2025-01-10 23:52:48.490 - Thread: 1 -> Log Started 2025-01-10 23:52:48.491 - Thread: 1 -> Timezone (local - UTC): -6h 2025-01-10 23:52:48.491 - Thread: 1 -> App Version: 01_205_026 2025-01-10 23:52:48.541 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2025-01-10 23:52:48.541 - Thread: 1 -> Branch / Sandbox: SVN 2025-01-10 23:52:48.541 - Thread: 1 -> Client Build Number: 0 2025-01-10 23:52:48.542 - Thread: 1 -> Server Build Number: 0 2025-01-10 23:52:48.542 - Thread: 1 -> Environment.ProcessorCount: 16 2025-01-10 23:52:48.580 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0) 2025-01-10 23:52:48.580 - Thread: 1 -> Environment.CommandLine: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2025-01-10 23:52:48.580 - Thread: 1 -> Environment.Is64BitProcess: True 2025-01-10 23:52:48.580 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2025-01-10 23:52:48.581 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9282.0 2025-01-10 23:52:48.581 - Thread: 1 -> Environment.CurrentDirectory: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64 2025-01-10 23:52:48.584 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2025-01-10 23:52:48.584 - Thread: 1 -> Default Culture: 2025-01-10 23:52:48.584 - Thread: 1 -> Default UI Culture: 2025-01-10 23:52:48.584 - Thread: 1 -> MyConfig.Load() - START 2025-01-10 23:52:48.585 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2025-01-10 23:52:49.446 - Thread: 1 -> NewNewGameScreen: False 2025-01-10 23:52:49.446 - Thread: 1 -> EnableDamageEffects: True 2025-01-10 23:52:49.446 - Thread: 1 -> GraphicsRenderer: DirectX 11 2025-01-10 23:52:49.446 - Thread: 1 -> EnableReverb: False 2025-01-10 23:52:49.446 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2025-01-10 23:52:49.446 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2025-01-10 23:52:49.446 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2025-01-10 23:52:49.446 - Thread: 1 -> FirstTimeRun: False 2025-01-10 23:52:49.446 - Thread: 1 -> ExperimentalMode: True 2025-01-10 23:52:49.446 - Thread: 1 -> VideoAdapter: 0 2025-01-10 23:52:49.446 - Thread: 1 -> ScreenWidth: 2560 2025-01-10 23:52:49.446 - Thread: 1 -> ScreenHeight: 1440 2025-01-10 23:52:49.446 - Thread: 1 -> RefreshRate: 59998 2025-01-10 23:52:49.446 - Thread: 1 -> WindowMode: 1 2025-01-10 23:52:49.446 - Thread: 1 -> VerticalSync: 0 2025-01-10 23:52:49.446 - Thread: 1 -> FieldOfView: 70 2025-01-10 23:52:49.446 - Thread: 1 -> PostProcessingEnabled: False 2025-01-10 23:52:49.446 - Thread: 1 -> FlaresIntensity: 1 2025-01-10 23:52:49.446 - Thread: 1 -> TreeViewDistance: 1998 2025-01-10 23:52:49.446 - Thread: 1 -> GrassDensity: 0 2025-01-10 23:52:49.446 - Thread: 1 -> GrassDrawDistance: 49 2025-01-10 23:52:49.446 - Thread: 1 -> AntialiasingMode: 1 2025-01-10 23:52:49.446 - Thread: 1 -> ShadowMapResolution: 2 2025-01-10 23:52:49.446 - Thread: 1 -> AmbientOcclusionEnabled: True 2025-01-10 23:52:49.446 - Thread: 1 -> TextureQuality: 2 2025-01-10 23:52:49.446 - Thread: 1 -> VoxelTextureQuality: 2 2025-01-10 23:52:49.446 - Thread: 1 -> AnisotropicFiltering: 4 2025-01-10 23:52:49.446 - Thread: 1 -> ModelQuality: 2 2025-01-10 23:52:49.446 - Thread: 1 -> VoxelQuality: 2 2025-01-10 23:52:49.446 - Thread: 1 -> ShaderQuality: 2 2025-01-10 23:52:49.446 - Thread: 1 -> LightsQuality: 2 2025-01-10 23:52:49.446 - Thread: 1 -> LowMemSwitchToLow: 0 2025-01-10 23:52:49.446 - Thread: 1 -> FirstVTTimeRun: False 2025-01-10 23:52:49.446 - Thread: 1 -> LastBannerId: 96 2025-01-10 23:52:49.446 - Thread: 1 -> LastNewsPopupDate: 03/10/2024 00:00:00 2025-01-10 23:52:49.446 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2025-01-10 23:52:49.446 - Thread: 1 -> GDPRConsent: False 2025-01-10 23:52:49.446 - Thread: 1 -> GDPRConsentSentUpdated: True 2025-01-10 23:52:49.446 - Thread: 1 -> HudState: 1 2025-01-10 23:52:49.446 - Thread: 1 -> MutedPlayers: [REDACTED] 2025-01-10 23:52:49.446 - Thread: 1 -> CubeBuilderAlignToDefault: False 2025-01-10 23:52:49.446 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2025-01-10 23:52:49.446 - Thread: 1 -> ControllerDefaultOnStart: False 2025-01-10 23:52:49.446 - Thread: 1 -> QuickStartNotification: False 2025-01-10 23:52:49.446 - Thread: 1 -> OnlyPSGames: False 2025-01-10 23:52:49.446 - Thread: 1 -> EnableTrading: True 2025-01-10 23:52:49.446 - Thread: 1 -> EnableSteamCloud: False 2025-01-10 23:52:49.446 - Thread: 1 -> Language: 0 2025-01-10 23:52:49.446 - Thread: 1 -> CubeBuilderBuildingMode: 0 2025-01-10 23:52:49.446 - Thread: 1 -> ControlsHints: False 2025-01-10 23:52:49.446 - Thread: 1 -> GoodBotHints: False 2025-01-10 23:52:49.446 - Thread: 1 -> RotationHints: False 2025-01-10 23:52:49.446 - Thread: 1 -> AreaInteraction: True 2025-01-10 23:52:49.446 - Thread: 1 -> BlueprintSharing: True 2025-01-10 23:52:49.446 - Thread: 1 -> MuteBroadcastControllers: False 2025-01-10 23:52:49.446 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2025-01-10 23:52:49.446 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2025-01-10 23:52:49.446 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2025-01-10 23:52:49.446 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2025-01-10 23:52:49.446 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2025-01-10 23:52:49.446 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2025-01-10 23:52:49.446 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2025-01-10 23:52:49.446 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2025-01-10 23:52:49.446 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2025-01-10 23:52:49.446 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2025-01-10 23:52:49.446 - Thread: 1 -> ShowCrosshair2: 0 2025-01-10 23:52:49.446 - Thread: 1 -> IronSightSwitchState: 1 2025-01-10 23:52:49.446 - Thread: 1 -> SpriteMainViewportScale: 1 2025-01-10 23:52:49.446 - Thread: 1 -> UiTransparency: 1 2025-01-10 23:52:49.446 - Thread: 1 -> UiBkTransparency: 0.8 2025-01-10 23:52:49.446 - Thread: 1 -> HUDBkTransparency: 0.6 2025-01-10 23:52:49.446 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2025-01-10 23:52:49.446 - Thread: 1 -> GameVolume: 1 2025-01-10 23:52:49.446 - Thread: 1 -> Music_Volume: 0.5719157 2025-01-10 23:52:49.446 - Thread: 1 -> VoiceChatVolume: 5 2025-01-10 23:52:49.446 - Thread: 1 -> HudWarnings: True 2025-01-10 23:52:49.446 - Thread: 1 -> MicrophoneSensitivity: 0.5 2025-01-10 23:52:49.446 - Thread: 1 -> VoiceChat: True 2025-01-10 23:52:49.446 - Thread: 1 -> VoiceChatVoiceActivation: False 2025-01-10 23:52:49.446 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2025-01-10 23:52:49.446 - Thread: 1 -> EnableDynamicMusic: True 2025-01-10 23:52:49.446 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2025-01-10 23:52:49.446 - Thread: 1 -> EnableDoppler: True 2025-01-10 23:52:49.446 - Thread: 1 -> SelectedScenarioCategory: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2025-01-10 23:52:49.446 - Thread: 1 -> MyConfig.Load() - END 2025-01-10 23:52:50.191 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2025-01-10 23:52:50.464 - Thread: 1 -> Reporting Postponed Events 2025-01-10 23:52:50.464 - Thread: 1 -> Reporting Postponed Events 2025-01-10 23:52:50.464 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2025-01-10 23:52:50.464 - Thread: 1 -> Found processor count: 8 2025-01-10 23:52:50.465 - Thread: 1 -> Using processor count: 8 2025-01-10 23:52:50.836 - Thread: 1 -> All detected adapters: 2025-01-10 23:52:50.837 - Thread: 1 -> NVIDIA GeForce RTX 4090 - VendorID=4318, SubsystemID=385093854, DeviceID=9860 2025-01-10 23:52:50.837 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2025-01-10 23:52:51.490 - Thread: 1 -> AdapterInfo = { 2025-01-10 23:52:51.490 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2025-01-10 23:52:51.490 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34315751424, Luid: 51539, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2025-01-10 23:52:51.490 - Thread: 1 -> Driver version = 32.0.15.6590 2025-01-10 23:52:51.490 - Thread: 1 -> Driver date = 20240926000000.000000-000 2025-01-10 23:52:51.490 - Thread: 1 -> DriverUpdateNecessary = False 2025-01-10 23:52:51.490 - Thread: 1 -> AftermathSupported = False 2025-01-10 23:52:51.490 - Thread: 1 -> Adapter id = 0 2025-01-10 23:52:51.490 - Thread: 1 -> Supported = True 2025-01-10 23:52:51.490 - Thread: 1 -> RAM = 25314721792 2025-01-10 23:52:51.490 - Thread: 1 -> Priority = 2 2025-01-10 23:52:51.490 - Thread: 1 -> Multithreaded rendering supported = True 2025-01-10 23:52:51.490 - Thread: 1 -> Output is attached = True 2025-01-10 23:52:51.490 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2025-01-10 23:52:51.490 - Thread: 1 -> } 2025-01-10 23:52:51.490 - Thread: 1 -> AdapterInfo = { 2025-01-10 23:52:51.491 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2025-01-10 23:52:51.491 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34315751424, Luid: 51539, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2025-01-10 23:52:51.491 - Thread: 1 -> Driver version = 32.0.15.6590 2025-01-10 23:52:51.491 - Thread: 1 -> Driver date = 20240926000000.000000-000 2025-01-10 23:52:51.491 - Thread: 1 -> DriverUpdateNecessary = False 2025-01-10 23:52:51.491 - Thread: 1 -> AftermathSupported = False 2025-01-10 23:52:51.491 - Thread: 1 -> Adapter id = 0 2025-01-10 23:52:51.491 - Thread: 1 -> Supported = True 2025-01-10 23:52:51.491 - Thread: 1 -> RAM = 25314721792 2025-01-10 23:52:51.491 - Thread: 1 -> Priority = 2 2025-01-10 