2025-03-10 23:38:19.537 - Thread: 1 -> Log Started 2025-03-10 23:38:19.537 - Thread: 1 -> Timezone (local - UTC): -7h 2025-03-10 23:38:19.538 - Thread: 1 -> App Version: Version unknown 2025-03-10 23:38:19.538 - Thread: 1 -> VRage renderer started 2025-03-10 23:38:19.651 - Thread: 1 -> MyRenderSettings1 = { 2025-03-10 23:38:19.651 - Thread: 1 -> AntialiasingMode = FXAA 2025-03-10 23:38:19.651 - Thread: 1 -> ShadowQuality = MEDIUM 2025-03-10 23:38:19.651 - Thread: 1 -> ShadowGPUQuality = NORMAL 2025-03-10 23:38:19.652 - Thread: 1 -> ShadowMemoryQuality = NORMAL 2025-03-10 23:38:19.652 - Thread: 1 -> TextureQuality = MEDIUM 2025-03-10 23:38:19.652 - Thread: 1 -> VoxelTextureQuality = MEDIUM 2025-03-10 23:38:19.652 - Thread: 1 -> AnisotropicFiltering = NONE 2025-03-10 23:38:19.652 - Thread: 1 -> HqDepth = True 2025-03-10 23:38:19.652 - Thread: 1 -> GrassDrawDistance = 160 2025-03-10 23:38:19.652 - Thread: 1 -> GrassDensityFactor = 1 2025-03-10 23:38:19.652 - Thread: 1 -> AmbientOcclusionEnabled = True 2025-03-10 23:38:19.652 - Thread: 1 -> ModelQuality = NORMAL 2025-03-10 23:38:19.652 - Thread: 1 -> VoxelQuality = NORMAL 2025-03-10 23:38:19.652 - Thread: 1 -> VoxelShaderQuality = NORMAL 2025-03-10 23:38:19.652 - Thread: 1 -> AlphaMaskedShaderQuality = NORMAL 2025-03-10 23:38:19.652 - Thread: 1 -> AtmosphereShaderQuality = NORMAL 2025-03-10 23:38:19.652 - Thread: 1 -> DistanceFade = 1000 2025-03-10 23:38:19.652 - Thread: 1 -> ParticleQuality = NORMAL 2025-03-10 23:38:19.652 - Thread: 1 -> LightsQuality = NORMAL 2025-03-10 23:38:19.652 - Thread: 1 -> } 2025-03-10 23:38:20.010 - Thread: 31 -> CreateDeviceInternal 2025-03-10 23:38:20.151 - Thread: 31 -> MyRenderDeviceSettings = { 2025-03-10 23:38:20.151 - Thread: 31 -> Adapter id = 0 2025-03-10 23:38:20.151 - Thread: 31 -> DXGIAdapter id = 0 2025-03-10 23:38:20.151 - Thread: 31 -> DXGIOutput id = 0 2025-03-10 23:38:20.151 - Thread: 31 -> Resolution = 1920 x 1080 2025-03-10 23:38:20.151 - Thread: 31 -> Window mode = FullscreenWindow 2025-03-10 23:38:20.151 - Thread: 31 -> } 2025-03-10 23:38:20.151 - Thread: 31 -> CreateDeviceInternal InitDebugOutput 2025-03-10 23:38:20.151 - Thread: 31 -> CreateDeviceInternal RC Dispose 2025-03-10 23:38:20.151 - Thread: 31 -> CreateDeviceInternal RC Create 2025-03-10 23:38:20.152 - Thread: 31 -> Device Context change 2025-03-10 23:38:20.152 - Thread: 31 -> CreateDeviceInternal RC Initialize 2025-03-10 23:38:20.155 - Thread: 31 -> CreateDeviceInternal m_initializedOnce (False) 2025-03-10 23:38:20.155 - Thread: 31 -> CreateDeviceInternal m_initialized (False) 2025-03-10 23:38:20.185 - Thread: 31 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile vs_5_0 with defines () 2025-03-10 23:38:20.185 - Thread: 31 -> Compilation of shader Primitives/Lines.hlsl vs_5_0 errors: Could not load file or assembly 'System.Globalization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The module was expected to contain an assembly manifest. 