2024-10-28 17:23:39.603 - Thread: 1 -> Log Started 2024-10-28 17:23:39.604 - Thread: 1 -> Timezone (local - UTC): 1h 2024-10-28 17:23:39.604 - Thread: 1 -> App Version: 01_205_026 2024-10-28 17:23:39.692 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-10-28 17:23:39.692 - Thread: 1 -> Branch / Sandbox: SVN 2024-10-28 17:23:39.692 - Thread: 1 -> Client Build Number: 0 2024-10-28 17:23:39.692 - Thread: 1 -> Server Build Number: 0 2024-10-28 17:23:39.692 - Thread: 1 -> Environment.ProcessorCount: 32 2024-10-28 17:23:39.743 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19045.0) 2024-10-28 17:23:39.743 - Thread: 1 -> Environment.CommandLine: M:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2024-10-28 17:23:39.743 - Thread: 1 -> Environment.Is64BitProcess: True 2024-10-28 17:23:39.743 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-10-28 17:23:39.743 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9277.0 2024-10-28 17:23:39.743 - Thread: 1 -> Environment.CurrentDirectory: M:\Steam\steamapps\common\SpaceEngineers\Bin64 2024-10-28 17:23:39.748 - Thread: 1 -> CPU Info: AMD Ryzen Threadripper 1950X 16-Core Processor 2024-10-28 17:23:39.748 - Thread: 1 -> Default Culture: 2024-10-28 17:23:39.748 - Thread: 1 -> Default UI Culture: 2024-10-28 17:23:39.748 - Thread: 1 -> MyConfig.Load() - START 2024-10-28 17:23:39.751 - Thread: 1 -> Path: C:\Users\stefa\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-28 17:23:41.082 - Thread: 1 -> EnableDamageEffects: True 2024-10-28 17:23:41.082 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-10-28 17:23:41.082 - Thread: 1 -> EnableReverb: False 2024-10-28 17:23:41.082 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-10-28 17:23:41.082 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-10-28 17:23:41.082 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-10-28 17:23:41.082 - Thread: 1 -> FirstTimeRun: False 2024-10-28 17:23:41.082 - Thread: 1 -> ExperimentalMode: True 2024-10-28 17:23:41.082 - Thread: 1 -> VideoAdapter: 0 2024-10-28 17:23:41.082 - Thread: 1 -> ScreenWidth: 2560 2024-10-28 17:23:41.082 - Thread: 1 -> ScreenHeight: 1440 2024-10-28 17:23:41.082 - Thread: 1 -> RefreshRate: 143998 2024-10-28 17:23:41.082 - Thread: 1 -> WindowMode: 2 2024-10-28 17:23:41.082 - Thread: 1 -> VerticalSync: 0 2024-10-28 17:23:41.082 - Thread: 1 -> FieldOfView: 70 2024-10-28 17:23:41.082 - Thread: 1 -> PostProcessingEnabled: True 2024-10-28 17:23:41.082 - Thread: 1 -> FlaresIntensity: 0.5440183 2024-10-28 17:23:41.082 - Thread: 1 -> TreeViewDistance: 3000 2024-10-28 17:23:41.082 - Thread: 1 -> GrassDensity: 1.990437 2024-10-28 17:23:41.082 - Thread: 1 -> GrassDrawDistance: 1000 2024-10-28 17:23:41.082 - Thread: 1 -> AntialiasingMode: 1 2024-10-28 17:23:41.082 - Thread: 1 -> ShadowMapResolution: 2 2024-10-28 17:23:41.082 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-10-28 17:23:41.082 - Thread: 1 -> TextureQuality: 2 2024-10-28 17:23:41.082 - Thread: 1 -> AnisotropicFiltering: 2 2024-10-28 17:23:41.082 - Thread: 1 -> ModelQuality: 2 2024-10-28 17:23:41.082 - Thread: 1 -> VoxelQuality: 2 2024-10-28 17:23:41.082 - Thread: 1 -> ShaderQuality: 2 2024-10-28 17:23:41.082 - Thread: 1 -> LowMemSwitchToLow: 0 2024-10-28 17:23:41.082 - Thread: 1 -> FirstVTTimeRun: False 2024-10-28 17:23:41.082 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-10-28 17:23:41.082 - Thread: 1 -> GDPRConsent: True 2024-10-28 17:23:41.082 - Thread: 1 -> GDPRConsentSent: True 2024-10-28 17:23:41.083 - Thread: 1 -> FirstTimeTutorials: False 2024-10-28 17:23:41.083 - Thread: 1 -> ShowCrosshair: True 2024-10-28 17:23:41.083 - Thread: 1 -> EnableTrading: True 2024-10-28 17:23:41.083 - Thread: 1 -> EnableSteamCloud: True 2024-10-28 17:23:41.083 - Thread: 1 -> UiTransparency: 1 2024-10-28 17:23:41.083 - Thread: 1 -> UiBkTransparency: 0.7861777 2024-10-28 17:23:41.083 - Thread: 1 -> HUDBkTransparency: 0.6364025 2024-10-28 17:23:41.083 - Thread: 1 -> CubeBuilderBuildingMode: 0 2024-10-28 17:23:41.083 - Thread: 1 -> ControlsHints: False 2024-10-28 17:23:41.083 - Thread: 1 -> GoodBotHints: False 2024-10-28 17:23:41.083 - Thread: 1 -> RotationHints: True 2024-10-28 17:23:41.083 - Thread: 1 -> HudState: 2 2024-10-28 17:23:41.083 - Thread: 1 -> TutorialsFinished: System.String[] 2024-10-28 17:23:41.083 - Thread: 1 -> GameVolume: 0.1641941 2024-10-28 17:23:41.083 - Thread: 1 -> Music_Volume: 0.08930662 2024-10-28 17:23:41.083 - Thread: 1 -> VoiceChatVolume: 0.2073075 2024-10-28 17:23:41.083 - Thread: 1 -> HudWarnings: True 2024-10-28 17:23:41.083 - Thread: 1 -> VoiceChat: True 2024-10-28 17:23:41.083 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2024-10-28 17:23:41.083 - Thread: 1 -> EnableDynamicMusic: True 2024-10-28 17:23:41.083 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2024-10-28 17:23:41.083 - Thread: 1 -> EnableDoppler: True 2024-10-28 17:23:41.083 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-10-28 17:23:41.083 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2024-10-28 17:23:41.083 - Thread: 1 -> CubeBuilderAlignToDefault: False 2024-10-28 17:23:41.083 - Thread: 1 -> LastCheckedVersion: 1205023 2024-10-28 17:23:41.083 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-10-28 17:23:41.083 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-10-28 17:23:41.083 - Thread: 1 -> ZoomMultiplier: 0.2 2024-10-28 17:23:41.083 - Thread: 1 -> GamepadScheme: 0 2024-10-28 17:23:41.083 - Thread: 1 -> ControllerDefaultOnStart: False 2024-10-28 17:23:41.083 - Thread: 1 -> ShowCrosshair2: 0 2024-10-28 17:23:41.083 - Thread: 1 -> SpriteMainViewportScale: 1 2024-10-28 17:23:41.083 - Thread: 1 -> AreaInteraction: True 2024-10-28 17:23:41.083 - Thread: 1 -> Language: 0 2024-10-28 17:23:41.083 - Thread: 1 -> VoxelTextureQuality: 2 2024-10-28 17:23:41.083 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-10-28 17:23:41.083 - Thread: 1 -> ModIoConsent: True 2024-10-28 17:23:41.083 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-10-28 17:23:41.083 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-10-28 17:23:41.083 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-10-28 17:23:41.083 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-10-28 17:23:41.083 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-10-28 17:23:41.083 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-10-28 17:23:41.083 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-10-28 17:23:41.083 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-10-28 17:23:41.083 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-10-28 17:23:41.083 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-10-28 17:23:41.083 - Thread: 1 -> IronSightSwitchState: 1 2024-10-28 17:23:41.083 - Thread: 1 -> MicrophoneSensitivity: 0.5 2024-10-28 17:23:41.083 - Thread: 1 -> VoiceChatVoiceActivation: False 2024-10-28 17:23:41.083 - Thread: 1 -> LightsQuality: 2 2024-10-28 17:23:41.083 - Thread: 1 -> GamepadSchemeName: Flight 2024-10-28 17:23:41.083 - Thread: 1 -> LastNewsPopupDate: 03/10/2024 00:00:00 2024-10-28 17:23:41.083 - Thread: 1 -> LastBannerId: 96 2024-10-28 17:23:41.083 - Thread: 1 -> QuickStartNotification: False 2024-10-28 17:23:41.083 - Thread: 1 -> OnlyPSGames: False 2024-10-28 17:23:41.083 - Thread: 1 -> BlueprintSharing: True 2024-10-28 17:23:41.083 - Thread: 1 -> MuteBroadcastControllers: False 2024-10-28 17:23:41.083 - Thread: 1 -> SubscriptionReward: True 2024-10-28 17:23:41.083 - Thread: 1 -> SelectedScenarioCategory: M:\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Empty World 2024-10-28 17:23:41.084 - Thread: 1 -> MyConfig.Load() - END 2024-10-28 17:23:43.320 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-10-28 17:23:43.714 - Thread: 1 -> Reporting Postponed Events 2024-10-28 17:23:43.714 - Thread: 1 -> Reporting Postponed Events 2024-10-28 17:23:43.714 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-10-28 17:23:43.715 - Thread: 1 -> Found processor count: 16 2024-10-28 17:23:43.715 - Thread: 1 -> Using processor count: 16 2024-10-28 17:23:44.605 - Thread: 1 -> All detected adapters: 2024-10-28 17:23:44.607 - Thread: 1 -> NVIDIA GeForce RTX 3090 Ti - VendorID=4318, SubsystemID=-2005856189, DeviceID=8707 2024-10-28 17:23:44.607 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-10-28 17:23:45.513 - Thread: 1 -> AdapterInfo = { 2024-10-28 17:23:45.513 - Thread: 1 -> Name = NVIDIA GeForce RTX 3090 Ti + DISPLAY1 2024-10-28 17:23:45.513 - Thread: 1 -> Description = dev id: 8707, mem: 25494028288, shared mem: 17114189824, Luid: 63453, rev: 161, subsys id: -2005856189, vendor id: 4318, feature_level 11.1: True 2024-10-28 17:23:45.513 - Thread: 1 -> Driver version = 32.0.15.6603 2024-10-28 17:23:45.513 - Thread: 1 -> Driver date = 20241015000000.000000-000 2024-10-28 17:23:45.513 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-28 17:23:45.513 - Thread: 1 -> AftermathSupported = False 2024-10-28 17:23:45.513 - Thread: 1 -> Adapter id = 0 2024-10-28 17:23:45.513 - Thread: 1 -> Supported = True 2024-10-28 17:23:45.513 - Thread: 1 -> RAM = 25494028288 2024-10-28 17:23:45.513 - Thread: 1 -> Priority = 2 2024-10-28 17:23:45.513 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-28 17:23:45.513 - Thread: 1 -> Output is attached = True 2024-10-28 17:23:45.513 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-28 17:23:45.513 - Thread: 1 -> } 2024-10-28 17:23:45.513 - Thread: 1 -> AdapterInfo = { 2024-10-28 17:23:45.514 - Thread: 1 -> Name = NVIDIA GeForce RTX 3090 Ti + DISPLAY1 2024-10-28 17:23:45.514 - Thread: 1 -> Description = dev id: 8707, mem: 25494028288, shared mem: 17114189824, Luid: 63453, rev: 161, subsys id: -2005856189, vendor id: 4318, feature_level 11.1: True 2024-10-28 17:23:45.514 - Thread: 1 -> Driver version = 32.0.15.6603 2024-10-28 17:23:45.514 - Thread: 1 -> Driver date = 20241015000000.000000-000 2024-10-28 17:23:45.514 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-28 17:23:45.514 - Thread: 1 -> AftermathSupported = False 2024-10-28 17:23:45.514 - Thread: 1 -> Adapter id = 0 2024-10-28 17:23:45.514 - Thread: 1 -> Supported = True 2024-10-28 17:23:45.514 - Thread: 1 -> RAM = 25494028288 2024-10-28 17:23:45.514 - Thread: 1 -> Priority = 2 2024-10-28 17:23:45.514 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-28 17:23:45.514 - Thread: 1 -> Output is attached = True 2024-10-28 17:23:45.514 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-28 17:23:45.514 - Thread: 1 -> } 2024-10-28 17:23:45.514 - Thread: 1 -> AdapterInfo = { 2024-10-28 17:23:45.514 - Thread: 1 -> Name = NVIDIA GeForce RTX 3090 Ti + DISPLAY2 2024-10-28 17:23:45.514 - Thread: 1 -> Description = dev id: 8707, mem: 25494028288, shared mem: 17114189824, Luid: 63453, rev: 161, subsys id: -2005856189, vendor id: 4318, feature_level 11.1: True 2024-10-28 17:23:45.514 - Thread: 1 -> Driver version = 32.0.15.6603 2024-10-28 17:23:45.514 - Thread: 1 -> Driver date = 20241015000000.000000-000 2024-10-28 17:23:45.514 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-28 17:23:45.514 - Thread: 1 -> AftermathSupported = False 2024-10-28 17:23:45.514 - Thread: 1 -> Adapter id = 0 2024-10-28 17:23:45.514 - Thread: 1 -> Supported = True 2024-10-28 17:23:45.514 - Thread: 1 -> RAM = 25494028288 2024-10-28 17:23:45.514 - Thread: 1 -> Priority = 2 2024-10-28 17:23:45.514 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-28 17:23:45.514 - Thread: 1 -> Output is attached = True 2024-10-28 17:23:45.514 - Thread: 1 -> DesktopBounds = {X:-1920 Y:360 Width:1920 Height:1080} 2024-10-28 17:23:45.514 - Thread: 1 -> } 2024-10-28 17:23:45.514 - Thread: 1 -> AdapterInfo = { 2024-10-28 17:23:45.515 - Thread: 1 -> Name = NVIDIA GeForce RTX 3090 Ti + DISPLAY2 2024-10-28 17:23:45.515 - Thread: 1 -> Description = dev id: 8707, mem: 25494028288, shared mem: 17114189824, Luid: 63453, rev: 161, subsys id: -2005856189, vendor id: 4318, feature_level 11.1: True 2024-10-28 17:23:45.515 - Thread: 1 -> Driver version = 32.0.15.6603 2024-10-28 17:23:45.515 - Thread: 1 -> Driver date = 20241015000000.000000-000 2024-10-28 17:23:45.515 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-28 17:23:45.515 - Thread: 1 -> AftermathSupported = False 2024-10-28 17:23:45.515 - Thread: 1 -> Adapter id = 0 2024-10-28 17:23:45.515 - Thread: 1 -> Supported = True 2024-10-28 17:23:45.515 - Thread: 1 -> RAM = 25494028288 2024-10-28 17:23:45.515 - Thread: 1 -> Priority = 2 2024-10-28 17:23:45.515 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-28 17:23:45.515 - Thread: 1 -> Output is attached = True 2024-10-28 17:23:45.515 - Thread: 1 -> DesktopBounds = {X:-1920 Y:360 Width:1920 Height:1080} 2024-10-28 17:23:45.515 - Thread: 1 -> } 2024-10-28 17:23:45.515 - Thread: 1 -> AdapterInfo = { 2024-10-28 17:23:45.515 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-10-28 17:23:45.515 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17114189824, Luid: 67299, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-10-28 17:23:45.515 - Thread: 1 -> Driver version = 2024-10-28 17:23:45.515 - Thread: 1 -> Driver date = 2024-10-28 17:23:45.515 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-28 17:23:45.515 - Thread: 1 -> AftermathSupported = False 2024-10-28 17:23:45.515 - Thread: 1 -> Adapter id = 1 2024-10-28 17:23:45.515 - Thread: 1 -> Supported = True 2024-10-28 17:23:45.515 - Thread: 1 -> RAM = 0 2024-10-28 17:23:45.515 - Thread: 1 -> Priority = 0 2024-10-28 17:23:45.515 - Thread: 1 -> Multithreaded rendering supported = False 2024-10-28 17:23:45.515 - Thread: 1 -> Output is attached = False 2024-10-28 17:23:45.515 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-28 17:23:45.515 - Thread: 1 -> } 2024-10-28 17:23:45.515 - Thread: 1 -> AdapterInfo = { 2024-10-28 17:23:45.516 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-10-28 17:23:45.516 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17114189824, Luid: 67299, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-10-28 17:23:45.516 - Thread: 1 -> Driver version = 2024-10-28 17:23:45.516 - Thread: 1 -> Driver date = 2024-10-28 17:23:45.516 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-28 17:23:45.516 - Thread: 1 -> AftermathSupported = False 2024-10-28 17:23:45.516 - Thread: 1 -> Adapter id = 1 2024-10-28 17:23:45.516 - Thread: 1 -> Supported = True 2024-10-28 17:23:45.516 - Thread: 1 -> RAM = 0 2024-10-28 17:23:45.516 - Thread: 1 -> Priority = 0 2024-10-28 17:23:45.516 - Thread: 1 -> Multithreaded rendering supported = False 2024-10-28 17:23:45.516 - Thread: 1 -> Output is attached = False 2024-10-28 17:23:45.516 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-28 17:23:45.516 - Thread: 1 -> } 2024-10-28 17:23:45.517 - Thread: 1 -> Service.IsActive: True 2024-10-28 17:23:45.517 - Thread: 1 -> Service.IsOnline: True 2024-10-28 17:23:45.517 - Thread: 1 -> Service.OwnsGame: False 2024-10-28 17:23:45.517 - Thread: 1 -> Service.UserId: 76561197979996151 2024-10-28 17:23:45.517 - Thread: 1 -> Service.UserName: HighLigerBimBam™ 2024-10-28 17:23:45.517 - Thread: 1 -> Service.Branch: default 2024-10-28 17:23:45.517 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-10-28 17:23:45.517 - Thread: 1 -> Build version: 0.1.1.0 2024-10-28 17:23:45.527 - Thread: 1 -> MyScreenManager() 2024-10-28 17:23:45.571 - Thread: 33 -> CreateDeviceInternal - CheckSettings() 2024-10-28 17:23:45.571 - Thread: 33 -> CreateDeviceInternal - GetAdapter() 2024-10-28 17:23:45.574 - Thread: 33 -> CreateDeviceInternal - FixSettings() 2024-10-28 17:23:45.574 - Thread: 33 -> CreateDeviceInternal - Create device 2024-10-28 17:23:45.832 - Thread: 33 -> CreateDeviceInternal Steam Overlay integration 2024-10-28 17:23:46.006 - Thread: 33 -> CreateDeviceInternal Steam Overlay OK 2024-10-28 17:23:46.006 - Thread: 33 -> CreateDeviceInternal create swapchain 2024-10-28 17:23:53.043 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-10-28 17:23:53.044 - Thread: 1 -> Game dir: M:\Steam\steamapps\common\SpaceEngineers\Bin64 2024-10-28 17:23:53.044 - Thread: 1 -> Content dir: M:\Steam\steamapps\common\SpaceEngineers\Content 2024-10-28 17:23:53.461 - Thread: 33 -> DXGI SetFullscreenState succeded 2024-10-28 17:23:55.458 - Thread: 1 -> Preallocate - START 2024-10-28 17:23:55.463 - Thread: 1 -> MySpaceWorldGenerator - START 2024-10-28 17:23:55.465 - Thread: 1 -> MySpaceWorldGenerator - END 2024-10-28 17:23:55.465 - Thread: 1 -> MySpaceBuildComponent - START 2024-10-28 17:23:55.465 - Thread: 1 -> MySpaceBuildComponent - END 2024-10-28 17:23:55.466 - Thread: 1 -> MyEntities - START 2024-10-28 17:23:55.480 - Thread: 1 -> MyEntities - END 2024-10-28 17:23:55.480 - Thread: 1 -> MyObjectBuilder_Base - START 2024-10-28 17:23:55.480 - Thread: 1 -> MyObjectBuilder_Base - END 2024-10-28 17:23:55.480 - Thread: 1 -> MyTransparentGeometry - START 2024-10-28 17:23:55.480 - Thread: 1 -> MyTransparentGeometry - END 2024-10-28 17:23:55.480 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-10-28 17:23:55.486 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-10-28 17:23:55.486 - Thread: 1 -> MyMath - START 2024-10-28 17:23:55.487 - Thread: 1 -> MyMath - END 2024-10-28 17:23:55.487 - Thread: 1 -> MySimpleObjectDraw - START 2024-10-28 17:23:55.487 - Thread: 1 -> MySimpleObjectDraw - END 2024-10-28 17:23:55.506 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-10-28 17:23:55.506 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-10-28 17:23:55.506 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-10-28 17:23:55.544 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-10-28 17:23:55.544 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-10-28 17:23:55.544 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-10-28 17:23:55.544 - Thread: 1 -> MySyncDestructions - START 2024-10-28 17:23:55.544 - Thread: 1 -> MySyncDestructions - END 2024-10-28 17:23:55.544 - Thread: 1 -> MySyncEntity - START 2024-10-28 17:23:55.544 - Thread: 1 -> MySyncEntity - END 2024-10-28 17:23:55.544 - Thread: 1 -> MyCommandCharacter - START 2024-10-28 17:23:55.544 - Thread: 1 -> MyCommandCharacter - END 2024-10-28 17:23:55.544 - Thread: 1 -> MyCommandConsole - START 2024-10-28 17:23:55.544 - Thread: 1 -> MyCommandConsole - END 2024-10-28 17:23:55.544 - Thread: 1 -> MyCommandEntity - START 2024-10-28 17:23:55.544 - Thread: 1 -> MyCommandEntity - END 2024-10-28 17:23:55.544 - Thread: 1 -> MyAiTargetManager - START 2024-10-28 17:23:55.544 - Thread: 1 -> MyAiTargetManager - END 2024-10-28 17:23:55.544 - Thread: 1 -> MyClientDebugCommands - START 2024-10-28 17:23:55.544 - Thread: 1 -> MyClientDebugCommands - END 2024-10-28 17:23:55.544 - Thread: 1 -> MyDedicatedServer - START 2024-10-28 17:23:55.544 - Thread: 1 -> MyDedicatedServer - END 2024-10-28 17:23:55.544 - Thread: 1 -> MyDedicatedServerBase - START 2024-10-28 17:23:55.544 - Thread: 1 -> MyDedicatedServerBase - END 2024-10-28 17:23:55.544 - Thread: 1 -> MyMultiplayerBase - START 2024-10-28 17:23:55.544 - Thread: 1 -> MyMultiplayerBase - END 2024-10-28 17:23:55.544 - Thread: 1 -> MyMultiplayerClient - START 2024-10-28 17:23:55.544 - Thread: 1 -> MyMultiplayerClient - END 2024-10-28 17:23:55.544 - Thread: 1 -> MyMultiplayerClientBase - START 2024-10-28 17:23:55.545 - Thread: 1 -> MyMultiplayerClientBase - END 2024-10-28 17:23:55.545 - Thread: 1 -> MyMultiplayerLobby - START 2024-10-28 17:23:55.545 - Thread: 1 -> MyMultiplayerLobby - END 2024-10-28 17:23:55.545 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-10-28 17:23:55.545 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-10-28 17:23:55.545 - Thread: 1 -> MyMultiplayerServerBase - START 2024-10-28 17:23:55.545 - Thread: 1 -> MyMultiplayerServerBase - END 2024-10-28 17:23:55.545 - Thread: 1 -> MyServerDebugCommands - START 2024-10-28 17:23:55.545 - Thread: 1 -> MyServerDebugCommands - END 2024-10-28 17:23:55.545 - Thread: 1 -> MyCubeGridDefinitions - START 2024-10-28 17:23:55.550 - Thread: 1 -> MyCubeGridDefinitions - END 2024-10-28 17:23:55.550 - Thread: 1 -> MyDefinitionManager - START 2024-10-28 17:23:55.558 - Thread: 1 -> MyDefinitionManager - END 2024-10-28 17:23:55.558 - Thread: 1 -> Preallocate - END 2024-10-28 17:23:55.559 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-10-28 17:23:55.947 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-10-28 17:23:55.947 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-10-28 17:23:55.965 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-10-28 17:23:55.966 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:23:55.966 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:23:55.966 - Thread: 1 -> Assembly.Location: M:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-10-28 17:23:55.966 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-10-28 17:23:55.966 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-10-28 17:23:55.966 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-10-28 17:23:55.975 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2024-10-28 17:23:55.975 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2024-10-28 17:23:55.975 - Thread: 1 -> Virtualized: False 2024-10-28 17:23:56.018 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen Threadripper 1950X 16-Core Processor 2024-10-28 17:23:56.018 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,228,379,648 bytes 2024-10-28 17:23:56.018 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-10-28 17:23:56.018 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 25,886,334,976 bytes 2024-10-28 17:23:56.018 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,662,101,188,608 bytes 2024-10-28 17:23:56.022 - Thread: 1 -> Drive C: | Capacity: 118,767,792,128 bytes | Free space: 10,675,752,960 bytes 2024-10-28 17:23:56.022 - Thread: 1 -> Drive H: | Capacity: 2,000,263,573,504 bytes | Free space: 158,817,116,160 bytes 2024-10-28 17:23:56.022 - Thread: 1 -> Drive M: | Capacity: 512,092,008,448 bytes | Free space: 71,968,636,928 bytes 2024-10-28 17:23:56.022 - Thread: 1 -> Drive P: | Capacity: 4,000,650,883,072 bytes | Free space: 3,668,649,799,680 bytes 2024-10-28 17:23:56.023 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-10-28 17:23:56.023 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-10-28 17:23:56.023 - Thread: 1 -> Installed DLCs: 2024-10-28 17:23:56.041 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-10-28 17:23:56.435 - Thread: 1 -> Havok: Physics.Init 2024-10-28 17:23:56.955 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-10-28 17:23:57.467 - Thread: 1 -> HkGameName: SpaceEngineers 2024-10-28 17:23:57.471 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-10-28 17:23:57.471 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-10-28 17:23:57.486 - Thread: 1 -> 6ffc5def784ee88d30ed69582ba4ecc07ae4e231 2024-10-28 17:23:57.680 - Thread: 1 -> Loading scenarios 2024-10-28 17:23:57.709 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-10-28 17:23:57.709 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-10-28 17:23:57.994 - Thread: 1 -> Loading sound definitions 2024-10-28 17:23:57.995 - Thread: 1 -> Loading gamepad controls 2024-10-28 17:23:57.995 - Thread: 1 -> Loading DLC definitions 2024-10-28 17:23:59.345 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-28 17:23:59.345 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-10-28 17:23:59.345 - Thread: 1 -> Loading Quick starts 2024-10-28 17:23:59.345 - Thread: 1 -> Loading ScenarioCategories 2024-10-28 17:23:59.345 - Thread: 1 -> Loading shadow textures definitions 2024-10-28 17:23:59.345 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-10-28 17:23:59.346 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-10-28 17:23:59.349 - Thread: 1 -> MyAudio.LoadData - START 2024-10-28 17:23:59.416 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-28 17:24:00.336 - Thread: 1 -> MyAudio.LoadData - END 2024-10-28 17:24:00.347 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2024-10-28 17:24:00.347 - Thread: 1 -> MyGuiManager() 2024-10-28 17:24:00.349 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-10-28 17:24:00.509 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-10-28 17:24:00.633 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-10-28 17:24:00.637 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-10-28 17:24:00.637 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-10-28 17:24:00.637 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-10-28 17:24:00.660 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-10-28 17:24:00.661 - Thread: 15 -> ReloadVoxelMaterials 2024-10-28 17:24:00.713 - Thread: 30 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-10-28 17:24:00.714 - Thread: 15 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-10-28 17:24:00.714 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-10-28 17:24:00.714 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-10-28 17:24:00.714 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-10-28 17:24:00.714 - Thread: 28 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-10-28 17:24:00.714 - Thread: 29 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-10-28 17:24:00.714 - Thread: 26 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-10-28 17:24:00.763 - Thread: 15 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-10-28 17:24:00.770 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-10-28 17:24:00.772 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-10-28 17:24:00.776 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-10-28 17:24:00.791 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-10-28 17:24:00.793 - Thread: 15 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-10-28 17:24:00.796 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-10-28 17:24:00.804 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-10-28 17:24:00.805 - Thread: 30 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-10-28 17:24:00.807 - Thread: 15 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-10-28 17:24:00.808 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-10-28 17:24:00.809 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-10-28 17:24:00.822 - Thread: 28 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-10-28 17:24:00.841 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-10-28 17:24:00.844 - Thread: 15 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-10-28 17:24:00.857 - Thread: 15 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-10-28 17:24:00.868 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-10-28 17:24:00.871 - Thread: 15 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-10-28 17:24:00.878 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-10-28 17:24:00.894 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-10-28 17:24:00.897 - Thread: 26 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-10-28 17:24:00.899 - Thread: 29 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-10-28 17:24:00.905 - Thread: 28 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-10-28 17:24:00.908 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-10-28 17:24:00.911 - Thread: 30 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-10-28 17:24:00.918 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-10-28 17:24:00.931 - Thread: 30 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-10-28 17:24:00.943 - Thread: 28 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-10-28 17:24:00.954 - Thread: 30 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-10-28 17:24:00.955 - Thread: 28 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-10-28 17:24:00.965 - Thread: 30 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-10-28 17:24:00.973 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-10-28 17:24:00.973 - Thread: 15 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-10-28 17:24:00.973 - Thread: 30 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-10-28 17:24:00.978 - Thread: 28 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-10-28 17:24:00.980 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-10-28 17:24:01.017 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-10-28 17:24:01.040 - Thread: 26 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-10-28 17:24:01.047 - Thread: 30 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-10-28 17:24:01.047 - Thread: 29 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-10-28 17:24:01.049 - Thread: 15 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-10-28 17:24:01.056 - Thread: 24 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-10-28 17:24:01.056 - Thread: 29 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-10-28 17:24:01.073 - Thread: 28 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-10-28 17:24:01.083 - Thread: 26 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-10-28 17:24:01.192 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-10-28 17:24:01.201 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-10-28 17:24:01.223 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-10-28 17:24:01.243 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-10-28 17:24:01.260 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-10-28 17:24:01.280 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-10-28 17:24:01.292 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-10-28 17:24:01.302 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-10-28 17:24:01.315 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-10-28 17:24:01.339 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-10-28 17:24:01.355 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-10-28 17:24:01.380 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-10-28 17:24:01.403 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-10-28 17:24:01.428 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-10-28 17:24:01.466 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-10-28 17:24:01.482 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-10-28 17:24:01.510 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-10-28 17:24:01.589 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-10-28 17:24:01.610 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-10-28 17:24:01.706 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-10-28 17:24:01.716 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-10-28 17:24:01.810 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-10-28 17:24:01.833 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-10-28 17:24:01.924 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-10-28 17:24:01.949 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-10-28 17:24:02.013 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-10-28 17:24:02.056 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-10-28 17:24:02.114 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-10-28 17:24:02.157 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-10-28 17:24:02.229 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-10-28 17:24:02.250 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-10-28 17:24:02.312 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-10-28 17:24:02.335 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-10-28 17:24:02.364 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-10-28 17:24:02.386 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-10-28 17:24:02.420 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-10-28 17:24:02.422 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-10-28 17:24:02.449 - Thread: 29 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-10-28 17:24:02.462 - Thread: 28 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-10-28 17:24:02.769 - Thread: 28 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-10-28 17:24:02.808 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-10-28 17:24:02.885 - Thread: 29 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-10-28 17:24:02.885 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-10-28 17:24:03.037 - Thread: 25 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-10-28 17:24:03.107 - Thread: 28 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-10-28 17:24:03.278 - Thread: 29 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-10-28 17:24:03.283 - Thread: 27 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-10-28 17:24:04.245 - Thread: 1 -> Deluxe Edition (573160) 2024-10-28 17:24:04.245 - Thread: 1 -> Decorative Blocks (1049790) 2024-10-28 17:24:04.246 - Thread: 1 -> Economy Deluxe (1135960) 2024-10-28 17:24:04.246 - Thread: 1 -> Style Pack (1084680) 2024-10-28 17:24:04.246 - Thread: 1 -> Decorative Blocks 2 (1167910) 2024-10-28 17:24:04.246 - Thread: 1 -> Frostbite (1241550) 2024-10-28 17:24:04.246 - Thread: 1 -> Sparks Of The Future (1307680) 2024-10-28 17:24:04.246 - Thread: 1 -> Wasteland (1374610) 2024-10-28 17:24:04.246 - Thread: 1 -> Warfare I. (1475830) 2024-10-28 17:24:04.246 - Thread: 1 -> Heavy Industry (1676100) 2024-10-28 17:24:04.246 - Thread: 1 -> Warfare II. (1783760) 2024-10-28 17:24:04.247 - Thread: 1 -> Automatons (1958640) 2024-10-28 17:24:04.247 - Thread: 1 -> Decorative Blocks 3 (2504720) 2024-10-28 17:24:04.247 - Thread: 1 -> Anniversary (2569770) 2024-10-28 17:24:04.247 - Thread: 1 -> Signal Blocks (2914120) 2024-10-28 17:24:04.247 - Thread: 1 -> Contact (3066290) 2024-10-28 17:24:04.286 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-10-28 17:24:04.310 - Thread: 1 -> Timer Frequency: 10000000 2024-10-28 17:24:04.310 - Thread: 1 -> Ticks per frame: 166667 2024-10-28 17:24:04.865 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-10-28 17:24:04.909 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-10-28 17:24:04.909 - Thread: 1 -> Flares Intensity: 0.5440183 2024-10-28 17:24:04.909 - Thread: 1 -> Field of view: 1.22173 2024-10-28 17:24:04.909 - Thread: 1 -> PostProcessingEnabled: True 2024-10-28 17:24:04.909 - Thread: 1 -> Render.GrassDensityFactor: 1.990437 2024-10-28 17:24:04.909 - Thread: 1 -> Render.GrassDrawDistance: 1000 2024-10-28 17:24:04.909 - Thread: 1 -> Render.DistanceFade: 3000 2024-10-28 17:24:04.909 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-10-28 17:24:04.909 - Thread: 1 -> Render.ShadowQuality: HIGH 2024-10-28 17:24:04.909 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-10-28 17:24:04.909 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-10-28 17:24:04.909 - Thread: 1 -> Render.TextureQuality: HIGH 2024-10-28 17:24:04.909 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-10-28 17:24:04.909 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_4 2024-10-28 17:24:04.909 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-10-28 17:24:04.909 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-10-28 17:24:04.909 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-10-28 17:24:04.909 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-10-28 17:24:04.959 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-10-28 17:24:05.036 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-10-28 17:24:05.037 - Thread: 1 -> Analytics session started: UserID = (3b708bf0-5146-828a-a51e-49171e96c1f9) SessionID = (686661d8-5ed2-4d12-b2ee-54d28bf84dad) 2024-10-28 17:24:05.039 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-28 17:24:05.861 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-10-28 17:24:07.763 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-10-28 17:24:07.763 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-10-28 17:24:07.775 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-10-28 17:24:07.775 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-28 17:24:08.331 - Thread: 1 -> MyConfig.Save() - START 2024-10-28 17:24:08.331 - Thread: 1 -> Path: C:\Users\stefa\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-28 17:24:08.453 - Thread: 1 -> MyConfig.Save() - END 2024-10-28 17:24:11.152 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-10-28 17:24:11.152 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-10-28 17:24:11.152 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2024-10-28 17:24:15.776 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2024-10-28 17:24:15.776 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2024-10-28 17:24:15.778 - Thread: 16 -> Loading available saves - START 2024-10-28 17:24:15.779 - Thread: 16 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151' 2024-10-28 17:24:17.161 - Thread: 16 -> Loading available saves - END 2024-10-28 17:24:17.397 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2024-10-28 17:24:17.397 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2024-10-28 17:24:23.615 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\Sandbox_config.sbc 