2024-10-12 12:54:24.809 - Thread: 1 -> Log Started 2024-10-12 12:54:24.809 - Thread: 1 -> Timezone (local - UTC): -5h 2024-10-12 12:54:24.809 - Thread: 1 -> App Version: 01_204_018 2024-10-12 12:54:24.819 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-10-12 12:54:24.819 - Thread: 1 -> Branch / Sandbox: SVN 2024-10-12 12:54:24.819 - Thread: 1 -> Client Build Number: 2 2024-10-12 12:54:24.819 - Thread: 1 -> Server Build Number: 0 2024-10-12 12:54:24.819 - Thread: 1 -> Environment.ProcessorCount: 16 2024-10-12 12:54:24.861 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0) 2024-10-12 12:54:24.861 - Thread: 1 -> Environment.CommandLine: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2024-10-12 12:54:24.861 - Thread: 1 -> Environment.Is64BitProcess: True 2024-10-12 12:54:24.861 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-10-12 12:54:24.862 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9277.0 2024-10-12 12:54:24.862 - Thread: 1 -> Environment.CurrentDirectory: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64 2024-10-12 12:54:24.866 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2024-10-12 12:54:24.866 - Thread: 1 -> Default Culture: 2024-10-12 12:54:24.866 - Thread: 1 -> Default UI Culture: 2024-10-12 12:54:24.868 - Thread: 1 -> MyConfig.Load() - START 2024-10-12 12:54:24.868 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:54:25.008 - Thread: 1 -> NewNewGameScreen: False 2024-10-12 12:54:25.008 - Thread: 1 -> EnableDamageEffects: True 2024-10-12 12:54:25.008 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-10-12 12:54:25.008 - Thread: 1 -> EnableReverb: False 2024-10-12 12:54:25.008 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-10-12 12:54:25.008 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-10-12 12:54:25.008 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-10-12 12:54:25.008 - Thread: 1 -> FirstTimeRun: False 2024-10-12 12:54:25.008 - Thread: 1 -> ExperimentalMode: True 2024-10-12 12:54:25.008 - Thread: 1 -> VideoAdapter: 0 2024-10-12 12:54:25.008 - Thread: 1 -> ScreenWidth: 2560 2024-10-12 12:54:25.008 - Thread: 1 -> ScreenHeight: 1440 2024-10-12 12:54:25.008 - Thread: 1 -> RefreshRate: 59998 2024-10-12 12:54:25.008 - Thread: 1 -> WindowMode: 1 2024-10-12 12:54:25.008 - Thread: 1 -> VerticalSync: 0 2024-10-12 12:54:25.008 - Thread: 1 -> FieldOfView: 70 2024-10-12 12:54:25.008 - Thread: 1 -> PostProcessingEnabled: False 2024-10-12 12:54:25.008 - Thread: 1 -> FlaresIntensity: 1 2024-10-12 12:54:25.008 - Thread: 1 -> TreeViewDistance: 1998 2024-10-12 12:54:25.008 - Thread: 1 -> GrassDensity: 10 2024-10-12 12:54:25.008 - Thread: 1 -> GrassDrawDistance: 100 2024-10-12 12:54:25.008 - Thread: 1 -> AntialiasingMode: 1 2024-10-12 12:54:25.008 - Thread: 1 -> ShadowMapResolution: 2 2024-10-12 12:54:25.008 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-10-12 12:54:25.008 - Thread: 1 -> TextureQuality: 2 2024-10-12 12:54:25.008 - Thread: 1 -> VoxelTextureQuality: 2 2024-10-12 12:54:25.008 - Thread: 1 -> AnisotropicFiltering: 4 2024-10-12 12:54:25.008 - Thread: 1 -> ModelQuality: 2 2024-10-12 12:54:25.008 - Thread: 1 -> VoxelQuality: 2 2024-10-12 12:54:25.008 - Thread: 1 -> ShaderQuality: 2 2024-10-12 12:54:25.008 - Thread: 1 -> LightsQuality: 2 2024-10-12 12:54:25.008 - Thread: 1 -> LowMemSwitchToLow: 0 2024-10-12 12:54:25.008 - Thread: 1 -> FirstVTTimeRun: False 2024-10-12 12:54:25.008 - Thread: 1 -> LastBannerId: 95 2024-10-12 12:54:25.008 - Thread: 1 -> LastNewsPopupDate: 03/10/2024 00:00:00 2024-10-12 12:54:25.008 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-10-12 12:54:25.008 - Thread: 1 -> GDPRConsent: False 2024-10-12 12:54:25.008 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-10-12 12:54:25.008 - Thread: 1 -> HudState: 2 2024-10-12 12:54:25.008 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-10-12 12:54:25.008 - Thread: 1 -> CubeBuilderAlignToDefault: False 2024-10-12 12:54:25.008 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-10-12 12:54:25.008 - Thread: 1 -> ControllerDefaultOnStart: False 2024-10-12 12:54:25.008 - Thread: 1 -> QuickStartNotification: False 2024-10-12 12:54:25.008 - Thread: 1 -> OnlyPSGames: False 2024-10-12 12:54:25.008 - Thread: 1 -> EnableTrading: True 2024-10-12 12:54:25.008 - Thread: 1 -> EnableSteamCloud: False 2024-10-12 12:54:25.008 - Thread: 1 -> Language: 0 2024-10-12 12:54:25.008 - Thread: 1 -> CubeBuilderBuildingMode: 0 2024-10-12 12:54:25.008 - Thread: 1 -> ControlsHints: False 2024-10-12 12:54:25.008 - Thread: 1 -> GoodBotHints: False 2024-10-12 12:54:25.008 - Thread: 1 -> RotationHints: False 2024-10-12 12:54:25.008 - Thread: 1 -> AreaInteraction: True 2024-10-12 12:54:25.008 - Thread: 1 -> BlueprintSharing: True 2024-10-12 12:54:25.008 - Thread: 1 -> MuteBroadcastControllers: False 2024-10-12 12:54:25.008 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-10-12 12:54:25.008 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:54:25.008 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-10-12 12:54:25.008 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:54:25.008 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-10-12 12:54:25.008 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:54:25.008 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-10-12 12:54:25.008 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:54:25.008 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-10-12 12:54:25.008 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:54:25.008 - Thread: 1 -> ShowCrosshair2: 0 2024-10-12 12:54:25.008 - Thread: 1 -> IronSightSwitchState: 1 2024-10-12 12:54:25.008 - Thread: 1 -> SpriteMainViewportScale: 1 2024-10-12 12:54:25.008 - Thread: 1 -> UiTransparency: 1 2024-10-12 12:54:25.008 - Thread: 1 -> UiBkTransparency: 0.8 2024-10-12 12:54:25.008 - Thread: 1 -> HUDBkTransparency: 0.6 2024-10-12 12:54:25.008 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-10-12 12:54:25.008 - Thread: 1 -> MyConfig.Load() - END 2024-10-12 12:54:25.574 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-10-12 12:54:25.588 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-10-12 12:54:25.659 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2024-10-12 12:54:25.660 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-10-12 12:54:25.660 - Thread: 1 -> Found processor count: 8 2024-10-12 12:54:25.660 - Thread: 1 -> Using processor count: 8 2024-10-12 12:54:25.740 - Thread: 1 -> All detected adapters: 2024-10-12 12:54:25.741 - Thread: 1 -> NVIDIA GeForce RTX 4090 - VendorID=4318, SubsystemID=385093854, DeviceID=9860 2024-10-12 12:54:25.741 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-10-12 12:54:26.280 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:54:26.280 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-10-12 12:54:26.280 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 12:54:26.280 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 12:54:26.280 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 12:54:26.280 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:54:26.280 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:54:26.280 - Thread: 1 -> Adapter id = 0 2024-10-12 12:54:26.280 - Thread: 1 -> Supported = True 2024-10-12 12:54:26.280 - Thread: 1 -> RAM = 25314721792 2024-10-12 12:54:26.280 - Thread: 1 -> Priority = 2 2024-10-12 12:54:26.280 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 12:54:26.280 - Thread: 1 -> Output is attached = True 2024-10-12 12:54:26.281 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 12:54:26.281 - Thread: 1 -> } 2024-10-12 12:54:26.281 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:54:26.281 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-10-12 12:54:26.281 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 12:54:26.281 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 12:54:26.281 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 12:54:26.281 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:54:26.281 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:54:26.281 - Thread: 1 -> Adapter id = 0 2024-10-12 12:54:26.281 - Thread: 1 -> Supported = True 2024-10-12 12:54:26.281 - Thread: 1 -> RAM = 25314721792 2024-10-12 12:54:26.281 - Thread: 1 -> Priority = 2 2024-10-12 12:54:26.281 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 12:54:26.281 - Thread: 1 -> Output is attached = True 2024-10-12 12:54:26.281 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 12:54:26.281 - Thread: 1 -> } 2024-10-12 12:54:26.281 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:54:26.282 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY2 2024-10-12 12:54:26.282 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 12:54:26.282 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 12:54:26.282 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 12:54:26.282 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:54:26.282 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:54:26.282 - Thread: 1 -> Adapter id = 0 2024-10-12 12:54:26.282 - Thread: 1 -> Supported = True 2024-10-12 12:54:26.282 - Thread: 1 -> RAM = 25314721792 2024-10-12 12:54:26.282 - Thread: 1 -> Priority = 2 2024-10-12 12:54:26.282 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 12:54:26.282 - Thread: 1 -> Output is attached = True 2024-10-12 12:54:26.282 - Thread: 1 -> DesktopBounds = {X:-2560 Y:0 Width:2560 Height:1440} 2024-10-12 12:54:26.282 - Thread: 1 -> } 2024-10-12 12:54:26.282 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:54:26.282 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY2 2024-10-12 12:54:26.282 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 12:54:26.282 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 12:54:26.282 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 12:54:26.282 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:54:26.282 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:54:26.282 - Thread: 1 -> Adapter id = 0 2024-10-12 12:54:26.282 - Thread: 1 -> Supported = True 2024-10-12 12:54:26.282 - Thread: 1 -> RAM = 25314721792 2024-10-12 12:54:26.282 - Thread: 1 -> Priority = 2 2024-10-12 12:54:26.282 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 12:54:26.282 - Thread: 1 -> Output is attached = True 2024-10-12 12:54:26.282 - Thread: 1 -> DesktopBounds = {X:-2560 Y:0 Width:2560 Height:1440} 2024-10-12 12:54:26.282 - Thread: 1 -> } 2024-10-12 12:54:26.282 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:54:26.283 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-10-12 12:54:26.283 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8553826304, Luid: 60491, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-10-12 12:54:26.283 - Thread: 1 -> Driver version = 2024-10-12 12:54:26.283 - Thread: 1 -> Driver date = 2024-10-12 12:54:26.283 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:54:26.283 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:54:26.283 - Thread: 1 -> Adapter id = 1 2024-10-12 12:54:26.283 - Thread: 1 -> Supported = True 2024-10-12 12:54:26.283 - Thread: 1 -> RAM = 0 2024-10-12 12:54:26.283 - Thread: 1 -> Priority = 0 2024-10-12 12:54:26.283 - Thread: 1 -> Multithreaded rendering supported = False 2024-10-12 12:54:26.283 - Thread: 1 -> Output is attached = False 2024-10-12 12:54:26.283 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 12:54:26.283 - Thread: 1 -> } 2024-10-12 12:54:26.283 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:54:26.283 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-10-12 12:54:26.283 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8553826304, Luid: 60491, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-10-12 12:54:26.283 - Thread: 1 -> Driver version = 2024-10-12 12:54:26.283 - Thread: 1 -> Driver date = 2024-10-12 12:54:26.283 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:54:26.283 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:54:26.283 - Thread: 1 -> Adapter id = 1 2024-10-12 12:54:26.283 - Thread: 1 -> Supported = True 2024-10-12 12:54:26.283 - Thread: 1 -> RAM = 0 2024-10-12 12:54:26.283 - Thread: 1 -> Priority = 0 2024-10-12 12:54:26.283 - Thread: 1 -> Multithreaded rendering supported = False 2024-10-12 12:54:26.283 - Thread: 1 -> Output is attached = False 2024-10-12 12:54:26.283 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 12:54:26.283 - Thread: 1 -> } 2024-10-12 12:54:26.285 - Thread: 1 -> Service.IsActive: True 2024-10-12 12:54:26.285 - Thread: 1 -> Service.IsOnline: True 2024-10-12 12:54:26.285 - Thread: 1 -> Service.OwnsGame: False 2024-10-12 12:54:26.285 - Thread: 1 -> Service.UserId: 76561198006776194 2024-10-12 12:54:26.285 - Thread: 1 -> Service.UserName: Naryneitred 2024-10-12 12:54:26.285 - Thread: 1 -> Service.Branch: default 2024-10-12 12:54:26.285 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-10-12 12:54:26.285 - Thread: 1 -> Build version: 0.1.1.0 2024-10-12 12:54:26.299 - Thread: 1 -> MyScreenManager() 2024-10-12 12:54:26.329 - Thread: 30 -> CreateDeviceInternal - CheckSettings() 2024-10-12 12:54:26.329 - Thread: 30 -> CreateDeviceInternal - GetAdapter() 2024-10-12 12:54:26.331 - Thread: 30 -> CreateDeviceInternal - FixSettings() 2024-10-12 12:54:26.331 - Thread: 30 -> CreateDeviceInternal - Create device 2024-10-12 12:54:26.538 - Thread: 30 -> CreateDeviceInternal Steam Overlay integration 2024-10-12 12:54:26.685 - Thread: 30 -> CreateDeviceInternal Steam Overlay OK 2024-10-12 12:54:26.685 - Thread: 30 -> CreateDeviceInternal create swapchain 2024-10-12 12:54:28.138 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-10-12 12:54:28.138 - Thread: 1 -> Game dir: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64 2024-10-12 12:54:28.138 - Thread: 1 -> Content dir: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content 2024-10-12 12:54:28.881 - Thread: 1 -> Preallocate - START 2024-10-12 12:54:28.884 - Thread: 1 -> MySpaceWorldGenerator - START 2024-10-12 12:54:28.886 - Thread: 1 -> MySpaceWorldGenerator - END 2024-10-12 12:54:28.886 - Thread: 1 -> MySpaceBuildComponent - START 2024-10-12 12:54:28.886 - Thread: 1 -> MySpaceBuildComponent - END 2024-10-12 12:54:28.886 - Thread: 1 -> MyEntities - START 2024-10-12 12:54:28.896 - Thread: 1 -> MyEntities - END 2024-10-12 12:54:28.896 - Thread: 1 -> MyObjectBuilder_Base - START 2024-10-12 12:54:28.896 - Thread: 1 -> MyObjectBuilder_Base - END 2024-10-12 12:54:28.896 - Thread: 1 -> MyTransparentGeometry - START 2024-10-12 12:54:28.896 - Thread: 1 -> MyTransparentGeometry - END 2024-10-12 12:54:28.896 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-10-12 12:54:28.897 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-10-12 12:54:28.897 - Thread: 1 -> MyMath - START 2024-10-12 12:54:28.897 - Thread: 1 -> MyMath - END 2024-10-12 12:54:28.897 - Thread: 1 -> MySimpleObjectDraw - START 2024-10-12 12:54:28.897 - Thread: 1 -> MySimpleObjectDraw - END 2024-10-12 12:54:28.909 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-10-12 12:54:28.909 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-10-12 12:54:28.909 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-10-12 12:54:28.910 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-10-12 12:54:28.911 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-10-12 12:54:28.911 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-10-12 12:54:28.911 - Thread: 1 -> MySyncDestructions - START 2024-10-12 12:54:28.911 - Thread: 1 -> MySyncDestructions - END 2024-10-12 12:54:28.911 - Thread: 1 -> MySyncEntity - START 2024-10-12 12:54:28.911 - Thread: 1 -> MySyncEntity - END 2024-10-12 12:54:28.911 - Thread: 1 -> MyCommandCharacter - START 2024-10-12 12:54:28.911 - Thread: 1 -> MyCommandCharacter - END 2024-10-12 12:54:28.911 - Thread: 1 -> MyCommandConsole - START 2024-10-12 12:54:28.911 - Thread: 1 -> MyCommandConsole - END 2024-10-12 12:54:28.911 - Thread: 1 -> MyCommandEntity - START 2024-10-12 12:54:28.911 - Thread: 1 -> MyCommandEntity - END 2024-10-12 12:54:28.911 - Thread: 1 -> MyAiTargetManager - START 2024-10-12 12:54:28.911 - Thread: 1 -> MyAiTargetManager - END 2024-10-12 12:54:28.911 - Thread: 1 -> MyClientDebugCommands - START 2024-10-12 12:54:28.911 - Thread: 1 -> MyClientDebugCommands - END 2024-10-12 12:54:28.912 - Thread: 1 -> MyDedicatedServer - START 2024-10-12 12:54:28.912 - Thread: 1 -> MyDedicatedServer - END 2024-10-12 12:54:28.912 - Thread: 1 -> MyDedicatedServerBase - START 2024-10-12 12:54:28.912 - Thread: 1 -> MyDedicatedServerBase - END 2024-10-12 12:54:28.912 - Thread: 1 -> MyMultiplayerBase - START 2024-10-12 12:54:28.912 - Thread: 1 -> MyMultiplayerBase - END 2024-10-12 12:54:28.912 - Thread: 1 -> MyMultiplayerClient - START 2024-10-12 12:54:28.912 - Thread: 1 -> MyMultiplayerClient - END 2024-10-12 12:54:28.912 - Thread: 1 -> MyMultiplayerClientBase - START 2024-10-12 12:54:28.912 - Thread: 1 -> MyMultiplayerClientBase - END 2024-10-12 12:54:28.912 - Thread: 1 -> MyMultiplayerLobby - START 2024-10-12 12:54:28.912 - Thread: 1 -> MyMultiplayerLobby - END 2024-10-12 12:54:28.912 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-10-12 12:54:28.912 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-10-12 12:54:28.912 - Thread: 1 -> MyMultiplayerServerBase - START 2024-10-12 12:54:28.912 - Thread: 1 -> MyMultiplayerServerBase - END 2024-10-12 12:54:28.912 - Thread: 1 -> MyServerDebugCommands - START 2024-10-12 12:54:28.912 - Thread: 1 -> MyServerDebugCommands - END 2024-10-12 12:54:28.912 - Thread: 1 -> MyCubeGridDefinitions - START 2024-10-12 12:54:28.913 - Thread: 1 -> MyCubeGridDefinitions - END 2024-10-12 12:54:28.913 - Thread: 1 -> MyDefinitionManager - START 2024-10-12 12:54:28.917 - Thread: 1 -> MyDefinitionManager - END 2024-10-12 12:54:28.917 - Thread: 1 -> Preallocate - END 2024-10-12 12:54:28.918 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-10-12 12:54:29.151 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-10-12 12:54:29.151 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-10-12 12:54:29.151 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-10-12 12:54:29.151 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:54:29.151 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:54:29.151 - Thread: 1 -> Assembly.Location: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-10-12 12:54:29.151 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-10-12 12:54:29.151 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-10-12 12:54:29.151 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-10-12 12:54:29.157 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2024-10-12 12:54:29.157 - Thread: 1 -> Win32_ComputerSystem.Model: Z390 AORUS PRO WIFI 2024-10-12 12:54:29.157 - Thread: 1 -> Virtualized: False 2024-10-12 12:54:29.160 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2024-10-12 12:54:29.161 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,107,652,608 bytes 2024-10-12 12:54:29.161 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-10-12 12:54:29.161 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 9,444,806,656 bytes 2024-10-12 12:54:29.161 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,080,478,720 bytes 2024-10-12 12:54:29.163 - Thread: 1 -> Drive C: | Capacity: 249,414,283,264 bytes | Free space: 73,081,171,968 bytes 2024-10-12 12:54:29.164 - Thread: 1 -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 259,188,121,600 bytes 2024-10-12 12:54:29.164 - Thread: 1 -> Drive E: | Capacity: 2,000,364,236,800 bytes | Free space: 584,036,937,728 bytes 2024-10-12 12:54:29.164 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-10-12 12:54:29.164 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-10-12 12:54:29.165 - Thread: 1 -> Installed DLCs: 2024-10-12 12:54:29.166 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-10-12 12:54:29.248 - Thread: 1 -> Havok: Physics.Init 2024-10-12 12:54:29.279 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-10-12 12:54:29.282 - Thread: 1 -> HkGameName: SpaceEngineers 2024-10-12 12:54:29.284 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-10-12 12:54:29.284 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-10-12 12:54:29.286 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2024-10-12 12:54:29.579 - Thread: 1 -> Loading scenarios 2024-10-12 12:54:29.599 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-10-12 12:54:29.599 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-10-12 12:54:29.862 - Thread: 1 -> Loading sound definitions 2024-10-12 12:54:29.863 - Thread: 1 -> Loading gamepad controls 2024-10-12 12:54:29.863 - Thread: 1 -> Loading DLC definitions 2024-10-12 12:54:29.884 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-12 12:54:29.884 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-10-12 12:54:29.884 - Thread: 1 -> Loading Quick starts 2024-10-12 12:54:29.884 - Thread: 1 -> Loading ScenarioCategories 2024-10-12 12:54:29.884 - Thread: 1 -> Loading shadow textures definitions 2024-10-12 12:54:29.884 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-10-12 12:54:29.885 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-10-12 12:54:29.891 - Thread: 1 -> MyAudio.LoadData - START 2024-10-12 12:54:29.951 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-12 12:54:30.038 - Thread: 1 -> MyAudio.LoadData - END 2024-10-12 12:54:30.041 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2024-10-12 12:54:30.041 - Thread: 1 -> MyGuiManager() 2024-10-12 12:54:30.043 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-10-12 12:54:30.101 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-10-12 12:54:30.188 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-10-12 12:54:30.188 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-10-12 12:54:30.188 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-10-12 12:54:30.188 - Thread: 1 -> Loading default controls 2024-10-12 12:54:30.240 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-10-12 12:54:30.243 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-10-12 12:54:30.260 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-10-12 12:54:30.261 - Thread: 12 -> ReloadVoxelMaterials 2024-10-12 12:54:30.303 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-10-12 12:54:30.306 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-10-12 12:54:30.306 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-10-12 12:54:30.306 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-10-12 12:54:30.306 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-10-12 12:54:30.306 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-10-12 12:54:30.306 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-10-12 12:54:30.307 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-10-12 12:54:30.322 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-10-12 12:54:30.328 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-10-12 12:54:30.329 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-10-12 12:54:30.331 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-10-12 12:54:30.332 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-10-12 12:54:30.333 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-10-12 12:54:30.336 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-10-12 12:54:30.336 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-10-12 12:54:30.339 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-10-12 12:54:30.344 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-10-12 12:54:30.345 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-10-12 12:54:30.354 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-10-12 12:54:30.355 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-10-12 12:54:30.364 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-10-12 12:54:30.366 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-10-12 12:54:30.368 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-10-12 12:54:30.368 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-10-12 12:54:30.369 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-10-12 12:54:30.373 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-10-12 12:54:30.376 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-10-12 12:54:30.400 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-10-12 12:54:30.410 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-10-12 12:54:30.410 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-10-12 12:54:30.412 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-10-12 12:54:30.412 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-10-12 12:54:30.417 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-10-12 12:54:30.419 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-10-12 12:54:30.421 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-10-12 12:54:30.422 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-10-12 12:54:30.426 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-10-12 12:54:30.426 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-10-12 12:54:30.427 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-10-12 12:54:30.434 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-10-12 12:54:30.436 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-10-12 12:54:30.437 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-10-12 12:54:30.445 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-10-12 12:54:30.447 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-10-12 12:54:30.458 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-10-12 12:54:30.459 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-10-12 12:54:30.462 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-10-12 12:54:30.471 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-10-12 12:54:30.477 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-10-12 12:54:30.483 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-10-12 12:54:30.485 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-10-12 12:54:30.560 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-10-12 12:54:30.560 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-10-12 12:54:30.565 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-10-12 12:54:30.567 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-10-12 12:54:30.569 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-10-12 12:54:30.570 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-10-12 12:54:30.578 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-10-12 12:54:30.580 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-10-12 12:54:30.582 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-10-12 12:54:30.588 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-10-12 12:54:30.592 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-10-12 12:54:30.592 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-10-12 12:54:30.597 - Thread: 1 -> Timer Frequency: 10000000 2024-10-12 12:54:30.597 - Thread: 1 -> Ticks per frame: 166667 2024-10-12 12:54:30.598 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-10-12 12:54:30.606 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-10-12 12:54:30.619 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-10-12 12:54:30.628 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-10-12 12:54:30.640 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-10-12 12:54:30.705 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-10-12 12:54:30.753 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-10-12 12:54:30.762 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-10-12 12:54:30.801 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-10-12 12:54:30.808 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-10-12 12:54:30.859 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-10-12 12:54:30.862 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-10-12 12:54:30.905 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-10-12 12:54:30.908 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-10-12 12:54:30.943 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-10-12 12:54:30.946 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-10-12 12:54:30.999 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-10-12 12:54:31.002 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-10-12 12:54:31.035 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-10-12 12:54:31.044 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-10-12 12:54:31.065 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-10-12 12:54:31.076 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-10-12 12:54:31.089 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-10-12 12:54:31.095 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-10-12 12:54:31.104 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-10-12 12:54:31.111 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-10-12 12:54:31.168 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-10-12 12:54:31.261 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-10-12 12:54:31.265 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-10-12 12:54:31.278 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-10-12 12:54:31.299 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-10-12 12:54:31.300 - Thread: 1 -> Flares Intensity: 1 2024-10-12 12:54:31.300 - Thread: 1 -> Field of view: 1.22173 2024-10-12 12:54:31.300 - Thread: 1 -> PostProcessingEnabled: False 2024-10-12 12:54:31.300 - Thread: 1 -> Render.GrassDensityFactor: 10 2024-10-12 12:54:31.300 - Thread: 1 -> Render.GrassDrawDistance: 100 2024-10-12 12:54:31.300 - Thread: 1 -> Render.DistanceFade: 1998 2024-10-12 12:54:31.300 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-10-12 12:54:31.300 - Thread: 1 -> Render.ShadowQuality: HIGH 2024-10-12 12:54:31.300 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-10-12 12:54:31.300 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-10-12 12:54:31.300 - Thread: 1 -> Render.TextureQuality: HIGH 2024-10-12 12:54:31.300 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-10-12 12:54:31.300 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-10-12 12:54:31.300 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-10-12 12:54:31.300 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-10-12 12:54:31.300 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-10-12 12:54:31.300 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-10-12 12:54:31.305 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-10-12 12:54:31.343 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-10-12 12:54:31.345 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-10-12 12:54:31.345 - Thread: 1 -> Analytics session started: UserID = (b775cff5-493f-b500-0578-671680627ba5) SessionID = (b66f165e-d9ca-4e68-b724-de8759b05fcd) 2024-10-12 12:54:31.346 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-12 12:54:31.391 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-10-12 12:54:31.417 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-10-12 12:54:31.427 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-10-12 12:54:31.466 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-10-12 12:54:31.638 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-10-12 12:54:31.670 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-10-12 12:54:32.439 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-10-12 12:54:33.222 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 12:54:33.222 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 12:54:33.240 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-10-12 12:54:33.240 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 12:54:34.555 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 12:54:34.555 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:54:34.656 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 12:54:35.173 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-10-12 12:54:35.173 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-10-12 12:54:35.173 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2024-10-12 12:54:36.857 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2024-10-12 12:54:36.857 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2024-10-12 12:54:36.857 - Thread: 12 -> Loading available saves - START 2024-10-12 12:54:36.858 - Thread: 12 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194' 2024-10-12 12:54:37.143 - Thread: 12 -> Loading available saves - END 2024-10-12 12:54:37.374 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2024-10-12 12:54:37.374 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2024-10-12 12:54:40.558 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-10-12 12:54:41.639 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0\Sandbox_config.sbc 2024-10-12 12:54:41.642 - Thread: 39 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-10-12 12:54:41.642 - Thread: 39 -> LoadSandbox() - Start 2024-10-12 12:54:41.642 - Thread: 39 -> LoadSession() - Start 2024-10-12 12:54:41.642 - Thread: 39 -> C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0 2024-10-12 12:54:41.642 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0\Sandbox_config.sbc 2024-10-12 12:54:42.467 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0\Sandbox_config.sbc 2024-10-12 12:54:42.469 - Thread: 39 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-10-12 12:54:42.469 - Thread: 39 -> CheckPoint Experimental mode: Yes 2024-10-12 12:54:42.469 - Thread: 39 -> CheckPoint Experimental mode reason: ExperimentalMode, TotalPCU 2024-10-12 12:54:42.469 - Thread: 39 -> LoadSession() - End 2024-10-12 12:54:42.469 - Thread: 39 -> LoadSandbox() - End 2024-10-12 12:54:42.474 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 12:54:42.474 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 12:54:42.474 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-10-12 12:54:42.474 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-10-12 12:54:42.474 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2024-10-12 12:54:42.474 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2024-10-12 12:54:42.474 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 12:54:42.474 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 12:54:42.475 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-10-12 12:54:42.475 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-10-12 12:54:42.475 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-10-12 12:54:42.691 - Thread: 1 -> RunLoadingAction - START 2024-10-12 12:54:42.691 - Thread: 1 -> Loading session: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0 2024-10-12 12:54:42.773 - Thread: 1 -> GC Memory: 1,009,613,744 B 2024-10-12 12:54:42.782 - Thread: 1 -> Process Memory: 3,648,634,880 B 2024-10-12 12:54:42.782 - Thread: 1 -> Experimental mode: Yes 2024-10-12 12:54:42.782 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, ExperimentalTurnedOnInConfiguration 2024-10-12 12:54:42.782 - Thread: 1 -> Console compatibility: No 2024-10-12 12:54:43.450 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-10-12 12:54:43.462 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-10-12 12:54:43.462 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-10-12 12:54:43.468 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-10-12 12:54:43.469 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2024-10-12 12:54:43.622 - Thread: 1 -> Loading scenarios 2024-10-12 12:54:43.622 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-10-12 12:54:43.622 - Thread: 1 -> List of used mods (0) - START 2024-10-12 12:54:43.622 - Thread: 1 -> List of used mods - END 2024-10-12 12:54:43.664 - Thread: 1 -> Loading behaviors 2024-10-12 12:54:43.664 - Thread: 1 -> Loading ammo magazines 2024-10-12 12:54:43.664 - Thread: 1 -> Loading ammo definitions 2024-10-12 12:54:43.665 - Thread: 1 -> Loading animations 2024-10-12 12:54:43.665 - Thread: 1 -> Loading animations 2024-10-12 12:54:43.665 - Thread: 1 -> Loading sound definitions 2024-10-12 12:54:43.666 - Thread: 1 -> Loading sound definitions 2024-10-12 12:54:43.666 - Thread: 1 -> Loading sound definitions 2024-10-12 12:54:43.666 - Thread: 1 -> Loading sound definitions 2024-10-12 12:54:43.666 - Thread: 1 -> Loading sound definitions 2024-10-12 12:54:43.666 - Thread: 1 -> Loading sound definitions 2024-10-12 12:54:43.666 - Thread: 1 -> Loading category classes 2024-10-12 12:54:43.666 - Thread: 1 -> Loading category classes 2024-10-12 12:54:43.666 - Thread: 1 -> Loading blueprint classes 2024-10-12 12:54:43.666 - Thread: 1 -> Loading blueprint class entries 2024-10-12 12:54:43.667 - Thread: 1 -> Loading blueprint class entries 2024-10-12 12:54:43.667 - Thread: 1 -> Loading blueprints 2024-10-12 12:54:43.667 - Thread: 1 -> Loading blueprints 2024-10-12 12:54:43.667 - Thread: 1 -> Loading agent definitions 2024-10-12 12:54:43.667 - Thread: 1 -> Loading character definitions 2024-10-12 12:54:43.669 - Thread: 1 -> Loading character definitions 2024-10-12 12:54:43.670 - Thread: 1 -> Loading components 2024-10-12 12:54:43.670 - Thread: 1 -> Loading components 2024-10-12 12:54:43.670 - Thread: 1 -> Loading configuration 2024-10-12 12:54:43.670 - Thread: 1 -> Loading container types 2024-10-12 12:54:43.670 - Thread: 1 -> Loading Contract Types 2024-10-12 12:54:43.671 - Thread: 1 -> Loading gamepad controls 2024-10-12 12:54:43.671 - Thread: 1 -> Loading block positions 2024-10-12 12:54:43.671 - Thread: 1 -> Loading block positions 2024-10-12 12:54:43.671 - Thread: 1 -> Loading curve definitions 2024-10-12 12:54:43.671 - Thread: 1 -> Loading debris 2024-10-12 12:54:43.671 - Thread: 1 -> Loading environment items entries 2024-10-12 12:54:43.671 - Thread: 1 -> Loading decal global definitions 2024-10-12 12:54:43.671 - Thread: 1 -> Loading decal definitions 2024-10-12 12:54:43.671 - Thread: 1 -> Loading decal definitions 2024-10-12 12:54:43.671 - Thread: 1 -> Loading drone behaviors 2024-10-12 12:54:43.671 - Thread: 1 -> Loading edges 2024-10-12 12:54:43.671 - Thread: 1 -> Loading emissive color definitions 2024-10-12 12:54:43.671 - Thread: 1 -> Loading emissive color default states 2024-10-12 12:54:43.672 - Thread: 1 -> Loading animations 2024-10-12 12:54:43.672 - Thread: 1 -> Loading entity components 2024-10-12 12:54:43.677 - Thread: 1 -> Loading component containers 2024-10-12 12:54:43.678 - Thread: 1 -> Loading environment items entries 2024-10-12 12:54:43.678 - Thread: 1 -> Loading Faction Names 2024-10-12 12:54:43.678 - Thread: 1 -> Loading factions 2024-10-12 12:54:43.679 - Thread: 1 -> Loading flare definitions 2024-10-12 12:54:43.679 - Thread: 1 -> Loading DLC definitions 2024-10-12 12:54:43.680 - Thread: 1 -> Loading gas property definitions 2024-10-12 12:54:43.680 - Thread: 1 -> Loading event definitions 2024-10-12 12:54:43.680 - Thread: 1 -> Loading physical items 2024-10-12 12:54:43.702 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:54:43.702 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:54:43.702 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:54:43.702 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:54:43.702 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:54:43.702 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:54:43.702 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-12 12:54:43.702 - Thread: 1 -> Loading planet definition 2024-10-12 12:54:43.702 - Thread: 1 -> Loading physical items 2024-10-12 12:54:43.702 - Thread: 1 -> Loading physical items 2024-10-12 12:54:43.703 - Thread: 1 -> Loading physical material properties 2024-10-12 12:54:43.703 - Thread: 1 -> Loading pirate antennas 2024-10-12 12:54:43.703 - Thread: 1 -> Loading Quick starts 2024-10-12 12:54:43.703 - Thread: 1 -> Loading research blocks definitions 2024-10-12 12:54:43.704 - Thread: 1 -> Loading research groups definitions 2024-10-12 12:54:43.704 - Thread: 1 -> Loading resource distribution groups 2024-10-12 12:54:43.704 - Thread: 1 -> Loading ScenarioCategories 2024-10-12 12:54:43.704 - Thread: 1 -> Loading shadow textures definitions 2024-10-12 12:54:43.704 - Thread: 1 -> Loading ship sound groups 2024-10-12 12:54:43.705 - Thread: 1 -> Loading ship sound groups 2024-10-12 12:54:43.705 - Thread: 1 -> Loading sound categories 2024-10-12 12:54:43.705 - Thread: 1 -> Loading stat definitions 2024-10-12 12:54:43.705 - Thread: 1 -> Loading gamepad controls 2024-10-12 12:54:43.705 - Thread: 1 -> Loading grid creators 2024-10-12 12:54:43.705 - Thread: 1 -> Loading transparent material properties 2024-10-12 12:54:43.705 - Thread: 1 -> Loading planet definition 2024-10-12 12:54:43.705 - Thread: 1 -> Loading voxel map storage definitions 2024-10-12 12:54:43.706 - Thread: 1 -> Loading voxel material definitions 2024-10-12 12:54:43.706 - Thread: 1 -> Loading voxel material definitions 2024-10-12 12:54:43.706 - Thread: 1 -> Loading voxel material definitions 2024-10-12 12:54:43.706 - Thread: 1 -> Loading voxel material definitions 2024-10-12 12:54:43.706 - Thread: 1 -> Loading Weather Effects 2024-10-12 12:54:43.707 - Thread: 1 -> Audio effects definitions 2024-10-12 12:54:43.707 - Thread: 1 -> Loading environment items definitions 2024-10-12 12:54:43.707 - Thread: 1 -> Loading environment items definitions 2024-10-12 12:54:43.708 - Thread: 1 -> Loading physical material properties 2024-10-12 12:54:43.708 - Thread: 1 -> Loading particle effect definitions 2024-10-12 12:54:43.767 - Thread: 1 -> Loading particle effect definitions 2024-10-12 12:54:43.768 - Thread: 1 -> Loading environment item definitions 2024-10-12 12:54:43.769 - Thread: 1 -> Loading weapon definitions 2024-10-12 12:54:43.770 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.779 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.779 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.792 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.792 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.793 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.793 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.794 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.794 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.795 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.795 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.796 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.797 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.798 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.798 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.799 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.800 