2024-10-12 12:21:05.540 - Thread: 1 -> Log Started 2024-10-12 12:21:05.540 - Thread: 1 -> Timezone (local - UTC): -5h 2024-10-12 12:21:05.540 - Thread: 1 -> App Version: 01_204_018 2024-10-12 12:21:05.551 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-10-12 12:21:05.551 - Thread: 1 -> Branch / Sandbox: SVN 2024-10-12 12:21:05.551 - Thread: 1 -> Client Build Number: 2 2024-10-12 12:21:05.551 - Thread: 1 -> Server Build Number: 0 2024-10-12 12:21:05.551 - Thread: 1 -> Environment.ProcessorCount: 16 2024-10-12 12:21:05.591 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0) 2024-10-12 12:21:05.592 - Thread: 1 -> Environment.CommandLine: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2024-10-12 12:21:05.592 - Thread: 1 -> Environment.Is64BitProcess: True 2024-10-12 12:21:05.592 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-10-12 12:21:05.592 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9277.0 2024-10-12 12:21:05.592 - Thread: 1 -> Environment.CurrentDirectory: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64 2024-10-12 12:21:05.596 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2024-10-12 12:21:05.596 - Thread: 1 -> Default Culture: 2024-10-12 12:21:05.596 - Thread: 1 -> Default UI Culture: 2024-10-12 12:21:05.597 - Thread: 1 -> MyConfig.Load() - START 2024-10-12 12:21:05.599 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:21:05.737 - Thread: 1 -> NewNewGameScreen: False 2024-10-12 12:21:05.737 - Thread: 1 -> EnableDamageEffects: True 2024-10-12 12:21:05.737 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-10-12 12:21:05.737 - Thread: 1 -> EnableReverb: False 2024-10-12 12:21:05.737 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-10-12 12:21:05.737 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-10-12 12:21:05.737 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-10-12 12:21:05.737 - Thread: 1 -> FirstTimeRun: False 2024-10-12 12:21:05.737 - Thread: 1 -> ExperimentalMode: True 2024-10-12 12:21:05.737 - Thread: 1 -> VideoAdapter: 0 2024-10-12 12:21:05.737 - Thread: 1 -> ScreenWidth: 2560 2024-10-12 12:21:05.737 - Thread: 1 -> ScreenHeight: 1440 2024-10-12 12:21:05.737 - Thread: 1 -> RefreshRate: 59998 2024-10-12 12:21:05.737 - Thread: 1 -> WindowMode: 1 2024-10-12 12:21:05.737 - Thread: 1 -> VerticalSync: 0 2024-10-12 12:21:05.737 - Thread: 1 -> FieldOfView: 70 2024-10-12 12:21:05.737 - Thread: 1 -> PostProcessingEnabled: False 2024-10-12 12:21:05.737 - Thread: 1 -> FlaresIntensity: 1 2024-10-12 12:21:05.737 - Thread: 1 -> TreeViewDistance: 1998 2024-10-12 12:21:05.737 - Thread: 1 -> GrassDensity: 3.001064 2024-10-12 12:21:05.737 - Thread: 1 -> GrassDrawDistance: 101 2024-10-12 12:21:05.737 - Thread: 1 -> AntialiasingMode: 1 2024-10-12 12:21:05.737 - Thread: 1 -> ShadowMapResolution: 2 2024-10-12 12:21:05.737 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-10-12 12:21:05.737 - Thread: 1 -> TextureQuality: 2 2024-10-12 12:21:05.737 - Thread: 1 -> VoxelTextureQuality: 2 2024-10-12 12:21:05.737 - Thread: 1 -> AnisotropicFiltering: 4 2024-10-12 12:21:05.737 - Thread: 1 -> ModelQuality: 2 2024-10-12 12:21:05.737 - Thread: 1 -> VoxelQuality: 2 2024-10-12 12:21:05.737 - Thread: 1 -> ShaderQuality: 2 2024-10-12 12:21:05.737 - Thread: 1 -> LightsQuality: 2 2024-10-12 12:21:05.737 - Thread: 1 -> LowMemSwitchToLow: 0 2024-10-12 12:21:05.737 - Thread: 1 -> FirstVTTimeRun: False 2024-10-12 12:21:05.737 - Thread: 1 -> LastBannerId: 95 2024-10-12 12:21:05.737 - Thread: 1 -> LastNewsPopupDate: 03/10/2024 00:00:00 2024-10-12 12:21:05.737 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-10-12 12:21:05.737 - Thread: 1 -> GDPRConsent: False 2024-10-12 12:21:05.737 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-10-12 12:21:05.737 - Thread: 1 -> HudState: 2 2024-10-12 12:21:05.737 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-10-12 12:21:05.737 - Thread: 1 -> CubeBuilderAlignToDefault: False 2024-10-12 12:21:05.737 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-10-12 12:21:05.737 - Thread: 1 -> ControllerDefaultOnStart: False 2024-10-12 12:21:05.737 - Thread: 1 -> QuickStartNotification: False 2024-10-12 12:21:05.737 - Thread: 1 -> OnlyPSGames: False 2024-10-12 12:21:05.737 - Thread: 1 -> EnableTrading: True 2024-10-12 12:21:05.737 - Thread: 1 -> EnableSteamCloud: False 2024-10-12 12:21:05.737 - Thread: 1 -> Language: 0 2024-10-12 12:21:05.737 - Thread: 1 -> CubeBuilderBuildingMode: 0 2024-10-12 12:21:05.737 - Thread: 1 -> ControlsHints: False 2024-10-12 12:21:05.737 - Thread: 1 -> GoodBotHints: False 2024-10-12 12:21:05.737 - Thread: 1 -> RotationHints: False 2024-10-12 12:21:05.737 - Thread: 1 -> AreaInteraction: True 2024-10-12 12:21:05.737 - Thread: 1 -> BlueprintSharing: True 2024-10-12 12:21:05.737 - Thread: 1 -> MuteBroadcastControllers: False 2024-10-12 12:21:05.737 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-10-12 12:21:05.737 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:21:05.737 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-10-12 12:21:05.737 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:21:05.737 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-10-12 12:21:05.737 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:21:05.737 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-10-12 12:21:05.737 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:21:05.737 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-10-12 12:21:05.737 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-10-12 12:21:05.737 - Thread: 1 -> ShowCrosshair2: 0 2024-10-12 12:21:05.737 - Thread: 1 -> IronSightSwitchState: 1 2024-10-12 12:21:05.737 - Thread: 1 -> SpriteMainViewportScale: 1 2024-10-12 12:21:05.737 - Thread: 1 -> UiTransparency: 1 2024-10-12 12:21:05.737 - Thread: 1 -> UiBkTransparency: 0.8 2024-10-12 12:21:05.737 - Thread: 1 -> HUDBkTransparency: 0.6 2024-10-12 12:21:05.737 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-10-12 12:21:05.738 - Thread: 1 -> MyConfig.Load() - END 2024-10-12 12:21:06.285 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-10-12 12:21:06.298 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-10-12 12:21:06.356 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2024-10-12 12:21:06.357 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-10-12 12:21:06.357 - Thread: 1 -> Found processor count: 8 2024-10-12 12:21:06.357 - Thread: 1 -> Using processor count: 8 2024-10-12 12:21:06.439 - Thread: 1 -> All detected adapters: 2024-10-12 12:21:06.440 - Thread: 1 -> NVIDIA GeForce RTX 4090 - VendorID=4318, SubsystemID=385093854, DeviceID=9860 2024-10-12 12:21:06.440 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-10-12 12:21:06.977 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:21:06.977 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-10-12 12:21:06.977 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 12:21:06.977 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 12:21:06.977 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 12:21:06.977 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:21:06.977 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:21:06.977 - Thread: 1 -> Adapter id = 0 2024-10-12 12:21:06.977 - Thread: 1 -> Supported = True 2024-10-12 12:21:06.977 - Thread: 1 -> RAM = 25314721792 2024-10-12 12:21:06.977 - Thread: 1 -> Priority = 2 2024-10-12 12:21:06.977 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 12:21:06.977 - Thread: 1 -> Output is attached = True 2024-10-12 12:21:06.978 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 12:21:06.978 - Thread: 1 -> } 2024-10-12 12:21:06.978 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:21:06.978 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-10-12 12:21:06.978 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 12:21:06.978 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 12:21:06.978 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 12:21:06.978 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:21:06.978 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:21:06.978 - Thread: 1 -> Adapter id = 0 2024-10-12 12:21:06.978 - Thread: 1 -> Supported = True 2024-10-12 12:21:06.978 - Thread: 1 -> RAM = 25314721792 2024-10-12 12:21:06.978 - Thread: 1 -> Priority = 2 2024-10-12 12:21:06.978 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 12:21:06.978 - Thread: 1 -> Output is attached = True 2024-10-12 12:21:06.978 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 12:21:06.978 - Thread: 1 -> } 2024-10-12 12:21:06.978 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:21:06.979 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY2 2024-10-12 12:21:06.979 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 12:21:06.979 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 12:21:06.979 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 12:21:06.979 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:21:06.979 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:21:06.979 - Thread: 1 -> Adapter id = 0 2024-10-12 12:21:06.979 - Thread: 1 -> Supported = True 2024-10-12 12:21:06.979 - Thread: 1 -> RAM = 25314721792 2024-10-12 12:21:06.979 - Thread: 1 -> Priority = 2 2024-10-12 12:21:06.979 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 12:21:06.979 - Thread: 1 -> Output is attached = True 2024-10-12 12:21:06.979 - Thread: 1 -> DesktopBounds = {X:-2560 Y:0 Width:2560 Height:1440} 2024-10-12 12:21:06.979 - Thread: 1 -> } 2024-10-12 12:21:06.979 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:21:06.979 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY2 2024-10-12 12:21:06.979 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52239, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-10-12 12:21:06.979 - Thread: 1 -> Driver version = 32.0.15.6590 2024-10-12 12:21:06.979 - Thread: 1 -> Driver date = 20240926000000.000000-000 2024-10-12 12:21:06.979 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:21:06.979 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:21:06.979 - Thread: 1 -> Adapter id = 0 2024-10-12 12:21:06.979 - Thread: 1 -> Supported = True 2024-10-12 12:21:06.979 - Thread: 1 -> RAM = 25314721792 2024-10-12 12:21:06.979 - Thread: 1 -> Priority = 2 2024-10-12 12:21:06.979 - Thread: 1 -> Multithreaded rendering supported = True 2024-10-12 12:21:06.979 - Thread: 1 -> Output is attached = True 2024-10-12 12:21:06.979 - Thread: 1 -> DesktopBounds = {X:-2560 Y:0 Width:2560 Height:1440} 2024-10-12 12:21:06.979 - Thread: 1 -> } 2024-10-12 12:21:06.979 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:21:06.979 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-10-12 12:21:06.979 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8553826304, Luid: 60491, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-10-12 12:21:06.979 - Thread: 1 -> Driver version = 2024-10-12 12:21:06.979 - Thread: 1 -> Driver date = 2024-10-12 12:21:06.979 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:21:06.979 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:21:06.979 - Thread: 1 -> Adapter id = 1 2024-10-12 12:21:06.979 - Thread: 1 -> Supported = True 2024-10-12 12:21:06.979 - Thread: 1 -> RAM = 0 2024-10-12 12:21:06.980 - Thread: 1 -> Priority = 0 2024-10-12 12:21:06.980 - Thread: 1 -> Multithreaded rendering supported = False 2024-10-12 12:21:06.980 - Thread: 1 -> Output is attached = False 2024-10-12 12:21:06.980 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 12:21:06.980 - Thread: 1 -> } 2024-10-12 12:21:06.980 - Thread: 1 -> AdapterInfo = { 2024-10-12 12:21:06.980 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-10-12 12:21:06.980 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8553826304, Luid: 60491, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-10-12 12:21:06.980 - Thread: 1 -> Driver version = 2024-10-12 12:21:06.980 - Thread: 1 -> Driver date = 2024-10-12 12:21:06.980 - Thread: 1 -> DriverUpdateNecessary = False 2024-10-12 12:21:06.980 - Thread: 1 -> AftermathSupported = False 2024-10-12 12:21:06.980 - Thread: 1 -> Adapter id = 1 2024-10-12 12:21:06.980 - Thread: 1 -> Supported = True 2024-10-12 12:21:06.980 - Thread: 1 -> RAM = 0 2024-10-12 12:21:06.980 - Thread: 1 -> Priority = 0 2024-10-12 12:21:06.980 - Thread: 1 -> Multithreaded rendering supported = False 2024-10-12 12:21:06.980 - Thread: 1 -> Output is attached = False 2024-10-12 12:21:06.980 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-10-12 12:21:06.980 - Thread: 1 -> } 2024-10-12 12:21:06.982 - Thread: 1 -> Service.IsActive: True 2024-10-12 12:21:06.982 - Thread: 1 -> Service.IsOnline: True 2024-10-12 12:21:06.982 - Thread: 1 -> Service.OwnsGame: False 2024-10-12 12:21:06.982 - Thread: 1 -> Service.UserId: 76561198006776194 2024-10-12 12:21:06.982 - Thread: 1 -> Service.UserName: Naryneitred 2024-10-12 12:21:06.982 - Thread: 1 -> Service.Branch: default 2024-10-12 12:21:06.982 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-10-12 12:21:06.982 - Thread: 1 -> Build version: 0.1.1.0 2024-10-12 12:21:06.995 - Thread: 1 -> MyScreenManager() 2024-10-12 12:21:07.017 - Thread: 28 -> CreateDeviceInternal - CheckSettings() 2024-10-12 12:21:07.017 - Thread: 28 -> CreateDeviceInternal - GetAdapter() 2024-10-12 12:21:07.019 - Thread: 28 -> CreateDeviceInternal - FixSettings() 2024-10-12 12:21:07.019 - Thread: 28 -> CreateDeviceInternal - Create device 2024-10-12 12:21:07.227 - Thread: 28 -> CreateDeviceInternal Steam Overlay integration 2024-10-12 12:21:07.347 - Thread: 28 -> CreateDeviceInternal Steam Overlay OK 2024-10-12 12:21:07.347 - Thread: 28 -> CreateDeviceInternal create swapchain 2024-10-12 12:21:08.854 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-10-12 12:21:08.855 - Thread: 1 -> Game dir: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64 2024-10-12 12:21:08.855 - Thread: 1 -> Content dir: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content 2024-10-12 12:21:09.361 - Thread: 1 -> Preallocate - START 2024-10-12 12:21:09.364 - Thread: 1 -> MySpaceWorldGenerator - START 2024-10-12 12:21:09.366 - Thread: 1 -> MySpaceWorldGenerator - END 2024-10-12 12:21:09.366 - Thread: 1 -> MySpaceBuildComponent - START 2024-10-12 12:21:09.366 - Thread: 1 -> MySpaceBuildComponent - END 2024-10-12 12:21:09.366 - Thread: 1 -> MyEntities - START 2024-10-12 12:21:09.376 - Thread: 1 -> MyEntities - END 2024-10-12 12:21:09.376 - Thread: 1 -> MyObjectBuilder_Base - START 2024-10-12 12:21:09.376 - Thread: 1 -> MyObjectBuilder_Base - END 2024-10-12 12:21:09.376 - Thread: 1 -> MyTransparentGeometry - START 2024-10-12 12:21:09.376 - Thread: 1 -> MyTransparentGeometry - END 2024-10-12 12:21:09.376 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-10-12 12:21:09.377 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-10-12 12:21:09.377 - Thread: 1 -> MyMath - START 2024-10-12 12:21:09.377 - Thread: 1 -> MyMath - END 2024-10-12 12:21:09.377 - Thread: 1 -> MySimpleObjectDraw - START 2024-10-12 12:21:09.377 - Thread: 1 -> MySimpleObjectDraw - END 2024-10-12 12:21:09.390 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-10-12 12:21:09.390 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-10-12 12:21:09.390 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-10-12 12:21:09.391 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-10-12 12:21:09.391 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-10-12 12:21:09.391 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-10-12 12:21:09.391 - Thread: 1 -> MySyncDestructions - START 2024-10-12 12:21:09.391 - Thread: 1 -> MySyncDestructions - END 2024-10-12 12:21:09.391 - Thread: 1 -> MySyncEntity - START 2024-10-12 12:21:09.391 - Thread: 1 -> MySyncEntity - END 2024-10-12 12:21:09.391 - Thread: 1 -> MyCommandCharacter - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyCommandCharacter - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyCommandConsole - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyCommandConsole - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyCommandEntity - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyCommandEntity - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyAiTargetManager - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyAiTargetManager - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyClientDebugCommands - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyClientDebugCommands - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyDedicatedServer - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyDedicatedServer - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyDedicatedServerBase - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyDedicatedServerBase - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyMultiplayerBase - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyMultiplayerBase - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyMultiplayerClient - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyMultiplayerClient - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyMultiplayerClientBase - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyMultiplayerClientBase - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyMultiplayerLobby - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyMultiplayerLobby - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyMultiplayerServerBase - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyMultiplayerServerBase - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyServerDebugCommands - START 2024-10-12 12:21:09.392 - Thread: 1 -> MyServerDebugCommands - END 2024-10-12 12:21:09.392 - Thread: 1 -> MyCubeGridDefinitions - START 2024-10-12 12:21:09.394 - Thread: 1 -> MyCubeGridDefinitions - END 2024-10-12 12:21:09.394 - Thread: 1 -> MyDefinitionManager - START 2024-10-12 12:21:09.398 - Thread: 1 -> MyDefinitionManager - END 2024-10-12 12:21:09.398 - Thread: 1 -> Preallocate - END 2024-10-12 12:21:09.399 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-10-12 12:21:09.632 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-10-12 12:21:09.632 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-10-12 12:21:09.632 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-10-12 12:21:09.633 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:21:09.633 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:21:09.633 - Thread: 1 -> Assembly.Location: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-10-12 12:21:09.633 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-10-12 12:21:09.633 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-10-12 12:21:09.633 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-10-12 12:21:09.638 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2024-10-12 12:21:09.638 - Thread: 1 -> Win32_ComputerSystem.Model: Z390 AORUS PRO WIFI 2024-10-12 12:21:09.638 - Thread: 1 -> Virtualized: False 2024-10-12 12:21:09.642 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2024-10-12 12:21:09.642 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,107,652,608 bytes 2024-10-12 12:21:09.642 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-10-12 12:21:09.642 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 9,870,155,776 bytes 2024-10-12 12:21:09.642 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,055,620,096 bytes 2024-10-12 12:21:09.645 - Thread: 1 -> Drive C: | Capacity: 249,414,283,264 bytes | Free space: 73,146,900,480 bytes 2024-10-12 12:21:09.645 - Thread: 1 -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 259,188,297,728 bytes 2024-10-12 12:21:09.645 - Thread: 1 -> Drive E: | Capacity: 2,000,364,236,800 bytes | Free space: 584,036,937,728 bytes 2024-10-12 12:21:09.645 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-10-12 12:21:09.646 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-10-12 12:21:09.646 - Thread: 1 -> Installed DLCs: 2024-10-12 12:21:09.647 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-10-12 12:21:09.731 - Thread: 1 -> Havok: Physics.Init 2024-10-12 12:21:10.251 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-10-12 12:21:10.254 - Thread: 1 -> HkGameName: SpaceEngineers 2024-10-12 12:21:10.256 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-10-12 12:21:10.256 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-10-12 12:21:10.257 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2024-10-12 12:21:10.409 - Thread: 1 -> Loading scenarios 2024-10-12 12:21:10.428 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-10-12 12:21:10.428 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-10-12 12:21:10.568 - Thread: 1 -> Loading sound definitions 2024-10-12 12:21:10.568 - Thread: 1 -> Loading gamepad controls 2024-10-12 12:21:10.569 - Thread: 1 -> Loading DLC definitions 2024-10-12 12:21:10.590 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-12 12:21:10.590 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-10-12 12:21:10.591 - Thread: 1 -> Loading Quick starts 2024-10-12 12:21:10.591 - Thread: 1 -> Loading ScenarioCategories 2024-10-12 12:21:10.591 - Thread: 1 -> Loading shadow textures definitions 2024-10-12 12:21:10.591 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-10-12 12:21:10.592 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-10-12 12:21:10.598 - Thread: 1 -> MyAudio.LoadData - START 2024-10-12 12:21:10.657 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-12 12:21:10.736 - Thread: 1 -> MyAudio.LoadData - END 2024-10-12 12:21:10.738 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2024-10-12 12:21:10.738 - Thread: 1 -> MyGuiManager() 2024-10-12 12:21:10.741 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-10-12 12:21:10.795 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-10-12 12:21:10.890 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-10-12 12:21:10.890 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-10-12 12:21:10.890 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-10-12 12:21:10.890 - Thread: 1 -> Loading default controls 2024-10-12 12:21:10.945 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-10-12 12:21:10.945 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-10-12 12:21:10.964 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-10-12 12:21:10.964 - Thread: 15 -> ReloadVoxelMaterials 2024-10-12 12:21:10.985 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-10-12 12:21:10.985 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-10-12 12:21:10.985 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-10-12 12:21:10.985 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-10-12 12:21:10.985 - Thread: 24 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-10-12 12:21:10.985 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-10-12 12:21:10.985 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-10-12 12:21:10.985 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-10-12 12:21:11.008 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-10-12 12:21:11.011 - Thread: 24 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-10-12 12:21:11.015 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-10-12 12:21:11.017 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-10-12 12:21:11.019 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-10-12 12:21:11.020 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-10-12 12:21:11.024 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-10-12 12:21:11.024 - Thread: 24 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-10-12 12:21:11.024 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-10-12 12:21:11.031 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-10-12 12:21:11.032 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-10-12 12:21:11.037 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-10-12 12:21:11.042 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-10-12 12:21:11.050 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-10-12 12:21:11.051 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-10-12 12:21:11.053 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-10-12 12:21:11.053 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-10-12 12:21:11.055 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-10-12 12:21:11.059 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-10-12 12:21:11.062 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-10-12 12:21:11.090 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-10-12 12:21:11.090 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-10-12 12:21:11.091 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-10-12 12:21:11.092 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-10-12 12:21:11.093 - Thread: 24 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-10-12 12:21:11.096 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-10-12 12:21:11.100 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-10-12 12:21:11.102 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-10-12 12:21:11.103 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-10-12 12:21:11.105 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-10-12 12:21:11.105 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-10-12 12:21:11.105 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-10-12 12:21:11.105 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-10-12 12:21:11.119 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-10-12 12:21:11.119 - Thread: 24 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-10-12 12:21:11.129 - Thread: 24 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-10-12 12:21:11.142 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-10-12 12:21:11.143 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-10-12 12:21:11.143 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-10-12 12:21:11.144 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-10-12 12:21:11.144 - Thread: 24 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-10-12 12:21:11.170 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-10-12 12:21:11.174 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-10-12 12:21:11.186 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-10-12 12:21:11.258 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-10-12 12:21:11.259 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-10-12 12:21:11.271 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-10-12 12:21:11.273 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-10-12 12:21:11.275 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-10-12 12:21:11.277 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-10-12 12:21:11.277 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-10-12 12:21:11.281 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-10-12 12:21:11.282 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-10-12 12:21:11.285 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-10-12 12:21:11.286 - Thread: 1 -> Timer Frequency: 10000000 2024-10-12 12:21:11.286 - Thread: 1 -> Ticks per frame: 166667 2024-10-12 12:21:11.295 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-10-12 12:21:11.306 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-10-12 12:21:11.313 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-10-12 12:21:11.322 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-10-12 12:21:11.330 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-10-12 12:21:11.346 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-10-12 12:21:11.358 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-10-12 12:21:11.403 