2024-10-26 22:55:46.199 - Thread:   1 ->  Log Started
2024-10-26 22:55:46.199 - Thread:   1 ->  Timezone (local - UTC): -4h
2024-10-26 22:55:46.199 - Thread:   1 ->  App Version: 01_205_026
2024-10-26 22:55:46.205 - Thread:   1 ->  Is official: True [NO][IS][NAMP]
2024-10-26 22:55:46.205 - Thread:   1 ->  Branch / Sandbox: SVN
2024-10-26 22:55:46.205 - Thread:   1 ->  Client Build Number: 0
2024-10-26 22:55:46.206 - Thread:   1 ->  Server Build Number: 0
2024-10-26 22:55:46.206 - Thread:   1 ->  Environment.ProcessorCount: 8
2024-10-26 22:55:46.263 - Thread:   1 ->  Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0)
2024-10-26 22:55:46.263 - Thread:   1 ->  Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
2024-10-26 22:55:46.263 - Thread:   1 ->  Environment.Is64BitProcess: True
2024-10-26 22:55:46.263 - Thread:   1 ->  Environment.Is64BitOperatingSystem: True
2024-10-26 22:55:46.263 - Thread:   1 ->  Environment.Version: .NET Framework 4.8.9277.0
2024-10-26 22:55:46.263 - Thread:   1 ->  Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
2024-10-26 22:55:46.267 - Thread:   1 ->  CPU Info: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
2024-10-26 22:55:46.267 - Thread:   1 ->  Default Culture: 
2024-10-26 22:55:46.267 - Thread:   1 ->  Default UI Culture: 
2024-10-26 22:55:46.267 - Thread:   1 ->  MyConfig.Load() - START
2024-10-26 22:55:46.268 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 22:55:46.414 - Thread:   1 ->     NewNewGameScreen: False
2024-10-26 22:55:46.414 - Thread:   1 ->     EnableDamageEffects: True
2024-10-26 22:55:46.414 - Thread:   1 ->     GraphicsRenderer: DirectX 11
2024-10-26 22:55:46.414 - Thread:   1 ->     EnableReverb: False
2024-10-26 22:55:46.414 - Thread:   1 ->     DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2024-10-26 22:55:46.414 - Thread:   1 ->     ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String]
2024-10-26 22:55:46.414 - Thread:   1 ->     ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]]
2024-10-26 22:55:46.414 - Thread:   1 ->     FirstTimeRun: False
2024-10-26 22:55:46.414 - Thread:   1 ->     ExperimentalMode: False
2024-10-26 22:55:46.414 - Thread:   1 ->     VideoAdapter: 0
2024-10-26 22:55:46.414 - Thread:   1 ->     ScreenWidth: 1920
2024-10-26 22:55:46.414 - Thread:   1 ->     ScreenHeight: 1080
2024-10-26 22:55:46.414 - Thread:   1 ->     RefreshRate: 60020
2024-10-26 22:55:46.414 - Thread:   1 ->     WindowMode: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     VerticalSync: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     FieldOfView: 70
2024-10-26 22:55:46.414 - Thread:   1 ->     PostProcessingEnabled: True
2024-10-26 22:55:46.414 - Thread:   1 ->     FlaresIntensity: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     TreeViewDistance: 1000
2024-10-26 22:55:46.414 - Thread:   1 ->     GrassDensity: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     GrassDrawDistance: 160
2024-10-26 22:55:46.414 - Thread:   1 ->     AntialiasingMode: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     ShadowMapResolution: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     AmbientOcclusionEnabled: True
2024-10-26 22:55:46.414 - Thread:   1 ->     TextureQuality: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     VoxelTextureQuality: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     AnisotropicFiltering: 0
2024-10-26 22:55:46.414 - Thread:   1 ->     ModelQuality: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     VoxelQuality: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     ShaderQuality: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     LightsQuality: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     LowMemSwitchToLow: 0
2024-10-26 22:55:46.414 - Thread:   1 ->     FirstVTTimeRun: False
2024-10-26 22:55:46.414 - Thread:   1 ->     LastNewsPopupDate: 03/10/2024 00:00:00
2024-10-26 22:55:46.414 - Thread:   1 ->     LastBannerId: 96
2024-10-26 22:55:46.414 - Thread:   1 ->     WelcomeScreenCurrentStatus: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     GDPRConsent: True
2024-10-26 22:55:46.414 - Thread:   1 ->     GDPRConsentSentUpdated: True
2024-10-26 22:55:46.414 - Thread:   1 ->     ControllerDefaultOnStart: False
2024-10-26 22:55:46.414 - Thread:   1 ->     ScreenshotSizeMultiplier: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     ZoomMultiplier: 0.2
2024-10-26 22:55:46.414 - Thread:   1 ->     GamepadScheme: 0
2024-10-26 22:55:46.414 - Thread:   1 ->     GamepadSchemeName: Flight
2024-10-26 22:55:46.414 - Thread:   1 ->     HudState: 1
2024-10-26 22:55:46.414 - Thread:   1 ->     MutedPlayers: [REDACTED]
2024-10-26 22:55:46.414 - Thread:   1 ->  MyConfig.Load() - END
2024-10-26 22:55:47.013 - Thread:   1 ->  SpaceEngineersGame.SetupAnalytics - START
2024-10-26 22:55:47.019 - Thread:   1 ->  Reporting Postponed Events
2024-10-26 22:55:47.019 - Thread:   1 ->  Reporting Postponed Events
2024-10-26 22:55:47.019 - Thread:   1 ->  SpaceEngineersGame.SetupAnalytics - END
2024-10-26 22:55:47.019 - Thread:   1 ->  Found processor count: 8
2024-10-26 22:55:47.019 - Thread:   1 ->  Using processor count: 8
2024-10-26 22:55:47.094 - Thread:   1 ->  All detected adapters:
2024-10-26 22:55:47.096 - Thread:   1 ->     NVIDIA GeForce GTX 980M - VendorID=4318, SubsystemID=1996494168, DeviceID=5079
2024-10-26 22:55:47.096 - Thread:   1 ->     Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
2024-10-26 22:55:47.594 - Thread:   1 ->  AdapterInfo = {
2024-10-26 22:55:47.595 - Thread:   1 ->     Name = NVIDIA GeForce GTX 980M + DISPLAY1
2024-10-26 22:55:47.595 - Thread:   1 ->     Description = dev id: 5079, mem: 8527347712, shared mem: 8567353344, Luid: 1934030, rev: 161, subsys id: 1996494168, vendor id: 4318, feature_level 11.1: True
2024-10-26 22:55:47.595 - Thread:   1 ->     Driver version = 31.0.15.5222
2024-10-26 22:55:47.595 - Thread:   1 ->     Driver date = 20240411000000.000000-000
2024-10-26 22:55:47.595 - Thread:   1 ->     DriverUpdateNecessary = False
2024-10-26 22:55:47.595 - Thread:   1 ->     AftermathSupported = False
2024-10-26 22:55:47.595 - Thread:   1 ->     Adapter id = 0
2024-10-26 22:55:47.595 - Thread:   1 ->     Supported = True
2024-10-26 22:55:47.595 - Thread:   1 ->     RAM = 8527347712
2024-10-26 22:55:47.595 - Thread:   1 ->     Priority = 2
2024-10-26 22:55:47.595 - Thread:   1 ->     Multithreaded rendering supported = True
2024-10-26 22:55:47.595 - Thread:   1 ->     Output is attached = True
2024-10-26 22:55:47.595 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-10-26 22:55:47.595 - Thread:   1 ->  }
2024-10-26 22:55:47.595 - Thread:   1 ->  AdapterInfo = {
2024-10-26 22:55:47.595 - Thread:   1 ->     Name = NVIDIA GeForce GTX 980M + DISPLAY1
2024-10-26 22:55:47.595 - Thread:   1 ->     Description = dev id: 5079, mem: 8527347712, shared mem: 8567353344, Luid: 1934030, rev: 161, subsys id: 1996494168, vendor id: 4318, feature_level 11.1: True
2024-10-26 22:55:47.595 - Thread:   1 ->     Driver version = 31.0.15.5222
2024-10-26 22:55:47.595 - Thread:   1 ->     Driver date = 20240411000000.000000-000
2024-10-26 22:55:47.595 - Thread:   1 ->     DriverUpdateNecessary = False
2024-10-26 22:55:47.595 - Thread:   1 ->     AftermathSupported = False
2024-10-26 22:55:47.595 - Thread:   1 ->     Adapter id = 0
2024-10-26 22:55:47.596 - Thread:   1 ->     Supported = True
2024-10-26 22:55:47.596 - Thread:   1 ->     RAM = 8527347712
2024-10-26 22:55:47.596 - Thread:   1 ->     Priority = 2
2024-10-26 22:55:47.596 - Thread:   1 ->     Multithreaded rendering supported = True
2024-10-26 22:55:47.596 - Thread:   1 ->     Output is attached = True
2024-10-26 22:55:47.596 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-10-26 22:55:47.596 - Thread:   1 ->  }
2024-10-26 22:55:47.596 - Thread:   1 ->  AdapterInfo = {
2024-10-26 22:55:47.596 - Thread:   1 ->     Name = Microsoft Basic Render Driver
2024-10-26 22:55:47.596 - Thread:   1 ->     Description = dev id: 140, mem: 0, shared mem: 8567353344, Luid: 75242, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True
2024-10-26 22:55:47.596 - Thread:   1 ->     Driver version = 
2024-10-26 22:55:47.596 - Thread:   1 ->     Driver date = 
2024-10-26 22:55:47.596 - Thread:   1 ->     DriverUpdateNecessary = False
2024-10-26 22:55:47.596 - Thread:   1 ->     AftermathSupported = False
2024-10-26 22:55:47.596 - Thread:   1 ->     Adapter id = 1
2024-10-26 22:55:47.596 - Thread:   1 ->     Supported = True
2024-10-26 22:55:47.596 - Thread:   1 ->     RAM = 0
2024-10-26 22:55:47.596 - Thread:   1 ->     Priority = 0
2024-10-26 22:55:47.596 - Thread:   1 ->     Multithreaded rendering supported = False
2024-10-26 22:55:47.596 - Thread:   1 ->     Output is attached = False
2024-10-26 22:55:47.596 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-10-26 22:55:47.596 - Thread:   1 ->  }
2024-10-26 22:55:47.596 - Thread:   1 ->  AdapterInfo = {
2024-10-26 22:55:47.597 - Thread:   1 ->     Name = Microsoft Basic Render Driver
2024-10-26 22:55:47.597 - Thread:   1 ->     Description = dev id: 140, mem: 0, shared mem: 8567353344, Luid: 75242, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True
2024-10-26 22:55:47.597 - Thread:   1 ->     Driver version = 
2024-10-26 22:55:47.597 - Thread:   1 ->     Driver date = 
2024-10-26 22:55:47.597 - Thread:   1 ->     DriverUpdateNecessary = False
2024-10-26 22:55:47.597 - Thread:   1 ->     AftermathSupported = False
2024-10-26 22:55:47.597 - Thread:   1 ->     Adapter id = 1
2024-10-26 22:55:47.597 - Thread:   1 ->     Supported = True
2024-10-26 22:55:47.597 - Thread:   1 ->     RAM = 0
2024-10-26 22:55:47.597 - Thread:   1 ->     Priority = 0
2024-10-26 22:55:47.597 - Thread:   1 ->     Multithreaded rendering supported = False
2024-10-26 22:55:47.597 - Thread:   1 ->     Output is attached = False
2024-10-26 22:55:47.597 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-10-26 22:55:47.597 - Thread:   1 ->  }
2024-10-26 22:55:47.597 - Thread:   1 ->  Service.IsActive: True
2024-10-26 22:55:47.597 - Thread:   1 ->  Service.IsOnline: True
2024-10-26 22:55:47.597 - Thread:   1 ->  Service.OwnsGame: False
2024-10-26 22:55:47.597 - Thread:   1 ->  Service.UserId: 76561198021980547
2024-10-26 22:55:47.597 - Thread:   1 ->  Service.UserName: Enigmatic Wonder
2024-10-26 22:55:47.597 - Thread:   1 ->  Service.Branch: default
2024-10-26 22:55:47.597 - Thread:   1 ->  Build date: 2000-01-02 12:00
2024-10-26 22:55:47.597 - Thread:   1 ->  Build version: 0.1.1.0
2024-10-26 22:55:47.600 - Thread:   1 ->  MyScreenManager()
2024-10-26 22:55:47.616 - Thread:  24 ->  CreateDeviceInternal - CheckSettings()
2024-10-26 22:55:47.616 - Thread:  24 ->  CreateDeviceInternal - GetAdapter()
2024-10-26 22:55:47.620 - Thread:  24 ->  CreateDeviceInternal - FixSettings()
2024-10-26 22:55:47.620 - Thread:  24 ->  CreateDeviceInternal - Create device
2024-10-26 22:55:47.800 - Thread:  24 ->  CreateDeviceInternal Steam Overlay integration
2024-10-26 22:55:47.894 - Thread:  24 ->  CreateDeviceInternal Steam Overlay OK
2024-10-26 22:55:47.894 - Thread:  24 ->  CreateDeviceInternal create swapchain
2024-10-26 22:55:49.521 - Thread:   1 ->  MySandboxGame.Constructor() - START
2024-10-26 22:55:49.522 - Thread:   1 ->     Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
2024-10-26 22:55:49.522 - Thread:   1 ->     Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
2024-10-26 22:55:50.144 - Thread:   1 ->     Preallocate - START
2024-10-26 22:55:50.148 - Thread:   1 ->        MySpaceWorldGenerator - START
2024-10-26 22:55:50.148 - Thread:   1 ->        MySpaceWorldGenerator - END
2024-10-26 22:55:50.148 - Thread:   1 ->        MySpaceBuildComponent - START
2024-10-26 22:55:50.148 - Thread:   1 ->        MySpaceBuildComponent - END
2024-10-26 22:55:50.150 - Thread:   1 ->        MyEntities - START
2024-10-26 22:55:50.160 - Thread:   1 ->        MyEntities - END
2024-10-26 22:55:50.160 - Thread:   1 ->        MyObjectBuilder_Base - START
2024-10-26 22:55:50.160 - Thread:   1 ->        MyObjectBuilder_Base - END
2024-10-26 22:55:50.160 - Thread:   1 ->        MyTransparentGeometry - START
2024-10-26 22:55:50.160 - Thread:   1 ->        MyTransparentGeometry - END
2024-10-26 22:55:50.160 - Thread:   1 ->        MyCubeGridDeformationTables - START
2024-10-26 22:55:50.160 - Thread:   1 ->        MyCubeGridDeformationTables - END
2024-10-26 22:55:50.160 - Thread:   1 ->        MyMath - START
2024-10-26 22:55:50.160 - Thread:   1 ->        MyMath - END
2024-10-26 22:55:50.160 - Thread:   1 ->        MySimpleObjectDraw - START
2024-10-26 22:55:50.160 - Thread:   1 ->        MySimpleObjectDraw - END
2024-10-26 22:55:50.179 - Thread:   1 ->        MyEntityComponentsDebugDraw - START
2024-10-26 22:55:50.179 - Thread:   1 ->        MyEntityComponentsDebugDraw - END
2024-10-26 22:55:50.179 - Thread:   1 ->        MyGuiIngameScriptsPage - START
2024-10-26 22:55:50.182 - Thread:   1 ->        MyGuiIngameScriptsPage - END
2024-10-26 22:55:50.182 - Thread:   1 ->        MyGuiScreenAdminMenu - START
2024-10-26 22:55:50.182 - Thread:   1 ->        MyGuiScreenAdminMenu - END
2024-10-26 22:55:50.182 - Thread:   1 ->        MySyncDestructions - START
2024-10-26 22:55:50.182 - Thread:   1 ->        MySyncDestructions - END
2024-10-26 22:55:50.182 - Thread:   1 ->        MySyncEntity - START
2024-10-26 22:55:50.182 - Thread:   1 ->        MySyncEntity - END
2024-10-26 22:55:50.182 - Thread:   1 ->        MyCommandCharacter - START
2024-10-26 22:55:50.182 - Thread:   1 ->        MyCommandCharacter - END
2024-10-26 22:55:50.182 - Thread:   1 ->        MyCommandConsole - START
2024-10-26 22:55:50.182 - Thread:   1 ->        MyCommandConsole - END
2024-10-26 22:55:50.182 - Thread:   1 ->        MyCommandEntity - START
2024-10-26 22:55:50.182 - Thread:   1 ->        MyCommandEntity - END
2024-10-26 22:55:50.182 - Thread:   1 ->        MyAiTargetManager - START
2024-10-26 22:55:50.182 - Thread:   1 ->        MyAiTargetManager - END
2024-10-26 22:55:50.182 - Thread:   1 ->        MyClientDebugCommands - START
2024-10-26 22:55:50.182 - Thread:   1 ->        MyClientDebugCommands - END
2024-10-26 22:55:50.182 - Thread:   1 ->        MyDedicatedServer - START
2024-10-26 22:55:50.182 - Thread:   1 ->        MyDedicatedServer - END
2024-10-26 22:55:50.182 - Thread:   1 ->        MyDedicatedServerBase - START
2024-10-26 22:55:50.182 - Thread:   1 ->        MyDedicatedServerBase - END
2024-10-26 22:55:50.182 - Thread:   1 ->        MyMultiplayerBase - START
2024-10-26 22:55:50.182 - Thread:   1 ->        MyMultiplayerBase - END
2024-10-26 22:55:50.182 - Thread:   1 ->        MyMultiplayerClient - START
2024-10-26 22:55:50.183 - Thread:   1 ->        MyMultiplayerClient - END
2024-10-26 22:55:50.183 - Thread:   1 ->        MyMultiplayerClientBase - START
2024-10-26 22:55:50.183 - Thread:   1 ->        MyMultiplayerClientBase - END
2024-10-26 22:55:50.183 - Thread:   1 ->        MyMultiplayerLobby - START
2024-10-26 22:55:50.183 - Thread:   1 ->        MyMultiplayerLobby - END
2024-10-26 22:55:50.183 - Thread:   1 ->        MyMultiplayerLobbyClient - START
2024-10-26 22:55:50.183 - Thread:   1 ->        MyMultiplayerLobbyClient - END
2024-10-26 22:55:50.183 - Thread:   1 ->        MyMultiplayerServerBase - START
2024-10-26 22:55:50.183 - Thread:   1 ->        MyMultiplayerServerBase - END
2024-10-26 22:55:50.183 - Thread:   1 ->        MyServerDebugCommands - START
2024-10-26 22:55:50.183 - Thread:   1 ->        MyServerDebugCommands - END
2024-10-26 22:55:50.183 - Thread:   1 ->        MyCubeGridDefinitions - START
2024-10-26 22:55:50.183 - Thread:   1 ->        MyCubeGridDefinitions - END
2024-10-26 22:55:50.183 - Thread:   1 ->        MyDefinitionManager - START
2024-10-26 22:55:50.187 - Thread:   1 ->        MyDefinitionManager - END
2024-10-26 22:55:50.187 - Thread:   1 ->     Preallocate - END
2024-10-26 22:55:50.188 - Thread:   1 ->     MyCampaignManager.Constructor() - START
2024-10-26 22:55:50.479 - Thread:   1 ->     MyCampaignManager.Constructor() - END
2024-10-26 22:55:50.479 - Thread:   1 ->  MySandboxGame.Constructor() - END
2024-10-26 22:55:50.480 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - START
2024-10-26 22:55:50.480 - Thread:   1 ->     Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2024-10-26 22:55:50.480 - Thread:   1 ->     Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2024-10-26 22:55:50.480 - Thread:   1 ->     Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
2024-10-26 22:55:50.480 - Thread:   1 ->     Assembly.ImageRuntimeVersion: v4.0.30319
2024-10-26 22:55:50.480 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - END
2024-10-26 22:55:50.480 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - START
2024-10-26 22:55:50.489 - Thread:   1 ->     Win32_ComputerSystem.Manufacturer: Notebook                        
2024-10-26 22:55:50.489 - Thread:   1 ->     Win32_ComputerSystem.Model: P770ZM                          
2024-10-26 22:55:50.489 - Thread:   1 ->     Virtualized: False
2024-10-26 22:55:50.492 - Thread:   1 ->     Environment.ProcessorName: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
2024-10-26 22:55:50.493 - Thread:   1 ->     ComputerInfo.TotalPhysicalMemory: 17,134,706,688 bytes
2024-10-26 22:55:50.493 - Thread:   1 ->     ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2024-10-26 22:55:50.493 - Thread:   1 ->     ComputerInfo.AvailablePhysicalMemory: 12,917,800,960 bytes
2024-10-26 22:55:50.493 - Thread:   1 ->     ComputerInfo.AvailableVirtualMemory: 140,731,352,707,072 bytes
2024-10-26 22:55:50.498 - Thread:   1 ->     Drive C: | Capacity: 1,023,561,539,584 bytes | Free space: 343,774,752,768 bytes
2024-10-26 22:55:50.498 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - END
2024-10-26 22:55:50.498 - Thread:   1 ->  MySandboxGame.Initialize() - START
2024-10-26 22:55:50.499 - Thread:   1 ->     Installed DLCs: 
2024-10-26 22:55:50.500 - Thread:   1 ->     MyGuiGameControlsHelpers()
2024-10-26 22:55:50.513 - Thread:   1 ->     Havok: Physics.Init
2024-10-26 22:55:50.529 - Thread:   1 ->     Havok: Version: Release(0), 1800, [S}
2024-10-26 22:55:50.535 - Thread:   1 ->     HkGameName: SpaceEngineers
2024-10-26 22:55:50.536 - Thread:   1 ->     MySandboxGame.LoadData() - START
2024-10-26 22:55:50.536 - Thread:   1 ->        MyDefinitionManager.LoadScenarios() - START
2024-10-26 22:55:50.539 - Thread:   1 ->           11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc
2024-10-26 22:55:50.877 - Thread:   1 ->           Loading scenarios
2024-10-26 22:55:50.896 - Thread:   1 ->        MyDefinitionManager.LoadScenarios() - END
2024-10-26 22:55:50.896 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - START
2024-10-26 22:55:51.077 - Thread:   1 ->           Loading sound definitions
2024-10-26 22:55:51.077 - Thread:   1 ->           Loading gamepad controls
2024-10-26 22:55:51.077 - Thread:   1 ->           Loading DLC definitions
2024-10-26 22:55:51.110 - Thread:   1 ->           Loading OffensiveWords definitions
2024-10-26 22:55:51.110 - Thread:   1 ->           WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words'
2024-10-26 22:55:51.111 - Thread:   1 ->           Loading Quick starts
2024-10-26 22:55:51.111 - Thread:   1 ->           Loading ScenarioCategories
2024-10-26 22:55:51.111 - Thread:   1 ->           Loading shadow textures definitions
2024-10-26 22:55:51.111 - Thread:   1 ->           WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
2024-10-26 22:55:51.111 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - END
2024-10-26 22:55:51.114 - Thread:   1 ->        MyAudio.LoadData - START
2024-10-26 22:55:51.183 - Thread:   1 ->           MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000
2024-10-26 22:55:51.219 - Thread:   1 ->        MyAudio.LoadData - END
2024-10-26 22:55:51.220 - Thread:  13 ->  MySandboxGame.PerformPreload() - START
2024-10-26 22:55:51.220 - Thread:   1 ->        MyGuiManager()
2024-10-26 22:55:51.226 - Thread:  13 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - START
2024-10-26 22:55:51.305 - Thread:   1 ->        MyGuiManager.LoadContent() - START
2024-10-26 22:55:51.444 - Thread:   1 ->           MyGuiManager.LoadContent() - START
2024-10-26 22:55:51.445 - Thread:   1 ->           MyGuiManager.LoadContent() - END
2024-10-26 22:55:51.445 - Thread:   1 ->        MyGuiManager.LoadContent() - END
2024-10-26 22:55:51.453 - Thread:   1 ->     MySandboxGame.LoadData() - END
2024-10-26 22:55:51.505 - Thread:  13 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - END
2024-10-26 22:55:51.530 - Thread:  13 ->  MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS
2024-10-26 22:55:51.530 - Thread:  13 ->  ReloadVoxelMaterials
2024-10-26 22:55:51.556 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2'
2024-10-26 22:55:51.556 - Thread:  18 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2'
2024-10-26 22:55:51.556 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2'
2024-10-26 22:55:51.556 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2'
2024-10-26 22:55:51.556 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2'
2024-10-26 22:55:51.556 - Thread:  19 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2'
2024-10-26 22:55:51.556 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2'
2024-10-26 22:55:51.556 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2'
2024-10-26 22:55:51.580 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2'
2024-10-26 22:55:51.583 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2'
2024-10-26 22:55:51.589 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2'
2024-10-26 22:55:51.590 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2'
2024-10-26 22:55:51.597 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2'
2024-10-26 22:55:51.598 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2'
2024-10-26 22:55:51.598 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2'
2024-10-26 22:55:51.601 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2'
2024-10-26 22:55:51.601 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2'
2024-10-26 22:55:51.617 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2'
2024-10-26 22:55:51.628 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2'
2024-10-26 22:55:51.633 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2'
2024-10-26 22:55:51.636 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2'
2024-10-26 22:55:51.649 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2'
2024-10-26 22:55:51.650 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2'
2024-10-26 22:55:51.654 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2'
2024-10-26 22:55:51.654 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2'
2024-10-26 22:55:51.667 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2'
2024-10-26 22:55:51.671 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2'
2024-10-26 22:55:51.675 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2'
