2024-12-07 10:35:57.920 - Thread: 1 -> Log Started 2024-12-07 10:35:57.922 - Thread: 1 -> Timezone (local - UTC): -6h 2024-12-07 10:35:57.922 - Thread: 1 -> App Version: 01_205_026 2024-12-07 10:35:58.002 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-12-07 10:35:58.002 - Thread: 1 -> Branch / Sandbox: SVN 2024-12-07 10:35:58.003 - Thread: 1 -> Client Build Number: 0 2024-12-07 10:35:58.004 - Thread: 1 -> Server Build Number: 0 2024-12-07 10:35:58.004 - Thread: 1 -> Environment.ProcessorCount: 16 2024-12-07 10:35:58.087 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Home (Microsoft Windows NT 10.0.22631.0) 2024-12-07 10:35:58.088 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2024-12-07 10:35:58.088 - Thread: 1 -> Environment.Is64BitProcess: True 2024-12-07 10:35:58.088 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-12-07 10:35:58.090 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9282.0 2024-12-07 10:35:58.091 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-12-07 10:35:58.094 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz 2024-12-07 10:35:58.094 - Thread: 1 -> Default Culture: 2024-12-07 10:35:58.094 - Thread: 1 -> Default UI Culture: 2024-12-07 10:35:58.096 - Thread: 1 -> MyConfig.Load() - START 2024-12-07 10:35:58.099 - Thread: 1 -> Path: C:\Users\barry\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-12-07 10:35:59.103 - Thread: 1 -> NewNewGameScreen: False 2024-12-07 10:35:59.103 - Thread: 1 -> EnableDamageEffects: True 2024-12-07 10:35:59.103 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-12-07 10:35:59.103 - Thread: 1 -> EnableReverb: False 2024-12-07 10:35:59.104 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-12-07 10:35:59.104 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-12-07 10:35:59.104 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-12-07 10:35:59.104 - Thread: 1 -> FirstTimeRun: False 2024-12-07 10:35:59.104 - Thread: 1 -> ExperimentalMode: True 2024-12-07 10:35:59.104 - Thread: 1 -> VideoAdapter: 0 2024-12-07 10:35:59.104 - Thread: 1 -> ScreenWidth: 1920 2024-12-07 10:35:59.104 - Thread: 1 -> ScreenHeight: 1080 2024-12-07 10:35:59.104 - Thread: 1 -> RefreshRate: 165001 2024-12-07 10:35:59.104 - Thread: 1 -> WindowMode: 2 2024-12-07 10:35:59.104 - Thread: 1 -> VerticalSync: 1 2024-12-07 10:35:59.104 - Thread: 1 -> FieldOfView: 70 2024-12-07 10:35:59.104 - Thread: 1 -> PostProcessingEnabled: True 2024-12-07 10:35:59.104 - Thread: 1 -> FlaresIntensity: 1 2024-12-07 10:35:59.104 - Thread: 1 -> TreeViewDistance: 3000 2024-12-07 10:35:59.104 - Thread: 1 -> GrassDensity: 4 2024-12-07 10:35:59.104 - Thread: 1 -> GrassDrawDistance: 1000 2024-12-07 10:35:59.104 - Thread: 1 -> AntialiasingMode: 1 2024-12-07 10:35:59.104 - Thread: 1 -> ShadowMapResolution: 4 2024-12-07 10:35:59.104 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-12-07 10:35:59.104 - Thread: 1 -> TextureQuality: 2 2024-12-07 10:35:59.104 - Thread: 1 -> VoxelTextureQuality: 2 2024-12-07 10:35:59.104 - Thread: 1 -> AnisotropicFiltering: 4 2024-12-07 10:35:59.104 - Thread: 1 -> ModelQuality: 3 2024-12-07 10:35:59.104 - Thread: 1 -> VoxelQuality: 2 2024-12-07 10:35:59.104 - Thread: 1 -> ShaderQuality: 2 2024-12-07 10:35:59.104 - Thread: 1 -> LightsQuality: 2 2024-12-07 10:35:59.104 - Thread: 1 -> LowMemSwitchToLow: 0 2024-12-07 10:35:59.104 - Thread: 1 -> FirstVTTimeRun: False 2024-12-07 10:35:59.104 - Thread: 1 -> LastBannerId: 96 2024-12-07 10:35:59.104 - Thread: 1 -> LastNewsPopupDate: 03/10/2024 00:00:00 2024-12-07 10:35:59.104 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-12-07 10:35:59.104 - Thread: 1 -> GDPRConsent: True 2024-12-07 10:35:59.104 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-12-07 10:35:59.104 - Thread: 1 -> CampaignsStarted: System.String[] 2024-12-07 10:35:59.104 - Thread: 1 -> HudState: 1 2024-12-07 10:35:59.104 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-12-07 10:35:59.104 - Thread: 1 -> ControllerDefaultOnStart: False 2024-12-07 10:35:59.104 - Thread: 1 -> OnlyPSGames: False 2024-12-07 10:35:59.104 - Thread: 1 -> EnableTrading: True 2024-12-07 10:35:59.104 - Thread: 1 -> EnableSteamCloud: True 2024-12-07 10:35:59.104 - Thread: 1 -> Language: 0 2024-12-07 10:35:59.104 - Thread: 1 -> CubeBuilderBuildingMode: 1 2024-12-07 10:35:59.104 - Thread: 1 -> ControlsHints: False 2024-12-07 10:35:59.104 - Thread: 1 -> GoodBotHints: False 2024-12-07 10:35:59.104 - Thread: 1 -> RotationHints: True 2024-12-07 10:35:59.104 - Thread: 1 -> AreaInteraction: True 2024-12-07 10:35:59.104 - Thread: 1 -> BlueprintSharing: True 2024-12-07 10:35:59.104 - Thread: 1 -> MuteBroadcastControllers: False 2024-12-07 10:35:59.104 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-12-07 10:35:59.104 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-12-07 10:35:59.104 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-12-07 10:35:59.104 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-12-07 10:35:59.104 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-12-07 10:35:59.104 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-12-07 10:35:59.104 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-12-07 10:35:59.104 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-12-07 10:35:59.104 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-12-07 10:35:59.104 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-12-07 10:35:59.104 - Thread: 1 -> ShowCrosshair2: 0 2024-12-07 10:35:59.104 - Thread: 1 -> IronSightSwitchState: 1 2024-12-07 10:35:59.104 - Thread: 1 -> SpriteMainViewportScale: 1 2024-12-07 10:35:59.104 - Thread: 1 -> UiTransparency: 0.9083185 2024-12-07 10:35:59.104 - Thread: 1 -> UiBkTransparency: 0.2064919 2024-12-07 10:35:59.104 - Thread: 1 -> HUDBkTransparency: 0.4672118 2024-12-07 10:35:59.104 - Thread: 1 -> CubeBuilderUseSymmetry: False 2024-12-07 10:35:59.104 - Thread: 1 -> GameVolume: 0.3257574 2024-12-07 10:35:59.104 - Thread: 1 -> Music_Volume: 0.2897003 2024-12-07 10:35:59.104 - Thread: 1 -> VoiceChatVolume: 5 2024-12-07 10:35:59.104 - Thread: 1 -> HudWarnings: True 2024-12-07 10:35:59.104 - Thread: 1 -> MicrophoneSensitivity: 0.5 2024-12-07 10:35:59.104 - Thread: 1 -> VoiceChat: True 2024-12-07 10:35:59.104 - Thread: 1 -> VoiceChatVoiceActivation: False 2024-12-07 10:35:59.104 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2024-12-07 10:35:59.104 - Thread: 1 -> EnableDynamicMusic: True 2024-12-07 10:35:59.104 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2024-12-07 10:35:59.104 - Thread: 1 -> EnableDoppler: True 2024-12-07 10:35:59.104 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-12-07 10:35:59.104 - Thread: 1 -> ZoomMultiplier: 0.2 2024-12-07 10:35:59.104 - Thread: 1 -> GamepadScheme: 0 2024-12-07 10:35:59.104 - Thread: 1 -> GamepadSchemeName: Flight 2024-12-07 10:35:59.104 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2024-12-07 10:35:59.104 - Thread: 1 -> SelectedQuickStart: MyObjectBuilder_QuickStartDefinition/RedShipSurvival 2024-12-07 10:35:59.104 - Thread: 1 -> SubscriptionReward: True 2024-12-07 10:35:59.104 - Thread: 1 -> SelectedScenarioCategory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World 2024-12-07 10:35:59.104 - Thread: 1 -> QuickStartNotification: False 2024-12-07 10:35:59.105 - Thread: 1 -> MyConfig.Load() - END 2024-12-07 10:36:05.469 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-12-07 10:36:05.790 - Thread: 1 -> Reporting Postponed Events 2024-12-07 10:36:05.790 - Thread: 1 -> Reporting Postponed Events 2024-12-07 10:36:05.790 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-12-07 10:36:05.790 - Thread: 1 -> Found processor count: 8 2024-12-07 10:36:05.790 - Thread: 1 -> Using processor count: 8 2024-12-07 10:36:06.342 - Thread: 1 -> All detected adapters: 2024-12-07 10:36:06.343 - Thread: 1 -> NVIDIA GeForce RTX 2060 SUPER - VendorID=4318, SubsystemID=627513818, DeviceID=7942 2024-12-07 10:36:06.344 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-12-07 10:36:07.054 - Thread: 1 -> AdapterInfo = { 2024-12-07 10:36:07.055 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY2 