 2026-07-01 16:49:11.711 - Thread: 1 -> Output is attached = True 2026-07-01 16:49:11.711 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-07-01 16:49:11.711 - Thread: 1 -> } 2026-07-01 16:49:11.711 - Thread: 1 -> AdapterInfo = { 2026-07-01 16:49:11.711 - Thread: 1 -> Name = AMD Radeon(TM) Graphics 2026-07-01 16:49:11.711 - Thread: 1 -> Description = dev id: 5710, mem: 509362176, shared mem: 16726444032, Luid: 100743, rev: 197, subsys id: -2005462973, vendor id: 4098, feature_level 11.1: True 2026-07-01 16:49:11.711 - Thread: 1 -> Driver version = 32.0.21036.18 2026-07-01 16:49:11.711 - Thread: 1 -> Driver date = 20251112000000.000000-000 2026-07-01 16:49:11.711 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 16:49:11.711 - Thread: 1 -> AftermathSupported = False 2026-07-01 16:49:11.711 - Thread: 1 -> Adapter id = 1 2026-07-01 16:49:11.711 - Thread: 1 -> Supported = True 2026-07-01 16:49:11.711 - Thread: 1 -> RAM = 509362176 2026-07-01 16:49:11.711 - Thread: 1 -> Priority = 2 2026-07-01 16:49:11.711 - Thread: 1 -> Multithreaded rendering supported = False 2026-07-01 16:49:11.711 - Thread: 1 -> Output is attached = False 2026-07-01 16:49:11.711 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-07-01 16:49:11.711 - Thread: 1 -> } 2026-07-01 16:49:11.711 - Thread: 1 -> AdapterInfo = { 2026-07-01 16:49:11.712 - Thread: 1 -> Name = AMD Radeon(TM) Graphics 2026-07-01 16:49:11.712 - Thread: 1 -> Description = dev id: 5710, mem: 509362176, shared mem: 16726444032, Luid: 100743, rev: 197, subsys id: -2005462973, vendor id: 4098, feature_level 11.1: True 2026-07-01 16:49:11.712 - Thread: 1 -> Driver version = 32.0.21036.18 2026-07-01 16:49:11.712 - Thread: 1 -> Driver date = 20251112000000.000000-000 2026-07-01 16:49:11.712 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 16:49:11.712 - Thread: 1 -> AftermathSupported = False 2026-07-01 16:49:11.712 - Thread: 1 -> Adapter id = 1 2026-07-01 16:49:11.712 - Thread: 1 -> Supported = True 2026-07-01 16:49:11.712 - Thread: 1 -> RAM = 509362176 2026-07-01 16:49:11.712 - Thread: 1 -> Priority = 2 2026-07-01 16:49:11.712 - Thread: 1 -> Multithreaded rendering supported = False 2026-07-01 16:49:11.712 - Thread: 1 -> Output is attached = False 2026-07-01 16:49:11.712 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-07-01 16:49:11.712 - Thread: 1 -> } 2026-07-01 16:49:11.712 - Thread: 1 -> AdapterInfo = { 2026-07-01 16:49:11.712 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-07-01 16:49:11.712 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 16726444032, Luid: 100692, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-07-01 16:49:11.712 - Thread: 1 -> Driver version = 2026-07-01 16:49:11.712 - Thread: 1 -> Driver date = 2026-07-01 16:49:11.712 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 16:49:11.712 - Thread: 1 -> AftermathSupported = False 2026-07-01 16:49:11.712 - Thread: 1 -> Adapter id = 2 2026-07-01 16:49:11.712 - Thread: 1 -> Supported = True 2026-07-01 16:49:11.712 - Thread: 1 -> RAM = 0 2026-07-01 16:49:11.712 - Thread: 1 -> Priority = 0 2026-07-01 16:49:11.712 - Thread: 1 -> Multithreaded rendering supported = False 2026-07-01 16:49:11.712 - Thread: 1 -> Output is attached = False 2026-07-01 16:49:11.712 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-07-01 16:49:11.712 - Thread: 1 -> } 2026-07-01 16:49:11.712 - Thread: 1 -> AdapterInfo = { 2026-07-01 16:49:11.712 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-07-01 16:49:11.712 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 16726444032, Luid: 100692, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-07-01 16:49:11.712 - Thread: 1 -> Driver version = 