2024-10-26 22:55:51.696 - Thread:   1 ->     Decorative Blocks (1049790)
2024-10-26 22:55:51.696 - Thread:   1 ->     Economy Deluxe (1135960)
2024-10-26 22:55:51.696 - Thread:  19 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2'
2024-10-26 22:55:51.696 - Thread:   1 ->     Style Pack (1084680)
2024-10-26 22:55:51.697 - Thread:   1 ->     Decorative Blocks 2 (1167910)
2024-10-26 22:55:51.697 - Thread:   1 ->     Frostbite (1241550)
2024-10-26 22:55:51.697 - Thread:  18 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2'
2024-10-26 22:55:51.697 - Thread:   1 ->     Sparks Of The Future (1307680)
2024-10-26 22:55:51.697 - Thread:   1 ->     Wasteland (1374610)
2024-10-26 22:55:51.698 - Thread:   1 ->     Warfare I. (1475830)
2024-10-26 22:55:51.698 - Thread:   1 ->     Heavy Industry (1676100)
2024-10-26 22:55:51.698 - Thread:   1 ->     Warfare II. (1783760)
2024-10-26 22:55:51.698 - Thread:   1 ->     Automatons (1958640)
2024-10-26 22:55:51.699 - Thread:   1 ->     Decorative Blocks 3 (2504720)
2024-10-26 22:55:51.699 - Thread:   1 ->     Anniversary (2569770)
2024-10-26 22:55:51.699 - Thread:   1 ->     Signal Blocks (2914120)
2024-10-26 22:55:51.699 - Thread:   1 ->     Contact (3066290)
2024-10-26 22:55:51.712 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2'
2024-10-26 22:55:51.713 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2'
2024-10-26 22:55:51.718 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2'
2024-10-26 22:55:51.724 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2'
2024-10-26 22:55:51.733 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2'
2024-10-26 22:55:51.734 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2'
2024-10-26 22:55:51.735 - Thread:  18 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2'
2024-10-26 22:55:51.735 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2'
2024-10-26 22:55:51.736 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2'
2024-10-26 22:55:51.736 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2'
2024-10-26 22:55:51.736 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2'
2024-10-26 22:55:51.747 - Thread:   1 ->  MySandboxGame.Initialize() - END
2024-10-26 22:55:51.756 - Thread:   1 ->  Timer Frequency: 10000000
2024-10-26 22:55:51.756 - Thread:   1 ->  Ticks per frame: 166667
2024-10-26 22:55:51.764 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2'
2024-10-26 22:55:51.769 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2'
2024-10-26 22:55:51.777 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2'
2024-10-26 22:55:51.784 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2'
2024-10-26 22:55:51.803 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2'
2024-10-26 22:55:51.815 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2'
2024-10-26 22:55:51.817 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2'
2024-10-26 22:55:51.863 - Thread:  19 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2'
2024-10-26 22:55:51.871 - Thread:  18 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2'
2024-10-26 22:55:51.872 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2'
2024-10-26 22:55:51.964 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2'
2024-10-26 22:55:52.042 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2'
2024-10-26 22:55:52.043 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2'
2024-10-26 22:55:52.061 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2'
2024-10-26 22:55:52.063 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2'
2024-10-26 22:55:52.065 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2'
2024-10-26 22:55:52.067 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2'
2024-10-26 22:55:52.068 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2'
2024-10-26 22:55:52.069 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2'
2024-10-26 22:55:52.069 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2'
2024-10-26 22:55:52.071 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2'
2024-10-26 22:55:52.076 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2'
2024-10-26 22:55:52.080 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2'
2024-10-26 22:55:52.091 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2'
2024-10-26 22:55:52.094 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2'
2024-10-26 22:55:52.098 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2'
2024-10-26 22:55:52.101 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2'
2024-10-26 22:55:52.108 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2'
2024-10-26 22:55:52.139 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2'
2024-10-26 22:55:52.145 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent
2024-10-26 22:55:52.162 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2'
2024-10-26 22:55:52.197 - Thread:   1 ->  MyVideoModeManager.Apply(MyGraphicsSettings1)
2024-10-26 22:55:52.198 - Thread:   1 ->     Flares Intensity: 1
2024-10-26 22:55:52.198 - Thread:   1 ->     Field of view: 1.22173
2024-10-26 22:55:52.198 - Thread:   1 ->     PostProcessingEnabled: True
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.GrassDensityFactor: 1
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.GrassDrawDistance: 160
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.DistanceFade: 1000
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.AntialiasingMode: FXAA
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.ShadowQuality: MEDIUM
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.ShadowGPUQuality: NORMAL
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.AmbientOcclusionEnabled: True
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.TextureQuality: MEDIUM
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.VoxelTextureQuality: MEDIUM
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.AnisotropicFiltering: NONE
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.VoxelShaderQuality: NORMAL
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.AlphaMaskedShaderQuality: NORMAL
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.AtmosphereShaderQuality: NORMAL
2024-10-26 22:55:52.198 - Thread:   1 ->     Render.ParticleQuality: NORMAL
2024-10-26 22:55:52.222 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2'
2024-10-26 22:55:52.248 - Thread:   1 ->  Sending event to ElasticSearch: SessionStart
2024-10-26 22:55:52.250 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2'
2024-10-26 22:55:52.273 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2'
2024-10-26 22:55:52.328 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2'
2024-10-26 22:55:52.331 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2'
2024-10-26 22:55:52.360 - Thread:   1 ->  Sending event to ElasticSearch: ProductStats
2024-10-26 22:55:52.360 - Thread:   1 ->  Analytics session started: UserID = (98014a03-f5c6-8bfb-b4be-e7b80ce6cd2e) SessionID = (e8a6ec1b-fea1-44aa-9890-503c77005c08)
2024-10-26 22:55:52.361 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2024-10-26 22:55:52.385 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2'
2024-10-26 22:55:52.421 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2'
2024-10-26 22:55:52.440 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2'
2024-10-26 22:55:52.472 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2'
2024-10-26 22:55:52.490 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2'
2024-10-26 22:55:52.530 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2'
2024-10-26 22:55:52.551 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2'
2024-10-26 22:55:52.590 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2'
2024-10-26 22:55:52.614 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2'
2024-10-26 22:55:52.630 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2'
2024-10-26 22:55:52.677 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2'
2024-10-26 22:55:52.694 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2'
2024-10-26 22:55:52.860 - Thread:  14 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2'
2024-10-26 22:55:53.044 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2'
2024-10-26 22:55:53.640 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2'
2024-10-26 22:55:53.800 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2'
2024-10-26 22:55:53.806 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2'
2024-10-26 22:55:53.941 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2'
2024-10-26 22:55:54.032 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2'
2024-10-26 22:55:54.227 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2'
2024-10-26 22:55:54.298 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2'
2024-10-26 22:55:54.532 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2'
2024-10-26 22:55:54.576 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2'
2024-10-26 22:55:54.696 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START
2024-10-26 22:55:54.697 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END
2024-10-26 22:55:54.712 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent
2024-10-26 22:55:54.712 - Thread:   1 ->  MyGuiScreenMainMenu MyGuiScreenBase.LoadContent
2024-10-26 22:55:55.391 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 22:55:55.393 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 22:55:55.411 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 22:55:56.138 - Thread:  13 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - START
2024-10-26 22:55:59.195 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.LoadContent
2024-10-26 22:56:01.487 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds'
2024-10-26 22:56:01.543 - Thread:  13 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - END
2024-10-26 22:56:01.543 - Thread:  13 ->  MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS
2024-10-26 22:56:01.543 - Thread:  13 ->  MySandboxGame.PerformPreload() - END
2024-10-26 22:56:01.903 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Frostbite\PC\Worlds'
2024-10-26 22:56:01.920 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Learning to Survive\Worlds'
2024-10-26 22:56:01.947 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Lost Colony\PC'
2024-10-26 22:56:01.964 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Never Surrender\Worlds'
2024-10-26 22:56:02.000 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Scrap Race\PC\Worlds'
2024-10-26 22:56:02.040 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Sparks of the Future\PC\Worlds'
2024-10-26 22:56:02.095 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\The First Jump\Worlds'
2024-10-26 22:56:02.221 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Warfare\Worlds'
2024-10-26 22:56:02.235 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Warfare2\Worlds'
2024-10-26 22:56:02.767 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 22:56:02.768 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 22:56:02.770 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 22:56:02.771 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 22:56:02.772 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 22:56:02.785 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 22:56:02.786 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 22:56:02.787 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 22:56:02.804 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 22:56:02.804 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 22:56:02.805 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 22:56:02.819 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 22:56:02.822 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START
2024-10-26 22:56:02.823 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END
2024-10-26 22:56:02.823 - Thread:   1 ->  MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.LoadContent
2024-10-26 22:56:07.689 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 22:56:07.690 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 22:56:07.693 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 22:56:09.856 - Thread:   1 ->  Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc
2024-10-26 22:56:09.861 - Thread:   1 ->  Sandbox world configuration file found, overriding checkpoint settings.
2024-10-26 22:56:09.874 - Thread:   1 ->  Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc
2024-10-26 22:56:09.875 - Thread:   1 ->  Sandbox world configuration file found, overriding checkpoint settings.
2024-10-26 22:56:09.883 - Thread:   1 ->  MyGuiScreenScenarioSelectionCustomizeScreen MyGuiScreenBase.LoadContent
2024-10-26 22:56:23.623 - Thread:   1 ->  GUI Stats: Update 0.442567444444444, Draw 0.305371111111111
2024-10-26 22:56:53.623 - Thread:   1 ->  GUI Stats: Update 0.391779666666667, Draw 0.383070499999999
2024-10-26 22:57:23.622 - Thread:   1 ->  GUI Stats: Update 0.3741515, Draw 0.327863888888888
2024-10-26 22:57:53.623 - Thread:   1 ->  GUI Stats: Update 0.464958611111111, Draw 0.312996444444444
2024-10-26 22:58:23.624 - Thread:   1 ->  GUI Stats: Update 0.468347611111111, Draw 0.425397333333334
2024-10-26 22:58:38.013 - Thread:   1 ->  CheckPoint Experimental mode: No
2024-10-26 22:58:38.013 - Thread:   1 ->  CheckPoint Experimental mode reason: EnableIngameScripts
2024-10-26 22:58:38.013 - Thread:   1 ->  Saved world is in Experimental Mode. If you want to load it, turn on Experimental mode in Game Options.
2024-10-26 22:58:38.023 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.LoadContent
2024-10-26 22:58:46.239 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START
2024-10-26 22:58:46.240 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END
2024-10-26 22:58:53.624 - Thread:   1 ->  GUI Stats: Update 0.4242525, Draw 0.341361722222222
2024-10-26 22:58:54.490 - Thread:   1 ->  CheckPoint Experimental mode: No
2024-10-26 22:58:54.490 - Thread:   1 ->  CheckPoint Experimental mode reason: EnableIngameScripts
2024-10-26 22:58:54.490 - Thread:   1 ->  Saved world is in Experimental Mode. If you want to load it, turn on Experimental mode in Game Options.
2024-10-26 22:58:54.506 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.LoadContent
2024-10-26 22:58:56.106 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START
2024-10-26 22:58:56.107 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END
2024-10-26 22:58:59.322 - Thread:   1 ->  MyGuiScreenScenarioSelectionCustomizeScreen MyGuiScreenBase.UnloadContent - START
2024-10-26 22:58:59.323 - Thread:   1 ->  MyGuiScreenScenarioSelectionCustomizeScreen MyGuiScreenBase.UnloadContent - END
2024-10-26 22:59:00.939 - Thread:   1 ->  MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.UnloadContent - START
2024-10-26 22:59:00.940 - Thread:   1 ->  MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.UnloadContent - END
2024-10-26 22:59:06.556 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.LoadContent
2024-10-26 22:59:08.039 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds'
2024-10-26 22:59:08.099 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Frostbite\PC\Worlds'
2024-10-26 22:59:08.101 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Learning to Survive\Worlds'
2024-10-26 22:59:08.105 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Lost Colony\PC'
2024-10-26 22:59:08.107 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Never Surrender\Worlds'
2024-10-26 22:59:08.111 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Scrap Race\PC\Worlds'
2024-10-26 22:59:08.114 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Sparks of the Future\PC\Worlds'
2024-10-26 22:59:08.118 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\The First Jump\Worlds'
2024-10-26 22:59:08.131 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Warfare\Worlds'
2024-10-26 22:59:08.132 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Warfare2\Worlds'
2024-10-26 22:59:08.177 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 22:59:08.178 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 22:59:08.180 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 22:59:08.181 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 22:59:08.182 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 22:59:08.198 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 22:59:08.199 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 22:59:08.200 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 22:59:08.212 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 22:59:08.212 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 22:59:08.213 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 22:59:08.229 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 22:59:08.231 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 22:59:08.232 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 22:59:08.254 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 22:59:08.255 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 22:59:08.256 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 22:59:08.270 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 22:59:08.270 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START
2024-10-26 22:59:08.271 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END
2024-10-26 22:59:08.271 - Thread:   1 ->  MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.LoadContent
2024-10-26 22:59:10.969 - Thread:   1 ->  Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc
2024-10-26 22:59:10.971 - Thread:   1 ->  Sandbox world configuration file found, overriding checkpoint settings.
2024-10-26 22:59:10.981 - Thread:   1 ->  Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc
2024-10-26 22:59:10.983 - Thread:   1 ->  Sandbox world configuration file found, overriding checkpoint settings.
2024-10-26 22:59:10.989 - Thread:   1 ->  MyGuiScreenScenarioSelectionCustomizeScreen MyGuiScreenBase.LoadContent
2024-10-26 22:59:23.838 - Thread:   1 ->  GUI Stats: Update 0.3809905, Draw 0.330557000000001
2024-10-26 22:59:46.871 - Thread:   1 ->  CheckPoint Experimental mode: No
2024-10-26 22:59:46.871 - Thread:   1 ->  CheckPoint Experimental mode reason: EnableIngameScripts
2024-10-26 22:59:46.871 - Thread:   1 ->  Saved world is in Experimental Mode. If you want to load it, turn on Experimental mode in Game Options.
2024-10-26 22:59:46.887 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.LoadContent
2024-10-26 22:59:48.187 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START
2024-10-26 22:59:48.188 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END
2024-10-26 22:59:49.537 - Thread:   1 ->  MyGuiScreenScenarioSelectionCustomizeScreen MyGuiScreenBase.UnloadContent - START
2024-10-26 22:59:49.538 - Thread:   1 ->  MyGuiScreenScenarioSelectionCustomizeScreen MyGuiScreenBase.UnloadContent - END
2024-10-26 22:59:50.804 - Thread:   1 ->  MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.UnloadContent - START
2024-10-26 22:59:50.805 - Thread:   1 ->  MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.UnloadContent - END
2024-10-26 22:59:52.004 - Thread:   1 ->  MyGuiScreenOptions MyGuiScreenBase.LoadContent
2024-10-26 22:59:53.588 - Thread:   1 ->  MyGuiScreenOptionsGame MyGuiScreenBase.LoadContent
2024-10-26 22:59:53.838 - Thread:   1 ->  GUI Stats: Update 0.415524277777778, Draw 0.330436944444444
2024-10-26 22:59:55.204 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.LoadContent
2024-10-26 22:59:59.104 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START
2024-10-26 22:59:59.105 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END
2024-10-26 23:00:11.166 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 23:00:11.167 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 23:00:11.169 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 23:00:11.337 - Thread:   1 ->  MyGuiScreenOptionsGame MyGuiScreenBase.UnloadContent - START
2024-10-26 23:00:11.338 - Thread:   1 ->  MyGuiScreenOptionsGame MyGuiScreenBase.UnloadContent - END
2024-10-26 23:00:13.187 - Thread:   1 ->  MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START
2024-10-26 23:00:13.188 - Thread:   1 ->  MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END
2024-10-26 23:00:15.037 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.LoadContent
2024-10-26 23:00:16.371 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds'
2024-10-26 23:00:16.446 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Frostbite\PC\Worlds'
2024-10-26 23:00:16.448 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Learning to Survive\Worlds'
2024-10-26 23:00:16.453 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Lost Colony\PC'
2024-10-26 23:00:16.455 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Never Surrender\Worlds'
2024-10-26 23:00:16.459 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Scrap Race\PC\Worlds'
2024-10-26 23:00:16.462 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Sparks of the Future\PC\Worlds'
2024-10-26 23:00:16.467 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\The First Jump\Worlds'
2024-10-26 23:00:16.479 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Warfare\Worlds'
2024-10-26 23:00:16.481 - Thread:   1 ->  GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Warfare2\Worlds'
2024-10-26 23:00:16.530 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 23:00:16.531 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 23:00:16.534 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 23:00:16.535 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 23:00:16.536 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 23:00:16.548 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 23:00:16.549 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 23:00:16.550 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 23:00:16.563 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 23:00:16.564 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 23:00:16.565 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 23:00:16.578 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 23:00:16.581 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 23:00:16.582 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 23:00:16.597 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 23:00:16.598 - Thread:   1 ->  MyConfig.Save() - START
2024-10-26 23:00:16.599 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-26 23:00:16.617 - Thread:   1 ->  MyConfig.Save() - END
2024-10-26 23:00:16.617 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START
2024-10-26 23:00:16.618 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END
2024-10-26 23:00:16.618 - Thread:   1 ->  MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.LoadContent
2024-10-26 23:00:18.477 - Thread:   1 ->  Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc
2024-10-26 23:00:18.479 - Thread:   1 ->  Sandbox world configuration file found, overriding checkpoint settings.
