2025-01-02 13:44:05.519 - Thread: 1 -> Log Started 2025-01-02 13:44:05.519 - Thread: 1 -> Timezone (local - UTC): 1h 2025-01-02 13:44:05.519 - Thread: 1 -> App Version: Version unknown 2025-01-02 13:44:05.519 - Thread: 1 -> VRage renderer started 2025-01-02 13:44:05.628 - Thread: 1 -> MyRenderSettings1 = { 2025-01-02 13:44:05.628 - Thread: 1 -> AntialiasingMode = FXAA 2025-01-02 13:44:05.628 - Thread: 1 -> ShadowQuality = HIGH 2025-01-02 13:44:05.628 - Thread: 1 -> ShadowGPUQuality = HIGH 2025-01-02 13:44:05.628 - Thread: 1 -> ShadowMemoryQuality = HIGH 2025-01-02 13:44:05.629 - Thread: 1 -> TextureQuality = HIGH 2025-01-02 13:44:05.629 - Thread: 1 -> VoxelTextureQuality = HIGH 2025-01-02 13:44:05.629 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:44:05.629 - Thread: 1 -> HqDepth = True 2025-01-02 13:44:05.629 - Thread: 1 -> GrassDrawDistance = 1000 2025-01-02 13:44:05.629 - Thread: 1 -> GrassDensityFactor = 3 2025-01-02 13:44:05.629 - Thread: 1 -> AmbientOcclusionEnabled = True 2025-01-02 13:44:05.629 - Thread: 1 -> ModelQuality = HIGH 2025-01-02 13:44:05.629 - Thread: 1 -> VoxelQuality = HIGH 2025-01-02 13:44:05.629 - Thread: 1 -> VoxelShaderQuality = HIGH 2025-01-02 13:44:05.629 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:44:05.629 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:44:05.629 - Thread: 1 -> DistanceFade = 1999 2025-01-02 13:44:05.629 - Thread: 1 -> ParticleQuality = HIGH 2025-01-02 13:44:05.629 - Thread: 1 -> LightsQuality = HIGH 2025-01-02 13:44:05.629 - Thread: 1 -> } 2025-01-02 13:44:05.869 - Thread: 19 -> CreateDeviceInternal 2025-01-02 13:44:05.940 - Thread: 19 -> MyRenderDeviceSettings = { 2025-01-02 13:44:05.940 - Thread: 19 -> Adapter id = 0 2025-01-02 13:44:05.940 - Thread: 19 -> DXGIAdapter id = 0 2025-01-02 13:44:05.940 - Thread: 19 -> DXGIOutput id = 0 2025-01-02 13:44:05.940 - Thread: 19 -> Resolution = 2560 x 1440 2025-01-02 13:44:05.940 - Thread: 19 -> Window mode = Fullscreen 2025-01-02 13:44:05.940 - Thread: 19 -> } 2025-01-02 13:44:05.940 - Thread: 19 -> CreateDeviceInternal InitDebugOutput 2025-01-02 13:44:05.940 - Thread: 19 -> CreateDeviceInternal RC Dispose 2025-01-02 13:44:05.940 - Thread: 19 -> CreateDeviceInternal RC Create 2025-01-02 13:44:05.940 - Thread: 19 -> Device Context change 2025-01-02 13:44:05.940 - Thread: 19 -> CreateDeviceInternal RC Initialize 2025-01-02 13:44:05.940 - Thread: 19 -> CreateDeviceInternal m_initializedOnce (False) 2025-01-02 13:44:05.940 - Thread: 19 -> CreateDeviceInternal m_initialized (False) 2025-01-02 13:44:06.625 - Thread: 19 -> DestroyCascadeTextures 2025-01-02 13:44:06.626 - Thread: 19 -> InitCascadeTextures: 0 2025-01-02 13:44:06.688 - Thread: 19 -> Mesh asset Cone.mwm has inconsistent vertex streams 2025-01-02 13:44:06.688 - Thread: 19 -> Normals length: 0 expected length: 25 2025-01-02 13:44:06.688 - Thread: 19 -> Texcoords length: 0 expected length: 25 2025-01-02 13:44:06.688 - Thread: 19 -> Tangents length: 0 expected length: 25 2025-01-02 13:44:06.688 - Thread: 19 -> Bitangents length: 0 expected length: 25 2025-01-02 13:44:06.688 - Thread: 19 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2025-01-02 13:44:08.442 - Thread: 19 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2025-01-02 13:44:08.442 - Thread: 19 -> Normals length: 0 expected length: 992 2025-01-02 13:44:08.442 - Thread: 19 -> Texcoords length: 0 expected length: 992 2025-01-02 13:44:08.442 - Thread: 19 -> Tangents length: 0 expected length: 992 2025-01-02 13:44:08.442 - Thread: 19 -> Bitangents length: 0 expected length: 992 2025-01-02 13:44:08.442 - Thread: 19 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2025-01-02 13:44:09.178 - Thread: 19 -> CreateDeviceInteral Apply Settings 2025-01-02 13:44:09.178 - Thread: 19 -> ApplySettings 2025-01-02 13:44:09.178 - Thread: 19 -> MyRenderDeviceSettings = { 2025-01-02 13:44:09.178 - Thread: 19 -> Adapter id = 0 2025-01-02 13:44:09.178 - Thread: 19 -> DXGIAdapter id = 0 2025-01-02 13:44:09.178 - Thread: 19 -> DXGIOutput id = 0 2025-01-02 13:44:09.178 - Thread: 19 -> Resolution = 2560 x 1440 2025-01-02 13:44:09.178 - Thread: 19 -> Window mode = Fullscreen 2025-01-02 13:44:09.178 - Thread: 19 -> } 2025-01-02 13:44:09.178 - Thread: 19 -> Screen resolution: 2560x1440 2025-01-02 13:44:09.178 - Thread: 19 -> CreateScreenResources: 2560x1440 2025-01-02 13:44:09.180 - Thread: 19 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: Fullscreen BackBufferWidth: 2560 BackBufferHeight: 1440 RefreshRate: 60000 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2025-01-02 13:44:09.180 - Thread: 19 -> CreateDevice: deviceCreated = True 2025-01-02 13:44:10.941 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.941 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:10.950 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:10.950 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.950 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.950 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.950 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.950 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.950 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:10.951 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:10.951 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.951 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.951 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.951 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.951 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.951 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.958 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.958 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.958 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.958 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.958 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.958 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.958 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.959 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.959 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.959 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.959 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.959 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.959 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.959 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.960 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.960 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.960 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.960 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.960 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.960 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.960 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.962 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.962 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.962 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.962 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.962 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.962 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.962 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.963 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.963 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.963 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.963 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.963 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.963 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.963 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.963 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.963 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.963 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.963 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.963 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.963 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.963 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.964 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.964 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.964 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.964 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.964 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.964 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.964 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.965 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.965 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.965 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.965 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.965 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.965 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.965 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.966 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.966 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.966 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.966 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.966 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.966 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.966 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.967 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.967 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.967 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.967 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.967 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.967 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.967 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.969 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.969 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.969 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.969 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.969 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.969 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.969 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.970 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.970 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.970 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.970 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.970 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.970 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.970 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:10.970 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:10.970 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.970 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.970 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.970 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.970 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.970 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.971 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.971 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.971 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.971 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.971 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.971 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.971 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.972 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:10.972 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.972 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.972 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.972 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:10.972 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:10.972 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2025-01-02 13:44:10.980 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2025-01-02 13:44:10.980 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:10.980 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:10.980 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:10.980 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.405 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.405 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:12.407 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:12.407 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.407 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.407 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.407 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.407 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.407 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:12.408 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:12.408 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.408 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.408 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.408 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.408 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.408 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.412 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.412 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.412 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.412 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.412 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.412 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.412 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.413 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.413 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.413 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.413 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.413 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.413 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.413 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.414 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.414 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.414 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.414 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.414 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.414 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.414 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.415 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.415 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.415 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.415 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.415 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.415 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.415 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.418 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.418 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.418 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.418 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.418 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.418 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.418 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.419 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.419 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.419 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.419 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.419 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.419 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.419 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.420 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.420 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.420 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.420 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.420 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.420 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.420 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.421 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.421 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.421 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.421 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.421 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.421 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.421 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.422 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.422 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.422 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.422 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.422 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.422 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.422 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.424 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.424 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.424 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.424 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.424 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.425 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.425 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.425 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.425 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.425 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.425 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.425 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.425 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.425 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.426 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.426 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.426 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.426 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.426 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.426 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.426 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:12.427 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:12.427 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.427 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.427 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.427 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.427 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.427 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.428 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.428 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.428 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.428 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.428 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.428 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.428 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.432 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.432 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.432 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.432 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.432 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.432 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.432 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2025-01-02 13:44:12.434 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2025-01-02 13:44:12.434 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.434 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.434 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.434 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.435 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2025-01-02 13:44:12.446 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.446 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:12.447 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:12.447 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.447 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.447 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.447 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.447 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.447 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:12.448 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:12.448 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.448 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.448 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.448 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.448 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.448 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.449 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.449 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.449 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.449 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.449 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.449 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.449 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.450 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.450 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.450 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.450 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.450 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.450 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.450 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.450 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.450 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.450 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.450 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.450 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.450 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.450 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.454 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.454 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.454 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.454 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.454 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.454 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.454 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.454 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.454 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.454 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.454 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.454 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.454 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.454 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.455 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.455 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.455 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.455 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.455 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.455 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.455 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.456 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.456 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.456 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.456 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.456 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.456 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.456 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.457 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.457 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.457 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.457 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.457 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.457 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.457 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.458 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.458 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.458 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.458 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.458 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.458 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.458 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.461 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.461 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.461 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.461 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.461 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.461 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.461 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.461 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.461 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.462 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.462 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.462 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.462 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.462 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.462 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.462 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.462 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.462 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.462 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.462 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.462 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:12.463 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:12.463 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.463 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.463 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.463 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.463 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.463 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.464 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.464 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.464 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.464 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.464 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.464 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.464 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.465 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:12.465 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.465 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.465 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.465 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.465 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:44:12.465 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2025-01-02 13:44:12.468 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2025-01-02 13:44:12.468 - Thread: 1 -> LineHeight: 37 2025-01-02 13:44:12.468 - Thread: 1 -> Baseline: 30 2025-01-02 13:44:12.468 - Thread: 1 -> KernEnabled: True 2025-01-02 13:44:12.468 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:44:12.468 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2025-01-02 13:44:13.470 - Thread: 11 -> MyFont.Ctor - START 2025-01-02 13:44:13.470 - Thread: 11 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:13.470 - Thread: 12 -> MyFont.Ctor - START 2025-01-02 13:44:13.470 - Thread: 12 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:44:13.470 - Thread: 13 -> MyFont.Ctor - START 2025-01-02 13:44:13.470 - Thread: 13 -> Font filename: Fonts\monospace\FontDataPA.xml 2025-01-02 13:44:13.474 - Thread: 12 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:44:13.474 - Thread: 12 -> LineHeight: 37 2025-01-02 13:44:13.474 - Thread: 12 -> Baseline: 30 2025-01-02 13:44:13.474 - Thread: 12 -> KernEnabled: True 2025-01-02 13:44:13.474 - Thread: 12 -> MyFont.Ctor - END 2025-01-02 13:44:13.475 - Thread: 11 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:44:13.475 - Thread: 11 -> LineHeight: 37 2025-01-02 13:44:13.475 - Thread: 11 -> Baseline: 30 2025-01-02 13:44:13.475 - Thread: 11 -> KernEnabled: True 2025-01-02 13:44:13.475 - Thread: 11 -> MyFont.Ctor - END 2025-01-02 13:44:13.478 - Thread: 13 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2025-01-02 13:44:13.478 - Thread: 13 -> LineHeight: 37 2025-01-02 13:44:13.478 - Thread: 13 -> Baseline: 30 2025-01-02 13:44:13.478 - Thread: 13 -> KernEnabled: True 2025-01-02 13:44:13.478 - Thread: 13 -> MyFont.Ctor - END 2025-01-02 13:44:13.479 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2025-01-02 13:44:13.479 - Thread: 1 -> Adapter DeviceName: 'AMD Radeon RX 7900 XTX + DISPLAY1', Description: 'dev id: 29772, mem: 25681895424, shared mem: 16757493760, Luid: 79480165, rev: 200, subsys id: 1392777289, vendor id: 4098, feature_level 11.1: True' 2025-01-02 13:44:13.479 - Thread: 1 -> 640x480@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 640x480@75Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 640x480@72Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 640x480@100Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 640x480@67Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 640x480@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 640x480@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 640x480@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 640x480@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 640x480@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 640x480@59.94006Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x400@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x400@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x400@70Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x400@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x400@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x400@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x400@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x400@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x400@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x480@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x480@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x480@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x480@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x480@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x480@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x480@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 720x480@59.94006Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 800x600@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 800x600@75Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 800x600@72Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 800x600@100Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 800x600@56Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 800x600@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 800x600@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 800x600@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 800x600@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 800x600@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 832x624@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 832x624@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 832x624@75Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 832x624@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 832x624@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 832x624@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 832x624@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 832x624@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 832x624@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1024x768@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1024x768@75Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1024x768@100Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1024x768@70Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1024x768@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1024x768@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1024x768@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1024x768@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1024x768@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1128x634@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1128x634@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1128x634@50Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1128x634@50Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1128x634@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1128x634@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1128x634@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1128x634@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1128x634@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1128x634@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1128x634@59.94006Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1128x634@59.94006Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x720@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x720@50Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x720@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x720@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x720@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x720@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x720@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x720@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x720@59.94006Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1024@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1024@75Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1024@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1024@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1024@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1024@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1024@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1024@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1440@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1440@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1440@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1440@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1440@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1440@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1280x1440@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@50Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@50Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@59.94006Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@59.94006Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@119.8801Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1366x768@119.8801Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@50Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@50Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@59.94006Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@59.94006Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@119.8801Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x900@119.8801Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x1200@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x1200@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x1200@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x1200@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x1200@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x1200@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x1200@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1600x1200@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@50Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@50Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@155Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@59.94006Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@59.94006Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@119.8801Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1680x1050@119.8801Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1760x990@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1760x990@60Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1760x990@50Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1760x990@50Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1760x990@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1760x990@120Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1760x990@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1760x990@144Hz 2025-01-02 13:44:13.479 - Thread: 1 -> 1760x990@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 2560x1440@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 2560x1440@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 2560x1440@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 2560x1440@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> Adapter DeviceName: 'AMD Radeon(TM) Graphics', Description: 'dev id: 5710, mem: 498896896, shared mem: 16757493760, Luid: 79750959, rev: 203, subsys id: -2005462973, vendor id: 4098, feature_level 11.1: True' 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@75Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@72Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@100Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@67Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@70Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@75Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@72Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@100Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@56Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@75Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@75Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@100Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@70Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@75Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 2560x1440@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 2560x1440@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 2560x1440@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 2560x1440@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> Adapter DeviceName: 'Microsoft Basic Render Driver', Description: 'dev id: 140, mem: 0, shared mem: 16757493760, Luid: 79923, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True' 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@75Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@72Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@100Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@67Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 640x480@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@70Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x400@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 720x480@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@75Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@72Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@100Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@56Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 800x600@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@75Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 832x624@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@75Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@100Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@70Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1024x768@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1128x634@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x720@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@75Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1024@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1280x1440@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1366x768@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x900@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1600x1200@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1680x1050@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1760x990@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@50Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@59.94006Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1080@119.8801Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 1920x1200@155Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 2560x1440@60Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 2560x1440@120Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 2560x1440@144Hz 2025-01-02 13:44:13.480 - Thread: 1 -> 2560x1440@155Hz 2025-01-02 13:44:13.545 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:44:13.545 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:44:13.545 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:44:13.545 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:44:13.545 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:44:13.545 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:44:13.545 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:44:13.545 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:44:13.545 - Thread: 11 -> HqDepth = True 2025-01-02 13:44:13.545 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:44:13.545 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:44:13.545 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:44:13.545 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:44:13.545 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:44:13.545 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:44:13.545 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:44:13.545 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:44:13.545 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:44:13.545 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:44:13.545 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:44:13.545 - Thread: 11 -> } 2025-01-02 13:44:15.754 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2025-01-02 13:44:15.756 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2025-01-02 13:44:15.759 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2025-01-02 13:44:26.267 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2025-01-02 13:45:42.646 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_015.dds 2025-01-02 13:46:23.530 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:23.530 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:23.531 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:23.531 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:23.531 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:23.531 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:23.531 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:23.531 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:23.531 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:23.543 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:23.543 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:23.543 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:23.543 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:23.543 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:23.543 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:23.543 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:46:23.543 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:46:23.543 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:23.543 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:23.543 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:23.543 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:23.543 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:23.543 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:46:23.545 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:46:23.545 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:23.545 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:23.545 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:23.545 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:23.545 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:23.545 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:46:23.546 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:46:23.546 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:23.546 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:23.546 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:23.546 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:23.546 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:23.546 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:46:23.547 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:46:23.547 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:23.547 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:23.547 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:23.547 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:23.547 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:23.547 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:46:23.548 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:46:23.548 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:23.548 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:23.548 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:23.548 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:23.548 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:23.548 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:46:23.549 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:46:23.549 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:23.549 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:23.549 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:23.549 - 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Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:28.759 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:28.759 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:28.759 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:28.759 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:28.759 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:28.759 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:28.759 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:28.762 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:28.762 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:28.762 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:28.762 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:28.762 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:28.762 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:28.762 - 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END 2025-01-02 13:46:28.778 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:28.778 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:46:28.779 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:46:28.779 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:28.779 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:28.779 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:28.779 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:28.779 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:28.779 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 13:46:28.780 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 13:46:28.780 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:28.780 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:28.780 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:28.780 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:28.780 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:28.780 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2025-01-02 13:46:28.785 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2025-01-02 13:46:28.785 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:28.785 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:28.785 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:28.785 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:28.785 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:28.785 - Thread: 1 -> Font filename: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2025-01-02 13:46:28.786 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2025-01-02 13:46:28.786 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:28.786 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:28.786 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:28.786 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:28.786 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:28.786 - Thread: 1 -> Font filename: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2025-01-02 13:46:28.787 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2025-01-02 13:46:28.787 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:28.787 - Thread: 1 -> Baseline: 29 2025-01-02 13:46:28.787 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:28.787 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:28.787 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:28.787 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:28.788 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:28.788 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:28.788 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:28.788 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:28.788 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:28.788 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:28.788 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:28.789 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:28.789 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:28.789 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:28.789 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:28.789 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:28.789 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:28.789 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:28.790 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:28.790 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:28.790 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:28.790 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:28.790 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:28.790 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 13:46:28.790 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:28.792 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 13:46:28.792 - Thread: 1 -> LineHeight: 37 2025-01-02 13:46:28.792 - Thread: 1 -> Baseline: 30 2025-01-02 13:46:28.792 - Thread: 1 -> KernEnabled: True 2025-01-02 13:46:28.792 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 13:46:31.556 - Thread: 10 -> MyFont.Ctor - START 2025-01-02 13:46:31.556 - Thread: 12 -> MyFont.Ctor - START 2025-01-02 13:46:31.556 - Thread: 10 -> Font filename: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2025-01-02 13:46:31.556 - Thread: 12 -> Font filename: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2025-01-02 13:46:31.557 - Thread: 10 -> FontFilePath: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2025-01-02 13:46:31.557 - Thread: 10 -> LineHeight: 37 2025-01-02 13:46:31.557 - Thread: 10 -> Baseline: 30 2025-01-02 13:46:31.557 - Thread: 10 -> KernEnabled: True 2025-01-02 13:46:31.557 - Thread: 10 -> MyFont.Ctor - END 2025-01-02 13:46:31.557 - Thread: 12 -> FontFilePath: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2025-01-02 13:46:31.557 - Thread: 12 -> LineHeight: 37 2025-01-02 13:46:31.557 - Thread: 12 -> Baseline: 29 2025-01-02 13:46:31.557 - Thread: 12 -> KernEnabled: True 2025-01-02 13:46:31.557 - Thread: 12 -> MyFont.Ctor - END 2025-01-02 13:46:41.744 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD0.mwm 2025-01-02 13:46:41.753 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD1.mwm 2025-01-02 13:46:41.769 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD2.mwm 2025-01-02 13:46:41.776 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD3.mwm 2025-01-02 13:46:46.952 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2025-01-02 13:46:46.953 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2025-01-02 13:46:48.014 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2025-01-02 13:46:48.017 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2025-01-02 13:46:48.101 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Mid_LOD0.mwm 2025-01-02 13:46:48.108 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_LOD0.mwm 2025-01-02 13:46:48.111 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Front_LOD1.mwm 2025-01-02 13:46:48.112 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Mid_LOD1.mwm 2025-01-02 13:46:48.126 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_LOD1.mwm 2025-01-02 13:46:48.147 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_LOD2.mwm 2025-01-02 13:46:48.149 - Thread: 11 -> Texture does not exist: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_ng.dds 2025-01-02 13:46:48.149 - Thread: 12 -> Texture does not exist: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2025-01-02 13:46:48.194 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Construction3_LOD0.mwm 2025-01-02 13:46:48.225 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Construction3_LOD1.mwm 2025-01-02 13:46:48.296 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\Light_LOD0.mwm 2025-01-02 13:46:48.436 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonSubpart1_LOD3.mwm 2025-01-02 13:46:48.559 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2025-01-02 13:46:48.631 - Thread: 19 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2025-01-02 13:46:48.979 - Thread: 17 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLightDown_LOD1.mwm 2025-01-02 13:46:50.177 - Thread: 19 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2025-01-02 13:46:53.415 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GirderStraightEnd_LOD3.mwm 2025-01-02 13:46:53.443 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWindowStraight_LOD0.mwm 2025-01-02 13:46:53.444 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWindowStraight_LOD1.mwm 2025-01-02 13:46:53.954 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlock_LOD0.mwm 2025-01-02 13:46:53.965 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlock_LOD1.mwm 2025-01-02 13:46:53.993 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlockConstruction_3_LOD0.mwm 2025-01-02 13:46:54.007 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlockConstruction_3_LOD1.mwm 2025-01-02 13:46:54.709 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Crate01_LOD2.mwm 2025-01-02 13:46:54.800 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowRectangularInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowRectangularOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\MaintenancePanel3_LOD3.mwm 2025-01-02 13:46:55.088 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Barrel01Stack_LOD1.mwm 2025-01-02 13:46:55.143 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Barrel01Stack_LOD4.mwm 2025-01-02 13:46:55.221 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD2.mwm 2025-01-02 13:46:55.228 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD3.mwm 2025-01-02 13:46:55.499 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurretReskin_LOD0.mwm 2025-01-02 13:46:55.506 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurretReskin_LOD1.mwm 2025-01-02 13:46:55.803 - Thread: 17 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Inset_PlantCouch_LOD2.mwm 2025-01-02 13:46:55.865 - Thread: 10 -> Texture does not exist: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2025-01-02 13:46:56.169 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallPillar_LOD0.mwm 2025-01-02 13:46:56.176 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallPillar_LOD1.mwm 2025-01-02 13:46:56.432 - Thread: 10 -> Texture does not exist: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2025-01-02 13:46:56.444 - Thread: 17 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetBed_LOD1.mwm 2025-01-02 13:46:56.472 - Thread: 16 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetBedConstruction_3_LOD1.mwm 2025-01-02 13:47:03.033 - Thread: 19 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 2048x2048 2025-01-02 13:47:04.603 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\environment\trees\pineleaf_cm.dds 2025-01-02 13:47:05.425 - Thread: 17 -> Texture does not exist: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2025-01-02 13:47:05.425 - Thread: 17 -> Could not load texture: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2025-01-02 13:47:05.425 - Thread: 17 -> Missing or invalid texture: textures\models\environment\safezone\safezoneshield_alphamask.dds 2025-01-02 13:47:05.425 - Thread: 17 -> Texture does not exist: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_ng.dds 2025-01-02 13:47:05.425 - Thread: 17 -> Could not load texture: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_ng.dds 2025-01-02 13:47:05.425 - Thread: 17 -> Missing or invalid texture: textures\models\environment\safezone\safezoneshield_ng.dds 2025-01-02 13:47:06.350 - Thread: 14 -> Texture does not exist: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2025-01-02 13:47:06.350 - Thread: 14 -> Could not load texture: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2025-01-02 13:47:06.350 - Thread: 14 -> Missing or invalid texture: textures\models\cubes\fabricwhite_add.dds 2025-01-02 13:47:06.382 - Thread: 16 -> Texture does not exist: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2025-01-02 13:47:06.382 - Thread: 16 -> Could not load texture: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2025-01-02 13:47:06.382 - Thread: 16 -> Missing or invalid texture: textures\models\cubes\fabricblack_add.dds 2025-01-02 13:50:28.938 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:50:28.938 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:50:28.938 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:50:28.938 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:50:28.938 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:50:28.938 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:50:28.938 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:50:28.938 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:50:28.938 - Thread: 10 -> HqDepth = True 2025-01-02 13:50:28.938 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:50:28.938 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:50:28.938 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:50:28.938 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:50:28.938 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:50:28.938 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:50:28.938 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:50:28.938 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:50:28.938 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:50:28.938 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:50:28.938 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:50:28.938 - Thread: 10 -> } 2025-01-02 13:50:41.122 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:50:41.122 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:50:41.122 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:50:41.122 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:50:41.122 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:50:41.122 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:50:41.122 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:50:41.122 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:50:41.122 - Thread: 11 -> HqDepth = True 2025-01-02 13:50:41.122 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:50:41.122 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:50:41.122 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:50:41.122 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:50:41.122 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:50:41.122 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:50:41.122 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:50:41.122 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:50:41.122 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:50:41.122 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:50:41.122 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:50:41.122 - Thread: 11 -> } 2025-01-02 13:50:52.959 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:50:52.959 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:50:52.959 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:50:52.959 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:50:52.959 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:50:52.959 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:50:52.959 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:50:52.959 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:50:52.959 - Thread: 10 -> HqDepth = True 2025-01-02 13:50:52.959 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:50:52.959 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:50:52.959 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:50:52.959 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:50:52.959 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:50:52.959 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:50:52.959 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:50:52.959 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:50:52.959 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:50:52.959 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:50:52.959 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:50:52.959 - Thread: 10 -> } 2025-01-02 13:51:05.892 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:51:05.892 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:51:05.892 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:51:05.892 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:51:05.892 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:51:05.892 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:51:05.892 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:51:05.892 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:51:05.893 - Thread: 10 -> HqDepth = True 2025-01-02 13:51:05.893 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:51:05.893 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:51:05.893 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:51:05.893 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:51:05.893 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:51:05.893 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:51:05.893 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:51:05.893 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:51:05.893 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:51:05.893 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:51:05.893 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:51:05.893 - Thread: 10 -> } 2025-01-02 13:51:18.959 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:51:18.959 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:51:18.959 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:51:18.959 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:51:18.959 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:51:18.959 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:51:18.959 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:51:18.959 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:51:18.959 - Thread: 10 -> HqDepth = True 2025-01-02 13:51:18.959 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:51:18.959 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:51:18.959 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:51:18.959 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:51:18.959 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:51:18.959 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:51:18.959 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:51:18.959 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:51:18.959 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:51:18.959 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:51:18.959 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:51:18.959 - Thread: 10 -> } 2025-01-02 13:51:33.459 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:51:33.459 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:51:33.459 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:51:33.459 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:51:33.459 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:51:33.459 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:51:33.459 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:51:33.459 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:51:33.459 - Thread: 10 -> HqDepth = True 2025-01-02 13:51:33.459 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:51:33.459 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:51:33.459 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:51:33.459 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:51:33.459 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:51:33.459 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:51:33.459 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:51:33.459 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:51:33.459 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:51:33.459 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:51:33.459 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:51:33.459 - Thread: 10 -> } 2025-01-02 13:51:43.859 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:51:43.859 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:51:43.859 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:51:43.859 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:51:43.859 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:51:43.859 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:51:43.859 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:51:43.859 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:51:43.859 - Thread: 10 -> HqDepth = True 2025-01-02 13:51:43.859 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:51:43.859 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:51:43.859 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:51:43.859 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:51:43.859 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:51:43.859 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:51:43.859 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:51:43.859 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:51:43.859 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:51:43.859 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:51:43.859 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:51:43.859 - Thread: 10 -> } 2025-01-02 13:51:59.225 - Thread: 17 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurretBase1_LOD2.mwm 2025-01-02 13:51:59.231 - Thread: 16 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurret_LOD1.mwm 2025-01-02 13:52:12.156 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:52:12.156 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:52:12.156 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:52:12.156 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:52:12.156 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:52:12.156 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:52:12.156 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:52:12.156 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:52:12.156 - Thread: 10 -> HqDepth = True 2025-01-02 13:52:12.156 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:52:12.156 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:52:12.156 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:52:12.156 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:52:12.156 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:52:12.156 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:52:12.156 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:52:12.156 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:52:12.156 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:52:12.156 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:52:12.156 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:52:12.156 - Thread: 10 -> } 2025-01-02 13:52:24.755 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:52:24.755 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:52:24.756 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:52:24.756 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:52:24.756 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:52:24.756 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:52:24.756 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:52:24.756 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:52:24.756 - Thread: 10 -> HqDepth = True 2025-01-02 13:52:24.756 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:52:24.756 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:52:24.756 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:52:24.756 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:52:24.756 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:52:24.756 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:52:24.756 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:52:24.756 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:52:24.756 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:52:24.756 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:52:24.756 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:52:24.756 - Thread: 10 -> } 2025-01-02 13:52:29.698 - Thread: 10 -> Texture does not exist: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\gui\icons\buttons\iconsquarehighlight.dds 2025-01-02 13:52:29.698 - Thread: 6 -> Texture does not exist: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\gui\icons\buttons\iconsquarehighlight.dds 2025-01-02 13:52:29.698 - Thread: 6 -> Could not load texture: E:\Steam\steamapps\common\SpaceEngineers\Content\textures\gui\icons\buttons\iconsquarehighlight.dds 2025-01-02 13:52:29.698 - Thread: 6 -> Missing or invalid texture: textures\gui\icons\buttons\iconsquarehighlight.dds 2025-01-02 13:52:40.788 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:52:40.788 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:52:40.788 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:52:40.788 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:52:40.788 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:52:40.788 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:52:40.788 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:52:40.788 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:52:40.788 - Thread: 10 -> HqDepth = True 2025-01-02 13:52:40.788 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:52:40.788 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:52:40.788 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:52:40.788 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:52:40.788 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:52:40.788 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:52:40.788 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:52:40.788 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:52:40.788 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:52:40.788 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:52:40.788 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:52:40.788 - Thread: 10 -> } 2025-01-02 13:53:02.905 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:53:02.905 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:53:02.905 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:53:02.905 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:53:02.905 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:53:02.905 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:53:02.905 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:53:02.905 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:53:02.905 - Thread: 11 -> HqDepth = True 2025-01-02 13:53:02.905 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:53:02.905 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:53:02.905 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:53:02.905 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:53:02.905 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:53:02.905 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:53:02.905 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:53:02.905 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:53:02.905 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:53:02.905 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:53:02.905 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:53:02.905 - Thread: 11 -> } 2025-01-02 13:53:12.873 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:53:12.873 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:53:12.873 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:53:12.873 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:53:12.873 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:53:12.873 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:53:12.873 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:53:12.873 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:53:12.873 - Thread: 10 -> HqDepth = True 2025-01-02 13:53:12.873 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:53:12.873 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:53:12.873 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:53:12.873 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:53:12.873 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:53:12.873 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:53:12.873 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:53:12.873 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:53:12.873 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:53:12.873 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:53:12.873 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:53:12.873 - Thread: 10 -> } 2025-01-02 13:53:22.322 - Thread: 13 -> MyRenderSettings1 = { 2025-01-02 13:53:22.323 - Thread: 13 -> AntialiasingMode = FXAA 2025-01-02 13:53:22.323 - Thread: 13 -> ShadowQuality = HIGH 2025-01-02 13:53:22.323 - Thread: 13 -> ShadowGPUQuality = HIGH 2025-01-02 13:53:22.323 - Thread: 13 -> ShadowMemoryQuality = HIGH 2025-01-02 13:53:22.323 - Thread: 13 -> TextureQuality = HIGH 2025-01-02 13:53:22.323 - Thread: 13 -> VoxelTextureQuality = HIGH 2025-01-02 13:53:22.323 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:53:22.323 - Thread: 13 -> HqDepth = True 2025-01-02 13:53:22.323 - Thread: 13 -> GrassDrawDistance = 1000 2025-01-02 13:53:22.323 - Thread: 13 -> GrassDensityFactor = 3 2025-01-02 13:53:22.323 - Thread: 13 -> AmbientOcclusionEnabled = True 2025-01-02 13:53:22.323 - Thread: 13 -> ModelQuality = HIGH 2025-01-02 13:53:22.323 - Thread: 13 -> VoxelQuality = HIGH 2025-01-02 13:53:22.323 - Thread: 13 -> VoxelShaderQuality = HIGH 2025-01-02 13:53:22.323 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:53:22.323 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:53:22.323 - Thread: 13 -> DistanceFade = 1999 2025-01-02 13:53:22.323 - Thread: 13 -> ParticleQuality = HIGH 2025-01-02 13:53:22.323 - Thread: 13 -> LightsQuality = HIGH 2025-01-02 13:53:22.323 - Thread: 13 -> } 2025-01-02 13:53:34.705 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:53:34.705 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:53:34.705 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:53:34.705 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:53:34.705 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:53:34.705 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:53:34.705 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:53:34.705 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:53:34.705 - Thread: 11 -> HqDepth = True 2025-01-02 13:53:34.705 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:53:34.705 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:53:34.705 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:53:34.705 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:53:34.705 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:53:34.705 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:53:34.705 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:53:34.705 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:53:34.705 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:53:34.705 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:53:34.705 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:53:34.705 - Thread: 11 -> } 2025-01-02 13:53:59.523 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:53:59.523 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:53:59.523 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:53:59.523 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:53:59.523 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:53:59.523 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:53:59.523 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:53:59.523 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:53:59.523 - Thread: 11 -> HqDepth = True 2025-01-02 13:53:59.523 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:53:59.523 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:53:59.523 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:53:59.523 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:53:59.523 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:53:59.523 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:53:59.523 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:53:59.523 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:53:59.523 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:53:59.523 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:53:59.523 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:53:59.523 - Thread: 11 -> } 2025-01-02 13:53:59.605 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:53:59.605 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:53:59.605 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:53:59.605 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:53:59.605 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:53:59.605 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:53:59.605 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:53:59.605 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:53:59.605 - Thread: 10 -> HqDepth = True 2025-01-02 13:53:59.605 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:53:59.605 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:53:59.605 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:53:59.605 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:53:59.605 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:53:59.605 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:53:59.605 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:53:59.605 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:53:59.605 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:53:59.605 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:53:59.605 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:53:59.605 - Thread: 10 -> } 2025-01-02 13:53:59.689 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:53:59.689 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:53:59.689 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:53:59.689 