2026-03-06 18:19:47.456 - Thread: 1 -> Log Started 2026-03-06 18:19:47.456 - Thread: 1 -> Timezone (local - UTC): -7h 2026-03-06 18:19:47.456 - Thread: 1 -> App Version: 01_208_015 2026-03-06 18:19:47.462 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2026-03-06 18:19:47.462 - Thread: 1 -> Branch / Sandbox: SVN 2026-03-06 18:19:47.462 - Thread: 1 -> Client Build Number: 4 2026-03-06 18:19:47.462 - Thread: 1 -> Server Build Number: 4 2026-03-06 18:19:47.462 - Thread: 1 -> Environment.ProcessorCount: 16 2026-03-06 18:19:47.495 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Home (Microsoft Windows NT 10.0.26200.0) 2026-03-06 18:19:47.496 - Thread: 1 -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2026-03-06 18:19:47.496 - Thread: 1 -> Environment.Is64BitProcess: True 2026-03-06 18:19:47.496 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2026-03-06 18:19:47.496 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9325.0 2026-03-06 18:19:47.496 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers\Bin64 2026-03-06 18:19:47.499 - Thread: 1 -> CPU Info: AMD Ryzen 7 5800X 8-Core Processor 2026-03-06 18:19:47.499 - Thread: 1 -> Default Culture: 2026-03-06 18:19:47.499 - Thread: 1 -> Default UI Culture: 2026-03-06 18:19:47.499 - Thread: 1 -> MyConfig.Load() - START 2026-03-06 18:19:47.499 - Thread: 1 -> Path: C:\Users\Danny\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-03-06 18:19:47.587 - Thread: 1 -> AmbientOcclusionEnabled: True 2026-03-06 18:19:47.587 - Thread: 1 -> AnisotropicFiltering: 4 2026-03-06 18:19:47.587 - Thread: 1 -> AntialiasingMode: 1 2026-03-06 18:19:47.587 - Thread: 1 -> AreaInteraction: True 2026-03-06 18:19:47.587 - Thread: 1 -> BlueprintSharing: True 2026-03-06 18:19:47.587 - Thread: 1 -> ControllerDefaultOnStart: False 2026-03-06 18:19:47.587 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2026-03-06 18:19:47.587 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2026-03-06 18:19:47.587 - Thread: 1 -> ControlsHints: True 2026-03-06 18:19:47.587 - Thread: 1 -> CubeBuilderBuildingMode: 0 2026-03-06 18:19:47.587 - Thread: 1 -> EnableDamageEffects: True 2026-03-06 18:19:47.587 - Thread: 1 -> EnableReverb: False 2026-03-06 18:19:47.587 - Thread: 1 -> EnableSteamCloud: True 2026-03-06 18:19:47.587 - Thread: 1 -> EnableTrading: True 2026-03-06 18:19:47.587 - Thread: 1 -> ExperimentalMode: False 2026-03-06 18:19:47.587 - Thread: 1 -> FieldOfView: 70 2026-03-06 18:19:47.587 - Thread: 1 -> FirstTimeRun: False 2026-03-06 18:19:47.587 - Thread: 1 -> FirstVTTimeRun: False 2026-03-06 18:19:47.587 - Thread: 1 -> FlaresIntensity: 1 2026-03-06 18:19:47.587 - Thread: 1 -> GamepadSchemeName: Flight 2026-03-06 18:19:47.587 - Thread: 1 -> GDPRConsent: True 2026-03-06 18:19:47.587 - Thread: 1 -> GDPRConsentSentUpdated: True 2026-03-06 18:19:47.587 - Thread: 1 -> GoodBotHints: True 2026-03-06 18:19:47.587 - Thread: 1 -> GraphicsRenderer: DirectX 11 2026-03-06 18:19:47.587 - Thread: 1 -> GrassDensity: 3 2026-03-06 18:19:47.587 - Thread: 1 -> GrassDrawDistance: 1000 2026-03-06 18:19:47.587 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2026-03-06 18:19:47.587 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2026-03-06 18:19:47.587 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2026-03-06 18:19:47.587 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2026-03-06 18:19:47.587 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2026-03-06 18:19:47.587 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2026-03-06 18:19:47.587 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2026-03-06 18:19:47.587 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2026-03-06 18:19:47.587 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2026-03-06 18:19:47.587 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2026-03-06 18:19:47.587 - Thread: 1 -> HUDBkTransparency: 0.6 2026-03-06 18:19:47.587 - Thread: 1 -> HudState: 1 2026-03-06 18:19:47.587 - Thread: 1 -> IronSightSwitchState: 1 2026-03-06 18:19:47.587 - Thread: 1 -> Language: 0 2026-03-06 18:19:47.587 - Thread: 1 -> LastNewsPopupDate: 02/12/2025 00:00:00 2026-03-06 18:19:47.587 - Thread: 1 -> LightsQuality: 2 2026-03-06 18:19:47.587 - Thread: 1 -> LowMemSwitchToLow: 0 2026-03-06 18:19:47.587 - Thread: 1 -> ModelQuality: 2 2026-03-06 18:19:47.587 - Thread: 1 -> MuteBroadcastControllers: False 2026-03-06 18:19:47.587 - Thread: 1 -> MutedPlayers: [REDACTED] 2026-03-06 18:19:47.587 - Thread: 1 -> NewNewGameScreen: False 2026-03-06 18:19:47.587 - Thread: 1 -> OnlyPSGames: False 2026-03-06 18:19:47.587 - Thread: 1 -> PostProcessingEnabled: True 2026-03-06 18:19:47.587 - Thread: 1 -> QuickStartNotification: False 2026-03-06 18:19:47.587 - Thread: 1 -> RefreshRate: 164917 2026-03-06 18:19:47.587 - Thread: 1 -> RotationHints: True 2026-03-06 18:19:47.587 - Thread: 1 -> ScreenHeight: 1080 2026-03-06 18:19:47.587 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2026-03-06 18:19:47.587 - Thread: 1 -> ScreenWidth: 1920 2026-03-06 18:19:47.587 - Thread: 1 -> SelectedQuickStart: MyObjectBuilder_QuickStartDefinition/LegacySurvival 2026-03-06 18:19:47.587 - Thread: 1 -> SelectedScenarioCategory: D:\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2026-03-06 18:19:47.587 - Thread: 1 -> ShaderQuality: 2 2026-03-06 18:19:47.587 - Thread: 1 -> ShadowMapResolution: 2 2026-03-06 18:19:47.587 - Thread: 1 -> ShowCrosshair2: 0 2026-03-06 18:19:47.587 - Thread: 1 -> SpriteMainViewportScale: 1 2026-03-06 18:19:47.587 - Thread: 1 -> TextureQuality: 2 2026-03-06 18:19:47.587 - Thread: 1 -> TreeViewDistance: 2000 2026-03-06 18:19:47.587 - Thread: 1 -> UiBkTransparency: 0.8 2026-03-06 18:19:47.587 - Thread: 1 -> UiTransparency: 1 2026-03-06 18:19:47.587 - Thread: 1 -> VerticalSync: 0 2026-03-06 18:19:47.587 - Thread: 1 -> VideoAdapter: 0 2026-03-06 18:19:47.587 - Thread: 1 -> VoxelQuality: 2 2026-03-06 18:19:47.587 - Thread: 1 -> VoxelTextureQuality: 2 2026-03-06 18:19:47.587 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2026-03-06 18:19:47.587 - Thread: 1 -> WindowMode: 2 2026-03-06 18:19:47.587 - Thread: 1 -> ZoomMultiplier: 0.2 2026-03-06 18:19:47.587 - Thread: 1 -> MyConfig.Load() - END 2026-03-06 18:19:52.343 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2026-03-06 18:19:52.343 - Thread: 1 -> Reporting Postponed Events 2026-03-06 18:19:52.344 - Thread: 1 -> Reporting Postponed Events 2026-03-06 18:19:52.344 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2026-03-06 18:19:52.344 - Thread: 1 -> Found processor count: 8 2026-03-06 18:19:52.344 - Thread: 1 -> Using processor count: 8 2026-03-06 18:19:52.415 - Thread: 1 -> All detected adapters: 2026-03-06 18:19:52.418 - Thread: 1 -> NVIDIA GeForce RTX 3060 - VendorID=4318, SubsystemID=911620162, DeviceID=9476 2026-03-06 18:19:52.418 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2026-03-06 18:19:53.386 - Thread: 1 -> AdapterInfo = { 2026-03-06 18:19:53.387 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY1 2026-03-06 18:19:53.387 - Thread: 1 -> Description = dev id: 9476, mem: 12701401088, shared mem: 17140834304, Luid: 583402202, rev: 161, subsys id: 911620162, vendor id: 4318, feature_level 11.1: True 2026-03-06 18:19:53.387 - Thread: 1 -> Driver version = 32.0.15.9571 2026-03-06 18:19:53.387 - Thread: 1 -> Driver date = 20260227000000.000000-000 2026-03-06 18:19:53.387 - Thread: 1 -> DriverUpdateNecessary = False 2026-03-06 18:19:53.387 - Thread: 1 -> AftermathSupported = True 2026-03-06 18:19:53.387 - Thread: 1 -> Adapter id = 0 2026-03-06 18:19:53.387 - Thread: 1 -> Supported = True 2026-03-06 18:19:53.387 - Thread: 1 -> RAM = 12701401088 2026-03-06 18:19:53.387 - Thread: 1 -> Priority = 2 2026-03-06 18:19:53.387 - Thread: 1 -> Multithreaded rendering supported = True 2026-03-06 18:19:53.387 - Thread: 1 -> Output is attached = True 2026-03-06 18:19:53.387 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2026-03-06 18:19:53.387 - Thread: 1 -> } 2026-03-06 18:19:53.387 - Thread: 1 -> AdapterInfo = { 2026-03-06 18:19:53.388 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY1 2026-03-06 18:19:53.388 - Thread: 1 -> Description = dev id: 9476, mem: 12701401088, shared mem: 17140834304, Luid: 583402202, rev: 161, subsys id: 911620162, vendor id: 4318, feature_level 11.1: True 2026-03-06 18:19:53.388 - Thread: 1 -> Driver version = 32.0.15.9571 2026-03-06 18:19:53.388 - Thread: 1 -> Driver date = 