<?xml version="1.0"?>
<MyObjectBuilder_Checkpoint xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <CurrentSector x="0" y="0" z="0" />
  <ElapsedGameTime>136857200000</ElapsedGameTime>
  <SessionName>Clang and Chill Terra</SessionName>
  <SpectatorPosition>
    <Position x="25863.159564595069" y="3038.4056294469183" z="-9959.4651760557972" />
    <Forward x="-0.94960016" y="-0.304605842" z="0.0739922" />
    <Up x="-0.306953967" y="0.8557463" z="-0.4165063" />
    <Orientation>
      <X>-0.26542303</X>
      <Y>0.6830422</Y>
      <Z>-0.040956635</Z>
      <W>0.6792102</W>
    </Orientation>
  </SpectatorPosition>
  <SpectatorSpeed x="2.56289053" y="1" />
  <SpectatorIsLightOn>false</SpectatorIsLightOn>
  <CameraController>Entity</CameraController>
  <CameraEntity>124168712738897777</CameraEntity>
  <ControlledObject>124168712738897777</ControlledObject>
  <Password />
  <Description>This world is a blank slate, unleash your creativity and populate it with your creations.</Description>
  <LastSaveTime>2024-09-10T01:39:27.3431897-06:00</LastSaveTime>
  <SpectatorDistance>4.21539068</SpectatorDistance>
  <WorkshopId xsi:nil="true" />
  <WorkshopId1 xsi:nil="true" />
  <CharacterToolbar>
    <ToolbarType>Character</ToolbarType>
    <SelectedSlot xsi:nil="true" />
    <Slots>
      <Slot>
        <Index>0</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorBlock" />
        </Data>
      </Slot>
      <Slot>
        <Index>1</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorSlope2Base" />
        </Data>
      </Slot>
      <Slot>
        <Index>2</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorCorner2Base" />
        </Data>
      </Slot>
      <Slot>
        <Index>3</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorSlopedCornerTip" />
        </Data>
      </Slot>
      <Slot>
        <Index>4</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorSlopeTransitionBase" />
        </Data>
      </Slot>
      <Slot>
        <Index>5</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeArmorPanelLight" />
        </Data>
      </Slot>
      <Slot>
        <Index>6</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorRoundSlope" />
        </Data>
      </Slot>
      <Slot>
        <Index>7</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="Truss" />
        </Data>
      </Slot>
      <Slot>
        <Index>8</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeGridBeamBlock" />
        </Data>
      </Slot>
      <Slot>
        <Index>9</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_ExtendedPistonBase" Subtype="LargePistonBase" />
        </Data>
      </Slot>
      <Slot>
        <Index>10</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_MotorAdvancedStator" Subtype="LargeHinge" />
        </Data>
      </Slot>
      <Slot>
        <Index>11</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_MotorStator" Subtype="LargeStator" />
        </Data>
      </Slot>
      <Slot>
        <Index>12</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_LandingGear" Subtype="LargeBlockSmallMagneticPlate" />
        </Data>
      </Slot>
      <Slot>
        <Index>13</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Conveyor" Subtype="LargeBlockConveyor" />
        </Data>
      </Slot>
      <Slot>
        <Index>14</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Conveyor" Subtype="SmallBlockConveyor" />
        </Data>
      </Slot>
      <Slot>
        <Index>15</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_ButtonPanel" Subtype="ButtonPanelLarge" />
        </Data>
      </Slot>
      <Slot>
        <Index>16</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_MyProgrammableBlock" Subtype="LargeProgrammableBlock" />
        </Data>
      </Slot>
      <Slot>
        <Index>17</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_BatteryBlock" Subtype="LargeBlockBatteryBlock" />
        </Data>
      </Slot>
      <Slot>
        <Index>18</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorDoubleWindow" />
        </Data>
      </Slot>
      <Slot>
        <Index>19</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
          <DefinitionId Type="MyObjectBuilder_PhysicalGunObject" Subtype="Welder4Item" />
        </Data>
      </Slot>
      <Slot>
        <Index>20</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
          <DefinitionId Type="MyObjectBuilder_PhysicalGunObject" Subtype="PhysicalPaintGun" />
        </Data>
      </Slot>
      <Slot>
        <Index>21</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
          <DefinitionId Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
        </Data>
      </Slot>
      <Slot>
        <Index>22</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_TextPanel" Subtype="LargeLCDPanel" />
        </Data>
      </Slot>
      <Slot>
        <Index>23</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Reactor" Subtype="LargeBlockSmallGenerator" />
        </Data>
      </Slot>
      <Slot>
        <Index>24</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_RemoteControl" Subtype="LargeBlockRemoteControl" />
        </Data>
      </Slot>
      <Slot>
        <Index>25</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Cockpit" Subtype="OpenCockpitLarge" />
        </Data>
      </Slot>
      <Slot>
        <Index>26</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Cockpit" Subtype="LargeBlockCockpitSeat" />
        </Data>
      </Slot>
      <Slot>
        <Index>45</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorDoubleWindow" />
        </Data>
      </Slot>
      <Slot>
        <Index>46</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorT" />
        </Data>
      </Slot>
      <Slot>
        <Index>47</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorX" />
        </Data>
      </Slot>
      <Slot>
        <Index>48</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_InteriorLight" Subtype="CorridorLight" />
        </Data>
      </Slot>
      <Slot>
        <Index>49</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorWindowRoof" />
        </Data>
      </Slot>
    </Slots>
    <SlotsGamepad>
      <Slot>
        <Index>0</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorBlock" />
        </Data>
