2024-11-14 10:11:24.628 - Thread: 1 -> Log Started 2024-11-14 10:11:24.628 - Thread: 1 -> Timezone (local - UTC): -7h 2024-11-14 10:11:24.628 - Thread: 1 -> App Version: Version unknown 2024-11-14 10:11:24.628 - Thread: 1 -> VRage renderer started 2024-11-14 10:11:24.972 - Thread: 1 -> MyRenderSettings1 = { 2024-11-14 10:11:24.972 - Thread: 1 -> AntialiasingMode = FXAA 2024-11-14 10:11:24.972 - Thread: 1 -> ShadowQuality = HIGH 2024-11-14 10:11:24.972 - Thread: 1 -> ShadowGPUQuality = HIGH 2024-11-14 10:11:24.972 - Thread: 1 -> ShadowMemoryQuality = HIGH 2024-11-14 10:11:24.973 - Thread: 1 -> TextureQuality = HIGH 2024-11-14 10:11:24.973 - Thread: 1 -> VoxelTextureQuality = HIGH 2024-11-14 10:11:24.973 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:11:24.973 - Thread: 1 -> HqDepth = True 2024-11-14 10:11:24.973 - Thread: 1 -> GrassDrawDistance = 1007 2024-11-14 10:11:24.973 - Thread: 1 -> GrassDensityFactor = 3.029939 2024-11-14 10:11:24.973 - Thread: 1 -> AmbientOcclusionEnabled = True 2024-11-14 10:11:24.973 - Thread: 1 -> ModelQuality = HIGH 2024-11-14 10:11:24.973 - Thread: 1 -> VoxelQuality = HIGH 2024-11-14 10:11:24.973 - Thread: 1 -> VoxelShaderQuality = HIGH 2024-11-14 10:11:24.973 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:11:24.973 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:11:24.973 - Thread: 1 -> DistanceFade = 1993 2024-11-14 10:11:24.973 - Thread: 1 -> ParticleQuality = HIGH 2024-11-14 10:11:24.973 - Thread: 1 -> LightsQuality = HIGH 2024-11-14 10:11:24.973 - Thread: 1 -> } 2024-11-14 10:11:25.890 - Thread: 26 -> CreateDeviceInternal 2024-11-14 10:11:26.298 - Thread: 26 -> MyRenderDeviceSettings = { 2024-11-14 10:11:26.299 - Thread: 26 -> Adapter id = 0 2024-11-14 10:11:26.299 - Thread: 26 -> DXGIAdapter id = 0 2024-11-14 10:11:26.299 - Thread: 26 -> DXGIOutput id = 0 2024-11-14 10:11:26.299 - Thread: 26 -> Resolution = 2560 x 1440 2024-11-14 10:11:26.299 - Thread: 26 -> Window mode = FullscreenWindow 2024-11-14 10:11:26.299 - Thread: 26 -> } 2024-11-14 10:11:26.299 - Thread: 26 -> CreateDeviceInternal InitDebugOutput 2024-11-14 10:11:26.299 - Thread: 26 -> CreateDeviceInternal RC Dispose 2024-11-14 10:11:26.299 - Thread: 26 -> CreateDeviceInternal RC Create 2024-11-14 10:11:26.300 - Thread: 26 -> Device Context change 2024-11-14 10:11:26.300 - Thread: 26 -> CreateDeviceInternal RC Initialize 2024-11-14 10:11:26.302 - Thread: 26 -> CreateDeviceInternal m_initializedOnce (False) 2024-11-14 10:11:26.302 - Thread: 26 -> CreateDeviceInternal m_initialized (False) 2024-11-14 10:11:26.393 - Thread: 26 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile vs_5_0 with defines (B780E0F261E2DA561FDFF9237B5F82AE) 2024-11-14 10:11:26.422 - Thread: 26 -> WARNING: Shader was not precompiled - Primitives/Lines.hlsl @ profile ps_5_0 with defines (B681E1F360E3DB571EDEF8227A5E83AF) 2024-11-14 10:11:26.469 - Thread: 26 -> WARNING: Shader was not precompiled - Primitives/Primitives.hlsl @ profile vs_5_0 with defines (C8816570F03F849F5D88EB3C1083B820) 2024-11-14 10:11:26.491 - Thread: 26 -> WARNING: Shader was not precompiled - Primitives/Primitives.hlsl @ profile ps_5_0 with defines (C9806471F13E859E5C89EA3D1182B921) 2024-11-14 10:11:26.891 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (3633795BA9BD781528824C51FEEDF689) 2024-11-14 10:11:26.987 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (DD44CC699913D094D4CA9C5AABF85FA2) 2024-11-14 10:11:27.107 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (5998BBBEBC1AB923F4CC1622E5902069) 2024-11-14 10:11:27.177 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (FB8FEB15FC1ADEEF0E120A5C7EA31353) 2024-11-14 10:11:27.326 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (58F9343D26D31F19E9F4758DA38A59B9) 2024-11-14 10:11:27.488 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=2;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (1F2F25D497B580040D7F249B6C40AB41) 2024-11-14 10:11:27.540 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (8B9067050C53CB055E373A21C2B79BE1) 2024-11-14 10:11:27.593 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (1B9B1F59B8B5593F500BB0DB0D03DBB9) 2024-11-14 10:11:27.669 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (E2F47837EE20FF73834CB0D198AEDB28) 2024-11-14 10:11:27.719 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (31A8BBE942647F5761D8744FD051BB7B) 2024-11-14 10:11:27.772 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (C67A25F9E67E2216831E993D22C6FC77) 2024-11-14 10:11:27.802 - Thread: 26 -> WARNING: Shader was not precompiled - Primitives/OcclusionQuery.hlsl @ profile vs_5_0 with defines (88F9A0E844F6772E318911BC824A0361) 2024-11-14 10:11:27.821 - Thread: 26 -> WARNING: Shader was not precompiled - Primitives/OcclusionQuery.hlsl @ profile ps_5_0 with defines (89F8A1E945F7762F308810BD834B0260) 2024-11-14 10:11:27.844 - Thread: 26 -> WARNING: Shader was not precompiled - Primitives/GroupOcclusionQuery.hlsl @ profile vs_5_0 with defines (B9F1DB4FF7930E04342454120D3F3E16) 2024-11-14 10:11:27.864 - Thread: 26 -> WARNING: Shader was not precompiled - Primitives/GroupOcclusionQuery.hlsl @ profile ps_5_0 with defines (B8F0DA4EF6920F05352555130C3E3F17) 2024-11-14 10:11:27.925 - Thread: 26 -> WARNING: Shader was not precompiled - Foliage/FoliageStreaming.hlsl @ profile gs_5_0 with defines (F74C59F2D700E373B878FAD60C01D48D) 2024-11-14 10:11:27.969 - Thread: 26 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile vs_5_0 with defines (1C10C66513EED7A0858FADA1133E7169) 2024-11-14 10:11:28.082 - Thread: 26 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile gs_5_0 with defines (1E12C46711ECD5A2878DAFA3113C736B) 2024-11-14 10:11:28.128 - Thread: 26 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile ps_5_0 with defines (1D11C76412EFD6A1848EACA0123F7068) 2024-11-14 10:11:28.311 - Thread: 26 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile gs_5_0 with defines ROCK_FOLIAGE(79A5B88F11C766CE557BDB5D00F188A0) 2024-11-14 10:11:28.354 - Thread: 26 -> WARNING: Shader was not precompiled - Foliage/Foliage.hlsl @ profile ps_5_0 with defines ROCK_FOLIAGE(7AA6BB8C12C465CD5678D85E03F28BA3) 2024-11-14 10:11:28.392 - Thread: 26 -> WARNING: Shader was not precompiled - Primitives/Sprites.hlsl @ profile vs_5_0 with defines (61FC8B52AC4930E9C7D2AD423D10AFC7) 2024-11-14 10:11:28.420 - Thread: 26 -> WARNING: Shader was not precompiled - Primitives/Sprites.hlsl @ profile ps_5_0 with defines (60FD8A53AD4831E8C6D3AC433C11AEC6) 2024-11-14 10:11:28.448 - Thread: 26 -> WARNING: Shader was not precompiled - Primitives/Sprites.hlsl @ profile ps_5_0 with defines PREMULTIPLY_ALPHA(AA8CBA18BF43F2165A942A8A361B20EC) 2024-11-14 10:11:28.474 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopy.hlsl @ profile vs_5_0 with defines (18994B52415DDD60025DFDCD3A6AC0F8) 2024-11-14 10:11:28.507 - Thread: 26 -> DestroyCascadeTextures 2024-11-14 10:11:28.510 - Thread: 26 -> InitCascadeTextures: 0 2024-11-14 10:11:28.580 - Thread: 26 -> WARNING: Shader was not precompiled - Shadows/ShadowStats.hlsl @ profile cs_5_0 with defines (7C58E3A605B35ACC2488CCAFCEC92E76) 2024-11-14 10:11:28.610 - Thread: 26 -> WARNING: Shader was not precompiled - Shadows/Shape.hlsl @ profile vs_5_0 with defines (D719C7B3DF6A6A4BF2C29192AC7C5EB8) 2024-11-14 10:11:28.633 - Thread: 26 -> WARNING: Shader was not precompiled - Shadows/Shape.hlsl @ profile ps_5_0 with defines (D618C6B2DE6B6B4AF3C39093AD7D5FB9) 2024-11-14 10:11:28.714 - Thread: 26 -> WARNING: Shader was not precompiled - Shadows/Shadows.hlsl @ profile cs_5_0 with defines ENABLE_PCF;PoissonSamplesNum=8(8C21AC64B9B2215E92EBB3C34BCACEFA) 2024-11-14 10:11:28.848 - Thread: 26 -> WARNING: Shader was not precompiled - Shadows/Shadows.hlsl @ profile cs_5_0 with defines ENABLE_PCF;PoissonSamplesNum=12;HIGHER_CASCADE_PREFERENCE;ENABLE_CASCADE_BLEND(47734E58F039384DA2773EE76115580B) 2024-11-14 10:11:28.999 - Thread: 26 -> WARNING: Shader was not precompiled - Shadows/Shadows.hlsl @ profile cs_5_0 with defines ENABLE_PCF;PoissonSamplesNum=16;HIGHER_CASCADE_PREFERENCE;ENABLE_DISTORTION;ENABLE_CASCADE_BLEND(EE00DDE1288E14D858635CBBA3505F0F) 2024-11-14 10:11:29.016 - Thread: 26 -> Mesh asset Cone.mwm has inconsistent vertex streams 2024-11-14 10:11:29.017 - Thread: 26 -> Normals length: 0 expected length: 25 2024-11-14 10:11:29.017 - Thread: 26 -> Texcoords length: 0 expected length: 25 2024-11-14 10:11:29.017 - Thread: 26 -> Tangents length: 0 expected length: 25 2024-11-14 10:11:29.017 - Thread: 26 -> Bitangents length: 0 expected length: 25 2024-11-14 10:11:29.021 - Thread: 26 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2024-11-14 10:11:29.144 - Thread: 26 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines (BA96AEC315E68CE149327CA799B060F3) 2024-11-14 10:11:29.253 - Thread: 26 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines SAMPLE_FREQ_PASS(9E8F0D462F382AFC188B9219DE04C258) 2024-11-14 10:11:29.352 - Thread: 26 -> WARNING: Shader was not precompiled - Lighting/LightDir.hlsl @ profile ps_5_0 with defines NO_SHADOWS(062D93C1793135EFA2D2672C07540856) 2024-11-14 10:11:29.450 - Thread: 26 -> WARNING: Shader was not precompiled - Lighting/LightPoint.hlsl @ profile ps_5_0 with defines (34CC30465ABE167A20C458E51417EA68) 2024-11-14 10:11:29.544 - Thread: 26 -> WARNING: Shader was not precompiled - Lighting/LightPoint.hlsl @ profile ps_5_0 with defines SAMPLE_FREQ_PASS(57CA32795982DA35D839F73CD92C375F) 2024-11-14 10:11:29.593 - Thread: 26 -> WARNING: Shader was not precompiled - Lighting/PrepareLights.hlsl @ profile cs_5_0 with defines NUMTHREADS=16(39EC2E9E1DFCCD291A150A0502555679) 2024-11-14 10:11:29.657 - Thread: 26 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile vs_5_0 with defines (C2DCBD062147FC3BF8B78C18918587F2) 2024-11-14 10:11:29.736 - Thread: 26 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile ps_5_0 with defines (C3DDBC072046FD3AF9B68D19908486F3) 2024-11-14 10:11:29.824 - Thread: 26 -> WARNING: Shader was not precompiled - Lighting/LightSpot.hlsl @ profile ps_5_0 with defines SHADOWS(10D2514EEA881B231F51B7DEEBAEA85E) 2024-11-14 10:11:29.834 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/InitDeadList.hlsl @ profile cs_5_0 with defines (130D89616CAF451505CD7F362ACE434B) 2024-11-14 10:11:29.857 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Reset.hlsl @ profile cs_5_0 with defines (F6AC4A0EA274211D795E4CD1690E1F85) 2024-11-14 10:11:29.981 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Emit.hlsl @ profile cs_5_0 with defines (EEBA4B1D122DF09F684ACD87D79205EB) 2024-11-14 10:11:30.102 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Emit.hlsl @ profile cs_5_0 with defines ALT_INDEX_BUFFER(A273C889890F6523D4402BA6089B0861) 2024-11-14 10:11:30.111 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/EmitSkipFix.hlsl @ profile cs_5_0 with defines (095838F1AECD9A3F0560836A7DB5A69B) 2024-11-14 10:11:30.261 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Simulation.hlsl @ profile cs_5_0 with defines (C9021EFD647E678E2249E99A60CCC7BA) 2024-11-14 10:11:30.396 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Simulation.hlsl @ profile cs_5_0 with defines ALT_INDEX_BUFFER(106AB83D477ED6BCD5E17C001101F982) 2024-11-14 10:11:30.405 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/SimulationArgs.hlsl @ profile cs_5_0 with defines (F57ADD6F9BB526561C196F8CF6C3AE5C) 2024-11-14 10:11:30.577 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile vs_5_0 with defines STREAKS;LIT_PARTICLE(C7F3324D966A5D0DA8E823498BF6A689) 2024-11-14 10:11:30.733 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile vs_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_SHADOWS(F9AD59B66220073C8067703AB2BD04E6) 2024-11-14 10:11:30.789 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE(C6F2334C976B5C0CA9E922488AF7A788) 2024-11-14 10:11:30.850 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT(316A03D8A98ED28915882911D6AB8457) 2024-11-14 10:11:30.910 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_SHADOWS(F8AC58B76321063D8166713BB3BC05E7) 2024-11-14 10:11:30.963 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;DEBUG_UNIFORM_ACCUM(C6741F1A99E0F9E6964B4FAFD1A328BE) 2024-11-14 10:11:31.021 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/GPUParticles/Render.hlsl @ profile ps_5_0 with defines STREAKS;LIT_PARTICLE;OIT;DEBUG_UNIFORM_ACCUM(7C6AA75B7556B097C88A226A8762FD5E) 2024-11-14 10:11:31.052 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/OIT/Resolve.hlsl @ profile ps_5_0 with defines (7D188540B22D9435C14CF74ACCE9F49A) 2024-11-14 10:11:31.125 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/ResolveAccumIntoHeatMap.hlsl @ profile ps_5_0 with defines (FE5327223A8C7A4D15F7D9D72851F3E3) 2024-11-14 10:11:31.183 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/ResolveAccumIntoHeatMap.hlsl @ profile ps_5_0 with defines USE_GRAYSCALE(588C9246BB47FA8ECE3B7C004DF2BFDA) 2024-11-14 10:11:31.242 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines (4234112F454C990A9C2787908A40D9F9) 2024-11-14 10:11:31.305 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT(743E1CC7D96BDC1EA945A955BA49A467) 2024-11-14 10:11:31.364 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE(D975132F9880D5679B495A557FAB8C2A) 2024-11-14 10:11:31.428 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE(BE79F33A688B8D3E09C67661AEDD968F) 2024-11-14 10:11:31.486 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT(CAD66FA4B5E6085A7703CCB55ACBB399) 2024-11-14 10:11:31.553 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT(E1F72B611114F1CEEBA9B8EB654795B4) 2024-11-14 10:11:31.609 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT(60E142A384485383B417BC9A106CB89C) 2024-11-14 10:11:31.680 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT(1CD6A0FB25180F06D298E69A8B9DC087) 2024-11-14 10:11:31.742 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE(B7E4639A862E92A37BC098EE0060A74C) 2024-11-14 10:11:31.807 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE(158B40C822C6A421BBF82EF52E6B565E) 2024-11-14 10:11:31.868 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE(A21C39AFEE5209D3B6325F1BA4BF4984) 2024-11-14 10:11:31.931 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE(15B6502AADE432FD90388F9D508A221C) 2024-11-14 10:11:31.994 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE(BBC9FF68EEDFAD729DD2AFF5D6BD0472) 2024-11-14 10:11:32.061 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE(1B0D1520463B5F3F1D11531D90740F5F) 2024-11-14 10:11:32.125 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE(A705915B89669A3EE630A460F7305827) 2024-11-14 10:11:32.205 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE(86E5E43C4BF2469A31876EAC87E5382F) 2024-11-14 10:11:32.267 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines DEBUG_UNIFORM_ACCUM(EC617410605F536E78D0E5807D6CECF9) 2024-11-14 10:11:32.323 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;DEBUG_UNIFORM_ACCUM(E8059852461CEDEBC2DA6D6810B49CC2) 2024-11-14 10:11:32.373 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;DEBUG_UNIFORM_ACCUM(953F6E25ADB14DE0C6B6E1D00893F80F) 2024-11-14 10:11:32.427 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;DEBUG_UNIFORM_ACCUM(7E7688A76C2590B4B154E11247666D24) 2024-11-14 10:11:32.481 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(164FCBEA90EC41F95459CB64F4307149) 2024-11-14 10:11:32.533 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(93760F91A9AA13CCFA98856A34AF2490) 2024-11-14 10:11:32.584 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(E0F43B335CF9720788C288FB49E3C702) 2024-11-14 10:11:32.635 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM(D959300D908A41E4144627C9D88036BB) 2024-11-14 10:11:32.692 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(49EF4F5A618C4C57018F6990F67CF07C) 2024-11-14 10:11:32.754 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(1525F66B6B36472948F5B7F85EF9BCB0) 2024-11-14 10:11:32.808 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(BB9923608E051066CE3821124A6A468F) 2024-11-14 10:11:32.863 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(695947970DCCD787DDB9496ED83BE51E) 2024-11-14 10:11:32.916 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(35AC3249B2DD45468DD329A77B8AED6E) 2024-11-14 10:11:32.976 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(E14A8DBE6D29B413D5E5F9C32725EC77) 2024-11-14 10:11:33.028 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(1B159BDD8D63AA359CB3896AC09A49B1) 2024-11-14 10:11:33.083 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM(CDC7501BB105FA07621B93D70F6F0588) 2024-11-14 10:11:33.142 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SINGLE_CHANNEL(828044D81B115F94EAF02594B2AE6020) 2024-11-14 10:11:33.206 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SINGLE_CHANNEL(C52DC9FB9BEFAF391128EA39A9062E4B) 2024-11-14 10:11:33.266 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SINGLE_CHANNEL(738E855D5AEC2E467B337CF8CF053731) 2024-11-14 10:11:33.331 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SINGLE_CHANNEL(E66C357D42929B613D1D553B02E6544B) 2024-11-14 10:11:33.398 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SINGLE_CHANNEL(F5C4A2B9D29A4A41AE8A9E6F49B4F4E0) 2024-11-14 10:11:33.461 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SINGLE_CHANNEL(A8FB611C7A89D1891C12FC69D3E5364E) 2024-11-14 10:11:33.521 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SINGLE_CHANNEL(E9932326A6653A6BDB20FB8F9E7CE1E1) 2024-11-14 10:11:33.588 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SINGLE_CHANNEL(9539E526C726BEA636E4AAC35F81B116) 2024-11-14 10:11:33.648 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE;SINGLE_CHANNEL(B9A274E65564F3FA4F804D6A1CC882DF) 2024-11-14 10:11:33.716 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE;SINGLE_CHANNEL(DE389EB30A6EF21FF07489ADA93DEEA8) 2024-11-14 10:11:33.778 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE;SINGLE_CHANNEL(F1BDCC4B4CF83632E17EFF25411BEA27) 2024-11-14 10:11:33.843 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE;SINGLE_CHANNEL(DE221FAAB30532C0DB70EFBB8FD4AACE) 2024-11-14 10:11:33.914 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(6D48E32EFA2C6E66A486B98316EEB395) 2024-11-14 10:11:33.980 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(84DCB4D9BB06CA3171EEE4865414CF44) 2024-11-14 10:11:34.041 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(CBD63B47D52E5963DB94D6A1D8BA72A3) 2024-11-14 10:11:34.109 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;SINGLE_CHANNEL(A38A7A0F20C28EB3BEAE0E32F2A70070) 2024-11-14 10:11:34.161 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(799F74F137CA974D4968721271F51AAF) 2024-11-14 10:11:34.212 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(EF3B8A712584D8009AB0C65220B5CA80) 2024-11-14 10:11:34.262 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(445026AB715857999025274938B3E62D) 2024-11-14 10:11:34.315 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(4B9A352A2F8473455336865FA42F170C) 2024-11-14 10:11:34.367 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(8664C2F5C565A1532B3AC9988384A96A) 2024-11-14 10:11:34.420 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(E50228B99727DE3FCF5C7F5520E74C7C) 2024-11-14 10:11:34.473 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(6AA5B3E8CB7E14871586AD75604628B8) 2024-11-14 10:11:34.529 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;ALPHA_CUTOUT;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(69E3C1121ED53F2461D58E45530BE34F) 2024-11-14 10:11:34.582 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(C577D51059692A9EEBE5F54421DDE625) 2024-11-14 10:11:34.638 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(2139993D02AA21059A1A0DF692FE6222) 2024-11-14 10:11:34.691 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(7C8DBF98D3F23B517AEECD3A5DDB2D3E) 2024-11-14 10:11:34.747 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;LIT_PARTICLE;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(330BDA5B828E0BEFCA488CF1772A69BF) 2024-11-14 10:11:34.800 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(9F7820DF259D76F63B70AF7CA0BBC4A4) 2024-11-14 10:11:34.860 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines OIT;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(0468E25771453B1DC8BF0CF9306130C4) 2024-11-14 10:11:34.913 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile ps_5_0 with defines LIT_PARTICLE;ALPHA_CUTOUT;SOFT_PARTICLE;DEBUG_UNIFORM_ACCUM;SINGLE_CHANNEL(1C027B857BC41BAF6A7BFDCCFFC8F3EC) 2024-11-14 10:11:34.981 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile vs_5_0 with defines (4335102E444D980B9D2686918B41D8F8) 2024-11-14 10:11:35.077 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Billboards.hlsl @ profile vs_5_0 with defines LIT_PARTICLE(D874122E9981D4669A485B547EAA8D2B) 2024-11-14 10:11:35.366 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugBaseColor.hlsl @ profile vs_5_0 with defines (47A6A180867F1BB9364B4518F69495E1) 2024-11-14 10:11:35.425 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugBaseColor.hlsl @ profile ps_5_0 with defines (46A7A081877E1AB8374A4419F79594E0) 2024-11-14 10:11:35.484 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugAlbedo.hlsl @ profile ps_5_0 with defines (8287D2DB36D60AFEDAEC3095945953F8) 2024-11-14 10:11:35.546 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugNormal.hlsl @ profile ps_5_0 with defines (872C87C3AA5274A4EBEFC2021D8E84E7) 2024-11-14 10:11:35.600 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugNormalView.hlsl @ profile ps_5_0 with defines (E4CE013203B7B48F06125CF96A24DEDD) 2024-11-14 10:11:35.656 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugGlossiness.hlsl @ profile ps_5_0 with defines (B6824EA486F65F672E08C166503CE162) 2024-11-14 10:11:35.715 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugMetalness.hlsl @ profile ps_5_0 with defines (061999D7EB19CF5D45388E594829A360) 2024-11-14 10:11:35.770 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugAmbientOcclusion.hlsl @ profile ps_5_0 with defines (F33781039E733EA83A735CFC2967AF85) 2024-11-14 10:11:35.823 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugEmissive.hlsl @ profile ps_5_0 with defines (DC0EBB8FF912AF05CE1BC0D8FF63C744) 2024-11-14 10:11:35.894 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugAmbientDiffuse.hlsl @ profile ps_5_0 with defines (6018F1E91B3F5C8B5471C0A61EF83289) 2024-11-14 10:11:35.966 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugAmbientSpecular.hlsl @ profile ps_5_0 with defines (9717CD16F1CE701BC3907C93BFA0E355) 2024-11-14 10:11:36.058 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugEdge.hlsl @ profile ps_5_0 with defines (19A362D7EB08DA78DFA214283E5E897D) 2024-11-14 10:11:36.114 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugShadows.hlsl @ profile ps_5_0 with defines (6680A1910A492E6F958CFE4BCBAC3AC8) 2024-11-14 10:11:36.221 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugShadowSplits.hlsl @ profile ps_5_0 with defines (471C10D1464EA4C99EDEE21B2CB1C7AC) 2024-11-14 10:11:36.278 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugNDotL.hlsl @ profile ps_5_0 with defines (20222BF140F955CEE49179500ECCDCC6) 2024-11-14 10:11:36.341 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugLOD.hlsl @ profile ps_5_0 with defines (DCC9C8592A69D097A796EC9B04CE0608) 2024-11-14 10:11:36.397 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugDepth.hlsl @ profile ps_5_0 with defines (DD77676F1DC495B797A404D7CD712599) 2024-11-14 10:11:36.429 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugDepthReprojection.hlsl @ profile cs_5_0 with defines (9D23533884F9908DADAD8C5579343A47) 2024-11-14 10:11:36.483 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugStencil.hlsl @ profile ps_5_0 with defines (C3626686C181213881A6B63518FA1F9C) 2024-11-14 10:11:36.537 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugRt.hlsl @ profile ps_5_0 with defines (5E37E866E7FB2B0CFEB92FB5804DA39F) 2024-11-14 10:11:36.606 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DisplayHdrIntensity.hlsl @ profile ps_5_0 with defines BLIT(00BD807A3F1E50171E68D4103AF00A01) 2024-11-14 10:11:36.661 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugBlitTexture.hlsl @ profile ps_5_0 with defines (3E00E0810C31EAEE7545ECBF9442E197) 2024-11-14 10:11:36.715 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugBlitTexture3D.hlsl @ profile ps_5_0 with defines (A6911C7292DADA7EC3FA498900E1C501) 2024-11-14 10:11:36.769 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugBlitTextureArray.hlsl @ profile ps_5_0 with defines (55137B764CA94C17F54C12CD012A2014) 2024-11-14 10:11:36.822 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DebugBlitTextureDepth.hlsl @ profile ps_5_0 with defines (CB136DD7A59A6A482E7D7CEAB2D56EB5) 2024-11-14 10:11:37.453 - Thread: 26 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile vs_5_0 with defines (04CF702FC6CDCC097F78391036D0BC39) 2024-11-14 10:11:38.231 - Thread: 26 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines RENDER_TO_TRANSPARENT(517391364F459C17A813F0FB89023278) 2024-11-14 10:11:38.984 - Thread: 26 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_COLORMETAL_TEXTURE(110767396B0A94FE619C74C59F018CB4) 2024-11-14 10:11:39.757 - Thread: 26 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_NORMALGLOSS_TEXTURE(6143D7C728B93A0EC637F267DFB9E13D) 2024-11-14 10:11:40.534 - Thread: 26 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE(BB716AB3F51D654A95C50E1471D170AC) 2024-11-14 10:11:41.335 - Thread: 26 -> WARNING: Shader was not precompiled - Decals/Decals.hlsl @ profile ps_5_0 with defines USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE(87A43EDC5385CE67596CE62D0BB75CEA) 2024-11-14 10:11:41.386 - Thread: 26 -> WARNING: Shader was not precompiled - EnvProbe/ForwardPostprocess.hlsl @ profile ps_5_0 with defines (1A3B001A76381713FFA49346FDB25C36) 2024-11-14 10:11:41.432 - Thread: 26 -> WARNING: Shader was not precompiled - EnvProbe/EnvProbeBlend.hlsl @ profile ps_5_0 with defines (B23C5CFE1125D9DC51FEDC324A6E32E7) 2024-11-14 10:11:41.468 - Thread: 26 -> WARNING: Shader was not precompiled - EnvProbe/EnvProbeCopy.hlsl @ profile ps_5_0 with defines (525FB19BFBCA3EE87168B1D34DC73892) 2024-11-14 10:11:41.643 - Thread: 26 -> WARNING: Shader was not precompiled - EnvProbe/EnvPrefiltering.hlsl @ profile ps_5_0 with defines (BEA1A6EEACF3C5DD5201528070321720) 2024-11-14 10:11:41.739 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereGBuffer.hlsl @ profile ps_5_0 with defines HQ(0EB2146677B8B879910CCA3EF0258759) 2024-11-14 10:11:41.832 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereGBuffer.hlsl @ profile ps_5_0 with defines HQ;SAMPLE_FREQ_PASS(6140D3B1FECF6E6DC6DB7C17A3A9E658) 2024-11-14 10:11:41.912 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereEnv.hlsl @ profile ps_5_0 with defines HQ(6BC999A55474AFF92E62702F487B1A7E) 2024-11-14 10:11:41.993 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereEnv.hlsl @ profile ps_5_0 with defines HQ;SAMPLE_FREQ_PASS(B7B1B76E55C2E08BB2BF614A5EC8D3D4) 2024-11-14 10:11:42.042 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmospherePrecompute.hlsl @ profile cs_5_0 with defines (FFE1DD67C11924C32883AE31DC4C3D3F) 2024-11-14 10:11:42.072 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Atmosphere/AtmosphereVS.hlsl @ profile vs_5_0 with defines (B0E7F1ECAD1729D8E2C9F9D7F3FCA42D) 2024-11-14 10:11:42.081 - Thread: 26 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2024-11-14 10:11:42.081 - Thread: 26 -> Normals length: 0 expected length: 992 2024-11-14 10:11:42.081 - Thread: 26 -> Texcoords length: 0 expected length: 992 2024-11-14 10:11:42.081 - Thread: 26 -> Tangents length: 0 expected length: 992 2024-11-14 10:11:42.081 - Thread: 26 -> Bitangents length: 0 expected length: 992 2024-11-14 10:11:42.081 - Thread: 26 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2024-11-14 10:11:42.141 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Clouds/Clouds.hlsl @ profile vs_5_0 with defines (EDA57166C2DD957ED729F9DEAE0137E8) 2024-11-14 10:11:42.216 - Thread: 26 -> WARNING: Shader was not precompiled - Transparent/Clouds/Clouds.hlsl @ profile ps_5_0 with defines (ECA47067C3DC947FD628F8DFAF0036E9) 2024-11-14 10:11:42.284 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/EdgeDetection.hlsl @ profile ps_5_0 with defines (F4996DEE58A6A57620BED6CDEFAAB4F5) 2024-11-14 10:11:42.300 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopy.hlsl @ profile ps_5_0 with defines (19984A53405CDC61035CFCCC3B6BC1F9) 2024-11-14 10:11:42.317 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopyFilter.hlsl @ profile ps_5_0 with defines (CD4F5D8980C042E8C8E8ADAE08BFE655) 2024-11-14 10:11:42.332 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/PostprocessClearAlpha.hlsl @ profile ps_5_0 with defines (0718A5E65DEA3DEC9286FACF68D5DBC6) 2024-11-14 10:11:42.346 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/PostprocessStretch.hlsl @ profile ps_5_0 with defines (07902B06AC9E1E83A089D4ADDDAC4E27) 2024-11-14 10:11:42.362 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopyStencil.hlsl @ profile ps_5_0 with defines (ECBC10C663A63779219CFE0DC075CFF6) 2024-11-14 10:11:42.378 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/PostprocessCopyInverseStencil.hlsl @ profile ps_5_0 with defines (2D44AF998AF4D83F2C992B915421E028) 2024-11-14 10:11:42.480 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/Fxaa.hlsl @ profile ps_5_0 with defines (BAB38F4F4BE494E88024C2B5AF14A4ED) 2024-11-14 10:11:42.499 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/DepthResolve.hlsl @ profile ps_5_0 with defines (98C4AACB2BA66D87E112873D8C91680A) 2024-11-14 10:11:42.528 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/Bloom/PreFilter.hlsl @ profile ps_5_0 with defines (B3E8594427DE67AA517FC62D79942310) 2024-11-14 10:11:42.556 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/Bloom/PreFilter.hlsl @ profile ps_5_0 with defines BLOOM_ANTIFLICKER=1(9632C9B63A8675C782C0E4E5DBEDDA3A) 2024-11-14 10:11:42.580 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/Bloom/DownsampleBlur.hlsl @ profile ps_5_0 with defines (1A020F393716706651BB68C452B68B72) 2024-11-14 10:11:42.609 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/Bloom/UpsampleBlur.hlsl @ profile ps_5_0 with defines (EC62A88FCCA73DD9F59F40956467F94B) 2024-11-14 10:11:42.646 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Init.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(EF5DFA6623409177E183AF11925DD108) 2024-11-14 10:11:42.679 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Sum.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(D19EA6597EA5308C486284C4DE77AB7A) 2024-11-14 10:11:42.716 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Sum.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;_FINAL(0E5D39D3244316A36F08F1F6367C38A5) 2024-11-14 10:11:42.739 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/LuminanceReduction/Skip.hlsl @ profile cs_5_0 with defines (452CCA79E8DE385EF9D5C3152D5B63D3) 2024-11-14 10:11:42.757 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/UpdateHistogram.hlsl @ profile cs_5_0 with defines (2448629A235ECF949E807B9D26CD6F02) 2024-11-14 10:11:42.771 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/UpdateHistogram.hlsl @ profile cs_5_0 with defines PRIORITIZE_SCREEN_CENTER(5EEB8EF794203979A163FDBF8A99ADEA) 2024-11-14 10:11:42.786 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/DownSample.hlsl @ profile ps_5_0 with defines (09199288C8DFCEED876539EFBD842AF4) 2024-11-14 10:11:42.838 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/DebugHistogram.hlsl @ profile ps_5_0 with defines (1789908DE39BFBF2D6B7EB1951C9235D) 2024-11-14 10:11:42.878 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/EyeAdaptation.hlsl @ profile ps_5_0 with defines (5702C7AB40A91CEF8FF698F09336D7D4) 2024-11-14 10:11:42.902 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/EyeAdaptation/ConstantExposure.hlsl @ profile ps_5_0 with defines (1993380A3E375DF8464E8F9BF5CDD761) 2024-11-14 10:11:42.956 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/Tonemapping/Main.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(079C9F472C5EFAC58C350B6941563E47) 2024-11-14 10:11:43.008 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/Tonemapping/Main.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;FILL_ALPHA_LUMINANCE(49176AF22AB579A5AD546B3A377E72D4) 2024-11-14 10:11:43.058 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/Tonemapping/Main.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;DISABLE_TONEMAPPING(79327F87938ABA64F0343AE8CE694B87) 2024-11-14 10:11:43.100 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/ChromaticAberration/ChromaticAberration.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;ITERATIONS=4(278BECDDB696EDD73C0EC7C7B955006B) 2024-11-14 10:11:43.199 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/SSAO/Ssao.hlsl @ profile ps_5_0 with defines (53FF170658F8BD6F84F9FAD5D1355429) 2024-11-14 10:11:43.223 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/Histogram.hlsl @ profile cs_5_0 with defines NUMTHREADS=8(3135E031058166A78DBC10A362E32560) 2024-11-14 10:11:43.259 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DataVisualizationHistogram.hlsl @ profile ps_5_0 with defines (786CDB5146C6FA56B2C4365915B8AF63) 2024-11-14 10:11:43.274 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DataVisualizationDebugHistogram.hlsl @ profile ps_5_0 with defines (AB724861BA83531D8A232CDD83E67E4B) 2024-11-14 10:11:43.337 - Thread: 26 -> WARNING: Shader was not precompiled - Debug/DisplayHdrIntensity.hlsl @ profile ps_5_0 with defines (5F50573656F916917D47D9A9070669E6) 2024-11-14 10:11:43.396 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines HORIZONTAL_PASS;MAX_OFFSET=8;DENSITY_FUNCTION=0(512B8FD28A742F58813905F7F847216D) 2024-11-14 10:11:43.447 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines VERTICAL_PASS;MAX_OFFSET=8;DENSITY_FUNCTION=0(9C467EDF72C66FA27BAE3E3F9822FA90) 2024-11-14 10:11:43.465 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/HBAO/LinearizeDepth.hlsl @ profile ps_5_0 with defines (EC842CBC7DDAC05EEA3CBDACEC34780B) 2024-11-14 10:11:43.480 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/HBAO/DeinterleaveDepth.hlsl @ profile ps_5_0 with defines (138985D132A5B4B1543FA7F0B38C4F25) 2024-11-14 10:11:43.502 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/HBAO/ReconstructNormal.hlsl @ profile ps_5_0 with defines (D9C753DDC735162774CC02AB221DA913) 2024-11-14 10:11:43.518 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/HBAO/ReinterleaveAO.hlsl @ profile ps_5_0 with defines (BE34466EC25907022734E427F7E3A9C1) 2024-11-14 10:11:43.533 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/HBAO/ReinterleaveAO.hlsl @ profile ps_5_0 with defines ENABLE_BLUR=1(44BA0E218DF9336D6E799F0976AAF927) 2024-11-14 10:11:43.549 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/HBAO/Copy.hlsl @ profile ps_5_0 with defines (5A459E09065E94D82F50BF12418ABCD3) 2024-11-14 10:11:43.565 - Thread: 26 -> CreateDeviceInteral Apply Settings 2024-11-14 10:11:43.566 - Thread: 26 -> ApplySettings 2024-11-14 10:11:43.567 - Thread: 26 -> MyRenderDeviceSettings = { 2024-11-14 10:11:43.567 - Thread: 26 -> Adapter id = 0 2024-11-14 10:11:43.567 - Thread: 26 -> DXGIAdapter id = 0 2024-11-14 10:11:43.567 - Thread: 26 -> DXGIOutput id = 0 2024-11-14 10:11:43.567 - Thread: 26 -> Resolution = 2560 x 1440 2024-11-14 10:11:43.567 - Thread: 26 -> Window mode = FullscreenWindow 2024-11-14 10:11:43.567 - Thread: 26 -> } 2024-11-14 10:11:43.567 - Thread: 26 -> Screen resolution: 2560x1440 2024-11-14 10:11:43.569 - Thread: 26 -> CreateScreenResources: 2560x1440 2024-11-14 10:11:43.581 - Thread: 26 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 2560 BackBufferHeight: 1440 RefreshRate: 143998 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2024-11-14 10:11:43.581 - Thread: 26 -> CreateDevice: deviceCreated = True 2024-11-14 10:11:47.843 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.844 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:47.871 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:47.871 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.871 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.871 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.871 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.871 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.872 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:47.873 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:47.873 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.873 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.873 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.873 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.873 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.874 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.876 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.876 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.876 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.876 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.876 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.876 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.877 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.878 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.878 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.878 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.878 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.878 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.878 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.879 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.880 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.880 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.880 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.880 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.880 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.880 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.881 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.886 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.886 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.886 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.886 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.886 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.886 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.887 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.888 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.888 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.888 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.888 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.888 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.888 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.889 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.890 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.890 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.890 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.890 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.891 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.891 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.891 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.893 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.893 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.893 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.893 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.893 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.893 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.894 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.895 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.895 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.895 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.895 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.895 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.895 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.896 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.897 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.897 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.897 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.897 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.897 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.897 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.898 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.899 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.899 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.899 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.899 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.899 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.899 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.900 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.903 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.903 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.903 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.903 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.903 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.903 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.904 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.905 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.905 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.905 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.905 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.905 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.905 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.906 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:47.907 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:47.907 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.907 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.907 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.907 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.907 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.908 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.909 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.909 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.909 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.909 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.909 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.909 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.910 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.911 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:47.911 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.911 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.911 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.911 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:47.911 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:47.911 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 10:11:47.915 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 10:11:47.915 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:47.915 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:47.915 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:47.915 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.743 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2024-11-14 10:11:48.757 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.758 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:48.759 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:48.759 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.760 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.760 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.760 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.760 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.763 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:48.764 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:48.764 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.764 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.764 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.764 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.764 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.765 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.767 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.767 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.767 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.767 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.767 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.767 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.767 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.769 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.769 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.769 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.769 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.769 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.769 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.769 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.774 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.774 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.774 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.774 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.774 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.774 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.774 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.777 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.777 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.777 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.777 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.777 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.777 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.777 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.779 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.779 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.779 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.779 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.779 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.779 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.779 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.783 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.783 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.783 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.783 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.783 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.783 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.784 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.786 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.786 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.786 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.786 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.787 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.787 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.787 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.789 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.789 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.789 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.789 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.789 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.789 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.789 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.793 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.793 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.794 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.794 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.794 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.794 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.794 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.796 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.796 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.796 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.796 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.796 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.796 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.796 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.798 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.798 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.798 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.798 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.798 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.798 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.798 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.800 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.800 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.800 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.800 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.800 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.800 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.800 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:48.804 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:48.804 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.804 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.804 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.804 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.804 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.805 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.806 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.806 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.806 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.807 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.807 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.807 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.807 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.808 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:48.808 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.809 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.809 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.809 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.809 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:11:48.809 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 10:11:48.816 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 10:11:48.816 - Thread: 1 -> LineHeight: 37 2024-11-14 10:11:48.816 - Thread: 1 -> Baseline: 30 2024-11-14 10:11:48.816 - Thread: 1 -> KernEnabled: True 2024-11-14 10:11:48.816 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:11:48.831 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2024-11-14 10:11:52.585 - Thread: 15 -> MyFont.Ctor - START 2024-11-14 10:11:52.587 - Thread: 16 -> MyFont.Ctor - START 2024-11-14 10:11:52.587 - Thread: 17 -> MyFont.Ctor - START 2024-11-14 10:11:52.587 - Thread: 15 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:52.591 - Thread: 16 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:11:52.591 - Thread: 17 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 10:11:52.592 - Thread: 15 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:11:52.592 - Thread: 15 -> LineHeight: 37 2024-11-14 10:11:52.592 - Thread: 15 -> Baseline: 30 2024-11-14 10:11:52.592 - Thread: 15 -> KernEnabled: True 2024-11-14 10:11:52.592 - Thread: 15 -> MyFont.Ctor - END 2024-11-14 10:11:52.593 - Thread: 16 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:11:52.593 - Thread: 16 -> LineHeight: 37 2024-11-14 10:11:52.593 - Thread: 16 -> Baseline: 30 2024-11-14 10:11:52.593 - Thread: 16 -> KernEnabled: True 2024-11-14 10:11:52.593 - Thread: 16 -> MyFont.Ctor - END 2024-11-14 10:11:52.595 - Thread: 17 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 10:11:52.595 - Thread: 17 -> LineHeight: 37 2024-11-14 10:11:52.596 - Thread: 17 -> Baseline: 30 2024-11-14 10:11:52.596 - Thread: 17 -> KernEnabled: True 2024-11-14 10:11:52.596 - Thread: 17 -> MyFont.Ctor - END 2024-11-14 10:11:52.598 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2024-11-14 10:11:52.599 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 4090 + DISPLAY1', Description: 'dev id: 9860, mem: 23710400512, shared mem: 17134280704, Luid: 54401, rev: 161, subsys id: -2003169213, vendor id: 4318, feature_level 11.1: True' 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@60Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@60Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@75Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@75Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@24Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@24Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@30Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@30Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@48Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@48Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@99.946Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@99.946Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@119.998Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@119.998Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@143.998Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 640x480@143.998Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 720x480@60Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 720x480@60Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 720x480@75Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 720x480@75Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 720x480@24Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 720x480@24Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 720x480@30Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 720x480@30Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 720x480@48Hz 2024-11-14 10:11:52.603 - Thread: 1 -> 720x480@48Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x480@99.946Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x480@99.946Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x480@119.998Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x480@119.998Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x480@143.998Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x480@143.998Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@60Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@60Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@75Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@75Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@24Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@24Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@30Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@30Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@48Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@48Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@99.946Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@99.946Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@119.998Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@119.998Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@143.998Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 720x576@143.998Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@60Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@60Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@75Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@75Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@24Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@24Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@30Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@30Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@48Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@48Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@99.946Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@99.946Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@119.998Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@119.998Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@143.998Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 800x600@143.998Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 1024x768@60Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 1024x768@60Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 1024x768@75Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 1024x768@75Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 1024x768@24Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 1024x768@24Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 1024x768@30Hz 2024-11-14 10:11:52.604 - Thread: 1 -> 1024x768@30Hz 2024-11-14 10:11:52.607 - Thread: 1 -> 1024x768@48Hz 2024-11-14 10:11:52.607 - Thread: 1 -> 1024x768@48Hz 2024-11-14 10:11:52.607 - Thread: 1 -> 1024x768@99.946Hz 2024-11-14 10:11:52.607 - Thread: 1 -> 1024x768@99.946Hz 2024-11-14 10:11:52.607 - Thread: 1 -> 1024x768@119.998Hz 2024-11-14 10:11:52.607 - Thread: 1 -> 1024x768@119.998Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1024x768@143.998Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1024x768@143.998Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@60Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@60Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@75Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@75Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@24Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@24Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@30Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@30Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@48Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@48Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@23.971Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@23.971Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@59.951Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@59.951Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@84.983Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@84.983Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@99.946Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@99.946Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@119.998Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@119.998Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@143.998Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1152x864@143.998Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@60Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@60Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@75Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@75Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@24Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@24Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@30Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@30Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@48Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@48Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@23.971Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@23.971Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@59.951Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@59.951Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@84.983Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@84.983Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@99.946Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@99.946Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@119.998Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@119.998Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@143.998Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x720@143.998Hz 2024-11-14 10:11:52.608 - Thread: 1 -> 1280x768@60Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@60Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@75Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@75Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@24Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@24Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@30Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@30Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@48Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@48Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@23.971Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@23.971Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@59.951Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@59.951Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@84.983Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@84.983Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@99.946Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@99.946Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@119.998Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@119.998Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@143.998Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x768@143.998Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@60Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@60Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@75Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@75Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@24Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@24Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@30Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@30Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@48Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@48Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@23.971Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@23.971Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@59.951Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@59.951Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@84.983Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@84.983Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@99.946Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@99.946Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@119.998Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@119.998Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@143.998Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x800@143.998Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x960@60Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x960@60Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x960@75Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x960@75Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x960@24Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x960@24Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x960@30Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x960@30Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x960@48Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x960@48Hz 2024-11-14 10:11:52.609 - Thread: 1 -> 1280x960@23.971Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x960@23.971Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x960@59.951Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x960@59.951Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x960@84.983Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x960@84.983Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x960@99.946Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x960@99.946Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x960@119.998Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x960@119.998Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x960@143.998Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x960@143.998Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@60Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@60Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@75Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@75Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@24Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@24Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@30Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@30Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@48Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@48Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@23.971Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@23.971Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@59.951Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@59.951Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@84.983Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@84.983Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@99.946Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@99.946Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@119.998Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@119.998Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@143.998Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1280x1024@143.998Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@60Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@60Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@75Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@75Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@24Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@24Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@30Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@30Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@48Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@48Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@23.971Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@23.971Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@59.951Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@59.951Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@84.983Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@84.983Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@99.946Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@99.946Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@119.998Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@119.998Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@143.998Hz 2024-11-14 10:11:52.610 - Thread: 1 -> 1360x768@143.998Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@60Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@60Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@75Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@75Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@24Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@24Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@30Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@30Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@48Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@48Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@23.971Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@23.971Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@59.951Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@59.951Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@84.983Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@84.983Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@99.946Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@99.946Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@119.998Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@119.998Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@143.998Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1366x768@143.998Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@60Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@60Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@75Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@75Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@24Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@24Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@30Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@30Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@48Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@48Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@23.971Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@23.971Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@59.951Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@59.951Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@84.983Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@84.983Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@99.946Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@99.946Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@119.998Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@119.998Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@143.998Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x900@143.998Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 10:11:52.611 - Thread: 1 -> 1440x1080@75Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@75Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@48Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@48Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@23.971Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@23.971Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@59.951Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@59.951Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@84.983Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@84.983Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@99.946Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@99.946Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@119.998Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@119.998Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@143.998Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1440x1080@143.998Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@60Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@60Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@75Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@75Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@24Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@24Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@30Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@30Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@48Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@48Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@23.971Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@23.971Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@59.951Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@59.951Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@84.983Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@84.983Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@99.946Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@99.946Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@119.998Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@119.998Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@143.998Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x900@143.998Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x1024@60Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x1024@60Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x1024@75Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x1024@75Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x1024@24Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x1024@24Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x1024@30Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x1024@30Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x1024@48Hz 2024-11-14 10:11:52.612 - Thread: 1 -> 1600x1024@48Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1024@23.971Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1024@23.971Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1024@59.951Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1024@59.951Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1024@84.983Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1024@84.983Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1024@99.946Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1024@99.946Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1024@119.998Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1024@119.998Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1024@143.998Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1024@143.998Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@75Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@75Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@24Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@24Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@30Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@30Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@48Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@48Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@23.971Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@23.971Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@59.951Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@59.951Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@84.983Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@84.983Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@99.946Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@99.946Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@119.998Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@119.998Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@143.998Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1600x1200@143.998Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@60Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@60Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@75Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@75Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@24Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@24Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@30Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@30Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@48Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@48Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@23.971Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@23.971Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@59.951Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@59.951Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@84.983Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@84.983Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@99.946Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@99.946Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@119.998Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@119.998Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@143.998Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1680x1050@143.998Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1920x1080@75Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1920x1080@75Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 10:11:52.613 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@48Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@48Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@23.971Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@23.971Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@59.951Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@59.951Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@84.983Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@84.983Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@99.946Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@99.946Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@119.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@119.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@143.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1080@143.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@60Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@60Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@75Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@75Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@24Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@24Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@30Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@30Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@48Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@48Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@23.971Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@23.971Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@59.951Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@59.951Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@84.983Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@84.983Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@99.946Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@99.946Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@119.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@119.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@143.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1200@143.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@60Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@60Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@75Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@75Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@24Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@24Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@30Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@30Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@48Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@48Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@23.971Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@23.971Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@59.951Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@59.951Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@84.983Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@84.983Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@99.946Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@99.946Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@119.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@119.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@143.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 1920x1440@143.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 2560x1440@60Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 2560x1440@75Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 2560x1440@24Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 2560x1440@30Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 2560x1440@48Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 2560x1440@23.971Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 2560x1440@59.951Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 2560x1440@84.983Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 2560x1440@99.946Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 2560x1440@119.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> 2560x1440@143.998Hz 2024-11-14 10:11:52.614 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 4090 + DISPLAY2', Description: 'dev id: 9860, mem: 23710400512, shared mem: 17134280704, Luid: 54401, rev: 161, subsys id: -2003169213, vendor id: 4318, feature_level 11.1: True' 2024-11-14 10:11:52.615 - Thread: 1 -> 640x480@60Hz 2024-11-14 10:11:52.615 - Thread: 1 -> 640x480@75Hz 2024-11-14 10:11:52.615 - Thread: 1 -> 640x480@72Hz 2024-11-14 10:11:52.615 - Thread: 1 -> 720x480@60Hz 2024-11-14 10:11:52.615 - Thread: 1 -> 720x480@59.94Hz 2024-11-14 10:11:52.615 - Thread: 1 -> 720x576@75Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 720x576@75Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 720x576@60.317Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 720x576@60.317Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 720x576@72.188Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 720x576@72.188Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 800x600@75Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 800x600@60.317Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 800x600@72.188Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1024x768@60.004Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1024x768@70.069Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1024x768@75.029Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1152x864@75Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1176x664@60Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1176x664@60Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1176x664@59.94Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1176x664@59.94Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1280x720@60Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1280x720@59.94Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1280x768@60.015Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1280x768@60.015Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1280x800@59.81Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1280x960@60Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1280x1024@60.02Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1280x1024@75.025Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1360x768@60.015Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1366x768@59.887Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1366x768@59.887Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1366x768@74.984Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1366x768@74.984Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1440x900@59.887Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1440x900@74.984Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1440x1080@23.976Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1440x1080@23.976Hz 2024-11-14 10:11:52.616 - Thread: 1 -> 1440x1080@29.97Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1440x1080@29.97Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1440x1080@59.94006Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1440x1080@59.94006Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1600x900@59.954Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1600x900@59.954Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1600x1024@59.954Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1600x1024@59.954Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1680x1050@59.954Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1920x1080@23.976Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1920x1080@29.97Hz 2024-11-14 10:11:52.617 - Thread: 1 -> 1920x1080@59.94006Hz 2024-11-14 10:11:52.617 - Thread: 1 -> Adapter DeviceName: 'Microsoft Basic Render Driver', Description: 'dev id: 140, mem: 0, shared mem: 17134280704, Luid: 58799, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True' 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@60Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@60Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@75Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@75Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@24Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@24Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@30Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@30Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@48Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@48Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@99.946Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@99.946Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@119.998Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@119.998Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@143.998Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 640x480@143.998Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@60Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@60Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@75Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@75Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@24Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@24Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@30Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@30Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@48Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@48Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@99.946Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@99.946Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@119.998Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@119.998Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@143.998Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x480@143.998Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x576@60Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x576@60Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x576@75Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x576@75Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x576@24Hz 2024-11-14 10:11:52.619 - Thread: 1 -> 720x576@24Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 720x576@30Hz 2024-11-14 10:11:52.620 - 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Thread: 1 -> 800x600@99.946Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 800x600@99.946Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 800x600@119.998Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 800x600@119.998Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 800x600@143.998Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 800x600@143.998Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@60Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@60Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@75Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@75Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@24Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@24Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@30Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@30Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@48Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@48Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@99.946Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@99.946Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@119.998Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@119.998Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@143.998Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1024x768@143.998Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1152x864@60Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1152x864@60Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1152x864@75Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1152x864@75Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1152x864@24Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1152x864@24Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1152x864@30Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1152x864@30Hz 2024-11-14 10:11:52.620 - Thread: 1 -> 1152x864@48Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1152x864@48Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1152x864@23.971Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1152x864@23.971Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1152x864@59.951Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1152x864@59.951Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1152x864@84.983Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1152x864@84.983Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1152x864@99.946Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1152x864@99.946Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1152x864@119.998Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1152x864@119.998Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1152x864@143.998Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1152x864@143.998Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@60Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@60Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@75Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@75Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@24Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@24Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@30Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@30Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@48Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@48Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@23.971Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@23.971Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@59.951Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@59.951Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@84.983Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@84.983Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@99.946Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@99.946Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@119.998Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@119.998Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@143.998Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x720@143.998Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x768@60Hz 2024-11-14 10:11:52.621 - Thread: 1 -> 1280x768@60Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@75Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@75Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@24Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@24Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@30Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@30Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@48Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@48Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@23.971Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@23.971Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@59.951Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@59.951Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@84.983Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@84.983Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@99.946Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@99.946Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@119.998Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@119.998Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@143.998Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x768@143.998Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@60Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@60Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@75Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@75Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@24Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@24Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@30Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@30Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@48Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@48Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@23.971Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@23.971Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@59.951Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@59.951Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@84.983Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@84.983Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@99.946Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@99.946Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@119.998Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@119.998Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@143.998Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x800@143.998Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@60Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@60Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@75Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@75Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@24Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@24Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@30Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@30Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@48Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@48Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@23.971Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@23.971Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@59.951Hz 2024-11-14 10:11:52.622 - Thread: 1 -> 1280x960@59.951Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x960@84.983Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x960@84.983Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x960@99.946Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x960@99.946Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x960@119.998Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x960@119.998Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x960@143.998Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x960@143.998Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@60Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@60Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@75Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@75Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@24Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@24Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@30Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@30Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@48Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@48Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@23.971Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@23.971Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@59.951Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@59.951Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@84.983Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@84.983Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@99.946Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@99.946Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@119.998Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@119.998Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@143.998Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1280x1024@143.998Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@60Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@60Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@75Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@75Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@24Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@24Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@30Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@30Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@48Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@48Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@23.971Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@23.971Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@59.951Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@59.951Hz 