<?xml version="1.0"?>
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      <LocalPositionAndOrientation xsi:nil="true" />
      <GridSizeEnum>Small</GridSizeEnum>
      <CubeBlocks>
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          <YieldLastComponent>false</YieldLastComponent>
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      <DestructibleBlocks>true</DestructibleBlocks>
      <IsRespawnGrid>true</IsRespawnGrid>
      <playedTime>0</playedTime>
      <LocalCoordSys>0</LocalCoordSys>
      <TargetingTargets />
      <NPCGridClaimElapsed xsi:nil="true" />
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      <EntityId>105714646261039465</EntityId>
      <PersistentFlags>CastShadows InScene</PersistentFlags>
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        <Position x="55367.6520256333" y="-25461.155707996615" z="9863.10872837262" />
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      </PositionAndOrientation>
      <LocalPositionAndOrientation xsi:nil="true" />
      <GridSizeEnum>Small</GridSizeEnum>
      <CubeBlocks>
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      <DestructibleBlocks>true</DestructibleBlocks>
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      <playedTime>0</playedTime>
      <LocalCoordSys>0</LocalCoordSys>
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      <NPCGridClaimElapsed xsi:nil="true" />
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      <SubtypeName />
      <EntityId>-6999989728267602142</EntityId>
      <PersistentFlags>CastShadows InScene</PersistentFlags>
      <Name>Europa</Name>
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      <ComponentContainer>
        <Components>
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        </Components>
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      <BoulderPlanetId xsi:nil="true" />
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      <StorageName>Europa-595048092d19000</StorageName>
      <Radius>9500</Radius>
      <HasAtmosphere>true</HasAtmosphere>
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      <MaximumHillRadius>10070</MaximumHillRadius>
      <AtmosphereWavelengths>
        <X>0.65</X>
        <Y>0.57</Y>
        <Z>0.475</Z>
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      <GravityFalloff>7</GravityFalloff>
      <MarkAreaEmpty>true</MarkAreaEmpty>
      <AtmosphereSettings>
        <RayleighScattering>
          <X>17.1</X>
          <Y>24.3</Y>
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        <MieScattering>147.671082</MieScattering>
        <MieColorScattering>
          <X>121</X>
          <Y>132</Y>
          <Z>143</Z>
        </MieColorScattering>
        <RayleighHeight>10</RayleighHeight>
        <RayleighHeightSpace>0</RayleighHeightSpace>
        <RayleighTransitionModifier>0</RayleighTransitionModifier>
        <MieHeight>41</MieHeight>
        <MieG>0.999832332</MieG>
        <Intensity>4.1</Intensity>
        <FogIntensity>1</FogIntensity>
        <SeaLevelModifier>0.933</SeaLevelModifier>
        <AtmosphereTopModifier>0.9</AtmosphereTopModifier>
        <Scale>0</Scale>
        <SunColor>
          <X>1</X>
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        <SunSpecularColor>
          <X>1</X>
          <Y>1</Y>
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        </SunSpecularColor>
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      <SurfaceGravity>0.25</SurfaceGravity>
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      <ShowGPS>false</ShowGPS>
      <SpherizeWithDistance>true</SpherizeWithDistance>
      <PlanetGenerator>Europa</PlanetGenerator>
      <Seed>0</Seed>
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      <SubtypeName />
      <EntityId>6525117208432977790</EntityId>
      <PersistentFlags>CastShadows InScene</PersistentFlags>
      <Name>Triton</Name>
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          <X>0</X>
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      </PositionAndOrientation>
      <LocalPositionAndOrientation xsi:nil="true" />
      <ComponentContainer>
        <Components>
          <ComponentData>
            <TypeId>MyPlanetEnvironmentComponent</TypeId>
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              <Provider xsi:type="MyObjectBuilder_ProceduralEnvironmentProvider" Face="Up" />
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              <SectorObstructions />
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        </Components>
      </ComponentContainer>
      <ContentChanged>false</ContentChanged>
      <BoulderPlanetId xsi:nil="true" />
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      <IsGlobalEncounterAsteroid>false</IsGlobalEncounterAsteroid>
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      <Radius>40126.5</Radius>
      <HasAtmosphere>true</HasAtmosphere>
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        <X>0.65</X>
        <Y>0.57</Y>
        <Z>0.475</Z>
