2024-10-12 13:56:21.415 - Thread: 1 -> Log Started 2024-10-12 13:56:21.415 - Thread: 1 -> Timezone (local - UTC): -5h 2024-10-12 13:56:21.415 - Thread: 1 -> App Version: 01_204_018 2024-10-12 13:56:21.431 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-10-12 13:56:21.431 - Thread: 1 -> Branch / Sandbox: SVN 2024-10-12 13:56:21.431 - Thread: 1 -> Client Build Number: 2 2024-10-12 13:56:21.431 - Thread: 1 -> Server Build Number: 0 2024-10-12 13:56:21.431 - Thread: 1 -> Environment.ProcessorCount: 16 2024-10-12 13:56:21.474 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0) 2024-10-12 13:56:21.474 - Thread: 1 -> Environment.CommandLine: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2024-10-12 13:56:21.474 - Thread: 1 -> Environment.Is64BitProcess: True 2024-10-12 13:56:21.474 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-10-12 13:56:21.475 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9277.0 2024-10-12 13:56:21.475 - Thread: 1 -> Environment.CurrentDirectory: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64 2024-10-12 13:56:21.478 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2024-10-12 13:56:21.478 - Thread: 1 -> Default Culture: 2024-10-12 13:56:21.478 - Thread: 1 -> Default UI Culture: 2024-10-12 13:56:21.480 - Thread: 1 -> MyConfig.Load() - START 2024-10-12 13:56:21.481 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 13:56:21.644 - Thread: 1 -> NewNewGameScreen: False 2024-10-12 13:56:21.644 - Thread: 1 -> EnableDamageEffects: True 2024-10-12 13:56:21.644 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-10-12 13:56:21.644 - Thread: 1 -> EnableReverb: False 2024-10-12 13:56:21.644 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-10-12 13:56:21.644 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-10-12 13:56:21.644 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-10-12 13:56:21.644 - Thread: 1 -> FirstTimeRun: False 2024-10-12 13:56:21.644 - Thread: 1 -> ExperimentalMode: True 2024-10-12 13:56:21.644 - Thread: 1 -> VideoAdapter: 0 2024-10-12 13:56:21.644 - Thread: 1 -> ScreenWidth: 2560 2024-10-12 13:56:21.644 - Thread: 1 -> ScreenHeight: 1440 2024-10-12 13:56:21.644 - Thread: 1 -> RefreshRate: 59998 2024-10-12 13:56:21.644 - Thread: 1 -> WindowMode: 1 2024-10-12 13:56:21.644 - Thread: 1 -> VerticalSync: 0 2024-10-12 13:56:21.644 - Thread: 1 -> FieldOfView: 70 2024-10-12 13:56:21.644 - Thread: 1 -> PostProcessingEnabled: False 2024-10-12 13:56:21.644 - Thread: 1 -> FlaresIntensity: 1 2024-10-12 13:56:21.644 - Thread: 1 -> TreeViewDistance: 1998 2024-10-12 13:56:21.644 - Thread: 1 -> GrassDensity: 3.001064 2024-10-12 13:56:21.644 - Thread: 1 -> GrassDrawDistance: 100 2024-10-12 13:56:21.644 - Thread: 1 -> AntialiasingMode: 1 2024-10-12 13:56:21.644 - Thread: 1 -> ShadowMapResolution: 3 2024-10-12 13:56:21.644 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-10-12 13:56:21.644 - Thread: 1 -> TextureQuality: 2 2024-10-12 13:56:21.644 - Thread: 1 -> VoxelTextureQuality: 2 2024-10-12 13:56:21.644 - Thread: 1 -> AnisotropicFiltering: 4 2024-10-12 13:56:21.644 - Thread: 1 -> ModelQuality: 2 2024-10-12 13:56:21.644 - Thread: 1 -> VoxelQuality: 2 2024-10-12 13:56:21.644 - Thread: 1 -> ShaderQuality: 2 2024-10-12 13:56:21.644 - Thread: 1 -> LightsQuality: 2 2024-10-12 13:56:21.644 - Thread: 1 -> LowMemSwitchToLow: 0 2024-10-12 13:56:21.644 - Thread: 1 -> FirstVTTimeRun: False 2024-10-12 13:56:21.644 - Thread: 1 -> LastBannerId: 95 2024-10-12 13:56:21.644 - Thread: 1 -> LastNewsPopupDate: 03/10/2024 00:00:00 2024-10-12 13:56:21.644 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-10-12 13:56:21.644 - Thread: 1 -> GDPRConsent: False 2024-10-12 13:56:21.644 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-10-12 13:56:21.644 - Thread: 1 -> HudState: 2 2024-10-12 13:56:21.644 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-10-12 13:56:21.644 - Thread: 1 -> CubeBuilderAlignToDefault: False 2024-10-12 13:56:21.644 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-10-12 13:56:21.644 - Thread: 1 -> ControllerDefaultOnStart: False 2024-10-12 13:56:21.644 - Thread: 1 -> QuickStartNotification: False 2024-10-12 13:56:21.644 - Thread: 1 -> OnlyPSGames: False 2024-10-12 13:56:21.644 - Thread: 1 -> EnableTrading: True 2024-10-12 13:56:21.644 - Thread: 1 -> EnableSteamCloud: False 2024-10-12 13:56:21.644 - Thread: 1 -> Language: 0 2024-10-12 13:56:21.644 - Thread: 1 -> CubeBuilderBuildingMode: 0 2024-10-12 13:56:21.644 - Thread: 1 -> ControlsHints: False 2024-10-12 13:56:21.644 - Thread: 1 -> GoodBotHints: False 2024-10-12 13:56:21.644 - Thread: 1 -> RotationHints: False 2024-10-12 13:56:21.644 - Thread: 1 -> AreaInteraction: True 2024-10-12 13:56:21.644 - Thread: 1 -> BlueprintSharing: True 2024-10-12 13:56:21.644 - Thread: 1 -> MuteBroadcastControllers: False 2024-10-12 13:56:21.644 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-10-12 13:56:21.644 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 13:56:21.644 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-10-12 13:56:21.644 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 13:56:21.644 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-10-12 13:56:21.644 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 13:56:21.644 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-10-12 13:56:21.644 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 13:56:21.644 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-10-12 13:56:21.644 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 13:56:21.644 - Thread: 1 -> ShowCrosshair2: 0 2024-10-12 13:56:21.644 - Thread: 1 -> IronSightSwitchState: 1 2024-10-12 13:56:21.644 - Thread: 1 -> SpriteMainViewportScale: 1 2024-10-12 13:56:21.644 - Thread: 1 -> UiTransparency: 1 2024-10-12 13:56:21.644 - Thread: 1 -> UiBkTransparency: 0.8 2024-10-12 13:56:21.644 - Thread: 1 -> HUDBkTransparency: 0.6 2024-10-12 13:56:21.644 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-10-12 13:56:21.644 - Thread: 1 -> MyConfig.Load() - END 2024-10-12 13:56:22.221 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-10-12 13:56:22.238 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-10-12 13:56:22.313 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2024-10-12 13:56:22.314 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-10-12 13:56:22.314 - Thread: 1 -> Found processor count: 8 2024-10-12 13:56:22.314 - Thread: 1 -> Using processor count: 8 2024-10-12 13:56:22.399 - Thread: 1 -> All detected adapters: 2024-10-12 13:56:22.400 - Thread: 1 -> NVIDIA GeForce RTX 4090 - VendorID=4318, SubsystemID=385093854, DeviceID=9860 2024-10-12 13:56:22.400 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-10-12 13:56:23.000 - Thread: 1 -> AdapterInfo = { 2024-10-12 13:56:23.000 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-10-12 13:56:23.000 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 13:56:23.000 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 13:56:23.000 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 13:56:23.000 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 13:56:23.000 - Thread: 1 -> AftermathSupported = False 2024-10-12 13:56:23.000 - Thread: 1 -> Adapter id = 0 2024-10-12 13:56:23.000 - Thread: 1 -> Supported = True 2024-10-12 13:56:23.000 - Thread: 1 -> RAM = 25314721792 2024-10-12 13:56:23.000 - Thread: 1 -> Priority = 2 2024-10-12 13:56:23.000 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 13:56:23.000 - Thread: 1 -> Output is attached = True 2024-10-12 13:56:23.001 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 13:56:23.001 - Thread: 1 -> } 2024-10-12 13:56:23.001 - Thread: 1 -> AdapterInfo = { 2024-10-12 13:56:23.001 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-10-12 13:56:23.001 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 13:56:23.001 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 13:56:23.001 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 13:56:23.001 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 13:56:23.001 - Thread: 1 -> AftermathSupported = False 2024-10-12 13:56:23.001 - Thread: 1 -> Adapter id = 0 2024-10-12 13:56:23.001 - Thread: 1 -> Supported = True 2024-10-12 13:56:23.001 - Thread: 1 -> RAM = 25314721792 2024-10-12 13:56:23.001 - Thread: 1 -> Priority = 2 2024-10-12 13:56:23.001 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 13:56:23.001 - Thread: 1 -> Output is attached = True 2024-10-12 13:56:23.001 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 13:56:23.001 - Thread: 1 -> } 2024-10-12 13:56:23.001 - Thread: 1 -> AdapterInfo = { 2024-10-12 13:56:23.002 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY2 2024-10-12 13:56:23.002 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 13:56:23.002 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 13:56:23.002 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 13:56:23.002 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 13:56:23.002 - Thread: 1 -> AftermathSupported = False 