2025-10-18 12:20:33.788 - Thread: 1 -> Log Started 2025-10-18 12:20:33.788 - Thread: 1 -> Timezone (local - UTC): -4h 2025-10-18 12:20:33.788 - Thread: 1 -> App Version: 01_207_022 2025-10-18 12:20:33.864 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2025-10-18 12:20:33.864 - Thread: 1 -> Branch / Sandbox: SVN 2025-10-18 12:20:33.864 - Thread: 1 -> Client Build Number: 0 2025-10-18 12:20:33.864 - Thread: 1 -> Server Build Number: 0 2025-10-18 12:20:33.864 - Thread: 1 -> Environment.ProcessorCount: 16 2025-10-18 12:20:33.935 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19045.0) 2025-10-18 12:20:33.935 - Thread: 1 -> Environment.CommandLine: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe -appdata "D:\Data\SpaceEngineers" 2025-10-18 12:20:33.936 - Thread: 1 -> Environment.Is64BitProcess: True 2025-10-18 12:20:33.936 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2025-10-18 12:20:33.936 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9310.0 2025-10-18 12:20:33.936 - Thread: 1 -> Environment.CurrentDirectory: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2025-10-18 12:20:33.939 - Thread: 1 -> CPU Info: AMD Ryzen 7 3700X 8-Core Processor 2025-10-18 12:20:33.939 - Thread: 1 -> Default Culture: 2025-10-18 12:20:33.939 - Thread: 1 -> Default UI Culture: 2025-10-18 12:20:33.940 - Thread: 1 -> MyConfig.Load() - START 2025-10-18 12:20:33.941 - Thread: 1 -> Path: D:\Data\SpaceEngineers\SpaceEngineers.cfg 2025-10-18 12:20:34.735 - Thread: 1 -> AmbientOcclusionEnabled: True 2025-10-18 12:20:34.735 - Thread: 1 -> AnisotropicFiltering: 0 2025-10-18 12:20:34.735 - Thread: 1 -> AntialiasingMode: 1 2025-10-18 12:20:34.735 - Thread: 1 -> AreaInteraction: True 2025-10-18 12:20:34.735 - Thread: 1 -> BlueprintSharing: True 2025-10-18 12:20:34.735 - Thread: 1 -> CaptureMouse: False 2025-10-18 12:20:34.735 - Thread: 1 -> ControllerDefaultOnStart: False 2025-10-18 12:20:34.735 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2025-10-18 12:20:34.735 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2025-10-18 12:20:34.735 - Thread: 1 -> ControlsHints: True 2025-10-18 12:20:34.735 - Thread: 1 -> CubeBuilderAlignToDefault: False 2025-10-18 12:20:34.735 - Thread: 1 -> CubeBuilderBuildingMode: 0 2025-10-18 12:20:34.735 - Thread: 1 -> CubeBuilderUseSymmetry: False 2025-10-18 12:20:34.735 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2025-10-18 12:20:34.735 - Thread: 1 -> EnableDamageEffects: True 2025-10-18 12:20:34.735 - Thread: 1 -> EnableDoppler: True 2025-10-18 12:20:34.735 - Thread: 1 -> EnableDynamicMusic: True 2025-10-18 12:20:34.735 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2025-10-18 12:20:34.735 - Thread: 1 -> EnablePerformanceWarningsTempV2: True 2025-10-18 12:20:34.735 - Thread: 1 -> EnableReverb: False 2025-10-18 12:20:34.735 - Thread: 1 -> EnableSteamCloud: False 2025-10-18 12:20:34.735 - Thread: 1 -> EnableTrading: True 2025-10-18 12:20:34.735 - Thread: 1 -> ExperimentalMode: True 2025-10-18 12:20:34.735 - Thread: 1 -> FieldOfView: 70 2025-10-18 12:20:34.735 - Thread: 1 -> FirstTimeRun: False 2025-10-18 12:20:34.735 - Thread: 1 -> FirstTimeTutorials: False 2025-10-18 12:20:34.735 - Thread: 1 -> FirstVTTimeRun: False 2025-10-18 12:20:34.735 - Thread: 1 -> FlaresIntensity: 1 2025-10-18 12:20:34.735 - Thread: 1 -> GameVolume: 1 2025-10-18 12:20:34.735 - Thread: 1 -> GDPRConsent: False 2025-10-18 12:20:34.735 - Thread: 1 -> GDPRConsentSentUpdated: True 2025-10-18 12:20:34.735 - Thread: 1 -> GoodBotHints: False 2025-10-18 12:20:34.735 - Thread: 1 -> GraphicsRenderer: DirectX 11 2025-10-18 12:20:34.735 - Thread: 1 -> GrassDensity: 1 2025-10-18 12:20:34.735 - Thread: 1 -> GrassDrawDistance: 159 2025-10-18 12:20:34.735 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2025-10-18 12:20:34.735 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2025-10-18 12:20:34.735 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2025-10-18 12:20:34.735 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2025-10-18 12:20:34.735 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2025-10-18 12:20:34.735 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2025-10-18 12:20:34.735 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2025-10-18 12:20:34.735 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2025-10-18 12:20:34.735 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2025-10-18 12:20:34.735 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2025-10-18 12:20:34.735 - Thread: 1 -> HUDBkTransparency: 0.6 2025-10-18 12:20:34.735 - Thread: 1 -> HudState: 1 2025-10-18 12:20:34.735 - Thread: 1 -> HudWarnings: True 2025-10-18 12:20:34.735 - Thread: 1 -> IronSightSwitchState: 1 2025-10-18 12:20:34.735 - Thread: 1 -> Language: 0 2025-10-18 12:20:34.735 - Thread: 1 -> LastBannerId: 101 2025-10-18 12:20:34.735 - Thread: 1 -> LastCheckedVersion: 1203628 2025-10-18 12:20:34.735 - Thread: 1 -> LastNewsPopupDate: 12/09/2025 00:00:00 2025-10-18 12:20:34.735 - Thread: 1 -> LastUsedColorIndex: 0 2025-10-18 12:20:34.735 - Thread: 1 -> LastUsedColorX: 0 2025-10-18 12:20:34.735 - Thread: 1 -> LastUsedColorY: -0.8 2025-10-18 12:20:34.735 - Thread: 1 -> LastUsedColorZ: 0 2025-10-18 12:20:34.735 - Thread: 1 -> LastUsedSkin: 2025-10-18 12:20:34.735 - Thread: 1 -> LightsQuality: 1 2025-10-18 12:20:34.735 - Thread: 1 -> LowMemSwitchToLow: 0 2025-10-18 12:20:34.735 - Thread: 1 -> MicrophoneSensitivity: 0.5 2025-10-18 12:20:34.735 - Thread: 1 -> ModelQuality: 1 2025-10-18 12:20:34.735 - Thread: 1 -> ModIoConsent: True 2025-10-18 12:20:34.735 - Thread: 1 -> Music_Volume: 0 2025-10-18 12:20:34.735 - Thread: 1 -> MutedPlayers: [REDACTED] 2025-10-18 12:20:34.735 - Thread: 1 -> NewNewGameScreen: False 2025-10-18 12:20:34.735 - Thread: 1 -> OnlyPSGames: False 2025-10-18 12:20:34.735 - Thread: 1 -> PostProcessingEnabled: True 2025-10-18 12:20:34.735 - Thread: 1 -> QuickStartNotification: False 2025-10-18 12:20:34.735 - Thread: 1 -> RefreshRate: 59997 2025-10-18 12:20:34.735 - Thread: 1 -> RotationHints: True 2025-10-18 12:20:34.735 - Thread: 1 -> ScreenHeight: 2160 2025-10-18 12:20:34.735 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2025-10-18 12:20:34.735 - Thread: 1 -> ScreenWidth: 3840 2025-10-18 12:20:34.735 - Thread: 1 -> SelectedQuickStart: MyObjectBuilder_QuickStartDefinition/UpdatedSurvival 2025-10-18 12:20:34.735 - Thread: 1 -> SelectedScenarioCategory: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World 2025-10-18 12:20:34.735 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2025-10-18 12:20:34.735 - Thread: 1 -> ShaderQuality: 1 2025-10-18 12:20:34.735 - Thread: 1 -> ShadowMapResolution: 1 2025-10-18 12:20:34.735 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2025-10-18 12:20:34.735 - Thread: 1 -> ShowCrosshair2: 0 2025-10-18 12:20:34.735 - Thread: 1 -> SpriteMainViewportScale: 1 2025-10-18 12:20:34.735 - Thread: 1 -> TextureQuality: 1 2025-10-18 12:20:34.735 - Thread: 1 -> TreeViewDistance: 1000 2025-10-18 12:20:34.735 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2025-10-18 12:20:34.735 - Thread: 1 -> UiBkTransparency: 0.8 2025-10-18 12:20:34.735 - Thread: 1 -> UiTransparency: 0.8412595 2025-10-18 12:20:34.735 - Thread: 1 -> VerticalSync: 1 2025-10-18 12:20:34.735 - Thread: 1 -> VideoAdapter: 0 2025-10-18 12:20:34.735 - Thread: 1 -> VoiceChat: True 2025-10-18 12:20:34.735 - Thread: 1 -> VoiceChatVoiceActivation: False 2025-10-18 12:20:34.735 - Thread: 1 -> VoiceChatVolume: 5 2025-10-18 12:20:34.735 - Thread: 1 -> VoxelQuality: 1 2025-10-18 12:20:34.735 - Thread: 1 -> VoxelTextureQuality: 1 2025-10-18 12:20:34.735 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2025-10-18 12:20:34.735 - Thread: 1 -> WindowMode: 1 2025-10-18 12:20:34.736 - Thread: 1 -> MyConfig.Load() - END 2025-10-18 12:20:38.377 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2025-10-18 12:20:38.385 - Thread: 1 -> Reporting Postponed Events 2025-10-18 12:20:38.388 - Thread: 1 -> Reporting Postponed Events 2025-10-18 12:20:38.389 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2025-10-18 12:20:38.389 - Thread: 1 -> Found processor count: 8 2025-10-18 12:20:38.389 - Thread: 1 -> Using processor count: 8 2025-10-18 12:20:39.048 - Thread: 1 -> All detected adapters: 2025-10-18 12:20:39.049 - Thread: 1 -> NVIDIA GeForce RTX 2080 - VendorID=4318, SubsystemID=312873182, DeviceID=7815 2025-10-18 12:20:39.049 - Thread: 1 -> NVIDIA GeForce RTX 2080 - VendorID=4318, SubsystemID=312873182, DeviceID=7815 2025-10-18 12:20:39.049 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2025-10-18 12:20:40.258 - Thread: 1 -> AdapterInfo = { 2025-10-18 12:20:40.259 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY1 2025-10-18 12:20:40.259 - Thread: 1 -> Description = dev id: 7815, mem: 8377073664, shared mem: 17139644416, Luid: 59551, rev: 161, subsys id: 312873182, vendor id: 4318, feature_level 11.1: True 2025-10-18 12:20:40.259 - Thread: 1 -> Driver version = 32.0.15.6094 2025-10-18 12:20:40.259 - Thread: 1 -> Driver date = 20240814000000.000000-000 2025-10-18 12:20:40.259 - Thread: 1 -> DriverUpdateNecessary = False 2025-10-18 12:20:40.259 - Thread: 1 -> AftermathSupported = False 2025-10-18 12:20:40.259 - Thread: 1 -> Adapter id = 0 2025-10-18 12:20:40.259 - Thread: 1 -> Supported = True 2025-10-18 12:20:40.259 - Thread: 1 -> RAM = 8377073664 2025-10-18 12:20:40.259 - Thread: 1 -> Priority = 2 2025-10-18 12:20:40.259 - Thread: 1 -> Multithreaded rendering supported = True 2025-10-18 12:20:40.259 - Thread: 1 -> Output is attached = True 2025-10-18 12:20:40.259 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2025-10-18 12:20:40.259 - Thread: 1 -> } 2025-10-18 12:20:40.259 - Thread: 1 -> AdapterInfo = { 2025-10-18 12:20:40.259 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY1 2025-10-18 12:20:40.259 - Thread: 1 -> Description = dev id: 7815, mem: 8377073664, shared mem: 17139644416, Luid: 59551, rev: 161, subsys id: 312873182, vendor id: 4318, feature_level 11.1: True 2025-10-18 12:20:40.259 - Thread: 1 -> Driver version = 32.0.15.6094 2025-10-18 12:20:40.259 - Thread: 1 -> Driver date = 20240814000000.000000-000 2025-10-18 12:20:40.259 - Thread: 1 -> DriverUpdateNecessary = False 2025-10-18 12:20:40.259 - Thread: 1 -> AftermathSupported = False 2025-10-18 12:20:40.259 - Thread: 1 -> Adapter id = 0 2025-10-18 12:20:40.259 - Thread: 1 -> Supported = True 2025-10-18 12:20:40.259 - Thread: 1 -> RAM = 8377073664 2025-10-18 12:20:40.259 - Thread: 1 -> Priority = 2 2025-10-18 12:20:40.259 - Thread: 1 -> Multithreaded rendering supported = True 2025-10-18 12:20:40.259 - Thread: 1 -> Output is attached = True 2025-10-18 12:20:40.259 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2025-10-18 12:20:40.259 - Thread: 1 -> } 2025-10-18 12:20:40.259 - Thread: 1 -> AdapterInfo = { 2025-10-18 12:20:40.260 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY2 2025-10-18 12:20:40.260 - Thread: 1 -> Description = dev id: 7815, mem: 8377073664, shared mem: 17139644416, Luid: 59551, rev: 161, subsys id: 312873182, vendor id: 4318, feature_level 11.1: True 2025-10-18 12:20:40.260 - Thread: 1 -> Driver version = 32.0.15.6094 2025-10-18 12:20:40.260 - Thread: 1 -> Driver date = 20240814000000.000000-000 2025-10-18 12:20:40.260 - Thread: 1 -> DriverUpdateNecessary = False 2025-10-18 12:20:40.260 - Thread: 1 -> AftermathSupported = False 2025-10-18 12:20:40.260 - Thread: 1 -> Adapter id = 0 2025-10-18 12:20:40.260 - Thread: 1 -> Supported = True 2025-10-18 12:20:40.260 - Thread: 1 -> RAM = 8377073664 2025-10-18 12:20:40.260 - Thread: 1 -> Priority = 2 2025-10-18 12:20:40.260 - Thread: 1 -> Multithreaded rendering supported = True 2025-10-18 12:20:40.260 - Thread: 1 -> Output is attached = True 2025-10-18 12:20:40.260 - Thread: 1 -> DesktopBounds = {X:-3840 Y:0 Width:3840 Height:2160} 2025-10-18 12:20:40.260 - Thread: 1 -> } 2025-10-18 12:20:40.260 - Thread: 1 -> AdapterInfo = { 2025-10-18 12:20:40.260 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 + DISPLAY2 2025-10-18 12:20:40.260 - Thread: 1 -> Description = dev id: 7815, mem: 8377073664, shared mem: 17139644416, Luid: 59551, rev: 161, subsys id: 312873182, vendor id: 4318, feature_level 11.1: True 2025-10-18 12:20:40.260 - Thread: 1 -> Driver version = 32.0.15.6094 2025-10-18 12:20:40.260 - Thread: 1 -> Driver date = 20240814000000.000000-000 2025-10-18 12:20:40.260 - Thread: 1 -> DriverUpdateNecessary = False 2025-10-18 12:20:40.260 - Thread: 1 -> AftermathSupported = False 2025-10-18 12:20:40.260 - Thread: 1 -> Adapter id = 0 2025-10-18 12:20:40.260 - Thread: 1 -> Supported = True 2025-10-18 12:20:40.260 - Thread: 1 -> RAM = 8377073664 2025-10-18 12:20:40.260 - Thread: 1 -> Priority = 2 2025-10-18 12:20:40.260 - Thread: 1 -> Multithreaded rendering supported = True 2025-10-18 12:20:40.260 - Thread: 1 -> Output is attached = True 2025-10-18 12:20:40.260 - Thread: 1 -> DesktopBounds = {X:-3840 Y:0 Width:3840 Height:2160} 2025-10-18 12:20:40.260 - Thread: 1 -> } 2025-10-18 12:20:40.260 - Thread: 1 -> AdapterInfo = { 2025-10-18 12:20:40.260 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 2025-10-18 12:20:40.260 - Thread: 1 -> Description = dev id: 7815, mem: 8377073664, shared mem: 17139644416, Luid: 107156, rev: 161, subsys id: 312873182, vendor id: 4318, feature_level 11.1: True 2025-10-18 12:20:40.260 - Thread: 1 -> Driver version = 32.0.15.6094 2025-10-18 12:20:40.260 - Thread: 1 -> Driver date = 20240814000000.000000-000 2025-10-18 12:20:40.260 - Thread: 1 -> DriverUpdateNecessary = False 2025-10-18 12:20:40.260 - Thread: 1 -> AftermathSupported = False 2025-10-18 12:20:40.260 - Thread: 1 -> Adapter id = 1 2025-10-18 12:20:40.260 - Thread: 1 -> Supported = True 2025-10-18 12:20:40.260 - Thread: 1 -> RAM = 8377073664 2025-10-18 12:20:40.260 - Thread: 1 -> Priority = 2 2025-10-18 12:20:40.260 - Thread: 1 -> Multithreaded rendering supported = True 2025-10-18 12:20:40.260 - Thread: 1 -> Output is attached = False 2025-10-18 12:20:40.260 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2025-10-18 12:20:40.260 - Thread: 1 -> } 2025-10-18 12:20:40.260 - Thread: 1 -> AdapterInfo = { 2025-10-18 12:20:40.261 - Thread: 1 -> Name = NVIDIA GeForce RTX 2080 2025-10-18 12:20:40.261 - Thread: 1 -> Description = dev id: 7815, mem: 8377073664, shared mem: 17139644416, Luid: 107156, rev: 161, subsys id: 312873182, vendor id: 4318, feature_level 11.1: True 2025-10-18 12:20:40.261 - Thread: 1 -> Driver version = 32.0.15.6094 2025-10-18 12:20:40.261 - Thread: 1 -> Driver date = 20240814000000.000000-000 2025-10-18 12:20:40.261 - Thread: 1 -> DriverUpdateNecessary = False 2025-10-18 12:20:40.261 - Thread: 1 -> AftermathSupported = False 2025-10-18 12:20:40.261 - Thread: 1 -> Adapter id = 1 2025-10-18 12:20:40.261 - Thread: 1 -> Supported = True 2025-10-18 12:20:40.261 - Thread: 1 -> RAM = 8377073664 2025-10-18 12:20:40.261 - Thread: 1 -> Priority = 2 2025-10-18 12:20:40.261 - Thread: 1 -> Multithreaded rendering supported = True 2025-10-18 12:20:40.261 - Thread: 1 -> Output is attached = False 2025-10-18 12:20:40.261 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2025-10-18 12:20:40.261 - Thread: 1 -> } 2025-10-18 12:20:40.261 - Thread: 1 -> AdapterInfo = { 2025-10-18 12:20:40.261 - Thread: 1 -> Name = Microsoft Basic Render Driver 2025-10-18 12:20:40.261 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17139644416, Luid: 63796, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2025-10-18 12:20:40.261 - Thread: 1 -> Driver version = 2025-10-18 12:20:40.261 - Thread: 1 -> Driver date = 2025-10-18 12:20:40.261 - Thread: 1 -> DriverUpdateNecessary = False 2025-10-18 12:20:40.261 - Thread: 1 -> AftermathSupported = False 2025-10-18 12:20:40.261 - Thread: 1 -> Adapter id = 2 2025-10-18 12:20:40.261 - Thread: 1 -> Supported = True 2025-10-18 12:20:40.261 - Thread: 1 -> RAM = 0 2025-10-18 12:20:40.261 - Thread: 1 -> Priority = 0 2025-10-18 12:20:40.261 - Thread: 1 -> Multithreaded rendering supported = False 2025-10-18 12:20:40.261 - Thread: 1 -> Output is attached = False 2025-10-18 12:20:40.261 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2025-10-18 12:20:40.261 - Thread: 1 -> } 2025-10-18 12:20:40.261 - Thread: 1 -> AdapterInfo = { 2025-10-18 12:20:40.262 - Thread: 1 -> Name = Microsoft Basic Render Driver 2025-10-18 12:20:40.262 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17139644416, Luid: 63796, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2025-10-18 12:20:40.262 - Thread: 1 -> Driver version = 2025-10-18 12:20:40.262 - Thread: 1 -> Driver date = 2025-10-18 12:20:40.262 - Thread: 1 -> DriverUpdateNecessary = False 2025-10-18 12:20:40.262 - Thread: 1 -> AftermathSupported = False 2025-10-18 12:20:40.262 - Thread: 1 -> Adapter id = 2 2025-10-18 12:20:40.262 - Thread: 1 -> Supported = True 2025-10-18 12:20:40.262 - Thread: 1 -> RAM = 0 2025-10-18 12:20:40.262 - Thread: 1 -> Priority = 0 2025-10-18 12:20:40.262 - Thread: 1 -> Multithreaded rendering supported = False 2025-10-18 12:20:40.262 - Thread: 1 -> Output is attached = False 2025-10-18 12:20:40.262 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2025-10-18 12:20:40.262 - Thread: 1 -> } 2025-10-18 12:20:40.262 - Thread: 1 -> Service.IsActive: True 2025-10-18 12:20:40.263 - Thread: 1 -> Service.IsOnline: True 2025-10-18 12:20:40.263 - Thread: 1 -> Service.OwnsGame: False 2025-10-18 12:20:40.263 - Thread: 1 -> Service.UserId: 76561197998069968 2025-10-18 12:20:40.263 - Thread: 1 -> Service.UserName: Lorekeeper Kuma 2025-10-18 12:20:40.263 - Thread: 1 -> Service.Branch: default 2025-10-18 12:20:40.263 - Thread: 1 -> Build date: 2000-01-02 12:00 2025-10-18 12:20:40.263 - Thread: 1 -> Build version: 0.1.1.0 2025-10-18 12:20:40.268 - Thread: 1 -> MyScreenManager() 2025-10-18 12:20:40.306 - Thread: 18 -> CreateDeviceInternal - CheckSettings() 2025-10-18 12:20:40.306 - Thread: 18 -> CreateDeviceInternal - GetAdapter() 2025-10-18 12:20:40.309 - Thread: 18 -> CreateDeviceInternal - FixSettings() 2025-10-18 12:20:40.309 - Thread: 18 -> CreateDeviceInternal - Create device 2025-10-18 12:20:40.521 - Thread: 18 -> CreateDeviceInternal Steam Overlay integration 2025-10-18 12:20:40.673 - Thread: 18 -> CreateDeviceInternal Steam Overlay OK 2025-10-18 12:20:40.673 - Thread: 18 -> CreateDeviceInternal create swapchain 2025-10-18 12:20:47.525 - Thread: 1 -> MySandboxGame.Constructor() - START 2025-10-18 12:20:47.526 - Thread: 1 -> Game dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2025-10-18 12:20:47.526 - Thread: 1 -> Content dir: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2025-10-18 12:20:49.413 - Thread: 1 -> Preallocate - START 2025-10-18 12:20:49.417 - Thread: 1 -> MySpaceWorldGenerator - START 2025-10-18 12:20:49.419 - Thread: 1 -> MySpaceWorldGenerator - END 2025-10-18 12:20:49.419 - Thread: 1 -> MySpaceBuildComponent - START 2025-10-18 12:20:49.419 - Thread: 1 -> MySpaceBuildComponent - END 2025-10-18 12:20:49.420 - Thread: 1 -> MyEntities - START 2025-10-18 12:20:49.430 - Thread: 1 -> MyEntities - END 2025-10-18 12:20:49.430 - Thread: 1 -> MyObjectBuilder_Base - START 2025-10-18 12:20:49.430 - Thread: 1 -> MyObjectBuilder_Base - END 2025-10-18 12:20:49.430 - Thread: 1 -> MyTransparentGeometry - START 2025-10-18 12:20:49.430 - Thread: 1 -> MyTransparentGeometry - END 2025-10-18 12:20:49.430 - Thread: 1 -> MyCubeGridDeformationTables - START 2025-10-18 12:20:49.434 - Thread: 1 -> MyCubeGridDeformationTables - END 2025-10-18 12:20:49.434 - Thread: 1 -> MyMath - START 2025-10-18 12:20:49.434 - Thread: 1 -> MyMath - END 2025-10-18 12:20:49.434 - Thread: 1 -> MySimpleObjectDraw - START 2025-10-18 12:20:49.434 - Thread: 1 -> MySimpleObjectDraw - END 2025-10-18 12:20:49.452 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2025-10-18 12:20:49.452 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2025-10-18 12:20:49.452 - Thread: 1 -> MyClientDebugCommands - START 2025-10-18 12:20:49.453 - Thread: 1 -> MyClientDebugCommands - END 2025-10-18 12:20:49.453 - Thread: 1 -> MyDedicatedServer - START 2025-10-18 12:20:49.453 - Thread: 1 -> MyDedicatedServer - END 2025-10-18 12:20:49.453 - Thread: 1 -> MyDedicatedServerBase - START 2025-10-18 12:20:49.453 - Thread: 1 -> MyDedicatedServerBase - END 2025-10-18 12:20:49.453 - Thread: 1 -> MyMultiplayerBase - START 2025-10-18 12:20:49.453 - Thread: 1 -> MyMultiplayerBase - END 2025-10-18 12:20:49.453 - Thread: 1 -> MyMultiplayerClient - START 2025-10-18 12:20:49.453 - Thread: 1 -> MyMultiplayerClient - END 2025-10-18 12:20:49.453 - Thread: 1 -> MyMultiplayerClientBase - START 2025-10-18 12:20:49.453 - Thread: 1 -> MyMultiplayerClientBase - END 2025-10-18 12:20:49.453 - Thread: 1 -> MyMultiplayerLobby - START 2025-10-18 12:20:49.453 - Thread: 1 -> MyMultiplayerLobby - END 2025-10-18 12:20:49.453 - Thread: 1 -> MyMultiplayerLobbyClient - START 2025-10-18 12:20:49.453 - Thread: 1 -> MyMultiplayerLobbyClient - END 2025-10-18 12:20:49.453 - Thread: 1 -> MyMultiplayerServerBase - START 2025-10-18 12:20:49.453 - Thread: 1 -> MyMultiplayerServerBase - END 2025-10-18 12:20:49.453 - Thread: 1 -> MyServerDebugCommands - START 2025-10-18 12:20:49.454 - Thread: 1 -> MyServerDebugCommands - END 2025-10-18 12:20:49.454 - Thread: 1 -> MySyncEntity - START 2025-10-18 12:20:49.454 - Thread: 1 -> MySyncEntity - END 2025-10-18 12:20:49.454 - Thread: 1 -> MyGuiIngameScriptsPage - START 2025-10-18 12:20:49.526 - Thread: 1 -> MyGuiIngameScriptsPage - END 2025-10-18 12:20:49.526 - Thread: 1 -> MyGuiScreenAdminMenu - START 2025-10-18 12:20:49.527 - Thread: 1 -> MyGuiScreenAdminMenu - END 2025-10-18 12:20:49.527 - Thread: 1 -> MyStatLogicFactory - START 2025-10-18 12:20:49.527 - Thread: 1 -> MyStatLogicFactory - END 2025-10-18 12:20:49.527 - Thread: 1 -> MyCommandCharacter - START 2025-10-18 12:20:49.529 - Thread: 1 -> MyCommandCharacter - END 2025-10-18 12:20:49.529 - Thread: 1 -> MyCommandConsole - START 2025-10-18 12:20:49.530 - Thread: 1 -> MyCommandConsole - END 2025-10-18 12:20:49.530 - Thread: 1 -> MyCommandEntity - START 2025-10-18 12:20:49.531 - Thread: 1 -> MyCommandEntity - END 2025-10-18 12:20:49.531 - Thread: 1 -> MyAiTargetManager - START 2025-10-18 12:20:49.531 - Thread: 1 -> MyAiTargetManager - END 2025-10-18 12:20:49.531 - Thread: 1 -> MyCubeGridDefinitions - START 2025-10-18 12:20:49.548 - Thread: 1 -> MyCubeGridDefinitions - END 2025-10-18 12:20:49.548 - Thread: 1 -> MyDefinitionManager - START 2025-10-18 12:20:49.552 - Thread: 1 -> MyDefinitionManager - END 2025-10-18 12:20:49.552 - Thread: 1 -> Preallocate - END 2025-10-18 12:20:49.553 - Thread: 1 -> MyCampaignManager.Constructor() - START 2025-10-18 12:20:49.927 - Thread: 1 -> MyCampaignManager.Constructor() - END 2025-10-18 12:20:49.927 - Thread: 1 -> MySandboxGame.Constructor() - END 2025-10-18 12:20:49.938 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2025-10-18 12:20:49.939 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2025-10-18 12:20:49.939 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2025-10-18 12:20:49.939 - Thread: 1 -> Assembly.Location: G:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2025-10-18 12:20:49.939 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2025-10-18 12:20:49.939 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2025-10-18 12:20:49.939 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2025-10-18 12:20:49.947 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: To Be Filled By O.E.M. 2025-10-18 12:20:49.947 - Thread: 1 -> Win32_ComputerSystem.Model: To Be Filled By O.E.M. 2025-10-18 12:20:49.947 - Thread: 1 -> Virtualized: False 2025-10-18 12:20:49.951 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 7 3700X 8-Core Processor 2025-10-18 12:20:49.951 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,279,288,832 bytes 2025-10-18 12:20:49.951 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-10-18 12:20:49.951 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 13,977,747,456 bytes 2025-10-18 12:20:49.951 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,679,620,263,936 bytes 2025-10-18 12:20:49.954 - Thread: 1 -> Drive C: | Capacity: 499,107,864,576 bytes | Free space: 59,934,744,576 bytes 2025-10-18 12:20:49.954 - Thread: 1 -> Drive D: | Capacity: 6,001,038,192,640 bytes | Free space: 477,439,811,584 bytes 2025-10-18 12:20:49.954 - Thread: 1 -> Drive G: | Capacity: 1,000,203,087,872 bytes | Free space: 66,104,717,312 bytes 2025-10-18 12:20:49.954 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2025-10-18 12:20:49.954 - Thread: 1 -> MySandboxGame.Initialize() - START 2025-10-18 12:20:49.955 - Thread: 1 -> Installed DLCs: 2025-10-18 12:20:49.974 - Thread: 1 -> MyGuiGameControlsHelpers() 2025-10-18 12:20:50.135 - Thread: 1 -> Havok: Physics.Init 2025-10-18 12:20:50.642 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2025-10-18 12:20:51.156 - Thread: 1 -> HkGameName: SpaceEngineers 2025-10-18 12:20:51.159 - Thread: 1 -> MySandboxGame.LoadData() - START 2025-10-18 12:20:51.160 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2025-10-18 12:20:51.173 - Thread: 1 -> 6fc7f0246890f59874ea7719dbe21c7b40c5aaa4 2025-10-18 12:20:51.364 - Thread: 1 -> Loading scenarios 2025-10-18 12:20:51.386 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2025-10-18 12:20:51.387 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2025-10-18 12:20:51.419 - Thread: 1 -> G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2025-10-18 12:20:51.420 - Thread: 1 -> DefinitionManager - Loading 12 file(s) 2025-10-18 12:20:51.618 - Thread: 1 -> Loading sound definitions 2025-10-18 12:20:51.619 - Thread: 1 -> Loading gamepad controls 2025-10-18 12:20:51.619 - Thread: 1 -> Loading gamepad controls 2025-10-18 12:20:51.619 - Thread: 1 -> Loading DebugMenu SearchCache Items 2025-10-18 12:20:51.619 - Thread: 1 -> Loading DLC definitions 2025-10-18 12:20:53.185 - Thread: 1 -> Loading OffensiveWords definitions 2025-10-18 12:20:53.185 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2025-10-18 12:20:53.185 - Thread: 1 -> Loading Quick starts 2025-10-18 12:20:53.185 - Thread: 1 -> Loading ScenarioCategories 2025-10-18 12:20:53.185 - Thread: 1 -> Loading shadow textures definitions 2025-10-18 12:20:53.185 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2025-10-18 12:20:53.186 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2025-10-18 12:20:53.189 - Thread: 1 -> MyAudio.LoadData - START 2025-10-18 12:20:53.233 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2025-10-18 12:20:54.153 - Thread: 1 -> MyAudio.LoadData - END 2025-10-18 12:20:54.161 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2025-10-18 12:20:54.161 - Thread: 1 -> MyGuiManager() 2025-10-18 12:20:54.163 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2025-10-18 12:20:54.193 - Thread: 10 -> G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2025-10-18 12:20:54.194 - Thread: 10 -> DefinitionManager - Loading 7 file(s) 2025-10-18 12:20:54.211 - Thread: 1 -> MyGuiManager.LoadContent() - START 2025-10-18 12:20:54.410 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2025-10-18 12:20:54.424 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2025-10-18 12:20:54.424 - Thread: 10 -> ReloadVoxelMaterials 2025-10-18 12:20:54.438 - Thread: 1 -> MyGuiManager.LoadContent() - START 2025-10-18 12:20:54.444 - Thread: 1 -> MyGuiManager.LoadContent() - END 2025-10-18 12:20:54.444 - Thread: 1 -> MyGuiManager.LoadContent() - END 2025-10-18 12:20:54.447 - Thread: 1 -> Loading default controls 2025-10-18 12:20:54.540 - Thread: 1 -> MySandboxGame.LoadData() - END 2025-10-18 12:20:56.378 - Thread: 1 -> Deluxe Edition (573160) 2025-10-18 12:20:56.378 - Thread: 1 -> Decorative Blocks (1049790) 2025-10-18 12:20:56.378 - Thread: 1 -> Economy Deluxe (1135960) 2025-10-18 12:20:56.378 - Thread: 1 -> Style Pack (1084680) 2025-10-18 12:20:56.378 - Thread: 1 -> Decorative Blocks 2 (1167910) 2025-10-18 12:20:56.378 - Thread: 1 -> Frostbite (1241550) 2025-10-18 12:20:56.378 - Thread: 1 -> Sparks Of The Future (1307680) 2025-10-18 12:20:56.379 - Thread: 1 -> Wasteland (1374610) 2025-10-18 12:20:56.379 - Thread: 1 -> Warfare I. (1475830) 2025-10-18 12:20:56.379 - Thread: 1 -> Heavy Industry (1676100) 2025-10-18 12:20:56.379 - Thread: 1 -> Warfare II. (1783760) 2025-10-18 12:20:56.379 - Thread: 1 -> Automatons (1958640) 2025-10-18 12:20:56.379 - Thread: 1 -> Decorative Blocks 3 (2504720) 2025-10-18 12:20:56.379 - Thread: 1 -> Signal Blocks (2914120) 2025-10-18 12:20:56.379 - Thread: 1 -> Contact (3066290) 2025-10-18 12:20:56.380 - Thread: 1 -> Fieldwork (3601770) 2025-10-18 12:20:56.380 - Thread: 1 -> Apex Survival (3858380) 2025-10-18 12:20:56.434 - Thread: 1 -> MySandboxGame.Initialize() - END 2025-10-18 12:20:56.471 - Thread: 1 -> Timer Frequency: 10000000 2025-10-18 12:20:56.471 - Thread: 1 -> Ticks per frame: 166667 2025-10-18 12:20:57.097 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2025-10-18 12:20:57.211 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2025-10-18 12:20:57.217 - Thread: 1 -> Flares Intensity: 1 2025-10-18 12:20:57.217 - Thread: 1 -> Field of view: 1.22173 2025-10-18 12:20:57.217 - Thread: 1 -> PostProcessingEnabled: True 2025-10-18 12:20:57.217 - Thread: 1 -> Render.GrassDensityFactor: 1 2025-10-18 12:20:57.217 - Thread: 1 -> Render.GrassDrawDistance: 159 2025-10-18 12:20:57.217 - Thread: 1 -> Render.DistanceFade: 1000 2025-10-18 12:20:57.217 - Thread: 1 -> Render.AntialiasingMode: FXAA 2025-10-18 12:20:57.217 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2025-10-18 12:20:57.217 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2025-10-18 12:20:57.217 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2025-10-18 12:20:57.217 - Thread: 1 -> Render.TextureQuality: MEDIUM 2025-10-18 12:20:57.217 - Thread: 1 -> Render.VoxelTextureQuality: MEDIUM 2025-10-18 12:20:57.217 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2025-10-18 12:20:57.217 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2025-10-18 12:20:57.217 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2025-10-18 12:20:57.217 