2024-11-14 07:55:02.774 - Thread: 1 -> Log Started 2024-11-14 07:55:02.774 - Thread: 1 -> Timezone (local - UTC): -7h 2024-11-14 07:55:02.774 - Thread: 1 -> App Version: Version unknown 2024-11-14 07:55:02.774 - Thread: 1 -> VRage renderer started 2024-11-14 07:55:02.867 - Thread: 1 -> MyRenderSettings1 = { 2024-11-14 07:55:02.868 - Thread: 1 -> AntialiasingMode = FXAA 2024-11-14 07:55:02.868 - Thread: 1 -> ShadowQuality = HIGH 2024-11-14 07:55:02.868 - Thread: 1 -> ShadowGPUQuality = HIGH 2024-11-14 07:55:02.868 - Thread: 1 -> ShadowMemoryQuality = HIGH 2024-11-14 07:55:02.868 - Thread: 1 -> TextureQuality = HIGH 2024-11-14 07:55:02.868 - Thread: 1 -> VoxelTextureQuality = HIGH 2024-11-14 07:55:02.868 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:55:02.868 - Thread: 1 -> HqDepth = True 2024-11-14 07:55:02.868 - Thread: 1 -> GrassDrawDistance = 1007 2024-11-14 07:55:02.868 - Thread: 1 -> GrassDensityFactor = 3.029939 2024-11-14 07:55:02.868 - Thread: 1 -> AmbientOcclusionEnabled = True 2024-11-14 07:55:02.868 - Thread: 1 -> ModelQuality = HIGH 2024-11-14 07:55:02.868 - Thread: 1 -> VoxelQuality = HIGH 2024-11-14 07:55:02.868 - Thread: 1 -> VoxelShaderQuality = HIGH 2024-11-14 07:55:02.868 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:55:02.868 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:55:02.868 - Thread: 1 -> DistanceFade = 1993 2024-11-14 07:55:02.868 - Thread: 1 -> ParticleQuality = HIGH 2024-11-14 07:55:02.868 - Thread: 1 -> LightsQuality = HIGH 2024-11-14 07:55:02.868 - Thread: 1 -> } 2024-11-14 07:55:03.576 - Thread: 26 -> CreateDeviceInternal 2024-11-14 07:55:03.946 - Thread: 26 -> MyRenderDeviceSettings = { 2024-11-14 07:55:03.946 - Thread: 26 -> Adapter id = 0 2024-11-14 07:55:03.946 - Thread: 26 -> DXGIAdapter id = 0 2024-11-14 07:55:03.946 - Thread: 26 -> DXGIOutput id = 0 2024-11-14 07:55:03.946 - Thread: 26 -> Resolution = 2560 x 1440 2024-11-14 07:55:03.946 - Thread: 26 -> Window mode = FullscreenWindow 2024-11-14 07:55:03.946 - Thread: 26 -> } 2024-11-14 07:55:03.946 - Thread: 26 -> CreateDeviceInternal InitDebugOutput 2024-11-14 07:55:03.946 - Thread: 26 -> CreateDeviceInternal RC Dispose 2024-11-14 07:55:03.946 - Thread: 26 -> CreateDeviceInternal RC Create 2024-11-14 07:55:03.947 - Thread: 26 -> Device Context change 2024-11-14 07:55:03.947 - Thread: 26 -> CreateDeviceInternal RC Initialize 2024-11-14 07:55:03.949 - Thread: 26 -> CreateDeviceInternal m_initializedOnce (False) 2024-11-14 07:55:03.949 - Thread: 26 -> CreateDeviceInternal m_initialized (False) 2024-11-14 07:55:04.516 - Thread: 26 -> DestroyCascadeTextures 2024-11-14 07:55:04.518 - Thread: 26 -> InitCascadeTextures: 0 2024-11-14 07:55:04.562 - Thread: 26 -> Mesh asset Cone.mwm has inconsistent vertex streams 2024-11-14 07:55:04.563 - Thread: 26 -> Normals length: 0 expected length: 25 2024-11-14 07:55:04.563 - Thread: 26 -> Texcoords length: 0 expected length: 25 2024-11-14 07:55:04.563 - Thread: 26 -> Tangents length: 0 expected length: 25 2024-11-14 07:55:04.563 - Thread: 26 -> Bitangents length: 0 expected length: 25 2024-11-14 07:55:04.566 - Thread: 26 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2024-11-14 07:55:05.680 - Thread: 26 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2024-11-14 07:55:05.681 - Thread: 26 -> Normals length: 0 expected length: 992 2024-11-14 07:55:05.681 - Thread: 26 -> Texcoords length: 0 expected length: 992 2024-11-14 07:55:05.681 - Thread: 26 -> Tangents length: 0 expected length: 992 2024-11-14 07:55:05.681 - Thread: 26 -> Bitangents length: 0 expected length: 992 2024-11-14 07:55:05.681 - Thread: 26 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2024-11-14 07:55:05.853 - Thread: 26 -> CreateDeviceInteral Apply Settings 2024-11-14 07:55:05.854 - Thread: 26 -> ApplySettings 2024-11-14 07:55:05.854 - Thread: 26 -> MyRenderDeviceSettings = { 2024-11-14 07:55:05.855 - Thread: 26 -> Adapter id = 0 2024-11-14 07:55:05.855 - Thread: 26 -> DXGIAdapter id = 0 2024-11-14 07:55:05.855 - Thread: 26 -> DXGIOutput id = 0 2024-11-14 07:55:05.855 - Thread: 26 -> Resolution = 2560 x 1440 2024-11-14 07:55:05.856 - Thread: 26 -> Window mode = FullscreenWindow 2024-11-14 07:55:05.856 - Thread: 26 -> } 2024-11-14 07:55:05.856 - Thread: 26 -> Screen resolution: 2560x1440 2024-11-14 07:55:05.858 - Thread: 26 -> CreateScreenResources: 2560x1440 2024-11-14 07:55:05.872 - Thread: 26 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 2560 BackBufferHeight: 1440 RefreshRate: 143998 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2024-11-14 07:55:05.872 - Thread: 26 -> CreateDevice: deviceCreated = True 2024-11-14 07:55:08.447 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.448 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:08.462 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:08.462 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.462 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.462 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.462 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.463 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.463 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:08.464 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:08.464 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.464 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.464 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.464 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.464 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.466 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.468 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.468 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.468 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.468 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.468 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.468 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.468 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.470 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.470 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.470 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.470 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.471 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.471 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.471 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.473 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.473 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.473 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.473 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.473 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.473 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.474 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.478 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.478 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.478 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.478 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.478 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.478 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.479 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.481 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.481 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.481 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.481 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.481 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.481 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.482 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.483 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.483 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.483 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.483 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.483 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.483 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.484 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.485 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.485 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.485 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.485 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.485 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.485 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.486 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.487 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.487 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.487 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.487 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.487 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.487 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.488 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.489 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.489 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.489 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.489 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.489 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.489 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.490 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.491 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.491 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.491 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.491 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.491 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.491 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.492 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.494 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.494 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.494 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.494 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.494 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.494 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.495 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.497 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.497 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.497 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.497 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.497 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.497 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.497 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:08.499 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:08.499 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.499 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.499 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.499 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.499 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.499 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.501 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.501 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.501 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.501 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.501 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.501 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.501 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.503 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:08.503 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.503 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.503 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.503 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:08.503 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:08.503 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 07:55:08.509 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 07:55:08.509 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:08.509 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:08.509 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:08.509 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.334 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2024-11-14 07:55:09.351 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.351 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:09.353 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:09.353 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.353 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.353 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.353 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.353 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.354 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:09.355 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:09.355 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.355 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.355 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.355 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.355 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.356 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.360 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.360 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.360 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.360 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.360 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.360 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.361 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.363 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.363 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.363 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.363 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.363 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.363 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.364 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.365 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.365 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.365 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.365 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.365 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.365 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.366 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.372 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.372 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.372 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.372 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.372 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.372 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.372 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.374 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.374 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.374 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.374 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.374 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.374 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.374 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.376 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.376 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.376 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.376 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.376 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.376 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.377 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.379 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.379 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.379 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.379 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.379 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.379 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.380 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.383 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.384 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.384 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.384 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.384 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.384 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.384 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.385 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.385 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.386 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.386 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.386 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.386 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.386 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.387 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.387 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.387 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.388 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.388 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.388 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.388 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.390 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.390 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.390 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.390 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.390 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.390 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.390 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.394 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.394 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.394 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.394 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.394 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.394 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.394 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:09.396 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:09.396 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.396 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.396 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.396 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.396 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.397 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.399 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.399 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.399 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.399 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.399 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.399 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.400 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.402 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:09.402 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.402 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.402 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.402 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.402 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:09.403 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 07:55:09.408 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 07:55:09.408 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:09.408 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:09.408 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:09.408 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:09.420 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2024-11-14 07:55:11.352 - Thread: 15 -> MyFont.Ctor - START 2024-11-14 07:55:11.353 - Thread: 16 -> MyFont.Ctor - START 2024-11-14 07:55:11.353 - Thread: 17 -> MyFont.Ctor - START 2024-11-14 07:55:11.353 - Thread: 15 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:11.358 - Thread: 16 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:11.358 - Thread: 17 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 07:55:11.359 - Thread: 15 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:11.359 - Thread: 15 -> LineHeight: 37 2024-11-14 07:55:11.359 - Thread: 15 -> Baseline: 30 2024-11-14 07:55:11.359 - Thread: 15 -> KernEnabled: True 2024-11-14 07:55:11.359 - Thread: 15 -> MyFont.Ctor - END 2024-11-14 07:55:11.360 - Thread: 16 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:11.360 - Thread: 16 -> LineHeight: 37 2024-11-14 07:55:11.360 - Thread: 16 -> Baseline: 30 2024-11-14 07:55:11.360 - Thread: 16 -> KernEnabled: True 2024-11-14 07:55:11.360 - Thread: 16 -> MyFont.Ctor - END 2024-11-14 07:55:11.361 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2024-11-14 07:55:11.362 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 4090 + DISPLAY1', Description: 'dev id: 9860, mem: 23710400512, shared mem: 17134280704, Luid: 54340, rev: 161, subsys id: -2003169213, vendor id: 4318, feature_level 11.1: True' 2024-11-14 07:55:11.363 - Thread: 17 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 07:55:11.363 - Thread: 17 -> LineHeight: 37 2024-11-14 07:55:11.363 - Thread: 17 -> Baseline: 30 2024-11-14 07:55:11.363 - Thread: 17 -> KernEnabled: True 2024-11-14 07:55:11.363 - Thread: 17 -> MyFont.Ctor - END 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@60Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@60Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@75Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@75Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@24Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@24Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@30Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@30Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@48Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@48Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@99.946Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@99.946Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@119.998Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@119.998Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@143.998Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 640x480@143.998Hz 2024-11-14 07:55:11.365 - Thread: 1 -> 720x480@60Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@60Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@75Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@75Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@24Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@24Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@30Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@30Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@48Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@48Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@99.946Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@99.946Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@119.998Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@119.998Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@143.998Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x480@143.998Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@60Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@60Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@75Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@75Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@24Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@24Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@30Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@30Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@48Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@48Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@99.946Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@99.946Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@119.998Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@119.998Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@143.998Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 720x576@143.998Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 800x600@60Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 800x600@60Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 800x600@75Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 800x600@75Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 800x600@24Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 800x600@24Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 800x600@30Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 800x600@30Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 800x600@48Hz 2024-11-14 07:55:11.366 - Thread: 1 -> 800x600@48Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 800x600@99.946Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 800x600@99.946Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 800x600@119.998Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 800x600@119.998Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 800x600@143.998Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 800x600@143.998Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@60Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@60Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@75Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@75Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@24Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@24Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@30Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@30Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@48Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@48Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@99.946Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@99.946Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@119.998Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@119.998Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@143.998Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1024x768@143.998Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@60Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@60Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@75Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@75Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@24Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@24Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@30Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@30Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@48Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@48Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@23.971Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@23.971Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@59.951Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@59.951Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@84.983Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@84.983Hz 2024-11-14 07:55:11.367 - Thread: 1 -> 1152x864@99.946Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1152x864@99.946Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1152x864@119.998Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1152x864@119.998Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1152x864@143.998Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1152x864@143.998Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@60Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@60Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@75Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@75Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@24Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@24Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@30Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@30Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@48Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@48Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@23.971Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@23.971Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@59.951Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@59.951Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@84.983Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@84.983Hz 2024-11-14 07:55:11.368 - Thread: 1 -> 