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-10-12 12:21:11.443 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-10-12 12:21:11.447 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-10-12 12:21:11.493 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-10-12 12:21:11.505 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-10-12 12:21:11.548 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-10-12 12:21:11.552 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-10-12 12:21:11.591 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-10-12 12:21:11.594 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-10-12 12:21:11.633 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-10-12 12:21:11.633 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-10-12 12:21:11.678 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-10-12 12:21:11.683 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-10-12 12:21:11.720 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-10-12 12:21:11.724 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-10-12 12:21:11.748 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-10-12 12:21:11.772 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-10-12 12:21:11.774 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-10-12 12:21:11.790 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-10-12 12:21:11.797 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-10-12 12:21:11.801 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-10-12 12:21:11.867 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-10-12 12:21:11.887 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-10-12 12:21:11.959 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-10-12 12:21:11.974 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-10-12 12:21:11.974 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-10-12 12:21:12.013 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-10-12 12:21:12.013 - Thread: 1 -> Flares Intensity: 1 2024-10-12 12:21:12.013 - Thread: 1 -> Field of view: 1.22173 2024-10-12 12:21:12.013 - Thread: 1 -> PostProcessingEnabled: False 2024-10-12 12:21:12.013 - Thread: 1 -> Render.GrassDensityFactor: 3.001064 2024-10-12 12:21:12.013 - Thread: 1 -> Render.GrassDrawDistance: 101 2024-10-12 12:21:12.013 - Thread: 1 -> Render.DistanceFade: 1998 2024-10-12 12:21:12.013 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-10-12 12:21:12.013 - Thread: 1 -> Render.ShadowQuality: HIGH 2024-10-12 12:21:12.013 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-10-12 12:21:12.013 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-10-12 12:21:12.013 - Thread: 1 -> Render.TextureQuality: HIGH 2024-10-12 12:21:12.013 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-10-12 12:21:12.013 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-10-12 12:21:12.013 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-10-12 12:21:12.013 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-10-12 12:21:12.013 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-10-12 12:21:12.013 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-10-12 12:21:12.017 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-10-12 12:21:12.040 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-10-12 12:21:12.042 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-10-12 12:21:12.042 - Thread: 1 -> Analytics session started: UserID = (b775cff5-493f-b500-0578-671680627ba5) SessionID = (f3b30b8a-999f-45e8-9935-d01ff2953b63) 2024-10-12 12:21:12.042 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-10-12 12:21:12.092 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-10-12 12:21:12.110 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-10-12 12:21:12.140 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-10-12 12:21:12.265 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-10-12 12:21:12.348 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-10-12 12:21:13.191 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-10-12 12:21:14.104 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 12:21:14.104 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 12:21:14.121 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-10-12 12:21:14.121 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 12:21:15.321 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 12:21:15.321 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:21:15.401 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 12:21:15.667 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-10-12 12:21:15.667 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-10-12 12:21:15.667 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2024-10-12 12:21:19.221 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2024-10-12 12:21:19.221 - Thread: 13 -> Loading available saves - START 2024-10-12 12:21:19.221 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2024-10-12 12:21:19.221 - Thread: 13 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194' 2024-10-12 12:21:19.806 - Thread: 13 -> Loading available saves - END 2024-10-12 12:21:20.037 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2024-10-12 12:21:20.037 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2024-10-12 12:21:28.188 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-10-12 12:21:29.028 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Sandbox_config.sbc 2024-10-12 12:21:29.035 - Thread: 3 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-10-12 12:21:29.035 - Thread: 3 -> LoadSandbox() - Start 2024-10-12 12:21:29.035 - Thread: 3 -> LoadSession() - Start 2024-10-12 12:21:29.035 - Thread: 3 -> C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0 2024-10-12 12:21:29.035 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Sandbox_config.sbc 2024-10-12 12:21:29.877 - Thread: 3 -> Loading Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Sandbox_config.sbc 2024-10-12 12:21:29.878 - Thread: 3 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-10-12 12:21:29.879 - Thread: 3 -> CheckPoint Experimental mode: Yes 2024-10-12 12:21:29.879 - Thread: 3 -> CheckPoint Experimental mode reason: ExperimentalMode, TotalPCU 2024-10-12 12:21:29.879 - Thread: 3 -> LoadSession() - End 2024-10-12 12:21:29.879 - Thread: 3 -> LoadSandbox() - End 2024-10-12 12:21:29.888 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 12:21:29.888 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 12:21:29.888 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-10-12 12:21:29.888 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-10-12 12:21:29.888 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2024-10-12 12:21:29.888 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2024-10-12 12:21:29.888 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 12:21:29.888 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 12:21:29.891 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-10-12 12:21:29.891 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-10-12 12:21:29.891 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-10-12 12:21:30.105 - Thread: 1 -> RunLoadingAction - START 2024-10-12 12:21:30.105 - Thread: 1 -> Loading session: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0 2024-10-12 12:21:30.188 - Thread: 1 -> GC Memory: 1,009,566,080 B 2024-10-12 12:21:30.198 - Thread: 1 -> Process Memory: 3,667,795,968 B 2024-10-12 12:21:30.198 - Thread: 1 -> Experimental mode: Yes 2024-10-12 12:21:30.198 - Thread: 1 -> Experimental mode reason: ExperimentalMode, TotalPCU, ExperimentalTurnedOnInConfiguration 2024-10-12 12:21:30.198 - Thread: 1 -> Console compatibility: No 2024-10-12 12:21:30.856 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-10-12 12:21:30.869 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-10-12 12:21:30.869 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-10-12 12:21:30.878 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-10-12 12:21:30.879 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2024-10-12 12:21:31.034 - Thread: 1 -> Loading scenarios 2024-10-12 12:21:31.034 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-10-12 12:21:31.034 - Thread: 1 -> List of used mods (0) - START 2024-10-12 12:21:31.034 - Thread: 1 -> List of used mods - END 2024-10-12 12:21:31.086 - Thread: 1 -> Loading behaviors 2024-10-12 12:21:31.086 - Thread: 1 -> Loading ammo magazines 2024-10-12 12:21:31.087 - Thread: 1 -> Loading ammo definitions 2024-10-12 12:21:31.087 - Thread: 1 -> Loading animations 2024-10-12 12:21:31.087 - Thread: 1 -> Loading animations 2024-10-12 12:21:31.088 - Thread: 1 -> Loading sound definitions 2024-10-12 12:21:31.088 - Thread: 1 -> Loading sound definitions 2024-10-12 12:21:31.088 - Thread: 1 -> Loading sound definitions 2024-10-12 12:21:31.088 - Thread: 1 -> Loading sound definitions 2024-10-12 12:21:31.088 - Thread: 1 -> Loading sound definitions 2024-10-12 12:21:31.088 - Thread: 1 -> Loading sound definitions 2024-10-12 12:21:31.088 - Thread: 1 -> Loading category classes 2024-10-12 12:21:31.088 - Thread: 1 -> Loading category classes 2024-10-12 12:21:31.088 - Thread: 1 -> Loading blueprint classes 