2024-10-12 12:25:44.887 - Thread: 1 -> Log Started 2024-10-12 12:25:44.887 - Thread: 1 -> Timezone (local - UTC): -5h 2024-10-12 12:25:44.887 - Thread: 1 -> App Version: 01_204_018 2024-10-12 12:25:44.897 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-10-12 12:25:44.897 - Thread: 1 -> Branch / Sandbox: SVN 2024-10-12 12:25:44.897 - Thread: 1 -> Client Build Number: 2 2024-10-12 12:25:44.897 - Thread: 1 -> Server Build Number: 0 2024-10-12 12:25:44.897 - Thread: 1 -> Environment.ProcessorCount: 16 2024-10-12 12:25:44.937 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0) 2024-10-12 12:25:44.937 - Thread: 1 -> Environment.CommandLine: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2024-10-12 12:25:44.937 - Thread: 1 -> Environment.Is64BitProcess: True 2024-10-12 12:25:44.937 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-10-12 12:25:44.937 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9277.0 2024-10-12 12:25:44.937 - Thread: 1 -> Environment.CurrentDirectory: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64 2024-10-12 12:25:44.941 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2024-10-12 12:25:44.941 - Thread: 1 -> Default Culture: 2024-10-12 12:25:44.941 - Thread: 1 -> Default UI Culture: 2024-10-12 12:25:44.942 - Thread: 1 -> MyConfig.Load() - START 2024-10-12 12:25:44.943 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:25:45.084 - Thread: 1 -> NewNewGameScreen: False 2024-10-12 12:25:45.084 - Thread: 1 -> EnableDamageEffects: True 2024-10-12 12:25:45.084 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-10-12 12:25:45.084 - Thread: 1 -> EnableReverb: False 2024-10-12 12:25:45.085 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-10-12 12:25:45.085 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-10-12 12:25:45.085 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-10-12 12:25:45.085 - Thread: 1 -> FirstTimeRun: False 2024-10-12 12:25:45.085 - Thread: 1 -> ExperimentalMode: True 2024-10-12 12:25:45.085 - Thread: 1 -> VideoAdapter: 0 2024-10-12 12:25:45.085 - Thread: 1 -> ScreenWidth: 2560 2024-10-12 12:25:45.085 - Thread: 1 -> ScreenHeight: 1440 2024-10-12 12:25:45.085 - Thread: 1 -> RefreshRate: 59998 2024-10-12 12:25:45.085 - Thread: 1 -> WindowMode: 1 2024-10-12 12:25:45.085 - Thread: 1 -> VerticalSync: 0 2024-10-12 12:25:45.085 - Thread: 1 -> FieldOfView: 70 2024-10-12 12:25:45.085 - Thread: 1 -> PostProcessingEnabled: False 2024-10-12 12:25:45.085 - Thread: 1 -> FlaresIntensity: 1 2024-10-12 12:25:45.085 - Thread: 1 -> TreeViewDistance: 1998 2024-10-12 12:25:45.085 - Thread: 1 -> GrassDensity: 1.990437 2024-10-12 12:25:45.085 - Thread: 1 -> GrassDrawDistance: 100 2024-10-12 12:25:45.085 - Thread: 1 -> AntialiasingMode: 1 2024-10-12 12:25:45.085 - Thread: 1 -> ShadowMapResolution: 2 2024-10-12 12:25:45.085 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-10-12 12:25:45.085 - Thread: 1 -> TextureQuality: 2 2024-10-12 12:25:45.085 - Thread: 1 -> VoxelTextureQuality: 2 2024-10-12 12:25:45.085 - Thread: 1 -> AnisotropicFiltering: 4 2024-10-12 12:25:45.085 - Thread: 1 -> ModelQuality: 2 2024-10-12 12:25:45.085 - Thread: 1 -> VoxelQuality: 2 2024-10-12 12:25:45.085 - Thread: 1 -> ShaderQuality: 2 2024-10-12 12:25:45.085 - Thread: 1 -> LightsQuality: 2 2024-10-12 12:25:45.085 - Thread: 1 -> LowMemSwitchToLow: 0 2024-10-12 12:25:45.085 - Thread: 1 -> FirstVTTimeRun: False 2024-10-12 12:25:45.085 - Thread: 1 -> LastBannerId: 95 2024-10-12 12:25:45.085 - Thread: 1 -> LastNewsPopupDate: 03/10/2024 00:00:00 2024-10-12 12:25:45.085 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-10-12 12:25:45.085 - Thread: 1 -> GDPRConsent: False 2024-10-12 12:25:45.085 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-10-12 12:25:45.085 - Thread: 1 -> HudState: 2 2024-10-12 12:25:45.085 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-10-12 12:25:45.085 - Thread: 1 -> CubeBuilderAlignToDefault: False 2024-10-12 12:25:45.085 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-10-12 12:25:45.085 - Thread: 1 -> ControllerDefaultOnStart: False 2024-10-12 12:25:45.085 - Thread: 1 -> QuickStartNotification: False 2024-10-12 12:25:45.085 - Thread: 1 -> OnlyPSGames: False 2024-10-12 12:25:45.085 - Thread: 1 -> EnableTrading: True 2024-10-12 12:25:45.085 - Thread: 1 -> EnableSteamCloud: False 2024-10-12 12:25:45.085 - Thread: 1 -> Language: 0 2024-10-12 12:25:45.085 - Thread: 1 -> CubeBuilderBuildingMode: 0 2024-10-12 12:25:45.085 - Thread: 1 -> ControlsHints: False 2024-10-12 12:25:45.085 - Thread: 1 -> GoodBotHints: False 2024-10-12 12:25:45.085 - Thread: 1 -> RotationHints: False 2024-10-12 12:25:45.085 - Thread: 1 -> AreaInteraction: True 2024-10-12 12:25:45.085 - Thread: 1 -> BlueprintSharing: True 2024-10-12 12:25:45.085 - Thread: 1 -> MuteBroadcastControllers: False 2024-10-12 12:25:45.085 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-10-12 12:25:45.085 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:25:45.085 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-10-12 12:25:45.085 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:25:45.085 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-10-12 12:25:45.085 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:25:45.085 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-10-12 12:25:45.085 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:25:45.085 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-10-12 12:25:45.085 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:25:45.085 - Thread: 1 -> ShowCrosshair2: 0 2024-10-12 12:25:45.085 - Thread: 1 -> IronSightSwitchState: 1 2024-10-12 12:25:45.085 - Thread: 1 -> SpriteMainViewportScale: 1 2024-10-12 12:25:45.085 - Thread: 1 -> UiTransparency: 1 2024-10-12 12:25:45.085 - Thread: 1 -> UiBkTransparency: 0.8 2024-10-12 12:25:45.085 - Thread: 1 -> HUDBkTransparency: 0.6 2024-10-12 12:25:45.085 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-10-12 12:25:45.085 - Thread: 1 -> MyConfig.Load() - END 2024-10-12 12:25:45.638 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-10-12 12:25:45.653 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-10-12 12:25:45.732 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2024-10-12 12:25:45.732 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-10-12 12:25:45.732 - Thread: 1 -> Found processor count: 8 2024-10-12 12:25:45.732 - Thread: 1 -> Using processor count: 8 2024-10-12 12:25:45.822 - Thread: 1 -> All detected adapters: 2024-10-12 12:25:45.823 - Thread: 1 -> NVIDIA GeForce RTX 4090 - VendorID=4318, SubsystemID=385093854, DeviceID=9860 2024-10-12 12:25:45.823 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-10-12 12:25:46.421 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:25:46.422 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-10-12 12:25:46.422 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 12:25:46.422 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 12:25:46.422 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 12:25:46.422 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:25:46.422 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:25:46.422 - Thread: 1 -> Adapter id = 0 2024-10-12 12:25:46.422 - Thread: 1 -> Supported = True 2024-10-12 12:25:46.422 - Thread: 1 -> RAM = 25314721792 2024-10-12 12:25:46.422 - Thread: 1 -> Priority = 2 2024-10-12 12:25:46.422 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 12:25:46.422 - Thread: 1 -> Output is attached = True 2024-10-12 12:25:46.422 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 12:25:46.422 - Thread: 1 -> } 2024-10-12 12:25:46.422 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:25:46.423 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-10-12 12:25:46.423 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 12:25:46.423 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 12:25:46.423 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 12:25:46.423 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:25:46.423 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:25:46.423 - Thread: 1 -> Adapter id = 0 2024-10-12 12:25:46.423 - Thread: 1 -> Supported = True 2024-10-12 12:25:46.423 - Thread: 1 -> RAM = 25314721792 2024-10-12 12:25:46.423 - Thread: 1 -> Priority = 2 2024-10-12 12:25:46.423 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 12:25:46.423 - Thread: 1 -> Output is attached = True 2024-10-12 12:25:46.423 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 12:25:46.423 - Thread: 1 -> } 2024-10-12 12:25:46.423 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:25:46.423 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY2 2024-10-12 12:25:46.423 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 12:25:46.423 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 12:25:46.423 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 12:25:46.423 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:25:46.423 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:25:46.423 - Thread: 1 -> Adapter id = 0 2024-10-12 12:25:46.423 - Thread: 1 -> Supported = True 2024-10-12 12:25:46.423 - Thread: 1 -> RAM = 