2024-11-09 17:44:38.353 - Thread: 1 -> Log Started 2024-11-09 17:44:38.354 - Thread: 1 -> Timezone (local - UTC): 9h 2024-11-09 17:44:38.354 - Thread: 1 -> App Version: Version unknown 2024-11-09 17:44:38.354 - Thread: 1 -> VRage renderer started 2024-11-09 17:44:38.468 - Thread: 1 -> MyRenderSettings1 = { 2024-11-09 17:44:38.468 - Thread: 1 -> AntialiasingMode = FXAA 2024-11-09 17:44:38.468 - Thread: 1 -> ShadowQuality = HIGH 2024-11-09 17:44:38.468 - Thread: 1 -> ShadowGPUQuality = HIGH 2024-11-09 17:44:38.468 - Thread: 1 -> ShadowMemoryQuality = HIGH 2024-11-09 17:44:38.469 - Thread: 1 -> TextureQuality = HIGH 2024-11-09 17:44:38.469 - Thread: 1 -> VoxelTextureQuality = HIGH 2024-11-09 17:44:38.469 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:44:38.469 - Thread: 1 -> HqDepth = True 2024-11-09 17:44:38.469 - Thread: 1 -> GrassDrawDistance = 49 2024-11-09 17:44:38.469 - Thread: 1 -> GrassDensityFactor = 0 2024-11-09 17:44:38.469 - Thread: 1 -> AmbientOcclusionEnabled = True 2024-11-09 17:44:38.469 - Thread: 1 -> ModelQuality = HIGH 2024-11-09 17:44:38.469 - Thread: 1 -> VoxelQuality = HIGH 2024-11-09 17:44:38.469 - Thread: 1 -> VoxelShaderQuality = HIGH 2024-11-09 17:44:38.469 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:44:38.469 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:44:38.469 - Thread: 1 -> DistanceFade = 500 2024-11-09 17:44:38.469 - Thread: 1 -> ParticleQuality = HIGH 2024-11-09 17:44:38.469 - Thread: 1 -> LightsQuality = HIGH 2024-11-09 17:44:38.469 - Thread: 1 -> } 2024-11-09 17:44:39.129 - Thread: 26 -> CreateDeviceInternal 2024-11-09 17:44:39.397 - Thread: 26 -> MyRenderDeviceSettings = { 2024-11-09 17:44:39.397 - Thread: 26 -> Adapter id = 0 2024-11-09 17:44:39.397 - Thread: 26 -> DXGIAdapter id = 0 2024-11-09 17:44:39.397 - Thread: 26 -> DXGIOutput id = 0 2024-11-09 17:44:39.397 - Thread: 26 -> Resolution = 1920 x 1080 2024-11-09 17:44:39.397 - Thread: 26 -> Window mode = Fullscreen 2024-11-09 17:44:39.397 - Thread: 26 -> } 2024-11-09 17:44:39.397 - Thread: 26 -> CreateDeviceInternal InitDebugOutput 2024-11-09 17:44:39.397 - Thread: 26 -> CreateDeviceInternal RC Dispose 2024-11-09 17:44:39.397 - Thread: 26 -> CreateDeviceInternal RC Create 2024-11-09 17:44:39.398 - Thread: 26 -> Device Context change 2024-11-09 17:44:39.398 - Thread: 26 -> CreateDeviceInternal RC Initialize 2024-11-09 17:44:39.400 - Thread: 26 -> CreateDeviceInternal m_initializedOnce (False) 2024-11-09 17:44:39.400 - Thread: 26 -> CreateDeviceInternal m_initialized (False) 2024-11-09 17:44:40.572 - Thread: 26 -> DestroyCascadeTextures 2024-11-09 17:44:40.574 - Thread: 26 -> InitCascadeTextures: 0 2024-11-09 17:44:40.707 - Thread: 26 -> Mesh asset Cone.mwm has inconsistent vertex streams 2024-11-09 17:44:40.707 - Thread: 26 -> Normals length: 0 expected length: 25 2024-11-09 17:44:40.707 - Thread: 26 -> Texcoords length: 0 expected length: 25 2024-11-09 17:44:40.707 - Thread: 26 -> Tangents length: 0 expected length: 25 2024-11-09 17:44:40.707 - Thread: 26 -> Bitangents length: 0 expected length: 25 2024-11-09 17:44:40.711 - Thread: 26 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2024-11-09 17:44:43.320 - Thread: 26 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2024-11-09 17:44:43.320 - Thread: 26 -> Normals length: 0 expected length: 992 2024-11-09 17:44:43.320 - Thread: 26 -> Texcoords length: 0 expected length: 992 2024-11-09 17:44:43.320 - Thread: 26 -> Tangents length: 0 expected length: 992 2024-11-09 17:44:43.320 - Thread: 26 -> Bitangents length: 0 expected length: 992 2024-11-09 17:44:43.320 - Thread: 26 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2024-11-09 17:44:44.339 - Thread: 26 -> CreateDeviceInteral Apply Settings 2024-11-09 17:44:44.340 - Thread: 26 -> ApplySettings 2024-11-09 17:44:44.340 - Thread: 26 -> MyRenderDeviceSettings = { 2024-11-09 17:44:44.340 - Thread: 26 -> Adapter id = 0 2024-11-09 17:44:44.340 - Thread: 26 -> DXGIAdapter id = 0 2024-11-09 17:44:44.340 - Thread: 26 -> DXGIOutput id = 0 2024-11-09 17:44:44.340 - Thread: 26 -> Resolution = 1920 x 1080 2024-11-09 17:44:44.340 - Thread: 26 -> Window mode = Fullscreen 2024-11-09 17:44:44.340 - Thread: 26 -> } 2024-11-09 17:44:44.340 - Thread: 26 -> Screen resolution: 1920x1080 2024-11-09 17:44:44.342 - Thread: 26 -> CreateScreenResources: 1920x1080 2024-11-09 17:44:44.353 - Thread: 26 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: Fullscreen BackBufferWidth: 1920 BackBufferHeight: 1080 RefreshRate: 60000 VSync: 1 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2024-11-09 17:44:44.353 - Thread: 26 -> CreateDevice: deviceCreated = True 2024-11-09 17:44:51.215 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.215 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:51.240 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:51.240 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.240 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.240 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.240 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.240 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.240 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:51.241 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:51.241 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.241 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.241 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.241 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.241 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.241 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.252 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.253 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.253 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.253 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.253 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.253 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.253 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.254 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.254 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.254 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.254 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.254 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.254 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.254 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.255 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.255 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.255 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.255 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.255 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.255 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.255 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.257 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.257 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.257 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.257 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.257 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.257 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.257 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.259 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.259 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.259 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.259 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.259 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.259 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.259 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.260 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.260 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.260 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.260 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.260 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.260 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.260 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.261 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.261 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.261 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.261 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.261 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.261 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.261 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.262 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.262 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.262 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.262 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.262 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.262 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.262 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.263 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.263 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.263 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.263 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.263 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.263 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.263 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.265 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.265 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.265 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.265 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.265 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.265 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.265 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.268 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.268 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.268 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.268 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.268 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.268 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.268 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.269 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.269 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.269 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.269 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.269 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.269 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.269 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:51.270 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:51.270 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.270 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.270 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.270 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.270 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.270 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.272 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.272 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.272 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.272 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.272 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.272 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.272 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.273 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:51.273 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.273 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.273 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.273 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:51.273 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:51.273 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-09 17:44:51.284 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-09 17:44:51.284 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:51.284 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:51.284 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:51.284 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.421 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.421 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:53.425 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:53.425 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.425 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.425 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.425 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.425 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.425 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:53.426 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:53.426 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.426 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.426 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.426 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.427 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.427 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.428 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.428 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.428 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.428 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.428 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.428 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.428 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.429 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.429 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.429 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.429 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.429 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.429 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.429 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.431 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.431 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.431 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.431 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.431 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.431 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.431 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.432 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.432 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.432 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.432 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.432 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.438 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.438 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.440 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.440 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.440 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.440 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.440 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.440 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.440 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.441 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.441 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.441 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.441 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.441 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.441 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.441 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.443 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.443 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.443 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.443 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.443 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.443 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.443 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.444 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.444 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.444 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.444 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.444 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.444 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.444 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.446 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.446 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.446 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.446 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.446 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.446 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.446 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.447 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.447 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.447 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.447 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.447 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.447 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.447 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.451 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.451 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.451 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.451 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.451 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.451 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.451 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.453 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.453 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.453 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.453 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.453 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.453 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.454 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:53.455 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:53.455 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.455 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.455 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.455 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.455 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.455 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.457 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.457 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.457 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.457 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.457 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.457 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.457 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.458 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.458 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.458 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.458 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.458 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.458 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.458 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-09 17:44:53.465 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-09 17:44:53.465 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.465 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.465 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.465 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.485 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2024-11-09 17:44:53.502 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.502 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:53.503 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:53.503 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.503 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.503 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.503 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.503 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.503 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:53.504 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:53.505 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.505 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.505 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.505 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.505 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.505 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.506 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.506 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.506 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.506 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.506 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.506 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.506 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.507 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.507 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.507 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.507 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.507 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.507 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.507 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.511 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.511 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.511 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.511 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.511 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.511 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.511 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.513 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.513 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.513 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.513 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.513 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.513 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.513 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.514 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.514 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.514 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.514 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.514 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.514 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.514 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.515 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.516 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.516 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.516 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.516 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.516 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.516 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.517 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.517 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.517 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.517 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.517 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.517 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.517 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.518 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.518 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.518 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.518 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.518 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.519 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.519 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.522 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.522 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.522 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.522 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.522 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.522 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.522 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.523 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.523 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.523 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.523 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.523 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.523 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.523 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.525 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.525 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.525 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.525 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.525 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.525 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.525 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.526 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.526 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.526 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.526 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.526 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.526 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.526 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:53.529 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:53.529 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.529 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.529 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.529 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.529 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.529 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.531 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.531 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.531 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.531 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.531 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.531 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.531 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.534 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:53.534 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.534 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.534 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.534 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.534 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:44:53.534 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-09 17:44:53.539 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-09 17:44:53.540 - Thread: 1 -> LineHeight: 37 2024-11-09 17:44:53.540 - Thread: 1 -> Baseline: 30 2024-11-09 17:44:53.540 - Thread: 1 -> KernEnabled: True 2024-11-09 17:44:53.540 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:44:53.540 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2024-11-09 17:44:56.086 - Thread: 12 -> MyFont.Ctor - START 2024-11-09 17:44:56.086 - Thread: 12 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:56.086 - Thread: 10 -> MyFont.Ctor - START 2024-11-09 17:44:56.086 - Thread: 10 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:44:56.086 - Thread: 13 -> MyFont.Ctor - START 2024-11-09 17:44:56.086 - Thread: 13 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-09 17:44:56.089 - Thread: 12 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:44:56.089 - Thread: 12 -> LineHeight: 37 2024-11-09 17:44:56.089 - Thread: 10 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:44:56.089 - Thread: 12 -> Baseline: 30 2024-11-09 17:44:56.089 - Thread: 10 -> LineHeight: 37 2024-11-09 17:44:56.089 - Thread: 12 -> KernEnabled: True 2024-11-09 17:44:56.089 - Thread: 10 -> Baseline: 30 2024-11-09 17:44:56.089 - Thread: 10 -> KernEnabled: True 2024-11-09 17:44:56.089 - Thread: 12 -> MyFont.Ctor - END 2024-11-09 17:44:56.089 - Thread: 10 -> MyFont.Ctor - END 2024-11-09 17:44:56.092 - Thread: 13 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-09 17:44:56.092 - Thread: 13 -> LineHeight: 37 2024-11-09 17:44:56.092 - Thread: 13 -> Baseline: 30 2024-11-09 17:44:56.092 - Thread: 13 -> KernEnabled: True 2024-11-09 17:44:56.092 - Thread: 13 -> MyFont.Ctor - END 2024-11-09 17:44:56.096 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2024-11-09 17:44:56.097 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 3060 + DISPLAY1', Description: 'dev id: 9476, mem: 12703498240, shared mem: 8514455552, Luid: 48407, rev: 161, subsys id: -2011361213, vendor id: 4318, feature_level 11.1: True' 2024-11-09 17:44:56.099 - Thread: 1 -> 640x480@60Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 640x480@75Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 640x480@72Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 720x480@60Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 720x480@59.94Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 720x576@50Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 800x600@75Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 800x600@56.25Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 800x600@60.317Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 800x600@72.188Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 1024x768@60.004Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 1024x768@70.069Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 1024x768@75.029Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 1152x864@75Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 1176x664@60Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 1176x664@60Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 1176x664@50Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 1176x664@50Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 1176x664@59.94006Hz 2024-11-09 17:44:56.099 - Thread: 1 -> 1176x664@59.94006Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1280x720@60Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1280x720@50Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1280x720@59.94006Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1280x768@59.81Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1280x768@59.81Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1280x800@59.81Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1280x960@60.02Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1280x960@60.02Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1280x960@75.025Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1280x960@75.025Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1280x1024@60.02Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1280x1024@75.025Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1360x768@59.887Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1360x768@59.887Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1366x768@59.887Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1366x768@59.887Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1440x900@59.887Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1440x1080@60Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1440x1080@60Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1440x1080@50Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1440x1080@50Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1440x1080@59.94006Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1440x1080@59.94006Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1600x900@60Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1600x1024@59.954Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1600x1024@59.954Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1680x1050@59.954Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1920x1080@60Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1920x1080@50Hz 2024-11-09 17:44:56.104 - Thread: 1 -> 1920x1080@59.94006Hz 2024-11-09 17:44:56.104 - Thread: 1 -> Adapter DeviceName: 'Microsoft Basic Render Driver', Description: 'dev id: 140, mem: 0, shared mem: 8514455552, Luid: 51664, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True' 2024-11-09 17:44:56.105 - Thread: 1 -> 640x480@60Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 640x480@75Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 640x480@72Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 720x480@60Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 720x480@59.94Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 720x576@50Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 800x600@75Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 800x600@56.25Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 800x600@60.317Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 800x600@72.188Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1024x768@60.004Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1024x768@70.069Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1024x768@75.029Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1152x864@75Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1176x664@60Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1176x664@60Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1176x664@50Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1176x664@50Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1176x664@59.94006Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1176x664@59.94006Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1280x720@60Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1280x720@50Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1280x720@59.94006Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1280x768@59.81Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1280x768@59.81Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1280x800@59.81Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1280x960@60.02Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1280x960@60.02Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1280x960@75.025Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1280x960@75.025Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1280x1024@60.02Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1280x1024@75.025Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1360x768@59.887Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1360x768@59.887Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1366x768@59.887Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1366x768@59.887Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1440x900@59.887Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1440x1080@60Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1440x1080@60Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1440x1080@50Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1440x1080@50Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1440x1080@59.94006Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1440x1080@59.94006Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1600x900@60Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1600x1024@59.954Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1600x1024@59.954Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1680x1050@59.954Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1920x1080@60Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1920x1080@50Hz 2024-11-09 17:44:56.105 - Thread: 1 -> 1920x1080@59.94006Hz 2024-11-09 17:44:56.202 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 17:44:56.202 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 17:44:56.202 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 17:44:56.202 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 17:44:56.202 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 17:44:56.202 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 17:44:56.202 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 17:44:56.202 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:44:56.202 - Thread: 12 -> HqDepth = True 2024-11-09 17:44:56.202 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 17:44:56.202 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 17:44:56.202 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 17:44:56.202 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 17:44:56.202 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 17:44:56.202 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 17:44:56.202 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:44:56.202 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:44:56.202 - Thread: 12 -> DistanceFade = 500 2024-11-09 17:44:56.202 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 17:44:56.202 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 17:44:56.202 - Thread: 12 -> } 2024-11-09 17:45:00.220 - Thread: 9 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2024-11-09 17:45:00.228 - Thread: 9 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2024-11-09 17:45:00.236 - Thread: 9 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2024-11-09 17:45:03.081 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2024-11-09 17:45:16.389 - Thread: 9 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_015.dds 2024-11-09 17:45:45.678 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.678 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:45:45.678 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:45:45.678 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.678 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.678 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.678 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.678 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.678 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:45:45.680 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:45:45.680 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.680 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.680 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.680 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.680 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.680 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.681 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.681 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.681 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.681 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.681 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.681 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.681 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.687 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.687 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.687 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.687 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.687 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.687 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.687 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.689 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.689 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.689 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.689 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.689 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.689 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.689 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.690 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.690 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.690 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.690 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.690 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.690 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.690 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.691 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.692 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.692 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.692 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.692 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.692 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.692 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.693 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.693 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.693 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.693 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.693 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.693 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.693 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.694 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.694 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.694 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.694 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.694 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.694 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.694 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.695 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.695 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.695 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.695 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.695 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.695 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.695 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.701 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.701 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.701 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.701 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.701 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.701 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.701 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.702 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.702 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.702 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.702 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.702 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.702 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.702 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.704 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.704 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.704 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.704 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.704 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.704 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.704 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.705 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.705 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.705 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.705 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.705 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.705 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.705 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:45:45.706 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:45:45.706 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.706 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.706 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.706 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.706 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.706 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.708 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.708 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.708 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.708 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.708 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.708 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.708 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.709 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:45.709 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.709 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.709 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.709 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:45.709 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:45.709 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-09 17:45:45.716 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-09 17:45:45.717 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:45.717 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:45.717 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:45.717 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.164 - Thread: 26 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-11-09 17:45:48.624 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.624 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:45:48.626 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:45:48.626 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.626 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.626 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.626 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.626 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.626 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:45:48.627 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:45:48.627 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.627 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.627 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.627 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.627 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.627 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.629 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.629 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.629 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.629 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.629 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.629 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.629 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.636 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.636 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.636 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.636 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.636 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.636 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.636 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.638 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.638 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.638 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.638 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.638 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.638 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.638 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.640 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.640 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.640 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.640 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.640 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.640 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.640 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.641 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.641 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.641 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.641 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.641 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.641 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.641 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.643 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.643 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.643 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.643 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.643 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.643 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.643 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.644 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.644 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.644 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.644 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.644 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.644 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.644 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.645 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.645 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.645 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.645 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.645 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.645 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.645 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.657 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.657 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.657 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.657 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.657 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.657 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.657 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.658 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.658 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.658 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.658 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.658 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.658 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.658 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.660 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.660 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.660 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.660 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.660 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.660 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.660 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.661 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.661 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.661 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.661 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.661 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.661 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.661 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:45:48.662 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 17:45:48.662 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.662 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.662 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.662 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.662 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.662 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.663 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.663 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.663 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.663 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.663 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.663 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.663 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.665 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 17:45:48.665 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.665 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.665 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.665 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:48.665 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 17:45:48.665 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-09 17:45:48.675 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-09 17:45:48.675 - Thread: 1 -> LineHeight: 37 2024-11-09 17:45:48.675 - Thread: 1 -> Baseline: 30 2024-11-09 17:45:48.675 - Thread: 1 -> KernEnabled: True 2024-11-09 17:45:48.675 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 17:45:52.725 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2024-11-09 17:45:52.725 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2024-11-09 17:46:06.001 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2024-11-09 17:46:06.079 - Thread: 17 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2024-11-09 17:46:06.145 - Thread: 16 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2024-11-09 17:46:08.554 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 17:46:08.555 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 17:46:08.555 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 17:46:08.555 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 17:46:08.555 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 17:46:08.555 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 17:46:08.555 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 17:46:08.555 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:46:08.555 - Thread: 12 -> HqDepth = True 2024-11-09 17:46:08.555 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 17:46:08.555 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 17:46:08.555 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 17:46:08.555 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 17:46:08.555 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 17:46:08.555 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 17:46:08.555 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:46:08.555 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:46:08.555 - Thread: 12 -> DistanceFade = 500 2024-11-09 17:46:08.555 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 17:46:08.555 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 17:46:08.555 - Thread: 12 -> } 2024-11-09 17:46:10.740 - Thread: 18 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\MotorSuspensionCompactLargeConstruction_1_LOD3.mwm 2024-11-09 17:46:10.867 - Thread: 17 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\MotorSuspensionCompactLarge_LOD3.mwm 2024-11-09 17:46:14.799 - Thread: 26 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-11-09 17:46:17.700 - Thread: 26 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 2048x2048 2024-11-09 17:46:20.773 - Thread: 18 -> Warning: Missing textures for part(s) PaintedColorableScratched (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) GlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\HydrogenEngine_LOD0.mwm 2024-11-09 17:46:21.120 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD0.mwm 2024-11-09 17:46:21.143 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD1.mwm 2024-11-09 17:46:21.165 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD2.mwm 2024-11-09 17:46:21.185 - Thread: 17 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitOpen_LOD3.mwm 2024-11-09 17:46:21.682 - Thread: 18 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFighter_LOD0.mwm 2024-11-09 17:46:21.690 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\models\cubes\small\cockpitfighterinterior.mwm 2024-11-09 17:46:21.763 - Thread: 18 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFighter_LOD1.mwm 2024-11-09 17:47:33.563 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:47:33.563 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:47:33.563 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:47:33.563 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:47:33.563 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:47:33.563 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:47:33.563 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:47:33.563 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:47:33.563 - Thread: 11 -> HqDepth = True 2024-11-09 17:47:33.563 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:47:33.563 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:47:33.563 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:47:33.563 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:47:33.563 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:47:33.563 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:47:33.563 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:47:33.563 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:47:33.563 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:47:33.563 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:47:33.563 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:47:33.563 - Thread: 11 -> } 2024-11-09 17:47:50.607 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 17:47:50.607 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 17:47:50.607 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 17:47:50.607 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 17:47:50.607 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 17:47:50.607 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 17:47:50.607 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 17:47:50.607 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:47:50.608 - Thread: 13 -> HqDepth = True 2024-11-09 17:47:50.608 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 17:47:50.608 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 17:47:50.608 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 17:47:50.608 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 17:47:50.608 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 17:47:50.608 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 17:47:50.608 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:47:50.608 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:47:50.608 - Thread: 13 -> DistanceFade = 500 2024-11-09 17:47:50.608 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 17:47:50.608 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 17:47:50.608 - Thread: 13 -> } 2024-11-09 17:48:05.917 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 17:48:05.917 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 17:48:05.917 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 17:48:05.917 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 17:48:05.917 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 17:48:05.917 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 17:48:05.917 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 17:48:05.917 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:48:05.917 - Thread: 12 -> HqDepth = True 2024-11-09 17:48:05.917 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 17:48:05.917 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 17:48:05.917 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 17:48:05.917 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 17:48:05.917 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 17:48:05.917 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 17:48:05.917 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:48:05.917 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:48:05.917 - Thread: 12 -> DistanceFade = 500 2024-11-09 17:48:05.917 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 17:48:05.917 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 17:48:05.917 - Thread: 12 -> } 2024-11-09 17:48:18.884 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:48:18.884 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:48:18.884 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:48:18.884 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:48:18.884 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:48:18.884 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:48:18.884 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:48:18.884 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:48:18.884 - Thread: 11 -> HqDepth = True 2024-11-09 17:48:18.884 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:48:18.884 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:48:18.884 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:48:18.884 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:48:18.884 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:48:18.884 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:48:18.884 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:48:18.884 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:48:18.884 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:48:18.884 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:48:18.884 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:48:18.884 - Thread: 11 -> } 2024-11-09 17:48:29.484 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 17:48:29.484 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 17:48:29.484 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 17:48:29.484 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 17:48:29.484 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 17:48:29.484 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 17:48:29.484 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 17:48:29.484 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:48:29.484 - Thread: 12 -> HqDepth = True 2024-11-09 17:48:29.484 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 17:48:29.484 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 17:48:29.484 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 17:48:29.484 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 17:48:29.484 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 17:48:29.484 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 17:48:29.484 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:48:29.484 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:48:29.484 - Thread: 12 -> DistanceFade = 500 2024-11-09 17:48:29.484 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 17:48:29.484 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 17:48:29.484 - Thread: 12 -> } 2024-11-09 17:48:38.585 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:48:38.585 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:48:38.585 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:48:38.585 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:48:38.585 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:48:38.585 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:48:38.585 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:48:38.585 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:48:38.585 - Thread: 11 -> HqDepth = True 2024-11-09 17:48:38.585 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:48:38.585 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:48:38.585 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:48:38.585 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:48:38.585 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:48:38.585 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:48:38.585 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:48:38.585 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:48:38.585 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:48:38.585 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:48:38.585 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:48:38.585 - Thread: 11 -> } 2024-11-09 17:48:50.503 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:48:50.503 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:48:50.503 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:48:50.503 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:48:50.503 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:48:50.503 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:48:50.503 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:48:50.503 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:48:50.503 - Thread: 11 -> HqDepth = True 2024-11-09 17:48:50.503 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:48:50.503 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:48:50.503 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:48:50.503 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:48:50.503 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:48:50.503 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:48:50.503 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:48:50.503 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:48:50.503 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:48:50.503 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:48:50.503 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:48:50.503 - Thread: 11 -> } 2024-11-09 17:49:01.703 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 17:49:01.703 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 17:49:01.703 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 17:49:01.703 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 17:49:01.703 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 17:49:01.703 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 17:49:01.703 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 17:49:01.703 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:49:01.703 - Thread: 13 -> HqDepth = True 2024-11-09 17:49:01.703 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 17:49:01.703 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 17:49:01.703 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 17:49:01.703 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 17:49:01.703 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 17:49:01.703 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 17:49:01.703 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:49:01.703 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:49:01.703 - Thread: 13 -> DistanceFade = 500 2024-11-09 17:49:01.703 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 17:49:01.703 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 17:49:01.703 - Thread: 13 -> } 2024-11-09 17:49:09.437 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 17:49:09.437 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 17:49:09.437 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 17:49:09.437 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 17:49:09.437 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 17:49:09.437 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 17:49:09.437 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 17:49:09.437 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:49:09.437 - Thread: 12 -> HqDepth = True 2024-11-09 17:49:09.437 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 17:49:09.437 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 17:49:09.437 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 17:49:09.437 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 17:49:09.437 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 17:49:09.437 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 17:49:09.437 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:49:09.437 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:49:09.437 - Thread: 12 -> DistanceFade = 500 2024-11-09 17:49:09.437 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 17:49:09.437 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 17:49:09.437 - Thread: 12 -> } 2024-11-09 17:49:15.521 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 17:49:15.521 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 17:49:15.521 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 17:49:15.521 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 17:49:15.521 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 17:49:15.521 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 17:49:15.521 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 17:49:15.521 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:49:15.521 - Thread: 13 -> HqDepth = True 2024-11-09 17:49:15.521 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 17:49:15.521 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 17:49:15.521 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 17:49:15.521 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 17:49:15.521 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 17:49:15.521 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 17:49:15.521 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:49:15.521 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:49:15.521 - Thread: 13 -> DistanceFade = 500 2024-11-09 17:49:15.521 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 17:49:15.521 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 17:49:15.521 - Thread: 13 -> } 2024-11-09 17:49:22.272 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:49:22.272 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:49:22.272 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:49:22.272 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:49:22.272 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:49:22.272 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:49:22.272 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:49:22.272 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:49:22.272 - Thread: 11 -> HqDepth = True 2024-11-09 17:49:22.272 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:49:22.272 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:49:22.272 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:49:22.272 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:49:22.272 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:49:22.272 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:49:22.272 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:49:22.272 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:49:22.272 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:49:22.272 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:49:22.272 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:49:22.272 - Thread: 11 -> } 2024-11-09 17:49:27.989 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:49:27.989 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:49:27.989 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:49:27.989 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:49:27.989 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:49:27.989 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:49:27.989 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:49:27.989 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:49:27.989 - Thread: 11 -> HqDepth = True 2024-11-09 17:49:27.989 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:49:27.989 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:49:27.989 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:49:27.989 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:49:27.989 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:49:27.989 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:49:27.989 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:49:27.989 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:49:27.989 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:49:27.989 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:49:27.989 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:49:27.989 - Thread: 11 -> } 2024-11-09 17:49:33.523 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:49:33.523 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:49:33.523 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:49:33.523 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:49:33.523 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:49:33.523 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:49:33.523 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:49:33.523 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:49:33.523 - Thread: 11 -> HqDepth = True 2024-11-09 17:49:33.523 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:49:33.523 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:49:33.523 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:49:33.523 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:49:33.523 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:49:33.523 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:49:33.523 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:49:33.523 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:49:33.523 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:49:33.523 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:49:33.523 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:49:33.523 - Thread: 11 -> } 2024-11-09 17:49:38.807 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:49:38.807 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:49:38.807 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:49:38.807 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:49:38.807 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:49:38.807 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:49:38.807 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:49:38.807 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:49:38.807 - Thread: 11 -> HqDepth = True 2024-11-09 17:49:38.807 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:49:38.807 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:49:38.807 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:49:38.807 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:49:38.807 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:49:38.807 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:49:38.807 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:49:38.807 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:49:38.807 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:49:38.807 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:49:38.807 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:49:38.807 - Thread: 11 -> } 2024-11-09 17:49:44.373 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 17:49:44.373 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 17:49:44.373 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 17:49:44.373 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 17:49:44.373 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 17:49:44.373 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 17:49:44.373 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 17:49:44.373 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:49:44.373 - Thread: 13 -> HqDepth = True 2024-11-09 17:49:44.373 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 17:49:44.373 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 17:49:44.373 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 17:49:44.373 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 17:49:44.373 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 17:49:44.373 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 17:49:44.373 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:49:44.373 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:49:44.373 - Thread: 13 -> DistanceFade = 500 2024-11-09 17:49:44.373 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 17:49:44.373 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 17:49:44.373 - Thread: 13 -> } 2024-11-09 17:49:49.074 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:49:49.074 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:49:49.074 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:49:49.074 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:49:49.074 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:49:49.075 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:49:49.075 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:49:49.075 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:49:49.075 - Thread: 11 -> HqDepth = True 2024-11-09 17:49:49.075 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:49:49.075 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:49:49.075 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:49:49.075 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:49:49.075 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:49:49.075 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:49:49.075 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:49:49.075 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:49:49.075 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:49:49.075 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:49:49.075 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:49:49.075 - Thread: 11 -> } 2024-11-09 17:49:53.541 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 17:49:53.541 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 17:49:53.541 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 17:49:53.541 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 17:49:53.541 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 17:49:53.541 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 17:49:53.541 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 17:49:53.541 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:49:53.541 - Thread: 13 -> HqDepth = True 2024-11-09 17:49:53.541 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 17:49:53.541 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 17:49:53.541 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 17:49:53.541 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 17:49:53.541 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 17:49:53.541 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 17:49:53.541 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:49:53.541 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:49:53.541 - Thread: 13 -> DistanceFade = 500 2024-11-09 17:49:53.541 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 17:49:53.541 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 17:49:53.541 - Thread: 13 -> } 2024-11-09 17:50:09.276 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:50:09.276 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:50:09.276 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:50:09.276 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:09.276 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:09.276 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:50:09.276 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:09.276 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:09.276 - Thread: 11 -> HqDepth = True 2024-11-09 17:50:09.276 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:50:09.276 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:50:09.276 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:09.276 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:50:09.276 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:50:09.276 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:09.276 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:09.276 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:09.276 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:50:09.276 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:50:09.276 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:50:09.276 - Thread: 11 -> } 2024-11-09 17:50:13.442 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:50:13.443 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:50:13.443 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:50:13.443 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:13.443 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:13.443 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:50:13.443 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:13.443 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:13.443 - Thread: 11 -> HqDepth = True 2024-11-09 17:50:13.443 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:50:13.443 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:50:13.443 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:13.443 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:50:13.443 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:50:13.443 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:13.443 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:13.443 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:13.443 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:50:13.443 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:50:13.443 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:50:13.443 - Thread: 11 -> } 2024-11-09 17:50:18.093 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 17:50:18.093 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 17:50:18.093 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 17:50:18.093 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:18.093 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:18.093 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 17:50:18.093 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:18.093 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:18.093 - Thread: 12 -> HqDepth = True 2024-11-09 17:50:18.093 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 17:50:18.093 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 17:50:18.093 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:18.093 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 17:50:18.093 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 17:50:18.093 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:18.094 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:18.094 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:18.094 - Thread: 12 -> DistanceFade = 500 2024-11-09 17:50:18.094 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 17:50:18.094 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 17:50:18.094 - Thread: 12 -> } 2024-11-09 17:50:21.459 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:50:21.460 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:50:21.460 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:50:21.460 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:21.460 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:21.460 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:50:21.460 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:21.460 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:21.460 - Thread: 11 -> HqDepth = True 2024-11-09 17:50:21.460 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:50:21.460 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:50:21.460 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:21.460 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:50:21.460 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:50:21.460 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:21.460 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:21.460 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:21.460 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:50:21.460 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:50:21.460 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:50:21.460 - Thread: 11 -> } 2024-11-09 17:50:24.460 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:50:24.460 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:50:24.460 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:50:24.460 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:24.460 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:24.460 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:50:24.460 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:24.460 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:24.460 - Thread: 11 -> HqDepth = True 2024-11-09 17:50:24.460 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:50:24.460 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:50:24.460 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:24.460 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:50:24.460 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:50:24.460 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:24.460 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:24.460 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:24.460 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:50:24.460 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:50:24.460 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:50:24.460 - Thread: 11 -> } 2024-11-09 17:50:28.211 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 17:50:28.211 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 17:50:28.211 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 17:50:28.211 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:28.211 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:28.211 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 17:50:28.211 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:28.211 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:28.211 - Thread: 12 -> HqDepth = True 2024-11-09 17:50:28.211 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 17:50:28.211 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 17:50:28.211 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:28.211 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 17:50:28.211 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 17:50:28.211 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:28.211 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:28.211 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:28.211 - Thread: 12 -> DistanceFade = 500 2024-11-09 17:50:28.211 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 17:50:28.211 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 17:50:28.211 - Thread: 12 -> } 2024-11-09 17:50:31.694 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 17:50:31.694 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 17:50:31.694 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 17:50:31.694 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:31.694 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:31.694 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 17:50:31.694 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:31.694 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:31.694 - Thread: 13 -> HqDepth = True 2024-11-09 17:50:31.694 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 17:50:31.694 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 17:50:31.694 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:31.694 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 17:50:31.694 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 17:50:31.694 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:31.694 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:31.694 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:31.694 - Thread: 13 -> DistanceFade = 500 2024-11-09 17:50:31.694 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 17:50:31.694 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 17:50:31.694 - Thread: 13 -> } 2024-11-09 17:50:35.160 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:50:35.160 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:50:35.160 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:50:35.160 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:35.160 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:35.160 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:50:35.160 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:35.160 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:35.161 - Thread: 11 -> HqDepth = True 2024-11-09 17:50:35.161 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:50:35.161 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:50:35.161 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:35.161 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:50:35.161 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:50:35.161 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:35.161 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:35.161 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:35.161 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:50:35.161 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:50:35.161 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:50:35.161 - Thread: 11 -> } 2024-11-09 17:50:38.378 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 17:50:38.378 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 17:50:38.378 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 17:50:38.378 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:38.378 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:38.378 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 17:50:38.378 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:38.378 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:38.378 - Thread: 13 -> HqDepth = True 2024-11-09 17:50:38.378 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 17:50:38.378 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 17:50:38.378 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:38.378 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 17:50:38.378 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 17:50:38.378 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:38.378 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:38.378 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:38.378 - Thread: 13 -> DistanceFade = 500 2024-11-09 17:50:38.378 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 17:50:38.378 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 17:50:38.378 - Thread: 13 -> } 2024-11-09 17:50:40.644 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 17:50:40.645 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 17:50:40.645 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 17:50:40.645 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:40.645 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:40.645 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 17:50:40.645 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:40.645 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:40.645 - Thread: 13 -> HqDepth = True 2024-11-09 17:50:40.645 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 17:50:40.645 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 17:50:40.645 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:40.645 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 17:50:40.645 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 17:50:40.645 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:40.645 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:40.645 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:40.645 - Thread: 13 -> DistanceFade = 500 2024-11-09 17:50:40.645 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 17:50:40.645 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 17:50:40.645 - Thread: 13 -> } 2024-11-09 17:50:41.094 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 17:50:41.095 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 17:50:41.095 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 17:50:41.095 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:41.095 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:41.095 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 17:50:41.095 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:41.095 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:41.095 - Thread: 13 -> HqDepth = True 2024-11-09 17:50:41.095 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 17:50:41.095 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 17:50:41.095 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:41.095 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 17:50:41.095 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 17:50:41.095 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:41.095 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:41.095 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:41.095 - Thread: 13 -> DistanceFade = 500 2024-11-09 17:50:41.095 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 17:50:41.095 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 17:50:41.095 - Thread: 13 -> } 2024-11-09 17:50:41.546 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:50:41.546 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:50:41.546 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:50:41.546 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:41.546 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:41.546 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:50:41.546 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:41.546 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:41.546 - Thread: 11 -> HqDepth = True 2024-11-09 17:50:41.546 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:50:41.546 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:50:41.546 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:41.546 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:50:41.546 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:50:41.546 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:41.546 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:41.546 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:41.546 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:50:41.546 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:50:41.546 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:50:41.546 - Thread: 11 -> } 2024-11-09 17:50:41.995 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:50:41.995 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:50:41.995 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:50:41.995 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:41.995 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:41.995 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:50:41.995 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:41.995 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:41.995 - Thread: 11 -> HqDepth = True 2024-11-09 17:50:41.995 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:50:41.995 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:50:41.995 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:41.995 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:50:41.995 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:50:41.995 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:41.995 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:41.995 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:41.995 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:50:41.995 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:50:41.995 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:50:41.995 - Thread: 11 -> } 2024-11-09 17:50:42.028 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 17:50:42.028 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 17:50:42.028 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 17:50:42.028 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 17:50:42.028 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 17:50:42.028 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 17:50:42.028 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 17:50:42.028 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 17:50:42.028 - Thread: 11 -> HqDepth = True 2024-11-09 17:50:42.028 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 17:50:42.028 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 17:50:42.028 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 17:50:42.028 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 17:50:42.028 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 17:50:42.028 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 17:50:42.028 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 17:50:42.028 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 17:50:42.028 - Thread: 11 -> DistanceFade = 500 2024-11-09 17:50:42.028 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 17:50:42.028 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 17:50:42.028 - Thread: 11 -> } 2024-11-09 17:58:02.679 - Thread: 11 -> Texture does not exist: D:\SteamLibrary\steamapps\workshop\content\244850\801185519\textures\gui\icons\cubes\neontubesstraight1.dds 2024-11-09 17:58:02.786 - Thread: 13 -> Texture does not exist: D:\SteamLibrary\steamapps\workshop\content\244850\801185519\textures\gui\icons\cubes\neontubesstraight1.dds 2024-11-09 17:58:02.786 - Thread: 13 -> Could not load texture: D:\SteamLibrary\steamapps\workshop\content\244850\801185519\textures\gui\icons\cubes\neontubesstraight1.dds 2024-11-09 17:58:02.786 - Thread: 13 -> Missing or invalid texture: ..\..\..\workshop\content\244850\801185519\textures\gui\icons\cubes\neontubesstraight1.dds 2024-11-09 18:50:55.085 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 18:50:55.085 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 18:50:55.085 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 18:50:55.085 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 18:50:55.085 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 18:50:55.085 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 18:50:55.085 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 18:50:55.085 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:50:55.085 - Thread: 12 -> HqDepth = True 2024-11-09 18:50:55.085 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 18:50:55.085 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 18:50:55.085 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 18:50:55.085 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 18:50:55.085 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 18:50:55.085 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 18:50:55.085 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:50:55.085 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:50:55.085 - Thread: 12 -> DistanceFade = 500 2024-11-09 18:50:55.085 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 18:50:55.085 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 18:50:55.085 - Thread: 12 -> } 2024-11-09 18:50:59.685 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 18:50:59.685 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 18:50:59.685 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 18:50:59.685 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 18:50:59.685 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 18:50:59.685 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 18:50:59.685 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 18:50:59.685 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:50:59.685 - Thread: 13 -> HqDepth = True 2024-11-09 18:50:59.685 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 18:50:59.685 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 18:50:59.685 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 18:50:59.685 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 18:50:59.685 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 18:50:59.685 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 18:50:59.685 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:50:59.685 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:50:59.685 - Thread: 13 -> DistanceFade = 500 2024-11-09 18:50:59.685 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 18:50:59.685 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 18:50:59.685 - Thread: 13 -> } 2024-11-09 18:51:06.469 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 18:51:06.469 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 18:51:06.469 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 18:51:06.469 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 18:51:06.469 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 18:51:06.469 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 18:51:06.469 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 18:51:06.469 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:51:06.469 - Thread: 13 -> HqDepth = True 2024-11-09 18:51:06.469 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 18:51:06.469 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 18:51:06.469 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 18:51:06.469 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 18:51:06.469 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 18:51:06.469 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 18:51:06.469 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:51:06.469 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:51:06.469 - Thread: 13 -> DistanceFade = 500 2024-11-09 18:51:06.469 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 18:51:06.469 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 18:51:06.469 - Thread: 13 -> } 2024-11-09 18:51:16.220 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 18:51:16.221 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 18:51:16.221 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 18:51:16.221 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 18:51:16.221 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 18:51:16.221 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 18:51:16.221 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 18:51:16.221 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:51:16.221 - Thread: 11 -> HqDepth = True 2024-11-09 18:51:16.221 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 18:51:16.221 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 18:51:16.221 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 18:51:16.221 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 18:51:16.221 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 18:51:16.221 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 18:51:16.221 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:51:16.221 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:51:16.221 - Thread: 11 -> DistanceFade = 500 2024-11-09 18:51:16.221 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 18:51:16.221 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 18:51:16.221 - Thread: 11 -> } 2024-11-09 18:51:25.772 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 18:51:25.772 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 18:51:25.772 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 18:51:25.772 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 18:51:25.772 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 18:51:25.772 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 18:51:25.772 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 18:51:25.772 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:51:25.772 - Thread: 13 -> HqDepth = True 2024-11-09 18:51:25.772 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 18:51:25.772 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 18:51:25.772 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 18:51:25.772 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 18:51:25.772 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 18:51:25.772 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 18:51:25.772 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:51:25.772 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:51:25.772 - Thread: 13 -> DistanceFade = 500 2024-11-09 18:51:25.772 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 18:51:25.772 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 18:51:25.772 - Thread: 13 -> } 2024-11-09 18:51:36.922 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 18:51:36.922 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 18:51:36.922 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 18:51:36.922 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 18:51:36.922 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 18:51:36.922 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 18:51:36.922 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 18:51:36.922 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:51:36.922 - Thread: 11 -> HqDepth = True 2024-11-09 18:51:36.922 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 18:51:36.922 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 18:51:36.922 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 18:51:36.922 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 18:51:36.922 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 18:51:36.922 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 18:51:36.922 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:51:36.922 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:51:36.922 - Thread: 11 -> DistanceFade = 500 2024-11-09 18:51:36.922 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 18:51:36.922 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 18:51:36.922 - Thread: 11 -> } 2024-11-09 18:51:47.590 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 18:51:47.590 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 18:51:47.590 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 18:51:47.590 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 18:51:47.590 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 18:51:47.590 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 18:51:47.590 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 18:51:47.590 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:51:47.590 - Thread: 12 -> HqDepth = True 2024-11-09 18:51:47.590 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 18:51:47.590 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 18:51:47.590 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 18:51:47.590 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 18:51:47.590 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 18:51:47.590 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 18:51:47.590 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:51:47.590 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:51:47.590 - Thread: 12 -> DistanceFade = 500 2024-11-09 18:51:47.590 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 18:51:47.590 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 18:51:47.590 - Thread: 12 -> } 2024-11-09 18:51:56.591 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 18:51:56.591 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 18:51:56.591 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 18:51:56.591 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 18:51:56.591 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 18:51:56.591 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 18:51:56.591 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 18:51:56.591 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:51:56.591 - Thread: 11 -> HqDepth = True 2024-11-09 18:51:56.591 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 18:51:56.591 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 18:51:56.591 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 18:51:56.591 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 18:51:56.591 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 18:51:56.591 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 18:51:56.591 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:51:56.591 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:51:56.591 - Thread: 11 -> DistanceFade = 500 2024-11-09 18:51:56.591 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 18:51:56.591 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 18:51:56.591 - Thread: 11 -> } 2024-11-09 18:52:05.907 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 18:52:05.907 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 18:52:05.907 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 18:52:05.907 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 18:52:05.907 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 18:52:05.907 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 18:52:05.907 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 18:52:05.907 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:52:05.907 - Thread: 12 -> HqDepth = True 2024-11-09 18:52:05.907 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 18:52:05.907 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 18:52:05.907 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 18:52:05.907 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 18:52:05.907 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 18:52:05.907 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 18:52:05.907 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:52:05.907 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:52:05.907 - Thread: 12 -> DistanceFade = 500 2024-11-09 18:52:05.907 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 18:52:05.907 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 18:52:05.907 - Thread: 12 -> } 2024-11-09 18:52:15.959 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 18:52:15.959 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 18:52:15.959 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 18:52:15.959 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 18:52:15.959 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 18:52:15.959 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 18:52:15.959 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 18:52:15.959 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:52:15.959 - Thread: 12 -> HqDepth = True 2024-11-09 18:52:15.959 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 18:52:15.959 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 18:52:15.959 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 18:52:15.959 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 18:52:15.959 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 18:52:15.959 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 18:52:15.959 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:52:15.959 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:52:15.959 - Thread: 12 -> DistanceFade = 500 2024-11-09 18:52:15.959 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 18:52:15.959 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 18:52:15.959 - Thread: 12 -> } 2024-11-09 18:52:27.183 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 18:52:27.183 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 18:52:27.183 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 18:52:27.183 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 18:52:27.183 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 18:52:27.183 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 18:52:27.183 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 18:52:27.183 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:52:27.183 - Thread: 11 -> HqDepth = True 2024-11-09 18:52:27.183 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 18:52:27.183 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 18:52:27.183 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 18:52:27.183 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 18:52:27.183 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 18:52:27.183 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 18:52:27.183 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:52:27.183 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:52:27.183 - Thread: 11 -> DistanceFade = 500 2024-11-09 18:52:27.183 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 18:52:27.183 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 18:52:27.183 - Thread: 11 -> } 2024-11-09 18:52:40.143 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 18:52:40.143 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 18:52:40.143 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 18:52:40.143 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 18:52:40.143 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 18:52:40.143 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 18:52:40.143 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 18:52:40.143 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:52:40.143 - Thread: 12 -> HqDepth = True 2024-11-09 18:52:40.143 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 18:52:40.143 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 18:52:40.143 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 18:52:40.143 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 18:52:40.143 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 18:52:40.143 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 18:52:40.143 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:52:40.143 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:52:40.143 - Thread: 12 -> DistanceFade = 500 2024-11-09 18:52:40.143 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 18:52:40.143 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 18:52:40.143 - Thread: 12 -> } 2024-11-09 18:53:02.211 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 18:53:02.212 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 18:53:02.212 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 18:53:02.212 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 18:53:02.212 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 18:53:02.212 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 18:53:02.212 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 18:53:02.212 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:53:02.212 - Thread: 11 -> HqDepth = True 2024-11-09 18:53:02.212 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 18:53:02.212 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 18:53:02.212 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 18:53:02.212 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 18:53:02.212 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 18:53:02.212 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 18:53:02.212 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:53:02.212 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:53:02.212 - Thread: 11 -> DistanceFade = 500 2024-11-09 18:53:02.212 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 18:53:02.212 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 18:53:02.212 - Thread: 11 -> } 2024-11-09 18:53:36.382 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 18:53:36.382 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 18:53:36.382 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 18:53:36.382 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 18:53:36.382 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 18:53:36.382 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 18:53:36.382 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 18:53:36.382 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:53:36.382 - Thread: 11 -> HqDepth = True 2024-11-09 18:53:36.382 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 18:53:36.382 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 18:53:36.382 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 18:53:36.382 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 18:53:36.382 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 18:53:36.382 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 18:53:36.382 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:53:36.382 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:53:36.382 - Thread: 11 -> DistanceFade = 500 2024-11-09 18:53:36.382 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 18:53:36.382 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 18:53:36.382 - Thread: 11 -> } 2024-11-09 18:58:42.490 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 18:58:42.490 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 18:58:42.490 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 18:58:42.490 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 18:58:42.490 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 18:58:42.490 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 18:58:42.490 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 18:58:42.490 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:58:42.490 - Thread: 11 -> HqDepth = True 2024-11-09 18:58:42.490 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 18:58:42.490 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 18:58:42.490 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 18:58:42.491 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 18:58:42.491 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 18:58:42.491 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 18:58:42.491 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:58:42.491 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:58:42.491 - Thread: 11 -> DistanceFade = 500 2024-11-09 18:58:42.491 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 18:58:42.491 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 18:58:42.491 - Thread: 11 -> } 2024-11-09 18:59:06.041 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 18:59:06.041 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 18:59:06.041 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 18:59:06.041 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 18:59:06.041 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 18:59:06.041 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 18:59:06.041 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 18:59:06.041 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:59:06.041 - Thread: 11 -> HqDepth = True 2024-11-09 18:59:06.041 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 18:59:06.041 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 18:59:06.041 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 18:59:06.041 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 18:59:06.041 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 18:59:06.041 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 18:59:06.041 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:59:06.041 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:59:06.041 - Thread: 11 -> DistanceFade = 500 2024-11-09 18:59:06.041 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 18:59:06.041 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 18:59:06.041 - Thread: 11 -> } 2024-11-09 18:59:25.176 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 18:59:25.176 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 18:59:25.176 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 18:59:25.176 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 18:59:25.176 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 18:59:25.176 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 18:59:25.176 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 18:59:25.176 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:59:25.176 - Thread: 11 -> HqDepth = True 2024-11-09 18:59:25.176 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 18:59:25.176 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 18:59:25.176 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 18:59:25.176 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 18:59:25.176 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 18:59:25.176 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 18:59:25.176 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:59:25.176 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:59:25.176 - Thread: 11 -> DistanceFade = 500 2024-11-09 18:59:25.176 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 18:59:25.176 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 18:59:25.176 - Thread: 11 -> } 2024-11-09 18:59:41.544 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 18:59:41.544 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 18:59:41.544 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 18:59:41.544 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 18:59:41.544 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 18:59:41.544 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 18:59:41.544 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 18:59:41.544 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:59:41.544 - Thread: 11 -> HqDepth = True 2024-11-09 18:59:41.544 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 18:59:41.544 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 18:59:41.544 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 18:59:41.544 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 18:59:41.544 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 18:59:41.544 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 18:59:41.544 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:59:41.544 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:59:41.544 - Thread: 11 -> DistanceFade = 500 2024-11-09 18:59:41.544 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 18:59:41.544 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 18:59:41.544 - Thread: 11 -> } 2024-11-09 18:59:55.528 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 18:59:55.528 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 18:59:55.528 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 18:59:55.528 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 18:59:55.528 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 18:59:55.528 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 18:59:55.528 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 18:59:55.528 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 18:59:55.528 - Thread: 13 -> HqDepth = True 2024-11-09 18:59:55.528 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 18:59:55.528 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 18:59:55.528 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 18:59:55.528 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 18:59:55.528 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 18:59:55.528 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 18:59:55.528 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 18:59:55.528 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 18:59:55.528 - Thread: 13 -> DistanceFade = 500 2024-11-09 18:59:55.528 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 18:59:55.528 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 18:59:55.528 - Thread: 13 -> } 2024-11-09 19:00:19.265 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:00:19.265 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:00:19.265 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:00:19.265 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:00:19.265 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:00:19.265 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:00:19.265 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:00:19.265 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:00:19.265 - Thread: 13 -> HqDepth = True 2024-11-09 19:00:19.265 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:00:19.265 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:00:19.265 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:00:19.265 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:00:19.265 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:00:19.265 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:00:19.265 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:00:19.265 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:00:19.265 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:00:19.265 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:00:19.265 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:00:19.265 - Thread: 13 -> } 2024-11-09 19:00:30.666 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:00:30.666 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:00:30.666 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:00:30.666 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:00:30.666 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:00:30.666 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:00:30.666 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:00:30.666 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:00:30.666 - Thread: 11 -> HqDepth = True 2024-11-09 19:00:30.666 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:00:30.666 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:00:30.666 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:00:30.666 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:00:30.666 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:00:30.666 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:00:30.666 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:00:30.666 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:00:30.666 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:00:30.666 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:00:30.666 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:00:30.666 - Thread: 11 -> } 2024-11-09 19:00:41.149 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:00:41.149 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:00:41.149 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:00:41.149 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:00:41.149 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:00:41.149 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:00:41.149 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:00:41.149 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:00:41.149 - Thread: 12 -> HqDepth = True 2024-11-09 19:00:41.149 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:00:41.149 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:00:41.149 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:00:41.149 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:00:41.149 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:00:41.149 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:00:41.149 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:00:41.149 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:00:41.149 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:00:41.149 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:00:41.149 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:00:41.149 - Thread: 12 -> } 2024-11-09 19:00:50.283 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:00:50.283 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:00:50.283 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:00:50.283 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:00:50.283 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:00:50.283 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:00:50.283 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:00:50.283 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:00:50.283 - Thread: 12 -> HqDepth = True 2024-11-09 19:00:50.283 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:00:50.283 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:00:50.283 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:00:50.283 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:00:50.283 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:00:50.283 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:00:50.283 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:00:50.283 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:00:50.283 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:00:50.283 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:00:50.283 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:00:50.283 - Thread: 12 -> } 2024-11-09 19:00:59.117 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:00:59.117 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:00:59.117 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:00:59.117 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:00:59.117 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:00:59.117 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:00:59.117 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:00:59.117 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:00:59.117 - Thread: 11 -> HqDepth = True 2024-11-09 19:00:59.117 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:00:59.117 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:00:59.117 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:00:59.117 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:00:59.117 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:00:59.117 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:00:59.117 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:00:59.117 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:00:59.117 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:00:59.117 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:00:59.117 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:00:59.117 - Thread: 11 -> } 2024-11-09 19:01:07.851 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:01:07.852 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:01:07.852 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:01:07.852 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:01:07.852 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:01:07.852 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:01:07.852 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:01:07.852 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:01:07.852 - Thread: 11 -> HqDepth = True 2024-11-09 19:01:07.852 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:01:07.852 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:01:07.852 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:01:07.852 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:01:07.852 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:01:07.852 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:01:07.852 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:01:07.852 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:01:07.852 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:01:07.852 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:01:07.852 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:01:07.852 - Thread: 11 -> } 2024-11-09 19:01:15.935 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:01:15.935 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:01:15.935 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:01:15.935 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:01:15.935 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:01:15.935 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:01:15.935 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:01:15.935 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:01:15.935 - Thread: 11 -> HqDepth = True 2024-11-09 19:01:15.935 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:01:15.935 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:01:15.935 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:01:15.935 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:01:15.935 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:01:15.935 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:01:15.935 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:01:15.935 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:01:15.935 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:01:15.935 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:01:15.935 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:01:15.935 - Thread: 11 -> } 2024-11-09 19:01:23.802 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:01:23.803 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:01:23.803 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:01:23.803 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:01:23.803 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:01:23.803 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:01:23.803 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:01:23.803 