      </AtmosphereWavelengths>
      <GravityFalloff>7</GravityFalloff>
      <MarkAreaEmpty>true</MarkAreaEmpty>
      <AtmosphereSettings>
        <RayleighScattering>
          <X>1</X>
          <Y>1</Y>
          <Z>1</Z>
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        <MieScattering>50</MieScattering>
        <MieColorScattering>
          <X>150</X>
          <Y>150</Y>
          <Z>150</Z>
        </MieColorScattering>
        <RayleighHeight>1.5</RayleighHeight>
        <RayleighHeightSpace>10.75</RayleighHeightSpace>
        <RayleighTransitionModifier>0.3</RayleighTransitionModifier>
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        <MieG>0.999832332</MieG>
        <Intensity>200</Intensity>
        <FogIntensity>0.5</FogIntensity>
        <SeaLevelModifier>0.8</SeaLevelModifier>
        <AtmosphereTopModifier>1.03</AtmosphereTopModifier>
        <Scale>1</Scale>
        <SunColor>
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          <Z>0.99999994</Z>
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        <SunSpecularColor>
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      <SurfaceGravity>1</SurfaceGravity>
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      <ShowGPS>false</ShowGPS>
      <SpherizeWithDistance>true</SpherizeWithDistance>
      <PlanetGenerator>Triton</PlanetGenerator>
      <Seed>0</Seed>
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    <MyObjectBuilder_EntityBase xsi:type="MyObjectBuilder_Planet">
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      <EntityId>6902088205773520807</EntityId>
      <PersistentFlags>CastShadows InScene</PersistentFlags>
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              <SectorObstructions />
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        <MieColorScattering>
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        <Scale>1</Scale>
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        <SunSpecularColor>
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      <Seed>12345</Seed>
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      </PositionAndOrientation>
      <LocalPositionAndOrientation xsi:nil="true" />
      <GridSizeEnum>Small</GridSizeEnum>
      <CubeBlocks>
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                                  <MaxValue>1</MaxValue>
                                  <StatRegenAmountMultiplier>1</StatRegenAmountMultiplier>
                                  <StatRegenAmountMultiplierDuration>0</StatRegenAmountMultiplierDuration>
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                                <MyObjectBuilder_EntityStat>
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                                  <MaxValue>1</MaxValue>
                                  <StatRegenAmountMultiplier>1</StatRegenAmountMultiplier>
                                  <StatRegenAmountMultiplierDuration>0</StatRegenAmountMultiplierDuration>
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                                <MyObjectBuilder_EntityStat>
                                  <SubtypeName>SpaceCharacterRadiationImmunity</SubtypeName>
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                                  <MaxValue>1</MaxValue>
                                  <StatRegenAmountMultiplier>1</StatRegenAmountMultiplier>
                                  <StatRegenAmountMultiplierDuration>0</StatRegenAmountMultiplierDuration>
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                                <MyObjectBuilder_EntityStat>
                                  <SubtypeName>SpaceCharacterFood</SubtypeName>
                                  <Value>0.99969</Value>
                                  <MaxValue>1</MaxValue>
                                  <StatRegenAmountMultiplier>1</StatRegenAmountMultiplier>
                                  <StatRegenAmountMultiplierDuration>0</StatRegenAmountMultiplierDuration>
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                              </Stats>
                              <ScriptNames>
                                <string>SpaceStatEffect</string>
                                <string>RadiationStat</string>
                                <string>FoodStat</string>
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                          <ComponentData>
                            <TypeId>MyAssetModifierComponent</TypeId>
                            <Component xsi:type="MyObjectBuilder_AssetModifierComponent">
                              <AssetModifiers />
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                          <ComponentData>
                            <TypeId>MyMaxHealthBuff</TypeId>
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                          <ComponentData>
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                          <ComponentData>
