2024-11-14 04:28:14.105 - Thread: 1 -> Log Started 2024-11-14 04:28:14.105 - Thread: 1 -> Timezone (local - UTC): -7h 2024-11-14 04:28:14.105 - Thread: 1 -> App Version: Version unknown 2024-11-14 04:28:14.105 - Thread: 1 -> VRage renderer started 2024-11-14 04:28:14.408 - Thread: 1 -> MyRenderSettings1 = { 2024-11-14 04:28:14.410 - Thread: 1 -> AntialiasingMode = FXAA 2024-11-14 04:28:14.410 - Thread: 1 -> ShadowQuality = HIGH 2024-11-14 04:28:14.410 - Thread: 1 -> ShadowGPUQuality = HIGH 2024-11-14 04:28:14.410 - Thread: 1 -> ShadowMemoryQuality = HIGH 2024-11-14 04:28:14.410 - Thread: 1 -> TextureQuality = HIGH 2024-11-14 04:28:14.410 - Thread: 1 -> VoxelTextureQuality = HIGH 2024-11-14 04:28:14.410 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2024-11-14 04:28:14.410 - Thread: 1 -> HqDepth = True 2024-11-14 04:28:14.410 - Thread: 1 -> GrassDrawDistance = 1007 2024-11-14 04:28:14.410 - Thread: 1 -> GrassDensityFactor = 3.029939 2024-11-14 04:28:14.410 - Thread: 1 -> AmbientOcclusionEnabled = True 2024-11-14 04:28:14.410 - Thread: 1 -> ModelQuality = HIGH 2024-11-14 04:28:14.410 - Thread: 1 -> VoxelQuality = HIGH 2024-11-14 04:28:14.410 - Thread: 1 -> VoxelShaderQuality = HIGH 2024-11-14 04:28:14.410 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 04:28:14.410 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2024-11-14 04:28:14.410 - Thread: 1 -> DistanceFade = 1993 2024-11-14 04:28:14.410 - Thread: 1 -> ParticleQuality = HIGH 2024-11-14 04:28:14.410 - Thread: 1 -> LightsQuality = HIGH 2024-11-14 04:28:14.410 - Thread: 1 -> } 2024-11-14 04:28:15.170 - Thread: 21 -> CreateDeviceInternal 2024-11-14 04:28:15.512 - Thread: 21 -> MyRenderDeviceSettings = { 2024-11-14 04:28:15.513 - Thread: 21 -> Adapter id = 0 2024-11-14 04:28:15.513 - Thread: 21 -> DXGIAdapter id = 0 2024-11-14 04:28:15.513 - Thread: 21 -> DXGIOutput id = 0 2024-11-14 04:28:15.513 - Thread: 21 -> Resolution = 2560 x 1440 2024-11-14 04:28:15.513 - Thread: 21 -> Window mode = FullscreenWindow 2024-11-14 04:28:15.513 - Thread: 21 -> } 2024-11-14 04:28:15.513 - Thread: 21 -> CreateDeviceInternal InitDebugOutput 2024-11-14 04:28:15.513 - Thread: 21 -> CreateDeviceInternal RC Dispose 2024-11-14 04:28:15.513 - Thread: 21 -> CreateDeviceInternal RC Create 2024-11-14 04:28:15.514 - Thread: 21 -> Device Context change 2024-11-14 04:28:15.514 - Thread: 21 -> CreateDeviceInternal RC Initialize 2024-11-14 04:28:15.516 - Thread: 21 -> CreateDeviceInternal m_initializedOnce (False) 2024-11-14 04:28:15.516 - Thread: 21 -> CreateDeviceInternal m_initialized (False) 2024-11-14 04:28:16.658 - Thread: 21 -> DestroyCascadeTextures 2024-11-14 04:28:16.660 - Thread: 21 -> InitCascadeTextures: 0 2024-11-14 04:28:16.721 - Thread: 21 -> Mesh asset Cone.mwm has inconsistent vertex streams 2024-11-14 04:28:16.722 - Thread: 21 -> Normals length: 0 expected length: 25 2024-11-14 04:28:16.722 - Thread: 21 -> Texcoords length: 0 expected length: 25 2024-11-14 04:28:16.722 - Thread: 21 -> Tangents length: 0 expected length: 25 2024-11-14 04:28:16.722 - Thread: 21 -> Bitangents length: 0 expected length: 25 2024-11-14 04:28:16.725 - Thread: 21 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2024-11-14 04:28:18.539 - Thread: 21 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2024-11-14 04:28:18.540 - Thread: 21 -> Normals length: 0 expected length: 992 2024-11-14 04:28:18.540 - Thread: 21 -> Texcoords length: 0 expected length: 992 2024-11-14 04:28:18.540 - Thread: 21 -> Tangents length: 0 expected length: 992 2024-11-14 04:28:18.540 - Thread: 21 -> Bitangents length: 0 expected length: 992 2024-11-14 04:28:18.540 - Thread: 21 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2024-11-14 04:28:18.852 - Thread: 21 -> CreateDeviceInteral Apply Settings 2024-11-14 04:28:18.853 - Thread: 21 -> ApplySettings 2024-11-14 04:28:18.853 - Thread: 21 -> MyRenderDeviceSettings = { 2024-11-14 04:28:18.854 - Thread: 21 -> Adapter id = 0 2024-11-14 04:28:18.854 - Thread: 21 -> DXGIAdapter id = 0 2024-11-14 04:28:18.854 - Thread: 21 -> DXGIOutput id = 0 2024-11-14 04:28:18.854 - Thread: 21 -> Resolution = 2560 x 1440 2024-11-14 04:28:18.854 - Thread: 21 -> Window mode = FullscreenWindow 2024-11-14 04:28:18.854 - Thread: 21 -> } 2024-11-14 04:28:18.854 - Thread: 21 -> Screen resolution: 2560x1440 2024-11-14 04:28:18.856 - Thread: 21 -> CreateScreenResources: 2560x1440 2024-11-14 04:28:18.868 - Thread: 21 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 2560 BackBufferHeight: 1440 RefreshRate: 143998 VSync: 0 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2024-11-14 04:28:18.868 - Thread: 21 -> CreateDevice: deviceCreated = True 2024-11-14 04:28:28.208 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.208 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:28.227 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:28.227 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.227 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.227 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.228 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.228 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.229 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:28.230 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:28.230 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.230 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.230 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.230 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.230 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.231 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.238 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.238 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.238 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.238 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.238 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.238 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.239 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.241 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.241 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.241 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.241 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.241 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.241 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.242 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.243 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.243 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.243 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.243 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.243 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.243 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.244 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.246 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.246 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.246 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.246 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.246 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.246 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.247 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.249 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.249 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.249 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.249 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.249 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.249 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.250 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.251 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.251 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.251 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.251 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.251 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.251 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.252 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.253 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.253 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.253 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.253 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.253 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.253 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.254 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.255 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.255 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.255 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.255 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.255 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.255 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.256 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.258 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.258 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.258 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.258 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.258 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.258 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.258 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.260 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.260 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.260 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.260 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.260 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.260 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.260 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.263 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.263 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.263 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.263 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.263 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.263 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.264 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.265 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.265 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.265 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.265 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.265 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.265 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.266 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:28.267 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:28.267 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.267 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.267 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.267 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.267 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.268 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.269 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.269 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.269 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.269 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.269 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.269 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.270 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.271 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:28.271 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.271 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.271 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.271 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:28.271 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:28.272 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 04:28:28.278 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 04:28:28.278 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:28.278 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:28.278 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:28.278 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.431 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2024-11-14 04:28:30.453 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.454 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:30.455 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:30.455 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.455 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.455 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.455 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.456 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.456 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:30.458 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:30.458 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.458 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.458 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.458 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.458 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.458 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.460 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.460 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.460 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.460 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.460 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.460 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.460 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.465 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.465 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.465 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.465 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.465 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.465 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.465 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.467 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.467 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.467 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.467 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.467 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.467 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.467 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.469 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.469 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.469 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.469 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.469 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.469 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.469 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.473 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.473 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.473 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.473 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.473 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.473 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.475 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.476 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.476 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.476 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.476 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.476 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.476 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.477 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.478 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.478 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.478 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.478 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.478 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.478 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.479 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.483 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.483 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.483 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.483 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.483 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.483 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.484 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.486 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.486 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.486 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.486 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.486 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.486 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.486 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.488 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.488 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.488 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.488 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.488 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.488 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.488 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.489 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.490 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.490 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.490 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.490 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.490 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.490 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.493 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.493 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.494 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.494 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.494 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.494 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.494 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:30.495 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:30.495 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.495 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.495 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.496 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.496 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.496 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.497 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.497 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.497 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.497 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.497 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.497 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.498 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.499 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:30.499 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.499 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.499 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.499 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.499 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:28:30.500 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 04:28:30.505 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 04:28:30.505 - Thread: 1 -> LineHeight: 37 2024-11-14 04:28:30.505 - Thread: 1 -> Baseline: 30 2024-11-14 04:28:30.505 - Thread: 1 -> KernEnabled: True 2024-11-14 04:28:30.505 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:28:30.519 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2024-11-14 04:28:38.076 - Thread: 12 -> MyFont.Ctor - START 2024-11-14 04:28:38.077 - Thread: 9 -> MyFont.Ctor - START 2024-11-14 04:28:38.077 - Thread: 13 -> MyFont.Ctor - START 2024-11-14 04:28:38.077 - Thread: 12 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:38.079 - Thread: 9 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:28:38.079 - Thread: 13 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 04:28:38.079 - Thread: 12 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:28:38.079 - Thread: 12 -> LineHeight: 37 2024-11-14 04:28:38.079 - Thread: 12 -> Baseline: 30 2024-11-14 04:28:38.079 - Thread: 12 -> KernEnabled: True 2024-11-14 04:28:38.079 - Thread: 12 -> MyFont.Ctor - END 2024-11-14 04:28:38.080 - Thread: 9 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:28:38.080 - Thread: 9 -> LineHeight: 37 2024-11-14 04:28:38.080 - Thread: 9 -> Baseline: 30 2024-11-14 04:28:38.080 - Thread: 9 -> KernEnabled: True 2024-11-14 04:28:38.080 - Thread: 9 -> MyFont.Ctor - END 2024-11-14 04:28:38.085 - Thread: 13 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 04:28:38.085 - Thread: 13 -> LineHeight: 37 2024-11-14 04:28:38.085 - Thread: 13 -> Baseline: 30 2024-11-14 04:28:38.085 - Thread: 13 -> KernEnabled: True 2024-11-14 04:28:38.085 - Thread: 13 -> MyFont.Ctor - END 2024-11-14 04:28:38.091 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2024-11-14 04:28:38.092 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 4090 + DISPLAY1', Description: 'dev id: 9860, mem: 23710400512, shared mem: 17134280704, Luid: 54340, rev: 161, subsys id: -2003169213, vendor id: 4318, feature_level 11.1: True' 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@60Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@60Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@75Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@75Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@24Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@24Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@30Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@30Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@48Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@48Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@99.946Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@99.946Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@119.998Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@119.998Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@143.998Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 640x480@143.998Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@60Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@60Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@75Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@75Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@24Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@24Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@30Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@30Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@48Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@48Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@99.946Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@99.946Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@119.998Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@119.998Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@143.998Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x480@143.998Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@60Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@60Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@75Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@75Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@24Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@24Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@30Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@30Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@48Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@48Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@99.946Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@99.946Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@119.998Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@119.998Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@143.998Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 720x576@143.998Hz 2024-11-14 04:28:38.095 - Thread: 1 -> 800x600@60Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@60Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@75Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@75Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@24Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@24Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@30Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@30Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@48Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@48Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@99.946Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@99.946Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@119.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@119.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@143.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 800x600@143.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@60Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@60Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@75Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@75Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@24Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@24Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@30Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@30Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@48Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@48Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@99.946Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@99.946Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@119.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@119.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@143.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1024x768@143.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@60Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@60Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@75Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@75Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@24Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@24Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@30Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@30Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@48Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@48Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@23.971Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@23.971Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@59.951Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@59.951Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@84.983Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@84.983Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@99.946Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@99.946Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@119.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@119.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@143.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1152x864@143.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@60Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@60Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@75Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@75Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@24Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@24Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@30Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@30Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@48Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@48Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@23.971Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@23.971Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@59.951Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@59.951Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@84.983Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@84.983Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@99.946Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@99.946Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@119.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@119.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@143.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x720@143.998Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x768@60Hz 2024-11-14 04:28:38.096 - Thread: 1 -> 1280x768@60Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@75Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@75Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@24Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@24Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@30Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@30Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@48Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@48Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@23.971Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@23.971Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@59.951Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@59.951Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@84.983Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@84.983Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@99.946Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@99.946Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@119.998Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@119.998Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@143.998Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x768@143.998Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@60Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@60Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@75Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@75Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@24Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@24Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@30Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@30Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@48Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@48Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@23.971Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@23.971Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@59.951Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@59.951Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@84.983Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@84.983Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@99.946Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@99.946Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@119.998Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@119.998Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@143.998Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x800@143.998Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@60Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@60Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@75Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@75Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@24Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@24Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@30Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@30Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@48Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@48Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@23.971Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@23.971Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@59.951Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@59.951Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@84.983Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@84.983Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@99.946Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@99.946Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@119.998Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@119.998Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@143.998Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x960@143.998Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@60Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@60Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@75Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@75Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@24Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@24Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@30Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@30Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@48Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@48Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@23.971Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@23.971Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@59.951Hz 2024-11-14 04:28:38.097 - Thread: 1 -> 1280x1024@59.951Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1280x1024@84.983Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1280x1024@84.983Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1280x1024@99.946Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1280x1024@99.946Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1280x1024@119.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1280x1024@119.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1280x1024@143.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1280x1024@143.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@60Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@60Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@75Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@75Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@24Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@24Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@30Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@30Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@48Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@48Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@23.971Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@23.971Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@59.951Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@59.951Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@84.983Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@84.983Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@99.946Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@99.946Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@119.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@119.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@143.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1360x768@143.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@60Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@60Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@75Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@75Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@24Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@24Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@30Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@30Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@48Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@48Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@23.971Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@23.971Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@59.951Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@59.951Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@84.983Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@84.983Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@99.946Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@99.946Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@119.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@119.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@143.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1366x768@143.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@60Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@60Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@75Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@75Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@24Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@24Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@30Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@30Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@48Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@48Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@23.971Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@23.971Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@59.951Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@59.951Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@84.983Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@84.983Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@99.946Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@99.946Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@119.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@119.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@143.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x900@143.998Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x1080@75Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x1080@75Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 04:28:38.098 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@48Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@48Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@23.971Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@23.971Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@59.951Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@59.951Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@84.983Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@84.983Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@99.946Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@99.946Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@119.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@119.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@143.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1440x1080@143.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@60Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@60Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@75Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@75Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@24Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@24Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@30Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@30Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@48Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@48Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@23.971Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@23.971Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@59.951Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@59.951Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@84.983Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@84.983Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@99.946Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@99.946Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@119.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@119.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@143.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x900@143.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@60Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@60Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@75Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@75Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@24Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@24Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@30Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@30Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@48Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@48Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@23.971Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@23.971Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@59.951Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@59.951Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@84.983Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@84.983Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@99.946Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@99.946Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@119.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@119.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@143.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1024@143.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@75Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@75Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@24Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@24Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@30Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@30Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@48Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@48Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@23.971Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@23.971Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@59.951Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@59.951Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@84.983Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@84.983Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@99.946Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@99.946Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@119.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@119.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@143.