2024-10-28 17:24:23.625 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-10-28 17:24:23.627 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2024-10-28 17:24:24.345 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2024-10-28 17:24:24.346 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.LoadContent 2024-10-28 17:24:25.697 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor START 2024-10-28 17:24:25.751 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings.ctor END 2024-10-28 17:24:25.752 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings MyGuiScreenBase.LoadContent 2024-10-28 17:24:37.080 - Thread: 1 -> GUI Stats: Update 0.763088833333332, Draw 0.218246444444445 2024-10-28 17:25:07.080 - Thread: 1 -> GUI Stats: Update 0.413782166666667, Draw 0.168461166666667 2024-10-28 17:25:37.079 - Thread: 1 -> GUI Stats: Update 0.443101166666666, Draw 0.166074 2024-10-28 17:25:45.379 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings MyGuiScreenBase.UnloadContent - START 2024-10-28 17:25:45.379 - Thread: 1 -> MyGuiScreenAdvancedWorldSettings MyGuiScreenBase.UnloadContent - END 2024-10-28 17:26:07.079 - Thread: 1 -> GUI Stats: Update 0.382200444444444, Draw 0.123693333333333 2024-10-28 17:26:07.370 - Thread: 1 -> Saving Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\Sandbox_config.sbc 2024-10-28 17:26:07.406 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - START 2024-10-28 17:26:07.406 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - END 2024-10-28 17:26:07.406 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2024-10-28 17:26:07.406 - Thread: 15 -> Loading available saves - START 2024-10-28 17:26:07.406 - Thread: 15 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151' 2024-10-28 17:26:08.443 - Thread: 15 -> Loading available saves - END 2024-10-28 17:26:08.673 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2024-10-28 17:26:08.673 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2024-10-28 17:26:14.824 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-10-28 17:26:15.518 - Thread: 4 -> Loading Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\Sandbox_config.sbc 2024-10-28 17:26:15.520 - Thread: 4 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-10-28 17:26:15.525 - Thread: 1 -> LoadSandbox() - Start 2024-10-28 17:26:15.525 - Thread: 1 -> LoadSession() - Start 2024-10-28 17:26:15.525 - Thread: 1 -> C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum 2024-10-28 17:26:15.525 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\Sandbox_config.sbc 2024-10-28 17:26:16.219 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\Sandbox_config.sbc 2024-10-28 17:26:16.220 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-10-28 17:26:16.220 - Thread: 1 -> LoadSandbox() - End 2024-10-28 17:26:16.220 - Thread: 1 -> CheckPoint Experimental mode: Yes 2024-10-28 17:26:16.220 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2024-10-28 17:26:16.222 - Thread: 15 -> Downloading world mods - START 2024-10-28 17:26:16.222 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-10-28 17:26:16.261 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-10-28 17:26:16.261 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-10-28 17:26:17.076 - Thread: 1 -> Mod dependencies query successful 2024-10-28 17:26:17.077 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod Steam:758597413 2024-10-28 17:26:17.077 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod Steam:758597413 2024-10-28 17:26:17.077 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod Steam:1965654081 2024-10-28 17:26:17.077 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod Steam:758597413 2024-10-28 17:26:17.077 - Thread: 15 -> Reference issue detected (circular reference or wrong order) for mod Steam:2754014019 2024-10-28 17:26:17.080 - Thread: 15 -> MyWorkshop.GetItemsBlocking: getting 22 items 2024-10-28 17:26:17.385 - Thread: 1 -> Mod query successful 2024-10-28 17:26:17.394 - Thread: 15 -> Up to date mod: Id = 3170315974, title = 'Leak Finder' 2024-10-28 17:26:17.394 - Thread: 15 -> Up to date mod: Id = 2777644246, title = 'Binoculars' 2024-10-28 17:26:17.394 - Thread: 15 -> Up to date mod: Id = 2754014019, title = 'Scope Framework' 2024-10-28 17:26:17.394 - Thread: 15 -> Up to date mod: Id = 2752888260, title = 'Refill Station' 2024-10-28 17:26:17.394 - Thread: 15 -> Up to date mod: Id = 2645964353, title = 'Hubblegum Skybox' 2024-10-28 17:26:17.394 - Thread: 15 -> Up to date mod: Id = 2304715504, title = '[QoL] Production Quota' 2024-10-28 17:26:17.395 - Thread: 15 -> Up to date mod: Id = 2144596603, title = 'Gravel Sifter' 2024-10-28 17:26:17.395 - Thread: 15 -> Up to date mod: Id = 2077166496, title = 'Easy Block Renaming' 2024-10-28 17:26:17.395 - Thread: 15 -> Up to date mod: Id = 2042716312, title = 'Edge Be Gone! (No armor edges)' 2024-10-28 17:26:17.395 - Thread: 15 -> Up to date mod: Id = 1965654081, title = 'Rich HUD Master' 2024-10-28 17:26:17.395 - Thread: 15 -> Up to date mod: Id = 1780376231, title = 'Sleep Mod' 2024-10-28 17:26:17.395 - Thread: 15 -> Up to date mod: Id = 1697184408, title = 'Build Vision 3.0' 2024-10-28 17:26:17.395 - Thread: 15 -> Up to date mod: Id = 1668945384, title = 'MA Stackable Wind Turbine' 2024-10-28 17:26:17.395 - Thread: 15 -> Up to date mod: Id = 1662953858, title = 'Sneaky Sounds - Quieter Tools' 2024-10-28 17:26:17.395 - Thread: 15 -> Up to date mod: Id = 1469072169, title = 'HUD Compass' 2024-10-28 17:26:17.396 - Thread: 15 -> Up to date mod: Id = 1359618037, title = 'Relative Top Speed' 2024-10-28 17:26:17.396 - Thread: 15 -> Up to date mod: Id = 1289485324, title = 'Projections To Assembler' 2024-10-28 17:26:17.396 - Thread: 15 -> Up to date mod: Id = 1157796670, title = 'Eyes Just Got Clear (1.186 Drugs Are Bad Mkay Update)' 2024-10-28 17:26:17.396 - Thread: 15 -> Up to date mod: Id = 806331071, title = 'Camera Panning - rotate camera view (+reset 1st person character view)' 2024-10-28 17:26:17.396 - Thread: 15 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2024-10-28 17:26:17.396 - Thread: 15 -> Up to date mod: Id = 514062285, title = 'Build Info' 2024-10-28 17:26:17.396 - Thread: 15 -> Up to date mod: Id = 396679430, title = 'Concrete Tool - placing voxels in survival' 2024-10-28 17:26:17.396 - Thread: 15 -> Mod download time: 0.01 seconds 2024-10-28 17:26:17.398 - Thread: 15 -> Downloading world mods - END 2024-10-28 17:26:17.411 - Thread: 1 -> LoadSession() - End 2024-10-28 17:26:17.429 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-10-28 17:26:17.430 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-10-28 17:26:17.430 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-10-28 17:26:17.430 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-10-28 17:26:17.430 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2024-10-28 17:26:17.430 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2024-10-28 17:26:17.430 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-28 17:26:17.430 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-28 17:26:17.456 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-10-28 17:26:17.457 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-10-28 17:26:17.457 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-10-28 17:26:17.654 - Thread: 1 -> RunLoadingAction - START 2024-10-28 17:26:17.662 - Thread: 1 -> Loading session: C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum 2024-10-28 17:26:17.849 - Thread: 1 -> GC Memory: 1,043,273,768 B 2024-10-28 17:26:17.860 - Thread: 1 -> Process Memory: 3,788,521,472 B 2024-10-28 17:26:17.861 - Thread: 1 -> Experimental mode: Yes 2024-10-28 17:26:17.861 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods 2024-10-28 17:26:17.861 - Thread: 1 -> Console compatibility: No 2024-10-28 17:26:18.731 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-10-28 17:26:51.606 - Thread: 1 -> Script loaded: 2304715504.sbm_ProductionQOL, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.607 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.607 - Thread: 1 -> Script loaded: 1662953858.sbm_SneakySounds, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.607 - Thread: 1 -> Script loaded: 1780376231.sbm_Zkillerproxy, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.617 - Thread: 1 -> Script loaded: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.617 - Thread: 1 -> Script loaded: 1359618037.sbm_RTS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.617 - Thread: 1 -> Script loaded: 1289485324.sbm_ProjectionAssemblers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.617 - Thread: 1 -> Script loaded: 3170315974.sbm_LeakFinder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.617 - Thread: 1 -> Script loaded: 1469072169.sbm_Zkillerproxy, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.618 - Thread: 1 -> Script loaded: 2042716312.sbm_EdgeBeGone, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.618 - Thread: 1 -> Script loaded: 2077166496.sbm_EasyBlockRenaming, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.618 - Thread: 1 -> Script loaded: 396679430.sbm_Concrete, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.618 - Thread: 1 -> Script loaded: 806331071.sbm_CameraPanning, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.620 - Thread: 1 -> Script loaded: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.625 - Thread: 1 -> Script loaded: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.625 - Thread: 1 -> Script loaded: 2777644246.sbm_Binoculars, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.625 - Thread: 1 -> Script loaded: 2754014019.sbm_SteadyScope, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:51.644 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-10-28 17:26:51.648 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-10-28 17:26:51.649 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-10-28 17:26:51.661 - Thread: 1 -> 6ffc5def784ee88d30ed69582ba4ecc07ae4e231 2024-10-28 17:26:51.877 - Thread: 1 -> Loading scenarios 2024-10-28 17:26:51.877 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-10-28 17:26:51.877 - Thread: 1 -> List of used mods (22) - START 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:2645964353, Filename = '2645964353.sbm', Name = 'Hubblegum Skybox' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:1157796670, Filename = '1157796670.sbm', Name = 'Eyes Just Got Clear (1.186 Drugs Are Bad Mkay Update)' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:2304715504, Filename = '2304715504.sbm', Name = '[QoL] Production Quota' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:1662953858, Filename = '1662953858.sbm', Name = 'Sneaky Sounds - Quieter Tools' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:1780376231, Filename = '1780376231.sbm', Name = 'Sleep Mod' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:1965654081, Filename = '1965654081.sbm', Name = 'Rich HUD Master' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:1359618037, Filename = '1359618037.sbm', Name = 'Relative Top Speed' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:2752888260, Filename = '2752888260.sbm', Name = 'Refill Station' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:1289485324, Filename = '1289485324.sbm', Name = 'Projections To Assembler' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:1668945384, Filename = '1668945384.sbm', Name = 'MA Stackable Wind Turbine' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:3170315974, Filename = '3170315974.sbm', Name = 'Leak Finder' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:1469072169, Filename = '1469072169.sbm', Name = 'HUD Compass' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:2144596603, Filename = '2144596603.sbm', Name = 'Gravel Sifter' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:2042716312, Filename = '2042716312.sbm', Name = 'Edge Be Gone! (No armor edges)' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:2077166496, Filename = '2077166496.sbm', Name = 'Easy Block Renaming' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:396679430, Filename = '396679430.sbm', Name = 'Concrete Tool - placing voxels in survival' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:806331071, Filename = '806331071.sbm', Name = 'Camera Panning - rotate camera view (+reset 1st person character view)' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:1697184408, Filename = '1697184408.sbm', Name = 'Build Vision 3.0' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:514062285, Filename = '514062285.sbm', Name = 'Build Info' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:2777644246, Filename = '2777644246.sbm', Name = 'Binoculars' 2024-10-28 17:26:51.877 - Thread: 1 -> Id = Steam:2754014019, Filename = '2754014019.sbm', Name = 'Scope Framework' 2024-10-28 17:26:51.877 - Thread: 1 -> List of used mods - END 2024-10-28 17:26:52.925 - Thread: 1 -> Loading behaviors 2024-10-28 17:26:52.926 - Thread: 1 -> Loading ammo magazines 2024-10-28 17:26:52.929 - Thread: 1 -> Loading ammo definitions 2024-10-28 17:26:52.933 - Thread: 1 -> Loading animations 2024-10-28 17:26:52.936 - Thread: 1 -> Loading animations 2024-10-28 17:26:52.937 - Thread: 1 -> Loading sound definitions 2024-10-28 17:26:52.938 - Thread: 1 -> Loading sound definitions 2024-10-28 17:26:52.938 - Thread: 1 -> Loading sound definitions 2024-10-28 17:26:52.938 - Thread: 1 -> Loading sound definitions 2024-10-28 17:26:52.938 - Thread: 1 -> Loading sound definitions 2024-10-28 17:26:52.938 - Thread: 1 -> Loading sound definitions 2024-10-28 17:26:52.938 - Thread: 1 -> Loading category classes 2024-10-28 17:26:52.940 - Thread: 1 -> Loading Block Tag definitions 2024-10-28 17:26:52.949 - Thread: 1 -> Loading blueprint classes 2024-10-28 17:26:52.951 - Thread: 1 -> Loading blueprint class entries 2024-10-28 17:26:52.952 - Thread: 1 -> Loading blueprint class entries 2024-10-28 17:26:52.952 - Thread: 1 -> Loading blueprints 2024-10-28 17:26:52.954 - Thread: 1 -> Loading blueprints 2024-10-28 17:26:52.954 - Thread: 1 -> Loading agent definitions 2024-10-28 17:26:52.956 - Thread: 1 -> Loading character definitions 2024-10-28 17:26:52.970 - Thread: 1 -> Loading character definitions 2024-10-28 17:26:52.970 - Thread: 1 -> Loading components 2024-10-28 17:26:52.972 - Thread: 1 -> Loading components 2024-10-28 17:26:52.972 - Thread: 1 -> Loading configuration 2024-10-28 17:26:52.973 - Thread: 1 -> Loading container types 2024-10-28 17:26:52.978 - Thread: 1 -> Loading Contract Types 2024-10-28 17:26:52.985 - Thread: 1 -> Loading gamepad controls 2024-10-28 17:26:52.985 - Thread: 1 -> Loading block positions 2024-10-28 17:26:52.988 - Thread: 1 -> Loading curve definitions 2024-10-28 17:26:52.991 - Thread: 1 -> Loading debris 2024-10-28 17:26:52.993 - Thread: 1 -> Loading environment items entries 2024-10-28 17:26:52.993 - Thread: 1 -> Loading decal global definitions 2024-10-28 17:26:52.993 - Thread: 1 -> Loading decal definitions 2024-10-28 17:26:52.995 - Thread: 1 -> Loading decal definitions 2024-10-28 17:26:52.995 - Thread: 1 -> Loading drone behaviors 2024-10-28 17:26:52.998 - Thread: 1 -> Loading edges 2024-10-28 17:26:52.999 - Thread: 1 -> Loading emissive color definitions 2024-10-28 17:26:53.003 - Thread: 1 -> Loading emissive color default states 2024-10-28 17:26:53.009 - Thread: 1 -> Loading animations 2024-10-28 17:26:53.009 - Thread: 1 -> Loading entity components 2024-10-28 17:26:53.035 - Thread: 1 -> Loading component containers 2024-10-28 17:26:53.049 - Thread: 1 -> Loading environment items entries 2024-10-28 17:26:53.051 - Thread: 1 -> Loading Faction Names 2024-10-28 17:26:53.052 - Thread: 1 -> Loading factions 2024-10-28 17:26:53.057 - Thread: 1 -> Loading flare definitions 2024-10-28 17:26:53.059 - Thread: 1 -> Loading DLC definitions 2024-10-28 17:26:53.072 - Thread: 1 -> Loading gas property definitions 2024-10-28 17:26:53.073 - Thread: 1 -> Loading event definitions 2024-10-28 17:26:53.075 - Thread: 1 -> Loading physical items 2024-10-28 17:26:54.250 - Thread: 1 -> Loading LCD texture categories 2024-10-28 17:26:54.251 - Thread: 1 -> Loading LCD texture categories 2024-10-28 17:26:54.251 - Thread: 1 -> Loading LCD texture categories 2024-10-28 17:26:54.251 - Thread: 1 -> Loading LCD texture categories 2024-10-28 17:26:54.251 - Thread: 1 -> Loading LCD texture categories 2024-10-28 17:26:54.251 - Thread: 1 -> Loading LCD texture categories 2024-10-28 17:26:54.251 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-28 17:26:54.251 - Thread: 1 -> Loading planet definition 2024-10-28 17:26:54.259 - Thread: 1 -> Loading physical items 2024-10-28 17:26:54.263 - Thread: 1 -> Loading physical items 2024-10-28 17:26:54.263 - Thread: 1 -> Loading physical material properties 2024-10-28 17:26:54.267 - Thread: 1 -> Loading pirate antennas 2024-10-28 17:26:54.268 - Thread: 1 -> Loading Quick starts 2024-10-28 17:26:54.269 - Thread: 1 -> Loading research blocks definitions 2024-10-28 17:26:54.271 - Thread: 1 -> Loading research groups definitions 2024-10-28 17:26:54.272 - Thread: 1 -> Loading resource distribution groups 2024-10-28 17:26:54.273 - Thread: 1 -> Loading ScenarioCategories 2024-10-28 17:26:54.273 - Thread: 1 -> Loading shadow textures definitions 2024-10-28 17:26:54.273 - Thread: 1 -> Loading ship sound groups 2024-10-28 17:26:54.288 - Thread: 1 -> Loading ship sound groups 2024-10-28 17:26:54.288 - Thread: 1 -> Loading sound categories 2024-10-28 17:26:54.291 - Thread: 1 -> Loading stat definitions 2024-10-28 17:26:54.292 - Thread: 1 -> Loading stories definition 2024-10-28 17:26:54.292 - Thread: 1 -> Loading Story Categories definition 2024-10-28 17:26:54.293 - Thread: 1 -> Loading gamepad controls 2024-10-28 17:26:54.293 - Thread: 1 -> Loading grid creators 2024-10-28 17:26:54.295 - Thread: 1 -> Loading transparent material properties 2024-10-28 17:26:54.296 - Thread: 1 -> Loading planet definition 2024-10-28 17:26:54.296 - Thread: 1 -> Loading voxel map storage definitions 2024-10-28 17:26:54.298 - Thread: 1 -> Loading voxel material definitions 2024-10-28 17:26:54.299 - Thread: 1 -> Loading voxel material definitions 2024-10-28 17:26:54.299 - Thread: 1 -> Loading voxel material definitions 2024-10-28 17:26:54.299 - Thread: 1 -> Loading voxel material definitions 