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:01:23.803 - Thread: 12 -> HqDepth = True 2024-11-09 19:01:23.803 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:01:23.803 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:01:23.803 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:01:23.803 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:01:23.803 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:01:23.803 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:01:23.803 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:01:23.803 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:01:23.803 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:01:23.803 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:01:23.803 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:01:23.803 - Thread: 12 -> } 2024-11-09 19:01:30.736 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:01:30.736 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:01:30.736 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:01:30.736 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:01:30.736 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:01:30.736 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:01:30.736 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:01:30.736 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:01:30.736 - Thread: 11 -> HqDepth = True 2024-11-09 19:01:30.736 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:01:30.736 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:01:30.736 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:01:30.736 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:01:30.736 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:01:30.736 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:01:30.736 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:01:30.736 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:01:30.736 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:01:30.736 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:01:30.736 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:01:30.736 - Thread: 11 -> } 2024-11-09 19:33:54.693 - Thread: 11 -> Texture does not exist: c:\program files (x86)\steam\steamapps\workshop\content\244850\2596208372\textures\factionlogo\botsicon.dds 2024-11-09 19:33:54.698 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\controls\progressrect.dds 2024-11-09 19:33:54.712 - Thread: 11 -> Texture does not exist: c:\program files (x86)\steam\steamapps\workshop\content\244850\2596208372\textures\factionlogo\botsicon.dds 2024-11-09 19:33:54.712 - Thread: 11 -> Could not load texture: c:\program files (x86)\steam\steamapps\workshop\content\244850\2596208372\textures\factionlogo\botsicon.dds 2024-11-09 19:33:54.712 - Thread: 11 -> Missing or invalid texture: c:\program files (x86)\steam\steamapps\workshop\content\244850\2596208372\textures\factionlogo\botsicon.dds 2024-11-09 19:36:09.987 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:09.987 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:09.987 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:09.987 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:09.987 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:09.987 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:09.987 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:09.987 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:09.987 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:09.987 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:09.987 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:09.987 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:09.987 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:09.987 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:09.987 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:09.987 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:09.987 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:09.987 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:09.987 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:09.987 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:09.987 - Thread: 11 -> } 2024-11-09 19:36:12.303 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:36:12.303 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:36:12.303 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:36:12.303 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:12.303 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:12.303 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:36:12.303 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:12.303 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:12.303 - Thread: 12 -> HqDepth = True 2024-11-09 19:36:12.303 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:36:12.303 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:36:12.303 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:12.303 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:36:12.303 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:36:12.303 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:12.303 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:12.303 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:12.303 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:36:12.303 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:36:12.303 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:36:12.303 - Thread: 12 -> } 2024-11-09 19:36:14.087 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:14.087 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:14.087 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:14.087 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:14.087 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:14.087 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:14.087 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:14.087 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:14.087 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:14.087 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:14.087 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:14.087 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:14.087 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:14.087 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:14.087 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:14.087 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:14.087 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:14.087 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:14.087 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:14.087 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:14.087 - Thread: 11 -> } 2024-11-09 19:36:15.604 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:15.604 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:15.604 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:15.604 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:15.604 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:15.604 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:15.604 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:15.604 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:15.604 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:15.604 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:15.604 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:15.604 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:15.604 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:15.604 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:15.604 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:15.604 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:15.604 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:15.604 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:15.604 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:15.604 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:15.604 - Thread: 11 -> } 2024-11-09 19:36:16.837 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:36:16.837 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:36:16.837 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:36:16.837 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:16.837 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:16.837 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:36:16.837 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:16.837 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:16.837 - Thread: 12 -> HqDepth = True 2024-11-09 19:36:16.837 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:36:16.837 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:36:16.837 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:16.837 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:36:16.837 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:36:16.837 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:16.837 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:16.837 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:16.837 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:36:16.837 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:36:16.837 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:36:16.837 - Thread: 12 -> } 2024-11-09 19:36:18.020 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:36:18.020 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:36:18.020 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:36:18.020 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:18.020 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:18.020 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:36:18.020 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:18.020 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:18.020 - Thread: 12 -> HqDepth = True 2024-11-09 19:36:18.020 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:36:18.020 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:36:18.020 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:18.020 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:36:18.020 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:36:18.020 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:18.020 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:18.020 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:18.020 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:36:18.020 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:36:18.020 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:36:18.020 - Thread: 12 -> } 2024-11-09 19:36:19.088 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:19.088 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:19.088 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:19.088 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:19.088 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:19.088 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:19.088 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:19.088 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:19.088 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:19.088 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:19.088 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:19.088 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:19.088 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:19.088 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:19.088 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:19.088 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:19.088 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:19.088 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:19.088 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:19.088 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:19.088 - Thread: 11 -> } 2024-11-09 19:36:19.854 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:36:19.854 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:36:19.854 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:36:19.854 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:19.854 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:19.854 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:36:19.854 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:19.854 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:19.854 - Thread: 12 -> HqDepth = True 2024-11-09 19:36:19.854 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:36:19.854 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:36:19.854 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:19.854 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:36:19.854 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:36:19.854 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:19.854 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:19.854 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:19.854 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:36:19.854 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:36:19.854 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:36:19.854 - Thread: 12 -> } 2024-11-09 19:36:20.808 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:20.808 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:20.808 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:20.808 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:20.808 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:20.808 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:20.808 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:20.808 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:20.808 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:20.808 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:20.808 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:20.808 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:20.808 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:20.808 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:20.808 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:20.808 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:20.808 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:20.808 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:20.808 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:20.808 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:20.808 - Thread: 11 -> } 2024-11-09 19:36:23.754 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:36:23.754 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:36:23.754 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:36:23.754 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:23.754 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:23.755 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:36:23.755 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:23.755 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:23.755 - Thread: 12 -> HqDepth = True 2024-11-09 19:36:23.755 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:36:23.755 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:36:23.755 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:23.755 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:36:23.755 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:36:23.755 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:23.755 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:23.755 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:23.755 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:36:23.755 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:36:23.755 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:36:23.755 - Thread: 12 -> } 2024-11-09 19:36:25.372 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:36:25.372 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:36:25.372 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:36:25.372 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:25.372 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:25.372 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:36:25.372 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:25.372 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:25.372 - Thread: 13 -> HqDepth = True 2024-11-09 19:36:25.372 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:36:25.372 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:36:25.372 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:25.372 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:36:25.372 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:36:25.372 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:25.372 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:25.372 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:25.372 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:36:25.372 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:36:25.372 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:36:25.372 - Thread: 13 -> } 2024-11-09 19:36:26.872 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:36:26.873 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:36:26.873 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:36:26.873 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:26.873 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:26.873 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:36:26.873 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:26.873 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:26.873 - Thread: 13 -> HqDepth = True 2024-11-09 19:36:26.873 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:36:26.873 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:36:26.873 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:26.873 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:36:26.873 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:36:26.873 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:26.873 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:26.873 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:26.873 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:36:26.873 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:36:26.873 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:36:26.873 - Thread: 13 -> } 2024-11-09 19:36:28.855 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:28.855 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:28.855 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:28.855 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:28.855 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:28.855 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:28.856 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:28.856 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:28.856 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:28.856 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:28.856 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:28.856 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:28.856 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:28.856 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:28.856 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:28.856 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:28.856 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:28.856 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:28.856 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:28.856 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:28.856 - Thread: 11 -> } 2024-11-09 19:36:30.822 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:30.822 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:30.822 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:30.822 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:30.822 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:30.822 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:30.822 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:30.822 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:30.822 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:30.822 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:30.822 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:30.822 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:30.822 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:30.822 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:30.822 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:30.822 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:30.822 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:30.822 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:30.822 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:30.822 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:30.822 - Thread: 11 -> } 2024-11-09 19:36:32.772 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:32.772 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:32.772 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:32.772 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:32.772 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:32.772 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:32.772 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:32.772 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:32.772 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:32.772 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:32.772 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:32.772 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:32.772 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:32.772 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:32.772 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:32.772 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:32.772 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:32.772 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:32.772 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:32.772 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:32.772 - Thread: 11 -> } 2024-11-09 19:36:34.239 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:36:34.239 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:36:34.239 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:36:34.239 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:34.239 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:34.239 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:36:34.239 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:34.239 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:34.239 - Thread: 12 -> HqDepth = True 2024-11-09 19:36:34.239 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:36:34.239 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:36:34.239 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:34.239 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:36:34.239 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:36:34.239 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:34.239 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:34.239 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:34.239 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:36:34.239 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:36:34.239 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:36:34.239 - Thread: 12 -> } 2024-11-09 19:36:37.005 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:37.005 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:37.005 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:37.005 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:37.005 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:37.005 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:37.005 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:37.005 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:37.005 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:37.005 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:37.005 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:37.005 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:37.005 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:37.005 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:37.005 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:37.005 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:37.005 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:37.005 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:37.005 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:37.005 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:37.005 - Thread: 11 -> } 2024-11-09 19:36:39.039 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:36:39.039 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:36:39.039 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:36:39.039 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:39.039 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:39.039 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:36:39.039 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:39.039 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:39.039 - Thread: 12 -> HqDepth = True 2024-11-09 19:36:39.039 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:36:39.039 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:36:39.039 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:39.039 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:36:39.039 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:36:39.039 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:39.039 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:39.039 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:39.039 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:36:39.039 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:36:39.039 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:36:39.039 - Thread: 12 -> } 2024-11-09 19:36:41.089 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:36:41.089 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:36:41.089 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:36:41.089 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:41.089 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:41.089 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:36:41.089 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:41.089 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:41.089 - Thread: 13 -> HqDepth = True 2024-11-09 19:36:41.089 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:36:41.089 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:36:41.089 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:41.089 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:36:41.089 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:36:41.089 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:41.089 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:41.089 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:41.089 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:36:41.089 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:36:41.089 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:36:41.089 - Thread: 13 -> } 2024-11-09 19:36:43.106 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:43.106 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:43.106 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:43.106 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:43.106 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:43.106 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:43.106 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:43.106 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:43.106 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:43.106 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:43.106 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:43.106 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:43.106 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:43.106 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:43.106 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:43.106 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:43.106 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:43.106 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:43.106 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:43.106 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:43.106 - Thread: 11 -> } 2024-11-09 19:36:45.140 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:45.140 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:45.140 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:45.140 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:45.140 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:45.140 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:45.140 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:45.140 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:45.140 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:45.140 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:45.140 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:45.140 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:45.140 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:45.140 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:45.140 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:45.140 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:45.140 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:45.140 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:45.140 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:45.140 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:45.140 - Thread: 11 -> } 2024-11-09 19:36:46.991 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:46.992 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:46.992 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:46.992 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:46.992 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:46.992 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:46.992 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:46.992 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:46.992 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:46.992 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:46.992 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:46.992 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:46.992 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:46.992 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:46.992 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:46.992 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:46.992 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:46.992 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:46.992 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:46.992 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:46.992 - Thread: 11 -> } 2024-11-09 19:36:49.444 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:36:49.444 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:36:49.444 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:36:49.444 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:49.444 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:49.444 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:36:49.444 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:49.444 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:49.444 - Thread: 12 -> HqDepth = True 2024-11-09 19:36:49.444 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:36:49.444 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:36:49.444 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:49.444 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:36:49.444 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:36:49.444 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:49.444 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:49.444 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:49.444 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:36:49.444 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:36:49.444 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:36:49.444 - Thread: 12 -> } 2024-11-09 19:36:51.406 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:51.406 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:51.406 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:51.406 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:51.406 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:51.406 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:51.406 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:51.406 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:51.406 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:51.406 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:51.406 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:51.406 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:51.406 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:51.406 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:51.406 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:51.406 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:51.406 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:51.406 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:51.406 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:51.406 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:51.406 - Thread: 11 -> } 2024-11-09 19:36:53.374 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:36:53.374 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:36:53.374 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:36:53.374 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:53.374 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:53.374 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:36:53.374 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:53.374 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:53.374 - Thread: 11 -> HqDepth = True 2024-11-09 19:36:53.374 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:36:53.374 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:36:53.374 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:53.374 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:36:53.374 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:36:53.374 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:53.374 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:53.374 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:53.374 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:36:53.374 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:36:53.374 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:36:53.374 - Thread: 11 -> } 2024-11-09 19:36:55.557 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:36:55.557 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:36:55.557 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:36:55.557 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:55.557 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:55.557 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:36:55.557 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:55.557 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:55.557 - Thread: 12 -> HqDepth = True 2024-11-09 19:36:55.557 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:36:55.557 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:36:55.557 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:55.557 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:36:55.557 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:36:55.557 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:55.557 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:55.557 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:55.557 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:36:55.557 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:36:55.557 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:36:55.557 - Thread: 12 -> } 2024-11-09 19:36:57.874 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:36:57.874 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:36:57.874 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:36:57.874 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:36:57.874 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:36:57.874 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:36:57.874 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:36:57.874 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:36:57.874 - Thread: 12 -> HqDepth = True 2024-11-09 19:36:57.874 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:36:57.874 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:36:57.874 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:36:57.874 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:36:57.874 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:36:57.874 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:36:57.874 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:36:57.874 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:36:57.874 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:36:57.874 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:36:57.874 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:36:57.874 - Thread: 12 -> } 2024-11-09 19:37:00.091 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:37:00.091 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:37:00.091 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:37:00.091 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:00.091 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:00.091 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:37:00.091 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:00.091 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:00.091 - Thread: 11 -> HqDepth = True 2024-11-09 19:37:00.091 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:37:00.091 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:37:00.091 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:00.091 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:37:00.091 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:37:00.091 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:00.091 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:00.091 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:00.091 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:37:00.091 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:37:00.091 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:37:00.091 - Thread: 11 -> } 2024-11-09 19:37:02.308 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:37:02.308 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:37:02.308 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:37:02.308 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:02.308 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:02.308 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:37:02.308 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:02.308 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:02.308 - Thread: 12 -> HqDepth = True 2024-11-09 19:37:02.308 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:37:02.308 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:37:02.308 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:02.308 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:37:02.308 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:37:02.308 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:02.308 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:02.308 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:02.308 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:37:02.308 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:37:02.308 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:37:02.308 - Thread: 12 -> } 2024-11-09 19:37:04.558 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:37:04.558 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:37:04.558 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:37:04.558 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:04.558 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:04.558 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:37:04.558 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:04.558 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:04.558 - Thread: 12 -> HqDepth = True 2024-11-09 19:37:04.558 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:37:04.558 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:37:04.558 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:04.558 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:37:04.558 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:37:04.558 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:04.558 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:04.558 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:04.558 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:37:04.558 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:37:04.558 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:37:04.558 - Thread: 12 -> } 2024-11-09 19:37:06.808 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:37:06.808 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:37:06.808 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:37:06.808 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:06.808 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:06.808 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:37:06.808 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:06.808 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:06.808 - Thread: 12 -> HqDepth = True 2024-11-09 19:37:06.808 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:37:06.808 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:37:06.808 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:06.808 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:37:06.808 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:37:06.808 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:06.808 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:06.808 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:06.808 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:37:06.808 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:37:06.808 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:37:06.808 - Thread: 12 -> } 2024-11-09 19:37:09.075 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:37:09.075 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:37:09.075 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:37:09.075 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:09.075 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:09.075 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:37:09.075 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:09.075 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:09.075 - Thread: 11 -> HqDepth = True 2024-11-09 19:37:09.075 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:37:09.075 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:37:09.075 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:09.075 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:37:09.075 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:37:09.075 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:09.075 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:09.075 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:09.075 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:37:09.075 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:37:09.075 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:37:09.075 - Thread: 11 -> } 2024-11-09 19:37:11.358 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:37:11.359 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:37:11.359 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:37:11.359 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:11.359 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:11.359 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:37:11.359 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:11.359 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:11.359 - Thread: 11 -> HqDepth = True 2024-11-09 19:37:11.359 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:37:11.359 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:37:11.359 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:11.359 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:37:11.359 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:37:11.359 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:11.359 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:11.359 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:11.359 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:37:11.359 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:37:11.359 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:37:11.359 - Thread: 11 -> } 2024-11-09 19:37:13.659 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:37:13.659 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:37:13.659 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:37:13.659 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:13.659 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:13.659 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:37:13.659 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:13.659 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:13.659 - Thread: 11 -> HqDepth = True 2024-11-09 19:37:13.659 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:37:13.659 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:37:13.659 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:13.659 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:37:13.659 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:37:13.659 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:13.659 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:13.659 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:13.659 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:37:13.659 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:37:13.659 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:37:13.659 - Thread: 11 -> } 2024-11-09 19:37:16.008 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:37:16.009 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:37:16.009 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:37:16.009 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:16.009 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:16.009 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:37:16.009 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:16.009 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:16.009 - Thread: 12 -> HqDepth = True 2024-11-09 19:37:16.009 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:37:16.009 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:37:16.009 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:16.009 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:37:16.009 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:37:16.009 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:16.009 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:16.009 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:16.009 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:37:16.009 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:37:16.009 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:37:16.009 - Thread: 12 -> } 2024-11-09 19:37:18.326 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:37:18.326 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:37:18.326 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:37:18.326 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:18.326 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:18.326 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:37:18.326 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:18.326 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:18.326 - Thread: 12 -> HqDepth = True 2024-11-09 19:37:18.326 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:37:18.326 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:37:18.326 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:18.326 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:37:18.326 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:37:18.326 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:18.326 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:18.326 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:18.326 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:37:18.326 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:37:18.326 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:37:18.326 - Thread: 12 -> } 2024-11-09 19:37:21.459 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:37:21.459 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:37:21.459 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:37:21.459 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:21.459 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:21.459 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:37:21.459 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:21.459 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:21.459 - Thread: 11 -> HqDepth = True 2024-11-09 19:37:21.459 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:37:21.459 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:37:21.459 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:21.459 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:37:21.459 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:37:21.459 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:21.459 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:21.459 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:21.459 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:37:21.459 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:37:21.459 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:37:21.459 - Thread: 11 -> } 2024-11-09 19:37:23.226 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:37:23.226 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:37:23.226 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:37:23.226 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:23.226 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:23.226 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:37:23.226 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:23.226 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:23.226 - Thread: 12 -> HqDepth = True 2024-11-09 19:37:23.226 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:37:23.226 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:37:23.226 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:23.226 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:37:23.226 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:37:23.226 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:23.226 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:23.226 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:23.227 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:37:23.227 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:37:23.227 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:37:23.227 - Thread: 12 -> } 2024-11-09 19:37:24.793 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:37:24.794 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:37:24.794 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:37:24.794 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:24.794 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:24.794 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:37:24.794 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:24.794 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:24.794 - Thread: 12 -> HqDepth = True 2024-11-09 19:37:24.794 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:37:24.794 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:37:24.794 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:24.794 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:37:24.794 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:37:24.794 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:24.794 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:24.794 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:24.794 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:37:24.794 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:37:24.794 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:37:24.794 - Thread: 12 -> } 2024-11-09 19:37:27.460 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:37:27.460 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:37:27.460 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:37:27.460 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:27.460 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:27.460 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:37:27.460 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:27.460 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:27.460 - Thread: 11 -> HqDepth = True 2024-11-09 19:37:27.460 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:37:27.460 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:37:27.460 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:27.460 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:37:27.460 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:37:27.460 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:27.460 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:27.460 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:27.460 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:37:27.460 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:37:27.460 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:37:27.460 - Thread: 11 -> } 2024-11-09 19:37:30.076 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:37:30.076 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:37:30.076 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:37:30.076 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:30.076 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:30.076 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:37:30.076 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:30.076 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:30.076 - Thread: 11 -> HqDepth = True 2024-11-09 19:37:30.076 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:37:30.076 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:37:30.076 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:30.076 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:37:30.076 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:37:30.076 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:30.076 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:30.076 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:30.076 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:37:30.076 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:37:30.076 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:37:30.076 - Thread: 11 -> } 2024-11-09 19:37:33.843 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:37:33.843 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:37:33.843 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:37:33.843 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:33.843 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:33.843 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:37:33.843 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:33.843 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:33.843 - Thread: 11 -> HqDepth = True 2024-11-09 19:37:33.843 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:37:33.843 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:37:33.843 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:33.843 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:37:33.843 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:37:33.843 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:33.843 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:33.843 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:33.843 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:37:33.843 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:37:33.843 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:37:33.843 - Thread: 11 -> } 2024-11-09 19:37:36.327 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:37:36.327 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:37:36.327 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:37:36.327 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:36.327 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:36.327 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:37:36.327 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:36.327 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:36.327 - Thread: 12 -> HqDepth = True 2024-11-09 19:37:36.327 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:37:36.327 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:37:36.327 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:36.327 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:37:36.327 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:37:36.327 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:36.327 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:36.327 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:36.327 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:37:36.327 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:37:36.327 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:37:36.327 - Thread: 12 -> } 2024-11-09 19:37:38.528 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:37:38.528 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:37:38.528 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:37:38.528 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:38.528 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:38.528 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:37:38.528 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:38.528 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:38.528 - Thread: 11 -> HqDepth = True 2024-11-09 19:37:38.528 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:37:38.528 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:37:38.528 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:38.528 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:37:38.528 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:37:38.528 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:38.528 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:38.528 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:38.528 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:37:38.528 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:37:38.528 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:37:38.528 - Thread: 11 -> } 2024-11-09 19:37:40.644 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:37:40.644 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:37:40.644 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:37:40.644 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:40.644 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:40.644 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:37:40.644 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:40.644 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:40.644 - Thread: 12 -> HqDepth = True 2024-11-09 19:37:40.644 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:37:40.644 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:37:40.644 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:40.644 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:37:40.644 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:37:40.644 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:40.644 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:40.644 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:40.644 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:37:40.644 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:37:40.644 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:37:40.644 - Thread: 12 -> } 2024-11-09 19:37:43.412 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:37:43.412 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:37:43.412 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:37:43.417 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:43.417 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:43.417 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:37:43.417 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:43.417 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:43.417 - Thread: 11 -> HqDepth = True 2024-11-09 19:37:43.417 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:37:43.417 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:37:43.417 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:43.417 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:37:43.417 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:37:43.417 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:43.417 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:43.417 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:43.417 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:37:43.417 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:37:43.417 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:37:43.417 - Thread: 11 -> } 2024-11-09 19:37:45.612 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:37:45.612 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:37:45.612 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:37:45.612 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:45.612 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:45.612 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:37:45.612 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:45.612 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:45.612 - Thread: 11 -> HqDepth = True 2024-11-09 19:37:45.612 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:37:45.612 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:37:45.612 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:45.612 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:37:45.612 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:37:45.612 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:45.612 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:45.612 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:45.612 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:37:45.612 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:37:45.612 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:37:45.612 - Thread: 11 -> } 2024-11-09 19:37:47.994 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:37:47.995 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:37:47.995 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:37:47.995 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:47.995 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:47.995 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:37:47.995 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:47.995 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:47.995 - Thread: 13 -> HqDepth = True 2024-11-09 19:37:47.995 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:37:47.995 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:37:47.995 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:47.995 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:37:47.995 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:37:47.995 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:47.995 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:47.995 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:47.995 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:37:47.995 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:37:47.995 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:37:47.995 - Thread: 13 -> } 2024-11-09 19:37:50.644 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:37:50.644 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:37:50.644 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:37:50.644 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:50.644 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:50.644 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:37:50.644 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:50.644 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:50.644 - Thread: 11 -> HqDepth = True 2024-11-09 19:37:50.644 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:37:50.644 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:37:50.644 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:50.644 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:37:50.644 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:37:50.644 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:50.644 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:50.644 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:50.644 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:37:50.644 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:37:50.644 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:37:50.644 - Thread: 11 -> } 2024-11-09 19:37:53.278 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:37:53.278 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:37:53.278 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:37:53.278 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:53.278 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:53.278 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:37:53.278 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:53.278 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:53.278 - Thread: 11 -> HqDepth = True 2024-11-09 19:37:53.278 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:37:53.278 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:37:53.278 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:53.278 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:37:53.278 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:37:53.278 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:53.278 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:53.278 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:53.278 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:37:53.278 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:37:53.278 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:37:53.278 - Thread: 11 -> } 2024-11-09 19:37:55.862 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:37:55.862 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:37:55.862 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:37:55.862 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:55.862 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:55.862 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:37:55.862 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:55.862 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:55.862 - Thread: 12 -> HqDepth = True 2024-11-09 19:37:55.862 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:37:55.862 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:37:55.862 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:55.862 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:37:55.862 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:37:55.862 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:55.862 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:55.862 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:55.862 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:37:55.862 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:37:55.862 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:37:55.862 - Thread: 12 -> } 2024-11-09 19:37:58.979 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:37:58.979 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:37:58.979 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:37:58.979 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:37:58.979 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:37:58.979 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:37:58.979 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:37:58.979 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:37:58.979 - Thread: 12 -> HqDepth = True 2024-11-09 19:37:58.979 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:37:58.979 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:37:58.979 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:37:58.979 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:37:58.979 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:37:58.979 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:37:58.979 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:37:58.979 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:37:58.979 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:37:58.979 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:37:58.979 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:37:58.979 - Thread: 12 -> } 2024-11-09 19:38:01.745 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:01.745 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:01.745 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:01.745 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:01.745 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:01.745 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:01.745 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:01.745 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:01.745 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:01.745 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:01.745 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:01.745 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:01.745 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:01.745 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:01.745 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:01.745 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:01.745 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:01.745 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:01.745 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:01.745 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:01.745 - Thread: 11 -> } 2024-11-09 19:38:04.012 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:04.012 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:04.012 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:04.012 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:04.012 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:04.012 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:04.012 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:04.012 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:04.012 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:04.012 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:04.012 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:04.012 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:04.012 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:04.012 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:04.012 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:04.012 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:04.012 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:04.012 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:04.012 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:04.012 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:04.012 - Thread: 11 -> } 2024-11-09 19:38:06.980 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:38:06.980 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:38:06.980 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:38:06.980 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:06.980 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:06.980 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:38:06.980 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:06.980 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:06.980 - Thread: 13 -> HqDepth = True 2024-11-09 19:38:06.980 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:38:06.980 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:38:06.980 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:06.980 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:38:06.980 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:38:06.980 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:06.980 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:06.980 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:06.980 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:38:06.980 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:38:06.980 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:38:06.980 - Thread: 13 -> } 2024-11-09 19:38:09.780 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:38:09.780 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:38:09.780 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:38:09.780 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:09.780 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:09.780 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:38:09.780 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:09.780 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:09.780 - Thread: 12 -> HqDepth = True 2024-11-09 19:38:09.780 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:38:09.780 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:38:09.780 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:09.780 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:38:09.780 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:38:09.780 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:09.780 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:09.780 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:09.780 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:38:09.780 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:38:09.780 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:38:09.780 - Thread: 12 -> } 2024-11-09 19:38:12.629 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:12.629 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:12.630 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:12.630 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:12.630 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:12.630 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:12.630 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:12.630 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:12.630 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:12.630 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:12.630 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:12.630 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:12.630 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:12.630 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:12.630 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:12.630 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:12.630 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:12.630 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:12.630 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:12.630 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:12.630 - Thread: 11 -> } 2024-11-09 19:38:15.497 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:38:15.497 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:38:15.497 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:38:15.497 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:15.497 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:15.497 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:38:15.497 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:15.497 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:15.497 - Thread: 12 -> HqDepth = True 2024-11-09 19:38:15.497 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:38:15.497 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:38:15.497 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:15.497 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:38:15.497 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:38:15.497 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:15.497 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:15.497 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:15.497 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:38:15.497 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:38:15.497 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:38:15.497 - Thread: 12 -> } 2024-11-09 19:38:18.331 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:18.331 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:18.331 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:18.331 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:18.331 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:18.331 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:18.331 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:18.331 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:18.331 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:18.331 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:18.331 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:18.331 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:18.331 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:18.331 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:18.331 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:18.331 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:18.331 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:18.331 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:18.331 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:18.331 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:18.331 - Thread: 11 -> } 2024-11-09 19:38:22.714 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:38:22.714 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:38:22.714 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:38:22.715 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:22.715 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:22.715 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:38:22.715 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:22.715 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:22.715 - Thread: 12 -> HqDepth = True 2024-11-09 19:38:22.715 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:38:22.715 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:38:22.715 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:22.715 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:38:22.715 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:38:22.715 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:22.715 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:22.715 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:22.715 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:38:22.715 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:38:22.715 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:38:22.715 - Thread: 12 -> } 2024-11-09 19:38:25.715 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:25.715 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:25.715 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:25.715 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:25.715 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:25.715 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:25.715 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:25.715 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:25.715 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:25.715 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:25.715 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:25.715 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:25.715 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:25.715 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:25.715 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:25.715 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:25.715 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:25.715 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:25.715 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:25.715 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:25.715 - Thread: 11 -> } 2024-11-09 19:38:28.747 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:28.748 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:28.748 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:28.748 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:28.748 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:28.748 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:28.748 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:28.748 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:28.748 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:28.748 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:28.748 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:28.748 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:28.748 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:28.748 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:28.748 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:28.748 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:28.748 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:28.748 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:28.748 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:28.748 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:28.748 - Thread: 11 -> } 2024-11-09 19:38:31.783 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:31.784 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:31.784 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:31.784 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:31.784 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:31.784 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:31.784 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:31.784 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:31.784 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:31.784 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:31.784 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:31.784 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:31.784 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:31.784 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:31.784 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:31.784 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:31.784 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:31.784 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:31.784 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:31.784 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:31.784 - Thread: 11 -> } 2024-11-09 19:38:34.298 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:34.298 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:34.298 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:34.298 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:34.298 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:34.298 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:34.298 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:34.298 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:34.298 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:34.298 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:34.298 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:34.298 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:34.298 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:34.298 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:34.298 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:34.298 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:34.298 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:34.298 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:34.298 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:34.298 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:34.298 - Thread: 11 -> } 2024-11-09 19:38:36.348 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:38:36.348 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:38:36.348 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:38:36.348 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:36.348 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:36.348 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:38:36.348 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:36.348 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:36.348 - Thread: 13 -> HqDepth = True 2024-11-09 19:38:36.348 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:38:36.348 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:38:36.348 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:36.348 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:38:36.348 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:38:36.348 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:36.348 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:36.348 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:36.348 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:38:36.348 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:38:36.348 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:38:36.348 - Thread: 13 -> } 2024-11-09 19:38:39.398 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:39.398 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:39.398 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:39.398 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:39.398 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:39.398 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:39.398 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:39.398 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:39.398 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:39.398 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:39.398 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:39.398 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:39.398 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:39.398 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:39.398 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:39.398 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:39.398 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:39.398 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:39.398 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:39.398 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:39.398 - Thread: 11 -> } 2024-11-09 19:38:42.565 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:42.565 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:42.565 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:42.565 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:42.565 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:42.565 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:42.565 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:42.565 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:42.565 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:42.565 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:42.565 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:42.565 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:42.565 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:42.565 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:42.565 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:42.565 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:42.565 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:42.565 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:42.565 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:42.565 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:42.565 - Thread: 11 -> } 2024-11-09 19:38:45.782 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:45.783 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:45.783 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:45.783 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:45.783 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:45.783 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:45.783 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:45.783 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:45.783 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:45.783 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:45.783 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:45.783 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:45.783 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:45.783 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:45.783 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:45.783 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:45.783 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:45.783 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:45.783 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:45.783 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:45.783 - Thread: 11 -> } 2024-11-09 19:38:49.351 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:49.351 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:49.351 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:49.351 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:49.351 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:49.351 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:49.351 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:49.351 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:49.351 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:49.351 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:49.351 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:49.351 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:49.351 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:49.351 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:49.351 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:49.351 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:49.351 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:49.351 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:49.351 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:49.351 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:49.351 - Thread: 11 -> } 2024-11-09 19:38:52.733 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:52.733 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:52.733 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:52.733 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:52.733 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:52.733 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:52.733 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:52.733 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:52.733 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:52.733 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:52.733 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:52.733 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:52.733 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:52.733 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:52.733 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:52.733 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:52.733 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:52.733 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:52.733 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:52.733 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:52.733 - Thread: 11 -> } 2024-11-09 19:38:55.684 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:38:55.684 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:38:55.684 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:38:55.684 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:55.684 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:55.684 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:38:55.684 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:55.684 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:55.684 - Thread: 11 -> HqDepth = True 2024-11-09 19:38:55.684 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:38:55.684 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:38:55.684 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:55.684 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:38:55.684 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:38:55.684 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:55.684 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:55.684 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:55.684 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:38:55.684 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:38:55.684 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:38:55.684 - Thread: 11 -> } 2024-11-09 19:38:59.067 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:38:59.068 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:38:59.068 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:38:59.068 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:38:59.068 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:38:59.068 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:38:59.068 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:38:59.068 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:38:59.068 - Thread: 13 -> HqDepth = True 2024-11-09 19:38:59.068 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:38:59.068 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:38:59.068 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:38:59.068 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:38:59.068 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:38:59.068 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:38:59.068 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:38:59.068 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:38:59.068 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:38:59.068 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:38:59.068 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:38:59.068 - Thread: 13 -> } 2024-11-09 19:39:02.450 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:39:02.450 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:39:02.450 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:39:02.450 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:02.450 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:02.450 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:39:02.450 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:02.451 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:02.451 - Thread: 11 -> HqDepth = True 2024-11-09 19:39:02.451 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:39:02.451 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:39:02.451 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:02.451 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:39:02.451 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:39:02.451 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:02.451 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:02.451 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:02.451 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:39:02.451 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:39:02.451 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:39:02.451 - Thread: 11 -> } 2024-11-09 19:39:06.001 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:39:06.001 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:39:06.001 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:39:06.001 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:06.001 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:06.001 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:39:06.001 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:06.001 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:06.001 - Thread: 11 -> HqDepth = True 2024-11-09 19:39:06.001 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:39:06.001 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:39:06.001 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:06.001 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:39:06.001 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:39:06.001 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:06.001 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:06.001 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:06.001 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:39:06.001 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:39:06.001 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:39:06.001 - Thread: 11 -> } 2024-11-09 19:39:10.619 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:39:10.619 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:39:10.619 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:39:10.619 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:10.619 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:10.619 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:39:10.619 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:10.619 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:10.619 - Thread: 11 -> HqDepth = True 2024-11-09 19:39:10.619 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:39:10.619 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:39:10.619 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:10.619 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:39:10.619 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:39:10.619 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:10.619 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:10.619 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:10.619 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:39:10.619 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:39:10.619 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:39:10.619 - Thread: 11 -> } 2024-11-09 19:39:13.335 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:39:13.335 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:39:13.335 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:39:13.335 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:13.335 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:13.335 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:39:13.335 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:13.335 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:13.335 - Thread: 11 -> HqDepth = True 2024-11-09 19:39:13.335 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:39:13.335 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:39:13.335 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:13.335 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:39:13.335 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:39:13.335 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:13.335 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:13.335 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:13.335 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:39:13.335 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:39:13.335 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:39:13.335 - Thread: 11 -> } 2024-11-09 19:39:16.785 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:39:16.785 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:39:16.785 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:39:16.785 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:16.785 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:16.785 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:39:16.785 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:16.785 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:16.785 - Thread: 11 -> HqDepth = True 2024-11-09 19:39:16.785 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:39:16.785 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:39:16.785 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:16.785 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:39:16.785 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:39:16.785 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:16.785 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:16.785 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:16.785 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:39:16.785 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:39:16.785 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:39:16.785 - Thread: 11 -> } 2024-11-09 19:39:20.335 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:39:20.335 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:39:20.335 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:39:20.335 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:20.335 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:20.335 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:39:20.335 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:20.335 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:20.335 - Thread: 13 -> HqDepth = True 2024-11-09 19:39:20.335 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:39:20.335 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:39:20.335 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:20.335 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:39:20.335 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:39:20.335 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:20.335 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:20.335 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:20.335 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:39:20.335 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:39:20.335 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:39:20.335 - Thread: 13 -> } 2024-11-09 19:39:24.469 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:39:24.469 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:39:24.469 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:39:24.469 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:24.469 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:24.469 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:39:24.469 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:24.469 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:24.469 - Thread: 11 -> HqDepth = True 2024-11-09 19:39:24.469 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:39:24.469 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:39:24.469 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:24.469 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:39:24.469 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:39:24.469 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:24.469 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:24.469 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:24.469 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:39:24.469 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:39:24.469 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:39:24.469 - Thread: 11 -> } 2024-11-09 19:39:28.869 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:39:28.869 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:39:28.869 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:39:28.869 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:28.869 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:28.869 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:39:28.869 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:28.869 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:28.869 - Thread: 11 -> HqDepth = True 2024-11-09 19:39:28.869 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:39:28.869 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:39:28.869 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:28.869 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:39:28.869 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:39:28.869 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:28.869 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:28.869 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:28.869 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:39:28.869 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:39:28.869 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:39:28.869 - Thread: 11 -> } 2024-11-09 19:39:32.470 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:39:32.470 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:39:32.470 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:39:32.470 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:32.470 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:32.470 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:39:32.470 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:32.470 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:32.470 - Thread: 11 -> HqDepth = True 2024-11-09 19:39:32.470 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:39:32.470 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:39:32.470 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:32.470 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:39:32.470 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:39:32.470 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:32.470 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:32.470 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:32.470 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:39:32.470 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:39:32.470 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:39:32.470 - Thread: 11 -> } 2024-11-09 19:39:36.187 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:39:36.187 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:39:36.187 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:39:36.187 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:36.187 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:36.187 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:39:36.187 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:36.187 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:36.187 - Thread: 12 -> HqDepth = True 2024-11-09 19:39:36.187 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:39:36.187 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:39:36.187 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:36.187 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:39:36.187 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:39:36.187 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:36.187 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:36.187 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:36.187 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:39:36.187 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:39:36.187 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:39:36.187 - Thread: 12 -> } 2024-11-09 19:39:40.070 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:39:40.070 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:39:40.070 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:39:40.070 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:40.070 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:40.070 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:39:40.070 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:40.070 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:40.070 - Thread: 12 -> HqDepth = True 2024-11-09 19:39:40.070 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:39:40.070 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:39:40.070 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:40.070 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:39:40.070 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:39:40.070 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:40.070 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:40.070 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:40.070 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:39:40.070 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:39:40.070 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:39:40.070 - Thread: 12 -> } 2024-11-09 19:39:44.203 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:39:44.203 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:39:44.203 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:39:44.203 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:44.203 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:44.203 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:39:44.203 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:44.203 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:44.203 - Thread: 11 -> HqDepth = True 2024-11-09 19:39:44.203 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:39:44.203 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:39:44.203 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:44.203 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:39:44.203 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:39:44.203 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:44.203 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:44.203 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:44.203 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:39:44.203 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:39:44.203 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:39:44.203 - Thread: 11 -> } 2024-11-09 19:39:48.387 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:39:48.387 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:39:48.387 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:39:48.387 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:48.387 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:48.387 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:39:48.387 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:48.387 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:48.387 - Thread: 13 -> HqDepth = True 2024-11-09 19:39:48.387 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:39:48.387 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:39:48.387 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:48.387 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:39:48.387 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:39:48.387 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:48.387 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:48.387 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:48.387 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:39:48.388 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:39:48.388 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:39:48.388 - Thread: 13 -> } 2024-11-09 19:39:52.655 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:39:52.655 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:39:52.655 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:39:52.655 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:39:52.655 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:39:52.655 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:39:52.655 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:39:52.655 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:39:52.655 - Thread: 12 -> HqDepth = True 2024-11-09 19:39:52.655 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:39:52.655 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:39:52.655 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:39:52.655 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:39:52.655 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:39:52.655 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:39:52.655 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:39:52.655 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:39:52.656 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:39:52.656 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:39:52.656 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:39:52.656 - Thread: 12 -> } 2024-11-09 19:40:08.072 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:40:08.072 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:40:08.072 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:40:08.072 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:40:08.072 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:40:08.072 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:40:08.072 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:40:08.072 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:40:08.072 - Thread: 13 -> HqDepth = True 2024-11-09 19:40:08.073 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:40:08.073 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:40:08.073 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:40:08.073 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:40:08.073 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:40:08.073 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:40:08.073 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:40:08.073 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:40:08.073 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:40:08.073 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:40:08.073 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:40:08.073 - Thread: 13 -> } 2024-11-09 19:40:12.506 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:40:12.506 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:40:12.506 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:40:12.506 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:40:12.506 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:40:12.506 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:40:12.506 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:40:12.506 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:40:12.506 - Thread: 11 -> HqDepth = True 2024-11-09 19:40:12.506 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:40:12.506 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:40:12.506 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:40:12.506 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:40:12.506 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:40:12.506 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:40:12.506 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:40:12.506 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:40:12.506 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:40:12.506 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:40:12.506 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:40:12.506 - Thread: 11 -> } 2024-11-09 19:40:17.023 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:40:17.023 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:40:17.023 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:40:17.023 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:40:17.023 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:40:17.023 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:40:17.023 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:40:17.023 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:40:17.023 - Thread: 11 -> HqDepth = True 2024-11-09 19:40:17.023 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:40:17.023 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:40:17.023 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:40:17.023 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:40:17.023 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:40:17.023 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:40:17.023 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:40:17.023 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:40:17.023 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:40:17.023 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:40:17.023 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:40:17.023 - Thread: 11 -> } 2024-11-09 19:40:21.657 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:40:21.657 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:40:21.657 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:40:21.657 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:40:21.657 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:40:21.657 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:40:21.657 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:40:21.657 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:40:21.657 - Thread: 11 -> HqDepth = True 2024-11-09 19:40:21.657 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:40:21.657 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:40:21.657 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:40:21.657 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:40:21.657 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:40:21.657 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:40:21.657 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:40:21.657 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:40:21.657 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:40:21.657 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:40:21.657 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:40:21.657 - Thread: 11 -> } 2024-11-09 19:40:26.491 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:40:26.491 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:40:26.491 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:40:26.491 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:40:26.491 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:40:26.491 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:40:26.491 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:40:26.491 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:40:26.491 - Thread: 11 -> HqDepth = True 2024-11-09 19:40:26.491 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:40:26.491 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:40:26.491 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:40:26.491 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:40:26.491 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:40:26.491 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:40:26.491 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:40:26.491 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:40:26.491 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:40:26.491 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:40:26.491 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:40:26.491 - Thread: 11 -> } 2024-11-09 19:40:31.308 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:40:31.308 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:40:31.308 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:40:31.308 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:40:31.308 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:40:31.308 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:40:31.308 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:40:31.308 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:40:31.308 - Thread: 11 -> HqDepth = True 2024-11-09 19:40:31.308 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:40:31.308 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:40:31.308 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:40:31.308 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:40:31.308 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:40:31.308 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:40:31.308 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:40:31.308 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:40:31.308 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:40:31.308 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:40:31.308 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:40:31.308 - Thread: 11 -> } 2024-11-09 19:40:35.741 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:40:35.741 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:40:35.741 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:40:35.741 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:40:35.741 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:40:35.741 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:40:35.741 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:40:35.741 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:40:35.741 - Thread: 12 -> HqDepth = True 2024-11-09 19:40:35.741 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:40:35.742 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:40:35.742 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:40:35.742 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:40:35.742 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:40:35.742 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:40:35.742 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:40:35.742 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:40:35.742 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:40:35.742 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:40:35.742 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:40:35.742 - Thread: 12 -> } 2024-11-09 19:40:43.125 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:40:43.125 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:40:43.125 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:40:43.126 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:40:43.126 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:40:43.126 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:40:43.126 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:40:43.126 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:40:43.126 - Thread: 12 -> HqDepth = True 2024-11-09 19:40:43.126 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:40:43.126 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:40:43.126 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:40:43.126 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:40:43.126 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:40:43.126 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:40:43.126 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:40:43.126 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:40:43.126 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:40:43.126 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:40:43.126 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:40:43.126 - Thread: 12 -> } 2024-11-09 19:40:49.342 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:40:49.342 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:40:49.342 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:40:49.342 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:40:49.342 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:40:49.342 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:40:49.342 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:40:49.342 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:40:49.342 - Thread: 12 -> HqDepth = True 2024-11-09 19:40:49.342 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:40:49.342 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:40:49.342 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:40:49.342 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:40:49.342 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:40:49.342 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:40:49.342 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:40:49.342 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:40:49.342 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:40:49.342 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:40:49.342 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:40:49.342 - Thread: 12 -> } 2024-11-09 19:40:54.826 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:40:54.826 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:40:54.826 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:40:54.826 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:40:54.826 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:40:54.826 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:40:54.826 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:40:54.826 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:40:54.826 - Thread: 13 -> HqDepth = True 2024-11-09 19:40:54.826 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:40:54.826 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:40:54.826 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:40:54.826 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:40:54.826 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:40:54.826 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:40:54.826 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:40:54.826 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:40:54.826 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:40:54.827 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:40:54.827 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:40:54.827 - Thread: 13 -> } 2024-11-09 19:41:00.726 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:41:00.726 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:41:00.726 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:41:00.726 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:41:00.726 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:41:00.726 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:41:00.726 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:41:00.727 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:41:00.727 - Thread: 11 -> HqDepth = True 2024-11-09 19:41:00.727 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:41:00.727 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:41:00.727 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:41:00.727 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:41:00.727 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:41:00.727 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:41:00.727 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:41:00.727 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:41:00.727 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:41:00.727 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:41:00.727 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:41:00.727 - Thread: 11 -> } 2024-11-09 19:41:06.561 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:41:06.561 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:41:06.561 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:41:06.561 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:41:06.561 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:41:06.561 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:41:06.561 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:41:06.561 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:41:06.561 - Thread: 11 -> HqDepth = True 2024-11-09 19:41:06.561 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:41:06.561 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:41:06.561 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:41:06.561 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:41:06.561 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:41:06.561 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:41:06.561 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:41:06.561 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:41:06.561 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:41:06.561 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:41:06.561 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:41:06.561 - Thread: 11 -> } 2024-11-09 19:41:12.394 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:41:12.394 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:41:12.394 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:41:12.394 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:41:12.394 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:41:12.394 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:41:12.394 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:41:12.394 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:41:12.394 - Thread: 11 -> HqDepth = True 2024-11-09 19:41:12.394 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:41:12.394 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:41:12.394 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:41:12.394 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:41:12.394 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:41:12.394 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:41:12.394 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:41:12.394 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:41:12.394 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:41:12.394 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:41:12.394 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:41:12.394 - Thread: 11 -> } 2024-11-09 19:41:15.228 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:41:15.228 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:41:15.228 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:41:15.228 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:41:15.228 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:41:15.228 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:41:15.228 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:41:15.228 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:41:15.228 - Thread: 12 -> HqDepth = True 2024-11-09 19:41:15.228 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:41:15.228 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:41:15.228 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:41:15.228 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:41:15.228 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:41:15.228 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:41:15.228 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:41:15.228 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:41:15.228 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:41:15.228 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:41:15.228 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:41:15.228 - Thread: 12 -> } 2024-11-09 19:41:21.461 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:41:21.461 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:41:21.461 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:41:21.461 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:41:21.461 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:41:21.461 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:41:21.461 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:41:21.461 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:41:21.461 - Thread: 11 -> HqDepth = True 2024-11-09 19:41:21.461 