2024-11-14 10:11:52.623 - Thread: 1 -> 1360x768@84.983Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1360x768@84.983Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1360x768@99.946Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1360x768@99.946Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1360x768@119.998Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1360x768@119.998Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1360x768@143.998Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1360x768@143.998Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@60Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@60Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@75Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@75Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@24Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@24Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@30Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@30Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@48Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@48Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@23.971Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@23.971Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@59.951Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@59.951Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@84.983Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@84.983Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@99.946Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@99.946Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@119.998Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@119.998Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@143.998Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1366x768@143.998Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@60Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@60Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@75Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@75Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@24Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@24Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@30Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@30Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@48Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@48Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@23.971Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@23.971Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@59.951Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@59.951Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@84.983Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@84.983Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@99.946Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@99.946Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@119.998Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@119.998Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@143.998Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x900@143.998Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@75Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@75Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@48Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@48Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@23.971Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@23.971Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@59.951Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@59.951Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@84.983Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@84.983Hz 2024-11-14 10:11:52.624 - Thread: 1 -> 1440x1080@99.946Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1440x1080@99.946Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1440x1080@119.998Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1440x1080@119.998Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1440x1080@143.998Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1440x1080@143.998Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1600x900@60Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1600x900@60Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1600x900@75Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1600x900@75Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1600x900@24Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1600x900@24Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1600x900@30Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1600x900@30Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1600x900@48Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1600x900@48Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1600x900@23.971Hz 2024-11-14 10:11:52.625 - Thread: 1 -> 1600x900@23.971Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x900@59.951Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x900@59.951Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x900@84.983Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x900@84.983Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x900@99.946Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x900@99.946Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x900@119.998Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x900@119.998Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x900@143.998Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x900@143.998Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@60Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@60Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@75Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@75Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@24Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@24Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@30Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@30Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@48Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@48Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@23.971Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@23.971Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@59.951Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@59.951Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@84.983Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@84.983Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@99.946Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@99.946Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@119.998Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@119.998Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@143.998Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1024@143.998Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@75Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@75Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@24Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@24Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@30Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@30Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@48Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@48Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@23.971Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@23.971Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@59.951Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@59.951Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@84.983Hz 2024-11-14 10:11:52.626 - Thread: 1 -> 1600x1200@84.983Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1600x1200@99.946Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1600x1200@99.946Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1600x1200@119.998Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1600x1200@119.998Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1600x1200@143.998Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1600x1200@143.998Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@60Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@60Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@75Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@75Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@24Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@24Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@30Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@30Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@48Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@48Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@23.971Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@23.971Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@59.951Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@59.951Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@84.983Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@84.983Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@99.946Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@99.946Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@119.998Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@119.998Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@143.998Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1680x1050@143.998Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@75Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@75Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@48Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@48Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@23.971Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@23.971Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@59.951Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@59.951Hz 2024-11-14 10:11:52.627 - Thread: 1 -> 1920x1080@84.983Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1080@84.983Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1080@99.946Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1080@99.946Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1080@119.998Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1080@119.998Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1080@143.998Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1080@143.998Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@60Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@60Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@75Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@75Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@24Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@24Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@30Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@30Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@48Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@48Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@23.971Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@23.971Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@59.951Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@59.951Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@84.983Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@84.983Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@99.946Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@99.946Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@119.998Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@119.998Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@143.998Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1200@143.998Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@60Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@60Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@75Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@75Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@24Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@24Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@30Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@30Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@48Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@48Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@23.971Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@23.971Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@59.951Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@59.951Hz 2024-11-14 10:11:52.628 - Thread: 1 -> 1920x1440@84.983Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 1920x1440@84.983Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 1920x1440@99.946Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 1920x1440@99.946Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 1920x1440@119.998Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 1920x1440@119.998Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 1920x1440@143.998Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 1920x1440@143.998Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 2560x1440@60Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 2560x1440@75Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 2560x1440@24Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 2560x1440@30Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 2560x1440@48Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 2560x1440@23.971Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 2560x1440@59.951Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 2560x1440@84.983Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 2560x1440@99.946Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 2560x1440@119.998Hz 2024-11-14 10:11:52.629 - Thread: 1 -> 2560x1440@143.998Hz 2024-11-14 10:11:52.697 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:11:52.697 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:11:52.697 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:11:52.697 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:11:52.698 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:11:52.698 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:11:52.698 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:11:52.698 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:11:52.698 - Thread: 15 -> HqDepth = True 2024-11-14 10:11:52.698 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:11:52.698 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:11:52.698 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:11:52.698 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:11:52.698 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:11:52.698 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:11:52.698 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:11:52.698 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:11:52.698 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:11:52.698 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:11:52.698 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:11:52.698 - Thread: 15 -> } 2024-11-14 10:11:59.761 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2024-11-14 10:11:59.761 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2024-11-14 10:11:59.762 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2024-11-14 10:12:02.527 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2024-11-14 10:12:03.386 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_016.dds 2024-11-14 10:12:05.530 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.531 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:12:05.532 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:12:05.533 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.533 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.533 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.533 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.533 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.533 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:12:05.534 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:12:05.534 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.534 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.534 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.534 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.534 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.535 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.537 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.537 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.537 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.537 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.537 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.537 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.538 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.539 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.539 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.539 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.539 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.539 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.539 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.540 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.542 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.542 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.542 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.542 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.542 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.542 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.542 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.546 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.546 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.546 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.546 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.546 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.546 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.546 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.548 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.548 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.548 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.548 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.548 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.548 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.548 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.550 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.550 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.550 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.550 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.550 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.550 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.552 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.553 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.553 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.553 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.553 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.553 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.553 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.554 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.554 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.554 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.554 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.554 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.554 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.554 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.556 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.558 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.558 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.558 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.558 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.558 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.558 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.559 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.561 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.561 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.561 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.561 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.561 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.561 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.561 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.564 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.564 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.564 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.564 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.564 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.564 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.564 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.566 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.566 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.566 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.566 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.566 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.566 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.567 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:12:05.569 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:12:05.569 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.569 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.569 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.569 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.569 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.570 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.571 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.571 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.571 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.571 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.571 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.571 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.571 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.573 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:05.573 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.573 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.573 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.573 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:05.573 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:05.573 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 10:12:05.577 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 10:12:05.577 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:05.577 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:05.577 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:05.577 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.200 - Thread: 26 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-11-14 10:12:07.307 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.313 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:12:07.314 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:12:07.314 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.314 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.314 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.314 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.314 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.315 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:12:07.317 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:12:07.317 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.317 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.317 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.317 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.317 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.318 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.321 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.321 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.321 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.321 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.321 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.321 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.322 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.323 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.323 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.323 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.323 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.323 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.323 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.324 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.327 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.327 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.327 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.327 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.327 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.327 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.328 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.329 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.329 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.329 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.330 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.330 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.330 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.330 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.332 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.332 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.332 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.332 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.332 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.332 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.334 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.334 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.334 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.334 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.334 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.334 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.335 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.336 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.337 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.337 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.337 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.337 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.337 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.337 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.338 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.342 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.342 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.342 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.342 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.342 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.342 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.344 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.344 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.344 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.344 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.344 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.344 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.345 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.346 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.349 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.349 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.349 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.349 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.349 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.349 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.350 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.353 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.353 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.353 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.353 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.353 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.353 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.353 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.354 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.354 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.354 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.354 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.354 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.354 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.356 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:12:07.357 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:12:07.357 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.357 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.357 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.357 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.357 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.358 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.361 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.361 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.361 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.361 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.361 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.361 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.362 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.363 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:12:07.363 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.363 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.363 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.363 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:07.363 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:12:07.364 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 10:12:07.367 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 10:12:07.367 - Thread: 1 -> LineHeight: 37 2024-11-14 10:12:07.367 - Thread: 1 -> Baseline: 30 2024-11-14 10:12:07.367 - Thread: 1 -> KernEnabled: True 2024-11-14 10:12:07.367 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:12:23.235 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SolarPanelReskinCorner_LOD0.mwm 2024-11-14 10:12:23.296 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (B36AD21D9156EFAC94A1E6C34EF9C52C) 2024-11-14 10:12:23.397 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (5F2FDC2B4EC543A2145B726DBEB28ED1) 2024-11-14 10:12:23.502 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (37BFC8E3AB9DD167341642C6FB9F9DC8) 2024-11-14 10:12:23.565 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (25174E02B548B5BB71A27D073EFA0314) 2024-11-14 10:12:23.633 - Thread: 21 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (5D46900341704545BA72F3A180B8DEA6) 2024-11-14 10:12:23.641 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SolarPanelReskinCorner_LOD1.mwm 2024-11-14 10:12:23.676 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SolarPanelReskinCornerInverted_LOD0.mwm 2024-11-14 10:12:23.684 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SolarPanelReskinCornerInverted_LOD1.mwm 2024-11-14 10:12:23.784 - Thread: 21 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLightDown_LOD1.mwm 2024-11-14 10:12:23.794 - Thread: 21 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLightAngled_LOD1.mwm 2024-11-14 10:12:23.812 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (D2762A177FA3F8863EE9C0DAF4D2859B) 2024-11-14 10:12:23.984 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (DF6D5DEF815226861C0E17010B60CA5E) 2024-11-14 10:12:24.193 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (30A82D84B3B35BBF644A31F52A9BEFD3) 2024-11-14 10:12:24.262 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (9516AA7CDEEA85D4C26BFD4052826FE5) 2024-11-14 10:12:24.345 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (4CCEFBEA84DC21BA803A716DBE31D0BE) 2024-11-14 10:12:24.448 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (87428CB6621CB595C835E0DD6BCEBF47) 2024-11-14 10:12:24.515 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (D8A8EE6E6D22B1D7470FE620A66A5A83) 2024-11-14 10:12:24.586 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (C06D78E70CE2F1BCBB417229D92642AC) 2024-11-14 10:12:24.665 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (E825999A40C42B8494A31AC672A86914) 2024-11-14 10:12:25.738 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2024-11-14 10:12:26.069 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_LOD0.mwm 2024-11-14 10:12:26.081 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_LOD1.mwm 2024-11-14 10:12:26.282 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_LOD2.mwm 2024-11-14 10:12:26.413 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=0;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (63A7EF84EDC7914911AC4C4AB04D0564) 2024-11-14 10:12:26.502 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=0;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (6D2E7D7C3BB2CA15B633A68631D6B967) 2024-11-14 10:12:26.558 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (9BF8614667B39C76D4D31ADB4D4CDE89) 2024-11-14 10:12:26.607 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (164846D02F0756BA8CC6EA5EF408F8E5) 2024-11-14 10:12:26.676 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=3;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (A3E45589815E0533706468EEA9A47836) 2024-11-14 10:12:26.720 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=3;USE_DEFORMED_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (2F24F609262ACCC5879BCFC740602437) 2024-11-14 10:12:26.796 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=2;USE_DEFORMED_CUBE_INSTANCING;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (D634274C6B56AE02E847F808189537BB) 2024-11-14 10:12:26.887 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Mid_LOD0.mwm 2024-11-14 10:12:26.906 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Mid_LOD1.mwm 2024-11-14 10:12:26.918 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Front_LOD1.mwm 2024-11-14 10:12:26.953 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Construction3_LOD0.mwm 2024-11-14 10:12:26.954 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=2;USE_DEFORMED_CUBE_INSTANCING;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (9DF3A5CA9D77EC50DE6975FB1D200E99) 2024-11-14 10:12:26.976 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Construction3_LOD1.mwm 2024-11-14 10:12:27.037 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2024-11-14 10:12:27.042 - Thread: 20 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2024-11-14 10:12:27.074 - Thread: 21 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (979FDE09A50CECA9FCEE568B539F9DEB) 2024-11-14 10:12:27.187 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (39BD406FC23139607D1571E12F71D212) 2024-11-14 10:12:27.201 - Thread: 21 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (25D6A5200CE510884A62553F4BD3D6EB) 2024-11-14 10:12:27.292 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (FC7DC088A122BF2E91DDC05481BAEB75) 2024-11-14 10:12:27.308 - Thread: 21 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (9F54EC7B5E5888C687AB9B3FE8FDE338) 2024-11-14 10:12:27.407 - Thread: 21 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (5129FBA1B7F2224C43DDFDAD536832B0) 2024-11-14 10:12:27.457 - Thread: 21 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (61B2E23E8E947922871D2C3D141F87A8) 2024-11-14 10:12:27.471 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (02796B669AB6490D55B2FD8D88197A04) 2024-11-14 10:12:27.522 - Thread: 21 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (1235FB48140CC42A6F15B269681368FB) 2024-11-14 10:12:27.531 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (7F37EB65F0823CD25E9FAAD4E1541A95) 2024-11-14 10:12:27.725 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=3;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (FD9EE363000DD410E74293DFEC0D1508) 2024-11-14 10:12:27.771 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=3;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (62D0B7321F17C757413213E5CAA9E46F) 2024-11-14 10:12:27.960 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;USE_SKINNING;LQ;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (64C0E8EFC162926FFB4F7B6184D99F2E) 2024-11-14 10:12:28.092 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;USE_SKINNING;LQ;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (7CA0AFE5FD08F2287765B3C40A99CF93) 2024-11-14 10:12:28.284 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;ALPHA_MASKED;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (3D72D89B9423F4FFB7A1EB4FFC8FF8F4) 2024-11-14 10:12:28.378 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;ALPHA_MASKED;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (DAA8C18D88B5DB53533B35BC8FDE0DF2) 2024-11-14 10:12:28.568 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;ALPHA_MASKED;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (BC767F4838741B7A128DBEF2EC3E07B8) 2024-11-14 10:12:28.640 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;ALPHA_MASKED;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (7E5CDE87A0570C9F17FCAD555C682057) 2024-11-14 10:12:28.831 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (02AA8BA4D7556EEFD10C9BF212DC8971) 2024-11-14 10:12:28.881 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;USE_SKINNING;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (0088D6D4A10BE96ED9220861BF8049D0) 2024-11-14 10:12:29.074 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;ALPHA_MASKED;USE_SKINNING;LQ;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (B1C604FDD596C411CAF5DABCBA84000A) 2024-11-14 10:12:29.233 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;ALPHA_MASKED;USE_SKINNING;LQ;METALNESS_COLORABLE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (1EC14A910D1DA135CCFC497EBBAF9E7F) 2024-11-14 10:12:29.301 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=0;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (AC78BA7CB3AB2D5110666BACC9F1A779) 2024-11-14 10:12:29.397 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=0;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (F797F48A5DD5F976BBD5EEC09B46D0E0) 2024-11-14 10:12:29.461 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (7E879D368C03657E627A1DE4ECFFBA0A) 2024-11-14 10:12:29.519 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (203AA9D6E7F3B7B71F46B1C2BF8A2A9F) 2024-11-14 10:12:29.589 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=3;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (85F352073DA836B033B3933F23A1898F) 2024-11-14 10:12:29.648 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Shield\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (5DAE02D806A6F3AEA29EB5860CA7ACB0) 2024-11-14 10:12:29.650 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=3;USE_CUBE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (66086EC9D5322F523E895E592DD9AE9F) 2024-11-14 10:12:29.708 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=2;USE_CUBE_INSTANCING;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (632B195A976D56345E786660C708D073) 2024-11-14 10:12:29.767 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Shield\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (38F6569698DCA392185888C2DBDCDD9F) 2024-11-14 10:12:29.856 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;CUBE_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=2;USE_CUBE_INSTANCING;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 packed_bone0 : TEXCOORD1;\ float4 packed_bone1 : TEXCOORD2;\ float4 packed_bone2 : TEXCOORD3;\ float4 packed_bone3 : TEXCOORD4;\ float4 packed_bone4 : TEXCOORD5;\ float4 packed_bone5 : TEXCOORD6;\ float4 packed_bone6 : TEXCOORD7;\ float4 packed_bone7 : TEXCOORD8;\ float4 cube_transformation : TEXCOORD9;\ float4 colormask : TEXCOORD10;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __packed_bone0 = input.packed_bone0;\ __packed_bone1 = input.packed_bone1;\ __packed_bone2 = input.packed_bone2;\ __packed_bone3 = input.packed_bone3;\ __packed_bone4 = input.packed_bone4;\ __packed_bone5 = input.packed_bone5;\ __packed_bone6 = input.packed_bone6;\ __packed_bone7 = input.packed_bone7;\ __cube_transformation = input.cube_transformation;\ __colormask = input.colormask;\ (A9A2C0E66D78EB1F4BCEE28FB35F3CED) 2024-11-14 10:12:29.902 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Shield\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=5;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (0EE2DBE015CD8D23E53161A4E366FEE0) 2024-11-14 10:12:29.952 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (5FD694C044DE290A4DA16D40C822513F) 2024-11-14 10:12:29.958 - Thread: 19 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\Light_LOD0.mwm 2024-11-14 10:12:29.967 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Shield\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (38782C57566879BF75014DC75E32DB15) 2024-11-14 10:12:30.058 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (3E9881D1C1976D5CAAC69E555E519DFF) 2024-11-14 10:12:30.061 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Shield\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (3239A6EF52A8A1359B9D8BA6D0CA6F5A) 2024-11-14 10:12:30.063 - Thread: 18 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonSubpart1_LOD3.mwm 2024-11-14 10:12:30.131 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (0F829B19B846803C98F78CE48F20073C) 2024-11-14 10:12:30.131 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (A31F527374C49BE11CEEDB3AE7BFE7E8) 2024-11-14 10:12:30.161 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Shield\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=6;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (90ECD5C57D997506EB0758CDEE5D5687) 2024-11-14 10:12:30.195 - Thread: 18 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (A5AC375CF93EA12CCAC8FF53E6B1FBEE) 2024-11-14 10:12:30.212 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (06234E1198691FA695E737C5A1544F09) 2024-11-14 10:12:30.238 - Thread: 19 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=0;USE_SIMPLE_INSTANCING;USE_SIMPLE_INSTANCING_COLORING;STATIC_DECAL;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 instance_keyColorDithering : TEXCOORD4;\ float4 instance_colorMultEmissivity : TEXCOORD5;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __instance_keyColor = input.instance_keyColorDithering.xyz;\ __instance_dithering = input.instance_keyColorDithering.w;\ __instance_colorMult = input.instance_colorMultEmissivity.xyz;\ __instance_emissivity = input.instance_colorMultEmissivity.w;\ (5E7BD28C19321FE9B6A6BC1D08B4968E) 2024-11-14 10:12:30.254 - Thread: 18 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;ALPHA_MASKED;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (AD3FCE328CFE326675B2963C6F2AC0CA) 2024-11-14 10:12:30.256 - Thread: 14 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_ng.dds 2024-11-14 10:12:30.256 - Thread: 15 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-11-14 10:12:30.281 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2024-11-14 10:12:30.332 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Shield\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (E7BEE94DA538D4C080C753E259E786A4) 2024-11-14 10:12:30.351 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (BB090689E91D4914D961A0FDFAB1C59D) 2024-11-14 10:12:30.392 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Shield\Pixel.hlsl @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (F62D91800B3D9E7710F7562392FB268F) 2024-11-14 10:12:30.406 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (D04F6101FEE5974FFE9D5814FD5D303A) 2024-11-14 10:12:30.460 - Thread: 20 -> WARNING: Shader was not precompiled - Geometry\Materials\Shield\Pixel.hlsl @ profile ps_5_0 with defines METALNESS_COLORABLE;RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (6D92AB7D517F30FF983576C3CE6AD5D9) 2024-11-14 10:12:30.461 - Thread: 20 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2024-11-14 10:12:30.487 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (EA3E81D2D45B3A9CC0FA09EA38E20D1F) 2024-11-14 10:12:30.638 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;STATIC_DECAL_CUTOUT;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (5B0610C0807B3720520EE69CC95EB953) 2024-11-14 10:12:30.690 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl, Glass_Transparent_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=5;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (CDE0B5DEFA76B382CAE7DED520ACEC52) 2024-11-14 10:12:30.828 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl, Glass_Transparent_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=5;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (BBF12F722ACD56E92383978677CD5E57) 2024-11-14 10:12:30.877 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl, Glass_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (E8F5A3E80A9EE8DA7C4B8CAA8F022BEA) 2024-11-14 10:12:30.940 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl, Glass_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (67FE505B8EC15D820F79EC930D77E872) 2024-11-14 10:12:31.005 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl, Glass_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (2195820EC60EF463242743C36B57426C) 2024-11-14 10:12:31.158 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Pixel.hlsl, Glass_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (47BEF4F6A33DB7E804758B4671002572) 2024-11-14 10:12:31.385 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Vertex.hlsl, TriplanarDebris_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (12E1383467CFA8F89653D68D809BA8DE) 2024-11-14 10:12:31.718 - Thread: 20 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Inset_PlantCouch_LOD2.mwm 2024-11-14 10:12:31.749 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD0.mwm 2024-11-14 10:12:31.763 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD1.mwm 2024-11-14 10:12:31.771 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD2.mwm 2024-11-14 10:12:31.777 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD3.mwm 2024-11-14 10:12:31.819 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorButtonPanelConstruction3_LOD0.mwm 2024-11-14 10:12:31.824 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorButtonPanelConstruction3_LOD1.mwm 2024-11-14 10:12:31.827 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorButtonPanelConstruction3_LOD2.mwm 2024-11-14 10:12:31.831 - Thread: 21 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\models\cubes\large\cryoroominterior.mwm 2024-11-14 10:12:31.836 - Thread: 19 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CryoRoom_LOD0.mwm 2024-11-14 10:12:31.860 - Thread: 19 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CryoRoom_LOD1.mwm 2024-11-14 10:12:31.924 - Thread: 14 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-11-14 10:12:31.924 - Thread: 14 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-11-14 10:12:31.956 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlockConstruction_3_LOD0.mwm 2024-11-14 10:12:31.960 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlockConstruction_3_LOD1.mwm 2024-11-14 10:12:31.982 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1.020 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorKitchen_LOD1.mwm 2024-11-14 10:12:32.005 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1.020 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorKitchen_LOD2.mwm 2024-11-14 10:12:32.123 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlock_LOD0.mwm 2024-11-14 10:12:32.132 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlock_LOD1.mwm 2024-11-14 10:12:32.967 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Pixel.hlsl, TriplanarDebris_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (812E263E72614B91724445E80C61E72E) 2024-11-14 10:12:32.981 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWindowStraight_LOD0.mwm 2024-11-14 10:12:32.982 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GirderStraightEnd_LOD3.mwm 2024-11-14 10:12:32.988 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWindowStraight_LOD1.mwm 2024-11-14 10:12:33.037 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Vertex.hlsl, TriplanarDebris_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (D5CEEC6A4C88ED0B56B0DC39C49450FA) 2024-11-14 10:12:33.104 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Pixel.hlsl, TriplanarDebris_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (33C981D0123DF2D7A8EA8CF27C9786A7) 2024-11-14 10:12:33.166 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Vertex.hlsl, TriplanarDebris_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (8F06657E02E97350CD6C9583F2E0769B) 2024-11-14 10:12:33.229 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Pixel.hlsl, TriplanarDebris_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (D7ACB59677D3D17837B8E8C1B797FB89) 2024-11-14 10:12:33.294 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Vertex.hlsl, TriplanarDebris_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (19A57D6D3A196671FE4471244EE89120) 2024-11-14 10:12:33.813 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Crate01_LOD2.mwm 2024-11-14 10:12:33.866 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowRectangularInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowRectangularOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\MaintenancePanel3_LOD3.mwm 2024-11-14 10:12:34.078 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Barrel01Stack_LOD1.mwm 2024-11-14 10:12:34.118 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarDebris\Pixel.hlsl, TriplanarDebris_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (BDC8398EB0D5D34EDF3FF080534545DD) 2024-11-14 10:12:34.124 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Barrel01Stack_LOD4.mwm 2024-11-14 10:12:34.147 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD2.mwm 2024-11-14 10:12:34.157 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD3.mwm 2024-11-14 10:12:34.196 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=0;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (772DB175C22C77C2B57199ACD21834F7) 2024-11-14 10:12:34.277 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (56BA398F0973EE4FD031836DB545B31C) 2024-11-14 10:12:34.312 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurretReskin_LOD0.mwm 2024-11-14 10:12:34.334 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurretReskin_LOD1.mwm 2024-11-14 10:12:34.360 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=3;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (DD539DB083352637602B8F2C475D839A) 2024-11-14 10:12:34.450 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=2;USE_GENERIC_INSTANCING;LQ;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (B4D886CD5B99DDA433B5F3A1312AF2E1) 2024-11-14 10:12:34.531 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=0;ALPHA_MASKED;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (7BBB21DD3E8AF02631EDF4BC31DC44FA) 2024-11-14 10:12:34.546 - Thread: 21 -> WARNING: Shader was not precompiled - Geometry\Materials\Glass\Vertex.hlsl @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_SIMPLE_INSTANCING;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43(input.matrix_row0, input.matrix_row1, input.matrix_row2);\ (6EB98DAE4CD4562A07CCB5B90FCF020D) 2024-11-14 10:12:34.627 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=0;ALPHA_MASKED;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (027222D435DE629E56CB24179866BCC6) 2024-11-14 10:12:34.704 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;ALPHA_MASKED;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (F2C724C7AB3D8907F83B0B0E95F803A3) 2024-11-14 10:12:34.763 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_Depth_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;ALPHA_MASKED;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (A8A2D94DADBC1E1FE07148ABE2F0E280) 2024-11-14 10:12:34.817 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallPillar_LOD0.mwm 2024-11-14 10:12:34.834 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (58ADA47D368564CF536F4B7A1F322906) 2024-11-14 10:12:34.836 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallPillar_LOD1.mwm 2024-11-14 10:12:34.890 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_Highlight_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=3;ALPHA_MASKED;USE_GENERIC_INSTANCING;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (85FA111598694900ADFAC9443B793708) 2024-11-14 10:12:34.959 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Vertex.hlsl, AlphaMasked_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile vs_5_0 with defines RENDERING_PASS=2;ALPHA_MASKED;USE_GENERIC_INSTANCING;LQ;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (076155E79197015098B6C18EF189B615) 2024-11-14 10:12:35.053 - Thread: 20 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetBed_LOD1.mwm 2024-11-14 10:12:35.076 - Thread: 19 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetBedConstruction_3_LOD1.mwm 2024-11-14 10:12:35.110 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\AlphaMasked\Pixel.hlsl, AlphaMasked_Forward_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H;GENERIC_INSTANCE @ profile ps_5_0 with defines RENDERING_PASS=2;ALPHA_MASKED;USE_GENERIC_INSTANCING;LQ;DISTANCE_FADE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ float4 matrix_row0 : TEXCOORD1;\ float4 matrix_row1 : TEXCOORD2;\ float4 matrix_row2 : TEXCOORD3;\ float4 colormask : TEXCOORD4;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ __instance_matrix = construct_matrix_43( input.matrix_row0, input.matrix_row1, input.matrix_row2);\ __colormask = input.colormask;\ (548A841C57B55E7282271E62D1632DBC) 2024-11-14 10:12:35.193 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (7505175144ACDB95CC4C25BBE324B5B8) 2024-11-14 10:12:39.366 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (D822DFF35979C0F4C806FCECCF9B4B92) 2024-11-14 10:12:39.434 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (4D71A45D264270C1E6618FE721257C40) 2024-11-14 10:12:39.493 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (144690FD3E714356E2757D8B96405CDB) 2024-11-14 10:12:39.542 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (ED174EAECB76E9B92759F8E71166AA69) 2024-11-14 10:12:39.597 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (E893E170F4ADB437F30085DE1C66CEEB) 2024-11-14 10:12:39.647 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Vertex.hlsl, TriplanarSingle_Forward_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=2;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (E25B15CD5C15BE89EF64E8DD55A56566) 2024-11-14 10:12:42.024 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarSingle\Pixel.hlsl, TriplanarSingle_Forward_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=2;USE_VOXEL_MORPHING;USE_VOXEL_DATA;LQ;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (A19F54FAE999935ED4555F7218EC6E93) 2024-11-14 10:12:42.079 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Vertex.hlsl, TriplanarMulti_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (F358E74D0442FC71EE7F5A0E6306AA16) 2024-11-14 10:12:47.633 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_GBuffer_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=0;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (266D728ADD79060B41BB9CE437C3B132) 2024-11-14 10:12:47.706 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Vertex.hlsl, TriplanarMulti_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (232ADB737CE82F854E0EA1497A3F3898) 2024-11-14 10:12:47.768 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_Depth_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (C0F6D61F185EED65F3545E9E1EB7E200) 2024-11-14 10:12:47.825 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Vertex.hlsl, TriplanarMulti_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (DE230524658C7B957FB6E943A5AC1380) 2024-11-14 10:12:47.912 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_Highlight_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=3;USE_VOXEL_MORPHING;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (9FCFFA6FD4832983B919576588005998) 2024-11-14 10:12:47.949 - Thread: 26 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-11-14 10:12:48.184 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:12:48.186 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:12:48.186 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:12:48.186 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:12:48.186 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:12:48.186 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:12:48.186 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:12:48.186 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:12:48.186 - Thread: 14 -> HqDepth = True 2024-11-14 10:12:48.186 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:12:48.186 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:12:48.186 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:12:48.186 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:12:48.186 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:12:48.186 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:12:48.186 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:12:48.186 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:12:48.186 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:12:48.186 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:12:48.186 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:12:48.186 - Thread: 14 -> } 2024-11-14 10:12:48.396 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_GBuffer_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=0;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (C7F993B3698076F860A71D8CB4E012A9) 2024-11-14 10:12:48.473 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Depth_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=1;DEPTH_ONLY;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (556EBB951B237CC1F4D38D38C0C1E56A) 2024-11-14 10:12:48.546 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Highlight_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=3;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (BBFFD0687CCA248D7461642E3A5764E4) 2024-11-14 10:12:48.623 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Vertex.hlsl, Standard_Forward_POSITION_PACKED;BLEND_WEIGHTS;BLEND_INDICES;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile vs_5_0 with defines RENDERING_PASS=2;LQ;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ float4 blend_weights : BLENDWEIGHT0;\ uint4 blend_indices : BLENDINDICES0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __blend_weights = input.blend_weights;\ __blend_indices = input.blend_indices;\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (59D58CBF76EAABCD837C51CB123F21BC) 2024-11-14 10:12:48.829 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Vertex.hlsl, TriplanarMulti_FoliageStreaming_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile vs_5_0 with defines RENDERING_PASS=4;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (8C6B5E93311C9F0E032F59F3199ECDD0) 2024-11-14 10:12:48.903 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\TriplanarMulti\Pixel.hlsl, TriplanarMulti_FoliageStreaming_VOXEL_POSITION_MAT;VOXEL_NORMAL @ profile ps_5_0 with defines RENDERING_PASS=4;USE_VOXEL_DATA;VERTEX_COMPONENTS_DECLARATIONS=float3 position : POSITION0;\ int4 material : MATERIAL0;\ uint2 normal : NORMAL0;\ int4 colorshift : COLORSHIFT0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_voxel_position(input.position);\ __material_weights = unpack_voxel_weights(input.material.w);\ __triplanar_mat_info = input.material;\ __normal = unpack_normal(input.normal);\ __colormask = unpack_color_shift_hsv(input.colorshift);\ (5A3D593F168F81564755246DC030611F) 2024-11-14 10:12:48.942 - Thread: 11 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines DEPTH_DISCARD_THRESHOLD=0.1;HORIZONTAL_PASS;MAX_OFFSET=5;DENSITY_FUNCTION=1(DFDE36DA29C0228E984A5BDC19A835C5) 2024-11-14 10:12:49.042 - Thread: 11 -> WARNING: Shader was not precompiled - Postprocess/Blur.hlsl @ profile ps_5_0 with defines DEPTH_DISCARD_THRESHOLD=0.1;VERTICAL_PASS;MAX_OFFSET=5;DENSITY_FUNCTION=1(2EACB0756B4404EE54D35ADE1C2370E3) 2024-11-14 10:12:49.773 - Thread: 11 -> WARNING: Shader was not precompiled - Postprocess/HBAO/CoarseAO.hlsl @ profile ps_5_0 with defines FETCH_GBUFFER_NORMAL=1;ENABLE_BACKGROUND_AO=1;ENABLE_FOREGROUND_AO=1(EB466A6FFB5D260813FC23AA40266FCD) 2024-11-14 10:12:49.829 - Thread: 11 -> WARNING: Shader was not precompiled - Postprocess/HBAO/DrawNormals.hlsl @ profile ps_5_0 with defines FETCH_GBUFFER_NORMAL=1;ENABLE_BACKGROUND_AO=1;ENABLE_FOREGROUND_AO=1(FDEA7896C3C310EFDF4C8AC929E8DD00) 2024-11-14 10:12:49.995 - Thread: 11 -> WARNING: Shader was not precompiled - Postprocess/HBAO/BlurX.hlsl @ profile ps_5_0 with defines KERNEL_RADIUS=2(F0655066B63B4766BFEACEB869BD4664) 2024-11-14 10:12:50.330 - Thread: 11 -> WARNING: Shader was not precompiled - Postprocess/HBAO/BlurY.hlsl @ profile ps_5_0 with defines KERNEL_RADIUS=2(E46B7C573F70E29C4A9B539F82675C82) 2024-11-14 10:12:54.133 - Thread: 26 -> WARNING: Shader was not precompiled - Postprocess/ChromaticAberration/ChromaticAberration.hlsl @ profile cs_5_0 with defines NUMTHREADS=8;ITERATIONS=2(CF88E2211CF43C3C73C61B7F384D72A8) 2024-11-14 10:12:56.906 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:12:56.907 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:12:56.907 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:12:56.907 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:12:56.907 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:12:56.907 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:12:56.907 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:12:56.907 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:12:56.907 - Thread: 15 -> HqDepth = True 2024-11-14 10:12:56.907 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:12:56.907 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:12:56.907 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:12:56.907 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:12:56.907 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:12:56.907 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:12:56.907 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:12:56.907 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:12:56.907 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:12:56.907 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:12:56.907 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:12:56.907 - Thread: 15 -> } 2024-11-14 10:12:57.701 - Thread: 26 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 2048x2048 2024-11-14 10:13:01.073 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:13:01.073 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:13:01.073 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:13:01.073 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:01.073 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:01.073 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:13:01.073 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:01.073 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:01.073 - Thread: 16 -> HqDepth = True 2024-11-14 10:13:01.073 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:13:01.073 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:01.073 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:01.073 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:13:01.073 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:13:01.073 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:01.073 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:01.073 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:01.073 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:13:01.073 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:13:01.073 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:13:01.073 - Thread: 16 -> } 2024-11-14 10:13:03.587 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2024-11-14 10:13:03.588 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2024-11-14 10:13:03.588 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2024-11-14 10:13:03.589 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2024-11-14 10:13:03.589 - Thread: 21 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2024-11-14 10:13:03.589 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2024-11-14 10:13:03.826 - Thread: 19 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-11-14 10:13:03.826 - Thread: 19 -> Could not load texture: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-11-14 10:13:03.826 - Thread: 19 -> Missing or invalid texture: textures\models\cubes\fabricblack_add.dds 2024-11-14 10:13:03.831 - Thread: 18 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-11-14 10:13:03.831 - Thread: 18 -> Could not load texture: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-11-14 10:13:03.831 - Thread: 18 -> Missing or invalid texture: textures\models\cubes\fabricwhite_add.dds 2024-11-14 10:13:04.485 - Thread: 21 -> Compressed texture with MipLevels <= 1: textures\models\environment\trees\pineleaf_cm.dds 2024-11-14 10:13:04.973 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:04.973 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:04.973 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:04.973 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:04.973 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:04.973 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:04.973 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:04.973 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:04.973 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:04.973 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:04.973 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:04.973 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:04.973 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:04.973 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:04.973 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:04.973 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:04.973 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:04.973 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:04.973 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:04.973 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:04.973 - Thread: 14 -> } 2024-11-14 10:13:04.978 - Thread: 18 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-11-14 10:13:04.978 - Thread: 18 -> Could not load texture: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-11-14 10:13:04.978 - Thread: 18 -> Missing or invalid texture: textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-11-14 10:13:08.723 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:13:08.723 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:13:08.723 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:13:08.723 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:08.723 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:08.723 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:13:08.723 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:08.723 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:08.723 - Thread: 15 -> HqDepth = True 2024-11-14 10:13:08.723 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:13:08.723 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:08.723 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:08.723 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:13:08.723 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:13:08.723 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:08.723 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:08.723 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:08.724 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:13:08.724 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:13:08.724 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:13:08.724 - Thread: 15 -> } 2024-11-14 10:13:12.473 - Thread: 17 -> MyRenderSettings1 = { 2024-11-14 10:13:12.473 - Thread: 17 -> AntialiasingMode = FXAA 2024-11-14 10:13:12.473 - Thread: 17 -> ShadowQuality = HIGH 2024-11-14 10:13:12.473 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:12.473 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:12.473 - Thread: 17 -> TextureQuality = HIGH 2024-11-14 10:13:12.473 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:12.473 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:12.473 - Thread: 17 -> HqDepth = True 2024-11-14 10:13:12.473 - Thread: 17 -> GrassDrawDistance = 1007 2024-11-14 10:13:12.473 - Thread: 17 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:12.473 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:12.473 - Thread: 17 -> ModelQuality = HIGH 2024-11-14 10:13:12.473 - Thread: 17 -> VoxelQuality = HIGH 2024-11-14 10:13:12.473 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:12.473 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:12.473 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:12.473 - Thread: 17 -> DistanceFade = 1993 2024-11-14 10:13:12.473 - Thread: 17 -> ParticleQuality = HIGH 2024-11-14 10:13:12.473 - Thread: 17 -> LightsQuality = HIGH 2024-11-14 10:13:12.473 - Thread: 17 -> } 2024-11-14 10:13:14.371 - Thread: 17 -> MyRenderSettings1 = { 2024-11-14 10:13:14.372 - Thread: 17 -> AntialiasingMode = FXAA 2024-11-14 10:13:14.372 - Thread: 17 -> ShadowQuality = HIGH 2024-11-14 10:13:14.372 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:14.372 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:14.372 - Thread: 17 -> TextureQuality = HIGH 2024-11-14 10:13:14.372 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:14.372 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:14.372 - Thread: 17 -> HqDepth = True 2024-11-14 10:13:14.372 - Thread: 17 -> GrassDrawDistance = 1007 2024-11-14 10:13:14.372 - Thread: 17 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:14.372 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:14.372 - Thread: 17 -> ModelQuality = HIGH 2024-11-14 10:13:14.372 - Thread: 17 -> VoxelQuality = HIGH 2024-11-14 10:13:14.372 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:14.372 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:14.372 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:14.372 - Thread: 17 -> DistanceFade = 1993 2024-11-14 10:13:14.372 - Thread: 17 -> ParticleQuality = HIGH 2024-11-14 10:13:14.372 - Thread: 17 -> LightsQuality = HIGH 2024-11-14 10:13:14.372 - Thread: 17 -> } 2024-11-14 10:13:15.436 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:15.437 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:15.437 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:15.437 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:15.437 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:15.437 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:15.437 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:15.437 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:15.437 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:15.437 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:15.437 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:15.437 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:15.437 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:15.437 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:15.437 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:15.437 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:15.437 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:15.437 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:15.437 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:15.438 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:15.438 - Thread: 14 -> } 2024-11-14 10:13:18.256 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:13:18.257 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:13:18.257 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:13:18.257 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:18.257 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:18.257 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:13:18.257 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:18.257 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:18.257 - Thread: 15 -> HqDepth = True 2024-11-14 10:13:18.257 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:13:18.257 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:18.257 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:18.257 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:13:18.257 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:13:18.257 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:18.257 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:18.257 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:18.257 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:13:18.257 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:13:18.257 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:13:18.257 - Thread: 15 -> } 2024-11-14 10:13:19.058 - Thread: 17 -> MyRenderSettings1 = { 2024-11-14 10:13:19.059 - Thread: 17 -> AntialiasingMode = FXAA 2024-11-14 10:13:19.059 - Thread: 17 -> ShadowQuality = HIGH 2024-11-14 10:13:19.059 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:19.059 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:19.059 - Thread: 17 -> TextureQuality = HIGH 2024-11-14 10:13:19.059 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:19.059 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:19.059 - Thread: 17 -> HqDepth = True 2024-11-14 10:13:19.059 - Thread: 17 -> GrassDrawDistance = 1007 2024-11-14 10:13:19.059 - Thread: 17 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:19.059 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:19.059 - Thread: 17 -> ModelQuality = HIGH 2024-11-14 10:13:19.059 - Thread: 17 -> VoxelQuality = HIGH 2024-11-14 10:13:19.059 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:19.059 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:19.059 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:19.059 - Thread: 17 -> DistanceFade = 1993 2024-11-14 10:13:19.059 - Thread: 17 -> ParticleQuality = HIGH 2024-11-14 10:13:19.059 - Thread: 17 -> LightsQuality = HIGH 2024-11-14 10:13:19.059 - Thread: 17 -> } 2024-11-14 10:13:19.523 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:19.524 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:19.524 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:19.524 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:19.525 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:19.525 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:19.525 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:19.525 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:19.525 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:19.525 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:19.525 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:19.525 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:19.525 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:19.525 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:19.525 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:19.525 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:19.525 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:19.525 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:19.525 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:19.525 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:19.525 - Thread: 14 -> } 2024-11-14 10:13:25.572 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:25.573 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:25.573 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:25.573 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:25.573 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:25.573 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:25.573 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:25.573 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:25.573 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:25.573 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:25.573 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:25.573 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:25.573 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:25.573 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:25.573 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:25.573 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:25.573 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:25.573 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:25.573 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:25.573 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:25.574 - Thread: 14 -> } 2024-11-14 10:13:28.573 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:28.574 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:28.574 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:28.574 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:28.574 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:28.574 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:28.574 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:28.574 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:28.574 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:28.574 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:28.574 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:28.574 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:28.574 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:28.574 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:28.574 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:28.574 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:28.574 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:28.574 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:28.574 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:28.574 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:28.574 - Thread: 14 -> } 2024-11-14 10:13:31.439 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:31.440 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:31.440 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:31.440 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:31.440 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:31.440 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:31.440 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:31.440 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:31.440 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:31.440 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:31.440 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:31.440 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:31.440 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:31.440 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:31.440 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:31.440 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:31.440 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:31.440 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:31.440 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:31.440 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:31.440 - Thread: 14 -> } 2024-11-14 10:13:34.222 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:34.223 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:34.223 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:34.223 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:34.223 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:34.224 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:34.224 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:34.224 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:34.224 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:34.224 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:34.224 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:34.224 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:34.224 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:34.224 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:34.224 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:34.224 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:34.224 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:34.224 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:34.224 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:34.224 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:34.224 - Thread: 14 -> } 2024-11-14 10:13:36.789 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:36.790 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:36.790 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:36.791 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:36.791 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:36.791 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:36.791 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:36.791 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:36.791 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:36.791 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:36.791 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:36.791 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:36.791 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:36.791 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:36.791 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:36.791 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:36.791 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:36.791 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:36.791 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:36.791 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:36.791 - Thread: 14 -> } 2024-11-14 10:13:39.273 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:13:39.274 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:13:39.274 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:13:39.274 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:39.274 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:39.274 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:13:39.274 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:39.274 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:39.274 - Thread: 15 -> HqDepth = True 2024-11-14 10:13:39.274 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:13:39.274 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:39.274 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:39.274 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:13:39.274 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:13:39.274 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:39.274 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:39.274 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:39.274 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:13:39.274 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:13:39.274 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:13:39.274 - Thread: 15 -> } 2024-11-14 10:13:41.673 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:41.674 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:41.674 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:41.674 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:41.674 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:41.674 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:41.674 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:41.674 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:41.674 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:41.674 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:41.674 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:41.674 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:41.674 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:41.674 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:41.674 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:41.674 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:41.674 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:41.674 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:41.674 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:41.674 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:41.674 - Thread: 14 -> } 2024-11-14 10:13:44.039 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:44.040 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:44.040 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:44.040 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:44.040 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:44.040 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:44.040 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:44.040 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:44.040 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:44.040 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:44.040 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:44.040 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:44.040 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:44.040 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:44.040 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:44.040 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:44.040 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:44.040 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:44.040 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:44.040 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:44.040 - Thread: 14 -> } 2024-11-14 10:13:46.272 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:13:46.273 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:13:46.273 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:13:46.273 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:46.273 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:46.273 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:13:46.273 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:46.273 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:46.273 - Thread: 15 -> HqDepth = True 2024-11-14 10:13:46.273 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:13:46.273 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:46.273 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:46.273 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:13:46.273 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:13:46.273 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:46.273 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:46.273 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:46.273 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:13:46.273 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:13:46.273 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:13:46.273 - Thread: 15 -> } 2024-11-14 10:13:48.422 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:48.423 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:48.423 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:48.423 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:48.423 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:48.423 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:48.423 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:48.423 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:48.423 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:48.423 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:48.423 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:48.423 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:48.423 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:48.423 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:48.423 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:48.423 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:48.424 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:48.424 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:48.424 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:48.424 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:48.424 - Thread: 14 -> } 2024-11-14 10:13:50.639 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:50.640 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:50.640 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:50.640 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:50.640 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:50.640 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:50.640 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:50.640 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:50.640 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:50.640 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:50.640 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:50.640 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:50.640 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:50.640 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:50.640 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:50.640 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:50.641 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:50.641 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:50.641 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:50.641 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:50.641 - Thread: 14 -> } 2024-11-14 10:13:52.872 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:13:52.873 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:13:52.873 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:13:52.873 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:52.873 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:52.873 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:13:52.873 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:52.873 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:52.873 - Thread: 15 -> HqDepth = True 2024-11-14 10:13:52.873 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:13:52.873 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:52.873 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:52.873 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:13:52.873 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:13:52.873 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:52.873 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:52.873 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:52.873 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:13:52.873 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:13:52.873 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:13:52.873 - Thread: 15 -> } 2024-11-14 10:13:55.089 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:55.090 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:55.090 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:55.090 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:55.090 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:55.090 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:55.090 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:55.090 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:55.090 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:55.090 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:55.090 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:55.090 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:55.090 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:55.090 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:55.090 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:55.090 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:55.090 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:55.090 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:55.090 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:55.090 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:55.090 - Thread: 14 -> } 2024-11-14 10:13:57.422 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:57.423 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:57.423 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:57.423 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:57.423 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:57.423 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:57.424 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:57.424 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:57.424 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:57.424 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:57.424 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:57.424 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:57.424 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:57.424 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:57.424 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:57.424 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:57.424 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:57.424 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:57.424 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:57.424 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:57.424 - Thread: 14 -> } 2024-11-14 10:13:59.639 