2024-10-28 17:26:54.299 - Thread: 1 -> Loading Weather Effects 2024-10-28 17:26:54.310 - Thread: 1 -> Loading environment definition 2024-10-28 17:26:54.326 - Thread: 1 -> Loading entity components 2024-10-28 17:26:54.327 - Thread: 1 -> Loading transparent material properties 2024-10-28 17:26:54.334 - Thread: 1 -> Loading sound definitions 2024-10-28 17:26:54.335 - Thread: 1 -> Loading transparent material properties 2024-10-28 17:26:54.336 - Thread: 1 -> Loading transparent material properties 2024-10-28 17:26:54.336 - Thread: 1 -> Loading transparent material properties 2024-10-28 17:26:54.337 - Thread: 1 -> Loading transparent material properties 2024-10-28 17:26:54.340 - Thread: 1 -> Loading transparent material properties 2024-10-28 17:26:54.345 - Thread: 1 -> Loading block positions 2024-10-28 17:26:54.346 - Thread: 1 -> Loading entity components 2024-10-28 17:26:54.351 - Thread: 1 -> Loading category classes 2024-10-28 17:26:54.351 - Thread: 1 -> Loading block positions 2024-10-28 17:26:54.352 - Thread: 1 -> Loading transparent material properties 2024-10-28 17:26:54.354 - Thread: 1 -> Loading transparent material properties 2024-10-28 17:26:54.355 - Thread: 1 -> Loading category classes 2024-10-28 17:26:54.356 - Thread: 1 -> Loading blueprint classes 2024-10-28 17:26:54.357 - Thread: 1 -> Loading blueprint class entries 2024-10-28 17:26:54.357 - Thread: 1 -> Loading blueprints 2024-10-28 17:26:54.357 - Thread: 1 -> Loading research blocks definitions 2024-10-28 17:26:54.360 - Thread: 1 -> Loading ammo definitions 2024-10-28 17:26:54.361 - Thread: 1 -> Loading ammo magazines 2024-10-28 17:26:54.362 - Thread: 1 -> Loading sound definitions 2024-10-28 17:26:54.363 - Thread: 1 -> Loading blueprint class entries 2024-10-28 17:26:54.363 - Thread: 1 -> Loading blueprints 2024-10-28 17:26:54.370 - Thread: 1 -> Loading blueprint class entries 2024-10-28 17:26:54.370 - Thread: 1 -> Loading blueprints 2024-10-28 17:26:54.370 - Thread: 1 -> Loading category classes 2024-10-28 17:26:54.371 - Thread: 1 -> Loading physical items 2024-10-28 17:26:54.373 - Thread: 1 -> Loading physical items 2024-10-28 17:26:54.373 - Thread: 1 -> Loading transparent material properties 2024-10-28 17:26:54.374 - Thread: 1 -> Loading voxel material definitions 2024-10-28 17:26:54.374 - Thread: 1 -> Loaded voxel material: Concrete 2024-10-28 17:26:54.378 - Thread: 1 -> Loading transparent material properties 2024-10-28 17:26:54.379 - Thread: 1 -> Loading transparent material properties 2024-10-28 17:26:54.386 - Thread: 1 -> Loading blueprints 2024-10-28 17:26:54.386 - Thread: 1 -> Loading ammo magazines 2024-10-28 17:26:54.387 - Thread: 1 -> Loading category classes 2024-10-28 17:26:54.388 - Thread: 1 -> Loading blueprint class entries 2024-10-28 17:26:54.388 - Thread: 1 -> Loading physical items 2024-10-28 17:26:54.391 - Thread: 1 -> Audio effects definitions 2024-10-28 17:26:54.395 - Thread: 1 -> Loading environment items definitions 2024-10-28 17:26:54.397 - Thread: 1 -> Loading environment items definitions 2024-10-28 17:26:54.398 - Thread: 1 -> Loading physical material properties 2024-10-28 17:26:54.403 - Thread: 1 -> Loading particle effect definitions 2024-10-28 17:26:54.580 - Thread: 1 -> Loading particle effect definitions 2024-10-28 17:26:54.582 - Thread: 1 -> Loading environment item definitions 2024-10-28 17:26:54.587 - Thread: 1 -> Loading weapon definitions 2024-10-28 17:26:54.623 - Thread: 1 -> Loading particle effect definitions 2024-10-28 17:26:54.623 - Thread: 1 -> Loading particle effect definitions 2024-10-28 17:26:54.624 - Thread: 1 -> Loading weapon definitions 2024-10-28 17:26:54.632 - Thread: 1 -> Loading weapon definitions 2024-10-28 17:26:54.634 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.709 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.719 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.720 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.720 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.720 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.721 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.722 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.725 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.749 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.751 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.758 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.759 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.765 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.767 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.768 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.769 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.770 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.771 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.772 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.774 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.777 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.779 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.779 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.781 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.782 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.784 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.789 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.792 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.813 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.815 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.815 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.817 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.819 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.821 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.823 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.825 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.829 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.832 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.832 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.835 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.835 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.841 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.841 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.844 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.847 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.850 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.851 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.854 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.854 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.856 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.861 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.864 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.871 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.874 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.877 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.880 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.881 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.885 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.885 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.889 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.900 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.903 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.904 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.908 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.909 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.913 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.914 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.922 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.923 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.927 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.930 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.934 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.936 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.940 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.941 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.953 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.954 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.976 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.980 - Thread: 1 -> Created definition for: Refill Station 2024-10-28 17:26:54.981 - Thread: 1 -> Created definition for: Refill Station 2024-10-28 17:26:54.981 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_MedicalRoom/LargeRefillStation 2024-10-28 17:26:54.982 - Thread: 1 -> Loading cube block: MyObjectBuilder_MedicalRoom/SmallRefillStation 2024-10-28 17:26:54.993 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:54.996 - Thread: 1 -> Created definition for: Stackable Wind Turbine 2024-10-28 17:26:54.997 - Thread: 1 -> Created definition for: Lantern 2024-10-28 17:26:54.998 - Thread: 1 -> Created definition for: 15m Pole 2024-10-28 17:26:54.998 - Thread: 1 -> Created block definitions 2024-10-28 17:26:54.998 - Thread: 1 -> Loading cube block: MyObjectBuilder_WindTurbine/MA_Windmill 2024-10-28 17:26:54.998 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/MA_Lantern 2024-10-28 17:26:54.998 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/MA_Pole 2024-10-28 17:26:55.007 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:55.010 - Thread: 1 -> Created definition for: Gravel Sifter 2024-10-28 17:26:55.010 - Thread: 1 -> Created block definitions 2024-10-28 17:26:55.010 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/GravelSifter 2024-10-28 17:26:55.024 - Thread: 1 -> Loading cube blocks 2024-10-28 17:26:55.027 - Thread: 1 -> Created definition for: 2024-10-28 17:26:55.027 - Thread: 1 -> Created block definitions 2024-10-28 17:26:55.027 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/BinoScopeCamera 2024-10-28 17:26:55.031 - Thread: 1 -> Loading block variant groups 2024-10-28 17:26:55.068 - Thread: 1 -> Loading block variant groups 2024-10-28 17:26:55.102 - Thread: 1 -> Loading asteroid generators 2024-10-28 17:26:55.103 - Thread: 1 -> Loading drop containers 2024-10-28 17:26:55.105 - Thread: 1 -> Loading radial menu definitions 2024-10-28 17:26:55.131 - Thread: 1 -> Loading respawn ships 2024-10-28 17:26:55.133 - Thread: 1 -> Loading spawn groups 2024-10-28 17:26:55.141 - Thread: 1 -> Loading spawn groups 2024-10-28 17:26:55.141 - Thread: 1 -> Loading spawn groups 2024-10-28 17:26:55.141 - Thread: 1 -> Loading spawn groups 2024-10-28 17:26:55.142 - Thread: 1 -> Loading spawn groups 2024-10-28 17:26:55.142 - Thread: 1 -> Loading spawn groups 2024-10-28 17:26:55.142 - Thread: 1 -> Loading wheel speeds 2024-10-28 17:26:55.295 - Thread: 1 -> MyAudio.UnloadData - START 2024-10-28 17:26:55.305 - Thread: 1 -> MyAudio.UnloadData - END 2024-10-28 17:26:55.305 - Thread: 1 -> MyAudio.LoadData - START 2024-10-28 17:26:55.351 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-28 17:26:56.068 - Thread: 1 -> MyAudio.LoadData - END 2024-10-28 17:26:56.131 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-10-28 17:26:56.159 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:56.243 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:56.243 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:56.245 - Thread: 1 -> Registered modules from: 2304715504.sbm_ProductionQOL, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:56.247 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:56.248 - Thread: 1 -> Registered modules from: 1662953858.sbm_SneakySounds, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:56.249 - Thread: 1 -> Registered modules from: 1780376231.sbm_Zkillerproxy, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:56.249 - Thread: 1 -> Registered modules from: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.026 - Thread: 20 -> Model Models\Cubes\Large\GratedCatwalkRailingHalfRight.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-28 17:26:57.263 - Thread: 19 -> Model Models\Cubes\Large\GratedCatwalkRailingHalfLeft.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-28 17:26:57.364 - Thread: 1 -> Registered modules from: 1359618037.sbm_RTS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.366 - Thread: 1 -> Registered modules from: 1289485324.sbm_ProjectionAssemblers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.366 - Thread: 1 -> Registered modules from: 3170315974.sbm_LeakFinder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.367 - Thread: 1 -> Registered modules from: 1469072169.sbm_Zkillerproxy, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.371 - Thread: 1 -> Registered modules from: 2042716312.sbm_EdgeBeGone, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.371 - Thread: 1 -> Registered modules from: 2077166496.sbm_EasyBlockRenaming, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.371 - Thread: 1 -> Registered modules from: 396679430.sbm_Concrete, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.373 - Thread: 1 -> Registered modules from: 806331071.sbm_CameraPanning, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.373 - Thread: 1 -> Registered modules from: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.382 - Thread: 1 -> Registered modules from: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.426 - Thread: 1 -> Registered modules from: 2777644246.sbm_Binoculars, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.426 - Thread: 1 -> Registered modules from: 2754014019.sbm_SteadyScope, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.428 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.452 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-28 17:26:57.854 - Thread: 90 -> External debugger: listening... 2024-10-28 17:26:57.855 - Thread: 1 -> Sneaky Sounds: LoadData - START 2024-10-28 17:26:57.866 - Thread: 1 -> Sneaky Sounds: Changed volumes for 57 sounds 2024-10-28 17:26:57.868 - Thread: 1 -> Sneaky Sounds: Changed sound volumes for 21 weather effects 2024-10-28 17:26:57.868 - Thread: 1 -> Sneaky Sounds: LoadData - END 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorBlock 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlope 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorCornerInv 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeRoundArmor_Slope 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeRoundArmor_Corner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeRoundArmor_CornerInv 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorBlock 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorSlope 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorCornerInv 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorBlock 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlope 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorCornerInv 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorBlock 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorSlope 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorCornerInv 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHalfArmorBlock 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyHalfArmorBlock 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHalfSlopeArmorBlock 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyHalfSlopeArmorBlock 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: HalfArmorBlock 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: HeavyHalfArmorBlock 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: HalfSlopeArmorBlock 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: HeavyHalfSlopeArmorBlock 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorRoundSlope 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorRoundCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorRoundCornerInv 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorRoundSlope 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorRoundCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorRoundCornerInv 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorRoundSlope 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorRoundCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorRoundCornerInv 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorRoundSlope 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorRoundCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorRoundCornerInv 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlope2Base 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlope2Tip 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorCorner2Base 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorCorner2Tip 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorInvCorner2Base 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorInvCorner2Tip 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorSlope2Base 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorSlope2Tip 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorCorner2Base 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorCorner2Tip 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorInvCorner2Base 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeHeavyBlockArmorInvCorner2Tip 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlope2Base 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlope2Tip 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorCorner2Base 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorCorner2Tip 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorInvCorner2Base 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorInvCorner2Tip 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorSlope2Base 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorSlope2Tip 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorCorner2Base 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorCorner2Tip 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorInvCorner2Base 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallHeavyBlockArmorInvCorner2Tip 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorCornerSquare 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorCornerSquare 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorCornerSquare 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorCornerSquare 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorCornerSquareInverted 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorCornerSquareInverted 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorCornerSquareInverted 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorCornerSquareInverted 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorHalfCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorHalfCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorHalfCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorHalfCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorHalfSlopeCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorHalfSlopeCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorHalfSlopeCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorHalfSlopeCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorHalfSlopeCornerInverted 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorHalfSlopeCornerInverted 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorHalfSlopeCornerInverted 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorHalfSlopeCornerInverted 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorHalfSlopedCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorHalfSlopedCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorHalfSlopedCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorHalfSlopedCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorHalfSlopedCornerBase 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorHalfSlopedCornerBase 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorHalfSlopedCornerBase 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorHalfSlopedCornerBase 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorHalfSlopeInverted 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorHalfSlopeInverted 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorHalfSlopeInverted 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorHalfSlopeInverted 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlopedCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlopedCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSlopedCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSlopedCorner 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlopedCornerBase 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlopedCornerBase 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSlopedCornerBase 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSlopedCornerBase 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlopedCornerTip 2024-10-28 17:26:58.029 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlopedCornerTip 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSlopedCornerTip 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSlopedCornerTip 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorRaisedSlopedCorner 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorRaisedSlopedCorner 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorRaisedSlopedCorner 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorRaisedSlopedCorner 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlopeTransition 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlopeTransition 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSlopeTransition 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSlopeTransition 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlopeTransitionBase 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlopeTransitionBase 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSlopeTransitionBase 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSlopeTransitionBase 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlopeTransitionBaseMirrored 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlopeTransitionBaseMirrored 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSlopeTransitionBaseMirrored 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSlopeTransitionBaseMirrored 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlopeTransitionMirrored 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlopeTransitionMirrored 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSlopeTransitionMirrored 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSlopeTransitionMirrored 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlopeTransitionTip 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlopeTransitionTip 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSlopeTransitionTip 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSlopeTransitionTip 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSlopeTransitionTipMirrored 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSlopeTransitionTipMirrored 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSlopeTransitionTipMirrored 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSlopeTransitionTipMirrored 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSquareSlopedCornerBase 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSquareSlopedCornerBase 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSquareSlopedCornerBase 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSquareSlopedCornerBase 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSquareSlopedCornerTip 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSquareSlopedCornerTip 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSquareSlopedCornerTip 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSquareSlopedCornerTip 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockArmorSquareSlopedCornerTipInv 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockArmorSquareSlopedCornerTipInv 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: LargeBlockHeavyArmorSquareSlopedCornerTipInv 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | INFO | Removed edges for: SmallBlockHeavyArmorSquareSlopedCornerTipInv 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorCenterPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorSlopedSidePanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorSlopedPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorHalfPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorHalfCenterPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorQuarterPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1SlopedPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1SlopedPanelTipLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1SlopedSideBasePanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1SlopedSideTipPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1SlopedSideBasePanelLightInv 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1SlopedSideTipPanelLightInv 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorHalfSlopedPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1HalfSlopedPanelLightRight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1HalfSlopedTipPanelLightRight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1HalfSlopedPanelLightLeft 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1HalfSlopedTipPanelLightLeft 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeRoundArmorPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeRoundArmorPanelCornerLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeRoundArmorPanelFaceLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeRoundArmorPanelInvertedCornerLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorCenterPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorSlopedSidePanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorSlopedPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorHalfPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorHalfCenterPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorQuarterPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1SlopedPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1SlopedPanelTipHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1SlopedSideBasePanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1SlopedSideTipPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1SlopedSideBasePanelHeavyInv 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1SlopedSideTipPanelHeavyInv 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmorHalfSlopedPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1HalfSlopedPanelHeavyRight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1HalfSlopedTipPanelHeavyRight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1HalfSlopedPanelHeavyLeft 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeArmor2x1HalfSlopedTipPanelHeavyLeft 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeRoundArmorPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeRoundArmorPanelCornerHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeRoundArmorPanelFaceHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: LargeRoundArmorPanelInvertedCornerHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorCenterPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorSlopedSidePanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorSlopedPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorHalfPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorHalfCenterPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorQuarterPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1SlopedPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1SlopedPanelTipLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1SlopedSideBasePanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1SlopedSideTipPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1SlopedSideBasePanelLightInv 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1SlopedSideTipPanelLightInv 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorHalfSlopedPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1HalfSlopedPanelLightRight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1HalfSlopedTipPanelLightRight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1HalfSlopedPanelLightLeft 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1HalfSlopedTipPanelLightLeft 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallRoundArmorPanelLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallRoundArmorPanelCornerLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallRoundArmorPanelFaceLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallRoundArmorPanelInvertedCornerLight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorCenterPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorSlopedSidePanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorSlopedPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorHalfPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorHalfCenterPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorQuarterPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1SlopedPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1SlopedPanelTipHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1SlopedSideBasePanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1SlopedSideTipPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1SlopedSideBasePanelHeavyInv 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1SlopedSideTipPanelHeavyInv 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorHalfSlopedPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1HalfSlopedPanelHeavyRight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1HalfSlopedTipPanelHeavyRight 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1HalfSlopedPanelHeavyLeft 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmor2x1HalfSlopedTipPanelHeavyLeft 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallRoundArmorPanelHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallRoundArmorPanelCornerHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallRoundArmorPanelFaceHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallRoundArmorPanelInvertedCornerHeavy 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: ArmorCenter 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: ArmorCorner 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: ArmorInvCorner 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: ArmorSide 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorCenter 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorCorner 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorInvCorner 2024-10-28 17:26:58.030 - Thread: 1 -> Edge Be Gone | WARNING | No CubeDefinition for: SmallArmorSide 2024-10-28 17:26:58.939 - Thread: 1 -> MyLights.LoadData() - START 2024-10-28 17:26:58.941 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-10-28 17:26:58.941 - Thread: 1 -> MyLights.LoadData() - END 2024-10-28 17:26:58.941 - Thread: 1 -> Info: MyLights initialized. 2024-10-28 17:26:58.941 - Thread: 1 -> MyExplosions.LoadData() - START 2024-10-28 17:26:58.948 - Thread: 1 -> MyExplosions.LoadData() - END 2024-10-28 17:26:59.028 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-10-28 17:26:59.028 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-10-28 17:26:59.060 - Thread: 1 -> Loading Procedural World Generator 2024-10-28 17:26:59.061 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, AsteroidDensity = 0.35 EncounterDensity=0.35 2024-10-28 17:26:59.248 - Thread: 1 -> Sleep Mod: Config Loaded 2024-10-28 17:26:59.248 - Thread: 1 -> Sleep Mod: Sleep Mod Started! 2024-10-28 17:26:59.540 - Thread: 1 -> [Build Info] [RHF] Successfully registered with Rich HUD Master. 2024-10-28 17:26:59.540 - Thread: 1 -> [Rich HUD Master] [RHF] Successfully registered Build Info with the API. 2024-10-28 17:26:59.552 - Thread: 1 -> Info: [NetworkAPI] Initialized. Type: Server ComId: 16341 Name: Relative Top Speed Keyword: /rts 2024-10-28 17:26:59.556 - Thread: 1 -> Info: [RelativeTopSpeed] Loading settings from world storage 2024-10-28 17:26:59.579 - Thread: 1 -> Info: [RelativeTopSpeed] Saving Settings 2024-10-28 17:26:59.711 - Thread: 1 -> Info: [RelativeTopSpeed] Starting. 2024-10-28 17:26:59.727 - Thread: 1 -> Compass: Config Loaded 2024-10-28 17:26:59.727 - Thread: 1 -> Compass: Compass Started! 2024-10-28 17:27:00.091 - Thread: 1 -> [Build Vision] [RHF] Successfully registered with Rich HUD Master. 2024-10-28 17:27:00.091 - Thread: 1 -> [Rich HUD Master] [RHF] Successfully registered Build Vision with the API. 2024-10-28 17:27:00.093 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-10-28 17:27:01.052 - Thread: 15 -> Loading voxel storage from file 'C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\GE_Voxel_-1744946195_-292838466_0.vx2' 2024-10-28 17:27:01.284 - Thread: 16 -> Loading voxel storage from file 'C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\GE_Voxel_638933838_771966756_0.vx2' 2024-10-28 17:27:02.037 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2024-10-28 17:27:02.037 - Thread: 17 -> Loading voxel storage from file 'C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\EarthLike-1779144428d120000.vx2' 2024-10-28 17:27:02.332 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2024-10-28 17:27:02.333 - Thread: 22 -> Loading voxel storage from file 'C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\Alien-291759539d120000.vx2' 2024-10-28 17:27:02.443 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2024-10-28 17:27:02.443 - Thread: 21 -> Loading voxel storage from file 'C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\Europa-595048092d19000.vx2' 2024-10-28 17:27:02.461 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2024-10-28 17:27:02.461 - Thread: 19 -> Loading voxel storage from file 'C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\Mars-2044023682d120000.vx2' 2024-10-28 17:27:02.589 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2024-10-28 17:27:02.589 - Thread: 20 -> Loading voxel storage from file 'C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\Triton-12345d80253.vx2' 2024-10-28 17:27:02.608 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2024-10-28 17:27:02.608 - Thread: 16 -> Loading voxel storage from file 'C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\Moon-1353915701d19000.vx2' 2024-10-28 17:27:03.877 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2024-10-28 17:27:03.878 - Thread: 1 -> Loading voxel storage from file 'C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\Titan-2124704365d19000.vx2' 2024-10-28 17:27:08.172 - Thread: 17 -> Info: Planet generator name: EarthLike 2024-10-28 17:27:08.175 - Thread: 17 -> Info: Planet storage name: EarthLike-1779144428d120000 2024-10-28 17:27:08.191 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2024-10-28 17:27:08.191 - Thread: 17 -> Loading voxel storage from file 'C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\Pertam-12345d60133.vx2' 2024-10-28 17:27:08.468 - Thread: 22 -> Info: Planet generator name: Alien 2024-10-28 17:27:08.468 - Thread: 22 -> Info: Planet storage name: Alien-291759539d120000 2024-10-28 17:27:09.454 - Thread: 20 -> Info: Planet generator name: Triton 2024-10-28 17:27:09.454 - Thread: 20 -> Info: Planet storage name: Triton-12345d80253 2024-10-28 17:27:09.763 - Thread: 19 -> Info: Planet generator name: Mars 2024-10-28 17:27:09.763 - Thread: 19 -> Info: Planet storage name: Mars-2044023682d120000 2024-10-28 17:27:10.198 - Thread: 21 -> Info: Planet generator name: Europa 2024-10-28 17:27:10.198 - Thread: 21 -> Info: Planet storage name: Europa-595048092d19000 2024-10-28 17:27:10.673 - Thread: 16 -> Info: Planet generator name: Moon 2024-10-28 17:27:10.673 - Thread: 16 -> Info: Planet storage name: Moon-1353915701d19000 2024-10-28 17:27:11.152 - Thread: 1 -> Info: Planet generator name: Titan 2024-10-28 17:27:11.152 - Thread: 1 -> Info: Planet storage name: Titan-2124704365d19000 2024-10-28 17:27:11.517 - Thread: 15 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-28 17:27:13.201 - Thread: 17 -> Info: Planet generator name: Pertam 2024-10-28 17:27:13.201 - Thread: 17 -> Info: Planet storage name: Pertam-12345d60133 2024-10-28 17:27:14.529 - Thread: 15 -> Initialized large grid Mining Outpost Alpha 15325 PCU 2024-10-28 17:27:14.571 - Thread: 1 -> Entities loaded & initialized 2024-10-28 17:27:14.782 - Thread: 1 -> Checkpoint.CameraAttachedTo: 128506589360777529 2024-10-28 17:27:14.810 - Thread: 1 -> MySession.Static.LogSettings - START 2024-10-28 17:27:14.810 - Thread: 1 -> Name = Factorum 2024-10-28 17:27:14.810 - Thread: 1 -> Description = No Bueno 