2024-07-10 22:49:50.642 - Thread: 1 -> Log Started 2024-07-10 22:49:50.642 - Thread: 1 -> Timezone (local - UTC): 1h 2024-07-10 22:49:50.642 - Thread: 1 -> App Version: 01_204_018 2024-07-10 22:49:50.664 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-07-10 22:49:50.664 - Thread: 1 -> Branch / Sandbox: SVN 2024-07-10 22:49:50.664 - Thread: 1 -> Client Build Number: 2 2024-07-10 22:49:50.664 - Thread: 1 -> Server Build Number: 0 2024-07-10 22:49:50.664 - Thread: 1 -> Environment.ProcessorCount: 32 2024-07-10 22:49:50.693 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Home (Microsoft Windows NT 10.0.22631.0) 2024-07-10 22:49:50.693 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2024-07-10 22:49:50.693 - Thread: 1 -> Environment.Is64BitProcess: True 2024-07-10 22:49:50.693 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-07-10 22:49:50.693 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9256.0 2024-07-10 22:49:50.693 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-07-10 22:49:50.696 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i9-14900KF 2024-07-10 22:49:50.696 - Thread: 1 -> Default Culture: 2024-07-10 22:49:50.696 - Thread: 1 -> Default UI Culture: 2024-07-10 22:49:50.696 - Thread: 1 -> MyConfig.Load() - START 2024-07-10 22:49:50.696 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-07-10 22:49:50.839 - Thread: 1 -> NewNewGameScreen: False 2024-07-10 22:49:50.839 - Thread: 1 -> EnableDamageEffects: True 2024-07-10 22:49:50.839 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-07-10 22:49:50.839 - Thread: 1 -> EnableReverb: False 2024-07-10 22:49:50.839 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-07-10 22:49:50.839 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-07-10 22:49:50.839 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-07-10 22:49:50.839 - Thread: 1 -> FirstTimeRun: False 2024-07-10 22:49:50.839 - Thread: 1 -> ExperimentalMode: True 2024-07-10 22:49:50.839 - Thread: 1 -> VideoAdapter: 0 2024-07-10 22:49:50.839 - Thread: 1 -> ScreenWidth: 3840 2024-07-10 22:49:50.839 - Thread: 1 -> ScreenHeight: 2160 2024-07-10 22:49:50.839 - Thread: 1 -> RefreshRate: 143990 2024-07-10 22:49:50.839 - Thread: 1 -> WindowMode: 2 2024-07-10 22:49:50.839 - Thread: 1 -> VerticalSync: 1 2024-07-10 22:49:50.839 - Thread: 1 -> FieldOfView: 70.01451 2024-07-10 22:49:50.839 - Thread: 1 -> PostProcessingEnabled: True 2024-07-10 22:49:50.839 - Thread: 1 -> FlaresIntensity: 1 2024-07-10 22:49:50.839 - Thread: 1 -> TreeViewDistance: 1000 2024-07-10 22:49:50.839 - Thread: 1 -> GrassDensity: 1 2024-07-10 22:49:50.839 - Thread: 1 -> GrassDrawDistance: 159 2024-07-10 22:49:50.839 - Thread: 1 -> AntialiasingMode: 1 2024-07-10 22:49:50.839 - Thread: 1 -> ShadowMapResolution: 1 2024-07-10 22:49:50.839 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-07-10 22:49:50.839 - Thread: 1 -> TextureQuality: 1 2024-07-10 22:49:50.839 - Thread: 1 -> VoxelTextureQuality: 1 2024-07-10 22:49:50.839 - Thread: 1 -> AnisotropicFiltering: 0 2024-07-10 22:49:50.839 - Thread: 1 -> ModelQuality: 1 2024-07-10 22:49:50.839 - Thread: 1 -> VoxelQuality: 1 2024-07-10 22:49:50.839 - Thread: 1 -> ShaderQuality: 1 2024-07-10 22:49:50.839 - Thread: 1 -> LightsQuality: 1 2024-07-10 22:49:50.839 - Thread: 1 -> LowMemSwitchToLow: 0 2024-07-10 22:49:50.839 - Thread: 1 -> FirstVTTimeRun: False 2024-07-10 22:49:50.839 - Thread: 1 -> LastBannerId: 95 2024-07-10 22:49:50.839 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2024-07-10 22:49:50.839 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-07-10 22:49:50.839 - Thread: 1 -> GDPRConsent: True 2024-07-10 22:49:50.839 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-07-10 22:49:50.839 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-07-10 22:49:50.839 - Thread: 1 -> ZoomMultiplier: 0.2 2024-07-10 22:49:50.839 - Thread: 1 -> GamepadScheme: 0 2024-07-10 22:49:50.839 - Thread: 1 -> GamepadSchemeName: Flight 2024-07-10 22:49:50.839 - Thread: 1 -> OnlyPSGames: False 2024-07-10 22:49:50.839 - Thread: 1 -> EnableTrading: True 2024-07-10 22:49:50.839 - Thread: 1 -> EnableSteamCloud: False 2024-07-10 22:49:50.839 - Thread: 1 -> Language: 0 2024-07-10 22:49:50.839 - Thread: 1 -> CubeBuilderBuildingMode: 1 2024-07-10 22:49:50.839 - Thread: 1 -> ControlsHints: False 2024-07-10 22:49:50.839 - Thread: 1 -> GoodBotHints: False 2024-07-10 22:49:50.839 - Thread: 1 -> RotationHints: False 2024-07-10 22:49:50.839 - Thread: 1 -> AreaInteraction: True 2024-07-10 22:49:50.839 - Thread: 1 -> BlueprintSharing: True 2024-07-10 22:49:50.839 - Thread: 1 -> MuteBroadcastControllers: False 2024-07-10 22:49:50.839 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-07-10 22:49:50.839 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-07-10 22:49:50.839 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-07-10 22:49:50.839 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-07-10 22:49:50.839 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-07-10 22:49:50.839 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-07-10 22:49:50.839 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-07-10 22:49:50.839 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-07-10 22:49:50.839 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-07-10 22:49:50.839 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-07-10 22:49:50.839 - Thread: 1 -> ShowCrosshair2: 0 2024-07-10 22:49:50.839 - Thread: 1 -> IronSightSwitchState: 1 2024-07-10 22:49:50.839 - Thread: 1 -> SpriteMainViewportScale: 1 2024-07-10 22:49:50.839 - Thread: 1 -> UiTransparency: 1 2024-07-10 22:49:50.839 - Thread: 1 -> UiBkTransparency: 0.4741458 2024-07-10 22:49:50.839 - Thread: 1 -> HUDBkTransparency: 0.6 2024-07-10 22:49:50.839 - Thread: 1 -> HudState: 1 2024-07-10 22:49:50.839 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-07-10 22:49:50.839 - Thread: 1 -> GameVolume: 1 2024-07-10 22:49:50.839 - Thread: 1 -> Music_Volume: 0 2024-07-10 22:49:50.839 - Thread: 1 -> VoiceChatVolume: 5 2024-07-10 22:49:50.839 - Thread: 1 -> HudWarnings: True 2024-07-10 22:49:50.839 - Thread: 1 -> MicrophoneSensitivity: 0.5 2024-07-10 22:49:50.839 - Thread: 1 -> VoiceChat: True 2024-07-10 22:49:50.839 - Thread: 1 -> VoiceChatVoiceActivation: False 2024-07-10 22:49:50.839 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2024-07-10 22:49:50.839 - Thread: 1 -> EnableDynamicMusic: True 2024-07-10 22:49:50.839 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2024-07-10 22:49:50.839 - Thread: 1 -> EnableDoppler: True 2024-07-10 22:49:50.839 - Thread: 1 -> ModIoConsent: True 2024-07-10 22:49:50.839 - Thread: 1 -> CubeBuilderUseSymmetry: False 2024-07-10 22:49:50.839 - Thread: 1 -> ControllerDefaultOnStart: False 2024-07-10 22:49:50.839 - Thread: 1 -> CubeBuilderAlignToDefault: True 2024-07-10 22:49:50.839 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-07-10 22:49:50.839 - Thread: 1 -> QuickStartNotification: False 2024-07-10 22:49:50.839 - Thread: 1 -> SelectedQuickStart: MyObjectBuilder_QuickStartDefinition/EarthPlanetSurvival 2024-07-10 22:49:50.839 - Thread: 1 -> MyConfig.Load() - END 2024-07-10 22:49:51.337 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-07-10 22:49:51.365 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-07-10 22:49:51.426 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2024-07-10 22:49:51.427 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-07-10 22:49:51.427 - Thread: 1 -> Found processor count: 24 2024-07-10 22:49:51.427 - Thread: 1 -> Using processor count: 16 2024-07-10 22:49:51.598 - Thread: 1 -> All detected adapters: 2024-07-10 22:49:51.599 - Thread: 1 -> NVIDIA GeForce RTX 4090 - VendorID=4318, SubsystemID=913643994, DeviceID=9860 2024-07-10 22:49:51.599 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-07-10 22:49:51.850 - Thread: 1 -> AdapterInfo = { 2024-07-10 22:49:51.851 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-07-10 22:49:51.851 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34261665792, Luid: 58007, rev: 161, subsys id: 913643994, vendor id: 4318, feature_level 11.1: True 2024-07-10 22:49:51.851 - Thread: 1 -> Driver version = 32.0.15.5612 2024-07-10 22:49:51.851 - Thread: 1 -> Driver date = 20240625000000.000000-000 2024-07-10 22:49:51.851 - Thread: 1 -> DriverUpdateNecessary = False 2024-07-10 22:49:51.851 - Thread: 1 -> AftermathSupported = False 2024-07-10 22:49:51.851 - Thread: 1 -> Adapter id = 0 2024-07-10 22:49:51.851 - Thread: 1 -> Supported = True 2024-07-10 22:49:51.851 - Thread: 1 -> RAM = 25314721792 2024-07-10 22:49:51.851 - Thread: 1 -> Priority = 2 2024-07-10 22:49:51.851 - Thread: 1 -> Multithreaded rendering supported = True 2024-07-10 22:49:51.851 - Thread: 1 -> Output is attached = True 2024-07-10 22:49:51.851 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-07-10 22:49:51.851 - Thread: 1 -> } 2024-07-10 22:49:51.851 - Thread: 1 -> AdapterInfo = { 2024-07-10 22:49:51.851 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-07-10 22:49:51.851 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34261665792, Luid: 58007, rev: 161, subsys id: 913643994, vendor id: 4318, feature_level 11.1: True 2024-07-10 22:49:51.851 - Thread: 1 -> Driver version = 32.0.15.5612 2024-07-10 22:49:51.851 - Thread: 1 -> Driver date = 20240625000000.000000-000 2024-07-10 22:49:51.851 - Thread: 1 -> DriverUpdateNecessary = False 2024-07-10 22:49:51.851 - Thread: 1 -> AftermathSupported = False 2024-07-10 22:49:51.851 - Thread: 1 -> Adapter id = 0 2024-07-10 22:49:51.851 - Thread: 1 -> Supported = True 2024-07-10 22:49:51.851 - Thread: 1 -> RAM = 25314721792 2024-07-10 22:49:51.851 - Thread: 1 -> Priority = 2 2024-07-10 22:49:51.851 - Thread: 1 -> Multithreaded rendering supported = True 2024-07-10 22:49:51.851 - Thread: 1 -> Output is attached = True 