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1600x1200@143.998Hz 2024-11-14 04:28:38.099 - Thread: 1 -> 1680x1050@60Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@60Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@75Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@75Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@24Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@24Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@30Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@30Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@48Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@48Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@23.971Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@23.971Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@59.951Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@59.951Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@84.983Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@84.983Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@99.946Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@99.946Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@119.998Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@119.998Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@143.998Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1680x1050@143.998Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@75Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@75Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@48Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@48Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@23.971Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@23.971Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@59.951Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@59.951Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@84.983Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@84.983Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@99.946Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@99.946Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@119.998Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@119.998Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@143.998Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1080@143.998Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@60Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@60Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@75Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@75Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@24Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@24Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@30Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@30Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@48Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@48Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@23.971Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@23.971Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@59.951Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@59.951Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@84.983Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@84.983Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@99.946Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@99.946Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@119.998Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@119.998Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@143.998Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1200@143.998Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@60Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@60Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@75Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@75Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@24Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@24Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@30Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@30Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@48Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@48Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@23.971Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@23.971Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@59.951Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@59.951Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@84.983Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@84.983Hz 2024-11-14 04:28:38.100 - Thread: 1 -> 1920x1440@99.946Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 1920x1440@99.946Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 1920x1440@119.998Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 1920x1440@119.998Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 1920x1440@143.998Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 1920x1440@143.998Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 2560x1440@60Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 2560x1440@75Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 2560x1440@24Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 2560x1440@30Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 2560x1440@48Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 2560x1440@23.971Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 2560x1440@59.951Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 2560x1440@84.983Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 2560x1440@99.946Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 2560x1440@119.998Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 2560x1440@143.998Hz 2024-11-14 04:28:38.101 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 4090 + DISPLAY2', Description: 'dev id: 9860, mem: 23710400512, shared mem: 17134280704, Luid: 54340, rev: 161, subsys id: -2003169213, vendor id: 4318, feature_level 11.1: True' 2024-11-14 04:28:38.101 - Thread: 1 -> 640x480@60Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 640x480@75Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 640x480@72Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 720x480@60Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 720x480@59.94Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 720x576@75Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 720x576@75Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 720x576@60.317Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 720x576@60.317Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 720x576@72.188Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 720x576@72.188Hz 2024-11-14 04:28:38.101 - Thread: 1 -> 800x600@75Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 800x600@60.317Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 800x600@72.188Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1024x768@60.004Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1024x768@70.069Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1024x768@75.029Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1152x864@75Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1176x664@60Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1176x664@60Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1176x664@59.94Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1176x664@59.94Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1280x720@60Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1280x720@59.94Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1280x768@60.015Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1280x768@60.015Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1280x800@59.81Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1280x960@60Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1280x1024@60.02Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1280x1024@75.025Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1360x768@60.015Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1366x768@59.887Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1366x768@59.887Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1366x768@74.984Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1366x768@74.984Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x900@59.887Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x900@74.984Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x1080@23.976Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x1080@23.976Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x1080@29.97Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x1080@29.97Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x1080@59.94006Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1440x1080@59.94006Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1600x900@59.954Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1600x900@59.954Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1600x1024@59.954Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1600x1024@59.954Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1680x1050@59.954Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1920x1080@23.976Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1920x1080@29.97Hz 2024-11-14 04:28:38.102 - Thread: 1 -> 1920x1080@59.94006Hz 2024-11-14 04:28:38.102 - Thread: 1 -> Adapter DeviceName: 'Microsoft Basic Render Driver', Description: 'dev id: 140, mem: 0, shared mem: 17134280704, Luid: 58090, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True' 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@60Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@60Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@75Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@75Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@24Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@24Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@30Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@30Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@48Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@48Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@99.946Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@99.946Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@119.998Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@119.998Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@143.998Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 640x480@143.998Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@60Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@60Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@75Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@75Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@24Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@24Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@30Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@30Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@48Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@48Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@99.946Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@99.946Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@119.998Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@119.998Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@143.998Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x480@143.998Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@60Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@60Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@75Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@75Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@24Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@24Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@30Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@30Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@48Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@48Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@99.946Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@99.946Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@119.998Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@119.998Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@143.998Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 720x576@143.998Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 800x600@60Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 800x600@60Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 800x600@75Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 800x600@75Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 800x600@24Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 800x600@24Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 800x600@30Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 800x600@30Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 800x600@48Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 800x600@48Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 800x600@99.946Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 800x600@99.946Hz 2024-11-14 04:28:38.103 - Thread: 1 -> 800x600@119.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 800x600@119.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 800x600@143.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 800x600@143.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@60Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@60Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@75Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@75Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@24Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@24Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@30Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@30Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@48Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@48Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@99.946Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@99.946Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@119.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@119.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@143.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1024x768@143.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@60Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@60Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@75Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@75Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@24Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@24Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@30Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@30Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@48Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@48Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@23.971Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@23.971Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@59.951Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@59.951Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@84.983Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@84.983Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@99.946Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@99.946Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@119.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@119.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@143.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1152x864@143.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@60Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@60Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@75Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@75Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@24Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@24Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@30Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@30Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@48Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@48Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@23.971Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@23.971Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@59.951Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@59.951Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@84.983Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@84.983Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@99.946Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@99.946Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@119.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@119.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@143.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x720@143.998Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@60Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@60Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@75Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@75Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@24Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@24Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@30Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@30Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@48Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@48Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@23.971Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@23.971Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@59.951Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@59.951Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@84.983Hz 2024-11-14 04:28:38.104 - Thread: 1 -> 1280x768@84.983Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x768@99.946Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x768@99.946Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x768@119.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x768@119.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x768@143.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x768@143.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@60Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@60Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@75Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@75Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@24Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@24Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@30Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@30Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@48Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@48Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@23.971Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@23.971Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@59.951Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@59.951Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@84.983Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@84.983Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@99.946Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@99.946Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@119.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@119.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@143.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x800@143.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@60Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@60Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@75Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@75Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@24Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@24Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@30Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@30Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@48Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@48Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@23.971Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@23.971Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@59.951Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@59.951Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@84.983Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@84.983Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@99.946Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@99.946Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@119.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@119.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@143.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x960@143.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@60Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@60Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@75Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@75Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@24Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@24Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@30Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@30Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@48Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@48Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@23.971Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@23.971Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@59.951Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@59.951Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@84.983Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@84.983Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@99.946Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@99.946Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@119.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@119.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@143.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1280x1024@143.998Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1360x768@60Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1360x768@60Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1360x768@75Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1360x768@75Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1360x768@24Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1360x768@24Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1360x768@30Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1360x768@30Hz 2024-11-14 04:28:38.105 - Thread: 1 -> 1360x768@48Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1360x768@48Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1360x768@23.971Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1360x768@23.971Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1360x768@59.951Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1360x768@59.951Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1360x768@84.983Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1360x768@84.983Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1360x768@99.946Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1360x768@99.946Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1360x768@119.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1360x768@119.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1360x768@143.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1360x768@143.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@60Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@60Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@75Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@75Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@24Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@24Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@30Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@30Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@48Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@48Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@23.971Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@23.971Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@59.951Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@59.951Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@84.983Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@84.983Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@99.946Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@99.946Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@119.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@119.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@143.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1366x768@143.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@60Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@60Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@75Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@75Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@24Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@24Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@30Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@30Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@48Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@48Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@23.971Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@23.971Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@59.951Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@59.951Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@84.983Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@84.983Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@99.946Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@99.946Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@119.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@119.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@143.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x900@143.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@60Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@75Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@75Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@24Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@30Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@48Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@48Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@23.971Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@23.971Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@59.951Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@59.951Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@84.983Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@84.983Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@99.946Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@99.946Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@119.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@119.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@143.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1440x1080@143.998Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1600x900@60Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1600x900@60Hz 2024-11-14 04:28:38.106 - Thread: 1 -> 1600x900@75Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@75Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@24Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@24Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@30Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@30Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@48Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@48Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@23.971Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@23.971Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@59.951Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@59.951Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@84.983Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@84.983Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@99.946Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@99.946Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@119.998Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@119.998Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@143.998Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x900@143.998Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@60Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@60Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@75Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@75Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@24Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@24Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@30Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@30Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@48Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@48Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@23.971Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@23.971Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@59.951Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@59.951Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@84.983Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@84.983Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@99.946Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@99.946Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@119.998Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@119.998Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@143.998Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1024@143.998Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@60Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@75Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@75Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@24Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@24Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@30Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@30Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@48Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@48Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@23.971Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@23.971Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@59.951Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@59.951Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@84.983Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@84.983Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@99.946Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@99.946Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@119.998Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@119.998Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@143.998Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1600x1200@143.998Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@60Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@60Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@75Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@75Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@24Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@24Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@30Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@30Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@48Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@48Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@23.971Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@23.971Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@59.951Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@59.951Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@84.983Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@84.983Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@99.946Hz 2024-11-14 04:28:38.107 - Thread: 1 -> 1680x1050@99.946Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1680x1050@119.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1680x1050@119.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1680x1050@143.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1680x1050@143.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@60Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@75Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@75Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@24Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@30Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@48Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@48Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@23.971Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@23.971Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@59.951Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@59.951Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@84.983Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@84.983Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@99.946Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@99.946Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@119.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@119.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@143.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1080@143.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@60Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@60Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@75Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@75Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@24Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@24Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@30Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@30Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@48Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@48Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@23.971Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@23.971Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@59.951Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@59.951Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@84.983Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@84.983Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@99.946Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@99.946Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@119.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@119.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@143.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1200@143.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@60Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@60Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@75Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@75Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@24Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@24Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@30Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@30Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@48Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@48Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@23.971Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@23.971Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@59.951Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@59.951Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@84.983Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@84.983Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@99.946Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@99.946Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@119.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@119.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@143.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 1920x1440@143.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 2560x1440@60Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 2560x1440@75Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 2560x1440@24Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 2560x1440@30Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 2560x1440@48Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 2560x1440@23.971Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 2560x1440@59.951Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 2560x1440@84.983Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 2560x1440@99.946Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 2560x1440@119.998Hz 2024-11-14 04:28:38.108 - Thread: 1 -> 2560x1440@143.998Hz 2024-11-14 04:28:38.276 - Thread: 13 -> MyRenderSettings1 = { 2024-11-14 04:28:38.277 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-14 04:28:38.277 - Thread: 13 -> ShadowQuality = HIGH 2024-11-14 04:28:38.277 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-14 04:28:38.277 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-14 04:28:38.277 - Thread: 13 -> TextureQuality = HIGH 2024-11-14 04:28:38.277 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-14 04:28:38.277 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-14 04:28:38.277 - Thread: 13 -> HqDepth = True 2024-11-14 04:28:38.278 - Thread: 13 -> GrassDrawDistance = 1007 2024-11-14 04:28:38.278 - Thread: 13 -> GrassDensityFactor = 3.029939 2024-11-14 04:28:38.278 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-14 04:28:38.278 - Thread: 13 -> ModelQuality = HIGH 2024-11-14 04:28:38.278 - Thread: 13 -> VoxelQuality = HIGH 2024-11-14 04:28:38.278 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-14 04:28:38.278 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 04:28:38.278 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-14 04:28:38.278 - Thread: 13 -> DistanceFade = 1993 2024-11-14 04:28:38.278 - Thread: 13 -> ParticleQuality = HIGH 2024-11-14 04:28:38.278 - Thread: 13 -> LightsQuality = HIGH 2024-11-14 04:28:38.278 - Thread: 13 -> } 2024-11-14 04:28:50.526 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2024-11-14 04:28:50.527 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2024-11-14 04:28:50.528 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2024-11-14 04:29:34.544 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2024-11-14 04:29:50.008 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_006.dds 2024-11-14 04:29:51.969 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:51.970 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:29:51.972 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:29:51.972 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:51.972 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:51.972 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:51.972 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:51.972 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:51.973 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:29:51.974 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:29:51.974 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:51.974 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:51.974 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:51.974 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:51.974 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:51.975 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.976 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.976 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:51.976 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:51.976 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:51.976 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:51.976 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:51.977 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.979 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.979 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:51.979 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:51.979 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:51.979 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:51.979 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:51.980 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.982 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.982 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:51.982 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:51.982 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:51.982 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:51.982 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:51.982 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.983 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.983 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:51.983 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:51.984 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:51.984 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:51.984 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:51.984 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.985 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.985 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:51.985 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:51.985 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:51.985 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:51.985 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:51.986 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.987 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.987 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:51.987 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:51.987 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:51.987 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:51.987 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:51.989 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.990 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.990 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:51.990 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:51.990 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:51.990 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:51.990 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:51.990 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.992 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.992 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:51.992 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:51.992 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:51.992 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:51.992 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:51.993 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.996 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.996 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:51.996 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:51.996 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:51.996 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:51.996 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:51.997 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.998 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:51.998 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:51.998 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:51.998 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:51.998 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:51.998 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:51.999 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:52.000 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:52.000 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:52.000 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:52.000 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:52.000 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:52.000 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:52.000 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:52.002 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:52.002 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:52.002 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:52.002 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:52.002 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:52.002 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:52.003 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:29:52.004 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:29:52.004 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:52.004 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:52.004 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:52.004 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:52.004 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:52.005 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:52.007 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:52.007 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:52.007 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:52.007 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:52.007 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:52.007 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:52.007 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:52.009 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:52.009 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:52.009 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:52.009 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:52.009 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:52.009 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:52.009 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 04:29:52.015 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 04:29:52.015 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:52.015 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:52.015 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:52.015 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.300 - Thread: 21 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-11-14 04:29:54.480 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.481 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:29:54.482 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:29:54.482 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.482 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.482 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.482 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.482 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.483 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:29:54.484 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:29:54.484 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.484 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.484 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.484 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.484 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.485 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.486 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.486 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.486 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.486 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.486 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.486 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.487 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.488 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.488 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.488 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.488 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.488 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.488 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.488 