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                          <ComponentData>
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                              <Level>0</Level>
                              <CurrentProgression>1.63200378</CurrentProgression>
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                          <ComponentData>
                            <TypeId>MyOxygenConsumptionRateBuff</TypeId>
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                              <CurrentProgression>1.63200378</CurrentProgression>
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                          <ComponentData>
                            <TypeId>MyInventoryBase</TypeId>
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                              <Items>
                                <MyObjectBuilder_InventoryItem>
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                                  <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                                    <SubtypeName>AngleGrinderItem</SubtypeName>
                                  </PhysicalContent>
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                                </MyObjectBuilder_InventoryItem>
                                <MyObjectBuilder_InventoryItem>
                                  <Amount>1</Amount>
                                  <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                                    <SubtypeName>HandDrillItem</SubtypeName>
                                  </PhysicalContent>
                                  <ItemId>1</ItemId>
                                </MyObjectBuilder_InventoryItem>
                                <MyObjectBuilder_InventoryItem>
                                  <Amount>1</Amount>
                                  <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                                    <SubtypeName>WelderItem</SubtypeName>
                                  </PhysicalContent>
                                  <ItemId>2</ItemId>
                                </MyObjectBuilder_InventoryItem>
                              </Items>
                              <nextItemId>3</nextItemId>
                              <Volume>0.4</Volume>
                              <Mass>9223372036854.775807</Mass>
                              <MaxItemCount>2147483647</MaxItemCount>
                              <Size xsi:nil="true" />
                              <InventoryFlags />
                              <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                            </Component>
                          </ComponentData>
                        </Components>
                      </ComponentContainer>
                      <CharacterModel>Default_Astronaut</CharacterModel>
                      <Inventory>
                        <CanPutItems>true</CanPutItems>
                        <Items>
                          <MyObjectBuilder_InventoryItem>
                            <Amount>1</Amount>
                            <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                              <SubtypeName>AngleGrinderItem</SubtypeName>
                            </PhysicalContent>
                            <ItemId>0</ItemId>
                          </MyObjectBuilder_InventoryItem>
                          <MyObjectBuilder_InventoryItem>
                            <Amount>1</Amount>
                            <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                              <SubtypeName>HandDrillItem</SubtypeName>
                            </PhysicalContent>
                            <ItemId>1</ItemId>
                          </MyObjectBuilder_InventoryItem>
                          <MyObjectBuilder_InventoryItem>
                            <Amount>1</Amount>
                            <PhysicalContent xsi:type="MyObjectBuilder_PhysicalGunObject">
                              <SubtypeName>WelderItem</SubtypeName>
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                            <ItemId>2</ItemId>
                          </MyObjectBuilder_InventoryItem>
                        </Items>
                        <nextItemId>3</nextItemId>
                        <Volume>0.4</Volume>
                        <Mass>9223372036854.775807</Mass>
                        <MaxItemCount>2147483647</MaxItemCount>
                        <Size xsi:nil="true" />
                        <InventoryFlags />
                        <RemoveEntityOnEmpty>false</RemoveEntityOnEmpty>
                      </Inventory>
                      <Battery>
                        <CurrentCapacity>1E-05</CurrentCapacity>
                        <RegenEffects />
                      </Battery>
                      <LightEnabled>false</LightEnabled>
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They pay a good amount so if you are looking for a job then that's the place to go. Good luck!