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:41:21.461 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:41:21.461 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:41:21.461 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:41:21.461 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:41:21.461 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:41:21.461 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:41:21.461 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:41:21.461 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:41:21.461 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:41:21.461 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:41:21.461 - Thread: 11 -> } 2024-11-09 19:41:27.962 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:41:27.962 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:41:27.962 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:41:27.962 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:41:27.962 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:41:27.962 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:41:27.962 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:41:27.962 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:41:27.962 - Thread: 11 -> HqDepth = True 2024-11-09 19:41:27.962 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:41:27.962 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:41:27.962 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:41:27.962 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:41:27.962 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:41:27.962 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:41:27.962 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:41:27.962 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:41:27.962 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:41:27.962 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:41:27.962 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:41:27.962 - Thread: 11 -> } 2024-11-09 19:41:34.713 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:41:34.713 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:41:34.713 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:41:34.713 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:41:34.713 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:41:34.713 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:41:34.713 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:41:34.713 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:41:34.713 - Thread: 11 -> HqDepth = True 2024-11-09 19:41:34.713 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:41:34.713 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:41:34.713 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:41:34.713 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:41:34.713 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:41:34.713 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:41:34.713 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:41:34.713 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:41:34.713 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:41:34.713 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:41:34.713 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:41:34.713 - Thread: 11 -> } 2024-11-09 19:41:41.747 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:41:41.747 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:41:41.747 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:41:41.747 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:41:41.747 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:41:41.747 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:41:41.747 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:41:41.747 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:41:41.747 - Thread: 11 -> HqDepth = True 2024-11-09 19:41:41.747 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:41:41.747 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:41:41.747 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:41:41.747 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:41:41.747 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:41:41.747 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:41:41.747 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:41:41.747 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:41:41.747 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:41:41.747 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:41:41.747 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:41:41.747 - Thread: 11 -> } 2024-11-09 19:41:49.314 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:41:49.314 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:41:49.314 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:41:49.314 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:41:49.314 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:41:49.314 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:41:49.314 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:41:49.314 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:41:49.314 - Thread: 11 -> HqDepth = True 2024-11-09 19:41:49.315 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:41:49.315 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:41:49.315 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:41:49.315 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:41:49.315 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:41:49.315 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:41:49.315 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:41:49.315 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:41:49.315 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:41:49.315 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:41:49.315 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:41:49.315 - Thread: 11 -> } 2024-11-09 19:41:57.114 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:41:57.115 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:41:57.115 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:41:57.115 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:41:57.115 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:41:57.115 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:41:57.115 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:41:57.115 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:41:57.115 - Thread: 11 -> HqDepth = True 2024-11-09 19:41:57.115 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:41:57.115 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:41:57.115 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:41:57.115 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:41:57.115 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:41:57.115 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:41:57.115 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:41:57.115 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:41:57.115 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:41:57.115 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:41:57.115 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:41:57.115 - Thread: 11 -> } 2024-11-09 19:42:05.182 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:42:05.182 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:42:05.182 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:42:05.182 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:42:05.182 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:42:05.182 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:42:05.182 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:42:05.182 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:42:05.182 - Thread: 12 -> HqDepth = True 2024-11-09 19:42:05.182 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:42:05.182 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:42:05.182 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:42:05.182 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:42:05.182 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:42:05.182 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:42:05.182 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:42:05.182 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:42:05.182 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:42:05.182 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:42:05.182 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:42:05.182 - Thread: 12 -> } 2024-11-09 19:42:13.817 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:42:13.817 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:42:13.817 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:42:13.817 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:42:13.817 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:42:13.817 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:42:13.817 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:42:13.817 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:42:13.817 - Thread: 11 -> HqDepth = True 2024-11-09 19:42:13.817 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:42:13.817 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:42:13.817 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:42:13.817 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:42:13.817 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:42:13.817 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:42:13.817 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:42:13.817 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:42:13.817 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:42:13.817 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:42:13.817 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:42:13.817 - Thread: 11 -> } 2024-11-09 19:42:22.783 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:42:22.783 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:42:22.783 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:42:22.783 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:42:22.783 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:42:22.783 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:42:22.783 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:42:22.783 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:42:22.783 - Thread: 11 -> HqDepth = True 2024-11-09 19:42:22.783 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:42:22.783 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:42:22.783 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:42:22.783 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:42:22.783 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:42:22.783 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:42:22.783 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:42:22.783 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:42:22.783 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:42:22.783 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:42:22.783 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:42:22.783 - Thread: 11 -> } 2024-11-09 19:42:32.434 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:42:32.434 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:42:32.434 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:42:32.434 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:42:32.434 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:42:32.434 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:42:32.434 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:42:32.434 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:42:32.434 - Thread: 12 -> HqDepth = True 2024-11-09 19:42:32.434 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:42:32.434 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:42:32.434 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:42:32.434 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:42:32.434 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:42:32.434 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:42:32.434 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:42:32.434 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:42:32.434 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:42:32.434 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:42:32.434 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:42:32.434 - Thread: 12 -> } 2024-11-09 19:42:42.752 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:42:42.752 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:42:42.752 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:42:42.752 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:42:42.752 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:42:42.752 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:42:42.752 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:42:42.752 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:42:42.752 - Thread: 12 -> HqDepth = True 2024-11-09 19:42:42.752 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:42:42.752 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:42:42.752 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:42:42.752 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:42:42.752 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:42:42.752 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:42:42.752 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:42:42.752 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:42:42.752 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:42:42.752 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:42:42.752 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:42:42.752 - Thread: 12 -> } 2024-11-09 19:42:53.752 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:42:53.752 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:42:53.752 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:42:53.752 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:42:53.753 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:42:53.753 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:42:53.753 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:42:53.753 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:42:53.753 - Thread: 11 -> HqDepth = True 2024-11-09 19:42:53.753 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:42:53.753 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:42:53.753 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:42:53.753 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:42:53.753 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:42:53.753 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:42:53.753 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:42:53.753 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:42:53.753 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:42:53.753 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:42:53.753 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:42:53.753 - Thread: 11 -> } 2024-11-09 19:43:05.586 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:43:05.586 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:43:05.586 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:43:05.586 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:43:05.586 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:43:05.586 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:43:05.586 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:43:05.586 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:43:05.586 - Thread: 13 -> HqDepth = True 2024-11-09 19:43:05.586 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:43:05.586 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:43:05.586 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:43:05.586 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:43:05.586 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:43:05.586 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:43:05.586 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:43:05.586 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:43:05.586 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:43:05.586 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:43:05.586 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:43:05.586 - Thread: 13 -> } 2024-11-09 19:43:19.138 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:43:19.138 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:43:19.138 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:43:19.138 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:43:19.138 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:43:19.138 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:43:19.138 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:43:19.138 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:43:19.138 - Thread: 12 -> HqDepth = True 2024-11-09 19:43:19.138 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:43:19.138 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:43:19.138 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:43:19.138 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:43:19.138 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:43:19.138 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:43:19.138 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:43:19.138 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:43:19.138 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:43:19.138 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:43:19.138 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:43:19.138 - Thread: 12 -> } 2024-11-09 19:43:36.172 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:43:36.172 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:43:36.172 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:43:36.172 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:43:36.172 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:43:36.172 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:43:36.172 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:43:36.172 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:43:36.172 - Thread: 11 -> HqDepth = True 2024-11-09 19:43:36.172 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:43:36.172 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:43:36.172 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:43:36.172 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:43:36.172 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:43:36.172 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:43:36.172 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:43:36.172 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:43:36.172 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:43:36.172 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:43:36.172 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:43:36.172 - Thread: 11 -> } 2024-11-09 19:43:53.875 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:43:53.875 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:43:53.875 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:43:53.875 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:43:53.875 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:43:53.875 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:43:53.875 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:43:53.875 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:43:53.875 - Thread: 11 -> HqDepth = True 2024-11-09 19:43:53.875 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:43:53.875 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:43:53.875 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:43:53.875 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:43:53.875 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:43:53.875 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:43:53.875 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:43:53.875 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:43:53.875 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:43:53.875 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:43:53.875 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:43:53.875 - Thread: 11 -> } 2024-11-09 19:44:13.075 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:44:13.075 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:44:13.075 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:44:13.075 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:44:13.075 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:44:13.075 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:44:13.075 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:44:13.075 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:44:13.075 - Thread: 11 -> HqDepth = True 2024-11-09 19:44:13.075 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:44:13.075 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:44:13.075 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:44:13.075 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:44:13.075 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:44:13.075 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:44:13.075 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:44:13.075 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:44:13.075 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:44:13.075 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:44:13.075 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:44:13.075 - Thread: 11 -> } 2024-11-09 19:44:40.244 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:44:40.244 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:44:40.244 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:44:40.244 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:44:40.245 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:44:40.245 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:44:40.245 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:44:40.245 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:44:40.245 - Thread: 12 -> HqDepth = True 2024-11-09 19:44:40.245 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:44:40.245 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:44:40.245 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:44:40.245 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:44:40.245 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:44:40.245 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:44:40.245 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:44:40.245 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:44:40.245 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:44:40.245 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:44:40.245 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:44:40.245 - Thread: 12 -> } 2024-11-09 19:45:36.299 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:45:36.299 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:45:36.299 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:45:36.299 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:45:36.299 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:45:36.299 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:45:36.299 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:45:36.299 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:45:36.299 - Thread: 11 -> HqDepth = True 2024-11-09 19:45:36.299 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:45:36.299 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:45:36.299 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:45:36.299 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:45:36.299 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:45:36.299 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:45:36.299 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:45:36.299 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:45:36.299 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:45:36.299 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:45:36.299 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:45:36.299 - Thread: 11 -> } 2024-11-09 19:50:18.638 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:50:18.638 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:50:18.638 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:50:18.638 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:50:18.638 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:50:18.638 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:50:18.638 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:50:18.638 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:50:18.638 - Thread: 11 -> HqDepth = True 2024-11-09 19:50:18.638 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:50:18.638 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:50:18.638 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:50:18.638 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:50:18.638 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:50:18.638 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:50:18.638 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:50:18.638 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:50:18.638 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:50:18.638 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:50:18.638 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:50:18.638 - Thread: 11 -> } 2024-11-09 19:50:45.924 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:50:45.924 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:50:45.924 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:50:45.924 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:50:45.924 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:50:45.924 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:50:45.924 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:50:45.924 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:50:45.924 - Thread: 13 -> HqDepth = True 2024-11-09 19:50:45.924 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:50:45.924 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:50:45.924 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:50:45.924 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:50:45.924 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:50:45.924 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:50:45.924 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:50:45.924 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:50:45.924 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:50:45.924 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:50:45.924 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:50:45.924 - Thread: 13 -> } 2024-11-09 19:51:07.759 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:51:07.759 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:51:07.759 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:51:07.759 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:51:07.759 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:51:07.759 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:51:07.759 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:51:07.759 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:51:07.759 - Thread: 11 -> HqDepth = True 2024-11-09 19:51:07.759 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:51:07.759 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:51:07.759 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:51:07.759 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:51:07.759 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:51:07.759 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:51:07.759 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:51:07.759 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:51:07.759 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:51:07.759 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:51:07.759 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:51:07.759 - Thread: 11 -> } 2024-11-09 19:51:26.010 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:51:26.010 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:51:26.010 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:51:26.010 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:51:26.010 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:51:26.010 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:51:26.010 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:51:26.010 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:51:26.010 - Thread: 11 -> HqDepth = True 2024-11-09 19:51:26.010 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:51:26.010 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:51:26.010 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:51:26.010 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:51:26.010 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:51:26.010 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:51:26.010 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:51:26.010 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:51:26.010 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:51:26.010 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:51:26.010 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:51:26.010 - Thread: 11 -> } 2024-11-09 19:51:40.311 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:51:40.312 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:51:40.312 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:51:40.312 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:51:40.312 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:51:40.312 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:51:40.312 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:51:40.312 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:51:40.312 - Thread: 11 -> HqDepth = True 2024-11-09 19:51:40.312 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:51:40.312 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:51:40.312 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:51:40.312 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:51:40.312 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:51:40.312 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:51:40.312 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:51:40.312 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:51:40.312 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:51:40.312 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:51:40.312 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:51:40.312 - Thread: 11 -> } 2024-11-09 19:51:53.796 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:51:53.796 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:51:53.796 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:51:53.796 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:51:53.796 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:51:53.796 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:51:53.796 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:51:53.796 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:51:53.796 - Thread: 12 -> HqDepth = True 2024-11-09 19:51:53.796 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:51:53.796 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:51:53.796 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:51:53.796 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:51:53.796 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:51:53.796 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:51:53.796 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:51:53.796 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:51:53.796 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:51:53.796 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:51:53.796 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:51:53.796 - Thread: 12 -> } 2024-11-09 19:52:05.897 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:52:05.897 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:52:05.897 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:52:05.897 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:52:05.897 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:52:05.897 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:52:05.897 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:52:05.897 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:52:05.897 - Thread: 11 -> HqDepth = True 2024-11-09 19:52:05.897 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:52:05.897 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:52:05.897 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:52:05.897 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:52:05.897 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:52:05.897 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:52:05.897 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:52:05.897 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:52:05.897 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:52:05.897 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:52:05.897 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:52:05.897 - Thread: 11 -> } 2024-11-09 19:52:17.014 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:52:17.014 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:52:17.014 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:52:17.014 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:52:17.014 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:52:17.014 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:52:17.014 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:52:17.014 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:52:17.014 - Thread: 12 -> HqDepth = True 2024-11-09 19:52:17.014 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:52:17.014 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:52:17.014 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:52:17.014 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:52:17.014 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:52:17.014 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:52:17.014 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:52:17.014 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:52:17.014 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:52:17.014 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:52:17.014 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:52:17.014 - Thread: 12 -> } 2024-11-09 19:52:27.299 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:52:27.299 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:52:27.299 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:52:27.299 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:52:27.299 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:52:27.299 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:52:27.299 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:52:27.299 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:52:27.299 - Thread: 11 -> HqDepth = True 2024-11-09 19:52:27.299 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:52:27.299 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:52:27.299 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:52:27.299 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:52:27.299 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:52:27.299 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:52:27.299 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:52:27.299 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:52:27.299 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:52:27.299 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:52:27.299 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:52:27.299 - Thread: 11 -> } 2024-11-09 19:52:37.133 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:52:37.134 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:52:37.134 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:52:37.134 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:52:37.134 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:52:37.134 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:52:37.134 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:52:37.134 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:52:37.134 - Thread: 12 -> HqDepth = True 2024-11-09 19:52:37.134 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:52:37.134 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:52:37.134 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:52:37.134 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:52:37.134 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:52:37.134 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:52:37.134 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:52:37.134 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:52:37.134 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:52:37.134 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:52:37.134 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:52:37.134 - Thread: 12 -> } 2024-11-09 19:52:45.933 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:52:45.933 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:52:45.933 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:52:45.933 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:52:45.933 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:52:45.933 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:52:45.933 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:52:45.933 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:52:45.933 - Thread: 12 -> HqDepth = True 2024-11-09 19:52:45.933 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:52:45.933 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:52:45.933 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:52:45.934 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:52:45.934 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:52:45.934 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:52:45.934 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:52:45.934 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:52:45.934 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:52:45.934 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:52:45.934 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:52:45.934 - Thread: 12 -> } 2024-11-09 19:52:54.417 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:52:54.417 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:52:54.417 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:52:54.417 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:52:54.417 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:52:54.417 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:52:54.417 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:52:54.417 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:52:54.417 - Thread: 11 -> HqDepth = True 2024-11-09 19:52:54.417 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:52:54.417 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:52:54.417 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:52:54.417 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:52:54.417 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:52:54.417 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:52:54.417 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:52:54.417 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:52:54.417 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:52:54.417 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:52:54.417 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:52:54.417 - Thread: 11 -> } 2024-11-09 19:53:02.551 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:53:02.552 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:53:02.552 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:53:02.552 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:53:02.552 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:53:02.552 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:53:02.552 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:53:02.552 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:53:02.552 - Thread: 11 -> HqDepth = True 2024-11-09 19:53:02.552 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:53:02.552 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:53:02.552 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:53:02.552 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:53:02.552 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:53:02.552 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:53:02.552 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:53:02.552 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:53:02.552 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:53:02.552 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:53:02.552 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:53:02.552 - Thread: 11 -> } 2024-11-09 19:53:10.136 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:53:10.136 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:53:10.136 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:53:10.136 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:53:10.136 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:53:10.136 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:53:10.136 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:53:10.136 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:53:10.136 - Thread: 12 -> HqDepth = True 2024-11-09 19:53:10.136 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:53:10.136 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:53:10.136 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:53:10.136 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:53:10.136 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:53:10.136 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:53:10.136 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:53:10.136 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:53:10.136 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:53:10.136 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:53:10.136 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:53:10.136 - Thread: 12 -> } 2024-11-09 19:53:17.486 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:53:17.486 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:53:17.486 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:53:17.486 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:53:17.486 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:53:17.486 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:53:17.486 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:53:17.486 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:53:17.486 - Thread: 11 -> HqDepth = True 2024-11-09 19:53:17.486 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:53:17.486 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:53:17.486 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:53:17.486 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:53:17.486 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:53:17.486 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:53:17.486 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:53:17.486 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:53:17.486 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:53:17.486 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:53:17.486 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:53:17.486 - Thread: 11 -> } 2024-11-09 19:53:24.586 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:53:24.586 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:53:24.586 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:53:24.586 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:53:24.586 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:53:24.586 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:53:24.586 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:53:24.586 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:53:24.586 - Thread: 13 -> HqDepth = True 2024-11-09 19:53:24.586 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:53:24.586 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:53:24.586 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:53:24.586 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:53:24.586 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:53:24.586 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:53:24.586 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:53:24.586 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:53:24.586 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:53:24.587 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:53:24.587 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:53:24.587 - Thread: 13 -> } 2024-11-09 19:53:31.237 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:53:31.238 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:53:31.238 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:53:31.238 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:53:31.238 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:53:31.238 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:53:31.238 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:53:31.238 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:53:31.238 - Thread: 12 -> HqDepth = True 2024-11-09 19:53:31.238 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:53:31.238 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:53:31.238 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:53:31.238 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:53:31.238 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:53:31.238 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:53:31.238 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:53:31.238 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:53:31.238 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:53:31.238 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:53:31.238 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:53:31.238 - Thread: 12 -> } 2024-11-09 19:53:37.821 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:53:37.821 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:53:37.821 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:53:37.821 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:53:37.821 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:53:37.821 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:53:37.821 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:53:37.821 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:53:37.821 - Thread: 12 -> HqDepth = True 2024-11-09 19:53:37.821 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:53:37.821 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:53:37.821 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:53:37.821 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:53:37.821 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:53:37.821 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:53:37.821 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:53:37.821 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:53:37.821 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:53:37.821 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:53:37.821 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:53:37.821 - Thread: 12 -> } 2024-11-09 19:53:44.106 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:53:44.106 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:53:44.106 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:53:44.106 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:53:44.106 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:53:44.106 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:53:44.106 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:53:44.106 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:53:44.106 - Thread: 11 -> HqDepth = True 2024-11-09 19:53:44.106 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:53:44.106 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:53:44.106 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:53:44.106 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:53:44.106 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:53:44.106 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:53:44.106 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:53:44.106 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:53:44.106 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:53:44.106 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:53:44.106 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:53:44.106 - Thread: 11 -> } 2024-11-09 19:53:50.156 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:53:50.157 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:53:50.157 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:53:50.157 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:53:50.157 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:53:50.157 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:53:50.157 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:53:50.157 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:53:50.157 - Thread: 11 -> HqDepth = True 2024-11-09 19:53:50.157 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:53:50.157 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:53:50.157 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:53:50.157 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:53:50.157 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:53:50.157 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:53:50.157 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:53:50.157 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:53:50.157 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:53:50.157 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:53:50.157 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:53:50.157 - Thread: 11 -> } 2024-11-09 19:53:56.055 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:53:56.055 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:53:56.055 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:53:56.055 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:53:56.055 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:53:56.055 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:53:56.055 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:53:56.055 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:53:56.055 - Thread: 12 -> HqDepth = True 2024-11-09 19:53:56.055 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:53:56.055 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:53:56.055 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:53:56.055 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:53:56.055 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:53:56.055 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:53:56.055 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:53:56.055 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:53:56.055 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:53:56.055 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:53:56.055 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:53:56.055 - Thread: 12 -> } 2024-11-09 19:54:01.774 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:54:01.774 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:54:01.774 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:54:01.774 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:54:01.774 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:54:01.774 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:54:01.774 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:54:01.774 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:54:01.774 - Thread: 11 -> HqDepth = True 2024-11-09 19:54:01.774 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:54:01.774 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:54:01.774 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:54:01.774 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:54:01.774 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:54:01.774 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:54:01.774 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:54:01.774 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:54:01.774 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:54:01.774 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:54:01.774 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:54:01.774 - Thread: 11 -> } 2024-11-09 19:54:07.260 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:54:07.260 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:54:07.260 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:54:07.260 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:54:07.260 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:54:07.260 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:54:07.260 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:54:07.260 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:54:07.260 - Thread: 12 -> HqDepth = True 2024-11-09 19:54:07.260 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:54:07.260 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:54:07.260 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:54:07.260 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:54:07.260 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:54:07.260 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:54:07.260 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:54:07.260 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:54:07.260 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:54:07.260 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:54:07.260 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:54:07.260 - Thread: 12 -> } 2024-11-09 19:54:12.640 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:54:12.640 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:54:12.640 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:54:12.640 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:54:12.640 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:54:12.640 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:54:12.640 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:54:12.640 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:54:12.640 - Thread: 11 -> HqDepth = True 2024-11-09 19:54:12.640 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:54:12.640 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:54:12.640 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:54:12.640 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:54:12.640 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:54:12.640 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:54:12.640 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:54:12.640 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:54:12.640 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:54:12.640 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:54:12.640 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:54:12.640 - Thread: 11 -> } 2024-11-09 19:54:17.857 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:54:17.857 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:54:17.857 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:54:17.857 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:54:17.857 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:54:17.857 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:54:17.857 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:54:17.857 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:54:17.857 - Thread: 12 -> HqDepth = True 2024-11-09 19:54:17.857 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:54:17.857 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:54:17.857 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:54:17.857 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:54:17.857 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:54:17.857 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:54:17.857 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:54:17.857 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:54:17.857 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:54:17.857 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:54:17.857 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:54:17.857 - Thread: 12 -> } 2024-11-09 19:54:22.959 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:54:22.959 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:54:22.959 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:54:22.959 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:54:22.959 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:54:22.959 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:54:22.959 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:54:22.959 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:54:22.959 - Thread: 11 -> HqDepth = True 2024-11-09 19:54:22.959 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:54:22.959 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:54:22.959 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:54:22.959 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:54:22.959 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:54:22.959 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:54:22.959 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:54:22.959 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:54:22.959 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:54:22.959 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:54:22.959 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:54:22.959 - Thread: 11 -> } 2024-11-09 19:54:27.891 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:54:27.891 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:54:27.892 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:54:27.892 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:54:27.892 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:54:27.892 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:54:27.892 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:54:27.892 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:54:27.892 - Thread: 11 -> HqDepth = True 2024-11-09 19:54:27.892 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:54:27.892 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:54:27.892 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:54:27.892 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:54:27.892 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:54:27.892 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:54:27.892 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:54:27.892 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:54:27.892 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:54:27.892 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:54:27.892 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:54:27.892 - Thread: 11 -> } 2024-11-09 19:54:32.759 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:54:32.759 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:54:32.759 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:54:32.759 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:54:32.759 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:54:32.759 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:54:32.759 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:54:32.759 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:54:32.759 - Thread: 11 -> HqDepth = True 2024-11-09 19:54:32.759 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:54:32.759 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:54:32.759 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:54:32.759 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:54:32.759 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:54:32.759 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:54:32.759 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:54:32.759 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:54:32.759 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:54:32.759 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:54:32.759 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:54:32.759 - Thread: 11 -> } 2024-11-09 19:54:37.443 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:54:37.443 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:54:37.443 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:54:37.443 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:54:37.443 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:54:37.443 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:54:37.443 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:54:37.443 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:54:37.443 - Thread: 12 -> HqDepth = True 2024-11-09 19:54:37.443 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:54:37.443 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:54:37.443 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:54:37.443 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:54:37.443 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:54:37.443 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:54:37.443 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:54:37.443 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:54:37.443 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:54:37.443 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:54:37.443 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:54:37.443 - Thread: 12 -> } 2024-11-09 19:54:42.126 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:54:42.126 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:54:42.126 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:54:42.126 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:54:42.126 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:54:42.126 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:54:42.126 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:54:42.126 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:54:42.126 - Thread: 11 -> HqDepth = True 2024-11-09 19:54:42.126 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:54:42.126 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:54:42.126 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:54:42.126 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:54:42.126 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:54:42.126 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:54:42.126 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:54:42.126 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:54:42.126 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:54:42.126 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:54:42.126 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:54:42.126 - Thread: 11 -> } 2024-11-09 19:54:46.660 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:54:46.660 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:54:46.660 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:54:46.660 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:54:46.660 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:54:46.660 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:54:46.660 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:54:46.660 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:54:46.660 - Thread: 11 -> HqDepth = True 2024-11-09 19:54:46.660 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:54:46.660 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:54:46.660 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:54:46.660 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:54:46.660 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:54:46.660 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:54:46.660 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:54:46.660 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:54:46.660 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:54:46.660 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:54:46.660 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:54:46.660 - Thread: 11 -> } 2024-11-09 19:54:51.110 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:54:51.110 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:54:51.110 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:54:51.110 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:54:51.110 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:54:51.110 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:54:51.110 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:54:51.110 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:54:51.110 - Thread: 13 -> HqDepth = True 2024-11-09 19:54:51.110 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:54:51.110 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:54:51.110 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:54:51.110 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:54:51.110 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:54:51.110 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:54:51.110 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:54:51.110 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:54:51.110 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:54:51.110 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:54:51.110 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:54:51.110 - Thread: 13 -> } 2024-11-09 19:54:55.460 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:54:55.460 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:54:55.460 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:54:55.460 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:54:55.460 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:54:55.460 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:54:55.460 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:54:55.460 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:54:55.460 - Thread: 11 -> HqDepth = True 2024-11-09 19:54:55.460 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:54:55.460 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:54:55.460 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:54:55.460 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:54:55.460 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:54:55.460 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:54:55.460 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:54:55.460 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:54:55.460 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:54:55.460 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:54:55.460 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:54:55.460 - Thread: 11 -> } 2024-11-09 19:55:10.978 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:55:10.978 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:55:10.978 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:55:10.979 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:55:10.979 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:55:10.979 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:55:10.979 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:55:10.979 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:55:10.979 - Thread: 11 -> HqDepth = True 2024-11-09 19:55:10.979 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:55:10.979 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:55:10.979 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:55:10.979 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:55:10.979 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:55:10.979 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:55:10.979 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:55:10.979 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:55:10.979 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:55:10.979 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:55:10.979 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:55:10.979 - Thread: 11 -> } 2024-11-09 19:55:15.162 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:55:15.162 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:55:15.162 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:55:15.162 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:55:15.162 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:55:15.162 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:55:15.162 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:55:15.162 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:55:15.162 - Thread: 13 -> HqDepth = True 2024-11-09 19:55:15.162 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:55:15.162 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:55:15.162 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:55:15.162 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:55:15.162 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:55:15.162 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:55:15.162 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:55:15.162 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:55:15.162 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:55:15.162 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:55:15.162 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:55:15.162 - Thread: 13 -> } 2024-11-09 19:55:19.262 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:55:19.262 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:55:19.262 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:55:19.262 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:55:19.262 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:55:19.262 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:55:19.262 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:55:19.262 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:55:19.262 - Thread: 13 -> HqDepth = True 2024-11-09 19:55:19.262 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:55:19.262 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:55:19.262 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:55:19.262 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:55:19.262 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:55:19.262 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:55:19.262 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:55:19.262 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:55:19.262 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:55:19.262 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:55:19.262 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:55:19.262 - Thread: 13 -> } 2024-11-09 19:55:23.262 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:55:23.262 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:55:23.262 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:55:23.262 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:55:23.262 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:55:23.262 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:55:23.262 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:55:23.262 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:55:23.262 - Thread: 13 -> HqDepth = True 2024-11-09 19:55:23.262 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:55:23.262 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:55:23.262 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:55:23.262 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:55:23.262 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:55:23.262 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:55:23.262 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:55:23.262 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:55:23.262 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:55:23.262 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:55:23.262 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:55:23.262 - Thread: 13 -> } 2024-11-09 19:55:27.264 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:55:27.264 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:55:27.264 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:55:27.264 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:55:27.264 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:55:27.264 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:55:27.264 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:55:27.264 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:55:27.264 - Thread: 13 -> HqDepth = True 2024-11-09 19:55:27.264 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:55:27.264 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:55:27.264 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:55:27.264 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:55:27.264 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:55:27.264 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:55:27.264 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:55:27.264 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:55:27.264 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:55:27.264 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:55:27.264 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:55:27.264 - Thread: 13 -> } 2024-11-09 19:55:31.146 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:55:31.146 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:55:31.146 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:55:31.146 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:55:31.146 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:55:31.146 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:55:31.146 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:55:31.146 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:55:31.146 - Thread: 12 -> HqDepth = True 2024-11-09 19:55:31.146 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:55:31.146 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:55:31.146 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:55:31.146 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:55:31.146 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:55:31.147 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:55:31.147 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:55:31.147 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:55:31.147 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:55:31.147 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:55:31.147 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:55:31.147 - Thread: 12 -> } 2024-11-09 19:55:34.948 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:55:34.948 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:55:34.948 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:55:34.948 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:55:34.948 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:55:34.948 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:55:34.948 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:55:34.948 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:55:34.948 - Thread: 13 -> HqDepth = True 2024-11-09 19:55:34.948 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:55:34.948 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:55:34.948 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:55:34.948 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:55:34.948 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:55:34.948 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:55:34.948 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:55:34.948 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:55:34.948 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:55:34.948 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:55:34.948 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:55:34.948 - Thread: 13 -> } 2024-11-09 19:55:38.581 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:55:38.581 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:55:38.581 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:55:38.581 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:55:38.581 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:55:38.581 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:55:38.581 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:55:38.581 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:55:38.581 - Thread: 12 -> HqDepth = True 2024-11-09 19:55:38.581 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:55:38.581 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:55:38.581 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:55:38.581 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:55:38.581 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:55:38.581 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:55:38.581 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:55:38.581 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:55:38.581 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:55:38.581 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:55:38.581 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:55:38.581 - Thread: 12 -> } 2024-11-09 19:55:42.397 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:55:42.397 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:55:42.397 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:55:42.397 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:55:42.397 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:55:42.397 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:55:42.397 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:55:42.397 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:55:42.397 - Thread: 12 -> HqDepth = True 2024-11-09 19:55:42.397 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:55:42.397 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:55:42.397 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:55:42.397 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:55:42.397 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:55:42.397 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:55:42.397 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:55:42.397 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:55:42.397 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:55:42.397 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:55:42.397 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:55:42.397 - Thread: 12 -> } 2024-11-09 19:55:46.081 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:55:46.081 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:55:46.081 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:55:46.081 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:55:46.081 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:55:46.081 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:55:46.081 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:55:46.081 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:55:46.081 - Thread: 12 -> HqDepth = True 2024-11-09 19:55:46.081 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:55:46.081 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:55:46.081 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:55:46.081 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:55:46.081 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:55:46.081 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:55:46.081 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:55:46.081 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:55:46.081 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:55:46.081 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:55:46.081 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:55:46.081 - Thread: 12 -> } 2024-11-09 19:55:49.681 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:55:49.682 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:55:49.682 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:55:49.682 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:55:49.682 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:55:49.682 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:55:49.682 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:55:49.682 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:55:49.682 - Thread: 11 -> HqDepth = True 2024-11-09 19:55:49.682 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:55:49.682 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:55:49.682 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:55:49.682 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:55:49.682 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:55:49.682 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:55:49.682 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:55:49.682 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:55:49.682 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:55:49.682 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:55:49.682 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:55:49.682 - Thread: 11 -> } 2024-11-09 19:55:53.282 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:55:53.282 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:55:53.282 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:55:53.282 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:55:53.282 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:55:53.282 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:55:53.282 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:55:53.282 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:55:53.282 - Thread: 11 -> HqDepth = True 2024-11-09 19:55:53.282 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:55:53.282 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:55:53.282 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:55:53.282 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:55:53.282 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:55:53.282 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:55:53.282 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:55:53.282 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:55:53.282 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:55:53.282 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:55:53.282 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:55:53.282 - Thread: 11 -> } 2024-11-09 19:55:56.948 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:55:56.948 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:55:56.948 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:55:56.948 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:55:56.948 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:55:56.948 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:55:56.948 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:55:56.948 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:55:56.948 - Thread: 11 -> HqDepth = True 2024-11-09 19:55:56.948 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:55:56.948 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:55:56.948 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:55:56.948 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:55:56.948 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:55:56.948 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:55:56.948 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:55:56.948 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:55:56.948 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:55:56.948 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:55:56.948 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:55:56.948 - Thread: 11 -> } 2024-11-09 19:56:00.382 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:00.382 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:00.383 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:00.383 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:00.383 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:00.383 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:00.383 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:00.383 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:00.383 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:00.383 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:00.383 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:00.383 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:00.383 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:00.383 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:00.383 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:00.383 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:00.383 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:00.383 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:00.383 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:00.383 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:00.383 - Thread: 11 -> } 2024-11-09 19:56:03.765 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:03.765 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:03.765 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:03.765 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:03.765 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:03.765 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:03.765 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:03.765 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:03.765 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:03.765 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:03.765 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:03.765 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:03.765 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:03.765 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:03.765 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:03.765 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:03.765 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:03.765 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:03.765 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:03.765 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:03.765 - Thread: 11 -> } 2024-11-09 19:56:07.066 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:07.066 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:07.066 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:07.066 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:07.066 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:07.066 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:07.066 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:07.066 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:07.066 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:07.066 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:07.066 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:07.066 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:07.066 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:07.066 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:07.066 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:07.066 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:07.066 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:07.066 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:07.066 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:07.066 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:07.066 - Thread: 11 -> } 2024-11-09 19:56:10.417 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:10.417 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:10.417 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:10.417 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:10.417 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:10.417 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:10.417 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:10.417 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:10.417 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:10.417 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:10.417 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:10.417 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:10.417 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:10.417 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:10.417 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:10.417 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:10.417 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:10.417 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:10.417 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:10.417 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:10.417 - Thread: 11 -> } 2024-11-09 19:56:13.650 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:13.650 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:13.650 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:13.650 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:13.650 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:13.650 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:13.650 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:13.650 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:13.650 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:13.650 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:13.650 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:13.650 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:13.650 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:13.650 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:13.650 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:13.650 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:13.650 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:13.650 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:13.650 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:13.650 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:13.650 - Thread: 11 -> } 2024-11-09 19:56:16.884 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:56:16.884 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:56:16.884 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:56:16.884 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:16.884 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:16.884 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:56:16.884 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:16.884 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:16.884 - Thread: 12 -> HqDepth = True 2024-11-09 19:56:16.884 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:56:16.884 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:56:16.884 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:16.884 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:56:16.884 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:56:16.884 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:16.884 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:16.884 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:16.884 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:56:16.884 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:56:16.884 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:56:16.884 - Thread: 12 -> } 2024-11-09 19:56:20.067 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:56:20.067 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:56:20.067 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:56:20.067 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:20.067 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:20.067 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:56:20.067 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:20.067 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:20.067 - Thread: 12 -> HqDepth = True 2024-11-09 19:56:20.067 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:56:20.067 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:56:20.067 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:20.067 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:56:20.067 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:56:20.067 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:20.067 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:20.067 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:20.067 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:56:20.067 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:56:20.067 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:56:20.067 - Thread: 12 -> } 2024-11-09 19:56:23.201 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:23.201 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:23.201 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:23.201 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:23.201 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:23.201 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:23.201 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:23.201 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:23.201 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:23.201 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:23.201 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:23.201 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:23.201 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:23.201 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:23.201 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:23.201 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:23.201 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:23.201 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:23.201 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:23.201 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:23.201 - Thread: 11 -> } 2024-11-09 19:56:26.284 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:26.284 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:26.284 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:26.284 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:26.284 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:26.284 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:26.284 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:26.284 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:26.284 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:26.284 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:26.284 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:26.284 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:26.284 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:26.284 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:26.284 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:26.284 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:26.284 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:26.284 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:26.284 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:26.284 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:26.284 - Thread: 11 -> } 2024-11-09 19:56:29.351 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:56:29.351 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:56:29.351 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:56:29.351 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:29.351 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:29.351 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:56:29.351 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:29.351 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:29.351 - Thread: 13 -> HqDepth = True 2024-11-09 19:56:29.351 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:56:29.351 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:56:29.351 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:29.351 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:56:29.351 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:56:29.351 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:29.351 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:29.351 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:29.351 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:56:29.351 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:56:29.351 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:56:29.351 - Thread: 13 -> } 2024-11-09 19:56:32.369 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:32.369 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:32.369 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:32.369 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:32.369 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:32.369 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:32.369 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:32.369 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:32.369 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:32.369 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:32.369 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:32.369 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:32.369 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:32.369 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:32.369 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:32.369 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:32.369 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:32.369 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:32.369 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:32.369 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:32.369 - Thread: 11 -> } 2024-11-09 19:56:35.302 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:35.302 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:35.302 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:35.302 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:35.302 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:35.302 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:35.302 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:35.302 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:35.302 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:35.302 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:35.302 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:35.302 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:35.302 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:35.302 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:35.302 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:35.302 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:35.302 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:35.302 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:35.302 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:35.302 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:35.302 - Thread: 11 -> } 2024-11-09 19:56:38.269 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:56:38.269 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:56:38.269 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:56:38.269 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:38.269 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:38.269 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:56:38.269 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:38.269 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:38.269 - Thread: 12 -> HqDepth = True 2024-11-09 19:56:38.269 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:56:38.269 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:56:38.269 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:38.269 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:56:38.269 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:56:38.269 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:38.269 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:38.269 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:38.269 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:56:38.269 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:56:38.269 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:56:38.269 - Thread: 12 -> } 2024-11-09 19:56:41.253 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:56:41.253 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:56:41.253 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:56:41.253 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:41.253 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:41.253 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:56:41.253 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:41.253 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:41.253 - Thread: 12 -> HqDepth = True 2024-11-09 19:56:41.253 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:56:41.253 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:56:41.253 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:41.253 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:56:41.253 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:56:41.253 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:41.253 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:41.253 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:41.253 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:56:41.253 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:56:41.253 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:56:41.253 - Thread: 12 -> } 2024-11-09 19:56:44.153 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:44.153 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:44.153 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:44.153 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:44.153 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:44.153 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:44.153 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:44.153 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:44.153 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:44.153 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:44.153 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:44.153 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:44.153 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:44.153 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:44.153 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:44.153 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:44.153 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:44.153 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:44.153 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:44.153 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:44.153 - Thread: 11 -> } 2024-11-09 19:56:47.019 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:56:47.019 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:56:47.019 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:56:47.019 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:47.019 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:47.019 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:56:47.019 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:47.019 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:47.019 - Thread: 12 -> HqDepth = True 2024-11-09 19:56:47.019 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:56:47.019 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:56:47.019 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:47.019 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:56:47.019 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:56:47.019 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:47.019 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:47.019 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:47.019 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:56:47.019 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:56:47.019 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:56:47.019 - Thread: 12 -> } 2024-11-09 19:56:49.853 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:49.853 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:49.853 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:49.853 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:49.853 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:49.853 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:49.853 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:49.853 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:49.853 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:49.853 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:49.853 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:49.853 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:49.853 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:49.853 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:49.853 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:49.853 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:49.853 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:49.853 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:49.853 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:49.853 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:49.853 - Thread: 11 -> } 2024-11-09 19:56:52.653 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:52.653 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:52.653 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:52.653 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:52.653 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:52.653 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:52.653 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:52.653 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:52.653 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:52.653 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:52.653 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:52.653 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:52.653 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:52.653 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:52.653 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:52.653 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:52.653 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:52.653 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:52.653 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:52.653 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:52.653 - Thread: 11 -> } 2024-11-09 19:56:55.420 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:55.420 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:55.420 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:55.420 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:55.420 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:55.420 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:55.420 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:55.420 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:55.420 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:55.420 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:55.420 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:55.420 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:55.420 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:55.420 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:55.420 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:55.420 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:55.420 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:55.420 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:55.420 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:55.420 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:55.420 - Thread: 11 -> } 2024-11-09 19:56:58.153 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:56:58.154 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:56:58.154 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:56:58.154 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:56:58.154 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:56:58.154 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:56:58.154 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:56:58.154 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:56:58.154 - Thread: 11 -> HqDepth = True 2024-11-09 19:56:58.154 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:56:58.154 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:56:58.154 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:56:58.154 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:56:58.154 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:56:58.154 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:56:58.154 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:56:58.154 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:56:58.154 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:56:58.154 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:56:58.154 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:56:58.154 - Thread: 11 -> } 2024-11-09 19:57:00.870 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:57:00.870 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:57:00.870 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:57:00.870 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:00.870 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:00.870 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:57:00.870 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:00.870 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:00.870 - Thread: 12 -> HqDepth = True 2024-11-09 19:57:00.870 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:57:00.870 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:57:00.870 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:00.870 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:57:00.870 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:57:00.870 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:00.870 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:00.870 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:00.870 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:57:00.870 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:57:00.870 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:57:00.870 - Thread: 12 -> } 2024-11-09 19:57:03.554 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:03.554 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:03.554 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:03.554 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:03.554 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:03.554 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:03.554 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:03.554 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:03.554 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:03.554 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:03.554 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:03.554 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:03.554 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:03.554 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:03.554 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:03.554 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:03.554 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:03.554 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:03.554 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:03.554 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:03.554 - Thread: 11 -> } 2024-11-09 19:57:06.221 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:06.221 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:06.221 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:06.221 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:06.221 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:06.221 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:06.221 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:06.221 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:06.221 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:06.221 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:06.221 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:06.221 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:06.221 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:06.221 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:06.221 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:06.221 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:06.221 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:06.221 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:06.221 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:06.221 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:06.221 - Thread: 11 -> } 2024-11-09 19:57:08.854 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:57:08.854 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:57:08.854 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:57:08.854 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:08.854 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:08.854 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:57:08.854 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:08.854 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:08.854 - Thread: 12 -> HqDepth = True 2024-11-09 19:57:08.854 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:57:08.854 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:57:08.854 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:08.854 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:57:08.854 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:57:08.854 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:08.854 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:08.854 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:08.854 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:57:08.854 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:57:08.854 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:57:08.854 - Thread: 12 -> } 2024-11-09 19:57:11.438 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:11.438 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:11.438 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:11.438 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:11.438 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:11.438 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:11.438 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:11.438 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:11.438 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:11.438 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:11.438 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:11.438 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:11.438 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:11.438 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:11.438 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:11.438 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:11.438 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:11.438 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:11.438 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:11.438 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:11.438 - Thread: 11 -> } 2024-11-09 19:57:14.055 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:57:14.055 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:57:14.055 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:57:14.055 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:14.055 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:14.055 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:57:14.055 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:14.055 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:14.055 - Thread: 13 -> HqDepth = True 2024-11-09 19:57:14.055 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:57:14.055 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:57:14.055 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:14.055 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:57:14.055 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:57:14.055 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:14.055 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:14.055 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:14.055 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:57:14.055 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:57:14.055 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:57:14.055 - Thread: 13 -> } 2024-11-09 19:57:16.605 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:16.605 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:16.605 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:16.605 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:16.605 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:16.605 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:16.605 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:16.605 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:16.605 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:16.605 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:16.605 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:16.605 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:16.605 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:16.605 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:16.605 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:16.605 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:16.605 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:16.605 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:16.605 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:16.605 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:16.605 - Thread: 11 -> } 2024-11-09 19:57:19.172 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:57:19.172 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:57:19.172 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:57:19.172 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:19.172 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:19.172 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:57:19.172 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:19.172 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:19.172 - Thread: 13 -> HqDepth = True 2024-11-09 19:57:19.172 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:57:19.172 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:57:19.172 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:19.172 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:57:19.172 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:57:19.172 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:19.172 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:19.172 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:19.172 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:57:19.172 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:57:19.172 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:57:19.172 - Thread: 13 -> } 2024-11-09 19:57:21.689 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:57:21.689 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:57:21.689 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:57:21.689 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:21.689 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:21.689 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:57:21.689 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:21.689 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:21.689 - Thread: 12 -> HqDepth = True 2024-11-09 19:57:21.689 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:57:21.689 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:57:21.689 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:21.689 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:57:21.689 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:57:21.689 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:21.689 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:21.689 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:21.689 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:57:21.689 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:57:21.689 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:57:21.689 - Thread: 12 -> } 2024-11-09 19:57:24.105 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:57:24.105 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:57:24.105 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:57:24.105 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:24.105 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:24.105 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:57:24.105 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:24.105 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:24.105 - Thread: 12 -> HqDepth = True 2024-11-09 19:57:24.105 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:57:24.105 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:57:24.105 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:24.105 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:57:24.105 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:57:24.105 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:24.105 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:24.105 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:24.105 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:57:24.105 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:57:24.105 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:57:24.106 - Thread: 12 -> } 2024-11-09 19:57:26.789 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:26.789 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:26.789 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:26.789 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:26.789 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:26.789 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:26.789 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:26.789 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:26.789 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:26.789 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:26.789 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:26.789 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:26.789 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:26.789 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:26.789 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:26.789 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:26.789 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:26.789 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:26.789 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:26.789 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:26.789 - Thread: 11 -> } 2024-11-09 19:57:29.139 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:29.139 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:29.139 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:29.139 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:29.139 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:29.139 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:29.139 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:29.140 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:29.140 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:29.140 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:29.140 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:29.140 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:29.140 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:29.140 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:29.140 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:29.140 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:29.140 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:29.140 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:29.140 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:29.140 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:29.140 - Thread: 11 -> } 2024-11-09 19:57:31.475 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:31.475 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:31.475 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:31.475 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:31.475 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:31.475 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:31.475 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:31.475 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:31.475 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:31.475 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:31.475 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:31.475 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:31.475 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:31.475 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:31.475 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:31.475 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:31.475 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:31.475 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:31.475 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:31.475 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:31.475 - Thread: 11 -> } 2024-11-09 19:57:33.907 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:33.907 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:33.907 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:33.907 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:33.907 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:33.907 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:33.907 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:33.907 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:33.907 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:33.907 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:33.907 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:33.907 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:33.907 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:33.907 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:33.907 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:33.907 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:33.907 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:33.907 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:33.907 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:33.907 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:33.907 - Thread: 11 -> } 2024-11-09 19:57:36.357 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:36.357 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:36.357 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:36.357 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:36.357 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:36.357 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:36.357 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:36.357 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:36.357 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:36.357 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:36.357 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:36.358 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:36.358 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:36.358 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:36.358 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:36.358 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:36.358 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:36.358 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:36.358 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:36.358 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:36.358 - Thread: 11 -> } 2024-11-09 19:57:38.924 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:57:38.924 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:57:38.924 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:57:38.924 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:38.924 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:38.924 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:57:38.924 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:38.924 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:38.924 - Thread: 12 -> HqDepth = True 2024-11-09 19:57:38.924 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:57:38.924 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:57:38.924 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:38.924 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:57:38.924 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:57:38.924 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:38.924 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:38.924 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:38.924 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:57:38.924 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:57:38.924 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:57:38.924 - Thread: 12 -> } 2024-11-09 19:57:41.273 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:41.273 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:41.273 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:41.273 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:41.273 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:41.273 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:41.273 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:41.273 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:41.273 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:41.273 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:41.273 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:41.273 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:41.273 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:41.273 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:41.274 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:41.274 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:41.274 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:41.274 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:41.274 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:41.274 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:41.274 - Thread: 11 -> } 2024-11-09 19:57:42.974 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:42.974 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:42.974 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:42.974 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:42.974 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:42.974 