2024-10-26 23:00:18.488 - Thread:   1 ->  Loading Sandbox world configuration file C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc
2024-10-26 23:00:18.490 - Thread:   1 ->  Sandbox world configuration file found, overriding checkpoint settings.
2024-10-26 23:00:18.495 - Thread:   1 ->  MyGuiScreenScenarioSelectionCustomizeScreen MyGuiScreenBase.LoadContent
2024-10-26 23:00:24.068 - Thread:   1 ->  GUI Stats: Update 0.338728500000001, Draw 0.193416777777778
2024-10-26 23:00:52.368 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2024-10-26 23:00:54.068 - Thread:   1 ->  GUI Stats: Update 0.396642888888889, Draw 0.4521505
2024-10-26 23:01:07.818 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.LoadContent
2024-10-26 23:01:11.267 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START
2024-10-26 23:01:11.268 - Thread:   1 ->  MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END
2024-10-26 23:01:24.068 - Thread:   1 ->  GUI Stats: Update 0.3965135, Draw 0.3416295
2024-10-26 23:01:36.901 - Thread:   1 ->  CheckPoint Experimental mode: Yes
2024-10-26 23:01:36.901 - Thread:   1 ->  CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts
2024-10-26 23:01:36.907 - Thread:   1 ->  LoadSession() - End
2024-10-26 23:01:36.918 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START
2024-10-26 23:01:36.919 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END
2024-10-26 23:01:36.919 - Thread:   1 ->  MyGuiScreenScenarioSelectionCustomizeScreen MyGuiScreenBase.UnloadContent - START
2024-10-26 23:01:36.919 - Thread:   1 ->  MyGuiScreenScenarioSelectionCustomizeScreen MyGuiScreenBase.UnloadContent - END
2024-10-26 23:01:36.919 - Thread:   1 ->  MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.UnloadContent - START
2024-10-26 23:01:36.920 - Thread:   1 ->  MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.UnloadContent - END
2024-10-26 23:01:36.920 - Thread:   1 ->  MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START
2024-10-26 23:01:36.921 - Thread:   1 ->  MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END
2024-10-26 23:01:36.936 - Thread:   1 ->  MyGuiScreenLoading.LoadContent - START
2024-10-26 23:01:36.938 - Thread:   1 ->     MyGuiScreenLoading MyGuiScreenBase.LoadContent
2024-10-26 23:01:36.938 - Thread:   1 ->  MyGuiScreenLoading.LoadContent - END
2024-10-26 23:01:37.135 - Thread:   1 ->  RunLoadingAction - START
2024-10-26 23:01:37.135 - Thread:   1 ->  Loading session: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System
2024-10-26 23:01:37.254 - Thread:   1 ->  GC Memory: 1,024,623,872 B
2024-10-26 23:01:37.260 - Thread:   1 ->  Process Memory: 3,169,374,208 B
2024-10-26 23:01:37.260 - Thread:   1 ->  Experimental mode: Yes
2024-10-26 23:01:37.260 - Thread:   1 ->  Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, ExperimentalTurnedOnInConfiguration
2024-10-26 23:01:37.260 - Thread:   1 ->  Console compatibility: No
2024-10-26 23:01:37.963 - Thread:   1 ->  MyScriptManager.LoadData() - START
2024-10-26 23:01:38.000 - Thread:   1 ->  MyScriptManager.LoadData() - END
2024-10-26 23:01:38.000 - Thread:   1 ->  MyDefinitionManager.LoadData() - START
2024-10-26 23:01:38.000 - Thread:   1 ->  MyDefinitionManager.LoadScenarios() - START
2024-10-26 23:01:38.002 - Thread:   1 ->     11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc
2024-10-26 23:01:38.175 - Thread:   1 ->     Loading scenarios
2024-10-26 23:01:38.175 - Thread:   1 ->  MyDefinitionManager.LoadScenarios() - END
2024-10-26 23:01:38.176 - Thread:   1 ->     List of used mods (0) - START
2024-10-26 23:01:38.177 - Thread:   1 ->     List of used mods - END
2024-10-26 23:01:38.257 - Thread:   1 ->     Loading behaviors
2024-10-26 23:01:38.257 - Thread:   1 ->     Loading ammo magazines
2024-10-26 23:01:38.257 - Thread:   1 ->     Loading ammo definitions
2024-10-26 23:01:38.258 - Thread:   1 ->     Loading animations
2024-10-26 23:01:38.258 - Thread:   1 ->     Loading animations
2024-10-26 23:01:38.258 - Thread:   1 ->     Loading sound definitions
2024-10-26 23:01:38.259 - Thread:   1 ->     Loading sound definitions
2024-10-26 23:01:38.259 - Thread:   1 ->     Loading sound definitions
2024-10-26 23:01:38.259 - Thread:   1 ->     Loading sound definitions
2024-10-26 23:01:38.259 - Thread:   1 ->     Loading sound definitions
2024-10-26 23:01:38.259 - Thread:   1 ->     Loading sound definitions
2024-10-26 23:01:38.259 - Thread:   1 ->     Loading category classes
2024-10-26 23:01:38.260 - Thread:   1 ->     Loading Block Tag definitions 
2024-10-26 23:01:38.260 - Thread:   1 ->     Loading blueprint classes
2024-10-26 23:01:38.260 - Thread:   1 ->     Loading blueprint class entries
2024-10-26 23:01:38.261 - Thread:   1 ->     Loading blueprint class entries
2024-10-26 23:01:38.261 - Thread:   1 ->     Loading blueprints
2024-10-26 23:01:38.261 - Thread:   1 ->     Loading blueprints
2024-10-26 23:01:38.261 - Thread:   1 ->     Loading agent definitions
2024-10-26 23:01:38.261 - Thread:   1 ->     Loading character definitions
2024-10-26 23:01:38.264 - Thread:   1 ->     Loading character definitions
2024-10-26 23:01:38.264 - Thread:   1 ->     Loading components
2024-10-26 23:01:38.264 - Thread:   1 ->     Loading components
2024-10-26 23:01:38.264 - Thread:   1 ->     Loading configuration
2024-10-26 23:01:38.264 - Thread:   1 ->     Loading container types
2024-10-26 23:01:38.265 - Thread:   1 ->     Loading Contract Types
2024-10-26 23:01:38.266 - Thread:   1 ->     Loading gamepad controls
2024-10-26 23:01:38.266 - Thread:   1 ->     Loading block positions
2024-10-26 23:01:38.266 - Thread:   1 ->     Loading curve definitions
2024-10-26 23:01:38.266 - Thread:   1 ->     Loading debris
2024-10-26 23:01:38.266 - Thread:   1 ->     Loading environment items entries
2024-10-26 23:01:38.266 - Thread:   1 ->     Loading decal global definitions
2024-10-26 23:01:38.266 - Thread:   1 ->     Loading decal definitions
2024-10-26 23:01:38.266 - Thread:   1 ->     Loading decal definitions
2024-10-26 23:01:38.266 - Thread:   1 ->     Loading drone behaviors
2024-10-26 23:01:38.266 - Thread:   1 ->     Loading edges
2024-10-26 23:01:38.266 - Thread:   1 ->     Loading emissive color definitions
2024-10-26 23:01:38.267 - Thread:   1 ->     Loading emissive color default states
2024-10-26 23:01:38.267 - Thread:   1 ->     Loading animations
2024-10-26 23:01:38.267 - Thread:   1 ->     Loading entity components
2024-10-26 23:01:38.274 - Thread:   1 ->     Loading component containers
2024-10-26 23:01:38.275 - Thread:   1 ->     Loading environment items entries
2024-10-26 23:01:38.275 - Thread:   1 ->     Loading Faction Names
2024-10-26 23:01:38.275 - Thread:   1 ->     Loading factions
2024-10-26 23:01:38.276 - Thread:   1 ->     Loading flare definitions
2024-10-26 23:01:38.276 - Thread:   1 ->     Loading DLC definitions
2024-10-26 23:01:38.278 - Thread:   1 ->     Loading gas property definitions
2024-10-26 23:01:38.278 - Thread:   1 ->     Loading event definitions
2024-10-26 23:01:38.278 - Thread:   1 ->     Loading physical items
2024-10-26 23:01:38.311 - Thread:   1 ->     Loading LCD texture categories
2024-10-26 23:01:38.311 - Thread:   1 ->     Loading LCD texture categories
2024-10-26 23:01:38.312 - Thread:   1 ->     Loading LCD texture categories
2024-10-26 23:01:38.312 - Thread:   1 ->     Loading LCD texture categories
2024-10-26 23:01:38.312 - Thread:   1 ->     Loading LCD texture categories
2024-10-26 23:01:38.312 - Thread:   1 ->     Loading LCD texture categories
2024-10-26 23:01:38.312 - Thread:   1 ->     Loading OffensiveWords definitions
2024-10-26 23:01:38.312 - Thread:   1 ->     Loading planet definition 
2024-10-26 23:01:38.312 - Thread:   1 ->     Loading physical items
2024-10-26 23:01:38.312 - Thread:   1 ->     Loading physical items
2024-10-26 23:01:38.313 - Thread:   1 ->     Loading physical material properties
2024-10-26 23:01:38.313 - Thread:   1 ->     Loading pirate antennas
2024-10-26 23:01:38.313 - Thread:   1 ->     Loading Quick starts
2024-10-26 23:01:38.313 - Thread:   1 ->     Loading research blocks definitions
2024-10-26 23:01:38.314 - Thread:   1 ->     Loading research groups definitions
2024-10-26 23:01:38.314 - Thread:   1 ->     Loading resource distribution groups
2024-10-26 23:01:38.315 - Thread:   1 ->     Loading ScenarioCategories
2024-10-26 23:01:38.315 - Thread:   1 ->     Loading shadow textures definitions
2024-10-26 23:01:38.315 - Thread:   1 ->     Loading ship sound groups
2024-10-26 23:01:38.315 - Thread:   1 ->     Loading ship sound groups
2024-10-26 23:01:38.315 - Thread:   1 ->     Loading sound categories
2024-10-26 23:01:38.316 - Thread:   1 ->     Loading stat definitions
2024-10-26 23:01:38.316 - Thread:   1 ->     Loading stories definition 
2024-10-26 23:01:38.316 - Thread:   1 ->     Loading Story Categories definition 
2024-10-26 23:01:38.316 - Thread:   1 ->     Loading gamepad controls
2024-10-26 23:01:38.317 - Thread:   1 ->     Loading grid creators
2024-10-26 23:01:38.317 - Thread:   1 ->     Loading transparent material properties
2024-10-26 23:01:38.317 - Thread:   1 ->     Loading planet definition 
2024-10-26 23:01:38.317 - Thread:   1 ->     Loading voxel map storage definitions
2024-10-26 23:01:38.317 - Thread:   1 ->     Loading voxel material definitions
2024-10-26 23:01:38.318 - Thread:   1 ->     Loading voxel material definitions
2024-10-26 23:01:38.318 - Thread:   1 ->     Loading voxel material definitions
2024-10-26 23:01:38.318 - Thread:   1 ->     Loading voxel material definitions
2024-10-26 23:01:38.318 - Thread:   1 ->     Loading Weather Effects
2024-10-26 23:01:38.324 - Thread:   1 ->     Audio effects definitions
2024-10-26 23:01:38.325 - Thread:   1 ->     Loading environment items definitions
2024-10-26 23:01:38.325 - Thread:   1 ->     Loading environment items definitions
2024-10-26 23:01:38.325 - Thread:   1 ->     Loading physical material properties
2024-10-26 23:01:38.326 - Thread:   1 ->     Loading particle effect definitions
2024-10-26 23:01:38.421 - Thread:   1 ->     Loading particle effect definitions
2024-10-26 23:01:38.422 - Thread:   1 ->     Loading environment item definitions
2024-10-26 23:01:38.423 - Thread:   1 ->     Loading weapon definitions
2024-10-26 23:01:38.425 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.428 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.429 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.430 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.430 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.430 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.431 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.432 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.433 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.456 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.457 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.458 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.459 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.461 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.462 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.463 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.464 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.465 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.466 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.467 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.468 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.470 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.471 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.472 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.474 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.474 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.478 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.480 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.481 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.482 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.483 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.484 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.485 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.486 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.487 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.488 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.490 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.492 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.495 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.495 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.499 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.499 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.501 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.501 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.504 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.506 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.509 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.509 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.512 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.512 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.515 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.532 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.535 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.537 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.540 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.541 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.544 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.545 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.549 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.549 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.555 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.556 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.559 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.560 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.564 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.565 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.569 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.569 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.574 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.575 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.579 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.580 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.584 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.585 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.590 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.591 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.596 - Thread:   1 ->     Loading cube blocks
2024-10-26 23:01:38.597 - Thread:   1 ->     Created block definitions
2024-10-26 23:01:38.602 - Thread:   1 ->     Loading block variant groups
2024-10-26 23:01:38.626 - Thread:   1 ->     Loading asteroid generators
2024-10-26 23:01:38.626 - Thread:   1 ->     Loading drop containers
2024-10-26 23:01:38.626 - Thread:   1 ->     Loading radial menu definitions
2024-10-26 23:01:38.634 - Thread:   1 ->     Loading respawn ships
2024-10-26 23:01:38.634 - Thread:   1 ->     Loading spawn groups
2024-10-26 23:01:38.634 - Thread:   1 ->     Loading spawn groups
2024-10-26 23:01:38.634 - Thread:   1 ->     Loading spawn groups
2024-10-26 23:01:38.635 - Thread:   1 ->     Loading spawn groups
2024-10-26 23:01:38.635 - Thread:   1 ->     Loading spawn groups
2024-10-26 23:01:38.635 - Thread:   1 ->     Loading spawn groups
2024-10-26 23:01:38.635 - Thread:   1 ->     Loading wheel speeds
2024-10-26 23:01:38.649 - Thread:   1 ->     MyAudio.UnloadData - START
2024-10-26 23:01:38.659 - Thread:   1 ->     MyAudio.UnloadData - END
2024-10-26 23:01:38.659 - Thread:   1 ->     MyAudio.LoadData - START
2024-10-26 23:01:38.723 - Thread:   1 ->        MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000
2024-10-26 23:01:38.971 - Thread:   1 ->     MyAudio.LoadData - END
2024-10-26 23:01:38.985 - Thread:   1 ->  MyDefinitionManager.LoadData() - END
2024-10-26 23:01:38.987 - Thread:   1 ->  Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2024-10-26 23:01:39.020 - Thread:   1 ->  Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2024-10-26 23:01:39.021 - Thread:   1 ->  Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2024-10-26 23:01:39.021 - Thread:   1 ->  Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2024-10-26 23:01:39.034 - Thread:   1 ->  Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2024-10-26 23:01:39.212 - Thread:  37 ->  External debugger: listening...
2024-10-26 23:01:39.531 - Thread:   1 ->  MyLights.LoadData() - START
2024-10-26 23:01:39.533 - Thread:   1 ->     Info: MyLights preallocated lights cache created.
2024-10-26 23:01:39.533 - Thread:   1 ->  MyLights.LoadData() - END
2024-10-26 23:01:39.533 - Thread:   1 ->  Info: MyLights initialized.
2024-10-26 23:01:39.533 - Thread:   1 ->  MyExplosions.LoadData() - START
2024-10-26 23:01:39.535 - Thread:   1 ->  MyExplosions.LoadData() - END
2024-10-26 23:01:39.552 - Thread:   1 ->  Pre-loading neutral ship spawn groups...
2024-10-26 23:01:39.552 - Thread:   1 ->  End pre-loading neutral ship spawn groups.
2024-10-26 23:01:39.560 - Thread:   1 ->  Loading Procedural World Generator
2024-10-26 23:01:39.560 - Thread:   1 ->  Loading Procedural World Generator: Seed = '0' = 0, AsteroidDensity = 0.35 EncounterDensity=0.35
2024-10-26 23:01:39.578 - Thread:   1 ->  Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
2024-10-26 23:01:39.911 - Thread:   1 ->  Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False
2024-10-26 23:01:39.912 - Thread:  13 ->  Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False
2024-10-26 23:01:39.912 - Thread:  10 ->  Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
2024-10-26 23:01:39.912 - Thread:  12 ->  Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
2024-10-26 23:01:39.912 - Thread:  11 ->  Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
2024-10-26 23:01:39.912 - Thread:   1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2'
2024-10-26 23:01:39.912 - Thread:  10 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2'
2024-10-26 23:01:39.912 - Thread:  13 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2'
2024-10-26 23:01:39.912 - Thread:  12 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2'
2024-10-26 23:01:39.912 - Thread:  11 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2'
2024-10-26 23:01:42.523 - Thread:  12 ->  Info: Planet generator name: Alien
2024-10-26 23:01:42.523 - Thread:  12 ->  Info: Planet storage name: Alien-291759539d120000
2024-10-26 23:01:42.527 - Thread:  12 ->  Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
2024-10-26 23:01:42.527 - Thread:  12 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2'
2024-10-26 23:01:42.659 - Thread:   1 ->  Info: Planet generator name: EarthLike
2024-10-26 23:01:42.659 - Thread:   1 ->  Info: Planet storage name: EarthLike-1779144428d120000
2024-10-26 23:01:42.667 - Thread:   1 ->  Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False
2024-10-26 23:01:42.667 - Thread:   1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Triton-12345d80253.vx2'
2024-10-26 23:01:43.293 - Thread:  10 ->  Info: Planet generator name: Moon
2024-10-26 23:01:43.293 - Thread:  10 ->  Info: Planet storage name: Moon-1353915701d19000
2024-10-26 23:01:43.293 - Thread:  10 ->  Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False
2024-10-26 23:01:43.293 - Thread:  10 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Pertam-12345d60133.vx2'
2024-10-26 23:01:43.529 - Thread:  11 ->  Info: Planet generator name: Titan
2024-10-26 23:01:43.529 - Thread:  11 ->  Info: Planet storage name: Titan-2124704365d19000
2024-10-26 23:01:43.742 - Thread:  13 ->  Info: Planet generator name: Mars
2024-10-26 23:01:43.742 - Thread:  13 ->  Info: Planet storage name: Mars-2044023682d120000
2024-10-26 23:01:45.365 - Thread:   1 ->  Info: Planet generator name: Triton
2024-10-26 23:01:45.365 - Thread:   1 ->  Info: Planet storage name: Triton-12345d80253
2024-10-26 23:01:45.936 - Thread:  12 ->  Info: Planet generator name: Europa
2024-10-26 23:01:45.936 - Thread:  12 ->  Info: Planet storage name: Europa-595048092d19000
2024-10-26 23:01:46.433 - Thread:  10 ->  Info: Planet generator name: Pertam
2024-10-26 23:01:46.433 - Thread:  10 ->  Info: Planet storage name: Pertam-12345d60133
2024-10-26 23:01:46.434 - Thread:   1 ->  Entities loaded & initialized
2024-10-26 23:01:46.434 - Thread:   1 ->  Checkpoint.CameraAttachedTo: 137658261568108514
2024-10-26 23:01:46.434 - Thread:   1 ->  ERROR: Camera entity from checkpoint does not exists!
2024-10-26 23:01:46.438 - Thread:   1 ->  RequestRespawn
2024-10-26 23:01:46.458 - Thread:   1 ->  MySession.Static.LogSettings - START
2024-10-26 23:01:46.459 - Thread:   1 ->     Name = Star System Contact
2024-10-26 23:01:46.459 - Thread:   1 ->     Description = One of the most popular worlds in Space Engineers, featuring several planets for you to build, explore, and survive on. Customize the settings and play to your heart’s content!