23:52:51.491 - Thread: 1 -> Multithreaded rendering supported = True 2025-01-10 23:52:51.491 - Thread: 1 -> Output is attached = True 2025-01-10 23:52:51.491 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2025-01-10 23:52:51.491 - Thread: 1 -> } 2025-01-10 23:52:51.491 - Thread: 1 -> AdapterInfo = { 2025-01-10 23:52:51.491 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY2 2025-01-10 23:52:51.491 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34315751424, Luid: 51539, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2025-01-10 23:52:51.491 - Thread: 1 -> Driver version = 32.0.15.6590 2025-01-10 23:52:51.491 - Thread: 1 -> Driver date = 20240926000000.000000-000 2025-01-10 23:52:51.491 - Thread: 1 -> DriverUpdateNecessary = False 2025-01-10 23:52:51.491 - Thread: 1 -> AftermathSupported = False 2025-01-10 23:52:51.491 - Thread: 1 -> Adapter id = 0 2025-01-10 23:52:51.491 - Thread: 1 -> Supported = True 2025-01-10 23:52:51.491 - Thread: 1 -> RAM = 25314721792 2025-01-10 23:52:51.491 - Thread: 1 -> Priority = 2 2025-01-10 23:52:51.491 - Thread: 1 -> Multithreaded rendering supported = True 2025-01-10 23:52:51.491 - Thread: 1 -> Output is attached = True 2025-01-10 23:52:51.491 - Thread: 1 -> DesktopBounds = {X:-2560 Y:0 Width:2560 Height:1440} 2025-01-10 23:52:51.491 - Thread: 1 -> } 2025-01-10 23:52:51.491 - Thread: 1 -> AdapterInfo = { 2025-01-10 23:52:51.492 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY2 2025-01-10 23:52:51.492 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34315751424, Luid: 51539, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2025-01-10 23:52:51.492 - Thread: 1 -> Driver version = 32.0.15.6590 2025-01-10 23:52:51.492 - Thread: 1 -> Driver date = 20240926000000.000000-000 2025-01-10 23:52:51.492 - Thread: 1 -> DriverUpdateNecessary = False 2025-01-10 23:52:51.492 - Thread: 1 -> AftermathSupported = False 2025-01-10 23:52:51.492 - Thread: 1 -> Adapter id = 0 2025-01-10 23:52:51.492 - Thread: 1 -> Supported = True 2025-01-10 23:52:51.492 - Thread: 1 -> RAM = 25314721792 2025-01-10 23:52:51.492 - Thread: 1 -> Priority = 2 2025-01-10 23:52:51.492 - Thread: 1 -> Multithreaded rendering supported = True 2025-01-10 23:52:51.492 - Thread: 1 -> Output is attached = True 2025-01-10 23:52:51.492 - Thread: 1 -> DesktopBounds = {X:-2560 Y:0 Width:2560 Height:1440} 2025-01-10 23:52:51.492 - Thread: 1 -> } 2025-01-10 23:52:51.492 - Thread: 1 -> AdapterInfo = { 2025-01-10 23:52:51.492 - Thread: 1 -> Name = Microsoft Basic Render Driver 2025-01-10 23:52:51.492 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34315751424, Luid: 60722, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2025-01-10 23:52:51.492 - Thread: 1 -> Driver version = 2025-01-10 23:52:51.492 - Thread: 1 -> Driver date = 2025-01-10 23:52:51.492 - Thread: 1 -> DriverUpdateNecessary = False 2025-01-10 23:52:51.492 - Thread: 1 -> AftermathSupported = False 2025-01-10 23:52:51.492 - Thread: 1 -> Adapter id = 1 2025-01-10 23:52:51.492 - Thread: 1 -> Supported = True 2025-01-10 23:52:51.492 - Thread: 1 -> RAM = 0 2025-01-10 23:52:51.492 - Thread: 1 -> Priority = 0 2025-01-10 23:52:51.492 - Thread: 1 -> Multithreaded rendering supported = False 2025-01-10 23:52:51.492 - Thread: 1 -> Output is attached = False 2025-01-10 23:52:51.492 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2025-01-10 23:52:51.492 - Thread: 1 -> } 2025-01-10 23:52:51.492 - Thread: 1 -> AdapterInfo = { 2025-01-10 23:52:51.492 - Thread: 1 -> Name = Microsoft Basic Render Driver 2025-01-10 23:52:51.492 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34315751424, Luid: 60722, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2025-01-10 23:52:51.492 - Thread: 1 -> Driver version = 2025-01-10 23:52:51.492 - Thread: 1 -> Driver date = 2025-01-10 23:52:51.492 - Thread: 1 -> DriverUpdateNecessary = False 2025-01-10 23:52:51.492 - Thread: 1 -> AftermathSupported = False 2025-01-10 23:52:51.492 - Thread: 1 -> Adapter id = 1 2025-01-10 23:52:51.492 - Thread: 1 -> Supported = True 2025-01-10 23:52:51.492 - Thread: 1 -> RAM = 0 2025-01-10 23:52:51.492 - Thread: 1 -> Priority = 0 2025-01-10 23:52:51.492 - Thread: 1 -> Multithreaded rendering supported = False 2025-01-10 23:52:51.492 - Thread: 1 -> Output is attached = False 2025-01-10 23:52:51.492 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2025-01-10 23:52:51.493 - Thread: 1 -> } 2025-01-10 23:52:51.493 - Thread: 1 -> Service.IsActive: True 2025-01-10 23:52:51.493 - Thread: 1 -> Service.IsOnline: True 2025-01-10 23:52:51.493 - Thread: 1 -> Service.OwnsGame: False 2025-01-10 23:52:51.493 - Thread: 1 -> Service.UserId: 76561198006776194 2025-01-10 23:52:51.493 - Thread: 1 -> Service.UserName: Naryneitred 2025-01-10 23:52:51.493 - Thread: 1 -> Service.Branch: default 2025-01-10 23:52:51.493 - Thread: 1 -> Build date: 2000-01-02 12:00 2025-01-10 23:52:51.493 - Thread: 1 -> Build version: 0.1.1.0 2025-01-10 23:52:51.496 - Thread: 1 -> MyScreenManager() 2025-01-10 23:52:51.514 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2025-01-10 23:52:51.514 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2025-01-10 23:52:51.518 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2025-01-10 23:52:51.518 - Thread: 24 -> CreateDeviceInternal - Create device 2025-01-10 23:52:51.727 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2025-01-10 23:52:51.839 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2025-01-10 23:52:51.839 - Thread: 24 -> CreateDeviceInternal create swapchain 2025-01-10 23:52:56.893 - Thread: 1 -> MySandboxGame.Constructor() - START 2025-01-10 23:52:56.893 - Thread: 1 -> Game dir: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64 2025-01-10 23:52:56.893 - Thread: 1 -> Content dir: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content 2025-01-10 23:52:57.885 - Thread: 1 -> Preallocate - START 2025-01-10 23:52:57.889 - Thread: 1 -> MySpaceWorldGenerator - START 2025-01-10 23:52:57.889 - Thread: 1 -> MySpaceWorldGenerator - END 2025-01-10 23:52:57.889 - Thread: 1 -> MySpaceBuildComponent - START 2025-01-10 23:52:57.889 - Thread: 1 -> MySpaceBuildComponent - END 2025-01-10 23:52:57.890 - Thread: 1 -> MyEntities - START 2025-01-10 23:52:57.900 - Thread: 1 -> MyEntities - END 2025-01-10 23:52:57.900 - Thread: 1 -> MyObjectBuilder_Base - START 2025-01-10 23:52:57.900 - Thread: 1 -> MyObjectBuilder_Base - END 2025-01-10 23:52:57.900 - Thread: 1 -> MyTransparentGeometry - START 2025-01-10 23:52:57.900 - Thread: 1 -> MyTransparentGeometry - END 2025-01-10 23:52:57.900 - Thread: 1 -> MyCubeGridDeformationTables - START 2025-01-10 23:52:57.900 - Thread: 1 -> MyCubeGridDeformationTables - END 2025-01-10 23:52:57.900 - Thread: 1 -> MyMath - START 2025-01-10 23:52:57.900 - Thread: 1 -> MyMath - END 2025-01-10 23:52:57.900 - Thread: 1 -> MySimpleObjectDraw - START 2025-01-10 23:52:57.900 - Thread: 1 -> MySimpleObjectDraw - END 2025-01-10 23:52:57.913 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2025-01-10 23:52:57.913 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2025-01-10 23:52:57.913 - Thread: 1 -> MyGuiIngameScriptsPage - START 2025-01-10 23:52:57.947 - Thread: 1 -> MyGuiIngameScriptsPage - END 2025-01-10 23:52:57.947 - Thread: 1 -> MyGuiScreenAdminMenu - START 2025-01-10 23:52:57.947 - Thread: 1 -> MyGuiScreenAdminMenu - END 2025-01-10 23:52:57.947 - Thread: 1 -> MySyncDestructions - START 2025-01-10 23:52:57.947 - Thread: 1 -> MySyncDestructions - END 2025-01-10 23:52:57.947 - Thread: 1 -> MySyncEntity - START 2025-01-10 23:52:57.947 - Thread: 1 -> MySyncEntity - END 2025-01-10 23:52:57.947 - Thread: 1 -> MyCommandCharacter - START 2025-01-10 23:52:57.947 - Thread: 1 -> MyCommandCharacter - END 2025-01-10 23:52:57.947 - Thread: 1 -> MyCommandConsole - START 2025-01-10 23:52:57.947 - Thread: 1 -> MyCommandConsole - END 2025-01-10 23:52:57.947 - Thread: 1 -> MyCommandEntity - START 2025-01-10 23:52:57.947 - Thread: 1 -> MyCommandEntity - END 2025-01-10 23:52:57.947 - Thread: 1 -> MyAiTargetManager - START 2025-01-10 23:52:57.947 - Thread: 1 -> MyAiTargetManager - END 2025-01-10 23:52:57.947 - Thread: 1 -> MyClientDebugCommands - START 2025-01-10 23:52:57.948 - Thread: 1 -> MyClientDebugCommands - END 2025-01-10 23:52:57.948 - Thread: 1 -> MyDedicatedServer - START 2025-01-10 23:52:57.948 - Thread: 1 -> MyDedicatedServer - END 2025-01-10 23:52:57.948 - Thread: 1 -> MyDedicatedServerBase - START 2025-01-10 23:52:57.948 - Thread: 1 -> MyDedicatedServerBase - END 2025-01-10 23:52:57.948 - Thread: 1 -> MyMultiplayerBase - START 2025-01-10 23:52:57.948 - Thread: 1 -> MyMultiplayerBase - END 2025-01-10 23:52:57.948 - Thread: 1 -> MyMultiplayerClient - START 2025-01-10 23:52:57.948 - Thread: 1 -> MyMultiplayerClient - END 2025-01-10 23:52:57.948 - Thread: 1 -> MyMultiplayerClientBase - START 2025-01-10 23:52:57.948 - Thread: 1 -> MyMultiplayerClientBase - END 2025-01-10 23:52:57.948 - Thread: 1 -> MyMultiplayerLobby - START 2025-01-10 23:52:57.948 - Thread: 1 -> MyMultiplayerLobby - END 2025-01-10 23:52:57.948 - Thread: 1 -> MyMultiplayerLobbyClient - START 2025-01-10 23:52:57.948 - Thread: 1 -> MyMultiplayerLobbyClient - END 2025-01-10 23:52:57.948 - Thread: 1 -> MyMultiplayerServerBase - START 2025-01-10 23:52:57.948 - Thread: 1 -> MyMultiplayerServerBase - END 2025-01-10 23:52:57.948 - Thread: 1 -> MyServerDebugCommands - START 2025-01-10 23:52:57.948 - Thread: 1 -> MyServerDebugCommands - END 2025-01-10 23:52:57.948 - Thread: 1 -> MyCubeGridDefinitions - START 2025-01-10 23:52:57.949 - Thread: 1 -> MyCubeGridDefinitions - END 2025-01-10 23:52:57.949 - Thread: 1 -> MyDefinitionManager - START 2025-01-10 23:52:57.951 - Thread: 1 -> MyDefinitionManager - END 2025-01-10 23:52:57.951 - Thread: 1 -> Preallocate - END 2025-01-10 23:52:57.952 - Thread: 1 -> MyCampaignManager.Constructor() - START 2025-01-10 23:52:58.282 - Thread: 1 -> MyCampaignManager.Constructor() - END 2025-01-10 23:52:58.282 - Thread: 1 -> MySandboxGame.Constructor() - END 2025-01-10 23:52:58.282 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2025-01-10 23:52:58.283 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2025-01-10 23:52:58.283 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2025-01-10 23:52:58.283 - Thread: 1 -> Assembly.Location: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2025-01-10 23:52:58.283 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2025-01-10 23:52:58.283 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2025-01-10 23:52:58.283 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2025-01-10 23:52:58.289 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2025-01-10 23:52:58.289 - Thread: 1 -> Win32_ComputerSystem.Model: Z390 AORUS PRO WIFI 2025-01-10 23:52:58.289 - Thread: 1 -> Virtualized: False 2025-01-10 23:52:58.293 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2025-01-10 23:52:58.294 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,631,502,848 bytes 2025-01-10 23:52:58.294 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-01-10 23:52:58.294 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 57,953,439,744 bytes 2025-01-10 23:52:58.294 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,122,798,592 bytes 2025-01-10 23:52:58.296 - Thread: 1 -> Drive C: | Capacity: 249,414,283,264 bytes | Free space: 82,677,612,544 bytes 2025-01-10 23:52:58.297 - Thread: 1 -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 174,529,269,760 bytes 2025-01-10 23:52:58.297 - Thread: 1 -> Drive E: | Capacity: 2,000,364,236,800 bytes | Free space: 392,297,984,000 bytes 2025-01-10 23:52:58.297 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2025-01-10 23:52:58.297 - Thread: 1 -> MySandboxGame.Initialize() - START 2025-01-10 23:52:58.297 - Thread: 1 -> Installed DLCs: 2025-01-10 23:52:58.298 - Thread: 1 -> MyGuiGameControlsHelpers() 2025-01-10 23:52:58.466 - Thread: 1 -> Havok: Physics.Init 2025-01-10 23:52:58.920 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2025-01-10 23:52:58.937 - Thread: 1 -> HkGameName: SpaceEngineers 2025-01-10 23:52:58.937 - Thread: 1 -> MySandboxGame.LoadData() - START 2025-01-10 23:52:58.938 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2025-01-10 23:52:58.950 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2025-01-10 23:52:59.111 - Thread: 1 -> Loading scenarios 2025-01-10 23:52:59.131 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2025-01-10 23:52:59.131 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2025-01-10 23:52:59.345 - Thread: 1 -> Loading sound definitions 2025-01-10 23:52:59.345 - Thread: 1 -> Loading gamepad controls 2025-01-10 23:52:59.345 - Thread: 1 -> Loading DLC definitions 2025-01-10 23:53:00.333 - Thread: 1 -> Loading OffensiveWords definitions 2025-01-10 23:53:00.333 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2025-01-10 23:53:00.334 - Thread: 1 -> Loading Quick starts 2025-01-10 23:53:00.334 - Thread: 1 -> Loading ScenarioCategories 2025-01-10 23:53:00.334 - Thread: 1 -> Loading shadow textures definitions 2025-01-10 23:53:00.334 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2025-01-10 23:53:00.334 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2025-01-10 23:53:00.365 - Thread: 1 -> MyAudio.LoadData - START 2025-01-10 23:53:00.428 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2025-01-10 23:53:01.087 - Thread: 1 -> MyAudio.LoadData - END 2025-01-10 23:53:01.100 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2025-01-10 23:53:01.100 - Thread: 1 -> MyGuiManager() 2025-01-10 23:53:01.103 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2025-01-10 23:53:01.159 - Thread: 1 -> MyGuiManager.LoadContent() - START 2025-01-10 23:53:01.285 - Thread: 1 -> MyGuiManager.LoadContent() - START 2025-01-10 23:53:01.285 - Thread: 1 -> MyGuiManager.LoadContent() - END 2025-01-10 23:53:01.285 - Thread: 1 -> MyGuiManager.LoadContent() - END 2025-01-10 23:53:01.285 - Thread: 1 -> Loading default controls 2025-01-10 23:53:01.324 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2025-01-10 23:53:01.349 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2025-01-10 23:53:01.349 - Thread: 10 -> ReloadVoxelMaterials 2025-01-10 23:53:01.384 - Thread: 10 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2025-01-10 23:53:01.384 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2025-01-10 23:53:01.385 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2025-01-10 23:53:01.385 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2025-01-10 23:53:01.385 - Thread: 14 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2025-01-10 23:53:01.385 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2025-01-10 23:53:01.385 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2025-01-10 23:53:01.386 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2025-01-10 23:53:01.412 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2025-01-10 23:53:01.417 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2025-01-10 23:53:01.418 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2025-01-10 23:53:01.427 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2025-01-10 23:53:01.430 - Thread: 1 -> MySandboxGame.LoadData() - END 2025-01-10 23:53:01.432 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2025-01-10 23:53:01.432 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2025-01-10 23:53:01.434 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2025-01-10 23:53:01.435 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2025-01-10 23:53:01.435 - Thread: 10 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2025-01-10 23:53:01.440 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2025-01-10 23:53:01.440 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2025-01-10 23:53:01.452 - Thread: 10 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2025-01-10 23:53:01.452 - Thread: 14 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2025-01-10 23:53:01.461 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2025-01-10 23:53:01.471 - Thread: 14 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2025-01-10 23:53:01.471 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2025-01-10 23:53:01.479 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2025-01-10 23:53:01.483 - Thread: 14 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2025-01-10 23:53:01.487 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2025-01-10 23:53:01.492 - Thread: 14 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2025-01-10 23:53:01.498 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2025-01-10 23:53:01.507 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2025-01-10 23:53:01.509 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2025-01-10 23:53:01.514 - Thread: 10 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2025-01-10 23:53:01.518 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2025-01-10 23:53:01.526 - Thread: 10 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2025-01-10 23:53:01.527 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2025-01-10 23:53:01.532 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2025-01-10 23:53:01.535 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2025-01-10 23:53:01.539 - Thread: 10 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2025-01-10 23:53:01.540 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2025-01-10 23:53:01.546 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2025-01-10 23:53:01.546 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2025-01-10 23:53:01.550 - Thread: 10 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2025-01-10 23:53:01.554 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2025-01-10 23:53:01.572 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2025-01-10 23:53:01.577 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2025-01-10 23:53:01.580 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2025-01-10 23:53:01.583 - Thread: 14 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2025-01-10 23:53:01.585 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2025-01-10 23:53:01.589 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2025-01-10 23:53:01.596 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2025-01-10 23:53:01.599 - Thread: 10 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2025-01-10 23:53:01.604 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2025-01-10 23:53:01.637 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2025-01-10 23:53:01.644 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2025-01-10 23:53:01.655 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2025-01-10 23:53:01.664 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2025-01-10 23:53:01.677 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2025-01-10 23:53:01.686 