2026-04-24 01:10:03.860 - Thread: 1 -> Log Started 2026-04-24 01:10:03.860 - Thread: 1 -> Timezone (local - UTC): 2h 2026-04-24 01:10:03.860 - Thread: 1 -> App Version: Version unknown 2026-04-24 01:10:03.860 - Thread: 1 -> VRage renderer started 2026-04-24 01:10:03.909 - Thread: 1 -> MyRenderSettings1 = { 2026-04-24 01:10:03.909 - Thread: 1 -> AntialiasingMode = FXAA 2026-04-24 01:10:03.909 - Thread: 1 -> ShadowQuality = MEDIUM 2026-04-24 01:10:03.909 - Thread: 1 -> ShadowGPUQuality = NORMAL 2026-04-24 01:10:03.910 - Thread: 1 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:10:03.910 - Thread: 1 -> TextureQuality = MEDIUM 2026-04-24 01:10:03.910 - Thread: 1 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:10:03.910 - Thread: 1 -> AnisotropicFiltering = NONE 2026-04-24 01:10:03.910 - Thread: 1 -> HqDepth = True 2026-04-24 01:10:03.910 - Thread: 1 -> GrassDrawDistance = 160 2026-04-24 01:10:03.910 - Thread: 1 -> GrassDensityFactor = 1 2026-04-24 01:10:03.910 - Thread: 1 -> AmbientOcclusionEnabled = True 2026-04-24 01:10:03.910 - Thread: 1 -> ModelQuality = NORMAL 2026-04-24 01:10:03.910 - Thread: 1 -> VoxelQuality = NORMAL 2026-04-24 01:10:03.910 - Thread: 1 -> VoxelShaderQuality = NORMAL 2026-04-24 01:10:03.910 - Thread: 1 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:10:03.910 - Thread: 1 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:10:03.910 - Thread: 1 -> DistanceFade = 1000 2026-04-24 01:10:03.910 - Thread: 1 -> ParticleQuality = NORMAL 2026-04-24 01:10:03.910 - Thread: 1 -> LightsQuality = NORMAL 2026-04-24 01:10:03.910 - Thread: 1 -> } 2026-04-24 01:10:04.204 - Thread: 17 -> CreateDeviceInternal 2026-04-24 01:10:04.311 - Thread: 17 -> MyRenderDeviceSettings = { 2026-04-24 01:10:04.312 - Thread: 17 -> Adapter id = 0 2026-04-24 01:10:04.312 - Thread: 17 -> DXGIAdapter id = 0 2026-04-24 01:10:04.312 - Thread: 17 -> DXGIOutput id = 0 2026-04-24 01:10:04.312 - Thread: 17 -> Resolution = 2048 x 1152 2026-04-24 01:10:04.312 - Thread: 17 -> Window mode = FullscreenWindow 2026-04-24 01:10:04.312 - Thread: 17 -> } 2026-04-24 01:10:04.312 - Thread: 17 -> CreateDeviceInternal InitDebugOutput 2026-04-24 01:10:04.312 - Thread: 17 -> CreateDeviceInternal RC Dispose 2026-04-24 01:10:04.312 - Thread: 17 -> CreateDeviceInternal RC Create 2026-04-24 01:10:04.312 - Thread: 17 -> Device Context change 2026-04-24 01:10:04.312 - Thread: 17 -> CreateDeviceInternal RC Initialize 2026-04-24 01:10:04.312 - Thread: 17 -> CreateDeviceInternal m_initializedOnce (False) 2026-04-24 01:10:04.312 - Thread: 17 -> CreateDeviceInternal m_initialized (False) 2026-04-24 01:10:04.877 - Thread: 17 -> DestroyCascadeTextures 2026-04-24 01:10:04.877 - Thread: 17 -> InitCascadeTextures: 0 2026-04-24 01:10:04.932 - Thread: 17 -> Mesh asset Cone.mwm has inconsistent vertex streams 2026-04-24 01:10:04.933 - Thread: 17 -> Normals length: 0 expected length: 25 2026-04-24 01:10:04.933 - Thread: 17 -> Texcoords length: 0 expected length: 25 2026-04-24 01:10:04.933 - Thread: 17 -> Tangents length: 0 expected length: 25 2026-04-24 01:10:04.933 - Thread: 17 -> Bitangents length: 0 expected length: 25 2026-04-24 01:10:04.933 - Thread: 17 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2026-04-24 01:10:06.366 - Thread: 17 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2026-04-24 01:10:06.366 - Thread: 17 -> Normals length: 0 expected length: 992 2026-04-24 01:10:06.366 - Thread: 17 -> Texcoords length: 0 expected length: 992 2026-04-24 01:10:06.366 - Thread: 17 -> Tangents length: 0 expected length: 992 2026-04-24 01:10:06.366 - Thread: 17 -> Bitangents length: 0 expected length: 992 2026-04-24 01:10:06.366 - Thread: 17 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2026-04-24 01:10:06.918 - Thread: 17 -> CreateDeviceInteral Apply Settings 2026-04-24 01:10:06.918 - Thread: 17 -> ApplySettings 2026-04-24 01:10:06.919 - Thread: 17 -> MyRenderDeviceSettings = { 2026-04-24 01:10:06.919 - Thread: 17 -> Adapter id = 0 2026-04-24 01:10:06.919 - Thread: 17 -> DXGIAdapter id = 0 2026-04-24 01:10:06.919 - Thread: 17 -> DXGIOutput id = 0 2026-04-24 01:10:06.919 - Thread: 17 -> Resolution = 2048 x 1152 2026-04-24 01:10:06.919 - Thread: 17 -> Window mode = FullscreenWindow 2026-04-24 01:10:06.919 - Thread: 17 -> } 2026-04-24 01:10:06.919 - Thread: 17 -> Screen resolution: 2048x1152 2026-04-24 01:10:06.919 - Thread: 17 -> CreateScreenResources: 2048x1152 2026-04-24 01:10:06.922 - Thread: 17 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 2048 BackBufferHeight: 1152 RefreshRate: 59225000 VSync: 1 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2026-04-24 01:10:06.922 - Thread: 17 -> CreateDevice: deviceCreated = True 2026-04-24 01:10:08.380 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.380 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:08.389 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:08.389 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.389 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.389 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.389 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.389 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.390 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:08.390 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:08.390 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.390 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.390 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.390 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.390 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.391 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.396 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.396 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.396 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.396 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.396 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.396 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.397 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.398 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.398 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.398 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.398 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.398 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.398 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.398 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.399 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.399 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.399 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.399 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.399 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.399 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.399 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.399 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.399 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.399 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.399 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.399 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.399 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.400 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.401 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.401 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.401 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.401 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.401 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.401 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.401 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.402 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.402 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.402 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.402 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.402 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.402 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.403 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.403 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.403 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.403 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.403 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.403 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.403 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.403 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.404 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.404 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.404 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.404 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.404 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.404 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.405 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.405 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.405 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.405 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.405 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.405 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.405 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.405 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.406 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.406 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.406 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.406 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.406 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.406 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.406 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.407 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.407 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.407 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.407 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.407 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.407 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.408 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.408 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.408 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.408 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.408 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.408 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.408 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.408 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:08.410 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:08.410 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.410 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.410 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.410 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.410 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.410 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.411 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.411 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.411 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.411 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.411 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.411 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.411 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.412 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:08.412 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.412 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.412 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.412 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:08.412 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:08.412 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2026-04-24 01:10:08.418 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2026-04-24 01:10:08.418 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:08.418 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:08.418 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:08.418 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.421 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2026-04-24 01:10:09.440 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.440 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:09.441 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:09.441 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.441 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.441 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.441 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.441 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.441 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:09.444 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:09.444 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.444 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.444 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.444 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.444 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.445 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.446 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.446 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.446 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.446 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.446 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.446 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.446 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.446 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.446 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.446 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.446 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.446 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.446 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.447 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.450 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.450 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.450 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.450 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.450 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.450 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.451 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.451 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.451 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.451 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.451 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.451 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.451 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.452 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.452 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.452 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.452 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.452 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.452 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.452 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.453 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.453 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.453 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.453 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.453 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.453 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.453 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.454 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.457 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.457 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.457 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.457 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.457 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.457 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.457 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.458 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.458 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.458 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.458 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.458 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.458 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.458 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.458 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.458 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.458 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.458 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.458 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.458 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.458 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.459 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.459 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.459 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.459 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.459 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.459 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.459 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.463 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.463 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.463 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.463 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.463 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.463 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.463 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.464 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.464 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.464 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.464 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.464 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.464 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.464 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:09.465 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:09.465 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.465 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.465 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.465 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.465 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.465 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.466 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.466 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.466 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.466 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.466 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.466 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.466 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.469 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:09.469 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.469 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.469 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.469 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.469 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:10:09.469 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2026-04-24 01:10:09.471 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2026-04-24 01:10:09.471 - Thread: 1 -> LineHeight: 37 2026-04-24 01:10:09.471 - Thread: 1 -> Baseline: 30 2026-04-24 01:10:09.471 - Thread: 1 -> KernEnabled: True 2026-04-24 01:10:09.471 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:10:09.471 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2026-04-24 01:10:10.189 - Thread: 10 -> MyFont.Ctor - START 2026-04-24 01:10:10.189 - Thread: 11 -> MyFont.Ctor - START 2026-04-24 01:10:10.190 - Thread: 12 -> MyFont.Ctor - START 2026-04-24 01:10:10.191 - Thread: 10 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:10.191 - Thread: 11 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:10:10.191 - Thread: 12 -> Font filename: Fonts\monospace\FontDataPA.xml 2026-04-24 01:10:10.195 - Thread: 10 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:10:10.195 - Thread: 10 -> LineHeight: 37 2026-04-24 01:10:10.195 - Thread: 10 -> Baseline: 30 2026-04-24 01:10:10.195 - Thread: 10 -> KernEnabled: True 2026-04-24 01:10:10.195 - Thread: 10 -> MyFont.Ctor - END 2026-04-24 01:10:10.195 - Thread: 11 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:10:10.195 - Thread: 11 -> LineHeight: 37 2026-04-24 01:10:10.195 - Thread: 11 -> Baseline: 30 2026-04-24 01:10:10.195 - Thread: 11 -> KernEnabled: True 2026-04-24 01:10:10.195 - Thread: 11 -> MyFont.Ctor - END 2026-04-24 01:10:10.198 - Thread: 12 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2026-04-24 01:10:10.198 - Thread: 12 -> LineHeight: 37 2026-04-24 01:10:10.198 - Thread: 12 -> Baseline: 30 2026-04-24 01:10:10.198 - Thread: 12 -> KernEnabled: True 2026-04-24 01:10:10.198 - Thread: 12 -> MyFont.Ctor - END 2026-04-24 01:10:10.213 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2026-04-24 01:10:10.214 - Thread: 1 -> Adapter DeviceName: 'Intel(R) Arc(TM) B580 Graphics + DISPLAY1', Description: 'dev id: 57867, mem: 12706643968, shared mem: 16724353024, Luid: 79991, rev: 0, subsys id: 1612781641, vendor id: 32902, feature_level 11.1: True' 2026-04-24 01:10:10.214 - Thread: 1 -> 640x480@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 640x480@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 640x480@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 640x480@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 640x480@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 640x480@59.94048Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 640x480@72.8088Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 640x480@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x480@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x480@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x480@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x480@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x480@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x480@59.94006Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x480@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x576@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x576@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x576@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x576@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x576@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x576@50Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x576@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 720x576@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 800x600@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 800x600@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 800x600@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 800x600@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 800x600@60.31727Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 800x600@72.18757Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 800x600@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 800x600@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1024x768@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1024x768@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1024x768@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1024x768@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1024x768@70.06989Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1024x768@75.02858Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1024x768@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1024x768@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1152x864@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1152x864@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1152x864@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1152x864@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1152x864@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1152x864@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1152x864@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x600@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x600@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x600@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x600@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x600@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x600@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x600@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x720@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x720@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x720@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x720@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x720@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x720@59.94006Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x720@50Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x720@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x768@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x768@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x768@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x768@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x768@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x768@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x768@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x800@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x800@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x800@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x800@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x800@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x800@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x800@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x960@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x960@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x960@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x960@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x960@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x960@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x960@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x1024@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x1024@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x1024@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x1024@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x1024@75.02501Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x1024@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1280x1024@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1360x768@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1360x768@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1360x768@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1360x768@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1360x768@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1360x768@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1360x768@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1366x768@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1366x768@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1366x768@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1366x768@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1366x768@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1366x768@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1366x768@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1400x1050@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1400x1050@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1400x1050@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1400x1050@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1400x1050@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1400x1050@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1400x1050@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x480@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x480@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x480@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x480@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x480@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x480@59.94006Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x480@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x576@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x576@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x576@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x576@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x576@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x576@50Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x576@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x576@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x900@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x900@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x900@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x900@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x900@59.88765Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x900@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1440x900@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x900@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x900@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x900@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x900@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x900@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x900@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x900@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x1200@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x1200@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x1200@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x1200@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x1200@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x1200@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1600x1200@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1680x1050@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1680x1050@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1680x1050@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1680x1050@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1680x1050@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1680x1050@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1680x1050@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1792x1344@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1792x1344@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1792x1344@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1792x1344@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1792x1344@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1792x1344@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1792x1344@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1856x1392@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1856x1392@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1856x1392@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1856x1392@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1856x1392@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1856x1392@59.95055Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1856x1392@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1920x1080@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1920x1080@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1920x1080@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1920x1080@48Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1920x1080@59.94006Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1920x1080@50Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1920x1080@119.8801Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1920x1080@120Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1920x1080@143.9726Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1920x1200@60Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1920x1200@75Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1920x1200@100Hz 2026-04-24 01:10:10.214 - Thread: 1 -> 1920x1200@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1920x1200@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1920x1200@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1920x1200@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1920x1440@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1920x1440@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1920x1440@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1920x1440@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1920x1440@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1920x1440@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1920x1440@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2048x1152@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2048x1152@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2048x1152@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2048x1152@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2048x1152@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2048x1152@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2048x1152@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2560x1440@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2560x1440@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2560x1440@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2560x1440@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2560x1440@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2560x1440@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 2560x1440@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> Adapter DeviceName: 'AMD Radeon(TM) Graphics + DISPLAY5', Description: 'dev id: 5056, mem: 509358080, shared mem: 16724353024, Luid: 81140, rev: 197, subsys id: -2005462973, vendor id: 4098, feature_level 11.1: True' 2026-04-24 01:10:10.215 - Thread: 1 -> 640x480@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 640x480@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x400@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x400@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x400@70Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 800x600@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 800x600@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 832x624@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 832x624@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 832x624@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1024x768@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1024x768@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1152x870@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1152x870@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1152x870@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x720@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x720@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x1024@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> Adapter DeviceName: 'Microsoft Basic Render Driver', Description: 'dev id: 140, mem: 0, shared mem: 16724353024, Luid: 81088, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True' 2026-04-24 01:10:10.215 - Thread: 1 -> 640x480@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 640x480@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 640x480@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 640x480@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 640x480@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 640x480@59.94048Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 640x480@72.8088Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 640x480@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x480@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x480@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x480@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x480@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x480@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x480@59.94006Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x480@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x576@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x576@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x576@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x576@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x576@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x576@50Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x576@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 720x576@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 800x600@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 800x600@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 800x600@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 800x600@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 800x600@60.31727Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 800x600@72.18757Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 800x600@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 