2024-08-09 00:49:43.169 - Thread: 1 -> Log Started 2024-08-09 00:49:43.170 - Thread: 1 -> Timezone (local - UTC): 2h 2024-08-09 00:49:43.170 - Thread: 1 -> App Version: 01_204_018 2024-08-09 00:49:43.178 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-08-09 00:49:43.178 - Thread: 1 -> Branch / Sandbox: SVN 2024-08-09 00:49:43.178 - Thread: 1 -> Client Build Number: 2 2024-08-09 00:49:43.178 - Thread: 1 -> Server Build Number: 0 2024-08-09 00:49:43.178 - Thread: 1 -> Environment.ProcessorCount: 32 2024-08-09 00:49:43.232 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Pro (Microsoft Windows NT 10.0.22631.0) 2024-08-09 00:49:43.233 - Thread: 1 -> Environment.CommandLine: D:\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2024-08-09 00:49:43.233 - Thread: 1 -> Environment.Is64BitProcess: True 2024-08-09 00:49:43.233 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-08-09 00:49:43.233 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9256.0 2024-08-09 00:49:43.233 - Thread: 1 -> Environment.CurrentDirectory: D:\Steam\steamapps\common\SpaceEngineers\Bin64 2024-08-09 00:49:43.236 - Thread: 1 -> CPU Info: AMD Ryzen 9 5950X 16-Core Processor 2024-08-09 00:49:43.236 - Thread: 1 -> Default Culture: 2024-08-09 00:49:43.236 - Thread: 1 -> Default UI Culture: 2024-08-09 00:49:43.236 - Thread: 1 -> MyConfig.Load() - START 2024-08-09 00:49:43.237 - Thread: 1 -> Path: C:\Users\PC\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-08-09 00:49:43.369 - Thread: 1 -> NewNewGameScreen: False 2024-08-09 00:49:43.369 - Thread: 1 -> EnableDamageEffects: True 2024-08-09 00:49:43.369 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-08-09 00:49:43.369 - Thread: 1 -> EnableReverb: False 2024-08-09 00:49:43.369 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-08-09 00:49:43.369 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-08-09 00:49:43.369 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-08-09 00:49:43.369 - Thread: 1 -> FirstTimeRun: False 2024-08-09 00:49:43.369 - Thread: 1 -> ExperimentalMode: True 2024-08-09 00:49:43.369 - Thread: 1 -> VideoAdapter: 0 2024-08-09 00:49:43.369 - Thread: 1 -> ScreenWidth: 1920 2024-08-09 00:49:43.369 - Thread: 1 -> ScreenHeight: 1080 2024-08-09 00:49:43.369 - Thread: 1 -> RefreshRate: 239760 2024-08-09 00:49:43.369 - Thread: 1 -> WindowMode: 1 2024-08-09 00:49:43.369 - Thread: 1 -> VerticalSync: 0 2024-08-09 00:49:43.369 - Thread: 1 -> FieldOfView: 90.03454 2024-08-09 00:49:43.369 - Thread: 1 -> PostProcessingEnabled: True 2024-08-09 00:49:43.369 - Thread: 1 -> FlaresIntensity: 0.9079397 2024-08-09 00:49:43.369 - Thread: 1 -> TreeViewDistance: 1999 2024-08-09 00:49:43.369 - Thread: 1 -> GrassDensity: 3 2024-08-09 00:49:43.369 - Thread: 1 -> GrassDrawDistance: 1000 2024-08-09 00:49:43.369 - Thread: 1 -> AntialiasingMode: 1 2024-08-09 00:49:43.369 - Thread: 1 -> ShadowMapResolution: 2 2024-08-09 00:49:43.369 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-08-09 00:49:43.369 - Thread: 1 -> TextureQuality: 2 2024-08-09 00:49:43.369 - Thread: 1 -> VoxelTextureQuality: 2 2024-08-09 00:49:43.369 - Thread: 1 -> AnisotropicFiltering: 4 2024-08-09 00:49:43.369 - Thread: 1 -> ModelQuality: 2 2024-08-09 00:49:43.369 - Thread: 1 -> VoxelQuality: 2 2024-08-09 00:49:43.369 - Thread: 1 -> ShaderQuality: 2 2024-08-09 00:49:43.369 - Thread: 1 -> LightsQuality: 2 2024-08-09 00:49:43.369 - Thread: 1 -> LowMemSwitchToLow: 0 2024-08-09 00:49:43.369 - Thread: 1 -> FirstVTTimeRun: False 2024-08-09 00:49:43.369 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2024-08-09 00:49:43.369 - Thread: 1 -> LastBannerId: 95 2024-08-09 00:49:43.369 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-08-09 00:49:43.369 - Thread: 1 -> GDPRConsent: True 2024-08-09 00:49:43.369 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-08-09 00:49:43.369 - Thread: 1 -> SelectedQuickStart: MyObjectBuilder_QuickStartDefinition/EarthPlanetSurvival 2024-08-09 00:49:43.369 - Thread: 1 -> HudState: 1 2024-08-09 00:49:43.369 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-08-09 00:49:43.369 - Thread: 1 -> GameVolume: 0.06781086 2024-08-09 00:49:43.369 - Thread: 1 -> Music_Volume: 0.04839575 2024-08-09 00:49:43.369 - Thread: 1 -> VoiceChatVolume: 2.585684 2024-08-09 00:49:43.369 - Thread: 1 -> HudWarnings: True 2024-08-09 00:49:43.369 - Thread: 1 -> MicrophoneSensitivity: 0.5 2024-08-09 00:49:43.369 - Thread: 1 -> VoiceChat: True 2024-08-09 00:49:43.369 - Thread: 1 -> VoiceChatVoiceActivation: False 2024-08-09 00:49:43.369 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2024-08-09 00:49:43.369 - Thread: 1 -> EnableDynamicMusic: True 2024-08-09 00:49:43.369 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2024-08-09 00:49:43.369 - Thread: 1 -> EnableDoppler: True 2024-08-09 00:49:43.369 - Thread: 1 -> ZoomMultiplier: 0.2 2024-08-09 00:49:43.369 - Thread: 1 -> GamepadScheme: 0 2024-08-09 00:49:43.369 - Thread: 1 -> GamepadSchemeName: Flight 2024-08-09 00:49:43.369 - Thread: 1 -> CubeBuilderAlignToDefault: True 2024-08-09 00:49:43.369 - Thread: 1 -> ControllerDefaultOnStart: False 2024-08-09 00:49:43.369 - Thread: 1 -> QuickStartNotification: False 2024-08-09 00:49:43.369 - Thread: 1 -> CubeBuilderUseSymmetry: True 2024-08-09 00:49:43.369 - Thread: 1 -> ModIoConsent: True 2024-08-09 00:49:43.369 - Thread: 1 -> OnlyPSGames: False 2024-08-09 00:49:43.369 - Thread: 1 -> EnableTrading: True 2024-08-09 00:49:43.369 - Thread: 1 -> EnableSteamCloud: False 2024-08-09 00:49:43.369 - Thread: 1 -> Language: 0 2024-08-09 00:49:43.369 - Thread: 1 -> CubeBuilderBuildingMode: 0 2024-08-09 00:49:43.369 - Thread: 1 -> ControlsHints: True 2024-08-09 00:49:43.369 - Thread: 1 -> GoodBotHints: True 2024-08-09 00:49:43.369 - Thread: 1 -> RotationHints: True 2024-08-09 00:49:43.369 - Thread: 1 -> AreaInteraction: True 2024-08-09 00:49:43.369 - Thread: 1 -> BlueprintSharing: True 2024-08-09 00:49:43.369 - Thread: 1 -> MuteBroadcastControllers: False 2024-08-09 00:49:43.369 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-08-09 00:49:43.369 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-08-09 00:49:43.369 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-08-09 00:49:43.369 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-08-09 00:49:43.369 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-08-09 00:49:43.369 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-08-09 00:49:43.369 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-08-09 00:49:43.369 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-08-09 00:49:43.369 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-08-09 00:49:43.369 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-08-09 00:49:43.369 - Thread: 1 -> ShowCrosshair2: 0 2024-08-09 00:49:43.369 - Thread: 1 -> IronSightSwitchState: 1 2024-08-09 00:49:43.369 - Thread: 1 -> SpriteMainViewportScale: 1 2024-08-09 00:49:43.369 - Thread: 1 -> UiTransparency: 1 2024-08-09 00:49:43.370 - Thread: 1 -> UiBkTransparency: 0.8 2024-08-09 00:49:43.370 - Thread: 1 -> HUDBkTransparency: 0.6 2024-08-09 00:49:43.370 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2024-08-09 00:49:43.370 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-08-09 00:49:43.370 - Thread: 1 -> MyConfig.Load() - END 2024-08-09 00:49:49.087 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-08-09 00:49:49.113 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-08-09 00:49:49.114 - Thread: 1 -> Found processor count: 16 2024-08-09 00:49:49.114 - Thread: 1 -> Using processor count: 16 2024-08-09 00:49:49.299 - Thread: 1 -> All detected adapters: 2024-08-09 00:49:49.301 - Thread: 1 -> NVIDIA GeForce RTX 2060 SUPER - VendorID=4318, SubsystemID=520491230, DeviceID=7942 2024-08-09 00:49:49.301 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-08-09 00:49:50.883 - Thread: 1 -> AdapterInfo = { 2024-08-09 00:49:50.884 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY1 2024-08-09 00:49:50.884 - Thread: 1 -> Description = dev id: 7942, mem: 8394899456, shared mem: 17130002432, Luid: 87109, rev: 161, subsys id: 520491230, vendor id: 4318, feature_level 11.1: True 2024-08-09 00:49:50.884 - Thread: 1 -> Driver version = 32.0.15.6070 2024-08-09 00:49:50.884 - Thread: 1 -> Driver date = 20240710000000.000000-000 2024-08-09 00:49:50.884 - Thread: 1 -> DriverUpdateNecessary = False 2024-08-09 00:49:50.884 - Thread: 1 -> AftermathSupported = False 2024-08-09 00:49:50.884 - Thread: 1 -> Adapter id = 0 2024-08-09 00:49:50.884 - Thread: 1 -> Supported = True 2024-08-09 00:49:50.884 - Thread: 1 -> RAM = 8394899456 2024-08-09 00:49:50.884 - Thread: 1 -> Priority = 2 2024-08-09 00:49:50.884 - Thread: 1 -> Multithreaded rendering supported = True 2024-08-09 00:49:50.884 - Thread: 1 -> Output is attached = True 2024-08-09 00:49:50.885 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-08-09 00:49:50.885 - Thread: 1 -> } 2024-08-09 00:49:50.885 - Thread: 1 -> AdapterInfo = { 2024-08-09 00:49:50.886 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY1 2024-08-09 00:49:50.886 - Thread: 1 -> Description = dev id: 7942, mem: 8394899456, shared mem: 17130002432, Luid: 87109, rev: 161, subsys id: 520491230, vendor id: 4318, feature_level 11.1: True 2024-08-09 00:49:50.886 - Thread: 1 -> Driver version = 32.0.15.6070 2024-08-09 00:49:50.886 - Thread: 1 -> Driver date = 20240710000000.000000-000 2024-08-09 00:49:50.886 - Thread: 1 -> DriverUpdateNecessary = False 2024-08-09 00:49:50.886 - Thread: 1 -> AftermathSupported = False 2024-08-09 00:49:50.886 - Thread: 1 -> Adapter id = 0 2024-08-09 00:49:50.886 - Thread: 1 -> Supported = True 2024-08-09 00:49:50.886 - Thread: 1 -> RAM = 8394899456 2024-08-09 00:49:50.886 - Thread: 1 -> Priority = 2 2024-08-09 00:49:50.886 - Thread: 1 -> Multithreaded rendering supported = True 2024-08-09 00:49:50.886 - Thread: 1 -> Output is attached = True 2024-08-09 00:49:50.886 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-08-09 00:49:50.886 - Thread: 1 -> } 2024-08-09 00:49:50.886 - Thread: 1 -> AdapterInfo = { 2024-08-09 00:49:50.888 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY2 2024-08-09 00:49:50.888 - Thread: 1 -> Description = dev id: 7942, mem: 8394899456, shared mem: 17130002432, Luid: 87109, rev: 161, subsys id: 520491230, vendor id: 4318, feature_level 11.1: True 2024-08-09 00:49:50.888 - Thread: 1 -> Driver version = 32.0.15.6070 2024-08-09 00:49:50.888 - Thread: 1 -> Driver date = 20240710000000.000000-000 2024-08-09 00:49:50.888 - Thread: 1 -> DriverUpdateNecessary = False 2024-08-09 00:49:50.888 - Thread: 1 -> AftermathSupported = False 2024-08-09 00:49:50.888 - Thread: 1 -> Adapter id = 0 2024-08-09 00:49:50.888 - Thread: 1 -> Supported = True 2024-08-09 00:49:50.888 - Thread: 1 -> RAM = 8394899456 2024-08-09 00:49:50.888 - Thread: 1 -> Priority = 2 2024-08-09 00:49:50.888 - Thread: 1 -> Multithreaded rendering supported = True 2024-08-09 00:49:50.888 - Thread: 1 -> Output is attached = True 2024-08-09 00:49:50.888 