2024-10-28 17:27:14.810 - Thread: 1 -> GameDateTime = 01/04/2081 14:30:11 2024-10-28 17:27:14.810 - Thread: 1 -> Password = 2024-10-28 17:27:14.810 - Thread: 1 -> CurrentPath = C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum 2024-10-28 17:27:14.810 - Thread: 1 -> WorkshopId = 2024-10-28 17:27:14.810 - Thread: 1 -> CameraController = Default_Astronaut 2024-10-28 17:27:14.810 - Thread: 1 -> ThumbPath = C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\thumb.jpg 2024-10-28 17:27:14.816 - Thread: 1 -> Settings: 2024-10-28 17:27:14.816 - Thread: 1 -> GameMode = Survival 2024-10-28 17:27:14.816 - Thread: 1 -> MaxPlayers = 5 2024-10-28 17:27:14.816 - Thread: 1 -> OnlineMode = PRIVATE 2024-10-28 17:27:14.816 - Thread: 1 -> TotalPCU = 0 2024-10-28 17:27:14.816 - Thread: 1 -> PiratePCU = 25000 2024-10-28 17:27:14.816 - Thread: 1 -> AutoHealing = True 2024-10-28 17:27:14.816 - Thread: 1 -> WeaponsEnabled = True 2024-10-28 17:27:14.816 - Thread: 1 -> ThrusterDamage = True 2024-10-28 17:27:14.816 - Thread: 1 -> EnableSpectator = False 2024-10-28 17:27:14.816 - Thread: 1 -> EnableCopyPaste = False 2024-10-28 17:27:14.816 - Thread: 1 -> MaxFloatingObjects = 99 2024-10-28 17:27:14.816 - Thread: 1 -> MaxGridSize = 0 2024-10-28 17:27:14.816 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-10-28 17:27:14.816 - Thread: 1 -> CargoShipsEnabled = True 2024-10-28 17:27:14.816 - Thread: 1 -> EnvironmentHostility = SAFE 2024-10-28 17:27:14.816 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-10-28 17:27:14.816 - Thread: 1 -> InventorySizeMultiplier = 3 2024-10-28 17:27:14.816 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-10-28 17:27:14.816 - Thread: 1 -> RefinerySpeedMultiplier = 1 2024-10-28 17:27:14.816 - Thread: 1 -> AssemblerSpeedMultiplier = 1 2024-10-28 17:27:14.816 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1 2024-10-28 17:27:14.816 - Thread: 1 -> WelderSpeedMultiplier = 1 2024-10-28 17:27:14.816 - Thread: 1 -> GrinderSpeedMultiplier = 1 2024-10-28 17:27:14.816 - Thread: 1 -> ClientCanSave = False 2024-10-28 17:27:14.816 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-10-28 17:27:14.816 - Thread: 1 -> PermanentDeath = False 2024-10-28 17:27:14.816 - Thread: 1 -> DestructibleBlocks = True 2024-10-28 17:27:14.816 - Thread: 1 -> EnableScripts = True 2024-10-28 17:27:14.816 - Thread: 1 -> AutoSaveInMinutes = 5 2024-10-28 17:27:14.816 - Thread: 1 -> SpawnShipTimeMultiplier = 50 2024-10-28 17:27:14.816 - Thread: 1 -> ProceduralDensity = 0.35 2024-10-28 17:27:14.816 - Thread: 1 -> EncounterDensity = 0.35 2024-10-28 17:27:14.816 - Thread: 1 -> ProceduralSeed = 0 2024-10-28 17:27:14.816 - Thread: 1 -> DestructibleBlocks = True 2024-10-28 17:27:14.816 - Thread: 1 -> EnableIngameScripts = True 2024-10-28 17:27:14.816 - Thread: 1 -> ViewDistance = 20000 2024-10-28 17:27:14.816 - Thread: 1 -> Voxel destruction = True 2024-10-28 17:27:14.817 - Thread: 1 -> EnableStructuralSimulation = False 2024-10-28 17:27:14.817 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-10-28 17:27:14.817 - Thread: 1 -> EnableContainerDrops = True 2024-10-28 17:27:14.817 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-10-28 17:27:14.817 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-10-28 17:27:14.817 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-10-28 17:27:14.817 - Thread: 1 -> EnableSubgridDamage = False 2024-10-28 17:27:14.817 - Thread: 1 -> SyncDistance = 3000 2024-10-28 17:27:14.817 - Thread: 1 -> BlockLimitsEnabled = NONE 2024-10-28 17:27:14.817 - Thread: 1 -> AFKTimeoutMin = 0 2024-10-28 17:27:14.817 - Thread: 1 -> StopGridsPeriodMin = 15 2024-10-28 17:27:14.817 - Thread: 1 -> MaxPlanets = 99 2024-10-28 17:27:14.817 - Thread: 1 -> MaxBackupSaves = 5 2024-10-28 17:27:14.817 - Thread: 1 -> MaxFactionsCount = 0 2024-10-28 17:27:14.817 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-10-28 17:27:14.817 - Thread: 1 -> RespawnShipDelete = True 2024-10-28 17:27:14.817 - Thread: 1 -> WorldSizeKm = 0 2024-10-28 17:27:14.817 - Thread: 1 -> ResetOwnership = False 2024-10-28 17:27:14.817 - Thread: 1 -> RealisticSound = False 2024-10-28 17:27:14.817 - Thread: 1 -> EnableSaving = True 2024-10-28 17:27:14.817 - Thread: 1 -> InfiniteAmmo = False 2024-10-28 17:27:14.817 - Thread: 1 -> EnableToolShake = True 2024-10-28 17:27:14.817 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-10-28 17:27:14.817 - Thread: 1 -> OffensiveWordsFiltering = False 2024-10-28 17:27:14.817 - Thread: 1 -> UseConsolePCU = False 2024-10-28 17:27:14.817 - Thread: 1 -> PredefinedAsteroids = True 2024-10-28 17:27:14.817 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-10-28 17:27:14.817 - Thread: 1 -> FamilySharing = True 2024-10-28 17:27:14.817 - Thread: 1 -> EnablePcuTrading = True 2024-10-28 17:27:14.817 - Thread: 1 -> SuppressedWarnings = 2024-10-28 17:27:14.817 - Thread: 1 -> SimplifiedSimulation = False 2024-10-28 17:27:14.817 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-10-28 17:27:14.817 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 10000000 2024-10-28 17:27:14.817 - Thread: 1 -> StationsDistanceOuterRadiusStart = 5000000 2024-10-28 17:27:14.817 - Thread: 1 -> StationsDistanceInnerRadius = 5000000 2024-10-28 17:27:14.817 - Thread: 1 -> TradeFactionsCount = 10 2024-10-28 17:27:14.817 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2024-10-28 17:27:14.817 - Thread: 1 -> WeatherSystem = True 2024-10-28 17:27:14.817 - Thread: 1 -> WeatherLightingDamage = False 2024-10-28 17:27:14.817 - Thread: 1 -> DepositSizeDenominator = 60 2024-10-28 17:27:14.817 - Thread: 1 -> DepositsCountCoefficient = 1 2024-10-28 17:27:14.817 - Thread: 1 -> EnableEconomy = True 2024-10-28 17:27:14.817 - Thread: 1 -> EnableBountyContracts = True 2024-10-28 17:27:14.817 - Thread: 1 -> EnableSupergridding = False 2024-10-28 17:27:14.817 - Thread: 1 -> EnableAutorespawn = True 2024-10-28 17:27:14.817 - Thread: 1 -> OptimalSpawnDistance = 900 2024-10-28 17:27:14.817 - Thread: 1 -> EnableGoodBotHints = True 2024-10-28 17:27:14.817 - Thread: 1 -> EnableResearch = True 2024-10-28 17:27:14.817 - Thread: 1 -> VoxelAgeThreshold = 24 2024-10-28 17:27:14.817 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-10-28 17:27:14.817 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-10-28 17:27:14.817 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-10-28 17:27:14.817 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-10-28 17:27:14.817 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-10-28 17:27:14.817 - Thread: 1 -> OptimalGridCount = 0 2024-10-28 17:27:14.817 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-10-28 17:27:14.817 - Thread: 1 -> BlockCountThreshold = 20 2024-10-28 17:27:14.817 - Thread: 1 -> TrashFlagsValue = 7706 2024-10-28 17:27:14.817 - Thread: 1 -> TrashRemovalEnabled = True 2024-10-28 17:27:14.817 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-10-28 17:27:14.817 - Thread: 1 -> EnableVoxelHand = True 2024-10-28 17:27:14.817 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-10-28 17:27:14.817 - Thread: 1 -> EnableScripterRole = False 2024-10-28 17:27:14.817 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-10-28 17:27:14.817 - Thread: 1 -> FloraDensityMultiplier = 1 2024-10-28 17:27:14.817 - Thread: 1 -> EnableSpiders = False 2024-10-28 17:27:14.817 - Thread: 1 -> EnableWolfs = False 2024-10-28 17:27:14.817 - Thread: 1 -> TotalBotLimit = 32 2024-10-28 17:27:14.817 - Thread: 1 -> EnableDrones = True 2024-10-28 17:27:14.817 - Thread: 1 -> MaxDrones = 5 2024-10-28 17:27:14.817 - Thread: 1 -> StartInRespawnScreen = False 2024-10-28 17:27:14.817 - Thread: 1 -> SpawnWithTools = False 2024-10-28 17:27:14.817 - Thread: 1 -> EnableJetpack = True 2024-10-28 17:27:14.817 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-10-28 17:27:14.817 - Thread: 1 -> PhysicsIterations = 8 2024-10-28 17:27:14.817 - Thread: 1 -> CanJoinRunning = False 2024-10-28 17:27:14.817 - Thread: 1 -> Scenario = False 2024-10-28 17:27:14.817 - Thread: 1 -> ScenarioEditMode = False 2024-10-28 17:27:14.817 - Thread: 1 -> EnableRespawnShips = True 2024-10-28 17:27:14.817 - Thread: 1 -> EnableSunRotation = True 2024-10-28 17:27:14.817 - Thread: 1 -> StationVoxelSupport = False 2024-10-28 17:27:14.817 - Thread: 1 -> EnableConvertToStation = True 2024-10-28 17:27:14.817 - Thread: 1 -> EnableEncounters = True 2024-10-28 17:27:14.817 - Thread: 1 -> Enable3rdPersonView = True 2024-10-28 17:27:14.817 - Thread: 1 -> EnableOxygenPressurization = True 2024-10-28 17:27:14.817 - Thread: 1 -> EnableOxygen = True 2024-10-28 17:27:14.817 - Thread: 1 -> ExperimentalMode = True 2024-10-28 17:27:14.817 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2024-10-28 17:27:14.817 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-10-28 17:27:14.817 - Thread: 1 -> EnableRecoil = True 2024-10-28 17:27:14.817 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-10-28 17:27:14.817 - Thread: 1 -> MaxCargoBags = 100 2024-10-28 17:27:14.817 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-10-28 17:27:14.817 - Thread: 1 -> ScrapEnabled = True 2024-10-28 17:27:14.817 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 20000 2024-10-28 17:27:14.817 - Thread: 1 -> MySession.Static.LogSettings - END 2024-10-28 17:27:15.255 - Thread: 1 -> Build Info mod: Checking mods list for duplicates 2024-10-28 17:27:15.729 - Thread: 1 -> Analytics ids for user ([007...151]): User = (3b708bf0-5146-828a-a51e-49171e96c1f9) Session = (686661d8-5ed2-4d12-b2ee-54d28bf84dad). 2024-10-28 17:27:15.740 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-10-28 17:27:15.886 - Thread: 1 -> Session loaded 2024-10-28 17:27:15.886 - Thread: 1 -> RunLoadingAction - END 2024-10-28 17:27:15.888 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-10-28 17:27:15.888 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-10-28 17:27:15.888 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-10-28 17:27:15.888 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-10-28 17:27:15.888 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-10-28 17:27:15.990 - Thread: 1 -> Updating continues. 2024-10-28 17:27:16.361 - Thread: 25 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-28 17:27:16.455 - Thread: 25 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-28 17:27:16.475 - Thread: 25 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-28 17:27:16.549 - Thread: 25 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-28 17:27:18.473 - Thread: 1 -> GC Memory: 2336.801 / 2336.801 MB 2024-10-28 17:27:20.535 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:27:20.567 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,18902.45,47460.36,1,0,3762.333,8362.129,73572,-71230,76,19.99776,21.33151,0,18214,10.94348,0,16.66667,2.188451,2.33441,100,4710373873,3762.333,0,0,-1 2024-10-28 17:27:20.568 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:27:20.568 - Thread: 1 -> MEMORY VALUES,2,1,0,1,39,861,140,147,411,70,849,4492,1533,0,0,116,1945,0,1133,28,0,0,0,384,40,0,0,53,764,456,8,40,0,0,0,0 2024-10-28 17:27:21.629 - Thread: 1 -> Build Info mod: Starting to generate tooltips... 2024-10-28 17:27:21.745 - Thread: 1 -> Build Info mod: Finished generating 1432 tooltips in 115.57 ms 2024-10-28 17:27:21.789 - Thread: 1 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-28 17:27:21.976 - Thread: 1 -> Loading voxel storage from file 'M:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-28 17:27:25.130 - Thread: 1 -> Loading duration: 67.6735437 2024-10-28 17:27:25.214 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-10-28 17:27:25.214 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-10-28 17:27:25.231 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-10-28 17:27:25.450 - Thread: 1 -> ### Build Info :: CheckVSLPEvents: Done checking VSLP events; preAssigned=0; erased=0; total events=56 2024-10-28 17:27:45.788 - Thread: 1 -> GUI Stats: Update 32.8238835, Draw 1.33750122222222 2024-10-28 17:27:48.487 - Thread: 1 -> GC Memory: 2571.447 / 2571.447 MB 2024-10-28 17:28:15.789 - Thread: 1 -> GUI Stats: Update 0.345108944444445, Draw 0.996193666666666 2024-10-28 17:28:18.487 - Thread: 1 -> GC Memory: 2585.979 / 2585.979 MB 2024-10-28 17:28:24.983 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:28:24.984 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,32.1967,333.846,1,0,2587.544,19443.1,60726,-58453,72,65.27271,78.40984,0.2280678,17490,8.33311,0,16.66667,5.439247,6.533978,100,14831445365,2587.544,0,0,-1 2024-10-28 17:28:24.984 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:28:24.984 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,863,140,738,1129,73,849,14144,10391,0,0,211,11521,0,8097,56,0,70,28,384,88,0,13,1727,764,456,8,50,0,0,0,0 2024-10-28 17:28:45.790 - Thread: 1 -> GUI Stats: Update 0.362583611111111, Draw 0.870366444444445 2024-10-28 17:28:48.487 - Thread: 1 -> GC Memory: 2589.809 / 2589.809 MB 2024-10-28 17:29:05.055 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-28 17:29:15.789 - Thread: 1 -> GUI Stats: Update 0.360689777777777, Draw 1.03196716666667 2024-10-28 17:29:18.504 - Thread: 1 -> GC Memory: 1832.157 / 1832.157 MB 2024-10-28 17:29:25.000 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:29:25.001 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,32.20185,337.9537,1,0,1840.453,19340.27,60738,-58465,72,66.95368,80.28836,0.1938293,17612,8.333163,0,16.66667,5.57936,6.69056,100,14839220905,1840.453,0,0,-1 2024-10-28 17:29:25.001 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:29:25.005 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,864,140,743,1136,73,849,14151,10387,0,0,208,11524,0,8097,56,0,74,28,384,89,0,13,1727,764,456,8,50,0,0,0,0 2024-10-28 17:29:45.789 - Thread: 1 -> GUI Stats: Update 0.362726166666667, Draw 0.912014722222221 2024-10-28 17:29:47.083 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-28 17:29:47.403 - Thread: 1 -> MyConfig.Save() - START 2024-10-28 17:29:47.403 - Thread: 1 -> Path: C:\Users\stefa\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-28 17:29:47.406 - Thread: 1 -> MyConfig.Save() - END 2024-10-28 17:29:48.151 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-10-28 17:29:48.505 - Thread: 1 -> GC Memory: 1858.347 / 1858.347 MB 2024-10-28 17:29:48.688 - Thread: 1 -> Saving world - START 2024-10-28 17:29:48.688 - Thread: 1 -> Making world state snapshot. 2024-10-28 17:29:48.688 - Thread: 1 -> Before snapshot.: GC Memory: 1,853 B 2024-10-28 17:29:48.842 - Thread: 1 -> After snapshot.: GC Memory: 1,857 B 2024-10-28 17:29:48.849 - Thread: 1 -> Directory cleanup: GC Memory: 1,857 B 2024-10-28 17:29:48.849 - Thread: 1 -> Saving world - END 2024-10-28 17:29:48.874 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-10-28 17:29:48.874 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-10-28 17:29:48.876 - Thread: 18 -> Session snapshot save - START 2024-10-28 17:29:48.876 - Thread: 18 -> Checking file access for files in target dir. 2024-10-28 17:29:49.358 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-28 17:29:49.358 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-28 17:29:49.922 - Thread: 18 -> Saving Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\.new\Sandbox_config.sbc 2024-10-28 17:29:50.101 - Thread: 18 -> Session snapshot save - END 2024-10-28 17:29:52.891 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-10-28 17:29:58.490 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-10-28 17:29:58.490 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-10-28 17:30:01.728 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-10-28 17:30:01.728 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-10-28 17:30:01.728 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-10-28 17:30:01.940 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-10-28 17:30:01.945 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-10-28 17:30:11.246 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-10-28 17:30:11.246 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-10-28 17:30:16.567 - Thread: 1 -> GUI Stats: Update 0.668261166666667, Draw 0.97216111111111 2024-10-28 17:30:18.516 - Thread: 1 -> GC Memory: 1895.389 / 1895.389 MB 2024-10-28 17:30:25.796 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:30:25.796 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,38.61773,275.8022,1,0,1895.583,19449.18,60742,-58469,72,65.92712,79.22179,0.193144,17607,8.333114,0,16.66667,5.493783,6.601643,100,14894063585,1895.583,0,0,-1 2024-10-28 17:30:25.797 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:30:25.797 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,864,140,778,1170,73,849,14204,10405,0,0,208,11576,0,8113,56,0,74,28,384,88,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:30:34.711 - Thread: 1 -> Player character died. Id : [007...151] 2024-10-28 17:30:39.761 - Thread: 1 -> RequestRespawn 2024-10-28 17:30:46.658 - Thread: 1 -> GUI Stats: Update 0.637259444444445, Draw 1.02609 2024-10-28 17:30:48.525 - Thread: 1 -> GC Memory: 1920.495 / 1920.495 MB 2024-10-28 17:30:51.537 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-10-28 17:30:55.687 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-10-28 17:30:55.687 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-10-28 17:30:55.753 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-28 17:30:55.820 - Thread: 1 -> MyConfig.Save() - START 2024-10-28 17:30:55.820 - Thread: 1 -> Path: C:\Users\stefa\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-28 17:30:55.823 - Thread: 1 -> MyConfig.Save() - END 2024-10-28 17:30:56.470 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-28 17:30:56.470 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-28 17:31:16.658 - Thread: 1 -> GUI Stats: Update 0.644581222222223, Draw 0.68891388888889 2024-10-28 17:31:17.658 - Thread: 1 -> Autosave initiated 2024-10-28 17:31:17.658 - Thread: 1 -> Character state: True 2024-10-28 17:31:17.658 - Thread: 1 -> IsServer: True 2024-10-28 17:31:17.658 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-10-28 17:31:17.658 - Thread: 1 -> Autosave 2024-10-28 17:31:17.658 - Thread: 1 -> Saving world - START 2024-10-28 17:31:17.659 - Thread: 1 -> Making world state snapshot. 