800x600@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1024x768@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1024x768@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1024x768@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1024x768@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1024x768@70.06989Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1024x768@75.02858Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1024x768@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1024x768@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1152x864@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1152x864@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1152x864@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1152x864@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1152x864@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1152x864@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1152x864@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x600@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x600@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x600@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x600@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x600@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x600@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x600@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x720@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x720@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x720@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x720@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x720@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x720@59.94006Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x720@50Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x720@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x768@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x768@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x768@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x768@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x768@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x768@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x768@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x800@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x800@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x800@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x800@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x800@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x800@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x800@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x960@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x960@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x960@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x960@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x960@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x960@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x960@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x1024@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x1024@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x1024@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x1024@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x1024@75.02501Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x1024@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1280x1024@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1360x768@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1360x768@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1360x768@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1360x768@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1360x768@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1360x768@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1360x768@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1366x768@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1366x768@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1366x768@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1366x768@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1366x768@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1366x768@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1366x768@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1400x1050@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1400x1050@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1400x1050@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1400x1050@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1400x1050@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1400x1050@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1400x1050@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x480@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x480@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x480@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x480@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x480@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x480@59.94006Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x480@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x576@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x576@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x576@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x576@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x576@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x576@50Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x576@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x576@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x900@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x900@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x900@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x900@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x900@59.88765Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x900@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1440x900@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1600x900@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1600x900@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1600x900@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1600x900@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1600x900@120Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1600x900@59.95055Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1600x900@143.9726Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1600x1200@60Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1600x1200@75Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1600x1200@100Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1600x1200@48Hz 2026-04-24 01:10:10.215 - Thread: 1 -> 1600x1200@120Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1600x1200@59.95055Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1600x1200@143.9726Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1680x1050@60Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1680x1050@75Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1680x1050@100Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1680x1050@48Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1680x1050@120Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1680x1050@59.95055Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1680x1050@143.9726Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1792x1344@60Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1792x1344@75Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1792x1344@100Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1792x1344@48Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1792x1344@120Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1792x1344@59.95055Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1792x1344@143.9726Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1856x1392@60Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1856x1392@75Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1856x1392@100Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1856x1392@48Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1856x1392@120Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1856x1392@59.95055Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1856x1392@143.9726Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1080@60Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1080@75Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1080@100Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1080@48Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1080@59.94006Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1080@50Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1080@119.8801Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1080@120Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1080@143.9726Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1200@60Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1200@75Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1200@100Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1200@48Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1200@120Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1200@59.95055Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1200@143.9726Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1440@60Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1440@75Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1440@100Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1440@48Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1440@120Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1440@59.95055Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 1920x1440@143.9726Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2048x1152@60Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2048x1152@75Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2048x1152@100Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2048x1152@48Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2048x1152@120Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2048x1152@59.95055Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2048x1152@143.9726Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2560x1440@60Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2560x1440@75Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2560x1440@100Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2560x1440@48Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2560x1440@120Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2560x1440@59.95055Hz 2026-04-24 01:10:10.216 - Thread: 1 -> 2560x1440@143.9726Hz 2026-04-24 01:10:10.489 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:10:10.490 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:10:10.490 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:10:10.490 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:10:10.490 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:10:10.490 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:10:10.490 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:10:10.490 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:10:10.490 - Thread: 10 -> HqDepth = True 2026-04-24 01:10:10.490 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:10:10.490 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:10:10.490 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:10:10.490 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:10:10.490 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:10:10.490 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:10:10.490 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:10:10.490 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:10:10.490 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:10:10.490 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:10:10.490 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:10:10.490 - Thread: 10 -> } 2026-04-24 01:10:10.509 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2026-04-24 01:10:29.657 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2026-04-24 01:10:29.660 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2026-04-24 01:10:29.663 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2026-04-24 01:11:23.709 - Thread: 5 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_010.dds 2026-04-24 01:11:45.175 - Thread: 17 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\lush\volcanorock_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\lush\green_02_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\lush\green_04_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\lush\green_05_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\desert\desert_soil_01_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\desert\desert_rocks_02_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\desert\desert_soil_03_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\desert\desert_dunes_01_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\desert\desert_dunes_02_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\fungi_01_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\fungi_02_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\fungi_11_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\mold_01_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\mold_11_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\mycel_02_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\mycel_04_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\mycel_07_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.176 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\mycel_08_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:45.342 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.343 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:11:45.344 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:11:45.344 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.344 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.344 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.344 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.344 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.344 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:11:45.347 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:11:45.347 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.347 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.347 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.347 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.347 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.348 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.348 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.348 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.348 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.348 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.348 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.348 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.349 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.349 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.349 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.349 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.349 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.349 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.349 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.349 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.350 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.350 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.350 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.350 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.350 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.350 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.351 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.351 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.352 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.352 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.352 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.352 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.352 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.352 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.353 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.353 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.353 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.353 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.353 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.353 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.353 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.354 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.354 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.354 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.354 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.354 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.354 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.354 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.357 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.357 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.357 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.357 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.357 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.357 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.357 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.358 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.358 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.358 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.358 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.358 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.358 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.358 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.359 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.359 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.359 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.359 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.359 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.359 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.359 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.360 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.360 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.360 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.360 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.360 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.360 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.361 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.361 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.361 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.361 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.361 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.361 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.361 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.362 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.362 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.362 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.362 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.362 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.362 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.362 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.363 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:11:45.364 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:11:45.364 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.364 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.364 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.364 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.364 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.364 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.367 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.367 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.367 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.367 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.367 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.367 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.367 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.368 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:11:45.368 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.368 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.368 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.368 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:45.368 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:11:45.368 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2026-04-24 01:11:45.369 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2026-04-24 01:11:45.369 - Thread: 1 -> LineHeight: 37 2026-04-24 01:11:45.369 - Thread: 1 -> Baseline: 30 2026-04-24 01:11:45.369 - Thread: 1 -> KernEnabled: True 2026-04-24 01:11:45.369 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:11:47.136 - Thread: 5 -> Warning: Missing textures for part(s) Material #25968 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFlush_LOD1.mwm 2026-04-24 01:11:47.345 - Thread: 5 -> Warning: Missing textures for part(s) PaintedMetal_Colorable.001 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) PaintedMetal_Darker.001 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\Round_HalfEdge_LOD3.mwm 2026-04-24 01:11:48.527 - Thread: 5 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLightDown_LOD1.mwm 2026-04-24 01:11:48.979 - Thread: 5 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\FoodProcessor_LOD1.mwm 2026-04-24 01:11:49.007 - Thread: 5 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #13 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\LargeGridSmallConnector_LOD1.mwm 2026-04-24 01:11:49.021 - Thread: 5 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #13 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\LargeGridSmallConnector_LOD2.mwm 2026-04-24 01:11:49.057 - Thread: 5 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD2.mwm 2026-04-24 01:11:49.061 - Thread: 5 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD3.mwm 2026-04-24 01:11:49.886 - Thread: 16 -> Warning: Missing textures for part(s) Material #25968 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFlush_LOD1.mwm 2026-04-24 01:11:49.907 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Colorable.001 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) PaintedMetal_Darker.001 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\Round_HalfEdge_LOD3.mwm 2026-04-24 01:11:50.006 - Thread: 15 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLightDown_LOD1.mwm 2026-04-24 01:11:50.060 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\FoodProcessor_LOD1.mwm 2026-04-24 01:11:50.062 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #13 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\LargeGridSmallConnector_LOD1.mwm 2026-04-24 01:11:50.069 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #13 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\LargeGridSmallConnector_LOD2.mwm 2026-04-24 01:11:50.078 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD2.mwm 2026-04-24 01:11:50.083 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD3.mwm 2026-04-24 01:11:50.915 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\FoodProcessorConstruction3_LOD1.mwm 2026-04-24 01:11:51.393 - Thread: 13 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurret_LOD1.mwm 2026-04-24 01:11:51.393 - Thread: 14 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurretBase1_LOD2.mwm 2026-04-24 01:11:51.475 - Thread: 13 -> Warning: Missing textures for part(s) PaintedMetalColorableClean (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\Barrel01_LOD1.mwm 2026-04-24 01:11:51.552 - Thread: 15 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\3309805284\textures\models\environment\sky\earthfarclouds_cm.dds 2026-04-24 01:11:51.553 - Thread: 15 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\3309805284\textures\models\environment\sky\landsky_texture_cm.dds 2026-04-24 01:11:51.554 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2026-04-24 01:11:51.583 - Thread: 13 -> Warning: Missing textures for part(s) Material #25968 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\models\cubes\small\cockpitflushinterior.mwm 2026-04-24 01:11:51.688 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\OreDetectorReskinSmall_head_LOD1.mwm 2026-04-24 01:11:52.314 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\desert\desert_soil_01_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.314 - Thread: 17 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2026-04-24 01:11:52.314 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\lush\volcanorock_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.314 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\lush\green_02_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.314 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\lush\green_04_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.314 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\lush\green_05_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.314 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\fungi_01_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.314 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\mold_01_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.314 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\mold_11_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.315 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\desert\desert_rocks_02_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.315 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\desert\desert_dunes_01_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.315 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\mycel_08_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.315 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\fungi_11_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.315 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\mycel_07_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.315 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\mycel_04_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.315 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\desert\desert_soil_03_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.315 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\desert\desert_dunes_02_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.315 - Thread: 17 -> Texture low://..\..\..\workshop\content\244850\3309805284\textures\voxels\fungi\mycel_02_add.dds with size 32x32 can't fit to file array with size 32x32 2026-04-24 01:11:52.727 - Thread: 17 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 1024x1024 2026-04-24 01:11:52.777 - Thread: 9 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\3619661427\textures\compass.dds 2026-04-24 01:11:52.950 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2026-04-24 01:11:52.950 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2026-04-24 01:11:52.950 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2026-04-24 01:11:52.952 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2026-04-24 01:11:52.953 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2026-04-24 01:11:52.953 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2026-04-24 01:11:53.117 - Thread: 13 -> Compressed texture with MipLevels <= 1: textures\models\environment\trees\pineleaf_cm.dds 2026-04-24 01:11:59.673 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:11:59.674 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:11:59.674 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:11:59.674 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:11:59.674 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:11:59.674 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:11:59.674 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:11:59.674 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:11:59.674 - Thread: 9 -> HqDepth = True 2026-04-24 01:11:59.674 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:11:59.674 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:11:59.674 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:11:59.674 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:11:59.674 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:11:59.674 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:11:59.674 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:11:59.674 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:11:59.674 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:11:59.674 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:11:59.674 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:11:59.674 - Thread: 9 -> } 2026-04-24 01:12:01.224 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:01.224 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:01.224 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:01.224 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:01.224 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:01.224 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:01.224 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:01.224 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:01.224 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:01.224 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:01.224 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:01.224 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:01.224 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:01.224 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:01.224 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:01.224 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:01.224 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:01.224 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:01.224 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:01.224 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:01.224 - Thread: 9 -> } 2026-04-24 01:12:02.424 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:02.424 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:02.424 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:02.424 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:02.424 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:02.424 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:02.424 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:02.424 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:02.424 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:02.424 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:02.424 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:02.424 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:02.424 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:02.424 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:02.424 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:02.424 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:02.424 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:02.424 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:02.424 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:02.424 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:02.424 - Thread: 9 -> } 2026-04-24 01:12:03.440 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:03.441 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:03.441 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:03.441 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:03.441 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:03.441 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:03.441 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:03.441 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:03.441 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:03.441 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:03.441 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:03.441 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:03.441 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:03.441 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:03.441 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:03.441 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:03.441 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:03.441 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:03.441 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:03.441 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:03.441 - Thread: 9 -> } 2026-04-24 01:12:04.340 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:04.341 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:04.341 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:04.341 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:04.341 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:04.341 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:04.341 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:04.341 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:04.341 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:04.341 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:04.341 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:04.341 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:04.341 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:04.341 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:04.341 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:04.341 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:04.341 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:04.341 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:04.341 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:04.341 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:04.341 - Thread: 9 -> } 2026-04-24 01:12:05.157 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:05.158 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:05.158 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:05.158 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:05.158 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:05.158 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:05.158 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:05.158 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:05.158 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:05.158 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:05.158 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:05.158 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:05.158 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:05.158 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:05.158 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:05.158 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:05.158 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:05.158 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:05.158 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:05.158 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:05.158 - Thread: 9 -> } 2026-04-24 01:12:05.907 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:05.907 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:05.907 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:05.907 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:05.907 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:05.907 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:05.907 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:05.907 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:05.907 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:05.907 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:05.907 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:05.907 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:05.907 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:05.907 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:05.907 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:05.907 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:05.907 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:05.907 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:05.907 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:05.907 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:05.907 - Thread: 9 -> } 2026-04-24 01:12:06.607 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:12:06.607 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:12:06.607 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:12:06.607 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:06.607 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:06.608 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:12:06.608 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:06.608 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:12:06.608 - Thread: 10 -> HqDepth = True 2026-04-24 01:12:06.608 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:12:06.608 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:12:06.608 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:06.608 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:12:06.608 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:12:06.608 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:06.608 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:06.608 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:06.608 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:12:06.608 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:12:06.608 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:12:06.608 - Thread: 10 -> } 2026-04-24 01:12:07.273 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:07.274 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:07.274 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:07.274 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:07.274 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:07.274 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:07.274 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:07.274 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:07.274 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:07.274 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:07.274 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:07.274 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:07.274 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:07.274 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:07.274 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:07.274 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:07.274 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:07.274 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:07.274 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:07.274 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:07.274 - Thread: 9 -> } 2026-04-24 01:12:07.907 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:07.908 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:07.908 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:07.908 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:07.908 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:07.908 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:07.908 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:07.908 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:07.908 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:07.908 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:07.908 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:07.908 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:07.908 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:07.908 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:07.908 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:07.908 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:07.908 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:07.908 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:07.908 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:07.908 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:07.908 - 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Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:08.508 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:08.508 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:08.508 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:08.508 - Thread: 9 -> } 2026-04-24 01:12:09.074 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:09.074 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:09.074 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:09.074 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:09.074 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:09.074 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:09.074 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:09.074 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:09.074 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:09.074 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:09.074 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:09.074 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:09.074 - 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Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:10.141 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:10.141 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:10.141 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:10.141 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:10.141 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:10.141 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:10.141 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:10.141 