2024-10-12 13:56:23.002 - Thread: 1 -> Adapter id = 0 2024-10-12 13:56:23.002 - Thread: 1 -> Supported = True 2024-10-12 13:56:23.002 - Thread: 1 -> RAM = 25314721792 2024-10-12 13:56:23.002 - Thread: 1 -> Priority = 2 2024-10-12 13:56:23.002 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 13:56:23.002 - Thread: 1 -> Output is attached = True 2024-10-12 13:56:23.002 - Thread: 1 -> DesktopBounds = {X:-2560 Y:0 Width:2560 Height:1440} 2024-10-12 13:56:23.002 - Thread: 1 -> } 2024-10-12 13:56:23.002 - Thread: 1 -> AdapterInfo = { 2024-10-12 13:56:23.002 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY2 2024-10-12 13:56:23.002 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 13:56:23.002 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 13:56:23.002 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 13:56:23.002 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 13:56:23.002 - Thread: 1 -> AftermathSupported = False 2024-10-12 13:56:23.002 - Thread: 1 -> Adapter id = 0 2024-10-12 13:56:23.002 - Thread: 1 -> Supported = True 2024-10-12 13:56:23.002 - Thread: 1 -> RAM = 25314721792 2024-10-12 13:56:23.002 - Thread: 1 -> Priority = 2 2024-10-12 13:56:23.002 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 13:56:23.002 - Thread: 1 -> Output is attached = True 2024-10-12 13:56:23.002 - Thread: 1 -> DesktopBounds = {X:-2560 Y:0 Width:2560 Height:1440} 2024-10-12 13:56:23.002 - Thread: 1 -> } 2024-10-12 13:56:23.002 - Thread: 1 -> AdapterInfo = { 2024-10-12 13:56:23.003 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-10-12 13:56:23.003 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8553826304, Luid: 60491, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-10-12 13:56:23.003 - Thread: 1 -> Driver version = 2024-10-12 13:56:23.003 - Thread: 1 -> Driver date = 2024-10-12 13:56:23.003 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 13:56:23.003 - Thread: 1 -> AftermathSupported = False 2024-10-12 13:56:23.003 - Thread: 1 -> Adapter id = 1 2024-10-12 13:56:23.003 - Thread: 1 -> Supported = True 2024-10-12 13:56:23.003 - Thread: 1 -> RAM = 0 2024-10-12 13:56:23.003 - Thread: 1 -> Priority = 0 2024-10-12 13:56:23.003 - Thread: 1 -> Multithreaded rendering supported = False 2024-10-12 13:56:23.003 - Thread: 1 -> Output is attached = False 2024-10-12 13:56:23.003 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 13:56:23.003 - Thread: 1 -> } 2024-10-12 13:56:23.003 - Thread: 1 -> AdapterInfo = { 2024-10-12 13:56:23.003 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-10-12 13:56:23.003 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8553826304, Luid: 60491, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-10-12 13:56:23.003 - Thread: 1 -> Driver version = 2024-10-12 13:56:23.003 - Thread: 1 -> Driver date = 2024-10-12 13:56:23.003 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 13:56:23.003 - Thread: 1 -> AftermathSupported = False 2024-10-12 13:56:23.003 - Thread: 1 -> Adapter id = 1 2024-10-12 13:56:23.003 - Thread: 1 -> Supported = True 2024-10-12 13:56:23.003 - Thread: 1 -> RAM = 0 2024-10-12 13:56:23.003 - Thread: 1 -> Priority = 0 2024-10-12 13:56:23.003 - Thread: 1 -> Multithreaded rendering supported = False 2024-10-12 13:56:23.003 - Thread: 1 -> Output is attached = False 2024-10-12 13:56:23.003 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 13:56:23.003 - Thread: 1 -> } 2024-10-12 13:56:23.005 - Thread: 1 -> Service.IsActive: True 2024-10-12 13:56:23.005 - Thread: 1 -> Service.IsOnline: True 2024-10-12 13:56:23.005 - Thread: 1 -> Service.OwnsGame: False 2024-10-12 13:56:23.005 - Thread: 1 -> Service.UserId: 76561198006776194 2024-10-12 13:56:23.005 - Thread: 1 -> Service.UserName: Naryneitred 2024-10-12 13:56:23.005 - Thread: 1 -> Service.Branch: default 2024-10-12 13:56:23.005 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-10-12 13:56:23.005 - Thread: 1 -> Build version: 0.1.1.0 2024-10-12 13:56:23.025 - Thread: 1 -> MyScreenManager() 2024-10-12 13:56:23.059 - Thread: 30 -> CreateDeviceInternal - CheckSettings() 2024-10-12 13:56:23.059 - Thread: 30 -> CreateDeviceInternal - GetAdapter() 2024-10-12 13:56:23.061 - Thread: 30 -> CreateDeviceInternal - FixSettings() 2024-10-12 13:56:23.061 - Thread: 30 -> CreateDeviceInternal - Create device 2024-10-12 13:56:23.277 - Thread: 30 -> CreateDeviceInternal Steam Overlay integration 2024-10-12 13:56:23.396 - Thread: 30 -> CreateDeviceInternal Steam Overlay OK 2024-10-12 13:56:23.396 - Thread: 30 -> CreateDeviceInternal create swapchain 2024-10-12 13:56:25.029 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-10-12 13:56:25.030 - Thread: 1 -> Game dir: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64 2024-10-12 13:56:25.030 - Thread: 1 -> Content dir: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content 2024-10-12 13:56:25.589 - Thread: 1 -> Preallocate - START 2024-10-12 13:56:25.592 - Thread: 1 -> MySpaceWorldGenerator - START 2024-10-12 13:56:25.594 - Thread: 1 -> MySpaceWorldGenerator - END 2024-10-12 13:56:25.594 - Thread: 1 -> MySpaceBuildComponent - START 2024-10-12 13:56:25.594 - Thread: 1 -> MySpaceBuildComponent - END 2024-10-12 13:56:25.594 - Thread: 1 -> MyEntities - START 2024-10-12 13:56:25.605 - Thread: 1 -> MyEntities - END 2024-10-12 13:56:25.605 - Thread: 1 -> MyObjectBuilder_Base - START 2024-10-12 13:56:25.605 - Thread: 1 -> MyObjectBuilder_Base - END 2024-10-12 13:56:25.605 - Thread: 1 -> MyTransparentGeometry - START 2024-10-12 13:56:25.605 - Thread: 1 -> MyTransparentGeometry - END 2024-10-12 13:56:25.605 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-10-12 13:56:25.606 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-10-12 13:56:25.606 - Thread: 1 -> MyMath - START 2024-10-12 13:56:25.606 - Thread: 1 -> MyMath - END 2024-10-12 13:56:25.606 - Thread: 1 -> MySimpleObjectDraw - START 2024-10-12 13:56:25.606 - Thread: 1 -> MySimpleObjectDraw - END 2024-10-12 13:56:25.618 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-10-12 13:56:25.618 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-10-12 13:56:25.618 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-10-12 13:56:25.620 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-10-12 13:56:25.620 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-10-12 13:56:25.620 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-10-12 13:56:25.620 - Thread: 1 -> MySyncDestructions - START 2024-10-12 13:56:25.620 - Thread: 1 -> MySyncDestructions - END 2024-10-12 13:56:25.620 - Thread: 1 -> MySyncEntity - START 2024-10-12 13:56:25.620 - Thread: 1 -> MySyncEntity - END 2024-10-12 13:56:25.620 - Thread: 1 -> MyCommandCharacter - START 2024-10-12 13:56:25.620 - Thread: 1 -> MyCommandCharacter - END 2024-10-12 13:56:25.620 - Thread: 1 -> MyCommandConsole - START 2024-10-12 13:56:25.620 - Thread: 1 -> MyCommandConsole - END 2024-10-12 13:56:25.620 - Thread: 1 -> MyCommandEntity - START 2024-10-12 13:56:25.620 - Thread: 1 -> MyCommandEntity - END 2024-10-12 13:56:25.620 - Thread: 1 -> MyAiTargetManager - START 2024-10-12 13:56:25.620 - Thread: 1 -> MyAiTargetManager - END 2024-10-12 13:56:25.620 - Thread: 1 -> MyClientDebugCommands - START 2024-10-12 13:56:25.621 - Thread: 1 -> MyClientDebugCommands - END 2024-10-12 13:56:25.621 - Thread: 1 -> MyDedicatedServer - START 2024-10-12 13:56:25.621 - Thread: 1 -> MyDedicatedServer - END 2024-10-12 13:56:25.621 - Thread: 1 -> MyDedicatedServerBase - START 2024-10-12 13:56:25.621 - Thread: 1 -> MyDedicatedServerBase - END 2024-10-12 13:56:25.621 - Thread: 1 -> MyMultiplayerBase - START 2024-10-12 13:56:25.621 - Thread: 1 -> MyMultiplayerBase - END 2024-10-12 13:56:25.621 - Thread: 1 -> MyMultiplayerClient - START 2024-10-12 13:56:25.621 - Thread: 1 -> MyMultiplayerClient - END 2024-10-12 13:56:25.621 - Thread: 1 -> MyMultiplayerClientBase - START 2024-10-12 13:56:25.621 - Thread: 1 -> MyMultiplayerClientBase - END 2024-10-12 13:56:25.621 - Thread: 1 -> MyMultiplayerLobby - START 2024-10-12 13:56:25.621 - Thread: 1 -> MyMultiplayerLobby - END 2024-10-12 13:56:25.621 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-10-12 13:56:25.621 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-10-12 13:56:25.621 - Thread: 1 -> MyMultiplayerServerBase - START 2024-10-12 13:56:25.621 - Thread: 1 -> MyMultiplayerServerBase - END 2024-10-12 13:56:25.621 - Thread: 1 -> MyServerDebugCommands - START 2024-10-12 13:56:25.621 - Thread: 1 -> MyServerDebugCommands - END 2024-10-12 13:56:25.621 - Thread: 1 -> MyCubeGridDefinitions - START 2024-10-12 13:56:25.623 - Thread: 1 -> MyCubeGridDefinitions - END 2024-10-12 13:56:25.623 - Thread: 1 -> MyDefinitionManager - START 2024-10-12 13:56:25.627 - Thread: 1 -> MyDefinitionManager - END 2024-10-12 13:56:25.627 - Thread: 1 -> Preallocate - END 2024-10-12 13:56:25.628 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-10-12 13:56:25.868 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-10-12 13:56:25.868 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-10-12 