1280x720@99.946Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x720@99.946Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x720@119.998Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x720@119.998Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x720@143.998Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x720@143.998Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@60Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@60Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@75Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@75Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@24Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@24Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@30Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@30Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@48Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@48Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@23.971Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@23.971Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@59.951Hz 2024-11-14 07:55:11.372 - Thread: 1 -> 1280x768@59.951Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x768@84.983Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x768@84.983Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x768@99.946Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x768@99.946Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x768@119.998Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x768@119.998Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x768@143.998Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x768@143.998Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@60Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@60Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@75Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@75Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@24Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@24Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@30Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@30Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@48Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@48Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@23.971Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@23.971Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@59.951Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@59.951Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@84.983Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@84.983Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@99.946Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@99.946Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@119.998Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@119.998Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@143.998Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x800@143.998Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@60Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@60Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@75Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@75Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@24Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@24Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@30Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@30Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@48Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@48Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@23.971Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@23.971Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@59.951Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@59.951Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@84.983Hz 2024-11-14 07:55:11.373 - Thread: 1 -> 1280x960@84.983Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x960@99.946Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x960@99.946Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x960@119.998Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x960@119.998Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x960@143.998Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x960@143.998Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@60Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@60Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@75Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@75Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@24Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@24Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@30Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@30Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@48Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@48Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@23.971Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@23.971Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@59.951Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@59.951Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@84.983Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@84.983Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@99.946Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@99.946Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@119.998Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@119.998Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@143.998Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1280x1024@143.998Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@60Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@60Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@75Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@75Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@24Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@24Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@30Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@30Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@48Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@48Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@23.971Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@23.971Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@59.951Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@59.951Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@84.983Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@84.983Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@99.946Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@99.946Hz 2024-11-14 07:55:11.374 - Thread: 1 -> 1360x768@119.998Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1360x768@119.998Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1360x768@143.998Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1360x768@143.998Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@60Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@60Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@75Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@75Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@24Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@24Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@30Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@30Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@48Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@48Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@23.971Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@23.971Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@59.951Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@59.951Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@84.983Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@84.983Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@99.946Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@99.946Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@119.998Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@119.998Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@143.998Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1366x768@143.998Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@60Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@60Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@75Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@75Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@24Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@24Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@30Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@30Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@48Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@48Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@23.971Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@23.971Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@59.951Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@59.951Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@84.983Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@84.983Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@99.946Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@99.946Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@119.998Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@119.998Hz 2024-11-14 07:55:11.375 - Thread: 1 -> 1440x900@143.998Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x900@143.998Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@75Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@75Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@48Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@48Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@23.971Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@23.971Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@59.951Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@59.951Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@84.983Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@84.983Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@99.946Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@99.946Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@119.998Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@119.998Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@143.998Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1440x1080@143.998Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@60Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@60Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@75Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@75Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@24Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@24Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@30Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@30Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@48Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@48Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@23.971Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@23.971Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@59.951Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@59.951Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@84.983Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@84.983Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@99.946Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@99.946Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@119.998Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@119.998Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@143.998Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x900@143.998Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x1024@60Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x1024@60Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x1024@75Hz 2024-11-14 07:55:11.376 - Thread: 1 -> 1600x1024@75Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@24Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@24Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@30Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@30Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@48Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@48Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@23.971Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@23.971Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@59.951Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@59.951Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@84.983Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@84.983Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@99.946Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@99.946Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@119.998Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@119.998Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@143.998Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1024@143.998Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@75Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@75Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@24Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@24Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@30Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@30Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@48Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@48Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@23.971Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@23.971Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@59.951Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@59.951Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@84.983Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@84.983Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@99.946Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@99.946Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@119.998Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@119.998Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@143.998Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1600x1200@143.998Hz 2024-11-14 07:55:11.377 - Thread: 1 -> 1680x1050@60Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@60Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@75Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@75Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@24Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@24Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@30Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@30Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@48Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@48Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@23.971Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@23.971Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@59.951Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@59.951Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@84.983Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@84.983Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@99.946Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@99.946Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@119.998Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@119.998Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@143.998Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1680x1050@143.998Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@75Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@75Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@48Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@48Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@23.971Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@23.971Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@59.951Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@59.951Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@84.983Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@84.983Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@99.946Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@99.946Hz 2024-11-14 07:55:11.378 - Thread: 1 -> 1920x1080@119.998Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1080@119.998Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1080@143.998Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1080@143.998Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@60Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@60Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@75Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@75Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@24Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@24Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@30Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@30Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@48Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@48Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@23.971Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@23.971Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@59.951Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@59.951Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@84.983Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@84.983Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@99.946Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@99.946Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@119.998Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@119.998Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@143.998Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1200@143.998Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@60Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@60Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@75Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@75Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@24Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@24Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@30Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@30Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@48Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@48Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@23.971Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@23.971Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@59.951Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@59.951Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@84.983Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@84.983Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@99.946Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@99.946Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@119.998Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@119.998Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@143.998Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 1920x1440@143.998Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 2560x1440@60Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 2560x1440@75Hz 2024-11-14 07:55:11.379 - Thread: 1 -> 2560x1440@24Hz 2024-11-14 07:55:11.380 - Thread: 1 -> 2560x1440@30Hz 2024-11-14 07:55:11.380 - Thread: 1 -> 2560x1440@48Hz 2024-11-14 07:55:11.380 - Thread: 1 -> 2560x1440@23.971Hz 2024-11-14 07:55:11.380 - Thread: 1 -> 2560x1440@59.951Hz 2024-11-14 07:55:11.380 - Thread: 1 -> 2560x1440@84.983Hz 2024-11-14 07:55:11.380 - Thread: 1 -> 2560x1440@99.946Hz 2024-11-14 07:55:11.380 - Thread: 1 -> 2560x1440@119.998Hz 2024-11-14 07:55:11.380 - Thread: 1 -> 2560x1440@143.998Hz 2024-11-14 07:55:11.380 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 4090 + DISPLAY2', Description: 'dev id: 9860, mem: 23710400512, shared mem: 17134280704, Luid: 54340, rev: 161, subsys id: -2003169213, vendor id: 4318, feature_level 11.1: True' 2024-11-14 07:55:11.381 - Thread: 1 -> 640x480@60Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 640x480@75Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 640x480@72Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 720x480@60Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 720x480@59.94Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 720x576@75Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 720x576@75Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 720x576@60.317Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 720x576@60.317Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 720x576@72.188Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 720x576@72.188Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 800x600@75Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 800x600@60.317Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 800x600@72.188Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1024x768@60.004Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1024x768@70.069Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1024x768@75.029Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1152x864@75Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1176x664@60Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1176x664@60Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1176x664@59.94Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1176x664@59.94Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1280x720@60Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1280x720@59.94Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1280x768@60.015Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1280x768@60.015Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1280x800@59.81Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1280x960@60Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1280x1024@60.02Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1280x1024@75.025Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1360x768@60.015Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1366x768@59.887Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1366x768@59.887Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1366x768@74.984Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1366x768@74.984Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1440x900@59.887Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1440x900@74.984Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 07:55:11.381 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1440x1080@23.976Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1440x1080@23.976Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1440x1080@29.97Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1440x1080@29.97Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1440x1080@59.94006Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1440x1080@59.94006Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1600x900@59.954Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1600x900@59.954Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1600x1024@59.954Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1600x1024@59.954Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1680x1050@59.954Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1920x1080@23.976Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1920x1080@29.97Hz 2024-11-14 07:55:11.382 - Thread: 1 -> 1920x1080@59.94006Hz 2024-11-14 07:55:11.382 - Thread: 1 -> Adapter DeviceName: 'Microsoft Basic Render Driver', Description: 'dev id: 140, mem: 0, shared mem: 17134280704, Luid: 58090, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True' 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@60Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@60Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@75Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@75Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@24Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@24Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@30Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@30Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@48Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@48Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@99.946Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@99.946Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@119.998Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@119.998Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@143.998Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 640x480@143.998Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 720x480@60Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 720x480@60Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 720x480@75Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 720x480@75Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 720x480@24Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 720x480@24Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 720x480@30Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 720x480@30Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 720x480@48Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 720x480@48Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 720x480@99.946Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 720x480@99.946Hz 2024-11-14 07:55:11.383 - Thread: 1 -> 720x480@119.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x480@119.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x480@143.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x480@143.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@60Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@60Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@75Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@75Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@24Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@24Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@30Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@30Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@48Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@48Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@99.946Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@99.946Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@119.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@119.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@143.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 720x576@143.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@60Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@60Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@75Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@75Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@24Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@24Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@30Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@30Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@48Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@48Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@99.946Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@99.946Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@119.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@119.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@143.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 800x600@143.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@60Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@60Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@75Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@75Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@24Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@24Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@30Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@30Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@48Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@48Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@99.946Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@99.946Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@119.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@119.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@143.