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:42.974 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:42.974 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:42.974 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:42.974 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:42.974 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:42.974 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:42.974 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:42.974 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:42.974 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:42.974 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:42.974 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:42.974 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:42.974 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:42.974 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:42.974 - Thread: 11 -> } 2024-11-09 19:57:45.241 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:45.241 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:45.241 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:45.241 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:45.241 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:45.241 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:45.241 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:45.241 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:45.241 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:45.241 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:45.241 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:45.241 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:45.241 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:45.241 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:45.241 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:45.241 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:45.241 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:45.241 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:45.241 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:45.241 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:45.241 - Thread: 11 -> } 2024-11-09 19:57:47.625 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:47.625 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:47.625 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:47.625 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:47.625 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:47.625 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:47.625 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:47.625 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:47.625 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:47.625 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:47.625 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:47.625 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:47.625 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:47.625 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:47.625 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:47.625 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:47.625 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:47.625 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:47.625 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:47.625 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:47.625 - Thread: 11 -> } 2024-11-09 19:57:49.908 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:49.908 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:49.908 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:49.908 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:49.908 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:49.908 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:49.908 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:49.908 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:49.908 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:49.908 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:49.908 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:49.908 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:49.908 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:49.908 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:49.908 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:49.908 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:49.908 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:49.908 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:49.908 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:49.908 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:49.908 - Thread: 11 -> } 2024-11-09 19:57:52.174 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:52.174 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:52.174 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:52.174 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:52.174 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:52.174 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:52.174 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:52.174 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:52.174 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:52.174 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:52.174 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:52.174 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:52.174 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:52.174 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:52.174 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:52.174 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:52.174 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:52.174 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:52.174 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:52.174 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:52.174 - Thread: 11 -> } 2024-11-09 19:57:54.425 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:54.425 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:54.425 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:54.425 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:54.425 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:54.425 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:54.425 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:54.425 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:54.425 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:54.425 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:54.425 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:54.425 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:54.425 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:54.425 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:54.425 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:54.425 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:54.425 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:54.425 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:54.425 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:54.425 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:54.425 - Thread: 11 -> } 2024-11-09 19:57:56.658 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:57:56.658 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:57:56.658 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:57:56.658 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:56.658 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:56.658 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:57:56.658 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:56.658 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:56.658 - Thread: 11 -> HqDepth = True 2024-11-09 19:57:56.658 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:57:56.658 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:57:56.658 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:56.658 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:57:56.658 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:57:56.658 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:56.658 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:56.658 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:56.658 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:57:56.658 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:57:56.658 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:57:56.658 - Thread: 11 -> } 2024-11-09 19:57:58.874 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:57:58.875 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:57:58.875 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:57:58.875 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:57:58.875 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:57:58.875 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:57:58.875 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:57:58.875 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:57:58.875 - Thread: 13 -> HqDepth = True 2024-11-09 19:57:58.875 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:57:58.875 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:57:58.875 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:57:58.875 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:57:58.875 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:57:58.875 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:57:58.875 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:57:58.875 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:57:58.875 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:57:58.875 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:57:58.875 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:57:58.875 - Thread: 13 -> } 2024-11-09 19:58:01.075 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:58:01.075 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:58:01.075 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:58:01.075 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:58:01.075 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:58:01.075 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:58:01.075 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:58:01.075 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:58:01.075 - Thread: 11 -> HqDepth = True 2024-11-09 19:58:01.075 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:58:01.075 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:58:01.075 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:58:01.075 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:58:01.075 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:58:01.075 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:58:01.075 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:58:01.075 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:58:01.075 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:58:01.075 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:58:01.075 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:58:01.075 - Thread: 11 -> } 2024-11-09 19:58:03.258 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:58:03.258 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:58:03.258 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:58:03.258 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:58:03.258 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:58:03.258 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:58:03.258 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:58:03.258 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:58:03.258 - Thread: 11 -> HqDepth = True 2024-11-09 19:58:03.258 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:58:03.258 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:58:03.258 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:58:03.258 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:58:03.258 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:58:03.258 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:58:03.258 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:58:03.258 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:58:03.258 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:58:03.258 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:58:03.258 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:58:03.258 - Thread: 11 -> } 2024-11-09 19:58:05.459 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 19:58:05.459 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 19:58:05.459 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 19:58:05.459 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 19:58:05.459 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 19:58:05.459 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 19:58:05.459 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 19:58:05.459 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:58:05.459 - Thread: 13 -> HqDepth = True 2024-11-09 19:58:05.459 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 19:58:05.459 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 19:58:05.459 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 19:58:05.459 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 19:58:05.459 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 19:58:05.459 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 19:58:05.459 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:58:05.459 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:58:05.459 - Thread: 13 -> DistanceFade = 500 2024-11-09 19:58:05.459 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 19:58:05.459 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 19:58:05.459 - Thread: 13 -> } 2024-11-09 19:58:07.525 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:58:07.526 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:58:07.526 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:58:07.526 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:58:07.526 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:58:07.526 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:58:07.526 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:58:07.526 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:58:07.526 - Thread: 11 -> HqDepth = True 2024-11-09 19:58:07.526 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:58:07.526 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:58:07.526 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:58:07.526 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:58:07.526 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:58:07.526 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:58:07.526 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:58:07.526 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:58:07.526 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:58:07.526 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:58:07.526 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:58:07.526 - Thread: 11 -> } 2024-11-09 19:58:09.743 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:58:09.743 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:58:09.743 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:58:09.743 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:58:09.743 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:58:09.743 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:58:09.743 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:58:09.743 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:58:09.743 - Thread: 11 -> HqDepth = True 2024-11-09 19:58:09.743 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:58:09.743 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:58:09.743 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:58:09.743 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:58:09.743 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:58:09.743 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:58:09.744 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:58:09.744 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:58:09.744 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:58:09.744 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:58:09.744 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:58:09.744 - Thread: 11 -> } 2024-11-09 19:58:11.876 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 19:58:11.876 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 19:58:11.876 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 19:58:11.876 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 19:58:11.876 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 19:58:11.876 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 19:58:11.876 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 19:58:11.876 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:58:11.876 - Thread: 11 -> HqDepth = True 2024-11-09 19:58:11.876 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 19:58:11.876 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 19:58:11.876 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 19:58:11.876 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 19:58:11.876 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 19:58:11.876 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 19:58:11.876 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:58:11.876 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:58:11.876 - Thread: 11 -> DistanceFade = 500 2024-11-09 19:58:11.876 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 19:58:11.876 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 19:58:11.876 - Thread: 11 -> } 2024-11-09 19:58:13.677 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 19:58:13.677 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 19:58:13.677 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 19:58:13.677 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 19:58:13.677 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 19:58:13.677 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 19:58:13.677 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 19:58:13.677 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 19:58:13.677 - Thread: 12 -> HqDepth = True 2024-11-09 19:58:13.677 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 19:58:13.677 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 19:58:13.677 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 19:58:13.677 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 19:58:13.677 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 19:58:13.677 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 19:58:13.677 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 19:58:13.677 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 19:58:13.677 - Thread: 12 -> DistanceFade = 500 2024-11-09 19:58:13.677 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 19:58:13.677 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 19:58:13.677 - Thread: 12 -> } 2024-11-09 20:01:11.445 - Thread: 15 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PistonSubpart1_LOD3.mwm 2024-11-09 20:02:25.537 - Thread: 14 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\InsetConnectorMedium_LOD0.mwm 2024-11-09 20:03:15.984 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:03:15.984 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:03:15.984 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:03:15.984 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:03:15.984 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:03:15.984 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:03:15.984 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:03:15.984 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:03:15.984 - Thread: 11 -> HqDepth = True 2024-11-09 20:03:15.984 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:03:15.984 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:03:15.984 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:03:15.984 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:03:15.984 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:03:15.984 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:03:15.984 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:03:15.984 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:03:15.984 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:03:15.984 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:03:15.984 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:03:15.984 - Thread: 11 -> } 2024-11-09 20:03:20.068 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:03:20.068 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:03:20.068 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:03:20.068 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:03:20.068 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:03:20.068 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:03:20.068 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:03:20.068 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:03:20.068 - Thread: 11 -> HqDepth = True 2024-11-09 20:03:20.068 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:03:20.068 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:03:20.068 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:03:20.068 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:03:20.068 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:03:20.068 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:03:20.068 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:03:20.068 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:03:20.068 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:03:20.068 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:03:20.068 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:03:20.068 - Thread: 11 -> } 2024-11-09 20:03:23.601 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:03:23.601 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:03:23.601 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:03:23.601 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:03:23.601 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:03:23.601 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:03:23.601 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:03:23.601 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:03:23.601 - Thread: 13 -> HqDepth = True 2024-11-09 20:03:23.601 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:03:23.601 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:03:23.601 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:03:23.601 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:03:23.601 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:03:23.601 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:03:23.601 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:03:23.601 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:03:23.601 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:03:23.601 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:03:23.601 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:03:23.601 - Thread: 13 -> } 2024-11-09 20:03:30.035 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:03:30.035 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:03:30.035 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:03:30.035 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:03:30.035 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:03:30.035 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:03:30.035 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:03:30.035 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:03:30.035 - Thread: 12 -> HqDepth = True 2024-11-09 20:03:30.035 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:03:30.035 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:03:30.035 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:03:30.035 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:03:30.035 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:03:30.035 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:03:30.035 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:03:30.035 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:03:30.035 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:03:30.035 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:03:30.035 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:03:30.035 - Thread: 12 -> } 2024-11-09 20:03:36.102 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:03:36.102 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:03:36.102 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:03:36.102 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:03:36.102 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:03:36.102 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:03:36.102 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:03:36.102 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:03:36.102 - Thread: 12 -> HqDepth = True 2024-11-09 20:03:36.102 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:03:36.102 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:03:36.102 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:03:36.102 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:03:36.102 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:03:36.102 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:03:36.102 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:03:36.102 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:03:36.102 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:03:36.102 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:03:36.103 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:03:36.103 - Thread: 12 -> } 2024-11-09 20:03:42.719 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:03:42.719 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:03:42.719 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:03:42.719 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:03:42.719 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:03:42.719 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:03:42.719 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:03:42.719 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:03:42.719 - Thread: 11 -> HqDepth = True 2024-11-09 20:03:42.719 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:03:42.719 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:03:42.719 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:03:42.719 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:03:42.719 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:03:42.719 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:03:42.719 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:03:42.719 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:03:42.719 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:03:42.719 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:03:42.719 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:03:42.719 - Thread: 11 -> } 2024-11-09 20:03:49.521 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:03:49.521 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:03:49.521 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:03:49.521 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:03:49.521 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:03:49.521 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:03:49.521 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:03:49.521 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:03:49.521 - Thread: 12 -> HqDepth = True 2024-11-09 20:03:49.521 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:03:49.521 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:03:49.521 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:03:49.521 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:03:49.521 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:03:49.521 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:03:49.521 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:03:49.521 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:03:49.521 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:03:49.521 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:03:49.521 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:03:49.521 - Thread: 12 -> } 2024-11-09 20:03:56.587 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:03:56.587 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:03:56.587 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:03:56.587 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:03:56.587 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:03:56.587 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:03:56.587 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:03:56.587 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:03:56.587 - Thread: 11 -> HqDepth = True 2024-11-09 20:03:56.587 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:03:56.587 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:03:56.587 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:03:56.587 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:03:56.587 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:03:56.587 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:03:56.587 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:03:56.587 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:03:56.587 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:03:56.587 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:03:56.587 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:03:56.587 - Thread: 11 -> } 2024-11-09 20:04:04.087 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:04:04.088 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:04:04.088 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:04:04.088 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:04:04.088 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:04:04.088 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:04:04.088 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:04:04.088 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:04:04.088 - Thread: 11 -> HqDepth = True 2024-11-09 20:04:04.088 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:04:04.088 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:04:04.088 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:04:04.088 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:04:04.088 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:04:04.088 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:04:04.088 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:04:04.088 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:04:04.088 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:04:04.088 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:04:04.088 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:04:04.088 - Thread: 11 -> } 2024-11-09 20:04:11.705 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:04:11.705 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:04:11.705 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:04:11.705 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:04:11.705 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:04:11.705 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:04:11.705 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:04:11.705 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:04:11.705 - Thread: 11 -> HqDepth = True 2024-11-09 20:04:11.705 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:04:11.705 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:04:11.705 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:04:11.705 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:04:11.705 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:04:11.705 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:04:11.705 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:04:11.705 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:04:11.705 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:04:11.705 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:04:11.705 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:04:11.705 - Thread: 11 -> } 2024-11-09 20:04:19.755 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:04:19.755 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:04:19.755 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:04:19.755 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:04:19.755 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:04:19.755 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:04:19.755 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:04:19.755 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:04:19.755 - Thread: 11 -> HqDepth = True 2024-11-09 20:04:19.755 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:04:19.755 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:04:19.755 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:04:19.755 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:04:19.755 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:04:19.755 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:04:19.755 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:04:19.755 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:04:19.755 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:04:19.755 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:04:19.755 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:04:19.755 - Thread: 11 -> } 2024-11-09 20:04:28.523 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:04:28.523 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:04:28.523 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:04:28.523 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:04:28.523 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:04:28.523 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:04:28.523 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:04:28.523 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:04:28.523 - Thread: 11 -> HqDepth = True 2024-11-09 20:04:28.523 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:04:28.523 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:04:28.523 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:04:28.523 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:04:28.523 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:04:28.523 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:04:28.523 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:04:28.523 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:04:28.523 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:04:28.523 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:04:28.523 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:04:28.523 - Thread: 11 -> } 2024-11-09 20:04:37.523 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:04:37.523 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:04:37.523 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:04:37.523 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:04:37.523 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:04:37.523 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:04:37.523 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:04:37.523 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:04:37.523 - Thread: 13 -> HqDepth = True 2024-11-09 20:04:37.523 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:04:37.523 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:04:37.523 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:04:37.523 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:04:37.523 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:04:37.523 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:04:37.523 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:04:37.523 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:04:37.523 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:04:37.523 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:04:37.523 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:04:37.523 - Thread: 13 -> } 2024-11-09 20:04:47.208 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:04:47.208 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:04:47.208 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:04:47.208 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:04:47.208 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:04:47.208 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:04:47.208 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:04:47.208 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:04:47.208 - Thread: 11 -> HqDepth = True 2024-11-09 20:04:47.208 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:04:47.208 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:04:47.208 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:04:47.208 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:04:47.208 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:04:47.208 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:04:47.208 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:04:47.208 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:04:47.208 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:04:47.208 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:04:47.208 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:04:47.208 - Thread: 11 -> } 2024-11-09 20:05:08.345 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:05:08.346 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:05:08.346 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:05:08.346 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:05:08.346 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:05:08.346 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:05:08.346 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:05:08.346 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:05:08.346 - Thread: 11 -> HqDepth = True 2024-11-09 20:05:08.346 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:05:08.346 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:05:08.346 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:05:08.346 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:05:08.346 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:05:08.346 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:05:08.346 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:05:08.346 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:05:08.346 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:05:08.346 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:05:08.346 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:05:08.346 - Thread: 11 -> } 2024-11-09 20:05:19.345 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:05:19.345 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:05:19.345 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:05:19.345 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:05:19.345 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:05:19.345 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:05:19.345 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:05:19.345 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:05:19.345 - Thread: 11 -> HqDepth = True 2024-11-09 20:05:19.345 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:05:19.345 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:05:19.345 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:05:19.345 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:05:19.345 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:05:19.345 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:05:19.345 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:05:19.345 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:05:19.345 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:05:19.345 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:05:19.345 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:05:19.345 - Thread: 11 -> } 2024-11-09 20:05:31.162 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:05:31.162 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:05:31.162 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:05:31.162 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:05:31.162 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:05:31.162 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:05:31.162 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:05:31.162 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:05:31.162 - Thread: 11 -> HqDepth = True 2024-11-09 20:05:31.162 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:05:31.162 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:05:31.162 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:05:31.162 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:05:31.162 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:05:31.162 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:05:31.162 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:05:31.162 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:05:31.162 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:05:31.162 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:05:31.162 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:05:31.162 - Thread: 11 -> } 2024-11-09 20:05:44.412 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:05:44.412 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:05:44.412 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:05:44.412 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:05:44.412 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:05:44.412 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:05:44.412 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:05:44.412 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:05:44.412 - Thread: 11 -> HqDepth = True 2024-11-09 20:05:44.412 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:05:44.412 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:05:44.412 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:05:44.412 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:05:44.412 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:05:44.412 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:05:44.413 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:05:44.413 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:05:44.413 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:05:44.413 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:05:44.413 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:05:44.413 - Thread: 11 -> } 2024-11-09 20:05:59.197 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:05:59.197 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:05:59.197 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:05:59.197 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:05:59.197 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:05:59.197 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:05:59.197 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:05:59.197 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:05:59.197 - Thread: 11 -> HqDepth = True 2024-11-09 20:05:59.197 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:05:59.197 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:05:59.197 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:05:59.197 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:05:59.197 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:05:59.197 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:05:59.197 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:05:59.197 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:05:59.197 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:05:59.197 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:05:59.197 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:05:59.197 - Thread: 11 -> } 2024-11-09 20:06:16.231 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:06:16.232 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:06:16.232 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:06:16.232 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:06:16.232 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:06:16.232 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:06:16.232 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:06:16.232 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:06:16.232 - Thread: 12 -> HqDepth = True 2024-11-09 20:06:16.232 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:06:16.232 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:06:16.232 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:06:16.232 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:06:16.232 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:06:16.232 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:06:16.232 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:06:16.232 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:06:16.232 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:06:16.232 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:06:16.232 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:06:16.232 - Thread: 12 -> } 2024-11-09 20:06:36.251 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:06:36.251 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:06:36.251 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:06:36.251 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:06:36.251 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:06:36.251 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:06:36.251 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:06:36.251 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:06:36.251 - Thread: 11 -> HqDepth = True 2024-11-09 20:06:36.251 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:06:36.251 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:06:36.251 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:06:36.251 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:06:36.251 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:06:36.251 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:06:36.251 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:06:36.251 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:06:36.251 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:06:36.251 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:06:36.251 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:06:36.251 - Thread: 11 -> } 2024-11-09 20:07:01.485 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:07:01.485 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:07:01.485 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:07:01.485 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:07:01.485 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:07:01.485 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:07:01.485 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:07:01.485 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:07:01.485 - Thread: 12 -> HqDepth = True 2024-11-09 20:07:01.485 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:07:01.485 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:07:01.485 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:07:01.485 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:07:01.485 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:07:01.485 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:07:01.485 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:07:01.485 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:07:01.485 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:07:01.485 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:07:01.485 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:07:01.485 - Thread: 12 -> } 2024-11-09 20:07:37.506 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:07:37.506 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:07:37.506 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:07:37.506 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:07:37.506 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:07:37.506 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:07:37.506 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:07:37.506 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:07:37.506 - Thread: 12 -> HqDepth = True 2024-11-09 20:07:37.506 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:07:37.506 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:07:37.506 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:07:37.506 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:07:37.506 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:07:37.506 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:07:37.506 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:07:37.506 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:07:37.506 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:07:37.506 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:07:37.506 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:07:37.506 - Thread: 12 -> } 2024-11-09 20:12:47.368 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:12:47.368 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:12:47.368 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:12:47.368 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:12:47.368 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:12:47.368 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:12:47.368 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:12:47.368 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:12:47.368 - Thread: 11 -> HqDepth = True 2024-11-09 20:12:47.368 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:12:47.368 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:12:47.368 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:12:47.368 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:12:47.368 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:12:47.368 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:12:47.368 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:12:47.368 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:12:47.368 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:12:47.368 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:12:47.368 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:12:47.368 - Thread: 11 -> } 2024-11-09 20:13:12.637 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:13:12.637 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:13:12.637 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:13:12.637 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:13:12.637 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:13:12.637 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:13:12.637 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:13:12.637 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:13:12.637 - Thread: 11 -> HqDepth = True 2024-11-09 20:13:12.637 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:13:12.637 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:13:12.637 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:13:12.637 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:13:12.637 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:13:12.637 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:13:12.637 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:13:12.637 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:13:12.637 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:13:12.637 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:13:12.637 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:13:12.637 - Thread: 11 -> } 2024-11-09 20:13:32.638 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:13:32.638 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:13:32.638 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:13:32.638 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:13:32.638 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:13:32.638 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:13:32.638 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:13:32.638 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:13:32.638 - Thread: 13 -> HqDepth = True 2024-11-09 20:13:32.638 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:13:32.638 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:13:32.638 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:13:32.638 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:13:32.638 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:13:32.638 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:13:32.638 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:13:32.638 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:13:32.638 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:13:32.638 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:13:32.638 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:13:32.638 - Thread: 13 -> } 2024-11-09 20:13:49.524 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:13:49.524 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:13:49.524 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:13:49.524 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:13:49.524 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:13:49.524 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:13:49.524 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:13:49.524 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:13:49.524 - Thread: 12 -> HqDepth = True 2024-11-09 20:13:49.524 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:13:49.524 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:13:49.524 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:13:49.524 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:13:49.524 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:13:49.524 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:13:49.524 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:13:49.524 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:13:49.524 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:13:49.524 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:13:49.524 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:13:49.524 - Thread: 12 -> } 2024-11-09 20:14:04.246 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:14:04.246 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:14:04.246 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:14:04.246 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:14:04.246 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:14:04.246 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:14:04.246 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:14:04.246 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:14:04.246 - Thread: 12 -> HqDepth = True 2024-11-09 20:14:04.246 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:14:04.246 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:14:04.246 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:14:04.246 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:14:04.246 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:14:04.246 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:14:04.246 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:14:04.246 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:14:04.246 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:14:04.246 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:14:04.246 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:14:04.246 - Thread: 12 -> } 2024-11-09 20:14:17.429 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:14:17.429 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:14:17.429 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:14:17.429 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:14:17.429 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:14:17.429 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:14:17.429 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:14:17.429 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:14:17.429 - Thread: 11 -> HqDepth = True 2024-11-09 20:14:17.429 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:14:17.429 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:14:17.429 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:14:17.429 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:14:17.429 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:14:17.429 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:14:17.429 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:14:17.429 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:14:17.429 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:14:17.429 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:14:17.429 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:14:17.429 - Thread: 11 -> } 2024-11-09 20:14:29.396 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:14:29.396 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:14:29.396 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:14:29.396 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:14:29.396 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:14:29.396 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:14:29.396 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:14:29.396 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:14:29.396 - Thread: 13 -> HqDepth = True 2024-11-09 20:14:29.396 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:14:29.396 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:14:29.396 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:14:29.396 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:14:29.396 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:14:29.396 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:14:29.396 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:14:29.396 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:14:29.396 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:14:29.396 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:14:29.396 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:14:29.396 - Thread: 13 -> } 2024-11-09 20:14:40.404 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:14:40.404 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:14:40.404 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:14:40.404 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:14:40.404 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:14:40.404 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:14:40.404 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:14:40.404 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:14:40.404 - Thread: 12 -> HqDepth = True 2024-11-09 20:14:40.404 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:14:40.404 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:14:40.404 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:14:40.404 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:14:40.404 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:14:40.404 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:14:40.404 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:14:40.404 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:14:40.404 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:14:40.404 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:14:40.404 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:14:40.404 - Thread: 12 -> } 2024-11-09 20:14:51.499 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:14:51.499 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:14:51.499 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:14:51.499 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:14:51.499 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:14:51.499 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:14:51.499 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:14:51.499 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:14:51.499 - Thread: 11 -> HqDepth = True 2024-11-09 20:14:51.499 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:14:51.499 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:14:51.499 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:14:51.499 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:14:51.499 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:14:51.499 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:14:51.499 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:14:51.499 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:14:51.499 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:14:51.499 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:14:51.499 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:14:51.499 - Thread: 11 -> } 2024-11-09 20:15:12.382 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:15:12.383 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:15:12.383 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:15:12.383 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:15:12.383 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:15:12.383 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:15:12.383 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:15:12.383 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:15:12.383 - Thread: 12 -> HqDepth = True 2024-11-09 20:15:12.383 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:15:12.383 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:15:12.383 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:15:12.383 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:15:12.383 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:15:12.383 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:15:12.383 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:15:12.383 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:15:12.383 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:15:12.383 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:15:12.383 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:15:12.383 - Thread: 12 -> } 2024-11-09 20:15:21.383 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:15:21.383 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:15:21.383 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:15:21.383 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:15:21.383 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:15:21.383 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:15:21.383 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:15:21.383 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:15:21.383 - Thread: 11 -> HqDepth = True 2024-11-09 20:15:21.383 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:15:21.383 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:15:21.383 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:15:21.383 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:15:21.383 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:15:21.383 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:15:21.383 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:15:21.383 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:15:21.383 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:15:21.383 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:15:21.383 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:15:21.383 - Thread: 11 -> } 2024-11-09 20:15:29.883 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:15:29.884 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:15:29.884 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:15:29.884 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:15:29.884 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:15:29.884 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:15:29.884 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:15:29.884 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:15:29.884 - Thread: 11 -> HqDepth = True 2024-11-09 20:15:29.884 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:15:29.884 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:15:29.884 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:15:29.884 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:15:29.884 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:15:29.884 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:15:29.884 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:15:29.884 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:15:29.884 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:15:29.884 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:15:29.884 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:15:29.884 - Thread: 11 -> } 2024-11-09 20:15:37.968 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:15:37.968 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:15:37.968 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:15:37.968 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:15:37.968 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:15:37.968 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:15:37.968 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:15:37.968 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:15:37.968 - Thread: 12 -> HqDepth = True 2024-11-09 20:15:37.968 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:15:37.968 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:15:37.968 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:15:37.968 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:15:37.968 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:15:37.968 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:15:37.968 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:15:37.968 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:15:37.968 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:15:37.968 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:15:37.968 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:15:37.968 - Thread: 12 -> } 2024-11-09 20:15:45.485 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:15:45.485 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:15:45.485 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:15:45.485 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:15:45.485 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:15:45.485 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:15:45.485 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:15:45.485 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:15:45.485 - Thread: 11 -> HqDepth = True 2024-11-09 20:15:45.485 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:15:45.485 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:15:45.485 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:15:45.485 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:15:45.485 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:15:45.485 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:15:45.485 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:15:45.485 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:15:45.485 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:15:45.485 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:15:45.485 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:15:45.485 - Thread: 11 -> } 2024-11-09 20:15:53.270 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:15:53.270 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:15:53.270 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:15:53.270 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:15:53.270 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:15:53.270 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:15:53.270 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:15:53.270 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:15:53.270 - Thread: 11 -> HqDepth = True 2024-11-09 20:15:53.270 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:15:53.270 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:15:53.270 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:15:53.270 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:15:53.270 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:15:53.270 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:15:53.270 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:15:53.270 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:15:53.270 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:15:53.270 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:15:53.270 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:15:53.270 - Thread: 11 -> } 2024-11-09 20:16:00.186 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:16:00.186 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:16:00.186 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:16:00.186 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:16:00.187 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:16:00.187 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:16:00.187 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:16:00.187 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:16:00.187 - Thread: 11 -> HqDepth = True 2024-11-09 20:16:00.187 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:16:00.187 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:16:00.187 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:16:00.187 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:16:00.187 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:16:00.187 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:16:00.187 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:16:00.187 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:16:00.187 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:16:00.187 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:16:00.187 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:16:00.187 - Thread: 11 -> } 2024-11-09 20:16:07.037 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:16:07.037 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:16:07.037 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:16:07.037 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:16:07.037 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:16:07.037 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:16:07.037 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:16:07.037 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:16:07.037 - Thread: 11 -> HqDepth = True 2024-11-09 20:16:07.037 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:16:07.037 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:16:07.037 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:16:07.037 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:16:07.037 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:16:07.037 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:16:07.037 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:16:07.037 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:16:07.037 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:16:07.037 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:16:07.037 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:16:07.037 - Thread: 11 -> } 2024-11-09 20:16:13.588 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:16:13.588 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:16:13.588 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:16:13.588 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:16:13.588 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:16:13.588 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:16:13.588 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:16:13.588 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:16:13.588 - Thread: 11 -> HqDepth = True 2024-11-09 20:16:13.588 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:16:13.588 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:16:13.588 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:16:13.588 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:16:13.588 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:16:13.588 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:16:13.588 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:16:13.588 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:16:13.588 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:16:13.588 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:16:13.588 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:16:13.588 - Thread: 11 -> } 2024-11-09 20:16:18.804 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:16:18.804 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:16:18.804 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:16:18.804 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:16:18.804 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:16:18.804 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:16:18.804 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:16:18.804 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:16:18.804 - Thread: 11 -> HqDepth = True 2024-11-09 20:16:18.804 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:16:18.804 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:16:18.804 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:16:18.804 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:16:18.804 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:16:18.804 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:16:18.804 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:16:18.804 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:16:18.804 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:16:18.804 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:16:18.804 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:16:18.804 - Thread: 11 -> } 2024-11-09 20:17:08.692 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:17:08.692 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:17:08.692 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:17:08.692 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:17:08.692 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:17:08.692 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:17:08.692 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:17:08.692 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:17:08.692 - Thread: 12 -> HqDepth = True 2024-11-09 20:17:08.692 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:17:08.692 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:17:08.692 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:17:08.692 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:17:08.692 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:17:08.692 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:17:08.692 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:17:08.692 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:17:08.692 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:17:08.692 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:17:08.692 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:17:08.692 - Thread: 12 -> } 2024-11-09 20:17:17.975 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:17:17.976 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:17:17.976 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:17:17.976 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:17:17.976 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:17:17.976 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:17:17.976 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:17:17.976 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:17:17.976 - Thread: 11 -> HqDepth = True 2024-11-09 20:17:17.976 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:17:17.976 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:17:17.976 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:17:17.976 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:17:17.976 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:17:17.976 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:17:17.976 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:17:17.976 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:17:17.976 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:17:17.976 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:17:17.976 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:17:17.976 - Thread: 11 -> } 2024-11-09 20:17:30.059 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:17:30.059 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:17:30.059 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:17:30.059 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:17:30.059 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:17:30.059 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:17:30.060 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:17:30.060 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:17:30.060 - Thread: 11 -> HqDepth = True 2024-11-09 20:17:30.060 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:17:30.060 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:17:30.060 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:17:30.060 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:17:30.060 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:17:30.060 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:17:30.060 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:17:30.060 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:17:30.060 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:17:30.060 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:17:30.060 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:17:30.060 - Thread: 11 -> } 2024-11-09 20:17:42.811 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:17:42.811 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:17:42.811 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:17:42.811 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:17:42.811 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:17:42.811 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:17:42.811 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:17:42.811 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:17:42.811 - Thread: 12 -> HqDepth = True 2024-11-09 20:17:42.811 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:17:42.811 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:17:42.811 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:17:42.811 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:17:42.811 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:17:42.811 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:17:42.811 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:17:42.811 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:17:42.811 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:17:42.811 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:17:42.811 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:17:42.811 - Thread: 12 -> } 2024-11-09 20:17:54.929 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:17:54.929 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:17:54.929 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:17:54.929 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:17:54.929 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:17:54.929 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:17:54.929 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:17:54.929 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:17:54.929 - Thread: 11 -> HqDepth = True 2024-11-09 20:17:54.929 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:17:54.929 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:17:54.929 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:17:54.929 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:17:54.929 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:17:54.929 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:17:54.929 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:17:54.929 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:17:54.929 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:17:54.929 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:17:54.929 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:17:54.929 - Thread: 11 -> } 2024-11-09 20:18:08.429 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:18:08.429 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:18:08.429 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:18:08.430 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:18:08.430 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:18:08.430 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:18:08.430 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:18:08.430 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:18:08.430 - Thread: 12 -> HqDepth = True 2024-11-09 20:18:08.430 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:18:08.430 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:18:08.430 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:18:08.430 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:18:08.430 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:18:08.430 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:18:08.430 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:18:08.430 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:18:08.430 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:18:08.430 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:18:08.430 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:18:08.430 - Thread: 12 -> } 2024-11-09 20:18:21.931 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:18:21.931 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:18:21.931 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:18:21.931 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:18:21.931 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:18:21.931 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:18:21.931 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:18:21.931 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:18:21.931 - Thread: 12 -> HqDepth = True 2024-11-09 20:18:21.931 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:18:21.931 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:18:21.931 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:18:21.931 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:18:21.931 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:18:21.931 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:18:21.931 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:18:21.931 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:18:21.931 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:18:21.931 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:18:21.931 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:18:21.931 - Thread: 12 -> } 2024-11-09 20:18:36.182 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:18:36.182 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:18:36.182 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:18:36.182 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:18:36.182 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:18:36.182 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:18:36.182 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:18:36.182 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:18:36.182 - Thread: 12 -> HqDepth = True 2024-11-09 20:18:36.182 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:18:36.182 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:18:36.182 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:18:36.182 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:18:36.182 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:18:36.182 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:18:36.182 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:18:36.182 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:18:36.182 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:18:36.182 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:18:36.182 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:18:36.182 - Thread: 12 -> } 2024-11-09 20:18:51.416 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:18:51.417 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:18:51.417 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:18:51.417 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:18:51.417 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:18:51.417 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:18:51.417 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:18:51.417 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:18:51.417 - Thread: 13 -> HqDepth = True 2024-11-09 20:18:51.417 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:18:51.417 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:18:51.417 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:18:51.417 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:18:51.417 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:18:51.417 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:18:51.417 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:18:51.417 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:18:51.417 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:18:51.417 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:18:51.417 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:18:51.417 - Thread: 13 -> } 2024-11-09 20:19:06.968 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:19:06.969 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:19:06.969 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:19:06.969 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:19:06.969 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:19:06.969 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:19:06.969 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:19:06.969 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:19:06.969 - Thread: 12 -> HqDepth = True 2024-11-09 20:19:06.969 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:19:06.969 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:19:06.969 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:19:06.969 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:19:06.969 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:19:06.969 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:19:06.969 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:19:06.969 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:19:06.969 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:19:06.969 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:19:06.969 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:19:06.969 - Thread: 12 -> } 2024-11-09 20:19:23.152 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:19:23.152 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:19:23.152 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:19:23.152 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:19:23.152 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:19:23.152 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:19:23.152 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:19:23.152 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:19:23.152 - Thread: 11 -> HqDepth = True 2024-11-09 20:19:23.153 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:19:23.153 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:19:23.153 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:19:23.153 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:19:23.153 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:19:23.153 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:19:23.153 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:19:23.153 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:19:23.153 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:19:23.153 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:19:23.153 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:19:23.153 - Thread: 11 -> } 2024-11-09 20:19:40.937 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:19:40.937 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:19:40.937 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:19:40.937 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:19:40.937 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:19:40.937 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:19:40.937 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:19:40.937 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:19:40.937 - Thread: 13 -> HqDepth = True 2024-11-09 20:19:40.937 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:19:40.937 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:19:40.937 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:19:40.937 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:19:40.937 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:19:40.937 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:19:40.937 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:19:40.937 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:19:40.937 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:19:40.937 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:19:40.937 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:19:40.937 - Thread: 13 -> } 2024-11-09 20:20:08.689 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:20:08.689 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:20:08.689 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:20:08.690 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:20:08.690 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:20:08.690 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:20:08.690 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:20:08.690 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:20:08.690 - Thread: 11 -> HqDepth = True 2024-11-09 20:20:08.690 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:20:08.690 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:20:08.690 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:20:08.690 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:20:08.690 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:20:08.690 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:20:08.690 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:20:08.690 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:20:08.690 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:20:08.690 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:20:08.690 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:20:08.690 - Thread: 11 -> } 2024-11-09 20:20:28.007 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:20:28.007 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:20:28.007 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:20:28.007 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:20:28.007 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:20:28.007 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:20:28.007 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:20:28.007 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:20:28.007 - Thread: 12 -> HqDepth = True 2024-11-09 20:20:28.007 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:20:28.007 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:20:28.007 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:20:28.007 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:20:28.007 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:20:28.007 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:20:28.007 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:20:28.007 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:20:28.007 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:20:28.007 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:20:28.007 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:20:28.007 - Thread: 12 -> } 2024-11-09 20:20:49.177 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:20:49.178 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:20:49.178 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:20:49.178 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:20:49.178 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:20:49.178 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:20:49.178 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:20:49.178 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:20:49.178 - Thread: 13 -> HqDepth = True 2024-11-09 20:20:49.178 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:20:49.178 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:20:49.178 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:20:49.178 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:20:49.178 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:20:49.178 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:20:49.178 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:20:49.178 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:20:49.178 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:20:49.178 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:20:49.178 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:20:49.178 - Thread: 13 -> } 2024-11-09 20:21:11.561 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:21:11.561 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:21:11.561 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:21:11.561 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:21:11.561 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:21:11.561 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:21:11.561 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:21:11.561 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:21:11.561 - Thread: 13 -> HqDepth = True 2024-11-09 20:21:11.561 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:21:11.561 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:21:11.561 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:21:11.561 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:21:11.561 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:21:11.561 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:21:11.561 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:21:11.561 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:21:11.561 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:21:11.561 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:21:11.561 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:21:11.561 - Thread: 13 -> } 2024-11-09 20:21:35.763 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:21:35.763 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:21:35.763 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:21:35.763 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:21:35.763 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:21:35.763 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:21:35.763 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:21:35.763 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:21:35.763 - Thread: 11 -> HqDepth = True 2024-11-09 20:21:35.763 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:21:35.763 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:21:35.763 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:21:35.763 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:21:35.763 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:21:35.763 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:21:35.763 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:21:35.763 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:21:35.763 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:21:35.763 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:21:35.763 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:21:35.763 - Thread: 11 -> } 2024-11-09 20:22:14.068 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:22:14.068 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:22:14.068 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:22:14.068 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:22:14.068 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:22:14.068 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:22:14.068 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:22:14.068 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:22:14.068 - Thread: 13 -> HqDepth = True 2024-11-09 20:22:14.068 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:22:14.068 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:22:14.068 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:22:14.068 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:22:14.068 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:22:14.068 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:22:14.068 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:22:14.068 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:22:14.068 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:22:14.069 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:22:14.069 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:22:14.069 - Thread: 13 -> } 2024-11-09 20:22:44.557 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:22:44.557 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:22:44.557 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:22:44.557 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:22:44.557 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:22:44.557 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:22:44.557 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:22:44.557 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:22:44.557 - Thread: 13 -> HqDepth = True 2024-11-09 20:22:44.557 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:22:44.557 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:22:44.557 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:22:44.557 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:22:44.557 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:22:44.557 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:22:44.557 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:22:44.557 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:22:44.557 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:22:44.557 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:22:44.557 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:22:44.557 - Thread: 13 -> } 2024-11-09 20:23:18.610 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:23:18.610 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:23:18.610 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:23:18.610 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:23:18.610 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:23:18.610 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:23:18.610 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:23:18.610 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:23:18.610 - Thread: 11 -> HqDepth = True 2024-11-09 20:23:18.610 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:23:18.610 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:23:18.610 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:23:18.610 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:23:18.610 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:23:18.610 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:23:18.610 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:23:18.610 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:23:18.610 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:23:18.610 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:23:18.610 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:23:18.610 - Thread: 11 -> } 2024-11-09 20:23:58.880 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:23:58.880 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:23:58.880 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:23:58.880 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:23:58.880 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:23:58.880 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:23:58.880 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:23:58.880 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:23:58.880 - Thread: 11 -> HqDepth = True 2024-11-09 20:23:58.880 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:23:58.880 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:23:58.880 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:23:58.880 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:23:58.880 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:23:58.880 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:23:58.880 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:23:58.880 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:23:58.880 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:23:58.880 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:23:58.880 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:23:58.880 - Thread: 11 -> } 2024-11-09 20:24:49.667 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:24:49.667 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:24:49.667 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:24:49.667 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:24:49.667 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:24:49.667 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:24:49.667 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:24:49.667 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:24:49.667 - Thread: 13 -> HqDepth = True 2024-11-09 20:24:49.667 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:24:49.667 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:24:49.667 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:24:49.667 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:24:49.667 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:24:49.667 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:24:49.667 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:24:49.667 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:24:49.667 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:24:49.667 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:24:49.667 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:24:49.667 - Thread: 13 -> } 2024-11-09 20:26:02.456 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:26:02.456 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:26:02.456 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:26:02.456 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:26:02.456 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:26:02.456 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:26:02.456 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:26:02.456 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:26:02.456 - Thread: 11 -> HqDepth = True 2024-11-09 20:26:02.456 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:26:02.456 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:26:02.456 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:26:02.456 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:26:02.456 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:26:02.456 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:26:02.456 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:26:02.456 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:26:02.456 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:26:02.456 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:26:02.456 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:26:02.456 - Thread: 11 -> } 2024-11-09 20:34:02.179 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.179 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:02.181 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:02.181 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.181 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.181 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.181 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.181 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.181 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:02.183 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:02.183 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.183 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.183 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.183 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.183 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.183 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.185 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.185 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.185 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.185 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.185 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.185 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.185 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.186 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.186 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.186 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.186 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.186 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.186 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.186 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.193 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.193 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.193 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.193 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.193 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.193 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.193 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.195 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.195 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.195 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.195 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.195 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.195 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.195 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.197 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.197 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.197 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.197 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.197 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.197 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.197 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.199 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.199 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.199 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.199 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.199 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.199 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.199 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.200 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.200 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.200 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.200 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.200 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.200 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.200 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.202 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.202 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.202 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.202 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.202 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.202 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.202 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.203 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.203 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.203 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.203 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.203 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.203 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.203 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.210 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.210 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.210 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.210 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.210 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.210 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.211 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.212 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.212 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.212 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.212 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.212 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.212 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.212 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.214 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.214 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.214 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.214 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.214 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.214 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.215 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:02.216 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:02.216 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.216 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.216 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.216 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.216 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.216 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.217 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.217 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.217 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.217 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.217 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.217 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.217 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.219 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.219 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.219 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.219 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.219 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.219 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.219 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-09 20:34:02.231 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-09 20:34:02.231 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.231 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.231 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.231 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.412 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.412 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:02.414 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:02.414 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.414 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.414 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.414 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.414 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.414 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:02.415 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:02.415 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.415 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.415 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.415 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.415 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.415 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.417 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.417 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.417 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.417 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.417 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.417 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.417 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.424 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.424 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.424 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.424 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.424 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.424 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.424 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.426 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.426 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.426 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.426 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.426 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.426 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.426 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.427 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.427 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.427 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.427 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.427 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.427 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.427 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.429 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.429 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.429 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.429 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.429 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.429 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.429 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.431 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.431 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.431 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.431 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.431 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.431 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.431 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.432 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.433 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.433 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.433 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.433 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.433 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.433 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.434 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.434 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.434 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.434 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.434 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.434 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.434 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.442 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.442 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.442 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.442 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.442 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.442 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.442 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.444 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.444 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.444 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.444 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.444 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.444 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.444 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.445 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.445 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.445 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.445 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.445 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.445 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.445 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.447 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.447 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.447 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.447 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.447 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.447 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.447 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:02.448 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:02.449 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.449 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.449 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.449 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.449 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.449 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.450 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.450 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.450 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.450 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.450 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.450 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.450 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.452 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:34:02.452 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.452 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.452 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.452 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:02.452 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:02.452 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-09 20:34:02.460 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-09 20:34:02.460 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:02.460 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:02.460 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:02.460 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:03.027 - Thread: 26 -> Unloading session data 2024-11-09 20:34:16.254 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_016.dds 2024-11-09 20:34:33.528 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:33.528 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:33.529 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:33.529 - Thread: 1 -> LineHeight: 37 2024-11-09 20:34:33.529 - Thread: 1 -> Baseline: 30 2024-11-09 20:34:33.529 - Thread: 1 -> KernEnabled: True 2024-11-09 20:34:33.529 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:34:33.529 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:34:33.529 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:34:33.530 - 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Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:41:28.631 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:41:28.631 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:41:28.631 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:41:28.631 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:41:28.631 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:41:28.631 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:41:28.631 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:41:28.631 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:41:28.631 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:41:28.631 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:41:28.631 - Thread: 11 -> } 2024-11-09 20:41:44.365 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:41:44.365 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:41:44.365 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:41:44.365 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:41:44.365 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:41:44.365 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:41:44.365 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:41:44.365 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:41:44.365 - Thread: 11 -> HqDepth = True 2024-11-09 20:41:44.365 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:41:44.365 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:41:44.365 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:41:44.365 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:41:44.365 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:41:44.365 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:41:44.365 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:41:44.365 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:41:44.365 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:41:44.365 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:41:44.365 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:41:44.365 - Thread: 11 -> } 2024-11-09 20:42:00.416 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:42:00.416 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:42:00.416 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:42:00.416 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:42:00.416 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:42:00.416 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:42:00.416 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:42:00.416 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:42:00.416 - Thread: 11 -> HqDepth = True 2024-11-09 20:42:00.416 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:42:00.416 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:42:00.416 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:42:00.416 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:42:00.416 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:42:00.416 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:42:00.416 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:42:00.416 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:42:00.416 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:42:00.416 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:42:00.416 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:42:00.416 - Thread: 11 -> } 2024-11-09 20:42:14.735 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 20:42:14.735 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 20:42:14.735 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 20:42:14.735 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 20:42:14.735 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 20:42:14.735 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 20:42:14.735 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 20:42:14.735 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:42:14.735 - Thread: 12 -> HqDepth = True 2024-11-09 20:42:14.735 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 20:42:14.735 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 20:42:14.735 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 20:42:14.735 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 20:42:14.735 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 20:42:14.735 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 20:42:14.735 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:42:14.735 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:42:14.735 - Thread: 12 -> DistanceFade = 500 2024-11-09 20:42:14.735 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 20:42:14.735 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 20:42:14.735 - Thread: 12 -> } 2024-11-09 20:42:28.485 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:42:28.486 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:42:28.486 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:42:28.486 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:42:28.486 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:42:28.486 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:42:28.486 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:42:28.486 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:42:28.486 - Thread: 13 -> HqDepth = True 2024-11-09 20:42:28.486 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:42:28.486 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:42:28.486 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:42:28.486 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:42:28.486 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:42:28.486 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:42:28.486 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:42:28.486 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:42:28.486 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:42:28.486 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:42:28.486 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:42:28.486 - Thread: 13 -> } 2024-11-09 20:42:41.736 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:42:41.736 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:42:41.736 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:42:41.736 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:42:41.736 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:42:41.736 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:42:41.736 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:42:41.736 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:42:41.736 - Thread: 13 -> HqDepth = True 2024-11-09 20:42:41.736 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:42:41.736 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:42:41.736 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:42:41.736 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:42:41.736 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:42:41.736 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:42:41.736 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:42:41.736 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:42:41.736 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:42:41.736 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:42:41.736 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:42:41.736 - Thread: 13 -> } 2024-11-09 20:42:53.788 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:42:53.788 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:42:53.788 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:42:53.788 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:42:53.788 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:42:53.788 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:42:53.788 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:42:53.788 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:42:53.788 - Thread: 11 -> HqDepth = True 2024-11-09 20:42:53.788 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:42:53.788 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:42:53.788 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:42:53.788 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:42:53.788 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:42:53.788 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:42:53.788 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:42:53.788 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:42:53.788 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:42:53.788 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:42:53.788 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:42:53.788 - Thread: 11 -> } 2024-11-09 20:43:05.905 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:43:05.905 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:43:05.905 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:43:05.905 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:43:05.905 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:43:05.905 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:43:05.905 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:43:05.905 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:43:05.905 - Thread: 11 -> HqDepth = True 2024-11-09 20:43:05.905 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:43:05.905 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:43:05.905 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:43:05.905 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:43:05.905 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:43:05.905 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:43:05.905 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:43:05.905 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:43:05.905 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:43:05.905 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:43:05.905 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:43:05.905 - Thread: 11 -> } 2024-11-09 20:43:17.640 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:43:17.640 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:43:17.640 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:43:17.640 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:43:17.640 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:43:17.640 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:43:17.640 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:43:17.640 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:43:17.640 - Thread: 11 -> HqDepth = True 2024-11-09 20:43:17.640 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:43:17.640 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:43:17.640 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:43:17.640 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:43:17.640 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:43:17.640 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:43:17.640 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:43:17.640 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:43:17.640 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:43:17.640 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:43:17.640 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:43:17.640 - Thread: 11 -> } 2024-11-09 20:43:27.023 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 20:43:27.023 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 20:43:27.023 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 20:43:27.023 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 20:43:27.023 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 20:43:27.023 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 20:43:27.023 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 20:43:27.023 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:43:27.023 - Thread: 13 -> HqDepth = True 2024-11-09 20:43:27.023 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 20:43:27.023 