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2024-08-09 00:49:50.888 - Thread: 1 -> } 2024-08-09 00:49:50.888 - Thread: 1 -> AdapterInfo = { 2024-08-09 00:49:50.889 - Thread: 1 -> Name = NVIDIA GeForce RTX 2060 SUPER + DISPLAY2 2024-08-09 00:49:50.889 - Thread: 1 -> Description = dev id: 7942, mem: 8394899456, shared mem: 17130002432, Luid: 87109, rev: 161, subsys id: 520491230, vendor id: 4318, feature_level 11.1: True 2024-08-09 00:49:50.889 - Thread: 1 -> Driver version = 32.0.15.6070 2024-08-09 00:49:50.889 - Thread: 1 -> Driver date = 20240710000000.000000-000 2024-08-09 00:49:50.889 - Thread: 1 -> DriverUpdateNecessary = False 2024-08-09 00:49:50.889 - Thread: 1 -> AftermathSupported = False 2024-08-09 00:49:50.889 - Thread: 1 -> Adapter id = 0 2024-08-09 00:49:50.889 - Thread: 1 -> Supported = True 2024-08-09 00:49:50.889 - Thread: 1 -> RAM = 8394899456 2024-08-09 00:49:50.889 - Thread: 1 -> Priority = 2 2024-08-09 00:49:50.889 - Thread: 1 -> Multithreaded rendering supported = True 2024-08-09 00:49:50.889 - Thread: 1 -> Output is attached = True 2024-08-09 00:49:50.889 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2024-08-09 00:49:50.889 - Thread: 1 -> } 2024-08-09 00:49:50.889 - Thread: 1 -> AdapterInfo = { 2024-08-09 00:49:50.890 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-08-09 00:49:50.890 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17130002432, Luid: 90636, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-08-09 00:49:50.890 - Thread: 1 -> Driver version = 2024-08-09 00:49:50.890 - Thread: 1 -> Driver date = 2024-08-09 00:49:50.890 - Thread: 1 -> DriverUpdateNecessary = False 2024-08-09 00:49:50.890 - Thread: 1 -> AftermathSupported = False 2024-08-09 00:49:50.890 - Thread: 1 -> Adapter id = 1 2024-08-09 00:49:50.890 - Thread: 1 -> Supported = True 2024-08-09 00:49:50.890 - Thread: 1 -> RAM = 0 2024-08-09 00:49:50.890 - Thread: 1 -> Priority = 0 2024-08-09 00:49:50.890 - Thread: 1 -> Multithreaded rendering supported = False 2024-08-09 00:49:50.890 - Thread: 1 -> Output is attached = False 2024-08-09 00:49:50.890 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-08-09 00:49:50.890 - Thread: 1 -> } 2024-08-09 00:49:50.890 - Thread: 1 -> AdapterInfo = { 2024-08-09 00:49:50.891 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-08-09 00:49:50.891 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17130002432, Luid: 90636, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-08-09 00:49:50.891 - Thread: 1 -> Driver version = 2024-08-09 00:49:50.891 - Thread: 1 -> Driver date = 2024-08-09 00:49:50.891 - Thread: 1 -> DriverUpdateNecessary = False 2024-08-09 00:49:50.891 - Thread: 1 -> AftermathSupported = False 2024-08-09 00:49:50.891 - Thread: 1 -> Adapter id = 1 2024-08-09 00:49:50.891 - Thread: 1 -> Supported = True 2024-08-09 00:49:50.891 - Thread: 1 -> RAM = 0 2024-08-09 00:49:50.891 - Thread: 1 -> Priority = 0 2024-08-09 00:49:50.891 - Thread: 1 -> Multithreaded rendering supported = False 2024-08-09 00:49:50.891 - Thread: 1 -> Output is attached = False 2024-08-09 00:49:50.891 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-08-09 00:49:50.891 - Thread: 1 -> } 2024-08-09 00:49:50.894 - Thread: 1 -> Service.IsActive: True 2024-08-09 00:49:50.894 - Thread: 1 -> Service.IsOnline: True 2024-08-09 00:49:50.894 - Thread: 1 -> Service.OwnsGame: False 2024-08-09 00:49:50.894 - Thread: 1 -> Service.UserId: 76561198405964405 2024-08-09 00:49:50.894 - Thread: 1 -> Service.UserName: Rybson 2024-08-09 00:49:50.894 - Thread: 1 -> Service.Branch: default 2024-08-09 00:49:50.894 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-08-09 00:49:50.894 - Thread: 1 -> Build version: 0.1.1.0 2024-08-09 00:49:50.918 - Thread: 1 -> MyScreenManager() 2024-08-09 00:49:50.952 - Thread: 32 -> CreateDeviceInternal - CheckSettings() 2024-08-09 00:49:50.952 - Thread: 32 -> CreateDeviceInternal - GetAdapter() 2024-08-09 00:49:50.956 - Thread: 32 -> CreateDeviceInternal - FixSettings() 2024-08-09 00:49:50.956 - Thread: 32 -> CreateDeviceInternal - Create device 2024-08-09 00:49:51.183 - Thread: 32 -> CreateDeviceInternal Steam Overlay integration 2024-08-09 00:49:51.363 - Thread: 32 -> CreateDeviceInternal Steam Overlay OK 2024-08-09 00:49:51.363 - Thread: 32 -> CreateDeviceInternal create swapchain 2024-08-09 00:49:53.063 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-08-09 00:49:53.065 - Thread: 1 -> Game dir: D:\Steam\steamapps\common\SpaceEngineers\Bin64 2024-08-09 00:49:53.065 - Thread: 1 -> Content dir: D:\Steam\steamapps\common\SpaceEngineers\Content 2024-08-09 00:49:53.743 - Thread: 1 -> Preallocate - START 2024-08-09 00:49:53.747 - Thread: 1 -> MySpaceWorldGenerator - START 2024-08-09 00:49:53.750 - Thread: 1 -> MySpaceWorldGenerator - END 2024-08-09 00:49:53.750 - Thread: 1 -> MySpaceBuildComponent - START 2024-08-09 00:49:53.750 - Thread: 1 -> MySpaceBuildComponent - END 2024-08-09 00:49:53.750 - Thread: 1 -> MyEntities - START 2024-08-09 00:49:53.768 - Thread: 1 -> MyEntities - END 2024-08-09 00:49:53.768 - Thread: 1 -> MyObjectBuilder_Base - START 2024-08-09 00:49:53.768 - Thread: 1 -> MyObjectBuilder_Base - END 2024-08-09 00:49:53.768 - Thread: 1 -> MyTransparentGeometry - START 2024-08-09 00:49:53.768 - Thread: 1 -> MyTransparentGeometry - END 2024-08-09 00:49:53.768 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-08-09 00:49:53.772 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-08-09 00:49:53.772 - Thread: 1 -> MyMath - START 2024-08-09 00:49:53.772 - Thread: 1 -> MyMath - END 2024-08-09 00:49:53.772 - Thread: 1 -> MySimpleObjectDraw - START 2024-08-09 00:49:53.772 - Thread: 1 -> MySimpleObjectDraw - END 2024-08-09 00:49:53.784 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-08-09 00:49:53.784 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-08-09 00:49:53.784 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-08-09 00:49:53.796 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-08-09 00:49:53.796 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-08-09 00:49:53.797 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-08-09 00:49:53.797 - Thread: 1 -> MySyncDestructions - START 2024-08-09 00:49:53.797 - Thread: 1 -> MySyncDestructions - END 2024-08-09 00:49:53.797 - Thread: 1 -> MySyncEntity - START 2024-08-09 00:49:53.797 - Thread: 1 -> MySyncEntity - END 2024-08-09 00:49:53.797 - Thread: 1 -> MyCommandCharacter - START 2024-08-09 00:49:53.798 - Thread: 1 -> MyCommandCharacter - END 2024-08-09 00:49:53.798 - Thread: 1 -> MyCommandConsole - START 2024-08-09 00:49:53.798 - Thread: 1 -> MyCommandConsole - END 2024-08-09 00:49:53.798 - Thread: 1 -> MyCommandEntity - START 2024-08-09 00:49:53.798 - Thread: 1 -> MyCommandEntity - END 2024-08-09 00:49:53.798 - Thread: 1 -> MyAiTargetManager - START 2024-08-09 00:49:53.798 - Thread: 1 -> MyAiTargetManager - END 2024-08-09 00:49:53.798 - Thread: 1 -> MyClientDebugCommands - START 2024-08-09 00:49:53.799 - Thread: 1 -> MyClientDebugCommands - END 2024-08-09 00:49:53.799 - Thread: 1 -> MyDedicatedServer - START 2024-08-09 00:49:53.799 - Thread: 1 -> MyDedicatedServer - END 2024-08-09 00:49:53.799 - Thread: 1 -> MyDedicatedServerBase - START 2024-08-09 00:49:53.799 - Thread: 1 -> MyDedicatedServerBase - END 2024-08-09 00:49:53.799 - Thread: 1 -> MyMultiplayerBase - START 2024-08-09 00:49:53.799 - Thread: 1 -> MyMultiplayerBase - END 2024-08-09 00:49:53.799 - Thread: 1 -> MyMultiplayerClient - START 2024-08-09 00:49:53.799 - Thread: 1 -> MyMultiplayerClient - END 2024-08-09 00:49:53.799 - Thread: 1 -> MyMultiplayerClientBase - START 2024-08-09 00:49:53.799 - Thread: 1 -> MyMultiplayerClientBase - END 2024-08-09 00:49:53.799 - Thread: 1 -> MyMultiplayerLobby - START 2024-08-09 00:49:53.799 - Thread: 1 -> MyMultiplayerLobby - END 2024-08-09 00:49:53.799 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-08-09 00:49:53.799 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-08-09 00:49:53.799 - Thread: 1 -> MyMultiplayerServerBase - START 2024-08-09 00:49:53.799 - Thread: 1 -> MyMultiplayerServerBase - END 2024-08-09 00:49:53.799 - Thread: 1 -> MyServerDebugCommands - START 2024-08-09 00:49:53.800 - Thread: 1 -> MyServerDebugCommands - END 2024-08-09 00:49:53.800 - Thread: 1 -> MyCubeGridDefinitions - START 2024-08-09 00:49:53.805 - Thread: 1 -> MyCubeGridDefinitions - END 2024-08-09 00:49:53.805 - Thread: 1 -> MyDefinitionManager - START 2024-08-09 00:49:53.813 - Thread: 1 -> MyDefinitionManager - END 2024-08-09 00:49:53.813 - Thread: 1 -> Preallocate - END 2024-08-09 00:49:53.816 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-08-09 00:49:54.171 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-08-09 00:49:54.171 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-08-09 00:49:54.171 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-08-09 00:49:54.173 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:49:54.173 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:49:54.173 - Thread: 1 -> Assembly.Location: D:\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-08-09 00:49:54.173 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-08-09 00:49:54.173 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-08-09 00:49:54.173 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-08-09 00:49:54.181 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2024-08-09 00:49:54.181 - Thread: 1 -> Win32_ComputerSystem.Model: B550 AORUS ELITE V2 2024-08-09 00:49:54.181 - Thread: 1 -> Virtualized: False 2024-08-09 00:49:54.185 - Thread: 1 -> Environment.ProcessorName: AMD Ryzen 9 5950X 16-Core Processor 2024-08-09 00:49:54.186 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,260,004,864 bytes 2024-08-09 00:49:54.186 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-08-09 00:49:54.186 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 19,968,954,368 bytes 2024-08-09 00:49:54.186 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,679,444,439,040 bytes 2024-08-09 00:49:54.191 - Thread: 1 -> Drive C: | Capacity: 499,376,930,816 bytes | Free space: 214,108,651,520 bytes 2024-08-09 00:49:54.191 - Thread: 1 -> Drive D: | Capacity: 4,096,787,476,480 bytes | Free space: 538,119,077,888 bytes 2024-08-09 00:49:54.191 - Thread: 1 -> Drive E: | Capacity: 500,090,007,552 bytes | Free space: 182,231,453,696 bytes 2024-08-09 00:49:54.191 - Thread: 1 -> Drive F: | Capacity: 1,000,186,310,656 bytes | Free space: 572,410,982,400 bytes 2024-08-09 00:49:54.191 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-08-09 00:49:54.193 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-08-09 00:49:54.194 - Thread: 1 -> Installed DLCs: 2024-08-09 00:49:54.196 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-08-09 00:49:54.263 - Thread: 1 -> Havok: Physics.Init 2024-08-09 00:49:54.360 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-08-09 00:49:54.378 - Thread: 1 -> HkGameName: SpaceEngineers 2024-08-09 00:49:54.381 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-08-09 00:49:54.383 