2024-10-26 23:01:46.459 - Thread:   1 ->     GameDateTime = 01/01/2081 00:03:38
2024-10-26 23:01:46.459 - Thread:   1 ->     Password = 
2024-10-26 23:01:46.459 - Thread:   1 ->     CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System
2024-10-26 23:01:46.459 - Thread:   1 ->     WorkshopId = 
2024-10-26 23:01:46.459 - Thread:   1 ->     CameraController = Sandbox.Engine.Utils.MySpectatorCameraController
2024-10-26 23:01:46.459 - Thread:   1 ->     ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg
2024-10-26 23:01:46.459 - Thread:   1 ->     Settings:
2024-10-26 23:01:46.460 - Thread:   1 ->        GameMode = Survival
2024-10-26 23:01:46.460 - Thread:   1 ->        MaxPlayers = 1
2024-10-26 23:01:46.460 - Thread:   1 ->        OnlineMode = OFFLINE
2024-10-26 23:01:46.460 - Thread:   1 ->        TotalPCU = 0
2024-10-26 23:01:46.460 - Thread:   1 ->        PiratePCU = 25000
2024-10-26 23:01:46.460 - Thread:   1 ->        AutoHealing = True
2024-10-26 23:01:46.460 - Thread:   1 ->        WeaponsEnabled = True
2024-10-26 23:01:46.460 - Thread:   1 ->        ThrusterDamage = True
2024-10-26 23:01:46.460 - Thread:   1 ->        EnableSpectator = False
2024-10-26 23:01:46.460 - Thread:   1 ->        EnableCopyPaste = False
2024-10-26 23:01:46.460 - Thread:   1 ->        MaxFloatingObjects = 52
2024-10-26 23:01:46.460 - Thread:   1 ->        MaxGridSize = 0
2024-10-26 23:01:46.460 - Thread:   1 ->        MaxBlocksPerPlayer = 0
2024-10-26 23:01:46.460 - Thread:   1 ->        CargoShipsEnabled = True
2024-10-26 23:01:46.460 - Thread:   1 ->        EnvironmentHostility = NORMAL
2024-10-26 23:01:46.460 - Thread:   1 ->        ShowPlayerNamesOnHud = True
2024-10-26 23:01:46.460 - Thread:   1 ->        InventorySizeMultiplier = 3
2024-10-26 23:01:46.460 - Thread:   1 ->        BlocksInventorySizeMultiplier = 1
2024-10-26 23:01:46.460 - Thread:   1 ->        RefinerySpeedMultiplier = 3
2024-10-26 23:01:46.460 - Thread:   1 ->        AssemblerSpeedMultiplier = 3
2024-10-26 23:01:46.460 - Thread:   1 ->        AssemblerEfficiencyMultiplier = 3
2024-10-26 23:01:46.460 - Thread:   1 ->        WelderSpeedMultiplier = 2
2024-10-26 23:01:46.460 - Thread:   1 ->        GrinderSpeedMultiplier = 2
2024-10-26 23:01:46.460 - Thread:   1 ->        ClientCanSave = False
2024-10-26 23:01:46.460 - Thread:   1 ->        HackSpeedMultiplier = 0.33
2024-10-26 23:01:46.460 - Thread:   1 ->        PermanentDeath = False
2024-10-26 23:01:46.460 - Thread:   1 ->        DestructibleBlocks =  True
2024-10-26 23:01:46.460 - Thread:   1 ->        EnableScripts =  True
2024-10-26 23:01:46.460 - Thread:   1 ->        AutoSaveInMinutes = 5
2024-10-26 23:01:46.460 - Thread:   1 ->        SpawnShipTimeMultiplier = 0
2024-10-26 23:01:46.460 - Thread:   1 ->        ProceduralDensity = 0.35
2024-10-26 23:01:46.460 - Thread:   1 ->        EncounterDensity = 0.35
2024-10-26 23:01:46.460 - Thread:   1 ->        ProceduralSeed = 0
2024-10-26 23:01:46.460 - Thread:   1 ->        DestructibleBlocks = True
2024-10-26 23:01:46.460 - Thread:   1 ->        EnableIngameScripts = True
2024-10-26 23:01:46.460 - Thread:   1 ->        ViewDistance = 15000
2024-10-26 23:01:46.460 - Thread:   1 ->        Voxel destruction = True
2024-10-26 23:01:46.460 - Thread:   1 ->        EnableStructuralSimulation = False
2024-10-26 23:01:46.460 - Thread:   1 ->        MaxActiveFracturePieces = 50
2024-10-26 23:01:46.460 - Thread:   1 ->        EnableContainerDrops = True
2024-10-26 23:01:46.460 - Thread:   1 ->        MinDropContainerRespawnTime = 5
2024-10-26 23:01:46.460 - Thread:   1 ->        MaxDropContainerRespawnTime = 20
2024-10-26 23:01:46.460 - Thread:   1 ->        EnableTurretsFriendlyFire = False
2024-10-26 23:01:46.460 - Thread:   1 ->        EnableSubgridDamage = False
2024-10-26 23:01:46.460 - Thread:   1 ->        SyncDistance = 3000
2024-10-26 23:01:46.460 - Thread:   1 ->        BlockLimitsEnabled = NONE
2024-10-26 23:01:46.460 - Thread:   1 ->        AFKTimeoutMin = 0
2024-10-26 23:01:46.460 - Thread:   1 ->        StopGridsPeriodMin = 15
2024-10-26 23:01:46.460 - Thread:   1 ->        MaxPlanets = 99
2024-10-26 23:01:46.460 - Thread:   1 ->        MaxBackupSaves = 5
2024-10-26 23:01:46.460 - Thread:   1 ->        MaxFactionsCount = 0
2024-10-26 23:01:46.460 - Thread:   1 ->        EnableRemoteBlockRemoval = True
2024-10-26 23:01:46.460 - Thread:   1 ->        RespawnShipDelete = False
2024-10-26 23:01:46.460 - Thread:   1 ->        WorldSizeKm = 0
2024-10-26 23:01:46.460 - Thread:   1 ->        ResetOwnership = False
2024-10-26 23:01:46.460 - Thread:   1 ->        RealisticSound = True
2024-10-26 23:01:46.460 - Thread:   1 ->        EnableSaving = True
2024-10-26 23:01:46.460 - Thread:   1 ->        InfiniteAmmo = False
2024-10-26 23:01:46.460 - Thread:   1 ->        EnableToolShake = True
2024-10-26 23:01:46.460 - Thread:   1 ->        VoxelGeneratorVersion = 4
2024-10-26 23:01:46.460 - Thread:   1 ->        OffensiveWordsFiltering = False
2024-10-26 23:01:46.460 - Thread:   1 ->        UseConsolePCU = False
2024-10-26 23:01:46.460 - Thread:   1 ->        PredefinedAsteroids = True
2024-10-26 23:01:46.460 - Thread:   1 ->        EnableSelectivePhysicsUpdates = False
2024-10-26 23:01:46.460 - Thread:   1 ->        FamilySharing = True
2024-10-26 23:01:46.460 - Thread:   1 ->        EnablePcuTrading = True
2024-10-26 23:01:46.460 - Thread:   1 ->        SuppressedWarnings = 
2024-10-26 23:01:46.460 - Thread:   1 ->        SimplifiedSimulation = False
2024-10-26 23:01:46.460 - Thread:   1 ->        EconomyTickInSeconds = 1200
2024-10-26 23:01:46.460 - Thread:   1 ->        StationsDistanceOuterRadiusEnd = 10000000
2024-10-26 23:01:46.461 - Thread:   1 ->        StationsDistanceOuterRadiusStart = 5000000
2024-10-26 23:01:46.461 - Thread:   1 ->        StationsDistanceInnerRadius = 5000000
2024-10-26 23:01:46.461 - Thread:   1 ->        TradeFactionsCount = 10
2024-10-26 23:01:46.461 - Thread:   1 ->        HarvestRatioMultiplier = 0.8
2024-10-26 23:01:46.461 - Thread:   1 ->        WeatherSystem = True
2024-10-26 23:01:46.461 - Thread:   1 ->        WeatherLightingDamage = False
2024-10-26 23:01:46.461 - Thread:   1 ->        DepositSizeDenominator = 60
2024-10-26 23:01:46.461 - Thread:   1 ->        DepositsCountCoefficient = 1
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableEconomy = True
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableBountyContracts = True
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableSupergridding = False
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableAutorespawn = True
2024-10-26 23:01:46.461 - Thread:   1 ->        OptimalSpawnDistance = 900
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableGoodBotHints = True
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableResearch = True
2024-10-26 23:01:46.461 - Thread:   1 ->        VoxelAgeThreshold = 24
2024-10-26 23:01:46.461 - Thread:   1 ->        VoxelGridDistanceThreshold = 5000
2024-10-26 23:01:46.461 - Thread:   1 ->        VoxelPlayerDistanceThreshold = 5000
2024-10-26 23:01:46.461 - Thread:   1 ->        VoxelTrashRemovalEnabled = False
2024-10-26 23:01:46.461 - Thread:   1 ->        PlayerCharacterRemovalThreshold = 15
2024-10-26 23:01:46.461 - Thread:   1 ->        PlayerInactivityThreshold = 0
2024-10-26 23:01:46.461 - Thread:   1 ->        OptimalGridCount = 0
2024-10-26 23:01:46.461 - Thread:   1 ->        PlayerDistanceThreshold = 500
2024-10-26 23:01:46.461 - Thread:   1 ->        BlockCountThreshold = 20
2024-10-26 23:01:46.461 - Thread:   1 ->        TrashFlagsValue = 7706
2024-10-26 23:01:46.461 - Thread:   1 ->        TrashRemovalEnabled = True
2024-10-26 23:01:46.461 - Thread:   1 ->        RemoveOldIdentitiesH = 0
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableVoxelHand = True
2024-10-26 23:01:46.461 - Thread:   1 ->        AdaptiveSimulationQuality = True
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableScripterRole = False
2024-10-26 23:01:46.461 - Thread:   1 ->        BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16]
2024-10-26 23:01:46.461 - Thread:   1 ->        FloraDensityMultiplier = 1
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableSpiders = True
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableWolfs = True
2024-10-26 23:01:46.461 - Thread:   1 ->        TotalBotLimit = 32
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableDrones = True
2024-10-26 23:01:46.461 - Thread:   1 ->        MaxDrones = 5
2024-10-26 23:01:46.461 - Thread:   1 ->        StartInRespawnScreen = False
2024-10-26 23:01:46.461 - Thread:   1 ->        SpawnWithTools = True
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableJetpack = True
2024-10-26 23:01:46.461 - Thread:   1 ->        SunRotationIntervalMinutes = 30.05928
2024-10-26 23:01:46.461 - Thread:   1 ->        PhysicsIterations = 8
2024-10-26 23:01:46.461 - Thread:   1 ->        CanJoinRunning = False
2024-10-26 23:01:46.461 - Thread:   1 ->        Scenario = False
2024-10-26 23:01:46.461 - Thread:   1 ->        ScenarioEditMode = False
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableRespawnShips = True
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableSunRotation = True
2024-10-26 23:01:46.461 - Thread:   1 ->        StationVoxelSupport = False
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableConvertToStation = True
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableEncounters = True
2024-10-26 23:01:46.461 - Thread:   1 ->        Enable3rdPersonView = True
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableOxygenPressurization = True
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableOxygen = True
2024-10-26 23:01:46.461 - Thread:   1 ->        ExperimentalMode = True
2024-10-26 23:01:46.461 - Thread:   1 ->        ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts
2024-10-26 23:01:46.461 - Thread:   1 ->        MovementSpeedMultiplier = 1
2024-10-26 23:01:46.461 - Thread:   1 ->        EnableRecoil = True
2024-10-26 23:01:46.461 - Thread:   1 ->        EnvironmentDamageMultiplier = 1
2024-10-26 23:01:46.461 - Thread:   1 ->        MaxCargoBags = 100
2024-10-26 23:01:46.461 - Thread:   1 ->        TrashCleanerCargoBagsMaxLiveTime = 30
2024-10-26 23:01:46.461 - Thread:   1 ->        ScrapEnabled = True
2024-10-26 23:01:46.461 - Thread:   1 ->        BroadcastControllerMaxOfflineTransmitDistance = 200
2024-10-26 23:01:46.461 - Thread:   1 ->  MySession.Static.LogSettings - END
2024-10-26 23:01:46.777 - Thread:  20 ->  Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used
2024-10-26 23:01:46.781 - Thread:  14 ->  Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used
2024-10-26 23:01:46.811 - Thread:  20 ->  Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used
2024-10-26 23:01:46.814 - Thread:  19 ->  Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used
2024-10-26 23:01:47.124 - Thread:   1 ->  Analytics ids for user ([007...547]): User = (98014a03-f5c6-8bfb-b4be-e7b80ce6cd2e) Session = (e8a6ec1b-fea1-44aa-9890-503c77005c08).
2024-10-26 23:01:47.125 - Thread:   1 ->  Sending event to ElasticSearch: WorldStart
2024-10-26 23:01:47.139 - Thread:   1 ->  Session loaded
2024-10-26 23:01:47.139 - Thread:   1 ->  RunLoadingAction - END
2024-10-26 23:01:47.139 - Thread:   1 ->  MyGuiScreenGamePlay.LoadData - START
2024-10-26 23:01:47.140 - Thread:   1 ->  MyGuiScreenGamePlay.LoadData - END
2024-10-26 23:01:47.140 - Thread:   1 ->  MyGuiScreenGamePlay.LoadContent - START
2024-10-26 23:01:47.141 - Thread:   1 ->     MyGuiScreenGamePlay MyGuiScreenBase.LoadContent
2024-10-26 23:01:47.141 - Thread:   1 ->  MyGuiScreenGamePlay.LoadContent - END
2024-10-26 23:01:47.178 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:01:47.193 - Thread:   1 ->  STATISTICS,0,0,0,0,0,0,0,3019.9,7694.26,1,0,1618.122,4594.316,0,0,0,8.952253,2.602384,0,8826,23.16872,0,16.66667,2.074122,0.6029389,100,3296072388,1618.122,0,0,-1
2024-10-26 23:01:47.193 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:01:47.193 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,10,860,44,5,73,0,849,3143,600,0,0,66,674,0,450,15,0,0,0,384,0,0,0,13,758,456,8,10,0,0,0,0
2024-10-26 23:01:47.193 - Thread:   1 ->  MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent
2024-10-26 23:01:47.527 - Thread:   1 ->  Loading duration: 10.5905331
2024-10-26 23:01:47.536 - Thread:   1 ->  MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START
2024-10-26 23:01:47.537 - Thread:   1 ->  MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END
2024-10-26 23:01:47.545 - Thread:   1 ->  MyGuiScreenHudSpace MyGuiScreenBase.LoadContent
2024-10-26 23:01:57.159 - Thread:   1 ->  Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used
2024-10-26 23:01:57.788 - Thread:   1 ->  Updating continues.
2024-10-26 23:01:57.837 - Thread:   1 ->  MyGuiScreenWarfareFactionScore MyGuiScreenBase.LoadContent
2024-10-26 23:01:57.846 - Thread:   1 ->  GC Memory: 2098.363 / 2098.363 MB
2024-10-26 23:01:57.894 - Thread:   1 ->  MyGuiScreenWarfareFactionScore MyGuiScreenBase.UnloadContent - START
2024-10-26 23:01:57.895 - Thread:   1 ->  MyGuiScreenWarfareFactionScore MyGuiScreenBase.UnloadContent - END
2024-10-26 23:01:58.586 - Thread:   1 ->  MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - START
2024-10-26 23:01:58.587 - Thread:   1 ->  MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - END
2024-10-26 23:02:03.238 - Thread:   1 ->  Saving world - START
2024-10-26 23:02:03.239 - Thread:   1 ->     Making world state snapshot.
2024-10-26 23:02:03.239 - Thread:   1 ->     Before snapshot.: GC Memory: 2,264 B
2024-10-26 23:02:03.320 - Thread:   1 ->     After snapshot.: GC Memory: 2,262 B
2024-10-26 23:02:03.323 - Thread:   1 ->     Directory cleanup: GC Memory: 2,262 B
2024-10-26 23:02:03.324 - Thread:   1 ->  Saving world - END
2024-10-26 23:02:03.354 - Thread:  11 ->  Session snapshot save - START
2024-10-26 23:02:03.355 - Thread:  11 ->     Checking file access for files in target dir.
2024-10-26 23:02:03.697 - Thread:  11 ->     Saving Sandbox world configuration file C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\.new\Sandbox_config.sbc
2024-10-26 23:02:03.767 - Thread:  11 ->  Session snapshot save - END
2024-10-26 23:02:05.121 - Thread:   1 ->  GUI Stats: Update 5.97204883333334, Draw 0.499715111111111
2024-10-26 23:02:09.485 - Thread:   1 ->  MyGuiScreenPerformanceWarnings MyGuiScreenBase.LoadContent
2024-10-26 23:02:11.436 - Thread:   1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2024-10-26 23:02:11.446 - Thread:   1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
2024-10-26 23:02:16.002 - Thread:   1 ->  MyGuiScreenPerformanceWarnings MyGuiScreenBase.UnloadContent - START
2024-10-26 23:02:16.003 - Thread:   1 ->  MyGuiScreenPerformanceWarnings MyGuiScreenBase.UnloadContent - END
2024-10-26 23:02:21.188 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:02:23.036 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:02:23.036 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:02:24.552 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:02:27.854 - Thread:   1 ->  GC Memory: 2282.194 / 2282.194 MB
2024-10-26 23:02:31.352 - Thread:   1 ->  MyGuiDatapadEditScreen MyGuiScreenBase.LoadContent
2024-10-26 23:02:34.302 - Thread:   1 ->  MyGuiDatapadEditScreen MyGuiScreenBase.UnloadContent - START
2024-10-26 23:02:34.303 - Thread:   1 ->  MyGuiDatapadEditScreen MyGuiScreenBase.UnloadContent - END
2024-10-26 23:02:35.121 - Thread:   1 ->  GUI Stats: Update 0.302821833333333, Draw 0.251898944444445
2024-10-26 23:02:35.436 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:02:35.436 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:02:42.342 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:02:42.342 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:02:42.342 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:02:42.419 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:02:42.421 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2024-10-26 23:02:43.969 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2024-10-26 23:02:43.970 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2024-10-26 23:02:48.219 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:02:48.219 - Thread:   1 ->  STATISTICS,60.0166667,0,0,0,0,0,0,12.93082,33.53884,1,0,2287.136,6051.543,997,-997,1,11.61328,72.11172,0.1711904,8107,16.66571,0,16.66667,1.935435,12.01793,100,4207260816,2287.136,0,0,-1
2024-10-26 23:02:48.219 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:02:48.219 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,10,861,44,23,137,84,849,4012,1283,0,0,109,1420,0,604,15,0,36,15,384,25,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:02:57.854 - Thread:   1 ->  GC Memory: 2300.257 / 2300.257 MB
2024-10-26 23:03:05.121 - Thread:   1 ->  GUI Stats: Update 0.290614055555555, Draw 0.228542722222222
2024-10-26 23:03:27.855 - Thread:   1 ->  GC Memory: 1382.105 / 1382.105 MB
2024-10-26 23:03:35.121 - Thread:   1 ->  GUI Stats: Update 0.309685388888889, Draw 0.289448833333334
2024-10-26 23:03:48.236 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:03:48.236 - Thread:   1 ->  STATISTICS,120.0333333,0,0,0,0,0,0,13.69479,34.52903,1,0,1410.588,5784.266,997,-997,2,12.37986,66.95528,0.1542403,8431,16.66779,0,16.66667,2.06345,11.15997,100,4254793576,1410.588,0,0,-1
2024-10-26 23:03:48.236 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:03:48.236 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,10,862,44,31,146,84,849,4057,1316,0,0,109,1463,0,637,15,0,38,15,384,26,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:03:57.871 - Thread:   1 ->  GC Memory: 1411.52 / 1411.52 MB
2024-10-26 23:04:05.121 - Thread:   1 ->  GUI Stats: Update 0.288474888888889, Draw 0.3275875
2024-10-26 23:04:19.155 - Thread:   1 ->  DoDisconnects - 202 1 201
2024-10-26 23:04:27.871 - Thread:   1 ->  GC Memory: 1415.76 / 1415.76 MB
2024-10-26 23:04:35.122 - Thread:   1 ->  GUI Stats: Update 0.307370833333334, Draw 0.285222388888889
2024-10-26 23:04:48.252 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:04:48.252 - Thread:   1 ->  STATISTICS,180.05,0,0,0,0,0,0,14.7632,31.06636,1,0,1415.328,5787.418,947,-947,2,11.14678,97.24548,0.1528086,8458,16.66722,0,16.66667,1.857858,16.20812,100,4257489448,1415.328,0,0,-1
2024-10-26 23:04:48.252 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:04:48.253 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,10,862,44,34,149,84,849,4060,1316,0,0,109,1466,0,637,15,0,38,15,384,25,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:04:57.871 - Thread:   1 ->  GC Memory: 1412.308 / 1412.308 MB
2024-10-26 23:05:05.121 - Thread:   1 ->  GUI Stats: Update 0.308885944444445, Draw 0.279976944444445
2024-10-26 23:05:27.887 - Thread:   1 ->  GC Memory: 1416.93 / 1416.93 MB
2024-10-26 23:05:35.122 - Thread:   1 ->  GUI Stats: Update 0.290821444444444, Draw 0.229313
2024-10-26 23:05:48.269 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:05:48.270 - Thread:   1 ->  STATISTICS,240.0666667,0,0,0,0,0,0,11.90078,30.96863,1,0,1416.326,5787.629,947,-928,2,11.22766,61.27743,0.1557083,8478,16.67549,0,16.66667,1.872267,10.21831,100,4257469378,1416.326,0,0,-1
2024-10-26 23:05:48.270 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:05:48.270 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,10,862,44,34,149,84,849,4060,1316,0,0,109,1466,0,637,15,0,38,15,384,25,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:05:52.371 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2024-10-26 23:05:57.888 - Thread:   1 ->  GC Memory: 1417.54 / 1417.54 MB
2024-10-26 23:06:05.121 - Thread:   1 ->  GUI Stats: Update 0.2966305, Draw 0.215959277777778
2024-10-26 23:06:27.904 - Thread:   1 ->  GC Memory: 1404.993 / 1404.993 MB
2024-10-26 23:06:35.121 - Thread:   1 ->  GUI Stats: Update 0.293794055555556, Draw 0.223160111111111
2024-10-26 23:06:37.138 - Thread:   1 ->  Autosave initiated
2024-10-26 23:06:37.138 - Thread:   1 ->  Character state: True
2024-10-26 23:06:37.138 - Thread:   1 ->  IsServer: True
2024-10-26 23:06:37.138 - Thread:   1 ->  MyAsyncSaving.InProgress: False
2024-10-26 23:06:37.138 - Thread:   1 ->  Autosave
2024-10-26 23:06:37.138 - Thread:   1 ->  Saving world - START
2024-10-26 23:06:37.139 - Thread:   1 ->     Making world state snapshot.