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:13:59.640 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:13:59.640 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:13:59.640 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:13:59.640 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:13:59.640 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:13:59.640 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:13:59.640 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:13:59.640 - Thread: 14 -> HqDepth = True 2024-11-14 10:13:59.640 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:13:59.640 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:13:59.640 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:13:59.640 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:13:59.640 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:13:59.640 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:13:59.640 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:13:59.640 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:13:59.640 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:13:59.640 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:13:59.640 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:13:59.640 - Thread: 14 -> } 2024-11-14 10:14:01.639 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:01.640 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:01.640 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:01.640 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:01.640 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:01.640 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:01.640 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:01.640 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:01.640 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:01.640 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:01.640 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:01.640 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:01.640 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:01.640 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:01.640 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:01.640 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:01.640 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:01.640 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:01.640 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:01.640 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:01.640 - Thread: 14 -> } 2024-11-14 10:14:03.607 - Thread: 17 -> MyRenderSettings1 = { 2024-11-14 10:14:03.608 - Thread: 17 -> AntialiasingMode = FXAA 2024-11-14 10:14:03.608 - Thread: 17 -> ShadowQuality = HIGH 2024-11-14 10:14:03.608 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:03.608 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:03.608 - Thread: 17 -> TextureQuality = HIGH 2024-11-14 10:14:03.608 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:03.608 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:03.608 - Thread: 17 -> HqDepth = True 2024-11-14 10:14:03.608 - Thread: 17 -> GrassDrawDistance = 1007 2024-11-14 10:14:03.608 - Thread: 17 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:03.608 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:03.608 - Thread: 17 -> ModelQuality = HIGH 2024-11-14 10:14:03.608 - Thread: 17 -> VoxelQuality = HIGH 2024-11-14 10:14:03.608 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:03.608 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:03.608 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:03.608 - Thread: 17 -> DistanceFade = 1993 2024-11-14 10:14:03.608 - Thread: 17 -> ParticleQuality = HIGH 2024-11-14 10:14:03.608 - Thread: 17 -> LightsQuality = HIGH 2024-11-14 10:14:03.608 - Thread: 17 -> } 2024-11-14 10:14:05.606 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:05.607 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:05.607 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:05.607 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:05.607 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:05.607 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:05.607 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:05.607 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:05.607 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:05.607 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:05.607 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:05.607 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:05.607 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:05.607 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:05.607 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:05.607 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:05.607 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:05.607 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:05.607 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:05.607 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:05.607 - Thread: 14 -> } 2024-11-14 10:14:07.539 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:07.540 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:07.540 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:07.540 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:07.540 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:07.540 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:07.540 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:07.540 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:07.540 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:07.540 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:07.540 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:07.540 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:07.540 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:07.540 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:07.540 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:07.540 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:07.540 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:07.540 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:07.540 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:07.540 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:07.540 - Thread: 14 -> } 2024-11-14 10:14:09.406 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:14:09.407 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:14:09.407 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:14:09.407 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:09.407 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:09.407 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:14:09.407 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:09.407 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:09.407 - Thread: 15 -> HqDepth = True 2024-11-14 10:14:09.407 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:14:09.407 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:09.407 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:09.407 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:14:09.407 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:14:09.407 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:09.407 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:09.407 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:09.407 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:14:09.407 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:14:09.407 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:14:09.407 - Thread: 15 -> } 2024-11-14 10:14:11.172 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:11.173 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:11.173 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:11.173 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:11.173 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:11.173 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:11.173 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:11.173 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:11.174 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:11.174 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:11.174 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:11.174 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:11.174 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:11.174 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:11.174 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:11.174 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:11.174 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:11.174 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:11.174 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:11.174 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:11.174 - Thread: 14 -> } 2024-11-14 10:14:12.772 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:12.773 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:12.773 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:12.773 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:12.773 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:12.773 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:12.773 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:12.773 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:12.773 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:12.773 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:12.773 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:12.773 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:12.773 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:12.773 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:12.773 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:12.773 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:12.773 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:12.773 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:12.773 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:12.773 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:12.773 - Thread: 14 -> } 2024-11-14 10:14:14.306 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:14.307 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:14.307 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:14.307 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:14.307 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:14.307 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:14.307 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:14.307 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:14.307 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:14.307 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:14.307 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:14.307 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:14.307 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:14.307 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:14.307 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:14.307 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:14.307 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:14.307 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:14.307 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:14.307 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:14.307 - Thread: 14 -> } 2024-11-14 10:14:15.789 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:15.790 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:15.790 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:15.790 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:15.790 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:15.790 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:15.790 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:15.790 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:15.790 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:15.790 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:15.790 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:15.790 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:15.790 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:15.790 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:15.790 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:15.790 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:15.790 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:15.790 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:15.790 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:15.790 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:15.790 - Thread: 14 -> } 2024-11-14 10:14:17.189 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:17.190 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:17.190 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:17.190 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:17.190 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:17.190 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:17.190 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:17.190 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:17.190 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:17.190 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:17.190 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:17.190 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:17.190 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:17.190 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:17.190 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:17.190 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:17.190 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:17.190 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:17.190 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:17.190 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:17.190 - Thread: 14 -> } 2024-11-14 10:14:18.539 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:18.540 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:18.540 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:18.540 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:18.540 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:18.540 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:18.540 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:18.540 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:18.540 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:18.540 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:18.540 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:18.540 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:18.540 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:18.540 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:18.540 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:18.540 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:18.540 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:18.540 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:18.540 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:18.540 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:18.540 - Thread: 14 -> } 2024-11-14 10:14:19.872 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:19.873 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:19.873 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:19.873 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:19.873 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:19.873 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:19.873 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:19.873 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:19.873 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:19.873 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:19.873 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:19.873 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:19.873 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:19.873 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:19.873 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:19.873 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:19.873 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:19.873 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:19.873 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:19.873 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:19.874 - Thread: 14 -> } 2024-11-14 10:14:21.194 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:14:21.195 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:14:21.195 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:14:21.195 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:21.195 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:21.195 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:14:21.195 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:21.195 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:21.195 - Thread: 16 -> HqDepth = True 2024-11-14 10:14:21.195 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:14:21.195 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:21.195 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:21.195 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:14:21.195 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:14:21.195 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:21.195 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:21.195 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:21.195 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:14:21.195 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:14:21.195 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:14:21.195 - Thread: 16 -> } 2024-11-14 10:14:22.472 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:22.473 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:22.473 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:22.473 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:22.473 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:22.473 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:22.473 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:22.473 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:22.473 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:22.474 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:22.474 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:22.474 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:22.474 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:22.474 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:22.474 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:22.474 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:22.474 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:22.474 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:22.474 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:22.474 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:22.474 - Thread: 14 -> } 2024-11-14 10:14:23.506 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:23.507 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:23.507 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:23.507 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:23.507 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:23.507 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:23.507 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:23.507 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:23.507 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:23.507 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:23.507 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:23.507 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:23.507 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:23.507 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:23.507 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:23.507 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:23.507 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:23.507 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:23.507 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:23.507 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:23.507 - Thread: 14 -> } 2024-11-14 10:14:24.806 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:24.807 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:24.807 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:24.807 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:24.807 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:24.807 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:24.807 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:24.807 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:24.807 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:24.807 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:24.807 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:24.807 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:24.807 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:24.807 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:24.807 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:24.807 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:24.807 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:24.807 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:24.807 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:24.807 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:24.807 - Thread: 14 -> } 2024-11-14 10:14:26.255 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:26.256 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:26.256 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:26.256 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:26.256 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:26.256 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:26.256 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:26.256 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:26.256 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:26.256 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:26.257 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:26.257 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:26.257 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:26.257 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:26.257 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:26.257 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:26.257 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:26.257 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:26.257 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:26.257 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:26.257 - Thread: 14 -> } 2024-11-14 10:14:27.772 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:27.773 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:27.773 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:27.773 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:27.773 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:27.773 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:27.773 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:27.773 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:27.773 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:27.773 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:27.773 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:27.773 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:27.773 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:27.773 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:27.773 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:27.773 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:27.773 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:27.774 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:27.774 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:27.774 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:27.774 - Thread: 14 -> } 2024-11-14 10:14:29.256 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:29.256 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:29.256 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:29.256 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:29.257 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:29.257 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:29.257 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:29.257 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:29.257 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:29.257 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:29.257 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:29.257 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:29.257 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:29.257 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:29.257 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:29.257 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:29.257 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:29.257 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:29.257 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:29.257 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:29.257 - Thread: 14 -> } 2024-11-14 10:14:30.776 - Thread: 17 -> MyRenderSettings1 = { 2024-11-14 10:14:30.777 - Thread: 17 -> AntialiasingMode = FXAA 2024-11-14 10:14:30.777 - Thread: 17 -> ShadowQuality = HIGH 2024-11-14 10:14:30.777 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:30.777 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:30.777 - Thread: 17 -> TextureQuality = HIGH 2024-11-14 10:14:30.777 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:30.777 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:30.777 - Thread: 17 -> HqDepth = True 2024-11-14 10:14:30.777 - Thread: 17 -> GrassDrawDistance = 1007 2024-11-14 10:14:30.777 - Thread: 17 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:30.777 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:30.777 - Thread: 17 -> ModelQuality = HIGH 2024-11-14 10:14:30.777 - Thread: 17 -> VoxelQuality = HIGH 2024-11-14 10:14:30.777 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:30.777 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:30.777 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:30.777 - Thread: 17 -> DistanceFade = 1993 2024-11-14 10:14:30.777 - Thread: 17 -> ParticleQuality = HIGH 2024-11-14 10:14:30.777 - Thread: 17 -> LightsQuality = HIGH 2024-11-14 10:14:30.777 - Thread: 17 -> } 2024-11-14 10:14:32.289 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:32.290 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:32.290 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:32.290 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:32.290 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:32.290 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:32.290 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:32.290 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:32.290 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:32.290 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:32.290 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:32.290 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:32.290 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:32.291 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:32.291 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:32.291 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:32.291 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:32.291 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:32.291 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:32.291 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:32.291 - Thread: 14 -> } 2024-11-14 10:14:33.789 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:14:33.790 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:14:33.790 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:14:33.790 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:33.790 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:33.790 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:14:33.790 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:33.790 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:33.790 - Thread: 15 -> HqDepth = True 2024-11-14 10:14:33.790 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:14:33.790 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:33.790 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:33.790 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:14:33.790 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:14:33.790 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:33.790 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:33.790 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:33.790 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:14:33.790 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:14:33.790 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:14:33.790 - Thread: 15 -> } 2024-11-14 10:14:35.222 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:35.223 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:35.223 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:35.223 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:35.223 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:35.223 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:35.223 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:35.223 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:35.223 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:35.223 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:35.223 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:35.223 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:35.223 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:35.223 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:35.223 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:35.224 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:35.224 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:35.224 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:35.224 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:35.224 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:35.224 - Thread: 14 -> } 2024-11-14 10:14:36.689 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:36.690 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:36.690 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:36.690 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:36.690 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:36.690 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:36.690 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:36.690 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:36.690 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:36.690 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:36.690 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:36.690 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:36.690 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:36.690 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:36.690 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:36.690 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:36.690 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:36.690 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:36.690 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:36.690 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:36.690 - Thread: 14 -> } 2024-11-14 10:14:38.222 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:38.223 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:38.223 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:38.223 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:38.223 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:38.223 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:38.223 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:38.223 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:38.223 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:38.223 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:38.223 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:38.223 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:38.223 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:38.223 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:38.223 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:38.223 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:38.223 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:38.223 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:38.223 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:38.223 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:38.223 - Thread: 14 -> } 2024-11-14 10:14:39.639 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:14:39.640 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:14:39.640 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:14:39.640 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:14:39.640 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:14:39.640 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:14:39.640 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:14:39.640 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:14:39.640 - Thread: 14 -> HqDepth = True 2024-11-14 10:14:39.640 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:14:39.640 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:14:39.640 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:14:39.640 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:14:39.640 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:14:39.640 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:14:39.640 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:14:39.640 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:14:39.640 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:14:39.640 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:14:39.640 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:14:39.640 - Thread: 14 -> } 2024-11-14 10:24:24.595 - Thread: 26 -> WARNING: Shader was not precompiled - Geometry\Materials\Standard\Pixel.hlsl, Standard_GBuffer_POSITION_PACKED;NORMAL;TANGENT_SIGN_OF_BITANGENT;TEXCOORD0_H @ profile ps_5_0 with defines RENDERING_PASS=0;STATIC_DECAL;USE_COLORMETAL_TEXTURE;USE_NORMALGLOSS_TEXTURE;USE_EXTENSIONS_TEXTURE;VERTEX_COMPONENTS_DECLARATIONS=float4 position : POSITION0;\ uint2 normal : NORMAL0;\ float4 tangent4 : TANGENT0;\ float2 texcoord0 : TEXCOORD0;\ ;TRANSFER_VERTEX_COMPONENTS=__position_object = unpack_position_and_scale(input.position);\ __normal = unpack_normal(input.normal);\ __tangent = unpack_tangent_sign(input.tangent4);\ __texcoord0 = input.texcoord0;\ (BAC902405A37190604688C333C09D6F3) 2024-11-14 10:25:10.087 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.088 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:10.089 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:10.089 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.089 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.089 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.089 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.089 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.089 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:10.091 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:10.091 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.091 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.091 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.091 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.091 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.092 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.094 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.094 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.094 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.094 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.094 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.094 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.095 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.096 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.096 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.096 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.096 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.096 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.096 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.097 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.098 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.098 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.098 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.098 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.098 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.098 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.099 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.100 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.100 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.100 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.100 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.100 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.100 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.101 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.102 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.102 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.102 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.102 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.102 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.102 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.103 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.104 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.104 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.104 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.104 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.104 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.104 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.105 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.106 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.106 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.106 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.106 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.106 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.106 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.107 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.109 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.109 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.109 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.109 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.109 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.109 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.109 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.111 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.111 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.111 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.111 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.111 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.111 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.112 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.113 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.113 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.113 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.113 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.113 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.113 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.114 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.115 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.115 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.115 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.115 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.115 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.115 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.116 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.117 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.117 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.117 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.117 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.117 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.117 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.118 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:10.119 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:10.119 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.119 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.119 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.119 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.119 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.120 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.121 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.121 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.121 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.121 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.121 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.121 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.122 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.125 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.125 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.125 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.125 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.125 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.125 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.126 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 10:25:10.129 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 10:25:10.129 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.129 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.129 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.129 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.152 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.152 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:10.154 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:10.154 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.154 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.154 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.154 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.154 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.154 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:10.156 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:10.156 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.156 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.156 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.156 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.156 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.156 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.159 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.159 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.159 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.159 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.159 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.159 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.160 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.161 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.161 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.161 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.161 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.161 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.161 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.162 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.163 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.163 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.163 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.163 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.163 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.163 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.164 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.165 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.165 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.165 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.165 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.165 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.165 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.166 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.167 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.167 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.167 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.167 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.167 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.167 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.168 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.169 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.169 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.169 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.169 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.169 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.169 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.170 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.171 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.171 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.171 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.171 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.171 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.171 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.172 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.175 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.175 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.175 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.175 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.175 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.175 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.176 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.177 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.177 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.177 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.177 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.177 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.177 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.178 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.179 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.179 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.179 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.179 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.179 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.179 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.180 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.181 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.181 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.181 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.181 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.181 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.181 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.182 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.183 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.183 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.183 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.183 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.183 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.183 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.184 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:10.185 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:10.185 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.185 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.185 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.185 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.186 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.186 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.187 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.187 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.187 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.187 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.187 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.188 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.188 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.192 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:10.192 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.192 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.192 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.192 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.192 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:10.193 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 10:25:10.196 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 10:25:10.196 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:10.196 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:10.196 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:10.196 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:10.642 - Thread: 26 -> Unloading session data 2024-11-14 10:25:29.286 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_016.dds 2024-11-14 10:25:29.872 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.872 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:29.875 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:29.875 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.875 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.875 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.875 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.875 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.876 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:29.877 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:29.877 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.877 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.878 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.878 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.878 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.878 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.879 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.879 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.879 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.879 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.879 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.879 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.881 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.882 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.882 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.882 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.882 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.882 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.882 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.883 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.884 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.884 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.884 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.884 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.884 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.884 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.884 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.886 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.886 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.886 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.886 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.886 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.886 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.886 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.888 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.888 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.888 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.888 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.888 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.888 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.888 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.898 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.898 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.898 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.898 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.898 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.898 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.899 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.900 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.900 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.900 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.900 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.900 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.900 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.901 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.902 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.902 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.902 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.902 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.902 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.902 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.903 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.904 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.904 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.904 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.904 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.904 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.904 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.905 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.906 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.906 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.906 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.906 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.906 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.906 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.907 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.908 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.908 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.908 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.908 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.908 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.908 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.908 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.910 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.910 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.910 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.910 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.910 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.910 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.910 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:29.912 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:29.912 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.912 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.912 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.912 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.912 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.912 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.914 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.914 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.914 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.914 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.914 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.914 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.915 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.916 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:29.916 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.916 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.916 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.916 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:29.916 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:29.917 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 10:25:29.920 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 10:25:29.920 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:29.920 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:29.920 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:29.920 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:30.337 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:30.338 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:30.339 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:30.339 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:30.339 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:30.339 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:30.339 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:30.339 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:30.340 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:30.342 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 10:25:30.342 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:30.342 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:30.342 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:30.342 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:30.342 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:30.343 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:30.344 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:30.344 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:30.344 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:30.344 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:30.344 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:30.344 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:30.345 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:30.346 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:30.346 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:30.346 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:30.346 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:30.346 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:30.346 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:30.347 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:30.348 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:30.348 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:30.348 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:30.348 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:30.348 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:30.348 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:30.348 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:30.350 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:30.350 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:30.350 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:30.350 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:30.350 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:30.350 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:30.351 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:30.352 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:30.352 - Thread: 1 -> LineHeight: 37 2024-11-14 10:25:30.352 - Thread: 1 -> Baseline: 30 2024-11-14 10:25:30.352 - Thread: 1 -> KernEnabled: True 2024-11-14 10:25:30.352 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 10:25:30.352 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 10:25:30.353 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 10:25:30.354 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 10:25:30.354 - 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Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:41:01.746 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:01.746 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:01.746 - Thread: 16 -> HqDepth = True 2024-11-14 10:41:01.746 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:41:01.746 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:01.746 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:01.746 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:41:01.746 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:41:01.746 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:01.746 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:01.746 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:01.746 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:41:01.746 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:41:01.746 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:41:01.746 - Thread: 16 -> } 2024-11-14 10:41:03.561 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:03.562 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:03.562 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:03.562 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:03.562 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:03.562 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:03.562 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:03.562 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:03.562 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:03.563 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:03.563 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:03.563 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:03.563 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:03.563 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:03.563 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:03.563 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:03.563 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:03.563 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:03.563 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:03.563 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:03.563 - Thread: 14 -> } 2024-11-14 10:41:05.395 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:05.396 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:05.396 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:05.396 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:05.396 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:05.396 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:05.396 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:05.396 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:05.396 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:05.396 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:05.396 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:05.396 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:05.396 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:05.396 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:05.396 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:05.396 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:05.396 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:05.396 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:05.396 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:05.396 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:05.396 - Thread: 14 -> } 2024-11-14 10:41:07.245 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:41:07.246 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:41:07.246 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:41:07.246 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:07.246 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:07.246 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:41:07.246 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:07.246 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:07.246 - Thread: 15 -> HqDepth = True 2024-11-14 10:41:07.246 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:41:07.246 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:07.246 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:07.246 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:41:07.246 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:41:07.246 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:07.246 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:07.246 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:07.246 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:41:07.246 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:41:07.246 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:41:07.246 - Thread: 15 -> } 2024-11-14 10:41:09.095 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:09.096 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:09.096 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:09.096 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:09.096 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:09.096 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:09.096 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:09.096 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:09.096 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:09.096 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:09.096 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:09.096 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:09.096 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:09.096 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:09.096 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:09.096 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:09.096 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:09.096 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:09.096 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:09.096 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:09.096 - Thread: 14 -> } 2024-11-14 10:41:10.961 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:41:10.962 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:41:10.962 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:41:10.962 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:10.962 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:10.962 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:41:10.962 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:10.962 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:10.962 - Thread: 15 -> HqDepth = True 2024-11-14 10:41:10.963 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:41:10.963 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:10.963 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:10.963 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:41:10.963 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:41:10.963 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:10.963 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:10.963 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:10.963 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:41:10.963 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:41:10.963 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:41:10.963 - Thread: 15 -> } 2024-11-14 10:41:12.845 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:12.846 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:12.846 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:12.846 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:12.846 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:12.846 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:12.846 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:12.846 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:12.846 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:12.846 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:12.846 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:12.846 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:12.846 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:12.846 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:12.846 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:12.846 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:12.846 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:12.846 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:12.846 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:12.846 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:12.846 - Thread: 14 -> } 2024-11-14 10:41:14.728 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:14.729 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:14.729 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:14.729 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:14.729 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:14.729 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:14.729 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:14.729 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:14.729 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:14.729 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:14.729 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:14.729 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:14.729 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:14.729 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:14.729 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:14.729 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:14.729 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:14.729 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:14.729 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:14.730 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:14.730 - Thread: 14 -> } 2024-11-14 10:41:16.628 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:16.629 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:16.629 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:16.629 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:16.629 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:16.629 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:16.629 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:16.629 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:16.629 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:16.629 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:16.629 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:16.629 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:16.629 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:16.629 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:16.629 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:16.629 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:16.629 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:16.629 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:16.629 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:16.629 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:16.629 - Thread: 14 -> } 2024-11-14 10:41:18.545 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:18.546 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:18.546 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:18.546 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:18.546 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:18.546 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:18.546 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:18.546 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:18.546 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:18.546 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:18.546 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:18.546 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:18.546 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:18.546 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:18.546 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:18.546 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:18.546 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:18.546 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:18.546 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:18.546 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:18.546 - Thread: 14 -> } 2024-11-14 10:41:20.478 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:20.479 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:20.479 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:20.479 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:20.479 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:20.479 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:20.479 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:20.479 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:20.479 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:20.479 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:20.480 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:20.480 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:20.480 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:20.480 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:20.480 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:20.480 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:20.480 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:20.480 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:20.480 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:20.480 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:20.480 - Thread: 14 -> } 2024-11-14 10:41:22.412 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:22.413 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:22.413 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:22.413 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:22.413 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:22.413 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:22.413 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:22.413 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:22.413 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:22.413 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:22.413 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:22.413 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:22.413 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:22.413 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:22.413 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:22.413 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:22.413 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:22.413 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:22.413 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:22.413 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:22.413 - Thread: 14 -> } 2024-11-14 10:41:24.361 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:24.363 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:24.363 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:24.363 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:24.363 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:24.363 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:24.363 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:24.363 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:24.363 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:24.363 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:24.363 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:24.363 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:24.363 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:24.363 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:24.363 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:24.363 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:24.363 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:24.363 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:24.363 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:24.363 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:24.363 - Thread: 14 -> } 2024-11-14 10:41:26.328 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:26.329 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:26.329 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:26.329 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:26.329 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:26.329 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:26.329 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:26.329 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:26.329 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:26.329 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:26.329 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:26.329 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:26.329 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:26.329 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:26.329 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:26.329 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:26.329 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:26.329 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:26.329 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:26.329 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:26.329 - Thread: 14 -> } 2024-11-14 10:41:28.312 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:28.313 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:28.313 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:28.313 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:28.313 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:28.313 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:28.313 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:28.313 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:28.313 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:28.313 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:28.313 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:28.313 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:28.313 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:28.313 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:28.313 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:28.313 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:28.313 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:28.313 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:28.313 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:28.313 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:28.313 - Thread: 14 -> } 2024-11-14 10:41:30.311 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:30.312 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:30.312 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:30.312 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:30.312 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:30.312 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:30.312 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:30.312 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:30.312 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:30.312 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:30.312 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:30.312 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:30.312 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:30.312 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:30.313 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:30.313 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:30.313 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:30.313 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:30.313 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:30.313 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:30.313 - Thread: 14 -> } 2024-11-14 10:41:32.328 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:32.329 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:32.329 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:32.329 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:32.329 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:32.329 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:32.329 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:32.329 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:32.329 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:32.329 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:32.329 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:32.329 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:32.329 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:32.329 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:32.329 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:32.329 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:32.329 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:32.329 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:32.329 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:32.329 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:32.329 - Thread: 14 -> } 2024-11-14 10:41:34.345 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:34.346 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:34.346 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:34.346 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:34.346 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:34.346 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:34.346 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:34.346 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:34.346 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:34.346 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:34.346 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:34.346 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:34.346 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:34.346 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:34.346 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:34.346 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:34.346 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:34.346 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:34.346 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:34.346 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:34.346 - Thread: 14 -> } 2024-11-14 10:41:36.378 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:41:36.379 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:41:36.379 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:41:36.379 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:36.379 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:36.379 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:41:36.380 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:36.380 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:36.380 - Thread: 15 -> HqDepth = True 2024-11-14 10:41:36.380 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:41:36.380 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:36.380 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:36.380 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:41:36.380 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:41:36.380 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:36.380 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:36.380 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:36.380 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:41:36.380 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:41:36.380 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:41:36.380 - Thread: 15 -> } 2024-11-14 10:41:38.428 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:38.429 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:38.429 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:38.429 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:38.429 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:38.429 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:38.429 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:38.429 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:38.429 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:38.429 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:38.429 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:38.429 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:38.429 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:38.429 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:38.429 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:38.429 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:38.429 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:38.429 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:38.429 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:38.429 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:38.429 - Thread: 14 -> } 2024-11-14 10:41:40.495 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:41:40.496 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:41:40.496 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:41:40.496 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:40.496 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:40.496 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:41:40.496 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:40.496 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:40.496 - Thread: 15 -> HqDepth = True 2024-11-14 10:41:40.496 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:41:40.496 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:40.496 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:40.496 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:41:40.496 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:41:40.496 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:40.496 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:40.496 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:40.496 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:41:40.496 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:41:40.496 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:41:40.496 - Thread: 15 -> } 2024-11-14 10:41:42.578 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:42.579 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:42.579 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:42.579 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:42.579 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:42.579 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:42.579 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:42.579 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:42.579 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:42.579 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:42.579 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:42.579 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:42.579 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:42.579 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:42.579 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:42.579 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:42.579 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:42.579 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:42.579 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:42.579 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:42.579 - Thread: 14 -> } 2024-11-14 10:41:44.678 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:44.679 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:44.679 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:44.679 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:44.679 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:44.679 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:44.679 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:44.679 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:44.679 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:44.679 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:44.679 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:44.679 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:44.679 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:44.679 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:44.679 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:44.679 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:44.679 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:44.679 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:44.679 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:44.679 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:44.679 - Thread: 14 -> } 2024-11-14 10:41:46.795 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:46.796 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:46.796 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:46.796 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:46.796 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:46.796 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:46.796 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:46.796 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:46.796 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:46.796 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:46.796 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:46.796 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:46.796 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:46.796 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:46.796 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:46.796 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:46.796 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:46.796 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:46.796 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:46.796 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:46.796 - Thread: 14 -> } 2024-11-14 10:41:48.928 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:48.929 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:48.929 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:48.929 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:48.929 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:48.929 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:48.929 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:48.929 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:48.929 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:48.929 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:48.929 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:48.929 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:48.929 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:48.929 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:48.929 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:48.929 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:48.929 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:48.929 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:48.929 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:48.929 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:48.929 - Thread: 14 -> } 2024-11-14 10:41:51.078 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:51.079 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:51.079 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:51.079 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:51.079 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:51.079 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:51.079 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:51.079 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:51.079 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:51.079 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:51.079 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:51.079 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:51.079 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:51.079 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:51.079 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:51.079 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:51.079 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:51.079 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:51.079 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:51.079 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:51.079 - Thread: 14 -> } 2024-11-14 10:41:53.244 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:53.246 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:53.246 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:53.246 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:53.246 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:53.246 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:53.246 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:53.246 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:53.246 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:53.246 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:53.246 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:53.246 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:53.246 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:53.246 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:53.246 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:53.246 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:53.246 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:53.246 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:53.246 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:53.246 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:53.246 - Thread: 14 -> } 2024-11-14 10:41:55.428 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:55.429 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:55.429 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:55.429 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:55.429 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:55.429 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:55.429 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:55.429 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:55.429 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:55.429 