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-08-09 00:49:54.387 - Thread: 1 -> 0f04f37c81f2535750809691145ff1097284f9e0 2024-08-09 00:49:54.669 - Thread: 1 -> Loading scenarios 2024-08-09 00:49:54.735 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-08-09 00:49:54.735 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-08-09 00:49:54.922 - Thread: 1 -> Loading sound definitions 2024-08-09 00:49:54.923 - Thread: 1 -> Loading gamepad controls 2024-08-09 00:49:54.923 - Thread: 1 -> Loading DLC definitions 2024-08-09 00:49:55.016 - Thread: 1 -> Loading OffensiveWords definitions 2024-08-09 00:49:55.016 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-08-09 00:49:55.016 - Thread: 1 -> Loading Quick starts 2024-08-09 00:49:55.016 - Thread: 1 -> Loading ScenarioCategories 2024-08-09 00:49:55.017 - Thread: 1 -> Loading shadow textures definitions 2024-08-09 00:49:55.017 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-08-09 00:49:55.017 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-08-09 00:49:55.031 - Thread: 1 -> MyAudio.LoadData - START 2024-08-09 00:49:55.076 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 44100 2024-08-09 00:49:55.177 - Thread: 1 -> MyAudio.LoadData - END 2024-08-09 00:49:55.183 - Thread: 14 -> MySandboxGame.PerformPreload() - START 2024-08-09 00:49:55.184 - Thread: 1 -> MyGuiManager() 2024-08-09 00:49:55.186 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-08-09 00:49:55.265 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-08-09 00:49:55.377 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-08-09 00:49:55.377 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-08-09 00:49:55.377 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-08-09 00:49:55.414 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-08-09 00:49:55.438 - Thread: 14 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-08-09 00:49:55.438 - Thread: 14 -> ReloadVoxelMaterials 2024-08-09 00:49:55.467 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-08-09 00:49:55.467 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-08-09 00:49:55.467 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-08-09 00:49:55.467 - Thread: 29 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-08-09 00:49:55.468 - Thread: 27 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-08-09 00:49:55.468 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-08-09 00:49:55.468 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-08-09 00:49:55.468 - Thread: 26 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-08-09 00:49:55.496 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-08-09 00:49:55.500 - Thread: 27 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-08-09 00:49:55.500 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-08-09 00:49:55.503 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-08-09 00:49:55.505 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-08-09 00:49:55.507 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-08-09 00:49:55.508 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-08-09 00:49:55.511 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-08-09 00:49:55.515 - Thread: 27 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-08-09 00:49:55.523 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-08-09 00:49:55.525 - Thread: 27 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-08-09 00:49:55.537 - Thread: 29 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-08-09 00:49:55.546 - Thread: 27 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-08-09 00:49:55.558 - Thread: 27 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-08-09 00:49:55.558 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-08-09 00:49:55.559 - Thread: 27 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-08-09 00:49:55.561 - Thread: 27 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-08-09 00:49:55.562 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-08-09 00:49:55.567 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-08-09 00:49:55.572 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-08-09 00:49:55.579 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-08-09 00:49:55.596 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-08-09 00:49:55.602 - Thread: 29 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-08-09 00:49:55.604 - Thread: 29 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-08-09 00:49:55.607 - Thread: 26 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-08-09 00:49:55.608 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-08-09 00:49:55.612 - Thread: 29 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-08-09 00:49:55.616 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-08-09 00:49:55.616 - Thread: 29 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-08-09 00:49:55.617 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-08-09 00:49:55.618 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-08-09 00:49:55.619 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-08-09 00:49:55.623 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-08-09 00:49:55.629 - Thread: 29 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-08-09 00:49:55.633 - Thread: 27 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-08-09 00:49:55.633 - Thread: 26 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-08-09 00:49:55.652 - Thread: 26 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-08-09 00:49:55.671 - Thread: 26 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-08-09 00:49:55.682 - Thread: 29 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-08-09 00:49:55.685 - Thread: 29 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-08-09 00:49:55.685 - Thread: 14 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-08-09 00:49:55.697 - Thread: 26 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-08-09 00:49:55.710 - Thread: 27 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-08-09 00:49:55.743 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-08-09 00:49:55.743 - Thread: 24 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-08-09 00:49:55.753 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-08-09 00:49:55.754 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-08-09 00:49:55.782 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-08-09 00:49:55.785 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-08-09 00:49:55.787 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-08-09 00:49:55.788 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-08-09 00:49:55.792 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-08-09 00:49:55.793 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-08-09 00:49:55.795 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-08-09 00:49:55.811 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-08-09 00:49:55.823 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-08-09 00:49:55.837 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-08-09 00:49:55.846 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-08-09 00:49:55.853 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-08-09 00:49:55.863 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-08-09 00:49:55.875 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-08-09 00:49:55.939 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-08-09 00:49:55.993 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-08-09 00:49:56.055 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-08-09 00:49:56.075 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-08-09 00:49:56.120 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-08-09 00:49:56.144 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-08-09 00:49:56.165 - Thread: 1 -> Timer Frequency: 10000000 2024-08-09 00:49:56.165 - Thread: 1 -> Ticks per frame: 166667 2024-08-09 00:49:56.177 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-08-09 00:49:56.210 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-08-09 00:49:56.247 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-08-09 00:49:56.306 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-08-09 00:49:56.307 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-08-09 00:49:56.378 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-08-09 00:49:56.379 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-08-09 00:49:56.449 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-08-09 00:49:56.456 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-08-09 00:49:56.514 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-08-09 00:49:56.537 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-08-09 00:49:56.546 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-08-09 00:49:56.597 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-08-09 00:49:56.609 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-08-09 00:49:56.640 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-08-09 00:49:56.641 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-08-09 00:49:56.749 - Thread: 27 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-08-09 00:49:56.750 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-08-09 00:49:56.912 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-08-09 00:49:56.919 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-08-09 00:49:56.931 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-08-09 00:49:56.969 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-08-09 00:49:57.011 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-08-09 00:49:57.011 - Thread: 1 -> Flares Intensity: 0.9079397 2024-08-09 00:49:57.011 - Thread: 1 -> Field of view: 1.571399 2024-08-09 00:49:57.011 - Thread: 1 -> PostProcessingEnabled: True 2024-08-09 00:49:57.011 - Thread: 1 -> Render.GrassDensityFactor: 3 2024-08-09 00:49:57.011 - Thread: 1 -> Render.GrassDrawDistance: 1000 2024-08-09 00:49:57.011 - Thread: 1 -> Render.DistanceFade: 1999 2024-08-09 00:49:57.011 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-08-09 00:49:57.011 - Thread: 1 -> Render.ShadowQuality: HIGH 2024-08-09 00:49:57.011 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-08-09 00:49:57.011 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-08-09 00:49:57.011 - Thread: 1 -> Render.TextureQuality: HIGH 2024-08-09 00:49:57.011 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-08-09 00:49:57.011 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-08-09 00:49:57.011 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-08-09 00:49:57.011 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-08-09 00:49:57.011 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-08-09 00:49:57.012 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-08-09 00:49:57.049 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-08-09 00:49:57.061 - Thread: 27 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-08-09 00:49:57.095 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-08-09 