2024-12-07 10:36:07.055 - Thread: 1 -> Description = dev id: 7942, mem: 8394899456, shared mem: 8522500096, Luid: 52468, rev: 161, subsys id: 627513818, vendor id: 4318, feature_level 11.1: True 2024-12-07 10:36:07.055 - Thread: 1 -> Driver version = 32.0.15.6614 2024-12-07 10:36:07.055 - Thread: 1 -> Driver date = 20241106000000.000000-000 2024-12-07 10:36:07.055 - Thread: 1 -> DriverUpdateNecessary = False 2024-12-07 10:36:07.055 - Thread: 1 -> AftermathSupported = False 2024-12-07 10:36:07.055 - Thread: 1 -> Adapter id = 0 2024-12-07 10:36:07.055 - Thread: 1 -> Supported = True 2024-12-07 10:36:07.055 - Thread: 1 -> RAM = 8394899456 2024-12-07 10:36:07.055 - Thread: 1 -> Priority = 2 2024-12-07 10:36:07.055 - Thread: 1 -> Multithreaded rendering supported = True 2024-12-07 10:36:07.055 - Thread: 1 -> Output is attached = True 2024-12-07 10:36:07.055 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-12-07 10:36:07.055 - Thread: 1 -> } 2024-12-07 10:36:07.055 - Thread: 1 -> AdapterInfo = { 2024-12-07 10:36:07.055 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY2 2024-12-07 10:36:07.055 - Thread: 1 -> Description = dev id: 7942, mem: 8394899456, shared mem: 8522500096, Luid: 52468, rev: 161, subsys id: 627513818, vendor id: 4318, feature_level 11.1: True 2024-12-07 10:36:07.055 - Thread: 1 -> Driver version = 32.0.15.6614 2024-12-07 10:36:07.055 - Thread: 1 -> Driver date = 20241106000000.000000-000 2024-12-07 10:36:07.055 - Thread: 1 -> DriverUpdateNecessary = False 2024-12-07 10:36:07.055 - Thread: 1 -> AftermathSupported = False 2024-12-07 10:36:07.055 - Thread: 1 -> Adapter id = 0 2024-12-07 10:36:07.055 - Thread: 1 -> Supported = True 2024-12-07 10:36:07.055 - Thread: 1 -> RAM = 8394899456 2024-12-07 10:36:07.055 - Thread: 1 -> Priority = 2 2024-12-07 10:36:07.055 - Thread: 1 -> Multithreaded rendering supported = True 2024-12-07 10:36:07.055 - Thread: 1 -> Output is attached = True 2024-12-07 10:36:07.055 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-12-07 10:36:07.055 - Thread: 1 -> } 2024-12-07 10:36:07.056 - Thread: 1 -> AdapterInfo = { 2024-12-07 10:36:07.056 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY1 2024-12-07 10:36:07.056 - Thread: 1 -> Description = dev id: 7942, mem: 8394899456, shared mem: 8522500096, Luid: 52468, rev: 161, subsys id: 627513818, vendor id: 4318, feature_level 11.1: True 2024-12-07 10:36:07.056 - Thread: 1 -> Driver version = 32.0.15.6614 2024-12-07 10:36:07.056 - Thread: 1 -> Driver date = 20241106000000.000000-000 2024-12-07 10:36:07.056 - Thread: 1 -> DriverUpdateNecessary = False 2024-12-07 10:36:07.056 - Thread: 1 -> AftermathSupported = False 2024-12-07 10:36:07.056 - Thread: 1 -> Adapter id = 0 2024-12-07 10:36:07.056 - Thread: 1 -> Supported = True 2024-12-07 10:36:07.056 - Thread: 1 -> RAM = 8394899456 2024-12-07 10:36:07.056 - Thread: 1 -> Priority = 2 2024-12-07 10:36:07.056 - Thread: 1 -> Multithreaded rendering supported = True 2024-12-07 10:36:07.056 - Thread: 1 -> Output is attached = True 2024-12-07 10:36:07.056 - Thread: 1 -> DesktopBounds = {X:1920 Y:141 Width:1280 Height:800} 2024-12-07 10:36:07.056 - Thread: 1 -> } 2024-12-07 10:36:07.056 - Thread: 1 -> AdapterInfo = { 2024-12-07 10:36:07.057 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY1 2024-12-07 10:36:07.057 - Thread: 1 -> Description = dev id: 7942, mem: 8394899456, shared mem: 8522500096, Luid: 52468, rev: 161, subsys id: 627513818, vendor id: 4318, feature_level 11.1: True 2024-12-07 10:36:07.057 - Thread: 1 -> Driver version = 32.0.15.6614 2024-12-07 10:36:07.057 - Thread: 1 -> Driver date = 20241106000000.000000-000 2024-12-07 10:36:07.057 - Thread: 1 -> DriverUpdateNecessary = False 2024-12-07 10:36:07.057 - Thread: 1 -> AftermathSupported = False 2024-12-07 10:36:07.057 - Thread: 1 -> Adapter id = 0 2024-12-07 10:36:07.057 - Thread: 1 -> Supported = True 2024-12-07 10:36:07.057 - Thread: 1 -> RAM = 8394899456 2024-12-07 10:36:07.057 - Thread: 1 -> Priority = 2 2024-12-07 10:36:07.057 - Thread: 1 -> Multithreaded rendering supported = True 2024-12-07 10:36:07.057 - Thread: 1 -> Output is attached = True 2024-12-07 10:36:07.057 - Thread: 1 -> DesktopBounds = {X:1920 Y:141 Width:1280 Height:800} 2024-12-07 10:36:07.057 - Thread: 1 -> } 2024-12-07 10:36:07.057 - Thread: 1 -> AdapterInfo = { 2024-12-07 10:36:07.057 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-12-07 10:36:07.057 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8522500096, Luid: 56583, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-12-07 10:36:07.057 - Thread: 1 -> Driver version = 2024-12-07 10:36:07.057 - Thread: 1 -> Driver date = 2024-12-07 10:36:07.057 - Thread: 1 -> DriverUpdateNecessary = False 2024-12-07 10:36:07.057 - Thread: 1 -> AftermathSupported = False 2024-12-07 10:36:07.057 - Thread: 1 -> Adapter id = 1 2024-12-07 10:36:07.057 - Thread: 1 -> Supported = True 2024-12-07 10:36:07.057 - Thread: 1 -> RAM = 0 2024-12-07 10:36:07.057 - Thread: 1 -> Priority = 0 2024-12-07 10:36:07.057 - Thread: 1 -> Multithreaded rendering supported = False 2024-12-07 10:36:07.057 - Thread: 1 -> Output is attached = False 2024-12-07 10:36:07.057 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-12-07 10:36:07.057 - Thread: 1 -> } 2024-12-07 10:36:07.057 - Thread: 1 -> AdapterInfo = { 2024-12-07 10:36:07.058 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-12-07 10:36:07.058 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8522500096, Luid: 56583, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-12-07 10:36:07.058 - Thread: 1 -> Driver version = 2024-12-07 10:36:07.058 - Thread: 1 -> Driver date = 2024-12-07 10:36:07.058 - Thread: 1 -> DriverUpdateNecessary = False 2024-12-07 10:36:07.058 - Thread: 1 -> AftermathSupported = False 2024-12-07 10:36:07.058 - Thread: 1 -> Adapter id = 1 2024-12-07 10:36:07.058 - Thread: 1 -> Supported = True 2024-12-07 10:36:07.058 - Thread: 1 -> RAM = 0 2024-12-07 10:36:07.058 - Thread: 1 -> Priority = 0 2024-12-07 10:36:07.058 - Thread: 1 -> Multithreaded rendering supported = False 2024-12-07 10:36:07.058 - Thread: 1 -> Output is attached = False 2024-12-07 10:36:07.058 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-12-07 10:36:07.058 - Thread: 1 -> } 2024-12-07 10:36:07.059 - Thread: 1 -> Service.IsActive: True 2024-12-07 10:36:07.059 - Thread: 1 -> Service.IsOnline: True 2024-12-07 10:36:07.059 - Thread: 1 -> Service.OwnsGame: False 2024-12-07 10:36:07.059 - Thread: 1 -> Service.UserId: 76561198073331466 2024-12-07 10:36:07.059 - Thread: 1 -> Service.UserName: Bluebarry Cat 2024-12-07 10:36:07.059 - Thread: 1 -> Service.Branch: default 2024-12-07 10:36:07.059 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-12-07 10:36:07.059 - Thread: 1 -> Build version: 0.1.1.0 2024-12-07 10:36:07.062 - Thread: 1 -> MyScreenManager() 2024-12-07 10:36:07.087 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2024-12-07 10:36:07.087 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2024-12-07 10:36:07.094 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2024-12-07 10:36:07.094 - Thread: 24 -> CreateDeviceInternal - Create device 2024-12-07 10:36:07.325 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2024-12-07 10:36:07.452 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2024-12-07 10:36:07.452 - Thread: 24 -> CreateDeviceInternal create swapchain 2024-12-07 10:36:13.727 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-12-07 10:36:13.727 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-12-07 10:36:13.727 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2024-12-07 10:36:14.744 - Thread: 1 -> Preallocate - START 2024-12-07 10:36:14.747 - Thread: 1 -> MySpaceWorldGenerator - START 2024-12-07 10:36:14.748 - Thread: 1 -> MySpaceWorldGenerator - END 2024-12-07 10:36:14.748 - Thread: 1 -> MySpaceBuildComponent - START 2024-12-07 10:36:14.748 - Thread: 1 -> MySpaceBuildComponent - END 2024-12-07 10:36:14.748 - Thread: 1 -> MyEntities - START 2024-12-07 10:36:14.760 - Thread: 1 -> MyEntities - END 2024-12-07 10:36:14.760 - Thread: 1 -> MyObjectBuilder_Base - START 2024-12-07 10:36:14.760 - Thread: 1 -> MyObjectBuilder_Base - END 2024-12-07 10:36:14.760 - Thread: 1 -> MyTransparentGeometry - START 2024-12-07 10:36:14.760 - Thread: 1 -> MyTransparentGeometry - END 2024-12-07 10:36:14.760 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-12-07 10:36:14.760 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-12-07 10:36:14.760 - Thread: 1 -> MyMath - START 2024-12-07 10:36:14.760 - Thread: 1 -> MyMath - END 2024-12-07 10:36:14.760 - Thread: 1 -> MySimpleObjectDraw - START 2024-12-07 10:36:14.760 - Thread: 1 -> MySimpleObjectDraw - END 2024-12-07 10:36:14.774 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-12-07 10:36:14.774 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-12-07 10:36:14.774 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-12-07 10:36:14.801 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-12-07 10:36:14.801 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-12-07 10:36:14.801 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-12-07 10:36:14.801 - Thread: 1 -> MySyncDestructions - START 2024-12-07 10:36:14.801 - Thread: 1 -> MySyncDestructions - END 2024-12-07 10:36:14.801 - Thread: 1 -> MySyncEntity - START 2024-12-07 10:36:14.801 - Thread: 1 -> MySyncEntity - END 2024-12-07 10:36:14.801 - Thread: 1 -> MyCommandCharacter - START 2024-12-07 10:36:14.801 - Thread: 1 -> MyCommandCharacter - END 2024-12-07 10:36:14.801 - Thread: 1 -> MyCommandConsole - START 2024-12-07 10:36:14.801 - Thread: 1 -> MyCommandConsole - END 2024-12-07 10:36:14.801 - Thread: 1 -> MyCommandEntity - START 2024-12-07 10:36:14.801 - Thread: 1 -> MyCommandEntity - END 2024-12-07 10:36:14.801 - Thread: 1 -> MyAiTargetManager - START 2024-12-07 10:36:14.801 - Thread: 1 -> MyAiTargetManager - END 2024-12-07 10:36:14.801 - Thread: 1 -> MyClientDebugCommands - START 2024-12-07 10:36:14.802 - Thread: 1 -> MyClientDebugCommands - END 2024-12-07 10:36:14.802 - Thread: 1 -> MyDedicatedServer - START 2024-12-07 10:36:14.802 - Thread: 1 -> MyDedicatedServer - END 2024-12-07 10:36:14.802 - Thread: 1 -> MyDedicatedServerBase - START 2024-12-07 10:36:14.802 - Thread: 1 -> MyDedicatedServerBase - END 2024-12-07 10:36:14.802 - Thread: 1 -> MyMultiplayerBase - START 2024-12-07 10:36:14.802 - Thread: 1 -> MyMultiplayerBase - END 2024-12-07 10:36:14.802 - Thread: 1 -> MyMultiplayerClient - START 2024-12-07 10:36:14.802 - Thread: 1 -> MyMultiplayerClient - END 2024-12-07 10:36:14.802 - Thread: 1 -> MyMultiplayerClientBase - START 2024-12-07 10:36:14.802 - Thread: 1 -> MyMultiplayerClientBase - END 2024-12-07 10:36:14.802 - Thread: 1 -> MyMultiplayerLobby - START 2024-12-07 10:36:14.802 - Thread: 1 -> MyMultiplayerLobby - END 2024-12-07 10:36:14.802 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-12-07 10:36:14.802 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-12-07 10:36:14.802 - Thread: 1 -> MyMultiplayerServerBase - START 2024-12-07 10:36:14.802 - Thread: 1 -> MyMultiplayerServerBase - END 2024-12-07 10:36:14.802 - Thread: 1 -> MyServerDebugCommands - START 2024-12-07 10:36:14.802 - Thread: 1 -> MyServerDebugCommands - END 2024-12-07 10:36:14.802 - Thread: 1 -> MyCubeGridDefinitions - START 2024-12-07 10:36:14.803 - Thread: 1 -> MyCubeGridDefinitions - END 2024-12-07 10:36:14.803 - Thread: 1 -> MyDefinitionManager - START 2024-12-07 10:36:14.806 - Thread: 1 -> MyDefinitionManager - END 2024-12-07 10:36:14.806 - Thread: 1 -> Preallocate - END 2024-12-07 10:36:14.807 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-12-07 10:36:14.941 - Thread: 24 -> DXGI SetFullscreenState succeded 2024-12-07 10:36:15.169 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-12-07 10:36:15.169 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-12-07 10:36:15.170 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-12-07 10:36:15.171 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-12-07 10:36:15.171 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-12-07 10:36:15.171 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-12-07 10:36:15.171 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-12-07 10:36:15.171 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-12-07 10:36:15.171 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-12-07 10:36:15.177 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: STGAUBRON 2024-12-07 10:36:15.177 - Thread: 1 -> Win32_ComputerSystem.Model: STGAUBRON 2024-12-07 10:36:15.177 - Thread: 1 -> Virtualized: False 2024-12-07 10:36:15.181 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz 2024-12-07 10:36:15.181 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,045,000,192 bytes 2024-12-07 10:36:15.181 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-12-07 10:36:15.181 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 9,538,584,576 bytes 2024-12-07 10:36:15.181 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,696,596,430,848 bytes 2024-12-07 10:36:15.185 - Thread: 1 -> Drive C: | Capacity: 1,023,142,785,024 bytes | Free space: 485,025,308,672 bytes 2024-12-07 10:36:15.185 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-12-07 10:36:15.185 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-12-07 10:36:15.186 - Thread: 1 -> Installed DLCs: 2024-12-07 10:36:15.187 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-12-07 10:36:15.385 - Thread: 1 -> Havok: Physics.Init 2024-12-07 10:36:16.058 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-12-07 10:36:16.087 - Thread: 1 -> HkGameName: SpaceEngineers 2024-12-07 10:36:16.088 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-12-07 10:36:16.089 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-12-07 10:36:16.102 - Thread: 1 -> 11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc 2024-12-07 10:36:16.388 - Thread: 1 -> Loading scenarios 2024-12-07 10:36:16.412 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-12-07 10:36:16.412 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-12-07 10:36:16.768 - Thread: 1 -> Loading sound definitions 2024-12-07 10:36:16.769 - Thread: 1 -> Loading gamepad controls 2024-12-07 10:36:16.769 - Thread: 1 -> Loading DLC definitions 2024-12-07 10:36:17.545 - Thread: 1 -> Loading OffensiveWords definitions 2024-12-07 10:36:17.546 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-12-07 10:36:17.546 - Thread: 1 -> Loading Quick starts 2024-12-07 10:36:17.546 - Thread: 1 -> Loading ScenarioCategories 2024-12-07 10:36:17.546 - Thread: 1 -> Loading shadow textures definitions 2024-12-07 10:36:17.546 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-12-07 10:36:17.546 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-12-07 10:36:17.577 - Thread: 1 -> MyAudio.LoadData - START 2024-12-07 10:36:17.622 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 48000 2024-12-07 10:36:18.565 - Thread: 1 -> MyAudio.LoadData - END 2024-12-07 10:36:18.568 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2024-12-07 10:36:18.568 - Thread: 1 -> MyGuiManager() 2024-12-07 10:36:18.570 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-12-07 10:36:18.627 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-12-07 10:36:18.734 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-12-07 10:36:18.734 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-12-07 10:36:18.734 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-12-07 10:36:18.792 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-12-07 10:36:18.807 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-12-07 10:36:18.808 - Thread: 10 -> ReloadVoxelMaterials 2024-12-07 10:36:18.808 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-12-07 10:36:18.869 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-12-07 10:36:18.870 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-12-07 10:36:18.870 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-12-07 10:36:18.870 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-12-07 10:36:18.870 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-12-07 10:36:18.870 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-12-07 