2024-10-27 00:01:39.654 - Thread:   1 ->  Log Started
2024-10-27 00:01:39.654 - Thread:   1 ->  Timezone (local - UTC): -4h
2024-10-27 00:01:39.654 - Thread:   1 ->  App Version: 01_205_026
2024-10-27 00:01:39.666 - Thread:   1 ->  Is official: True [NO][IS][NAMP]
2024-10-27 00:01:39.666 - Thread:   1 ->  Branch / Sandbox: SVN
2024-10-27 00:01:39.666 - Thread:   1 ->  Client Build Number: 0
2024-10-27 00:01:39.666 - Thread:   1 ->  Server Build Number: 0
2024-10-27 00:01:39.666 - Thread:   1 ->  Environment.ProcessorCount: 8
2024-10-27 00:01:39.768 - Thread:   1 ->  Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0)
2024-10-27 00:01:39.769 - Thread:   1 ->  Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" -useallavailablecores
2024-10-27 00:01:39.769 - Thread:   1 ->  Environment.Is64BitProcess: True
2024-10-27 00:01:39.769 - Thread:   1 ->  Environment.Is64BitOperatingSystem: True
2024-10-27 00:01:39.769 - Thread:   1 ->  Environment.Version: .NET Framework 4.8.9277.0
2024-10-27 00:01:39.769 - Thread:   1 ->  Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
2024-10-27 00:01:39.773 - Thread:   1 ->  CPU Info: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
2024-10-27 00:01:39.773 - Thread:   1 ->  Default Culture: 
2024-10-27 00:01:39.773 - Thread:   1 ->  Default UI Culture: 
2024-10-27 00:01:39.774 - Thread:   1 ->  MyConfig.Load() - START
2024-10-27 00:01:39.775 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-27 00:01:39.922 - Thread:   1 ->     NewNewGameScreen: False
2024-10-27 00:01:39.922 - Thread:   1 ->     EnableDamageEffects: True
2024-10-27 00:01:39.922 - Thread:   1 ->     GraphicsRenderer: DirectX 11
2024-10-27 00:01:39.922 - Thread:   1 ->     EnableReverb: False
2024-10-27 00:01:39.922 - Thread:   1 ->     DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2024-10-27 00:01:39.922 - Thread:   1 ->     ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String]
2024-10-27 00:01:39.923 - Thread:   1 ->     ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]]
2024-10-27 00:01:39.923 - Thread:   1 ->     FirstTimeRun: False
2024-10-27 00:01:39.923 - Thread:   1 ->     ExperimentalMode: True
2024-10-27 00:01:39.923 - Thread:   1 ->     VideoAdapter: 0
2024-10-27 00:01:39.923 - Thread:   1 ->     ScreenWidth: 1920
2024-10-27 00:01:39.923 - Thread:   1 ->     ScreenHeight: 1080
2024-10-27 00:01:39.923 - Thread:   1 ->     RefreshRate: 60020
2024-10-27 00:01:39.923 - Thread:   1 ->     WindowMode: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     VerticalSync: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     FieldOfView: 70
2024-10-27 00:01:39.923 - Thread:   1 ->     PostProcessingEnabled: True
2024-10-27 00:01:39.923 - Thread:   1 ->     FlaresIntensity: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     TreeViewDistance: 1000
2024-10-27 00:01:39.923 - Thread:   1 ->     GrassDensity: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     GrassDrawDistance: 160
2024-10-27 00:01:39.923 - Thread:   1 ->     AntialiasingMode: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     ShadowMapResolution: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     AmbientOcclusionEnabled: True
2024-10-27 00:01:39.923 - Thread:   1 ->     TextureQuality: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     VoxelTextureQuality: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     AnisotropicFiltering: 0
2024-10-27 00:01:39.923 - Thread:   1 ->     ModelQuality: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     VoxelQuality: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     ShaderQuality: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     LightsQuality: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     LowMemSwitchToLow: 0
2024-10-27 00:01:39.923 - Thread:   1 ->     FirstVTTimeRun: False
2024-10-27 00:01:39.923 - Thread:   1 ->     LastNewsPopupDate: 03/10/2024 00:00:00
2024-10-27 00:01:39.923 - Thread:   1 ->     LastBannerId: 96
2024-10-27 00:01:39.923 - Thread:   1 ->     WelcomeScreenCurrentStatus: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     GDPRConsent: True
2024-10-27 00:01:39.923 - Thread:   1 ->     GDPRConsentSentUpdated: True
2024-10-27 00:01:39.923 - Thread:   1 ->     ControllerDefaultOnStart: False
2024-10-27 00:01:39.923 - Thread:   1 ->     ScreenshotSizeMultiplier: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     ZoomMultiplier: 0.2
2024-10-27 00:01:39.923 - Thread:   1 ->     GamepadScheme: 0
2024-10-27 00:01:39.923 - Thread:   1 ->     GamepadSchemeName: Flight
2024-10-27 00:01:39.923 - Thread:   1 ->     HudState: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     MutedPlayers: [REDACTED]
2024-10-27 00:01:39.923 - Thread:   1 ->     SelectedScenarioCategory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System
2024-10-27 00:01:39.923 - Thread:   1 ->     OnlyPSGames: False
2024-10-27 00:01:39.923 - Thread:   1 ->     EnableTrading: True
2024-10-27 00:01:39.923 - Thread:   1 ->     EnableSteamCloud: False
2024-10-27 00:01:39.923 - Thread:   1 ->     Language: 0
2024-10-27 00:01:39.923 - Thread:   1 ->     CubeBuilderBuildingMode: 0
2024-10-27 00:01:39.923 - Thread:   1 ->     ControlsHints: False
2024-10-27 00:01:39.923 - Thread:   1 ->     GoodBotHints: False
2024-10-27 00:01:39.923 - Thread:   1 ->     RotationHints: True
2024-10-27 00:01:39.923 - Thread:   1 ->     AreaInteraction: True
2024-10-27 00:01:39.923 - Thread:   1 ->     BlueprintSharing: True
2024-10-27 00:01:39.923 - Thread:   1 ->     MuteBroadcastControllers: False
2024-10-27 00:01:39.923 - Thread:   1 ->     HitIndicatorColorCharacter: 4289964437
2024-10-27 00:01:39.923 - Thread:   1 ->     HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png
2024-10-27 00:01:39.923 - Thread:   1 ->     HitIndicatorColorFriend: 4284199525
2024-10-27 00:01:39.923 - Thread:   1 ->     HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png
2024-10-27 00:01:39.923 - Thread:   1 ->     HitIndicatorColorGrid: 4294035829
2024-10-27 00:01:39.923 - Thread:   1 ->     HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png
2024-10-27 00:01:39.923 - Thread:   1 ->     HitIndicatorColorHeadshot: 4280529896
2024-10-27 00:01:39.923 - Thread:   1 ->     HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png
2024-10-27 00:01:39.923 - Thread:   1 ->     HitIndicatorColorKill: 4282269412
2024-10-27 00:01:39.923 - Thread:   1 ->     HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png
2024-10-27 00:01:39.923 - Thread:   1 ->     ShowCrosshair2: 0
2024-10-27 00:01:39.923 - Thread:   1 ->     IronSightSwitchState: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     SpriteMainViewportScale: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     UiTransparency: 1
2024-10-27 00:01:39.923 - Thread:   1 ->     UiBkTransparency: 0.8
2024-10-27 00:01:39.923 - Thread:   1 ->     HUDBkTransparency: 0.6
2024-10-27 00:01:39.923 - Thread:   1 ->  MyConfig.Load() - END
2024-10-27 00:01:44.785 - Thread:   1 ->  SpaceEngineersGame.SetupAnalytics - START
2024-10-27 00:01:44.806 - Thread:   1 ->  Reporting Postponed Events
2024-10-27 00:01:44.810 - Thread:   1 ->  Sending event to ElasticSearch: WorldEnd
2024-10-27 00:01:44.958 - Thread:   1 ->  Sending event to ElasticSearch: SessionEnd
2024-10-27 00:01:44.958 - Thread:   1 ->  Reporting Postponed Events
2024-10-27 00:01:44.958 - Thread:   1 ->  SpaceEngineersGame.SetupAnalytics - END
2024-10-27 00:01:44.958 - Thread:   1 ->  Found processor count: 8
2024-10-27 00:01:44.958 - Thread:   1 ->  Using processor count: 8
2024-10-27 00:01:45.084 - Thread:   1 ->  All detected adapters:
2024-10-27 00:01:45.087 - Thread:   1 ->     NVIDIA GeForce GTX 980M - VendorID=4318, SubsystemID=1996494168, DeviceID=5079
2024-10-27 00:01:45.087 - Thread:   1 ->     Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140
2024-10-27 00:01:45.675 - Thread:   1 ->  AdapterInfo = {
2024-10-27 00:01:45.676 - Thread:   1 ->     Name = NVIDIA GeForce GTX 980M + DISPLAY1
2024-10-27 00:01:45.676 - Thread:   1 ->     Description = dev id: 5079, mem: 8527347712, shared mem: 8567353344, Luid: 1934030, rev: 161, subsys id: 1996494168, vendor id: 4318, feature_level 11.1: True
2024-10-27 00:01:45.676 - Thread:   1 ->     Driver version = 31.0.15.5222
2024-10-27 00:01:45.676 - Thread:   1 ->     Driver date = 20240411000000.000000-000
2024-10-27 00:01:45.676 - Thread:   1 ->     DriverUpdateNecessary = False
2024-10-27 00:01:45.676 - Thread:   1 ->     AftermathSupported = False
2024-10-27 00:01:45.676 - Thread:   1 ->     Adapter id = 0
2024-10-27 00:01:45.676 - Thread:   1 ->     Supported = True
2024-10-27 00:01:45.676 - Thread:   1 ->     RAM = 8527347712
2024-10-27 00:01:45.676 - Thread:   1 ->     Priority = 2
2024-10-27 00:01:45.676 - Thread:   1 ->     Multithreaded rendering supported = True
2024-10-27 00:01:45.676 - Thread:   1 ->     Output is attached = True
2024-10-27 00:01:45.676 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-10-27 00:01:45.676 - Thread:   1 ->  }
2024-10-27 00:01:45.676 - Thread:   1 ->  AdapterInfo = {