2025-03-10 23:38:21.992 - Thread: 31 -> Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines 2025-03-10 23:38:21.992 - Thread: 31 -> CreateDevice failed: MyRenderException occurred 2025-03-10 23:38:21.999 - Thread: 31 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2025-03-10 23:38:21.999 - Thread: 31 -> CreateDevice failed: Disposing Device 2025-03-10 23:38:22.000 - Thread: 31 -> Device Context change 2025-03-10 23:38:22.000 - Thread: 31 -> CreateDevice: deviceCreated = False 2025-03-10 23:38:22.000 - Thread: 31 -> Primary desktop size fallback. 2025-03-10 23:38:22.000 - Thread: 31 -> CreateDeviceInternal 2025-03-10 23:38:22.083 - Thread: 31 -> MyRenderDeviceSettings = { 2025-03-10 23:38:22.084 - Thread: 31 -> Adapter id = 0 2025-03-10 23:38:22.084 - Thread: 31 -> DXGIAdapter id = 0 2025-03-10 23:38:22.084 - Thread: 31 -> DXGIOutput id = 0 2025-03-10 23:38:22.084 - Thread: 31 -> Resolution = 1920 x 1080 2025-03-10 23:38:22.084 - Thread: 31 -> Window mode = FullscreenWindow 2025-03-10 23:38:22.084 - Thread: 31 -> } 2025-03-10 23:38:22.084 - Thread: 31 -> CreateDeviceInternal InitDebugOutput 2025-03-10 23:38:22.084 - Thread: 31 -> CreateDeviceInternal RC Dispose 2025-03-10 23:38:22.084 - Thread: 31 -> CreateDeviceInternal RC Create 2025-03-10 23:38:22.084 - Thread: 31 -> Device Context change 2025-03-10 23:38:22.084 - Thread: 31 -> CreateDeviceInternal RC Initialize 2025-03-10 23:38:22.084 - Thread: 31 -> CreateDeviceInternal m_initializedOnce (True) 2025-03-10 23:38:22.084 - Thread: 31 -> CreateDeviceInternal m_initialized (False) 2025-03-10 23:38:22.086 - Thread: 31 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile vs_5_0 with defines () 2025-03-10 23:38:22.086 - Thread: 31 -> Compilation of shader Primitives/Lines.hlsl vs_5_0 errors: Could not load file or assembly 'System.Globalization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The module was expected to contain an assembly manifest. 2025-03-10 23:38:22.185 - Thread: 31 -> Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines 2025-03-10 23:38:22.185 - Thread: 31 -> CreateDevice failed: MyRenderException occurred 2025-03-10 23:38:22.185 - Thread: 31 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2025-03-10 23:38:22.185 - Thread: 31 -> CreateDevice failed: Disposing Device 2025-03-10 23:38:22.185 - Thread: 31 -> Device Context change 2025-03-10 23:38:22.185 - Thread: 31 -> CreateDeviceInternal 2025-03-10 23:38:22.257 - Thread: 31 -> MyRenderDeviceSettings = { 2025-03-10 23:38:22.257 - Thread: 31 -> Adapter id = 0 2025-03-10 23:38:22.257 - Thread: 31 -> DXGIAdapter id = 0 2025-03-10 23:38:22.257 - Thread: 31 -> DXGIOutput id = 0 2025-03-10 23:38:22.257 - Thread: 31 -> Resolution = 1920 x 1080 2025-03-10 23:38:22.257 - Thread: 31 -> Window mode = FullscreenWindow 2025-03-10 23:38:22.257 - Thread: 31 -> } 2025-03-10 23:38:22.257 - Thread: 31 -> CreateDeviceInternal InitDebugOutput 2025-03-10 23:38:22.257 - Thread: 31 -> CreateDeviceInternal RC Dispose 2025-03-10 23:38:22.257 - Thread: 31 -> CreateDeviceInternal RC Create 2025-03-10 23:38:22.257 - Thread: 31 -> Device Context change 2025-03-10 23:38:22.257 - Thread: 31 -> CreateDeviceInternal RC Initialize 2025-03-10 23:38:22.257 - Thread: 31 -> CreateDeviceInternal