2024-06-18 12:08:46.529 - Thread: 1 -> Log Started 2024-06-18 12:08:46.529 - Thread: 1 -> Timezone (local - UTC): -6h 2024-06-18 12:08:46.529 - Thread: 1 -> App Version: 01_204_018 2024-06-18 12:08:46.575 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-06-18 12:08:46.576 - Thread: 1 -> Branch / Sandbox: SVN 2024-06-18 12:08:46.576 - Thread: 1 -> Client Build Number: 0 2024-06-18 12:08:46.576 - Thread: 1 -> Server Build Number: 0 2024-06-18 12:08:46.576 - Thread: 1 -> Environment.ProcessorCount: 20 2024-06-18 12:08:46.608 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0) 2024-06-18 12:08:46.609 - Thread: 1 -> Environment.CommandLine: "F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2024-06-18 12:08:46.609 - Thread: 1 -> Environment.Is64BitProcess: True 2024-06-18 12:08:46.609 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-06-18 12:08:46.609 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9241.0 2024-06-18 12:08:46.609 - Thread: 1 -> Environment.CurrentDirectory: F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-06-18 12:08:46.611 - Thread: 1 -> CPU Info: 12th Gen Intel(R) Core(TM) i7-12700 2024-06-18 12:08:46.611 - Thread: 1 -> Default Culture: 2024-06-18 12:08:46.611 - Thread: 1 -> Default UI Culture: 2024-06-18 12:08:46.612 - Thread: 1 -> MyConfig.Load() - START 2024-06-18 12:08:46.613 - Thread: 1 -> Path: C:\Users\jelli\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-18 12:08:47.066 - Thread: 1 -> NewNewGameScreen: False 2024-06-18 12:08:47.066 - Thread: 1 -> EnableDamageEffects: True 2024-06-18 12:08:47.066 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-06-18 12:08:47.066 - Thread: 1 -> EnableReverb: False 2024-06-18 12:08:47.066 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-06-18 12:08:47.066 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-06-18 12:08:47.066 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-06-18 12:08:47.066 - Thread: 1 -> FirstTimeRun: False 2024-06-18 12:08:47.066 - Thread: 1 -> ExperimentalMode: True 2024-06-18 12:08:47.066 - Thread: 1 -> VideoAdapter: 0 2024-06-18 12:08:47.066 - Thread: 1 -> ScreenWidth: 1920 2024-06-18 12:08:47.066 - Thread: 1 -> ScreenHeight: 1080 2024-06-18 12:08:47.066 - Thread: 1 -> RefreshRate: 74973 2024-06-18 12:08:47.066 - Thread: 1 -> WindowMode: 2 2024-06-18 12:08:47.066 - Thread: 1 -> VerticalSync: 1 2024-06-18 12:08:47.066 - Thread: 1 -> FieldOfView: 99.89055 2024-06-18 12:08:47.066 - Thread: 1 -> PostProcessingEnabled: True 2024-06-18 12:08:47.066 - Thread: 1 -> FlaresIntensity: 1.690645 2024-06-18 12:08:47.066 - Thread: 1 -> TreeViewDistance: 2964 2024-06-18 12:08:47.066 - Thread: 1 -> GrassDensity: 3.982813 2024-06-18 12:08:47.066 - Thread: 1 -> GrassDrawDistance: 801 2024-06-18 12:08:47.066 - Thread: 1 -> AntialiasingMode: 1 2024-06-18 12:08:47.066 - Thread: 1 -> ShadowMapResolution: 2 2024-06-18 12:08:47.066 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-06-18 12:08:47.066 - Thread: 1 -> TextureQuality: 1 2024-06-18 12:08:47.066 - Thread: 1 -> VoxelTextureQuality: 1 2024-06-18 12:08:47.066 - Thread: 1 -> AnisotropicFiltering: 0 2024-06-18 12:08:47.066 - Thread: 1 -> ModelQuality: 2 2024-06-18 12:08:47.066 - Thread: 1 -> VoxelQuality: 1 2024-06-18 12:08:47.066 - Thread: 1 -> ShaderQuality: 2 2024-06-18 12:08:47.066 - Thread: 1 -> LightsQuality: 2 2024-06-18 12:08:47.066 - Thread: 1 -> LowMemSwitchToLow: 0 2024-06-18 12:08:47.066 - Thread: 1 -> FirstVTTimeRun: False 2024-06-18 12:08:47.066 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-06-18 12:08:47.066 - Thread: 1 -> GDPRConsent: True 2024-06-18 12:08:47.066 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-06-18 12:08:47.066 - Thread: 1 -> GameVolume: 0.4477965 2024-06-18 12:08:47.066 - Thread: 1 -> Music_Volume: 0 2024-06-18 12:08:47.066 - Thread: 1 -> VoiceChatVolume: 5 2024-06-18 12:08:47.066 - Thread: 1 -> HudWarnings: True 2024-06-18 12:08:47.066 - Thread: 1 -> MicrophoneSensitivity: 0.5 2024-06-18 12:08:47.066 - Thread: 1 -> VoiceChat: True 2024-06-18 