      </Slot>
      <Slot>
        <Index>1</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorSlope2Base" />
        </Data>
      </Slot>
      <Slot>
        <Index>2</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorCorner2Base" />
        </Data>
      </Slot>
      <Slot>
        <Index>3</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorSlopedCornerTip" />
        </Data>
      </Slot>
      <Slot>
        <Index>4</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorSlopeTransitionBase" />
        </Data>
      </Slot>
      <Slot>
        <Index>5</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeArmorPanelLight" />
        </Data>
      </Slot>
      <Slot>
        <Index>6</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorRoundSlope" />
        </Data>
      </Slot>
      <Slot>
        <Index>7</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="Truss" />
        </Data>
      </Slot>
      <Slot>
        <Index>8</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeGridBeamBlock" />
        </Data>
      </Slot>
      <Slot>
        <Index>9</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_ExtendedPistonBase" Subtype="LargePistonBase" />
        </Data>
      </Slot>
      <Slot>
        <Index>10</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_MotorAdvancedStator" Subtype="LargeHinge" />
        </Data>
      </Slot>
      <Slot>
        <Index>11</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_MotorStator" Subtype="LargeStator" />
        </Data>
      </Slot>
      <Slot>
        <Index>12</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_LandingGear" Subtype="LargeBlockSmallMagneticPlate" />
        </Data>
      </Slot>
      <Slot>
        <Index>13</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Conveyor" Subtype="LargeBlockConveyor" />
        </Data>
      </Slot>
      <Slot>
        <Index>14</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Conveyor" Subtype="SmallBlockConveyor" />
        </Data>
      </Slot>
      <Slot>
        <Index>15</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_ButtonPanel" Subtype="ButtonPanelLarge" />
        </Data>
      </Slot>
      <Slot>
        <Index>16</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_MyProgrammableBlock" Subtype="LargeProgrammableBlock" />
        </Data>
      </Slot>
      <Slot>
        <Index>17</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_BatteryBlock" Subtype="LargeBlockBatteryBlock" />
        </Data>
      </Slot>
      <Slot>
        <Index>18</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorDoubleWindow" />
        </Data>
      </Slot>
      <Slot>
        <Index>19</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
          <DefinitionId Type="MyObjectBuilder_PhysicalGunObject" Subtype="Welder4Item" />
        </Data>
      </Slot>
      <Slot>
        <Index>20</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
          <DefinitionId Type="MyObjectBuilder_PhysicalGunObject" Subtype="PhysicalPaintGun" />
        </Data>
      </Slot>
      <Slot>
        <Index>21</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
          <DefinitionId Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
        </Data>
      </Slot>
      <Slot>
        <Index>22</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_TextPanel" Subtype="LargeLCDPanel" />
        </Data>
      </Slot>
      <Slot>
        <Index>23</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Reactor" Subtype="LargeBlockSmallGenerator" />
        </Data>
      </Slot>
      <Slot>
        <Index>24</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_RemoteControl" Subtype="LargeBlockRemoteControl" />
        </Data>
      </Slot>
      <Slot>
        <Index>25</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Cockpit" Subtype="OpenCockpitLarge" />
        </Data>
      </Slot>
      <Slot>
        <Index>26</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_Cockpit" Subtype="LargeBlockCockpitSeat" />
        </Data>
      </Slot>
      <Slot>
        <Index>28</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorDoubleWindow" />
        </Data>
      </Slot>
      <Slot>
        <Index>29</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorT" />
        </Data>
      </Slot>
      <Slot>
        <Index>30</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorX" />
        </Data>
      </Slot>
      <Slot>
        <Index>31</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_InteriorLight" Subtype="CorridorLight" />
        </Data>
      </Slot>
      <Slot>
        <Index>32</Index>
        <Item />
        <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
          <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorWindowRoof" />
        </Data>
      </Slot>
    </SlotsGamepad>
  </CharacterToolbar>
  <ControlledEntities>
    <dictionary>
      <item>
        <Key>124168712738897777</Key>
        <Value>
          <ClientId>0</ClientId>
          <SerialId>0</SerialId>
          <HashedId>2631993917205643901</HashedId>
        </Value>
      </item>
    </dictionary>
  </ControlledEntities>
  <Settings xsi:type="MyObjectBuilder_SessionSettings">
    <GameMode>Creative</GameMode>
    <InventorySizeMultiplier>3</InventorySizeMultiplier>
    <BlocksInventorySizeMultiplier>1</BlocksInventorySizeMultiplier>
    <AssemblerSpeedMultiplier>3</AssemblerSpeedMultiplier>
    <AssemblerEfficiencyMultiplier>3</AssemblerEfficiencyMultiplier>
    <RefinerySpeedMultiplier>3</RefinerySpeedMultiplier>
    <OnlineMode>OFFLINE</OnlineMode>
    <MaxPlayers>2</MaxPlayers>
    <MaxFloatingObjects>56</MaxFloatingObjects>
    <TotalBotLimit>32</TotalBotLimit>
    <MaxBackupSaves>5</MaxBackupSaves>
    <MaxGridSize>0</MaxGridSize>
    <MaxBlocksPerPlayer>0</MaxBlocksPerPlayer>
    <TotalPCU>0</TotalPCU>
    <PiratePCU>50000</PiratePCU>
    <MaxFactionsCount>0</MaxFactionsCount>
    <BlockLimitsEnabled>NONE</BlockLimitsEnabled>
    <EnableRemoteBlockRemoval>true</EnableRemoteBlockRemoval>
    <EnvironmentHostility>SAFE</EnvironmentHostility>
    <AutoHealing>true</AutoHealing>
    <EnableCopyPaste>true</EnableCopyPaste>
    <WeaponsEnabled>true</WeaponsEnabled>
    <ShowPlayerNamesOnHud>true</ShowPlayerNamesOnHud>