00:49:57.096 - Thread: 1 -> Analytics session started: UserID = (7e780db1-c281-6ad5-5273-df0800d5355d) SessionID = (c6f16d3c-775c-49ff-a4bd-9cd0f0bf9fb4) 2024-08-09 00:49:57.097 - Thread: 28 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-08-09 00:49:57.098 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-08-09 00:49:57.159 - Thread: 25 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-08-09 00:49:57.281 - Thread: 23 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-08-09 00:49:57.391 - Thread: 27 -> Loading voxel storage from file 'D:\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-08-09 00:49:58.265 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-08-09 00:49:58.266 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-08-09 00:49:58.282 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-08-09 00:49:58.282 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-08-09 00:49:58.379 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-08-09 00:49:58.688 - Thread: 1 -> MyConfig.Save() - START 2024-08-09 00:49:58.688 - Thread: 1 -> Path: C:\Users\PC\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-08-09 00:49:58.794 - Thread: 1 -> MyConfig.Save() - END 2024-08-09 00:50:00.653 - Thread: 46 -> LoadSession() - Start 2024-08-09 00:50:00.653 - Thread: 46 -> C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36 2024-08-09 00:50:00.653 - Thread: 46 -> Loading Sandbox world configuration file C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Sandbox_config.sbc 2024-08-09 00:50:00.664 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-08-09 00:50:01.085 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-08-09 00:50:01.085 - Thread: 14 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-08-09 00:50:01.085 - Thread: 14 -> MySandboxGame.PerformPreload() - END 2024-08-09 00:50:02.029 - Thread: 46 -> Loading Sandbox world configuration file C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Sandbox_config.sbc 2024-08-09 00:50:02.032 - Thread: 46 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-08-09 00:50:02.033 - Thread: 46 -> CheckPoint Experimental mode: Yes 2024-08-09 00:50:02.033 - Thread: 46 -> CheckPoint Experimental mode reason: ExperimentalMode, ProceduralDensity, TotalPCU, EnableIngameScripts, SupergriddingEnabled 2024-08-09 00:50:02.047 - Thread: 14 -> Downloading world mods - START 2024-08-09 00:50:02.048 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-08-09 00:50:02.263 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-08-09 00:50:02.263 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-08-09 00:50:02.372 - Thread: 1 -> Mod dependencies query successful 2024-08-09 00:50:02.372 - Thread: 14 -> MyWorkshop.GetItemsBlocking: getting 10 items 2024-08-09 00:50:02.653 - Thread: 1 -> Mod query successful 2024-08-09 00:50:02.653 - Thread: 14 -> Up to date mod: Id = 3269041802, title = '功能拓展 | Function Expansion' 2024-08-09 00:50:02.654 - Thread: 14 -> Up to date mod: Id = 3252520404, title = 'Eli Dang's Holo HUD' 2024-08-09 00:50:02.654 - Thread: 14 -> Up to date mod: Id = 2640137506, title = 'Elite Dangerous: FSD Supercruise' 2024-08-09 00:50:02.654 - Thread: 14 -> Up to date mod: Id = 2448691659, title = 'Ore Detector ++' 2024-08-09 00:50:02.654 - Thread: 14 -> Up to date mod: Id = 2347323821, title = '3-n-1 Upgrade Cubes' 2024-08-09 00:50:02.654 - Thread: 14 -> Up to date mod: Id = 2326524918, title = 'Micro Refinery' 2024-08-09 00:50:02.655 - Thread: 14 -> Up to date mod: Id = 2047022084, title = 'Small Grid Assembler' 2024-08-09 00:50:02.655 - Thread: 14 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2024-08-09 00:50:02.655 - Thread: 14 -> Up to date mod: Id = 584639195, title = 'Power Transmitters' 2024-08-09 00:50:02.655 - Thread: 14 -> Up to date mod: Id = 373509065, title = 'Speed Mod' 2024-08-09 00:50:02.656 - Thread: 14 -> Mod download time: 0.00 seconds 2024-08-09 00:50:02.656 - Thread: 14 -> Downloading world mods - END 2024-08-09 00:50:02.663 - Thread: 1 -> LoadSession() - End 2024-08-09 00:50:02.680 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-08-09 00:50:02.680 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-08-09 00:50:02.680 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-08-09 00:50:02.680 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-08-09 00:50:02.680 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-08-09 00:50:02.680 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-08-09 00:50:02.690 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-08-09 00:50:02.690 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-08-09 00:50:02.690 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-08-09 00:50:02.898 - Thread: 1 -> RunLoadingAction - START 2024-08-09 00:50:02.898 - Thread: 1 -> Loading session: C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36 2024-08-09 00:50:03.062 - Thread: 1 -> GC Memory: 1,010,525,584 B 2024-08-09 00:50:03.079 - Thread: 1 -> Process Memory: 3,551,604,736 B 2024-08-09 00:50:03.079 - Thread: 1 -> Experimental mode: Yes 2024-08-09 00:50:03.079 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ProceduralDensity, TotalPCU, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods, SupergriddingEnabled 2024-08-09 00:50:03.079 - Thread: 1 -> Console compatibility: No 2024-08-09 00:50:03.854 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-08-09 00:50:07.098 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:07.099 - Thread: 1 -> Script loaded: 584639195.sbm_PowerTransmission, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:07.099 - Thread: 1 -> Script loaded: 2640137506.sbm_WarpDrive, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:07.099 - Thread: 1 -> Script loaded: 3252520404.sbm_EliDangHUD, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:07.099 - Thread: 1 -> Script loaded: 3269041802.sbm_功能拓展, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:07.111 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-08-09 00:50:07.111 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-08-09 00:50:07.111 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-08-09 00:50:07.111 - Thread: 1 -> 0f04f37c81f2535750809691145ff1097284f9e0 2024-08-09 00:50:07.263 - Thread: 1 -> Loading scenarios 2024-08-09 00:50:07.264 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-08-09 00:50:07.264 - Thread: 1 -> List of used mods (10) - START 2024-08-09 00:50:07.264 - Thread: 1 -> Id = Steam:758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2024-08-09 00:50:07.264 - Thread: 1 -> Id = Steam:373509065, Filename = '373509065.sbm', Name = 'Speed Mod' 2024-08-09 00:50:07.264 - Thread: 1 -> Id = Steam:2047022084, Filename = '2047022084.sbm', Name = 'Small Grid Assembler' 2024-08-09 00:50:07.264 - Thread: 1 -> Id = Steam:584639195, Filename = '584639195.sbm', Name = 'Power Transmitters' 2024-08-09 00:50:07.264 - Thread: 1 -> Id = Steam:2448691659, Filename = '2448691659.sbm', Name = 'Ore Detector ++' 2024-08-09 00:50:07.264 - Thread: 1 -> Id = Steam:2326524918, Filename = '2326524918.sbm', Name = 'Micro Refinery' 2024-08-09 00:50:07.264 - Thread: 1 -> Id = Steam:2640137506, Filename = '2640137506.sbm', Name = 'Elite Dangerous: FSD Supercruise' 2024-08-09 00:50:07.264 - Thread: 1 -> Id = Steam:3252520404, Filename = '3252520404.sbm', Name = 'Eli Dang's Holo HUD' 2024-08-09 00:50:07.264 - Thread: 1 -> Id = Steam:2347323821, Filename = '2347323821.sbm', Name = '3-n-1 Upgrade Cubes' 2024-08-09 00:50:07.264 - Thread: 1 -> Id = Steam:3269041802, Filename = '3269041802.sbm', Name = '功能拓展 | Function Expansion' 2024-08-09 00:50:07.264 - Thread: 1 -> List of used mods - END 2024-08-09 00:50:07.414 - Thread: 1 -> Loading behaviors 2024-08-09 00:50:07.414 - Thread: 1 -> Loading ammo magazines 2024-08-09 00:50:07.415 - Thread: 1 -> Loading ammo definitions 2024-08-09 00:50:07.415 - Thread: 1 -> Loading animations 2024-08-09 00:50:07.416 - Thread: 1 -> Loading animations 2024-08-09 00:50:07.416 - Thread: 1 -> Loading sound definitions 2024-08-09 00:50:07.417 - Thread: 1 -> Loading sound definitions 2024-08-09 00:50:07.417 - Thread: 1 -> Loading sound definitions 2024-08-09 00:50:07.417 - Thread: 1 -> Loading sound definitions 2024-08-09 00:50:07.417 - Thread: 1 -> Loading sound definitions 2024-08-09 00:50:07.417 - Thread: 1 -> Loading sound definitions 2024-08-09 00:50:07.417 - Thread: 1 -> Loading category classes 2024-08-09 00:50:07.417 - Thread: 1 -> Loading category classes 2024-08-09 00:50:07.417 - Thread: 1 -> Loading blueprint classes 2024-08-09 00:50:07.418 - Thread: 1 -> Loading blueprint class entries 2024-08-09 00:50:07.418 - Thread: 1 -> Loading blueprint class entries 2024-08-09 00:50:07.418 - Thread: 1 -> Loading blueprints 2024-08-09 00:50:07.418 - Thread: 1 -> Loading blueprints 2024-08-09 00:50:07.418 - Thread: 1 -> Loading agent definitions 2024-08-09 00:50:07.418 - Thread: 1 -> Loading character definitions 2024-08-09 00:50:07.421 - Thread: 1 -> Loading character definitions 2024-08-09 00:50:07.421 - Thread: 1 -> Loading components 2024-08-09 00:50:07.421 - Thread: 1 -> Loading components 2024-08-09 00:50:07.421 - Thread: 1 -> Loading configuration 2024-08-09 00:50:07.421 - Thread: 1 -> Loading container types 2024-08-09 00:50:07.421 - Thread: 1 -> Loading Contract Types 2024-08-09 00:50:07.423 - Thread: 1 -> Loading gamepad controls 2024-08-09 00:50:07.424 - Thread: 1 -> Loading block positions 2024-08-09 00:50:07.424 - Thread: 1 -> Loading block positions 2024-08-09 00:50:07.424 - Thread: 1 -> Loading curve definitions 2024-08-09 00:50:07.424 - Thread: 1 -> Loading debris 2024-08-09 00:50:07.424 - Thread: 1 -> Loading environment items entries 2024-08-09 00:50:07.424 - Thread: 1 -> Loading decal global definitions 2024-08-09 00:50:07.424 - Thread: 1 -> Loading decal definitions 2024-08-09 00:50:07.424 - Thread: 1 -> Loading decal definitions 2024-08-09 00:50:07.424 - Thread: 1 -> Loading drone behaviors 2024-08-09 00:50:07.424 - Thread: 1 -> Loading edges 2024-08-09 00:50:07.425 - Thread: 1 -> Loading emissive color definitions 2024-08-09 00:50:07.426 - Thread: 1 -> Loading emissive color default states 2024-08-09 00:50:07.427 - Thread: 1 -> Loading animations 2024-08-09 00:50:07.427 - Thread: 1 -> Loading entity components 2024-08-09 00:50:07.434 - Thread: 1 -> Loading component containers 2024-08-09 00:50:07.436 - Thread: 1 -> Loading environment items entries 2024-08-09 00:50:07.436 - Thread: 1 -> Loading Faction Names 2024-08-09 00:50:07.437 - Thread: 1 -> Loading factions 2024-08-09 00:50:07.437 - Thread: 1 -> Loading flare definitions 2024-08-09 00:50:07.437 - Thread: 1 -> Loading DLC definitions 2024-08-09 00:50:07.438 - Thread: 1 -> Loading gas property definitions 2024-08-09 00:50:07.439 - Thread: 1 -> Loading event definitions 2024-08-09 00:50:07.439 - Thread: 1 -> Loading physical items 2024-08-09 00:50:07.458 - Thread: 1 -> Loading LCD texture categories 2024-08-09 00:50:07.458 - Thread: 1 -> Loading LCD texture categories 