25314721792 2024-10-12 12:25:46.423 - Thread: 1 -> Priority = 2 2024-10-12 12:25:46.423 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 12:25:46.423 - Thread: 1 -> Output is attached = True 2024-10-12 12:25:46.423 - Thread: 1 -> DesktopBounds = {X:-2560 Y:0 Width:2560 Height:1440} 2024-10-12 12:25:46.423 - Thread: 1 -> } 2024-10-12 12:25:46.423 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:25:46.424 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY2 2024-10-12 12:25:46.424 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 12:25:46.424 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 12:25:46.424 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 12:25:46.424 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:25:46.424 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:25:46.424 - Thread: 1 -> Adapter id = 0 2024-10-12 12:25:46.424 - Thread: 1 -> Supported = True 2024-10-12 12:25:46.424 - Thread: 1 -> RAM = 25314721792 2024-10-12 12:25:46.424 - Thread: 1 -> Priority = 2 2024-10-12 12:25:46.424 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 12:25:46.424 - Thread: 1 -> Output is attached = True 2024-10-12 12:25:46.424 - Thread: 1 -> DesktopBounds = {X:-2560 Y:0 Width:2560 Height:1440} 2024-10-12 12:25:46.424 - Thread: 1 -> } 2024-10-12 12:25:46.424 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:25:46.424 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-10-12 12:25:46.424 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8553826304, Luid: 60491, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-10-12 12:25:46.424 - Thread: 1 -> Driver version = 2024-10-12 12:25:46.424 - Thread: 1 -> Driver date = 2024-10-12 12:25:46.424 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:25:46.424 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:25:46.424 - Thread: 1 -> Adapter id = 1 2024-10-12 12:25:46.424 - Thread: 1 -> Supported = True 2024-10-12 12:25:46.424 - Thread: 1 -> RAM = 0 2024-10-12 12:25:46.424 - Thread: 1 -> Priority = 0 2024-10-12 12:25:46.424 - Thread: 1 -> Multithreaded rendering supported = False 2024-10-12 12:25:46.424 - Thread: 1 -> Output is attached = False 2024-10-12 12:25:46.424 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 12:25:46.424 - Thread: 1 -> } 2024-10-12 12:25:46.424 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:25:46.425 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-10-12 12:25:46.425 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8553826304, Luid: 60491, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-10-12 12:25:46.425 - Thread: 1 -> Driver version = 2024-10-12 12:25:46.425 - Thread: 1 -> Driver date = 2024-10-12 12:25:46.425 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:25:46.425 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:25:46.425 - Thread: 1 -> Adapter id = 1 2024-10-12 12:25:46.425 - Thread: 1 -> Supported = True 2024-10-12 12:25:46.425 - Thread: 1 -> RAM = 0 2024-10-12 12:25:46.425 - Thread: 1 -> Priority = 0 2024-10-12 12:25:46.425 - Thread: 1 -> Multithreaded rendering supported = False 2024-10-12 12:25:46.425 - Thread: 1 -> Output is attached = False 2024-10-12 12:25:46.425 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 12:25:46.425 - Thread: 1 -> } 2024-10-12 12:25:46.426 - Thread: 1 -> Service.IsActive: True 2024-10-12 12:25:46.426 - Thread: 1 -> Service.IsOnline: True 2024-10-12 12:25:46.426 - Thread: 1 -> Service.OwnsGame: False 2024-10-12 12:25:46.426 - Thread: 1 -> Service.UserId: 76561198006776194 2024-10-12 12:25:46.426 - Thread: 1 -> Service.UserName: Naryneitred 2024-10-12 12:25:46.426 - Thread: 1 -> Service.Branch: default 2024-10-12 12:25:46.426 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-10-12 12:25:46.426 - Thread: 1 -> Build version: 0.1.1.0 2024-10-12 12:25:46.441 - Thread: 1 -> MyScreenManager() 2024-10-12 12:25:46.458 - Thread: 29 -> CreateDeviceInternal - CheckSettings() 2024-10-12 12:25:46.458 - Thread: 29 -> CreateDeviceInternal - GetAdapter() 2024-10-12 12:25:46.461 - Thread: 29 -> CreateDeviceInternal - FixSettings() 2024-10-12 12:25:46.461 - Thread: 29 -> CreateDeviceInternal - Create device 2024-10-12 12:25:46.680 - Thread: 29 -> CreateDeviceInternal Steam Overlay integration 2024-10-12 12:25:46.802 - Thread: 29 -> CreateDeviceInternal Steam Overlay OK 2024-10-12 12:25:46.802 - Thread: 29 -> CreateDeviceInternal create swapchain 2024-10-12 12:25:48.276 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-10-12 12:25:48.276 - Thread: 1 -> Game dir: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64 2024-10-12 12:25:48.276 - Thread: 1 -> Content dir: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content 2024-10-12 12:25:48.822 - Thread: 1 -> Preallocate - START 2024-10-12 12:25:48.826 - Thread: 1 -> MySpaceWorldGenerator - START 2024-10-12 12:25:48.827 - Thread: 1 -> MySpaceWorldGenerator - END 2024-10-12 12:25:48.827 - Thread: 1 -> MySpaceBuildComponent - START 2024-10-12 12:25:48.827 - Thread: 1 -> MySpaceBuildComponent - END 2024-10-12 12:25:48.827 - Thread: 1 -> MyEntities - START 2024-10-12 12:25:48.838 - Thread: 1 -> MyEntities - END 2024-10-12 12:25:48.838 - Thread: 1 -> MyObjectBuilder_Base - START 2024-10-12 12:25:48.838 - Thread: 1 -> MyObjectBuilder_Base - END 2024-10-12 12:25:48.838 - Thread: 1 -> MyTransparentGeometry - START 2024-10-12 12:25:48.838 - Thread: 1 -> MyTransparentGeometry - END 2024-10-12 12:25:48.838 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-10-12 12:25:48.839 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-10-12 12:25:48.839 - Thread: 1 -> MyMath - START 2024-10-12 12:25:48.839 - Thread: 1 -> MyMath - END 2024-10-12 12:25:48.839 - Thread: 1 -> MySimpleObjectDraw - START 2024-10-12 12:25:48.839 - Thread: 1 -> MySimpleObjectDraw - END 2024-10-12 12:25:48.851 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-10-12 12:25:48.851 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-10-12 12:25:48.851 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-10-12 12:25:48.853 - Thread: 1 -> MySyncDestructions - START 2024-10-12 12:25:48.853 - Thread: 1 -> MySyncDestructions - END 2024-10-12 12:25:48.853 - Thread: 1 -> MySyncEntity - START 2024-10-12 12:25:48.853 - Thread: 1 -> MySyncEntity - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyCommandCharacter - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyCommandCharacter - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyCommandConsole - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyCommandConsole - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyCommandEntity - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyCommandEntity - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyAiTargetManager - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyAiTargetManager - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyClientDebugCommands - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyClientDebugCommands - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyDedicatedServer - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyDedicatedServer - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyDedicatedServerBase - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyDedicatedServerBase - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyMultiplayerBase - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyMultiplayerBase - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyMultiplayerClient - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyMultiplayerClient - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyMultiplayerClientBase - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyMultiplayerClientBase - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyMultiplayerLobby - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyMultiplayerLobby - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-10-12 12:25:48.853 - Thread: 1 -> MyMultiplayerServerBase - START 2024-10-12 12:25:48.853 - Thread: 1 -> MyMultiplayerServerBase - END 2024-10-12 12:25:48.854 - Thread: 1 -> MyServerDebugCommands - START 2024-10-12 12:25:48.854 - Thread: 1 -> MyServerDebugCommands - END 2024-10-12 12:25:48.854 - Thread: 1 -> MyCubeGridDefinitions - START 2024-10-12 12:25:48.855 - Thread: 1 -> MyCubeGridDefinitions - END 2024-10-12 12:25:48.855 - Thread: 1 -> MyDefinitionManager - START 2024-10-12 12:25:48.860 - Thread: 1 -> MyDefinitionManager - END 2024-10-12 12:25:48.861 - Thread: 1 -> Preallocate - END 2024-10-12 12:25:48.862 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-10-12 12:25:49.100 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-10-12 12:25:49.101 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-10-12 12:25:49.101 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-10-12 12:25:49.101 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:25:49.101 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:25:49.101 - Thread: 1 -> Assembly.Location: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-10-12 12:25:49.101 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-10-12 12:25:49.101 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-10-12 