2024-12-07 16:59:42.886 - Thread: 1 -> Log Started 2024-12-07 16:59:42.886 - Thread: 1 -> Timezone (local - UTC): 1h 2024-12-07 16:59:42.886 - Thread: 1 -> App Version: Version unknown 2024-12-07 16:59:42.886 - Thread: 1 -> VRage renderer started 2024-12-07 16:59:42.969 - Thread: 1 -> MyRenderSettings1 = { 2024-12-07 16:59:42.969 - Thread: 1 -> AntialiasingMode = FXAA 2024-12-07 16:59:42.969 - Thread: 1 -> ShadowQuality = HIGH 2024-12-07 16:59:42.969 - Thread: 1 -> ShadowGPUQuality = HIGH 2024-12-07 16:59:42.969 - Thread: 1 -> ShadowMemoryQuality = HIGH 2024-12-07 16:59:42.969 - Thread: 1 -> TextureQuality = HIGH 2024-12-07 16:59:42.969 - Thread: 1 -> VoxelTextureQuality = HIGH 2024-12-07 16:59:42.969 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2024-12-07 16:59:42.969 - Thread: 1 -> HqDepth = True 2024-12-07 16:59:42.969 - Thread: 1 -> GrassDrawDistance = 1000 2024-12-07 16:59:42.969 - Thread: 1 -> GrassDensityFactor = 3 2024-12-07 16:59:42.969 - Thread: 1 -> AmbientOcclusionEnabled = True 2024-12-07 16:59:42.969 - Thread: 1 -> ModelQuality = HIGH 2024-12-07 16:59:42.969 - Thread: 1 -> VoxelQuality = HIGH 2024-12-07 16:59:42.969 - Thread: 1 -> VoxelShaderQuality = HIGH 2024-12-07 16:59:42.969 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 16:59:42.969 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2024-12-07 16:59:42.969 - Thread: 1 -> DistanceFade = 2000 2024-12-07 16:59:42.969 - Thread: 1 -> ParticleQuality = HIGH 2024-12-07 16:59:42.969 - Thread: 1 -> LightsQuality = HIGH 2024-12-07 16:59:42.969 - Thread: 1 -> } 2024-12-07 16:59:43.468 - Thread: 42 -> CreateDeviceInternal 2024-12-07 16:59:43.666 - Thread: 42 -> MyRenderDeviceSettings = { 2024-12-07 16:59:43.666 - Thread: 42 -> Adapter id = 0 2024-12-07 16:59:43.666 - Thread: 42 -> DXGIAdapter id = 0 2024-12-07 16:59:43.666 - Thread: 42 -> DXGIOutput id = 0 2024-12-07 16:59:43.666 - Thread: 42 -> Resolution = 3840 x 2160 2024-12-07 16:59:43.666 - Thread: 42 -> Window mode = Fullscreen 2024-12-07 16:59:43.666 - Thread: 42 -> } 2024-12-07 16:59:43.666 - Thread: 42 -> CreateDeviceInternal InitDebugOutput 2024-12-07 16:59:43.666 - Thread: 42 -> CreateDeviceInternal RC Dispose 2024-12-07 16:59:43.666 - Thread: 42 -> CreateDeviceInternal RC Create 2024-12-07 16:59:43.666 - Thread: 42 -> Device Context change 2024-12-07 16:59:43.666 - Thread: 42 -> CreateDeviceInternal RC Initialize 2024-12-07 16:59:43.666 - Thread: 42 -> CreateDeviceInternal m_initializedOnce (False) 2024-12-07 16:59:43.666 - Thread: 42 -> CreateDeviceInternal m_initialized (False) 2024-12-07 16:59:44.194 - Thread: 42 -> DestroyCascadeTextures 2024-12-07 16:59:44.195 - Thread: 42 -> InitCascadeTextures: 0 2024-12-07 16:59:44.248 - Thread: 42 -> Mesh asset Cone.mwm has inconsistent vertex streams 2024-12-07 16:59:44.248 - Thread: 42 -> Normals length: 0 expected length: 25 2024-12-07 16:59:44.248 - Thread: 42 -> Texcoords length: 0 expected length: 25 2024-12-07 16:59:44.248 - Thread: 42 -> Tangents length: 0 expected length: 25 2024-12-07 16:59:44.248 - Thread: 42 -> Bitangents length: 0 expected length: 25 2024-12-07 16:59:44.248 - Thread: 42 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2024-12-07 16:59:45.779 - Thread: 42 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2024-12-07 16:59:45.780 - Thread: 42 -> Normals length: 0 expected length: 992 2024-12-07 16:59:45.780 - Thread: 42 -> Texcoords length: 0 expected length: 992 2024-12-07 16:59:45.780 - Thread: 42 -> Tangents length: 0 expected length: 992 2024-12-07 16:59:45.780 - Thread: 42 -> Bitangents length: 0 expected length: 992 2024-12-07 16:59:45.780 - Thread: 42 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2024-12-07 16:59:46.363 - Thread: 42 -> CreateDeviceInteral Apply Settings 2024-12-07 16:59:46.363 - Thread: 42 -> ApplySettings 2024-12-07 16:59:46.363 - Thread: 42 -> MyRenderDeviceSettings = { 2024-12-07 16:59:46.363 - Thread: 42 -> Adapter id = 0 2024-12-07 16:59:46.363 - Thread: 42 -> DXGIAdapter id = 0 2024-12-07 16:59:46.363 - Thread: 42 -> DXGIOutput id = 0 2024-12-07 16:59:46.363 - Thread: 42 -> Resolution = 3840 x 2160 2024-12-07 16:59:46.363 - Thread: 42 -> Window mode = Fullscreen 2024-12-07 16:59:46.363 - Thread: 42 -> } 2024-12-07 16:59:46.363 - Thread: 42 -> Screen resolution: 3840x2160 2024-12-07 16:59:46.364 - Thread: 42 -> CreateScreenResources: 3840x2160 2024-12-07 16:59:46.366 - Thread: 42 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: Fullscreen BackBufferWidth: 3840 BackBufferHeight: 2160 RefreshRate: 143988 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2024-12-07 16:59:46.366 - Thread: 42 -> CreateDevice: deviceCreated = True 2024-12-07 16:59:49.962 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.963 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:49.972 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:49.972 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.972 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.972 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.972 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.972 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.972 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:49.973 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:49.973 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.973 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.973 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.973 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.973 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.973 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.980 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.980 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.980 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.980 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.980 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.980 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.980 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.981 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.981 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.981 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.981 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.981 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.981 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.981 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.983 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.983 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.983 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.983 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.983 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.983 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.983 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.984 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.984 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.984 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.984 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.984 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.984 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.984 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.985 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.985 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.985 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.985 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.985 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.985 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.985 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.986 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.986 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.986 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.986 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.986 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.986 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.986 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.987 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.987 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.987 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.987 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.987 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.987 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.987 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.988 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.988 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.988 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.988 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.988 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.988 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.988 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.989 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.989 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.989 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.989 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.989 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.989 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.989 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.991 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.991 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.991 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.991 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.991 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.991 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.991 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.992 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.992 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.992 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.992 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.992 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.992 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.992 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.993 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.993 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.993 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.993 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.993 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.993 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.993 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:49.994 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:49.994 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.994 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.994 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.994 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.994 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.994 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.995 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.995 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.995 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.995 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.995 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.995 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.995 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.996 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:49.996 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:49.996 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:49.996 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:49.996 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:49.996 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:49.996 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-12-07 16:59:50.005 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-12-07 16:59:50.005 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:50.005 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:50.005 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:50.005 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.254 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.254 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:51.255 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:51.255 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.255 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.255 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.255 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.255 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.255 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:51.256 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:51.256 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.256 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.256 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.256 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.256 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.256 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.257 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.257 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.257 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.257 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.257 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.257 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.257 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.258 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.258 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.258 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.258 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.258 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.258 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.258 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.259 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.259 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.259 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.259 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.259 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.259 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.259 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.262 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.262 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.262 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.262 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.262 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.262 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.263 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.263 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.263 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.263 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.263 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.263 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.263 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.264 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.264 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.264 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.264 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.264 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.264 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.265 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.265 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.266 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.266 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.266 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.266 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.266 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.266 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.266 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.267 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.267 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.267 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.267 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.267 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.267 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.267 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.269 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.269 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.269 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.269 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.269 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.269 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.270 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.271 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.271 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.271 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.271 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.271 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.271 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.271 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.272 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.272 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.272 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.272 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.272 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.272 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.272 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.273 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.273 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.273 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.273 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.273 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.273 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.273 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:51.274 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:51.274 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.274 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.274 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.274 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.274 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.274 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.275 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.275 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.275 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.275 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.275 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.275 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.275 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.277 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.277 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.277 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.277 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.277 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.277 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.277 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-12-07 16:59:51.279 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-12-07 16:59:51.279 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.279 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.279 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.279 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.280 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2024-12-07 16:59:51.293 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.293 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:51.294 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:51.294 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.294 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.294 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.294 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.294 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.294 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:51.295 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:51.295 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.295 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.295 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.295 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.295 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.295 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.296 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.296 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.296 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.296 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.296 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.296 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.296 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.297 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.297 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.297 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.297 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.297 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.297 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.297 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.298 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.298 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.298 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.298 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.298 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.298 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.298 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.300 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.300 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.300 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.300 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.300 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.300 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.301 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.301 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.301 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.301 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.301 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.301 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.301 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.302 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.303 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.303 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.303 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.303 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.303 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.303 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.303 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.304 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.304 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.304 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.304 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.304 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.304 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.304 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.305 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.305 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.305 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.305 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.305 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.305 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.305 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.306 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.306 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.306 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.306 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.306 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.306 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.306 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.308 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.308 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.308 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.308 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.308 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.308 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.308 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.309 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.309 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.309 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.309 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.309 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.309 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.309 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.310 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.310 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.310 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.310 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.310 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.310 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.311 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:51.311 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:51.311 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.311 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.311 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.311 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.311 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.312 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.312 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.312 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.312 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.312 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.312 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.312 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.313 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.315 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:51.315 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.315 