2024-10-12 12:21:31.089 - Thread: 1 -> Loading blueprint class entries 2024-10-12 12:21:31.089 - Thread: 1 -> Loading blueprint class entries 2024-10-12 12:21:31.089 - Thread: 1 -> Loading blueprints 2024-10-12 12:21:31.089 - Thread: 1 -> Loading blueprints 2024-10-12 12:21:31.089 - Thread: 1 -> Loading agent definitions 2024-10-12 12:21:31.089 - Thread: 1 -> Loading character definitions 2024-10-12 12:21:31.092 - Thread: 1 -> Loading character definitions 2024-10-12 12:21:31.092 - Thread: 1 -> Loading components 2024-10-12 12:21:31.092 - Thread: 1 -> Loading components 2024-10-12 12:21:31.092 - Thread: 1 -> Loading configuration 2024-10-12 12:21:31.092 - Thread: 1 -> Loading container types 2024-10-12 12:21:31.092 - Thread: 1 -> Loading Contract Types 2024-10-12 12:21:31.093 - Thread: 1 -> Loading gamepad controls 2024-10-12 12:21:31.093 - Thread: 1 -> Loading block positions 2024-10-12 12:21:31.093 - Thread: 1 -> Loading block positions 2024-10-12 12:21:31.093 - Thread: 1 -> Loading curve definitions 2024-10-12 12:21:31.093 - Thread: 1 -> Loading debris 2024-10-12 12:21:31.093 - Thread: 1 -> Loading environment items entries 2024-10-12 12:21:31.093 - Thread: 1 -> Loading decal global definitions 2024-10-12 12:21:31.093 - Thread: 1 -> Loading decal definitions 2024-10-12 12:21:31.093 - Thread: 1 -> Loading decal definitions 2024-10-12 12:21:31.093 - Thread: 1 -> Loading drone behaviors 2024-10-12 12:21:31.093 - Thread: 1 -> Loading edges 2024-10-12 12:21:31.093 - Thread: 1 -> Loading emissive color definitions 2024-10-12 12:21:31.094 - Thread: 1 -> Loading emissive color default states 2024-10-12 12:21:31.094 - Thread: 1 -> Loading animations 2024-10-12 12:21:31.094 - Thread: 1 -> Loading entity components 2024-10-12 12:21:31.099 - Thread: 1 -> Loading component containers 2024-10-12 12:21:31.100 - Thread: 1 -> Loading environment items entries 2024-10-12 12:21:31.100 - Thread: 1 -> Loading Faction Names 2024-10-12 12:21:31.100 - Thread: 1 -> Loading factions 2024-10-12 12:21:31.101 - Thread: 1 -> Loading flare definitions 2024-10-12 12:21:31.101 - Thread: 1 -> Loading DLC definitions 2024-10-12 12:21:31.102 - Thread: 1 -> Loading gas property definitions 2024-10-12 12:21:31.102 - Thread: 1 -> Loading event definitions 2024-10-12 12:21:31.102 - Thread: 1 -> Loading physical items 2024-10-12 12:21:31.123 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:21:31.124 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:21:31.124 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:21:31.124 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:21:31.124 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:21:31.124 - Thread: 1 -> Loading LCD texture categories 2024-10-12 12:21:31.124 - Thread: 1 -> Loading OffensiveWords definitions 2024-10-12 12:21:31.124 - Thread: 1 -> Loading planet definition 2024-10-12 12:21:31.124 - Thread: 1 -> Loading physical items 2024-10-12 12:21:31.124 - Thread: 1 -> Loading physical items 2024-10-12 12:21:31.124 - Thread: 1 -> Loading physical material properties 2024-10-12 12:21:31.125 - Thread: 1 -> Loading pirate antennas 2024-10-12 12:21:31.125 - Thread: 1 -> Loading Quick starts 2024-10-12 12:21:31.125 - Thread: 1 -> Loading research blocks definitions 2024-10-12 12:21:31.125 - Thread: 1 -> Loading research groups definitions 2024-10-12 12:21:31.125 - Thread: 1 -> Loading resource distribution groups 2024-10-12 12:21:31.126 - Thread: 1 -> Loading ScenarioCategories 2024-10-12 12:21:31.126 - Thread: 1 -> Loading shadow textures definitions 2024-10-12 12:21:31.126 - Thread: 1 -> Loading ship sound groups 2024-10-12 12:21:31.126 - Thread: 1 -> Loading ship sound groups 2024-10-12 12:21:31.126 - Thread: 1 -> Loading sound categories 2024-10-12 12:21:31.127 - Thread: 1 -> Loading stat definitions 2024-10-12 12:21:31.127 - Thread: 1 -> Loading gamepad controls 2024-10-12 12:21:31.127 - Thread: 1 -> Loading grid creators 2024-10-12 12:21:31.127 - Thread: 1 -> Loading transparent material properties 2024-10-12 12:21:31.127 - Thread: 1 -> Loading planet definition 2024-10-12 12:21:31.127 - Thread: 1 -> Loading voxel map storage definitions 2024-10-12 12:21:31.127 - Thread: 1 -> Loading voxel material definitions 2024-10-12 12:21:31.127 - Thread: 1 -> Loading voxel material definitions 2024-10-12 12:21:31.127 - Thread: 1 -> Loading voxel material definitions 2024-10-12 12:21:31.127 - Thread: 1 -> Loading voxel material definitions 2024-10-12 12:21:31.127 - Thread: 1 -> Loading Weather Effects 2024-10-12 12:21:31.127 - Thread: 1 -> Audio effects definitions 2024-10-12 12:21:31.128 - Thread: 1 -> Loading environment items definitions 2024-10-12 12:21:31.128 - Thread: 1 -> Loading environment items definitions 2024-10-12 12:21:31.128 - Thread: 1 -> Loading physical material properties 2024-10-12 12:21:31.129 - Thread: 1 -> Loading particle effect definitions 2024-10-12 12:21:31.188 - Thread: 1 -> Loading particle effect definitions 2024-10-12 12:21:31.189 - Thread: 1 -> Loading environment item definitions 2024-10-12 12:21:31.190 - Thread: 1 -> Loading weapon definitions 2024-10-12 12:21:31.191 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.200 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.200 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.206 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.207 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.207 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.208 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.208 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.208 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.209 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.210 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.211 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.212 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.212 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.213 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.213 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.214 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.214 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.216 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.217 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.218 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.219 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.220 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.221 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.222 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.222 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.224 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.225 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.238 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.238 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.239 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.239 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.241 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.241 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.242 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.243 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.244 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.246 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.246 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.246 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.248 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.248 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.252 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.252 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.253 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.254 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.256 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.257 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.259 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.259 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.260 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.261 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.263 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.265 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.270 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.270 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.272 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.273 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.275 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.276 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.278 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.279 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.284 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.284 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.287 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.287 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.290 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.290 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.292 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.293 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.298 