2024-12-08 13:38:42.240 - Thread: 1 -> Log Started 2024-12-08 13:38:42.240 - Thread: 1 -> Timezone (local - UTC): 1h 2024-12-08 13:38:42.240 - Thread: 1 -> App Version: Version unknown 2024-12-08 13:38:42.240 - Thread: 1 -> VRage renderer started 2024-12-08 13:38:42.322 - Thread: 1 -> MyRenderSettings1 = { 2024-12-08 13:38:42.323 - Thread: 1 -> AntialiasingMode = FXAA 2024-12-08 13:38:42.323 - Thread: 1 -> ShadowQuality = HIGH 2024-12-08 13:38:42.323 - Thread: 1 -> ShadowGPUQuality = HIGH 2024-12-08 13:38:42.323 - Thread: 1 -> ShadowMemoryQuality = HIGH 2024-12-08 13:38:42.323 - Thread: 1 -> TextureQuality = HIGH 2024-12-08 13:38:42.323 - Thread: 1 -> VoxelTextureQuality = HIGH 2024-12-08 13:38:42.323 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:38:42.323 - Thread: 1 -> HqDepth = True 2024-12-08 13:38:42.323 - Thread: 1 -> GrassDrawDistance = 1000 2024-12-08 13:38:42.323 - Thread: 1 -> GrassDensityFactor = 3 2024-12-08 13:38:42.323 - Thread: 1 -> AmbientOcclusionEnabled = True 2024-12-08 13:38:42.323 - Thread: 1 -> ModelQuality = HIGH 2024-12-08 13:38:42.323 - Thread: 1 -> VoxelQuality = HIGH 2024-12-08 13:38:42.323 - Thread: 1 -> VoxelShaderQuality = HIGH 2024-12-08 13:38:42.323 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:38:42.323 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:38:42.323 - Thread: 1 -> DistanceFade = 2000 2024-12-08 13:38:42.323 - Thread: 1 -> ParticleQuality = HIGH 2024-12-08 13:38:42.323 - Thread: 1 -> LightsQuality = HIGH 2024-12-08 13:38:42.323 - Thread: 1 -> } 2024-12-08 13:38:42.805 - Thread: 42 -> CreateDeviceInternal 2024-12-08 13:38:43.016 - Thread: 42 -> MyRenderDeviceSettings = { 2024-12-08 13:38:43.016 - Thread: 42 -> Adapter id = 0 2024-12-08 13:38:43.016 - Thread: 42 -> DXGIAdapter id = 0 2024-12-08 13:38:43.016 - Thread: 42 -> DXGIOutput id = 0 2024-12-08 13:38:43.016 - Thread: 42 -> Resolution = 3840 x 2160 2024-12-08 13:38:43.016 - Thread: 42 -> Window mode = Fullscreen 2024-12-08 13:38:43.016 - Thread: 42 -> } 2024-12-08 13:38:43.016 - Thread: 42 -> CreateDeviceInternal InitDebugOutput 2024-12-08 13:38:43.016 - Thread: 42 -> CreateDeviceInternal RC Dispose 2024-12-08 13:38:43.016 - Thread: 42 -> CreateDeviceInternal RC Create 2024-12-08 13:38:43.016 - Thread: 42 -> Device Context change 2024-12-08 13:38:43.016 - Thread: 42 -> CreateDeviceInternal RC Initialize 2024-12-08 13:38:43.016 - Thread: 42 -> CreateDeviceInternal m_initializedOnce (False) 2024-12-08 13:38:43.016 - Thread: 42 -> CreateDeviceInternal m_initialized (False) 2024-12-08 13:38:43.539 - Thread: 42 -> DestroyCascadeTextures 2024-12-08 13:38:43.540 - Thread: 42 -> InitCascadeTextures: 0 2024-12-08 13:38:43.589 - Thread: 42 -> Mesh asset Cone.mwm has inconsistent vertex streams 2024-12-08 13:38:43.590 - Thread: 42 -> Normals length: 0 expected length: 25 2024-12-08 13:38:43.590 - Thread: 42 -> Texcoords length: 0 expected length: 25 2024-12-08 13:38:43.590 - Thread: 42 -> Tangents length: 0 expected length: 25 2024-12-08 13:38:43.590 - Thread: 42 -> Bitangents length: 0 expected length: 25 2024-12-08 13:38:43.590 - Thread: 42 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2024-12-08 13:38:45.124 - Thread: 42 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2024-12-08 13:38:45.125 - Thread: 42 -> Normals length: 0 expected length: 992 2024-12-08 13:38:45.125 - Thread: 42 -> Texcoords length: 0 expected length: 992 2024-12-08 13:38:45.125 - Thread: 42 -> Tangents length: 0 expected length: 992 2024-12-08 13:38:45.125 - Thread: 42 -> Bitangents length: 0 expected length: 992 2024-12-08 13:38:45.125 - Thread: 42 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2024-12-08 13:38:45.698 - Thread: 42 -> CreateDeviceInteral Apply Settings 2024-12-08 13:38:45.698 - Thread: 42 -> ApplySettings 2024-12-08 13:38:45.698 - Thread: 42 -> MyRenderDeviceSettings = { 2024-12-08 13:38:45.698 - Thread: 42 -> Adapter id = 0 2024-12-08 13:38:45.698 - Thread: 42 -> DXGIAdapter id = 0 2024-12-08 13:38:45.698 - Thread: 42 -> DXGIOutput id = 0 2024-12-08 13:38:45.698 - Thread: 42 -> Resolution = 3840 x 2160 2024-12-08 13:38:45.698 - Thread: 42 -> Window mode = Fullscreen 2024-12-08 13:38:45.698 - Thread: 42 -> } 2024-12-08 13:38:45.698 - Thread: 42 -> Screen resolution: 3840x2160 2024-12-08 13:38:45.699 - Thread: 42 -> CreateScreenResources: 3840x2160 2024-12-08 13:38:45.700 - Thread: 42 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: Fullscreen BackBufferWidth: 3840 BackBufferHeight: 2160 RefreshRate: 143988 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2024-12-08 13:38:45.700 - Thread: 42 -> CreateDevice: deviceCreated = True 2024-12-08 13:38:49.095 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.095 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:49.105 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:49.105 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.105 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.105 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.105 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.105 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.105 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:49.106 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:49.106 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.106 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.106 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.106 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.106 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.106 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.114 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.114 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.114 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.114 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.114 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.114 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.114 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.115 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.115 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.115 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.115 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.115 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.115 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.115 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.116 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.116 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.116 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.116 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.116 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.116 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.116 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.118 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.118 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.118 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.118 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.118 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.118 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.118 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.119 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.119 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.119 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.119 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.119 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.119 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.119 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.120 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.120 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.120 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.120 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.120 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.120 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.120 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.121 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.121 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.121 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.121 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.121 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.121 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.121 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.122 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.122 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.122 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.122 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.122 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.122 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.122 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.123 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.123 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.123 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.123 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.123 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.123 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.124 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.125 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.125 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.125 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.125 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.125 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.125 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.125 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.127 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.127 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.127 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.127 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.127 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.127 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.127 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.128 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.128 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.128 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.128 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.128 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.128 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.128 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:49.129 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:49.129 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.129 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.129 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.129 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.129 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.129 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.130 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.130 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.130 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.130 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.130 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.130 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.130 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.131 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:49.131 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.131 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.131 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.131 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:49.131 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:49.131 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-12-08 13:38:49.139 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-12-08 13:38:49.139 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:49.139 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:49.139 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:49.139 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.320 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.320 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:50.321 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:50.322 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.322 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.322 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.322 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.322 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.322 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:50.323 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:50.323 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.323 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.323 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.323 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.323 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.323 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.325 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.325 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.325 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.325 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.325 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.325 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.325 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.326 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.326 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.326 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.326 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.326 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.326 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.326 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.327 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.327 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.327 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.327 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.327 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.327 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.328 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.328 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.328 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.328 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.328 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.328 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.328 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.329 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.329 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.329 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.329 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.329 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.329 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.329 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.330 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.333 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.333 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.333 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.333 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.333 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.333 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.334 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.335 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.335 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.335 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.335 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.335 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.335 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.335 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.336 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.336 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.336 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.336 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.336 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.336 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.336 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.337 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.337 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.337 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.337 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.337 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.337 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.337 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.338 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.338 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.338 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.338 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.338 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.338 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.338 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.341 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.341 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.341 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.341 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.341 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.341 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.341 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.342 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.342 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.342 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.342 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.342 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.342 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.342 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:50.343 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:50.343 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.343 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.343 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.343 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.343 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.344 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.344 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.344 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.344 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.344 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.344 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.345 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.345 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.346 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.346 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.346 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.346 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.346 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.346 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.346 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-12-08 13:38:50.350 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-12-08 13:38:50.350 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.350 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.350 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.350 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.351 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2024-12-08 13:38:50.359 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.359 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:50.360 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:50.360 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.360 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.360 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.360 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.360 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.360 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:50.361 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:50.361 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.361 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.361 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.361 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.361 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.361 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.364 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.364 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.364 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.364 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.364 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.364 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.365 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.365 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.365 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.365 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.365 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.365 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.365 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.366 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.366 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.366 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.366 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.366 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.366 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.367 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.367 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.368 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.368 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.368 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.368 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.368 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.368 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.368 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.369 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.369 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.369 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.369 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.369 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.369 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.369 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.370 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.370 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.370 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.370 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.370 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.370 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.370 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.373 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.373 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.373 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.373 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.373 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.373 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.373 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.374 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.374 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.374 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.374 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.374 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.374 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.374 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.375 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.375 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.375 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.375 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.375 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.375 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.376 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.376 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.376 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.376 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.376 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.376 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.376 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.377 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.377 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.377 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.377 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.377 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.377 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.377 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.378 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.378 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.378 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.378 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.378 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.378 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.379 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.379 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:50.381 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:50.381 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.381 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.381 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.381 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.381 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.381 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.382 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.382 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.382 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.382 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.382 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.382 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.382 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.383 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:50.383 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.383 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.383 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.383 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.383 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:38:50.383 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-12-08 13:38:50.385 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-12-08 13:38:50.385 - Thread: 1 -> LineHeight: 37 2024-12-08 13:38:50.385 - Thread: 1 -> Baseline: 30 2024-12-08 13:38:50.385 - Thread: 1 -> KernEnabled: True 2024-12-08 13:38:50.385 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:38:50.385 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2024-12-08 13:38:51.379 - Thread: 25 -> MyFont.Ctor - START 2024-12-08 13:38:51.379 - Thread: 21 -> MyFont.Ctor - START 2024-12-08 13:38:51.379 - Thread: 20 -> MyFont.Ctor - START 2024-12-08 13:38:51.379 - Thread: 25 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:51.380 - Thread: 21 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:38:51.380 - Thread: 20 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-12-08 13:38:51.380 - Thread: 25 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:38:51.380 - Thread: 25 -> LineHeight: 37 2024-12-08 13:38:51.380 - Thread: 25 -> Baseline: 30 2024-12-08 13:38:51.381 - Thread: 25 -> KernEnabled: True 2024-12-08 13:38:51.381 - Thread: 25 -> MyFont.Ctor - END 2024-12-08 13:38:51.387 - Thread: 21 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:38:51.387 - Thread: 21 -> LineHeight: 37 2024-12-08 13:38:51.387 - Thread: 21 -> Baseline: 30 2024-12-08 13:38:51.387 - Thread: 21 -> KernEnabled: True 2024-12-08 13:38:51.387 - Thread: 21 -> MyFont.Ctor - END 2024-12-08 13:38:51.389 - Thread: 20 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-12-08 13:38:51.389 - Thread: 20 -> LineHeight: 37 2024-12-08 13:38:51.389 - Thread: 20 -> Baseline: 30 2024-12-08 13:38:51.389 - Thread: 20 -> KernEnabled: True 2024-12-08 13:38:51.389 - Thread: 20 -> MyFont.Ctor - END 2024-12-08 13:38:51.390 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2024-12-08 13:38:51.390 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 4090 + DISPLAY1', Description: 'dev id: 9860, mem: 25314721792, shared mem: 34237599744, Luid: 57892, rev: 161, subsys id: -2003038141, vendor id: 4318, feature_level 11.1: True' 2024-12-08 13:38:51.391 - Thread: 1 -> 640x480@60Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 640x480@75Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 640x480@72Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 640x480@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 640x480@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 640x480@59.94Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 640x480@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 640x480@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 640x480@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 640x480@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x480@60Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x480@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x480@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x480@59.94Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x480@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x480@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x480@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x480@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x576@50Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x576@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x576@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x576@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x576@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x576@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 720x576@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 800x600@75Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 800x600@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 800x600@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 800x600@56.25Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 800x600@60.317Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 800x600@72.188Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 800x600@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 800x600@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 800x600@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 800x600@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1024x768@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1024x768@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1024x768@60.004Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1024x768@70.069Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1024x768@75.029Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1024x768@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1024x768@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1024x768@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1024x768@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1152x864@75Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1152x864@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1152x864@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1152x864@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1152x864@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1152x864@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1152x864@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1176x664@60Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1176x664@60Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1176x664@50Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1176x664@50Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1176x664@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1176x664@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1176x664@59.94Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1176x664@59.94Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1176x664@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1176x664@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1176x664@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1176x664@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x720@60Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x720@50Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x720@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x720@59.94Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x720@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x720@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x720@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x768@60Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x768@60Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x768@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x768@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x768@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x768@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x768@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x768@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x800@60Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x800@60Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x800@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x800@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x800@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x800@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x800@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x800@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x960@60Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x960@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x960@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x960@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x960@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x960@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x960@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x1024@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x1024@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x1024@60.02Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x1024@75.025Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x1024@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x1024@119.88Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x1024@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1280x1024@143.973Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1360x768@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1360x768@120Hz 2024-12-08 13:38:51.391 - Thread: 1 -> 1360x768@59.887Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1360x768@59.887Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1360x768@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1360x768@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1360x768@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1360x768@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1366x768@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1366x768@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1366x768@59.887Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1366x768@59.887Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1366x768@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1366x768@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1366x768@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1366x768@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x900@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x900@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x900@59.887Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x900@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x900@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x900@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x900@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x1080@60Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x1080@60Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x1080@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x1080@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x1080@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x1080@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x1080@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1440x1080@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x900@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x900@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x900@59.954Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x900@59.954Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x900@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x900@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x900@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x900@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1024@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1024@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1024@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1024@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1024@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1024@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1200@59.951Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1200@59.951Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1200@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1200@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1200@119.998Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1200@119.998Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1200@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1600x1200@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1680x1050@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1680x1050@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1680x1050@59.954Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1680x1050@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1680x1050@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1680x1050@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1680x1050@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1080@60Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1080@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1080@59.94006Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1080@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1080@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1080@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1200@59.951Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1200@59.951Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1200@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1200@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1200@119.998Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1200@119.998Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1200@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1200@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1440@59.951Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1440@59.951Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1440@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1440@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1440@119.998Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1440@119.998Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1440@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 1920x1440@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@30Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@30Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@50Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@50Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@29.97Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@29.97Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@59.94Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@59.94Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@59.997Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@59.997Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@143.988Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2048x1536@143.988Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1440@59.951Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1440@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1440@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1440@119.998Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1440@143.973Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@30Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@30Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@50Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@50Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@29.97Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@29.97Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@59.94Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@59.94Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@59.997Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@59.997Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@143.988Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 2560x1600@143.988Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 3840x2160@30Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 3840x2160@50Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 3840x2160@120Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 3840x2160@29.97Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 3840x2160@59.94Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 3840x2160@59.997Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 3840x2160@119.88Hz 2024-12-08 13:38:51.392 - Thread: 1 -> 3840x2160@143.988Hz 2024-12-08 13:38:51.392 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 4090 + DISPLAY2', Description: 'dev id: 9860, mem: 25314721792, shared mem: 34237599744, Luid: 57892, rev: 161, subsys id: -2003038141, vendor id: 4318, feature_level 11.1: True' 2024-12-08 13:38:51.393 - Thread: 1 -> 640x480@60Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 640x480@75Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 640x480@72Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 720x480@60Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 720x480@59.94Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 720x576@50Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 800x600@75Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 800x600@56.25Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 800x600@60.317Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 800x600@72.188Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1024x768@60.004Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1024x768@70.069Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1024x768@75.029Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1152x864@75Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1176x664@60Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1176x664@60Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1176x664@50Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1176x664@50Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1176x664@59.94006Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1176x664@59.94006Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1280x720@60Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1280x720@50Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1280x720@59.94006Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1280x768@59.81Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1280x768@59.81Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1280x800@59.81Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1280x960@60.02Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1280x960@60.02Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1280x960@75.025Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1280x960@75.025Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1280x1024@60.02Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1280x1024@75.025Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1360x768@59.887Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1360x768@59.887Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1366x768@59.887Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1366x768@59.887Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1440x900@59.887Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1440x1080@60Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1440x1080@60Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1440x1080@50Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1440x1080@50Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1600x900@60Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1680x1050@59.954Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1920x1080@60Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1920x1080@50Hz 2024-12-08 13:38:51.393 - Thread: 1 -> 1920x1080@59.94006Hz 2024-12-08 13:38:51.393 - Thread: 1 -> Adapter DeviceName: 'Intel(R) UHD Graphics 770', Description: 'dev id: 42880, mem: 134217728, shared mem: 34237599744, Luid: 61698, rev: 4, subsys id: 2106659938, vendor id: 32902, feature_level 11.1: True' 2024-12-08 13:38:51.394 - Thread: 1 -> 640x480@60Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 640x480@75Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 640x480@72Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 640x480@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 640x480@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 640x480@59.94Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 640x480@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 640x480@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 640x480@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 640x480@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x480@60Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x480@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x480@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x480@59.94Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x480@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x480@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x480@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x480@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x576@50Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x576@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x576@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x576@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x576@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x576@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 720x576@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 800x600@75Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 800x600@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 800x600@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 800x600@56.25Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 800x600@60.317Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 800x600@72.188Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 800x600@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 800x600@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 800x600@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 800x600@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1024x768@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1024x768@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1024x768@60.004Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1024x768@70.069Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1024x768@75.029Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1024x768@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1024x768@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1024x768@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1024x768@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1152x864@75Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1152x864@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1152x864@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1152x864@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1152x864@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1152x864@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1152x864@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1176x664@60Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1176x664@60Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1176x664@50Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1176x664@50Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1176x664@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1176x664@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1176x664@59.94Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1176x664@59.94Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1176x664@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1176x664@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1176x664@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1176x664@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x720@60Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x720@50Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x720@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x720@59.94Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x720@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x720@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x720@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x768@60Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x768@60Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x768@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x768@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x768@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x768@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x768@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x768@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x800@60Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x800@60Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x800@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x800@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x800@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x800@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x800@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x800@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x960@60Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x960@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x960@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x960@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x960@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x960@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x960@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x1024@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x1024@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x1024@60.02Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x1024@75.025Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x1024@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x1024@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x1024@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1280x1024@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1360x768@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1360x768@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1360x768@59.887Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1360x768@59.887Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1360x768@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1360x768@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1360x768@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1360x768@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1366x768@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1366x768@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1366x768@59.887Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1366x768@59.887Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1366x768@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1366x768@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1366x768@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1366x768@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x900@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x900@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x900@59.887Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x900@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x900@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x900@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x900@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x1080@60Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x1080@60Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x1080@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x1080@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x1080@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x1080@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x1080@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1440x1080@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x900@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x900@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x900@59.954Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x900@59.954Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x900@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x900@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x900@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x900@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1024@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1024@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1024@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1024@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1024@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1024@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1200@59.951Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1200@59.951Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1200@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1200@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1200@119.998Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1200@119.998Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1200@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1600x1200@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1680x1050@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1680x1050@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1680x1050@59.954Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1680x1050@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1680x1050@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1680x1050@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1680x1050@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1080@60Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1080@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1080@59.94006Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1080@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1080@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1080@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1200@59.951Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1200@59.951Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1200@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1200@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1200@119.998Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1200@119.998Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1200@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1200@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1440@59.951Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1440@59.951Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1440@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1440@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1440@119.998Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1440@119.998Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1440@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 1920x1440@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@30Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@30Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@50Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@50Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@29.97Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@29.97Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@59.94Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@59.94Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@59.997Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@59.997Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@143.988Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2048x1536@143.988Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1440@59.951Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1440@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1440@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1440@119.998Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1440@143.973Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@30Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@30Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@50Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@50Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@29.97Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@29.97Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@59.94Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@59.94Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@59.997Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@59.997Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@143.988Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 2560x1600@143.988Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 3840x2160@30Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 3840x2160@50Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 3840x2160@120Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 3840x2160@29.97Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 3840x2160@59.94Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 3840x2160@59.997Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 3840x2160@119.88Hz 2024-12-08 13:38:51.394 - Thread: 1 -> 3840x2160@143.988Hz 2024-12-08 13:38:51.394 - Thread: 1 -> Adapter DeviceName: 'Microsoft Basic Render Driver', Description: 'dev id: 140, mem: 0, shared mem: 34237599744, Luid: 61590, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True' 2024-12-08 13:38:51.395 - Thread: 1 -> 640x480@60Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 640x480@75Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 640x480@72Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 640x480@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 640x480@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 640x480@59.94Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 640x480@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 640x480@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 640x480@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 640x480@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x480@60Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x480@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x480@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x480@59.94Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x480@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x480@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x480@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x480@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x576@50Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x576@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x576@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x576@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x576@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x576@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 720x576@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 800x600@75Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 800x600@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 800x600@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 800x600@56.25Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 800x600@60.317Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 800x600@72.188Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 800x600@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 800x600@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 800x600@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 800x600@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1024x768@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1024x768@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1024x768@60.004Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1024x768@70.069Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1024x768@75.029Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1024x768@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1024x768@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1024x768@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1024x768@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1152x864@75Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1152x864@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1152x864@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1152x864@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1152x864@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1152x864@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1152x864@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1176x664@60Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1176x664@60Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1176x664@50Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1176x664@50Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1176x664@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1176x664@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1176x664@59.94Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1176x664@59.94Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1176x664@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1176x664@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1176x664@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1176x664@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x720@60Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x720@50Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x720@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x720@59.94Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x720@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x720@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x720@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x768@60Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x768@60Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x768@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x768@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x768@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x768@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x768@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x768@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x800@60Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x800@60Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x800@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x800@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x800@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x800@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x800@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x800@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x960@60Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x960@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x960@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x960@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x960@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x960@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x960@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x1024@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x1024@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x1024@60.02Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x1024@75.025Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x1024@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x1024@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x1024@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1280x1024@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1360x768@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1360x768@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1360x768@59.887Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1360x768@59.887Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1360x768@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1360x768@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1360x768@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1360x768@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1366x768@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1366x768@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1366x768@59.887Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1366x768@59.887Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1366x768@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1366x768@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1366x768@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1366x768@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x900@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x900@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x900@59.887Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x900@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x900@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x900@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x900@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x1080@60Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x1080@60Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x1080@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x1080@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x1080@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x1080@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x1080@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1440x1080@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x900@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x900@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x900@59.954Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x900@59.954Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x900@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x900@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x900@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x900@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1024@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1024@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1024@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1024@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1024@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1024@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1200@59.951Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1200@59.951Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1200@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1200@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1200@119.998Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1200@119.998Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1200@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1600x1200@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1680x1050@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1680x1050@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1680x1050@59.954Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1680x1050@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1680x1050@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1680x1050@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1680x1050@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1080@60Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1080@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1080@59.94006Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1080@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1080@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1080@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1200@59.951Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1200@59.951Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1200@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1200@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1200@119.998Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1200@119.998Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1200@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1200@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1440@59.951Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1440@59.951Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1440@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1440@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1440@119.998Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1440@119.998Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1440@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 