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.315 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.315 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.315 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 16:59:51.315 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-12-07 16:59:51.317 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-12-07 16:59:51.317 - Thread: 1 -> LineHeight: 37 2024-12-07 16:59:51.317 - Thread: 1 -> Baseline: 30 2024-12-07 16:59:51.317 - Thread: 1 -> KernEnabled: True 2024-12-07 16:59:51.317 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 16:59:51.317 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2024-12-07 16:59:52.423 - Thread: 19 -> MyFont.Ctor - START 2024-12-07 16:59:52.423 - Thread: 21 -> MyFont.Ctor - START 2024-12-07 16:59:52.423 - Thread: 22 -> MyFont.Ctor - START 2024-12-07 16:59:52.423 - Thread: 19 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:52.424 - Thread: 21 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 16:59:52.424 - Thread: 22 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-12-07 16:59:52.425 - Thread: 19 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 16:59:52.425 - Thread: 19 -> LineHeight: 37 2024-12-07 16:59:52.425 - Thread: 19 -> Baseline: 30 2024-12-07 16:59:52.425 - Thread: 19 -> KernEnabled: True 2024-12-07 16:59:52.425 - Thread: 19 -> MyFont.Ctor - END 2024-12-07 16:59:52.429 - Thread: 21 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 16:59:52.429 - Thread: 21 -> LineHeight: 37 2024-12-07 16:59:52.429 - Thread: 21 -> Baseline: 30 2024-12-07 16:59:52.429 - Thread: 21 -> KernEnabled: True 2024-12-07 16:59:52.429 - Thread: 21 -> MyFont.Ctor - END 2024-12-07 16:59:52.432 - Thread: 22 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-12-07 16:59:52.432 - Thread: 22 -> LineHeight: 37 2024-12-07 16:59:52.432 - Thread: 22 -> Baseline: 30 2024-12-07 16:59:52.432 - Thread: 22 -> KernEnabled: True 2024-12-07 16:59:52.432 - Thread: 22 -> MyFont.Ctor - END 2024-12-07 16:59:52.437 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2024-12-07 16:59:52.437 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 4090 + DISPLAY1', Description: 'dev id: 9860, mem: 25314721792, shared mem: 34237599744, Luid: 57784, rev: 161, subsys id: -2003038141, vendor id: 4318, feature_level 11.1: True' 2024-12-07 16:59:52.438 - Thread: 1 -> 640x480@60Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 640x480@75Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 640x480@72Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 640x480@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 640x480@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 640x480@59.94Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 640x480@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 640x480@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 640x480@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 640x480@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x480@60Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x480@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x480@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x480@59.94Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x480@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x480@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x480@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x480@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x576@50Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x576@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x576@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x576@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x576@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x576@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 720x576@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 800x600@75Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 800x600@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 800x600@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 800x600@56.25Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 800x600@60.317Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 800x600@72.188Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 800x600@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 800x600@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 800x600@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 800x600@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1024x768@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1024x768@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1024x768@60.004Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1024x768@70.069Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1024x768@75.029Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1024x768@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1024x768@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1024x768@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1024x768@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1152x864@75Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1152x864@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1152x864@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1152x864@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1152x864@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1152x864@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1152x864@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1176x664@60Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1176x664@60Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1176x664@50Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1176x664@50Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1176x664@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1176x664@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1176x664@59.94Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1176x664@59.94Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1176x664@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1176x664@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1176x664@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1176x664@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x720@60Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x720@50Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x720@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x720@59.94Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x720@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x720@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x720@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x768@60Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x768@60Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x768@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x768@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x768@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x768@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x768@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x768@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x800@60Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x800@60Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x800@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x800@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x800@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x800@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x800@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x800@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x960@60Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x960@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x960@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x960@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x960@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x960@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x960@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x1024@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x1024@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x1024@60.02Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x1024@75.025Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x1024@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x1024@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x1024@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1280x1024@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1360x768@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1360x768@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1360x768@59.887Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1360x768@59.887Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1360x768@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1360x768@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1360x768@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1360x768@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1366x768@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1366x768@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1366x768@59.887Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1366x768@59.887Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1366x768@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1366x768@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1366x768@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1366x768@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x900@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x900@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x900@59.887Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x900@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x900@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x900@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x900@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x1080@60Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x1080@60Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x1080@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x1080@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x1080@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x1080@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x1080@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1440x1080@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x900@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x900@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x900@59.954Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x900@59.954Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x900@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x900@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x900@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x900@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1024@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1024@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1024@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1024@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1024@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1024@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1200@59.951Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1200@59.951Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1200@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1200@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1200@119.998Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1200@119.998Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1200@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1600x1200@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1680x1050@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1680x1050@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1680x1050@59.954Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1680x1050@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1680x1050@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1680x1050@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1680x1050@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1080@60Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1080@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1080@59.94006Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1080@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1080@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1080@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1200@59.951Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1200@59.951Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1200@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1200@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1200@119.998Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1200@119.998Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1200@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1200@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1440@59.951Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1440@59.951Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1440@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1440@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1440@119.998Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1440@119.998Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1440@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 1920x1440@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@30Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@30Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@50Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@50Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@29.97Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@29.97Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@59.94Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@59.94Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@59.997Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@59.997Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@143.988Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2048x1536@143.988Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1440@59.951Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1440@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1440@119.88Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1440@119.998Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1440@143.973Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1600@30Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1600@30Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1600@50Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1600@50Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1600@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1600@120Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1600@29.97Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1600@29.97Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1600@59.94Hz 2024-12-07 16:59:52.438 - Thread: 1 -> 2560x1600@59.94Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 2560x1600@59.997Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 2560x1600@59.997Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 2560x1600@119.88Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 2560x1600@119.88Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 2560x1600@143.988Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 2560x1600@143.988Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 3840x2160@30Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 3840x2160@50Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 3840x2160@120Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 3840x2160@29.97Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 3840x2160@59.94Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 3840x2160@59.997Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 3840x2160@119.88Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 3840x2160@143.988Hz 2024-12-07 16:59:52.439 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 4090 + DISPLAY2', Description: 'dev id: 9860, mem: 25314721792, shared mem: 34237599744, Luid: 57784, rev: 161, subsys id: -2003038141, vendor id: 4318, feature_level 11.1: True' 2024-12-07 16:59:52.439 - Thread: 1 -> 640x480@60Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 640x480@75Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 640x480@72Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 720x480@60Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 720x480@59.94Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 720x576@50Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 800x600@75Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 800x600@56.25Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 800x600@60.317Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 800x600@72.188Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1024x768@60.004Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1024x768@70.069Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1024x768@75.029Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1152x864@75Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1176x664@60Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1176x664@60Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1176x664@50Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1176x664@50Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1176x664@59.94006Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1176x664@59.94006Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1280x720@60Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1280x720@50Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1280x720@59.94006Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1280x768@59.81Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1280x768@59.81Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1280x800@59.81Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1280x960@60.02Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1280x960@60.02Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1280x960@75.025Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1280x960@75.025Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1280x1024@60.02Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1280x1024@75.025Hz 2024-12-07 16:59:52.439 - Thread: 1 -> 1360x768@59.887Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1360x768@59.887Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1366x768@59.887Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1366x768@59.887Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1440x900@59.887Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1440x1080@60Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1440x1080@60Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1440x1080@50Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1440x1080@50Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1600x900@60Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1680x1050@59.954Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1920x1080@60Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1920x1080@50Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1920x1080@59.94006Hz 2024-12-07 16:59:52.440 - Thread: 1 -> Adapter DeviceName: 'Intel(R) UHD Graphics 770', Description: 'dev id: 42880, mem: 134217728, shared mem: 34237599744, Luid: 61613, rev: 4, subsys id: 2106659938, vendor id: 32902, feature_level 11.1: True' 2024-12-07 16:59:52.440 - Thread: 1 -> 640x480@60Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 640x480@75Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 640x480@72Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 640x480@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 640x480@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 640x480@59.94Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 640x480@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 640x480@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 640x480@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 640x480@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x480@60Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x480@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x480@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x480@59.94Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x480@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x480@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x480@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x480@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x576@50Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x576@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x576@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x576@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x576@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x576@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 720x576@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 800x600@75Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 800x600@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 800x600@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 800x600@56.25Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 800x600@60.317Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 800x600@72.188Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 800x600@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 800x600@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 800x600@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 800x600@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1024x768@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1024x768@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1024x768@60.004Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1024x768@70.069Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1024x768@75.029Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1024x768@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1024x768@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1024x768@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1024x768@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1152x864@75Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1152x864@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1152x864@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1152x864@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1152x864@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1152x864@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1152x864@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1176x664@60Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1176x664@60Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1176x664@50Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1176x664@50Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1176x664@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1176x664@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1176x664@59.94Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1176x664@59.94Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1176x664@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1176x664@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1176x664@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1176x664@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1280x720@60Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1280x720@50Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1280x720@120Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1280x720@59.94Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1280x720@119.88Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1280x720@143.973Hz 2024-12-07 16:59:52.440 - Thread: 1 -> 