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.491 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.491 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.491 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.491 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.492 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.492 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.492 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.493 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.493 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.493 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.493 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.493 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.493 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.494 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.496 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.496 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.496 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.496 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.496 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.496 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.496 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.498 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.498 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.498 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.498 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.498 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.498 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.498 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.500 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.500 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.500 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.500 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.500 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.500 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.500 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.502 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.502 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.502 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.502 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.502 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.502 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.502 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.503 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.503 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.504 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.504 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.504 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.504 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.504 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.506 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.506 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.506 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.506 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.506 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.506 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.506 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.508 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.508 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.509 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.509 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.509 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.509 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.509 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.510 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.510 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.510 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.510 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.510 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.510 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.511 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:29:54.512 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-14 04:29:54.512 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.512 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.512 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.512 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.512 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.513 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.514 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.514 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.514 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.514 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.514 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.514 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.515 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.516 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-14 04:29:54.516 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.516 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.516 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.516 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:29:54.516 - Thread: 1 -> MyFont.Ctor - START 2024-11-14 04:29:54.517 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-14 04:29:54.520 - Thread: 1 -> FontFilePath: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-14 04:29:54.520 - Thread: 1 -> LineHeight: 37 2024-11-14 04:29:54.520 - Thread: 1 -> Baseline: 30 2024-11-14 04:29:54.520 - Thread: 1 -> KernEnabled: True 2024-11-14 04:29:54.520 - Thread: 1 -> MyFont.Ctor - END 2024-11-14 04:30:32.387 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2024-11-14 04:30:32.811 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2024-11-14 04:30:38.892 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2024-11-14 04:30:38.972 - Thread: 21 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-11-14 04:30:41.064 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2024-11-14 04:30:41.370 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2024-11-14 04:30:43.490 - Thread: 21 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-11-14 04:31:00.884 - Thread: 21 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 2048x2048 2024-11-14 04:32:08.462 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\environment\trees\pineleaf_cm.dds 2024-11-14 04:48:32.790 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GirderStraightEnd_LOD3.mwm 2024-11-14 04:48:33.132 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\FlightMovementBlock_LOD0.mwm 2024-11-14 04:48:33.145 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\FlightMovementBlock_LOD1.mwm 2024-11-14 04:48:33.157 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\FlightMovementBlock_LOD2.mwm 2024-11-14 04:48:33.172 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\FlightMovementBlock_LOD3.mwm 2024-11-14 04:48:33.217 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\AggressiveBlock_LOD0.mwm 2024-11-14 04:48:33.231 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\AggressiveBlock_LOD1.mwm 2024-11-14 04:48:33.244 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\AggressiveBlock_LOD2.mwm 2024-11-14 04:48:33.256 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\AggressiveBlock_LOD3.mwm 2024-11-14 04:48:33.501 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallSlope_LOD0.mwm 2024-11-14 04:48:33.514 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallSlope_LOD1.mwm 2024-11-14 04:48:33.524 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallSlope_LOD2.mwm 2024-11-14 04:48:38.583 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD0.mwm 2024-11-14 04:48:38.596 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD1.mwm 2024-11-14 04:48:38.610 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD2.mwm 2024-11-14 04:48:38.622 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\DefensiveBlock_LOD3.mwm 2024-11-14 04:48:47.303 - Thread: 11 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-11-14 04:48:47.307 - Thread: 11 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-11-14 04:48:47.322 - Thread: 17 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetBed_LOD1.mwm 2024-11-14 04:48:47.331 - Thread: 15 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetBedConstruction_3_LOD1.mwm 2024-11-14 04:48:47.375 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlock_LOD0.mwm 2024-11-14 04:48:47.383 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlock_LOD1.mwm 2024-11-14 04:48:47.408 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlockConstruction_3_LOD0.mwm 2024-11-14 04:48:47.411 - Thread: 16 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetLightBlockConstruction_3_LOD1.mwm 2024-11-14 04:48:47.940 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Barrel01Stack_LOD1.mwm 2024-11-14 04:48:47.987 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Barrel01Stack_LOD4.mwm 2024-11-14 04:48:48.205 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurretReskin_LOD0.mwm 2024-11-14 04:48:48.220 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\GatlingTurretReskin_LOD1.mwm 2024-11-14 04:48:48.276 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallAngle_LOD0.mwm 2024-11-14 04:48:48.284 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallAngle_LOD1.mwm 2024-11-14 04:48:48.296 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallAngle_LOD2.mwm 2024-11-14 04:48:48.723 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Crate01_LOD2.mwm 2024-11-14 04:48:48.902 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1.020 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorKitchen_LOD1.mwm 2024-11-14 04:48:48.932 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1.020 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorKitchen_LOD2.mwm 2024-11-14 04:48:55.188 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2024-11-14 04:48:55.189 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2024-11-14 04:48:55.190 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2024-11-14 04:48:55.191 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2024-11-14 04:48:55.192 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2024-11-14 04:48:55.193 - Thread: 18 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2024-11-14 04:48:56.156 - Thread: 18 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-11-14 04:48:56.156 - Thread: 18 -> Could not load texture: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricwhite_add.dds 2024-11-14 04:48:56.156 - Thread: 18 -> Missing or invalid texture: textures\models\cubes\fabricwhite_add.dds 2024-11-14 04:48:56.254 - Thread: 15 -> Texture does not exist: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-11-14 04:48:56.255 - Thread: 15 -> Could not load texture: D:\Game Storage\Steam\steamapps\common\SpaceEngineers\Content\textures\models\cubes\fabricblack_add.dds 2024-11-14 04:48:56.255 - Thread: 15 -> Missing or invalid texture: textures\models\cubes\fabricblack_add.dds 2024-11-14 04:54:41.857 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallPillar_LOD0.mwm 2024-11-14 04:54:41.862 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InsetWallPillar_LOD1.mwm 2024-11-14 04:57:22.997 - Thread: 15 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GenericGlass (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\Inset_PlantCouch_LOD2.mwm 2024-11-14 04:57:23.057 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorButtonPanelConstruction3_LOD0.mwm 2024-11-14 04:57:23.065 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorButtonPanelConstruction3_LOD1.mwm 2024-11-14 04:57:23.069 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\InteriorButtonPanelConstruction3_LOD2.mwm 2024-11-14 04:57:23.075 - Thread: 16 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CryoRoom_LOD0.mwm 2024-11-14 04:57:23.076 - Thread: 18 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\models\cubes\large\cryoroominterior.mwm 2024-11-14 04:57:23.094 - Thread: 16 -> Warning: Missing textures for part(s) Material #25 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\CryoRoom_LOD1.mwm 2024-11-14 05:04:19.604 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SolarPanelReskinCornerInverted_LOD0.mwm 2024-11-14 05:04:19.611 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SolarPanelReskinCornerInverted_LOD1.mwm 2024-11-14 05:04:29.409 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SolarPanelReskinCorner_LOD0.mwm 2024-11-14 05:04:29.415 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\small\SolarPanelReskinCorner_LOD1.mwm 2024-11-14 05:19:14.274 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:19:14.274 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:19:14.274 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:19:14.274 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:19:14.274 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:19:14.274 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:19:14.274 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:19:14.274 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:19:14.274 - Thread: 11 -> HqDepth = True 2024-11-14 05:19:14.274 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:19:14.274 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:19:14.274 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:19:14.274 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:19:14.274 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:19:14.274 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:19:14.274 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:19:14.274 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:19:14.274 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:19:14.274 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:19:14.274 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:19:14.274 - Thread: 11 -> } 2024-11-14 05:19:23.657 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:19:23.658 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:19:23.658 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:19:23.658 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:19:23.658 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:19:23.658 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:19:23.658 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:19:23.658 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:19:23.658 - Thread: 12 -> HqDepth = True 2024-11-14 05:19:23.658 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:19:23.658 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:19:23.658 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:19:23.658 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:19:23.658 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:19:23.658 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:19:23.658 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:19:23.658 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:19:23.658 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:19:23.658 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:19:23.658 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:19:23.658 - Thread: 12 -> } 2024-11-14 05:19:33.340 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:19:33.341 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:19:33.341 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:19:33.341 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:19:33.341 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:19:33.341 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:19:33.341 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:19:33.341 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:19:33.341 - Thread: 11 -> HqDepth = True 2024-11-14 05:19:33.341 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:19:33.341 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:19:33.341 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:19:33.341 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:19:33.341 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:19:33.341 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:19:33.341 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:19:33.341 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:19:33.341 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:19:33.342 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:19:33.342 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:19:33.342 - Thread: 11 -> } 2024-11-14 05:19:43.574 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:19:43.574 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:19:43.574 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:19:43.574 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:19:43.574 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:19:43.574 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:19:43.574 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:19:43.574 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:19:43.575 - Thread: 11 -> HqDepth = True 2024-11-14 05:19:43.575 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:19:43.575 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:19:43.575 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:19:43.575 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:19:43.575 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:19:43.575 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:19:43.575 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:19:43.575 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:19:43.575 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:19:43.575 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:19:43.575 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:19:43.575 - Thread: 11 -> } 2024-11-14 05:19:54.440 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:19:54.441 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:19:54.441 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:19:54.441 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:19:54.441 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:19:54.441 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:19:54.441 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:19:54.441 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:19:54.441 - Thread: 11 -> HqDepth = True 2024-11-14 05:19:54.441 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:19:54.441 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:19:54.441 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:19:54.441 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:19:54.441 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:19:54.441 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:19:54.441 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:19:54.441 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:19:54.441 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:19:54.441 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:19:54.441 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:19:54.441 - Thread: 11 -> } 2024-11-14 05:20:07.774 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:20:07.774 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:20:07.774 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:20:07.775 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:20:07.775 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:20:07.775 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:20:07.775 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:20:07.775 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:20:07.775 - Thread: 11 -> HqDepth = True 2024-11-14 05:20:07.775 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:20:07.775 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:20:07.775 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:20:07.775 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:20:07.775 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:20:07.775 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:20:07.775 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:20:07.775 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:20:07.775 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:20:07.775 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:20:07.775 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:20:07.775 - Thread: 11 -> } 2024-11-14 05:20:20.890 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:20:20.891 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:20:20.891 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:20:20.891 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:20:20.891 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:20:20.891 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:20:20.891 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:20:20.891 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:20:20.891 - Thread: 11 -> HqDepth = True 2024-11-14 05:20:20.891 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:20:20.891 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:20:20.891 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:20:20.891 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:20:20.891 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:20:20.891 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:20:20.891 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:20:20.891 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:20:20.891 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:20:20.891 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:20:20.891 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:20:20.891 - Thread: 11 -> } 2024-11-14 05:20:31.773 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:20:31.774 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:20:31.774 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:20:31.774 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:20:31.775 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:20:31.775 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:20:31.775 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:20:31.775 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:20:31.775 - Thread: 12 -> HqDepth = True 2024-11-14 05:20:31.775 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:20:31.775 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:20:31.775 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:20:31.775 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:20:31.775 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:20:31.775 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:20:31.775 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:20:31.775 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:20:31.775 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:20:31.775 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:20:31.775 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:20:31.775 - Thread: 12 -> } 2024-11-14 05:20:47.173 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:20:47.174 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:20:47.174 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:20:47.174 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:20:47.174 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:20:47.175 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:20:47.175 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:20:47.175 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:20:47.175 - Thread: 11 -> HqDepth = True 2024-11-14 05:20:47.175 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:20:47.175 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:20:47.175 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:20:47.175 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:20:47.175 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:20:47.175 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:20:47.175 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:20:47.175 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:20:47.175 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:20:47.175 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:20:47.175 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:20:47.175 - Thread: 11 -> } 2024-11-14 05:21:03.823 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:21:03.824 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:21:03.824 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:21:03.824 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:21:03.824 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:21:03.824 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:21:03.824 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:21:03.824 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:21:03.824 - Thread: 11 -> HqDepth = True 2024-11-14 05:21:03.825 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:21:03.825 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:21:03.825 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:21:03.825 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:21:03.825 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:21:03.825 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:21:03.825 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:21:03.825 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:21:03.825 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:21:03.825 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:21:03.825 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:21:03.825 - Thread: 11 -> } 2024-11-14 05:21:22.973 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:21:22.974 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:21:22.974 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:21:22.974 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:21:22.974 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:21:22.974 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:21:22.974 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:21:22.974 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:21:22.974 - Thread: 11 -> HqDepth = True 2024-11-14 05:21:22.974 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:21:22.974 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:21:22.974 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:21:22.974 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:21:22.974 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:21:22.974 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:21:22.974 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:21:22.974 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:21:22.974 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:21:22.974 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:21:22.974 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:21:22.974 - Thread: 11 -> } 2024-11-14 05:21:45.806 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:21:45.807 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:21:45.807 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:21:45.807 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:21:45.807 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:21:45.807 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:21:45.807 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:21:45.807 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:21:45.807 - Thread: 11 -> HqDepth = True 2024-11-14 05:21:45.807 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:21:45.807 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:21:45.808 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:21:45.808 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:21:45.808 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:21:45.808 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:21:45.808 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:21:45.808 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:21:45.808 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:21:45.808 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:21:45.808 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:21:45.808 - Thread: 11 -> } 2024-11-14 05:22:14.339 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:22:14.340 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:22:14.340 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:22:14.340 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:22:14.340 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:22:14.340 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:22:14.341 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:22:14.341 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:22:14.341 - Thread: 12 -> HqDepth = True 2024-11-14 05:22:14.341 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:22:14.341 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:22:14.341 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:22:14.341 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:22:14.341 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:22:14.341 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:22:14.341 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:22:14.341 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:22:14.341 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:22:14.341 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:22:14.341 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:22:14.341 - Thread: 12 -> } 2024-11-14 05:22:55.139 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:22:55.140 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:22:55.140 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:22:55.140 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:22:55.140 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:22:55.140 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:22:55.140 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:22:55.140 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:22:55.140 - Thread: 11 -> HqDepth = True 2024-11-14 05:22:55.140 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:22:55.141 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:22:55.141 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:22:55.141 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:22:55.141 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:22:55.141 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:22:55.141 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:22:55.141 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:22:55.141 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:22:55.141 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:22:55.141 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:22:55.141 - Thread: 11 -> } 2024-11-14 05:28:47.138 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:28:47.138 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:28:47.138 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:28:47.138 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:28:47.138 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:28:47.138 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:28:47.138 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:28:47.138 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:28:47.138 - Thread: 11 -> HqDepth = True 2024-11-14 05:28:47.138 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:28:47.138 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:28:47.138 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:28:47.138 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:28:47.138 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:28:47.138 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:28:47.139 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:28:47.139 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:28:47.139 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:28:47.139 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:28:47.139 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:28:47.139 - Thread: 11 -> } 2024-11-14 05:29:15.604 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:29:15.605 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:29:15.605 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:29:15.605 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:29:15.605 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:29:15.606 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:29:15.606 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:29:15.606 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:29:15.606 - Thread: 12 -> HqDepth = True 2024-11-14 05:29:15.606 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:29:15.606 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:29:15.606 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:29:15.606 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:29:15.606 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:29:15.606 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:29:15.606 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:29:15.606 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:29:15.606 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:29:15.606 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:29:15.606 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:29:15.606 - Thread: 12 -> } 2024-11-14 05:29:38.321 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:29:38.322 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:29:38.322 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:29:38.322 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:29:38.322 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:29:38.322 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:29:38.322 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:29:38.322 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:29:38.322 - Thread: 11 -> HqDepth = True 2024-11-14 05:29:38.322 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:29:38.322 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:29:38.322 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:29:38.322 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:29:38.322 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:29:38.322 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:29:38.322 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:29:38.322 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:29:38.322 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:29:38.322 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:29:38.322 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:29:38.322 - Thread: 11 -> } 2024-11-14 05:29:57.488 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:29:57.489 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:29:57.489 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:29:57.489 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:29:57.489 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:29:57.489 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:29:57.489 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:29:57.489 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:29:57.489 - Thread: 11 -> HqDepth = True 2024-11-14 05:29:57.489 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:29:57.489 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:29:57.489 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:29:57.489 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:29:57.489 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:29:57.489 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:29:57.489 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:29:57.489 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:29:57.489 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:29:57.489 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:29:57.489 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:29:57.489 - Thread: 11 -> } 2024-11-14 05:30:14.237 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:30:14.239 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:30:14.239 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:30:14.239 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:30:14.239 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:30:14.239 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:30:14.239 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:30:14.239 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:30:14.239 - Thread: 11 -> HqDepth = True 2024-11-14 05:30:14.239 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:30:14.239 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:30:14.239 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:30:14.239 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:30:14.239 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:30:14.239 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:30:14.239 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:30:14.239 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:30:14.239 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:30:14.239 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:30:14.239 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:30:14.239 - Thread: 11 -> } 2024-11-14 05:30:29.221 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:30:29.222 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:30:29.222 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:30:29.222 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:30:29.222 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:30:29.222 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:30:29.222 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:30:29.222 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:30:29.222 - Thread: 11 -> HqDepth = True 2024-11-14 05:30:29.222 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:30:29.222 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:30:29.222 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:30:29.222 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:30:29.222 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:30:29.222 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:30:29.222 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:30:29.222 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:30:29.222 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:30:29.222 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:30:29.222 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:30:29.222 - Thread: 11 -> } 2024-11-14 05:30:42.837 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:30:42.838 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:30:42.838 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:30:42.838 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:30:42.838 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:30:42.839 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:30:42.839 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:30:42.839 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:30:42.839 - Thread: 11 -> HqDepth = True 2024-11-14 05:30:42.839 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:30:42.839 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:30:42.839 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:30:42.839 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:30:42.839 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:30:42.839 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:30:42.839 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:30:42.839 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:30:42.839 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:30:42.839 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:30:42.839 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:30:42.839 - Thread: 11 -> } 2024-11-14 05:30:55.354 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:30:55.355 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:30:55.355 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:30:55.355 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:30:55.355 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:30:55.355 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:30:55.355 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:30:55.355 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:30:55.355 - Thread: 11 -> HqDepth = True 2024-11-14 05:30:55.355 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:30:55.355 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:30:55.355 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:30:55.355 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:30:55.355 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:30:55.355 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:30:55.355 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:30:55.355 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:30:55.355 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:30:55.355 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:30:55.355 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:30:55.355 - Thread: 11 -> } 2024-11-14 05:31:06.971 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:31:06.972 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:31:06.972 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:31:06.972 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:31:06.972 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:31:06.972 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:31:06.972 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:31:06.972 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:31:06.972 - Thread: 11 -> HqDepth = True 2024-11-14 05:31:06.972 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:31:06.972 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:31:06.972 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:31:06.972 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:31:06.972 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:31:06.972 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:31:06.972 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:31:06.972 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:31:06.972 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:31:06.972 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:31:06.972 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:31:06.972 - Thread: 11 -> } 2024-11-14 05:31:17.838 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:31:17.839 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:31:17.839 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:31:17.839 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:31:17.839 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:31:17.839 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:31:17.839 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:31:17.839 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:31:17.839 - Thread: 11 -> HqDepth = True 2024-11-14 05:31:17.839 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:31:17.839 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:31:17.839 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:31:17.839 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:31:17.839 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:31:17.839 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:31:17.839 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:31:17.839 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:31:17.839 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:31:17.839 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:31:17.839 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:31:17.839 - Thread: 11 -> } 2024-11-14 05:31:28.071 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:31:28.071 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:31:28.071 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:31:28.071 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:31:28.071 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:31:28.071 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:31:28.071 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:31:28.071 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:31:28.071 - Thread: 11 -> HqDepth = True 2024-11-14 05:31:28.072 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:31:28.072 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:31:28.072 