20260227000000.000000-000 2026-03-06 18:19:53.388 - Thread: 1 -> DriverUpdateNecessary = False 2026-03-06 18:19:53.388 - Thread: 1 -> AftermathSupported = True 2026-03-06 18:19:53.388 - Thread: 1 -> Adapter id = 0 2026-03-06 18:19:53.388 - Thread: 1 -> Supported = True 2026-03-06 18:19:53.388 - Thread: 1 -> RAM = 12701401088 2026-03-06 18:19:53.388 - Thread: 1 -> Priority = 2 2026-03-06 18:19:53.388 - Thread: 1 -> Multithreaded rendering supported = True 2026-03-06 18:19:53.388 - Thread: 1 -> Output is attached = True 2026-03-06 18:19:53.388 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2026-03-06 18:19:53.388 - Thread: 1 -> } 2026-03-06 18:19:53.388 - Thread: 1 -> AdapterInfo = { 2026-03-06 18:19:53.389 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY2 2026-03-06 18:19:53.389 - Thread: 1 -> Description = dev id: 9476, mem: 12701401088, shared mem: 17140834304, Luid: 583402202, rev: 161, subsys id: 911620162, vendor id: 4318, feature_level 11.1: True 2026-03-06 18:19:53.389 - Thread: 1 -> Driver version = 32.0.15.9571 2026-03-06 18:19:53.389 - Thread: 1 -> Driver date = 20260227000000.000000-000 2026-03-06 18:19:53.389 - Thread: 1 -> DriverUpdateNecessary = False 2026-03-06 18:19:53.389 - Thread: 1 -> AftermathSupported = True 2026-03-06 18:19:53.389 - Thread: 1 -> Adapter id = 0 2026-03-06 18:19:53.389 - Thread: 1 -> Supported = True 2026-03-06 18:19:53.389 - Thread: 1 -> RAM = 12701401088 2026-03-06 18:19:53.389 - Thread: 1 -> Priority = 2 2026-03-06 18:19:53.389 - Thread: 1 -> Multithreaded rendering supported = True 2026-03-06 18:19:53.389 - Thread: 1 -> Output is attached = True 2026-03-06 18:19:53.389 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:2560 Height:1440} 2026-03-06 18:19:53.389 - Thread: 1 -> } 2026-03-06 18:19:53.389 - Thread: 1 -> AdapterInfo = { 2026-03-06 18:19:53.389 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 + DISPLAY2 2026-03-06 18:19:53.389 - Thread: 1 -> Description = dev id: 9476, mem: 12701401088, shared mem: 17140834304, Luid: 583402202, rev: 161, subsys id: 911620162, vendor id: 4318, feature_level 11.1: True 2026-03-06 18:19:53.389 - Thread: 1 -> Driver version = 32.0.15.9571 2026-03-06 18:19:53.389 - Thread: 1 -> Driver date = 20260227000000.000000-000 2026-03-06 18:19:53.389 - Thread: 1 -> DriverUpdateNecessary = False 2026-03-06 18:19:53.389 - Thread: 1 -> AftermathSupported = True 2026-03-06 18:19:53.389 - Thread: 1 -> Adapter id = 0 2026-03-06 18:19:53.389 - Thread: 1 -> Supported = True 2026-03-06 18:19:53.389 - Thread: 1 -> RAM = 12701401088 2026-03-06 18:19:53.389 - Thread: 1 -> Priority = 2 2026-03-06 18:19:53.389 - Thread: 1 -> Multithreaded rendering supported = True 2026-03-06 18:19:53.389 - Thread: 1 -> Output is attached = True 2026-03-06 18:19:53.389 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:2560 Height:1440} 2026-03-06 18:19:53.389 - Thread: 1 -> } 2026-03-06 18:19:53.389 - Thread: 1 -> AdapterInfo = { 2026-03-06 18:19:53.390 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-03-06 18:19:53.390 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17140834304, Luid: 58258, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-03-06 18:19:53.390 - Thread: 1 -> Driver version = 2026-03-06 18:19:53.390 - Thread: 1 -> Driver date = 2026-03-06 18:19:53.390 - Thread: 1 -> DriverUpdateNecessary = False 2026-03-06 18:19:53.390 - Thread: 1 -> AftermathSupported = False 2026-03-06 18:19:53.390 - Thread: 1 -> Adapter id = 1 2026-03-06 18:19:53.390 - Thread: 1 -> Supported = True 2026-03-06 18:19:53.390 - Thread: 1 -> RAM = 0 2026-03-06 18:19:53.390 - Thread: 1 -> Priority = 0 2026-03-06 18:19:53.390 - Thread: 1 -> Multithreaded rendering supported = False 2026-03-06 18:19:53.390 - Thread: 1 -> Output is attached = False 2026-03-06 18:19:53.390 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2026-03-06 18:19:53.390 - Thread: 1 -> } 2026-03-06 18:19:53.390 - Thread: 1 -> AdapterInfo = { 2026-03-06 18:19:53.391 - Thread: 1 -> Name = Microsoft Basic Render Driver 2026-03-06 18:19:53.391 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17140834304, Luid: 58258, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2026-03-06 18:19:53.391 - Thread: 1 -> Driver version = 2026-03-06 18:19:53.391 - Thread: 1 -> Driver date = 2026-03-06 18:19:53.391 - Thread: 1 -> DriverUpdateNecessary = False 2026-03-06 18:19:53.391 - Thread: 1 -> AftermathSupported = False 2026-03-06 18:19:53.391 - Thread: 1 -> Adapter id = 1 2026-03-06 18:19:53.391 - Thread: 1 -> Supported = True 2026-03-06 18:19:53.391 - Thread: 1 -> RAM = 0 2026-03-06 18:19:53.391 - Thread: 1 -> Priority = 0 2026-03-06 18:19:53.391 - Thread: 1 -> Multithreaded rendering supported = False 2026-03-06 18:19:53.391 - Thread: 1 -> Output is attached = False 2026-03-06 18:19:53.391 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2026-03-06 18:19:53.391 - Thread: 1 -> } 2026-03-06 18:19:53.392 - Thread: 1 -> Service.IsActive: True 2026-03-06 18:19:53.392 - Thread: 1 -> Service.IsOnline: True 2026-03-06 18:19:53.392 - Thread: 1 -> Service.OwnsGame: False 2026-03-06 18:19:53.392 - Thread: 1 -> Service.UserId: 76561198271462929 2026-03-06 18:19:53.392 - Thread: 1 -> Service.UserName: ThoroD 2026-03-06 18:19:53.392 - Thread: 1 -> Service.Branch: default 2026-03-06 18:19:53.392 - Thread: 1 -> Build date: 2000-01-02 12:00 2026-03-06 18:19:53.392 - Thread: 1 -> Build version: 0.1.1.0 2026-03-06 18:19:53.400 - Thread: 1 -> MyScreenManager() 2026-03-06 18:19:53.409 - Thread: 17 -> CreateDeviceInternal - CheckSettings() 2026-03-06 18:19:53.409 - Thread: 17 -> CreateDeviceInternal - GetAdapter() 2026-03-06 18:19:53.417 - Thread: 17 -> CreateDeviceInternal - FixSettings() 2026-03-06 18:19:53.417 - Thread: 17 -> CreateDeviceInternal - Create device 2026-03-06 18:19:53.782 - Thread: 17 -> CreateDeviceInternal Steam Overlay integration 2026-03-06 18:19:53.913 - Thread: 17 -> CreateDeviceInternal Steam Overlay OK 2026-03-06 18:19:53.913 - Thread: 17 -> Aftermath init 2026-03-06 18:19:53.932 - Thread: 17 -> Aftermath result: 1 2026-03-06 18:19:53.933 - Thread: 17 -> CreateDeviceInternal create swapchain 2026-03-06 18:19:55.130 - Thread: 1 -> MySandboxGame.Constructor() - START 2026-03-06 18:19:55.130 - Thread: 1 -> Game dir: D:\Steam\steamapps\common\SpaceEngineers\Bin64 2026-03-06 18:19:55.130 - Thread: 1 -> Content dir: D:\Steam\steamapps\common\SpaceEngineers\Content 2026-03-06 18:19:55.623 - Thread: 1 -> Preallocate - START 2026-03-06 18:19:55.626 - Thread: 1 -> MySpaceWorldGenerator - START 2026-03-06 18:19:55.629 - Thread: 1 -> MySpaceWorldGenerator - END 2026-03-06 18:19:55.629 - Thread: 1 -> MySpaceBuildComponent - START 2026-03-06 18:19:55.629 - Thread: 1 -> MySpaceBuildComponent - END 2026-03-06 18:19:55.629 - Thread: 1 -> MyEntities - START 2026-03-06 18:19:55.637 - Thread: 1 -> MyEntities - END 2026-03-06 18:19:55.637 - Thread: 1 -> MyObjectBuilder_Base - START 2026-03-06 18:19:55.637 - Thread: 1 -> MyObjectBuilder_Base - END 2026-03-06 18:19:55.637 - Thread: 1 -> MyTransparentGeometry - START 2026-03-06 18:19:55.637 - Thread: 1 -> MyTransparentGeometry - END 2026-03-06 18:19:55.637 - Thread: 1 -> MyCubeGridDeformationTables - START 2026-03-06 18:19:55.638 - Thread: 1 -> MyCubeGridDeformationTables - END 2026-03-06 18:19:55.638 - Thread: 1 -> MyMath - START 2026-03-06 18:19:55.638 - Thread: 1 -> MyMath - END 2026-03-06 18:19:55.638 - Thread: 1 -> MySimpleObjectDraw - START 2026-03-06 18:19:55.638 - Thread: 1 -> MySimpleObjectDraw - END 2026-03-06 18:19:55.650 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2026-03-06 18:19:55.650 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2026-03-06 18:19:55.650 - Thread: 1 -> MyClientDebugCommands - START 2026-03-06 18:19:55.651 - Thread: 1 -> MyClientDebugCommands - END 2026-03-06 18:19:55.651 - Thread: 1 -> MyDedicatedServer - START 2026-03-06 18:19:55.651 - Thread: 1 -> MyDedicatedServer - END 2026-03-06 18:19:55.651 - Thread: 1 -> MyDedicatedServerBase - START 2026-03-06 18:19:55.651 - Thread: 1 -> MyDedicatedServerBase - END 2026-03-06 18:19:55.651 - Thread: 1 -> MyMultiplayerBase - START 2026-03-06 18:19:55.651 - Thread: 1 -> MyMultiplayerBase - END 2026-03-06 18:19:55.651 - Thread: 1 -> MyMultiplayerClient - START 2026-03-06 18:19:55.651 - Thread: 1 -> MyMultiplayerClient - END 2026-03-06 18:19:55.651 - Thread: 1 -> MyMultiplayerClientBase - START 2026-03-06 18:19:55.651 - Thread: 