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.800 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.801 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.801 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.802 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.803 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.804 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.805 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.806 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.806 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.807 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.807 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.812 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.812 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.813 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.813 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.814 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.814 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.815 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.816 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.817 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.819 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.820 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.821 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.823 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.823 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.826 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.826 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.828 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.829 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.831 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.831 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.833 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.833 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.835 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.836 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.838 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.839 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.845 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.846 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.849 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.849 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.852 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.852 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.856 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.856 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.862 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.862 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.865 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.865 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.868 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.868 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.871 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.872 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.876 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.877 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.880 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.881 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.884 - Thread: 1 -> Loading cube blocks 2024-10-12 12:54:43.885 - Thread: 1 -> Created block definitions 2024-10-12 12:54:43.892 - Thread: 1 -> Loading block variant groups 2024-10-12 12:54:43.905 - Thread: 1 -> Loading asteroid generators 2024-10-12 12:54:43.905 - Thread: 1 -> Loading spawn groups 2024-10-12 12:54:43.905 - Thread: 1 -> Loading drop containers 2024-10-12 12:54:43.905 - Thread: 1 -> Loading spawn groups 2024-10-12 12:54:43.905 - Thread: 1 -> Loading spawn groups 2024-10-12 12:54:43.905 - Thread: 1 -> Loading radial menu definitions 2024-10-12 12:54:43.911 - Thread: 1 -> Loading respawn ships 2024-10-12 12:54:43.912 - Thread: 1 -> Loading spawn groups 2024-10-12 12:54:43.912 - Thread: 1 -> Loading wheel speeds 2024-10-12 12:54:43.922 - Thread: 1 -> MyAudio.UnloadData - START 2024-10-12 12:54:43.925 - Thread: 1 -> MyAudio.UnloadData - END 2024-10-12 12:54:43.925 - Thread: 1 -> MyAudio.LoadData - START 2024-10-12 12:54:43.973 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-12 12:54:44.009 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:54:44.009 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:54:44.009 - Thread: 1 -> Unable to find audio file: 'MusConcert_2', 'MUS\MusConcert\10YA_Track2_mix2.wav' 2024-10-12 12:54:44.009 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:54:44.009 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:54:44.009 - Thread: 1 -> Unable to find audio file: 'MusConcert_3', 'MUS\MusConcert\10YA_Track3_mix1.wav' 2024-10-12 12:54:44.010 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:54:44.010 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:54:44.010 - Thread: 1 -> Unable to find audio file: 'MusConcert_4', 'MUS\MusConcert\10YA_Track4_mix1.wav' 2024-10-12 12:54:44.010 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:54:44.010 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:54:44.010 - Thread: 1 -> Unable to find audio file: 'MusConcert_5', 'MUS\MusConcert\10YA_Track5_mix1.wav' 2024-10-12 12:54:44.010 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:54:44.010 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:54:44.010 - Thread: 1 -> Unable to find audio file: 'MusConcert_6', 'MUS\MusConcert\10YA_Track6_mix1.wav' 2024-10-12 12:54:44.010 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:54:44.010 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:54:44.010 - Thread: 1 -> Unable to find audio file: 'MusConcert_7', 'MUS\MusConcert\10YA_Track7_mix1.wav' 2024-10-12 12:54:44.010 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:54:44.010 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:54:44.010 - Thread: 1 -> Unable to find audio file: 'MusConcert_8', 'MUS\MusConcert\10YA_Track8_mix1.wav' 2024-10-12 12:54:44.010 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:54:44.010 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:54:44.010 - Thread: 1 -> Unable to find audio file: 'MusConcert_9', 'MUS\MusConcert\10YA_Track9_mix1.wav' 2024-10-12 12:54:44.011 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:54:44.011 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:54:44.011 - Thread: 1 -> Unable to find audio file: 'MusConcert_10', 'MUS\MusConcert\10YA_Track10_mix1.wav' 2024-10-12 12:54:44.047 - Thread: 1 -> MyAudio.LoadData - END 2024-10-12 12:54:44.052 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-10-12 12:54:44.054 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:54:44.094 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:54:44.094 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:54:44.095 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:54:44.102 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:54:44.233 - Thread: 50 -> External debugger: listening... 2024-10-12 12:54:44.241 - Thread: 1 -> MyLights.LoadData() - START 2024-10-12 12:54:44.242 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-10-12 12:54:44.242 - Thread: 1 -> MyLights.LoadData() - END 2024-10-12 12:54:44.242 - Thread: 1 -> Info: MyLights initialized. 2024-10-12 12:54:44.242 - Thread: 1 -> MyExplosions.LoadData() - START 2024-10-12 12:54:44.248 - Thread: 1 -> MyExplosions.LoadData() - END 2024-10-12 12:54:44.263 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-10-12 12:54:44.263 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-10-12 12:54:44.269 - Thread: 1 -> Loading Procedural World Generator 2024-10-12 12:54:44.269 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-10-12 12:54:44.299 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-10-12 12:54:44.436 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2024-10-12 12:54:44.436 - Thread: 14 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0\Alien-291759539d120000.vx2' 2024-10-12 12:54:44.437 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2024-10-12 12:54:44.437 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2024-10-12 12:54:44.437 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0\EarthLike-1779144428d120000.vx2' 2024-10-12 12:54:44.437 - Thread: 12 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0\Titan-2124704365d19000.vx2' 2024-10-12 12:54:44.438 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2024-10-12 12:54:44.438 - Thread: 15 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0\Mars-2044023682d120000.vx2' 2024-10-12 12:54:44.561 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2024-10-12 12:54:44.561 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0\Moon-1353915701d19000.vx2' 2024-10-12 12:54:46.265 - Thread: 15 -> Info: Planet generator name: Mars 2024-10-12 12:54:46.265 - Thread: 15 -> Info: Planet storage name: Mars-2044023682d120000 2024-10-12 12:54:46.500 - Thread: 12 -> Info: Planet generator name: Titan 2024-10-12 12:54:46.500 - Thread: 12 -> Info: Planet storage name: Titan-2124704365d19000 2024-10-12 12:54:46.501 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2024-10-12 12:54:46.501 - Thread: 12 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0\Triton-12345d80253.vx2' 2024-10-12 12:54:46.623 - Thread: 13 -> Info: Planet generator name: EarthLike 2024-10-12 12:54:46.623 - Thread: 13 -> Info: Planet storage name: EarthLike-1779144428d120000 2024-10-12 12:54:46.623 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2024-10-12 12:54:46.623 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0\Europa-595048092d19000.vx2' 2024-10-12 12:54:46.831 - Thread: 14 -> Info: Planet generator name: Alien 2024-10-12 12:54:46.831 - Thread: 14 -> Info: Planet storage name: Alien-291759539d120000 2024-10-12 12:54:46.831 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2024-10-12 12:54:46.831 - Thread: 14 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0\Pertam-12345d60133.vx2' 2024-10-12 12:54:46.939 - Thread: 1 -> Info: Planet generator name: Moon 2024-10-12 12:54:46.939 - Thread: 1 -> Info: Planet storage name: Moon-1353915701d19000 2024-10-12 12:54:47.184 - Thread: 15 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:54:48.175 - Thread: 12 -> Info: Planet generator name: Triton 2024-10-12 12:54:48.175 - Thread: 12 -> Info: Planet storage name: Triton-12345d80253 2024-10-12 12:54:48.607 - Thread: 13 -> Info: Planet generator name: Europa 2024-10-12 12:54:48.607 - Thread: 13 -> Info: Planet storage name: Europa-595048092d19000 2024-10-12 12:54:49.003 - Thread: 14 -> Info: Planet generator name: Pertam 2024-10-12 12:54:49.003 - Thread: 14 -> Info: Planet storage name: Pertam-12345d60133 2024-10-12 12:54:49.004 - Thread: 1 -> Entities loaded & initialized 2024-10-12 12:54:49.062 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80970898987566151 2024-10-12 12:54:49.066 - Thread: 1 -> MySession.Static.LogSettings - START 2024-10-12 12:54:49.067 - Thread: 1 -> Name = Test_Grass_100m_0.0 2024-10-12 12:54:49.067 - Thread: 1 -> Description = One of the most popular worlds in Space Engineers, featuring several planets for you to build, explore, and survive on. Customize the settings and play to your heart’s content! 2024-10-12 12:54:49.067 - Thread: 1 -> GameDateTime = 01/01/2081 00:05:08 2024-10-12 12:54:49.067 - Thread: 1 -> Password = 2024-10-12 12:54:49.067 - Thread: 1 -> CurrentPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0 2024-10-12 12:54:49.067 - Thread: 1 -> WorkshopId = 2024-10-12 12:54:49.067 - Thread: 1 -> CameraController = Default_Astronaut 2024-10-12 12:54:49.067 - Thread: 1 -> ThumbPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_0.0\thumb.jpg 2024-10-12 12:54:49.067 - Thread: 1 -> Settings: 2024-10-12 12:54:49.067 - Thread: 1 -> GameMode = Survival 2024-10-12 12:54:49.067 - Thread: 1 -> MaxPlayers = 1 2024-10-12 12:54:49.067 - Thread: 1 -> OnlineMode = OFFLINE 2024-10-12 12:54:49.067 - Thread: 1 -> TotalPCU = 1000000 2024-10-12 12:54:49.067 - Thread: 1 -> PiratePCU = 50000 2024-10-12 12:54:49.067 - Thread: 1 -> AutoHealing = True 2024-10-12 12:54:49.067 - Thread: 1 -> WeaponsEnabled = True 2024-10-12 12:54:49.067 - Thread: 1 -> ThrusterDamage = True 2024-10-12 12:54:49.067 - Thread: 1 -> EnableSpectator = False 2024-10-12 12:54:49.067 - Thread: 1 -> EnableCopyPaste = False 2024-10-12 12:54:49.067 - Thread: 1 -> MaxFloatingObjects = 100 2024-10-12 12:54:49.067 - Thread: 1 -> MaxGridSize = 0 2024-10-12 12:54:49.067 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-10-12 12:54:49.067 - Thread: 1 -> CargoShipsEnabled = True 2024-10-12 12:54:49.067 - Thread: 1 -> EnvironmentHostility = SAFE 2024-10-12 12:54:49.067 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-10-12 12:54:49.067 - Thread: 1 -> InventorySizeMultiplier = 3 2024-10-12 12:54:49.067 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-10-12 12:54:49.067 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-10-12 12:54:49.067 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-10-12 12:54:49.067 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-10-12 12:54:49.067 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-10-12 12:54:49.067 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-10-12 12:54:49.067 - Thread: 1 -> ClientCanSave = False 2024-10-12 12:54:49.067 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-10-12 12:54:49.067 - Thread: 1 -> PermanentDeath = False 2024-10-12 12:54:49.067 - Thread: 1 -> DestructibleBlocks = True 2024-10-12 12:54:49.067 - Thread: 1 -> EnableScripts = False 2024-10-12 12:54:49.067 - Thread: 1 -> AutoSaveInMinutes = 0 2024-10-12 12:54:49.067 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-10-12 12:54:49.067 - Thread: 1 -> ProceduralDensity = 0.35 2024-10-12 12:54:49.067 - Thread: 1 -> ProceduralSeed = 0 2024-10-12 12:54:49.067 - Thread: 1 -> DestructibleBlocks = True 2024-10-12 12:54:49.067 - Thread: 1 -> EnableIngameScripts = False 2024-10-12 12:54:49.067 - Thread: 1 -> ViewDistance = 15000 2024-10-12 12:54:49.067 - Thread: 1 -> Voxel destruction = True 2024-10-12 12:54:49.067 - Thread: 1 -> EnableStructuralSimulation = False 2024-10-12 12:54:49.067 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-10-12 12:54:49.067 - Thread: 1 -> EnableContainerDrops = True 2024-10-12 12:54:49.067 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-10-12 12:54:49.067 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-10-12 12:54:49.067 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-10-12 12:54:49.067 - Thread: 1 -> EnableSubgridDamage = False 2024-10-12 12:54:49.067 - Thread: 1 -> SyncDistance = 3000 2024-10-12 12:54:49.067 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2024-10-12 12:54:49.067 - Thread: 1 -> AFKTimeoutMin = 0 2024-10-12 12:54:49.067 - Thread: 1 -> StopGridsPeriodMin = 15 2024-10-12 12:54:49.067 - Thread: 1 -> MaxPlanets = 99 2024-10-12 12:54:49.067 - Thread: 1 -> MaxBackupSaves = 5 2024-10-12 12:54:49.070 - Thread: 1 -> MaxFactionsCount = 0 2024-10-12 12:54:49.070 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-10-12 12:54:49.070 - Thread: 1 -> RespawnShipDelete = False 2024-10-12 12:54:49.070 - Thread: 1 -> WorldSizeKm = 0 2024-10-12 12:54:49.070 - Thread: 1 -> ResetOwnership = False 2024-10-12 12:54:49.070 - Thread: 1 -> RealisticSound = False 2024-10-12 12:54:49.070 - Thread: 1 -> EnableSaving = True 2024-10-12 12:54:49.070 - Thread: 1 -> InfiniteAmmo = False 2024-10-12 12:54:49.070 - Thread: 1 -> EnableToolShake = True 2024-10-12 12:54:49.070 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-10-12 12:54:49.070 - Thread: 1 -> OffensiveWordsFiltering = False 2024-10-12 12:54:49.070 - Thread: 1 -> UseConsolePCU = False 2024-10-12 12:54:49.070 - Thread: 1 -> PredefinedAsteroids = True 2024-10-12 12:54:49.070 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-10-12 12:54:49.070 - Thread: 1 -> FamilySharing = True 2024-10-12 12:54:49.070 - Thread: 1 -> EnablePcuTrading = True 2024-10-12 12:54:49.070 - Thread: 1 -> SuppressedWarnings = 2024-10-12 12:54:49.070 - Thread: 1 -> SimplifiedSimulation = False 2024-10-12 12:54:49.070 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-10-12 12:54:49.070 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-10-12 12:54:49.070 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-10-12 12:54:49.070 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-10-12 12:54:49.070 - Thread: 1 -> TradeFactionsCount = 15 2024-10-12 12:54:49.070 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2024-10-12 12:54:49.070 - Thread: 1 -> WeatherSystem = True 2024-10-12 12:54:49.070 - Thread: 1 -> WeatherLightingDamage = False 2024-10-12 12:54:49.070 - Thread: 1 -> DepositSizeDenominator = 60 2024-10-12 12:54:49.070 - Thread: 1 -> DepositsCountCoefficient = 1 2024-10-12 12:54:49.070 - Thread: 1 -> EnableEconomy = True 2024-10-12 12:54:49.070 - Thread: 1 -> EnableBountyContracts = True 2024-10-12 12:54:49.070 - Thread: 1 -> EnableSupergridding = False 2024-10-12 12:54:49.070 - Thread: 1 -> EnableAutorespawn = True 2024-10-12 12:54:49.070 - Thread: 1 -> OptimalSpawnDistance = 900 2024-10-12 12:54:49.070 - Thread: 1 -> EnableGoodBotHints = True 2024-10-12 12:54:49.070 - Thread: 1 -> EnableResearch = True 2024-10-12 12:54:49.070 - Thread: 1 -> VoxelAgeThreshold = 24 2024-10-12 12:54:49.070 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-10-12 12:54:49.070 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-10-12 12:54:49.070 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-10-12 12:54:49.070 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-10-12 12:54:49.070 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-10-12 12:54:49.070 - Thread: 1 -> OptimalGridCount = 0 2024-10-12 12:54:49.070 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-10-12 12:54:49.070 - Thread: 1 -> BlockCountThreshold = 20 2024-10-12 12:54:49.070 - Thread: 1 -> TrashFlagsValue = 7706 2024-10-12 12:54:49.070 - Thread: 1 -> TrashRemovalEnabled = True 2024-10-12 12:54:49.070 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-10-12 12:54:49.070 - Thread: 1 -> EnableVoxelHand = True 2024-10-12 12:54:49.070 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-10-12 12:54:49.070 - Thread: 1 -> EnableScripterRole = False 2024-10-12 12:54:49.070 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-10-12 12:54:49.071 - Thread: 1 -> FloraDensityMultiplier = 1 2024-10-12 12:54:49.071 - Thread: 1 -> EnableSpiders = False 2024-10-12 12:54:49.071 - Thread: 1 -> EnableWolfs = False 2024-10-12 12:54:49.071 - Thread: 1 -> TotalBotLimit = 32 2024-10-12 12:54:49.071 - Thread: 1 -> EnableDrones = True 2024-10-12 12:54:49.071 - Thread: 1 -> MaxDrones = 5 2024-10-12 12:54:49.071 - Thread: 1 -> StartInRespawnScreen = False 2024-10-12 12:54:49.071 - Thread: 1 -> SpawnWithTools = True 2024-10-12 12:54:49.071 - Thread: 1 -> EnableJetpack = True 2024-10-12 12:54:49.071 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-10-12 12:54:49.071 - Thread: 1 -> PhysicsIterations = 8 2024-10-12 12:54:49.071 - Thread: 1 -> CanJoinRunning = False 2024-10-12 12:54:49.071 - Thread: 1 -> Scenario = False 2024-10-12 12:54:49.071 - Thread: 1 -> ScenarioEditMode = False 2024-10-12 12:54:49.071 - Thread: 1 -> EnableRespawnShips = True 2024-10-12 12:54:49.071 - Thread: 1 -> EnableSunRotation = True 2024-10-12 12:54:49.071 - Thread: 1 -> StationVoxelSupport = False 2024-10-12 12:54:49.071 - Thread: 1 -> EnableConvertToStation = True 2024-10-12 12:54:49.071 - Thread: 1 -> EnableEncounters = True 2024-10-12 12:54:49.071 - Thread: 1 -> Enable3rdPersonView = True 2024-10-12 12:54:49.071 - Thread: 1 -> EnableOxygenPressurization = True 2024-10-12 12:54:49.071 - Thread: 1 -> EnableOxygen = True 2024-10-12 12:54:49.071 - Thread: 1 -> ExperimentalMode = True 2024-10-12 12:54:49.071 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, TotalPCU 2024-10-12 12:54:49.071 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-10-12 12:54:49.071 - Thread: 1 -> EnableRecoil = True 2024-10-12 12:54:49.071 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-10-12 12:54:49.071 - Thread: 1 -> MaxCargoBags = 100 2024-10-12 12:54:49.071 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-10-12 12:54:49.071 - Thread: 1 -> ScrapEnabled = True 2024-10-12 12:54:49.071 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2024-10-12 12:54:49.071 - Thread: 1 -> MySession.Static.LogSettings - END 2024-10-12 12:54:49.174 - Thread: 1 -> Analytics ids for user ([007...194]): User = (b775cff5-493f-b500-0578-671680627ba5) Session = (b66f165e-d9ca-4e68-b724-de8759b05fcd). 2024-10-12 12:54:49.175 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-10-12 12:54:49.196 - Thread: 1 -> Session loaded 2024-10-12 12:54:49.196 - Thread: 1 -> RunLoadingAction - END 2024-10-12 12:54:49.196 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-10-12 12:54:49.196 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-10-12 12:54:49.196 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-10-12 12:54:49.196 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-10-12 12:54:49.196 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-10-12 12:54:49.196 - Thread: 1 -> Updating continues. 