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:10.141 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:10.141 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:10.141 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:10.141 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:10.141 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:10.141 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:10.141 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:10.141 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:10.141 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:10.141 - Thread: 9 -> } 2026-04-24 01:12:10.657 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:10.657 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:10.657 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:10.657 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:10.657 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:10.657 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:10.657 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:10.657 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:10.657 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:10.657 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:10.657 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:10.657 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:10.657 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:10.657 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:10.657 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:10.657 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:10.657 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:10.657 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:10.657 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:10.657 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:10.657 - Thread: 9 -> } 2026-04-24 01:12:11.190 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:11.190 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:11.190 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:11.190 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:11.190 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:11.190 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:11.190 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:11.190 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:11.190 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:11.190 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:11.190 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:11.190 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:11.190 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:11.190 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:11.190 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:11.191 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:11.191 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:11.191 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:11.191 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:11.191 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:11.191 - Thread: 9 -> } 2026-04-24 01:12:11.707 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:11.707 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:11.707 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:11.707 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:11.707 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:11.707 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:11.707 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:11.707 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:11.707 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:11.707 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:11.707 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:11.707 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:11.707 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:11.707 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:11.707 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:11.707 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:11.707 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:11.707 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:11.707 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:11.707 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:11.707 - Thread: 9 -> } 2026-04-24 01:12:12.190 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:12.191 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:12.191 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:12.191 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:12.191 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:12.191 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:12.191 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:12.191 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:12.191 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:12.191 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:12.191 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:12.191 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:12.191 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:12.191 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:12.191 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:12.191 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:12.191 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:12.191 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:12.191 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:12.191 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:12.191 - Thread: 9 -> } 2026-04-24 01:12:12.674 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:12.674 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:12.674 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:12.674 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:12.674 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:12.674 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:12.674 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:12.674 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:12.674 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:12.674 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:12.674 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:12.674 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:12.674 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:12.674 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:12.674 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:12.674 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:12.674 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:12.674 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:12.674 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:12.674 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:12.674 - Thread: 9 -> } 2026-04-24 01:12:13.596 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:12:13.597 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:12:13.597 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:12:13.597 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:13.597 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:13.597 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:12:13.597 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:13.597 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:12:13.597 - Thread: 10 -> HqDepth = True 2026-04-24 01:12:13.597 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:12:13.597 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:12:13.597 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:13.597 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:12:13.597 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:12:13.597 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:13.597 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:13.597 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:13.597 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:12:13.597 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:12:13.597 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:12:13.597 - Thread: 10 -> } 2026-04-24 01:12:14.546 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:12:14.546 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:12:14.546 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:12:14.546 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:14.546 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:14.546 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:12:14.546 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:14.547 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:12:14.547 - Thread: 10 -> HqDepth = True 2026-04-24 01:12:14.547 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:12:14.547 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:12:14.547 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:14.547 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:12:14.547 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:12:14.547 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:14.547 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:14.547 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:14.547 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:12:14.547 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:12:14.547 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:12:14.547 - Thread: 10 -> } 2026-04-24 01:12:15.496 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:15.496 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:15.496 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:15.496 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:15.496 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:15.496 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:15.496 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:15.496 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:15.496 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:15.496 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:15.496 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:15.496 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:15.496 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:15.496 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:15.496 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:15.496 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:15.496 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:15.496 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:15.496 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:15.496 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:15.496 - Thread: 9 -> } 2026-04-24 01:12:16.463 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:16.463 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:16.463 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:16.463 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:16.463 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:16.463 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:16.463 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:16.463 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:16.463 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:16.463 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:16.463 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:16.463 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:16.463 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:16.463 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:16.463 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:16.463 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:16.463 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:16.463 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:16.463 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:16.463 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:16.463 - Thread: 9 -> } 2026-04-24 01:12:17.429 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:17.429 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:17.429 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:17.429 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:17.429 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:17.429 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:17.429 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:17.429 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:17.429 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:17.429 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:17.429 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:17.429 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:17.430 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:17.430 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:17.430 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:17.430 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:17.430 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:17.430 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:17.430 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:17.430 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:17.430 - Thread: 9 -> } 2026-04-24 01:12:18.412 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:18.413 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:18.413 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:18.413 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:18.413 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:18.413 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:18.413 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:18.413 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:18.413 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:18.413 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:18.413 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:18.413 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:18.413 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:18.413 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:18.413 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:18.413 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:18.413 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:18.413 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:18.413 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:18.413 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:18.413 - Thread: 9 -> } 2026-04-24 01:12:19.396 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:19.396 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:19.396 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:19.396 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:19.396 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:19.396 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:19.396 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:19.396 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:19.396 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:19.396 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:19.396 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:19.396 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:19.396 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:19.396 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:19.396 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:19.396 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:19.396 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:19.396 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:19.396 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:19.396 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:19.397 - Thread: 9 -> } 2026-04-24 01:12:20.396 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:20.397 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:20.397 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:20.397 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:20.397 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:20.397 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:20.397 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:20.397 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:20.397 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:20.397 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:20.397 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:20.397 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:20.397 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:20.397 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:20.397 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:20.397 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:20.397 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:20.397 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:20.397 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:20.397 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:20.397 - Thread: 9 -> } 2026-04-24 01:12:21.397 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:21.397 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:21.397 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:21.397 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:21.397 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:21.397 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:21.397 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:21.397 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:21.397 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:21.397 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:21.397 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:21.397 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:21.397 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:21.397 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:21.397 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:21.397 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:21.397 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:21.397 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:21.397 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:21.397 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:21.397 - Thread: 9 -> } 2026-04-24 01:12:22.412 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:22.413 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:22.413 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:22.413 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:22.413 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:22.413 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:22.413 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:22.413 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:22.413 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:22.413 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:22.413 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:22.413 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:22.413 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:22.413 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:22.413 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:22.413 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:22.413 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:22.413 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:22.413 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:22.413 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:22.413 - Thread: 9 -> } 2026-04-24 01:12:23.429 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:12:23.429 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:12:23.429 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:12:23.429 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:23.429 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:23.429 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:12:23.429 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:23.429 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:12:23.429 - Thread: 11 -> HqDepth = True 2026-04-24 01:12:23.429 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:12:23.429 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:12:23.429 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:23.429 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:12:23.429 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:12:23.429 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:23.429 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:23.429 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:23.429 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:12:23.429 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:12:23.429 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:12:23.429 - Thread: 11 -> } 2026-04-24 01:12:24.346 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:24.347 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:24.347 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:24.347 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:24.347 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:24.347 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:24.347 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:24.347 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:24.347 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:24.347 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:24.347 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:24.347 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:24.347 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:24.347 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:24.347 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:24.347 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:24.347 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:24.347 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:24.347 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:24.347 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:24.347 - Thread: 9 -> } 2026-04-24 01:12:25.396 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:25.396 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:25.396 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:25.396 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:25.396 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:25.396 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:25.396 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:25.396 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:25.396 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:25.396 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:25.396 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:25.396 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:25.396 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:25.396 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:25.396 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:25.396 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:25.396 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:25.396 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:25.396 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:25.396 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:25.396 - Thread: 9 -> } 2026-04-24 01:12:26.429 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:26.430 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:26.430 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:26.430 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:26.430 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:26.430 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:26.430 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:26.430 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:26.430 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:26.430 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:26.430 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:26.430 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:26.430 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:26.430 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:26.430 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:26.430 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:26.430 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:26.430 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:26.430 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:26.430 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:26.430 - Thread: 9 -> } 2026-04-24 01:12:27.413 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:12:27.413 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:12:27.413 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:12:27.413 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:27.413 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:27.413 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:12:27.413 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:27.413 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:12:27.413 - Thread: 10 -> HqDepth = True 2026-04-24 01:12:27.413 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:12:27.413 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:12:27.413 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:27.413 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:12:27.413 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:12:27.413 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:27.413 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:27.413 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:27.413 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:12:27.413 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:12:27.413 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:12:27.413 - Thread: 10 -> } 2026-04-24 01:12:28.496 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:28.497 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:28.497 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:28.497 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:28.497 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:28.497 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:28.497 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:28.497 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:28.497 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:28.497 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:28.497 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:28.497 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:28.497 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:28.497 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:28.497 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:28.497 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:28.497 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:28.497 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:28.497 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:28.497 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:28.497 - Thread: 9 -> } 2026-04-24 01:12:29.563 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:12:29.563 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:12:29.563 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:12:29.563 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:29.563 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:29.563 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:12:29.563 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:29.563 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:12:29.563 - Thread: 10 -> HqDepth = True 2026-04-24 01:12:29.563 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:12:29.563 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:12:29.563 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:29.563 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:12:29.563 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:12:29.563 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:29.563 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:29.563 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:29.563 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:12:29.563 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:12:29.563 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:12:29.563 - Thread: 10 -> } 2026-04-24 01:12:30.662 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:30.663 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:30.663 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:30.663 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:30.663 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:30.663 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:30.663 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:30.663 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:30.663 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:30.663 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:30.663 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:30.663 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:30.663 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:30.663 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:30.663 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:30.663 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:30.663 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:30.663 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:30.663 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:30.663 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:30.663 - Thread: 9 -> } 2026-04-24 01:12:31.746 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:31.747 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:31.747 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:31.747 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:31.747 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:31.747 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:31.747 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:31.747 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:31.747 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:31.747 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:31.747 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:31.747 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:31.747 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:31.747 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:31.747 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:31.747 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:31.747 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:31.747 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:31.747 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:31.747 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:31.747 - Thread: 9 -> } 2026-04-24 01:12:32.879 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:12:32.880 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:12:32.880 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:12:32.880 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:32.880 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:32.880 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:12:32.880 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:32.880 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:12:32.880 - Thread: 10 -> HqDepth = True 2026-04-24 01:12:32.880 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:12:32.880 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:12:32.880 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:32.880 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:12:32.880 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:12:32.880 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:32.880 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:32.880 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:32.880 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:12:32.880 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:12:32.880 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:12:32.880 - Thread: 10 -> } 2026-04-24 01:12:34.013 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:34.013 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:34.013 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:34.013 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:34.013 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:34.013 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:34.013 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:34.013 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:34.013 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:34.013 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:34.013 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:34.013 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:34.013 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:34.013 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:34.013 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:34.013 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:34.013 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:34.013 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:34.013 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:34.013 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:34.013 - Thread: 9 -> } 2026-04-24 01:12:35.146 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:35.147 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:35.147 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:35.147 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:35.147 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:35.147 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:35.147 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:35.147 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:35.147 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:35.147 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:35.147 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:35.147 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:35.147 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:35.147 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:35.147 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:35.147 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:35.147 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:35.147 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:35.147 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:35.147 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:35.147 - Thread: 9 -> } 2026-04-24 01:12:36.279 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:12:36.279 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:12:36.279 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:12:36.279 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:36.279 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:36.279 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:12:36.279 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:36.279 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:12:36.279 - Thread: 10 -> HqDepth = True 2026-04-24 01:12:36.279 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:12:36.279 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:12:36.279 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:36.279 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:12:36.279 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:12:36.279 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:36.279 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:36.279 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:36.279 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:12:36.279 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:12:36.279 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:12:36.279 - Thread: 10 -> } 2026-04-24 01:12:37.446 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:37.446 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:37.446 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:37.446 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:37.446 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:37.446 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:37.446 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:37.446 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:37.446 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:37.446 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:37.446 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:37.446 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:37.446 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:37.446 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:37.446 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:37.446 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:37.446 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:37.446 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:37.446 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:37.446 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:37.446 - Thread: 9 -> } 2026-04-24 01:12:38.613 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:38.613 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:38.613 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:38.613 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:38.613 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:38.613 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:38.613 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:38.613 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:38.613 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:38.613 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:38.613 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:38.613 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:38.613 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:38.613 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:38.613 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:38.613 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:38.613 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:38.613 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:38.613 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:38.613 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:38.613 - Thread: 9 -> } 2026-04-24 01:12:39.813 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:39.813 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:39.813 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:39.813 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:39.813 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:39.813 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:39.813 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:39.813 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:39.813 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:39.813 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:39.813 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:39.813 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:39.813 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:39.813 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:39.813 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:39.813 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:39.813 