12:08:47.066 - Thread: 1 -> VoiceChatVoiceActivation: False 2024-06-18 12:08:47.066 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2024-06-18 12:08:47.066 - Thread: 1 -> EnableDynamicMusic: True 2024-06-18 12:08:47.066 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2024-06-18 12:08:47.066 - Thread: 1 -> EnableDoppler: True 2024-06-18 12:08:47.066 - Thread: 1 -> ModIoConsent: True 2024-06-18 12:08:47.066 - Thread: 1 -> EnableTrading: True 2024-06-18 12:08:47.066 - Thread: 1 -> EnableSteamCloud: True 2024-06-18 12:08:47.066 - Thread: 1 -> CubeBuilderBuildingMode: 0 2024-06-18 12:08:47.066 - Thread: 1 -> ControlsHints: False 2024-06-18 12:08:47.066 - Thread: 1 -> GoodBotHints: False 2024-06-18 12:08:47.066 - Thread: 1 -> RotationHints: True 2024-06-18 12:08:47.066 - Thread: 1 -> AreaInteraction: True 2024-06-18 12:08:47.066 - Thread: 1 -> HitIndicatorColorCharacter: 3598215268 2024-06-18 12:08:47.066 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-06-18 12:08:47.066 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-06-18 12:08:47.066 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-06-18 12:08:47.066 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-06-18 12:08:47.066 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-06-18 12:08:47.066 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-06-18 12:08:47.066 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-06-18 12:08:47.066 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-06-18 12:08:47.067 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-06-18 12:08:47.067 - Thread: 1 -> ShowCrosshair2: 0 2024-06-18 12:08:47.067 - Thread: 1 -> IronSightSwitchState: 1 2024-06-18 12:08:47.067 - Thread: 1 -> SpriteMainViewportScale: 1 2024-06-18 12:08:47.067 - Thread: 1 -> UiTransparency: 0.7626274 2024-06-18 12:08:47.067 - Thread: 1 -> UiBkTransparency: 0.3311509 2024-06-18 12:08:47.067 - Thread: 1 -> HUDBkTransparency: 0.4394757 2024-06-18 12:08:47.067 - Thread: 1 -> FirstTimeTutorials: False 2024-06-18 12:08:47.067 - Thread: 1 -> HudState: 2 2024-06-18 12:08:47.067 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2024-06-18 12:08:47.067 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-06-18 12:08:47.067 - Thread: 1 -> ControllerDefaultOnStart: False 2024-06-18 12:08:47.067 - Thread: 1 -> DebugComponentsInfo: 2 2024-06-18 12:08:47.067 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2024-06-18 12:08:47.067 - Thread: 1 -> CubeBuilderUseSymmetry: True 2024-06-18 12:08:47.067 - Thread: 1 -> CubeBuilderAlignToDefault: True 2024-06-18 12:08:47.067 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-06-18 12:08:47.067 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-06-18 12:08:47.067 - Thread: 1 -> ZoomMultiplier: 0.2 2024-06-18 12:08:47.067 - Thread: 1 -> GamepadScheme: 0 2024-06-18 12:08:47.067 - Thread: 1 -> GamepadSchemeName: Flight 2024-06-18 12:08:47.067 - Thread: 1 -> LastCheckedVersion: 1202067 2024-06-18 12:08:47.067 - Thread: 1 -> OnlyPSGames: False 2024-06-18 12:08:47.067 - Thread: 1 -> LastBannerId: 95 2024-06-18 12:08:47.067 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2024-06-18 12:08:47.067 - Thread: 1 -> Language: 0 2024-06-18 12:08:47.067 - Thread: 1 -> BlueprintSharing: True 2024-06-18 12:08:47.067 - Thread: 1 -> EnableCloud: True 2024-06-18 12:08:47.067 - Thread: 1 -> SelectedQuickStart: MyObjectBuilder_QuickStartDefinition/RedShipCreative 2024-06-18 12:08:47.067 - Thread: 1 -> QuickStartNotification: False 2024-06-18 12:08:47.067 - Thread: 1 -> MyConfig.Load() - END 2024-06-18 12:08:52.084 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-06-18 12:08:52.170 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-06-18 12:08:52.170 - Thread: 1 -> Found processor count: 12 2024-06-18 12:08:52.170 - Thread: 1 -> Using processor count: 12 2024-06-18 12:08:52.558 - Thread: 1 -> All detected adapters: 2024-06-18 12:08:52.558 - Thread: 1 -> NVIDIA GeForce RTX 3060 Ti - VendorID=4318, SubsystemID=-915009496, DeviceID=9353 