    <ThrusterDamage>true</ThrusterDamage>
    <CargoShipsEnabled>false</CargoShipsEnabled>
    <EnableSpectator>true</EnableSpectator>
    <WorldSizeKm>0</WorldSizeKm>
    <RespawnShipDelete>false</RespawnShipDelete>
    <ResetOwnership>false</ResetOwnership>
    <WelderSpeedMultiplier>2</WelderSpeedMultiplier>
    <GrinderSpeedMultiplier>2</GrinderSpeedMultiplier>
    <RealisticSound>false</RealisticSound>
    <HackSpeedMultiplier>0.33</HackSpeedMultiplier>
    <PermanentDeath>false</PermanentDeath>
    <AutoSaveInMinutes>5</AutoSaveInMinutes>
    <EnableSaving>true</EnableSaving>
    <InfiniteAmmo>false</InfiniteAmmo>
    <EnableContainerDrops>true</EnableContainerDrops>
    <SpawnShipTimeMultiplier>0</SpawnShipTimeMultiplier>
    <ProceduralDensity>0.35</ProceduralDensity>
    <ProceduralSeed>0</ProceduralSeed>
    <DestructibleBlocks>true</DestructibleBlocks>
    <EnableIngameScripts>true</EnableIngameScripts>
    <ViewDistance>15000</ViewDistance>
    <EnableToolShake>true</EnableToolShake>
    <VoxelGeneratorVersion>4</VoxelGeneratorVersion>
    <EnableOxygen>true</EnableOxygen>
    <EnableOxygenPressurization>true</EnableOxygenPressurization>
    <Enable3rdPersonView>true</Enable3rdPersonView>
    <EnableEncounters>false</EnableEncounters>
    <EnableConvertToStation>true</EnableConvertToStation>
    <StationVoxelSupport>false</StationVoxelSupport>
    <EnableSunRotation>true</EnableSunRotation>
    <EnableRespawnShips>true</EnableRespawnShips>
    <ScenarioEditMode>false</ScenarioEditMode>
    <Scenario>false</Scenario>
    <UpdateRespawnDictionary>false</UpdateRespawnDictionary>
    <CanJoinRunning>false</CanJoinRunning>
    <PhysicsIterations>8</PhysicsIterations>
    <SunRotationIntervalMinutes>119.999992</SunRotationIntervalMinutes>
    <EnableJetpack>true</EnableJetpack>
    <SpawnWithTools>false</SpawnWithTools>
    <BlueprintShareTimeout>30</BlueprintShareTimeout>
    <BlueprintShare>true</BlueprintShare>
    <StartInRespawnScreen>false</StartInRespawnScreen>
    <EnableVoxelDestruction>true</EnableVoxelDestruction>
    <MaxDrones>5</MaxDrones>
    <EnableDrones>false</EnableDrones>
    <EnableWolfs>false</EnableWolfs>
    <EnableSpiders>false</EnableSpiders>
    <FloraDensityMultiplier>1</FloraDensityMultiplier>
    <EnableStructuralSimulation>false</EnableStructuralSimulation>
    <MaxActiveFracturePieces>50</MaxActiveFracturePieces>
    <BlockTypeLimits>
      <dictionary />
    </BlockTypeLimits>
    <EnableScripterRole>false</EnableScripterRole>
    <MinDropContainerRespawnTime>5</MinDropContainerRespawnTime>
    <MaxDropContainerRespawnTime>20</MaxDropContainerRespawnTime>
    <EnableTurretsFriendlyFire>false</EnableTurretsFriendlyFire>
    <EnableSubgridDamage>false</EnableSubgridDamage>
    <SyncDistance>3000</SyncDistance>
    <ExperimentalMode>true</ExperimentalMode>
    <AdaptiveSimulationQuality>true</AdaptiveSimulationQuality>
    <EnableVoxelHand>true</EnableVoxelHand>
    <RemoveOldIdentitiesH>0</RemoveOldIdentitiesH>
    <TrashRemovalEnabled>true</TrashRemovalEnabled>
    <StopGridsPeriodMin>15</StopGridsPeriodMin>
    <TrashFlagsValue>7706</TrashFlagsValue>
    <AFKTimeountMin>0</AFKTimeountMin>
    <BlockCountThreshold>20</BlockCountThreshold>
    <PlayerDistanceThreshold>500</PlayerDistanceThreshold>
    <OptimalGridCount>0</OptimalGridCount>
    <PlayerInactivityThreshold>0</PlayerInactivityThreshold>
    <PlayerCharacterRemovalThreshold>15</PlayerCharacterRemovalThreshold>
    <VoxelTrashRemovalEnabled>false</VoxelTrashRemovalEnabled>
    <VoxelPlayerDistanceThreshold>5000</VoxelPlayerDistanceThreshold>
    <VoxelGridDistanceThreshold>5000</VoxelGridDistanceThreshold>
    <VoxelAgeThreshold>24</VoxelAgeThreshold>
    <EnableResearch>false</EnableResearch>
    <EnableGoodBotHints>true</EnableGoodBotHints>
    <OptimalSpawnDistance>900</OptimalSpawnDistance>
    <EnableAutorespawn>true</EnableAutorespawn>
    <EnableBountyContracts>true</EnableBountyContracts>
    <EnableSupergridding>false</EnableSupergridding>
    <EnableEconomy>false</EnableEconomy>
    <DepositsCountCoefficient>2</DepositsCountCoefficient>
    <DepositSizeDenominator>30</DepositSizeDenominator>
    <WeatherSystem>false</WeatherSystem>
    <WeatherLightingDamage>false</WeatherLightingDamage>
    <HarvestRatioMultiplier>1</HarvestRatioMultiplier>
    <TradeFactionsCount>15</TradeFactionsCount>
    <StationsDistanceInnerRadius>10000000</StationsDistanceInnerRadius>
    <StationsDistanceOuterRadiusStart>10000000</StationsDistanceOuterRadiusStart>
    <StationsDistanceOuterRadiusEnd>30000000</StationsDistanceOuterRadiusEnd>
    <EconomyTickInSeconds>1200</EconomyTickInSeconds>
    <NPCGridClaimTimeLimit>120</NPCGridClaimTimeLimit>
    <SimplifiedSimulation>false</SimplifiedSimulation>
    <EnablePcuTrading>true</EnablePcuTrading>
    <FamilySharing>true</FamilySharing>
    <EnableSelectivePhysicsUpdates>false</EnableSelectivePhysicsUpdates>
    <PredefinedAsteroids>true</PredefinedAsteroids>
    <UseConsolePCU>false</UseConsolePCU>
    <MaxPlanets>99</MaxPlanets>
    <OffensiveWordsFiltering>false</OffensiveWordsFiltering>
    <AdjustableMaxVehicleSpeed>true</AdjustableMaxVehicleSpeed>
    <EnableMatchComponent>false</EnableMatchComponent>
    <PreMatchDuration>0</PreMatchDuration>
    <MatchDuration>0</MatchDuration>
    <PostMatchDuration>0</PostMatchDuration>
    <EnableFriendlyFire>true</EnableFriendlyFire>
    <EnableTeamBalancing>false</EnableTeamBalancing>
    <CharacterSpeedMultiplier>1</CharacterSpeedMultiplier>
    <EnableRecoil>true</EnableRecoil>
    <EnvironmentDamageMultiplier>1</EnvironmentDamageMultiplier>
    <EnableGamepadAimAssist>false</EnableGamepadAimAssist>
    <BackpackDespawnTimer>5</BackpackDespawnTimer>
    <EnableFactionPlayerNames>false</EnableFactionPlayerNames>
    <EnableTeamScoreCounters>true</EnableTeamScoreCounters>
    <EnableSpaceSuitRespawn>true</EnableSpaceSuitRespawn>
    <MatchRestartWhenEmptyTime>0</MatchRestartWhenEmptyTime>
    <EnableFactionVoiceChat>false</EnableFactionVoiceChat>
    <EnableOrca>true</EnableOrca>
    <MaxProductionQueueLength>50</MaxProductionQueueLength>
    <PrefetchShapeRayLengthLimit>15000</PrefetchShapeRayLengthLimit>
    <EnemyTargetIndicatorDistance>20</EnemyTargetIndicatorDistance>