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.299 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.302 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.302 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.305 - Thread: 1 -> Loading cube blocks 2024-10-12 12:21:31.306 - Thread: 1 -> Created block definitions 2024-10-12 12:21:31.313 - Thread: 1 -> Loading block variant groups 2024-10-12 12:21:31.326 - Thread: 1 -> Loading asteroid generators 2024-10-12 12:21:31.326 - Thread: 1 -> Loading spawn groups 2024-10-12 12:21:31.326 - Thread: 1 -> Loading drop containers 2024-10-12 12:21:31.326 - Thread: 1 -> Loading spawn groups 2024-10-12 12:21:31.326 - Thread: 1 -> Loading spawn groups 2024-10-12 12:21:31.326 - Thread: 1 -> Loading radial menu definitions 2024-10-12 12:21:31.332 - Thread: 1 -> Loading respawn ships 2024-10-12 12:21:31.332 - Thread: 1 -> Loading spawn groups 2024-10-12 12:21:31.333 - Thread: 1 -> Loading wheel speeds 2024-10-12 12:21:31.343 - Thread: 1 -> MyAudio.UnloadData - START 2024-10-12 12:21:31.346 - Thread: 1 -> MyAudio.UnloadData - END 2024-10-12 12:21:31.346 - Thread: 1 -> MyAudio.LoadData - START 2024-10-12 12:21:31.408 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-10-12 12:21:31.444 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:21:31.444 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:21:31.444 - Thread: 1 -> Unable to find audio file: 'MusConcert_2', 'MUS\MusConcert\10YA_Track2_mix2.wav' 2024-10-12 12:21:31.444 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:21:31.444 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:21:31.444 - Thread: 1 -> Unable to find audio file: 'MusConcert_3', 'MUS\MusConcert\10YA_Track3_mix1.wav' 2024-10-12 12:21:31.444 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:21:31.444 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:21:31.444 - Thread: 1 -> Unable to find audio file: 'MusConcert_4', 'MUS\MusConcert\10YA_Track4_mix1.wav' 2024-10-12 12:21:31.444 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:21:31.444 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:21:31.444 - Thread: 1 -> Unable to find audio file: 'MusConcert_5', 'MUS\MusConcert\10YA_Track5_mix1.wav' 2024-10-12 12:21:31.444 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:21:31.444 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:21:31.444 - Thread: 1 -> Unable to find audio file: 'MusConcert_6', 'MUS\MusConcert\10YA_Track6_mix1.wav' 2024-10-12 12:21:31.444 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:21:31.444 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:21:31.444 - Thread: 1 -> Unable to find audio file: 'MusConcert_7', 'MUS\MusConcert\10YA_Track7_mix1.wav' 2024-10-12 12:21:31.445 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:21:31.445 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:21:31.445 - Thread: 1 -> Unable to find audio file: 'MusConcert_8', 'MUS\MusConcert\10YA_Track8_mix1.wav' 2024-10-12 12:21:31.445 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:21:31.445 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:21:31.445 - Thread: 1 -> Unable to find audio file: 'MusConcert_9', 'MUS\MusConcert\10YA_Track9_mix1.wav' 2024-10-12 12:21:31.445 - Thread: 1 -> MOD_ERROR: Unknown 2024-10-12 12:21:31.445 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-10-12 12:21:31.445 - Thread: 1 -> Unable to find audio file: 'MusConcert_10', 'MUS\MusConcert\10YA_Track10_mix1.wav' 2024-10-12 12:21:31.480 - Thread: 1 -> MyAudio.LoadData - END 2024-10-12 12:21:31.485 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-10-12 12:21:31.488 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:21:31.527 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:21:31.528 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:21:31.528 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:21:31.534 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-10-12 12:21:31.661 - Thread: 50 -> External debugger: listening... 2024-10-12 12:21:31.669 - Thread: 1 -> MyLights.LoadData() - START 2024-10-12 12:21:31.670 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-10-12 12:21:31.670 - Thread: 1 -> MyLights.LoadData() - END 2024-10-12 12:21:31.670 - Thread: 1 -> Info: MyLights initialized. 2024-10-12 12:21:31.670 - Thread: 1 -> MyExplosions.LoadData() - START 2024-10-12 12:21:31.675 - Thread: 1 -> MyExplosions.LoadData() - END 2024-10-12 12:21:31.688 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-10-12 12:21:31.688 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-10-12 12:21:31.694 - Thread: 1 -> Loading Procedural World Generator 2024-10-12 12:21:31.694 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-10-12 12:21:31.721 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-10-12 12:21:31.856 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2024-10-12 12:21:31.856 - Thread: 16 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Titan-2124704365d19000.vx2' 2024-10-12 12:21:31.857 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2024-10-12 12:21:31.857 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2024-10-12 12:21:31.857 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2024-10-12 12:21:31.857 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Mars-2044023682d120000.vx2' 2024-10-12 12:21:31.857 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Moon-1353915701d19000.vx2' 2024-10-12 12:21:31.857 - Thread: 14 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\EarthLike-1779144428d120000.vx2' 2024-10-12 12:21:31.977 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2024-10-12 12:21:31.978 - Thread: 15 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Alien-291759539d120000.vx2' 2024-10-12 12:21:33.708 - Thread: 1 -> Info: Planet generator name: Mars 2024-10-12 12:21:33.708 - Thread: 1 -> Info: Planet storage name: Mars-2044023682d120000 2024-10-12 12:21:33.721 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2024-10-12 12:21:33.721 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Triton-12345d80253.vx2' 2024-10-12 12:21:33.898 - Thread: 16 -> Info: Planet generator name: Titan 2024-10-12 12:21:33.898 - Thread: 16 -> Info: Planet storage name: Titan-2124704365d19000 2024-10-12 12:21:33.898 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2024-10-12 12:21:33.898 - Thread: 16 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Europa-595048092d19000.vx2' 2024-10-12 12:21:34.009 - Thread: 13 -> Info: Planet generator name: Moon 2024-10-12 12:21:34.009 - Thread: 13 -> Info: Planet storage name: Moon-1353915701d19000 2024-10-12 12:21:34.010 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2024-10-12 12:21:34.010 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\Pertam-12345d60133.vx2' 2024-10-12 12:21:34.113 - Thread: 14 -> Info: Planet generator name: EarthLike 2024-10-12 12:21:34.113 - Thread: 14 -> Info: Planet storage name: EarthLike-1779144428d120000 2024-10-12 12:21:34.391 - Thread: 15 -> Info: Planet generator name: Alien 2024-10-12 12:21:34.391 - Thread: 15 -> Info: Planet storage name: Alien-291759539d120000 2024-10-12 12:21:34.859 - Thread: 14 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:21:35.417 - Thread: 1 -> Info: Planet generator name: Triton 2024-10-12 12:21:35.417 - Thread: 1 -> Info: Planet storage name: Triton-12345d80253 2024-10-12 12:21:35.908 - Thread: 16 -> Info: Planet generator name: Europa 2024-10-12 12:21:35.908 - Thread: 16 -> Info: Planet storage name: Europa-595048092d19000 2024-10-12 12:21:36.241 - Thread: 13 -> Info: Planet generator name: Pertam 2024-10-12 12:21:36.241 - Thread: 13 -> Info: Planet storage name: Pertam-12345d60133 2024-10-12 12:21:36.241 - Thread: 1 -> Entities loaded & initialized 2024-10-12 12:21:36.294 - Thread: 1 -> Checkpoint.CameraAttachedTo: 80970898987566151 2024-10-12 12:21:36.298 - Thread: 1 -> MySession.Static.LogSettings - START 2024-10-12 12:21:36.299 - Thread: 1 -> Name = Test_Grass_100m_3.0 2024-10-12 12:21:36.299 - Thread: 1 -> Description = One of the most popular worlds in Space Engineers, featuring several planets for you to build, explore, and survive on. Customize the settings and play to your heart’s content! 