2025-03-05 23:21:36.156 - Thread: 1 -> Log Started 2025-03-05 23:21:36.157 - Thread: 1 -> Timezone (local - UTC): -8h 2025-03-05 23:21:36.157 - Thread: 1 -> App Version: 01_205_026 2025-03-05 23:21:36.263 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2025-03-05 23:21:36.263 - Thread: 1 -> Branch / Sandbox: SVN 2025-03-05 23:21:36.263 - Thread: 1 -> Client Build Number: 3 2025-03-05 23:21:36.263 - Thread: 1 -> Server Build Number: 1 2025-03-05 23:21:36.263 - Thread: 1 -> Environment.ProcessorCount: 32 2025-03-05 23:21:36.345 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0) 2025-03-05 23:21:36.345 - Thread: 1 -> Environment.CommandLine: F:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2025-03-05 23:21:36.345 - Thread: 1 -> Environment.Is64BitProcess: True 2025-03-05 23:21:36.345 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2025-03-05 23:21:36.345 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9290.0 2025-03-05 23:21:36.345 - Thread: 1 -> Environment.CurrentDirectory: F:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2025-03-05 23:21:36.350 - Thread: 1 -> CPU Info: AMD Ryzen 9 5950X 16-Core Processor 2025-03-05 23:21:36.350 - Thread: 1 -> Default Culture: 2025-03-05 23:21:36.350 - Thread: 1 -> Default UI Culture: 2025-03-05 23:21:36.355 - Thread: 1 -> MyConfig.Load() - START 2025-03-05 23:21:36.359 - Thread: 1 -> Path: C:\Users\valex\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2025-03-05 23:21:37.305 - Thread: 1 -> NewNewGameScreen: False 2025-03-05 23:21:37.305 - Thread: 1 -> EnableDamageEffects: True 2025-03-05 23:21:37.305 - Thread: 1 -> GraphicsRenderer: DirectX 11 2025-03-05 23:21:37.305 - Thread: 1 -> EnableReverb: False 2025-03-05 23:21:37.306 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2025-03-05 23:21:37.306 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2025-03-05 23:21:37.306 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2025-03-05 23:21:37.306 - Thread: 1 -> FirstTimeRun: False 2025-03-05 23:21:37.306 - Thread: 1 -> ExperimentalMode: False 2025-03-05 23:21:37.306 - Thread: 1 -> VideoAdapter: 0 2025-03-05 23:21:37.306 - Thread: 1 -> ScreenWidth: 1920 2025-03-05 23:21:37.306 - Thread: 1 -> ScreenHeight: 1080 2025-03-05 23:21:37.306 - Thread: 1 -> RefreshRate: 60000 2025-03-05 23:21:37.306 - Thread: 1 -> WindowMode: 1 2025-03-05 23:21:37.306 - Thread: 1 -> VerticalSync: 0 2025-03-05 23:21:37.306 - Thread: 1 -> FieldOfView: 70 2025-03-05 23:21:37.306 - Thread: 1 -> PostProcessingEnabled: True 2025-03-05 23:21:37.306 - Thread: 1 -> FlaresIntensity: 1 2025-03-05 23:21:37.306 - Thread: 1 -> TreeViewDistance: 1000 2025-03-05 23:21:37.306 - Thread: 1 -> GrassDensity: 1 2025-03-05 23:21:37.306 - Thread: 1 -> GrassDrawDistance: 160 2025-03-05 23:21:37.306 - Thread: 1 -> AntialiasingMode: 1 2025-03-05 23:21:37.306 - Thread: 1 -> ShadowMapResolution: 1 2025-03-05 23:21:37.306 - Thread: 1 -> AmbientOcclusionEnabled: True 2025-03-05 23:21:37.306 - Thread: 1 -> TextureQuality: 1 2025-03-05 23:21:37.306 - Thread: 1 -> VoxelTextureQuality: 1 2025-03-05 23:21:37.306 - Thread: 1 -> AnisotropicFiltering: 