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 20:43:27.023 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 20:43:27.023 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 20:43:27.023 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 20:43:27.023 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 20:43:27.023 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:43:27.023 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:43:27.023 - Thread: 13 -> DistanceFade = 500 2024-11-09 20:43:27.023 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 20:43:27.023 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 20:43:27.023 - Thread: 13 -> } 2024-11-09 20:43:39.224 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 20:43:39.224 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 20:43:39.224 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 20:43:39.224 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 20:43:39.224 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 20:43:39.224 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 20:43:39.224 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 20:43:39.224 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 20:43:39.224 - Thread: 11 -> HqDepth = True 2024-11-09 20:43:39.224 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 20:43:39.224 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 20:43:39.224 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 20:43:39.224 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 20:43:39.224 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 20:43:39.224 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 20:43:39.224 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 20:43:39.224 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 20:43:39.224 - Thread: 11 -> DistanceFade = 500 2024-11-09 20:43:39.224 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 20:43:39.224 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 20:43:39.224 - Thread: 11 -> } 2024-11-09 20:59:24.140 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.140 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:59:24.142 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:59:24.142 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.142 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.142 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.142 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.142 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.142 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:59:24.143 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:59:24.143 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.143 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.143 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.143 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.143 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.143 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.145 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.145 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.145 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.145 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.145 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.145 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.145 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.151 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.151 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.151 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.151 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.151 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.151 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.151 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.152 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.152 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.152 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.152 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.152 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.152 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.153 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.154 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.154 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.154 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.154 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.154 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.154 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.154 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.155 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.155 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.155 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.155 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.155 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.155 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.155 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.155 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.155 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.155 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.155 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.155 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.155 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.155 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.157 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.157 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.157 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.157 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.157 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.157 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.157 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.159 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.159 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.159 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.159 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.159 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.159 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.159 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.160 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.160 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.160 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.160 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.160 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.160 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.160 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.166 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.166 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.166 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.166 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.166 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.166 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.166 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.167 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.167 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.167 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.167 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.167 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.167 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.167 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.169 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.169 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.169 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.169 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.169 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.169 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.169 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:59:24.170 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:59:24.170 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.170 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.170 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.170 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.170 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.170 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.171 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.171 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.171 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.171 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.171 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.171 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.171 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.173 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.173 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.173 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.173 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.173 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.173 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.173 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-09 20:59:24.183 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-09 20:59:24.183 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.183 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.183 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.183 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.192 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.192 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:59:24.194 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:59:24.194 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.194 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.194 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.194 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.194 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.194 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:59:24.195 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:59:24.195 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.195 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.195 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.195 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.195 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.195 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.197 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.197 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.197 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.197 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.197 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.197 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.197 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.204 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.204 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.204 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.204 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.204 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.204 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.204 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.205 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.205 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.205 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.205 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.205 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.205 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.205 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.207 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.207 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.207 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.207 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.207 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.207 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.207 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.208 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.208 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.209 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.209 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.209 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.209 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.209 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.210 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.210 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.210 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.210 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.210 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.210 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.210 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.212 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.212 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.212 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.212 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.212 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.212 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.212 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.213 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.213 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.213 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.213 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.213 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.213 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.213 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.219 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.219 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.219 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.219 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.219 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.219 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.219 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.220 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.220 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.220 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.220 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.220 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.220 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.220 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.222 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.222 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.222 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.222 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.222 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.222 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.222 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.223 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.223 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.223 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.223 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.223 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.223 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.223 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:59:24.224 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 20:59:24.224 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.224 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.224 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.224 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.224 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.224 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.226 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.226 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.226 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.226 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.226 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.226 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.226 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.227 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 20:59:24.227 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.227 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.227 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.227 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.227 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 20:59:24.227 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-09 20:59:24.237 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-09 20:59:24.237 - Thread: 1 -> LineHeight: 37 2024-11-09 20:59:24.237 - Thread: 1 -> Baseline: 30 2024-11-09 20:59:24.237 - Thread: 1 -> KernEnabled: True 2024-11-09 20:59:24.237 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 20:59:24.643 - Thread: 26 -> Unloading session data 2024-11-09 20:59:51.631 - Thread: 8 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_004.dds 2024-11-09 21:00:08.350 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 21:00:08.351 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 21:00:08.352 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 21:00:08.352 - Thread: 1 -> LineHeight: 37 2024-11-09 21:00:08.352 - Thread: 1 -> Baseline: 30 2024-11-09 21:00:08.352 - Thread: 1 -> KernEnabled: True 2024-11-09 21:00:08.352 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 21:00:08.352 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 21:00:08.352 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-09 21:00:08.353 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-09 21:00:08.353 - Thread: 1 -> LineHeight: 37 2024-11-09 21:00:08.353 - Thread: 1 -> Baseline: 30 2024-11-09 21:00:08.353 - Thread: 1 -> KernEnabled: True 2024-11-09 21:00:08.353 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 21:00:08.353 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 21:00:08.353 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 21:00:08.354 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 21:00:08.354 - Thread: 1 -> LineHeight: 37 2024-11-09 21:00:08.354 - Thread: 1 -> Baseline: 30 2024-11-09 21:00:08.354 - Thread: 1 -> KernEnabled: True 2024-11-09 21:00:08.354 - Thread: 1 -> MyFont.Ctor - END 2024-11-09 21:00:08.354 - Thread: 1 -> MyFont.Ctor - START 2024-11-09 21:00:08.354 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-09 21:00:08.358 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-09 21:00:08.358 - Thread: 1 -> LineHeight: 37 2024-11-09 21:00:08.358 - Thread: 1 -> Baseline: 30 2024-11-09 21:00:08.358 - Thread: 1 -> KernEnabled: True 2024-11-09 21:00:08.358 - 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Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:00:29.229 - Thread: 11 -> HqDepth = True 2024-11-09 21:00:29.229 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:00:29.229 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:00:29.229 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:00:29.229 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:00:29.229 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:00:29.229 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:00:29.229 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:00:29.229 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:00:29.229 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:00:29.229 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:00:29.229 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:00:29.229 - Thread: 11 -> } 2024-11-09 21:00:33.381 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:00:33.381 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:00:33.381 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:00:33.381 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:00:33.381 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:00:33.381 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:00:33.381 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:00:33.381 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:00:33.381 - Thread: 13 -> HqDepth = True 2024-11-09 21:00:33.381 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:00:33.381 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:00:33.381 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:00:33.381 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:00:33.381 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:00:33.381 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:00:33.381 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:00:33.381 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:00:33.381 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:00:33.381 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:00:33.381 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:00:33.381 - Thread: 13 -> } 2024-11-09 21:00:37.464 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:00:37.464 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:00:37.464 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:00:37.464 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:00:37.464 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:00:37.464 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:00:37.464 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:00:37.464 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:00:37.464 - Thread: 11 -> HqDepth = True 2024-11-09 21:00:37.464 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:00:37.464 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:00:37.464 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:00:37.464 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:00:37.464 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:00:37.464 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:00:37.464 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:00:37.464 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:00:37.464 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:00:37.464 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:00:37.464 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:00:37.464 - Thread: 11 -> } 2024-11-09 21:00:42.838 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:00:42.838 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:00:42.838 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:00:42.838 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:00:42.838 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:00:42.838 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:00:42.838 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:00:42.838 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:00:42.838 - Thread: 12 -> HqDepth = True 2024-11-09 21:00:42.838 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:00:42.838 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:00:42.838 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:00:42.838 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:00:42.838 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:00:42.838 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:00:42.838 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:00:42.838 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:00:42.838 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:00:42.838 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:00:42.838 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:00:42.838 - Thread: 12 -> } 2024-11-09 21:00:47.431 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:00:47.431 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:00:47.431 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:00:47.431 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:00:47.431 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:00:47.431 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:00:47.431 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:00:47.431 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:00:47.431 - Thread: 11 -> HqDepth = True 2024-11-09 21:00:47.431 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:00:47.431 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:00:47.431 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:00:47.431 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:00:47.431 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:00:47.431 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:00:47.431 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:00:47.431 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:00:47.431 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:00:47.431 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:00:47.431 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:00:47.431 - Thread: 11 -> } 2024-11-09 21:00:52.780 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:00:52.781 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:00:52.781 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:00:52.781 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:00:52.781 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:00:52.781 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:00:52.781 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:00:52.781 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:00:52.781 - Thread: 12 -> HqDepth = True 2024-11-09 21:00:52.781 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:00:52.781 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:00:52.781 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:00:52.781 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:00:52.781 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:00:52.781 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:00:52.781 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:00:52.781 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:00:52.781 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:00:52.781 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:00:52.781 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:00:52.781 - Thread: 12 -> } 2024-11-09 21:00:58.315 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:00:58.316 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:00:58.316 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:00:58.316 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:00:58.316 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:00:58.316 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:00:58.316 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:00:58.316 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:00:58.316 - Thread: 11 -> HqDepth = True 2024-11-09 21:00:58.316 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:00:58.316 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:00:58.316 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:00:58.316 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:00:58.316 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:00:58.316 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:00:58.316 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:00:58.316 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:00:58.316 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:00:58.316 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:00:58.316 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:00:58.316 - Thread: 11 -> } 2024-11-09 21:01:04.281 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:01:04.282 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:01:04.282 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:01:04.282 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:01:04.282 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:01:04.282 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:01:04.282 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:01:04.282 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:01:04.282 - Thread: 13 -> HqDepth = True 2024-11-09 21:01:04.282 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:01:04.282 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:01:04.282 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:01:04.282 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:01:04.282 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:01:04.282 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:01:04.282 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:01:04.282 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:01:04.282 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:01:04.282 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:01:04.282 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:01:04.282 - Thread: 13 -> } 2024-11-09 21:01:10.849 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:01:10.849 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:01:10.849 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:01:10.849 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:01:10.849 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:01:10.849 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:01:10.849 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:01:10.849 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:01:10.849 - Thread: 12 -> HqDepth = True 2024-11-09 21:01:10.849 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:01:10.849 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:01:10.849 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:01:10.849 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:01:10.849 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:01:10.849 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:01:10.849 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:01:10.849 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:01:10.849 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:01:10.849 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:01:10.849 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:01:10.849 - Thread: 12 -> } 2024-11-09 21:01:18.167 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:01:18.167 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:01:18.167 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:01:18.167 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:01:18.167 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:01:18.167 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:01:18.167 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:01:18.167 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:01:18.167 - Thread: 13 -> HqDepth = True 2024-11-09 21:01:18.167 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:01:18.167 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:01:18.167 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:01:18.167 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:01:18.167 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:01:18.167 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:01:18.167 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:01:18.167 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:01:18.167 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:01:18.167 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:01:18.167 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:01:18.167 - Thread: 13 -> } 2024-11-09 21:01:26.500 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:01:26.500 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:01:26.500 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:01:26.500 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:01:26.500 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:01:26.500 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:01:26.500 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:01:26.500 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:01:26.500 - Thread: 13 -> HqDepth = True 2024-11-09 21:01:26.500 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:01:26.500 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:01:26.500 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:01:26.500 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:01:26.500 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:01:26.500 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:01:26.500 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:01:26.500 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:01:26.500 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:01:26.500 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:01:26.500 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:01:26.500 - Thread: 13 -> } 2024-11-09 21:01:36.301 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:01:36.301 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:01:36.301 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:01:36.301 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:01:36.301 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:01:36.301 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:01:36.301 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:01:36.301 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:01:36.301 - Thread: 13 -> HqDepth = True 2024-11-09 21:01:36.301 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:01:36.301 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:01:36.301 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:01:36.301 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:01:36.301 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:01:36.301 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:01:36.301 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:01:36.301 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:01:36.301 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:01:36.301 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:01:36.301 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:01:36.301 - Thread: 13 -> } 2024-11-09 21:01:48.452 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:01:48.452 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:01:48.452 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:01:48.452 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:01:48.452 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:01:48.452 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:01:48.452 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:01:48.452 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:01:48.452 - Thread: 11 -> HqDepth = True 2024-11-09 21:01:48.452 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:01:48.452 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:01:48.452 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:01:48.452 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:01:48.452 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:01:48.452 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:01:48.452 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:01:48.452 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:01:48.452 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:01:48.452 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:01:48.452 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:01:48.452 - Thread: 11 -> } 2024-11-09 21:02:05.253 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:02:05.253 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:02:05.254 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:02:05.254 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:02:05.254 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:02:05.254 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:02:05.254 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:02:05.254 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:02:05.254 - Thread: 13 -> HqDepth = True 2024-11-09 21:02:05.254 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:02:05.254 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:02:05.254 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:02:05.254 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:02:05.254 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:02:05.254 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:02:05.254 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:02:05.254 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:02:05.254 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:02:05.254 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:02:05.254 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:02:05.254 - Thread: 13 -> } 2024-11-09 21:02:40.140 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:02:40.140 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:02:40.140 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:02:40.140 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:02:40.140 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:02:40.140 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:02:40.140 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:02:40.140 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:02:40.140 - Thread: 12 -> HqDepth = True 2024-11-09 21:02:40.140 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:02:40.140 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:02:40.140 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:02:40.140 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:02:40.140 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:02:40.140 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:02:40.140 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:02:40.140 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:02:40.140 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:02:40.140 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:02:40.140 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:02:40.140 - Thread: 12 -> } 2024-11-09 21:04:32.032 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:04:32.033 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:04:32.033 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:04:32.033 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:04:32.033 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:04:32.033 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:04:32.033 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:04:32.033 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:04:32.033 - Thread: 11 -> HqDepth = True 2024-11-09 21:04:32.033 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:04:32.033 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:04:32.033 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:04:32.033 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:04:32.033 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:04:32.033 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:04:32.033 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:04:32.033 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:04:32.033 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:04:32.033 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:04:32.033 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:04:32.033 - Thread: 11 -> } 2024-11-09 21:04:48.617 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:04:48.617 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:04:48.617 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:04:48.617 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:04:48.617 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:04:48.617 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:04:48.617 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:04:48.617 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:04:48.617 - Thread: 11 -> HqDepth = True 2024-11-09 21:04:48.617 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:04:48.617 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:04:48.617 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:04:48.617 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:04:48.617 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:04:48.617 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:04:48.617 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:04:48.617 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:04:48.617 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:04:48.617 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:04:48.617 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:04:48.617 - Thread: 11 -> } 2024-11-09 21:05:00.817 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:05:00.818 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:05:00.818 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:05:00.818 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:05:00.818 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:05:00.818 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:05:00.818 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:05:00.818 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:05:00.818 - Thread: 11 -> HqDepth = True 2024-11-09 21:05:00.818 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:05:00.818 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:05:00.818 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:05:00.818 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:05:00.818 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:05:00.818 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:05:00.818 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:05:00.818 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:05:00.818 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:05:00.818 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:05:00.818 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:05:00.818 - Thread: 11 -> } 2024-11-09 21:05:10.621 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:05:10.621 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:05:10.621 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:05:10.621 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:05:10.621 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:05:10.621 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:05:10.621 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:05:10.621 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:05:10.621 - Thread: 11 -> HqDepth = True 2024-11-09 21:05:10.621 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:05:10.621 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:05:10.621 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:05:10.621 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:05:10.621 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:05:10.621 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:05:10.621 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:05:10.621 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:05:10.621 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:05:10.621 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:05:10.621 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:05:10.621 - Thread: 11 -> } 2024-11-09 21:05:18.952 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:05:18.953 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:05:18.953 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:05:18.953 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:05:18.953 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:05:18.953 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:05:18.953 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:05:18.953 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:05:18.953 - Thread: 11 -> HqDepth = True 2024-11-09 21:05:18.953 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:05:18.953 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:05:18.953 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:05:18.953 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:05:18.953 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:05:18.953 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:05:18.953 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:05:18.953 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:05:18.953 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:05:18.953 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:05:18.953 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:05:18.953 - Thread: 11 -> } 2024-11-09 21:05:37.671 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:05:37.671 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:05:37.671 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:05:37.671 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:05:37.671 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:05:37.672 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:05:37.672 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:05:37.672 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:05:37.672 - Thread: 11 -> HqDepth = True 2024-11-09 21:05:37.672 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:05:37.672 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:05:37.672 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:05:37.672 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:05:37.672 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:05:37.672 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:05:37.672 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:05:37.672 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:05:37.672 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:05:37.672 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:05:37.672 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:05:37.672 - Thread: 11 -> } 2024-11-09 21:05:44.170 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:05:44.171 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:05:44.171 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:05:44.171 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:05:44.171 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:05:44.171 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:05:44.171 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:05:44.171 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:05:44.171 - Thread: 12 -> HqDepth = True 2024-11-09 21:05:44.171 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:05:44.171 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:05:44.171 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:05:44.171 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:05:44.171 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:05:44.171 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:05:44.171 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:05:44.171 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:05:44.171 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:05:44.171 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:05:44.171 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:05:44.171 - Thread: 12 -> } 2024-11-09 21:05:50.121 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:05:50.122 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:05:50.122 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:05:50.122 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:05:50.122 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:05:50.122 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:05:50.122 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:05:50.122 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:05:50.122 - Thread: 12 -> HqDepth = True 2024-11-09 21:05:50.122 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:05:50.122 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:05:50.122 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:05:50.122 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:05:50.122 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:05:50.122 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:05:50.122 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:05:50.122 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:05:50.122 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:05:50.122 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:05:50.122 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:05:50.122 - Thread: 12 -> } 2024-11-09 21:05:55.639 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:05:55.639 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:05:55.639 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:05:55.639 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:05:55.639 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:05:55.639 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:05:55.639 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:05:55.639 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:05:55.639 - Thread: 11 -> HqDepth = True 2024-11-09 21:05:55.639 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:05:55.639 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:05:55.639 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:05:55.639 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:05:55.639 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:05:55.639 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:05:55.639 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:05:55.639 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:05:55.639 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:05:55.639 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:05:55.639 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:05:55.639 - Thread: 11 -> } 2024-11-09 21:06:01.005 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:06:01.005 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:06:01.005 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:06:01.005 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:01.005 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:01.005 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:06:01.005 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:01.005 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:01.005 - Thread: 11 -> HqDepth = True 2024-11-09 21:06:01.006 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:06:01.006 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:06:01.006 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:01.006 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:06:01.006 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:06:01.006 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:01.006 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:01.006 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:01.006 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:06:01.006 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:06:01.006 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:06:01.006 - Thread: 11 -> } 2024-11-09 21:06:05.808 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:06:05.808 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:06:05.808 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:06:05.808 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:05.808 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:05.808 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:06:05.808 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:05.808 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:05.808 - Thread: 11 -> HqDepth = True 2024-11-09 21:06:05.808 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:06:05.808 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:06:05.808 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:05.808 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:06:05.808 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:06:05.808 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:05.808 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:05.808 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:05.808 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:06:05.808 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:06:05.808 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:06:05.808 - Thread: 11 -> } 2024-11-09 21:06:10.323 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:06:10.324 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:06:10.324 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:06:10.324 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:10.324 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:10.324 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:06:10.324 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:10.324 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:10.324 - Thread: 12 -> HqDepth = True 2024-11-09 21:06:10.324 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:06:10.324 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:06:10.324 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:10.324 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:06:10.324 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:06:10.324 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:10.324 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:10.324 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:10.324 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:06:10.324 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:06:10.324 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:06:10.324 - Thread: 12 -> } 2024-11-09 21:06:14.607 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:06:14.607 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:06:14.607 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:06:14.607 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:14.607 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:14.607 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:06:14.607 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:14.607 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:14.607 - Thread: 11 -> HqDepth = True 2024-11-09 21:06:14.607 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:06:14.607 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:06:14.607 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:14.607 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:06:14.607 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:06:14.607 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:14.607 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:14.607 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:14.607 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:06:14.607 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:06:14.607 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:06:14.607 - Thread: 11 -> } 2024-11-09 21:06:18.674 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:06:18.674 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:06:18.675 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:06:18.675 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:18.675 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:18.675 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:06:18.675 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:18.675 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:18.675 - Thread: 11 -> HqDepth = True 2024-11-09 21:06:18.675 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:06:18.675 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:06:18.675 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:18.675 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:06:18.675 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:06:18.675 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:18.675 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:18.675 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:18.675 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:06:18.675 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:06:18.675 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:06:18.675 - Thread: 11 -> } 2024-11-09 21:06:22.557 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:06:22.557 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:06:22.557 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:06:22.557 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:22.557 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:22.557 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:06:22.557 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:22.557 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:22.557 - Thread: 13 -> HqDepth = True 2024-11-09 21:06:22.557 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:06:22.557 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:06:22.557 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:22.557 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:06:22.557 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:06:22.557 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:22.557 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:22.557 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:22.557 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:06:22.557 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:06:22.557 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:06:22.557 - Thread: 13 -> } 2024-11-09 21:06:26.274 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:06:26.274 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:06:26.274 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:06:26.274 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:26.274 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:26.274 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:06:26.274 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:26.274 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:26.274 - Thread: 12 -> HqDepth = True 2024-11-09 21:06:26.274 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:06:26.274 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:06:26.275 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:26.275 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:06:26.275 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:06:26.275 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:26.275 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:26.275 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:26.275 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:06:26.275 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:06:26.275 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:06:26.275 - Thread: 12 -> } 2024-11-09 21:06:29.841 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:06:29.841 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:06:29.841 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:06:29.841 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:29.841 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:29.841 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:06:29.841 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:29.841 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:29.841 - Thread: 11 -> HqDepth = True 2024-11-09 21:06:29.841 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:06:29.841 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:06:29.842 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:29.842 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:06:29.842 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:06:29.842 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:29.842 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:29.842 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:29.842 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:06:29.842 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:06:29.842 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:06:29.842 - Thread: 11 -> } 2024-11-09 21:06:33.276 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:06:33.276 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:06:33.276 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:06:33.276 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:33.276 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:33.276 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:06:33.276 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:33.276 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:33.276 - Thread: 11 -> HqDepth = True 2024-11-09 21:06:33.276 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:06:33.276 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:06:33.276 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:33.276 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:06:33.276 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:06:33.276 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:33.276 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:33.276 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:33.276 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:06:33.276 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:06:33.276 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:06:33.276 - Thread: 11 -> } 2024-11-09 21:06:36.642 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:06:36.642 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:06:36.642 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:06:36.642 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:36.642 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:36.643 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:06:36.643 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:36.643 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:36.643 - Thread: 11 -> HqDepth = True 2024-11-09 21:06:36.643 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:06:36.643 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:06:36.643 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:36.643 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:06:36.643 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:06:36.643 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:36.643 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:36.643 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:36.643 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:06:36.643 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:06:36.643 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:06:36.643 - Thread: 11 -> } 2024-11-09 21:06:39.577 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:06:39.577 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:06:39.577 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:06:39.577 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:39.577 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:39.577 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:06:39.577 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:39.577 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:39.577 - Thread: 12 -> HqDepth = True 2024-11-09 21:06:39.577 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:06:39.577 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:06:39.577 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:39.577 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:06:39.577 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:06:39.577 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:39.577 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:39.577 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:39.577 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:06:39.577 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:06:39.577 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:06:39.577 - Thread: 12 -> } 2024-11-09 21:06:42.377 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:06:42.377 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:06:42.377 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:06:42.377 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:42.377 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:42.377 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:06:42.377 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:42.377 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:42.377 - Thread: 11 -> HqDepth = True 2024-11-09 21:06:42.377 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:06:42.377 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:06:42.377 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:42.377 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:06:42.377 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:06:42.377 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:42.377 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:42.377 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:42.377 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:06:42.377 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:06:42.377 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:06:42.377 - Thread: 11 -> } 2024-11-09 21:06:43.927 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:06:43.927 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:06:43.927 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:06:43.927 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:43.927 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:43.927 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:06:43.927 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:43.927 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:43.927 - Thread: 11 -> HqDepth = True 2024-11-09 21:06:43.927 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:06:43.927 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:06:43.927 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:43.927 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:06:43.927 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:06:43.927 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:43.927 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:43.927 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:43.927 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:06:43.927 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:06:43.927 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:06:43.927 - Thread: 11 -> } 2024-11-09 21:06:45.626 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:06:45.626 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:06:45.626 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:06:45.626 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:45.626 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:45.626 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:06:45.626 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:45.626 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:45.626 - Thread: 12 -> HqDepth = True 2024-11-09 21:06:45.626 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:06:45.626 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:06:45.626 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:45.626 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:06:45.626 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:06:45.626 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:45.626 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:45.626 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:45.626 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:06:45.626 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:06:45.626 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:06:45.626 - Thread: 12 -> } 2024-11-09 21:06:46.928 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:06:46.928 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:06:46.928 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:06:46.928 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:06:46.928 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:06:46.928 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:06:46.928 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:06:46.928 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:06:46.928 - Thread: 12 -> HqDepth = True 2024-11-09 21:06:46.928 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:06:46.928 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:06:46.928 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:06:46.928 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:06:46.928 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:06:46.928 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:06:46.928 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:06:46.928 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:06:46.928 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:06:46.928 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:06:46.928 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:06:46.928 - Thread: 12 -> } 2024-11-09 21:49:16.482 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:49:16.483 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:49:16.483 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:49:16.483 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:16.483 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:16.483 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:49:16.483 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:16.483 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:16.483 - Thread: 13 -> HqDepth = True 2024-11-09 21:49:16.483 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:49:16.483 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:49:16.483 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:16.483 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:49:16.483 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:49:16.483 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:16.483 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:16.483 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:16.483 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:49:16.483 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:49:16.483 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:49:16.483 - Thread: 13 -> } 2024-11-09 21:49:19.265 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:49:19.265 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:49:19.265 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:49:19.265 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:19.265 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:19.265 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:49:19.265 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:19.265 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:19.265 - Thread: 12 -> HqDepth = True 2024-11-09 21:49:19.265 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:49:19.265 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:49:19.265 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:19.265 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:49:19.265 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:49:19.265 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:19.265 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:19.265 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:19.265 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:49:19.265 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:49:19.265 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:49:19.265 - Thread: 12 -> } 2024-11-09 21:49:21.415 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:49:21.415 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:49:21.415 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:49:21.415 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:21.415 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:21.415 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:49:21.415 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:21.415 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:21.415 - Thread: 13 -> HqDepth = True 2024-11-09 21:49:21.415 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:49:21.415 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:49:21.415 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:21.415 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:49:21.415 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:49:21.415 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:21.415 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:21.415 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:21.415 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:49:21.415 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:49:21.415 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:49:21.415 - Thread: 13 -> } 2024-11-09 21:49:23.215 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:49:23.215 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:49:23.215 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:49:23.215 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:23.215 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:23.215 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:49:23.215 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:23.215 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:23.215 - Thread: 13 -> HqDepth = True 2024-11-09 21:49:23.215 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:49:23.215 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:49:23.215 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:23.215 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:49:23.215 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:49:23.215 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:23.215 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:23.215 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:23.215 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:49:23.215 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:49:23.215 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:49:23.215 - Thread: 13 -> } 2024-11-09 21:49:24.866 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:49:24.866 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:49:24.866 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:49:24.866 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:24.866 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:24.866 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:49:24.866 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:24.866 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:24.866 - Thread: 13 -> HqDepth = True 2024-11-09 21:49:24.866 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:49:24.866 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:49:24.866 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:24.866 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:49:24.866 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:49:24.866 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:24.866 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:24.866 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:24.866 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:49:24.866 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:49:24.866 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:49:24.866 - Thread: 13 -> } 2024-11-09 21:49:26.649 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:49:26.649 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:49:26.649 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:49:26.649 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:26.649 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:26.650 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:49:26.650 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:26.650 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:26.650 - Thread: 11 -> HqDepth = True 2024-11-09 21:49:26.650 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:49:26.650 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:49:26.650 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:26.650 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:49:26.650 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:49:26.650 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:26.650 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:26.650 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:26.650 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:49:26.650 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:49:26.650 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:49:26.650 - Thread: 11 -> } 2024-11-09 21:49:30.120 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:49:30.120 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:49:30.120 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:49:30.120 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:30.120 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:30.120 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:49:30.120 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:30.120 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:30.120 - Thread: 12 -> HqDepth = True 2024-11-09 21:49:30.120 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:49:30.120 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:49:30.120 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:30.120 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:49:30.120 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:49:30.120 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:30.120 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:30.120 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:30.120 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:49:30.120 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:49:30.120 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:49:30.120 - Thread: 12 -> } 2024-11-09 21:49:33.816 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:49:33.816 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:49:33.816 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:49:33.816 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:33.816 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:33.816 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:49:33.816 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:33.816 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:33.816 - Thread: 11 -> HqDepth = True 2024-11-09 21:49:33.816 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:49:33.816 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:49:33.816 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:33.816 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:49:33.816 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:49:33.816 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:33.816 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:33.816 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:33.816 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:49:33.816 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:49:33.816 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:49:33.816 - Thread: 11 -> } 2024-11-09 21:49:37.383 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:49:37.383 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:49:37.383 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:49:37.383 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:37.383 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:37.383 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:49:37.383 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:37.383 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:37.383 - Thread: 13 -> HqDepth = True 2024-11-09 21:49:37.383 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:49:37.383 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:49:37.383 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:37.383 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:49:37.383 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:49:37.383 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:37.383 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:37.383 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:37.383 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:49:37.383 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:49:37.383 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:49:37.383 - Thread: 13 -> } 2024-11-09 21:49:41.186 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:49:41.186 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:49:41.186 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:49:41.186 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:41.186 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:41.186 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:49:41.186 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:41.186 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:41.186 - Thread: 13 -> HqDepth = True 2024-11-09 21:49:41.186 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:49:41.186 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:49:41.186 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:41.186 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:49:41.186 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:49:41.186 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:41.186 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:41.186 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:41.186 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:49:41.186 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:49:41.186 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:49:41.186 - Thread: 13 -> } 2024-11-09 21:49:45.216 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:49:45.216 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:49:45.216 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:49:45.216 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:45.216 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:45.216 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:49:45.216 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:45.216 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:45.216 - Thread: 11 -> HqDepth = True 2024-11-09 21:49:45.216 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:49:45.216 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:49:45.216 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:45.216 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:49:45.216 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:49:45.216 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:45.216 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:45.217 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:45.217 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:49:45.217 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:49:45.217 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:49:45.217 - Thread: 11 -> } 2024-11-09 21:49:49.486 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:49:49.486 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:49:49.486 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:49:49.486 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:49.486 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:49.486 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:49:49.486 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:49.486 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:49.486 - Thread: 11 -> HqDepth = True 2024-11-09 21:49:49.486 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:49:49.486 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:49:49.486 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:49.486 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:49:49.486 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:49:49.486 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:49.486 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:49.486 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:49.486 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:49:49.486 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:49:49.486 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:49:49.486 - Thread: 11 -> } 2024-11-09 21:49:54.317 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:49:54.317 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:49:54.317 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:49:54.317 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:54.317 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:54.317 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:49:54.317 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:54.317 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:54.317 - Thread: 13 -> HqDepth = True 2024-11-09 21:49:54.317 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:49:54.317 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:49:54.317 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:54.317 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:49:54.317 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:49:54.317 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:54.317 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:54.317 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:54.317 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:49:54.317 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:49:54.318 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:49:54.318 - Thread: 13 -> } 2024-11-09 21:49:59.868 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:49:59.868 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:49:59.868 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:49:59.868 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:49:59.868 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:49:59.868 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:49:59.868 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:49:59.868 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:49:59.868 - Thread: 12 -> HqDepth = True 2024-11-09 21:49:59.868 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:49:59.868 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:49:59.868 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:49:59.868 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:49:59.868 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:49:59.868 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:49:59.868 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:49:59.868 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:49:59.868 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:49:59.868 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:49:59.868 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:49:59.868 - Thread: 12 -> } 2024-11-09 21:50:05.702 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:50:05.702 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:50:05.702 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:50:05.702 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:50:05.702 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:50:05.702 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:50:05.702 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:50:05.702 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:50:05.702 - Thread: 11 -> HqDepth = True 2024-11-09 21:50:05.702 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:50:05.702 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:50:05.702 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:50:05.702 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:50:05.702 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:50:05.702 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:50:05.702 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:50:05.702 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:50:05.702 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:50:05.702 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:50:05.702 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:50:05.702 - Thread: 11 -> } 2024-11-09 21:50:12.302 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:50:12.302 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:50:12.302 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:50:12.302 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:50:12.302 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:50:12.302 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:50:12.302 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:50:12.302 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:50:12.302 - Thread: 11 -> HqDepth = True 2024-11-09 21:50:12.302 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:50:12.302 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:50:12.302 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:50:12.302 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:50:12.302 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:50:12.302 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:50:12.302 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:50:12.302 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:50:12.302 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:50:12.302 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:50:12.302 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:50:12.302 - Thread: 11 -> } 2024-11-09 21:50:19.624 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:50:19.625 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:50:19.625 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:50:19.625 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:50:19.625 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:50:19.625 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:50:19.625 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:50:19.625 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:50:19.625 - Thread: 13 -> HqDepth = True 2024-11-09 21:50:19.625 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:50:19.625 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:50:19.625 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:50:19.625 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:50:19.625 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:50:19.625 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:50:19.625 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:50:19.625 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:50:19.625 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:50:19.625 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:50:19.625 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:50:19.625 - Thread: 13 -> } 2024-11-09 21:50:37.555 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:50:37.555 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:50:37.555 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:50:37.555 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:50:37.555 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:50:37.555 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:50:37.555 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:50:37.555 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:50:37.555 - Thread: 11 -> HqDepth = True 2024-11-09 21:50:37.555 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:50:37.555 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:50:37.555 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:50:37.555 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:50:37.555 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:50:37.555 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:50:37.555 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:50:37.555 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:50:37.555 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:50:37.555 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:50:37.555 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:50:37.555 - Thread: 11 -> } 2024-11-09 21:50:51.722 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:50:51.722 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:50:51.722 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:50:51.722 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:50:51.722 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:50:51.722 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:50:51.722 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:50:51.722 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:50:51.722 - Thread: 11 -> HqDepth = True 2024-11-09 21:50:51.722 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:50:51.722 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:50:51.722 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:50:51.722 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:50:51.722 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:50:51.722 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:50:51.722 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:50:51.722 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:50:51.722 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:50:51.722 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:50:51.722 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:50:51.722 - Thread: 11 -> } 2024-11-09 21:51:09.674 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:51:09.674 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:51:09.674 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:51:09.674 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:51:09.674 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:51:09.674 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:51:09.674 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:51:09.674 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:51:09.674 - Thread: 11 -> HqDepth = True 2024-11-09 21:51:09.674 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:51:09.674 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:51:09.674 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:51:09.674 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:51:09.674 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:51:09.674 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:51:09.674 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:51:09.674 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:51:09.674 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:51:09.674 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:51:09.674 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:51:09.674 - Thread: 11 -> } 2024-11-09 21:54:06.039 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:54:06.039 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:54:06.039 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:54:06.039 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:54:06.039 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:54:06.039 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:54:06.039 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:54:06.039 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:54:06.039 - Thread: 11 -> HqDepth = True 2024-11-09 21:54:06.039 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:54:06.039 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:54:06.039 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:54:06.039 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:54:06.039 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:54:06.039 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:54:06.039 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:54:06.039 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:54:06.039 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:54:06.039 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:54:06.039 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:54:06.039 - Thread: 11 -> } 2024-11-09 21:54:21.222 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:54:21.222 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:54:21.222 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:54:21.222 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:54:21.222 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:54:21.222 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:54:21.222 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:54:21.222 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:54:21.222 - Thread: 12 -> HqDepth = True 2024-11-09 21:54:21.222 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:54:21.222 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:54:21.222 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:54:21.222 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:54:21.222 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:54:21.222 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:54:21.222 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:54:21.222 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:54:21.222 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:54:21.222 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:54:21.222 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:54:21.222 - Thread: 12 -> } 2024-11-09 21:54:33.225 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:54:33.225 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:54:33.225 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:54:33.225 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:54:33.225 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:54:33.225 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:54:33.225 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:54:33.225 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:54:33.225 - Thread: 11 -> HqDepth = True 2024-11-09 21:54:33.225 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:54:33.225 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:54:33.225 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:54:33.225 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:54:33.225 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:54:33.225 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:54:33.225 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:54:33.225 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:54:33.225 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:54:33.225 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:54:33.225 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:54:33.225 - Thread: 11 -> } 2024-11-09 21:54:42.475 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:54:42.475 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:54:42.475 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:54:42.475 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:54:42.475 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:54:42.475 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:54:42.475 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:54:42.475 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:54:42.475 - Thread: 13 -> HqDepth = True 2024-11-09 21:54:42.475 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:54:42.475 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:54:42.475 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:54:42.475 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:54:42.475 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:54:42.475 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:54:42.475 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:54:42.475 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:54:42.475 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:54:42.475 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:54:42.475 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:54:42.475 - Thread: 13 -> } 2024-11-09 21:54:51.359 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:54:51.359 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:54:51.359 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:54:51.359 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:54:51.359 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:54:51.359 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:54:51.359 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:54:51.359 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:54:51.359 - Thread: 12 -> HqDepth = True 2024-11-09 21:54:51.359 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:54:51.359 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:54:51.359 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:54:51.359 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:54:51.359 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:54:51.359 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:54:51.359 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:54:51.359 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:54:51.359 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:54:51.359 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:54:51.359 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:54:51.359 - Thread: 12 -> } 2024-11-09 21:54:59.608 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:54:59.608 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:54:59.608 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:54:59.608 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:54:59.608 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:54:59.608 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:54:59.608 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:54:59.608 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:54:59.608 - Thread: 13 -> HqDepth = True 2024-11-09 21:54:59.608 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:54:59.608 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:54:59.608 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:54:59.608 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:54:59.608 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:54:59.608 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:54:59.608 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:54:59.608 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:54:59.608 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:54:59.608 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:54:59.608 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:54:59.608 - Thread: 13 -> } 2024-11-09 21:55:06.459 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:55:06.459 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:55:06.459 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:55:06.459 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:55:06.459 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:55:06.459 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:55:06.459 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:55:06.459 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:55:06.459 - Thread: 13 -> HqDepth = True 2024-11-09 21:55:06.459 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:55:06.459 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:55:06.459 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:55:06.459 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:55:06.459 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:55:06.459 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:55:06.459 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:55:06.459 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:55:06.459 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:55:06.459 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:55:06.459 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:55:06.459 - Thread: 13 -> } 2024-11-09 21:55:06.642 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:55:06.642 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:55:06.642 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:55:06.642 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:55:06.642 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:55:06.642 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:55:06.642 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:55:06.642 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:55:06.642 - Thread: 11 -> HqDepth = True 2024-11-09 21:55:06.642 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:55:06.642 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:55:06.642 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:55:06.642 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:55:06.642 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:55:06.642 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:55:06.642 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:55:06.642 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:55:06.642 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:55:06.642 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:55:06.642 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:55:06.642 - Thread: 11 -> } 2024-11-09 21:55:06.728 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:55:06.728 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:55:06.728 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:55:06.728 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:55:06.728 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:55:06.728 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:55:06.728 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:55:06.728 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:55:06.728 - Thread: 11 -> HqDepth = True 2024-11-09 21:55:06.728 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:55:06.728 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:55:06.728 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:55:06.728 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:55:06.728 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:55:06.728 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:55:06.728 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:55:06.728 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:55:06.728 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:55:06.728 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:55:06.728 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:55:06.728 - Thread: 11 -> } 2024-11-09 21:55:13.260 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:55:13.260 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:55:13.260 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:55:13.260 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:55:13.260 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:55:13.260 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:55:13.260 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:55:13.260 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:55:13.260 - Thread: 13 -> HqDepth = True 2024-11-09 21:55:13.260 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:55:13.260 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:55:13.260 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:55:13.260 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:55:13.260 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:55:13.260 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:55:13.260 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:55:13.260 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:55:13.260 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:55:13.260 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:55:13.260 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:55:13.260 - Thread: 13 -> } 2024-11-09 21:55:19.211 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:55:19.211 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:55:19.211 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:55:19.211 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:55:19.211 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:55:19.211 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:55:19.211 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:55:19.211 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:55:19.211 - Thread: 12 -> HqDepth = True 2024-11-09 21:55:19.211 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:55:19.211 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:55:19.211 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:55:19.211 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:55:19.211 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:55:19.211 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:55:19.211 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:55:19.211 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:55:19.211 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:55:19.211 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:55:19.211 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:55:19.211 - Thread: 12 -> } 2024-11-09 21:55:35.828 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:55:35.828 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:55:35.828 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:55:35.828 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:55:35.828 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:55:35.828 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:55:35.828 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:55:35.828 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:55:35.828 - Thread: 13 -> HqDepth = True 2024-11-09 21:55:35.828 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:55:35.828 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:55:35.828 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:55:35.828 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:55:35.828 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:55:35.828 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:55:35.828 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:55:35.828 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:55:35.828 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:55:35.828 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:55:35.828 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:55:35.828 - Thread: 13 -> } 2024-11-09 21:55:41.095 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 21:55:41.095 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 21:55:41.095 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 21:55:41.095 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 21:55:41.095 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 21:55:41.095 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 21:55:41.095 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 21:55:41.095 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:55:41.095 - Thread: 13 -> HqDepth = True 2024-11-09 21:55:41.095 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 21:55:41.095 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 21:55:41.095 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 21:55:41.095 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 21:55:41.095 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 21:55:41.095 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 21:55:41.095 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:55:41.095 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:55:41.096 - Thread: 13 -> DistanceFade = 500 2024-11-09 21:55:41.096 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 21:55:41.096 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 21:55:41.096 - Thread: 13 -> } 2024-11-09 21:55:46.162 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:55:46.162 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:55:46.162 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:55:46.162 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:55:46.162 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:55:46.162 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:55:46.162 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:55:46.162 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:55:46.162 - Thread: 11 -> HqDepth = True 2024-11-09 21:55:46.162 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:55:46.163 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:55:46.163 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:55:46.163 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:55:46.163 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:55:46.163 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:55:46.163 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:55:46.163 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:55:46.163 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:55:46.163 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:55:46.163 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:55:46.163 - Thread: 11 -> } 2024-11-09 21:55:50.896 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:55:50.896 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:55:50.896 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:55:50.896 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:55:50.896 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:55:50.896 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:55:50.897 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:55:50.897 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:55:50.897 - Thread: 12 -> HqDepth = True 2024-11-09 21:55:50.897 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:55:50.897 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:55:50.897 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:55:50.897 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:55:50.897 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:55:50.897 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:55:50.897 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:55:50.897 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:55:50.897 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:55:50.897 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:55:50.897 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:55:50.897 - Thread: 12 -> } 2024-11-09 21:55:55.414 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:55:55.414 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:55:55.414 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:55:55.414 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:55:55.414 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:55:55.414 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:55:55.414 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:55:55.414 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:55:55.414 - Thread: 11 -> HqDepth = True 2024-11-09 21:55:55.414 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:55:55.414 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:55:55.414 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:55:55.414 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:55:55.414 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:55:55.414 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:55:55.414 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:55:55.414 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:55:55.414 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:55:55.414 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:55:55.414 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:55:55.414 - Thread: 11 -> } 2024-11-09 21:55:59.715 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:55:59.715 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:55:59.715 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:55:59.715 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:55:59.715 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:55:59.715 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:55:59.715 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:55:59.716 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:55:59.716 - Thread: 12 -> HqDepth = True 2024-11-09 21:55:59.716 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:55:59.716 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:55:59.716 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:55:59.716 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:55:59.716 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:55:59.716 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:55:59.716 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:55:59.716 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:55:59.716 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:55:59.716 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:55:59.716 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:55:59.716 - Thread: 12 -> } 2024-11-09 21:56:03.914 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:56:03.914 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:56:03.914 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:56:03.914 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:56:03.914 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:56:03.914 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:56:03.914 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:56:03.914 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:56:03.914 - Thread: 11 -> HqDepth = True 2024-11-09 21:56:03.914 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:56:03.914 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:56:03.914 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:56:03.914 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:56:03.914 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:56:03.914 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:56:03.914 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:56:03.914 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:56:03.914 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:56:03.914 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:56:03.914 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:56:03.914 - Thread: 11 -> } 2024-11-09 21:56:07.914 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:56:07.914 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:56:07.914 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:56:07.914 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:56:07.914 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:56:07.914 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:56:07.914 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:56:07.914 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:56:07.914 - Thread: 12 -> HqDepth = True 2024-11-09 21:56:07.914 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:56:07.914 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:56:07.914 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:56:07.914 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:56:07.914 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:56:07.914 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:56:07.914 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:56:07.914 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:56:07.914 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:56:07.914 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:56:07.914 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:56:07.914 - Thread: 12 -> } 2024-11-09 21:56:11.748 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 21:56:11.748 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 21:56:11.748 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 21:56:11.748 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 21:56:11.748 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 21:56:11.748 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 21:56:11.748 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 21:56:11.748 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:56:11.748 - Thread: 12 -> HqDepth = True 2024-11-09 21:56:11.748 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 21:56:11.748 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 21:56:11.748 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 21:56:11.748 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 21:56:11.748 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 21:56:11.748 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 21:56:11.748 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:56:11.748 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:56:11.748 - Thread: 12 -> DistanceFade = 500 2024-11-09 21:56:11.748 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 21:56:11.748 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 21:56:11.748 - Thread: 12 -> } 2024-11-09 21:56:15.465 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 21:56:15.465 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 21:56:15.465 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 21:56:15.465 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 21:56:15.465 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 21:56:15.465 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 21:56:15.465 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 21:56:15.465 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 21:56:15.465 - Thread: 11 -> HqDepth = True 2024-11-09 21:56:15.465 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 21:56:15.465 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 21:56:15.465 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 21:56:15.465 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 21:56:15.465 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 21:56:15.465 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 21:56:15.465 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 21:56:15.465 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 21:56:15.465 - Thread: 11 -> DistanceFade = 500 2024-11-09 21:56:15.465 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 21:56:15.465 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 21:56:15.465 - Thread: 11 -> } 2024-11-09 22:30:50.668 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:30:50.668 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:30:50.668 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:30:50.668 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:30:50.668 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:30:50.668 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:30:50.668 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:30:50.668 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:30:50.668 - Thread: 11 -> HqDepth = True 2024-11-09 22:30:50.668 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:30:50.668 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:30:50.668 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:30:50.668 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:30:50.668 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:30:50.668 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:30:50.668 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:30:50.668 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:30:50.668 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:30:50.668 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:30:50.668 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:30:50.668 - Thread: 11 -> } 2024-11-09 22:30:56.818 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:30:56.819 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:30:56.819 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:30:56.819 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:30:56.819 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:30:56.819 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:30:56.819 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:30:56.819 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:30:56.819 - Thread: 11 -> HqDepth = True 2024-11-09 22:30:56.819 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:30:56.819 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:30:56.819 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:30:56.819 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:30:56.819 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:30:56.819 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:30:56.819 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:30:56.819 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:30:56.819 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:30:56.819 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:30:56.819 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:30:56.819 - Thread: 11 -> } 2024-11-09 22:31:04.352 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 22:31:04.352 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 22:31:04.352 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 22:31:04.352 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 22:31:04.352 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 22:31:04.352 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 22:31:04.352 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 22:31:04.352 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:31:04.352 - Thread: 12 -> HqDepth = True 2024-11-09 22:31:04.352 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 22:31:04.352 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 22:31:04.352 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 22:31:04.352 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 22:31:04.353 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 22:31:04.353 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 22:31:04.353 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:31:04.353 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:31:04.353 - Thread: 12 -> DistanceFade = 500 2024-11-09 22:31:04.353 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 22:31:04.353 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 22:31:04.353 - Thread: 12 -> } 2024-11-09 22:31:11.420 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:31:11.420 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:31:11.420 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:31:11.420 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:31:11.420 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:31:11.420 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:31:11.420 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:31:11.420 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:31:11.420 - Thread: 11 -> HqDepth = True 2024-11-09 22:31:11.420 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:31:11.420 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:31:11.420 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:31:11.420 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:31:11.420 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:31:11.420 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:31:11.420 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:31:11.420 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:31:11.420 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:31:11.420 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:31:11.420 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:31:11.420 - Thread: 11 -> } 2024-11-09 22:31:19.970 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:31:19.970 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:31:19.970 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:31:19.970 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:31:19.970 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:31:19.970 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:31:19.970 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:31:19.970 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:31:19.970 - Thread: 11 -> HqDepth = True 2024-11-09 22:31:19.970 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:31:19.970 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:31:19.970 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:31:19.970 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:31:19.970 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:31:19.970 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:31:19.970 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:31:19.970 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:31:19.970 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:31:19.970 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:31:19.970 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:31:19.970 - Thread: 11 -> } 2024-11-09 22:31:28.454 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:31:28.454 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:31:28.455 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:31:28.455 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:31:28.455 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:31:28.455 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:31:28.455 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:31:28.455 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:31:28.455 - Thread: 11 -> HqDepth = True 2024-11-09 22:31:28.455 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:31:28.455 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:31:28.455 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:31:28.455 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:31:28.455 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:31:28.455 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:31:28.455 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:31:28.455 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:31:28.455 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:31:28.455 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:31:28.455 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:31:28.455 - Thread: 11 -> } 2024-11-09 22:31:37.071 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:31:37.071 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:31:37.071 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:31:37.071 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:31:37.071 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:31:37.071 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:31:37.071 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:31:37.071 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:31:37.071 - Thread: 11 -> HqDepth = True 2024-11-09 22:31:37.071 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:31:37.071 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:31:37.071 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:31:37.071 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:31:37.072 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:31:37.072 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:31:37.072 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:31:37.072 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:31:37.072 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:31:37.072 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:31:37.072 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:31:37.072 - Thread: 11 -> } 2024-11-09 22:31:46.088 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 22:31:46.088 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 22:31:46.088 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 