    <EnableTrashSettingsPlatformOverride>true</EnableTrashSettingsPlatformOverride>
    <MinimumWorldSize>0</MinimumWorldSize>
    <MaxCargoBags>100</MaxCargoBags>
    <TrashCleanerCargoBagsMaxLiveTime>30</TrashCleanerCargoBagsMaxLiveTime>
    <ScrapEnabled>true</ScrapEnabled>
    <BroadcastControllerMaxOfflineTransmitDistance>200</BroadcastControllerMaxOfflineTransmitDistance>
    <TemporaryContainers>true</TemporaryContainers>
  </Settings>
  <ScriptManagerData>
    <variables>
      <dictionary>
        <item>
          <Key>PaintGunMod_ServerSettings</Key>
          <Value xsi:type="xsd:string">[ServerSettings]
RequireAmmo=True
PaintSpeedMultiplier=1
ReplacePaintSurvival=False
PaintUnfinishedBlocks=False
</Value>
        </item>
        <item>
          <Key>AdvWeld-FixDeform</Key>
          <Value xsi:type="xsd:boolean">true</Value>
        </item>
      </dictionary>
    </variables>
  </ScriptManagerData>
  <AppVersion>1204018</AppVersion>
  <Factions>
    <Factions>
      <MyObjectBuilder_Faction>
        <FactionId>258961289160008772</FactionId>
        <Tag>SPRT</Tag>
        <Name>Space Pirates</Name>
        <PrivateInfo />
        <Members>
          <MyObjectBuilder_FactionMember>
            <PlayerId>144115188075855896</PlayerId>
            <IsLeader>true</IsLeader>
            <IsFounder>true</IsFounder>
          </MyObjectBuilder_FactionMember>
        </Members>
        <JoinRequests />
        <AutoAcceptMember>true</AutoAcceptMember>
        <AutoAcceptPeace>false</AutoAcceptPeace>
        <AcceptHumans>false</AcceptHumans>
        <EnableFriendlyFire>false</EnableFriendlyFire>
        <FactionType>Trader</FactionType>
        <Stations />
        <CustomColor x="0" y="-0.8" z="-0.450000018" />
        <IconColor x="0" y="0" z="0" />
        <FactionIcon>Textures\FactionLogo\PirateIcon.dds</FactionIcon>
        <TransferedPCUDelta>0</TransferedPCUDelta>
        <Score>0</Score>
        <ObjectivePercentageCompleted>0</ObjectivePercentageCompleted>
        <FactionIconWorkshopId xsi:nil="true" />
        <DamageInflicted>
          <dictionary />
        </DamageInflicted>
      </MyObjectBuilder_Faction>
    </Factions>
    <Players>
      <dictionary>
        <item>
          <Key>144115188075855896</Key>
          <Value>258961289160008772</Value>
        </item>
      </dictionary>
    </Players>
    <Relations />
    <RelationsWithPlayers />
    <Requests />
    <PlayerToFactionsVis>
      <MyObjectBuilder_FactionsVisEntry>
        <PlayerId>0</PlayerId>
        <SerialId>0</SerialId>
        <IdentityId>144115188075855895</IdentityId>
        <DiscoveredFactions>
          <long>258961289160008772</long>
        </DiscoveredFactions>
      </MyObjectBuilder_FactionsVisEntry>
    </PlayerToFactionsVis>
  </Factions>
  <PlayersDeadInCryopods>
    <dictionary />
  </PlayersDeadInCryopods>
  <Mods>
    <ModItem FriendlyName="Welder no eye damage (remove/delete flashes/glare/strob)">
      <Name>3082535654.sbm</Name>
      <PublishedFileId>3082535654</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Undo">
      <Name>2817339481.sbm</Name>
      <PublishedFileId>2817339481</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Terra Remake">
      <Name>2930070836.sbm</Name>
      <PublishedFileId>2930070836</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Text HUD API">
      <Name>758597413.sbm</Name>
      <PublishedFileId>758597413</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Sneaky Sounds - Quieter Tools">
      <Name>1662953858.sbm</Name>
      <PublishedFileId>1662953858</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Screen Gunk Be Gone!">
      <Name>1289657379.sbm</Name>
      <PublishedFileId>1289657379</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Planet Crait v0.9">
      <Name>2394305855.sbm</Name>
      <PublishedFileId>2394305855</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Paint Gun - realistic painting for survival + special creative features">
      <Name>500818376.sbm</Name>
      <PublishedFileId>500818376</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Improvised Engineering (Grid Pickup/Holding/Manipulation Mod) Nicknamed: Grabby Hands">
      <Name>2890866161.sbm</Name>
      <PublishedFileId>2890866161</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="HUD - Modern and Fancy">
      <Name>2626059962.sbm</Name>
      <PublishedFileId>2626059962</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Hubblegum Skybox">
      <Name>2645964353.sbm</Name>
      <PublishedFileId>2645964353</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Graphics Revamped">
      <Name>2950579603.sbm</Name>
      <PublishedFileId>2950579603</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Completely Clear Camera">
      <Name>2801111391.sbm</Name>
      <PublishedFileId>2801111391</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Clean and Vibrant Post Processing">
      <Name>2650287553.sbm</Name>
      <PublishedFileId>2650287553</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Camera Panning - rotate camera view (+reset 1st person character view)">
      <Name>806331071.sbm</Name>
      <PublishedFileId>806331071</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Build Vision 3.0">
      <Name>1697184408.sbm</Name>
      <PublishedFileId>1697184408</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Build Info">
      <Name>514062285.sbm</Name>
      <PublishedFileId>514062285</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Advanced Welding - detaching and reattaching blocks!">
      <Name>510790477.sbm</Name>
      <PublishedFileId>510790477</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Rich HUD Master">
      <Name>1965654081.sbm</Name>
      <PublishedFileId>1965654081</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
      <IsDependency>true</IsDependency>
    </ModItem>
  </Mods>
  <Scenario Type="MyObjectBuilder_ScenarioDefinition" Subtype="EmptyWorld" />
  <RespawnCooldowns />
  <Identities>
    <MyObjectBuilder_Identity>
      <IdentityId>144115188075855895</IdentityId>
      <DisplayName>Vendeta44</DisplayName>
      <CharacterEntityId>124168712738897777</CharacterEntityId>
      <Model>Default_Astronaut_Female</Model>
      <ColorMask x="0.7916667" y="-0.30270952" z="-0.2563232" />