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:53:59.689 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:53:59.689 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:53:59.689 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:53:59.689 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:53:59.689 - Thread: 10 -> HqDepth = True 2025-01-02 13:53:59.689 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:53:59.689 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:53:59.689 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:53:59.689 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:53:59.689 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:53:59.689 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:53:59.689 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:53:59.689 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:53:59.689 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:53:59.689 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:53:59.689 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:53:59.689 - Thread: 10 -> } 2025-01-02 13:53:59.755 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:53:59.755 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:53:59.755 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:53:59.755 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:53:59.755 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:53:59.755 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:53:59.755 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:53:59.755 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:53:59.755 - Thread: 10 -> HqDepth = True 2025-01-02 13:53:59.755 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:53:59.755 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:53:59.755 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:53:59.755 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:53:59.755 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:53:59.755 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:53:59.755 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:53:59.755 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:53:59.755 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:53:59.755 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:53:59.755 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:53:59.755 - Thread: 10 -> } 2025-01-02 13:53:59.822 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:53:59.822 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:53:59.822 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:53:59.822 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:53:59.822 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:53:59.822 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:53:59.822 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:53:59.822 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:53:59.822 - Thread: 11 -> HqDepth = True 2025-01-02 13:53:59.822 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:53:59.822 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:53:59.822 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:53:59.822 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:53:59.822 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:53:59.822 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:53:59.822 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:53:59.822 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:53:59.822 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:53:59.822 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:53:59.822 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:53:59.822 - Thread: 11 -> } 2025-01-02 13:53:59.873 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:53:59.873 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:53:59.873 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:53:59.873 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:53:59.873 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:53:59.873 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:53:59.873 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:53:59.873 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:53:59.873 - Thread: 10 -> HqDepth = True 2025-01-02 13:53:59.873 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:53:59.873 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:53:59.873 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:53:59.873 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:53:59.873 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:53:59.873 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:53:59.873 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:53:59.873 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:53:59.873 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:53:59.873 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:53:59.873 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:53:59.873 - Thread: 10 -> } 2025-01-02 13:53:59.923 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:53:59.923 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:53:59.923 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:53:59.923 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:53:59.923 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:53:59.923 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:53:59.923 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:53:59.923 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:53:59.923 - Thread: 10 -> HqDepth = True 2025-01-02 13:53:59.923 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:53:59.923 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:53:59.923 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:53:59.923 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:53:59.923 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:53:59.923 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:53:59.923 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:53:59.923 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:53:59.923 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:53:59.923 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:53:59.923 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:53:59.923 - Thread: 10 -> } 2025-01-02 13:53:59.972 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:53:59.972 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:53:59.972 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:53:59.973 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:53:59.973 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:53:59.973 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:53:59.973 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:53:59.973 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:53:59.973 - Thread: 11 -> HqDepth = True 2025-01-02 13:53:59.973 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:53:59.973 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:53:59.973 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:53:59.973 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:53:59.973 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:53:59.973 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:53:59.973 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:53:59.973 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:53:59.973 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:53:59.973 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:53:59.973 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:53:59.973 - Thread: 11 -> } 2025-01-02 13:54:00.021 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:54:00.023 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:54:00.023 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:54:00.023 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:00.023 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:00.023 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:54:00.023 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:00.023 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:00.023 - Thread: 11 -> HqDepth = True 2025-01-02 13:54:00.023 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:54:00.023 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:54:00.023 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:00.023 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:54:00.023 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:54:00.023 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:00.023 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:00.023 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:00.023 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:54:00.023 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:54:00.023 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:54:00.023 - Thread: 11 -> } 2025-01-02 13:54:00.071 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:00.073 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:00.073 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:00.073 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:00.073 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:00.073 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:00.073 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:00.073 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:00.073 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:00.073 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:00.073 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:00.073 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:00.073 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:00.073 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:00.073 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:00.073 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:00.073 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:00.073 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:00.073 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:00.073 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:00.073 - Thread: 10 -> } 2025-01-02 13:54:03.088 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:03.088 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:03.088 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:03.088 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:03.088 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:03.088 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:03.088 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:03.088 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:03.088 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:03.088 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:03.088 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:03.088 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:03.088 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:03.088 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:03.088 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:03.088 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:03.088 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:03.088 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:03.088 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:03.088 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:03.088 - Thread: 10 -> } 2025-01-02 13:54:05.655 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:05.655 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:05.655 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:05.655 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:05.655 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:05.655 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:05.655 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:05.655 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:05.655 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:05.655 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:05.655 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:05.655 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:05.655 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:05.655 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:05.655 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:05.655 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:05.655 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:05.655 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:05.655 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:05.655 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:05.655 - Thread: 10 -> } 2025-01-02 13:54:05.822 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:05.822 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:05.822 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:05.822 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:05.822 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:05.822 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:05.822 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:05.822 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:05.822 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:05.822 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:05.822 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:05.822 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:05.822 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:05.822 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:05.822 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:05.822 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:05.822 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:05.822 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:05.822 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:05.822 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:05.822 - Thread: 10 -> } 2025-01-02 13:54:06.005 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:06.005 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:06.005 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:06.005 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:06.005 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:06.005 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:06.005 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:06.005 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:06.005 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:06.005 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:06.005 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:06.005 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:06.005 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:06.005 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:06.005 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:06.005 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:06.005 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:06.005 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:06.005 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:06.005 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:06.005 - Thread: 10 -> } 2025-01-02 13:54:06.189 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:54:06.189 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:54:06.189 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:54:06.189 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:06.189 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:06.189 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:54:06.189 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:06.189 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:06.189 - Thread: 11 -> HqDepth = True 2025-01-02 13:54:06.189 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:54:06.189 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:54:06.189 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:06.189 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:54:06.189 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:54:06.189 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:06.189 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:06.189 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:06.189 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:54:06.189 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:54:06.189 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:54:06.189 - Thread: 11 -> } 2025-01-02 13:54:06.388 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:06.388 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:06.388 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:06.388 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:06.388 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:06.388 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:06.388 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:06.388 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:06.388 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:06.388 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:06.388 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:06.388 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:06.388 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:06.388 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:06.388 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:06.388 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:06.388 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:06.388 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:06.388 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:06.388 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:06.388 - Thread: 10 -> } 2025-01-02 13:54:06.605 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:06.605 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:06.605 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:06.605 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:06.605 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:06.605 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:06.605 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:06.605 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:06.605 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:06.605 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:06.605 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:06.605 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:06.605 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:06.605 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:06.605 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:06.605 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:06.605 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:06.605 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:06.605 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:06.605 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:06.605 - Thread: 10 -> } 2025-01-02 13:54:06.856 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:06.856 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:06.856 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:06.856 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:06.856 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:06.856 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:06.856 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:06.856 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:06.856 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:06.856 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:06.856 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:06.856 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:06.856 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:06.856 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:06.856 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:06.856 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:06.856 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:06.856 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:06.856 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:06.856 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:06.856 - Thread: 10 -> } 2025-01-02 13:54:07.106 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:07.106 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:07.106 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:07.106 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:07.106 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:07.106 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:07.106 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:07.106 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:07.106 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:07.106 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:07.106 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:07.106 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:07.106 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:07.106 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:07.106 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:07.106 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:07.106 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:07.106 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:07.106 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:07.106 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:07.106 - Thread: 10 -> } 2025-01-02 13:54:07.306 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:07.306 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:07.306 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:07.306 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:07.306 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:07.306 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:07.306 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:07.306 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:07.306 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:07.306 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:07.306 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:07.306 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:07.306 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:07.306 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:07.306 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:07.306 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:07.306 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:07.306 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:07.306 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:07.306 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:07.306 - Thread: 10 -> } 2025-01-02 13:54:07.521 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:07.521 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:07.521 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:07.521 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:07.521 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:07.521 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:07.521 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:07.521 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:07.521 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:07.521 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:07.521 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:07.521 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:07.521 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:07.521 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:07.521 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:07.521 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:07.523 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:07.523 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:07.523 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:07.523 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:07.523 - Thread: 10 -> } 2025-01-02 13:54:07.739 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:07.739 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:07.739 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:07.739 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:07.739 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:07.739 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:07.739 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:07.739 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:07.739 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:07.739 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:07.739 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:07.739 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:07.739 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:07.739 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:07.739 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:07.739 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:07.739 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:07.739 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:07.739 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:07.739 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:07.739 - Thread: 10 -> } 2025-01-02 13:54:30.563 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:54:30.563 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:54:30.563 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:54:30.563 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:30.563 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:30.563 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:54:30.563 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:30.563 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:30.563 - Thread: 11 -> HqDepth = True 2025-01-02 13:54:30.563 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:54:30.563 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:54:30.563 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:30.563 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:54:30.563 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:54:30.563 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:30.563 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:30.563 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:30.563 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:54:30.563 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:54:30.563 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:54:30.563 - Thread: 11 -> } 2025-01-02 13:54:32.906 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:54:32.906 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:54:32.906 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:54:32.906 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:32.906 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:32.906 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:54:32.906 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:32.906 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:32.906 - Thread: 11 -> HqDepth = True 2025-01-02 13:54:32.906 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:54:32.906 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:54:32.906 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:32.906 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:54:32.906 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:54:32.906 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:32.906 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:32.906 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:32.906 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:54:32.906 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:54:32.906 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:54:32.906 - Thread: 11 -> } 2025-01-02 13:54:33.038 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:33.038 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:33.038 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:33.038 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:33.038 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:33.038 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:33.038 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:33.038 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:33.038 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:33.038 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:33.039 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:33.039 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:33.039 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:33.039 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:33.039 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:33.039 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:33.039 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:33.039 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:33.039 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:33.039 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:33.039 - Thread: 10 -> } 2025-01-02 13:54:33.305 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:33.305 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:33.305 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:33.305 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:33.305 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:33.305 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:33.305 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:33.305 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:33.305 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:33.305 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:33.305 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:33.305 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:33.305 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:33.305 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:33.305 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:33.305 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:33.305 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:33.305 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:33.305 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:33.305 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:33.305 - Thread: 10 -> } 2025-01-02 13:54:35.922 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:35.922 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:35.922 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:35.922 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:35.922 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:35.922 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:35.922 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:35.922 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:35.922 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:35.922 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:35.922 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:35.922 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:35.922 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:35.922 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:35.922 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:35.922 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:35.922 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:35.922 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:35.922 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:35.922 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:35.922 - Thread: 10 -> } 2025-01-02 13:54:36.105 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:36.105 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:36.105 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:36.105 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:36.105 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:36.105 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:36.105 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:36.105 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:36.105 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:36.105 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:36.105 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:36.105 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:36.105 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:36.105 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:36.105 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:36.105 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:36.105 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:36.105 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:36.105 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:36.105 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:36.105 - Thread: 10 -> } 2025-01-02 13:54:36.356 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:36.356 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:36.356 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:36.356 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:36.356 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:36.356 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:36.356 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:36.356 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:36.356 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:36.356 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:36.356 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:36.356 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:36.356 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:36.356 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:36.356 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:36.356 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:36.356 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:36.356 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:36.356 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:36.356 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:36.356 - Thread: 10 -> } 2025-01-02 13:54:55.289 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:54:55.289 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:54:55.289 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:54:55.289 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:55.289 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:55.289 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:54:55.289 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:55.289 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:55.289 - Thread: 11 -> HqDepth = True 2025-01-02 13:54:55.289 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:54:55.289 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:54:55.289 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:55.289 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:54:55.289 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:54:55.289 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:55.289 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:55.289 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:55.289 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:54:55.289 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:54:55.289 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:54:55.289 - Thread: 11 -> } 2025-01-02 13:54:55.389 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:55.389 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:55.389 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:55.389 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:55.389 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:55.389 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:55.389 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:55.389 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:55.389 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:55.389 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:55.389 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:55.389 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:55.389 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:55.389 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:55.389 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:55.389 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:55.389 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:55.389 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:55.389 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:55.389 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:55.389 - Thread: 10 -> } 2025-01-02 13:54:55.472 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:55.472 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:55.472 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:55.472 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:55.472 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:55.472 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:55.472 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:55.472 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:55.472 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:55.472 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:55.472 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:55.472 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:55.472 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:55.472 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:55.472 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:55.472 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:55.472 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:55.472 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:55.472 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:55.472 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:55.472 - Thread: 10 -> } 2025-01-02 13:54:55.556 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:55.556 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:55.556 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:55.556 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:55.556 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:55.556 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:55.556 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:55.556 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:55.556 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:55.556 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:55.556 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:55.556 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:55.556 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:55.556 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:55.556 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:55.556 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:55.556 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:55.556 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:55.556 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:55.556 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:55.556 - Thread: 10 -> } 2025-01-02 13:54:55.638 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:54:55.638 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:54:55.638 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:54:55.638 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:55.638 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:55.638 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:54:55.638 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:55.638 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:55.638 - Thread: 11 -> HqDepth = True 2025-01-02 13:54:55.638 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:54:55.638 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:54:55.638 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:55.638 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:54:55.638 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:54:55.638 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:55.638 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:55.638 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:55.638 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:54:55.638 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:54:55.638 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:54:55.638 - Thread: 11 -> } 2025-01-02 13:54:55.738 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:55.738 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:55.738 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:55.738 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:55.738 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:55.738 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:55.738 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:55.738 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:55.738 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:55.738 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:55.738 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:55.738 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:55.738 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:55.738 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:55.738 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:55.738 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:55.738 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:55.738 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:55.738 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:55.738 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:55.738 - Thread: 10 -> } 2025-01-02 13:54:56.189 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:56.189 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:56.189 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:56.189 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:56.189 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:56.189 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:56.189 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:56.189 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:56.189 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:56.189 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:56.189 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:56.189 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:56.189 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:56.189 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:56.189 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:56.189 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:56.189 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:56.189 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:56.189 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:56.189 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:56.189 - Thread: 10 -> } 2025-01-02 13:54:56.371 - Thread: 13 -> MyRenderSettings1 = { 2025-01-02 13:54:56.371 - Thread: 13 -> AntialiasingMode = FXAA 2025-01-02 13:54:56.371 - Thread: 13 -> ShadowQuality = HIGH 2025-01-02 13:54:56.371 - Thread: 13 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:56.371 - Thread: 13 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:56.371 - Thread: 13 -> TextureQuality = HIGH 2025-01-02 13:54:56.371 - Thread: 13 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:56.371 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:56.371 - Thread: 13 -> HqDepth = True 2025-01-02 13:54:56.372 - Thread: 13 -> GrassDrawDistance = 1000 2025-01-02 13:54:56.372 - Thread: 13 -> GrassDensityFactor = 3 2025-01-02 13:54:56.372 - Thread: 13 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:56.372 - Thread: 13 -> ModelQuality = HIGH 2025-01-02 13:54:56.372 - Thread: 13 -> VoxelQuality = HIGH 2025-01-02 13:54:56.372 - Thread: 13 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:56.372 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:56.372 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:56.372 - Thread: 13 -> DistanceFade = 1999 2025-01-02 13:54:56.372 - Thread: 13 -> ParticleQuality = HIGH 2025-01-02 13:54:56.372 - Thread: 13 -> LightsQuality = HIGH 2025-01-02 13:54:56.372 - Thread: 13 -> } 2025-01-02 13:54:56.839 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:56.839 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:56.839 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:56.839 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:56.839 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:56.839 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:56.839 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:56.839 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:56.839 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:56.839 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:56.839 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:56.839 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:56.839 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:56.839 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:56.839 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:56.839 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:56.839 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:56.839 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:56.839 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:56.839 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:56.839 - Thread: 10 -> } 2025-01-02 13:54:57.339 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:57.339 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:57.339 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:57.339 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:57.339 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:57.339 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:57.339 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:57.339 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:57.339 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:57.339 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:57.339 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:57.339 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:57.339 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:57.339 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:57.339 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:57.339 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:57.339 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:57.339 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:57.339 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:57.339 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:57.339 - Thread: 10 -> } 2025-01-02 13:54:57.522 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:54:57.522 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:54:57.522 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:54:57.522 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:57.522 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:57.522 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:54:57.522 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:57.522 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:57.522 - Thread: 10 -> HqDepth = True 2025-01-02 13:54:57.522 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:54:57.522 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:54:57.522 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:57.522 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:54:57.522 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:54:57.522 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:57.522 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:57.522 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:57.522 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:54:57.522 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:54:57.522 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:54:57.522 - Thread: 10 -> } 2025-01-02 13:54:57.705 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:54:57.705 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:54:57.705 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:54:57.705 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:54:57.705 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:54:57.705 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:54:57.705 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:54:57.705 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:54:57.705 - Thread: 11 -> HqDepth = True 2025-01-02 13:54:57.705 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:54:57.705 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:54:57.705 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:54:57.705 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:54:57.705 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:54:57.705 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:54:57.705 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:54:57.705 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:54:57.705 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:54:57.705 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:54:57.705 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:54:57.705 - Thread: 11 -> } 2025-01-02 13:55:06.256 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:55:06.256 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:55:06.256 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:55:06.256 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:06.256 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:06.256 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:55:06.256 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:06.256 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:06.256 - Thread: 11 -> HqDepth = True 2025-01-02 13:55:06.256 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:55:06.256 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:55:06.256 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:06.256 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:55:06.256 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:55:06.256 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:06.256 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:06.256 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:06.256 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:55:06.256 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:55:06.256 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:55:06.256 - Thread: 11 -> } 2025-01-02 13:55:06.606 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:55:06.606 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:55:06.606 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:55:06.606 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:06.606 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:06.606 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:55:06.606 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:06.606 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:06.606 - Thread: 11 -> HqDepth = True 2025-01-02 13:55:06.606 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:55:06.606 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:55:06.606 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:06.606 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:55:06.606 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:55:06.606 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:06.606 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:06.606 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:06.606 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:55:06.606 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:55:06.606 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:55:06.606 - Thread: 11 -> } 2025-01-02 13:55:06.755 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:06.755 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:06.755 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:06.755 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:06.755 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:06.755 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:06.755 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:06.755 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:06.755 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:06.755 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:06.755 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:06.755 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:06.755 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:06.755 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:06.755 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:06.755 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:06.755 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:06.755 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:06.755 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:06.755 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:06.755 - Thread: 10 -> } 2025-01-02 13:55:06.906 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:06.906 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:06.906 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:06.906 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:06.906 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:06.906 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:06.906 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:06.906 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:06.906 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:06.906 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:06.906 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:06.906 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:06.906 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:06.906 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:06.906 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:06.906 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:06.906 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:06.906 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:06.906 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:06.906 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:06.906 - Thread: 10 -> } 2025-01-02 13:55:07.121 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:07.121 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:07.121 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:07.121 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:07.121 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:07.121 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:07.121 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:07.121 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:07.121 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:07.121 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:07.121 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:07.121 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:07.121 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:07.121 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:07.121 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:07.121 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:07.121 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:07.121 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:07.121 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:07.121 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:07.121 - Thread: 10 -> } 2025-01-02 13:55:07.289 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:07.289 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:07.289 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:07.289 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:07.289 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:07.289 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:07.289 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:07.289 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:07.289 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:07.289 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:07.289 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:07.289 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:07.289 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:07.289 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:07.289 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:07.289 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:07.289 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:07.289 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:07.289 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:07.289 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:07.289 - Thread: 10 -> } 2025-01-02 13:55:07.421 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:07.421 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:07.421 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:07.421 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:07.421 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:07.421 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:07.421 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:07.421 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:07.421 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:07.421 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:07.421 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:07.421 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:07.421 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:07.421 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:07.421 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:07.421 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:07.421 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:07.421 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:07.421 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:07.421 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:07.421 - Thread: 10 -> } 2025-01-02 13:55:07.588 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:07.588 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:07.588 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:07.588 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:07.588 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:07.588 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:07.588 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:07.588 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:07.588 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:07.588 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:07.588 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:07.588 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:07.588 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:07.588 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:07.588 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:07.588 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:07.588 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:07.588 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:07.588 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:07.588 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:07.588 - Thread: 10 -> } 2025-01-02 13:55:07.956 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:07.956 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:07.956 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:07.956 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:07.956 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:07.956 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:07.956 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:07.956 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:07.956 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:07.956 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:07.956 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:07.956 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:07.956 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:07.956 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:07.956 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:07.956 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:07.956 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:07.956 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:07.956 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:07.956 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:07.956 - Thread: 10 -> } 2025-01-02 13:55:10.739 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:10.739 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:10.739 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:10.739 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:10.739 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:10.739 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:10.739 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:10.739 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:10.739 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:10.739 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:10.739 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:10.739 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:10.739 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:10.739 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:10.739 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:10.739 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:10.739 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:10.739 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:10.739 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:10.739 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:10.739 - Thread: 10 -> } 2025-01-02 13:55:11.071 - Thread: 13 -> MyRenderSettings1 = { 2025-01-02 13:55:11.071 - Thread: 13 -> AntialiasingMode = FXAA 2025-01-02 13:55:11.071 - Thread: 13 -> ShadowQuality = HIGH 2025-01-02 13:55:11.071 - Thread: 13 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:11.071 - Thread: 13 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:11.071 - Thread: 13 -> TextureQuality = HIGH 2025-01-02 13:55:11.071 - Thread: 13 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:11.071 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:11.071 - Thread: 13 -> HqDepth = True 2025-01-02 13:55:11.071 - Thread: 13 -> GrassDrawDistance = 1000 2025-01-02 13:55:11.071 - Thread: 13 -> GrassDensityFactor = 3 2025-01-02 13:55:11.071 - Thread: 13 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:11.071 - Thread: 13 -> ModelQuality = HIGH 2025-01-02 13:55:11.071 - Thread: 13 -> VoxelQuality = HIGH 2025-01-02 13:55:11.071 - Thread: 13 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:11.071 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:11.071 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:11.071 - Thread: 13 -> DistanceFade = 1999 2025-01-02 13:55:11.071 - Thread: 13 -> ParticleQuality = HIGH 2025-01-02 13:55:11.071 - Thread: 13 -> LightsQuality = HIGH 2025-01-02 13:55:11.071 - Thread: 13 -> } 2025-01-02 13:55:11.622 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:55:11.622 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:55:11.622 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:55:11.622 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:11.622 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:11.622 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:55:11.622 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:11.622 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:11.622 - Thread: 11 -> HqDepth = True 2025-01-02 13:55:11.622 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:55:11.622 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:55:11.622 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:11.622 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:55:11.622 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:55:11.622 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:11.622 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:11.622 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:11.622 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:55:11.622 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:55:11.622 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:55:11.622 - Thread: 11 -> } 2025-01-02 13:55:11.805 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:11.805 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:11.805 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:11.805 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:11.805 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:11.805 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:11.805 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:11.805 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:11.805 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:11.805 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:11.806 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:11.806 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:11.806 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:11.806 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:11.806 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:11.806 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:11.806 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:11.806 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:11.806 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:11.806 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:11.806 - Thread: 10 -> } 2025-01-02 13:55:12.056 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:55:12.056 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:55:12.056 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:55:12.056 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:12.056 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:12.056 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:55:12.056 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:12.056 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:12.056 - Thread: 11 -> HqDepth = True 2025-01-02 13:55:12.056 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:55:12.056 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:55:12.056 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:12.056 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:55:12.056 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:55:12.056 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:12.056 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:12.056 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:12.056 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:55:12.056 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:55:12.056 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:55:12.056 - Thread: 11 -> } 2025-01-02 13:55:12.556 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:12.556 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:12.556 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:12.556 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:12.556 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:12.556 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:12.556 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:12.556 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:12.556 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:12.556 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:12.556 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:12.556 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:12.556 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:12.556 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:12.556 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:12.556 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:12.556 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:12.556 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:12.556 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:12.556 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:12.556 - Thread: 10 -> } 2025-01-02 13:55:14.006 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:14.006 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:14.006 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:14.006 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:14.006 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:14.006 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:14.006 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:14.006 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:14.006 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:14.006 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:14.006 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:14.006 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:14.006 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:14.006 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:14.006 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:14.006 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:14.006 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:14.006 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:14.006 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:14.006 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:14.006 - Thread: 10 -> } 2025-01-02 13:55:14.172 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:14.172 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:14.172 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:14.172 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:14.172 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:14.172 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:14.172 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:14.172 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:14.172 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:14.172 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:14.172 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:14.172 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:14.172 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:14.172 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:14.172 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:14.172 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:14.172 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:14.172 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:14.172 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:14.172 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:14.172 - Thread: 10 -> } 2025-01-02 13:55:14.356 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:14.356 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:14.356 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:14.356 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:14.356 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:14.356 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:14.356 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:14.356 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:14.356 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:14.356 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:14.356 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:14.356 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:14.356 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:14.356 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:14.356 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:14.356 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:14.356 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:14.356 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:14.356 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:14.356 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:14.356 - Thread: 10 -> } 2025-01-02 13:55:24.389 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:55:24.389 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:55:24.389 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:55:24.389 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:24.389 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:24.389 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:55:24.389 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:24.389 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:24.389 - Thread: 11 -> HqDepth = True 2025-01-02 13:55:24.389 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:55:24.389 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:55:24.389 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:24.389 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:55:24.389 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:55:24.389 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:24.389 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:24.389 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:24.389 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:55:24.389 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:55:24.389 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:55:24.389 - Thread: 11 -> } 2025-01-02 13:55:24.471 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:24.471 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:24.471 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:24.471 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:24.471 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:24.471 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:24.471 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:24.471 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:24.471 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:24.471 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:24.471 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:24.471 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:24.471 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:24.471 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:24.471 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:24.471 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:24.471 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:24.471 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:24.471 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:24.471 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:24.471 - Thread: 10 -> } 2025-01-02 13:55:24.572 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:24.572 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:24.572 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:24.572 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:24.572 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:24.572 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:24.572 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:24.572 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:24.572 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:24.572 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:24.572 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:24.572 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:24.572 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:24.572 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:24.572 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:24.572 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:24.572 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:24.572 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:24.572 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:24.572 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:24.572 - Thread: 10 -> } 2025-01-02 13:55:24.724 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:55:24.724 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:55:24.724 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:55:24.724 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:24.724 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:24.724 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:55:24.724 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:24.724 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:24.724 - Thread: 11 -> HqDepth = True 2025-01-02 13:55:24.724 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:55:24.724 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:55:24.724 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:24.724 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:55:24.724 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:55:24.724 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:24.724 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:24.724 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:24.724 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:55:24.724 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:55:24.724 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:55:24.724 - Thread: 11 -> } 2025-01-02 13:55:25.189 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:25.189 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:25.189 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:25.189 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:25.189 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:25.189 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:25.189 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:25.189 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:25.189 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:25.189 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:25.189 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:25.189 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:25.189 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:25.189 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:25.189 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:25.189 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:25.189 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:25.189 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:25.189 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:25.189 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:25.189 - Thread: 10 -> } 2025-01-02 13:55:27.822 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:27.822 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:27.822 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:27.822 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:27.822 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:27.822 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:27.822 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:27.822 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:27.822 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:27.822 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:27.822 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:27.822 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:27.822 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:27.822 