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1024x768@143.998Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1152x864@60Hz 2024-11-14 07:55:11.384 - Thread: 1 -> 1152x864@60Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@75Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@75Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@24Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@24Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@30Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@30Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@48Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@48Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@23.971Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@23.971Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@59.951Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@59.951Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@84.983Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@84.983Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@99.946Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@99.946Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@119.998Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@119.998Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@143.998Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1152x864@143.998Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@60Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@60Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@75Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@75Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@24Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@24Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@30Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@30Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@48Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@48Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@23.971Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@23.971Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@59.951Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@59.951Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@84.983Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@84.983Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@99.946Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@99.946Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@119.998Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@119.998Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@143.998Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x720@143.998Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@60Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@60Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@75Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@75Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@24Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@24Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@30Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@30Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@48Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@48Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@23.971Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@23.971Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@59.951Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@59.951Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@84.983Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@84.983Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@99.946Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@99.946Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@119.998Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@119.998Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@143.998Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x768@143.998Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x800@60Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x800@60Hz 2024-11-14 07:55:11.385 - Thread: 1 -> 1280x800@75Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@75Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@24Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@24Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@30Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@30Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@48Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@48Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@23.971Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@23.971Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@59.951Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@59.951Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@84.983Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@84.983Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@99.946Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@99.946Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@119.998Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@119.998Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@143.998Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x800@143.998Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@60Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@60Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@75Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@75Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@24Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@24Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@30Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@30Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@48Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@48Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@23.971Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@23.971Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@59.951Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@59.951Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@84.983Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@84.983Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@99.946Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@99.946Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@119.998Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@119.998Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@143.998Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x960@143.998Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@60Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@60Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@75Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@75Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@24Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@24Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@30Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@30Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@48Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@48Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@23.971Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@23.971Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@59.951Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@59.951Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@84.983Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@84.983Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@99.946Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@99.946Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@119.998Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@119.998Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@143.998Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1280x1024@143.998Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1360x768@60Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1360x768@60Hz 2024-11-14 07:55:11.386 - Thread: 1 -> 1360x768@75Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@75Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@24Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@24Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@30Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@30Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@48Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@48Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@23.971Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@23.971Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@59.951Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@59.951Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@84.983Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@84.983Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@99.946Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@99.946Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@119.998Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@119.998Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@143.998Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1360x768@143.998Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@60Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@60Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@75Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@75Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@24Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@24Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@30Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@30Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@48Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@48Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@23.971Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@23.971Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@59.951Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@59.951Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@84.983Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@84.983Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@99.946Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@99.946Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@119.998Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@119.998Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@143.998Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1366x768@143.998Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@60Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@60Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@75Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@75Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@24Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@24Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@30Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@30Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@48Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@48Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@23.971Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@23.971Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@59.951Hz 2024-11-14 07:55:11.387 - Thread: 1 -> 1440x900@59.951Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x900@84.983Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x900@84.983Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x900@99.946Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x900@99.946Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x900@119.998Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x900@119.998Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x900@143.998Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x900@143.998Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@75Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@75Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@48Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@48Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@23.971Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@23.971Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@59.951Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@59.951Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@84.983Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@84.983Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@99.946Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@99.946Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@119.998Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@119.998Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@143.998Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1440x1080@143.998Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@60Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@60Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@75Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@75Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@24Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@24Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@30Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@30Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@48Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@48Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@23.971Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@23.971Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@59.951Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@59.951Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@84.983Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@84.983Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@99.946Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@99.946Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@119.998Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@119.998Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@143.998Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x900@143.998Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x1024@60Hz 2024-11-14 07:55:11.388 - Thread: 1 -> 1600x1024@60Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@75Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@75Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@24Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@24Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@30Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@30Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@48Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@48Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@23.971Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@23.971Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@59.951Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@59.951Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@84.983Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@84.983Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@99.946Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@99.946Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@119.998Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@119.998Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@143.998Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1024@143.998Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@75Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@75Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@24Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@24Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@30Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@30Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@48Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@48Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@23.971Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@23.971Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@59.951Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@59.951Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@84.983Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@84.983Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@99.946Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@99.946Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@119.998Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@119.998Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@143.998Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1600x1200@143.998Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@60Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@60Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@75Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@75Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@24Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@24Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@30Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@30Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@48Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@48Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@23.971Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@23.971Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@59.951Hz 2024-11-14 07:55:11.389 - Thread: 1 -> 1680x1050@59.951Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1680x1050@84.983Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1680x1050@84.983Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1680x1050@99.946Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1680x1050@99.946Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1680x1050@119.998Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1680x1050@119.998Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1680x1050@143.998Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1680x1050@143.998Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@75Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@75Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@48Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@48Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@23.971Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@23.971Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@59.951Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@59.951Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@84.983Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@84.983Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@99.946Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@99.946Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@119.998Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@119.998Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@143.998Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1080@143.998Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@60Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@60Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@75Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@75Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@24Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@24Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@30Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@30Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@48Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@48Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@23.971Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@23.971Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@59.951Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@59.951Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@84.983Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@84.983Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@99.946Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@99.946Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@119.998Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@119.998Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@143.998Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1200@143.998Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1440@60Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1440@60Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1440@75Hz 2024-11-14 07:55:11.390 - Thread: 1 -> 1920x1440@75Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@24Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@24Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@30Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@30Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@48Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@48Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@23.971Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@23.971Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@59.951Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@59.951Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@84.983Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@84.983Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@99.946Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@99.946Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@119.998Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@119.998Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@143.998Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 1920x1440@143.998Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 2560x1440@60Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 2560x1440@75Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 2560x1440@24Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 2560x1440@30Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 2560x1440@48Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 2560x1440@23.971Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 2560x1440@59.951Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 2560x1440@84.983Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 2560x1440@99.946Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 2560x1440@119.998Hz 2024-11-14 07:55:11.391 - Thread: 1 -> 2560x1440@143.998Hz 2024-11-14 07:55:11.468 - Thread: 16 -> MyRenderSettings1 = { 2024-11-14 07:55:11.469 - Thread: 16 -> AntialiasingMode = FXAA 2024-11-14 07:55:11.469 - Thread: 16 -> ShadowQuality = HIGH 2024-11-14 07:55:11.469 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-11-14 07:55:11.469 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-11-14 07:55:11.469 - Thread: 16 -> TextureQuality = HIGH 2024-11-14 07:55:11.469 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-11-14 07:55:11.469 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:55:11.469 - Thread: 16 -> HqDepth = True 2024-11-14 07:55:11.469 - Thread: 16 -> GrassDrawDistance = 1007 2024-11-14 07:55:11.469 - Thread: 16 -> GrassDensityFactor = 3.029939 2024-11-14 07:55:11.469 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-11-14 07:55:11.469 - Thread: 16 -> ModelQuality = HIGH 2024-11-14 07:55:11.469 - Thread: 16 -> VoxelQuality = HIGH 2024-11-14 07:55:11.469 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-11-14 07:55:11.469 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:55:11.469 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:55:11.469 - Thread: 16 -> DistanceFade = 1993 2024-11-14 07:55:11.469 - Thread: 16 -> ParticleQuality = HIGH 2024-11-14 07:55:11.469 - Thread: 16 -> LightsQuality = HIGH 2024-11-14 07:55:11.469 - Thread: 16 -> } 2024-11-14 07:55:15.498 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2024-11-14 07:55:15.499 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2024-11-14 07:55:15.499 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2024-11-14 07:55:18.937 - Thread: 11 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2024-11-14 07:55:19.924 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_011.dds 2024-11-14 07:55:22.027 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.028 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:22.031 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:22.031 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.031 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.031 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.031 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.031 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.031 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:22.033 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:22.033 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.033 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.033 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.033 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.033 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.033 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.035 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.035 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.035 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.035 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.035 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.035 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.035 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.037 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.037 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.037 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.037 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.037 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.037 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.038 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.039 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.039 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.039 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.039 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.039 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.039 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.039 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.041 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.041 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.041 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.041 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.041 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.041 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.042 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.043 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.043 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.043 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.043 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.043 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.043 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.044 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.045 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.045 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.045 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.045 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.045 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.046 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.047 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.048 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.048 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.048 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.048 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.048 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.048 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.049 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.050 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.050 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.050 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.050 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.050 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.050 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.050 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.052 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.052 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.052 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.052 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.052 