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:39.813 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:39.813 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:39.813 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:39.813 - Thread: 9 -> } 2026-04-24 01:12:41.013 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:41.013 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:41.013 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:41.013 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:41.013 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:41.013 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:41.013 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:41.013 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:41.013 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:41.013 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:41.013 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:41.013 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:41.013 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:41.013 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:41.013 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:41.013 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:41.013 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:41.013 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:41.013 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:41.013 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:41.013 - Thread: 9 -> } 2026-04-24 01:12:42.229 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:42.229 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:42.229 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:42.229 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:42.229 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:42.229 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:42.229 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:42.229 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:42.229 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:42.229 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:42.229 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:42.229 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:42.229 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:42.229 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:42.229 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:42.229 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:42.230 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:42.230 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:42.230 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:42.230 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:42.230 - Thread: 9 -> } 2026-04-24 01:12:43.462 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:43.463 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:43.463 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:43.463 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:43.463 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:43.463 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:43.463 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:43.463 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:43.463 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:43.463 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:43.463 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:43.463 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:43.463 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:43.463 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:43.463 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:43.463 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:43.463 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:43.463 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:43.463 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:43.463 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:43.463 - Thread: 9 -> } 2026-04-24 01:12:44.713 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:44.713 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:44.713 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:44.713 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:44.713 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:44.713 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:44.713 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:44.713 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:44.713 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:44.713 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:44.713 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:44.713 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:44.713 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:44.713 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:44.713 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:44.713 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:44.713 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:44.713 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:44.713 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:44.713 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:44.713 - Thread: 9 -> } 2026-04-24 01:12:45.962 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:45.963 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:45.963 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:45.963 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:45.963 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:45.963 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:45.963 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:45.963 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:45.963 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:45.963 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:45.963 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:45.963 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:45.963 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:45.963 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:45.963 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:45.963 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:45.963 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:45.963 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:45.963 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:45.963 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:45.963 - Thread: 9 -> } 2026-04-24 01:12:47.229 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:47.230 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:47.230 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:47.230 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:47.230 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:47.230 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:47.230 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:47.230 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:47.230 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:47.230 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:47.230 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:47.230 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:47.230 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:47.230 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:47.230 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:47.230 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:47.230 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:47.230 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:47.230 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:47.230 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:47.230 - Thread: 9 -> } 2026-04-24 01:12:48.513 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:48.513 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:48.513 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:48.513 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:48.513 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:48.513 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:48.513 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:48.513 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:48.513 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:48.513 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:48.513 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:48.513 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:48.513 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:48.513 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:48.513 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:48.513 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:48.513 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:48.513 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:48.513 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:48.513 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:48.513 - Thread: 9 -> } 2026-04-24 01:12:49.812 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:49.813 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:49.813 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:49.813 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:49.813 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:49.813 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:49.813 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:49.813 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:49.813 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:49.813 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:49.813 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:49.813 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:49.813 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:49.813 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:49.813 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:49.813 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:49.813 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:49.813 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:49.813 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:49.813 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:49.813 - Thread: 9 -> } 2026-04-24 01:12:51.129 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:51.129 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:51.129 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:51.129 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:51.129 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:51.129 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:51.129 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:51.129 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:51.129 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:51.129 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:51.129 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:51.129 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:51.129 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:51.129 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:51.129 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:51.129 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:51.129 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:51.129 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:51.129 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:51.129 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:51.129 - Thread: 9 -> } 2026-04-24 01:12:52.463 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:52.463 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:52.463 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:52.463 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:52.463 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:52.463 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:52.463 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:52.463 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:52.463 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:52.463 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:52.463 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:52.463 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:52.463 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:52.463 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:52.463 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:52.463 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:52.463 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:52.463 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:52.463 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:52.463 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:52.463 - Thread: 9 -> } 2026-04-24 01:12:53.812 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:12:53.813 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:12:53.813 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:12:53.813 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:53.813 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:53.813 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:12:53.813 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:53.813 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:12:53.813 - Thread: 10 -> HqDepth = True 2026-04-24 01:12:53.813 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:12:53.813 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:12:53.813 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:53.813 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:12:53.813 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:12:53.813 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:53.813 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:53.813 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:53.813 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:12:53.813 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:12:53.813 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:12:53.813 - Thread: 10 -> } 2026-04-24 01:12:55.046 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:55.046 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:55.046 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:55.046 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:55.046 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:55.046 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:55.046 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:55.046 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:55.046 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:55.046 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:55.046 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:55.046 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:55.046 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:55.046 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:55.046 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:55.046 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:55.046 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:55.046 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:55.046 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:55.046 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:55.046 - Thread: 9 -> } 2026-04-24 01:12:56.379 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:56.380 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:56.380 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:56.380 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:56.380 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:56.380 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:56.380 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:56.380 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:56.380 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:56.380 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:56.380 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:56.380 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:56.380 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:56.380 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:56.380 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:56.380 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:56.380 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:56.380 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:56.380 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:56.380 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:56.380 - Thread: 9 -> } 2026-04-24 01:12:57.563 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:12:57.563 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:12:57.563 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:12:57.563 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:57.563 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:57.563 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:12:57.563 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:57.563 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:12:57.563 - Thread: 10 -> HqDepth = True 2026-04-24 01:12:57.563 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:12:57.563 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:12:57.563 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:57.563 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:12:57.563 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:12:57.563 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:57.563 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:57.563 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:57.563 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:12:57.563 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:12:57.563 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:12:57.563 - Thread: 10 -> } 2026-04-24 01:12:58.929 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:12:58.929 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:12:58.929 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:12:58.929 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:12:58.929 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:12:58.929 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:12:58.929 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:12:58.929 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:12:58.929 - Thread: 9 -> HqDepth = True 2026-04-24 01:12:58.929 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:12:58.929 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:12:58.929 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:12:58.929 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:12:58.929 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:12:58.929 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:12:58.929 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:12:58.929 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:12:58.929 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:12:58.929 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:12:58.929 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:12:58.930 - Thread: 9 -> } 2026-04-24 01:13:00.396 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:13:00.396 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:13:00.396 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:13:00.396 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:00.396 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:00.396 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:13:00.396 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:00.396 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:13:00.396 - Thread: 10 -> HqDepth = True 2026-04-24 01:13:00.396 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:13:00.396 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:13:00.396 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:00.396 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:13:00.396 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:13:00.396 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:00.396 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:00.396 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:00.396 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:13:00.396 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:13:00.396 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:13:00.396 - Thread: 10 -> } 2026-04-24 01:13:01.863 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:13:01.864 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:13:01.864 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:13:01.864 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:01.864 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:01.864 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:13:01.864 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:01.864 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:13:01.864 - Thread: 10 -> HqDepth = True 2026-04-24 01:13:01.864 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:13:01.864 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:13:01.864 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:01.864 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:13:01.864 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:13:01.864 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:01.864 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:01.864 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:01.864 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:13:01.864 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:13:01.864 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:13:01.864 - Thread: 10 -> } 2026-04-24 01:13:03.364 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:03.365 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:03.365 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:03.365 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:03.365 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:03.365 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:03.365 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:03.365 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:03.365 - Thread: 9 -> HqDepth = True 2026-04-24 01:13:03.365 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:13:03.365 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:13:03.365 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:03.365 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:13:03.365 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:13:03.365 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:03.365 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:03.365 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:03.365 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:03.365 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:03.365 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:03.365 - Thread: 9 -> } 2026-04-24 01:13:04.899 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:04.899 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:04.899 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:04.899 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:04.900 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:04.900 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:04.900 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:04.900 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:04.900 - Thread: 9 -> HqDepth = True 2026-04-24 01:13:04.900 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:13:04.900 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:13:04.900 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:04.900 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:13:04.900 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:13:04.900 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:04.900 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:04.900 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:04.900 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:04.900 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:04.900 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:04.900 - Thread: 9 -> } 2026-04-24 01:13:06.450 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:06.451 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:06.451 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:06.451 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:06.451 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:06.451 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:06.451 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:06.451 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:06.451 - Thread: 9 -> HqDepth = True 2026-04-24 01:13:06.451 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:13:06.451 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:13:06.451 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:06.451 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:13:06.451 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:13:06.451 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:06.451 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:06.451 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:06.451 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:06.451 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:06.451 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:06.451 - Thread: 9 -> } 2026-04-24 01:13:08.035 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:08.036 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:08.036 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:08.036 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:08.036 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:08.036 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:08.036 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:08.036 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:08.036 - Thread: 9 -> HqDepth = True 2026-04-24 01:13:08.036 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:13:08.036 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:13:08.036 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:08.036 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:13:08.036 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:13:08.036 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:08.036 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:08.036 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:08.036 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:08.036 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:08.036 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:08.036 - Thread: 9 -> } 2026-04-24 01:13:09.636 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:13:09.637 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:13:09.637 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:13:09.637 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:09.637 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:09.637 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:13:09.637 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:09.637 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:13:09.637 - Thread: 11 -> HqDepth = True 2026-04-24 01:13:09.637 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:13:09.637 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:13:09.637 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:09.637 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:13:09.637 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:13:09.637 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:09.637 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:09.637 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:09.637 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:13:09.637 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:13:09.637 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:13:09.637 - Thread: 11 -> } 2026-04-24 01:13:11.271 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:11.272 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:11.272 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:11.272 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:11.272 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:11.272 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:11.272 - 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Thread: 12 -> AntialiasingMode = FXAA 2026-04-24 01:13:12.939 - Thread: 12 -> ShadowQuality = MEDIUM 2026-04-24 01:13:12.939 - Thread: 12 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:12.939 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:12.939 - Thread: 12 -> TextureQuality = MEDIUM 2026-04-24 01:13:12.939 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:12.939 - Thread: 12 -> AnisotropicFiltering = NONE 2026-04-24 01:13:12.939 - Thread: 12 -> HqDepth = True 2026-04-24 01:13:12.939 - Thread: 12 -> GrassDrawDistance = 160 2026-04-24 01:13:12.939 - Thread: 12 -> GrassDensityFactor = 1 2026-04-24 01:13:12.939 - Thread: 12 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:12.939 - Thread: 12 -> ModelQuality = NORMAL 2026-04-24 01:13:12.939 - Thread: 12 -> VoxelQuality = NORMAL 2026-04-24 01:13:12.939 - Thread: 12 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:12.939 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:12.939 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:12.939 - Thread: 12 -> DistanceFade = 1000 2026-04-24 01:13:12.939 - Thread: 12 -> ParticleQuality = NORMAL 2026-04-24 01:13:12.939 - Thread: 12 -> LightsQuality = NORMAL 2026-04-24 01:13:12.939 - Thread: 12 -> } 2026-04-24 01:13:14.640 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:14.641 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:14.641 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:14.641 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:14.641 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:14.641 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:14.641 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:14.641 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:14.641 - Thread: 9 -> HqDepth = True 2026-04-24 01:13:14.641 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:13:14.641 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:13:14.641 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:14.641 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:13:14.641 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:13:14.641 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:14.641 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:14.641 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:14.641 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:14.641 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:14.641 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:14.641 - Thread: 9 -> } 2026-04-24 01:13:16.375 - Thread: 12 -> MyRenderSettings1 = { 2026-04-24 01:13:16.376 - Thread: 12 -> AntialiasingMode = FXAA 2026-04-24 01:13:16.376 - Thread: 12 -> ShadowQuality = MEDIUM 2026-04-24 01:13:16.376 - Thread: 12 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:16.376 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:16.376 - Thread: 12 -> TextureQuality = MEDIUM 2026-04-24 01:13:16.376 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:16.376 - Thread: 12 -> AnisotropicFiltering = NONE 2026-04-24 01:13:16.376 - Thread: 12 -> HqDepth = True 2026-04-24 01:13:16.376 - Thread: 12 -> GrassDrawDistance = 160 2026-04-24 01:13:16.376 - Thread: 12 -> GrassDensityFactor = 1 2026-04-24 01:13:16.376 - Thread: 12 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:16.376 - Thread: 12 -> ModelQuality = NORMAL 2026-04-24 01:13:16.376 - Thread: 12 -> VoxelQuality = NORMAL 2026-04-24 01:13:16.376 - Thread: 12 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:16.376 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:16.376 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:16.376 - Thread: 12 -> DistanceFade = 1000 2026-04-24 01:13:16.376 - Thread: 12 -> ParticleQuality = NORMAL 2026-04-24 01:13:16.376 - Thread: 12 -> LightsQuality = NORMAL 2026-04-24 01:13:16.376 - Thread: 12 -> } 2026-04-24 01:13:18.143 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:13:18.144 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:13:18.144 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:13:18.144 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:18.144 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:18.144 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:13:18.144 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:18.144 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:13:18.144 - Thread: 11 -> HqDepth = True 2026-04-24 01:13:18.144 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:13:18.144 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:13:18.144 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:18.144 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:13:18.144 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:13:18.144 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:18.144 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:18.144 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:18.144 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:13:18.144 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:13:18.144 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:13:18.144 - Thread: 11 -> } 2026-04-24 01:13:19.944 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:13:19.946 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:13:19.946 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:13:19.946 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:19.946 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:19.946 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:13:19.946 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:19.946 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:13:19.946 - Thread: 11 -> HqDepth = True 2026-04-24 01:13:19.946 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:13:19.946 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:13:19.946 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:19.946 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:13:19.946 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:13:19.946 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:19.946 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:19.946 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:19.946 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:13:19.946 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:13:19.946 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:13:19.946 - Thread: 11 -> } 2026-04-24 01:13:21.763 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:21.764 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:21.764 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:21.764 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:21.764 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:21.764 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:21.764 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:21.764 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:21.764 - Thread: 9 -> HqDepth = True 2026-04-24 01:13:21.764 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:13:21.764 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:13:21.764 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:21.764 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:13:21.764 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:13:21.764 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:21.764 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:21.764 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:21.764 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:21.764 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:21.764 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:21.764 - Thread: 9 -> } 2026-04-24 01:13:23.648 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:23.649 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:23.649 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:23.649 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:23.649 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:23.649 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:23.649 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:23.649 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:23.649 - Thread: 9 -> HqDepth = True 2026-04-24 01:13:23.649 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:13:23.649 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:13:23.649 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:23.649 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:13:23.649 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:13:23.649 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:23.649 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:23.649 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:23.649 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:23.649 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:23.649 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:23.649 - Thread: 9 -> } 2026-04-24 01:13:25.550 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:25.550 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:25.551 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:25.551 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:25.551 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:25.551 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:25.551 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:25.551 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:25.551 - Thread: 9 -> HqDepth = True 2026-04-24 01:13:25.551 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:13:25.551 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:13:25.551 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:25.551 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:13:25.551 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:13:25.551 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:25.551 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:25.551 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:25.551 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:25.551 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:25.551 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:25.551 - Thread: 9 -> } 2026-04-24 01:13:27.518 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:27.519 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:27.519 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:27.519 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:27.519 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:27.519 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:27.519 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:27.519 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:27.519 - Thread: 9 -> HqDepth = True 2026-04-24 01:13:27.519 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:13:27.519 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:13:27.519 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:27.519 