1280x720@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x768@60Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x768@60Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x768@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x768@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x768@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x768@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x768@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x768@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x800@60Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x800@60Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x800@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x800@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x800@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x800@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x800@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x800@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x960@60Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x960@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x960@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x960@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x960@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x960@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x960@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x1024@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x1024@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x1024@60.02Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x1024@75.025Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x1024@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x1024@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x1024@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1280x1024@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1360x768@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1360x768@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1360x768@59.887Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1360x768@59.887Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1360x768@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1360x768@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1360x768@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1360x768@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1366x768@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1366x768@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1366x768@59.887Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1366x768@59.887Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1366x768@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1366x768@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1366x768@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1366x768@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x900@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x900@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x900@59.887Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x900@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x900@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x900@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x900@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x1080@60Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x1080@60Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x1080@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x1080@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x1080@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x1080@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x1080@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1440x1080@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x900@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x900@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x900@59.954Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x900@59.954Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x900@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x900@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x900@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x900@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1024@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1024@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1024@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1024@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1024@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1024@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1200@59.951Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1200@59.951Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1200@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1200@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1200@119.998Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1200@119.998Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1200@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1600x1200@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1680x1050@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1680x1050@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1680x1050@59.954Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1680x1050@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1680x1050@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1680x1050@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1680x1050@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1080@60Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1080@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1080@59.94006Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1080@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1080@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1080@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1200@59.951Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1200@59.951Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1200@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1200@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1200@119.998Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1200@119.998Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1200@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1200@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1440@59.951Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1440@59.951Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1440@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1440@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1440@119.998Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1440@119.998Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1440@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 1920x1440@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@30Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@30Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@50Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@50Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@29.97Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@29.97Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@59.94Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@59.94Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@59.997Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@59.997Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@143.988Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2048x1536@143.988Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2560x1440@59.951Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2560x1440@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2560x1440@119.88Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2560x1440@119.998Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2560x1440@143.973Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2560x1600@30Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2560x1600@30Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2560x1600@50Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2560x1600@50Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2560x1600@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2560x1600@120Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2560x1600@29.97Hz 2024-12-07 16:59:52.441 - Thread: 1 -> 2560x1600@29.97Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 2560x1600@59.94Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 2560x1600@59.94Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 2560x1600@59.997Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 2560x1600@59.997Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 2560x1600@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 2560x1600@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 2560x1600@143.988Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 2560x1600@143.988Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 3840x2160@30Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 3840x2160@50Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 3840x2160@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 3840x2160@29.97Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 3840x2160@59.94Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 3840x2160@59.997Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 3840x2160@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 3840x2160@143.988Hz 2024-12-07 16:59:52.442 - Thread: 1 -> Adapter DeviceName: 'Microsoft Basic Render Driver', Description: 'dev id: 140, mem: 0, shared mem: 34237599744, Luid: 61523, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True' 2024-12-07 16:59:52.442 - Thread: 1 -> 640x480@60Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 640x480@75Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 640x480@72Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 640x480@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 640x480@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 640x480@59.94Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 640x480@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 640x480@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 640x480@143.973Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 640x480@143.973Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x480@60Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x480@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x480@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x480@59.94Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x480@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x480@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x480@143.973Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x480@143.973Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x576@50Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x576@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x576@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x576@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x576@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x576@143.973Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 720x576@143.973Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 800x600@75Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 800x600@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 800x600@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 800x600@56.25Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 800x600@60.317Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 800x600@72.188Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 800x600@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 800x600@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 800x600@143.973Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 800x600@143.973Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1024x768@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1024x768@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1024x768@60.004Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1024x768@70.069Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1024x768@75.029Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1024x768@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1024x768@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1024x768@143.973Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1024x768@143.973Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1152x864@75Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1152x864@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1152x864@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1152x864@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1152x864@119.88Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1152x864@143.973Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1152x864@143.973Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1176x664@60Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1176x664@60Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1176x664@50Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1176x664@50Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1176x664@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1176x664@120Hz 2024-12-07 16:59:52.442 - Thread: 1 -> 1176x664@59.94Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1176x664@59.94Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1176x664@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1176x664@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1176x664@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1176x664@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x720@60Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x720@50Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x720@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x720@59.94Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x720@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x720@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x720@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x768@60Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x768@60Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x768@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x768@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x768@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x768@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x768@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x768@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x800@60Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x800@60Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x800@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x800@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x800@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x800@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x800@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x800@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x960@60Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x960@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x960@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x960@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x960@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x960@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x960@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x1024@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x1024@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x1024@60.02Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x1024@75.025Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x1024@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x1024@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x1024@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1280x1024@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1360x768@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1360x768@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1360x768@59.887Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1360x768@59.887Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1360x768@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1360x768@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1360x768@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1360x768@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1366x768@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1366x768@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1366x768@59.887Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1366x768@59.887Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1366x768@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1366x768@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1366x768@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1366x768@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x900@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x900@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x900@59.887Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x900@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x900@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x900@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x900@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x1080@60Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x1080@60Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x1080@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x1080@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x1080@59.94006Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x1080@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x1080@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x1080@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1440x1080@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x900@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x900@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x900@59.954Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x900@59.954Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x900@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x900@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x900@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x900@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1024@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1024@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1024@59.954Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1024@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1024@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1024@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1024@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1200@59.951Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1200@59.951Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1200@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1200@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1200@119.998Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1200@119.998Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1200@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1600x1200@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1680x1050@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1680x1050@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1680x1050@59.954Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1680x1050@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1680x1050@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1680x1050@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1680x1050@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1080@60Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1080@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1080@59.94006Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1080@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1080@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1080@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1200@59.951Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1200@59.951Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1200@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1200@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1200@119.998Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1200@119.998Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1200@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1200@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1440@59.951Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1440@59.951Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1440@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1440@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1440@119.998Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1440@119.998Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1440@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 1920x1440@143.973Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@30Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@30Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@50Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@50Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@120Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@29.97Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@29.97Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@59.94Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@59.94Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@59.997Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@59.997Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@119.88Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@143.988Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2048x1536@143.988Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2560x1440@59.951Hz 2024-12-07 16:59:52.443 - Thread: 1 -> 2560x1440@119.88Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1440@119.88Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1440@119.998Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1440@143.973Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@30Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@30Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@50Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@50Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@120Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@120Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@29.97Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@29.97Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@59.94Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@59.94Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@59.997Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@59.997Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@119.88Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@119.88Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@143.988Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 2560x1600@143.988Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 3840x2160@30Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 3840x2160@50Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 3840x2160@120Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 3840x2160@29.97Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 3840x2160@59.94Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 3840x2160@59.997Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 3840x2160@119.88Hz 2024-12-07 16:59:52.444 - Thread: 1 -> 3840x2160@143.988Hz 2024-12-07 16:59:52.530 - Thread: 20 -> MyRenderSettings1 = { 2024-12-07 16:59:52.530 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-07 16:59:52.530 - Thread: 20 -> ShadowQuality = HIGH 2024-12-07 16:59:52.530 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-07 16:59:52.530 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-07 16:59:52.530 - Thread: 20 -> TextureQuality = HIGH 2024-12-07 16:59:52.530 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-07 16:59:52.530 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-07 16:59:52.530 - Thread: 20 -> HqDepth = True 2024-12-07 16:59:52.530 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-07 16:59:52.530 - Thread: 20 -> GrassDensityFactor = 3 2024-12-07 16:59:52.530 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-07 16:59:52.530 - Thread: 20 -> ModelQuality = HIGH 2024-12-07 16:59:52.530 - Thread: 20 -> VoxelQuality = HIGH 2024-12-07 16:59:52.530 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-07 16:59:52.530 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 16:59:52.530 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-07 16:59:52.530 - Thread: 20 -> DistanceFade = 2000 2024-12-07 16:59:52.530 - Thread: 20 -> ParticleQuality = HIGH 2024-12-07 16:59:52.530 - Thread: 20 -> LightsQuality = HIGH 2024-12-07 16:59:52.530 - Thread: 20 -> } 2024-12-07 17:00:03.946 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2024-12-07 17:00:03.948 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2024-12-07 17:00:03.950 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2024-12-07 17:00:15.793 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2024-12-07 17:00:18.285 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_006.dds 2024-12-07 17:00:44.930 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.930 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.931 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.931 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.931 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.931 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.931 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.931 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.931 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.932 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.932 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.932 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.932 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.932 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.932 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.932 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.933 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.933 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.933 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.933 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.933 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.933 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.933 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.934 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.934 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.934 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.934 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.934 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.934 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.934 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.937 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.937 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.937 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.937 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.937 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.937 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.938 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.938 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.938 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.938 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.938 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.938 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.938 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.939 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.939 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.939 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.939 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.939 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.939 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.939 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.940 