2024-10-12 12:54:49.198 - Thread: 1 -> GC Memory: 1311.675 / 1311.675 MB 2024-10-12 12:54:49.316 - Thread: 16 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:54:49.343 - Thread: 16 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:54:49.347 - Thread: 16 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:54:49.368 - Thread: 16 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:54:49.493 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:54:49.524 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:54:49.528 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:54:49.530 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:54:49.541 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:54:49.542 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:54:49.663 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:54:52.395 - Thread: 1 -> Loading duration: 9.9189394 2024-10-12 12:54:52.466 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-10-12 12:54:52.466 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-10-12 12:54:52.466 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-10-12 12:54:59.343 - Thread: 1 -> Updating stopped. 2024-10-12 12:54:59.358 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 12:54:59.509 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 12:54:59.509 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:54:59.510 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 12:55:00.508 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2024-10-12 12:55:01.992 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2024-10-12 12:55:05.275 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-10-12 12:55:05.275 - Thread: 1 -> Flares Intensity: 1 2024-10-12 12:55:05.275 - Thread: 1 -> Field of view: 1.22173 2024-10-12 12:55:05.275 - Thread: 1 -> PostProcessingEnabled: False 2024-10-12 12:55:05.275 - Thread: 1 -> Render.GrassDensityFactor: 0 2024-10-12 12:55:05.275 - Thread: 1 -> Render.GrassDrawDistance: 100 2024-10-12 12:55:05.275 - Thread: 1 -> Render.DistanceFade: 1998 2024-10-12 12:55:05.275 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-10-12 12:55:05.275 - Thread: 1 -> Render.ShadowQuality: HIGH 2024-10-12 12:55:05.275 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-10-12 12:55:05.275 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-10-12 12:55:05.275 - Thread: 1 -> Render.TextureQuality: HIGH 2024-10-12 12:55:05.275 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-10-12 12:55:05.275 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-10-12 12:55:05.275 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-10-12 12:55:05.275 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-10-12 12:55:05.275 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-10-12 12:55:05.275 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-10-12 12:55:05.283 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 12:55:05.283 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:55:05.284 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 12:55:05.508 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 12:55:05.508 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 12:55:06.592 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2024-10-12 12:55:06.592 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2024-10-12 12:55:07.375 - Thread: 1 -> Updating continues. 2024-10-12 12:55:07.609 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 12:55:07.609 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 12:55:07.844 - Thread: 1 -> GUI Stats: Update 4.20049016666666, Draw 0.135915 2024-10-12 12:55:19.210 - Thread: 1 -> GC Memory: 3649.299 / 3649.299 MB 2024-10-12 12:55:37.843 - Thread: 1 -> GUI Stats: Update 0.53062438888889, Draw 0.290338444444445 2024-10-12 12:55:37.858 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 12:55:37.898 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,12.6747,152.9157,1,0,3684.166,9588.066,1032,999002,1,36.99227,42.09482,0,3317,8.333002,0,16.66667,3.082566,3.507762,100,6231201158,3684.166,0,0,-1 2024-10-12 12:55:37.898 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 12:55:37.898 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,15,267,62,849,5942,3070,0,0,172,3337,0,1117,28,0,78,28,384,75,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 12:55:39.826 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:55:49.211 - Thread: 1 -> GC Memory: 3776.996 / 3776.996 MB 2024-10-12 12:56:07.844 - Thread: 1 -> GUI Stats: Update 0.504136944444445, Draw 0.304047333333333 2024-10-12 12:56:17.376 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:56:17.377 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:56:17.378 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:56:19.212 - Thread: 1 -> GC Memory: 3922.968 / 3922.968 MB 2024-10-12 12:56:23.610 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:56:37.844 - Thread: 1 -> GUI Stats: Update 0.490685, Draw 0.283748611111111 2024-10-12 12:56:37.875 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 12:56:37.875 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,14.73695,145.5149,1,0,1415.982,8898.891,1032,999002,1,34.84248,35.08456,0.2497264,4171,8.33289,0,16.66667,2.903386,2.923558,100,6289961246,1415.982,0,0,-1 2024-10-12 12:56:37.875 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 12:56:37.875 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,15,254,62,849,5998,3135,0,0,172,3389,0,1182,28,0,82,28,384,62,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 12:56:49.212 - Thread: 1 -> GC Memory: 1478.786 / 1478.786 MB 2024-10-12 12:57:07.844 - Thread: 1 -> GUI Stats: Update 0.413176166666666, Draw 0.301606833333333 2024-10-12 12:57:19.226 - Thread: 1 -> GC Memory: 1704.459 / 1704.459 MB 2024-10-12 12:57:37.843 - Thread: 1 -> GUI Stats: Update 0.323142388888889, Draw 0.307331722222223 2024-10-12 12:57:37.892 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 12:57:37.893 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,14.35917,114.0649,1,0,1771.862,8903.371,1032,999002,1,33.10364,44.66406,0.2450765,4178,8.157275,0,16.66667,2.700355,3.64337,100,6293904916,1771.862,0,0,-1 2024-10-12 12:57:37.893 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 12:57:37.893 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,853,140,15,254,62,849,6002,3135,0,0,172,3390,0,1182,28,0,86,28,384,62,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 12:57:49.226 - Thread: 1 -> GC Memory: 1807.217 / 1807.217 MB 2024-10-12 12:58:07.845 - Thread: 1 -> GUI Stats: Update 0.319259277777777, Draw 0.304924555555556 2024-10-12 12:58:19.228 - Thread: 1 -> GC Memory: 1411.585 / 1411.585 MB 2024-10-12 12:58:22.593 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:58:37.844 - Thread: 1 -> GUI Stats: Update 0.302682888888889, Draw 0.271377444444444 2024-10-12 12:58:37.909 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 12:58:37.909 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,12.40137,131.3016,1,0,1446.905,8713.617,1032,999002,1,36.59734,37.88581,0.2584411,4357,8.332902,0,16.66667,3.049621,3.156988,100,6301788762,1446.905,0,0,-1 2024-10-12 12:58:37.909 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 12:58:37.909 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,15,263,62,849,6009,3135,0,0,172,3398,0,1182,28,0,84,28,384,71,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 12:58:49.244 - Thread: 1 -> GC Memory: 1460.437 / 1460.437 MB 2024-10-12 12:59:07.327 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:59:07.844 - Thread: 1 -> GUI Stats: Update 0.288057166666666, Draw 0.278101 2024-10-12 12:59:19.261 - Thread: 1 -> GC Memory: 1498.288 / 1498.288 MB 2024-10-12 12:59:31.360 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-12 12:59:37.844 - Thread: 1 -> GUI Stats: Update 0.288871666666667, Draw 0.272698055555556 2024-10-12 12:59:37.925 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 12:59:37.925 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,10.52496,129.6611,1,0,1531.922,8708.625,1032,999002,1,30.60891,37.0492,0.2478115,4380,8.332978,0,16.66667,2.550633,3.087302,100,6292329142,1531.922,0,0,-1 2024-10-12 12:59:37.925 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 12:59:37.925 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,15,260,62,849,6000,3135,0,0,172,3396,0,1182,28,0,78,28,384,69,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 12:59:49.277 - Thread: 1 -> GC Memory: 1558.928 / 1558.928 MB 2024-10-12 13:00:07.845 - Thread: 1 -> GUI Stats: Update 0.279453888888889, Draw 0.280285055555555 2024-10-12 13:00:19.277 - Thread: 1 -> GC Memory: 1484.876 / 1484.876 MB 2024-10-12 13:00:33.580 - Thread: 1 -> Player character died. Id : [007...194] 2024-10-12 13:00:34.910 - Thread: 1 -> Updating stopped. 2024-10-12 13:00:34.925 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 13:00:36.015 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 13:00:36.016 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 13:00:36.016 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 13:00:37.266 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-10-12 13:00:38.348 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-10-12 13:00:38.350 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-10-12 13:00:38.350 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-10-12 13:00:38.350 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 13:00:38.350 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 13:00:38.350 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2024-10-12 13:00:38.350 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2024-10-12 13:00:38.350 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2024-10-12 13:00:38.350 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2024-10-12 13:00:38.350 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2024-10-12 13:00:38.634 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2024-10-12 13:00:38.634 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2024-10-12 13:00:38.634 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2024-10-12 13:00:38.637 - Thread: 1 -> Sending event to ElasticSearch: EmotesStats 2024-10-12 13:00:38.637 - Thread: 1 -> Sending event to ElasticSearch: BlockStats 2024-10-12 13:00:38.638 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-10-12 13:00:38.638 - Thread: 1 -> MySession::Unload START 2024-10-12 13:00:38.638 - Thread: 1 -> AutoSaveInMinutes: 0 2024-10-12 13:00:38.638 - Thread: 1 -> MySandboxGame.IsDedicated: False 2024-10-12 13:00:38.638 - Thread: 1 -> IsServer: True 2024-10-12 13:00:38.639 - Thread: 1 -> MyAudio.UnloadData - START 2024-10-12 13:00:38.641 - Thread: 1 -> MyAudio.UnloadData - END 2024-10-12 13:00:38.641 - Thread: 1 -> MyAudio.LoadData - START 2024-10-12 13:00:38.705 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-12 13:00:38.808 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:00:38.808 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:00:38.808 - Thread: 1 -> Unable to find audio file: 'MusConcert_2', 'MUS\MusConcert\10YA_Track2_mix2.wav' 2024-10-12 13:00:38.808 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:00:38.808 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:00:38.808 - Thread: 1 -> Unable to find audio file: 'MusConcert_3', 'MUS\MusConcert\10YA_Track3_mix1.wav' 2024-10-12 13:00:38.808 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:00:38.808 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:00:38.808 - Thread: 1 -> Unable to find audio file: 'MusConcert_4', 'MUS\MusConcert\10YA_Track4_mix1.wav' 2024-10-12 13:00:38.808 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:00:38.808 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:00:38.808 - Thread: 1 -> Unable to find audio file: 'MusConcert_5', 'MUS\MusConcert\10YA_Track5_mix1.wav' 2024-10-12 13:00:38.809 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:00:38.809 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:00:38.809 - Thread: 1 -> Unable to find audio file: 'MusConcert_6', 'MUS\MusConcert\10YA_Track6_mix1.wav' 2024-10-12 13:00:38.809 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:00:38.809 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:00:38.809 - Thread: 1 -> Unable to find audio file: 'MusConcert_7', 'MUS\MusConcert\10YA_Track7_mix1.wav' 2024-10-12 13:00:38.809 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:00:38.809 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:00:38.809 - Thread: 1 -> Unable to find audio file: 'MusConcert_8', 'MUS\MusConcert\10YA_Track8_mix1.wav' 2024-10-12 13:00:38.809 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:00:38.809 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:00:38.809 - Thread: 1 -> Unable to find audio file: 'MusConcert_9', 'MUS\MusConcert\10YA_Track9_mix1.wav' 2024-10-12 13:00:38.809 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:00:38.809 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:00:38.809 - Thread: 1 -> Unable to find audio file: 'MusConcert_10', 'MUS\MusConcert\10YA_Track10_mix1.wav' 2024-10-12 13:00:38.894 - Thread: 1 -> MyAudio.LoadData - END 2024-10-12 13:00:38.894 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 13:00:38.894 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 13:00:38.895 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 13:00:38.899 - Thread: 1 -> Unloading Procedural World Generator 2024-10-12 13:00:38.965 - Thread: 1 -> Info: MyLights Unloading data. 2024-10-12 13:00:38.969 - Thread: 1 -> Network readers disposed 2024-10-12 13:00:38.969 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-10-12 13:00:39.113 - Thread: 1 -> Loading sound definitions 2024-10-12 13:00:39.113 - Thread: 1 -> Loading gamepad controls 2024-10-12 13:00:39.113 - Thread: 1 -> Loading DLC definitions 2024-10-12 13:00:39.168 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-12 13:00:39.168 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-10-12 13:00:39.168 - Thread: 1 -> Loading Quick starts 2024-10-12 13:00:39.168 - Thread: 1 -> Loading ScenarioCategories 2024-10-12 13:00:39.168 - Thread: 1 -> Loading shadow textures definitions 2024-10-12 13:00:39.168 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-10-12 13:00:39.170 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-10-12 13:00:39.395 - Thread: 1 -> MySession::Unload END 2024-10-12 13:00:39.408 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-10-12 13:00:39.408 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 13:00:39.458 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-10-12 13:00:39.458 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-10-12 13:00:39.509 - Thread: 1 -> GUI Stats: Update 0.830566277777777, Draw 0.296575444444444 2024-10-12 13:00:39.559 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 13:00:39.559 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 13:00:39.560 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 13:00:40.725 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2024-10-12 13:00:42.242 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2024-10-12 13:00:59.826 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-10-12 13:00:59.826 - Thread: 1 -> Flares Intensity: 1 2024-10-12 13:00:59.826 - Thread: 1 -> Field of view: 1.22173 2024-10-12 13:00:59.826 - Thread: 1 -> PostProcessingEnabled: False 2024-10-12 13:00:59.826 - Thread: 1 -> Render.GrassDensityFactor: 3.001064 2024-10-12 13:00:59.826 - Thread: 1 -> Render.GrassDrawDistance: 100 2024-10-12 13:00:59.826 - Thread: 1 -> Render.DistanceFade: 1998 2024-10-12 13:00:59.826 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-10-12 13:00:59.826 - Thread: 1 -> Render.ShadowQuality: DISABLED 2024-10-12 13:00:59.826 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-10-12 13:00:59.826 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-10-12 13:00:59.826 - Thread: 1 -> Render.TextureQuality: HIGH 2024-10-12 13:00:59.826 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-10-12 13:00:59.826 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-10-12 13:00:59.826 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-10-12 13:00:59.826 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-10-12 13:00:59.826 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-10-12 13:00:59.826 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-10-12 13:00:59.832 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 13:00:59.832 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 13:00:59.833 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 13:01:00.058 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 13:01:00.058 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 13:01:01.909 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2024-10-12 13:01:01.909 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2024-10-12 13:01:05.692 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2024-10-12 13:01:05.692 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2024-10-12 13:01:05.692 - Thread: 12 -> Loading available saves - START 2024-10-12 13:01:05.692 - Thread: 12 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194' 2024-10-12 13:01:05.978 - Thread: 12 -> Loading available saves - END 2024-10-12 13:01:06.208 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2024-10-12 13:01:06.208 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2024-10-12 13:01:09.509 - Thread: 1 -> GUI Stats: Update 0.333489666666667, Draw 0.103823111111111 2024-10-12 13:01:30.908 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-10-12 13:01:31.722 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Sandbox_config.sbc 2024-10-12 13:01:31.735 - Thread: 39 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-10-12 13:01:31.735 - Thread: 39 -> LoadSandbox() - Start 2024-10-12 13:01:31.735 - Thread: 39 -> LoadSession() - Start 2024-10-12 13:01:31.735 - Thread: 39 -> C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0 2024-10-12 13:01:31.735 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Sandbox_config.sbc 2024-10-12 13:01:32.557 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Sandbox_config.sbc 2024-10-12 13:01:32.558 - Thread: 39 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-10-12 13:01:32.558 - Thread: 39 -> CheckPoint Experimental mode: Yes 2024-10-12 13:01:32.558 - Thread: 39 -> CheckPoint Experimental mode reason: ExperimentalMode, TotalPCU 2024-10-12 13:01:32.558 - Thread: 39 -> LoadSession() - End 2024-10-12 13:01:32.558 - Thread: 39 -> LoadSandbox() - End 2024-10-12 13:01:32.559 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 13:01:32.559 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 13:01:32.559 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-10-12 13:01:32.559 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-10-12 13:01:32.559 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2024-10-12 13:01:32.559 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2024-10-12 13:01:32.559 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 13:01:32.559 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 13:01:32.560 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-10-12 13:01:32.560 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-10-12 13:01:32.560 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-10-12 13:01:32.775 - Thread: 1 -> RunLoadingAction - START 2024-10-12 13:01:32.775 - Thread: 1 -> Loading session: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0 2024-10-12 13:01:32.897 - Thread: 1 -> GC Memory: 1,374,054,672 B 2024-10-12 13:01:32.898 - Thread: 1 -> Process Memory: 7,482,884,096 B 2024-10-12 13:01:32.898 - Thread: 1 -> Experimental mode: Yes 2024-10-12 13:01:32.899 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, ExperimentalTurnedOnInConfiguration 2024-10-12 13:01:32.899 - Thread: 1 -> Console compatibility: No 2024-10-12 13:01:32.914 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-10-12 13:01:32.937 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-10-12 13:01:32.937 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-10-12 13:01:32.938 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-10-12 13:01:32.952 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2024-10-12 13:01:33.098 - Thread: 1 -> Loading scenarios 2024-10-12 13:01:33.098 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-10-12 13:01:33.098 - Thread: 1 -> List of used mods (0) - START 2024-10-12 13:01:33.098 - Thread: 1 -> List of used mods - END 2024-10-12 13:01:33.141 - Thread: 1 -> Loading behaviors 2024-10-12 13:01:33.141 - Thread: 1 -> Loading ammo magazines 2024-10-12 13:01:33.141 - Thread: 1 -> Loading ammo definitions 2024-10-12 13:01:33.141 - Thread: 1 -> Loading animations 2024-10-12 13:01:33.141 - Thread: 1 -> Loading animations 2024-10-12 13:01:33.141 - Thread: 1 -> Loading sound definitions 2024-10-12 13:01:33.142 - Thread: 1 -> Loading sound definitions 2024-10-12 13:01:33.142 - Thread: 1 -> Loading sound definitions 2024-10-12 13:01:33.142 - Thread: 1 -> Loading sound definitions 2024-10-12 13:01:33.142 - Thread: 1 -> Loading sound definitions 2024-10-12 13:01:33.142 - Thread: 1 -> Loading sound definitions 2024-10-12 13:01:33.142 - Thread: 1 -> Loading