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:31:28.072 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:31:28.072 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:31:28.072 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:31:28.072 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:31:28.072 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:31:28.072 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:31:28.072 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:31:28.072 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:31:28.072 - Thread: 11 -> } 2024-11-14 05:31:37.754 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:31:37.755 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:31:37.755 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:31:37.755 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:31:37.755 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:31:37.755 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:31:37.755 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:31:37.755 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:31:37.755 - Thread: 11 -> HqDepth = True 2024-11-14 05:31:37.755 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:31:37.755 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:31:37.755 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:31:37.755 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:31:37.755 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:31:37.755 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:31:37.755 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:31:37.755 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:31:37.755 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:31:37.755 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:31:37.755 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:31:37.755 - Thread: 11 -> } 2024-11-14 05:31:46.954 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:31:46.955 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:31:46.955 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:31:46.955 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:31:46.955 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:31:46.955 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:31:46.955 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:31:46.955 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:31:46.955 - Thread: 11 -> HqDepth = True 2024-11-14 05:31:46.955 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:31:46.955 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:31:46.955 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:31:46.955 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:31:46.955 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:31:46.955 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:31:46.955 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:31:46.955 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:31:46.955 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:31:46.955 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:31:46.955 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:31:46.955 - Thread: 11 -> } 2024-11-14 05:42:43.668 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:42:43.669 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:42:43.669 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:42:43.669 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:42:43.669 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:42:43.669 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:42:43.669 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:42:43.669 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:42:43.669 - Thread: 11 -> HqDepth = True 2024-11-14 05:42:43.669 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:42:43.669 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:42:43.669 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:42:43.669 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:42:43.669 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:42:43.669 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:42:43.669 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:42:43.669 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:42:43.669 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:42:43.669 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:42:43.669 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:42:43.669 - Thread: 11 -> } 2024-11-14 05:42:45.268 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:42:45.269 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:42:45.269 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:42:45.269 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:42:45.269 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:42:45.269 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:42:45.269 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:42:45.269 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:42:45.269 - Thread: 11 -> HqDepth = True 2024-11-14 05:42:45.269 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:42:45.269 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:42:45.269 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:42:45.269 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:42:45.269 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:42:45.269 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:42:45.269 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:42:45.269 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:42:45.269 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:42:45.269 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:42:45.269 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:42:45.269 - Thread: 11 -> } 2024-11-14 05:42:46.918 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:42:46.919 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:42:46.919 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:42:46.919 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:42:46.919 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:42:46.919 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:42:46.919 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:42:46.919 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:42:46.919 - Thread: 11 -> HqDepth = True 2024-11-14 05:42:46.919 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:42:46.919 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:42:46.919 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:42:46.919 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:42:46.919 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:42:46.919 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:42:46.919 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:42:46.919 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:42:46.919 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:42:46.919 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:42:46.919 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:42:46.919 - Thread: 11 -> } 2024-11-14 05:42:48.485 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:42:48.486 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:42:48.486 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:42:48.486 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:42:48.486 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:42:48.486 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:42:48.486 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:42:48.486 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:42:48.486 - Thread: 11 -> HqDepth = True 2024-11-14 05:42:48.486 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:42:48.486 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:42:48.486 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:42:48.486 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:42:48.486 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:42:48.486 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:42:48.486 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:42:48.486 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:42:48.486 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:42:48.486 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:42:48.486 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:42:48.486 - Thread: 11 -> } 2024-11-14 05:42:50.418 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:42:50.418 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:42:50.418 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:42:50.418 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:42:50.418 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:42:50.418 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:42:50.419 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:42:50.419 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:42:50.419 - Thread: 11 -> HqDepth = True 2024-11-14 05:42:50.419 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:42:50.419 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:42:50.419 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:42:50.419 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:42:50.419 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:42:50.419 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:42:50.419 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:42:50.419 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:42:50.419 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:42:50.419 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:42:50.419 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:42:50.419 - Thread: 11 -> } 2024-11-14 05:42:52.068 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:42:52.069 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:42:52.069 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:42:52.069 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:42:52.069 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:42:52.069 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:42:52.069 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:42:52.069 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:42:52.069 - Thread: 11 -> HqDepth = True 2024-11-14 05:42:52.069 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:42:52.069 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:42:52.069 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:42:52.069 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:42:52.069 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:42:52.069 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:42:52.069 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:42:52.069 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:42:52.069 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:42:52.069 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:42:52.069 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:42:52.069 - Thread: 11 -> } 2024-11-14 05:42:53.918 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:42:53.919 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:42:53.919 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:42:53.919 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:42:53.919 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:42:53.919 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:42:53.919 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:42:53.919 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:42:53.919 - Thread: 12 -> HqDepth = True 2024-11-14 05:42:53.919 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:42:53.919 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:42:53.919 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:42:53.919 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:42:53.919 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:42:53.919 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:42:53.919 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:42:53.919 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:42:53.919 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:42:53.919 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:42:53.919 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:42:53.919 - Thread: 12 -> } 2024-11-14 05:42:55.785 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:42:55.786 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:42:55.786 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:42:55.786 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:42:55.786 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:42:55.786 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:42:55.786 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:42:55.786 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:42:55.786 - Thread: 11 -> HqDepth = True 2024-11-14 05:42:55.786 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:42:55.786 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:42:55.786 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:42:55.786 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:42:55.786 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:42:55.786 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:42:55.786 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:42:55.786 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:42:55.786 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:42:55.786 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:42:55.786 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:42:55.786 - Thread: 11 -> } 2024-11-14 05:42:57.618 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:42:57.619 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:42:57.619 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:42:57.619 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:42:57.619 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:42:57.619 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:42:57.619 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:42:57.619 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:42:57.619 - Thread: 12 -> HqDepth = True 2024-11-14 05:42:57.619 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:42:57.619 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:42:57.619 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:42:57.619 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:42:57.619 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:42:57.619 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:42:57.619 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:42:57.619 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:42:57.619 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:42:57.619 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:42:57.619 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:42:57.619 - Thread: 12 -> } 2024-11-14 05:42:59.484 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:42:59.485 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:42:59.486 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:42:59.486 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:42:59.486 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:42:59.486 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:42:59.486 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:42:59.486 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:42:59.486 - Thread: 11 -> HqDepth = True 2024-11-14 05:42:59.486 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:42:59.486 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:42:59.486 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:42:59.486 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:42:59.486 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:42:59.486 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:42:59.486 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:42:59.486 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:42:59.486 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:42:59.486 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:42:59.486 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:42:59.486 - Thread: 11 -> } 2024-11-14 05:43:01.368 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:01.369 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:01.369 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:01.369 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:01.369 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:01.369 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:01.369 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:01.369 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:01.369 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:01.369 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:01.369 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:01.369 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:01.369 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:01.369 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:01.369 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:01.369 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:01.369 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:01.369 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:01.369 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:01.369 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:01.369 - Thread: 11 -> } 2024-11-14 05:43:03.285 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:03.286 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:03.286 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:03.286 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:03.286 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:03.286 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:03.286 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:03.286 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:03.286 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:03.286 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:03.286 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:03.286 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:03.286 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:03.286 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:03.286 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:03.286 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:03.286 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:03.286 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:03.286 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:03.286 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:03.286 - Thread: 11 -> } 2024-11-14 05:43:05.268 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:05.269 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:05.269 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:05.269 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:05.269 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:05.269 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:05.269 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:05.269 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:05.269 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:05.269 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:05.269 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:05.269 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:05.269 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:05.269 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:05.269 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:05.269 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:05.269 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:05.269 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:05.269 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:05.269 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:05.269 - Thread: 11 -> } 2024-11-14 05:43:07.235 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:07.236 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:07.236 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:07.236 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:07.236 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:07.236 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:07.236 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:07.236 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:07.236 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:07.236 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:07.236 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:07.236 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:07.236 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:07.236 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:07.236 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:07.236 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:07.236 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:07.236 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:07.236 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:07.236 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:07.236 - Thread: 11 -> } 2024-11-14 05:43:09.234 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:09.235 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:09.235 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:09.235 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:09.235 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:09.235 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:09.235 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:09.235 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:09.235 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:09.235 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:09.235 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:09.235 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:09.235 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:09.236 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:09.236 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:09.236 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:09.236 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:09.236 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:09.236 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:09.236 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:09.236 - Thread: 11 -> } 2024-11-14 05:43:11.235 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:11.236 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:11.236 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:11.236 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:11.236 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:11.236 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:11.236 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:11.236 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:11.236 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:11.236 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:11.236 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:11.236 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:11.236 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:11.236 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:11.236 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:11.236 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:11.236 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:11.236 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:11.236 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:11.236 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:11.236 - Thread: 11 -> } 2024-11-14 05:43:13.385 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:13.386 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:13.386 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:13.386 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:13.386 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:13.386 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:13.386 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:13.386 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:13.386 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:13.386 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:13.386 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:13.386 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:13.386 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:13.386 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:13.386 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:13.386 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:13.386 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:13.386 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:13.386 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:13.386 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:13.386 - Thread: 11 -> } 2024-11-14 05:43:15.485 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:15.486 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:15.486 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:15.486 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:15.486 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:15.486 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:15.486 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:15.486 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:15.486 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:15.486 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:15.486 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:15.486 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:15.486 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:15.486 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:15.486 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:15.486 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:15.486 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:15.486 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:15.486 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:15.486 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:15.486 - Thread: 11 -> } 2024-11-14 05:43:17.618 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:43:17.619 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:43:17.619 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:43:17.619 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:17.619 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:17.619 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:43:17.619 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:17.619 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:17.619 - Thread: 12 -> HqDepth = True 2024-11-14 05:43:17.619 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:43:17.619 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:17.619 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:17.619 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:43:17.619 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:43:17.619 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:17.619 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:17.619 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:17.619 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:43:17.619 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:43:17.619 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:43:17.619 - Thread: 12 -> } 2024-11-14 05:43:19.784 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:19.785 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:19.785 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:19.785 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:19.785 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:19.785 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:19.785 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:19.785 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:19.785 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:19.785 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:19.785 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:19.785 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:19.785 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:19.785 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:19.785 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:19.785 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:19.785 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:19.785 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:19.785 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:19.785 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:19.785 - Thread: 11 -> } 2024-11-14 05:43:21.984 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:21.985 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:21.985 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:21.985 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:21.985 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:21.985 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:21.985 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:21.985 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:21.985 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:21.985 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:21.985 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:21.985 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:21.985 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:21.985 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:21.985 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:21.985 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:21.985 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:21.985 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:21.985 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:21.985 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:21.986 - Thread: 11 -> } 2024-11-14 05:43:24.218 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:24.219 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:24.219 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:24.219 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:24.219 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:24.219 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:24.219 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:24.219 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:24.219 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:24.219 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:24.219 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:24.219 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:24.219 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:24.219 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:24.219 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:24.219 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:24.219 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:24.219 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:24.219 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:24.219 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:24.219 - Thread: 11 -> } 2024-11-14 05:43:26.485 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:26.486 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:26.486 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:26.486 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:26.486 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:26.486 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:26.486 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:26.486 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:26.486 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:26.486 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:26.486 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:26.486 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:26.486 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:26.486 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:26.486 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:26.486 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:26.486 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:26.486 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:26.486 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:26.486 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:26.486 - Thread: 11 -> } 2024-11-14 05:43:28.584 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:43:28.585 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:43:28.585 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:43:28.585 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:28.585 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:28.585 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:43:28.585 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:28.585 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:28.585 - Thread: 12 -> HqDepth = True 2024-11-14 05:43:28.585 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:43:28.585 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:28.585 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:28.585 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:43:28.585 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:43:28.585 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:28.585 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:28.585 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:28.585 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:43:28.586 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:43:28.586 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:43:28.586 - Thread: 12 -> } 2024-11-14 05:43:31.101 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:43:31.102 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:43:31.102 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:43:31.102 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:31.102 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:31.102 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:43:31.102 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:31.102 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:31.102 - Thread: 12 -> HqDepth = True 2024-11-14 05:43:31.102 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:43:31.102 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:31.102 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:31.102 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:43:31.102 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:43:31.102 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:31.102 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:31.102 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:31.102 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:43:31.102 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:43:31.102 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:43:31.102 - Thread: 12 -> } 2024-11-14 05:43:33.518 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:33.519 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:33.519 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:33.519 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:33.519 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:33.519 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:33.519 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:33.519 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:33.519 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:33.519 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:33.519 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:33.519 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:33.519 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:33.519 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:33.519 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:33.519 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:33.519 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:33.519 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:33.519 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:33.519 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:33.519 - Thread: 11 -> } 2024-11-14 05:43:35.968 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:35.969 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:35.969 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:35.969 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:35.969 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:35.969 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:35.969 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:35.969 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:35.969 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:35.969 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:35.969 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:35.969 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:35.969 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:35.969 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:35.969 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:35.969 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:35.969 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:35.969 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:35.969 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:35.969 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:35.969 - Thread: 11 -> } 2024-11-14 05:43:38.484 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:38.485 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:38.485 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:38.485 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:38.485 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:38.485 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:38.485 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:38.485 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:38.485 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:38.485 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:38.485 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:38.485 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:38.485 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:38.485 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:38.485 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:38.485 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:38.485 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:38.485 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:38.485 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:38.485 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:38.485 - Thread: 11 -> } 2024-11-14 05:43:41.051 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:41.052 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:41.052 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:41.052 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:41.052 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:41.052 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:41.052 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:41.052 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:41.052 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:41.052 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:41.052 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:41.052 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:41.052 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:41.052 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:41.052 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:41.052 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:41.052 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:41.052 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:41.052 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:41.052 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:41.052 - Thread: 11 -> } 2024-11-14 05:43:43.685 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:43.685 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:43.685 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:43.685 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:43.685 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:43.686 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:43.686 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:43.686 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:43.686 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:43.686 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:43.686 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:43.686 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:43.686 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:43.686 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:43.686 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:43.686 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:43.686 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:43.686 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:43.686 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:43.686 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:43.686 - Thread: 11 -> } 2024-11-14 05:43:46.367 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:43:46.369 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:43:46.369 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:43:46.369 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:46.369 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:46.369 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:43:46.369 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:46.369 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:46.369 - Thread: 12 -> HqDepth = True 2024-11-14 05:43:46.369 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:43:46.369 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:46.369 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:46.369 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:43:46.369 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:43:46.369 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:46.369 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:46.369 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:46.369 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:43:46.369 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:43:46.369 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:43:46.369 - Thread: 12 -> } 2024-11-14 05:43:49.001 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:43:49.002 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:43:49.002 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:43:49.002 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:49.002 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:49.002 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:43:49.002 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:49.002 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:49.002 - Thread: 12 -> HqDepth = True 2024-11-14 05:43:49.002 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:43:49.002 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:49.002 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:49.002 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:43:49.002 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:43:49.002 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:49.002 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:49.002 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:49.002 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:43:49.002 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:43:49.002 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:43:49.002 - Thread: 12 -> } 2024-11-14 05:43:51.834 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:51.835 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:51.835 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:51.835 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:51.835 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:51.835 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:51.835 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:51.835 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:51.835 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:51.835 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:51.835 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:51.835 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:51.835 