12:25:49.101 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-10-12 12:25:49.107 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2024-10-12 12:25:49.107 - Thread: 1 -> Win32_ComputerSystem.Model: Z390 AORUS PRO WIFI 2024-10-12 12:25:49.107 - Thread: 1 -> Virtualized: False 2024-10-12 12:25:49.111 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2024-10-12 12:25:49.111 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,107,652,608 bytes 2024-10-12 12:25:49.111 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-10-12 12:25:49.111 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 9,729,916,928 bytes 2024-10-12 12:25:49.111 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,051,425,792 bytes 2024-10-12 12:25:49.113 - Thread: 1 -> Drive C: | Capacity: 249,414,283,264 bytes | Free space: 73,130,909,696 bytes 2024-10-12 12:25:49.113 - Thread: 1 -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 259,188,264,960 bytes 2024-10-12 12:25:49.114 - Thread: 1 -> Drive E: | Capacity: 2,000,364,236,800 bytes | Free space: 584,036,937,728 bytes 2024-10-12 12:25:49.114 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-10-12 12:25:49.114 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-10-12 12:25:49.114 - Thread: 1 -> Installed DLCs: 2024-10-12 12:25:49.115 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-10-12 12:25:49.198 - Thread: 1 -> Havok: Physics.Init 2024-10-12 12:25:49.229 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-10-12 12:25:49.232 - Thread: 1 -> HkGameName: SpaceEngineers 2024-10-12 12:25:49.234 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-10-12 12:25:49.234 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-10-12 12:25:49.237 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2024-10-12 12:25:49.533 - Thread: 1 -> Loading scenarios 2024-10-12 12:25:49.553 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-10-12 12:25:49.553 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-10-12 12:25:49.795 - Thread: 1 -> Loading sound definitions 2024-10-12 12:25:49.795 - Thread: 1 -> Loading gamepad controls 2024-10-12 12:25:49.795 - Thread: 1 -> Loading DLC definitions 2024-10-12 12:25:49.865 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-12 12:25:49.865 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-10-12 12:25:49.865 - Thread: 1 -> Loading Quick starts 2024-10-12 12:25:49.865 - Thread: 1 -> Loading ScenarioCategories 2024-10-12 12:25:49.865 - Thread: 1 -> Loading shadow textures definitions 2024-10-12 12:25:49.865 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-10-12 12:25:49.866 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-10-12 12:25:49.872 - Thread: 1 -> MyAudio.LoadData - START 2024-10-12 12:25:49.933 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-12 12:25:50.011 - Thread: 1 -> MyAudio.LoadData - END 2024-10-12 12:25:50.014 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2024-10-12 12:25:50.014 - Thread: 1 -> MyGuiManager() 2024-10-12 12:25:50.016 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-10-12 12:25:50.095 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-10-12 12:25:50.202 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-10-12 12:25:50.287 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-10-12 12:25:50.287 - Thread: 12 -> ReloadVoxelMaterials 2024-10-12 12:25:50.323 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-10-12 12:25:50.323 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-10-12 12:25:50.323 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-10-12 12:25:50.324 - Thread: 1 -> Loading default controls 2024-10-12 12:25:50.326 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-10-12 12:25:50.326 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-10-12 12:25:50.326 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-10-12 12:25:50.327 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-10-12 12:25:50.327 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-10-12 12:25:50.327 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-10-12 12:25:50.327 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-10-12 12:25:50.327 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-10-12 12:25:50.346 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-10-12 12:25:50.347 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-10-12 12:25:50.353 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-10-12 12:25:50.355 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-10-12 12:25:50.355 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-10-12 12:25:50.355 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-10-12 12:25:50.357 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-10-12 12:25:50.358 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-10-12 12:25:50.360 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-10-12 12:25:50.368 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-10-12 12:25:50.370 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-10-12 12:25:50.373 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-10-12 12:25:50.386 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-10-12 12:25:50.388 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-10-12 12:25:50.396 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-10-12 12:25:50.397 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-10-12 12:25:50.399 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-10-12 12:25:50.400 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-10-12 12:25:50.400 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-10-12 12:25:50.405 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-10-12 12:25:50.409 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-10-12 12:25:50.415 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-10-12 12:25:50.417 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-10-12 12:25:50.418 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-10-12 12:25:50.424 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-10-12 12:25:50.429 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-10-12 12:25:50.431 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-10-12 12:25:50.432 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-10-12 12:25:50.434 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-10-12 12:25:50.436 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-10-12 12:25:50.438 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-10-12 12:25:50.439 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-10-12 12:25:50.439 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-10-12 12:25:50.440 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-10-12 12:25:50.446 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-10-12 12:25:50.447 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-10-12 12:25:50.461 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-10-12 12:25:50.469 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-10-12 12:25:50.475 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-10-12 12:25:50.476 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-10-12 12:25:50.477 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-10-12 12:25:50.480 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-10-12 12:25:50.488 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-10-12 12:25:50.489 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-10-12 12:25:50.497 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-10-12 12:25:50.558 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-10-12 12:25:50.559 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-10-12 12:25:50.564 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-10-12 12:25:50.566 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-10-12 12:25:50.573 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-10-12 12:25:50.575 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-10-12 12:25:50.578 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-10-12 12:25:50.579 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-10-12 12:25:50.581 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-10-12 12:25:50.588 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-10-12 12:25:50.592 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-10-12 12:25:50.600 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-10-12 12:25:50.613 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-10-12 12:25:50.617 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-10-12 12:25:50.624 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-10-12 12:25:50.632 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-10-12 12:25:50.677 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-10-12 12:25:50.745 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-10-12 12:25:50.746 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-10-12 12:25:50.752 - Thread: 1 -> Timer Frequency: 10000000 2024-10-12 12:25:50.752 - Thread: 1 -> Ticks per frame: 166667 2024-10-12 12:25:50.798 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-10-12 12:25:50.803 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-10-12 