2024-06-18 12:08:52.558 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-06-18 12:08:53.034 - Thread: 1 -> AdapterInfo = { 2024-06-18 12:08:53.034 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 Ti + DISPLAY1 2024-06-18 12:08:53.034 - Thread: 1 -> Description = dev id: 9353, mem: 8428453888, shared mem: 17035362304, Luid: 71363, rev: 161, subsys id: -915009496, vendor id: 4318, feature_level 11.1: True 2024-06-18 12:08:53.034 - Thread: 1 -> Driver version = 31.0.15.3619 2024-06-18 12:08:53.034 - Thread: 1 -> Driver date = 20230606000000.000000-000 2024-06-18 12:08:53.034 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-18 12:08:53.034 - Thread: 1 -> AftermathSupported = False 2024-06-18 12:08:53.034 - Thread: 1 -> Adapter id = 0 2024-06-18 12:08:53.034 - Thread: 1 -> Supported = True 2024-06-18 12:08:53.034 - Thread: 1 -> RAM = 8428453888 2024-06-18 12:08:53.034 - Thread: 1 -> Priority = 2 2024-06-18 12:08:53.034 - Thread: 1 -> Multithreaded rendering supported = True 2024-06-18 12:08:53.034 - Thread: 1 -> Output is attached = True 2024-06-18 12:08:53.034 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-06-18 12:08:53.034 - Thread: 1 -> } 2024-06-18 12:08:53.034 - Thread: 1 -> AdapterInfo = { 2024-06-18 12:08:53.035 - Thread: 1 -> Name = NVIDIA GeForce RTX 3060 Ti + DISPLAY1 2024-06-18 12:08:53.035 - Thread: 1 -> Description = dev id: 9353, mem: 8428453888, shared mem: 17035362304, Luid: 71363, rev: 161, subsys id: -915009496, vendor id: 4318, feature_level 11.1: True 2024-06-18 12:08:53.035 - Thread: 1 -> Driver version = 31.0.15.3619 2024-06-18 12:08:53.035 - Thread: 1 -> Driver date = 20230606000000.000000-000 2024-06-18 12:08:53.035 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-18 12:08:53.035 - Thread: 1 -> AftermathSupported = False 2024-06-18 12:08:53.035 - Thread: 1 -> Adapter id = 0 2024-06-18 12:08:53.035 - Thread: 1 -> Supported = True 2024-06-18 12:08:53.035 - Thread: 1 -> RAM = 8428453888 2024-06-18 12:08:53.035 - Thread: 1 -> Priority = 2 2024-06-18 12:08:53.035 - Thread: 1 -> Multithreaded rendering supported = True 2024-06-18 12:08:53.035 - Thread: 1 -> Output is attached = True 2024-06-18 12:08:53.035 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-06-18 12:08:53.035 - Thread: 1 -> } 2024-06-18 12:08:53.035 - Thread: 1 -> AdapterInfo = { 2024-06-18 12:08:53.035 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-06-18 12:08:53.035 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17035362304, Luid: 74616, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-06-18 12:08:53.035 - Thread: 1 -> Driver version = 2024-06-18 12:08:53.035 - Thread: 1 -> Driver date = 2024-06-18 12:08:53.035 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-18 12:08:53.035 - Thread: 1 -> AftermathSupported = False 2024-06-18 12:08:53.035 - Thread: 1 -> Adapter id = 1 2024-06-18 12:08:53.035 - Thread: 1 -> Supported = True 2024-06-18 12:08:53.035 - Thread: 1 -> RAM = 0 2024-06-18 12:08:53.035 - Thread: 1 -> Priority = 0 2024-06-18 12:08:53.035 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-18 12:08:53.035 - Thread: 1 -> Output is attached = False 2024-06-18 12:08:53.035 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-06-18 12:08:53.035 - Thread: 1 -> } 2024-06-18 12:08:53.035 - Thread: 1 -> AdapterInfo = { 2024-06-18 12:08:53.035 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-06-18 12:08:53.035 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17035362304, Luid: 74616, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-06-18 12:08:53.035 - Thread: 1 -> Driver version = 2024-06-18 12:08:53.035 - Thread: 1 -> Driver date = 2024-06-18 12:08:53.035 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-18 12:08:53.035 - Thread: 1 -> AftermathSupported = False 2024-06-18 12:08:53.035 - Thread: 1 -> Adapter id = 1 2024-06-18 12:08:53.035 - Thread: 1 -> Supported = True 2024-06-18 12:08:53.035 - Thread: 1 -> RAM = 0 2024-06-18 12:08:53.035 - Thread: 1 -> Priority = 0 2024-06-18 12:08:53.035 