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.052 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.052 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.054 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.054 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.054 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.054 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.054 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.054 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.054 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.056 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.056 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.056 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.056 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.056 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.056 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.056 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.058 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.058 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.058 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.058 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.058 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.058 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.058 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:22.060 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:22.060 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.060 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.060 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.060 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.060 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.060 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.063 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.063 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.063 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.063 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.063 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.063 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.064 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.065 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:22.065 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.065 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.065 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.065 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:22.065 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:22.066 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 07:55:22.070 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 07:55:22.070 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:22.070 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:22.070 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:22.070 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.634 - Thread: 26 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-11-14 07:55:23.763 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.764 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:23.765 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:23.765 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.765 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.765 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.765 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.765 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.766 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:23.768 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:23.768 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.768 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.768 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.768 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.768 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.768 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.771 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.771 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.771 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.771 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.771 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.771 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.772 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.774 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.774 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.774 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.774 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.774 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.774 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.774 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.776 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.776 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.776 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.776 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.776 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.776 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.776 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.778 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.778 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.778 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.778 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.778 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.778 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.779 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.780 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.780 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.780 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.780 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.780 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.780 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.781 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.783 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.783 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.783 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.783 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.783 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.783 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.783 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.785 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.785 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.785 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.785 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.785 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.785 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.785 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.787 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.787 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.787 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.787 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.787 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.787 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.788 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.790 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.790 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.790 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.790 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.790 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.790 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.791 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.792 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.792 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.792 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.793 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.793 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.793 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.793 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.795 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.795 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.795 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.795 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.795 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.795 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.796 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.797 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.797 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.797 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.797 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.797 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.797 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.798 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:23.799 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 07:55:23.799 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.799 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.799 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.799 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.799 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.800 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.801 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.801 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.801 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.801 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.801 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.801 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.802 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.803 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 07:55:23.803 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.803 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.803 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.803 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:23.803 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 07:55:23.804 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 07:55:23.809 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 07:55:23.809 - Thread: 1 -> LineHeight: 37 2024-11-14 07:55:23.809 - Thread: 1 -> Baseline: 30 2024-11-14 07:55:23.809 - Thread: 1 -> KernEnabled: True 2024-11-14 07:55:23.809 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 07:55:32.867 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SolarPanelReskinCorner_LOD0.mwm 2024-11-14 07:55:33.087 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SolarPanelReskinCorner_LOD1.mwm 2024-11-14 07:55:33.109 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SolarPanelReskinCornerInverted_LOD0.mwm 2024-11-14 07:55:33.114 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SolarPanelReskinCornerInverted_LOD1.mwm 2024-11-14 07:55:33.567 - Thread: 21 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2024-11-14 07:55:33.571 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2024-11-14 07:55:33.573 - Thread: 21 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2024-11-14 07:55:33.581 - Thread: 21 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2024-11-14 07:55:33.588 - Thread: 21 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2024-11-14 07:55:34.824 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD0.mwm 2024-11-14 07:55:34.838 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD1.mwm 2024-11-14 07:55:34.850 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD2.mwm 2024-11-14 07:55:34.857 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD3.mwm 2024-11-14 07:55:34.861 - Thread: 19 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Inset_PlantCouch_LOD2.mwm 2024-11-14 07:55:34.936 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorButtonPanelConstruction3_LOD0.mwm 2024-11-14 07:55:34.944 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorButtonPanelConstruction3_LOD1.mwm 2024-11-14 07:55:34.949 - Thread: 18 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\models\cubes\large\cryoroominterior.mwm 2024-11-14 07:55:34.949 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorButtonPanelConstruction3_LOD2.mwm 2024-11-14 07:55:34.952 - Thread: 21 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CryoRoom_LOD0.mwm 2024-11-14 07:55:34.978 - Thread: 21 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CryoRoom_LOD1.mwm 2024-11-14 07:55:35.068 - Thread: 15 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-11-14 07:55:35.068 - Thread: 14 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-11-14 07:55:35.088 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlockConstruction_3_LOD0.mwm 2024-11-14 07:55:35.094 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlockConstruction_3_LOD1.mwm 2024-11-14 07:55:35.123 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1.020 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorKitchen_LOD1.mwm 2024-11-14 07:55:35.143 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1.020 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorKitchen_LOD2.mwm 2024-11-14 07:55:35.291 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlock_LOD0.mwm 2024-11-14 07:55:35.308 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlock_LOD1.mwm 2024-11-14 07:55:35.812 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GirderStraightEnd_LOD3.mwm 2024-11-14 07:55:36.469 - Thread: 20 -> Warning: Missing textures for part(s) DefaultMaterial (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonReskinSubpart2_LOD0.mwm 2024-11-14 07:55:36.507 - Thread: 21 -> Warning: Missing textures for part(s) DefaultMaterial (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonReskinSubpart1_LOD0.mwm 2024-11-14 07:55:36.530 - Thread: 21 -> Warning: Missing textures for part(s) DefaultMaterial (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonReskinSubpart1_LOD2.mwm 2024-11-14 07:55:37.031 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Crate01_LOD2.mwm 2024-11-14 07:55:37.377 - Thread: 19 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetBed_LOD1.mwm 2024-11-14 07:55:37.378 - Thread: 20 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetBedConstruction_3_LOD1.mwm 2024-11-14 07:55:37.468 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallAngle_LOD0.mwm 2024-11-14 07:55:37.484 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallAngle_LOD1.mwm 2024-11-14 07:55:37.505 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallAngle_LOD2.mwm 2024-11-14 07:55:37.568 - Thread: 26 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-11-14 07:55:37.622 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallPillar_LOD0.mwm 2024-11-14 07:55:37.634 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallPillar_LOD1.mwm 2024-11-14 07:55:37.697 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\EntertainmentCorner_LOD0.mwm 2024-11-14 07:55:37.736 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\EntertainmentCorner_LOD1.mwm 2024-11-14 07:55:38.016 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Barrel01Stack_LOD1.mwm 2024-11-14 07:55:38.067 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Barrel01Stack_LOD4.mwm 2024-11-14 07:55:42.751 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:55:42.752 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:55:42.752 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:55:42.752 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:55:42.752 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:55:42.752 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:55:42.752 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:55:42.752 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:55:42.752 - Thread: 14 -> HqDepth = True 2024-11-14 07:55:42.752 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:55:42.752 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:55:42.752 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:55:42.752 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:55:42.752 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:55:42.752 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:55:42.752 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:55:42.752 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:55:42.752 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:55:42.752 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:55:42.752 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:55:42.752 - Thread: 14 -> } 2024-11-14 07:55:46.956 - Thread: 26 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 2048x2048 2024-11-14 07:55:49.741 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2024-11-14 07:55:49.741 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2024-11-14 07:55:49.741 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2024-11-14 07:55:49.742 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2024-11-14 07:55:49.742 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2024-11-14 07:55:49.743 - Thread: 19 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2024-11-14 07:55:50.650 - Thread: 21 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-11-14 07:55:50.650 - Thread: 21 -> Could not load texture: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-11-14 07:55:50.650 - Thread: 21 -> Missing or invalid texture: textures\models\cubes\fabricblack_add.dds 2024-11-14 07:55:50.651 - Thread: 18 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-11-14 07:55:50.651 - Thread: 18 -> Could not load texture: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-11-14 07:55:50.651 - Thread: 18 -> Missing or invalid texture: textures\models\cubes\fabricwhite_add.dds 2024-11-14 07:55:51.578 - Thread: 21 -> Compressed texture with MipLevels <= 1: textures\models\environment\trees\pineleaf_cm.dds 2024-11-14 07:56:04.212 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:56:04.213 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:56:04.213 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:56:04.213 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:56:04.213 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:56:04.213 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:56:04.213 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:56:04.213 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:56:04.213 - Thread: 14 -> HqDepth = True 2024-11-14 07:56:04.213 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:56:04.213 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:56:04.213 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:56:04.213 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:56:04.213 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:56:04.213 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:56:04.213 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:56:04.213 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:56:04.213 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:56:04.213 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:56:04.213 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:56:04.213 - Thread: 14 -> } 2024-11-14 07:56:12.437 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:56:12.438 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:56:12.438 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:56:12.438 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:56:12.438 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:56:12.438 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:56:12.438 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:56:12.438 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:56:12.438 - Thread: 14 -> HqDepth = True 2024-11-14 07:56:12.438 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:56:12.438 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:56:12.438 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:56:12.438 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:56:12.438 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:56:12.438 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:56:12.438 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:56:12.438 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:56:12.438 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:56:12.438 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:56:12.438 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:56:12.438 - Thread: 14 -> } 2024-11-14 07:56:18.463 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:56:18.464 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:56:18.464 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:56:18.464 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:56:18.464 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:56:18.464 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:56:18.464 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:56:18.464 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:56:18.464 - Thread: 14 -> HqDepth = True 2024-11-14 07:56:18.464 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:56:18.464 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:56:18.464 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:56:18.464 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:56:18.464 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:56:18.464 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:56:18.464 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:56:18.464 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:56:18.464 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:56:18.464 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:56:18.464 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:56:18.464 - Thread: 14 -> } 2024-11-14 07:56:24.462 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:56:24.463 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:56:24.463 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:56:24.463 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:56:24.463 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:56:24.463 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:56:24.463 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:56:24.463 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:56:24.463 - Thread: 14 -> HqDepth = True 2024-11-14 07:56:24.463 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:56:24.463 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:56:24.463 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:56:24.463 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:56:24.463 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:56:24.463 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:56:24.463 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:56:24.463 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:56:24.463 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:56:24.463 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:56:24.463 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:56:24.463 - Thread: 14 -> } 2024-11-14 07:56:43.459 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:56:43.460 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:56:43.460 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:56:43.460 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:56:43.460 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:56:43.460 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:56:43.460 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:56:43.460 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:56:43.460 - Thread: 14 -> HqDepth = True 2024-11-14 07:56:43.460 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:56:43.460 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:56:43.460 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:56:43.460 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:56:43.460 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:56:43.460 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:56:43.460 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:56:43.460 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:56:43.460 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:56:43.460 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:56:43.460 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:56:43.460 - Thread: 14 -> } 2024-11-14 07:57:18.860 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:57:18.861 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:57:18.861 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:57:18.861 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:57:18.861 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:57:18.861 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:57:18.861 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:57:18.861 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:57:18.861 - Thread: 14 -> HqDepth = True 2024-11-14 07:57:18.861 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:57:18.861 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:57:18.861 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:57:18.861 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:57:18.861 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:57:18.861 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:57:18.861 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:57:18.861 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:57:18.861 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:57:18.861 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:57:18.861 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:57:18.861 - Thread: 14 -> } 2024-11-14 07:57:33.710 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:57:33.711 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:57:33.711 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:57:33.711 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:57:33.711 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:57:33.711 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:57:33.711 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:57:33.711 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:57:33.711 - Thread: 14 -> HqDepth = True 2024-11-14 07:57:33.711 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:57:33.711 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:57:33.711 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:57:33.711 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:57:33.711 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:57:33.711 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:57:33.711 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:57:33.711 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:57:33.711 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:57:33.711 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:57:33.711 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:57:33.711 - Thread: 14 -> } 2024-11-14 07:57:47.243 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:57:47.244 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:57:47.244 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:57:47.244 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:57:47.244 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:57:47.244 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:57:47.244 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:57:47.244 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:57:47.244 - Thread: 14 -> HqDepth = True 2024-11-14 07:57:47.244 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:57:47.244 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:57:47.244 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:57:47.244 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:57:47.244 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:57:47.244 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:57:47.244 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:57:47.244 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:57:47.244 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:57:47.244 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:57:47.245 