2024-10-27 00:01:45.676 - Thread:   1 ->     Name = NVIDIA GeForce GTX 980M + DISPLAY1
2024-10-27 00:01:45.676 - Thread:   1 ->     Description = dev id: 5079, mem: 8527347712, shared mem: 8567353344, Luid: 1934030, rev: 161, subsys id: 1996494168, vendor id: 4318, feature_level 11.1: True
2024-10-27 00:01:45.676 - Thread:   1 ->     Driver version = 31.0.15.5222
2024-10-27 00:01:45.676 - Thread:   1 ->     Driver date = 20240411000000.000000-000
2024-10-27 00:01:45.676 - Thread:   1 ->     DriverUpdateNecessary = False
2024-10-27 00:01:45.676 - Thread:   1 ->     AftermathSupported = False
2024-10-27 00:01:45.676 - Thread:   1 ->     Adapter id = 0
2024-10-27 00:01:45.676 - Thread:   1 ->     Supported = True
2024-10-27 00:01:45.676 - Thread:   1 ->     RAM = 8527347712
2024-10-27 00:01:45.676 - Thread:   1 ->     Priority = 2
2024-10-27 00:01:45.676 - Thread:   1 ->     Multithreaded rendering supported = True
2024-10-27 00:01:45.676 - Thread:   1 ->     Output is attached = True
2024-10-27 00:01:45.676 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-10-27 00:01:45.676 - Thread:   1 ->  }
2024-10-27 00:01:45.676 - Thread:   1 ->  AdapterInfo = {
2024-10-27 00:01:45.677 - Thread:   1 ->     Name = Microsoft Basic Render Driver
2024-10-27 00:01:45.677 - Thread:   1 ->     Description = dev id: 140, mem: 0, shared mem: 8567353344, Luid: 75242, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True
2024-10-27 00:01:45.677 - Thread:   1 ->     Driver version = 
2024-10-27 00:01:45.677 - Thread:   1 ->     Driver date = 
2024-10-27 00:01:45.677 - Thread:   1 ->     DriverUpdateNecessary = False
2024-10-27 00:01:45.677 - Thread:   1 ->     AftermathSupported = False
2024-10-27 00:01:45.677 - Thread:   1 ->     Adapter id = 1
2024-10-27 00:01:45.677 - Thread:   1 ->     Supported = True
2024-10-27 00:01:45.677 - Thread:   1 ->     RAM = 0
2024-10-27 00:01:45.677 - Thread:   1 ->     Priority = 0
2024-10-27 00:01:45.677 - Thread:   1 ->     Multithreaded rendering supported = False
2024-10-27 00:01:45.677 - Thread:   1 ->     Output is attached = False
2024-10-27 00:01:45.677 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-10-27 00:01:45.677 - Thread:   1 ->  }
2024-10-27 00:01:45.677 - Thread:   1 ->  AdapterInfo = {
2024-10-27 00:01:45.678 - Thread:   1 ->     Name = Microsoft Basic Render Driver
2024-10-27 00:01:45.678 - Thread:   1 ->     Description = dev id: 140, mem: 0, shared mem: 8567353344, Luid: 75242, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True
2024-10-27 00:01:45.678 - Thread:   1 ->     Driver version = 
2024-10-27 00:01:45.678 - Thread:   1 ->     Driver date = 
2024-10-27 00:01:45.678 - Thread:   1 ->     DriverUpdateNecessary = False
2024-10-27 00:01:45.678 - Thread:   1 ->     AftermathSupported = False
2024-10-27 00:01:45.678 - Thread:   1 ->     Adapter id = 1
2024-10-27 00:01:45.678 - Thread:   1 ->     Supported = True
2024-10-27 00:01:45.678 - Thread:   1 ->     RAM = 0
2024-10-27 00:01:45.678 - Thread:   1 ->     Priority = 0
2024-10-27 00:01:45.678 - Thread:   1 ->     Multithreaded rendering supported = False
2024-10-27 00:01:45.678 - Thread:   1 ->     Output is attached = False
2024-10-27 00:01:45.678 - Thread:   1 ->     DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-10-27 00:01:45.678 - Thread:   1 ->  }
2024-10-27 00:01:45.679 - Thread:   1 ->  Service.IsActive: True
2024-10-27 00:01:45.679 - Thread:   1 ->  Service.IsOnline: True
2024-10-27 00:01:45.679 - Thread:   1 ->  Service.OwnsGame: False
2024-10-27 00:01:45.679 - Thread:   1 ->  Service.UserId: 76561198021980547
2024-10-27 00:01:45.679 - Thread:   1 ->  Service.UserName: Enigmatic Wonder
2024-10-27 00:01:45.679 - Thread:   1 ->  Service.Branch: default
2024-10-27 00:01:45.679 - Thread:   1 ->  Build date: 2000-01-02 12:00
2024-10-27 00:01:45.679 - Thread:   1 ->  Build version: 0.1.1.0
2024-10-27 00:01:45.681 - Thread:   1 ->  MyScreenManager()
2024-10-27 00:01:45.692 - Thread:  28 ->  CreateDeviceInternal - CheckSettings()
2024-10-27 00:01:45.692 - Thread:  28 ->  CreateDeviceInternal - GetAdapter()
2024-10-27 00:01:45.696 - Thread:  28 ->  CreateDeviceInternal - FixSettings()
2024-10-27 00:01:45.696 - Thread:  28 ->  CreateDeviceInternal - Create device
2024-10-27 00:01:45.891 - Thread:  28 ->  CreateDeviceInternal Steam Overlay integration
2024-10-27 00:01:45.994 - Thread:  28 ->  CreateDeviceInternal Steam Overlay OK
2024-10-27 00:01:45.994 - Thread:  28 ->  CreateDeviceInternal create swapchain
2024-10-27 00:01:47.685 - Thread:   1 ->  MySandboxGame.Constructor() - START
2024-10-27 00:01:47.686 - Thread:   1 ->     Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
2024-10-27 00:01:47.686 - Thread:   1 ->     Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
2024-10-27 00:01:48.296 - Thread:   1 ->     Preallocate - START
2024-10-27 00:01:48.301 - Thread:   1 ->        MySpaceWorldGenerator - START
2024-10-27 00:01:48.302 - Thread:   1 ->        MySpaceWorldGenerator - END
2024-10-27 00:01:48.302 - Thread:   1 ->        MySpaceBuildComponent - START
2024-10-27 00:01:48.302 - Thread:   1 ->        MySpaceBuildComponent - END
2024-10-27 00:01:48.302 - Thread:   1 ->        MyEntities - START
2024-10-27 00:01:48.313 - Thread:   1 ->        MyEntities - END
2024-10-27 00:01:48.313 - Thread:   1 ->        MyObjectBuilder_Base - START
2024-10-27 00:01:48.313 - Thread:   1 ->        MyObjectBuilder_Base - END
2024-10-27 00:01:48.313 - Thread:   1 ->        MyTransparentGeometry - START
2024-10-27 00:01:48.313 - Thread:   1 ->        MyTransparentGeometry - END
2024-10-27 00:01:48.313 - Thread:   1 ->        MyCubeGridDeformationTables - START
2024-10-27 00:01:48.313 - Thread:   1 ->        MyCubeGridDeformationTables - END
2024-10-27 00:01:48.313 - Thread:   1 ->        MyMath - START
2024-10-27 00:01:48.313 - Thread:   1 ->        MyMath - END
2024-10-27 00:01:48.313 - Thread:   1 ->        MySimpleObjectDraw - START
2024-10-27 00:01:48.313 - Thread:   1 ->        MySimpleObjectDraw - END
2024-10-27 00:01:48.330 - Thread:   1 ->        MyEntityComponentsDebugDraw - START
2024-10-27 00:01:48.330 - Thread:   1 ->        MyEntityComponentsDebugDraw - END
2024-10-27 00:01:48.330 - Thread:   1 ->        MyGuiIngameScriptsPage - START
2024-10-27 00:01:48.333 - Thread:   1 ->        MyGuiIngameScriptsPage - END
2024-10-27 00:01:48.333 - Thread:   1 ->        MyGuiScreenAdminMenu - START
2024-10-27 00:01:48.333 - Thread:   1 ->        MyGuiScreenAdminMenu - END
2024-10-27 00:01:48.333 - Thread:   1 ->        MySyncDestructions - START
2024-10-27 00:01:48.333 - Thread:   1 ->        MySyncDestructions - END
2024-10-27 00:01:48.333 - Thread:   1 ->        MySyncEntity - START
2024-10-27 00:01:48.333 - Thread:   1 ->        MySyncEntity - END
2024-10-27 00:01:48.333 - Thread:   1 ->        MyCommandCharacter - START
2024-10-27 00:01:48.333 - Thread:   1 ->        MyCommandCharacter - END
2024-10-27 00:01:48.333 - Thread:   1 ->        MyCommandConsole - START
2024-10-27 00:01:48.333 - Thread:   1 ->        MyCommandConsole - END
2024-10-27 00:01:48.333 - Thread:   1 ->        MyCommandEntity - START
2024-10-27 00:01:48.333 - Thread:   1 ->        MyCommandEntity - END
2024-10-27 00:01:48.333 - Thread:   1 ->        MyAiTargetManager - START
2024-10-27 00:01:48.333 - Thread:   1 ->        MyAiTargetManager - END
2024-10-27 00:01:48.333 - Thread:   1 ->        MyClientDebugCommands - START
2024-10-27 00:01:48.333 - Thread:   1 ->        MyClientDebugCommands - END
2024-10-27 00:01:48.334 - Thread:   1 ->        MyDedicatedServer - START
2024-10-27 00:01:48.334 - Thread:   1 ->        MyDedicatedServer - END
2024-10-27 00:01:48.334 - Thread:   1 ->        MyDedicatedServerBase - START
2024-10-27 00:01:48.334 - Thread:   1 ->        MyDedicatedServerBase - END
2024-10-27 00:01:48.334 - Thread:   1 ->        MyMultiplayerBase - START
2024-10-27 00:01:48.334 - Thread:   1 ->        MyMultiplayerBase - END
2024-10-27 00:01:48.334 - Thread:   1 ->        MyMultiplayerClient - START
2024-10-27 00:01:48.334 - Thread:   1 ->        MyMultiplayerClient - END
2024-10-27 00:01:48.334 - Thread:   1 ->        MyMultiplayerClientBase - START
2024-10-27 00:01:48.334 - Thread:   1 ->        MyMultiplayerClientBase - END
2024-10-27 00:01:48.334 - Thread:   1 ->        MyMultiplayerLobby - START
2024-10-27 00:01:48.334 - Thread:   1 ->        MyMultiplayerLobby - END
2024-10-27 00:01:48.334 - Thread:   1 ->        MyMultiplayerLobbyClient - START
2024-10-27 00:01:48.334 - Thread:   1 ->        MyMultiplayerLobbyClient - END
2024-10-27 00:01:48.334 - Thread:   1 ->        MyMultiplayerServerBase - START
2024-10-27 00:01:48.334 - Thread:   1 ->        MyMultiplayerServerBase - END
2024-10-27 00:01:48.334 - Thread:   1 ->        MyServerDebugCommands - START
2024-10-27 00:01:48.334 - Thread:   1 ->        MyServerDebugCommands - END
2024-10-27 00:01:48.334 - Thread:   1 ->        MyCubeGridDefinitions - START
2024-10-27 00:01:48.334 - Thread:   1 ->        MyCubeGridDefinitions - END
2024-10-27 00:01:48.334 - Thread:   1 ->        MyDefinitionManager - START