13:56:25.869 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-10-12 13:56:25.869 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:56:25.869 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:56:25.869 - Thread: 1 -> Assembly.Location: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-10-12 13:56:25.869 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-10-12 13:56:25.869 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-10-12 13:56:25.869 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-10-12 13:56:25.875 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2024-10-12 13:56:25.876 - Thread: 1 -> Win32_ComputerSystem.Model: Z390 AORUS PRO WIFI 2024-10-12 13:56:25.876 - Thread: 1 -> Virtualized: False 2024-10-12 13:56:25.879 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2024-10-12 13:56:25.879 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,107,652,608 bytes 2024-10-12 13:56:25.879 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-10-12 13:56:25.879 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 8,923,029,504 bytes 2024-10-12 13:56:25.879 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,047,272,448 bytes 2024-10-12 13:56:25.883 - Thread: 1 -> Drive C: | Capacity: 249,414,283,264 bytes | Free space: 73,056,808,960 bytes 2024-10-12 13:56:25.883 - Thread: 1 -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 259,188,101,120 bytes 2024-10-12 13:56:25.883 - Thread: 1 -> Drive E: | Capacity: 2,000,364,236,800 bytes | Free space: 584,036,937,728 bytes 2024-10-12 13:56:25.883 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-10-12 13:56:25.883 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-10-12 13:56:25.884 - Thread: 1 -> Installed DLCs: 2024-10-12 13:56:25.885 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-10-12 13:56:25.967 - Thread: 1 -> Havok: Physics.Init 2024-10-12 13:56:26.473 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-10-12 13:56:26.478 - Thread: 1 -> HkGameName: SpaceEngineers 2024-10-12 13:56:26.479 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-10-12 13:56:26.479 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-10-12 13:56:26.481 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2024-10-12 13:56:26.768 - Thread: 1 -> Loading scenarios 2024-10-12 13:56:26.790 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-10-12 13:56:26.790 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-10-12 13:56:27.033 - Thread: 1 -> Loading sound definitions 2024-10-12 13:56:27.033 - Thread: 1 -> Loading gamepad controls 2024-10-12 13:56:27.033 - Thread: 1 -> Loading DLC definitions 2024-10-12 13:56:27.076 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-12 13:56:27.076 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-10-12 13:56:27.076 - Thread: 1 -> Loading Quick starts 2024-10-12 13:56:27.077 - Thread: 1 -> Loading ScenarioCategories 2024-10-12 13:56:27.077 - Thread: 1 -> Loading shadow textures definitions 2024-10-12 13:56:27.077 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-10-12 13:56:27.077 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-10-12 13:56:27.084 - Thread: 1 -> MyAudio.LoadData - START 2024-10-12 13:56:27.151 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-12 13:56:27.240 - Thread: 1 -> MyAudio.LoadData - END 2024-10-12 13:56:27.242 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2024-10-12 13:56:27.243 - Thread: 1 -> MyGuiManager() 2024-10-12 13:56:27.245 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-10-12 13:56:27.303 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-10-12 13:56:27.395 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-10-12 13:56:27.395 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-10-12 13:56:27.395 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-10-12 13:56:27.395 - Thread: 1 -> Loading default controls 2024-10-12 13:56:27.449 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-10-12 13:56:27.450 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-10-12 13:56:27.469 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-10-12 13:56:27.469 - Thread: 12 -> ReloadVoxelMaterials 2024-10-12 13:56:27.513 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-10-12 13:56:27.513 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-10-12 13:56:27.513 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-10-12 13:56:27.513 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-10-12 13:56:27.513 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-10-12 13:56:27.513 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-10-12 13:56:27.513 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-10-12 13:56:27.513 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-10-12 13:56:27.534 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-10-12 13:56:27.538 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-10-12 13:56:27.541 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-10-12 13:56:27.543 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-10-12 13:56:27.544 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-10-12 13:56:27.545 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-10-12 13:56:27.547 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-10-12 13:56:27.547 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-10-12 13:56:27.548 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-10-12 13:56:27.555 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-10-12 13:56:27.556 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-10-12 13:56:27.558 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-10-12 13:56:27.573 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-10-12 13:56:27.577 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-10-12 13:56:27.578 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-10-12 13:56:27.581 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-10-12 13:56:27.582 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-10-12 13:56:27.582 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-10-12 13:56:27.587 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-10-12 13:56:27.590 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-10-12 13:56:27.612 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-10-12 13:56:27.613 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-10-12 13:56:27.618 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-10-12 13:56:27.619 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-10-12 13:56:27.619 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-10-12 13:56:27.621 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-10-12 13:56:27.623 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-10-12 13:56:27.625 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-10-12 13:56:27.626 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-10-12 13:56:27.626 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-10-12 13:56:27.627 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-10-12 13:56:27.627 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-10-12 13:56:27.627 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-10-12 13:56:27.642 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-10-12 13:56:27.643 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-10-12 13:56:27.651 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-10-12 13:56:27.659 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-10-12 13:56:27.665 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-10-12 13:56:27.665 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-10-12 13:56:27.666 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-10-12 13:56:27.683 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-10-12 13:56:27.683 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-10-12 13:56:27.689 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-10-12 13:56:27.695 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-10-12 13:56:27.758 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-10-12 13:56:27.759 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-10-12 13:56:27.766 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-10-12 13:56:27.775 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-10-12 13:56:27.779 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-10-12 13:56:27.781 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-10-12 13:56:27.783 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-10-12 13:56:27.784 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-10-12 13:56:27.786 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-10-12 13:56:27.800 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-10-12 13:56:27.803 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-10-12 13:56:27.810 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-10-12 13:56:27.811 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-10-12 13:56:27.817 - Thread: 1 -> Timer Frequency: 10000000 2024-10-12 13:56:27.817 - Thread: 1 -> Ticks per frame: 166667 2024-10-12 13:56:27.820 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-10-12 13:56:27.838 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-10-12 13:56:27.869 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-10-12 13:56:27.901 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-10-12 13:56:27.949 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-10-12 13:56:27.995 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-10-12 13:56:28.026 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-10-12 13:56:28.043 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-10-12 13:56:28.071 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-10-12 13:56:28.099 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-10-12 13:56:28.129 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-10-12 13:56:28.162 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-10-12 13:56:28.185 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-10-12 13:56:28.200 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-10-12 13:56:28.233 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-10-12 13:56:28.245 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-10-12 13:56:28.288 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-10-12 13:56:28.289 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-10-12 13:56:28.333 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-10-12 13:56:28.336 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-10-12 13:56:28.353 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-10-12 13:56:28.356 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-10-12 13:56:28.372 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-10-12 13:56:28.376 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-10-12 13:56:28.386 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-10-12 13:56:28.407 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-10-12 13:56:28.416 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-10-12 13:56:28.536 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-10-12 13:56:28.545 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-10-12 13:56:28.551 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-10-12 13:56:28.586 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-10-12 13:56:28.587 - Thread: 1 -> Flares Intensity: 1 2024-10-12 13:56:28.587 - Thread: 1 -> Field of view: 1.22173 2024-10-12 13:56:28.587 - Thread: 1 -> PostProcessingEnabled: False 2024-10-12 13:56:28.587 - Thread: 1 -> Render.GrassDensityFactor: 3.001064 2024-10-12 13:56:28.587 - Thread: 1 -> Render.GrassDrawDistance: 100 2024-10-12 13:56:28.587 - Thread: 1 -> Render.DistanceFade: 1998 2024-10-12 13:56:28.587 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-10-12 13:56:28.587 - Thread: 1 -> Render.ShadowQuality: DISABLED 2024-10-12 13:56:28.587 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-10-12 13:56:28.587 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-10-12 13:56:28.587 - Thread: 1 -> Render.TextureQuality: HIGH 2024-10-12 13:56:28.587 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-10-12 13:56:28.587 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-10-12 13:56:28.587 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-10-12 13:56:28.587 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-10-12 13:56:28.587 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-10-12 13:56:28.587 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-10-12 13:56:28.592 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-10-12 13:56:28.609 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-10-12 13:56:28.618 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-10-12 13:56:28.621 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-10-12 13:56:28.621 - Thread: 1 -> Analytics session started: UserID = (b775cff5-493f-b500-0578-671680627ba5) SessionID = (7e8140ff-1f41-49c0-bf65-3ceca730eb76) 2024-10-12 13:56:28.622 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-12 13:56:28.689 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-10-12 13:56:28.729 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-10-12 13:56:28.829 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-10-12 13:56:28.845 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-10-12 13:56:29.688 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-10-12 13:56:30.747 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 13:56:30.747 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 13:56:30.764 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-10-12 13:56:30.764 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 13:56:32.074 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 13:56:32.074 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 13:56:32.084 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-10-12 13:56:32.084 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-10-12 13:56:32.084 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2024-10-12 13:56:32.105 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 13:56:33.174 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2024-10-12 13:56:36.007 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2024-10-12 13:56:45.957 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-10-12 13:56:45.957 - Thread: 1 -> Flares Intensity: 1 2024-10-12 13:56:45.957 - Thread: 1 -> Field of view: 1.22173 2024-10-12 13:56:45.957 - Thread: 1 -> PostProcessingEnabled: False 2024-10-12 13:56:45.957 - Thread: 1 -> Render.GrassDensityFactor: 1.008684 2024-10-12 13:56:45.957 - Thread: 1 -> Render.GrassDrawDistance: 100 2024-10-12 13:56:45.957 - Thread: 1 -> Render.DistanceFade: 1998 2024-10-12 13:56:45.957 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-10-12 13:56:45.957 - Thread: 1 -> Render.ShadowQuality: HIGH 2024-10-12 13:56:45.957 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-10-12 13:56:45.957 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-10-12 13:56:45.957 - Thread: 1 -> Render.TextureQuality: HIGH 2024-10-12 13:56:45.957 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-10-12 13:56:45.957 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-10-12 13:56:45.957 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-10-12 13:56:45.957 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-10-12 13:56:45.957 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-10-12 13:56:45.957 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-10-12 13:56:45.965 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 13:56:45.965 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 13:56:45.965 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 13:56:46.190 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 13:56:46.190 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 13:56:48.524 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2024-10-12 13:56:48.524 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2024-10-12 13:56:51.624 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2024-10-12 13:56:51.624 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2024-10-12 13:56:51.624 - Thread: 12 -> Loading available saves - START 2024-10-12 13:56:51.624 - Thread: 12 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194' 2024-10-12 13:56:51.912 - Thread: 12 -> Loading available saves - END 2024-10-12 13:56:52.141 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2024-10-12 13:56:52.141 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2024-10-12 13:56:57.424 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-10-12 13:56:58.533 - Thread: 38 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0\Sandbox_config.sbc 2024-10-12 13:56:58.538 - Thread: 38 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-10-12 13:56:58.538 - Thread: 38 -> LoadSandbox() - Start 2024-10-12 13:56:58.538 - Thread: 38 -> LoadSession() - Start 2024-10-12 13:56:58.538 - Thread: 38 -> C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0 2024-10-12 13:56:58.538 - Thread: 38 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0\Sandbox_config.sbc 2024-10-12 13:56:59.157 - Thread: 1 -> GUI Stats: Update 0.760363500000003, Draw 0.114377555555556 2024-10-12 13:56:59.358 - Thread: 38 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0\Sandbox_config.sbc 2024-10-12 13:56:59.359 - Thread: 38 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-10-12 13:56:59.359 - Thread: 38 -> CheckPoint Experimental mode: Yes 2024-10-12 13:56:59.359 - Thread: 38 -> CheckPoint Experimental mode reason: ExperimentalMode, TotalPCU 2024-10-12 13:56:59.359 - Thread: 38 -> LoadSession() - End 2024-10-12 13:56:59.359 - Thread: 38 -> LoadSandbox() - End 2024-10-12 13:56:59.374 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 13:56:59.374 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 13:56:59.374 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-10-12 13:56:59.374 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-10-12 