2024-08-09 00:50:07.458 - Thread: 1 -> Loading LCD texture categories 2024-08-09 00:50:07.458 - Thread: 1 -> Loading LCD texture categories 2024-08-09 00:50:07.458 - Thread: 1 -> Loading LCD texture categories 2024-08-09 00:50:07.458 - Thread: 1 -> Loading LCD texture categories 2024-08-09 00:50:07.458 - Thread: 1 -> Loading OffensiveWords definitions 2024-08-09 00:50:07.458 - Thread: 1 -> Loading planet definition 2024-08-09 00:50:07.458 - Thread: 1 -> Loading physical items 2024-08-09 00:50:07.459 - Thread: 1 -> Loading physical items 2024-08-09 00:50:07.459 - Thread: 1 -> Loading physical material properties 2024-08-09 00:50:07.459 - Thread: 1 -> Loading pirate antennas 2024-08-09 00:50:07.463 - Thread: 1 -> Loading Quick starts 2024-08-09 00:50:07.464 - Thread: 1 -> Loading research blocks definitions 2024-08-09 00:50:07.464 - Thread: 1 -> Loading research groups definitions 2024-08-09 00:50:07.464 - Thread: 1 -> Loading resource distribution groups 2024-08-09 00:50:07.465 - Thread: 1 -> Loading ScenarioCategories 2024-08-09 00:50:07.465 - Thread: 1 -> Loading shadow textures definitions 2024-08-09 00:50:07.465 - Thread: 1 -> Loading ship sound groups 2024-08-09 00:50:07.466 - Thread: 1 -> Loading ship sound groups 2024-08-09 00:50:07.466 - Thread: 1 -> Loading sound categories 2024-08-09 00:50:07.467 - Thread: 1 -> Loading stat definitions 2024-08-09 00:50:07.467 - Thread: 1 -> Loading gamepad controls 2024-08-09 00:50:07.467 - Thread: 1 -> Loading grid creators 2024-08-09 00:50:07.467 - Thread: 1 -> Loading transparent material properties 2024-08-09 00:50:07.467 - Thread: 1 -> Loading planet definition 2024-08-09 00:50:07.467 - Thread: 1 -> Loading voxel map storage definitions 2024-08-09 00:50:07.468 - Thread: 1 -> Loading voxel material definitions 2024-08-09 00:50:07.468 - Thread: 1 -> Loading voxel material definitions 2024-08-09 00:50:07.468 - Thread: 1 -> Loading voxel material definitions 2024-08-09 00:50:07.468 - Thread: 1 -> Loading voxel material definitions 2024-08-09 00:50:07.468 - Thread: 1 -> Loading Weather Effects 2024-08-09 00:50:07.469 - Thread: 1 -> Loading transparent material properties 2024-08-09 00:50:07.474 - Thread: 1 -> Loading environment definition 2024-08-09 00:50:07.475 - Thread: 1 -> Loading category classes 2024-08-09 00:50:07.476 - Thread: 1 -> Loading research blocks definitions 2024-08-09 00:50:07.476 - Thread: 1 -> Loading research groups definitions 2024-08-09 00:50:07.476 - Thread: 1 -> Loading category classes 2024-08-09 00:50:07.476 - Thread: 1 -> Loading blueprint class entries 2024-08-09 00:50:07.476 - Thread: 1 -> Loading physical items 2024-08-09 00:50:07.478 - Thread: 1 -> Loading resource distribution groups 2024-08-09 00:50:07.478 - Thread: 1 -> Loading category classes 2024-08-09 00:50:07.480 - Thread: 1 -> Loading sound definitions 2024-08-09 00:50:07.481 - Thread: 1 -> Loading category classes 2024-08-09 00:50:07.481 - Thread: 1 -> Loading blueprint class entries 2024-08-09 00:50:07.482 - Thread: 1 -> Loading sound definitions 2024-08-09 00:50:07.486 - Thread: 1 -> Loading transparent material properties 2024-08-09 00:50:07.503 - Thread: 1 -> Loading category classes 2024-08-09 00:50:07.503 - Thread: 1 -> Loading blueprint class entries 2024-08-09 00:50:07.503 - Thread: 1 -> Loading research blocks definitions 2024-08-09 00:50:07.504 - Thread: 1 -> Loading entity components 2024-08-09 00:50:07.504 - Thread: 1 -> Loading component containers 2024-08-09 00:50:07.506 - Thread: 1 -> Audio effects definitions 2024-08-09 00:50:07.506 - Thread: 1 -> Loading environment items definitions 2024-08-09 00:50:07.507 - Thread: 1 -> Loading environment items definitions 2024-08-09 00:50:07.507 - Thread: 1 -> Loading physical material properties 2024-08-09 00:50:07.507 - Thread: 1 -> Loading particle effect definitions 2024-08-09 00:50:07.596 - Thread: 1 -> Loading particle effect definitions 2024-08-09 00:50:07.598 - Thread: 1 -> Loading environment item definitions 2024-08-09 00:50:07.600 - Thread: 1 -> Loading weapon definitions 2024-08-09 00:50:07.605 - Thread: 1 -> Loading particle effect definitions 2024-08-09 00:50:07.606 - Thread: 1 -> Loading particle effect definitions 2024-08-09 00:50:07.612 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.622 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.622 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.625 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.627 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.628 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.628 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.628 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.629 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.629 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.629 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.632 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.633 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.633 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.634 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.634 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.636 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.637 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.637 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.638 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.642 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.643 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.643 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.645 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.646 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.647 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.648 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.649 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.650 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.650 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.651 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.652 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.653 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.653 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.654 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.655 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.659 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.662 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.664 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.664 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.666 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.666 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.667 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.667 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.669 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.671 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.672 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.672 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.674 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.674 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.679 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.679 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.681 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.682 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.684 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.684 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.687 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.687 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.702 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.702 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.705 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.706 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.708 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.709 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.711 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.711 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.714 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.717 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.719 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.720 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.721 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.724 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.726 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.727 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.733 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.733 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.741 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.743 - Thread: 1 -> Created definition for: Small Block Assembler 2024-08-09 00:50:07.743 - Thread: 1 -> Created definition for: Small Block Basic Assembler 2024-08-09 00:50:07.743 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/SBAssembler 2024-08-09 00:50:07.743 - Thread: 1 -> Loading cube block: MyObjectBuilder_Assembler/SBBAssembler 2024-08-09 00:50:07.749 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.751 - Thread: 1 -> Created definition for: Small Radial Power Transmitter 2024-08-09 00:50:07.751 - Thread: 1 -> Created definition for: Small Optical Power Transmitter 2024-08-09 00:50:07.752 - Thread: 1 -> Created definition for: Remote Power Converter 2024-08-09 00:50:07.754 - Thread: 1 -> Created definition for: Small Radial Signal Amplifier 2024-08-09 00:50:07.754 - Thread: 1 -> Created definition for: Small Optical Signal Amplifier 2024-08-09 00:50:07.755 - Thread: 1 -> Created definition for: Small Radial Power Transmitter 2024-08-09 00:50:07.756 - Thread: 1 -> Created definition for: Small Optical Power Transmitter 2024-08-09 00:50:07.756 - Thread: 1 -> Created definition for: Remote Power Converter 2024-08-09 00:50:07.757 - Thread: 1 -> Created definition for: Small Radial Signal Amplifier 2024-08-09 00:50:07.757 - Thread: 1 -> Created definition for: Small Optical Signal Amplifier 2024-08-09 00:50:07.757 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.757 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeBlockSmallRadialPowerTransmitter 2024-08-09 00:50:07.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LargeBlockSmallOpticalPowerTransmitter 2024-08-09 00:50:07.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeBlockSmallRemotePowerConverter 2024-08-09 00:50:07.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeBlockSmallRadialSignalAmplifier 2024-08-09 00:50:07.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LargeBlockSmallOpticalSignalAmplifier 2024-08-09 00:50:07.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallBlockSmallRadialPowerTransmitter 2024-08-09 00:50:07.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SmallBlockSmallOpticalPowerTransmitter 2024-08-09 00:50:07.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/SmallBlockSmallRemotePowerConverter 2024-08-09 00:50:07.