00:18:25.8981 [DEBUG] Keen: GC Memory: 3568.522 / 3568.522 MB 00:18:25.9061 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 00:18:25.9061 [DEBUG] Keen: STATISTICS,720.2,0.008518219,0.01914406,0.06666946,8.01726,8.343312,32.57292,75.32568,35.91483,2,0,3568.53,7231.598,553723,-375596,105,0,0,0.6833908,14046,0,0,16.66667,0,0,100,2325333132,3568.53,4,0,-1 00:18:25.9061 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 00:18:25.9061 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,440,849,2217,0,0,0,0,0,0,0,0,0,0,0,384,0,79,0,0,847,456,8,0,0,0,0,0 00:18:28.6063 [DEBUG] Keen: Saving world - START 00:18:28.6063 [DEBUG] Keen: Making world state snapshot. 00:18:28.6063 [DEBUG] Keen: Before snapshot.: GC Memory: 3,576 B 00:18:29.3226 [DEBUG] Keen: After snapshot.: GC Memory: 3,719 B 00:18:29.3275 [DEBUG] Keen: Directory cleanup: GC Memory: 3,719 B 00:18:29.3275 [DEBUG] Keen: Saving world - END 00:18:29.3275 [DEBUG] Keen: Session snapshot save - START 00:18:29.3275 [DEBUG] Keen: Checking file access for files in target dir. 00:18:50.8502 [INFO] Keen: Saving Sandbox world configuration file C:\Users\dedibot\Desktop\Torch\Instance\Saves\Shattered Realms\.new\Sandbox_config.sbc 00:18:54.5793 [DEBUG] Keen: There was an error while saving snapshot. 00:18:54.5793 [ERROR] Keen: System.IO.IOException: The directory is not empty. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound, WIN32_FIND_DATA& data) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at Sandbox.Game.World.MySessionSnapshot.Backup(String targetDir, String backupDir) at Sandbox.Game.World.MySessionSnapshot.Save(Func`1 screenshotTaken, String thumbName, Action`1 progress) System.IO.IOException: The directory is not empty. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound, WIN32_FIND_DATA& data) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at Sandbox.Game.World.MySessionSnapshot.Backup(String targetDir, String backupDir) at Sandbox.Game.World.MySessionSnapshot.Save(Func`1 screenshotTaken, String thumbName, Action`1 progress) 00:18:54.5793 [DEBUG] Keen: Session snapshot save - END 00:18:55.9049 [DEBUG] Keen: GC Memory: 3964.545 / 3964.545 MB 00:19:13.9937 [DEBUG] Keen: DoDisconnects - 2 0 1 00:19:13.9937 [DEBUG] Keen: AnimationEngine: Crash while splitting grid 00:19:13.9937 [DEBUG] Keen: AnimationEngine: at AnimationEngine.AnimationEngine.OnGridSplit(IMyCubeGrid originalGrid, IMyCubeGrid newGrid) 00:19:13.9937 [DEBUG] Keen: AnimationEngine: Object reference not set to an instance of an object. 00:19:13.9937 [DEBUG] Keen: AnimationEngine: System.Collections.ListDictionaryInternal 00:19:13.9937 [DEBUG] Keen: AnimationEngine: Void OnGridSplit(VRage.Game.ModAPI.IMyCubeGrid, VRage.Game.ModAPI.IMyCubeGrid) 00:19:13.9937 [DEBUG] Keen: AnimationEngine: null 00:19:14.0027 [DEBUG] Keen: AnimationEngine: 2880317963.sbm_Math0424 00:19:25.9128 [DEBUG] Keen: GC Memory: 4036.333 / 4036.333 MB 00:19:27.2794 [DEBUG] Keen: STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 00:19:27.2794 [DEBUG] Keen: STATISTICS,780.2166667,0.0082798,0.01358795,0.06666946,8.01726,9.09575,33.49385,79.6932,40.49265,2,0,4043.592,7231.707,553717,-375596,104,0,0,0.6531854,14025,0,0,16.66667,0,0,100,2325365900,4043.592,4,0,-1 00:19:27.2794 [DEBUG] Keen: MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 00:19:27.2794 [DEBUG] Keen: MEMORY VALUES,0,0,0,0,0,0,0,0,0,440,849,2217,0,0,0,0,0,0,0,0,0,0,0,384,0,79,0,0,847,456,8,0,0,0,0,0