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:27.822 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:27.822 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:27.822 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:27.822 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:27.822 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:27.822 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:27.822 - Thread: 10 -> } 2025-01-02 13:55:27.955 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:27.955 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:27.955 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:27.955 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:27.955 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:27.955 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:27.955 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:27.955 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:27.955 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:27.955 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:27.955 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:27.955 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:27.955 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:27.955 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:27.955 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:27.955 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:27.955 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:27.955 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:27.955 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:27.955 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:27.955 - Thread: 10 -> } 2025-01-02 13:55:28.088 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:28.089 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:28.089 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:28.089 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:28.089 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:28.089 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:28.089 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:28.089 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:28.089 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:28.089 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:28.089 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:28.089 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:28.089 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:28.089 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:28.089 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:28.089 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:28.089 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:28.089 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:28.089 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:28.089 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:28.089 - Thread: 10 -> } 2025-01-02 13:55:28.255 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:55:28.255 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:55:28.255 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:55:28.255 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:28.255 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:28.255 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:55:28.255 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:28.255 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:28.255 - Thread: 11 -> HqDepth = True 2025-01-02 13:55:28.255 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:55:28.255 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:55:28.255 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:28.255 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:55:28.255 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:55:28.255 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:28.255 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:28.255 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:28.255 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:55:28.255 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:55:28.255 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:55:28.255 - Thread: 11 -> } 2025-01-02 13:55:40.872 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:55:40.872 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:55:40.872 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:55:40.872 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:40.872 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:40.872 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:55:40.872 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:40.872 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:40.872 - Thread: 11 -> HqDepth = True 2025-01-02 13:55:40.872 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:55:40.872 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:55:40.872 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:40.872 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:55:40.872 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:55:40.872 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:40.872 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:40.872 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:40.872 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:55:40.872 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:55:40.872 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:55:40.872 - Thread: 11 -> } 2025-01-02 13:55:42.805 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:55:42.805 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:55:42.805 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:55:42.805 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:42.805 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:42.805 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:55:42.805 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:42.805 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:42.805 - Thread: 11 -> HqDepth = True 2025-01-02 13:55:42.805 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:55:42.805 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:55:42.805 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:42.805 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:55:42.805 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:55:42.805 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:42.805 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:42.805 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:42.805 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:55:42.805 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:55:42.805 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:55:42.805 - Thread: 11 -> } 2025-01-02 13:55:48.207 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:55:48.207 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:55:48.207 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:55:48.207 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:48.207 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:48.207 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:55:48.207 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:48.207 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:48.207 - Thread: 11 -> HqDepth = True 2025-01-02 13:55:48.207 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:55:48.207 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:55:48.207 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:48.207 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:55:48.207 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:55:48.207 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:48.207 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:48.207 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:48.207 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:55:48.207 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:55:48.207 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:55:48.207 - Thread: 11 -> } 2025-01-02 13:55:51.357 - Thread: 13 -> MyRenderSettings1 = { 2025-01-02 13:55:51.357 - Thread: 13 -> AntialiasingMode = FXAA 2025-01-02 13:55:51.357 - Thread: 13 -> ShadowQuality = HIGH 2025-01-02 13:55:51.357 - Thread: 13 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:51.357 - Thread: 13 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:51.357 - Thread: 13 -> TextureQuality = HIGH 2025-01-02 13:55:51.357 - Thread: 13 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:51.357 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:51.357 - Thread: 13 -> HqDepth = True 2025-01-02 13:55:51.357 - Thread: 13 -> GrassDrawDistance = 1000 2025-01-02 13:55:51.357 - Thread: 13 -> GrassDensityFactor = 3 2025-01-02 13:55:51.357 - Thread: 13 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:51.357 - Thread: 13 -> ModelQuality = HIGH 2025-01-02 13:55:51.357 - Thread: 13 -> VoxelQuality = HIGH 2025-01-02 13:55:51.357 - Thread: 13 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:51.357 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:51.357 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:51.357 - Thread: 13 -> DistanceFade = 1999 2025-01-02 13:55:51.357 - Thread: 13 -> ParticleQuality = HIGH 2025-01-02 13:55:51.357 - Thread: 13 -> LightsQuality = HIGH 2025-01-02 13:55:51.357 - Thread: 13 -> } 2025-01-02 13:55:55.739 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:55:55.739 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:55:55.739 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:55:55.739 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:55.739 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:55.739 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:55:55.739 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:55.739 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:55.739 - Thread: 11 -> HqDepth = True 2025-01-02 13:55:55.739 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:55:55.739 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:55:55.739 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:55.739 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:55:55.739 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:55:55.739 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:55.739 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:55.739 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:55.739 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:55:55.739 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:55:55.739 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:55:55.739 - Thread: 11 -> } 2025-01-02 13:55:55.890 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:55.890 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:55.890 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:55.890 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:55.890 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:55.890 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:55.890 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:55.890 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:55.890 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:55.890 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:55.890 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:55.890 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:55.890 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:55.890 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:55.890 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:55.890 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:55.890 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:55.890 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:55.890 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:55.890 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:55.890 - Thread: 10 -> } 2025-01-02 13:55:56.023 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:56.023 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:56.023 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:56.023 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:56.023 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:56.023 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:56.023 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:56.023 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:56.023 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:56.023 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:56.023 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:56.023 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:56.023 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:56.023 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:56.023 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:56.023 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:56.023 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:56.023 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:56.023 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:56.023 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:56.023 - Thread: 10 -> } 2025-01-02 13:55:56.640 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:55:56.640 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:55:56.640 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:55:56.640 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:56.640 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:56.640 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:55:56.640 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:56.640 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:56.640 - Thread: 11 -> HqDepth = True 2025-01-02 13:55:56.640 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:55:56.640 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:55:56.640 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:56.640 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:55:56.640 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:55:56.640 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:56.640 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:56.640 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:56.640 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:55:56.640 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:55:56.640 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:55:56.640 - Thread: 11 -> } 2025-01-02 13:55:56.772 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:56.772 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:56.772 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:56.772 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:56.772 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:56.772 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:56.772 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:56.772 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:56.772 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:56.772 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:56.772 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:56.772 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:56.772 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:56.772 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:56.772 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:56.772 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:56.772 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:56.772 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:56.772 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:56.772 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:56.772 - Thread: 10 -> } 2025-01-02 13:55:56.872 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:56.872 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:56.872 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:56.872 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:56.872 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:56.872 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:56.872 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:56.872 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:56.872 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:56.872 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:56.872 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:56.872 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:56.872 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:56.872 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:56.872 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:56.872 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:56.872 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:56.872 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:56.872 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:56.872 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:56.872 - Thread: 10 -> } 2025-01-02 13:55:57.073 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:57.073 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:57.073 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:57.073 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:57.073 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:57.073 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:57.073 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:57.073 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:57.073 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:57.073 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:57.073 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:57.073 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:57.073 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:57.073 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:57.073 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:57.073 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:57.073 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:57.073 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:57.073 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:57.073 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:57.073 - Thread: 10 -> } 2025-01-02 13:55:59.956 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:55:59.956 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:55:59.956 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:55:59.956 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:55:59.956 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:55:59.956 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:55:59.956 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:55:59.956 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:55:59.956 - Thread: 10 -> HqDepth = True 2025-01-02 13:55:59.956 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:55:59.956 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:55:59.956 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:55:59.956 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:55:59.956 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:55:59.956 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:55:59.956 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:55:59.956 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:55:59.956 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:55:59.956 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:55:59.956 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:55:59.956 - Thread: 10 -> } 2025-01-02 13:56:00.089 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:56:00.089 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:56:00.089 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:56:00.089 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:00.089 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:00.089 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:56:00.089 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:00.089 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:00.089 - Thread: 10 -> HqDepth = True 2025-01-02 13:56:00.089 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:56:00.089 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:56:00.089 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:00.089 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:56:00.089 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:56:00.089 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:00.089 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:00.089 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:00.089 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:56:00.089 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:56:00.089 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:56:00.089 - Thread: 10 -> } 2025-01-02 13:56:00.256 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:56:00.256 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:56:00.256 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:56:00.256 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:00.256 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:00.256 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:56:00.256 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:00.256 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:00.256 - Thread: 10 -> HqDepth = True 2025-01-02 13:56:00.256 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:56:00.256 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:56:00.256 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:00.256 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:56:00.256 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:56:00.256 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:00.256 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:00.256 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:00.256 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:56:00.257 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:56:00.257 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:56:00.257 - Thread: 10 -> } 2025-01-02 13:56:00.506 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:56:00.506 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:56:00.506 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:56:00.506 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:00.506 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:00.506 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:56:00.506 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:00.506 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:00.506 - Thread: 11 -> HqDepth = True 2025-01-02 13:56:00.506 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:56:00.506 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:56:00.506 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:00.506 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:56:00.506 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:56:00.506 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:00.506 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:00.506 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:00.506 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:56:00.506 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:56:00.506 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:56:00.506 - Thread: 11 -> } 2025-01-02 13:56:04.189 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:56:04.189 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:56:04.189 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:56:04.189 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:04.189 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:04.189 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:56:04.189 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:04.189 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:04.189 - Thread: 10 -> HqDepth = True 2025-01-02 13:56:04.189 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:56:04.189 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:56:04.189 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:04.189 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:56:04.189 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:56:04.189 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:04.189 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:04.189 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:04.189 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:56:04.189 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:56:04.189 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:56:04.189 - Thread: 10 -> } 2025-01-02 13:56:08.156 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:56:08.156 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:56:08.156 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:56:08.156 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:08.156 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:08.156 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:56:08.156 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:08.156 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:08.156 - Thread: 10 -> HqDepth = True 2025-01-02 13:56:08.156 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:56:08.156 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:56:08.156 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:08.156 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:56:08.156 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:56:08.156 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:08.156 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:08.156 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:08.156 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:56:08.156 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:56:08.156 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:56:08.156 - Thread: 10 -> } 2025-01-02 13:56:09.989 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:56:09.989 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:56:09.989 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:56:09.989 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:09.989 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:09.989 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:56:09.989 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:09.989 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:09.989 - Thread: 11 -> HqDepth = True 2025-01-02 13:56:09.989 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:56:09.989 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:56:09.989 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:09.989 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:56:09.990 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:56:09.990 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:09.990 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:09.990 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:09.990 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:56:09.990 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:56:09.990 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:56:09.990 - Thread: 11 -> } 2025-01-02 13:56:10.123 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:56:10.123 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:56:10.123 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:56:10.123 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:10.123 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:10.123 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:56:10.123 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:10.123 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:10.123 - Thread: 10 -> HqDepth = True 2025-01-02 13:56:10.123 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:56:10.123 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:56:10.123 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:10.123 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:56:10.123 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:56:10.123 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:10.123 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:10.123 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:10.123 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:56:10.123 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:56:10.123 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:56:10.123 - Thread: 10 -> } 2025-01-02 13:56:24.392 - Thread: 10 -> Texture does not exist: E:\Steam\steamapps\workshop\content\244850\801185519\textures\gui\icons\cubes\neontubesstraight1.dds 2025-01-02 13:56:24.452 - Thread: 13 -> Texture does not exist: E:\Steam\steamapps\workshop\content\244850\801185519\textures\gui\icons\cubes\neontubesstraight1.dds 2025-01-02 13:56:24.452 - Thread: 13 -> Could not load texture: E:\Steam\steamapps\workshop\content\244850\801185519\textures\gui\icons\cubes\neontubesstraight1.dds 2025-01-02 13:56:24.452 - Thread: 13 -> Missing or invalid texture: ..\..\..\workshop\content\244850\801185519\textures\gui\icons\cubes\neontubesstraight1.dds 2025-01-02 13:56:24.489 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2806919267\textures\gui\hangargate\x-largehangargate.dds 2025-01-02 13:56:24.515 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\iconoverlays\weight.dds 2025-01-02 13:56:25.990 - Thread: 11 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2678657382\textures\gui\icons\cubes\aqd_sg_openbed.dds 2025-01-02 13:56:51.389 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:56:51.389 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:56:51.389 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:56:51.389 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:51.389 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:51.389 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:56:51.389 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:51.389 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:51.389 - Thread: 10 -> HqDepth = True 2025-01-02 13:56:51.389 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:56:51.389 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:56:51.389 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:51.389 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:56:51.389 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:56:51.389 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:51.389 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:51.389 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:51.389 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:56:51.389 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:56:51.389 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:56:51.389 - Thread: 10 -> } 2025-01-02 13:56:51.540 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:56:51.540 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:56:51.540 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:56:51.540 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:51.540 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:51.540 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:56:51.540 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:51.540 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:51.540 - Thread: 10 -> HqDepth = True 2025-01-02 13:56:51.540 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:56:51.540 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:56:51.540 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:51.540 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:56:51.540 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:56:51.540 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:51.540 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:51.540 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:51.540 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:56:51.540 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:56:51.540 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:56:51.540 - Thread: 10 -> } 2025-01-02 13:56:51.689 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:56:51.689 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:56:51.689 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:56:51.689 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:51.689 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:51.689 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:56:51.689 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:51.689 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:51.689 - Thread: 10 -> HqDepth = True 2025-01-02 13:56:51.689 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:56:51.689 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:56:51.689 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:51.689 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:56:51.689 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:56:51.689 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:51.689 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:51.689 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:51.689 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:56:51.689 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:56:51.689 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:56:51.689 - Thread: 10 -> } 2025-01-02 13:56:52.623 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:56:52.623 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:56:52.623 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:56:52.623 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:52.623 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:52.623 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:56:52.623 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:52.623 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:52.623 - Thread: 11 -> HqDepth = True 2025-01-02 13:56:52.623 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:56:52.623 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:56:52.623 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:52.623 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:56:52.623 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:56:52.623 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:52.623 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:52.623 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:52.623 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:56:52.623 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:56:52.623 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:56:52.623 - Thread: 11 -> } 2025-01-02 13:56:53.040 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:56:53.040 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:56:53.040 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:56:53.040 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:53.040 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:53.040 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:56:53.040 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:53.040 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:53.040 - Thread: 10 -> HqDepth = True 2025-01-02 13:56:53.040 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:56:53.040 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:56:53.040 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:53.040 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:56:53.040 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:56:53.040 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:53.040 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:53.040 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:53.040 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:56:53.040 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:56:53.040 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:56:53.040 - Thread: 10 -> } 2025-01-02 13:56:53.272 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:56:53.272 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:56:53.272 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:56:53.272 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:53.272 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:53.272 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:56:53.272 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:53.272 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:53.272 - Thread: 10 -> HqDepth = True 2025-01-02 13:56:53.272 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:56:53.272 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:56:53.272 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:53.272 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:56:53.272 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:56:53.272 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:53.272 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:53.272 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:53.272 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:56:53.272 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:56:53.272 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:56:53.272 - Thread: 10 -> } 2025-01-02 13:56:53.473 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:56:53.473 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:56:53.473 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:56:53.473 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:53.473 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:53.473 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:56:53.473 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:53.473 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:53.473 - Thread: 11 -> HqDepth = True 2025-01-02 13:56:53.473 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:56:53.473 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:56:53.473 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:53.473 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:56:53.473 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:56:53.473 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:53.473 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:53.473 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:53.473 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:56:53.473 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:56:53.473 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:56:53.473 - Thread: 11 -> } 2025-01-02 13:56:53.789 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:56:53.789 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:56:53.789 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:56:53.789 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:53.789 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:53.789 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:56:53.789 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:53.789 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:53.789 - Thread: 11 -> HqDepth = True 2025-01-02 13:56:53.789 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:56:53.789 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:56:53.789 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:53.789 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:56:53.789 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:56:53.789 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:53.789 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:53.789 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:53.789 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:56:53.789 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:56:53.789 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:56:53.789 - Thread: 11 -> } 2025-01-02 13:56:54.406 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:56:54.406 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:56:54.406 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:56:54.406 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:54.406 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:54.406 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:56:54.406 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:54.406 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:54.406 - Thread: 10 -> HqDepth = True 2025-01-02 13:56:54.406 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:56:54.406 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:56:54.406 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:54.406 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:56:54.406 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:56:54.406 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:54.406 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:54.406 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:54.406 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:56:54.406 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:56:54.406 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:56:54.406 - Thread: 10 -> } 2025-01-02 13:56:56.406 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:56:56.407 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:56:56.407 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:56:56.407 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:56.407 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:56.407 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:56:56.407 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:56.407 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:56.407 - Thread: 10 -> HqDepth = True 2025-01-02 13:56:56.407 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:56:56.407 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:56:56.407 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:56.407 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:56:56.407 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:56:56.407 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:56.407 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:56.407 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:56.407 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:56:56.407 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:56:56.407 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:56:56.407 - Thread: 10 -> } 2025-01-02 13:56:56.656 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:56:56.656 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:56:56.656 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:56:56.656 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:56:56.656 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:56:56.656 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:56:56.656 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:56:56.656 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:56:56.656 - Thread: 11 -> HqDepth = True 2025-01-02 13:56:56.656 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:56:56.656 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:56:56.656 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:56:56.656 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:56:56.656 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:56:56.656 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:56:56.656 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:56:56.656 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:56:56.656 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:56:56.656 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:56:56.656 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:56:56.656 - Thread: 11 -> } 2025-01-02 13:57:05.690 - Thread: 13 -> MyRenderSettings1 = { 2025-01-02 13:57:05.690 - Thread: 13 -> AntialiasingMode = FXAA 2025-01-02 13:57:05.690 - Thread: 13 -> ShadowQuality = HIGH 2025-01-02 13:57:05.690 - Thread: 13 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:05.690 - Thread: 13 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:05.690 - Thread: 13 -> TextureQuality = HIGH 2025-01-02 13:57:05.690 - Thread: 13 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:05.690 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:05.690 - Thread: 13 -> HqDepth = True 2025-01-02 13:57:05.690 - Thread: 13 -> GrassDrawDistance = 1000 2025-01-02 13:57:05.690 - Thread: 13 -> GrassDensityFactor = 3 2025-01-02 13:57:05.690 - Thread: 13 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:05.690 - Thread: 13 -> ModelQuality = HIGH 2025-01-02 13:57:05.690 - Thread: 13 -> VoxelQuality = HIGH 2025-01-02 13:57:05.690 - Thread: 13 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:05.690 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:05.690 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:05.690 - Thread: 13 -> DistanceFade = 1999 2025-01-02 13:57:05.690 - Thread: 13 -> ParticleQuality = HIGH 2025-01-02 13:57:05.690 - Thread: 13 -> LightsQuality = HIGH 2025-01-02 13:57:05.690 - Thread: 13 -> } 2025-01-02 13:57:06.273 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:57:06.273 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:57:06.273 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:57:06.273 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:06.273 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:06.273 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:57:06.273 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:06.273 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:06.273 - Thread: 11 -> HqDepth = True 2025-01-02 13:57:06.273 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:57:06.273 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:57:06.273 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:06.273 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:57:06.273 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:57:06.273 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:06.273 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:06.273 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:06.273 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:57:06.273 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:57:06.273 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:57:06.273 - Thread: 11 -> } 2025-01-02 13:57:11.956 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:57:11.956 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:57:11.956 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:57:11.956 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:11.956 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:11.956 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:57:11.956 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:11.956 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:11.956 - Thread: 10 -> HqDepth = True 2025-01-02 13:57:11.956 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:57:11.956 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:57:11.956 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:11.956 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:57:11.956 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:57:11.956 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:11.956 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:11.956 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:11.956 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:57:11.956 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:57:11.956 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:57:11.956 - Thread: 10 -> } 2025-01-02 13:57:12.139 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:57:12.139 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:57:12.139 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:57:12.139 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:12.139 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:12.139 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:57:12.139 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:12.139 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:12.139 - Thread: 10 -> HqDepth = True 2025-01-02 13:57:12.139 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:57:12.139 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:57:12.139 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:12.139 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:57:12.139 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:57:12.139 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:12.139 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:12.139 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:12.139 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:57:12.139 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:57:12.139 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:57:12.139 - Thread: 10 -> } 2025-01-02 13:57:12.356 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 13:57:12.356 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 13:57:12.356 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 13:57:12.356 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:12.356 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:12.356 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 13:57:12.356 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:12.356 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:12.356 - Thread: 12 -> HqDepth = True 2025-01-02 13:57:12.356 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 13:57:12.356 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 13:57:12.356 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:12.356 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 13:57:12.356 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 13:57:12.356 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:12.356 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:12.356 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:12.356 - Thread: 12 -> DistanceFade = 1999 2025-01-02 13:57:12.356 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 13:57:12.356 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 13:57:12.356 - Thread: 12 -> } 2025-01-02 13:57:12.656 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:57:12.656 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:57:12.656 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:57:12.656 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:12.656 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:12.656 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:57:12.656 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:12.656 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:12.656 - Thread: 11 -> HqDepth = True 2025-01-02 13:57:12.656 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:57:12.656 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:57:12.656 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:12.656 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:57:12.656 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:57:12.656 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:12.656 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:12.656 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:12.656 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:57:12.656 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:57:12.656 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:57:12.656 - Thread: 11 -> } 2025-01-02 13:57:13.389 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:57:13.390 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:57:13.390 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:57:13.390 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:13.390 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:13.390 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:57:13.390 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:13.390 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:13.390 - Thread: 10 -> HqDepth = True 2025-01-02 13:57:13.390 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:57:13.390 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:57:13.390 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:13.390 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:57:13.390 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:57:13.390 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:13.390 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:13.390 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:13.390 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:57:13.390 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:57:13.390 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:57:13.390 - Thread: 10 -> } 2025-01-02 13:57:15.373 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:57:15.373 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:57:15.373 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:57:15.373 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:15.373 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:15.373 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:57:15.373 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:15.373 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:15.373 - Thread: 10 -> HqDepth = True 2025-01-02 13:57:15.373 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:57:15.373 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:57:15.373 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:15.373 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:57:15.373 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:57:15.373 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:15.373 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:15.373 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:15.373 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:57:15.373 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:57:15.373 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:57:15.373 - Thread: 10 -> } 2025-01-02 13:57:18.456 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 13:57:18.456 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 13:57:18.456 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 13:57:18.456 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:18.456 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:18.456 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 13:57:18.456 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:18.456 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:18.456 - Thread: 12 -> HqDepth = True 2025-01-02 13:57:18.456 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 13:57:18.456 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 13:57:18.456 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:18.456 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 13:57:18.456 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 13:57:18.456 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:18.456 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:18.457 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:18.457 - Thread: 12 -> DistanceFade = 1999 2025-01-02 13:57:18.457 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 13:57:18.457 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 13:57:18.457 - Thread: 12 -> } 2025-01-02 13:57:18.589 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:57:18.589 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:57:18.589 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:57:18.589 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:18.589 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:18.589 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:57:18.589 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:18.589 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:18.589 - Thread: 10 -> HqDepth = True 2025-01-02 13:57:18.589 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:57:18.589 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:57:18.589 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:18.589 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:57:18.589 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:57:18.589 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:18.589 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:18.589 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:18.589 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:57:18.589 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:57:18.589 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:57:18.589 - Thread: 10 -> } 2025-01-02 13:57:18.689 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:57:18.689 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:57:18.689 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:57:18.689 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:18.689 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:18.689 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:57:18.689 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:18.689 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:18.689 - Thread: 11 -> HqDepth = True 2025-01-02 13:57:18.689 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:57:18.689 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:57:18.689 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:18.689 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:57:18.689 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:57:18.689 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:18.689 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:18.689 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:18.689 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:57:18.689 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:57:18.689 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:57:18.689 - Thread: 11 -> } 2025-01-02 13:57:18.790 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:57:18.790 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:57:18.790 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:57:18.790 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:18.790 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:18.790 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:57:18.790 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:18.790 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:18.790 - Thread: 10 -> HqDepth = True 2025-01-02 13:57:18.790 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:57:18.790 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:57:18.790 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:18.790 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:57:18.790 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:57:18.790 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:18.790 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:18.790 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:18.790 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:57:18.790 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:57:18.790 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:57:18.790 - Thread: 10 -> } 2025-01-02 13:57:48.922 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:57:48.922 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:57:48.922 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:57:48.922 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:48.922 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:48.922 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:57:48.922 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:48.922 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:48.922 - Thread: 10 -> HqDepth = True 2025-01-02 13:57:48.922 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:57:48.922 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:57:48.922 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:48.922 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:57:48.922 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:57:48.922 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:48.922 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:48.922 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:48.922 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:57:48.922 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:57:48.922 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:57:48.922 - Thread: 10 -> } 2025-01-02 13:57:49.056 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:57:49.056 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:57:49.056 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:57:49.056 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:49.056 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:49.056 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:57:49.056 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:49.056 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:49.056 - Thread: 10 -> HqDepth = True 2025-01-02 13:57:49.056 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:57:49.056 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:57:49.056 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:49.056 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:57:49.056 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:57:49.056 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:49.056 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:49.056 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:49.056 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:57:49.056 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:57:49.056 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:57:49.056 - Thread: 10 -> } 2025-01-02 13:57:49.206 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:57:49.206 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:57:49.206 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:57:49.206 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:49.206 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:49.206 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:57:49.206 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:49.206 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:49.206 - Thread: 10 -> HqDepth = True 2025-01-02 13:57:49.206 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:57:49.206 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:57:49.206 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:49.206 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:57:49.206 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:57:49.206 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:49.206 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:49.206 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:49.206 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:57:49.206 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:57:49.206 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:57:49.206 - Thread: 10 -> } 2025-01-02 13:57:49.356 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:57:49.356 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:57:49.356 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:57:49.356 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:49.356 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:49.356 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:57:49.356 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:49.356 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:49.356 - Thread: 10 -> HqDepth = True 2025-01-02 13:57:49.356 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:57:49.356 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:57:49.356 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:49.356 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:57:49.356 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:57:49.356 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:49.356 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:49.356 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:49.356 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:57:49.356 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:57:49.356 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:57:49.356 - Thread: 10 -> } 2025-01-02 13:57:49.506 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:57:49.506 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:57:49.506 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:57:49.506 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:49.506 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:49.506 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:57:49.506 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:49.506 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:49.506 - Thread: 10 -> HqDepth = True 2025-01-02 13:57:49.506 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:57:49.506 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:57:49.506 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:49.506 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:57:49.506 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:57:49.506 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:49.506 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:49.506 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:49.506 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:57:49.506 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:57:49.506 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:57:49.506 - Thread: 10 -> } 2025-01-02 13:57:49.672 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:57:49.672 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:57:49.672 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:57:49.672 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:57:49.672 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:57:49.672 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:57:49.672 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:57:49.672 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:57:49.672 - Thread: 10 -> HqDepth = True 2025-01-02 13:57:49.673 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:57:49.673 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:57:49.673 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:57:49.673 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:57:49.673 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:57:49.673 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:57:49.673 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:57:49.673 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:57:49.673 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:57:49.673 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:57:49.673 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:57:49.673 - Thread: 10 -> } 2025-01-02 13:58:16.006 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:58:16.006 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:58:16.006 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:58:16.006 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:16.006 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:16.006 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:58:16.006 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:16.006 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:16.006 - Thread: 10 -> HqDepth = True 2025-01-02 13:58:16.006 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:58:16.006 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:58:16.006 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:16.006 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:58:16.006 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:58:16.006 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:16.006 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:16.006 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:16.006 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:58:16.006 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:58:16.006 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:58:16.006 - Thread: 10 -> } 2025-01-02 13:58:16.155 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:58:16.155 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:58:16.155 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:58:16.155 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:16.155 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:16.155 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:58:16.155 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:16.155 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:16.155 - Thread: 10 -> HqDepth = True 2025-01-02 13:58:16.155 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:58:16.155 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:58:16.155 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:16.155 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:58:16.155 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:58:16.155 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:16.155 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:16.155 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:16.155 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:58:16.155 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:58:16.155 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:58:16.155 - Thread: 10 -> } 2025-01-02 13:58:16.305 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:58:16.305 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:58:16.305 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:58:16.305 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:16.305 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:16.305 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:58:16.305 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:16.305 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:16.305 - Thread: 10 -> HqDepth = True 2025-01-02 13:58:16.305 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:58:16.305 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:58:16.305 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:16.305 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:58:16.305 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:58:16.305 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:16.306 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:16.306 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:16.306 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:58:16.306 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:58:16.306 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:58:16.306 - Thread: 10 -> } 2025-01-02 13:58:16.455 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:58:16.455 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:58:16.455 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:58:16.455 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:16.455 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:16.455 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:58:16.455 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:16.455 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:16.455 - Thread: 10 -> HqDepth = True 2025-01-02 13:58:16.455 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:58:16.455 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:58:16.455 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:16.455 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:58:16.455 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:58:16.455 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:16.455 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:16.455 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:16.455 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:58:16.455 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:58:16.455 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:58:16.455 - Thread: 10 -> } 2025-01-02 13:58:16.589 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:58:16.590 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:58:16.590 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:58:16.590 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:16.590 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:16.590 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:58:16.590 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:16.590 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:16.590 - Thread: 10 -> HqDepth = True 2025-01-02 13:58:16.590 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:58:16.590 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:58:16.590 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:16.590 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:58:16.590 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:58:16.590 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:16.590 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:16.590 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:16.590 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:58:16.590 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:58:16.590 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:58:16.590 - Thread: 10 -> } 2025-01-02 13:58:16.723 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:58:16.723 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:58:16.723 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:58:16.723 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:16.723 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:16.723 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:58:16.723 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:16.723 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:16.723 - Thread: 10 -> HqDepth = True 2025-01-02 13:58:16.723 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:58:16.723 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:58:16.723 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:16.723 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:58:16.723 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:58:16.723 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:16.723 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:16.723 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:16.723 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:58:16.723 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:58:16.723 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:58:16.723 - Thread: 10 -> } 2025-01-02 13:58:37.439 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:58:37.439 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:58:37.439 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:58:37.439 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:37.439 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:37.439 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:58:37.439 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:37.439 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:37.439 - Thread: 10 -> HqDepth = True 2025-01-02 13:58:37.439 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:58:37.439 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:58:37.439 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:37.439 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:58:37.439 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:58:37.439 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:37.439 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:37.439 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:37.439 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:58:37.439 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:58:37.439 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:58:37.439 - Thread: 10 -> } 2025-01-02 13:58:37.572 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:58:37.572 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:58:37.572 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:58:37.572 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:37.572 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:37.572 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:58:37.572 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:37.572 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:37.572 - Thread: 10 -> HqDepth = True 2025-01-02 13:58:37.572 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:58:37.572 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:58:37.572 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:37.572 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:58:37.572 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:58:37.572 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:37.572 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:37.572 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:37.572 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:58:37.572 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:58:37.572 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:58:37.572 - Thread: 10 -> } 2025-01-02 13:58:37.722 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:58:37.722 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:58:37.722 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:58:37.722 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:37.722 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:37.722 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:58:37.722 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:37.722 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:37.722 - Thread: 11 -> HqDepth = True 2025-01-02 13:58:37.722 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:58:37.722 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:58:37.722 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:37.722 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:58:37.722 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:58:37.722 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:37.722 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:37.722 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:37.722 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:58:37.722 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:58:37.722 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:58:37.722 - Thread: 11 -> } 2025-01-02 13:58:37.822 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:58:37.822 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:58:37.822 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:58:37.822 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:37.822 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:37.822 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:58:37.822 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:37.822 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:37.822 - Thread: 11 -> HqDepth = True 2025-01-02 13:58:37.822 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:58:37.822 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:58:37.822 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:37.822 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:58:37.822 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:58:37.822 