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:55.429 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:55.429 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:55.429 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:55.429 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:55.429 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:55.429 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:55.429 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:55.429 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:55.429 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:55.429 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:55.429 - Thread: 14 -> } 2024-11-14 10:41:57.628 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:41:57.629 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:41:57.629 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:41:57.629 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:57.629 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:57.629 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:41:57.629 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:57.629 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:57.629 - Thread: 15 -> HqDepth = True 2024-11-14 10:41:57.629 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:41:57.629 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:57.629 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:57.629 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:41:57.629 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:41:57.629 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:57.629 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:57.629 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:57.629 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:41:57.629 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:41:57.629 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:41:57.629 - Thread: 15 -> } 2024-11-14 10:41:59.845 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:41:59.846 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:41:59.846 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:41:59.846 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:41:59.846 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:41:59.846 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:41:59.846 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:41:59.846 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:41:59.846 - Thread: 14 -> HqDepth = True 2024-11-14 10:41:59.846 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:41:59.846 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:41:59.846 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:41:59.846 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:41:59.846 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:41:59.846 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:41:59.846 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:41:59.846 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:41:59.846 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:41:59.846 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:41:59.846 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:41:59.846 - Thread: 14 -> } 2024-11-14 10:42:02.078 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:02.079 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:02.079 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:02.079 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:02.079 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:02.079 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:02.079 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:02.079 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:02.079 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:02.079 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:02.079 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:02.079 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:02.079 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:02.079 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:02.079 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:02.079 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:02.079 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:02.079 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:02.079 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:02.079 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:02.079 - Thread: 14 -> } 2024-11-14 10:42:04.328 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:42:04.329 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:42:04.329 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:42:04.329 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:04.329 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:04.329 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:42:04.329 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:04.329 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:04.329 - Thread: 16 -> HqDepth = True 2024-11-14 10:42:04.329 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:42:04.329 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:04.329 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:04.329 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:42:04.329 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:42:04.329 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:04.329 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:04.329 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:04.329 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:42:04.329 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:42:04.329 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:42:04.329 - Thread: 16 -> } 2024-11-14 10:42:06.611 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:06.612 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:06.612 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:06.612 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:06.612 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:06.612 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:06.612 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:06.612 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:06.612 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:06.612 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:06.612 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:06.612 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:06.612 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:06.612 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:06.612 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:06.613 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:06.613 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:06.613 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:06.613 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:06.613 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:06.613 - Thread: 14 -> } 2024-11-14 10:42:08.911 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:42:08.912 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:42:08.912 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:42:08.912 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:08.912 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:08.912 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:42:08.912 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:08.912 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:08.912 - Thread: 15 -> HqDepth = True 2024-11-14 10:42:08.912 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:42:08.912 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:08.912 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:08.912 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:42:08.912 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:42:08.912 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:08.912 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:08.912 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:08.912 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:42:08.912 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:42:08.912 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:42:08.912 - Thread: 15 -> } 2024-11-14 10:42:11.228 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:11.229 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:11.229 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:11.229 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:11.229 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:11.229 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:11.229 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:11.229 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:11.229 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:11.229 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:11.229 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:11.229 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:11.229 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:11.229 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:11.229 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:11.229 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:11.229 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:11.229 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:11.229 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:11.229 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:11.229 - Thread: 14 -> } 2024-11-14 10:42:13.561 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:13.562 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:13.562 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:13.562 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:13.562 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:13.562 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:13.562 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:13.562 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:13.562 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:13.562 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:13.562 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:13.562 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:13.562 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:13.562 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:13.562 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:13.562 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:13.562 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:13.563 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:13.563 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:13.563 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:13.563 - Thread: 14 -> } 2024-11-14 10:42:15.928 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:15.929 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:15.929 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:15.929 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:15.929 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:15.929 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:15.929 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:15.929 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:15.929 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:15.929 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:15.929 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:15.929 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:15.929 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:15.929 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:15.929 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:15.929 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:15.929 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:15.929 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:15.929 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:15.929 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:15.929 - Thread: 14 -> } 2024-11-14 10:42:18.311 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:42:18.312 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:42:18.312 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:42:18.312 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:18.312 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:18.312 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:42:18.312 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:18.312 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:18.312 - Thread: 15 -> HqDepth = True 2024-11-14 10:42:18.312 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:42:18.312 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:18.312 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:18.312 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:42:18.312 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:42:18.312 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:18.312 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:18.312 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:18.312 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:42:18.312 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:42:18.312 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:42:18.312 - Thread: 15 -> } 2024-11-14 10:42:20.711 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:20.712 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:20.712 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:20.712 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:20.712 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:20.713 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:20.713 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:20.713 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:20.713 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:20.713 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:20.713 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:20.713 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:20.713 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:20.713 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:20.713 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:20.713 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:20.713 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:20.713 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:20.713 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:20.713 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:20.713 - Thread: 14 -> } 2024-11-14 10:42:23.144 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:23.145 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:23.145 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:23.145 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:23.145 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:23.145 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:23.145 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:23.145 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:23.146 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:23.146 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:23.146 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:23.146 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:23.146 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:23.146 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:23.146 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:23.146 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:23.146 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:23.146 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:23.146 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:23.146 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:23.146 - Thread: 14 -> } 2024-11-14 10:42:25.594 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:25.596 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:25.596 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:25.596 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:25.596 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:25.596 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:25.596 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:25.596 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:25.596 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:25.596 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:25.596 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:25.596 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:25.596 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:25.596 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:25.596 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:25.596 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:25.596 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:25.596 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:25.596 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:25.596 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:25.596 - Thread: 14 -> } 2024-11-14 10:42:28.061 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:28.062 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:28.062 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:28.062 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:28.062 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:28.062 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:28.062 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:28.062 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:28.062 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:28.062 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:28.062 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:28.062 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:28.062 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:28.062 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:28.062 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:28.062 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:28.062 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:28.062 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:28.062 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:28.062 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:28.062 - Thread: 14 -> } 2024-11-14 10:42:30.561 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:30.562 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:30.562 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:30.562 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:30.562 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:30.562 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:30.562 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:30.562 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:30.562 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:30.562 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:30.562 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:30.562 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:30.562 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:30.562 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:30.562 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:30.562 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:30.562 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:30.562 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:30.562 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:30.562 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:30.563 - Thread: 14 -> } 2024-11-14 10:42:33.078 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:33.078 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:33.078 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:33.078 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:33.078 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:33.078 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:33.078 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:33.078 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:33.078 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:33.078 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:33.078 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:33.078 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:33.078 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:33.078 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:33.078 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:33.078 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:33.078 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:33.078 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:33.078 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:33.078 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:33.078 - Thread: 14 -> } 2024-11-14 10:42:35.628 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:35.629 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:35.629 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:35.629 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:35.629 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:35.629 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:35.629 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:35.629 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:35.629 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:35.629 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:35.629 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:35.629 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:35.629 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:35.629 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:35.629 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:35.629 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:35.629 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:35.629 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:35.629 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:35.629 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:35.629 - Thread: 14 -> } 2024-11-14 10:42:38.194 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:38.195 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:38.195 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:38.195 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:38.195 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:38.196 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:38.196 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:38.196 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:38.196 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:38.196 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:38.196 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:38.196 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:38.196 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:38.196 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:38.196 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:38.196 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:38.196 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:38.196 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:38.196 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:38.196 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:38.196 - Thread: 14 -> } 2024-11-14 10:42:40.794 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:42:40.795 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:42:40.795 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:42:40.795 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:40.795 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:40.795 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:42:40.795 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:40.796 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:40.796 - Thread: 15 -> HqDepth = True 2024-11-14 10:42:40.796 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:42:40.796 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:40.796 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:40.796 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:42:40.796 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:42:40.796 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:40.796 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:40.796 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:40.796 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:42:40.796 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:42:40.796 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:42:40.796 - Thread: 15 -> } 2024-11-14 10:42:43.428 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:43.428 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:43.428 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:43.428 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:43.428 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:43.428 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:43.428 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:43.428 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:43.428 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:43.428 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:43.428 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:43.428 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:43.428 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:43.428 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:43.428 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:43.429 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:43.429 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:43.429 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:43.429 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:43.429 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:43.429 - Thread: 14 -> } 2024-11-14 10:42:46.078 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:46.078 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:46.078 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:46.078 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:46.078 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:46.078 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:46.078 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:46.078 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:46.078 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:46.078 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:46.078 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:46.078 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:46.078 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:46.078 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:46.078 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:46.078 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:46.078 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:46.078 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:46.078 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:46.078 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:46.078 - Thread: 14 -> } 2024-11-14 10:42:48.761 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:42:48.762 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:42:48.762 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:42:48.762 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:48.762 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:48.762 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:42:48.762 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:48.762 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:48.762 - Thread: 15 -> HqDepth = True 2024-11-14 10:42:48.762 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:42:48.762 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:48.762 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:48.762 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:42:48.762 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:42:48.762 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:48.762 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:48.762 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:48.762 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:42:48.762 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:42:48.762 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:42:48.762 - Thread: 15 -> } 2024-11-14 10:42:51.478 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:51.478 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:51.478 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:51.478 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:51.478 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:51.478 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:51.478 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:51.478 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:51.478 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:51.478 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:51.478 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:51.478 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:51.478 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:51.478 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:51.478 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:51.478 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:51.478 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:51.478 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:51.478 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:51.478 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:51.478 - Thread: 14 -> } 2024-11-14 10:42:54.228 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:42:54.228 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:42:54.228 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:42:54.228 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:54.228 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:54.228 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:42:54.228 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:54.228 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:54.228 - Thread: 14 -> HqDepth = True 2024-11-14 10:42:54.228 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:42:54.228 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:54.228 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:54.228 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:42:54.228 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:42:54.228 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:54.228 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:54.228 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:54.228 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:42:54.228 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:42:54.228 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:42:54.228 - Thread: 14 -> } 2024-11-14 10:42:57.011 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:42:57.012 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:42:57.012 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:42:57.012 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:57.012 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:57.012 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:42:57.012 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:57.012 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:57.012 - Thread: 15 -> HqDepth = True 2024-11-14 10:42:57.012 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:42:57.012 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:57.012 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:57.012 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:42:57.012 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:42:57.012 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:57.012 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:57.012 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:57.012 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:42:57.012 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:42:57.012 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:42:57.012 - Thread: 15 -> } 2024-11-14 10:42:59.828 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:42:59.829 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:42:59.829 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:42:59.829 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:42:59.829 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:42:59.829 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:42:59.829 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:42:59.829 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:42:59.829 - Thread: 15 -> HqDepth = True 2024-11-14 10:42:59.829 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:42:59.829 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:42:59.829 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:42:59.829 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:42:59.829 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:42:59.829 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:42:59.829 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:42:59.829 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:42:59.829 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:42:59.829 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:42:59.829 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:42:59.829 - Thread: 15 -> } 2024-11-14 10:43:02.678 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:02.678 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:02.678 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:02.678 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:02.678 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:02.678 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:02.678 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:02.678 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:02.678 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:02.678 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:02.678 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:02.678 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:02.678 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:02.678 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:02.678 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:02.678 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:02.678 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:02.678 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:02.678 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:02.678 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:02.678 - Thread: 14 -> } 2024-11-14 10:43:05.561 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:05.562 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:05.562 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:05.562 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:05.562 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:05.562 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:05.562 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:05.562 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:05.562 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:05.562 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:05.562 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:05.562 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:05.562 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:05.562 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:05.562 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:05.562 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:05.562 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:05.562 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:05.562 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:05.562 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:05.562 - Thread: 14 -> } 2024-11-14 10:43:08.478 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:08.479 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:08.479 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:08.479 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:08.479 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:08.479 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:08.479 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:08.479 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:08.479 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:08.479 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:08.479 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:08.479 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:08.479 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:08.479 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:08.479 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:08.479 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:08.479 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:08.479 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:08.479 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:08.479 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:08.479 - Thread: 14 -> } 2024-11-14 10:43:11.428 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:11.429 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:11.429 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:11.429 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:11.429 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:11.429 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:11.429 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:11.429 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:11.429 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:11.429 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:11.429 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:11.429 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:11.429 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:11.429 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:11.429 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:11.429 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:11.429 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:11.429 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:11.429 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:11.429 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:11.429 - Thread: 14 -> } 2024-11-14 10:43:14.428 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:43:14.429 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:43:14.429 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:43:14.429 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:14.429 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:14.429 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:43:14.429 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:14.429 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:14.429 - Thread: 16 -> HqDepth = True 2024-11-14 10:43:14.429 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:43:14.429 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:14.429 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:14.429 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:43:14.429 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:43:14.429 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:14.429 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:14.429 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:14.429 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:43:14.429 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:43:14.429 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:43:14.429 - Thread: 16 -> } 2024-11-14 10:43:17.461 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:17.462 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:17.462 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:17.462 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:17.462 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:17.462 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:17.462 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:17.462 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:17.462 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:17.462 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:17.462 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:17.462 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:17.462 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:17.462 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:17.462 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:17.462 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:17.462 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:17.462 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:17.462 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:17.462 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:17.462 - Thread: 14 -> } 2024-11-14 10:43:20.528 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:20.529 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:20.529 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:20.529 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:20.529 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:20.529 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:20.529 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:20.529 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:20.529 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:20.529 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:20.529 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:20.529 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:20.529 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:20.529 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:20.529 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:20.529 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:20.529 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:20.529 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:20.529 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:20.529 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:20.529 - Thread: 14 -> } 2024-11-14 10:43:23.644 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:23.645 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:23.645 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:23.645 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:23.645 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:23.645 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:23.645 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:23.645 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:23.645 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:23.645 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:23.645 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:23.645 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:23.645 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:23.645 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:23.645 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:23.645 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:23.645 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:23.645 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:23.645 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:23.645 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:23.645 - Thread: 14 -> } 2024-11-14 10:43:26.794 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:26.795 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:26.795 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:26.795 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:26.795 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:26.795 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:26.795 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:26.795 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:26.795 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:26.795 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:26.795 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:26.795 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:26.795 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:26.795 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:26.795 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:26.795 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:26.795 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:26.795 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:26.795 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:26.795 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:26.795 - Thread: 14 -> } 2024-11-14 10:43:29.994 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:29.995 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:29.995 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:29.995 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:29.995 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:29.995 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:29.995 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:29.995 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:29.995 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:29.995 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:29.995 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:29.995 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:29.995 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:29.995 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:29.995 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:29.995 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:29.995 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:29.995 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:29.995 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:29.996 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:29.996 - Thread: 14 -> } 2024-11-14 10:43:33.244 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:33.245 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:33.245 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:33.245 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:33.245 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:33.245 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:33.245 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:33.245 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:33.245 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:33.245 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:33.245 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:33.245 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:33.245 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:33.245 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:33.245 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:33.245 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:33.245 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:33.245 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:33.245 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:33.245 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:33.245 - Thread: 14 -> } 2024-11-14 10:43:36.544 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:36.545 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:36.545 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:36.545 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:36.545 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:36.545 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:36.545 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:36.545 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:36.545 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:36.545 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:36.545 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:36.545 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:36.545 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:36.545 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:36.545 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:36.545 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:36.545 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:36.545 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:36.545 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:36.545 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:36.545 - Thread: 14 -> } 2024-11-14 10:43:39.894 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:39.895 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:39.895 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:39.895 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:39.895 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:39.896 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:39.896 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:39.896 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:39.896 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:39.896 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:39.896 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:39.896 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:39.896 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:39.896 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:39.896 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:39.896 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:39.896 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:39.896 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:39.896 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:39.896 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:39.896 - Thread: 14 -> } 2024-11-14 10:43:43.294 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:43.295 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:43.295 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:43.295 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:43.295 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:43.295 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:43.295 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:43.295 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:43.295 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:43.295 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:43.295 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:43.295 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:43.295 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:43.295 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:43.295 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:43.295 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:43.295 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:43.296 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:43.296 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:43.296 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:43.296 - Thread: 14 -> } 2024-11-14 10:43:46.744 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:43:46.745 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:43:46.745 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:43:46.745 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:46.745 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:46.745 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:43:46.745 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:46.745 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:46.745 - Thread: 15 -> HqDepth = True 2024-11-14 10:43:46.745 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:43:46.745 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:46.745 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:46.745 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:43:46.745 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:43:46.745 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:46.745 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:46.745 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:46.745 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:43:46.745 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:43:46.745 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:43:46.745 - Thread: 15 -> } 2024-11-14 10:43:50.261 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:50.262 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:50.262 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:50.262 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:50.262 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:50.262 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:50.262 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:50.262 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:50.262 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:50.262 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:50.262 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:50.262 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:50.262 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:50.262 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:50.262 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:50.262 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:50.262 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:50.262 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:50.262 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:50.262 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:50.262 - Thread: 14 -> } 2024-11-14 10:43:53.827 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:43:53.829 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:43:53.829 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:43:53.829 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:53.829 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:53.829 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:43:53.829 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:53.829 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:53.829 - Thread: 15 -> HqDepth = True 2024-11-14 10:43:53.829 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:43:53.829 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:53.829 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:53.829 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:43:53.829 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:43:53.829 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:53.829 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:53.829 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:53.829 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:43:53.829 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:43:53.829 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:43:53.829 - Thread: 15 -> } 2024-11-14 10:43:57.461 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:43:57.462 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:43:57.462 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:43:57.462 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:43:57.462 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:43:57.462 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:43:57.462 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:43:57.462 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:43:57.462 - Thread: 14 -> HqDepth = True 2024-11-14 10:43:57.462 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:43:57.462 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:43:57.462 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:43:57.462 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:43:57.462 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:43:57.462 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:43:57.462 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:43:57.462 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:43:57.462 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:43:57.462 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:43:57.462 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:43:57.462 - Thread: 14 -> } 2024-11-14 10:44:01.161 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:44:01.162 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:44:01.162 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:44:01.162 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:01.162 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:01.162 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:44:01.162 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:01.162 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:01.162 - Thread: 15 -> HqDepth = True 2024-11-14 10:44:01.162 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:44:01.162 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:01.162 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:01.162 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:44:01.162 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:44:01.162 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:01.162 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:01.162 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:01.162 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:44:01.162 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:44:01.162 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:44:01.162 - Thread: 15 -> } 2024-11-14 10:44:04.927 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:44:04.928 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:44:04.928 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:44:04.928 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:04.928 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:04.928 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:44:04.928 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:04.928 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:04.928 - Thread: 14 -> HqDepth = True 2024-11-14 10:44:04.928 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:44:04.928 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:04.929 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:04.929 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:44:04.929 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:44:04.929 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:04.929 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:04.929 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:04.929 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:44:04.929 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:44:04.929 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:44:04.929 - Thread: 14 -> } 2024-11-14 10:44:08.761 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:44:08.762 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:44:08.762 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:44:08.762 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:08.762 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:08.762 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:44:08.762 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:08.762 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:08.762 - Thread: 14 -> HqDepth = True 2024-11-14 10:44:08.762 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:44:08.762 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:08.762 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:08.762 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:44:08.762 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:44:08.762 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:08.762 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:08.762 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:08.762 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:44:08.762 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:44:08.762 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:44:08.762 - Thread: 14 -> } 2024-11-14 10:44:12.677 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:44:12.678 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:44:12.678 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:44:12.678 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:12.678 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:12.679 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:44:12.679 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:12.679 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:12.679 - Thread: 14 -> HqDepth = True 2024-11-14 10:44:12.679 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:44:12.679 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:12.679 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:12.679 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:44:12.679 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:44:12.679 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:12.679 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:12.679 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:12.679 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:44:12.679 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:44:12.679 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:44:12.679 - Thread: 14 -> } 2024-11-14 10:44:16.661 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:44:16.662 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:44:16.662 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:44:16.662 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:16.662 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:16.662 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:44:16.662 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:16.662 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:16.662 - Thread: 15 -> HqDepth = True 2024-11-14 10:44:16.662 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:44:16.662 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:16.662 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:16.662 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:44:16.662 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:44:16.662 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:16.662 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:16.662 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:16.662 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:44:16.662 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:44:16.662 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:44:16.662 - Thread: 15 -> } 2024-11-14 10:44:20.727 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:44:20.728 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:44:20.728 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:44:20.728 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:20.728 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:20.728 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:44:20.728 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:20.728 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:20.728 - Thread: 14 -> HqDepth = True 2024-11-14 10:44:20.728 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:44:20.728 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:20.728 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:20.728 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:44:20.728 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:44:20.728 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:20.728 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:20.728 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:20.728 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:44:20.728 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:44:20.728 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:44:20.728 - Thread: 14 -> } 2024-11-14 10:44:24.877 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:44:24.878 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:44:24.878 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:44:24.878 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:24.878 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:24.878 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:44:24.878 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:24.878 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:24.878 - Thread: 15 -> HqDepth = True 2024-11-14 10:44:24.878 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:44:24.878 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:24.878 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:24.878 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:44:24.878 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:44:24.878 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:24.878 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:24.878 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:24.878 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:44:24.878 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:44:24.878 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:44:24.878 - Thread: 15 -> } 2024-11-14 10:44:29.127 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:44:29.128 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:44:29.128 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:44:29.128 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:29.128 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:29.128 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:44:29.128 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:29.128 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:29.128 - Thread: 14 -> HqDepth = True 2024-11-14 10:44:29.128 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:44:29.128 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:29.128 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:29.128 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:44:29.128 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:44:29.128 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:29.128 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:29.128 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:29.128 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:44:29.128 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:44:29.128 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:44:29.128 - Thread: 14 -> } 2024-11-14 10:44:33.477 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:44:33.478 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:44:33.478 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:44:33.478 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:33.478 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:33.478 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:44:33.478 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:33.478 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:33.478 - Thread: 14 -> HqDepth = True 2024-11-14 10:44:33.478 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:44:33.478 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:33.478 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:33.478 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:44:33.478 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:44:33.478 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:33.478 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:33.478 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:33.478 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:44:33.478 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:44:33.478 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:44:33.478 - Thread: 14 -> } 2024-11-14 10:44:37.927 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:44:37.928 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:44:37.928 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:44:37.928 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:37.928 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:37.928 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:44:37.928 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:37.928 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:37.928 - Thread: 14 -> HqDepth = True 2024-11-14 10:44:37.928 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:44:37.928 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:37.928 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:37.928 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:44:37.928 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:44:37.928 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:37.929 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:37.929 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:37.929 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:44:37.929 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:44:37.929 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:44:37.929 - Thread: 14 -> } 2024-11-14 10:44:42.477 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:44:42.478 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:44:42.478 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:44:42.478 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:42.478 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:42.478 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:44:42.478 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:42.478 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:42.478 - Thread: 15 -> HqDepth = True 2024-11-14 10:44:42.478 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:44:42.478 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:42.478 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:42.478 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:44:42.478 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:44:42.478 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:42.478 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:42.478 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:42.478 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:44:42.478 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:44:42.478 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:44:42.478 - Thread: 15 -> } 2024-11-14 10:44:47.211 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:44:47.212 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:44:47.212 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:44:47.212 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:47.212 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:47.212 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:44:47.212 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:47.212 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:47.212 - Thread: 14 -> HqDepth = True 2024-11-14 10:44:47.212 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:44:47.212 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:47.212 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:47.212 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:44:47.212 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:44:47.212 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:47.212 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:47.212 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:47.212 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:44:47.212 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:44:47.212 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:44:47.212 - Thread: 14 -> } 2024-11-14 10:44:52.961 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:44:52.961 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:44:52.962 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:44:52.962 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:52.962 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:52.962 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:44:52.962 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:52.962 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:52.962 - Thread: 14 -> HqDepth = True 2024-11-14 10:44:52.962 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:44:52.962 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:52.962 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:52.962 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:44:52.962 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:44:52.962 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:52.962 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:52.962 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:52.962 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:44:52.962 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:44:52.962 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:44:52.962 - Thread: 14 -> } 2024-11-14 10:44:57.511 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:44:57.512 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:44:57.512 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:44:57.512 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:44:57.512 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:44:57.512 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:44:57.512 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:44:57.512 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:44:57.512 - Thread: 14 -> HqDepth = True 2024-11-14 10:44:57.512 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:44:57.512 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:44:57.512 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:44:57.512 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:44:57.512 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:44:57.512 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:44:57.512 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:44:57.512 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:44:57.512 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:44:57.512 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:44:57.512 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:44:57.512 - Thread: 14 -> } 2024-11-14 10:45:06.894 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:06.895 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:06.895 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:06.895 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:06.895 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:06.895 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:06.895 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:06.895 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:06.895 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:06.895 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:06.895 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:06.895 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:06.895 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:06.895 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:06.895 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:06.895 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:06.895 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:06.895 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:06.895 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:06.895 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:06.895 - Thread: 14 -> } 2024-11-14 10:45:08.094 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:45:08.095 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:45:08.095 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:45:08.095 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:08.095 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:08.095 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:45:08.095 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:08.095 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:08.095 - Thread: 15 -> HqDepth = True 2024-11-14 10:45:08.095 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:45:08.095 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:08.095 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:08.095 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:45:08.095 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:45:08.095 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:08.095 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:08.095 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:08.095 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:45:08.095 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:45:08.095 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:45:08.095 - Thread: 15 -> } 2024-11-14 10:45:09.227 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:09.228 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:09.228 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:09.228 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:09.228 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:09.228 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:09.228 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:09.228 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:09.228 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:09.228 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:09.228 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:09.228 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:09.228 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:09.228 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:09.228 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:09.228 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:09.228 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:09.229 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:09.229 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:09.229 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:09.229 - Thread: 14 -> } 2024-11-14 10:45:10.361 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:10.362 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:10.362 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:10.362 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:10.362 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:10.362 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:10.362 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:10.362 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:10.362 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:10.362 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:10.362 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:10.362 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:10.362 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:10.362 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:10.362 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:10.362 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:10.362 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:10.362 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:10.362 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:10.362 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:10.362 - Thread: 14 -> } 2024-11-14 10:45:11.494 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:11.495 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:11.495 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:11.495 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:11.495 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:11.495 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:11.495 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:11.495 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:11.495 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:11.495 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:11.495 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:11.495 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:11.495 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:11.495 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:11.495 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:11.495 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:11.495 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:11.495 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:11.495 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:11.495 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:11.495 - Thread: 14 -> } 2024-11-14 10:45:12.611 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:12.612 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:12.612 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:12.612 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:12.612 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:12.612 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:12.612 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:12.612 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:12.612 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:12.612 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:12.612 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:12.612 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:12.612 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:12.612 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:12.612 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:12.612 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:12.612 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:12.612 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:12.612 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:12.612 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:12.612 - Thread: 14 -> } 2024-11-14 10:45:13.711 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:13.712 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:13.712 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:13.712 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:13.712 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:13.712 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:13.712 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:13.712 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:13.712 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:13.712 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:13.712 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:13.712 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:13.712 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:13.712 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:13.712 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:13.712 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:13.712 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:13.712 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:13.712 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:13.712 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:13.712 - Thread: 14 -> } 2024-11-14 10:45:14.794 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:45:14.794 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:45:14.795 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:45:14.795 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:14.795 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:14.795 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:45:14.795 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:14.795 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:14.795 - Thread: 15 -> HqDepth = True 2024-11-14 10:45:14.795 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:45:14.795 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:14.795 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:14.795 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:45:14.795 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:45:14.795 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:14.795 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:14.795 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:14.795 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:45:14.795 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:45:14.795 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:45:14.795 - Thread: 15 -> } 2024-11-14 10:45:15.861 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:15.862 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:15.862 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:15.862 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:15.862 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:15.862 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:15.862 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:15.862 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:15.862 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:15.862 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:15.862 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:15.862 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:15.862 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:15.862 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:15.862 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:15.862 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:15.862 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:15.862 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:15.862 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:15.862 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:15.862 - Thread: 14 -> } 2024-11-14 10:45:16.861 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:16.861 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:16.862 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:16.862 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:16.862 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:16.862 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:16.862 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:16.862 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:16.862 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:16.862 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:16.862 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:16.862 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:16.862 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:16.862 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:16.862 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:16.862 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:16.862 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:16.862 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:16.862 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:16.862 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:16.862 - Thread: 14 -> } 2024-11-14 10:45:17.810 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:17.811 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:17.811 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:17.811 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:17.811 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:17.811 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:17.811 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:17.811 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:17.811 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:17.811 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:17.811 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:17.811 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:17.811 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:17.811 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:17.811 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:17.811 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:17.811 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:17.812 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:17.812 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:17.812 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:17.812 - Thread: 14 -> } 2024-11-14 10:45:18.711 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:18.712 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:18.712 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:18.712 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:18.712 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:18.712 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:18.712 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:18.712 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:18.712 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:18.712 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:18.712 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:18.712 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:18.712 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:18.712 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:18.712 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:18.712 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:18.712 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:18.712 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:18.712 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:18.712 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:18.712 - Thread: 14 -> } 2024-11-14 10:45:19.577 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:19.578 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:19.578 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:19.578 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:19.578 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:19.578 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:19.578 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:19.578 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:19.578 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:19.578 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:19.578 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:19.578 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:19.578 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:19.578 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:19.578 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:19.578 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:19.578 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:19.578 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:19.578 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:19.578 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:19.579 - Thread: 14 -> } 2024-11-14 10:45:20.444 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:20.445 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:20.445 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:20.445 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:20.445 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:20.445 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:20.445 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:20.445 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:20.445 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:20.445 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:20.445 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:20.445 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:20.445 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:20.445 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:20.445 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:20.445 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:20.445 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:20.445 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:20.445 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:20.445 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:20.445 - Thread: 14 -> } 2024-11-14 10:45:21.310 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:21.311 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:21.311 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:21.311 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:21.311 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:21.311 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:21.311 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:21.311 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:21.311 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:21.311 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:21.311 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:21.311 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:21.311 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:21.311 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:21.312 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:21.312 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:21.312 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:21.312 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:21.312 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:21.312 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:21.312 - Thread: 14 -> } 2024-11-14 10:45:22.177 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:22.178 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:22.178 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:22.178 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:22.178 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:22.178 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:22.178 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:22.178 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:22.178 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:22.178 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:22.178 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:22.178 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:22.178 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:22.178 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:22.178 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:22.178 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:22.178 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:22.178 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:22.178 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:22.178 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:22.178 - Thread: 14 -> } 