      <BlockLimitModifier>0</BlockLimitModifier>
      <LastLoginTime>2024-09-10T01:19:46.8426124-06:00</LastLoginTime>
      <SavedCharacters>
        <long>124168712738897777</long>
      </SavedCharacters>
      <LastLogoutTime>2024-09-10T01:39:27.3431897-06:00</LastLogoutTime>
      <RespawnShips />
      <LastDeathPosition xsi:nil="true" />
      <ActiveContracts />
      <TransferedPCUDelta>0</TransferedPCUDelta>
    </MyObjectBuilder_Identity>
    <MyObjectBuilder_Identity>
      <IdentityId>144115188075855896</IdentityId>
      <DisplayName>Space Pirates</DisplayName>
      <CharacterEntityId>0</CharacterEntityId>
      <BlockLimitModifier>0</BlockLimitModifier>
      <LastLoginTime>2024-09-10T01:19:49.4916201-06:00</LastLoginTime>
      <SavedCharacters />
      <LastLogoutTime>0001-01-01T00:00:00</LastLogoutTime>
      <RespawnShips />
      <LastDeathPosition xsi:nil="true" />
      <ActiveContracts />
      <TransferedPCUDelta>0</TransferedPCUDelta>
    </MyObjectBuilder_Identity>
  </Identities>
  <PreviousEnvironmentHostility>SAFE</PreviousEnvironmentHostility>
  <AllPlayersData>
    <dictionary>
      <item>
        <Key>
          <ClientId>0</ClientId>
          <SerialId>0</SerialId>
          <HashedId>2631993917205643901</HashedId>
        </Key>
        <Value>
          <DisplayName>Vendeta44</DisplayName>
          <IdentityId>144115188075855895</IdentityId>
          <Connected>true</Connected>
          <ForceRealPlayer>false</ForceRealPlayer>
          <Toolbar>
            <ToolbarType>Character</ToolbarType>
            <SelectedSlot xsi:nil="true" />
            <Slots>
              <Slot>
                <Index>0</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorBlock" />
                </Data>
              </Slot>
              <Slot>
                <Index>1</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorSlope2Base" />
                </Data>
              </Slot>
              <Slot>
                <Index>2</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorCorner2Base" />
                </Data>
              </Slot>
              <Slot>
                <Index>3</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorSlopedCornerTip" />
                </Data>
              </Slot>
              <Slot>
                <Index>4</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorSlopeTransitionBase" />
                </Data>
              </Slot>
              <Slot>
                <Index>5</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeArmorPanelLight" />
                </Data>
              </Slot>
              <Slot>
                <Index>6</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeBlockArmorRoundSlope" />
                </Data>
              </Slot>
              <Slot>
                <Index>7</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="Truss" />
                </Data>
              </Slot>
              <Slot>
                <Index>8</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="LargeGridBeamBlock" />
                </Data>
              </Slot>
              <Slot>
                <Index>9</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_ExtendedPistonBase" Subtype="LargePistonBase" />
                </Data>
              </Slot>
              <Slot>
                <Index>10</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_MotorAdvancedStator" Subtype="LargeHinge" />
                </Data>
              </Slot>
              <Slot>
                <Index>11</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_MotorStator" Subtype="LargeStator" />
                </Data>
              </Slot>
              <Slot>
                <Index>12</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_LandingGear" Subtype="LargeBlockSmallMagneticPlate" />
                </Data>
              </Slot>
              <Slot>
                <Index>13</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_Conveyor" Subtype="LargeBlockConveyor" />
                </Data>
              </Slot>
              <Slot>
                <Index>14</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_Conveyor" Subtype="SmallBlockConveyor" />
                </Data>
              </Slot>
              <Slot>
                <Index>15</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_ButtonPanel" Subtype="ButtonPanelLarge" />
                </Data>
              </Slot>
              <Slot>
                <Index>16</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_MyProgrammableBlock" Subtype="LargeProgrammableBlock" />
                </Data>
              </Slot>
              <Slot>
                <Index>17</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_BatteryBlock" Subtype="LargeBlockBatteryBlock" />
                </Data>
              </Slot>
              <Slot>
                <Index>18</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorDoubleWindow" />
                </Data>
              </Slot>
              <Slot>
                <Index>19</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
                  <DefinitionId Type="MyObjectBuilder_PhysicalGunObject" Subtype="Welder4Item" />
                </Data>
              </Slot>
              <Slot>
                <Index>20</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
                  <DefinitionId Type="MyObjectBuilder_PhysicalGunObject" Subtype="PhysicalPaintGun" />
                </Data>
              </Slot>
              <Slot>
                <Index>21</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemWeapon">
                  <DefinitionId Type="MyObjectBuilder_PhysicalGunObject" Subtype="AngleGrinder4Item" />
                </Data>
              </Slot>
              <Slot>
                <Index>22</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_TextPanel" Subtype="LargeLCDPanel" />
                </Data>
              </Slot>
              <Slot>
                <Index>23</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_Reactor" Subtype="LargeBlockSmallGenerator" />
                </Data>
              </Slot>
              <Slot>
                <Index>24</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_RemoteControl" Subtype="LargeBlockRemoteControl" />