1920x1440@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@30Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@30Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@50Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@50Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@29.97Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@29.97Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@59.94Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@59.94Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@59.997Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@59.997Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@143.988Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2048x1536@143.988Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1440@59.951Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1440@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1440@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1440@119.998Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1440@143.973Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@30Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@30Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@50Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@50Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@29.97Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@29.97Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@59.94Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@59.94Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@59.997Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@59.997Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@143.988Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 2560x1600@143.988Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 3840x2160@30Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 3840x2160@50Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 3840x2160@120Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 3840x2160@29.97Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 3840x2160@59.94Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 3840x2160@59.997Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 3840x2160@119.88Hz 2024-12-08 13:38:51.395 - Thread: 1 -> 3840x2160@143.988Hz 2024-12-08 13:38:51.553 - Thread: 20 -> MyRenderSettings1 = { 2024-12-08 13:38:51.554 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-08 13:38:51.554 - Thread: 20 -> ShadowQuality = HIGH 2024-12-08 13:38:51.554 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-08 13:38:51.554 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-08 13:38:51.554 - Thread: 20 -> TextureQuality = HIGH 2024-12-08 13:38:51.554 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-08 13:38:51.554 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:38:51.554 - Thread: 20 -> HqDepth = True 2024-12-08 13:38:51.554 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-08 13:38:51.554 - Thread: 20 -> GrassDensityFactor = 3 2024-12-08 13:38:51.554 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-08 13:38:51.554 - Thread: 20 -> ModelQuality = HIGH 2024-12-08 13:38:51.554 - Thread: 20 -> VoxelQuality = HIGH 2024-12-08 13:38:51.554 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-08 13:38:51.554 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:38:51.554 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:38:51.554 - Thread: 20 -> DistanceFade = 2000 2024-12-08 13:38:51.554 - Thread: 20 -> ParticleQuality = HIGH 2024-12-08 13:38:51.554 - Thread: 20 -> LightsQuality = HIGH 2024-12-08 13:38:51.554 - Thread: 20 -> } 2024-12-08 13:38:54.793 - Thread: 11 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2024-12-08 13:38:54.795 - Thread: 11 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2024-12-08 13:38:54.798 - Thread: 11 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2024-12-08 13:39:06.672 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2024-12-08 13:40:16.891 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_009.dds 2024-12-08 13:40:46.556 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.556 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.557 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.557 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.557 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.557 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.557 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.557 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.557 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.561 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.561 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.561 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.561 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.561 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.561 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.562 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.563 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.563 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.563 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.563 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.563 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.563 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.563 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.564 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.564 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.564 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.564 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.564 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.564 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.564 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.565 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.565 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.565 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.565 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.565 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.565 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.565 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.566 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.566 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.566 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.566 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.566 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.566 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.566 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.567 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.567 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.567 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.567 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.567 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.567 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.568 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.568 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.568 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.568 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.568 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.568 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.568 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.569 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.570 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.570 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.570 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.570 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.570 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.570 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.570 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.573 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.573 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.573 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.573 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.573 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.573 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.574 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.575 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.575 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.575 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.575 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.575 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.575 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.575 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.576 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.576 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.576 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.576 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.576 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.576 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.576 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.577 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.577 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.577 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.577 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.577 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.577 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.577 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.578 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.578 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.578 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.578 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.578 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.578 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.578 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.579 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.579 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.579 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.579 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.579 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.579 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.579 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.580 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.580 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.580 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.580 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.580 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.580 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.580 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.584 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:46.584 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.584 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.584 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.584 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.584 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.585 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-12-08 13:40:46.587 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-12-08 13:40:46.587 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.587 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.587 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.587 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.588 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.588 - Thread: 1 -> Font filename: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-12-08 13:40:46.596 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-12-08 13:40:46.596 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.596 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.596 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.596 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.596 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.596 - Thread: 1 -> Font filename: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-12-08 13:40:46.602 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-12-08 13:40:46.602 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.602 - Thread: 1 -> Baseline: 29 2024-12-08 13:40:46.602 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.602 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.603 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.603 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.604 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.604 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.604 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.604 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.604 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.604 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.604 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.608 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.608 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.608 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.608 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.608 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.608 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.608 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.609 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.609 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.609 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.609 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.609 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:46.609 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:46.609 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.610 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:46.610 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:46.610 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:46.610 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:46.610 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:47.916 - Thread: 42 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-12-08 13:40:48.109 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.109 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.110 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.110 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.110 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.110 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.110 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.110 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.110 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.111 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.111 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.111 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.111 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.111 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.111 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.112 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.113 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.113 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.113 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.113 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.113 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.113 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.113 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.114 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.114 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.114 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.114 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.114 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.114 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.114 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.115 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.115 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.115 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.115 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.115 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.115 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.115 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.119 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.119 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.119 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.119 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.119 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.119 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.119 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.120 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.120 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.120 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.120 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.120 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.120 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.120 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.121 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.121 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.121 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.121 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.121 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.121 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.121 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.122 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.122 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.122 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.122 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.122 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.122 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.122 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.123 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.123 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.123 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.123 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.123 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.123 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.123 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.124 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.124 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.124 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.124 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.124 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.124 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.124 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.125 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.125 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.125 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.125 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.125 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.125 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.125 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.130 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.130 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.130 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.130 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.130 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.130 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.130 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.131 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.131 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.131 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.131 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.131 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.131 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.131 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.132 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.132 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.132 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.132 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.132 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.132 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.132 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.133 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.133 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.133 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.133 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.133 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.133 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.133 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.134 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-08 13:40:48.134 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.134 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.134 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.134 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.134 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.134 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-12-08 13:40:48.136 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-12-08 13:40:48.136 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.136 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.136 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.136 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.137 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.137 - Thread: 1 -> Font filename: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-12-08 13:40:48.141 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-12-08 13:40:48.141 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.141 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.141 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.141 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.141 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.141 - Thread: 1 -> Font filename: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-12-08 13:40:48.142 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-12-08 13:40:48.142 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.142 - Thread: 1 -> Baseline: 29 2024-12-08 13:40:48.142 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.142 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.142 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.143 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.143 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.143 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.143 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.143 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.143 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.143 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.144 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.144 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.144 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.144 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.144 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.144 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.144 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.145 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.146 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.146 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.146 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.146 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.146 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:48.146 - Thread: 1 -> MyFont.Ctor - START 2024-12-08 13:40:48.146 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.147 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-08 13:40:48.147 - Thread: 1 -> LineHeight: 37 2024-12-08 13:40:48.147 - Thread: 1 -> Baseline: 30 2024-12-08 13:40:48.147 - Thread: 1 -> KernEnabled: True 2024-12-08 13:40:48.147 - Thread: 1 -> MyFont.Ctor - END 2024-12-08 13:40:49.746 - Thread: 18 -> MyFont.Ctor - START 2024-12-08 13:40:49.746 - Thread: 16 -> MyFont.Ctor - START 2024-12-08 13:40:49.747 - Thread: 18 -> Font filename: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-12-08 13:40:49.747 - Thread: 16 -> Font filename: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-12-08 13:40:49.748 - Thread: 16 -> FontFilePath: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-12-08 13:40:49.748 - Thread: 16 -> LineHeight: 37 2024-12-08 13:40:49.748 - Thread: 16 -> Baseline: 29 2024-12-08 13:40:49.748 - Thread: 16 -> KernEnabled: True 2024-12-08 13:40:49.748 - Thread: 16 -> MyFont.Ctor - END 2024-12-08 13:40:49.748 - Thread: 18 -> FontFilePath: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-12-08 13:40:49.748 - Thread: 18 -> LineHeight: 37 2024-12-08 13:40:49.748 - Thread: 18 -> Baseline: 30 2024-12-08 13:40:49.748 - Thread: 18 -> KernEnabled: True 2024-12-08 13:40:49.748 - Thread: 18 -> MyFont.Ctor - END 2024-12-08 13:40:56.591 - Thread: 29 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLight_LOD1.mwm 2024-12-08 13:40:56.794 - Thread: 29 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD2.mwm 2024-12-08 13:40:56.855 - Thread: 29 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD3.mwm 2024-12-08 13:40:56.936 - Thread: 33 -> Warning: Missing textures for part(s) PaintedColorableScratched (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\HydrogenEngine_LOD0.mwm 2024-12-08 13:40:57.150 - Thread: 40 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonSubpart1_LOD3.mwm 2024-12-08 13:40:57.225 - Thread: 19 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_ng.dds 2024-12-08 13:40:57.225 - Thread: 18 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-12-08 13:40:57.294 - Thread: 28 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitConstruction_2_LOD1.mwm 2024-12-08 13:40:57.676 - Thread: 31 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlock_LOD0.mwm 2024-12-08 13:40:57.705 - Thread: 31 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlock_LOD1.mwm 2024-12-08 13:40:57.718 - Thread: 26 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlockConstruction_3_LOD0.mwm 2024-12-08 13:40:57.740 - Thread: 26 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlockConstruction_3_LOD1.mwm 2024-12-08 13:40:57.746 - Thread: 33 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\GirderStraightEnd_LOD3.mwm 2024-12-08 13:40:58.327 - Thread: 39 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallAngle_LOD0.mwm 2024-12-08 13:40:58.422 - Thread: 39 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallAngle_LOD1.mwm 2024-12-08 13:40:58.454 - Thread: 39 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallAngle_LOD2.mwm 2024-12-08 13:41:01.401 - Thread: 18 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-12-08 13:41:01.478 - Thread: 30 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\EntertainmentCorner_LOD0.mwm 2024-12-08 13:41:01.582 - Thread: 42 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-12-08 13:41:01.656 - Thread: 19 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-12-08 13:41:01.675 - Thread: 30 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\EntertainmentCorner_LOD1.mwm 2024-12-08 13:41:01.756 - Thread: 26 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetBedConstruction_3_LOD1.mwm 2024-12-08 13:41:01.780 - Thread: 35 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetBed_LOD1.mwm 2024-12-08 13:41:01.992 - Thread: 41 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\Inset_PlantCouch_LOD2.mwm 2024-12-08 13:41:02.087 - Thread: 32 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallPillar_LOD0.mwm 2024-12-08 13:41:02.243 - Thread: 32 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallPillar_LOD1.mwm 2024-12-08 13:41:02.386 - Thread: 40 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD0.mwm 2024-12-08 13:41:02.426 - Thread: 40 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD1.mwm 2024-12-08 13:41:02.465 - Thread: 40 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD2.mwm 2024-12-08 13:41:02.493 - Thread: 40 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD3.mwm 2024-12-08 13:41:02.626 - Thread: 26 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2024-12-08 13:41:02.639 - Thread: 26 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2024-12-08 13:41:02.662 - Thread: 26 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2024-12-08 13:41:02.669 - Thread: 26 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2024-12-08 13:41:02.670 - Thread: 32 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2024-12-08 13:41:02.694 - Thread: 42 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-12-08 13:41:02.753 - Thread: 30 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\Crate01_LOD2.mwm 2024-12-08 13:41:03.075 - Thread: 42 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 2048x2048 2024-12-08 13:41:03.087 - Thread: 38 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2024-12-08 13:41:03.087 - Thread: 37 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2024-12-08 13:41:03.087 - Thread: 34 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2024-12-08 13:41:03.087 - Thread: 28 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2024-12-08 13:41:03.088 - Thread: 31 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2024-12-08 13:41:03.088 - Thread: 41 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2024-12-08 13:41:03.182 - Thread: 27 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-12-08 13:41:03.182 - Thread: 27 -> Could not load texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-12-08 13:41:03.182 - Thread: 27 -> Missing or invalid texture: textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-12-08 13:41:03.261 - Thread: 39 -> Compressed texture with MipLevels <= 1: textures\models\environment\trees\pineleaf_cm.dds 2024-12-08 13:41:03.306 - Thread: 32 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-12-08 13:41:03.306 - Thread: 32 -> Could not load texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-12-08 13:41:03.306 - Thread: 32 -> Missing or invalid texture: textures\models\cubes\fabricwhite_add.dds 2024-12-08 13:41:03.308 - Thread: 29 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-12-08 13:41:03.308 - Thread: 29 -> Could not load texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-12-08 13:41:03.308 - Thread: 29 -> Missing or invalid texture: textures\models\cubes\fabricblack_add.dds 2024-12-08 13:41:33.217 - Thread: 19 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\rechargeon.dds 2024-12-08 13:41:33.217 - Thread: 24 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\add.dds 2024-12-08 13:41:33.217 - Thread: 22 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\subtract.dds 2024-12-08 13:41:33.218 - Thread: 18 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\viewcamera.dds 2024-12-08 13:41:33.219 - Thread: 20 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\toggleenabled.dds 2024-12-08 13:41:47.447 - Thread: 23 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\iconoverlays\weight.dds 2024-12-08 13:43:57.098 - Thread: 20 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\fonticons\fonticons.dds 2024-12-08 13:45:53.982 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\turnon.dds 2024-12-08 13:45:53.985 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\turnoff.dds 2024-12-08 13:45:53.988 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\showonhud_toggle.dds 2024-12-08 13:45:53.990 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\showonhud_on.dds 2024-12-08 13:45:53.993 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\showonhud_off.dds 2024-12-08 13:45:58.482 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\rechargeoff.dds 2024-12-08 13:45:58.486 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\detach.dds 2024-12-08 13:45:58.488 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\genericon.dds 2024-12-08 13:45:58.491 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\genericoff.dds 2024-12-08 13:45:58.493 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\triggernow.dds 2024-12-08 13:46:01.865 - Thread: 37 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFighter_LOD0.mwm 2024-12-08 13:46:01.894 - Thread: 30 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\models\cubes\small\cockpitfighterinterior.mwm 2024-12-08 13:46:02.075 - Thread: 37 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFighter_LOD1.mwm 2024-12-08 13:46:32.685 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\throwout.dds 2024-12-08 13:46:32.688 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\collectall.dds 2024-12-08 13:46:32.691 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\trading.dds 2024-12-08 13:46:32.693 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\energy.dds 2024-12-08 13:46:32.696 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\lock.dds 2024-12-08 13:46:38.203 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\unlock.dds 2024-12-08 13:46:38.206 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\togglelock.dds 2024-12-08 13:46:38.208 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\parkallowed.dds 2024-12-08 13:48:07.101 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\togglesilent.dds 2024-12-08 13:48:07.105 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\playbutton.dds 2024-12-08 13:48:07.107 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\stopbutton.dds 2024-12-08 13:51:01.371 - Thread: 28 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurret_LOD1.mwm 2024-12-08 13:51:01.385 - Thread: 38 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurretBase1_LOD2.mwm 2024-12-08 13:51:01.430 - Thread: 27 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD0.mwm 2024-12-08 13:51:01.514 - Thread: 27 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD1.mwm 2024-12-08 13:51:01.530 - Thread: 27 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD2.mwm 2024-12-08 13:51:01.536 - Thread: 27 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD3.mwm 2024-12-08 13:52:01.222 - Thread: 29 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #137 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\AdvancedRefinery_LOD0.mwm 2024-12-08 13:52:01.275 - Thread: 29 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #137 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\AdvancedRefinery_LOD1.mwm 2024-12-08 13:52:01.307 - Thread: 29 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #137 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\AdvancedRefinery_LOD2.mwm 2024-12-08 13:53:40.738 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:53:40.739 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:53:40.739 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:53:40.739 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:53:40.739 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:53:40.739 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:53:40.739 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:53:40.739 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:53:40.739 - Thread: 18 -> HqDepth = True 2024-12-08 13:53:40.739 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:53:40.739 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:53:40.739 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:53:40.739 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:53:40.739 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:53:40.739 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:53:40.739 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:53:40.739 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:53:40.739 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:53:40.739 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:53:40.739 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:53:40.739 - Thread: 18 -> } 2024-12-08 13:53:43.272 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:53:43.272 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:53:43.272 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:53:43.272 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:53:43.272 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:53:43.272 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:53:43.272 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:53:43.272 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:53:43.272 - Thread: 18 -> HqDepth = True 2024-12-08 13:53:43.272 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:53:43.272 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:53:43.272 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:53:43.272 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:53:43.272 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:53:43.272 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:53:43.272 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:53:43.272 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:53:43.272 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:53:43.272 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:53:43.272 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:53:43.272 - Thread: 18 -> } 2024-12-08 13:53:48.005 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:53:48.005 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:53:48.005 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:53:48.005 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:53:48.005 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:53:48.005 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:53:48.005 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:53:48.005 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:53:48.005 - Thread: 18 -> HqDepth = True 2024-12-08 13:53:48.005 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:53:48.005 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:53:48.005 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:53:48.005 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:53:48.005 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:53:48.005 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:53:48.005 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:53:48.005 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:53:48.005 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:53:48.005 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:53:48.005 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:53:48.005 - Thread: 18 -> } 2024-12-08 13:53:51.255 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:53:51.255 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:53:51.255 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:53:51.255 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:53:51.255 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:53:51.255 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:53:51.255 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:53:51.255 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:53:51.255 - Thread: 18 -> HqDepth = True 2024-12-08 13:53:51.255 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:53:51.255 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:53:51.255 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:53:51.256 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:53:51.256 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:53:51.256 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:53:51.256 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:53:51.256 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:53:51.256 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:53:51.256 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:53:51.256 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:53:51.256 - Thread: 18 -> } 2024-12-08 13:53:53.705 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:53:53.705 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:53:53.705 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:53:53.705 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:53:53.705 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:53:53.705 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:53:53.705 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:53:53.705 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:53:53.705 - Thread: 18 -> HqDepth = True 2024-12-08 13:53:53.705 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:53:53.705 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:53:53.705 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:53:53.705 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:53:53.705 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:53:53.705 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:53:53.705 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:53:53.705 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:53:53.705 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:53:53.705 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:53:53.705 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:53:53.705 - Thread: 18 -> } 2024-12-08 13:53:58.605 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:53:58.605 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:53:58.605 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:53:58.605 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:53:58.605 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:53:58.605 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:53:58.605 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:53:58.605 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:53:58.605 - Thread: 18 -> HqDepth = True 2024-12-08 13:53:58.605 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:53:58.605 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:53:58.605 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:53:58.605 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:53:58.605 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:53:58.605 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:53:58.605 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:53:58.605 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:53:58.605 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:53:58.605 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:53:58.605 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:53:58.605 - Thread: 18 -> } 2024-12-08 13:54:02.238 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:54:02.238 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:54:02.238 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:54:02.238 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:02.238 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:02.238 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:54:02.238 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:02.238 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:02.238 - Thread: 18 -> HqDepth = True 2024-12-08 13:54:02.238 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:54:02.238 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:54:02.238 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:02.238 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:54:02.238 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:54:02.238 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:02.238 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:02.238 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:02.238 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:54:02.238 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:54:02.238 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:54:02.238 - Thread: 18 -> } 2024-12-08 13:54:04.971 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:54:04.971 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:54:04.971 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:54:04.971 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:04.971 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:04.971 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:54:04.971 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:04.971 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:04.971 - Thread: 18 -> HqDepth = True 2024-12-08 13:54:04.971 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:54:04.971 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:54:04.971 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:04.971 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:54:04.971 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:54:04.971 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:04.971 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:04.971 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:04.971 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:54:04.971 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:54:04.971 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:54:04.971 - Thread: 18 -> } 2024-12-08 13:54:08.122 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:54:08.123 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:54:08.123 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:54:08.123 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:08.123 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:08.123 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:54:08.123 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:08.123 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:08.123 - Thread: 18 -> HqDepth = True 2024-12-08 13:54:08.123 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:54:08.123 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:54:08.123 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:08.123 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:54:08.123 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:54:08.123 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:08.123 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:08.123 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:08.123 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:54:08.123 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:54:08.123 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:54:08.123 - Thread: 18 -> } 2024-12-08 13:54:13.422 - Thread: 22 -> MyRenderSettings1 = { 2024-12-08 13:54:13.422 - Thread: 22 -> AntialiasingMode = FXAA 2024-12-08 13:54:13.422 - Thread: 22 -> ShadowQuality = HIGH 2024-12-08 13:54:13.422 - Thread: 22 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:13.422 - Thread: 22 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:13.422 - Thread: 22 -> TextureQuality = HIGH 2024-12-08 13:54:13.422 - Thread: 22 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:13.422 - Thread: 22 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:13.422 - Thread: 22 -> HqDepth = True 2024-12-08 13:54:13.422 - Thread: 22 -> GrassDrawDistance = 1000 2024-12-08 13:54:13.422 - Thread: 22 -> GrassDensityFactor = 3 2024-12-08 13:54:13.422 - Thread: 22 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:13.422 - Thread: 22 -> ModelQuality = HIGH 2024-12-08 13:54:13.422 - Thread: 22 -> VoxelQuality = HIGH 2024-12-08 13:54:13.422 - Thread: 22 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:13.422 - Thread: 22 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:13.422 - Thread: 22 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:13.422 - Thread: 22 -> DistanceFade = 2000 2024-12-08 13:54:13.422 - Thread: 22 -> ParticleQuality = HIGH 2024-12-08 13:54:13.422 - Thread: 22 -> LightsQuality = HIGH 2024-12-08 13:54:13.422 - Thread: 22 -> } 2024-12-08 13:54:15.671 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:54:15.671 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:54:15.671 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:54:15.671 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:15.671 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:15.671 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:54:15.671 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:15.671 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:15.671 - Thread: 18 -> HqDepth = True 2024-12-08 13:54:15.671 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:54:15.671 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:54:15.671 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:15.671 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:54:15.671 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:54:15.672 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:15.672 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:15.672 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:15.672 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:54:15.672 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:54:15.672 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:54:15.672 - Thread: 18 -> } 2024-12-08 13:54:21.171 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:54:21.172 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:54:21.172 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:54:21.172 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:21.172 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:21.172 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:54:21.172 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:21.172 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:21.172 - Thread: 18 -> HqDepth = True 2024-12-08 13:54:21.172 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:54:21.172 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:54:21.172 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:21.172 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:54:21.172 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:54:21.172 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:21.172 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:21.172 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:21.172 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:54:21.172 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:54:21.172 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:54:21.172 - Thread: 18 -> } 2024-12-08 13:54:25.138 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:54:25.139 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:54:25.139 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:54:25.139 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:25.139 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:25.139 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:54:25.139 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:25.139 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:25.139 - Thread: 18 -> HqDepth = True 2024-12-08 13:54:25.139 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:54:25.139 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:54:25.139 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:25.139 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:54:25.139 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:54:25.139 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:25.139 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:25.139 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:25.139 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:54:25.139 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:54:25.139 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:54:25.139 - Thread: 18 -> } 2024-12-08 13:54:28.988 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:54:28.988 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:54:28.988 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:54:28.988 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:28.988 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:28.988 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:54:28.988 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:28.988 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:28.988 - Thread: 18 -> HqDepth = True 2024-12-08 13:54:28.988 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:54:28.988 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:54:28.988 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:28.988 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:54:28.988 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:54:28.988 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:28.988 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:28.988 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:28.988 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:54:28.988 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:54:28.988 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:54:28.988 - Thread: 18 -> } 2024-12-08 13:54:31.607 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 13:54:31.608 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 13:54:31.608 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 13:54:31.608 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:31.608 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:31.608 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 13:54:31.608 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:31.608 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:31.608 - Thread: 19 -> HqDepth = True 2024-12-08 13:54:31.608 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 13:54:31.608 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 13:54:31.608 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:31.608 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 13:54:31.608 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 13:54:31.608 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:31.608 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:31.608 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:31.608 - Thread: 19 -> DistanceFade = 2000 2024-12-08 13:54:31.608 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 13:54:31.608 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 13:54:31.608 - Thread: 19 -> } 2024-12-08 13:54:35.671 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:54:35.672 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:54:35.672 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:54:35.672 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:35.672 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:35.672 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:54:35.672 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:35.672 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:35.672 - Thread: 18 -> HqDepth = True 2024-12-08 13:54:35.672 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:54:35.672 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:54:35.672 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:35.672 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:54:35.672 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:54:35.672 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:35.672 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:35.672 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:35.672 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:54:35.672 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:54:35.672 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:54:35.672 - Thread: 18 -> } 2024-12-08 13:54:41.338 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:54:41.339 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:54:41.339 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:54:41.339 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:41.339 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:41.339 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:54:41.339 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:41.339 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:41.339 - Thread: 18 -> HqDepth = True 2024-12-08 13:54:41.339 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:54:41.339 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:54:41.339 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:41.339 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:54:41.339 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:54:41.339 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:41.339 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:41.339 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:41.339 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:54:41.339 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:54:41.339 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:54:41.339 - Thread: 18 -> } 2024-12-08 13:54:45.537 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:54:45.538 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:54:45.538 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:54:45.538 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:45.538 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:45.538 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:54:45.538 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:45.538 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:45.538 - Thread: 18 -> HqDepth = True 2024-12-08 13:54:45.538 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:54:45.538 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:54:45.538 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:45.538 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:54:45.538 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:54:45.538 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:45.538 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:45.538 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:45.538 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:54:45.538 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:54:45.538 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:54:45.538 - Thread: 18 -> } 2024-12-08 13:54:48.421 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:54:48.422 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:54:48.422 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:54:48.422 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:48.422 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:48.422 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:54:48.422 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:48.422 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:48.422 - Thread: 18 -> HqDepth = True 2024-12-08 13:54:48.422 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:54:48.422 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:54:48.422 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:48.422 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:54:48.422 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:54:48.422 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:48.422 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:48.422 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:48.422 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:54:48.422 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:54:48.422 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:54:48.422 - Thread: 18 -> } 2024-12-08 13:54:54.088 - Thread: 20 -> MyRenderSettings1 = { 2024-12-08 13:54:54.088 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-08 13:54:54.088 - Thread: 20 -> ShadowQuality = HIGH 2024-12-08 13:54:54.088 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:54.088 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:54.088 - Thread: 20 -> TextureQuality = HIGH 2024-12-08 13:54:54.088 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:54.088 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:54.088 - Thread: 20 -> HqDepth = True 2024-12-08 13:54:54.088 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-08 13:54:54.088 - Thread: 20 -> GrassDensityFactor = 3 2024-12-08 13:54:54.088 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:54.088 - Thread: 20 -> ModelQuality = HIGH 2024-12-08 13:54:54.088 - Thread: 20 -> VoxelQuality = HIGH 2024-12-08 13:54:54.088 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:54.088 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:54.088 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:54.088 - Thread: 20 -> DistanceFade = 2000 2024-12-08 13:54:54.088 - Thread: 20 -> ParticleQuality = HIGH 2024-12-08 13:54:54.088 - Thread: 20 -> LightsQuality = HIGH 2024-12-08 13:54:54.088 - Thread: 20 -> } 2024-12-08 13:54:58.537 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:54:58.538 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:54:58.538 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:54:58.538 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:54:58.538 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:54:58.538 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:54:58.538 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:54:58.538 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:54:58.538 - Thread: 18 -> HqDepth = True 2024-12-08 13:54:58.538 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:54:58.538 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:54:58.538 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:54:58.538 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:54:58.538 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:54:58.538 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:54:58.538 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:54:58.538 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:54:58.538 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:54:58.538 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:54:58.538 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:54:58.538 - Thread: 18 -> } 2024-12-08 13:55:02.488 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:55:02.488 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:55:02.489 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:55:02.489 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:55:02.489 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:55:02.489 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:55:02.489 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:55:02.489 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:55:02.489 - Thread: 18 -> HqDepth = True 2024-12-08 13:55:02.489 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:55:02.489 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:55:02.489 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:55:02.489 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:55:02.489 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:55:02.489 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:55:02.489 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:55:02.489 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:55:02.489 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:55:02.489 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:55:02.489 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:55:02.489 - Thread: 18 -> } 2024-12-08 13:55:05.904 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:55:05.905 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:55:05.905 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:55:05.905 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:55:05.905 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:55:05.905 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:55:05.905 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:55:05.905 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:55:05.905 - Thread: 18 -> HqDepth = True 2024-12-08 13:55:05.905 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:55:05.905 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:55:05.905 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:55:05.905 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:55:05.905 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:55:05.905 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:55:05.905 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:55:05.905 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:55:05.905 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:55:05.905 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:55:05.905 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:55:05.905 - Thread: 18 -> } 2024-12-08 13:55:12.255 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:55:12.255 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:55:12.255 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:55:12.255 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:55:12.255 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:55:12.255 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:55:12.255 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:55:12.255 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:55:12.255 - Thread: 18 -> HqDepth = True 2024-12-08 13:55:12.255 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:55:12.255 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:55:12.255 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:55:12.255 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:55:12.255 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:55:12.255 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:55:12.255 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:55:12.255 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:55:12.255 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:55:12.255 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:55:12.255 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:55:12.255 - Thread: 18 -> } 2024-12-08 13:55:17.022 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:55:17.023 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:55:17.023 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:55:17.023 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:55:17.023 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:55:17.023 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:55:17.023 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:55:17.023 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:55:17.023 - Thread: 18 -> HqDepth = True 2024-12-08 13:55:17.023 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:55:17.023 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:55:17.023 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:55:17.023 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:55:17.023 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:55:17.023 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:55:17.023 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:55:17.023 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:55:17.023 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:55:17.023 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:55:17.023 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:55:17.023 - Thread: 18 -> } 2024-12-08 13:55:21.206 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 13:55:21.206 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 13:55:21.206 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 13:55:21.206 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 13:55:21.206 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 13:55:21.206 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 13:55:21.206 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 13:55:21.206 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:55:21.206 - Thread: 19 -> HqDepth = True 2024-12-08 13:55:21.206 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 13:55:21.206 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 13:55:21.206 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 13:55:21.206 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 13:55:21.206 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 13:55:21.206 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 13:55:21.206 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:55:21.206 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:55:21.206 - Thread: 19 -> DistanceFade = 2000 2024-12-08 13:55:21.206 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 13:55:21.206 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 13:55:21.206 - Thread: 19 -> } 2024-12-08 13:55:25.024 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:55:25.024 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:55:25.024 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:55:25.024 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:55:25.024 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:55:25.024 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:55:25.024 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:55:25.024 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:55:25.024 - Thread: 18 -> HqDepth = True 2024-12-08 13:55:25.024 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:55:25.024 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:55:25.024 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:55:25.024 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:55:25.024 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:55:25.024 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:55:25.024 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:55:25.024 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:55:25.024 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:55:25.024 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:55:25.024 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:55:25.024 - Thread: 18 -> } 2024-12-08 13:55:31.723 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:55:31.724 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:55:31.724 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:55:31.724 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:55:31.724 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:55:31.724 