22:31:46.088 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 22:31:46.088 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 22:31:46.088 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 22:31:46.088 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 22:31:46.088 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:31:46.088 - Thread: 12 -> HqDepth = True 2024-11-09 22:31:46.088 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 22:31:46.088 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 22:31:46.088 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 22:31:46.088 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 22:31:46.088 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 22:31:46.088 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 22:31:46.088 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:31:46.088 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:31:46.088 - Thread: 12 -> DistanceFade = 500 2024-11-09 22:31:46.088 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 22:31:46.088 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 22:31:46.089 - Thread: 12 -> } 2024-11-09 22:31:54.806 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:31:54.806 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:31:54.806 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:31:54.806 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:31:54.806 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:31:54.806 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:31:54.806 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:31:54.806 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:31:54.806 - Thread: 11 -> HqDepth = True 2024-11-09 22:31:54.806 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:31:54.806 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:31:54.806 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:31:54.806 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:31:54.806 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:31:54.806 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:31:54.806 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:31:54.806 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:31:54.806 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:31:54.806 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:31:54.806 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:31:54.806 - Thread: 11 -> } 2024-11-09 22:32:04.774 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 22:32:04.774 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 22:32:04.774 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 22:32:04.774 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 22:32:04.774 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 22:32:04.774 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 22:32:04.774 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 22:32:04.774 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:32:04.774 - Thread: 12 -> HqDepth = True 2024-11-09 22:32:04.774 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 22:32:04.774 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 22:32:04.774 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 22:32:04.774 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 22:32:04.774 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 22:32:04.774 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 22:32:04.774 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:32:04.774 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:32:04.774 - Thread: 12 -> DistanceFade = 500 2024-11-09 22:32:04.774 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 22:32:04.774 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 22:32:04.774 - Thread: 12 -> } 2024-11-09 22:32:15.341 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:32:15.341 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:32:15.341 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:32:15.341 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:32:15.341 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:32:15.341 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:32:15.341 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:32:15.341 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:32:15.341 - Thread: 11 -> HqDepth = True 2024-11-09 22:32:15.341 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:32:15.341 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:32:15.341 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:32:15.341 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:32:15.341 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:32:15.341 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:32:15.341 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:32:15.341 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:32:15.341 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:32:15.341 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:32:15.341 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:32:15.341 - Thread: 11 -> } 2024-11-09 22:32:26.458 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:32:26.459 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:32:26.459 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:32:26.459 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:32:26.459 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:32:26.459 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:32:26.459 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:32:26.459 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:32:26.459 - Thread: 11 -> HqDepth = True 2024-11-09 22:32:26.459 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:32:26.459 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:32:26.459 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:32:26.459 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:32:26.459 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:32:26.459 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:32:26.459 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:32:26.459 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:32:26.459 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:32:26.459 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:32:26.459 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:32:26.459 - Thread: 11 -> } 2024-11-09 22:32:38.260 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:32:38.260 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:32:38.260 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:32:38.260 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:32:38.260 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:32:38.260 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:32:38.260 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:32:38.260 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:32:38.260 - Thread: 11 -> HqDepth = True 2024-11-09 22:32:38.260 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:32:38.260 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:32:38.260 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:32:38.260 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:32:38.260 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:32:38.260 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:32:38.260 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:32:38.260 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:32:38.260 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:32:38.260 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:32:38.260 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:32:38.260 - Thread: 11 -> } 2024-11-09 22:32:50.878 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:32:50.878 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:32:50.878 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:32:50.878 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:32:50.878 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:32:50.878 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:32:50.878 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:32:50.878 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:32:50.878 - Thread: 11 -> HqDepth = True 2024-11-09 22:32:50.878 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:32:50.878 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:32:50.878 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:32:50.878 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:32:50.878 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:32:50.878 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:32:50.878 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:32:50.878 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:32:50.878 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:32:50.878 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:32:50.878 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:32:50.878 - Thread: 11 -> } 2024-11-09 22:33:04.462 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:33:04.462 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:33:04.462 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:33:04.462 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:33:04.462 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:33:04.462 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:33:04.462 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:33:04.462 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:33:04.462 - Thread: 11 -> HqDepth = True 2024-11-09 22:33:04.462 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:33:04.462 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:33:04.462 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:33:04.462 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:33:04.462 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:33:04.462 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:33:04.462 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:33:04.462 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:33:04.462 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:33:04.462 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:33:04.462 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:33:04.462 - Thread: 11 -> } 2024-11-09 22:33:19.230 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 22:33:19.230 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 22:33:19.230 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 22:33:19.230 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 22:33:19.230 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 22:33:19.230 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 22:33:19.230 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 22:33:19.230 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:33:19.230 - Thread: 13 -> HqDepth = True 2024-11-09 22:33:19.230 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 22:33:19.230 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 22:33:19.230 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 22:33:19.230 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 22:33:19.230 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 22:33:19.230 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 22:33:19.230 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:33:19.230 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:33:19.230 - Thread: 13 -> DistanceFade = 500 2024-11-09 22:33:19.230 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 22:33:19.230 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 22:33:19.230 - Thread: 13 -> } 2024-11-09 22:33:35.597 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 22:33:35.597 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 22:33:35.597 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 22:33:35.597 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 22:33:35.597 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 22:33:35.597 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 22:33:35.597 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 22:33:35.597 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:33:35.597 - Thread: 12 -> HqDepth = True 2024-11-09 22:33:35.597 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 22:33:35.597 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 22:33:35.597 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 22:33:35.597 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 22:33:35.597 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 22:33:35.597 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 22:33:35.597 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:33:35.597 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:33:35.597 - Thread: 12 -> DistanceFade = 500 2024-11-09 22:33:35.597 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 22:33:35.597 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 22:33:35.597 - Thread: 12 -> } 2024-11-09 22:33:53.682 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 22:33:53.682 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 22:33:53.682 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 22:33:53.682 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 22:33:53.682 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 22:33:53.682 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 22:33:53.682 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 22:33:53.682 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:33:53.682 - Thread: 13 -> HqDepth = True 2024-11-09 22:33:53.682 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 22:33:53.682 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 22:33:53.682 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 22:33:53.682 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 22:33:53.682 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 22:33:53.682 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 22:33:53.682 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:33:53.682 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:33:53.682 - Thread: 13 -> DistanceFade = 500 2024-11-09 22:33:53.682 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 22:33:53.682 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 22:33:53.682 - Thread: 13 -> } 2024-11-09 22:34:16.034 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:34:16.034 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:34:16.034 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:34:16.034 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:34:16.034 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:34:16.034 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:34:16.034 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:34:16.034 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:34:16.034 - Thread: 11 -> HqDepth = True 2024-11-09 22:34:16.034 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:34:16.034 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:34:16.034 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:34:16.034 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:34:16.034 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:34:16.034 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:34:16.034 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:34:16.034 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:34:16.034 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:34:16.034 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:34:16.034 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:34:16.034 - Thread: 11 -> } 2024-11-09 22:34:40.669 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 22:34:40.669 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 22:34:40.669 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 22:34:40.669 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 22:34:40.669 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 22:34:40.669 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 22:34:40.669 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 22:34:40.669 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:34:40.669 - Thread: 13 -> HqDepth = True 2024-11-09 22:34:40.669 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 22:34:40.669 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 22:34:40.669 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 22:34:40.669 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 22:34:40.669 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 22:34:40.669 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 22:34:40.669 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:34:40.669 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:34:40.669 - Thread: 13 -> DistanceFade = 500 2024-11-09 22:34:40.669 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 22:34:40.669 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 22:34:40.669 - Thread: 13 -> } 2024-11-09 22:35:09.372 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 22:35:09.372 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 22:35:09.372 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 22:35:09.372 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 22:35:09.372 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 22:35:09.372 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 22:35:09.372 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 22:35:09.372 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:35:09.372 - Thread: 13 -> HqDepth = True 2024-11-09 22:35:09.372 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 22:35:09.372 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 22:35:09.372 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 22:35:09.372 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 22:35:09.372 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 22:35:09.372 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 22:35:09.372 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:35:09.372 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:35:09.372 - Thread: 13 -> DistanceFade = 500 2024-11-09 22:35:09.372 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 22:35:09.372 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 22:35:09.372 - Thread: 13 -> } 2024-11-09 22:35:42.567 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\Light_LOD0.mwm 2024-11-09 22:36:04.142 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:36:04.142 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:36:04.143 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:36:04.143 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:36:04.143 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:36:04.143 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:36:04.143 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:36:04.143 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:36:04.143 - Thread: 11 -> HqDepth = True 2024-11-09 22:36:04.143 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:36:04.143 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:36:04.143 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:36:04.143 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:36:04.143 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:36:04.143 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:36:04.143 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:36:04.143 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:36:04.143 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:36:04.143 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:36:04.143 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:36:04.143 - Thread: 11 -> } 2024-11-09 22:37:55.585 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:37:55.585 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:37:55.585 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:37:55.585 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:37:55.585 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:37:55.585 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:37:55.585 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:37:55.585 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:37:55.585 - Thread: 11 -> HqDepth = True 2024-11-09 22:37:55.585 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:37:55.585 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:37:55.585 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:37:55.585 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:37:55.585 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:37:55.585 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:37:55.585 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:37:55.585 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:37:55.585 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:37:55.585 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:37:55.585 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:37:55.585 - Thread: 11 -> } 2024-11-09 22:42:01.574 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:42:01.575 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:42:01.575 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:42:01.575 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:42:01.575 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:42:01.575 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:42:01.575 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:42:01.575 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:42:01.575 - Thread: 11 -> HqDepth = True 2024-11-09 22:42:01.575 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:42:01.575 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:42:01.575 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:42:01.575 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:42:01.575 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:42:01.575 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:42:01.575 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:42:01.575 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:42:01.575 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:42:01.575 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:42:01.575 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:42:01.575 - Thread: 11 -> } 2024-11-09 22:42:44.008 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 22:42:44.008 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 22:42:44.009 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 22:42:44.009 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 22:42:44.009 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 22:42:44.009 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 22:42:44.009 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 22:42:44.009 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:42:44.009 - Thread: 13 -> HqDepth = True 2024-11-09 22:42:44.009 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 22:42:44.009 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 22:42:44.009 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 22:42:44.009 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 22:42:44.009 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 22:42:44.009 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 22:42:44.009 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:42:44.009 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:42:44.009 - Thread: 13 -> DistanceFade = 500 2024-11-09 22:42:44.009 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 22:42:44.009 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 22:42:44.009 - Thread: 13 -> } 2024-11-09 22:43:15.945 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:43:15.945 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:43:15.945 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:43:15.945 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:43:15.945 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:43:15.945 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:43:15.945 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:43:15.945 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:43:15.945 - Thread: 11 -> HqDepth = True 2024-11-09 22:43:15.945 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:43:15.945 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:43:15.945 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:43:15.945 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:43:15.945 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:43:15.945 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:43:15.945 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:43:15.945 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:43:15.945 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:43:15.945 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:43:15.945 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:43:15.945 - Thread: 11 -> } 2024-11-09 22:43:39.980 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:43:39.980 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:43:39.980 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:43:39.980 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:43:39.980 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:43:39.980 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:43:39.980 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:43:39.980 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:43:39.980 - Thread: 11 -> HqDepth = True 2024-11-09 22:43:39.980 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:43:39.980 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:43:39.980 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:43:39.980 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:43:39.980 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:43:39.980 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:43:39.980 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:43:39.980 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:43:39.980 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:43:39.980 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:43:39.980 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:43:39.980 - Thread: 11 -> } 2024-11-09 22:44:00.931 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 22:44:00.931 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 22:44:00.931 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 22:44:00.931 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 22:44:00.931 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 22:44:00.931 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 22:44:00.931 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 22:44:00.931 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:44:00.931 - Thread: 12 -> HqDepth = True 2024-11-09 22:44:00.931 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 22:44:00.931 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 22:44:00.931 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 22:44:00.931 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 22:44:00.931 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 22:44:00.931 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 22:44:00.931 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:44:00.931 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:44:00.931 - Thread: 12 -> DistanceFade = 500 2024-11-09 22:44:00.931 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 22:44:00.931 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 22:44:00.931 - Thread: 12 -> } 2024-11-09 22:44:19.016 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:44:19.016 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:44:19.016 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:44:19.016 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:44:19.016 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:44:19.016 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:44:19.016 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:44:19.016 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:44:19.016 - Thread: 11 -> HqDepth = True 2024-11-09 22:44:19.016 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:44:19.016 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:44:19.016 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:44:19.016 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:44:19.016 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:44:19.016 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:44:19.016 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:44:19.016 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:44:19.016 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:44:19.016 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:44:19.016 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:44:19.016 - Thread: 11 -> } 2024-11-09 22:44:35.000 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:44:35.001 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:44:35.001 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:44:35.001 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:44:35.001 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:44:35.001 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:44:35.001 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:44:35.001 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:44:35.001 - Thread: 11 -> HqDepth = True 2024-11-09 22:44:35.001 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:44:35.001 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:44:35.001 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:44:35.001 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:44:35.001 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:44:35.001 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:44:35.001 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:44:35.001 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:44:35.001 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:44:35.001 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:44:35.001 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:44:35.001 - Thread: 11 -> } 2024-11-09 22:44:49.755 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:44:49.755 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:44:49.755 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:44:49.755 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:44:49.755 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:44:49.755 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:44:49.755 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:44:49.755 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:44:49.755 - Thread: 11 -> HqDepth = True 2024-11-09 22:44:49.755 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:44:49.755 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:44:49.755 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:44:49.755 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:44:49.755 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:44:49.755 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:44:49.755 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:44:49.755 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:44:49.755 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:44:49.755 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:44:49.755 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:44:49.755 - Thread: 11 -> } 2024-11-09 22:45:03.403 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:45:03.403 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:45:03.403 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:45:03.403 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:45:03.403 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:45:03.403 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:45:03.403 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:45:03.403 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:45:03.403 - Thread: 11 -> HqDepth = True 2024-11-09 22:45:03.403 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:45:03.403 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:45:03.403 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:45:03.403 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:45:03.403 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:45:03.403 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:45:03.403 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:45:03.403 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:45:03.403 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:45:03.403 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:45:03.403 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:45:03.403 - Thread: 11 -> } 2024-11-09 22:45:16.037 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 22:45:16.037 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 22:45:16.037 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 22:45:16.037 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 22:45:16.037 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 22:45:16.037 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 22:45:16.037 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 22:45:16.037 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:45:16.037 - Thread: 12 -> HqDepth = True 2024-11-09 22:45:16.037 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 22:45:16.037 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 22:45:16.037 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 22:45:16.037 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 22:45:16.037 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 22:45:16.037 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 22:45:16.037 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:45:16.037 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:45:16.037 - Thread: 12 -> DistanceFade = 500 2024-11-09 22:45:16.037 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 22:45:16.037 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 22:45:16.037 - Thread: 12 -> } 2024-11-09 22:45:38.740 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:45:38.740 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:45:38.740 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:45:38.740 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:45:38.740 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:45:38.740 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:45:38.740 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:45:38.740 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:45:38.740 - Thread: 11 -> HqDepth = True 2024-11-09 22:45:38.740 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:45:38.740 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:45:38.740 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:45:38.740 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:45:38.740 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:45:38.740 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:45:38.740 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:45:38.740 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:45:38.740 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:45:38.740 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:45:38.740 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:45:38.740 - Thread: 11 -> } 2024-11-09 22:45:49.575 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:45:49.575 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:45:49.575 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:45:49.575 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:45:49.575 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:45:49.575 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:45:49.575 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:45:49.575 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:45:49.575 - Thread: 11 -> HqDepth = True 2024-11-09 22:45:49.575 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:45:49.575 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:45:49.575 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:45:49.575 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:45:49.575 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:45:49.575 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:45:49.575 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:45:49.575 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:45:49.575 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:45:49.575 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:45:49.575 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:45:49.575 - Thread: 11 -> } 2024-11-09 22:46:02.291 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:46:02.291 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:46:02.291 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:46:02.291 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:46:02.291 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:46:02.291 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:46:02.291 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:46:02.291 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:46:02.291 - Thread: 11 -> HqDepth = True 2024-11-09 22:46:02.291 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:46:02.291 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:46:02.291 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:46:02.291 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:46:02.291 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:46:02.291 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:46:02.291 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:46:02.291 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:46:02.291 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:46:02.292 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:46:02.292 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:46:02.292 - Thread: 11 -> } 2024-11-09 22:46:12.292 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 22:46:12.292 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 22:46:12.292 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 22:46:12.292 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 22:46:12.292 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 22:46:12.292 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 22:46:12.292 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 22:46:12.292 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:46:12.292 - Thread: 13 -> HqDepth = True 2024-11-09 22:46:12.292 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 22:46:12.292 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 22:46:12.292 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 22:46:12.292 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 22:46:12.292 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 22:46:12.292 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 22:46:12.292 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:46:12.292 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:46:12.292 - Thread: 13 -> DistanceFade = 500 2024-11-09 22:46:12.292 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 22:46:12.292 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 22:46:12.292 - Thread: 13 -> } 2024-11-09 22:46:20.676 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:46:20.676 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:46:20.676 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:46:20.676 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:46:20.676 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:46:20.676 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:46:20.676 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:46:20.676 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:46:20.676 - Thread: 11 -> HqDepth = True 2024-11-09 22:46:20.676 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:46:20.676 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:46:20.676 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:46:20.676 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:46:20.676 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:46:20.676 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:46:20.676 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:46:20.676 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:46:20.676 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:46:20.676 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:46:20.676 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:46:20.676 - Thread: 11 -> } 2024-11-09 22:46:29.509 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 22:46:29.509 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 22:46:29.509 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 22:46:29.509 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 22:46:29.509 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 22:46:29.509 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 22:46:29.509 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 22:46:29.509 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:46:29.509 - Thread: 12 -> HqDepth = True 2024-11-09 22:46:29.509 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 22:46:29.509 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 22:46:29.509 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 22:46:29.509 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 22:46:29.509 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 22:46:29.509 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 22:46:29.509 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:46:29.509 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:46:29.509 - Thread: 12 -> DistanceFade = 500 2024-11-09 22:46:29.509 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 22:46:29.509 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 22:46:29.509 - Thread: 12 -> } 2024-11-09 22:46:38.077 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 22:46:38.077 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 22:46:38.077 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 22:46:38.077 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 22:46:38.077 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 22:46:38.077 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 22:46:38.077 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 22:46:38.077 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:46:38.077 - Thread: 11 -> HqDepth = True 2024-11-09 22:46:38.077 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 22:46:38.077 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 22:46:38.077 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 22:46:38.077 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 22:46:38.077 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 22:46:38.077 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 22:46:38.077 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:46:38.077 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:46:38.077 - Thread: 11 -> DistanceFade = 500 2024-11-09 22:46:38.077 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 22:46:38.077 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 22:46:38.077 - Thread: 11 -> } 2024-11-09 22:46:46.145 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 22:46:46.145 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 22:46:46.145 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 22:46:46.145 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 22:46:46.145 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 22:46:46.145 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 22:46:46.145 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 22:46:46.145 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:46:46.145 - Thread: 12 -> HqDepth = True 2024-11-09 22:46:46.145 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 22:46:46.145 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 22:46:46.145 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 22:46:46.145 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 22:46:46.145 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 22:46:46.145 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 22:46:46.145 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:46:46.145 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:46:46.145 - Thread: 12 -> DistanceFade = 500 2024-11-09 22:46:46.145 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 22:46:46.145 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 22:46:46.145 - Thread: 12 -> } 2024-11-09 22:46:48.178 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 22:46:48.178 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 22:46:48.178 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 22:46:48.178 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 22:46:48.178 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 22:46:48.178 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 22:46:48.178 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 22:46:48.178 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 22:46:48.178 - Thread: 13 -> HqDepth = True 2024-11-09 22:46:48.178 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 22:46:48.178 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 22:46:48.178 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 22:46:48.178 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 22:46:48.178 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 22:46:48.178 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 22:46:48.178 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 22:46:48.178 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 22:46:48.178 - Thread: 13 -> DistanceFade = 500 2024-11-09 22:46:48.178 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 22:46:48.178 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 22:46:48.178 - Thread: 13 -> } 2024-11-09 23:07:34.391 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD0.mwm 2024-11-09 23:07:34.407 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD1.mwm 2024-11-09 23:07:34.430 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD2.mwm 2024-11-09 23:07:34.443 - Thread: 14 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD3.mwm 2024-11-09 23:08:03.896 - Thread: 15 -> Warning: Missing textures for part(s) SE_Blocks_PBR Slot #1 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) Material #3803 Slot #3 (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model d:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\LargeFlatAtmosphericThrusterDShapeSmall_LOD0.mwm 2024-11-09 23:16:24.855 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:24.855 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:24.855 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:24.855 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:24.855 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:24.855 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:24.855 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:24.855 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:24.855 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:24.855 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:24.855 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:24.855 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:24.855 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:24.855 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:24.855 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:24.855 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:24.855 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:24.855 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:24.855 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:24.855 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:24.855 - Thread: 11 -> } 2024-11-09 23:16:26.504 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:26.505 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:26.505 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:26.505 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:26.505 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:26.505 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:26.505 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:26.505 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:26.505 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:26.505 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:26.505 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:26.505 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:26.505 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:26.505 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:26.505 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:26.505 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:26.505 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:26.505 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:26.505 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:26.505 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:26.505 - Thread: 11 -> } 2024-11-09 23:16:27.771 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:27.772 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:27.772 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:27.772 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:27.772 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:27.772 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:27.772 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:27.772 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:27.772 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:27.772 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:27.772 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:27.772 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:27.772 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:27.772 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:27.772 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:27.772 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:27.772 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:27.772 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:27.772 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:27.772 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:27.772 - Thread: 11 -> } 2024-11-09 23:16:28.854 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:16:28.854 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:16:28.854 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:16:28.854 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:28.854 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:28.854 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:16:28.854 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:28.854 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:28.854 - Thread: 13 -> HqDepth = True 2024-11-09 23:16:28.854 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:16:28.854 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:16:28.854 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:28.854 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:16:28.854 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:16:28.854 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:28.854 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:28.854 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:28.854 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:16:28.854 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:16:28.854 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:16:28.854 - Thread: 13 -> } 2024-11-09 23:16:29.804 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:29.804 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:29.804 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:29.804 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:29.804 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:29.804 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:29.804 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:29.804 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:29.804 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:29.804 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:29.804 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:29.804 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:29.804 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:29.804 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:29.804 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:29.804 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:29.804 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:29.804 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:29.804 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:29.804 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:29.804 - Thread: 11 -> } 2024-11-09 23:16:30.704 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:30.704 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:30.704 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:30.704 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:30.704 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:30.704 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:30.704 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:30.704 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:30.704 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:30.704 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:30.704 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:30.704 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:30.704 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:30.704 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:30.704 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:30.704 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:30.704 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:30.704 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:30.704 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:30.704 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:30.704 - Thread: 11 -> } 2024-11-09 23:16:31.521 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:31.521 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:31.521 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:31.521 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:31.521 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:31.521 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:31.521 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:31.521 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:31.521 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:31.521 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:31.521 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:31.521 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:31.521 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:31.521 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:31.521 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:31.521 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:31.521 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:31.521 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:31.521 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:31.521 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:31.521 - Thread: 11 -> } 2024-11-09 23:16:32.221 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:16:32.221 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:16:32.221 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:16:32.221 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:32.221 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:32.221 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:16:32.221 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:32.221 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:32.221 - Thread: 13 -> HqDepth = True 2024-11-09 23:16:32.221 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:16:32.221 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:16:32.221 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:32.221 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:16:32.221 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:16:32.221 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:32.221 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:32.221 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:32.221 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:16:32.221 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:16:32.221 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:16:32.221 - Thread: 13 -> } 2024-11-09 23:16:32.921 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:16:32.922 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:16:32.922 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:16:32.922 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:32.922 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:32.922 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:16:32.922 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:32.922 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:32.922 - Thread: 12 -> HqDepth = True 2024-11-09 23:16:32.922 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:16:32.922 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:16:32.922 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:32.922 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:16:32.922 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:16:32.922 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:32.922 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:32.922 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:32.922 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:16:32.922 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:16:32.922 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:16:32.922 - Thread: 12 -> } 2024-11-09 23:16:33.588 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:33.588 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:33.588 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:33.588 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:33.588 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:33.588 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:33.588 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:33.588 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:33.588 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:33.588 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:33.588 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:33.588 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:33.588 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:33.588 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:33.588 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:33.588 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:33.588 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:33.588 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:33.588 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:33.588 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:33.588 - Thread: 11 -> } 2024-11-09 23:16:34.222 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:16:34.222 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:16:34.222 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:16:34.222 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:34.222 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:34.222 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:16:34.222 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:34.222 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:34.223 - Thread: 12 -> HqDepth = True 2024-11-09 23:16:34.223 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:16:34.223 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:16:34.223 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:34.223 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:16:34.223 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:16:34.223 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:34.223 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:34.223 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:34.223 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:16:34.223 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:16:34.223 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:16:34.223 - Thread: 12 -> } 2024-11-09 23:16:34.854 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:34.855 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:34.855 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:34.855 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:34.855 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:34.855 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:34.855 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:34.855 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:34.855 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:34.855 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:34.855 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:34.855 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:34.855 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:34.855 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:34.855 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:34.855 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:34.855 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:34.855 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:34.855 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:34.855 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:34.855 - Thread: 11 -> } 2024-11-09 23:16:35.422 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:35.422 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:35.422 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:35.422 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:35.422 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:35.422 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:35.422 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:35.422 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:35.422 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:35.422 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:35.422 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:35.422 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:35.422 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:35.422 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:35.422 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:35.422 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:35.422 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:35.422 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:35.422 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:35.422 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:35.422 - Thread: 11 -> } 2024-11-09 23:16:35.989 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:16:35.989 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:16:35.989 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:16:35.989 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:35.989 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:35.989 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:16:35.989 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:35.989 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:35.989 - Thread: 12 -> HqDepth = True 2024-11-09 23:16:35.989 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:16:35.989 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:16:35.989 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:35.989 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:16:35.989 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:16:35.989 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:35.989 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:35.989 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:35.989 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:16:35.989 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:16:35.989 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:16:35.989 - Thread: 12 -> } 2024-11-09 23:16:36.521 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:36.522 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:36.522 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:36.522 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:36.522 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:36.522 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:36.522 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:36.522 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:36.522 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:36.522 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:36.522 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:36.522 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:36.522 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:36.522 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:36.522 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:36.522 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:36.522 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:36.522 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:36.522 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:36.522 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:36.522 - Thread: 11 -> } 2024-11-09 23:16:37.022 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:37.022 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:37.022 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:37.022 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:37.022 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:37.022 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:37.022 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:37.022 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:37.022 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:37.022 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:37.022 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:37.022 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:37.022 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:37.022 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:37.022 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:37.022 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:37.022 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:37.022 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:37.022 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:37.022 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:37.022 - Thread: 11 -> } 2024-11-09 23:16:37.505 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:16:37.505 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:16:37.505 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:16:37.505 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:37.505 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:37.505 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:16:37.505 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:37.505 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:37.505 - Thread: 13 -> HqDepth = True 2024-11-09 23:16:37.505 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:16:37.505 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:16:37.505 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:37.505 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:16:37.505 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:16:37.505 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:37.505 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:37.505 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:37.505 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:16:37.505 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:16:37.505 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:16:37.505 - Thread: 13 -> } 2024-11-09 23:16:38.423 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:38.423 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:38.423 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:38.423 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:38.423 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:38.423 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:38.423 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:38.423 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:38.423 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:38.423 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:38.423 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:38.423 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:38.423 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:38.423 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:38.423 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:38.423 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:38.423 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:38.423 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:38.423 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:38.423 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:38.423 - Thread: 11 -> } 2024-11-09 23:16:39.471 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:16:39.471 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:16:39.471 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:16:39.471 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:39.471 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:39.471 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:16:39.471 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:39.472 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:39.472 - Thread: 13 -> HqDepth = True 2024-11-09 23:16:39.472 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:16:39.472 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:16:39.472 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:39.472 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:16:39.472 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:16:39.472 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:39.472 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:39.472 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:39.472 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:16:39.472 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:16:39.472 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:16:39.472 - Thread: 13 -> } 2024-11-09 23:16:40.556 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:40.556 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:40.556 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:40.556 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:40.556 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:40.556 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:40.556 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:40.556 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:40.556 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:40.556 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:40.556 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:40.556 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:40.556 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:40.556 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:40.556 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:40.556 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:40.556 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:40.556 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:40.556 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:40.556 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:40.556 - Thread: 11 -> } 2024-11-09 23:16:41.639 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:16:41.639 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:16:41.639 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:16:41.639 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:41.639 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:41.639 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:16:41.639 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:41.639 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:41.639 - Thread: 13 -> HqDepth = True 2024-11-09 23:16:41.639 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:16:41.639 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:16:41.639 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:41.639 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:16:41.639 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:16:41.639 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:41.639 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:41.639 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:41.639 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:16:41.639 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:16:41.639 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:16:41.639 - Thread: 13 -> } 2024-11-09 23:16:42.705 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:16:42.705 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:16:42.705 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:16:42.705 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:42.705 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:42.705 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:16:42.705 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:42.705 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:42.705 - Thread: 12 -> HqDepth = True 2024-11-09 23:16:42.705 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:16:42.705 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:16:42.705 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:42.705 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:16:42.705 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:16:42.705 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:42.705 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:42.705 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:42.705 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:16:42.705 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:16:42.705 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:16:42.705 - Thread: 12 -> } 2024-11-09 23:16:43.772 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:16:43.772 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:16:43.772 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:16:43.772 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:43.772 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:43.772 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:16:43.772 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:43.772 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:43.772 - Thread: 12 -> HqDepth = True 2024-11-09 23:16:43.772 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:16:43.772 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:16:43.772 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:43.772 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:16:43.772 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:16:43.772 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:43.772 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:43.772 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:43.772 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:16:43.772 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:16:43.772 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:16:43.772 - Thread: 12 -> } 2024-11-09 23:16:44.839 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:16:44.839 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:16:44.839 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:16:44.839 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:44.839 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:44.839 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:16:44.839 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:44.839 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:44.839 - Thread: 12 -> HqDepth = True 2024-11-09 23:16:44.839 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:16:44.839 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:16:44.839 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:44.839 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:16:44.839 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:16:44.839 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:44.839 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:44.839 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:44.839 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:16:44.839 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:16:44.839 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:16:44.839 - Thread: 12 -> } 2024-11-09 23:16:45.939 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:45.939 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:45.939 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:45.939 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:45.939 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:45.939 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:45.939 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:45.939 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:45.939 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:45.939 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:45.939 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:45.939 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:45.939 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:45.939 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:45.939 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:45.939 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:45.939 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:45.939 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:45.939 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:45.939 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:45.939 - Thread: 11 -> } 2024-11-09 23:16:47.090 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:16:47.090 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:16:47.090 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:16:47.090 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:47.090 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:47.090 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:16:47.090 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:47.090 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:47.090 - Thread: 13 -> HqDepth = True 2024-11-09 23:16:47.090 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:16:47.090 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:16:47.090 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:47.090 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:16:47.090 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:16:47.090 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:47.090 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:47.090 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:47.090 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:16:47.090 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:16:47.090 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:16:47.090 - Thread: 13 -> } 2024-11-09 23:16:48.139 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:48.139 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:48.139 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:48.139 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:48.139 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:48.139 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:48.139 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:48.139 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:48.139 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:48.139 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:48.139 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:48.139 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:48.139 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:48.139 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:48.139 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:48.139 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:48.139 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:48.139 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:48.139 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:48.139 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:48.139 - Thread: 11 -> } 2024-11-09 23:16:49.339 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:16:49.339 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:16:49.339 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:16:49.339 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:49.339 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:49.339 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:16:49.339 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:49.339 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:49.339 - Thread: 13 -> HqDepth = True 2024-11-09 23:16:49.339 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:16:49.339 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:16:49.339 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:49.339 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:16:49.339 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:16:49.339 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:49.339 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:49.339 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:49.339 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:16:49.339 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:16:49.339 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:16:49.339 - Thread: 13 -> } 2024-11-09 23:16:50.439 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:16:50.439 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:16:50.439 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:16:50.439 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:50.439 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:50.439 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:16:50.439 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:50.439 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:50.439 - Thread: 13 -> HqDepth = True 2024-11-09 23:16:50.439 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:16:50.439 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:16:50.439 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:50.439 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:16:50.439 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:16:50.439 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:50.439 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:50.439 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:50.439 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:16:50.439 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:16:50.439 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:16:50.439 - Thread: 13 -> } 2024-11-09 23:16:51.539 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:16:51.539 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:16:51.539 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:16:51.539 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:51.539 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:51.539 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:16:51.539 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:51.539 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:51.539 - Thread: 12 -> HqDepth = True 2024-11-09 23:16:51.539 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:16:51.539 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:16:51.539 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:51.539 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:16:51.539 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:16:51.539 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:51.539 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:51.539 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:51.539 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:16:51.539 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:16:51.539 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:16:51.539 - Thread: 12 -> } 2024-11-09 23:16:52.656 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:52.656 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:52.656 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:52.656 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:52.656 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:52.656 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:52.656 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:52.656 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:52.656 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:52.656 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:52.656 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:52.656 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:52.656 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:52.656 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:52.656 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:52.656 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:52.656 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:52.656 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:52.656 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:52.656 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:52.656 - Thread: 11 -> } 2024-11-09 23:16:53.806 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:53.806 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:53.806 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:53.806 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:53.806 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:53.806 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:53.806 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:53.806 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:53.806 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:53.806 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:53.806 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:53.806 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:53.806 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:53.806 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:53.806 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:53.806 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:53.806 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:53.806 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:53.806 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:53.806 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:53.806 - Thread: 11 -> } 2024-11-09 23:16:54.922 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:16:54.923 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:16:54.923 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:16:54.923 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:54.923 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:54.923 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:16:54.923 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:54.923 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:54.923 - Thread: 12 -> HqDepth = True 2024-11-09 23:16:54.923 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:16:54.923 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:16:54.923 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:54.923 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:16:54.923 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:16:54.923 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:54.923 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:54.923 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:54.923 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:16:54.923 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:16:54.923 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:16:54.923 - Thread: 12 -> } 2024-11-09 23:16:56.073 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:56.073 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:56.073 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:56.073 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:56.073 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:56.073 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:56.073 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:56.073 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:56.073 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:56.073 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:56.073 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:56.073 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:56.073 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:56.073 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:56.073 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:56.073 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:56.073 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:56.073 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:56.073 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:56.073 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:56.073 - Thread: 11 -> } 2024-11-09 23:16:57.240 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:57.240 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:57.240 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:57.240 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:57.240 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:57.240 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:57.240 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:57.240 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:57.240 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:57.240 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:57.240 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:57.240 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:57.240 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:57.240 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:57.240 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:57.240 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:57.240 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:57.240 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:57.240 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:57.240 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:57.240 - Thread: 11 -> } 2024-11-09 23:16:58.407 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:16:58.407 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:16:58.407 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:16:58.407 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:58.407 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:58.407 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:16:58.407 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:58.407 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:58.407 - Thread: 12 -> HqDepth = True 2024-11-09 23:16:58.407 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:16:58.407 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:16:58.407 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:58.407 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:16:58.407 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:16:58.407 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:58.407 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:58.407 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:58.407 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:16:58.407 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:16:58.407 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:16:58.407 - Thread: 12 -> } 2024-11-09 23:16:59.590 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:16:59.590 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:16:59.590 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:16:59.590 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:16:59.590 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:16:59.590 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:16:59.590 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:16:59.590 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:16:59.590 - Thread: 11 -> HqDepth = True 2024-11-09 23:16:59.590 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:16:59.590 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:16:59.590 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:16:59.590 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:16:59.590 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:16:59.590 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:16:59.590 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:16:59.590 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:16:59.590 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:16:59.590 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:16:59.590 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:16:59.590 - Thread: 11 -> } 2024-11-09 23:17:00.774 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:00.774 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:00.774 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:00.774 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:00.774 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:00.774 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:00.774 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:00.774 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:00.774 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:00.774 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:00.774 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:00.774 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:00.774 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:00.774 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:00.774 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:00.774 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:00.774 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:00.774 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:00.774 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:00.774 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:00.774 - Thread: 11 -> } 2024-11-09 23:17:01.973 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:01.973 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:01.973 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:01.973 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:01.973 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:01.973 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:01.973 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:01.973 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:01.973 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:01.973 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:01.973 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:01.973 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:01.973 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:01.973 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:01.973 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:01.973 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:01.973 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:01.973 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:01.973 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:01.973 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:01.973 - Thread: 11 -> } 2024-11-09 23:17:03.173 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:17:03.173 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:17:03.173 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:17:03.173 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:03.173 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:03.173 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:17:03.173 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:03.173 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:03.173 - Thread: 12 -> HqDepth = True 2024-11-09 23:17:03.173 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:17:03.173 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:17:03.173 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:03.173 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:17:03.173 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:17:03.173 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:03.173 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:03.173 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:03.173 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:17:03.173 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:17:03.173 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:17:03.173 - Thread: 12 -> } 2024-11-09 23:17:04.390 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:04.390 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:04.390 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:04.390 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:04.390 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:04.390 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:04.390 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:04.390 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:04.391 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:04.391 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:04.391 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:04.391 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:04.391 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:04.391 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:04.391 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:04.391 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:04.391 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:04.391 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:04.391 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:04.391 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:04.391 - Thread: 11 -> } 2024-11-09 23:17:05.624 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:17:05.624 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:17:05.624 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:17:05.624 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:05.624 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:05.624 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:17:05.624 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:05.624 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:05.624 - Thread: 12 -> HqDepth = True 2024-11-09 23:17:05.624 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:17:05.624 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:17:05.624 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:05.624 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:17:05.624 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:17:05.624 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:05.624 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:05.624 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:05.624 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:17:05.624 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:17:05.624 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:17:05.624 - Thread: 12 -> } 2024-11-09 23:17:06.857 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:17:06.857 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:17:06.857 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:17:06.857 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:06.857 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:06.857 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:17:06.857 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:06.857 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:06.857 - Thread: 12 -> HqDepth = True 2024-11-09 23:17:06.857 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:17:06.857 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:17:06.857 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:06.857 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:17:06.857 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:17:06.857 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:06.857 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:06.857 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:06.857 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:17:06.857 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:17:06.857 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:17:06.857 - Thread: 12 -> } 2024-11-09 23:17:08.108 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:08.108 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:08.108 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:08.108 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:08.108 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:08.108 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:08.108 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:08.108 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:08.108 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:08.108 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:08.108 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:08.108 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:08.108 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:08.108 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:08.108 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:08.108 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:08.108 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:08.108 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:08.108 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:08.108 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:08.108 - Thread: 11 -> } 2024-11-09 23:17:09.374 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:09.374 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:09.374 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:09.374 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:09.374 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:09.374 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:09.374 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:09.374 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:09.374 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:09.374 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:09.374 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:09.374 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:09.374 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:09.374 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:09.374 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:09.374 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:09.374 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:09.374 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:09.374 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:09.374 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:09.374 - Thread: 11 -> } 2024-11-09 23:17:10.641 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:17:10.641 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:17:10.641 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:17:10.641 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:10.641 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:10.641 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:17:10.641 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:10.641 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:10.641 - Thread: 12 -> HqDepth = True 2024-11-09 23:17:10.641 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:17:10.641 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:17:10.641 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:10.641 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:17:10.641 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:17:10.641 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:10.641 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:10.641 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:10.641 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:17:10.641 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:17:10.641 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:17:10.641 - Thread: 12 -> } 2024-11-09 23:17:11.924 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:11.924 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:11.924 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:11.924 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:11.924 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:11.924 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:11.924 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:11.924 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:11.924 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:11.924 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:11.924 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:11.924 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:11.924 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:11.924 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:11.924 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:11.924 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:11.924 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:11.924 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:11.924 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:11.924 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:11.924 - Thread: 11 -> } 2024-11-09 23:17:13.224 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:13.224 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:13.224 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:13.224 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:13.224 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:13.224 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:13.224 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:13.224 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:13.224 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:13.224 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:13.224 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:13.224 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:13.224 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:13.224 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:13.224 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:13.224 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:13.224 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:13.224 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:13.224 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:13.224 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:13.224 - Thread: 11 -> } 2024-11-09 23:17:14.524 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:17:14.524 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:17:14.524 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:17:14.524 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:14.524 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:14.524 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:17:14.524 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:14.524 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:14.524 - Thread: 12 -> HqDepth = True 2024-11-09 23:17:14.524 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:17:14.524 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:17:14.524 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:14.524 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:17:14.524 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:17:14.524 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:14.524 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:14.524 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:14.524 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:17:14.524 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:17:14.524 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:17:14.524 - Thread: 12 -> } 2024-11-09 23:17:15.841 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:17:15.841 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:17:15.841 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:17:15.841 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:15.841 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:15.841 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:17:15.841 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:15.841 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:15.841 - Thread: 12 -> HqDepth = True 2024-11-09 23:17:15.841 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:17:15.841 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:17:15.842 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:15.842 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:17:15.842 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:17:15.842 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:15.842 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:15.842 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:15.842 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:17:15.842 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:17:15.842 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:17:15.842 - Thread: 12 -> } 2024-11-09 23:17:17.175 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:17:17.175 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:17:17.175 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:17:17.175 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:17.175 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:17.175 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:17:17.175 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:17.175 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:17.175 - Thread: 12 -> HqDepth = True 2024-11-09 23:17:17.175 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:17:17.175 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:17:17.175 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:17.175 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:17:17.175 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:17:17.175 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:17.175 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:17.175 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:17.175 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:17:17.176 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:17:17.176 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:17:17.176 - Thread: 12 -> } 2024-11-09 23:17:18.524 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:18.525 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:18.525 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:18.525 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:18.525 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:18.525 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:18.525 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:18.525 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:18.525 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:18.525 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:18.525 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:18.525 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:18.525 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:18.525 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:18.525 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:18.525 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:18.525 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:18.525 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:18.525 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:18.525 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:18.525 - Thread: 11 -> } 2024-11-09 23:17:19.875 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:19.875 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:19.875 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:19.875 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:19.875 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:19.875 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:19.875 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:19.875 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:19.875 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:19.875 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:19.875 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:19.875 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:19.875 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:19.875 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:19.875 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:19.875 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:19.875 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:19.875 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:19.875 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:19.875 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:19.875 - Thread: 11 -> } 2024-11-09 23:17:21.242 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:21.242 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:21.242 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:21.242 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:21.242 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:21.242 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:21.242 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:21.242 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:21.242 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:21.242 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:21.242 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:21.242 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:21.242 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:21.242 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:21.242 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:21.242 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:21.242 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:21.242 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:21.242 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:21.242 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:21.242 - Thread: 11 -> } 2024-11-09 23:17:22.625 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:17:22.626 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:17:22.626 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:17:22.626 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:22.626 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:22.626 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:17:22.626 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:22.626 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:22.626 - Thread: 13 -> HqDepth = True 2024-11-09 23:17:22.626 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:17:22.626 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:17:22.626 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:22.626 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:17:22.626 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:17:22.626 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:22.626 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:22.626 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:22.626 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:17:22.626 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:17:22.626 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:17:22.626 - Thread: 13 -> } 2024-11-09 23:17:24.025 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:17:24.025 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:17:24.025 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:17:24.025 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:24.025 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:24.025 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:17:24.026 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:24.026 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:24.026 - Thread: 12 -> HqDepth = True 2024-11-09 23:17:24.026 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:17:24.026 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:17:24.026 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:24.026 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:17:24.026 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:17:24.026 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:24.026 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:24.026 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:24.026 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:17:24.026 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:17:24.026 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:17:24.026 - Thread: 12 -> } 2024-11-09 23:17:25.442 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:17:25.442 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:17:25.442 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:17:25.442 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:25.442 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:25.442 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:17:25.442 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:25.442 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:25.442 - Thread: 13 -> HqDepth = True 2024-11-09 23:17:25.442 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:17:25.442 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:17:25.442 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:25.442 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:17:25.442 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:17:25.442 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:25.442 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:25.442 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:25.442 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:17:25.442 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:17:25.442 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:17:25.442 - Thread: 13 -> } 2024-11-09 23:17:26.876 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:26.876 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:26.876 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:26.876 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:26.876 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:26.876 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:26.876 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:26.876 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:26.876 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:26.876 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:26.876 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:26.876 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:26.876 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:26.876 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:26.876 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:26.876 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:26.876 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:26.876 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:26.877 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:26.877 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:26.877 - Thread: 11 -> } 2024-11-09 23:17:28.327 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:28.327 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:28.327 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:28.327 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:28.327 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:28.327 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:28.327 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:28.327 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:28.327 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:28.327 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:28.327 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:28.327 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:28.327 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:28.327 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:28.327 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:28.327 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:28.327 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:28.327 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:28.327 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:28.327 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:28.327 - Thread: 11 -> } 2024-11-09 23:17:29.793 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:17:29.793 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:17:29.793 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:17:29.793 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:29.793 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:29.793 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:17:29.793 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:29.793 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:29.793 - Thread: 13 -> HqDepth = True 2024-11-09 23:17:29.793 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:17:29.793 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:17:29.793 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:29.793 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:17:29.793 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:17:29.793 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:29.793 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:29.793 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:29.793 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:17:29.793 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:17:29.793 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:17:29.793 - Thread: 13 -> } 2024-11-09 23:17:31.276 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:31.276 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:31.276 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:31.276 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:31.276 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:31.276 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:31.276 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:31.276 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:31.276 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:31.276 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:31.276 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:31.276 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:31.276 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:31.276 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:31.276 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:31.276 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:31.276 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:31.276 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:31.276 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:31.276 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:31.276 - Thread: 11 -> } 2024-11-09 23:17:32.776 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:17:32.776 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:17:32.776 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:17:32.776 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:32.776 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:32.776 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:17:32.776 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:32.776 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:32.776 - Thread: 12 -> HqDepth = True 2024-11-09 23:17:32.776 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:17:32.776 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:17:32.776 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:32.776 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:17:32.776 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:17:32.776 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:32.776 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:32.776 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:32.776 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:17:32.776 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:17:32.776 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:17:32.776 - Thread: 12 -> } 2024-11-09 23:17:34.293 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:34.293 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:34.293 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:34.293 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:34.293 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:34.293 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:34.293 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:34.293 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:34.293 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:34.293 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:34.293 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:34.293 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:34.293 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:34.293 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:34.293 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:34.293 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:34.293 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:34.293 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:34.293 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:34.293 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:34.293 - Thread: 11 -> } 2024-11-09 23:17:35.826 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:35.826 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:35.826 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:35.826 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:35.826 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:35.826 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:35.826 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:35.826 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:35.826 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:35.826 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:35.826 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:35.826 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:35.826 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:35.826 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:35.826 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:35.826 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:35.826 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:35.826 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:35.826 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:35.826 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:35.826 - Thread: 11 -> } 2024-11-09 23:17:37.376 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:37.376 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:37.376 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:37.376 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:37.376 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:37.376 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:37.376 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:37.376 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:37.376 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:37.376 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:37.376 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:37.376 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:37.376 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:37.376 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:37.376 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:37.376 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:37.376 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:37.376 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:37.376 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:37.376 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:37.376 - Thread: 11 -> } 2024-11-09 23:17:38.944 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:17:38.944 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:17:38.944 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:17:38.944 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:38.944 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:38.944 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:17:38.944 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:38.944 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:38.944 - Thread: 12 -> HqDepth = True 2024-11-09 23:17:38.944 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:17:38.944 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:17:38.944 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:38.944 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:17:38.944 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:17:38.944 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:38.944 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:38.944 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:38.944 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:17:38.944 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:17:38.944 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:17:38.944 - Thread: 12 -> } 2024-11-09 23:17:40.526 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:40.526 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:40.526 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:40.526 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:40.526 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:40.526 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:40.526 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:40.526 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:40.526 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:40.526 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:40.526 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:40.526 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:40.526 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:40.526 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:40.526 