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:51.835 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:51.835 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:51.835 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:51.835 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:51.836 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:51.836 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:51.836 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:51.836 - Thread: 11 -> } 2024-11-14 05:43:54.634 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:54.635 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:54.635 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:54.635 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:54.635 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:54.635 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:54.635 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:54.635 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:54.635 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:54.635 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:54.635 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:54.635 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:54.635 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:54.635 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:54.635 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:54.635 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:54.635 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:54.635 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:54.635 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:54.635 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:54.635 - Thread: 11 -> } 2024-11-14 05:43:57.617 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:43:57.619 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:43:57.619 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:43:57.619 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:43:57.619 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:43:57.619 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:43:57.619 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:43:57.619 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:43:57.619 - Thread: 11 -> HqDepth = True 2024-11-14 05:43:57.619 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:43:57.619 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:43:57.619 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:43:57.619 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:43:57.619 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:43:57.619 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:43:57.619 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:43:57.619 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:43:57.619 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:43:57.619 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:43:57.619 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:43:57.619 - Thread: 11 -> } 2024-11-14 05:44:00.684 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:44:00.685 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:44:00.685 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:44:00.685 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:00.685 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:00.685 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:44:00.685 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:00.685 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:00.685 - Thread: 11 -> HqDepth = True 2024-11-14 05:44:00.685 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:44:00.685 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:00.685 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:00.685 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:44:00.685 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:44:00.685 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:00.685 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:00.685 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:00.685 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:44:00.685 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:44:00.685 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:44:00.685 - Thread: 11 -> } 2024-11-14 05:44:04.067 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:44:04.069 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:44:04.069 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:44:04.069 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:04.069 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:04.069 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:44:04.069 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:04.069 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:04.069 - Thread: 11 -> HqDepth = True 2024-11-14 05:44:04.069 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:44:04.069 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:04.069 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:04.069 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:44:04.069 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:44:04.069 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:04.069 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:04.069 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:04.069 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:44:04.069 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:44:04.069 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:44:04.069 - Thread: 11 -> } 2024-11-14 05:44:07.468 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:44:07.468 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:44:07.468 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:44:07.468 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:07.468 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:07.468 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:44:07.468 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:07.468 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:07.468 - Thread: 12 -> HqDepth = True 2024-11-14 05:44:07.468 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:44:07.469 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:07.469 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:07.469 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:44:07.469 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:44:07.469 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:07.469 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:07.469 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:07.469 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:44:07.469 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:44:07.469 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:44:07.469 - Thread: 12 -> } 2024-11-14 05:44:10.834 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:44:10.835 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:44:10.835 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:44:10.835 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:10.835 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:10.835 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:44:10.835 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:10.835 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:10.835 - Thread: 11 -> HqDepth = True 2024-11-14 05:44:10.835 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:44:10.835 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:10.835 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:10.835 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:44:10.835 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:44:10.835 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:10.835 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:10.835 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:10.835 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:44:10.835 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:44:10.835 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:44:10.835 - Thread: 11 -> } 2024-11-14 05:44:14.168 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:44:14.169 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:44:14.169 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:44:14.169 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:14.169 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:14.169 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:44:14.169 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:14.169 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:14.169 - Thread: 12 -> HqDepth = True 2024-11-14 05:44:14.169 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:44:14.169 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:14.169 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:14.169 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:44:14.169 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:44:14.169 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:14.169 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:14.169 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:14.169 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:44:14.169 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:44:14.169 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:44:14.169 - Thread: 12 -> } 2024-11-14 05:44:17.551 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:44:17.552 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:44:17.552 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:44:17.552 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:17.552 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:17.552 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:44:17.552 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:17.552 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:17.552 - Thread: 12 -> HqDepth = True 2024-11-14 05:44:17.552 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:44:17.552 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:17.552 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:17.552 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:44:17.552 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:44:17.552 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:17.552 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:17.552 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:17.552 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:44:17.552 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:44:17.552 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:44:17.552 - Thread: 12 -> } 2024-11-14 05:44:21.268 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:44:21.269 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:44:21.269 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:44:21.269 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:21.269 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:21.269 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:44:21.269 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:21.269 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:21.269 - Thread: 11 -> HqDepth = True 2024-11-14 05:44:21.269 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:44:21.269 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:21.269 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:21.269 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:44:21.269 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:44:21.269 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:21.269 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:21.269 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:21.269 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:44:21.269 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:44:21.269 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:44:21.269 - Thread: 11 -> } 2024-11-14 05:44:25.468 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:44:25.469 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:44:25.469 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:44:25.469 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:25.469 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:25.469 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:44:25.469 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:25.469 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:25.469 - Thread: 11 -> HqDepth = True 2024-11-14 05:44:25.469 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:44:25.469 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:25.469 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:25.469 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:44:25.469 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:44:25.469 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:25.469 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:25.469 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:25.469 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:44:25.469 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:44:25.469 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:44:25.469 - Thread: 11 -> } 2024-11-14 05:44:29.659 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:44:29.660 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:44:29.660 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:44:29.660 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:29.660 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:29.660 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:44:29.660 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:29.660 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:29.660 - Thread: 11 -> HqDepth = True 2024-11-14 05:44:29.660 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:44:29.660 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:29.660 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:29.660 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:44:29.660 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:44:29.660 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:29.660 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:29.660 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:29.660 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:44:29.660 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:44:29.660 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:44:29.660 - Thread: 11 -> } 2024-11-14 05:44:33.901 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:44:33.902 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:44:33.902 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:44:33.902 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:33.902 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:33.902 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:44:33.902 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:33.902 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:33.902 - Thread: 11 -> HqDepth = True 2024-11-14 05:44:33.902 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:44:33.902 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:33.902 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:33.902 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:44:33.902 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:44:33.902 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:33.902 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:33.902 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:33.902 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:44:33.902 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:44:33.902 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:44:33.902 - Thread: 11 -> } 2024-11-14 05:44:38.268 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:44:38.268 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:44:38.268 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:44:38.268 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:38.268 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:38.268 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:44:38.268 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:38.268 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:38.268 - Thread: 11 -> HqDepth = True 2024-11-14 05:44:38.268 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:44:38.268 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:38.268 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:38.268 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:44:38.268 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:44:38.268 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:38.268 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:38.268 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:38.268 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:44:38.268 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:44:38.268 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:44:38.268 - Thread: 11 -> } 2024-11-14 05:44:42.934 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:44:42.935 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:44:42.935 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:44:42.935 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:42.935 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:42.935 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:44:42.935 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:42.935 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:42.935 - Thread: 12 -> HqDepth = True 2024-11-14 05:44:42.935 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:44:42.935 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:42.935 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:42.935 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:44:42.935 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:44:42.935 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:42.935 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:42.935 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:42.935 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:44:42.935 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:44:42.935 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:44:42.935 - Thread: 12 -> } 2024-11-14 05:44:47.934 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:44:47.935 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:44:47.935 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:44:47.935 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:47.935 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:47.935 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:44:47.935 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:47.935 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:47.935 - Thread: 11 -> HqDepth = True 2024-11-14 05:44:47.935 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:44:47.936 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:47.936 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:47.936 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:44:47.936 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:44:47.936 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:47.936 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:47.936 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:47.936 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:44:47.936 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:44:47.936 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:44:47.936 - Thread: 11 -> } 2024-11-14 05:44:53.318 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:44:53.318 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:44:53.318 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:44:53.318 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:53.318 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:53.318 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:44:53.318 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:53.318 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:53.318 - Thread: 11 -> HqDepth = True 2024-11-14 05:44:53.318 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:44:53.318 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:53.318 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:53.318 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:44:53.318 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:44:53.318 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:53.318 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:53.318 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:53.318 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:44:53.318 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:44:53.318 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:44:53.318 - Thread: 11 -> } 2024-11-14 05:44:58.718 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:44:58.718 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:44:58.718 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:44:58.718 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:44:58.718 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:44:58.718 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:44:58.718 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:44:58.718 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:44:58.718 - Thread: 11 -> HqDepth = True 2024-11-14 05:44:58.718 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:44:58.718 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:44:58.718 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:44:58.718 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:44:58.718 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:44:58.718 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:44:58.718 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:44:58.718 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:44:58.718 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:44:58.718 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:44:58.718 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:44:58.718 - Thread: 11 -> } 2024-11-14 05:45:04.818 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:45:04.818 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:45:04.818 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:45:04.818 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:45:04.818 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:45:04.818 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:45:04.818 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:45:04.818 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:45:04.818 - Thread: 11 -> HqDepth = True 2024-11-14 05:45:04.818 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:45:04.818 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:45:04.818 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:45:04.818 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:45:04.818 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:45:04.818 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:45:04.818 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:45:04.818 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:45:04.818 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:45:04.818 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:45:04.818 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:45:04.818 - Thread: 11 -> } 2024-11-14 05:45:11.326 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:45:11.326 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:45:11.327 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:45:11.327 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:45:11.327 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:45:11.327 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:45:11.327 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:45:11.327 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:45:11.327 - Thread: 11 -> HqDepth = True 2024-11-14 05:45:11.327 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:45:11.327 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:45:11.327 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:45:11.327 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:45:11.327 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:45:11.327 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:45:11.327 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:45:11.327 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:45:11.327 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:45:11.327 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:45:11.327 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:45:11.327 - Thread: 11 -> } 2024-11-14 05:45:18.751 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:45:18.751 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:45:18.751 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:45:18.752 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:45:18.752 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:45:18.752 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:45:18.752 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:45:18.752 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:45:18.752 - Thread: 11 -> HqDepth = True 2024-11-14 05:45:18.752 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:45:18.752 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:45:18.752 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:45:18.752 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:45:18.752 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:45:18.752 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:45:18.752 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:45:18.752 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:45:18.752 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:45:18.752 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:45:18.752 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:45:18.752 - Thread: 11 -> } 2024-11-14 05:45:27.001 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:45:27.002 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:45:27.002 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:45:27.002 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:45:27.002 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:45:27.002 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:45:27.002 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:45:27.002 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:45:27.002 - Thread: 11 -> HqDepth = True 2024-11-14 05:45:27.002 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:45:27.002 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:45:27.002 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:45:27.002 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:45:27.002 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:45:27.002 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:45:27.002 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:45:27.002 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:45:27.002 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:45:27.002 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:45:27.002 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:45:27.002 - Thread: 11 -> } 2024-11-14 05:45:36.284 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:45:36.285 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:45:36.285 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:45:36.285 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:45:36.285 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:45:36.285 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:45:36.285 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:45:36.285 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:45:36.285 - Thread: 11 -> HqDepth = True 2024-11-14 05:45:36.285 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:45:36.285 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:45:36.285 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:45:36.285 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:45:36.285 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:45:36.285 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:45:36.285 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:45:36.285 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:45:36.285 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:45:36.285 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:45:36.285 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:45:36.285 - Thread: 11 -> } 2024-11-14 05:45:47.542 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:45:47.543 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:45:47.543 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:45:47.543 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:45:47.543 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:45:47.543 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:45:47.544 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:45:47.544 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:45:47.544 - Thread: 11 -> HqDepth = True 2024-11-14 05:45:47.544 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:45:47.544 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:45:47.544 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:45:47.544 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:45:47.544 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:45:47.544 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:45:47.544 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:45:47.544 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:45:47.544 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:45:47.544 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:45:47.544 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:45:47.544 - Thread: 11 -> } 2024-11-14 05:46:02.092 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:46:02.093 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:46:02.093 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:46:02.093 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:46:02.093 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:46:02.093 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:46:02.093 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:46:02.093 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:46:02.093 - Thread: 11 -> HqDepth = True 2024-11-14 05:46:02.093 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:46:02.093 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:46:02.093 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:46:02.093 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:46:02.093 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:46:02.093 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:46:02.093 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:46:02.093 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:46:02.093 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:46:02.093 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:46:02.093 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:46:02.093 - Thread: 11 -> } 2024-11-14 05:46:23.625 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:46:23.626 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:46:23.626 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:46:23.626 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:46:23.626 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:46:23.626 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:46:23.626 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:46:23.626 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:46:23.626 - Thread: 11 -> HqDepth = True 2024-11-14 05:46:23.626 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:46:23.626 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:46:23.626 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:46:23.626 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:46:23.626 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:46:23.626 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:46:23.627 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:46:23.627 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:46:23.627 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:46:23.627 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:46:23.627 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:46:23.627 - Thread: 11 -> } 2024-11-14 05:49:04.891 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:49:04.893 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:49:04.893 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:49:04.893 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:49:04.893 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:49:04.893 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:49:04.893 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:49:04.893 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:49:04.893 - Thread: 12 -> HqDepth = True 2024-11-14 05:49:04.893 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:49:04.893 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:49:04.893 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:49:04.893 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:49:04.893 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:49:04.893 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:49:04.893 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:49:04.893 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:49:04.893 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:49:04.893 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:49:04.893 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:49:04.893 - Thread: 12 -> } 2024-11-14 05:49:19.125 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:49:19.125 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:49:19.125 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:49:19.125 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:49:19.125 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:49:19.125 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:49:19.125 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:49:19.125 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:49:19.125 - Thread: 11 -> HqDepth = True 2024-11-14 05:49:19.125 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:49:19.125 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:49:19.125 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:49:19.125 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:49:19.125 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:49:19.125 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:49:19.125 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:49:19.125 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:49:19.125 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:49:19.125 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:49:19.125 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:49:19.125 - Thread: 11 -> } 2024-11-14 05:49:30.575 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:49:30.575 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:49:30.575 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:49:30.575 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:49:30.575 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:49:30.575 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:49:30.575 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:49:30.575 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:49:30.575 - Thread: 11 -> HqDepth = True 2024-11-14 05:49:30.575 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:49:30.575 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:49:30.575 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:49:30.575 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:49:30.575 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:49:30.575 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:49:30.575 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:49:30.575 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:49:30.575 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:49:30.575 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:49:30.575 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:49:30.575 - Thread: 11 -> } 2024-11-14 05:49:40.008 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:49:40.009 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:49:40.009 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:49:40.009 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:49:40.009 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:49:40.009 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:49:40.009 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:49:40.009 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:49:40.009 - Thread: 11 -> HqDepth = True 2024-11-14 05:49:40.009 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:49:40.009 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:49:40.009 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:49:40.009 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:49:40.009 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:49:40.009 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:49:40.009 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:49:40.009 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:49:40.009 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:49:40.009 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:49:40.009 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:49:40.009 - Thread: 11 -> } 2024-11-14 05:49:48.208 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:49:48.209 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:49:48.209 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:49:48.209 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:49:48.209 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:49:48.209 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:49:48.209 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:49:48.209 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:49:48.209 - Thread: 11 -> HqDepth = True 2024-11-14 05:49:48.209 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:49:48.209 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:49:48.209 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:49:48.209 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:49:48.209 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:49:48.209 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:49:48.209 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:49:48.209 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:49:48.209 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:49:48.209 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:49:48.209 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:49:48.209 - Thread: 11 -> } 2024-11-14 05:49:55.475 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:49:55.475 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:49:55.475 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:49:55.475 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:49:55.475 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:49:55.475 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:49:55.475 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:49:55.475 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:49:55.475 - Thread: 11 -> HqDepth = True 2024-11-14 05:49:55.475 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:49:55.475 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:49:55.475 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:49:55.475 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:49:55.475 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:49:55.475 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:49:55.475 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:49:55.475 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:49:55.475 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:49:55.476 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:49:55.476 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:49:55.476 - Thread: 11 -> } 2024-11-14 05:50:02.058 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:50:02.059 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:50:02.059 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:50:02.059 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:02.059 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:02.059 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:50:02.059 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:02.059 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:02.059 - Thread: 11 -> HqDepth = True 2024-11-14 05:50:02.059 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:50:02.059 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:02.059 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:02.059 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:50:02.059 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:50:02.059 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:02.059 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:02.059 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:02.059 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:50:02.059 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:50:02.059 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:50:02.059 - Thread: 11 -> } 2024-11-14 05:50:07.491 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:50:07.492 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:50:07.492 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:50:07.492 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:07.492 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:07.492 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:50:07.492 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:07.492 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:07.492 - Thread: 11 -> HqDepth = True 2024-11-14 05:50:07.492 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:50:07.492 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:07.492 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:07.492 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:50:07.492 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:50:07.492 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:07.492 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:07.492 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:07.492 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:50:07.492 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:50:07.492 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:50:07.492 - Thread: 11 -> } 2024-11-14 05:50:08.508 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:50:08.509 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:50:08.509 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:50:08.509 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:08.509 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:08.509 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:50:08.509 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:08.509 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:08.509 - Thread: 11 -> HqDepth = True 2024-11-14 05:50:08.509 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:50:08.509 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:08.509 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:08.509 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:50:08.509 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:50:08.509 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:08.509 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:08.509 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:08.509 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:50:08.509 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:50:08.509 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:50:08.509 - Thread: 11 -> } 2024-11-14 05:50:11.724 - Thread: 13 -> MyRenderSettings1 = { 2024-11-14 05:50:11.725 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-14 05:50:11.725 - Thread: 13 -> ShadowQuality = HIGH 2024-11-14 05:50:11.725 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:11.725 