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2025-10-18 12:20:57.217 - Thread: 1 -> Render.ParticleQuality: NORMAL 2025-10-18 12:20:57.449 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2025-10-18 12:20:57.635 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2025-10-18 12:20:57.636 - Thread: 1 -> Analytics session started: UserID = (97fc700e-37f8-eedf-f56a-c6213a185c49) SessionID = (36cfb11c-0715-4b33-8992-60fe7112cc3e) 2025-10-18 12:20:57.636 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2025-10-18 12:21:00.487 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent 2025-10-18 12:21:00.504 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2025-10-18 12:21:00.504 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2025-10-18 12:21:00.665 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2025-10-18 12:21:00.665 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2025-10-18 12:21:00.780 - Thread: 1 -> MyConfig.Save() - START 2025-10-18 12:21:00.784 - Thread: 1 -> Path: D:\Data\SpaceEngineers\SpaceEngineers.cfg 2025-10-18 12:21:00.788 - Thread: 1 -> MyConfig.Save() - END 2025-10-18 12:21:09.292 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2025-10-18 12:21:09.662 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Scenarios\Frostbite\PC\Worlds' 2025-10-18 12:21:09.678 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Scenarios\Learning to Survive\Worlds' 2025-10-18 12:21:09.692 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Scenarios\Lost Colony\PC' 2025-10-18 12:21:09.703 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Scenarios\Never Surrender\Worlds' 2025-10-18 12:21:09.716 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Scenarios\Scrap Race\PC\Worlds' 2025-10-18 12:21:09.732 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Scenarios\Sparks of the Future\PC\Worlds' 2025-10-18 12:21:09.745 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Scenarios\The First Jump\Worlds' 2025-10-18 12:21:09.872 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Scenarios\Warfare\Worlds' 2025-10-18 12:21:09.884 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Scenarios\Warfare2\Worlds' 2025-10-18 12:21:10.548 - Thread: 1 -> Button press - Category_Sandbox - isPrimary True 2025-10-18 12:21:10.549 - Thread: 1 -> MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.LoadContent 2025-10-18 12:21:12.852 - Thread: 1 -> Loading Sandbox world configuration file G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World\Sandbox_config.sbc 2025-10-18 12:21:12.854 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2025-10-18 12:21:12.870 - Thread: 1 -> Loading Sandbox world configuration file G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World\Sandbox_config.sbc 2025-10-18 12:21:12.872 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2025-10-18 12:21:12.990 - Thread: 1 -> MyGuiScreenScenarioSelectionCustomizeScreen MyGuiScreenBase.LoadContent 2025-10-18 12:21:15.105 - Thread: 1 -> MyGuiScreenMods MyGuiScreenBase.LoadContent 2025-10-18 12:21:15.308 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2025-10-18 12:21:15.309 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2025-10-18 12:21:18.117 - Thread: 1 -> Query successful. 2025-10-18 12:21:18.314 - Thread: 1 -> ModIo: Authentication started 2025-10-18 12:21:19.314 - Thread: 1 -> Query successful. 2025-10-18 12:21:19.315 - Thread: 10 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2025-10-18 12:21:19.546 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent 2025-10-18 12:21:23.096 - Thread: 1 -> MyGuiScreenMods MyGuiScreenBase.UnloadContent 2025-10-18 12:21:26.100 - Thread: 1 -> CheckPoint Experimental mode: Yes 2025-10-18 12:21:26.100 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, TotalPCU, EnableIngameScripts 2025-10-18 12:21:26.113 - Thread: 10 -> Downloading world mods - START 2025-10-18 12:21:26.113 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2025-10-18 12:21:26.119 - Thread: 10 -> Mod download time: 0.00 seconds 2025-10-18 12:21:26.120 - Thread: 10 -> Downloading world mods - END 2025-10-18 12:21:26.128 - Thread: 1 -> LoadSession() - End 2025-10-18 12:21:26.145 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent 2025-10-18 12:21:26.145 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent 2025-10-18 12:21:26.145 - Thread: 1 -> MyGuiScreenScenarioSelectionCustomizeScreen MyGuiScreenBase.UnloadContent 2025-10-18 12:21:26.145 - Thread: 1 -> MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.UnloadContent 2025-10-18 12:21:26.145 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent 2025-10-18 12:21:26.158 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2025-10-18 12:21:26.164 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2025-10-18 12:21:26.164 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2025-10-18 12:21:26.364 - Thread: 1 -> RunLoadingAction - START 2025-10-18 12:21:26.364 - Thread: 1 -> Loading session: G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World 2025-10-18 12:21:26.468 - Thread: 1 -> GC Memory: 993,130,848 B 2025-10-18 12:21:26.503 - Thread: 1 -> Process Memory: 3,757,596,672 B 2025-10-18 12:21:26.503 - Thread: 1 -> MySession.Static.LogSettings - START 2025-10-18 12:21:26.506 - Thread: 1 -> Name = Empty World 2025-10-18 12:21 2025-10-18 12:21:26.506 - Thread: 1 -> Description = This world is a blank slate, unleash your creativity and populate it with your creations. 2025-10-18 12:21:26.506 - Thread: 1 -> GameDateTime = 01/01/2081 00:00:00 2025-10-18 12:21:26.506 - Thread: 1 -> Password = 2025-10-18 12:21:26.506 - Thread: 1 -> CurrentPath = G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World 2025-10-18 12:21:26.506 - Thread: 1 -> WorkshopId = 2025-10-18 12:21:26.506 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2025-10-18 12:21:26.506 - Thread: 1 -> ThumbPath = G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World\thumb.jpg 2025-10-18 12:21:26.506 - Thread: 1 -> Settings: 2025-10-18 12:21:26.509 - Thread: 1 -> AdaptiveSimulationQuality = True 2025-10-18 12:21:26.509 - Thread: 1 -> AFKTimeoutMin = 0 2025-10-18 12:21:26.509 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2025-10-18 12:21:26.509 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2025-10-18 12:21:26.509 - Thread: 1 -> AutoHealing = True 2025-10-18 12:21:26.509 - Thread: 1 -> AutoSaveInMinutes = 5 2025-10-18 12:21:26.509 - Thread: 1 -> BlockCountThreshold = 20 2025-10-18 12:21:26.509 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2025-10-18 12:21:26.509 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2025-10-18 12:21:26.509 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2025-10-18 12:21:26.509 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2025-10-18 12:21:26.509 - Thread: 1 -> CanJoinRunning = False 2025-10-18 12:21:26.509 - Thread: 1 -> CargoShipsEnabled = True 2025-10-18 12:21:26.509 - Thread: 1 -> ClientCanSave = False 2025-10-18 12:21:26.509 - Thread: 1 -> DepositsCountCoefficient = 2 2025-10-18 12:21:26.509 - Thread: 1 -> DepositSizeDenominator = 30 2025-10-18 12:21:26.509 - Thread: 1 -> DestructibleBlocks = True 2025-10-18 12:21:26.509 - Thread: 1 -> EconomyTickInSeconds = 1200 2025-10-18 12:21:26.509 - Thread: 1 -> Enable3rdPersonView = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableAutorespawn = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableBountyContracts = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableContainerDrops = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableConvertToStation = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableCopyPaste = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableEconomy = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableEncounters = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableDrones = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableGoodBotHints = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableIngameScripts = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableJetpack = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableOxygen = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableOxygenPressurization = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnablePcuTrading = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableRadiation = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableRecoil = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableReducedStatsOnRespawn = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableRemoteBlockRemoval = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableResearch = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableRespawnShips = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableSaving = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableScripterRole = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableShareInertiaTensor = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableSpectator = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableSpiders = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableSubgridDamage = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableSunRotation = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableSupergridding = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableSurvivalBuffs = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableToolShake = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableTurretsFriendlyFire = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableUnsafePistonImpulses = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableUnsafeRotorTorques = False 2025-10-18 12:21:26.509 - Thread: 1 -> EnableVoxelDestruction = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableVoxelHand = True 2025-10-18 12:21:26.509 - Thread: 1 -> EnableWolfs = False 2025-10-18 12:21:26.509 - Thread: 1 -> EncounterDensity = 0.35 2025-10-18 12:21:26.509 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2025-10-18 12:21:26.509 - Thread: 1 -> EnvironmentHostility = SAFE 