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.940 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.940 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.940 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.940 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.940 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.940 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.941 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.941 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.941 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.941 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.941 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.941 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.941 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.942 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.942 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.942 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.942 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.942 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.942 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.942 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.943 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.943 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.943 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.943 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.943 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.943 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.943 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.944 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.947 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.947 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.947 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.947 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.947 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.947 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.947 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.948 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.948 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.948 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.948 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.948 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.948 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.948 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.949 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.949 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.949 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.949 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.949 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.949 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.949 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.950 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.950 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.950 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.950 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.950 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.950 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.950 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.951 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.951 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.951 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.951 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.951 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.951 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.951 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.952 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:44.952 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.952 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.952 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.952 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.952 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.952 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-12-07 17:00:44.957 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-12-07 17:00:44.957 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.957 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.957 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.957 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.959 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.959 - Thread: 1 -> Font filename: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-12-07 17:00:44.966 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-12-07 17:00:44.966 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.966 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.966 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.966 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.967 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.967 - Thread: 1 -> Font filename: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-12-07 17:00:44.974 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-12-07 17:00:44.974 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.974 - Thread: 1 -> Baseline: 29 2024-12-07 17:00:44.974 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.974 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.974 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.974 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.975 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.975 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.975 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.975 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.975 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.975 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.975 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.976 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.976 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.976 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.976 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.976 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.976 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.976 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.977 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.977 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.977 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.977 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.977 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:44.977 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:44.977 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.981 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:44.981 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:44.981 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:44.981 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:44.981 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:45.993 - Thread: 42 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-12-07 17:00:46.505 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.505 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.506 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.506 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.506 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.506 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.506 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.506 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.506 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.507 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.507 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.507 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.507 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.507 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.507 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.507 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.511 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.511 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.511 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.511 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.511 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.511 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.511 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.512 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.512 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.512 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.512 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.512 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.512 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.512 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.513 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.513 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.513 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.513 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.513 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.513 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.514 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.514 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.514 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.514 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.514 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.514 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.514 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.515 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.515 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.515 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.515 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.515 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.515 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.515 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.515 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.516 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.516 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.516 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.516 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.516 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.516 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.516 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.517 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.517 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.517 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.517 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.517 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.517 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.517 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.522 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.522 - 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Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.524 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.524 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.524 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.524 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.525 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.525 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.525 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.525 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.525 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.525 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.525 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.526 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.526 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.526 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.526 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.526 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.526 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.526 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.527 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.527 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.527 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.527 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.527 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.527 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.527 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.528 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.528 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.528 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.528 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.528 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.528 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.528 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.532 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-12-07 17:00:46.532 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.532 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.532 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.532 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.532 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.532 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-12-07 17:00:46.534 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-12-07 17:00:46.534 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.534 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.534 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.534 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.534 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.534 - Thread: 1 -> Font filename: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-12-07 17:00:46.535 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-12-07 17:00:46.535 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.535 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.535 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.535 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.535 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.535 - Thread: 1 -> Font filename: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-12-07 17:00:46.536 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-12-07 17:00:46.536 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.536 - Thread: 1 -> Baseline: 29 2024-12-07 17:00:46.536 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.536 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.536 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.537 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.538 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.538 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.538 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.538 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.538 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.538 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.538 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.539 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.539 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.539 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.539 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.539 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.539 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.539 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.542 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.542 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.542 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.542 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.542 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:46.542 - Thread: 1 -> MyFont.Ctor - START 2024-12-07 17:00:46.542 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.543 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-12-07 17:00:46.543 - Thread: 1 -> LineHeight: 37 2024-12-07 17:00:46.543 - Thread: 1 -> Baseline: 30 2024-12-07 17:00:46.543 - Thread: 1 -> KernEnabled: True 2024-12-07 17:00:46.543 - Thread: 1 -> MyFont.Ctor - END 2024-12-07 17:00:48.049 - Thread: 23 -> MyFont.Ctor - START 2024-12-07 17:00:48.049 - Thread: 24 -> MyFont.Ctor - START 2024-12-07 17:00:48.050 - Thread: 23 -> Font filename: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-12-07 17:00:48.050 - Thread: 24 -> Font filename: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-12-07 17:00:48.063 - Thread: 24 -> FontFilePath: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_SEOutlined\FontDataPA.xml 2024-12-07 17:00:48.063 - Thread: 24 -> LineHeight: 37 2024-12-07 17:00:48.063 - Thread: 24 -> Baseline: 30 2024-12-07 17:00:48.063 - Thread: 24 -> KernEnabled: True 2024-12-07 17:00:48.063 - Thread: 24 -> MyFont.Ctor - END 2024-12-07 17:00:48.064 - Thread: 23 -> FontFilePath: D:\SteamLibrary\steamapps\workshop\content\244850\514062285\Fonts\BI_Monospace\BIMonospace.xml 2024-12-07 17:00:48.064 - Thread: 23 -> LineHeight: 37 2024-12-07 17:00:48.064 - Thread: 23 -> Baseline: 29 2024-12-07 17:00:48.064 - Thread: 23 -> KernEnabled: True 2024-12-07 17:00:48.064 - Thread: 23 -> MyFont.Ctor - END 2024-12-07 17:00:55.847 - Thread: 32 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonSubpart1_LOD3.mwm 2024-12-07 17:00:55.886 - Thread: 19 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_ng.dds 2024-12-07 17:00:55.886 - Thread: 18 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-12-07 17:00:56.164 - Thread: 28 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitConstruction_2_LOD1.mwm 2024-12-07 17:00:56.246 - Thread: 29 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLight_LOD1.mwm 2024-12-07 17:00:56.639 - Thread: 34 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD2.mwm 2024-12-07 17:00:56.685 - Thread: 34 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD3.mwm 2024-12-07 17:00:56.893 - Thread: 37 -> Warning: Missing textures for part(s) PaintedColorableScratched (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\HydrogenEngine_LOD0.mwm 2024-12-07 17:00:57.050 - Thread: 37 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlock_LOD0.mwm 2024-12-07 17:00:57.085 - Thread: 32 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlockConstruction_3_LOD0.mwm 2024-12-07 17:00:57.112 - Thread: 32 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlockConstruction_3_LOD1.mwm 2024-12-07 17:00:57.138 - Thread: 30 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\GirderStraightEnd_LOD3.mwm 2024-12-07 17:00:57.150 - Thread: 37 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlock_LOD1.mwm 2024-12-07 17:01:00.230 - Thread: 42 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-12-07 17:01:00.248 - Thread: 28 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallAngle_LOD0.mwm 2024-12-07 17:01:00.266 - Thread: 28 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallAngle_LOD1.mwm 2024-12-07 17:01:00.286 - Thread: 28 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallAngle_LOD2.mwm 2024-12-07 17:01:00.468 - Thread: 18 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-12-07 17:01:00.570 - Thread: 40 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\EntertainmentCorner_LOD0.mwm 2024-12-07 17:01:00.761 - Thread: 40 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\EntertainmentCorner_LOD1.mwm 2024-12-07 17:01:00.810 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:01:00.813 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:01:00.813 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:01:00.813 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:01:00.813 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:01:00.813 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:01:00.813 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:01:00.813 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:01:00.813 - Thread: 18 -> HqDepth = True 2024-12-07 17:01:00.813 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:01:00.813 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:01:00.813 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:01:00.813 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:01:00.813 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:01:00.813 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:01:00.813 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:01:00.813 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:01:00.813 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:01:00.813 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:01:00.813 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:01:00.813 - Thread: 18 -> } 2024-12-07 17:01:00.814 - Thread: 19 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-12-07 17:01:00.880 - Thread: 36 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetBedConstruction_3_LOD1.mwm 2024-12-07 17:01:00.925 - Thread: 32 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetBed_LOD1.mwm 2024-12-07 17:01:01.110 - Thread: 28 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\Inset_PlantCouch_LOD2.mwm 2024-12-07 17:01:01.573 - Thread: 29 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallPillar_LOD0.mwm 2024-12-07 17:01:01.604 - Thread: 29 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallPillar_LOD1.mwm 2024-12-07 17:01:02.420 - Thread: 29 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD0.mwm 2024-12-07 17:01:02.453 - Thread: 29 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD1.mwm 2024-12-07 17:01:02.482 - Thread: 42 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-12-07 17:01:02.514 - Thread: 29 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD2.mwm 2024-12-07 17:01:02.603 - Thread: 29 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD3.mwm 2024-12-07 17:01:02.709 - Thread: 37 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2024-12-07 17:01:02.709 - Thread: 39 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2024-12-07 17:01:02.721 - Thread: 27 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2024-12-07 17:01:02.738 - Thread: 35 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2024-12-07 17:01:02.747 - Thread: 37 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2024-12-07 17:01:02.801 - Thread: 40 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\Crate01_LOD2.mwm 2024-12-07 17:01:03.575 - Thread: 42 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 2048x2048 2024-12-07 17:01:03.646 - Thread: 31 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2024-12-07 17:01:03.646 - Thread: 39 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2024-12-07 17:01:03.646 - Thread: 26 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2024-12-07 17:01:03.647 - Thread: 28 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2024-12-07 17:01:03.647 - Thread: 27 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2024-12-07 17:01:03.648 - Thread: 41 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2024-12-07 17:01:03.778 - Thread: 31 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-12-07 17:01:03.778 - Thread: 31 -> Could not load texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-12-07 17:01:03.778 - Thread: 31 -> Missing or invalid texture: textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-12-07 17:01:03.875 - Thread: 37 -> Compressed texture with MipLevels <= 1: textures\models\environment\trees\pineleaf_cm.dds 2024-12-07 17:01:03.912 - Thread: 28 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-12-07 17:01:03.912 - Thread: 28 -> Could not load texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-12-07 17:01:03.912 - Thread: 28 -> Missing or invalid texture: textures\models\cubes\fabricwhite_add.dds 2024-12-07 17:01:03.967 - Thread: 41 -> Texture does not exist: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-12-07 17:01:03.967 - Thread: 41 -> Could not load texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-12-07 17:01:03.967 - Thread: 41 -> Missing or invalid texture: textures\models\cubes\fabricblack_add.dds 2024-12-07 17:02:29.143 - Thread: 19 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\fonticons\fonticons.dds 2024-12-07 17:02:35.489 - Thread: 20 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\iconoverlays\weight.dds 2024-12-07 17:03:56.873 - Thread: 21 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\toggleenabled.dds 2024-12-07 17:03:56.873 - Thread: 19 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\rechargeon.dds 2024-12-07 17:05:06.978 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:05:06.979 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:05:06.979 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:05:06.979 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:06.979 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:06.979 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:05:06.979 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:06.979 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:06.979 - Thread: 18 -> HqDepth = True 2024-12-07 17:05:06.979 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:05:06.979 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:05:06.979 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:06.979 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:05:06.979 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:05:06.979 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:06.979 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:06.979 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:06.979 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:05:06.979 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:05:06.979 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:05:06.979 - Thread: 18 -> } 2024-12-07 17:05:15.060 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:05:15.061 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:05:15.061 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:05:15.061 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:15.061 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:15.061 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:05:15.061 