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:13:27.519 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:13:27.519 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:27.519 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:27.519 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:27.519 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:27.519 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:27.519 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:27.519 - Thread: 9 -> } 2026-04-24 01:13:29.587 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:29.587 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:29.587 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:29.587 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:29.587 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:29.587 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:29.587 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:29.587 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:29.587 - Thread: 9 -> HqDepth = True 2026-04-24 01:13:29.587 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:13:29.587 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:13:29.587 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:29.587 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:13:29.587 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:13:29.587 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:29.587 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:29.587 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:29.587 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:29.587 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:29.587 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:29.587 - Thread: 9 -> } 2026-04-24 01:13:31.688 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:31.689 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:31.689 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:31.689 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:31.689 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:31.689 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:31.689 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:31.689 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:31.689 - Thread: 9 -> HqDepth = True 2026-04-24 01:13:31.689 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:13:31.689 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:13:31.689 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:31.689 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:13:31.689 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:13:31.689 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:31.689 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:31.689 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:31.689 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:31.689 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:31.689 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:31.689 - Thread: 9 -> } 2026-04-24 01:13:33.823 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:13:33.824 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:13:33.824 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:13:33.824 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:33.824 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:33.824 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:13:33.824 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:33.824 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:13:33.824 - Thread: 11 -> HqDepth = True 2026-04-24 01:13:33.824 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:13:33.824 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:13:33.824 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:33.824 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:13:33.824 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:13:33.824 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:33.824 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:33.824 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:33.824 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:13:33.824 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:13:33.824 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:13:33.824 - Thread: 11 -> } 2026-04-24 01:13:35.958 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:35.959 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:35.959 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:35.959 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:35.959 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:35.959 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:35.959 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:35.959 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:35.959 - 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Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:38.261 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:38.261 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:38.261 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:38.261 - Thread: 9 -> HqDepth = True 2026-04-24 01:13:38.261 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:13:38.261 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:13:38.261 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:38.261 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:13:38.261 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:13:38.261 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:38.261 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:38.261 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:38.261 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:38.261 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:38.261 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:38.261 - 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Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:40.580 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:40.580 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:13:40.580 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:13:40.580 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:13:40.580 - Thread: 10 -> } 2026-04-24 01:13:42.947 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:13:42.948 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:13:42.948 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:13:42.948 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:42.948 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:42.948 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:13:42.948 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:42.948 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:13:42.948 - Thread: 10 -> HqDepth = True 2026-04-24 01:13:42.948 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:13:42.948 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:13:42.948 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:42.948 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:13:42.948 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:13:42.948 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:42.948 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:42.948 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:42.948 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:13:42.948 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:13:42.948 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:13:42.948 - Thread: 10 -> } 2026-04-24 01:13:45.449 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:13:45.450 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:13:45.450 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:13:45.450 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:45.450 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:45.450 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:13:45.450 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:45.450 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:13:45.450 - Thread: 11 -> HqDepth = True 2026-04-24 01:13:45.450 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:13:45.450 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:13:45.450 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:45.450 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:13:45.450 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:13:45.450 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:45.450 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:45.451 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:45.451 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:13:45.451 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:13:45.451 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:13:45.451 - Thread: 11 -> } 2026-04-24 01:13:48.202 - 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Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:48.202 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:48.202 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:48.202 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:48.202 - Thread: 9 -> } 2026-04-24 01:13:51.038 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:13:51.039 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:13:51.039 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:13:51.039 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:51.039 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:51.039 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:13:51.039 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:51.039 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:13:51.039 - Thread: 9 -> HqDepth = True 2026-04-24 01:13:51.039 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:13:51.039 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:13:51.039 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:51.039 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:13:51.039 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:13:51.039 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:51.039 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:51.039 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:51.039 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:13:51.039 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:13:51.039 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:13:51.039 - Thread: 9 -> } 2026-04-24 01:13:53.723 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:13:53.723 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:13:53.723 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:13:53.723 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:53.723 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:53.724 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:13:53.724 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:53.724 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:13:53.724 - Thread: 11 -> HqDepth = True 2026-04-24 01:13:53.724 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:13:53.724 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:13:53.724 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:53.724 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:13:53.724 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:13:53.724 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:53.724 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:53.724 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:53.724 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:13:53.724 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:13:53.724 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:13:53.724 - Thread: 11 -> } 2026-04-24 01:13:56.742 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:13:56.743 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:13:56.743 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:13:56.743 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:56.743 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:56.743 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:13:56.743 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:56.743 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:13:56.743 - Thread: 10 -> HqDepth = True 2026-04-24 01:13:56.743 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:13:56.743 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:13:56.743 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:56.743 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:13:56.743 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:13:56.743 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:56.743 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:56.743 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:56.743 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:13:56.743 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:13:56.743 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:13:56.743 - Thread: 10 -> } 2026-04-24 01:13:59.695 - Thread: 12 -> MyRenderSettings1 = { 2026-04-24 01:13:59.695 - Thread: 12 -> AntialiasingMode = FXAA 2026-04-24 01:13:59.695 - Thread: 12 -> ShadowQuality = MEDIUM 2026-04-24 01:13:59.695 - Thread: 12 -> ShadowGPUQuality = NORMAL 2026-04-24 01:13:59.695 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:13:59.695 - Thread: 12 -> TextureQuality = MEDIUM 2026-04-24 01:13:59.695 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:13:59.695 - Thread: 12 -> AnisotropicFiltering = NONE 2026-04-24 01:13:59.695 - Thread: 12 -> HqDepth = True 2026-04-24 01:13:59.695 - Thread: 12 -> GrassDrawDistance = 160 2026-04-24 01:13:59.695 - Thread: 12 -> GrassDensityFactor = 1 2026-04-24 01:13:59.695 - Thread: 12 -> AmbientOcclusionEnabled = True 2026-04-24 01:13:59.695 - Thread: 12 -> ModelQuality = NORMAL 2026-04-24 01:13:59.695 - Thread: 12 -> VoxelQuality = NORMAL 2026-04-24 01:13:59.695 - Thread: 12 -> VoxelShaderQuality = NORMAL 2026-04-24 01:13:59.695 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:13:59.695 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:13:59.695 - Thread: 12 -> DistanceFade = 1000 2026-04-24 01:13:59.695 - Thread: 12 -> ParticleQuality = NORMAL 2026-04-24 01:13:59.695 - Thread: 12 -> LightsQuality = NORMAL 2026-04-24 01:13:59.695 - Thread: 12 -> } 2026-04-24 01:14:02.681 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:14:02.681 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:14:02.681 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:14:02.681 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:14:02.681 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:14:02.681 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:14:02.681 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:14:02.681 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:14:02.681 - Thread: 9 -> HqDepth = True 2026-04-24 01:14:02.681 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:14:02.681 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:14:02.681 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:14:02.681 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:14:02.681 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:14:02.681 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:14:02.681 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:14:02.681 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:14:02.681 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:14:02.681 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:14:02.681 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:14:02.681 - Thread: 9 -> } 2026-04-24 01:14:05.966 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:14:05.967 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:14:05.967 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:14:05.967 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:14:05.967 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:14:05.967 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:14:05.967 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:14:05.967 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:14:05.967 - Thread: 10 -> HqDepth = True 2026-04-24 01:14:05.967 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:14:05.967 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:14:05.967 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:14:05.967 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:14:05.967 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:14:05.967 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:14:05.967 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:14:05.967 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:14:05.967 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:14:05.967 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:14:05.967 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:14:05.967 - Thread: 10 -> } 2026-04-24 01:14:09.436 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:14:09.437 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:14:09.437 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:14:09.437 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:14:09.437 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:14:09.437 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:14:09.437 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:14:09.437 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:14:09.437 - Thread: 9 -> HqDepth = True 2026-04-24 01:14:09.437 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:14:09.437 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:14:09.437 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:14:09.437 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:14:09.437 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:14:09.437 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:14:09.437 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:14:09.437 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:14:09.437 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:14:09.437 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:14:09.437 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:14:09.437 - Thread: 9 -> } 2026-04-24 01:14:13.189 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:14:13.190 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:14:13.190 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:14:13.190 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:14:13.190 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:14:13.190 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:14:13.190 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:14:13.190 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:14:13.190 - Thread: 9 -> HqDepth = True 2026-04-24 01:14:13.190 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:14:13.190 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:14:13.190 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:14:13.190 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:14:13.190 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:14:13.190 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:14:13.190 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:14:13.190 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:14:13.190 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:14:13.190 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:14:13.190 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:14:13.190 - Thread: 9 -> } 2026-04-24 01:14:17.109 - Thread: 12 -> MyRenderSettings1 = { 2026-04-24 01:14:17.110 - Thread: 12 -> AntialiasingMode = FXAA 2026-04-24 01:14:17.110 - Thread: 12 -> ShadowQuality = MEDIUM 2026-04-24 01:14:17.110 - Thread: 12 -> ShadowGPUQuality = NORMAL 2026-04-24 01:14:17.110 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:14:17.110 - Thread: 12 -> TextureQuality = MEDIUM 2026-04-24 01:14:17.110 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:14:17.110 - 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Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:14:21.330 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:14:21.330 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:14:21.330 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:14:21.330 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:14:21.330 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:14:21.330 - Thread: 10 -> HqDepth = True 2026-04-24 01:14:21.330 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:14:21.330 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:14:21.330 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:14:21.330 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:14:21.330 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:14:21.330 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:14:21.330 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:14:21.330 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:14:21.330 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:14:21.330 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:14:21.330 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:14:21.330 - Thread: 10 -> } 2026-04-24 01:14:25.533 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:14:25.534 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:14:25.534 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:14:25.534 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:14:25.534 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:14:25.534 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:14:25.534 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:14:25.534 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:14:25.534 - Thread: 10 -> HqDepth = True 2026-04-24 01:14:25.534 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:14:25.534 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:14:25.534 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:14:25.534 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:14:25.534 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:14:25.534 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:14:25.534 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:14:25.534 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:14:25.534 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:14:25.534 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:14:25.534 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:14:25.534 - Thread: 10 -> } 2026-04-24 01:14:30.520 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:14:30.521 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:14:30.521 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:14:30.521 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:14:30.521 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:14:30.521 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:14:30.521 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:14:30.521 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:14:30.521 - Thread: 11 -> HqDepth = True 2026-04-24 01:14:30.521 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:14:30.521 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:14:30.521 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:14:30.521 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:14:30.521 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:14:30.521 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:14:30.521 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:14:30.521 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:14:30.521 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:14:30.521 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:14:30.521 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:14:30.521 - Thread: 11 -> } 2026-04-24 01:14:35.892 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:14:35.893 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:14:35.893 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:14:35.893 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:14:35.893 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:14:35.893 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:14:35.893 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:14:35.893 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:14:35.893 - Thread: 9 -> HqDepth = True 2026-04-24 01:14:35.893 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:14:35.893 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:14:35.893 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:14:35.893 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:14:35.893 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:14:35.893 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:14:35.893 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:14:35.893 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:14:35.893 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:14:35.893 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:14:35.893 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:14:35.893 - Thread: 9 -> } 2026-04-24 01:14:42.247 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:14:42.248 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:14:42.248 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:14:42.248 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:14:42.248 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:14:42.248 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:14:42.248 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:14:42.248 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:14:42.248 - Thread: 9 -> HqDepth = True 2026-04-24 01:14:42.248 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:14:42.248 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:14:42.248 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:14:42.248 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:14:42.248 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:14:42.248 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:14:42.248 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:14:42.248 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:14:42.248 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:14:42.248 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:14:42.248 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:14:42.248 - Thread: 9 -> } 2026-04-24 01:14:49.820 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:14:49.821 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:14:49.821 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:14:49.821 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:14:49.821 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:14:49.821 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:14:49.821 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:14:49.821 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:14:49.821 - Thread: 9 -> HqDepth = True 2026-04-24 01:14:49.821 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:14:49.821 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:14:49.821 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:14:49.821 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:14:49.821 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:14:49.821 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:14:49.821 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:14:49.821 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:14:49.821 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:14:49.821 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:14:49.821 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:14:49.821 - Thread: 9 -> } 2026-04-24 01:14:59.178 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:14:59.179 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:14:59.179 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:14:59.179 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:14:59.179 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:14:59.179 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:14:59.179 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:14:59.179 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:14:59.179 - Thread: 10 -> HqDepth = True 2026-04-24 01:14:59.179 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:14:59.179 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:14:59.179 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:14:59.179 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:14:59.179 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:14:59.179 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:14:59.179 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:14:59.179 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:14:59.179 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:14:59.179 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:14:59.179 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:14:59.179 - Thread: 10 -> } 2026-04-24 01:15:10.921 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:15:10.922 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:15:10.922 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:15:10.922 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:15:10.922 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:15:10.922 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:15:10.922 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:15:10.922 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:15:10.922 - Thread: 9 -> HqDepth = True 2026-04-24 01:15:10.922 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:15:10.922 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:15:10.922 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:15:10.922 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:15:10.922 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:15:10.922 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:15:10.922 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:15:10.922 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:15:10.922 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:15:10.922 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:15:10.922 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:15:10.922 - Thread: 9 -> } 2026-04-24 01:15:31.121 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:15:31.122 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:15:31.122 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:15:31.122 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:15:31.122 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:15:31.122 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:15:31.122 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:15:31.122 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:15:31.122 - Thread: 10 -> HqDepth = True 2026-04-24 01:15:31.122 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:15:31.122 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:15:31.122 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:15:31.122 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:15:31.122 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:15:31.122 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:15:31.122 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:15:31.122 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:15:31.122 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:15:31.122 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:15:31.122 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:15:31.122 - Thread: 10 -> } 2026-04-24 01:15:33.056 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:15:33.057 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:15:33.057 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:15:33.057 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:15:33.057 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:15:33.057 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:15:33.057 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:15:33.057 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:15:33.057 - Thread: 11 -> HqDepth = True 2026-04-24 01:15:33.057 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:15:33.057 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:15:33.057 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:15:33.057 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:15:33.057 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:15:33.057 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:15:33.057 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:15:33.057 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:15:33.057 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:15:33.057 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:15:33.057 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:15:33.057 - Thread: 11 -> } 2026-04-24 01:15:36.459 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:15:36.459 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:15:36.459 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:15:36.459 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:15:36.459 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:15:36.459 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:15:36.459 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:15:36.459 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:15:36.459 - Thread: 9 -> HqDepth = True 2026-04-24 01:15:36.459 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:15:36.459 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:15:36.459 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:15:36.459 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:15:36.459 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:15:36.459 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:15:36.459 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:15:36.459 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:15:36.459 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:15:36.459 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:15:36.459 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:15:36.459 - Thread: 9 -> } 2026-04-24 01:15:38.492 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:15:38.493 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:15:38.493 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:15:38.493 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:15:38.493 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:15:38.493 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:15:38.493 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:15:38.493 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:15:38.493 - Thread: 9 -> HqDepth = True 2026-04-24 01:15:38.493 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:15:38.493 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:15:38.493 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:15:38.493 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:15:38.493 - 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Thread: 9 -> HqDepth = True 2026-04-24 01:15:41.342 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:15:41.342 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:15:41.342 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:15:41.342 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:15:41.342 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:15:41.342 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:15:41.342 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:15:41.342 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:15:41.342 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:15:41.342 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:15:41.342 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:15:41.342 - Thread: 9 -> } 2026-04-24 01:20:46.361 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:20:46.362 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:20:46.362 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:20:46.362 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:20:46.362 - 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Thread: 10 -> DistanceFade = 1000 2026-04-24 01:21:11.967 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:21:11.967 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:21:11.967 - Thread: 10 -> } 2026-04-24 01:21:20.656 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:21:20.657 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:21:20.657 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:21:20.657 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:21:20.657 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:21:20.657 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:21:20.657 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:21:20.657 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:21:20.657 - Thread: 10 -> HqDepth = True 2026-04-24 01:21:20.657 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:21:20.657 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:21:20.657 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:21:20.657 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:21:20.657 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:21:20.657 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:21:20.657 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:21:20.657 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:21:20.657 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:21:20.657 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:21:20.657 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:21:20.657 - Thread: 10 -> } 2026-04-24 01:21:29.730 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:21:29.732 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:21:29.732 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:21:29.732 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:21:29.732 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:21:29.732 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:21:29.732 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:21:29.732 - 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Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:21:39.717 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:21:39.717 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:21:39.717 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:21:39.717 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:21:39.717 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:21:39.717 - Thread: 9 -> HqDepth = True 2026-04-24 01:21:39.717 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:21:39.717 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:21:39.717 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:21:39.717 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:21:39.717 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:21:39.717 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:21:39.717 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:21:39.717 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:21:39.717 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:21:39.717 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:21:39.717 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:21:39.717 - Thread: 9 -> } 2026-04-24 01:21:50.658 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:21:50.659 