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:40.526 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:40.526 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:40.526 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:40.526 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:40.526 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:40.526 - Thread: 11 -> } 2024-11-09 23:17:42.127 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:42.127 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:42.127 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:42.127 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:42.127 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:42.127 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:42.127 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:42.127 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:42.127 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:42.127 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:42.127 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:42.127 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:42.127 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:42.127 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:42.127 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:42.127 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:42.127 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:42.127 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:42.127 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:42.127 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:42.127 - Thread: 11 -> } 2024-11-09 23:17:43.760 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:43.760 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:43.760 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:43.760 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:43.760 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:43.760 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:43.760 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:43.760 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:43.760 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:43.760 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:43.760 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:43.760 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:43.760 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:43.760 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:43.760 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:43.760 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:43.760 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:43.760 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:43.760 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:43.760 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:43.760 - Thread: 11 -> } 2024-11-09 23:17:45.410 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:17:45.411 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:17:45.411 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:17:45.411 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:45.411 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:45.411 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:17:45.411 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:45.411 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:45.411 - Thread: 12 -> HqDepth = True 2024-11-09 23:17:45.411 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:17:45.411 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:17:45.411 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:45.411 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:17:45.411 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:17:45.411 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:45.411 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:45.411 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:45.411 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:17:45.411 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:17:45.411 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:17:45.411 - Thread: 12 -> } 2024-11-09 23:17:47.077 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:47.078 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:47.078 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:47.078 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:47.078 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:47.078 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:47.078 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:47.078 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:47.078 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:47.078 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:47.078 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:47.078 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:47.078 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:47.078 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:47.078 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:47.078 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:47.078 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:47.078 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:47.078 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:47.078 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:47.078 - Thread: 11 -> } 2024-11-09 23:17:48.777 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:48.777 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:48.777 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:48.777 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:48.777 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:48.777 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:48.777 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:48.777 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:48.777 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:48.777 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:48.777 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:48.777 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:48.777 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:48.777 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:48.777 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:48.777 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:48.777 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:48.777 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:48.777 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:48.777 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:48.777 - Thread: 11 -> } 2024-11-09 23:17:50.494 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:50.494 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:50.494 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:50.494 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:50.494 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:50.494 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:50.494 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:50.494 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:50.494 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:50.494 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:50.494 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:50.494 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:50.494 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:50.494 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:50.494 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:50.494 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:50.494 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:50.494 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:50.494 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:50.494 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:50.494 - Thread: 11 -> } 2024-11-09 23:17:52.244 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:17:52.244 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:17:52.244 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:17:52.244 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:52.244 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:52.244 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:17:52.244 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:52.244 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:52.244 - Thread: 13 -> HqDepth = True 2024-11-09 23:17:52.244 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:17:52.244 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:17:52.244 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:52.244 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:17:52.244 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:17:52.244 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:52.244 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:52.244 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:52.244 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:17:52.244 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:17:52.244 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:17:52.244 - Thread: 13 -> } 2024-11-09 23:17:54.011 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:54.011 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:54.011 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:54.011 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:54.011 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:54.011 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:54.011 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:54.011 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:54.011 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:54.011 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:54.011 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:54.011 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:54.011 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:54.011 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:54.011 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:54.011 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:54.011 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:54.011 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:54.011 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:54.011 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:54.011 - Thread: 11 -> } 2024-11-09 23:17:55.811 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:55.811 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:55.811 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:55.811 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:55.811 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:55.811 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:55.811 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:55.811 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:55.811 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:55.811 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:55.811 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:55.811 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:55.811 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:55.811 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:55.811 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:55.811 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:55.811 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:55.811 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:55.811 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:55.811 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:55.811 - Thread: 11 -> } 2024-11-09 23:17:57.644 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:57.644 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:57.645 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:57.645 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:57.645 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:57.645 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:57.645 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:57.645 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:57.645 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:57.645 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:57.645 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:57.645 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:57.645 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:57.645 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:57.645 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:57.645 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:57.645 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:57.645 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:57.645 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:57.645 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:57.645 - Thread: 11 -> } 2024-11-09 23:17:59.495 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:17:59.495 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:17:59.495 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:17:59.495 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:17:59.495 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:17:59.495 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:17:59.495 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:17:59.495 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:17:59.495 - Thread: 11 -> HqDepth = True 2024-11-09 23:17:59.495 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:17:59.495 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:17:59.495 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:17:59.495 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:17:59.495 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:17:59.495 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:17:59.495 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:17:59.495 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:17:59.495 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:17:59.495 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:17:59.495 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:17:59.495 - Thread: 11 -> } 2024-11-09 23:18:01.379 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:18:01.379 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:18:01.379 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:18:01.379 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:01.379 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:01.379 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:18:01.379 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:01.379 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:01.379 - Thread: 12 -> HqDepth = True 2024-11-09 23:18:01.379 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:18:01.379 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:18:01.379 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:01.379 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:18:01.379 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:18:01.379 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:01.379 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:01.379 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:01.379 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:18:01.379 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:18:01.379 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:18:01.379 - Thread: 12 -> } 2024-11-09 23:18:03.294 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:03.295 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:03.295 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:03.295 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:03.295 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:03.295 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:03.295 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:03.295 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:03.295 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:03.295 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:03.295 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:03.295 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:03.295 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:03.295 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:03.295 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:03.295 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:03.295 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:03.295 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:03.295 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:03.295 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:03.295 - Thread: 11 -> } 2024-11-09 23:18:05.246 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:05.246 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:05.246 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:05.246 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:05.246 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:05.246 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:05.246 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:05.246 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:05.246 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:05.246 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:05.246 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:05.246 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:05.246 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:05.246 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:05.246 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:05.246 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:05.246 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:05.246 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:05.246 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:05.246 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:05.246 - Thread: 11 -> } 2024-11-09 23:18:07.229 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:07.229 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:07.229 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:07.229 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:07.229 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:07.229 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:07.229 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:07.229 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:07.229 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:07.229 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:07.229 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:07.229 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:07.229 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:07.229 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:07.229 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:07.229 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:07.229 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:07.229 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:07.229 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:07.229 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:07.229 - Thread: 11 -> } 2024-11-09 23:18:09.246 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:18:09.246 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:18:09.246 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:18:09.246 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:09.246 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:09.246 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:18:09.246 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:09.246 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:09.246 - Thread: 12 -> HqDepth = True 2024-11-09 23:18:09.246 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:18:09.246 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:18:09.246 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:09.246 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:18:09.246 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:18:09.246 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:09.246 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:09.246 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:09.246 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:18:09.246 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:18:09.246 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:18:09.246 - Thread: 12 -> } 2024-11-09 23:18:11.295 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:11.295 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:11.295 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:11.295 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:11.295 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:11.295 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:11.295 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:11.295 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:11.295 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:11.295 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:11.295 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:11.295 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:11.295 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:11.295 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:11.295 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:11.295 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:11.295 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:11.295 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:11.295 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:11.295 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:11.295 - Thread: 11 -> } 2024-11-09 23:18:13.398 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:13.398 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:13.398 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:13.398 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:13.398 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:13.398 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:13.398 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:13.398 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:13.398 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:13.398 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:13.398 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:13.398 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:13.398 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:13.398 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:13.398 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:13.398 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:13.398 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:13.398 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:13.398 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:13.398 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:13.398 - Thread: 11 -> } 2024-11-09 23:18:15.529 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:18:15.530 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:18:15.530 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:18:15.530 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:15.530 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:15.530 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:18:15.530 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:15.530 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:15.530 - Thread: 12 -> HqDepth = True 2024-11-09 23:18:15.530 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:18:15.530 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:18:15.530 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:15.530 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:18:15.530 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:18:15.530 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:15.530 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:15.530 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:15.530 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:18:15.530 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:18:15.530 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:18:15.530 - Thread: 12 -> } 2024-11-09 23:18:17.714 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:18:17.714 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:18:17.714 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:18:17.714 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:17.714 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:17.714 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:18:17.714 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:17.714 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:17.714 - Thread: 12 -> HqDepth = True 2024-11-09 23:18:17.714 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:18:17.714 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:18:17.714 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:17.714 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:18:17.714 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:18:17.714 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:17.714 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:17.714 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:17.714 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:18:17.714 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:18:17.714 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:18:17.714 - Thread: 12 -> } 2024-11-09 23:18:19.936 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:19.936 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:19.936 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:19.936 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:19.936 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:19.936 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:19.936 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:19.936 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:19.936 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:19.936 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:19.936 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:19.936 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:19.936 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:19.936 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:19.936 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:19.936 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:19.936 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:19.936 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:19.936 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:19.936 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:19.936 - Thread: 11 -> } 2024-11-09 23:18:22.197 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:22.197 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:22.197 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:22.197 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:22.197 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:22.197 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:22.197 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:22.197 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:22.197 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:22.197 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:22.197 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:22.197 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:22.197 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:22.197 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:22.197 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:22.197 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:22.197 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:22.197 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:22.197 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:22.197 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:22.197 - Thread: 11 -> } 2024-11-09 23:18:24.496 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:18:24.497 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:18:24.497 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:18:24.497 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:24.497 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:24.497 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:18:24.497 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:24.497 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:24.497 - Thread: 12 -> HqDepth = True 2024-11-09 23:18:24.497 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:18:24.497 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:18:24.497 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:24.497 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:18:24.497 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:18:24.497 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:24.497 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:24.497 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:24.497 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:18:24.497 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:18:24.497 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:18:24.497 - Thread: 12 -> } 2024-11-09 23:18:26.663 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:26.664 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:26.664 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:26.664 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:26.664 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:26.664 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:26.664 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:26.664 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:26.664 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:26.664 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:26.664 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:26.664 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:26.664 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:26.664 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:26.664 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:26.664 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:26.664 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:26.664 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:26.664 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:26.664 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:26.664 - Thread: 11 -> } 2024-11-09 23:18:29.448 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:29.448 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:29.448 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:29.448 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:29.448 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:29.448 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:29.448 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:29.448 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:29.448 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:29.448 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:29.448 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:29.448 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:29.448 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:29.448 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:29.448 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:29.448 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:29.448 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:29.448 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:29.448 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:29.448 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:29.448 - Thread: 11 -> } 2024-11-09 23:18:31.930 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:31.930 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:31.930 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:31.930 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:31.930 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:31.930 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:31.930 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:31.930 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:31.930 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:31.930 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:31.930 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:31.930 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:31.930 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:31.930 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:31.930 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:31.930 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:31.930 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:31.930 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:31.930 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:31.930 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:31.930 - Thread: 11 -> } 2024-11-09 23:18:34.598 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:18:34.598 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:18:34.598 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:18:34.598 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:34.598 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:34.598 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:18:34.598 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:34.598 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:34.598 - Thread: 12 -> HqDepth = True 2024-11-09 23:18:34.598 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:18:34.598 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:18:34.598 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:34.598 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:18:34.598 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:18:34.598 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:34.598 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:34.598 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:34.598 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:18:34.598 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:18:34.598 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:18:34.598 - Thread: 12 -> } 2024-11-09 23:18:37.231 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:37.231 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:37.231 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:37.231 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:37.231 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:37.231 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:37.231 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:37.231 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:37.231 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:37.231 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:37.231 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:37.231 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:37.231 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:37.231 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:37.231 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:37.231 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:37.232 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:37.232 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:37.232 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:37.232 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:37.232 - Thread: 11 -> } 2024-11-09 23:18:39.931 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:18:39.931 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:18:39.931 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:18:39.931 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:39.931 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:39.931 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:18:39.931 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:39.931 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:39.931 - Thread: 12 -> HqDepth = True 2024-11-09 23:18:39.931 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:18:39.931 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:18:39.931 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:39.931 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:18:39.931 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:18:39.931 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:39.931 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:39.931 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:39.931 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:18:39.931 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:18:39.931 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:18:39.931 - Thread: 12 -> } 2024-11-09 23:18:42.698 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:18:42.698 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:18:42.698 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:18:42.698 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:42.698 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:42.698 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:18:42.698 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:42.698 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:42.698 - Thread: 12 -> HqDepth = True 2024-11-09 23:18:42.698 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:18:42.698 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:18:42.698 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:42.698 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:18:42.698 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:18:42.698 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:42.698 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:42.698 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:42.698 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:18:42.698 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:18:42.698 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:18:42.698 - Thread: 12 -> } 2024-11-09 23:18:45.549 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:45.549 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:45.549 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:45.549 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:45.549 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:45.549 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:45.549 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:45.549 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:45.549 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:45.549 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:45.549 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:45.549 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:45.549 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:45.549 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:45.549 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:45.549 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:45.549 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:45.549 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:45.549 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:45.549 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:45.549 - Thread: 11 -> } 2024-11-09 23:18:48.499 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:48.499 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:48.499 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:48.499 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:48.499 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:48.499 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:48.499 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:48.499 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:48.499 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:48.499 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:48.499 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:48.499 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:48.499 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:48.499 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:48.499 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:48.499 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:48.499 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:48.499 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:48.499 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:48.499 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:48.499 - Thread: 11 -> } 2024-11-09 23:18:51.483 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:18:51.483 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:18:51.483 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:18:51.483 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:51.483 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:51.483 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:18:51.483 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:51.483 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:51.483 - Thread: 12 -> HqDepth = True 2024-11-09 23:18:51.483 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:18:51.483 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:18:51.483 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:51.483 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:18:51.483 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:18:51.483 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:51.483 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:51.483 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:51.483 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:18:51.483 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:18:51.483 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:18:51.483 - Thread: 12 -> } 2024-11-09 23:18:54.582 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:54.582 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:54.582 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:54.582 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:54.582 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:54.582 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:54.582 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:54.582 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:54.582 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:54.582 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:54.582 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:54.582 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:54.582 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:54.582 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:54.582 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:54.582 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:54.582 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:54.582 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:54.582 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:54.582 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:54.582 - Thread: 11 -> } 2024-11-09 23:18:57.983 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:18:57.984 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:18:57.984 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:18:57.984 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:18:57.984 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:18:57.984 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:18:57.984 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:18:57.984 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:18:57.984 - Thread: 11 -> HqDepth = True 2024-11-09 23:18:57.984 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:18:57.984 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:18:57.984 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:18:57.984 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:18:57.984 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:18:57.984 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:18:57.984 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:18:57.984 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:18:57.984 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:18:57.984 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:18:57.984 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:18:57.984 - Thread: 11 -> } 2024-11-09 23:19:00.949 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:19:00.949 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:19:00.949 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:19:00.949 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:19:00.949 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:19:00.949 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:19:00.949 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:19:00.949 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:19:00.949 - Thread: 11 -> HqDepth = True 2024-11-09 23:19:00.949 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:19:00.949 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:19:00.949 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:19:00.949 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:19:00.950 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:19:00.950 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:19:00.950 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:19:00.950 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:19:00.950 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:19:00.950 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:19:00.950 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:19:00.950 - Thread: 11 -> } 2024-11-09 23:19:04.317 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:19:04.317 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:19:04.317 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:19:04.317 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:19:04.317 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:19:04.317 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:19:04.317 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:19:04.317 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:19:04.317 - Thread: 12 -> HqDepth = True 2024-11-09 23:19:04.317 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:19:04.317 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:19:04.317 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:19:04.317 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:19:04.317 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:19:04.317 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:19:04.317 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:19:04.317 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:19:04.317 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:19:04.317 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:19:04.317 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:19:04.317 - Thread: 12 -> } 2024-11-09 23:19:07.983 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:19:07.984 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:19:07.984 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:19:07.984 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:19:07.984 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:19:07.984 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:19:07.984 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:19:07.984 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:19:07.984 - Thread: 11 -> HqDepth = True 2024-11-09 23:19:07.984 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:19:07.984 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:19:07.984 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:19:07.984 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:19:07.984 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:19:07.984 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:19:07.984 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:19:07.984 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:19:07.984 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:19:07.984 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:19:07.984 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:19:07.984 - Thread: 11 -> } 2024-11-09 23:19:12.268 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:19:12.268 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:19:12.268 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:19:12.268 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:19:12.268 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:19:12.268 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:19:12.268 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:19:12.268 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:19:12.268 - Thread: 11 -> HqDepth = True 2024-11-09 23:19:12.268 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:19:12.268 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:19:12.268 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:19:12.268 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:19:12.268 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:19:12.268 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:19:12.268 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:19:12.268 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:19:12.268 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:19:12.268 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:19:12.268 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:19:12.268 - Thread: 11 -> } 2024-11-09 23:19:16.017 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:19:16.018 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:19:16.018 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:19:16.018 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:19:16.018 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:19:16.018 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:19:16.018 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:19:16.018 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:19:16.018 - Thread: 12 -> HqDepth = True 2024-11-09 23:19:16.018 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:19:16.018 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:19:16.018 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:19:16.018 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:19:16.018 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:19:16.018 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:19:16.018 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:19:16.018 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:19:16.018 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:19:16.018 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:19:16.018 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:19:16.018 - Thread: 12 -> } 2024-11-09 23:19:20.401 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:19:20.401 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:19:20.401 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:19:20.401 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:19:20.401 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:19:20.401 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:19:20.401 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:19:20.401 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:19:20.401 - Thread: 13 -> HqDepth = True 2024-11-09 23:19:20.401 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:19:20.401 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:19:20.401 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:19:20.401 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:19:20.401 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:19:20.401 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:19:20.401 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:19:20.401 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:19:20.401 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:19:20.401 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:19:20.401 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:19:20.401 - Thread: 13 -> } 2024-11-09 23:19:25.018 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:19:25.018 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:19:25.018 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:19:25.018 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:19:25.018 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:19:25.018 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:19:25.018 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:19:25.018 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:19:25.018 - Thread: 12 -> HqDepth = True 2024-11-09 23:19:25.018 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:19:25.018 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:19:25.018 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:19:25.018 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:19:25.018 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:19:25.018 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:19:25.018 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:19:25.018 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:19:25.018 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:19:25.018 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:19:25.018 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:19:25.018 - Thread: 12 -> } 2024-11-09 23:19:29.885 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:19:29.886 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:19:29.886 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:19:29.886 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:19:29.886 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:19:29.886 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:19:29.886 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:19:29.886 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:19:29.886 - Thread: 13 -> HqDepth = True 2024-11-09 23:19:29.886 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:19:29.886 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:19:29.886 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:19:29.886 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:19:29.886 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:19:29.886 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:19:29.886 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:19:29.886 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:19:29.886 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:19:29.886 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:19:29.886 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:19:29.886 - Thread: 13 -> } 2024-11-09 23:19:35.119 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:19:35.119 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:19:35.119 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:19:35.119 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:19:35.119 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:19:35.119 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:19:35.119 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:19:35.119 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:19:35.119 - Thread: 12 -> HqDepth = True 2024-11-09 23:19:35.119 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:19:35.119 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:19:35.119 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:19:35.119 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:19:35.119 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:19:35.119 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:19:35.119 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:19:35.119 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:19:35.120 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:19:35.120 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:19:35.120 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:19:35.120 - Thread: 12 -> } 2024-11-09 23:19:40.803 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:19:40.803 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:19:40.803 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:19:40.803 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:19:40.803 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:19:40.803 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:19:40.803 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:19:40.803 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:19:40.803 - Thread: 11 -> HqDepth = True 2024-11-09 23:19:40.803 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:19:40.803 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:19:40.803 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:19:40.803 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:19:40.803 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:19:40.803 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:19:40.803 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:19:40.803 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:19:40.803 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:19:40.803 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:19:40.803 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:19:40.803 - Thread: 11 -> } 2024-11-09 23:19:47.020 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:19:47.020 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:19:47.020 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:19:47.020 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:19:47.020 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:19:47.020 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:19:47.020 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:19:47.020 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:19:47.020 - Thread: 11 -> HqDepth = True 2024-11-09 23:19:47.020 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:19:47.020 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:19:47.020 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:19:47.020 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:19:47.020 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:19:47.020 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:19:47.020 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:19:47.020 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:19:47.020 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:19:47.020 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:19:47.020 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:19:47.020 - Thread: 11 -> } 2024-11-09 23:19:53.938 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:19:53.938 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:19:53.938 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:19:53.938 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:19:53.938 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:19:53.938 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:19:53.938 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:19:53.938 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:19:53.938 - Thread: 12 -> HqDepth = True 2024-11-09 23:19:53.938 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:19:53.938 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:19:53.938 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:19:53.938 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:19:53.938 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:19:53.938 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:19:53.938 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:19:53.938 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:19:53.938 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:19:53.938 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:19:53.938 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:19:53.938 - Thread: 12 -> } 2024-11-09 23:20:01.787 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:20:01.788 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:20:01.788 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:20:01.788 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:20:01.788 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:20:01.788 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:20:01.788 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:20:01.788 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:20:01.788 - Thread: 11 -> HqDepth = True 2024-11-09 23:20:01.788 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:20:01.788 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:20:01.788 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:20:01.788 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:20:01.788 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:20:01.788 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:20:01.788 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:20:01.788 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:20:01.788 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:20:01.788 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:20:01.788 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:20:01.788 - Thread: 11 -> } 2024-11-09 23:20:11.005 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:20:11.005 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:20:11.005 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:20:11.005 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:20:11.005 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:20:11.005 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:20:11.005 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:20:11.005 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:20:11.005 - Thread: 11 -> HqDepth = True 2024-11-09 23:20:11.005 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:20:11.005 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:20:11.005 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:20:11.005 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:20:11.005 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:20:11.005 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:20:11.005 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:20:11.005 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:20:11.005 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:20:11.005 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:20:11.005 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:20:11.005 - Thread: 11 -> } 2024-11-09 23:20:22.490 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:20:22.490 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:20:22.490 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:20:22.490 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:20:22.490 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:20:22.490 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:20:22.490 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:20:22.490 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:20:22.490 - Thread: 12 -> HqDepth = True 2024-11-09 23:20:22.490 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:20:22.490 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:20:22.490 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:20:22.490 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:20:22.490 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:20:22.490 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:20:22.490 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:20:22.490 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:20:22.490 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:20:22.490 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:20:22.490 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:20:22.490 - Thread: 12 -> } 2024-11-09 23:20:48.558 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:20:48.558 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:20:48.558 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:20:48.558 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:20:48.558 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:20:48.558 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:20:48.558 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:20:48.558 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:20:48.558 - Thread: 12 -> HqDepth = True 2024-11-09 23:20:48.558 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:20:48.558 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:20:48.558 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:20:48.558 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:20:48.558 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:20:48.558 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:20:48.558 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:20:48.558 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:20:48.558 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:20:48.558 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:20:48.558 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:20:48.558 - Thread: 12 -> } 2024-11-09 23:21:17.827 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:21:17.827 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:21:17.827 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:21:17.827 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:21:17.827 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:21:17.827 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:21:17.827 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:21:17.827 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:21:17.827 - Thread: 11 -> HqDepth = True 2024-11-09 23:21:17.827 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:21:17.827 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:21:17.827 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:21:17.827 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:21:17.827 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:21:17.827 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:21:17.827 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:21:17.827 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:21:17.827 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:21:17.827 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:21:17.827 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:21:17.827 - Thread: 11 -> } 2024-11-09 23:23:14.353 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:23:14.353 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:23:14.353 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:23:14.353 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:23:14.353 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:23:14.353 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:23:14.353 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:23:14.353 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:23:14.353 - Thread: 12 -> HqDepth = True 2024-11-09 23:23:14.353 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:23:14.353 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:23:14.353 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:23:14.353 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:23:14.353 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:23:14.353 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:23:14.353 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:23:14.353 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:23:14.353 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:23:14.353 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:23:14.353 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:23:14.353 - Thread: 12 -> } 2024-11-09 23:23:29.671 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:23:29.671 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:23:29.671 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:23:29.671 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:23:29.671 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:23:29.671 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:23:29.671 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:23:29.671 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:23:29.671 - Thread: 12 -> HqDepth = True 2024-11-09 23:23:29.671 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:23:29.671 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:23:29.671 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:23:29.671 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:23:29.671 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:23:29.671 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:23:29.671 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:23:29.671 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:23:29.671 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:23:29.671 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:23:29.671 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:23:29.671 - Thread: 12 -> } 2024-11-09 23:23:41.005 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:23:41.006 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:23:41.006 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:23:41.006 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:23:41.006 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:23:41.006 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:23:41.006 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:23:41.006 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:23:41.006 - Thread: 12 -> HqDepth = True 2024-11-09 23:23:41.006 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:23:41.006 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:23:41.006 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:23:41.006 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:23:41.006 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:23:41.006 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:23:41.006 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:23:41.006 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:23:41.006 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:23:41.006 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:23:41.006 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:23:41.006 - Thread: 12 -> } 2024-11-09 23:23:50.174 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:23:50.174 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:23:50.174 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:23:50.174 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:23:50.174 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:23:50.174 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:23:50.174 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:23:50.174 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:23:50.174 - Thread: 12 -> HqDepth = True 2024-11-09 23:23:50.174 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:23:50.174 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:23:50.174 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:23:50.174 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:23:50.174 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:23:50.174 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:23:50.174 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:23:50.174 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:23:50.174 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:23:50.174 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:23:50.174 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:23:50.174 - Thread: 12 -> } 2024-11-09 23:23:58.206 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:23:58.207 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:23:58.207 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:23:58.207 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:23:58.207 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:23:58.207 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:23:58.207 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:23:58.207 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:23:58.207 - Thread: 13 -> HqDepth = True 2024-11-09 23:23:58.207 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:23:58.207 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:23:58.207 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:23:58.207 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:23:58.207 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:23:58.207 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:23:58.207 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:23:58.207 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:23:58.207 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:23:58.207 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:23:58.207 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:23:58.207 - Thread: 13 -> } 2024-11-09 23:24:05.124 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:24:05.124 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:24:05.124 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:24:05.124 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:24:05.124 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:24:05.124 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:24:05.124 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:24:05.124 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:24:05.124 - Thread: 11 -> HqDepth = True 2024-11-09 23:24:05.124 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:24:05.124 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:24:05.124 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:24:05.124 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:24:05.124 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:24:05.124 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:24:05.124 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:24:05.124 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:24:05.124 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:24:05.124 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:24:05.124 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:24:05.124 - Thread: 11 -> } 2024-11-09 23:24:11.341 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:24:11.341 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:24:11.341 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:24:11.341 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:24:11.341 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:24:11.341 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:24:11.341 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:24:11.341 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:24:11.341 - Thread: 11 -> HqDepth = True 2024-11-09 23:24:11.341 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:24:11.341 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:24:11.341 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:24:11.341 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:24:11.341 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:24:11.341 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:24:11.341 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:24:11.341 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:24:11.341 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:24:11.341 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:24:11.341 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:24:11.341 - Thread: 11 -> } 2024-11-09 23:24:16.892 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:24:16.892 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:24:16.893 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:24:16.893 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:24:16.893 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:24:16.893 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:24:16.893 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:24:16.893 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:24:16.893 - Thread: 12 -> HqDepth = True 2024-11-09 23:24:16.893 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:24:16.893 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:24:16.893 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:24:16.893 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:24:16.893 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:24:16.893 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:24:16.893 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:24:16.893 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:24:16.893 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:24:16.893 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:24:16.893 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:24:16.893 - Thread: 12 -> } 2024-11-09 23:24:22.092 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:24:22.092 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:24:22.092 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:24:22.092 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:24:22.092 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:24:22.092 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:24:22.092 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:24:22.092 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:24:22.092 - Thread: 11 -> HqDepth = True 2024-11-09 23:24:22.092 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:24:22.092 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:24:22.092 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:24:22.092 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:24:22.092 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:24:22.092 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:24:22.092 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:24:22.092 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:24:22.092 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:24:22.092 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:24:22.092 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:24:22.092 - Thread: 11 -> } 2024-11-09 23:24:26.959 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:24:26.959 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:24:26.959 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:24:26.959 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:24:26.959 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:24:26.959 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:24:26.959 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:24:26.959 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:24:26.959 - Thread: 12 -> HqDepth = True 2024-11-09 23:24:26.959 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:24:26.959 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:24:26.959 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:24:26.959 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:24:26.959 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:24:26.959 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:24:26.959 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:24:26.959 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:24:26.959 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:24:26.959 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:24:26.959 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:24:26.960 - Thread: 12 -> } 2024-11-09 23:24:32.163 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:24:32.163 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:24:32.163 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:24:32.163 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:24:32.163 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:24:32.163 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:24:32.163 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:24:32.163 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:24:32.163 - Thread: 12 -> HqDepth = True 2024-11-09 23:24:32.163 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:24:32.163 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:24:32.163 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:24:32.163 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:24:32.163 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:24:32.163 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:24:32.163 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:24:32.163 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:24:32.163 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:24:32.163 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:24:32.163 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:24:32.163 - Thread: 12 -> } 2024-11-09 23:24:47.580 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:24:47.580 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:24:47.580 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:24:47.580 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:24:47.580 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:24:47.580 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:24:47.580 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:24:47.580 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:24:47.580 - Thread: 13 -> HqDepth = True 2024-11-09 23:24:47.580 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:24:47.580 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:24:47.580 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:24:47.580 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:24:47.580 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:24:47.580 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:24:47.580 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:24:47.580 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:24:47.580 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:24:47.580 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:24:47.580 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:24:47.580 - Thread: 13 -> } 2024-11-09 23:24:51.664 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:24:51.664 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:24:51.664 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:24:51.664 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:24:51.664 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:24:51.664 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:24:51.664 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:24:51.664 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:24:51.664 - Thread: 11 -> HqDepth = True 2024-11-09 23:24:51.664 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:24:51.664 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:24:51.664 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:24:51.664 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:24:51.664 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:24:51.664 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:24:51.664 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:24:51.664 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:24:51.664 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:24:51.664 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:24:51.664 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:24:51.664 - Thread: 11 -> } 2024-11-09 23:24:55.547 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:24:55.547 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:24:55.547 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:24:55.547 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:24:55.547 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:24:55.547 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:24:55.547 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:24:55.547 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:24:55.547 - Thread: 11 -> HqDepth = True 2024-11-09 23:24:55.547 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:24:55.547 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:24:55.547 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:24:55.547 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:24:55.547 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:24:55.547 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:24:55.547 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:24:55.547 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:24:55.547 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:24:55.547 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:24:55.547 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:24:55.547 - Thread: 11 -> } 2024-11-09 23:24:59.248 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:24:59.248 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:24:59.248 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:24:59.248 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:24:59.248 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:24:59.248 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:24:59.248 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:24:59.248 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:24:59.248 - Thread: 11 -> HqDepth = True 2024-11-09 23:24:59.248 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:24:59.248 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:24:59.248 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:24:59.248 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:24:59.248 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:24:59.248 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:24:59.248 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:24:59.248 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:24:59.248 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:24:59.248 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:24:59.248 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:24:59.248 - Thread: 11 -> } 2024-11-09 23:25:02.731 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:25:02.731 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:25:02.731 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:25:02.731 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:02.731 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:02.731 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:25:02.731 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:02.731 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:02.731 - Thread: 11 -> HqDepth = True 2024-11-09 23:25:02.731 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:25:02.731 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:25:02.731 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:02.731 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:25:02.731 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:25:02.731 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:02.731 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:02.731 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:02.731 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:25:02.732 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:25:02.732 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:25:02.732 - Thread: 11 -> } 2024-11-09 23:25:06.049 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:25:06.049 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:25:06.049 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:25:06.049 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:06.049 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:06.049 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:25:06.049 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:06.049 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:06.049 - Thread: 12 -> HqDepth = True 2024-11-09 23:25:06.049 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:25:06.049 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:25:06.049 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:06.049 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:25:06.049 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:25:06.049 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:06.049 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:06.049 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:06.049 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:25:06.049 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:25:06.049 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:25:06.049 - Thread: 12 -> } 2024-11-09 23:25:09.383 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:25:09.383 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:25:09.383 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:25:09.383 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:09.383 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:09.383 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:25:09.383 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:09.383 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:09.383 - Thread: 11 -> HqDepth = True 2024-11-09 23:25:09.383 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:25:09.383 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:25:09.383 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:09.383 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:25:09.383 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:25:09.383 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:09.383 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:09.383 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:09.383 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:25:09.383 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:25:09.383 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:25:09.383 - Thread: 11 -> } 2024-11-09 23:25:12.581 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:25:12.582 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:25:12.582 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:25:12.582 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:12.582 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:12.582 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:25:12.582 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:12.582 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:12.582 - Thread: 12 -> HqDepth = True 2024-11-09 23:25:12.582 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:25:12.582 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:25:12.582 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:12.582 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:25:12.582 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:25:12.582 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:12.582 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:12.582 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:12.582 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:25:12.582 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:25:12.582 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:25:12.582 - Thread: 12 -> } 2024-11-09 23:25:15.632 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:25:15.633 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:25:15.633 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:25:15.633 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:15.633 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:15.633 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:25:15.633 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:15.633 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:15.633 - Thread: 12 -> HqDepth = True 2024-11-09 23:25:15.633 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:25:15.633 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:25:15.633 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:15.633 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:25:15.633 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:25:15.633 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:15.633 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:15.633 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:15.633 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:25:15.633 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:25:15.633 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:25:15.633 - Thread: 12 -> } 2024-11-09 23:25:18.583 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:25:18.583 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:25:18.583 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:25:18.583 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:18.583 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:18.583 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:25:18.583 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:18.583 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:18.583 - Thread: 13 -> HqDepth = True 2024-11-09 23:25:18.583 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:25:18.583 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:25:18.583 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:18.583 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:25:18.583 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:25:18.583 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:18.583 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:18.583 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:18.583 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:25:18.583 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:25:18.583 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:25:18.583 - Thread: 13 -> } 2024-11-09 23:25:21.383 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:25:21.383 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:25:21.383 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:25:21.383 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:21.383 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:21.383 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:25:21.383 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:21.383 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:21.383 - Thread: 12 -> HqDepth = True 2024-11-09 23:25:21.383 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:25:21.383 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:25:21.383 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:21.383 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:25:21.383 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:25:21.383 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:21.383 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:21.383 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:21.383 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:25:21.383 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:25:21.383 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:25:21.383 - Thread: 12 -> } 2024-11-09 23:25:24.166 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:25:24.166 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:25:24.166 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:25:24.166 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:24.166 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:24.166 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:25:24.166 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:24.166 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:24.166 - Thread: 11 -> HqDepth = True 2024-11-09 23:25:24.166 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:25:24.166 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:25:24.166 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:24.166 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:25:24.166 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:25:24.166 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:24.166 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:24.166 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:24.166 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:25:24.166 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:25:24.166 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:25:24.166 - Thread: 11 -> } 2024-11-09 23:25:37.901 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:25:37.901 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:25:37.901 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:25:37.901 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:37.901 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:37.901 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:25:37.901 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:37.901 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:37.901 - Thread: 11 -> HqDepth = True 2024-11-09 23:25:37.901 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:25:37.901 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:25:37.901 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:37.901 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:25:37.901 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:25:37.901 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:37.901 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:37.901 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:37.901 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:25:37.901 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:25:37.901 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:25:37.901 - Thread: 11 -> } 2024-11-09 23:25:40.484 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:25:40.484 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:25:40.484 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:25:40.484 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:40.484 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:40.484 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:25:40.484 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:40.484 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:40.484 - Thread: 11 -> HqDepth = True 2024-11-09 23:25:40.484 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:25:40.484 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:25:40.484 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:40.484 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:25:40.484 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:25:40.484 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:40.484 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:40.484 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:40.484 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:25:40.484 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:25:40.484 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:25:40.484 - Thread: 11 -> } 2024-11-09 23:25:43.034 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:25:43.034 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:25:43.034 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:25:43.035 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:43.035 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:43.035 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:25:43.035 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:43.035 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:43.035 - Thread: 13 -> HqDepth = True 2024-11-09 23:25:43.035 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:25:43.035 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:25:43.035 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:43.035 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:25:43.035 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:25:43.035 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:43.035 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:43.035 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:43.035 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:25:43.035 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:25:43.035 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:25:43.035 - Thread: 13 -> } 2024-11-09 23:25:45.534 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:25:45.534 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:25:45.534 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:25:45.534 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:45.534 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:45.534 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:25:45.534 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:45.534 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:45.534 - Thread: 11 -> HqDepth = True 2024-11-09 23:25:45.534 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:25:45.534 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:25:45.534 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:45.534 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:25:45.534 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:25:45.534 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:45.534 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:45.534 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:45.534 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:25:45.534 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:25:45.534 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:25:45.534 - Thread: 11 -> } 2024-11-09 23:25:48.118 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:25:48.119 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:25:48.119 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:25:48.119 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:48.119 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:48.119 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:25:48.119 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:48.119 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:48.119 - Thread: 11 -> HqDepth = True 2024-11-09 23:25:48.119 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:25:48.119 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:25:48.119 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:48.119 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:25:48.119 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:25:48.119 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:48.119 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:48.119 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:48.119 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:25:48.119 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:25:48.119 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:25:48.119 - Thread: 11 -> } 2024-11-09 23:25:50.468 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:25:50.468 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:25:50.468 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:25:50.468 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:50.468 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:50.468 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:25:50.468 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:50.468 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:50.468 - Thread: 11 -> HqDepth = True 2024-11-09 23:25:50.468 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:25:50.468 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:25:50.468 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:50.468 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:25:50.468 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:25:50.468 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:50.468 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:50.468 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:50.468 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:25:50.468 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:25:50.468 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:25:50.468 - Thread: 11 -> } 2024-11-09 23:25:52.719 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:25:52.719 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:25:52.719 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:25:52.719 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:52.719 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:52.719 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:25:52.719 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:52.719 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:52.719 - Thread: 11 -> HqDepth = True 2024-11-09 23:25:52.719 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:25:52.719 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:25:52.719 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:52.719 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:25:52.719 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:25:52.719 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:52.719 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:52.719 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:52.719 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:25:52.719 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:25:52.719 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:25:52.719 - Thread: 11 -> } 2024-11-09 23:25:54.820 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:25:54.820 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:25:54.820 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:25:54.820 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:54.820 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:54.820 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:25:54.820 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:54.820 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:54.820 - Thread: 11 -> HqDepth = True 2024-11-09 23:25:54.820 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:25:54.820 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:25:54.820 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:54.820 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:25:54.820 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:25:54.820 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:54.820 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:54.820 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:54.821 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:25:54.821 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:25:54.821 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:25:54.821 - Thread: 11 -> } 2024-11-09 23:25:57.170 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:25:57.170 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:25:57.170 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:25:57.170 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:57.170 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:57.170 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:25:57.170 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:57.170 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:57.170 - Thread: 11 -> HqDepth = True 2024-11-09 23:25:57.170 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:25:57.170 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:25:57.170 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:57.170 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:25:57.170 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:25:57.170 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:57.170 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:57.170 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:57.170 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:25:57.170 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:25:57.170 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:25:57.170 - Thread: 11 -> } 2024-11-09 23:25:59.502 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:25:59.502 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:25:59.502 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:25:59.502 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:25:59.502 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:25:59.502 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:25:59.502 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:25:59.502 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:25:59.502 - Thread: 11 -> HqDepth = True 2024-11-09 23:25:59.502 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:25:59.502 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:25:59.502 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:25:59.502 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:25:59.502 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:25:59.502 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:25:59.502 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:25:59.502 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:25:59.502 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:25:59.502 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:25:59.502 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:25:59.502 - Thread: 11 -> } 2024-11-09 23:26:01.720 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:26:01.720 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:26:01.720 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:26:01.720 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:01.720 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:01.720 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:26:01.720 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:01.720 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:01.720 - Thread: 13 -> HqDepth = True 2024-11-09 23:26:01.720 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:26:01.720 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:26:01.720 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:01.720 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:26:01.720 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:26:01.720 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:01.720 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:01.720 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:01.720 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:26:01.720 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:26:01.720 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:26:01.720 - Thread: 13 -> } 2024-11-09 23:26:03.704 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:26:03.704 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:26:03.704 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:26:03.704 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:03.704 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:03.704 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:26:03.704 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:03.704 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:03.704 - Thread: 12 -> HqDepth = True 2024-11-09 23:26:03.704 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:26:03.704 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:26:03.704 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:03.704 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:26:03.704 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:26:03.704 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:03.704 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:03.704 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:03.704 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:26:03.704 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:26:03.704 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:26:03.704 - Thread: 12 -> } 2024-11-09 23:26:05.786 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:26:05.786 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:26:05.786 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:26:05.786 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:05.786 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:05.786 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:26:05.786 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:05.786 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:05.786 - Thread: 12 -> HqDepth = True 2024-11-09 23:26:05.786 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:26:05.786 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:26:05.786 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:05.786 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:26:05.786 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:26:05.786 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:05.786 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:05.786 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:05.786 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:26:05.786 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:26:05.786 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:26:05.786 - Thread: 12 -> } 2024-11-09 23:26:07.703 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:26:07.703 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:26:07.703 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:26:07.703 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:07.703 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:07.703 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:26:07.703 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:07.703 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:07.703 - Thread: 12 -> HqDepth = True 2024-11-09 23:26:07.703 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:26:07.703 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:26:07.703 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:07.703 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:26:07.703 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:26:07.703 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:07.703 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:07.703 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:07.703 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:26:07.703 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:26:07.703 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:26:07.703 - Thread: 12 -> } 2024-11-09 23:26:09.620 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:09.620 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:09.620 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:09.620 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:09.620 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:09.620 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:09.620 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:09.620 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:09.620 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:09.620 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:09.620 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:09.620 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:09.620 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:09.620 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:09.620 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:09.620 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:09.620 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:09.620 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:09.620 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:09.620 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:09.620 - Thread: 11 -> } 2024-11-09 23:26:11.604 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:11.604 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:11.604 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:11.604 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:11.604 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:11.604 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:11.604 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:11.604 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:11.604 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:11.604 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:11.604 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:11.604 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:11.604 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:11.604 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:11.604 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:11.604 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:11.604 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:11.604 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:11.604 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:11.604 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:11.604 - Thread: 11 -> } 2024-11-09 23:26:13.738 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:13.738 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:13.738 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:13.738 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:13.738 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:13.738 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:13.738 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:13.738 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:13.738 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:13.738 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:13.738 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:13.738 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:13.738 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:13.738 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:13.738 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:13.738 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:13.738 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:13.738 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:13.738 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:13.738 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:13.738 - Thread: 11 -> } 2024-11-09 23:26:15.687 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:15.687 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:15.687 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:15.687 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:15.687 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:15.687 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:15.687 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:15.687 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:15.687 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:15.687 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:15.687 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:15.687 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:15.687 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:15.687 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:15.687 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:15.687 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:15.687 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:15.687 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:15.687 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:15.687 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:15.687 - Thread: 11 -> } 2024-11-09 23:26:17.404 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:17.405 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:17.405 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:17.405 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:17.405 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:17.405 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:17.405 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:17.405 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:17.405 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:17.405 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:17.405 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:17.405 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:17.405 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:17.405 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:17.405 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:17.405 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:17.405 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:17.405 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:17.405 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:17.405 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:17.405 - Thread: 11 -> } 2024-11-09 23:26:19.171 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:19.171 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:19.171 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:19.171 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:19.171 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:19.171 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:19.171 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:19.171 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:19.171 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:19.171 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:19.171 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:19.171 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:19.171 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:19.171 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:19.171 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:19.171 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:19.171 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:19.171 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:19.171 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:19.171 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:19.171 - Thread: 11 -> } 2024-11-09 23:26:20.987 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:20.987 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:20.987 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:20.987 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:20.987 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:20.987 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:20.987 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:20.987 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:20.987 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:20.987 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:20.987 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:20.987 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:20.987 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:20.987 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:20.987 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:20.987 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:20.987 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:20.987 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:20.987 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:20.987 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:20.987 - Thread: 11 -> } 2024-11-09 23:26:22.804 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:26:22.804 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:26:22.804 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:26:22.804 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:22.804 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:22.804 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:26:22.804 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:22.804 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:22.804 - Thread: 13 -> HqDepth = True 2024-11-09 23:26:22.804 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:26:22.804 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:26:22.804 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:22.804 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:26:22.804 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:26:22.804 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:22.804 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:22.804 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:22.804 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:26:22.804 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:26:22.804 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:26:22.804 - Thread: 13 -> } 2024-11-09 23:26:24.538 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:24.538 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:24.538 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:24.538 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:24.538 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:24.538 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:24.538 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:24.538 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:24.538 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:24.538 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:24.538 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:24.538 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:24.538 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:24.538 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:24.538 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:24.538 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:24.538 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:24.538 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:24.538 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:24.538 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:24.538 - Thread: 11 -> } 2024-11-09 23:26:26.238 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:26:26.238 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:26:26.238 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:26:26.238 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:26.238 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:26.238 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:26:26.238 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:26.238 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:26.238 - Thread: 12 -> HqDepth = True 2024-11-09 23:26:26.238 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:26:26.238 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:26:26.238 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:26.238 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:26:26.238 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:26:26.238 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:26.238 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:26.238 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:26.238 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:26:26.238 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:26:26.238 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:26:26.238 - Thread: 12 -> } 2024-11-09 23:26:27.938 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:26:27.938 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:26:27.938 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:26:27.938 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:27.938 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:27.938 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:26:27.938 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:27.938 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:27.938 - Thread: 12 -> HqDepth = True 2024-11-09 23:26:27.938 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:26:27.938 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:26:27.938 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:27.938 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:26:27.938 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:26:27.938 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:27.938 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:27.938 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:27.938 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:26:27.938 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:26:27.938 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:26:27.938 - Thread: 12 -> } 2024-11-09 23:26:29.605 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:26:29.605 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:26:29.605 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:26:29.605 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:29.605 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:29.605 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:26:29.605 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:29.605 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:29.605 - Thread: 12 -> HqDepth = True 2024-11-09 23:26:29.605 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:26:29.605 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:26:29.605 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:29.605 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:26:29.605 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:26:29.605 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:29.605 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:29.605 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:29.605 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:26:29.605 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:26:29.605 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:26:29.605 - Thread: 12 -> } 2024-11-09 23:26:31.254 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:31.254 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:31.254 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:31.254 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:31.254 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:31.254 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:31.254 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:31.254 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:31.254 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:31.254 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:31.254 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:31.254 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:31.254 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:31.254 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:31.254 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:31.254 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:31.254 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:31.254 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:31.255 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:31.255 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:31.255 - Thread: 11 -> } 2024-11-09 23:26:32.905 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:32.905 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:32.905 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:32.905 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:32.905 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:32.905 