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-18 12:08:53.035 - Thread: 1 -> Output is attached = False 2024-06-18 12:08:53.035 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-06-18 12:08:53.035 - Thread: 1 -> } 2024-06-18 12:08:53.036 - Thread: 1 -> Service.IsActive: True 2024-06-18 12:08:53.036 - Thread: 1 -> Service.IsOnline: True 2024-06-18 12:08:53.036 - Thread: 1 -> Service.OwnsGame: False 2024-06-18 12:08:53.036 - Thread: 1 -> Service.UserId: 76561198267280414 2024-06-18 12:08:53.036 - Thread: 1 -> Service.UserName: GATQS 2024-06-18 12:08:53.036 - Thread: 1 -> Service.Branch: default 2024-06-18 12:08:53.036 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-06-18 12:08:53.036 - Thread: 1 -> Build version: 0.1.1.0 2024-06-18 12:08:53.041 - Thread: 1 -> MyScreenManager() 2024-06-18 12:08:53.067 - Thread: 32 -> CreateDeviceInternal - CheckSettings() 2024-06-18 12:08:53.067 - Thread: 32 -> CreateDeviceInternal - GetAdapter() 2024-06-18 12:08:53.069 - Thread: 32 -> CreateDeviceInternal - FixSettings() 2024-06-18 12:08:53.069 - Thread: 32 -> CreateDeviceInternal - Create device 2024-06-18 12:08:53.203 - Thread: 32 -> CreateDeviceInternal Steam Overlay integration 2024-06-18 12:08:53.307 - Thread: 32 -> CreateDeviceInternal Steam Overlay OK 2024-06-18 12:08:53.307 - Thread: 32 -> CreateDeviceInternal create swapchain 2024-06-18 12:08:57.203 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-06-18 12:08:57.203 - Thread: 1 -> Game dir: F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-06-18 12:08:57.203 - Thread: 1 -> Content dir: F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2024-06-18 12:08:58.300 - Thread: 1 -> Preallocate - START 2024-06-18 12:08:58.302 - Thread: 1 -> MySpaceWorldGenerator - START 2024-06-18 12:08:58.303 - Thread: 1 -> MySpaceWorldGenerator - END 2024-06-18 12:08:58.303 - Thread: 1 -> MySpaceBuildComponent - START 2024-06-18 12:08:58.303 - Thread: 1 -> MySpaceBuildComponent - END 2024-06-18 12:08:58.303 - Thread: 1 -> MyEntities - START 2024-06-18 12:08:58.310 - Thread: 1 -> MyEntities - END 2024-06-18 12:08:58.310 - Thread: 1 -> MyObjectBuilder_Base - START 2024-06-18 12:08:58.310 - Thread: 1 -> MyObjectBuilder_Base - END 2024-06-18 12:08:58.310 - Thread: 1 -> MyTransparentGeometry - START 2024-06-18 12:08:58.310 - Thread: 1 -> MyTransparentGeometry - END 2024-06-18 12:08:58.310 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-06-18 12:08:58.314 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-06-18 12:08:58.314 - Thread: 1 -> MyMath - START 2024-06-18 12:08:58.314 - Thread: 1 -> MyMath - END 2024-06-18 12:08:58.314 - Thread: 1 -> MySimpleObjectDraw - START 2024-06-18 12:08:58.314 - Thread: 1 -> MySimpleObjectDraw - END 2024-06-18 12:08:58.322 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-06-18 12:08:58.322 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-06-18 12:08:58.322 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-06-18 12:08:58.346 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-06-18 12:08:58.346 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-06-18 12:08:58.346 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-06-18 12:08:58.346 - Thread: 1 -> MySyncDestructions - START 2024-06-18 12:08:58.346 - Thread: 1 -> MySyncDestructions - END 2024-06-18 12:08:58.346 - Thread: 1 -> MySyncEntity - START 2024-06-18 12:08:58.346 - Thread: 1 -> MySyncEntity - END 2024-06-18 12:08:58.346 - Thread: 1 -> MyCommandCharacter - START 2024-06-18 12:08:58.346 - Thread: 1 -> MyCommandCharacter - END 2024-06-18 12:08:58.346 - Thread: 1 -> MyCommandConsole - START 2024-06-18 12:08:58.346 - Thread: 1 -> MyCommandConsole - END 2024-06-18 12:08:58.346 - Thread: 1 -> MyCommandEntity - START 2024-06-18 12:08:58.346 - Thread: 1 -> MyCommandEntity - END 2024-06-18 12:08:58.346 - Thread: 1 -> MyAiTargetManager - START 2024-06-18 12:08:58.346 - Thread: 1 -> MyAiTargetManager - END 2024-06-18 12:08:58.346 - Thread: 1 -> MyClientDebugCommands - START 2024-06-18 12:08:58.346 - Thread: 