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:15.061 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:15.061 - Thread: 18 -> HqDepth = True 2024-12-07 17:05:15.061 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:05:15.061 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:05:15.061 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:15.061 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:05:15.061 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:05:15.061 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:15.061 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:15.061 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:15.061 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:05:15.061 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:05:15.061 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:05:15.061 - Thread: 18 -> } 2024-12-07 17:05:21.406 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:05:21.406 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:05:21.406 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:05:21.406 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:21.406 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:21.406 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:05:21.406 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:21.406 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:21.406 - Thread: 18 -> HqDepth = True 2024-12-07 17:05:21.406 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:05:21.406 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:05:21.406 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:21.406 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:05:21.406 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:05:21.406 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:21.406 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:21.406 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:21.406 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:05:21.406 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:05:21.406 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:05:21.406 - Thread: 18 -> } 2024-12-07 17:05:26.772 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:05:26.773 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:05:26.773 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:05:26.773 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:26.773 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:26.773 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:05:26.773 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:26.773 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:26.773 - Thread: 18 -> HqDepth = True 2024-12-07 17:05:26.773 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:05:26.773 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:05:26.773 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:26.773 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:05:26.773 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:05:26.773 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:26.773 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:26.773 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:26.773 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:05:26.773 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:05:26.773 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:05:26.773 - Thread: 18 -> } 2024-12-07 17:05:31.339 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:05:31.339 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:05:31.339 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:05:31.339 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:31.339 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:31.339 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:05:31.339 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:31.339 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:31.339 - Thread: 18 -> HqDepth = True 2024-12-07 17:05:31.339 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:05:31.339 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:05:31.339 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:31.339 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:05:31.339 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:05:31.339 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:31.339 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:31.339 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:31.339 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:05:31.339 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:05:31.339 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:05:31.339 - Thread: 18 -> } 2024-12-07 17:05:35.372 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:05:35.373 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:05:35.373 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:05:35.373 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:35.373 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:35.373 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:05:35.373 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:35.373 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:35.373 - Thread: 18 -> HqDepth = True 2024-12-07 17:05:35.373 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:05:35.373 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:05:35.373 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:35.373 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:05:35.373 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:05:35.373 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:35.373 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:35.373 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:35.373 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:05:35.373 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:05:35.373 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:05:35.373 - Thread: 18 -> } 2024-12-07 17:05:38.539 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:05:38.540 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:05:38.540 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:05:38.540 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:38.540 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:38.540 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:05:38.540 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:38.540 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:38.540 - Thread: 18 -> HqDepth = True 2024-12-07 17:05:38.540 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:05:38.540 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:05:38.540 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:38.540 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:05:38.540 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:05:38.540 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:38.540 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:38.540 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:38.540 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:05:38.540 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:05:38.540 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:05:38.540 - Thread: 18 -> } 2024-12-07 17:05:42.373 - Thread: 19 -> MyRenderSettings1 = { 2024-12-07 17:05:42.373 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-07 17:05:42.373 - Thread: 19 -> ShadowQuality = HIGH 2024-12-07 17:05:42.373 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:42.373 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:42.373 - Thread: 19 -> TextureQuality = HIGH 2024-12-07 17:05:42.373 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:42.373 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:42.373 - Thread: 19 -> HqDepth = True 2024-12-07 17:05:42.373 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-07 17:05:42.373 - Thread: 19 -> GrassDensityFactor = 3 2024-12-07 17:05:42.373 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:42.373 - Thread: 19 -> ModelQuality = HIGH 2024-12-07 17:05:42.373 - Thread: 19 -> VoxelQuality = HIGH 2024-12-07 17:05:42.373 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:42.373 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:42.373 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:42.373 - Thread: 19 -> DistanceFade = 2000 2024-12-07 17:05:42.373 - Thread: 19 -> ParticleQuality = HIGH 2024-12-07 17:05:42.373 - Thread: 19 -> LightsQuality = HIGH 2024-12-07 17:05:42.373 - Thread: 19 -> } 2024-12-07 17:05:45.456 - Thread: 20 -> MyRenderSettings1 = { 2024-12-07 17:05:45.456 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-07 17:05:45.456 - Thread: 20 -> ShadowQuality = HIGH 2024-12-07 17:05:45.456 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:45.456 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:45.456 - Thread: 20 -> TextureQuality = HIGH 2024-12-07 17:05:45.456 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:45.456 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:45.456 - Thread: 20 -> HqDepth = True 2024-12-07 17:05:45.456 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-07 17:05:45.456 - Thread: 20 -> GrassDensityFactor = 3 2024-12-07 17:05:45.456 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:45.456 - Thread: 20 -> ModelQuality = HIGH 2024-12-07 17:05:45.456 - Thread: 20 -> VoxelQuality = HIGH 2024-12-07 17:05:45.456 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:45.456 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:45.456 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:45.456 - Thread: 20 -> DistanceFade = 2000 2024-12-07 17:05:45.456 - Thread: 20 -> ParticleQuality = HIGH 2024-12-07 17:05:45.456 - Thread: 20 -> LightsQuality = HIGH 2024-12-07 17:05:45.456 - Thread: 20 -> } 2024-12-07 17:05:47.106 - Thread: 19 -> MyRenderSettings1 = { 2024-12-07 17:05:47.107 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-07 17:05:47.107 - Thread: 19 -> ShadowQuality = HIGH 2024-12-07 17:05:47.107 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:47.107 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:47.107 - Thread: 19 -> TextureQuality = HIGH 2024-12-07 17:05:47.107 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:47.107 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:47.107 - Thread: 19 -> HqDepth = True 2024-12-07 17:05:47.107 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-07 17:05:47.107 - Thread: 19 -> GrassDensityFactor = 3 2024-12-07 17:05:47.107 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:47.107 - Thread: 19 -> ModelQuality = HIGH 2024-12-07 17:05:47.107 - Thread: 19 -> VoxelQuality = HIGH 2024-12-07 17:05:47.107 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:47.107 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:47.107 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:47.107 - Thread: 19 -> DistanceFade = 2000 2024-12-07 17:05:47.107 - Thread: 19 -> ParticleQuality = HIGH 2024-12-07 17:05:47.107 - Thread: 19 -> LightsQuality = HIGH 2024-12-07 17:05:47.107 - Thread: 19 -> } 2024-12-07 17:05:47.789 - Thread: 19 -> MyRenderSettings1 = { 2024-12-07 17:05:47.790 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-07 17:05:47.790 - Thread: 19 -> ShadowQuality = HIGH 2024-12-07 17:05:47.790 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:47.790 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:47.790 - Thread: 19 -> TextureQuality = HIGH 2024-12-07 17:05:47.790 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:47.790 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:47.790 - Thread: 19 -> HqDepth = True 2024-12-07 17:05:47.790 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-07 17:05:47.790 - Thread: 19 -> GrassDensityFactor = 3 2024-12-07 17:05:47.790 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:47.790 - Thread: 19 -> ModelQuality = HIGH 2024-12-07 17:05:47.790 - Thread: 19 -> VoxelQuality = HIGH 2024-12-07 17:05:47.790 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:47.790 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:47.790 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:47.790 - Thread: 19 -> DistanceFade = 2000 2024-12-07 17:05:47.790 - Thread: 19 -> ParticleQuality = HIGH 2024-12-07 17:05:47.790 - Thread: 19 -> LightsQuality = HIGH 2024-12-07 17:05:47.790 - Thread: 19 -> } 2024-12-07 17:05:53.672 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:05:53.673 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:05:53.673 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:05:53.673 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:53.673 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:53.673 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:05:53.673 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:53.673 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:53.673 - Thread: 18 -> HqDepth = True 2024-12-07 17:05:53.673 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:05:53.673 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:05:53.673 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:53.673 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:05:53.673 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:05:53.673 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:53.673 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:53.673 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:53.673 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:05:53.673 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:05:53.673 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:05:53.673 - Thread: 18 -> } 2024-12-07 17:05:56.122 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:05:56.122 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:05:56.122 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:05:56.122 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:56.122 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:56.122 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:05:56.122 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:56.122 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:56.122 - Thread: 18 -> HqDepth = True 2024-12-07 17:05:56.122 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:05:56.122 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:05:56.122 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:56.122 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:05:56.122 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:05:56.122 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:56.122 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:56.122 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:56.122 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:05:56.122 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:05:56.122 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:05:56.122 - Thread: 18 -> } 2024-12-07 17:05:58.489 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:05:58.490 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:05:58.490 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:05:58.490 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:05:58.490 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:05:58.490 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:05:58.490 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:05:58.490 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:05:58.490 - Thread: 18 -> HqDepth = True 2024-12-07 17:05:58.490 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:05:58.490 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:05:58.490 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:05:58.490 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:05:58.490 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:05:58.490 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:05:58.490 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:05:58.490 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:05:58.490 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:05:58.490 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:05:58.490 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:05:58.490 - Thread: 18 -> } 2024-12-07 17:06:00.772 - Thread: 21 -> MyRenderSettings1 = { 2024-12-07 17:06:00.772 - Thread: 21 -> AntialiasingMode = FXAA 2024-12-07 17:06:00.772 - Thread: 21 -> ShadowQuality = HIGH 2024-12-07 17:06:00.772 - Thread: 21 -> ShadowGPUQuality = HIGH 2024-12-07 17:06:00.772 - Thread: 21 -> ShadowMemoryQuality = HIGH 2024-12-07 17:06:00.772 - Thread: 21 -> TextureQuality = HIGH 2024-12-07 17:06:00.772 - Thread: 21 -> VoxelTextureQuality = HIGH 2024-12-07 17:06:00.772 - Thread: 21 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:06:00.772 - Thread: 21 -> HqDepth = True 2024-12-07 17:06:00.772 - Thread: 21 -> GrassDrawDistance = 1000 2024-12-07 17:06:00.772 - Thread: 21 -> GrassDensityFactor = 3 2024-12-07 17:06:00.772 - Thread: 21 -> AmbientOcclusionEnabled = True 2024-12-07 17:06:00.772 - Thread: 21 -> ModelQuality = HIGH 2024-12-07 17:06:00.772 - Thread: 21 -> VoxelQuality = HIGH 2024-12-07 17:06:00.772 - Thread: 21 -> VoxelShaderQuality = HIGH 2024-12-07 17:06:00.772 - Thread: 21 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:06:00.772 - Thread: 21 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:06:00.772 - Thread: 21 -> DistanceFade = 2000 2024-12-07 17:06:00.772 - Thread: 21 -> ParticleQuality = HIGH 2024-12-07 17:06:00.772 - Thread: 21 -> LightsQuality = HIGH 2024-12-07 17:06:00.772 - Thread: 21 -> } 2024-12-07 17:06:02.207 - Thread: 23 -> MyRenderSettings1 = { 2024-12-07 17:06:02.208 - Thread: 23 -> AntialiasingMode = FXAA 2024-12-07 17:06:02.208 - Thread: 23 -> ShadowQuality = HIGH 2024-12-07 17:06:02.208 - Thread: 23 -> ShadowGPUQuality = HIGH 2024-12-07 17:06:02.208 - Thread: 23 -> ShadowMemoryQuality = HIGH 2024-12-07 17:06:02.208 - Thread: 23 -> TextureQuality = HIGH 2024-12-07 17:06:02.208 - Thread: 23 -> VoxelTextureQuality = HIGH 2024-12-07 17:06:02.208 - Thread: 23 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:06:02.208 - Thread: 23 -> HqDepth = True 2024-12-07 17:06:02.208 - Thread: 23 -> GrassDrawDistance = 1000 2024-12-07 17:06:02.208 - Thread: 23 -> GrassDensityFactor = 3 2024-12-07 17:06:02.208 - Thread: 23 -> AmbientOcclusionEnabled = True 2024-12-07 17:06:02.208 - Thread: 23 -> ModelQuality = HIGH 2024-12-07 17:06:02.208 - Thread: 23 -> VoxelQuality = HIGH 2024-12-07 17:06:02.208 - Thread: 23 -> VoxelShaderQuality = HIGH 2024-12-07 17:06:02.208 - Thread: 23 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:06:02.208 - Thread: 23 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:06:02.208 - Thread: 23 -> DistanceFade = 2000 2024-12-07 17:06:02.208 - Thread: 23 -> ParticleQuality = HIGH 2024-12-07 17:06:02.208 - Thread: 23 -> LightsQuality = HIGH 2024-12-07 17:06:02.208 - Thread: 23 -> } 2024-12-07 17:06:02.806 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:06:02.806 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:06:02.806 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:06:02.806 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:06:02.806 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:06:02.806 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:06:02.806 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:06:02.806 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:06:02.806 - Thread: 18 -> HqDepth = True 2024-12-07 17:06:02.806 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:06:02.806 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:06:02.806 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:06:02.806 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:06:02.806 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:06:02.806 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:06:02.806 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:06:02.806 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:06:02.806 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:06:02.806 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:06:02.806 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:06:02.806 - Thread: 18 -> } 2024-12-07 17:06:03.256 - Thread: 19 -> MyRenderSettings1 = { 2024-12-07 17:06:03.256 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-07 17:06:03.256 - Thread: 19 -> ShadowQuality = HIGH 2024-12-07 17:06:03.256 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-07 17:06:03.256 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-07 17:06:03.256 - Thread: 19 -> TextureQuality = HIGH 2024-12-07 17:06:03.256 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-07 17:06:03.256 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:06:03.256 - Thread: 19 -> HqDepth = True 2024-12-07 17:06:03.256 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-07 17:06:03.256 - Thread: 19 -> GrassDensityFactor = 3 2024-12-07 17:06:03.256 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-07 17:06:03.256 - Thread: 19 -> ModelQuality = HIGH 2024-12-07 17:06:03.256 - Thread: 19 -> VoxelQuality = HIGH 2024-12-07 17:06:03.256 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-07 17:06:03.256 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:06:03.256 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:06:03.256 - Thread: 19 -> DistanceFade = 2000 2024-12-07 17:06:03.256 - Thread: 19 -> ParticleQuality = HIGH 2024-12-07 17:06:03.256 - Thread: 19 -> LightsQuality = HIGH 2024-12-07 17:06:03.256 - Thread: 19 -> } 2024-12-07 17:06:05.739 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:06:05.739 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:06:05.739 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:06:05.739 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:06:05.739 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:06:05.739 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:06:05.739 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:06:05.739 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:06:05.739 - Thread: 18 -> HqDepth = True 2024-12-07 17:06:05.739 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:06:05.739 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:06:05.739 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:06:05.739 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:06:05.739 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:06:05.739 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:06:05.739 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:06:05.739 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:06:05.739 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:06:05.739 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:06:05.739 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:06:05.739 - Thread: 18 -> } 2024-12-07 17:13:13.521 - Thread: 19 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\viewcamera.dds 2024-12-07 17:30:31.213 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:30:31.213 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:30:31.213 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:30:31.213 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:30:31.213 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:30:31.213 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:30:31.213 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:30:31.213 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:30:31.213 - Thread: 18 -> HqDepth = True 2024-12-07 17:30:31.213 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:30:31.213 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:30:31.213 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:30:31.213 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:30:31.213 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:30:31.213 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:30:31.213 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:30:31.213 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:30:31.213 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:30:31.213 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:30:31.213 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:30:31.213 - Thread: 18 -> } 2024-12-07 17:30:35.363 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:30:35.364 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:30:35.364 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:30:35.364 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:30:35.364 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:30:35.364 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:30:35.364 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:30:35.364 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:30:35.364 - Thread: 18 -> HqDepth = True 2024-12-07 17:30:35.364 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:30:35.364 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:30:35.364 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:30:35.364 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:30:35.364 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:30:35.364 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:30:35.364 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:30:35.364 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:30:35.364 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:30:35.364 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:30:35.364 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:30:35.364 - Thread: 18 -> } 2024-12-07 17:30:40.663 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:30:40.663 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:30:40.663 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:30:40.663 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:30:40.663 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:30:40.663 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:30:40.663 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:30:40.663 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:30:40.663 - Thread: 18 -> HqDepth = True 2024-12-07 17:30:40.663 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:30:40.663 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:30:40.663 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:30:40.663 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:30:40.663 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:30:40.663 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:30:40.663 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:30:40.663 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:30:40.663 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:30:40.663 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:30:40.663 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:30:40.663 - Thread: 18 -> } 2024-12-07 17:30:47.130 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:30:47.130 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:30:47.130 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:30:47.130 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:30:47.130 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:30:47.130 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:30:47.130 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:30:47.130 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:30:47.130 - Thread: 18 -> HqDepth = True 2024-12-07 17:30:47.130 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:30:47.130 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:30:47.130 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:30:47.130 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:30:47.130 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:30:47.130 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:30:47.130 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:30:47.130 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:30:47.130 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:30:47.130 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:30:47.130 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:30:47.130 - Thread: 18 -> } 2024-12-07 17:30:52.196 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:30:52.197 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:30:52.197 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:30:52.197 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:30:52.197 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:30:52.197 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:30:52.197 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:30:52.197 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:30:52.197 - Thread: 18 -> HqDepth = True 2024-12-07 17:30:52.197 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:30:52.197 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:30:52.197 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:30:52.197 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:30:52.197 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:30:52.197 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:30:52.197 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:30:52.197 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:30:52.197 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:30:52.197 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:30:52.197 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:30:52.197 - Thread: 18 -> } 2024-12-07 17:30:58.596 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:30:58.597 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:30:58.597 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:30:58.597 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:30:58.597 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:30:58.597 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:30:58.597 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:30:58.597 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:30:58.597 - Thread: 18 -> HqDepth = True 2024-12-07 17:30:58.597 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:30:58.597 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:30:58.597 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:30:58.597 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:30:58.597 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:30:58.597 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:30:58.597 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:30:58.597 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:30:58.597 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:30:58.597 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:30:58.597 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:30:58.597 - Thread: 18 -> } 2024-12-07 17:31:07.130 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:31:07.131 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:31:07.131 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:31:07.131 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:31:07.131 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:31:07.131 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:31:07.131 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:31:07.131 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:31:07.131 - Thread: 18 -> HqDepth = True 2024-12-07 17:31:07.131 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:31:07.131 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:31:07.131 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:31:07.131 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:31:07.131 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:31:07.131 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:31:07.131 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:31:07.131 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:31:07.131 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:31:07.131 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:31:07.131 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:31:07.131 - Thread: 18 -> } 2024-12-07 17:31:13.846 - Thread: 20 -> MyRenderSettings1 = { 2024-12-07 17:31:13.847 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-07 17:31:13.847 - Thread: 20 -> ShadowQuality = HIGH 2024-12-07 17:31:13.847 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-07 17:31:13.847 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-07 17:31:13.847 - Thread: 20 -> TextureQuality = HIGH 2024-12-07 17:31:13.847 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-07 17:31:13.847 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:31:13.847 - Thread: 20 -> HqDepth = True 2024-12-07 17:31:13.847 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-07 17:31:13.847 - Thread: 20 -> GrassDensityFactor = 3 2024-12-07 17:31:13.847 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-07 17:31:13.847 - Thread: 20 -> ModelQuality = HIGH 2024-12-07 17:31:13.847 - Thread: 20 -> VoxelQuality = HIGH 2024-12-07 17:31:13.847 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-07 17:31:13.847 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:31:13.847 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:31:13.847 - Thread: 20 -> DistanceFade = 2000 2024-12-07 17:31:13.847 - Thread: 20 -> ParticleQuality = HIGH 2024-12-07 17:31:13.847 - Thread: 20 -> LightsQuality = HIGH 2024-12-07 17:31:13.847 - Thread: 20 -> } 2024-12-07 17:31:24.480 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:31:24.480 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:31:24.480 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:31:24.480 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:31:24.480 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:31:24.480 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:31:24.480 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:31:24.480 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:31:24.480 - Thread: 18 -> HqDepth = True 2024-12-07 17:31:24.480 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:31:24.480 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:31:24.480 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:31:24.480 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:31:24.480 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:31:24.480 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:31:24.480 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:31:24.480 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:31:24.480 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:31:24.480 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:31:24.480 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:31:24.480 - Thread: 18 -> } 2024-12-07 17:31:35.363 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:31:35.363 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:31:35.363 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:31:35.363 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:31:35.363 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:31:35.363 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:31:35.363 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:31:35.363 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:31:35.363 - Thread: 18 -> HqDepth = True 2024-12-07 17:31:35.363 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:31:35.363 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:31:35.363 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:31:35.363 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:31:35.363 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:31:35.363 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:31:35.363 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:31:35.363 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:31:35.363 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:31:35.363 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:31:35.363 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:31:35.363 - Thread: 18 -> } 2024-12-07 17:31:48.713 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:31:48.713 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:31:48.713 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:31:48.713 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:31:48.713 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:31:48.713 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:31:48.713 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:31:48.713 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:31:48.713 - Thread: 18 -> HqDepth = True 2024-12-07 17:31:48.713 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:31:48.713 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:31:48.713 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:31:48.713 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:31:48.713 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:31:48.713 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:31:48.713 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:31:48.713 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:31:48.713 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:31:48.713 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:31:48.713 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:31:48.713 - Thread: 18 -> } 2024-12-07 17:32:06.929 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:32:06.930 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:32:06.930 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:32:06.930 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:32:06.930 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:32:06.930 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:32:06.930 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:32:06.930 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:32:06.930 - Thread: 18 -> HqDepth = True 2024-12-07 17:32:06.930 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:32:06.930 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:32:06.930 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:32:06.930 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:32:06.930 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:32:06.930 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:32:06.930 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:32:06.930 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:32:06.930 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:32:06.930 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:32:06.930 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:32:06.930 - Thread: 18 -> } 2024-12-07 17:32:47.829 - Thread: 23 -> MyRenderSettings1 = { 2024-12-07 17:32:47.829 - Thread: 23 -> AntialiasingMode = FXAA 2024-12-07 17:32:47.829 - Thread: 23 -> ShadowQuality = HIGH 2024-12-07 17:32:47.829 - Thread: 23 -> ShadowGPUQuality = HIGH 2024-12-07 17:32:47.829 - Thread: 23 -> ShadowMemoryQuality = HIGH 2024-12-07 17:32:47.829 - Thread: 23 -> TextureQuality = HIGH 2024-12-07 17:32:47.829 - Thread: 23 -> VoxelTextureQuality = HIGH 2024-12-07 17:32:47.829 - Thread: 23 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:32:47.829 - Thread: 23 -> HqDepth = True 2024-12-07 17:32:47.829 - Thread: 23 -> GrassDrawDistance = 1000 2024-12-07 17:32:47.829 - Thread: 23 -> GrassDensityFactor = 3 2024-12-07 17:32:47.829 - Thread: 23 -> AmbientOcclusionEnabled = True 2024-12-07 17:32:47.829 - Thread: 23 -> ModelQuality = HIGH 2024-12-07 17:32:47.829 - Thread: 23 -> VoxelQuality = HIGH 2024-12-07 17:32:47.829 - Thread: 23 -> VoxelShaderQuality = HIGH 2024-12-07 17:32:47.829 - Thread: 23 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:32:47.829 - Thread: 23 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:32:47.829 - Thread: 23 -> DistanceFade = 2000 2024-12-07 17:32:47.829 - Thread: 23 -> ParticleQuality = HIGH 2024-12-07 17:32:47.829 - Thread: 23 -> LightsQuality = HIGH 2024-12-07 17:32:47.829 - Thread: 23 -> } 2024-12-07 17:33:43.430 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:33:43.430 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:33:43.430 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:33:43.430 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:33:43.430 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:33:43.430 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:33:43.430 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:33:43.430 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:33:43.430 - Thread: 18 -> HqDepth = True 2024-12-07 17:33:43.430 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:33:43.430 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:33:43.430 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:33:43.430 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:33:43.430 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:33:43.430 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:33:43.430 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:33:43.430 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:33:43.430 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:33:43.430 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:33:43.430 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:33:43.430 - Thread: 18 -> } 2024-12-07 17:33:58.446 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:33:58.447 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:33:58.447 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:33:58.447 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:33:58.447 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:33:58.447 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:33:58.447 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:33:58.447 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:33:58.447 - Thread: 18 -> HqDepth = True 2024-12-07 17:33:58.447 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:33:58.447 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:33:58.447 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:33:58.447 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:33:58.447 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:33:58.447 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:33:58.447 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:33:58.447 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:33:58.447 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:33:58.447 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:33:58.447 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:33:58.447 - Thread: 18 -> } 2024-12-07 17:33:59.946 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:33:59.946 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:33:59.946 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:33:59.946 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:33:59.946 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:33:59.946 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:33:59.946 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:33:59.946 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:33:59.946 - Thread: 18 -> HqDepth = True 2024-12-07 17:33:59.946 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:33:59.946 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:33:59.946 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:33:59.946 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:33:59.946 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:33:59.946 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:33:59.946 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:33:59.946 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:33:59.946 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:33:59.946 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:33:59.946 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:33:59.946 - Thread: 18 -> } 2024-12-07 17:34:01.462 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:34:01.463 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:34:01.463 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:34:01.463 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:34:01.463 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:34:01.463 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:34:01.463 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:34:01.463 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:34:01.463 - Thread: 18 -> HqDepth = True 2024-12-07 17:34:01.463 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:34:01.463 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:34:01.463 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:34:01.463 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:34:01.463 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:34:01.463 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:34:01.463 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:34:01.463 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:34:01.463 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:34:01.463 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:34:01.463 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:34:01.463 - Thread: 18 -> } 2024-12-07 17:34:03.012 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:34:03.012 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:34:03.012 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:34:03.012 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:34:03.012 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:34:03.012 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:34:03.012 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:34:03.012 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:34:03.012 - Thread: 18 -> HqDepth = True 2024-12-07 17:34:03.012 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:34:03.012 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:34:03.012 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:34:03.012 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:34:03.012 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:34:03.012 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:34:03.012 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:34:03.012 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:34:03.012 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:34:03.012 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:34:03.012 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:34:03.012 - Thread: 18 -> } 2024-12-07 17:34:04.579 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 17:34:04.579 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 17:34:04.579 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 17:34:04.579 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 17:34:04.579 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 17:34:04.579 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 17:34:04.579 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 17:34:04.579 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:34:04.579 - Thread: 18 -> HqDepth = True 2024-12-07 17:34:04.579 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 17:34:04.579 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 17:34:04.579 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 17:34:04.579 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 17:34:04.579 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 17:34:04.579 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 17:34:04.579 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:34:04.579 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:34:04.579 - Thread: 18 -> DistanceFade = 2000 2024-12-07 17:34:04.579 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 17:34:04.579 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 17:34:04.579 - Thread: 18 -> } 2024-12-07 17:34:06.179 - Thread: 25 -> MyRenderSettings1 = { 2024-12-07 17:34:06.179 - Thread: 25 -> AntialiasingMode = FXAA 2024-12-07 17:34:06.179 - Thread: 25 -> ShadowQuality = HIGH 2024-12-07 17:34:06.179 - Thread: 25 -> ShadowGPUQuality = HIGH 2024-12-07 17:34:06.179 - Thread: 25 -> ShadowMemoryQuality = HIGH 2024-12-07 17:34:06.179 - Thread: 25 -> TextureQuality = HIGH 2024-12-07 17:34:06.179 - Thread: 25 -> VoxelTextureQuality = HIGH 2024-12-07 17:34:06.179 - Thread: 25 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:34:06.179 - Thread: 25 -> HqDepth = True 2024-12-07 17:34:06.179 - Thread: 25 -> GrassDrawDistance = 1000 2024-12-07 17:34:06.179 - Thread: 25 -> GrassDensityFactor = 3 2024-12-07 17:34:06.179 - Thread: 25 -> AmbientOcclusionEnabled = True 2024-12-07 17:34:06.179 - Thread: 25 -> ModelQuality = HIGH 2024-12-07 17:34:06.179 - Thread: 25 -> VoxelQuality = HIGH 2024-12-07 17:34:06.179 - Thread: 25 -> VoxelShaderQuality = HIGH 2024-12-07 17:34:06.179 - Thread: 25 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:34:06.179 - Thread: 25 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:34:06.179 - Thread: 25 -> DistanceFade = 2000 2024-12-07 17:34:06.179 - Thread: 25 -> ParticleQuality = HIGH 2024-12-07 17:34:06.179 - Thread: 25 -> LightsQuality = HIGH 2024-12-07 17:34:06.179 - Thread: 25 -> } 2024-12-07 17:34:07.812 - Thread: 22 -> MyRenderSettings1 = { 2024-12-07 17:34:07.812 - Thread: 22 -> AntialiasingMode = FXAA 2024-12-07 17:34:07.812 - Thread: 22 -> ShadowQuality = HIGH 2024-12-07 17:34:07.812 - Thread: 22 -> ShadowGPUQuality = HIGH 2024-12-07 17:34:07.812 - Thread: 22 -> ShadowMemoryQuality = HIGH 2024-12-07 17:34:07.812 - Thread: 22 -> TextureQuality = HIGH 2024-12-07 17:34:07.812 - Thread: 22 -> VoxelTextureQuality = HIGH 2024-12-07 17:34:07.812 - Thread: 22 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:34:07.812 - Thread: 22 -> HqDepth = True 2024-12-07 17:34:07.812 - Thread: 22 -> GrassDrawDistance = 1000 2024-12-07 17:34:07.812 - Thread: 22 -> GrassDensityFactor = 3 2024-12-07 17:34:07.812 - Thread: 22 -> AmbientOcclusionEnabled = True 2024-12-07 17:34:07.812 - Thread: 22 -> ModelQuality = HIGH 2024-12-07 17:34:07.812 - Thread: 22 -> VoxelQuality = HIGH 2024-12-07 17:34:07.812 - Thread: 22 -> VoxelShaderQuality = HIGH 2024-12-07 17:34:07.812 - Thread: 22 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:34:07.812 - Thread: 22 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:34:07.812 - Thread: 22 -> DistanceFade = 2000 2024-12-07 17:34:07.812 - Thread: 22 -> ParticleQuality = HIGH 2024-12-07 17:34:07.812 - Thread: 22 -> LightsQuality = HIGH 2024-12-07 17:34:07.812 - Thread: 22 -> } 2024-12-07 17:34:09.479 - Thread: 25 -> MyRenderSettings1 = { 2024-12-07 17:34:09.479 - Thread: 25 -> AntialiasingMode = FXAA 2024-12-07 17:34:09.479 - Thread: 25 -> ShadowQuality = HIGH 2024-12-07 17:34:09.479 - Thread: 25 -> ShadowGPUQuality = HIGH 2024-12-07 17:34:09.479 - Thread: 25 -> ShadowMemoryQuality = HIGH 2024-12-07 17:34:09.479 - Thread: 25 -> TextureQuality = HIGH 2024-12-07 17:34:09.479 - Thread: 25 -> VoxelTextureQuality = HIGH 2024-12-07 17:34:09.479 - Thread: 25 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:34:09.479 - Thread: 25 -> HqDepth = True 2024-12-07 17:34:09.479 - Thread: 25 -> GrassDrawDistance = 1000 2024-12-07 17:34:09.479 - Thread: 25 -> GrassDensityFactor = 3 2024-12-07 17:34:09.479 - Thread: 25 -> AmbientOcclusionEnabled = True 2024-12-07 17:34:09.479 - Thread: 25 -> ModelQuality = HIGH 2024-12-07 17:34:09.479 - Thread: 25 -> VoxelQuality = HIGH 2024-12-07 17:34:09.479 - Thread: 25 -> VoxelShaderQuality = HIGH 2024-12-07 17:34:09.479 - Thread: 25 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:34:09.479 - Thread: 25 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:34:09.479 - Thread: 25 -> DistanceFade = 2000 2024-12-07 17:34:09.479 - Thread: 25 -> ParticleQuality = HIGH 2024-12-07 17:34:09.479 - Thread: 25 -> LightsQuality = HIGH 2024-12-07 17:34:09.479 - Thread: 25 -> } 2024-12-07 17:34:11.196 - Thread: 19 -> MyRenderSettings1 = { 2024-12-07 17:34:11.196 - Thread: 19 -> AntialiasingMode = FXAA 2024-12-07 17:34:11.196 - Thread: 19 -> ShadowQuality = HIGH 2024-12-07 17:34:11.196 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-12-07 17:34:11.196 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-12-07 