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:21:50.659 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:21:50.659 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:21:50.659 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:21:50.659 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:21:50.659 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:21:50.659 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:21:50.659 - Thread: 11 -> HqDepth = True 2026-04-24 01:21:50.659 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:21:50.659 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:21:50.659 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:21:50.659 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:21:50.659 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:21:50.659 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:21:50.659 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:21:50.659 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:21:50.659 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:21:50.659 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:21:50.659 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:21:50.659 - Thread: 11 -> } 2026-04-24 01:22:03.003 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:22:03.003 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:22:03.003 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:22:03.003 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:22:03.003 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:22:03.003 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:22:03.003 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:22:03.003 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:22:03.003 - Thread: 10 -> HqDepth = True 2026-04-24 01:22:03.003 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:22:03.003 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:22:03.003 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:22:03.003 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:22:03.003 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:22:03.003 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:22:03.003 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:22:03.003 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:22:03.003 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:22:03.003 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:22:03.003 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:22:03.003 - Thread: 10 -> } 2026-04-24 01:22:17.298 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:22:17.299 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:22:17.299 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:22:17.299 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:22:17.299 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:22:17.299 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:22:17.299 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:22:17.299 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:22:17.299 - Thread: 9 -> HqDepth = True 2026-04-24 01:22:17.299 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:22:17.299 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:22:17.299 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:22:17.299 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:22:17.299 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:22:17.299 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:22:17.299 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:22:17.299 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:22:17.299 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:22:17.299 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:22:17.299 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:22:17.299 - Thread: 9 -> } 2026-04-24 01:22:34.112 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:22:34.112 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:22:34.112 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:22:34.112 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:22:34.112 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:22:34.112 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:22:34.112 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:22:34.112 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:22:34.112 - Thread: 11 -> HqDepth = True 2026-04-24 01:22:34.112 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:22:34.112 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:22:34.112 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:22:34.112 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:22:34.112 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:22:34.112 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:22:34.112 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:22:34.112 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:22:34.112 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:22:34.112 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:22:34.112 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:22:34.112 - Thread: 11 -> } 2026-04-24 01:22:55.196 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:22:55.197 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:22:55.197 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:22:55.197 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:22:55.197 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:22:55.197 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:22:55.197 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:22:55.197 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:22:55.197 - Thread: 9 -> HqDepth = True 2026-04-24 01:22:55.197 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:22:55.197 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:22:55.197 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:22:55.197 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:22:55.197 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:22:55.197 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:22:55.197 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:22:55.197 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:22:55.197 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:22:55.197 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:22:55.197 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:22:55.197 - Thread: 9 -> } 2026-04-24 01:23:25.788 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:23:25.789 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:23:25.789 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:23:25.789 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:23:25.789 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:23:25.789 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:23:25.789 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:23:25.789 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:23:25.789 - Thread: 9 -> HqDepth = True 2026-04-24 01:23:25.789 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:23:25.789 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:23:25.789 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:23:25.789 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:23:25.789 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:23:25.789 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:23:25.789 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:23:25.789 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:23:25.789 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:23:25.789 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:23:25.789 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:23:25.789 - Thread: 9 -> } 2026-04-24 01:26:18.518 - Thread: 12 -> MyRenderSettings1 = { 2026-04-24 01:26:18.519 - Thread: 12 -> AntialiasingMode = FXAA 2026-04-24 01:26:18.519 - Thread: 12 -> ShadowQuality = MEDIUM 2026-04-24 01:26:18.519 - Thread: 12 -> ShadowGPUQuality = NORMAL 2026-04-24 01:26:18.519 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:26:18.519 - Thread: 12 -> TextureQuality = MEDIUM 2026-04-24 01:26:18.519 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:26:18.519 - Thread: 12 -> AnisotropicFiltering = NONE 2026-04-24 01:26:18.519 - Thread: 12 -> HqDepth = True 2026-04-24 01:26:18.519 - Thread: 12 -> GrassDrawDistance = 160 2026-04-24 01:26:18.519 - Thread: 12 -> GrassDensityFactor = 1 2026-04-24 01:26:18.519 - Thread: 12 -> AmbientOcclusionEnabled = True 2026-04-24 01:26:18.519 - Thread: 12 -> ModelQuality = NORMAL 2026-04-24 01:26:18.519 - Thread: 12 -> VoxelQuality = NORMAL 2026-04-24 01:26:18.519 - Thread: 12 -> VoxelShaderQuality = NORMAL 2026-04-24 01:26:18.519 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:26:18.519 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:26:18.519 - Thread: 12 -> DistanceFade = 1000 2026-04-24 01:26:18.519 - Thread: 12 -> ParticleQuality = NORMAL 2026-04-24 01:26:18.519 - Thread: 12 -> LightsQuality = NORMAL 2026-04-24 01:26:18.519 - Thread: 12 -> } 2026-04-24 01:26:35.696 - Thread: 13 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\Broadcast_LOD1.mwm 2026-04-24 01:26:36.159 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:26:36.159 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:26:36.159 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:26:36.159 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:26:36.159 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:26:36.159 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:26:36.159 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:26:36.159 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:26:36.159 - Thread: 9 -> HqDepth = True 2026-04-24 01:26:36.159 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:26:36.159 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:26:36.159 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:26:36.159 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:26:36.159 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:26:36.160 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:26:36.160 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:26:36.160 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:26:36.160 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:26:36.160 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:26:36.160 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:26:36.160 - Thread: 9 -> } 2026-04-24 01:26:37.759 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:26:37.760 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:26:37.760 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:26:37.760 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:26:37.760 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:26:37.760 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:26:37.760 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:26:37.760 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:26:37.760 - Thread: 9 -> HqDepth = True 2026-04-24 01:26:37.760 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:26:37.760 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:26:37.760 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:26:37.760 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:26:37.760 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:26:37.760 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:26:37.760 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:26:37.760 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:26:37.760 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:26:37.760 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:26:37.760 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:26:37.760 - Thread: 9 -> } 2026-04-24 01:26:47.109 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:26:47.109 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:26:47.109 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:26:47.109 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:26:47.109 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:26:47.109 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:26:47.109 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:26:47.109 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:26:47.109 - Thread: 9 -> HqDepth = True 2026-04-24 01:26:47.109 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:26:47.109 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:26:47.109 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:26:47.109 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:26:47.109 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:26:47.109 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:26:47.109 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:26:47.109 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:26:47.109 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:26:47.109 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:26:47.109 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:26:47.109 - Thread: 9 -> } 2026-04-24 01:27:00.842 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:27:00.843 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:27:00.843 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:27:00.843 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:27:00.843 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:27:00.843 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:27:00.843 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:27:00.843 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:27:00.843 - Thread: 11 -> HqDepth = True 2026-04-24 01:27:00.843 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:27:00.843 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:27:00.843 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:27:00.843 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:27:00.843 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:27:00.843 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:27:00.843 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:27:00.843 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:27:00.843 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:27:00.843 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:27:00.843 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:27:00.843 - Thread: 11 -> } 2026-04-24 01:27:12.533 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:27:12.534 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:27:12.534 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:27:12.534 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:27:12.534 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:27:12.534 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:27:12.534 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:27:12.534 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:27:12.534 - Thread: 9 -> HqDepth = True 2026-04-24 01:27:12.534 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:27:12.534 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:27:12.534 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:27:12.534 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:27:12.534 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:27:12.534 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:27:12.534 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:27:12.534 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:27:12.534 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:27:12.534 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:27:12.534 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:27:12.534 - Thread: 9 -> } 2026-04-24 01:27:22.942 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:27:22.942 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:27:22.942 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:27:22.942 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:27:22.942 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:27:22.942 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:27:22.942 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:27:22.942 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:27:22.942 - Thread: 9 -> HqDepth = True 2026-04-24 01:27:22.942 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:27:22.942 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:27:22.942 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:27:22.942 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:27:22.942 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:27:22.942 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:27:22.942 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:27:22.942 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:27:22.942 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:27:22.942 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:27:22.942 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:27:22.942 - Thread: 9 -> } 2026-04-24 01:27:33.818 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:27:33.819 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:27:33.819 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:27:33.819 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:27:33.819 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:27:33.819 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:27:33.819 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:27:33.819 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:27:33.819 - Thread: 9 -> HqDepth = True 2026-04-24 01:27:33.819 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:27:33.819 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:27:33.819 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:27:33.819 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:27:33.819 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:27:33.819 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:27:33.819 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:27:33.819 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:27:33.819 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:27:33.819 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:27:33.819 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:27:33.819 - Thread: 9 -> } 2026-04-24 01:27:42.041 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:27:42.042 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:27:42.042 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:27:42.042 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:27:42.042 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:27:42.042 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:27:42.042 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:27:42.042 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:27:42.042 - Thread: 9 -> HqDepth = True 2026-04-24 01:27:42.042 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:27:42.042 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:27:42.042 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:27:42.042 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:27:42.042 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:27:42.042 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:27:42.042 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:27:42.042 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:27:42.042 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:27:42.042 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:27:42.042 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:27:42.042 - Thread: 9 -> } 2026-04-24 01:27:49.847 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:27:49.848 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:27:49.848 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:27:49.848 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:27:49.848 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:27:49.848 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:27:49.848 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:27:49.848 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:27:49.848 - Thread: 11 -> HqDepth = True 2026-04-24 01:27:49.848 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:27:49.848 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:27:49.848 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:27:49.848 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:27:49.848 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:27:49.848 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:27:49.848 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:27:49.848 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:27:49.848 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:27:49.848 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:27:49.848 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:27:49.848 - Thread: 11 -> } 2026-04-24 01:27:56.469 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:27:56.470 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:27:56.470 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:27:56.470 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:27:56.470 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:27:56.470 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:27:56.470 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:27:56.470 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:27:56.470 - Thread: 9 -> HqDepth = True 2026-04-24 01:27:56.470 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:27:56.470 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:27:56.470 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:27:56.470 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:27:56.470 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:27:56.470 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:27:56.470 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:27:56.470 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:27:56.470 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:27:56.470 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:27:56.470 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:27:56.470 - Thread: 9 -> } 2026-04-24 01:27:59.622 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:27:59.622 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:27:59.622 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:27:59.622 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:27:59.622 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:27:59.622 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:27:59.622 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:27:59.622 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:27:59.622 - Thread: 9 -> HqDepth = True 2026-04-24 01:27:59.622 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:27:59.622 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:27:59.622 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:27:59.622 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:27:59.622 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:27:59.622 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:27:59.622 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:27:59.622 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:27:59.622 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:27:59.622 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:27:59.622 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:27:59.622 - Thread: 9 -> } 2026-04-24 01:28:05.760 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:28:05.761 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:28:05.761 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:28:05.761 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:28:05.761 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:28:05.761 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:28:05.761 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:28:05.761 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:28:05.761 - Thread: 9 -> HqDepth = True 2026-04-24 01:28:05.761 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:28:05.761 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:28:05.761 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:28:05.761 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:28:05.761 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:28:05.761 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:28:05.761 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:28:05.761 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:28:05.761 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:28:05.761 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:28:05.761 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:28:05.761 - Thread: 9 -> } 2026-04-24 01:28:12.783 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:28:12.784 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:28:12.784 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:28:12.784 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:28:12.784 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:28:12.784 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:28:12.784 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:28:12.784 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:28:12.784 - Thread: 10 -> HqDepth = True 2026-04-24 01:28:12.784 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:28:12.784 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:28:12.784 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:28:12.784 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:28:12.784 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:28:12.784 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:28:12.784 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:28:12.784 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:28:12.784 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:28:12.784 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:28:12.784 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:28:12.784 - Thread: 10 -> } 2026-04-24 01:31:25.683 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:31:25.684 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:31:25.684 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:31:25.684 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:31:25.684 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:31:25.684 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:31:25.684 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:31:25.684 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:31:25.684 - Thread: 9 -> HqDepth = True 2026-04-24 01:31:25.684 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:31:25.684 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:31:25.684 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:31:25.684 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:31:25.684 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:31:25.684 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:31:25.684 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:31:25.684 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:31:25.684 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:31:25.684 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:31:25.684 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:31:25.684 - Thread: 9 -> } 2026-04-24 01:31:29.519 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:31:29.520 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:31:29.520 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:31:29.520 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:31:29.520 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:31:29.520 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:31:29.520 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:31:29.520 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:31:29.520 - Thread: 11 -> HqDepth = True 2026-04-24 01:31:29.520 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:31:29.520 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:31:29.520 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:31:29.520 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:31:29.520 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:31:29.520 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:31:29.520 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:31:29.520 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:31:29.520 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:31:29.520 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:31:29.520 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:31:29.520 - Thread: 11 -> } 2026-04-24 01:31:32.268 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:31:32.269 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:31:32.269 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:31:32.269 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:31:32.269 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:31:32.269 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:31:32.269 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:31:32.269 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:31:32.269 - Thread: 10 -> HqDepth = True 2026-04-24 01:31:32.269 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:31:32.269 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:31:32.269 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:31:32.269 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:31:32.269 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:31:32.269 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:31:32.269 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:31:32.269 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:31:32.269 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:31:32.269 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:31:32.269 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:31:32.269 - Thread: 10 -> } 2026-04-24 01:31:35.768 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:31:35.769 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:31:35.769 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:31:35.769 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:31:35.769 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:31:35.769 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:31:35.769 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:31:35.769 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:31:35.769 - Thread: 9 -> HqDepth = True 2026-04-24 01:31:35.769 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:31:35.769 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:31:35.769 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:31:35.769 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:31:35.769 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:31:35.769 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:31:35.769 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:31:35.769 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:31:35.769 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:31:35.769 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:31:35.769 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:31:35.769 - Thread: 9 -> } 2026-04-24 01:31:41.000 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:31:41.000 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:31:41.000 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:31:41.001 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:31:41.001 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:31:41.001 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:31:41.001 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:31:41.001 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:31:41.001 - Thread: 9 -> HqDepth = True 2026-04-24 01:31:41.001 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:31:41.001 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:31:41.001 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:31:41.001 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:31:41.001 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:31:41.001 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:31:41.001 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:31:41.001 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:31:41.001 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:31:41.001 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:31:41.001 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:31:41.001 - Thread: 9 -> } 2026-04-24 01:31:47.100 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:31:47.101 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:31:47.101 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:31:47.101 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:31:47.101 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:31:47.101 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:31:47.101 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:31:47.101 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:31:47.101 - Thread: 9 -> HqDepth = True 2026-04-24 01:31:47.101 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:31:47.101 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:31:47.101 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:31:47.101 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:31:47.101 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:31:47.101 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:31:47.101 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:31:47.101 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:31:47.101 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:31:47.101 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:31:47.101 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:31:47.101 - Thread: 9 -> } 2026-04-24 01:31:51.001 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:31:51.002 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:31:51.002 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:31:51.002 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:31:51.002 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:31:51.002 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:31:51.002 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:31:51.002 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:31:51.002 - Thread: 11 -> HqDepth = True 2026-04-24 01:31:51.002 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:31:51.002 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:31:51.002 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:31:51.002 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:31:51.002 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:31:51.002 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:31:51.002 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:31:51.002 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:31:51.002 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:31:51.002 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:31:51.002 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:31:51.002 - Thread: 11 -> } 2026-04-24 01:32:12.859 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:32:12.860 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:32:12.860 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:32:12.860 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:32:12.860 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:32:12.860 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:32:12.860 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:32:12.860 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:32:12.860 - Thread: 9 -> HqDepth = True 2026-04-24 01:32:12.860 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:32:12.860 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:32:12.860 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:32:12.860 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:32:12.860 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:32:12.860 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:32:12.860 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:32:12.860 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:32:12.860 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:32:12.860 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:32:12.860 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:32:12.860 - Thread: 9 -> } 2026-04-24 01:33:03.401 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:33:03.402 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:33:03.402 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:33:03.402 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:33:03.402 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:33:03.402 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:33:03.402 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:33:03.402 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:33:03.402 - Thread: 9 -> HqDepth = True 2026-04-24 01:33:03.402 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:33:03.402 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:33:03.402 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:33:03.402 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:33:03.402 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:33:03.402 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:33:03.402 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:33:03.402 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:33:03.402 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:33:03.402 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:33:03.402 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:33:03.402 - Thread: 9 -> } 2026-04-24 01:33:20.168 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:33:20.169 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:33:20.169 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:33:20.169 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:33:20.169 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:33:20.169 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:33:20.169 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:33:20.169 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:33:20.169 - Thread: 11 -> HqDepth = True 2026-04-24 01:33:20.169 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:33:20.169 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:33:20.169 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:33:20.169 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:33:20.169 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:33:20.169 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:33:20.169 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:33:20.169 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:33:20.169 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:33:20.169 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:33:20.169 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:33:20.169 - Thread: 11 -> } 2026-04-24 01:33:31.993 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:33:31.994 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:33:31.994 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:33:31.994 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:33:31.994 