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:57:47.245 - Thread: 14 -> } 2024-11-14 07:57:59.643 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 07:57:59.644 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 07:57:59.644 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 07:57:59.644 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 07:57:59.644 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 07:57:59.644 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 07:57:59.644 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 07:57:59.644 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:57:59.644 - Thread: 15 -> HqDepth = True 2024-11-14 07:57:59.644 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 07:57:59.644 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 07:57:59.644 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 07:57:59.644 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 07:57:59.644 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 07:57:59.644 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 07:57:59.644 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:57:59.644 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:57:59.644 - Thread: 15 -> DistanceFade = 1993 2024-11-14 07:57:59.644 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 07:57:59.644 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 07:57:59.644 - Thread: 15 -> } 2024-11-14 07:58:11.343 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 07:58:11.344 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 07:58:11.344 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 07:58:11.344 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 07:58:11.344 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 07:58:11.344 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 07:58:11.344 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 07:58:11.344 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:58:11.344 - Thread: 15 -> HqDepth = True 2024-11-14 07:58:11.344 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 07:58:11.344 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 07:58:11.344 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 07:58:11.344 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 07:58:11.344 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 07:58:11.344 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 07:58:11.344 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:58:11.344 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:58:11.344 - Thread: 15 -> DistanceFade = 1993 2024-11-14 07:58:11.344 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 07:58:11.344 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 07:58:11.344 - Thread: 15 -> } 2024-11-14 07:58:29.093 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:58:29.094 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:58:29.094 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:58:29.094 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:58:29.094 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:58:29.094 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:58:29.094 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:58:29.094 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:58:29.094 - Thread: 14 -> HqDepth = True 2024-11-14 07:58:29.094 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:58:29.094 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:58:29.094 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:58:29.094 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:58:29.094 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:58:29.094 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:58:29.094 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:58:29.094 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:58:29.094 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:58:29.094 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:58:29.094 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:58:29.094 - Thread: 14 -> } 2024-11-14 07:58:34.743 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 07:58:34.744 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 07:58:34.744 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 07:58:34.744 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 07:58:34.744 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 07:58:34.744 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 07:58:34.744 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 07:58:34.744 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:58:34.744 - Thread: 15 -> HqDepth = True 2024-11-14 07:58:34.744 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 07:58:34.744 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 07:58:34.744 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 07:58:34.744 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 07:58:34.744 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 07:58:34.744 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 07:58:34.744 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:58:34.744 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:58:34.745 - Thread: 15 -> DistanceFade = 1993 2024-11-14 07:58:34.745 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 07:58:34.745 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 07:58:34.745 - Thread: 15 -> } 2024-11-14 07:58:40.926 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:58:40.927 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:58:40.927 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:58:40.927 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:58:40.927 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:58:40.927 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:58:40.927 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:58:40.927 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:58:40.927 - Thread: 14 -> HqDepth = True 2024-11-14 07:58:40.927 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:58:40.927 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:58:40.927 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:58:40.927 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:58:40.927 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:58:40.927 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:58:40.927 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:58:40.927 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:58:40.927 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:58:40.928 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:58:40.928 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:58:40.928 - Thread: 14 -> } 2024-11-14 07:58:47.726 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:58:47.727 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:58:47.727 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:58:47.727 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:58:47.727 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:58:47.727 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:58:47.727 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:58:47.727 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:58:47.727 - Thread: 14 -> HqDepth = True 2024-11-14 07:58:47.727 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:58:47.727 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:58:47.727 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:58:47.727 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:58:47.727 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:58:47.727 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:58:47.727 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:58:47.727 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:58:47.727 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:58:47.727 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:58:47.727 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:58:47.727 - Thread: 14 -> } 2024-11-14 07:59:18.359 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:59:18.360 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:59:18.360 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:59:18.360 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:59:18.360 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:59:18.360 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:59:18.360 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:59:18.360 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:59:18.360 - Thread: 14 -> HqDepth = True 2024-11-14 07:59:18.360 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:59:18.360 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:59:18.360 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:59:18.360 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:59:18.360 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:59:18.360 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:59:18.360 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:59:18.360 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:59:18.360 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:59:18.360 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:59:18.360 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:59:18.361 - Thread: 14 -> } 2024-11-14 07:59:31.676 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:59:31.677 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:59:31.677 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:59:31.677 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:59:31.677 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:59:31.677 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:59:31.677 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:59:31.677 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:59:31.677 - Thread: 14 -> HqDepth = True 2024-11-14 07:59:31.677 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:59:31.677 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:59:31.677 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:59:31.677 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:59:31.677 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:59:31.677 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:59:31.677 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:59:31.677 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:59:31.677 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:59:31.677 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:59:31.677 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:59:31.677 - Thread: 14 -> } 2024-11-14 07:59:43.409 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:59:43.410 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:59:43.410 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:59:43.410 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:59:43.410 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:59:43.410 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:59:43.410 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:59:43.410 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:59:43.410 - Thread: 14 -> HqDepth = True 2024-11-14 07:59:43.410 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:59:43.410 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:59:43.410 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:59:43.410 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:59:43.410 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:59:43.410 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:59:43.410 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:59:43.410 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:59:43.410 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:59:43.410 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:59:43.410 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:59:43.410 - Thread: 14 -> } 2024-11-14 07:59:54.826 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:59:54.827 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:59:54.827 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:59:54.827 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:59:54.827 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:59:54.827 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:59:54.827 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:59:54.827 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:59:54.827 - Thread: 14 -> HqDepth = True 2024-11-14 07:59:54.827 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:59:54.827 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:59:54.827 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:59:54.827 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:59:54.827 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:59:54.827 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:59:54.827 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:59:54.827 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:59:54.827 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:59:54.827 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:59:54.827 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:59:54.827 - Thread: 14 -> } 2024-11-14 08:00:05.643 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 08:00:05.644 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 08:00:05.644 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 08:00:05.644 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 08:00:05.644 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 08:00:05.644 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 08:00:05.644 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 08:00:05.644 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:00:05.644 - Thread: 15 -> HqDepth = True 2024-11-14 08:00:05.644 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 08:00:05.644 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 08:00:05.644 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 08:00:05.644 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 08:00:05.644 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 08:00:05.644 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 08:00:05.644 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:00:05.644 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:00:05.644 - Thread: 15 -> DistanceFade = 1993 2024-11-14 08:00:05.644 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 08:00:05.644 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 08:00:05.644 - Thread: 15 -> } 2024-11-14 08:00:16.109 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:00:16.110 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:00:16.110 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:00:16.110 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:00:16.110 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:00:16.110 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:00:16.110 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:00:16.110 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:00:16.110 - Thread: 14 -> HqDepth = True 2024-11-14 08:00:16.110 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:00:16.110 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:00:16.110 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:00:16.110 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:00:16.110 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:00:16.110 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:00:16.110 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:00:16.110 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:00:16.110 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:00:16.110 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:00:16.110 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:00:16.110 - Thread: 14 -> } 2024-11-14 08:00:25.903 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:00:25.904 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:00:25.904 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:00:25.904 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:00:25.904 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:00:25.904 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:00:25.904 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:00:25.904 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:00:25.904 - Thread: 14 -> HqDepth = True 2024-11-14 08:00:25.904 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:00:25.904 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:00:25.904 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:00:25.904 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:00:25.904 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:00:25.904 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:00:25.904 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:00:25.904 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:00:25.904 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:00:25.904 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:00:25.904 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:00:25.904 - Thread: 14 -> } 2024-11-14 08:00:34.886 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:00:34.887 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:00:34.887 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:00:34.887 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:00:34.887 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:00:34.887 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:00:34.887 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:00:34.887 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:00:34.887 - Thread: 14 -> HqDepth = True 2024-11-14 08:00:34.887 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:00:34.887 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:00:34.887 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:00:34.887 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:00:34.887 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:00:34.887 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:00:34.887 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:00:34.887 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:00:34.887 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:00:34.887 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:00:34.887 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:00:34.887 - Thread: 14 -> } 2024-11-14 08:01:46.682 - Thread: 18 -> Warning: Missing textures for part(s) Material #25968 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFlush_LOD1.mwm 2024-11-14 08:02:20.615 - Thread: 18 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFighter_LOD0.mwm 2024-11-14 08:02:20.634 - Thread: 18 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFighter_LOD1.mwm 2024-11-14 08:05:11.108 - Thread: 18 -> Warning: Missing textures for part(s) Large_cockpit (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SpeederCockpitLite_LOD0.mwm 2024-11-14 08:05:11.122 - Thread: 18 -> Warning: Missing textures for part(s) Large_cockpit (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SpeederCockpitLite_LOD1.mwm 2024-11-14 08:05:11.135 - Thread: 18 -> Warning: Missing textures for part(s) Large_cockpit (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SpeederCockpitLite_LOD2.mwm 2024-11-14 08:05:11.142 - Thread: 18 -> Warning: Missing textures for part(s) Large_cockpit (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SpeederCockpitLite_LOD3.mwm 2024-11-14 08:05:12.619 - Thread: 18 -> Warning: Missing textures for part(s) Large_cockpit (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SpeederCockpit_LOD0.mwm 2024-11-14 08:05:12.634 - Thread: 18 -> Warning: Missing textures for part(s) Large_cockpit (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SpeederCockpit_LOD1.mwm 2024-11-14 08:05:12.648 - Thread: 18 -> Warning: Missing textures for part(s) Large_cockpit (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SpeederCockpit_LOD2.mwm 2024-11-14 08:05:12.657 - Thread: 18 -> Warning: Missing textures for part(s) Large_cockpit (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SpeederCockpit_LOD3.mwm 2024-11-14 08:05:17.766 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #129 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\StandingBridge_LOD0.mwm 2024-11-14 08:05:17.781 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #129 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\StandingBridge_LOD1.mwm 2024-11-14 08:27:25.046 - Thread: 18 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\Light_LOD0.mwm 2024-11-14 08:27:28.520 - Thread: 18 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLightAngledRotated_LOD1.mwm 2024-11-14 08:27:37.638 - Thread: 18 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLightDown_LOD1.mwm 2024-11-14 08:27:39.122 - Thread: 18 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLightCornerR_LOD1.mwm 2024-11-14 08:27:54.970 - Thread: 18 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLightCornerL_LOD1.mwm 2024-11-14 08:27:56.939 - Thread: 18 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLightAngled_LOD1.mwm 2024-11-14 08:28:00.387 - Thread: 18 -> Warning: Missing textures for part(s) Atlas3_Colorable.003 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\FloodLight_LOD1.mwm 2024-11-14 08:59:14.669 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:14.669 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:14.669 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:14.670 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:14.670 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:14.670 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:14.670 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:14.670 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:14.670 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:14.670 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:14.670 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:14.670 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:14.670 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:14.670 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:14.670 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:14.670 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:14.670 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:14.670 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:14.670 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:14.670 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:14.670 - Thread: 14 -> } 2024-11-14 08:59:16.102 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:16.103 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:16.103 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:16.103 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:16.103 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:16.103 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:16.103 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:16.103 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:16.103 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:16.103 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:16.103 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:16.103 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:16.103 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:16.103 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:16.103 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:16.103 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:16.103 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:16.103 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:16.103 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:16.103 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:16.103 - Thread: 14 -> } 2024-11-14 08:59:17.552 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:17.553 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:17.553 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:17.553 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:17.553 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:17.553 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:17.553 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:17.553 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:17.553 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:17.553 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:17.553 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:17.553 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:17.553 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:17.553 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:17.553 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:17.553 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:17.553 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:17.553 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:17.553 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:17.553 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:17.553 - Thread: 14 -> } 2024-11-14 08:59:19.018 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:19.019 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:19.019 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:19.019 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:19.019 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:19.019 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:19.019 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:19.019 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:19.020 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:19.020 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:19.020 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:19.020 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:19.020 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:19.020 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:19.020 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:19.020 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:19.020 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:19.020 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:19.020 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:19.020 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:19.020 - Thread: 14 -> } 2024-11-14 08:59:20.502 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:20.503 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:20.503 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:20.503 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:20.503 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:20.503 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:20.503 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:20.503 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:20.503 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:20.503 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:20.503 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:20.503 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:20.503 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:20.503 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:20.503 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:20.503 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:20.503 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:20.503 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:20.503 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:20.503 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:20.503 - Thread: 14 -> } 2024-11-14 08:59:22.002 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 08:59:22.003 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 08:59:22.003 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 08:59:22.003 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:22.003 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:22.003 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 