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:11.725 - Thread: 13 -> TextureQuality = HIGH 2024-11-14 05:50:11.725 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:11.725 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:11.725 - Thread: 13 -> HqDepth = True 2024-11-14 05:50:11.726 - Thread: 13 -> GrassDrawDistance = 1007 2024-11-14 05:50:11.726 - Thread: 13 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:11.726 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:11.726 - Thread: 13 -> ModelQuality = HIGH 2024-11-14 05:50:11.726 - Thread: 13 -> VoxelQuality = HIGH 2024-11-14 05:50:11.726 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:11.726 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:11.726 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:11.726 - Thread: 13 -> DistanceFade = 1993 2024-11-14 05:50:11.726 - Thread: 13 -> ParticleQuality = HIGH 2024-11-14 05:50:11.726 - Thread: 13 -> LightsQuality = HIGH 2024-11-14 05:50:11.726 - Thread: 13 -> } 2024-11-14 05:50:16.925 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:50:16.925 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:50:16.925 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:50:16.925 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:16.925 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:16.925 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:50:16.925 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:16.925 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:16.925 - Thread: 11 -> HqDepth = True 2024-11-14 05:50:16.925 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:50:16.925 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:16.925 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:16.925 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:50:16.925 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:50:16.925 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:16.925 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:16.925 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:16.925 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:50:16.926 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:50:16.926 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:50:16.926 - Thread: 11 -> } 2024-11-14 05:50:21.608 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:50:21.609 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:50:21.609 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:50:21.609 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:21.609 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:21.609 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:50:21.609 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:21.609 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:21.609 - Thread: 11 -> HqDepth = True 2024-11-14 05:50:21.609 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:50:21.609 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:21.609 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:21.609 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:50:21.609 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:50:21.609 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:21.609 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:21.609 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:21.609 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:50:21.609 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:50:21.609 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:50:21.609 - Thread: 11 -> } 2024-11-14 05:50:27.291 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:50:27.292 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:50:27.292 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:50:27.292 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:27.292 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:27.292 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:50:27.292 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:27.292 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:27.292 - Thread: 11 -> HqDepth = True 2024-11-14 05:50:27.292 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:50:27.292 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:27.292 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:27.292 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:50:27.292 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:50:27.292 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:27.292 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:27.292 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:27.292 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:50:27.292 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:50:27.292 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:50:27.292 - Thread: 11 -> } 2024-11-14 05:50:30.624 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:50:30.625 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:50:30.625 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:50:30.625 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:30.625 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:30.625 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:50:30.625 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:30.625 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:30.625 - Thread: 11 -> HqDepth = True 2024-11-14 05:50:30.625 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:50:30.625 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:30.625 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:30.625 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:50:30.625 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:50:30.625 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:30.625 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:30.625 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:30.625 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:50:30.625 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:50:30.625 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:50:30.625 - Thread: 11 -> } 2024-11-14 05:50:40.741 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:50:40.742 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:50:40.742 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:50:40.742 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:40.742 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:40.742 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:50:40.742 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:40.742 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:40.742 - Thread: 11 -> HqDepth = True 2024-11-14 05:50:40.742 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:50:40.742 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:40.742 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:40.742 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:50:40.742 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:50:40.742 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:40.742 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:40.742 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:40.742 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:50:40.742 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:50:40.742 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:50:40.742 - Thread: 11 -> } 2024-11-14 05:50:41.858 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:50:41.859 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:50:41.859 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:50:41.859 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:41.859 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:41.859 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:50:41.859 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:41.859 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:41.859 - Thread: 11 -> HqDepth = True 2024-11-14 05:50:41.859 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:50:41.859 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:41.859 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:41.859 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:50:41.859 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:50:41.859 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:41.859 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:41.859 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:41.859 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:50:41.859 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:50:41.859 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:50:41.859 - Thread: 11 -> } 2024-11-14 05:50:45.057 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:50:45.059 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:50:45.059 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:50:45.059 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:45.059 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:45.059 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:50:45.059 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:45.059 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:45.059 - Thread: 11 -> HqDepth = True 2024-11-14 05:50:45.059 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:50:45.059 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:45.059 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:45.059 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:50:45.059 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:50:45.059 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:45.059 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:45.059 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:45.059 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:50:45.059 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:50:45.059 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:50:45.059 - Thread: 11 -> } 2024-11-14 05:50:47.707 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:50:47.709 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:50:47.709 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:50:47.709 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:47.709 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:47.709 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:50:47.709 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:47.709 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:47.709 - Thread: 11 -> HqDepth = True 2024-11-14 05:50:47.709 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:50:47.709 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:47.709 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:47.709 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:50:47.709 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:50:47.709 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:47.709 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:47.709 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:47.709 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:50:47.709 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:50:47.709 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:50:47.709 - Thread: 11 -> } 2024-11-14 05:50:50.675 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:50:50.675 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:50:50.675 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:50:50.676 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:50.676 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:50.676 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:50:50.676 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:50.676 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:50.676 - Thread: 12 -> HqDepth = True 2024-11-14 05:50:50.676 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:50:50.676 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:50.676 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:50.676 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:50:50.676 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:50:50.676 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:50.676 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:50.676 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:50.676 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:50:50.676 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:50:50.676 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:50:50.676 - Thread: 12 -> } 2024-11-14 05:50:55.624 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:50:55.625 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:50:55.626 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:50:55.626 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:55.626 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:55.626 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:50:55.626 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:55.626 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:55.626 - Thread: 11 -> HqDepth = True 2024-11-14 05:50:55.626 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:50:55.626 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:55.626 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:55.626 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:50:55.626 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:50:55.626 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:55.626 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:55.626 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:55.626 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:50:55.626 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:50:55.626 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:50:55.626 - Thread: 11 -> } 2024-11-14 05:50:58.408 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:50:58.409 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:50:58.409 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:50:58.409 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:50:58.409 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:50:58.409 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:50:58.409 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:50:58.409 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:50:58.409 - Thread: 12 -> HqDepth = True 2024-11-14 05:50:58.409 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:50:58.409 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:50:58.409 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:50:58.409 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:50:58.409 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:50:58.409 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:50:58.409 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:50:58.409 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:50:58.409 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:50:58.409 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:50:58.409 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:50:58.409 - Thread: 12 -> } 2024-11-14 05:51:02.041 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:02.042 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:02.042 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:02.042 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:02.042 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:02.042 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:02.042 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:02.042 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:02.042 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:02.042 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:02.042 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:02.042 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:02.042 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:02.042 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:02.042 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:02.042 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:02.042 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:02.042 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:02.042 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:02.042 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:02.042 - Thread: 11 -> } 2024-11-14 05:51:09.024 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:09.025 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:09.025 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:09.025 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:09.025 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:09.025 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:09.025 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:09.025 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:09.025 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:09.025 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:09.025 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:09.025 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:09.025 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:09.025 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:09.025 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:09.025 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:09.025 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:09.025 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:09.025 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:09.025 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:09.025 - Thread: 11 -> } 2024-11-14 05:51:10.208 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:10.209 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:10.209 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:10.209 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:10.209 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:10.209 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:10.209 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:10.209 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:10.209 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:10.209 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:10.209 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:10.209 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:10.209 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:10.209 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:10.209 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:10.209 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:10.209 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:10.209 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:10.209 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:10.209 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:10.209 - Thread: 11 -> } 2024-11-14 05:51:11.824 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:11.825 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:11.825 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:11.825 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:11.825 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:11.825 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:11.825 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:11.825 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:11.825 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:11.825 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:11.825 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:11.825 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:11.825 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:11.825 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:11.825 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:11.825 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:11.825 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:11.825 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:11.825 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:11.826 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:11.826 - Thread: 11 -> } 2024-11-14 05:51:14.274 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:14.274 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:14.275 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:14.275 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:14.275 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:14.275 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:14.275 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:14.275 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:14.275 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:14.275 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:14.275 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:14.275 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:14.275 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:14.275 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:14.275 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:14.275 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:14.275 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:14.275 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:14.275 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:14.275 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:14.275 - Thread: 11 -> } 2024-11-14 05:51:17.224 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:17.225 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:17.225 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:17.225 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:17.225 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:17.225 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:17.225 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:17.225 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:17.225 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:17.225 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:17.225 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:17.225 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:17.225 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:17.225 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:17.225 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:17.225 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:17.225 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:17.225 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:17.225 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:17.225 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:17.225 - Thread: 11 -> } 2024-11-14 05:51:20.424 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:51:20.425 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:51:20.425 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:51:20.425 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:20.425 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:20.425 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:51:20.425 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:20.425 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:20.425 - Thread: 12 -> HqDepth = True 2024-11-14 05:51:20.425 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:51:20.425 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:20.425 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:20.425 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:51:20.425 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:51:20.425 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:20.425 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:20.425 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:20.425 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:51:20.425 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:51:20.425 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:51:20.425 - Thread: 12 -> } 2024-11-14 05:51:23.124 - Thread: 13 -> MyRenderSettings1 = { 2024-11-14 05:51:23.125 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-14 05:51:23.125 - Thread: 13 -> ShadowQuality = HIGH 2024-11-14 05:51:23.125 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:23.125 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:23.125 - Thread: 13 -> TextureQuality = HIGH 2024-11-14 05:51:23.126 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:23.126 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:23.126 - Thread: 13 -> HqDepth = True 2024-11-14 05:51:23.126 - Thread: 13 -> GrassDrawDistance = 1007 2024-11-14 05:51:23.126 - Thread: 13 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:23.126 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:23.126 - Thread: 13 -> ModelQuality = HIGH 2024-11-14 05:51:23.126 - Thread: 13 -> VoxelQuality = HIGH 2024-11-14 05:51:23.126 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:23.126 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:23.126 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:23.126 - Thread: 13 -> DistanceFade = 1993 2024-11-14 05:51:23.126 - Thread: 13 -> ParticleQuality = HIGH 2024-11-14 05:51:23.126 - Thread: 13 -> LightsQuality = HIGH 2024-11-14 05:51:23.126 - Thread: 13 -> } 2024-11-14 05:51:25.574 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:25.575 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:25.575 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:25.575 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:25.575 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:25.575 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:25.575 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:25.575 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:25.575 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:25.575 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:25.575 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:25.575 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:25.575 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:25.575 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:25.575 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:25.575 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:25.575 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:25.575 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:25.575 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:25.575 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:25.575 - Thread: 11 -> } 2024-11-14 05:51:28.191 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:28.192 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:28.192 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:28.192 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:28.192 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:28.192 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:28.192 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:28.192 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:28.192 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:28.192 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:28.192 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:28.192 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:28.192 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:28.192 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:28.192 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:28.192 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:28.192 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:28.192 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:28.192 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:28.192 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:28.192 - Thread: 11 -> } 2024-11-14 05:51:33.308 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:33.308 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:33.308 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:33.308 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:33.308 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:33.308 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:33.308 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:33.308 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:33.308 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:33.308 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:33.308 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:33.308 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:33.308 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:33.308 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:33.308 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:33.308 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:33.308 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:33.308 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:33.308 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:33.308 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:33.308 - Thread: 11 -> } 2024-11-14 05:51:35.824 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:35.825 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:35.825 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:35.825 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:35.825 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:35.825 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:35.825 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:35.825 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:35.825 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:35.825 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:35.825 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:35.825 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:35.825 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:35.825 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:35.825 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:35.825 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:35.825 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:35.825 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:35.825 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:35.825 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:35.825 - Thread: 11 -> } 2024-11-14 05:51:38.241 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:38.242 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:38.242 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:38.242 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:38.242 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:38.242 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:38.242 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:38.242 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:38.242 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:38.242 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:38.242 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:38.242 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:38.242 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:38.242 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:38.242 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:38.242 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:38.242 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:38.242 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:38.242 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:38.242 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:38.242 - Thread: 11 -> } 2024-11-14 05:51:40.557 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:40.558 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:40.558 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:40.558 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:40.558 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:40.558 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:40.558 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:40.558 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:40.558 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:40.558 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:40.558 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:40.558 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:40.558 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:40.558 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:40.558 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:40.558 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:40.558 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:40.558 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:40.558 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:40.558 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:40.558 - Thread: 11 -> } 2024-11-14 05:51:42.841 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:42.842 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:42.842 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:42.842 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:42.842 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:42.842 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:42.842 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:42.842 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:42.842 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:42.842 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:42.842 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:42.842 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:42.842 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:42.842 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:42.842 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:42.842 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:42.842 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:42.842 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:42.842 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:42.842 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:42.842 - Thread: 11 -> } 2024-11-14 05:51:45.074 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:45.075 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:45.075 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:45.075 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:45.075 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:45.075 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:45.075 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:45.075 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:45.075 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:45.075 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:45.075 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:45.075 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:45.075 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:45.075 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:45.075 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:45.075 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:45.075 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:45.075 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:45.075 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:45.075 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:45.075 - Thread: 11 -> } 2024-11-14 05:51:47.274 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:51:47.275 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:51:47.275 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:51:47.275 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:47.275 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:47.275 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:51:47.275 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:47.275 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:47.275 - Thread: 12 -> HqDepth = True 2024-11-14 05:51:47.275 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:51:47.275 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:47.275 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:47.275 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:51:47.275 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:51:47.275 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:47.275 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:47.275 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:47.275 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:51:47.275 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:51:47.275 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:51:47.275 - Thread: 12 -> } 2024-11-14 05:51:49.441 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:49.442 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:49.442 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:49.442 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:49.442 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:49.442 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:49.442 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:49.442 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:49.442 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:49.442 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:49.442 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:49.442 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:49.442 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:49.442 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:49.442 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:49.442 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:49.442 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:49.442 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:49.442 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:49.442 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:49.442 - Thread: 11 -> } 2024-11-14 05:51:51.574 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:51.575 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:51.575 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:51.575 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:51.575 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:51.575 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:51.575 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:51.575 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:51.575 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:51.575 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:51.575 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:51.575 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:51.575 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:51.575 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:51.575 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:51.575 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:51.575 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:51.575 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:51.575 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:51.576 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:51.576 - Thread: 11 -> } 2024-11-14 05:51:53.674 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:53.675 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:53.675 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:53.675 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:53.675 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:53.675 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:53.675 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:53.675 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:53.675 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:53.675 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:53.675 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:53.675 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:53.675 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:53.675 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:53.675 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:53.675 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:53.675 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:53.675 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:53.675 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:53.675 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:53.675 - Thread: 11 -> } 2024-11-14 05:51:55.741 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:55.741 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:55.741 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:55.741 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:55.741 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:55.741 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:55.741 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:55.741 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:55.741 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:55.741 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:55.741 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:55.741 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:55.741 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:55.741 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:55.742 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:55.742 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:55.742 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:55.742 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:55.742 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:55.742 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:55.742 - Thread: 11 -> } 2024-11-14 05:51:57.774 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:57.775 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:57.775 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:57.775 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:57.775 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:57.775 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:57.775 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:57.775 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:57.775 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:57.775 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:57.775 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:57.775 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:57.775 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:57.775 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:57.775 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:57.775 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:57.775 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:57.775 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:57.775 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:57.775 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:57.775 - Thread: 11 -> } 2024-11-14 05:51:59.774 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:51:59.775 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:51:59.775 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:51:59.775 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:51:59.775 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:51:59.775 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:51:59.775 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:51:59.775 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:51:59.775 - Thread: 11 -> HqDepth = True 2024-11-14 05:51:59.775 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:51:59.775 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:51:59.775 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:51:59.775 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:51:59.775 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:51:59.775 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:51:59.775 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:51:59.775 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:51:59.775 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:51:59.775 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:51:59.775 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:51:59.775 - Thread: 11 -> } 2024-11-14 05:52:01.741 - Thread: 13 -> MyRenderSettings1 = { 2024-11-14 05:52:01.742 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-14 05:52:01.742 - Thread: 13 -> ShadowQuality = HIGH 2024-11-14 05:52:01.742 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:01.742 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:01.742 - Thread: 13 -> TextureQuality = HIGH 2024-11-14 05:52:01.742 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:01.742 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:01.742 - Thread: 13 -> HqDepth = True 2024-11-14 05:52:01.742 - Thread: 13 -> GrassDrawDistance = 1007 2024-11-14 05:52:01.742 - Thread: 13 