0 2025-03-05 23:21:37.306 - Thread: 1 -> ModelQuality: 1 2025-03-05 23:21:37.306 - Thread: 1 -> VoxelQuality: 1 2025-03-05 23:21:37.306 - Thread: 1 -> ShaderQuality: 1 2025-03-05 23:21:37.306 - Thread: 1 -> LightsQuality: 1 2025-03-05 23:21:37.306 - Thread: 1 -> LowMemSwitchToLow: 0 2025-03-05 23:21:37.306 - Thread: 1 -> LastCheckedVersion: 1200032 2025-03-05 23:21:37.307 - Thread: 1 -> MyConfig.Load() - END 2025-03-05 23:21:40.216 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2025-03-05 23:21:40.373 - Thread: 1 -> Reporting Postponed Events 2025-03-05 23:21:40.373 - Thread: 1 -> Reporting Postponed Events 2025-03-05 23:21:40.374 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2025-03-05 23:21:40.376 - Thread: 1 -> Found processor count: 16 2025-03-05 23:21:40.377 - Thread: 1 -> Using processor count: 16 2025-03-05 23:21:41.113 - Thread: 1 -> All detected adapters: 2025-03-05 23:21:41.118 - Thread: 1 -> AMD Radeon RX 5500 XT - VendorID=4098, SubsystemID=1426134658, DeviceID=29504 2025-03-05 23:21:41.118 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2025-03-05 23:21:41.338 - Thread: 1 -> AdapterInfo = { 2025-03-05 23:21:41.339 - Thread: 1 -> Name = AMD Radeon RX 5500 XT + DISPLAY8 2025-03-05 23:21:41.339 - Thread: 1 -> Description = dev id: 29504, mem: 8520208384, shared mem: 34320433152, Luid: 823289809, rev: 197, subsys id: 1426134658, vendor id: 4098, feature_level 11.1: True 2025-03-05 23:21:41.339 - Thread: 1 -> Driver version = 32.0.12033.1030 2025-03-05 23:21:41.339 - Thread: 1 -> Driver date = 20241127000000.000000-000 2025-03-05 23:21:41.339 - Thread: 1 -> DriverUpdateNecessary = False 2025-03-05 23:21:41.339 - Thread: 1 -> AftermathSupported = False 2025-03-05 23:21:41.339 - Thread: 1 -> Adapter id = 0 2025-03-05 23:21:41.339 - Thread: 1 -> Supported = True 2025-03-05 23:21:41.339 - Thread: 1 -> RAM = 8520208384 2025-03-05 23:21:41.339 - Thread: 1 -> Priority = 2 2025-03-05 23:21:41.339 - Thread: 1 -> Multithreaded rendering supported = False 2025-03-05 23:21:41.339 - Thread: 1 -> Output is attached = True 2025-03-05 23:21:41.339 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2025-03-05 23:21:41.339 - Thread: 1 -> } 2025-03-05 23:21:41.339 - Thread: 1 -> AdapterInfo = { 2025-03-05 23:21:41.340 - Thread: 1 -> Name = AMD Radeon RX 5500 XT + DISPLAY8 2025-03-05 23:21:41.340 - Thread: 1 -> Description = dev id: 29504, mem: 8520208384, shared mem: 34320433152, Luid: 823289809, rev: 197, subsys id: 1426134658, vendor id: 4098, feature_level 11.1: True 2025-03-05 23:21:41.340 - Thread: 1 -> Driver version = 32.0.12033.1030 2025-03-05 23:21:41.340 - Thread: 1 -> Driver date = 20241127000000.000000-000 2025-03-05 23:21:41.340 - Thread: 1 -> DriverUpdateNecessary = False 2025-03-05 23:21:41.340 - Thread: 1 -> AftermathSupported = False 2025-03-05 23:21:41.340 - Thread: 1 -> Adapter id = 0 2025-03-05 23:21:41.340 - Thread: 1 -> Supported = True 2025-03-05 23:21:41.340 - Thread: 1 -> RAM = 8520208384 2025-03-05 23:21:41.340 - Thread: 1 -> Priority = 2 2025-03-05 23:21:41.340 - Thread: 1 -> Multithreaded rendering supported = False 