2024-10-28 17:31:17.659 - Thread: 1 -> Before snapshot.: GC Memory: 1,856 B 2024-10-28 17:31:17.690 - Thread: 1 -> After snapshot.: GC Memory: 1,859 B 2024-10-28 17:31:17.696 - Thread: 1 -> Directory cleanup: GC Memory: 1,859 B 2024-10-28 17:31:17.696 - Thread: 1 -> Saving world - END 2024-10-28 17:31:17.720 - Thread: 15 -> Session snapshot save - START 2024-10-28 17:31:17.720 - Thread: 15 -> Checking file access for files in target dir. 2024-10-28 17:31:18.119 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\.new\Sandbox_config.sbc 2024-10-28 17:31:18.397 - Thread: 15 -> Session snapshot save - END 2024-10-28 17:31:18.540 - Thread: 1 -> GC Memory: 1868.871 / 1868.871 MB 2024-10-28 17:31:25.903 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:31:25.904 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,37.22841,287.9006,1,0,1870.334,19514.45,60742,-58469,72,60.43021,67.15543,0.2254019,17472,8.452033,0,16.66667,5.107582,5.675999,100,14954941963,1870.334,0,0,-1 2024-10-28 17:31:25.904 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:31:25.904 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,865,140,839,1231,73,849,14262,10397,0,0,208,11629,0,8105,56,0,78,28,384,88,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:31:32.391 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-10-28 17:31:32.391 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-10-28 17:31:32.404 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-10-28 17:31:36.161 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-10-28 17:31:36.161 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-10-28 17:31:46.387 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-10-28 17:31:46.388 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-10-28 17:31:46.404 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-10-28 17:31:46.660 - Thread: 1 -> GUI Stats: Update 0.363030666666667, Draw 1.26114494444444 2024-10-28 17:31:48.541 - Thread: 1 -> GC Memory: 1890.284 / 1890.284 MB 2024-10-28 17:31:52.654 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-10-28 17:31:52.654 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-10-28 17:32:04.120 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-10-28 17:32:04.120 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-10-28 17:32:04.137 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-10-28 17:32:05.487 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-10-28 17:32:05.487 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-10-28 17:32:16.658 - Thread: 1 -> GUI Stats: Update 0.358039833333333, Draw 1.14751438888889 2024-10-28 17:32:18.558 - Thread: 1 -> GC Memory: 1908.677 / 1908.677 MB 2024-10-28 17:32:25.920 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:32:25.921 - Thread: 1 -> STATISTICS,300.0833333,0,0,0,0,0,0,29.14583,219.7304,1,0,1916.825,19571,60657,-58384,71,47.83672,57.04761,0.2020492,17418,8.336996,0,16.66667,3.988145,4.756057,100,14960412229,1916.825,0,0,-1 2024-10-28 17:32:25.921 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:32:25.921 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,865,140,839,1230,73,849,14267,10403,0,0,211,11634,0,8107,56,0,78,28,384,88,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:32:33.856 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-10-28 17:32:45.554 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-10-28 17:32:45.554 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-10-28 17:32:46.659 - Thread: 1 -> GUI Stats: Update 0.416675444444444, Draw 0.829282222222223 2024-10-28 17:32:48.575 - Thread: 1 -> GC Memory: 1857.431 / 1857.431 MB 2024-10-28 17:33:16.659 - Thread: 1 -> GUI Stats: Update 0.426611333333334, Draw 0.841479500000002 2024-10-28 17:33:18.592 - Thread: 1 -> GC Memory: 1884.526 / 1884.526 MB 2024-10-28 17:33:25.938 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:33:25.938 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,34.55568,313.815,1,0,1889.957,19549.38,60657,-58384,71,62.08374,76.05672,0.1889215,17371,8.333105,0,16.66667,5.173503,6.337886,100,14963166777,1889.957,0,0,-1 2024-10-28 17:33:25.938 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:33:25.938 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,866,140,844,1236,73,849,14269,10400,0,0,208,11636,0,8107,56,0,78,28,384,88,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:33:46.658 - Thread: 1 -> GUI Stats: Update 0.362958722222223, Draw 0.819800944444444 2024-10-28 17:33:48.607 - Thread: 1 -> GC Memory: 1895.104 / 1895.104 MB 2024-10-28 17:34:05.058 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-28 17:34:16.659 - Thread: 1 -> GUI Stats: Update 0.331861444444445, Draw 0.990538833333335 2024-10-28 17:34:18.607 - Thread: 1 -> GC Memory: 1851.432 / 1851.432 MB 2024-10-28 17:34:25.954 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:34:25.954 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,32.99023,333.1414,1,0,1855.122,19516.41,60664,-58391,71,64.73827,85.58997,0.1937292,17257,8.333135,0,16.66667,5.394727,7.132328,100,14965773759,1855.122,0,0,-1 2024-10-28 17:34:25.954 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:34:25.954 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,867,140,844,1236,74,849,14272,10400,0,0,208,11636,0,8107,56,0,78,28,384,88,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:34:46.659 - Thread: 1 -> GUI Stats: Update 0.376160944444445, Draw 0.897328333333333 2024-10-28 17:34:48.613 - Thread: 1 -> GC Memory: 1916.144 / 1916.144 MB 2024-10-28 17:35:16.659 - Thread: 1 -> GUI Stats: Update 0.380312333333333, Draw 0.974764999999999 2024-10-28 17:35:18.626 - Thread: 1 -> GC Memory: 1952.631 / 1952.631 MB 2024-10-28 17:35:25.970 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:35:25.971 - Thread: 1 -> STATISTICS,480.1333333,0,0,0,0,0,0,36.07312,353.281,1,0,1957.309,19518.16,60664,-58391,71,68.09652,83.817,0.224071,17238,8.333121,0,16.66667,5.674565,6.984572,100,15057424923,1957.309,0,0,-1 2024-10-28 17:35:25.971 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:35:25.971 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,953,140,844,1236,76,849,14359,10400,0,0,208,11636,0,8107,56,0,78,28,384,88,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:35:46.659 - Thread: 1 -> GUI Stats: Update 0.402434888888889, Draw 0.87978888888889 2024-10-28 17:35:48.642 - Thread: 1 -> GC Memory: 1975.025 / 1975.025 MB 2024-10-28 17:36:16.659 - Thread: 1 -> GUI Stats: Update 0.389394333333333, Draw 0.939540333333334 2024-10-28 17:36:17.658 - Thread: 1 -> Autosave initiated 2024-10-28 17:36:17.658 - Thread: 1 -> Character state: True 2024-10-28 17:36:17.658 - Thread: 1 -> IsServer: True 2024-10-28 17:36:17.658 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-10-28 17:36:17.658 - Thread: 1 -> Autosave 2024-10-28 17:36:17.658 - Thread: 1 -> Saving world - START 2024-10-28 17:36:17.658 - Thread: 1 -> Making world state snapshot. 2024-10-28 17:36:17.658 - Thread: 1 -> Before snapshot.: GC Memory: 1,930 B 2024-10-28 17:36:17.687 - Thread: 1 -> After snapshot.: GC Memory: 1,933 B 2024-10-28 17:36:17.693 - Thread: 1 -> Directory cleanup: GC Memory: 1,933 B 2024-10-28 17:36:17.693 - Thread: 1 -> Saving world - END 2024-10-28 17:36:17.717 - Thread: 16 -> Session snapshot save - START 2024-10-28 17:36:17.717 - Thread: 16 -> Checking file access for files in target dir. 2024-10-28 17:36:18.094 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\.new\Sandbox_config.sbc 2024-10-28 17:36:18.381 - Thread: 16 -> Session snapshot save - END 2024-10-28 17:36:18.658 - Thread: 1 -> GC Memory: 1943.409 / 1943.409 MB 2024-10-28 17:36:25.988 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:36:25.988 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,30.87092,329.4695,1,0,1951.355,19539.45,60668,-58395,71,62.98787,77.33806,0.2865498,17267,8.333141,0,16.66667,5.248868,6.44469,100,15031100193,1951.355,0,0,-1 2024-10-28 17:36:25.989 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:36:25.989 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,927,140,844,1236,77,849,14334,10400,0,0,208,11636,0,8107,56,0,78,28,384,88,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:36:46.659 - Thread: 1 -> GUI Stats: Update 0.385074888888889, Draw 0.923339499999999 2024-10-28 17:36:48.675 - Thread: 1 -> GC Memory: 1980.169 / 1980.169 MB 2024-10-28 17:37:16.659 - Thread: 1 -> GUI Stats: Update 0.378734833333333, Draw 0.797320277777778 2024-10-28 17:37:18.692 - Thread: 1 -> GC Memory: 2000.058 / 2000.058 MB 2024-10-28 17:37:26.005 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:37:26.005 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,28.83494,347.3846,1,0,2002.005,19516.08,60673,-58400,71,64.71465,84.89455,0.2235973,17280,8.333148,0,16.66667,5.392767,7.074389,100,15053832063,2002.005,0,0,-1 2024-10-28 17:37:26.005 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:37:26.005 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,947,140,844,1236,78,849,14356,10400,0,0,208,11636,0,8107,56,0,78,28,384,88,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:37:35.306 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-10-28 17:37:45.587 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-10-28 17:37:45.587 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-10-28 17:37:46.437 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-28 17:37:46.745 - Thread: 1 -> GUI Stats: Update 0.521176888888889, Draw 0.770071722222222 2024-10-28 17:37:46.807 - Thread: 1 -> MyConfig.Save() - START 2024-10-28 17:37:46.807 - Thread: 1 -> Path: C:\Users\stefa\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-28 17:37:46.809 - Thread: 1 -> MyConfig.Save() - END 2024-10-28 17:37:47.425 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-10-28 17:37:48.009 - Thread: 1 -> Saving world - START 2024-10-28 17:37:48.009 - Thread: 1 -> Making world state snapshot. 2024-10-28 17:37:48.009 - Thread: 1 -> Before snapshot.: GC Memory: 1,917 B 2024-10-28 17:37:48.036 - Thread: 1 -> After snapshot.: GC Memory: 1,920 B 2024-10-28 17:37:48.042 - Thread: 1 -> Directory cleanup: GC Memory: 1,920 B 2024-10-28 17:37:48.042 - Thread: 1 -> Saving world - END 2024-10-28 17:37:48.052 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-10-28 17:37:48.052 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-10-28 17:37:48.064 - Thread: 15 -> Session snapshot save - START 2024-10-28 17:37:48.064 - Thread: 15 -> Checking file access for files in target dir. 2024-10-28 17:37:48.433 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\.new\Sandbox_config.sbc 2024-10-28 17:37:48.695 - Thread: 1 -> GC Memory: 1928.474 / 1928.474 MB 2024-10-28 17:37:48.721 - Thread: 15 -> Session snapshot save - END 2024-10-28 17:37:48.724 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-28 17:37:48.724 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-28 17:38:16.745 - Thread: 1 -> GUI Stats: Update 0.618961944444446, Draw 0.742528666666667 2024-10-28 17:38:18.698 - Thread: 1 -> GC Memory: 1938.312 / 1938.312 MB 2024-10-28 17:38:26.107 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:38:26.112 - Thread: 1 -> STATISTICS,660.1833333,0,0,0,0,0,0,32.86335,333.712,1,0,1946.426,19517.11,60673,-58400,71,78.64401,89.92655,0.2283061,17295,8.382462,0,16.66667,6.592304,7.538058,100,15034314607,1946.426,0,0,-1 2024-10-28 17:38:26.112 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:38:26.112 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,926,140,844,1238,78,849,14337,10400,0,0,208,11638,0,8107,56,0,78,28,384,90,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:38:46.746 - Thread: 1 -> GUI Stats: Update 0.5891485, Draw 0.779081611111111 2024-10-28 17:38:48.711 - Thread: 1 -> GC Memory: 1956.339 / 1956.339 MB 2024-10-28 17:39:05.061 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-28 17:39:16.746 - Thread: 1 -> GUI Stats: Update 0.479255388888889, Draw 0.969411055555556 2024-10-28 17:39:18.714 - Thread: 1 -> GC Memory: 1970.735 / 1970.735 MB 2024-10-28 17:39:26.125 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:39:26.125 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,29.1511,238.5994,1,0,1919.663,19530.55,60673,-58400,71,62.52181,65.74789,0.2220449,17280,8.33315,0,16.66667,5.210037,5.478871,100,15035986757,1919.663,0,0,-1 2024-10-28 17:39:26.125 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:39:26.125 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,926,140,844,1235,79,849,14339,10403,0,0,211,11639,0,8107,56,0,78,28,384,88,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:39:37.912 - Thread: 1 -> Global Encounter - removed - 1175730479265450211 2024-10-28 17:39:37.928 - Thread: 1 -> Global encounter timer not found - 1175730479265450211 2024-10-28 17:39:46.935 - Thread: 1 -> GUI Stats: Update 0.410529944444444, Draw 1.00368944444444 2024-10-28 17:39:48.716 - Thread: 1 -> GC Memory: 1927.117 / 1927.117 MB 2024-10-28 17:40:16.935 - Thread: 1 -> GUI Stats: Update 0.352527499999999, Draw 0.897746277777777 2024-10-28 17:40:18.734 - Thread: 1 -> GC Memory: 1936.307 / 1936.307 MB 2024-10-28 17:40:26.330 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:40:26.331 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,29.45492,289.3935,1,0,1938.086,19591.39,46438,-46429,54,61.40553,66.32637,0.2246529,17301,8.333714,0,16.66667,5.117361,5.52745,100,15036610719,1938.086,0,0,-1 2024-10-28 17:40:26.331 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:40:26.331 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,926,140,843,1235,79,849,14340,10403,0,0,211,11639,0,8107,56,0,78,28,384,88,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:40:46.934 - Thread: 1 -> GUI Stats: Update 0.364632833333333, Draw 0.875731166666667 2024-10-28 17:40:48.734 - Thread: 1 -> GC Memory: 1944.321 / 1944.321 MB 2024-10-28 17:41:13.813 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-28 17:41:14.047 - Thread: 1 -> MyConfig.Save() - START 2024-10-28 17:41:14.047 - Thread: 1 -> Path: C:\Users\stefa\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-28 17:41:14.050 - Thread: 1 -> MyConfig.Save() - END 2024-10-28 17:41:15.463 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-10-28 17:41:16.463 - Thread: 1 -> Saving world - START 2024-10-28 17:41:16.463 - Thread: 1 -> Making world state snapshot. 2024-10-28 17:41:16.463 - Thread: 1 -> Before snapshot.: GC Memory: 1,897 B 2024-10-28 17:41:16.486 - Thread: 1 -> After snapshot.: GC Memory: 1,895 B 2024-10-28 17:41:16.493 - Thread: 1 -> Directory cleanup: GC Memory: 1,895 B 2024-10-28 17:41:16.493 - Thread: 1 -> Saving world - END 2024-10-28 17:41:16.504 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-10-28 17:41:16.504 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-10-28 17:41:16.523 - Thread: 15 -> Session snapshot save - START 2024-10-28 17:41:16.524 - Thread: 15 -> Checking file access for files in target dir. 2024-10-28 17:41:16.816 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\.new\Sandbox_config.sbc 2024-10-28 17:41:16.935 - Thread: 1 -> GUI Stats: Update 1.39411627777778, Draw 1.19365527777778 2024-10-28 17:41:16.985 - Thread: 15 -> Session snapshot save - END 2024-10-28 17:41:17.666 - Thread: 1 -> Autosave initiated 2024-10-28 17:41:17.667 - Thread: 1 -> Character state: True 2024-10-28 17:41:17.667 - Thread: 1 -> IsServer: True 2024-10-28 17:41:17.667 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-10-28 17:41:17.667 - Thread: 1 -> Autosave 2024-10-28 17:41:17.667 - Thread: 1 -> Saving world - START 2024-10-28 17:41:17.667 - Thread: 1 -> Making world state snapshot. 2024-10-28 17:41:17.667 - Thread: 1 -> Before snapshot.: GC Memory: 1,901 B 2024-10-28 17:41:17.689 - Thread: 1 -> After snapshot.: GC Memory: 1,901 B 2024-10-28 17:41:17.696 - Thread: 1 -> Directory cleanup: GC Memory: 1,902 B 2024-10-28 17:41:17.696 - Thread: 1 -> Saving world - END 2024-10-28 17:41:17.727 - Thread: 15 -> Session snapshot save - START 2024-10-28 17:41:17.727 - Thread: 15 -> Checking file access for files in target dir. 2024-10-28 17:41:17.797 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-28 17:41:17.797 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-28 17:41:18.027 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\.new\Sandbox_config.sbc 2024-10-28 17:41:18.190 - Thread: 15 -> Session snapshot save - END 2024-10-28 17:41:18.753 - Thread: 1 -> GC Memory: 1907.74 / 1907.74 MB 2024-10-28 17:41:26.347 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:41:26.349 - Thread: 1 -> STATISTICS,840.2333333,0,0,0,0,0,0,53.06625,401.7224,1,0,1916.216,19523.39,46438,-46429,54,76.90989,95.00412,0.4631646,17221,8.324465,0,16.66667,6.402337,7.908585,100,15038138845,1916.216,0,0,-1 2024-10-28 17:41:26.349 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:41:26.349 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,926,140,843,1237,79,849,14341,10403,0,0,211,11641,0,8107,56,0,78,28,384,89,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:41:46.935 - Thread: 1 -> GUI Stats: Update 0.621797555555556, Draw 1.21566472222222 2024-10-28 17:41:48.767 - Thread: 1 -> GC Memory: 1954.886 / 1954.886 MB 2024-10-28 17:42:16.934 - Thread: 1 -> GUI Stats: Update 0.390353722222222, Draw 0.856979666666667 2024-10-28 17:42:18.768 - Thread: 1 -> GC Memory: 1970.787 / 1970.787 MB 2024-10-28 17:42:26.150 - Thread: 1 -> Global Encounter - spawning grids - 1223801267451661768 GE_HighProfileTransportA 2024-10-28 17:42:26.364 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:42:26.364 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,40.88313,351.9353,1,0,1995.201,19530.41,47288,-47279,55,70.59221,92.16858,0.4512303,17556,8.333135,0,16.66667,5.882544,7.680532,100,14999680531,1995.201,0,0,-1 2024-10-28 17:42:26.364 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:42:26.364 - Thread: 1 -> MEMORY VALUES,2,1,0,1,108,894,140,843,1236,79,849,14304,10400,0,0,208,11636,0,8107,56,0,78,28,384,88,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:42:26.864 - Thread: 1 -> Global Encounter - spawning grids - 1223801267451661768 M2Barage 2024-10-28 17:42:27.886 - Thread: 1 -> Global Encounter - spawning grids - 1223801267451661768 M2Barage 2024-10-28 17:42:46.937 - Thread: 1 -> GUI Stats: Update 0.383523166666666, Draw 0.888248722222222 2024-10-28 17:42:48.768 - Thread: 1 -> GC Memory: 1929.508 / 1929.508 MB 2024-10-28 17:43:16.936 - Thread: 1 -> GUI Stats: Update 0.419852222222223, Draw 0.851662888888889 2024-10-28 17:43:18.768 - Thread: 1 -> GC Memory: 