category classes 2024-10-12 13:01:33.142 - Thread: 1 -> Loading category classes 2024-10-12 13:01:33.142 - Thread: 1 -> Loading blueprint classes 2024-10-12 13:01:33.142 - Thread: 1 -> Loading blueprint class entries 2024-10-12 13:01:33.142 - Thread: 1 -> Loading blueprint class entries 2024-10-12 13:01:33.142 - Thread: 1 -> Loading blueprints 2024-10-12 13:01:33.142 - Thread: 1 -> Loading blueprints 2024-10-12 13:01:33.142 - Thread: 1 -> Loading agent definitions 2024-10-12 13:01:33.142 - Thread: 1 -> Loading character definitions 2024-10-12 13:01:33.142 - Thread: 1 -> Loading character definitions 2024-10-12 13:01:33.142 - Thread: 1 -> Loading components 2024-10-12 13:01:33.142 - Thread: 1 -> Loading components 2024-10-12 13:01:33.142 - Thread: 1 -> Loading configuration 2024-10-12 13:01:33.142 - Thread: 1 -> Loading container types 2024-10-12 13:01:33.142 - Thread: 1 -> Loading Contract Types 2024-10-12 13:01:33.143 - Thread: 1 -> Loading gamepad controls 2024-10-12 13:01:33.143 - Thread: 1 -> Loading block positions 2024-10-12 13:01:33.143 - Thread: 1 -> Loading block positions 2024-10-12 13:01:33.143 - Thread: 1 -> Loading curve definitions 2024-10-12 13:01:33.143 - Thread: 1 -> Loading debris 2024-10-12 13:01:33.143 - Thread: 1 -> Loading environment items entries 2024-10-12 13:01:33.143 - Thread: 1 -> Loading decal global definitions 2024-10-12 13:01:33.143 - Thread: 1 -> Loading decal definitions 2024-10-12 13:01:33.143 - Thread: 1 -> Loading decal definitions 2024-10-12 13:01:33.143 - Thread: 1 -> Loading drone behaviors 2024-10-12 13:01:33.143 - Thread: 1 -> Loading edges 2024-10-12 13:01:33.143 - Thread: 1 -> Loading emissive color definitions 2024-10-12 13:01:33.143 - Thread: 1 -> Loading emissive color default states 2024-10-12 13:01:33.143 - Thread: 1 -> Loading animations 2024-10-12 13:01:33.143 - Thread: 1 -> Loading entity components 2024-10-12 13:01:33.143 - Thread: 1 -> Loading component containers 2024-10-12 13:01:33.143 - Thread: 1 -> Loading environment items entries 2024-10-12 13:01:33.143 - Thread: 1 -> Loading Faction Names 2024-10-12 13:01:33.143 - Thread: 1 -> Loading factions 2024-10-12 13:01:33.143 - Thread: 1 -> Loading flare definitions 2024-10-12 13:01:33.143 - Thread: 1 -> Loading DLC definitions 2024-10-12 13:01:33.143 - Thread: 1 -> Loading gas property definitions 2024-10-12 13:01:33.143 - Thread: 1 -> Loading event definitions 2024-10-12 13:01:33.143 - Thread: 1 -> Loading physical items 2024-10-12 13:01:33.164 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:01:33.164 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:01:33.164 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:01:33.164 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:01:33.164 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:01:33.164 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:01:33.164 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-12 13:01:33.164 - Thread: 1 -> Loading planet definition 2024-10-12 13:01:33.164 - Thread: 1 -> Loading physical items 2024-10-12 13:01:33.164 - Thread: 1 -> Loading physical items 2024-10-12 13:01:33.164 - Thread: 1 -> Loading physical material properties 2024-10-12 13:01:33.164 - Thread: 1 -> Loading pirate antennas 2024-10-12 13:01:33.164 - Thread: 1 -> Loading Quick starts 2024-10-12 13:01:33.164 - Thread: 1 -> Loading research blocks definitions 2024-10-12 13:01:33.165 - Thread: 1 -> Loading research groups definitions 2024-10-12 13:01:33.165 - Thread: 1 -> Loading resource distribution groups 2024-10-12 13:01:33.165 - Thread: 1 -> Loading ScenarioCategories 2024-10-12 13:01:33.165 - Thread: 1 -> Loading shadow textures definitions 2024-10-12 13:01:33.165 - Thread: 1 -> Loading ship sound groups 2024-10-12 13:01:33.165 - Thread: 1 -> Loading ship sound groups 2024-10-12 13:01:33.165 - Thread: 1 -> Loading sound categories 2024-10-12 13:01:33.165 - Thread: 1 -> Loading stat definitions 2024-10-12 13:01:33.165 - Thread: 1 -> Loading gamepad controls 2024-10-12 13:01:33.165 - Thread: 1 -> Loading grid creators 2024-10-12 13:01:33.165 - Thread: 1 -> Loading transparent material properties 2024-10-12 13:01:33.165 - Thread: 1 -> Loading planet definition 2024-10-12 13:01:33.165 - Thread: 1 -> Loading voxel map storage definitions 2024-10-12 13:01:33.165 - Thread: 1 -> Loading voxel material definitions 2024-10-12 13:01:33.165 - Thread: 1 -> Loading voxel material definitions 2024-10-12 13:01:33.165 - Thread: 1 -> Loading voxel material definitions 2024-10-12 13:01:33.165 - Thread: 1 -> Loading voxel material definitions 2024-10-12 13:01:33.165 - Thread: 1 -> Loading Weather Effects 2024-10-12 13:01:33.166 - Thread: 1 -> Audio effects definitions 2024-10-12 13:01:33.166 - Thread: 1 -> Loading environment items definitions 2024-10-12 13:01:33.166 - Thread: 1 -> Loading environment items definitions 2024-10-12 13:01:33.166 - Thread: 1 -> Loading physical material properties 2024-10-12 13:01:33.167 - Thread: 1 -> Loading particle effect definitions 2024-10-12 13:01:33.226 - Thread: 1 -> Loading particle effect definitions 2024-10-12 13:01:33.227 - Thread: 1 -> Loading environment item definitions 2024-10-12 13:01:33.227 - Thread: 1 -> Loading weapon definitions 2024-10-12 13:01:33.228 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.228 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.228 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.229 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.229 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.230 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.230 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.230 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.231 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.232 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.232 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.232 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.233 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.233 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.237 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.238 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.239 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.239 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.240 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.240 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.241 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.242 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.243 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.243 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.245 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.245 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.246 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.246 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.248 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.248 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.249 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.249 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.251 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.251 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.265 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.266 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.267 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.268 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.269 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.270 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.271 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.271 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.273 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.273 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.275 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.276 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.279 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.279 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.281 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.281 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.283 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.283 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.285 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.286 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.288 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.289 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.291 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.294 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.296 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.297 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.299 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.300 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.302 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.302 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.305 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.305 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.309 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.310 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.312 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.313 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.315 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.316 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.319 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.321 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.324 - Thread: 1 -> Loading cube blocks 2024-10-12 13:01:33.325 - Thread: 1 -> Created block definitions 2024-10-12 13:01:33.329 - Thread: 1 -> Loading block variant groups 2024-10-12 13:01:33.340 - Thread: 1 -> Loading asteroid generators 2024-10-12 13:01:33.340 - Thread: 1 -> Loading spawn groups 2024-10-12 13:01:33.341 - Thread: 1 -> Loading drop containers 2024-10-12 13:01:33.341 - Thread: 1 -> Loading spawn groups 2024-10-12 13:01:33.341 - Thread: 1 -> Loading spawn groups 2024-10-12 13:01:33.341 - Thread: 1 -> Loading radial menu definitions 2024-10-12 13:01:33.341 - Thread: 1 -> Loading respawn ships 2024-10-12 13:01:33.341 - Thread: 1 -> Loading spawn groups 2024-10-12 13:01:33.341 - Thread: 1 -> Loading wheel speeds 2024-10-12 13:01:33.351 - Thread: 1 -> MyAudio.UnloadData - START 2024-10-12 13:01:33.353 - Thread: 1 -> MyAudio.UnloadData - END 2024-10-12 13:01:33.353 - Thread: 1 -> MyAudio.LoadData - START 2024-10-12 13:01:33.402 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-12 13:01:33.438 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:01:33.438 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:01:33.438 - Thread: 1 -> Unable to find audio file: 'MusConcert_2', 'MUS\MusConcert\10YA_Track2_mix2.wav' 2024-10-12 13:01:33.439 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:01:33.439 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:01:33.439 - Thread: 1 -> Unable to find audio file: 'MusConcert_3', 'MUS\MusConcert\10YA_Track3_mix1.wav' 2024-10-12 13:01:33.439 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:01:33.439 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:01:33.439 - Thread: 1 -> Unable to find audio file: 'MusConcert_4', 'MUS\MusConcert\10YA_Track4_mix1.wav' 2024-10-12 13:01:33.439 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:01:33.439 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:01:33.439 - Thread: 1 -> Unable to find audio file: 'MusConcert_5', 'MUS\MusConcert\10YA_Track5_mix1.wav' 2024-10-12 13:01:33.439 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:01:33.439 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:01:33.439 - Thread: 1 -> Unable to find audio file: 'MusConcert_6', 'MUS\MusConcert\10YA_Track6_mix1.wav' 2024-10-12 13:01:33.439 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:01:33.439 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:01:33.439 - Thread: 1 -> Unable to find audio file: 'MusConcert_7', 'MUS\MusConcert\10YA_Track7_mix1.wav' 2024-10-12 13:01:33.439 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:01:33.439 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:01:33.439 - Thread: 1 -> Unable to find audio file: 'MusConcert_8', 'MUS\MusConcert\10YA_Track8_mix1.wav' 2024-10-12 13:01:33.439 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:01:33.439 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:01:33.439 - Thread: 1 -> Unable to find audio file: 'MusConcert_9', 'MUS\MusConcert\10YA_Track9_mix1.wav' 2024-10-12 13:01:33.440 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:01:33.440 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:01:33.440 - Thread: 1 -> Unable to find audio file: 'MusConcert_10', 'MUS\MusConcert\10YA_Track10_mix1.wav' 2024-10-12 13:01:33.476 - Thread: 1 -> MyAudio.LoadData - END 2024-10-12 13:01:33.478 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-10-12 13:01:33.479 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:01:33.507 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:01:33.508 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:01:33.508 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:01:33.511 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:01:33.609 - Thread: 1 -> MyLights.LoadData() - START 2024-10-12 13:01:33.610 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-10-12 13:01:33.610 - Thread: 1 -> MyLights.LoadData() - END 2024-10-12 13:01:33.610 - Thread: 1 -> Info: MyLights initialized. 2024-10-12 13:01:33.610 - Thread: 1 -> MyExplosions.LoadData() - START 2024-10-12 13:01:33.610 - Thread: 1 -> MyExplosions.LoadData() - END 2024-10-12 13:01:33.612 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-10-12 13:01:33.612 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-10-12 13:01:33.612 - Thread: 1 -> Loading Procedural World Generator 2024-10-12 13:01:33.612 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-10-12 13:01:33.620 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-10-12 13:01:33.734 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2024-10-12 13:01:33.734 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2024-10-12 13:01:33.734 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2024-10-12 13:01:33.734 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2024-10-12 13:01:33.734 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Mars-2044023682d120000.vx2' 2024-10-12 13:01:33.734 - Thread: 14 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\EarthLike-1779144428d120000.vx2' 2024-10-12 13:01:33.734 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Moon-1353915701d19000.vx2' 2024-10-12 13:01:33.735 - Thread: 12 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Titan-2124704365d19000.vx2' 2024-10-12 13:01:33.753 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2024-10-12 13:01:33.753 - Thread: 15 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Alien-291759539d120000.vx2' 2024-10-12 13:01:35.060 - Thread: 14 -> Info: Planet generator name: EarthLike 2024-10-12 13:01:35.060 - Thread: 14 -> Info: Planet storage name: EarthLike-1779144428d120000 2024-10-12 13:01:35.061 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2024-10-12 13:01:35.061 - Thread: 14 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Triton-12345d80253.vx2' 2024-10-12 13:01:35.216 - Thread: 15 -> Info: Planet generator name: Alien 2024-10-12 13:01:35.216 - Thread: 15 -> Info: Planet storage name: Alien-291759539d120000 2024-10-12 13:01:35.217 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2024-10-12 13:01:35.217 - Thread: 15 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Europa-595048092d19000.vx2' 2024-10-12 13:01:36.360 - Thread: 13 -> Info: Planet generator name: Moon 2024-10-12 13:01:36.360 - Thread: 13 -> Info: Planet storage name: Moon-1353915701d19000 2024-10-12 13:01:36.361 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2024-10-12 13:01:36.469 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Pertam-12345d60133.vx2' 2024-10-12 13:01:36.717 - Thread: 1 -> Info: Planet generator name: Mars 2024-10-12 13:01:36.717 - Thread: 1 -> Info: Planet storage name: Mars-2044023682d120000 2024-10-12 13:01:37.094 - Thread: 12 -> Info: Planet generator name: Titan 2024-10-12 13:01:37.094 - Thread: 12 -> Info: Planet storage name: Titan-2124704365d19000 2024-10-12 13:01:37.374 - Thread: 14 -> Info: Planet generator name: Triton 2024-10-12 13:01:37.374 - Thread: 14 -> Info: Planet storage name: Triton-12345d80253 2024-10-12 13:01:37.655 - Thread: 15 -> Info: Planet generator name: Europa 2024-10-12 13:01:37.655 - Thread: 15 -> Info: Planet storage name: Europa-595048092d19000 2024-10-12 13:01:38.546 - Thread: 13 -> Info: Planet generator name: Pertam 2024-10-12 13:01:38.546 - Thread: 13 -> Info: Planet storage name: Pertam-12345d60133 2024-10-12 13:01:38.546 - Thread: 1 -> Entities loaded & initialized 2024-10-12 13:01:38.546 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80970898987566151 2024-10-12 13:01:38.547 - Thread: 1 -> MySession.Static.LogSettings - START 2024-10-12 13:01:38.547 - Thread: 1 -> Name = Test_Grass_100m_3.0 2024-10-12 13:01:38.547 - Thread: 1 -> Description = One of the most popular worlds in Space Engineers, featuring several planets for you to build, explore, and survive on. Customize the settings and play to your heart’s content! 2024-10-12 13:01:38.547 - Thread: 1 -> GameDateTime = 01/01/2081 00:04:46 2024-10-12 13:01:38.547 - Thread: 1 -> Password = 2024-10-12 13:01:38.547 - Thread: 1 -> CurrentPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0 2024-10-12 13:01:38.547 - Thread: 1 -> WorkshopId = 2024-10-12 13:01:38.547 - Thread: 1 -> CameraController = Default_Astronaut 2024-10-12 13:01:38.547 - Thread: 1 -> ThumbPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\thumb.jpg 2024-10-12 13:01:38.547 - Thread: 1 -> Settings: 2024-10-12 13:01:38.547 - Thread: 1 -> GameMode = Survival 2024-10-12 13:01:38.547 - Thread: 1 -> MaxPlayers = 1 2024-10-12 13:01:38.547 - Thread: 1 -> OnlineMode = OFFLINE 2024-10-12 13:01:38.547 - Thread: 1 -> TotalPCU = 1000000 2024-10-12 13:01:38.547 - Thread: 1 -> PiratePCU = 50000 2024-10-12 13:01:38.547 - Thread: 1 -> AutoHealing = True 2024-10-12 13:01:38.547 - Thread: 1 -> WeaponsEnabled = True 2024-10-12 13:01:38.547 - Thread: 1 -> ThrusterDamage = True 2024-10-12 13:01:38.547 - Thread: 1 -> EnableSpectator = False 2024-10-12 13:01:38.547 - Thread: 1 -> EnableCopyPaste = False 2024-10-12 13:01:38.547 - Thread: 1 -> MaxFloatingObjects = 100 2024-10-12 13:01:38.547 - Thread: 1 -> MaxGridSize = 0 2024-10-12 13:01:38.547 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-10-12 13:01:38.547 - Thread: 1 -> CargoShipsEnabled = True 2024-10-12 13:01:38.547 - Thread: 1 -> EnvironmentHostility = SAFE 2024-10-12 13:01:38.547 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-10-12 13:01:38.547 - Thread: 1 -> InventorySizeMultiplier = 3 2024-10-12 13:01:38.547 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-10-12 13:01:38.547 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-10-12 13:01:38.547 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-10-12 13:01:38.547 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-10-12 13:01:38.547 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-10-12 13:01:38.547 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-10-12 13:01:38.547 - Thread: 1 -> ClientCanSave = False 2024-10-12 13:01:38.547 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-10-12 13:01:38.547 - Thread: 1 -> PermanentDeath = False 2024-10-12 13:01:38.547 - Thread: 1 -> DestructibleBlocks = True 2024-10-12 13:01:38.547 - Thread: 1 -> EnableScripts = False 2024-10-12 13:01:38.547 - Thread: 1 -> AutoSaveInMinutes = 0 2024-10-12 13:01:38.547 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-10-12 13:01:38.547 - Thread: 1 -> ProceduralDensity = 0.35 2024-10-12 13:01:38.547 - Thread: 1 -> ProceduralSeed = 0 2024-10-12 13:01:38.547 - Thread: 1 -> DestructibleBlocks = True 2024-10-12 13:01:38.547 - Thread: 1 -> EnableIngameScripts = False 2024-10-12 13:01:38.547 - Thread: 1 -> ViewDistance = 15000 2024-10-12 13:01:38.547 - Thread: 1 -> Voxel destruction = True 2024-10-12 13:01:38.547 - Thread: 1 -> EnableStructuralSimulation = False 2024-10-12 13:01:38.547 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-10-12 13:01:38.547 - Thread: 1 -> EnableContainerDrops = True 2024-10-12 13:01:38.547 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-10-12 13:01:38.547 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-10-12 13:01:38.547 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-10-12 13:01:38.547 - Thread: 1 -> EnableSubgridDamage = False 2024-10-12 13:01:38.547 - Thread: 1 -> SyncDistance = 3000 2024-10-12 13:01:38.547 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2024-10-12 13:01:38.547 - Thread: 1 -> AFKTimeoutMin = 0 2024-10-12 13:01:38.547 - Thread: 1 -> StopGridsPeriodMin = 15 2024-10-12 13:01:38.547 - Thread: 1 -> MaxPlanets = 99 2024-10-12 13:01:38.547 - Thread: 1 -> MaxBackupSaves = 5 2024-10-12 13:01:38.547 - Thread: 1 -> MaxFactionsCount = 0 2024-10-12 13:01:38.547 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-10-12 13:01:38.547 - Thread: 1 -> RespawnShipDelete = False 2024-10-12 