2024-10-26 23:06:37.139 - Thread:   1 ->     Before snapshot.: GC Memory: 1,405 B
2024-10-26 23:06:37.148 - Thread:   1 ->     After snapshot.: GC Memory: 1,405 B
2024-10-26 23:06:37.151 - Thread:   1 ->     Directory cleanup: GC Memory: 1,406 B
2024-10-26 23:06:37.151 - Thread:   1 ->  Saving world - END
2024-10-26 23:06:37.175 - Thread:  10 ->  Session snapshot save - START
2024-10-26 23:06:37.176 - Thread:  10 ->     Checking file access for files in target dir.
2024-10-26 23:06:37.262 - Thread:  10 ->     Saving Sandbox world configuration file C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\.new\Sandbox_config.sbc
2024-10-26 23:06:37.330 - Thread:  10 ->  Session snapshot save - END
2024-10-26 23:06:48.286 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:06:48.286 - Thread:   1 ->  STATISTICS,300.0833333,0,0,0,0,0,0,12.60706,32.8772,1,0,1406.39,5834.465,947,-928,2,11.39688,80.29584,0.151762,8457,16.66689,0,16.66667,1.899506,13.38282,100,4266532810,1406.39,0,0,-1
2024-10-26 23:06:48.286 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:06:48.286 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,10,862,44,34,149,84,849,4068,1325,0,0,110,1475,0,645,15,0,37,15,384,26,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:06:50.286 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:06:57.921 - Thread:   1 ->  GC Memory: 1407.452 / 1407.452 MB
2024-10-26 23:07:00.336 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:07:00.337 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:07:05.122 - Thread:   1 ->  GUI Stats: Update 0.312186333333333, Draw 0.264055888888889
2024-10-26 23:07:27.938 - Thread:   1 ->  GC Memory: 1407.584 / 1407.584 MB
2024-10-26 23:07:35.121 - Thread:   1 ->  GUI Stats: Update 0.297066055555555, Draw 0.218099888888889
2024-10-26 23:07:45.053 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:07:45.053 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:07:45.053 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:07:45.136 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:07:45.138 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2024-10-26 23:07:48.303 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:07:48.303 - Thread:   1 ->  STATISTICS,360.1,0,0,0,0,0,0,13.77258,35.45276,1,0,1414.582,5803.723,947,-928,2,12.19491,98.86121,0.1614721,8468,16.66532,0,16.66667,2.032321,16.47554,100,4268711706,1414.582,0,0,-1
2024-10-26 23:07:48.303 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:07:48.303 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,10,862,44,34,149,84,849,4070,1327,0,0,110,1477,0,648,15,0,37,15,384,26,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:07:57.954 - Thread:   1 ->  GC Memory: 1416.557 / 1416.557 MB
2024-10-26 23:08:05.122 - Thread:   1 ->  GUI Stats: Update 0.345333944444444, Draw 0.367629611111111
2024-10-26 23:08:10.070 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2024-10-26 23:08:10.071 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2024-10-26 23:08:20.170 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:08:27.955 - Thread:   1 ->  GC Memory: 1422.387 / 1422.387 MB
2024-10-26 23:08:35.122 - Thread:   1 ->  GUI Stats: Update 0.380227888888889, Draw 0.400927388888889
2024-10-26 23:08:48.320 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:08:48.320 - Thread:   1 ->  STATISTICS,420.1166667,0,0,0,0,0,0,15.17725,37.30607,1,0,1389.3,5843.957,947,-928,2,13.20863,98.91414,0.1702129,8442,16.67369,0,16.66667,2.202367,16.49264,100,4306612858,1389.3,0,0,-1
2024-10-26 23:08:48.320 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:08:48.320 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,10,862,44,34,149,84,849,4107,1364,0,0,126,1513,0,652,31,0,37,15,384,26,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:08:52.487 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:08:52.488 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:08:57.955 - Thread:   1 ->  GC Memory: 1390.807 / 1390.807 MB
2024-10-26 23:08:59.937 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:09:03.570 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:09:03.571 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:09:05.122 - Thread:   1 ->  GUI Stats: Update 0.385980277777779, Draw 0.406410388888889
2024-10-26 23:09:27.955 - Thread:   1 ->  GC Memory: 1393.207 / 1393.207 MB
2024-10-26 23:09:35.122 - Thread:   1 ->  GUI Stats: Update 0.371118055555555, Draw 0.273868277777778
2024-10-26 23:09:48.337 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:09:48.337 - Thread:   1 ->  STATISTICS,480.1333333,0,0,0,0,0,0,15.95675,33.18071,1,0,1394.879,5877.461,948,-929,2,13.50698,60.83129,0.1536575,8450,16.66932,0,16.66667,2.251522,10.14016,100,4274560602,1394.879,0,0,-1
2024-10-26 23:09:48.337 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:09:48.337 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,10,863,44,35,149,84,849,4076,1332,0,0,110,1482,0,652,15,0,37,15,384,26,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:09:57.955 - Thread:   1 ->  GC Memory: 1392.944 / 1392.944 MB
2024-10-26 23:10:05.124 - Thread:   1 ->  GUI Stats: Update 0.343889277777778, Draw 0.254147055555555
2024-10-26 23:10:11.604 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:10:11.604 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:10:11.604 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:10:11.698 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:10:11.700 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2024-10-26 23:10:18.589 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2024-10-26 23:10:18.590 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2024-10-26 23:10:27.971 - Thread:   1 ->  GC Memory: 1405.936 / 1405.936 MB
2024-10-26 23:10:35.122 - Thread:   1 ->  GUI Stats: Update 0.312063999999999, Draw 0.310063222222222
2024-10-26 23:10:48.353 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:10:48.354 - Thread:   1 ->  STATISTICS,540.15,0,0,0,0,0,0,13.06268,32.68994,1,0,1404.29,5849.172,948,-929,2,11.54896,98.1027,0.1602255,8461,16.66553,0,16.66667,1.924695,16.34934,100,4279700826,1404.29,0,0,-1
2024-10-26 23:10:48.354 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:10:48.354 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,10,863,44,35,150,84,849,4081,1336,0,0,110,1487,0,657,15,0,37,15,384,26,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:10:52.372 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2024-10-26 23:10:57.972 - Thread:   1 ->  GC Memory: 1403.75 / 1403.75 MB
2024-10-26 23:11:05.122 - Thread:   1 ->  GUI Stats: Update 0.320210666666666, Draw 0.253808888888889
2024-10-26 23:11:27.988 - Thread:   1 ->  GC Memory: 1389.966 / 1389.966 MB
2024-10-26 23:11:35.122 - Thread:   1 ->  GUI Stats: Update 0.314129277777777, Draw 0.265048666666667
2024-10-26 23:11:37.138 - Thread:   1 ->  Autosave initiated
2024-10-26 23:11:37.138 - Thread:   1 ->  Character state: True
2024-10-26 23:11:37.138 - Thread:   1 ->  IsServer: True
2024-10-26 23:11:37.138 - Thread:   1 ->  MyAsyncSaving.InProgress: False
2024-10-26 23:11:37.138 - Thread:   1 ->  Autosave
2024-10-26 23:11:37.138 - Thread:   1 ->  Saving world - START
2024-10-26 23:11:37.139 - Thread:   1 ->     Making world state snapshot.
2024-10-26 23:11:37.139 - Thread:   1 ->     Before snapshot.: GC Memory: 1,391 B
2024-10-26 23:11:37.142 - Thread:   1 ->     After snapshot.: GC Memory: 1,392 B
2024-10-26 23:11:37.145 - Thread:   1 ->     Directory cleanup: GC Memory: 1,392 B
2024-10-26 23:11:37.145 - Thread:   1 ->  Saving world - END
2024-10-26 23:11:37.169 - Thread:  10 ->  Session snapshot save - START
2024-10-26 23:11:37.170 - Thread:  10 ->     Checking file access for files in target dir.
2024-10-26 23:11:37.253 - Thread:  10 ->     Saving Sandbox world configuration file C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\.new\Sandbox_config.sbc
2024-10-26 23:11:37.319 - Thread:  10 ->  Session snapshot save - END
2024-10-26 23:11:42.553 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:11:46.039 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:11:46.040 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:11:48.370 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:11:48.370 - Thread:   1 ->  STATISTICS,600.1666667,0,0,0,0,0,0,13.47187,34.84111,1,0,1398.185,5853.156,948,-929,2,11.93221,68.63569,0.1493649,8456,16.66648,0,16.66667,1.98868,11.43915,100,4280206504,1398.185,0,0,-1
2024-10-26 23:11:48.370 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:11:48.370 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,10,863,44,35,150,84,849,4081,1336,0,0,110,1487,0,657,15,0,37,15,384,26,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:11:57.988 - Thread:   1 ->  GC Memory: 1398.851 / 1398.851 MB
2024-10-26 23:12:05.122 - Thread:   1 ->  GUI Stats: Update 0.311233944444445, Draw 0.274473944444444
2024-10-26 23:12:27.989 - Thread:   1 ->  GC Memory: 1405.022 / 1405.022 MB
2024-10-26 23:12:35.122 - Thread:   1 ->  GUI Stats: Update 0.309243222222222, Draw 0.239191277777778
2024-10-26 23:12:48.387 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:12:48.387 - Thread:   1 ->  STATISTICS,660.1833333,0,0,0,0,0,0,14.1268,27.48828,1,0,1408.299,5869.516,948,-929,2,11.08755,73.92861,0.1503988,8484,16.66322,0,16.66667,1.847542,12.31889,100,4312966584,1408.299,0,0,-1
2024-10-26 23:12:48.387 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:12:48.387 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,10,863,44,35,150,84,849,4113,1368,0,0,126,1519,0,657,31,0,37,15,384,26,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:12:58.005 - Thread:   1 ->  GC Memory: 1408.015 / 1408.015 MB
2024-10-26 23:13:05.122 - Thread:   1 ->  GUI Stats: Update 0.300887666666667, Draw 0.235580055555555
2024-10-26 23:13:28.022 - Thread:   1 ->  GC Memory: 1416.206 / 1416.206 MB
2024-10-26 23:13:35.122 - Thread:   1 ->  GUI Stats: Update 0.300221777777778, Draw 0.232187222222222
2024-10-26 23:13:35.887 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:13:35.887 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:13:35.887 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:13:35.945 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:13:35.947 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2024-10-26 23:13:48.403 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:13:48.404 - Thread:   1 ->  STATISTICS,720.2,0,0,0,0,0,0,13.14797,37.58284,1,0,1390.006,5819.051,948,-929,2,12.49946,73.84978,0.1460731,8478,16.67146,0,16.66667,2.083842,12.31183,100,4281075168,1390.006,0,0,-1
2024-10-26 23:13:48.404 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:13:48.404 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,10,863,44,35,150,84,849,4082,1337,0,0,110,1488,0,657,15,0,37,15,384,26,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:13:56.370 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2024-10-26 23:13:56.371 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2024-10-26 23:13:58.039 - Thread:   1 ->  GC Memory: 1408.754 / 1408.754 MB
2024-10-26 23:14:01.571 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:14:01.571 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:14:01.571 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:14:01.632 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:14:01.635 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2024-10-26 23:14:05.123 - Thread:   1 ->  GUI Stats: Update 0.329864611111111, Draw 0.364786055555555
2024-10-26 23:14:06.137 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2024-10-26 23:14:06.138 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2024-10-26 23:14:12.537 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:14:17.020 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:14:17.021 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:14:28.039 - Thread:   1 ->  GC Memory: 1407.785 / 1407.785 MB
2024-10-26 23:14:35.122 - Thread:   1 ->  GUI Stats: Update 0.317992944444445, Draw 0.321947888888889
2024-10-26 23:14:45.320 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:14:48.420 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:14:48.421 - Thread:   1 ->  STATISTICS,780.2166667,0,0,0,0,0,0,13.87596,35.97244,1,0,1412.004,5858.172,1154,-1107,3,12.8821,71.44469,0.1594095,8478,16.676,0,16.66667,2.14822,11.91412,100,4318281740,1412.004,0,0,-1
2024-10-26 23:14:48.421 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:14:48.421 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,11,862,44,36,151,84,849,4118,1372,0,0,126,1524,0,661,31,0,37,15,384,26,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:14:53.053 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:14:53.054 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:14:58.039 - Thread:   1 ->  GC Memory: 1410.122 / 1410.122 MB
2024-10-26 23:15:05.123 - Thread:   1 ->  GUI Stats: Update 0.315136888888889, Draw 0.296033611111112
2024-10-26 23:15:28.056 - Thread:   1 ->  GC Memory: 1409.631 / 1409.631 MB
2024-10-26 23:15:35.123 - Thread:   1 ->  GUI Stats: Update 0.300372833333334, Draw 0.255157055555556
2024-10-26 23:15:47.304 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:15:48.437 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:15:48.438 - Thread:   1 ->  STATISTICS,840.2333333,0,0,0,0,0,0,14.56051,36.66879,1,0,1412.931,5858.211,1154,-1107,3,13.76629,98.89049,0.1564536,8480,16.66784,0,16.66667,2.294544,16.48291,100,4318325724,1412.931,0,0,-1
2024-10-26 23:15:48.438 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:15:48.438 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,11,862,44,36,151,84,849,4118,1372,0,0,126,1524,0,661,31,0,37,15,384,26,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:15:52.373 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2024-10-26 23:15:58.060 - Thread:   1 ->  GC Memory: 1414.333 / 1414.333 MB
2024-10-26 23:15:58.891 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:15:58.892 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:16:05.210 - Thread:   1 ->  GUI Stats: Update 0.328929055555556, Draw 0.317671444444445
2024-10-26 23:16:28.076 - Thread:   1 ->  GC Memory: 1395.928 / 1395.928 MB
2024-10-26 23:16:35.211 - Thread:   1 ->  GUI Stats: Update 0.318817499999999, Draw 0.324809833333333
2024-10-26 23:16:37.143 - Thread:   1 ->  Autosave initiated
2024-10-26 23:16:37.143 - Thread:   1 ->  Character state: True
2024-10-26 23:16:37.143 - Thread:   1 ->  IsServer: True
2024-10-26 23:16:37.143 - Thread:   1 ->  MyAsyncSaving.InProgress: False
2024-10-26 23:16:37.143 - Thread:   1 ->  Autosave
2024-10-26 23:16:37.143 - Thread:   1 ->  Saving world - START
2024-10-26 23:16:37.144 - Thread:   1 ->     Making world state snapshot.
2024-10-26 23:16:37.144 - Thread:   1 ->     Before snapshot.: GC Memory: 1,395 B
2024-10-26 23:16:37.146 - Thread:   1 ->     After snapshot.: GC Memory: 1,396 B
2024-10-26 23:16:37.153 - Thread:   1 ->     Directory cleanup: GC Memory: 1,393 B
2024-10-26 23:16:37.153 - Thread:   1 ->  Saving world - END
2024-10-26 23:16:37.184 - Thread:  11 ->  Session snapshot save - START
2024-10-26 23:16:37.185 - Thread:  11 ->     Checking file access for files in target dir.
2024-10-26 23:16:37.267 - Thread:  11 ->     Saving Sandbox world configuration file C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\.new\Sandbox_config.sbc
2024-10-26 23:16:37.338 - Thread:  11 ->  Session snapshot save - END
2024-10-26 23:16:38.875 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:16:38.875 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:16:38.875 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:16:38.931 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:16:38.933 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2024-10-26 23:16:47.808 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2024-10-26 23:16:47.809 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2024-10-26 23:16:48.541 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:16:48.541 - Thread:   1 ->  STATISTICS,900.25,0,0,0,0,0,0,14.68514,35.25054,1,0,1401.964,5827.422,1069,-1046,3,11.90077,70.55647,0.155368,8466,16.6661,0,16.66667,1.983395,11.75902,100,4286090124,1401.964,0,0,-1
2024-10-26 23:16:48.541 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:16:48.541 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,11,863,44,36,152,84,849,4087,1340,0,0,110,1493,0,661,15,0,37,15,384,26,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:16:58.077 - Thread:   1 ->  GC Memory: 1403.295 / 1403.295 MB
2024-10-26 23:16:58.373 - Thread:   1 ->  Global Encounter - spawning grids - 1158542097995750632 GE_HighProfileTransportA
2024-10-26 23:16:58.392 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
2024-10-26 23:16:58.400 - Thread:   1 ->  Could not spawn event. Try 1 of 3
2024-10-26 23:16:59.092 - Thread:   1 ->  Global Encounter - spawning grids - 1158542097995750632 M2Barage
2024-10-26 23:17:00.116 - Thread:   1 ->  Global Encounter - spawning grids - 1158542097995750632 M2Barage
2024-10-26 23:17:03.413 - Thread:   1 ->  Info: Trash collector removed grid '75112712096206095:Prototech Module' with entity id '82924944854032385'
2024-10-26 23:17:03.413 - Thread:  11 ->  Entity Grid_D_Small_14 {1269BCC490B2001} is closed.