10:36:18.870 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-12-07 10:36:18.870 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-12-07 10:36:18.915 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-12-07 10:36:18.919 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-12-07 10:36:18.919 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-12-07 10:36:18.928 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-12-07 10:36:18.930 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-12-07 10:36:18.931 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-12-07 10:36:18.932 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-12-07 10:36:18.935 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-12-07 10:36:18.937 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-12-07 10:36:18.938 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-12-07 10:36:18.938 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-12-07 10:36:18.941 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-12-07 10:36:18.945 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-12-07 10:36:18.954 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-12-07 10:36:18.963 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-12-07 10:36:18.966 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-12-07 10:36:18.967 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-12-07 10:36:18.979 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-12-07 10:36:18.982 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-12-07 10:36:18.984 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-12-07 10:36:18.988 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-12-07 10:36:18.988 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-12-07 10:36:18.993 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-12-07 10:36:19.000 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-12-07 10:36:19.001 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-12-07 10:36:19.006 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-12-07 10:36:19.011 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-12-07 10:36:19.018 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-12-07 10:36:19.018 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-12-07 10:36:19.024 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-12-07 10:36:19.026 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-12-07 10:36:19.028 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-12-07 10:36:19.031 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-12-07 10:36:19.031 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-12-07 10:36:19.032 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-12-07 10:36:19.049 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-12-07 10:36:19.061 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-12-07 10:36:19.065 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-12-07 10:36:19.067 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-12-07 10:36:19.067 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-12-07 10:36:19.069 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-12-07 10:36:19.073 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-12-07 10:36:19.076 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-12-07 10:36:19.083 - Thread: 21 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-12-07 10:36:19.096 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-12-07 10:36:19.166 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-12-07 10:36:19.178 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-12-07 10:36:19.198 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-12-07 10:36:19.209 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-12-07 10:36:19.219 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-12-07 10:36:19.229 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-12-07 10:36:19.243 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-12-07 10:36:19.252 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-12-07 10:36:19.265 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-12-07 10:36:19.285 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-12-07 10:36:19.296 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-12-07 10:36:19.302 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-12-07 10:36:19.312 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-12-07 10:36:19.321 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-12-07 10:36:19.332 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-12-07 10:36:19.347 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-12-07 10:36:19.385 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-12-07 10:36:19.401 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-12-07 10:36:19.459 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-12-07 10:36:19.466 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-12-07 10:36:19.539 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-12-07 10:36:19.548 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-12-07 10:36:19.595 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-12-07 10:36:19.603 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-12-07 10:36:19.652 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-12-07 10:36:19.654 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-12-07 10:36:19.715 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-12-07 10:36:19.718 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-12-07 10:36:19.780 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-12-07 10:36:19.788 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-12-07 10:36:19.817 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-12-07 10:36:19.820 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-12-07 10:36:19.839 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-12-07 10:36:19.845 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-12-07 10:36:19.851 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-12-07 10:36:19.926 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-12-07 10:36:19.934 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-12-07 10:36:19.962 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-12-07 10:36:20.113 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-12-07 10:36:20.145 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-12-07 10:36:20.157 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-12-07 10:36:20.157 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-12-07 10:36:20.252 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-12-07 10:36:20.291 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-12-07 10:36:20.396 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-12-07 10:36:20.398 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-12-07 10:36:20.688 - Thread: 1 -> Deluxe Edition (573160) 2024-12-07 10:36:20.689 - Thread: 1 -> Decorative Blocks (1049790) 2024-12-07 10:36:20.689 - Thread: 1 -> Economy Deluxe (1135960) 2024-12-07 10:36:20.689 - Thread: 1 -> Style Pack (1084680) 2024-12-07 10:36:20.689 - Thread: 1 -> Decorative Blocks 2 (1167910) 2024-12-07 10:36:20.689 - Thread: 1 -> Frostbite (1241550) 2024-12-07 10:36:20.689 - Thread: 1 -> Sparks Of The Future (1307680) 2024-12-07 10:36:20.689 - Thread: 1 -> Wasteland (1374610) 2024-12-07 10:36:20.689 - Thread: 1 -> Warfare I. (1475830) 2024-12-07 10:36:20.689 - Thread: 1 -> Heavy Industry (1676100) 2024-12-07 10:36:20.689 - Thread: 1 -> Warfare II. (1783760) 2024-12-07 10:36:20.690 - Thread: 1 -> Automatons (1958640) 2024-12-07 10:36:20.690 - Thread: 1 -> Decorative Blocks 3 (2504720) 2024-12-07 10:36:20.690 - Thread: 1 -> Signal Blocks (2914120) 2024-12-07 10:36:20.690 - Thread: 1 -> Contact (3066290) 2024-12-07 10:36:20.721 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-12-07 10:36:20.744 - Thread: 1 -> Timer Frequency: 10000000 2024-12-07 10:36:20.744 - Thread: 1 -> Ticks per frame: 166667 2024-12-07 10:36:21.185 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-12-07 10:36:21.280 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-12-07 10:36:21.281 - Thread: 1 -> Flares Intensity: 1 2024-12-07 10:36:21.281 - Thread: 1 -> Field of view: 1.22173 2024-12-07 10:36:21.281 - Thread: 1 -> PostProcessingEnabled: True 2024-12-07 10:36:21.281 - Thread: 1 -> Render.GrassDensityFactor: 4 2024-12-07 10:36:21.281 - Thread: 1 -> Render.GrassDrawDistance: 1000 2024-12-07 10:36:21.281 - Thread: 1 -> Render.DistanceFade: 3000 2024-12-07 10:36:21.281 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-12-07 10:36:21.281 - Thread: 1 -> Render.ShadowQuality: EXTREME 2024-12-07 10:36:21.281 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-12-07 10:36:21.281 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-12-07 10:36:21.281 - Thread: 1 -> Render.TextureQuality: HIGH 2024-12-07 10:36:21.281 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-12-07 10:36:21.281 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-12-07 10:36:21.281 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-12-07 10:36:21.281 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-12-07 10:36:21.281 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-12-07 10:36:21.281 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-12-07 10:36:21.364 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-12-07 10:36:21.530 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-12-07 10:36:21.530 - Thread: 1 -> Analytics session started: UserID = (08e5d3bc-1ccb-3bf0-cc32-04ec2cbd756c) SessionID = (965af033-995b-44fe-b864-2e6d0ef2f853) 2024-12-07 10:36:21.531 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-12-07 10:36:25.209 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-12-07 10:36:25.948 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-12-07 10:36:25.948 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-12-07 10:36:25.965 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-12-07 10:36:25.965 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-12-07 10:36:26.955 - Thread: 1 -> MyConfig.Save() - START 2024-12-07 10:36:26.955 - Thread: 1 -> Path: C:\Users\barry\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-12-07 10:36:27.132 - Thread: 1 -> MyConfig.Save() - END 2024-12-07 10:36:29.590 - Thread: 44 -> LoadSession() - Start 2024-12-07 10:36:29.590 - Thread: 44 -> C:\Users\barry\AppData\Roaming\SpaceEngineers\Saves\76561198073331466\Joystick 2024-12-07 10:36:29.605 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-12-07 10:36:29.614 - Thread: 44 -> Loading Sandbox world configuration file C:\Users\barry\AppData\Roaming\SpaceEngineers\Saves\76561198073331466\Joystick\Sandbox_config.sbc 2024-12-07 10:36:30.685 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-12-07 10:36:30.685 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-12-07 10:36:30.685 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2024-12-07 10:36:30.915 - Thread: 44 -> Loading Sandbox world configuration file C:\Users\barry\AppData\Roaming\SpaceEngineers\Saves\76561198073331466\Joystick\Sandbox_config.sbc 2024-12-07 10:36:30.916 - Thread: 44 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-12-07 10:36:30.917 - Thread: 44 -> CheckPoint Experimental mode: Yes 2024-12-07 10:36:30.917 - Thread: 44 -> CheckPoint Experimental mode reason: ExperimentalMode, TotalPCU, EnableIngameScripts 2024-12-07 10:36:30.917 - Thread: 44 -> LoadSession() - End 2024-12-07 10:36:30.922 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-12-07 10:36:30.923 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-12-07 10:36:30.923 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-12-07 10:36:30.923 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-12-07 10:36:30.923 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-12-07 10:36:30.924 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-12-07 10:36:30.925 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-12-07 10:36:30.926 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-12-07 10:36:30.926 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-12-07 10:36:31.139 - Thread: 1 -> RunLoadingAction - START 2024-12-07 10:36:31.139 - Thread: 1 -> Loading session: C:\Users\barry\AppData\Roaming\SpaceEngineers\Saves\76561198073331466\Joystick 2024-12-07 10:36:31.237 - Thread: 1 -> GC Memory: 1,025,839,048 B 2024-12-07 10:36:31.242 - Thread: 1 -> Process Memory: 3,918,299,136 B 2024-12-07 10:36:31.242 - Thread: 1 -> Experimental mode: Yes 2024-12-07 10:36:31.242 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2024-12-07 10:36:31.242 - Thread: 1 -> Console compatibility: No 2024-12-07 10:36:32.058 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-12-07 10:36:32.084 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-12-07 10:36:32.084 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-12-07 10:36:32.084 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-12-07 10:36:32.086 - Thread: 1 -> 11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc 2024-12-07 10:36:32.240 - Thread: 1 -> Loading scenarios 2024-12-07 10:36:32.240 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-12-07 10:36:32.241 - Thread: 1 -> List of used mods (0) - START 2024-12-07 10:36:32.241 - Thread: 1 -> List of used mods - END 2024-12-07 10:36:32.299 - Thread: 1 -> Loading behaviors 2024-12-07 10:36:32.299 - Thread: 1 -> Loading ammo magazines 2024-12-07 10:36:32.299 - Thread: 1 -> Loading ammo definitions 2024-12-07 10:36:32.300 - Thread: 1 -> Loading animations 2024-12-07 10:36:32.300 - Thread: 1 -> Loading animations 2024-12-07 10:36:32.300 - Thread: 1 -> Loading sound definitions 2024-12-07 10:36:32.300 - Thread: 1 -> Loading sound definitions 2024-12-07 10:36:32.300 - Thread: 1 -> Loading sound definitions 2024-12-07 10:36:32.300 - Thread: 1 -> Loading sound definitions 2024-12-07 10:36:32.300 - Thread: 1 -> Loading sound definitions 2024-12-07 10:36:32.300 - Thread: 1 -> Loading sound definitions 2024-12-07 10:36:32.300 - Thread: 1 -> Loading category classes 2024-12-07 10:36:32.301 - Thread: 1 -> Loading Block Tag definitions 2024-12-07 10:36:32.301 - Thread: 1 -> Loading blueprint classes 2024-12-07 10:36:32.301 - Thread: 1 -> Loading blueprint class entries 2024-12-07 10:36:32.301 - Thread: 1 -> Loading blueprint class entries 2024-12-07 10:36:32.301 - Thread: 1 -> Loading blueprints 2024-12-07 10:36:32.302 - Thread: 1 -> Loading blueprints 2024-12-07 10:36:32.302 - Thread: 1 -> Loading agent definitions 2024-12-07 10:36:32.302 - Thread: 1 -> Loading character definitions 2024-12-07 10:36:32.304 - Thread: 1 -> Loading character definitions 2024-12-07 10:36:32.304 - Thread: 1 -> Loading components 2024-12-07 10:36:32.305 - Thread: 1 -> Loading components 2024-12-07 10:36:32.305 - Thread: 1 -> Loading configuration 2024-12-07 10:36:32.305 - Thread: 1 -> Loading container types 2024-12-07 10:36:32.305 - Thread: 1 -> Loading Contract Types 2024-12-07 10:36:32.306 - Thread: 1 -> Loading gamepad controls 2024-12-07 10:36:32.306 - Thread: 1 -> Loading block positions 2024-12-07 10:36:32.306 - Thread: 1 -> Loading curve definitions 2024-12-07 10:36:32.306 - Thread: 1 -> Loading debris 2024-12-07 10:36:32.306 - Thread: 1 -> Loading environment items entries 2024-12-07 10:36:32.306 - Thread: 1 -> Loading decal global definitions 2024-12-07 10:36:32.306 - Thread: 1 -> Loading decal definitions 2024-12-07 10:36:32.306 - Thread: 1 -> Loading decal definitions 2024-12-07 10:36:32.306 - Thread: 1 -> Loading drone behaviors 2024-12-07 10:36:32.306 - Thread: 1 -> Loading edges 2024-12-07 10:36:32.306 - Thread: 1 -> Loading emissive color definitions 2024-12-07 10:36:32.307 - Thread: 1 -> Loading emissive color default states 2024-12-07 10:36:32.307 - Thread: 1 -> Loading animations 2024-12-07 10:36:32.307 - Thread: 1 -> Loading entity components 2024-12-07 10:36:32.313 - Thread: 1 -> Loading component containers 2024-12-07 10:36:32.314 - Thread: 1 -> Loading environment items entries 2024-12-07 10:36:32.315 - Thread: 1 -> Loading Faction Names 2024-12-07 10:36:32.315 - Thread: 1 -> Loading factions 2024-12-07 10:36:32.315 - Thread: 1 -> Loading flare definitions 2024-12-07 10:36:32.315 - Thread: 1 -> Loading