13:01:38.547 - Thread: 1 -> WorldSizeKm = 0 2024-10-12 13:01:38.547 - Thread: 1 -> ResetOwnership = False 2024-10-12 13:01:38.547 - Thread: 1 -> RealisticSound = False 2024-10-12 13:01:38.547 - Thread: 1 -> EnableSaving = True 2024-10-12 13:01:38.547 - Thread: 1 -> InfiniteAmmo = False 2024-10-12 13:01:38.547 - Thread: 1 -> EnableToolShake = True 2024-10-12 13:01:38.547 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-10-12 13:01:38.547 - Thread: 1 -> OffensiveWordsFiltering = False 2024-10-12 13:01:38.547 - Thread: 1 -> UseConsolePCU = False 2024-10-12 13:01:38.547 - Thread: 1 -> PredefinedAsteroids = True 2024-10-12 13:01:38.547 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-10-12 13:01:38.547 - Thread: 1 -> FamilySharing = True 2024-10-12 13:01:38.547 - Thread: 1 -> EnablePcuTrading = True 2024-10-12 13:01:38.547 - Thread: 1 -> SuppressedWarnings = 2024-10-12 13:01:38.547 - Thread: 1 -> SimplifiedSimulation = False 2024-10-12 13:01:38.547 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-10-12 13:01:38.547 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-10-12 13:01:38.547 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-10-12 13:01:38.547 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-10-12 13:01:38.547 - Thread: 1 -> TradeFactionsCount = 15 2024-10-12 13:01:38.547 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2024-10-12 13:01:38.547 - Thread: 1 -> WeatherSystem = True 2024-10-12 13:01:38.547 - Thread: 1 -> WeatherLightingDamage = False 2024-10-12 13:01:38.547 - Thread: 1 -> DepositSizeDenominator = 60 2024-10-12 13:01:38.547 - Thread: 1 -> DepositsCountCoefficient = 1 2024-10-12 13:01:38.547 - Thread: 1 -> EnableEconomy = True 2024-10-12 13:01:38.547 - Thread: 1 -> EnableBountyContracts = True 2024-10-12 13:01:38.547 - Thread: 1 -> EnableSupergridding = False 2024-10-12 13:01:38.547 - Thread: 1 -> EnableAutorespawn = True 2024-10-12 13:01:38.547 - Thread: 1 -> OptimalSpawnDistance = 900 2024-10-12 13:01:38.547 - Thread: 1 -> EnableGoodBotHints = True 2024-10-12 13:01:38.547 - Thread: 1 -> EnableResearch = True 2024-10-12 13:01:38.547 - Thread: 1 -> VoxelAgeThreshold = 24 2024-10-12 13:01:38.547 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-10-12 13:01:38.547 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-10-12 13:01:38.547 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-10-12 13:01:38.547 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-10-12 13:01:38.547 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-10-12 13:01:38.547 - Thread: 1 -> OptimalGridCount = 0 2024-10-12 13:01:38.547 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-10-12 13:01:38.547 - Thread: 1 -> BlockCountThreshold = 20 2024-10-12 13:01:38.547 - Thread: 1 -> TrashFlagsValue = 7706 2024-10-12 13:01:38.547 - Thread: 1 -> TrashRemovalEnabled = True 2024-10-12 13:01:38.547 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-10-12 13:01:38.547 - Thread: 1 -> EnableVoxelHand = True 2024-10-12 13:01:38.547 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-10-12 13:01:38.547 - Thread: 1 -> EnableScripterRole = False 2024-10-12 13:01:38.547 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-10-12 13:01:38.547 - Thread: 1 -> FloraDensityMultiplier = 1 2024-10-12 13:01:38.547 - Thread: 1 -> EnableSpiders = False 2024-10-12 13:01:38.547 - Thread: 1 -> EnableWolfs = False 2024-10-12 13:01:38.547 - Thread: 1 -> TotalBotLimit = 32 2024-10-12 13:01:38.547 - Thread: 1 -> EnableDrones = True 2024-10-12 13:01:38.547 - Thread: 1 -> MaxDrones = 5 2024-10-12 13:01:38.547 - Thread: 1 -> StartInRespawnScreen = False 2024-10-12 13:01:38.547 - Thread: 1 -> SpawnWithTools = True 2024-10-12 13:01:38.547 - Thread: 1 -> EnableJetpack = True 2024-10-12 13:01:38.547 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-10-12 13:01:38.547 - Thread: 1 -> PhysicsIterations = 8 2024-10-12 13:01:38.547 - Thread: 1 -> CanJoinRunning = False 2024-10-12 13:01:38.547 - Thread: 1 -> Scenario = False 2024-10-12 13:01:38.547 - Thread: 1 -> ScenarioEditMode = False 2024-10-12 13:01:38.547 - Thread: 1 -> EnableRespawnShips = True 2024-10-12 13:01:38.547 - Thread: 1 -> EnableSunRotation = True 2024-10-12 13:01:38.547 - Thread: 1 -> StationVoxelSupport = False 2024-10-12 13:01:38.547 - Thread: 1 -> EnableConvertToStation = True 2024-10-12 13:01:38.548 - Thread: 1 -> EnableEncounters = True 2024-10-12 13:01:38.548 - Thread: 1 -> Enable3rdPersonView = True 2024-10-12 13:01:38.548 - Thread: 1 -> EnableOxygenPressurization = True 2024-10-12 13:01:38.548 - Thread: 1 -> EnableOxygen = True 2024-10-12 13:01:38.548 - Thread: 1 -> ExperimentalMode = True 2024-10-12 13:01:38.548 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, TotalPCU 2024-10-12 13:01:38.548 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-10-12 13:01:38.548 - Thread: 1 -> EnableRecoil = True 2024-10-12 13:01:38.548 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-10-12 13:01:38.548 - Thread: 1 -> MaxCargoBags = 100 2024-10-12 13:01:38.548 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-10-12 13:01:38.548 - Thread: 1 -> ScrapEnabled = True 2024-10-12 13:01:38.548 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2024-10-12 13:01:38.548 - Thread: 1 -> MySession.Static.LogSettings - END 2024-10-12 13:01:38.659 - Thread: 1 -> Analytics ids for user ([007...194]): User = (b775cff5-493f-b500-0578-671680627ba5) Session = (b66f165e-d9ca-4e68-b724-de8759b05fcd). 2024-10-12 13:01:38.660 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-10-12 13:01:38.671 - Thread: 1 -> Session loaded 2024-10-12 13:01:38.671 - Thread: 1 -> RunLoadingAction - END 2024-10-12 13:01:38.671 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-10-12 13:01:38.671 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-10-12 13:01:38.671 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-10-12 13:01:38.671 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-10-12 13:01:38.671 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-10-12 13:01:38.671 - Thread: 1 -> Updating continues. 2024-10-12 13:01:38.672 - Thread: 1 -> GC Memory: 1466.073 / 1466.073 MB 2024-10-12 13:01:38.689 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 13:01:38.690 - Thread: 1 -> STATISTICS,353.25,0,0,0,0,0,0,1776.103,4869.796,1,0,1478.216,8040.406,1032,999002,1,10.05012,4.300896,0.1879542,4915,14.82005,0,16.66667,1.489432,0.6373948,100,5853268620,1478.216,0,0,-1 2024-10-12 13:01:38.690 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 13:01:38.690 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,852,140,14,197,0,849,5582,2922,0,0,116,3120,0,1054,28,0,0,0,384,6,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 13:01:44.205 - Thread: 1 -> Loading duration: 11.6459643 2024-10-12 13:01:44.222 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-10-12 13:01:44.222 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-10-12 13:01:44.222 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-10-12 13:01:45.372 - Thread: 1 -> Updating stopped. 2024-10-12 13:01:45.388 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 13:01:45.405 - Thread: 1 -> GUI Stats: Update 3.54096772222223, Draw 0.106460055555556 2024-10-12 13:01:45.537 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 13:01:45.537 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 13:01:45.538 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 13:01:46.472 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.LoadContent 2024-10-12 13:01:54.907 - Thread: 1 -> Saving world - START 2024-10-12 13:01:54.907 - Thread: 1 -> Making world state snapshot. 2024-10-12 13:01:54.907 - Thread: 1 -> Before snapshot.: GC Memory: 1,533 B 2024-10-12 13:01:54.955 - Thread: 1 -> After snapshot.: GC Memory: 1,534 B 2024-10-12 13:01:54.958 - Thread: 1 -> Directory cleanup: GC Memory: 1,535 B 2024-10-12 13:01:54.958 - Thread: 1 -> Saving world - END 2024-10-12 13:01:54.980 - Thread: 12 -> Session snapshot save - START 2024-10-12 13:01:54.980 - Thread: 12 -> Checking file access for files in target dir. 2024-10-12 13:01:55.138 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - START 2024-10-12 13:01:55.138 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - END 2024-10-12 13:01:55.313 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled\.new\Sandbox_config.sbc 2024-10-12 13:01:55.396 - Thread: 12 -> Session snapshot save - END 2024-10-12 13:01:55.888 - Thread: 1 -> Updating continues. 2024-10-12 13:01:56.122 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 13:01:56.122 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 13:02:08.673 - Thread: 1 -> GC Memory: 1550.114 / 1550.114 MB 2024-10-12 13:02:15.406 - Thread: 1 -> GUI Stats: Update 0.314444055555556, Draw 0.192077055555555 2024-10-12 13:02:38.673 - Thread: 1 -> GC Memory: 1606.83 / 1606.83 MB 2024-10-12 13:02:38.705 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 13:02:38.708 - Thread: 1 -> STATISTICS,413.2666667,0,0,0,0,0,0,11.0183,47.17221,1,0,1606.896,8547.355,1032,999002,1,23.5862,31.12652,0.1733482,4784,8.332942,0,16.66667,1.965424,2.593755,100,6472699274,1606.896,0,0,-1 2024-10-12 13:02:38.708 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 13:02:38.708 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,853,140,187,425,62,849,6172,3140,0,0,168,3566,0,1191,28,0,81,28,384,61,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 13:02:45.406 - Thread: 1 -> GUI Stats: Update 0.290100444444445, Draw 0.2734405 2024-10-12 13:03:08.690 - Thread: 1 -> GC Memory: 1695.259 / 1695.259 MB 2024-10-12 13:03:15.406 - Thread: 1 -> GUI Stats: Update 0.291777611111111, Draw 0.279063555555555 2024-10-12 13:03:38.690 - Thread: 1 -> GC Memory: 1491.758 / 1491.758 MB 2024-10-12 13:03:38.722 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 13:03:38.722 - Thread: 1 -> STATISTICS,473.2833334,0,0,0,0,0,0,11.6472,103.5779,1,0,1491.826,8679.723,1032,999002,1,34.26217,42.22658,0.1926901,4754,8.332811,0,16.66667,2.855002,3.518661,100,6540207230,1491.826,0,0,-1 2024-10-12 13:03:38.722 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 13:03:38.722 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,853,140,240,488,62,849,6237,3140,0,0,168,3628,0,1191,28,0,82,28,384,71,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 13:03:45.406 - Thread: 1 -> GUI Stats: Update 0.297008277777778, Draw 0.274111944444445 2024-10-12 13:04:08.707 - Thread: 1 -> GC Memory: 1684.55 / 1684.55 MB 2024-10-12 13:04:15.406 - Thread: 1 -> GUI Stats: Update 0.302361277777777, Draw 0.279064388888889 2024-10-12 13:04:31.373 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-12 13:04:38.707 - Thread: 1 -> GC Memory: 1806.221 / 1806.221 MB 2024-10-12 13:04:38.738 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 13:04:38.738 - Thread: 1 -> STATISTICS,533.3,0,0,0,0,0,0,13.60772,96.79561,1,0,1806.265,8799.23,1032,999002,1,32.74845,41.34577,0.1908116,4697,8.332975,0,16.66667,2.72892,3.445333,100,6613179386,1806.265,0,0,-1 2024-10-12 13:04:38.739 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 13:04:38.739 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,853,140,306,556,62,849,6306,3140,0,0,168,3697,0,1191,28,0,83,28,384,73,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 13:04:45.407 - Thread: 1 -> GUI Stats: Update 0.296150444444444, Draw 0.287332222222222 2024-10-12 13:05:08.724 - Thread: 1 -> GC Memory: 1406.978 / 1406.978 MB 2024-10-12 13:05:15.407 - Thread: 1 -> GUI Stats: Update 0.300190444444444, Draw 0.278374222222222 2024-10-12 13:05:38.740 - Thread: 1 -> GC Memory: 1465.075 / 1465.075 MB 2024-10-12 13:05:38.755 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 13:05:38.756 - Thread: 1 -> STATISTICS,593.3166667,0,0,0,0,0,0,11.7893,85.81274,1,0,1465.121,8846.848,1032,999002,1,33.09251,41.20277,0.2085692,4729,8.333,0,16.66667,2.757599,3.433427,100,6617949982,1465.121,0,0,-1 2024-10-12 13:05:38.756 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 13:05:38.756 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,853,140,320,570,62,849,6311,3140,0,0,168,3710,0,1191,28,0,74,28,384,73,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 13:05:45.410 - Thread: 1 -> GUI Stats: Update 0.312092611111111, Draw 0.285630111111111 2024-10-12 13:06:08.740 - Thread: 1 -> GC Memory: 1504.43 / 1504.43 MB 2024-10-12 13:06:15.407 - Thread: 1 -> GUI Stats: Update 0.315030277777777, Draw 0.2872655 2024-10-12 13:06:38.756 - Thread: 1 -> GC Memory: 1562.797 / 1562.797 MB 2024-10-12 13:06:38.771 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 13:06:38.772 - Thread: 1 -> STATISTICS,653.3333334,0,0,0,0,0,0,13.03516,67.52933,1,0,1562.843,8848.031,1032,999002,1,25.73473,34.45291,0.210558,4744,8.284372,0,16.66667,2.131961,2.854207,100,6623347844,1562.843,0,0,-1 2024-10-12 13:06:38.772 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 13:06:38.772 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,853,140,325,566,62,849,6316,3140,0,0,168,3707,0,1191,28,0,83,28,384,65,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 13:06:45.407 - Thread: 1 -> GUI Stats: Update 0.308356166666666, Draw 0.283721333333333 2024-10-12 13:07:08.757 - Thread: 1 -> GC Memory: 1461.731 / 1461.731 MB 2024-10-12 13:07:15.409 - Thread: 1 -> GUI Stats: Update 0.296925388888889, Draw 0.297424722222223 2024-10-12 13:07:26.373 - Thread: 1 -> Player character died. Id : [007...194] 2024-10-12 13:07:27.473 - Thread: 1 -> Updating stopped. 2024-10-12 13:07:27.489 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 13:07:28.616 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 13:07:28.616 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 13:07:28.617 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 13:07:29.083 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-10-12 13:07:29.967 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-10-12 13:07:29.974 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-10-12 13:07:29.974 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-10-12 13:07:29.974 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 13:07:29.974 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 13:07:29.974 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2024-10-12 13:07:29.974 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2024-10-12 13:07:29.974 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2024-10-12 13:07:29.974 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2024-10-12 13:07:29.974 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2024-10-12 13:07:30.182 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2024-10-12 13:07:30.182 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2024-10-12 13:07:30.182 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2024-10-12 13:07:30.184 - Thread: 1 -> Sending event to ElasticSearch: EmotesStats 2024-10-12 13:07:30.203 - Thread: 1 -> Sending event to ElasticSearch: BlockStats 2024-10-12 13:07:30.203 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-10-12 13:07:30.203 - Thread: 1 -> MySession::Unload START 2024-10-12 13:07:30.203 - Thread: 1 -> AutoSaveInMinutes: 0 2024-10-12 13:07:30.203 - Thread: 1 -> MySandboxGame.IsDedicated: False 2024-10-12 13:07:30.203 - Thread: 1 -> IsServer: True 2024-10-12 13:07:30.204 - Thread: 1 -> MyAudio.UnloadData - START 2024-10-12 13:07:30.206 - Thread: 1 -> MyAudio.UnloadData - END 2024-10-12 13:07:30.206 - Thread: 1 -> MyAudio.LoadData - START 2024-10-12 13:07:30.255 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-12 13:07:30.295 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:30.295 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:30.295 - Thread: 1 -> Unable to find audio file: 'MusConcert_2', 'MUS\MusConcert\10YA_Track2_mix2.wav' 2024-10-12 13:07:30.295 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:30.295 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:30.295 - Thread: 1 -> Unable to find audio file: 'MusConcert_3', 'MUS\MusConcert\10YA_Track3_mix1.wav' 2024-10-12 13:07:30.296 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:30.296 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:30.296 - Thread: 1 -> Unable to find audio file: 'MusConcert_4', 'MUS\MusConcert\10YA_Track4_mix1.wav' 2024-10-12 13:07:30.296 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:30.296 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:30.296 - Thread: 1 -> Unable to find audio file: 'MusConcert_5', 'MUS\MusConcert\10YA_Track5_mix1.wav' 2024-10-12 13:07:30.296 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:30.296 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:30.296 - Thread: 1 -> Unable to find audio file: 'MusConcert_6', 'MUS\MusConcert\10YA_Track6_mix1.wav' 2024-10-12 13:07:30.296 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:30.296 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:30.296 - Thread: 1 -> Unable to find audio file: 'MusConcert_7', 'MUS\MusConcert\10YA_Track7_mix1.wav' 2024-10-12 13:07:30.296 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:30.296 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:30.296 - Thread: 1 -> Unable to find audio file: 'MusConcert_8', 'MUS\MusConcert\10YA_Track8_mix1.wav' 2024-10-12 13:07:30.296 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:30.296 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:30.296 - Thread: 1 -> Unable to find audio file: 'MusConcert_9', 'MUS\MusConcert\10YA_Track9_mix1.wav' 2024-10-12 13:07:30.297 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:30.297 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:30.297 - Thread: 1 -> Unable to find audio file: 'MusConcert_10', 'MUS\MusConcert\10YA_Track10_mix1.wav' 2024-10-12 13:07:30.328 - Thread: 1 -> MyAudio.LoadData - END 2024-10-12 13:07:30.328 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 13:07:30.328 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 13:07:30.329 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 13:07:30.331 - Thread: 1 -> Unloading Procedural World Generator 2024-10-12 13:07:30.389 - Thread: 1 -> Info: MyLights Unloading data. 2024-10-12 13:07:30.389 - Thread: 1 -> Network readers disposed 2024-10-12 13:07:30.389 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-10-12 13:07:30.530 - Thread: 1 -> Loading sound definitions 2024-10-12 13:07:30.530 - Thread: 1 -> Loading gamepad controls 2024-10-12 13:07:30.530 - Thread: 1 -> Loading DLC definitions 2024-10-12 13:07:30.551 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-12 13:07:30.551 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-10-12 13:07:30.551 - Thread: 1 -> Loading Quick starts 2024-10-12 13:07:30.551 - Thread: 1 -> Loading ScenarioCategories 2024-10-12 13:07:30.551 - Thread: 1 -> Loading shadow textures definitions 2024-10-12 13:07:30.551 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-10-12 13:07:30.551 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-10-12 13:07:30.762 - Thread: 1 -> MySession::Unload END 2024-10-12 13:07:30.763 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-10-12 13:07:30.763 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 13:07:30.813 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-10-12 13:07:30.814 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-10-12 13:07:30.912 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 13:07:30.912 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 13:07:30.913 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 13:07:33.365 - Thread: 39 -> LoadSession() - Start 2024-10-12 13:07:33.365 - Thread: 39 -> C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled 2024-10-12 13:07:33.365 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled\Sandbox_config.sbc 2024-10-12 13:07:33.379 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-10-12 13:07:34.299 - Thread: 39 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled\Sandbox_config.sbc 2024-10-12 13:07:34.300 - Thread: 39 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-10-12 13:07:34.300 - Thread: 39 -> CheckPoint Experimental mode: Yes 2024-10-12 13:07:34.300 - Thread: 39 -> CheckPoint Experimental mode reason: ExperimentalMode, TotalPCU 2024-10-12 13:07:34.300 - Thread: 39 -> LoadSession() - End 2024-10-12 13:07:34.313 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 13:07:34.313 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 13:07:34.313 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-10-12 13:07:34.313 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-10-12 13:07:34.313 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 13:07:34.313 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 13:07:34.313 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-10-12 13:07:34.313 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-10-12 13:07:34.313 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-10-12 13:07:34.529 - Thread: 1 -> RunLoadingAction - START 2024-10-12 13:07:34.529 - Thread: 1 -> Loading session: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled 2024-10-12 13:07:34.630 - Thread: 1 -> GC Memory: 1,378,927,440 B 2024-10-12 13:07:34.631 - Thread: 1 -> Process Memory: 7,439,765,504 B 2024-10-12 13:07:34.631 - Thread: 1 -> Experimental mode: Yes 2024-10-12 13:07:34.631 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, ExperimentalTurnedOnInConfiguration 