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2025-01-10 23:53:01.696 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2025-01-10 23:53:01.709 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2025-01-10 23:53:01.718 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2025-01-10 23:53:01.732 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2025-01-10 23:53:01.744 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2025-01-10 23:53:01.766 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2025-01-10 23:53:01.781 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2025-01-10 23:53:01.793 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2025-01-10 23:53:01.814 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2025-01-10 23:53:01.831 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2025-01-10 23:53:01.858 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2025-01-10 23:53:01.884 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2025-01-10 23:53:01.916 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2025-01-10 23:53:01.940 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2025-01-10 23:53:01.951 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2025-01-10 23:53:02.009 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2025-01-10 23:53:02.021 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2025-01-10 23:53:02.073 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2025-01-10 23:53:02.083 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2025-01-10 23:53:02.127 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2025-01-10 23:53:02.129 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2025-01-10 23:53:02.193 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2025-01-10 23:53:02.196 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2025-01-10 23:53:02.251 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2025-01-10 23:53:02.284 - Thread: 1 -> Deluxe Edition (573160) 2025-01-10 23:53:02.284 - Thread: 1 -> Decorative Blocks (1049790) 2025-01-10 23:53:02.285 - Thread: 1 -> Economy Deluxe (1135960) 2025-01-10 23:53:02.285 - Thread: 1 -> Style Pack (1084680) 2025-01-10 23:53:02.285 - Thread: 1 -> Decorative Blocks 2 (1167910) 2025-01-10 23:53:02.285 - Thread: 1 -> Frostbite (1241550) 2025-01-10 23:53:02.285 - Thread: 1 -> Sparks Of The Future (1307680) 2025-01-10 23:53:02.286 - Thread: 1 -> Wasteland (1374610) 2025-01-10 23:53:02.291 - Thread: 1 -> Warfare I. (1475830) 2025-01-10 23:53:02.291 - Thread: 1 -> Heavy Industry (1676100) 2025-01-10 23:53:02.291 - Thread: 1 -> Warfare II. (1783760) 2025-01-10 23:53:02.291 - Thread: 1 -> Automatons (1958640) 2025-01-10 23:53:02.291 - Thread: 1 -> Decorative Blocks 3 (2504720) 2025-01-10 23:53:02.291 - Thread: 1 -> Signal Blocks (2914120) 2025-01-10 23:53:02.292 - Thread: 1 -> Contact (3066290) 2025-01-10 23:53:02.318 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2025-01-10 23:53:02.318 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2025-01-10 23:53:02.332 - Thread: 1 -> MySandboxGame.Initialize() - END 2025-01-10 23:53:02.348 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2025-01-10 23:53:02.349 - Thread: 1 -> Timer Frequency: 10000000 2025-01-10 23:53:02.349 - Thread: 1 -> Ticks per frame: 166667 2025-01-10 23:53:02.358 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2025-01-10 23:53:02.371 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2025-01-10 23:53:02.378 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2025-01-10 23:53:02.387 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2025-01-10 23:53:02.389 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2025-01-10 23:53:02.395 - Thread: 10 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2025-01-10 23:53:02.533 - Thread: 10 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2025-01-10 23:53:02.604 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2025-01-10 23:53:02.607 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2025-01-10 23:53:02.618 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2025-01-10 23:53:02.706 - Thread: 10 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2025-01-10 23:53:02.718 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2025-01-10 23:53:02.825 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2025-01-10 23:53:02.852 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2025-01-10 23:53:03.052 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2025-01-10 23:53:03.095 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2025-01-10 23:53:03.095 - Thread: 1 -> Flares Intensity: 1 2025-01-10 23:53:03.095 - Thread: 1 -> Field of view: 1.22173 2025-01-10 23:53:03.095 - Thread: 1 -> PostProcessingEnabled: False 2025-01-10 23:53:03.095 - Thread: 1 -> Render.GrassDensityFactor: 0 2025-01-10 23:53:03.095 - Thread: 1 -> Render.GrassDrawDistance: 49 2025-01-10 23:53:03.095 - Thread: 1 -> Render.DistanceFade: 1998 2025-01-10 23:53:03.095 - Thread: 1 -> Render.AntialiasingMode: FXAA 2025-01-10 23:53:03.095 - Thread: 1 -> Render.ShadowQuality: HIGH 2025-01-10 23:53:03.095 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2025-01-10 23:53:03.095 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2025-01-10 23:53:03.095 - Thread: 1 -> Render.TextureQuality: HIGH 2025-01-10 23:53:03.095 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2025-01-10 23:53:03.095 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2025-01-10 23:53:03.095 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2025-01-10 23:53:03.095 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2025-01-10 23:53:03.095 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2025-01-10 23:53:03.095 - Thread: 1 -> Render.ParticleQuality: HIGH 2025-01-10 23:53:03.136 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2025-01-10 23:53:03.173 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2025-01-10 23:53:03.174 - Thread: 1 -> Analytics session started: UserID = (b775cff5-493f-b500-0578-671680627ba5) SessionID = (2ae80aa6-64aa-4b90-8048-87a560ba4ae6) 2025-01-10 23:53:03.174 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2025-01-10 23:53:04.786 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2025-01-10 23:53:06.274 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2025-01-10 23:53:06.274 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2025-01-10 23:53:06.290 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2025-01-10 23:53:06.290 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2025-01-10 23:53:07.180 - Thread: 1 -> MyConfig.Save() - START 2025-01-10 23:53:07.180 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2025-01-10 23:53:07.284 - Thread: 1 -> MyConfig.Save() - END 2025-01-10 23:53:07.324 - Thread: 1 -> MyConfig.Save() - START 2025-01-10 23:53:07.324 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2025-01-10 23:53:07.326 - Thread: 1 -> MyConfig.Save() - END 2025-01-10 23:53:09.097 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2025-01-10 23:53:09.097 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2025-01-10 23:53:09.097 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2025-01-10 23:53:10.258 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2025-01-10 23:53:11.875 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2025-01-10 23:53:13.508 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2025-01-10 23:53:13.508 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2025-01-10 23:53:14.408 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2025-01-10 23:53:33.309 - Thread: 1 -> GUI Stats: Update 0.439309055555556, Draw 0.104473833333334 2025-01-10 23:53:39.992 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2025-01-10 23:53:39.992 - Thread: 1 -> Flares Intensity: 1 2025-01-10 23:53:39.992 - Thread: 1 -> Field of view: 1.22173 2025-01-10 23:53:39.992 - Thread: 1 -> PostProcessingEnabled: False 2025-01-10 23:53:39.992 - Thread: 1 -> Render.GrassDensityFactor: 3.029939 2025-01-10 23:53:39.992 - Thread: 1 -> Render.GrassDrawDistance: 99 2025-01-10 23:53:39.992 - Thread: 1 -> Render.DistanceFade: 1998 2025-01-10 23:53:39.992 - Thread: 1 -> Render.AntialiasingMode: FXAA 2025-01-10 23:53:39.992 - Thread: 1 -> Render.ShadowQuality: HIGH 2025-01-10 23:53:39.992 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2025-01-10 23:53:39.992 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2025-01-10 23:53:39.992 - Thread: 1 -> Render.TextureQuality: HIGH 2025-01-10 23:53:39.992 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2025-01-10 23:53:39.992 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2025-01-10 23:53:39.992 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2025-01-10 23:53:39.992 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2025-01-10 23:53:39.992 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2025-01-10 23:53:39.992 - Thread: 1 -> Render.ParticleQuality: HIGH 2025-01-10 23:53:39.999 - Thread: 1 -> MyConfig.Save() - START 2025-01-10 23:53:39.999 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2025-01-10 23:53:40.000 - Thread: 1 -> MyConfig.Save() - END 2025-01-10 23:53:40.225 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2025-01-10 23:53:40.225 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2025-01-10 23:53:46.157 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2025-01-10 23:53:46.159 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2025-01-10 23:53:47.724 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2025-01-10 23:53:47.725 - Thread: 12 -> Loading available saves - START 2025-01-10 23:53:47.725 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2025-01-10 23:53:47.725 - Thread: 12 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194' 2025-01-10 23:53:49.612 - Thread: 12 -> Loading available saves - END 2025-01-10 23:53:49.841 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2025-01-10 23:53:49.841 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2025-01-10 23:54:02.008 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2025-01-10 23:54:03.036 - Thread: 25 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Sandbox_config.sbc 2025-01-10 23:54:03.059 - Thread: 25 -> Sandbox world configuration file found, overriding checkpoint settings. 