DLC definitions 2024-12-07 10:36:32.317 - Thread: 1 -> Loading gas property definitions 2024-12-07 10:36:32.317 - Thread: 1 -> Loading event definitions 2024-12-07 10:36:32.317 - Thread: 1 -> Loading physical items 2024-12-07 10:36:32.342 - Thread: 1 -> Loading LCD texture categories 2024-12-07 10:36:32.342 - Thread: 1 -> Loading LCD texture categories 2024-12-07 10:36:32.342 - Thread: 1 -> Loading LCD texture categories 2024-12-07 10:36:32.342 - Thread: 1 -> Loading LCD texture categories 2024-12-07 10:36:32.342 - Thread: 1 -> Loading LCD texture categories 2024-12-07 10:36:32.342 - Thread: 1 -> Loading LCD texture categories 2024-12-07 10:36:32.342 - Thread: 1 -> Loading OffensiveWords definitions 2024-12-07 10:36:32.342 - Thread: 1 -> Loading planet definition 2024-12-07 10:36:32.342 - Thread: 1 -> Loading physical items 2024-12-07 10:36:32.343 - Thread: 1 -> Loading physical items 2024-12-07 10:36:32.343 - Thread: 1 -> Loading physical material properties 2024-12-07 10:36:32.343 - Thread: 1 -> Loading pirate antennas 2024-12-07 10:36:32.343 - Thread: 1 -> Loading Quick starts 2024-12-07 10:36:32.344 - Thread: 1 -> Loading research blocks definitions 2024-12-07 10:36:32.344 - Thread: 1 -> Loading research groups definitions 2024-12-07 10:36:32.344 - Thread: 1 -> Loading resource distribution groups 2024-12-07 10:36:32.344 - Thread: 1 -> Loading ScenarioCategories 2024-12-07 10:36:32.344 - Thread: 1 -> Loading shadow textures definitions 2024-12-07 10:36:32.344 - Thread: 1 -> Loading ship sound groups 2024-12-07 10:36:32.345 - Thread: 1 -> Loading ship sound groups 2024-12-07 10:36:32.345 - Thread: 1 -> Loading sound categories 2024-12-07 10:36:32.345 - Thread: 1 -> Loading stat definitions 2024-12-07 10:36:32.345 - Thread: 1 -> Loading stories definition 2024-12-07 10:36:32.346 - Thread: 1 -> Loading Story Categories definition 2024-12-07 10:36:32.346 - Thread: 1 -> Loading gamepad controls 2024-12-07 10:36:32.346 - Thread: 1 -> Loading grid creators 2024-12-07 10:36:32.346 - Thread: 1 -> Loading transparent material properties 2024-12-07 10:36:32.346 - Thread: 1 -> Loading planet definition 2024-12-07 10:36:32.346 - Thread: 1 -> Loading voxel map storage definitions 2024-12-07 10:36:32.347 - Thread: 1 -> Loading voxel material definitions 2024-12-07 10:36:32.347 - Thread: 1 -> Loading voxel material definitions 2024-12-07 10:36:32.347 - Thread: 1 -> Loading voxel material definitions 2024-12-07 10:36:32.347 - Thread: 1 -> Loading voxel material definitions 2024-12-07 10:36:32.347 - Thread: 1 -> Loading Weather Effects 2024-12-07 10:36:32.348 - Thread: 1 -> Audio effects definitions 2024-12-07 10:36:32.348 - Thread: 1 -> Loading environment items definitions 2024-12-07 10:36:32.348 - Thread: 1 -> Loading environment items definitions 2024-12-07 10:36:32.349 - Thread: 1 -> Loading physical material properties 2024-12-07 10:36:32.349 - Thread: 1 -> Loading particle effect definitions 2024-12-07 10:36:32.423 - Thread: 1 -> Loading particle effect definitions 2024-12-07 10:36:32.424 - Thread: 1 -> Loading environment item definitions 2024-12-07 10:36:32.425 - Thread: 1 -> Loading weapon definitions 2024-12-07 10:36:32.430 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.434 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.435 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.435 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.435 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.436 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.436 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.437 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.438 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.447 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.448 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.448 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.449 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.450 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.451 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.452 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.453 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.453 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.454 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.455 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.474 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.475 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.476 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.477 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.478 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.478 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.480 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.481 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.482 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.483 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.484 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.484 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.486 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.486 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.487 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.488 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.492 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.493 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.494 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.495 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.496 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.497 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.498 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.498 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.501 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.502 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.504 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.505 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.511 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.511 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.513 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.514 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.516 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.517 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.519 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.520 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.524 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.525 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.527 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.528 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.530 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.530 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.533 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.533 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.540 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.541 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.544 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.544 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.547 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.547 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.549 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.550 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.555 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.556 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.559 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.560 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.563 - Thread: 1 -> Loading cube blocks 2024-12-07 10:36:32.564 - Thread: 1 -> Created block definitions 2024-12-07 10:36:32.571 - Thread: 1 -> Loading block variant groups 2024-12-07 10:36:32.588 - Thread: 1 -> Loading asteroid generators 2024-12-07 10:36:32.588 - Thread: 1 -> Loading drop containers 2024-12-07 10:36:32.588 - Thread: 1 -> Loading radial menu definitions 2024-12-07 10:36:32.594 - Thread: 1 -> Loading respawn ships 2024-12-07 10:36:32.594 - Thread: 1 -> Loading spawn groups 2024-12-07 10:36:32.595 - Thread: 1 -> Loading spawn groups 2024-12-07 10:36:32.595 - Thread: 1 -> Loading spawn groups 2024-12-07 10:36:32.595 - Thread: 1 -> Loading spawn groups 2024-12-07 10:36:32.595 - Thread: 1 -> Loading spawn groups 2024-12-07 10:36:32.595 - Thread: 1 -> Loading spawn groups 2024-12-07 10:36:32.595 - Thread: 1 -> Loading wheel speeds 2024-12-07 10:36:32.608 - Thread: 1 -> MyAudio.UnloadData - START 2024-12-07 10:36:32.610 - Thread: 1 -> MyAudio.UnloadData - END 2024-12-07 10:36:32.610 - Thread: 1 -> MyAudio.LoadData - START 2024-12-07 10:36:32.634 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 48000 2024-12-07 10:36:33.744 - Thread: 1 -> MyAudio.LoadData - END 2024-12-07 10:36:33.753 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-12-07 10:36:33.756 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-12-07 10:36:33.795 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-12-07 10:36:33.795 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-12-07 10:36:33.795 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-12-07 10:36:33.804 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-12-07 10:36:33.958 - Thread: 57 -> External debugger: listening... 