2025-03-05 23:21:41.340 - Thread: 1 -> Output is attached = True 2025-03-05 23:21:41.340 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2025-03-05 23:21:41.340 - Thread: 1 -> } 2025-03-05 23:21:41.340 - Thread: 1 -> AdapterInfo = { 2025-03-05 23:21:41.340 - Thread: 1 -> Name = Microsoft Basic Render Driver 2025-03-05 23:21:41.340 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34320433152, Luid: 68442, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2025-03-05 23:21:41.340 - Thread: 1 -> Driver version = 2025-03-05 23:21:41.340 - Thread: 1 -> Driver date = 2025-03-05 23:21:41.340 - Thread: 1 -> DriverUpdateNecessary = False 2025-03-05 23:21:41.340 - Thread: 1 -> AftermathSupported = False 2025-03-05 23:21:41.340 - Thread: 1 -> Adapter id = 1 2025-03-05 23:21:41.340 - Thread: 1 -> Supported = True 2025-03-05 23:21:41.340 - Thread: 1 -> RAM = 0 2025-03-05 23:21:41.340 - Thread: 1 -> Priority = 0 2025-03-05 23:21:41.340 - Thread: 1 -> Multithreaded rendering supported = False 2025-03-05 23:21:41.340 - Thread: 1 -> Output is attached = False 2025-03-05 23:21:41.340 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2025-03-05 23:21:41.340 - Thread: 1 -> } 2025-03-05 23:21:41.340 - Thread: 1 -> AdapterInfo = { 2025-03-05 23:21:41.341 - Thread: 1 -> Name = Microsoft Basic Render Driver 2025-03-05 23:21:41.341 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34320433152, Luid: 68442, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2025-03-05 23:21:41.341 - Thread: 1 -> Driver version = 2025-03-05 23:21:41.341 - Thread: 1 -> Driver date = 2025-03-05 23:21:41.341 - Thread: 1 -> DriverUpdateNecessary = False 2025-03-05 23:21:41.341 - Thread: 1 -> AftermathSupported = False 2025-03-05 23:21:41.341 - Thread: 1 -> Adapter id = 1 2025-03-05 23:21:41.341 - Thread: 1 -> Supported = True 2025-03-05 23:21:41.341 - Thread: 1 -> RAM = 0 2025-03-05 23:21:41.341 - Thread: 1 -> Priority = 0 2025-03-05 23:21:41.341 - Thread: 1 -> Multithreaded rendering supported = False 2025-03-05 23:21:41.341 - Thread: 1 -> Output is attached = False 2025-03-05 23:21:41.341 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2025-03-05 23:21:41.341 - Thread: 1 -> } 2025-03-05 23:21:41.344 - Thread: 1 -> Service.IsActive: True 2025-03-05 23:21:41.345 - Thread: 1 -> Service.IsOnline: True 2025-03-05 23:21:41.345 - Thread: 1 -> Service.OwnsGame: False 2025-03-05 23:21:41.345 - Thread: 1 -> Service.UserId: 76561198128724891 2025-03-05 23:21:41.345 - Thread: 1 -> Service.UserName: Blackjack 2025-03-05 23:21:41.345 - Thread: 1 -> Service.Branch: default 2025-03-05 23:21:41.345 - Thread: 1 -> Build date: 2000-01-02 12:00 2025-03-05 23:21:41.345 - Thread: 1 -> Build version: 0.1.1.0 2025-03-05 23:21:41.355 - Thread: 1 -> MyScreenManager() 2025-03-05 23:21:41.420 - Thread: 31 -> CreateDeviceInternal - CheckSettings() 2025-03-05 23:21:41.420 - Thread: 31 -> CreateDeviceInternal - GetAdapter() 2025-03-05 23:21:41.423 - Thread: 31 -> CreateDeviceInternal - FixSettings() 2025-03-05 23:21:41.424 - Thread: 31 -> CreateDeviceInternal - Create device 2025-03-05 23:21:41.527 - Thread: 