17:34:11.196 - Thread: 19 -> TextureQuality = HIGH 2024-12-07 17:34:11.196 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-12-07 17:34:11.196 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:34:11.196 - Thread: 19 -> HqDepth = True 2024-12-07 17:34:11.196 - Thread: 19 -> GrassDrawDistance = 1000 2024-12-07 17:34:11.196 - Thread: 19 -> GrassDensityFactor = 3 2024-12-07 17:34:11.196 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-12-07 17:34:11.196 - Thread: 19 -> ModelQuality = HIGH 2024-12-07 17:34:11.196 - Thread: 19 -> VoxelQuality = HIGH 2024-12-07 17:34:11.196 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-12-07 17:34:11.196 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:34:11.196 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:34:11.196 - Thread: 19 -> DistanceFade = 2000 2024-12-07 17:34:11.196 - Thread: 19 -> ParticleQuality = HIGH 2024-12-07 17:34:11.196 - Thread: 19 -> LightsQuality = HIGH 2024-12-07 17:34:11.196 - Thread: 19 -> } 2024-12-07 17:34:12.963 - Thread: 22 -> MyRenderSettings1 = { 2024-12-07 17:34:12.963 - Thread: 22 -> AntialiasingMode = FXAA 2024-12-07 17:34:12.963 - Thread: 22 -> ShadowQuality = HIGH 2024-12-07 17:34:12.963 - Thread: 22 -> ShadowGPUQuality = HIGH 2024-12-07 17:34:12.963 - Thread: 22 -> ShadowMemoryQuality = HIGH 2024-12-07 17:34:12.963 - Thread: 22 -> TextureQuality = HIGH 2024-12-07 17:34:12.963 - Thread: 22 -> VoxelTextureQuality = HIGH 2024-12-07 17:34:12.963 - Thread: 22 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:34:12.963 - Thread: 22 -> HqDepth = True 2024-12-07 17:34:12.963 - Thread: 22 -> GrassDrawDistance = 1000 2024-12-07 17:34:12.963 - Thread: 22 -> GrassDensityFactor = 3 2024-12-07 17:34:12.963 - Thread: 22 -> AmbientOcclusionEnabled = True 2024-12-07 17:34:12.963 - Thread: 22 -> ModelQuality = HIGH 2024-12-07 17:34:12.963 - Thread: 22 -> VoxelQuality = HIGH 2024-12-07 17:34:12.963 - Thread: 22 -> VoxelShaderQuality = HIGH 2024-12-07 17:34:12.963 - Thread: 22 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:34:12.963 - Thread: 22 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:34:12.963 - Thread: 22 -> DistanceFade = 2000 2024-12-07 17:34:12.963 - Thread: 22 -> ParticleQuality = HIGH 2024-12-07 17:34:12.963 - Thread: 22 -> LightsQuality = HIGH 2024-12-07 17:34:12.963 - Thread: 22 -> } 2024-12-07 17:34:14.779 - Thread: 21 -> MyRenderSettings1 = { 2024-12-07 17:34:14.779 - Thread: 21 -> AntialiasingMode = FXAA 2024-12-07 17:34:14.779 - Thread: 21 -> ShadowQuality = HIGH 2024-12-07 17:34:14.779 - Thread: 21 -> ShadowGPUQuality = HIGH 2024-12-07 17:34:14.779 - Thread: 21 -> ShadowMemoryQuality = HIGH 2024-12-07 17:34:14.779 - Thread: 21 -> TextureQuality = HIGH 2024-12-07 17:34:14.779 - Thread: 21 -> VoxelTextureQuality = HIGH 2024-12-07 17:34:14.779 - Thread: 21 -> AnisotropicFiltering = ANISO_16 2024-12-07 17:34:14.779 - Thread: 21 -> HqDepth = True 2024-12-07 17:34:14.779 - Thread: 21 -> GrassDrawDistance = 1000 2024-12-07 17:34:14.779 - Thread: 21 -> GrassDensityFactor = 3 2024-12-07 17:34:14.779 - Thread: 21 -> AmbientOcclusionEnabled = True 2024-12-07 17:34:14.779 - Thread: 21 -> ModelQuality = HIGH 2024-12-07 17:34:14.779 - Thread: 21 -> VoxelQuality = HIGH 2024-12-07 17:34:14.779 - Thread: 21 -> VoxelShaderQuality = HIGH 2024-12-07 17:34:14.779 - Thread: 21 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 17:34:14.779 - Thread: 21 -> AtmosphereShaderQuality = HIGH 2024-12-07 17:34:14.779 - Thread: 21 -> DistanceFade = 2000 2024-12-07 17:34:14.779 - Thread: 21 -> ParticleQuality = HIGH 2024-12-07 17:34:14.779 - Thread: 21 -> LightsQuality = HIGH 2024-12-07 17:34:14.779 - Thread: 21 -> } 2024-12-07 17:39:46.601 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\turnon.dds 2024-12-07 17:39:46.604 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\turnoff.dds 2024-12-07 17:39:46.607 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\showonhud_toggle.dds 2024-12-07 17:39:46.609 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\showonhud_on.dds 2024-12-07 17:39:46.612 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\showonhud_off.dds 2024-12-07 17:39:46.614 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\add.dds 2024-12-07 17:39:46.617 - Thread: 10 -> Compressed texture with MipLevels <= 1: ..\..\..\workshop\content\244850\514062285\textures\actionicons\subtract.dds 2024-12-07 18:01:48.044 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:01:48.044 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:01:48.044 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:01:48.044 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:01:48.044 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:01:48.044 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:01:48.044 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:01:48.044 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:01:48.044 - Thread: 18 -> HqDepth = True 2024-12-07 18:01:48.044 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:01:48.044 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:01:48.044 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:01:48.044 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:01:48.044 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:01:48.044 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:01:48.044 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:01:48.044 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:01:48.044 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:01:48.044 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:01:48.044 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:01:48.044 - Thread: 18 -> } 2024-12-07 18:01:54.844 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:01:54.844 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:01:54.844 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:01:54.844 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:01:54.844 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:01:54.844 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:01:54.844 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:01:54.844 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:01:54.844 - Thread: 18 -> HqDepth = True 2024-12-07 18:01:54.844 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:01:54.844 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:01:54.844 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:01:54.844 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:01:54.844 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:01:54.844 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:01:54.844 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:01:54.844 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:01:54.844 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:01:54.844 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:01:54.844 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:01:54.844 - Thread: 18 -> } 2024-12-07 18:02:01.994 - Thread: 21 -> MyRenderSettings1 = { 2024-12-07 18:02:01.994 - Thread: 21 -> AntialiasingMode = FXAA 2024-12-07 18:02:01.994 - Thread: 21 -> ShadowQuality = HIGH 2024-12-07 18:02:01.994 - Thread: 21 -> ShadowGPUQuality = HIGH 2024-12-07 18:02:01.994 - Thread: 21 -> ShadowMemoryQuality = HIGH 2024-12-07 18:02:01.994 - Thread: 21 -> TextureQuality = HIGH 2024-12-07 18:02:01.994 - Thread: 21 -> VoxelTextureQuality = HIGH 2024-12-07 18:02:01.994 - Thread: 21 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:02:01.994 - Thread: 21 -> HqDepth = True 2024-12-07 18:02:01.994 - Thread: 21 -> GrassDrawDistance = 1000 2024-12-07 18:02:01.994 - Thread: 21 -> GrassDensityFactor = 3 2024-12-07 18:02:01.994 - Thread: 21 -> AmbientOcclusionEnabled = True 2024-12-07 18:02:01.994 - Thread: 21 -> ModelQuality = HIGH 2024-12-07 18:02:01.994 - Thread: 21 -> VoxelQuality = HIGH 2024-12-07 18:02:01.994 - Thread: 21 -> VoxelShaderQuality = HIGH 2024-12-07 18:02:01.994 - Thread: 21 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:02:01.994 - Thread: 21 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:02:01.994 - Thread: 21 -> DistanceFade = 2000 2024-12-07 18:02:01.994 - Thread: 21 -> ParticleQuality = HIGH 2024-12-07 18:02:01.994 - Thread: 21 -> LightsQuality = HIGH 2024-12-07 18:02:01.994 - Thread: 21 -> } 2024-12-07 18:02:09.561 - Thread: 20 -> MyRenderSettings1 = { 2024-12-07 18:02:09.561 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-07 18:02:09.561 - Thread: 20 -> ShadowQuality = HIGH 2024-12-07 18:02:09.561 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-07 18:02:09.561 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-07 18:02:09.561 - Thread: 20 -> TextureQuality = HIGH 2024-12-07 18:02:09.561 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-07 18:02:09.561 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:02:09.561 - Thread: 20 -> HqDepth = True 2024-12-07 18:02:09.561 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-07 18:02:09.561 - Thread: 20 -> GrassDensityFactor = 3 2024-12-07 18:02:09.561 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-07 18:02:09.561 - Thread: 20 -> ModelQuality = HIGH 2024-12-07 18:02:09.561 - Thread: 20 -> VoxelQuality = HIGH 2024-12-07 18:02:09.561 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-07 18:02:09.561 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:02:09.561 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:02:09.561 - Thread: 20 -> DistanceFade = 2000 2024-12-07 18:02:09.561 - Thread: 20 -> ParticleQuality = HIGH 2024-12-07 18:02:09.561 - Thread: 20 -> LightsQuality = HIGH 2024-12-07 18:02:09.561 - Thread: 20 -> } 2024-12-07 18:02:17.594 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:02:17.594 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:02:17.594 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:02:17.594 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:02:17.594 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:02:17.594 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:02:17.594 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:02:17.594 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:02:17.594 - Thread: 18 -> HqDepth = True 2024-12-07 18:02:17.594 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:02:17.594 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:02:17.594 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:02:17.594 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:02:17.594 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:02:17.594 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:02:17.594 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:02:17.594 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:02:17.594 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:02:17.594 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:02:17.594 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:02:17.594 - Thread: 18 -> } 2024-12-07 18:02:26.194 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:02:26.194 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:02:26.194 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:02:26.194 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:02:26.194 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:02:26.194 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:02:26.194 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:02:26.194 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:02:26.194 - Thread: 18 -> HqDepth = True 2024-12-07 18:02:26.194 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:02:26.194 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:02:26.194 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:02:26.194 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:02:26.194 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:02:26.194 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:02:26.194 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:02:26.194 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:02:26.194 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:02:26.194 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:02:26.194 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:02:26.194 - Thread: 18 -> } 2024-12-07 18:02:35.444 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:02:35.444 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:02:35.444 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:02:35.444 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:02:35.444 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:02:35.444 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:02:35.444 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:02:35.444 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:02:35.444 - Thread: 18 -> HqDepth = True 2024-12-07 18:02:35.444 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:02:35.444 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:02:35.444 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:02:35.444 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:02:35.444 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:02:35.444 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:02:35.444 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:02:35.444 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:02:35.444 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:02:35.444 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:02:35.444 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:02:35.444 - Thread: 18 -> } 2024-12-07 18:02:45.510 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:02:45.510 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:02:45.510 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:02:45.510 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:02:45.510 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:02:45.510 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:02:45.510 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:02:45.510 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:02:45.510 - Thread: 18 -> HqDepth = True 2024-12-07 18:02:45.510 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:02:45.510 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:02:45.510 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:02:45.510 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:02:45.510 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:02:45.510 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:02:45.510 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:02:45.510 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:02:45.510 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:02:45.510 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:02:45.510 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:02:45.510 - Thread: 18 -> } 2024-12-07 18:02:56.593 - Thread: 20 -> MyRenderSettings1 = { 2024-12-07 18:02:56.594 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-07 18:02:56.594 - Thread: 20 -> ShadowQuality = HIGH 2024-12-07 18:02:56.594 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-07 18:02:56.594 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-07 18:02:56.594 - Thread: 20 -> TextureQuality = HIGH 2024-12-07 18:02:56.594 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-07 18:02:56.594 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:02:56.594 - Thread: 20 -> HqDepth = True 2024-12-07 18:02:56.594 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-07 18:02:56.594 - Thread: 20 -> GrassDensityFactor = 3 2024-12-07 18:02:56.594 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-07 18:02:56.594 - Thread: 20 -> ModelQuality = HIGH 2024-12-07 18:02:56.594 - Thread: 20 -> VoxelQuality = HIGH 2024-12-07 18:02:56.594 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-07 18:02:56.594 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:02:56.594 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:02:56.594 - Thread: 20 -> DistanceFade = 2000 2024-12-07 18:02:56.594 - Thread: 20 -> ParticleQuality = HIGH 2024-12-07 18:02:56.594 - Thread: 20 -> LightsQuality = HIGH 2024-12-07 18:02:56.594 - Thread: 20 -> } 2024-12-07 18:03:08.976 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:03:08.977 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:03:08.977 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:03:08.977 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:03:08.977 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:03:08.977 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:03:08.977 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:03:08.977 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:03:08.977 - Thread: 18 -> HqDepth = True 2024-12-07 18:03:08.977 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:03:08.977 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:03:08.977 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:03:08.977 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:03:08.977 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:03:08.977 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:03:08.977 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:03:08.977 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:03:08.977 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:03:08.977 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:03:08.977 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:03:08.977 - Thread: 18 -> } 2024-12-07 18:03:23.160 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:03:23.161 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:03:23.161 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:03:23.161 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:03:23.161 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:03:23.161 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:03:23.161 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:03:23.161 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:03:23.161 - Thread: 18 -> HqDepth = True 2024-12-07 18:03:23.161 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:03:23.161 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:03:23.161 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:03:23.161 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:03:23.161 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:03:23.161 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:03:23.161 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:03:23.161 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:03:23.161 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:03:23.161 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:03:23.161 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:03:23.161 - Thread: 18 -> } 2024-12-07 18:03:39.968 - Thread: 20 -> MyRenderSettings1 = { 2024-12-07 18:03:39.969 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-07 18:03:39.969 - Thread: 20 -> ShadowQuality = HIGH 2024-12-07 18:03:39.969 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-07 18:03:39.969 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-07 18:03:39.969 - Thread: 20 -> TextureQuality = HIGH 2024-12-07 18:03:39.969 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-07 18:03:39.969 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:03:39.969 - Thread: 20 -> HqDepth = True 2024-12-07 18:03:39.969 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-07 18:03:39.969 - Thread: 20 -> GrassDensityFactor = 3 2024-12-07 18:03:39.969 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-07 18:03:39.969 - Thread: 20 -> ModelQuality = HIGH 2024-12-07 18:03:39.969 - Thread: 20 -> VoxelQuality = HIGH 2024-12-07 18:03:39.969 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-07 18:03:39.969 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:03:39.969 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:03:39.969 - Thread: 20 -> DistanceFade = 2000 2024-12-07 18:03:39.969 - Thread: 20 -> ParticleQuality = HIGH 2024-12-07 18:03:39.969 - Thread: 20 -> LightsQuality = HIGH 2024-12-07 18:03:39.969 - Thread: 20 -> } 2024-12-07 18:04:01.084 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:04:01.085 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:04:01.085 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:04:01.085 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:04:01.085 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:04:01.085 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:04:01.085 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:04:01.085 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:04:01.085 - Thread: 18 -> HqDepth = True 2024-12-07 18:04:01.085 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:04:01.085 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:04:01.085 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:04:01.085 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:04:01.085 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:04:01.085 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:04:01.085 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:04:01.085 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:04:01.085 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:04:01.085 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:04:01.085 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:04:01.085 - Thread: 18 -> } 2024-12-07 18:04:31.251 - Thread: 20 -> MyRenderSettings1 = { 2024-12-07 18:04:31.251 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-07 18:04:31.251 - Thread: 20 -> ShadowQuality = HIGH 2024-12-07 18:04:31.251 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-07 18:04:31.251 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-07 18:04:31.251 - Thread: 20 -> TextureQuality = HIGH 2024-12-07 18:04:31.251 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-07 18:04:31.251 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:04:31.251 - Thread: 20 -> HqDepth = True 2024-12-07 18:04:31.251 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-07 18:04:31.251 - Thread: 20 -> GrassDensityFactor = 3 2024-12-07 18:04:31.251 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-07 18:04:31.251 - Thread: 20 -> ModelQuality = HIGH 2024-12-07 18:04:31.251 - Thread: 20 -> VoxelQuality = HIGH 2024-12-07 18:04:31.251 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-07 18:04:31.251 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:04:31.251 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:04:31.251 - Thread: 20 -> DistanceFade = 2000 2024-12-07 18:04:31.251 - Thread: 20 -> ParticleQuality = HIGH 2024-12-07 18:04:31.251 - Thread: 20 -> LightsQuality = HIGH 2024-12-07 18:04:31.251 - Thread: 20 -> } 2024-12-07 18:08:54.016 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:08:54.016 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:08:54.016 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:08:54.016 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:08:54.016 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:08:54.016 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:08:54.016 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:08:54.016 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:08:54.016 - Thread: 18 -> HqDepth = True 2024-12-07 18:08:54.016 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:08:54.016 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:08:54.016 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:08:54.016 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:08:54.016 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:08:54.016 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:08:54.016 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:08:54.016 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:08:54.016 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:08:54.016 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:08:54.016 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:08:54.016 - Thread: 18 -> } 2024-12-07 18:09:15.132 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:09:15.133 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:09:15.133 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:09:15.133 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:09:15.133 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:09:15.133 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:09:15.133 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:09:15.133 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:09:15.133 - Thread: 18 -> HqDepth = True 2024-12-07 18:09:15.133 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:09:15.133 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:09:15.133 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:09:15.133 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:09:15.133 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:09:15.133 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:09:15.133 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:09:15.133 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:09:15.133 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:09:15.133 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:09:15.133 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:09:15.133 - Thread: 18 -> } 2024-12-07 18:09:31.932 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:09:31.933 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:09:31.933 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:09:31.933 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:09:31.933 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:09:31.933 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:09:31.933 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:09:31.933 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:09:31.933 - Thread: 18 -> HqDepth = True 2024-12-07 18:09:31.933 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:09:31.933 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:09:31.933 