1 -> MyMultiplayerClientBase - END 2026-03-06 18:19:55.651 - Thread: 1 -> MyMultiplayerLobby - START 2026-03-06 18:19:55.651 - Thread: 1 -> MyMultiplayerLobby - END 2026-03-06 18:19:55.651 - Thread: 1 -> MyMultiplayerLobbyClient - START 2026-03-06 18:19:55.651 - Thread: 1 -> MyMultiplayerLobbyClient - END 2026-03-06 18:19:55.651 - Thread: 1 -> MyMultiplayerServerBase - START 2026-03-06 18:19:55.651 - Thread: 1 -> MyMultiplayerServerBase - END 2026-03-06 18:19:55.651 - Thread: 1 -> MyServerDebugCommands - START 2026-03-06 18:19:55.652 - Thread: 1 -> MyServerDebugCommands - END 2026-03-06 18:19:55.652 - Thread: 1 -> MySyncEntity - START 2026-03-06 18:19:55.652 - Thread: 1 -> MySyncEntity - END 2026-03-06 18:19:55.652 - Thread: 1 -> MyGuiIngameScriptsPage - START 2026-03-06 18:19:55.653 - Thread: 1 -> MyGuiIngameScriptsPage - END 2026-03-06 18:19:55.653 - Thread: 1 -> MyGuiScreenAdminMenu - START 2026-03-06 18:19:55.653 - Thread: 1 -> MyGuiScreenAdminMenu - END 2026-03-06 18:19:55.653 - Thread: 1 -> MyStatLogicFactory - START 2026-03-06 18:19:55.654 - Thread: 1 -> MyStatLogicFactory - END 2026-03-06 18:19:55.654 - Thread: 1 -> MyCommandCharacter - START 2026-03-06 18:19:55.654 - Thread: 1 -> MyCommandCharacter - END 2026-03-06 18:19:55.654 - Thread: 1 -> MyCommandConsole - START 2026-03-06 18:19:55.655 - Thread: 1 -> MyCommandConsole - END 2026-03-06 18:19:55.655 - Thread: 1 -> MyCommandEntity - START 2026-03-06 18:19:55.657 - Thread: 1 -> MyCommandEntity - END 2026-03-06 18:19:55.657 - Thread: 1 -> MyAiTargetManager - START 2026-03-06 18:19:55.657 - Thread: 1 -> MyAiTargetManager - END 2026-03-06 18:19:55.657 - Thread: 1 -> MyCubeGridDefinitions - START 2026-03-06 18:19:55.712 - Thread: 1 -> MyCubeGridDefinitions - END 2026-03-06 18:19:55.712 - Thread: 1 -> MyDefinitionManager - START 2026-03-06 18:19:55.714 - Thread: 1 -> MyDefinitionManager - END 2026-03-06 18:19:55.714 - Thread: 1 -> Preallocate - END 2026-03-06 18:19:55.715 - Thread: 1 -> MyCampaignManager.Constructor() - START 2026-03-06 18:19:55.947 - Thread: 1 -> MyCampaignManager.Constructor() - END 2026-03-06 18:19:55.947 - Thread: 1 -> MySandboxGame.Constructor() - END 2026-03-06 18:19:55.959 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2026-03-06 18:19:55.959 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-03-06 18:19:55.959 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-03-06 18:19:55.959 - Thread: 1 -> Assembly.Location: D:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2026-03-06 18:19:55.959 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2026-03-06 18:19:55.959 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2026-03-06 18:19:55.959 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2026-03-06 18:19:55.968 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd 2026-03-06 18:19:55.968 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7C02 2026-03-06 18:19:55.968 - Thread: 1 -> Virtualized: False 2026-03-06 18:19:55.971 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 5800X 8-Core Processor 2026-03-06 18:19:55.971 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,281,668,608 bytes 2026-03-06 18:19:55.971 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-03-06 18:19:55.971 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 24,706,076,672 bytes 2026-03-06 18:19:55.971 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,674,200,162,304 bytes 2026-03-06 18:19:55.975 - Thread: 1 -> Drive C: | Capacity: 511,121,276,928 bytes | Free space: 321,266,896,896 bytes 2026-03-06 18:19:55.975 - Thread: 1 -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 155,771,920,384 bytes 2026-03-06 18:19:55.975 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2026-03-06 18:19:55.977 - Thread: 1 -> MySandboxGame.Initialize() - START 2026-03-06 18:19:55.977 - Thread: 1 -> Installed DLCs: 2026-03-06 18:19:55.981 - Thread: 1 -> MyGuiGameControlsHelpers() 2026-03-06 18:19:56.270 - Thread: 1 -> Havok: Physics.Init 2026-03-06 18:19:56.278 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2026-03-06 18:19:56.281 - Thread: 1 -> HkGameName: SpaceEngineers 2026-03-06 18:19:56.282 - Thread: 1 -> MySandboxGame.LoadData() - START 2026-03-06 18:19:56.283 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2026-03-06 18:19:56.286 - Thread: 1 -> ff58a979be804885795e34bdf5dcb33aebe47c78 2026-03-06 18:19:56.379 - Thread: 17 -> DXGI SetFullscreenState succeded 2026-03-06 18:19:56.593 - Thread: 1 -> Loading scenarios 2026-03-06 18:19:56.622 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2026-03-06 18:19:56.622 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2026-03-06 18:19:56.639 - Thread: 1 -> D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-03-06 18:19:56.640 - Thread: 1 -> DefinitionManager - Loading 12 file(s) 2026-03-06 18:19:56.732 - Thread: 1 -> Loading sound definitions 2026-03-06 18:19:56.732 - Thread: 1 -> Loading gamepad controls 2026-03-06 18:19:56.732 - Thread: 1 -> Loading gamepad controls 2026-03-06 18:19:56.732 - Thread: 1 -> Loading DebugMenu SearchCache Items 2026-03-06 18:19:56.732 - Thread: 1 -> Loading DLC definitions 2026-03-06 18:19:56.775 - Thread: 1 -> Loading OffensiveWords definitions 2026-03-06 18:19:56.775 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2026-03-06 18:19:56.775 - Thread: 1 -> Loading Quick starts 2026-03-06 18:19:56.775 - Thread: 1 -> Loading ScenarioCategories 2026-03-06 18:19:56.775 - Thread: 1 -> Loading shadow textures definitions 2026-03-06 18:19:56.775 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2026-03-06 18:19:56.775 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2026-03-06 18:19:56.781 - Thread: 1 -> MyAudio.LoadData - START 2026-03-06 18:19:56.839 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 48000 2026-03-06 18:19:56.867 - Thread: 1 -> MyAudio.LoadData - END 2026-03-06 18:19:56.871 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2026-03-06 18:19:56.871 - Thread: 1 -> MyGuiManager() 2026-03-06 18:19:56.872 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2026-03-06 18:19:56.895 - Thread: 9 -> D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-03-06 18:19:56.901 - Thread: 9 -> DefinitionManager - Loading 7 file(s) 2026-03-06 18:19:56.936 - Thread: 1 -> MyGuiManager.LoadContent() - START 2026-03-06 18:19:57.048 - Thread: 1 -> MyGuiManager.LoadContent() - START 2026-03-06 18:19:57.048 - Thread: 1 -> MyGuiManager.LoadContent() - END 2026-03-06 18:19:57.048 - Thread: 1 -> MyGuiManager.LoadContent() - END 2026-03-06 18:19:57.080 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2026-03-06 18:19:57.104 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2026-03-06 18:19:57.105 - Thread: 9 -> ReloadVoxelMaterials 2026-03-06 18:19:57.145 - Thread: 1 -> MySandboxGame.LoadData() - END 2026-03-06 18:19:57.360 - Thread: 1 -> Deluxe Edition (573160) 2026-03-06 18:19:57.360 - Thread: 1 -> Decorative Blocks (1049790) 2026-03-06 18:19:57.360 - Thread: 1 -> Economy Deluxe (1135960) 2026-03-06 18:19:57.360 - Thread: 1 -> Style Pack (1084680) 2026-03-06 18:19:57.360 - Thread: 1 -> Decorative Blocks 2 (1167910) 2026-03-06 18:19:57.360 - Thread: 1 -> Frostbite (1241550) 2026-03-06 18:19:57.360 - Thread: 1 -> Sparks Of The Future (1307680) 2026-03-06 18:19:57.360 - Thread: 1 -> Wasteland (1374610) 2026-03-06 18:19:57.360 - Thread: 1 -> Warfare I. (1475830) 2026-03-06 18:19:57.360 - Thread: 1 -> Heavy Industry (1676100) 2026-03-06 18:19:57.360 - Thread: 1 -> Warfare II. (1783760) 2026-03-06 18:19:57.360 - Thread: 1 -> Automatons (1958640) 2026-03-06 18:19:57.360 - Thread: 1 -> Decorative Blocks 3 (2504720) 2026-03-06 18:19:57.360 - Thread: 1 -> Signal Blocks (2914120) 2026-03-06 18:19:57.394 - Thread: 1 -> MySandboxGame.Initialize() - END 2026-03-06 18:19:57.433 - Thread: 1 -> Timer Frequency: 10000000 2026-03-06 18:19:57.433 - Thread: 1 -> Ticks per frame: 166667 2026-03-06 18:19:57.640 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2026-03-06 18:19:57.683 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2026-03-06 18:19:57.683 - Thread: 1 -> Flares Intensity: 1 2026-03-06 18:19:57.683 - Thread: 1 -> Field of view: 1.22173 2026-03-06 18:19:57.683 - Thread: 1 -> PostProcessingEnabled: True 2026-03-06 18:19:57.683 - Thread: 1 -> Render.GrassDensityFactor: 3 2026-03-06 18:19:57.683 - Thread: 1 -> Render.GrassDrawDistance: 1000 2026-03-06 18:19:57.683 - Thread: 1 -> Render.DistanceFade: 2000 2026-03-06 18:19:57.683 - Thread: 1 -> Render.AntialiasingMode: FXAA 2026-03-06 18:19:57.683 - Thread: 1 -> Render.ShadowQuality: HIGH 2026-03-06 18:19:57.683 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2026-03-06 18:19:57.683 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2026-03-06 18:19:57.683 - Thread: 1 -> Render.TextureQuality: HIGH 2026-03-06 18:19:57.683 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2026-03-06 18:19:57.683 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2026-03-06 18:19:57.683 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2026-03-06 18:19:57.683 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2026-03-06 18:19:57.683 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2026-03-06 18:19:57.683 - Thread: 1 -> Render.ParticleQuality: HIGH 2026-03-06 18:19:57.741 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2026-03-06 18:19:57.847 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2026-03-06 18:19:57.847 - Thread: 1 -> Analytics session started: UserID = (ed17cc85-1dda-f1da-c754-8cbbc56c88e6) SessionID = (1c6aabf6-18d0-4b27-a3b6-1959f3ea9b12) 2026-03-06 18:19:57.848 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2026-03-06 18:19:59.387 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2026-03-06 18:20:00.042 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2026-03-06 18:20:07.716 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent 2026-03-06 18:20:07.732 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2026-03-06 18:20:07.732 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2026-03-06 18:20:09.142 - Thread: 1 -> MyConfig.Save() - START 2026-03-06 18:20:09.142 - Thread: 1 -> Path: C:\Users\Danny\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-03-06 18:20:09.149 - Thread: 1 -> MyConfig.Save() - END 2026-03-06 18:20:09.963 - Thread: 35 -> LoadSession() - Start 2026-03-06 18:20:09.963 - Thread: 35 -> C:\Users\Danny\AppData\Roaming\SpaceEngineers\Saves\76561198271462929\Crashed Red Ship 2026-03-06 17-04 2026-03-06 18:20:09.963 - Thread: 35 -> Loading Sandbox world configuration file C:\Users\Danny\AppData\Roaming\SpaceEngineers\Saves\76561198271462929\Crashed Red Ship 2026-03-06 17-04\Sandbox_config.sbc 2026-03-06 18:20:09.980 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2026-03-06 18:20:09.997 - Thread: 35 -> Loading Sandbox world configuration file C:\Users\Danny\AppData\Roaming\SpaceEngineers\Saves\76561198271462929\Crashed Red Ship 2026-03-06 17-04\Sandbox_config.sbc 2026-03-06 18:20:09.998 - Thread: 35 -> Sandbox world configuration file found, overriding checkpoint settings. 2026-03-06 18:20:10.009 - Thread: 1 -> CheckPoint Experimental mode: No 2026-03-06 18:20:10.009 - Thread: 1 -> CheckPoint Experimental mode reason: 0 2026-03-06 18:20:10.009 - Thread: 1 -> LoadSession() - End 2026-03-06 18:20:10.026 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent 2026-03-06 18:20:10.026 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent 2026-03-06 18:20:10.026 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent 2026-03-06 18:20:10.031 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2026-03-06 18:20:10.031 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2026-03-06 18:20:10.031 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2026-03-06 18:20:10.242 - Thread: 1 -> RunLoadingAction - START 2026-03-06 18:20:10.244 - Thread: 1 -> Loading session: C:\Users\Danny\AppData\Roaming\SpaceEngineers\Saves\76561198271462929\Crashed Red Ship 2026-03-06 17-04 2026-03-06 18:20:10.354 - Thread: 1 -> GC Memory: 992,188,960 B 2026-03-06 18:20:10.366 - Thread: 1 -> Process Memory: 3,493,433,344 B 2026-03-06 18:20:10.366 - Thread: 1 -> MySession.Static.LogSettings - START 2026-03-06 18:20:10.366 - Thread: 1 -> Name = Crashed Red Ship 2026-03-06 17-04 2026-03-06 18:20:10.366 - Thread: 1 -> Description = 2026-03-06 18:20:10.366 - Thread: 1 -> GameDateTime = 01/01/2081 00:00:00 2026-03-06 18:20:10.366 - Thread: 1 -> Password = 2026-03-06 18:20:10.366 - Thread: 1 -> CurrentPath = C:\Users\Danny\AppData\Roaming\SpaceEngineers\Saves\76561198271462929\Crashed Red Ship 2026-03-06 17-04 2026-03-06 18:20:10.366 - Thread: 1 -> WorkshopId = 2026-03-06 18:20:10.366 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2026-03-06 18:20:10.366 - Thread: 1 -> ThumbPath = C:\Users\Danny\AppData\Roaming\SpaceEngineers\Saves\76561198271462929\Crashed Red Ship 2026-03-06 17-04\thumb.jpg 2026-03-06 18:20:10.366 - Thread: 1 -> Settings: 2026-03-06 18:20:10.366 - Thread: 1 -> AdaptiveSimulationQuality = True 2026-03-06 18:20:10.366 - Thread: 1 -> AFKTimeoutMin = 0 2026-03-06 18:20:10.366 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2026-03-06 18:20:10.366 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2026-03-06 18:20:10.366 - Thread: 1 -> AutoHealing = True 2026-03-06 18:20:10.366 - Thread: 1 -> AutoSaveInMinutes = 5 2026-03-06 18:20:10.366 - Thread: 1 -> BlockCountThreshold = 20 2026-03-06 18:20:10.366 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2026-03-06 18:20:10.366 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2026-03-06 18:20:10.366 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2026-03-06 18:20:10.366 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2026-03-06 18:20:10.366 - Thread: 1 -> CanJoinRunning = False 2026-03-06 18:20:10.366 - Thread: 1 -> CargoShipsEnabled = True 2026-03-06 18:20:10.366 - Thread: 1 -> ClientCanSave = False 2026-03-06 18:20:10.366 - Thread: 1 -> DepositsCountCoefficient = 2 2026-03-06 18:20:10.366 - Thread: 1 -> DepositSizeDenominator = 30 2026-03-06 18:20:10.366 - Thread: 1 -> DestructibleBlocks = True 2026-03-06 18:20:10.366 - Thread: 1 -> EconomyTickInSeconds = 300 2026-03-06 18:20:10.366 - Thread: 1 -> Enable3rdPersonView = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableAutorespawn = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableBountyContracts = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableContainerDrops = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableConvertToStation = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableCopyPaste = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableEconomy = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableEncounters = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableDrones = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableGoodBotHints = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableIngameScripts = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableJetpack = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableOxygen = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableOxygenPressurization = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnablePcuTrading = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableRadiation = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableRecoil = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableReducedStatsOnRespawn = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableRemoteBlockRemoval = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableResearch = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableRespawnShips = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableSaving = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableScripterRole = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableShareInertiaTensor = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableSpectator = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableSpiders = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableSubgridDamage = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableSunRotation = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableSupergridding = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableSurvivalBuffs = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableToolShake = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableTurretsFriendlyFire = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableUnsafePistonImpulses = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableUnsafeRotorTorques = False 2026-03-06 18:20:10.366 - Thread: 1 -> EnableVoxelDestruction = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableVoxelHand = True 2026-03-06 18:20:10.366 - Thread: 1 -> EnableWolfs = False 2026-03-06 18:20:10.366 - Thread: 1 -> EncounterDensity = 