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:33:31.994 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:33:31.994 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:33:31.994 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:33:31.994 - Thread: 9 -> HqDepth = True 2026-04-24 01:33:31.994 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:33:31.994 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:33:31.994 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:33:31.994 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:33:31.994 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:33:31.994 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:33:31.994 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:33:31.994 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:33:31.994 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:33:31.994 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:33:31.994 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:33:31.994 - Thread: 9 -> } 2026-04-24 01:34:37.213 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:34:37.214 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:34:37.214 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:34:37.214 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:34:37.214 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:34:37.214 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:34:37.214 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:34:37.214 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:34:37.214 - Thread: 10 -> HqDepth = True 2026-04-24 01:34:37.214 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:34:37.214 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:34:37.214 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:34:37.214 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:34:37.214 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:34:37.214 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:34:37.214 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:34:37.214 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:34:37.214 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:34:37.214 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:34:37.214 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:34:37.214 - Thread: 10 -> } 2026-04-24 01:35:36.129 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:35:36.129 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:35:36.129 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:35:36.129 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:35:36.129 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:35:36.129 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:35:36.129 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:35:36.129 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:35:36.129 - Thread: 11 -> HqDepth = True 2026-04-24 01:35:36.129 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:35:36.129 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:35:36.129 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:35:36.129 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:35:36.129 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:35:36.129 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:35:36.129 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:35:36.129 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:35:36.129 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:35:36.129 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:35:36.129 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:35:36.129 - Thread: 11 -> } 2026-04-24 01:35:51.792 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:35:51.793 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:35:51.793 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:35:51.793 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:35:51.793 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:35:51.793 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:35:51.793 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:35:51.793 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:35:51.793 - Thread: 9 -> HqDepth = True 2026-04-24 01:35:51.793 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:35:51.793 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:35:51.793 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:35:51.793 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:35:51.793 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:35:51.793 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:35:51.793 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:35:51.793 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:35:51.793 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:35:51.793 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:35:51.793 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:35:51.793 - Thread: 9 -> } 2026-04-24 01:36:04.352 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:36:04.353 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:36:04.353 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:36:04.353 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:36:04.353 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:36:04.353 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:36:04.353 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:36:04.353 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:36:04.353 - Thread: 10 -> HqDepth = True 2026-04-24 01:36:04.353 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:36:04.353 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:36:04.353 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:36:04.353 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:36:04.353 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:36:04.353 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:36:04.353 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:36:04.353 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:36:04.353 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:36:04.353 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:36:04.353 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:36:04.353 - Thread: 10 -> } 2026-04-24 01:36:14.845 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:36:14.846 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:36:14.846 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:36:14.846 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:36:14.846 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:36:14.846 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:36:14.846 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:36:14.846 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:36:14.846 - Thread: 9 -> HqDepth = True 2026-04-24 01:36:14.846 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:36:14.846 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:36:14.846 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:36:14.846 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:36:14.846 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:36:14.846 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:36:14.846 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:36:14.846 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:36:14.846 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:36:14.846 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:36:14.846 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:36:14.846 - Thread: 9 -> } 2026-04-24 01:36:24.136 - Thread: 12 -> MyRenderSettings1 = { 2026-04-24 01:36:24.137 - Thread: 12 -> AntialiasingMode = FXAA 2026-04-24 01:36:24.137 - Thread: 12 -> ShadowQuality = MEDIUM 2026-04-24 01:36:24.137 - Thread: 12 -> ShadowGPUQuality = NORMAL 2026-04-24 01:36:24.137 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:36:24.137 - Thread: 12 -> TextureQuality = MEDIUM 2026-04-24 01:36:24.137 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:36:24.137 - Thread: 12 -> AnisotropicFiltering = NONE 2026-04-24 01:36:24.137 - Thread: 12 -> HqDepth = True 2026-04-24 01:36:24.137 - Thread: 12 -> GrassDrawDistance = 160 2026-04-24 01:36:24.137 - Thread: 12 -> GrassDensityFactor = 1 2026-04-24 01:36:24.137 - Thread: 12 -> AmbientOcclusionEnabled = True 2026-04-24 01:36:24.137 - Thread: 12 -> ModelQuality = NORMAL 2026-04-24 01:36:24.137 - Thread: 12 -> VoxelQuality = NORMAL 2026-04-24 01:36:24.137 - Thread: 12 -> VoxelShaderQuality = NORMAL 2026-04-24 01:36:24.137 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:36:24.137 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:36:24.137 - Thread: 12 -> DistanceFade = 1000 2026-04-24 01:36:24.137 - Thread: 12 -> ParticleQuality = NORMAL 2026-04-24 01:36:24.137 - Thread: 12 -> LightsQuality = NORMAL 2026-04-24 01:36:24.137 - Thread: 12 -> } 2026-04-24 01:36:32.553 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:36:32.553 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:36:32.553 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:36:32.553 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:36:32.553 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:36:32.553 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:36:32.553 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:36:32.553 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:36:32.553 - Thread: 11 -> HqDepth = True 2026-04-24 01:36:32.553 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:36:32.553 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:36:32.553 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:36:32.553 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:36:32.553 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:36:32.553 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:36:32.553 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:36:32.553 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:36:32.553 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:36:32.553 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:36:32.553 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:36:32.553 - Thread: 11 -> } 2026-04-24 01:36:40.186 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:36:40.187 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:36:40.187 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:36:40.187 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:36:40.187 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:36:40.187 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:36:40.187 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:36:40.187 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:36:40.187 - Thread: 10 -> HqDepth = True 2026-04-24 01:36:40.187 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:36:40.187 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:36:40.187 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:36:40.187 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:36:40.187 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:36:40.187 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:36:40.187 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:36:40.187 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:36:40.187 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:36:40.187 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:36:40.187 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:36:40.187 - Thread: 10 -> } 2026-04-24 01:36:47.269 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:36:47.270 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:36:47.270 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:36:47.270 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:36:47.270 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:36:47.270 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:36:47.270 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:36:47.270 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:36:47.270 - Thread: 11 -> HqDepth = True 2026-04-24 01:36:47.270 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:36:47.270 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:36:47.270 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:36:47.270 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:36:47.270 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:36:47.270 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:36:47.270 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:36:47.270 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:36:47.270 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:36:47.270 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:36:47.270 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:36:47.270 - Thread: 11 -> } 2026-04-24 01:36:53.803 - Thread: 12 -> MyRenderSettings1 = { 2026-04-24 01:36:53.803 - Thread: 12 -> AntialiasingMode = FXAA 2026-04-24 01:36:53.803 - Thread: 12 -> ShadowQuality = MEDIUM 2026-04-24 01:36:53.803 - Thread: 12 -> ShadowGPUQuality = NORMAL 2026-04-24 01:36:53.803 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:36:53.803 - Thread: 12 -> TextureQuality = MEDIUM 2026-04-24 01:36:53.803 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:36:53.803 - Thread: 12 -> AnisotropicFiltering = NONE 2026-04-24 01:36:53.803 - Thread: 12 -> HqDepth = True 2026-04-24 01:36:53.803 - Thread: 12 -> GrassDrawDistance = 160 2026-04-24 01:36:53.803 - Thread: 12 -> GrassDensityFactor = 1 2026-04-24 01:36:53.803 - Thread: 12 -> AmbientOcclusionEnabled = True 2026-04-24 01:36:53.803 - Thread: 12 -> ModelQuality = NORMAL 2026-04-24 01:36:53.804 - Thread: 12 -> VoxelQuality = NORMAL 2026-04-24 01:36:53.804 - Thread: 12 -> VoxelShaderQuality = NORMAL 2026-04-24 01:36:53.804 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:36:53.804 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:36:53.804 - Thread: 12 -> DistanceFade = 1000 2026-04-24 01:36:53.804 - Thread: 12 -> ParticleQuality = NORMAL 2026-04-24 01:36:53.804 - Thread: 12 -> LightsQuality = NORMAL 2026-04-24 01:36:53.804 - Thread: 12 -> } 2026-04-24 01:36:59.902 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:36:59.903 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:36:59.903 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:36:59.903 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:36:59.903 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:36:59.903 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:36:59.903 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:36:59.903 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:36:59.903 - Thread: 10 -> HqDepth = True 2026-04-24 01:36:59.903 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:36:59.903 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:36:59.903 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:36:59.903 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:36:59.903 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:36:59.903 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:36:59.903 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:36:59.903 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:36:59.903 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:36:59.903 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:36:59.903 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:36:59.903 - Thread: 10 -> } 2026-04-24 01:37:04.953 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:37:04.953 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:37:04.953 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:37:04.953 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:37:04.953 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:37:04.953 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:37:04.953 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:37:04.953 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:37:04.953 - Thread: 9 -> HqDepth = True 2026-04-24 01:37:04.953 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:37:04.953 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:37:04.953 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:37:04.953 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:37:04.953 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:37:04.953 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:37:04.953 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:37:04.953 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:37:04.953 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:37:04.953 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:37:04.953 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:37:04.953 - Thread: 9 -> } 2026-04-24 01:37:08.019 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:37:08.020 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:37:08.020 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:37:08.020 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:37:08.020 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:37:08.020 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:37:08.020 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:37:08.020 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:37:08.020 - Thread: 9 -> HqDepth = True 2026-04-24 01:37:08.020 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:37:08.020 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:37:08.020 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:37:08.020 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:37:08.020 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:37:08.020 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:37:08.020 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:37:08.020 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:37:08.020 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:37:08.020 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:37:08.020 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:37:08.020 - Thread: 9 -> } 2026-04-24 01:37:12.103 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:37:12.103 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:37:12.103 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:37:12.103 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:37:12.103 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:37:12.103 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:37:12.103 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:37:12.103 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:37:12.103 - Thread: 9 -> HqDepth = True 2026-04-24 01:37:12.103 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:37:12.103 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:37:12.103 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:37:12.103 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:37:12.103 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:37:12.103 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:37:12.103 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:37:12.103 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:37:12.103 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:37:12.103 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:37:12.103 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:37:12.103 - Thread: 9 -> } 2026-04-24 01:37:51.193 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:37:51.193 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:37:51.193 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:37:51.193 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:37:51.193 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:37:51.193 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:37:51.193 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:37:51.193 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:37:51.193 - Thread: 11 -> HqDepth = True 2026-04-24 01:37:51.193 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:37:51.193 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:37:51.193 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:37:51.193 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:37:51.193 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:37:51.193 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:37:51.193 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:37:51.193 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:37:51.193 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:37:51.193 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:37:51.193 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:37:51.193 - Thread: 11 -> } 2026-04-24 01:38:07.823 - Thread: 12 -> MyRenderSettings1 = { 2026-04-24 01:38:07.824 - Thread: 12 -> AntialiasingMode = FXAA 2026-04-24 01:38:07.824 - Thread: 12 -> ShadowQuality = MEDIUM 2026-04-24 01:38:07.824 - Thread: 12 -> ShadowGPUQuality = NORMAL 2026-04-24 01:38:07.824 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:38:07.824 - Thread: 12 -> TextureQuality = MEDIUM 2026-04-24 01:38:07.824 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:38:07.824 - Thread: 12 -> AnisotropicFiltering = NONE 2026-04-24 01:38:07.824 - Thread: 12 -> HqDepth = True 2026-04-24 01:38:07.824 - Thread: 12 -> GrassDrawDistance = 160 2026-04-24 01:38:07.824 - Thread: 12 -> GrassDensityFactor = 1 2026-04-24 01:38:07.824 - Thread: 12 -> AmbientOcclusionEnabled = True 2026-04-24 01:38:07.824 - Thread: 12 -> ModelQuality = NORMAL 2026-04-24 01:38:07.824 - Thread: 12 -> VoxelQuality = NORMAL 2026-04-24 01:38:07.824 - Thread: 12 -> VoxelShaderQuality = NORMAL 2026-04-24 01:38:07.824 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:38:07.824 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:38:07.824 - Thread: 12 -> DistanceFade = 1000 2026-04-24 01:38:07.824 - Thread: 12 -> ParticleQuality = NORMAL 2026-04-24 01:38:07.824 - Thread: 12 -> LightsQuality = NORMAL 2026-04-24 01:38:07.824 - Thread: 12 -> } 2026-04-24 01:38:28.624 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:38:28.625 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:38:28.625 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:38:28.625 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:38:28.625 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:38:28.625 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:38:28.625 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:38:28.625 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:38:28.625 - Thread: 9 -> HqDepth = True 2026-04-24 01:38:28.625 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:38:28.625 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:38:28.625 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:38:28.625 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:38:28.625 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:38:28.625 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:38:28.625 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:38:28.625 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:38:28.625 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:38:28.625 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:38:28.625 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:38:28.625 - Thread: 9 -> } 2026-04-24 01:38:57.682 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:38:57.682 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:38:57.682 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:38:57.682 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:38:57.682 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:38:57.682 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:38:57.682 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:38:57.682 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:38:57.682 - Thread: 9 -> HqDepth = True 2026-04-24 01:38:57.682 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:38:57.682 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:38:57.682 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:38:57.682 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:38:57.682 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:38:57.682 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:38:57.682 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:38:57.682 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:38:57.682 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:38:57.682 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:38:57.682 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:38:57.682 - Thread: 9 -> } 2026-04-24 01:40:02.686 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:40:02.687 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:40:02.687 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:40:02.687 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:40:02.687 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:40:02.687 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:40:02.687 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:40:02.687 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:40:02.687 - Thread: 10 -> HqDepth = True 2026-04-24 01:40:02.687 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:40:02.687 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:40:02.687 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:40:02.687 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:40:02.687 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:40:02.687 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:40:02.687 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:40:02.687 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:40:02.687 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:40:02.687 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:40:02.687 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:40:02.687 - Thread: 10 -> } 2026-04-24 01:41:56.758 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:41:56.759 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:41:56.759 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:41:56.759 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:41:56.759 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:41:56.759 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:41:56.759 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:41:56.759 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:41:56.759 - Thread: 9 -> HqDepth = True 2026-04-24 01:41:56.759 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:41:56.759 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:41:56.759 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:41:56.759 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:41:56.759 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:41:56.759 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:41:56.759 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:41:56.759 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:41:56.759 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:41:56.759 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:41:56.759 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:41:56.759 - Thread: 9 -> } 2026-04-24 01:42:06.530 - Thread: 12 -> MyRenderSettings1 = { 2026-04-24 01:42:06.532 - Thread: 12 -> AntialiasingMode = FXAA 2026-04-24 01:42:06.532 - Thread: 12 -> ShadowQuality = MEDIUM 2026-04-24 01:42:06.532 - Thread: 12 -> ShadowGPUQuality = NORMAL 2026-04-24 01:42:06.532 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:42:06.532 - Thread: 12 -> TextureQuality = MEDIUM 2026-04-24 01:42:06.532 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:42:06.532 - Thread: 12 -> AnisotropicFiltering = NONE 2026-04-24 01:42:06.532 - Thread: 12 -> HqDepth = True 2026-04-24 01:42:06.532 - Thread: 12 -> GrassDrawDistance = 160 2026-04-24 01:42:06.532 - Thread: 12 -> GrassDensityFactor = 1 2026-04-24 01:42:06.532 - Thread: 12 -> AmbientOcclusionEnabled = True 2026-04-24 01:42:06.532 - Thread: 12 -> ModelQuality = NORMAL 2026-04-24 01:42:06.532 - Thread: 12 -> VoxelQuality = NORMAL 2026-04-24 01:42:06.532 - Thread: 12 -> VoxelShaderQuality = NORMAL 2026-04-24 01:42:06.532 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:42:06.532 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:42:06.532 - Thread: 12 -> DistanceFade = 1000 2026-04-24 01:42:06.532 - Thread: 12 -> ParticleQuality = NORMAL 2026-04-24 01:42:06.532 - Thread: 12 -> LightsQuality = NORMAL 2026-04-24 01:42:06.532 - Thread: 12 -> } 2026-04-24 01:42:12.919 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:42:12.920 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:42:12.920 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:42:12.920 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:42:12.920 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:42:12.920 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:42:12.920 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:42:12.920 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:42:12.920 - Thread: 9 -> HqDepth = True 2026-04-24 01:42:12.920 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:42:12.920 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:42:12.920 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:42:12.920 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:42:12.920 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:42:12.920 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:42:12.920 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:42:12.920 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:42:12.920 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:42:12.920 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:42:12.920 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:42:12.920 - Thread: 9 -> } 2026-04-24 01:42:18.023 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:42:18.024 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:42:18.024 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:42:18.024 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:42:18.024 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:42:18.024 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:42:18.024 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:42:18.024 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:42:18.024 - Thread: 9 -> HqDepth = True 2026-04-24 01:42:18.024 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:42:18.024 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:42:18.024 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:42:18.024 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:42:18.024 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:42:18.024 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:42:18.024 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:42:18.024 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:42:18.024 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:42:18.024 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:42:18.024 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:42:18.024 - Thread: 9 -> } 2026-04-24 01:42:22.378 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:42:22.378 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:42:22.378 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:42:22.378 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:42:22.378 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:42:22.378 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:42:22.378 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:42:22.378 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:42:22.378 - Thread: 11 -> HqDepth = True 2026-04-24 01:42:22.378 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:42:22.378 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:42:22.378 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:42:22.378 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:42:22.378 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:42:22.378 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:42:22.378 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:42:22.378 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:42:22.378 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:42:22.378 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:42:22.378 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:42:22.378 - Thread: 11 -> } 2026-04-24 01:42:51.774 - Thread: 13 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) SE_Blocks Slot #91 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\Cockpit_LOD1.mwm 2026-04-24 01:42:51.784 - Thread: 16 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\spiele\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitConstruction_2_LOD1.mwm 2026-04-24 01:43:42.161 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:43:42.161 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:43:42.161 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:43:42.161 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:43:42.161 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:43:42.161 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:43:42.161 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:43:42.161 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:43:42.162 - Thread: 11 -> HqDepth = True 2026-04-24 01:43:42.162 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:43:42.162 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:43:42.162 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:43:42.162 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:43:42.162 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:43:42.162 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:43:42.162 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:43:42.162 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:43:42.162 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:43:42.162 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:43:42.162 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:43:42.162 - Thread: 11 -> } 2026-04-24 01:44:02.327 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:44:02.328 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:44:02.328 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:44:02.328 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:44:02.328 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:44:02.328 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:44:02.328 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:44:02.328 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:44:02.328 - Thread: 9 -> HqDepth = True 2026-04-24 01:44:02.328 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:44:02.328 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:44:02.328 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:44:02.328 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:44:02.328 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:44:02.328 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:44:02.328 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:44:02.328 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:44:02.328 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:44:02.328 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:44:02.328 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:44:02.328 - Thread: 9 -> } 2026-04-24 01:45:40.026 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:45:40.027 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:45:40.027 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:45:40.027 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:45:40.027 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:45:40.027 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:45:40.027 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:45:40.027 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:45:40.027 - Thread: 9 -> HqDepth = True 2026-04-24 01:45:40.027 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:45:40.027 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:45:40.027 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:45:40.027 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:45:40.027 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:45:40.027 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:45:40.027 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:45:40.027 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:45:40.027 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:45:40.027 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:45:40.027 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:45:40.027 - Thread: 9 -> } 2026-04-24 01:45:46.765 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:45:46.766 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:45:46.766 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:45:46.766 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:45:46.766 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:45:46.766 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:45:46.766 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:45:46.766 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:45:46.766 - Thread: 11 -> HqDepth = True 2026-04-24 01:45:46.766 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:45:46.766 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:45:46.766 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:45:46.766 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:45:46.766 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:45:46.766 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:45:46.766 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:45:46.766 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:45:46.766 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:45:46.766 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:45:46.766 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:45:46.766 - Thread: 11 -> } 2026-04-24 01:47:20.231 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:47:20.232 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:47:20.232 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:47:20.232 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:47:20.232 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:47:20.232 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:47:20.232 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:47:20.232 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:47:20.232 - Thread: 9 -> HqDepth = True 2026-04-24 01:47:20.232 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:47:20.232 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:47:20.232 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:47:20.232 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:47:20.232 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:47:20.232 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:47:20.232 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:47:20.232 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:47:20.232 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:47:20.232 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:47:20.232 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:47:20.232 - Thread: 9 -> } 2026-04-24 01:47:26.837 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:47:26.837 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:47:26.837 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:47:26.837 