2024-07-10 22:49:51.851 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-07-10 22:49:51.851 - Thread: 1 -> } 2024-07-10 22:49:51.851 - Thread: 1 -> AdapterInfo = { 2024-07-10 22:49:51.851 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-07-10 22:49:51.851 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34261665792, Luid: 66904, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-07-10 22:49:51.851 - Thread: 1 -> Driver version = 2024-07-10 22:49:51.851 - Thread: 1 -> Driver date = 2024-07-10 22:49:51.851 - Thread: 1 -> DriverUpdateNecessary = False 2024-07-10 22:49:51.851 - Thread: 1 -> AftermathSupported = False 2024-07-10 22:49:51.851 - Thread: 1 -> Adapter id = 1 2024-07-10 22:49:51.851 - Thread: 1 -> Supported = True 2024-07-10 22:49:51.851 - Thread: 1 -> RAM = 0 2024-07-10 22:49:51.851 - Thread: 1 -> Priority = 0 2024-07-10 22:49:51.851 - Thread: 1 -> Multithreaded rendering supported = False 2024-07-10 22:49:51.851 - Thread: 1 -> Output is attached = False 2024-07-10 22:49:51.851 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-07-10 22:49:51.851 - Thread: 1 -> } 2024-07-10 22:49:51.851 - Thread: 1 -> AdapterInfo = { 2024-07-10 22:49:51.851 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-07-10 22:49:51.851 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34261665792, Luid: 66904, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-07-10 22:49:51.851 - Thread: 1 -> Driver version = 2024-07-10 22:49:51.851 - Thread: 1 -> Driver date = 2024-07-10 22:49:51.851 - Thread: 1 -> DriverUpdateNecessary = False 2024-07-10 22:49:51.851 - Thread: 1 -> AftermathSupported = False 2024-07-10 22:49:51.851 - Thread: 1 -> Adapter id = 1 2024-07-10 22:49:51.851 - Thread: 1 -> Supported = True 2024-07-10 22:49:51.851 - Thread: 1 -> RAM = 0 2024-07-10 22:49:51.851 - Thread: 1 -> Priority = 0 2024-07-10 22:49:51.851 - Thread: 1 -> Multithreaded rendering supported = False 2024-07-10 22:49:51.851 - Thread: 1 -> Output is attached = False 2024-07-10 22:49:51.851 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-07-10 22:49:51.851 - Thread: 1 -> } 2024-07-10 22:49:51.852 - Thread: 1 -> Service.IsActive: True 2024-07-10 22:49:51.852 - Thread: 1 -> Service.IsOnline: True 2024-07-10 22:49:51.852 - Thread: 1 -> Service.OwnsGame: False 2024-07-10 22:49:51.852 - Thread: 1 -> Service.UserId: 76561199161896972 2024-07-10 22:49:51.852 - Thread: 1 -> Service.UserName: Ollie10212 2024-07-10 22:49:51.852 - Thread: 1 -> Service.Branch: default 2024-07-10 22:49:51.852 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-07-10 22:49:51.852 - Thread: 1 -> Build version: 0.1.1.0 2024-07-10 22:49:51.857 - Thread: 1 -> MyScreenManager() 2024-07-10 22:49:51.865 - Thread: 49 -> CreateDeviceInternal - CheckSettings() 2024-07-10 22:49:51.865 - Thread: 49 -> CreateDeviceInternal - GetAdapter() 2024-07-10 22:49:51.866 - Thread: 49 -> CreateDeviceInternal - FixSettings() 2024-07-10 22:49:51.866 - Thread: 49 -> CreateDeviceInternal - Create device 2024-07-10 22:49:51.955 - Thread: 49 -> CreateDeviceInternal Steam Overlay integration 2024-07-10 22:49:52.018 - Thread: 49 -> CreateDeviceInternal Steam Overlay OK 2024-07-10 22:49:52.019 - Thread: 49 -> CreateDeviceInternal create swapchain 2024-07-10 22:49:54.653 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-07-10 22:49:54.653 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-07-10 22:49:54.653 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2024-07-10 22:49:54.886 - Thread: 49 -> DXGI SetFullscreenState succeded 2024-07-10 22:49:54.964 - Thread: 1 -> Preallocate - START 2024-07-10 22:49:54.966 - Thread: 1 -> MySpaceWorldGenerator - START 2024-07-10 22:49:54.966 - Thread: 1 -> MySpaceWorldGenerator - END 2024-07-10 22:49:54.966 - Thread: 1 -> MySpaceBuildComponent - START 2024-07-10 22:49:54.966 - Thread: 1 -> MySpaceBuildComponent - END 2024-07-10 22:49:54.967 - Thread: 1 -> MyEntities - START 2024-07-10 22:49:54.973 - Thread: 1 -> MyEntities - END 2024-07-10 22:49:54.973 - Thread: 1 -> MyObjectBuilder_Base - START 2024-07-10 22:49:54.973 - Thread: 1 -> MyObjectBuilder_Base - END 2024-07-10 22:49:54.973 - Thread: 1 -> MyTransparentGeometry - START 2024-07-10 22:49:54.973 - Thread: 1 -> MyTransparentGeometry - END 2024-07-10 22:49:54.973 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-07-10 22:49:54.973 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-07-10 22:49:54.973 - Thread: 1 -> MyMath - START 2024-07-10 22:49:54.973 - Thread: 1 -> MyMath - END 2024-07-10 22:49:54.973 - Thread: 1 -> MySimpleObjectDraw - START 2024-07-10 22:49:54.974 - Thread: 1 -> MySimpleObjectDraw - END 2024-07-10 22:49:54.980 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-07-10 22:49:54.980 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-07-10 22:49:54.980 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-07-10 22:49:54.996 - Thread: 1 -> MySyncDestructions - START 2024-07-10 22:49:54.996 - Thread: 1 -> MySyncDestructions - END 2024-07-10 22:49:54.996 - Thread: 1 -> MySyncEntity - START 2024-07-10 22:49:54.996 - Thread: 1 -> MySyncEntity - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyCommandCharacter - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyCommandCharacter - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyCommandConsole - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyCommandConsole - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyCommandEntity - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyCommandEntity - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyAiTargetManager - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyAiTargetManager - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyClientDebugCommands - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyClientDebugCommands - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyDedicatedServer - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyDedicatedServer - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyDedicatedServerBase - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyDedicatedServerBase - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyMultiplayerBase - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyMultiplayerBase - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyMultiplayerClient - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyMultiplayerClient - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyMultiplayerClientBase - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyMultiplayerClientBase - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyMultiplayerLobby - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyMultiplayerLobby - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyMultiplayerServerBase - START 2024-07-10 22:49:54.996 - Thread: 1 -> MyMultiplayerServerBase - END 2024-07-10 22:49:54.996 - Thread: 1 -> MyServerDebugCommands - START 2024-07-10 22:49:54.997 - Thread: 1 -> MyServerDebugCommands - END 2024-07-10 22:49:54.997 - Thread: 1 -> MyCubeGridDefinitions - START 2024-07-10 22:49:54.997 - Thread: 1 -> MyCubeGridDefinitions - END 2024-07-10 22:49:54.997 - Thread: 1 -> MyDefinitionManager - START 2024-07-10 22:49:54.999 - Thread: 1 -> MyDefinitionManager - END 2024-07-10 22:49:54.999 - Thread: 1 -> Preallocate - END 2024-07-10 22:49:54.999 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-07-10 22:49:55.170 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-07-10 22:49:55.170 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-07-10 22:49:55.170 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-07-10 22:49:55.170 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-07-10 22:49:55.170 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-07-10 22:49:55.170 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-07-10 22:49:55.170 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-07-10 22:49:55.170 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-07-10 22:49:55.170 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-07-10 22:49:55.174 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: PCSpecialist 2024-07-10 22:49:55.174 - Thread: 1 -> Win32_ComputerSystem.Model: Luna Ultra White Gaming PC 2024-07-10 22:49:55.174 - Thread: 1 -> Virtualized: False 2024-07-10 22:49:55.176 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i9-14900KF 2024-07-10 22:49:55.176 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,523,331,584 bytes 2024-07-10 22:49:55.176 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-07-10 22:49:55.176 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 57,927,852,032 bytes 2024-07-10 22:49:55.176 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,730,964,889,600 bytes 2024-07-10 22:49:55.181 - Thread: 1 -> Drive C: | Capacity: 1,998,736,846,848 bytes | Free space: 1,405,052,461,056 bytes 2024-07-10 22:49:55.181 - Thread: 1 -> Drive D: | Capacity: 2,000,382,062,592 bytes | Free space: 1,983,470,399,488 bytes 2024-07-10 22:49:55.181 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-07-10 22:49:55.181 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-07-10 22:49:55.182 - Thread: 1 -> Installed DLCs: 2024-07-10 22:49:55.182 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-07-10 22:49:55.246 - Thread: 1 -> Havok: Physics.Init 2024-07-10 22:49:55.253 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-07-10 22:49:55.255 - Thread: 1 -> HkGameName: SpaceEngineers 2024-07-10 22:49:55.256 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-07-10 22:49:55.256 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-07-10 22:49:55.262 - Thread: 1 -> 11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc 2024-07-10 22:49:55.450 - Thread: 1 -> Loading scenarios 2024-07-10 22:49:55.460 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-07-10 