12:25:50.849 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-10-12 12:25:50.859 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-10-12 12:25:50.896 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-10-12 12:25:50.920 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-10-12 12:25:50.953 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-10-12 12:25:50.957 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-10-12 12:25:51.035 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-10-12 12:25:51.043 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-10-12 12:25:51.080 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-10-12 12:25:51.090 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-10-12 12:25:51.123 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-10-12 12:25:51.135 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-10-12 12:25:51.143 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-10-12 12:25:51.153 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-10-12 12:25:51.161 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-10-12 12:25:51.172 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-10-12 12:25:51.175 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-10-12 12:25:51.198 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-10-12 12:25:51.231 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-10-12 12:25:51.370 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-10-12 12:25:51.373 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-10-12 12:25:51.381 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-10-12 12:25:51.381 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-10-12 12:25:51.449 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-10-12 12:25:51.483 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-10-12 12:25:51.483 - Thread: 1 -> Flares Intensity: 1 2024-10-12 12:25:51.483 - Thread: 1 -> Field of view: 1.22173 2024-10-12 12:25:51.483 - Thread: 1 -> PostProcessingEnabled: False 2024-10-12 12:25:51.483 - Thread: 1 -> Render.GrassDensityFactor: 1.990437 2024-10-12 12:25:51.483 - Thread: 1 -> Render.GrassDrawDistance: 100 2024-10-12 12:25:51.483 - Thread: 1 -> Render.DistanceFade: 1998 2024-10-12 12:25:51.483 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-10-12 12:25:51.483 - Thread: 1 -> Render.ShadowQuality: HIGH 2024-10-12 12:25:51.483 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-10-12 12:25:51.483 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-10-12 12:25:51.483 - Thread: 1 -> Render.TextureQuality: HIGH 2024-10-12 12:25:51.483 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-10-12 12:25:51.483 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-10-12 12:25:51.483 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-10-12 12:25:51.483 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-10-12 12:25:51.483 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-10-12 12:25:51.483 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-10-12 12:25:51.483 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-10-12 12:25:51.515 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-10-12 12:25:51.517 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-10-12 12:25:51.517 - Thread: 1 -> Analytics session started: UserID = (b775cff5-493f-b500-0578-671680627ba5) SessionID = (97cd3081-24e5-4240-9ecc-967b0aba5132) 2024-10-12 12:25:51.518 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-12 12:25:51.554 - Thread: 20 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-10-12 12:25:51.609 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-10-12 12:25:51.629 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-10-12 12:25:52.406 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-10-12 12:25:54.026 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 12:25:54.026 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 12:25:54.043 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-10-12 12:25:54.043 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 12:25:54.832 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 12:25:54.832 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:25:54.881 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 12:25:54.935 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-10-12 12:25:54.935 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-10-12 12:25:54.935 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2024-10-12 12:25:58.468 - Thread: 38 -> LoadSession() - Start 2024-10-12 12:25:58.468 - Thread: 38 -> C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0 2024-10-12 12:25:58.468 - Thread: 38 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0\Sandbox_config.sbc 2024-10-12 12:25:58.482 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-10-12 12:25:59.659 - Thread: 38 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0\Sandbox_config.sbc 2024-10-12 12:25:59.660 - Thread: 38 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-10-12 12:25:59.660 - Thread: 38 -> CheckPoint Experimental mode: Yes 2024-10-12 12:25:59.660 - Thread: 38 -> CheckPoint Experimental mode reason: ExperimentalMode, TotalPCU 2024-10-12 12:25:59.660 - Thread: 38 -> LoadSession() - End 2024-10-12 12:25:59.665 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 12:25:59.665 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 12:25:59.665 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-10-12 12:25:59.665 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-10-12 12:25:59.665 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 12:25:59.666 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 12:25:59.668 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-10-12 12:25:59.668 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-10-12 12:25:59.668 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-10-12 12:25:59.883 - Thread: 1 -> RunLoadingAction - START 2024-10-12 12:25:59.883 - Thread: 1 -> Loading session: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0 2024-10-12 12:25:59.961 - Thread: 1 -> GC Memory: 1,009,508,840 B 2024-10-12 12:25:59.969 - Thread: 1 -> Process Memory: 3,731,484,672 B 2024-10-12 12:25:59.970 - Thread: 1 -> Experimental mode: Yes 2024-10-12 12:25:59.970 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, ExperimentalTurnedOnInConfiguration 2024-10-12 12:25:59.970 - Thread: 1 -> Console compatibility: No 2024-10-12 12:26:00.665 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-10-12 12:26:00.677 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-10-12 12:26:00.677 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-10-12 12:26:00.678 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-10-12 12:26:00.687 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2024-10-12 12:26:00.840 - Thread: 1 -> Loading scenarios 2024-10-12 12:26:00.840 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-10-12 12:26:00.840 - Thread: 1 -> List of used mods (0) - START 2024-10-12 12:26:00.840 - Thread: 1 -> List of used mods - END 2024-10-12 12:26:00.881 - Thread: 1 -> Loading behaviors 2024-10-12 12:26:00.881 - Thread: 1 -> Loading ammo magazines 2024-10-12 12:26:00.881 - Thread: 1 -> Loading ammo definitions 2024-10-12 12:26:00.882 - Thread: 1 -> Loading animations 2024-10-12 12:26:00.882 - Thread: 1 -> Loading animations 2024-10-12 12:26:00.882 - Thread: 1 -> Loading sound definitions 2024-10-12 12:26:00.883 - Thread: 1 -> Loading sound definitions 2024-10-12 12:26:00.883 - Thread: 1 -> Loading sound definitions 2024-10-12 12:26:00.883 - Thread: 1 -> Loading sound definitions 2024-10-12 12:26:00.883 - Thread: 1 -> Loading sound definitions 2024-10-12 12:26:00.883 - Thread: 1 -> Loading sound definitions 2024-10-12 12:26:00.883 - Thread: 1 -> Loading category classes 2024-10-12 12:26:00.883 - Thread: 1 -> Loading category classes 2024-10-12 12:26:00.883 - Thread: 1 -> Loading blueprint classes 2024-10-12 12:26:00.883 - Thread: 1 -> Loading blueprint class entries 2024-10-12 12:26:00.883 - Thread: 1 -> Loading blueprint class entries 2024-10-12 12:26:00.883 - Thread: 1 -> Loading blueprints 2024-10-12 12:26:00.884 - Thread: 1 -> Loading blueprints 2024-10-12 12:26:00.884 - Thread: 1 -> Loading agent definitions 2024-10-12 12:26:00.884 - Thread: 1 -> Loading character definitions 2024-10-12 12:26:00.887 - Thread: 1 -> Loading character definitions 2024-10-12 12:26:00.887 - Thread: 1 -> Loading components 2024-10-12 12:26:00.887 - Thread: 1 -> Loading components 2024-10-12 12:26:00.887 - Thread: 1 -> Loading configuration 2024-10-12 12:26:00.887 - Thread: 1 -> Loading container types 2024-10-12 12:26:00.888 - Thread: 1 -> Loading Contract Types 2024-10-12 12:26:00.889 - Thread: 1 -> Loading gamepad controls 2024-10-12 12:26:00.889 - Thread: 1 -> Loading block positions 2024-10-12 12:26:00.889 - Thread: 1 -> Loading block positions 2024-10-12 12:26:00.889 - Thread: 1 -> Loading curve definitions 2024-10-12 12:26:00.889 - Thread: 1 -> Loading debris 2024-10-12 12:26:00.889 - Thread: 1 -> Loading environment items entries 2024-10-12 12:26:00.889 - Thread: 1 -> Loading decal global