2024-10-12 13:07:34.631 - Thread: 1 -> Console compatibility: No 2024-10-12 13:07:34.652 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-10-12 13:07:34.677 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-10-12 13:07:34.677 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-10-12 13:07:34.677 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-10-12 13:07:34.678 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2024-10-12 13:07:34.820 - Thread: 1 -> Loading scenarios 2024-10-12 13:07:34.820 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-10-12 13:07:34.820 - Thread: 1 -> List of used mods (0) - START 2024-10-12 13:07:34.820 - Thread: 1 -> List of used mods - END 2024-10-12 13:07:34.860 - Thread: 1 -> Loading behaviors 2024-10-12 13:07:34.860 - Thread: 1 -> Loading ammo magazines 2024-10-12 13:07:34.860 - Thread: 1 -> Loading ammo definitions 2024-10-12 13:07:34.860 - Thread: 1 -> Loading animations 2024-10-12 13:07:34.861 - Thread: 1 -> Loading animations 2024-10-12 13:07:34.861 - Thread: 1 -> Loading sound definitions 2024-10-12 13:07:34.861 - Thread: 1 -> Loading sound definitions 2024-10-12 13:07:34.861 - Thread: 1 -> Loading sound definitions 2024-10-12 13:07:34.861 - Thread: 1 -> Loading sound definitions 2024-10-12 13:07:34.861 - Thread: 1 -> Loading sound definitions 2024-10-12 13:07:34.861 - Thread: 1 -> Loading sound definitions 2024-10-12 13:07:34.861 - Thread: 1 -> Loading category classes 2024-10-12 13:07:34.861 - Thread: 1 -> Loading category classes 2024-10-12 13:07:34.861 - Thread: 1 -> Loading blueprint classes 2024-10-12 13:07:34.861 - Thread: 1 -> Loading blueprint class entries 2024-10-12 13:07:34.862 - Thread: 1 -> Loading blueprint class entries 2024-10-12 13:07:34.862 - Thread: 1 -> Loading blueprints 2024-10-12 13:07:34.862 - Thread: 1 -> Loading blueprints 2024-10-12 13:07:34.862 - Thread: 1 -> Loading agent definitions 2024-10-12 13:07:34.862 - Thread: 1 -> Loading character definitions 2024-10-12 13:07:34.862 - Thread: 1 -> Loading character definitions 2024-10-12 13:07:34.862 - Thread: 1 -> Loading components 2024-10-12 13:07:34.862 - Thread: 1 -> Loading components 2024-10-12 13:07:34.862 - Thread: 1 -> Loading configuration 2024-10-12 13:07:34.862 - Thread: 1 -> Loading container types 2024-10-12 13:07:34.862 - Thread: 1 -> Loading Contract Types 2024-10-12 13:07:34.862 - Thread: 1 -> Loading gamepad controls 2024-10-12 13:07:34.862 - Thread: 1 -> Loading block positions 2024-10-12 13:07:34.862 - Thread: 1 -> Loading block positions 2024-10-12 13:07:34.862 - Thread: 1 -> Loading curve definitions 2024-10-12 13:07:34.862 - Thread: 1 -> Loading debris 2024-10-12 13:07:34.862 - Thread: 1 -> Loading environment items entries 2024-10-12 13:07:34.862 - Thread: 1 -> Loading decal global definitions 2024-10-12 13:07:34.862 - Thread: 1 -> Loading decal definitions 2024-10-12 13:07:34.862 - Thread: 1 -> Loading decal definitions 2024-10-12 13:07:34.862 - Thread: 1 -> Loading drone behaviors 2024-10-12 13:07:34.862 - Thread: 1 -> Loading edges 2024-10-12 13:07:34.862 - Thread: 1 -> Loading emissive color definitions 2024-10-12 13:07:34.862 - Thread: 1 -> Loading emissive color default states 2024-10-12 13:07:34.862 - Thread: 1 -> Loading animations 2024-10-12 13:07:34.862 - Thread: 1 -> Loading entity components 2024-10-12 13:07:34.862 - Thread: 1 -> Loading component containers 2024-10-12 13:07:34.863 - Thread: 1 -> Loading environment items entries 2024-10-12 13:07:34.863 - Thread: 1 -> Loading Faction Names 2024-10-12 13:07:34.863 - Thread: 1 -> Loading factions 2024-10-12 13:07:34.863 - Thread: 1 -> Loading flare definitions 2024-10-12 13:07:34.863 - Thread: 1 -> Loading DLC definitions 2024-10-12 13:07:34.863 - Thread: 1 -> Loading gas property definitions 2024-10-12 13:07:34.863 - Thread: 1 -> Loading event definitions 2024-10-12 13:07:34.863 - Thread: 1 -> Loading physical items 2024-10-12 13:07:34.883 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:07:34.883 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:07:34.883 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:07:34.883 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:07:34.883 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:07:34.883 - Thread: 1 -> Loading LCD texture categories 2024-10-12 13:07:34.883 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-12 13:07:34.883 - Thread: 1 -> Loading planet definition 2024-10-12 13:07:34.883 - Thread: 1 -> Loading physical items 2024-10-12 13:07:34.883 - Thread: 1 -> Loading physical items 2024-10-12 13:07:34.883 - Thread: 1 -> Loading physical material properties 2024-10-12 13:07:34.883 - Thread: 1 -> Loading pirate antennas 2024-10-12 13:07:34.883 - Thread: 1 -> Loading Quick starts 2024-10-12 13:07:34.883 - Thread: 1 -> Loading research blocks definitions 2024-10-12 13:07:34.883 - Thread: 1 -> Loading research groups definitions 2024-10-12 13:07:34.884 - Thread: 1 -> Loading resource distribution groups 2024-10-12 13:07:34.884 - Thread: 1 -> Loading ScenarioCategories 2024-10-12 13:07:34.884 - Thread: 1 -> Loading shadow textures definitions 2024-10-12 13:07:34.884 - Thread: 1 -> Loading ship sound groups 2024-10-12 13:07:34.884 - Thread: 1 -> Loading ship sound groups 2024-10-12 13:07:34.884 - Thread: 1 -> Loading sound categories 2024-10-12 13:07:34.884 - Thread: 1 -> Loading stat definitions 2024-10-12 13:07:34.884 - Thread: 1 -> Loading gamepad controls 2024-10-12 13:07:34.884 - Thread: 1 -> Loading grid creators 2024-10-12 13:07:34.884 - Thread: 1 -> Loading transparent material properties 2024-10-12 13:07:34.884 - Thread: 1 -> Loading planet definition 2024-10-12 13:07:34.884 - Thread: 1 -> Loading voxel map storage definitions 2024-10-12 13:07:34.884 - Thread: 1 -> Loading voxel material definitions 2024-10-12 13:07:34.884 - Thread: 1 -> Loading voxel material definitions 2024-10-12 13:07:34.884 - Thread: 1 -> Loading voxel material definitions 2024-10-12 13:07:34.884 - Thread: 1 -> Loading voxel material definitions 2024-10-12 13:07:34.884 - Thread: 1 -> Loading Weather Effects 2024-10-12 13:07:34.884 - Thread: 1 -> Audio effects definitions 2024-10-12 13:07:34.885 - Thread: 1 -> Loading environment items definitions 2024-10-12 13:07:34.885 - Thread: 1 -> Loading environment items definitions 2024-10-12 13:07:34.885 - Thread: 1 -> Loading physical material properties 2024-10-12 13:07:34.885 - Thread: 1 -> Loading particle effect definitions 2024-10-12 13:07:34.959 - Thread: 1 -> Loading particle effect definitions 2024-10-12 13:07:34.961 - Thread: 1 -> Loading environment item definitions 2024-10-12 13:07:34.961 - Thread: 1 -> Loading weapon definitions 2024-10-12 13:07:34.962 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.962 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.962 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.963 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.964 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.964 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.965 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.965 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.966 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.967 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.967 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.968 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.969 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.969 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.973 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.974 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.975 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.975 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.976 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.976 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.977 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.978 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.979 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.980 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.981 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.981 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.982 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.983 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.984 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.984 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.986 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.986 - Thread: 1 -> Created block definitions 2024-10-12 13:07:34.987 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:34.987 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.001 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.001 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.003 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.003 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.005 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.005 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.007 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.007 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.008 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.008 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.010 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.011 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.014 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.014 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.017 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.017 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.019 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.019 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.021 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.022 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.024 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.024 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.027 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.029 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.031 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.032 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.034 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.034 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.037 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.038 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.040 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.040 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.043 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.043 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.046 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.047 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.049 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.050 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.053 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.056 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.059 - Thread: 1 -> Loading cube blocks 2024-10-12 13:07:35.059 - Thread: 1 -> Created block definitions 2024-10-12 13:07:35.064 - Thread: 1 -> Loading block variant groups 2024-10-12 13:07:35.076 - Thread: 1 -> Loading asteroid generators 2024-10-12 13:07:35.076 - Thread: 1 -> Loading spawn groups 2024-10-12 13:07:35.076 - Thread: 1 -> Loading drop containers 2024-10-12 13:07:35.076 - Thread: 1 -> Loading spawn groups 2024-10-12 13:07:35.076 - Thread: 1 -> Loading spawn groups 2024-10-12 13:07:35.076 - Thread: 1 -> Loading radial menu definitions 2024-10-12 13:07:35.077 - Thread: 1 -> Loading respawn ships 2024-10-12 13:07:35.077 - Thread: 1 -> Loading spawn groups 2024-10-12 13:07:35.077 - Thread: 1 -> Loading wheel speeds 2024-10-12 13:07:35.086 - Thread: 1 -> MyAudio.UnloadData - START 2024-10-12 13:07:35.089 - Thread: 1 -> MyAudio.UnloadData - END 2024-10-12 13:07:35.089 - Thread: 1 -> MyAudio.LoadData - START 2024-10-12 13:07:35.136 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-12 13:07:35.174 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:35.174 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:35.174 - Thread: 1 -> Unable to find audio file: 'MusConcert_2', 'MUS\MusConcert\10YA_Track2_mix2.wav' 2024-10-12 13:07:35.174 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:35.174 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:35.174 - Thread: 1 -> Unable to find audio file: 'MusConcert_3', 'MUS\MusConcert\10YA_Track3_mix1.wav' 2024-10-12 13:07:35.174 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:35.174 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:35.174 - Thread: 1 -> Unable to find audio file: 'MusConcert_4', 'MUS\MusConcert\10YA_Track4_mix1.wav' 2024-10-12 13:07:35.174 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:35.174 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:35.174 - Thread: 1 -> Unable to find audio file: 'MusConcert_5', 'MUS\MusConcert\10YA_Track5_mix1.wav' 2024-10-12 13:07:35.175 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:35.175 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:35.175 - Thread: 1 -> Unable to find audio file: 'MusConcert_6', 'MUS\MusConcert\10YA_Track6_mix1.wav' 2024-10-12 13:07:35.175 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:35.175 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:35.175 - Thread: 1 -> Unable to find audio file: 'MusConcert_7', 'MUS\MusConcert\10YA_Track7_mix1.wav' 2024-10-12 13:07:35.175 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:35.175 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:35.175 - Thread: 1 -> Unable to find audio file: 'MusConcert_8', 'MUS\MusConcert\10YA_Track8_mix1.wav' 2024-10-12 13:07:35.175 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:35.175 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:35.175 - Thread: 1 -> Unable to find audio file: 'MusConcert_9', 'MUS\MusConcert\10YA_Track9_mix1.wav' 2024-10-12 13:07:35.175 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 13:07:35.175 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 13:07:35.175 - Thread: 1 -> Unable to find audio file: 'MusConcert_10', 'MUS\MusConcert\10YA_Track10_mix1.wav' 2024-10-12 13:07:35.210 - Thread: 1 -> MyAudio.LoadData - END 2024-10-12 13:07:35.212 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-10-12 13:07:35.213 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:07:35.239 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:07:35.240 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:07:35.240 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:07:35.243 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 13:07:35.337 - Thread: 1 -> MyLights.LoadData() - START 2024-10-12 13:07:35.337 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-10-12 13:07:35.337 - Thread: 1 -> MyLights.LoadData() - END 2024-10-12 13:07:35.337 - Thread: 1 -> Info: MyLights initialized. 2024-10-12 13:07:35.337 - Thread: 1 -> MyExplosions.LoadData() - START 2024-10-12 13:07:35.337 - Thread: 1 -> MyExplosions.LoadData() - END 2024-10-12 13:07:35.340 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-10-12 13:07:35.340 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-10-12 13:07:35.340 - Thread: 1 -> Loading Procedural World Generator 2024-10-12 13:07:35.340 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-10-12 13:07:35.352 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-10-12 13:07:35.463 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2024-10-12 13:07:35.463 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2024-10-12 13:07:35.463 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2024-10-12 13:07:35.463 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2024-10-12 13:07:35.463 - Thread: 15 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled\Mars-2044023682d120000.vx2' 2024-10-12 13:07:35.463 - Thread: 14 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled\Alien-291759539d120000.vx2' 2024-10-12 13:07:35.463 - Thread: 12 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled\EarthLike-1779144428d120000.vx2' 2024-10-12 13:07:35.463 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled\Moon-1353915701d19000.vx2' 2024-10-12 13:07:35.487 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2024-10-12 13:07:35.487 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled\Titan-2124704365d19000.vx2' 2024-10-12 13:07:37.348 - Thread: 15 -> Info: Planet generator name: Mars 2024-10-12 13:07:37.348 - Thread: 15 -> Info: Planet storage name: Mars-2044023682d120000 2024-10-12 13:07:37.348 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2024-10-12 13:07:37.348 - Thread: 15 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled\Triton-12345d80253.vx2' 2024-10-12 13:07:37.524 - Thread: 13 -> Info: Planet generator name: Moon 2024-10-12 13:07:37.524 - Thread: 13 -> Info: Planet storage name: Moon-1353915701d19000 2024-10-12 13:07:37.524 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2024-10-12 13:07:37.525 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled\Europa-595048092d19000.vx2' 2024-10-12 13:07:37.630 - Thread: 1 -> Info: Planet generator name: Titan 2024-10-12 13:07:37.630 - Thread: 1 -> Info: Planet storage name: Titan-2124704365d19000 2024-10-12 13:07:37.631 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2024-10-12 13:07:37.631 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled\Pertam-12345d60133.vx2' 2024-10-12 13:07:37.780 - Thread: 12 -> Info: Planet generator name: EarthLike 2024-10-12 13:07:37.780 - Thread: 12 -> Info: Planet storage name: EarthLike-1779144428d120000 2024-10-12 13:07:37.971 - Thread: 14 -> Info: Planet generator name: Alien 2024-10-12 13:07:37.971 - Thread: 14 -> Info: Planet storage name: Alien-291759539d120000 2024-10-12 13:07:39.010 - Thread: 15 -> Info: Planet generator name: Triton 2024-10-12 13:07:39.010 - Thread: 15 -> Info: Planet storage name: Triton-12345d80253 2024-10-12 13:07:39.478 - Thread: 13 -> Info: Planet generator name: Europa 2024-10-12 13:07:39.479 - Thread: 13 -> Info: Planet storage name: Europa-595048092d19000 2024-10-12 13:07:39.838 - Thread: 1 -> Info: Planet generator name: Pertam 2024-10-12 13:07:39.838 - Thread: 1 -> Info: Planet storage name: Pertam-12345d60133 2024-10-12 13:07:39.838 - Thread: 1 -> Entities loaded & initialized 2024-10-12 13:07:39.838 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80970898987566151 2024-10-12 13:07:39.840 - Thread: 1 -> MySession.Static.LogSettings - START 2024-10-12 13:07:39.840 - Thread: 1 -> Name = Test_Grass_100m_3.0_ShadowsDisabled 2024-10-12 13:07:39.840 - Thread: 1 -> Description = One of the most popular worlds in Space Engineers, featuring several planets for you to build, explore, and survive on. Customize the settings and play to your heart’s content! 