0.35 2026-03-06 18:20:10.366 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2026-03-06 18:20:10.366 - Thread: 1 -> EnvironmentHostility = SAFE 2026-03-06 18:20:10.366 - Thread: 1 -> ExperimentalMode = False 2026-03-06 18:20:10.366 - Thread: 1 -> ExperimentalModeReason = 0 2026-03-06 18:20:10.366 - Thread: 1 -> FamilySharing = True 2026-03-06 18:20:10.366 - Thread: 1 -> FloraDensityMultiplier = 1 2026-03-06 18:20:10.366 - Thread: 1 -> FoodConsumptionRate = 0 2026-03-06 18:20:10.366 - Thread: 1 -> GameMode = Survival 2026-03-06 18:20:10.366 - Thread: 1 -> GrinderSpeedMultiplier = 2 2026-03-06 18:20:10.366 - Thread: 1 -> HackSpeedMultiplier = 0.33 2026-03-06 18:20:10.366 - Thread: 1 -> HarvestRatioMultiplier = 1 2026-03-06 18:20:10.366 - Thread: 1 -> InfiniteAmmo = False 2026-03-06 18:20:10.366 - Thread: 1 -> InventorySizeMultiplier = 3 2026-03-06 18:20:10.366 - Thread: 1 -> MaxBackupSaves = 5 2026-03-06 18:20:10.366 - Thread: 1 -> MaxBlocksPerPlayer = 0 2026-03-06 18:20:10.366 - Thread: 1 -> MaxCargoBags = 100 2026-03-06 18:20:10.366 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2026-03-06 18:20:10.366 - Thread: 1 -> MaxDrones = 5 2026-03-06 18:20:10.366 - Thread: 1 -> MaxFactionsCount = 0 2026-03-06 18:20:10.366 - Thread: 1 -> MaxFloatingObjects = 56 2026-03-06 18:20:10.366 - Thread: 1 -> MaxGridSize = 0 2026-03-06 18:20:10.366 - Thread: 1 -> MaxPlanets = 99 2026-03-06 18:20:10.366 - Thread: 1 -> MaxPlayers = 4 2026-03-06 18:20:10.366 - Thread: 1 -> MinDropContainerRespawnTime = 5 2026-03-06 18:20:10.366 - Thread: 1 -> MovementSpeedMultiplier = 1 2026-03-06 18:20:10.366 - Thread: 1 -> OffensiveWordsFiltering = False 2026-03-06 18:20:10.366 - Thread: 1 -> OnlineMode = FRIENDS 2026-03-06 18:20:10.366 - Thread: 1 -> OptimalGridCount = 0 2026-03-06 18:20:10.366 - Thread: 1 -> OptimalSpawnDistance = 16000 2026-03-06 18:20:10.366 - Thread: 1 -> PermanentDeath = False 2026-03-06 18:20:10.366 - Thread: 1 -> PhysicsIterations = 8 2026-03-06 18:20:10.366 - Thread: 1 -> PiratePCU = 25000 2026-03-06 18:20:10.366 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2026-03-06 18:20:10.366 - Thread: 1 -> PlayerDistanceThreshold = 500 2026-03-06 18:20:10.366 - Thread: 1 -> PlayerInactivityThreshold = 0 2026-03-06 18:20:10.366 - Thread: 1 -> PredefinedAsteroids = True 2026-03-06 18:20:10.366 - Thread: 1 -> ProceduralDensity = 0.35 2026-03-06 18:20:10.366 - Thread: 1 -> ProceduralSeed = 0 2026-03-06 18:20:10.366 - Thread: 1 -> RealisticSound = False 2026-03-06 18:20:10.366 - Thread: 1 -> RefinerySpeedMultiplier = 3 2026-03-06 18:20:10.366 - Thread: 1 -> RemoveOldIdentitiesH = 0 2026-03-06 18:20:10.366 - Thread: 1 -> ResetForageableItems = True 2026-03-06 18:20:10.366 - Thread: 1 -> ResetForageableItemsDistance = 3000 2026-03-06 18:20:10.366 - Thread: 1 -> ResetForageableItemsTimeM = 30 2026-03-06 18:20:10.366 - Thread: 1 -> ResetOwnership = False 2026-03-06 18:20:10.366 - Thread: 1 -> RespawnShipDelete = False 2026-03-06 18:20:10.366 - Thread: 1 -> Scenario = False 2026-03-06 18:20:10.366 - Thread: 1 -> ScenarioEditMode = False 2026-03-06 18:20:10.366 - Thread: 1 -> ScrapEnabled = False 2026-03-06 18:20:10.366 - Thread: 1 -> SimplifiedSimulation = False 2026-03-06 18:20:10.366 - Thread: 1 -> ShowPlayerNamesOnHud = True 2026-03-06 18:20:10.366 - Thread: 1 -> SolarRadiationIntensity = 0 2026-03-06 18:20:10.366 - Thread: 1 -> StartInRespawnScreen = False 2026-03-06 18:20:10.366 - Thread: 1 -> StopGridsPeriodMin = 15 2026-03-06 18:20:10.366 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2026-03-06 18:20:10.366 - Thread: 1 -> SpawnWithTools = True 2026-03-06 18:20:10.366 - Thread: 1 -> StationsDistanceInnerRadius = 5000000 2026-03-06 18:20:10.366 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 10000000 2026-03-06 18:20:10.366 - Thread: 1 -> StationsDistanceOuterRadiusStart = 5000000 2026-03-06 18:20:10.366 - Thread: 1 -> StationVoxelSupport = False 2026-03-06 18:20:10.366 - Thread: 1 -> SunRotationIntervalMinutes = 120 2026-03-06 18:20:10.366 - Thread: 1 -> SuppressedWarnings = 2026-03-06 18:20:10.366 - Thread: 1 -> SyncDistance = 3000 2026-03-06 18:20:10.366 - Thread: 1 -> ThrusterDamage = True 2026-03-06 18:20:10.366 - Thread: 1 -> TotalBotLimit = 32 2026-03-06 18:20:10.366 - Thread: 1 -> TotalPCU = 100000 2026-03-06 18:20:10.366 - Thread: 1 -> TradeFactionsCount = 10 2026-03-06 18:20:10.366 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2026-03-06 18:20:10.366 - Thread: 1 -> TrashFlagsValue = 7706 2026-03-06 18:20:10.366 - Thread: 1 -> TrashRemovalEnabled = True 2026-03-06 18:20:10.366 - Thread: 1 -> UseConsolePCU = False 2026-03-06 18:20:10.366 - Thread: 1 -> ViewDistance = 15000 2026-03-06 18:20:10.366 - Thread: 1 -> VoxelAgeThreshold = 24 2026-03-06 18:20:10.366 - Thread: 1 -> VoxelGeneratorVersion = 4 2026-03-06 18:20:10.366 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2026-03-06 18:20:10.366 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2026-03-06 18:20:10.366 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2026-03-06 18:20:10.366 - Thread: 1 -> WeaponsEnabled = True 2026-03-06 18:20:10.366 - Thread: 1 -> WeatherSystem = True 2026-03-06 18:20:10.366 - Thread: 1 -> WeatherLightingDamage = False 2026-03-06 18:20:10.366 - Thread: 1 -> WelderSpeedMultiplier = 2 2026-03-06 18:20:10.366 - Thread: 1 -> WorldSizeKm = 0 2026-03-06 18:20:10.366 - Thread: 1 -> RandomizeSeed = False 2026-03-06 18:20:10.366 - Thread: 1 -> MySession.Static.LogSettings - END 2026-03-06 18:20:10.366 - Thread: 1 -> Experimental mode: No 2026-03-06 18:20:10.366 - Thread: 1 -> Experimental mode reason: 0 2026-03-06 18:20:10.366 - Thread: 1 -> Console compatibility: No 2026-03-06 18:20:11.151 - Thread: 1 -> MyScriptManager.LoadData() - START 2026-03-06 18:20:11.172 - Thread: 1 -> MyScriptManager.LoadData() - END 2026-03-06 18:20:11.175 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2026-03-06 18:20:11.175 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2026-03-06 18:20:11.176 - Thread: 1 -> ff58a979be804885795e34bdf5dcb33aebe47c78 2026-03-06 18:20:11.309 - Thread: 1 -> Loading scenarios 2026-03-06 18:20:11.310 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2026-03-06 18:20:11.310 - Thread: 1 -> List of used mods (0) - START 2026-03-06 18:20:11.310 - Thread: 1 -> List of used mods - END 2026-03-06 18:20:11.321 - Thread: 1 -> D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-03-06 18:20:11.321 - Thread: 1 -> DefinitionManager - Loading 733 file(s) 2026-03-06 18:20:13.572 - Thread: 1 -> Loading behaviors 2026-03-06 18:20:13.573 - Thread: 1 -> Loading ammo magazines 2026-03-06 18:20:13.575 - Thread: 1 -> Loading ammo definitions 2026-03-06 18:20:13.578 - Thread: 1 -> Loading animations 2026-03-06 18:20:13.579 - Thread: 1 -> Loading animations 2026-03-06 18:20:13.580 - Thread: 1 -> Loading sound definitions 2026-03-06 18:20:13.580 - Thread: 1 -> Loading sound definitions 2026-03-06 18:20:13.581 - Thread: 1 -> Loading sound definitions 2026-03-06 18:20:13.581 - Thread: 1 -> Loading sound definitions 2026-03-06 18:20:13.581 - Thread: 1 -> Loading sound definitions 2026-03-06 18:20:13.581 - Thread: 1 -> Loading category classes 2026-03-06 18:20:13.582 - Thread: 1 -> Loading Block Tag definitions 2026-03-06 18:20:13.583 - Thread: 1 -> Loading blueprint classes 2026-03-06 18:20:13.583 - Thread: 1 -> Loading blueprint class entries 2026-03-06 18:20:13.584 - Thread: 1 -> Loading blueprint classes 2026-03-06 18:20:13.584 - Thread: 1 -> Loading blueprint class entries 2026-03-06 18:20:13.584 - Thread: 1 -> Loading blueprints 2026-03-06 18:20:13.585 - Thread: 1 -> Loading blueprints 2026-03-06 18:20:13.585 - Thread: 1 -> Loading agent definitions 2026-03-06 18:20:13.588 - Thread: 1 -> Loading character definitions 2026-03-06 18:20:13.597 - Thread: 1 -> Loading character definitions 2026-03-06 18:20:13.597 - Thread: 1 -> Loading components 2026-03-06 18:20:13.599 - Thread: 1 -> Loading components 2026-03-06 18:20:13.599 - Thread: 1 -> Loading configuration 2026-03-06 18:20:13.600 - Thread: 1 -> Loading container types 2026-03-06 18:20:13.603 - Thread: 1 -> Loading Contract Types 2026-03-06 18:20:13.606 - Thread: 1 -> Loading block positions 2026-03-06 18:20:13.609 - Thread: 1 -> Loading curve definitions 2026-03-06 18:20:13.610 - Thread: 1 -> Loading debris 2026-03-06 18:20:13.611 - Thread: 1 -> Loading environment items entries 2026-03-06 18:20:13.611 - Thread: 1 -> Loading decal global definitions 2026-03-06 18:20:13.611 - Thread: 1 -> Loading decal definitions 2026-03-06 18:20:13.611 - Thread: 1 -> Loading decal definitions 2026-03-06 18:20:13.611 - Thread: 1 -> Loading drone behaviors 2026-03-06 18:20:13.613 - Thread: 1 -> Loading edges 2026-03-06 18:20:13.614 - Thread: 1 -> Loading emissive color definitions 2026-03-06 18:20:13.614 - Thread: 1 -> Loading emissive color default states 2026-03-06 18:20:13.618 - Thread: 1 -> Loading animations 2026-03-06 18:20:13.618 - Thread: 1 -> Loading entity components 2026-03-06 18:20:13.638 - Thread: 1 -> Loading component containers 2026-03-06 18:20:13.643 - Thread: 1 -> Loading environment items entries 2026-03-06 18:20:13.643 - Thread: 1 -> Loading Faction Names 2026-03-06 18:20:13.644 - Thread: 1 -> Loading factions 2026-03-06 18:20:13.648 - Thread: 1 -> Loading flare definitions 2026-03-06 18:20:13.650 - Thread: 1 -> Loading gas property definitions 2026-03-06 18:20:13.651 - Thread: 1 -> Loading event definitions 2026-03-06 18:20:13.652 - Thread: 1 -> Loading physical items 2026-03-06 18:20:13.659 - Thread: 1 -> Loading LCD texture categories 2026-03-06 18:20:13.660 - Thread: 1 -> Loading LCD texture categories 2026-03-06 18:20:13.660 - Thread: 1 -> Loading LCD texture categories 2026-03-06 18:20:13.660 - Thread: 1 -> Loading LCD texture categories 2026-03-06 18:20:13.660 - Thread: 1 -> Loading LCD texture categories 2026-03-06 18:20:13.660 - Thread: 1 -> Loading LCD texture categories 2026-03-06 18:20:13.660 - Thread: 1 -> Loading physical items 2026-03-06 18:20:13.662 - Thread: 1 -> Loading physical items 2026-03-06 18:20:13.665 - Thread: 1 -> Loading physical material properties 2026-03-06 18:20:13.667 - Thread: 1 -> Loading pirate antennas 2026-03-06 18:20:13.674 - Thread: 1 -> Loading planet definitions 2026-03-06 18:20:13.675 - Thread: 1 -> Loading research blocks definitions 2026-03-06 18:20:13.675 - Thread: 1 -> Loading research groups definitions 2026-03-06 18:20:13.676 - Thread: 1 -> Loading resource distribution groups 2026-03-06 18:20:13.677 - Thread: 1 -> Loading ship sound groups 2026-03-06 18:20:13.687 - Thread: 1 -> Loading ship sound groups 2026-03-06 18:20:13.687 - Thread: 1 -> Loading sound categories 2026-03-06 18:20:13.690 - Thread: 1 -> Loading stat definitions 2026-03-06 18:20:13.691 - Thread: 1 -> Loading stories definition 2026-03-06 18:20:13.692 - Thread: 1 -> Loading Story Categories definition 2026-03-06 18:20:13.692 - Thread: 1 -> Loading gamepad controls 2026-03-06 18:20:13.693 - Thread: 1 -> Loading grid creators 2026-03-06 18:20:13.693 - Thread: 1 -> Loading transparent material properties 2026-03-06 18:20:13.694 - Thread: 1 -> Loading voxel map storage definitions 2026-03-06 18:20:13.695 - Thread: 1 -> Loading voxel material definitions 2026-03-06 18:20:13.696 - Thread: 1 -> Loading voxel material definitions 2026-03-06 18:20:13.696 - Thread: 1 -> Loading Weather Effects 2026-03-06 18:20:13.698 - Thread: 1 -> Audio effects definitions 2026-03-06 18:20:13.700 - Thread: 1 -> Loading environment items definitions 2026-03-06 18:20:13.702 - Thread: 1 -> Loading environment items definitions 2026-03-06 18:20:13.702 - Thread: 1 -> Loading physical material properties 2026-03-06 18:20:13.705 - Thread: 1 -> Loading particle effect definitions 2026-03-06 18:20:13.741 - Thread: 1 -> Loading particle effect definitions 2026-03-06 18:20:13.741 - Thread: 1 -> Loading environment item definitions 2026-03-06 18:20:13.743 - Thread: 1 -> Loading weapon definitions 2026-03-06 18:20:13.751 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.780 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.786 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.805 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.805 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.806 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.806 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.806 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.807 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.807 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.808 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.816 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.817 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.819 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.819 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.823 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.824 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.825 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.825 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.828 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.829 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.829 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.830 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.831 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.834 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.835 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.836 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.837 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.838 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.839 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.840 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.844 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.846 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.846 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.848 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.851 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.853 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.853 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.855 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.856 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.857 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.859 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.860 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.861 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.863 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.863 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.865 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.865 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.871 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.871 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.873 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.875 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.878 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.880 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.882 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.882 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.884 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.886 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.889 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.890 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.892 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.893 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.895 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.896 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.899 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.899 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.902 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.902 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.905 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.905 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.909 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.910 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.912 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.913 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.915 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.915 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.919 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.921 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.925 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.925 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.928 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.929 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.932 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.933 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.938 - Thread: 1 -> Loading cube blocks 2026-03-06 18:20:13.938 - Thread: 1 -> Created block definitions 2026-03-06 18:20:13.943 - Thread: 1 -> Loading block variant groups 2026-03-06 18:20:13.960 - Thread: 1 -> Loading asteroid generators 2026-03-06 18:20:13.961 - Thread: 1 -> Loading drop containers 2026-03-06 18:20:13.962 - Thread: 1 -> Loading radial menu definitions 2026-03-06 18:20:13.976 - Thread: 1 -> Loading respawn ships 2026-03-06 18:20:13.979 - Thread: 1 -> Loading spawn groups 2026-03-06 18:20:13.983 - Thread: 1 -> Loading spawn groups 2026-03-06 18:20:13.983 - Thread: 1 -> Loading spawn groups 2026-03-06 18:20:13.984 - Thread: 1 -> Loading spawn groups 2026-03-06 18:20:13.984 - Thread: 1 -> Loading spawn groups 2026-03-06 18:20:13.984 - Thread: 1 -> Loading spawn groups 2026-03-06 18:20:13.984 - Thread: 1 -> Loading wheel speeds 2026-03-06 18:20:13.991 - Thread: 1 -> InitBlockGroups Start 2026-03-06 18:20:13.993 - Thread: 1 -> InitBlockGroups #1 2026-03-06 18:20:13.994 - Thread: 1 -> InitBlockGroups #2 2026-03-06 18:20:13.994 - Thread: 1 -> InitBlockGroups #3 2026-03-06 18:20:13.994 - Thread: 1 -> InitBlockGroups #4 2026-03-06 18:20:13.994 - Thread: 1 -> InitBlockGroups End 2026-03-06 18:20:14.002 - Thread: 1 -> PostprocessBlockVariantGroups Start 2026-03-06 18:20:14.007 - Thread: 1 -> PostprocessBlockVariantGroups End 2026-03-06 18:20:14.010 - Thread: 1 -> PostprocessRadialMenus Start 2026-03-06 18:20:14.011 - Thread: 1 -> PostprocessRadialMenus End 2026-03-06 18:20:14.027 - Thread: 1 -> MyAudio.UnloadData - START 2026-03-06 18:20:14.053 - Thread: 1 -> MyAudio.UnloadData - END 2026-03-06 18:20:14.053 - Thread: 1 -> MyAudio.LoadData - START 2026-03-06 18:20:14.087 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 48000 2026-03-06 18:20:14.147 - Thread: 1 -> MyAudio.LoadData - END 2026-03-06 18:20:14.186 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2026-03-06 18:20:14.200 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2026-03-06 18:20:14.230 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-03-06 18:20:14.230 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2026-03-06 18:20:14.230 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2026-03-06 18:20:14.245 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2026-03-06 18:20:14.448 - Thread: 47 -> External debugger: listening... 2026-03-06 18:20:14.588 - Thread: 1 -> MyLights.LoadData() - START 2026-03-06 18:20:14.592 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2026-03-06 18:20:14.592 - Thread: 1 -> MyLights.LoadData() - END 2026-03-06 18:20:14.592 - Thread: 1 -> Info: MyLights initialized. 2026-03-06 18:20:14.592 - Thread: 1 -> MyExplosions.LoadData() - START 2026-03-06 18:20:14.599 - Thread: 1 -> MyExplosions.LoadData() - END 2026-03-06 18:20:14.633 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2026-03-06 18:20:14.634 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2026-03-06 18:20:14.650 - Thread: 1 -> Loading Procedural World Generator 2026-03-06 18:20:14.651 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, AsteroidDensity = 0.35 EncounterDensity=0.35 2026-03-06 18:20:14.721 - Thread: 1 -> InitDataComponents - Session Components Start 2026-03-06 18:20:14.721 - Thread: 1 -> Init MyPrecalcComponent 2026-03-06 18:20:14.721 - Thread: 1 -> Init MyParticlesManager 2026-03-06 18:20:14.721 - Thread: 1 -> Init MyPhysicsComponentSystem 2026-03-06 18:20:14.721 - Thread: 1 -> Init MySessionComponentAnimationSystem 2026-03-06 18:20:14.721 - Thread: 1 -> Init MySessionComponentExtDebug 2026-03-06 18:20:14.721 - Thread: 1 -> Init MySpaceRespawnComponent 2026-03-06 18:20:14.721 - Thread: 1 -> Init DemoComponent 2026-03-06 18:20:14.722 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2026-03-06 18:20:14.722 - Thread: 1 -> Init MySpaceBuildComponent 2026-03-06 18:20:14.722 - Thread: 1 -> Init MyVoxelOperationsSessionComponent 2026-03-06 18:20:14.722 - Thread: 1 -> Init MyThirdPersonSpectator 2026-03-06 18:20:14.722 - Thread: 1 -> Init MyPhysics 2026-03-06 18:20:14.722 - Thread: 1 -> Init MyWarheads 2026-03-06 18:20:14.722 - Thread: 1 -> Init MyExplosions 2026-03-06 18:20:14.722 - Thread: 1 -> Init MyVoiceChatSessionComponent 2026-03-06 18:20:14.722 - Thread: 1 -> Init MySessionComponentIngameHelp 2026-03-06 18:20:14.740 - Thread: 1 -> Init MyAnselSessionComponent 2026-03-06 18:20:14.740 - Thread: 1 -> Init MyEntityTransformationSystem 2026-03-06 18:20:14.740 - Thread: 1 -> Init MyEnvironmentalParticles 2026-03-06 18:20:14.740 - Thread: 1 -> Init MyHighlightSystem 2026-03-06 18:20:14.740 - Thread: 1 -> Init MySessionComponentPlanetAmbientSounds 2026-03-06 18:20:14.740 - Thread: 1 -> Init MySessionComponentSpectatorTools 2026-03-06 18:20:14.741 - Thread: 1 -> Init MySessionComponentTeamBalancer 2026-03-06 18:20:14.741 - Thread: 1 -> Init MySessionComponentTrash 2026-03-06 18:20:14.741 - Thread: 1 -> Init MySessionComponentTriggerSystem 2026-03-06 18:20:14.741 - Thread: 1 -> Init MySessionComponentVoxelHand 2026-03-06 18:20:14.741 - Thread: 1 -> Init MySteamAchievements 2026-03-06 18:20:14.741 - Thread: 1 -> Init MyUnsafeGridsSessionComponent 2026-03-06 18:20:14.741 - Thread: 1 -> Init MyClipboardComponent 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyLights 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyEmoteSwitcher 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyRadialMenuComponent 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyToolbarComponent 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyToolSwitcher 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyHud 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyHudWarnings 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyTerminalControls 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyDamageSystem 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyGravityProviderSystem 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyHeightMapLoadingSystem 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyTurretNotifications 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyChatSystem 2026-03-06 18:20:14.742 - Thread: 1 -> Init MyTimerComponentSystem 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyMissiles 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyProjectiles 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyAudioComponent 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyGlobalEvents 2026-03-06 18:20:14.743 - Thread: 1 -> Init MySector 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyCubeBuilder 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyFloatingObjects 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyGamePruningStructure 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyMeteorShower 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyPlanetEnvironmentSessionComponent 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyPlanets 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyDebris 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyOreDetectorSessionComponent 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyCubeGrids 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyAiTargetManager 2026-03-06 18:20:14.743 - Thread: 1 -> Init MyMaterialPropertiesHelper 2026-03-06 18:20:14.743 - Thread: 1 -> InitDataComponents - Session Components End 2026-03-06 18:20:14.744 - Thread: 1 -> InitCategories Start 2026-03-06 18:20:14.751 - Thread: 1 -> InitCategories End 2026-03-06 18:20:14.771 - Thread: 1 -> MySession.Static.Load LoadWorld Start 2026-03-06 18:20:14.815 - Thread: 1 -> Init Factions Start 2026-03-06 18:20:14.829 - Thread: 1 -> Init Factions End 2026-03-06 18:20:14.829 - Thread: 1 -> Entities Load Start 2026-03-06 18:20:14.830 - Thread: 1 -> LoadEntities Start 2026-03-06 18:20:14.831 - Thread: 1 -> LoadEntities Parallel Loading Start 2026-03-06 18:20:14.834 - Thread: 1 -> LoadEntities OnEntityInitialized Start 2026-03-06 18:20:14.836 - Thread: 1 -> OnEntityInitialized Display (4x) (MyFloatingObject, 143608182682929163) 2026-03-06 18:20:14.837 - Thread: 11 -> Loading voxel 'C:\Users\Danny\AppData\Roaming\SpaceEngineers\Saves\76561198271462929\Crashed Red Ship 2026-03-06 17-04\RedShipCrashed-1.vx2' 2026-03-06 18:20:14.856 - Thread: 1 -> LoadEntities OnEntityInitialized End 2026-03-06 18:20:14.856 - Thread: 1 -> LoadEntities OnEntityInitialized Start 2026-03-06 18:20:14.856 - Thread: 1 -> OnEntityInitialized Interior Plate (240x) (MyFloatingObject, 86956779104222781) 2026-03-06 18:20:14.856 - Thread: 1 -> LoadEntities OnEntityInitialized End 2026-03-06 18:20:14.856 - Thread: 1 -> LoadEntities OnEntityInitialized Start 2026-03-06 18:20:14.856 - Thread: 1 -> OnEntityInitialized Gold Ingot (8) (MyFloatingObject, 125034332213737458) 2026-03-06 18:20:14.857 - Thread: 1 -> LoadEntities OnEntityInitialized End 2026-03-06 18:20:14.857 - Thread: 1 -> LoadEntities OnEntityInitialized Start 2026-03-06 18:20:14.857 - Thread: 1 -> OnEntityInitialized Detector Comp. (3x) (MyFloatingObject, 125580694993226922) 2026-03-06 18:20:14.857 - Thread: 1 -> LoadEntities OnEntityInitialized End 2026-03-06 18:20:15.381 - Thread: 1 -> LoadEntities Parallel Loading End 2026-03-06 18:20:15.381 - Thread: 1 -> OnEntityInitialized 114439125368062054 (MyVoxelMap, 114439125368062054) 2026-03-06 18:20:15.388 - Thread: 1 -> OnEntityInitialized Large Grid 5019 (MyCubeGrid, 123288489972945019) 2026-03-06 18:20:15.456 - Thread: 1 -> OnEntityInitialized Large Grid 4867 (MyCubeGrid, 96924541692384867) 2026-03-06 18:20:15.462 - Thread: 1 -> OnEntityInitialized Large Ship 7434 (MyCubeGrid, 117236182321129733) 2026-03-06 18:20:15.502 - Thread: 1 -> LoadEntities End 2026-03-06 18:20:15.502 - Thread: 1 -> Entities Load End 2026-03-06 18:20:15.564 - Thread: 1 -> Checkpoint.CameraAttachedTo: 86208313046784751 2026-03-06 18:20:15.564 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2026-03-06 18:20:15.575 - Thread: 1 -> ControlledObject was null, respawning character 2026-03-06 18:20:15.575 - Thread: 1 -> RequestRespawn 2026-03-06 18:20:15.632 - Thread: 1 -> MySession.Static.Load LoadWorld End 2026-03-06 18:20:15.632 - Thread: 1 -> MySession.Static.Load InitializeFactions Start 2026-03-06 18:20:15.636 - Thread: 1 -> MySession.Static.Load InitializeFactions End 2026-03-06 18:20:15.804 - Thread: 1 -> Analytics ids for user ([007...929]): User = (ed17cc85-1dda-f1da-c754-8cbbc56c88e6) Session = (1c6aabf6-18d0-4b27-a3b6-1959f3ea9b12). 2026-03-06 18:20:15.813 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2026-03-06 18:20:15.841 - Thread: 1 -> Session loaded 2026-03-06 18:20:15.841 - Thread: 1 -> RunLoadingAction - END 2026-03-06 18:20:15.842 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2026-03-06 18:20:15.842 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2026-03-06 18:20:15.842 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2026-03-06 18:20:15.842 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2026-03-06 18:20:15.842 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2026-03-06 18:20:15.857 - Thread: 1 -> Updating continues. 2026-03-06 18:20:15.893 - Thread: 13 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2026-03-06 18:20:15.906 - Thread: 13 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2026-03-06 18:20:15.909 - Thread: 13 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2026-03-06 18:20:15.923 - Thread: 13 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2026-03-06 18:20:16.391 - Thread: 1 -> MyGuiScreenWarfareFactionScore MyGuiScreenBase.LoadContent 2026-03-06 18:20:16.435 - Thread: 1 -> GC Memory: 2014.203 / 2014.203 MB 2026-03-06 18:20:16.519 - Thread: 1 -> OnEntityInitialized Stone (MyFloatingObject, 77365132054231926) 2026-03-06 18:20:16.525 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2026-03-06 18:20:16.585 - Thread: 1 -> MyGuiScreenWarfareFactionScore MyGuiScreenBase.UnloadContent 2026-03-06 18:20:16.635 - Thread: 1 -> Loading duration: 6.604728 2026-03-06 18:20:16.706 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent 2026-03-06 18:20:16.717 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2026-03-06 18:20:21.554 - Thread: 1 -> Model Models\Characters\Astronaut\Female\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2026-03-06 18:20:22.065 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent 2026-03-06 18:20:33.017 - Thread: 17 -> Sending event to ElasticSearch: EmotesStats 2026-03-06 18:20:33.018 - Thread: 17 -> Sending event to ElasticSearch: BlockStats 2026-03-06 18:20:33.028 - Thread: 17 -> Sending event to ElasticSearch: WorldEnd 2026-03-06 18:20:33.029 - Thread: 17 -> Sending event to ElasticSearch: SessionEnd 2026-03-06 18:20:33.098 - Thread: 17 -> Aftermath shutdown 2026-03-06 18:20:34.040 - Thread: 1 -> Exiting.. 2026-03-06 18:20:34.044 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2026-03-06 18:20:34.045 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent 2026-03-06 18:20:34.048 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2026-03-06 18:20:34.048 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent 2026-03-06 18:20:34.215 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2026-03-06 18:20:34.215 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2026-03-06 18:20:34.215 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2026-03-06 18:20:34.216 - Thread: 1 -> Sending event to ElasticSearch: EmotesStats 2026-03-06 18:20:34.217 - Thread: 1 -> Sending event to ElasticSearch: BlockStats 2026-03-06 18:20:34.218 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2026-03-06 18:20:34.218 - Thread: 1 -> MySession::Unload START 2026-03-06 18:20:34.219 - Thread: 1 -> AutoSaveInMinutes: 5 2026-03-06 18:20:34.219 - Thread: 1 -> MySandboxGame.IsDedicated: False 2026-03-06 18:20:34.219 - Thread: 1 -> IsServer: True 2026-03-06 18:20:34.220 - Thread: 1 -> MyAudio.UnloadData - START 2026-03-06 18:20:34.250 - Thread: 1 -> MyAudio.UnloadData - END 2026-03-06 18:20:34.250 - Thread: 1 -> MyAudio.LoadData - START 2026-03-06 18:20:34.281 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 48000 2026-03-06 18:20:34.338 - Thread: 1 -> MyAudio.LoadData - END 2026-03-06 18:20:34.340 - Thread: 1 -> MyConfig.Save() - START 2026-03-06 18:20:34.340 - Thread: 1 -> Path: C:\Users\Danny\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2026-03-06 18:20:34.342 - Thread: 1 -> MyConfig.Save() - END 2026-03-06 18:20:34.350 - Thread: 1 -> Unloading Procedural World Generator 2026-03-06 18:20:34.436 - Thread: 1 -> Info: MyLights Unloading data. 2026-03-06 18:20:34.446 - Thread: 1 -> Network readers disposed 2026-03-06 18:20:34.448 - Thread: 1 -> Network readers disposed 2026-03-06 18:20:34.448 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2026-03-06 18:20:34.458 - Thread: 1 -> D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2026-03-06 18:20:34.459 - Thread: 1 -> DefinitionManager - Loading 12 file(s) 2026-03-06 18:20:34.532 - Thread: 1 -> Loading sound definitions 2026-03-06 18:20:34.532 - Thread: 1 -> Loading gamepad controls 2026-03-06 18:20:34.532 - Thread: 1 -> Loading gamepad controls 2026-03-06 18:20:34.532 - Thread: 1 -> Loading DebugMenu SearchCache Items 2026-03-06 18:20:34.532 - Thread: 1 -> Loading DLC definitions 2026-03-06 18:20:34.556 - Thread: 1 -> Loading OffensiveWords definitions 2026-03-06 18:20:34.556 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2026-03-06 18:20:34.556 - Thread: 1 -> Loading Quick starts 2026-03-06 18:20:34.556 - Thread: 1 -> Loading ScenarioCategories 2026-03-06 18:20:34.556 - Thread: 1 -> Loading shadow textures definitions 2026-03-06 18:20:34.556 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2026-03-06 18:20:34.556 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2026-03-06 18:20:34.733 - Thread: 1 -> MySession::Unload END 2026-03-06 18:20:34.735 - Thread: 1 -> MySandboxGame.UnloadData() - START 2026-03-06 18:20:34.735 - Thread: 1 -> MyAudio.UnloadData - START 2026-03-06 18:20:34.763 - Thread: 1 -> MyAudio.UnloadData - END 2026-03-06 18:20:34.763 - Thread: 1 -> MySandboxGame.UnloadData() - END 2026-03-06 18:20:34.763 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent 2026-03-06 18:20:34.766 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 18555672 allocated by heap 832 allocated by debug 16777216 allocated by solver ------- 35333720 computed total 35333720 reported total Heap usage: 1079984 ( 5%) unused in thread local freelists 16782584 (90%) unused in main heap 693104 ( 3%) used in main heap ------- 18555672 allocated by heap Peak usage: 16207424 ( 4%) peak heap used (versus current) 23296 ( 0%) peak solver used (versus available) 2026-03-06 18:20:35.021 - Thread: 47 -> External debugger: interrupted. 2026-03-06 18:20:35.024 - Thread: 1 -> Steam closed 2026-03-06 18:20:35.049 - Thread: 1 -> Log Closed