m_initializedOnce (True) 2025-03-10 23:38:22.257 - Thread: 31 -> CreateDeviceInternal m_initialized (False) 2025-03-10 23:38:22.258 - Thread: 31 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile vs_5_0 with defines () 2025-03-10 23:38:22.259 - Thread: 31 -> Compilation of shader Primitives/Lines.hlsl vs_5_0 errors: Could not load file or assembly 'System.Globalization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The module was expected to contain an assembly manifest. 2025-03-10 23:38:22.353 - Thread: 31 -> Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines 2025-03-10 23:38:22.353 - Thread: 31 -> CreateDevice failed: MyRenderException occurred 2025-03-10 23:38:22.354 - Thread: 31 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2025-03-10 23:38:22.354 - Thread: 31 -> CreateDevice failed: Disposing Device 2025-03-10 23:38:22.354 - Thread: 31 -> Device Context change 2025-03-10 23:38:22.354 - Thread: 31 -> CreateDeviceInternal 2025-03-10 23:38:22.432 - Thread: 31 -> MyRenderDeviceSettings = { 2025-03-10 23:38:22.433 - Thread: 31 -> Adapter id = 0 2025-03-10 23:38:22.433 - Thread: 31 -> DXGIAdapter id = 0 2025-03-10 23:38:22.433 - Thread: 31 -> DXGIOutput id = 0 2025-03-10 23:38:22.433 - Thread: 31 -> Resolution = 1920 x 1080 2025-03-10 23:38:22.433 - Thread: 31 -> Window mode = FullscreenWindow 2025-03-10 23:38:22.433 - Thread: 31 -> } 2025-03-10 23:38:22.433 - Thread: 31 -> CreateDeviceInternal InitDebugOutput 2025-03-10 23:38:22.433 - Thread: 31 -> CreateDeviceInternal RC Dispose 2025-03-10 23:38:22.433 - Thread: 31 -> CreateDeviceInternal RC Create 2025-03-10 23:38:22.433 - Thread: 31 -> Device Context change 2025-03-10 23:38:22.433 - Thread: 31 -> CreateDeviceInternal RC Initialize 2025-03-10 23:38:22.433 - Thread: 31 -> CreateDeviceInternal m_initializedOnce (True) 2025-03-10 23:38:22.433 - Thread: 31 -> CreateDeviceInternal m_initialized (False) 2025-03-10 23:38:22.434 - Thread: 31 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile vs_5_0 with defines () 2025-03-10 23:38:22.434 - Thread: 31 -> Compilation of shader Primitives/Lines.hlsl vs_5_0 errors: Could not load file or assembly 'System.Globalization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The module was expected to contain an assembly manifest. 2025-03-10 23:38:22.524 - Thread: 31 -> Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines 2025-03-10 23:38:22.524 - Thread: 31 -> CreateDevice failed: MyRenderException occurred 2025-03-10 23:38:22.524 - Thread: 31 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2025-03-10 23:38:22.524 - Thread: 31 -> CreateDevice failed: Disposing Device 2025-03-10 23:38:22.524 - Thread: 31 -> Device Context change 2025-03-10 23:38:22.524 - Thread: 31 -> CreateDeviceInternal 2025-03-10 23:38:22.575 - Thread: 31 -> MyRenderDeviceSettings = { 2025-03-10 23:38:22.576 - Thread: 31 -> Adapter id = 1 2025-03-10 23:38:22.576 - Thread: 31 -> DXGIAdapter id = 1 2025-03-10 23:38:22.576 - Thread: 31 -> DXGIOutput id = 0 2025-03-10 23:38:22.576 - Thread: 31 -> Resolution = 1920 x 1080 2025-03-10 23:38:22.576 - Thread: 