<?xml version="1.0" encoding="utf-16"?>
<ServerSettings xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Version>29</Version>
  <Debug>-1</Debug>
  <AdvancedOptimizations>true</AdvancedOptimizations>
  <DirectDamageModifer>1</DirectDamageModifer>
  <AreaDamageModifer>1</AreaDamageModifer>
  <ShieldDamageModifer>1</ShieldDamageModifer>
  <BaseOptimizations>true</BaseOptimizations>
  <ServerSleepSupport>false</ServerSleepSupport>
  <DisableAi>false</DisableAi>
  <DisableLeads>false</DisableLeads>
  <MinHudFocusDistance>0</MinHudFocusDistance>
  <MaxHudFocusDistance>10000</MaxHudFocusDistance>
  <BlockModifers />
  <ShipSizes />
  <DisableTargetCycle>false</DisableTargetCycle>
  <DisableHudTargetInfo>false</DisableHudTargetInfo>
  <DisableHudReload>false</DisableHudReload>
  <AdvancedProjectileSync>false</AdvancedProjectileSync>
  <UnsupportedMode>false</UnsupportedMode>
  <DisableSmallVsLargeBuff>false</DisableSmallVsLargeBuff>
  <DefinitionOverrides>
    <AmmoOverrides>
      <AmmoOverride AmmoName="AmmoRound1">
        <BaseDamage>1</BaseDamage>
        <EnergyBaseDamage>true</EnergyBaseDamage>
      </AmmoOverride>
      <AmmoOverride AmmoName="AmmoRound2">
        <AreaEffectDamage>100</AreaEffectDamage>
        <AreaEffectRadius>2.5</AreaEffectRadius>
        <EnergyAreaEffectDamage>false</EnergyAreaEffectDamage>
      </AmmoOverride>
    </AmmoOverrides>
    <WeaponOverrides>
      <WeaponOverride PartName="PartName1">
        <RateOfFire>600</RateOfFire>
      </WeaponOverride>
      <WeaponOverride PartName="PartName2">
        <DeviateShotAngle>5</DeviateShotAngle>
        <AimingTolerance>10</AimingTolerance>
      </WeaponOverride>
    </WeaponOverrides>
    <ArmorOverrides>
      <ArmorOverride>
        <SubtypeIds>
          <SubtypeId>Subtype1</SubtypeId>
          <SubtypeId>Subtype2</SubtypeId>
        </SubtypeIds>
        <KineticResistance>1</KineticResistance>
        <EnergeticResistance>0.35</EnergeticResistance>
      </ArmorOverride>
      <ArmorOverride>
        <SubtypeIds>
          <SubtypeId>Subtype3</SubtypeId>
        </SubtypeIds>
        <KineticResistance>0.9</KineticResistance>
      </ArmorOverride>
    </ArmorOverrides>
  </DefinitionOverrides>
  <LargeGridDamageMultiplier>1</LargeGridDamageMultiplier>
  <SmallGridDamageMultiplier>1</SmallGridDamageMultiplier>
</ServerSettings>