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:55:31.724 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:55:31.724 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:55:31.724 - Thread: 18 -> HqDepth = True 2024-12-08 13:55:31.724 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:55:31.724 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:55:31.724 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:55:31.724 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:55:31.724 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:55:31.724 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:55:31.724 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:55:31.724 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:55:31.724 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:55:31.724 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:55:31.724 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:55:31.724 - Thread: 18 -> } 2024-12-08 13:55:35.223 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:55:35.224 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:55:35.224 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:55:35.224 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:55:35.224 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:55:35.224 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:55:35.224 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:55:35.224 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:55:35.224 - Thread: 18 -> HqDepth = True 2024-12-08 13:55:35.224 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:55:35.224 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:55:35.224 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:55:35.224 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:55:35.224 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:55:35.224 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:55:35.224 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:55:35.224 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:55:35.224 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:55:35.224 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:55:35.224 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:55:35.224 - Thread: 18 -> } 2024-12-08 13:55:42.122 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:55:42.123 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:55:42.123 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:55:42.123 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:55:42.123 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:55:42.123 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:55:42.123 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:55:42.123 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:55:42.123 - Thread: 18 -> HqDepth = True 2024-12-08 13:55:42.123 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:55:42.123 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:55:42.123 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:55:42.123 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:55:42.123 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:55:42.123 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:55:42.123 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:55:42.123 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:55:42.123 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:55:42.123 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:55:42.123 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:55:42.123 - Thread: 18 -> } 2024-12-08 13:55:45.840 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:55:45.840 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:55:45.840 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:55:45.840 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:55:45.840 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:55:45.840 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:55:45.840 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:55:45.840 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:55:45.840 - Thread: 18 -> HqDepth = True 2024-12-08 13:55:45.840 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:55:45.840 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:55:45.840 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:55:45.840 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:55:45.840 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:55:45.840 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:55:45.840 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:55:45.840 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:55:45.840 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:55:45.840 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:55:45.840 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:55:45.840 - Thread: 18 -> } 2024-12-08 13:55:52.590 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:55:52.590 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:55:52.590 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:55:52.590 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:55:52.591 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:55:52.591 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:55:52.591 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:55:52.591 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:55:52.591 - Thread: 18 -> HqDepth = True 2024-12-08 13:55:52.591 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:55:52.591 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:55:52.591 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:55:52.591 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:55:52.591 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:55:52.591 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:55:52.591 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:55:52.591 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:55:52.591 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:55:52.591 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:55:52.591 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:55:52.591 - Thread: 18 -> } 2024-12-08 13:55:56.890 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:55:56.890 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:55:56.890 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:55:56.890 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:55:56.890 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:55:56.890 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:55:56.890 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:55:56.890 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:55:56.890 - Thread: 18 -> HqDepth = True 2024-12-08 13:55:56.890 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:55:56.890 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:55:56.890 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:55:56.890 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:55:56.890 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:55:56.890 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:55:56.890 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:55:56.890 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:55:56.890 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:55:56.890 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:55:56.890 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:55:56.890 - Thread: 18 -> } 2024-12-08 13:56:04.006 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:56:04.007 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:56:04.007 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:56:04.007 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:56:04.007 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:56:04.007 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:56:04.007 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:56:04.007 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:56:04.007 - Thread: 18 -> HqDepth = True 2024-12-08 13:56:04.007 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:56:04.007 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:56:04.007 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:56:04.007 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:56:04.007 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:56:04.007 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:56:04.007 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:56:04.007 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:56:04.007 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:56:04.007 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:56:04.007 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:56:04.007 - Thread: 18 -> } 2024-12-08 13:56:09.307 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:56:09.307 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:56:09.307 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:56:09.307 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:56:09.307 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:56:09.307 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:56:09.307 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:56:09.307 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:56:09.307 - Thread: 18 -> HqDepth = True 2024-12-08 13:56:09.307 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:56:09.307 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:56:09.307 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:56:09.307 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:56:09.307 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:56:09.307 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:56:09.307 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:56:09.307 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:56:09.307 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:56:09.307 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:56:09.307 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:56:09.307 - Thread: 18 -> } 2024-12-08 13:56:16.340 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:56:16.340 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:56:16.340 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:56:16.340 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:56:16.340 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:56:16.340 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:56:16.340 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:56:16.340 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:56:16.340 - Thread: 18 -> HqDepth = True 2024-12-08 13:56:16.340 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:56:16.340 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:56:16.340 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:56:16.340 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:56:16.340 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:56:16.340 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:56:16.340 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:56:16.340 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:56:16.340 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:56:16.340 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:56:16.340 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:56:16.340 - Thread: 18 -> } 2024-12-08 13:56:21.840 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:56:21.840 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:56:21.840 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:56:21.840 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:56:21.840 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:56:21.840 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:56:21.840 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:56:21.840 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:56:21.840 - Thread: 18 -> HqDepth = True 2024-12-08 13:56:21.840 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:56:21.840 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:56:21.840 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:56:21.840 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:56:21.840 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:56:21.840 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:56:21.840 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:56:21.840 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:56:21.840 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:56:21.840 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:56:21.840 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:56:21.840 - Thread: 18 -> } 2024-12-08 13:56:29.539 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:56:29.540 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:56:29.540 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:56:29.540 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:56:29.540 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:56:29.540 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:56:29.540 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:56:29.540 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:56:29.540 - Thread: 18 -> HqDepth = True 2024-12-08 13:56:29.540 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:56:29.540 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:56:29.540 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:56:29.540 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:56:29.540 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:56:29.540 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:56:29.540 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:56:29.540 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:56:29.540 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:56:29.540 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:56:29.540 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:56:29.540 - Thread: 18 -> } 2024-12-08 13:56:34.206 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:56:34.206 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:56:34.206 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:56:34.206 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:56:34.206 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:56:34.206 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:56:34.206 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:56:34.206 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:56:34.206 - Thread: 18 -> HqDepth = True 2024-12-08 13:56:34.206 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:56:34.206 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:56:34.206 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:56:34.206 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:56:34.206 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:56:34.206 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:56:34.206 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:56:34.206 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:56:34.206 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:56:34.206 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:56:34.206 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:56:34.206 - Thread: 18 -> } 2024-12-08 13:56:40.739 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:56:40.740 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:56:40.740 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:56:40.740 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:56:40.740 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:56:40.740 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:56:40.740 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:56:40.740 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:56:40.740 - Thread: 18 -> HqDepth = True 2024-12-08 13:56:40.740 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:56:40.740 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:56:40.740 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:56:40.740 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:56:40.740 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:56:40.740 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:56:40.740 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:56:40.740 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:56:40.740 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:56:40.740 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:56:40.740 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:56:40.740 - Thread: 18 -> } 2024-12-08 13:56:49.940 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:56:49.941 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:56:49.941 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:56:49.941 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:56:49.941 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:56:49.941 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:56:49.941 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:56:49.941 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:56:49.941 - Thread: 18 -> HqDepth = True 2024-12-08 13:56:49.941 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:56:49.941 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:56:49.941 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:56:49.941 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:56:49.941 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:56:49.941 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:56:49.941 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:56:49.941 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:56:49.941 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:56:49.941 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:56:49.941 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:56:49.941 - Thread: 18 -> } 2024-12-08 13:56:57.490 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:56:57.490 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:56:57.490 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:56:57.490 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:56:57.490 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:56:57.490 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:56:57.490 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:56:57.490 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:56:57.490 - Thread: 18 -> HqDepth = True 2024-12-08 13:56:57.490 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:56:57.490 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:56:57.490 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:56:57.490 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:56:57.490 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:56:57.490 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:56:57.490 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:56:57.490 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:56:57.490 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:56:57.490 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:56:57.490 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:56:57.490 - Thread: 18 -> } 2024-12-08 13:57:04.973 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:57:04.973 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:57:04.973 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:57:04.973 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:57:04.973 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:57:04.973 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:57:04.973 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:57:04.973 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:57:04.973 - Thread: 18 -> HqDepth = True 2024-12-08 13:57:04.973 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:57:04.973 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:57:04.973 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:57:04.973 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:57:04.973 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:57:04.973 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:57:04.973 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:57:04.973 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:57:04.973 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:57:04.973 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:57:04.973 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:57:04.973 - Thread: 18 -> } 2024-12-08 13:57:12.640 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:57:12.640 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:57:12.640 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:57:12.640 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:57:12.640 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:57:12.640 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:57:12.640 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:57:12.640 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:57:12.640 - Thread: 18 -> HqDepth = True 2024-12-08 13:57:12.640 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:57:12.640 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:57:12.640 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:57:12.640 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:57:12.640 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:57:12.640 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:57:12.640 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:57:12.640 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:57:12.640 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:57:12.640 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:57:12.640 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:57:12.640 - Thread: 18 -> } 2024-12-08 13:57:20.622 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:57:20.623 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:57:20.623 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:57:20.623 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:57:20.623 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:57:20.623 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:57:20.623 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:57:20.623 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:57:20.623 - Thread: 18 -> HqDepth = True 2024-12-08 13:57:20.623 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:57:20.623 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:57:20.623 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:57:20.623 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:57:20.623 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:57:20.623 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:57:20.623 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:57:20.623 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:57:20.623 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:57:20.623 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:57:20.623 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:57:20.623 - Thread: 18 -> } 2024-12-08 13:57:28.905 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:57:28.906 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:57:28.906 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:57:28.906 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:57:28.906 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:57:28.906 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:57:28.906 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:57:28.906 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:57:28.906 - Thread: 18 -> HqDepth = True 2024-12-08 13:57:28.906 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:57:28.906 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:57:28.906 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:57:28.906 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:57:28.906 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:57:28.906 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:57:28.906 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:57:28.906 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:57:28.906 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:57:28.906 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:57:28.906 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:57:28.906 - Thread: 18 -> } 2024-12-08 13:57:37.872 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:57:37.873 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:57:37.873 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:57:37.873 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:57:37.873 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:57:37.873 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:57:37.873 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:57:37.873 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:57:37.873 - Thread: 18 -> HqDepth = True 2024-12-08 13:57:37.873 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:57:37.873 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:57:37.873 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:57:37.873 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:57:37.873 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:57:37.873 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:57:37.873 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:57:37.873 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:57:37.873 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:57:37.873 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:57:37.873 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:57:37.873 - Thread: 18 -> } 2024-12-08 13:57:47.406 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:57:47.406 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:57:47.406 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:57:47.406 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:57:47.406 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:57:47.406 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:57:47.406 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:57:47.406 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:57:47.406 - Thread: 18 -> HqDepth = True 2024-12-08 13:57:47.406 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:57:47.406 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:57:47.406 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:57:47.406 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:57:47.406 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:57:47.406 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:57:47.406 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:57:47.406 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:57:47.406 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:57:47.406 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:57:47.406 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:57:47.406 - Thread: 18 -> } 2024-12-08 13:57:56.506 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:57:56.507 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:57:56.507 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:57:56.507 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:57:56.507 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:57:56.507 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:57:56.507 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:57:56.507 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:57:56.507 - Thread: 18 -> HqDepth = True 2024-12-08 13:57:56.507 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:57:56.507 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:57:56.507 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:57:56.507 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:57:56.507 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:57:56.507 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:57:56.507 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:57:56.507 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:57:56.507 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:57:56.507 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:57:56.507 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:57:56.507 - Thread: 18 -> } 2024-12-08 13:58:07.155 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:58:07.156 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:58:07.156 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:58:07.156 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:58:07.156 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:58:07.156 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:58:07.156 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:58:07.156 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:58:07.156 - Thread: 18 -> HqDepth = True 2024-12-08 13:58:07.156 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:58:07.156 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:58:07.156 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:58:07.156 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:58:07.156 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:58:07.156 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:58:07.156 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:58:07.156 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:58:07.156 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:58:07.156 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:58:07.156 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:58:07.156 - Thread: 18 -> } 2024-12-08 13:58:18.623 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:58:18.623 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:58:18.623 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:58:18.623 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:58:18.623 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:58:18.623 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:58:18.623 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:58:18.623 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:58:18.623 - Thread: 18 -> HqDepth = True 2024-12-08 13:58:18.623 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:58:18.623 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:58:18.623 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:58:18.623 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:58:18.623 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:58:18.623 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:58:18.623 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:58:18.623 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:58:18.623 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:58:18.623 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:58:18.623 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:58:18.623 - Thread: 18 -> } 2024-12-08 13:58:30.739 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:58:30.739 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:58:30.739 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:58:30.739 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:58:30.739 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:58:30.739 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:58:30.739 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:58:30.739 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:58:30.739 - Thread: 18 -> HqDepth = True 2024-12-08 13:58:30.739 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:58:30.739 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:58:30.739 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:58:30.739 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:58:30.739 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:58:30.739 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:58:30.739 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:58:30.739 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:58:30.739 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:58:30.739 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:58:30.739 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:58:30.739 - Thread: 18 -> } 2024-12-08 13:58:45.706 - Thread: 22 -> MyRenderSettings1 = { 2024-12-08 13:58:45.706 - Thread: 22 -> AntialiasingMode = FXAA 2024-12-08 13:58:45.706 - Thread: 22 -> ShadowQuality = HIGH 2024-12-08 13:58:45.706 - Thread: 22 -> ShadowGPUQuality = HIGH 2024-12-08 13:58:45.706 - Thread: 22 -> ShadowMemoryQuality = HIGH 2024-12-08 13:58:45.706 - Thread: 22 -> TextureQuality = HIGH 2024-12-08 13:58:45.706 - Thread: 22 -> VoxelTextureQuality = HIGH 2024-12-08 13:58:45.706 - Thread: 22 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:58:45.706 - Thread: 22 -> HqDepth = True 2024-12-08 13:58:45.706 - Thread: 22 -> GrassDrawDistance = 1000 2024-12-08 13:58:45.706 - Thread: 22 -> GrassDensityFactor = 3 2024-12-08 13:58:45.706 - Thread: 22 -> AmbientOcclusionEnabled = True 2024-12-08 13:58:45.706 - Thread: 22 -> ModelQuality = HIGH 2024-12-08 13:58:45.706 - Thread: 22 -> VoxelQuality = HIGH 2024-12-08 13:58:45.706 - Thread: 22 -> VoxelShaderQuality = HIGH 2024-12-08 13:58:45.706 - Thread: 22 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:58:45.706 - Thread: 22 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:58:45.706 - Thread: 22 -> DistanceFade = 2000 2024-12-08 13:58:45.706 - Thread: 22 -> ParticleQuality = HIGH 2024-12-08 13:58:45.706 - Thread: 22 -> LightsQuality = HIGH 2024-12-08 13:58:45.706 - Thread: 22 -> } 2024-12-08 13:58:59.139 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:58:59.139 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:58:59.139 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:58:59.139 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:58:59.139 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:58:59.139 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:58:59.139 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:58:59.139 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:58:59.139 - Thread: 18 -> HqDepth = True 2024-12-08 13:58:59.139 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:58:59.139 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:58:59.139 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:58:59.139 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:58:59.139 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:58:59.139 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:58:59.139 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:58:59.139 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:58:59.139 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:58:59.139 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:58:59.139 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:58:59.139 - Thread: 18 -> } 2024-12-08 13:59:09.139 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 13:59:09.139 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 13:59:09.139 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 13:59:09.140 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 13:59:09.140 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 13:59:09.140 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 13:59:09.140 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 13:59:09.140 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:59:09.140 - Thread: 19 -> HqDepth = True 2024-12-08 13:59:09.140 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 13:59:09.140 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 13:59:09.140 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 13:59:09.140 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 13:59:09.140 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 13:59:09.140 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 13:59:09.140 - 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Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:59:12.473 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:59:12.473 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:59:12.473 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:59:12.473 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:59:12.473 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:59:12.473 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:59:12.473 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:59:12.473 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:59:12.473 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:59:12.473 - Thread: 18 -> } 2024-12-08 13:59:16.323 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:59:16.324 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:59:16.324 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:59:16.324 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:59:16.324 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:59:16.324 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:59:16.324 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:59:16.324 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:59:16.324 - Thread: 18 -> HqDepth = True 2024-12-08 13:59:16.324 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:59:16.324 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:59:16.324 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:59:16.324 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:59:16.324 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:59:16.324 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:59:16.324 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:59:16.324 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:59:16.324 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:59:16.324 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:59:16.324 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:59:16.324 - Thread: 18 -> } 2024-12-08 13:59:21.356 - 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Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:59:21.356 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:59:21.356 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:59:21.356 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:59:21.356 - Thread: 18 -> } 2024-12-08 13:59:29.022 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 13:59:29.024 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 13:59:29.024 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 13:59:29.024 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 13:59:29.024 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 13:59:29.024 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 13:59:29.024 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 13:59:29.024 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 13:59:29.024 - Thread: 18 -> HqDepth = True 2024-12-08 13:59:29.024 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 13:59:29.024 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 13:59:29.024 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 13:59:29.024 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 13:59:29.024 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 13:59:29.024 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 13:59:29.024 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 13:59:29.024 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 13:59:29.024 - Thread: 18 -> DistanceFade = 2000 2024-12-08 13:59:29.024 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 13:59:29.024 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 13:59:29.024 - Thread: 18 -> } 2024-12-08 13:59:32.230 - Thread: 30 -> Compressed texture with MipLevels <= 1: textures\particles\frostedglass.dds 2024-12-08 14:00:25.829 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:00:25.832 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:00:25.832 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:00:25.832 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:25.832 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:25.832 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:00:25.832 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:25.832 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:25.832 - Thread: 19 -> HqDepth = True 2024-12-08 14:00:25.832 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:00:25.832 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:00:25.832 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:25.832 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:00:25.832 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:00:25.832 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:25.832 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:25.832 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:25.832 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:00:25.832 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:00:25.832 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:00:25.832 - Thread: 19 -> } 2024-12-08 14:00:30.629 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:30.630 - 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Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:30.630 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:30.630 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:30.630 - Thread: 18 -> } 2024-12-08 14:00:34.395 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:34.396 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:34.396 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:34.396 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:34.396 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:34.396 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:34.396 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:34.396 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:34.396 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:34.396 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:34.396 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:34.396 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:34.396 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:34.396 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:34.396 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:34.396 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:34.396 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:34.396 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:34.396 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:34.396 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:34.396 - Thread: 18 -> } 2024-12-08 14:00:37.561 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:00:37.563 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:00:37.563 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:00:37.563 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:37.563 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:37.563 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:00:37.563 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:37.563 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:37.563 - Thread: 19 -> HqDepth = True 2024-12-08 14:00:37.563 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:00:37.563 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:00:37.563 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:37.563 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:00:37.563 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:00:37.563 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:37.563 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:37.563 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:37.563 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:00:37.563 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:00:37.563 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:00:37.563 - Thread: 19 -> } 2024-12-08 14:00:40.340 - Thread: 21 -> MyRenderSettings1 = { 2024-12-08 14:00:40.341 - Thread: 21 -> AntialiasingMode = FXAA 2024-12-08 14:00:40.341 - Thread: 21 -> ShadowQuality = HIGH 2024-12-08 14:00:40.341 - Thread: 21 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:40.341 - Thread: 21 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:40.341 - Thread: 21 -> TextureQuality = HIGH 2024-12-08 14:00:40.341 - Thread: 21 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:40.341 - Thread: 21 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:40.341 - Thread: 21 -> HqDepth = True 2024-12-08 14:00:40.341 - Thread: 21 -> GrassDrawDistance = 1000 2024-12-08 14:00:40.341 - Thread: 21 -> GrassDensityFactor = 3 2024-12-08 14:00:40.341 - Thread: 21 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:40.341 - Thread: 21 -> ModelQuality = HIGH 2024-12-08 14:00:40.341 - Thread: 21 -> VoxelQuality = HIGH 2024-12-08 14:00:40.341 - Thread: 21 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:40.341 - Thread: 21 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:40.341 - Thread: 21 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:40.341 - Thread: 21 -> DistanceFade = 2000 2024-12-08 14:00:40.341 - Thread: 21 -> ParticleQuality = HIGH 2024-12-08 14:00:40.341 - Thread: 21 -> LightsQuality = HIGH 2024-12-08 14:00:40.341 - Thread: 21 -> } 2024-12-08 14:00:42.811 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:42.812 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:42.812 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:42.812 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:42.812 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:42.812 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:42.812 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:42.812 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:42.812 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:42.812 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:42.812 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:42.812 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:42.812 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:42.812 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:42.812 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:42.812 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:42.812 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:42.812 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:42.812 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:42.812 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:42.812 - Thread: 18 -> } 2024-12-08 14:00:45.061 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:45.062 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:45.062 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:45.062 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:45.062 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:45.062 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:45.062 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:45.062 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:45.062 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:45.062 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:45.062 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:45.062 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:45.062 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:45.062 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:45.062 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:45.062 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:45.062 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:45.062 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:45.062 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:45.062 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:45.062 - Thread: 18 -> } 2024-12-08 14:00:47.129 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:47.129 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:47.129 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:47.129 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:47.129 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:47.129 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:47.129 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:47.129 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:47.129 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:47.129 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:47.129 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:47.129 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:47.129 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:47.129 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:47.129 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:47.129 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:47.129 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:47.129 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:47.129 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:47.129 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:47.129 - Thread: 18 -> } 2024-12-08 14:00:49.044 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:49.045 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:49.045 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:49.045 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:49.045 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:49.045 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:49.045 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:49.045 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:49.045 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:49.045 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:49.045 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:49.045 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:49.045 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:49.045 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:49.045 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:49.045 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:49.045 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:49.045 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:49.045 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:49.045 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:49.045 - Thread: 18 -> } 2024-12-08 14:00:50.829 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:50.829 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:50.829 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:50.829 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:50.829 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:50.829 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:50.829 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:50.829 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:50.829 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:50.829 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:50.829 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:50.829 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:50.829 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:50.829 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:50.829 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:50.829 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:50.829 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:50.829 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:50.829 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:50.829 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:50.829 - Thread: 18 -> } 2024-12-08 14:00:52.512 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:52.513 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:52.513 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:52.513 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:52.513 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:52.513 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:52.513 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:52.513 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:52.513 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:52.513 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:52.513 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:52.513 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:52.513 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:52.513 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:52.513 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:52.513 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:52.513 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:52.513 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:52.513 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:52.513 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:52.513 - Thread: 18 -> } 2024-12-08 14:00:54.094 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:54.095 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:54.095 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:54.095 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:54.095 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:54.095 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:54.095 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:54.095 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:54.095 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:54.095 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:54.095 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:54.095 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:54.095 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:54.095 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:54.095 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:54.095 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:54.095 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:54.095 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:54.095 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:54.095 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:54.095 - Thread: 18 -> } 2024-12-08 14:00:55.595 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:55.595 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:55.595 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:55.595 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:55.595 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:55.595 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:55.595 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:55.595 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:55.595 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:55.595 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:55.595 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:55.595 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:55.595 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:55.595 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:55.595 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:55.595 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:55.595 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:55.595 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:55.595 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:55.595 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:55.595 - Thread: 18 -> } 2024-12-08 14:00:56.128 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:56.128 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:56.128 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:56.128 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:56.128 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:56.128 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:56.128 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:56.128 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:56.128 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:56.128 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:56.128 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:56.128 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:56.128 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:56.128 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:56.128 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:56.128 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:56.128 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:56.128 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:56.128 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:56.128 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:56.128 - Thread: 18 -> } 2024-12-08 14:00:56.195 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:56.196 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:56.196 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:56.196 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:56.196 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:56.196 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:56.196 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:56.196 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:56.196 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:56.196 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:56.196 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:56.196 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:56.196 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:56.196 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:56.196 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:56.196 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:56.196 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:56.196 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:56.196 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:56.196 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:56.196 - Thread: 18 -> } 2024-12-08 14:00:56.262 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:56.262 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:56.262 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:56.262 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:56.262 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:56.262 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:56.262 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:56.262 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:56.262 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:56.262 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:56.262 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:56.262 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:56.262 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:56.262 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:56.262 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:56.262 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:56.262 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:56.262 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:56.262 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:56.262 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:56.262 - Thread: 18 -> } 2024-12-08 14:00:56.328 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:56.329 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:56.329 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:56.329 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:56.329 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:56.329 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:56.329 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:56.329 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:56.329 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:56.329 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:56.329 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:56.329 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:56.329 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:56.329 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:56.329 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:56.329 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:56.329 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:56.329 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:56.329 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:56.329 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:56.329 - Thread: 18 -> } 2024-12-08 14:00:56.394 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:56.395 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:56.395 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:56.395 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:56.395 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:56.395 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:56.395 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:56.395 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:56.395 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:56.395 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:56.395 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:56.395 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:56.395 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:56.395 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:56.395 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:56.395 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:56.395 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:56.395 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:56.395 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:56.395 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:56.395 - Thread: 18 -> } 2024-12-08 14:00:56.461 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:56.461 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:56.461 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:56.461 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:56.461 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:56.461 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:56.461 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:56.461 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:56.461 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:56.461 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:56.461 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:56.461 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:56.461 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:56.461 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:56.461 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:56.461 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:56.461 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:56.461 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:56.461 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:56.461 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:56.461 - Thread: 18 -> } 2024-12-08 14:00:56.545 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:56.545 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:56.545 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:56.545 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:56.545 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:56.546 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:56.546 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:56.546 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:56.546 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:56.546 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:56.546 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:56.546 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:56.546 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:56.546 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:56.546 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:56.546 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:56.546 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:56.546 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:56.546 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:56.546 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:56.546 - Thread: 18 -> } 2024-12-08 14:00:56.676 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:56.677 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:56.677 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:56.677 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:56.677 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:56.677 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:56.677 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:56.677 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:56.677 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:56.677 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:56.677 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:56.677 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:56.677 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:56.677 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:56.677 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:56.677 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:56.677 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:56.677 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:56.677 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:56.677 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:56.677 - Thread: 18 -> } 2024-12-08 14:00:56.928 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:56.928 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:56.928 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:56.929 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:56.929 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:56.929 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:56.929 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:56.929 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:56.929 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:56.929 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:56.929 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:56.929 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:56.929 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:56.929 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:56.929 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:56.929 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:56.929 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:56.929 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:56.929 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:56.929 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:56.929 - Thread: 18 -> } 2024-12-08 14:00:58.011 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:58.011 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:58.011 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:58.011 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:58.011 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:58.012 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:58.012 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:58.012 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:58.012 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:58.012 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:58.012 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:58.012 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:58.012 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:58.012 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:58.012 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:58.012 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:58.012 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:58.012 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:58.012 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:58.012 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:58.012 - Thread: 18 -> } 2024-12-08 14:00:58.744 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:58.745 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:58.745 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:58.745 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:58.745 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:58.745 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:58.745 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:58.745 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:58.745 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:58.745 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:58.745 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:58.745 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:58.745 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:58.745 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:58.745 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:58.745 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:58.745 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:58.745 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:58.745 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:58.745 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:58.745 - Thread: 18 -> } 2024-12-08 14:00:59.878 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:00:59.878 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:00:59.878 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:00:59.878 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:00:59.878 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:00:59.878 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:00:59.878 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:00:59.878 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:00:59.878 - Thread: 18 -> HqDepth = True 2024-12-08 14:00:59.878 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:00:59.878 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:00:59.878 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:00:59.878 