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:47:26.837 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:47:26.837 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:47:26.837 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:47:26.837 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:47:26.837 - Thread: 9 -> HqDepth = True 2026-04-24 01:47:26.837 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:47:26.837 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:47:26.837 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:47:26.837 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:47:26.837 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:47:26.837 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:47:26.837 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:47:26.837 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:47:26.837 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:47:26.837 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:47:26.837 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:47:26.837 - Thread: 9 -> } 2026-04-24 01:47:38.680 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:47:38.681 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:47:38.681 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:47:38.681 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:47:38.681 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:47:38.681 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:47:38.681 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:47:38.681 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:47:38.681 - Thread: 9 -> HqDepth = True 2026-04-24 01:47:38.681 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:47:38.681 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:47:38.681 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:47:38.681 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:47:38.681 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:47:38.681 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:47:38.681 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:47:38.681 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:47:38.681 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:47:38.681 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:47:38.681 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:47:38.681 - Thread: 9 -> } 2026-04-24 01:48:04.297 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:48:04.298 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:48:04.298 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:48:04.298 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:48:04.298 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:48:04.298 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:48:04.298 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:48:04.298 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:48:04.298 - Thread: 11 -> HqDepth = True 2026-04-24 01:48:04.298 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:48:04.298 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:48:04.298 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:48:04.298 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:48:04.298 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:48:04.298 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:48:04.298 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:48:04.298 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:48:04.298 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:48:04.298 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:48:04.298 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:48:04.298 - Thread: 11 -> } 2026-04-24 01:48:12.425 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:48:12.426 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:48:12.426 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:48:12.426 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:48:12.426 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:48:12.426 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:48:12.426 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:48:12.426 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:48:12.426 - Thread: 9 -> HqDepth = True 2026-04-24 01:48:12.426 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:48:12.426 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:48:12.426 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:48:12.426 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:48:12.426 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:48:12.426 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:48:12.426 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:48:12.426 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:48:12.426 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:48:12.426 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:48:12.426 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:48:12.426 - Thread: 9 -> } 2026-04-24 01:48:45.871 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:48:45.871 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:48:45.871 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:48:45.871 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:48:45.871 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:48:45.871 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:48:45.871 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:48:45.871 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:48:45.871 - Thread: 11 -> HqDepth = True 2026-04-24 01:48:45.871 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:48:45.871 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:48:45.871 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:48:45.871 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:48:45.871 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:48:45.871 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:48:45.871 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:48:45.871 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:48:45.871 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:48:45.871 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:48:45.871 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:48:45.871 - Thread: 11 -> } 2026-04-24 01:49:05.639 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:49:05.640 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:49:05.640 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:49:05.640 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:49:05.640 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:49:05.640 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:49:05.640 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:49:05.640 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:49:05.640 - Thread: 9 -> HqDepth = True 2026-04-24 01:49:05.640 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:49:05.640 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:49:05.640 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:49:05.640 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:49:05.640 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:49:05.640 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:49:05.640 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:49:05.640 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:49:05.640 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:49:05.640 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:49:05.640 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:49:05.640 - Thread: 9 -> } 2026-04-24 01:49:21.058 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:49:21.059 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:49:21.059 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:49:21.059 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:49:21.059 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:49:21.059 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:49:21.059 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:49:21.059 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:49:21.059 - Thread: 10 -> HqDepth = True 2026-04-24 01:49:21.059 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:49:21.059 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:49:21.059 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:49:21.059 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:49:21.059 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:49:21.059 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:49:21.059 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:49:21.059 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:49:21.059 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:49:21.059 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:49:21.059 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:49:21.059 - Thread: 10 -> } 2026-04-24 01:49:34.252 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:49:34.253 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:49:34.253 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:49:34.253 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:49:34.253 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:49:34.253 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:49:34.253 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:49:34.253 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:49:34.253 - Thread: 9 -> HqDepth = True 2026-04-24 01:49:34.253 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:49:34.253 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:49:34.253 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:49:34.253 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:49:34.253 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:49:34.253 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:49:34.253 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:49:34.253 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:49:34.253 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:49:34.253 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:49:34.253 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:49:34.253 - Thread: 9 -> } 2026-04-24 01:49:46.045 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:49:46.046 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:49:46.046 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:49:46.046 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:49:46.046 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:49:46.046 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:49:46.046 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:49:46.046 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:49:46.046 - Thread: 9 -> HqDepth = True 2026-04-24 01:49:46.046 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:49:46.046 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:49:46.046 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:49:46.046 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:49:46.046 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:49:46.046 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:49:46.046 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:49:46.046 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:49:46.046 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:49:46.046 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:49:46.046 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:49:46.046 - Thread: 9 -> } 2026-04-24 01:49:56.120 - Thread: 12 -> MyRenderSettings1 = { 2026-04-24 01:49:56.120 - Thread: 12 -> AntialiasingMode = FXAA 2026-04-24 01:49:56.120 - Thread: 12 -> ShadowQuality = MEDIUM 2026-04-24 01:49:56.120 - Thread: 12 -> ShadowGPUQuality = NORMAL 2026-04-24 01:49:56.120 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:49:56.120 - Thread: 12 -> TextureQuality = MEDIUM 2026-04-24 01:49:56.120 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:49:56.120 - Thread: 12 -> AnisotropicFiltering = NONE 2026-04-24 01:49:56.120 - Thread: 12 -> HqDepth = True 2026-04-24 01:49:56.120 - Thread: 12 -> GrassDrawDistance = 160 2026-04-24 01:49:56.120 - Thread: 12 -> GrassDensityFactor = 1 2026-04-24 01:49:56.120 - Thread: 12 -> AmbientOcclusionEnabled = True 2026-04-24 01:49:56.120 - Thread: 12 -> ModelQuality = NORMAL 2026-04-24 01:49:56.120 - Thread: 12 -> VoxelQuality = NORMAL 2026-04-24 01:49:56.120 - Thread: 12 -> VoxelShaderQuality = NORMAL 2026-04-24 01:49:56.120 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:49:56.120 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:49:56.120 - Thread: 12 -> DistanceFade = 1000 2026-04-24 01:49:56.120 - Thread: 12 -> ParticleQuality = NORMAL 2026-04-24 01:49:56.120 - Thread: 12 -> LightsQuality = NORMAL 2026-04-24 01:49:56.120 - Thread: 12 -> } 2026-04-24 01:50:04.410 - Thread: 10 -> MyRenderSettings1 = { 2026-04-24 01:50:04.412 - Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:50:04.412 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:50:04.412 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:50:04.412 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:50:04.412 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:50:04.412 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:50:04.412 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:50:04.412 - Thread: 10 -> HqDepth = True 2026-04-24 01:50:04.412 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:50:04.412 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:50:04.412 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:50:04.412 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:50:04.412 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:50:04.412 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:50:04.412 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:50:04.412 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:50:04.412 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:50:04.412 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:50:04.412 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:50:04.412 - Thread: 10 -> } 2026-04-24 01:50:14.485 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:50:14.486 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:50:14.486 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:50:14.486 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:50:14.486 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:50:14.486 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:50:14.486 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:50:14.486 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:50:14.486 - Thread: 11 -> HqDepth = True 2026-04-24 01:50:14.486 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:50:14.486 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:50:14.486 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:50:14.486 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:50:14.486 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:50:14.486 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:50:14.486 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:50:14.486 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:50:14.486 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:50:14.486 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:50:14.486 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:50:14.486 - Thread: 11 -> } 2026-04-24 01:50:22.442 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:50:22.443 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:50:22.443 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:50:22.443 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:50:22.443 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:50:22.443 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:50:22.443 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:50:22.443 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:50:22.443 - Thread: 9 -> HqDepth = True 2026-04-24 01:50:22.443 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:50:22.443 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:50:22.443 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:50:22.443 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:50:22.443 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:50:22.443 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:50:22.443 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:50:22.443 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:50:22.443 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:50:22.443 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:50:22.443 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:50:22.443 - Thread: 9 -> } 2026-04-24 01:50:29.865 - 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Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:50:29.866 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:50:29.866 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:50:29.866 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:50:29.866 - Thread: 9 -> } 2026-04-24 01:50:36.787 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:50:36.788 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:50:36.788 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:50:36.788 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:50:36.788 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:50:36.788 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:50:36.788 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:50:36.788 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:50:36.788 - Thread: 11 -> HqDepth = True 2026-04-24 01:50:36.788 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:50:36.788 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:50:36.788 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:50:36.788 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:50:36.788 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:50:36.788 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:50:36.788 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:50:36.788 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:50:36.788 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:50:36.788 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:50:36.788 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:50:36.788 - Thread: 11 -> } 2026-04-24 01:50:43.293 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:50:43.293 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:50:43.293 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:50:43.294 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:50:43.294 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:50:43.294 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:50:43.294 - 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Thread: 10 -> AntialiasingMode = FXAA 2026-04-24 01:50:49.399 - Thread: 10 -> ShadowQuality = MEDIUM 2026-04-24 01:50:49.399 - Thread: 10 -> ShadowGPUQuality = NORMAL 2026-04-24 01:50:49.399 - Thread: 10 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:50:49.399 - Thread: 10 -> TextureQuality = MEDIUM 2026-04-24 01:50:49.399 - Thread: 10 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:50:49.399 - Thread: 10 -> AnisotropicFiltering = NONE 2026-04-24 01:50:49.399 - Thread: 10 -> HqDepth = True 2026-04-24 01:50:49.399 - Thread: 10 -> GrassDrawDistance = 160 2026-04-24 01:50:49.399 - Thread: 10 -> GrassDensityFactor = 1 2026-04-24 01:50:49.399 - Thread: 10 -> AmbientOcclusionEnabled = True 2026-04-24 01:50:49.399 - Thread: 10 -> ModelQuality = NORMAL 2026-04-24 01:50:49.399 - Thread: 10 -> VoxelQuality = NORMAL 2026-04-24 01:50:49.399 - Thread: 10 -> VoxelShaderQuality = NORMAL 2026-04-24 01:50:49.399 - Thread: 10 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:50:49.399 - Thread: 10 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:50:49.399 - Thread: 10 -> DistanceFade = 1000 2026-04-24 01:50:49.399 - Thread: 10 -> ParticleQuality = NORMAL 2026-04-24 01:50:49.399 - Thread: 10 -> LightsQuality = NORMAL 2026-04-24 01:50:49.399 - Thread: 10 -> } 2026-04-24 01:50:55.073 - Thread: 9 -> MyRenderSettings1 = { 2026-04-24 01:50:55.074 - Thread: 9 -> AntialiasingMode = FXAA 2026-04-24 01:50:55.074 - Thread: 9 -> ShadowQuality = MEDIUM 2026-04-24 01:50:55.074 - Thread: 9 -> ShadowGPUQuality = NORMAL 2026-04-24 01:50:55.074 - Thread: 9 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:50:55.074 - Thread: 9 -> TextureQuality = MEDIUM 2026-04-24 01:50:55.074 - Thread: 9 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:50:55.074 - Thread: 9 -> AnisotropicFiltering = NONE 2026-04-24 01:50:55.074 - Thread: 9 -> HqDepth = True 2026-04-24 01:50:55.074 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:50:55.074 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:50:55.074 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:50:55.074 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:50:55.074 - 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Thread: 9 -> HqDepth = True 2026-04-24 01:52:39.558 - Thread: 9 -> GrassDrawDistance = 160 2026-04-24 01:52:39.558 - Thread: 9 -> GrassDensityFactor = 1 2026-04-24 01:52:39.558 - Thread: 9 -> AmbientOcclusionEnabled = True 2026-04-24 01:52:39.558 - Thread: 9 -> ModelQuality = NORMAL 2026-04-24 01:52:39.558 - Thread: 9 -> VoxelQuality = NORMAL 2026-04-24 01:52:39.558 - Thread: 9 -> VoxelShaderQuality = NORMAL 2026-04-24 01:52:39.558 - Thread: 9 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:52:39.558 - Thread: 9 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:52:39.558 - Thread: 9 -> DistanceFade = 1000 2026-04-24 01:52:39.558 - Thread: 9 -> ParticleQuality = NORMAL 2026-04-24 01:52:39.558 - Thread: 9 -> LightsQuality = NORMAL 2026-04-24 01:52:39.558 - Thread: 9 -> } 2026-04-24 01:52:53.368 - Thread: 11 -> MyRenderSettings1 = { 2026-04-24 01:52:53.369 - Thread: 11 -> AntialiasingMode = FXAA 2026-04-24 01:52:53.369 - Thread: 11 -> ShadowQuality = MEDIUM 2026-04-24 01:52:53.369 - Thread: 11 -> ShadowGPUQuality = NORMAL 2026-04-24 01:52:53.369 - Thread: 11 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:52:53.369 - Thread: 11 -> TextureQuality = MEDIUM 2026-04-24 01:52:53.369 - Thread: 11 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:52:53.369 - Thread: 11 -> AnisotropicFiltering = NONE 2026-04-24 01:52:53.369 - Thread: 11 -> HqDepth = True 2026-04-24 01:52:53.369 - Thread: 11 -> GrassDrawDistance = 160 2026-04-24 01:52:53.369 - Thread: 11 -> GrassDensityFactor = 1 2026-04-24 01:52:53.369 - Thread: 11 -> AmbientOcclusionEnabled = True 2026-04-24 01:52:53.369 - Thread: 11 -> ModelQuality = NORMAL 2026-04-24 01:52:53.369 - Thread: 11 -> VoxelQuality = NORMAL 2026-04-24 01:52:53.369 - Thread: 11 -> VoxelShaderQuality = NORMAL 2026-04-24 01:52:53.369 - Thread: 11 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:52:53.369 - Thread: 11 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:52:53.369 - Thread: 11 -> DistanceFade = 1000 2026-04-24 01:52:53.369 - Thread: 11 -> ParticleQuality = NORMAL 2026-04-24 01:52:53.369 - Thread: 11 -> LightsQuality = NORMAL 2026-04-24 01:52:53.369 - Thread: 11 -> } 2026-04-24 01:52:53.838 - Thread: 12 -> MyRenderSettings1 = { 2026-04-24 01:52:53.839 - Thread: 12 -> AntialiasingMode = FXAA 2026-04-24 01:52:53.839 - Thread: 12 -> ShadowQuality = MEDIUM 2026-04-24 01:52:53.839 - Thread: 12 -> ShadowGPUQuality = NORMAL 2026-04-24 01:52:53.839 - Thread: 12 -> ShadowMemoryQuality = NORMAL 2026-04-24 01:52:53.839 - Thread: 12 -> TextureQuality = MEDIUM 2026-04-24 01:52:53.839 - Thread: 12 -> VoxelTextureQuality = MEDIUM 2026-04-24 01:52:53.839 - Thread: 12 -> AnisotropicFiltering = NONE 2026-04-24 01:52:53.839 - Thread: 12 -> HqDepth = True 2026-04-24 01:52:53.839 - Thread: 12 -> GrassDrawDistance = 160 2026-04-24 01:52:53.839 - Thread: 12 -> GrassDensityFactor = 1 2026-04-24 01:52:53.839 - Thread: 12 -> AmbientOcclusionEnabled = True 2026-04-24 01:52:53.839 - Thread: 12 -> ModelQuality = NORMAL 2026-04-24 01:52:53.839 - Thread: 12 -> VoxelQuality = NORMAL 2026-04-24 01:52:53.839 - Thread: 12 -> VoxelShaderQuality = NORMAL 2026-04-24 01:52:53.839 - Thread: 12 -> AlphaMaskedShaderQuality = NORMAL 2026-04-24 01:52:53.839 - Thread: 12 -> AtmosphereShaderQuality = NORMAL 2026-04-24 01:52:53.839 - Thread: 12 -> DistanceFade = 1000 2026-04-24 01:52:53.839 - Thread: 12 -> ParticleQuality = NORMAL 2026-04-24 01:52:53.839 - Thread: 12 -> LightsQuality = NORMAL 2026-04-24 01:52:53.839 - Thread: 12 -> } 2026-04-24 01:53:02.119 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.120 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:53:02.123 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:53:02.123 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.123 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.123 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.123 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.123 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.123 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:53:02.124 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:53:02.124 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.124 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.124 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.124 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.124 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.124 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.125 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.125 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.125 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.125 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.125 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.125 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.125 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.126 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.126 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.126 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.126 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.126 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.126 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.127 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.127 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.127 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.127 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.127 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.127 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.127 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.128 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.128 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.128 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.128 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.128 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.128 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.128 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.129 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.129 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.129 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.129 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.129 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.129 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.129 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.130 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.141 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.141 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.141 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.141 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.141 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.141 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.142 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.143 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.143 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.143 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.143 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.143 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.143 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.143 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.144 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.144 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.144 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.144 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.144 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.144 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.144 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.145 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.145 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.145 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.145 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.145 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.145 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.145 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.146 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.146 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.146 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.146 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.146 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.146 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.146 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.147 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.147 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.147 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.147 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.147 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.147 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.147 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.148 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.148 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.148 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.148 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.148 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.148 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.148 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:53:02.150 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:53:02.150 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.150 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.150 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.150 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.150 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.151 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.152 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.152 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.152 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.152 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.152 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.152 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.152 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.152 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.152 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.152 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.152 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.152 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.152 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.153 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2026-04-24 01:53:02.155 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2026-04-24 01:53:02.155 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.155 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.155 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.155 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.163 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.163 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:53:02.164 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:53:02.164 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.164 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.164 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.164 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.164 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.165 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:53:02.165 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:53:02.165 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.165 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.165 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.165 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.165 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.166 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.166 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.166 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.166 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.166 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.166 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.166 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.167 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.167 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.167 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.167 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.167 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.167 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.167 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.168 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.168 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.168 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.168 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.168 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.168 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.168 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.169 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.169 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.169 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.169 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.169 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.169 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.169 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.169 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.171 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.171 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.171 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.171 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.171 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.171 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.172 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.173 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.173 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.173 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.173 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.173 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.173 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.173 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.173 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.173 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.173 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.173 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.173 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.173 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.174 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.175 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.175 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.175 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.175 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.175 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.175 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.175 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.176 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.176 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.176 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.176 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.176 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.176 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.176 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.177 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.177 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.177 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.177 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.177 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.177 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.177 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.178 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.178 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.178 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.178 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.178 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.178 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.178 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.180 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.180 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.180 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.180 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.180 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.180 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.180 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:53:02.181 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2026-04-24 01:53:02.181 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.181 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.181 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.181 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.181 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.181 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.182 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.182 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.182 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.182 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.182 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.182 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.182 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.183 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2026-04-24 01:53:02.183 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.183 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.183 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.183 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.183 - Thread: 1 -> MyFont.Ctor - START 2026-04-24 01:53:02.183 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2026-04-24 01:53:02.185 - Thread: 1 -> FontFilePath: D:\Spiele\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2026-04-24 01:53:02.185 - Thread: 1 -> LineHeight: 37 2026-04-24 01:53:02.185 - Thread: 1 -> Baseline: 30 2026-04-24 01:53:02.185 - Thread: 1 -> KernEnabled: True 2026-04-24 01:53:02.185 - Thread: 1 -> MyFont.Ctor - END 2026-04-24 01:53:02.404 - Thread: 17 -> Unloading session data 2026-04-24 01:53:07.339 - Thread: 17 -> DestroyCascadeTextures 2026-04-24 01:53:07.375 - Thread: 17 -> Device Context change