2024-11-14 10:45:23.044 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:23.045 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:23.045 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:23.045 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:23.045 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:23.045 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:23.045 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:23.045 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:23.045 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:23.045 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:23.045 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:23.045 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:23.045 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:23.045 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:23.045 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:23.045 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:23.045 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:23.045 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:23.045 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:23.045 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:23.045 - Thread: 14 -> } 2024-11-14 10:45:23.894 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:45:23.895 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:45:23.895 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:45:23.895 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:23.895 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:23.895 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:45:23.895 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:23.895 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:23.895 - Thread: 15 -> HqDepth = True 2024-11-14 10:45:23.895 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:45:23.895 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:23.895 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:23.895 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:45:23.895 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:45:23.895 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:23.895 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:23.895 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:23.895 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:45:23.895 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:45:23.895 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:45:23.895 - Thread: 15 -> } 2024-11-14 10:45:24.744 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:24.745 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:24.745 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:24.745 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:24.745 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:24.745 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:24.745 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:24.745 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:24.745 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:24.745 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:24.745 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:24.745 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:24.745 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:24.745 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:24.745 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:24.745 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:24.745 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:24.745 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:24.745 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:24.745 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:24.745 - Thread: 14 -> } 2024-11-14 10:45:25.580 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:45:25.581 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:45:25.581 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:45:25.581 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:25.581 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:25.581 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:45:25.581 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:25.581 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:25.581 - Thread: 16 -> HqDepth = True 2024-11-14 10:45:25.581 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:45:25.581 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:25.581 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:25.581 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:45:25.581 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:45:25.581 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:25.581 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:25.581 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:25.581 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:45:25.581 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:45:25.581 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:45:25.581 - Thread: 16 -> } 2024-11-14 10:45:26.411 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:26.412 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:26.412 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:26.412 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:26.412 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:26.412 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:26.412 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:26.412 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:26.412 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:26.412 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:26.412 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:26.412 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:26.412 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:26.412 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:26.412 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:26.412 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:26.412 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:26.412 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:26.412 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:26.412 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:26.412 - Thread: 14 -> } 2024-11-14 10:45:27.245 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:45:27.247 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:45:27.247 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:45:27.247 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:27.247 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:27.247 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:45:27.247 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:27.247 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:27.247 - Thread: 16 -> HqDepth = True 2024-11-14 10:45:27.247 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:45:27.247 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:27.247 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:27.247 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:45:27.247 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:45:27.247 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:27.247 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:27.247 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:27.247 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:45:27.247 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:45:27.247 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:45:27.247 - Thread: 16 -> } 2024-11-14 10:45:28.025 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:28.027 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:28.027 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:28.027 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:28.027 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:28.027 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:28.027 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:28.027 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:28.027 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:28.027 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:28.027 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:28.027 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:28.027 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:28.027 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:28.027 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:28.027 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:28.027 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:28.027 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:28.027 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:28.027 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:28.027 - Thread: 14 -> } 2024-11-14 10:45:28.829 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:45:28.830 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:45:28.830 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:45:28.830 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:28.830 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:28.830 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:45:28.830 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:28.830 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:28.830 - Thread: 16 -> HqDepth = True 2024-11-14 10:45:28.830 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:45:28.830 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:28.830 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:28.830 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:45:28.830 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:45:28.830 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:28.830 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:28.830 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:28.830 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:45:28.830 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:45:28.830 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:45:28.830 - Thread: 16 -> } 2024-11-14 10:45:29.594 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:45:29.595 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:45:29.595 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:45:29.595 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:29.595 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:29.595 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:45:29.595 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:29.595 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:29.595 - Thread: 15 -> HqDepth = True 2024-11-14 10:45:29.595 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:45:29.595 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:29.595 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:29.595 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:45:29.595 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:45:29.595 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:29.595 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:29.595 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:29.595 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:45:29.595 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:45:29.595 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:45:29.595 - Thread: 15 -> } 2024-11-14 10:45:30.367 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:30.368 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:30.368 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:30.368 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:30.368 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:30.368 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:30.369 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:30.369 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:30.369 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:30.369 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:30.369 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:30.369 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:30.369 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:30.369 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:30.369 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:30.369 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:30.369 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:30.369 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:30.369 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:30.369 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:30.369 - Thread: 14 -> } 2024-11-14 10:45:31.117 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:31.118 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:31.118 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:31.118 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:31.118 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:31.118 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:31.118 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:31.118 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:31.118 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:31.118 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:31.118 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:31.118 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:31.118 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:31.118 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:31.118 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:31.118 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:31.118 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:31.118 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:31.118 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:31.118 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:31.118 - Thread: 14 -> } 2024-11-14 10:45:31.879 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:31.880 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:31.880 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:31.880 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:31.880 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:31.880 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:31.880 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:31.880 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:31.880 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:31.880 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:31.880 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:31.880 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:31.880 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:31.880 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:31.880 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:31.880 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:31.880 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:31.880 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:31.880 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:31.880 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:31.880 - Thread: 14 -> } 2024-11-14 10:45:32.601 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:32.602 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:32.602 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:32.602 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:32.602 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:32.602 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:32.602 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:32.602 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:32.602 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:32.602 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:32.602 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:32.602 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:32.602 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:32.602 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:32.602 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:32.602 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:32.602 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:32.602 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:32.602 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:32.602 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:32.602 - Thread: 14 -> } 2024-11-14 10:45:33.346 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:45:33.347 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:45:33.347 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:45:33.347 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:33.347 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:33.347 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:45:33.347 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:33.347 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:33.347 - Thread: 16 -> HqDepth = True 2024-11-14 10:45:33.347 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:45:33.347 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:33.347 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:33.347 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:45:33.347 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:45:33.347 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:33.347 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:33.347 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:33.347 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:45:33.347 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:45:33.347 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:45:33.347 - Thread: 16 -> } 2024-11-14 10:45:34.084 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:34.085 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:34.085 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:34.085 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:34.085 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:34.085 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:34.085 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:34.085 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:34.085 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:34.085 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:34.085 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:34.085 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:34.085 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:34.085 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:34.085 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:34.085 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:34.085 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:34.085 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:34.085 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:34.085 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:34.085 - Thread: 14 -> } 2024-11-14 10:45:34.851 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:34.852 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:34.852 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:34.852 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:34.852 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:34.852 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:34.852 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:34.852 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:34.852 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:34.852 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:34.852 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:34.852 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:34.852 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:34.852 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:34.852 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:34.852 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:34.852 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:34.852 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:34.852 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:34.852 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:34.852 - Thread: 14 -> } 2024-11-14 10:45:35.651 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:45:35.652 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:45:35.652 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:45:35.652 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:35.652 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:35.652 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:45:35.652 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:35.652 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:35.652 - Thread: 16 -> HqDepth = True 2024-11-14 10:45:35.652 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:45:35.652 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:35.652 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:35.652 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:45:35.652 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:45:35.652 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:35.652 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:35.652 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:35.652 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:45:35.652 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:45:35.652 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:45:35.652 - Thread: 16 -> } 2024-11-14 10:45:36.501 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:36.502 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:36.502 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:36.502 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:36.502 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:36.502 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:36.502 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:36.502 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:36.502 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:36.502 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:36.502 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:36.502 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:36.502 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:36.502 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:36.502 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:36.502 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:36.502 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:36.502 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:36.502 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:36.502 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:36.502 - Thread: 14 -> } 2024-11-14 10:45:37.401 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:45:37.401 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:45:37.401 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:45:37.402 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:37.402 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:37.402 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:45:37.402 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:37.402 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:37.402 - Thread: 15 -> HqDepth = True 2024-11-14 10:45:37.402 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:45:37.402 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:37.402 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:37.402 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:45:37.402 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:45:37.402 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:37.402 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:37.402 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:37.402 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:45:37.402 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:45:37.402 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:45:37.402 - Thread: 15 -> } 2024-11-14 10:45:38.367 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:38.368 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:38.368 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:38.368 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:38.368 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:38.368 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:38.368 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:38.368 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:38.368 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:38.368 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:38.368 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:38.368 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:38.368 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:38.368 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:38.368 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:38.368 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:38.368 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:38.368 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:38.368 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:38.368 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:38.368 - Thread: 14 -> } 2024-11-14 10:45:39.417 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:39.418 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:39.418 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:39.418 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:39.418 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:39.419 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:39.419 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:39.419 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:39.419 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:39.419 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:39.419 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:39.419 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:39.419 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:39.419 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:39.419 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:39.419 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:39.419 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:39.419 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:39.419 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:39.419 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:39.419 - Thread: 14 -> } 2024-11-14 10:45:40.475 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:40.477 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:40.477 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:40.477 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:40.477 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:40.477 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:40.477 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:40.477 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:40.477 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:40.477 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:40.477 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:40.477 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:40.477 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:40.477 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:40.477 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:40.477 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:40.477 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:40.477 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:40.477 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:40.477 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:40.477 - Thread: 14 -> } 2024-11-14 10:45:41.584 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:45:41.585 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:45:41.585 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:45:41.585 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:41.585 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:41.585 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:45:41.585 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:41.585 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:41.585 - Thread: 15 -> HqDepth = True 2024-11-14 10:45:41.585 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:45:41.585 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:41.585 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:41.585 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:45:41.585 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:45:41.585 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:41.585 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:41.585 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:41.585 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:45:41.585 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:45:41.585 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:45:41.585 - Thread: 15 -> } 2024-11-14 10:45:42.618 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:42.618 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:42.618 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:42.618 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:42.618 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:42.618 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:42.619 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:42.619 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:42.619 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:42.619 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:42.619 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:42.619 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:42.619 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:42.619 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:42.619 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:42.619 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:42.619 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:42.619 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:42.619 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:42.619 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:42.619 - Thread: 14 -> } 2024-11-14 10:45:43.666 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:43.668 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:43.668 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:43.668 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:43.668 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:43.668 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:43.669 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:43.669 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:43.669 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:43.669 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:43.669 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:43.669 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:43.669 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:43.669 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:43.669 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:43.669 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:43.669 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:43.669 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:43.669 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:43.669 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:43.669 - Thread: 14 -> } 2024-11-14 10:45:44.701 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:44.702 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:44.702 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:44.702 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:44.702 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:44.702 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:44.702 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:44.702 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:44.702 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:44.702 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:44.702 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:44.702 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:44.702 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:44.702 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:44.702 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:44.702 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:44.702 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:44.702 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:44.702 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:44.702 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:44.702 - Thread: 14 -> } 2024-11-14 10:45:45.651 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:45:45.652 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:45:45.652 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:45:45.652 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:45.652 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:45.652 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:45:45.652 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:45.652 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:45.652 - Thread: 16 -> HqDepth = True 2024-11-14 10:45:45.652 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:45:45.652 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:45.652 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:45.652 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:45:45.652 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:45:45.652 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:45.652 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:45.652 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:45.652 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:45:45.652 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:45:45.652 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:45:45.652 - Thread: 16 -> } 2024-11-14 10:45:49.284 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:49.285 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:49.285 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:49.285 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:49.285 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:49.285 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:49.285 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:49.285 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:49.285 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:49.285 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:49.285 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:49.285 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:49.285 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:49.285 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:49.285 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:49.285 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:49.285 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:49.285 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:49.285 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:49.285 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:49.285 - Thread: 14 -> } 2024-11-14 10:45:52.167 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:52.168 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:52.168 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:52.168 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:52.168 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:52.168 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:52.168 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:52.168 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:52.168 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:52.168 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:52.168 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:52.168 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:52.168 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:52.168 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:52.168 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:52.168 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:52.168 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:52.168 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:52.168 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:52.168 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:52.168 - Thread: 14 -> } 2024-11-14 10:45:54.800 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:54.801 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:54.801 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:54.801 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:54.801 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:54.801 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:54.801 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:54.801 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:54.801 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:54.801 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:54.801 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:54.801 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:54.801 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:54.801 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:54.801 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:54.801 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:54.802 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:54.802 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:54.802 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:54.802 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:54.802 - Thread: 14 -> } 2024-11-14 10:45:57.450 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:45:57.451 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:45:57.451 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:45:57.451 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:45:57.451 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:45:57.451 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:45:57.451 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:45:57.451 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:45:57.451 - Thread: 14 -> HqDepth = True 2024-11-14 10:45:57.452 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:45:57.452 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:45:57.452 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:45:57.452 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:45:57.452 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:45:57.452 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:45:57.452 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:45:57.452 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:45:57.452 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:45:57.452 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:45:57.452 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:45:57.452 - Thread: 14 -> } 2024-11-14 10:46:00.117 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:00.118 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:00.118 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:00.118 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:00.118 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:00.118 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:00.118 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:00.118 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:00.118 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:00.118 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:00.118 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:00.118 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:00.118 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:00.118 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:00.118 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:00.119 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:00.119 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:00.119 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:00.119 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:00.119 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:00.119 - Thread: 14 -> } 2024-11-14 10:46:02.784 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:46:02.785 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:46:02.785 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:46:02.785 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:02.785 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:02.785 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:46:02.785 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:02.785 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:02.785 - Thread: 15 -> HqDepth = True 2024-11-14 10:46:02.785 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:46:02.785 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:02.785 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:02.785 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:46:02.785 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:46:02.785 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:02.785 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:02.785 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:02.785 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:46:02.785 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:46:02.785 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:46:02.785 - Thread: 15 -> } 2024-11-14 10:46:05.517 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:05.518 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:05.518 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:05.518 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:05.518 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:05.518 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:05.518 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:05.518 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:05.518 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:05.518 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:05.518 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:05.518 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:05.518 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:05.518 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:05.518 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:05.518 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:05.518 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:05.518 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:05.518 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:05.518 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:05.518 - Thread: 14 -> } 2024-11-14 10:46:08.267 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:46:08.268 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:46:08.268 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:46:08.268 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:08.268 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:08.268 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:46:08.268 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:08.269 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:08.269 - Thread: 15 -> HqDepth = True 2024-11-14 10:46:08.269 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:46:08.269 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:08.269 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:08.269 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:46:08.269 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:46:08.269 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:08.269 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:08.269 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:08.269 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:46:08.269 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:46:08.269 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:46:08.269 - Thread: 15 -> } 2024-11-14 10:46:11.067 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:11.068 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:11.068 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:11.068 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:11.068 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:11.068 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:11.068 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:11.068 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:11.068 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:11.068 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:11.068 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:11.068 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:11.068 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:11.068 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:11.068 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:11.068 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:11.068 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:11.068 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:11.068 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:11.068 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:11.068 - Thread: 14 -> } 2024-11-14 10:46:13.900 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:13.901 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:13.901 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:13.901 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:13.901 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:13.901 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:13.901 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:13.901 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:13.901 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:13.901 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:13.901 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:13.901 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:13.902 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:13.902 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:13.902 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:13.902 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:13.902 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:13.902 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:13.902 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:13.902 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:13.902 - Thread: 14 -> } 2024-11-14 10:46:16.751 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:16.752 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:16.752 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:16.752 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:16.752 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:16.752 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:16.752 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:16.752 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:16.752 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:16.752 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:16.752 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:16.752 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:16.752 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:16.752 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:16.752 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:16.752 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:16.752 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:16.752 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:16.752 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:16.752 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:16.752 - Thread: 14 -> } 2024-11-14 10:46:19.534 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:19.534 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:19.534 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:19.534 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:19.534 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:19.534 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:19.535 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:19.535 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:19.535 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:19.535 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:19.535 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:19.535 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:19.535 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:19.535 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:19.535 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:19.535 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:19.535 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:19.535 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:19.535 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:19.535 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:19.535 - Thread: 14 -> } 2024-11-14 10:46:22.551 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:22.551 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:22.551 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:22.551 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:22.551 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:22.551 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:22.551 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:22.552 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:22.552 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:22.552 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:22.552 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:22.552 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:22.552 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:22.552 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:22.552 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:22.552 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:22.552 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:22.552 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:22.552 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:22.552 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:22.552 - Thread: 14 -> } 2024-11-14 10:46:25.551 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:25.552 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:25.552 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:25.552 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:25.552 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:25.552 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:25.552 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:25.552 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:25.552 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:25.552 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:25.552 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:25.552 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:25.552 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:25.552 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:25.552 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:25.552 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:25.552 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:25.552 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:25.552 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:25.552 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:25.552 - Thread: 14 -> } 2024-11-14 10:46:28.534 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:28.534 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:28.534 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:28.534 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:28.534 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:28.534 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:28.534 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:28.534 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:28.534 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:28.534 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:28.534 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:28.534 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:28.534 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:28.534 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:28.534 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:28.534 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:28.534 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:28.534 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:28.534 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:28.535 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:28.535 - Thread: 14 -> } 2024-11-14 10:46:31.551 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:31.551 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:31.551 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:31.551 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:31.551 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:31.551 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:31.551 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:31.551 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:31.551 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:31.551 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:31.552 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:31.552 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:31.552 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:31.552 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:31.552 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:31.552 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:31.552 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:31.552 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:31.552 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:31.552 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:31.552 - Thread: 14 -> } 2024-11-14 10:46:34.517 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:34.518 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:34.518 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:34.518 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:34.518 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:34.518 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:34.518 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:34.518 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:34.518 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:34.518 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:34.518 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:34.518 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:34.518 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:34.518 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:34.518 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:34.518 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:34.518 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:34.518 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:34.518 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:34.518 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:34.518 - Thread: 14 -> } 2024-11-14 10:46:37.617 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:37.618 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:37.618 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:37.618 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:37.618 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:37.618 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:37.618 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:37.618 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:37.618 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:37.618 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:37.618 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:37.618 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:37.618 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:37.618 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:37.618 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:37.618 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:37.618 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:37.618 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:37.618 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:37.618 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:37.618 - Thread: 14 -> } 2024-11-14 10:46:40.800 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:40.801 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:40.801 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:40.801 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:40.801 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:40.801 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:40.801 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:40.801 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:40.801 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:40.801 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:40.801 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:40.801 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:40.801 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:40.801 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:40.801 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:40.801 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:40.801 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:40.801 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:40.801 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:40.801 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:40.801 - Thread: 14 -> } 2024-11-14 10:46:44.017 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:44.018 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:44.018 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:44.018 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:44.018 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:44.018 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:44.018 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:44.018 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:44.018 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:44.018 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:44.018 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:44.018 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:44.018 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:44.018 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:44.018 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:44.018 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:44.018 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:44.018 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:44.018 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:44.018 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:44.018 - Thread: 14 -> } 2024-11-14 10:46:47.300 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:46:47.301 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:46:47.301 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:46:47.302 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:47.302 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:47.302 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:46:47.302 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:47.302 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:47.302 - Thread: 16 -> HqDepth = True 2024-11-14 10:46:47.302 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:46:47.302 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:47.302 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:47.302 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:46:47.302 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:46:47.302 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:47.302 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:47.302 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:47.302 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:46:47.302 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:46:47.302 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:46:47.302 - Thread: 16 -> } 2024-11-14 10:46:50.633 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:50.635 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:50.635 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:50.635 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:50.635 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:50.635 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:50.635 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:50.635 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:50.635 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:50.635 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:50.635 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:50.635 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:50.635 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:50.635 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:50.635 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:50.635 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:50.635 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:50.635 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:50.635 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:50.635 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:50.635 - Thread: 14 -> } 2024-11-14 10:46:54.067 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:54.068 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:54.068 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:54.068 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:54.068 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:54.068 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:54.068 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:54.068 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:54.068 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:54.068 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:54.068 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:54.068 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:54.068 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:54.068 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:54.068 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:54.068 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:54.068 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:54.068 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:54.068 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:54.068 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:54.068 - Thread: 14 -> } 2024-11-14 10:46:57.567 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:46:57.568 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:46:57.568 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:46:57.568 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:46:57.568 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:46:57.568 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:46:57.568 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:46:57.568 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:46:57.568 - Thread: 14 -> HqDepth = True 2024-11-14 10:46:57.568 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:46:57.568 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:46:57.568 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:46:57.568 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:46:57.568 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:46:57.568 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:46:57.568 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:46:57.568 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:46:57.568 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:46:57.569 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:46:57.569 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:46:57.569 - Thread: 14 -> } 2024-11-14 10:47:00.950 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:00.951 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:00.951 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:00.951 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:00.951 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:00.951 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:00.951 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:00.951 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:00.951 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:00.951 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:00.951 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:00.952 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:00.952 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:00.952 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:00.952 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:00.952 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:00.952 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:00.952 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:00.952 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:00.952 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:00.952 - Thread: 14 -> } 2024-11-14 10:47:04.483 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:04.484 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:04.484 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:04.484 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:04.484 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:04.484 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:04.484 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:04.484 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:04.484 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:04.484 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:04.484 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:04.484 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:04.484 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:04.484 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:04.484 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:04.484 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:04.484 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:04.484 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:04.484 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:04.484 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:04.484 - Thread: 14 -> } 2024-11-14 10:47:08.050 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:08.051 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:08.051 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:08.051 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:08.051 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:08.051 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:08.051 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:08.051 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:08.051 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:08.051 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:08.051 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:08.051 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:08.051 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:08.051 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:08.051 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:08.051 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:08.052 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:08.052 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:08.052 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:08.052 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:08.052 - Thread: 14 -> } 2024-11-14 10:47:11.650 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:11.651 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:11.651 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:11.651 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:11.651 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:11.653 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:11.653 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:11.653 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:11.653 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:11.653 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:11.653 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:11.653 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:11.653 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:11.653 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:11.653 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:11.653 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:11.653 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:11.653 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:11.653 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:11.653 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:11.653 - Thread: 14 -> } 2024-11-14 10:47:15.367 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:47:15.368 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:47:15.368 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:47:15.368 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:15.368 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:15.368 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:47:15.368 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:15.368 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:15.368 - Thread: 15 -> HqDepth = True 2024-11-14 10:47:15.368 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:47:15.368 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:15.368 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:15.368 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:47:15.368 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:47:15.368 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:15.368 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:15.368 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:15.368 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:47:15.368 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:47:15.368 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:47:15.368 - Thread: 15 -> } 2024-11-14 10:47:19.033 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:19.034 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:19.034 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:19.035 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:19.035 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:19.035 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:19.035 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:19.035 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:19.035 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:19.035 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:19.035 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:19.035 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:19.035 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:19.035 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:19.035 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:19.035 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:19.035 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:19.035 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:19.035 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:19.035 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:19.035 - Thread: 14 -> } 2024-11-14 10:47:20.450 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:20.451 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:20.461 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:20.461 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:20.461 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:20.461 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:20.461 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:20.461 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:20.461 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:20.461 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:20.461 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:20.461 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:20.461 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:20.461 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:20.461 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:20.461 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:20.461 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:20.461 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:20.461 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:20.461 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:20.461 - Thread: 14 -> } 2024-11-14 10:47:21.350 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:21.351 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:21.351 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:21.351 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:21.351 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:21.351 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:21.351 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:21.351 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:21.351 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:21.351 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:21.352 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:21.352 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:21.352 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:21.352 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:21.352 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:21.352 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:21.352 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:21.352 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:21.352 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:21.352 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:21.352 - Thread: 14 -> } 2024-11-14 10:47:22.100 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:22.101 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:22.101 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:22.101 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:22.101 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:22.101 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:22.101 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:22.101 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:22.101 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:22.101 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:22.101 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:22.101 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:22.101 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:22.101 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:22.101 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:22.101 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:22.101 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:22.101 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:22.101 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:22.101 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:22.101 - Thread: 14 -> } 2024-11-14 10:47:22.817 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:47:22.818 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:47:22.818 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:47:22.818 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:22.818 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:22.818 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:47:22.818 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:22.818 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:22.818 - Thread: 15 -> HqDepth = True 2024-11-14 10:47:22.818 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:47:22.818 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:22.818 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:22.818 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:47:22.818 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:47:22.818 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:22.818 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:22.818 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:22.818 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:47:22.818 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:47:22.818 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:47:22.818 - Thread: 15 -> } 2024-11-14 10:47:23.534 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:47:23.534 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:47:23.535 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:47:23.535 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:23.535 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:23.535 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:47:23.535 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:23.535 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:23.535 - Thread: 15 -> HqDepth = True 2024-11-14 10:47:23.535 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:47:23.535 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:23.535 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:23.535 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:47:23.535 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:47:23.535 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:23.535 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:23.535 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:23.535 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:47:23.535 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:47:23.535 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:47:23.535 - Thread: 15 -> } 2024-11-14 10:47:24.234 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:24.235 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:24.235 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:24.235 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:24.235 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:24.235 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:24.235 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:24.235 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:24.235 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:24.235 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:24.235 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:24.235 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:24.235 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:24.235 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:24.235 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:24.235 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:24.235 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:24.235 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:24.235 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:24.235 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:24.235 - Thread: 14 -> } 2024-11-14 10:47:24.933 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:24.935 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:24.935 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:24.935 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:24.935 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:24.935 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:24.935 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:24.935 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:24.935 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:24.935 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:24.935 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:24.935 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:24.935 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:24.935 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:24.935 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:24.935 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:24.935 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:24.935 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:24.935 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:24.935 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:24.935 - Thread: 14 -> } 2024-11-14 10:47:25.617 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:25.618 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:25.618 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:25.618 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:25.618 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:25.618 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:25.618 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:25.618 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:25.618 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:25.618 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:25.618 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:25.618 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:25.618 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:25.618 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:25.618 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:25.618 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:25.618 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:25.618 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:25.618 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:25.618 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:25.618 - Thread: 14 -> } 2024-11-14 10:47:26.303 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:47:26.304 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:47:26.304 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:47:26.304 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:26.304 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:26.304 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:47:26.304 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:26.304 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:26.304 - Thread: 15 -> HqDepth = True 2024-11-14 10:47:26.304 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:47:26.304 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:26.304 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:26.304 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:47:26.304 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:47:26.304 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:26.304 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:26.304 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:26.304 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:47:26.304 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:47:26.304 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:47:26.304 - Thread: 15 -> } 2024-11-14 10:47:27.000 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:27.001 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:27.001 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:27.001 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:27.001 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:27.001 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:27.001 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:27.001 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:27.001 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:27.001 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:27.001 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:27.001 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:27.001 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:27.001 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:27.001 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:27.001 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:27.001 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:27.001 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:27.001 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:27.002 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:27.002 - Thread: 14 -> } 2024-11-14 10:47:27.733 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:27.734 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:27.734 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:27.734 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:27.734 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:27.734 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:27.734 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:27.734 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:27.734 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:27.734 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:27.734 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:27.734 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:27.734 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:27.734 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:27.734 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:27.734 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:27.735 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:27.735 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:27.735 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:27.735 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:27.735 - Thread: 14 -> } 2024-11-14 10:47:28.500 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:28.501 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:28.501 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:28.501 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:28.501 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:28.502 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:28.502 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:28.502 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:28.502 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:28.502 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:28.502 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:28.502 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:28.502 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:28.502 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:28.502 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:28.502 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:28.502 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:28.502 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:28.502 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:28.502 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:28.502 - Thread: 14 -> } 2024-11-14 10:47:29.332 - Thread: 17 -> MyRenderSettings1 = { 2024-11-14 10:47:29.333 - Thread: 17 -> AntialiasingMode = FXAA 2024-11-14 10:47:29.333 - Thread: 17 -> ShadowQuality = HIGH 2024-11-14 10:47:29.333 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:29.333 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:29.333 - Thread: 17 -> TextureQuality = HIGH 2024-11-14 10:47:29.333 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:29.333 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:29.333 - Thread: 17 -> HqDepth = True 2024-11-14 10:47:29.333 - Thread: 17 -> GrassDrawDistance = 1007 2024-11-14 10:47:29.333 - Thread: 17 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:29.333 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:29.333 - Thread: 17 -> ModelQuality = HIGH 2024-11-14 10:47:29.333 - Thread: 17 -> VoxelQuality = HIGH 2024-11-14 10:47:29.333 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:29.333 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:29.333 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:29.333 - Thread: 17 -> DistanceFade = 1993 2024-11-14 10:47:29.333 - Thread: 17 -> ParticleQuality = HIGH 2024-11-14 10:47:29.333 - Thread: 17 -> LightsQuality = HIGH 2024-11-14 10:47:29.333 - Thread: 17 -> } 2024-11-14 10:47:30.167 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:30.168 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:30.168 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:30.168 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:30.168 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:30.168 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:30.168 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:30.168 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:30.168 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:30.168 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:30.168 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:30.168 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:30.168 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:30.168 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:30.168 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:30.168 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:30.168 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:30.168 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:30.168 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:30.168 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:30.168 - Thread: 14 -> } 2024-11-14 10:47:31.000 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:31.001 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:31.001 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:31.001 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:31.001 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:31.001 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:31.001 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:31.001 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:31.001 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:31.001 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:31.001 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:31.001 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:31.001 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:31.001 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:31.001 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:31.001 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:31.001 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:31.001 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:31.001 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:31.001 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:31.001 - Thread: 14 -> } 2024-11-14 10:47:31.834 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:31.834 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:31.834 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:31.834 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:31.834 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:31.834 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:31.834 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:31.835 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:31.835 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:31.835 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:31.835 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:31.835 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:31.835 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:31.835 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:31.835 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:31.835 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:31.835 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:31.835 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:31.835 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:31.835 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:31.835 - Thread: 14 -> } 2024-11-14 10:47:32.733 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:47:32.735 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:47:32.735 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:47:32.735 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:32.735 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:32.735 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:47:32.735 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:32.735 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:32.735 - Thread: 15 -> HqDepth = True 2024-11-14 10:47:32.735 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:47:32.735 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:32.735 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:32.735 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:47:32.735 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:47:32.735 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:32.735 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:32.735 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:32.735 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:47:32.735 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:47:32.735 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:47:32.735 - Thread: 15 -> } 2024-11-14 10:47:33.700 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:33.701 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:33.701 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:33.701 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:33.701 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:33.701 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:33.701 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:33.701 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:33.701 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:33.701 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:33.701 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:33.701 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:33.701 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:33.701 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:33.701 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:33.701 