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:00:59.878 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:00:59.878 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:00:59.878 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:00:59.878 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:00:59.878 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:00:59.878 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:00:59.878 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:00:59.878 - Thread: 18 -> } 2024-12-08 14:01:01.512 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:01.513 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:01.513 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:01.513 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:01.513 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:01.513 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:01.513 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:01.513 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:01.513 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:01.513 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:01.513 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:01.513 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:01.513 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:01.513 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:01.513 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:01.513 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:01.513 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:01.513 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:01.513 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:01.513 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:01.513 - Thread: 18 -> } 2024-12-08 14:01:07.911 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:07.912 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:07.912 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:07.912 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:07.912 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:07.912 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:07.912 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:07.912 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:07.912 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:07.912 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:07.912 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:07.912 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:07.912 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:07.912 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:07.912 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:07.912 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:07.912 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:07.912 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:07.912 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:07.912 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:07.912 - Thread: 18 -> } 2024-12-08 14:01:09.461 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:09.462 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:09.462 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:09.462 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:09.462 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:09.462 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:09.462 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:09.462 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:09.462 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:09.462 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:09.462 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:09.462 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:09.462 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:09.462 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:09.462 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:09.462 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:09.462 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:09.462 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:09.462 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:09.462 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:09.462 - Thread: 18 -> } 2024-12-08 14:01:11.012 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:11.012 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:11.012 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:11.012 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:11.012 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:11.012 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:11.012 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:11.012 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:11.012 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:11.012 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:11.012 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:11.012 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:11.012 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:11.012 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:11.012 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:11.012 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:11.012 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:11.012 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:11.012 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:11.012 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:11.012 - Thread: 18 -> } 2024-12-08 14:01:11.945 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:11.945 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:11.945 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:11.945 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:11.945 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:11.945 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:11.945 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:11.945 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:11.945 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:11.945 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:11.945 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:11.945 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:11.945 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:11.945 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:11.945 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:11.945 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:11.945 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:11.945 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:11.945 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:11.945 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:11.945 - Thread: 18 -> } 2024-12-08 14:01:12.845 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:12.845 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:12.845 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:12.845 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:12.845 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:12.845 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:12.845 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:12.845 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:12.845 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:12.845 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:12.845 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:12.845 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:12.845 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:12.845 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:12.845 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:12.845 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:12.845 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:12.845 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:12.845 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:12.845 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:12.845 - Thread: 18 -> } 2024-12-08 14:01:13.728 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:13.728 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:13.728 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:13.728 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:13.728 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:13.728 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:13.728 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:13.728 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:13.728 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:13.728 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:13.728 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:13.728 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:13.728 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:13.728 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:13.728 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:13.728 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:13.728 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:13.728 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:13.728 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:13.728 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:13.728 - Thread: 18 -> } 2024-12-08 14:01:14.594 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:14.595 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:14.595 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:14.595 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:14.595 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:14.595 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:14.595 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:14.595 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:14.595 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:14.595 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:14.595 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:14.595 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:14.595 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:14.595 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:14.595 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:14.595 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:14.595 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:14.595 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:14.595 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:14.595 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:14.595 - Thread: 18 -> } 2024-12-08 14:01:15.445 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:15.446 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:15.446 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:15.446 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:15.446 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:15.446 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:15.446 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:15.446 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:15.446 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:15.446 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:15.446 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:15.446 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:15.446 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:15.446 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:15.446 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:15.446 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:15.446 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:15.446 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:15.446 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:15.446 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:15.446 - Thread: 18 -> } 2024-12-08 14:01:16.278 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:16.279 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:16.279 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:16.279 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:16.279 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:16.279 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:16.279 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:16.279 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:16.279 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:16.279 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:16.279 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:16.279 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:16.279 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:16.279 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:16.279 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:16.279 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:16.279 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:16.279 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:16.279 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:16.279 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:16.279 - Thread: 18 -> } 2024-12-08 14:01:17.095 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:17.096 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:17.096 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:17.096 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:17.096 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:17.096 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:17.096 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:17.096 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:17.096 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:17.096 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:17.096 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:17.096 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:17.096 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:17.096 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:17.096 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:17.096 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:17.096 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:17.096 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:17.096 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:17.096 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:17.096 - Thread: 18 -> } 2024-12-08 14:01:17.895 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:17.896 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:17.896 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:17.896 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:17.896 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:17.896 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:17.896 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:17.896 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:17.896 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:17.896 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:17.896 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:17.896 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:17.896 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:17.896 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:17.896 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:17.896 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:17.896 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:17.896 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:17.896 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:17.896 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:17.896 - Thread: 18 -> } 2024-12-08 14:01:18.678 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:18.678 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:18.678 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:18.678 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:18.678 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:18.678 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:18.678 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:18.678 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:18.678 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:18.678 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:18.678 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:18.678 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:18.678 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:18.678 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:18.678 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:18.678 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:18.678 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:18.678 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:18.678 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:18.678 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:18.678 - Thread: 18 -> } 2024-12-08 14:01:19.445 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:19.445 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:19.445 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:19.445 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:19.445 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:19.445 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:19.445 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:19.445 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:19.445 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:19.445 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:19.445 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:19.445 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:19.445 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:19.445 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:19.445 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:19.445 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:19.445 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:19.445 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:19.445 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:19.445 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:19.445 - Thread: 18 -> } 2024-12-08 14:01:20.194 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:20.195 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:20.195 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:20.195 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:20.195 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:20.195 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:20.195 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:20.195 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:20.195 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:20.195 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:20.195 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:20.195 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:20.195 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:20.195 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:20.195 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:20.195 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:20.195 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:20.195 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:20.195 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:20.195 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:20.195 - Thread: 18 -> } 2024-12-08 14:01:20.945 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:20.945 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:20.945 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:20.945 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:20.945 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:20.945 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:20.945 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:20.945 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:20.945 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:20.945 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:20.945 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:20.945 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:20.945 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:20.945 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:20.945 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:20.945 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:20.945 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:20.945 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:20.945 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:20.945 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:20.945 - Thread: 18 -> } 2024-12-08 14:01:21.678 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:21.678 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:21.678 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:21.678 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:21.678 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:21.678 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:21.678 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:21.678 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:21.678 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:21.678 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:21.678 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:21.678 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:21.678 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:21.678 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:21.678 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:21.678 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:21.678 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:21.678 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:21.678 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:21.678 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:21.678 - Thread: 18 -> } 2024-12-08 14:01:22.395 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:22.395 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:22.395 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:22.395 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:22.395 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:22.395 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:22.395 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:22.395 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:22.395 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:22.395 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:22.395 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:22.395 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:22.395 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:22.395 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:22.395 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:22.395 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:22.395 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:22.395 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:22.395 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:22.395 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:22.395 - Thread: 18 -> } 2024-12-08 14:01:23.111 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:23.112 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:23.112 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:23.112 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:23.112 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:23.112 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:23.112 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:23.112 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:23.112 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:23.112 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:23.112 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:23.112 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:23.112 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:23.112 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:23.112 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:23.112 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:23.112 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:23.112 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:23.112 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:23.112 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:23.112 - Thread: 18 -> } 2024-12-08 14:01:23.811 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:23.812 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:23.812 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:23.812 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:23.812 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:23.812 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:23.812 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:23.812 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:23.812 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:23.812 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:23.812 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:23.812 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:23.812 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:23.812 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:23.812 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:23.812 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:23.812 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:23.812 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:23.812 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:23.812 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:23.812 - Thread: 18 -> } 2024-12-08 14:01:24.495 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:24.495 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:24.495 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:24.495 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:24.495 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:24.495 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:24.495 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:24.495 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:24.495 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:24.495 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:24.495 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:24.495 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:24.495 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:24.495 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:24.495 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:24.495 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:24.495 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:24.495 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:24.495 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:24.495 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:24.495 - Thread: 18 -> } 2024-12-08 14:01:25.178 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:25.178 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:25.178 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:25.178 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:25.178 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:25.178 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:25.178 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:25.178 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:25.178 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:25.178 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:25.178 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:25.178 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:25.178 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:25.178 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:25.178 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:25.178 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:25.178 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:25.178 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:25.178 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:25.178 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:25.178 - Thread: 18 -> } 2024-12-08 14:01:25.844 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:25.844 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:25.844 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:25.844 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:25.844 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:25.844 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:25.844 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:25.844 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:25.844 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:25.844 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:25.844 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:25.844 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:25.844 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:25.844 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:25.844 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:25.844 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:25.844 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:25.844 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:25.844 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:25.844 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:25.844 - Thread: 18 -> } 2024-12-08 14:01:26.495 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:26.495 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:26.495 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:26.495 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:26.495 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:26.495 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:26.495 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:26.495 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:26.495 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:26.495 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:26.495 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:26.495 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:26.495 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:26.495 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:26.495 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:26.495 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:26.495 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:26.495 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:26.495 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:26.495 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:26.495 - Thread: 18 -> } 2024-12-08 14:01:27.145 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:27.145 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:27.145 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:27.145 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:27.145 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:27.145 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:27.145 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:27.145 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:27.145 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:27.145 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:27.145 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:27.145 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:27.145 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:27.145 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:27.145 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:27.145 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:27.145 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:27.145 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:27.145 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:27.145 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:27.145 - Thread: 18 -> } 2024-12-08 14:01:27.778 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:27.779 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:27.779 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:27.779 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:27.779 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:27.779 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:27.779 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:27.779 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:27.779 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:27.779 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:27.779 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:27.779 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:27.779 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:27.779 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:27.779 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:27.779 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:27.779 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:27.779 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:27.779 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:27.779 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:27.779 - Thread: 18 -> } 2024-12-08 14:01:28.412 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:28.413 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:28.413 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:28.413 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:28.413 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:28.413 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:28.413 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:28.413 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:28.413 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:28.413 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:28.413 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:28.413 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:28.413 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:28.413 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:28.413 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:28.413 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:28.413 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:28.413 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:28.413 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:28.413 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:28.413 - Thread: 18 -> } 2024-12-08 14:01:29.041 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:29.041 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:29.041 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:29.041 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:29.041 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:29.041 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:29.041 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:29.041 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:29.041 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:29.041 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:29.041 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:29.041 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:29.041 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:29.041 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:29.041 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:29.041 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:29.041 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:29.041 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:29.041 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:29.041 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:29.041 - Thread: 18 -> } 2024-12-08 14:01:29.645 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:29.645 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:29.645 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:29.645 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:29.645 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:29.645 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:29.645 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:29.645 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:29.645 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:29.645 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:29.645 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:29.645 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:29.645 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:29.645 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:29.645 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:29.645 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:29.645 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:29.645 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:29.645 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:29.645 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:29.645 - Thread: 18 -> } 2024-12-08 14:01:30.245 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:30.245 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:30.245 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:30.245 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:30.245 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:30.245 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:30.245 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:30.245 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:30.245 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:30.245 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:30.246 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:30.246 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:30.246 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:30.246 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:30.246 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:30.246 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:30.246 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:30.246 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:30.246 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:30.246 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:30.246 - Thread: 18 -> } 2024-12-08 14:01:30.878 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:30.878 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:30.878 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:30.878 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:30.878 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:30.878 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:30.878 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:30.878 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:30.878 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:30.878 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:30.878 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:30.878 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:30.878 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:30.878 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:30.878 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:30.878 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:30.878 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:30.878 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:30.878 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:30.878 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:30.878 - Thread: 18 -> } 2024-12-08 14:01:31.594 - Thread: 20 -> MyRenderSettings1 = { 2024-12-08 14:01:31.595 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-08 14:01:31.595 - Thread: 20 -> ShadowQuality = HIGH 2024-12-08 14:01:31.595 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:31.595 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:31.595 - Thread: 20 -> TextureQuality = HIGH 2024-12-08 14:01:31.595 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:31.595 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:31.595 - Thread: 20 -> HqDepth = True 2024-12-08 14:01:31.595 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-08 14:01:31.595 - Thread: 20 -> GrassDensityFactor = 3 2024-12-08 14:01:31.595 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:31.595 - Thread: 20 -> ModelQuality = HIGH 2024-12-08 14:01:31.595 - Thread: 20 -> VoxelQuality = HIGH 2024-12-08 14:01:31.595 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:31.595 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:31.595 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:31.595 - Thread: 20 -> DistanceFade = 2000 2024-12-08 14:01:31.595 - Thread: 20 -> ParticleQuality = HIGH 2024-12-08 14:01:31.595 - Thread: 20 -> LightsQuality = HIGH 2024-12-08 14:01:31.595 - Thread: 20 -> } 2024-12-08 14:01:32.341 - Thread: 21 -> MyRenderSettings1 = { 2024-12-08 14:01:32.341 - Thread: 21 -> AntialiasingMode = FXAA 2024-12-08 14:01:32.341 - Thread: 21 -> ShadowQuality = HIGH 2024-12-08 14:01:32.341 - Thread: 21 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:32.341 - Thread: 21 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:32.341 - Thread: 21 -> TextureQuality = HIGH 2024-12-08 14:01:32.341 - Thread: 21 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:32.341 - Thread: 21 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:32.341 - Thread: 21 -> HqDepth = True 2024-12-08 14:01:32.341 - Thread: 21 -> GrassDrawDistance = 1000 2024-12-08 14:01:32.341 - Thread: 21 -> GrassDensityFactor = 3 2024-12-08 14:01:32.341 - Thread: 21 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:32.341 - Thread: 21 -> ModelQuality = HIGH 2024-12-08 14:01:32.341 - Thread: 21 -> VoxelQuality = HIGH 2024-12-08 14:01:32.341 - Thread: 21 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:32.341 - Thread: 21 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:32.341 - Thread: 21 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:32.341 - Thread: 21 -> DistanceFade = 2000 2024-12-08 14:01:32.341 - Thread: 21 -> ParticleQuality = HIGH 2024-12-08 14:01:32.341 - Thread: 21 -> LightsQuality = HIGH 2024-12-08 14:01:32.341 - Thread: 21 -> } 2024-12-08 14:01:32.945 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:32.945 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:32.945 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:32.945 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:32.945 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:32.945 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:32.945 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:32.945 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:32.945 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:32.945 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:32.945 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:32.945 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:32.945 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:32.945 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:32.945 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:32.945 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:32.945 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:32.945 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:32.945 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:32.945 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:32.945 - Thread: 18 -> } 2024-12-08 14:01:33.541 - Thread: 20 -> MyRenderSettings1 = { 2024-12-08 14:01:33.541 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-08 14:01:33.541 - Thread: 20 -> ShadowQuality = HIGH 2024-12-08 14:01:33.541 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:33.541 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:33.541 - Thread: 20 -> TextureQuality = HIGH 2024-12-08 14:01:33.541 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:33.541 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:33.541 - Thread: 20 -> HqDepth = True 2024-12-08 14:01:33.541 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-08 14:01:33.541 - Thread: 20 -> GrassDensityFactor = 3 2024-12-08 14:01:33.541 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:33.541 - Thread: 20 -> ModelQuality = HIGH 2024-12-08 14:01:33.541 - Thread: 20 -> VoxelQuality = HIGH 2024-12-08 14:01:33.541 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:33.541 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:33.541 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:33.541 - Thread: 20 -> DistanceFade = 2000 2024-12-08 14:01:33.541 - Thread: 20 -> ParticleQuality = HIGH 2024-12-08 14:01:33.541 - Thread: 20 -> LightsQuality = HIGH 2024-12-08 14:01:33.541 - Thread: 20 -> } 2024-12-08 14:01:34.178 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:01:34.179 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:01:34.179 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:01:34.179 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:01:34.179 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:01:34.179 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:01:34.179 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:01:34.179 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:01:34.179 - Thread: 18 -> HqDepth = True 2024-12-08 14:01:34.179 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:01:34.179 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:01:34.179 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:01:34.179 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:01:34.179 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:01:34.179 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:01:34.179 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:01:34.179 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:01:34.179 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:01:34.179 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:01:34.179 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:01:34.179 - Thread: 18 -> } 2024-12-08 14:06:47.227 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:06:47.228 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:06:47.228 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:06:47.228 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:47.228 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:47.228 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:06:47.228 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:47.228 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:47.228 - Thread: 18 -> HqDepth = True 2024-12-08 14:06:47.228 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:06:47.228 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:06:47.228 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:47.228 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:06:47.228 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:06:47.228 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:47.228 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:47.228 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:47.228 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:06:47.228 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:06:47.228 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:06:47.228 - Thread: 18 -> } 2024-12-08 14:06:48.094 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:06:48.094 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:06:48.094 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:06:48.094 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:48.094 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:48.094 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:06:48.094 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:48.094 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:48.094 - Thread: 18 -> HqDepth = True 2024-12-08 14:06:48.094 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:06:48.094 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:06:48.094 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:48.094 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:06:48.094 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:06:48.094 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:48.094 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:48.094 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:48.094 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:06:48.094 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:06:48.094 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:06:48.094 - Thread: 18 -> } 2024-12-08 14:06:48.961 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:06:48.962 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:06:48.962 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:06:48.962 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:48.962 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:48.962 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:06:48.962 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:48.962 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:48.962 - Thread: 18 -> HqDepth = True 2024-12-08 14:06:48.962 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:06:48.962 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:06:48.962 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:48.962 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:06:48.962 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:06:48.962 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:48.962 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:48.962 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:48.962 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:06:48.962 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:06:48.962 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:06:48.962 - Thread: 18 -> } 2024-12-08 14:06:49.845 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:06:49.845 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:06:49.845 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:06:49.845 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:49.845 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:49.845 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:06:49.845 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:49.845 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:49.845 - Thread: 18 -> HqDepth = True 2024-12-08 14:06:49.845 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:06:49.845 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:06:49.845 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:49.845 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:06:49.845 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:06:49.845 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:49.845 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:49.845 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:49.845 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:06:49.845 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:06:49.845 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:06:49.845 - Thread: 18 -> } 2024-12-08 14:06:50.728 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:06:50.729 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:06:50.729 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:06:50.729 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:50.729 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:50.729 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:06:50.729 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:50.729 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:50.729 - Thread: 19 -> HqDepth = True 2024-12-08 14:06:50.729 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:06:50.729 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:06:50.729 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:50.729 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:06:50.729 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:06:50.729 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:50.729 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:50.729 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:50.729 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:06:50.729 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:06:50.729 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:06:50.729 - Thread: 19 -> } 2024-12-08 14:06:51.628 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:06:51.628 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:06:51.628 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:06:51.628 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:51.628 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:51.628 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:06:51.628 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:51.628 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:51.628 - Thread: 18 -> HqDepth = True 2024-12-08 14:06:51.628 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:06:51.628 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:06:51.628 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:51.628 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:06:51.628 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:06:51.628 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:51.628 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:51.628 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:51.628 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:06:51.628 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:06:51.628 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:06:51.628 - Thread: 18 -> } 2024-12-08 14:06:52.545 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:06:52.545 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:06:52.545 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:06:52.545 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:52.545 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:52.545 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:06:52.545 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:52.545 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:52.545 - Thread: 18 -> HqDepth = True 2024-12-08 14:06:52.545 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:06:52.545 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:06:52.545 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:52.545 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:06:52.545 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:06:52.545 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:52.545 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:52.545 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:52.545 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:06:52.545 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:06:52.545 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:06:52.545 - Thread: 18 -> } 2024-12-08 14:06:53.477 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:06:53.478 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:06:53.478 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:06:53.478 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:53.478 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:53.478 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:06:53.478 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:53.478 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:53.478 - Thread: 18 -> HqDepth = True 2024-12-08 14:06:53.478 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:06:53.478 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:06:53.478 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:53.478 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:06:53.478 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:06:53.478 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:53.478 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:53.478 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:53.478 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:06:53.478 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:06:53.478 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:06:53.478 - Thread: 18 -> } 2024-12-08 14:06:54.411 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:06:54.412 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:06:54.412 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:06:54.412 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:54.412 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:54.412 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:06:54.412 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:54.412 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:54.412 - Thread: 18 -> HqDepth = True 2024-12-08 14:06:54.412 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:06:54.412 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:06:54.412 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:54.412 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:06:54.412 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:06:54.412 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:54.412 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:54.412 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:54.412 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:06:54.412 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:06:54.412 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:06:54.412 - Thread: 18 -> } 2024-12-08 14:06:55.359 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:06:55.359 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:06:55.359 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:06:55.359 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:55.359 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:55.359 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:06:55.359 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:55.359 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:55.359 - Thread: 18 -> HqDepth = True 2024-12-08 14:06:55.359 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:06:55.359 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:06:55.359 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:55.359 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:06:55.359 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:06:55.359 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:55.359 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:55.359 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:55.359 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:06:55.359 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:06:55.359 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:06:55.359 - Thread: 18 -> } 2024-12-08 14:06:56.327 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:06:56.328 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:06:56.330 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:06:56.330 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:56.330 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:56.330 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:06:56.330 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:56.330 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:56.330 - Thread: 19 -> HqDepth = True 2024-12-08 14:06:56.330 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:06:56.330 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:06:56.330 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:56.330 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:06:56.330 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:06:56.330 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:56.330 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:56.330 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:56.330 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:06:56.330 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:06:56.330 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:06:56.330 - Thread: 19 -> } 2024-12-08 14:06:57.313 - Thread: 24 -> MyRenderSettings1 = { 2024-12-08 14:06:57.313 - Thread: 24 -> AntialiasingMode = FXAA 2024-12-08 14:06:57.313 - Thread: 24 -> ShadowQuality = HIGH 2024-12-08 14:06:57.313 - Thread: 24 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:57.313 - Thread: 24 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:57.314 - Thread: 24 -> TextureQuality = HIGH 2024-12-08 14:06:57.314 - Thread: 24 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:57.314 - Thread: 24 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:57.314 - Thread: 24 -> HqDepth = True 2024-12-08 14:06:57.314 - Thread: 24 -> GrassDrawDistance = 1000 2024-12-08 14:06:57.314 - Thread: 24 -> GrassDensityFactor = 3 2024-12-08 14:06:57.314 - Thread: 24 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:57.314 - Thread: 24 -> ModelQuality = HIGH 2024-12-08 14:06:57.314 - Thread: 24 -> VoxelQuality = HIGH 2024-12-08 14:06:57.314 - Thread: 24 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:57.314 - Thread: 24 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:57.314 - Thread: 24 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:57.314 - Thread: 24 -> DistanceFade = 2000 2024-12-08 14:06:57.314 - Thread: 24 -> ParticleQuality = HIGH 2024-12-08 14:06:57.314 - Thread: 24 -> LightsQuality = HIGH 2024-12-08 14:06:57.314 - Thread: 24 -> } 2024-12-08 14:06:58.311 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:06:58.311 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:06:58.311 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:06:58.311 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:58.311 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:58.311 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:06:58.311 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:58.311 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:58.311 - Thread: 18 -> HqDepth = True 2024-12-08 14:06:58.311 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:06:58.311 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:06:58.311 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:58.311 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:06:58.311 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:06:58.311 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:58.311 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:58.311 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:58.311 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:06:58.311 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:06:58.311 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:06:58.311 - Thread: 18 -> } 2024-12-08 14:06:59.311 - Thread: 21 -> MyRenderSettings1 = { 2024-12-08 14:06:59.313 - Thread: 21 -> AntialiasingMode = FXAA 2024-12-08 14:06:59.313 - Thread: 21 -> ShadowQuality = HIGH 2024-12-08 14:06:59.313 - Thread: 21 -> ShadowGPUQuality = HIGH 2024-12-08 14:06:59.313 - Thread: 21 -> ShadowMemoryQuality = HIGH 2024-12-08 14:06:59.313 - Thread: 21 -> TextureQuality = HIGH 2024-12-08 14:06:59.313 - Thread: 21 -> VoxelTextureQuality = HIGH 2024-12-08 14:06:59.313 - Thread: 21 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:06:59.313 - Thread: 21 -> HqDepth = True 2024-12-08 14:06:59.313 - Thread: 21 -> GrassDrawDistance = 1000 2024-12-08 14:06:59.313 - Thread: 21 -> GrassDensityFactor = 3 2024-12-08 14:06:59.313 - Thread: 21 -> AmbientOcclusionEnabled = True 2024-12-08 14:06:59.313 - Thread: 21 -> ModelQuality = HIGH 2024-12-08 14:06:59.313 - Thread: 21 -> VoxelQuality = HIGH 2024-12-08 14:06:59.313 - Thread: 21 -> VoxelShaderQuality = HIGH 2024-12-08 14:06:59.313 - Thread: 21 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:06:59.313 - Thread: 21 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:06:59.313 - Thread: 21 -> DistanceFade = 2000 2024-12-08 14:06:59.313 - Thread: 21 -> ParticleQuality = HIGH 2024-12-08 14:06:59.313 - Thread: 21 -> LightsQuality = HIGH 2024-12-08 14:06:59.313 - Thread: 21 -> } 2024-12-08 14:07:00.327 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:00.328 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:00.328 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:00.328 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:00.328 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:00.328 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:00.328 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:00.328 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:00.328 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:00.328 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:00.328 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:00.328 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:00.328 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:00.328 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:00.328 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:00.328 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:00.328 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:00.328 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:00.328 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:00.328 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:00.328 - Thread: 18 -> } 2024-12-08 14:07:01.361 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:01.362 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:01.362 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:01.362 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:01.362 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:01.362 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:01.362 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:01.362 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:01.362 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:01.362 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:01.362 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:01.362 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:01.362 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:01.362 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:01.362 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:01.362 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:01.362 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:01.362 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:01.362 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:01.362 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:01.362 - Thread: 18 -> } 2024-12-08 14:07:02.411 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:02.411 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:02.411 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:02.411 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:02.411 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:02.411 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:02.411 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:02.411 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:02.411 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:02.411 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:02.411 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:02.411 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:02.411 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:02.411 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:02.411 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:02.411 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:02.411 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:02.411 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:02.411 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:02.411 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:02.411 - Thread: 18 -> } 2024-12-08 14:07:03.478 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:03.479 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:03.479 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:03.479 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:03.479 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:03.479 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:03.479 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:03.479 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:03.479 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:03.479 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:03.479 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:03.479 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:03.479 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:03.479 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:03.479 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:03.479 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:03.479 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:03.479 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:03.479 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:03.479 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:03.479 - Thread: 18 -> } 2024-12-08 14:07:04.561 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:07:04.561 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:07:04.561 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:07:04.561 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:04.561 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:04.561 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:07:04.561 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:04.561 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:04.561 - Thread: 19 -> HqDepth = True 2024-12-08 14:07:04.561 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:07:04.561 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:07:04.561 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:04.561 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:07:04.561 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:07:04.561 