08:59:22.003 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:22.003 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:22.003 - Thread: 15 -> HqDepth = True 2024-11-14 08:59:22.003 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 08:59:22.003 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:22.003 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:22.003 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 08:59:22.003 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 08:59:22.003 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:22.003 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:22.003 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:22.003 - Thread: 15 -> DistanceFade = 1993 2024-11-14 08:59:22.003 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 08:59:22.003 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 08:59:22.003 - Thread: 15 -> } 2024-11-14 08:59:23.518 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:23.519 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:23.519 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:23.519 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:23.519 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:23.519 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:23.519 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:23.519 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:23.519 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:23.519 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:23.519 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:23.519 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:23.519 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:23.519 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:23.519 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:23.519 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:23.519 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:23.519 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:23.519 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:23.519 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:23.519 - Thread: 14 -> } 2024-11-14 08:59:25.052 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:25.053 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:25.053 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:25.053 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:25.053 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:25.053 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:25.053 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:25.053 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:25.053 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:25.053 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:25.053 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:25.053 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:25.053 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:25.053 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:25.053 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:25.053 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:25.053 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:25.053 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:25.053 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:25.053 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:25.053 - Thread: 14 -> } 2024-11-14 08:59:26.602 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 08:59:26.603 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 08:59:26.603 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 08:59:26.603 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:26.603 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:26.603 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 08:59:26.603 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:26.603 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:26.603 - Thread: 15 -> HqDepth = True 2024-11-14 08:59:26.603 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 08:59:26.603 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:26.603 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:26.603 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 08:59:26.603 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 08:59:26.603 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:26.603 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:26.603 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:26.603 - Thread: 15 -> DistanceFade = 1993 2024-11-14 08:59:26.603 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 08:59:26.603 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 08:59:26.603 - Thread: 15 -> } 2024-11-14 08:59:28.160 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:28.161 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:28.161 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:28.161 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:28.161 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:28.161 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:28.161 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:28.161 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:28.161 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:28.161 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:28.161 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:28.161 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:28.161 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:28.161 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:28.161 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:28.161 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:28.161 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:28.161 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:28.161 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:28.161 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:28.161 - Thread: 14 -> } 2024-11-14 08:59:29.752 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:29.753 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:29.753 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:29.753 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:29.753 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:29.753 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:29.753 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:29.753 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:29.753 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:29.753 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:29.753 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:29.753 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:29.753 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:29.753 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:29.753 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:29.753 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:29.753 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:29.753 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:29.753 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:29.753 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:29.753 - Thread: 14 -> } 2024-11-14 08:59:31.385 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:31.386 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:31.386 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:31.386 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:31.386 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:31.386 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:31.386 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:31.386 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:31.386 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:31.386 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:31.386 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:31.386 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:31.386 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:31.386 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:31.386 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:31.386 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:31.386 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:31.386 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:31.386 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:31.386 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:31.386 - Thread: 14 -> } 2024-11-14 08:59:33.027 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:33.028 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:33.028 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:33.028 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:33.028 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:33.028 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:33.028 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:33.028 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:33.028 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:33.028 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:33.028 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:33.028 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:33.028 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:33.028 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:33.028 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:33.028 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:33.028 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:33.028 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:33.028 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:33.028 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:33.028 - Thread: 14 -> } 2024-11-14 08:59:34.685 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:34.686 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:34.686 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:34.686 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:34.686 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:34.686 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:34.686 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:34.686 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:34.686 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:34.686 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:34.686 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:34.686 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:34.686 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:34.686 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:34.686 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:34.686 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:34.686 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:34.686 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:34.686 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:34.686 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:34.686 - Thread: 14 -> } 2024-11-14 08:59:36.402 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:36.403 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:36.403 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:36.403 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:36.403 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:36.403 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:36.403 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:36.403 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:36.403 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:36.403 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:36.403 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:36.403 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:36.403 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:36.403 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:36.403 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:36.403 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:36.403 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:36.403 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:36.403 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:36.403 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:36.403 - Thread: 14 -> } 2024-11-14 08:59:38.144 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 08:59:38.145 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 08:59:38.145 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 08:59:38.145 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:38.145 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:38.145 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 08:59:38.145 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:38.145 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:38.145 - Thread: 15 -> HqDepth = True 2024-11-14 08:59:38.145 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 08:59:38.145 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:38.145 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:38.145 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 08:59:38.145 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 08:59:38.145 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:38.145 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:38.145 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:38.145 - Thread: 15 -> DistanceFade = 1993 2024-11-14 08:59:38.145 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 08:59:38.145 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 08:59:38.145 - Thread: 15 -> } 2024-11-14 08:59:39.860 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:39.861 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:39.861 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:39.861 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:39.861 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:39.861 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:39.861 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:39.861 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:39.861 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:39.861 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:39.861 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:39.861 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:39.861 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:39.861 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:39.861 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:39.861 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:39.861 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:39.861 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:39.861 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:39.861 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:39.861 - Thread: 14 -> } 2024-11-14 08:59:41.635 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:41.636 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:41.636 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:41.636 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:41.636 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:41.636 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:41.636 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:41.636 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:41.636 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:41.636 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:41.636 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:41.636 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:41.636 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:41.636 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:41.636 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:41.636 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:41.636 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:41.636 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:41.636 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:41.636 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:41.636 - Thread: 14 -> } 2024-11-14 08:59:43.443 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:43.444 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:43.444 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:43.444 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:43.444 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:43.445 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:43.445 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:43.445 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:43.445 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:43.445 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:43.445 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:43.445 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:43.445 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:43.445 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:43.445 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:43.445 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:43.445 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:43.445 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:43.445 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:43.445 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:43.445 - Thread: 14 -> } 2024-11-14 08:59:45.268 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:45.269 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:45.269 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:45.269 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:45.269 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:45.269 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:45.269 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:45.269 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:45.269 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:45.269 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:45.269 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:45.269 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:45.269 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:45.269 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:45.269 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:45.269 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:45.269 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:45.269 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:45.269 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:45.269 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:45.269 - Thread: 14 -> } 2024-11-14 08:59:47.118 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:47.119 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:47.119 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:47.119 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:47.119 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:47.119 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:47.119 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:47.119 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:47.119 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:47.119 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:47.119 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:47.119 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:47.119 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:47.119 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:47.119 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:47.119 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:47.119 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:47.120 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:47.120 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:47.120 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:47.120 - Thread: 14 -> } 2024-11-14 08:59:49.035 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:49.036 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:49.036 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:49.036 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:49.036 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:49.036 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:49.036 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:49.036 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:49.036 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:49.036 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:49.036 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:49.036 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:49.036 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:49.036 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:49.036 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:49.036 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:49.036 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:49.036 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:49.036 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:49.036 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:49.036 - Thread: 14 -> } 2024-11-14 08:59:50.910 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:50.911 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:50.911 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:50.911 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:50.911 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:50.911 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:50.911 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:50.911 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:50.911 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:50.911 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:50.911 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:50.911 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:50.911 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:50.911 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:50.911 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:50.911 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:50.911 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:50.911 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:50.911 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:50.911 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:50.911 - Thread: 14 -> } 2024-11-14 08:59:53.118 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:53.120 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:53.120 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:53.120 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:53.120 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:53.120 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:53.120 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:53.120 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:53.120 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:53.120 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:53.120 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:53.120 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:53.120 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:53.120 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:53.120 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:53.120 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:53.120 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:53.120 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:53.120 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:53.120 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:53.120 - Thread: 14 -> } 2024-11-14 08:59:55.118 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:55.119 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:55.119 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:55.119 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:55.119 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:55.119 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:55.119 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:55.119 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:55.119 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:55.119 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:55.119 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:55.119 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:55.119 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:55.119 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:55.119 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:55.119 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:55.119 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:55.119 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:55.119 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:55.119 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:55.119 - Thread: 14 -> } 2024-11-14 08:59:57.168 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:57.169 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:57.169 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:57.169 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:57.169 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:57.169 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:57.169 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:57.169 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:57.169 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:57.169 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:57.169 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:57.169 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:57.169 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:57.169 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:57.169 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:57.169 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:57.169 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:57.169 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:57.169 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:57.169 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:57.170 - Thread: 14 -> } 2024-11-14 08:59:59.252 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 08:59:59.253 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 08:59:59.253 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 08:59:59.253 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 08:59:59.253 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 08:59:59.253 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 08:59:59.253 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 08:59:59.253 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 08:59:59.253 - Thread: 14 -> HqDepth = True 2024-11-14 08:59:59.253 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 08:59:59.253 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 08:59:59.253 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 08:59:59.253 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 08:59:59.253 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 08:59:59.253 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 08:59:59.253 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 08:59:59.253 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 08:59:59.253 - Thread: 14 -> DistanceFade = 1993 2024-11-14 08:59:59.253 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 08:59:59.253 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 08:59:59.253 - Thread: 14 -> } 2024-11-14 09:00:01.385 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 09:00:01.386 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 09:00:01.386 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 09:00:01.386 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:01.386 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:01.386 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 09:00:01.386 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:01.386 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:01.386 - Thread: 15 -> HqDepth = True 2024-11-14 09:00:01.386 