2026-07-01 16:49:11.712 - Thread: 1 -> Driver date = 2026-07-01 16:49:11.712 - Thread: 1 -> DriverUpdateNecessary = False 2026-07-01 16:49:11.712 - Thread: 1 -> AftermathSupported = False 2026-07-01 16:49:11.712 - Thread: 1 -> Adapter id = 2 2026-07-01 16:49:11.712 - Thread: 1 -> Supported = True 2026-07-01 16:49:11.712 - Thread: 1 -> RAM = 0 2026-07-01 16:49:11.712 - Thread: 1 -> Priority = 0 2026-07-01 16:49:11.712 - Thread: 1 -> Multithreaded rendering supported = False 2026-07-01 16:49:11.712 - Thread: 1 -> Output is attached = False 2026-07-01 16:49:11.712 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-07-01 16:49:11.712 - Thread: 1 -> } 2026-07-01 16:49:11.713 - Thread: 1 -> Service.IsActive: True 2026-07-01 16:49:11.713 - Thread: 1 -> Service.IsOnline: True 2026-07-01 16:49:11.713 - Thread: 1 -> Service.OwnsGame: False 2026-07-01 16:49:11.713 - Thread: 1 -> Service.UserId: 76561198435708191 2026-07-01 16:49:11.713 - Thread: 1 -> Service.UserName: Qanter_Tank 2026-07-01 16:49:11.713 - Thread: 1 -> Service.Branch: default 2026-07-01 16:49:11.713 - Thread: 1 -> Build date: 2000-01-02 12:00 2026-07-01 16:49:11.713 - Thread: 1 -> Build version: 0.1.1.0 2026-07-01 16:49:11.714 - Thread: 1 -> MyScreenManager() 2026-07-01 16:49:11.722 - Thread: 4 -> CreateDeviceInternal - CheckSettings() 2026-07-01 16:49:11.722 - Thread: 4 -> CreateDeviceInternal - GetAdapter() 2026-07-01 16:49:11.726 - Thread: 4 -> CreateDeviceInternal - FixSettings() 2026-07-01 16:49:11.726 - Thread: 4 -> CreateDeviceInternal - Create device 2026-07-01 16:49:11.986 - Thread: 4 -> CreateDeviceInternal Steam Overlay integration 2026-07-01 16:49:12.090 - Thread: 4 -> CreateDeviceInternal Steam Overlay OK 2026-07-01 16:49:12.090 - Thread: 4 -> Aftermath init 2026-07-01 16:49:12.099 - Thread: 4 -> Aftermath result: 1 2026-07-01 16:49:12.100 - Thread: 4 -> CreateDeviceInternal create swapchain 2026-07-01 16:49:12.371 - Thread: 4 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.Resources.MyFileTextureManager.DisposeAll() at VRage.Render11.Resources.MyFileTextureManager.OnDeviceEnd() at VRage.Render11.Common.MyGeneralManager.OnDeviceEnd() at VRageRender.MyRender11.OnDeviceEnd() at VRageRender.MyRender11.DisposeDevice() at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) at VRageRender.MyRender11.CreateDevice(Nullable`1 settingsToTry) at VRageRender.MyDX11Render.CreateDevice(Nullable`1 settings, MyAdapterInfo[]& adaptersList) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2026-07-01 16:49:12.371 - Thread: 4 -> Showing message 2026-07-01 16:49:12.371 - Thread: 4 -> MyInitializer.OnCrash 2026-07-01 16:49:12.371 - Thread: 4 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Render11.Resources.MyFileTextureManager.DisposeAll() at VRage.Render11.Resources.MyFileTextureManager.OnDeviceEnd() at VRage.Render11.Common.MyGeneralManager.OnDeviceEnd() at VRageRender.MyRender11.OnDeviceEnd() at VRageRender.MyRender11.DisposeDevice() at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) at VRageRender.MyRender11.CreateDevice(Nullable`1 settingsToTry) at VRageRender.MyDX11Render.CreateDevice(Nullable`1 settings, MyAdapterInfo[]& adaptersList) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2026-07-01 16:49:12.772 - Thread: 4 -> ================================== CRASH INFO ================================== AppVersion: 01_209_024 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 10 PCUCount: 0 IsHang: False GCMemory: 18 GCMemoryAllocated: 18 HWAvailableMemory: 16733 ProcessPrivateMemory: 895 AnalyticId: SE ================================== OFNI HSARC ================================== 2026-07-01 16:49:12.772 - Thread: 4 -> Log Closed