22:49:55.460 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-07-10 22:49:55.645 - Thread: 1 -> Loading sound definitions 2024-07-10 22:49:55.645 - Thread: 1 -> Loading gamepad controls 2024-07-10 22:49:55.646 - Thread: 1 -> Loading DLC definitions 2024-07-10 22:49:55.908 - Thread: 1 -> Loading OffensiveWords definitions 2024-07-10 22:49:55.908 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-07-10 22:49:55.908 - Thread: 1 -> Loading Quick starts 2024-07-10 22:49:55.908 - Thread: 1 -> Loading ScenarioCategories 2024-07-10 22:49:55.908 - Thread: 1 -> Loading shadow textures definitions 2024-07-10 22:49:55.908 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-07-10 22:49:55.910 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-07-10 22:49:55.933 - Thread: 1 -> MyAudio.LoadData - START 2024-07-10 22:49:55.952 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-07-10 22:49:56.289 - Thread: 1 -> MyAudio.LoadData - END 2024-07-10 22:49:56.289 - Thread: 17 -> MySandboxGame.PerformPreload() - START 2024-07-10 22:49:56.289 - Thread: 1 -> MyGuiManager() 2024-07-10 22:49:56.291 - Thread: 17 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-07-10 22:49:56.316 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-07-10 22:49:56.375 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-07-10 22:49:56.376 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-07-10 22:49:56.376 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-07-10 22:49:56.418 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-07-10 22:49:56.435 - Thread: 17 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-07-10 22:49:56.443 - Thread: 17 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-07-10 22:49:56.443 - Thread: 17 -> ReloadVoxelMaterials 2024-07-10 22:49:56.480 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-07-10 22:49:56.480 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-07-10 22:49:56.480 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-07-10 22:49:56.480 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-07-10 22:49:56.480 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-07-10 22:49:56.480 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-07-10 22:49:56.480 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-07-10 22:49:56.480 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-07-10 22:49:56.480 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-07-10 22:49:56.480 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-07-10 22:49:56.480 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-07-10 22:49:56.480 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-07-10 22:49:56.480 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-07-10 22:49:56.480 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-07-10 22:49:56.480 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-07-10 22:49:56.480 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-07-10 22:49:56.495 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-07-10 22:49:56.496 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-07-10 22:49:56.496 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-07-10 22:49:56.497 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-07-10 22:49:56.499 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-07-10 22:49:56.500 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-07-10 22:49:56.511 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-07-10 22:49:56.512 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-07-10 22:49:56.512 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-07-10 22:49:56.513 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-07-10 22:49:56.516 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-07-10 22:49:56.518 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-07-10 22:49:56.519 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-07-10 22:49:56.521 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-07-10 22:49:56.522 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-07-10 22:49:56.523 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-07-10 22:49:56.524 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-07-10 22:49:56.527 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-07-10 22:49:56.530 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-07-10 22:49:56.546 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-07-10 22:49:56.546 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-07-10 22:49:56.548 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-07-10 22:49:56.552 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-07-10 22:49:56.552 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-07-10 22:49:56.553 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-07-10 22:49:56.556 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-07-10 22:49:56.566 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-07-10 22:49:56.569 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-07-10 22:49:56.575 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-07-10 22:49:56.585 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-07-10 22:49:56.588 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-07-10 22:49:56.588 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-07-10 22:49:56.589 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-07-10 22:49:56.619 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-07-10 22:49:56.620 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-07-10 22:49:56.623 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-07-10 22:49:56.623 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-07-10 22:49:56.625 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-07-10 22:49:56.627 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-07-10 22:49:56.628 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-07-10 22:49:56.628 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-07-10 22:49:56.631 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-07-10 22:49:56.634 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-07-10 22:49:56.634 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-07-10 22:49:56.642 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-07-10 22:49:56.644 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-07-10 22:49:56.644 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-07-10 22:49:56.645 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-07-10 22:49:56.646 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-07-10 22:49:56.652 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-07-10 22:49:56.654 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-07-10 22:49:56.659 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-07-10 22:49:56.659 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-07-10 22:49:56.659 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-07-10 22:49:56.661 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-07-10 22:49:56.681 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-07-10 22:49:56.682 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-07-10 22:49:56.683 - Thread: 1 -> Deluxe Edition (573160) 2024-07-10 22:49:56.684 - Thread: 1 -> Decorative Blocks (1049790) 2024-07-10 22:49:56.684 - Thread: 1 -> Economy Deluxe (1135960) 2024-07-10 22:49:56.684 - Thread: 1 -> Style Pack (1084680) 2024-07-10 22:49:56.684 - Thread: 1 -> Decorative Blocks 2 (1167910) 2024-07-10 22:49:56.684 - Thread: 1 -> Frostbite (1241550) 2024-07-10 22:49:56.684 - Thread: 1 -> Sparks Of The Future (1307680) 2024-07-10 22:49:56.684 - Thread: 1 -> Wasteland (1374610) 2024-07-10 22:49:56.684 - Thread: 1 -> Warfare I. (1475830) 2024-07-10 22:49:56.684 - Thread: 1 -> Heavy Industry (1676100) 2024-07-10 22:49:56.685 - Thread: 1 -> Warfare II. (1783760) 2024-07-10 22:49:56.685 - Thread: 1 -> Automatons (1958640) 2024-07-10 22:49:56.685 - Thread: 1 -> Decorative Blocks 3 (2504720) 2024-07-10 22:49:56.685 - Thread: 1 -> Signal Blocks (2914120) 2024-07-10 22:49:56.686 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-07-10 22:49:56.706 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-07-10 22:49:56.709 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-07-10 22:49:56.720 - Thread: 1 -> Timer Frequency: 10000000 2024-07-10 22:49:56.720 - Thread: 1 -> Ticks per frame: 166667 2024-07-10 22:49:56.744 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-07-10 22:49:56.745 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-07-10 22:49:56.753 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-07-10 22:49:56.766 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-07-10 22:49:56.783 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-07-10 22:49:56.787 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-07-10 22:49:56.789 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-07-10 22:49:56.791 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-07-10 22:49:56.823 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-07-10 22:49:56.824 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-07-10 22:49:56.838 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-07-10 22:49:56.850 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-07-10 22:49:56.853 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-07-10 22:49:56.854 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-07-10 22:49:56.858 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-07-10 22:49:56.864 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-07-10 22:49:56.866 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-07-10 22:49:56.867 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-07-10 22:49:56.867 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-07-10 22:49:56.867 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-07-10 22:49:56.884 