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 09:00:01.386 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:01.386 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:01.386 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 09:00:01.386 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 09:00:01.386 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:01.386 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:01.386 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:01.386 - Thread: 15 -> DistanceFade = 1993 2024-11-14 09:00:01.386 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 09:00:01.386 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 09:00:01.386 - Thread: 15 -> } 2024-11-14 09:00:03.568 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:03.569 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:03.569 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:03.569 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:03.569 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:03.569 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:03.569 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:03.569 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:03.569 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:03.569 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:03.569 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:03.570 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:03.570 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:03.570 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:03.570 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:03.570 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:03.570 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:03.570 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:03.570 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:03.570 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:03.570 - Thread: 14 -> } 2024-11-14 09:00:05.802 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 09:00:05.802 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 09:00:05.802 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 09:00:05.802 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:05.803 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:05.803 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 09:00:05.803 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:05.803 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:05.803 - Thread: 15 -> HqDepth = True 2024-11-14 09:00:05.803 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 09:00:05.803 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:05.803 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:05.803 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 09:00:05.803 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 09:00:05.803 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:05.803 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:05.803 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:05.803 - Thread: 15 -> DistanceFade = 1993 2024-11-14 09:00:05.803 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 09:00:05.803 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 09:00:05.803 - Thread: 15 -> } 2024-11-14 09:00:08.085 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:08.086 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:08.086 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:08.086 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:08.086 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:08.086 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:08.086 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:08.086 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:08.086 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:08.086 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:08.086 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:08.086 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:08.086 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:08.086 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:08.086 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:08.086 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:08.086 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:08.086 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:08.086 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:08.086 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:08.086 - Thread: 14 -> } 2024-11-14 09:00:10.418 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:10.419 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:10.419 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:10.419 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:10.419 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:10.419 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:10.419 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:10.419 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:10.419 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:10.419 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:10.419 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:10.419 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:10.419 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:10.419 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:10.419 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:10.419 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:10.419 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:10.419 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:10.419 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:10.419 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:10.419 - Thread: 14 -> } 2024-11-14 09:00:12.827 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:12.827 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:12.827 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:12.827 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:12.827 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:12.827 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:12.827 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:12.827 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:12.827 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:12.827 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:12.827 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:12.827 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:12.827 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:12.827 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:12.827 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:12.827 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:12.827 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:12.827 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:12.827 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:12.827 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:12.827 - Thread: 14 -> } 2024-11-14 09:00:15.268 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 09:00:15.269 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 09:00:15.269 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 09:00:15.269 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:15.269 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:15.269 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 09:00:15.269 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:15.269 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:15.269 - Thread: 15 -> HqDepth = True 2024-11-14 09:00:15.269 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 09:00:15.269 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:15.269 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:15.269 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 09:00:15.269 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 09:00:15.269 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:15.269 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:15.270 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:15.270 - Thread: 15 -> DistanceFade = 1993 2024-11-14 09:00:15.270 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 09:00:15.270 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 09:00:15.270 - Thread: 15 -> } 2024-11-14 09:00:17.785 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:17.786 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:17.786 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:17.786 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:17.786 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:17.786 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:17.786 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:17.786 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:17.786 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:17.786 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:17.786 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:17.786 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:17.786 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:17.786 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:17.786 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:17.786 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:17.786 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:17.786 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:17.786 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:17.786 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:17.786 - Thread: 14 -> } 2024-11-14 09:00:20.385 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:20.386 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:20.386 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:20.386 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:20.386 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:20.386 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:20.386 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:20.386 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:20.386 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:20.386 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:20.386 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:20.386 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:20.386 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:20.386 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:20.386 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:20.386 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:20.386 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:20.386 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:20.386 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:20.386 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:20.386 - Thread: 14 -> } 2024-11-14 09:00:23.051 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:23.052 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:23.052 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:23.052 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:23.052 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:23.052 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:23.052 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:23.052 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:23.052 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:23.052 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:23.052 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:23.052 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:23.052 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:23.052 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:23.052 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:23.052 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:23.053 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:23.053 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:23.053 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:23.053 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:23.053 - Thread: 14 -> } 2024-11-14 09:00:25.810 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:25.811 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:25.811 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:25.811 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:25.811 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:25.811 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:25.811 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:25.811 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:25.811 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:25.811 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:25.811 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:25.811 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:25.811 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:25.811 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:25.811 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:25.811 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:25.811 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:25.811 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:25.811 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:25.811 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:25.811 - Thread: 14 -> } 2024-11-14 09:00:28.643 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:28.644 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:28.644 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:28.644 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:28.644 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:28.644 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:28.644 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:28.644 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:28.644 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:28.644 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:28.644 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:28.644 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:28.644 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:28.644 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:28.645 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:28.645 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:28.645 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:28.645 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:28.645 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:28.645 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:28.645 - Thread: 14 -> } 2024-11-14 09:00:31.577 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:31.577 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:31.577 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:31.577 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:31.577 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:31.577 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:31.577 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:31.577 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:31.577 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:31.577 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:31.578 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:31.578 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:31.578 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:31.578 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:31.578 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:31.578 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:31.578 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:31.578 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:31.578 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:31.578 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:31.578 - Thread: 14 -> } 2024-11-14 09:00:34.610 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:34.611 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:34.611 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:34.611 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:34.611 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:34.611 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:34.611 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:34.611 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:34.611 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:34.611 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:34.611 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:34.611 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:34.611 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:34.611 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:34.611 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:34.611 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:34.611 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:34.611 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:34.611 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:34.611 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:34.611 - Thread: 14 -> } 2024-11-14 09:00:37.760 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:37.761 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:37.761 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:37.761 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:37.761 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:37.761 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:37.761 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:37.761 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:37.761 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:37.761 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:37.761 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:37.761 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:37.761 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:37.761 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:37.761 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:37.761 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:37.761 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:37.761 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:37.761 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:37.761 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:37.761 - Thread: 14 -> } 2024-11-14 09:00:41.043 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:41.044 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:41.044 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:41.044 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:41.044 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:41.044 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:41.044 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:41.044 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:41.044 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:41.044 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:41.044 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:41.044 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:41.044 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:41.044 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:41.045 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:41.045 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:41.045 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:41.045 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:41.045 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:41.045 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:41.045 - Thread: 14 -> } 2024-11-14 09:00:44.460 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:44.461 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:44.461 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:44.461 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:44.461 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:44.461 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:44.461 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:44.461 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:44.461 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:44.461 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:44.461 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:44.461 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:44.461 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:44.461 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:44.461 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:44.461 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:44.461 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:44.461 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:44.461 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:44.461 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:44.461 - Thread: 14 -> } 2024-11-14 09:00:48.043 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:48.044 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:48.044 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:48.044 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:48.044 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:48.044 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:48.044 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:48.044 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:48.044 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:48.044 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:48.044 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:48.045 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:48.045 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:48.045 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:48.045 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:48.045 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:48.045 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:48.045 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:48.045 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:48.045 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:48.045 - Thread: 14 -> } 2024-11-14 09:00:51.793 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:51.794 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:51.794 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:51.794 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:51.794 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:51.794 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:51.794 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:51.794 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:51.794 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:51.794 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:51.794 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:51.794 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:51.795 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:51.795 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:51.795 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:51.795 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:51.795 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:51.795 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:51.795 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:51.795 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:51.795 - Thread: 14 -> } 2024-11-14 09:00:55.743 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:55.744 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:55.744 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:55.744 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:55.744 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:55.744 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:55.744 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:55.744 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:55.744 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:55.744 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:55.744 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:55.744 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:55.744 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:55.744 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:55.744 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:55.744 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:55.744 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:55.744 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:55.744 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:55.744 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:55.744 - Thread: 14 -> } 2024-11-14 09:00:59.910 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:00:59.911 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:00:59.911 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:00:59.911 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:00:59.911 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:00:59.911 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:00:59.911 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:00:59.911 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:00:59.911 - Thread: 14 -> HqDepth = True 2024-11-14 09:00:59.911 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:00:59.911 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:00:59.911 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:00:59.911 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:00:59.911 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:00:59.911 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:00:59.911 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:00:59.911 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:00:59.911 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:00:59.911 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:00:59.911 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:00:59.911 - Thread: 14 -> } 2024-11-14 09:01:04.343 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 09:01:04.344 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 09:01:04.344 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 09:01:04.344 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 09:01:04.344 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 09:01:04.344 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 09:01:04.344 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 09:01:04.344 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:01:04.344 - Thread: 15 -> HqDepth = True 2024-11-14 09:01:04.344 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 09:01:04.344 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 09:01:04.344 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 09:01:04.344 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 09:01:04.344 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 09:01:04.344 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 09:01:04.344 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:01:04.344 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:01:04.344 - Thread: 15 -> DistanceFade = 1993 2024-11-14 09:01:04.344 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 09:01:04.344 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 09:01:04.344 - Thread: 15 -> } 2024-11-14 09:01:09.077 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 09:01:09.078 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 09:01:09.078 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 09:01:09.078 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 09:01:09.078 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 09:01:09.078 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 09:01:09.078 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 09:01:09.078 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:01:09.078 - Thread: 15 -> HqDepth = True 2024-11-14 09:01:09.078 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 09:01:09.078 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 09:01:09.078 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 