                </Data>
              </Slot>
              <Slot>
                <Index>25</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_Cockpit" Subtype="OpenCockpitLarge" />
                </Data>
              </Slot>
              <Slot>
                <Index>26</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_Cockpit" Subtype="LargeBlockCockpitSeat" />
                </Data>
              </Slot>
              <Slot>
                <Index>45</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorDoubleWindow" />
                </Data>
              </Slot>
              <Slot>
                <Index>46</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorT" />
                </Data>
              </Slot>
              <Slot>
                <Index>47</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorX" />
                </Data>
              </Slot>
              <Slot>
                <Index>48</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_InteriorLight" Subtype="CorridorLight" />
                </Data>
              </Slot>
              <Slot>
                <Index>49</Index>
                <Item />
                <Data xsi:type="MyObjectBuilder_ToolbarItemCubeBlock">
                  <DefinitionId Type="MyObjectBuilder_CubeBlock" Subtype="CorridorWindowRoof" />
                </Data>
              </Slot>
            </Slots>
            <SlotsGamepad />
          </Toolbar>
          <EntityCameraData>
            <CameraControllerSettings EntityId="124168712738897777">
              <IsFirstPerson>false</IsFirstPerson>
              <Distance>4.2153908195842362</Distance>
              <HeadAngle x="-21.0578423" y="0" />
            </CameraControllerSettings>
            <CameraControllerSettings EntityId="95012422793908913">
              <IsFirstPerson>true</IsFirstPerson>
              <Distance>4.2153908195842362</Distance>
              <HeadAngle x="-21.3910961" y="-115.367737" />
            </CameraControllerSettings>
            <CameraControllerSettings EntityId="123198588672325490">
              <IsFirstPerson>true</IsFirstPerson>
              <Distance>2.5</Distance>
              <HeadAngle x="5.5280385" y="-5.52803659" />
            </CameraControllerSettings>
            <CameraControllerSettings EntityId="143040779765146144">
              <IsFirstPerson>true</IsFirstPerson>
              <Distance>4.2153908195842362</Distance>
              <HeadAngle x="2.88419318" y="-0.480698854" />
            </CameraControllerSettings>
            <CameraControllerSettings EntityId="101632684815671339">
              <IsFirstPerson>true</IsFirstPerson>
              <Distance>4.2153908195842362</Distance>
              <HeadAngle x="0" y="0" />
            </CameraControllerSettings>
          </EntityCameraData>
          <BuildColorSlots>
            <Vector3>
              <X>0</X>
              <Y>-1</Y>
              <Z>0</Z>
            </Vector3>
            <Vector3>
              <X>0</X>
              <Y>0</Y>
              <Z>0.05</Z>
            </Vector3>
            <Vector3>
              <X>0.333333343</X>
              <Y>-0.48</Y>
              <Z>-0.25</Z>
            </Vector3>
            <Vector3>
              <X>0.575</X>
              <Y>0</Y>
              <Z>0</Z>
            </Vector3>
            <Vector3>
              <X>0.122222222</X>
              <Y>-0.1</Y>
              <Z>0.26</Z>
            </Vector3>
            <Vector3>
              <X>0</X>
              <Y>-0.95</Y>
              <Z>0.4</Z>
            </Vector3>
            <Vector3>
              <X>0</X>
              <Y>-0.96</Y>
              <Z>-0.5</Z>
            </Vector3>
            <Vector3>
              <X>0</X>
              <Y>-0.8</Y>
              <Z>0.199999958</Z>
            </Vector3>
            <Vector3>
              <X>0</X>
              <Y>0.15</Y>
              <Z>0.25</Z>
            </Vector3>
            <Vector3>
              <X>0.333333343</X>
              <Y>-0.329999983</Y>
              <Z>-0.049999997</Z>
            </Vector3>
            <Vector3>
              <X>0.575</X>
              <Y>0.15</Y>
              <Z>0.2</Z>
            </Vector3>
            <Vector3>
              <X>0.122222222</X>
              <Y>0.0500000045</Y>
              <Z>0.459999979</Z>
            </Vector3>
            <Vector3>
              <X>0</X>
              <Y>-0.799999952</Y>
              <Z>0.6</Z>
            </Vector3>
            <Vector3>
              <X>0</X>
              <Y>-0.81</Y>
              <Z>-0.13</Z>
            </Vector3>
          </BuildColorSlots>
          <CreativeToolsEnabled>false</CreativeToolsEnabled>
          <RemoteAdminSettings>0</RemoteAdminSettings>
          <PromoteLevel>None</PromoteLevel>
          <BuildArmorSkin>Battered_Armor</BuildArmorSkin>
          <BuildColorSlot>7</BuildColorSlot>
          <IsWildlifeAgent>false</IsWildlifeAgent>
          <PlatformIcon></PlatformIcon>
        </Value>
      </item>
    </dictionary>
  </AllPlayersData>
  <AllPlayersColors>
    <dictionary>
      <item>
        <Key>
          <ClientId>0</ClientId>
          <SerialId>0</SerialId>
          <HashedId>12842481203305440462</HashedId>
        </Key>
        <Value>
          <Vector3>
            <X>0</X>
            <Y>-1</Y>
            <Z>0</Z>
          </Vector3>
          <Vector3>
            <X>0</X>
            <Y>0</Y>
            <Z>0.05</Z>
          </Vector3>
          <Vector3>
            <X>0.333333343</X>
            <Y>-0.48</Y>
            <Z>-0.25</Z>
          </Vector3>
          <Vector3>
            <X>0.575</X>
            <Y>0</Y>
            <Z>0</Z>
          </Vector3>
          <Vector3>
            <X>0.122222222</X>
            <Y>-0.1</Y>
            <Z>0.26</Z>
          </Vector3>
          <Vector3>
            <X>0</X>
            <Y>-0.95</Y>
            <Z>0.4</Z>
          </Vector3>
          <Vector3>
            <X>0</X>
            <Y>-0.96</Y>
            <Z>-0.5</Z>
          </Vector3>
          <Vector3>
            <X>0</X>
            <Y>-0.85</Y>
            <Z>0.2</Z>
          </Vector3>
          <Vector3>
            <X>0</X>
            <Y>0.15</Y>