13:56:59.374 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2024-10-12 13:56:59.374 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2024-10-12 13:56:59.374 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 13:56:59.374 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 13:56:59.375 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-10-12 13:56:59.375 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-10-12 13:56:59.375 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-10-12 13:56:59.591 - Thread: 1 -> RunLoadingAction - START 2024-10-12 13:56:59.591 - Thread: 1 -> Loading session: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0 2024-10-12 13:56:59.674 - Thread: 1 -> GC Memory: 1,009,598,000 B 2024-10-12 13:56:59.683 - Thread: 1 -> Process Memory: 3,432,636,416 B 2024-10-12 13:56:59.683 - Thread: 1 -> Experimental mode: Yes 2024-10-12 13:56:59.683 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, ExperimentalTurnedOnInConfiguration 2024-10-12 13:56:59.683 - Thread: 1 -> Console compatibility: No 2024-10-12 13:57:00.360 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-10-12 13:57:00.371 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-10-12 13:57:00.371 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-10-12 13:57:00.371 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-10-12 13:57:00.372 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2024-10-12 13:57:00.532 - Thread: 1 -> Loading scenarios 2024-10-12 13:57:00.532 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-10-12 13:57:00.532 - Thread: 1 -> List of used mods (0) - START 2024-10-12 13:57:00.532 - Thread: 1 -> List of used mods - END 2024-10-12 13:57:00.572 - Thread: 1 -> Loading behaviors 2024-10-12 13:57:00.573 - Thread: 1 -> Loading ammo magazines 2024-10-12 13:57:00.573 - Thread: 1 -> Loading ammo definitions 2024-10-12 13:57:00.573 - Thread: 1 -> Loading animations 2024-10-12 13:57:00.573 - Thread: 1 -> Loading animations 2024-10-12 13:57:00.574 - Thread: 1 -> Loading sound definitions 2024-10-12 13:57:00.574 - Thread: 1 -> Loading sound definitions 2024-10-12 13:57:00.574 - Thread: 1 -> Loading sound definitions 2024-10-12 13:57:00.574 - Thread: 1 -> Loading sound definitions 2024-10-12 13:57:00.574 - Thread: 1 -> Loading sound definitions 2024-10-12 13:57:00.574 - Thread: 1 -> Loading sound definitions 2024-10-12 13:57:00.574 - Thread: 1 -> Loading category classes 2024-10-12 13:57:00.575 - Thread: 1 -> Loading category classes 2024-10-12 13:57:00.575 - Thread: 1 -> Loading blueprint classes 2024-10-12 13:57:00.575 - Thread: 1 -> Loading blueprint class entries 2024-10-12 13:57:00.575 - Thread: 1 -> Loading blueprint class entries 2024-10-12 13:57:00.575 - Thread: 1 -> Loading blueprints 2024-10-12 13:57:00.575 - Thread: 1 -> Loading blueprints 2024-10-12 13:57:00.575 - Thread: 1 -> Loading agent definitions 2024-10-12 13:57:00.575 - Thread: 1 -> Loading character definitions 2024-10-12 13:57:00.578 - Thread: 1 -> Loading character definitions 2024-10-12 13:57:00.578 - Thread: 1 -> Loading components 2024-10-12 13:57:00.578 - Thread: 1 -> Loading components 2024-10-12 13:57:00.578 - Thread: 1 -> Loading configuration 2024-10-12 13:57:00.578 - Thread: 1 -> Loading container types 2024-10-12 13:57:00.579 - Thread: 1 -> Loading Contract Types 2024-10-12 13:57:00.580 - Thread: 1 -> Loading gamepad controls 2024-10-12 13:57:00.580 - Thread: 1 -> Loading block positions 2024-10-12 13:57:00.580 - Thread: 1 -> Loading block positions 2024-10-12 13:57:00.580 - Thread: 1 -> Loading curve definitions 2024-10-12 13:57:00.580 - Thread: 1 -> Loading debris 2024-10-12 13:57:00.580 - Thread: 1 -> Loading environment items entries 2024-10-12 13:57:00.580 - Thread: 1 -> Loading decal global definitions 2024-10-12 13:57:00.580 - Thread: 1 -> Loading decal definitions 2024-10-12 13:57:00.580 - Thread: 1 -> Loading decal definitions 2024-10-12 13:57:00.580 - Thread: 1 -> Loading drone behaviors 2024-10-12 13:57:00.580 - Thread: 1 -> Loading edges 2024-10-12 13:57:00.580 - Thread: 1 -> Loading emissive color definitions 2024-10-12 13:57:00.581 - Thread: 1 -> Loading emissive color default states 2024-10-12 13:57:00.581 - Thread: 1 -> Loading animations 2024-10-12 13:57:00.581 - Thread: 1 -> Loading entity components 2024-10-12 13:57:00.586 - Thread: 1 -> Loading component containers 2024-10-12 13:57:00.588 - Thread: 1 -> Loading environment items entries 2024-10-12 13:57:00.588 - Thread: 1 -> Loading Faction Names 2024-10-12 13:57:00.588 - Thread: 1 -> Loading factions 2024-10-12 13:57:00.588 - Thread: 1 -> Loading flare definitions 2024-10-12 13:57:00.588 - Thread: 1 -> Loading DLC definitions 2024-10-12 13:57:00.589 - Thread: 1 -> Loading gas property definitions 2024-10-12 13:57:00.590 - Thread: 1 -> Loading event definitions 2024-10-12 13:57:00.590 - Thread: 1 -> Loading physical items 2024-10-12 13:57:00.611 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:57:00.612 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:57:00.612 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:57:00.612 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:57:00.612 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:57:00.612 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:57:00.612 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-12 13:57:00.612 - Thread: 1 -> Loading planet definition 2024-10-12 13:57:00.612 - Thread: 1 -> Loading physical items 2024-10-12 13:57:00.612 - Thread: 1 -> Loading physical items 2024-10-12 13:57:00.612 - Thread: 1 -> Loading physical material properties 2024-10-12 13:57:00.613 - Thread: 1 -> Loading pirate antennas 2024-10-12 13:57:00.613 - Thread: 1 -> Loading Quick starts 2024-10-12 13:57:00.613 - Thread: 1 -> Loading research blocks definitions 2024-10-12 13:57:00.613 - Thread: 1 -> Loading research groups definitions 2024-10-12 13:57:00.614 - Thread: 1 -> Loading resource distribution groups 2024-10-12 13:57:00.614 - Thread: 1 -> Loading ScenarioCategories 2024-10-12 13:57:00.614 - Thread: 1 -> Loading shadow textures definitions 2024-10-12 13:57:00.614 - Thread: 1 -> Loading ship sound groups 2024-10-12 13:57:00.615 - Thread: 1 -> Loading ship sound groups 2024-10-12 13:57:00.615 - Thread: 1 -> Loading sound categories 2024-10-12 13:57:00.615 - Thread: 1 -> Loading stat definitions 2024-10-12 13:57:00.615 - Thread: 1 -> Loading gamepad controls 2024-10-12 13:57:00.615 - Thread: 1 -> Loading grid creators 2024-10-12 13:57:00.615 - Thread: 1 -> Loading transparent material properties 2024-10-12 13:57:00.616 - Thread: 1 -> Loading planet definition 2024-10-12 13:57:00.616 - Thread: 1 -> Loading voxel map storage definitions 2024-10-12 13:57:00.616 - Thread: 1 -> Loading voxel material definitions 2024-10-12 13:57:00.616 - Thread: 1 -> Loading voxel material definitions 2024-10-12 13:57:00.616 - Thread: 1 -> Loading voxel material definitions 2024-10-12 13:57:00.616 - Thread: 1 -> Loading voxel material definitions 2024-10-12 13:57:00.616 - Thread: 1 -> Loading Weather Effects 2024-10-12 13:57:00.617 - Thread: 1 -> Audio effects definitions 2024-10-12 13:57:00.617 - Thread: 1 -> Loading environment items definitions 2024-10-12 13:57:00.618 - Thread: 1 -> Loading environment items definitions 2024-10-12 13:57:00.618 - Thread: 1 -> Loading physical material properties 2024-10-12 13:57:00.619 - Thread: 1 -> Loading particle effect definitions 2024-10-12 13:57:00.678 - Thread: 1 -> Loading particle effect definitions 2024-10-12 13:57:00.679 - Thread: 1 -> Loading environment item definitions 2024-10-12 13:57:00.680 - Thread: 1 -> Loading weapon definitions 2024-10-12 13:57:00.681 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.690 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.690 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.702 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.703 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.703 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.704 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.704 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.704 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.705 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.706 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.707 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.708 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.708 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.709 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.709 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.710 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.711 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.711 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.712 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.713 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.714 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.715 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.715 