2026-06-10 19:26:20.892 - Thread: 1 -> Log Started 2026-06-10 19:26:20.892 - Thread: 1 -> Timezone (local - UTC): 8h 2026-06-10 19:26:20.892 - Thread: 1 -> App Version: 01_209_024 2026-06-10 19:26:20.903 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2026-06-10 19:26:20.903 - Thread: 1 -> Branch / Sandbox: SVN 2026-06-10 19:26:20.903 - Thread: 1 -> Client Build Number: 0 2026-06-10 19:26:20.903 - Thread: 1 -> Server Build Number: 0 2026-06-10 19:26:20.903 - Thread: 1 -> Environment.ProcessorCount: 16 2026-06-10 19:26:20.971 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 专业版 (Microsoft Windows NT 10.0.26200.0) 2026-06-10 19:26:20.971 - Thread: 1 -> Environment.CommandLine: F:\GGGGAME\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2026-06-10 19:26:20.971 - Thread: 1 -> Environment.Is64BitProcess: True 2026-06-10 19:26:20.971 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2026-06-10 19:26:20.971 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9221.0 2026-06-10 19:26:20.971 - Thread: 1 -> Environment.CurrentDirectory: F:\GGGGAME\Steam\steamapps\common\SpaceEngineers\Bin64 2026-06-10 19:26:20.974 - Thread: 1 -> CPU Info: AMD Ryzen 7 9850X3D 8-Core Processor 2026-06-10 19:26:20.974 - Thread: 1 -> Default Culture: 2026-06-10 19:26:20.974 - Thread: 1 -> Default UI Culture: 2026-06-10 19:26:20.976 - Thread: 1 -> MyConfig.Load() - START 2026-06-10 19:26:20.976 - Thread: 1 -> Path: C:\Users\AAmaster\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-06-10 19:26:21.059 - Thread: 1 -> AmbientOcclusionEnabled: True 2026-06-10 19:26:21.059 - Thread: 1 -> AnisotropicFiltering: 4 2026-06-10 19:26:21.059 - Thread: 1 -> AntialiasingMode: 1 2026-06-10 19:26:21.059 - Thread: 1 -> ControllerBindings: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2026-06-10 19:26:21.059 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2026-06-10 19:26:21.059 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2026-06-10 19:26:21.059 - Thread: 1 -> EnableDamageEffects: True 2026-06-10 19:26:21.059 - Thread: 1 -> EnableReverb: False 2026-06-10 19:26:21.059 - Thread: 1 -> ExperimentalMode: False 2026-06-10 19:26:21.059 - Thread: 1 -> FieldOfView: 70 2026-06-10 19:26:21.059 - Thread: 1 -> FirstTimeRun: False 2026-06-10 19:26:21.059 - Thread: 1 -> FirstVTTimeRun: False 2026-06-10 19:26:21.059 - Thread: 1 -> FlaresIntensity: 1 2026-06-10 19:26:21.059 - Thread: 1 -> GDPRConsent: True 2026-06-10 19:26:21.059 - Thread: 1 -> GDPRConsentSentUpdated: True 2026-06-10 19:26:21.059 - Thread: 1 -> GraphicsRenderer: DirectX 11 2026-06-10 19:26:21.059 - Thread: 1 -> GrassDensity: 3 2026-06-10 19:26:21.059 - Thread: 1 -> GrassDrawDistance: 1000 2026-06-10 19:26:21.059 - Thread: 1 -> LastCheckedVersion: 1208015 2026-06-10 19:26:21.059 - Thread: 1 -> LastNewsPopupDate: 07/05/2026 00:00:00 2026-06-10 19:26:21.059 - Thread: 1 -> LightsQuality: 2 2026-06-10 19:26:21.059 - Thread: 1 -> LowMemSwitchToLow: 0 2026-06-10 19:26:21.059 - Thread: 1 -> ModelQuality: 2 2026-06-10 19:26:21.059 - Thread: 1 -> PostProcessingEnabled: True 2026-06-10 19:26:21.059 - Thread: 1 -> RefreshRate: 240002 2026-06-10 19:26:21.059 - Thread: 1 -> ScreenHeight: 1080 2026-06-10 19:26:21.059 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2026-06-10 19:26:21.059 - Thread: 1 -> ScreenWidth: 1920 2026-06-10 19:26:21.059 - Thread: 1 -> ShaderQuality: 2 2026-06-10 19:26:21.059 - Thread: 1 -> ShadowMapResolution: 2 2026-06-10 19:26:21.059 - Thread: 1 -> TextureQuality: 2 2026-06-10 19:26:21.059 - Thread: 1 -> TreeViewDistance: 2000 2026-06-10 19:26:21.059 - Thread: 1 -> VerticalSync: 1 2026-06-10 19:26:21.059 - Thread: 1 -> VideoAdapter: 0 2026-06-10 19:26:21.059 - Thread: 1 -> VoxelQuality: 2 2026-06-10 19:26:21.059 - Thread: 1 -> VoxelTextureQuality: 2 2026-06-10 19:26:21.059 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2026-06-10 19:26:21.059 - Thread: 1 -> WindowMode: 0 2026-06-10 19:26:21.059 - Thread: 1 -> MyConfig.Load() - END 2026-06-10 19:26:26.072 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2026-06-10 19:26:26.073 - Thread: 1 -> Reporting Postponed Events 2026-06-10 19:26:26.073 - Thread: 1 -> Reporting Postponed Events 2026-06-10 19:26:26.073 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2026-06-10 19:26:26.073 - Thread: 1 -> Found processor count: 8 2026-06-10 19:26:26.073 - Thread: 1 -> Using processor count: 8 2026-06-10 19:26:26.144 - Thread: 1 -> All detected adapters: 2026-06-10 19:26:26.146 - Thread: 1 -> NVIDIA GeForce RTX 5070 Ti - VendorID=4318, SubsystemID=660937178, DeviceID=11269 2026-06-10 19:26:26.146 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2026-06-10 19:26:26.640 - Thread: 1 -> AdapterInfo = { 2026-06-10 19:26:26.640 - Thread: 1 -> Name = NVIDIA GeForce RTX 5070 Ti + DISPLAY1 2026-06-10 19:26:26.640 - Thread: 1 -> Description = dev id: 11269, mem: 16771973120, shared mem: 16972582912, Luid: 66748, rev: 161, subsys id: 660937178, vendor id: 4318, feature_level 11.1: True 2026-06-10 19:26:26.640 - Thread: 1 -> Driver version = 32.0.16.1047 2026-06-10 19:26:26.640 - Thread: 1 -> Driver date = 20260519000000.000000-000 2026-06-10 19:26:26.640 - Thread: 1 -> DriverUpdateNecessary = False 2026-06-10 19:26:26.640 - Thread: 1 -> AftermathSupported = True 2026-06-10 19:26:26.640 - Thread: 1 -> Adapter id = 0 2026-06-10 19:26:26.640 - Thread: 1 -> Supported = True 2026-06-10 19:26:26.640 - Thread: 1 -> RAM = 16771973120 2026-06-10 19:26:26.640 - Thread: 1 -> Priority = 2 2026-06-10 19:26:26.640 - Thread: 1 -> Multithreaded rendering supported = True 2026-06-10 19:26:26.640 - Thread: 1 -> Output is attached = True 2026-06-10 19:26:26.640 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-06-10 19:26:26.640 - Thread: 1 -> } 2026-06-10 19:26:26.640 - Thread: 1 -> AdapterInfo = { 2026-06-10 19:26:26.642 - Thread: 1 -> Name = NVIDIA GeForce RTX 5070 Ti + DISPLAY1 2026-06-10 19:26:26.642 - Thread: 1 -> Description = dev id: 11269, mem: 16771973120, shared mem: 16972582912, Luid: 66748, rev: 161, subsys id: 660937178, vendor id: 4318, feature_level 11.1: True 2026-06-10 19:26:26.642 - Thread: 1 -> Driver version = 32.0.16.1047 2026-06-10 19:26:26.642 - Thread: 1 -> Driver date = 20260519000000.000000-000 2026-06-10 19:26:26.642 - Thread: 1 -> DriverUpdateNecessary = False 2026-06-10 19:26:26.642 - Thread: 1 -> AftermathSupported = True 2026-06-10 19:26:26.642 - Thread: 1 -> Adapter id = 0 2026-06-10 19:26:26.642 - Thread: 1 -> Supported = True 2026-06-10 19:26:26.642 - Thread: 1 -> RAM = 16771973120 2026-06-10 19:26:26.642 - Thread: 1 -> Priority = 2 2026-06-10 19:26:26.642 - Thread: 1 -> Multithreaded rendering supported = True 2026-06-10 19:26:26.642 - Thread: 1 -> Output is attached = True 2026-06-10 19:26:26.642 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-06-10 19:26:26.642 - Thread: 1 -> } 2026-06-10 19:26:26.642 - Thread: 1 -> AdapterInfo = { 2026-06-10 19:26:26.642 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-06-10 19:26:26.642 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 16972582912, Luid: 71880, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-06-10 19:26:26.642 - Thread: 1 -> Driver version = 2026-06-10 19:26:26.642 - Thread: 1 -> iver date = 2026-06-10 19:26:26.642 - Thread: 1 -> DriverUpdateNecessary = False 2026-06-10 19:26:26.642 - Thread: 1 -> AftermathSupported = False 2026-06-10 19:26:26.642 - Thread: 1 -> Adapter id = 1 2026-06-10 19:26:26.642 - Thread: 1 -> Supported = True 2026-06-10 19:26:26.642 - Thread: 1 -> RAM = 0 2026-06-10 19:26:26.642 - Thread: 1 -> Priority = 0 2026-06-10 19:26:26.642 - Thread: 1 -> Multithreaded rendering supported = False 2026-06-10 19:26:26.642 - Thread: 1 -> Output is attached = False 2026-06-10 19:26:26.642 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-06-10 19:26:26.642 - Thread: 1 -> } 2026-06-10 19:26:26.642 - Thread: 1 -> AdapterInfo = { 2026-06-10 19:26:26.642 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-06-10 19:26:26.642 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 16972582912, Luid: 71880, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-06-10 19:26:26.642 - Thread: 1 -> Driver version = 2026-06-10 19:26:26.642 - Thread: 1 -> Driver date = 2026-06-10 19:26:26.642 - Thread: 1 -> DriverUpdateNecessary = False 2026-06-10 19:26:26.642 - Thread: 1 -> AftermathSupported = False 2026-06-10 19:26:26.642 - Thread: 1 -> Adapter id = 1 2026-06-10 19:26:26.642 - Thread: 1 -> Supported = True 2026-06-10 19:26:26.642 - Thread: 1 -> RAM = 0 2026-06-10 19:26:26.642 - Thread: 1 -> Priority = 0 2026-06-10 19:26:26.642 - Thread: 1 -> Multithreaded rendering supported = False 2026-06-10 19:26:26.642 - Thread: 1 -> Output is attached = False 2026-06-10 19:26:26.642 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2026-06-10 19:26:26.642 - Thread: 1 -> } 2026-06-10 19:26:26.643 - Thread: 1 -> Service.IsActive: True 2026-06-10 19:26:26.643 - Thread: 1 -> Service.IsOnline: True 2026-06-10 19:26:26.643 - Thread: 1 -> Service.OwnsGame: False 2026-06-10 19:26:26.643 - Thread: 1 -> Service.UserId: 76561198223151752 2026-06-10 19:26:26.643 - Thread: 1 -> Service.UserName: 大静谧花海 2026-06-10 19:26:26.643 - Thread: 1 -> Service.Branch: default 2026-06-10 19:26:26.643 - Thread: 1 -> Build date: 2000-01-02 12:00 2026-06-10 19:26:26.643 - Thread: 1 -> Build version: 0.1.1.0 2026-06-10 19:26:26.644 - Thread: 1 -> MyScreenManager() 2026-06-10 19:26:26.667 - Thread: 16 -> CreateDeviceInternal - CheckSettings() 2026-06-10 