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:04.561 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:04.561 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:04.561 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:07:04.561 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:07:04.561 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:07:04.561 - Thread: 19 -> } 2024-12-08 14:07:05.677 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:07:05.679 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:07:05.679 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:07:05.679 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:05.679 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:05.679 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:07:05.679 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:05.679 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:05.679 - Thread: 19 -> HqDepth = True 2024-12-08 14:07:05.679 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:07:05.679 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:07:05.679 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:05.679 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:07:05.679 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:07:05.679 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:05.679 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:05.679 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:05.679 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:07:05.679 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:07:05.679 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:07:05.679 - Thread: 19 -> } 2024-12-08 14:07:06.811 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:06.812 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:06.812 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:06.812 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:06.812 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:06.812 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:06.812 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:06.812 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:06.812 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:06.812 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:06.812 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:06.812 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:06.812 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:06.812 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:06.812 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:06.812 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:06.812 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:06.812 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:06.812 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:06.812 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:06.812 - Thread: 18 -> } 2024-12-08 14:07:07.960 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:07.961 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:07.961 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:07.961 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:07.961 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:07.961 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:07.961 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:07.961 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:07.961 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:07.961 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:07.961 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:07.961 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:07.961 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:07.961 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:07.961 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:07.961 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:07.961 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:07.961 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:07.961 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:07.961 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:07.961 - Thread: 18 -> } 2024-12-08 14:07:09.113 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:09.113 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:09.113 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:09.113 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:09.113 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:09.113 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:09.113 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:09.113 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:09.113 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:09.113 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:09.113 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:09.113 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:09.113 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:09.113 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:09.113 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:09.113 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:09.113 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:09.113 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:09.113 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:09.113 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:09.113 - Thread: 18 -> } 2024-12-08 14:07:10.278 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:10.279 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:10.279 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:10.279 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:10.279 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:10.279 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:10.279 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:10.279 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:10.279 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:10.279 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:10.279 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:10.279 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:10.279 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:10.279 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:10.279 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:10.279 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:10.279 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:10.279 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:10.279 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:10.279 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:10.279 - Thread: 18 -> } 2024-12-08 14:07:11.477 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:11.478 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:11.478 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:11.478 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:11.478 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:11.478 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:11.478 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:11.478 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:11.478 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:11.478 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:11.478 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:11.478 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:11.478 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:11.478 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:11.478 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:11.478 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:11.478 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:11.478 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:11.478 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:11.478 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:11.478 - Thread: 18 -> } 2024-12-08 14:07:12.694 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:12.694 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:12.694 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:12.694 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:12.694 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:12.694 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:12.694 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:12.694 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:12.694 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:12.694 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:12.694 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:12.694 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:12.694 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:12.694 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:12.694 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:12.694 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:12.694 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:12.694 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:12.694 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:12.694 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:12.694 - Thread: 18 -> } 2024-12-08 14:07:13.944 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:13.945 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:13.945 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:13.945 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:13.945 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:13.945 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:13.945 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:13.945 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:13.945 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:13.945 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:13.945 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:13.945 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:13.945 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:13.945 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:13.945 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:13.945 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:13.945 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:13.945 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:13.945 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:13.945 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:13.945 - Thread: 18 -> } 2024-12-08 14:07:15.211 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:15.212 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:15.212 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:15.212 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:15.212 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:15.212 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:15.212 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:15.212 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:15.212 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:15.212 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:15.212 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:15.212 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:15.212 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:15.212 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:15.212 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:15.212 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:15.212 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:15.212 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:15.212 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:15.212 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:15.212 - Thread: 18 -> } 2024-12-08 14:07:16.510 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:07:16.512 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:07:16.512 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:07:16.512 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:16.512 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:16.512 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:07:16.512 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:16.512 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:16.512 - Thread: 19 -> HqDepth = True 2024-12-08 14:07:16.512 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:07:16.512 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:07:16.512 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:16.512 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:07:16.512 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:07:16.512 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:16.512 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:16.512 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:16.512 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:07:16.512 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:07:16.512 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:07:16.512 - Thread: 19 -> } 2024-12-08 14:07:17.828 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:07:17.829 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:07:17.829 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:07:17.829 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:17.829 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:17.829 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:07:17.829 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:17.829 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:17.829 - Thread: 19 -> HqDepth = True 2024-12-08 14:07:17.829 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:07:17.829 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:07:17.829 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:17.829 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:07:17.829 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:07:17.829 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:17.829 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:17.829 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:17.829 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:07:17.829 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:07:17.829 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:07:17.829 - Thread: 19 -> } 2024-12-08 14:07:19.178 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:19.178 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:19.178 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:19.178 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:19.178 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:19.178 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:19.178 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:19.178 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:19.178 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:19.178 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:19.178 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:19.178 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:19.178 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:19.178 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:19.178 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:19.178 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:19.178 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:19.178 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:19.178 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:19.178 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:19.178 - Thread: 18 -> } 2024-12-08 14:07:20.561 - Thread: 24 -> MyRenderSettings1 = { 2024-12-08 14:07:20.561 - Thread: 24 -> AntialiasingMode = FXAA 2024-12-08 14:07:20.561 - Thread: 24 -> ShadowQuality = HIGH 2024-12-08 14:07:20.561 - Thread: 24 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:20.561 - Thread: 24 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:20.561 - Thread: 24 -> TextureQuality = HIGH 2024-12-08 14:07:20.561 - Thread: 24 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:20.561 - Thread: 24 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:20.561 - Thread: 24 -> HqDepth = True 2024-12-08 14:07:20.561 - Thread: 24 -> GrassDrawDistance = 1000 2024-12-08 14:07:20.561 - Thread: 24 -> GrassDensityFactor = 3 2024-12-08 14:07:20.561 - Thread: 24 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:20.561 - Thread: 24 -> ModelQuality = HIGH 2024-12-08 14:07:20.561 - Thread: 24 -> VoxelQuality = HIGH 2024-12-08 14:07:20.561 - Thread: 24 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:20.561 - Thread: 24 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:20.561 - Thread: 24 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:20.561 - Thread: 24 -> DistanceFade = 2000 2024-12-08 14:07:20.561 - Thread: 24 -> ParticleQuality = HIGH 2024-12-08 14:07:20.561 - Thread: 24 -> LightsQuality = HIGH 2024-12-08 14:07:20.561 - Thread: 24 -> } 2024-12-08 14:07:21.978 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:21.978 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:21.978 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:21.978 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:21.978 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:21.978 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:21.978 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:21.978 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:21.978 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:21.978 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:21.978 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:21.978 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:21.978 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:21.978 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:21.978 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:21.978 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:21.978 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:21.978 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:21.978 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:21.978 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:21.978 - Thread: 18 -> } 2024-12-08 14:07:23.444 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:23.445 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:23.445 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:23.445 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:23.445 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:23.445 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:23.445 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:23.445 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:23.445 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:23.445 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:23.445 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:23.445 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:23.445 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:23.445 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:23.445 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:23.445 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:23.445 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:23.445 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:23.445 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:23.445 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:23.445 - Thread: 18 -> } 2024-12-08 14:07:24.944 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:24.945 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:24.945 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:24.945 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:24.945 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:24.945 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:24.945 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:24.945 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:24.945 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:24.945 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:24.945 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:24.945 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:24.945 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:24.945 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:24.945 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:24.945 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:24.945 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:24.945 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:24.945 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:24.945 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:24.945 - Thread: 18 -> } 2024-12-08 14:07:26.481 - Thread: 23 -> MyRenderSettings1 = { 2024-12-08 14:07:26.481 - Thread: 23 -> AntialiasingMode = FXAA 2024-12-08 14:07:26.481 - Thread: 23 -> ShadowQuality = HIGH 2024-12-08 14:07:26.481 - Thread: 23 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:26.481 - Thread: 23 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:26.481 - Thread: 23 -> TextureQuality = HIGH 2024-12-08 14:07:26.481 - Thread: 23 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:26.481 - Thread: 23 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:26.481 - Thread: 23 -> HqDepth = True 2024-12-08 14:07:26.481 - Thread: 23 -> GrassDrawDistance = 1000 2024-12-08 14:07:26.481 - Thread: 23 -> GrassDensityFactor = 3 2024-12-08 14:07:26.481 - Thread: 23 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:26.481 - Thread: 23 -> ModelQuality = HIGH 2024-12-08 14:07:26.481 - Thread: 23 -> VoxelQuality = HIGH 2024-12-08 14:07:26.481 - Thread: 23 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:26.481 - Thread: 23 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:26.481 - Thread: 23 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:26.481 - Thread: 23 -> DistanceFade = 2000 2024-12-08 14:07:26.481 - Thread: 23 -> ParticleQuality = HIGH 2024-12-08 14:07:26.481 - Thread: 23 -> LightsQuality = HIGH 2024-12-08 14:07:26.481 - Thread: 23 -> } 2024-12-08 14:07:28.028 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:28.028 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:28.028 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:28.028 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:28.028 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:28.028 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:28.028 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:28.028 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:28.028 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:28.028 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:28.028 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:28.028 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:28.028 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:28.028 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:28.028 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:28.028 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:28.028 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:28.028 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:28.028 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:28.028 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:28.028 - Thread: 18 -> } 2024-12-08 14:07:29.627 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:29.628 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:29.628 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:29.628 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:29.628 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:29.628 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:29.628 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:29.628 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:29.628 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:29.628 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:29.628 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:29.628 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:29.628 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:29.628 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:29.628 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:29.628 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:29.628 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:29.628 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:29.628 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:29.628 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:29.628 - Thread: 18 -> } 2024-12-08 14:07:31.278 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:31.278 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:31.278 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:31.278 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:31.278 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:31.278 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:31.278 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:31.278 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:31.278 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:31.278 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:31.278 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:31.278 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:31.278 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:31.278 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:31.278 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:31.278 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:31.278 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:31.278 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:31.278 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:31.278 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:31.278 - Thread: 18 -> } 2024-12-08 14:07:32.977 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:07:32.978 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:07:32.978 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:07:32.978 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:32.978 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:32.978 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:07:32.978 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:32.978 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:32.978 - Thread: 19 -> HqDepth = True 2024-12-08 14:07:32.978 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:07:32.978 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:07:32.978 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:32.978 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:07:32.978 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:07:32.978 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:32.978 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:32.978 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:32.978 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:07:32.978 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:07:32.978 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:07:32.978 - Thread: 19 -> } 2024-12-08 14:07:34.744 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:07:34.744 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:07:34.744 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:07:34.744 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:34.744 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:34.744 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:07:34.744 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:34.744 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:34.744 - Thread: 19 -> HqDepth = True 2024-12-08 14:07:34.744 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:07:34.744 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:07:34.744 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:34.744 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:07:34.744 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:07:34.744 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:34.744 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:34.744 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:34.744 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:07:34.744 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:07:34.744 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:07:34.744 - Thread: 19 -> } 2024-12-08 14:07:36.577 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:36.578 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:36.578 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:36.578 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:36.578 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:36.578 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:36.578 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:36.578 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:36.578 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:36.578 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:36.578 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:36.578 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:36.578 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:36.578 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:36.578 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:36.578 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:36.578 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:36.578 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:36.578 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:36.578 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:36.578 - Thread: 18 -> } 2024-12-08 14:07:38.477 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:38.478 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:38.478 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:38.478 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:38.478 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:38.478 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:38.478 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:38.478 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:38.478 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:38.478 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:38.478 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:38.478 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:38.478 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:38.478 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:38.478 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:38.478 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:38.478 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:38.478 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:38.478 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:38.478 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:38.478 - Thread: 18 -> } 2024-12-08 14:07:40.461 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:40.462 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:40.462 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:40.462 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:40.462 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:40.462 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:40.462 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:40.462 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:40.462 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:40.462 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:40.462 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:40.462 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:40.462 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:40.462 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:40.462 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:40.462 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:40.462 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:40.462 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:40.462 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:40.462 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:40.462 - Thread: 18 -> } 2024-12-08 14:07:42.528 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:07:42.528 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:07:42.528 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:07:42.528 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:42.528 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:42.528 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:07:42.528 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:42.528 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:42.528 - Thread: 19 -> HqDepth = True 2024-12-08 14:07:42.528 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:07:42.528 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:07:42.528 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:42.528 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:07:42.528 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:07:42.528 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:42.528 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:42.528 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:42.528 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:07:42.528 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:07:42.528 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:07:42.528 - Thread: 19 -> } 2024-12-08 14:07:44.695 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:44.696 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:44.696 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:44.696 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:44.696 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:44.696 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:44.696 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:44.696 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:44.696 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:44.696 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:44.696 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:44.696 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:44.696 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:44.696 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:44.696 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:44.696 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:44.696 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:44.696 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:44.696 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:44.696 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:44.696 - Thread: 18 -> } 2024-12-08 14:07:46.991 - Thread: 21 -> MyRenderSettings1 = { 2024-12-08 14:07:46.992 - Thread: 21 -> AntialiasingMode = FXAA 2024-12-08 14:07:46.992 - Thread: 21 -> ShadowQuality = HIGH 2024-12-08 14:07:46.992 - Thread: 21 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:46.992 - Thread: 21 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:46.992 - Thread: 21 -> TextureQuality = HIGH 2024-12-08 14:07:46.992 - Thread: 21 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:46.992 - Thread: 21 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:46.992 - Thread: 21 -> HqDepth = True 2024-12-08 14:07:46.992 - Thread: 21 -> GrassDrawDistance = 1000 2024-12-08 14:07:46.992 - Thread: 21 -> GrassDensityFactor = 3 2024-12-08 14:07:46.992 - Thread: 21 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:46.992 - Thread: 21 -> ModelQuality = HIGH 2024-12-08 14:07:46.992 - Thread: 21 -> VoxelQuality = HIGH 2024-12-08 14:07:46.992 - Thread: 21 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:46.992 - Thread: 21 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:46.992 - Thread: 21 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:46.992 - Thread: 21 -> DistanceFade = 2000 2024-12-08 14:07:46.992 - Thread: 21 -> ParticleQuality = HIGH 2024-12-08 14:07:46.992 - Thread: 21 -> LightsQuality = HIGH 2024-12-08 14:07:46.992 - Thread: 21 -> } 2024-12-08 14:07:49.377 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:49.378 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:49.378 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:49.378 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:49.378 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:49.378 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:49.378 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:49.378 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:49.378 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:49.378 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:49.378 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:49.378 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:49.378 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:49.378 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:49.378 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:49.378 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:49.378 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:49.378 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:49.378 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:49.378 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:49.378 - Thread: 18 -> } 2024-12-08 14:07:51.928 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:51.928 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:51.928 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:51.928 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:51.928 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:51.928 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:51.928 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:51.928 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:51.928 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:51.928 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:51.928 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:51.928 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:51.928 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:51.928 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:51.928 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:51.928 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:51.928 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:51.928 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:51.928 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:51.928 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:51.928 - Thread: 18 -> } 2024-12-08 14:07:54.644 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:54.645 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:54.645 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:54.645 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:54.645 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:54.645 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:54.645 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:54.645 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:54.645 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:54.645 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:54.645 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:54.645 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:54.645 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:54.645 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:54.645 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:54.645 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:54.645 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:54.645 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:54.645 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:54.645 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:54.645 - Thread: 18 -> } 2024-12-08 14:07:57.577 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:07:57.577 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:07:57.577 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:07:57.577 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:07:57.577 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:07:57.577 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:07:57.577 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:07:57.577 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:07:57.577 - Thread: 18 -> HqDepth = True 2024-12-08 14:07:57.577 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:07:57.577 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:07:57.577 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:07:57.577 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:07:57.577 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:07:57.577 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:07:57.577 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:07:57.577 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:07:57.577 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:07:57.577 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:07:57.577 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:07:57.577 - Thread: 18 -> } 2024-12-08 14:08:00.811 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:08:00.811 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:08:00.811 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:08:00.811 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:08:00.811 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:08:00.811 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:08:00.811 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:08:00.811 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:08:00.811 - Thread: 19 -> HqDepth = True 2024-12-08 14:08:00.811 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:08:00.811 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:08:00.811 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:08:00.811 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:08:00.811 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:08:00.811 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:08:00.811 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:08:00.811 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:08:00.811 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:08:00.811 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:08:00.811 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:08:00.811 - Thread: 19 -> } 2024-12-08 14:08:03.849 - Thread: 39 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\Light_LOD0.mwm 2024-12-08 14:08:04.346 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:08:04.346 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:08:04.346 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:08:04.346 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:08:04.346 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:08:04.346 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:08:04.346 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:08:04.346 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:08:04.346 - Thread: 18 -> HqDepth = True 2024-12-08 14:08:04.346 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:08:04.346 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:08:04.346 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:08:04.346 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:08:04.346 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:08:04.346 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:08:04.346 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:08:04.346 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:08:04.346 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:08:04.346 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:08:04.346 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:08:04.346 - Thread: 18 -> } 2024-12-08 14:08:09.579 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:08:09.579 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:08:09.579 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:08:09.579 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:08:09.579 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:08:09.579 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:08:09.579 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:08:09.579 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:08:09.579 - Thread: 18 -> HqDepth = True 2024-12-08 14:08:09.579 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:08:09.579 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:08:09.579 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:08:09.579 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:08:09.579 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:08:09.579 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:08:09.579 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:08:09.579 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:08:09.579 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:08:09.579 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:08:09.579 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:08:09.579 - Thread: 18 -> } 2024-12-08 14:08:24.913 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:08:24.913 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:08:24.913 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:08:24.913 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:08:24.913 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:08:24.913 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:08:24.913 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:08:24.913 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:08:24.913 - Thread: 18 -> HqDepth = True 2024-12-08 14:08:24.913 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:08:24.913 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:08:24.913 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:08:24.913 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:08:24.913 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:08:24.913 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:08:24.913 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:08:24.913 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:08:24.913 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:08:24.913 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:08:24.913 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:08:24.913 - Thread: 18 -> } 2024-12-08 14:08:38.363 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:08:38.363 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:08:38.363 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:08:38.363 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:08:38.363 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:08:38.363 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:08:38.363 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:08:38.363 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:08:38.363 - Thread: 18 -> HqDepth = True 2024-12-08 14:08:38.363 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:08:38.363 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:08:38.363 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:08:38.363 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:08:38.363 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:08:38.363 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:08:38.363 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:08:38.363 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:08:38.363 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:08:38.363 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:08:38.363 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:08:38.363 - Thread: 18 -> } 2024-12-08 14:08:51.246 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:08:51.246 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:08:51.246 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:08:51.246 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:08:51.246 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:08:51.246 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:08:51.246 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:08:51.246 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:08:51.246 - Thread: 18 -> HqDepth = True 2024-12-08 14:08:51.247 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:08:51.247 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:08:51.247 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:08:51.247 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:08:51.247 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:08:51.247 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:08:51.247 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:08:51.247 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:08:51.247 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:08:51.247 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:08:51.247 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:08:51.247 - Thread: 18 -> } 2024-12-08 14:09:03.079 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:09:03.080 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:09:03.080 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:09:03.080 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:09:03.080 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:09:03.080 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:09:03.080 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:09:03.080 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:09:03.080 - Thread: 18 -> HqDepth = True 2024-12-08 14:09:03.080 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:09:03.080 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:09:03.080 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:09:03.080 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:09:03.080 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:09:03.080 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:09:03.080 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:09:03.080 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:09:03.080 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:09:03.080 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:09:03.080 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:09:03.080 - Thread: 18 -> } 2024-12-08 14:09:14.596 - Thread: 21 -> MyRenderSettings1 = { 2024-12-08 14:09:14.597 - Thread: 21 -> AntialiasingMode = FXAA 2024-12-08 14:09:14.597 - Thread: 21 -> ShadowQuality = HIGH 2024-12-08 14:09:14.597 - Thread: 21 -> ShadowGPUQuality = HIGH 2024-12-08 14:09:14.597 - Thread: 21 -> ShadowMemoryQuality = HIGH 2024-12-08 14:09:14.597 - Thread: 21 -> TextureQuality = HIGH 2024-12-08 14:09:14.597 - Thread: 21 -> VoxelTextureQuality = HIGH 2024-12-08 14:09:14.597 - Thread: 21 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:09:14.597 - Thread: 21 -> HqDepth = True 2024-12-08 14:09:14.597 - Thread: 21 -> GrassDrawDistance = 1000 2024-12-08 14:09:14.597 - Thread: 21 -> GrassDensityFactor = 3 2024-12-08 14:09:14.597 - Thread: 21 -> AmbientOcclusionEnabled = True 2024-12-08 14:09:14.597 - Thread: 21 -> ModelQuality = HIGH 2024-12-08 14:09:14.597 - Thread: 21 -> VoxelQuality = HIGH 2024-12-08 14:09:14.597 - Thread: 21 -> VoxelShaderQuality = HIGH 2024-12-08 14:09:14.597 - Thread: 21 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:09:14.597 - Thread: 21 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:09:14.597 - Thread: 21 -> DistanceFade = 2000 2024-12-08 14:09:14.597 - Thread: 21 -> ParticleQuality = HIGH 2024-12-08 14:09:14.597 - Thread: 21 -> LightsQuality = HIGH 2024-12-08 14:09:14.597 - Thread: 21 -> } 2024-12-08 14:09:25.529 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:09:25.529 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:09:25.529 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:09:25.529 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:09:25.529 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:09:25.529 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:09:25.529 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:09:25.529 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:09:25.529 - Thread: 18 -> HqDepth = True 2024-12-08 14:09:25.529 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:09:25.529 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:09:25.529 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:09:25.529 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:09:25.529 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:09:25.529 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:09:25.529 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:09:25.529 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:09:25.529 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:09:25.529 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:09:25.529 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:09:25.529 - Thread: 18 -> } 2024-12-08 14:09:35.246 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:09:35.246 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:09:35.246 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:09:35.246 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:09:35.246 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:09:35.246 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:09:35.246 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:09:35.246 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:09:35.246 - Thread: 18 -> HqDepth = True 2024-12-08 14:09:35.246 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:09:35.246 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:09:35.246 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:09:35.246 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:09:35.246 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:09:35.246 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:09:35.246 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:09:35.246 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:09:35.246 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:09:35.246 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:09:35.246 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:09:35.246 - Thread: 18 -> } 2024-12-08 14:09:44.263 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:09:44.263 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:09:44.263 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:09:44.263 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:09:44.263 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:09:44.263 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:09:44.263 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:09:44.263 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:09:44.263 - Thread: 18 -> HqDepth = True 2024-12-08 14:09:44.263 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:09:44.263 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:09:44.263 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:09:44.263 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:09:44.263 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:09:44.263 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:09:44.263 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:09:44.263 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:09:44.263 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:09:44.263 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:09:44.263 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:09:44.263 - Thread: 18 -> } 2024-12-08 14:09:52.413 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:09:52.413 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:09:52.413 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:09:52.413 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:09:52.413 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:09:52.413 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:09:52.413 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:09:52.413 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:09:52.413 - Thread: 18 -> HqDepth = True 2024-12-08 14:09:52.413 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:09:52.413 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:09:52.413 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:09:52.413 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:09:52.413 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:09:52.413 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:09:52.413 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:09:52.413 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:09:52.413 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:09:52.413 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:09:52.413 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:09:52.413 - Thread: 18 -> } 2024-12-08 14:10:00.879 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:00.879 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:00.879 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:00.879 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:00.879 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:00.879 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:00.879 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:00.879 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:00.879 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:00.879 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:00.879 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:00.879 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:00.879 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:00.879 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:00.879 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:00.879 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:00.879 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:00.879 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:00.879 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:00.879 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:00.879 - Thread: 18 -> } 2024-12-08 14:10:09.095 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:09.095 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:09.095 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:09.095 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:09.095 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:09.095 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:09.095 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:09.095 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:09.095 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:09.095 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:09.095 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:09.095 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:09.095 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:09.095 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:09.095 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:09.095 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:09.095 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:09.095 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:09.095 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:09.095 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:09.095 - Thread: 18 -> } 2024-12-08 14:10:16.012 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:16.012 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:16.012 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:16.012 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:16.012 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:16.012 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:16.012 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:16.012 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:16.012 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:16.012 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:16.012 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:16.012 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:16.012 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:16.012 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:16.012 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:16.012 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:16.012 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:16.012 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:16.012 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:16.012 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:16.012 - Thread: 18 -> } 2024-12-08 14:10:19.707 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:19.708 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:19.708 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:19.708 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:19.708 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:19.708 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:19.708 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:19.708 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:19.708 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:19.708 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:19.708 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:19.708 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:19.708 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:19.708 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:19.708 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:19.708 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:19.708 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:19.708 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:19.708 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:19.708 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:19.708 - Thread: 18 -> } 2024-12-08 14:10:25.274 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:25.274 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:25.274 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:25.274 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:25.274 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:25.274 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:25.274 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:25.274 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:25.274 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:25.274 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:25.274 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:25.274 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:25.274 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:25.274 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:25.274 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:25.274 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:25.274 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:25.274 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:25.274 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:25.274 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:25.274 - Thread: 18 -> } 2024-12-08 14:10:27.308 - Thread: 22 -> MyRenderSettings1 = { 2024-12-08 14:10:27.309 - Thread: 22 -> AntialiasingMode = FXAA 2024-12-08 14:10:27.309 - Thread: 22 -> ShadowQuality = HIGH 2024-12-08 14:10:27.309 - Thread: 22 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:27.309 - Thread: 22 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:27.309 - Thread: 22 -> TextureQuality = HIGH 2024-12-08 14:10:27.309 - Thread: 22 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:27.309 - Thread: 22 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:27.309 - Thread: 22 -> HqDepth = True 2024-12-08 14:10:27.309 - Thread: 22 -> GrassDrawDistance = 1000 2024-12-08 14:10:27.309 - Thread: 22 -> GrassDensityFactor = 3 2024-12-08 14:10:27.309 - Thread: 22 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:27.309 - Thread: 22 -> ModelQuality = HIGH 2024-12-08 14:10:27.309 - Thread: 22 -> VoxelQuality = HIGH 2024-12-08 14:10:27.309 - Thread: 22 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:27.309 - Thread: 22 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:27.309 - Thread: 22 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:27.309 - Thread: 22 -> DistanceFade = 2000 2024-12-08 14:10:27.309 - Thread: 22 -> ParticleQuality = HIGH 2024-12-08 14:10:27.309 - Thread: 22 -> LightsQuality = HIGH 2024-12-08 14:10:27.309 - Thread: 22 -> } 2024-12-08 14:10:28.573 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:28.574 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:28.574 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:28.574 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:28.574 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:28.574 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:28.574 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:28.574 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:28.574 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:28.574 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:28.574 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:28.574 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:28.574 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:28.574 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:28.574 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:28.574 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:28.574 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:28.574 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:28.574 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:28.574 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:28.574 - Thread: 18 -> } 2024-12-08 14:10:29.674 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:29.674 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:29.674 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:29.674 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:29.674 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:29.674 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:29.674 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:29.674 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:29.674 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:29.674 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:29.674 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:29.674 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:29.674 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:29.674 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:29.674 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:29.674 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:29.674 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:29.674 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:29.674 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:29.674 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:29.674 - Thread: 18 -> } 2024-12-08 14:10:30.741 - Thread: 23 -> MyRenderSettings1 = { 2024-12-08 14:10:30.742 - Thread: 23 -> AntialiasingMode = FXAA 2024-12-08 14:10:30.742 - Thread: 23 -> ShadowQuality = HIGH 2024-12-08 14:10:30.742 - Thread: 23 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:30.742 - Thread: 23 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:30.742 - Thread: 23 -> TextureQuality = HIGH 2024-12-08 14:10:30.742 - Thread: 23 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:30.742 - Thread: 23 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:30.742 - Thread: 23 -> HqDepth = True 2024-12-08 14:10:30.742 - Thread: 23 -> GrassDrawDistance = 1000 2024-12-08 14:10:30.742 - Thread: 23 -> GrassDensityFactor = 3 2024-12-08 14:10:30.742 - Thread: 23 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:30.742 - Thread: 23 -> ModelQuality = HIGH 2024-12-08 14:10:30.742 - Thread: 23 -> VoxelQuality = HIGH 2024-12-08 14:10:30.742 - Thread: 23 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:30.742 - Thread: 23 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:30.742 - Thread: 23 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:30.742 - Thread: 23 -> DistanceFade = 2000 2024-12-08 14:10:30.742 - Thread: 23 -> ParticleQuality = HIGH 2024-12-08 14:10:30.742 - Thread: 23 -> LightsQuality = HIGH 2024-12-08 14:10:30.742 - Thread: 23 -> } 2024-12-08 14:10:31.773 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:31.774 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:31.774 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:31.774 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:31.774 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:31.774 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:31.774 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:31.774 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:31.774 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:31.774 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:31.774 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:31.774 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:31.774 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:31.774 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:31.774 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:31.774 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:31.774 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:31.774 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:31.774 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:31.774 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:31.774 - Thread: 18 -> } 2024-12-08 14:10:32.774 - Thread: 25 -> MyRenderSettings1 = { 2024-12-08 14:10:32.775 - Thread: 25 -> AntialiasingMode = FXAA 2024-12-08 14:10:32.775 - Thread: 25 -> ShadowQuality = HIGH 2024-12-08 14:10:32.775 - Thread: 25 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:32.775 - Thread: 25 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:32.775 - Thread: 25 -> TextureQuality = HIGH 2024-12-08 14:10:32.775 - Thread: 25 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:32.775 - Thread: 25 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:32.775 - Thread: 25 -> HqDepth = True 2024-12-08 14:10:32.775 - Thread: 25 -> GrassDrawDistance = 1000 2024-12-08 14:10:32.775 - Thread: 25 -> GrassDensityFactor = 3 2024-12-08 14:10:32.775 - Thread: 25 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:32.775 - Thread: 25 -> ModelQuality = HIGH 2024-12-08 14:10:32.775 - Thread: 25 -> VoxelQuality = HIGH 2024-12-08 14:10:32.775 - Thread: 25 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:32.775 - Thread: 25 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:32.775 - Thread: 25 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:32.775 - Thread: 25 -> DistanceFade = 2000 2024-12-08 14:10:32.775 - Thread: 25 -> ParticleQuality = HIGH 2024-12-08 14:10:32.775 - Thread: 25 -> LightsQuality = HIGH 2024-12-08 14:10:32.775 - Thread: 25 -> } 2024-12-08 14:10:33.757 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:33.758 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:33.758 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:33.758 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:33.758 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:33.758 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:33.758 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:33.758 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:33.758 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:33.758 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:33.758 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:33.758 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:33.758 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:33.758 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:33.758 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:33.758 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:33.758 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:33.758 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:33.758 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:33.758 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:33.758 - Thread: 18 -> } 2024-12-08 14:10:34.707 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:34.707 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:34.707 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:34.707 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:34.707 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:34.707 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:34.707 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:34.707 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:34.707 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:34.707 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:34.707 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:34.707 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:34.707 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:34.707 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:34.707 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:34.707 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:34.707 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:34.707 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:34.707 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:34.707 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:34.707 - Thread: 18 -> } 2024-12-08 14:10:35.640 - Thread: 20 -> MyRenderSettings1 = { 2024-12-08 14:10:35.641 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-08 14:10:35.641 - Thread: 20 -> ShadowQuality = HIGH 2024-12-08 14:10:35.641 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:35.641 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:35.641 - Thread: 20 -> TextureQuality = HIGH 2024-12-08 14:10:35.641 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:35.641 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:35.641 - Thread: 20 -> HqDepth = True 2024-12-08 14:10:35.641 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-08 14:10:35.641 - Thread: 20 -> GrassDensityFactor = 3 2024-12-08 14:10:35.641 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:35.641 - Thread: 20 -> ModelQuality = HIGH 2024-12-08 14:10:35.641 - Thread: 20 -> VoxelQuality = HIGH 2024-12-08 14:10:35.641 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:35.641 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:35.641 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:35.641 - Thread: 20 -> DistanceFade = 2000 2024-12-08 14:10:35.641 - Thread: 20 -> ParticleQuality = HIGH 2024-12-08 14:10:35.641 - Thread: 20 -> LightsQuality = HIGH 2024-12-08 14:10:35.641 - Thread: 20 -> } 2024-12-08 14:10:36.557 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:36.557 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:36.557 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:36.557 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:36.557 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:36.557 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:36.557 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:36.557 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:36.557 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:36.557 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:36.557 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:36.557 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:36.557 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:36.557 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:36.557 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:36.557 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:36.557 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:36.557 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:36.557 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:36.557 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:36.557 - Thread: 18 -> } 2024-12-08 14:10:37.459 - Thread: 24 -> MyRenderSettings1 = { 2024-12-08 14:10:37.459 - Thread: 24 -> AntialiasingMode = FXAA 2024-12-08 14:10:37.459 - Thread: 24 -> ShadowQuality = HIGH 2024-12-08 14:10:37.459 - Thread: 24 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:37.459 - Thread: 24 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:37.459 - Thread: 24 -> TextureQuality = HIGH 2024-12-08 14:10:37.459 - Thread: 24 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:37.459 - Thread: 24 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:37.459 - Thread: 24 -> HqDepth = True 2024-12-08 14:10:37.459 - Thread: 24 -> GrassDrawDistance = 1000 2024-12-08 14:10:37.459 - Thread: 24 -> GrassDensityFactor = 3 2024-12-08 14:10:37.459 - Thread: 24 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:37.459 - Thread: 24 -> ModelQuality = HIGH 2024-12-08 14:10:37.459 - Thread: 24 -> VoxelQuality = HIGH 2024-12-08 14:10:37.459 - Thread: 24 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:37.459 - Thread: 24 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:37.459 - Thread: 24 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:37.459 - Thread: 24 -> DistanceFade = 2000 2024-12-08 14:10:37.459 - Thread: 24 -> ParticleQuality = HIGH 2024-12-08 14:10:37.459 - Thread: 24 -> LightsQuality = HIGH 2024-12-08 14:10:37.459 - Thread: 24 -> } 2024-12-08 14:10:38.307 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:38.308 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:38.308 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:38.308 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:38.308 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:38.308 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:38.308 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:38.308 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:38.308 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:38.308 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:38.308 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:38.308 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:38.308 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:38.308 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:38.308 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:38.308 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:38.308 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:38.308 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:38.308 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:38.308 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:38.308 - Thread: 18 -> } 2024-12-08 14:10:39.175 - Thread: 24 -> MyRenderSettings1 = { 2024-12-08 14:10:39.176 - Thread: 24 -> AntialiasingMode = FXAA 2024-12-08 14:10:39.176 - Thread: 24 -> ShadowQuality = HIGH 2024-12-08 14:10:39.176 - Thread: 24 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:39.176 - Thread: 24 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:39.176 - Thread: 24 -> TextureQuality = HIGH 2024-12-08 14:10:39.176 - Thread: 24 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:39.176 - Thread: 24 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:39.176 - Thread: 24 -> HqDepth = True 2024-12-08 14:10:39.176 - Thread: 24 -> GrassDrawDistance = 1000 2024-12-08 14:10:39.176 - Thread: 24 -> GrassDensityFactor = 3 2024-12-08 14:10:39.176 - Thread: 24 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:39.176 - Thread: 24 -> ModelQuality = HIGH 2024-12-08 14:10:39.176 - Thread: 24 -> VoxelQuality = HIGH 2024-12-08 14:10:39.176 - Thread: 24 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:39.176 - Thread: 24 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:39.176 - Thread: 24 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:39.176 - Thread: 24 -> DistanceFade = 2000 2024-12-08 14:10:39.176 - Thread: 24 -> ParticleQuality = HIGH 2024-12-08 14:10:39.176 - Thread: 24 -> LightsQuality = HIGH 2024-12-08 14:10:39.176 - Thread: 24 -> } 2024-12-08 14:10:39.990 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:39.991 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:39.991 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:39.991 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:39.991 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:39.991 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:39.991 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:39.991 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:39.991 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:39.991 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:39.991 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:39.991 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:39.991 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:39.991 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:39.991 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:39.991 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:39.991 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:39.991 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:39.991 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:39.991 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:39.991 - Thread: 18 -> } 2024-12-08 14:10:40.807 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:40.809 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:40.809 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:40.809 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:40.809 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:40.809 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:40.809 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:40.809 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:40.809 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:40.809 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:40.809 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:40.809 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:40.809 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:40.809 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:40.809 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:40.809 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:40.809 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:40.809 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:40.809 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:40.809 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:40.809 - Thread: 18 -> } 2024-12-08 14:10:41.606 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:10:41.607 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:10:41.607 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:10:41.607 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:41.607 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:41.607 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:10:41.607 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:41.607 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:41.607 - Thread: 19 -> HqDepth = True 2024-12-08 14:10:41.607 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:10:41.607 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:10:41.607 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:41.607 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:10:41.607 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:10:41.607 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:41.607 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:41.607 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:41.607 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:10:41.607 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:10:41.607 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:10:41.607 - Thread: 19 -> } 2024-12-08 14:10:42.390 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:42.391 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:42.391 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:42.391 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:42.391 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:42.391 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:42.391 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:42.391 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:42.391 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:42.391 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:42.391 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:42.391 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:42.391 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:42.391 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:42.391 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:42.391 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:42.391 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:42.391 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:42.391 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:42.391 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:42.391 - Thread: 18 -> } 2024-12-08 14:10:43.157 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:43.157 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:43.157 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:43.157 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:43.157 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:43.157 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:43.157 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:43.157 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:43.157 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:43.157 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:43.157 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:43.157 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:43.157 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:43.157 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:43.157 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:43.157 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:43.157 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:43.157 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:43.157 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:43.157 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:43.157 - Thread: 18 -> } 2024-12-08 14:10:43.906 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:43.907 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:43.907 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:43.907 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:43.907 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:43.907 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:43.907 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:43.907 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:43.907 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:43.907 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:43.907 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:43.907 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:43.907 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:43.907 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:43.907 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:43.907 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:43.907 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:43.907 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:43.907 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:43.907 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:43.907 - Thread: 18 -> } 2024-12-08 14:10:44.639 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:44.640 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:44.640 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:44.640 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:44.640 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:44.640 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:44.640 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:44.640 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:44.640 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:44.640 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:44.640 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:44.640 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:44.640 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:44.640 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:44.640 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:44.640 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:44.640 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:44.640 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:44.640 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:44.640 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:44.640 - Thread: 18 -> } 2024-12-08 14:10:45.373 - Thread: 23 -> MyRenderSettings1 = { 2024-12-08 14:10:45.374 - Thread: 23 -> AntialiasingMode = FXAA 2024-12-08 14:10:45.374 - Thread: 23 -> ShadowQuality = HIGH 2024-12-08 14:10:45.374 - Thread: 23 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:45.374 - Thread: 23 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:45.374 - Thread: 23 -> TextureQuality = HIGH 2024-12-08 14:10:45.374 - Thread: 23 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:45.374 - Thread: 23 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:45.374 - Thread: 23 -> HqDepth = True 2024-12-08 14:10:45.374 - Thread: 23 -> GrassDrawDistance = 1000 2024-12-08 14:10:45.374 - Thread: 23 -> GrassDensityFactor = 3 2024-12-08 14:10:45.374 - Thread: 23 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:45.374 - Thread: 23 -> ModelQuality = HIGH 2024-12-08 14:10:45.374 - Thread: 23 -> VoxelQuality = HIGH 2024-12-08 14:10:45.374 - Thread: 23 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:45.374 - Thread: 23 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:45.374 - Thread: 23 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:45.374 - Thread: 23 -> DistanceFade = 2000 2024-12-08 14:10:45.374 - Thread: 23 -> ParticleQuality = HIGH 2024-12-08 14:10:45.374 - Thread: 23 -> LightsQuality = HIGH 2024-12-08 14:10:45.374 - Thread: 23 -> } 2024-12-08 14:10:46.090 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:46.091 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:46.091 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:46.091 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:46.091 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:46.091 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:46.091 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:46.091 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:46.091 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:46.091 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:46.091 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:46.091 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:46.091 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:46.091 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:46.091 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:46.091 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:46.091 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:46.091 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:46.091 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:46.091 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:46.091 - Thread: 18 -> } 2024-12-08 14:10:46.790 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:46.790 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:46.790 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:46.790 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:46.790 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:46.790 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:46.790 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:46.790 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:46.790 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:46.790 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:46.790 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:46.790 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:46.790 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:46.790 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:46.790 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:46.790 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:46.790 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:46.790 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:46.790 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:46.790 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:46.790 - Thread: 18 -> } 2024-12-08 14:10:47.490 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:47.490 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:47.490 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:47.490 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:47.490 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:47.490 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:47.490 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:47.490 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:47.490 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:47.490 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:47.490 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:47.490 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:47.490 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:47.490 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:47.490 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:47.490 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:47.490 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:47.490 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:47.490 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:47.490 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:47.490 - Thread: 18 -> } 2024-12-08 14:10:48.173 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:48.174 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:48.174 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:48.174 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:48.174 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:48.174 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:48.174 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:48.174 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:48.174 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:48.174 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:48.174 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:48.174 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:48.174 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:48.174 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:48.174 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:48.174 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:48.174 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:48.174 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:48.174 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:48.174 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:48.174 - Thread: 18 -> } 2024-12-08 14:10:48.839 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:48.840 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:48.840 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:48.840 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:48.840 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:48.840 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:48.840 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:48.840 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:48.840 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:48.840 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:48.840 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:48.840 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:48.840 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:48.840 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:48.840 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:48.840 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:48.840 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:48.840 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:48.840 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:48.840 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:48.840 - Thread: 18 -> } 2024-12-08 14:10:49.519 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:49.524 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:49.524 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:49.524 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:49.524 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:49.524 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:49.524 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:49.524 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:49.524 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:49.524 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:49.524 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:49.524 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:49.524 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:49.524 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:49.524 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:49.524 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:49.524 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:49.524 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:49.524 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:49.524 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:49.524 - Thread: 18 -> } 2024-12-08 14:10:50.157 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:50.157 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:50.157 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:50.157 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:50.157 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:50.157 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:50.157 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:50.157 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:50.157 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:50.157 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:50.157 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:50.157 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:50.157 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:50.157 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:50.157 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:50.157 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:50.157 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:50.157 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:50.157 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:50.157 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:50.157 - Thread: 18 -> } 2024-12-08 14:10:50.806 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:50.806 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:50.806 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:50.806 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:50.806 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:50.806 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:50.806 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:50.806 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:50.806 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:50.806 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:50.806 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:50.806 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:50.807 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:50.807 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:50.807 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:50.807 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:50.807 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:50.807 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:50.807 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:50.807 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:50.807 - Thread: 18 -> } 2024-12-08 14:10:51.439 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:51.440 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:51.440 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:51.440 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:51.440 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:51.440 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:51.440 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:51.440 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:51.440 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:51.440 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:51.440 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:51.440 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:51.440 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:51.440 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:51.440 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:51.440 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:51.440 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:51.440 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:51.440 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:51.440 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:51.440 - Thread: 18 -> } 2024-12-08 14:10:52.073 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:52.074 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:52.074 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:52.074 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:52.074 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:52.074 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:52.074 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:52.074 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:52.074 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:52.074 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:52.074 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:52.074 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:52.074 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:52.074 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:52.074 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:52.074 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:52.074 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:52.074 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:52.074 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:52.074 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:52.074 - Thread: 18 -> } 2024-12-08 14:10:52.690 - Thread: 20 -> MyRenderSettings1 = { 2024-12-08 14:10:52.691 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-08 14:10:52.691 - Thread: 20 -> ShadowQuality = HIGH 2024-12-08 14:10:52.691 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:52.691 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:52.691 - Thread: 20 -> TextureQuality = HIGH 2024-12-08 14:10:52.691 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:52.691 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:52.691 - Thread: 20 -> HqDepth = True 2024-12-08 14:10:52.691 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-08 14:10:52.691 - Thread: 20 -> GrassDensityFactor = 3 2024-12-08 14:10:52.691 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:52.691 - Thread: 20 -> ModelQuality = HIGH 2024-12-08 14:10:52.691 - Thread: 20 -> VoxelQuality = HIGH 2024-12-08 14:10:52.691 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:52.691 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:52.691 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:52.691 - Thread: 20 -> DistanceFade = 2000 2024-12-08 14:10:52.691 - Thread: 20 -> ParticleQuality = HIGH 2024-12-08 14:10:52.691 - Thread: 20 -> LightsQuality = HIGH 2024-12-08 14:10:52.691 - Thread: 20 -> } 2024-12-08 14:10:53.322 - Thread: 23 -> MyRenderSettings1 = { 2024-12-08 14:10:53.323 - Thread: 23 -> AntialiasingMode = FXAA 2024-12-08 14:10:53.323 - Thread: 23 -> ShadowQuality = HIGH 2024-12-08 14:10:53.323 - Thread: 23 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:53.323 - Thread: 23 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:53.323 - Thread: 23 -> TextureQuality = HIGH 2024-12-08 14:10:53.323 - Thread: 23 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:53.323 - Thread: 23 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:53.323 - Thread: 23 -> HqDepth = True 2024-12-08 14:10:53.323 - Thread: 23 -> GrassDrawDistance = 1000 2024-12-08 14:10:53.323 - Thread: 23 -> GrassDensityFactor = 3 2024-12-08 14:10:53.323 - Thread: 23 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:53.323 - Thread: 23 -> ModelQuality = HIGH 2024-12-08 14:10:53.323 - Thread: 23 -> VoxelQuality = HIGH 2024-12-08 14:10:53.323 - Thread: 23 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:53.323 - Thread: 23 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:53.323 - Thread: 23 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:53.323 - Thread: 23 -> DistanceFade = 2000 2024-12-08 14:10:53.323 - Thread: 23 -> ParticleQuality = HIGH 2024-12-08 14:10:53.323 - Thread: 23 -> LightsQuality = HIGH 2024-12-08 14:10:53.323 - Thread: 23 -> } 2024-12-08 14:10:53.906 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:53.907 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:53.907 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:53.907 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:53.907 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:53.907 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:53.907 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:53.907 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:53.907 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:53.907 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:53.907 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:53.907 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:53.907 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:53.907 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:53.907 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:53.907 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:53.907 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:53.907 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:53.907 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:53.907 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:53.907 - Thread: 18 -> } 2024-12-08 14:10:54.509 - Thread: 21 -> MyRenderSettings1 = { 2024-12-08 14:10:54.510 - Thread: 21 -> AntialiasingMode = FXAA 2024-12-08 14:10:54.510 - Thread: 21 -> ShadowQuality = HIGH 2024-12-08 14:10:54.510 - Thread: 21 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:54.510 - Thread: 21 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:54.510 - Thread: 21 -> TextureQuality = HIGH 2024-12-08 14:10:54.510 - Thread: 21 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:54.510 - Thread: 21 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:54.510 - Thread: 21 -> HqDepth = True 2024-12-08 14:10:54.510 - Thread: 21 -> GrassDrawDistance = 1000 2024-12-08 14:10:54.510 - Thread: 21 -> GrassDensityFactor = 3 2024-12-08 14:10:54.510 - Thread: 21 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:54.510 - Thread: 21 -> ModelQuality = HIGH 2024-12-08 14:10:54.510 - Thread: 21 -> VoxelQuality = HIGH 2024-12-08 14:10:54.510 - Thread: 21 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:54.510 - Thread: 21 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:54.510 - Thread: 21 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:54.510 - Thread: 21 -> DistanceFade = 2000 2024-12-08 14:10:54.510 - Thread: 21 -> ParticleQuality = HIGH 2024-12-08 14:10:54.510 - Thread: 21 -> LightsQuality = HIGH 2024-12-08 14:10:54.510 - Thread: 21 -> } 2024-12-08 14:10:55.090 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:10:55.090 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:10:55.090 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:10:55.090 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:55.090 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:55.090 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:10:55.090 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:55.090 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:55.090 - Thread: 19 -> HqDepth = True 2024-12-08 14:10:55.090 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:10:55.090 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:10:55.090 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:55.090 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:10:55.090 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:10:55.090 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:55.090 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:55.090 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:55.090 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:10:55.090 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:10:55.090 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:10:55.090 - Thread: 19 -> } 2024-12-08 14:10:55.674 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:55.674 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:55.674 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:55.674 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:55.674 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:55.674 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:55.674 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:55.674 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:55.674 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:55.674 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:55.674 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:55.674 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:55.674 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:55.674 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:55.674 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:55.674 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:55.674 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:55.674 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:55.674 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:55.674 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:55.674 - Thread: 18 -> } 2024-12-08 14:10:56.239 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:56.241 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:56.241 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:56.241 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:56.241 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:56.241 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:56.241 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:56.241 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:56.241 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:56.241 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:56.241 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:56.241 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:56.241 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:56.241 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:56.241 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:56.241 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:56.241 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:56.241 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:56.241 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:56.241 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:56.241 - Thread: 18 -> } 2024-12-08 14:10:56.814 - Thread: 21 -> MyRenderSettings1 = { 2024-12-08 14:10:56.814 - Thread: 21 -> AntialiasingMode = FXAA 2024-12-08 14:10:56.814 - Thread: 21 -> ShadowQuality = HIGH 2024-12-08 14:10:56.814 - Thread: 21 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:56.814 - Thread: 21 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:56.814 - Thread: 21 -> TextureQuality = HIGH 2024-12-08 14:10:56.814 - Thread: 21 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:56.814 - Thread: 21 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:56.814 - Thread: 21 -> HqDepth = True 2024-12-08 14:10:56.814 - Thread: 21 -> GrassDrawDistance = 1000 2024-12-08 14:10:56.814 - Thread: 21 -> GrassDensityFactor = 3 2024-12-08 14:10:56.814 - Thread: 21 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:56.814 - Thread: 21 -> ModelQuality = HIGH 2024-12-08 14:10:56.814 - Thread: 21 -> VoxelQuality = HIGH 2024-12-08 14:10:56.814 - Thread: 21 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:56.814 - Thread: 21 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:56.814 - Thread: 21 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:56.814 - Thread: 21 -> DistanceFade = 2000 2024-12-08 14:10:56.814 - Thread: 21 -> ParticleQuality = HIGH 2024-12-08 14:10:56.814 - Thread: 21 -> LightsQuality = HIGH 2024-12-08 14:10:56.814 - Thread: 21 -> } 2024-12-08 14:10:57.373 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:10:57.374 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:10:57.374 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:10:57.374 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:10:57.374 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:10:57.374 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:10:57.374 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:10:57.374 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:10:57.374 - Thread: 18 -> HqDepth = True 2024-12-08 14:10:57.374 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:10:57.374 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:10:57.374 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:10:57.374 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:10:57.374 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:10:57.374 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:10:57.374 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:10:57.374 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:10:57.374 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:10:57.374 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:10:57.374 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:10:57.374 - Thread: 18 -> } 2024-12-08 14:17:31.711 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:31.711 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:31.711 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:31.711 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:31.711 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:31.711 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:31.711 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:31.711 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:31.711 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:31.711 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:31.711 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:31.711 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:31.711 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:31.711 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:31.711 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:31.711 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:31.711 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:31.711 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:31.711 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:31.711 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:31.711 - Thread: 18 -> } 2024-12-08 14:17:32.944 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:32.944 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:32.944 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:32.944 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:32.944 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:32.944 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:32.944 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:32.944 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:32.944 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:32.944 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:32.944 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:32.944 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:32.944 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:32.944 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:32.944 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:32.944 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:32.944 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:32.944 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:32.944 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:32.944 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:32.944 - Thread: 18 -> } 2024-12-08 14:17:34.193 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:34.194 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:34.194 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:34.194 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:34.194 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:34.194 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:34.194 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:34.194 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:34.194 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:34.194 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:34.194 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:34.194 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:34.194 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:34.194 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:34.194 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:34.194 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:34.194 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:34.194 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:34.194 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:34.194 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:34.194 - Thread: 18 -> } 2024-12-08 14:17:35.460 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:35.460 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:35.460 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:35.460 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:35.460 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:35.460 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:35.460 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:35.460 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:35.460 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:35.460 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:35.460 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:35.460 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:35.460 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:35.460 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:35.460 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:35.460 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:35.460 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:35.460 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:35.460 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:35.460 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:35.460 - Thread: 18 -> } 2024-12-08 14:17:36.744 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:36.744 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:36.744 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:36.745 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:36.745 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:36.745 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:36.745 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:36.745 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:36.745 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:36.745 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:36.745 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:36.745 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:36.745 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:36.745 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:36.745 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:36.745 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:36.745 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:36.745 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:36.745 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:36.745 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:36.745 - Thread: 18 -> } 2024-12-08 14:17:38.044 - Thread: 20 -> MyRenderSettings1 = { 2024-12-08 14:17:38.044 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-08 14:17:38.044 - Thread: 20 -> ShadowQuality = HIGH 2024-12-08 14:17:38.044 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:38.044 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:38.044 - Thread: 20 -> TextureQuality = HIGH 2024-12-08 14:17:38.044 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:38.044 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:38.044 - Thread: 20 -> HqDepth = True 2024-12-08 14:17:38.044 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-08 14:17:38.044 - Thread: 20 -> GrassDensityFactor = 3 2024-12-08 14:17:38.044 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:38.044 - Thread: 20 -> ModelQuality = HIGH 2024-12-08 14:17:38.044 - Thread: 20 -> VoxelQuality = HIGH 2024-12-08 14:17:38.044 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:38.044 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:38.044 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:38.044 - Thread: 20 -> DistanceFade = 2000 2024-12-08 14:17:38.044 - Thread: 20 -> ParticleQuality = HIGH 2024-12-08 14:17:38.044 - Thread: 20 -> LightsQuality = HIGH 2024-12-08 14:17:38.044 - Thread: 20 -> } 2024-12-08 14:17:39.344 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:39.344 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:39.344 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:39.344 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:39.344 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:39.344 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:39.344 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:39.344 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:39.344 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:39.344 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:39.344 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:39.344 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:39.344 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:39.344 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:39.344 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:39.344 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:39.344 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:39.344 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:39.344 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:39.344 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:39.344 - Thread: 18 -> } 2024-12-08 14:17:40.660 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:17:40.661 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:17:40.661 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:17:40.661 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:40.661 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:40.661 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:17:40.661 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:40.661 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:40.661 - Thread: 19 -> HqDepth = True 2024-12-08 14:17:40.661 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:17:40.661 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:17:40.661 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:40.661 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:17:40.661 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:17:40.661 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:40.661 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:40.661 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:40.661 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:17:40.661 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:17:40.661 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:17:40.661 - Thread: 19 -> } 2024-12-08 14:17:42.010 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:42.010 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:42.010 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:42.010 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:42.010 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:42.010 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:42.010 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:42.010 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:42.010 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:42.010 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:42.010 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:42.010 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:42.010 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:42.010 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:42.010 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:42.010 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:42.010 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:42.010 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:42.010 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:42.010 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:42.010 - Thread: 18 -> } 2024-12-08 14:17:43.377 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:43.377 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:43.377 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:43.377 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:43.377 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:43.377 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:43.377 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:43.377 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:43.377 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:43.377 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:43.377 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:43.377 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:43.377 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:43.377 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:43.377 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:43.377 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:43.377 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:43.377 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:43.377 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:43.377 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:43.377 - Thread: 18 -> } 2024-12-08 14:17:44.760 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:17:44.762 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:17:44.762 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:17:44.762 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:44.762 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:44.762 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:17:44.762 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:44.762 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:44.762 - Thread: 19 -> HqDepth = True 2024-12-08 14:17:44.762 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:17:44.762 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:17:44.762 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:44.762 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:17:44.762 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:17:44.762 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:44.762 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:44.762 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:44.762 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:17:44.762 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:17:44.762 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:17:44.762 - Thread: 19 -> } 2024-12-08 14:17:46.161 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:46.161 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:46.161 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:46.161 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:46.161 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:46.161 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:46.161 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:46.161 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:46.161 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:46.161 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:46.161 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:46.161 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:46.161 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:46.161 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:46.161 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:46.161 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:46.161 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:46.161 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:46.161 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:46.161 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:46.161 - Thread: 18 -> } 2024-12-08 14:17:47.577 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:47.577 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:47.577 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:47.577 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:47.577 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:47.577 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:47.577 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:47.577 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:47.577 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:47.577 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:47.577 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:47.577 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:47.577 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:47.577 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:47.577 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:47.577 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:47.577 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:47.577 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:47.577 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:47.577 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:47.577 - Thread: 18 -> } 2024-12-08 14:17:49.011 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:49.011 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:49.011 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:49.011 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:49.011 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:49.011 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:49.011 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:49.011 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:49.011 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:49.011 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:49.011 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:49.011 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:49.011 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:49.011 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:49.011 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:49.011 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:49.011 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:49.011 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:49.011 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:49.011 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:49.011 - Thread: 18 -> } 2024-12-08 14:17:50.460 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:50.461 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:50.461 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:50.461 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:50.461 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:50.461 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:50.461 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:50.461 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:50.461 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:50.461 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:50.461 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:50.461 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:50.461 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:50.461 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:50.461 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:50.461 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:50.461 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:50.461 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:50.461 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:50.461 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:50.461 - Thread: 18 -> } 2024-12-08 14:17:51.943 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:51.944 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:51.944 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:51.944 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:51.944 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:51.944 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:51.944 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:51.944 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:51.944 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:51.944 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:51.944 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:51.944 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:51.944 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:51.944 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:51.944 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:51.944 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:51.944 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:51.944 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:51.944 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:51.944 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:51.944 - Thread: 18 -> } 2024-12-08 14:17:53.444 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:17:53.445 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:17:53.445 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:17:53.445 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:53.445 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:53.445 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:17:53.445 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:53.445 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:53.445 - Thread: 19 -> HqDepth = True 2024-12-08 14:17:53.445 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:17:53.445 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:17:53.445 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:53.445 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:17:53.445 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:17:53.445 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:53.445 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:53.445 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:53.445 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:17:53.445 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:17:53.445 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:17:53.445 - Thread: 19 -> } 2024-12-08 14:17:54.977 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:54.978 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:54.978 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:54.978 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:54.978 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:54.978 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:54.978 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:54.978 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:54.978 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:54.978 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:54.978 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:54.978 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:54.978 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:54.978 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:54.978 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:54.978 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:54.978 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:54.978 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:54.978 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:54.978 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:54.978 - Thread: 18 -> } 2024-12-08 14:17:56.527 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:56.527 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:56.527 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:56.527 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:56.527 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:56.527 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:56.527 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:56.527 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:56.527 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:56.527 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:56.527 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:56.527 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:56.527 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:56.527 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:56.527 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:56.527 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:56.527 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:56.527 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:56.527 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:56.527 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:56.527 - Thread: 18 -> } 2024-12-08 14:17:58.111 - Thread: 22 -> MyRenderSettings1 = { 2024-12-08 14:17:58.111 - Thread: 22 -> AntialiasingMode = FXAA 2024-12-08 14:17:58.111 - Thread: 22 -> ShadowQuality = HIGH 2024-12-08 14:17:58.111 - Thread: 22 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:58.111 - Thread: 22 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:58.111 - Thread: 22 -> TextureQuality = HIGH 2024-12-08 14:17:58.111 - Thread: 22 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:58.111 - Thread: 22 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:58.111 - Thread: 22 -> HqDepth = True 2024-12-08 14:17:58.111 - Thread: 22 -> GrassDrawDistance = 1000 2024-12-08 14:17:58.111 - Thread: 22 -> GrassDensityFactor = 3 2024-12-08 14:17:58.111 - Thread: 22 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:58.111 - Thread: 22 -> ModelQuality = HIGH 2024-12-08 14:17:58.111 - Thread: 22 -> VoxelQuality = HIGH 2024-12-08 14:17:58.111 - Thread: 22 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:58.111 - Thread: 22 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:58.111 - Thread: 22 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:58.111 - Thread: 22 -> DistanceFade = 2000 2024-12-08 14:17:58.111 - Thread: 22 -> ParticleQuality = HIGH 2024-12-08 14:17:58.111 - Thread: 22 -> LightsQuality = HIGH 2024-12-08 14:17:58.111 - Thread: 22 -> } 2024-12-08 14:17:59.711 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:17:59.711 