2024-10-26 23:17:05.942 - Thread:   1 ->  GUI Stats: Update 0.341818111111111, Draw 0.37584411111111
2024-10-26 23:17:09.140 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
2024-10-26 23:17:09.185 - Thread:   1 ->  Could not spawn event. Try 2 of 3
2024-10-26 23:17:19.140 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
2024-10-26 23:17:19.155 - Thread:   1 ->  Could not spawn event. Try 3 of 3
2024-10-26 23:17:28.092 - Thread:   1 ->  GC Memory: 3237.482 / 3237.482 MB
2024-10-26 23:17:29.140 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
2024-10-26 23:17:29.141 - Thread:   1 ->  MyGlobalEvent.RecalculateActivationTime:
2024-10-26 23:17:29.141 - Thread:   1 ->  Next activation in 00:23:55.8611725
2024-10-26 23:17:35.942 - Thread:   1 ->  GUI Stats: Update 0.316278777777778, Draw 0.294715666666667
2024-10-26 23:17:48.256 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:17:49.289 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:17:49.289 - Thread:   1 ->  STATISTICS,960.2666667,0,0,0,0,0,0,20.58801,39.90334,1,0,3241.747,8352.113,14350,-12848,6,14.5702,97.79715,0.271613,7120,16.66717,0,16.66667,2.42844,16.30001,100,5493730760,3241.747,0,0,-1
2024-10-26 23:17:49.289 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:17:49.289 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,863,44,144,287,84,849,5239,2357,0,0,126,2644,0,1646,31,0,37,15,384,32,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:17:56.389 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:17:56.390 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:17:58.109 - Thread:   1 ->  GC Memory: 3248.881 / 3248.881 MB
2024-10-26 23:18:05.942 - Thread:   1 ->  GUI Stats: Update 0.317057777777778, Draw 0.321263833333334
2024-10-26 23:18:14.172 - Thread:   1 ->  ColorPick MyGuiScreenBase.LoadContent
2024-10-26 23:18:16.439 - Thread:   1 ->  ColorPick MyGuiScreenBase.UnloadContent - START
2024-10-26 23:18:16.440 - Thread:   1 ->  ColorPick MyGuiScreenBase.UnloadContent - END
2024-10-26 23:18:28.125 - Thread:   1 ->  GC Memory: 1540.766 / 1540.766 MB
2024-10-26 23:18:35.943 - Thread:   1 ->  GUI Stats: Update 0.276127666666667, Draw 0.245600611111111
2024-10-26 23:18:49.306 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:18:49.306 - Thread:   1 ->  STATISTICS,1020.2833333,0,0,0,0,0,0,20.28017,41.91227,1,0,1543.581,7608.633,14350,-12848,6,15.12556,69.92531,0.1596763,8003,16.66553,0,16.66667,2.520755,11.65342,100,5496993356,1543.581,0,0,-1
2024-10-26 23:18:49.306 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:18:49.306 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,863,44,144,287,84,849,5242,2360,0,0,126,2647,0,1649,31,0,37,15,384,32,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:18:58.142 - Thread:   1 ->  GC Memory: 1545.472 / 1545.472 MB
2024-10-26 23:19:03.389 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:19:05.943 - Thread:   1 ->  GUI Stats: Update 0.297043222222223, Draw 0.250926166666667
2024-10-26 23:19:06.972 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:19:06.973 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:19:28.142 - Thread:   1 ->  GC Memory: 1546.413 / 1546.413 MB
2024-10-26 23:19:35.942 - Thread:   1 ->  GUI Stats: Update 0.298520500000001, Draw 0.291016444444445
2024-10-26 23:19:49.322 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:19:49.323 - Thread:   1 ->  STATISTICS,1080.3,0,0,0,0,0,0,21.42231,27.35405,1,0,1547.312,7574.992,14350,-12897,6,12.47452,97.26269,0.1715249,8088,16.66549,0,16.66667,2.078939,16.2093,100,5463815756,1547.312,0,0,-1
2024-10-26 23:19:49.323 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:19:49.323 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,863,44,144,287,84,849,5210,2329,0,0,110,2616,0,1649,15,0,37,15,384,32,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:19:58.142 - Thread:   1 ->  GC Memory: 1549.482 / 1549.482 MB
2024-10-26 23:20:05.943 - Thread:   1 ->  GUI Stats: Update 0.289080111111111, Draw 0.243626666666666
2024-10-26 23:20:15.056 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:20:18.172 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:20:18.173 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:20:22.589 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:20:28.159 - Thread:   1 ->  GC Memory: 1539.785 / 1539.785 MB
2024-10-26 23:20:28.889 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:20:28.890 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:20:29.740 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:20:29.740 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:20:29.740 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:20:29.820 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:20:29.823 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2024-10-26 23:20:30.989 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2024-10-26 23:20:30.990 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2024-10-26 23:20:31.539 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:20:33.989 - Thread:   1 ->  MyGuiDatapadEditScreen MyGuiScreenBase.LoadContent
2024-10-26 23:20:35.942 - Thread:   1 ->  GUI Stats: Update 0.304289777777778, Draw 0.264196222222222
2024-10-26 23:20:36.989 - Thread:   1 ->  MyGuiDatapadEditScreen MyGuiScreenBase.UnloadContent - START
2024-10-26 23:20:36.990 - Thread:   1 ->  MyGuiDatapadEditScreen MyGuiScreenBase.UnloadContent - END
2024-10-26 23:20:44.789 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:20:44.790 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:20:49.339 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:20:49.339 - Thread:   1 ->  STATISTICS,1140.3166667,0,0,0,0,0,0,21.33473,37.27533,1,0,1544.543,7576.305,14350,-12897,6,13.61576,83.66248,0.171128,8083,16.66475,0,16.66667,2.269032,13.94214,100,5463555382,1544.543,0,0,-1
2024-10-26 23:20:49.339 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:20:49.339 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,863,44,144,287,84,849,5210,2329,0,0,110,2616,0,1649,15,0,37,15,384,32,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:20:52.375 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2024-10-26 23:20:58.159 - Thread:   1 ->  GC Memory: 1542.498 / 1542.498 MB
2024-10-26 23:21:05.943 - Thread:   1 ->  GUI Stats: Update 0.309579111111112, Draw 0.26263038888889
2024-10-26 23:21:14.462 - Thread:   1 ->  Debug: Attempting to spawn planetary installation 'P16_FrozenRover' at 'EarthLike'
2024-10-26 23:21:14.462 - Thread:   1 ->  Debug: Spawn skipped due to area occupation (8)
2024-10-26 23:21:28.175 - Thread:   1 ->  GC Memory: 1545.993 / 1545.993 MB
2024-10-26 23:21:35.943 - Thread:   1 ->  GUI Stats: Update 0.313812222222223, Draw 0.309440666666667
2024-10-26 23:21:37.159 - Thread:   1 ->  Autosave initiated
2024-10-26 23:21:37.159 - Thread:   1 ->  Character state: True
2024-10-26 23:21:37.159 - Thread:   1 ->  IsServer: True
2024-10-26 23:21:37.159 - Thread:   1 ->  MyAsyncSaving.InProgress: False
2024-10-26 23:21:37.159 - Thread:   1 ->  Autosave
2024-10-26 23:21:37.159 - Thread:   1 ->  Saving world - START
2024-10-26 23:21:37.160 - Thread:   1 ->     Making world state snapshot.
2024-10-26 23:21:37.160 - Thread:   1 ->     Before snapshot.: GC Memory: 1,551 B
2024-10-26 23:21:37.187 - Thread:   1 ->     After snapshot.: GC Memory: 1,551 B
2024-10-26 23:21:37.191 - Thread:   1 ->     Directory cleanup: GC Memory: 1,551 B
2024-10-26 23:21:37.191 - Thread:   1 ->  Saving world - END
2024-10-26 23:21:37.217 - Thread:  10 ->  Session snapshot save - START
2024-10-26 23:21:37.218 - Thread:  10 ->     Checking file access for files in target dir.
2024-10-26 23:21:37.598 - Thread:  10 ->     Saving Sandbox world configuration file C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\.new\Sandbox_config.sbc
2024-10-26 23:21:37.748 - Thread:  10 ->  Session snapshot save - END
2024-10-26 23:21:44.039 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:21:44.040 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:21:44.040 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:21:44.120 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:21:44.123 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2024-10-26 23:21:49.356 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:21:49.356 - Thread:   1 ->  STATISTICS,1200.3333333,0,0,0,0,0,0,21.72721,36.74816,1,0,1561.359,7578.465,14310,-12857,6,14.0512,66.47111,0.1764004,8063,16.66642,0,16.66667,2.341832,11.07835,100,5463555382,1561.359,0,0,-1
2024-10-26 23:21:49.356 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:21:49.356 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,863,44,144,287,84,849,5210,2329,0,0,110,2616,0,1649,15,0,37,15,384,32,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:21:51.706 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2024-10-26 23:21:51.707 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2024-10-26 23:21:58.176 - Thread:   1 ->  GC Memory: 1569.247 / 1569.247 MB
2024-10-26 23:22:05.723 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:22:05.943 - Thread:   1 ->  GUI Stats: Update 0.3098575, Draw 0.430130777777778
2024-10-26 23:22:09.723 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:22:09.724 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:22:28.176 - Thread:   1 ->  GC Memory: 1561.454 / 1561.454 MB
2024-10-26 23:22:35.944 - Thread:   1 ->  GUI Stats: Update 0.324935611111111, Draw 0.358321666666666
2024-10-26 23:22:37.039 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:22:48.473 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:22:48.473 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:22:49.373 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:22:49.373 - Thread:   1 ->  STATISTICS,1260.35,0,0,0,0,0,0,21.65892,37.38463,1,0,1569.453,7613.629,14355,-12858,6,13.95886,98.2548,0.1806371,8070,16.66575,0,16.66667,2.326348,16.3749,100,5464538710,1569.453,0,0,-1
2024-10-26 23:22:49.373 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:22:49.373 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,863,44,145,288,84,849,5211,2329,0,0,110,2617,0,1649,15,0,37,15,384,32,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:22:55.123 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:22:58.193 - Thread:   1 ->  GC Memory: 1568.871 / 1568.871 MB
2024-10-26 23:23:05.806 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:23:05.807 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:23:05.942 - Thread:   1 ->  GUI Stats: Update 0.357487111111112, Draw 0.366429444444444
2024-10-26 23:23:28.209 - Thread:   1 ->  GC Memory: 1572.662 / 1572.662 MB
2024-10-26 23:23:33.173 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:23:35.943 - Thread:   1 ->  GUI Stats: Update 0.333100666666667, Draw 0.296918388888889
2024-10-26 23:23:49.390 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:23:49.390 - Thread:   1 ->  STATISTICS,1320.3666667,0,0,0,0,0,0,20.51398,39.45267,1,0,1578.304,7613.434,14395,-12859,6,14.71968,81.09666,0.1822239,8073,16.66605,0,16.66667,2.453189,13.51561,100,5498380978,1578.304,0,0,-1
2024-10-26 23:23:49.390 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:23:49.390 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,863,44,145,288,84,849,5243,2361,0,0,126,2649,0,1649,31,0,37,15,384,32,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:23:53.206 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:23:53.207 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:23:58.210 - Thread:   1 ->  GC Memory: 1575.68 / 1575.68 MB
2024-10-26 23:24:05.943 - Thread:   1 ->  GUI Stats: Update 0.331258111111111, Draw 0.339243166666667
2024-10-26 23:24:28.225 - Thread:   1 ->  GC Memory: 1553.621 / 1553.621 MB
2024-10-26 23:24:31.406 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:24:31.406 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:24:31.407 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:24:31.457 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:24:31.459 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2024-10-26 23:24:33.173 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2024-10-26 23:24:33.174 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2024-10-26 23:24:34.389 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:24:35.943 - Thread:   1 ->  GUI Stats: Update 0.321784166666667, Draw 0.276003111111111
2024-10-26 23:24:49.406 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:24:49.407 - Thread:   1 ->  STATISTICS,1380.3833333,0,0,0,0,0,0,20.10853,23.01291,1,0,1556.09,7593.465,14395,-12903,6,12.22434,96.71556,0.1574642,8062,16.66675,0,16.66667,2.0374,16.11934,100,5475617846,1556.09,0,0,-1
2024-10-26 23:24:49.407 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:24:49.407 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,863,44,145,290,84,849,5221,2336,0,0,110,2627,0,1655,15,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:24:54.973 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:24:54.974 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:24:56.290 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:24:56.290 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:24:56.290 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:24:56.332 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:24:56.335 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2024-10-26 23:24:58.226 - Thread:   1 ->  GC Memory: 1560.358 / 1560.358 MB
2024-10-26 23:25:01.056 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2024-10-26 23:25:01.057 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2024-10-26 23:25:05.943 - Thread:   1 ->  GUI Stats: Update 0.359403499999999, Draw 0.333797388888888
2024-10-26 23:25:25.940 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:25:25.940 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:25:25.940 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:25:26.020 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:25:26.023 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2024-10-26 23:25:27.040 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2024-10-26 23:25:27.041 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2024-10-26 23:25:27.423 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:25:28.226 - Thread:   1 ->  GC Memory: 1561.694 / 1561.694 MB
2024-10-26 23:25:28.340 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:25:28.341 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:25:35.943 - Thread:   1 ->  GUI Stats: Update 0.334836777777778, Draw 0.319049888888889
2024-10-26 23:25:49.423 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:25:49.424 - Thread:   1 ->  STATISTICS,1440.4,0,0,0,0,0,0,21.49085,41.23001,1,0,1566.231,7599.391,14398,-12906,6,14.41775,84.25394,0.1670249,8058,16.66773,0,16.66667,2.403111,14.04322,100,5477746648,1566.231,0,0,-1
2024-10-26 23:25:49.424 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:25:49.424 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,863,44,145,291,84,849,5223,2337,0,0,110,2629,0,1656,15,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:25:50.159 - Thread:   1 ->  DoDisconnects - 10 5 5
2024-10-26 23:25:52.376 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2024-10-26 23:25:58.228 - Thread:   1 ->  GC Memory: 1570.725 / 1570.725 MB
2024-10-26 23:26:06.029 - Thread:   1 ->  GUI Stats: Update 0.299825111111111, Draw 0.322565944444445
2024-10-26 23:26:28.229 - Thread:   1 ->  GC Memory: 1590.284 / 1590.284 MB
2024-10-26 23:26:36.029 - Thread:   1 ->  GUI Stats: Update 0.300126666666666, Draw 0.295717888888889
2024-10-26 23:26:37.162 - Thread:   1 ->  Autosave initiated
2024-10-26 23:26:37.162 - Thread:   1 ->  Character state: True
2024-10-26 23:26:37.162 - Thread:   1 ->  IsServer: True
2024-10-26 23:26:37.162 - Thread:   1 ->  MyAsyncSaving.InProgress: False
2024-10-26 23:26:37.162 - Thread:   1 ->  Autosave
2024-10-26 23:26:37.162 - Thread:   1 ->  Saving world - START
2024-10-26 23:26:37.163 - Thread:   1 ->     Making world state snapshot.
2024-10-26 23:26:37.163 - Thread:   1 ->     Before snapshot.: GC Memory: 1,590 B
2024-10-26 23:26:37.171 - Thread:   1 ->     After snapshot.: GC Memory: 1,592 B
2024-10-26 23:26:37.174 - Thread:   1 ->     Directory cleanup: GC Memory: 1,593 B
2024-10-26 23:26:37.174 - Thread:   1 ->  Saving world - END
2024-10-26 23:26:37.207 - Thread:  11 ->  Session snapshot save - START
2024-10-26 23:26:37.208 - Thread:  11 ->     Checking file access for files in target dir.
2024-10-26 23:26:37.420 - Thread:  11 ->     Saving Sandbox world configuration file C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\.new\Sandbox_config.sbc
2024-10-26 23:26:37.583 - Thread:  11 ->  Session snapshot save - END
2024-10-26 23:26:49.526 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:26:49.526 - Thread:   1 ->  STATISTICS,1500.4166667,0,0,0,0,0,0,20.93332,42.37866,1,0,1562.13,7603.438,14397,-12905,7,15.23188,61.78315,0.1808283,8043,16.66578,0,16.66667,2.538511,10.29664,100,5479402528,1562.13,0,0,-1
2024-10-26 23:26:49.526 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:26:49.526 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,863,44,146,293,84,849,5225,2337,0,0,110,2630,0,1656,15,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:26:58.229 - Thread:   1 ->  GC Memory: 1564.307 / 1564.307 MB
2024-10-26 23:27:06.029 - Thread:   1 ->  GUI Stats: Update 0.281538444444444, Draw 0.277301666666666
2024-10-26 23:27:28.229 - Thread:   1 ->  GC Memory: 1570.27 / 1570.27 MB
2024-10-26 23:27:29.242 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:27:36.029 - Thread:   1 ->  GUI Stats: Update 0.299620833333333, Draw 0.300517333333333
2024-10-26 23:27:40.842 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:27:40.843 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:27:48.942 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:27:49.542 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:27:49.543 - Thread:   1 ->  STATISTICS,1560.4333333,0,0,0,0,0,0,21.13601,37.81413,1,0,1576.691,7636.387,14389,-12897,6,14.30489,98.09912,0.1744785,8071,16.66544,0,16.66667,2.383973,16.34865,100,5512655500,1576.691,0,0,-1
2024-10-26 23:27:49.543 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:27:49.543 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,864,44,146,293,84,849,5257,2369,0,0,126,2662,0,1656,31,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:27:54.926 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:27:54.927 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:27:58.245 - Thread:   1 ->  GC Memory: 1576.019 / 1576.019 MB
2024-10-26 23:27:59.309 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:28:03.559 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:28:03.560 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:28:06.029 - Thread:   1 ->  GUI Stats: Update 0.316666944444445, Draw 0.343776555555556
2024-10-26 23:28:08.609 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:28:15.276 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:28:15.277 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:28:17.676 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:28:28.262 - Thread:   1 ->  GC Memory: 1586.88 / 1586.88 MB
2024-10-26 23:28:36.029 - Thread:   1 ->  GUI Stats: Update 0.331684111111112, Draw 0.385432833333333
2024-10-26 23:28:38.142 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:28:38.143 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:28:49.559 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:28:49.559 - Thread:   1 ->  STATISTICS,1620.45,0,0,0,0,0,0,20.47781,38.2867,1,0,1553.149,7600.645,14389,-12897,6,14.13559,66.97575,0.1717162,8063,16.66585,0,16.66667,2.355815,11.16208,100,5479477900,1553.149,0,0,-1
2024-10-26 23:28:49.559 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:28:49.559 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,864,44,146,293,84,849,5225,2337,0,0,110,2630,0,1656,15,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:28:58.262 - Thread:   1 ->  GC Memory: 1553.052 / 1553.052 MB
2024-10-26 23:29:06.029 - Thread:   1 ->  GUI Stats: Update 0.29528, Draw 0.275585666666666
2024-10-26 23:29:28.262 - Thread:   1 ->  GC Memory: 1562.056 / 1562.056 MB
2024-10-26 23:29:36.029 - Thread:   1 ->  GUI Stats: Update 0.285260388888889, Draw 0.2464955
2024-10-26 23:29:49.659 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:29:49.660 - Thread:   1 ->  STATISTICS,1680.4666667,0,0,0,0,0,0,25.58315,86.93687,1,0,1671.869,7724.496,14208,-12720,5,16.06563,95.11613,0.2145927,8783,16.66615,0,16.66667,2.677522,15.8522,100,5483788047,1671.869,0,0,-1
2024-10-26 23:29:49.660 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:29:49.660 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,864,44,146,293,84,849,5229,2340,0,0,110,2633,0,1659,15,0,37,15,384,35,0,1,429,758,456,8,30,0,1,0,0
2024-10-26 23:29:58.263 - Thread:   1 ->  GC Memory: 2637.226 / 2637.226 MB
2024-10-26 23:30:06.113 - Thread:   1 ->  GUI Stats: Update 0.294861555555556, Draw 0.2539545
2024-10-26 23:30:22.896 - Thread:   1 ->  Player character died. Id : [007...547]
2024-10-26 23:30:28.279 - Thread:   1 ->  GC Memory: 3062.144 / 3062.144 MB
2024-10-26 23:30:36.113 - Thread:   1 ->  GUI Stats: Update 0.314074888888889, Draw 0.240918388888889
2024-10-26 23:30:37.713 - Thread:   1 ->  Player character died. Id : [007...547]
2024-10-26 23:30:49.676 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:30:49.676 - Thread:   1 ->  STATISTICS,1740.4833333,0,0,0,0,0,0,22.5084,44.06331,1,0,3069.11,8208.617,14208,-12720,5,14.75069,73.08795,0.1880201,8319,16.6657,0,16.66667,2.458305,12.18062,100,5484724618,3069.11,0,0,-1
2024-10-26 23:30:49.676 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:30:49.676 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,864,44,147,293,84,849,5230,2340,0,0,110,2633,0,1659,15,0,37,15,384,35,0,1,429,758,456,8,30,0,1,0,0
2024-10-26 23:30:52.380 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2024-10-26 23:30:53.436 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:30:56.719 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:30:56.720 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:30:58.289 - Thread:   1 ->  GC Memory: 3071.404 / 3071.404 MB
2024-10-26 23:31:03.269 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:31:06.242 - Thread:   1 ->  GUI Stats: Update 0.320511333333333, Draw 0.256711888888889
2024-10-26 23:31:06.252 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:31:06.253 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:31:09.452 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:31:13.002 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:31:13.003 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:31:17.419 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:31:23.369 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:31:23.370 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:31:28.289 - Thread:   1 ->  GC Memory: 3078.789 / 3078.789 MB
2024-10-26 23:31:36.240 - Thread:   1 ->  GUI Stats: Update 0.3132675, Draw 0.299343944444444
2024-10-26 23:31:37.172 - Thread:   1 ->  Autosave initiated
2024-10-26 23:31:37.172 - Thread:   1 ->  Character state: True
2024-10-26 23:31:37.172 - Thread:   1 ->  IsServer: True
2024-10-26 23:31:37.172 - Thread:   1 ->  MyAsyncSaving.InProgress: False
2024-10-26 23:31:37.172 - Thread:   1 ->  Autosave
2024-10-26 23:31:37.172 - Thread:   1 ->  Saving world - START
2024-10-26 23:31:37.173 - Thread:   1 ->     Making world state snapshot.
2024-10-26 23:31:37.173 - Thread:   1 ->     Before snapshot.: GC Memory: 1,613 B
2024-10-26 23:31:37.192 - Thread:   1 ->     After snapshot.: GC Memory: 1,616 B
2024-10-26 23:31:37.198 - Thread:   1 ->     Directory cleanup: GC Memory: 1,617 B
2024-10-26 23:31:37.198 - Thread:   1 ->  Saving world - END
2024-10-26 23:31:37.226 - Thread:  12 ->  Session snapshot save - START
2024-10-26 23:31:37.227 - Thread:  12 ->     Checking file access for files in target dir.