            <Z>0.25</Z>
          </Vector3>
          <Vector3>
            <X>0.333333343</X>
            <Y>-0.329999983</Y>
            <Z>-0.049999997</Z>
          </Vector3>
          <Vector3>
            <X>0.575</X>
            <Y>0.15</Y>
            <Z>0.2</Z>
          </Vector3>
          <Vector3>
            <X>0.122222222</X>
            <Y>0.0500000045</Y>
            <Z>0.459999979</Z>
          </Vector3>
          <Vector3>
            <X>0</X>
            <Y>-0.799999952</Y>
            <Z>0.6</Z>
          </Vector3>
          <Vector3>
            <X>0</X>
            <Y>-0.809999943</Y>
            <Z>-0.3</Z>
          </Vector3>
        </Value>
      </item>
    </dictionary>
  </AllPlayersColors>
  <NonPlayerIdentities>
    <long>144115188075855896</long>
  </NonPlayerIdentities>
  <Gps>
    <dictionary />
  </Gps>
  <ContainerGridIds>
    <dictionary />
  </ContainerGridIds>
  <SessionComponents>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_LocalizationSessionComponent">
      <AdditionalPaths />
      <CampaignPaths />
      <CampaignModFolderName />
      <Language>en-US</Language>
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SharedStorageComponent">
      <BoolStorage>
        <dictionary />
      </BoolStorage>
      <IntStorage>
        <dictionary />
      </IntStorage>
      <LongStorage>
        <dictionary />
      </LongStorage>
      <ULongStorage>
        <dictionary />
      </ULongStorage>
      <StringStorage>
        <dictionary />
      </StringStorage>
      <FloatStorage>
        <dictionary />
      </FloatStorage>
      <Vector3DStorage>
        <dictionary />
      </Vector3DStorage>
      <BoolListStorage>
        <dictionary />
      </BoolListStorage>
      <IntListStorage>
        <dictionary />
      </IntListStorage>
      <LongListStorage>
        <dictionary />
      </LongListStorage>
      <ULongListStorage>
        <dictionary />
      </ULongListStorage>
      <StringListStorage>
        <dictionary />
      </StringListStorage>
      <FloatListStorage>
        <dictionary />
      </FloatListStorage>
      <Vector3DListStorage>
        <dictionary />
      </Vector3DListStorage>
      <BoolStorageSecondary>
        <dictionary />
      </BoolStorageSecondary>
      <IntStorageSecondary>
        <dictionary />
      </IntStorageSecondary>
      <LongStorageSecondary>
        <dictionary />
      </LongStorageSecondary>
      <ULongStorageSecondary>
        <dictionary />
      </ULongStorageSecondary>
      <StringStorageSecondary>
        <dictionary />
      </StringStorageSecondary>
      <FloatStorageSecondary>
        <dictionary />
      </FloatStorageSecondary>
      <Vector3DStorageSecondary>
        <dictionary />
      </Vector3DStorageSecondary>
      <BoolListStorageSecondary>
        <dictionary />
      </BoolListStorageSecondary>
      <IntListStorageSecondary>
        <dictionary />
      </IntListStorageSecondary>
      <LongListStorageSecondary>
        <dictionary />
      </LongListStorageSecondary>
      <ULongListStorageSecondary>
        <dictionary />
      </ULongListStorageSecondary>
      <StringListStorageSecondary>
        <dictionary />
      </StringListStorageSecondary>
      <FloatListStorageSecondary>
        <dictionary />
      </FloatListStorageSecondary>
      <Vector3DListStorageSecondary>
        <dictionary />
      </Vector3DListStorageSecondary>
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_AiRvoComponent">
      <Definition Type="MyObjectbuilder_AiRvoComponentDefinition" Subtype="Default" />
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_AutopilotPathfindingComponent">
      <Definition Type="MyObjectbuilder_AutopilotPathfindingComponentDefinition" Subtype="Default" />
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponentNPCGridClaim">
      <NPCGrids>
        <dictionary />
      </NPCGrids>
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SpaceFaunaComponent">
      <SpawnInfos />
      <TimeoutInfos />
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_CampaignSessionComponent">
      <IsVanilla>false</IsVanilla>
      <Mod />
      <CustomRespawnEnabled>false</CustomRespawnEnabled>
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_MyIGCSystemSessionComponent">
      <ActiveProgrammableBlocks />
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SectorWeatherComponent">
      <BaseSunDirection x="0.339467347" y="0.709795356" z="-0.617213368" />
      <SunDirectionNormalized x="0.7871154" y="0.5763071" z="-0.219817281" />
      <WeatherPlanetData>
        <MyObjectBuilder_WeatherPlanetData>
          <PlanetId>-1532960898636948131</PlanetId>
          <NextWeather>196413</NextWeather>
          <Weathers />
        </MyObjectBuilder_WeatherPlanetData>
      </WeatherPlanetData>
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponentAssetModifiers" />
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponentContainerDropSystem">
      <Definition Type="MyObjectBuilder_ContainerDropSystemDefinition" Subtype="Default" />
      <PlayerData />
      <GPSForRemoval />
      <EntitiesForRemoval />
      <ContainerIdSmall>1</ContainerIdSmall>
      <ContainerIdLarge>1</ContainerIdLarge>
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponentContractSystem">
      <Definition Type="MyObjectBuilder_SessionComponentContractSystemDefinition" Subtype="Default" />
      <InactiveContracts />
      <ActiveContracts />
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_CutsceneSessionComponent">
      <Cutscenes />
      <VoxelPrecachingWaypointNames />
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_MySessionComponentDLC" />
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponentEconomy">
      <Definition Type="MyObjectbuilder_SessionComponentEconomyDefinition" Subtype="Default" />
      <GenerateFactionsOnStart>true</GenerateFactionsOnStart>
      <AnalysisTotalCurrency>0</AnalysisTotalCurrency>
      <AnalysisCurrencyFaucet>0</AnalysisCurrencyFaucet>
      <AnalysisCurrencySink>0</AnalysisCurrencySink>
      <CurrencyGeneratedThisTick>0</CurrencyGeneratedThisTick>
      <CurrencyDestroyedThisTick>0</CurrencyDestroyedThisTick>
      <AnalysisPerPlayerCurrency />
      <AnalysisPerFactionCurrency />