2025-01-10 23:54:03.059 - Thread: 25 -> LoadSandbox() - Start 2025-01-10 23:54:03.059 - Thread: 25 -> LoadSession() - Start 2025-01-10 23:54:03.059 - Thread: 25 -> C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0 2025-01-10 23:54:03.059 - Thread: 25 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Sandbox_config.sbc 2025-01-10 23:54:03.309 - Thread: 1 -> GUI Stats: Update 0.337123611111111, Draw 0.102583944444444 2025-01-10 23:54:03.938 - Thread: 25 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Sandbox_config.sbc 2025-01-10 23:54:03.939 - Thread: 25 -> Sandbox world configuration file found, overriding checkpoint settings. 2025-01-10 23:54:03.940 - Thread: 25 -> CheckPoint Experimental mode: Yes 2025-01-10 23:54:03.940 - Thread: 25 -> CheckPoint Experimental mode reason: ExperimentalMode, TotalPCU 2025-01-10 23:54:03.940 - Thread: 25 -> LoadSession() - End 2025-01-10 23:54:03.940 - Thread: 25 -> LoadSandbox() - End 2025-01-10 23:54:03.941 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2025-01-10 23:54:03.941 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2025-01-10 23:54:03.941 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2025-01-10 23:54:03.941 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2025-01-10 23:54:03.941 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2025-01-10 23:54:03.941 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2025-01-10 23:54:03.941 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2025-01-10 23:54:03.941 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2025-01-10 23:54:03.943 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2025-01-10 23:54:03.943 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2025-01-10 23:54:03.943 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2025-01-10 23:54:04.158 - Thread: 1 -> RunLoadingAction - START 2025-01-10 23:54:04.158 - Thread: 1 -> Loading session: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0 2025-01-10 23:54:04.349 - Thread: 1 -> GC Memory: 1,025,941,824 B 2025-01-10 23:54:04.358 - Thread: 1 -> Process Memory: 4,011,638,784 B 2025-01-10 23:54:04.358 - Thread: 1 -> Experimental mode: Yes 2025-01-10 23:54:04.359 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, ExperimentalTurnedOnInConfiguration 2025-01-10 23:54:04.359 - Thread: 1 -> Console compatibility: No 2025-01-10 23:54:05.064 - Thread: 1 -> MyScriptManager.LoadData() - START 2025-01-10 23:54:05.086 - Thread: 1 -> MyScriptManager.LoadData() - END 2025-01-10 23:54:05.086 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2025-01-10 23:54:05.086 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2025-01-10 23:54:05.086 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2025-01-10 23:54:05.256 - Thread: 1 -> Loading scenarios 2025-01-10 23:54:05.256 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2025-01-10 23:54:05.256 - Thread: 1 -> List of used mods (0) - START 2025-01-10 23:54:05.256 - Thread: 1 -> List of used mods - END 2025-01-10 23:54:05.302 - Thread: 1 -> Loading behaviors 2025-01-10 23:54:05.302 - Thread: 1 -> Loading ammo magazines 2025-01-10 23:54:05.302 - Thread: 1 -> Loading ammo definitions 2025-01-10 23:54:05.303 - Thread: 1 -> Loading animations 2025-01-10 23:54:05.303 - Thread: 1 -> Loading animations 2025-01-10 23:54:05.303 - Thread: 1 -> Loading sound definitions 2025-01-10 23:54:05.304 - Thread: 1 -> Loading sound definitions 2025-01-10 23:54:05.304 - Thread: 1 -> Loading sound definitions 2025-01-10 23:54:05.304 - Thread: 1 -> Loading sound definitions 2025-01-10 23:54:05.304 - Thread: 1 -> Loading sound definitions 2025-01-10 23:54:05.304 - Thread: 1 -> Loading sound definitions 2025-01-10 23:54:05.304 - Thread: 1 -> Loading category classes 2025-01-10 23:54:05.304 - Thread: 1 -> Loading Block Tag definitions 2025-01-10 23:54:05.305 - Thread: 1 -> Loading blueprint classes 2025-01-10 23:54:05.305 - Thread: 1 -> Loading blueprint class entries 2025-01-10 23:54:05.305 - Thread: 1 -> Loading blueprint class entries 2025-01-10 23:54:05.305 - Thread: 1 -> Loading blueprints 2025-01-10 23:54:05.305 - Thread: 1 -> Loading blueprints 2025-01-10 23:54:05.305 - Thread: 1 -> Loading agent definitions 2025-01-10 23:54:05.306 - Thread: 1 -> Loading character definitions 2025-01-10 23:54:05.308 - Thread: 1 -> Loading character definitions 2025-01-10 23:54:05.308 - Thread: 1 -> Loading components 2025-01-10 23:54:05.308 - Thread: 1 -> Loading components 2025-01-10 23:54:05.308 - Thread: 1 -> Loading configuration 2025-01-10 23:54:05.308 - Thread: 1 -> Loading container types 2025-01-10 23:54:05.309 - Thread: 1 -> Loading Contract Types 2025-01-10 23:54:05.310 - Thread: 1 -> Loading gamepad controls 2025-01-10 23:54:05.310 - Thread: 1 -> Loading block positions 2025-01-10 23:54:05.310 - Thread: 1 -> Loading curve definitions 2025-01-10 23:54:05.310 - Thread: 1 -> Loading debris 2025-01-10 23:54:05.310 - Thread: 1 -> Loading environment items entries 2025-01-10 23:54:05.310 - Thread: 1 -> Loading decal global definitions 2025-01-10 23:54:05.310 - Thread: 1 -> Loading decal definitions 2025-01-10 23:54:05.310 - Thread: 1 -> Loading decal definitions 2025-01-10 23:54:05.310 - Thread: 1 -> Loading drone behaviors 2025-01-10 23:54:05.310 - Thread: 1 -> Loading edges 2025-01-10 23:54:05.311 - Thread: 1 -> Loading emissive color definitions 2025-01-10 23:54:05.311 - Thread: 1 -> Loading emissive color default states 2025-01-10 23:54:05.311 - Thread: 1 -> Loading animations 2025-01-10 23:54:05.311 - Thread: 1 -> Loading entity components 2025-01-10 23:54:05.317 - Thread: 1 -> Loading component containers 2025-01-10 23:54:05.318 - Thread: 1 -> Loading environment items entries 2025-01-10 23:54:05.319 - Thread: 1 -> Loading Faction Names 2025-01-10 23:54:05.319 - Thread: 1 -> Loading factions 2025-01-10 23:54:05.319 - Thread: 1 -> Loading flare definitions 2025-01-10 23:54:05.319 - Thread: 1 -> Loading DLC definitions 2025-01-10 23:54:05.321 - Thread: 1 -> Loading gas property definitions 2025-01-10 23:54:05.321 - Thread: 1 -> Loading event definitions 2025-01-10 23:54:05.321 - Thread: 1 -> Loading physical items 2025-01-10 23:54:05.344 - Thread: 1 -> Loading LCD texture categories 2025-01-10 23:54:05.344 - Thread: 1 -> Loading LCD texture categories 2025-01-10 23:54:05.344 - Thread: 1 -> Loading LCD texture categories 2025-01-10 23:54:05.344 - Thread: 1 -> Loading LCD texture categories 2025-01-10 23:54:05.344 - Thread: 1 -> Loading LCD texture categories 2025-01-10 23:54:05.344 - Thread: 1 -> Loading LCD texture categories 2025-01-10 23:54:05.344 - Thread: 1 -> Loading OffensiveWords definitions 2025-01-10 23:54:05.344 - Thread: 1 -> Loading planet definition 2025-01-10 23:54:05.344 - Thread: 1 -> Loading physical items 2025-01-10 23:54:05.345 - Thread: 1 -> Loading physical items 2025-01-10 23:54:05.345 - Thread: 1 -> Loading physical material properties 2025-01-10 23:54:05.345 - Thread: 1 -> Loading pirate antennas 2025-01-10 23:54:05.345 - Thread: 1 -> Loading Quick starts 2025-01-10 23:54:05.346 - Thread: 1 -> Loading research blocks definitions 2025-01-10 23:54:05.346 - Thread: 1 -> Loading research groups definitions 2025-01-10 23:54:05.346 - Thread: 1 -> Loading resource distribution groups 2025-01-10 23:54:05.346 - Thread: 1 -> Loading ScenarioCategories 2025-01-10 23:54:05.346 - Thread: 1 -> Loading shadow textures definitions 2025-01-10 23:54:05.346 - Thread: 1 -> Loading ship sound groups 2025-01-10 23:54:05.347 - Thread: 1 -> Loading ship sound groups 2025-01-10 23:54:05.347 - Thread: 1 -> Loading sound categories 2025-01-10 23:54:05.348 - Thread: 1 -> Loading stat definitions 2025-01-10 23:54:05.350 - Thread: 1 -> Loading stories definition 2025-01-10 23:54:05.351 - Thread: 1 -> Loading Story Categories definition 2025-01-10 23:54:05.351 - Thread: 1 -> Loading gamepad controls 2025-01-10 23:54:05.351 - Thread: 1 -> Loading grid creators 2025-01-10 23:54:05.351 - Thread: 1 -> Loading transparent material properties 2025-01-10 23:54:05.351 - Thread: 1 -> Loading planet definition 2025-01-10 23:54:05.351 - Thread: 1 -> Loading voxel map storage definitions 2025-01-10 23:54:05.352 - Thread: 1 -> Loading voxel material definitions 2025-01-10 23:54:05.352 - Thread: 1 -> Loading voxel material definitions 2025-01-10 23:54:05.352 - Thread: 1 -> Loading voxel material definitions 2025-01-10 23:54:05.352 - Thread: 1 -> Loading voxel material definitions 2025-01-10 23:54:05.352 - Thread: 1 -> Loading Weather Effects 2025-01-10 23:54:05.353 - Thread: 1 -> Audio effects definitions 2025-01-10 23:54:05.353 - Thread: 1 -> Loading environment items