19:26:26.667 - Thread: 16 -> CreateDeviceInternal - GetAdapter() 2026-06-10 19:26:26.669 - Thread: 16 -> CreateDeviceInternal - FixSettings() 2026-06-10 19:26:26.669 - Thread: 16 -> CreateDeviceInternal - Create device 2026-06-10 19:26:26.813 - Thread: 16 -> CreateDeviceInternal Steam Overlay integration 2026-06-10 19:26:26.886 - Thread: 16 -> CreateDeviceInternal Steam Overlay OK 2026-06-10 19:26:26.886 - Thread: 16 -> Aftermath init 2026-06-10 19:26:26.898 - Thread: 16 -> Aftermath result: 1 2026-06-10 19:26:26.898 - Thread: 16 -> CreateDeviceInternal create swapchain 2026-06-10 19:26:27.750 - Thread: 1 -> MySandboxGame.Constructor() - START 2026-06-10 19:26:27.750 - Thread: 1 -> Game dir: F:\GGGGAME\Steam\steamapps\common\SpaceEngineers\Bin64 2026-06-10 19:26:27.750 - Thread: 1 -> Content dir: F:\GGGGAME\Steam\steamapps\common\SpaceEngineers\Content 2026-06-10 19:26:28.063 - Thread: 1 -> Preallocate - START 2026-06-10 19:26:28.067 - Thread: 1 -> MySpaceWorldGenerator - START 2026-06-10 19:26:28.067 - Thread: 1 -> MySpaceWorldGenerator - END 2026-06-10 19:26:28.067 - Thread: 1 -> MySpaceBuildComponent - START 2026-06-10 19:26:28.067 - Thread: 1 -> MySpaceBuildComponent - END 2026-06-10 19:26:28.067 - Thread: 1 -> MyEntities - START 2026-06-10 19:26:28.072 - Thread: 1 -> MyEntities - END 2026-06-10 19:26:28.073 - Thread: 1 -> MyObjectBuilder_Base - START 2026-06-10 19:26:28.073 - Thread: 1 -> MyObjectBuilder_Base - END 2026-06-10 19:26:28.073 - Thread: 1 -> MyTransparentGeometry - START 2026-06-10 19:26:28.073 - Thread: 1 -> MyTransparentGeometry - END 2026-06-10 19:26:28.073 - Thread: 1 -> MyCubeGridDeformationTables - START 2026-06-10 19:26:28.073 - Thread: 1 -> MyCubeGridDeformationTables - END 2026-06-10 19:26:28.073 - Thread: 1 -> MyMath - START 2026-06-10 19:26:28.073 - Thread: 1 -> MyMath - END 2026-06-10 19:26:28.073 - Thread: 1 -> MySimpleObjectDraw - START 2026-06-10 19:26:28.073 - Thread: 1 -> MySimpleObjectDraw - END 2026-06-10 19:26:28.087 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2026-06-10 19:26:28.087 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2026-06-10 19:26:28.087 - Thread: 1 -> MyClientDebugCommands - START 2026-06-10 19:26:28.088 - Thread: 1 -> MyClientDebugCommands - END 2026-06-10 19:26:28.088 - Thread: 1 -> MyDedicatedServer - START 2026-06-10 19:26:28.088 - Thread: 1 -> MyDedicatedServer - END 2026-06-10 19:26:28.088 - Thread: 1 -> MyDedicatedServerBase - START 2026-06-10 19:26:28.088 - Thread: 1 -> MyDedicatedServerBase - END 2026-06-10 19:26:28.088 - Thread: 1 -> MyMultiplayerBase - START 2026-06-10 19:26:28.088 - Thread: 1 -> MyMultiplayerBase - END 2026-06-10 19:26:28.088 - Thread: 1 -> MyMultiplayerClient - START 2026-06-10 19:26:28.088 - Thread: 1 -> MyMultiplayerClient - END 2026-06-10 19:26:28.088 - Thread: 1 -> MyMultiplayerClientBase - START 2026-06-10 19:26:28.088 - Thread: 1 -> MyMultiplayerClientBase - END 2026-06-10 19:26:28.088 - Thread: 1 -> MyMultiplayerLobby - START 2026-06-10 19:26:28.088 - Thread: 1 -> MyMultiplayerLobby - END 2026-06-10 19:26:28.088 - Thread: 1 -> MyMultiplayerLobbyClient - START 2026-06-10 19:26:28.088 - Thread: 1 -> MyMultiplayerLobbyClient - END 2026-06-10 19:26:28.088 - Thread: 1 -> MyMultiplayerServerBase - START 2026-06-10 19:26:28.088 - Thread: 1 -> MyMultiplayerServerBase - END 2026-06-10 19:26:28.088 - Thread: 1 -> MyServerDebugCommands - START 2026-06-10 19:26:28.088 - Thread: 1 -> MyServerDebugCommands - END 2026-06-10 19:26:28.088 - Thread: 1 -> MySyncEntity - START 2026-06-10 19:26:28.088 - Thread: 1 -> MySyncEntity - END 2026-06-10 19:26:28.088 - Thread: 1 -> MyGuiIngameScriptsPage - START 2026-06-10 19:26:28.090 - Thread: 1 -> MyGuiIngameScriptsPage - END 2026-06-10 19:26:28.090 - Thread: 1 -> MyGuiScreenAdminMenu - START 2026-06-10 19:26:28.090 - Thread: 1 -> MyGuiScreenAdminMenu - END 2026-06-10 19:26:28.090 - Thread: 1 -> MyStatLogicFactory - START 2026-06-10 19:26:28.090 - Thread: 1 -> MyStatLogicFactory - END 2026-06-10 19:26:28.090 - Thread: 1 -> MyCommandCharacter - START 2026-06-10 19:26:28.090 - Thread: 1 -> MyCommandCharacter - END 2026-06-10 19:26:28.090 - Thread: 1 -> MyCommandConsole - START 2026-06-10 19:26:28.090 - Thread: 1 -> MyCommandConsole - END 2026-06-10 19:26:28.090 - Thread: 1 -> MyCommandEntity - START 2026-06-10 19:26:28.090 - Thread: 1 -> MyCommandEntity - END 2026-06-10 19:26:28.090 - Thread: 1 -> MyAiTargetManager - START 2026-06-10 19:26:28.090 - Thread: 1 -> MyAiTargetManager - END 2026-06-10 19:26:28.090 - Thread: 1 -> MyCubeGridDefinitions - START 2026-06-10 19:26:28.090 - Thread: 1 -> MyCubeGridDefinitions - END 2026-06-10 19:26:28.090 - Thread: 1 -> MyDefinitionManager - START 2026-06-10 19:26:28.094 - Thread: 1 -> MyDefinitionManager - END 2026-06-10 19:26:28.094 - Thread: 1 -> Preallocate - END 2026-06-10 19:26:28.095 - Thread: 1 -> MyCampaignManager.Constructor() - START 2026-06-10 19:26:28.224 - Thread: 1 -> MyCampaignManager.Constructor() - END 2026-06-10 19:26:28.: 1 -> MySandboxGame.Constructor() - END 2026-06-10 19:26:28.226 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2026-06-10 19:26:28.226 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-06-10 19:26:28.226 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-06-10 19:26:28.226 - Thread: 1 -> Assembly.Location: F:\GGGGAME\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2026-06-10 19:26:28.226 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2026-06-10 19:26:28.226 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2026-06-10 19:26:28.226 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2026-06-10 19:26:28.240 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2026-06-10 19:26:28.240 - Thread: 1 -> Win32_ComputerSystem.Model: B650E AORUS MASTER 2026-06-10 19:26:28.240 - Thread: 1 -> Virtualized: False 2026-06-10 19:26:28.245 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 9850X3D 8-Core Processor 2026-06-10 19:26:28.246 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 33,945,165,824 bytes 2026-06-10 19:26:28.246 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-06-10 19:26:28.246 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 27,511,037,952 bytes 2026-06-10 19:26:28.246 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,730,108,416,000 bytes 2026-06-10 19:26:28.251 - Thread: 1 -> Drive C: | Capacity: 536,871,956,480 bytes | Free space: 244,544,765,952 bytes 2026-06-10 19:26:28.252 - Thread: 1 -> Drive D: | Capacity: 128,857,202,688 bytes | Free space: 106,601,029,632 bytes 2026-06-10 19:26:28.252 - Thread: 1 -> Drive E: | Capacity: 240,056,340,480 bytes | Free space: 215,992,557,568 bytes 2026-06-10 19:26:28.252 - Thread: 1 -> Drive F: | Capacity: 1,463,194,554,368 bytes | Free space: 829,574,594,560 bytes 2026-06-10 19:26:28.253 - Thread: 1 -> Drive H: | Capacity: 871,345,000,448 bytes | Free space: 324,807,950,336 bytes 2026-06-10 19:26:28.253 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2026-06-10 19:26:28.253 - Thread: 1 -> MySandboxGame.Initialize() - START 2026-06-10 19:26:28.253 - Thread: 1 -> Installed DLCs: 2026-06-10 19:26:28.254 - Thread: 1 -> MyGuiGameControlsHelpers() 2026-06-10 19:26:28.336 - Thread: 1 -> Havok: Physics.Init 2026-06-10 19:26:28.392 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2026-06-10 19:26:28.395 - Thread: 1 -> HkGameName: SpaceEngineers 2026-06-10 19:26:28.395 - Thread: 1 -> MySandboxGame.LoadData() - START 2026-06-10 19:26:28.396 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2026-06-10 19:26:28.398 - Thread: 1 -> 66cffd523963123e14ae03cbccb2780f8f13653c 2026-06-10 19:26:28.592 - Thread: 1 -> Loading scenarios 2026-06-10 19:26:28.603 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2026-06-10 19:26:28.603 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2026-06-10 19:26:28.647 - Thread: 1 -> F:\GGGGAME\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-06-10 19:26:28.648 - Thread: 1 -> DefinitionManager - Loading 12 file(s) 2026-06-10 19:26:28.718 - Thread: 1 -> Loading sound definitions 2026-06-10 19:26:28.718 - Thread: 1 -> Loading gamepad controls 2026-06-10 19:26:28.718 - Thread: 1 -> Loading gamepad controls 2026-06-10 19:26:28.718 - Thread: 1 -> Loading DebugMenu SearchCache Items 2026-06-10 19:26:28.718 - Thread: 1 -> Loading DLC definitions 2026-06-10 19:26:28.774 - Thread: 1 -> Loading OffensiveWords definitions 2026-06-10 19:26:28.774 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2026-06-10 19:26:28.774 - Thread: 1 -> Loading Quick starts 2026-06-10 19:26:28.774 - Thread: 1 -> Loading ScenarioCategories 2026-06-10 19:26:28.774 - Thread: 1 -> Loading shadow textures definitions 2026-06-10 19:26:28.774 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2026-06-10 19:26:28.774 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2026-06-10 19:26:28.779 - Thread: 1 -> MyAudio.LoadData - START 2026-06-10 19:26:28.806 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 192000 2026-06-10 19:26:28.873 - Thread: 1 -> MyAudio.LoadData - END 2026-06-10 19:26:28.874 - Thread: 1 -> MyGuiManager() 2026-06-10 19:26:28.874 - Thread: 8 -> MySandboxGame.PerformPreload() - START 2026-06-10 19:26:28.875 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2026-06-10 19:26:28.892 - Thread: 8 -> F:\GGGGAME\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-06-10 19:26:28.893 - Thread: 8 -> DefinitionManager - Loading 7 file(s) 2026-06-10 19:26:29.069 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2026-06-10 