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallBlockSmallRadialSignalAmplifier 2024-08-09 00:50:07.758 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SmallBlockSmallOpticalSignalAmplifier 2024-08-09 00:50:07.760 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.762 - Thread: 1 -> Created definition for: Ore Detector 2024-08-09 00:50:07.763 - Thread: 1 -> Created definition for: Ore Detector 2024-08-09 00:50:07.763 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.763 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeOreDetector 2024-08-09 00:50:07.764 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallBlockOreDetector 2024-08-09 00:50:07.765 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.767 - Thread: 1 -> Created definition for: Micro Refinery 2024-08-09 00:50:07.767 - Thread: 1 -> MOD_ERROR: Micro Refinery 2024-08-09 00:50:07.767 - Thread: 1 -> in file: D:\Steam\steamapps\workshop\content\244850\2326524918\Data\MicroRefinery.sbc 2024-08-09 00:50:07.767 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\Steam\steamapps\workshop\content\244850\2326524918\Textures\GUI\Icons\Cubes\SBlastfurnace.dds 2024-08-09 00:50:07.768 - Thread: 1 -> Created definition for: Micro Refinery 2024-08-09 00:50:07.768 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.768 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/LBMicroRefinery 2024-08-09 00:50:07.768 - Thread: 1 -> Loading cube block: MyObjectBuilder_Refinery/SBMicroRefinery 2024-08-09 00:50:07.769 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.771 - Thread: 1 -> Created definition for: D5 Frameshift Drive 2024-08-09 00:50:07.773 - Thread: 1 -> Created definition for: S7 Frameshift Drive 2024-08-09 00:50:07.773 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.773 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/FSDriveLarge 2024-08-09 00:50:07.773 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/FSDriveSmall 2024-08-09 00:50:07.775 - Thread: 1 -> Loading cube blocks 2024-08-09 00:50:07.777 - Thread: 1 -> Created definition for: Cheap 3-n-1 Upgrade Cube 2024-08-09 00:50:07.777 - Thread: 1 -> Created definition for: Advance 3-n-1 Upgrade Cube 2024-08-09 00:50:07.778 - Thread: 1 -> Created definition for: Hyper 3-n-1 Upgrade Cube 2024-08-09 00:50:07.779 - Thread: 1 -> Created definition for: Cheap 3-n-1 Upgrade Cubes 2024-08-09 00:50:07.779 - Thread: 1 -> Created definition for: Advance 3-n-1 Upgrade Cube 2024-08-09 00:50:07.782 - Thread: 1 -> Created definition for: Hyper 3-n-1 Upgrade Cube 2024-08-09 00:50:07.782 - Thread: 1 -> Created block definitions 2024-08-09 00:50:07.782 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LBCheap3n1UpgradeCube 2024-08-09 00:50:07.782 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LBAdvance3n1UpgradeCube 2024-08-09 00:50:07.782 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/LBHyper3n1UpgradeCube 2024-08-09 00:50:07.782 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SBCheap3n1UpgradeCube 2024-08-09 00:50:07.782 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SBAdvance3n1UpgradeCube 2024-08-09 00:50:07.782 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/SBHyper3n1UpgradeCube 2024-08-09 00:50:07.784 - Thread: 1 -> Loading block variant groups 2024-08-09 00:50:07.798 - Thread: 1 -> Loading block variant groups 2024-08-09 00:50:07.805 - Thread: 1 -> Loading block variant groups 2024-08-09 00:50:07.807 - Thread: 1 -> Loading block variant groups 2024-08-09 00:50:07.808 - Thread: 1 -> Loading asteroid generators 2024-08-09 00:50:07.808 - Thread: 1 -> Loading spawn groups 2024-08-09 00:50:07.810 - Thread: 1 -> Loading drop containers 2024-08-09 00:50:07.810 - Thread: 1 -> Loading spawn groups 2024-08-09 00:50:07.810 - Thread: 1 -> Loading spawn groups 2024-08-09 00:50:07.810 - Thread: 1 -> Loading radial menu definitions 2024-08-09 00:50:07.818 - Thread: 1 -> Loading respawn ships 2024-08-09 00:50:07.818 - Thread: 1 -> Loading spawn groups 2024-08-09 00:50:07.818 - Thread: 1 -> Loading wheel speeds 2024-08-09 00:50:07.841 - Thread: 1 -> MyAudio.UnloadData - START 2024-08-09 00:50:07.845 - Thread: 1 -> MyAudio.UnloadData - END 2024-08-09 00:50:07.845 - Thread: 1 -> MyAudio.LoadData - START 2024-08-09 00:50:07.867 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 44100 2024-08-09 00:50:07.983 - Thread: 1 -> MOD_ERROR: Unknown 2024-08-09 00:50:07.983 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-08-09 00:50:07.983 - Thread: 1 -> Unable to find audio file: 'MusConcert_2', 'MUS\MusConcert\10YA_Track2_mix2.wav' 2024-08-09 00:50:07.983 - Thread: 1 -> MOD_ERROR: Unknown 2024-08-09 00:50:07.983 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-08-09 00:50:07.983 - Thread: 1 -> Unable to find audio file: 'MusConcert_3', 'MUS\MusConcert\10YA_Track3_mix1.wav' 2024-08-09 00:50:07.983 - Thread: 1 -> MOD_ERROR: Unknown 2024-08-09 00:50:07.983 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-08-09 00:50:07.983 - Thread: 1 -> Unable to find audio file: 'MusConcert_4', 'MUS\MusConcert\10YA_Track4_mix1.wav' 2024-08-09 00:50:07.983 - Thread: 1 -> MOD_ERROR: Unknown 2024-08-09 00:50:07.983 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-08-09 00:50:07.983 - Thread: 1 -> Unable to find audio file: 'MusConcert_5', 'MUS\MusConcert\10YA_Track5_mix1.wav' 2024-08-09 00:50:07.983 - Thread: 1 -> MOD_ERROR: Unknown 2024-08-09 00:50:07.983 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-08-09 00:50:07.983 - Thread: 1 -> Unable to find audio file: 'MusConcert_6', 'MUS\MusConcert\10YA_Track6_mix1.wav' 2024-08-09 00:50:07.983 - Thread: 1 -> MOD_ERROR: Unknown 2024-08-09 00:50:07.983 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-08-09 00:50:07.983 - Thread: 1 -> Unable to find audio file: 'MusConcert_7', 'MUS\MusConcert\10YA_Track7_mix1.wav' 2024-08-09 00:50:07.983 - Thread: 1 -> MOD_ERROR: Unknown 2024-08-09 00:50:07.983 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-08-09 00:50:07.983 - Thread: 1 -> Unable to find audio file: 'MusConcert_8', 'MUS\MusConcert\10YA_Track8_mix1.wav' 2024-08-09 00:50:07.983 - Thread: 1 -> MOD_ERROR: Unknown 2024-08-09 00:50:07.983 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-08-09 00:50:07.983 - Thread: 1 -> Unable to find audio file: 'MusConcert_9', 'MUS\MusConcert\10YA_Track9_mix1.wav' 2024-08-09 00:50:07.983 - Thread: 1 -> MOD_ERROR: Unknown 2024-08-09 00:50:07.983 - Thread: 1 -> in file: D:\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-08-09 00:50:07.983 - Thread: 1 -> Unable to find audio file: 'MusConcert_10', 'MUS\MusConcert\10YA_Track10_mix1.wav' 2024-08-09 00:50:08.073 - Thread: 1 -> MyAudio.LoadData - END 2024-08-09 00:50:08.083 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-08-09 00:50:08.086 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:08.137 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:08.141 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:08.141 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:08.143 - Thread: 1 -> Registered modules from: 584639195.sbm_PowerTransmission, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:08.143 - Thread: 1 -> Registered modules from: 2640137506.sbm_WarpDrive, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:08.146 - Thread: 1 -> Registered modules from: 3252520404.sbm_EliDangHUD, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:08.153 - Thread: 1 -> Registered modules from: 3269041802.sbm_功能拓展, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:08.153 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:08.167 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-08-09 00:50:08.333 - Thread: 76 -> External debugger: listening... 2024-08-09 00:50:08.354 - Thread: 1 -> MyLights.LoadData() - START 2024-08-09 00:50:08.355 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-08-09 00:50:08.355 - Thread: 1 -> MyLights.LoadData() - END 2024-08-09 00:50:08.355 - Thread: 1 -> Info: MyLights initialized. 2024-08-09 00:50:08.355 - Thread: 1 -> MyExplosions.LoadData() - START 2024-08-09 00:50:08.360 - Thread: 1 -> MyExplosions.LoadData() - END 2024-08-09 00:50:08.382 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-08-09 00:50:08.382 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-08-09 00:50:08.395 - Thread: 1 -> Loading Procedural World Generator 2024-08-09 00:50:08.395 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.5 2024-08-09 00:50:08.461 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-08-09 00:50:08.591 - Thread: 17 -> Loading voxel storage from file 'C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Asteroid_769018398_1416177342_0.vx2' 2024-08-09 00:50:08.592 - Thread: 17 -> Loading voxel storage from file 'C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Asteroid_250278732_1887887474_0.vx2' 2024-08-09 00:50:08.593 - Thread: 17 -> Loading voxel storage from file 'C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Asteroid_-2_-3_4_17_919934823.vx2' 2024-08-09 00:50:08.598 - Thread: 17 -> Loading voxel storage from file 'C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Asteroid_-2_-3_4_2_1812742433.vx2' 2024-08-09 00:50:08.601 - Thread: 17 -> Loading voxel storage from file 'C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Asteroid_-2_-3_4_3_289684452.vx2' 2024-08-09 00:50:08.689 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2024-08-09 00:50:08.689 - Thread: 1 -> Loading voxel storage from file 'C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Mars-2044023682d120000.vx2' 2024-08-09 00:50:08.717 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2024-08-09 00:50:08.718 - Thread: 18 -> Loading voxel storage from file 'C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Triton-12345d80253.vx2' 2024-08-09 00:50:08.728 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2024-08-09 00:50:08.728 - Thread: 15 -> Loading voxel storage from file 'C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\EarthLike-1779144428d120000.vx2' 2024-08-09 00:50:08.765 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2024-08-09 00:50:08.765 - Thread: 20 -> Loading voxel storage from file 'C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Titan-2124704365d19000.vx2' 2024-08-09 00:50:08.767 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2024-08-09 00:50:08.767 - Thread: 16 -> Loading voxel storage from file 'C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Moon-1353915701d19000.vx2' 2024-08-09 00:50:08.801 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2024-08-09 00:50:08.801 - Thread: 19 -> Loading voxel storage from file 'C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Europa-595048092d19000.vx2' 2024-08-09 00:50:08.807 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2024-08-09 00:50:08.807 - Thread: 21 -> Loading voxel storage from file 'C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Alien-291759539d120000.vx2' 2024-08-09 00:50:09.487 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2024-08-09 00:50:09.487 - Thread: 14 -> Loading voxel storage from