2024-10-27 00:01:48.338 - Thread:   1 ->        MyDefinitionManager - END
2024-10-27 00:01:48.338 - Thread:   1 ->     Preallocate - END
2024-10-27 00:01:48.340 - Thread:   1 ->     MyCampaignManager.Constructor() - START
2024-10-27 00:01:48.653 - Thread:   1 ->     MyCampaignManager.Constructor() - END
2024-10-27 00:01:48.653 - Thread:   1 ->  MySandboxGame.Constructor() - END
2024-10-27 00:01:48.653 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - START
2024-10-27 00:01:48.654 - Thread:   1 ->     Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2024-10-27 00:01:48.654 - Thread:   1 ->     Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2024-10-27 00:01:48.654 - Thread:   1 ->     Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
2024-10-27 00:01:48.654 - Thread:   1 ->     Assembly.ImageRuntimeVersion: v4.0.30319
2024-10-27 00:01:48.654 - Thread:   1 ->  MyVideoModeManager.LogApplicationInformation - END
2024-10-27 00:01:48.654 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - START
2024-10-27 00:01:48.662 - Thread:   1 ->     Win32_ComputerSystem.Manufacturer: Notebook                        
2024-10-27 00:01:48.662 - Thread:   1 ->     Win32_ComputerSystem.Model: P770ZM                          
2024-10-27 00:01:48.662 - Thread:   1 ->     Virtualized: False
2024-10-27 00:01:48.665 - Thread:   1 ->     Environment.ProcessorName: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
2024-10-27 00:01:48.666 - Thread:   1 ->     ComputerInfo.TotalPhysicalMemory: 17,134,706,688 bytes
2024-10-27 00:01:48.666 - Thread:   1 ->     ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2024-10-27 00:01:48.666 - Thread:   1 ->     ComputerInfo.AvailablePhysicalMemory: 12,924,276,736 bytes
2024-10-27 00:01:48.666 - Thread:   1 ->     ComputerInfo.AvailableVirtualMemory: 140,731,357,061,120 bytes
2024-10-27 00:01:48.669 - Thread:   1 ->     Drive C: | Capacity: 1,023,561,539,584 bytes | Free space: 342,154,452,992 bytes
2024-10-27 00:01:48.669 - Thread:   1 ->  MyVideoModeManager.LogEnvironmentInformation - END
2024-10-27 00:01:48.669 - Thread:   1 ->  MySandboxGame.Initialize() - START
2024-10-27 00:01:48.670 - Thread:   1 ->     Installed DLCs: 
2024-10-27 00:01:48.671 - Thread:   1 ->     MyGuiGameControlsHelpers()
2024-10-27 00:01:48.687 - Thread:   1 ->     Havok: Physics.Init
2024-10-27 00:01:48.701 - Thread:   1 ->     Havok: Version: Release(0), 1800, [S}
2024-10-27 00:01:48.708 - Thread:   1 ->     HkGameName: SpaceEngineers
2024-10-27 00:01:48.709 - Thread:   1 ->     MySandboxGame.LoadData() - START
2024-10-27 00:01:48.710 - Thread:   1 ->        MyDefinitionManager.LoadScenarios() - START
2024-10-27 00:01:48.712 - Thread:   1 ->           11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc
2024-10-27 00:01:49.036 - Thread:   1 ->           Loading scenarios
2024-10-27 00:01:49.055 - Thread:   1 ->        MyDefinitionManager.LoadScenarios() - END
2024-10-27 00:01:49.055 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - START
2024-10-27 00:01:49.384 - Thread:   1 ->           Loading sound definitions
2024-10-27 00:01:49.385 - Thread:   1 ->           Loading gamepad controls
2024-10-27 00:01:49.385 - Thread:   1 ->           Loading DLC definitions
2024-10-27 00:01:49.428 - Thread:   1 ->           Loading OffensiveWords definitions
2024-10-27 00:01:49.428 - Thread:   1 ->           WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words'
2024-10-27 00:01:49.428 - Thread:   1 ->           Loading Quick starts
2024-10-27 00:01:49.428 - Thread:   1 ->           Loading ScenarioCategories
2024-10-27 00:01:49.428 - Thread:   1 ->           Loading shadow textures definitions
2024-10-27 00:01:49.428 - Thread:   1 ->           WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets'
2024-10-27 00:01:49.429 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - END
2024-10-27 00:01:49.436 - Thread:   1 ->        MyAudio.LoadData - START
2024-10-27 00:01:49.510 - Thread:   1 ->           MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000
2024-10-27 00:01:49.553 - Thread:   1 ->        MyAudio.LoadData - END
2024-10-27 00:01:49.555 - Thread:  15 ->  MySandboxGame.PerformPreload() - START
2024-10-27 00:01:49.555 - Thread:   1 ->        MyGuiManager()
2024-10-27 00:01:49.558 - Thread:  15 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - START
2024-10-27 00:01:49.620 - Thread:   1 ->        MyGuiManager.LoadContent() - START
2024-10-27 00:01:49.780 - Thread:   1 ->           MyGuiManager.LoadContent() - START
2024-10-27 00:01:49.781 - Thread:   1 ->           MyGuiManager.LoadContent() - END
2024-10-27 00:01:49.781 - Thread:   1 ->        MyGuiManager.LoadContent() - END
2024-10-27 00:01:49.791 - Thread:   1 ->     MySandboxGame.LoadData() - END
2024-10-27 00:01:49.836 - Thread:  15 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - END
2024-10-27 00:01:49.866 - Thread:  15 ->  MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS
2024-10-27 00:01:49.866 - Thread:  15 ->  ReloadVoxelMaterials
2024-10-27 00:01:49.927 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2'
2024-10-27 00:01:49.927 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2'
2024-10-27 00:01:49.927 - Thread:  19 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2'
2024-10-27 00:01:49.927 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2'
2024-10-27 00:01:49.927 - Thread:  20 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2'
2024-10-27 00:01:49.927 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2'
2024-10-27 00:01:49.927 - Thread:  22 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2'
2024-10-27 00:01:49.927 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2'
2024-10-27 00:01:49.955 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2'
2024-10-27 00:01:49.955 - Thread:  22 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2'
2024-10-27 00:01:49.977 - Thread:  22 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2'
2024-10-27 00:01:49.978 - Thread:  20 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2'
2024-10-27 00:01:49.979 - Thread:  22 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2'
2024-10-27 00:01:49.980 - Thread:  20 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2'
2024-10-27 00:01:49.982 - Thread:  22 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2'
2024-10-27 00:01:49.985 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2'
2024-10-27 00:01:49.985 - Thread:  20 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2'
2024-10-27 00:01:49.992 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2'
2024-10-27 00:01:49.995 - Thread:  20 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2'
2024-10-27 00:01:49.999 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2'
2024-10-27 00:01:50.024 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2'
2024-10-27 00:01:50.036 - Thread:  20 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2'
2024-10-27 00:01:50.038 - Thread:  20 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2'
2024-10-27 00:01:50.041 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2'
2024-10-27 00:01:50.042 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2'
2024-10-27 00:01:50.042 - Thread:   1 ->     Decorative Blocks (1049790)
2024-10-27 00:01:50.042 - Thread:   1 ->     Economy Deluxe (1135960)
2024-10-27 00:01:50.043 - Thread:   1 ->     Style Pack (1084680)
2024-10-27 00:01:50.043 - Thread:   1 ->     Decorative Blocks 2 (1167910)
2024-10-27 00:01:50.043 - Thread:   1 ->     Frostbite (1241550)
2024-10-27 00:01:50.043 - Thread:   1 ->     Sparks Of The Future (1307680)
2024-10-27 00:01:50.044 - Thread:   1 ->     Wasteland (1374610)
2024-10-27 00:01:50.044 - Thread:   1 ->     Warfare I. (1475830)
2024-10-27 00:01:50.044 - Thread:   1 ->     Heavy Industry (1676100)
2024-10-27 00:01:50.044 - Thread:   1 ->     Warfare II. (1783760)
2024-10-27 00:01:50.045 - Thread:   1 ->     Automatons (1958640)
2024-10-27 00:01:50.045 - Thread:  20 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2'
2024-10-27 00:01:50.045 - Thread:   1 ->     Decorative Blocks 3 (2504720)
2024-10-27 00:01:50.045 - Thread:   1 ->     Anniversary (2569770)
2024-10-27 00:01:50.045 - Thread:   1 ->     Signal Blocks (2914120)
2024-10-27 00:01:50.046 - Thread:   1 ->     Contact (3066290)
2024-10-27 00:01:50.057 - Thread:  20 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2'
2024-10-27 00:01:50.066 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2'
2024-10-27 00:01:50.072 - Thread:  19 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2'
2024-10-27 00:01:50.072 - Thread:  20 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2'
2024-10-27 00:01:50.091 - Thread:   1 ->  MySandboxGame.Initialize() - END
2024-10-27 00:01:50.094 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2'
2024-10-27 00:01:50.095 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2'
2024-10-27 00:01:50.096 - Thread:  20 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2'
2024-10-27 00:01:50.098 - Thread:   1 ->  Timer Frequency: 10000000