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:33.701 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:33.701 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:33.701 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:33.701 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:33.701 - Thread: 14 -> } 2024-11-14 10:47:34.717 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:34.718 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:34.718 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:34.718 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:34.718 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:34.718 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:34.718 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:34.718 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:34.718 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:34.718 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:34.718 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:34.718 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:34.718 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:34.718 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:34.718 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:34.718 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:34.718 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:34.718 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:34.718 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:34.718 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:34.718 - Thread: 14 -> } 2024-11-14 10:47:35.717 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:35.718 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:35.718 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:35.718 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:35.718 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:35.718 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:35.718 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:35.718 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:35.718 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:35.718 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:35.718 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:35.718 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:35.718 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:35.718 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:35.718 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:35.718 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:35.718 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:35.718 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:35.718 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:35.718 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:35.718 - Thread: 14 -> } 2024-11-14 10:47:36.717 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:36.718 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:36.718 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:36.718 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:36.718 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:36.718 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:36.718 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:36.718 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:36.718 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:36.718 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:36.718 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:36.718 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:36.718 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:36.718 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:36.718 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:36.718 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:36.718 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:36.719 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:36.719 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:36.719 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:36.719 - Thread: 14 -> } 2024-11-14 10:47:37.733 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:37.734 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:37.735 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:37.735 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:37.735 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:37.735 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:37.735 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:37.735 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:37.735 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:37.735 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:37.735 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:37.735 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:37.735 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:37.735 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:37.735 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:37.735 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:37.735 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:37.735 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:37.735 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:37.735 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:37.735 - Thread: 14 -> } 2024-11-14 10:47:38.846 - Thread: 17 -> MyRenderSettings1 = { 2024-11-14 10:47:38.847 - Thread: 17 -> AntialiasingMode = FXAA 2024-11-14 10:47:38.847 - Thread: 17 -> ShadowQuality = HIGH 2024-11-14 10:47:38.847 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:38.847 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:38.847 - Thread: 17 -> TextureQuality = HIGH 2024-11-14 10:47:38.847 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:38.847 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:38.847 - Thread: 17 -> HqDepth = True 2024-11-14 10:47:38.847 - Thread: 17 -> GrassDrawDistance = 1007 2024-11-14 10:47:38.847 - Thread: 17 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:38.847 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:38.847 - Thread: 17 -> ModelQuality = HIGH 2024-11-14 10:47:38.847 - Thread: 17 -> VoxelQuality = HIGH 2024-11-14 10:47:38.847 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:38.847 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:38.847 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:38.847 - Thread: 17 -> DistanceFade = 1993 2024-11-14 10:47:38.847 - Thread: 17 -> ParticleQuality = HIGH 2024-11-14 10:47:38.847 - Thread: 17 -> LightsQuality = HIGH 2024-11-14 10:47:38.847 - Thread: 17 -> } 2024-11-14 10:47:40.034 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:40.034 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:40.034 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:40.034 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:40.035 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:40.035 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:40.035 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:40.035 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:40.035 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:40.035 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:40.035 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:40.035 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:40.035 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:40.035 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:40.035 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:40.035 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:40.035 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:40.035 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:40.035 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:40.035 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:40.035 - Thread: 14 -> } 2024-11-14 10:47:41.259 - Thread: 17 -> MyRenderSettings1 = { 2024-11-14 10:47:41.260 - Thread: 17 -> AntialiasingMode = FXAA 2024-11-14 10:47:41.260 - Thread: 17 -> ShadowQuality = HIGH 2024-11-14 10:47:41.260 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:41.260 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:41.260 - Thread: 17 -> TextureQuality = HIGH 2024-11-14 10:47:41.260 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:41.260 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:41.260 - Thread: 17 -> HqDepth = True 2024-11-14 10:47:41.260 - Thread: 17 -> GrassDrawDistance = 1007 2024-11-14 10:47:41.260 - Thread: 17 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:41.260 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:41.260 - Thread: 17 -> ModelQuality = HIGH 2024-11-14 10:47:41.260 - Thread: 17 -> VoxelQuality = HIGH 2024-11-14 10:47:41.260 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:41.260 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:41.260 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:41.260 - Thread: 17 -> DistanceFade = 1993 2024-11-14 10:47:41.260 - Thread: 17 -> ParticleQuality = HIGH 2024-11-14 10:47:41.260 - Thread: 17 -> LightsQuality = HIGH 2024-11-14 10:47:41.260 - Thread: 17 -> } 2024-11-14 10:47:42.500 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:42.501 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:42.501 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:42.501 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:42.501 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:42.501 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:42.501 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:42.501 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:42.501 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:42.501 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:42.501 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:42.501 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:42.501 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:42.501 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:42.501 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:42.501 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:42.501 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:42.501 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:42.501 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:42.501 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:42.502 - Thread: 14 -> } 2024-11-14 10:47:43.900 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:43.901 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:43.901 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:43.901 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:43.901 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:43.901 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:43.901 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:43.901 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:43.901 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:43.901 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:43.901 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:43.901 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:43.901 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:43.901 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:43.901 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:43.901 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:43.901 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:43.901 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:43.901 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:43.901 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:43.901 - Thread: 14 -> } 2024-11-14 10:47:45.467 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:45.468 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:45.468 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:45.468 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:45.468 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:45.468 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:45.468 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:45.468 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:45.468 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:45.468 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:45.468 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:45.468 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:45.468 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:45.468 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:45.468 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:45.468 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:45.468 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:45.468 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:45.468 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:45.468 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:45.468 - Thread: 14 -> } 2024-11-14 10:47:47.184 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:47.184 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:47.184 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:47.184 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:47.185 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:47.185 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:47.185 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:47.185 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:47.185 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:47.185 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:47.185 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:47.185 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:47.185 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:47.185 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:47.185 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:47.185 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:47.185 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:47.185 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:47.185 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:47.185 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:47.185 - Thread: 14 -> } 2024-11-14 10:47:48.984 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:48.985 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:48.985 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:48.985 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:48.985 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:48.985 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:48.985 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:48.985 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:48.985 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:48.985 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:48.985 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:48.985 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:48.985 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:48.985 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:48.985 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:48.985 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:48.985 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:48.985 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:48.985 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:48.985 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:48.985 - Thread: 14 -> } 2024-11-14 10:47:50.967 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:47:50.968 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:47:50.968 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:47:50.968 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:50.968 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:50.968 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:47:50.968 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:50.968 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:50.968 - Thread: 15 -> HqDepth = True 2024-11-14 10:47:50.968 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:47:50.968 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:50.968 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:50.968 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:47:50.968 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:47:50.968 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:50.968 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:50.968 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:50.968 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:47:50.968 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:47:50.968 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:47:50.968 - Thread: 15 -> } 2024-11-14 10:47:53.213 - Thread: 17 -> MyRenderSettings1 = { 2024-11-14 10:47:53.215 - Thread: 17 -> AntialiasingMode = FXAA 2024-11-14 10:47:53.215 - Thread: 17 -> ShadowQuality = HIGH 2024-11-14 10:47:53.215 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:53.215 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:53.215 - Thread: 17 -> TextureQuality = HIGH 2024-11-14 10:47:53.215 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:53.215 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:53.215 - Thread: 17 -> HqDepth = True 2024-11-14 10:47:53.215 - Thread: 17 -> GrassDrawDistance = 1007 2024-11-14 10:47:53.215 - Thread: 17 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:53.215 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:53.215 - Thread: 17 -> ModelQuality = HIGH 2024-11-14 10:47:53.215 - Thread: 17 -> VoxelQuality = HIGH 2024-11-14 10:47:53.215 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:53.215 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:53.215 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:53.215 - Thread: 17 -> DistanceFade = 1993 2024-11-14 10:47:53.215 - Thread: 17 -> ParticleQuality = HIGH 2024-11-14 10:47:53.215 - Thread: 17 -> LightsQuality = HIGH 2024-11-14 10:47:53.215 - Thread: 17 -> } 2024-11-14 10:47:55.684 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:47:55.685 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:47:55.685 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:47:55.685 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:55.685 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:55.685 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:47:55.685 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:55.685 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:55.685 - Thread: 16 -> HqDepth = True 2024-11-14 10:47:55.685 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:47:55.685 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:55.685 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:55.685 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:47:55.685 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:47:55.685 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:55.685 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:55.685 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:55.685 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:47:55.685 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:47:55.685 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:47:55.685 - Thread: 16 -> } 2024-11-14 10:47:59.300 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:47:59.301 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:47:59.301 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:47:59.301 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:47:59.301 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:47:59.301 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:47:59.301 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:47:59.301 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:47:59.301 - Thread: 14 -> HqDepth = True 2024-11-14 10:47:59.301 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:47:59.301 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:47:59.301 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:47:59.301 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:47:59.301 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:47:59.301 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:47:59.301 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:47:59.301 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:47:59.301 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:47:59.301 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:47:59.301 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:47:59.301 - Thread: 14 -> } 2024-11-14 10:48:21.367 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:48:21.367 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:48:21.367 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:48:21.367 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:48:21.368 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:48:21.368 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:48:21.368 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:48:21.368 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:48:21.368 - Thread: 15 -> HqDepth = True 2024-11-14 10:48:21.368 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:48:21.368 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:48:21.368 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:48:21.368 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:48:21.368 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:48:21.368 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:48:21.368 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:48:21.368 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:48:21.368 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:48:21.368 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:48:21.368 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:48:21.368 - Thread: 15 -> } 2024-11-14 10:48:56.950 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:48:56.951 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:48:56.951 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:48:56.951 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:48:56.951 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:48:56.951 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:48:56.951 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:48:56.951 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:48:56.951 - Thread: 14 -> HqDepth = True 2024-11-14 10:48:56.951 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:48:56.951 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:48:56.951 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:48:56.951 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:48:56.951 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:48:56.951 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:48:56.951 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:48:56.951 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:48:56.951 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:48:56.951 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:48:56.951 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:48:56.951 - Thread: 14 -> } 2024-11-14 10:53:23.432 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:53:23.433 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:53:23.433 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:53:23.433 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:53:23.433 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:53:23.433 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:53:23.433 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:53:23.433 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:53:23.433 - Thread: 14 -> HqDepth = True 2024-11-14 10:53:23.433 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:53:23.433 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:53:23.433 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:53:23.433 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:53:23.433 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:53:23.433 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:53:23.433 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:53:23.433 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:53:23.433 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:53:23.433 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:53:23.433 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:53:23.433 - Thread: 14 -> } 2024-11-14 10:53:47.166 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:53:47.167 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:53:47.167 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:53:47.167 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:53:47.167 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:53:47.167 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:53:47.167 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:53:47.167 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:53:47.167 - Thread: 14 -> HqDepth = True 2024-11-14 10:53:47.167 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:53:47.167 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:53:47.167 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:53:47.167 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:53:47.167 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:53:47.167 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:53:47.167 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:53:47.167 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:53:47.167 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:53:47.167 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:53:47.167 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:53:47.167 - Thread: 14 -> } 2024-11-14 10:54:05.932 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:54:05.933 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:54:05.933 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:54:05.933 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:54:05.933 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:54:05.933 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:54:05.933 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:54:05.933 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:54:05.933 - Thread: 14 -> HqDepth = True 2024-11-14 10:54:05.933 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:54:05.933 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:54:05.933 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:54:05.933 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:54:05.933 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:54:05.933 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:54:05.933 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:54:05.933 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:54:05.933 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:54:05.933 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:54:05.933 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:54:05.933 - Thread: 14 -> } 2024-11-14 10:54:21.365 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:54:21.366 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:54:21.366 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:54:21.366 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:54:21.366 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:54:21.366 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:54:21.366 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:54:21.366 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:54:21.367 - Thread: 15 -> HqDepth = True 2024-11-14 10:54:21.367 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:54:21.367 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:54:21.367 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:54:21.367 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:54:21.367 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:54:21.367 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:54:21.367 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:54:21.367 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:54:21.367 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:54:21.367 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:54:21.367 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:54:21.367 - Thread: 15 -> } 2024-11-14 10:54:35.049 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:54:35.050 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:54:35.050 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:54:35.050 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:54:35.050 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:54:35.050 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:54:35.050 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:54:35.050 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:54:35.050 - Thread: 14 -> HqDepth = True 2024-11-14 10:54:35.050 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:54:35.050 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:54:35.050 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:54:35.050 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:54:35.050 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:54:35.050 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:54:35.050 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:54:35.050 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:54:35.050 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:54:35.050 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:54:35.050 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:54:35.050 - Thread: 14 -> } 2024-11-14 10:54:47.265 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:54:47.266 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:54:47.267 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:54:47.267 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:54:47.267 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:54:47.267 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:54:47.267 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:54:47.267 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:54:47.267 - Thread: 14 -> HqDepth = True 2024-11-14 10:54:47.267 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:54:47.267 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:54:47.267 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:54:47.267 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:54:47.267 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:54:47.267 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:54:47.267 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:54:47.267 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:54:47.267 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:54:47.267 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:54:47.267 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:54:47.267 - Thread: 14 -> } 2024-11-14 10:54:58.165 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:54:58.166 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:54:58.167 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:54:58.167 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:54:58.167 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:54:58.167 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:54:58.167 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:54:58.167 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:54:58.167 - Thread: 14 -> HqDepth = True 2024-11-14 10:54:58.167 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:54:58.167 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:54:58.167 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:54:58.167 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:54:58.167 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:54:58.167 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:54:58.167 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:54:58.167 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:54:58.167 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:54:58.167 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:54:58.167 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:54:58.167 - Thread: 14 -> } 2024-11-14 10:55:08.215 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:55:08.216 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:55:08.216 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:55:08.216 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:55:08.216 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:55:08.216 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:55:08.216 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:55:08.216 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:55:08.216 - Thread: 14 -> HqDepth = True 2024-11-14 10:55:08.216 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:55:08.216 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:55:08.216 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:55:08.216 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:55:08.216 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:55:08.216 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:55:08.216 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:55:08.216 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:55:08.216 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:55:08.216 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:55:08.216 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:55:08.216 - Thread: 14 -> } 2024-11-14 10:55:17.532 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:55:17.533 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:55:17.533 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:55:17.533 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:55:17.533 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:55:17.533 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:55:17.533 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:55:17.533 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:55:17.533 - Thread: 14 -> HqDepth = True 2024-11-14 10:55:17.533 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:55:17.533 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:55:17.533 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:55:17.533 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:55:17.533 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:55:17.533 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:55:17.533 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:55:17.533 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:55:17.533 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:55:17.533 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:55:17.533 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:55:17.533 - Thread: 14 -> } 2024-11-14 10:55:26.232 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:55:26.233 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:55:26.233 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:55:26.233 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:55:26.233 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:55:26.233 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:55:26.233 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:55:26.233 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:55:26.233 - Thread: 15 -> HqDepth = True 2024-11-14 10:55:26.233 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:55:26.233 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:55:26.233 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:55:26.233 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:55:26.233 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:55:26.233 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:55:26.233 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:55:26.233 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:55:26.233 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:55:26.233 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:55:26.233 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:55:26.233 - Thread: 15 -> } 2024-11-14 10:55:35.098 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:55:35.099 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:55:35.100 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:55:35.100 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:55:35.100 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:55:35.100 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:55:35.100 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:55:35.100 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:55:35.100 - Thread: 14 -> HqDepth = True 2024-11-14 10:55:35.100 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:55:35.100 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:55:35.100 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:55:35.100 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:55:35.100 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:55:35.100 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:55:35.100 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:55:35.100 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:55:35.100 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:55:35.100 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:55:35.100 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:55:35.100 - Thread: 14 -> } 2024-11-14 10:55:42.965 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:55:42.966 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:55:42.966 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:55:42.966 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:55:42.966 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:55:42.966 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:55:42.966 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:55:42.966 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:55:42.966 - Thread: 14 -> HqDepth = True 2024-11-14 10:55:42.966 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:55:42.966 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:55:42.966 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:55:42.966 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:55:42.966 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:55:42.966 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:55:42.966 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:55:42.966 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:55:42.966 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:55:42.966 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:55:42.966 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:55:42.966 - Thread: 14 -> } 2024-11-14 10:55:50.315 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:55:50.316 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:55:50.316 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:55:50.316 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:55:50.316 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:55:50.316 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:55:50.316 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:55:50.316 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:55:50.316 - Thread: 14 -> HqDepth = True 2024-11-14 10:55:50.316 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:55:50.316 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:55:50.316 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:55:50.316 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:55:50.316 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:55:50.316 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:55:50.316 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:55:50.316 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:55:50.316 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:55:50.316 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:55:50.316 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:55:50.316 - Thread: 14 -> } 2024-11-14 10:55:57.315 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:55:57.316 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:55:57.316 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:55:57.316 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:55:57.316 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:55:57.316 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:55:57.316 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:55:57.316 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:55:57.316 - Thread: 14 -> HqDepth = True 2024-11-14 10:55:57.316 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:55:57.316 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:55:57.316 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:55:57.316 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:55:57.316 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:55:57.316 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:55:57.316 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:55:57.316 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:55:57.316 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:55:57.316 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:55:57.316 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:55:57.316 - Thread: 14 -> } 2024-11-14 10:56:03.998 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:56:03.999 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:56:03.999 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:56:03.999 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:56:03.999 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:56:03.999 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:56:03.999 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:56:03.999 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:56:03.999 - Thread: 14 -> HqDepth = True 2024-11-14 10:56:03.999 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:56:03.999 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:56:03.999 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:56:03.999 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:56:03.999 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:56:03.999 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:56:03.999 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:56:03.999 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:56:03.999 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:56:03.999 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:56:03.999 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:56:03.999 - Thread: 14 -> } 2024-11-14 10:56:10.415 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:56:10.416 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:56:10.416 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:56:10.416 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:56:10.416 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:56:10.416 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:56:10.416 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:56:10.416 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:56:10.416 - Thread: 15 -> HqDepth = True 2024-11-14 10:56:10.416 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:56:10.416 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:56:10.416 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:56:10.416 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:56:10.416 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:56:10.416 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:56:10.416 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:56:10.416 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:56:10.416 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:56:10.416 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:56:10.416 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:56:10.416 - Thread: 15 -> } 2024-11-14 10:56:16.581 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:56:16.582 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:56:16.582 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:56:16.582 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:56:16.582 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:56:16.582 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:56:16.582 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:56:16.582 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:56:16.582 - Thread: 14 -> HqDepth = True 2024-11-14 10:56:16.582 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:56:16.582 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:56:16.582 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:56:16.582 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:56:16.582 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:56:16.582 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:56:16.582 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:56:16.582 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:56:16.582 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:56:16.582 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:56:16.582 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:56:16.582 - Thread: 14 -> } 2024-11-14 10:56:22.515 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:56:22.516 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:56:22.516 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:56:22.516 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:56:22.516 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:56:22.516 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:56:22.516 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:56:22.516 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:56:22.516 - Thread: 14 -> HqDepth = True 2024-11-14 10:56:22.516 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:56:22.516 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:56:22.516 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:56:22.516 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:56:22.516 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:56:22.516 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:56:22.516 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:56:22.516 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:56:22.516 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:56:22.516 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:56:22.516 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:56:22.516 - Thread: 14 -> } 2024-11-14 10:56:28.248 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:56:28.249 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:56:28.249 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:56:28.249 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:56:28.249 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:56:28.249 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:56:28.249 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:56:28.249 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:56:28.249 - Thread: 16 -> HqDepth = True 2024-11-14 10:56:28.249 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:56:28.249 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:56:28.249 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:56:28.249 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:56:28.249 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:56:28.249 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:56:28.249 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:56:28.249 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:56:28.250 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:56:28.250 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:56:28.250 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:56:28.250 - Thread: 16 -> } 2024-11-14 10:56:33.798 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:56:33.799 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:56:33.799 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:56:33.799 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:56:33.799 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:56:33.799 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:56:33.799 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:56:33.799 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:56:33.799 - Thread: 14 -> HqDepth = True 2024-11-14 10:56:33.799 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:56:33.799 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:56:33.799 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:56:33.799 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:56:33.799 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:56:33.799 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:56:33.799 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:56:33.799 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:56:33.799 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:56:33.799 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:56:33.799 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:56:33.799 - Thread: 14 -> } 2024-11-14 10:56:39.165 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:56:39.166 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:56:39.166 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:56:39.166 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:56:39.166 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:56:39.166 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:56:39.166 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:56:39.166 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:56:39.166 - Thread: 14 -> HqDepth = True 2024-11-14 10:56:39.166 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:56:39.166 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:56:39.166 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:56:39.166 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:56:39.166 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:56:39.166 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:56:39.166 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:56:39.166 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:56:39.166 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:56:39.166 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:56:39.166 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:56:39.166 - Thread: 14 -> } 2024-11-14 10:56:44.365 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:56:44.366 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:56:44.366 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:56:44.366 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:56:44.366 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:56:44.366 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:56:44.366 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:56:44.366 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:56:44.366 - Thread: 15 -> HqDepth = True 2024-11-14 10:56:44.366 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:56:44.366 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:56:44.366 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:56:44.366 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:56:44.366 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:56:44.366 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:56:44.366 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:56:44.366 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:56:44.366 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:56:44.366 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:56:44.366 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:56:44.366 - Thread: 15 -> } 2024-11-14 10:56:49.415 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:56:49.416 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:56:49.416 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:56:49.416 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:56:49.416 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:56:49.416 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:56:49.416 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:56:49.416 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:56:49.416 - Thread: 16 -> HqDepth = True 2024-11-14 10:56:49.416 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:56:49.416 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:56:49.416 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:56:49.416 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:56:49.416 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:56:49.416 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:56:49.416 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:56:49.416 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:56:49.416 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:56:49.416 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:56:49.416 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:56:49.416 - Thread: 16 -> } 2024-11-14 10:56:54.165 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:56:54.166 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:56:54.166 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:56:54.166 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:56:54.166 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:56:54.166 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:56:54.166 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:56:54.166 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:56:54.166 - Thread: 15 -> HqDepth = True 2024-11-14 10:56:54.166 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:56:54.166 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:56:54.166 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:56:54.166 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:56:54.166 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:56:54.166 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:56:54.166 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:56:54.166 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:56:54.166 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:56:54.166 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:56:54.166 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:56:54.166 - Thread: 15 -> } 2024-11-14 10:56:58.781 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:56:58.782 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:56:58.782 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:56:58.782 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:56:58.782 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:56:58.782 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:56:58.782 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:56:58.782 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:56:58.782 - Thread: 14 -> HqDepth = True 2024-11-14 10:56:58.782 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:56:58.782 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:56:58.782 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:56:58.782 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:56:58.782 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:56:58.782 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:56:58.782 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:56:58.782 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:56:58.782 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:56:58.782 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:56:58.782 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:56:58.782 - Thread: 14 -> } 2024-11-14 10:57:02.815 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:57:02.816 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:57:02.816 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:57:02.816 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:02.816 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:02.816 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:57:02.816 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:02.816 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:02.816 - Thread: 14 -> HqDepth = True 2024-11-14 10:57:02.816 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:57:02.816 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:02.816 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:02.816 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:57:02.816 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:57:02.816 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:02.816 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:02.816 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:02.816 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:57:02.816 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:57:02.816 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:57:02.816 - Thread: 14 -> } 2024-11-14 10:57:07.415 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:57:07.416 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:57:07.416 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:57:07.416 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:07.416 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:07.416 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:57:07.416 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:07.416 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:07.416 - Thread: 15 -> HqDepth = True 2024-11-14 10:57:07.416 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:57:07.416 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:07.416 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:07.416 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:57:07.416 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:57:07.416 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:07.416 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:07.416 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:07.416 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:57:07.416 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:57:07.416 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:57:07.416 - Thread: 15 -> } 2024-11-14 10:57:11.865 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:57:11.866 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:57:11.866 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:57:11.866 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:11.866 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:11.866 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:57:11.866 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:11.866 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:11.866 - Thread: 15 -> HqDepth = True 2024-11-14 10:57:11.866 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:57:11.866 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:11.866 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:11.866 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:57:11.866 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:57:11.866 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:11.866 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:11.866 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:11.866 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:57:11.866 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:57:11.866 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:57:11.866 - Thread: 15 -> } 2024-11-14 10:57:16.198 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:57:16.199 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:57:16.199 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:57:16.199 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:16.199 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:16.199 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:57:16.199 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:16.199 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:16.199 - Thread: 14 -> HqDepth = True 2024-11-14 10:57:16.199 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:57:16.199 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:16.199 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:16.199 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:57:16.199 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:57:16.199 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:16.199 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:16.199 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:16.199 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:57:16.199 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:57:16.199 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:57:16.199 - Thread: 14 -> } 2024-11-14 10:57:20.498 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:57:20.499 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:57:20.499 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:57:20.499 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:20.499 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:20.499 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:57:20.499 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:20.499 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:20.499 - Thread: 14 -> HqDepth = True 2024-11-14 10:57:20.499 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:57:20.499 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:20.499 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:20.499 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:57:20.499 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:57:20.499 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:20.499 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:20.499 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:20.499 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:57:20.499 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:57:20.499 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:57:20.499 - Thread: 14 -> } 2024-11-14 10:57:24.631 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:57:24.632 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:57:24.632 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:57:24.632 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:24.632 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:24.632 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:57:24.632 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:24.632 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:24.632 - Thread: 14 -> HqDepth = True 2024-11-14 10:57:24.632 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:57:24.632 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:24.632 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:24.632 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:57:24.632 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:57:24.632 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:24.632 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:24.632 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:24.632 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:57:24.632 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:57:24.632 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:57:24.632 - Thread: 14 -> } 2024-11-14 10:57:29.015 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:57:29.016 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:57:29.016 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:57:29.016 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:29.016 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:29.016 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:57:29.016 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:29.016 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:29.016 - Thread: 15 -> HqDepth = True 2024-11-14 10:57:29.016 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:57:29.016 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:29.016 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:29.016 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:57:29.016 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:57:29.016 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:29.016 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:29.016 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:29.016 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:57:29.016 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:57:29.016 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:57:29.016 - Thread: 15 -> } 2024-11-14 10:57:32.798 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:57:32.799 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:57:32.799 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:57:32.799 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:32.799 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:32.799 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:57:32.799 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:32.799 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:32.799 - Thread: 14 -> HqDepth = True 2024-11-14 10:57:32.799 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:57:32.799 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:32.799 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:32.799 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:57:32.799 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:57:32.799 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:32.799 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:32.799 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:32.799 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:57:32.799 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:57:32.799 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:57:32.799 - Thread: 14 -> } 2024-11-14 10:57:36.431 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:57:36.432 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:57:36.432 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:57:36.432 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:36.432 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:36.432 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:57:36.432 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:36.432 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:36.432 - Thread: 14 -> HqDepth = True 2024-11-14 10:57:36.432 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:57:36.432 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:36.432 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:36.432 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:57:36.432 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:57:36.432 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:36.432 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:36.432 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:36.432 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:57:36.432 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:57:36.432 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:57:36.432 - Thread: 14 -> } 2024-11-14 10:57:40.265 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:57:40.266 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:57:40.266 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:57:40.266 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:40.266 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:40.266 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:57:40.266 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:40.266 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:40.266 - Thread: 14 -> HqDepth = True 2024-11-14 10:57:40.266 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:57:40.266 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:40.266 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:40.266 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:57:40.266 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:57:40.266 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:40.266 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:40.266 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:40.266 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:57:40.266 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:57:40.266 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:57:40.266 - Thread: 14 -> } 2024-11-14 10:57:44.081 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:57:44.082 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:57:44.082 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:57:44.082 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:44.082 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:44.082 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:57:44.082 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:44.082 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:44.082 - Thread: 15 -> HqDepth = True 2024-11-14 10:57:44.082 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:57:44.082 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:44.082 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:44.082 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:57:44.082 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:57:44.082 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:44.082 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:44.082 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:44.082 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:57:44.083 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:57:44.083 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:57:44.083 - Thread: 15 -> } 2024-11-14 10:57:47.748 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:57:47.749 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:57:47.749 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:57:47.749 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:47.749 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:47.749 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:57:47.749 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:47.749 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:47.749 - Thread: 14 -> HqDepth = True 2024-11-14 10:57:47.749 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:57:47.749 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:47.749 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:47.749 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:57:47.749 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:57:47.749 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:47.749 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:47.749 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:47.749 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:57:47.749 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:57:47.749 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:57:47.749 - Thread: 14 -> } 2024-11-14 10:57:51.398 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:57:51.399 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:57:51.399 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:57:51.399 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:51.399 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:51.399 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:57:51.399 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:51.399 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:51.399 - Thread: 14 -> HqDepth = True 2024-11-14 10:57:51.399 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:57:51.399 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:51.399 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:51.399 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:57:51.399 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:57:51.399 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:51.399 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:51.399 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:51.399 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:57:51.399 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:57:51.399 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:57:51.399 - Thread: 14 -> } 2024-11-14 10:57:55.381 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:57:55.382 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:57:55.382 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:57:55.382 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:55.382 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:55.382 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:57:55.382 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:55.382 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:55.382 - Thread: 14 -> HqDepth = True 2024-11-14 10:57:55.382 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:57:55.382 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:55.382 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:55.382 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:57:55.382 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:57:55.382 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:55.382 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:55.382 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:55.382 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:57:55.382 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:57:55.382 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:57:55.382 - Thread: 14 -> } 2024-11-14 10:57:58.698 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:57:58.699 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:57:58.699 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:57:58.699 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:57:58.699 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:57:58.699 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:57:58.699 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:57:58.699 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:57:58.699 - Thread: 16 -> HqDepth = True 2024-11-14 10:57:58.699 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:57:58.699 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:57:58.699 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:57:58.699 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:57:58.699 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:57:58.699 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:57:58.699 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:57:58.699 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:57:58.699 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:57:58.699 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:57:58.699 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:57:58.699 - Thread: 16 -> } 2024-11-14 10:58:02.315 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:58:02.316 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:58:02.316 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:58:02.316 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:02.316 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:02.316 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:58:02.316 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:02.316 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:02.316 - Thread: 16 -> HqDepth = True 2024-11-14 10:58:02.316 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:58:02.316 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:02.316 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:02.316 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:58:02.316 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:58:02.316 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:02.316 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:02.316 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:02.316 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:58:02.316 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:58:02.316 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:58:02.316 - Thread: 16 -> } 2024-11-14 10:58:05.564 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:58:05.565 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:58:05.566 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:58:05.566 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:05.566 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:05.566 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:58:05.566 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:05.566 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:05.566 - Thread: 14 -> HqDepth = True 2024-11-14 10:58:05.566 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:58:05.566 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:05.566 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:05.566 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:58:05.566 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:58:05.566 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:05.566 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:05.566 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:05.566 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:58:05.566 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:58:05.566 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:58:05.566 - Thread: 14 -> } 2024-11-14 10:58:08.831 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:58:08.832 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:58:08.832 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:58:08.832 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:08.832 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:08.832 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:58:08.832 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:08.832 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:08.832 - Thread: 14 -> HqDepth = True 2024-11-14 10:58:08.832 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:58:08.832 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:08.832 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:08.832 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:58:08.832 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:58:08.832 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:08.832 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:08.832 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:08.832 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:58:08.832 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:58:08.832 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:58:08.832 - Thread: 14 -> } 2024-11-14 10:58:12.064 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:58:12.065 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:58:12.065 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:58:12.065 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:12.065 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:12.065 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:58:12.065 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:12.065 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:12.065 - Thread: 14 -> HqDepth = True 2024-11-14 10:58:12.066 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:58:12.066 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:12.066 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:12.066 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:58:12.066 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:58:12.066 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:12.066 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:12.066 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:12.066 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:58:12.066 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:58:12.066 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:58:12.066 - Thread: 14 -> } 2024-11-14 10:58:15.314 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:58:15.315 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:58:15.315 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:58:15.316 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:15.316 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:15.316 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:58:15.316 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:15.316 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:15.316 - Thread: 14 -> HqDepth = True 2024-11-14 10:58:15.316 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:58:15.316 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:15.316 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:15.316 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:58:15.316 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:58:15.316 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:15.316 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:15.316 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:15.316 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:58:15.316 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:58:15.316 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:58:15.316 - Thread: 14 -> } 2024-11-14 10:58:18.514 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:58:18.515 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:58:18.515 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:58:18.515 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:18.515 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:18.515 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:58:18.515 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:18.515 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:18.515 - Thread: 14 -> HqDepth = True 2024-11-14 10:58:18.515 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:58:18.515 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:18.515 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:18.515 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:58:18.515 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:58:18.515 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:18.515 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:18.515 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:18.515 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:58:18.515 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:58:18.515 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:58:18.515 - Thread: 14 -> } 2024-11-14 10:58:21.614 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:58:21.615 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:58:21.615 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:58:21.615 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:21.615 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:21.615 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:58:21.615 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:21.615 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:21.615 - Thread: 14 -> HqDepth = True 2024-11-14 10:58:21.616 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:58:21.616 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:21.616 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:21.616 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:58:21.616 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:58:21.616 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:21.616 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:21.616 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:21.616 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:58:21.616 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:58:21.616 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:58:21.616 - Thread: 14 -> } 2024-11-14 10:58:24.731 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:58:24.731 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:58:24.731 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:58:24.731 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:24.731 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:24.731 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:58:24.731 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:24.731 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:24.731 - Thread: 15 -> HqDepth = True 2024-11-14 10:58:24.731 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:58:24.731 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:24.731 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:24.731 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:58:24.731 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:58:24.732 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:24.732 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:24.732 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:24.732 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:58:24.732 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:58:24.732 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:58:24.732 - Thread: 15 -> } 2024-11-14 10:58:27.848 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:58:27.849 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:58:27.849 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:58:27.849 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:27.849 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:27.849 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:58:27.849 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:27.849 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:27.849 - Thread: 15 -> HqDepth = True 2024-11-14 10:58:27.849 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:58:27.849 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:27.849 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:27.849 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:58:27.849 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:58:27.849 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:27.849 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:27.849 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:27.849 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:58:27.849 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:58:27.849 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:58:27.849 - Thread: 15 -> } 2024-11-14 10:58:30.881 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:58:30.882 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:58:30.882 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:58:30.882 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:30.882 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:30.882 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:58:30.882 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:30.882 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:30.882 - Thread: 16 -> HqDepth = True 2024-11-14 10:58:30.882 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:58:30.882 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:30.882 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:30.882 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:58:30.882 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:58:30.882 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:30.882 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:30.882 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:30.882 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:58:30.882 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:58:30.882 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:58:30.882 - Thread: 16 -> } 2024-11-14 10:58:33.864 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:58:33.865 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:58:33.865 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:58:33.865 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:33.865 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:33.865 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:58:33.865 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:33.865 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:33.865 - Thread: 14 -> HqDepth = True 2024-11-14 10:58:33.865 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:58:33.865 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:33.866 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:33.866 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:58:33.866 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:58:33.866 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:33.866 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:33.866 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:33.866 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:58:33.866 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:58:33.866 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:58:33.866 - Thread: 14 -> } 2024-11-14 10:58:36.781 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:58:36.782 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:58:36.782 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:58:36.782 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:36.782 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:36.782 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:58:36.782 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:36.782 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:36.782 - Thread: 14 -> HqDepth = True 2024-11-14 10:58:36.782 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:58:36.782 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:36.782 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:36.782 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:58:36.782 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:58:36.782 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:36.782 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:36.782 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:36.782 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:58:36.782 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:58:36.782 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:58:36.782 - Thread: 14 -> } 2024-11-14 10:58:40.631 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:58:40.632 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:58:40.632 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:58:40.632 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:40.632 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:40.632 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:58:40.632 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:40.632 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:40.632 - Thread: 16 -> HqDepth = True 2024-11-14 10:58:40.632 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:58:40.632 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:40.632 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:40.632 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:58:40.632 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:58:40.632 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:40.632 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:40.632 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:40.632 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:58:40.632 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:58:40.632 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:58:40.632 - Thread: 16 -> } 2024-11-14 10:58:43.514 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:58:43.515 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:58:43.515 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:58:43.516 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:43.516 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:43.516 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:58:43.516 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:43.516 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:43.516 - Thread: 14 -> HqDepth = True 2024-11-14 10:58:43.516 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:58:43.516 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:43.516 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:43.516 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:58:43.516 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:58:43.516 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:43.516 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:43.516 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:43.516 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:58:43.516 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:58:43.516 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:58:43.516 - Thread: 14 -> } 2024-11-14 10:58:46.364 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:58:46.365 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:58:46.365 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:58:46.365 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:46.365 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:46.365 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:58:46.365 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:46.365 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:46.365 - Thread: 14 -> HqDepth = True 2024-11-14 10:58:46.365 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:58:46.365 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:46.365 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:46.365 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:58:46.365 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:58:46.365 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:46.365 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:46.365 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:46.365 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:58:46.365 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:58:46.365 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:58:46.366 - Thread: 14 -> } 2024-11-14 10:58:49.181 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:58:49.182 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:58:49.182 