1 -> MyClientDebugCommands - END 2024-06-18 12:08:58.346 - Thread: 1 -> MyDedicatedServer - START 2024-06-18 12:08:58.346 - Thread: 1 -> MyDedicatedServer - END 2024-06-18 12:08:58.346 - Thread: 1 -> MyDedicatedServerBase - START 2024-06-18 12:08:58.346 - Thread: 1 -> MyDedicatedServerBase - END 2024-06-18 12:08:58.346 - Thread: 1 -> MyMultiplayerBase - START 2024-06-18 12:08:58.347 - Thread: 1 -> MyMultiplayerBase - END 2024-06-18 12:08:58.347 - Thread: 1 -> MyMultiplayerClient - START 2024-06-18 12:08:58.347 - Thread: 1 -> MyMultiplayerClient - END 2024-06-18 12:08:58.347 - Thread: 1 -> MyMultiplayerClientBase - START 2024-06-18 12:08:58.347 - Thread: 1 -> MyMultiplayerClientBase - END 2024-06-18 12:08:58.347 - Thread: 1 -> MyMultiplayerLobby - START 2024-06-18 12:08:58.347 - Thread: 1 -> MyMultiplayerLobby - END 2024-06-18 12:08:58.347 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-06-18 12:08:58.347 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-06-18 12:08:58.347 - Thread: 1 -> MyMultiplayerServerBase - START 2024-06-18 12:08:58.347 - Thread: 1 -> MyMultiplayerServerBase - END 2024-06-18 12:08:58.347 - Thread: 1 -> MyServerDebugCommands - START 2024-06-18 12:08:58.347 - Thread: 1 -> MyServerDebugCommands - END 2024-06-18 12:08:58.347 - Thread: 1 -> MyCubeGridDefinitions - START 2024-06-18 12:08:58.354 - Thread: 1 -> MyCubeGridDefinitions - END 2024-06-18 12:08:58.354 - Thread: 1 -> MyDefinitionManager - START 2024-06-18 12:08:58.377 - Thread: 1 -> MyDefinitionManager - END 2024-06-18 12:08:58.377 - Thread: 1 -> Preallocate - END 2024-06-18 12:08:58.381 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-06-18 12:08:58.614 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-06-18 12:08:58.614 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-06-18 12:08:58.623 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-06-18 12:08:58.624 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:08:58.624 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:08:58.624 - Thread: 1 -> Assembly.Location: F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-06-18 12:08:58.624 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-06-18 12:08:58.624 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-06-18 12:08:58.625 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-06-18 12:08:58.631 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Dell Inc. 2024-06-18 12:08:58.631 - Thread: 1 -> Win32_ComputerSystem.Model: XPS 8950 2024-06-18 12:08:58.631 - Thread: 1 -> Virtualized: False 2024-06-18 12:08:58.633 - Thread: 1 -> Environment.ProcessorName: 12th Gen Intel(R) Core(TM) i7-12700 2024-06-18 12:08:58.634 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 34,070,724,608 bytes 2024-06-18 12:08:58.634 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-06-18 12:08:58.634 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 17,315,201,024 bytes 2024-06-18 12:08:58.634 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,679,563,386,880 bytes 2024-06-18 12:08:58.637 - Thread: 1 -> Drive C: | Capacity: 489,704,910,848 bytes | Free space: 10,194,481,152 bytes 2024-06-18 12:08:58.637 - Thread: 1 -> Drive D: | Capacity: 1,000,068,870,144 bytes | Free space: 974,929,190,912 bytes 2024-06-18 12:08:58.637 - Thread: 1 -> Drive F: | Capacity: 4,000,768,323,584 bytes | Free space: 3,485,652,471,808 bytes 2024-06-18 12:08:58.637 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-06-18 12:08:58.637 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-06-18 12:08:58.637 - Thread: 1 -> Installed DLCs: 2024-06-18 12:08:58.638 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-06-18 12:08:59.657 - Thread: 32 -> DXGI SetFullscreenState succeded 2024-06-18 12:08:59.752 - Thread: 1 -> Havok: Physics.Init 2024-06-18 12:09:00.068 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-06-18 12:09:00.078 - Thread: 1 -> HkGameName: SpaceEngineers 2024-06-18 12:09:00.082 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-06-18 12:09:00.082 