definitions 2024-10-12 12:26:00.889 - Thread: 1 -> Loading decal definitions 2024-10-12 12:26:00.889 - Thread: 1 -> Loading decal definitions 2024-10-12 12:26:00.889 - Thread: 1 -> Loading drone behaviors 2024-10-12 12:26:00.889 - Thread: 1 -> Loading edges 2024-10-12 12:26:00.890 - Thread: 1 -> Loading emissive color definitions 2024-10-12 12:26:00.890 - Thread: 1 -> Loading emissive color default states 2024-10-12 12:26:00.890 - Thread: 1 -> Loading animations 2024-10-12 12:26:00.890 - Thread: 1 -> Loading entity components 2024-10-12 12:26:00.896 - Thread: 1 -> Loading component containers 2024-10-12 12:26:00.897 - Thread: 1 -> Loading environment items entries 2024-10-12 12:26:00.897 - Thread: 1 -> Loading Faction Names 2024-10-12 12:26:00.897 - Thread: 1 -> Loading factions 2024-10-12 12:26:00.897 - Thread: 1 -> Loading flare definitions 2024-10-12 12:26:00.898 - Thread: 1 -> Loading DLC definitions 2024-10-12 12:26:00.899 - Thread: 1 -> Loading gas property definitions 2024-10-12 12:26:00.899 - Thread: 1 -> Loading event definitions 2024-10-12 12:26:00.899 - Thread: 1 -> Loading physical items 2024-10-12 12:26:00.920 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:26:00.920 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:26:00.920 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:26:00.920 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:26:00.920 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:26:00.920 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:26:00.920 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-12 12:26:00.920 - Thread: 1 -> Loading planet definition 2024-10-12 12:26:00.920 - Thread: 1 -> Loading physical items 2024-10-12 12:26:00.921 - Thread: 1 -> Loading physical items 2024-10-12 12:26:00.921 - Thread: 1 -> Loading physical material properties 2024-10-12 12:26:00.921 - Thread: 1 -> Loading pirate antennas 2024-10-12 12:26:00.921 - Thread: 1 -> Loading Quick starts 2024-10-12 12:26:00.921 - Thread: 1 -> Loading research blocks definitions 2024-10-12 12:26:00.922 - Thread: 1 -> Loading research groups definitions 2024-10-12 12:26:00.922 - Thread: 1 -> Loading resource distribution groups 2024-10-12 12:26:00.922 - Thread: 1 -> Loading ScenarioCategories 2024-10-12 12:26:00.922 - Thread: 1 -> Loading shadow textures definitions 2024-10-12 12:26:00.922 - Thread: 1 -> Loading ship sound groups 2024-10-12 12:26:00.923 - Thread: 1 -> Loading ship sound groups 2024-10-12 12:26:00.923 - Thread: 1 -> Loading sound categories 2024-10-12 12:26:00.924 - Thread: 1 -> Loading stat definitions 2024-10-12 12:26:00.924 - Thread: 1 -> Loading gamepad controls 2024-10-12 12:26:00.924 - Thread: 1 -> Loading grid creators 2024-10-12 12:26:00.924 - Thread: 1 -> Loading transparent material properties 2024-10-12 12:26:00.924 - Thread: 1 -> Loading planet definition 2024-10-12 12:26:00.924 - Thread: 1 -> Loading voxel map storage definitions 2024-10-12 12:26:00.925 - Thread: 1 -> Loading voxel material definitions 2024-10-12 12:26:00.925 - Thread: 1 -> Loading voxel material definitions 2024-10-12 12:26:00.925 - Thread: 1 -> Loading voxel material definitions 2024-10-12 12:26:00.925 - Thread: 1 -> Loading voxel material definitions 2024-10-12 12:26:00.925 - Thread: 1 -> Loading Weather Effects 2024-10-12 12:26:00.926 - Thread: 1 -> Audio effects definitions 2024-10-12 12:26:00.926 - Thread: 1 -> Loading environment items definitions 2024-10-12 12:26:00.927 - Thread: 1 -> Loading environment items definitions 2024-10-12 12:26:00.927 - Thread: 1 -> Loading physical material properties 2024-10-12 12:26:00.928 - Thread: 1 -> Loading particle effect definitions 2024-10-12 12:26:00.989 - Thread: 1 -> Loading particle effect definitions 2024-10-12 12:26:00.990 - Thread: 1 -> Loading environment item definitions 2024-10-12 12:26:00.991 - Thread: 1 -> Loading weapon definitions 2024-10-12 12:26:00.993 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.001 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.001 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.016 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.017 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.018 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.018 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.019 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.019 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.020 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.020 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.021 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.022 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.023 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.023 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.024 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.024 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.025 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.026 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.026 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.027 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.028 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.029 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.030 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.031 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.031 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.032 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.033 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.036 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.037 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.038 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.038 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.039 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.040 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.041 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.041 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.043 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.044 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.046 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.046 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.048 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.048 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.052 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.052 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.053 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.055 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.056 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.057 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.059 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.059 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.061 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.061 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.064 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.065 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.073 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.074 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.076 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.076 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.079 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.079 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.082 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.083 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.087 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.088 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.091 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.091 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.094 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.094 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.097 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.098 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.103 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.103 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.106 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.107 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.110 - Thread: 1 -> Loading cube blocks 2024-10-12 12:26:01.111 - Thread: 1 -> Created block definitions 2024-10-12 12:26:01.118 - Thread: 1 -> Loading block variant groups 2024-10-12 12:26:01.131 - Thread: 1 -> Loading asteroid generators 2024-10-12 12:26:01.131 - Thread: 1 -> Loading spawn groups 2024-10-12 12:26:01.131 - Thread: 1 -> Loading drop containers 2024-10-12 12:26:01.131 - Thread: 1 -> Loading spawn groups 2024-10-12 12:26:01.131 - Thread: 1 -> Loading spawn groups 2024-10-12 12:26:01.131 - Thread: 1 -> Loading radial menu definitions 2024-10-12 12:26:01.138 - Thread: 1 -> Loading respawn ships 2024-10-12 12:26:01.138 - Thread: 1 -> Loading spawn groups 2024-10-12 12:26:01.138 - Thread: 1 -> Loading wheel speeds 2024-10-12 12:26:01.149 - Thread: 1 -> MyAudio.UnloadData - START 2024-10-12 12:26:01.151 - Thread: 1 -> MyAudio.UnloadData - END 2024-10-12 12:26:01.151 - Thread: 1 -> MyAudio.LoadData - START 2024-10-12 12:26:01.199 