31 -> CreateDeviceInternal Steam Overlay integration 2025-03-05 23:21:41.577 - Thread: 31 -> CreateDeviceInternal Steam Overlay OK 2025-03-05 23:21:41.578 - Thread: 31 -> CreateDeviceInternal create swapchain 2025-03-05 23:21:43.603 - Thread: 31 -> CreateDeviceInternal - CheckSettings() 2025-03-05 23:21:43.603 - Thread: 31 -> CreateDeviceInternal - GetAdapter() 2025-03-05 23:21:43.606 - Thread: 31 -> CreateDeviceInternal - FixSettings() 2025-03-05 23:21:43.606 - Thread: 31 -> CreateDeviceInternal - Create device 2025-03-05 23:21:43.648 - Thread: 31 -> CreateDeviceInternal Steam Overlay integration 2025-03-05 23:21:43.687 - Thread: 31 -> CreateDeviceInternal Steam Overlay OK 2025-03-05 23:21:43.687 - Thread: 31 -> CreateDeviceInternal create swapchain 2025-03-05 23:21:43.782 - Thread: 31 -> CreateDeviceInternal - CheckSettings() 2025-03-05 23:21:43.782 - Thread: 31 -> CreateDeviceInternal - GetAdapter() 2025-03-05 23:21:43.784 - Thread: 31 -> CreateDeviceInternal - FixSettings() 2025-03-05 23:21:43.784 - Thread: 31 -> CreateDeviceInternal - Create device 2025-03-05 23:21:43.823 - Thread: 31 -> CreateDeviceInternal Steam Overlay integration 2025-03-05 23:21:43.867 - Thread: 31 -> CreateDeviceInternal Steam Overlay OK 2025-03-05 23:21:43.867 - Thread: 31 -> CreateDeviceInternal create swapchain 2025-03-05 23:21:43.966 - Thread: 31 -> CreateDeviceInternal - CheckSettings() 2025-03-05 23:21:43.966 - Thread: 31 -> CreateDeviceInternal - GetAdapter() 2025-03-05 23:21:43.969 - Thread: 31 -> CreateDeviceInternal - FixSettings() 2025-03-05 23:21:43.969 - Thread: 31 -> CreateDeviceInternal - Create device 2025-03-05 23:21:44.008 - Thread: 31 -> CreateDeviceInternal Steam Overlay integration 2025-03-05 23:21:44.049 - Thread: 31 -> CreateDeviceInternal Steam Overlay OK 2025-03-05 23:21:44.049 - Thread: 31 -> CreateDeviceInternal create swapchain 2025-03-05 23:21:44.142 - Thread: 31 -> CreateDeviceInternal - CheckSettings() 2025-03-05 23:21:44.142 - Thread: 31 -> CreateDeviceInternal - GetAdapter() 2025-03-05 23:21:44.145 - Thread: 31 -> CreateDeviceInternal - FixSettings() 2025-03-05 23:21:44.145 - Thread: 31 -> CreateDeviceInternal - Create device 2025-03-05 23:21:44.148 - Thread: 31 -> CreateDeviceInternal Steam Overlay integration 2025-03-05 23:21:44.205 - Thread: 31 -> CreateDeviceInternal Steam Overlay OK 2025-03-05 23:21:44.205 - Thread: 31 -> CreateDeviceInternal create swapchain 2025-03-05 23:21:44.205 - Thread: 31 -> Mode not found: 1920x1080 @ 60 2025-03-05 23:21:44.320 - Thread: 31 -> CreateDeviceInternal - CheckSettings() 2025-03-05 23:21:44.320 - Thread: 31 -> CreateDeviceInternal - GetAdapter() 2025-03-05 23:21:44.323 - Thread: 31 -> CreateDeviceInternal - FixSettings() 2025-03-05 23:21:44.323 - Thread: 31 -> CreateDeviceInternal - Create device 2025-03-05 23:21:44.325 - Thread: 31 -> CreateDeviceInternal Steam Overlay integration 2025-03-05 23:21:44.368 - Thread: 31 -> CreateDeviceInternal Steam Overlay OK 2025-03-05 23:21:44.368 - Thread: 31 -> CreateDeviceInternal create swapchain 2025-03-05 23:21:44.368 - Thread: 31 -> Mode not found: 1920x1080 @ 