31 -> Window mode = FullscreenWindow 2025-03-10 23:38:22.576 - Thread: 31 -> } 2025-03-10 23:38:22.576 - Thread: 31 -> CreateDeviceInternal InitDebugOutput 2025-03-10 23:38:22.576 - Thread: 31 -> CreateDeviceInternal RC Dispose 2025-03-10 23:38:22.576 - Thread: 31 -> CreateDeviceInternal RC Create 2025-03-10 23:38:22.576 - Thread: 31 -> Device Context change 2025-03-10 23:38:22.576 - Thread: 31 -> CreateDeviceInternal RC Initialize 2025-03-10 23:38:22.576 - Thread: 31 -> CreateDeviceInternal m_initializedOnce (True) 2025-03-10 23:38:22.576 - Thread: 31 -> CreateDeviceInternal m_initialized (False) 2025-03-10 23:38:22.576 - Thread: 31 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile vs_5_0 with defines () 2025-03-10 23:38:22.576 - Thread: 31 -> Compilation of shader Primitives/Lines.hlsl vs_5_0 errors: Could not load file or assembly 'System.Globalization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The module was expected to contain an assembly manifest. 2025-03-10 23:38:22.670 - Thread: 31 -> Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines 2025-03-10 23:38:22.670 - Thread: 31 -> CreateDevice failed: MyRenderException occurred 2025-03-10 23:38:22.670 - Thread: 31 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2025-03-10 23:38:22.670 - Thread: 31 -> CreateDevice failed: Disposing Device 2025-03-10 23:38:22.670 - Thread: 31 -> Device Context change 2025-03-10 23:38:22.671 - Thread: 31 -> CreateDeviceInternal 2025-03-10 23:38:22.716 - Thread: 31 -> MyRenderDeviceSettings = { 2025-03-10 23:38:22.716 - Thread: 31 -> Adapter id = 1 2025-03-10 23:38:22.716 - Thread: 31 -> DXGIAdapter id = 1 2025-03-10 23:38:22.716 - Thread: 31 -> DXGIOutput id = 0 2025-03-10 23:38:22.716 - Thread: 31 -> Resolution = 1920 x 1080 2025-03-10 23:38:22.716 - Thread: 31 -> Window mode = FullscreenWindow 2025-03-10 23:38:22.716 - Thread: 31 -> } 2025-03-10 23:38:22.716 - Thread: 31 -> CreateDeviceInternal InitDebugOutput 2025-03-10 23:38:22.716 - Thread: 31 -> CreateDeviceInternal RC Dispose 2025-03-10 23:38:22.716 - Thread: 31 -> CreateDeviceInternal RC Create 2025-03-10 23:38:22.716 - Thread: 31 -> Device Context change 2025-03-10 23:38:22.716 - Thread: 31 -> CreateDeviceInternal RC Initialize 2025-03-10 23:38:22.716 - Thread: 31 -> CreateDeviceInternal m_initializedOnce (True) 2025-03-10 23:38:22.716 - Thread: 31 -> CreateDeviceInternal m_initialized (False) 2025-03-10 23:38:22.717 - Thread: 31 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile vs_5_0 with defines () 2025-03-10 23:38:22.717 - Thread: 31 -> Compilation of shader Primitives/Lines.hlsl vs_5_0 errors: Could not load file or assembly 'System.Globalization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The module was expected to contain an assembly manifest. 