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:37.822 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:37.822 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:37.822 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:58:37.822 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:58:37.822 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:58:37.822 - Thread: 11 -> } 2025-01-02 13:58:37.906 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:58:37.906 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:58:37.906 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:58:37.906 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:37.906 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:37.906 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:58:37.906 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:37.906 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:37.906 - Thread: 10 -> HqDepth = True 2025-01-02 13:58:37.906 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:58:37.906 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:58:37.906 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:37.906 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:58:37.906 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:58:37.906 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:37.906 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:37.906 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:37.906 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:58:37.906 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:58:37.906 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:58:37.906 - Thread: 10 -> } 2025-01-02 13:58:37.989 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:58:37.989 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:58:37.989 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:58:37.989 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:37.989 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:37.989 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:58:37.989 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:37.989 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:37.989 - Thread: 10 -> HqDepth = True 2025-01-02 13:58:37.989 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:58:37.989 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:58:37.989 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:37.989 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:58:37.989 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:58:37.989 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:37.989 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:37.989 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:37.989 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:58:37.989 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:58:37.989 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:58:37.989 - Thread: 10 -> } 2025-01-02 13:58:38.055 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:58:38.055 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:58:38.055 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:58:38.055 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:38.055 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:38.055 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:58:38.055 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:38.055 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:38.055 - Thread: 10 -> HqDepth = True 2025-01-02 13:58:38.055 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:58:38.055 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:58:38.055 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:38.055 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:58:38.055 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:58:38.055 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:38.055 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:38.055 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:38.055 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:58:38.055 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:58:38.055 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:58:38.055 - Thread: 10 -> } 2025-01-02 13:58:38.122 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:58:38.122 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:58:38.122 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:58:38.122 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:38.122 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:38.122 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:58:38.122 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:38.122 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:38.122 - Thread: 11 -> HqDepth = True 2025-01-02 13:58:38.122 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:58:38.122 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:58:38.122 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:38.122 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:58:38.122 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:58:38.122 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:38.122 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:38.122 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:38.122 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:58:38.122 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:58:38.122 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:58:38.122 - Thread: 11 -> } 2025-01-02 13:58:38.189 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 13:58:38.189 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 13:58:38.189 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 13:58:38.189 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:38.189 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:38.189 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 13:58:38.189 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:38.189 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:38.189 - Thread: 11 -> HqDepth = True 2025-01-02 13:58:38.189 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 13:58:38.189 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 13:58:38.189 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:38.189 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 13:58:38.189 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 13:58:38.189 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:38.189 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:38.189 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:38.189 - Thread: 11 -> DistanceFade = 1999 2025-01-02 13:58:38.189 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 13:58:38.189 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 13:58:38.189 - Thread: 11 -> } 2025-01-02 13:58:38.272 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:58:38.272 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:58:38.272 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:58:38.272 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:38.272 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:38.272 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:58:38.272 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:38.272 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:38.272 - Thread: 10 -> HqDepth = True 2025-01-02 13:58:38.272 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:58:38.272 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:58:38.272 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:38.272 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:58:38.272 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:58:38.272 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:38.272 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:38.272 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:38.272 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:58:38.272 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:58:38.272 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:58:38.272 - Thread: 10 -> } 2025-01-02 13:58:38.355 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 13:58:38.355 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 13:58:38.355 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 13:58:38.355 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:38.355 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:38.355 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 13:58:38.355 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:38.355 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:38.355 - Thread: 10 -> HqDepth = True 2025-01-02 13:58:38.355 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 13:58:38.355 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 13:58:38.355 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:38.355 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 13:58:38.355 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 13:58:38.355 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:38.355 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:38.355 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:38.355 - Thread: 10 -> DistanceFade = 1999 2025-01-02 13:58:38.355 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 13:58:38.355 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 13:58:38.355 - Thread: 10 -> } 2025-01-02 13:58:38.439 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 13:58:38.439 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 13:58:38.439 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 13:58:38.439 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:38.439 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:38.439 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 13:58:38.439 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:38.439 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:38.439 - Thread: 12 -> HqDepth = True 2025-01-02 13:58:38.439 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 13:58:38.439 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 13:58:38.439 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:38.439 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 13:58:38.439 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 13:58:38.439 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:38.439 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:38.439 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:38.439 - Thread: 12 -> DistanceFade = 1999 2025-01-02 13:58:38.439 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 13:58:38.439 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 13:58:38.439 - Thread: 12 -> } 2025-01-02 13:58:38.556 - Thread: 13 -> MyRenderSettings1 = { 2025-01-02 13:58:38.556 - Thread: 13 -> AntialiasingMode = FXAA 2025-01-02 13:58:38.556 - Thread: 13 -> ShadowQuality = HIGH 2025-01-02 13:58:38.556 - Thread: 13 -> ShadowGPUQuality = HIGH 2025-01-02 13:58:38.556 - Thread: 13 -> ShadowMemoryQuality = HIGH 2025-01-02 13:58:38.556 - Thread: 13 -> TextureQuality = HIGH 2025-01-02 13:58:38.556 - Thread: 13 -> VoxelTextureQuality = HIGH 2025-01-02 13:58:38.556 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2025-01-02 13:58:38.556 - Thread: 13 -> HqDepth = True 2025-01-02 13:58:38.556 - Thread: 13 -> GrassDrawDistance = 1000 2025-01-02 13:58:38.556 - Thread: 13 -> GrassDensityFactor = 3 2025-01-02 13:58:38.556 - Thread: 13 -> AmbientOcclusionEnabled = True 2025-01-02 13:58:38.556 - Thread: 13 -> ModelQuality = HIGH 2025-01-02 13:58:38.556 - Thread: 13 -> VoxelQuality = HIGH 2025-01-02 13:58:38.556 - Thread: 13 -> VoxelShaderQuality = HIGH 2025-01-02 13:58:38.556 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 13:58:38.556 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2025-01-02 13:58:38.556 - Thread: 13 -> DistanceFade = 1999 2025-01-02 13:58:38.556 - Thread: 13 -> ParticleQuality = HIGH 2025-01-02 13:58:38.556 - Thread: 13 -> LightsQuality = HIGH 2025-01-02 13:58:38.556 - Thread: 13 -> } 2025-01-02 14:01:40.138 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:01:40.138 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:01:40.138 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:01:40.138 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:01:40.138 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:01:40.138 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:01:40.138 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:01:40.138 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:01:40.138 - Thread: 10 -> HqDepth = True 2025-01-02 14:01:40.138 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:01:40.138 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:01:40.138 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:01:40.138 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:01:40.138 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:01:40.138 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:01:40.138 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:01:40.138 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:01:40.138 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:01:40.138 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:01:40.138 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:01:40.138 - Thread: 10 -> } 2025-01-02 14:02:22.338 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:02:22.338 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:02:22.338 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:02:22.338 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:02:22.338 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:02:22.338 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:02:22.338 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:02:22.338 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:02:22.338 - Thread: 10 -> HqDepth = True 2025-01-02 14:02:22.338 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:02:22.338 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:02:22.338 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:02:22.338 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:02:22.338 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:02:22.338 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:02:22.338 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:02:22.338 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:02:22.338 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:02:22.338 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:02:22.338 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:02:22.338 - Thread: 10 -> } 2025-01-02 14:02:52.120 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:02:52.120 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:02:52.120 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:02:52.120 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:02:52.120 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:02:52.120 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:02:52.120 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:02:52.120 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:02:52.120 - Thread: 10 -> HqDepth = True 2025-01-02 14:02:52.120 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:02:52.120 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:02:52.120 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:02:52.120 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:02:52.120 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:02:52.120 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:02:52.120 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:02:52.120 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:02:52.120 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:02:52.120 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:02:52.120 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:02:52.120 - Thread: 10 -> } 2025-01-02 14:03:14.529 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:14.529 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:14.529 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:14.529 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:14.529 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:14.529 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:14.529 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:14.529 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:14.529 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:14.529 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:14.529 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:14.529 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:14.529 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:14.529 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:14.529 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:14.529 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:14.529 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:14.529 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:14.529 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:14.529 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:14.529 - Thread: 10 -> } 2025-01-02 14:03:16.130 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:16.130 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:16.130 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:16.130 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:16.130 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:16.130 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:16.130 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:16.130 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:16.130 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:16.130 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:16.130 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:16.130 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:16.130 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:16.130 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:16.130 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:16.130 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:16.130 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:16.130 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:16.130 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:16.130 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:16.130 - Thread: 10 -> } 2025-01-02 14:03:16.246 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 14:03:16.246 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 14:03:16.246 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 14:03:16.246 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:16.246 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:16.246 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 14:03:16.246 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:16.246 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:16.246 - Thread: 11 -> HqDepth = True 2025-01-02 14:03:16.246 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 14:03:16.246 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 14:03:16.246 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:16.246 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 14:03:16.246 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 14:03:16.246 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:16.246 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:16.246 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:16.246 - Thread: 11 -> DistanceFade = 1999 2025-01-02 14:03:16.246 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 14:03:16.246 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 14:03:16.246 - Thread: 11 -> } 2025-01-02 14:03:16.337 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:16.337 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:16.337 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:16.337 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:16.337 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:16.337 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:16.337 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:16.337 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:16.337 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:16.337 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:16.337 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:16.337 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:16.337 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:16.337 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:16.337 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:16.337 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:16.337 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:16.337 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:16.337 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:16.337 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:16.337 - Thread: 10 -> } 2025-01-02 14:03:16.404 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 14:03:16.404 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 14:03:16.404 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 14:03:16.404 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:16.404 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:16.404 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 14:03:16.404 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:16.404 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:16.404 - Thread: 11 -> HqDepth = True 2025-01-02 14:03:16.404 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 14:03:16.404 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 14:03:16.404 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:16.405 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 14:03:16.405 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 14:03:16.405 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:16.405 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:16.405 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:16.405 - Thread: 11 -> DistanceFade = 1999 2025-01-02 14:03:16.405 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 14:03:16.405 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 14:03:16.405 - Thread: 11 -> } 2025-01-02 14:03:16.462 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 14:03:16.463 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 14:03:16.463 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 14:03:16.463 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:16.463 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:16.463 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 14:03:16.463 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:16.463 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:16.463 - Thread: 11 -> HqDepth = True 2025-01-02 14:03:16.463 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 14:03:16.463 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 14:03:16.463 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:16.463 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 14:03:16.463 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 14:03:16.463 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:16.463 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:16.463 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:16.463 - Thread: 11 -> DistanceFade = 1999 2025-01-02 14:03:16.463 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 14:03:16.463 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 14:03:16.463 - Thread: 11 -> } 2025-01-02 14:03:16.505 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:16.505 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:16.505 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:16.505 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:16.505 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:16.505 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:16.505 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:16.505 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:16.505 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:16.505 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:16.505 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:16.505 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:16.505 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:16.505 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:16.505 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:16.505 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:16.505 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:16.505 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:16.505 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:16.505 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:16.505 - Thread: 10 -> } 2025-01-02 14:03:16.555 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 14:03:16.555 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 14:03:16.555 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 14:03:16.555 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:16.555 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:16.555 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 14:03:16.555 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:16.555 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:16.555 - Thread: 11 -> HqDepth = True 2025-01-02 14:03:16.555 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 14:03:16.555 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 14:03:16.555 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:16.555 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 14:03:16.555 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 14:03:16.555 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:16.555 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:16.555 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:16.555 - Thread: 11 -> DistanceFade = 1999 2025-01-02 14:03:16.555 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 14:03:16.555 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 14:03:16.555 - Thread: 11 -> } 2025-01-02 14:03:16.612 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:16.612 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:16.612 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:16.612 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:16.612 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:16.612 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:16.612 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:16.612 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:16.612 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:16.612 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:16.612 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:16.612 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:16.612 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:16.612 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:16.612 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:16.612 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:16.612 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:16.612 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:16.612 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:16.612 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:16.612 - Thread: 10 -> } 2025-01-02 14:03:16.679 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 14:03:16.679 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 14:03:16.679 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 14:03:16.679 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:16.679 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:16.679 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 14:03:16.679 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:16.679 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:16.679 - Thread: 11 -> HqDepth = True 2025-01-02 14:03:16.679 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 14:03:16.679 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 14:03:16.679 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:16.679 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 14:03:16.679 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 14:03:16.679 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:16.679 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:16.679 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:16.679 - Thread: 11 -> DistanceFade = 1999 2025-01-02 14:03:16.679 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 14:03:16.679 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 14:03:16.679 - Thread: 11 -> } 2025-01-02 14:03:30.237 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:30.237 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:30.237 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:30.237 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:30.237 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:30.237 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:30.237 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:30.237 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:30.237 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:30.237 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:30.237 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:30.237 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:30.237 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:30.237 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:30.237 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:30.237 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:30.237 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:30.237 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:30.237 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:30.237 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:30.237 - Thread: 10 -> } 2025-01-02 14:03:30.287 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:30.287 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:30.287 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:30.287 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:30.287 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:30.287 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:30.287 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:30.287 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:30.287 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:30.287 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:30.287 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:30.287 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:30.287 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:30.287 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:30.287 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:30.287 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:30.287 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:30.287 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:30.287 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:30.287 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:30.287 - Thread: 10 -> } 2025-01-02 14:03:30.354 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:30.354 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:30.354 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:30.354 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:30.354 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:30.354 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:30.354 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:30.354 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:30.354 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:30.354 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:30.354 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:30.354 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:30.354 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:30.354 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:30.354 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:30.354 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:30.354 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:30.354 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:30.354 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:30.354 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:30.354 - Thread: 10 -> } 2025-01-02 14:03:30.421 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:30.421 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:30.421 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:30.421 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:30.421 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:30.421 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:30.421 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:30.421 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:30.421 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:30.421 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:30.421 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:30.421 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:30.421 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:30.421 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:30.421 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:30.421 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:30.421 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:30.421 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:30.421 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:30.421 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:30.421 - Thread: 10 -> } 2025-01-02 14:03:30.487 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:30.487 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:30.487 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:30.487 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:30.487 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:30.487 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:30.487 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:30.487 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:30.487 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:30.487 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:30.487 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:30.487 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:30.487 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:30.487 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:30.487 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:30.487 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:30.487 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:30.487 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:30.487 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:30.487 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:30.487 - Thread: 10 -> } 2025-01-02 14:03:30.571 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:30.571 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:30.571 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:30.571 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:30.571 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:30.571 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:30.571 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:30.571 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:30.571 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:30.571 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:30.571 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:30.571 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:30.571 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:30.571 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:30.571 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:30.571 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:30.571 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:30.571 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:30.571 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:30.571 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:30.571 - Thread: 10 -> } 2025-01-02 14:03:30.670 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:30.670 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:30.670 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:30.670 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:30.670 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:30.670 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:30.670 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:30.670 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:30.670 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:30.670 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:30.670 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:30.670 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:30.670 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:30.670 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:30.670 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:30.670 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:30.670 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:30.670 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:30.670 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:30.670 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:30.670 - Thread: 10 -> } 2025-01-02 14:03:49.412 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:49.412 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:49.412 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:49.412 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:49.413 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:49.413 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:49.413 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:49.413 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:49.413 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:49.413 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:49.413 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:49.413 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:49.413 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:49.413 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:49.413 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:49.413 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:49.413 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:49.413 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:49.413 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:49.413 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:49.413 - Thread: 10 -> } 2025-01-02 14:03:49.503 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:49.503 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:49.503 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:49.503 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:49.503 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:49.503 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:49.503 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:49.503 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:49.503 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:49.503 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:49.503 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:49.503 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:49.503 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:49.503 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:49.503 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:49.503 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:49.503 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:49.503 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:49.503 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:49.503 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:49.503 - Thread: 10 -> } 2025-01-02 14:03:49.587 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 14:03:49.587 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 14:03:49.587 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 14:03:49.587 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:49.587 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:49.587 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 14:03:49.587 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:49.587 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:49.587 - Thread: 11 -> HqDepth = True 2025-01-02 14:03:49.587 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 14:03:49.587 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 14:03:49.587 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:49.587 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 14:03:49.587 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 14:03:49.587 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:49.587 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:49.587 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:49.587 - Thread: 11 -> DistanceFade = 1999 2025-01-02 14:03:49.587 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 14:03:49.587 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 14:03:49.587 - Thread: 11 -> } 2025-01-02 14:03:49.671 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:49.671 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:49.671 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:49.671 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:49.671 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:49.671 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:49.671 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:49.671 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:49.671 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:49.671 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:49.671 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:49.671 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:49.671 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:49.671 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:49.671 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:49.671 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:49.671 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:49.671 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:49.671 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:49.671 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:49.671 - Thread: 10 -> } 2025-01-02 14:03:49.762 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:49.762 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:49.762 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:49.762 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:49.762 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:49.762 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:49.762 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:49.762 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:49.762 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:49.762 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:49.762 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:49.762 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:49.762 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:49.762 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:49.762 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:49.762 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:49.762 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:49.762 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:49.762 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:49.762 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:49.762 - Thread: 10 -> } 2025-01-02 14:03:49.838 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:49.838 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:49.838 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:49.838 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:49.838 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:49.838 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:49.838 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:49.838 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:49.838 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:49.838 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:49.838 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:49.838 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:49.838 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:49.838 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:49.838 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:49.838 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:49.838 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:49.838 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:49.838 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:49.838 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:49.838 - Thread: 10 -> } 2025-01-02 14:03:49.929 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:49.929 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:49.929 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:49.929 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:49.929 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:49.929 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:49.929 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:49.929 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:49.929 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:49.929 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:49.929 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:49.929 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:49.929 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:49.929 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:49.929 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:49.929 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:49.929 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:49.929 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:49.929 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:49.929 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:49.929 - Thread: 10 -> } 2025-01-02 14:03:50.004 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:03:50.004 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:03:50.004 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:03:50.004 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:03:50.004 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:03:50.004 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:03:50.004 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:03:50.004 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:03:50.004 - Thread: 10 -> HqDepth = True 2025-01-02 14:03:50.004 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:03:50.004 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:03:50.004 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:03:50.004 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:03:50.004 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:03:50.004 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:03:50.004 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:03:50.004 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:03:50.004 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:03:50.004 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:03:50.004 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:03:50.004 - Thread: 10 -> } 2025-01-02 14:13:07.356 - Thread: 12 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2806919267\textures\gui\hangargate\gianthangargate.dds 2025-01-02 14:13:07.356 - Thread: 13 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\2806919267\textures\gui\hangargate\hugehangargate.dds 2025-01-02 14:15:05.725 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:15:05.725 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:15:05.725 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:15:05.725 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:15:05.725 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:15:05.725 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:15:05.725 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:15:05.725 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:15:05.725 - Thread: 10 -> HqDepth = True 2025-01-02 14:15:05.725 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:15:05.725 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:15:05.725 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:15:05.725 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:15:05.725 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:15:05.725 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:15:05.725 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:15:05.725 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:15:05.725 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:15:05.725 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:15:05.725 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:15:05.725 - Thread: 10 -> } 2025-01-02 14:15:12.201 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:15:12.201 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:15:12.201 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:15:12.201 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:15:12.201 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:15:12.201 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:15:12.201 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:15:12.201 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:15:12.201 - Thread: 10 -> HqDepth = True 2025-01-02 14:15:12.201 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:15:12.201 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:15:12.201 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:15:12.201 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:15:12.201 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:15:12.201 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:15:12.201 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:15:12.201 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:15:12.201 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:15:12.201 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:15:12.201 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:15:12.201 - Thread: 10 -> } 2025-01-02 14:15:19.008 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 14:15:19.008 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 14:15:19.008 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 14:15:19.008 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 14:15:19.008 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 14:15:19.008 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 14:15:19.008 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 14:15:19.008 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:15:19.008 - Thread: 11 -> HqDepth = True 2025-01-02 14:15:19.008 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 14:15:19.008 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 14:15:19.008 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 14:15:19.008 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 14:15:19.008 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 14:15:19.008 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 14:15:19.008 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:15:19.008 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:15:19.008 - Thread: 11 -> DistanceFade = 1999 2025-01-02 14:15:19.008 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 14:15:19.008 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 14:15:19.008 - Thread: 11 -> } 2025-01-02 14:15:26.125 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:15:26.125 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:15:26.125 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:15:26.125 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:15:26.125 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:15:26.125 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:15:26.125 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:15:26.125 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:15:26.125 - Thread: 10 -> HqDepth = True 2025-01-02 14:15:26.125 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:15:26.125 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:15:26.125 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:15:26.125 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:15:26.125 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:15:26.125 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:15:26.125 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:15:26.125 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:15:26.125 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:15:26.125 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:15:26.125 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:15:26.125 - Thread: 10 -> } 2025-01-02 14:15:33.775 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 14:15:33.775 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 14:15:33.775 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 14:15:33.775 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 14:15:33.775 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 14:15:33.775 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 14:15:33.775 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 14:15:33.775 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:15:33.775 - Thread: 11 -> HqDepth = True 2025-01-02 14:15:33.775 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 14:15:33.775 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 14:15:33.775 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 14:15:33.775 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 14:15:33.775 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 14:15:33.775 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 14:15:33.775 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:15:33.775 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:15:33.775 - Thread: 11 -> DistanceFade = 1999 2025-01-02 14:15:33.775 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 14:15:33.775 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 14:15:33.775 - Thread: 11 -> } 2025-01-02 14:15:42.192 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:15:42.192 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:15:42.192 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:15:42.192 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:15:42.192 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:15:42.192 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:15:42.192 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:15:42.192 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:15:42.192 - Thread: 10 -> HqDepth = True 2025-01-02 14:15:42.192 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:15:42.192 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:15:42.192 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:15:42.192 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:15:42.192 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:15:42.192 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:15:42.192 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:15:42.192 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:15:42.192 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:15:42.192 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:15:42.192 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:15:42.192 - Thread: 10 -> } 2025-01-02 14:15:51.046 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:15:51.046 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:15:51.046 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:15:51.046 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:15:51.046 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:15:51.046 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:15:51.046 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:15:51.046 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:15:51.046 - Thread: 10 -> HqDepth = True 2025-01-02 14:15:51.046 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:15:51.046 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:15:51.046 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:15:51.046 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:15:51.046 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:15:51.046 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:15:51.046 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:15:51.046 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:15:51.046 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:15:51.046 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:15:51.046 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:15:51.046 - Thread: 10 -> } 2025-01-02 14:16:00.679 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:16:00.679 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:16:00.679 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:16:00.679 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:16:00.679 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:16:00.679 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:16:00.679 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:16:00.679 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:16:00.679 - Thread: 10 -> HqDepth = True 2025-01-02 14:16:00.679 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:16:00.679 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:16:00.679 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:16:00.679 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:16:00.679 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:16:00.679 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:16:00.679 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:16:00.679 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:16:00.679 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:16:00.679 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:16:00.679 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:16:00.679 - Thread: 10 -> } 2025-01-02 14:16:11.178 - Thread: 13 -> MyRenderSettings1 = { 2025-01-02 14:16:11.178 - Thread: 13 -> AntialiasingMode = FXAA 2025-01-02 14:16:11.178 - Thread: 13 -> ShadowQuality = HIGH 2025-01-02 14:16:11.178 - Thread: 13 -> ShadowGPUQuality = HIGH 2025-01-02 14:16:11.178 - Thread: 13 -> ShadowMemoryQuality = HIGH 2025-01-02 14:16:11.178 - Thread: 13 -> TextureQuality = HIGH 2025-01-02 14:16:11.178 - Thread: 13 -> VoxelTextureQuality = HIGH 2025-01-02 14:16:11.178 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:16:11.178 - Thread: 13 -> HqDepth = True 2025-01-02 14:16:11.178 - Thread: 13 -> GrassDrawDistance = 1000 2025-01-02 14:16:11.178 - Thread: 13 -> GrassDensityFactor = 3 2025-01-02 14:16:11.178 - Thread: 13 -> AmbientOcclusionEnabled = True 2025-01-02 14:16:11.178 - Thread: 13 -> ModelQuality = HIGH 2025-01-02 14:16:11.178 - Thread: 13 -> VoxelQuality = HIGH 2025-01-02 14:16:11.178 - Thread: 13 -> VoxelShaderQuality = HIGH 2025-01-02 14:16:11.178 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:16:11.178 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:16:11.179 - Thread: 13 -> DistanceFade = 1999 2025-01-02 14:16:11.179 - Thread: 13 -> ParticleQuality = HIGH 2025-01-02 14:16:11.179 - Thread: 13 -> LightsQuality = HIGH 2025-01-02 14:16:11.179 - Thread: 13 -> } 2025-01-02 14:16:22.662 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 14:16:22.662 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 14:16:22.662 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 14:16:22.662 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 14:16:22.662 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 14:16:22.662 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 14:16:22.662 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 14:16:22.662 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:16:22.662 - Thread: 11 -> HqDepth = True 2025-01-02 14:16:22.662 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 14:16:22.662 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 14:16:22.662 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 14:16:22.662 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 14:16:22.662 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 14:16:22.662 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 14:16:22.662 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:16:22.662 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:16:22.662 - Thread: 11 -> DistanceFade = 1999 2025-01-02 14:16:22.662 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 14:16:22.662 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 14:16:22.662 - Thread: 11 -> } 2025-01-02 14:16:36.212 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:16:36.212 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:16:36.212 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:16:36.212 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:16:36.212 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:16:36.212 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:16:36.212 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:16:36.212 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:16:36.212 - Thread: 10 -> HqDepth = True 2025-01-02 14:16:36.212 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:16:36.212 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:16:36.212 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:16:36.212 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:16:36.212 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:16:36.212 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:16:36.212 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:16:36.212 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:16:36.212 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:16:36.212 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:16:36.212 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:16:36.212 - Thread: 10 -> } 2025-01-02 14:16:52.212 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:16:52.212 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:16:52.212 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:16:52.212 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:16:52.212 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:16:52.212 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:16:52.212 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:16:52.212 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:16:52.212 - Thread: 10 -> HqDepth = True 2025-01-02 14:16:52.212 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:16:52.212 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:16:52.212 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:16:52.212 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:16:52.212 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:16:52.212 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:16:52.212 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:16:52.212 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:16:52.212 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:16:52.212 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:16:52.212 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:16:52.212 - Thread: 10 -> } 2025-01-02 14:17:12.229 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:17:12.229 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:17:12.229 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:17:12.229 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:17:12.229 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:17:12.229 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:17:12.229 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:17:12.229 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:17:12.229 - Thread: 10 -> HqDepth = True 2025-01-02 14:17:12.229 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:17:12.229 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:17:12.229 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:17:12.229 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:17:12.229 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:17:12.229 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:17:12.229 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:17:12.229 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:17:12.229 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:17:12.229 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:17:12.229 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:17:12.229 - Thread: 10 -> } 2025-01-02 14:17:41.161 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 14:17:41.161 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 14:17:41.161 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 14:17:41.161 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 14:17:41.161 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 14:17:41.161 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 14:17:41.161 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 14:17:41.161 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:17:41.161 - Thread: 11 -> HqDepth = True 2025-01-02 14:17:41.161 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 14:17:41.161 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 14:17:41.161 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 14:17:41.161 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 14:17:41.161 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 14:17:41.161 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 14:17:41.161 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:17:41.161 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:17:41.161 - Thread: 11 -> DistanceFade = 1999 2025-01-02 14:17:41.161 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 14:17:41.161 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 14:17:41.161 - Thread: 11 -> } 2025-01-02 14:18:04.645 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 14:18:04.645 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 14:18:04.645 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 14:18:04.646 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:04.646 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:04.646 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 14:18:04.646 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:04.646 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:04.646 - Thread: 11 -> HqDepth = True 2025-01-02 14:18:04.646 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 14:18:04.646 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 14:18:04.646 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:04.646 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 14:18:04.646 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 14:18:04.646 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:04.646 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:04.646 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:04.646 - Thread: 11 -> DistanceFade = 1999 2025-01-02 14:18:04.646 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 14:18:04.646 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 14:18:04.646 - Thread: 11 -> } 2025-01-02 14:18:04.761 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:04.761 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:04.761 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:04.761 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:04.761 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:04.761 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:04.761 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:04.761 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:04.761 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:04.762 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:04.762 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:04.762 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:04.762 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:04.762 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:04.762 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:04.762 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:04.762 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:04.762 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:04.762 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:04.762 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:04.762 - Thread: 10 -> } 2025-01-02 14:18:04.845 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:04.845 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:04.845 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:04.845 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:04.845 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:04.845 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:04.845 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:04.845 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:04.845 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:04.845 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:04.845 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:04.845 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:04.845 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:04.845 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:04.845 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:04.845 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:04.845 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:04.845 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:04.845 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:04.845 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:04.845 - Thread: 10 -> } 2025-01-02 14:18:04.929 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:04.929 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:04.929 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:04.929 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:04.929 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:04.929 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:04.929 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:04.929 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:04.929 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:04.929 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:04.929 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:04.929 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:04.929 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:04.929 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:04.929 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:04.929 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:04.929 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:04.929 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:04.929 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:04.929 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:04.929 - Thread: 10 -> } 2025-01-02 14:18:04.995 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:04.995 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:04.995 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:04.995 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:04.995 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:04.995 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:04.995 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:04.995 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:04.995 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:04.995 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:04.995 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:04.995 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:04.995 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:04.995 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:04.995 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:04.995 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:04.995 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:04.995 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:04.995 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:04.995 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:04.995 - Thread: 10 -> } 2025-01-02 14:18:05.045 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:05.045 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:05.045 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:05.045 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:05.045 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:05.045 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:05.045 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:05.045 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:05.045 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:05.045 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:05.045 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:05.045 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:05.045 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:05.045 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:05.045 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:05.045 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:05.045 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:05.045 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:05.045 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:05.045 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:05.045 - Thread: 10 -> } 2025-01-02 14:18:05.095 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 14:18:05.095 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 14:18:05.095 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 14:18:05.095 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:05.095 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:05.095 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 14:18:05.095 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:05.095 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:05.095 - Thread: 12 -> HqDepth = True 2025-01-02 14:18:05.095 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 14:18:05.095 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 14:18:05.095 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:05.095 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 14:18:05.095 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 14:18:05.095 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:05.095 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:05.095 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:05.095 - Thread: 12 -> DistanceFade = 1999 2025-01-02 14:18:05.095 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 14:18:05.095 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 14:18:05.095 - Thread: 12 -> } 2025-01-02 14:18:05.145 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 14:18:05.145 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 14:18:05.145 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 14:18:05.145 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:05.145 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:05.145 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 14:18:05.145 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:05.145 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:05.145 - Thread: 11 -> HqDepth = True 2025-01-02 14:18:05.145 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 14:18:05.145 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 14:18:05.145 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:05.145 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 14:18:05.145 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 14:18:05.145 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:05.145 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:05.145 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:05.145 - Thread: 11 -> DistanceFade = 1999 2025-01-02 14:18:05.145 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 14:18:05.145 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 14:18:05.145 - Thread: 11 -> } 2025-01-02 14:18:05.212 - Thread: 13 -> MyRenderSettings1 = { 2025-01-02 14:18:05.212 - Thread: 13 -> AntialiasingMode = FXAA 2025-01-02 14:18:05.212 - Thread: 13 -> ShadowQuality = HIGH 2025-01-02 14:18:05.212 - Thread: 13 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:05.212 - Thread: 13 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:05.212 - Thread: 13 -> TextureQuality = HIGH 2025-01-02 14:18:05.212 - Thread: 13 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:05.212 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:05.212 - Thread: 13 -> HqDepth = True 2025-01-02 14:18:05.212 - Thread: 13 -> GrassDrawDistance = 1000 2025-01-02 14:18:05.212 - Thread: 13 -> GrassDensityFactor = 3 2025-01-02 14:18:05.212 - Thread: 13 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:05.212 - Thread: 13 -> ModelQuality = HIGH 2025-01-02 14:18:05.212 - Thread: 13 -> VoxelQuality = HIGH 2025-01-02 14:18:05.212 - Thread: 13 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:05.212 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:05.212 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:05.212 - Thread: 13 -> DistanceFade = 1999 2025-01-02 14:18:05.212 - Thread: 13 -> ParticleQuality = HIGH 2025-01-02 14:18:05.212 - Thread: 13 -> LightsQuality = HIGH 2025-01-02 14:18:05.212 - Thread: 13 -> } 2025-01-02 14:18:05.295 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:05.295 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:05.295 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:05.295 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:05.295 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:05.295 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:05.295 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:05.295 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:05.295 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:05.295 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:05.295 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:05.295 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:05.295 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:05.295 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:05.295 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:05.295 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:05.295 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:05.295 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:05.295 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:05.295 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:05.295 - Thread: 10 -> } 2025-01-02 14:18:05.378 