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-12 12:26:01.275 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:26:01.275 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:26:01.275 - Thread: 1 -> Unable to find audio file: 'MusConcert_2', 'MUS\MusConcert\10YA_Track2_mix2.wav' 2024-10-12 12:26:01.275 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:26:01.275 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:26:01.275 - Thread: 1 -> Unable to find audio file: 'MusConcert_3', 'MUS\MusConcert\10YA_Track3_mix1.wav' 2024-10-12 12:26:01.275 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:26:01.275 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:26:01.275 - Thread: 1 -> Unable to find audio file: 'MusConcert_4', 'MUS\MusConcert\10YA_Track4_mix1.wav' 2024-10-12 12:26:01.275 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:26:01.275 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:26:01.275 - Thread: 1 -> Unable to find audio file: 'MusConcert_5', 'MUS\MusConcert\10YA_Track5_mix1.wav' 2024-10-12 12:26:01.275 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:26:01.275 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:26:01.275 - Thread: 1 -> Unable to find audio file: 'MusConcert_6', 'MUS\MusConcert\10YA_Track6_mix1.wav' 2024-10-12 12:26:01.276 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:26:01.276 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:26:01.276 - Thread: 1 -> Unable to find audio file: 'MusConcert_7', 'MUS\MusConcert\10YA_Track7_mix1.wav' 2024-10-12 12:26:01.276 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:26:01.276 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:26:01.276 - Thread: 1 -> Unable to find audio file: 'MusConcert_8', 'MUS\MusConcert\10YA_Track8_mix1.wav' 2024-10-12 12:26:01.276 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:26:01.276 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:26:01.276 - Thread: 1 -> Unable to find audio file: 'MusConcert_9', 'MUS\MusConcert\10YA_Track9_mix1.wav' 2024-10-12 12:26:01.276 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:26:01.276 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:26:01.276 - Thread: 1 -> Unable to find audio file: 'MusConcert_10', 'MUS\MusConcert\10YA_Track10_mix1.wav' 2024-10-12 12:26:01.354 - Thread: 1 -> MyAudio.LoadData - END 2024-10-12 12:26:01.360 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-10-12 12:26:01.362 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:26:01.400 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:26:01.401 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:26:01.401 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:26:01.406 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:26:01.545 - Thread: 51 -> External debugger: listening... 2024-10-12 12:26:01.553 - Thread: 1 -> MyLights.LoadData() - START 2024-10-12 12:26:01.554 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-10-12 12:26:01.554 - Thread: 1 -> MyLights.LoadData() - END 2024-10-12 12:26:01.554 - Thread: 1 -> Info: MyLights initialized. 2024-10-12 12:26:01.554 - Thread: 1 -> MyExplosions.LoadData() - START 2024-10-12 12:26:01.557 - Thread: 1 -> MyExplosions.LoadData() - END 2024-10-12 12:26:01.574 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-10-12 12:26:01.574 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-10-12 12:26:01.581 - Thread: 1 -> Loading Procedural World Generator 2024-10-12 12:26:01.581 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-10-12 12:26:01.610 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-10-12 12:26:01.745 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2024-10-12 12:26:01.745 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0\Titan-2124704365d19000.vx2' 2024-10-12 12:26:01.746 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2024-10-12 12:26:01.746 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2024-10-12 12:26:01.747 - Thread: 12 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0\Mars-2044023682d120000.vx2' 2024-10-12 12:26:01.747 - Thread: 14 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0\EarthLike-1779144428d120000.vx2' 2024-10-12 12:26:01.747 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2024-10-12 12:26:01.747 - Thread: 15 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0\Moon-1353915701d19000.vx2' 2024-10-12 12:26:01.866 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2024-10-12 12:26:01.866 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0\Alien-291759539d120000.vx2' 2024-10-12 12:26:03.749 - Thread: 14 -> Info: Planet generator name: EarthLike 2024-10-12 12:26:03.749 - Thread: 14 -> Info: Planet storage name: EarthLike-1779144428d120000 2024-10-12 12:26:03.874 - Thread: 12 -> Info: Planet generator name: Mars 2024-10-12 12:26:03.874 - Thread: 12 -> Info: Planet storage name: Mars-2044023682d120000 2024-10-12 12:26:03.874 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2024-10-12 12:26:03.875 - Thread: 12 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0\Triton-12345d80253.vx2' 2024-10-12 12:26:04.058 - Thread: 13 -> Info: Planet generator name: Titan 2024-10-12 12:26:04.058 - Thread: 13 -> Info: Planet storage name: Titan-2124704365d19000 2024-10-12 12:26:04.058 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2024-10-12 12:26:04.058 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0\Europa-595048092d19000.vx2' 2024-10-12 12:26:04.216 - Thread: 1 -> Info: Planet generator name: Alien 2024-10-12 12:26:04.216 - Thread: 1 -> Info: Planet storage name: Alien-291759539d120000 2024-10-12 12:26:04.218 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2024-10-12 12:26:04.218 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0\Pertam-12345d60133.vx2' 2024-10-12 12:26:04.350 - Thread: 15 -> Info: Planet generator name: Moon 2024-10-12 12:26:04.350 - Thread: 15 -> Info: Planet storage name: Moon-1353915701d19000 2024-10-12 12:26:04.652 - Thread: 14 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:26:05.546 - Thread: 12 -> Info: Planet generator name: Triton 2024-10-12 12:26:05.546 - Thread: 12 -> Info: Planet storage name: Triton-12345d80253 2024-10-12 12:26:06.047 - Thread: 13 -> Info: Planet generator name: Europa 2024-10-12 12:26:06.047 - Thread: 13 -> Info: Planet storage name: Europa-595048092d19000 2024-10-12 12:26:06.412 - Thread: 1 -> Info: Planet generator name: Pertam 2024-10-12 12:26:06.412 - Thread: 1 -> Info: Planet storage name: Pertam-12345d60133 2024-10-12 12:26:06.413 - Thread: 1 -> Entities loaded & initialized 2024-10-12 12:26:06.458 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80970898987566151 2024-10-12 12:26:06.462 - Thread: 1 -> MySession.Static.LogSettings - START 2024-10-12 12:26:06.462 - Thread: 1 -> Name = Test_Grass_100m_2.0 2024-10-12 12:26:06.462 - Thread: 1 -> Description = One of the most popular worlds in Space Engineers, featuring several planets for you to build, explore, and survive on. Customize the settings and play to your heart’s content! 2024-10-12 12:26:06.462 - Thread: 1 -> GameDateTime = 01/01/2081 00:04:55 2024-10-12 12:26:06.462 - Thread: 1 -> Password = 2024-10-12 12:26:06.462 - Thread: 1 -> CurrentPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0 2024-10-12 12:26:06.462 - Thread: 1 -> WorkshopId = 2024-10-12 12:26:06.462 - Thread: 1 -> CameraController = Default_Astronaut 2024-10-12 12:26:06.462 - Thread: 1 -> ThumbPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0\thumb.jpg 2024-10-12 12:26:06.462 - Thread: 1 -> Settings: 2024-10-12 12:26:06.462 - Thread: 1 -> GameMode = Survival 2024-10-12 12:26:06.462 - Thread: 1 -> MaxPlayers = 1 2024-10-12 12:26:06.462 - Thread: 1 -> OnlineMode = OFFLINE 2024-10-12 12:26:06.462 - Thread: 1 -> TotalPCU = 1000000 2024-10-12 12:26:06.462 - Thread: 1 -> PiratePCU = 50000 2024-10-12 12:26:06.462 - Thread: 1 -> AutoHealing = True 2024-10-12 12:26:06.462 - Thread: 1 -> WeaponsEnabled = True 2024-10-12 12:26:06.462 - Thread: 1 -> ThrusterDamage = True 2024-10-12 12:26:06.462 - Thread: 1 -> EnableSpectator = False 2024-10-12 12:26:06.462 - Thread: 1 -> EnableCopyPaste = False 2024-10-12 12:26:06.462 - Thread: 1 -> MaxFloatingObjects = 100 2024-10-12 12:26:06.462 - Thread: 1 -> MaxGridSize = 0 2024-10-12 12:26:06.462 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-10-12 12:26:06.462 - Thread: 1 -> CargoShipsEnabled = True 2024-10-12 12:26:06.462 - Thread: 1 -> EnvironmentHostility = SAFE 2024-10-12 12:26:06.462 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-10-12 12:26:06.462 - Thread: 1 -> InventorySizeMultiplier = 3 2024-10-12 12:26:06.462 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-10-12 12:26:06.462 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-10-12 12:26:06.462 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-10-12 12:26:06.462 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-10-12 12:26:06.462 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-10-12 12:26:06.462 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-10-12 12:26:06.462 - Thread: 1 -> ClientCanSave = False 2024-10-12 12:26:06.462 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-10-12 