file 'C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\Pertam-12345d60133.vx2' 2024-08-09 00:50:09.833 - Thread: 17 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-08-09 00:50:13.419 - Thread: 1 -> Info: Planet generator name: Mars 2024-08-09 00:50:13.419 - Thread: 1 -> Info: Planet storage name: Mars-2044023682d120000 2024-08-09 00:50:13.756 - Thread: 15 -> Info: Planet generator name: EarthLike 2024-08-09 00:50:13.756 - Thread: 15 -> Info: Planet storage name: EarthLike-1779144428d120000 2024-08-09 00:50:14.009 - Thread: 21 -> Info: Planet generator name: Alien 2024-08-09 00:50:14.009 - Thread: 21 -> Info: Planet storage name: Alien-291759539d120000 2024-08-09 00:50:14.206 - Thread: 20 -> Info: Planet generator name: Titan 2024-08-09 00:50:14.206 - Thread: 20 -> Info: Planet storage name: Titan-2124704365d19000 2024-08-09 00:50:14.410 - Thread: 16 -> Info: Planet generator name: Moon 2024-08-09 00:50:14.410 - Thread: 16 -> Info: Planet storage name: Moon-1353915701d19000 2024-08-09 00:50:14.631 - Thread: 19 -> Info: Planet generator name: Europa 2024-08-09 00:50:14.631 - Thread: 19 -> Info: Planet storage name: Europa-595048092d19000 2024-08-09 00:50:14.855 - Thread: 18 -> Info: Planet generator name: Triton 2024-08-09 00:50:14.855 - Thread: 18 -> Info: Planet storage name: Triton-12345d80253 2024-08-09 00:50:15.934 - Thread: 14 -> Info: Planet generator name: Pertam 2024-08-09 00:50:15.934 - Thread: 14 -> Info: Planet storage name: Pertam-12345d60133 2024-08-09 00:50:15.935 - Thread: 1 -> Entities loaded & initialized 2024-08-09 00:50:15.997 - Thread: 1 -> Checkpoint.CameraAttachedTo: 133483802098093481 2024-08-09 00:50:15.999 - Thread: 1 -> MySession.Static.LogSettings - START 2024-08-09 00:50:15.999 - Thread: 1 -> Name = Star System 2024-08-07 21:36 2024-08-09 00:50:15.999 - Thread: 1 -> Description = One of the most popular worlds in Space Engineers, featuring several planets for you to build, explore, and survive on. Customize the settings and play to your heart’s content! 2024-08-09 00:50:15.999 - Thread: 1 -> GameDateTime = 01/01/2081 02:14:28 2024-08-09 00:50:15.999 - Thread: 1 -> Password = 2024-08-09 00:50:15.999 - Thread: 1 -> CurrentPath = C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36 2024-08-09 00:50:15.999 - Thread: 1 -> WorkshopId = 2024-08-09 00:50:16.000 - Thread: 1 -> CameraController = Default_Astronaut 2024-08-09 00:50:16.000 - Thread: 1 -> ThumbPath = C:\Users\PC\AppData\Roaming\SpaceEngineers\Saves\76561198405964405\Star System 2024-08-07 21-36\thumb.jpg 2024-08-09 00:50:16.000 - Thread: 1 -> Settings: 2024-08-09 00:50:16.000 - Thread: 1 -> GameMode = Creative 2024-08-09 00:50:16.000 - Thread: 1 -> MaxPlayers = 2 2024-08-09 00:50:16.000 - Thread: 1 -> OnlineMode = OFFLINE 2024-08-09 00:50:16.000 - Thread: 1 -> TotalPCU = 1000000 2024-08-09 00:50:16.000 - Thread: 1 -> PiratePCU = 50000 2024-08-09 00:50:16.000 - Thread: 1 -> AutoHealing = True 2024-08-09 00:50:16.000 - Thread: 1 -> WeaponsEnabled = True 2024-08-09 00:50:16.000 - Thread: 1 -> ThrusterDamage = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableSpectator = False 2024-08-09 00:50:16.000 - Thread: 1 -> EnableCopyPaste = True 2024-08-09 00:50:16.000 - Thread: 1 -> MaxFloatingObjects = 100 2024-08-09 00:50:16.000 - Thread: 1 -> MaxGridSize = 0 2024-08-09 00:50:16.000 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-08-09 00:50:16.000 - Thread: 1 -> CargoShipsEnabled = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnvironmentHostility = NORMAL 2024-08-09 00:50:16.000 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-08-09 00:50:16.000 - Thread: 1 -> InventorySizeMultiplier = 5 2024-08-09 00:50:16.000 - Thread: 1 -> BlocksInventorySizeMultiplier = 10 2024-08-09 00:50:16.000 - Thread: 1 -> RefinerySpeedMultiplier = 10 2024-08-09 00:50:16.000 - Thread: 1 -> AssemblerSpeedMultiplier = 10 2024-08-09 00:50:16.000 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10 2024-08-09 00:50:16.000 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-08-09 00:50:16.000 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-08-09 00:50:16.000 - Thread: 1 -> ClientCanSave = False 2024-08-09 00:50:16.000 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-08-09 00:50:16.000 - Thread: 1 -> PermanentDeath = False 2024-08-09 00:50:16.000 - Thread: 1 -> DestructibleBlocks = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableScripts = True 2024-08-09 00:50:16.000 - Thread: 1 -> AutoSaveInMinutes = 5 2024-08-09 00:50:16.000 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-08-09 00:50:16.000 - Thread: 1 -> ProceduralDensity = 0.5 2024-08-09 00:50:16.000 - Thread: 1 -> ProceduralSeed = 0 2024-08-09 00:50:16.000 - Thread: 1 -> DestructibleBlocks = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableIngameScripts = True 2024-08-09 00:50:16.000 - Thread: 1 -> ViewDistance = 30000 2024-08-09 00:50:16.000 - Thread: 1 -> Voxel destruction = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableStructuralSimulation = False 2024-08-09 00:50:16.000 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-08-09 00:50:16.000 - Thread: 1 -> EnableContainerDrops = True 2024-08-09 00:50:16.000 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-08-09 00:50:16.000 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-08-09 00:50:16.000 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-08-09 00:50:16.000 - Thread: 1 -> EnableSubgridDamage = False 2024-08-09 00:50:16.000 - Thread: 1 -> SyncDistance = 3000 2024-08-09 00:50:16.000 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2024-08-09 00:50:16.000 - Thread: 1 -> AFKTimeoutMin = 0 2024-08-09 00:50:16.000 - Thread: 1 -> StopGridsPeriodMin = 15 2024-08-09 00:50:16.000 - Thread: 1 -> MaxPlanets = 99 2024-08-09 00:50:16.000 - Thread: 1 -> MaxBackupSaves = 5 2024-08-09 00:50:16.000 - Thread: 1 -> MaxFactionsCount = 0 2024-08-09 00:50:16.000 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-08-09 00:50:16.000 - Thread: 1 -> RespawnShipDelete = False 2024-08-09 00:50:16.000 - Thread: 1 -> WorldSizeKm = 0 2024-08-09 00:50:16.000 - Thread: 1 -> ResetOwnership = False 2024-08-09 00:50:16.000 - Thread: 1 -> RealisticSound = False 2024-08-09 00:50:16.000 - Thread: 1 -> EnableSaving = True 2024-08-09 00:50:16.000 - Thread: 1 -> InfiniteAmmo = False 2024-08-09 00:50:16.000 - Thread: 1 -> EnableToolShake = True 2024-08-09 00:50:16.000 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-08-09 00:50:16.000 - Thread: 1 -> OffensiveWordsFiltering = False 2024-08-09 00:50:16.000 - Thread: 1 -> UseConsolePCU = False 2024-08-09 00:50:16.000 - Thread: 1 -> PredefinedAsteroids = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-08-09 00:50:16.000 - Thread: 1 -> FamilySharing = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnablePcuTrading = True 2024-08-09 00:50:16.000 - Thread: 1 -> SuppressedWarnings = 2024-08-09 00:50:16.000 - Thread: 1 -> SimplifiedSimulation = False 2024-08-09 00:50:16.000 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-08-09 00:50:16.000 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-08-09 00:50:16.000 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-08-09 00:50:16.000 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-08-09 00:50:16.000 - Thread: 1 -> TradeFactionsCount = 15 2024-08-09 00:50:16.000 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2024-08-09 00:50:16.000 - Thread: 1 -> WeatherSystem = False 2024-08-09 00:50:16.000 - Thread: 1 -> WeatherLightingDamage = False 2024-08-09 00:50:16.000 - Thread: 1 -> DepositSizeDenominator = 60 2024-08-09 00:50:16.000 - Thread: 1 -> DepositsCountCoefficient = 1 2024-08-09 00:50:16.000 - Thread: 1 -> EnableEconomy = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableBountyContracts = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableSupergridding = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableAutorespawn = True 2024-08-09 00:50:16.000 - Thread: 1 -> OptimalSpawnDistance = 900 2024-08-09 00:50:16.000 - Thread: 1 -> EnableGoodBotHints = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableResearch = True 2024-08-09 00:50:16.000 - Thread: 1 -> VoxelAgeThreshold = 24 2024-08-09 00:50:16.000 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-08-09 00:50:16.000 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-08-09 00:50:16.000 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-08-09 00:50:16.000 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-08-09 00:50:16.000 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-08-09 00:50:16.000 - Thread: 1 -> OptimalGridCount = 0 2024-08-09 00:50:16.000 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-08-09 00:50:16.000 - Thread: 1 -> BlockCountThreshold = 20 2024-08-09 00:50:16.000 - Thread: 1 -> TrashFlagsValue = 7706 2024-08-09 00:50:16.000 - Thread: 1 -> TrashRemovalEnabled = True 2024-08-09 00:50:16.000 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-08-09 00:50:16.000 - Thread: 1 -> EnableVoxelHand = True 2024-08-09 00:50:16.000 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableScripterRole = False 2024-08-09 00:50:16.000 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-08-09 00:50:16.000 - Thread: 1 -> FloraDensityMultiplier = 1 2024-08-09 00:50:16.000 - Thread: 1 -> EnableSpiders = False 2024-08-09 00:50:16.000 - Thread: 1 -> EnableWolfs = False 2024-08-09 00:50:16.000 - Thread: 1 -> TotalBotLimit = 32 2024-08-09 00:50:16.000 - Thread: 1 -> EnableDrones = True 2024-08-09 00:50:16.000 - Thread: 1 -> MaxDrones = 5 2024-08-09 00:50:16.000 - Thread: 1 -> StartInRespawnScreen = False 2024-08-09 00:50:16.000 - Thread: 1 -> SpawnWithTools = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableJetpack = True 2024-08-09 00:50:16.000 - Thread: 1 -> SunRotationIntervalMinutes = 30.05928 2024-08-09 00:50:16.000 - Thread: 1 -> PhysicsIterations = 8 2024-08-09 00:50:16.000 - Thread: 1 -> CanJoinRunning = False 2024-08-09 00:50:16.000 - Thread: 1 -> Scenario = False 2024-08-09 00:50:16.000 - Thread: 1 -> ScenarioEditMode = False 2024-08-09 00:50:16.000 - Thread: 1 -> EnableRespawnShips = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableSunRotation = True 2024-08-09 00:50:16.000 - Thread: 1 -> StationVoxelSupport = False 2024-08-09 00:50:16.000 - Thread: 1 -> EnableConvertToStation = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableEncounters = True 2024-08-09 00:50:16.000 - Thread: 1 -> Enable3rdPersonView = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableOxygenPressurization = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnableOxygen = True 2024-08-09 00:50:16.000 - Thread: 1 -> ExperimentalMode = True 2024-08-09 00:50:16.000 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, ProceduralDensity, TotalPCU, EnableIngameScripts, SupergriddingEnabled 2024-08-09 00:50:16.000 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-08-09 00:50:16.000 - Thread: 1 -> EnableRecoil = True 2024-08-09 00:50:16.000 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-08-09 00:50:16.000 - Thread: 1 -> MaxCargoBags = 100 2024-08-09 00:50:16.000 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-08-09 00:50:16.000 - Thread: 1 -> ScrapEnabled = True 2024-08-09 00:50:16.000 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2024-08-09 00:50:16.000 - Thread: 1 -> MySession.Static.LogSettings - END 2024-08-09 00:50:16.236 - Thread: 1 -> Analytics ids for user ([007...405]): User = (7e780db1-c281-6ad5-5273-df0800d5355d) Session = (c6f16d3c-775c-49ff-a4bd-9cd0f0bf9fb4). 