2024-10-26 23:31:37.411 - Thread:  12 ->     Saving Sandbox world configuration file C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\.new\Sandbox_config.sbc
2024-10-26 23:31:37.568 - Thread:  12 ->  Session snapshot save - END
2024-10-26 23:31:49.736 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:31:49.819 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:31:49.826 - Thread:   1 ->  STATISTICS,1800.5,0,0,0,0,0,0,25.64961,42.58915,1,0,1624.326,7827.195,14208,-12720,5,14.87143,93.76596,0.1762153,8643,16.66444,0,16.66667,2.47824,15.62557,100,5517931138,1624.326,0,0,-1
2024-10-26 23:31:49.826 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:31:49.826 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,864,44,147,293,84,849,5262,2371,0,0,126,2665,0,1659,31,0,37,15,384,35,0,1,429,758,456,8,30,0,1,0,0
2024-10-26 23:31:58.289 - Thread:   1 ->  GC Memory: 1624.478 / 1624.478 MB
2024-10-26 23:32:03.636 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:32:03.637 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:32:06.240 - Thread:   1 ->  GUI Stats: Update 0.345110833333334, Draw 0.34722611111111
2024-10-26 23:32:15.869 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:32:18.319 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:32:18.320 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:32:22.436 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:32:26.052 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:32:26.053 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:32:28.305 - Thread:   1 ->  GC Memory: 1630.673 / 1630.673 MB
2024-10-26 23:32:32.253 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:32:36.239 - Thread:   1 ->  GUI Stats: Update 0.321698611111111, Draw 0.333365611111112
2024-10-26 23:32:40.052 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:32:40.053 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:32:46.602 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:32:49.835 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:32:49.836 - Thread:   1 ->  STATISTICS,1860.5166667,0,0,0,0,0,0,22.30596,44.41096,1,0,1637.65,7826.207,14208,-12720,5,15.50437,74.1278,0.1719457,8653,16.66466,0,16.66667,2.58375,12.35314,100,5517353250,1637.65,0,0,-1
2024-10-26 23:32:49.836 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:32:49.836 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,864,44,147,293,84,849,5261,2371,0,0,126,2665,0,1659,31,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:32:50.219 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:32:50.220 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:32:53.986 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:32:58.305 - Thread:   1 ->  GC Memory: 1636.845 / 1636.845 MB
2024-10-26 23:33:01.402 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:33:01.403 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:33:06.239 - Thread:   1 ->  GUI Stats: Update 0.336452277777777, Draw 0.314666777777778
2024-10-26 23:33:28.306 - Thread:   1 ->  GC Memory: 1644.302 / 1644.302 MB
2024-10-26 23:33:36.239 - Thread:   1 ->  GUI Stats: Update 0.311111611111111, Draw 0.291636111111111
2024-10-26 23:33:49.853 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:33:49.853 - Thread:   1 ->  STATISTICS,1920.5333333,0,0,0,0,0,0,22.02416,40.57243,1,0,1605.365,7734.129,14168,-12738,5,13.82363,54.7996,0.1787769,8730,16.66952,0,16.66667,2.304332,9.13483,100,5501745060,1605.365,0,0,-1
2024-10-26 23:33:49.853 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:33:49.853 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,864,44,148,294,84,849,5246,2356,0,0,110,2651,0,1659,31,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:33:58.323 - Thread:   1 ->  GC Memory: 1611.055 / 1611.055 MB
2024-10-26 23:34:06.240 - Thread:   1 ->  GUI Stats: Update 0.305527166666667, Draw 0.345510277777778
2024-10-26 23:34:28.339 - Thread:   1 ->  GC Memory: 1612.838 / 1612.838 MB
2024-10-26 23:34:36.240 - Thread:   1 ->  GUI Stats: Update 0.307033111111111, Draw 0.329754722222222
2024-10-26 23:34:41.903 - Thread:   1 ->  ColorPick MyGuiScreenBase.LoadContent
2024-10-26 23:34:49.869 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:34:49.869 - Thread:   1 ->  STATISTICS,1980.55,0,0,0,0,0,0,22.21,38.69033,1,0,1612.311,7716.914,14168,-12738,5,13.37216,77.54053,0.1786805,8726,16.66594,0,16.66667,2.228597,12.92286,100,5501216190,1612.311,0,0,-1
2024-10-26 23:34:49.869 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:34:49.869 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,863,44,148,294,84,849,5246,2356,0,0,110,2651,0,1659,31,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:34:58.356 - Thread:   1 ->  GC Memory: 1612.045 / 1612.045 MB
2024-10-26 23:35:00.720 - Thread:   1 ->  ColorPick MyGuiScreenBase.UnloadContent - START
2024-10-26 23:35:00.720 - Thread:   1 ->  ColorPick MyGuiScreenBase.UnloadContent - END
2024-10-26 23:35:06.240 - Thread:   1 ->  GUI Stats: Update 0.310786944444445, Draw 0.224566333333333
2024-10-26 23:35:28.356 - Thread:   1 ->  GC Memory: 1621.994 / 1621.994 MB
2024-10-26 23:35:36.240 - Thread:   1 ->  GUI Stats: Update 0.306510722222222, Draw 0.405768444444445
2024-10-26 23:35:49.886 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:35:49.886 - Thread:   1 ->  STATISTICS,2040.5666667,0,0,0,0,0,0,22.44307,47.09733,1,0,1600.977,7720.145,14168,-12738,5,15.58922,63.12989,0.1790018,8730,16.66511,0,16.66667,2.59796,10.52066,100,5500660778,1600.977,0,0,-1
2024-10-26 23:35:49.886 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:35:49.886 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,863,44,148,294,84,849,5245,2356,0,0,110,2651,0,1659,31,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:35:52.389 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2024-10-26 23:35:58.356 - Thread:   1 ->  GC Memory: 1598.894 / 1598.894 MB
2024-10-26 23:36:06.240 - Thread:   1 ->  GUI Stats: Update 0.310252944444444, Draw 0.360208222222223
2024-10-26 23:36:12.569 - Thread:   1 ->  ColorPick MyGuiScreenBase.LoadContent
2024-10-26 23:36:16.270 - Thread:   1 ->  ColorPick MyGuiScreenBase.UnloadContent - START
2024-10-26 23:36:16.270 - Thread:   1 ->  ColorPick MyGuiScreenBase.UnloadContent - END
2024-10-26 23:36:21.853 - Thread:   1 ->  ColorPick MyGuiScreenBase.LoadContent
2024-10-26 23:36:28.370 - Thread:   1 ->  ColorPick MyGuiScreenBase.UnloadContent - START
2024-10-26 23:36:28.371 - Thread:   1 ->  ColorPick MyGuiScreenBase.UnloadContent - END
2024-10-26 23:36:28.374 - Thread:   1 ->  GC Memory: 1598.676 / 1598.676 MB
2024-10-26 23:36:36.240 - Thread:   1 ->  GUI Stats: Update 0.307912611111111, Draw 0.425775222222222
2024-10-26 23:36:37.173 - Thread:   1 ->  Autosave initiated
2024-10-26 23:36:37.173 - Thread:   1 ->  Character state: True
2024-10-26 23:36:37.173 - Thread:   1 ->  IsServer: True
2024-10-26 23:36:37.173 - Thread:   1 ->  MyAsyncSaving.InProgress: False
2024-10-26 23:36:37.173 - Thread:   1 ->  Autosave
2024-10-26 23:36:37.173 - Thread:   1 ->  Saving world - START
2024-10-26 23:36:37.174 - Thread:   1 ->     Making world state snapshot.
2024-10-26 23:36:37.174 - Thread:   1 ->     Before snapshot.: GC Memory: 1,601 B
2024-10-26 23:36:37.186 - Thread:   1 ->     After snapshot.: GC Memory: 1,601 B
2024-10-26 23:36:37.189 - Thread:   1 ->     Directory cleanup: GC Memory: 1,601 B
2024-10-26 23:36:37.189 - Thread:   1 ->  Saving world - END
2024-10-26 23:36:37.216 - Thread:  10 ->  Session snapshot save - START
2024-10-26 23:36:37.216 - Thread:  10 ->     Checking file access for files in target dir.
2024-10-26 23:36:37.391 - Thread:  10 ->     Saving Sandbox world configuration file C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\.new\Sandbox_config.sbc
2024-10-26 23:36:37.543 - Thread:  10 ->  Session snapshot save - END
2024-10-26 23:36:44.286 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:36:47.786 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:36:47.787 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:36:49.903 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:36:49.903 - Thread:   1 ->  STATISTICS,2100.5833333,0,0,0,0,0,0,22.11719,42.17628,1,0,1613.793,7735.938,14168,-12738,5,14.27666,90.59158,0.1831397,8706,16.66499,0,16.66667,2.379204,15.09707,100,5484071846,1613.793,0,0,-1
2024-10-26 23:36:49.903 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:36:49.903 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,863,44,148,294,84,849,5230,2340,0,0,110,2635,0,1659,15,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:36:58.390 - Thread:   1 ->  GC Memory: 1619.093 / 1619.093 MB
2024-10-26 23:37:06.240 - Thread:   1 ->  GUI Stats: Update 0.308191499999999, Draw 0.390577944444445
2024-10-26 23:37:28.406 - Thread:   1 ->  GC Memory: 1599.722 / 1599.722 MB
2024-10-26 23:37:36.240 - Thread:   1 ->  GUI Stats: Update 0.290685166666666, Draw 0.411248666666666
2024-10-26 23:37:49.919 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:37:49.920 - Thread:   1 ->  STATISTICS,2160.6,0,0,0,0,0,0,22.86036,37.84981,1,0,1609.21,7705.25,14178,-12737,5,13.51805,63.61053,0.1796619,8692,16.66694,0,16.66667,2.253045,10.60193,100,5489498696,1609.21,0,0,-1
2024-10-26 23:37:49.920 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:37:49.920 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,33,863,44,152,300,84,849,5235,2340,0,0,110,2640,0,1659,15,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:37:58.423 - Thread:   1 ->  GC Memory: 1613.787 / 1613.787 MB
2024-10-26 23:38:06.240 - Thread:   1 ->  GUI Stats: Update 0.298360111111112, Draw 0.340067499999999
2024-10-26 23:38:28.440 - Thread:   1 ->  GC Memory: 1628.471 / 1628.471 MB
2024-10-26 23:38:36.240 - Thread:   1 ->  GUI Stats: Update 0.296159944444444, Draw 0.334349444444445
2024-10-26 23:38:49.936 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:38:49.937 - Thread:   1 ->  STATISTICS,2220.6166667,0,0,0,0,0,0,21.76695,41.12457,1,0,1631.278,7722.262,14210,-12736,5,14.18509,98.85288,0.1790971,8679,16.66486,0,16.66667,2.363925,16.47369,100,5506631696,1631.278,0,0,-1
2024-10-26 23:38:49.937 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:38:49.937 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,33,863,44,152,300,84,849,5251,2356,0,0,110,2656,0,1659,31,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:38:58.440 - Thread:   1 ->  GC Memory: 1658.775 / 1658.775 MB
2024-10-26 23:39:06.240 - Thread:   1 ->  GUI Stats: Update 0.291724111111111, Draw 0.323791166666666
2024-10-26 23:39:20.537 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:39:22.936 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:39:22.937 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:39:23.736 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:39:28.456 - Thread:   1 ->  GC Memory: 1623.135 / 1623.135 MB
2024-10-26 23:39:28.553 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:39:28.554 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:39:36.240 - Thread:   1 ->  GUI Stats: Update 0.316451333333333, Draw 0.323875944444444
2024-10-26 23:39:39.320 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:39:48.570 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:39:48.571 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:39:49.954 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:39:49.954 - Thread:   1 ->  STATISTICS,2280.6333333,0,0,0,0,0,0,22.59535,41.44115,1,0,1627.567,7743.367,14186,-12734,5,14.57761,73.69548,0.1991235,8608,16.66011,0,16.66667,2.428647,12.27775,100,5523364290,1627.567,0,0,-1
2024-10-26 23:39:49.954 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:39:49.954 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,33,863,44,152,300,84,849,5267,2371,0,0,126,2672,0,1659,31,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:39:58.457 - Thread:   1 ->  GC Memory: 1624.407 / 1624.407 MB
2024-10-26 23:40:06.242 - Thread:   1 ->  GUI Stats: Update 0.329745833333334, Draw 0.309349388888889
2024-10-26 23:40:28.473 - Thread:   1 ->  GC Memory: 1629.004 / 1629.004 MB
2024-10-26 23:40:36.240 - Thread:   1 ->  GUI Stats: Update 0.278528944444444, Draw 0.268061888888889
2024-10-26 23:40:49.970 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:40:49.970 - Thread:   1 ->  STATISTICS,2340.65,0,0,0,0,0,0,21.74079,33.54265,1,0,1632.232,7745.945,14186,-12734,5,12.93206,76.90688,0.1802698,8664,16.66562,0,16.66667,2.155208,12.81701,100,5522913386,1632.232,0,0,-1
2024-10-26 23:40:49.970 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:40:49.970 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,33,863,44,152,299,84,849,5267,2371,0,0,126,2671,0,1659,31,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:40:52.390 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2024-10-26 23:40:58.473 - Thread:   1 ->  GC Memory: 1633.395 / 1633.395 MB
2024-10-26 23:41:06.240 - Thread:   1 ->  GUI Stats: Update 0.287955611111111, Draw 0.250604333333334
2024-10-26 23:41:20.320 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:41:25.571 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
2024-10-26 23:41:25.585 - Thread:   1 ->  Could not spawn event. Try 1 of 3
2024-10-26 23:41:26.604 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:41:26.604 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:41:28.473 - Thread:   1 ->  GC Memory: 1623.623 / 1623.623 MB
2024-10-26 23:41:35.571 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
2024-10-26 23:41:35.571 - Thread:   1 ->  Could not spawn event. Try 2 of 3
2024-10-26 23:41:36.240 - Thread:   1 ->  GUI Stats: Update 0.294236166666667, Draw 0.282787388888889
2024-10-26 23:41:37.174 - Thread:   1 ->  Autosave initiated
2024-10-26 23:41:37.174 - Thread:   1 ->  Character state: True
2024-10-26 23:41:37.174 - Thread:   1 ->  IsServer: True
2024-10-26 23:41:37.174 - Thread:   1 ->  MyAsyncSaving.InProgress: False
2024-10-26 23:41:37.174 - Thread:   1 ->  Autosave
2024-10-26 23:41:37.174 - Thread:   1 ->  Saving world - START
2024-10-26 23:41:37.175 - Thread:   1 ->     Making world state snapshot.
2024-10-26 23:41:37.175 - Thread:   1 ->     Before snapshot.: GC Memory: 1,625 B
2024-10-26 23:41:37.183 - Thread:   1 ->     After snapshot.: GC Memory: 1,628 B
2024-10-26 23:41:37.186 - Thread:   1 ->     Directory cleanup: GC Memory: 1,628 B
2024-10-26 23:41:37.187 - Thread:   1 ->  Saving world - END
2024-10-26 23:41:37.213 - Thread:  11 ->  Session snapshot save - START
2024-10-26 23:41:37.213 - Thread:  11 ->     Checking file access for files in target dir.
2024-10-26 23:41:37.388 - Thread:  11 ->     Saving Sandbox world configuration file C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\.new\Sandbox_config.sbc
2024-10-26 23:41:37.540 - Thread:  11 ->  Session snapshot save - END
2024-10-26 23:41:45.571 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
2024-10-26 23:41:45.571 - Thread:   1 ->  Could not spawn event. Try 3 of 3
2024-10-26 23:41:45.737 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:41:49.987 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:41:49.987 - Thread:   1 ->  STATISTICS,2400.6666667,0,0,0,0,0,0,21.4922,41.36475,1,0,1634.339,7745.031,14186,-12734,5,15.08781,99.2256,0.1751693,8660,16.66688,0,16.66667,2.514668,16.53781,100,5523542770,1634.339,0,0,-1
2024-10-26 23:41:49.987 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:41:49.987 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,33,864,44,152,300,84,849,5267,2371,0,0,126,2672,0,1659,31,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:41:55.571 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
2024-10-26 23:41:55.571 - Thread:   1 ->  MyGlobalEvent.RecalculateActivationTime:
2024-10-26 23:41:55.571 - Thread:   1 ->  Next activation in 00:37:28.6857825
2024-10-26 23:41:58.490 - Thread:   1 ->  GC Memory: 1636.52 / 1636.52 MB
2024-10-26 23:42:06.241 - Thread:   1 ->  GUI Stats: Update 0.315873444444444, Draw 0.307063944444444
2024-10-26 23:42:15.887 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:42:15.888 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:42:19.287 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:42:23.437 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:42:23.438 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:42:26.404 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:42:28.507 - Thread:   1 ->  GC Memory: 1650.925 / 1650.925 MB
2024-10-26 23:42:36.240 - Thread:   1 ->  GUI Stats: Update 0.328226888888889, Draw 0.319677888888889
2024-10-26 23:42:36.570 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:42:36.571 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:42:41.957 - Thread:   1 ->  DoDisconnects - 191 0 190
2024-10-26 23:42:50.004 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:42:50.004 - Thread:   1 ->  STATISTICS,2460.6833333,0,0,0,0,0,0,23.57178,44.28633,1,0,1652.662,7728.148,14174,-12733,6,14.58211,83.03043,0.1676479,8689,16.67589,0,16.66667,2.431696,13.84606,100,5490365170,1652.662,0,0,-1
2024-10-26 23:42:50.004 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:42:50.004 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,33,864,44,152,300,84,849,5236,2340,0,0,110,2640,0,1659,15,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:42:58.507 - Thread:   1 ->  GC Memory: 1657.362 / 1657.362 MB
2024-10-26 23:43:06.240 - Thread:   1 ->  GUI Stats: Update 0.307105388888889, Draw 0.320847277777778
2024-10-26 23:43:28.524 - Thread:   1 ->  GC Memory: 1624.881 / 1624.881 MB
2024-10-26 23:43:36.241 - Thread:   1 ->  GUI Stats: Update 0.342188444444444, Draw 0.319005
2024-10-26 23:43:50.020 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:43:50.021 - Thread:   1 ->  STATISTICS,2520.7,0,0,0,0,0,0,37.17092,49.242,1,0,1645.311,7728.375,14209,-12705,5,16.62529,97.07935,0.1892533,8668,16.66803,0,16.66667,2.771107,16.18121,100,5507801212,1645.311,0,0,-1
2024-10-26 23:43:50.021 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:43:50.021 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,33,864,44,153,300,84,849,5252,2356,0,0,110,2657,0,1659,31,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:43:58.541 - Thread:   1 ->  GC Memory: 1648.439 / 1648.439 MB
2024-10-26 23:43:58.737 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:44:06.054 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:44:06.055 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:44:06.241 - Thread:   1 ->  GUI Stats: Update 0.341554611111111, Draw 0.384111833333333
2024-10-26 23:44:16.854 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:44:22.704 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:44:22.705 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:44:28.557 - Thread:   1 ->  GC Memory: 1669.951 / 1669.951 MB
2024-10-26 23:44:36.241 - Thread:   1 ->  GUI Stats: Update 0.306645666666666, Draw 0.306629277777778
2024-10-26 23:44:50.037 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:44:50.038 - Thread:   1 ->  STATISTICS,2580.7166667,0,0,0,0,0,0,22.01749,37.57818,1,0,1672.504,7713.129,14133,-12703,4,14.06295,98.18136,0.1723018,8674,16.66775,0,16.66667,2.343977,16.36462,100,5491212412,1672.504,0,0,-1
2024-10-26 23:44:50.038 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:44:50.038 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,33,864,44,153,300,84,849,5236,2340,0,0,110,2641,0,1659,15,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:44:58.557 - Thread:   1 ->  GC Memory: 1675.68 / 1675.68 MB
2024-10-26 23:45:06.241 - Thread:   1 ->  GUI Stats: Update 0.294435444444444, Draw 0.2906585
2024-10-26 23:45:14.671 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:45:14.671 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:45:14.671 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:45:14.755 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:45:14.758 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2024-10-26 23:45:28.557 - Thread:   1 ->  GC Memory: 1695.302 / 1695.302 MB
2024-10-26 23:45:31.587 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2024-10-26 23:45:31.588 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2024-10-26 23:45:36.240 - Thread:   1 ->  GUI Stats: Update 0.338811944444444, Draw 0.661842388888888
2024-10-26 23:45:50.054 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:45:50.054 - Thread:   1 ->  STATISTICS,2640.7333333,0,0,0,0,0,0,21.75278,39.84813,1,0,1651.437,7723.156,14133,-12689,4,13.8851,59.39025,0.1786171,8662,16.66717,0,16.66667,2.314253,9.898674,100,5489865646,1651.437,0,0,-1
2024-10-26 23:45:50.054 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:45:50.054 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,33,864,44,153,300,84,849,5235,2339,0,0,110,2639,0,1659,15,0,37,15,384,35,0,0,429,758,456,8,30,0,0,0,0
2024-10-26 23:45:51.004 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:45:52.407 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2024-10-26 23:45:54.321 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:45:54.322 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:45:58.558 - Thread:   1 ->  GC Memory: 1654.759 / 1654.759 MB
2024-10-26 23:46:06.326 - Thread:   1 ->  GUI Stats: Update 0.300190333333334, Draw 0.309277222222222
2024-10-26 23:46:28.559 - Thread:   1 ->  GC Memory: 1653.641 / 1653.641 MB
2024-10-26 23:46:36.325 - Thread:   1 ->  GUI Stats: Update 0.308110944444444, Draw 0.299052611111111
2024-10-26 23:46:37.175 - Thread:   1 ->  Autosave initiated
2024-10-26 23:46:37.175 - Thread:   1 ->  Character state: True
2024-10-26 23:46:37.175 - Thread:   1 ->  IsServer: True
2024-10-26 23:46:37.175 - Thread:   1 ->  MyAsyncSaving.InProgress: False
2024-10-26 23:46:37.175 - Thread:   1 ->  Autosave
2024-10-26 23:46:37.175 - Thread:   1 ->  Saving world - START
2024-10-26 23:46:37.176 - Thread:   1 ->     Making world state snapshot.
2024-10-26 23:46:37.176 - Thread:   1 ->     Before snapshot.: GC Memory: 1,661 B
2024-10-26 23:46:37.185 - Thread:   1 ->     After snapshot.: GC Memory: 1,663 B
2024-10-26 23:46:37.194 - Thread:   1 ->     Directory cleanup: GC Memory: 1,659 B
2024-10-26 23:46:37.194 - Thread:   1 ->  Saving world - END
2024-10-26 23:46:37.225 - Thread:  10 ->  Session snapshot save - START
2024-10-26 23:46:37.226 - Thread:  10 ->     Checking file access for files in target dir.