2024-10-12 12:21:36.301 - Thread: 1 -> GameDateTime = 01/01/2081 00:04:46 2024-10-12 12:21:36.301 - Thread: 1 -> Password = 2024-10-12 12:21:36.301 - Thread: 1 -> CurrentPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0 2024-10-12 12:21:36.301 - Thread: 1 -> WorkshopId = 2024-10-12 12:21:36.302 - Thread: 1 -> CameraController = Default_Astronaut 2024-10-12 12:21:36.302 - Thread: 1 -> ThumbPath = C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_3.0\thumb.jpg 2024-10-12 12:21:36.302 - Thread: 1 -> Settings: 2024-10-12 12:21:36.302 - Thread: 1 -> GameMode = Survival 2024-10-12 12:21:36.302 - Thread: 1 -> MaxPlayers = 1 2024-10-12 12:21:36.302 - Thread: 1 -> OnlineMode = OFFLINE 2024-10-12 12:21:36.302 - Thread: 1 -> TotalPCU = 1000000 2024-10-12 12:21:36.302 - Thread: 1 -> PiratePCU = 50000 2024-10-12 12:21:36.302 - Thread: 1 -> AutoHealing = True 2024-10-12 12:21:36.302 - Thread: 1 -> WeaponsEnabled = True 2024-10-12 12:21:36.302 - Thread: 1 -> ThrusterDamage = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableSpectator = False 2024-10-12 12:21:36.302 - Thread: 1 -> EnableCopyPaste = False 2024-10-12 12:21:36.302 - Thread: 1 -> MaxFloatingObjects = 100 2024-10-12 12:21:36.302 - Thread: 1 -> MaxGridSize = 0 2024-10-12 12:21:36.302 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-10-12 12:21:36.302 - Thread: 1 -> CargoShipsEnabled = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnvironmentHostility = SAFE 2024-10-12 12:21:36.302 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-10-12 12:21:36.302 - Thread: 1 -> InventorySizeMultiplier = 3 2024-10-12 12:21:36.302 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-10-12 12:21:36.302 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-10-12 12:21:36.302 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-10-12 12:21:36.302 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-10-12 12:21:36.302 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-10-12 12:21:36.302 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-10-12 12:21:36.302 - Thread: 1 -> ClientCanSave = False 2024-10-12 12:21:36.302 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-10-12 12:21:36.302 - Thread: 1 -> PermanentDeath = False 2024-10-12 12:21:36.302 - Thread: 1 -> DestructibleBlocks = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableScripts = False 2024-10-12 12:21:36.302 - Thread: 1 -> AutoSaveInMinutes = 0 2024-10-12 12:21:36.302 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-10-12 12:21:36.302 - Thread: 1 -> ProceduralDensity = 0.35 2024-10-12 12:21:36.302 - Thread: 1 -> ProceduralSeed = 0 2024-10-12 12:21:36.302 - Thread: 1 -> DestructibleBlocks = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableIngameScripts = False 2024-10-12 12:21:36.302 - Thread: 1 -> ViewDistance = 15000 2024-10-12 12:21:36.302 - Thread: 1 -> Voxel destruction = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableStructuralSimulation = False 2024-10-12 12:21:36.302 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-10-12 12:21:36.302 - Thread: 1 -> EnableContainerDrops = True 2024-10-12 12:21:36.302 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-10-12 12:21:36.302 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-10-12 12:21:36.302 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-10-12 12:21:36.302 - Thread: 1 -> EnableSubgridDamage = False 2024-10-12 12:21:36.302 - Thread: 1 -> SyncDistance = 3000 2024-10-12 12:21:36.302 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2024-10-12 12:21:36.302 - Thread: 1 -> AFKTimeoutMin = 0 2024-10-12 12:21:36.302 - Thread: 1 -> StopGridsPeriodMin = 15 2024-10-12 12:21:36.302 - Thread: 1 -> MaxPlanets = 99 2024-10-12 12:21:36.302 - Thread: 1 -> MaxBackupSaves = 5 2024-10-12 12:21:36.302 - Thread: 1 -> MaxFactionsCount = 0 2024-10-12 12:21:36.302 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-10-12 12:21:36.302 - Thread: 1 -> RespawnShipDelete = False 2024-10-12 12:21:36.302 - Thread: 1 -> WorldSizeKm = 0 2024-10-12 12:21:36.302 - Thread: 1 -> ResetOwnership = False 2024-10-12 12:21:36.302 - Thread: 1 -> RealisticSound = False 2024-10-12 12:21:36.302 - Thread: 1 -> EnableSaving = True 2024-10-12 12:21:36.302 - Thread: 1 -> InfiniteAmmo = False 2024-10-12 12:21:36.302 - Thread: 1 -> EnableToolShake = True 2024-10-12 12:21:36.302 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-10-12 12:21:36.302 - Thread: 1 -> OffensiveWordsFiltering = False 2024-10-12 12:21:36.302 - Thread: 1 -> UseConsolePCU = False 2024-10-12 12:21:36.302 - Thread: 1 -> PredefinedAsteroids = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-10-12 12:21:36.302 - Thread: 1 -> FamilySharing = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnablePcuTrading = True 2024-10-12 12:21:36.302 - Thread: 1 -> SuppressedWarnings = 2024-10-12 12:21:36.302 - Thread: 1 -> SimplifiedSimulation = False 2024-10-12 12:21:36.302 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-10-12 12:21:36.302 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-10-12 12:21:36.302 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-10-12 12:21:36.302 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-10-12 12:21:36.302 - Thread: 1 -> TradeFactionsCount = 15 2024-10-12 12:21:36.302 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2024-10-12 12:21:36.302 - Thread: 1 -> WeatherSystem = True 2024-10-12 12:21:36.302 - Thread: 1 -> WeatherLightingDamage = False 2024-10-12 12:21:36.302 - Thread: 1 -> DepositSizeDenominator = 60 2024-10-12 12:21:36.302 - Thread: 1 -> DepositsCountCoefficient = 1 2024-10-12 12:21:36.302 - Thread: 1 -> EnableEconomy = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableBountyContracts = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableSupergridding = False 2024-10-12 12:21:36.302 - Thread: 1 -> EnableAutorespawn = True 2024-10-12 12:21:36.302 - Thread: 1 -> OptimalSpawnDistance = 900 2024-10-12 12:21:36.302 - Thread: 1 -> EnableGoodBotHints = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableResearch = True 2024-10-12 12:21:36.302 - Thread: 1 -> VoxelAgeThreshold = 24 2024-10-12 12:21:36.302 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-10-12 12:21:36.302 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-10-12 12:21:36.302 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-10-12 12:21:36.302 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-10-12 12:21:36.302 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-10-12 12:21:36.302 - Thread: 1 -> OptimalGridCount = 0 2024-10-12 12:21:36.302 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-10-12 12:21:36.302 - Thread: 1 -> BlockCountThreshold = 20 2024-10-12 12:21:36.302 - Thread: 1 -> TrashFlagsValue = 7706 2024-10-12 12:21:36.302 - Thread: 1 -> TrashRemovalEnabled = True 2024-10-12 12:21:36.302 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-10-12 12:21:36.302 - Thread: 1 -> EnableVoxelHand = True 2024-10-12 12:21:36.302 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableScripterRole = False 2024-10-12 12:21:36.302 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-10-12 12:21:36.302 - Thread: 1 -> FloraDensityMultiplier = 1 2024-10-12 12:21:36.302 - Thread: 1 -> EnableSpiders = False 2024-10-12 12:21:36.302 - Thread: 1 -> EnableWolfs = False 2024-10-12 12:21:36.302 - Thread: 1 -> TotalBotLimit = 32 2024-10-12 12:21:36.302 - Thread: 1 -> EnableDrones = True 2024-10-12 12:21:36.302 - Thread: 1 -> MaxDrones = 5 2024-10-12 12:21:36.302 - Thread: 1 -> StartInRespawnScreen = False 2024-10-12 12:21:36.302 - Thread: 1 -> SpawnWithTools = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableJetpack = True 2024-10-12 12:21:36.302 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-10-12 12:21:36.302 - Thread: 1 -> PhysicsIterations = 8 2024-10-12 12:21:36.302 - Thread: 1 -> CanJoinRunning = False 2024-10-12 12:21:36.302 - Thread: 1 -> Scenario = False 2024-10-12 12:21:36.302 - Thread: 1 -> ScenarioEditMode = False 2024-10-12 12:21:36.302 - Thread: 1 -> EnableRespawnShips = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableSunRotation = True 2024-10-12 12:21:36.302 - Thread: 1 -> StationVoxelSupport = False 2024-10-12 12:21:36.302 - Thread: 1 -> EnableConvertToStation = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableEncounters = True 2024-10-12 12:21:36.302 - Thread: 1 -> Enable3rdPersonView = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableOxygenPressurization = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnableOxygen = True 2024-10-12 12:21:36.302 - Thread: 1 -> ExperimentalMode = True 2024-10-12 12:21:36.302 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, TotalPCU 2024-10-12 12:21:36.302 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-10-12 12:21:36.302 - Thread: 1 -> EnableRecoil = True 2024-10-12 12:21:36.302 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-10-12 12:21:36.302 - Thread: 1 -> MaxCargoBags = 100 2024-10-12 12:21:36.302 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-10-12 12:21:36.302 - Thread: 1 -> ScrapEnabled = True 2024-10-12 12:21:36.302 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2024-10-12 12:21:36.302 - Thread: 1 -> MySession.Static.LogSettings - END 2024-10-12 12:21:36.405 - Thread: 1 -> Analytics ids for user ([007...194]): User = (b775cff5-493f-b500-0578-671680627ba5) Session = (f3b30b8a-999f-45e8-9935-d01ff2953b63). 2024-10-12 12:21:36.406 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-10-12 12:21:36.426 - Thread: 1 -> Session loaded 2024-10-12 12:21:36.427 - Thread: 1 -> RunLoadingAction - END 2024-10-12 12:21:36.427 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-10-12 12:21:36.427 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-10-12 12:21:36.427 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-10-12 12:21:36.427 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-10-12 12:21:36.427 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-10-12 12:21:36.427 - Thread: 1 -> Updating continues. 