19:26:29.080 - Thread: 8 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2026-06-10 19:26:29.080 - Thread: 8 -> ReloadVoxelMaterials 2026-06-10 19:26:29.293 - Thread: 1 -> MyGuiManager.LoadContent() - START 2026-06-10 19:26:29.686 - Thread: 1 -> MyGuiManager.LoadContent() - START 2026-06-10 19:26:29.686 - Thread: 1 -> MyGuiManager.LoadContent() - END 2026-06-10 19:26:29.686 - Thread: 1 -> MyGuiManager.LoadContent() - END 2026-06-10 19:26:29.687 - Thread: 1 -> Loading default controls 2026-06-10 19:26:29.772 - Thread: 1 -> MySandboxGame.LoadData() - END 2026-06-10 19:26:30.031 - Thread: 1 -> MySandboxGame.Initialize() - END 2026-06-10 19:26:30.051 - Thread: 1 -> Timer Frequency: 10000000 2026-06-10 19:26:30.051 - Thread: 1 -> Ticks per frame: 166667 2026-06-10 19:26:30.302 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2026-06-10 19:26:30.328 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2026-06-10 19:26:30.328 - Thread: 1 -> Flares Intensity: 1 2026-06-10 19:26:30.328 - Thread: 1 -> Field of view: 1.22173 2026-06-10 19:26:30.328 - Thread: 1 -> PostProcessingEnabled: True 2026-06-10 19:26:30.328 - Thread: 1 -> Render.GrassDensityFactor: 3 2026-06-10 19:26:30.328 - Thread: 1 -> Render.GrassDrawDistance: 1000 2026-06-10 19:26:30.328 - Thread: 1 -> Render.DistanceFade: 2000 2026-06-10 19:26:30.328 - Thread: 1 -> Render.AntialiasingMode: FXAA 2026-06-10 19:26:30.328 - Thread: 1 -> Render.ShadowQuality: HIGH 2026-06-10 19:26:30.328 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2026-06-10 19:26:30.328 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2026-06-10 19:26:30.328 - Thread: 1 -> Render.TextureQuality: HIGH 2026-06-10 19:26:30.328 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2026-06-10 19:26:30.328 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2026-06-10 19:26:30.328 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2026-06-10 19:26:30.328 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2026-06-10 19:26:30.328 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2026-06-10 19:26:30.328 - Thread: 1 -> Render.ParticleQuality: HIGH 2026-06-10 19:26:30.369 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2026-06-10 19:26:30.439 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2026-06-10 19:26:30.439 - Thread: 1 -> Analytics session started: UserID = (c27ccabc-5b00-aa20-e593-2cd97d10283f) SessionID = (3144c72b-6d37-49dc-a78e-f5508d6617b7) 2026-06-10 19:26:30.440 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2026-06-10 19:26:30.913 - Thread: 8 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2026-06-10 19:26:31.027 - Thread: 8 -> MySandboxGame.PerformPreload() - END 2026-06-10 19:26:31.974 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent 2026-06-10 19:26:31.990 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2026-06-10 19:26:31.990 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2026-06-10 19:26:33.207 - Thread: 1 -> MyConfig.Save() - START 2026-06-10 19:26:33.207 - Thread: 1 -> Path: C:\Users\AAmaster\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-06-10 19:26:33.222 - Thread: 1 -> MyConfig.Save() - END