2025-03-10 23:38:22.806 - Thread: 31 -> Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines 2025-03-10 23:38:22.806 - Thread: 31 -> CreateDevice failed: MyRenderException occurred 2025-03-10 23:38:22.806 - Thread: 31 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2025-03-10 23:38:22.806 - Thread: 31 -> CreateDevice failed: Disposing Device 2025-03-10 23:38:22.806 - Thread: 31 -> Device Context change 2025-03-10 23:38:22.807 - Thread: 31 -> CreateDeviceInternal 2025-03-10 23:38:22.852 - Thread: 31 -> MyRenderDeviceSettings = { 2025-03-10 23:38:22.853 - Thread: 31 -> Adapter id = 1 2025-03-10 23:38:22.853 - Thread: 31 -> DXGIAdapter id = 1 2025-03-10 23:38:22.853 - Thread: 31 -> DXGIOutput id = 0 2025-03-10 23:38:22.853 - Thread: 31 -> Resolution = 1920 x 1080 2025-03-10 23:38:22.853 - Thread: 31 -> Window mode = FullscreenWindow 2025-03-10 23:38:22.853 - Thread: 31 -> } 2025-03-10 23:38:22.853 - Thread: 31 -> CreateDeviceInternal InitDebugOutput 2025-03-10 23:38:22.853 - Thread: 31 -> CreateDeviceInternal RC Dispose 2025-03-10 23:38:22.853 - Thread: 31 -> CreateDeviceInternal RC Create 2025-03-10 23:38:22.853 - Thread: 31 -> Device Context change 2025-03-10 23:38:22.853 - Thread: 31 -> CreateDeviceInternal RC Initialize 2025-03-10 23:38:22.853 - Thread: 31 -> CreateDeviceInternal m_initializedOnce (True) 2025-03-10 23:38:22.853 - Thread: 31 -> CreateDeviceInternal m_initialized (False) 2025-03-10 23:38:22.854 - Thread: 31 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile vs_5_0 with defines () 2025-03-10 23:38:22.854 - Thread: 31 -> Compilation of shader Primitives/Lines.hlsl vs_5_0 errors: Could not load file or assembly 'System.Globalization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The module was expected to contain an assembly manifest. 2025-03-10 23:38:22.943 - Thread: 31 -> Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines 2025-03-10 23:38:22.943 - Thread: 31 -> CreateDevice failed: MyRenderException occurred 2025-03-10 23:38:22.943 - Thread: 31 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2025-03-10 23:38:22.943 - Thread: 31 -> CreateDevice failed: Disposing Device 2025-03-10 23:38:22.943 - Thread: 31 -> Device Context change 2025-03-10 23:38:22.943 - Thread: 31 -> Lowest res fallback. 2025-03-10 23:38:22.943 - Thread: 31 -> CreateDeviceInternal 2025-03-10 23:38:23.020 - Thread: 31 -> MyRenderDeviceSettings = { 2025-03-10 23:38:23.020 - Thread: 31 -> Adapter id = 0 2025-03-10 23:38:23.020 - Thread: 31 -> DXGIAdapter id = 0 2025-03-10 23:38:23.020 - Thread: 31 -> DXGIOutput id = 0 2025-03-10 23:38:23.021 - Thread: 31 -> Resolution = 640 x 480 2025-03-10 23:38:23.021 - Thread: 31 -> Window mode = Window 2025-03-10 23:38:23.021 - Thread: 31 -> } 2025-03-10 23:38:23.021 - Thread: 31 -> CreateDeviceInternal InitDebugOutput 2025-03-10 23:38:23.021 - Thread: 31 -> CreateDeviceInternal RC Dispose 2025-03-10 23:38:23.021 - Thread: 31 -> CreateDeviceInternal RC Create 2025-03-10 23:38:23.021 - Thread: 31 -> Device Context change 2025-03-10 23:38:23.021 - Thread: 31 -> CreateDeviceInternal RC Initialize 2025-03-10 23:38:23.021 - Thread: 31 -> CreateDeviceInternal m_initializedOnce (True) 2025-03-10 23:38:23.021 - Thread: 31 -> CreateDeviceInternal m_initialized (False) 2025-03-10 23:38:23.022 - Thread: 31 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile vs_5_0 with defines () 2025-03-10 23:38:23.022 - Thread: 31 -> Compilation of shader Primitives/Lines.hlsl vs_5_0 errors: Could not load file or assembly 'System.Globalization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The module was expected to contain an assembly manifest. 