09:01:09.078 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 09:01:09.078 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 09:01:09.078 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 09:01:09.078 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:01:09.078 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:01:09.078 - Thread: 15 -> DistanceFade = 1993 2024-11-14 09:01:09.078 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 09:01:09.078 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 09:01:09.078 - Thread: 15 -> } 2024-11-14 09:01:11.715 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Mid_LOD0.mwm 2024-11-14 09:01:11.726 - Thread: 21 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Front_LOD1.mwm 2024-11-14 09:01:11.727 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_LOD0.mwm 2024-11-14 09:01:11.733 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Mid_LOD1.mwm 2024-11-14 09:01:11.761 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_LOD1.mwm 2024-11-14 09:01:11.786 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_LOD2.mwm 2024-11-14 09:01:11.827 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Construction3_LOD0.mwm 2024-11-14 09:01:11.864 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PrototechDrill_Construction3_LOD1.mwm 2024-11-14 09:01:12.055 - Thread: 19 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonSubpart1_LOD3.mwm 2024-11-14 09:01:12.580 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWindowStraight_LOD0.mwm 2024-11-14 09:01:12.583 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWindowStraight_LOD1.mwm 2024-11-14 09:01:12.954 - Thread: 14 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_ng.dds 2024-11-14 09:01:12.955 - Thread: 17 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_ng.dds 2024-11-14 09:01:12.955 - Thread: 17 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-11-14 09:01:12.955 - Thread: 14 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-11-14 09:01:13.106 - Thread: 19 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowRectangularInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) WindowRectangularOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\MaintenancePanel3_LOD3.mwm 2024-11-14 09:01:13.290 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD2.mwm 2024-11-14 09:01:13.296 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #59 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\MotorAdvancedStator_LOD3.mwm 2024-11-14 09:01:13.344 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurretReskin_LOD0.mwm 2024-11-14 09:01:13.366 - Thread: 20 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurretReskin_LOD1.mwm 2024-11-14 09:01:14.439 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:01:14.441 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:01:14.441 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:01:14.441 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:01:14.441 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:01:14.441 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:01:14.441 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:01:14.441 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:01:14.441 - Thread: 14 -> HqDepth = True 2024-11-14 09:01:14.441 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:01:14.441 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:01:14.441 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:01:14.441 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:01:14.441 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:01:14.441 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:01:14.441 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:01:14.441 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:01:14.441 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:01:14.441 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:01:14.441 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:01:14.441 - Thread: 14 -> } 2024-11-14 09:01:19.989 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:01:19.990 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:01:19.990 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:01:19.990 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:01:19.990 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:01:19.990 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:01:19.990 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:01:19.990 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:01:19.990 - Thread: 14 -> HqDepth = True 2024-11-14 09:01:19.990 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:01:19.990 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:01:19.990 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:01:19.990 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:01:19.990 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:01:19.990 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:01:19.990 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:01:19.990 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:01:19.990 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:01:19.990 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:01:19.990 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:01:19.990 - Thread: 14 -> } 2024-11-14 09:01:26.089 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:01:26.090 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:01:26.090 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:01:26.090 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:01:26.090 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:01:26.090 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:01:26.090 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:01:26.090 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:01:26.090 - Thread: 14 -> HqDepth = True 2024-11-14 09:01:26.090 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:01:26.090 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:01:26.090 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:01:26.090 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:01:26.090 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:01:26.090 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:01:26.090 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:01:26.090 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:01:26.090 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:01:26.090 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:01:26.090 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:01:26.090 - Thread: 14 -> } 2024-11-14 09:01:29.038 - Thread: 20 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-11-14 09:01:29.038 - Thread: 20 -> Could not load texture: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-11-14 09:01:29.038 - Thread: 20 -> Missing or invalid texture: textures\models\environment\safezone\safezoneshield_alphamask.dds 2024-11-14 09:01:32.922 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:01:32.923 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:01:32.923 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:01:32.923 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:01:32.923 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:01:32.923 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:01:32.923 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:01:32.923 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:01:32.923 - Thread: 14 -> HqDepth = True 2024-11-14 09:01:32.923 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:01:32.923 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:01:32.923 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:01:32.923 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:01:32.923 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:01:32.923 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:01:32.923 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:01:32.923 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:01:32.923 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:01:32.923 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:01:32.923 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:01:32.924 - Thread: 14 -> } 2024-11-14 09:01:40.739 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 09:01:40.741 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 09:01:40.741 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 09:01:40.741 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 09:01:40.741 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 09:01:40.741 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 09:01:40.741 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 09:01:40.741 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:01:40.741 - Thread: 15 -> HqDepth = True 2024-11-14 09:01:40.741 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 09:01:40.741 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 09:01:40.741 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 09:01:40.741 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 09:01:40.741 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 09:01:40.741 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 09:01:40.741 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:01:40.741 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:01:40.741 - Thread: 15 -> DistanceFade = 1993 2024-11-14 09:01:40.741 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 09:01:40.741 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 09:01:40.741 - Thread: 15 -> } 2024-11-14 09:01:49.989 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:01:49.990 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:01:49.990 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:01:49.990 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:01:49.991 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:01:49.991 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:01:49.991 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:01:49.991 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:01:49.991 - Thread: 14 -> HqDepth = True 2024-11-14 09:01:49.991 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:01:49.991 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:01:49.991 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:01:49.991 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:01:49.991 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:01:49.991 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:01:49.991 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:01:49.991 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:01:49.991 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:01:49.991 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:01:49.991 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:01:49.991 - Thread: 14 -> } 2024-11-14 09:02:01.623 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:02:01.624 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:02:01.624 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:02:01.624 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:02:01.624 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:02:01.624 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:02:01.624 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:02:01.624 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:02:01.624 - Thread: 14 -> HqDepth = True 2024-11-14 09:02:01.624 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:02:01.624 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:02:01.624 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:02:01.624 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:02:01.624 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:02:01.624 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:02:01.624 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:02:01.624 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:02:01.624 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:02:01.624 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:02:01.624 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:02:01.624 - Thread: 14 -> } 2024-11-14 09:02:18.205 - Thread: 15 -> MyRenderSettings1 = { 2024-11-14 09:02:18.207 - Thread: 15 -> AntialiasingMode = FXAA 2024-11-14 09:02:18.207 - Thread: 15 -> ShadowQuality = HIGH 2024-11-14 09:02:18.207 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-11-14 09:02:18.207 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-11-14 09:02:18.207 - Thread: 15 -> TextureQuality = HIGH 2024-11-14 09:02:18.207 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-11-14 09:02:18.207 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:02:18.207 - Thread: 15 -> HqDepth = True 2024-11-14 09:02:18.207 - Thread: 15 -> GrassDrawDistance = 1007 2024-11-14 09:02:18.207 - Thread: 15 -> GrassDensityFactor = 3.029939 2024-11-14 09:02:18.207 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-11-14 09:02:18.207 - Thread: 15 -> ModelQuality = HIGH 2024-11-14 09:02:18.207 - Thread: 15 -> VoxelQuality = HIGH 2024-11-14 09:02:18.207 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-11-14 09:02:18.207 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:02:18.207 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:02:18.207 - Thread: 15 -> DistanceFade = 1993 2024-11-14 09:02:18.207 - Thread: 15 -> ParticleQuality = HIGH 2024-11-14 09:02:18.207 - Thread: 15 -> LightsQuality = HIGH 2024-11-14 09:02:18.207 - Thread: 15 -> } 2024-11-14 09:04:30.089 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:04:30.090 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:04:30.090 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:04:30.090 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:04:30.090 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:04:30.090 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:04:30.090 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:04:30.090 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:04:30.090 - Thread: 14 -> HqDepth = True 2024-11-14 09:04:30.090 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:04:30.090 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:04:30.090 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:04:30.090 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:04:30.090 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:04:30.090 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:04:30.090 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:04:30.090 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:04:30.090 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:04:30.090 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:04:30.090 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:04:30.090 - Thread: 14 -> } 2024-11-14 09:04:41.738 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:04:41.739 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:04:41.739 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:04:41.739 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:04:41.739 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:04:41.740 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:04:41.740 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:04:41.740 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:04:41.740 - Thread: 14 -> HqDepth = True 2024-11-14 09:04:41.740 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:04:41.740 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:04:41.740 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:04:41.740 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:04:41.740 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:04:41.740 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:04:41.740 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:04:41.740 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:04:41.740 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:04:41.740 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:04:41.740 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:04:41.740 - Thread: 14 -> } 2024-11-14 09:04:49.272 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:04:49.272 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:04:49.273 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:04:49.273 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:04:49.273 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:04:49.273 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:04:49.273 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:04:49.273 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:04:49.273 - Thread: 14 -> HqDepth = True 2024-11-14 09:04:49.273 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:04:49.273 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:04:49.273 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:04:49.273 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:04:49.273 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:04:49.273 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:04:49.273 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:04:49.273 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:04:49.273 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:04:49.273 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:04:49.273 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:04:49.273 - Thread: 14 -> } 2024-11-14 09:04:55.221 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:04:55.223 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:04:55.223 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:04:55.223 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:04:55.223 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:04:55.223 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:04:55.223 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:04:55.223 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:04:55.223 - Thread: 14 -> HqDepth = True 2024-11-14 09:04:55.223 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:04:55.223 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:04:55.223 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:04:55.223 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:04:55.223 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:04:55.223 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:04:55.223 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:04:55.223 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:04:55.223 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:04:55.223 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:04:55.223 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:04:55.223 - Thread: 14 -> } 2024-11-14 09:05:01.505 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:05:01.506 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:05:01.506 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:05:01.506 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:05:01.506 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:05:01.506 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:05:01.506 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:05:01.506 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:05:01.506 - Thread: 14 -> HqDepth = True 2024-11-14 09:05:01.506 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:05:01.506 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:05:01.506 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:05:01.506 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:05:01.506 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:05:01.506 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:05:01.506 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:05:01.506 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:05:01.506 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:05:01.506 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:05:01.506 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:05:01.506 - Thread: 14 -> } 2024-11-14 09:05:07.622 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:05:07.623 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:05:07.623 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:05:07.623 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:05:07.623 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:05:07.623 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:05:07.623 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:05:07.623 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:05:07.623 - Thread: 14 -> HqDepth = True 2024-11-14 09:05:07.623 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:05:07.623 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:05:07.623 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:05:07.623 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:05:07.623 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:05:07.623 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:05:07.623 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:05:07.623 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:05:07.623 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:05:07.623 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:05:07.623 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:05:07.623 - Thread: 14 -> } 2024-11-14 09:05:12.288 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:05:12.289 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:05:12.289 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:05:12.289 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:05:12.289 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:05:12.289 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:05:12.289 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:05:12.289 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:05:12.289 - Thread: 14 -> HqDepth = True 2024-11-14 09:05:12.289 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:05:12.289 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:05:12.289 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:05:12.289 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:05:12.289 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:05:12.289 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:05:12.289 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:05:12.289 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:05:12.289 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:05:12.289 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:05:12.290 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:05:12.290 - Thread: 14 -> } 2024-11-14 09:05:16.488 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:05:16.489 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:05:16.489 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:05:16.489 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:05:16.489 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:05:16.489 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:05:16.489 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:05:16.489 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:05:16.489 - Thread: 14 -> HqDepth = True 2024-11-14 09:05:16.489 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:05:16.489 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:05:16.489 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:05:16.489 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:05:16.489 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:05:16.490 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:05:16.490 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:05:16.490 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:05:16.490 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:05:16.490 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:05:16.490 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:05:16.490 - Thread: 14 -> } 2024-11-14 09:05:21.189 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:05:21.189 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:05:21.189 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:05:21.189 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:05:21.189 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:05:21.189 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:05:21.189 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:05:21.189 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:05:21.189 - Thread: 14 -> HqDepth = True 2024-11-14 09:05:21.190 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:05:21.190 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:05:21.190 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:05:21.190 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:05:21.190 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:05:21.190 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:05:21.190 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:05:21.190 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:05:21.190 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:05:21.190 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:05:21.190 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:05:21.190 - Thread: 14 -> } 2024-11-14 09:05:27.424 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 09:05:27.426 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 09:05:27.426 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 09:05:27.426 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 09:05:27.426 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 09:05:27.426 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 09:05:27.426 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 09:05:27.426 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 09:05:27.426 - Thread: 14 -> HqDepth = True 2024-11-14 09:05:27.426 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 09:05:27.426 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 09:05:27.426 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 09:05:27.426 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 09:05:27.426 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 09:05:27.426 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 09:05:27.426 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 09:05:27.426 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 09:05:27.426 - Thread: 14 -> DistanceFade = 1993 2024-11-14 09:05:27.426 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 09:05:27.426 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 09:05:27.426 - Thread: 14 -> } 2024-11-14 09:05:27.439 - Thread: 26 -> Error during allocation of a directX buffer! 2024-11-14 09:05:27.440 - Thread: 26 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2024-11-14 09:05:27.441 - Thread: 26 -> Reason: HRESULT = 0x887A0006 2024-11-14 09:05:27.441 - Thread: 26 -> : GC Memory: 1,770 B 2024-11-14 09:05:27.441 - Thread: 26 -> Buffer type name: MySrvBuffer 2024-11-14 09:05:27.441 - Thread: 26 -> Buffer debug name: 2024-11-14 09:05:27.441 - Thread: 26 -> Buffer description: ByteSize: 98304 ByteStride: 48 Usage: Dynamic BindFlags: ShaderResource CpuAccesFlage: Write OptionsFlags: BufferStructured 2024-11-14 09:05:27.454 - Thread: 26 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-11-14 09:05:27.457 - Thread: 26 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MySrvBuffer Debug name: BufferDescription: [ 2024-11-14 09:05:27.458 - Thread: 26 -> Error: BindFlags = ShaderResource 2024-11-14 09:05:27.458 - Thread: 26 -> Error: CpuAccessFlags = Write 2024-11-14 09:05:27.458 - Thread: 26 -> Error: OptionFlags = BufferStructured 2024-11-14 09:05:27.458 - Thread: 26 -> Error: SizeInBytes = 98304 2024-11-14 09:05:27.458 - Thread: 26 -> Error: StructureByteStride = 48 2024-11-14 09:05:27.458 - Thread: 26 -> Error: SizeInBytes = 98304 2024-11-14 09:05:27.458 - Thread: 26 -> Error: Usage = Dynamic 2024-11-14 09:05:27.458 - Thread: 26 -> Error: ] 2024-11-14 09:05:34.408 - Thread: 26 -> Log Closed