definitions 2025-01-10 23:54:05.353 - Thread: 1 -> Loading environment items definitions 2025-01-10 23:54:05.354 - Thread: 1 -> Loading physical material properties 2025-01-10 23:54:05.354 - Thread: 1 -> Loading particle effect definitions 2025-01-10 23:54:05.434 - Thread: 1 -> Loading particle effect definitions 2025-01-10 23:54:05.435 - Thread: 1 -> Loading environment item definitions 2025-01-10 23:54:05.435 - Thread: 1 -> Loading weapon definitions 2025-01-10 23:54:05.437 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.440 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.440 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.441 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.441 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.441 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.445 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.445 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.446 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.456 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.456 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.457 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.458 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.460 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.461 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.461 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.462 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.463 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.464 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.464 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.466 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.467 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.479 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.480 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.481 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.482 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.483 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.484 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.486 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.486 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.488 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.488 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.489 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.490 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.491 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.492 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.494 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.495 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.499 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.499 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.501 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.501 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.503 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.503 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.505 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.507 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.508 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.509 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.511 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.511 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.516 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.516 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.519 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.520 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.522 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.523 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.525 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.526 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.531 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.531 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.534 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.534 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.537 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.538 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.541 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.542 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.548 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.548 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.552 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.552 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.556 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.557 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.560 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.561 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.566 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.567 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.571 - Thread: 1 -> Loading cube blocks 2025-01-10 23:54:05.571 - Thread: 1 -> Created block definitions 2025-01-10 23:54:05.578 - Thread: 1 -> Loading block variant groups 2025-01-10 23:54:05.595 - Thread: 1 -> Loading asteroid generators 2025-01-10 23:54:05.595 - Thread: 1 -> Loading drop containers 2025-01-10 23:54:05.595 - Thread: 1 -> Loading radial menu definitions 2025-01-10 23:54:05.602 - Thread: 1 -> Loading respawn ships 2025-01-10 23:54:05.602 - Thread: 1 -> Loading spawn groups 2025-01-10 23:54:05.602 - Thread: 1 -> Loading spawn groups 2025-01-10 23:54:05.602 - Thread: 1 -> Loading spawn groups 2025-01-10 23:54:05.602 - Thread: 1 -> Loading spawn groups 2025-01-10 23:54:05.602 - Thread: 1 -> Loading spawn groups 2025-01-10 23:54:05.602 - Thread: 1 -> Loading spawn groups 2025-01-10 23:54:05.603 - Thread: 1 -> Loading wheel speeds 2025-01-10 23:54:05.617 - Thread: 1 -> MyAudio.UnloadData - START 2025-01-10 23:54:05.620 - Thread: 1 -> MyAudio.UnloadData - END 2025-01-10 23:54:05.620 - Thread: 1 -> MyAudio.LoadData - START 2025-01-10 23:54:05.671 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2025-01-10 23:54:06.193 - Thread: 1 -> MyAudio.LoadData - END 2025-01-10 23:54:06.204 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2025-01-10 23:54:06.206 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2025-01-10 23:54:06.238 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2025-01-10 23:54:06.238 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2025-01-10 23:54:06.238 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2025-01-10 23:54:06.246 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2025-01-10 23:54:06.396 - Thread: 46 -> External debugger: listening... 2025-01-10 23:54:06.845 - Thread: 1 -> MyLights.LoadData() - START 2025-01-10 23:54:06.846 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2025-01-10 23:54:06.846 - Thread: 1 -> MyLights.LoadData() - END 2025-01-10 23:54:06.846 - Thread: 1 -> Info: MyLights initialized. 2025-01-10 23:54:06.846 - Thread: 1 -> MyExplosions.LoadData() - START 2025-01-10 23:54:06.848 - Thread: 1 -> MyExplosions.LoadData() - END 2025-01-10 23:54:06.879 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2025-01-10 23:54:06.879 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2025-01-10 23:54:06.886 - Thread: 1 -> Loading Procedural World Generator 2025-01-10 23:54:06.886 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, AsteroidDensity = 0.35 EncounterDensity=0.35 2025-01-10 23:54:06.916 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2025-01-10 23:54:07.217 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2025-01-10 23:54:07.217 - Thread: 12 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Moon-1353915701d19000.vx2' 2025-01-10 23:54:07.217 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2025-01-10 23:54:07.217 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2025-01-10 23:54:07.217 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2025-01-10 23:54:07.217 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\EarthLike-1779144428d120000.vx2' 2025-01-10 23:54:07.217 - Thread: 11 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Titan-2124704365d19000.vx2' 2025-01-10 23:54:07.218 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Mars-2044023682d120000.vx2' 2025-01-10 23:54:07.661 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2025-01-10 23:54:07.661 - Thread: 10 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Alien-291759539d120000.vx2' 2025-01-10 23:54:09.038 - Thread: 13 -> Info: Planet generator name: EarthLike 2025-01-10 23:54:09.038 - Thread: 13 -> Info: Planet storage name: EarthLike-1779144428d120000 2025-01-10 23:54:09.039 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2025-01-10 23:54:09.039 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Triton-12345d80253.vx2' 2025-01-10 23:54:09.461 - Thread: 11 -> Info: Planet generator name: Titan 2025-01-10 23:54:09.461 - Thread: 11 -> Info: Planet storage name: Titan-2124704365d19000 2025-01-10 23:54:09.461 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2025-01-10 23:54:09.461 - Thread: 11 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Europa-595048092d19000.vx2' 2025-01-10 23:54:09.686 - Thread: 1 -> Info: Planet generator name: Mars 2025-01-10 23:54:09.686 - Thread: 1 -> Info: Planet storage name: Mars-2044023682d120000 2025-01-10 23:54:09.803 - Thread: 12 -> Info: Planet generator name: Moon 2025-01-10 23:54:09.803 - Thread: 12 -> Info: Planet storage name: Moon-1353915701d19000 