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-07-10 22:49:57.055 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-07-10 22:49:57.087 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-07-10 22:49:57.160 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-07-10 22:49:57.186 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-07-10 22:49:57.219 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-07-10 22:49:57.219 - Thread: 1 -> Flares Intensity: 1 2024-07-10 22:49:57.219 - Thread: 1 -> Field of view: 1.221984 2024-07-10 22:49:57.219 - Thread: 1 -> PostProcessingEnabled: True 2024-07-10 22:49:57.219 - Thread: 1 -> Render.GrassDensityFactor: 1 2024-07-10 22:49:57.219 - Thread: 1 -> Render.GrassDrawDistance: 159 2024-07-10 22:49:57.219 - Thread: 1 -> Render.DistanceFade: 1000 2024-07-10 22:49:57.219 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-07-10 22:49:57.219 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2024-07-10 22:49:57.219 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2024-07-10 22:49:57.219 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-07-10 22:49:57.219 - Thread: 1 -> Render.TextureQuality: MEDIUM 2024-07-10 22:49:57.219 - Thread: 1 -> Render.VoxelTextureQuality: MEDIUM 2024-07-10 22:49:57.219 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2024-07-10 22:49:57.219 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2024-07-10 22:49:57.219 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2024-07-10 22:49:57.219 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2024-07-10 22:49:57.219 - Thread: 1 -> Render.ParticleQuality: NORMAL 2024-07-10 22:49:57.243 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-07-10 22:49:57.252 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-07-10 22:49:57.252 - Thread: 1 -> Analytics session started: UserID = (216ba3b2-7e4c-c1a7-debf-66cba8e74fc5) SessionID = (e02abae6-379f-4385-b0bb-fdc0478c757b) 2024-07-10 22:49:57.252 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-07-10 22:49:58.097 - Thread: 17 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-07-10 22:49:58.629 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-07-10 22:49:58.635 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-07-10 22:49:58.648 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-07-10 22:49:58.648 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-07-10 22:49:59.034 - Thread: 1 -> MyConfig.Save() - START 2024-07-10 22:49:59.035 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-07-10 22:49:59.093 - Thread: 1 -> MyConfig.Save() - END 2024-07-10 22:49:59.501 - Thread: 17 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-07-10 22:49:59.501 - Thread: 17 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-07-10 22:49:59.501 - Thread: 17 -> MySandboxGame.PerformPreload() - END 2024-07-10 22:50:02.035 - Thread: 54 -> LoadSession() - Start 2024-07-10 22:50:02.035 - Thread: 54 -> C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19 2024-07-10 22:50:02.035 - Thread: 54 -> Loading Sandbox world configuration file C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19\Sandbox_config.sbc 2024-07-10 22:50:02.050 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-07-10 22:50:02.238 - Thread: 54 -> Loading Sandbox world configuration file C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19\Sandbox_config.sbc 2024-07-10 22:50:02.239 - Thread: 54 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-07-10 22:50:02.239 - Thread: 54 -> CheckPoint Experimental mode: Yes 2024-07-10 22:50:02.239 - Thread: 54 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled 2024-07-10 22:50:02.239 - Thread: 54 -> LoadSession() - End 2024-07-10 22:50:02.250 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-07-10 22:50:02.250 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-07-10 22:50:02.250 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-07-10 22:50:02.250 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-07-10 22:50:02.250 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-07-10 22:50:02.250 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-07-10 22:50:02.252 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-07-10 22:50:02.252 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-07-10 22:50:02.252 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-07-10 22:50:02.467 - Thread: 1 -> RunLoadingAction - START 2024-07-10 22:50:02.467 - Thread: 1 -> Loading session: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19 2024-07-10 22:50:02.532 - Thread: 1 -> GC Memory: 1,009,556,904 B 2024-07-10 22:50:02.537 - Thread: 1 -> Process Memory: 3,864,100,864 B 2024-07-10 22:50:02.537 - Thread: 1 -> Experimental mode: Yes 2024-07-10 22:50:02.537 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, ExperimentalTurnedOnInConfiguration 2024-07-10 22:50:02.537 - Thread: 1 -> Console compatibility: No 2024-07-10 22:50:03.104 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-07-10 22:50:03.112 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-07-10 22:50:03.112 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-07-10 22:50:03.113 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-07-10 22:50:03.113 - Thread: 1 -> 11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc 2024-07-10 22:50:03.235 - Thread: 1 -> Loading scenarios 2024-07-10 22:50:03.235 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-07-10 22:50:03.236 - Thread: 1 -> List of used mods (0) - START 2024-07-10 22:50:03.236 - Thread: 1 -> List of used mods - END 2024-07-10 22:50:03.265 - Thread: 1 -> Loading behaviors 2024-07-10 22:50:03.265 - Thread: 1 -> Loading ammo magazines 2024-07-10 22:50:03.265 - Thread: 1 -> Loading ammo definitions 2024-07-10 22:50:03.265 - Thread: 1 -> Loading animations 2024-07-10 22:50:03.265 - Thread: 1 -> Loading animations 2024-07-10 22:50:03.266 - Thread: 1 -> Loading sound definitions 2024-07-10 22:50:03.266 - Thread: 1 -> Loading sound definitions 2024-07-10 22:50:03.266 - Thread: 1 -> Loading sound definitions 2024-07-10 22:50:03.266 - Thread: 1 -> Loading sound definitions 2024-07-10 22:50:03.266 - Thread: 1 -> Loading sound definitions 2024-07-10 22:50:03.266 - Thread: 1 -> Loading sound definitions 2024-07-10 22:50:03.266 - Thread: 1 -> Loading category classes 2024-07-10 22:50:03.266 - Thread: 1 -> Loading category classes 2024-07-10 22:50:03.266 - Thread: 1 -> Loading blueprint classes 2024-07-10 22:50:03.266 - Thread: 1 -> Loading blueprint class entries 2024-07-10 22:50:03.266 - Thread: 1 -> Loading blueprint class entries 2024-07-10 22:50:03.266 - Thread: 1 -> Loading blueprints 2024-07-10 22:50:03.267 - Thread: 1 -> Loading blueprints 2024-07-10 22:50:03.267 - Thread: 1 -> Loading agent definitions 2024-07-10 22:50:03.267 - Thread: 1 -> Loading character definitions 2024-07-10 22:50:03.268 - Thread: 1 -> Loading character definitions 2024-07-10 22:50:03.268 - Thread: 1 -> Loading components 2024-07-10 22:50:03.269 - Thread: 1 -> Loading components 2024-07-10 22:50:03.269 - Thread: 1 -> Loading configuration 2024-07-10 22:50:03.269 - Thread: 1 -> Loading container types 2024-07-10 22:50:03.269 - Thread: 1 -> Loading Contract Types 2024-07-10 22:50:03.269 - Thread: 1 -> Loading gamepad controls 2024-07-10 22:50:03.269 - Thread: 1 -> Loading block positions 2024-07-10 22:50:03.269 - Thread: 1 -> Loading block positions 2024-07-10 22:50:03.269 - Thread: 1 -> Loading curve definitions 2024-07-10 22:50:03.269 - Thread: 1 -> Loading debris 2024-07-10 22:50:03.269 - Thread: 1 -> Loading environment items entries 2024-07-10 22:50:03.269 - Thread: 1 -> Loading decal global definitions 2024-07-10 22:50:03.269 - Thread: 1 -> Loading decal definitions 2024-07-10 22:50:03.269 - Thread: 1 -> Loading decal definitions 2024-07-10 22:50:03.269 - Thread: 1 -> Loading drone behaviors 2024-07-10 22:50:03.269 - Thread: 1 -> Loading edges 2024-07-10 22:50:03.270 - Thread: 1 -> Loading emissive color definitions 2024-07-10 22:50:03.270 - Thread: 1 -> Loading emissive color default states 2024-07-10 22:50:03.270 - Thread: 1 -> Loading animations 2024-07-10 22:50:03.270 - Thread: 1 -> Loading entity components 2024-07-10 22:50:03.274 - Thread: 1 -> Loading component containers 2024-07-10 22:50:03.275 - Thread: 1 -> Loading environment items entries 2024-07-10 22:50:03.275 - Thread: 1 -> Loading Faction Names 2024-07-10 22:50:03.275 - Thread: 1 -> Loading factions 2024-07-10 22:50:03.275 - Thread: 1 -> Loading flare definitions 2024-07-10 22:50:03.275 - Thread: 1 -> Loading DLC definitions 2024-07-10 22:50:03.276 - Thread: 1 -> Loading gas property definitions 2024-07-10 22:50:03.276 - Thread: 1 -> Loading event definitions 2024-07-10 22:50:03.276 - Thread: 1 -> Loading physical items 2024-07-10 22:50:03.285 - Thread: 1 -> Loading LCD texture categories 2024-07-10 22:50:03.285 - Thread: 1 -> Loading LCD texture categories 2024-07-10 22:50:03.285 - Thread: 1 -> Loading LCD texture categories 2024-07-10 22:50:03.285 - Thread: 1 -> Loading LCD texture categories 2024-07-10 22:50:03.285 - Thread: 1 -> Loading LCD texture categories 2024-07-10 22:50:03.285 - Thread: 1 -> Loading LCD texture categories 2024-07-10 22:50:03.285 - Thread: 1 -> Loading OffensiveWords definitions 2024-07-10 22:50:03.285 - Thread: 1 -> Loading planet definition 2024-07-10 22:50:03.286 - Thread: 1 -> Loading physical items 2024-07-10 22:50:03.286 - Thread: 1 -> Loading physical items 2024-07-10 22:50:03.286 - Thread: 1 -> Loading physical material properties 2024-07-10 22:50:03.286 - Thread: 1 -> Loading pirate antennas 2024-07-10 22:50:03.286 - Thread: 1 -> Loading Quick starts 2024-07-10 22:50:03.286 - Thread: 1 -> Loading research blocks definitions 2024-07-10 22:50:03.287 - Thread: 1 -> Loading research groups definitions 2024-07-10 22:50:03.287 - Thread: 1 -> Loading resource