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:09:31.933 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:09:31.933 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:09:31.933 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:09:31.933 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:09:31.933 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:09:31.933 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:09:31.933 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:09:31.933 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:09:31.933 - Thread: 18 -> } 2024-12-07 18:09:46.216 - Thread: 20 -> MyRenderSettings1 = { 2024-12-07 18:09:46.218 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-07 18:09:46.218 - Thread: 20 -> ShadowQuality = HIGH 2024-12-07 18:09:46.218 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-07 18:09:46.218 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-07 18:09:46.218 - Thread: 20 -> TextureQuality = HIGH 2024-12-07 18:09:46.218 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-07 18:09:46.218 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:09:46.218 - Thread: 20 -> HqDepth = True 2024-12-07 18:09:46.218 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-07 18:09:46.218 - Thread: 20 -> GrassDensityFactor = 3 2024-12-07 18:09:46.218 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-07 18:09:46.218 - Thread: 20 -> ModelQuality = HIGH 2024-12-07 18:09:46.218 - Thread: 20 -> VoxelQuality = HIGH 2024-12-07 18:09:46.218 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-07 18:09:46.218 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:09:46.218 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:09:46.218 - Thread: 20 -> DistanceFade = 2000 2024-12-07 18:09:46.218 - Thread: 20 -> ParticleQuality = HIGH 2024-12-07 18:09:46.218 - Thread: 20 -> LightsQuality = HIGH 2024-12-07 18:09:46.218 - Thread: 20 -> } 2024-12-07 18:09:58.499 - Thread: 20 -> MyRenderSettings1 = { 2024-12-07 18:09:58.500 - Thread: 20 -> AntialiasingMode = FXAA 2024-12-07 18:09:58.500 - Thread: 20 -> ShadowQuality = HIGH 2024-12-07 18:09:58.500 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-12-07 18:09:58.500 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-12-07 18:09:58.500 - Thread: 20 -> TextureQuality = HIGH 2024-12-07 18:09:58.500 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-12-07 18:09:58.500 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:09:58.500 - Thread: 20 -> HqDepth = True 2024-12-07 18:09:58.500 - Thread: 20 -> GrassDrawDistance = 1000 2024-12-07 18:09:58.500 - Thread: 20 -> GrassDensityFactor = 3 2024-12-07 18:09:58.500 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-12-07 18:09:58.500 - Thread: 20 -> ModelQuality = HIGH 2024-12-07 18:09:58.500 - Thread: 20 -> VoxelQuality = HIGH 2024-12-07 18:09:58.500 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-12-07 18:09:58.500 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:09:58.500 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:09:58.500 - Thread: 20 -> DistanceFade = 2000 2024-12-07 18:09:58.500 - Thread: 20 -> ParticleQuality = HIGH 2024-12-07 18:09:58.500 - Thread: 20 -> LightsQuality = HIGH 2024-12-07 18:09:58.500 - Thread: 20 -> } 2024-12-07 18:10:09.732 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:10:09.733 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:10:09.733 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:10:09.733 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:10:09.733 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:10:09.733 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:10:09.733 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:10:09.733 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:10:09.733 - Thread: 18 -> HqDepth = True 2024-12-07 18:10:09.733 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:10:09.733 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:10:09.733 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:10:09.733 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:10:09.733 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:10:09.733 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:10:09.733 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:10:09.733 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:10:09.733 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:10:09.733 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:10:09.733 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:10:09.733 - Thread: 18 -> } 2024-12-07 18:10:19.795 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:10:19.795 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:10:19.795 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:10:19.795 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:10:19.795 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:10:19.795 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:10:19.795 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:10:19.795 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:10:19.795 - Thread: 18 -> HqDepth = True 2024-12-07 18:10:19.795 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:10:19.795 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:10:19.795 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:10:19.795 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:10:19.795 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:10:19.795 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:10:19.795 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:10:19.795 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:10:19.795 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:10:19.795 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:10:19.795 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:10:19.795 - Thread: 18 -> } 2024-12-07 18:10:29.044 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:10:29.044 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:10:29.044 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:10:29.044 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:10:29.044 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:10:29.044 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:10:29.044 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:10:29.044 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:10:29.044 - Thread: 18 -> HqDepth = True 2024-12-07 18:10:29.044 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:10:29.044 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:10:29.044 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:10:29.044 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:10:29.044 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:10:29.044 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:10:29.044 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:10:29.044 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:10:29.044 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:10:29.044 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:10:29.044 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:10:29.044 - Thread: 18 -> } 2024-12-07 18:10:37.644 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:10:37.645 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:10:37.645 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:10:37.645 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:10:37.645 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:10:37.645 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:10:37.645 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:10:37.645 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:10:37.645 - Thread: 18 -> HqDepth = True 2024-12-07 18:10:37.645 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:10:37.645 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:10:37.645 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:10:37.645 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:10:37.645 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:10:37.645 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:10:37.645 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:10:37.645 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:10:37.645 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:10:37.645 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:10:37.645 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:10:37.645 - Thread: 18 -> } 2024-12-07 18:10:45.677 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:10:45.678 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:10:45.678 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:10:45.678 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:10:45.678 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:10:45.678 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:10:45.678 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:10:45.678 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:10:45.678 - Thread: 18 -> HqDepth = True 2024-12-07 18:10:45.678 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:10:45.678 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:10:45.678 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:10:45.678 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:10:45.678 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:10:45.678 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:10:45.678 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:10:45.678 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:10:45.678 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:10:45.678 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:10:45.678 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:10:45.678 - Thread: 18 -> } 2024-12-07 18:10:53.245 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:10:53.245 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:10:53.245 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:10:53.245 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:10:53.245 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:10:53.245 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:10:53.245 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:10:53.245 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:10:53.245 - Thread: 18 -> HqDepth = True 2024-12-07 18:10:53.245 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:10:53.245 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:10:53.245 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:10:53.245 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:10:53.245 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:10:53.245 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:10:53.245 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:10:53.245 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:10:53.245 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:10:53.245 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:10:53.245 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:10:53.245 - Thread: 18 -> } 2024-12-07 18:11:00.394 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:11:00.395 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:11:00.395 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:11:00.395 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:11:00.395 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:11:00.395 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:11:00.395 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:11:00.395 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:11:00.395 - Thread: 18 -> HqDepth = True 2024-12-07 18:11:00.395 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:11:00.395 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:11:00.395 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:11:00.395 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:11:00.395 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:11:00.395 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:11:00.395 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:11:00.395 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:11:00.395 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:11:00.395 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:11:00.395 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:11:00.395 - Thread: 18 -> } 2024-12-07 18:11:07.195 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:11:07.195 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:11:07.195 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:11:07.195 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:11:07.195 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:11:07.195 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:11:07.195 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:11:07.195 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:11:07.195 - Thread: 18 -> HqDepth = True 2024-12-07 18:11:07.195 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:11:07.195 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:11:07.195 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:11:07.195 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:11:07.195 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:11:07.195 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:11:07.195 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:11:07.195 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:11:07.195 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:11:07.195 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:11:07.195 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:11:07.195 - Thread: 18 -> } 2024-12-07 18:11:13.678 - Thread: 18 -> MyRenderSettings1 = { 2024-12-07 18:11:13.678 - Thread: 18 -> AntialiasingMode = FXAA 2024-12-07 18:11:13.678 - Thread: 18 -> ShadowQuality = HIGH 2024-12-07 18:11:13.678 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-12-07 18:11:13.678 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-12-07 18:11:13.678 - Thread: 18 -> TextureQuality = HIGH 2024-12-07 18:11:13.678 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-12-07 18:11:13.678 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-12-07 18:11:13.678 - Thread: 18 -> HqDepth = True 2024-12-07 18:11:13.678 - Thread: 18 -> GrassDrawDistance = 1000 2024-12-07 18:11:13.678 - Thread: 18 -> GrassDensityFactor = 3 2024-12-07 18:11:13.678 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-12-07 18:11:13.678 - Thread: 18 -> ModelQuality = HIGH 2024-12-07 18:11:13.678 - Thread: 18 -> VoxelQuality = HIGH 2024-12-07 18:11:13.678 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-12-07 18:11:13.678 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-12-07 18:11:13.678 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-12-07 18:11:13.678 - Thread: 18 -> DistanceFade = 2000 2024-12-07 18:11:13.678 - Thread: 18 -> ParticleQuality = HIGH 2024-12-07 18:11:13.678 - Thread: 18 -> LightsQuality = HIGH 2024-12-07 18:11:13.678 - Thread: 18 -> } 2024-12-07 18:12:14.450 - Thread: 36 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_LOD0.mwm 2024-12-07 18:12:14.465 - Thread: 34 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Mid_LOD0.mwm 2024-12-07 18:12:14.485 - Thread: 40 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Construction3_LOD0.mwm 2024-12-07 18:12:14.501 - Thread: 36 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_LOD1.mwm 2024-12-07 18:12:14.517 - Thread: 32 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\Light_LOD0.mwm 2024-12-07 18:12:14.535 - Thread: 30 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Front_LOD1.mwm 2024-12-07 18:12:14.536 - Thread: 40 -> Warning: Missing textures for part(s) SE_Blocks_PBR (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Construction3_LOD1.mwm 2024-12-07 18:12:14.563 - Thread: 36 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_LOD2.mwm 2024-12-07 18:12:14.579 - Thread: 34 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Mid_LOD1.mwm 2024-12-07 18:12:15.050 - Thread: 36 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLightDown_LOD1.mwm 2024-12-07 18:12:15.132 - Thread: 33 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWindowStraight_LOD0.mwm 2024-12-07 18:12:15.136 - Thread: 33 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWindowStraight_LOD1.mwm 2024-12-07 18:12:16.011 - Thread: 37 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowRectangularInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowRectangularOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\MaintenancePanel3_LOD3.mwm 2024-12-07 18:12:16.088 - Thread: 34 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\Barrel01Stack_LOD1.mwm 2024-12-07 18:12:16.164 - Thread: 41 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurretReskin_LOD0.mwm 2024-12-07 18:12:16.261 - Thread: 41 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurretReskin_LOD1.mwm 2024-12-07 18:12:16.410 - Thread: 34 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\Barrel01Stack_LOD4.mwm 2024-12-07 18:36:58.292 - Thread: 10 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRender11.RenderMainSpritesWorker(IRtvBindable rtv, MyViewport viewportBound, MyViewport viewportFull, Vector2 size, MySpriteMessageData defaultMessages, MySpriteMessageData debugMessages, Nullable`1 targetRegion) 2024-12-07 18:36:58.297 - Thread: 17 -> Error during allocation of a directX buffer! 2024-12-07 18:36:58.297 - Thread: 17 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-07 18:36:58.297 - Thread: 17 -> Reason: HRESULT = 0x887A0006 2024-12-07 18:36:58.297 - Thread: 17 -> : GC Memory: 1,940 B 2024-12-07 18:36:58.297 - Thread: 17 -> Buffer type name: MyConstantBuffer 2024-12-07 18:36:58.297 - Thread: 17 -> Buffer debug name: 2024-12-07 18:36:58.297 - Thread: 17 -> Buffer description: ByteSize: 32 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-07 18:36:58.297 - Thread: 17 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-07 18:36:58.298 - Thread: 17 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-07 18:36:58.298 - Thread: 17 -> Error: BindFlags = ConstantBuffer 2024-12-07 18:36:58.298 - Thread: 17 -> Error: CpuAccessFlags = Write 2024-12-07 18:36:58.298 - Thread: 17 -> Error: OptionFlags = None 2024-12-07 18:36:58.298 - Thread: 17 -> Error: SizeInBytes = 32 2024-12-07 18:36:58.298 - Thread: 17 -> Error: StructureByteStride = 0 2024-12-07 18:36:58.298 - Thread: 17 -> Error: SizeInBytes = 32 2024-12-07 18:36:58.298 - Thread: 17 -> Error: Usage = Dynamic 2024-12-07 18:36:58.298 - Thread: 17 -> Error: ] 2024-12-07 18:36:58.857 - Thread: 14 -> Error during allocation of a directX buffer! 2024-12-07 18:36:58.857 - Thread: 14 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-07 18:36:58.857 - Thread: 14 -> Reason: HRESULT = 0x887A0006 2024-12-07 18:36:58.857 - Thread: 14 -> : GC Memory: 1,942 B 2024-12-07 18:36:58.857 - Thread: 14 -> Buffer type name: MyConstantBuffer 2024-12-07 18:36:58.857 - Thread: 14 -> Buffer debug name: 2024-12-07 18:36:58.857 - Thread: 14 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-07 18:36:58.857 - Thread: 14 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-07 18:36:58.861 - Thread: 14 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-07 18:36:58.862 - Thread: 14 -> Error: BindFlags = ConstantBuffer 2024-12-07 18:36:58.862 - Thread: 14 -> Error: CpuAccessFlags = Write 2024-12-07 18:36:58.862 - Thread: 14 -> Error: OptionFlags = None 2024-12-07 18:36:58.862 - Thread: 14 -> Error: SizeInBytes = 128 2024-12-07 18:36:58.862 - Thread: 14 -> Error: StructureByteStride = 0 2024-12-07 18:36:58.862 - Thread: 14 -> Error: SizeInBytes = 128 2024-12-07 18:36:58.862 - Thread: 14 -> Error: Usage = Dynamic 2024-12-07 18:36:58.862 - Thread: 14 -> Error: ] 2024-12-07 18:36:58.863 - Thread: 14 -> Error during allocation of a directX buffer! 2024-12-07 18:36:58.863 - Thread: 14 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-07 18:36:58.863 - Thread: 14 -> Reason: HRESULT = 0x887A0006 2024-12-07 18:36:58.863 - Thread: 14 -> : GC Memory: 1,943 B 2024-12-07 18:36:58.863 - Thread: 14 -> Buffer type name: MyConstantBuffer 2024-12-07 18:36:58.863 - Thread: 14 -> Buffer debug name: 2024-12-07 18:36:58.863 - Thread: 14 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-07 18:36:58.863 - Thread: 14 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-07 18:36:58.863 - Thread: 14 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-07 18:36:58.864 - Thread: 14 -> Error: BindFlags = ConstantBuffer 2024-12-07 18:36:58.864 - Thread: 14 -> Error: CpuAccessFlags = Write 2024-12-07 18:36:58.864 - Thread: 14 -> Error: OptionFlags = None 2024-12-07 18:36:58.864 - Thread: 14 -> Error: SizeInBytes = 128 2024-12-07 18:36:58.864 - Thread: 14 -> Error: StructureByteStride = 0 2024-12-07 18:36:58.864 - Thread: 14 -> Error: SizeInBytes = 128 2024-12-07 18:36:58.864 - Thread: 14 -> Error: Usage = Dynamic 2024-12-07 18:36:58.864 - Thread: 14 -> Error: ] 2024-12-07 18:36:58.864 - Thread: 42 -> Error during allocation of a directX buffer! 2024-12-07 18:36:58.864 - Thread: 42 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-07 18:36:58.864 - Thread: 42 -> Reason: HRESULT = 0x887A0006 2024-12-07 18:36:58.864 - Thread: 42 -> : GC Memory: 1,943 B 2024-12-07 18:36:58.864 - Thread: 42 -> Buffer type name: MyConstantBuffer 2024-12-07 18:36:58.864 - Thread: 42 -> Buffer debug name: 2024-12-07 18:36:58.864 - Thread: 42 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-07 18:36:58.864 - Thread: 42 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-07 18:36:58.865 - Thread: 42 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-07 18:36:58.865 - Thread: 14 -> Error during allocation of a directX buffer! 2024-12-07 18:36:58.865 - Thread: 42 -> Error: BindFlags = ConstantBuffer 2024-12-07 18:36:58.865 - Thread: 14 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-07 18:36:58.865 - Thread: 42 -> Error: CpuAccessFlags = Write 2024-12-07 18:36:58.865 - Thread: 14 -> Reason: HRESULT = 0x887A0006 2024-12-07 18:36:58.865 - Thread: 42 -> Error: OptionFlags = None 2024-12-07 18:36:58.866 - Thread: 14 -> : GC Memory: 1,943 B 2024-12-07 18:36:58.866 - Thread: 42 -> Error: SizeInBytes = 128 2024-12-07 18:36:58.866 - Thread: 14 -> Buffer type name: MyConstantBuffer 2024-12-07 18:36:58.866 - Thread: 42 -> Error: StructureByteStride = 0 2024-12-07 18:36:58.866 - Thread: 14 -> Buffer debug name: 2024-12-07 18:36:58.866 - Thread: 42 -> Error: SizeInBytes = 128 2024-12-07 18:36:58.866 - Thread: 42 -> Error: Usage = Dynamic 2024-12-07 18:36:58.866 - Thread: 42 -> Error: ] 2024-12-07 18:36:58.866 - Thread: 42 -> Error: SizeInBytes = 128 2024-12-07 18:36:58.866 - Thread: 42 -> Error: Usage = Dynamic 2024-12-07 18:36:58.866 - Thread: 42 -> Error: ] 2024-12-07 18:36:58.866 - Thread: 14 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-07 18:36:58.866 - Thread: 14 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-07 18:36:58.866 - Thread: 14 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-07 18:36:58.868 - Thread: 14 -> Error: BindFlags = ConstantBuffer 2024-12-07 18:36:58.868 - Thread: 14 -> Error: CpuAccessFlags = Write 2024-12-07 18:36:58.868 - Thread: 14 -> Error: OptionFlags = None 2024-12-07 18:36:58.868 - Thread: 14 -> Error: SizeInBytes = 128 2024-12-07 18:36:58.868 - Thread: 14 -> Error: StructureByteStride = 0 2024-12-07 18:36:58.868 - Thread: 14 -> Error: SizeInBytes = 128 2024-12-07 18:36:58.868 - Thread: 14 -> Error: Usage = Dynamic 2024-12-07 18:36:58.868 - Thread: 14 -> Error: ] 2024-12-07 18:36:58.878 - Thread: 15 -> Error during allocation of a directX buffer! 2024-12-07 18:36:58.878 - Thread: 15 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-07 18:36:58.878 - Thread: 15 -> Reason: HRESULT = 0x887A0006 2024-12-07 18:36:58.878 - Thread: 15 -> : GC Memory: 1,943 B 2024-12-07 18:36:58.878 - Thread: 15 -> Buffer type name: MyConstantBuffer 2024-12-07 18:36:58.878 - Thread: 15 -> Buffer debug name: 2024-12-07 18:36:58.878 - Thread: 15 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-07 18:36:58.878 - Thread: 15 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-07 18:36:58.879 - Thread: 15 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-12-07 18:36:58.880 - Thread: 15 -> Error: BindFlags = ConstantBuffer 2024-12-07 18:36:58.880 - Thread: 15 -> Error: CpuAccessFlags = Write 2024-12-07 18:36:58.880 - Thread: 15 -> Error: OptionFlags = None 2024-12-07 18:36:58.880 - Thread: 15 -> Error: SizeInBytes = 128 2024-12-07 18:36:58.880 - Thread: 15 -> Error: StructureByteStride = 0 2024-12-07 18:36:58.880 - Thread: 15 -> Error: SizeInBytes = 128 2024-12-07 18:36:58.880 - Thread: 15 -> Error: Usage = Dynamic 2024-12-07 18:36:58.880 - Thread: 15 -> Error: ] 2024-12-07 18:36:58.890 - Thread: 13 -> Error during allocation of a directX buffer! 2024-12-07 18:36:58.890 - Thread: 13 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-07 18:36:58.890 - Thread: 13 -> Reason: HRESULT = 0x887A0006 2024-12-07 18:36:58.890 - Thread: 13 -> : GC Memory: 1,943 B 2024-12-07 18:36:58.890 - Thread: 13 -> Buffer type name: MyConstantBuffer 2024-12-07 18:36:58.890 - Thread: 13 -> Buffer debug name: 2024-12-07 18:36:58.890 - Thread: 13 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-07 18:36:58.890 - Thread: 13 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-12-07 18:36:58.890 - Thread: 12 -> Error during allocation of a directX buffer! 2024-12-07 18:36:58.890 - Thread: 12 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: L’instance de périphérique GPU a été suspendue. Utilisez GetDeviceRemovedReason pour déterminer l’action appropriée. 2024-12-07 18:36:58.890 - Thread: 12 -> Reason: HRESULT = 0x887A0006 2024-12-07 18:36:58.890 - Thread: 12 -> : GC Memory: 1,943 B 2024-12-07 18:36:58.890 - Thread: 12 -> Buffer type name: MyConstantBuffer 2024-12-07 18:36:58.890 - Thread: 12 -> Buffer debug name: 2024-12-07 18:36:58.890 - Thread: 12 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-12-07 18:36:58.890 - Thread: 12 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)