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.716 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.717 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.718 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.719 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.722 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.722 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.723 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.723 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.724 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.725 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.726 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.727 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.728 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.729 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.731 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.731 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.733 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.733 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.737 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.737 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.738 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.740 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.742 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.742 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.744 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.744 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.746 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.747 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.749 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.750 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.756 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.757 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.759 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.760 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.763 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.763 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.766 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.767 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.772 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.773 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.775 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.776 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.779 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.779 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.782 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.783 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.787 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.788 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.791 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.792 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.795 - Thread: 1 -> Loading cube blocks 2024-10-12 13:57:00.795 - Thread: 1 -> Created block definitions 2024-10-12 13:57:00.802 - Thread: 1 -> Loading block variant groups 2024-10-12 13:57:00.815 - Thread: 1 -> Loading asteroid generators 2024-10-12 13:57:00.815 - Thread: 1 -> Loading spawn groups 2024-10-12 13:57:00.815 - Thread: 1 -> Loading drop containers 2024-10-12 13:57:00.815 - Thread: 1 -> Loading spawn groups 2024-10-12 13:57:00.816 - Thread: 1 -> Loading spawn groups 2024-10-12 13:57:00.816 - Thread: 1 -> Loading radial menu definitions 2024-10-12 13:57:00.822 - Thread: 1 -> Loading respawn ships 2024-10-12 13:57:00.822 - Thread: 1 -> Loading spawn groups 2024-10-12 13:57:00.822 - Thread: 1 -> Loading wheel speeds 2024-10-12 13:57:00.833 - Thread: 1 -> MyAudio.UnloadData - START 2024-10-12 13:57:00.842 - Thread: 1 -> MyAudio.UnloadData - END 2024-10-12 13:57:00.842 - Thread: 1 -> MyAudio.LoadData - START 2024-10-12 13:57:00.902 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-12 13:57:00.940 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:57:00.940 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:57:00.940 - Thread: 1 -> Unable to find audio file: 'MusConcert_2', 'MUS\MusConcert\10YA_Track2_mix2.wav' 2024-10-12 13:57:00.941 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:57:00.941 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:57:00.941 - Thread: 1 -> Unable to find audio file: 'MusConcert_3', 'MUS\MusConcert\10YA_Track3_mix1.wav' 2024-10-12 13:57:00.941 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:57:00.941 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:57:00.941 - Thread: 1 -> Unable to find audio file: 'MusConcert_4', 'MUS\MusConcert\10YA_Track4_mix1.wav' 2024-10-12 13:57:00.941 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:57:00.941 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:57:00.941 - Thread: 1 -> Unable to find audio file: 'MusConcert_5', 'MUS\MusConcert\10YA_Track5_mix1.wav' 2024-10-12 13:57:00.941 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:57:00.941 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:57:00.941 - Thread: 1 -> Unable to find audio file: 'MusConcert_6', 'MUS\MusConcert\10YA_Track6_mix1.wav' 2024-10-12 13:57:00.941 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:57:00.941 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:57:00.941 - Thread: 1 -> Unable to find audio file: 'MusConcert_7', 'MUS\MusConcert\10YA_Track7_mix1.wav' 2024-10-12 13:57:00.941 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:57:00.941 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:57:00.941 - Thread: 1 -> Unable to find audio file: 'MusConcert_8', 'MUS\MusConcert\10YA_Track8_mix1.wav' 2024-10-12 13:57:00.942 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:57:00.942 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:57:00.942 - Thread: 1 -> Unable to find audio file: 'MusConcert_9', 'MUS\MusConcert\10YA_Track9_mix1.wav' 2024-10-12 13:57:00.942 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:57:00.942 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:57:00.942 - Thread: 1 -> Unable to find audio file: 'MusConcert_10', 'MUS\MusConcert\10YA_Track10_mix1.wav' 2024-10-12 13:57:00.977 - Thread: 1 -> MyAudio.LoadData - END 2024-10-12 13:57:00.983 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-10-12 13:57:00.985 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:57:01.020 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:57:01.020 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:57:01.020 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:57:01.025 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:57:01.165 - Thread: 48 -> External debugger: listening... 2024-10-12 13:57:01.173 - Thread: 1 -> MyLights.LoadData() - START 2024-10-12 13:57:01.174 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-10-12 13:57:01.174 - Thread: 1 -> MyLights.LoadData() - END 2024-10-12 13:57:01.174 - Thread: 1 -> Info: MyLights initialized. 2024-10-12 13:57:01.174 - Thread: 1 -> MyExplosions.LoadData() - START 2024-10-12 13:57:01.177 - Thread: 1 -> MyExplosions.LoadData() - END 2024-10-12 13:57:01.192 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-10-12 13:57:01.192 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-10-12 13:57:01.198 - Thread: 1 -> Loading Procedural World Generator 2024-10-12 13:57:01.199 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-10-12 13:57:01.229 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-10-12 13:57:01.366 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2024-10-12 13:57:01.366 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0\Alien-291759539d120000.vx2' 2024-10-12 13:57:01.367 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2024-10-12 13:57:01.367 - Thread: 14 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0\Titan-2124704365d19000.vx2' 2024-10-12 13:57:01.367 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2024-10-12 13:57:01.367 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2024-10-12 13:57:01.367 - Thread: 12 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0\EarthLike-1779144428d120000.vx2' 2024-10-12 13:57:01.367 - Thread: 15 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0\Mars-2044023682d120000.vx2' 2024-10-12 13:57:01.493 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2024-10-12 13:57:01.494 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0\Moon-1353915701d19000.vx2' 2024-10-12 13:57:03.186 - Thread: 15 -> Info: Planet generator name: Mars 2024-10-12 13:57:03.186 - Thread: 15 -> Info: Planet storage name: Mars-2044023682d120000 2024-10-12 13:57:03.425 - Thread: 14 -> Info: Planet generator name: Titan 2024-10-12 13:57:03.425 - Thread: 14 -> Info: Planet storage name: Titan-2124704365d19000 2024-10-12 13:57:03.425 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2024-10-12 13:57:03.425 - Thread: 14 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0\Triton-12345d80253.vx2' 2024-10-12 