distribution groups 2024-07-10 22:50:03.287 - Thread: 1 -> Loading ScenarioCategories 2024-07-10 22:50:03.287 - Thread: 1 -> Loading shadow textures definitions 2024-07-10 22:50:03.287 - Thread: 1 -> Loading ship sound groups 2024-07-10 22:50:03.287 - Thread: 1 -> Loading ship sound groups 2024-07-10 22:50:03.287 - Thread: 1 -> Loading sound categories 2024-07-10 22:50:03.287 - Thread: 1 -> Loading stat definitions 2024-07-10 22:50:03.287 - Thread: 1 -> Loading gamepad controls 2024-07-10 22:50:03.287 - Thread: 1 -> Loading grid creators 2024-07-10 22:50:03.287 - Thread: 1 -> Loading transparent material properties 2024-07-10 22:50:03.288 - Thread: 1 -> Loading planet definition 2024-07-10 22:50:03.288 - Thread: 1 -> Loading voxel map storage definitions 2024-07-10 22:50:03.288 - Thread: 1 -> Loading voxel material definitions 2024-07-10 22:50:03.288 - Thread: 1 -> Loading voxel material definitions 2024-07-10 22:50:03.288 - Thread: 1 -> Loading voxel material definitions 2024-07-10 22:50:03.288 - Thread: 1 -> Loading voxel material definitions 2024-07-10 22:50:03.288 - Thread: 1 -> Loading Weather Effects 2024-07-10 22:50:03.288 - Thread: 1 -> Audio effects definitions 2024-07-10 22:50:03.289 - Thread: 1 -> Loading environment items definitions 2024-07-10 22:50:03.289 - Thread: 1 -> Loading environment items definitions 2024-07-10 22:50:03.289 - Thread: 1 -> Loading physical material properties 2024-07-10 22:50:03.289 - Thread: 1 -> Loading particle effect definitions 2024-07-10 22:50:03.322 - Thread: 1 -> Loading particle effect definitions 2024-07-10 22:50:03.322 - Thread: 1 -> Loading environment item definitions 2024-07-10 22:50:03.323 - Thread: 1 -> Loading weapon definitions 2024-07-10 22:50:03.324 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.329 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.329 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.330 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.331 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.331 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.331 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.332 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.332 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.332 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.333 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.334 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.334 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.334 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.339 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.339 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.339 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.340 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.340 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.340 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.341 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.342 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.342 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.342 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.343 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.344 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.344 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.345 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.346 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.346 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.347 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.347 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.348 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.348 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.350 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.350 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.351 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.352 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.353 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.353 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.354 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.354 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.355 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.355 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.356 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.357 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.359 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.359 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.360 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.360 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.361 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.362 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.363 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.363 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.365 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.365 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.374 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.374 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.376 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.376 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.377 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.378 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.379 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.380 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.381 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.381 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.384 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.384 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.386 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.386 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.388 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.388 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.391 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.391 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.394 - Thread: 1 -> Loading cube blocks 2024-07-10 22:50:03.394 - Thread: 1 -> Created block definitions 2024-07-10 22:50:03.397 - Thread: 1 -> Loading block variant groups 2024-07-10 22:50:03.405 - Thread: 1 -> Loading asteroid generators 2024-07-10 22:50:03.406 - Thread: 1 -> Loading spawn groups 2024-07-10 22:50:03.406 - Thread: 1 -> Loading drop containers 2024-07-10 22:50:03.406 - Thread: 1 -> Loading spawn groups 2024-07-10 22:50:03.406 - Thread: 1 -> Loading spawn groups 2024-07-10 22:50:03.406 - Thread: 1 -> Loading radial menu definitions 2024-07-10 22:50:03.412 - Thread: 1 -> Loading respawn ships 2024-07-10 22:50:03.413 - Thread: 1 -> Loading spawn groups 2024-07-10 22:50:03.413 - Thread: 1 -> Loading wheel speeds 2024-07-10 22:50:03.419 - Thread: 1 -> MyAudio.UnloadData - START 2024-07-10 22:50:03.423 - Thread: 1 -> MyAudio.UnloadData - END 2024-07-10 22:50:03.423 - Thread: 1 -> MyAudio.LoadData - START 2024-07-10 22:50:03.437 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-07-10 22:50:03.655 - Thread: 1 -> MyAudio.LoadData - END 2024-07-10 22:50:03.660 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-07-10 22:50:03.667 - Thread: 16 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2024-07-10 22:50:03.667 - Thread: 17 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2024-07-10 22:50:03.668 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-07-10 22:50:03.699 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-07-10 22:50:03.699 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-07-10 22:50:03.699 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-07-10 22:50:03.706 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-07-10 22:50:03.810 - Thread: 84 -> External debugger: listening... 2024-07-10 22:50:03.817 - Thread: 1 -> MyLights.LoadData() - START 2024-07-10 22:50:03.817 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-07-10 22:50:03.817 - Thread: 1 -> MyLights.LoadData() - END 2024-07-10 22:50:03.817 - Thread: 1 -> Info: MyLights initialized. 2024-07-10 22:50:03.817 - Thread: 1 -> MyExplosions.LoadData() - START 2024-07-10 22:50:03.818 - Thread: 1 -> MyExplosions.LoadData() - END 2024-07-10 22:50:03.828 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-07-10 22:50:03.828 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-07-10 22:50:03.832 - Thread: 1 -> Loading Procedural World Generator 2024-07-10 22:50:03.832 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-07-10 22:50:03.839 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-07-10 22:50:04.083 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2024-07-10 22:50:04.084 - Thread: 19 -> Loading voxel storage from file 'C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19\Mars-1323953731d120000.vx2' 2024-07-10 22:50:04.146 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2024-07-10 22:50:04.147 - Thread: 1 -> Loading voxel storage from file 'C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19\Titan-813248659d19000.vx2' 2024-07-10 22:50:04.168 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2024-07-10 22:50:04.168 - Thread: 16 -> Loading voxel storage from file 'C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19\Moon-1321135827d19000.vx2' 2024-07-10 22:50:04.208 - Thread: 22 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2024-07-10 22:50:04.208 - Thread: 22 -> Loading voxel storage from file 'C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19\EarthLike-1490369077d120000.vx2' 2024-07-10 22:50:04.219 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2024-07-10 22:50:04.219 - Thread: 18 -> Loading voxel storage from file 'C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19\Europa-374791280d19000.vx2' 2024-07-10 22:50:04.293 - Thread: 21 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2024-07-10 