2024-10-27 00:01:50.098 - Thread:   1 ->  Ticks per frame: 166667
2024-10-27 00:01:50.102 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2'
2024-10-27 00:01:50.109 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2'
2024-10-27 00:01:50.111 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2'
2024-10-27 00:01:50.113 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2'
2024-10-27 00:01:50.119 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2'
2024-10-27 00:01:50.120 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2'
2024-10-27 00:01:50.120 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2'
2024-10-27 00:01:50.121 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2'
2024-10-27 00:01:50.134 - Thread:  20 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2'
2024-10-27 00:01:50.150 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2'
2024-10-27 00:01:50.180 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2'
2024-10-27 00:01:50.194 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2'
2024-10-27 00:01:50.211 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2'
2024-10-27 00:01:50.212 - Thread:  21 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2'
2024-10-27 00:01:50.218 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2'
2024-10-27 00:01:50.221 - Thread:  20 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2'
2024-10-27 00:01:50.293 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2'
2024-10-27 00:01:50.365 - Thread:  22 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2'
2024-10-27 00:01:50.386 - Thread:  19 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2'
2024-10-27 00:01:50.444 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2'
2024-10-27 00:01:50.445 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2'
2024-10-27 00:01:50.453 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2'
2024-10-27 00:01:50.456 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2'
2024-10-27 00:01:50.459 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2'
2024-10-27 00:01:50.462 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2'
2024-10-27 00:01:50.465 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2'
2024-10-27 00:01:50.472 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2'
2024-10-27 00:01:50.476 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2'
2024-10-27 00:01:50.499 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2'
2024-10-27 00:01:50.508 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2'
2024-10-27 00:01:50.517 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2'
2024-10-27 00:01:50.534 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2'
2024-10-27 00:01:50.541 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2'
2024-10-27 00:01:50.550 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2'
2024-10-27 00:01:50.561 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2'
2024-10-27 00:01:50.690 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2'
2024-10-27 00:01:50.766 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2'
2024-10-27 00:01:50.798 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent
2024-10-27 00:01:50.822 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2'
2024-10-27 00:01:50.846 - Thread:   1 ->  MyVideoModeManager.Apply(MyGraphicsSettings1)
2024-10-27 00:01:50.847 - Thread:   1 ->     Flares Intensity: 1
2024-10-27 00:01:50.847 - Thread:   1 ->     Field of view: 1.22173
2024-10-27 00:01:50.847 - Thread:   1 ->     PostProcessingEnabled: True
2024-10-27 00:01:50.847 - Thread:   1 ->     Render.GrassDensityFactor: 1
2024-10-27 00:01:50.847 - Thread:   1 ->     Render.GrassDrawDistance: 160
2024-10-27 00:01:50.847 - Thread:   1 ->     Render.DistanceFade: 1000
2024-10-27 00:01:50.847 - Thread:   1 ->     Render.AntialiasingMode: FXAA
2024-10-27 00:01:50.847 - Thread:   1 ->     Render.ShadowQuality: MEDIUM
2024-10-27 00:01:50.847 - Thread:   1 ->     Render.ShadowGPUQuality: NORMAL
2024-10-27 00:01:50.847 - Thread:   1 ->     Render.AmbientOcclusionEnabled: True
2024-10-27 00:01:50.847 - Thread:   1 ->     Render.TextureQuality: MEDIUM
2024-10-27 00:01:50.848 - Thread:   1 ->     Render.VoxelTextureQuality: MEDIUM
2024-10-27 00:01:50.848 - Thread:   1 ->     Render.AnisotropicFiltering: NONE
2024-10-27 00:01:50.848 - Thread:   1 ->     Render.VoxelShaderQuality: NORMAL
2024-10-27 00:01:50.848 - Thread:   1 ->     Render.AlphaMaskedShaderQuality: NORMAL
2024-10-27 00:01:50.848 - Thread:   1 ->     Render.AtmosphereShaderQuality: NORMAL
2024-10-27 00:01:50.848 - Thread:   1 ->     Render.ParticleQuality: NORMAL
2024-10-27 00:01:50.894 - Thread:   1 ->  Sending event to ElasticSearch: SessionStart
2024-10-27 00:01:50.900 - Thread:   1 ->  Sending event to ElasticSearch: ProductStats
2024-10-27 00:01:50.900 - Thread:   1 ->  Analytics session started: UserID = (98014a03-f5c6-8bfb-b4be-e7b80ce6cd2e) SessionID = (cd8e36ab-6a1c-4cd1-9494-498bc9846dfc)
2024-10-27 00:01:50.900 - Thread:   1 ->  Sending event to ElasticSearch: Heartbeat
2024-10-27 00:01:50.923 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2'
2024-10-27 00:01:50.954 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2'
2024-10-27 00:01:51.051 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2'
2024-10-27 00:01:51.207 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2'
2024-10-27 00:01:51.332 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2'
2024-10-27 00:01:51.353 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2'
2024-10-27 00:01:51.358 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2'
2024-10-27 00:01:51.460 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2'
2024-10-27 00:01:51.509 - Thread:  22 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2'
2024-10-27 00:01:51.539 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2'
2024-10-27 00:01:51.544 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2'
2024-10-27 00:01:51.620 - Thread:  22 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2'
2024-10-27 00:01:51.657 - Thread:  22 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2'
2024-10-27 00:01:51.699 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2'
2024-10-27 00:01:51.723 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2'
2024-10-27 00:01:51.790 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2'
2024-10-27 00:01:51.809 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2'
2024-10-27 00:01:52.007 - Thread:  22 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2'
2024-10-27 00:01:52.113 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2'
2024-10-27 00:01:52.134 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2'
2024-10-27 00:01:52.329 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2'
2024-10-27 00:01:52.382 - Thread:  22 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2'
2024-10-27 00:01:52.466 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2'
2024-10-27 00:01:52.516 - Thread:  22 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2'
2024-10-27 00:01:52.568 - Thread:  17 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2'
2024-10-27 00:01:52.653 - Thread:  16 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2'
2024-10-27 00:01:52.681 - Thread:  15 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2'
2024-10-27 00:01:52.888 - Thread:  23 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2'
2024-10-27 00:01:53.557 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START
2024-10-27 00:01:53.558 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END
2024-10-27 00:01:53.575 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent
2024-10-27 00:01:53.575 - Thread:   1 ->  MyGuiScreenMainMenu MyGuiScreenBase.LoadContent
2024-10-27 00:01:54.298 - Thread:  15 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - START
2024-10-27 00:01:54.423 - Thread:   1 ->  MyConfig.Save() - START
2024-10-27 00:01:54.424 - Thread:   1 ->     Path: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
2024-10-27 00:01:54.540 - Thread:   1 ->  MyConfig.Save() - END
2024-10-27 00:01:59.809 - Thread:  15 ->  MyDefinitionManager.GetSessionPreloadDefinitions() - END
2024-10-27 00:01:59.809 - Thread:  15 ->  MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS
2024-10-27 00:01:59.809 - Thread:  15 ->  MySandboxGame.PerformPreload() - END
2024-10-27 00:02:04.933 - Thread:  26 ->  LoadSession() - Start
2024-10-27 00:02:04.933 - Thread:  26 ->  C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact
2024-10-27 00:02:04.933 - Thread:  26 ->  Loading Sandbox world configuration file C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\Sandbox_config.sbc
2024-10-27 00:02:04.942 - Thread:   1 ->  MyGuiScreenProgress MyGuiScreenBase.LoadContent
2024-10-27 00:02:06.035 - Thread:  26 ->  Loading Sandbox world configuration file C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\Sandbox_config.sbc
2024-10-27 00:02:06.037 - Thread:  26 ->  Sandbox world configuration file found, overriding checkpoint settings.