GPS:IMSH - Station:92956.6724738361:21288.8562249722:39562.4405819362:#FF75C9F1:
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          <StartDirection>Down</StartDirection>
          <EndPosition x="0" y="0" z="1" />
          <EndDirection>Up</EndDirection>
          <Sections />
          <ConveyorLineType>SMALL_LINE</ConveyorLineType>
        </MyObjectBuilder_ConveyorLine>
        <MyObjectBuilder_ConveyorLine>
          <StartPosition x="0" y="0" z="1" />
          <StartDirection>Left</StartDirection>
          <EndPosition x="-1" y="0" z="1" />
          <EndDirection>Right</EndDirection>
          <Sections />
          <ConveyorLineType>SMALL_LINE</ConveyorLineType>
        </MyObjectBuilder_ConveyorLine>
        <MyObjectBuilder_ConveyorLine>
          <StartPosition x="0" y="0" z="1" />
          <StartDirection>Right</StartDirection>
          <EndPosition x="1" y="0" z="1" />
          <EndDirection>Left</EndDirection>
          <Sections />
          <ConveyorLineType>SMALL_LINE</ConveyorLineType>
        </MyObjectBuilder_ConveyorLine>
        <MyObjectBuilder_ConveyorLine>
          <StartPosition x="1" y="0" z="2" />
          <StartDirection>Forward</StartDirection>
          <EndPosition x="1" y="0" z="1" />
          <EndDirection>Backward</EndDirection>
          <Sections />
          <ConveyorLineType>SMALL_LINE</ConveyorLineType>
        </MyObjectBuilder_ConveyorLine>
        <MyObjectBuilder_ConveyorLine>
          <StartPosition x="-1" y="0" z="2" />
          <StartDirection>Forward</StartDirection>
          <EndPosition x="-1" y="0" z="1" />
          <EndDirection>Backward</EndDirection>
          <Sections />
          <ConveyorLineType>SMALL_LINE</ConveyorLineType>
        </MyObjectBuilder_ConveyorLine>
        <MyObjectBuilder_ConveyorLine>
          <StartPosition x="-1" y="0" z="1" />
          <StartDirection>Forward</StartDirection>
          <EndPosition x="-1" y="0" z="0" />
          <EndDirection>Backward</EndDirection>
          <Sections />
          <ConveyorLineType>SMALL_LINE</ConveyorLineType>
        </MyObjectBuilder_ConveyorLine>
        <MyObjectBuilder_ConveyorLine>
          <StartPosition x="1" y="0" z="1" />
          <StartDirection>Forward</StartDirection>
          <EndPosition x="1" y="0" z="0" />
          <EndDirection>Backward</EndDirection>
          <Sections />
          <ConveyorLineType>SMALL_LINE</ConveyorLineType>
        </MyObjectBuilder_ConveyorLine>
      </ConveyorLines>
      <DisplayName>Respawn Rover</DisplayName>
      <DestructibleBlocks>true</DestructibleBlocks>
      <IsRespawnGrid>true</IsRespawnGrid>
      <playedTime>0</playedTime>
      <LocalCoordSys>0</LocalCoordSys>
      <TargetingTargets />
      <OxygenRooms>
        <OxygenRoom OxygenAmount="0">
          <StartingPosition>
            <X>-4</X>
            <Y>-4</Y>
            <Z>-6</Z>
          </StartingPosition>
        </OxygenRoom>
        <OxygenRoom OxygenAmount="0.416995943">
          <StartingPosition>
            <X>1</X>
            <Y>0</Y>
            <Z>-1</Z>
          </StartingPosition>
        </OxygenRoom>
        <OxygenRoom OxygenAmount="0.104248993">
          <StartingPosition>
            <X>1</X>
            <Y>0</Y>
            <Z>1</Z>
          </StartingPosition>
        </OxygenRoom>
      </OxygenRooms>
      <NPCGridClaimElapsed xsi:nil="true" />
    </MyObjectBuilder_EntityBase>
  </SectorObjects>
</MyObjectBuilder_Sector>