22:50:04.293 - Thread: 21 -> Loading voxel storage from file 'C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19\Alien-1494130250d120000.vx2' 2024-07-10 22:50:06.079 - Thread: 19 -> Info: Planet generator name: Mars 2024-07-10 22:50:06.079 - Thread: 19 -> Info: Planet storage name: Mars-1323953731d120000 2024-07-10 22:50:06.513 - Thread: 1 -> Info: Planet generator name: Titan 2024-07-10 22:50:06.513 - Thread: 1 -> Info: Planet storage name: Titan-813248659d19000 2024-07-10 22:50:06.915 - Thread: 16 -> Info: Planet generator name: Moon 2024-07-10 22:50:06.915 - Thread: 16 -> Info: Planet storage name: Moon-1321135827d19000 2024-07-10 22:50:07.094 - Thread: 18 -> Info: Planet generator name: Europa 2024-07-10 22:50:07.094 - Thread: 18 -> Info: Planet storage name: Europa-374791280d19000 2024-07-10 22:50:07.236 - Thread: 22 -> Info: Planet generator name: EarthLike 2024-07-10 22:50:07.237 - Thread: 22 -> Info: Planet storage name: EarthLike-1490369077d120000 2024-07-10 22:50:07.465 - Thread: 21 -> Info: Planet generator name: Alien 2024-07-10 22:50:07.465 - Thread: 21 -> Info: Planet storage name: Alien-1494130250d120000 2024-07-10 22:50:07.683 - Thread: 20 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-07-10 22:50:07.692 - Thread: 23 -> Initialized large grid HMS Lionheart 22215 PCU 2024-07-10 22:50:07.712 - Thread: 1 -> Entities loaded & initialized 2024-07-10 22:50:07.742 - Thread: 1 -> Checkpoint.CameraAttachedTo: 103753901892655110 2024-07-10 22:50:07.745 - Thread: 1 -> MySession.Static.LogSettings - START 2024-07-10 22:50:07.745 - Thread: 1 -> Name = Earth Planet 2024-06-26 02-19 2024-07-10 22:50:07.745 - Thread: 1 -> Description = Start on a planet with a large outpost and plenty of supplies. Features multiple planetary locations ready for exploration and expansion. 2024-07-10 22:50:07.745 - Thread: 1 -> GameDateTime = 01/02/2081 06:47:00 2024-07-10 22:50:07.745 - Thread: 1 -> Password = 2024-07-10 22:50:07.745 - Thread: 1 -> CurrentPath = C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19 2024-07-10 22:50:07.745 - Thread: 1 -> WorkshopId = 2024-07-10 22:50:07.745 - Thread: 1 -> CameraController = Default_Astronaut 2024-07-10 22:50:07.745 - Thread: 1 -> ThumbPath = C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19\thumb.jpg 2024-07-10 22:50:07.745 - Thread: 1 -> Settings: 2024-07-10 22:50:07.745 - Thread: 1 -> GameMode = Creative 2024-07-10 22:50:07.745 - Thread: 1 -> MaxPlayers = 2 2024-07-10 22:50:07.745 - Thread: 1 -> OnlineMode = OFFLINE 2024-07-10 22:50:07.745 - Thread: 1 -> TotalPCU = 0 2024-07-10 22:50:07.745 - Thread: 1 -> PiratePCU = 50000 2024-07-10 22:50:07.745 - Thread: 1 -> AutoHealing = True 2024-07-10 22:50:07.745 - Thread: 1 -> WeaponsEnabled = True 2024-07-10 22:50:07.745 - Thread: 1 -> ThrusterDamage = True 2024-07-10 22:50:07.745 - Thread: 1 -> EnableSpectator = False 2024-07-10 22:50:07.745 - Thread: 1 -> EnableCopyPaste = True 2024-07-10 22:50:07.745 - Thread: 1 -> MaxFloatingObjects = 56 2024-07-10 22:50:07.745 - Thread: 1 -> MaxGridSize = 0 2024-07-10 22:50:07.745 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-07-10 22:50:07.745 - Thread: 1 -> CargoShipsEnabled = True 2024-07-10 22:50:07.745 - Thread: 1 -> EnvironmentHostility = SAFE 2024-07-10 22:50:07.745 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-07-10 22:50:07.745 - Thread: 1 -> InventorySizeMultiplier = 3 2024-07-10 22:50:07.745 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-07-10 22:50:07.745 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-07-10 22:50:07.745 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-07-10 22:50:07.745 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-07-10 22:50:07.745 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-07-10 22:50:07.745 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-07-10 22:50:07.745 - Thread: 1 -> ClientCanSave = False 2024-07-10 22:50:07.745 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-07-10 22:50:07.745 - Thread: 1 -> PermanentDeath = False 2024-07-10 22:50:07.746 - Thread: 1 -> DestructibleBlocks = False 2024-07-10 22:50:07.746 - Thread: 1 -> EnableScripts = False 2024-07-10 22:50:07.746 - Thread: 1 -> AutoSaveInMinutes = 0 2024-07-10 22:50:07.746 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-07-10 22:50:07.746 - Thread: 1 -> ProceduralDensity = 0.35 2024-07-10 22:50:07.746 - Thread: 1 -> ProceduralSeed = 0 2024-07-10 22:50:07.746 - Thread: 1 -> DestructibleBlocks = False 2024-07-10 22:50:07.746 - Thread: 1 -> EnableIngameScripts = False 2024-07-10 22:50:07.746 - Thread: 1 -> ViewDistance = 15000 2024-07-10 22:50:07.746 - Thread: 1 -> Voxel destruction = True 2024-07-10 22:50:07.746 - Thread: 1 -> EnableStructuralSimulation = False 2024-07-10 22:50:07.746 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-07-10 22:50:07.746 - Thread: 1 -> EnableContainerDrops = True 2024-07-10 22:50:07.746 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-07-10 22:50:07.746 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-07-10 22:50:07.746 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-07-10 22:50:07.746 - Thread: 1 -> EnableSubgridDamage = False 2024-07-10 22:50:07.746 - Thread: 1 -> SyncDistance = 3000 2024-07-10 22:50:07.746 - Thread: 1 -> BlockLimitsEnabled = NONE 2024-07-10 22:50:07.746 - Thread: 1 -> AFKTimeoutMin = 0 2024-07-10 22:50:07.746 - Thread: 1 -> StopGridsPeriodMin = 15 2024-07-10 22:50:07.746 - Thread: 1 -> MaxPlanets = 99 2024-07-10 22:50:07.746 - Thread: 1 -> MaxBackupSaves = 5 2024-07-10 22:50:07.746 - Thread: 1 -> MaxFactionsCount = 0 2024-07-10 22:50:07.746 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-07-10 22:50:07.746 - Thread: 1 -> RespawnShipDelete = False 2024-07-10 22:50:07.746 - Thread: 1 -> WorldSizeKm = 0 2024-07-10 22:50:07.746 - Thread: 1 -> ResetOwnership = False 2024-07-10 22:50:07.746 - Thread: 1 -> RealisticSound = False 2024-07-10 22:50:07.746 - Thread: 1 -> EnableSaving = True 2024-07-10 22:50:07.746 - Thread: 1 -> InfiniteAmmo = False 2024-07-10 22:50:07.746 - Thread: 1 -> EnableToolShake = True 2024-07-10 22:50:07.746 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-07-10 22:50:07.746 - Thread: 1 -> OffensiveWordsFiltering = False 2024-07-10 22:50:07.746 - Thread: 1 -> UseConsolePCU = False 2024-07-10 22:50:07.746 - Thread: 1 -> PredefinedAsteroids = True 2024-07-10 22:50:07.746 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-07-10 22:50:07.746 - Thread: 1 -> FamilySharing = True 2024-07-10 22:50:07.746 - Thread: 1 -> EnablePcuTrading = True 2024-07-10 22:50:07.746 - Thread: 1 -> SuppressedWarnings = 2024-07-10 22:50:07.746 - Thread: 1 -> SimplifiedSimulation = False 2024-07-10 22:50:07.746 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-07-10 22:50:07.746 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-07-10 22:50:07.746 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-07-10 22:50:07.746 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-07-10 22:50:07.746 - Thread: 1 -> TradeFactionsCount = 15 2024-07-10 22:50:07.746 - Thread: 1 -> HarvestRatioMultiplier = 1 2024-07-10 22:50:07.746 - Thread: 1 -> WeatherSystem = False 2024-07-10 22:50:07.746 - Thread: 1 -> WeatherLightingDamage = False 2024-07-10 22:50:07.746 - Thread: 1 -> DepositSizeDenominator = 30 2024-07-10 22:50:07.746 - Thread: 1 -> DepositsCountCoefficient = 2 2024-07-10 22:50:07.746 - Thread: 1 -> EnableEconomy = False 2024-07-10 22:50:07.746 - Thread: 1 -> EnableBountyContracts = True 2024-07-10 22:50:07.746 - Thread: 1 -> EnableSupergridding = False 2024-07-10 22:50:07.746 - Thread: 1 -> EnableAutorespawn = True 2024-07-10 22:50:07.746 - Thread: 1 -> OptimalSpawnDistance = 900 2024-07-10 22:50:07.746 - Thread: 1 -> EnableGoodBotHints = True 2024-07-10 22:50:07.746 - Thread: 1 -> EnableResearch = True 2024-07-10 22:50:07.746 - Thread: 1 -> VoxelAgeThreshold = 24 2024-07-10 22:50:07.746 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-07-10 22:50:07.746 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-07-10 22:50:07.746 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-07-10 22:50:07.746 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-07-10 22:50:07.746 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-07-10 22:50:07.746 - Thread: 1 -> OptimalGridCount = 0 2024-07-10 22:50:07.746 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-07-10 22:50:07.746 - Thread: 1 -> BlockCountThreshold = 20 2024-07-10 22:50:07.746 - Thread: 1 -> TrashFlagsValue = 1562 2024-07-10 22:50:07.746 - Thread: 1 -> TrashRemovalEnabled = True 2024-07-10 22:50:07.746 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-07-10 22:50:07.746 - Thread: 1 -> EnableVoxelHand = True 2024-07-10 22:50:07.746 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-07-10 22:50:07.746 - Thread: 1 -> EnableScripterRole = False 2024-07-10 22:50:07.746 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-07-10 22:50:07.746 - Thread: 1 -> FloraDensityMultiplier = 1 2024-07-10 22:50:07.746 - Thread: 1 -> EnableSpiders = False 2024-07-10 22:50:07.746 - Thread: 1 -> EnableWolfs = False 2024-07-10 22:50:07.746 - Thread: 1 -> TotalBotLimit = 32 2024-07-10 22:50:07.746 - Thread: 1 -> EnableDrones = True 2024-07-10 22:50:07.746 - Thread: 1 -> MaxDrones = 5 2024-07-10 22:50:07.746 - Thread: 1 -> StartInRespawnScreen = False 2024-07-10 22:50:07.746 - Thread: 1 -> SpawnWithTools = True 2024-07-10 22:50:07.746 - Thread: 1 -> EnableJetpack = True 2024-07-10 22:50:07.746 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-07-10 22:50:07.746 - Thread: 1 -> PhysicsIterations = 8 2024-07-10 22:50:07.746 - Thread: 1 -> CanJoinRunning = False 2024-07-10 22:50:07.746 - Thread: 1 -> Scenario = False 2024-07-10 22:50:07.746 - Thread: 1 -> ScenarioEditMode = False 2024-07-10 22:50:07.746 - Thread: 1 -> EnableRespawnShips = True 2024-07-10 22:50:07.746 - Thread: 1 -> EnableSunRotation = False 2024-07-10 22:50:07.746 - Thread: 1 -> StationVoxelSupport = False 2024-07-10 22:50:07.746 - Thread: 1 -> EnableConvertToStation = True 2024-07-10 22:50:07.746 - Thread: 1 -> EnableEncounters = True 2024-07-10 22:50:07.746 - Thread: 1 -> Enable3rdPersonView = True 2024-07-10 22:50:07.746 - Thread: 1 -> EnableOxygenPressurization = True 2024-07-10 22:50:07.746 - Thread: 1 -> EnableOxygen = True 2024-07-10 22:50:07.746 - Thread: 1 -> ExperimentalMode = True 2024-07-10 22:50:07.746 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled 2024-07-10 22:50:07.746 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-07-10 22:50:07.746 - Thread: 1 -> EnableRecoil = True 2024-07-10 22:50:07.746 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-07-10 22:50:07.746 - Thread: 1 -> MaxCargoBags = 100 2024-07-10 22:50:07.746 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-07-10 22:50:07.746 - Thread: 1 -> ScrapEnabled = True 2024-07-10 22:50:07.746 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2024-07-10 22:50:07.746 - Thread: 1 -> MySession.Static.LogSettings - END 2024-07-10 22:50:07.749 - Thread: 1 -> Analytics ids for user ([007...972]): User = (216ba3b2-7e4c-c1a7-debf-66cba8e74fc5) Session = (e02abae6-379f-4385-b0bb-fdc0478c757b). 