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:17:59.711 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:17:59.711 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:17:59.711 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:17:59.711 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:17:59.711 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:17:59.711 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:17:59.711 - Thread: 18 -> HqDepth = True 2024-12-08 14:17:59.711 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:17:59.711 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:17:59.711 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:17:59.711 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:17:59.711 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:17:59.711 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:17:59.711 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:17:59.711 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:17:59.711 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:17:59.711 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:17:59.711 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:17:59.711 - Thread: 18 -> } 2024-12-08 14:18:01.343 - Thread: 20 -> MyRenderSettings1 = { 2024-12-08 14:18:01.344 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-08 14:18:01.344 - Thread: 20 -> ShadowQuality = HIGH 2024-12-08 14:18:01.344 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:01.344 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:01.344 - Thread: 20 -> TextureQuality = HIGH 2024-12-08 14:18:01.344 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:01.344 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:01.344 - Thread: 20 -> HqDepth = True 2024-12-08 14:18:01.344 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-08 14:18:01.344 - Thread: 20 -> GrassDensityFactor = 3 2024-12-08 14:18:01.344 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:01.344 - Thread: 20 -> ModelQuality = HIGH 2024-12-08 14:18:01.344 - Thread: 20 -> VoxelQuality = HIGH 2024-12-08 14:18:01.344 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:01.344 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:01.344 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:01.344 - Thread: 20 -> DistanceFade = 2000 2024-12-08 14:18:01.344 - Thread: 20 -> ParticleQuality = HIGH 2024-12-08 14:18:01.344 - Thread: 20 -> LightsQuality = HIGH 2024-12-08 14:18:01.344 - Thread: 20 -> } 2024-12-08 14:18:03.010 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:03.011 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:03.011 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:03.011 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:03.011 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:03.011 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:03.011 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:03.011 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:03.011 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:03.011 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:03.011 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:03.011 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:03.011 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:03.011 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:03.011 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:03.011 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:03.011 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:03.011 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:03.011 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:03.011 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:03.011 - Thread: 18 -> } 2024-12-08 14:18:04.693 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:04.694 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:04.694 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:04.694 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:04.694 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:04.694 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:04.694 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:04.694 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:04.694 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:04.694 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:04.694 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:04.694 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:04.694 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:04.694 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:04.694 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:04.694 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:04.694 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:04.694 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:04.694 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:04.694 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:04.694 - Thread: 18 -> } 2024-12-08 14:18:06.410 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:06.411 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:06.411 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:06.411 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:06.411 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:06.411 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:06.411 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:06.411 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:06.411 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:06.411 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:06.411 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:06.411 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:06.411 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:06.411 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:06.411 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:06.411 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:06.411 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:06.411 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:06.411 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:06.411 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:06.411 - Thread: 18 -> } 2024-12-08 14:18:08.160 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:08.160 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:08.160 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:08.160 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:08.160 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:08.160 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:08.160 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:08.160 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:08.160 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:08.160 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:08.160 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:08.160 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:08.160 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:08.160 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:08.160 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:08.160 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:08.160 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:08.160 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:08.160 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:08.160 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:08.160 - Thread: 18 -> } 2024-12-08 14:18:09.943 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:09.943 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:09.944 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:09.944 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:09.944 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:09.944 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:09.944 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:09.944 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:09.944 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:09.944 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:09.944 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:09.944 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:09.944 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:09.944 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:09.944 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:09.944 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:09.944 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:09.944 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:09.944 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:09.944 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:09.944 - Thread: 18 -> } 2024-12-08 14:18:11.777 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:11.777 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:11.777 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:11.777 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:11.777 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:11.777 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:11.777 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:11.777 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:11.777 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:11.777 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:11.777 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:11.777 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:11.777 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:11.777 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:11.777 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:11.777 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:11.777 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:11.777 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:11.777 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:11.777 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:11.777 - Thread: 18 -> } 2024-12-08 14:18:13.644 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:13.644 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:13.644 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:13.644 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:13.644 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:13.644 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:13.644 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:13.644 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:13.644 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:13.644 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:13.644 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:13.644 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:13.644 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:13.645 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:13.645 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:13.645 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:13.645 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:13.645 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:13.645 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:13.645 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:13.645 - Thread: 18 -> } 2024-12-08 14:18:15.543 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:15.544 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:15.544 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:15.544 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:15.544 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:15.544 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:15.544 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:15.544 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:15.544 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:15.544 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:15.544 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:15.544 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:15.544 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:15.544 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:15.544 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:15.544 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:15.544 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:15.544 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:15.544 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:15.544 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:15.544 - Thread: 18 -> } 2024-12-08 14:18:17.494 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:17.494 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:17.494 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:17.494 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:17.494 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:17.494 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:17.494 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:17.494 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:17.494 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:17.494 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:17.494 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:17.494 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:17.494 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:17.494 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:17.494 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:17.494 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:17.494 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:17.494 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:17.494 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:17.494 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:17.494 - Thread: 18 -> } 2024-12-08 14:18:19.493 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:19.494 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:19.494 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:19.494 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:19.494 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:19.494 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:19.494 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:19.494 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:19.494 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:19.494 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:19.494 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:19.494 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:19.494 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:19.494 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:19.494 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:19.494 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:19.494 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:19.494 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:19.494 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:19.494 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:19.494 - Thread: 18 -> } 2024-12-08 14:18:21.543 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:21.544 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:21.544 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:21.544 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:21.544 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:21.544 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:21.544 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:21.544 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:21.544 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:21.544 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:21.544 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:21.544 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:21.544 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:21.544 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:21.544 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:21.544 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:21.544 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:21.544 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:21.544 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:21.544 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:21.544 - Thread: 18 -> } 2024-12-08 14:18:23.644 - Thread: 20 -> MyRenderSettings1 = { 2024-12-08 14:18:23.645 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-08 14:18:23.645 - Thread: 20 -> ShadowQuality = HIGH 2024-12-08 14:18:23.645 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:23.645 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:23.645 - Thread: 20 -> TextureQuality = HIGH 2024-12-08 14:18:23.645 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:23.645 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:23.645 - Thread: 20 -> HqDepth = True 2024-12-08 14:18:23.645 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-08 14:18:23.645 - Thread: 20 -> GrassDensityFactor = 3 2024-12-08 14:18:23.645 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:23.645 - Thread: 20 -> ModelQuality = HIGH 2024-12-08 14:18:23.645 - Thread: 20 -> VoxelQuality = HIGH 2024-12-08 14:18:23.645 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:23.645 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:23.645 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:23.645 - Thread: 20 -> DistanceFade = 2000 2024-12-08 14:18:23.645 - Thread: 20 -> ParticleQuality = HIGH 2024-12-08 14:18:23.645 - Thread: 20 -> LightsQuality = HIGH 2024-12-08 14:18:23.645 - Thread: 20 -> } 2024-12-08 14:18:25.793 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:25.794 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:25.794 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:25.794 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:25.794 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:25.794 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:25.794 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:25.794 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:25.794 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:25.794 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:25.794 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:25.794 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:25.794 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:25.794 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:25.794 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:25.794 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:25.794 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:25.794 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:25.794 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:25.794 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:25.794 - Thread: 18 -> } 2024-12-08 14:18:28.010 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:28.011 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:28.011 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:28.011 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:28.011 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:28.011 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:28.011 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:28.011 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:28.011 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:28.011 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:28.011 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:28.011 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:28.011 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:28.011 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:28.011 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:28.011 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:28.011 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:28.011 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:28.011 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:28.011 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:28.011 - Thread: 18 -> } 2024-12-08 14:18:30.277 - Thread: 23 -> MyRenderSettings1 = { 2024-12-08 14:18:30.277 - Thread: 23 -> AntialiasingMode = FXAA 2024-12-08 14:18:30.277 - Thread: 23 -> ShadowQuality = HIGH 2024-12-08 14:18:30.277 - Thread: 23 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:30.277 - Thread: 23 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:30.277 - Thread: 23 -> TextureQuality = HIGH 2024-12-08 14:18:30.277 - Thread: 23 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:30.277 - Thread: 23 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:30.277 - Thread: 23 -> HqDepth = True 2024-12-08 14:18:30.277 - Thread: 23 -> GrassDrawDistance = 1000 2024-12-08 14:18:30.277 - Thread: 23 -> GrassDensityFactor = 3 2024-12-08 14:18:30.277 - Thread: 23 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:30.277 - Thread: 23 -> ModelQuality = HIGH 2024-12-08 14:18:30.277 - Thread: 23 -> VoxelQuality = HIGH 2024-12-08 14:18:30.277 - Thread: 23 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:30.277 - Thread: 23 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:30.277 - Thread: 23 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:30.277 - Thread: 23 -> DistanceFade = 2000 2024-12-08 14:18:30.277 - Thread: 23 -> ParticleQuality = HIGH 2024-12-08 14:18:30.277 - Thread: 23 -> LightsQuality = HIGH 2024-12-08 14:18:30.277 - Thread: 23 -> } 2024-12-08 14:18:32.627 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:32.628 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:32.628 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:32.628 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:32.628 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:32.628 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:32.628 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:32.628 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:32.628 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:32.628 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:32.628 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:32.628 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:32.628 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:32.628 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:32.628 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:32.628 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:32.628 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:32.628 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:32.628 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:32.628 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:32.628 - Thread: 18 -> } 2024-12-08 14:18:35.043 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:35.044 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:35.044 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:35.044 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:35.044 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:35.044 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:35.044 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:35.044 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:35.044 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:35.044 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:35.044 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:35.044 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:35.044 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:35.044 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:35.044 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:35.044 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:35.044 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:35.044 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:35.044 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:35.044 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:35.044 - Thread: 18 -> } 2024-12-08 14:18:37.510 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:37.511 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:37.511 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:37.511 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:37.511 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:37.511 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:37.511 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:37.511 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:37.511 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:37.511 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:37.511 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:37.511 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:37.511 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:37.511 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:37.511 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:37.511 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:37.511 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:37.511 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:37.511 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:37.511 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:37.511 - Thread: 18 -> } 2024-12-08 14:18:40.076 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:40.077 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:40.077 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:40.077 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:40.077 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:40.077 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:40.077 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:40.077 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:40.077 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:40.077 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:40.077 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:40.077 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:40.077 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:40.077 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:40.077 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:40.077 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:40.077 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:40.077 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:40.077 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:40.077 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:40.077 - Thread: 18 -> } 2024-12-08 14:18:42.743 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:42.744 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:42.744 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:42.744 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:42.744 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:42.744 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:42.744 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:42.744 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:42.744 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:42.744 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:42.744 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:42.744 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:42.744 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:42.744 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:42.744 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:42.744 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:42.744 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:42.744 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:42.744 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:42.744 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:42.744 - Thread: 18 -> } 2024-12-08 14:18:45.527 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:18:45.527 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:18:45.527 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:18:45.527 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:45.527 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:45.527 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:18:45.527 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:45.527 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:45.527 - Thread: 19 -> HqDepth = True 2024-12-08 14:18:45.527 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:18:45.527 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:18:45.527 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:45.527 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:18:45.527 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:18:45.527 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:45.527 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:45.527 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:45.527 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:18:45.527 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:18:45.527 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:18:45.527 - Thread: 19 -> } 2024-12-08 14:18:48.411 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:48.411 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:48.411 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:48.411 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:48.411 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:48.411 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:48.411 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:48.411 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:48.411 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:48.411 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:48.411 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:48.411 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:48.411 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:48.411 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:48.411 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:48.411 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:48.411 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:48.411 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:48.411 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:48.411 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:48.411 - Thread: 18 -> } 2024-12-08 14:18:51.427 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:51.428 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:51.428 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:51.428 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:51.428 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:51.428 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:51.428 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:51.428 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:51.428 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:51.428 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:51.428 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:51.428 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:51.428 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:51.428 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:51.428 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:51.428 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:51.428 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:51.428 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:51.428 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:51.428 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:51.428 - Thread: 18 -> } 2024-12-08 14:18:54.577 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:54.577 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:54.577 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:54.577 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:54.577 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:54.577 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:54.577 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:54.577 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:54.577 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:54.577 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:54.577 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:54.577 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:54.577 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:54.577 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:54.577 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:54.577 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:54.577 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:54.577 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:54.577 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:54.577 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:54.577 - Thread: 18 -> } 2024-12-08 14:18:57.893 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:18:57.894 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:18:57.894 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:18:57.894 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:18:57.894 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:18:57.894 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:18:57.894 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:18:57.894 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:18:57.894 - Thread: 18 -> HqDepth = True 2024-12-08 14:18:57.894 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:18:57.894 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:18:57.894 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:18:57.894 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:18:57.894 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:18:57.894 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:18:57.894 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:18:57.894 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:18:57.894 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:18:57.894 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:18:57.894 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:18:57.894 - Thread: 18 -> } 2024-12-08 14:19:01.393 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:19:01.394 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:19:01.394 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:19:01.394 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:19:01.394 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:19:01.394 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:19:01.394 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:19:01.394 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:19:01.394 - Thread: 19 -> HqDepth = True 2024-12-08 14:19:01.394 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:19:01.394 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:19:01.394 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:19:01.394 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:19:01.394 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:19:01.394 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:19:01.394 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:19:01.394 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:19:01.394 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:19:01.394 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:19:01.394 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:19:01.394 - Thread: 19 -> } 2024-12-08 14:19:05.076 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:19:05.077 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:19:05.077 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:19:05.077 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:19:05.077 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:19:05.077 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:19:05.077 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:19:05.077 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:19:05.077 - Thread: 18 -> HqDepth = True 2024-12-08 14:19:05.077 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:19:05.077 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:19:05.077 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:19:05.077 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:19:05.077 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:19:05.077 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:19:05.077 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:19:05.077 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:19:05.077 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:19:05.077 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:19:05.077 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:19:05.077 - Thread: 18 -> } 2024-12-08 14:19:08.994 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:19:08.994 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:19:08.994 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:19:08.994 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:19:08.994 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:19:08.994 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:19:08.994 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:19:08.994 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:19:08.994 - Thread: 18 -> HqDepth = True 2024-12-08 14:19:08.994 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:19:08.994 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:19:08.994 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:19:08.994 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:19:08.994 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:19:08.994 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:19:08.994 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:19:08.994 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:19:08.994 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:19:08.994 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:19:08.994 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:19:08.994 - Thread: 18 -> } 2024-12-08 14:19:13.227 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:19:13.227 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:19:13.227 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:19:13.227 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:19:13.227 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:19:13.227 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:19:13.227 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:19:13.227 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:19:13.227 - Thread: 19 -> HqDepth = True 2024-12-08 14:19:13.227 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:19:13.227 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:19:13.227 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:19:13.227 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:19:13.227 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:19:13.227 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:19:13.227 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:19:13.227 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:19:13.227 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:19:13.227 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:19:13.227 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:19:13.227 - Thread: 19 -> } 2024-12-08 14:19:17.694 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:19:17.694 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:19:17.694 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:19:17.694 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:19:17.694 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:19:17.694 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:19:17.694 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:19:17.694 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:19:17.694 - Thread: 18 -> HqDepth = True 2024-12-08 14:19:17.694 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:19:17.694 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:19:17.694 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:19:17.694 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:19:17.694 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:19:17.694 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:19:17.694 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:19:17.694 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:19:17.694 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:19:17.694 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:19:17.694 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:19:17.694 - Thread: 18 -> } 2024-12-08 14:19:22.776 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:19:22.777 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:19:22.777 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:19:22.777 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:19:22.777 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:19:22.777 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:19:22.777 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:19:22.777 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:19:22.777 - Thread: 18 -> HqDepth = True 2024-12-08 14:19:22.777 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:19:22.777 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:19:22.777 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:19:22.777 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:19:22.777 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:19:22.777 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:19:22.777 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:19:22.777 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:19:22.777 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:19:22.777 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:19:22.777 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:19:22.777 - Thread: 18 -> } 2024-12-08 14:19:28.310 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:19:28.310 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:19:28.310 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:19:28.310 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:19:28.311 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:19:28.311 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:19:28.311 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:19:28.311 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:19:28.311 - Thread: 18 -> HqDepth = True 2024-12-08 14:19:28.311 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:19:28.311 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:19:28.311 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:19:28.311 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:19:28.311 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:19:28.311 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:19:28.311 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:19:28.311 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:19:28.311 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:19:28.311 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:19:28.311 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:19:28.311 - Thread: 18 -> } 2024-12-08 14:19:34.476 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:19:34.477 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:19:34.477 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:19:34.477 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:19:34.477 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:19:34.477 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:19:34.477 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:19:34.477 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:19:34.477 - Thread: 18 -> HqDepth = True 2024-12-08 14:19:34.477 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:19:34.477 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:19:34.477 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:19:34.477 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:19:34.477 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:19:34.477 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:19:34.477 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:19:34.477 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:19:34.477 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:19:34.477 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:19:34.477 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:19:34.477 - Thread: 18 -> } 2024-12-08 14:19:41.660 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:19:41.660 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:19:41.660 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:19:41.660 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:19:41.660 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:19:41.660 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:19:41.660 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:19:41.660 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:19:41.660 - Thread: 18 -> HqDepth = True 2024-12-08 14:19:41.660 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:19:41.660 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:19:41.660 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:19:41.660 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:19:41.660 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:19:41.660 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:19:41.660 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:19:41.660 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:19:41.660 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:19:41.660 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:19:41.660 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:19:41.660 - Thread: 18 -> } 2024-12-08 14:19:50.310 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:19:50.311 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:19:50.311 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:19:50.311 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:19:50.311 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:19:50.311 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:19:50.311 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:19:50.311 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:19:50.311 - Thread: 18 -> HqDepth = True 2024-12-08 14:19:50.311 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:19:50.311 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:19:50.311 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:19:50.311 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:19:50.311 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:19:50.311 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:19:50.311 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:19:50.311 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:19:50.311 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:19:50.311 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:19:50.311 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:19:50.311 - Thread: 18 -> } 2024-12-08 14:20:01.560 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:20:01.560 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:20:01.560 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:20:01.560 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:20:01.560 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:20:01.560 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:20:01.560 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:20:01.560 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:20:01.560 - Thread: 18 -> HqDepth = True 2024-12-08 14:20:01.560 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:20:01.560 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:20:01.560 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:20:01.560 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:20:01.560 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:20:01.560 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:20:01.560 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:20:01.560 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:20:01.560 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:20:01.560 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:20:01.560 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:20:01.560 - Thread: 18 -> } 2024-12-08 14:20:19.227 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:20:19.227 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:20:19.227 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:20:19.227 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:20:19.227 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:20:19.227 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:20:19.227 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:20:19.227 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:20:19.227 - Thread: 18 -> HqDepth = True 2024-12-08 14:20:19.228 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:20:19.228 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:20:19.228 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:20:19.228 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:20:19.228 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:20:19.228 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:20:19.228 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:20:19.228 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:20:19.228 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:20:19.228 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:20:19.228 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:20:19.228 - Thread: 18 -> } 2024-12-08 14:22:14.644 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:22:14.644 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:22:14.644 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:22:14.644 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:22:14.644 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:22:14.644 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:22:14.644 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:22:14.644 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:22:14.644 - Thread: 19 -> HqDepth = True 2024-12-08 14:22:14.644 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:22:14.644 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:22:14.644 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:22:14.644 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:22:14.644 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:22:14.644 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:22:14.644 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:22:14.644 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:22:14.644 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:22:14.644 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:22:14.644 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:22:14.644 - Thread: 19 -> } 2024-12-08 14:22:25.894 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:22:25.894 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:22:25.894 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:22:25.894 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:22:25.894 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:22:25.894 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:22:25.894 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:22:25.894 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:22:25.894 - Thread: 18 -> HqDepth = True 2024-12-08 14:22:25.894 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:22:25.894 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:22:25.894 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:22:25.894 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:22:25.894 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:22:25.894 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:22:25.894 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:22:25.894 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:22:25.894 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:22:25.894 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:22:25.894 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:22:25.894 - Thread: 18 -> } 2024-12-08 14:22:34.544 - Thread: 20 -> MyRenderSettings1 = { 2024-12-08 14:22:34.545 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-08 14:22:34.545 - Thread: 20 -> ShadowQuality = HIGH 2024-12-08 14:22:34.545 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-08 14:22:34.545 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-08 14:22:34.545 - Thread: 20 -> TextureQuality = HIGH 2024-12-08 14:22:34.545 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-08 14:22:34.545 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:22:34.545 - Thread: 20 -> HqDepth = True 2024-12-08 14:22:34.545 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-08 14:22:34.545 - Thread: 20 -> GrassDensityFactor = 3 2024-12-08 14:22:34.545 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-08 14:22:34.545 - Thread: 20 -> ModelQuality = HIGH 2024-12-08 14:22:34.545 - Thread: 20 -> VoxelQuality = HIGH 2024-12-08 14:22:34.545 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-08 14:22:34.545 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:22:34.545 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:22:34.545 - Thread: 20 -> DistanceFade = 2000 2024-12-08 14:22:34.545 - Thread: 20 -> ParticleQuality = HIGH 2024-12-08 14:22:34.545 - Thread: 20 -> LightsQuality = HIGH 2024-12-08 14:22:34.545 - Thread: 20 -> } 2024-12-08 14:22:41.727 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:22:41.727 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:22:41.727 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:22:41.727 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:22:41.727 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:22:41.727 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:22:41.727 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:22:41.727 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:22:41.727 - Thread: 19 -> HqDepth = True 2024-12-08 14:22:41.727 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:22:41.727 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:22:41.727 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:22:41.727 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:22:41.727 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:22:41.727 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:22:41.727 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:22:41.727 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:22:41.727 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:22:41.727 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:22:41.727 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:22:41.727 - Thread: 19 -> } 2024-12-08 14:22:47.944 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:22:47.944 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:22:47.944 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:22:47.944 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:22:47.944 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:22:47.944 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:22:47.944 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:22:47.944 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:22:47.944 - Thread: 18 -> HqDepth = True 2024-12-08 14:22:47.944 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:22:47.944 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:22:47.944 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:22:47.944 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:22:47.944 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:22:47.944 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:22:47.944 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:22:47.944 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:22:47.944 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:22:47.944 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:22:47.944 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:22:47.944 - Thread: 18 -> } 2024-12-08 14:22:53.461 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:22:53.461 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:22:53.461 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:22:53.461 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:22:53.461 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:22:53.461 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:22:53.461 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:22:53.461 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:22:53.461 - Thread: 18 -> HqDepth = True 2024-12-08 14:22:53.461 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:22:53.461 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:22:53.461 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:22:53.461 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:22:53.461 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:22:53.461 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:22:53.461 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:22:53.461 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:22:53.461 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:22:53.462 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:22:53.462 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:22:53.462 - Thread: 18 -> } 2024-12-08 14:22:58.444 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:22:58.445 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:22:58.445 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:22:58.445 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:22:58.445 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:22:58.445 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:22:58.445 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:22:58.445 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:22:58.445 - Thread: 19 -> HqDepth = True 2024-12-08 14:22:58.445 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:22:58.445 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:22:58.445 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:22:58.445 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:22:58.445 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:22:58.445 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:22:58.445 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:22:58.445 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:22:58.445 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:22:58.445 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:22:58.445 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:22:58.445 - Thread: 19 -> } 2024-12-08 14:23:03.010 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:03.011 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:03.011 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:03.011 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:03.011 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:03.011 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:03.011 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:03.011 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:03.011 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:03.011 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:03.011 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:03.011 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:03.011 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:03.011 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:03.011 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:03.011 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:03.011 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:03.011 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:03.011 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:03.011 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:03.011 - Thread: 18 -> } 2024-12-08 14:23:07.227 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:07.228 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:07.228 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:07.228 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:07.228 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:07.228 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:07.228 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:07.228 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:07.228 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:07.228 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:07.228 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:07.228 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:07.228 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:07.228 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:07.228 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:07.228 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:07.228 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:07.228 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:07.228 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:07.228 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:07.228 - Thread: 18 -> } 2024-12-08 14:23:11.160 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:11.161 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:11.161 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:11.161 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:11.161 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:11.161 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:11.161 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:11.161 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:11.161 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:11.161 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:11.161 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:11.161 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:11.161 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:11.161 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:11.161 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:11.161 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:11.161 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:11.161 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:11.161 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:11.161 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:11.161 - Thread: 18 -> } 2024-12-08 14:23:14.861 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:14.861 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:14.861 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:14.861 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:14.861 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:14.861 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:14.861 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:14.861 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:14.861 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:14.861 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:14.861 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:14.861 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:14.861 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:14.861 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:14.861 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:14.861 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:14.861 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:14.861 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:14.861 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:14.861 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:14.861 - Thread: 18 -> } 2024-12-08 14:23:18.361 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:23:18.361 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:23:18.361 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:23:18.361 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:18.361 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:18.361 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:23:18.361 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:18.361 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:18.361 - Thread: 19 -> HqDepth = True 2024-12-08 14:23:18.361 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:23:18.361 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:23:18.361 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:18.361 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:23:18.361 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:23:18.361 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:18.361 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:18.361 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:18.361 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:23:18.361 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:23:18.361 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:23:18.361 - Thread: 19 -> } 2024-12-08 14:23:21.677 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:21.678 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:21.678 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:21.678 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:21.678 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:21.678 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:21.678 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:21.678 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:21.678 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:21.678 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:21.678 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:21.678 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:21.678 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:21.678 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:21.678 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:21.678 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:21.678 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:21.678 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:21.678 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:21.678 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:21.678 - Thread: 18 -> } 2024-12-08 14:23:24.827 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:24.827 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:24.827 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:24.827 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:24.827 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:24.827 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:24.827 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:24.827 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:24.827 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:24.827 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:24.827 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:24.827 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:24.827 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:24.827 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:24.827 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:24.827 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:24.827 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:24.827 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:24.827 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:24.827 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:24.827 - Thread: 18 -> } 2024-12-08 14:23:27.844 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:23:27.844 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:23:27.844 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:23:27.844 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:27.844 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:27.844 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:23:27.844 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:27.844 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:27.844 - Thread: 19 -> HqDepth = True 2024-12-08 14:23:27.844 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:23:27.844 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:23:27.844 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:27.844 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:23:27.844 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:23:27.844 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:27.844 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:27.844 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:27.844 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:23:27.844 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:23:27.844 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:23:27.844 - Thread: 19 -> } 2024-12-08 14:23:30.727 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:30.728 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:30.728 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:30.728 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:30.728 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:30.728 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:30.728 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:30.728 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:30.728 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:30.728 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:30.728 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:30.728 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:30.728 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:30.728 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:30.728 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:30.728 