2025-03-10 23:38:23.119 - Thread: 31 -> Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines 2025-03-10 23:38:23.119 - Thread: 31 -> CreateDevice failed: MyRenderException occurred 2025-03-10 23:38:23.119 - Thread: 31 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2025-03-10 23:38:23.119 - Thread: 31 -> CreateDevice failed: Disposing Device 2025-03-10 23:38:23.119 - Thread: 31 -> Device Context change 2025-03-10 23:38:23.120 - Thread: 31 -> CreateDeviceInternal 2025-03-10 23:38:23.176 - Thread: 31 -> MyRenderDeviceSettings = { 2025-03-10 23:38:23.176 - Thread: 31 -> Adapter id = 1 2025-03-10 23:38:23.176 - Thread: 31 -> DXGIAdapter id = 1 2025-03-10 23:38:23.176 - Thread: 31 -> DXGIOutput id = 0 2025-03-10 23:38:23.176 - Thread: 31 -> Resolution = 640 x 480 2025-03-10 23:38:23.176 - Thread: 31 -> Window mode = Window 2025-03-10 23:38:23.176 - Thread: 31 -> } 2025-03-10 23:38:23.176 - Thread: 31 -> CreateDeviceInternal InitDebugOutput 2025-03-10 23:38:23.176 - Thread: 31 -> CreateDeviceInternal RC Dispose 2025-03-10 23:38:23.176 - Thread: 31 -> CreateDeviceInternal RC Create 2025-03-10 23:38:23.176 - Thread: 31 -> Device Context change 2025-03-10 23:38:23.176 - Thread: 31 -> CreateDeviceInternal RC Initialize 2025-03-10 23:38:23.176 - Thread: 31 -> CreateDeviceInternal m_initializedOnce (True) 2025-03-10 23:38:23.176 - Thread: 31 -> CreateDeviceInternal m_initialized (False) 2025-03-10 23:38:23.177 - Thread: 31 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile vs_5_0 with defines () 2025-03-10 23:38:23.177 - Thread: 31 -> Compilation of shader Primitives/Lines.hlsl vs_5_0 errors: Could not load file or assembly 'System.Globalization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The module was expected to contain an assembly manifest. 2025-03-10 23:38:23.272 - Thread: 31 -> Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines 2025-03-10 23:38:23.272 - Thread: 31 -> CreateDevice failed: MyRenderException occurred 2025-03-10 23:38:23.273 - Thread: 31 -> Exception occurred: VRageRender.MyRenderException: Failed to compile Primitives/Lines.hlsl @ profile vs_5_0 with defines at VRageRender.MyShaderCompiler.Compile(MyShaderCompilationInfo& info, Boolean invalidateCache) at VRageRender.MyVertexShaders.Init(MyShaderCompilationInfo& info, Byte[]& byteCode, VertexShader& shader) at VRageRender.MyVertexShaders.Create(String file, ShaderMacro[] macros) at VRageRender.MyLinesRenderer.Init() at VRageRender.MyRender11.InitSubsystems(Boolean initParallel) at VRageRender.MyRender11.CreateDeviceInternal(Nullable`1 settings) at VRageRender.MyRender11.CreateDeviceInternalSafe(Nullable`1 settings, MyRenderExceptionEnum& exceptionType) 2025-03-10 23:38:23.273 - Thread: 31 -> CreateDevice failed: Disposing Device 2025-03-10 23:38:23.273 - Thread: 31 -> Device Context change 2025-03-10 23:38:25.210 - Thread: 31 -> Log Closed