2024-10-27 00:02:06.037 - Thread:  26 ->  CheckPoint Experimental mode: Yes
2024-10-27 00:02:06.037 - Thread:  26 ->  CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts
2024-10-27 00:02:06.038 - Thread:  26 ->  LoadSession() - End
2024-10-27 00:02:06.042 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START
2024-10-27 00:02:06.043 - Thread:   1 ->  MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END
2024-10-27 00:02:06.043 - Thread:   1 ->  MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START
2024-10-27 00:02:06.044 - Thread:   1 ->  MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END
2024-10-27 00:02:06.044 - Thread:   1 ->  MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START
2024-10-27 00:02:06.044 - Thread:   1 ->  MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END
2024-10-27 00:02:06.046 - Thread:   1 ->  MyGuiScreenLoading.LoadContent - START
2024-10-27 00:02:06.047 - Thread:   1 ->     MyGuiScreenLoading MyGuiScreenBase.LoadContent
2024-10-27 00:02:06.047 - Thread:   1 ->  MyGuiScreenLoading.LoadContent - END
2024-10-27 00:02:06.259 - Thread:   1 ->  RunLoadingAction - START
2024-10-27 00:02:06.259 - Thread:   1 ->  Loading session: C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact
2024-10-27 00:02:06.365 - Thread:   1 ->  GC Memory: 1,024,361,312 B
2024-10-27 00:02:06.370 - Thread:   1 ->  Process Memory: 2,954,969,088 B
2024-10-27 00:02:06.370 - Thread:   1 ->  Experimental mode: Yes
2024-10-27 00:02:06.370 - Thread:   1 ->  Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, ExperimentalTurnedOnInConfiguration
2024-10-27 00:02:06.370 - Thread:   1 ->  Console compatibility: No
2024-10-27 00:02:07.359 - Thread:   1 ->  MyScriptManager.LoadData() - START
2024-10-27 00:02:07.378 - Thread:   1 ->  MyScriptManager.LoadData() - END
2024-10-27 00:02:07.378 - Thread:   1 ->  MyDefinitionManager.LoadData() - START
2024-10-27 00:02:07.378 - Thread:   1 ->  MyDefinitionManager.LoadScenarios() - START
2024-10-27 00:02:07.380 - Thread:   1 ->     11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc
2024-10-27 00:02:07.569 - Thread:   1 ->     Loading scenarios
2024-10-27 00:02:07.569 - Thread:   1 ->  MyDefinitionManager.LoadScenarios() - END
2024-10-27 00:02:07.570 - Thread:   1 ->     List of used mods (0) - START
2024-10-27 00:02:07.571 - Thread:   1 ->     List of used mods - END
2024-10-27 00:02:07.648 - Thread:   1 ->     Loading behaviors
2024-10-27 00:02:07.648 - Thread:   1 ->     Loading ammo magazines
2024-10-27 00:02:07.648 - Thread:   1 ->     Loading ammo definitions
2024-10-27 00:02:07.649 - Thread:   1 ->     Loading animations
2024-10-27 00:02:07.649 - Thread:   1 ->     Loading animations
2024-10-27 00:02:07.650 - Thread:   1 ->     Loading sound definitions
2024-10-27 00:02:07.650 - Thread:   1 ->     Loading sound definitions
2024-10-27 00:02:07.650 - Thread:   1 ->     Loading sound definitions
2024-10-27 00:02:07.650 - Thread:   1 ->     Loading sound definitions
2024-10-27 00:02:07.650 - Thread:   1 ->     Loading sound definitions
2024-10-27 00:02:07.650 - Thread:   1 ->     Loading sound definitions
2024-10-27 00:02:07.650 - Thread:   1 ->     Loading category classes
2024-10-27 00:02:07.651 - Thread:   1 ->     Loading Block Tag definitions 
2024-10-27 00:02:07.651 - Thread:   1 ->     Loading blueprint classes
2024-10-27 00:02:07.651 - Thread:   1 ->     Loading blueprint class entries
2024-10-27 00:02:07.652 - Thread:   1 ->     Loading blueprint class entries
2024-10-27 00:02:07.652 - Thread:   1 ->     Loading blueprints
2024-10-27 00:02:07.652 - Thread:   1 ->     Loading blueprints
2024-10-27 00:02:07.652 - Thread:   1 ->     Loading agent definitions
2024-10-27 00:02:07.652 - Thread:   1 ->     Loading character definitions
2024-10-27 00:02:07.655 - Thread:   1 ->     Loading character definitions
2024-10-27 00:02:07.655 - Thread:   1 ->     Loading components
2024-10-27 00:02:07.655 - Thread:   1 ->     Loading components
2024-10-27 00:02:07.655 - Thread:   1 ->     Loading configuration
2024-10-27 00:02:07.655 - Thread:   1 ->     Loading container types
2024-10-27 00:02:07.656 - Thread:   1 ->     Loading Contract Types
2024-10-27 00:02:07.657 - Thread:   1 ->     Loading gamepad controls
2024-10-27 00:02:07.657 - Thread:   1 ->     Loading block positions
2024-10-27 00:02:07.657 - Thread:   1 ->     Loading curve definitions
2024-10-27 00:02:07.657 - Thread:   1 ->     Loading debris
2024-10-27 00:02:07.657 - Thread:   1 ->     Loading environment items entries
2024-10-27 00:02:07.657 - Thread:   1 ->     Loading decal global definitions
2024-10-27 00:02:07.657 - Thread:   1 ->     Loading decal definitions
2024-10-27 00:02:07.657 - Thread:   1 ->     Loading decal definitions
2024-10-27 00:02:07.657 - Thread:   1 ->     Loading drone behaviors
2024-10-27 00:02:07.657 - Thread:   1 ->     Loading edges
2024-10-27 00:02:07.657 - Thread:   1 ->     Loading emissive color definitions
2024-10-27 00:02:07.658 - Thread:   1 ->     Loading emissive color default states
2024-10-27 00:02:07.658 - Thread:   1 ->     Loading animations
2024-10-27 00:02:07.658 - Thread:   1 ->     Loading entity components
2024-10-27 00:02:07.664 - Thread:   1 ->     Loading component containers
2024-10-27 00:02:07.666 - Thread:   1 ->     Loading environment items entries
2024-10-27 00:02:07.666 - Thread:   1 ->     Loading Faction Names
2024-10-27 00:02:07.667 - Thread:   1 ->     Loading factions
2024-10-27 00:02:07.667 - Thread:   1 ->     Loading flare definitions
2024-10-27 00:02:07.667 - Thread:   1 ->     Loading DLC definitions
2024-10-27 00:02:07.669 - Thread:   1 ->     Loading gas property definitions
2024-10-27 00:02:07.669 - Thread:   1 ->     Loading event definitions
2024-10-27 00:02:07.669 - Thread:   1 ->     Loading physical items
2024-10-27 00:02:07.701 - Thread:   1 ->     Loading LCD texture categories
2024-10-27 00:02:07.701 - Thread:   1 ->     Loading LCD texture categories
2024-10-27 00:02:07.701 - Thread:   1 ->     Loading LCD texture categories
2024-10-27 00:02:07.701 - Thread:   1 ->     Loading LCD texture categories
2024-10-27 00:02:07.701 - Thread:   1 ->     Loading LCD texture categories
2024-10-27 00:02:07.701 - Thread:   1 ->     Loading LCD texture categories
2024-10-27 00:02:07.702 - Thread:   1 ->     Loading OffensiveWords definitions
2024-10-27 00:02:07.702 - Thread:   1 ->     Loading planet definition 
2024-10-27 00:02:07.702 - Thread:   1 ->     Loading physical items
2024-10-27 00:02:07.702 - Thread:   1 ->     Loading physical items
2024-10-27 00:02:07.702 - Thread:   1 ->     Loading physical material properties
2024-10-27 00:02:07.703 - Thread:   1 ->     Loading pirate antennas
2024-10-27 00:02:07.703 - Thread:   1 ->     Loading Quick starts
2024-10-27 00:02:07.703 - Thread:   1 ->     Loading research blocks definitions
2024-10-27 00:02:07.704 - Thread:   1 ->     Loading research groups definitions
2024-10-27 00:02:07.704 - Thread:   1 ->     Loading resource distribution groups
2024-10-27 00:02:07.704 - Thread:   1 ->     Loading ScenarioCategories
2024-10-27 00:02:07.704 - Thread:   1 ->     Loading shadow textures definitions
2024-10-27 00:02:07.704 - Thread:   1 ->     Loading ship sound groups
2024-10-27 00:02:07.705 - Thread:   1 ->     Loading ship sound groups
2024-10-27 00:02:07.705 - Thread:   1 ->     Loading sound categories
2024-10-27 00:02:07.705 - Thread:   1 ->     Loading stat definitions
2024-10-27 00:02:07.705 - Thread:   1 ->     Loading stories definition 
2024-10-27 00:02:07.706 - Thread:   1 ->     Loading Story Categories definition 
2024-10-27 00:02:07.706 - Thread:   1 ->     Loading gamepad controls
2024-10-27 00:02:07.706 - Thread:   1 ->     Loading grid creators
2024-10-27 00:02:07.706 - Thread:   1 ->     Loading transparent material properties
2024-10-27 00:02:07.709 - Thread:   1 ->     Loading planet definition 
2024-10-27 00:02:07.709 - Thread:   1 ->     Loading voxel map storage definitions
2024-10-27 00:02:07.710 - Thread:   1 ->     Loading voxel material definitions
2024-10-27 00:02:07.710 - Thread:   1 ->     Loading voxel material definitions
2024-10-27 00:02:07.710 - Thread:   1 ->     Loading voxel material definitions
2024-10-27 00:02:07.710 - Thread:   1 ->     Loading voxel material definitions
2024-10-27 00:02:07.710 - Thread:   1 ->     Loading Weather Effects
2024-10-27 00:02:07.711 - Thread:   1 ->     Audio effects definitions
2024-10-27 00:02:07.711 - Thread:   1 ->     Loading environment items definitions
2024-10-27 00:02:07.712 - Thread:   1 ->     Loading environment items definitions
2024-10-27 00:02:07.712 - Thread:   1 ->     Loading physical material properties
2024-10-27 00:02:07.713 - Thread:   1 ->     Loading particle effect definitions
2024-10-27 00:02:07.807 - Thread:   1 ->     Loading particle effect definitions
2024-10-27 00:02:07.808 - Thread:   1 ->     Loading environment item definitions
2024-10-27 00:02:07.809 - Thread:   1 ->     Loading weapon definitions