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:32.905 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:32.905 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:32.905 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:32.906 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:32.906 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:32.906 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:32.906 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:32.906 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:32.906 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:32.906 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:32.906 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:32.906 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:32.906 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:32.906 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:32.906 - Thread: 11 -> } 2024-11-09 23:26:34.472 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:26:34.472 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:26:34.472 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:26:34.472 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:34.472 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:34.472 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:26:34.472 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:34.472 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:34.472 - Thread: 13 -> HqDepth = True 2024-11-09 23:26:34.472 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:26:34.472 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:26:34.472 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:34.472 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:26:34.472 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:26:34.472 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:34.472 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:34.472 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:34.472 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:26:34.472 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:26:34.472 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:26:34.472 - Thread: 13 -> } 2024-11-09 23:26:36.039 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:26:36.039 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:26:36.039 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:26:36.039 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:36.039 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:36.039 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:26:36.039 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:36.039 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:36.039 - Thread: 13 -> HqDepth = True 2024-11-09 23:26:36.039 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:26:36.039 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:26:36.039 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:36.039 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:26:36.039 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:26:36.039 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:36.039 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:36.039 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:36.039 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:26:36.039 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:26:36.039 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:26:36.039 - Thread: 13 -> } 2024-11-09 23:26:37.640 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:37.640 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:37.640 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:37.640 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:37.640 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:37.640 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:37.640 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:37.640 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:37.640 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:37.640 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:37.640 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:37.640 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:37.640 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:37.640 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:37.640 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:37.640 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:37.640 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:37.640 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:37.640 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:37.640 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:37.640 - Thread: 11 -> } 2024-11-09 23:26:39.289 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:26:39.289 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:26:39.289 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:26:39.289 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:39.289 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:39.289 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:26:39.289 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:39.289 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:39.289 - Thread: 12 -> HqDepth = True 2024-11-09 23:26:39.289 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:26:39.289 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:26:39.290 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:39.290 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:26:39.290 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:26:39.290 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:39.290 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:39.290 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:39.290 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:26:39.290 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:26:39.290 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:26:39.290 - Thread: 12 -> } 2024-11-09 23:26:40.923 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:26:40.924 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:26:40.924 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:26:40.924 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:40.924 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:40.924 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:26:40.924 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:40.924 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:40.924 - Thread: 13 -> HqDepth = True 2024-11-09 23:26:40.924 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:26:40.924 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:26:40.924 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:40.924 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:26:40.924 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:26:40.924 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:40.924 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:40.924 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:40.924 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:26:40.924 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:26:40.924 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:26:40.924 - Thread: 13 -> } 2024-11-09 23:26:42.557 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:42.557 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:42.557 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:42.557 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:42.557 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:42.557 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:42.557 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:42.557 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:42.557 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:42.557 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:42.557 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:42.557 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:42.557 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:42.557 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:42.557 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:42.557 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:42.557 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:42.557 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:42.557 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:42.557 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:42.557 - Thread: 11 -> } 2024-11-09 23:26:44.123 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:44.123 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:44.123 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:44.123 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:44.123 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:44.123 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:44.123 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:44.123 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:44.123 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:44.123 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:44.123 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:44.123 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:44.123 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:44.123 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:44.123 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:44.123 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:44.123 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:44.123 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:44.123 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:44.123 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:44.123 - Thread: 11 -> } 2024-11-09 23:26:45.556 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:26:45.556 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:26:45.556 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:26:45.556 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:45.556 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:45.556 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:26:45.556 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:45.556 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:45.556 - Thread: 13 -> HqDepth = True 2024-11-09 23:26:45.556 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:26:45.556 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:26:45.556 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:45.556 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:26:45.556 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:26:45.556 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:45.556 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:45.556 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:45.556 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:26:45.556 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:26:45.556 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:26:45.556 - Thread: 13 -> } 2024-11-09 23:26:47.073 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:26:47.073 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:26:47.073 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:26:47.073 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:47.073 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:47.073 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:26:47.073 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:47.073 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:47.073 - Thread: 12 -> HqDepth = True 2024-11-09 23:26:47.073 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:26:47.073 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:26:47.073 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:47.073 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:26:47.073 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:26:47.073 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:47.073 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:47.073 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:47.073 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:26:47.073 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:26:47.073 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:26:47.073 - Thread: 12 -> } 2024-11-09 23:26:48.558 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:26:48.558 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:26:48.558 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:26:48.558 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:48.558 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:48.558 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:26:48.558 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:48.558 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:48.558 - Thread: 12 -> HqDepth = True 2024-11-09 23:26:48.558 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:26:48.558 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:26:48.558 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:48.558 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:26:48.558 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:26:48.558 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:48.558 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:48.558 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:48.558 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:26:48.558 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:26:48.558 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:26:48.558 - Thread: 12 -> } 2024-11-09 23:26:49.840 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:26:49.840 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:26:49.840 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:26:49.840 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:49.840 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:49.840 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:26:49.840 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:49.840 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:49.840 - Thread: 12 -> HqDepth = True 2024-11-09 23:26:49.840 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:26:49.840 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:26:49.840 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:49.840 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:26:49.840 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:26:49.840 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:49.840 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:49.840 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:49.840 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:26:49.840 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:26:49.840 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:26:49.840 - Thread: 12 -> } 2024-11-09 23:26:51.224 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:26:51.224 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:26:51.224 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:26:51.224 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:51.224 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:51.224 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:26:51.224 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:51.224 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:51.224 - Thread: 12 -> HqDepth = True 2024-11-09 23:26:51.224 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:26:51.224 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:26:51.224 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:51.224 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:26:51.224 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:26:51.224 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:51.224 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:51.224 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:51.224 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:26:51.224 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:26:51.224 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:26:51.224 - Thread: 12 -> } 2024-11-09 23:26:52.507 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:52.507 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:52.507 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:52.507 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:52.507 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:52.507 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:52.507 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:52.507 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:52.507 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:52.507 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:52.507 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:52.507 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:52.507 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:52.507 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:52.507 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:52.507 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:52.507 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:52.507 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:52.507 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:52.507 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:52.507 - Thread: 11 -> } 2024-11-09 23:26:53.940 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:53.940 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:53.940 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:53.940 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:53.940 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:53.940 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:53.940 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:53.940 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:53.940 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:53.940 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:53.940 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:53.940 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:53.940 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:53.940 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:53.940 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:53.940 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:53.940 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:53.940 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:53.940 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:53.940 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:53.940 - Thread: 11 -> } 2024-11-09 23:26:55.340 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:26:55.340 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:26:55.340 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:26:55.340 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:55.340 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:55.340 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:26:55.340 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:55.340 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:55.340 - Thread: 12 -> HqDepth = True 2024-11-09 23:26:55.340 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:26:55.340 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:26:55.340 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:55.340 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:26:55.340 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:26:55.340 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:55.340 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:55.340 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:55.340 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:26:55.340 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:26:55.340 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:26:55.340 - Thread: 12 -> } 2024-11-09 23:26:56.641 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:26:56.641 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:26:56.641 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:26:56.641 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:56.641 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:56.641 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:26:56.641 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:56.641 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:56.641 - Thread: 12 -> HqDepth = True 2024-11-09 23:26:56.641 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:26:56.641 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:26:56.641 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:56.641 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:26:56.641 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:26:56.641 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:56.641 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:56.641 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:56.641 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:26:56.641 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:26:56.641 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:26:56.641 - Thread: 12 -> } 2024-11-09 23:26:57.923 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:26:57.923 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:26:57.923 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:26:57.923 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:57.923 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:57.923 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:26:57.923 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:57.923 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:57.923 - Thread: 11 -> HqDepth = True 2024-11-09 23:26:57.923 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:26:57.923 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:26:57.923 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:57.923 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:26:57.923 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:26:57.923 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:57.923 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:57.923 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:57.924 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:26:57.924 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:26:57.924 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:26:57.924 - Thread: 11 -> } 2024-11-09 23:26:59.208 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:26:59.208 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:26:59.208 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:26:59.208 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:26:59.208 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:26:59.208 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:26:59.208 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:26:59.208 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:26:59.208 - Thread: 13 -> HqDepth = True 2024-11-09 23:26:59.208 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:26:59.208 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:26:59.208 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:26:59.208 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:26:59.208 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:26:59.208 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:26:59.208 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:26:59.208 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:26:59.208 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:26:59.208 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:26:59.208 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:26:59.208 - Thread: 13 -> } 2024-11-09 23:27:00.442 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:27:00.442 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:27:00.442 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:27:00.442 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:00.442 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:00.442 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:27:00.442 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:00.442 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:00.442 - Thread: 11 -> HqDepth = True 2024-11-09 23:27:00.442 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:27:00.442 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:27:00.442 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:00.442 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:27:00.442 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:27:00.442 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:00.442 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:00.442 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:00.442 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:27:00.442 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:27:00.442 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:27:00.442 - Thread: 11 -> } 2024-11-09 23:27:01.708 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:27:01.708 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:27:01.708 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:27:01.708 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:01.708 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:01.708 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:27:01.708 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:01.708 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:01.708 - Thread: 12 -> HqDepth = True 2024-11-09 23:27:01.708 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:27:01.708 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:27:01.708 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:01.708 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:27:01.708 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:27:01.708 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:01.708 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:01.708 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:01.708 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:27:01.708 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:27:01.708 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:27:01.708 - Thread: 12 -> } 2024-11-09 23:27:02.974 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:27:02.974 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:27:02.974 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:27:02.974 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:02.974 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:02.974 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:27:02.974 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:02.974 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:02.974 - Thread: 13 -> HqDepth = True 2024-11-09 23:27:02.975 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:27:02.975 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:27:02.975 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:02.975 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:27:02.975 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:27:02.975 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:02.975 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:02.975 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:02.975 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:27:02.975 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:27:02.975 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:27:02.975 - Thread: 13 -> } 2024-11-09 23:27:04.124 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:27:04.125 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:27:04.125 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:27:04.125 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:04.125 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:04.125 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:27:04.125 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:04.125 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:04.125 - Thread: 12 -> HqDepth = True 2024-11-09 23:27:04.125 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:27:04.125 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:27:04.125 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:04.125 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:27:04.125 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:27:04.125 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:04.125 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:04.125 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:04.125 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:27:04.125 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:27:04.125 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:27:04.125 - Thread: 12 -> } 2024-11-09 23:27:05.625 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:27:05.625 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:27:05.625 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:27:05.625 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:05.625 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:05.625 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:27:05.625 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:05.625 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:05.625 - Thread: 12 -> HqDepth = True 2024-11-09 23:27:05.625 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:27:05.625 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:27:05.625 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:05.625 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:27:05.625 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:27:05.625 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:05.625 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:05.625 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:05.625 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:27:05.625 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:27:05.625 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:27:05.625 - Thread: 12 -> } 2024-11-09 23:27:07.225 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:27:07.225 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:27:07.225 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:27:07.225 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:07.225 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:07.225 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:27:07.225 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:07.225 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:07.225 - Thread: 11 -> HqDepth = True 2024-11-09 23:27:07.225 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:27:07.225 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:27:07.225 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:07.225 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:27:07.225 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:27:07.225 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:07.225 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:07.225 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:07.225 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:27:07.225 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:27:07.225 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:27:07.225 - Thread: 11 -> } 2024-11-09 23:27:08.508 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:27:08.508 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:27:08.508 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:27:08.508 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:08.508 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:08.508 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:27:08.508 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:08.508 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:08.508 - Thread: 11 -> HqDepth = True 2024-11-09 23:27:08.508 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:27:08.508 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:27:08.508 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:08.508 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:27:08.508 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:27:08.508 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:08.508 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:08.508 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:08.508 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:27:08.508 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:27:08.508 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:27:08.508 - Thread: 11 -> } 2024-11-09 23:27:09.725 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:27:09.725 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:27:09.725 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:27:09.725 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:09.725 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:09.725 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:27:09.725 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:09.725 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:09.725 - Thread: 12 -> HqDepth = True 2024-11-09 23:27:09.725 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:27:09.725 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:27:09.725 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:09.725 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:27:09.725 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:27:09.725 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:09.725 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:09.725 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:09.725 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:27:09.725 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:27:09.725 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:27:09.725 - Thread: 12 -> } 2024-11-09 23:27:10.875 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:27:10.875 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:27:10.875 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:27:10.875 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:10.875 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:10.875 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:27:10.875 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:10.875 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:10.875 - Thread: 12 -> HqDepth = True 2024-11-09 23:27:10.875 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:27:10.875 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:27:10.875 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:10.875 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:27:10.875 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:27:10.875 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:10.875 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:10.875 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:10.875 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:27:10.875 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:27:10.875 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:27:10.875 - Thread: 12 -> } 2024-11-09 23:27:12.109 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:27:12.109 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:27:12.109 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:27:12.109 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:12.109 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:12.109 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:27:12.109 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:12.109 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:12.109 - Thread: 11 -> HqDepth = True 2024-11-09 23:27:12.109 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:27:12.109 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:27:12.109 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:12.109 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:27:12.109 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:27:12.109 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:12.109 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:12.109 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:12.109 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:27:12.109 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:27:12.109 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:27:12.109 - Thread: 11 -> } 2024-11-09 23:27:13.225 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:27:13.225 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:27:13.225 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:27:13.225 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:13.225 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:13.225 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:27:13.225 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:13.225 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:13.225 - Thread: 11 -> HqDepth = True 2024-11-09 23:27:13.225 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:27:13.225 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:27:13.225 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:13.225 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:27:13.225 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:27:13.225 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:13.225 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:13.225 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:13.225 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:27:13.225 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:27:13.225 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:27:13.225 - Thread: 11 -> } 2024-11-09 23:27:14.109 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:27:14.109 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:27:14.109 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:27:14.109 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:14.109 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:14.109 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:27:14.109 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:14.109 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:14.109 - Thread: 11 -> HqDepth = True 2024-11-09 23:27:14.109 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:27:14.109 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:27:14.109 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:14.109 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:27:14.109 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:27:14.109 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:14.109 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:14.109 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:14.109 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:27:14.109 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:27:14.109 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:27:14.109 - Thread: 11 -> } 2024-11-09 23:27:15.225 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:27:15.225 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:27:15.225 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:27:15.225 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:15.225 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:15.225 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:27:15.225 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:15.225 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:15.225 - Thread: 11 -> HqDepth = True 2024-11-09 23:27:15.225 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:27:15.225 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:27:15.225 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:15.225 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:27:15.225 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:27:15.225 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:15.225 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:15.225 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:15.225 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:27:15.225 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:27:15.225 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:27:15.225 - Thread: 11 -> } 2024-11-09 23:27:16.276 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:27:16.276 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:27:16.276 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:27:16.276 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:16.276 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:16.276 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:27:16.276 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:16.276 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:16.276 - Thread: 12 -> HqDepth = True 2024-11-09 23:27:16.276 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:27:16.276 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:27:16.276 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:16.276 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:27:16.276 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:27:16.276 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:16.276 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:16.276 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:16.276 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:27:16.276 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:27:16.276 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:27:16.276 - Thread: 12 -> } 2024-11-09 23:27:17.592 - Thread: 13 -> MyRenderSettings1 = { 2024-11-09 23:27:17.592 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-09 23:27:17.592 - Thread: 13 -> ShadowQuality = HIGH 2024-11-09 23:27:17.592 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:17.592 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:17.592 - Thread: 13 -> TextureQuality = HIGH 2024-11-09 23:27:17.592 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:17.592 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:17.592 - Thread: 13 -> HqDepth = True 2024-11-09 23:27:17.592 - Thread: 13 -> GrassDrawDistance = 0 2024-11-09 23:27:17.592 - Thread: 13 -> GrassDensityFactor = 0 2024-11-09 23:27:17.592 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:17.592 - Thread: 13 -> ModelQuality = HIGH 2024-11-09 23:27:17.592 - Thread: 13 -> VoxelQuality = HIGH 2024-11-09 23:27:17.592 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:17.592 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:17.592 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:17.592 - Thread: 13 -> DistanceFade = 500 2024-11-09 23:27:17.592 - Thread: 13 -> ParticleQuality = HIGH 2024-11-09 23:27:17.592 - Thread: 13 -> LightsQuality = HIGH 2024-11-09 23:27:17.592 - Thread: 13 -> } 2024-11-09 23:27:18.876 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:27:18.876 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:27:18.876 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:27:18.876 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:18.876 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:18.876 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:27:18.876 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:18.876 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:18.876 - Thread: 12 -> HqDepth = True 2024-11-09 23:27:18.876 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:27:18.876 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:27:18.876 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:18.876 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:27:18.876 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:27:18.876 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:18.876 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:18.876 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:18.876 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:27:18.876 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:27:18.876 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:27:18.876 - Thread: 12 -> } 2024-11-09 23:27:20.042 - Thread: 12 -> MyRenderSettings1 = { 2024-11-09 23:27:20.042 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-09 23:27:20.042 - Thread: 12 -> ShadowQuality = HIGH 2024-11-09 23:27:20.042 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:20.042 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:20.042 - Thread: 12 -> TextureQuality = HIGH 2024-11-09 23:27:20.042 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:20.042 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:20.042 - Thread: 12 -> HqDepth = True 2024-11-09 23:27:20.042 - Thread: 12 -> GrassDrawDistance = 0 2024-11-09 23:27:20.042 - Thread: 12 -> GrassDensityFactor = 0 2024-11-09 23:27:20.042 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:20.042 - Thread: 12 -> ModelQuality = HIGH 2024-11-09 23:27:20.042 - Thread: 12 -> VoxelQuality = HIGH 2024-11-09 23:27:20.042 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:20.042 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:20.042 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:20.042 - Thread: 12 -> DistanceFade = 500 2024-11-09 23:27:20.042 - Thread: 12 -> ParticleQuality = HIGH 2024-11-09 23:27:20.042 - Thread: 12 -> LightsQuality = HIGH 2024-11-09 23:27:20.042 - Thread: 12 -> } 2024-11-09 23:27:20.858 - Thread: 11 -> MyRenderSettings1 = { 2024-11-09 23:27:20.859 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-09 23:27:20.859 - Thread: 11 -> ShadowQuality = HIGH 2024-11-09 23:27:20.859 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-09 23:27:20.859 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-09 23:27:20.859 - Thread: 11 -> TextureQuality = HIGH 2024-11-09 23:27:20.859 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-09 23:27:20.859 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-09 23:27:20.859 - Thread: 11 -> HqDepth = True 2024-11-09 23:27:20.859 - Thread: 11 -> GrassDrawDistance = 0 2024-11-09 23:27:20.859 - Thread: 11 -> GrassDensityFactor = 0 2024-11-09 23:27:20.859 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-09 23:27:20.859 - Thread: 11 -> ModelQuality = HIGH 2024-11-09 23:27:20.859 - Thread: 11 -> VoxelQuality = HIGH 2024-11-09 23:27:20.859 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-09 23:27:20.859 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-09 23:27:20.859 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-09 23:27:20.859 - Thread: 11 -> DistanceFade = 500 2024-11-09 23:27:20.859 - Thread: 11 -> ParticleQuality = HIGH 2024-11-09 23:27:20.859 - Thread: 11 -> LightsQuality = HIGH 2024-11-09 23:27:20.859 - Thread: 11 -> } 2024-11-10 00:21:14.536 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:21:14.536 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:21:14.536 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:21:14.536 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:21:14.536 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:21:14.536 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:21:14.536 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:21:14.536 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:21:14.536 - Thread: 11 -> HqDepth = True 2024-11-10 00:21:14.536 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:21:14.536 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:21:14.536 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:21:14.536 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:21:14.536 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:21:14.536 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:21:14.536 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:21:14.536 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:21:14.536 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:21:14.536 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:21:14.536 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:21:14.536 - Thread: 11 -> } 2024-11-10 00:21:18.502 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:21:18.503 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:21:18.503 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:21:18.503 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:21:18.503 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:21:18.503 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:21:18.503 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:21:18.503 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:21:18.503 - Thread: 11 -> HqDepth = True 2024-11-10 00:21:18.503 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:21:18.503 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:21:18.503 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:21:18.503 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:21:18.503 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:21:18.503 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:21:18.503 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:21:18.503 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:21:18.503 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:21:18.503 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:21:18.503 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:21:18.503 - Thread: 11 -> } 2024-11-10 00:21:21.585 - Thread: 12 -> MyRenderSettings1 = { 2024-11-10 00:21:21.586 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-10 00:21:21.586 - Thread: 12 -> ShadowQuality = HIGH 2024-11-10 00:21:21.586 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-10 00:21:21.586 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-10 00:21:21.586 - Thread: 12 -> TextureQuality = HIGH 2024-11-10 00:21:21.586 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-10 00:21:21.586 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:21:21.586 - Thread: 12 -> HqDepth = True 2024-11-10 00:21:21.586 - Thread: 12 -> GrassDrawDistance = 0 2024-11-10 00:21:21.586 - Thread: 12 -> GrassDensityFactor = 0 2024-11-10 00:21:21.586 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-10 00:21:21.586 - Thread: 12 -> ModelQuality = HIGH 2024-11-10 00:21:21.586 - Thread: 12 -> VoxelQuality = HIGH 2024-11-10 00:21:21.586 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-10 00:21:21.586 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:21:21.586 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:21:21.586 - Thread: 12 -> DistanceFade = 500 2024-11-10 00:21:21.586 - Thread: 12 -> ParticleQuality = HIGH 2024-11-10 00:21:21.586 - Thread: 12 -> LightsQuality = HIGH 2024-11-10 00:21:21.586 - Thread: 12 -> } 2024-11-10 00:21:27.287 - Thread: 12 -> MyRenderSettings1 = { 2024-11-10 00:21:27.287 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-10 00:21:27.287 - Thread: 12 -> ShadowQuality = HIGH 2024-11-10 00:21:27.287 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-10 00:21:27.287 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-10 00:21:27.287 - Thread: 12 -> TextureQuality = HIGH 2024-11-10 00:21:27.287 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-10 00:21:27.287 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:21:27.287 - Thread: 12 -> HqDepth = True 2024-11-10 00:21:27.287 - Thread: 12 -> GrassDrawDistance = 0 2024-11-10 00:21:27.287 - Thread: 12 -> GrassDensityFactor = 0 2024-11-10 00:21:27.287 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-10 00:21:27.287 - Thread: 12 -> ModelQuality = HIGH 2024-11-10 00:21:27.287 - Thread: 12 -> VoxelQuality = HIGH 2024-11-10 00:21:27.287 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-10 00:21:27.287 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:21:27.287 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:21:27.287 - Thread: 12 -> DistanceFade = 500 2024-11-10 00:21:27.287 - Thread: 12 -> ParticleQuality = HIGH 2024-11-10 00:21:27.287 - Thread: 12 -> LightsQuality = HIGH 2024-11-10 00:21:27.287 - Thread: 12 -> } 2024-11-10 00:21:33.487 - Thread: 13 -> MyRenderSettings1 = { 2024-11-10 00:21:33.487 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-10 00:21:33.487 - Thread: 13 -> ShadowQuality = HIGH 2024-11-10 00:21:33.487 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-10 00:21:33.487 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-10 00:21:33.487 - Thread: 13 -> TextureQuality = HIGH 2024-11-10 00:21:33.487 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-10 00:21:33.487 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:21:33.487 - Thread: 13 -> HqDepth = True 2024-11-10 00:21:33.487 - Thread: 13 -> GrassDrawDistance = 0 2024-11-10 00:21:33.487 - Thread: 13 -> GrassDensityFactor = 0 2024-11-10 00:21:33.487 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-10 00:21:33.487 - Thread: 13 -> ModelQuality = HIGH 2024-11-10 00:21:33.487 - Thread: 13 -> VoxelQuality = HIGH 2024-11-10 00:21:33.487 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-10 00:21:33.487 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:21:33.487 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:21:33.487 - Thread: 13 -> DistanceFade = 500 2024-11-10 00:21:33.487 - Thread: 13 -> ParticleQuality = HIGH 2024-11-10 00:21:33.487 - Thread: 13 -> LightsQuality = HIGH 2024-11-10 00:21:33.487 - Thread: 13 -> } 2024-11-10 00:21:39.421 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:21:39.421 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:21:39.421 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:21:39.421 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:21:39.421 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:21:39.421 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:21:39.421 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:21:39.421 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:21:39.421 - Thread: 11 -> HqDepth = True 2024-11-10 00:21:39.421 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:21:39.421 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:21:39.421 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:21:39.421 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:21:39.421 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:21:39.421 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:21:39.421 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:21:39.421 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:21:39.421 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:21:39.421 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:21:39.421 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:21:39.421 - Thread: 11 -> } 2024-11-10 00:21:45.871 - Thread: 12 -> MyRenderSettings1 = { 2024-11-10 00:21:45.871 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-10 00:21:45.871 - Thread: 12 -> ShadowQuality = HIGH 2024-11-10 00:21:45.871 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-10 00:21:45.871 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-10 00:21:45.871 - Thread: 12 -> TextureQuality = HIGH 2024-11-10 00:21:45.871 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-10 00:21:45.871 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:21:45.871 - Thread: 12 -> HqDepth = True 2024-11-10 00:21:45.871 - Thread: 12 -> GrassDrawDistance = 0 2024-11-10 00:21:45.871 - Thread: 12 -> GrassDensityFactor = 0 2024-11-10 00:21:45.871 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-10 00:21:45.871 - Thread: 12 -> ModelQuality = HIGH 2024-11-10 00:21:45.871 - Thread: 12 -> VoxelQuality = HIGH 2024-11-10 00:21:45.871 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-10 00:21:45.871 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:21:45.871 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:21:45.871 - Thread: 12 -> DistanceFade = 500 2024-11-10 00:21:45.871 - Thread: 12 -> ParticleQuality = HIGH 2024-11-10 00:21:45.871 - Thread: 12 -> LightsQuality = HIGH 2024-11-10 00:21:45.871 - Thread: 12 -> } 2024-11-10 00:21:52.205 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:21:52.205 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:21:52.205 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:21:52.205 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:21:52.205 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:21:52.205 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:21:52.205 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:21:52.205 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:21:52.205 - Thread: 11 -> HqDepth = True 2024-11-10 00:21:52.205 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:21:52.205 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:21:52.205 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:21:52.205 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:21:52.205 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:21:52.205 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:21:52.205 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:21:52.205 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:21:52.205 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:21:52.205 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:21:52.205 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:21:52.205 - Thread: 11 -> } 2024-11-10 00:21:59.306 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:21:59.306 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:21:59.306 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:21:59.306 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:21:59.306 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:21:59.306 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:21:59.306 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:21:59.306 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:21:59.306 - Thread: 11 -> HqDepth = True 2024-11-10 00:21:59.306 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:21:59.306 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:21:59.306 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:21:59.306 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:21:59.306 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:21:59.306 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:21:59.306 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:21:59.306 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:21:59.306 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:21:59.306 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:21:59.306 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:21:59.306 - Thread: 11 -> } 2024-11-10 00:22:06.440 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:22:06.440 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:22:06.440 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:22:06.440 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:22:06.440 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:22:06.440 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:22:06.440 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:22:06.440 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:22:06.440 - Thread: 11 -> HqDepth = True 2024-11-10 00:22:06.440 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:22:06.440 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:22:06.440 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:22:06.440 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:22:06.440 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:22:06.440 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:22:06.440 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:22:06.440 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:22:06.440 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:22:06.440 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:22:06.440 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:22:06.440 - Thread: 11 -> } 2024-11-10 00:22:14.091 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:22:14.091 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:22:14.091 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:22:14.091 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:22:14.091 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:22:14.091 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:22:14.091 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:22:14.091 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:22:14.091 - Thread: 11 -> HqDepth = True 2024-11-10 00:22:14.091 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:22:14.091 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:22:14.091 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:22:14.091 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:22:14.091 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:22:14.091 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:22:14.091 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:22:14.091 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:22:14.091 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:22:14.091 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:22:14.091 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:22:14.091 - Thread: 11 -> } 2024-11-10 00:22:22.024 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:22:22.024 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:22:22.024 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:22:22.024 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:22:22.024 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:22:22.024 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:22:22.024 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:22:22.024 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:22:22.024 - Thread: 11 -> HqDepth = True 2024-11-10 00:22:22.024 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:22:22.024 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:22:22.024 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:22:22.024 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:22:22.024 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:22:22.024 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:22:22.024 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:22:22.024 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:22:22.024 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:22:22.024 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:22:22.024 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:22:22.024 - Thread: 11 -> } 2024-11-10 00:22:30.275 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:22:30.275 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:22:30.275 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:22:30.275 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:22:30.275 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:22:30.275 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:22:30.275 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:22:30.275 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:22:30.275 - Thread: 11 -> HqDepth = True 2024-11-10 00:22:30.275 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:22:30.275 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:22:30.275 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:22:30.275 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:22:30.275 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:22:30.275 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:22:30.275 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:22:30.275 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:22:30.275 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:22:30.275 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:22:30.275 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:22:30.275 - Thread: 11 -> } 2024-11-10 00:22:39.126 - Thread: 13 -> MyRenderSettings1 = { 2024-11-10 00:22:39.126 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-10 00:22:39.126 - Thread: 13 -> ShadowQuality = HIGH 2024-11-10 00:22:39.126 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-10 00:22:39.126 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-10 00:22:39.126 - Thread: 13 -> TextureQuality = HIGH 2024-11-10 00:22:39.126 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-10 00:22:39.126 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:22:39.126 - Thread: 13 -> HqDepth = True 2024-11-10 00:22:39.126 - Thread: 13 -> GrassDrawDistance = 0 2024-11-10 00:22:39.126 - Thread: 13 -> GrassDensityFactor = 0 2024-11-10 00:22:39.126 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-10 00:22:39.126 - Thread: 13 -> ModelQuality = HIGH 2024-11-10 00:22:39.126 - Thread: 13 -> VoxelQuality = HIGH 2024-11-10 00:22:39.126 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-10 00:22:39.126 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:22:39.126 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:22:39.126 - Thread: 13 -> DistanceFade = 500 2024-11-10 00:22:39.126 - Thread: 13 -> ParticleQuality = HIGH 2024-11-10 00:22:39.126 - Thread: 13 -> LightsQuality = HIGH 2024-11-10 00:22:39.126 - Thread: 13 -> } 2024-11-10 00:22:48.693 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:22:48.693 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:22:48.693 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:22:48.693 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:22:48.693 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:22:48.693 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:22:48.693 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:22:48.693 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:22:48.693 - Thread: 11 -> HqDepth = True 2024-11-10 00:22:48.693 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:22:48.693 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:22:48.693 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:22:48.693 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:22:48.693 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:22:48.693 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:22:48.693 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:22:48.693 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:22:48.693 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:22:48.693 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:22:48.693 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:22:48.693 - Thread: 11 -> } 2024-11-10 00:22:59.244 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:22:59.245 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:22:59.245 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:22:59.245 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:22:59.245 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:22:59.245 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:22:59.245 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:22:59.245 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:22:59.245 - Thread: 11 -> HqDepth = True 2024-11-10 00:22:59.245 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:22:59.245 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:22:59.245 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:22:59.245 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:22:59.245 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:22:59.245 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:22:59.245 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:22:59.245 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:22:59.245 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:22:59.245 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:22:59.245 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:22:59.245 - Thread: 11 -> } 2024-11-10 00:23:10.495 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:23:10.495 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:23:10.495 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:23:10.495 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:23:10.495 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:23:10.495 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:23:10.495 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:23:10.495 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:23:10.495 - Thread: 11 -> HqDepth = True 2024-11-10 00:23:10.495 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:23:10.495 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:23:10.495 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:23:10.495 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:23:10.495 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:23:10.495 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:23:10.495 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:23:10.495 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:23:10.495 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:23:10.495 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:23:10.495 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:23:10.495 - Thread: 11 -> } 2024-11-10 00:23:22.996 - Thread: 12 -> MyRenderSettings1 = { 2024-11-10 00:23:22.997 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-10 00:23:22.997 - Thread: 12 -> ShadowQuality = HIGH 2024-11-10 00:23:22.997 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-10 00:23:22.997 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-10 00:23:22.997 - Thread: 12 -> TextureQuality = HIGH 2024-11-10 00:23:22.997 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-10 00:23:22.997 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:23:22.997 - Thread: 12 -> HqDepth = True 2024-11-10 00:23:22.997 - Thread: 12 -> GrassDrawDistance = 0 2024-11-10 00:23:22.997 - Thread: 12 -> GrassDensityFactor = 0 2024-11-10 00:23:22.997 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-10 00:23:22.997 - Thread: 12 -> ModelQuality = HIGH 2024-11-10 00:23:22.997 - Thread: 12 -> VoxelQuality = HIGH 2024-11-10 00:23:22.997 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-10 00:23:22.997 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:23:22.997 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:23:22.997 - Thread: 12 -> DistanceFade = 500 2024-11-10 00:23:22.997 - Thread: 12 -> ParticleQuality = HIGH 2024-11-10 00:23:22.997 - Thread: 12 -> LightsQuality = HIGH 2024-11-10 00:23:22.997 - Thread: 12 -> } 2024-11-10 00:23:37.063 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:23:37.063 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:23:37.063 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:23:37.063 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:23:37.063 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:23:37.063 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:23:37.063 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:23:37.063 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:23:37.064 - Thread: 11 -> HqDepth = True 2024-11-10 00:23:37.064 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:23:37.064 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:23:37.064 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:23:37.064 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:23:37.064 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:23:37.064 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:23:37.064 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:23:37.064 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:23:37.064 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:23:37.064 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:23:37.064 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:23:37.064 - Thread: 11 -> } 2024-11-10 00:23:52.399 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:23:52.399 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:23:52.399 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:23:52.399 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:23:52.399 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:23:52.399 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:23:52.399 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:23:52.399 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:23:52.399 - Thread: 11 -> HqDepth = True 2024-11-10 00:23:52.399 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:23:52.399 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:23:52.399 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:23:52.399 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:23:52.399 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:23:52.399 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:23:52.399 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:23:52.399 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:23:52.399 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:23:52.399 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:23:52.399 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:23:52.399 - Thread: 11 -> } 2024-11-10 00:24:11.950 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:24:11.951 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:24:11.951 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:24:11.951 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:24:11.951 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:24:11.951 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:24:11.951 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:24:11.951 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:24:11.951 - Thread: 11 -> HqDepth = True 2024-11-10 00:24:11.951 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:24:11.951 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:24:11.951 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:24:11.951 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:24:11.951 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:24:11.951 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:24:11.951 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:24:11.951 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:24:11.951 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:24:11.951 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:24:11.951 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:24:11.951 - Thread: 11 -> } 2024-11-10 00:24:34.802 - Thread: 12 -> MyRenderSettings1 = { 2024-11-10 00:24:34.802 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-10 00:24:34.802 - Thread: 12 -> ShadowQuality = HIGH 2024-11-10 00:24:34.802 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-10 00:24:34.802 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-10 00:24:34.802 - Thread: 12 -> TextureQuality = HIGH 2024-11-10 00:24:34.802 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-10 00:24:34.802 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:24:34.802 - Thread: 12 -> HqDepth = True 2024-11-10 00:24:34.802 - Thread: 12 -> GrassDrawDistance = 0 2024-11-10 00:24:34.802 - Thread: 12 -> GrassDensityFactor = 0 2024-11-10 00:24:34.802 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-10 00:24:34.802 - Thread: 12 -> ModelQuality = HIGH 2024-11-10 00:24:34.802 - Thread: 12 -> VoxelQuality = HIGH 2024-11-10 00:24:34.802 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-10 00:24:34.802 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:24:34.802 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:24:34.802 - Thread: 12 -> DistanceFade = 500 2024-11-10 00:24:34.802 - Thread: 12 -> ParticleQuality = HIGH 2024-11-10 00:24:34.802 - Thread: 12 -> LightsQuality = HIGH 2024-11-10 00:24:34.802 - Thread: 12 -> } 2024-11-10 00:25:07.138 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:25:07.138 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:25:07.138 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:25:07.138 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:25:07.138 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:25:07.138 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:25:07.138 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:25:07.138 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:25:07.138 - Thread: 11 -> HqDepth = True 2024-11-10 00:25:07.138 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:25:07.138 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:25:07.138 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:25:07.138 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:25:07.138 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:25:07.138 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:25:07.138 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:25:07.138 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:25:07.138 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:25:07.138 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:25:07.138 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:25:07.138 - Thread: 11 -> } 2024-11-10 00:30:07.262 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:30:07.262 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:30:07.262 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:30:07.262 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:30:07.262 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:30:07.262 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:30:07.262 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:30:07.262 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:30:07.262 - Thread: 11 -> HqDepth = True 2024-11-10 00:30:07.262 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:30:07.262 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:30:07.262 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:30:07.262 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:30:07.262 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:30:07.262 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:30:07.262 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:30:07.262 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:30:07.262 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:30:07.262 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:30:07.262 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:30:07.262 - Thread: 11 -> } 2024-11-10 00:30:41.932 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:30:41.932 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:30:41.932 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:30:41.932 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:30:41.932 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:30:41.932 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:30:41.932 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:30:41.932 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:30:41.932 - Thread: 11 -> HqDepth = True 2024-11-10 00:30:41.932 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:30:41.932 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:30:41.932 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:30:41.932 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:30:41.932 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:30:41.932 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:30:41.932 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:30:41.932 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:30:41.932 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:30:41.932 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:30:41.932 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:30:41.932 - Thread: 11 -> } 2024-11-10 00:31:00.800 - Thread: 12 -> MyRenderSettings1 = { 2024-11-10 00:31:00.800 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-10 00:31:00.800 - Thread: 12 -> ShadowQuality = HIGH 2024-11-10 00:31:00.800 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-10 00:31:00.800 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-10 00:31:00.800 - Thread: 12 -> TextureQuality = HIGH 2024-11-10 00:31:00.800 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-10 00:31:00.800 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:31:00.800 - Thread: 12 -> HqDepth = True 2024-11-10 00:31:00.800 - Thread: 12 -> GrassDrawDistance = 0 2024-11-10 00:31:00.800 - Thread: 12 -> GrassDensityFactor = 0 2024-11-10 00:31:00.800 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-10 00:31:00.800 - Thread: 12 -> ModelQuality = HIGH 2024-11-10 00:31:00.800 - Thread: 12 -> VoxelQuality = HIGH 2024-11-10 00:31:00.800 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-10 00:31:00.800 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:31:00.800 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:31:00.800 - Thread: 12 -> DistanceFade = 500 2024-11-10 00:31:00.800 - Thread: 12 -> ParticleQuality = HIGH 2024-11-10 00:31:00.800 - Thread: 12 -> LightsQuality = HIGH 2024-11-10 00:31:00.800 - Thread: 12 -> } 2024-11-10 00:31:16.702 - Thread: 12 -> MyRenderSettings1 = { 2024-11-10 00:31:16.702 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-10 00:31:16.702 - Thread: 12 -> ShadowQuality = HIGH 2024-11-10 00:31:16.702 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-10 00:31:16.702 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-10 00:31:16.702 - Thread: 12 -> TextureQuality = HIGH 2024-11-10 00:31:16.702 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-10 00:31:16.702 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:31:16.702 - Thread: 12 -> HqDepth = True 2024-11-10 00:31:16.702 - Thread: 12 -> GrassDrawDistance = 0 2024-11-10 00:31:16.702 - Thread: 12 -> GrassDensityFactor = 0 2024-11-10 00:31:16.702 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-10 00:31:16.702 - Thread: 12 -> ModelQuality = HIGH 2024-11-10 00:31:16.702 - Thread: 12 -> VoxelQuality = HIGH 2024-11-10 00:31:16.702 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-10 00:31:16.702 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:31:16.702 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:31:16.702 - Thread: 12 -> DistanceFade = 500 2024-11-10 00:31:16.702 - Thread: 12 -> ParticleQuality = HIGH 2024-11-10 00:31:16.702 - Thread: 12 -> LightsQuality = HIGH 2024-11-10 00:31:16.702 - Thread: 12 -> } 2024-11-10 00:31:30.368 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:31:30.368 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:31:30.368 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:31:30.368 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:31:30.368 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:31:30.368 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:31:30.368 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:31:30.368 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:31:30.368 - Thread: 11 -> HqDepth = True 2024-11-10 00:31:30.368 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:31:30.368 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:31:30.368 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:31:30.368 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:31:30.368 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:31:30.368 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:31:30.368 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:31:30.368 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:31:30.368 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:31:30.368 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:31:30.368 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:31:30.368 - Thread: 11 -> } 2024-11-10 00:31:42.853 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:31:42.853 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:31:42.853 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:31:42.853 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:31:42.853 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:31:42.853 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:31:42.853 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:31:42.853 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:31:42.853 - Thread: 11 -> HqDepth = True 2024-11-10 00:31:42.853 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:31:42.853 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:31:42.853 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:31:42.853 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:31:42.853 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:31:42.853 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:31:42.853 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:31:42.853 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:31:42.853 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:31:42.853 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:31:42.853 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:31:42.853 - Thread: 11 -> } 2024-11-10 00:31:54.036 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:31:54.036 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:31:54.036 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:31:54.036 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:31:54.036 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:31:54.036 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:31:54.036 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:31:54.036 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:31:54.036 - Thread: 11 -> HqDepth = True 2024-11-10 00:31:54.036 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:31:54.036 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:31:54.036 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:31:54.036 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:31:54.036 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:31:54.036 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:31:54.036 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:31:54.036 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:31:54.036 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:31:54.036 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:31:54.036 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:31:54.036 - Thread: 11 -> } 2024-11-10 00:32:04.254 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:32:04.254 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:32:04.254 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:32:04.254 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:32:04.254 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:32:04.254 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:32:04.254 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:32:04.254 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:32:04.254 - Thread: 11 -> HqDepth = True 2024-11-10 00:32:04.254 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:32:04.254 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:32:04.254 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:32:04.254 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:32:04.254 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:32:04.254 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:32:04.254 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:32:04.254 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:32:04.254 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:32:04.254 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:32:04.254 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:32:04.254 - Thread: 11 -> } 2024-11-10 00:32:13.288 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:32:13.288 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:32:13.288 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:32:13.288 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:32:13.288 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:32:13.288 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:32:13.288 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:32:13.288 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:32:13.288 - Thread: 11 -> HqDepth = True 2024-11-10 00:32:13.288 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:32:13.288 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:32:13.288 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:32:13.288 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:32:13.288 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:32:13.288 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:32:13.288 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:32:13.288 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:32:13.288 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:32:13.288 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:32:13.288 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:32:13.288 - Thread: 11 -> } 2024-11-10 00:32:22.639 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:32:22.639 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:32:22.639 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:32:22.639 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:32:22.639 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:32:22.639 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:32:22.639 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:32:22.639 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:32:22.639 - Thread: 11 -> HqDepth = True 2024-11-10 00:32:22.639 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:32:22.639 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:32:22.639 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:32:22.639 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:32:22.639 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:32:22.639 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:32:22.639 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:32:22.639 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:32:22.639 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:32:22.639 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:32:22.639 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:32:22.639 - Thread: 11 -> } 2024-11-10 00:32:30.623 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:32:30.623 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:32:30.623 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:32:30.623 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:32:30.623 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:32:30.623 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:32:30.623 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:32:30.623 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:32:30.623 - Thread: 11 -> HqDepth = True 2024-11-10 00:32:30.623 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:32:30.623 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:32:30.623 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:32:30.623 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:32:30.623 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:32:30.623 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:32:30.623 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:32:30.623 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:32:30.623 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:32:30.623 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:32:30.623 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:32:30.623 - Thread: 11 -> } 2024-11-10 00:32:39.090 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:32:39.090 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:32:39.090 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:32:39.090 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:32:39.090 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:32:39.090 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:32:39.090 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:32:39.090 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:32:39.090 - Thread: 11 -> HqDepth = True 2024-11-10 00:32:39.090 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:32:39.090 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:32:39.090 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:32:39.090 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:32:39.090 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:32:39.090 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:32:39.090 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:32:39.090 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:32:39.090 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:32:39.090 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:32:39.090 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:32:39.090 - Thread: 11 -> } 2024-11-10 00:32:46.008 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:32:46.009 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:32:46.009 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:32:46.009 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:32:46.009 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:32:46.009 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:32:46.009 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:32:46.009 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:32:46.009 - Thread: 11 -> HqDepth = True 2024-11-10 00:32:46.009 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:32:46.009 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:32:46.009 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:32:46.009 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:32:46.009 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:32:46.009 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:32:46.009 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:32:46.009 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:32:46.009 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:32:46.009 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:32:46.009 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:32:46.009 - Thread: 11 -> } 2024-11-10 00:32:53.875 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:32:53.875 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:32:53.875 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:32:53.875 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:32:53.875 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:32:53.875 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:32:53.875 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:32:53.875 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:32:53.875 - Thread: 11 -> HqDepth = True 2024-11-10 00:32:53.875 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:32:53.875 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:32:53.875 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:32:53.875 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:32:53.875 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:32:53.875 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:32:53.875 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:32:53.875 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:32:53.875 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:32:53.875 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:32:53.875 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:32:53.875 - Thread: 11 -> } 2024-11-10 00:33:00.209 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:33:00.209 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:33:00.209 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:33:00.209 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:33:00.209 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:33:00.209 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:33:00.209 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:33:00.209 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:33:00.209 - Thread: 11 -> HqDepth = True 2024-11-10 00:33:00.209 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:33:00.209 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:33:00.209 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:33:00.209 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:33:00.209 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:33:00.209 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:33:00.209 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:33:00.209 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:33:00.209 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:33:00.209 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:33:00.209 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:33:00.209 - Thread: 11 -> } 2024-11-10 00:33:07.359 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:33:07.359 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:33:07.359 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:33:07.359 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:33:07.359 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:33:07.359 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:33:07.359 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:33:07.359 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:33:07.359 - Thread: 11 -> HqDepth = True 2024-11-10 00:33:07.359 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:33:07.359 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:33:07.359 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:33:07.359 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:33:07.359 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:33:07.359 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:33:07.359 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:33:07.359 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:33:07.359 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:33:07.359 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:33:07.359 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:33:07.359 - Thread: 11 -> } 2024-11-10 00:33:13.293 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:33:13.293 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:33:13.293 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:33:13.293 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:33:13.293 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:33:13.293 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:33:13.293 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:33:13.293 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:33:13.293 - Thread: 11 -> HqDepth = True 2024-11-10 00:33:13.293 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:33:13.293 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:33:13.293 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:33:13.293 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:33:13.293 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:33:13.293 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:33:13.293 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:33:13.293 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:33:13.293 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:33:13.293 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:33:13.293 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:33:13.293 - Thread: 11 -> } 2024-11-10 00:33:19.312 - Thread: 12 -> MyRenderSettings1 = { 2024-11-10 00:33:19.312 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-10 00:33:19.312 - Thread: 12 -> ShadowQuality = HIGH 2024-11-10 00:33:19.312 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-10 00:33:19.312 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-10 00:33:19.312 - Thread: 12 -> TextureQuality = HIGH 2024-11-10 00:33:19.312 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-10 00:33:19.312 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:33:19.312 - Thread: 12 -> HqDepth = True 2024-11-10 00:33:19.312 - Thread: 12 -> GrassDrawDistance = 0 2024-11-10 00:33:19.312 - Thread: 12 -> GrassDensityFactor = 0 2024-11-10 00:33:19.312 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-10 00:33:19.312 - Thread: 12 -> ModelQuality = HIGH 2024-11-10 00:33:19.312 - Thread: 12 -> VoxelQuality = HIGH 2024-11-10 00:33:19.312 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-10 00:33:19.312 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:33:19.312 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:33:19.312 - Thread: 12 -> DistanceFade = 500 2024-11-10 00:33:19.312 - Thread: 12 -> ParticleQuality = HIGH 2024-11-10 00:33:19.312 - Thread: 12 -> LightsQuality = HIGH 2024-11-10 00:33:19.312 - Thread: 12 -> } 2024-11-10 00:33:25.977 - Thread: 13 -> MyRenderSettings1 = { 2024-11-10 00:33:25.977 - Thread: 13 -> AntialiasingMode = FXAA 2024-11-10 00:33:25.977 - Thread: 13 -> ShadowQuality = HIGH 2024-11-10 00:33:25.977 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-11-10 00:33:25.977 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-11-10 00:33:25.977 - Thread: 13 -> TextureQuality = HIGH 2024-11-10 00:33:25.977 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-11-10 00:33:25.977 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:33:25.977 - Thread: 13 -> HqDepth = True 2024-11-10 00:33:25.977 - Thread: 13 -> GrassDrawDistance = 0 2024-11-10 00:33:25.977 - Thread: 13 -> GrassDensityFactor = 0 2024-11-10 00:33:25.977 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-11-10 00:33:25.977 - Thread: 13 -> ModelQuality = HIGH 2024-11-10 00:33:25.977 - Thread: 13 -> VoxelQuality = HIGH 2024-11-10 00:33:25.977 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-11-10 00:33:25.977 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:33:25.977 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:33:25.977 - Thread: 13 -> DistanceFade = 500 2024-11-10 00:33:25.977 - Thread: 13 -> ParticleQuality = HIGH 2024-11-10 00:33:25.977 - Thread: 13 -> LightsQuality = HIGH 2024-11-10 00:33:25.977 - Thread: 13 -> } 2024-11-10 00:33:26.181 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:33:26.181 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:33:26.181 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:33:26.181 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:33:26.181 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:33:26.181 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:33:26.181 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:33:26.181 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:33:26.181 - Thread: 11 -> HqDepth = True 2024-11-10 00:33:26.181 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:33:26.181 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:33:26.181 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:33:26.181 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:33:26.181 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:33:26.181 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:33:26.181 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:33:26.181 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:33:26.181 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:33:26.181 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:33:26.181 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:33:26.181 - Thread: 11 -> } 2024-11-10 00:39:33.953 - Thread: 14 -> Compressed texture with MipLevels <= 1: textures\particles\frostedglass.dds 2024-11-10 00:45:44.275 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:45:44.275 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:45:44.275 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:45:44.275 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:45:44.275 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:45:44.275 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:45:44.275 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:45:44.275 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:45:44.275 - Thread: 11 -> HqDepth = True 2024-11-10 00:45:44.275 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:45:44.275 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:45:44.275 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:45:44.275 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:45:44.275 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:45:44.275 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:45:44.275 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:45:44.275 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:45:44.275 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:45:44.275 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:45:44.275 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:45:44.275 - Thread: 11 -> } 2024-11-10 00:45:47.996 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:45:47.996 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:45:47.996 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:45:47.996 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:45:47.996 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:45:47.996 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:45:47.996 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:45:47.996 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:45:47.996 - Thread: 11 -> HqDepth = True 2024-11-10 00:45:47.996 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:45:47.996 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:45:47.996 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:45:47.996 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:45:47.996 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:45:47.996 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:45:47.996 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:45:47.996 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:45:47.996 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:45:47.996 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:45:47.996 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:45:47.996 - Thread: 11 -> } 2024-11-10 00:45:50.526 - Thread: 12 -> MyRenderSettings1 = { 2024-11-10 00:45:50.526 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-10 00:45:50.526 - Thread: 12 -> ShadowQuality = HIGH 2024-11-10 00:45:50.526 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-10 00:45:50.526 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-10 00:45:50.526 - Thread: 12 -> TextureQuality = HIGH 2024-11-10 00:45:50.526 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-10 00:45:50.526 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:45:50.526 - Thread: 12 -> HqDepth = True 2024-11-10 00:45:50.526 - Thread: 12 -> GrassDrawDistance = 0 2024-11-10 00:45:50.526 - Thread: 12 -> GrassDensityFactor = 0 2024-11-10 00:45:50.526 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-10 00:45:50.526 - Thread: 12 -> ModelQuality = HIGH 2024-11-10 00:45:50.526 - Thread: 12 -> VoxelQuality = HIGH 2024-11-10 00:45:50.526 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-10 00:45:50.526 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:45:50.526 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:45:50.526 - Thread: 12 -> DistanceFade = 500 2024-11-10 00:45:50.526 - Thread: 12 -> ParticleQuality = HIGH 2024-11-10 00:45:50.526 - Thread: 12 -> LightsQuality = HIGH 2024-11-10 00:45:50.526 - Thread: 12 -> } 2024-11-10 00:45:53.176 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:45:53.176 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:45:53.176 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:45:53.176 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:45:53.176 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:45:53.176 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:45:53.176 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:45:53.176 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:45:53.176 - Thread: 11 -> HqDepth = True 2024-11-10 00:45:53.176 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:45:53.176 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:45:53.176 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:45:53.176 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:45:53.176 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:45:53.176 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:45:53.176 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:45:53.176 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:45:53.176 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:45:53.176 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:45:53.176 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:45:53.176 - Thread: 11 -> } 2024-11-10 00:45:57.743 - Thread: 12 -> MyRenderSettings1 = { 2024-11-10 00:45:57.743 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-10 00:45:57.743 - Thread: 12 -> ShadowQuality = HIGH 2024-11-10 00:45:57.743 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-10 00:45:57.743 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-10 00:45:57.743 - Thread: 12 -> TextureQuality = HIGH 2024-11-10 00:45:57.743 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-10 00:45:57.743 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:45:57.743 - Thread: 12 -> HqDepth = True 2024-11-10 00:45:57.743 - Thread: 12 -> GrassDrawDistance = 0 2024-11-10 00:45:57.743 - Thread: 12 -> GrassDensityFactor = 0 2024-11-10 00:45:57.743 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-10 00:45:57.743 - Thread: 12 -> ModelQuality = HIGH 2024-11-10 00:45:57.743 - Thread: 12 -> VoxelQuality = HIGH 2024-11-10 00:45:57.743 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-10 00:45:57.743 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:45:57.743 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:45:57.743 - Thread: 12 -> DistanceFade = 500 2024-11-10 00:45:57.743 - Thread: 12 -> ParticleQuality = HIGH 2024-11-10 00:45:57.743 - Thread: 12 -> LightsQuality = HIGH 2024-11-10 00:45:57.743 - Thread: 12 -> } 2024-11-10 00:46:02.326 - Thread: 12 -> MyRenderSettings1 = { 2024-11-10 00:46:02.327 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-10 00:46:02.327 - Thread: 12 -> ShadowQuality = HIGH 2024-11-10 00:46:02.327 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-10 00:46:02.327 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-10 00:46:02.327 - Thread: 12 -> TextureQuality = HIGH 2024-11-10 00:46:02.327 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-10 00:46:02.327 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:46:02.327 - Thread: 12 -> HqDepth = True 2024-11-10 00:46:02.327 - Thread: 12 -> GrassDrawDistance = 0 2024-11-10 00:46:02.327 - Thread: 12 -> GrassDensityFactor = 0 2024-11-10 00:46:02.327 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-10 00:46:02.327 - Thread: 12 -> ModelQuality = HIGH 2024-11-10 00:46:02.327 - Thread: 12 -> VoxelQuality = HIGH 2024-11-10 00:46:02.327 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-10 00:46:02.327 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:46:02.327 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:46:02.327 - Thread: 12 -> DistanceFade = 500 2024-11-10 00:46:02.327 - Thread: 12 -> ParticleQuality = HIGH 2024-11-10 00:46:02.327 - Thread: 12 -> LightsQuality = HIGH 2024-11-10 00:46:02.327 - Thread: 12 -> } 2024-11-10 00:46:07.061 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:46:07.061 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:46:07.061 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:46:07.061 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:46:07.061 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:46:07.061 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:46:07.061 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:46:07.061 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:46:07.061 - Thread: 11 -> HqDepth = True 2024-11-10 00:46:07.061 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:46:07.061 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:46:07.061 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:46:07.061 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:46:07.061 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:46:07.061 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:46:07.061 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:46:07.061 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:46:07.061 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:46:07.061 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:46:07.061 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:46:07.061 - Thread: 11 -> } 2024-11-10 00:46:12.160 - Thread: 12 -> MyRenderSettings1 = { 2024-11-10 00:46:12.160 - Thread: 12 -> AntialiasingMode = FXAA 2024-11-10 00:46:12.160 - Thread: 12 -> ShadowQuality = HIGH 2024-11-10 00:46:12.160 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-11-10 00:46:12.160 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-11-10 00:46:12.160 - Thread: 12 -> TextureQuality = HIGH 2024-11-10 00:46:12.160 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-11-10 00:46:12.160 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:46:12.160 - Thread: 12 -> HqDepth = True 2024-11-10 00:46:12.161 - Thread: 12 -> GrassDrawDistance = 0 2024-11-10 00:46:12.161 - Thread: 12 -> GrassDensityFactor = 0 2024-11-10 00:46:12.161 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-11-10 00:46:12.161 - Thread: 12 -> ModelQuality = HIGH 2024-11-10 00:46:12.161 - Thread: 12 -> VoxelQuality = HIGH 2024-11-10 00:46:12.161 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-11-10 00:46:12.161 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:46:12.161 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:46:12.161 - Thread: 12 -> DistanceFade = 500 2024-11-10 00:46:12.161 - Thread: 12 -> ParticleQuality = HIGH 2024-11-10 00:46:12.161 - Thread: 12 -> LightsQuality = HIGH 2024-11-10 00:46:12.161 - Thread: 12 -> } 2024-11-10 00:46:17.161 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:46:17.161 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:46:17.161 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:46:17.161 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:46:17.161 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:46:17.161 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:46:17.161 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:46:17.161 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:46:17.161 - Thread: 11 -> HqDepth = True 2024-11-10 00:46:17.161 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:46:17.161 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:46:17.161 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:46:17.161 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:46:17.161 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:46:17.161 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:46:17.161 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:46:17.161 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:46:17.161 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:46:17.161 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:46:17.161 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:46:17.161 - Thread: 11 -> } 2024-11-10 00:46:21.930 - Thread: 11 -> MyRenderSettings1 = { 2024-11-10 00:46:21.931 - Thread: 11 -> AntialiasingMode = FXAA 2024-11-10 00:46:21.931 - Thread: 11 -> ShadowQuality = HIGH 2024-11-10 00:46:21.931 - Thread: 11 -> ShadowGPUQuality = HIGH 2024-11-10 00:46:21.931 - Thread: 11 -> ShadowMemoryQuality = HIGH 2024-11-10 00:46:21.931 - Thread: 11 -> TextureQuality = HIGH 2024-11-10 00:46:21.931 - Thread: 11 -> VoxelTextureQuality = HIGH 2024-11-10 00:46:21.931 - Thread: 11 -> AnisotropicFiltering = ANISO_16 2024-11-10 00:46:21.931 - Thread: 11 -> HqDepth = True 2024-11-10 00:46:21.931 - Thread: 11 -> GrassDrawDistance = 0 2024-11-10 00:46:21.931 - Thread: 11 -> GrassDensityFactor = 0 2024-11-10 00:46:21.931 - Thread: 11 -> AmbientOcclusionEnabled = True 2024-11-10 00:46:21.931 - Thread: 11 -> ModelQuality = HIGH 2024-11-10 00:46:21.931 - Thread: 11 -> VoxelQuality = HIGH 2024-11-10 00:46:21.931 - Thread: 11 -> VoxelShaderQuality = HIGH 2024-11-10 00:46:21.931 - Thread: 11 -> AlphaMaskedShaderQuality = HIGH 2024-11-10 00:46:21.931 - Thread: 11 -> AtmosphereShaderQuality = HIGH 2024-11-10 00:46:21.931 - Thread: 11 -> DistanceFade = 500 2024-11-10 00:46:21.931 - Thread: 11 -> ParticleQuality = HIGH 2024-11-10 00:46:21.931 - Thread: 11 -> LightsQuality = HIGH 2024-11-10 00:46:21.931 - Thread: 11 -> } 2024-11-10 00:46:38.464 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.464 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-10 00:46:38.466 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-10 00:46:38.466 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.466 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.466 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.466 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.466 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.466 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-10 00:46:38.470 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-10 00:46:38.470 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.470 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.470 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.470 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.470 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.470 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.471 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.472 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.472 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.472 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.472 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.472 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.472 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.473 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.473 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.473 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.473 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.473 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.473 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.473 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.474 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.474 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.474 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.474 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.474 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.474 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.474 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.475 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.475 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.475 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.475 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.475 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.475 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.475 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.477 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.477 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.477 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.477 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.477 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.477 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.477 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.478 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.478 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.478 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.478 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.478 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.478 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.478 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.483 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.483 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.483 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.483 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.483 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.483 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.483 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.485 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.485 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.485 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.485 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.485 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.485 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.485 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.486 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.486 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.486 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.486 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.486 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.486 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.486 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.488 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.488 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.488 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.488 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.488 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.488 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.488 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.489 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.489 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.489 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.489 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.489 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.489 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.489 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.490 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.490 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.490 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.490 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.490 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.490 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.490 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-10 00:46:38.491 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-10 00:46:38.491 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.491 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.491 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.491 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.491 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.491 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.497 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.497 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.497 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.497 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.497 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.497 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.497 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.498 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.498 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.498 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.498 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.498 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.498 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.498 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-10 00:46:38.502 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-10 00:46:38.502 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.502 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.502 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.502 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.513 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.513 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-10 00:46:38.514 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-10 00:46:38.514 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.514 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.514 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.514 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.514 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.514 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-10 00:46:38.520 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-10 00:46:38.520 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.520 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.520 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.520 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.520 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.520 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.521 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.521 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.521 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.521 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.521 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.521 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.521 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.523 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.523 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.523 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.523 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.523 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.523 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.523 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.524 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.524 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.524 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.524 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.524 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.524 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.524 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.525 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.525 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.525 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.525 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.526 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.526 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.526 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.527 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.527 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.527 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.527 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.527 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.527 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.527 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.528 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.528 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.528 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.528 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.528 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.528 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.528 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.535 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.535 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.535 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.535 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.535 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.535 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.535 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.537 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.537 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.537 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.537 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.537 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.537 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.537 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.538 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.538 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.538 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.538 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.538 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.538 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.538 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.540 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.540 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.540 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.540 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.540 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.540 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.540 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.541 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.541 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.541 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.541 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.541 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.541 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.541 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.543 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.543 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.543 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.543 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.543 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.543 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.543 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-11-10 00:46:38.544 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-11-10 00:46:38.544 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.544 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.544 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.544 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.544 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.544 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.550 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.550 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.550 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.550 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.550 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.550 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.550 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.553 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-11-10 00:46:38.553 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.553 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.553 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.553 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:38.553 - Thread: 1 -> MyFont.Ctor - START 2024-11-10 00:46:38.553 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-11-10 00:46:38.558 - Thread: 1 -> FontFilePath: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-11-10 00:46:38.558 - Thread: 1 -> LineHeight: 37 2024-11-10 00:46:38.558 - Thread: 1 -> Baseline: 30 2024-11-10 00:46:38.558 - Thread: 1 -> KernEnabled: True 2024-11-10 00:46:38.558 - Thread: 1 -> MyFont.Ctor - END 2024-11-10 00:46:39.120 - Thread: 26 -> Unloading session data 2024-11-10 00:46:43.169 - Thread: 26 -> DestroyCascadeTextures 2024-11-10 00:46:43.256 - Thread: 26 -> Device Context change