2024-07-10 22:50:07.753 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-07-10 22:50:07.769 - Thread: 1 -> Session loaded 2024-07-10 22:50:07.769 - Thread: 1 -> RunLoadingAction - END 2024-07-10 22:50:07.769 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-07-10 22:50:07.769 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-07-10 22:50:07.769 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-07-10 22:50:07.770 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-07-10 22:50:07.770 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-07-10 22:50:07.770 - Thread: 1 -> Updating continues. 2024-07-10 22:50:07.774 - Thread: 1 -> GC Memory: 1520.872 / 1520.872 MB 2024-07-10 22:50:08.507 - Thread: 17 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-07-10 22:50:08.648 - Thread: 24 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-07-10 22:50:08.672 - Thread: 24 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-07-10 22:50:08.690 - Thread: 24 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-07-10 22:50:09.078 - Thread: 1 -> Loading duration: 6.825943 2024-07-10 22:50:09.371 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-07-10 22:50:09.371 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-07-10 22:50:09.378 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-07-10 22:50:12.824 - Thread: 1 -> Updating stopped. 2024-07-10 22:50:12.841 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-07-10 22:50:12.890 - Thread: 1 -> MyConfig.Save() - START 2024-07-10 22:50:12.891 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-07-10 22:50:12.892 - Thread: 1 -> MyConfig.Save() - END 2024-07-10 22:50:13.891 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2024-07-10 22:50:15.024 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2024-07-10 22:50:18.490 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-07-10 22:50:18.491 - Thread: 1 -> Flares Intensity: 1 2024-07-10 22:50:18.491 - Thread: 1 -> Field of view: 1.221984 2024-07-10 22:50:18.491 - Thread: 1 -> PostProcessingEnabled: True 2024-07-10 22:50:18.491 - Thread: 1 -> Render.GrassDensityFactor: 0 2024-07-10 22:50:18.491 - Thread: 1 -> Render.GrassDrawDistance: 49 2024-07-10 22:50:18.491 - Thread: 1 -> Render.DistanceFade: 500 2024-07-10 22:50:18.491 - Thread: 1 -> Render.AntialiasingMode: NONE 2024-07-10 22:50:18.491 - Thread: 1 -> Render.ShadowQuality: LOW 2024-07-10 22:50:18.491 - Thread: 1 -> Render.ShadowGPUQuality: LOW 2024-07-10 22:50:18.491 - Thread: 1 -> Render.AmbientOcclusionEnabled: False 2024-07-10 22:50:18.491 - Thread: 1 -> Render.TextureQuality: LOW 2024-07-10 22:50:18.491 - Thread: 1 -> Render.VoxelTextureQuality: LOW 2024-07-10 22:50:18.491 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2024-07-10 22:50:18.491 - Thread: 1 -> Render.VoxelShaderQuality: LOW 2024-07-10 22:50:18.491 - Thread: 1 -> Render.AlphaMaskedShaderQuality: LOW 2024-07-10 22:50:18.491 - Thread: 1 -> Render.AtmosphereShaderQuality: LOW 2024-07-10 22:50:18.491 - Thread: 1 -> Render.ParticleQuality: LOW 2024-07-10 22:50:18.497 - Thread: 1 -> MyConfig.Save() - START 2024-07-10 22:50:18.497 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-07-10 22:50:18.498 - Thread: 1 -> MyConfig.Save() - END 2024-07-10 22:50:18.724 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2024-07-10 22:50:18.724 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2024-07-10 22:50:21.339 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2024-07-10 22:50:21.339 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2024-07-10 22:50:21.739 - Thread: 1 -> Updating continues. 2024-07-10 22:50:21.972 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-07-10 22:50:21.973 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-07-10 22:50:34.923 - Thread: 1 -> GUI Stats: Update 3.17270238888888, Draw 0.176769888888889 2024-07-10 22:50:37.790 - Thread: 1 -> GC Memory: 4643.999 / 4643.999 MB 2024-07-10 22:51:04.924 - Thread: 1 -> GUI Stats: Update 0.118187, Draw 0.238363611111111 2024-07-10 22:51:04.939 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-07-10 22:51:04.946 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,9.769558,61.12286,1,0,4652.717,8690.527,65183,-51298,45,14.64892,38.44453,0,48701,8.33305,0,16.66667,1.220702,3.203602,100,4231924988,4652.717,0,0,-1 2024-07-10 22:51:04.946 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-07-10 22:51:04.946 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,854,59,81,223,75,655,4035,1449,0,0,419,1672,0,584,126,0,18,63,288,23,0,0,165,758,360,6,30,0,0,0,0 2024-07-10 22:51:07.807 - Thread: 1 -> GC Memory: 4655.508 / 4655.508 MB 2024-07-10 22:51:34.924 - Thread: 1 -> GUI Stats: Update 0.1246885, Draw 0.2538915 2024-07-10 22:51:37.807 - Thread: 1 -> GC Memory: 4665.831 / 4665.831 MB 2024-07-10 22:52:04.924 - Thread: 1 -> GUI Stats: Update 0.131550444444444, Draw 0.303174722222222 2024-07-10 22:52:04.956 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-07-10 22:52:04.956 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,10.21864,55.81641,1,0,1686.441,7114.867,65188,-51303,45,15.44016,40.19141,0.01013932,50317,8.33302,0,16.66667,1.286632,3.349158,100,4241304668,1686.441,0,0,-1 2024-07-10 22:52:04.956 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-07-10 22:52:04.956 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,854,59,81,223,75,655,4044,1457,0,0,427,1681,0,585,126,0,19,63,288,24,0,0,165,758,360,6,30,0,0,0,0 2024-07-10 22:52:07.823 - Thread: 1 -> GC Memory: 1686.911 / 1686.911 MB 2024-07-10 22:52:23.922 - Thread: 1 -> Updating stopped. 2024-07-10 22:52:23.939 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-07-10 22:52:24.122 - Thread: 1 -> MyConfig.Save() - START 2024-07-10 22:52:24.123 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-07-10 22:52:24.124 - Thread: 1 -> MyConfig.Save() - END 2024-07-10 22:52:25.055 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-07-10 22:52:25.506 - Thread: 1 -> Saving world - START 2024-07-10 22:52:25.507 - Thread: 1 -> Making world state snapshot. 2024-07-10 22:52:25.507 - Thread: 1 -> Before snapshot.: GC Memory: 1,693 B 2024-07-10 22:52:25.550 - Thread: 1 -> After snapshot.: GC Memory: 1,701 B 2024-07-10 22:52:25.552 - Thread: 1 -> Directory cleanup: GC Memory: 1,701 B 2024-07-10 22:52:25.552 - Thread: 1 -> Saving world - END 2024-07-10 22:52:25.553 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-07-10 22:52:25.554 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-07-10 22:52:25.565 - Thread: 16 -> Session snapshot save - START 2024-07-10 22:52:25.566 - Thread: 16 -> Checking file access for files in target dir. 2024-07-10 22:52:25.889 - Thread: 1 -> Updating continues. 2024-07-10 22:52:26.122 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-07-10 22:52:26.123 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-07-10 22:52:26.604 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19\.new\Sandbox_config.sbc 2024-07-10 22:52:26.656 - Thread: 16 -> Session snapshot save - END 2024-07-10 22:52:34.924 - Thread: 1 -> GUI Stats: Update 0.122356277777778, Draw 0.252130777777777 2024-07-10 22:52:37.824 - Thread: 1 -> GC Memory: 1731.803 / 1731.803 MB 2024-07-10 22:53:04.924 - Thread: 1 -> GUI Stats: Update 0.119007444444445, Draw 0.316689555555556 2024-07-10 22:53:04.972 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-07-10 22:53:04.976 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,11.24731,76.48168,1,0,1741.465,7126.832,65188,-51303,45,19.04812,39.89042,0.009788622,50325,8.372227,0,16.66667,1.594752,3.339716,100,4246601656,1741.465,0,0,-1 2024-07-10 22:53:04.976 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-07-10 22:53:04.976 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,854,59,81,226,75,655,4049,1458,0,0,427,1685,0,586,126,0,19,63,288,27,0,0,165,758,360,6,30,0,0,0,0 2024-07-10 22:53:07.841 - Thread: 1 -> GC Memory: 1745.521 / 1745.521 MB 2024-07-10 22:53:23.906 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-07-10 22:53:23.906 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-07-10 22:53:23.906 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-07-10 22:53:23.936 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-07-10 22:53:23.938 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-07-10 22:53:28.023 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-07-10 22:53:28.023 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-07-10 22:53:34.924 - Thread: 1 -> GUI