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:05.378 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:05.378 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:05.378 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:05.378 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:05.378 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:05.378 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:05.378 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:05.378 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:05.378 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:05.378 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:05.378 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:05.378 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:05.378 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:05.378 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:05.378 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:05.378 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:05.378 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:05.378 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:05.378 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:05.378 - Thread: 10 -> } 2025-01-02 14:18:05.529 - Thread: 13 -> MyRenderSettings1 = { 2025-01-02 14:18:05.529 - Thread: 13 -> AntialiasingMode = FXAA 2025-01-02 14:18:05.529 - Thread: 13 -> ShadowQuality = HIGH 2025-01-02 14:18:05.529 - Thread: 13 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:05.529 - Thread: 13 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:05.529 - Thread: 13 -> TextureQuality = HIGH 2025-01-02 14:18:05.529 - Thread: 13 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:05.529 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:05.529 - Thread: 13 -> HqDepth = True 2025-01-02 14:18:05.529 - Thread: 13 -> GrassDrawDistance = 1000 2025-01-02 14:18:05.529 - Thread: 13 -> GrassDensityFactor = 3 2025-01-02 14:18:05.529 - Thread: 13 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:05.529 - Thread: 13 -> ModelQuality = HIGH 2025-01-02 14:18:05.529 - Thread: 13 -> VoxelQuality = HIGH 2025-01-02 14:18:05.529 - Thread: 13 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:05.529 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:05.529 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:05.529 - Thread: 13 -> DistanceFade = 1999 2025-01-02 14:18:05.529 - Thread: 13 -> ParticleQuality = HIGH 2025-01-02 14:18:05.529 - Thread: 13 -> LightsQuality = HIGH 2025-01-02 14:18:05.529 - Thread: 13 -> } 2025-01-02 14:18:16.711 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:16.711 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:16.711 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:16.711 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:16.711 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:16.711 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:16.711 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:16.711 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:16.711 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:16.711 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:16.711 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:16.711 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:16.711 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:16.711 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:16.711 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:16.711 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:16.711 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:16.711 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:16.711 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:16.711 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:16.711 - Thread: 10 -> } 2025-01-02 14:18:16.795 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 14:18:16.795 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 14:18:16.795 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 14:18:16.795 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:16.795 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:16.795 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 14:18:16.795 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:16.795 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:16.795 - Thread: 12 -> HqDepth = True 2025-01-02 14:18:16.795 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 14:18:16.795 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 14:18:16.795 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:16.795 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 14:18:16.795 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 14:18:16.795 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:16.795 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:16.795 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:16.795 - Thread: 12 -> DistanceFade = 1999 2025-01-02 14:18:16.795 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 14:18:16.795 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 14:18:16.795 - Thread: 12 -> } 2025-01-02 14:18:16.861 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:16.861 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:16.861 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:16.861 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:16.861 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:16.861 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:16.861 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:16.861 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:16.861 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:16.861 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:16.861 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:16.861 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:16.861 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:16.861 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:16.861 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:16.861 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:16.861 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:16.861 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:16.861 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:16.861 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:16.861 - Thread: 10 -> } 2025-01-02 14:18:16.895 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:16.895 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:16.895 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:16.895 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:16.895 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:16.895 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:16.895 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:16.895 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:16.895 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:16.895 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:16.895 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:16.895 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:16.895 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:16.895 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:16.895 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:16.895 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:16.895 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:16.895 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:16.895 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:16.895 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:16.895 - Thread: 10 -> } 2025-01-02 14:18:16.945 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:16.945 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:16.945 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:16.945 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:16.945 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:16.945 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:16.945 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:16.945 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:16.945 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:16.945 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:16.945 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:16.945 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:16.945 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:16.945 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:16.945 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:16.945 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:16.945 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:16.945 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:16.945 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:16.945 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:16.945 - Thread: 10 -> } 2025-01-02 14:18:16.995 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:16.995 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:16.995 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:16.995 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:16.995 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:16.995 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:16.995 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:16.995 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:16.995 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:16.995 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:16.995 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:16.995 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:16.995 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:16.995 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:16.995 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:16.995 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:16.995 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:16.995 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:16.995 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:16.995 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:16.995 - Thread: 10 -> } 2025-01-02 14:18:17.045 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:17.045 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:17.045 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:17.045 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:17.045 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:17.045 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:17.045 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:17.045 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:17.045 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:17.045 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:17.045 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:17.045 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:17.046 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:17.046 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:17.046 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:17.046 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:17.046 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:17.046 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:17.046 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:17.046 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:17.046 - Thread: 10 -> } 2025-01-02 14:18:17.095 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:17.095 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:17.095 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:17.095 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:17.095 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:17.095 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:17.095 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:17.095 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:17.095 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:17.095 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:17.095 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:17.095 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:17.095 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:17.095 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:17.095 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:17.095 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:17.095 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:17.095 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:17.095 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:17.095 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:17.095 - Thread: 10 -> } 2025-01-02 14:18:17.162 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 14:18:17.162 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 14:18:17.162 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 14:18:17.162 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:17.162 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:17.162 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 14:18:17.162 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:17.162 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:17.162 - Thread: 12 -> HqDepth = True 2025-01-02 14:18:17.162 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 14:18:17.162 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 14:18:17.162 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:17.162 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 14:18:17.162 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 14:18:17.162 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:17.162 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:17.162 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:17.162 - Thread: 12 -> DistanceFade = 1999 2025-01-02 14:18:17.162 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 14:18:17.162 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 14:18:17.162 - Thread: 12 -> } 2025-01-02 14:18:17.228 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 14:18:17.228 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 14:18:17.228 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 14:18:17.228 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:17.228 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:17.228 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 14:18:17.228 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:17.228 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:17.228 - Thread: 11 -> HqDepth = True 2025-01-02 14:18:17.228 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 14:18:17.228 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 14:18:17.228 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:17.228 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 14:18:17.228 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 14:18:17.228 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:17.228 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:17.228 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:17.228 - Thread: 11 -> DistanceFade = 1999 2025-01-02 14:18:17.228 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 14:18:17.228 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 14:18:17.228 - Thread: 11 -> } 2025-01-02 14:18:17.312 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 14:18:17.312 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 14:18:17.312 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 14:18:17.312 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:17.312 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:17.312 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 14:18:17.312 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:17.312 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:17.312 - Thread: 12 -> HqDepth = True 2025-01-02 14:18:17.312 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 14:18:17.312 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 14:18:17.312 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:17.312 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 14:18:17.312 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 14:18:17.312 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:17.312 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:17.312 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:17.312 - Thread: 12 -> DistanceFade = 1999 2025-01-02 14:18:17.312 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 14:18:17.312 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 14:18:17.312 - Thread: 12 -> } 2025-01-02 14:18:17.412 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:18:17.412 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:18:17.412 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:18:17.412 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:18:17.412 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:18:17.412 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:18:17.412 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:18:17.412 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:18:17.412 - Thread: 10 -> HqDepth = True 2025-01-02 14:18:17.412 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:18:17.412 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:18:17.412 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:18:17.412 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:18:17.412 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:18:17.412 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:18:17.412 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:18:17.412 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:18:17.412 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:18:17.412 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:18:17.412 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:18:17.412 - Thread: 10 -> } 2025-01-02 14:21:26.645 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\particles\whitedot.dds 2025-01-02 14:21:47.496 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:21:47.496 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:21:47.496 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:21:47.496 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:21:47.496 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:21:47.496 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:21:47.496 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:21:47.496 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:21:47.496 - Thread: 10 -> HqDepth = True 2025-01-02 14:21:47.496 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:21:47.496 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:21:47.496 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:21:47.496 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:21:47.496 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:21:47.496 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:21:47.496 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:21:47.496 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:21:47.496 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:21:47.496 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:21:47.496 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:21:47.496 - Thread: 10 -> } 2025-01-02 14:22:07.912 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 14:22:07.912 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 14:22:07.912 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 14:22:07.912 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 14:22:07.912 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 14:22:07.912 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 14:22:07.912 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 14:22:07.912 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:22:07.912 - Thread: 12 -> HqDepth = True 2025-01-02 14:22:07.912 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 14:22:07.912 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 14:22:07.912 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 14:22:07.912 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 14:22:07.912 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 14:22:07.912 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 14:22:07.912 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:22:07.912 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:22:07.912 - Thread: 12 -> DistanceFade = 1999 2025-01-02 14:22:07.912 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 14:22:07.912 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 14:22:07.912 - Thread: 12 -> } 2025-01-02 14:22:30.448 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.448 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:22:30.449 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:22:30.449 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.449 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.449 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.449 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.449 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.449 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:22:30.450 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:22:30.450 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.450 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.450 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.450 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.450 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.450 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.451 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.451 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.451 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.451 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.451 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.451 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.451 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.452 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.452 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.452 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.452 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.452 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.452 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.452 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.453 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.453 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.453 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.453 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.453 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.453 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.453 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.456 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.456 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.456 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.456 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.456 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.456 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.456 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.457 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.457 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.457 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.457 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.457 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.457 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.457 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.458 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.458 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.458 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.458 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.458 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.458 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.458 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.459 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.459 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.459 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.459 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.459 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.459 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.459 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.460 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.460 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.460 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.460 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.460 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.460 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.460 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.461 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.461 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.461 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.461 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.461 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.461 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.461 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.462 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.462 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.462 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.462 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.462 - Thread: 1 -> MyFont.Ctor - 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Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.465 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:22:30.466 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:22:30.466 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.466 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.466 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.466 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.466 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.466 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.467 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.467 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.467 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.467 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.467 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.467 - Thread: 1 -> MyFont.Ctor - 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Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:22:30.481 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:22:30.481 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.481 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.481 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.481 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.481 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.481 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:22:30.482 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:22:30.482 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.482 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.482 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.482 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.482 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.482 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.483 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.483 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.483 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.483 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.483 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.483 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.483 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.484 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.484 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.484 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.484 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.484 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.484 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.484 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.485 - 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Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.492 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.492 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.492 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.493 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.493 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.493 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.493 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.493 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.493 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.493 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.494 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:22:30.494 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.494 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.494 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.494 - 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Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:22:30.499 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2025-01-02 14:22:30.501 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2025-01-02 14:22:30.501 - Thread: 1 -> LineHeight: 37 2025-01-02 14:22:30.501 - Thread: 1 -> Baseline: 30 2025-01-02 14:22:30.501 - Thread: 1 -> KernEnabled: True 2025-01-02 14:22:30.501 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:22:30.804 - Thread: 19 -> Unloading session data 2025-01-02 14:23:17.481 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_016.dds 2025-01-02 14:23:43.382 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.382 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:43.383 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:43.383 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.383 - 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Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.395 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.396 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.396 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.396 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:43.396 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:43.396 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:43.396 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.396 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.397 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.397 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.397 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:43.397 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:43.397 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:43.397 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.397 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.398 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.398 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.398 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:43.398 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:43.398 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:43.398 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.398 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.399 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.399 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.399 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:43.399 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:43.399 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:43.399 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.399 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.400 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.400 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.400 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:43.400 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:43.400 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:43.400 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.400 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:43.407 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:43.407 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.407 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:43.407 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:43.407 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:43.407 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.407 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.408 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.408 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.408 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:43.408 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:43.408 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:43.408 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.408 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.409 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:43.409 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.409 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:43.409 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:43.409 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:43.409 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.409 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2025-01-02 14:23:43.411 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2025-01-02 14:23:43.411 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.411 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:43.411 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:43.411 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:43.420 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.420 - Thread: 1 -> Font filename: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2025-01-02 14:23:43.420 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2025-01-02 14:23:43.420 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.420 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:43.420 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:43.420 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:43.422 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.422 - Thread: 1 -> Font filename: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2025-01-02 14:23:43.423 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2025-01-02 14:23:43.423 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.423 - Thread: 1 -> Baseline: 29 2025-01-02 14:23:43.423 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:43.423 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:43.423 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.423 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:43.424 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:43.424 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.424 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:43.424 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:43.424 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:43.424 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:43.424 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:43.425 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:43.425 - 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Thread: 1 -> LineHeight: 37 2025-01-02 14:23:43.427 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:43.427 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:43.427 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.445 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.445 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:45.446 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:45.446 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.446 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.446 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.446 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.446 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.446 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:45.447 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:45.447 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.447 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.447 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.447 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.447 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.447 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.448 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.448 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.448 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.448 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.448 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.448 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.448 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.449 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.449 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.449 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.449 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.449 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.449 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.449 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.450 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.450 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.450 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.450 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.450 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.450 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.450 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.451 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.451 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.451 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.451 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.451 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.451 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.451 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.451 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.451 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.451 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.451 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.451 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.451 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.451 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.453 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.453 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.453 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.453 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.453 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.453 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.453 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.455 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.455 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.455 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.455 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.455 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.455 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.455 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.456 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.456 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.456 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.456 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.456 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.456 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.456 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.457 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.457 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.457 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.457 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.457 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.457 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.457 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.458 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.458 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.458 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.458 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.458 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.458 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.458 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.459 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.459 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.459 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.459 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.459 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.459 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.459 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.460 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.460 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.460 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.460 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.460 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.460 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.460 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:45.462 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:23:45.462 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.462 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.462 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.462 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.462 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.462 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.463 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.463 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.463 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.463 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.463 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.463 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.463 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.464 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:23:45.464 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.464 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.464 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.464 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.464 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.464 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2025-01-02 14:23:45.466 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2025-01-02 14:23:45.466 - Thread: 1 -> LineHeight: 37 2025-01-02 14:23:45.466 - Thread: 1 -> Baseline: 30 2025-01-02 14:23:45.466 - Thread: 1 -> KernEnabled: True 2025-01-02 14:23:45.466 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:23:45.466 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:23:45.466 - Thread: 1 -> Font filename: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2025-01-02 14:23:45.467 - 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Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:24:47.844 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:24:47.844 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:24:47.844 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:24:47.844 - Thread: 10 -> } 2025-01-02 14:24:47.944 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:24:47.944 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:24:47.944 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:24:47.944 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:24:47.944 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:24:47.944 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:24:47.944 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:24:47.944 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:24:47.944 - Thread: 10 -> HqDepth = True 2025-01-02 14:24:47.944 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:24:47.944 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:24:47.944 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:24:47.944 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:24:47.944 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:24:47.944 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:24:47.944 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:24:47.944 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:24:47.944 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:24:47.944 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:24:47.944 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:24:47.944 - Thread: 10 -> } 2025-01-02 14:24:48.044 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:24:48.044 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:24:48.044 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:24:48.044 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:24:48.044 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:24:48.044 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:24:48.044 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:24:48.044 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:24:48.044 - Thread: 10 -> HqDepth = True 2025-01-02 14:24:48.044 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:24:48.044 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:24:48.045 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:24:48.045 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:24:48.045 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:24:48.045 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:24:48.045 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:24:48.045 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:24:48.045 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:24:48.045 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:24:48.045 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:24:48.045 - Thread: 10 -> } 2025-01-02 14:24:48.145 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:24:48.145 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:24:48.145 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:24:48.145 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:24:48.145 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:24:48.145 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:24:48.145 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:24:48.145 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:24:48.145 - Thread: 10 -> HqDepth = True 2025-01-02 14:24:48.145 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:24:48.145 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:24:48.145 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:24:48.145 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:24:48.145 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:24:48.145 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:24:48.145 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:24:48.145 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:24:48.145 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:24:48.145 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:24:48.145 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:24:48.145 - Thread: 10 -> } 2025-01-02 14:24:48.261 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:24:48.261 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:24:48.261 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:24:48.261 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:24:48.261 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:24:48.261 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:24:48.261 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:24:48.261 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:24:48.261 - Thread: 10 -> HqDepth = True 2025-01-02 14:24:48.261 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:24:48.261 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:24:48.261 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:24:48.261 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:24:48.261 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:24:48.261 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:24:48.261 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:24:48.261 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:24:48.261 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:24:48.261 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:24:48.261 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:24:48.261 - Thread: 10 -> } 2025-01-02 14:24:48.445 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:24:48.445 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:24:48.445 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:24:48.445 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:24:48.445 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:24:48.445 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:24:48.445 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:24:48.445 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:24:48.445 - Thread: 10 -> HqDepth = True 2025-01-02 14:24:48.445 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:24:48.445 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:24:48.445 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:24:48.445 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:24:48.445 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:24:48.445 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:24:48.445 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:24:48.445 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:24:48.445 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:24:48.445 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:24:48.445 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:24:48.445 - Thread: 10 -> } 2025-01-02 14:25:00.211 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:25:00.211 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:25:00.211 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:25:00.211 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:25:00.211 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:25:00.211 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:25:00.211 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:25:00.211 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:25:00.211 - Thread: 10 -> HqDepth = True 2025-01-02 14:25:00.211 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:25:00.211 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:25:00.211 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:25:00.211 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:25:00.211 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:25:00.211 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:25:00.211 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:25:00.211 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:25:00.211 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:25:00.211 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:25:00.211 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:25:00.211 - Thread: 10 -> } 2025-01-02 14:25:08.444 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:25:08.444 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:25:08.444 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:25:08.444 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:25:08.444 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:25:08.444 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:25:08.444 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:25:08.444 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:25:08.444 - Thread: 10 -> HqDepth = True 2025-01-02 14:25:08.444 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:25:08.444 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:25:08.444 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:25:08.444 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:25:08.444 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:25:08.444 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:25:08.444 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:25:08.444 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:25:08.444 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:25:08.444 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:25:08.444 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:25:08.444 - Thread: 10 -> } 2025-01-02 14:25:16.361 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:25:16.361 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:25:16.361 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:25:16.361 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:25:16.361 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:25:16.361 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:25:16.361 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:25:16.361 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:25:16.361 - Thread: 10 -> HqDepth = True 2025-01-02 14:25:16.361 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:25:16.361 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:25:16.361 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:25:16.361 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:25:16.361 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:25:16.361 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:25:16.361 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:25:16.361 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:25:16.361 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:25:16.361 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:25:16.361 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:25:16.362 - Thread: 10 -> } 2025-01-02 14:25:23.344 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:25:23.344 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:25:23.344 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:25:23.344 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:25:23.344 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:25:23.344 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:25:23.344 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:25:23.344 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:25:23.344 - Thread: 10 -> HqDepth = True 2025-01-02 14:25:23.344 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:25:23.344 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:25:23.344 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:25:23.344 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:25:23.344 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:25:23.344 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:25:23.344 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:25:23.344 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:25:23.344 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:25:23.344 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:25:23.344 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:25:23.344 - Thread: 10 -> } 2025-01-02 14:25:30.228 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:25:30.228 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:25:30.228 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:25:30.228 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:25:30.228 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:25:30.228 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:25:30.228 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:25:30.228 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:25:30.228 - Thread: 10 -> HqDepth = True 2025-01-02 14:25:30.228 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:25:30.228 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:25:30.228 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:25:30.228 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:25:30.228 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:25:30.228 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:25:30.228 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:25:30.228 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:25:30.228 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:25:30.228 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:25:30.228 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:25:30.228 - Thread: 10 -> } 2025-01-02 14:25:37.094 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:25:37.094 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:25:37.094 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:25:37.094 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:25:37.094 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:25:37.094 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:25:37.094 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:25:37.094 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:25:37.094 - Thread: 10 -> HqDepth = True 2025-01-02 14:25:37.094 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:25:37.094 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:25:37.094 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:25:37.094 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:25:37.094 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:25:37.094 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:25:37.094 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:25:37.094 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:25:37.094 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:25:37.094 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:25:37.094 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:25:37.094 - Thread: 10 -> } 2025-01-02 14:25:43.328 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 14:25:43.328 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 14:25:43.328 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 14:25:43.328 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 14:25:43.328 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 14:25:43.328 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 14:25:43.328 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 14:25:43.328 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 14:25:43.328 - Thread: 10 -> HqDepth = True 2025-01-02 14:25:43.328 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 14:25:43.328 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 14:25:43.328 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 14:25:43.328 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 14:25:43.328 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 14:25:43.328 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 14:25:43.328 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 14:25:43.328 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 14:25:43.328 - Thread: 10 -> DistanceFade = 1999 2025-01-02 14:25:43.328 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 14:25:43.328 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 14:25:43.328 - Thread: 10 -> } 2025-01-02 14:33:19.211 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.211 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:33:19.212 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:33:19.212 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.212 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.212 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.212 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.212 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.212 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:33:19.213 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:33:19.213 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.213 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.213 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.213 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.213 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.213 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.214 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.214 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.214 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.214 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.214 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.214 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.214 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.215 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.215 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.215 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.215 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.215 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.215 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.215 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.216 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.216 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.216 - 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Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.219 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.219 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.219 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.220 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.220 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.220 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.220 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.220 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.220 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.220 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.221 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.221 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.221 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.221 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.221 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.221 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.221 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.222 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.222 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.222 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.222 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.222 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.222 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.222 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.222 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.222 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.222 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.222 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.222 - Thread: 1 -> MyFont.Ctor - 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Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.225 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.227 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.227 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.227 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.227 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.227 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.227 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.227 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:33:19.228 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:33:19.228 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.228 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.228 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.228 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.228 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.228 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.229 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.229 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.229 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.229 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.229 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.229 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.229 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.230 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.230 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.230 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.230 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.230 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.230 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.230 - 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Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:33:19.240 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:33:19.240 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.240 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.240 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.240 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.240 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.240 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.241 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.241 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.241 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.241 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.241 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.241 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.241 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.242 - 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END 2025-01-02 14:33:19.252 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.252 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:33:19.255 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:33:19.255 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.255 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.255 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.255 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.255 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.255 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.256 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.256 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.256 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.256 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.256 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.256 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.256 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.257 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:33:19.257 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.257 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.257 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.257 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.257 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:33:19.257 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2025-01-02 14:33:19.259 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2025-01-02 14:33:19.259 - Thread: 1 -> LineHeight: 37 2025-01-02 14:33:19.259 - Thread: 1 -> Baseline: 30 2025-01-02 14:33:19.259 - Thread: 1 -> KernEnabled: True 2025-01-02 14:33:19.259 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:33:19.587 - Thread: 19 -> Unloading session data 2025-01-02 14:34:49.099 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_008.dds 2025-01-02 14:35:14.643 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.643 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:14.645 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:14.645 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.645 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.645 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.645 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.645 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.645 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:14.646 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:14.646 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.646 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.646 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.646 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.646 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.646 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.647 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.647 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.647 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.647 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.647 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.647 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.647 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.648 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.648 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.648 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.648 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.648 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.648 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.648 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.655 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.655 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.655 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.655 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.655 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.655 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.655 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.655 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.655 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.655 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.655 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.655 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.655 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.655 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.656 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.656 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.656 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.656 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.656 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.656 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.656 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.657 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.657 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.657 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.657 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.657 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.657 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.657 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.658 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.658 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.658 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.658 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.658 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.658 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.658 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.659 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.659 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.659 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.659 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.659 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.659 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.659 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.660 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.660 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.660 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.660 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.660 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.660 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.660 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.667 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.667 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.667 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.667 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.667 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.667 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.667 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.668 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.668 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.668 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.668 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.668 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.668 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.668 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.669 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.669 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.669 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.669 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.669 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.669 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.669 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:14.670 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:14.670 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.670 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.670 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.670 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.670 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.670 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.671 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.671 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.671 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.671 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.671 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.671 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.671 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.672 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:14.672 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.672 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.672 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.672 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.672 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.672 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2025-01-02 14:35:14.680 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2025-01-02 14:35:14.680 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.680 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.680 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.680 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.683 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.683 - Thread: 1 -> Font filename: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2025-01-02 14:35:14.685 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2025-01-02 14:35:14.685 - 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Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.688 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.688 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.688 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.688 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.688 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:14.695 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:14.695 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.695 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.695 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.695 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.695 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.695 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:14.695 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:14.695 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.695 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.695 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.695 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:14.695 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:14.695 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:14.696 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:14.696 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:14.696 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:14.696 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:14.696 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.675 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.675 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:16.676 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:16.676 - 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Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.677 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.677 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.677 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.677 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.678 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.678 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.678 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.678 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.678 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.678 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.678 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.684 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.684 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.684 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.684 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.684 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.684 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.684 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.685 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.685 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.685 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.685 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.685 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.685 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.685 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.686 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.686 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.686 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.686 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.686 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.686 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.686 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.686 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.686 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.686 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.686 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.686 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.686 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.686 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.688 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.688 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.688 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.688 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.688 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.688 