2024-10-12 12:21:36.431 - Thread: 1 -> GC Memory: 1327.278 / 1327.278 MB 2024-10-12 12:21:36.564 - Thread: 17 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:21:36.591 - Thread: 17 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:21:36.596 - Thread: 17 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:21:36.619 - Thread: 17 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-10-12 12:21:36.736 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:21:36.785 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:21:36.787 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:21:36.792 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:21:36.793 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:21:36.797 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:21:36.886 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:21:39.619 - Thread: 1 -> Loading duration: 9.72828 2024-10-12 12:21:39.672 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-10-12 12:21:39.672 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-10-12 12:21:39.673 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-10-12 12:21:44.651 - Thread: 1 -> Updating stopped. 2024-10-12 12:21:44.666 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 12:21:44.816 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 12:21:44.816 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:21:44.819 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 12:21:46.867 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2024-10-12 12:21:48.300 - Thread: 1 -> GUI Stats: Update 4.20604588888888, Draw 0.122703555555556 2024-10-12 12:21:49.350 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2024-10-12 12:22:03.517 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-10-12 12:22:03.517 - Thread: 1 -> Flares Intensity: 1 2024-10-12 12:22:03.517 - Thread: 1 -> Field of view: 1.22173 2024-10-12 12:22:03.517 - Thread: 1 -> PostProcessingEnabled: False 2024-10-12 12:22:03.517 - Thread: 1 -> Render.GrassDensityFactor: 1.990437 2024-10-12 12:22:03.517 - Thread: 1 -> Render.GrassDrawDistance: 100 2024-10-12 12:22:03.517 - Thread: 1 -> Render.DistanceFade: 1998 2024-10-12 12:22:03.517 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-10-12 12:22:03.517 - Thread: 1 -> Render.ShadowQuality: HIGH 2024-10-12 12:22:03.517 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-10-12 12:22:03.517 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-10-12 12:22:03.517 - Thread: 1 -> Render.TextureQuality: HIGH 2024-10-12 12:22:03.517 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-10-12 12:22:03.517 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-10-12 12:22:03.517 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-10-12 12:22:03.517 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-10-12 12:22:03.517 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-10-12 12:22:03.517 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-10-12 12:22:03.523 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 12:22:03.523 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:22:03.524 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 12:22:03.750 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2024-10-12 12:22:03.750 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2024-10-12 12:22:05.700 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2024-10-12 12:22:05.700 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2024-10-12 12:22:06.250 - Thread: 1 -> Updating continues. 2024-10-12 12:22:06.434 - Thread: 1 -> GC Memory: 3620.921 / 3620.921 MB 2024-10-12 12:22:06.483 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 12:22:06.483 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 12:22:06.784 - Thread: 1 -> Updating stopped. 2024-10-12 12:22:06.800 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-10-12 12:22:06.950 - Thread: 1 -> MyConfig.Save() - START 2024-10-12 12:22:06.950 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-10-12 12:22:06.950 - Thread: 1 -> MyConfig.Save() - END 2024-10-12 12:22:07.799 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.LoadContent 2024-10-12 12:22:12.318 - Thread: 1 -> Saving world - START 2024-10-12 12:22:12.318 - Thread: 1 -> Making world state snapshot. 2024-10-12 12:22:12.318 - Thread: 1 -> Before snapshot.: GC Memory: 3,623 B 2024-10-12 12:22:12.369 - Thread: 1 -> After snapshot.: GC Memory: 3,625 B 2024-10-12 12:22:12.386 - Thread: 1 -> Directory cleanup: GC Memory: 3,625 B 2024-10-12 12:22:12.386 - Thread: 1 -> Saving world - END 2024-10-12 12:22:12.394 - Thread: 13 -> Session snapshot save - START 2024-10-12 12:22:12.394 - Thread: 13 -> Checking file access for files in target dir. 2024-10-12 12:22:12.550 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - START 2024-10-12 12:22:12.550 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - END 2024-10-12 12:22:12.735 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Test_Grass_100m_2.0\.new\Sandbox_config.sbc 2024-10-12 12:22:12.819 - Thread: 13 -> Session snapshot save - END 2024-10-12 12:22:13.351 - Thread: 1 -> Updating continues. 2024-10-12 12:22:13.584 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-10-12 12:22:13.584 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-10-12 12:22:18.305 - Thread: 1 -> GUI Stats: Update 0.326725444444444, Draw 0.137373555555555 2024-10-12 12:22:18.317 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 12:22:18.357 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,14.14642,128.8436,1,0,3634.206,9532.742,1032,999002,1,35.44585,31.37416,0,3738,8.333043,0,16.66667,2.953718,2.614422,100,6221588352,3634.206,0,0,-1 2024-10-12 12:22:18.357 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 12:22:18.357 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,19,256,64,849,5933,3072,0,0,172,3328,0,1119,28,0,75,28,384,60,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 12:22:27.534 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:22:27.535 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:22:36.435 - Thread: 1 -> GC Memory: 3699.421 / 3699.421 MB 2024-10-12 12:22:47.351 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:22:48.302 - Thread: 1 -> GUI Stats: Update 0.369809944444444, Draw 0.300119555555555 2024-10-12 12:23:06.451 - Thread: 1 -> GC Memory: 3907.354 / 3907.354 MB 2024-10-12 12:23:18.150 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:23:18.151 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-10-12 12:23:18.153 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:23:18.302 - Thread: 1 -> GUI Stats: Update 0.293291222222222, Draw 0.2851015 2024-10-12 12:23:18.333 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-10-12 12:23:18.333 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,12.83751,132.7778,1,0,1380.25,9424,1032,999002,1,41.19923,35.23427,0.2394041,4117,8.332952,0,16.66667,3.433112,2.936055,100,6441608606,1380.25,0,0,-1 2024-10-12 12:23:18.333 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-10-12 12:23:18.333 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,144,393,64,849,6143,3137,0,0,172,3530,0,1184,28,0,83,28,384,72,0,0,1647,758,456,8,20,0,0,0,0 2024-10-12 12:23:29.339 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-10-12 12:23:36.452 - Thread: 1 -> GC Memory: 1482.305 / 1482.305 MB 2024-10-12 12:23:48.232 - Thread: 28 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyVertexBuffer Debug name: BufferDescription: [ 2024-10-12 12:23:48.232 - Thread: 28 -> Error: BindFlags = VertexBuffer 2024-10-12 12:23:48.232 - Thread: 28 -> Error: CpuAccessFlags = Write 2024-10-12 12:23:48.232 - Thread: 28 -> Error: OptionFlags = None 2024-10-12 12:23:48.232 - Thread: 28 -> Error: SizeInBytes = 4096 2024-10-12 12:23:48.232 - Thread: 28 -> Error: StructureByteStride = 32 2024-10-12 12:23:48.232 - Thread: 28 -> Error: SizeInBytes = 4096 2024-10-12 12:23:48.232 - Thread: 28 -> Error: Usage = Dynamic 2024-10-12 12:23:48.232 - Thread: 28 -> Error: ] 2024-10-12 12:23:49.694 - Thread: 28 -> Exception in render! Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) 2024-10-12 12:23:49.717 - Thread: 28 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Statistics: Scene: Entities Actors: 585 InstanceBuffers: 475 GPUEmitters: 4 Atmospheres: 7 Clouds: 37 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 0 Actor Components MyLightComponent: 25 MyInstanceComponent: 38 MyResourcePrioritizationComponent: 1,666 MyRenderableComponent: 507 MyRotationAnimator: 4 MyThrustFlameAnimator: 5 MyRenderVoxelActor: 13 MyVoxelCellComponent: 1,119 MyFoliageComponent: 690 2024-10-12 12:23:51.028 - Thread: 28 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-10-12 12:23:51.029 - Thread: 28 -> Showing message 2024-10-12 12:23:51.029 - Thread: 28 -> MyInitializer.OnCrash 2024-10-12 12:23:51.029 - Thread: 28 -> var exception = SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-10-12 12:23:52.329 - Thread: 28 -> ================================== CRASH INFO ================================== AppVersion: 01_204_018 GameName: Space Engineers IsOutOfMemory: False IsGPU: True IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 166 PCUCount: 1032 IsHang: False GCMemory: 1519 GCMemoryAllocated: 1519 HWAvailableMemory: 4223 ProcessPrivateMemory: 9446 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-10-12 12:23:52.329 - Thread: 28 -> Log Closed