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-06-18 12:09:00.093 - Thread: 1 -> 49229a15509269b4da86f62e201e77285b405a71 2024-06-18 12:09:00.270 - Thread: 1 -> Loading scenarios 2024-06-18 12:09:00.285 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-06-18 12:09:00.285 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-06-18 12:09:00.506 - Thread: 1 -> Loading sound definitions 2024-06-18 12:09:00.506 - Thread: 1 -> Loading gamepad controls 2024-06-18 12:09:00.506 - Thread: 1 -> Loading DLC definitions 2024-06-18 12:09:01.322 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-18 12:09:01.322 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-06-18 12:09:01.322 - Thread: 1 -> Loading Quick starts 2024-06-18 12:09:01.322 - Thread: 1 -> Loading ScenarioCategories 2024-06-18 12:09:01.322 - Thread: 1 -> Loading shadow textures definitions 2024-06-18 12:09:01.322 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-06-18 12:09:01.322 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-06-18 12:09:01.325 - Thread: 1 -> MyAudio.LoadData - START 2024-06-18 12:09:01.362 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 48000 2024-06-18 12:09:01.878 - Thread: 1 -> MyAudio.LoadData - END 2024-06-18 12:09:01.885 - Thread: 13 -> MySandboxGame.PerformPreload() - START 2024-06-18 12:09:01.885 - Thread: 1 -> MyGuiManager() 2024-06-18 12:09:01.887 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-06-18 12:09:01.925 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-06-18 12:09:02.020 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-06-18 12:09:02.020 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-06-18 12:09:02.020 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-06-18 12:09:02.061 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-06-18 12:09:02.065 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-06-18 12:09:02.086 - Thread: 13 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-06-18 12:09:02.086 - Thread: 13 -> ReloadVoxelMaterials 2024-06-18 12:09:02.116 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-06-18 12:09:02.116 - Thread: 25 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-06-18 12:09:02.116 - Thread: 23 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-06-18 12:09:02.116 - Thread: 19 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-06-18 12:09:02.116 - Thread: 20 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-06-18 12:09:02.116 - Thread: 21 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-06-18 12:09:02.116 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-06-18 12:09:02.116 - Thread: 22 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-06-18 12:09:02.116 - Thread: 24 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-06-18 12:09:02.116 - Thread: 27 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-06-18 12:09:02.116 - Thread: 29 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-06-18 12:09:02.116 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-06-18 12:09:02.153 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-06-18 12:09:02.153 - Thread: 24 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-06-18 12:09:02.153 - Thread: 22 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-06-18 12:09:02.155 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-06-18 12:09:02.156 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-06-18 12:09:02.160 - Thread: 29 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-06-18 12:09:02.161 - Thread: 27 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-06-18 12:09:02.164 - Thread: 24 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-06-18 12:09:02.165 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-06-18 12:09:02.170 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-06-18 12:09:02.181 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-06-18 12:09:02.188 - Thread: 25 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-06-18 12:09:02.188 - Thread: 20 