2025-10-18 12:21:26.509 - Thread: 1 -> ExperimentalMode = True 2025-10-18 12:21:26.509 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, TotalPCU, EnableIngameScripts 2025-10-18 12:21:26.509 - Thread: 1 -> FamilySharing = True 2025-10-18 12:21:26.509 - Thread: 1 -> FloraDensityMultiplier = 1 2025-10-18 12:21:26.509 - Thread: 1 -> FoodConsumptionRate = 0 2025-10-18 12:21:26.509 - Thread: 1 -> GameMode = Creative 2025-10-18 12:21:26.509 - Thread: 1 -> GrinderSpeedMultiplier = 2 2025-10-18 12:21:26.509 - Thread: 1 -> HackSpeedMultiplier = 0.33 2025-10-18 12:21:26.509 - Thread: 1 -> HarvestRatioMultiplier = 1 2025-10-18 12:21:26.509 - Thread: 1 -> InfiniteAmmo = False 2025-10-18 12:21:26.509 - Thread: 1 -> InventorySizeMultiplier = 3 2025-10-18 12:21:26.509 - Thread: 1 -> MaxBackupSaves = 5 2025-10-18 12:21:26.509 - Thread: 1 -> MaxBlocksPerPlayer = 0 2025-10-18 12:21:26.509 - Thread: 1 -> MaxCargoBags = 100 2025-10-18 12:21:26.509 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2025-10-18 12:21:26.509 - Thread: 1 -> MaxDrones = 5 2025-10-18 12:21:26.509 - Thread: 1 -> MaxFactionsCount = 0 2025-10-18 12:21:26.509 - Thread: 1 -> MaxFloatingObjects = 56 2025-10-18 12:21:26.509 - Thread: 1 -> MaxGridSize = 0 2025-10-18 12:21:26.509 - Thread: 1 -> MaxPlanets = 99 2025-10-18 12:21:26.509 - Thread: 1 -> MaxPlayers = 1 2025-10-18 12:21:26.509 - Thread: 1 -> MinDropContainerRespawnTime = 5 2025-10-18 12:21:26.509 - Thread: 1 -> MovementSpeedMultiplier = 1 2025-10-18 12:21:26.509 - Thread: 1 -> OffensiveWordsFiltering = False 2025-10-18 12:21:26.509 - Thread: 1 -> OnlineMode = OFFLINE 2025-10-18 12:21:26.509 - Thread: 1 -> OptimalGridCount = 0 2025-10-18 12:21:26.509 - Thread: 1 -> OptimalSpawnDistance = 16000 2025-10-18 12:21:26.509 - Thread: 1 -> PermanentDeath = False 2025-10-18 12:21:26.509 - Thread: 1 -> PhysicsIterations = 8 2025-10-18 12:21:26.509 - Thread: 1 -> PiratePCU = 25000 2025-10-18 12:21:26.509 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2025-10-18 12:21:26.509 - Thread: 1 -> PlayerDistanceThreshold = 500 2025-10-18 12:21:26.509 - Thread: 1 -> PlayerInactivityThreshold = 0 2025-10-18 12:21:26.509 - Thread: 1 -> PredefinedAsteroids = True 2025-10-18 12:21:26.509 - Thread: 1 -> ProceduralDensity = 0.35 2025-10-18 12:21:26.509 - Thread: 1 -> ProceduralSeed = 0 2025-10-18 12:21:26.509 - Thread: 1 -> RealisticSound = False 2025-10-18 12:21:26.509 - Thread: 1 -> RefinerySpeedMultiplier = 3 2025-10-18 12:21:26.509 - Thread: 1 -> RemoveOldIdentitiesH = 0 2025-10-18 12:21:26.509 - Thread: 1 -> ResetForageableItems = True 2025-10-18 12:21:26.509 - Thread: 1 -> ResetForageableItemsDistance = 3000 2025-10-18 12:21:26.509 - Thread: 1 -> ResetForageableItemsTimeM = 30 2025-10-18 12:21:26.509 - Thread: 1 -> ResetOwnership = False 2025-10-18 12:21:26.509 - Thread: 1 -> RespawnShipDelete = False 2025-10-18 12:21:26.509 - Thread: 1 -> Scenario = False 2025-10-18 12:21:26.509 - Thread: 1 -> ScenarioEditMode = False 2025-10-18 12:21:26.509 - Thread: 1 -> ScrapEnabled = True 2025-10-18 12:21:26.509 - Thread: 1 -> SimplifiedSimulation = False 2025-10-18 12:21:26.509 - Thread: 1 -> ShowPlayerNamesOnHud = True 2025-10-18 12:21:26.509 - Thread: 1 -> SolarRadiationIntensity = 0 2025-10-18 12:21:26.509 - Thread: 1 -> StartInRespawnScreen = False 2025-10-18 12:21:26.509 - Thread: 1 -> StopGridsPeriodMin = 15 2025-10-18 12:21:26.509 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2025-10-18 12:21:26.509 - Thread: 1 -> SpawnWithTools = True 2025-10-18 12:21:26.509 - Thread: 1 -> StationsDistanceInnerRadius = 5000000 2025-10-18 12:21:26.509 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 10000000 2025-10-18 12:21:26.509 - Thread: 1 -> StationsDistanceOuterRadiusStart = 5000000 2025-10-18 12:21:26.509 - Thread: 1 -> StationVoxelSupport = False 2025-10-18 12:21:26.509 - Thread: 1 -> SunRotationIntervalMinutes = 120 2025-10-18 12:21:26.509 - Thread: 1 -> SuppressedWarnings = 2025-10-18 12:21:26.509 - Thread: 1 -> SyncDistance = 3000 2025-10-18 12:21:26.509 - Thread: 1 -> ThrusterDamage = True 2025-10-18 12:21:26.509 - Thread: 1 -> TotalBotLimit = 32 2025-10-18 12:21:26.509 - Thread: 1 -> TotalPCU = 1000000 2025-10-18 12:21:26.509 - Thread: 1 -> TradeFactionsCount = 10 2025-10-18 12:21:26.509 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2025-10-18 12:21:26.509 - Thread: 1 -> TrashFlagsValue = 7706 2025-10-18 12:21:26.509 - Thread: 1 -> TrashRemovalEnabled = True 2025-10-18 12:21:26.509 - Thread: 1 -> UseConsolePCU = False 2025-10-18 12:21:26.509 - Thread: 1 -> ViewDistance = 15000 2025-10-18 12:21:26.509 - Thread: 1 -> VoxelAgeThreshold = 24 2025-10-18 12:21:26.509 - Thread: 1 -> VoxelGeneratorVersion = 4 2025-10-18 12:21:26.509 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2025-10-18 12:21:26.509 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2025-10-18 12:21:26.509 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2025-10-18 12:21:26.509 - Thread: 1 -> WeaponsEnabled = True 2025-10-18 12:21:26.509 - Thread: 1 -> WeatherSystem = True 2025-10-18 12:21:26.509 - Thread: 1 -> WeatherLightingDamage = False 2025-10-18 12:21:26.509 - Thread: 1 -> WelderSpeedMultiplier = 2 2025-10-18 12:21:26.509 - Thread: 1 -> WorldSizeKm = 0 2025-10-18 12:21:26.509 - Thread: 1 -> MySession.Static.LogSettings - END 2025-10-18 12:21:26.509 - Thread: 1 -> Experimental mode: Yes 2025-10-18 12:21:26.509 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2025-10-18 12:21:26.509 - Thread: 1 -> Console compatibility: No 2025-10-18 12:21:27.295 - Thread: 1 -> MyScriptManager.LoadData() - START 2025-10-18 12:21:27.327 - Thread: 1 -> MyScriptManager.LoadData() - END 2025-10-18 12:21:27.329 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2025-10-18 12:21:27.329 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2025-10-18 12:21:27.335 - Thread: 1 -> 6fc7f0246890f59874ea7719dbe21c7b40c5aaa4 2025-10-18 12:21:27.523 - Thread: 1 -> Loading scenarios 2025-10-18 12:21:27.523 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2025-10-18 12:21:27.530 - Thread: 1 -> List of used mods (1) - START 2025-10-18 12:21:27.535 - Thread: 1 -> Id = Steam:0, Filename = 'Vanilla Farm Plots', Name = 'Vanilla Farm Plots' 2025-10-18 12:21:27.535 - Thread: 1 -> List of used mods - END 2025-10-18 12:21:27.554 - Thread: 1 -> G:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ 2025-10-18 12:21:27.555 - Thread: 1 -> DefinitionManager - Loading 733 file(s) 2025-10-18 12:21:32.274 - Thread: 1 -> D:\Data\SpaceEngineers\Mods\Vanilla Farm Plots\Data\Prefabs\ 2025-10-18 12:21:32.274 - Thread: 1 -> DefinitionManager - Loading 2 file(s) 2025-10-18 12:21:32.347 - Thread: 1 -> Loading behaviors 2025-10-18 12:21:32.348 - Thread: 1 -> Loading ammo magazines 2025-10-18 12:21:32.350 - Thread: 1 -> Loading ammo definitions 2025-10-18 12:21:32.353 - Thread: 1 -> Loading animations 2025-10-18 12:21:32.355 - Thread: 1 -> Loading animations 2025-10-18 12:21:32.357 - Thread: 1 -> Loading sound definitions 2025-10-18 12:21:32.357 - Thread: 1 -> Loading sound definitions 2025-10-18 12:21:32.357 - Thread: 1 -> Loading sound definitions 2025-10-18 12:21:32.357 - Thread: 1 -> Loading sound definitions 2025-10-18 12:21:32.357 - Thread: 1 -> Loading sound definitions 2025-10-18 12:21:32.357 - Thread: 1 -> Loading category classes 2025-10-18 12:21:32.359 - Thread: 1 -> Loading Block Tag definitions 2025-10-18 12:21:32.360 - Thread: 1 -> Loading blueprint classes 2025-10-18 12:21:32.361 - Thread: 1 -> Loading blueprint class entries 2025-10-18 12:21:32.362 - Thread: 1 -> Loading blueprint class entries 2025-10-18 12:21:32.362 - Thread: 1 -> Loading blueprint classes 2025-10-18 12:21:32.362 - Thread: 1 -> Loading blueprint class entries 2025-10-18 12:21:32.362 - Thread: 1 -> Loading blueprints 2025-10-18 12:21:32.364 - Thread: 1 -> Loading blueprints 2025-10-18 12:21:32.364 - Thread: 1 -> Loading agent definitions 2025-10-18 12:21:32.365 - Thread: 1 -> Loading character definitions 2025-10-18 12:21:32.376 - Thread: 1 -> Loading character definitions 2025-10-18 12:21:32.377 - Thread: 1 -> Loading components 2025-10-18 12:21:32.378 - Thread: 1 -> Loading components 2025-10-18 12:21:32.378 - Thread: 1 -> Loading configuration 2025-10-18 12:21:32.379 - Thread: 1 -> Loading container types 2025-10-18 12:21:32.383 - Thread: 1 -> Loading Contract Types 2025-10-18 12:21:32.389 - Thread: 1 -> Loading block positions 2025-10-18 12:21:32.391 - Thread: 1 -> Loading curve definitions 2025-10-18 12:21:32.394 - Thread: 1 -> Loading debris 2025-10-18 12:21:32.395 - Thread: 1 -> Loading environment items entries 2025-10-18 12:21:32.396 - Thread: 1 -> Loading decal global definitions 2025-10-18 12:21:32.396 - Thread: 1 -> Loading decal definitions 2025-10-18 12:21:32.397 - Thread: 1 -> Loading decal definitions 2025-10-18 12:21:32.397 - Thread: 1 -> Loading drone behaviors 2025-10-18 12:21:32.399 - Thread: 1 -> Loading edges 2025-10-18 12:21:32.400 - Thread: 1 -> Loading emissive color definitions 2025-10-18 12:21:32.403 - Thread: 1 -> Loading emissive color default states 2025-10-18 12:21:32.408 - Thread: 1 -> Loading animations 2025-10-18 12:21:32.408 - Thread: 1 -> Loading entity components 2025-10-18 12:21:32.435 - Thread: 1 -> Loading component containers 2025-10-18 12:21:32.447 - Thread: 1 -> Loading environment items entries 2025-10-18 12:21:32.448 - Thread: 1 -> Loading Faction Names 2025-10-18 12:21:32.449 - Thread: 1 -> Loading factions 2025-10-18 12:21:32.453 - Thread: 1 -> Loading flare definitions 2025-10-18 12:21:32.463 - Thread: 1 -> Loading gas property definitions 2025-10-18 12:21:32.464 - Thread: 1 -> Loading event definitions 2025-10-18 12:21:32.465 - Thread: 1 -> Loading physical items 2025-10-18 12:21:32.473 - Thread: 1 -> Loading LCD texture categories 2025-10-18 12:21:32.474 - Thread: 1 -> Loading LCD texture categories 2025-10-18 12:21:32.474 - Thread: 1 -> Loading LCD texture categories 2025-10-18 12:21:32.474 - Thread: 1 -> Loading LCD texture categories 2025-10-18 12:21:32.474 - Thread: 1 -> Loading LCD texture categories 2025-10-18 12:21:32.474 - Thread: 1 -> Loading LCD texture categories 2025-10-18 12:21:32.474 - Thread: 1 -> Loading physical items 2025-10-18 12:21:32.477 - Thread: 1 -> Loading physical items 2025-10-18 12:21:32.479 - Thread: 1 -> Loading physical material properties 2025-10-18 12:21:32.482 - Thread: 1 -> Loading pirate antennas 2025-10-18 12:21:32.488 - Thread: 1 -> Loading planet definition 2025-10-18 12:21:32.489 - Thread: 1 -> Loading research blocks definitions 2025-10-18 12:21:32.490 - Thread: 1 -> Loading research groups definitions 2025-10-18 12:21:32.491 - Thread: 1 -> Loading resource distribution groups 2025-10-18 12:21:32.492 - Thread: 1 -> Loading ship sound groups 2025-10-18 12:21:32.503 - Thread: 1 -> Loading ship sound groups 2025-10-18 12:21:32.503 - Thread: 1 -> Loading sound categories 2025-10-18 12:21:32.506 - Thread: 1 -> Loading stat definitions 2025-10-18 12:21:32.507 - Thread: 1 -> Loading stories definition 2025-10-18 12:21:32.508 - Thread: 1 -> Loading Story Categories definition 2025-10-18 12:21:32.508 - Thread: 1 -> Loading gamepad controls 2025-10-18 12:21:32.508 - Thread: 1 -> Loading grid creators 2025-10-18 12:21:32.510 - Thread: 1 -> Loading transparent material properties 2025-10-18 12:21:32.511 - Thread: 1 -> Loading voxel map storage definitions 2025-10-18 12:21:32.513 - Thread: 1 -> Loading voxel material definitions 2025-10-18 12:21:32.514 - Thread: 1 -> Loading voxel material definitions 2025-10-18 12:21:32.514 - Thread: 1 -> Loading Weather Effects 2025-10-18 12:21:32.518 - Thread: 1 -> Loading entity components 2025-10-18 12:21:32.522 - Thread: 1 -> Loading component containers 2025-10-18 12:21:32.522 - Thread: 1 -> Audio effects definitions 2025-10-18 12:21:32.525 - Thread: 1 -> Loading environment items definitions 2025-10-18 12:21:32.527 - Thread: 1 -> Loading environment items definitions 2025-10-18 12:21:32.528 - Thread: 1 -> Loading physical material properties 2025-10-18 12:21:32.532 - Thread: 1 -> Loading particle effect definitions 2025-10-18 12:21:32.615 - Thread: 1 -> Loading particle effect definitions 2025-10-18 12:21:32.615 - Thread: 1 -> Loading environment item definitions 2025-10-18 12:21:32.617 - Thread: 1 -> Loading weapon definitions 2025-10-18 12:21:32.627 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.669 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.677 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.679 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.680 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.680 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.681 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.681 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.683 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.684 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.685 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.693 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.695 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.696 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.697 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.702 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.703 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.704 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.705 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.705 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.707 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.708 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.734 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.737 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.738 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.739 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.741 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.742 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.743 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.748 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.750 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.751 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.752 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.756 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.758 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.758 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.762 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.763 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.765 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.766 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.768 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.771 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.773 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.773 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.776 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.776 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.779 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.779 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.784 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.786 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.789 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.790 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.793 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.793 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.796 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.797 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.801 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.802 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.805 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.806 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.810 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.811 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.814 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.815 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.820 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.820 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.824 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.824 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.828 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.828 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.832 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.833 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.838 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.838 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.842 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.844 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.848 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.849 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.858 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.858 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.863 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.864 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.868 - Thread: 1 -> Loading cube blocks 2025-10-18 12:21:32.868 - Thread: 1 -> Created block definitions 2025-10-18 12:21:32.876 - Thread: 1 -> Loading block variant groups 2025-10-18 12:21:32.898 - Thread: 1 -> Loading asteroid generators 2025-10-18 12:21:32.900 - Thread: 1 -> Loading drop containers 2025-10-18 12:21:32.901 - Thread: 1 -> Loading radial menu definitions 2025-10-18 12:21:32.920 - Thread: 1 -> Loading respawn ships 2025-10-18 12:21:32.922 - Thread: 1 -> Loading spawn groups 2025-10-18 12:21:32.928 - Thread: 1 -> Loading spawn groups 2025-10-18 12:21:32.928 - Thread: 1 -> Loading spawn groups 2025-10-18 12:21:32.929 - Thread: 1 -> Loading spawn groups 2025-10-18 12:21:32.929 - Thread: 1 -> Loading spawn groups 2025-10-18 12:21:32.929 - Thread: 1 -> Loading spawn groups 2025-10-18 12:21:32.929 - Thread: 1 -> Loading wheel speeds 2025-10-18 12:21:32.940 - Thread: 1 -> InitBlockGroups Start 2025-10-18 12:21:32.942 - Thread: 1 -> InitBlockGroups #1 2025-10-18 12:21:32.944 - Thread: 1 -> InitBlockGroups #2 2025-10-18 12:21:32.944 - Thread: 1 -> InitBlockGroups #3 2025-10-18 12:21:32.944 - Thread: 1 -> InitBlockGroups #4 2025-10-18 12:21:32.944 - Thread: 1 -> InitBlockGroups End 2025-10-18 12:21:32.955 - Thread: 1 -> PostprocessBlockVariantGroups Start 2025-10-18 12:21:32.962 - Thread: 1 -> PostprocessBlockVariantGroups End 2025-10-18 12:21:32.966 - Thread: 1 -> PostprocessRadialMenus Start 2025-10-18 12:21:32.969 - Thread: 1 -> PostprocessRadialMenus End 2025-10-18 12:21:32.992 - Thread: 1 -> MyAudio.UnloadData - START 2025-10-18 12:21:33.001 - Thread: 1 -> MyAudio.UnloadData - END 2025-10-18 12:21:33.001 - Thread: 1 -> MyAudio.LoadData - START 2025-10-18 12:21:33.023 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2025-10-18 12:21:33.638 - Thread: 1 -> MyAudio.LoadData - END 2025-10-18 12:21:33.688 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2025-10-18 12:21:33.700 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2025-10-18 12:21:33.737 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2025-10-18 12:21:33.738 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2025-10-18 12:21:33.738 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2025-10-18 12:21:33.758 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2025-10-18 12:21:34.103 - Thread: 41 -> External debugger: listening... 2025-10-18 12:21:34.293 - Thread: 1 -> MyLights.LoadData() - START 2025-10-18 12:21:34.297 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2025-10-18 12:21:34.297 - Thread: 1 -> MyLights.LoadData() - END 2025-10-18 12:21:34.298 - Thread: 1 -> Info: MyLights initialized. 