Stats: Update 0.124843611111111, Draw 0.298344888888889 2024-07-10 22:53:37.857 - Thread: 1 -> GC Memory: 1685.188 / 1685.188 MB 2024-07-10 22:54:04.924 - Thread: 1 -> GUI Stats: Update 0.114474944444444, Draw 0.2532565 2024-07-10 22:54:04.989 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-07-10 22:54:04.989 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,9.588634,27.4705,1,0,1688.17,7117.688,65190,-51305,45,9.347425,34.71828,0.009859576,50418,8.333092,0,16.66667,0.7789295,2.893106,100,4250606024,1688.17,0,0,-1 2024-07-10 22:54:04.989 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-07-10 22:54:04.989 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,854,59,81,224,75,655,4053,1465,0,0,427,1689,0,593,126,0,19,63,288,24,0,0,165,758,360,6,30,0,0,0,0 2024-07-10 22:54:07.857 - Thread: 1 -> GC Memory: 1691.105 / 1691.105 MB 2024-07-10 22:54:34.924 - Thread: 1 -> GUI Stats: Update 0.122142055555556, Draw 0.265786833333333 2024-07-10 22:54:37.874 - Thread: 1 -> GC Memory: 1696.266 / 1696.266 MB 2024-07-10 22:54:57.258 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-07-10 22:55:04.924 - Thread: 1 -> GUI Stats: Update 0.118004, Draw 0.255100277777777 2024-07-10 22:55:05.006 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-07-10 22:55:05.006 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,9.99486,44.55496,1,0,1702.349,7192.672,65190,-51305,45,12.23206,37.4052,0.008464782,50447,8.333074,0,16.66667,1.019307,3.117003,100,4250122868,1702.349,0,0,-1 2024-07-10 22:55:05.006 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-07-10 22:55:05.006 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,854,59,82,223,75,655,4053,1465,0,0,427,1689,0,593,126,0,19,63,288,23,0,0,165,758,360,6,30,0,0,0,0 2024-07-10 22:55:07.874 - Thread: 1 -> GC Memory: 1701.662 / 1701.662 MB 2024-07-10 22:55:34.924 - Thread: 1 -> GUI Stats: Update 0.136844944444444, Draw 0.2426445 2024-07-10 22:55:37.874 - Thread: 1 -> GC Memory: 1710.969 / 1710.969 MB 2024-07-10 22:56:04.924 - Thread: 1 -> GUI Stats: Update 0.138525055555555, Draw 0.244877277777778 2024-07-10 22:56:05.022 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-07-10 22:56:05.023 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,10.23974,53.47992,1,0,1692.578,7131.063,65190,-51305,45,15.41867,37.35109,0.007228612,50443,8.332887,0,16.66667,1.28482,3.112424,100,4184627424,1692.578,0,0,-1 2024-07-10 22:56:05.023 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-07-10 22:56:05.023 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,854,59,82,224,75,655,3990,1402,0,0,427,1626,0,593,63,0,19,63,288,24,0,0,165,758,360,6,30,0,0,0,0 2024-07-10 22:56:07.891 - Thread: 1 -> GC Memory: 1692.254 / 1692.254 MB 2024-07-10 22:56:23.173 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-07-10 22:56:23.173 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-07-10 22:56:23.173 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-07-10 22:56:23.178 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-07-10 22:56:23.189 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-07-10 22:56:34.925 - Thread: 1 -> GUI Stats: Update 0.175656277777778, Draw 0.269075277777778 2024-07-10 22:56:37.891 - Thread: 1 -> GC Memory: 1695.111 / 1695.111 MB 2024-07-10 22:56:47.623 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-07-10 22:56:47.624 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-07-10 22:57:04.924 - Thread: 1 -> GUI Stats: Update 0.167641, Draw 0.263034944444445 2024-07-10 22:57:05.040 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-07-10 22:57:05.042 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,10.8427,65.83536,1,0,1697.41,7124.898,65190,-51305,45,15.56883,39.36621,0.008665096,50453,8.33298,0,16.66667,1.297348,3.280378,100,4251220344,1697.41,0,0,-1 2024-07-10 22:57:05.042 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-07-10 22:57:05.042 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,854,59,82,224,75,655,4054,1465,0,0,427,1690,0,593,126,0,19,63,288,24,0,0,165,758,360,6,30,0,0,0,0 2024-07-10 22:57:07.908 - Thread: 1 -> GC Memory: 1696.507 / 1696.507 MB 2024-07-10 22:57:34.924 - Thread: 1 -> GUI Stats: Update 0.149803333333333, Draw 0.250442666666667 2024-07-10 22:57:37.924 - Thread: 1 -> GC Memory: 1699.939 / 1699.939 MB 2024-07-10 22:58:04.924 - Thread: 1 -> GUI Stats: Update 0.153001222222222, Draw 0.249146944444444 2024-07-10 22:58:05.056 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-07-10 22:58:05.057 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,9.748213,62.20338,1,0,1701.904,7180.18,65194,-51309,45,14.90766,38.05297,0.00827433,50453,8.33305,0,16.66667,1.242263,3.170973,100,4242502670,1701.904,0,0,-1 2024-07-10 22:58:05.057 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-07-10 22:58:05.057 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,854,59,82,224,75,655,4045,1457,0,0,419,1682,0,593,126,0,19,63,288,24,0,0,165,758,360,6,30,0,0,0,0 2024-07-10 22:58:07.925 - Thread: 1 -> GC Memory: 1701.542 / 1701.542 MB 2024-07-10 22:58:34.924 - Thread: 1 -> GUI Stats: Update 0.171287722222222, Draw 0.267669333333332 2024-07-10 22:58:37.941 - Thread: 1 -> GC Memory: 1695.399 / 1695.399 MB 2024-07-10 22:58:50.640 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-07-10 22:58:50.640 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-07-10 22:58:50.640 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-07-10 22:58:50.647 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-07-10 22:58:50.656 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-07-10 22:58:57.640 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-07-10 22:58:57.640 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-07-10 22:59:04.925 - Thread: 1 -> GUI Stats: Update 0.204367666666667, Draw 0.238621111111111 2024-07-10 22:59:05.073 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-07-10 22:59:05.075 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,9.455929,52.6842,1,0,1701.643,7064.824,65292,-51407,46,16.63903,39.52158,0.009007602,50464,8.333027,0,16.66667,1.386535,3.293344,100,4184442366,1701.643,0,0,-1 2024-07-10 22:59:05.075 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-07-10 22:59:05.075 - Thread: 1 -> MEMORY VALUES,1,1,0,1,24,854,59,82,224,75,655,3990,1402,0,0,427,1626,0,593,63,0,19,63,288,23,0,0,165,758,360,6,30,0,0,0,0 2024-07-10 22:59:07.958 - Thread: 1 -> GC Memory: 1695.991 / 1695.991 MB 2024-07-10 22:59:34.924 - Thread: 1 -> GUI Stats: Update 0.157327444444445, Draw 0.241211166666666 2024-07-10 22:59:37.907 - Thread: 1 -> Updating stopped. 2024-07-10 22:59:37.923 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-07-10 22:59:38.256 - Thread: 1 -> MyConfig.Save() - START 2024-07-10 22:59:38.257 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-07-10 22:59:38.258 - Thread: 1 -> MyConfig.Save() - END 2024-07-10 22:59:38.956 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-07-10 22:59:39.407 - Thread: 1 -> Saving world - START 2024-07-10 22:59:39.407 - Thread: 1 -> Making world state snapshot. 2024-07-10 22:59:39.407 - Thread: 1 -> Before snapshot.: GC Memory: 1,703 B 2024-07-10 22:59:39.428 - Thread: 1 -> After snapshot.: GC Memory: 1,706 B 2024-07-10 22:59:39.430 - Thread: 1 -> Directory cleanup: GC Memory: 1,706 B 2024-07-10 22:59:39.430 - Thread: 1 -> Saving world - END 2024-07-10 22:59:39.440 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-07-10 22:59:39.440 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-07-10 22:59:39.444 - Thread: 16 -> Session snapshot save - START 2024-07-10 22:59:39.444 - Thread: 16 -> Checking file access for files in target dir. 2024-07-10 22:59:39.573 - Thread: 1 -> Updating continues. 2024-07-10 22:59:39.575 - Thread: 1 -> GC Memory: 1716.147 / 1716.147 MB 2024-07-10 22:59:39.806 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-07-10 22:59:39.807 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-07-10 22:59:40.173 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\ojpat\AppData\Roaming\SpaceEngineers\Saves\76561199161896972\Earth Planet 2024-06-26 02-19\.new\Sandbox_config.sbc 2024-07-10 22:59:40.215 - Thread: 16 -> Session snapshot save - END 2024-07-10 22:59:47.716 - Thread: 14 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.Direct3D11.InputAssemblerStage.SetVertexBuffers(Int32 startSlot, Int32 numBuffers, IntPtr vertexBuffersOut, IntPtr stridesRef, IntPtr offsetsRef) at VRage.Render11.RenderContext.Internal.MyRenderContextState.SetVertexBuffersFast(Int32 startSlot, IVertexBuffer vb0, IVertexBuffer vb1, IVertexBuffer vb2) at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy, IConstantBuffer cb, Int32 constantOffset) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2024-07-10 22:59:47.716 - Thread: 14 -> Showing message 2024-07-10 22:59:47.716 - Thread: 14 -> MyInitializer.OnCrash 2024-07-10 22:59:47.716 - Thread: 14 -> var exception = System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.Direct3D11.InputAssemblerStage.SetVertexBuffers(Int32 startSlot, Int32 numBuffers, IntPtr vertexBuffersOut, IntPtr stridesRef, IntPtr offsetsRef) at VRage.Render11.RenderContext.Internal.MyRenderContextState.SetVertexBuffersFast(Int32 startSlot, IVertexBuffer vb0, IVertexBuffer vb1, IVertexBuffer vb2) at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy, IConstantBuffer cb, Int32 constantOffset) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2024-07-10 22:59:48.223 - Thread: 14 -> ================================== CRASH INFO ================================== AppVersion: 01_204_018 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 597 PCUCount: 65298 IsHang: False GCMemory: 1735 GCMemoryAllocated: 1735 HWAvailableMemory: 50336 ProcessPrivateMemory: 7172 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-07-10 22:59:48.223 - Thread: 14 -> Log Closed