2024-10-27 00:02:07.811 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.814 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.815 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.816 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.816 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.817 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.817 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.832 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.833 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.844 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.845 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.846 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.846 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.848 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.849 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.850 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.851 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.852 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.853 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.854 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.855 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.856 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.858 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.858 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.866 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.867 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.869 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.870 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.871 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.872 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.874 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.874 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.875 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.876 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.878 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.878 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.880 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.882 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.888 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.888 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.890 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.890 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.893 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.893 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.895 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.897 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.900 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.901 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.903 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.903 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.908 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.909 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.911 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.912 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.914 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.916 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.919 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.920 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.925 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.926 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.929 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.930 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.934 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.934 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.938 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.939 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.944 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.945 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.949 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.949 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.953 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.954 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.958 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.959 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.968 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.969 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.974 - Thread:   1 ->     Loading cube blocks
2024-10-27 00:02:07.975 - Thread:   1 ->     Created block definitions
2024-10-27 00:02:07.984 - Thread:   1 ->     Loading block variant groups
2024-10-27 00:02:08.001 - Thread:   1 ->     Loading asteroid generators
2024-10-27 00:02:08.001 - Thread:   1 ->     Loading drop containers
2024-10-27 00:02:08.001 - Thread:   1 ->     Loading radial menu definitions
2024-10-27 00:02:08.009 - Thread:   1 ->     Loading respawn ships
2024-10-27 00:02:08.010 - Thread:   1 ->     Loading spawn groups
2024-10-27 00:02:08.010 - Thread:   1 ->     Loading spawn groups
2024-10-27 00:02:08.010 - Thread:   1 ->     Loading spawn groups
2024-10-27 00:02:08.010 - Thread:   1 ->     Loading spawn groups
2024-10-27 00:02:08.010 - Thread:   1 ->     Loading spawn groups
2024-10-27 00:02:08.010 - Thread:   1 ->     Loading spawn groups
2024-10-27 00:02:08.010 - Thread:   1 ->     Loading wheel speeds
2024-10-27 00:02:08.028 - Thread:   1 ->     MyAudio.UnloadData - START
2024-10-27 00:02:08.038 - Thread:   1 ->     MyAudio.UnloadData - END
2024-10-27 00:02:08.038 - Thread:   1 ->     MyAudio.LoadData - START
2024-10-27 00:02:08.100 - Thread:   1 ->        MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000
2024-10-27 00:02:08.373 - Thread:   1 ->     MyAudio.LoadData - END
2024-10-27 00:02:08.379 - Thread:   1 ->  MyDefinitionManager.LoadData() - END
2024-10-27 00:02:08.384 - Thread:   1 ->  Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2024-10-27 00:02:08.463 - Thread:   1 ->  Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2024-10-27 00:02:08.466 - Thread:   1 ->  Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2024-10-27 00:02:08.466 - Thread:   1 ->  Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2024-10-27 00:02:08.475 - Thread:   1 ->  Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null
2024-10-27 00:02:08.731 - Thread:  41 ->  External debugger: listening...
2024-10-27 00:02:08.917 - Thread:   1 ->  MyLights.LoadData() - START
2024-10-27 00:02:08.919 - Thread:   1 ->     Info: MyLights preallocated lights cache created.
2024-10-27 00:02:08.919 - Thread:   1 ->  MyLights.LoadData() - END
2024-10-27 00:02:08.919 - Thread:   1 ->  Info: MyLights initialized.
2024-10-27 00:02:08.919 - Thread:   1 ->  MyExplosions.LoadData() - START
2024-10-27 00:02:08.921 - Thread:   1 ->  MyExplosions.LoadData() - END
2024-10-27 00:02:08.938 - Thread:   1 ->  Pre-loading neutral ship spawn groups...
2024-10-27 00:02:08.938 - Thread:   1 ->  End pre-loading neutral ship spawn groups.
2024-10-27 00:02:08.945 - Thread:   1 ->  Loading Procedural World Generator
2024-10-27 00:02:08.946 - Thread:   1 ->  Loading Procedural World Generator: Seed = '0' = 0, AsteroidDensity = 0.35 EncounterDensity=0.35
2024-10-27 00:02:08.989 - Thread:   1 ->  Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
2024-10-27 00:02:09.316 - Thread:  14 ->  Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
2024-10-27 00:02:09.316 - Thread:  12 ->  Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False
2024-10-27 00:02:09.316 - Thread:   1 ->  Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
2024-10-27 00:02:09.316 - Thread:  15 ->  Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False
2024-10-27 00:02:09.316 - Thread:  13 ->  Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
2024-10-27 00:02:09.316 - Thread:  14 ->  Loading voxel storage from file 'C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\Moon-1353915701d19000.vx2'
2024-10-27 00:02:09.316 - Thread:   1 ->  Loading voxel storage from file 'C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\Alien-291759539d120000.vx2'
2024-10-27 00:02:09.316 - Thread:  15 ->  Loading voxel storage from file 'C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\Mars-2044023682d120000.vx2'
2024-10-27 00:02:09.316 - Thread:  12 ->  Loading voxel storage from file 'C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\EarthLike-1779144428d120000.vx2'
2024-10-27 00:02:09.316 - Thread:  13 ->  Loading voxel storage from file 'C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\Titan-2124704365d19000.vx2'
2024-10-27 00:02:11.904 - Thread:  15 ->  Info: Planet generator name: Mars
2024-10-27 00:02:11.905 - Thread:  15 ->  Info: Planet storage name: Mars-2044023682d120000
2024-10-27 00:02:11.906 - Thread:  15 ->  Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False
2024-10-27 00:02:11.907 - Thread:  15 ->  Loading voxel storage from file 'C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\Triton-12345d80253.vx2'
2024-10-27 00:02:12.212 - Thread:  14 ->  Info: Planet generator name: Moon
2024-10-27 00:02:12.212 - Thread:  14 ->  Info: Planet storage name: Moon-1353915701d19000
2024-10-27 00:02:12.212 - Thread:  14 ->  Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
2024-10-27 00:02:12.212 - Thread:  14 ->  Loading voxel storage from file 'C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\Europa-595048092d19000.vx2'
2024-10-27 00:02:12.345 - Thread:  13 ->  Info: Planet generator name: Titan
2024-10-27 00:02:12.345 - Thread:  13 ->  Info: Planet storage name: Titan-2124704365d19000
2024-10-27 00:02:12.346 - Thread:  13 ->  Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False
2024-10-27 00:02:12.346 - Thread:  13 ->  Loading voxel storage from file 'C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\Pertam-12345d60133.vx2'
2024-10-27 00:02:12.489 - Thread:  12 ->  Info: Planet generator name: EarthLike
2024-10-27 00:02:12.489 - Thread:  12 ->  Info: Planet storage name: EarthLike-1779144428d120000
2024-10-27 00:02:12.703 - Thread:   1 ->  Info: Planet generator name: Alien
2024-10-27 00:02:12.703 - Thread:   1 ->  Info: Planet storage name: Alien-291759539d120000
2024-10-27 00:02:14.234 - Thread:   1 ->  Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used
2024-10-27 00:02:14.606 - Thread:  15 ->  Info: Planet generator name: Triton
2024-10-27 00:02:14.606 - Thread:  15 ->  Info: Planet storage name: Triton-12345d80253
2024-10-27 00:02:15.433 - Thread:  14 ->  Info: Planet generator name: Europa
2024-10-27 00:02:15.433 - Thread:  14 ->  Info: Planet storage name: Europa-595048092d19000
2024-10-27 00:02:15.802 - Thread:  13 ->  Info: Planet generator name: Pertam
2024-10-27 00:02:15.802 - Thread:  13 ->  Info: Planet storage name: Pertam-12345d60133
2024-10-27 00:02:15.824 - Thread:   1 ->  Entities loaded & initialized
2024-10-27 00:02:15.908 - Thread:   1 ->  Checkpoint.CameraAttachedTo: 109124048725546301
2024-10-27 00:02:15.915 - Thread:   1 ->  MySession.Static.LogSettings - START
2024-10-27 00:02:15.917 - Thread:   1 ->     Name = Star System Contact
2024-10-27 00:02:15.917 - Thread:   1 ->     Description = One of the most popular worlds in Space Engineers, featuring several planets for you to build, explore, and survive on. Customize the settings and play to your heart’s content!