2024-10-12 13:07:39.840 - Thread: 1 -> GameDateTime = 01/01/2081 00:04:53 2024-10-12 13:07:39.840 - Thread: 1 -> Password = 2024-10-12 13:07:39.840 - Thread: 1 -> CurrentPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled 2024-10-12 13:07:39.840 - Thread: 1 -> WorkshopId = 2024-10-12 13:07:39.840 - Thread: 1 -> CameraController = Default_Astronaut 2024-10-12 13:07:39.840 - Thread: 1 -> ThumbPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0_ShadowsDisabled\thumb.jpg 2024-10-12 13:07:39.840 - Thread: 1 -> Settings: 2024-10-12 13:07:39.840 - Thread: 1 -> GameMode = Survival 2024-10-12 13:07:39.840 - Thread: 1 -> MaxPlayers = 1 2024-10-12 13:07:39.840 - Thread: 1 -> OnlineMode = OFFLINE 2024-10-12 13:07:39.840 - Thread: 1 -> TotalPCU = 1000000 2024-10-12 13:07:39.840 - Thread: 1 -> PiratePCU = 50000 2024-10-12 13:07:39.840 - Thread: 1 -> AutoHealing = True 2024-10-12 13:07:39.840 - Thread: 1 -> WeaponsEnabled = True 2024-10-12 13:07:39.840 - Thread: 1 -> ThrusterDamage = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableSpectator = False 2024-10-12 13:07:39.840 - Thread: 1 -> EnableCopyPaste = False 2024-10-12 13:07:39.840 - Thread: 1 -> MaxFloatingObjects = 100 2024-10-12 13:07:39.840 - Thread: 1 -> MaxGridSize = 0 2024-10-12 13:07:39.840 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-10-12 13:07:39.840 - Thread: 1 -> CargoShipsEnabled = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnvironmentHostility = SAFE 2024-10-12 13:07:39.840 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-10-12 13:07:39.840 - Thread: 1 -> InventorySizeMultiplier = 3 2024-10-12 13:07:39.840 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-10-12 13:07:39.840 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-10-12 13:07:39.840 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-10-12 13:07:39.840 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-10-12 13:07:39.840 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-10-12 13:07:39.840 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-10-12 13:07:39.840 - Thread: 1 -> ClientCanSave = False 2024-10-12 13:07:39.840 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-10-12 13:07:39.840 - Thread: 1 -> PermanentDeath = False 2024-10-12 13:07:39.840 - Thread: 1 -> DestructibleBlocks = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableScripts = False 2024-10-12 13:07:39.840 - Thread: 1 -> AutoSaveInMinutes = 0 2024-10-12 13:07:39.840 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-10-12 13:07:39.840 - Thread: 1 -> ProceduralDensity = 0.35 2024-10-12 13:07:39.840 - Thread: 1 -> ProceduralSeed = 0 2024-10-12 13:07:39.840 - Thread: 1 -> DestructibleBlocks = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableIngameScripts = False 2024-10-12 13:07:39.840 - Thread: 1 -> ViewDistance = 15000 2024-10-12 13:07:39.840 - Thread: 1 -> Voxel destruction = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableStructuralSimulation = False 2024-10-12 13:07:39.840 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-10-12 13:07:39.840 - Thread: 1 -> EnableContainerDrops = True 2024-10-12 13:07:39.840 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-10-12 13:07:39.840 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-10-12 13:07:39.840 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-10-12 13:07:39.840 - Thread: 1 -> EnableSubgridDamage = False 2024-10-12 13:07:39.840 - Thread: 1 -> SyncDistance = 3000 2024-10-12 13:07:39.840 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2024-10-12 13:07:39.840 - Thread: 1 -> AFKTimeoutMin = 0 2024-10-12 13:07:39.840 - Thread: 1 -> StopGridsPeriodMin = 15 2024-10-12 13:07:39.840 - Thread: 1 -> MaxPlanets = 99 2024-10-12 13:07:39.840 - Thread: 1 -> MaxBackupSaves = 5 2024-10-12 13:07:39.840 - Thread: 1 -> MaxFactionsCount = 0 2024-10-12 13:07:39.840 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-10-12 13:07:39.840 - Thread: 1 -> RespawnShipDelete = False 2024-10-12 13:07:39.840 - Thread: 1 -> WorldSizeKm = 0 2024-10-12 13:07:39.840 - Thread: 1 -> ResetOwnership = False 2024-10-12 13:07:39.840 - Thread: 1 -> RealisticSound = False 2024-10-12 13:07:39.840 - Thread: 1 -> EnableSaving = True 2024-10-12 13:07:39.840 - Thread: 1 -> InfiniteAmmo = False 2024-10-12 13:07:39.840 - Thread: 1 -> EnableToolShake = True 2024-10-12 13:07:39.840 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-10-12 13:07:39.840 - Thread: 1 -> OffensiveWordsFiltering = False 2024-10-12 13:07:39.840 - Thread: 1 -> UseConsolePCU = False 2024-10-12 13:07:39.840 - Thread: 1 -> PredefinedAsteroids = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-10-12 13:07:39.840 - Thread: 1 -> FamilySharing = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnablePcuTrading = True 2024-10-12 13:07:39.840 - Thread: 1 -> SuppressedWarnings = 2024-10-12 13:07:39.840 - Thread: 1 -> SimplifiedSimulation = False 2024-10-12 13:07:39.840 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-10-12 13:07:39.840 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-10-12 13:07:39.840 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-10-12 13:07:39.840 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-10-12 13:07:39.840 - Thread: 1 -> TradeFactionsCount = 15 2024-10-12 13:07:39.840 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2024-10-12 13:07:39.840 - Thread: 1 -> WeatherSystem = True 2024-10-12 13:07:39.840 - Thread: 1 -> WeatherLightingDamage = False 2024-10-12 13:07:39.840 - Thread: 1 -> DepositSizeDenominator = 60 2024-10-12 13:07:39.840 - Thread: 1 -> DepositsCountCoefficient = 1 2024-10-12 13:07:39.840 - Thread: 1 -> EnableEconomy = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableBountyContracts = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableSupergridding = False 2024-10-12 13:07:39.840 - Thread: 1 -> EnableAutorespawn = True 2024-10-12 13:07:39.840 - Thread: 1 -> OptimalSpawnDistance = 900 2024-10-12 13:07:39.840 - Thread: 1 -> EnableGoodBotHints = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableResearch = True 2024-10-12 13:07:39.840 - Thread: 1 -> VoxelAgeThreshold = 24 2024-10-12 13:07:39.840 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-10-12 13:07:39.840 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-10-12 13:07:39.840 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-10-12 13:07:39.840 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-10-12 13:07:39.840 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-10-12 13:07:39.840 - Thread: 1 -> OptimalGridCount = 0 2024-10-12 13:07:39.840 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-10-12 13:07:39.840 - Thread: 1 -> BlockCountThreshold = 20 2024-10-12 13:07:39.840 - Thread: 1 -> TrashFlagsValue = 7706 2024-10-12 13:07:39.840 - Thread: 1 -> TrashRemovalEnabled = True 2024-10-12 13:07:39.840 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-10-12 13:07:39.840 - Thread: 1 -> EnableVoxelHand = True 2024-10-12 13:07:39.840 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableScripterRole = False 2024-10-12 13:07:39.840 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-10-12 13:07:39.840 - Thread: 1 -> FloraDensityMultiplier = 1 2024-10-12 13:07:39.840 - Thread: 1 -> EnableSpiders = False 2024-10-12 13:07:39.840 - Thread: 1 -> EnableWolfs = False 2024-10-12 13:07:39.840 - Thread: 1 -> TotalBotLimit = 32 2024-10-12 13:07:39.840 - Thread: 1 -> EnableDrones = True 2024-10-12 13:07:39.840 - Thread: 1 -> MaxDrones = 5 2024-10-12 13:07:39.840 - Thread: 1 -> StartInRespawnScreen = False 2024-10-12 13:07:39.840 - Thread: 1 -> SpawnWithTools = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableJetpack = True 2024-10-12 13:07:39.840 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-10-12 13:07:39.840 - Thread: 1 -> PhysicsIterations = 8 2024-10-12 13:07:39.840 - Thread: 1 -> CanJoinRunning = False 2024-10-12 13:07:39.840 - Thread: 1 -> Scenario = False 2024-10-12 13:07:39.840 - Thread: 1 -> ScenarioEditMode = False 2024-10-12 13:07:39.840 - Thread: 1 -> EnableRespawnShips = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableSunRotation = True 2024-10-12 13:07:39.840 - Thread: 1 -> StationVoxelSupport = False 2024-10-12 13:07:39.840 - Thread: 1 -> EnableConvertToStation = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableEncounters = True 2024-10-12 13:07:39.840 - Thread: 1 -> Enable3rdPersonView = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableOxygenPressurization = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnableOxygen = True 2024-10-12 13:07:39.840 - Thread: 1 -> ExperimentalMode = True 2024-10-12 13:07:39.840 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, TotalPCU 2024-10-12 13:07:39.840 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-10-12 13:07:39.840 - Thread: 1 -> EnableRecoil = True 2024-10-12 13:07:39.840 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-10-12 13:07:39.840 - Thread: 1 -> MaxCargoBags = 100 2024-10-12 13:07:39.840 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-10-12 13:07:39.840 - Thread: 1 -> ScrapEnabled = True 2024-10-12 13:07:39.840 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2024-10-12 13:07:39.840 - Thread: 1 -> MySession.Static.LogSettings - END 2024-10-12 13:07:39.841 - Thread: 1 -> Analytics ids for user ([007...194]): User = (b775cff5-493f-b500-0578-671680627ba5) Session = (b66f165e-d9ca-4e68-b724-de8759b05fcd). 2024-10-12 13:07:39.843 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-10-12 13:07:39.960 - Thread: 1 -> Session loaded 2024-10-12 13:07:39.960 - Thread: 1 -> RunLoadingAction - END 2024-10-12 13:07:39.960 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-10-12 13:07:39.960 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-10-12 13:07:39.960 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-10-12 13:07:39.960 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-10-12 13:07:39.960 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-10-12 13:07:39.960 - Thread: 1 -> Updating continues. 2024-10-12 13:07:39.961 - Thread: 1 -> GC Memory: 1438.787 / 1438.787 MB 2024-10-12 13:07:45.367 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 13:07:45.367 - Thread: 1 -> STATISTICS,713.35,0,0,0,0,0,0,2.078711,88.47349,1,0,1530.811,8210.188,1032,999002,1,18.69659,2.221778,0.2106037,4858,8.333074,0,16.66667,1.558,0.1851424,100,6159684846,1530.811,0,0,-1 2024-10-12 13:07:45.367 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 13:07:45.367 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,852,140,15,272,0,849,5874,3065,0,0,116,3338,1,1197,28,0,74,0,384,79,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 13:07:45.451 - Thread: 1 -> Loading duration: 11.1381772 2024-10-12 13:07:45.469 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-10-12 13:07:45.469 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-10-12 13:07:45.469 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-10-12 13:07:51.969 - Thread: 1 -> GUI Stats: Update 3.62323277777777, Draw 0.215593666666666 2024-10-12 13:08:09.969 - Thread: 1 -> GC Memory: 1575.881 / 1575.881 MB 2024-10-12 13:08:21.969 - Thread: 1 -> GUI Stats: Update 0.294610833333334, Draw 0.286225111111111 2024-10-12 13:08:39.969 - Thread: 1 -> GC Memory: 1642.45 / 1642.45 MB 2024-10-12 13:08:45.384 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 13:08:45.385 - Thread: 1 -> STATISTICS,773.3666667,0,0,0,0,0,0,13.30547,92.31046,1,0,1658.952,8635.539,1032,999002,1,34.25195,38.66309,0.188444,4792,8.333148,0,16.66667,2.854266,3.221852,100,6525847722,1658.952,0,0,-1 2024-10-12 13:08:45.385 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 13:08:45.385 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,229,475,64,849,6223,3144,0,0,168,3619,0,1194,28,0,76,28,384,69,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 13:08:51.970 - Thread: 1 -> GUI Stats: Update 0.326086111111112, Draw 0.290395666666667 2024-10-12 13:09:09.985 - Thread: 1 -> GC Memory: 1755.386 / 1755.386 MB 2024-10-12 13:09:21.970 - Thread: 1 -> GUI Stats: Update 0.305902555555556, Draw 0.295185888888889 2024-10-12 13:09:31.385 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-12 13:09:39.986 - Thread: 1 -> GC Memory: 1509.757 / 1509.757 MB 2024-10-12 13:09:45.400 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 13:09:45.401 - Thread: 1 -> STATISTICS,833.3833334,0,0,0,0,0,0,14.45557,122.0467,1,0,1549.488,8772,1032,999002,1,39.91026,40.3327,0.1905849,4754,8.332958,0,16.66667,3.325705,3.360907,100,6608461896,1549.488,0,0,-1 2024-10-12 13:09:45.401 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 13:09:45.401 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,278,534,64,849,6302,3144,0,0,168,3678,0,1194,28,0,96,28,384,79,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 13:09:51.970 - Thread: 1 -> GUI Stats: Update 0.2925395, Draw 0.290751666666667 2024-10-12 13:10:09.986 - Thread: 1 -> GC Memory: 1669.812 / 1669.812 MB 2024-10-12 13:10:21.969 - Thread: 1 -> GUI Stats: Update 0.303639888888889, Draw 0.294114 2024-10-12 13:10:35.055 - Thread: 11 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyVertexBuffer Debug name: BufferDescription: [ 2024-10-12 13:10:35.055 - Thread: 11 -> Error: BindFlags = VertexBuffer, StreamOutput 2024-10-12 13:10:35.055 - Thread: 11 -> Error: CpuAccessFlags = None 2024-10-12 13:10:35.055 - Thread: 11 -> Error: OptionFlags = None 2024-10-12 13:10:35.055 - Thread: 11 -> Error: SizeInBytes = 32768 2024-10-12 13:10:35.055 - Thread: 11 -> Error: StructureByteStride = 16 2024-10-12 13:10:35.055 - Thread: 11 -> Error: SizeInBytes = 32768 2024-10-12 13:10:35.055 - Thread: 11 -> Error: Usage = Default 2024-10-12 13:10:35.055 - Thread: 11 -> Error: ] 2024-10-12 13:10:35.055 - Thread: 30 -> Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:35.055 - Thread: 8 -> Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:35.055 - Thread: 10 -> Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:35.056 - Thread: 11 -> Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRage.Render11.Scene.Components.MyFoliageManager.FoliageBufferAllocator.Allocate(Int32 bucketId) at VRage.Collections.MyConcurrentBucketPool`1.Get(Int32 bucketId) at VRageRender.MyFoliageStream.AllocateStreamOutBuffer() at VRage.Render11.Scene.Components.MyFoliageComponent.FillStreams(MyFoliageGeneratingPass foliageGeneratingPass) at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery) at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:35.056 - Thread: 9 -> Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at VRageRender.MyRender11.RenderMainSpritesWorker(IRtvBindable rtv, MyViewport viewportBound, MyViewport viewportFull, Vector2 size, MySpriteMessageData defaultMessages, MySpriteMessageData debugMessages, Nullable`1 targetRegion) at VRageRender.MyRender11.<>c__DisplayClass148_1.b__0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-10-12 13:10:36.710 - Thread: 30 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-10-12 13:10:36.710 - Thread: 30 -> Error: BindFlags = ConstantBuffer 2024-10-12 13:10:37.835 - Thread: 30 -> Error: CpuAccessFlags = Write 2024-10-12 13:10:37.835 - Thread: 30 -> Error: OptionFlags = None 2024-10-12 13:10:37.835 - Thread: 30 -> Error: SizeInBytes = 144 2024-10-12 13:10:37.835 - Thread: 30 -> Error: StructureByteStride = 0 2024-10-12 13:10:37.835 - Thread: 30 -> Error: SizeInBytes = 144 2024-10-12 13:10:37.835 - Thread: 30 -> Error: Usage = Dynamic 2024-10-12 13:10:37.835 - Thread: 30 -> Error: ] 2024-10-12 13:10:37.836 - Thread: 9 -> Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.Culling.Occlusion.MyOcclusionTask.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:37.836 - Thread: 30 -> Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyCloudRenderer.Render(MyRenderContext rc, UInt32 atmosphereID) at VRageRender.MyAtmosphereRenderer.RenderGBuffer(MyRenderContext rc) at VRageRender.MyTransparentRendering.Render(MyRenderContext rc, MyList`1 lightList, Single flareIntensity, Boolean immediateContext) at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:37.836 - Thread: 30 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyConstantBuffer Debug name: BufferDescription: [ 2024-10-12 13:10:37.836 - Thread: 30 -> Error: BindFlags = ConstantBuffer 2024-10-12 13:10:37.836 - Thread: 30 -> Error: CpuAccessFlags = Write 2024-10-12 13:10:37.836 - Thread: 30 -> Error: OptionFlags = None 2024-10-12 13:10:37.836 - Thread: 30 -> Error: SizeInBytes = 128 2024-10-12 13:10:37.836 - Thread: 30 -> Error: StructureByteStride = 0 2024-10-12 13:10:37.836 - Thread: 30 -> Error: SizeInBytes = 128 2024-10-12 13:10:37.836 - Thread: 30 -> Error: Usage = Dynamic 2024-10-12 13:10:37.836 - Thread: 30 -> Error: ] 2024-10-12 13:10:38.956 - Thread: 30 -> Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:40.067 - Thread: 1 -> GC Memory: 1747.961 / 1747.961 MB 2024-10-12 13:10:41.238 - Thread: 30 -> Exception in render! Exception: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Task exception, inner exception 0: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 1: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyCloudRenderer.Render(MyRenderContext rc, UInt32 atmosphereID) at VRageRender.MyAtmosphereRenderer.RenderGBuffer(MyRenderContext rc) at VRageRender.MyTransparentRendering.Render(MyRenderContext rc, MyList`1 lightList, Single flareIntensity, Boolean immediateContext) at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 2: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRage.Render11.Scene.Components.MyFoliageManager.FoliageBufferAllocator.Allocate(Int32 bucketId) at VRage.Collections.MyConcurrentBucketPool`1.Get(Int32 bucketId) at VRageRender.MyFoliageStream.AllocateStreamOutBuffer() at VRage.Render11.Scene.Components.MyFoliageComponent.FillStreams(MyFoliageGeneratingPass foliageGeneratingPass) at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery) at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 3: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 4: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 5: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 6: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.Culling.Occlusion.MyOcclusionTask.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:41.273 - Thread: 30 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred(UpdateAndRenderMainSprites@|FAIL_NotInitialized|Unknown|NotStarted MyFoliageGeneratingPass@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted MyGBufferResolver@|FAIL_NotInitialized|Unknown|NotStarted GBuffer@|FAIL_NotInitialized|Unknown|NotStarted MyOcclusionTask@|FAIL_NotInitialized|Unknown|NotStarted* MyTransparentRendering@|FAIL_NotInitialized|Unknown|NotStarted NGBuffer@|FAIL_NotInitialized|Unknown|NotStarted ) Statistics: Scene: Entities Actors: 618 InstanceBuffers: 510 GPUEmitters: 4 Atmospheres: 7 Clouds: 37 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 0 Actor Components MyLightComponent: 25 MyInstanceComponent: 38 MyResourcePrioritizationComponent: 1,964 MyRenderableComponent: 542 MyRotationAnimator: 4 MyThrustFlameAnimator: 5 MyRenderVoxelActor: 11 MyVoxelCellComponent: 1,382 MyFoliageComponent: 736 2024-10-12 13:10:44.315 - Thread: 30 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:44.315 - Thread: 30 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyCloudRenderer.Render(MyRenderContext rc, UInt32 atmosphereID) at VRageRender.MyAtmosphereRenderer.RenderGBuffer(MyRenderContext rc) at VRageRender.MyTransparentRendering.Render(MyRenderContext rc, MyList`1 lightList, Single flareIntensity, Boolean immediateContext) at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:44.315 - Thread: 30 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRage.Render11.Scene.Components.MyFoliageManager.FoliageBufferAllocator.Allocate(Int32 bucketId) at VRage.Collections.MyConcurrentBucketPool`1.Get(Int32 bucketId) at VRageRender.MyFoliageStream.AllocateStreamOutBuffer() at VRage.Render11.Scene.Components.MyFoliageComponent.FillStreams(MyFoliageGeneratingPass foliageGeneratingPass) at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery) at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:44.315 - Thread: 30 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:44.315 - Thread: 30 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:44.315 - Thread: 30 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:44.315 - Thread: 30 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.Culling.Occlusion.MyOcclusionTask.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:44.321 - Thread: 30 -> Task Exception Stack: at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-10-12 13:10:44.321 - Thread: 30 -> Showing message 2024-10-12 13:10:44.321 - Thread: 30 -> MyInitializer.OnCrash 2024-10-12 13:10:44.321 - Thread: 30 -> var exception = ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) Task exception, inner exception 0: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GeometryStage2.PreparePass.MyPreparePass`2.End() at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Prepare(MyCullQuery query) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Preprocess(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 1: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRageRender.MyCloudRenderer.Render(MyRenderContext rc, UInt32 atmosphereID) at VRageRender.MyAtmosphereRenderer.RenderGBuffer(MyRenderContext rc) at VRageRender.MyTransparentRendering.Render(MyRenderContext rc, MyList`1 lightList, Single flareIntensity, Boolean immediateContext) at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 2: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRage.Render11.Scene.Components.MyFoliageManager.FoliageBufferAllocator.Allocate(Int32 bucketId) at VRage.Collections.MyConcurrentBucketPool`1.Get(Int32 bucketId) at VRageRender.MyFoliageStream.AllocateStreamOutBuffer() at VRage.Render11.Scene.Components.MyFoliageComponent.FillStreams(MyFoliageGeneratingPass foliageGeneratingPass) at VRageRender.MyFoliageGeneratingPass.Render(MyCullQuery cullQuery) at VRageRender.MyFoliageRenderingPass.Render(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 3: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.RenderContext.MyRenderContext.GetObjectCB(Int32 size) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPassUtils.GetPlaceholderObjectCB(MyRenderContext RC, UInt32 lod) at VRage.Render11.GeometryStage2.RenderPass.MyGBufferRenderPass.BeginDraw(MyRenderContext RC) at VRage.Render11.GeometryStage2.RenderPass.MyRenderPass.DoWork(WorkData workData) at VRage.Render11.GeometryStage2.Rendering.MyGeometryRenderer.Render(MyCullQuery query) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 4: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRageRender.MyRenderingPass.End() at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 5: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() Task exception, inner exception 6: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.DeviceContext.FinishCommandListInternal(RawBool restoreDeferredContextState, CommandList& commandListOut) at VRage.Render11.RenderContext.MyRenderContext.FinishDeferredContext() at VRage.Render11.Culling.Occlusion.MyOcclusionTask.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-10-12 13:10:45.553 - Thread: 30 -> ================================== CRASH INFO ================================== AppVersion: 01_204_018 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: True IsExperimental: True ProcessRunTime: 980 PCUCount: 1032 IsHang: False GCMemory: 1749 GCMemoryAllocated: 1749 HWAvailableMemory: 4719 ProcessPrivateMemory: 8849 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-10-12 13:10:45.553 - Thread: 30 -> Log Closed