2024-10-26 23:46:37.386 - Thread:  10 ->     Saving Sandbox world configuration file C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\.new\Sandbox_config.sbc
2024-10-26 23:46:37.545 - Thread:  10 ->  Session snapshot save - END
2024-10-26 23:46:50.155 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:46:50.155 - Thread:   1 ->  STATISTICS,2700.75,0,0,0,0,0,0,21.9661,38.72359,1,0,1667.167,7725.109,14314,-12880,5,13.66625,65.27532,0.1757369,8671,16.6651,0,16.66667,2.277495,10.8782,100,5491266822,1667.167,0,0,-1
2024-10-26 23:46:50.155 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:46:50.155 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,33,864,44,153,300,84,849,5236,2340,0,0,110,2641,0,1659,15,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:46:58.575 - Thread:   1 ->  GC Memory: 1669.18 / 1669.18 MB
2024-10-26 23:47:01.172 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:47:06.325 - Thread:   1 ->  GUI Stats: Update 0.301564611111111, Draw 0.365296388888888
2024-10-26 23:47:28.575 - Thread:   1 ->  GC Memory: 1675.631 / 1675.631 MB
2024-10-26 23:47:36.325 - Thread:   1 ->  GUI Stats: Update 0.335472777777778, Draw 0.340989277777778
2024-10-26 23:47:42.655 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:47:42.656 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:47:50.172 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:47:50.175 - Thread:   1 ->  STATISTICS,2760.7666667,0,0,0,0,0,0,22.28337,41.52597,1,0,1650.81,7722.871,14314,-12880,5,14.66876,80.39419,0.1706453,8687,16.66729,0,16.66667,2.444886,13.39954,100,5491216924,1650.81,0,0,-1
2024-10-26 23:47:50.175 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:47:50.175 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,33,864,44,153,300,84,849,5236,2340,0,0,110,2641,0,1659,15,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:47:58.575 - Thread:   1 ->  GC Memory: 1647.472 / 1647.472 MB
2024-10-26 23:48:06.325 - Thread:   1 ->  GUI Stats: Update 0.311568666666666, Draw 0.337150722222222
2024-10-26 23:48:08.206 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:48:08.206 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:48:08.206 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor START
2024-10-26 23:48:08.282 - Thread:   1 ->  MyGuiScreenCubeBuilder.ctor END
2024-10-26 23:48:08.285 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent
2024-10-26 23:48:09.622 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START
2024-10-26 23:48:09.623 - Thread:   1 ->  MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END
2024-10-26 23:48:10.022 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:48:12.122 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:48:12.123 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:48:18.556 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:48:23.555 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:48:23.556 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:48:28.575 - Thread:   1 ->  GC Memory: 1651.988 / 1651.988 MB
2024-10-26 23:48:29.855 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:48:34.705 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:48:34.706 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:48:36.326 - Thread:   1 ->  GUI Stats: Update 0.318339277777778, Draw 0.371200333333334
2024-10-26 23:48:42.973 - Thread:   1 ->  Debug: Attempting to spawn planetary installation 'P16_FrozenRover' at 'EarthLike'
2024-10-26 23:48:42.978 - Thread:   1 ->  Info: Prefab spawn scheduled for spawn group 'P16_FrozenRover' at position: X:18594.66796875 Y:-58871.02734375 Z:-4700.10791015625
2024-10-26 23:48:44.042 - Thread:   1 ->  Debug: Installation 'P16_FrozenRover' got the grid 'Abandoned Rover (MyCubeGrid, 104206126904648408)'
2024-10-26 23:48:44.042 - Thread:   1 ->  Info: Installation 'P16_FrozenRover' has spawned 1 grid(s), remaining PCU: 24219
2024-10-26 23:48:50.189 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-26 23:48:50.189 - Thread:   1 ->  STATISTICS,2820.7833333,0,0,0,0,0,0,24.33635,44.24026,1,0,1995.85,8011.984,15998,-13460,6,17.0885,94.66048,0.2006771,8692,16.66501,0,16.66667,2.84792,16.03877,100,5761127272,1995.85,0,0,-1
2024-10-26 23:48:50.189 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-26 23:48:50.189 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,37,864,44,172,323,84,849,5494,2575,0,0,126,2898,0,1862,31,0,37,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-26 23:48:58.576 - Thread:   1 ->  GC Memory: 1996.888 / 1996.888 MB
2024-10-26 23:49:06.326 - Thread:   1 ->  GUI Stats: Update 0.576271055555555, Draw 0.378540777777778
2024-10-26 23:49:25.939 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:49:28.592 - Thread:   1 ->  GC Memory: 1672.402 / 1672.402 MB
2024-10-26 23:49:30.826 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-26 23:49:30.827 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-26 23:49:36.326 - Thread:   1 ->  GUI Stats: Update 0.305201222222222, Draw 0.420518777777778
2024-10-26 23:49:37.605 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-26 23:49:48.463 - Thread:  24 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:48.463 - Thread:   9 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:48.463 - Thread:   8 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery)
   at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:48.463 - Thread:   7 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyScreenDecals.RenderGbuffer(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:48.465 - Thread:   6 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at VRageRender.MyRender11.RenderMainSpritesWorker(IRtvBindable rtv, MyViewport viewportBound, MyViewport viewportFull, Vector2 size, MySpriteMessageData defaultMessages, MySpriteMessageData debugMessages, Nullable`1 targetRegion)
   at VRageRender.MyRender11.<>c__DisplayClass148_1.<RenderMainSprites>b__0()
   at ParallelTasks.DelegateWork.DoWork(WorkData workData)
   at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
2024-10-26 23:49:48.465 - Thread:   6 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:53.338 - Thread:  24 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.069 - Thread:   7 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.070 - Thread:   8 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.070 - Thread:   7 ->  Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
Name: MyConstantBuffer
Debug name: <Undefined>
BufferDescription: [

2024-10-26 23:49:56.070 - Thread:  24 ->  Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
Name: MyConstantBuffer
Debug name: <Undefined>
BufferDescription: [

2024-10-26 23:49:56.072 - Thread:   9 ->  Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
Name: MyConstantBuffer
Debug name: <Undefined>
BufferDescription: [

2024-10-26 23:49:56.072 - Thread:   8 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.Culling.Occlusion.MyOcclusionTask.DoWork(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.072 - Thread:   6 ->  Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
Name: MyConstantBuffer
Debug name: <Undefined>
BufferDescription: [

2024-10-26 23:49:56.072 - Thread:   7 ->     Error: BindFlags = ConstantBuffer
2024-10-26 23:49:56.072 - Thread:  24 ->     Error: BindFlags = ConstantBuffer
2024-10-26 23:49:56.074 - Thread:   7 ->     Error: CpuAccessFlags = Write
2024-10-26 23:49:56.074 - Thread:  24 ->     Error: CpuAccessFlags = Write
2024-10-26 23:49:56.074 - Thread:   8 ->  Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
Name: MyConstantBuffer
Debug name: <Undefined>
BufferDescription: [

2024-10-26 23:49:56.074 - Thread:   9 ->     Error: BindFlags = ConstantBuffer
2024-10-26 23:49:56.074 - Thread:   6 ->     Error: BindFlags = ConstantBuffer
2024-10-26 23:49:56.074 - Thread:   7 ->     Error: OptionFlags = None
2024-10-26 23:49:56.074 - Thread:  24 ->     Error: OptionFlags = None
2024-10-26 23:49:56.075 - Thread:   9 ->     Error: CpuAccessFlags = Write
2024-10-26 23:49:56.075 - Thread:   6 ->     Error: CpuAccessFlags = Write
2024-10-26 23:49:56.075 - Thread:   7 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:  24 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:   8 ->     Error: BindFlags = ConstantBuffer
2024-10-26 23:49:56.075 - Thread:   9 ->     Error: OptionFlags = None
2024-10-26 23:49:56.075 - Thread:   6 ->     Error: OptionFlags = None
2024-10-26 23:49:56.075 - Thread:   7 ->     Error: StructureByteStride = 0
2024-10-26 23:49:56.075 - Thread:  24 ->     Error: StructureByteStride = 0
2024-10-26 23:49:56.075 - Thread:   8 ->     Error: CpuAccessFlags = Write
2024-10-26 23:49:56.075 - Thread:   9 ->     Error: SizeInBytes = 144
2024-10-26 23:49:56.075 - Thread:   6 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:   7 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:  24 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:   8 ->     Error: OptionFlags = None
2024-10-26 23:49:56.075 - Thread:   9 ->     Error: StructureByteStride = 0
2024-10-26 23:49:56.075 - Thread:   6 ->     Error: StructureByteStride = 0
2024-10-26 23:49:56.075 - Thread:   7 ->     Error: Usage = Dynamic
2024-10-26 23:49:56.075 - Thread:  24 ->     Error: Usage = Dynamic
2024-10-26 23:49:56.075 - Thread:   8 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:   9 ->     Error: SizeInBytes = 144
2024-10-26 23:49:56.075 - Thread:   6 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:   8 ->     Error: StructureByteStride = 0
2024-10-26 23:49:56.075 - Thread:   9 ->     Error: Usage = Dynamic
2024-10-26 23:49:56.075 - Thread:   6 ->     Error: Usage = Dynamic
2024-10-26 23:49:56.075 - Thread:   8 ->     Error:Error: ]
tes = 128
2024-10-26 23:49:56.075 - Thread:   7 ->  Error: ]
2024-10-26 23:49:56.075 - Thread:  24 ->  7A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
Name: MyConstantBuffer
Debug name: <Undefined>
BufferDescription: [

2024-10-26 23:49:56.072 - Thread:   7 ->     Error: BindFlags = ConstantBuffer
2024-10-26 23:49:56.072 - Thread:  24 ->     Error: BindFlags = ConstantBuffer
2024-10-26 23:49:56.074 - Thread:   7 ->     Error: CpuAccessFlags = Write
2024-10-26 23:49:56.074 - Thread:  24 ->     Error: CpuAccessFlags = Write
2024-10-26 23:49:56.074 - Thread:   8 ->  Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
Name: MyConstantBuffer
Debug name: <Undefined>
BufferDescription: [

2024-10-26 23:49:56.074 - Thread:   9 ->     Error: BindFlags = ConstantBuffer
2024-10-26 23:49:56.074 - Thread:   6 ->     Error: BindFlags = ConstantBuffer
2024-10-26 23:49:56.074 - Thread:   7 ->     Error: OptionFlags = None
2024-10-26 23:49:56.074 - Thread:  24 ->     Error: OptionFlags = None
2024-10-26 23:49:56.075 - Thread:   9 ->     Error: CpuAccessFlags = Write
2024-10-26 23:49:56.075 - Thread:   6 ->     Error: CpuAccessFlags = Write
2024-10-26 23:49:56.075 - Thread:   7 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:  24 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:   8 ->     Error: BindFlags = ConstantBuffer
2024-10-26 23:49:56.075 - Thread:   9 ->     Error: OptionFlags = None
2024-10-26 23:49:56.075 - Thread:   6 ->     Error: OptionFlags = None
2024-10-26 23:49:56.075 - Thread:   7 ->     Error: StructureByteStride = 0
2024-10-26 23:49:56.075 - Thread:  24 ->     Error: StructureByteStride = 0
2024-10-26 23:49:56.075 - Thread:   8 ->     Error: CpuAccessFlags = Write
2024-10-26 23:49:56.075 - Thread:   9 ->     Error: SizeInBytes = 144
2024-10-26 23:49:56.075 - Thread:   6 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:   7 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:  24 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:   8 ->     Error: OptionFlags = None
2024-10-26 23:49:56.075 - Thread:   9 ->     Error: StructureByteStride = 0
2024-10-26 23:49:56.075 - Thread:   6 ->     Error: StructureByteStride = 0
2024-10-26 23:49:56.075 - Thread:   7 ->     Error: Usage = Dynamic
2024-10-26 23:49:56.075 - Thread:  24 ->     Error: Usage = Dynamic
2024-10-26 23:49:56.075 - Thread:   8 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:   9 ->     Error: SizeInBytes = 144
2024-10-26 23:49:56.075 - Thread:   6 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.075 - Thread:   8 ->     Error: StructureByteStride = 0
2024-10-26 23:49:56.075 - Thread:   9 ->     Error: Usage = Dynamic
2024-10-26 23:49:56.075 - Thread:   6 ->     Error: Usage = Dynamic
2024-10-26 23:49:56.075 - Thread:   8 ->     Error:2024-10-2tes = 128
2024-10-26 23:49:56.075 - Thread:   7 ->  Error: ]
2024-10-26 23:49:56.075 - Thread:  24 ->  2024-10-26 23:49:56.075 - Thread:   8 ->     Error: Usage = Dynamic
2024-10-26 23:49:56.075 - Thread:   9 ->  Error: ]
2024-10-22024-10-26 23:49:56.075 - Thread:   6 ->  Error: ]
 Error: ]
2024-10-26 23:49:56.075 - Thread:  24 ->  2024-10-26 23:49:56.075 - Thread:   8 ->  Error: ]
2024-10-26 23:49:56.075 - Thread:   8 ->  Error: ]
Error: ]
2024-10-22024-10-26 23:49:56.082 - Thread:   7 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.082 - Thread:   8 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.082 - Thread:   6 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.082 - Thread:  24 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.082 - Thread:   9 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRageRender.MyCloudRenderer.Render(MyRenderContext rc, UInt32 atmosphereID)
   at VRageRender.MyAtmosphereRenderer.RenderGBuffer(MyRenderContext rc)
   at VRageRender.MyTransparentRendering.Render(MyRenderContext rc, MyList`1 lightList, Single flareIntensity, Boolean immediateContext)
   at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.082 - Thread:   8 ->  Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
Name: MyConstantBuffer
Debug name: <Undefined>
BufferDescription: [

2024-10-26 23:49:56.084 - Thread:   8 ->     Error: BindFlags = ConstantBuffer
2024-10-26 23:49:56.084 - Thread:   8 ->     Error: CpuAccessFlags = Write
2024-10-26 23:49:56.084 - Thread:   8 ->     Error: OptionFlags = None
2024-10-26 23:49:56.084 - Thread:   8 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.084 - Thread:   8 ->     Error: StructureByteStride = 0
2024-10-26 23:49:56.084 - Thread:   8 ->     Error: SizeInBytes = 128
2024-10-26 23:49:56.084 - Thread:   8 ->     Error: Usage = Dynamic
2024-10-26 23:49:56.084 - Thread:   8 ->  Error: ]
2024-10-26 23:49:56.084 - Thread:   6 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.084 - Thread:  24 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.084 - Thread:   9 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.084 - Thread:   7 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.085 - Thread:   8 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.085 - Thread:   6 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.085 - Thread:  24 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.085 - Thread:   9 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.085 - Thread:   7 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.086 - Thread:   8 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.087 - Thread:  24 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.087 - Thread:   6 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.087 - Thread:   9 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.087 - Thread:   7 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.087 - Thread:   8 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:56.091 - Thread:  24 ->  Exception in render!

Exception: ParallelTasks.TaskException: An exception(s) was thrown while executing a task.
   at ParallelTasks.DependencyBatch.Execute()
   at VRage.Render11.Render.MyRenderScheduler.Execute()
   at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion)
   at VRageRender.MyRender11.DrawScene()
   at VRageRender.MyRender11.FullDraw(Boolean draw)
   at VRageRender.MyRender11.Draw(Boolean draw)
   at VRageRender.MyDX11Render.Draw(Boolean draw)
   at VRageRender.ExternalApp.MyRenderThread.Draw()
   at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
   at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
Task exception, inner exception 0:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 1:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyScreenDecals.RenderGbuffer(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 2:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery)
   at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 3:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 4:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 5:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 6:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 7:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 8:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.Culling.Occlusion.MyOcclusionTask.DoWork(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 9:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 10:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 11:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 12:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 13:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRageRender.MyCloudRenderer.Render(MyRenderContext rc, UInt32 atmosphereID)
   at VRageRender.MyAtmosphereRenderer.RenderGBuffer(MyRenderContext rc)
   at VRageRender.MyTransparentRendering.Render(MyRenderContext rc, MyList`1 lightList, Single flareIntensity, Boolean immediateContext)
   at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 14:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 15:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 16:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 17:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 18:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 19:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 20:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 21:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 22:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 23:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 24:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 25:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 26:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 27:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 28:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()

2024-10-26 23:49:56.148 - Thread:  24 ->  Additional information --
 Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred(UpdateAndRenderMainSprites@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted GbufferDecals@|FAIL_NotInitialized|Unknown|NotStarted MyFoliageGeneratingPass@|FAIL_NotInitialized|Unknown|NotStarted MyGBufferResolver@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted MyTransparentRendering@|FAIL_NotInitialized|Unknown|NotStarted MyOcclusionTask@|FAIL_NotInitialized|Unknown|NotStarted NGBuffer@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted NCascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth1@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth0@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth2@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted CascadeDepth3@|FAIL_NotInitialized|Unknown|NotStarted* )
Statistics: Scene:
  Entities
    Actors: 3,256
    InstanceBuffers: 313
    GPUEmitters: 180
    Atmospheres: 7
    Clouds: 37
    DebugDrawMesh: 0
    Videos: 0
    Decals: 3
    Billboards: 29

  Actor Components
    MyLightComponent: 132
    MyRenderVoxelActor: 10
    MyInstanceComponent: 2,212
    MyResourcePrioritizationComponent: 3,506
    MyRenderableComponent: 916
    MyVoxelCellComponent: 362
    MyRotationAnimator: 15
    MyThrustFlameAnimator: 42
    MyFoliageComponent: 138


2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyScreenDecals.RenderGbuffer(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery)
   at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.Culling.Occlusion.MyOcclusionTask.DoWork(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRageRender.MyCloudRenderer.Render(MyRenderContext rc, UInt32 atmosphereID)
   at VRageRender.MyAtmosphereRenderer.RenderGBuffer(MyRenderContext rc)
   at VRageRender.MyTransparentRendering.Render(MyRenderContext rc, MyList`1 lightList, Single flareIntensity, Boolean immediateContext)
   at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.278 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.279 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.279 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.279 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.279 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.279 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.279 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.279 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.279 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.279 - Thread:  24 ->  Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-26 23:49:59.281 - Thread:  24 ->  Task Exception Stack:
   at ParallelTasks.DependencyBatch.Execute()
   at VRage.Render11.Render.MyRenderScheduler.Execute()
   at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion)
   at VRageRender.MyRender11.DrawScene()
   at VRageRender.MyRender11.FullDraw(Boolean draw)
   at VRageRender.MyRender11.Draw(Boolean draw)
   at VRageRender.MyDX11Render.Draw(Boolean draw)
   at VRageRender.ExternalApp.MyRenderThread.Draw()
   at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
   at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
   at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart(Object obj)
2024-10-26 23:49:59.281 - Thread:  24 ->  Showing message
2024-10-26 23:49:59.281 - Thread:  24 ->  MyInitializer.OnCrash
2024-10-26 23:49:59.284 - Thread:  24 ->  var exception = ParallelTasks.TaskException: An exception(s) was thrown while executing a task.
   at ParallelTasks.DependencyBatch.Execute()
   at VRage.Render11.Render.MyRenderScheduler.Execute()
   at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion)
   at VRageRender.MyRender11.DrawScene()
   at VRageRender.MyRender11.FullDraw(Boolean draw)
   at VRageRender.MyRender11.Draw(Boolean draw)
   at VRageRender.MyDX11Render.Draw(Boolean draw)
   at VRageRender.ExternalApp.MyRenderThread.Draw()
   at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
   at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
   at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart(Object obj)
Task exception, inner exception 0:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 1:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyScreenDecals.RenderGbuffer(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 2:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery)
   at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 3:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 4:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 5:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 6:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 7:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 8:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.Culling.Occlusion.MyOcclusionTask.DoWork(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 9:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 10:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 11:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 12:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 13:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRageRender.MyCloudRenderer.Render(MyRenderContext rc, UInt32 atmosphereID)
   at VRageRender.MyAtmosphereRenderer.RenderGBuffer(MyRenderContext rc)
   at VRageRender.MyTransparentRendering.Render(MyRenderContext rc, MyList`1 lightList, Single flareIntensity, Boolean immediateContext)
   at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 14:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 15:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 16:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 17:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 18:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 19:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 20:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 21:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 22:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 23:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 24:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 25:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 26:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 27:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
Task exception, inner exception 28:
SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyRenderingWork.Render(MyRenderingPass pass)
   at VRageRender.MyRenderingWork.DoWork()
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()

2024-10-26 23:50:00.669 - Thread:  24 ->  
================================== CRASH INFO ==================================
AppVersion: 01_205_026
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: True
IsExperimental: True
ProcessRunTime: 3254
PCUCount: 16034
IsHang: False
GCMemory: 1674
GCMemoryAllocated: 1674
HWAvailableMemory: 8554
ProcessPrivateMemory: 8061
AnalyticId: SE
================================== OFNI HSARC ==================================

2024-10-26 23:50:00.669 - Thread:  24 ->  Log Closed