2024-10-27 00:02:15.917 - Thread:   1 ->     GameDateTime = 01/01/2081 00:46:29
2024-10-27 00:02:15.917 - Thread:   1 ->     Password = 
2024-10-27 00:02:15.917 - Thread:   1 ->     CurrentPath = C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact
2024-10-27 00:02:15.917 - Thread:   1 ->     WorkshopId = 
2024-10-27 00:02:15.917 - Thread:   1 ->     CameraController = Default_Astronaut
2024-10-27 00:02:15.917 - Thread:   1 ->     ThumbPath = C:\Users\Kristan\AppData\Roaming\SpaceEngineers\Saves\76561198021980547\Star System Contact\thumb.jpg
2024-10-27 00:02:15.917 - Thread:   1 ->     Settings:
2024-10-27 00:02:15.918 - Thread:   1 ->        GameMode = Survival
2024-10-27 00:02:15.918 - Thread:   1 ->        MaxPlayers = 1
2024-10-27 00:02:15.918 - Thread:   1 ->        OnlineMode = OFFLINE
2024-10-27 00:02:15.918 - Thread:   1 ->        TotalPCU = 0
2024-10-27 00:02:15.918 - Thread:   1 ->        PiratePCU = 25000
2024-10-27 00:02:15.918 - Thread:   1 ->        AutoHealing = True
2024-10-27 00:02:15.918 - Thread:   1 ->        WeaponsEnabled = True
2024-10-27 00:02:15.918 - Thread:   1 ->        ThrusterDamage = True
2024-10-27 00:02:15.918 - Thread:   1 ->        EnableSpectator = False
2024-10-27 00:02:15.918 - Thread:   1 ->        EnableCopyPaste = False
2024-10-27 00:02:15.918 - Thread:   1 ->        MaxFloatingObjects = 52
2024-10-27 00:02:15.918 - Thread:   1 ->        MaxGridSize = 0
2024-10-27 00:02:15.918 - Thread:   1 ->        MaxBlocksPerPlayer = 0
2024-10-27 00:02:15.918 - Thread:   1 ->        CargoShipsEnabled = True
2024-10-27 00:02:15.918 - Thread:   1 ->        EnvironmentHostility = NORMAL
2024-10-27 00:02:15.918 - Thread:   1 ->        ShowPlayerNamesOnHud = True
2024-10-27 00:02:15.918 - Thread:   1 ->        InventorySizeMultiplier = 3
2024-10-27 00:02:15.918 - Thread:   1 ->        BlocksInventorySizeMultiplier = 1
2024-10-27 00:02:15.918 - Thread:   1 ->        RefinerySpeedMultiplier = 3
2024-10-27 00:02:15.918 - Thread:   1 ->        AssemblerSpeedMultiplier = 3
2024-10-27 00:02:15.918 - Thread:   1 ->        AssemblerEfficiencyMultiplier = 3
2024-10-27 00:02:15.918 - Thread:   1 ->        WelderSpeedMultiplier = 2
2024-10-27 00:02:15.918 - Thread:   1 ->        GrinderSpeedMultiplier = 2
2024-10-27 00:02:15.918 - Thread:   1 ->        ClientCanSave = False
2024-10-27 00:02:15.918 - Thread:   1 ->        HackSpeedMultiplier = 0.33
2024-10-27 00:02:15.918 - Thread:   1 ->        PermanentDeath = False
2024-10-27 00:02:15.918 - Thread:   1 ->        DestructibleBlocks =  True
2024-10-27 00:02:15.918 - Thread:   1 ->        EnableScripts =  True
2024-10-27 00:02:15.918 - Thread:   1 ->        AutoSaveInMinutes = 5
2024-10-27 00:02:15.918 - Thread:   1 ->        SpawnShipTimeMultiplier = 0
2024-10-27 00:02:15.918 - Thread:   1 ->        ProceduralDensity = 0.35
2024-10-27 00:02:15.918 - Thread:   1 ->        EncounterDensity = 0.35
2024-10-27 00:02:15.918 - Thread:   1 ->        ProceduralSeed = 0
2024-10-27 00:02:15.918 - Thread:   1 ->        DestructibleBlocks = True
2024-10-27 00:02:15.918 - Thread:   1 ->        EnableIngameScripts = True
2024-10-27 00:02:15.918 - Thread:   1 ->        ViewDistance = 15000
2024-10-27 00:02:15.918 - Thread:   1 ->        Voxel destruction = True
2024-10-27 00:02:15.918 - Thread:   1 ->        EnableStructuralSimulation = False
2024-10-27 00:02:15.918 - Thread:   1 ->        MaxActiveFracturePieces = 50
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableContainerDrops = True
2024-10-27 00:02:15.919 - Thread:   1 ->        MinDropContainerRespawnTime = 5
2024-10-27 00:02:15.919 - Thread:   1 ->        MaxDropContainerRespawnTime = 20
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableTurretsFriendlyFire = False
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableSubgridDamage = False
2024-10-27 00:02:15.919 - Thread:   1 ->        SyncDistance = 3000
2024-10-27 00:02:15.919 - Thread:   1 ->        BlockLimitsEnabled = NONE
2024-10-27 00:02:15.919 - Thread:   1 ->        AFKTimeoutMin = 0
2024-10-27 00:02:15.919 - Thread:   1 ->        StopGridsPeriodMin = 15
2024-10-27 00:02:15.919 - Thread:   1 ->        MaxPlanets = 99
2024-10-27 00:02:15.919 - Thread:   1 ->        MaxBackupSaves = 5
2024-10-27 00:02:15.919 - Thread:   1 ->        MaxFactionsCount = 0
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableRemoteBlockRemoval = True
2024-10-27 00:02:15.919 - Thread:   1 ->        RespawnShipDelete = False
2024-10-27 00:02:15.919 - Thread:   1 ->        WorldSizeKm = 0
2024-10-27 00:02:15.919 - Thread:   1 ->        ResetOwnership = False
2024-10-27 00:02:15.919 - Thread:   1 ->        RealisticSound = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableSaving = True
2024-10-27 00:02:15.919 - Thread:   1 ->        InfiniteAmmo = False
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableToolShake = True
2024-10-27 00:02:15.919 - Thread:   1 ->        VoxelGeneratorVersion = 4
2024-10-27 00:02:15.919 - Thread:   1 ->        OffensiveWordsFiltering = False
2024-10-27 00:02:15.919 - Thread:   1 ->        UseConsolePCU = False
2024-10-27 00:02:15.919 - Thread:   1 ->        PredefinedAsteroids = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableSelectivePhysicsUpdates = False
2024-10-27 00:02:15.919 - Thread:   1 ->        FamilySharing = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnablePcuTrading = True
2024-10-27 00:02:15.919 - Thread:   1 ->        SuppressedWarnings = 
2024-10-27 00:02:15.919 - Thread:   1 ->        SimplifiedSimulation = False
2024-10-27 00:02:15.919 - Thread:   1 ->        EconomyTickInSeconds = 1200
2024-10-27 00:02:15.919 - Thread:   1 ->        StationsDistanceOuterRadiusEnd = 10000000
2024-10-27 00:02:15.919 - Thread:   1 ->        StationsDistanceOuterRadiusStart = 5000000
2024-10-27 00:02:15.919 - Thread:   1 ->        StationsDistanceInnerRadius = 5000000
2024-10-27 00:02:15.919 - Thread:   1 ->        TradeFactionsCount = 10
2024-10-27 00:02:15.919 - Thread:   1 ->        HarvestRatioMultiplier = 0.8
2024-10-27 00:02:15.919 - Thread:   1 ->        WeatherSystem = True
2024-10-27 00:02:15.919 - Thread:   1 ->        WeatherLightingDamage = False
2024-10-27 00:02:15.919 - Thread:   1 ->        DepositSizeDenominator = 60
2024-10-27 00:02:15.919 - Thread:   1 ->        DepositsCountCoefficient = 1
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableEconomy = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableBountyContracts = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableSupergridding = False
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableAutorespawn = True
2024-10-27 00:02:15.919 - Thread:   1 ->        OptimalSpawnDistance = 900
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableGoodBotHints = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableResearch = True
2024-10-27 00:02:15.919 - Thread:   1 ->        VoxelAgeThreshold = 24
2024-10-27 00:02:15.919 - Thread:   1 ->        VoxelGridDistanceThreshold = 5000
2024-10-27 00:02:15.919 - Thread:   1 ->        VoxelPlayerDistanceThreshold = 5000
2024-10-27 00:02:15.919 - Thread:   1 ->        VoxelTrashRemovalEnabled = False
2024-10-27 00:02:15.919 - Thread:   1 ->        PlayerCharacterRemovalThreshold = 15
2024-10-27 00:02:15.919 - Thread:   1 ->        PlayerInactivityThreshold = 0
2024-10-27 00:02:15.919 - Thread:   1 ->        OptimalGridCount = 0
2024-10-27 00:02:15.919 - Thread:   1 ->        PlayerDistanceThreshold = 500
2024-10-27 00:02:15.919 - Thread:   1 ->        BlockCountThreshold = 20
2024-10-27 00:02:15.919 - Thread:   1 ->        TrashFlagsValue = 7706
2024-10-27 00:02:15.919 - Thread:   1 ->        TrashRemovalEnabled = True
2024-10-27 00:02:15.919 - Thread:   1 ->        RemoveOldIdentitiesH = 0
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableVoxelHand = True
2024-10-27 00:02:15.919 - Thread:   1 ->        AdaptiveSimulationQuality = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableScripterRole = False
2024-10-27 00:02:15.919 - Thread:   1 ->        BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16]
2024-10-27 00:02:15.919 - Thread:   1 ->        FloraDensityMultiplier = 1
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableSpiders = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableWolfs = True
2024-10-27 00:02:15.919 - Thread:   1 ->        TotalBotLimit = 32
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableDrones = True
2024-10-27 00:02:15.919 - Thread:   1 ->        MaxDrones = 5
2024-10-27 00:02:15.919 - Thread:   1 ->        StartInRespawnScreen = False
2024-10-27 00:02:15.919 - Thread:   1 ->        SpawnWithTools = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableJetpack = True
2024-10-27 00:02:15.919 - Thread:   1 ->        SunRotationIntervalMinutes = 30.05928
2024-10-27 00:02:15.919 - Thread:   1 ->        PhysicsIterations = 8
2024-10-27 00:02:15.919 - Thread:   1 ->        CanJoinRunning = False
2024-10-27 00:02:15.919 - Thread:   1 ->        Scenario = False
2024-10-27 00:02:15.919 - Thread:   1 ->        ScenarioEditMode = False
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableRespawnShips = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableSunRotation = True
2024-10-27 00:02:15.919 - Thread:   1 ->        StationVoxelSupport = False
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableConvertToStation = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableEncounters = True
2024-10-27 00:02:15.919 - Thread:   1 ->        Enable3rdPersonView = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableOxygenPressurization = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableOxygen = True
2024-10-27 00:02:15.919 - Thread:   1 ->        ExperimentalMode = True
2024-10-27 00:02:15.919 - Thread:   1 ->        ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts
2024-10-27 00:02:15.919 - Thread:   1 ->        MovementSpeedMultiplier = 1
2024-10-27 00:02:15.919 - Thread:   1 ->        EnableRecoil = True
2024-10-27 00:02:15.919 - Thread:   1 ->        EnvironmentDamageMultiplier = 1
2024-10-27 00:02:15.919 - Thread:   1 ->        MaxCargoBags = 100
2024-10-27 00:02:15.919 - Thread:   1 ->        TrashCleanerCargoBagsMaxLiveTime = 30
2024-10-27 00:02:15.919 - Thread:   1 ->        ScrapEnabled = True
2024-10-27 00:02:15.919 - Thread:   1 ->        BroadcastControllerMaxOfflineTransmitDistance = 200
2024-10-27 00:02:15.920 - Thread:   1 ->  MySession.Static.LogSettings - END
2024-10-27 00:02:15.961 - Thread:   1 ->  Analytics ids for user ([007...547]): User = (98014a03-f5c6-8bfb-b4be-e7b80ce6cd2e) Session = (cd8e36ab-6a1c-4cd1-9494-498bc9846dfc).