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.688 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.689 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.689 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.689 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.689 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.689 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.689 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.689 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.690 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.690 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.690 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.690 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.690 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.690 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.690 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.697 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.697 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.697 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.697 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.697 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.697 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.697 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.698 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.698 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.698 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.698 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.698 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.698 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.698 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.698 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.698 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.698 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.698 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.698 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.698 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.698 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:16.699 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:16.699 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.699 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.699 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.699 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.699 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.699 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.700 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.700 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.700 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.700 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.700 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.700 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.700 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.701 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 14:35:16.701 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.701 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.701 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.701 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.701 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.701 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2025-01-02 14:35:16.710 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2025-01-02 14:35:16.710 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.710 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.710 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.710 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.710 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.710 - Thread: 1 -> Font filename: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2025-01-02 14:35:16.711 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2025-01-02 14:35:16.711 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.711 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.711 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.711 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.711 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.711 - Thread: 1 -> Font filename: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2025-01-02 14:35:16.712 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2025-01-02 14:35:16.712 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.712 - Thread: 1 -> Baseline: 29 2025-01-02 14:35:16.712 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.712 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.712 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.712 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:16.713 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:16.713 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.713 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.713 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.713 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.713 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.713 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:16.714 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:16.714 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.714 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.714 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.714 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.714 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.714 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:16.715 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:16.715 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.715 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.715 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.715 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:16.715 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 14:35:16.715 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:16.716 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 14:35:16.716 - Thread: 1 -> LineHeight: 37 2025-01-02 14:35:16.716 - Thread: 1 -> Baseline: 30 2025-01-02 14:35:16.716 - Thread: 1 -> KernEnabled: True 2025-01-02 14:35:16.716 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 14:35:28.691 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2025-01-02 14:35:28.691 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2025-01-02 14:35:28.692 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2025-01-02 14:35:28.697 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2025-01-02 14:35:28.697 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2025-01-02 14:41:23.943 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #137 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\AdvancedRefinery_LOD0.mwm 2025-01-02 14:41:23.975 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #137 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\AdvancedRefinery_LOD1.mwm 2025-01-02 14:41:24.003 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #137 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\AdvancedRefinery_LOD2.mwm 2025-01-02 15:07:41.421 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:41.421 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:41.421 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:41.421 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:41.421 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:41.421 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:41.421 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:41.421 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:41.421 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:41.421 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:41.421 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:41.421 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:41.421 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:41.421 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:41.421 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:41.421 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:41.421 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:41.421 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:41.421 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:41.421 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:41.421 - Thread: 10 -> } 2025-01-02 15:07:41.638 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 15:07:41.638 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 15:07:41.638 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 15:07:41.638 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:41.638 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:41.638 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 15:07:41.638 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:41.638 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:41.638 - Thread: 12 -> HqDepth = True 2025-01-02 15:07:41.638 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 15:07:41.638 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 15:07:41.638 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:41.638 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 15:07:41.638 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 15:07:41.638 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:41.638 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:41.638 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:41.638 - Thread: 12 -> DistanceFade = 1999 2025-01-02 15:07:41.638 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 15:07:41.638 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 15:07:41.638 - Thread: 12 -> } 2025-01-02 15:07:41.854 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 15:07:41.854 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 15:07:41.854 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 15:07:41.854 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:41.854 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:41.854 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 15:07:41.854 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:41.854 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:41.854 - Thread: 12 -> HqDepth = True 2025-01-02 15:07:41.854 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 15:07:41.855 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 15:07:41.855 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:41.855 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 15:07:41.855 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 15:07:41.855 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:41.855 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:41.855 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:41.855 - Thread: 12 -> DistanceFade = 1999 2025-01-02 15:07:41.855 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 15:07:41.855 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 15:07:41.855 - Thread: 12 -> } 2025-01-02 15:07:42.089 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 15:07:42.089 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 15:07:42.089 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 15:07:42.089 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:42.089 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:42.089 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 15:07:42.089 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:42.089 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:42.089 - Thread: 12 -> HqDepth = True 2025-01-02 15:07:42.089 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 15:07:42.089 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 15:07:42.089 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:42.089 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 15:07:42.089 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 15:07:42.089 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:42.089 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:42.089 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:42.089 - Thread: 12 -> DistanceFade = 1999 2025-01-02 15:07:42.089 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 15:07:42.089 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 15:07:42.089 - Thread: 12 -> } 2025-01-02 15:07:42.355 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:42.355 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:42.355 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:42.355 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:42.355 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:42.355 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:42.355 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:42.355 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:42.355 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:42.355 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:42.355 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:42.355 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:42.355 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:42.355 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:42.355 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:42.355 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:42.355 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:42.355 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:42.355 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:42.355 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:42.355 - Thread: 10 -> } 2025-01-02 15:07:42.904 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 15:07:42.904 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 15:07:42.904 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 15:07:42.904 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:42.904 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:42.904 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 15:07:42.904 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:42.904 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:42.904 - Thread: 12 -> HqDepth = True 2025-01-02 15:07:42.904 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 15:07:42.904 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 15:07:42.904 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:42.904 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 15:07:42.904 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 15:07:42.904 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:42.904 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:42.904 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:42.904 - Thread: 12 -> DistanceFade = 1999 2025-01-02 15:07:42.905 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 15:07:42.905 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 15:07:42.905 - Thread: 12 -> } 2025-01-02 15:07:43.121 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:43.121 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:43.121 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:43.121 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:43.121 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:43.121 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:43.121 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:43.121 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:43.121 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:43.121 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:43.121 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:43.121 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:43.121 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:43.121 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:43.121 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:43.121 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:43.121 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:43.121 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:43.121 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:43.121 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:43.121 - Thread: 10 -> } 2025-01-02 15:07:43.321 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:43.321 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:43.321 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:43.321 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:43.321 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:43.321 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:43.321 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:43.321 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:43.321 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:43.321 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:43.321 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:43.321 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:43.321 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:43.321 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:43.321 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:43.321 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:43.321 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:43.321 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:43.321 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:43.321 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:43.321 - Thread: 10 -> } 2025-01-02 15:07:43.505 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 15:07:43.505 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 15:07:43.505 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 15:07:43.505 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:43.505 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:43.505 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 15:07:43.505 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:43.505 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:43.505 - Thread: 12 -> HqDepth = True 2025-01-02 15:07:43.505 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 15:07:43.505 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 15:07:43.505 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:43.505 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 15:07:43.505 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 15:07:43.505 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:43.505 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:43.505 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:43.505 - Thread: 12 -> DistanceFade = 1999 2025-01-02 15:07:43.505 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 15:07:43.505 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 15:07:43.505 - Thread: 12 -> } 2025-01-02 15:07:43.688 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:43.688 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:43.688 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:43.688 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:43.688 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:43.688 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:43.688 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:43.688 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:43.688 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:43.688 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:43.688 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:43.688 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:43.688 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:43.688 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:43.688 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:43.688 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:43.688 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:43.688 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:43.688 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:43.688 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:43.688 - Thread: 10 -> } 2025-01-02 15:07:45.288 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:45.288 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:45.288 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:45.288 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:45.288 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:45.289 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:45.289 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:45.289 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:45.289 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:45.289 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:45.289 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:45.289 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:45.289 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:45.289 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:45.289 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:45.289 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:45.289 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:45.289 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:45.289 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:45.289 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:45.289 - Thread: 10 -> } 2025-01-02 15:07:45.471 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:45.471 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:45.471 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:45.471 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:45.471 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:45.471 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:45.471 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:45.471 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:45.471 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:45.471 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:45.471 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:45.471 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:45.471 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:45.471 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:45.471 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:45.471 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:45.471 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:45.471 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:45.471 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:45.471 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:45.471 - Thread: 10 -> } 2025-01-02 15:07:45.672 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 15:07:45.672 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 15:07:45.672 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 15:07:45.672 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:45.672 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:45.672 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 15:07:45.672 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:45.672 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:45.672 - Thread: 12 -> HqDepth = True 2025-01-02 15:07:45.672 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 15:07:45.672 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 15:07:45.672 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:45.672 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 15:07:45.672 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 15:07:45.672 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:45.672 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:45.672 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:45.672 - Thread: 12 -> DistanceFade = 1999 2025-01-02 15:07:45.672 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 15:07:45.672 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 15:07:45.672 - Thread: 12 -> } 2025-01-02 15:07:45.888 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:45.888 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:45.888 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:45.888 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:45.888 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:45.888 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:45.888 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:45.888 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:45.888 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:45.888 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:45.888 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:45.888 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:45.888 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:45.888 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:45.888 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:45.888 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:45.888 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:45.888 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:45.888 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:45.888 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:45.888 - Thread: 10 -> } 2025-01-02 15:07:46.738 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:46.738 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:46.738 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:46.738 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:46.738 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:46.738 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:46.738 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:46.738 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:46.738 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:46.738 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:46.738 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:46.738 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:46.738 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:46.738 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:46.738 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:46.738 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:46.738 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:46.738 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:46.738 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:46.738 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:46.738 - Thread: 10 -> } 2025-01-02 15:07:46.988 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:46.988 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:46.988 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:46.988 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:46.988 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:46.988 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:46.988 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:46.988 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:46.988 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:46.988 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:46.988 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:46.988 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:46.988 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:46.988 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:46.988 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:46.988 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:46.988 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:46.988 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:46.988 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:46.988 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:46.988 - Thread: 10 -> } 2025-01-02 15:07:47.221 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:07:47.221 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:07:47.221 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:07:47.221 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:47.221 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:47.221 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:07:47.221 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:47.221 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:47.221 - Thread: 11 -> HqDepth = True 2025-01-02 15:07:47.221 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:07:47.221 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:07:47.221 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:47.221 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:07:47.221 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:07:47.221 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:47.221 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:47.221 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:47.221 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:07:47.221 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:07:47.221 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:07:47.221 - Thread: 11 -> } 2025-01-02 15:07:47.438 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:47.438 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:47.438 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:47.438 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:47.438 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:47.438 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:47.438 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:47.438 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:47.438 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:47.438 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:47.438 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:47.438 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:47.438 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:47.438 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:47.438 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:47.438 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:47.438 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:47.438 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:47.438 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:47.438 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:47.438 - Thread: 10 -> } 2025-01-02 15:07:48.888 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:48.888 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:48.888 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:48.888 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:48.888 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:48.888 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:48.888 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:48.888 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:48.888 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:48.888 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:48.888 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:48.888 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:48.888 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:48.888 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:48.888 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:48.888 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:48.888 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:48.888 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:48.888 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:48.888 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:48.888 - Thread: 10 -> } 2025-01-02 15:07:48.971 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:48.971 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:48.971 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:48.971 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:48.971 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:48.971 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:48.971 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:48.971 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:48.971 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:48.971 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:48.971 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:48.971 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:48.971 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:48.971 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:48.971 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:48.971 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:48.971 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:48.971 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:48.971 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:48.971 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:48.971 - Thread: 10 -> } 2025-01-02 15:07:49.038 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:49.038 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:49.038 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:49.038 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:49.038 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:49.038 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:49.038 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:49.038 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:49.038 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:49.038 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:49.038 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:49.038 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:49.038 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:49.038 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:49.038 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:49.038 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:49.038 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:49.038 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:49.038 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:49.038 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:49.038 - Thread: 10 -> } 2025-01-02 15:07:49.104 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:49.104 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:49.104 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:49.104 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:49.104 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:49.104 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:49.104 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:49.104 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:49.104 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:49.104 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:49.104 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:49.104 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:49.104 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:49.104 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:49.104 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:49.104 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:49.104 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:49.104 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:49.104 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:49.104 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:49.104 - Thread: 10 -> } 2025-01-02 15:07:49.171 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:49.171 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:49.171 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:49.171 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:49.171 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:49.171 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:49.171 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:49.171 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:49.171 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:49.171 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:49.171 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:49.171 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:49.171 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:49.171 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:49.171 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:49.171 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:49.171 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:49.171 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:49.171 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:49.171 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:49.171 - Thread: 10 -> } 2025-01-02 15:07:49.238 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:49.238 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:49.238 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:49.238 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:49.238 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:49.238 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:49.238 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:49.238 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:49.238 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:49.238 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:49.238 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:49.238 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:49.238 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:49.238 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:49.238 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:49.238 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:49.238 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:49.238 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:49.238 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:49.238 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:49.238 - Thread: 10 -> } 2025-01-02 15:07:49.304 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:49.304 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:49.304 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:49.304 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:49.304 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:49.304 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:49.304 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:49.304 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:49.304 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:49.304 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:49.304 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:49.304 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:49.304 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:49.304 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:49.304 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:49.304 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:49.304 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:49.304 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:49.304 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:49.304 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:49.304 - Thread: 10 -> } 2025-01-02 15:07:49.388 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:49.388 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:49.388 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:49.388 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:49.388 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:49.388 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:49.388 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:49.388 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:49.388 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:49.388 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:49.388 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:49.388 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:49.388 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:49.388 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:49.388 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:49.388 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:49.388 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:49.388 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:49.388 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:49.388 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:49.388 - Thread: 10 -> } 2025-01-02 15:07:49.489 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:07:49.489 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:07:49.489 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:07:49.489 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:49.489 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:49.489 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:07:49.489 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:49.489 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:49.489 - Thread: 10 -> HqDepth = True 2025-01-02 15:07:49.489 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:07:49.489 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:07:49.489 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:49.489 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:07:49.489 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:07:49.489 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:49.489 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:49.489 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:49.489 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:07:49.489 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:07:49.489 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:07:49.489 - Thread: 10 -> } 2025-01-02 15:07:49.639 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:07:49.639 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:07:49.639 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:07:49.639 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:07:49.639 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:07:49.639 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:07:49.639 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:07:49.639 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:07:49.639 - Thread: 11 -> HqDepth = True 2025-01-02 15:07:49.639 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:07:49.639 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:07:49.639 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:07:49.639 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:07:49.639 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:07:49.639 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:07:49.639 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:07:49.639 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:07:49.639 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:07:49.639 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:07:49.639 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:07:49.639 - Thread: 11 -> } 2025-01-02 15:08:02.655 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:02.655 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:02.655 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:02.655 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:02.655 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:02.655 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:02.655 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:02.655 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:02.655 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:02.655 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:02.655 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:02.655 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:02.655 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:02.655 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:02.655 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:02.655 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:02.655 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:02.655 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:02.655 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:02.655 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:02.655 - Thread: 10 -> } 2025-01-02 15:08:13.171 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:13.171 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:13.171 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:13.171 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:13.171 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:13.171 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:13.171 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:13.171 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:13.171 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:13.171 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:13.171 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:13.171 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:13.171 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:13.171 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:13.171 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:13.171 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:13.171 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:13.171 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:13.171 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:13.171 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:13.171 - Thread: 10 -> } 2025-01-02 15:08:13.233 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:13.233 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:13.233 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:13.233 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:13.233 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:13.233 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:13.233 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:13.233 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:13.233 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:13.233 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:13.233 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:13.233 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:13.233 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:13.233 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:13.233 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:13.233 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:13.233 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:13.233 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:13.233 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:13.233 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:13.233 - Thread: 10 -> } 2025-01-02 15:08:13.305 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:13.305 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:13.305 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:13.305 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:13.305 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:13.305 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:13.305 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:13.305 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:13.305 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:13.305 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:13.305 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:13.305 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:13.305 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:13.305 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:13.305 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:13.305 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:13.305 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:13.305 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:13.305 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:13.305 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:13.305 - Thread: 10 -> } 2025-01-02 15:08:13.371 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:13.371 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:13.371 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:13.371 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:13.371 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:13.371 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:13.371 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:13.371 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:13.371 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:13.371 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:13.371 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:13.371 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:13.371 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:13.371 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:13.371 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:13.371 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:13.371 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:13.371 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:13.371 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:13.371 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:13.371 - Thread: 10 -> } 2025-01-02 15:08:13.438 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:08:13.438 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:08:13.438 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:08:13.438 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:13.438 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:13.438 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:08:13.438 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:13.438 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:13.438 - Thread: 11 -> HqDepth = True 2025-01-02 15:08:13.438 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:08:13.438 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:08:13.438 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:13.438 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:08:13.438 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:08:13.438 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:13.438 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:13.438 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:13.438 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:08:13.438 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:08:13.438 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:08:13.438 - Thread: 11 -> } 2025-01-02 15:08:13.505 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:13.505 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:13.505 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:13.505 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:13.505 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:13.505 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:13.505 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:13.505 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:13.505 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:13.505 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:13.505 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:13.505 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:13.505 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:13.505 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:13.505 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:13.505 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:13.505 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:13.505 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:13.505 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:13.505 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:13.505 - Thread: 10 -> } 2025-01-02 15:08:13.571 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:13.571 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:13.571 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:13.571 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:13.571 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:13.571 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:13.571 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:13.571 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:13.571 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:13.571 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:13.571 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:13.571 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:13.571 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:13.571 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:13.571 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:13.571 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:13.571 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:13.571 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:13.571 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:13.571 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:13.571 - Thread: 10 -> } 2025-01-02 15:08:13.638 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:08:13.638 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:08:13.638 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:08:13.638 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:13.638 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:13.638 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:08:13.638 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:13.638 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:13.638 - Thread: 11 -> HqDepth = True 2025-01-02 15:08:13.638 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:08:13.638 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:08:13.638 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:13.638 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:08:13.638 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:08:13.638 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:13.638 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:13.638 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:13.638 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:08:13.638 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:08:13.638 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:08:13.638 - Thread: 11 -> } 2025-01-02 15:08:13.721 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:13.721 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:13.721 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:13.721 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:13.721 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:13.721 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:13.721 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:13.721 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:13.721 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:13.721 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:13.721 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:13.721 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:13.721 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:13.721 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:13.721 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:13.721 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:13.721 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:13.721 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:13.721 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:13.721 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:13.721 - Thread: 10 -> } 2025-01-02 15:08:13.805 - Thread: 13 -> MyRenderSettings1 = { 2025-01-02 15:08:13.805 - Thread: 13 -> AntialiasingMode = FXAA 2025-01-02 15:08:13.805 - Thread: 13 -> ShadowQuality = HIGH 2025-01-02 15:08:13.805 - Thread: 13 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:13.805 - Thread: 13 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:13.805 - Thread: 13 -> TextureQuality = HIGH 2025-01-02 15:08:13.805 - Thread: 13 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:13.805 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:13.805 - Thread: 13 -> HqDepth = True 2025-01-02 15:08:13.805 - Thread: 13 -> GrassDrawDistance = 1000 2025-01-02 15:08:13.805 - Thread: 13 -> GrassDensityFactor = 3 2025-01-02 15:08:13.805 - Thread: 13 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:13.805 - Thread: 13 -> ModelQuality = HIGH 2025-01-02 15:08:13.805 - Thread: 13 -> VoxelQuality = HIGH 2025-01-02 15:08:13.805 - Thread: 13 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:13.805 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:13.805 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:13.805 - Thread: 13 -> DistanceFade = 1999 2025-01-02 15:08:13.805 - Thread: 13 -> ParticleQuality = HIGH 2025-01-02 15:08:13.805 - Thread: 13 -> LightsQuality = HIGH 2025-01-02 15:08:13.805 - Thread: 13 -> } 2025-01-02 15:08:38.521 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:08:38.522 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:08:38.522 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:08:38.522 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:38.522 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:38.522 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:08:38.522 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:38.522 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:38.522 - Thread: 11 -> HqDepth = True 2025-01-02 15:08:38.522 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:08:38.522 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:08:38.522 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:38.522 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:08:38.522 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:08:38.522 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:38.522 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:38.522 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:38.522 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:08:38.522 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:08:38.522 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:08:38.522 - Thread: 11 -> } 2025-01-02 15:08:38.655 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:38.655 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:38.655 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:38.655 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:38.655 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:38.655 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:38.655 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:38.655 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:38.655 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:38.655 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:38.655 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:38.655 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:38.655 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:38.655 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:38.655 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:38.655 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:38.655 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:38.655 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:38.655 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:38.655 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:38.655 - Thread: 10 -> } 2025-01-02 15:08:38.755 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:38.755 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:38.755 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:38.755 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:38.755 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:38.755 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:38.755 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:38.755 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:38.755 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:38.755 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:38.755 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:38.755 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:38.755 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:38.755 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:38.755 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:38.755 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:38.755 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:38.755 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:38.755 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:38.755 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:38.755 - Thread: 10 -> } 2025-01-02 15:08:38.838 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:38.838 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:38.838 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:38.838 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:38.838 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:38.838 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:38.838 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:38.838 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:38.838 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:38.838 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:38.838 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:38.838 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:38.838 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:38.838 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:38.838 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:38.838 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:38.838 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:38.838 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:38.838 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:38.838 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:38.838 - Thread: 10 -> } 2025-01-02 15:08:38.938 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:08:38.938 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:08:38.938 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:08:38.938 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:38.938 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:38.938 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:08:38.938 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:38.938 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:38.938 - Thread: 11 -> HqDepth = True 2025-01-02 15:08:38.938 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:08:38.938 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:08:38.938 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:38.938 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:08:38.938 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:08:38.938 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:38.938 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:38.938 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:38.938 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:08:38.938 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:08:38.938 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:08:38.938 - Thread: 11 -> } 2025-01-02 15:08:39.072 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:39.072 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:39.072 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:39.072 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:39.072 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:39.072 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:39.072 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:39.072 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:39.072 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:39.072 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:39.072 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:39.072 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:39.072 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:39.072 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:39.072 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:39.072 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:39.072 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:39.072 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:39.072 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:39.072 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:39.072 - Thread: 10 -> } 2025-01-02 15:08:39.204 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:39.204 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:39.204 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:39.204 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:39.204 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:39.204 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:39.204 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:39.204 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:39.204 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:39.204 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:39.204 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:39.204 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:39.204 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:39.204 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:39.204 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:39.204 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:39.204 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:39.204 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:39.204 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:39.204 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:39.204 - Thread: 10 -> } 2025-01-02 15:08:39.354 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:39.354 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:39.354 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:39.354 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:39.354 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:39.354 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:39.354 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:39.354 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:39.354 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:39.354 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:39.354 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:39.354 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:39.354 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:39.354 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:39.354 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:39.354 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:39.354 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:39.354 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:39.354 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:39.354 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:39.354 - Thread: 10 -> } 2025-01-02 15:08:39.604 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:39.604 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:39.604 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:39.604 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:39.604 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:39.604 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:39.604 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:39.604 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:39.604 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:39.604 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:39.604 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:39.604 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:39.605 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:39.605 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:39.605 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:39.605 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:39.605 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:39.605 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:39.605 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:39.605 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:39.605 - Thread: 10 -> } 2025-01-02 15:08:39.954 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:39.954 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:39.954 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:39.954 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:39.954 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:39.954 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:39.954 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:39.954 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:39.954 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:39.954 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:39.954 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:39.954 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:39.954 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:39.954 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:39.954 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:39.954 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:39.954 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:39.954 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:39.954 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:39.954 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:39.954 - Thread: 10 -> } 2025-01-02 15:08:44.687 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:08:44.688 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:08:44.688 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:08:44.688 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:44.688 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:44.688 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:08:44.688 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:44.688 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:44.688 - Thread: 11 -> HqDepth = True 2025-01-02 15:08:44.688 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:08:44.688 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:08:44.688 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:44.688 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:08:44.688 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:08:44.688 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:44.688 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:44.688 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:44.688 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:08:44.688 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:08:44.688 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:08:44.688 - Thread: 11 -> } 2025-01-02 15:08:44.788 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:08:44.788 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:08:44.788 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:08:44.788 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:44.788 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:44.788 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:08:44.788 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:44.788 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:44.788 - Thread: 11 -> HqDepth = True 2025-01-02 15:08:44.788 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:08:44.788 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:08:44.788 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:44.788 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:08:44.788 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:08:44.788 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:44.788 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:44.788 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:44.788 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:08:44.788 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:08:44.788 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:08:44.788 - Thread: 11 -> } 2025-01-02 15:08:44.871 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:44.871 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:44.871 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:44.871 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:44.871 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:44.871 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:44.871 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:44.871 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:44.871 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:44.871 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:44.871 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:44.871 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:44.871 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:44.871 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:44.871 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:44.871 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:44.871 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:44.871 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:44.871 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:44.871 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:44.871 - Thread: 10 -> } 2025-01-02 15:08:44.937 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:08:44.937 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:08:44.937 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:08:44.937 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:44.937 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:44.938 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:08:44.938 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:44.938 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:44.938 - Thread: 11 -> HqDepth = True 2025-01-02 15:08:44.938 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:08:44.938 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:08:44.938 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:44.938 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:08:44.938 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:08:44.938 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:44.938 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:44.938 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:44.938 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:08:44.938 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:08:44.938 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:08:44.938 - Thread: 11 -> } 2025-01-02 15:08:45.021 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 15:08:45.021 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 15:08:45.021 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 15:08:45.021 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:45.021 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:45.021 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 15:08:45.021 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:45.021 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:45.021 - Thread: 12 -> HqDepth = True 2025-01-02 15:08:45.021 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 15:08:45.021 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 15:08:45.021 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:45.021 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 15:08:45.021 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 15:08:45.021 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:45.021 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:45.021 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:45.021 - Thread: 12 -> DistanceFade = 1999 2025-01-02 15:08:45.021 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 15:08:45.021 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 15:08:45.021 - Thread: 12 -> } 2025-01-02 15:08:45.104 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:45.104 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:45.104 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:45.104 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:45.104 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:45.104 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:45.104 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:45.104 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:45.104 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:45.104 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:45.104 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:45.104 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:45.104 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:45.104 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:45.104 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:45.104 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:45.104 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:45.104 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:45.104 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:45.104 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:45.104 - Thread: 10 -> } 2025-01-02 15:08:45.204 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:45.204 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:45.204 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:45.204 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:45.204 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:45.204 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:45.204 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:45.204 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:45.204 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:45.204 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:45.204 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:45.204 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:45.204 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:45.204 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:45.204 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:45.204 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:45.204 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:45.204 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:45.204 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:45.204 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:45.204 - Thread: 10 -> } 2025-01-02 15:08:45.321 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:45.321 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:45.321 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:45.321 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:45.321 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:45.321 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:45.321 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:45.321 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:45.321 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:45.321 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:45.321 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:45.321 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:45.321 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:45.321 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:45.321 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:45.321 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:45.321 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:45.321 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:45.321 