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:30.728 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:30.728 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:30.728 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:30.728 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:30.728 - Thread: 18 -> } 2024-12-08 14:23:33.510 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:23:33.511 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:23:33.511 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:23:33.511 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:33.511 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:33.511 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:23:33.511 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:33.511 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:33.511 - Thread: 19 -> HqDepth = True 2024-12-08 14:23:33.511 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:23:33.511 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:23:33.511 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:33.511 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:23:33.511 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:23:33.511 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:33.511 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:33.511 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:33.511 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:23:33.511 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:23:33.511 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:23:33.511 - Thread: 19 -> } 2024-12-08 14:23:36.177 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:36.177 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:36.177 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:36.177 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:36.177 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:36.177 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:36.177 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:36.177 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:36.177 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:36.177 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:36.177 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:36.177 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:36.177 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:36.177 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:36.177 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:36.177 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:36.177 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:36.177 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:36.177 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:36.177 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:36.177 - Thread: 18 -> } 2024-12-08 14:23:38.760 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:23:38.761 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:23:38.761 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:23:38.761 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:38.761 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:38.761 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:23:38.761 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:38.761 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:38.761 - Thread: 19 -> HqDepth = True 2024-12-08 14:23:38.761 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:23:38.761 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:23:38.761 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:38.761 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:23:38.761 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:23:38.761 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:38.761 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:38.761 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:38.761 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:23:38.761 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:23:38.761 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:23:38.761 - Thread: 19 -> } 2024-12-08 14:23:41.261 - Thread: 20 -> MyRenderSettings1 = { 2024-12-08 14:23:41.261 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-08 14:23:41.261 - Thread: 20 -> ShadowQuality = HIGH 2024-12-08 14:23:41.261 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:41.261 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:41.261 - Thread: 20 -> TextureQuality = HIGH 2024-12-08 14:23:41.261 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:41.261 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:41.261 - Thread: 20 -> HqDepth = True 2024-12-08 14:23:41.261 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-08 14:23:41.261 - Thread: 20 -> GrassDensityFactor = 3 2024-12-08 14:23:41.261 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:41.261 - Thread: 20 -> ModelQuality = HIGH 2024-12-08 14:23:41.261 - Thread: 20 -> VoxelQuality = HIGH 2024-12-08 14:23:41.261 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:41.261 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:41.261 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:41.261 - Thread: 20 -> DistanceFade = 2000 2024-12-08 14:23:41.261 - Thread: 20 -> ParticleQuality = HIGH 2024-12-08 14:23:41.261 - Thread: 20 -> LightsQuality = HIGH 2024-12-08 14:23:41.261 - Thread: 20 -> } 2024-12-08 14:23:43.677 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:43.677 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:43.678 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:43.678 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:43.678 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:43.678 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:43.678 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:43.678 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:43.678 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:43.678 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:43.678 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:43.678 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:43.678 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:43.678 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:43.678 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:43.678 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:43.678 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:43.678 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:43.678 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:43.678 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:43.678 - Thread: 18 -> } 2024-12-08 14:23:46.027 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:46.027 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:46.027 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:46.027 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:46.027 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:46.027 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:46.027 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:46.027 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:46.027 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:46.027 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:46.027 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:46.027 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:46.027 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:46.027 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:46.027 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:46.027 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:46.027 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:46.027 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:46.027 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:46.027 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:46.027 - Thread: 18 -> } 2024-12-08 14:23:48.294 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:48.294 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:48.294 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:48.294 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:48.294 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:48.294 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:48.294 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:48.294 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:48.294 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:48.294 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:48.294 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:48.294 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:48.294 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:48.294 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:48.294 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:48.294 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:48.294 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:48.294 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:48.294 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:48.294 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:48.294 - Thread: 18 -> } 2024-12-08 14:23:50.510 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:50.511 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:50.511 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:50.511 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:50.511 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:50.511 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:50.511 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:50.511 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:50.511 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:50.511 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:50.511 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:50.511 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:50.511 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:50.511 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:50.511 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:50.511 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:50.511 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:50.511 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:50.511 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:50.511 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:50.511 - Thread: 18 -> } 2024-12-08 14:23:52.660 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:52.661 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:52.661 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:52.661 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:52.661 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:52.661 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:52.661 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:52.661 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:52.661 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:52.661 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:52.661 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:52.661 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:52.661 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:52.661 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:52.661 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:52.661 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:52.661 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:52.661 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:52.661 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:52.661 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:52.661 - Thread: 18 -> } 2024-12-08 14:23:54.760 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:54.760 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:54.760 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:54.760 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:54.760 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:54.760 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:54.760 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:54.760 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:54.760 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:54.760 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:54.760 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:54.760 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:54.760 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:54.760 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:54.760 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:54.760 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:54.760 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:54.760 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:54.760 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:54.760 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:54.760 - Thread: 18 -> } 2024-12-08 14:23:56.810 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:56.811 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:56.811 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:56.811 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:56.811 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:56.811 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:56.811 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:56.811 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:56.811 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:56.811 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:56.811 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:56.811 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:56.811 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:56.811 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:56.811 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:56.811 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:56.811 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:56.811 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:56.811 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:56.811 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:56.811 - Thread: 18 -> } 2024-12-08 14:23:58.810 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:23:58.811 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:23:58.811 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:23:58.811 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:23:58.811 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:23:58.811 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:23:58.811 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:23:58.811 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:23:58.811 - Thread: 18 -> HqDepth = True 2024-12-08 14:23:58.811 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:23:58.811 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:23:58.811 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:23:58.811 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:23:58.811 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:23:58.811 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:23:58.811 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:23:58.811 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:23:58.811 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:23:58.811 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:23:58.811 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:23:58.811 - Thread: 18 -> } 2024-12-08 14:24:00.760 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:00.760 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:00.760 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:00.761 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:00.761 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:00.761 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:00.761 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:00.761 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:00.761 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:00.761 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:00.761 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:00.761 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:00.761 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:00.761 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:00.761 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:00.761 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:00.761 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:00.761 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:00.761 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:00.761 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:00.761 - Thread: 18 -> } 2024-12-08 14:24:02.660 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:02.661 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:02.661 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:02.661 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:02.661 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:02.661 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:02.661 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:02.661 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:02.661 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:02.661 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:02.661 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:02.661 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:02.661 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:02.661 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:02.661 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:02.661 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:02.661 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:02.661 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:02.661 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:02.661 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:02.661 - Thread: 18 -> } 2024-12-08 14:24:04.527 - Thread: 21 -> MyRenderSettings1 = { 2024-12-08 14:24:04.528 - Thread: 21 -> AntialiasingMode = FXAA 2024-12-08 14:24:04.528 - Thread: 21 -> ShadowQuality = HIGH 2024-12-08 14:24:04.528 - Thread: 21 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:04.528 - Thread: 21 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:04.528 - Thread: 21 -> TextureQuality = HIGH 2024-12-08 14:24:04.528 - Thread: 21 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:04.528 - Thread: 21 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:04.528 - Thread: 21 -> HqDepth = True 2024-12-08 14:24:04.528 - Thread: 21 -> GrassDrawDistance = 1000 2024-12-08 14:24:04.528 - Thread: 21 -> GrassDensityFactor = 3 2024-12-08 14:24:04.528 - Thread: 21 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:04.528 - Thread: 21 -> ModelQuality = HIGH 2024-12-08 14:24:04.528 - Thread: 21 -> VoxelQuality = HIGH 2024-12-08 14:24:04.528 - Thread: 21 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:04.528 - Thread: 21 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:04.528 - Thread: 21 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:04.528 - Thread: 21 -> DistanceFade = 2000 2024-12-08 14:24:04.528 - Thread: 21 -> ParticleQuality = HIGH 2024-12-08 14:24:04.528 - Thread: 21 -> LightsQuality = HIGH 2024-12-08 14:24:04.528 - Thread: 21 -> } 2024-12-08 14:24:06.360 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:06.361 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:06.361 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:06.361 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:06.361 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:06.361 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:06.361 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:06.361 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:06.361 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:06.361 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:06.361 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:06.361 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:06.361 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:06.361 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:06.361 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:06.361 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:06.361 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:06.361 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:06.361 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:06.361 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:06.361 - Thread: 18 -> } 2024-12-08 14:24:08.144 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:08.144 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:08.144 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:08.144 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:08.144 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:08.144 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:08.144 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:08.144 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:08.144 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:08.144 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:08.144 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:08.144 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:08.144 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:08.144 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:08.144 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:08.144 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:08.144 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:08.144 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:08.144 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:08.144 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:08.144 - Thread: 18 -> } 2024-12-08 14:24:09.893 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:09.894 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:09.894 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:09.894 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:09.894 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:09.894 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:09.894 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:09.894 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:09.894 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:09.894 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:09.894 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:09.894 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:09.894 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:09.894 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:09.894 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:09.894 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:09.894 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:09.894 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:09.894 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:09.894 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:09.894 - Thread: 18 -> } 2024-12-08 14:24:11.610 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:11.610 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:11.610 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:11.610 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:11.610 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:11.610 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:11.610 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:11.610 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:11.610 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:11.610 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:11.610 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:11.610 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:11.610 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:11.610 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:11.610 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:11.610 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:11.610 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:11.610 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:11.610 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:11.610 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:11.610 - Thread: 18 -> } 2024-12-08 14:24:13.293 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:13.294 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:13.294 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:13.294 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:13.294 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:13.294 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:13.294 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:13.294 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:13.294 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:13.294 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:13.294 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:13.294 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:13.294 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:13.294 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:13.294 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:13.294 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:13.294 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:13.294 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:13.294 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:13.294 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:13.294 - Thread: 18 -> } 2024-12-08 14:24:14.961 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:14.961 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:14.961 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:14.961 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:14.961 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:14.961 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:14.961 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:14.961 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:14.961 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:14.961 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:14.961 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:14.961 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:14.961 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:14.961 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:14.961 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:14.961 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:14.961 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:14.961 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:14.961 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:14.961 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:14.961 - Thread: 18 -> } 2024-12-08 14:24:16.593 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:16.594 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:16.594 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:16.594 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:16.594 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:16.594 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:16.594 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:16.594 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:16.594 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:16.594 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:16.594 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:16.594 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:16.594 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:16.594 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:16.594 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:16.594 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:16.594 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:16.594 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:16.594 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:16.594 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:16.594 - Thread: 18 -> } 2024-12-08 14:24:18.193 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:18.193 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:18.194 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:18.194 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:18.194 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:18.194 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:18.194 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:18.194 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:18.194 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:18.194 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:18.194 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:18.194 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:18.194 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:18.194 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:18.194 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:18.194 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:18.194 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:18.194 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:18.194 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:18.194 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:18.194 - Thread: 18 -> } 2024-12-08 14:24:19.776 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:24:19.777 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:24:19.777 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:24:19.777 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:19.777 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:19.777 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:24:19.777 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:19.777 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:19.777 - Thread: 19 -> HqDepth = True 2024-12-08 14:24:19.777 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:24:19.777 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:24:19.777 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:19.777 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:24:19.777 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:24:19.777 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:19.777 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:19.777 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:19.777 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:24:19.777 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:24:19.777 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:24:19.777 - Thread: 19 -> } 2024-12-08 14:24:21.327 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:21.327 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:21.327 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:21.327 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:21.327 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:21.327 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:21.327 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:21.327 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:21.327 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:21.327 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:21.327 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:21.327 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:21.327 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:21.327 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:21.327 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:21.327 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:21.327 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:21.327 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:21.327 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:21.327 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:21.327 - Thread: 18 -> } 2024-12-08 14:24:22.860 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:22.861 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:22.861 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:22.861 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:22.861 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:22.861 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:22.861 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:22.861 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:22.861 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:22.861 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:22.861 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:22.861 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:22.861 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:22.861 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:22.861 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:22.861 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:22.861 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:22.861 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:22.861 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:22.861 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:22.861 - Thread: 18 -> } 2024-12-08 14:24:24.360 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:24:24.360 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:24:24.360 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:24:24.360 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:24.360 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:24.360 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:24:24.360 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:24.360 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:24.360 - Thread: 19 -> HqDepth = True 2024-12-08 14:24:24.360 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:24:24.360 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:24:24.360 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:24.360 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:24:24.360 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:24:24.360 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:24.360 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:24.360 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:24.360 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:24:24.360 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:24:24.360 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:24:24.360 - Thread: 19 -> } 2024-12-08 14:24:25.843 - Thread: 19 -> MyRenderSettings1 = { 2024-12-08 14:24:25.844 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-08 14:24:25.844 - Thread: 19 -> ShadowQuality = HIGH 2024-12-08 14:24:25.844 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:25.844 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:25.844 - Thread: 19 -> TextureQuality = HIGH 2024-12-08 14:24:25.844 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:25.844 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:25.844 - Thread: 19 -> HqDepth = True 2024-12-08 14:24:25.844 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-08 14:24:25.844 - Thread: 19 -> GrassDensityFactor = 3 2024-12-08 14:24:25.844 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:25.844 - Thread: 19 -> ModelQuality = HIGH 2024-12-08 14:24:25.844 - Thread: 19 -> VoxelQuality = HIGH 2024-12-08 14:24:25.844 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:25.844 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:25.844 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:25.844 - Thread: 19 -> DistanceFade = 2000 2024-12-08 14:24:25.844 - Thread: 19 -> ParticleQuality = HIGH 2024-12-08 14:24:25.844 - Thread: 19 -> LightsQuality = HIGH 2024-12-08 14:24:25.844 - Thread: 19 -> } 2024-12-08 14:24:27.294 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:27.294 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:27.294 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:27.294 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:27.294 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:27.294 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:27.294 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:27.294 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:27.294 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:27.294 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:27.294 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:27.294 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:27.294 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:27.294 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:27.294 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:27.294 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:27.294 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:27.294 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:27.294 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:27.294 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:27.294 - Thread: 18 -> } 2024-12-08 14:24:28.726 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:28.727 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:28.727 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:28.727 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:28.727 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:28.727 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:28.727 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:28.727 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:28.727 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:28.727 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:28.727 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:28.727 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:28.727 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:28.727 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:28.727 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:28.727 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:28.727 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:28.727 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:28.727 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:28.727 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:28.727 - Thread: 18 -> } 2024-12-08 14:24:30.143 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:30.144 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:30.144 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:30.144 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:30.144 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:30.144 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:30.144 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:30.144 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:30.144 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:30.144 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:30.144 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:30.144 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:30.144 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:30.144 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:30.144 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:30.144 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:30.144 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:30.144 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:30.144 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:30.144 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:30.144 - Thread: 18 -> } 2024-12-08 14:24:31.544 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:31.544 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:31.544 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:31.544 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:31.544 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:31.544 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:31.544 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:31.544 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:31.544 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:31.544 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:31.544 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:31.544 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:31.544 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:31.544 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:31.544 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:31.544 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:31.544 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:31.544 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:31.544 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:31.544 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:31.544 - Thread: 18 -> } 2024-12-08 14:24:32.927 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:32.927 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:32.927 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:32.927 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:32.927 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:32.927 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:32.927 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:32.927 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:32.927 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:32.927 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:32.927 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:32.927 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:32.927 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:32.927 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:32.927 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:32.927 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:32.927 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:32.927 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:32.927 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:32.927 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:32.927 - Thread: 18 -> } 2024-12-08 14:24:34.293 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:34.294 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:34.294 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:34.294 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:34.294 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:34.294 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:34.294 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:34.294 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:34.294 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:34.294 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:34.294 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:34.294 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:34.294 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:34.294 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:34.294 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:34.294 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:34.294 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:34.294 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:34.294 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:34.294 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:34.294 - Thread: 18 -> } 2024-12-08 14:24:35.643 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:35.644 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:35.644 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:35.644 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:35.644 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:35.644 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:35.644 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:35.644 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:35.644 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:35.644 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:35.644 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:35.644 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:35.644 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:35.644 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:35.644 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:35.644 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:35.644 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:35.644 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:35.644 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:35.644 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:35.644 - Thread: 18 -> } 2024-12-08 14:24:36.960 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:36.960 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:36.960 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:36.960 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:36.960 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:36.960 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:36.960 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:36.960 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:36.960 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:36.960 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:36.960 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:36.960 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:36.960 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:36.960 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:36.960 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:36.960 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:36.960 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:36.960 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:36.960 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:36.960 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:36.960 - Thread: 18 -> } 2024-12-08 14:24:38.260 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:38.261 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:38.261 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:38.261 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:38.261 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:38.261 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:38.261 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:38.261 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:38.261 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:38.261 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:38.261 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:38.261 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:38.261 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:38.261 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:38.261 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:38.261 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:38.261 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:38.261 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:38.261 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:38.261 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:38.261 - Thread: 18 -> } 2024-12-08 14:24:39.560 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:39.560 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:39.560 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:39.560 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:39.560 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:39.560 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:39.560 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:39.560 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:39.560 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:39.560 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:39.560 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:39.560 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:39.560 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:39.560 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:39.560 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:39.560 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:39.560 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:39.560 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:39.560 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:39.560 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:39.560 - Thread: 18 -> } 2024-12-08 14:24:40.844 - Thread: 20 -> MyRenderSettings1 = { 2024-12-08 14:24:40.844 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-08 14:24:40.844 - Thread: 20 -> ShadowQuality = HIGH 2024-12-08 14:24:40.844 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:40.844 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:40.844 - Thread: 20 -> TextureQuality = HIGH 2024-12-08 14:24:40.844 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:40.844 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:40.844 - Thread: 20 -> HqDepth = True 2024-12-08 14:24:40.844 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-08 14:24:40.844 - Thread: 20 -> GrassDensityFactor = 3 2024-12-08 14:24:40.844 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:40.844 - Thread: 20 -> ModelQuality = HIGH 2024-12-08 14:24:40.844 - Thread: 20 -> VoxelQuality = HIGH 2024-12-08 14:24:40.844 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:40.844 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:40.844 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:40.844 - Thread: 20 -> DistanceFade = 2000 2024-12-08 14:24:40.844 - Thread: 20 -> ParticleQuality = HIGH 2024-12-08 14:24:40.844 - Thread: 20 -> LightsQuality = HIGH 2024-12-08 14:24:40.844 - Thread: 20 -> } 2024-12-08 14:24:42.110 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:42.111 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:42.111 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:42.111 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:42.111 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:42.111 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:42.111 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:42.111 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:42.111 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:42.111 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:42.111 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:42.111 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:42.111 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:42.111 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:42.111 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:42.111 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:42.111 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:42.111 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:42.111 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:42.111 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:42.111 - Thread: 18 -> } 2024-12-08 14:24:43.360 - Thread: 23 -> MyRenderSettings1 = { 2024-12-08 14:24:43.360 - Thread: 23 -> AntialiasingMode = FXAA 2024-12-08 14:24:43.360 - Thread: 23 -> ShadowQuality = HIGH 2024-12-08 14:24:43.360 - Thread: 23 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:43.360 - Thread: 23 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:43.360 - Thread: 23 -> TextureQuality = HIGH 2024-12-08 14:24:43.360 - Thread: 23 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:43.360 - Thread: 23 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:43.360 - Thread: 23 -> HqDepth = True 2024-12-08 14:24:43.360 - Thread: 23 -> GrassDrawDistance = 1000 2024-12-08 14:24:43.360 - Thread: 23 -> GrassDensityFactor = 3 2024-12-08 14:24:43.360 - Thread: 23 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:43.360 - Thread: 23 -> ModelQuality = HIGH 2024-12-08 14:24:43.360 - Thread: 23 -> VoxelQuality = HIGH 2024-12-08 14:24:43.360 - Thread: 23 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:43.360 - Thread: 23 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:43.360 - Thread: 23 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:43.360 - Thread: 23 -> DistanceFade = 2000 2024-12-08 14:24:43.360 - Thread: 23 -> ParticleQuality = HIGH 2024-12-08 14:24:43.360 - Thread: 23 -> LightsQuality = HIGH 2024-12-08 14:24:43.360 - Thread: 23 -> } 2024-12-08 14:24:44.593 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:44.594 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:44.594 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:44.594 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:44.594 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:44.594 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:44.594 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:44.594 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:44.594 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:44.594 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:44.594 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:44.594 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:44.594 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:44.594 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:44.594 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:44.594 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:44.594 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:44.594 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:44.594 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:44.594 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:44.594 - Thread: 18 -> } 2024-12-08 14:24:45.810 - Thread: 18 -> MyRenderSettings1 = { 2024-12-08 14:24:45.811 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-08 14:24:45.811 - Thread: 18 -> ShadowQuality = HIGH 2024-12-08 14:24:45.811 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-08 14:24:45.811 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-08 14:24:45.811 - Thread: 18 -> TextureQuality = HIGH 2024-12-08 14:24:45.811 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-08 14:24:45.811 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-08 14:24:45.811 - Thread: 18 -> HqDepth = True 2024-12-08 14:24:45.811 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-08 14:24:45.811 - Thread: 18 -> GrassDensityFactor = 3 2024-12-08 14:24:45.811 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-08 14:24:45.811 - Thread: 18 -> ModelQuality = HIGH 2024-12-08 14:24:45.811 - Thread: 18 -> VoxelQuality = HIGH 2024-12-08 14:24:45.811 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-08 14:24:45.811 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-08 14:24:45.811 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-08 14:24:45.811 - Thread: 18 -> DistanceFade = 2000 2024-12-08 14:24:45.811 - Thread: 18 -> ParticleQuality = HIGH 2024-12-08 14:24:45.811 - Thread: 18 -> LightsQuality = HIGH 2024-12-08 14:24:45.811 - Thread: 18 -> } 2024-12-08 14:39:13.157 - Thread: 26 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD0.mwm 2024-12-08 14:39:13.237 - Thread: 26 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD1.mwm 2024-12-08 14:39:13.377 - Thread: 26 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD2.mwm 2024-12-08 14:39:13.392 - Thread: 26 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD3.mwm 2024-12-08 14:46:00.184 - Thread: 11 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRender11.RenderMainSpritesWorker(IRtvBindable rtv, MyViewport viewportBound, MyViewport viewportFull, Vector2 size, MySpriteMessageData defaultMessages, MySpriteMessageData debugMessages, Nullable`1 targetRegion) 2024-12-08 14:46:00.185 - Thread: 11 -> Error during allocation of a directX buffer! 2024-12-08 14:46:00.185 - Thread: 11 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-08 14:46:00.185 - Thread: 11 -> Reason: HRESULT = 0x887A0006 2024-12-08 14:46:00.185 - Thread: 11 -> : GC Memory: 2,081 B 2024-12-08 14:46:00.185 - Thread: 11 -> Buffer type name: MyConstantBuffer 2024-12-08 14:46:00.185 - Thread: 11 -> Buffer debug name: 2024-12-08 14:46:00.185 - Thread: 11 -> Buffer description: ByteSize: 32 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-08 14:46:00.185 - Thread: 11 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-08 14:46:00.186 - Thread: 11 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-08 14:46:00.187 - Thread: 11 -> Error: BindFlags = ConstantBuffer 2024-12-08 14:46:00.187 - Thread: 11 -> Error: CpuAccessFlags = Write 2024-12-08 14:46:00.187 - Thread: 11 -> Error: OptionFlags = None 2024-12-08 14:46:00.187 - Thread: 11 -> Error: SizeInBytes = 32 2024-12-08 14:46:00.187 - Thread: 11 -> Error: StructureByteStride = 0 2024-12-08 14:46:00.187 - Thread: 11 -> Error: SizeInBytes = 32 2024-12-08 14:46:00.187 - Thread: 11 -> Error: Usage = Dynamic 2024-12-08 14:46:00.187 - Thread: 11 -> Error: ] 2024-12-08 14:46:00.801 - Thread: 42 -> Error during allocation of a directX buffer! 2024-12-08 14:46:00.801 - Thread: 42 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-08 14:46:00.801 - Thread: 42 -> Reason: HRESULT = 0x887A0006 2024-12-08 14:46:00.801 - Thread: 42 -> : GC Memory: 2,085 B 2024-12-08 14:46:00.801 - Thread: 42 -> Buffer type name: MyConstantBuffer 2024-12-08 14:46:00.801 - Thread: 42 -> Buffer debug name: 2024-12-08 14:46:00.801 - Thread: 42 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-08 14:46:00.801 - Thread: 42 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-08 14:46:00.801 - Thread: 12 -> Error during allocation of a directX buffer! 2024-12-08 14:46:00.801 - Thread: 12 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-08 14:46:00.801 - Thread: 12 -> Reason: HRESULT = 0x887A0006 2024-12-08 14:46:00.801 - Thread: 12 -> : GC Memory: 2,085 B 2024-12-08 14:46:00.801 - Thread: 12 -> Buffer type name: MyConstantBuffer 2024-12-08 14:46:00.801 - Thread: 12 -> Buffer debug name: 2024-12-08 14:46:00.801 - Thread: 12 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-08 14:46:00.801 - Thread: 12 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-08 14:46:00.803 - Thread: 42 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-08 14:46:00.804 - Thread: 12 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-08 14:46:00.804 - Thread: 42 -> Error: BindFlags = ConstantBuffer 2024-12-08 14:46:00.804 - Thread: 42 -> Error: CpuAccessFlags = Write 2024-12-08 14:46:00.804 - Thread: 12 -> Error: BindFlags = ConstantBuffer 2024-12-08 14:46:00.804 - Thread: 42 -> Error: OptionFlags = None 2024-12-08 14:46:00.804 - Thread: 12 -> Error: CpuAccessFlags = Write 2024-12-08 14:46:00.804 - Thread: 42 -> Error: SizeInBytes = 128 2024-12-08 14:46:00.804 - Thread: 12 -> Error: OptionFlags = None 2024-12-08 14:46:00.804 - Thread: 42 -> Error: StructureByteStride = 0 2024-12-08 14:46:00.804 - Thread: 12 -> Error: SizeInBytes = 128 2024-12-08 14:46:00.804 - Thread: 42 -> Error: SizeInBytes = 128 2024-12-08 14:46:00.804 - Thread: 12 -> Error: StructureByteStride = 0 2024-12-08 14:46:00.804 - Thread: 42 -> Error: Usage = Dynamic 2024-12-08 14:46:00.804 - Thread: 12 -> Error: SizeInBytes = 128 2024-12-08 14:46:00.804 - Thread: 12 -> Error: Usage = Dynamic 2024-12-08 14:46:00.804 - Thread: 42 -> Error: ] 2024-12-08 14:46:00.803 - Thread: 42 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-08 14:46:00.804 - Thread: 12 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-08 14:46:00.804 - Thread: 42 -> Error: BindFlags = ConstantBuffer 2024-12-08 14:46:00.804 - Thread: 42 -> Error: CpuAccessFlags = Write 2024-12-08 14:46:00.804 - Thread: 12 -> Error: BindFlags = ConstantBuffer 2024-12-08 14:46:00.804 - Thread: 42 -> Error: OptionFlags = None 2024-12-08 14:46:00.804 - Thread: 12 -> Error: CpuAccessFlags = Write 2024-12-08 14:46:00.804 - Thread: 42 -> Error: SizeInBytes = 128 2024-12-08 14:46:00.804 - Thread: 12 -> Error: OptionFlags = None 2024-12-08 14:46:00.804 - Thread: 42 -> Error: StructureByteStride = 0 2024-12-08 14:46:00.804 - Thread: 12 -> Error: SizeInBytes = 128 2024-12-08 14:46:00.804 - Thread: 42 -> Error: SizeInBytes = 128 2024-12-08 14:46:00.804 - Thread: 12 -> Error: StructureByteStride = 0 2024-12-08 14:46:00.804 - Thread: 42 -> Error: Usage = Dynamic 2024-12-08 14:46:00.804 - Thread: 12 -> Error: SizeInBytes = 128 2024-12-08 14:46:00.804 - Thread: 12 -> Error: Usage = Dynamic 2024-12-08 14:46:00.804 - Thread: 42 -> Error: ] 2024-12-08 14:46:00.804 - Thread: 12 -> Error: ] 2024-12-08 14:46:00.821 - Thread: 15 -> Error during allocation of a directX buffer! 2024-12-08 14:46:00.821 - Thread: 15 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-08 14:46:00.821 - Thread: 15 -> Reason: HRESULT = 0x887A0006 2024-12-08 14:46:00.821 - Thread: 15 -> : GC Memory: 2,085 B 2024-12-08 14:46:00.821 - Thread: 15 -> Buffer type name: MyConstantBuffer 2024-12-08 14:46:00.821 - Thread: 15 -> Buffer debug name: 2024-12-08 14:46:00.821 - Thread: 15 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-08 14:46:00.821 - Thread: 15 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-08 14:46:00.822 - Thread: 15 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-08 14:46:00.822 - Thread: 15 -> Error: BindFlags = ConstantBuffer 2024-12-08 14:46:00.826 - Thread: 15 -> Error: CpuAccessFlags = Write 2024-12-08 14:46:00.826 - Thread: 15 -> Error: OptionFlags = None 2024-12-08 14:46:00.826 - Thread: 15 -> Error: SizeInBytes = 128 2024-12-08 14:46:00.826 - Thread: 15 -> Error: StructureByteStride = 0 2024-12-08 14:46:00.826 - Thread: 15 -> Error: SizeInBytes = 128 2024-12-08 14:46:00.826 - Thread: 15 -> Error: Usage = Dynamic 2024-12-08 14:46:00.826 - Thread: 15 -> Error: ] 2024-12-08 14:46:00.836 - Thread: 10 -> Error during allocation of a directX buffer! 2024-12-08 14:46:00.836 - Thread: 10 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-08 14:46:00.836 - Thread: 10 -> Reason: HRESULT = 0x887A0006 2024-12-08 14:46:00.836 - Thread: 10 -> : GC Memory: 2,085 B 2024-12-08 14:46:00.836 - Thread: 10 -> Buffer type name: MyConstantBuffer 2024-12-08 14:46:00.836 - Thread: 10 -> Buffer debug name: 2024-12-08 14:46:00.836 - Thread: 10 -> Buffer description: ByteSize: 144 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-08 14:46:00.836 - Thread: 10 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-08 14:46:00.836 - Thread: 10 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-08 14:46:00.837 - Thread: 42 -> Error during allocation of a directX buffer! 2024-12-08 14:46:00.837 - Thread: 17 -> Error during allocation of a directX buffer! 2024-12-08 14:46:00.837 - Thread: 10 -> Error: BindFlags = ConstantBuffer 2024-12-08 14:46:00.837 - Thread: 42 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-08 14:46:00.837 - Thread: 17 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-08 14:46:00.837 - Thread: 16 -> Error during allocation of a directX buffer! 2024-12-08 14:46:00.837 - Thread: 10 -> Error: CpuAccessFlags = Write 2024-12-08 14:46:00.837 - Thread: 42 -> Reason: HRESULT = 0x887A0006 2024-12-08 14:46:00.837 - Thread: 17 -> Reason: HRESULT = 0x887A0006 2024-12-08 14:46:00.837 - Thread: 16 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-08 14:46:00.837 - Thread: 10 -> Error: OptionFlags = None 2024-12-08 14:46:00.837 - Thread: 42 -> : GC Memory: 2,085 B 2024-12-08 14:46:00.837 - Thread: 17 -> : GC Memory: 2,085 B 2024-12-08 14:46:00.837 - Thread: 16 -> Reason: HRESULT = 0x887A0006 2024-12-08 14:46:00.837 - Thread: 10 -> Error: SizeInBytes = 144 2024-12-08 14:46:00.837 - Thread: 42 -> Buffer type name: MyConstantBuffer 2024-12-08 14:46:00.837 - Thread: 17 -> Buffer type name: MyConstantBuffer 2024-12-08 14:46:00.837 - Thread: 16 -> : GC Memory: 2,085 B 2024-12-08 14:46:00.837 - Thread: 10 -> Error: StructureByteStride = 0 2024-12-08 14:46:00.837 - Thread: 42 -> Buffer debug name: 2024-12-08 14:46:00.837 - Thread: 17 -> Buffer debug name: 2024-12-08 14:46:00.837 - Thread: 16 -> Buffer type name: MyConstantBuffer 2024-12-08 14:46:00.837 - Thread: 10 -> Error: SizeInBytes = 144 2024-12-08 14:46:00.837 - Thread: 42 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-08 14:46:00.837 - Thread: 16 -> Buffer debug name: 2024-12-08 14:46:00.837 - Thread: 17 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-08 14:46:00.837 - Thread: 42 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-08 14:46:00.837 - Thread: 17 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-08 14:46:00.837 - Thread: 16 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-08 14:46:00.837 - Thread: 16 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-08 14:46:01.341 - Thread: 10 -> Error: Usage = Dynamic 2024-12-08 14:46:01.341 - Thread: 10 -> Error: ] 2024-12-08 14:46:01.341 - Thread: 14 -> Error during allocation of a directX buffer! 2024-12-08 14:46:01.341 - Thread: 15 -> Error during allocation of a directX buffer! 2024-12-08 14:46:01.341 - Thread: 14 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-08 14:46:01.341 - Thread: 15 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-08 14:46:01.341 - Thread: 13 -> Error during allocation of a directX buffer! 2024-12-08 14:46:01.342 - Thread: 14 -> Reason: HRESULT = 0x887A0006 2024-12-08 14:46:01.342 - Thread: 15 -> Reason: HRESULT = 0x887A0006 2024-12-08 14:46:01.342 - Thread: 13 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-08 14:46:01.342 - Thread: 14 -> : GC Memory: 2,086 B 2024-12-08 14:46:01.342 - Thread: 15 -> : GC Memory: 2,086 B 2024-12-08 14:46:01.342 - Thread: 14 -> Buffer type name: MyConstantBuffer 2024-12-08 14:46:01.848 - Thread: 13 -> Reason: HRESULT = 0x887A0006 2024-12-08 14:46:01.848 - Thread: 14 -> Buffer debug name: 2024-12-08 14:46:01.848 - Thread: 15 -> Buffer type name: MyConstantBuffer 2024-12-08 14:46:01.848 - Thread: 13 -> : GC Memory: 2,086 B 2024-12-08 14:46:01.848 - Thread: 15 -> Buffer debug name: 2024-12-08 14:46:01.848 - Thread: 14 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-08 14:46:01.848 - Thread: 13 -> Buffer type name: MyConstantBuffer 2024-12-08 14:46:01.848 - Thread: 15 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-08 14:46:01.848 - Thread: 14 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-08 14:46:01.848 - Thread: 13 -> Buffer debug name: 2024-12-08 14:46:01.848 - Thread: 15 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-08 14:46:01.848 - Thread: 13 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-08 14:46:01.848 - Thread: 13 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-08 14:46:01.851 - Thread: 17 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-08 14:46:01.852 - Thread: 42 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-08 14:46:01.852 - Thread: 16 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-08 14:46:01.852 - Thread: 15 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-08 14:46:01.852 - Thread: 14 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-08 14:46:01.852 - Thread: 13 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-08 14:46:01.852 - Thread: 17 -> Error: BindFlags = ConstantBuffer 2024-12-08 14:46:01.853 - Thread: 17 -> Error: CpuAccessFlags = Write 2024-12-08 14:46:01.853 - Thread: 42 -> Error: BindFlags = ConstantBuffer 2024-12-08 14:46:01.853 - Thread: 16 -> Error: BindFlags = ConstantBuffer 2024-12-08 14:46:01.853 - Thread: 15 -> Error: BindFlags = ConstantBuffer 2024-12-08 14:46:01.853 - Thread: 14 -> Error: BindFlags = ConstantBuffer 2024-12-08 14:46:01.853 - Thread: 13 -> Error: BindFlags = ConstantBuffer 2024-12-08 14:46:01.853 - Thread: 17 -> Error: OptionFlags = None 2024-12-08 14:46:01.853 - Thread: 42 -> Error: CpuAccessFlags = Write 2024-12-08 14:46:01.853 - Thread: 16 -> Error: CpuAccessFlags = Write 2024-12-08 14:46:01.853 - Thread: 15 -> Error: CpuAccessFlags = Write 2024-12-08 14:46:01.853 - Thread: 14 -> Error: CpuAccessFlags = Write 2024-12-08 14:46:01.853 - Thread: 13 -> Error: CpuAccessFlags = Write 2024-12-08 14:46:01.853 - Thread: 17 -> Error: SizeInBytes = 128 2024-12-08 14:46:01.853 - Thread: 42 -> Error: OptionFlags = None 2024-12-08 14:46:01.853 - Thread: 16 -> Error: OptionFlags = None 2024-12-08 14:46:01.853 - Thread: 15 -> Error: OptionFlags = None 2024-12-08 14:46:01.853 - Thread: 14 -> Error: OptionFlags = None 2024-12-08 14:46:01.853 - Thread: 13 -> Error: OptionFlags = None 2024-12-08 14:46:01.853 - Thread: 17 -> Error: StructureByteStride = 0 2024-12-08 14:46:01.853 - Thread: 42 -> Error: SizeInBytes = 128 2024-12-08 14:46:01.853 - Thread: 16 -> Error: SizeInBytes = 128 2024-12-08 14:46:01.853 - Thread: 15 -> Error: SizeInBytes = 128 2024-12-08 14:46:01.853 - Thread: 14 -> Error: SizeInBytes = 128 2024-12-08 14:46:01.853 - Thread: 13 -> Error: SizeInBytes = 128 2024-12-08 14:46:01.853 - Thread: 17 -> Error: SizeInBytes = 128 2024-12-08 14:46:01.853 - Thread: 42 -> Error: StructureByteStride = 0 2024-12-08 14:46:01.853 - Thread: 16 -> Error: StructureByteStride = 0 2024-12-08 14:46:01.853 - Thread: 15 -> Error: StructureByteStride = 0 2024-12-08 14:46:01.853 - Thread: 14 -> Error: StructureByteStride = 0 2024-12-08 14:46:01.853 - Thread: 13 -> Error: StructureByteStride = 0 2024-12-08 14:46:01.853 - Thread: 17 -> Error: Usage = Dynamic 2024-12-08 14:46:01.853 - Thread: 42 -> Error: SizeInBytes = 128 2024-12-08 14:46:01.853 - Thread: 16 -> Error: SizeInBytes = 128 2024-12-08 14:46:01.853 - Thread: 15 -> Error: SizeInBytes = 128 2024-12-08 14:46:01.853 - Thread: 14 -> Error: SizeInBytes = 128 2024-12-08 14:46:01.853 - Thread: 13 -> Error: SizeInBytes = 128 2024-12-08 14:46:01.853 - Thread: 42 -> Error: Usage = Dynamic 2024-12-08 14:46:01.853 - Thread: 16 -> Error: Usage = Dynamic 2024-12-08 14:46:01.853 - Thread: 15 -> Error: Usage = Dynamic 2024-12-08 14:46:01.853 - Thread: 14 -> Error: Usage = Dynamic 2024-12-08 14:46:01.853 - Thread: 13 -> Error: Usage = Dynamic 2024-12-08 14:46:01.853 - Thread: 17 -> Error: ] 2024-12-08 14:46:01.853 - Thread: 16 -> Error: ] 2024-12-08 14:46:01.853 - Thread: 16 -> Error: ] 2024-12-08 14:46:01.853 - Thread: 42 -> Error: ] 2024-12-08 14:46:01.853 - Thread: 15 -> Error: ] 2024-12-08 14:46:01.853 - Thread: 14 -> Error: ] 2024-12-08 14:46:01.853 - Thread: 13 -> Error: ]