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:01.742 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:01.742 - Thread: 13 -> ModelQuality = HIGH 2024-11-14 05:52:01.742 - Thread: 13 -> VoxelQuality = HIGH 2024-11-14 05:52:01.742 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:01.742 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:01.742 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:01.742 - Thread: 13 -> DistanceFade = 1993 2024-11-14 05:52:01.742 - Thread: 13 -> ParticleQuality = HIGH 2024-11-14 05:52:01.742 - Thread: 13 -> LightsQuality = HIGH 2024-11-14 05:52:01.742 - Thread: 13 -> } 2024-11-14 05:52:03.624 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:52:03.625 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:52:03.625 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:52:03.625 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:03.625 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:03.625 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:52:03.625 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:03.625 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:03.625 - Thread: 11 -> HqDepth = True 2024-11-14 05:52:03.625 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:52:03.625 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:03.626 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:03.626 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:52:03.626 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:52:03.626 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:03.626 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:03.626 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:03.626 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:52:03.626 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:52:03.626 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:52:03.626 - Thread: 11 -> } 2024-11-14 05:52:05.658 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:52:05.659 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:52:05.659 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:52:05.659 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:05.659 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:05.659 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:52:05.659 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:05.659 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:05.659 - Thread: 11 -> HqDepth = True 2024-11-14 05:52:05.659 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:52:05.659 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:05.659 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:05.659 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:52:05.659 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:52:05.659 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:05.659 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:05.659 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:05.659 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:52:05.659 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:52:05.659 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:52:05.659 - Thread: 11 -> } 2024-11-14 05:52:07.407 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:52:07.408 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:52:07.408 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:52:07.408 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:07.408 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:07.408 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:52:07.408 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:07.408 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:07.408 - Thread: 11 -> HqDepth = True 2024-11-14 05:52:07.408 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:52:07.408 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:07.408 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:07.408 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:52:07.408 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:52:07.408 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:07.408 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:07.408 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:07.408 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:52:07.408 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:52:07.408 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:52:07.408 - Thread: 11 -> } 2024-11-14 05:52:09.273 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:52:09.275 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:52:09.275 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:52:09.275 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:09.275 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:09.275 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:52:09.275 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:09.275 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:09.275 - Thread: 11 -> HqDepth = True 2024-11-14 05:52:09.275 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:52:09.275 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:09.275 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:09.275 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:52:09.275 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:52:09.275 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:09.275 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:09.275 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:09.275 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:52:09.275 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:52:09.275 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:52:09.275 - Thread: 11 -> } 2024-11-14 05:52:10.974 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:52:10.975 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:52:10.975 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:52:10.975 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:10.975 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:10.975 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:52:10.975 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:10.975 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:10.975 - Thread: 12 -> HqDepth = True 2024-11-14 05:52:10.975 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:52:10.975 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:10.975 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:10.975 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:52:10.975 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:52:10.975 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:10.975 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:10.975 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:10.975 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:52:10.975 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:52:10.975 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:52:10.975 - Thread: 12 -> } 2024-11-14 05:52:13.024 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:52:13.025 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:52:13.025 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:52:13.025 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:13.025 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:13.025 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:52:13.025 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:13.025 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:13.025 - Thread: 11 -> HqDepth = True 2024-11-14 05:52:13.025 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:52:13.025 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:13.025 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:13.025 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:52:13.025 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:52:13.025 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:13.025 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:13.025 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:13.025 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:52:13.025 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:52:13.025 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:52:13.025 - Thread: 11 -> } 2024-11-14 05:52:14.841 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:52:14.842 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:52:14.842 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:52:14.842 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:14.842 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:14.842 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:52:14.842 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:14.842 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:14.842 - Thread: 11 -> HqDepth = True 2024-11-14 05:52:14.842 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:52:14.842 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:14.842 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:14.842 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:52:14.842 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:52:14.842 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:14.842 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:14.842 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:14.842 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:52:14.842 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:52:14.842 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:52:14.842 - Thread: 11 -> } 2024-11-14 05:52:16.491 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 05:52:16.492 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 05:52:16.492 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 05:52:16.492 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:16.492 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:16.492 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 05:52:16.492 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:16.492 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:16.492 - Thread: 12 -> HqDepth = True 2024-11-14 05:52:16.492 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 05:52:16.492 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:16.492 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:16.492 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 05:52:16.492 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 05:52:16.492 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:16.492 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:16.492 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:16.492 - Thread: 12 -> DistanceFade = 1993 2024-11-14 05:52:16.492 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 05:52:16.492 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 05:52:16.492 - Thread: 12 -> } 2024-11-14 05:52:18.258 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:52:18.259 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:52:18.259 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:52:18.259 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:18.259 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:18.259 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:52:18.259 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:18.259 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:18.259 - Thread: 11 -> HqDepth = True 2024-11-14 05:52:18.259 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:52:18.259 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:18.259 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:18.259 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:52:18.259 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:52:18.259 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:18.259 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:18.259 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:18.259 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:52:18.259 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:52:18.259 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:52:18.259 - Thread: 11 -> } 2024-11-14 05:52:19.974 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:52:19.975 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:52:19.975 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:52:19.975 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:19.975 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:19.975 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:52:19.975 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:19.975 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:19.975 - Thread: 11 -> HqDepth = True 2024-11-14 05:52:19.975 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:52:19.975 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:19.975 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:19.975 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:52:19.975 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:52:19.975 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:19.975 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:19.975 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:19.975 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:52:19.975 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:52:19.975 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:52:19.975 - Thread: 11 -> } 2024-11-14 05:52:21.674 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:52:21.675 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:52:21.675 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:52:21.675 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:21.675 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:21.675 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:52:21.675 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:21.675 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:21.675 - Thread: 11 -> HqDepth = True 2024-11-14 05:52:21.675 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:52:21.675 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:21.675 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:21.675 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:52:21.675 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:52:21.675 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:21.675 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:21.675 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:21.675 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:52:21.675 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:52:21.675 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:52:21.675 - Thread: 11 -> } 2024-11-14 05:52:23.357 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:52:23.358 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:52:23.358 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:52:23.358 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:23.358 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:23.358 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:52:23.358 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:23.358 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:23.358 - Thread: 11 -> HqDepth = True 2024-11-14 05:52:23.358 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:52:23.358 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:23.358 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:23.358 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:52:23.359 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:52:23.359 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:23.359 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:23.359 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:23.359 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:52:23.359 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:52:23.359 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:52:23.359 - Thread: 11 -> } 2024-11-14 05:52:25.023 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 05:52:25.025 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 05:52:25.025 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 05:52:25.025 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 05:52:25.025 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 05:52:25.025 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 05:52:25.025 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 05:52:25.025 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 05:52:25.025 - Thread: 11 -> HqDepth = True 2024-11-14 05:52:25.025 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 05:52:25.025 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 05:52:25.025 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 05:52:25.025 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 05:52:25.025 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 05:52:25.025 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 05:52:25.025 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 05:52:25.025 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 05:52:25.025 - Thread: 11 -> DistanceFade = 1993 2024-11-14 05:52:25.025 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 05:52:25.025 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 05:52:25.025 - Thread: 11 -> } 2024-11-14 06:12:56.844 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:12:56.845 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:12:56.845 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:12:56.845 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:12:56.845 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:12:56.845 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:12:56.845 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:12:56.845 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:12:56.845 - Thread: 11 -> HqDepth = True 2024-11-14 06:12:56.845 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:12:56.845 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:12:56.845 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:12:56.845 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:12:56.845 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:12:56.845 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:12:56.845 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:12:56.845 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:12:56.845 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:12:56.845 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:12:56.845 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:12:56.845 - Thread: 11 -> } 2024-11-14 06:13:03.444 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 06:13:03.445 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 06:13:03.445 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 06:13:03.445 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 06:13:03.445 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 06:13:03.445 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 06:13:03.445 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 06:13:03.445 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:13:03.445 - Thread: 12 -> HqDepth = True 2024-11-14 06:13:03.445 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 06:13:03.445 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 06:13:03.445 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 06:13:03.445 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 06:13:03.445 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 06:13:03.445 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 06:13:03.445 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:13:03.445 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:13:03.445 - Thread: 12 -> DistanceFade = 1993 2024-11-14 06:13:03.445 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 06:13:03.445 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 06:13:03.445 - Thread: 12 -> } 2024-11-14 06:13:10.427 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:13:10.429 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:13:10.429 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:13:10.429 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:13:10.429 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:13:10.429 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:13:10.429 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:13:10.429 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:13:10.429 - Thread: 11 -> HqDepth = True 2024-11-14 06:13:10.429 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:13:10.429 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:13:10.429 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:13:10.429 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:13:10.429 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:13:10.429 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:13:10.429 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:13:10.429 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:13:10.429 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:13:10.429 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:13:10.429 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:13:10.429 - Thread: 11 -> } 2024-11-14 06:13:17.844 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:13:17.845 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:13:17.845 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:13:17.845 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:13:17.845 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:13:17.845 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:13:17.845 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:13:17.845 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:13:17.845 - Thread: 11 -> HqDepth = True 2024-11-14 06:13:17.845 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:13:17.845 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:13:17.845 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:13:17.845 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:13:17.845 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:13:17.845 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:13:17.845 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:13:17.845 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:13:17.845 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:13:17.845 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:13:17.845 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:13:17.845 - Thread: 11 -> } 2024-11-14 06:13:25.760 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:13:25.761 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:13:25.762 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:13:25.762 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:13:25.762 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:13:25.762 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:13:25.762 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:13:25.762 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:13:25.762 - Thread: 11 -> HqDepth = True 2024-11-14 06:13:25.762 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:13:25.762 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:13:25.762 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:13:25.762 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:13:25.762 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:13:25.762 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:13:25.762 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:13:25.762 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:13:25.762 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:13:25.762 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:13:25.762 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:13:25.762 - Thread: 11 -> } 2024-11-14 06:13:34.377 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:13:34.378 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:13:34.378 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:13:34.378 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:13:34.378 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:13:34.378 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:13:34.378 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:13:34.378 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:13:34.378 - Thread: 11 -> HqDepth = True 2024-11-14 06:13:34.378 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:13:34.378 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:13:34.378 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:13:34.378 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:13:34.378 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:13:34.378 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:13:34.378 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:13:34.378 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:13:34.378 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:13:34.378 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:13:34.378 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:13:34.378 - Thread: 11 -> } 2024-11-14 06:13:43.460 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:13:43.462 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:13:43.462 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:13:43.462 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:13:43.462 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:13:43.462 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:13:43.462 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:13:43.462 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:13:43.462 - Thread: 11 -> HqDepth = True 2024-11-14 06:13:43.462 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:13:43.462 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:13:43.462 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:13:43.462 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:13:43.462 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:13:43.462 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:13:43.462 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:13:43.462 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:13:43.462 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:13:43.462 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:13:43.462 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:13:43.462 - Thread: 11 -> } 2024-11-14 06:13:53.627 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 06:13:53.628 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 06:13:53.628 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 06:13:53.628 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 06:13:53.628 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 06:13:53.628 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 06:13:53.628 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 06:13:53.628 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:13:53.628 - Thread: 12 -> HqDepth = True 2024-11-14 06:13:53.628 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 06:13:53.628 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 06:13:53.628 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 06:13:53.628 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 06:13:53.628 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 06:13:53.628 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 06:13:53.628 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:13:53.628 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:13:53.628 - Thread: 12 -> DistanceFade = 1993 2024-11-14 06:13:53.628 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 06:13:53.628 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 06:13:53.628 - Thread: 12 -> } 2024-11-14 06:14:05.310 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:14:05.311 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:14:05.311 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:14:05.311 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:14:05.311 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:14:05.311 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:14:05.311 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:14:05.311 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:14:05.311 - Thread: 11 -> HqDepth = True 2024-11-14 06:14:05.311 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:14:05.311 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:14:05.311 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:14:05.311 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:14:05.311 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:14:05.312 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:14:05.312 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:14:05.312 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:14:05.312 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:14:05.312 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:14:05.312 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:14:05.312 - Thread: 11 -> } 2024-11-14 06:14:18.610 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:14:18.611 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:14:18.611 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:14:18.611 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:14:18.611 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:14:18.611 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:14:18.611 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:14:18.611 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:14:18.611 - Thread: 11 -> HqDepth = True 2024-11-14 06:14:18.612 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:14:18.612 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:14:18.612 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:14:18.612 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:14:18.612 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:14:18.612 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:14:18.612 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:14:18.612 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:14:18.612 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:14:18.612 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:14:18.612 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:14:18.612 - Thread: 11 -> } 2024-11-14 06:14:33.610 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:14:33.611 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:14:33.611 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:14:33.611 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:14:33.611 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:14:33.611 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:14:33.611 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:14:33.612 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:14:33.612 - Thread: 11 -> HqDepth = True 2024-11-14 06:14:33.612 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:14:33.612 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:14:33.612 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:14:33.612 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:14:33.612 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:14:33.612 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:14:33.612 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:14:33.612 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:14:33.612 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:14:33.612 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:14:33.612 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:14:33.612 - Thread: 11 -> } 2024-11-14 06:14:52.727 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:14:52.728 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:14:52.728 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:14:52.728 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:14:52.728 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:14:52.728 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:14:52.728 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:14:52.728 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:14:52.728 - Thread: 11 -> HqDepth = True 2024-11-14 06:14:52.728 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:14:52.728 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:14:52.728 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:14:52.728 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:14:52.728 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:14:52.728 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:14:52.728 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:14:52.728 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:14:52.728 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:14:52.728 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:14:52.728 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:14:52.728 - Thread: 11 -> } 2024-11-14 06:15:20.410 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:15:20.412 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:15:20.412 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:15:20.412 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:15:20.412 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:15:20.412 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:15:20.412 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:15:20.412 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:15:20.412 - Thread: 11 -> HqDepth = True 2024-11-14 06:15:20.412 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:15:20.412 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:15:20.412 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:15:20.412 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:15:20.412 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:15:20.412 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:15:20.412 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:15:20.412 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:15:20.412 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:15:20.412 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:15:20.412 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:15:20.412 - Thread: 11 -> } 2024-11-14 06:16:44.577 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:16:44.577 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:16:44.578 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:16:44.578 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:16:44.578 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:16:44.578 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:16:44.578 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:16:44.578 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:16:44.578 - Thread: 11 -> HqDepth = True 2024-11-14 06:16:44.578 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:16:44.578 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:16:44.578 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:16:44.578 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:16:44.578 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:16:44.578 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:16:44.578 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:16:44.578 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:16:44.578 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:16:44.578 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:16:44.578 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:16:44.578 - Thread: 11 -> } 2024-11-14 06:18:56.593 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:18:56.594 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:18:56.594 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:18:56.594 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:18:56.594 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:18:56.594 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:18:56.594 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:18:56.594 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:18:56.594 - Thread: 11 -> HqDepth = True 2024-11-14 06:18:56.594 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:18:56.594 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:18:56.594 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:18:56.594 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:18:56.594 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:18:56.594 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:18:56.594 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:18:56.594 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:18:56.594 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:18:56.594 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:18:56.594 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:18:56.594 - Thread: 11 -> } 2024-11-14 06:19:23.576 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:19:23.577 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:19:23.577 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:19:23.577 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:19:23.577 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:19:23.577 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:19:23.577 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:19:23.577 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:19:23.577 - Thread: 11 -> HqDepth = True 2024-11-14 06:19:23.577 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:19:23.577 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:19:23.577 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:19:23.577 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:19:23.577 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:19:23.577 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:19:23.577 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:19:23.577 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:19:23.577 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:19:23.577 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:19:23.577 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:19:23.577 - Thread: 11 -> } 2024-11-14 06:20:18.009 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:20:18.010 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:20:18.010 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:20:18.010 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:20:18.010 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:20:18.010 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:20:18.010 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:20:18.010 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:20:18.010 - Thread: 11 -> HqDepth = True 2024-11-14 06:20:18.010 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:20:18.010 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:20:18.010 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:20:18.010 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:20:18.010 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:20:18.010 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:20:18.010 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:20:18.010 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:20:18.010 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:20:18.010 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:20:18.010 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:20:18.010 - Thread: 11 -> } 2024-11-14 06:20:33.575 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 06:20:33.576 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 06:20:33.576 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 06:20:33.576 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 06:20:33.576 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 06:20:33.576 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 06:20:33.576 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 06:20:33.576 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:20:33.576 - Thread: 12 -> HqDepth = True 2024-11-14 06:20:33.576 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 06:20:33.576 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 06:20:33.576 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 06:20:33.576 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 06:20:33.576 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 06:20:33.576 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 06:20:33.576 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:20:33.576 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:20:33.576 - Thread: 12 -> DistanceFade = 1993 2024-11-14 06:20:33.576 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 06:20:33.577 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 06:20:33.577 - Thread: 12 -> } 2024-11-14 06:20:46.742 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:20:46.743 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:20:46.743 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:20:46.743 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:20:46.743 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:20:46.743 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:20:46.743 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:20:46.743 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:20:46.743 - Thread: 11 -> HqDepth = True 2024-11-14 06:20:46.743 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:20:46.743 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:20:46.743 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:20:46.743 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:20:46.743 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:20:46.743 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:20:46.743 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:20:46.743 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:20:46.743 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:20:46.743 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:20:46.743 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:20:46.743 - Thread: 11 -> } 2024-11-14 06:20:58.209 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:20:58.210 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:20:58.210 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:20:58.210 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:20:58.210 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:20:58.210 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:20:58.210 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:20:58.210 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:20:58.210 - Thread: 11 -> HqDepth = True 2024-11-14 06:20:58.210 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:20:58.210 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:20:58.210 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:20:58.210 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:20:58.210 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:20:58.210 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:20:58.210 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:20:58.210 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:20:58.210 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:20:58.210 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:20:58.210 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:20:58.210 - Thread: 11 -> } 2024-11-14 06:21:08.492 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:21:08.493 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:21:08.493 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:21:08.493 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:21:08.493 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:21:08.493 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:21:08.493 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:21:08.493 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:21:08.493 - Thread: 11 -> HqDepth = True 2024-11-14 06:21:08.493 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:21:08.493 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:21:08.493 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:21:08.493 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:21:08.493 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:21:08.493 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:21:08.493 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:21:08.493 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:21:08.493 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:21:08.493 