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:45.321 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:45.321 - Thread: 10 -> } 2025-01-02 15:08:45.455 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:45.455 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:45.455 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:45.455 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:45.455 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:45.455 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:45.455 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:45.455 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:45.455 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:45.455 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:45.455 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:45.455 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:45.455 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:45.455 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:45.455 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:45.455 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:45.455 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:45.455 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:45.455 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:45.455 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:45.455 - Thread: 10 -> } 2025-01-02 15:08:45.637 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:45.638 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:45.638 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:45.638 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:45.638 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:45.638 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:45.638 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:45.638 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:45.638 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:45.638 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:45.638 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:45.638 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:45.638 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:45.638 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:45.638 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:45.638 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:45.638 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:45.638 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:45.638 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:45.638 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:45.638 - Thread: 10 -> } 2025-01-02 15:08:58.371 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:58.371 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:58.372 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:58.372 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:58.372 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:58.372 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:58.372 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:58.372 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:58.372 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:58.372 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:58.372 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:58.372 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:58.372 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:58.372 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:58.372 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:58.372 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:58.372 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:58.372 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:58.372 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:58.372 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:58.372 - Thread: 10 -> } 2025-01-02 15:08:58.522 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:58.522 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:58.522 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:58.522 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:58.522 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:58.522 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:58.522 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:58.522 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:58.522 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:58.522 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:58.522 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:58.522 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:58.522 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:58.522 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:58.522 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:58.522 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:58.522 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:58.522 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:58.522 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:58.522 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:58.522 - Thread: 10 -> } 2025-01-02 15:08:58.671 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:58.671 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:58.671 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:58.671 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:58.671 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:58.671 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:58.671 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:58.671 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:58.671 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:58.671 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:58.671 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:58.671 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:58.671 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:58.671 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:58.671 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:58.671 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:58.671 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:58.671 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:58.671 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:58.671 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:58.671 - Thread: 10 -> } 2025-01-02 15:08:58.838 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:58.838 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:58.838 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:58.838 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:58.838 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:58.838 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:58.838 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:58.838 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:58.838 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:58.838 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:58.838 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:58.838 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:58.838 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:58.838 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:58.838 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:58.838 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:58.838 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:58.838 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:58.838 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:58.838 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:58.838 - Thread: 10 -> } 2025-01-02 15:08:59.022 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:59.022 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:59.022 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:59.022 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:59.022 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:59.022 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:59.022 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:59.022 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:59.022 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:59.022 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:59.022 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:59.022 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:59.022 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:59.022 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:59.022 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:59.022 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:59.022 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:59.022 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:59.022 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:59.022 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:59.022 - Thread: 10 -> } 2025-01-02 15:08:59.221 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:08:59.221 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:08:59.221 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:08:59.221 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:08:59.221 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:08:59.221 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:08:59.221 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:08:59.221 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:08:59.221 - Thread: 10 -> HqDepth = True 2025-01-02 15:08:59.221 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:08:59.221 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:08:59.221 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:08:59.221 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:08:59.222 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:08:59.222 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:08:59.222 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:08:59.222 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:08:59.222 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:08:59.222 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:08:59.222 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:08:59.222 - Thread: 10 -> } 2025-01-02 15:09:04.588 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:09:04.588 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:09:04.588 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:09:04.588 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:04.588 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:04.588 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:09:04.588 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:04.588 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:04.588 - Thread: 11 -> HqDepth = True 2025-01-02 15:09:04.588 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:09:04.588 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:09:04.588 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:04.588 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:09:04.588 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:09:04.588 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:09:04.588 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:09:04.588 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:09:04.588 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:09:04.588 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:09:04.588 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:09:04.588 - Thread: 11 -> } 2025-01-02 15:09:04.938 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:09:04.938 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:09:04.938 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:09:04.938 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:04.938 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:04.938 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:09:04.938 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:04.938 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:04.938 - Thread: 11 -> HqDepth = True 2025-01-02 15:09:04.938 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:09:04.938 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:09:04.938 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:04.938 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:09:04.938 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:09:04.938 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:09:04.938 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:09:04.938 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:09:04.938 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:09:04.938 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:09:04.938 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:09:04.938 - Thread: 11 -> } 2025-01-02 15:09:05.222 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:09:05.222 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:09:05.222 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:09:05.222 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:05.222 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:05.222 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:09:05.222 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:05.222 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:05.222 - Thread: 10 -> HqDepth = True 2025-01-02 15:09:05.222 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:09:05.222 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:09:05.222 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:05.222 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:09:05.222 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:09:05.222 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:09:05.222 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:09:05.222 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:09:05.222 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:09:05.222 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:09:05.222 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:09:05.222 - Thread: 10 -> } 2025-01-02 15:09:05.455 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 15:09:05.455 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 15:09:05.455 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 15:09:05.455 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:05.455 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:05.455 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 15:09:05.455 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:05.455 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:05.455 - Thread: 12 -> HqDepth = True 2025-01-02 15:09:05.455 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 15:09:05.455 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 15:09:05.455 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:05.455 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 15:09:05.455 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 15:09:05.455 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 15:09:05.455 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:09:05.455 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:09:05.455 - Thread: 12 -> DistanceFade = 1999 2025-01-02 15:09:05.455 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 15:09:05.455 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 15:09:05.455 - Thread: 12 -> } 2025-01-02 15:09:05.671 - Thread: 13 -> MyRenderSettings1 = { 2025-01-02 15:09:05.671 - Thread: 13 -> AntialiasingMode = FXAA 2025-01-02 15:09:05.671 - Thread: 13 -> ShadowQuality = HIGH 2025-01-02 15:09:05.671 - Thread: 13 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:05.671 - Thread: 13 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:05.671 - Thread: 13 -> TextureQuality = HIGH 2025-01-02 15:09:05.671 - Thread: 13 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:05.671 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:05.671 - Thread: 13 -> HqDepth = True 2025-01-02 15:09:05.671 - Thread: 13 -> GrassDrawDistance = 1000 2025-01-02 15:09:05.671 - Thread: 13 -> GrassDensityFactor = 3 2025-01-02 15:09:05.671 - Thread: 13 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:05.671 - Thread: 13 -> ModelQuality = HIGH 2025-01-02 15:09:05.671 - Thread: 13 -> VoxelQuality = HIGH 2025-01-02 15:09:05.671 - Thread: 13 -> VoxelShaderQuality = HIGH 2025-01-02 15:09:05.671 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:09:05.671 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:09:05.671 - Thread: 13 -> DistanceFade = 1999 2025-01-02 15:09:05.671 - Thread: 13 -> ParticleQuality = HIGH 2025-01-02 15:09:05.671 - Thread: 13 -> LightsQuality = HIGH 2025-01-02 15:09:05.671 - Thread: 13 -> } 2025-01-02 15:09:08.087 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:09:08.087 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:09:08.087 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:09:08.087 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:08.087 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:08.087 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:09:08.087 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:08.087 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:08.087 - Thread: 10 -> HqDepth = True 2025-01-02 15:09:08.087 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:09:08.087 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:09:08.087 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:08.087 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:09:08.087 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:09:08.087 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:09:08.087 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:09:08.087 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:09:08.087 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:09:08.087 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:09:08.087 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:09:08.087 - Thread: 10 -> } 2025-01-02 15:09:08.271 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:09:08.271 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:09:08.271 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:09:08.271 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:08.271 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:08.271 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:09:08.271 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:08.271 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:08.271 - Thread: 10 -> HqDepth = True 2025-01-02 15:09:08.271 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:09:08.271 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:09:08.271 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:08.271 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:09:08.271 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:09:08.271 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:09:08.271 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:09:08.271 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:09:08.271 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:09:08.271 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:09:08.271 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:09:08.271 - Thread: 10 -> } 2025-01-02 15:09:08.454 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:09:08.454 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:09:08.454 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:09:08.454 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:08.454 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:08.454 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:09:08.454 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:08.454 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:08.454 - Thread: 10 -> HqDepth = True 2025-01-02 15:09:08.454 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:09:08.454 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:09:08.454 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:08.454 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:09:08.454 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:09:08.454 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:09:08.454 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:09:08.454 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:09:08.454 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:09:08.454 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:09:08.454 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:09:08.454 - Thread: 10 -> } 2025-01-02 15:09:08.638 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:09:08.638 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:09:08.638 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:09:08.638 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:08.638 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:08.638 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:09:08.638 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:08.638 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:08.638 - Thread: 10 -> HqDepth = True 2025-01-02 15:09:08.638 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:09:08.638 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:09:08.638 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:08.638 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:09:08.638 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:09:08.638 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:09:08.638 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:09:08.638 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:09:08.638 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:09:08.638 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:09:08.638 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:09:08.638 - Thread: 10 -> } 2025-01-02 15:09:08.837 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:09:08.837 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:09:08.837 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:09:08.837 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:08.837 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:08.837 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:09:08.837 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:08.837 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:08.837 - Thread: 10 -> HqDepth = True 2025-01-02 15:09:08.837 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:09:08.837 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:09:08.837 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:08.837 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:09:08.837 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:09:08.837 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:09:08.837 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:09:08.837 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:09:08.837 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:09:08.837 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:09:08.837 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:09:08.837 - Thread: 10 -> } 2025-01-02 15:09:09.804 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 15:09:09.804 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 15:09:09.804 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 15:09:09.804 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:09.804 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:09.804 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 15:09:09.804 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:09.804 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:09.804 - Thread: 12 -> HqDepth = True 2025-01-02 15:09:09.804 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 15:09:09.804 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 15:09:09.804 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:09.804 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 15:09:09.804 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 15:09:09.804 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 15:09:09.804 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:09:09.804 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:09:09.804 - Thread: 12 -> DistanceFade = 1999 2025-01-02 15:09:09.804 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 15:09:09.804 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 15:09:09.804 - Thread: 12 -> } 2025-01-02 15:09:09.988 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:09:09.988 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:09:09.988 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:09:09.988 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:09.988 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:09.988 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:09:09.988 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:09.988 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:09.988 - Thread: 10 -> HqDepth = True 2025-01-02 15:09:09.988 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:09:09.988 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:09:09.988 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:09.988 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:09:09.988 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:09:09.988 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:09:09.988 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:09:09.988 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:09:09.988 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:09:09.988 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:09:09.988 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:09:09.988 - Thread: 10 -> } 2025-01-02 15:09:10.154 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:09:10.154 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:09:10.154 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:09:10.154 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:10.154 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:10.154 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:09:10.154 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:10.154 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:10.154 - Thread: 10 -> HqDepth = True 2025-01-02 15:09:10.154 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:09:10.154 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:09:10.154 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:10.154 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:09:10.154 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:09:10.154 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:09:10.154 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:09:10.154 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:09:10.154 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:09:10.154 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:09:10.154 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:09:10.154 - Thread: 10 -> } 2025-01-02 15:09:10.321 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:09:10.321 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:09:10.321 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:09:10.321 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:09:10.321 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:09:10.321 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:09:10.321 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:09:10.321 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:09:10.321 - Thread: 10 -> HqDepth = True 2025-01-02 15:09:10.321 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:09:10.321 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:09:10.321 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:09:10.321 - 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Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:09.900 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:09.900 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:09.900 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:09.900 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:09.900 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:09.900 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:09.900 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:09.900 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:09.900 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:09.900 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:09.900 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:09.900 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:09.900 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:09.900 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:09.900 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:09.900 - Thread: 10 -> } 2025-01-02 15:13:10.400 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:13:10.400 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:13:10.400 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:13:10.400 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:10.400 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:10.400 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:13:10.400 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:10.400 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:10.400 - Thread: 11 -> HqDepth = True 2025-01-02 15:13:10.400 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:13:10.400 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:13:10.400 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:10.400 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:13:10.400 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:13:10.400 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:10.400 - 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Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:10.733 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:10.733 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:10.733 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:10.733 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:10.733 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:10.733 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:10.733 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:10.733 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:10.733 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:10.733 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:10.733 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:10.733 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:10.733 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:10.733 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:10.733 - Thread: 10 -> } 2025-01-02 15:13:10.900 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:10.900 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:10.900 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:10.900 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:10.900 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:10.900 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:10.900 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:10.900 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:10.900 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:10.900 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:10.900 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:10.900 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:10.900 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:10.900 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:10.900 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:10.900 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:10.900 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:10.900 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:10.900 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:10.900 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:10.900 - Thread: 10 -> } 2025-01-02 15:13:38.717 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:38.717 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:38.717 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:38.717 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:38.717 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:38.717 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:38.717 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:38.717 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:38.717 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:38.717 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:38.717 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:38.717 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:38.717 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:38.717 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:38.717 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:38.717 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:38.717 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:38.717 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:38.717 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:38.717 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:38.717 - Thread: 10 -> } 2025-01-02 15:13:38.783 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:38.783 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:38.783 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:38.783 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:38.783 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:38.783 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:38.783 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:38.783 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:38.783 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:38.783 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:38.783 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:38.783 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:38.783 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:38.783 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:38.783 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:38.783 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:38.783 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:38.783 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:38.783 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:38.783 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:38.783 - Thread: 10 -> } 2025-01-02 15:13:38.849 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:38.850 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:38.850 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:38.850 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:38.850 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:38.850 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:38.850 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:38.850 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:38.850 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:38.850 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:38.850 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:38.850 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:38.850 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:38.850 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:38.850 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:38.850 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:38.850 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:38.850 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:38.850 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:38.850 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:38.850 - Thread: 10 -> } 2025-01-02 15:13:38.934 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:38.934 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:38.934 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:38.934 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:38.934 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:38.934 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:38.934 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:38.934 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:38.934 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:38.934 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:38.934 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:38.934 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:38.934 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:38.934 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:38.934 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:38.934 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:38.934 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:38.934 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:38.934 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:38.934 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:38.934 - Thread: 10 -> } 2025-01-02 15:13:39.016 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:39.016 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:39.016 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:39.016 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:39.016 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:39.016 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:39.016 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:39.016 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:39.016 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:39.016 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:39.016 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:39.016 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:39.016 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:39.016 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:39.016 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:39.016 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:39.016 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:39.016 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:39.016 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:39.016 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:39.016 - Thread: 10 -> } 2025-01-02 15:13:39.117 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:13:39.117 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:13:39.117 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:13:39.117 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:39.117 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:39.117 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:13:39.117 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:39.117 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:39.117 - Thread: 11 -> HqDepth = True 2025-01-02 15:13:39.117 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:13:39.117 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:13:39.117 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:39.117 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:13:39.117 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:13:39.117 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:39.117 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:39.117 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:39.117 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:13:39.117 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:13:39.117 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:13:39.117 - Thread: 11 -> } 2025-01-02 15:13:39.283 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:39.283 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:39.283 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:39.283 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:39.283 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:39.283 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:39.283 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:39.283 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:39.283 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:39.283 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:39.283 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:39.283 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:39.283 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:39.283 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:39.283 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:39.283 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:39.283 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:39.283 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:39.283 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:39.283 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:39.283 - Thread: 10 -> } 2025-01-02 15:13:39.483 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:39.483 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:39.483 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:39.483 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:39.483 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:39.483 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:39.483 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:39.483 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:39.483 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:39.483 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:39.483 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:39.483 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:39.483 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:39.483 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:39.483 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:39.483 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:39.483 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:39.483 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:39.483 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:39.483 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:39.483 - Thread: 10 -> } 2025-01-02 15:13:39.850 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:39.850 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:39.850 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:39.850 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:39.850 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:39.850 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:39.850 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:39.850 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:39.850 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:39.850 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:39.850 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:39.850 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:39.850 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:39.850 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:39.850 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:39.850 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:39.850 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:39.850 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:39.850 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:39.850 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:39.850 - Thread: 10 -> } 2025-01-02 15:13:40.909 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:40.909 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:40.909 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:40.909 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:40.909 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:40.909 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:40.909 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:40.909 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:40.909 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:40.909 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:40.909 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:40.909 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:40.909 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:40.909 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:40.909 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:40.909 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:40.909 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:40.909 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:40.909 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:40.909 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:40.909 - Thread: 10 -> } 2025-01-02 15:13:46.333 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:46.333 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:46.333 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:46.333 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:46.333 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:46.333 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:46.333 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:46.333 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:46.333 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:46.333 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:46.333 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:46.333 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:46.333 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:46.333 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:46.333 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:46.333 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:46.333 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:46.333 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:46.333 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:46.333 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:46.333 - Thread: 10 -> } 2025-01-02 15:13:46.716 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:46.716 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:46.716 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:46.716 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:46.716 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:46.716 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:46.716 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:46.716 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:46.716 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:46.716 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:46.716 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:46.716 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:46.716 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:46.716 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:46.716 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:46.716 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:46.716 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:46.716 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:46.716 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:46.716 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:46.716 - Thread: 10 -> } 2025-01-02 15:13:46.983 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:46.983 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:46.983 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:46.983 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:46.983 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:46.983 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:46.983 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:46.983 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:46.983 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:46.983 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:46.983 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:46.983 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:46.983 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:46.983 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:46.983 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:46.983 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:46.983 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:46.983 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:46.983 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:46.983 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:46.983 - Thread: 10 -> } 2025-01-02 15:13:47.207 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:47.207 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:47.207 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:47.207 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:47.207 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:47.207 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:47.207 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:47.207 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:47.207 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:47.207 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:47.207 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:47.207 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:47.207 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:47.207 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:47.207 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:47.207 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:47.207 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:47.207 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:47.207 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:47.207 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:47.207 - Thread: 10 -> } 2025-01-02 15:13:47.366 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:47.366 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:47.366 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:47.366 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:47.366 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:47.366 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:47.366 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:47.366 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:47.366 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:47.366 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:47.366 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:47.366 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:47.366 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:47.366 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:47.366 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:47.366 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:47.366 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:47.366 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:47.366 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:47.366 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:47.366 - Thread: 10 -> } 2025-01-02 15:13:47.534 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:47.534 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:47.534 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:47.534 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:47.534 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:47.534 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:47.534 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:47.534 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:47.534 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:47.534 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:47.534 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:47.534 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:47.534 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:47.534 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:47.534 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:47.534 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:47.534 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:47.534 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:47.534 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:47.534 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:47.534 - Thread: 10 -> } 2025-01-02 15:13:47.667 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:47.667 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:47.667 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:47.667 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:47.667 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:47.667 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:47.667 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:47.667 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:47.667 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:47.667 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:47.667 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:47.667 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:47.667 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:47.667 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:47.667 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:47.667 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:47.667 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:47.667 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:47.667 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:47.667 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:47.667 - Thread: 10 -> } 2025-01-02 15:13:47.800 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:47.800 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:47.800 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:47.800 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:47.800 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:47.800 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:47.800 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:47.800 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:47.800 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:47.800 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:47.800 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:47.800 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:47.800 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:47.800 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:47.800 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:47.800 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:47.800 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:47.800 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:47.800 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:47.800 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:47.800 - Thread: 10 -> } 2025-01-02 15:13:47.916 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:47.916 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:47.916 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:47.916 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:47.916 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:47.916 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:47.916 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:47.916 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:47.916 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:47.916 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:47.916 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:47.916 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:47.916 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:47.916 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:47.916 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:47.916 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:47.916 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:47.916 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:47.916 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:47.916 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:47.916 - Thread: 10 -> } 2025-01-02 15:13:48.033 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:13:48.033 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:13:48.033 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:13:48.033 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:13:48.033 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:13:48.033 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:13:48.033 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:13:48.033 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:13:48.033 - Thread: 10 -> HqDepth = True 2025-01-02 15:13:48.033 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:13:48.033 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:13:48.033 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:13:48.033 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:13:48.033 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:13:48.033 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:13:48.033 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:13:48.033 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:13:48.033 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:13:48.033 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:13:48.033 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:13:48.033 - Thread: 10 -> } 2025-01-02 15:47:45.273 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\AggressiveBlock_LOD0.mwm 2025-01-02 15:47:45.283 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\AggressiveBlock_LOD1.mwm 2025-01-02 15:47:45.302 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\AggressiveBlock_LOD2.mwm 2025-01-02 15:47:45.317 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\AggressiveBlock_LOD3.mwm 2025-01-02 15:47:45.464 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\FlightMovementBlock_LOD0.mwm 2025-01-02 15:47:45.490 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\FlightMovementBlock_LOD1.mwm 2025-01-02 15:47:45.506 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\FlightMovementBlock_LOD2.mwm 2025-01-02 15:47:45.518 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\FlightMovementBlock_LOD3.mwm 2025-01-02 15:47:45.763 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #129 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\StandingBridge_LOD0.mwm 2025-01-02 15:47:45.777 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\BasicMissionBlock_LOD0.mwm 2025-01-02 15:47:45.784 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #129 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\StandingBridge_LOD1.mwm 2025-01-02 15:47:45.792 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\BasicMissionBlock_LOD1.mwm 2025-01-02 15:47:45.814 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\BasicMissionBlock_LOD2.mwm 2025-01-02 15:47:45.834 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\BasicMissionBlock_LOD3.mwm 2025-01-02 15:47:45.951 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD0.mwm 2025-01-02 15:47:45.968 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD1.mwm 2025-01-02 15:47:45.995 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD2.mwm 2025-01-02 15:47:46.009 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD3.mwm 2025-01-02 15:47:46.238 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallSlope_LOD0.mwm 2025-01-02 15:47:46.245 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallSlope_LOD1.mwm 2025-01-02 15:47:46.252 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model e:\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallSlope_LOD2.mwm 2025-01-02 15:47:48.491 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\particles\frostedglass.dds 2025-01-02 15:47:48.509 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2025-01-02 15:47:48.511 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2025-01-02 15:47:48.511 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2025-01-02 15:47:48.511 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2025-01-02 15:47:48.513 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2025-01-02 15:47:48.515 - Thread: 15 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2025-01-02 15:51:24.505 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:51:24.505 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:51:24.505 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:51:24.505 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:51:24.505 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:51:24.505 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:51:24.505 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:51:24.505 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:51:24.505 - Thread: 10 -> HqDepth = True 2025-01-02 15:51:24.505 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:51:24.505 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:51:24.505 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:51:24.505 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:51:24.505 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:51:24.505 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:51:24.505 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:51:24.505 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:51:24.505 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:51:24.505 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:51:24.505 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:51:24.505 - Thread: 10 -> } 2025-01-02 15:51:35.104 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:51:35.105 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:51:35.105 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:51:35.105 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:51:35.105 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:51:35.105 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:51:35.105 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:51:35.105 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:51:35.105 - Thread: 10 -> HqDepth = True 2025-01-02 15:51:35.105 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:51:35.105 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:51:35.105 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:51:35.105 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:51:35.105 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:51:35.105 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:51:35.105 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:51:35.105 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:51:35.105 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:51:35.105 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:51:35.105 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:51:35.105 - Thread: 10 -> } 2025-01-02 15:51:41.721 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:51:41.721 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:51:41.721 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:51:41.721 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:51:41.721 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:51:41.721 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:51:41.721 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:51:41.721 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:51:41.721 - Thread: 11 -> HqDepth = True 2025-01-02 15:51:41.721 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:51:41.721 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:51:41.721 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:51:41.721 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:51:41.721 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:51:41.721 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:51:41.721 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:51:41.721 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:51:41.721 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:51:41.721 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:51:41.721 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:51:41.721 - Thread: 11 -> } 2025-01-02 15:51:42.838 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:51:42.838 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:51:42.838 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:51:42.838 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:51:42.838 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:51:42.838 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:51:42.838 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:51:42.838 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:51:42.838 - Thread: 10 -> HqDepth = True 2025-01-02 15:51:42.838 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:51:42.838 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:51:42.838 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:51:42.838 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:51:42.838 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:51:42.838 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:51:42.838 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:51:42.838 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:51:42.838 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:51:42.838 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:51:42.838 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:51:42.838 - Thread: 10 -> } 2025-01-02 15:51:50.922 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:51:50.922 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:51:50.922 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:51:50.922 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:51:50.922 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:51:50.922 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:51:50.922 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:51:50.922 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:51:50.922 - Thread: 10 -> HqDepth = True 2025-01-02 15:51:50.922 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:51:50.922 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:51:50.922 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:51:50.922 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:51:50.922 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:51:50.922 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:51:50.922 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:51:50.922 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:51:50.922 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:51:50.922 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:51:50.922 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:51:50.922 - Thread: 10 -> } 2025-01-02 15:51:51.238 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 15:51:51.238 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 15:51:51.238 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 15:51:51.238 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 15:51:51.238 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 15:51:51.238 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 15:51:51.238 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 15:51:51.238 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:51:51.238 - Thread: 12 -> HqDepth = True 2025-01-02 15:51:51.238 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 15:51:51.238 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 15:51:51.238 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 15:51:51.238 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 15:51:51.238 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 15:51:51.238 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 15:51:51.238 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:51:51.238 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:51:51.238 - Thread: 12 -> DistanceFade = 1999 2025-01-02 15:51:51.238 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 15:51:51.238 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 15:51:51.238 - Thread: 12 -> } 2025-01-02 15:51:51.637 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:51:51.637 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:51:51.637 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:51:51.637 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:51:51.637 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:51:51.637 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:51:51.637 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:51:51.637 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:51:51.637 - Thread: 10 -> HqDepth = True 2025-01-02 15:51:51.637 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:51:51.637 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:51:51.637 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:51:51.637 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:51:51.637 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:51:51.637 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:51:51.638 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:51:51.638 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:51:51.638 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:51:51.638 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:51:51.638 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:51:51.638 - Thread: 10 -> } 2025-01-02 15:51:52.338 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:51:52.338 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:51:52.338 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:51:52.338 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:51:52.338 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:51:52.338 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:51:52.338 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:51:52.338 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:51:52.338 - Thread: 11 -> HqDepth = True 2025-01-02 15:51:52.338 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:51:52.338 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:51:52.338 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:51:52.338 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:51:52.338 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:51:52.338 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:51:52.338 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:51:52.338 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:51:52.338 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:51:52.338 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:51:52.338 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:51:52.338 - Thread: 11 -> } 2025-01-02 15:51:55.955 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:51:55.955 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:51:55.955 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:51:55.955 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:51:55.955 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:51:55.955 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:51:55.955 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:51:55.955 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:51:55.955 - Thread: 10 -> HqDepth = True 2025-01-02 15:51:55.955 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:51:55.955 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:51:55.955 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:51:55.955 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:51:55.955 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:51:55.955 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:51:55.955 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:51:55.955 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:51:55.955 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:51:55.955 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:51:55.955 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:51:55.955 - Thread: 10 -> } 2025-01-02 15:51:56.071 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:51:56.071 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:51:56.071 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:51:56.071 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:51:56.071 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:51:56.071 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:51:56.071 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:51:56.071 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:51:56.071 - Thread: 10 -> HqDepth = True 2025-01-02 15:51:56.071 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:51:56.071 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:51:56.071 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:51:56.071 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:51:56.071 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:51:56.071 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:51:56.071 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:51:56.071 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:51:56.071 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:51:56.071 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:51:56.071 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:51:56.071 - Thread: 10 -> } 2025-01-02 15:51:56.188 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:51:56.188 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:51:56.188 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:51:56.188 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:51:56.188 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:51:56.188 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:51:56.188 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:51:56.188 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:51:56.188 - Thread: 10 -> HqDepth = True 2025-01-02 15:51:56.188 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:51:56.188 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:51:56.188 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:51:56.188 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:51:56.188 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:51:56.188 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:51:56.188 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:51:56.188 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:51:56.188 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:51:56.188 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:51:56.188 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:51:56.188 - Thread: 10 -> } 2025-01-02 15:51:56.321 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:51:56.321 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:51:56.321 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:51:56.321 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:51:56.321 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:51:56.321 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:51:56.321 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:51:56.321 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:51:56.321 - Thread: 10 -> HqDepth = True 2025-01-02 15:51:56.321 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:51:56.321 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:51:56.321 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:51:56.321 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:51:56.321 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:51:56.321 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:51:56.321 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:51:56.321 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:51:56.321 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:51:56.321 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:51:56.321 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:51:56.321 - Thread: 10 -> } 2025-01-02 15:52:01.682 - Thread: 11 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\3078500424\textures\gui\icons\wheels\orion.dds 2025-01-02 15:52:16.838 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:52:16.838 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:52:16.838 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:52:16.838 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:52:16.838 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:52:16.838 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:52:16.838 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:52:16.838 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:52:16.838 - Thread: 10 -> HqDepth = True 2025-01-02 15:52:16.838 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:52:16.838 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:52:16.838 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:52:16.838 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:52:16.838 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:52:16.838 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:52:16.838 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:52:16.838 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:52:16.838 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:52:16.838 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:52:16.838 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:52:16.838 - Thread: 10 -> } 2025-01-02 15:52:17.021 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:52:17.021 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:52:17.021 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:52:17.021 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:52:17.021 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:52:17.021 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:52:17.021 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:52:17.021 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:52:17.021 - Thread: 10 -> HqDepth = True 2025-01-02 15:52:17.021 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:52:17.021 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:52:17.021 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:52:17.021 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:52:17.021 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:52:17.021 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:52:17.021 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:52:17.021 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:52:17.021 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:52:17.021 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:52:17.021 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:52:17.021 - Thread: 10 -> } 2025-01-02 15:52:17.238 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:52:17.238 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:52:17.238 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:52:17.238 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:52:17.238 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:52:17.238 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:52:17.238 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:52:17.238 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:52:17.238 - Thread: 10 -> HqDepth = True 2025-01-02 15:52:17.238 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:52:17.238 