2024-12-07 10:36:34.468 - Thread: 1 -> MyLights.LoadData() - START 2024-12-07 10:36:34.471 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-12-07 10:36:34.471 - Thread: 1 -> MyLights.LoadData() - END 2024-12-07 10:36:34.471 - Thread: 1 -> Info: MyLights initialized. 2024-12-07 10:36:34.471 - Thread: 1 -> MyExplosions.LoadData() - START 2024-12-07 10:36:34.475 - Thread: 1 -> MyExplosions.LoadData() - END 2024-12-07 10:36:34.491 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-12-07 10:36:34.491 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-12-07 10:36:34.498 - Thread: 1 -> Loading Procedural World Generator 2024-12-07 10:36:34.498 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, AsteroidDensity = 0.35 EncounterDensity=0.35 2024-12-07 10:36:34.527 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-12-07 10:36:36.679 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-12-07 10:36:36.724 - Thread: 1 -> Entities loaded & initialized 2024-12-07 10:36:36.771 - Thread: 1 -> Checkpoint.CameraAttachedTo: 104306969134362393 2024-12-07 10:36:36.782 - Thread: 1 -> MySession.Static.LogSettings - START 2024-12-07 10:36:36.782 - Thread: 1 -> Name = Joystick 2024-12-07 10:36:36.782 - Thread: 1 -> Description = This world is a blank slate, unleash your creativity and populate it with your creations. 2024-12-07 10:36:36.782 - Thread: 1 -> GameDateTime = 01/01/2081 00:11:36 2024-12-07 10:36:36.782 - Thread: 1 -> Password = 2024-12-07 10:36:36.783 - Thread: 1 -> CurrentPath = C:\Users\barry\AppData\Roaming\SpaceEngineers\Saves\76561198073331466\Joystick 2024-12-07 10:36:36.783 - Thread: 1 -> WorkshopId = 2024-12-07 10:36:36.783 - Thread: 1 -> CameraController = MyCameraBlock {17292A2C2D9EF19} Camera - FRONT - Sec Drone XX 2024-12-07 10:36:36.783 - Thread: 1 -> ThumbPath = C:\Users\barry\AppData\Roaming\SpaceEngineers\Saves\76561198073331466\Joystick\thumb.jpg 2024-12-07 10:36:36.783 - Thread: 1 -> Settings: 2024-12-07 10:36:36.783 - Thread: 1 -> GameMode = Creative 2024-12-07 10:36:36.783 - Thread: 1 -> MaxPlayers = 1 2024-12-07 10:36:36.783 - Thread: 1 -> OnlineMode = OFFLINE 2024-12-07 10:36:36.783 - Thread: 1 -> TotalPCU = 1000000 2024-12-07 10:36:36.783 - Thread: 1 -> PiratePCU = 25000 2024-12-07 10:36:36.783 - Thread: 1 -> AutoHealing = True 2024-12-07 10:36:36.783 - Thread: 1 -> WeaponsEnabled = True 2024-12-07 10:36:36.783 - Thread: 1 -> ThrusterDamage = True 2024-12-07 10:36:36.783 - Thread: 1 -> EnableSpectator = False 2024-12-07 10:36:36.783 - Thread: 1 -> EnableCopyPaste = True 2024-12-07 10:36:36.783 - Thread: 1 -> MaxFloatingObjects = 56 2024-12-07 10:36:36.783 - Thread: 1 -> MaxGridSize = 0 2024-12-07 10:36:36.783 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-12-07 10:36:36.783 - Thread: 1 -> CargoShipsEnabled = True 2024-12-07 10:36:36.783 - Thread: 1 -> EnvironmentHostility = SAFE 2024-12-07 10:36:36.783 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-12-07 10:36:36.783 - Thread: 1 -> InventorySizeMultiplier = 3 2024-12-07 10:36:36.783 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-12-07 10:36:36.783 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-12-07 10:36:36.783 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-12-07 10:36:36.783 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-12-07 10:36:36.783 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-12-07 10:36:36.783 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-12-07 10:36:36.783 - Thread: 1 -> ClientCanSave = False 2024-12-07 10:36:36.783 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-12-07 10:36:36.783 - Thread: 1 -> PermanentDeath = False 2024-12-07 10:36:36.783 - Thread: 1 -> DestructibleBlocks = True 2024-12-07 10:36:36.783 - Thread: 1 -> EnableScripts = True 2024-12-07 10:36:36.783 - Thread: 1 -> AutoSaveInMinutes = 0 2024-12-07 10:36:36.783 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-12-07 10:36:36.783 - Thread: 1 -> ProceduralDensity = 0.35 2024-12-07 10:36:36.783 - Thread: 1 -> EncounterDensity = 0.35 2024-12-07 10:36:36.783 - Thread: 1 -> ProceduralSeed = 0 2024-12-07 10:36:36.783 - Thread: 1 -> DestructibleBlocks = True 2024-12-07 10:36:36.783 - Thread: 1 -> EnableIngameScripts = True 2024-12-07 10:36:36.783 - Thread: 1 -> ViewDistance = 15000 2024-12-07 10:36:36.783 - Thread: 1 -> Voxel destruction = True 2024-12-07 10:36:36.783 - Thread: 1 -> EnableStructuralSimulation = False 2024-12-07 10:36:36.783 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-12-07 10:36:36.783 - Thread: 1 -> EnableContainerDrops = True 2024-12-07 10:36:36.783 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-12-07 10:36:36.783 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-12-07 10:36:36.783 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-12-07 10:36:36.783 - Thread: 1 -> EnableSubgridDamage = False 2024-12-07 10:36:36.783 - Thread: 1 -> SyncDistance = 3000 2024-12-07 10:36:36.783 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2024-12-07 10:36:36.783 - Thread: 1 -> AFKTimeoutMin = 0 2024-12-07 10:36:36.783 - Thread: 1 -> StopGridsPeriodMin = 15 2024-12-07 10:36:36.783 - Thread: 1 -> MaxPlanets = 99 2024-12-07 10:36:36.783 - Thread: 1 -> MaxBackupSaves = 5 2024-12-07 10:36:36.783 - Thread: 1 -> MaxFactionsCount = 0 2024-12-07 10:36:36.783 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-12-07 10:36:36.783 - Thread: 1 -> RespawnShipDelete = False 2024-12-07 10:36:36.783 - Thread: 1 -> WorldSizeKm = 0 2024-12-07 10:36:36.783 - Thread: 1 -> ResetOwnership = False 2024-12-07 10:36:36.783 - Thread: 1 -> RealisticSound = False 2024-12-07 10:36:36.783 - Thread: 1 -> EnableSaving = True 2024-12-07 10:36:36.783 - Thread: 1 -> InfiniteAmmo = False 2024-12-07 10:36:36.783 - Thread: 1 -> EnableToolShake = True 2024-12-07 10:36:36.783 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-12-07 10:36:36.783 - Thread: 1 -> OffensiveWordsFiltering = False 2024-12-07 10:36:36.783 - Thread: 1 -> UseConsolePCU = False 2024-12-07 10:36:36.783 - Thread: 1 -> PredefinedAsteroids = True 2024-12-07 10:36:36.783 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-12-07 10:36:36.783 - Thread: 1 -> FamilySharing = True 2024-12-07 10:36:36.783 - Thread: 1 -> EnablePcuTrading = True 2024-12-07 10:36:36.783 - Thread: 1 -> SuppressedWarnings = 2024-12-07 10:36:36.783 - Thread: 1 -> SimplifiedSimulation = False 2024-12-07 10:36:36.783 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-12-07 10:36:36.783 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 10000000 2024-12-07 10:36:36.783 - Thread: 1 -> StationsDistanceOuterRadiusStart = 5000000 2024-12-07 10:36:36.783 - Thread: 1 -> StationsDistanceInnerRadius = 5000000 2024-12-07 10:36:36.783 - Thread: 1 -> TradeFactionsCount = 10 2024-12-07 10:36:36.783 - Thread: 1 -> HarvestRatioMultiplier = 1 2024-12-07 10:36:36.783 - Thread: 1 -> WeatherSystem = True 2024-12-07 10:36:36.783 - Thread: 1 -> WeatherLightingDamage = False 2024-12-07 10:36:36.783 - Thread: 1 -> DepositSizeDenominator = 30 2024-12-07 10:36:36.783 - Thread: 1 -> DepositsCountCoefficient = 2 2024-12-07 10:36:36.783 - Thread: 1 -> EnableEconomy = False 2024-12-07 10:36:36.783 - Thread: 1 -> EnableBountyContracts = True 2024-12-07 10:36:36.783 - Thread: 1 -> EnableSupergridding = False 2024-12-07 10:36:36.783 - Thread: 1 -> EnableAutorespawn = True 2024-12-07 10:36:36.783 - Thread: 1 -> OptimalSpawnDistance = 900 2024-12-07 10:36:36.783 - Thread: 1 -> EnableGoodBotHints = True 2024-12-07 10:36:36.783 - Thread: 1 -> EnableResearch = True 2024-12-07 10:36:36.783 - Thread: 1 -> VoxelAgeThreshold = 24 2024-12-07 10:36:36.783 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-12-07 10:36:36.783 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-12-07 10:36:36.783 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-12-07 10:36:36.783 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-12-07 10:36:36.783 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-12-07 10:36:36.783 - Thread: 1 -> OptimalGridCount = 0 2024-12-07 10:36:36.783 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-12-07 10:36:36.783 - Thread: 1 -> BlockCountThreshold = 20 2024-12-07 10:36:36.783 - Thread: 1 -> TrashFlagsValue = 7706 2024-12-07 10:36:36.783 - Thread: 1 -> TrashRemovalEnabled = True 2024-12-07 10:36:36.783 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-12-07 10:36:36.783 - Thread: 1 -> EnableVoxelHand = True 2024-12-07 10:36:36.783 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-12-07 10:36:36.783 - Thread: 1 -> EnableScripterRole = False 2024-12-07 10:36:36.783 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-12-07 10:36:36.783 - Thread: 1 -> FloraDensityMultiplier = 1 2024-12-07 10:36:36.783 - Thread: 1 -> EnableSpiders = False 2024-12-07 10:36:36.783 - Thread: 1 -> EnableWolfs = False 2024-12-07 10:36:36.784 - Thread: 1 -> TotalBotLimit = 32 2024-12-07 10:36:36.784 - Thread: 1 -> EnableDrones = True 2024-12-07 10:36:36.784 - Thread: 1 -> MaxDrones = 5 2024-12-07 10:36:36.784 - Thread: 1 -> StartInRespawnScreen = False 2024-12-07 10:36:36.784 - Thread: 1 -> SpawnWithTools = True 2024-12-07 10:36:36.784 - Thread: 1 -> EnableJetpack = True 2024-12-07 10:36:36.784 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-12-07 10:36:36.784 - Thread: 1 -> PhysicsIterations = 8 2024-12-07 10:36:36.784 - Thread: 1 -> CanJoinRunning = False 2024-12-07 10:36:36.784 - Thread: 1 -> Scenario = False 2024-12-07 10:36:36.784 - Thread: 1 -> ScenarioEditMode = False 2024-12-07 10:36:36.784 - Thread: 1 -> EnableRespawnShips = True 2024-12-07 10:36:36.784 - Thread: 1 -> EnableSunRotation = True 2024-12-07 10:36:36.784 - Thread: 1 -> StationVoxelSupport = False 2024-12-07 10:36:36.784 - Thread: 1 -> EnableConvertToStation = True 2024-12-07 10:36:36.784 - Thread: 1 -> EnableEncounters = True 2024-12-07 10:36:36.784 - Thread: 1 -> Enable3rdPersonView = True 2024-12-07 10:36:36.784 - Thread: 1 -> EnableOxygenPressurization = True 2024-12-07 10:36:36.784 - Thread: 1 -> EnableOxygen = True 2024-12-07 10:36:36.784 - Thread: 1 -> ExperimentalMode = True 2024-12-07 10:36:36.784 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, TotalPCU, EnableIngameScripts 2024-12-07 10:36:36.784 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-12-07 10:36:36.784 - Thread: 1 -> EnableRecoil = True 2024-12-07 10:36:36.784 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-12-07 10:36:36.784 - Thread: 1 -> MaxCargoBags = 100 2024-12-07 10:36:36.784 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-12-07 10:36:36.784 - Thread: 1 -> ScrapEnabled = True 2024-12-07 10:36:36.784 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2024-12-07 10:36:36.784 - Thread: 1 -> MySession.Static.LogSettings - END 2024-12-07 10:36:36.786 - Thread: 1 -> Analytics ids for user ([007...466]): User = (08e5d3bc-1ccb-3bf0-cc32-04ec2cbd756c) Session = (965af033-995b-44fe-b864-2e6d0ef2f853). 2024-12-07 10:36:36.787 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-12-07 10:36:36.977 - Thread: 1 -> Session loaded 2024-12-07 10:36:36.978 - Thread: 1 -> RunLoadingAction - END 2024-12-07 10:36:36.978 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-12-07 10:36:36.978 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-12-07 10:36:36.978 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-12-07 10:36:36.979 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-12-07 10:36:36.979 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-12-07 10:36:36.987 - Thread: 1 -> Loading duration: 6.0623756 2024-12-07 10:36:36.995 - Thread: 1 -> Updating continues. 2024-12-07 10:36:37.467 - Thread: 1 -> GC Memory: 1349.863 / 1349.863 MB 2024-12-07 10:36:40.292 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-12-07 10:36:40.293 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-12-07 10:36:40.317 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-12-07 10:36:40.958 - Thread: 20 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-12-07 10:36:40.988 - Thread: 14 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-12-07 10:36:40.990 - Thread: 21 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-12-07 10:36:41.058 - Thread: 19 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-12-07 10:36:51.676 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Gui.MyTerminalControlSlider`1.GetControlValue() at SpaceEngineers.Game.EntityComponents.Blocks.MyBasicMissionFollowPlayer.WriteFollowDistance[T](MyTerminalControlSlider`1 followDistance, T b, StringBuilder result) at Sandbox.Game.Gui.MyTerminalControlSlider`1.CompactWriterMethod(TBlock block, StringBuilder appendTo) at Sandbox.Game.Gui.MyTerminalAction`1.WriteValue(MyTerminalBlock block, StringBuilder appendTo) at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.Update(MyEntity owner, Int64 playerID, Boolean anyoneCanUse) at Sandbox.Game.Screens.Helpers.MyToolbar.Update() at Sandbox.Game.Screens.Helpers.MyToolbarComponent.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2024-12-07 10:36:51.679 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Gui.MyTerminalControlSlider`1.GetControlValue() at SpaceEngineers.Game.EntityComponents.Blocks.MyBasicMissionFollowPlayer.WriteFollowDistance[T](MyTerminalControlSlider`1 followDistance, T b, StringBuilder result) at Sandbox.Game.Gui.MyTerminalControlSlider`1.CompactWriterMethod(TBlock block, StringBuilder appendTo) at Sandbox.Game.Gui.MyTerminalAction`1.WriteValue(MyTerminalBlock block, StringBuilder appendTo) at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.Update(MyEntity owner, Int64 playerID, Boolean anyoneCanUse) at Sandbox.Game.Screens.Helpers.MyToolbar.Update() at Sandbox.Game.Screens.Helpers.MyToolbarComponent.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2024-12-07 10:36:51.679 - Thread: 1 -> Showing message 2024-12-07 10:36:51.679 - Thread: 1 -> MyInitializer.OnCrash 2024-12-07 10:36:51.680 - Thread: 1 -> var exception = System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Gui.MyTerminalControlSlider`1.GetControlValue() at SpaceEngineers.Game.EntityComponents.Blocks.MyBasicMissionFollowPlayer.WriteFollowDistance[T](MyTerminalControlSlider`1 followDistance, T b, StringBuilder result) at Sandbox.Game.Gui.MyTerminalControlSlider`1.CompactWriterMethod(TBlock block, StringBuilder appendTo) at Sandbox.Game.Gui.MyTerminalAction`1.WriteValue(MyTerminalBlock block, StringBuilder appendTo) at Sandbox.Game.Screens.Helpers.MyToolbarItemTerminalBlock.Update(MyEntity owner, Int64 playerID, Boolean anyoneCanUse) at Sandbox.Game.Screens.Helpers.MyToolbar.Update() at Sandbox.Game.Screens.Helpers.MyToolbarComponent.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2024-12-07 10:36:58.792 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_205_026 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 60 PCUCount: 3782 IsHang: False GCMemory: 2095 GCMemoryAllocated: 2095 HWAvailableMemory: 5590 ProcessPrivateMemory: 8187 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-12-07 10:36:58.793 - Thread: 1 -> Log Closed