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:58:49.182 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:49.182 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:49.182 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:58:49.182 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:49.182 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:49.182 - Thread: 15 -> HqDepth = True 2024-11-14 10:58:49.182 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:58:49.182 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:49.182 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:49.182 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:58:49.182 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:58:49.182 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:49.182 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:49.182 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:49.182 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:58:49.182 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:58:49.182 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:58:49.182 - Thread: 15 -> } 2024-11-14 10:58:51.348 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:58:51.349 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:58:51.349 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:58:51.349 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:51.349 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:51.349 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:58:51.349 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:51.349 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:51.349 - Thread: 15 -> HqDepth = True 2024-11-14 10:58:51.349 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:58:51.349 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:51.349 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:51.349 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:58:51.349 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:58:51.349 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:51.349 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:51.349 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:51.349 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:58:51.349 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:58:51.349 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:58:51.349 - Thread: 15 -> } 2024-11-14 10:58:53.798 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:58:53.799 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:58:53.799 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:58:53.799 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:53.799 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:53.799 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:58:53.799 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:53.799 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:53.799 - Thread: 14 -> HqDepth = True 2024-11-14 10:58:53.799 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:58:53.799 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:53.799 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:53.799 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:58:53.799 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:58:53.799 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:53.799 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:53.799 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:53.799 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:58:53.799 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:58:53.799 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:58:53.799 - Thread: 14 -> } 2024-11-14 10:58:56.514 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:58:56.515 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:58:56.515 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:58:56.515 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:56.515 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:56.515 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:58:56.515 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:56.515 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:56.515 - Thread: 14 -> HqDepth = True 2024-11-14 10:58:56.515 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:58:56.516 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:56.516 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:56.516 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:58:56.516 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:58:56.516 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:56.516 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:56.516 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:56.516 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:58:56.516 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:58:56.516 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:58:56.516 - Thread: 14 -> } 2024-11-14 10:58:59.214 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:58:59.215 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:58:59.215 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:58:59.215 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:58:59.215 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:58:59.215 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:58:59.215 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:58:59.215 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:58:59.215 - Thread: 15 -> HqDepth = True 2024-11-14 10:58:59.215 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:58:59.215 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:58:59.216 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:58:59.216 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:58:59.216 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:58:59.216 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:58:59.216 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:58:59.216 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:58:59.216 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:58:59.216 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:58:59.216 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:58:59.216 - Thread: 15 -> } 2024-11-14 10:59:01.748 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:01.749 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:01.749 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:01.749 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:01.749 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:01.749 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:01.749 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:01.749 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:01.749 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:01.749 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:01.749 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:01.749 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:01.749 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:01.749 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:01.749 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:01.749 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:01.749 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:01.749 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:01.749 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:01.749 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:01.749 - Thread: 14 -> } 2024-11-14 10:59:04.581 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:59:04.582 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:59:04.582 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:59:04.582 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:04.582 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:04.582 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:59:04.582 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:04.582 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:04.582 - Thread: 15 -> HqDepth = True 2024-11-14 10:59:04.582 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:59:04.582 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:04.582 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:04.582 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:59:04.582 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:59:04.582 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:04.582 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:04.582 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:04.582 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:59:04.582 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:59:04.582 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:59:04.582 - Thread: 15 -> } 2024-11-14 10:59:07.281 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:07.282 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:07.282 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:07.282 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:07.282 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:07.282 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:07.282 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:07.282 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:07.282 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:07.282 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:07.282 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:07.282 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:07.282 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:07.282 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:07.282 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:07.282 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:07.282 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:07.282 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:07.282 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:07.282 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:07.282 - Thread: 14 -> } 2024-11-14 10:59:09.831 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:59:09.832 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:59:09.832 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:59:09.832 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:09.832 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:09.832 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:59:09.832 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:09.832 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:09.832 - Thread: 15 -> HqDepth = True 2024-11-14 10:59:09.832 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:59:09.832 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:09.832 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:09.832 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:59:09.832 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:59:09.832 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:09.832 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:09.832 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:09.832 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:59:09.832 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:59:09.832 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:59:09.832 - Thread: 15 -> } 2024-11-14 10:59:12.314 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:12.315 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:12.315 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:12.315 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:12.315 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:12.315 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:12.315 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:12.315 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:12.315 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:12.315 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:12.315 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:12.315 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:12.315 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:12.315 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:12.315 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:12.315 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:12.315 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:12.315 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:12.315 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:12.315 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:12.315 - Thread: 14 -> } 2024-11-14 10:59:14.831 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:14.832 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:14.832 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:14.832 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:14.832 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:14.832 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:14.832 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:14.832 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:14.832 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:14.832 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:14.832 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:14.832 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:14.832 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:14.832 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:14.832 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:14.832 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:14.832 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:14.832 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:14.832 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:14.832 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:14.832 - Thread: 14 -> } 2024-11-14 10:59:17.264 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:17.265 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:17.265 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:17.265 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:17.265 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:17.265 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:17.265 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:17.265 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:17.265 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:17.265 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:17.265 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:17.265 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:17.265 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:17.265 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:17.265 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:17.265 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:17.265 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:17.265 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:17.265 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:17.265 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:17.265 - Thread: 14 -> } 2024-11-14 10:59:19.798 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:19.799 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:19.799 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:19.799 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:19.799 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:19.799 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:19.799 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:19.799 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:19.799 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:19.799 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:19.799 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:19.799 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:19.799 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:19.799 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:19.799 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:19.799 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:19.799 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:19.799 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:19.799 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:19.799 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:19.799 - Thread: 14 -> } 2024-11-14 10:59:22.098 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:22.099 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:22.099 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:22.099 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:22.099 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:22.099 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:22.099 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:22.099 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:22.099 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:22.099 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:22.099 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:22.099 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:22.099 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:22.099 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:22.099 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:22.099 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:22.099 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:22.099 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:22.099 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:22.099 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:22.099 - Thread: 14 -> } 2024-11-14 10:59:24.547 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:24.548 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:24.548 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:24.548 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:24.548 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:24.548 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:24.548 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:24.548 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:24.548 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:24.548 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:24.549 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:24.549 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:24.549 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:24.549 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:24.549 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:24.549 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:24.549 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:24.549 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:24.549 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:24.549 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:24.549 - Thread: 14 -> } 2024-11-14 10:59:26.948 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:59:26.949 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:59:26.949 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:59:26.949 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:26.949 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:26.949 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:59:26.949 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:26.949 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:26.949 - Thread: 15 -> HqDepth = True 2024-11-14 10:59:26.949 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:59:26.949 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:26.949 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:26.949 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:59:26.949 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:59:26.949 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:26.949 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:26.949 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:26.949 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:59:26.949 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:59:26.949 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:59:26.949 - Thread: 15 -> } 2024-11-14 10:59:29.331 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:59:29.332 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:59:29.332 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:59:29.332 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:29.332 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:29.332 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:59:29.332 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:29.332 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:29.332 - Thread: 16 -> HqDepth = True 2024-11-14 10:59:29.332 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:59:29.332 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:29.332 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:29.332 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:59:29.332 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:59:29.332 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:29.332 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:29.332 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:29.332 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:59:29.332 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:59:29.332 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:59:29.332 - Thread: 16 -> } 2024-11-14 10:59:31.680 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 10:59:31.682 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 10:59:31.682 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 10:59:31.682 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:31.682 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:31.682 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 10:59:31.682 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:31.682 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:31.682 - Thread: 16 -> HqDepth = True 2024-11-14 10:59:31.682 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 10:59:31.682 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:31.682 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:31.682 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 10:59:31.682 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 10:59:31.682 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:31.682 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:31.682 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:31.682 - Thread: 16 -> DistanceFade = 1993 2024-11-14 10:59:31.682 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 10:59:31.682 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 10:59:31.682 - Thread: 16 -> } 2024-11-14 10:59:34.014 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:34.015 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:34.015 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:34.015 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:34.015 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:34.015 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:34.015 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:34.015 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:34.015 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:34.015 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:34.015 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:34.015 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:34.015 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:34.015 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:34.015 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:34.015 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:34.016 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:34.016 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:34.016 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:34.016 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:34.016 - Thread: 14 -> } 2024-11-14 10:59:36.331 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:59:36.332 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:59:36.332 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:59:36.332 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:36.332 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:36.332 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:59:36.332 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:36.332 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:36.332 - Thread: 15 -> HqDepth = True 2024-11-14 10:59:36.332 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:59:36.332 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:36.332 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:36.332 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:59:36.332 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:59:36.332 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:36.332 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:36.332 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:36.332 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:59:36.332 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:59:36.332 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:59:36.332 - Thread: 15 -> } 2024-11-14 10:59:38.597 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:38.598 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:38.598 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:38.598 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:38.598 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:38.598 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:38.598 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:38.598 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:38.599 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:38.599 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:38.599 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:38.599 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:38.599 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:38.599 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:38.599 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:38.599 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:38.599 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:38.599 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:38.599 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:38.599 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:38.599 - Thread: 14 -> } 2024-11-14 10:59:41.064 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:41.065 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:41.065 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:41.065 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:41.065 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:41.065 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:41.065 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:41.065 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:41.065 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:41.065 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:41.065 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:41.065 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:41.065 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:41.065 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:41.065 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:41.065 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:41.065 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:41.065 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:41.065 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:41.065 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:41.065 - Thread: 14 -> } 2024-11-14 10:59:43.064 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:43.065 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:43.065 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:43.065 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:43.065 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:43.065 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:43.065 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:43.065 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:43.065 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:43.065 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:43.065 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:43.065 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:43.065 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:43.065 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:43.065 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:43.065 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:43.065 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:43.065 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:43.065 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:43.065 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:43.065 - Thread: 14 -> } 2024-11-14 10:59:45.381 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:45.382 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:45.382 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:45.382 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:45.382 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:45.382 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:45.382 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:45.382 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:45.382 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:45.382 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:45.382 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:45.382 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:45.382 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:45.382 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:45.382 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:45.382 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:45.382 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:45.382 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:45.382 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:45.382 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:45.382 - Thread: 14 -> } 2024-11-14 10:59:47.597 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:59:47.598 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:59:47.598 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:59:47.598 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:47.598 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:47.598 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:59:47.598 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:47.598 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:47.598 - Thread: 15 -> HqDepth = True 2024-11-14 10:59:47.598 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:59:47.598 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:47.598 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:47.598 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:59:47.598 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:59:47.598 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:47.598 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:47.598 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:47.598 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:59:47.598 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:59:47.598 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:59:47.598 - Thread: 15 -> } 2024-11-14 10:59:49.797 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:49.798 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:49.798 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:49.798 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:49.798 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:49.798 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:49.798 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:49.798 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:49.798 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:49.798 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:49.798 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:49.798 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:49.798 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:49.798 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:49.798 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:49.798 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:49.798 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:49.798 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:49.798 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:49.798 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:49.798 - Thread: 14 -> } 2024-11-14 10:59:51.947 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:51.948 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:51.948 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:51.948 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:51.948 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:51.949 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:51.949 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:51.949 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:51.949 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:51.949 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:51.949 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:51.949 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:51.949 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:51.949 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:51.949 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:51.949 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:51.949 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:51.949 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:51.949 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:51.949 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:51.949 - Thread: 14 -> } 2024-11-14 10:59:55.164 - Thread: 17 -> MyRenderSettings1 = { 2024-11-14 10:59:55.165 - Thread: 17 -> AntialiasingMode = FXAA 2024-11-14 10:59:55.165 - Thread: 17 -> ShadowQuality = HIGH 2024-11-14 10:59:55.165 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:55.165 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:55.165 - Thread: 17 -> TextureQuality = HIGH 2024-11-14 10:59:55.165 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:55.165 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:55.165 - Thread: 17 -> HqDepth = True 2024-11-14 10:59:55.165 - Thread: 17 -> GrassDrawDistance = 1007 2024-11-14 10:59:55.165 - Thread: 17 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:55.165 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:55.165 - Thread: 17 -> ModelQuality = HIGH 2024-11-14 10:59:55.165 - Thread: 17 -> VoxelQuality = HIGH 2024-11-14 10:59:55.165 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:55.165 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:55.165 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:55.165 - Thread: 17 -> DistanceFade = 1993 2024-11-14 10:59:55.165 - Thread: 17 -> ParticleQuality = HIGH 2024-11-14 10:59:55.165 - Thread: 17 -> LightsQuality = HIGH 2024-11-14 10:59:55.165 - Thread: 17 -> } 2024-11-14 10:59:57.314 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 10:59:57.315 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 10:59:57.315 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 10:59:57.315 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:57.315 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:57.315 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 10:59:57.315 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:57.315 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:57.315 - Thread: 14 -> HqDepth = True 2024-11-14 10:59:57.315 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 10:59:57.315 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:57.315 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:57.315 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 10:59:57.315 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 10:59:57.315 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:57.315 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:57.315 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:57.315 - Thread: 14 -> DistanceFade = 1993 2024-11-14 10:59:57.315 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 10:59:57.315 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 10:59:57.315 - Thread: 14 -> } 2024-11-14 10:59:59.447 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 10:59:59.448 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 10:59:59.448 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 10:59:59.448 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 10:59:59.448 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 10:59:59.448 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 10:59:59.448 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 10:59:59.448 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 10:59:59.448 - Thread: 15 -> HqDepth = True 2024-11-14 10:59:59.448 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 10:59:59.448 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 10:59:59.448 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 10:59:59.448 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 10:59:59.448 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 10:59:59.448 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 10:59:59.448 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 10:59:59.448 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 10:59:59.448 - Thread: 15 -> DistanceFade = 1993 2024-11-14 10:59:59.448 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 10:59:59.448 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 10:59:59.448 - Thread: 15 -> } 2024-11-14 11:00:01.564 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:01.565 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:01.565 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:01.565 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:01.565 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:01.565 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:01.565 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:01.565 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:01.565 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:01.565 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:01.565 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:01.565 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:01.565 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:01.565 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:01.565 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:01.565 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:01.565 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:01.565 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:01.565 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:01.565 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:01.565 - Thread: 14 -> } 2024-11-14 11:00:03.664 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:00:03.665 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:00:03.665 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:00:03.665 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:03.665 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:03.665 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:00:03.665 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:03.665 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:03.665 - Thread: 15 -> HqDepth = True 2024-11-14 11:00:03.665 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:00:03.665 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:03.665 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:03.665 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:00:03.665 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:00:03.665 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:03.665 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:03.665 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:03.665 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:00:03.665 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:00:03.665 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:00:03.665 - Thread: 15 -> } 2024-11-14 11:00:05.747 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:00:05.748 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:00:05.748 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:00:05.748 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:05.748 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:05.748 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:00:05.748 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:05.748 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:05.748 - Thread: 15 -> HqDepth = True 2024-11-14 11:00:05.748 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:00:05.748 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:05.748 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:05.748 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:00:05.748 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:00:05.748 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:05.748 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:05.748 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:05.748 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:00:05.748 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:00:05.748 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:00:05.748 - Thread: 15 -> } 2024-11-14 11:00:07.814 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:07.814 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:07.814 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:07.814 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:07.814 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:07.814 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:07.814 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:07.815 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:07.815 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:07.815 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:07.815 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:07.815 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:07.815 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:07.815 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:07.815 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:07.815 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:07.815 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:07.815 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:07.815 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:07.815 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:07.815 - Thread: 14 -> } 2024-11-14 11:00:09.864 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:09.865 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:09.865 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:09.865 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:09.865 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:09.865 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:09.865 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:09.865 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:09.865 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:09.865 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:09.865 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:09.865 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:09.865 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:09.865 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:09.865 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:09.865 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:09.865 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:09.865 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:09.865 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:09.865 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:09.865 - Thread: 14 -> } 2024-11-14 11:00:11.897 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:11.898 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:11.898 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:11.898 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:11.898 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:11.898 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:11.898 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:11.898 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:11.898 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:11.898 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:11.898 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:11.898 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:11.898 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:11.898 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:11.898 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:11.898 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:11.898 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:11.898 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:11.898 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:11.898 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:11.898 - Thread: 14 -> } 2024-11-14 11:00:13.914 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:00:13.915 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:00:13.915 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:00:13.915 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:13.915 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:13.915 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:00:13.915 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:13.915 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:13.915 - Thread: 15 -> HqDepth = True 2024-11-14 11:00:13.915 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:00:13.915 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:13.915 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:13.915 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:00:13.915 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:00:13.915 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:13.915 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:13.915 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:13.915 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:00:13.915 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:00:13.915 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:00:13.915 - Thread: 15 -> } 2024-11-14 11:00:15.931 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:15.932 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:15.932 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:15.932 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:15.932 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:15.932 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:15.932 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:15.932 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:15.932 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:15.932 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:15.932 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:15.932 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:15.932 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:15.932 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:15.932 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:15.932 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:15.932 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:15.932 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:15.932 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:15.932 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:15.932 - Thread: 14 -> } 2024-11-14 11:00:17.931 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:17.932 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:17.932 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:17.932 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:17.932 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:17.932 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:17.932 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:17.932 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:17.932 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:17.932 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:17.932 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:17.932 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:17.932 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:17.932 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:17.932 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:17.932 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:17.932 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:17.932 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:17.932 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:17.932 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:17.932 - Thread: 14 -> } 2024-11-14 11:00:19.914 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:19.915 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:19.915 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:19.915 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:19.915 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:19.915 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:19.915 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:19.915 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:19.915 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:19.915 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:19.915 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:19.915 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:19.915 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:19.915 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:19.915 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:19.915 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:19.915 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:19.915 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:19.915 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:19.915 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:19.915 - Thread: 14 -> } 2024-11-14 11:00:21.881 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:21.882 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:21.882 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:21.882 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:21.882 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:21.882 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:21.882 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:21.882 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:21.882 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:21.882 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:21.882 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:21.882 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:21.882 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:21.882 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:21.882 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:21.882 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:21.882 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:21.882 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:21.882 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:21.882 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:21.882 - Thread: 14 -> } 2024-11-14 11:00:23.830 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:23.831 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:23.831 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:23.831 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:23.831 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:23.831 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:23.831 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:23.831 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:23.831 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:23.831 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:23.831 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:23.831 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:23.831 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:23.831 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:23.831 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:23.831 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:23.831 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:23.831 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:23.831 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:23.832 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:23.832 - Thread: 14 -> } 2024-11-14 11:00:25.764 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:25.765 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:25.765 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:25.765 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:25.765 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:25.765 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:25.765 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:25.765 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:25.765 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:25.765 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:25.765 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:25.765 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:25.765 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:25.765 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:25.765 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:25.765 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:25.765 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:25.765 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:25.765 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:25.765 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:25.765 - Thread: 14 -> } 2024-11-14 11:00:27.514 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:27.515 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:27.515 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:27.515 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:27.515 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:27.515 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:27.515 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:27.515 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:27.515 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:27.515 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:27.515 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:27.515 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:27.515 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:27.515 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:27.515 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:27.515 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:27.515 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:27.515 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:27.515 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:27.515 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:27.515 - Thread: 14 -> } 2024-11-14 11:00:29.014 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:29.015 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:29.015 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:29.015 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:29.015 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:29.015 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:29.015 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:29.015 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:29.015 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:29.015 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:29.015 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:29.015 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:29.015 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:29.015 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:29.015 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:29.015 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:29.015 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:29.015 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:29.015 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:29.015 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:29.015 - Thread: 14 -> } 2024-11-14 11:00:30.797 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:00:30.798 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:00:30.798 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:00:30.798 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:30.798 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:30.798 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:00:30.798 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:30.798 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:30.798 - Thread: 15 -> HqDepth = True 2024-11-14 11:00:30.798 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:00:30.798 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:30.798 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:30.798 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:00:30.798 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:00:30.799 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:30.799 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:30.799 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:30.799 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:00:30.799 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:00:30.799 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:00:30.799 - Thread: 15 -> } 2024-11-14 11:00:32.681 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:32.681 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:32.681 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:32.681 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:32.681 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:32.681 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:32.681 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:32.681 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:32.681 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:32.682 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:32.682 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:32.682 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:32.682 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:32.682 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:32.682 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:32.682 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:32.682 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:32.682 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:32.682 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:32.682 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:32.682 - Thread: 14 -> } 2024-11-14 11:00:34.597 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:34.598 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:34.598 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:34.598 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:34.598 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:34.598 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:34.598 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:34.598 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:34.598 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:34.598 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:34.598 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:34.598 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:34.598 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:34.598 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:34.598 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:34.598 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:34.598 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:34.598 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:34.598 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:34.598 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:34.599 - Thread: 14 -> } 2024-11-14 11:00:36.364 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:00:36.365 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:00:36.365 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:00:36.365 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:36.365 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:36.365 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:00:36.365 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:36.365 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:36.365 - Thread: 15 -> HqDepth = True 2024-11-14 11:00:36.365 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:00:36.365 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:36.365 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:36.365 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:00:36.365 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:00:36.365 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:36.365 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:36.365 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:36.365 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:00:36.365 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:00:36.365 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:00:36.365 - Thread: 15 -> } 2024-11-14 11:00:38.214 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:38.215 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:38.215 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:38.215 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:38.215 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:38.215 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:38.215 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:38.215 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:38.215 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:38.215 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:38.215 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:38.215 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:38.215 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:38.215 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:38.215 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:38.215 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:38.215 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:38.215 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:38.215 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:38.215 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:38.215 - Thread: 14 -> } 2024-11-14 11:00:40.064 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:40.065 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:40.065 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:40.065 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:40.065 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:40.065 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:40.065 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:40.065 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:40.065 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:40.065 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:40.065 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:40.065 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:40.065 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:40.065 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:40.065 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:40.065 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:40.065 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:40.065 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:40.065 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:40.065 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:40.065 - Thread: 14 -> } 2024-11-14 11:00:41.680 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:41.681 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:41.681 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:41.682 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:41.682 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:41.682 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:41.682 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:41.682 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:41.682 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:41.682 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:41.682 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:41.682 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:41.682 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:41.682 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:41.682 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:41.682 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:41.682 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:41.682 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:41.682 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:41.682 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:41.682 - Thread: 14 -> } 2024-11-14 11:00:43.497 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:43.498 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:43.498 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:43.498 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:43.498 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:43.498 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:43.498 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:43.498 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:43.498 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:43.498 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:43.498 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:43.498 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:43.498 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:43.498 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:43.498 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:43.498 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:43.498 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:43.498 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:43.498 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:43.498 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:43.498 - Thread: 14 -> } 2024-11-14 11:00:45.297 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:45.298 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:45.298 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:45.298 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:45.298 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:45.298 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:45.298 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:45.298 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:45.298 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:45.298 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:45.298 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:45.299 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:45.299 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:45.299 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:45.299 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:45.299 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:45.299 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:45.299 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:45.299 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:45.299 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:45.299 - Thread: 14 -> } 2024-11-14 11:00:47.080 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:47.082 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:47.082 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:47.082 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:47.082 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:47.082 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:47.082 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:47.082 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:47.082 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:47.082 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:47.082 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:47.082 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:47.082 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:47.082 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:47.082 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:47.082 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:47.082 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:47.082 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:47.082 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:47.082 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:47.082 - Thread: 14 -> } 2024-11-14 11:00:48.864 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:00:48.865 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:00:48.865 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:00:48.865 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:48.865 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:48.865 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:00:48.865 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:48.865 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:48.865 - Thread: 15 -> HqDepth = True 2024-11-14 11:00:48.865 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:00:48.865 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:48.865 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:48.865 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:00:48.865 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:00:48.865 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:48.865 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:48.865 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:48.865 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:00:48.865 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:00:48.865 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:00:48.865 - Thread: 15 -> } 2024-11-14 11:00:50.647 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:00:50.648 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:00:50.648 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:00:50.648 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:50.648 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:50.648 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:00:50.648 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:50.648 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:50.648 - Thread: 15 -> HqDepth = True 2024-11-14 11:00:50.648 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:00:50.648 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:50.648 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:50.648 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:00:50.648 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:00:50.648 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:50.648 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:50.648 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:50.648 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:00:50.648 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:00:50.648 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:00:50.648 - Thread: 15 -> } 2024-11-14 11:00:52.414 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:52.415 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:52.415 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:52.415 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:52.415 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:52.415 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:52.415 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:52.415 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:52.415 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:52.415 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:52.415 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:52.415 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:52.415 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:52.415 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:52.415 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:52.415 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:52.415 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:52.415 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:52.415 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:52.415 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:52.415 - Thread: 14 -> } 2024-11-14 11:00:54.164 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:54.165 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:54.165 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:54.165 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:54.165 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:54.165 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:54.165 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:54.165 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:54.165 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:54.165 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:54.165 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:54.165 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:54.165 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:54.165 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:54.165 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:54.165 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:54.165 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:54.165 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:54.165 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:54.165 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:54.165 - Thread: 14 -> } 2024-11-14 11:00:56.530 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:56.531 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:56.531 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:56.532 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:56.532 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:56.532 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:56.532 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:56.532 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:56.532 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:56.532 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:56.532 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:56.532 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:56.532 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:56.532 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:56.532 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:56.532 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:56.532 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:56.532 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:56.532 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:56.532 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:56.532 - Thread: 14 -> } 2024-11-14 11:00:58.297 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:00:58.298 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:00:58.298 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:00:58.298 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:00:58.298 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:00:58.298 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:00:58.298 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:00:58.298 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:00:58.298 - Thread: 14 -> HqDepth = True 2024-11-14 11:00:58.298 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:00:58.298 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:00:58.298 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:00:58.298 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:00:58.298 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:00:58.298 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:00:58.298 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:00:58.298 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:00:58.298 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:00:58.298 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:00:58.298 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:00:58.298 - Thread: 14 -> } 2024-11-14 11:01:00.197 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:01:00.198 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:01:00.198 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:01:00.198 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:01:00.198 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:01:00.198 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:01:00.198 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:01:00.198 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:01:00.198 - Thread: 14 -> HqDepth = True 2024-11-14 11:01:00.198 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:01:00.198 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:01:00.198 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:01:00.198 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:01:00.198 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:01:00.198 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:01:00.198 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:01:00.198 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:01:00.198 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:01:00.198 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:01:00.198 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:01:00.198 - Thread: 14 -> } 2024-11-14 11:01:01.914 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:01:01.915 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:01:01.915 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:01:01.915 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:01:01.915 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:01:01.915 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:01:01.915 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:01:01.915 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:01:01.915 - Thread: 14 -> HqDepth = True 2024-11-14 11:01:01.915 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:01:01.915 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:01:01.915 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:01:01.915 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:01:01.915 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:01:01.915 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:01:01.915 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:01:01.915 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:01:01.915 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:01:01.915 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:01:01.915 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:01:01.915 - Thread: 14 -> } 2024-11-14 11:02:42.088 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.089 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:42.090 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:42.090 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.091 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.091 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.091 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.091 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.091 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:42.092 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:42.092 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.092 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.092 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.092 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.093 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.093 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.095 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.095 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.095 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.095 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.095 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.095 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.095 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.099 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.099 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.099 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.099 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.099 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.099 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.100 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.102 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.102 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.102 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.102 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.102 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.102 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.102 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.104 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.104 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.104 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.104 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.104 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.104 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.104 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.105 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.105 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.105 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.105 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.105 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.105 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.106 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.108 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.108 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.108 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.108 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.108 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.108 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.108 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.110 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.110 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.110 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.110 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.110 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.110 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.110 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.112 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.112 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.112 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.112 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.112 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.112 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.112 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.113 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.114 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.114 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.114 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.114 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.114 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.114 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.116 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.116 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.116 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.116 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.116 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.116 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.117 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.119 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.119 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.119 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.119 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.119 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.119 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.120 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.122 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.122 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.122 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.122 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.122 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.122 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.123 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:42.124 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:42.124 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.124 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.124 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.124 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.124 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.125 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.125 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.125 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.125 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.125 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.125 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.125 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.126 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.128 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.128 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.128 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.128 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.128 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.128 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.128 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 11:02:42.134 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 11:02:42.134 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.134 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.134 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.134 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.159 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.160 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:42.161 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:42.161 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.161 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.161 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.161 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.161 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.162 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:42.163 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:42.163 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.163 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.163 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.163 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.163 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.164 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.165 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.165 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.165 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.165 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.165 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.165 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.166 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.167 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.167 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.167 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.167 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.167 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.167 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.168 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.170 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.170 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.170 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.171 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.171 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.171 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.171 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.172 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.172 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.172 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.172 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.172 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.173 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.173 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.174 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.174 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.174 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.174 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.174 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.174 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.175 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.176 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.176 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.176 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.176 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.176 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.176 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.177 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.178 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.178 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.178 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.178 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.178 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.179 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.179 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.180 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.180 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.180 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.180 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.180 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.180 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.181 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.182 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.182 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.182 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.182 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.182 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.182 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.183 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.186 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.186 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.186 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.186 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.186 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.186 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.187 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.188 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.188 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.188 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.188 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.188 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.188 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.189 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.190 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.190 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.190 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.190 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.190 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.190 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.191 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:42.192 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:42.192 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.192 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.192 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.192 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.192 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.192 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.194 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.194 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.194 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.194 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.194 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.194 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.195 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.196 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:42.196 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.196 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.196 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.196 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.196 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:42.196 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 11:02:42.202 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 11:02:42.202 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:42.202 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:42.202 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:42.202 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:42.477 - Thread: 