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:52:17.238 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:52:17.238 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:52:17.238 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:52:17.238 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:52:17.238 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:52:17.238 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:52:17.238 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:52:17.238 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:52:17.238 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:52:17.238 - Thread: 10 -> } 2025-01-02 15:52:17.488 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:52:17.488 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:52:17.488 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:52:17.488 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:52:17.488 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:52:17.488 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:52:17.488 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:52:17.488 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:52:17.488 - Thread: 10 -> HqDepth = True 2025-01-02 15:52:17.488 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:52:17.488 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:52:17.488 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:52:17.488 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:52:17.488 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:52:17.488 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:52:17.488 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:52:17.488 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:52:17.488 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:52:17.488 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:52:17.488 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:52:17.488 - Thread: 10 -> } 2025-01-02 15:52:17.804 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:52:17.804 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:52:17.804 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:52:17.804 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:52:17.804 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:52:17.804 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:52:17.804 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:52:17.804 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:52:17.804 - Thread: 10 -> HqDepth = True 2025-01-02 15:52:17.804 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:52:17.804 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:52:17.804 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:52:17.804 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:52:17.804 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:52:17.804 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:52:17.804 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:52:17.804 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:52:17.804 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:52:17.804 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:52:17.804 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:52:17.804 - Thread: 10 -> } 2025-01-02 15:52:18.254 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:52:18.254 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:52:18.254 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:52:18.254 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:52:18.254 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:52:18.254 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:52:18.254 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:52:18.254 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:52:18.254 - Thread: 10 -> HqDepth = True 2025-01-02 15:52:18.254 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:52:18.254 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:52:18.254 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:52:18.254 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:52:18.254 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:52:18.254 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:52:18.254 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:52:18.254 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:52:18.254 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:52:18.254 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:52:18.254 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:52:18.254 - Thread: 10 -> } 2025-01-02 15:52:22.471 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:52:22.471 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:52:22.471 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:52:22.471 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:52:22.471 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:52:22.471 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:52:22.471 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:52:22.471 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:52:22.471 - Thread: 10 -> HqDepth = True 2025-01-02 15:52:22.471 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:52:22.471 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:52:22.471 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:52:22.471 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:52:22.471 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:52:22.471 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:52:22.471 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:52:22.471 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:52:22.471 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:52:22.471 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:52:22.471 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:52:22.471 - Thread: 10 -> } 2025-01-02 15:52:34.521 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:52:34.521 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:52:34.521 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:52:34.521 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:52:34.521 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:52:34.521 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:52:34.521 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:52:34.521 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:52:34.521 - Thread: 10 -> HqDepth = True 2025-01-02 15:52:34.521 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:52:34.521 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:52:34.521 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:52:34.521 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:52:34.521 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:52:34.521 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:52:34.521 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:52:34.521 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:52:34.521 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:52:34.521 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:52:34.521 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:52:34.521 - Thread: 10 -> } 2025-01-02 15:52:48.771 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:52:48.771 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:52:48.771 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:52:48.771 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:52:48.771 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:52:48.771 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:52:48.771 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:52:48.771 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:52:48.771 - Thread: 10 -> HqDepth = True 2025-01-02 15:52:48.771 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:52:48.771 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:52:48.771 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:52:48.771 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:52:48.771 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:52:48.771 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:52:48.771 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:52:48.771 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:52:48.771 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:52:48.771 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:52:48.771 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:52:48.771 - Thread: 10 -> } 2025-01-02 15:53:05.638 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:53:05.638 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:53:05.638 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:53:05.638 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:53:05.638 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:53:05.638 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:53:05.638 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:53:05.638 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:53:05.638 - Thread: 10 -> HqDepth = True 2025-01-02 15:53:05.638 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:53:05.638 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:53:05.638 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:53:05.638 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:53:05.638 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:53:05.638 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:53:05.638 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:53:05.638 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:53:05.638 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:53:05.638 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:53:05.638 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:53:05.638 - Thread: 10 -> } 2025-01-02 15:53:24.605 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:53:24.605 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:53:24.605 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:53:24.605 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:53:24.605 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:53:24.605 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:53:24.605 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:53:24.605 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:53:24.605 - Thread: 10 -> HqDepth = True 2025-01-02 15:53:24.605 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:53:24.605 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:53:24.605 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:53:24.605 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:53:24.605 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:53:24.605 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:53:24.605 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:53:24.605 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:53:24.605 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:53:24.605 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:53:24.605 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:53:24.605 - Thread: 10 -> } 2025-01-02 15:53:49.087 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:53:49.087 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:53:49.087 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:53:49.087 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:53:49.087 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:53:49.087 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:53:49.087 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:53:49.087 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:53:49.087 - Thread: 10 -> HqDepth = True 2025-01-02 15:53:49.087 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:53:49.087 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:53:49.087 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:53:49.087 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:53:49.087 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:53:49.087 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:53:49.087 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:53:49.087 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:53:49.087 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:53:49.087 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:53:49.087 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:53:49.087 - Thread: 10 -> } 2025-01-02 15:54:23.704 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:23.704 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:23.704 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:23.704 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:23.704 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:23.704 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:23.704 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:23.704 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:23.704 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:23.704 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:23.704 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:23.704 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:23.704 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:23.704 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:23.704 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:23.704 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:23.704 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:23.704 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:23.704 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:23.704 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:23.704 - Thread: 10 -> } 2025-01-02 15:54:32.087 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:32.087 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:32.087 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:32.087 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:32.087 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:32.087 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:32.087 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:32.087 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:32.087 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:32.087 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:32.087 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:32.087 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:32.087 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:32.087 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:32.087 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:32.087 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:32.087 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:32.087 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:32.087 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:32.087 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:32.087 - Thread: 10 -> } 2025-01-02 15:54:32.571 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:32.571 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:32.571 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:32.571 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:32.571 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:32.571 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:32.571 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:32.571 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:32.571 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:32.571 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:32.571 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:32.571 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:32.571 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:32.571 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:32.571 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:32.571 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:32.571 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:32.571 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:32.571 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:32.571 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:32.571 - Thread: 10 -> } 2025-01-02 15:54:32.837 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:32.837 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:32.837 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:32.837 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:32.837 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:32.837 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:32.837 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:32.837 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:32.837 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:32.837 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:32.837 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:32.837 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:32.837 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:32.837 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:32.837 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:32.837 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:32.837 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:32.837 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:32.837 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:32.837 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:32.837 - Thread: 10 -> } 2025-01-02 15:54:33.238 - Thread: 12 -> MyRenderSettings1 = { 2025-01-02 15:54:33.238 - Thread: 12 -> AntialiasingMode = FXAA 2025-01-02 15:54:33.238 - Thread: 12 -> ShadowQuality = HIGH 2025-01-02 15:54:33.238 - Thread: 12 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:33.238 - Thread: 12 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:33.238 - Thread: 12 -> TextureQuality = HIGH 2025-01-02 15:54:33.238 - Thread: 12 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:33.238 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:33.238 - Thread: 12 -> HqDepth = True 2025-01-02 15:54:33.238 - Thread: 12 -> GrassDrawDistance = 1000 2025-01-02 15:54:33.238 - Thread: 12 -> GrassDensityFactor = 3 2025-01-02 15:54:33.238 - Thread: 12 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:33.238 - Thread: 12 -> ModelQuality = HIGH 2025-01-02 15:54:33.238 - Thread: 12 -> VoxelQuality = HIGH 2025-01-02 15:54:33.238 - Thread: 12 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:33.238 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:33.238 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:33.238 - Thread: 12 -> DistanceFade = 1999 2025-01-02 15:54:33.238 - Thread: 12 -> ParticleQuality = HIGH 2025-01-02 15:54:33.238 - Thread: 12 -> LightsQuality = HIGH 2025-01-02 15:54:33.238 - Thread: 12 -> } 2025-01-02 15:54:34.187 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:34.187 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:34.187 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:34.187 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:34.187 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:34.187 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:34.187 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:34.187 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:34.187 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:34.187 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:34.187 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:34.187 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:34.187 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:34.187 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:34.187 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:34.187 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:34.187 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:34.187 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:34.187 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:34.187 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:34.187 - Thread: 10 -> } 2025-01-02 15:54:34.671 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:34.671 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:34.671 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:34.671 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:34.671 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:34.671 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:34.671 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:34.671 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:34.671 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:34.671 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:34.671 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:34.671 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:34.671 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:34.671 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:34.671 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:34.671 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:34.671 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:34.671 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:34.671 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:34.671 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:34.671 - Thread: 10 -> } 2025-01-02 15:54:38.587 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:38.587 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:38.587 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:38.587 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:38.587 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:38.587 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:38.587 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:38.587 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:38.587 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:38.587 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:38.587 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:38.587 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:38.587 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:38.587 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:38.587 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:38.587 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:38.587 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:38.587 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:38.587 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:38.587 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:38.587 - Thread: 10 -> } 2025-01-02 15:54:38.704 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:38.704 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:38.704 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:38.704 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:38.704 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:38.704 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:38.704 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:38.704 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:38.704 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:38.704 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:38.704 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:38.704 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:38.704 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:38.704 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:38.704 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:38.704 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:38.704 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:38.704 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:38.704 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:38.704 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:38.704 - Thread: 10 -> } 2025-01-02 15:54:38.829 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:38.829 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:38.829 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:38.829 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:38.829 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:38.829 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:38.829 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:38.829 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:38.829 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:38.829 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:38.829 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:38.829 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:38.829 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:38.829 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:38.829 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:38.829 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:38.829 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:38.829 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:38.829 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:38.829 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:38.829 - Thread: 10 -> } 2025-01-02 15:54:38.953 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:38.953 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:38.953 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:38.953 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:38.953 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:38.953 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:38.953 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:38.953 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:38.953 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:38.953 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:38.953 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:38.954 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:38.954 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:38.954 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:38.954 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:38.954 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:38.954 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:38.954 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:38.954 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:38.954 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:38.954 - Thread: 10 -> } 2025-01-02 15:54:39.071 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:54:39.071 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:54:39.071 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:54:39.071 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:39.071 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:39.071 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:54:39.071 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:39.071 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:39.071 - Thread: 11 -> HqDepth = True 2025-01-02 15:54:39.071 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:54:39.071 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:54:39.071 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:39.071 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:54:39.071 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:54:39.071 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:39.071 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:39.071 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:39.071 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:54:39.071 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:54:39.071 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:54:39.071 - Thread: 11 -> } 2025-01-02 15:54:39.154 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:39.154 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:39.154 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:39.154 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:39.154 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:39.154 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:39.154 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:39.154 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:39.154 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:39.154 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:39.154 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:39.154 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:39.154 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:39.154 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:39.154 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:39.154 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:39.154 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:39.154 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:39.154 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:39.154 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:39.154 - Thread: 10 -> } 2025-01-02 15:54:39.221 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:39.221 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:39.221 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:39.221 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:39.221 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:39.221 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:39.221 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:39.221 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:39.221 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:39.221 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:39.221 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:39.221 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:39.221 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:39.221 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:39.221 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:39.221 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:39.221 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:39.221 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:39.221 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:39.221 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:39.221 - Thread: 10 -> } 2025-01-02 15:54:39.271 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:39.271 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:39.271 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:39.271 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:39.271 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:39.271 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:39.271 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:39.271 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:39.271 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:39.271 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:39.271 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:39.271 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:39.271 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:39.271 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:39.271 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:39.271 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:39.271 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:39.271 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:39.271 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:39.271 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:39.271 - Thread: 10 -> } 2025-01-02 15:54:39.321 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:39.321 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:39.321 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:39.321 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:39.321 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:39.321 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:39.321 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:39.321 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:39.321 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:39.321 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:39.321 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:39.321 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:39.321 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:39.321 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:39.321 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:39.321 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:39.321 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:39.321 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:39.321 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:39.321 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:39.321 - Thread: 10 -> } 2025-01-02 15:54:39.371 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:54:39.371 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:54:39.371 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:54:39.371 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:39.371 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:39.371 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:54:39.371 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:39.371 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:39.371 - Thread: 11 -> HqDepth = True 2025-01-02 15:54:39.371 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:54:39.371 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:54:39.371 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:39.371 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:54:39.371 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:54:39.371 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:39.371 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:39.371 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:39.371 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:54:39.371 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:54:39.371 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:54:39.371 - Thread: 11 -> } 2025-01-02 15:54:43.120 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:43.120 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:43.120 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:43.120 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:43.120 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:43.120 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:43.120 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:43.120 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:43.120 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:43.120 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:43.120 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:43.120 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:43.120 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:43.120 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:43.120 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:43.120 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:43.120 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:43.121 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:43.121 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:43.121 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:43.121 - Thread: 10 -> } 2025-01-02 15:54:43.204 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:43.204 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:43.204 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:43.204 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:43.204 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:43.204 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:43.204 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:43.204 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:43.204 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:43.204 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:43.204 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:43.204 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:43.204 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:43.204 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:43.204 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:43.204 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:43.204 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:43.204 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:43.204 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:43.204 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:43.204 - Thread: 10 -> } 2025-01-02 15:54:43.304 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:43.304 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:43.304 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:43.304 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:43.304 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:43.304 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:43.304 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:43.304 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:43.304 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:43.304 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:43.304 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:43.304 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:43.304 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:43.304 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:43.304 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:43.304 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:43.304 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:43.304 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:43.304 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:43.304 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:43.304 - Thread: 10 -> } 2025-01-02 15:54:43.404 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:43.404 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:43.404 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:43.404 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:43.404 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:43.404 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:43.404 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:43.404 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:43.404 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:43.404 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:43.404 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:43.404 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:43.404 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:43.404 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:43.404 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:43.404 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:43.404 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:43.404 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:43.404 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:43.404 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:43.404 - Thread: 10 -> } 2025-01-02 15:54:43.504 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:43.504 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:43.504 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:43.504 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:43.504 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:43.504 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:43.504 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:43.504 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:43.504 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:43.504 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:43.504 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:43.504 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:43.504 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:43.504 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:43.504 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:43.504 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:43.504 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:43.504 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:43.504 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:43.504 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:43.504 - Thread: 10 -> } 2025-01-02 15:54:43.621 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:43.621 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:43.621 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:43.621 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:43.621 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:43.621 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:43.621 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:43.621 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:43.621 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:43.621 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:43.621 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:43.621 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:43.621 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:43.621 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:43.621 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:43.621 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:43.621 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:43.621 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:43.621 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:43.621 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:43.621 - Thread: 10 -> } 2025-01-02 15:54:43.737 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:43.737 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:43.737 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:43.737 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:43.737 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:43.737 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:43.737 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:43.737 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:43.737 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:43.737 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:43.737 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:43.737 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:43.737 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:43.737 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:43.737 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:43.737 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:43.737 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:43.737 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:43.737 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:43.737 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:43.737 - Thread: 10 -> } 2025-01-02 15:54:43.879 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:43.879 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:43.879 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:43.879 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:43.879 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:43.879 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:43.879 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:43.879 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:43.879 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:43.879 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:43.879 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:43.879 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:43.879 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:43.879 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:43.879 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:43.879 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:43.879 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:43.879 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:43.879 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:43.879 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:43.879 - Thread: 10 -> } 2025-01-02 15:54:44.021 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:44.021 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:44.021 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:44.021 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:44.021 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:44.021 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:44.021 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:44.021 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:44.021 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:44.021 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:44.021 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:44.021 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:44.021 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:44.021 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:44.021 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:44.021 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:44.021 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:44.021 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:44.021 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:44.021 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:44.021 - Thread: 10 -> } 2025-01-02 15:54:44.188 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:44.188 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:44.188 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:44.188 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:44.188 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:44.188 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:44.188 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:44.188 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:44.188 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:44.188 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:44.188 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:44.188 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:44.188 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:44.188 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:44.188 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:44.188 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:44.188 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:44.188 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:44.188 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:44.188 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:44.188 - Thread: 10 -> } 2025-01-02 15:54:44.387 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:44.387 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:44.387 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:44.387 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:44.387 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:44.387 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:44.387 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:44.387 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:44.387 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:44.387 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:44.387 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:44.387 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:44.387 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:44.387 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:44.387 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:44.387 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:44.387 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:44.387 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:44.387 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:44.387 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:44.387 - Thread: 10 -> } 2025-01-02 15:54:47.121 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:54:47.121 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:54:47.121 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:54:47.121 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:47.121 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:47.121 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:54:47.121 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:47.121 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:47.121 - Thread: 11 -> HqDepth = True 2025-01-02 15:54:47.121 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:54:47.121 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:54:47.121 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:47.121 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:54:47.121 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:54:47.121 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:47.121 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:47.121 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:47.121 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:54:47.121 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:54:47.121 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:54:47.121 - Thread: 11 -> } 2025-01-02 15:54:47.337 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:47.337 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:47.337 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:47.337 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:47.337 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:47.337 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:47.337 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:47.337 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:47.337 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:47.337 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:47.337 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:47.337 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:47.337 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:47.337 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:47.337 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:47.337 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:47.337 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:47.337 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:47.337 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:47.337 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:47.337 - Thread: 10 -> } 2025-01-02 15:54:47.529 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:47.529 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:47.529 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:47.529 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:47.529 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:47.529 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:47.529 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:47.529 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:47.529 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:47.529 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:47.529 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:47.529 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:47.529 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:47.529 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:47.529 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:47.529 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:47.529 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:47.529 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:47.529 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:47.529 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:47.529 - Thread: 10 -> } 2025-01-02 15:54:47.687 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:47.687 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:47.687 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:47.687 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:47.687 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:47.687 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:47.687 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:47.687 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:47.687 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:47.687 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:47.687 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:47.687 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:47.687 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:47.687 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:47.687 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:47.687 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:47.687 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:47.687 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:47.687 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:47.687 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:47.687 - Thread: 10 -> } 2025-01-02 15:54:50.757 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:50.757 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:50.757 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:50.757 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:50.757 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:50.757 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:50.757 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:50.757 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:50.757 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:50.757 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:50.757 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:50.757 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:50.757 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:50.757 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:50.757 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:50.757 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:50.757 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:50.757 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:50.757 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:50.757 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:50.757 - Thread: 10 -> } 2025-01-02 15:54:52.439 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:54:52.439 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:54:52.439 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:54:52.439 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:52.439 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:52.439 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:54:52.439 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:52.439 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:52.439 - Thread: 11 -> HqDepth = True 2025-01-02 15:54:52.439 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:54:52.439 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:54:52.439 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:52.439 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:54:52.439 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:54:52.439 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:52.439 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:52.439 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:52.439 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:54:52.439 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:54:52.439 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:54:52.439 - Thread: 11 -> } 2025-01-02 15:54:52.640 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:52.640 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:52.640 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:52.640 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:52.640 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:52.640 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:52.640 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:52.640 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:52.640 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:52.640 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:52.640 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:52.640 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:52.640 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:52.640 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:52.640 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:52.640 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:52.640 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:52.640 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:52.640 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:52.640 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:52.640 - Thread: 10 -> } 2025-01-02 15:54:52.823 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:52.823 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:52.823 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:52.823 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:52.823 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:52.823 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:52.823 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:52.823 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:52.823 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:52.823 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:52.823 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:52.823 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:52.823 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:52.823 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:52.823 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:52.823 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:52.823 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:52.823 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:52.823 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:52.823 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:52.823 - Thread: 10 -> } 2025-01-02 15:54:53.007 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:54:53.007 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:54:53.007 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:54:53.007 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:53.007 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:53.007 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:54:53.007 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:53.007 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:53.007 - Thread: 11 -> HqDepth = True 2025-01-02 15:54:53.007 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:54:53.007 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:54:53.007 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:53.007 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:54:53.007 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:54:53.007 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:53.007 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:53.007 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:53.007 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:54:53.007 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:54:53.007 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:54:53.007 - Thread: 11 -> } 2025-01-02 15:54:53.173 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:54:53.173 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:54:53.173 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:54:53.173 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:53.173 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:53.173 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:54:53.173 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:53.173 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:53.173 - Thread: 11 -> HqDepth = True 2025-01-02 15:54:53.173 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:54:53.173 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:54:53.173 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:53.173 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:54:53.173 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:54:53.173 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:53.173 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:53.173 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:53.173 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:54:53.173 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:54:53.173 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:54:53.173 - Thread: 11 -> } 2025-01-02 15:54:53.273 - Thread: 10 -> MyRenderSettings1 = { 2025-01-02 15:54:53.273 - Thread: 10 -> AntialiasingMode = FXAA 2025-01-02 15:54:53.273 - Thread: 10 -> ShadowQuality = HIGH 2025-01-02 15:54:53.273 - Thread: 10 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:53.273 - Thread: 10 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:53.273 - Thread: 10 -> TextureQuality = HIGH 2025-01-02 15:54:53.273 - Thread: 10 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:53.273 - Thread: 10 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:53.273 - Thread: 10 -> HqDepth = True 2025-01-02 15:54:53.273 - Thread: 10 -> GrassDrawDistance = 1000 2025-01-02 15:54:53.273 - Thread: 10 -> GrassDensityFactor = 3 2025-01-02 15:54:53.273 - Thread: 10 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:53.273 - Thread: 10 -> ModelQuality = HIGH 2025-01-02 15:54:53.273 - Thread: 10 -> VoxelQuality = HIGH 2025-01-02 15:54:53.273 - Thread: 10 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:53.273 - Thread: 10 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:53.273 - Thread: 10 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:53.273 - Thread: 10 -> DistanceFade = 1999 2025-01-02 15:54:53.273 - Thread: 10 -> ParticleQuality = HIGH 2025-01-02 15:54:53.273 - Thread: 10 -> LightsQuality = HIGH 2025-01-02 15:54:53.273 - Thread: 10 -> } 2025-01-02 15:54:53.373 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:54:53.373 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:54:53.373 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:54:53.373 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:53.373 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:53.373 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:54:53.373 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:53.373 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:53.373 - Thread: 11 -> HqDepth = True 2025-01-02 15:54:53.373 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:54:53.373 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:54:53.373 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:53.373 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:54:53.373 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:54:53.373 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:53.373 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:53.373 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:53.373 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:54:53.373 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:54:53.373 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:54:53.373 - Thread: 11 -> } 2025-01-02 15:54:53.473 - Thread: 11 -> MyRenderSettings1 = { 2025-01-02 15:54:53.473 - Thread: 11 -> AntialiasingMode = FXAA 2025-01-02 15:54:53.473 - Thread: 11 -> ShadowQuality = HIGH 2025-01-02 15:54:53.473 - Thread: 11 -> ShadowGPUQuality = HIGH 2025-01-02 15:54:53.473 - Thread: 11 -> ShadowMemoryQuality = HIGH 2025-01-02 15:54:53.473 - Thread: 11 -> TextureQuality = HIGH 2025-01-02 15:54:53.473 - Thread: 11 -> VoxelTextureQuality = HIGH 2025-01-02 15:54:53.473 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2025-01-02 15:54:53.473 - Thread: 11 -> HqDepth = True 2025-01-02 15:54:53.473 - Thread: 11 -> GrassDrawDistance = 1000 2025-01-02 15:54:53.473 - Thread: 11 -> GrassDensityFactor = 3 2025-01-02 15:54:53.473 - Thread: 11 -> AmbientOcclusionEnabled = True 2025-01-02 15:54:53.473 - Thread: 11 -> ModelQuality = HIGH 2025-01-02 15:54:53.473 - Thread: 11 -> VoxelQuality = HIGH 2025-01-02 15:54:53.473 - Thread: 11 -> VoxelShaderQuality = HIGH 2025-01-02 15:54:53.473 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2025-01-02 15:54:53.473 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2025-01-02 15:54:53.473 - Thread: 11 -> DistanceFade = 1999 2025-01-02 15:54:53.473 - Thread: 11 -> ParticleQuality = HIGH 2025-01-02 15:54:53.473 - Thread: 11 -> LightsQuality = HIGH 2025-01-02 15:54:53.473 - Thread: 11 -> } 2025-01-02 15:55:30.267 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.267 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 15:55:30.276 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 15:55:30.276 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.276 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.276 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.276 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.276 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.276 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 15:55:30.277 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 15:55:30.277 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.277 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.277 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.277 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.277 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.277 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.283 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.283 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.283 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.283 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.283 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.283 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.283 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.284 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.284 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.284 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.284 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.284 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.284 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.284 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.285 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.285 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.285 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.285 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.285 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.285 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.285 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.287 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.287 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.287 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.287 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.287 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.287 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.287 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.288 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.288 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.288 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.288 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.288 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.288 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.288 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.289 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.289 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.289 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.289 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.289 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.289 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.289 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.290 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.290 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.290 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.290 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.290 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.290 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.290 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.291 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.291 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.291 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.291 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.291 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.291 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.291 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.292 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.292 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.292 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.292 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.292 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.292 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.292 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.292 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.292 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.292 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.292 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.292 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.292 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.292 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.296 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.296 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.296 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.296 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.296 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.296 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.296 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.297 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.297 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.297 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.297 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.297 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.297 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.297 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 15:55:30.298 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 15:55:30.298 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.298 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.298 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.298 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.298 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.298 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.299 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.299 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.299 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.299 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.299 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.299 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.299 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.300 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.300 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.300 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.300 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.300 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.300 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.300 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2025-01-02 15:55:30.312 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2025-01-02 15:55:30.312 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.312 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.312 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.312 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.944 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.944 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 15:55:30.944 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 15:55:30.944 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.944 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.944 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.944 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.944 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.944 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 15:55:30.945 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 15:55:30.945 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.945 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.945 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.945 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.945 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.945 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.946 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.946 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.946 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.946 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.946 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.946 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.946 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.950 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.950 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.950 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.950 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.950 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.950 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.950 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.950 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.950 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.950 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.950 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.950 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.950 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.950 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.951 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.951 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.951 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.951 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.951 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.951 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.951 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.952 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.952 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.952 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.952 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.952 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.952 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.952 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.954 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.954 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.954 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.954 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.954 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.954 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.954 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.955 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.955 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.955 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.955 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.955 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.955 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.955 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.956 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.956 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.956 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.956 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.956 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.956 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.956 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.961 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.961 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.961 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.961 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.961 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.961 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.961 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.962 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.962 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.962 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.962 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.962 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.962 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.962 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.963 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.963 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.963 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.963 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.963 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.963 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.963 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.964 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.964 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.964 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.964 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.964 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.964 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.964 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2025-01-02 15:55:30.964 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2025-01-02 15:55:30.964 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.964 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.964 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.964 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.964 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.964 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.965 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.965 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.965 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.965 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.965 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.965 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.965 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.966 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2025-01-02 15:55:30.966 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.966 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.966 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.966 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:30.966 - Thread: 1 -> MyFont.Ctor - START 2025-01-02 15:55:30.966 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2025-01-02 15:55:30.970 - Thread: 1 -> FontFilePath: E:\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2025-01-02 15:55:30.970 - Thread: 1 -> LineHeight: 37 2025-01-02 15:55:30.970 - Thread: 1 -> Baseline: 30 2025-01-02 15:55:30.970 - Thread: 1 -> KernEnabled: True 2025-01-02 15:55:30.970 - Thread: 1 -> MyFont.Ctor - END 2025-01-02 15:55:31.375 - Thread: 19 -> Unloading session data 2025-01-02 15:55:37.489 - Thread: 19 -> DestroyCascadeTextures 2025-01-02 15:55:37.526 - Thread: 19 -> Device Context change