2025-01-10 23:54:09.803 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2025-01-10 23:54:09.804 - Thread: 12 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Pertam-12345d60133.vx2' 2025-01-10 23:54:10.129 - Thread: 10 -> Info: Planet generator name: Alien 2025-01-10 23:54:10.129 - Thread: 10 -> Info: Planet storage name: Alien-291759539d120000 2025-01-10 23:54:11.043 - Thread: 13 -> Info: Planet generator name: Triton 2025-01-10 23:54:11.043 - Thread: 13 -> Info: Planet storage name: Triton-12345d80253 2025-01-10 23:54:11.873 - Thread: 11 -> Info: Planet generator name: Europa 2025-01-10 23:54:11.873 - Thread: 11 -> Info: Planet storage name: Europa-595048092d19000 2025-01-10 23:54:12.185 - Thread: 12 -> Info: Planet generator name: Pertam 2025-01-10 23:54:12.185 - Thread: 12 -> Info: Planet storage name: Pertam-12345d60133 2025-01-10 23:54:12.622 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2025-01-10 23:54:12.642 - Thread: 1 -> Entities loaded & initialized 2025-01-10 23:54:12.699 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80970898987566151 2025-01-10 23:54:12.706 - Thread: 1 -> MySession.Static.LogSettings - START 2025-01-10 23:54:12.706 - Thread: 1 -> Name = Test_Grass_100m_3.0 2025-01-10 23:54:12.706 - Thread: 1 -> Description = One of the most popular worlds in Space Engineers, featuring several planets for you to build, explore, and survive on. Customize the settings and play to your heart’s content! 2025-01-10 23:54:12.706 - Thread: 1 -> GameDateTime = 01/01/2081 00:04:46 2025-01-10 23:54:12.706 - Thread: 1 -> Password = 2025-01-10 23:54:12.706 - Thread: 1 -> CurrentPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0 2025-01-10 23:54:12.706 - Thread: 1 -> WorkshopId = 2025-01-10 23:54:12.706 - Thread: 1 -> CameraController = Default_Astronaut 2025-01-10 23:54:12.706 - Thread: 1 -> ThumbPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\thumb.jpg 2025-01-10 23:54:12.706 - Thread: 1 -> Settings: 2025-01-10 23:54:12.706 - Thread: 1 -> GameMode = Survival 2025-01-10 23:54:12.706 - Thread: 1 -> MaxPlayers = 1 2025-01-10 23:54:12.706 - Thread: 1 -> OnlineMode = OFFLINE 2025-01-10 23:54:12.706 - Thread: 1 -> TotalPCU = 1000000 2025-01-10 23:54:12.706 - Thread: 1 -> PiratePCU = 50000 2025-01-10 23:54:12.706 - Thread: 1 -> AutoHealing = True 2025-01-10 23:54:12.706 - Thread: 1 -> WeaponsEnabled = True 2025-01-10 23:54:12.706 - Thread: 1 -> ThrusterDamage = True 2025-01-10 23:54:12.706 - Thread: 1 -> EnableSpectator = False 2025-01-10 23:54:12.706 - Thread: 1 -> EnableCopyPaste = False 2025-01-10 23:54:12.706 - Thread: 1 -> MaxFloatingObjects = 100 2025-01-10 23:54:12.706 - Thread: 1 -> MaxGridSize = 0 2025-01-10 23:54:12.706 - Thread: 1 -> MaxBlocksPerPlayer = 0 2025-01-10 23:54:12.706 - Thread: 1 -> CargoShipsEnabled = True 2025-01-10 23:54:12.706 - Thread: 1 -> EnvironmentHostility = SAFE 2025-01-10 23:54:12.706 - Thread: 1 -> ShowPlayerNamesOnHud = True 2025-01-10 23:54:12.706 - Thread: 1 -> InventorySizeMultiplier = 3 2025-01-10 23:54:12.706 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2025-01-10 23:54:12.706 - Thread: 1 -> RefinerySpeedMultiplier = 3 2025-01-10 23:54:12.706 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2025-01-10 23:54:12.706 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2025-01-10 23:54:12.706 - Thread: 1 -> WelderSpeedMultiplier = 2 2025-01-10 23:54:12.706 - Thread: 1 -> GrinderSpeedMultiplier = 2 2025-01-10 23:54:12.706 - Thread: 1 -> ClientCanSave = False 2025-01-10 23:54:12.706 - Thread: 1 -> HackSpeedMultiplier = 0.33 2025-01-10 23:54:12.706 - Thread: 1 -> PermanentDeath = False 2025-01-10 23:54:12.706 - Thread: 1 -> DestructibleBlocks = True 2025-01-10 23:54:12.706 - Thread: 1 -> EnableScripts = False 2025-01-10 23:54:12.706 - Thread: 1 -> AutoSaveInMinutes = 0 2025-01-10 23:54:12.706 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2025-01-10 23:54:12.706 - Thread: 1 -> ProceduralDensity = 0.35 2025-01-10 23:54:12.706 - Thread: 1 -> EncounterDensity = 0.35 2025-01-10 23:54:12.706 - Thread: 1 -> ProceduralSeed = 0 2025-01-10 23:54:12.706 - Thread: 1 -> DestructibleBlocks = True 2025-01-10 23:54:12.706 - Thread: 1 -> EnableIngameScripts = False 2025-01-10 23:54:12.706 - Thread: 1 -> ViewDistance = 15000 2025-01-10 23:54:12.706 - Thread: 1 -> Voxel destruction = True 2025-01-10 23:54:12.706 - Thread: 1 -> EnableStructuralSimulation = False 2025-01-10 23:54:12.706 - Thread: 1 -> MaxActiveFracturePieces = 50 2025-01-10 23:54:12.706 - Thread: 1 -> EnableContainerDrops = True 2025-01-10 23:54:12.706 - Thread: 1 -> MinDropContainerRespawnTime = 5 2025-01-10 23:54:12.706 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2025-01-10 23:54:12.706 - Thread: 1 -> EnableTurretsFriendlyFire = False 2025-01-10 23:54:12.706 - Thread: 1 -> EnableSubgridDamage = False 2025-01-10 23:54:12.706 - Thread: 1 -> SyncDistance = 3000 2025-01-10 23:54:12.706 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2025-01-10 23:54:12.706 - Thread: 1 -> AFKTimeoutMin = 0 2025-01-10 23:54:12.706 - Thread: 1 -> StopGridsPeriodMin = 15 2025-01-10 23:54:12.706 - Thread: 1 -> MaxPlanets = 99 2025-01-10 23:54:12.706 - Thread: 1 -> MaxBackupSaves = 5 2025-01-10 23:54:12.706 - Thread: 1 -> MaxFactionsCount = 0 2025-01-10 23:54:12.706 - Thread: 1 -> EnableRemoteBlockRemoval = True 2025-01-10 23:54:12.706 - Thread: 1 -> RespawnShipDelete = False 2025-01-10 23:54:12.706 - Thread: 1 -> WorldSizeKm = 0 2025-01-10 23:54:12.706 - Thread: 1 -> ResetOwnership = False 2025-01-10 23:54:12.706 - Thread: 1 -> RealisticSound = False 2025-01-10 23:54:12.707 - Thread: 1 -> EnableSaving = True 2025-01-10 23:54:12.707 - Thread: 1 -> InfiniteAmmo = False 2025-01-10 23:54:12.707 - Thread: 1 -> EnableToolShake = True 2025-01-10 23:54:12.707 - Thread: 1 -> VoxelGeneratorVersion = 4 2025-01-10 23:54:12.707 - Thread: 1 -> OffensiveWordsFiltering = False 2025-01-10 23:54:12.707 - Thread: 1 -> UseConsolePCU = False 2025-01-10 23:54:12.707 - Thread: 1 -> PredefinedAsteroids = True 2025-01-10 23:54:12.707 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2025-01-10 23:54:12.707 - Thread: 1 -> FamilySharing = True 2025-01-10 23:54:12.707 - Thread: 1 -> EnablePcuTrading = True 2025-01-10 23:54:12.707 - Thread: 1 -> SuppressedWarnings = 2025-01-10 23:54:12.707 - Thread: 1 -> SimplifiedSimulation = False 2025-01-10 23:54:12.707 - Thread: 1 -> EconomyTickInSeconds = 1200 2025-01-10 23:54:12.707 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2025-01-10 23:54:12.707 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2025-01-10 23:54:12.707 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2025-01-10 23:54:12.707 - Thread: 1 -> TradeFactionsCount = 15 2025-01-10 23:54:12.707 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2025-01-10 23:54:12.707 - Thread: 1 -> WeatherSystem = True 2025-01-10 23:54:12.707 - Thread: 1 -> WeatherLightingDamage = False 2025-01-10 23:54:12.707 - Thread: 1 -> DepositSizeDenominator = 60 2025-01-10 23:54:12.707 - Thread: 1 -> DepositsCountCoefficient = 1 2025-01-10 23:54:12.707 - Thread: 1 -> EnableEconomy = True 2025-01-10 23:54:12.707 - Thread: 1 -> EnableBountyContracts = True 2025-01-10 23:54:12.707 - Thread: 1 -> EnableSupergridding = False 2025-01-10 23:54:12.707 - Thread: 1 -> EnableAutorespawn = True 2025-01-10 23:54:12.707 - Thread: 1 -> OptimalSpawnDistance = 900 2025-01-10 23:54:12.707 - Thread: 1 -> EnableGoodBotHints = True 2025-01-10 23:54:12.707 - Thread: 1 -> EnableResearch = True 2025-01-10 23:54:12.707 - Thread: 1 -> VoxelAgeThreshold = 24 2025-01-10 23:54:12.707 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2025-01-10 23:54:12.707 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2025-01-10 23:54:12.707 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2025-01-10 23:54:12.707 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2025-01-10 23:54:12.707 - Thread: 1 -> PlayerInactivityThreshold = 0 2025-01-10 23:54:12.707 - Thread: 1 -> OptimalGridCount = 0 2025-01-10 23:54:12.707 - Thread: 1 -> PlayerDistanceThreshold = 500 2025-01-10 23:54:12.707 - Thread: 1 -> BlockCountThreshold = 20 2025-01-10 23:54:12.707 - Thread: 1 -> TrashFlagsValue = 7706 2025-01-10 23:54:12.707 - Thread: 1 -> TrashRemovalEnabled = True 2025-01-10 23:54:12.707 - Thread: 1 -> RemoveOldIdentitiesH = 0 2025-01-10 23:54:12.707 - Thread: 1 -> EnableVoxelHand = True 2025-01-10 23:54:12.707 - Thread: 1 -> AdaptiveSimulationQuality = True 2025-01-10 23:54:12.707 - Thread: 1 -> EnableScripterRole = False 2025-01-10 23:54:12.707 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2025-01-10 23:54:12.707 - Thread: 1 -> FloraDensityMultiplier = 1 2025-01-10 23:54:12.707 - Thread: 1 -> EnableSpiders = False 2025-01-10 23:54:12.707 - Thread: 1 -> EnableWolfs = False 2025-01-10 23:54:12.707 - Thread: 1 -> TotalBotLimit = 32 2025-01-10 23:54:12.707 - Thread: 1 -> EnableDrones = True 2025-01-10 23:54:12.707 - Thread: 1 -> MaxDrones = 5 2025-01-10 23:54:12.707 - Thread: 1 -> StartInRespawnScreen = False 2025-01-10 23:54:12.707 - Thread: 1 -> SpawnWithTools = True 2025-01-10 23:54:12.707 - Thread: 1 -> EnableJetpack = True 2025-01-10 23:54:12.707 - Thread: 1 -> SunRotationIntervalMinutes = 120 2025-01-10 23:54:12.707 - Thread: 1 -> PhysicsIterations = 8 2025-01-10 23:54:12.707 - Thread: 1 -> CanJoinRunning = False 2025-01-10 23:54:12.707 - Thread: 1 -> Scenario = False 2025-01-10 23:54:12.707 - Thread: 