2024-08-09 00:50:16.239 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-08-09 00:50:16.277 - Thread: 1 -> Session loaded 2024-08-09 00:50:16.277 - Thread: 1 -> RunLoadingAction - END 2024-08-09 00:50:16.277 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-08-09 00:50:16.277 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-08-09 00:50:16.277 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-08-09 00:50:16.277 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-08-09 00:50:16.277 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-08-09 00:50:16.279 - Thread: 1 -> Updating continues. 2024-08-09 00:50:16.283 - Thread: 1 -> GC Memory: 1396.395 / 1396.395 MB 2024-08-09 00:50:16.391 - Thread: 23 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-08-09 00:50:16.429 - Thread: 23 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-08-09 00:50:16.435 - Thread: 23 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-08-09 00:50:16.468 - Thread: 23 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-08-09 00:50:18.210 - Thread: 1 -> Loading duration: 15.5205814 2024-08-09 00:50:18.623 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-08-09 00:50:18.623 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-08-09 00:50:18.623 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-08-09 00:50:18.683 - Thread: 1 -> Info: Trash cleaner reports that '133758687995141537:Small Grid 1537' with entity id '133758687995141537' Landed in the center of the UNIVERSE!' 2024-08-09 00:50:18.741 - Thread: 1 -> Info: Trash cleaner reports that '96563938862724251:Encounter Shuttle' with entity id '96563938862724251' Landed in the center of the UNIVERSE!' 2024-08-09 00:50:18.775 - Thread: 1 -> Info: Trash cleaner reports that '73467593540647951:Small Grid 7951' with entity id '73467593540647951' Landed in the center of the UNIVERSE!' 2024-08-09 00:50:18.843 - Thread: 1 -> Info: Trash cleaner reports that '127353483807570837:Small Grid 837' with entity id '127353483807570837' Landed in the center of the UNIVERSE!' 2024-08-09 00:50:27.272 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-08-09 00:50:27.272 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-08-09 00:50:27.272 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-08-09 00:50:27.316 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-08-09 00:50:27.318 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-08-09 00:50:36.337 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-08-09 00:50:36.337 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-08-09 00:50:42.574 - Thread: 1 -> GUI Stats: Update 8.39853138888888, Draw 0.809474611111113 2024-08-09 00:50:46.290 - Thread: 1 -> GC Memory: 5230.204 / 5230.204 MB 2024-08-09 00:51:12.576 - Thread: 1 -> GUI Stats: Update 0.400404666666666, Draw 0.795449222222222 2024-08-09 00:51:12.586 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-08-09 00:51:12.612 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,21.28034,54.57876,1,0,5248.527,12255.5,13914,986965,22,25.77111,43.83663,0,11659,8.33292,0,16.66667,2.147486,3.652871,100,7343279200,5248.527,3,5,-1 2024-08-09 00:51:12.613 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-08-09 00:51:12.613 - Thread: 1 -> MEMORY VALUES,2,1,0,1,22,856,91,74,235,204,849,7003,4072,0,0,111,4308,0,1959,15,0,24,15,384,22,0,1,1717,758,456,8,20,0,0,0,0 2024-08-09 00:51:16.306 - Thread: 1 -> GC Memory: 5252.475 / 5252.475 MB 2024-08-09 00:51:29.289 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-08-09 00:51:33.404 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-08-09 00:51:33.404 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-08-09 00:51:42.573 - Thread: 1 -> GUI Stats: Update 0.444336777777776, Draw 0.367946444444444 2024-08-09 00:51:46.309 - Thread: 1 -> GC Memory: 5264.619 / 5264.619 MB 2024-08-09 00:52:12.573 - Thread: 1 -> GUI Stats: Update 0.349384, Draw 0.350967388888889 2024-08-09 00:52:12.603 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-08-09 00:52:12.605 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,17.36292,52.00353,1,0,1499.946,9809.652,13899,986980,22,29.35621,51.49928,0.1254437,14193,8.332867,0,16.66667,2.446214,4.291366,100,7369489504,1499.946,3,5,-1 2024-08-09 00:52:12.605 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-08-09 00:52:12.605 - Thread: 1 -> MEMORY VALUES,2,1,0,1,22,856,91,74,236,211,849,7028,4088,0,0,111,4324,0,1959,31,0,25,15,384,23,0,1,1717,758,456,8,20,0,0,0,0 2024-08-09 00:52:16.321 - Thread: 1 -> GC Memory: 1495.182 / 1495.182 MB 2024-08-09 00:52:42.573 - Thread: 1 -> GUI Stats: Update 0.342279833333333, Draw 0.321428777777777 2024-08-09 00:52:46.323 - Thread: 1 -> GC Memory: 1495.641 / 1495.641 MB 2024-08-09 00:53:12.573 - Thread: 1 -> GUI Stats: Update 0.324915055555556, Draw 0.362553111111111 2024-08-09 00:53:12.620 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-08-09 00:53:12.620 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,15.66562,51.1566,1,0,1507.707,9819.555,13924,986955,22,29.32678,53.77236,0.1203009,14077,8.332755,0,16.66667,2.443729,4.480719,100,7380698896,1507.707,3,5,-1 2024-08-09 00:53:12.620 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-08-09 00:53:12.620 - Thread: 1 -> MEMORY VALUES,2,1,0,1,22,856,91,75,235,225,849,7038,4088,0,0,111,4324,0,1959,31,0,22,15,384,22,0,1,1717,758,456,8,20,0,0,0,0 2024-08-09 00:53:16.340 - Thread: 1 -> GC Memory: 1507.53 / 1507.53 MB 2024-08-09 00:53:42.574 - Thread: 1 -> GUI Stats: Update 0.0461597222222222, Draw 0.361338944444445 2024-08-09 00:53:46.340 - Thread: 1 -> GC Memory: 1511.301 / 1511.301 MB 2024-08-09 00:54:12.574 - Thread: 1 -> GUI Stats: Update 0.152436722222222, Draw 0.3231365 2024-08-09 00:54:12.637 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-08-09 00:54:12.637 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,21.10472,47.10238,1,0,1490.983,9692.852,10883,989509,18,27.93307,45.39448,0.1119526,14075,8.332785,0,16.66667,2.327603,3.782624,100,7380125524,1490.983,3,1,-1 2024-08-09 00:54:12.637 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-08-09 00:54:12.637 - Thread: 1 -> MEMORY VALUES,2,1,0,1,22,856,91,74,235,227,849,7038,4088,0,0,111,4324,0,1959,31,0,20,15,384,22,0,1,1717,758,456,8,20,0,0,0,0 2024-08-09 00:54:16.340 - Thread: 1 -> GC Memory: 1491.398 / 1491.398 MB 2024-08-09 00:54:17.570 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-08-09 00:54:21.437 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-08-09 00:54:21.437 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-08-09 00:54:42.574 - Thread: 1 -> GUI Stats: Update 0.394818777777777, Draw 0.381871722222222 2024-08-09 00:54:46.356 - Thread: 1 -> GC Memory: 1493.726 / 1493.726 MB 2024-08-09 00:54:57.590 - Thread: 11 -> Exception: SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Za mało zasobów pamięci, aby można było zakończyć tę operację. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) at VRage.Render11.Resources.Textures.MyTextureInternal.OnDeviceInitInternal() at VRage.Render11.Resources.Textures.MyUavTexture.OnDeviceInit() at VRage.Render11.Resources.MyRwTextureManager.CreateUav(String debugName, Int32 width, Int32 height, Format format, Int32 samplesCount, Int32 samplesQuality, ResourceOptionFlags roFlags, Int32 mipLevels, CpuAccessFlags cpuAccessFlags) at VRage.Render11.Resources.Textures.MyBorrowedUavTexture.CreateTextureInternal(MyBorrowedTextureKey& key, String debugName) at VRage.Render11.Resources.Textures.MyBorrowedTexture.Create(MyBorrowedTextureKey key, String debugName) at VRage.Render11.Resources.MyBorrowedRwTextureManager.CreateUav(String debugName, MyBorrowedTextureKey key) at VRage.Render11.Resources.MyBorrowedRwTextureManager.BorrowUav(String debugName, Int32 width, Int32 height, Format format, Int32 samplesCount, Int32 samplesQuality) at VRageRender.MyShadowCascadesPostProcess.GatherArray(MyRenderContext rc, IUavTexture postprocessTarget, ISrvBindable cascadeArray, IConstantBuffer cascadeConstantBuffer) at VRageRender.MyShadowCascades.PostProcess(MyRenderContext rc) at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-08-09 00:55:00.392 - Thread: 32 -> Exception in render! Exception: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.DependencyBatch.Execute() at VRage.Render11.Render.MyRenderScheduler.Execute() at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion) at VRageRender.MyRender11.DrawScene() at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Task exception, inner exception 0: SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Za mało zasobów pamięci, aby można było zakończyć tę operację. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut) at VRage.Render11.Resources.Textures.MyTextureInternal.OnDeviceInitInternal() at VRage.Render11.Resources.Textures.MyUavTexture.OnDeviceInit() at VRage.Render11.Resources.MyRwTextureManager.CreateUav(String debugName, Int32 width, Int32 height, Format format, Int32 samplesCount, Int32 samplesQuality, ResourceOptionFlags roFlags, Int32 mipLevels, CpuAccessFlags cpuAccessFlags) at VRage.Render11.Resources.Textures.MyBorrowedUavTexture.CreateTextureInternal(MyBorrowedTextureKey& key, String debugName) at VRage.Render11.Resources.Textures.MyBorrowedTexture.Create(MyBorrowedTextureKey key, String debugName) at VRage.Render11.Resources.MyBorrowedRwTextureManager.CreateUav(String debugName, MyBorrowedTextureKey key) at VRage.Render11.Resources.MyBorrowedRwTextureManager.BorrowUav(String debugName, Int32 width, Int32 height, Format format, Int32 samplesCount, Int32 samplesQuality) at VRageRender.MyShadowCascadesPostProcess.GatherArray(MyRenderContext rc, IUavTexture postprocessTarget, ISrvBindable cascadeArray, IConstantBuffer cascadeConstantBuffer) at VRageRender.MyShadowCascades.PostProcess(MyRenderContext rc) at VRage.Render11.GBufferResolve.MyGBufferResolver.DoWork(MyCullQuery cullQuery) at ParallelTasks.DependencyBatch.ExecuteSingleJob() 2024-08-09 00:55:00.418 - Thread: 32 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred(MyGBufferResolver@|FAIL_NotInitialized|Unknown|NotStarted ) Statistics: Scene: Entities Actors: 1,143 InstanceBuffers: 19 GPUEmitters: 5 Atmospheres: 7 Clouds: 37 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 79 Actor Components MyLightComponent: 76 MyInstanceComponent: 343 MyResourcePrioritizationComponent: 895 MyRenderVoxelActor: 510 MyRenderableComponent: 195 MyRotationAnimator: 15 MyThrustFlameAnimator: 48 MyVoxelCellComponent: 337 MyTranslationAnimator: 20