26 -> Unloading session data 2024-11-14 11:02:45.655 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_005.dds 2024-11-14 11:02:46.256 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:46.257 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:46.259 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:46.259 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:46.259 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:46.259 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:46.259 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:46.259 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:46.259 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:46.261 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:46.261 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:46.261 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:46.261 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:46.261 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:46.261 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:46.261 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.263 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.263 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:46.263 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:46.263 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:46.263 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:46.263 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:46.263 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.265 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.265 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:46.265 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:46.265 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:46.265 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:46.265 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:46.266 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.268 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.268 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:46.268 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:46.268 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:46.268 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:46.268 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:46.269 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.270 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.270 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:46.270 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:46.270 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:46.270 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:46.270 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:46.270 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.272 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.272 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:46.272 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:46.272 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:46.272 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:46.272 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:46.273 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.283 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.283 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:46.283 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:46.283 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:46.283 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:46.283 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:46.284 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.285 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.285 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:46.285 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:46.285 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:46.285 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:46.285 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:46.286 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.287 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.287 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:46.287 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:46.287 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:46.287 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:46.287 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:46.288 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.289 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.289 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:46.289 - 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Thread: 1 -> Baseline: 30 2024-11-14 11:02:46.294 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:46.294 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:46.294 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:46.295 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.296 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 11:02:46.296 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:46.296 - Thread: 1 -> Baseline: 30 2024-11-14 11:02:46.296 - Thread: 1 -> KernEnabled: True 2024-11-14 11:02:46.296 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 11:02:46.296 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 11:02:46.297 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:46.300 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 11:02:46.300 - Thread: 1 -> LineHeight: 37 2024-11-14 11:02:46.300 - 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Thread: 16 -> ShadowQuality = HIGH 2024-11-14 11:03:02.446 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:02.446 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:02.446 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 11:03:02.446 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:02.446 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:02.446 - Thread: 16 -> HqDepth = True 2024-11-14 11:03:02.446 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 11:03:02.446 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:02.446 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:02.446 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 11:03:02.446 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 11:03:02.446 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:02.446 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:02.446 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:02.446 - Thread: 16 -> DistanceFade = 1993 2024-11-14 11:03:02.446 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 11:03:02.446 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 11:03:02.446 - Thread: 16 -> } 2024-11-14 11:03:04.312 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:04.313 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:04.313 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:04.313 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:04.313 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:04.313 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:04.313 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:04.313 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:04.313 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:04.313 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:04.313 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:04.313 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:04.313 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:04.313 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:04.313 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:04.313 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:04.313 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:04.313 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:04.313 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:04.313 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:04.313 - Thread: 14 -> } 2024-11-14 11:03:06.212 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:06.213 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:06.213 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:06.213 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:06.213 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:06.213 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:06.213 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:06.213 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:06.213 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:06.213 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:06.213 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:06.213 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:06.213 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:06.213 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:06.213 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:06.213 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:06.213 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:06.213 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:06.213 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:06.213 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:06.213 - Thread: 14 -> } 2024-11-14 11:03:08.028 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:08.029 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:08.029 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:08.029 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:08.029 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:08.029 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:08.029 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:08.029 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:08.029 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:08.029 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:08.029 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:08.029 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:08.029 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:08.029 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:08.029 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:08.030 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:08.030 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:08.030 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:08.030 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:08.030 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:08.030 - Thread: 14 -> } 2024-11-14 11:03:09.862 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:09.863 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:09.863 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:09.863 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:09.863 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:09.863 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:09.863 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:09.863 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:09.863 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:09.863 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:09.863 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:09.863 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:09.863 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:09.863 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:09.863 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:09.863 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:09.863 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:09.863 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:09.863 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:09.863 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:09.863 - Thread: 14 -> } 2024-11-14 11:03:11.661 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:03:11.662 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:03:11.662 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:03:11.662 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:11.663 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:11.663 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:03:11.663 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:11.663 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:11.663 - Thread: 15 -> HqDepth = True 2024-11-14 11:03:11.663 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:03:11.663 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:11.663 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:11.663 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:03:11.663 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:03:11.663 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:11.663 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:11.663 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:11.663 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:03:11.663 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:03:11.663 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:03:11.663 - Thread: 15 -> } 2024-11-14 11:03:13.244 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:13.246 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:13.246 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:13.246 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:13.246 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:13.246 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:13.246 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:13.246 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:13.246 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:13.246 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:13.246 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:13.246 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:13.246 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:13.246 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:13.246 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:13.246 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:13.246 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:13.246 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:13.246 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:13.246 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:13.246 - Thread: 14 -> } 2024-11-14 11:03:15.045 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:15.046 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:15.046 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:15.046 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:15.046 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:15.046 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:15.046 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:15.046 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:15.046 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:15.046 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:15.046 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:15.046 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:15.046 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:15.046 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:15.046 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:15.046 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:15.046 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:15.046 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:15.046 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:15.046 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:15.046 - Thread: 14 -> } 2024-11-14 11:03:16.845 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:16.846 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:16.846 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:16.846 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:16.846 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:16.846 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:16.846 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:16.846 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:16.846 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:16.846 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:16.846 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:16.846 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:16.846 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:16.846 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:16.846 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:16.846 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:16.846 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:16.846 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:16.846 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:16.846 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:16.846 - Thread: 14 -> } 2024-11-14 11:03:18.594 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:18.595 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:18.595 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:18.596 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:18.596 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:18.596 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:18.596 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:18.596 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:18.596 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:18.596 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:18.596 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:18.596 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:18.596 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:18.596 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:18.596 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:18.596 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:18.596 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:18.596 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:18.596 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:18.596 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:18.596 - Thread: 14 -> } 2024-11-14 11:03:20.379 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:20.380 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:20.380 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:20.380 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:20.380 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:20.380 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:20.380 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:20.380 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:20.380 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:20.380 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:20.380 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:20.380 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:20.380 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:20.380 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:20.380 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:20.380 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:20.380 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:20.380 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:20.380 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:20.380 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:20.380 - Thread: 14 -> } 2024-11-14 11:03:22.145 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:22.146 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:22.146 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:22.146 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:22.146 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:22.146 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:22.146 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:22.146 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:22.146 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:22.146 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:22.146 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:22.146 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:22.146 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:22.146 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:22.146 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:22.146 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:22.146 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:22.146 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:22.146 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:22.146 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:22.146 - Thread: 14 -> } 2024-11-14 11:03:23.894 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:03:23.896 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:03:23.896 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:03:23.896 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:23.896 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:23.896 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:03:23.896 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:23.896 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:23.896 - Thread: 15 -> HqDepth = True 2024-11-14 11:03:23.896 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:03:23.896 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:23.896 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:23.896 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:03:23.896 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:03:23.896 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:23.896 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:23.896 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:23.896 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:03:23.896 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:03:23.896 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:03:23.896 - Thread: 15 -> } 2024-11-14 11:03:25.362 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:25.363 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:25.363 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:25.363 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:25.363 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:25.363 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:25.363 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:25.363 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:25.363 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:25.363 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:25.363 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:25.363 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:25.363 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:25.363 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:25.363 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:25.363 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:25.363 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:25.363 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:25.363 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:25.363 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:25.363 - Thread: 14 -> } 2024-11-14 11:03:27.244 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:27.246 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:27.246 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:27.246 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:27.246 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:27.246 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:27.246 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:27.246 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:27.246 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:27.246 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:27.246 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:27.246 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:27.246 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:27.246 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:27.246 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:27.246 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:27.246 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:27.246 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:27.246 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:27.246 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:27.246 - Thread: 14 -> } 2024-11-14 11:03:28.912 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:28.913 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:28.913 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:28.913 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:28.913 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:28.913 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:28.913 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:28.913 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:28.913 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:28.913 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:28.913 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:28.913 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:28.913 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:28.913 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:28.913 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:28.913 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:28.913 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:28.913 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:28.913 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:28.913 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:28.913 - Thread: 14 -> } 2024-11-14 11:03:30.612 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:03:30.612 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:03:30.612 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:03:30.613 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:03:30.613 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:03:30.613 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:03:30.613 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:03:30.613 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:03:30.613 - Thread: 14 -> HqDepth = True 2024-11-14 11:03:30.613 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:03:30.613 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:03:30.613 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:03:30.613 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:03:30.613 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:03:30.613 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:03:30.613 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:03:30.613 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:03:30.613 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:03:30.613 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:03:30.613 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:03:30.613 - Thread: 14 -> } 2024-11-14 11:23:20.231 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 11:23:20.233 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 11:23:20.233 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 11:23:20.233 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 11:23:20.233 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 11:23:20.233 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 11:23:20.233 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 11:23:20.233 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:23:20.233 - Thread: 16 -> HqDepth = True 2024-11-14 11:23:20.233 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 11:23:20.233 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 11:23:20.233 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 11:23:20.233 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 11:23:20.233 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 11:23:20.233 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 11:23:20.233 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:23:20.233 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:23:20.233 - Thread: 16 -> DistanceFade = 1993 2024-11-14 11:23:20.233 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 11:23:20.233 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 11:23:20.233 - Thread: 16 -> } 2024-11-14 11:23:22.865 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:23:22.866 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:23:22.866 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:23:22.866 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:23:22.866 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:23:22.866 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:23:22.866 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:23:22.866 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:23:22.866 - Thread: 14 -> HqDepth = True 2024-11-14 11:23:22.866 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:23:22.866 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:23:22.866 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:23:22.866 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:23:22.866 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:23:22.866 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:23:22.866 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:23:22.866 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:23:22.866 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:23:22.866 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:23:22.866 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:23:22.866 - Thread: 14 -> } 2024-11-14 11:23:25.699 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:23:25.699 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:23:25.700 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:23:25.700 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:23:25.700 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:23:25.700 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:23:25.700 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:23:25.700 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:23:25.700 - Thread: 14 -> HqDepth = True 2024-11-14 11:23:25.700 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:23:25.700 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:23:25.700 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:23:25.700 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:23:25.700 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:23:25.700 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:23:25.700 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:23:25.700 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:23:25.700 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:23:25.700 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:23:25.700 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:23:25.700 - Thread: 14 -> } 2024-11-14 11:23:28.532 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:23:28.533 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:23:28.533 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:23:28.533 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:23:28.533 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:23:28.533 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:23:28.533 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:23:28.533 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:23:28.533 - Thread: 14 -> HqDepth = True 2024-11-14 11:23:28.533 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:23:28.533 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:23:28.533 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:23:28.533 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:23:28.533 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:23:28.533 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:23:28.533 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:23:28.533 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:23:28.533 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:23:28.533 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:23:28.533 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:23:28.533 - Thread: 14 -> } 2024-11-14 11:23:31.448 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:23:31.449 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:23:31.449 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:23:31.449 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:23:31.449 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:23:31.449 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:23:31.449 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:23:31.449 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:23:31.449 - Thread: 14 -> HqDepth = True 2024-11-14 11:23:31.449 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:23:31.449 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:23:31.450 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:23:31.450 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:23:31.450 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:23:31.450 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:23:31.450 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:23:31.450 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:23:31.450 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:23:31.450 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:23:31.450 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:23:31.450 - Thread: 14 -> } 2024-11-14 11:23:34.382 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:23:34.383 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:23:34.383 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:23:34.383 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:23:34.383 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:23:34.383 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:23:34.383 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:23:34.383 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:23:34.383 - Thread: 15 -> HqDepth = True 2024-11-14 11:23:34.383 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:23:34.383 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:23:34.383 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:23:34.383 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:23:34.383 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:23:34.383 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:23:34.383 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:23:34.383 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:23:34.383 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:23:34.383 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:23:34.383 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:23:34.383 - Thread: 15 -> } 2024-11-14 11:23:37.582 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 11:23:37.583 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 11:23:37.583 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 11:23:37.583 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 11:23:37.583 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 11:23:37.583 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 11:23:37.583 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 11:23:37.583 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:23:37.583 - Thread: 16 -> HqDepth = True 2024-11-14 11:23:37.583 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 11:23:37.583 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 11:23:37.583 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 11:23:37.583 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 11:23:37.583 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 11:23:37.583 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 11:23:37.583 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:23:37.583 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:23:37.583 - Thread: 16 -> DistanceFade = 1993 2024-11-14 11:23:37.583 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 11:23:37.583 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 11:23:37.583 - Thread: 16 -> } 2024-11-14 11:23:40.932 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:23:40.933 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:23:40.933 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:23:40.933 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:23:40.933 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:23:40.933 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:23:40.933 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:23:40.933 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:23:40.933 - Thread: 14 -> HqDepth = True 2024-11-14 11:23:40.933 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:23:40.933 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:23:40.933 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:23:40.933 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:23:40.933 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:23:40.933 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:23:40.933 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:23:40.933 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:23:40.933 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:23:40.933 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:23:40.933 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:23:40.933 - Thread: 14 -> } 2024-11-14 11:23:44.448 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:23:44.449 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:23:44.449 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:23:44.449 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:23:44.449 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:23:44.449 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:23:44.449 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:23:44.449 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:23:44.449 - Thread: 14 -> HqDepth = True 2024-11-14 11:23:44.450 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:23:44.450 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:23:44.450 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:23:44.450 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:23:44.450 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:23:44.450 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:23:44.450 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:23:44.450 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:23:44.450 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:23:44.450 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:23:44.450 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:23:44.450 - Thread: 14 -> } 2024-11-14 11:23:48.198 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:23:48.199 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:23:48.199 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:23:48.199 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:23:48.199 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:23:48.199 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:23:48.199 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:23:48.199 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:23:48.199 - Thread: 14 -> HqDepth = True 2024-11-14 11:23:48.199 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:23:48.200 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:23:48.200 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:23:48.200 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:23:48.200 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:23:48.200 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:23:48.200 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:23:48.200 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:23:48.200 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:23:48.200 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:23:48.200 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:23:48.200 - Thread: 14 -> } 2024-11-14 11:23:52.148 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:23:52.149 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:23:52.149 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:23:52.149 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:23:52.149 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:23:52.149 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:23:52.149 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:23:52.149 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:23:52.149 - Thread: 14 -> HqDepth = True 2024-11-14 11:23:52.149 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:23:52.149 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:23:52.149 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:23:52.149 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:23:52.149 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:23:52.149 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:23:52.149 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:23:52.149 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:23:52.149 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:23:52.149 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:23:52.149 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:23:52.149 - Thread: 14 -> } 2024-11-14 11:23:56.348 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:23:56.349 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:23:56.349 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:23:56.349 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:23:56.349 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:23:56.349 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:23:56.349 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:23:56.349 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:23:56.349 - Thread: 15 -> HqDepth = True 2024-11-14 11:23:56.349 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:23:56.349 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:23:56.349 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:23:56.349 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:23:56.349 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:23:56.349 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:23:56.349 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:23:56.349 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:23:56.349 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:23:56.349 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:23:56.349 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:23:56.349 - Thread: 15 -> } 2024-11-14 11:24:00.865 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:24:00.866 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:24:00.866 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:24:00.866 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:24:00.866 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:24:00.866 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:24:00.866 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:24:00.866 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:24:00.866 - Thread: 15 -> HqDepth = True 2024-11-14 11:24:00.866 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:24:00.866 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:24:00.866 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:24:00.866 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:24:00.866 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:24:00.866 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:24:00.866 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:24:00.866 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:24:00.866 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:24:00.866 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:24:00.866 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:24:00.866 - Thread: 15 -> } 2024-11-14 11:24:05.482 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:24:05.483 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:24:05.483 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:24:05.483 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:24:05.483 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:24:05.483 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:24:05.483 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:24:05.483 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:24:05.483 - Thread: 14 -> HqDepth = True 2024-11-14 11:24:05.483 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:24:05.483 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:24:05.483 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:24:05.483 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:24:05.483 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:24:05.483 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:24:05.483 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:24:05.483 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:24:05.483 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:24:05.483 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:24:05.483 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:24:05.483 - Thread: 14 -> } 2024-11-14 11:24:11.282 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:24:11.282 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:24:11.283 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:24:11.283 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:24:11.283 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:24:11.283 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:24:11.283 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:24:11.283 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:24:11.283 - Thread: 14 -> HqDepth = True 2024-11-14 11:24:11.283 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:24:11.283 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:24:11.283 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:24:11.283 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:24:11.283 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:24:11.283 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:24:11.283 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:24:11.283 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:24:11.283 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:24:11.283 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:24:11.283 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:24:11.283 - Thread: 14 -> } 2024-11-14 11:24:17.248 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:24:17.249 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:24:17.249 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:24:17.249 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:24:17.249 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:24:17.249 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:24:17.249 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:24:17.249 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:24:17.249 - Thread: 14 -> HqDepth = True 2024-11-14 11:24:17.249 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:24:17.249 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:24:17.249 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:24:17.249 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:24:17.249 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:24:17.249 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:24:17.249 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:24:17.249 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:24:17.249 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:24:17.250 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:24:17.250 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:24:17.250 - Thread: 14 -> } 2024-11-14 11:24:23.848 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:24:23.849 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:24:23.849 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:24:23.849 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:24:23.849 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:24:23.849 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:24:23.849 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:24:23.849 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:24:23.849 - Thread: 14 -> HqDepth = True 2024-11-14 11:24:23.849 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:24:23.849 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:24:23.849 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:24:23.849 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:24:23.849 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:24:23.849 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:24:23.849 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:24:23.849 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:24:23.849 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:24:23.849 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:24:23.849 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:24:23.849 - Thread: 14 -> } 2024-11-14 11:24:31.031 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:24:31.032 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:24:31.032 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:24:31.032 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:24:31.032 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:24:31.032 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:24:31.032 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:24:31.032 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:24:31.032 - Thread: 14 -> HqDepth = True 2024-11-14 11:24:31.032 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:24:31.032 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:24:31.032 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:24:31.032 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:24:31.032 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:24:31.032 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:24:31.032 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:24:31.032 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:24:31.032 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:24:31.033 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:24:31.033 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:24:31.033 - Thread: 14 -> } 2024-11-14 11:24:40.148 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:24:40.149 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:24:40.149 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:24:40.149 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:24:40.149 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:24:40.149 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:24:40.149 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:24:40.149 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:24:40.149 - Thread: 15 -> HqDepth = True 2024-11-14 11:24:40.149 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:24:40.149 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:24:40.149 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:24:40.149 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:24:40.149 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:24:40.149 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:24:40.149 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:24:40.149 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:24:40.149 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:24:40.149 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:24:40.149 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:24:40.149 - Thread: 15 -> } 2024-11-14 11:24:52.481 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:24:52.482 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:24:52.482 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:24:52.482 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:24:52.482 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:24:52.482 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:24:52.482 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:24:52.482 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:24:52.482 - Thread: 15 -> HqDepth = True 2024-11-14 11:24:52.482 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:24:52.482 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:24:52.482 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:24:52.482 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:24:52.482 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:24:52.482 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:24:52.482 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:24:52.482 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:24:52.483 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:24:52.483 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:24:52.483 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:24:52.483 - Thread: 15 -> } 2024-11-14 11:25:16.231 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:25:16.232 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:25:16.232 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:25:16.232 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:25:16.232 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:25:16.232 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:25:16.233 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:25:16.233 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:25:16.233 - Thread: 14 -> HqDepth = True 2024-11-14 11:25:16.233 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:25:16.233 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:25:16.233 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:25:16.233 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:25:16.233 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:25:16.233 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:25:16.233 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:25:16.233 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:25:16.233 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:25:16.233 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:25:16.233 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:25:16.233 - Thread: 14 -> } 2024-11-14 11:26:37.797 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:26:37.799 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:26:37.799 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:26:37.799 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:26:37.799 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:26:37.799 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:26:37.799 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:26:37.799 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:26:37.799 - Thread: 14 -> HqDepth = True 2024-11-14 11:26:37.799 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:26:37.799 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:26:37.799 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:26:37.799 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:26:37.799 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:26:37.799 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:26:37.799 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:26:37.799 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:26:37.799 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:26:37.799 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:26:37.799 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:26:37.799 - Thread: 14 -> } 2024-11-14 11:26:41.464 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:26:41.465 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:26:41.465 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:26:41.465 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:26:41.465 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:26:41.465 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:26:41.465 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:26:41.465 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:26:41.465 - Thread: 14 -> HqDepth = True 2024-11-14 11:26:41.465 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:26:41.465 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:26:41.465 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:26:41.466 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:26:41.466 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:26:41.466 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:26:41.466 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:26:41.466 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:26:41.466 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:26:41.466 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:26:41.466 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:26:41.466 - Thread: 14 -> } 2024-11-14 11:26:44.597 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:26:44.598 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:26:44.598 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:26:44.598 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:26:44.598 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:26:44.598 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:26:44.598 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:26:44.598 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:26:44.598 - Thread: 14 -> HqDepth = True 2024-11-14 11:26:44.598 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:26:44.598 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:26:44.598 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:26:44.598 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:26:44.598 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:26:44.598 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:26:44.598 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:26:44.598 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:26:44.598 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:26:44.598 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:26:44.598 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:26:44.598 - Thread: 14 -> } 2024-11-14 11:26:47.098 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:26:47.098 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:26:47.098 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:26:47.098 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:26:47.098 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:26:47.098 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:26:47.098 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:26:47.098 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:26:47.098 - Thread: 14 -> HqDepth = True 2024-11-14 11:26:47.098 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:26:47.098 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:26:47.098 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:26:47.098 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:26:47.098 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:26:47.098 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:26:47.098 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:26:47.098 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:26:47.098 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:26:47.098 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:26:47.098 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:26:47.098 - Thread: 14 -> } 2024-11-14 11:26:51.014 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:26:51.015 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:26:51.015 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:26:51.015 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:26:51.015 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:26:51.015 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:26:51.015 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:26:51.015 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:26:51.015 - Thread: 14 -> HqDepth = True 2024-11-14 11:26:51.015 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:26:51.015 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:26:51.015 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:26:51.015 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:26:51.016 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:26:51.016 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:26:51.016 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:26:51.016 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:26:51.016 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:26:51.016 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:26:51.016 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:26:51.016 - Thread: 14 -> } 2024-11-14 11:26:53.547 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:26:53.549 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:26:53.549 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:26:53.549 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:26:53.549 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:26:53.549 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:26:53.549 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:26:53.549 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:26:53.549 - Thread: 14 -> HqDepth = True 2024-11-14 11:26:53.549 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:26:53.549 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:26:53.549 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:26:53.549 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:26:53.549 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:26:53.549 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:26:53.549 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:26:53.549 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:26:53.549 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:26:53.549 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:26:53.549 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:26:53.549 - Thread: 14 -> } 2024-11-14 11:26:55.281 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:26:55.282 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:26:55.282 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:26:55.282 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:26:55.282 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:26:55.282 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:26:55.282 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:26:55.282 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:26:55.282 - Thread: 14 -> HqDepth = True 2024-11-14 11:26:55.282 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:26:55.282 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:26:55.282 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:26:55.282 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:26:55.282 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:26:55.282 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:26:55.282 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:26:55.282 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:26:55.282 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:26:55.282 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:26:55.282 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:26:55.282 - Thread: 14 -> } 2024-11-14 11:26:56.881 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 11:26:56.882 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 11:26:56.882 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 11:26:56.882 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 11:26:56.882 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 11:26:56.882 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 11:26:56.882 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 11:26:56.882 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:26:56.882 - Thread: 15 -> HqDepth = True 2024-11-14 11:26:56.882 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 11:26:56.882 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 11:26:56.882 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 11:26:56.882 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 11:26:56.882 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 11:26:56.882 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 11:26:56.882 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:26:56.882 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:26:56.882 - Thread: 15 -> DistanceFade = 1993 2024-11-14 11:26:56.882 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 11:26:56.882 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 11:26:56.882 - Thread: 15 -> } 2024-11-14 11:26:58.581 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:26:58.582 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:26:58.582 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:26:58.582 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:26:58.582 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:26:58.582 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:26:58.582 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:26:58.582 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:26:58.582 - Thread: 14 -> HqDepth = True 2024-11-14 11:26:58.582 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:26:58.582 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:26:58.582 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:26:58.582 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:26:58.582 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:26:58.582 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:26:58.582 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:26:58.582 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:26:58.582 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:26:58.582 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:26:58.582 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:26:58.582 - Thread: 14 -> } 2024-11-14 11:27:00.247 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:27:00.248 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:27:00.248 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:27:00.248 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:27:00.248 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:27:00.248 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:27:00.248 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:27:00.249 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:27:00.249 - Thread: 14 -> HqDepth = True 2024-11-14 11:27:00.249 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:27:00.249 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:27:00.249 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:27:00.249 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:27:00.249 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:27:00.249 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:27:00.249 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:27:00.249 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:27:00.249 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:27:00.249 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:27:00.249 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:27:00.249 - Thread: 14 -> } 2024-11-14 11:27:01.364 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:27:01.365 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:27:01.365 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:27:01.365 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:27:01.365 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:27:01.365 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:27:01.365 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:27:01.365 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:27:01.365 - Thread: 14 -> HqDepth = True 2024-11-14 11:27:01.365 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:27:01.365 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:27:01.365 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:27:01.365 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:27:01.365 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:27:01.365 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:27:01.365 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:27:01.365 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:27:01.365 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:27:01.365 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:27:01.365 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:27:01.365 - Thread: 14 -> } 2024-11-14 11:27:03.014 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:27:03.015 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:27:03.015 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:27:03.015 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:27:03.016 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:27:03.016 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:27:03.016 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:27:03.016 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:27:03.016 - Thread: 14 -> HqDepth = True 2024-11-14 11:27:03.016 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:27:03.016 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:27:03.016 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:27:03.016 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:27:03.016 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:27:03.016 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:27:03.016 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:27:03.016 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:27:03.016 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:27:03.016 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:27:03.016 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:27:03.016 - Thread: 14 -> } 2024-11-14 11:27:04.498 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:27:04.499 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:27:04.499 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:27:04.499 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:27:04.499 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:27:04.499 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:27:04.499 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:27:04.499 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:27:04.499 - Thread: 14 -> HqDepth = True 2024-11-14 11:27:04.499 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:27:04.499 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:27:04.499 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:27:04.499 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:27:04.499 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:27:04.499 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:27:04.499 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:27:04.499 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:27:04.499 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:27:04.499 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:27:04.499 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:27:04.499 - Thread: 14 -> } 2024-11-14 11:27:05.648 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:27:05.649 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:27:05.649 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:27:05.649 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:27:05.649 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:27:05.649 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:27:05.649 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:27:05.649 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:27:05.649 - Thread: 14 -> HqDepth = True 2024-11-14 11:27:05.649 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:27:05.649 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:27:05.649 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:27:05.649 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:27:05.649 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:27:05.649 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:27:05.649 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:27:05.649 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:27:05.649 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:27:05.649 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:27:05.649 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:27:05.649 - Thread: 14 -> } 2024-11-14 11:27:07.214 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:27:07.215 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:27:07.215 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:27:07.215 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:27:07.215 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:27:07.215 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:27:07.215 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:27:07.215 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:27:07.215 - Thread: 14 -> HqDepth = True 2024-11-14 11:27:07.215 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:27:07.215 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:27:07.215 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:27:07.215 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:27:07.215 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:27:07.215 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:27:07.215 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:27:07.215 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:27:07.215 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:27:07.215 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:27:07.215 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:27:07.215 - Thread: 14 -> } 2024-11-14 11:27:08.881 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:27:08.882 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:27:08.882 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:27:08.882 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:27:08.882 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:27:08.882 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:27:08.882 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:27:08.882 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:27:08.882 - Thread: 14 -> HqDepth = True 2024-11-14 11:27:08.882 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:27:08.882 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:27:08.882 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:27:08.882 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:27:08.882 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:27:08.882 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:27:08.882 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:27:08.882 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:27:08.882 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:27:08.882 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:27:08.882 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:27:08.882 - Thread: 14 -> } 2024-11-14 11:27:10.481 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:27:10.482 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:27:10.482 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:27:10.482 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:27:10.482 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:27:10.482 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:27:10.482 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:27:10.482 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:27:10.482 - Thread: 14 -> HqDepth = True 2024-11-14 11:27:10.482 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:27:10.482 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:27:10.482 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:27:10.482 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:27:10.482 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:27:10.482 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:27:10.482 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:27:10.482 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:27:10.482 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:27:10.482 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:27:10.482 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:27:10.482 - Thread: 14 -> } 2024-11-14 11:27:11.514 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:27:11.515 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:27:11.515 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:27:11.515 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:27:11.515 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:27:11.515 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:27:11.515 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:27:11.515 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:27:11.515 - Thread: 14 -> HqDepth = True 2024-11-14 11:27:11.515 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:27:11.515 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:27:11.515 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:27:11.515 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:27:11.515 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:27:11.516 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:27:11.516 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:27:11.516 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:27:11.516 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:27:11.516 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:27:11.516 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:27:11.516 - Thread: 14 -> } 2024-11-14 11:27:16.364 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:27:16.365 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:27:16.365 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:27:16.365 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:27:16.365 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:27:16.365 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:27:16.365 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:27:16.365 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:27:16.365 - Thread: 14 -> HqDepth = True 2024-11-14 11:27:16.365 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:27:16.365 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:27:16.365 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:27:16.365 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:27:16.365 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:27:16.365 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:27:16.365 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:27:16.365 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:27:16.365 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:27:16.365 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:27:16.365 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:27:16.365 - Thread: 14 -> } 2024-11-14 11:27:17.314 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 11:27:17.315 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 11:27:17.315 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 11:27:17.315 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 11:27:17.315 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 11:27:17.315 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 11:27:17.315 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 11:27:17.315 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 11:27:17.315 - Thread: 14 -> HqDepth = True 2024-11-14 11:27:17.315 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 11:27:17.315 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 11:27:17.315 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 11:27:17.315 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 11:27:17.315 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 11:27:17.315 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 11:27:17.315 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 11:27:17.315 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 11:27:17.315 - Thread: 14 -> DistanceFade = 1993 2024-11-14 11:27:17.315 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 11:27:17.315 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 11:27:17.315 - Thread: 14 -> } 2024-11-14 11:30:55.881 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\controls\progressrect.dds 2024-11-14 11:38:13.252 - Thread: 10 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRender11.RenderMainSpritesWorker(IRtvBindable rtv, MyViewport viewportBound, MyViewport viewportFull, Vector2 size, MySpriteMessageData defaultMessages, MySpriteMessageData debugMessages, Nullable`1 targetRegion) 2024-11-14 11:38:23.456 - Thread: 26 -> Error during allocation of a directX buffer! 2024-11-14 11:38:23.458 - Thread: 26 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2024-11-14 11:38:23.458 - Thread: 26 -> Reason: HRESULT = 0x887A0006 2024-11-14 11:38:23.458 - Thread: 26 -> : GC Memory: 1,810 B 2024-11-14 11:38:23.458 - Thread: 26 -> Buffer type name: MyConstantBuffer 2024-11-14 11:38:23.458 - Thread: 26 -> Buffer debug name: 2024-11-14 11:38:23.458 - Thread: 26 -> Buffer description: ByteSize: 144 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-11-14 11:38:25.798 - Thread: 12 -> Error during allocation of a directX buffer! 2024-11-14 11:38:25.798 - Thread: 11 -> Error during allocation of a directX buffer! 2024-11-14 11:38:25.798 - Thread: 26 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-11-14 11:38:25.798 - Thread: 12 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2024-11-14 11:38:25.798 - Thread: 11 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2024-11-14 11:38:25.798 - Thread: 12 -> Reason: HRESULT = 0x887A0006 2024-11-14 11:38:25.798 - Thread: 11 -> Reason: HRESULT = 0x887A0006 2024-11-14 11:38:25.799 - Thread: 12 -> : GC Memory: 1,810 B 2024-11-14 11:38:25.799 - Thread: 11 -> : GC Memory: 1,810 B 2024-11-14 11:38:25.799 - Thread: 12 -> Buffer type name: MyConstantBuffer 2024-11-14 11:38:25.799 - Thread: 11 -> Buffer type name: MyConstantBuffer 2024-11-14 11:38:25.799 - Thread: 12 -> Buffer debug name: 2024-11-14 11:38:25.799 - Thread: 11 -> Buffer debug name: 2024-11-14 11:38:25.799 - Thread: 12 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-11-14 11:38:25.799 - Thread: 11 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-11-14 11:38:25.799 - Thread: 12 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-11-14 11:38:25.799 - Thread: 11 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-11-14 11:38:25.802 - Thread: 11 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.803 - Thread: 26 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.803 - Thread: 12 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.803 - Thread: 11 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.804 - Thread: 11 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.804 - Thread: 26 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.804 - Thread: 12 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.804 - Thread: 11 -> Error: OptionFlags = None 2024-11-14 11:38:25.804 - Thread: 26 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.804 - Thread: 12 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.804 - Thread: 11 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.804 - Thread: 26 -> Error: OptionFlags = None 2024-11-14 11:38:25.804 - Thread: 12 -> Error: OptionFlags = None 2024-11-14 11:38:25.804 - Thread: 11 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.804 - Thread: 26 -> Error: SizeInBytes = 144 2024-11-14 11:38:25.804 - Thread: 12 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.804 - Thread: 11 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.804 - Thread: 26 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.804 - Thread: 12 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.804 - Thread: 11 -> Error: Usage = Dynamic 2024-11-14 11:38:25.804 - Thread: 26 -> Error: SizeInBytes = 144 2024-11-14 11:38:25.804 - Thread: 12 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.804 - Thread: 26 -> Error: Usage = Dynamic 2024-11-14 11:38:25.804 - Thread: 12 -> Error: Usage = Dynamic 2024-11-14 11:38:25.804 - Thread: 11 -> Error: ] 2024-11-14 11:38:25.802 - Thread: 11 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.803 - Thread: 26 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.803 - Thread: 12 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.803 - Thread: 11 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.804 - Thread: 11 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.804 - Thread: 26 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.804 - Thread: 12 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.804 - Thread: 11 -> Error: OptionFlags = None 2024-11-14 11:38:25.804 - Thread: 26 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.804 - Thread: 12 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.804 - Thread: 11 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.804 - Thread: 26 -> Error: OptionFlags = None 2024-11-14 11:38:25.804 - Thread: 12 -> Error: OptionFlags = None 2024-11-14 11:38:25.804 - Thread: 11 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.804 - Thread: 26 -> Error: SizeInBytes = 144 2024-11-14 11:38:25.804 - Thread: 12 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.804 - Thread: 11 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.804 - Thread: 26 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.804 - Thread: 12 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.804 - Thread: 11 -> Error: Usage = Dynamic 2024-11-14 11:38:25.804 - Thread: 26 -> Error: SizeInBytes = 144 2024-11-14 11:38:25.804 - Thread: 12 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.804 - Thread: 26 -> Error: Usage = Dynamic 2024-11-14 11:38:25.804 - Thread: 12 -> Error: Usage = Dynamic 2024-11-14 11:38:25.804 - Thread: 11 -> Error: ] 2024-11-14 11:38:25.805 - Thread: 26 -> Error: ] 2024-11-14 11:38:25.802 - Thread: 11 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.803 - Thread: 26 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.803 - Thread: 12 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.803 - Thread: 11 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.804 - Thread: 11 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.804 - Thread: 26 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.804 - Thread: 12 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.804 - Thread: 11 -> Error: OptionFlags = None 2024-11-14 11:38:25.804 - Thread: 26 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.804 - Thread: 12 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.804 - Thread: 11 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.804 - Thread: 26 -> Error: OptionFlags = None 2024-11-14 11:38:25.804 - Thread: 12 -> Error: OptionFlags = None 2024-11-14 11:38:25.804 - Thread: 11 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.804 - Thread: 26 -> Error: SizeInBytes = 144 2024-11-14 11:38:25.804 - Thread: 12 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.804 - Thread: 11 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.804 - Thread: 26 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.804 - Thread: 12 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.804 - Thread: 11 -> Error: Usage = Dynamic 2024-11-14 11:38:25.804 - Thread: 26 -> Error: SizeInBytes = 144 2024-11-14 11:38:25.804 - Thread: 12 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.804 - Thread: 26 -> Error: Usage = Dynamic 2024-11-14 11:38:25.804 - Thread: 12 -> Error: Usage = Dynamic 2024-11-14 11:38:25.804 - Thread: 11 -> Error: ] 2024-11-14 11:38:25.805 - Thread: 26 -> Error: ] 2024-11-14 11:38:25.805 - Thread: 12 -> Error: ] 2024-11-14 11:38:25.808 - Thread: 11 -> Error during allocation of a directX buffer! 2024-11-14 11:38:25.808 - Thread: 11 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2024-11-14 11:38:25.808 - Thread: 10 -> Error during allocation of a directX buffer! 2024-11-14 11:38:25.808 - Thread: 11 -> Reason: HRESULT = 0x887A0006 2024-11-14 11:38:25.808 - Thread: 13 -> Error during allocation of a directX buffer! 2024-11-14 11:38:25.808 - Thread: 10 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2024-11-14 11:38:25.808 - Thread: 12 -> Error during allocation of a directX buffer! 2024-11-14 11:38:25.808 - Thread: 11 -> : GC Memory: 1,810 B 2024-11-14 11:38:25.808 - Thread: 13 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2024-11-14 11:38:25.808 - Thread: 10 -> Reason: HRESULT = 0x887A0006 2024-11-14 11:38:25.808 - Thread: 12 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2024-11-14 11:38:25.808 - Thread: 11 -> Buffer type name: MyConstantBuffer 2024-11-14 11:38:25.808 - Thread: 26 -> Error during allocation of a directX buffer! 2024-11-14 11:38:25.808 - Thread: 13 -> Reason: HRESULT = 0x887A0006 2024-11-14 11:38:25.809 - Thread: 10 -> : GC Memory: 1,810 B 2024-11-14 11:38:25.809 - Thread: 12 -> Reason: HRESULT = 0x887A0006 2024-11-14 11:38:25.809 - Thread: 11 -> Buffer debug name: 2024-11-14 11:38:25.809 - Thread: 26 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2024-11-14 11:38:25.809 - Thread: 13 -> : GC Memory: 1,810 B 2024-11-14 11:38:25.809 - Thread: 10 -> Buffer type name: MyConstantBuffer 2024-11-14 11:38:25.809 - Thread: 12 -> : GC Memory: 1,810 B 2024-11-14 11:38:25.809 - Thread: 11 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-11-14 11:38:25.809 - Thread: 26 -> Reason: HRESULT = 0x887A0006 2024-11-14 11:38:25.809 - Thread: 13 -> Buffer type name: MyConstantBuffer 2024-11-14 11:38:25.809 - Thread: 10 -> Buffer debug name: 2024-11-14 11:38:25.809 - Thread: 12 -> Buffer type name: MyConstantBuffer 2024-11-14 11:38:25.809 - Thread: 11 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-11-14 11:38:25.809 - Thread: 26 -> : GC Memory: 1,810 B 2024-11-14 11:38:25.809 - Thread: 13 -> Buffer debug name: 2024-11-14 11:38:25.809 - Thread: 10 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-11-14 11:38:25.809 - Thread: 12 -> Buffer debug name: 2024-11-14 11:38:25.809 - Thread: 26 -> Buffer type name: MyConstantBuffer 2024-11-14 11:38:25.809 - Thread: 13 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-11-14 11:38:25.809 - Thread: 10 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-11-14 11:38:25.809 - Thread: 12 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-11-14 11:38:25.809 - Thread: 26 -> Buffer debug name: 2024-11-14 11:38:25.809 - Thread: 13 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-11-14 11:38:25.809 - Thread: 12 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-11-14 11:38:25.809 - Thread: 26 -> Buffer description: ByteSize: 128 ByteStride: 0 Usage: Dynamic BindFlags: ConstantBuffer CpuAccesFlage: Write OptionsFlags: None 2024-11-14 11:38:25.809 - Thread: 26 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-11-14 11:38:25.813 - Thread: 11 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.813 - Thread: 10 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.813 - Thread: 12 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.813 - Thread: 26 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.813 - Thread: 13 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-11-14 11:38:25.813 - Thread: 11 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.816 - Thread: 11 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.816 - Thread: 10 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.816 - Thread: 12 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.816 - Thread: 26 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.816 - Thread: 13 -> Error: BindFlags = ConstantBuffer 2024-11-14 11:38:25.816 - Thread: 11 -> Error: OptionFlags = None 2024-11-14 11:38:25.816 - Thread: 10 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.816 - Thread: 12 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.816 - Thread: 26 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.816 - Thread: 13 -> Error: CpuAccessFlags = Write 2024-11-14 11:38:25.816 - Thread: 11 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.816 - Thread: 10 -> Error: OptionFlags = None 2024-11-14 11:38:25.816 - Thread: 12 -> Error: OptionFlags = None 2024-11-14 11:38:25.816 - Thread: 26 -> Error: OptionFlags = None 2024-11-14 11:38:25.816 - Thread: 13 -> Error: OptionFlags = None 2024-11-14 11:38:25.816 - Thread: 11 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.816 - Thread: 10 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.816 - Thread: 12 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.816 - Thread: 26 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.816 - Thread: 13 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.816 - Thread: 11 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.816 - Thread: 10 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.816 - Thread: 12 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.816 - Thread: 26 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.816 - Thread: 13 -> Error: StructureByteStride = 0 2024-11-14 11:38:25.816 - Thread: 11 -> Error: Usage = Dynamic 2024-11-14 11:38:25.816 - Thread: 10 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.816 - Thread: 12 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.816 - Thread: 26 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.816 - Thread: 13 -> Error: SizeInBytes = 128 2024-11-14 11:38:25.816 - Thread: 10 -> Error: Usage = Dynamic 2024-11-14 11:38:25.816 - Thread: 12 -> Error: Usage = Dynamic 2024-11-14 11:38:25.816 - Thread: 26 -> Error: Usage = Dynamic 2024-11-14 11:38:25.816 - Thread: 13 -> Error: Usage = Dynamic 2024-11-14 11:38:25.816 - Thread: 11 -> Error: ] 2024-11-14 11:38:25.817 - Thread: 10 -> Error: ] 2024-11-14 11:38:25.817 - Thread: 13 -> Error: ] 2024-11-14 11:38:25.817 - Thread: 12 -> Error: ] 2024-11-14 11:38:25.817 - Thread: 26 -> Error: ] 2024-11-14 11:38:25.817 - Thread: 13 -> Error: ] 2024-11-14 11:38:25.817 - Thread: 12 -> Error: ] 2024-11-14 11:38:25.817 - Thread: 13 -> Error: ] 2024-11-14 11:38:37.838 - Thread: 26 -> Log Closed