1 -> ScenarioEditMode = False 2025-01-10 23:54:12.707 - Thread: 1 -> EnableRespawnShips = True 2025-01-10 23:54:12.707 - Thread: 1 -> EnableSunRotation = True 2025-01-10 23:54:12.707 - Thread: 1 -> StationVoxelSupport = False 2025-01-10 23:54:12.707 - Thread: 1 -> EnableConvertToStation = True 2025-01-10 23:54:12.707 - Thread: 1 -> EnableEncounters = True 2025-01-10 23:54:12.707 - Thread: 1 -> Enable3rdPersonView = True 2025-01-10 23:54:12.707 - Thread: 1 -> EnableOxygenPressurization = True 2025-01-10 23:54:12.707 - Thread: 1 -> EnableOxygen = True 2025-01-10 23:54:12.707 - Thread: 1 -> ExperimentalMode = True 2025-01-10 23:54:12.707 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, TotalPCU 2025-01-10 23:54:12.707 - Thread: 1 -> MovementSpeedMultiplier = 1 2025-01-10 23:54:12.707 - Thread: 1 -> EnableRecoil = True 2025-01-10 23:54:12.707 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2025-01-10 23:54:12.707 - Thread: 1 -> MaxCargoBags = 100 2025-01-10 23:54:12.707 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2025-01-10 23:54:12.707 - Thread: 1 -> ScrapEnabled = True 2025-01-10 23:54:12.707 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2025-01-10 23:54:12.707 - Thread: 1 -> MySession.Static.LogSettings - END 2025-01-10 23:54:12.710 - Thread: 1 -> Analytics ids for user ([007...194]): User = (b775cff5-493f-b500-0578-671680627ba5) Session = (2ae80aa6-64aa-4b90-8048-87a560ba4ae6). 2025-01-10 23:54:12.823 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2025-01-10 23:54:12.858 - Thread: 1 -> Session loaded 2025-01-10 23:54:12.858 - Thread: 1 -> RunLoadingAction - END 2025-01-10 23:54:12.858 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2025-01-10 23:54:12.858 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2025-01-10 23:54:12.858 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2025-01-10 23:54:12.858 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2025-01-10 23:54:12.858 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2025-01-10 23:54:12.858 - Thread: 1 -> Updating continues. 2025-01-10 23:54:12.864 - Thread: 1 -> GC Memory: 1321.587 / 1321.587 MB 2025-01-10 23:54:12.894 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2025-01-10 23:54:12.919 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,2622.743,5759.336,1,0,1326.058,4852.984,997,999037,1,14.33566,3.920585,0,51503,10.05364,0,16.66667,1.441255,0.3941615,100,3490286418,1326.058,0,0,-1 2025-01-10 23:54:12.919 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2025-01-10 23:54:12.919 - Thread: 1 -> MEMORY VALUES,2,1,0,1,10,860,140,5,172,0,849,3328,687,0,0,116,859,0,288,28,0,0,0,384,2,0,0,52,758,456,8,10,0,0,0,0 2025-01-10 23:54:13.147 - Thread: 10 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2025-01-10 23:54:13.191 - Thread: 10 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2025-01-10 23:54:13.510 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2025-01-10 23:54:13.539 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2025-01-10 23:54:13.541 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2025-01-10 23:54:13.548 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2025-01-10 23:54:13.555 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2025-01-10 23:54:13.557 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2025-01-10 23:54:13.559 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2025-01-10 23:54:13.626 - Thread: 19 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2025-01-10 23:54:13.630 - Thread: 20 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2025-01-10 23:54:16.297 - Thread: 1 -> Loading duration: 12.354508 2025-01-10 23:54:16.392 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2025-01-10 23:54:16.392 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2025-01-10 23:54:16.398 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2025-01-10 23:54:42.154 - Thread: 1 -> GUI Stats: Update 5.09897372222224, Draw 0.226099277777778 2025-01-10 23:54:42.871 - Thread: 1 -> GC Memory: 3685.256 / 3685.256 MB 2025-01-10 23:54:57.236 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2025-01-10 23:55:12.154 - Thread: 1 -> GUI Stats: Update 0.437872055555556, Draw 0.280651388888888 2025-01-10 23:55:12.873 - Thread: 1 -> GC Memory: 3816.553 / 3816.553 MB 2025-01-10 23:55:13.039 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2025-01-10 23:55:13.039 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,15.69657,168.4409,1,0,3817.173,10465.36,997,999037,1,44.19453,38.19841,0.2393616,49108,8.333507,0,16.66667,3.682954,3.183267,100,6905293108,3817.173,0,0,-1 2025-01-10 23:55:13.039 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2025-01-10 23:55:13.039 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,862,140,257,539,76,849,6585,3413,0,0,175,3953,0,1207,28,0,84,28,384,76,0,0,1717,758,456,8,50,0,0,0,0 2025-01-10 23:55:39.370 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2025-01-10 23:55:39.371 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2025-01-10 23:55:39.372 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2025-01-10 23:55:42.155 - Thread: 1 -> GUI Stats: Update 0.589603833333334, Draw 0.296983277777777 2025-01-10 23:55:42.887 - Thread: 1 -> GC Memory: 3957.068 / 3957.068 MB 2025-01-10 23:55:43.038 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2025-01-10 23:56:12.156 - Thread: 1 -> GUI Stats: Update 0.575035944444445, Draw 0.293220444444445 2025-01-10 23:56:12.905 - Thread: 1 -> GC Memory: 1557.981 / 1557.981 MB 2025-01-10 23:56:13.052 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2025-01-10 23:56:13.052 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,16.30595,140.0692,1,0,1558.956,9833.863,997,999037,1,44.50414,48.07248,0.2442978,49867,8.315242,0,16.66667,3.700627,3.997343,100,6914124728,1558.956,0,0,-1 2025-01-10 23:56:13.052 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2025-01-10 23:56:13.052 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,862,140,278,555,76,849,6593,3410,0,0,172,3965,0,1207,28,0,80,28,384,70,0,0,1717,758,456,8,50,0,0,0,0 2025-01-10 23:56:42.154 - Thread: 1 -> GUI Stats: Update 0.440496277777778, Draw 0.297708888888889 2025-01-10 23:56:42.922 - Thread: 1 -> GC Memory: 1744.997 / 1744.997 MB 2025-01-10 23:57:12.155 - Thread: 1 -> GUI Stats: Update 0.387209500000001, Draw 0.284265277777778 2025-01-10 23:57:12.937 - Thread: 1 -> GC Memory: 1882.124 / 1882.124 MB 2025-01-10 23:57:13.069 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2025-01-10 23:57:13.070 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,12.70606,142.7944,1,0,1882.543,9877.711,997,999037,1,36.67265,41.45792,0.2379195,49916,8.332895,0,16.66667,3.055894,3.454645,100,6947867994,1882.543,0,0,-1 2025-01-10 23:57:13.070 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2025-01-10 23:57:13.070 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,862,140,314,585,76,849,6626,3410,0,0,172,3995,0,1207,28,0,82,28,384,64,0,0,1717,758,456,8,50,0,0,0,0 2025-01-10 23:57:35.054 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2025-01-10 23:57:42.155 - Thread: 1 -> GUI Stats: Update 0.402163166666667, Draw 0.294485388888889 2025-01-10 23:57:42.957 - Thread: 1 -> GC Memory: 1419.411 / 1419.411 MB 2025-01-10 23:58:03.187 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2025-01-10 23:58:13.218 - Thread: 24 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyVertexBuffer Debug name: BufferDescription: [ 2025-01-10 23:58:13.218 - Thread: 24 -> Error: BindFlags = VertexBuffer 2025-01-10 23:58:13.219 - Thread: 24 -> Error: CpuAccessFlags = Write 2025-01-10 23:58:13.219 - Thread: 24 -> Error: OptionFlags = None 2025-01-10 23:58:13.219 - Thread: 24 -> Error: SizeInBytes = 512 2025-01-10 23:58:13.219 - Thread: 24 -> Error: StructureByteStride = 32 2025-01-10 23:58:13.219 - Thread: 24 -> Error: SizeInBytes = 512 2025-01-10 23:58:13.219 - Thread: 24 -> Error: Usage = Dynamic 2025-01-10 23:58:13.219 - Thread: 24 -> Error: ] 2025-01-10 23:58:14.475 - Thread: 24 -> Exception in render! Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) 2025-01-10 23:58:14.563 - Thread: 24 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Statistics: Scene: Entities Actors: 605 InstanceBuffers: 496 GPUEmitters: 4 Atmospheres: 7 Clouds: 37 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 0 Actor Components MyLightComponent: 25 MyInstanceComponent: 38 MyResourcePrioritizationComponent: 1,766 MyRenderableComponent: 528 MyRotationAnimator: 4 MyThrustFlameAnimator: 5 MyRenderVoxelActor: 12 MyVoxelCellComponent: 1,198 MyFoliageComponent: 665 2025-01-10 23:58:17.074 - Thread: 24 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2025-01-10 23:58:17.074 - Thread: 24 -> Showing message 2025-01-10 23:58:17.074 - Thread: 24 -> MyInitializer.OnCrash 2025-01-10 23:58:17.074 - Thread: 24 -> var exception = SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2025-01-10 23:58:18.375 - Thread: 24 -> ================================== CRASH INFO ================================== AppVersion: 01_205_026 GameName: Space Engineers IsOutOfMemory: False IsGPU: True IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 329 PCUCount: 997 IsHang: False GCMemory: 1460 GCMemoryAllocated: 1460 HWAvailableMemory: 50080 ProcessPrivateMemory: 9817 AnalyticId: SE ================================== OFNI HSARC ================================== 2025-01-10 23:58:18.375 - Thread: 24 -> Log Closed