1959.049 / 1959.049 MB 2024-10-28 17:43:26.380 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:43:26.381 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,42.87143,340.4935,1,0,1985.637,20245.66,59987,-58548,59,67.54237,68.42992,0.2052984,17682,8.333097,0,16.66667,5.628371,5.702331,100,15764416768,1985.637,0,0,-1 2024-10-28 17:43:26.381 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:43:26.381 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,894,140,909,1325,86,849,15034,11033,0,0,236,12358,0,8713,56,0,78,28,384,95,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:43:46.937 - Thread: 1 -> GUI Stats: Update 0.460167166666666, Draw 0.959378666666667 2024-10-28 17:43:48.769 - Thread: 1 -> GC Memory: 1999.219 / 1999.219 MB 2024-10-28 17:44:05.069 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-28 17:44:16.937 - Thread: 1 -> GUI Stats: Update 0.452310055555556, Draw 0.947035999999999 2024-10-28 17:44:18.784 - Thread: 1 -> GC Memory: 2064.417 / 2064.417 MB 2024-10-28 17:44:26.397 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:44:26.397 - Thread: 1 -> STATISTICS,1020.2833333,0,0,0,0,0,0,38.87146,318.9152,1,0,1946.435,20237.76,59987,-58548,59,63.97402,67.38873,0.1946271,17688,8.333052,0,16.66667,5.330988,5.615537,100,15755120234,1946.435,0,0,-1 2024-10-28 17:44:26.397 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:44:26.397 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,910,140,909,1324,86,849,15025,11009,0,0,211,12333,0,8713,56,0,78,28,384,95,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:44:46.937 - Thread: 1 -> GUI Stats: Update 0.418041555555555, Draw 0.927452555555557 2024-10-28 17:44:48.786 - Thread: 1 -> GC Memory: 1955.386 / 1955.386 MB 2024-10-28 17:45:16.938 - Thread: 1 -> GUI Stats: Update 0.39341788888889, Draw 0.867916722222222 2024-10-28 17:45:18.801 - Thread: 1 -> GC Memory: 1977.737 / 1977.737 MB 2024-10-28 17:45:26.413 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:45:26.414 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,39.76248,332.3608,1,0,1978.442,20222.82,59987,-58548,59,62.14135,58.67606,0.1964609,17720,8.333152,0,16.66667,5.178333,4.889565,100,15724036072,1978.442,0,0,-1 2024-10-28 17:45:26.414 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:45:26.414 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,910,140,909,1324,86,849,14995,10977,0,0,208,12302,0,8713,28,0,80,28,384,95,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:45:46.937 - Thread: 1 -> GUI Stats: Update 0.392774777777777, Draw 0.890277444444444 2024-10-28 17:45:48.802 - Thread: 1 -> GC Memory: 1993.988 / 1993.988 MB 2024-10-28 17:45:55.206 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-10-28 17:46:00.163 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-10-28 17:46:00.163 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-10-28 17:46:16.936 - Thread: 1 -> GUI Stats: Update 0.419352944444444, Draw 0.944943388888891 2024-10-28 17:46:17.669 - Thread: 1 -> Autosave initiated 2024-10-28 17:46:17.669 - Thread: 1 -> Character state: True 2024-10-28 17:46:17.669 - Thread: 1 -> IsServer: True 2024-10-28 17:46:17.669 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-10-28 17:46:17.669 - Thread: 1 -> Autosave 2024-10-28 17:46:17.669 - Thread: 1 -> Saving world - START 2024-10-28 17:46:17.669 - Thread: 1 -> Making world state snapshot. 2024-10-28 17:46:17.669 - Thread: 1 -> Before snapshot.: GC Memory: 1,952 B 2024-10-28 17:46:17.697 - Thread: 1 -> After snapshot.: GC Memory: 1,955 B 2024-10-28 17:46:17.703 - Thread: 1 -> Directory cleanup: GC Memory: 1,955 B 2024-10-28 17:46:17.703 - Thread: 1 -> Saving world - END 2024-10-28 17:46:17.726 - Thread: 15 -> Session snapshot save - START 2024-10-28 17:46:17.726 - Thread: 15 -> Checking file access for files in target dir. 2024-10-28 17:46:18.108 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\.new\Sandbox_config.sbc 2024-10-28 17:46:18.386 - Thread: 15 -> Session snapshot save - END 2024-10-28 17:46:18.819 - Thread: 1 -> GC Memory: 1966.2 / 1966.2 MB 2024-10-28 17:46:26.430 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:46:26.431 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,39.94049,334.1153,1,0,1967.233,20236.76,59987,-58548,59,67.94103,93.29144,0.1960783,17787,8.33317,0,16.66667,5.661642,7.774134,100,15752927602,1967.233,0,0,-1 2024-10-28 17:46:26.431 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:46:26.431 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,910,140,909,1323,86,849,15023,11005,0,0,208,12329,0,8713,56,0,80,28,384,94,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:46:46.937 - Thread: 1 -> GUI Stats: Update 0.380350722222222, Draw 0.854425833333333 2024-10-28 17:46:48.835 - Thread: 1 -> GC Memory: 1981.353 / 1981.353 MB 2024-10-28 17:47:16.936 - Thread: 1 -> GUI Stats: Update 0.388142, Draw 0.790658499999999 2024-10-28 17:47:18.852 - Thread: 1 -> GC Memory: 1995.612 / 1995.612 MB 2024-10-28 17:47:26.347 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2024-10-28 17:47:26.347 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2024-10-28 17:47:26.347 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2024-10-28 17:47:26.352 - Thread: 1 -> Wrong price for the prefab - Red Cruiser 2024-10-28 17:47:26.682 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:47:26.683 - Thread: 1 -> STATISTICS,1200.3333333,0,0,0,0,0,0,68.03891,450.2285,1,0,2002.258,20228.86,59987,-58548,59,66.98374,79.08728,0.2020738,17758,8.333165,0,16.66667,5.581866,6.590474,100,15757016914,2002.258,0,0,-1 2024-10-28 17:47:26.683 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:47:26.683 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,910,140,909,1323,86,849,15027,11009,0,0,211,12333,0,8713,56,0,80,28,384,94,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:47:47.172 - Thread: 1 -> GUI Stats: Update 0.408619888888889, Draw 0.906887999999999 2024-10-28 17:47:48.853 - Thread: 1 -> GC Memory: 1949.567 / 1949.567 MB 2024-10-28 17:48:17.172 - Thread: 1 -> GUI Stats: Update 0.393121, Draw 0.892558944444444 2024-10-28 17:48:18.870 - Thread: 1 -> GC Memory: 1964.961 / 1964.961 MB 2024-10-28 17:48:26.699 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:48:26.700 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,35.95724,320.1159,1,0,1972.566,20219.36,59987,-58548,59,63.22994,75.45857,0.1927541,17830,8.33315,0,16.66667,5.269046,6.288076,100,15754718176,1972.566,0,0,-1 2024-10-28 17:48:26.700 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:48:26.700 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,910,140,909,1325,86,849,15024,11005,0,0,208,12331,0,8713,56,0,80,28,384,96,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:48:47.172 - Thread: 1 -> GUI Stats: Update 0.391112388888889, Draw 0.86353588888889 2024-10-28 17:48:48.870 - Thread: 1 -> GC Memory: 1980.12 / 1980.12 MB 2024-10-28 17:49:05.070 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-28 17:49:17.172 - Thread: 1 -> GUI Stats: Update 0.388259111111112, Draw 0.874337722222223 2024-10-28 17:49:18.871 - Thread: 1 -> GC Memory: 2002.487 / 2002.487 MB 2024-10-28 17:49:26.715 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:49:26.716 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,34.52442,320.6671,1,0,1944.709,20203.5,59987,-58548,59,63.63174,72.12438,0.1966432,17824,8.333163,0,16.66667,5.302537,6.010242,100,15757175928,1944.709,0,0,-1 2024-10-28 17:49:26.716 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:49:26.716 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,910,140,909,1324,86,849,15027,11009,0,0,211,12334,0,8713,56,0,80,28,384,95,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:49:47.172 - Thread: 1 -> GUI Stats: Update 0.392509277777777, Draw 0.829857111111111 2024-10-28 17:49:48.887 - Thread: 1 -> GC Memory: 1991.062 / 1991.062 MB 2024-10-28 17:50:17.172 - Thread: 1 -> GUI Stats: Update 0.396982444444445, Draw 0.863186333333335 2024-10-28 17:50:18.903 - Thread: 1 -> GC Memory: 2010.223 / 2010.223 MB 2024-10-28 17:50:26.732 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:50:26.733 - Thread: 1 -> STATISTICS,1380.3833333,0,0,0,0,0,0,38.64688,286.412,1,0,2013.872,20262.63,59987,-58548,59,63.7234,71.54803,0.198567,17820,8.333094,0,16.66667,5.310131,5.962164,100,15745210560,2013.872,0,0,-1 2024-10-28 17:50:26.733 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:50:26.733 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,902,140,909,1324,86,849,15015,11005,0,0,208,12329,0,8713,56,0,80,28,384,94,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:50:47.171 - Thread: 1 -> GUI Stats: Update 0.377042166666666, Draw 0.883856944444445 2024-10-28 17:50:48.904 - Thread: 1 -> GC Memory: 2029.678 / 2029.678 MB 2024-10-28 17:51:17.172 - Thread: 1 -> GUI Stats: Update 0.373546777777777, Draw 0.89989938888889 2024-10-28 17:51:17.671 - Thread: 1 -> Autosave initiated 2024-10-28 17:51:17.671 - Thread: 1 -> Character state: True 2024-10-28 17:51:17.671 - Thread: 1 -> IsServer: True 2024-10-28 17:51:17.671 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-10-28 17:51:17.671 - Thread: 1 -> Autosave 2024-10-28 17:51:17.671 - Thread: 1 -> Saving world - START 2024-10-28 17:51:17.671 - Thread: 1 -> Making world state snapshot. 2024-10-28 17:51:17.671 - Thread: 1 -> Before snapshot.: GC Memory: 1,945 B 2024-10-28 17:51:17.699 - Thread: 1 -> After snapshot.: GC Memory: 1,946 B 2024-10-28 17:51:17.705 - Thread: 1 -> Directory cleanup: GC Memory: 1,947 B 2024-10-28 17:51:17.705 - Thread: 1 -> Saving world - END 2024-10-28 17:51:17.728 - Thread: 15 -> Session snapshot save - START 2024-10-28 17:51:17.728 - Thread: 15 -> Checking file access for files in target dir. 2024-10-28 17:51:18.099 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\.new\Sandbox_config.sbc 2024-10-28 17:51:18.394 - Thread: 15 -> Session snapshot save - END 2024-10-28 17:51:18.920 - Thread: 1 -> GC Memory: 1957.958 / 1957.958 MB 2024-10-28 17:51:26.749 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:51:26.754 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,35.12154,331.0968,1,0,1961.372,20206.91,59987,-58548,59,64.79678,76.38527,0.2032385,17818,8.333121,0,16.66667,5.399594,6.365277,100,15749036454,1961.372,0,0,-1 2024-10-28 17:51:26.755 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:51:26.755 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,901,140,909,1325,86,849,15019,11009,0,0,211,12334,0,8713,56,0,80,28,384,95,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:51:45.655 - Thread: 1 -> Debug: Attempting to spawn planetary installation 'P9_RegionalHeadquarters' at 'EarthLike' 2024-10-28 17:51:45.656 - Thread: 1 -> Debug: Spawn skipped due to area occupation (8) 2024-10-28 17:51:47.173 - Thread: 1 -> GUI Stats: Update 0.401141833333333, Draw 0.864745888888888 2024-10-28 17:51:48.920 - Thread: 1 -> GC Memory: 1970.136 / 1970.136 MB 2024-10-28 17:52:17.172 - Thread: 1 -> GUI Stats: Update 0.422112277777777, Draw 0.900158111111109 2024-10-28 17:52:18.937 - Thread: 1 -> GC Memory: 1986.677 / 1986.677 MB 2024-10-28 17:52:26.766 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:52:26.766 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,36.89622,291.2727,1,0,1989.998,20210.86,59987,-58548,59,63.55984,65.31219,0.2007906,17742,8.333138,0,16.66667,5.29653,5.442555,100,15747763254,1989.998,0,0,-1 2024-10-28 17:52:26.766 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:52:26.766 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,902,140,909,1323,86,849,15018,11009,0,0,211,12332,0,8713,56,0,80,28,384,94,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:52:47.172 - Thread: 1 -> GUI Stats: Update 0.355699722222222, Draw 0.831117222222223 2024-10-28 17:52:48.938 - Thread: 1 -> GC Memory: 1940.512 / 1940.512 MB 2024-10-28 17:53:17.172 - Thread: 1 -> GUI Stats: Update 0.103960833333333, Draw 0.77040022222222 2024-10-28 17:53:18.953 - Thread: 1 -> GC Memory: 1951.986 / 1951.986 MB 2024-10-28 17:53:26.783 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:53:26.783 - Thread: 1 -> STATISTICS,1560.4333333,0,0,0,0,0,0,34.21525,16.788,1,0,1951.557,20219.98,59987,-58548,59,4.693423,2.340559E-05,0.1007836,17819,8.333237,0,16.66667,0.3911141,1.950443E-06,100,15605460454,1951.557,0,0,-1 2024-10-28 17:53:26.783 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:53:26.783 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,902,140,909,1323,86,849,14882,10873,0,0,132,12196,0,8713,28,0,80,0,384,94,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:53:47.172 - Thread: 1 -> GUI Stats: Update 0.0417494444444444, Draw 0.769130722222221 2024-10-28 17:53:48.954 - Thread: 1 -> GC Memory: 1961.278 / 1961.278 MB 2024-10-28 17:54:05.071 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-28 17:54:17.172 - Thread: 1 -> GUI Stats: Update 0.0421769999999999, Draw 0.767347500000001 2024-10-28 17:54:18.971 - Thread: 1 -> GC Memory: 1972.606 / 1972.606 MB 2024-10-28 17:54:26.799 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:54:26.800 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,35.16607,17.74179,1,0,1936.162,20221.87,59987,-58548,59,4.632148,0.0001606059,0.0378162,18030,8.333222,0,16.66667,0.3860072,1.338365E-05,100,15605460454,1936.162,0,0,-1 2024-10-28 17:54:26.800 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:54:26.800 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,902,140,909,1323,86,849,14882,10873,0,0,132,12196,0,8713,28,0,80,0,384,94,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:54:38.140 - Thread: 33 -> DXGI SetFullscreenState succeded 2024-10-28 17:54:47.277 - Thread: 1 -> GUI Stats: Update 0.3064635, Draw 0.796154888888889 2024-10-28 17:54:48.976 - Thread: 1 -> GC Memory: 1943.422 / 1943.422 MB 2024-10-28 17:54:50.944 - Thread: 33 -> DXGI SetFullscreenState succeded 2024-10-28 17:55:17.375 - Thread: 1 -> GUI Stats: Update 0.475405388888888, Draw 0.930114055555557 2024-10-28 17:55:18.991 - Thread: 1 -> GC Memory: 1962.851 / 1962.851 MB 2024-10-28 17:55:27.018 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:55:27.019 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,38.19904,339.606,1,0,1967.761,20214.16,59987,-58548,59,66.1205,80.55013,0.1619911,17925,8.33314,0,16.66667,5.509914,6.712355,100,15745047438,1967.761,0,0,-1 2024-10-28 17:55:27.019 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:55:27.019 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,903,140,909,1323,86,849,15015,11005,0,0,208,12329,0,8713,56,0,80,28,384,94,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:55:47.376 - Thread: 1 -> GUI Stats: Update 0.398135777777778, Draw 0.841783166666665 2024-10-28 17:55:49.007 - Thread: 1 -> GC Memory: 2027.604 / 2027.604 MB 2024-10-28 17:56:17.374 - Thread: 1 -> GUI Stats: Update 0.389640333333334, Draw 0.872681500000001 2024-10-28 17:56:17.679 - Thread: 1 -> Autosave initiated 2024-10-28 17:56:17.679 - Thread: 1 -> Character state: True 2024-10-28 17:56:17.679 - Thread: 1 -> IsServer: True 2024-10-28 17:56:17.679 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-10-28 17:56:17.679 - Thread: 1 -> Autosave 2024-10-28 17:56:17.679 - Thread: 1 -> Saving world - START 2024-10-28 17:56:17.679 - Thread: 1 -> Making world state snapshot. 2024-10-28 17:56:17.679 - Thread: 1 -> Before snapshot.: GC Memory: 1,987 B 2024-10-28 17:56:17.700 - Thread: 1 -> After snapshot.: GC Memory: 1,992 B 2024-10-28 17:56:17.706 - Thread: 1 -> Directory cleanup: GC Memory: 1,992 B 2024-10-28 17:56:17.706 - Thread: 1 -> Saving world - END 2024-10-28 17:56:17.734 - Thread: 16 -> Session snapshot save - START 2024-10-28 17:56:17.734 - Thread: 16 -> Checking file access for files in target dir. 2024-10-28 17:56:18.104 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\stefa\AppData\Roaming\SpaceEngineers\Saves\76561197979996151\Factorum\.new\Sandbox_config.sbc 2024-10-28 17:56:18.387 - Thread: 16 -> Session snapshot save - END 2024-10-28 17:56:19.024 - Thread: 1 -> GC Memory: 2001.061 / 2001.061 MB 2024-10-28 17:56:27.036 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:56:27.036 - Thread: 1 -> STATISTICS,1740.4833333,0,0,0,0,0,0,36.62222,273.0797,1,0,2006.379,20250.48,59987,-58548,59,64.2685,66.59721,0.2004083,17857,8.333088,0,16.66667,5.355551,5.549604,100,15778686118,2006.379,0,0,-1 2024-10-28 17:56:27.036 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:56:27.036 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,903,140,909,1324,86,849,15047,11037,0,0,239,12361,0,8713,56,0,80,28,384,94,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:56:47.375 - Thread: 1 -> GUI Stats: Update 0.413129666666666, Draw 0.922410722222222 2024-10-28 17:56:49.024 - Thread: 1 -> GC Memory: 2029.163 / 2029.163 MB 2024-10-28 17:57:17.375 - Thread: 1 -> GUI Stats: Update 0.520198944444445, Draw 0.91723411111111 2024-10-28 17:57:19.040 - Thread: 1 -> GC Memory: 2047.003 / 2047.003 MB 2024-10-28 17:57:27.052 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-28 17:57:27.061 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,41.58641,311.3841,1,0,2050.541,20259.54,59987,-58548,59,63.97354,80.07678,0.192675,17893,8.333165,0,16.66667,5.33102,6.67293,100,15749083096,2050.541,0,0,-1 2024-10-28 17:57:27.061 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-28 17:57:27.061 - Thread: 1 -> MEMORY VALUES,2,1,0,1,124,902,140,909,1324,86,849,15019,11009,0,0,211,12333,0,8713,56,0,80,28,384,94,0,15,1727,764,456,8,50,0,0,0,0 2024-10-28 17:57:51.076 - Thread: 1 -> GC Memory: 2060.392 / 2060.392 MB 2024-10-28 17:57:51.194 - Thread: 33 -> Exception in render! Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: Die GPU-Geräteinstanz wurde angehalten. Verwenden Sie GetDeviceRemovedReason, um die erforderliche Aktion zu bestimmen. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) 2024-10-28 17:57:51.411 - Thread: 33 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Statistics: Scene: Entities Actors: 6,418 InstanceBuffers: 495 GPUEmitters: 191 Atmospheres: 7 Clouds: 37 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 118 Actor Components MyLightComponent: 669 MyRenderableComponent: 1,261 MyResourcePrioritizationComponent: 6,684 MyInstanceComponent: 4,410 MyRenderVoxelActor: 14 MyRotationAnimator: 135 MyThrustFlameAnimator: 254 MyTranslationAnimator: 90 MyRandomMovementAnimator: 3 MyVoxelCellComponent: 926 MyFoliageComponent: 436