20:27:50.9198 [FATAL] Initializer: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Sandbox.Game.Entities.DetonationData.CalculateStoredExplosiveDamage(List`1 storedExplosives) at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DetonateAmmo() at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo) at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo) at Sandbox.Game.Multiplayer.MySyncDamage.DoDamageSynced(MyEntity entity, Single damage, MyStringHash type, Int64 attackerId, Nullable`1 extraInfo) at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo) at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo) at CoreSystems.Session.DamageDestObj(HitEntity hitEnt, ProInfo info) at CoreSystems.Session.ProcessHits() at CoreSystems.Projectiles.Projectiles.Damage() at CoreSystems.Session.Simulate() at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object ) at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan ) at Sandbox.MySandboxGame.Update() at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object ) at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object ) at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0b__0_0(Object ) at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 126 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Sandbox.Game.Entities.DetonationData.CalculateStoredExplosiveDamage(List`1 storedExplosives) at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DetonateAmmo() at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo) at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo) at Sandbox.Game.Multiplayer.MySyncDamage.DoDamageSynced(MyEntity entity, Single damage, MyStringHash type, Int64 attackerId, Nullable`1 extraInfo) at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo) at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo) at CoreSystems.Session.DamageDestObj(HitEntity hitEnt, ProInfo info) at CoreSystems.Session.ProcessHits() at CoreSystems.Projectiles.Projectiles.Damage() at CoreSystems.Session.Simulate() at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object ) at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan ) at Sandbox.MySandboxGame.Update() at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object ) at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object ) at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0b__0_0(Object ) at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 126 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()