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponentGameInventory" />
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponentMatch">
      <State>3</State>
      <RemainingTimeInMinutes>0</RemainingTimeInMinutes>
      <IsRunning>true</IsRunning>
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_MySessionComponentPanels" />
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponentReplay">
      <EntityReplayData />
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponentResearch">
      <WhitelistMode>false</WhitelistMode>
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponentSmartUpdater" />
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponent" />
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_VisualScriptManagerSessionComponent">
      <FirstRun>false</FirstRun>
      <LevelScriptFiles xsi:nil="true" />
      <StateMachines xsi:nil="true" />
      <Questlog>
        <LineData />
        <Title>Prepare to Leave the Escape Pod</Title>
        <Visible>false</Visible>
        <IsUsedByVisualScripting>false</IsUsedByVisualScripting>
      </Questlog>
      <ExclusiveHighlights>
        <ExclusiveHighlightData />
      </ExclusiveHighlights>
      <BoardScreens />
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_AntennaSessionComponent" />
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_EnvironmentBotSpawningSystem">
      <TimeSinceLastEventInMs>2166</TimeSinceLastEventInMs>
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_TradingManager" />
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_CoordinateSystem">
      <Definition Type="MyObjectBuilder_CoordinateSystemDefinition" Subtype="CoordinateSystem" />
      <LastCoordSysId>8</LastCoordSysId>
      <CoordSystems>
        <CoordSysInfo>
          <Id>3</Id>
          <EntityCount>1</EntityCount>
          <Rotation x="-0.811638534" y="-0.0550354645" z="0.0393440761" w="0.5802293" />
          <Position x="25800.390142932549" y="3226.2894140945359" z="-9441.46883896285" />
        </CoordSysInfo>
        <CoordSysInfo>
          <Id>4</Id>
          <EntityCount>4</EntityCount>
          <Rotation x="-0.173858672" y="-0.0125834458" z="0.06857237" w="0.9822997" />
          <Position x="25814.12875698135" y="3118.8557898874597" z="-9708.1973448187018" />
        </CoordSysInfo>
      </CoordSystems>
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_BankingSystem">
      <Definition Type="MyObjectBuilder_BankingSystemDefinition" Subtype="BankingSystem" />
      <Accounts>
        <MyObjectBuilder_AccountEntry>
          <OwnerIdentifier>144115188075855895</OwnerIdentifier>
          <Account>
            <OwnerIdentifier>144115188075855895</OwnerIdentifier>
            <Balance>10000</Balance>
            <Log />
          </Account>
        </MyObjectBuilder_AccountEntry>
        <MyObjectBuilder_AccountEntry>
          <OwnerIdentifier>144115188075855896</OwnerIdentifier>
          <Account>
            <OwnerIdentifier>144115188075855896</OwnerIdentifier>
            <Balance>10000</Balance>
            <Log />
          </Account>
        </MyObjectBuilder_AccountEntry>
        <MyObjectBuilder_AccountEntry>
          <OwnerIdentifier>258961289160008772</OwnerIdentifier>
          <Account>
            <OwnerIdentifier>258961289160008772</OwnerIdentifier>
            <Balance>0</Balance>
            <Log />
          </Account>
        </MyObjectBuilder_AccountEntry>
      </Accounts>
      <OverallBalance>20000</OverallBalance>
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_NeutralShipSpawner">
      <ShipsInProgress />
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_PirateAntennas">
      <PiratesIdentity>144115188075855896</PiratesIdentity>
      <Drones />
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_Encounters">
      <SavedEncounters />
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_WorldGenerator">
      <MarkedAreas>
        <EmptyArea>
          <Position>
            <X>27042.939095683334</X>
            <Y>-5640.1753902264136</Y>
            <Z>-6468.25955296358</Z>
          </Position>
          <Radius>9785</Radius>
        </EmptyArea>
      </MarkedAreas>
      <DeletedAreas />
      <ExistingObjectsSeeds />
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_SessionComponentSafeZones">
      <AllowedActions>All</AllowedActions>
    </MyObjectBuilder_SessionComponent>
    <MyObjectBuilder_SessionComponent xsi:type="MyObjectBuilder_AIComponent" />
  </SessionComponents>
  <GameDefinition Type="MyObjectBuilder_GameDefinition" Subtype="Default" />
  <SessionComponentEnabled />
  <SessionComponentDisabled />
  <InGameTime>2081-01-01T07:00:00</InGameTime>
  <CustomSkybox />
  <RequiresDX>11</RequiresDX>
  <VicinityModelsCache>
    <string>Models\Cubes\Large\CorridorDoubleWindow.mwm</string>
    <string>Models\Cubes\Large\ConveyorDuct.mwm</string>
    <string>Models\Cubes\Large\BatteryLarge.mwm</string>
    <string>Models\Cubes\Large\MergeBlock.mwm</string>
    <string>Models\Cubes\Large\Projector.mwm</string>
    <string>Models\Cubes\Large\MotorStator.mwm</string>
  </VicinityModelsCache>
  <VicinityArmorModelsCache>
    <string>Models\Characters\Astronaut\Female\SE_astronaut.mwm</string>
    <string>Models\Cubes\Large\Armor\SquarePlateSlope2BaseFront.mwm</string>
    <string>Models\Cubes\Large\Armor\SquarePlateSlope2BaseTop.mwm</string>
    <string>Models\Cubes\Large\Armor\SquarePlate.mwm</string>
    <string>Models\Cubes\Large\Armor\SquarePlateSlope2BaseRight.mwm</string>
    <string>Models\Cubes\Large\Armor\SquarePlateSlope2BaseLeft.mwm</string>
    <string>Models\Cubes\Large\Armor\HalfCornerDiagonal.mwm</string>
    <string>Models\Cubes\Large\Armor\HalfSlopedCornerBaseTop.mwm</string>
    <string>Models\Cubes\Large\Armor\CornerTriangleLeftPlate.mwm</string>
  </VicinityArmorModelsCache>
  <VicinityVoxelCache>
    <string>Ice_03</string>
    <string>Uraninite_01</string>
    <string>Silicon_01</string>
    <string>Iron_02</string>
    <string>Magnesium_01</string>
    <string>Nickel_01</string>
    <string>DesertRocks</string>
    <string>Ice</string>
    <string>Snow</string>
    <string>Soil</string>
    <string>Stone</string>
  </VicinityVoxelCache>
  <WorldId>dd5139a0-a776-4b1d-a075-50e7e316b75b</WorldId>
</MyObjectBuilder_Checkpoint>