13:57:03.553 - Thread: 12 -> Info: Planet generator name: EarthLike 2024-10-12 13:57:03.553 - Thread: 12 -> Info: Planet storage name: EarthLike-1779144428d120000 2024-10-12 13:57:03.553 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2024-10-12 13:57:03.554 - Thread: 12 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0\Europa-595048092d19000.vx2' 2024-10-12 13:57:03.753 - Thread: 1 -> Info: Planet generator name: Moon 2024-10-12 13:57:03.753 - Thread: 1 -> Info: Planet storage name: Moon-1353915701d19000 2024-10-12 13:57:03.757 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2024-10-12 13:57:03.757 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0\Pertam-12345d60133.vx2' 2024-10-12 13:57:03.859 - Thread: 13 -> Info: Planet generator name: Alien 2024-10-12 13:57:03.859 - Thread: 13 -> Info: Planet storage name: Alien-291759539d120000 2024-10-12 13:57:04.194 - Thread: 15 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 13:57:05.046 - Thread: 14 -> Info: Planet generator name: Triton 2024-10-12 13:57:05.046 - Thread: 14 -> Info: Planet storage name: Triton-12345d80253 2024-10-12 13:57:05.494 - Thread: 12 -> Info: Planet generator name: Europa 2024-10-12 13:57:05.494 - Thread: 12 -> Info: Planet storage name: Europa-595048092d19000 2024-10-12 13:57:05.885 - Thread: 1 -> Info: Planet generator name: Pertam 2024-10-12 13:57:05.885 - Thread: 1 -> Info: Planet storage name: Pertam-12345d60133 2024-10-12 13:57:05.886 - Thread: 1 -> Entities loaded & initialized 2024-10-12 13:57:05.932 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80970898987566151 2024-10-12 13:57:05.936 - Thread: 1 -> MySession.Static.LogSettings - START 2024-10-12 13:57:05.936 - Thread: 1 -> Name = Test_Grass_100m_1.0 2024-10-12 13:57:05.936 - Thread: 1 -> Description = One of the most popular worlds in Space Engineers, featuring several planets for you to build, explore, and survive on. Customize the settings and play to your heart’s content! 2024-10-12 13:57:05.936 - Thread: 1 -> GameDateTime = 01/01/2081 00:05:03 2024-10-12 13:57:05.936 - Thread: 1 -> Password = 2024-10-12 13:57:05.936 - Thread: 1 -> CurrentPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0 2024-10-12 13:57:05.936 - Thread: 1 -> WorkshopId = 2024-10-12 13:57:05.936 - Thread: 1 -> CameraController = Default_Astronaut 2024-10-12 13:57:05.936 - Thread: 1 -> ThumbPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0\thumb.jpg 2024-10-12 13:57:05.936 - Thread: 1 -> Settings: 2024-10-12 13:57:05.936 - Thread: 1 -> GameMode = Survival 2024-10-12 13:57:05.936 - Thread: 1 -> MaxPlayers = 1 2024-10-12 13:57:05.936 - Thread: 1 -> OnlineMode = OFFLINE 2024-10-12 13:57:05.936 - Thread: 1 -> TotalPCU = 1000000 2024-10-12 13:57:05.936 - Thread: 1 -> PiratePCU = 50000 2024-10-12 13:57:05.936 - Thread: 1 -> AutoHealing = True 2024-10-12 13:57:05.936 - Thread: 1 -> WeaponsEnabled = True 2024-10-12 13:57:05.936 - Thread: 1 -> ThrusterDamage = True 2024-10-12 13:57:05.936 - Thread: 1 -> EnableSpectator = False 2024-10-12 13:57:05.936 - Thread: 1 -> EnableCopyPaste = False 2024-10-12 13:57:05.936 - Thread: 1 -> MaxFloatingObjects = 100 2024-10-12 13:57:05.936 - Thread: 1 -> MaxGridSize = 0 2024-10-12 13:57:05.936 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-10-12 13:57:05.936 - Thread: 1 -> CargoShipsEnabled = True 2024-10-12 13:57:05.936 - Thread: 1 -> EnvironmentHostility = SAFE 2024-10-12 13:57:05.936 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-10-12 13:57:05.936 - Thread: 1 -> InventorySizeMultiplier = 3 2024-10-12 13:57:05.936 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-10-12 13:57:05.936 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-10-12 13:57:05.936 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-10-12 13:57:05.936 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-10-12 13:57:05.936 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-10-12 13:57:05.937 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-10-12 13:57:05.937 - Thread: 1 -> ClientCanSave = False 2024-10-12 13:57:05.937 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-10-12 13:57:05.937 - Thread: 1 -> PermanentDeath = False 2024-10-12 13:57:05.937 - Thread: 1 -> DestructibleBlocks = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnableScripts = False 2024-10-12 13:57:05.937 - Thread: 1 -> AutoSaveInMinutes = 0 2024-10-12 13:57:05.937 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-10-12 13:57:05.937 - Thread: 1 -> ProceduralDensity = 0.35 2024-10-12 13:57:05.937 - Thread: 1 -> ProceduralSeed = 0 2024-10-12 13:57:05.937 - Thread: 1 -> DestructibleBlocks = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnableIngameScripts = False 2024-10-12 13:57:05.937 - Thread: 1 -> ViewDistance = 15000 2024-10-12 13:57:05.937 - Thread: 1 -> Voxel destruction = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnableStructuralSimulation = False 2024-10-12 13:57:05.937 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-10-12 13:57:05.937 - Thread: 1 -> EnableContainerDrops = True 2024-10-12 13:57:05.937 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-10-12 13:57:05.937 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-10-12 13:57:05.937 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-10-12 13:57:05.937 - Thread: 1 -> EnableSubgridDamage = False 2024-10-12 13:57:05.937 - Thread: 1 -> SyncDistance = 3000 2024-10-12 13:57:05.937 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2024-10-12 13:57:05.937 - Thread: 1 -> AFKTimeoutMin = 0 2024-10-12 13:57:05.937 - Thread: 1 -> StopGridsPeriodMin = 15 2024-10-12 13:57:05.937 - Thread: 1 -> MaxPlanets = 99 2024-10-12 13:57:05.937 - Thread: 1 -> MaxBackupSaves = 5 2024-10-12 13:57:05.937 - Thread: 1 -> MaxFactionsCount = 0 2024-10-12 13:57:05.937 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-10-12 13:57:05.937 - Thread: 1 -> RespawnShipDelete = False 2024-10-12 13:57:05.937 - Thread: 1 -> WorldSizeKm = 0 2024-10-12 13:57:05.937 - Thread: 1 -> ResetOwnership = False 2024-10-12 13:57:05.937 - Thread: 1 -> RealisticSound = False 2024-10-12 13:57:05.937 - Thread: 1 -> EnableSaving = True 2024-10-12 13:57:05.937 - Thread: 1 -> InfiniteAmmo = False 2024-10-12 13:57:05.937 - Thread: 1 -> EnableToolShake = True 2024-10-12 13:57:05.937 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-10-12 13:57:05.937 - Thread: 1 -> OffensiveWordsFiltering = False 2024-10-12 13:57:05.937 - Thread: 1 -> UseConsolePCU = False 2024-10-12 13:57:05.937 - Thread: 1 -> PredefinedAsteroids = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-10-12 13:57:05.937 - Thread: 1 -> FamilySharing = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnablePcuTrading = True 2024-10-12 13:57:05.937 - Thread: 1 -> SuppressedWarnings = 2024-10-12 13:57:05.937 - Thread: 1 -> SimplifiedSimulation = False 2024-10-12 13:57:05.937 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-10-12 13:57:05.937 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-10-12 13:57:05.937 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-10-12 13:57:05.937 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-10-12 13:57:05.937 - Thread: 1 -> TradeFactionsCount = 15 2024-10-12 13:57:05.937 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2024-10-12 13:57:05.937 - Thread: 1 -> WeatherSystem = True 2024-10-12 13:57:05.937 - Thread: 1 -> WeatherLightingDamage = False 2024-10-12 13:57:05.937 - Thread: 1 -> DepositSizeDenominator = 60 2024-10-12 13:57:05.937 - Thread: 1 -> DepositsCountCoefficient = 1 2024-10-12 13:57:05.937 - Thread: 1 -> EnableEconomy = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnableBountyContracts = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnableSupergridding = False 2024-10-12 13:57:05.937 - Thread: 1 -> EnableAutorespawn = True 2024-10-12 13:57:05.937 - Thread: 1 -> OptimalSpawnDistance = 900 2024-10-12 13:57:05.937 - Thread: 1 -> EnableGoodBotHints = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnableResearch = True 2024-10-12 13:57:05.937 - Thread: 1 -> VoxelAgeThreshold = 24 2024-10-12 13:57:05.937 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-10-12 13:57:05.937 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-10-12 13:57:05.937 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-10-12 13:57:05.937 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-10-12 13:57:05.937 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-10-12 13:57:05.937 - Thread: 1 -> OptimalGridCount = 0 2024-10-12 13:57:05.937 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-10-12 13:57:05.937 - Thread: 1 -> BlockCountThreshold = 20 2024-10-12 13:57:05.937 - Thread: 1 -> TrashFlagsValue = 7706 2024-10-12 13:57:05.937 - Thread: 1 -> TrashRemovalEnabled = True 2024-10-12 13:57:05.937 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-10-12 13:57:05.937 - Thread: 1 -> EnableVoxelHand = True 2024-10-12 13:57:05.937 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnableScripterRole = False 2024-10-12 