2024-10-27 00:02:15.967 - Thread:   1 ->  Sending event to ElasticSearch: WorldStart
2024-10-27 00:02:16.002 - Thread:   1 ->  Session loaded
2024-10-27 00:02:16.002 - Thread:   1 ->  RunLoadingAction - END
2024-10-27 00:02:16.002 - Thread:   1 ->  MyGuiScreenGamePlay.LoadData - START
2024-10-27 00:02:16.005 - Thread:   1 ->  MyGuiScreenGamePlay.LoadData - END
2024-10-27 00:02:16.005 - Thread:   1 ->  MyGuiScreenGamePlay.LoadContent - START
2024-10-27 00:02:16.006 - Thread:   1 ->     MyGuiScreenGamePlay MyGuiScreenBase.LoadContent
2024-10-27 00:02:16.006 - Thread:   1 ->  MyGuiScreenGamePlay.LoadContent - END
2024-10-27 00:02:16.007 - Thread:   1 ->  Updating continues.
2024-10-27 00:02:16.008 - Thread:   1 ->  GC Memory: 1438.755 / 1438.755 MB
2024-10-27 00:02:16.338 - Thread:  17 ->  Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used
2024-10-27 00:02:16.550 - Thread:  17 ->  Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used
2024-10-27 00:02:16.560 - Thread:  17 ->  Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used
2024-10-27 00:02:16.601 - Thread:  17 ->  Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used
2024-10-27 00:02:16.964 - Thread:   1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
2024-10-27 00:02:16.969 - Thread:   1 ->  Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2'
2024-10-27 00:02:19.702 - Thread:   1 ->  Loading duration: 13.6560507
2024-10-27 00:02:19.844 - Thread:   1 ->  MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START
2024-10-27 00:02:19.846 - Thread:   1 ->  MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END
2024-10-27 00:02:19.846 - Thread:   1 ->  MyGuiScreenHudSpace MyGuiScreenBase.LoadContent
2024-10-27 00:02:31.597 - Thread:   1 ->  GUI Stats: Update 5.8809726111111, Draw 0.2805095
2024-10-27 00:02:46.013 - Thread:   1 ->  GC Memory: 2393.709 / 2393.709 MB
2024-10-27 00:03:01.597 - Thread:   1 ->  GUI Stats: Update 0.280934166666667, Draw 0.541957999999999
2024-10-27 00:03:01.610 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-27 00:03:01.631 - Thread:   1 ->  STATISTICS,0,0,0,0,0,0,0,22.28693,41.68206,1,0,2437.48,7602.441,14314,-12880,5,14.28946,97.37586,0,7760,16.66723,0,16.66667,2.381658,16.22986,100,5376268836,2437.48,0,0,-1
2024-10-27 00:03:01.631 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-27 00:03:01.631 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,862,44,141,287,63,849,5127,2270,0,0,109,2558,0,1590,15,0,33,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-27 00:03:16.030 - Thread:   1 ->  GC Memory: 2471.409 / 2471.409 MB
2024-10-27 00:03:31.597 - Thread:   1 ->  GUI Stats: Update 0.291638722222222, Draw 0.440674944444444
2024-10-27 00:03:46.046 - Thread:   1 ->  GC Memory: 2486.015 / 2486.015 MB
2024-10-27 00:03:57.078 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-27 00:04:01.597 - Thread:   1 ->  GUI Stats: Update 0.2980395, Draw 0.4392275
2024-10-27 00:04:01.627 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2024-10-27 00:04:01.627 - Thread:   1 ->  STATISTICS,60.0166667,0,0,0,0,0,0,23.02868,43.68031,1,0,2495.722,7654.258,14326,-12881,5,15.74604,98.26725,0.1778916,7710,16.66591,0,16.66667,2.624222,16.37713,100,5425395462,2495.722,0,0,-1
2024-10-27 00:04:01.627 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2024-10-27 00:04:01.627 - Thread:   1 ->  MEMORY VALUES,1,1,0,1,32,862,44,141,287,69,849,5174,2311,0,0,125,2599,0,1599,31,0,33,15,384,35,0,1,429,758,456,8,30,0,0,0,0
2024-10-27 00:04:06.127 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-27 00:04:06.128 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-27 00:04:16.047 - Thread:   1 ->  GC Memory: 1592.52 / 1592.52 MB
2024-10-27 00:04:16.876 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-27 00:04:21.310 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START
2024-10-27 00:04:21.311 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END
2024-10-27 00:04:24.393 - Thread:   1 ->  MyGuiScreenTerminal MyGuiScreenBase.LoadContent
2024-10-27 00:04:31.599 - Thread:   1 ->  GUI Stats: Update 0.334112777777778, Draw 0.417591666666666
2024-10-27 00:04:39.997 - Thread:   9 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-27 00:04:39.997 - Thread:  28 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-27 00:04:39.997 - Thread:  11 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRageRender.MyRenderingPass.End()
   at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery)
   at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-27 00:04:39.997 - Thread:  10 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-27 00:04:39.999 - Thread:   8 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at VRageRender.MyRender11.RenderMainSpritesWorker(IRtvBindable rtv, MyViewport viewportBound, MyViewport viewportFull, Vector2 size, MySpriteMessageData defaultMessages, MySpriteMessageData debugMessages, Nullable`1 targetRegion)
   at VRageRender.MyRender11.<>c__DisplayClass148_1.<RenderMainSprites>b__0()
   at ParallelTasks.DelegateWork.DoWork(WorkData workData)
   at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
2024-10-27 00:04:40.001 - Thread:   8 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-27 00:04:42.105 - Thread:  10 ->  Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
Name: MyConstantBuffer
Debug name: <Undefined>
BufferDescription: [

2024-10-27 00:04:42.106 - Thread:  10 ->     Error: BindFlags = ConstantBuffer
2024-10-27 00:04:42.106 - Thread:  10 ->     Error: CpuAccessFlags = Write
2024-10-27 00:04:42.106 - Thread:  10 ->     Error: OptionFlags = None
2024-10-27 00:04:42.106 - Thread:  10 ->     Error: SizeInBytes = 128
2024-10-27 00:04:42.106 - Thread:  10 ->     Error: StructureByteStride = 0
2024-10-27 00:04:42.106 - Thread:  10 ->     Error: SizeInBytes = 128
2024-10-27 00:04:42.106 - Thread:  10 ->     Error: Usage = Dynamic
2024-10-27 00:04:42.106 - Thread:  10 ->  Error: ]
2024-10-27 00:04:43.512 - Thread:  11 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut)
   at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext()
   at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End()
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2024-10-27 00:04:44.906 - Thread:  10 ->  Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
   at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
   at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal)
   at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod)
   at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.BeginDraw(MyRenderContext RC)
   at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData)
   at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query)
   at ParallelTasks.DependencyBatch.ExecuteSingleJob()