12:26:06.462 - Thread: 1 -> PermanentDeath = False 2024-10-12 12:26:06.462 - Thread: 1 -> DestructibleBlocks = True 2024-10-12 12:26:06.462 - Thread: 1 -> EnableScripts = False 2024-10-12 12:26:06.462 - Thread: 1 -> AutoSaveInMinutes = 0 2024-10-12 12:26:06.462 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-10-12 12:26:06.462 - Thread: 1 -> ProceduralDensity = 0.35 2024-10-12 12:26:06.462 - Thread: 1 -> ProceduralSeed = 0 2024-10-12 12:26:06.462 - Thread: 1 -> DestructibleBlocks = True 2024-10-12 12:26:06.462 - Thread: 1 -> EnableIngameScripts = False 2024-10-12 12:26:06.462 - Thread: 1 -> ViewDistance = 15000 2024-10-12 12:26:06.462 - Thread: 1 -> Voxel destruction = True 2024-10-12 12:26:06.462 - Thread: 1 -> EnableStructuralSimulation = False 2024-10-12 12:26:06.462 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-10-12 12:26:06.462 - Thread: 1 -> EnableContainerDrops = True 2024-10-12 12:26:06.462 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-10-12 12:26:06.462 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-10-12 12:26:06.462 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-10-12 12:26:06.462 - Thread: 1 -> EnableSubgridDamage = False 2024-10-12 12:26:06.462 - Thread: 1 -> SyncDistance = 3000 2024-10-12 12:26:06.462 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2024-10-12 12:26:06.462 - Thread: 1 -> AFKTimeoutMin = 0 2024-10-12 12:26:06.462 - Thread: 1 -> StopGridsPeriodMin = 15 2024-10-12 12:26:06.462 - Thread: 1 -> MaxPlanets = 99 2024-10-12 12:26:06.462 - Thread: 1 -> MaxBackupSaves = 5 2024-10-12 12:26:06.462 - Thread: 1 -> MaxFactionsCount = 0 2024-10-12 12:26:06.462 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-10-12 12:26:06.462 - Thread: 1 -> RespawnShipDelete = False 2024-10-12 12:26:06.462 - Thread: 1 -> WorldSizeKm = 0 2024-10-12 12:26:06.462 - Thread: 1 -> ResetOwnership = False 2024-10-12 12:26:06.462 - Thread: 1 -> RealisticSound = False 2024-10-12 12:26:06.462 - Thread: 1 -> EnableSaving = True 2024-10-12 12:26:06.462 - Thread: 1 -> InfiniteAmmo = False 2024-10-12 12:26:06.463 - Thread: 1 -> EnableToolShake = True 2024-10-12 12:26:06.463 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-10-12 12:26:06.463 - Thread: 1 -> OffensiveWordsFiltering = False 2024-10-12 12:26:06.463 - Thread: 1 -> UseConsolePCU = False 2024-10-12 12:26:06.463 - Thread: 1 -> PredefinedAsteroids = True 2024-10-12 12:26:06.463 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-10-12 12:26:06.463 - Thread: 1 -> FamilySharing = True 2024-10-12 12:26:06.463 - Thread: 1 -> EnablePcuTrading = True 2024-10-12 12:26:06.463 - Thread: 1 -> SuppressedWarnings = 2024-10-12 12:26:06.463 - Thread: 1 -> SimplifiedSimulation = False 2024-10-12 12:26:06.463 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-10-12 12:26:06.463 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-10-12 12:26:06.463 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-10-12 12:26:06.463 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-10-12 12:26:06.463 - Thread: 1 -> TradeFactionsCount = 15 2024-10-12 12:26:06.463 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2024-10-12 12:26:06.463 - Thread: 1 -> WeatherSystem = True 2024-10-12 12:26:06.468 - Thread: 1 -> WeatherLightingDamage = False 2024-10-12 12:26:06.468 - Thread: 1 -> DepositSizeDenominator = 60 2024-10-12 12:26:06.468 - Thread: 1 -> DepositsCountCoefficient = 1 2024-10-12 12:26:06.468 - Thread: 1 -> EnableEconomy = True 2024-10-12 12:26:06.468 - Thread: 1 -> EnableBountyContracts = True 2024-10-12 12:26:06.468 - Thread: 1 -> EnableSupergridding = False 2024-10-12 12:26:06.468 - Thread: 1 -> EnableAutorespawn = True 2024-10-12 12:26:06.468 - Thread: 1 -> OptimalSpawnDistance = 900 2024-10-12 12:26:06.468 - Thread: 1 -> EnableGoodBotHints = True 2024-10-12 12:26:06.468 - Thread: 1 -> EnableResearch = True 2024-10-12 12:26:06.468 - Thread: 1 -> VoxelAgeThreshold = 24 2024-10-12 12:26:06.468 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-10-12 12:26:06.468 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-10-12 12:26:06.468 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-10-12 12:26:06.468 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-10-12 12:26:06.468 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-10-12 12:26:06.468 - Thread: 1 -> OptimalGridCount = 0 2024-10-12 12:26:06.468 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-10-12 12:26:06.468 - Thread: 1 -> BlockCountThreshold = 20 2024-10-12 12:26:06.468 - Thread: 1 -> TrashFlagsValue = 7706 2024-10-12 12:26:06.468 - Thread: 1 -> TrashRemovalEnabled = True 2024-10-12 12:26:06.468 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-10-12 12:26:06.468 - Thread: 1 -> EnableVoxelHand = True 2024-10-12 12:26:06.468 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-10-12 12:26:06.468 - Thread: 1 -> EnableScripterRole = False 2024-10-12 12:26:06.468 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-10-12 12:26:06.468 - Thread: 1 -> FloraDensityMultiplier = 1 2024-10-12 12:26:06.468 - Thread: 1 -> EnableSpiders = False 2024-10-12 12:26:06.468 - Thread: 1 -> EnableWolfs = False 2024-10-12 12:26:06.468 - Thread: 1 -> TotalBotLimit = 32 2024-10-12 12:26:06.468 - Thread: 1 -> EnableDrones = True 2024-10-12 12:26:06.468 - Thread: 1 -> MaxDrones = 5 2024-10-12 12:26:06.468 - Thread: 1 -> StartInRespawnScreen = False 2024-10-12 12:26:06.468 - Thread: 1 -> SpawnWithTools = True 2024-10-12 12:26:06.468 - Thread: 1 -> EnableJetpack = True 2024-10-12 12:26:06.468 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-10-12 12:26:06.468 - Thread: 1 -> PhysicsIterations = 8 2024-10-12 12:26:06.468 - Thread: 1 -> CanJoinRunning = False 2024-10-12 12:26:06.468 - Thread: 1 -> Scenario = False 2024-10-12 12:26:06.468 - Thread: 1 -> ScenarioEditMode = False 2024-10-12 12:26:06.468 - Thread: 1 -> EnableRespawnShips = True 2024-10-12 12:26:06.468 - Thread: 1 -> EnableSunRotation = True 2024-10-12 12:26:06.468 - Thread: 1 -> StationVoxelSupport = False 2024-10-12 12:26:06.468 - Thread: 1 -> EnableConvertToStation = True 2024-10-12 12:26:06.468 - Thread: 1 -> EnableEncounters = True 2024-10-12 12:26:06.468 - Thread: 1 -> Enable3rdPersonView = True 2024-10-12 12:26:06.468 - Thread: 1 -> EnableOxygenPressurization = True 2024-10-12 12:26:06.468 - Thread: 1 -> EnableOxygen = True 2024-10-12 12:26:06.468 - Thread: 1 -> ExperimentalMode = True 2024-10-12 12:26:06.468 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, TotalPCU 2024-10-12 12:26:06.469 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-10-12 12:26:06.469 - Thread: 1 -> EnableRecoil = True 2024-10-12 12:26:06.469 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-10-12 12:26:06.469 - Thread: 1 -> MaxCargoBags = 100 2024-10-12 12:26:06.469 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-10-12 12:26:06.469 - Thread: 1 -> ScrapEnabled = True 2024-10-12 12:26:06.469 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2024-10-12 12:26:06.469 - Thread: 1 -> MySession.Static.LogSettings - END 2024-10-12 12:26:06.473 - Thread: 1 -> Analytics ids for user ([007...194]): User = (b775cff5-493f-b500-0578-671680627ba5) Session = (97cd3081-24e5-4240-9ecc-967b0aba5132). 2024-10-12 12:26:06.473 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-10-12 12:26:06.598 - Thread: 1 -> Session loaded 2024-10-12 12:26:06.598 - Thread: 1 -> RunLoadingAction - END 2024-10-12 12:26:06.598 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-10-12 12:26:06.598 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-10-12 12:26:06.598 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-10-12 12:26:06.598 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-10-12 12:26:06.598 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-10-12 12:26:06.598 - Thread: 1 -> Updating continues. 2024-10-12 12:26:06.602 - Thread: 1 -> GC Memory: 1327.482 / 1327.482 MB 2024-10-12 12:26:06.737 - Thread: 16 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:26:06.769 - Thread: 16 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:26:06.781 - Thread: 16 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:26:06.797 - Thread: 16 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:26:06.900 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:26:06.930 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:26:06.938 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:26:06.939 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:26:06.942 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:26:06.944 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:26:07.070 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:26:09.914 - Thread: 1 -> Loading duration: 10.2466045 2024-10-12 12:26:09.966 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-10-12 12:26:09.966 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-10-12 12:26:09.966 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-10-12 12:26:12.815 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-10-12 12:26:15.112 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-10-12 12:26:15.112 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-10-12 12:26:15.380 - Thread: 1 -> Updating stopped. 