2025-10-18 12:21:34.298 - Thread: 1 -> MyExplosions.LoadData() - START 2025-10-18 12:21:34.309 - Thread: 1 -> MyExplosions.LoadData() - END 2025-10-18 12:21:34.352 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2025-10-18 12:21:34.352 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2025-10-18 12:21:34.377 - Thread: 1 -> Loading Procedural World Generator 2025-10-18 12:21:34.378 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, AsteroidDensity = 0.35 EncounterDensity=0.35 2025-10-18 12:21:34.432 - Thread: 1 -> InitDataComponents - Session Components Start 2025-10-18 12:21:34.432 - Thread: 1 -> Init MyPrecalcComponent 2025-10-18 12:21:34.432 - Thread: 1 -> Init MyParticlesManager 2025-10-18 12:21:34.432 - Thread: 1 -> Init MyPhysicsComponentSystem 2025-10-18 12:21:34.432 - Thread: 1 -> Init MySessionComponentAnimationSystem 2025-10-18 12:21:34.432 - Thread: 1 -> Init MySessionComponentExtDebug 2025-10-18 12:21:34.432 - Thread: 1 -> Init MyEntityComponentUpdater 2025-10-18 12:21:34.432 - Thread: 1 -> Init MySpaceRespawnComponent 2025-10-18 12:21:34.432 - Thread: 1 -> Init DemoComponent 2025-10-18 12:21:34.433 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2025-10-18 12:21:34.433 - Thread: 1 -> Init MyAiRvoComponent 2025-10-18 12:21:34.435 - Thread: 1 -> Init MyAutopilotPathfindingComponent 2025-10-18 12:21:34.435 - Thread: 1 -> Init MyGlobalEncountersGenerator 2025-10-18 12:21:34.435 - Thread: 1 -> Init MyHazardExposureComponent 2025-10-18 12:21:34.437 - Thread: 1 -> Init MyNPCGridClaimSessionComponent 2025-10-18 12:21:34.437 - Thread: 1 -> Init MyPlanetaryEncountersGenerator 2025-10-18 12:21:34.440 - Thread: 1 -> Init MySpaceBuildComponent 2025-10-18 12:21:34.440 - Thread: 1 -> Init MyVoxelOperationsSessionComponent 2025-10-18 12:21:34.440 - Thread: 1 -> Init MyThirdPersonSpectator 2025-10-18 12:21:34.440 - Thread: 1 -> Init MyPhysics 2025-10-18 12:21:34.440 - Thread: 1 -> Init MyWarheads 2025-10-18 12:21:34.440 - Thread: 1 -> Init MyExplosions 2025-10-18 12:21:34.440 - Thread: 1 -> Init MyVoiceChatSessionComponent 2025-10-18 12:21:34.440 - Thread: 1 -> Init MySessionComponentIngameHelp 2025-10-18 12:21:34.461 - Thread: 1 -> Init MyAnselSessionComponent 2025-10-18 12:21:34.461 - Thread: 1 -> Init MyEntityTransformationSystem 2025-10-18 12:21:34.461 - Thread: 1 -> Init MyEnvironmentalParticles 2025-10-18 12:21:34.461 - Thread: 1 -> Init MyHighlightSystem 2025-10-18 12:21:34.461 - Thread: 1 -> Init MyIGCSystemSessionComponent 2025-10-18 12:21:34.461 - Thread: 1 -> Init MySessionComponentAntiCheat 2025-10-18 12:21:34.461 - Thread: 1 -> Init MySessionComponentAssetModifiers 2025-10-18 12:21:34.462 - Thread: 1 -> Init MySessionComponentContainerDropSystem 2025-10-18 12:21:34.468 - Thread: 1 -> Init MySessionComponentContractSystem 2025-10-18 12:21:34.469 - Thread: 1 -> Init MySessionComponentDLC 2025-10-18 12:21:34.474 - Thread: 1 -> Init MySessionComponentEconomy 2025-10-18 12:21:34.475 - Thread: 1 -> Init MySessionComponentGameInventory 2025-10-18 12:21:34.477 - Thread: 1 -> Init MySessionComponentMatch 2025-10-18 12:21:34.481 - Thread: 1 -> Init MySessionComponentPanels 2025-10-18 12:21:34.481 - Thread: 1 -> Init MySessionComponentPlanetAmbientSounds 2025-10-18 12:21:34.481 - Thread: 1 -> Init MySessionComponentReplay 2025-10-18 12:21:34.482 - Thread: 1 -> Init MySessionComponentSmartUpdater 2025-10-18 12:21:34.482 - Thread: 1 -> Init MySessionComponentSpectatorTools 2025-10-18 12:21:34.482 - Thread: 1 -> Init MySessionComponentTeamBalancer 2025-10-18 12:21:34.482 - Thread: 1 -> Init MySessionComponentTrash 2025-10-18 12:21:34.482 - Thread: 1 -> Init MySessionComponentTriggerSystem 2025-10-18 12:21:34.482 - Thread: 1 -> Init MySessionComponentVoxelHand 2025-10-18 12:21:34.482 - Thread: 1 -> Init MySessionComponentWarningSystem 2025-10-18 12:21:34.482 - Thread: 1 -> Init MySteamAchievements 2025-10-18 12:21:34.482 - Thread: 1 -> Init MyUnsafeGridsSessionComponent 2025-10-18 12:21:34.482 - Thread: 1 -> Init MyClipboardComponent 2025-10-18 12:21:34.483 - Thread: 1 -> Init MyLights 2025-10-18 12:21:34.483 - Thread: 1 -> Init MyEmoteSwitcher 2025-10-18 12:21:34.483 - Thread: 1 -> Init MyRadialMenuComponent 2025-10-18 12:21:34.484 - Thread: 1 -> Init MyToolbarComponent 2025-10-18 12:21:34.484 - Thread: 1 -> Init MyToolSwitcher 2025-10-18 12:21:34.484 - Thread: 1 -> Init MyHud 2025-10-18 12:21:34.484 - Thread: 1 -> Init MyHudWarnings 2025-10-18 12:21:34.484 - Thread: 1 -> Init MyTerminalControls 2025-10-18 12:21:34.484 - Thread: 1 -> Init MyDamageSystem 2025-10-18 12:21:34.484 - Thread: 1 -> Init MyGravityProviderSystem 2025-10-18 12:21:34.484 - Thread: 1 -> Init MyHeightMapLoadingSystem 2025-10-18 12:21:34.484 - Thread: 1 -> Init MyTurretNotifications 2025-10-18 12:21:34.484 - Thread: 1 -> Init MyTradingManager 2025-10-18 12:21:34.484 - Thread: 1 -> Init MyChatSystem 2025-10-18 12:21:34.484 - Thread: 1 -> Init MyBankingSystem 2025-10-18 12:21:34.485 - Thread: 1 -> Init MyTimerComponentSystem 2025-10-18 12:21:34.485 - Thread: 1 -> Init MyMissiles 2025-10-18 12:21:34.485 - Thread: 1 -> Init MyProjectiles 2025-10-18 12:21:34.485 - Thread: 1 -> Init MyAudioComponent 2025-10-18 12:21:34.485 - Thread: 1 -> Init MyGlobalEvents 2025-10-18 12:21:34.485 - Thread: 1 -> Init MyNeutralShipSpawner 2025-10-18 12:21:34.486 - Thread: 1 -> Init MySector 2025-10-18 12:21:34.486 - Thread: 1 -> Init MyCubeBuilder 2025-10-18 12:21:34.486 - Thread: 1 -> Init MyFloatingObjects 2025-10-18 12:21:34.486 - Thread: 1 -> Init MyGamePruningStructure 2025-10-18 12:21:34.486 - Thread: 1 -> Init MyMeteorShower 2025-10-18 12:21:34.486 - Thread: 1 -> Init MySessionComponentSafeZones 2025-10-18 12:21:34.491 - Thread: 1 -> Init MyPlanetEnvironmentSessionComponent 2025-10-18 12:21:34.491 - Thread: 1 -> Init MyPlanets 2025-10-18 12:21:34.491 - Thread: 1 -> Init MyDebris 2025-10-18 12:21:34.491 - Thread: 1 -> Init MyOreDetectorSessionComponent 2025-10-18 12:21:34.491 - Thread: 1 -> Init MyCubeGrids 2025-10-18 12:21:34.491 - Thread: 1 -> Init MyAiTargetManager 2025-10-18 12:21:34.491 - Thread: 1 -> Init MyMaterialPropertiesHelper 2025-10-18 12:21:34.491 - Thread: 1 -> InitDataComponents - Session Components End 2025-10-18 12:21:34.492 - Thread: 1 -> InitCategories Start 2025-10-18 12:21:34.502 - Thread: 1 -> InitCategories End 2025-10-18 12:21:34.506 - Thread: 1 -> MySession.Static.Load LoadWorld Start 2025-10-18 12:21:34.548 - Thread: 1 -> MyConfig.Save() - START 2025-10-18 12:21:34.551 - Thread: 1 -> Path: D:\Data\SpaceEngineers\SpaceEngineers.cfg 2025-10-18 12:21:34.552 - Thread: 1 -> MyConfig.Save() - END 2025-10-18 12:21:34.559 - Thread: 1 -> Init Factions Start 2025-10-18 12:21:34.573 - Thread: 1 -> Init Factions End 2025-10-18 12:21:34.573 - Thread: 1 -> Entities Load Start 2025-10-18 12:21:34.575 - Thread: 1 -> LoadEntities Start 2025-10-18 12:21:34.576 - Thread: 1 -> LoadEntities Parallel Loading Start 2025-10-18 12:21:37.068 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2025-10-18 12:21:37.238 - Thread: 1 -> LoadEntities OnEntityInitialized Start 2025-10-18 12:21:37.239 - Thread: 1 -> OnEntityInitialized Skinface (MyCharacter, 124168712738897777) 2025-10-18 12:21:37.282 - Thread: 1 -> LoadEntities OnEntityInitialized End 2025-10-18 12:21:37.282 - Thread: 1 -> LoadEntities Parallel Loading End 2025-10-18 12:21:37.282 - Thread: 1 -> LoadEntities End 2025-10-18 12:21:37.282 - Thread: 1 -> Entities Load End 2025-10-18 12:21:37.378 - Thread: 1 -> Checkpoint.CameraAttachedTo: 124168712738897777 2025-10-18 12:21:37.386 - Thread: 1 -> MySession.Static.Load LoadWorld End 2025-10-18 12:21:37.386 - Thread: 1 -> MySession.Static.Load InitializeFactions Start 2025-10-18 12:21:37.393 - Thread: 1 -> MySession.Static.Load InitializeFactions End 2025-10-18 12:21:37.757 - Thread: 1 -> Analytics ids for user ([007...968]): User = (97fc700e-37f8-eedf-f56a-c6213a185c49) Session = (36cfb11c-0715-4b33-8992-60fe7112cc3e). 2025-10-18 12:21:37.764 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2025-10-18 12:21:37.824 - Thread: 1 -> Model Models\Characters\Astronaut\Female\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2025-10-18 12:21:38.329 - Thread: 16 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2025-10-18 12:21:38.330 - Thread: 14 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2025-10-18 12:21:38.342 - Thread: 15 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2025-10-18 12:21:38.363 - Thread: 14 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2025-10-18 12:21:40.510 - Thread: 1 -> Session loaded 2025-10-18 12:21:40.510 - Thread: 1 -> RunLoadingAction - END 2025-10-18 12:21:40.511 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2025-10-18 12:21:40.514 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2025-10-18 12:21:40.514 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2025-10-18 12:21:40.517 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2025-10-18 12:21:40.517 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2025-10-18 12:21:40.518 - Thread: 1 -> Loading duration: 14.3607461 2025-10-18 12:21:40.648 - Thread: 1 -> Updating continues. 2025-10-18 12:21:41.066 - Thread: 1 -> MyGuiScreenWarfareFactionScore MyGuiScreenBase.LoadContent 2025-10-18 12:21:41.090 - Thread: 1 -> GC Memory: 1609.294 / 1609.294 MB 2025-10-18 12:21:41.527 - Thread: 1 -> OnEntityInitialized Stone (MyFloatingObject, 83468085539887889) 2025-10-18 12:21:41.554 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent 2025-10-18 12:21:41.574 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2025-10-18 12:21:41.645 - Thread: 1 -> MyGuiScreenWarfareFactionScore MyGuiScreenBase.UnloadContent 2025-10-18 12:21:45.355 - Thread: 1 -> GUI Stats: Update 8.51741572222223, Draw 0.301629555555555 2025-10-18 12:21:46.808 - Thread: 1 -> Saving world - START 2025-10-18 12:21:46.811 - Thread: 1 -> Making world state snapshot. 