13:57:05.937 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-10-12 13:57:05.937 - Thread: 1 -> FloraDensityMultiplier = 1 2024-10-12 13:57:05.937 - Thread: 1 -> EnableSpiders = False 2024-10-12 13:57:05.937 - Thread: 1 -> EnableWolfs = False 2024-10-12 13:57:05.937 - Thread: 1 -> TotalBotLimit = 32 2024-10-12 13:57:05.937 - Thread: 1 -> EnableDrones = True 2024-10-12 13:57:05.937 - Thread: 1 -> MaxDrones = 5 2024-10-12 13:57:05.937 - Thread: 1 -> StartInRespawnScreen = False 2024-10-12 13:57:05.937 - Thread: 1 -> SpawnWithTools = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnableJetpack = True 2024-10-12 13:57:05.937 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-10-12 13:57:05.937 - Thread: 1 -> PhysicsIterations = 8 2024-10-12 13:57:05.937 - Thread: 1 -> CanJoinRunning = False 2024-10-12 13:57:05.937 - Thread: 1 -> Scenario = False 2024-10-12 13:57:05.937 - Thread: 1 -> ScenarioEditMode = False 2024-10-12 13:57:05.937 - Thread: 1 -> EnableRespawnShips = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnableSunRotation = True 2024-10-12 13:57:05.937 - Thread: 1 -> StationVoxelSupport = False 2024-10-12 13:57:05.937 - Thread: 1 -> EnableConvertToStation = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnableEncounters = True 2024-10-12 13:57:05.937 - Thread: 1 -> Enable3rdPersonView = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnableOxygenPressurization = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnableOxygen = True 2024-10-12 13:57:05.937 - Thread: 1 -> ExperimentalMode = True 2024-10-12 13:57:05.937 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, TotalPCU 2024-10-12 13:57:05.937 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-10-12 13:57:05.937 - Thread: 1 -> EnableRecoil = True 2024-10-12 13:57:05.937 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-10-12 13:57:05.937 - Thread: 1 -> MaxCargoBags = 100 2024-10-12 13:57:05.937 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-10-12 13:57:05.937 - Thread: 1 -> ScrapEnabled = True 2024-10-12 13:57:05.937 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2024-10-12 13:57:05.937 - Thread: 1 -> MySession.Static.LogSettings - END 2024-10-12 13:57:05.941 - Thread: 1 -> Analytics ids for user ([007...194]): User = (b775cff5-493f-b500-0578-671680627ba5) Session = (7e8140ff-1f41-49c0-bf65-3ceca730eb76). 2024-10-12 13:57:05.942 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-10-12 13:57:06.058 - Thread: 1 -> Session loaded 2024-10-12 13:57:06.059 - Thread: 1 -> RunLoadingAction - END 2024-10-12 13:57:06.059 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-10-12 13:57:06.059 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-10-12 13:57:06.059 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-10-12 13:57:06.059 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-10-12 13:57:06.059 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-10-12 13:57:06.059 - Thread: 1 -> Updating continues. 2024-10-12 13:57:06.064 - Thread: 1 -> GC Memory: 1307.579 / 1307.579 MB 2024-10-12 13:57:06.282 - Thread: 14 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 13:57:06.299 - Thread: 14 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 13:57:06.355 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 13:57:06.359 - Thread: 16 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 13:57:06.380 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 13:57:06.424 - Thread: 16 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 13:57:06.522 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 13:57:06.524 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 13:57:06.528 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 13:57:06.532 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 13:57:06.534 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 13:57:09.308 - Thread: 1 -> Loading duration: 9.9319848 2024-10-12 13:57:09.377 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-10-12 13:57:09.377 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-10-12 13:57:09.377 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-10-12 13:57:35.638 - Thread: 1 -> GUI Stats: Update 3.86711333333332, Draw 0.253884055555555 2024-10-12 13:57:35.652 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 13:57:35.675 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,13.68563,162.3677,1,0,3666.243,9629.922,1032,999002,1,39.46675,39.7855,0,2947,8.332975,0,16.66667,3.288755,3.315316,100,6245140934,3666.243,0,0,-1 2024-10-12 13:57:35.675 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 13:57:35.675 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,28,276,63,849,5955,3070,0,0,172,3346,0,1117,28,0,81,28,384,71,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 13:57:36.070 - Thread: 1 -> GC Memory: 3667.937 / 3667.937 MB 2024-10-12 13:57:46.086 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 13:58:05.638 - Thread: 1 -> GUI Stats: Update 0.327823, Draw 0.285013888888889 2024-10-12 13:58:06.087 - Thread: 1 -> GC Memory: 3803.587 / 3803.587 MB 2024-10-12 13:58:28.769 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 13:58:28.770 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 13:58:28.771 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 13:58:32.070 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 13:58:35.637 - Thread: 1 -> GUI Stats: Update 0.349242666666668, Draw 0.295062388888889 2024-10-12 13:58:35.669 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 13:58:35.669 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,13.64048,145.6447,1,0,3945.494,10066.16,1032,999002,1,36.82336,36.72729,0.2390691,2813,8.33293,0,16.66667,3.068464,3.06046,100,6359710756,3945.494,0,0,-1 2024-10-12 13:58:35.669 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 13:58:35.669 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,80,318,63,849,6065,3135,0,0,172,3453,0,1182,28,0,83,28,384,61,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 13:58:36.089 - Thread: 1 -> GC Memory: 3947.97 / 3947.97 MB 2024-10-12 13:59:05.637 - Thread: 1 -> GUI Stats: Update 0.334413833333333, Draw 0.324724166666667 2024-10-12 13:59:06.105 - Thread: 1 -> GC Memory: 1585.093 / 1585.093 MB 2024-10-12 13:59:35.642 - Thread: 1 -> GUI Stats: Update 0.322922333333333, Draw 0.284602666666667 2024-10-12 13:59:35.686 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 13:59:35.686 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,16.43144,155.0771,1,0,1747.865,9390.734,1032,999002,1,48.29295,43.23725,0.2401672,3506,8.333796,0,16.66667,4.024635,3.603304,100,6375836052,1747.865,0,0,-1 2024-10-12 13:59:35.686 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 13:59:35.686 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,88,337,63,849,6080,3135,0,0,172,3472,2,1182,28,0,80,28,384,71,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 13:59:36.120 - Thread: 1 -> GC Memory: 1753.017 / 1753.017 MB 2024-10-12 14:00:00.887 - Thread: 30 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyVertexBuffer Debug name: BufferDescription: [ 2024-10-12 14:00:00.887 - Thread: 30 -> Error: BindFlags = VertexBuffer 2024-10-12 14:00:00.887 - Thread: 30 -> Error: CpuAccessFlags = Write 2024-10-12 14:00:00.887 - Thread: 30 -> Error: OptionFlags = None 2024-10-12 14:00:00.887 - Thread: 30 -> Error: SizeInBytes = 8192 2024-10-12 14:00:00.887 - Thread: 30 -> Error: StructureByteStride = 32 2024-10-12 14:00:00.887 - Thread: 30 -> Error: SizeInBytes = 8192 2024-10-12 14:00:00.887 - Thread: 30 -> Error: Usage = Dynamic 2024-10-12 14:00:00.887 - Thread: 30 -> Error: ] 2024-10-12 14:00:02.273 - Thread: 30 -> Exception in render! Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) 2024-10-12 14:00:02.296 - Thread: 30 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Statistics: Scene: Entities Actors: 621 InstanceBuffers: 512 GPUEmitters: 4 Atmospheres: 7 Clouds: 37 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 0 Actor Components MyLightComponent: 25 MyInstanceComponent: 38 MyResourcePrioritizationComponent: 1,706 MyRenderableComponent: 544 MyRotationAnimator: 4 MyThrustFlameAnimator: 5 MyRenderVoxelActor: 12 MyVoxelCellComponent: 1,122 MyFoliageComponent: 686 2024-10-12 14:00:50.016 - Thread: 30 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-10-12 14:00:50.017 - Thread: 30 -> Showing message 2024-10-12 14:00:50.017 - Thread: 30 -> MyInitializer.OnCrash 2024-10-12 14:00:50.017 - Thread: 30 -> var exception = SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-10-12 14:00:51.260 - Thread: 30 -> ================================== CRASH INFO ================================== AppVersion: 01_204_018 GameName: Space Engineers IsOutOfMemory: False IsGPU: True IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 269 PCUCount: 1032 IsHang: False GCMemory: 1372 GCMemoryAllocated: 1372 HWAvailableMemory: 3234 ProcessPrivateMemory: 9398 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-10-12 14:00:51.260 - Thread: 30 -> Log Closed