2024-10-12 12:26:15.396 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 12:26:15.546 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 12:26:15.546 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:26:15.547 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 12:26:17.563 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.LoadContent 2024-10-12 12:26:23.616 - Thread: 1 -> Saving world - START 2024-10-12 12:26:23.616 - Thread: 1 -> Making world state snapshot. 2024-10-12 12:26:23.616 - Thread: 1 -> Before snapshot.: GC Memory: 3,618 B 2024-10-12 12:26:23.666 - Thread: 1 -> After snapshot.: GC Memory: 3,620 B 2024-10-12 12:26:23.676 - Thread: 1 -> Directory cleanup: GC Memory: 3,615 B 2024-10-12 12:26:23.676 - Thread: 1 -> Saving world - END 2024-10-12 12:26:23.698 - Thread: 12 -> Session snapshot save - START 2024-10-12 12:26:23.698 - Thread: 12 -> Checking file access for files in target dir. 2024-10-12 12:26:23.846 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - START 2024-10-12 12:26:23.846 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - END 2024-10-12 12:26:24.018 - Thread: 12 -> Saving Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_1.0\.new\Sandbox_config.sbc 2024-10-12 12:26:24.098 - Thread: 12 -> Session snapshot save - END 2024-10-12 12:26:25.513 - Thread: 1 -> Updating continues. 2024-10-12 12:26:25.745 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 12:26:25.746 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 12:26:26.013 - Thread: 1 -> Updating stopped. 2024-10-12 12:26:26.029 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 12:26:26.179 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 12:26:26.179 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:26:26.179 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 12:26:27.246 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2024-10-12 12:26:28.799 - Thread: 1 -> GUI Stats: Update 4.41370094444444, Draw 0.123940555555556 2024-10-12 12:26:28.813 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2024-10-12 12:26:32.730 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-10-12 12:26:32.730 - Thread: 1 -> Flares Intensity: 1 2024-10-12 12:26:32.730 - Thread: 1 -> Field of view: 1.22173 2024-10-12 12:26:32.730 - Thread: 1 -> PostProcessingEnabled: False 2024-10-12 12:26:32.730 - Thread: 1 -> Render.GrassDensityFactor: 1.008684 2024-10-12 12:26:32.730 - Thread: 1 -> Render.GrassDrawDistance: 100 2024-10-12 12:26:32.730 - Thread: 1 -> Render.DistanceFade: 1998 2024-10-12 12:26:32.730 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-10-12 12:26:32.730 - Thread: 1 -> Render.ShadowQuality: HIGH 2024-10-12 12:26:32.730 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-10-12 12:26:32.730 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-10-12 12:26:32.730 - Thread: 1 -> Render.TextureQuality: HIGH 2024-10-12 12:26:32.730 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-10-12 12:26:32.730 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-10-12 12:26:32.730 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-10-12 12:26:32.730 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-10-12 12:26:32.730 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-10-12 12:26:32.730 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-10-12 12:26:32.733 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 12:26:32.733 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:26:32.734 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 12:26:32.962 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 12:26:32.962 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 12:26:35.080 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2024-10-12 12:26:35.081 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2024-10-12 12:26:37.346 - Thread: 1 -> Updating continues. 2024-10-12 12:26:37.347 - Thread: 1 -> GC Memory: 3628.708 / 3628.708 MB 2024-10-12 12:26:37.579 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 12:26:37.579 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 12:26:58.797 - Thread: 1 -> GUI Stats: Update 0.289673333333334, Draw 0.234914388888889 2024-10-12 12:26:58.813 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 12:26:58.847 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,10.35555,114.635,1,0,3669.802,9648.086,1032,999002,1,34.25371,41.3167,0,3475,8.332971,0,16.66667,2.854352,3.442908,100,6271766630,3669.802,0,0,-1 2024-10-12 12:26:58.847 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 12:26:58.847 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,24,305,63,849,5981,3067,0,0,172,3373,0,1114,28,0,80,28,384,75,0,0,1647,758,456,8,50,0,0,0,0 2024-10-12 12:27:07.347 - Thread: 1 -> GC Memory: 3681.707 / 3681.707 MB 2024-10-12 12:27:11.546 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:27:28.800 - Thread: 1 -> GUI Stats: Update 0.351231166666666, Draw 0.283085222222223 2024-10-12 12:27:37.364 - Thread: 1 -> GC Memory: 3825.1 / 3825.1 MB 2024-10-12 12:27:51.880 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:27:51.881 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:27:51.882 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:27:55.180 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:27:58.799 - Thread: 1 -> GUI Stats: Update 0.354292555555556, Draw 0.295732111111111 2024-10-12 12:27:58.830 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 12:27:58.830 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,18.48741,193.205,1,0,1468.663,9256.773,1032,999002,1,48.49674,37.23605,0.2427073,4065,8.332927,0,16.66667,4.041198,3.102853,100,6389994974,1468.663,0,0,-1 2024-10-12 12:27:58.830 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 12:27:58.830 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,73,351,63,849,6093,3132,0,0,172,3484,0,1179,28,0,82,28,384,71,0,0,1647,758,456,8,50,0,0,0,0 2024-10-12 12:28:07.365 - Thread: 1 -> GC Memory: 1509.091 / 1509.091 MB 2024-10-12 12:28:28.798 - Thread: 1 -> GUI Stats: Update 0.2941705, Draw 0.287301222222222 2024-10-12 12:28:37.381 - Thread: 1 -> GC Memory: 1714.047 / 1714.047 MB 2024-10-12 12:28:58.799 - Thread: 1 -> GUI Stats: Update 0.291125666666666, Draw 0.302700166666666 2024-10-12 12:28:58.850 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 12:28:58.851 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,16.90212,165.2582,1,0,1843.56,9285.855,1032,999002,1,47.15019,47.44321,0.2492915,4065,8.32999,0,16.66667,3.927607,3.952015,100,6408503656,1843.56,0,0,-1 2024-10-12 12:28:58.851 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 12:28:58.851 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,86,369,63,849,6111,3132,0,0,172,3502,0,1179,28,0,82,28,384,76,0,0,1647,758,456,8,50,0,0,0,0 2024-10-12 12:29:07.381 - Thread: 1 -> GC Memory: 1886.762 / 1886.762 MB 2024-10-12 12:29:28.798 - Thread: 1 -> GUI Stats: Update 0.294861, Draw 0.322044444444444 2024-10-12 12:29:30.448 - Thread: 1 -> Player character died. Id : [007...194] 2024-10-12 12:29:34.438 - Thread: 29 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyVertexBuffer Debug name: BufferDescription: [ 2024-10-12 12:29:34.438 - Thread: 29 -> Error: BindFlags = VertexBuffer 2024-10-12 12:29:34.438 - Thread: 29 -> Error: CpuAccessFlags = Write 2024-10-12 12:29:34.438 - Thread: 29 -> Error: OptionFlags = None 2024-10-12 12:29:34.438 - Thread: 29 -> Error: SizeInBytes = 128 2024-10-12 12:29:34.438 - Thread: 29 -> Error: StructureByteStride = 32 2024-10-12 12:29:34.438 - Thread: 29 -> Error: SizeInBytes = 128 2024-10-12 12:29:34.438 - Thread: 29 -> Error: Usage = Dynamic 2024-10-12 12:29:34.438 - Thread: 29 -> Error: ] 2024-10-12 12:29:35.857 - Thread: 29 -> Exception in render! Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) 2024-10-12 12:29:35.879 - Thread: 29 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Statistics: Scene: Entities Actors: 603 InstanceBuffers: 493 GPUEmitters: 4 Atmospheres: 7 Clouds: 37 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 0 Actor Components MyLightComponent: 25 MyInstanceComponent: 38 MyResourcePrioritizationComponent: 1,693 MyRenderableComponent: 525 MyRotationAnimator: 4 MyThrustFlameAnimator: 5 MyRenderVoxelActor: 13 MyVoxelCellComponent: 1,128 MyFoliageComponent: 710 2024-10-12 12:29:37.404 - Thread: 29 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-10-12 12:29:37.404 - Thread: 29 -> Showing message 2024-10-12 12:29:37.404 - Thread: 29 -> MyInitializer.OnCrash 2024-10-12 12:29:37.404 - Thread: 29 -> var exception = SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-10-12 12:29:38.719 - Thread: 29 -> ================================== CRASH INFO ================================== AppVersion: 01_204_018 GameName: Space Engineers IsOutOfMemory: False IsGPU: True IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 233 PCUCount: 1032 IsHang: False GCMemory: 1387 GCMemoryAllocated: 1387 HWAvailableMemory: 4204 ProcessPrivateMemory: 9128 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-10-12 12:29:38.719 - Thread: 29 -> Log Closed