2025-10-18 12:21:46.811 - Thread: 1 -> Before snapshot.: GC Memory: 1,865 B 2025-10-18 12:21:46.892 - Thread: 1 -> After snapshot.: GC Memory: 1,865 B 2025-10-18 12:21:46.898 - Thread: 1 -> Directory cleanup: GC Memory: 1,866 B 2025-10-18 12:21:46.898 - Thread: 1 -> Saving world - END 2025-10-18 12:21:46.904 - Thread: 10 -> Session snapshot save - START 2025-10-18 12:21:46.909 - Thread: 10 -> Checking file access for files in target dir. 2025-10-18 12:21:47.070 - Thread: 10 -> Saving Sandbox world configuration file D:\Data\SpaceEngineers\Saves\76561197998069968\Empty World 2025-10-18 12-21\.new\Sandbox_config.sbc 2025-10-18 12:21:47.108 - Thread: 10 -> Session snapshot save - END 2025-10-18 12:22:11.101 - Thread: 1 -> GC Memory: 1878.347 / 1878.347 MB 2025-10-18 12:22:15.485 - Thread: 1 -> GUI Stats: Update 0.0363501666666667, Draw 0.245823611111111 2025-10-18 12:22:15.500 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2025-10-18 12:22:15.521 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,6.992514,7.128801,1,0,1877.753,5067.266,0,1000000,0,4.312423,98.83859,0,10277,16.66784,0,16.66667,0.7187876,16.47425,100,3396294153,1877.753,0,0,-1 2025-10-18 12:22:15.522 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2025-10-18 12:22:15.522 - Thread: 1 -> MEMORY VALUES,1,1,0,1,10,785,91,5,140,68,0,3238,1474,0,0,424,1614,0,346,63,0,10,63,0,10,0,0,450,758,0,0,20,0,0,0,0 2025-10-18 12:22:21.434 - Thread: 1 -> OnEntityInitialized Large Grid 5252 (MyCubeGrid, 87816838224285252) 2025-10-18 12:22:26.042 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2025-10-18 12:22:26.042 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2025-10-18 12:22:26.042 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2025-10-18 12:22:26.157 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2025-10-18 12:22:26.158 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2025-10-18 12:22:33.042 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent 2025-10-18 12:22:34.725 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2025-10-18 12:22:35.359 - Thread: 1 -> Saving world - START 2025-10-18 12:22:35.362 - Thread: 1 -> Making world state snapshot. 2025-10-18 12:22:35.362 - Thread: 1 -> Before snapshot.: GC Memory: 2,045 B 2025-10-18 12:22:35.370 - Thread: 1 -> After snapshot.: GC Memory: 2,045 B 2025-10-18 12:22:35.375 - Thread: 1 -> Directory cleanup: GC Memory: 2,045 B 2025-10-18 12:22:35.375 - Thread: 1 -> Saving world - END 2025-10-18 12:22:35.375 - Thread: 10 -> Session snapshot save - START 2025-10-18 12:22:35.379 - Thread: 10 -> Checking file access for files in target dir. 2025-10-18 12:22:35.383 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent 2025-10-18 12:22:35.406 - Thread: 10 -> Saving Sandbox world configuration file D:\Data\SpaceEngineers\Saves\76561197998069968\Empty World 2025-10-18 12-21\.new\Sandbox_config.sbc 2025-10-18 12:22:35.475 - Thread: 10 -> Session snapshot save - END 2025-10-18 12:22:48.380 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.GameLogic.MyFarmPlotLogic.ComputeRequiredElectricityInput() at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update() at System.Action`1.Invoke(T obj) at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1) at Sandbox.Game.Entities.Cube.MyFunctionalBlock.OnEnabledChanged() at System.Action`1.Invoke(T obj) at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify) at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received) at VRage.Sync.Sync`2.SetLocalValue(T newValue) at Sandbox.Game.Entities.Cube.MyFunctionalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock) at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition) at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge) at Sandbox.Game.Entities.MyCubeGrid.BuildBlock(MyCubeBlockDefinition blockDefinition, Vector3 colorMaskHsv, MyStringHash skinId, Vector3I min, Quaternion orientation, Int64 owner, Int64 entityId, MyEntity builderEntity, MyObjectBuilder_CubeBlock blockObjectBuilder, Boolean updateVolume, Boolean testMerge, Boolean buildAsAdmin, String localizedDisplayNameBase) at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksSuccess(Vector3 colorMaskHsv, MyStringHash skinId, HashSet`1 locations, HashSet`1 resultBlocks, MyEntity builder, Boolean instantBuilt, Int64 ownerId, UInt64 placingPlayer) at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksRequest(MyBlockVisuals visuals, HashSet`1 locations, Int64 builderEntityId, Boolean instantBuild, Int64 ownerId) at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksRequest<>Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals#System_Collections_Generic_HashSet`1MyBlockLocation>#System_Int64#System_Boolean#System_Int64.Invoke(MyCubeGrid& this, MyBlockVisuals& visuals, HashSet`1& locations, Int64& builderEntityId, Boolean& instantBuild, Int64& ownerId, DBNull& arg6) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7](T1 arg1, T7 arg7, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeGrid.BuildBlocks(Vector3 colorMaskHsv, MyStringHash skinId, HashSet`1 locations, Int64 builderEntityId, Int64 ownerId) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleCurrentGridInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2025-10-18 12:22:48.385 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.GameLogic.MyFarmPlotLogic.ComputeRequiredElectricityInput() at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update() at System.Action`1.Invoke(T obj) at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1) at Sandbox.Game.Entities.Cube.MyFunctionalBlock.OnEnabledChanged() at System.Action`1.Invoke(T obj) at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify) at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received) at VRage.Sync.Sync`2.SetLocalValue(T newValue) at Sandbox.Game.Entities.Cube.MyFunctionalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock) at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition) at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge) at Sandbox.Game.Entities.MyCubeGrid.BuildBlock(MyCubeBlockDefinition blockDefinition, Vector3 colorMaskHsv, MyStringHash skinId, Vector3I min, Quaternion orientation, Int64 owner, Int64 entityId, MyEntity builderEntity, MyObjectBuilder_CubeBlock blockObjectBuilder, Boolean updateVolume, Boolean testMerge, Boolean buildAsAdmin, String localizedDisplayNameBase) at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksSuccess(Vector3 colorMaskHsv, MyStringHash skinId, HashSet`1 locations, HashSet`1 resultBlocks, MyEntity builder, Boolean instantBuilt, Int64 ownerId, UInt64 placingPlayer) at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksRequest(MyBlockVisuals visuals, HashSet`1 locations, Int64 builderEntityId, Boolean instantBuild, Int64 ownerId) at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksRequest<>Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals#System_Collections_Generic_HashSet`1MyBlockLocation>#System_Int64#System_Boolean#System_Int64.Invoke(MyCubeGrid& this, MyBlockVisuals& visuals, HashSet`1& locations, Int64& builderEntityId, Boolean& instantBuild, Int64& ownerId, DBNull& arg6) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7](T1 arg1, T7 arg7, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeGrid.BuildBlocks(Vector3 colorMaskHsv, MyStringHash skinId, HashSet`1 locations, Int64 builderEntityId, Int64 ownerId) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleCurrentGridInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2025-10-18 12:22:48.386 - Thread: 1 -> Showing message 2025-10-18 12:22:48.387 - Thread: 1 -> MyInitializer.OnCrash 2025-10-18 12:22:48.387 - Thread: 1 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.GameLogic.MyFarmPlotLogic.ComputeRequiredElectricityInput() at Sandbox.Game.EntityComponents.MyResourceSinkComponent.Update() at System.Action`1.Invoke(T obj) at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1) at Sandbox.Game.Entities.Cube.MyFunctionalBlock.OnEnabledChanged() at System.Action`1.Invoke(T obj) at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify) at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received) at VRage.Sync.Sync`2.SetLocalValue(T newValue) at Sandbox.Game.Entities.Cube.MyFunctionalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock) at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition) at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge) at Sandbox.Game.Entities.MyCubeGrid.BuildBlock(MyCubeBlockDefinition blockDefinition, Vector3 colorMaskHsv, MyStringHash skinId, Vector3I min, Quaternion orientation, Int64 owner, Int64 entityId, MyEntity builderEntity, MyObjectBuilder_CubeBlock blockObjectBuilder, Boolean updateVolume, Boolean testMerge, Boolean buildAsAdmin, String localizedDisplayNameBase) at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksSuccess(Vector3 colorMaskHsv, MyStringHash skinId, HashSet`1 locations, HashSet`1 resultBlocks, MyEntity builder, Boolean instantBuilt, Int64 ownerId, UInt64 placingPlayer) at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksRequest(MyBlockVisuals visuals, HashSet`1 locations, Int64 builderEntityId, Boolean instantBuild, Int64 ownerId) at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksRequest<>Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals#System_Collections_Generic_HashSet`1MyBlockLocation>#System_Int64#System_Boolean#System_Int64.Invoke(MyCubeGrid& this, MyBlockVisuals& visuals, HashSet`1& locations, Int64& builderEntityId, Boolean& instantBuild, Int64& ownerId, DBNull& arg6) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7](T1 arg1, T7 arg7, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Entities.MyCubeGrid.BuildBlocks(Vector3 colorMaskHsv, MyStringHash skinId, HashSet`1 locations, Int64 builderEntityId, Int64 ownerId) at Sandbox.Game.Entities.MyCubeBuilder.Add() at Sandbox.Game.Entities.MyCubeBuilder.HandleCurrentGridInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleAdminAndCreativeInput(MyStringId context) at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput() at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2025-10-18 12:22:49.503 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_207_022 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 135 PCUCount: 1 IsHang: False GCMemory: 2060 GCMemoryAllocated: 2060 HWAvailableMemory: 9738 ProcessPrivateMemory: 5414 AnalyticId: SE ================================== OFNI HSARC ================================== 2025-10-18 12:22:49.503 - Thread: 1 -> Log Closed