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:21:08.493 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:21:08.493 - Thread: 11 -> } 2024-11-14 06:21:17.709 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:21:17.710 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:21:17.710 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:21:17.710 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:21:17.710 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:21:17.710 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:21:17.710 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:21:17.710 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:21:17.710 - Thread: 11 -> HqDepth = True 2024-11-14 06:21:17.710 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:21:17.710 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:21:17.710 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:21:17.710 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:21:17.710 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:21:17.710 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:21:17.710 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:21:17.710 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:21:17.711 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:21:17.711 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:21:17.711 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:21:17.711 - Thread: 11 -> } 2024-11-14 06:21:23.697 - Thread: 13 -> MyRenderSettings1 = { 2024-11-14 06:21:23.698 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-14 06:21:23.698 - Thread: 13 -> ShadowQuality = HIGH 2024-11-14 06:21:23.698 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-14 06:21:23.698 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-14 06:21:23.698 - Thread: 13 -> TextureQuality = HIGH 2024-11-14 06:21:23.698 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-14 06:21:23.698 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:21:23.698 - Thread: 13 -> HqDepth = True 2024-11-14 06:21:23.698 - Thread: 13 -> GrassDrawDistance = 1007 2024-11-14 06:21:23.698 - Thread: 13 -> GrassDensityFactor = 3.029939 2024-11-14 06:21:23.698 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-14 06:21:23.698 - Thread: 13 -> ModelQuality = HIGH 2024-11-14 06:21:23.698 - Thread: 13 -> VoxelQuality = HIGH 2024-11-14 06:21:23.698 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-14 06:21:23.698 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:21:23.698 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:21:23.698 - Thread: 13 -> DistanceFade = 1993 2024-11-14 06:21:23.698 - Thread: 13 -> ParticleQuality = HIGH 2024-11-14 06:21:23.698 - Thread: 13 -> LightsQuality = HIGH 2024-11-14 06:21:23.698 - Thread: 13 -> } 2024-11-14 06:21:26.042 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:21:26.043 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:21:26.043 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:21:26.043 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:21:26.043 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:21:26.043 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:21:26.043 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:21:26.043 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:21:26.043 - Thread: 11 -> HqDepth = True 2024-11-14 06:21:26.043 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:21:26.043 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:21:26.043 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:21:26.043 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:21:26.043 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:21:26.043 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:21:26.043 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:21:26.043 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:21:26.043 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:21:26.043 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:21:26.043 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:21:26.043 - Thread: 11 -> } 2024-11-14 06:21:28.957 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 06:21:28.958 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 06:21:28.958 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 06:21:28.958 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 06:21:28.958 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 06:21:28.958 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 06:21:28.958 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 06:21:28.958 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:21:28.958 - Thread: 12 -> HqDepth = True 2024-11-14 06:21:28.958 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 06:21:28.958 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 06:21:28.958 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 06:21:28.958 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 06:21:28.958 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 06:21:28.958 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 06:21:28.958 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:21:28.958 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:21:28.958 - Thread: 12 -> DistanceFade = 1993 2024-11-14 06:21:28.958 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 06:21:28.958 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 06:21:28.959 - Thread: 12 -> } 2024-11-14 06:21:31.542 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 06:21:31.543 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 06:21:31.543 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 06:21:31.543 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 06:21:31.543 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 06:21:31.543 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 06:21:31.543 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 06:21:31.543 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:21:31.543 - Thread: 12 -> HqDepth = True 2024-11-14 06:21:31.543 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 06:21:31.543 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 06:21:31.543 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 06:21:31.543 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 06:21:31.543 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 06:21:31.543 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 06:21:31.543 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:21:31.543 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:21:31.543 - Thread: 12 -> DistanceFade = 1993 2024-11-14 06:21:31.543 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 06:21:31.543 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 06:21:31.543 - Thread: 12 -> } 2024-11-14 06:21:33.925 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:21:33.925 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:21:33.926 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:21:33.926 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:21:33.926 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:21:33.926 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:21:33.926 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:21:33.926 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:21:33.926 - Thread: 11 -> HqDepth = True 2024-11-14 06:21:33.926 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:21:33.926 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:21:33.926 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:21:33.926 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:21:33.926 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:21:33.926 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:21:33.926 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:21:33.926 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:21:33.926 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:21:33.926 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:21:33.926 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:21:33.926 - Thread: 11 -> } 2024-11-14 06:21:36.209 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 06:21:36.209 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 06:21:36.210 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 06:21:36.210 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 06:21:36.210 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 06:21:36.210 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 06:21:36.210 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 06:21:36.210 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 06:21:36.210 - Thread: 11 -> HqDepth = True 2024-11-14 06:21:36.210 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 06:21:36.210 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 06:21:36.210 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 06:21:36.210 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 06:21:36.210 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 06:21:36.210 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 06:21:36.210 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 06:21:36.210 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 06:21:36.210 - Thread: 11 -> DistanceFade = 1993 2024-11-14 06:21:36.210 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 06:21:36.210 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 06:21:36.210 - Thread: 11 -> } 2024-11-14 06:58:49.610 - Thread: 18 -> Warning: Missing textures for part(s) DefaultMaterial (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonReskinSubpart2_LOD0.mwm 2024-11-14 06:58:49.610 - Thread: 17 -> Warning: Missing textures for part(s) DefaultMaterial (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonReskinSubpart1_LOD0.mwm 2024-11-14 06:58:49.678 - Thread: 17 -> Warning: Missing textures for part(s) DefaultMaterial (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonReskinSubpart1_LOD2.mwm 2024-11-14 06:58:50.158 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\EntertainmentCorner_LOD0.mwm 2024-11-14 06:58:50.179 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\game storage\steam\steamapps\common\spaceengineers\content\Models\Cubes\large\EntertainmentCorner_LOD1.mwm 2024-11-14 07:06:58.768 - Thread: 7 -> Compressed texture with MipLevels <= 1: textures\gui\controls\progressrect.dds 2024-11-14 07:26:46.995 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:26:46.997 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:26:46.997 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:26:46.997 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:26:46.997 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:26:46.997 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:26:46.997 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:26:46.997 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:26:46.997 - Thread: 11 -> HqDepth = True 2024-11-14 07:26:46.997 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:26:46.997 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:26:46.997 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:26:46.997 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:26:46.997 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:26:46.997 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:26:46.997 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:26:46.997 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:26:46.997 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:26:46.997 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:26:46.997 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:26:46.997 - Thread: 11 -> } 2024-11-14 07:26:56.845 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:26:56.846 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:26:56.846 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:26:56.846 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:26:56.846 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:26:56.846 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:26:56.846 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:26:56.846 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:26:56.846 - Thread: 11 -> HqDepth = True 2024-11-14 07:26:56.846 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:26:56.846 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:26:56.846 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:26:56.846 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:26:56.846 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:26:56.846 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:26:56.846 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:26:56.846 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:26:56.846 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:26:56.846 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:26:56.846 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:26:56.846 - Thread: 11 -> } 2024-11-14 07:27:07.379 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:27:07.380 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:27:07.380 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:27:07.380 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:27:07.380 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:27:07.380 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:27:07.380 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:27:07.380 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:27:07.380 - Thread: 11 -> HqDepth = True 2024-11-14 07:27:07.380 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:27:07.380 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:27:07.380 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:27:07.380 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:27:07.380 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:27:07.380 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:27:07.380 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:27:07.380 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:27:07.380 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:27:07.380 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:27:07.380 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:27:07.380 - Thread: 11 -> } 2024-11-14 07:27:16.628 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:27:16.629 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:27:16.629 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:27:16.629 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:27:16.629 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:27:16.629 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:27:16.629 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:27:16.629 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:27:16.629 - Thread: 11 -> HqDepth = True 2024-11-14 07:27:16.629 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:27:16.629 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:27:16.629 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:27:16.629 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:27:16.629 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:27:16.629 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:27:16.629 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:27:16.629 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:27:16.629 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:27:16.629 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:27:16.629 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:27:16.629 - Thread: 11 -> } 2024-11-14 07:27:25.149 - Thread: 13 -> MyRenderSettings1 = { 2024-11-14 07:27:25.150 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-14 07:27:25.150 - Thread: 13 -> ShadowQuality = HIGH 2024-11-14 07:27:25.150 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-14 07:27:25.150 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-14 07:27:25.150 - Thread: 13 -> TextureQuality = HIGH 2024-11-14 07:27:25.150 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-14 07:27:25.150 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:27:25.150 - Thread: 13 -> HqDepth = True 2024-11-14 07:27:25.150 - Thread: 13 -> GrassDrawDistance = 1007 2024-11-14 07:27:25.150 - Thread: 13 -> GrassDensityFactor = 3.029939 2024-11-14 07:27:25.150 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-14 07:27:25.150 - Thread: 13 -> ModelQuality = HIGH 2024-11-14 07:27:25.150 - Thread: 13 -> VoxelQuality = HIGH 2024-11-14 07:27:25.150 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-14 07:27:25.150 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:27:25.150 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:27:25.150 - Thread: 13 -> DistanceFade = 1993 2024-11-14 07:27:25.150 - Thread: 13 -> ParticleQuality = HIGH 2024-11-14 07:27:25.150 - Thread: 13 -> LightsQuality = HIGH 2024-11-14 07:27:25.150 - Thread: 13 -> } 2024-11-14 07:27:34.912 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:27:34.913 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:27:34.913 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:27:34.913 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:27:34.913 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:27:34.913 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:27:34.913 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:27:34.913 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:27:34.913 - Thread: 11 -> HqDepth = True 2024-11-14 07:27:34.913 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:27:34.913 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:27:34.913 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:27:34.913 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:27:34.913 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:27:34.913 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:27:34.913 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:27:34.913 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:27:34.913 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:27:34.913 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:27:34.913 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:27:34.913 - Thread: 11 -> } 2024-11-14 07:27:59.930 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:27:59.931 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:27:59.931 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:27:59.931 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:27:59.931 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:27:59.931 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:27:59.931 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:27:59.931 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:27:59.931 - Thread: 11 -> HqDepth = True 2024-11-14 07:27:59.931 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:27:59.931 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:27:59.931 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:27:59.931 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:27:59.931 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:27:59.931 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:27:59.931 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:27:59.931 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:27:59.931 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:27:59.931 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:27:59.931 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:27:59.931 - Thread: 11 -> } 2024-11-14 07:28:11.163 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 07:28:11.163 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 07:28:11.163 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 07:28:11.163 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 07:28:11.163 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 07:28:11.163 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 07:28:11.164 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 07:28:11.164 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:28:11.164 - Thread: 12 -> HqDepth = True 2024-11-14 07:28:11.164 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 07:28:11.164 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 07:28:11.164 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 07:28:11.164 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 07:28:11.164 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 07:28:11.164 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 07:28:11.164 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:28:11.164 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:28:11.164 - Thread: 12 -> DistanceFade = 1993 2024-11-14 07:28:11.164 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 07:28:11.164 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 07:28:11.164 - Thread: 12 -> } 2024-11-14 07:28:37.229 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:28:37.230 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:28:37.230 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:28:37.230 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:28:37.230 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:28:37.230 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:28:37.230 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:28:37.230 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:28:37.230 - Thread: 11 -> HqDepth = True 2024-11-14 07:28:37.230 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:28:37.230 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:28:37.230 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:28:37.230 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:28:37.230 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:28:37.230 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:28:37.230 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:28:37.230 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:28:37.230 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:28:37.230 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:28:37.230 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:28:37.230 - Thread: 11 -> } 2024-11-14 07:28:51.713 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:28:51.713 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:28:51.713 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:28:51.713 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:28:51.713 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:28:51.713 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:28:51.713 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:28:51.713 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:28:51.713 - Thread: 11 -> HqDepth = True 2024-11-14 07:28:51.713 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:28:51.713 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:28:51.713 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:28:51.713 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:28:51.713 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:28:51.713 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:28:51.713 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:28:51.713 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:28:51.713 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:28:51.713 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:28:51.713 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:28:51.713 - Thread: 11 -> } 2024-11-14 07:29:09.663 - Thread: 13 -> MyRenderSettings1 = { 2024-11-14 07:29:09.664 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-14 07:29:09.664 - Thread: 13 -> ShadowQuality = HIGH 2024-11-14 07:29:09.664 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-14 07:29:09.664 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-14 07:29:09.664 - Thread: 13 -> TextureQuality = HIGH 2024-11-14 07:29:09.664 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-14 07:29:09.664 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:29:09.664 - Thread: 13 -> HqDepth = True 2024-11-14 07:29:09.664 - Thread: 13 -> GrassDrawDistance = 1007 2024-11-14 07:29:09.664 - Thread: 13 -> GrassDensityFactor = 3.029939 2024-11-14 07:29:09.664 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-14 07:29:09.664 - Thread: 13 -> ModelQuality = HIGH 2024-11-14 07:29:09.664 - Thread: 13 -> VoxelQuality = HIGH 2024-11-14 07:29:09.664 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-14 07:29:09.664 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:29:09.664 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:29:09.664 - Thread: 13 -> DistanceFade = 1993 2024-11-14 07:29:09.664 - Thread: 13 -> ParticleQuality = HIGH 2024-11-14 07:29:09.664 - Thread: 13 -> LightsQuality = HIGH 2024-11-14 07:29:09.664 - Thread: 13 -> } 2024-11-14 07:29:37.779 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:29:37.780 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:29:37.780 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:29:37.780 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:29:37.780 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:29:37.780 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:29:37.780 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:29:37.780 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:29:37.780 - Thread: 11 -> HqDepth = True 2024-11-14 07:29:37.780 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:29:37.780 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:29:37.780 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:29:37.780 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:29:37.781 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:29:37.781 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:29:37.781 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:29:37.781 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:29:37.781 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:29:37.781 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:29:37.781 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:29:37.781 - Thread: 11 -> } 2024-11-14 07:30:17.862 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:30:17.863 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:30:17.863 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:30:17.863 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:30:17.863 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:30:17.863 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:30:17.863 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:30:17.863 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:30:17.863 - Thread: 11 -> HqDepth = True 2024-11-14 07:30:17.863 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:30:17.863 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:30:17.863 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:30:17.863 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:30:17.863 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:30:17.863 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:30:17.863 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:30:17.863 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:30:17.863 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:30:17.863 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:30:17.863 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:30:17.863 - Thread: 11 -> } 2024-11-14 07:32:04.429 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:32:04.430 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:32:04.430 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:32:04.430 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:32:04.430 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:32:04.430 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:32:04.430 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:32:04.430 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:32:04.430 - Thread: 11 -> HqDepth = True 2024-11-14 07:32:04.430 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:32:04.430 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:32:04.430 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:32:04.430 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:32:04.430 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:32:04.430 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:32:04.430 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:32:04.430 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:32:04.430 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:32:04.430 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:32:04.430 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:32:04.430 - Thread: 11 -> } 2024-11-14 07:34:59.246 - Thread: 14 -> MyRenderSettings1 = { 2024-11-14 07:34:59.247 - Thread: 14 -> AntialiasingMode = FXAA 2024-11-14 07:34:59.247 - Thread: 14 -> ShadowQuality = HIGH 2024-11-14 07:34:59.247 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-11-14 07:34:59.247 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-11-14 07:34:59.247 - Thread: 14 -> TextureQuality = HIGH 2024-11-14 07:34:59.247 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-11-14 07:34:59.247 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:34:59.247 - Thread: 14 -> HqDepth = True 2024-11-14 07:34:59.247 - Thread: 14 -> GrassDrawDistance = 1007 2024-11-14 07:34:59.247 - Thread: 14 -> GrassDensityFactor = 3.029939 2024-11-14 07:34:59.247 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-11-14 07:34:59.247 - Thread: 14 -> ModelQuality = HIGH 2024-11-14 07:34:59.247 - Thread: 14 -> VoxelQuality = HIGH 2024-11-14 07:34:59.247 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-11-14 07:34:59.247 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:34:59.247 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:34:59.247 - Thread: 14 -> DistanceFade = 1993 2024-11-14 07:34:59.247 - Thread: 14 -> ParticleQuality = HIGH 2024-11-14 07:34:59.247 - Thread: 14 -> LightsQuality = HIGH 2024-11-14 07:34:59.247 - Thread: 14 -> } 2024-11-14 07:35:08.478 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:35:08.479 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:35:08.479 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:35:08.479 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:35:08.479 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:35:08.479 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:35:08.479 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:35:08.479 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:35:08.479 - Thread: 11 -> HqDepth = True 2024-11-14 07:35:08.479 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:35:08.479 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:35:08.479 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:35:08.479 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:35:08.479 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:35:08.479 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:35:08.479 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:35:08.479 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:35:08.479 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:35:08.479 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:35:08.479 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:35:08.479 - Thread: 11 -> } 2024-11-14 07:35:15.013 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 07:35:15.015 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 07:35:15.015 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 07:35:15.015 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 07:35:15.015 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 07:35:15.015 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 07:35:15.015 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 07:35:15.015 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:35:15.015 - Thread: 12 -> HqDepth = True 2024-11-14 07:35:15.015 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 07:35:15.015 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 07:35:15.015 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 07:35:15.015 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 07:35:15.015 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 07:35:15.015 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 07:35:15.015 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:35:15.015 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:35:15.015 - Thread: 12 -> DistanceFade = 1993 2024-11-14 07:35:15.015 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 07:35:15.015 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 07:35:15.015 - Thread: 12 -> } 2024-11-14 07:35:21.628 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:35:21.629 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:35:21.629 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:35:21.629 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:35:21.629 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:35:21.629 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:35:21.629 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:35:21.629 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:35:21.629 - Thread: 11 -> HqDepth = True 2024-11-14 07:35:21.629 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:35:21.629 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:35:21.629 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:35:21.629 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:35:21.629 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:35:21.629 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:35:21.629 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:35:21.629 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:35:21.629 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:35:21.629 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:35:21.629 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:35:21.629 - Thread: 11 -> } 2024-11-14 07:35:40.945 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:35:40.945 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:35:40.945 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:35:40.945 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:35:40.945 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:35:40.945 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:35:40.945 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:35:40.945 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:35:40.945 - Thread: 11 -> HqDepth = True 2024-11-14 07:35:40.945 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:35:40.946 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:35:40.946 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:35:40.946 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:35:40.946 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:35:40.946 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:35:40.946 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:35:40.946 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:35:40.946 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:35:40.946 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:35:40.946 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:35:40.946 - Thread: 11 -> } 2024-11-14 07:35:58.078 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:35:58.078 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:35:58.078 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:35:58.078 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:35:58.078 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:35:58.078 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:35:58.078 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:35:58.078 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:35:58.078 - Thread: 11 -> HqDepth = True 2024-11-14 07:35:58.078 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:35:58.078 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:35:58.078 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:35:58.078 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:35:58.078 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:35:58.078 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:35:58.078 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:35:58.078 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:35:58.078 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:35:58.078 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:35:58.078 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:35:58.078 - Thread: 11 -> } 2024-11-14 07:36:13.461 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:36:13.462 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:36:13.462 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:36:13.462 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:36:13.462 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:36:13.462 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:36:13.462 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:36:13.462 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:36:13.462 - Thread: 11 -> HqDepth = True 2024-11-14 07:36:13.462 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:36:13.462 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:36:13.462 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:36:13.462 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:36:13.462 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:36:13.462 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:36:13.462 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:36:13.462 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:36:13.462 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:36:13.462 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:36:13.462 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:36:13.462 - Thread: 11 -> } 2024-11-14 07:36:27.328 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:36:27.329 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:36:27.329 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:36:27.329 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:36:27.329 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:36:27.329 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:36:27.329 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:36:27.329 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:36:27.329 - Thread: 11 -> HqDepth = True 2024-11-14 07:36:27.329 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:36:27.329 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:36:27.329 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:36:27.329 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:36:27.329 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:36:27.329 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:36:27.329 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:36:27.329 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:36:27.329 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:36:27.329 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:36:27.329 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:36:27.329 - Thread: 11 -> } 2024-11-14 07:36:40.078 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:36:40.078 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:36:40.078 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:36:40.078 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:36:40.078 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:36:40.078 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:36:40.078 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:36:40.078 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:36:40.078 - Thread: 11 -> HqDepth = True 2024-11-14 07:36:40.078 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:36:40.078 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:36:40.078 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:36:40.078 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:36:40.078 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:36:40.078 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:36:40.078 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:36:40.078 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:36:40.078 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:36:40.078 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:36:40.078 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:36:40.078 - Thread: 11 -> } 2024-11-14 07:36:51.944 - Thread: 11 -> MyRenderSettings1 = { 2024-11-14 07:36:51.945 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-14 07:36:51.945 - Thread: 11 -> ShadowQuality = HIGH 2024-11-14 07:36:51.945 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-14 07:36:51.945 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-14 07:36:51.945 - Thread: 11 -> TextureQuality = HIGH 2024-11-14 07:36:51.945 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-14 07:36:51.945 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:36:51.945 - Thread: 11 -> HqDepth = True 2024-11-14 07:36:51.945 - Thread: 11 -> GrassDrawDistance = 1007 2024-11-14 07:36:51.945 - Thread: 11 -> GrassDensityFactor = 3.029939 2024-11-14 07:36:51.945 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-14 07:36:51.945 - Thread: 11 -> ModelQuality = HIGH 2024-11-14 07:36:51.945 - Thread: 11 -> VoxelQuality = HIGH 2024-11-14 07:36:51.945 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-14 07:36:51.945 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:36:51.945 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:36:51.945 - Thread: 11 -> DistanceFade = 1993 2024-11-14 07:36:51.945 - Thread: 11 -> ParticleQuality = HIGH 2024-11-14 07:36:51.945 - Thread: 11 -> LightsQuality = HIGH 2024-11-14 07:36:51.945 - Thread: 11 -> } 2024-11-14 07:37:10.088 - Thread: 12 -> MyRenderSettings1 = { 2024-11-14 07:37:10.089 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-14 07:37:10.089 - Thread: 12 -> ShadowQuality = HIGH 2024-11-14 07:37:10.089 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-14 07:37:10.089 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-14 07:37:10.089 - Thread: 12 -> TextureQuality = HIGH 2024-11-14 07:37:10.089 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-14 07:37:10.089 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-14 07:37:10.089 - Thread: 12 -> HqDepth = True 2024-11-14 07:37:10.089 - Thread: 12 -> GrassDrawDistance = 1007 2024-11-14 07:37:10.089 - Thread: 12 -> GrassDensityFactor = 3.029939 2024-11-14 07:37:10.089 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-14 07:37:10.089 - Thread: 12 -> ModelQuality = HIGH 2024-11-14 07:37:10.089 - Thread: 12 -> VoxelQuality = HIGH 2024-11-14 07:37:10.089 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-14 07:37:10.089 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-14 07:37:10.089 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-14 07:37:10.089 - Thread: 12 -> DistanceFade = 1993 2024-11-14 07:37:10.090 - Thread: 12 -> ParticleQuality = HIGH 2024-11-14 07:37:10.090 - Thread: 12 -> LightsQuality = HIGH 2024-11-14 07:37:10.090 - Thread: 12 -> } 2024-11-14 07:37:10.101 - Thread: 21 -> Error during allocation of a directX buffer! 2024-11-14 07:37:10.102 - Thread: 21 -> Reason: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. 2024-11-14 07:37:10.102 - Thread: 21 -> Reason: HRESULT = 0x887A0006 2024-11-14 07:37:10.102 - Thread: 21 -> : GC Memory: 1,741 B 2024-11-14 07:37:10.102 - Thread: 21 -> Buffer type name: MySrvBuffer 2024-11-14 07:37:10.102 - Thread: 21 -> Buffer debug name: 2024-11-14 07:37:10.103 - Thread: 21 -> Buffer description: ByteSize: 98304 ByteStride: 48 Usage: Dynamic BindFlags: ShaderResource CpuAccesFlage: Write OptionsFlags: BufferStructured 2024-11-14 07:37:10.111 - Thread: 21 -> Exception stack trace: at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) 2024-11-14 07:37:10.113 - Thread: 21 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MySrvBuffer Debug name: BufferDescription: [ 2024-11-14 07:37:10.113 - Thread: 21 -> Error: BindFlags = ShaderResource 2024-11-14 07:37:10.113 - Thread: 21 -> Error: CpuAccessFlags = Write 2024-11-14 07:37:10.113 - Thread: 21 -> Error: OptionFlags = BufferStructured 2024-11-14 07:37:10.113 - Thread: 21 -> Error: SizeInBytes = 98304 2024-11-14 07:37:10.113 - Thread: 21 -> Error: StructureByteStride = 48 2024-11-14 07:37:10.113 - Thread: 21 -> Error: SizeInBytes = 98304 2024-11-14 07:37:10.113 - Thread: 21 -> Error: Usage = Dynamic 2024-11-14 07:37:10.113 - Thread: 21 -> Error: ] 2024-11-14 07:37:49.751 - Thread: 21 -> Log Closed