50 2025-03-05 23:21:44.502 - Thread: 31 -> CreateDeviceInternal - CheckSettings() 2025-03-05 23:21:44.502 - Thread: 31 -> CreateDeviceInternal - GetAdapter() 2025-03-05 23:21:44.504 - Thread: 31 -> CreateDeviceInternal - FixSettings() 2025-03-05 23:21:44.504 - Thread: 31 -> CreateDeviceInternal - Create device 2025-03-05 23:21:44.507 - Thread: 31 -> CreateDeviceInternal Steam Overlay integration 2025-03-05 23:21:44.552 - Thread: 31 -> CreateDeviceInternal Steam Overlay OK 2025-03-05 23:21:44.552 - Thread: 31 -> CreateDeviceInternal create swapchain 2025-03-05 23:21:44.552 - Thread: 31 -> Mode not found: 1920x1080 @ 60000 2025-03-05 23:21:44.655 - Thread: 31 -> CreateDeviceInternal - CheckSettings() 2025-03-05 23:21:44.655 - Thread: 31 -> CreateDeviceInternal - GetAdapter() 2025-03-05 23:21:44.657 - Thread: 31 -> CreateDeviceInternal - FixSettings() 2025-03-05 23:21:44.657 - Thread: 31 -> CreateDeviceInternal - Create device 2025-03-05 23:21:44.693 - Thread: 31 -> CreateDeviceInternal Steam Overlay integration 2025-03-05 23:21:44.737 - Thread: 31 -> CreateDeviceInternal Steam Overlay OK 2025-03-05 23:21:44.737 - Thread: 31 -> CreateDeviceInternal create swapchain 2025-03-05 23:21:44.835 - Thread: 31 -> CreateDeviceInternal - CheckSettings() 2025-03-05 23:21:44.835 - Thread: 31 -> CreateDeviceInternal - GetAdapter() 2025-03-05 23:21:44.838 - Thread: 31 -> CreateDeviceInternal - FixSettings() 2025-03-05 23:21:44.838 - Thread: 31 -> CreateDeviceInternal - Create device 2025-03-05 23:21:44.840 - Thread: 31 -> CreateDeviceInternal Steam Overlay integration 2025-03-05 23:21:44.894 - Thread: 31 -> CreateDeviceInternal Steam Overlay OK 2025-03-05 23:21:44.894 - Thread: 31 -> CreateDeviceInternal create swapchain 2025-03-05 23:21:44.894 - Thread: 31 -> Mode not found: 640x480 @ 0 2025-03-05 23:27:33.533 - Thread: 31 -> Exception occurred: VRageRender.MyRenderException: Please apply windows updates and update to latest graphics drivers. at VRageRender.MyRender11.CreateDevice(Nullable`1 settingsToTry) at VRageRender.MyDX11Render.CreateDevice(Nullable`1 settings, MyAdapterInfo[]& adaptersList) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2025-03-05 23:27:33.534 - Thread: 31 -> Showing message 2025-03-05 23:27:33.535 - Thread: 31 -> MyInitializer.OnCrash 2025-03-05 23:27:33.535 - Thread: 31 -> var exception = VRageRender.MyRenderException: Please apply windows updates and update to latest graphics drivers. at VRageRender.MyRender11.CreateDevice(Nullable`1 settingsToTry) at VRageRender.MyDX11Render.CreateDevice(Nullable`1 settings, MyAdapterInfo[]& adaptersList) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2025-03-05 23:27:34.120 - Thread: 31 -> ================================== CRASH INFO ================================== AppVersion: 01_205_026 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 357 PCUCount: 0 IsHang: False GCMemory: 18 GCMemoryAllocated: 18 HWAvailableMemory: 49999 ProcessPrivateMemory: 326 AnalyticId: SE ================================== OFNI HSARC ================================== 2025-03-05 23:27:34.121 - Thread: 31 -> Log Closed