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-06-18 12:09:02.191 - Thread: 27 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-06-18 12:09:02.193 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-06-18 12:09:02.193 - Thread: 25 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-06-18 12:09:02.195 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-06-18 12:09:02.195 - Thread: 23 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-06-18 12:09:02.198 - Thread: 27 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-06-18 12:09:02.200 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-06-18 12:09:02.207 - Thread: 27 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-06-18 12:09:02.209 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-06-18 12:09:02.223 - Thread: 23 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-06-18 12:09:02.228 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-06-18 12:09:02.231 - Thread: 23 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-06-18 12:09:02.232 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-06-18 12:09:02.237 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-06-18 12:09:02.239 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-06-18 12:09:02.243 - Thread: 27 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-06-18 12:09:02.243 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-06-18 12:09:02.245 - Thread: 23 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-06-18 12:09:02.245 - Thread: 21 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-06-18 12:09:02.256 - Thread: 24 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-06-18 12:09:02.259 - Thread: 19 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-06-18 12:09:02.263 - Thread: 19 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-06-18 12:09:02.267 - Thread: 23 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-06-18 12:09:02.271 - Thread: 20 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-06-18 12:09:02.275 - Thread: 21 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-06-18 12:09:02.279 - Thread: 24 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-06-18 12:09:02.293 - Thread: 27 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-06-18 12:09:02.293 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-06-18 12:09:02.298 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-06-18 12:09:02.302 - Thread: 25 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-06-18 12:09:02.305 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-06-18 12:09:02.309 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-06-18 12:09:02.312 - Thread: 25 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-06-18 12:09:02.313 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-06-18 12:09:02.325 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-06-18 12:09:02.326 - Thread: 25 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-06-18 12:09:02.328 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-06-18 12:09:02.332 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-06-18 12:09:02.333 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-06-18 12:09:02.339 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-06-18 12:09:02.341 - Thread: 25 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-06-18 12:09:02.344 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-06-18 12:09:02.345 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-06-18 12:09:02.350 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-06-18 12:09:02.353 - Thread: 25 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-06-18 12:09:02.368 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-06-18 12:09:02.404 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-06-18 12:09:02.409 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-06-18 12:09:02.414 - Thread: 22 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-06-18 12:09:02.423 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-06-18 12:09:02.446 - Thread: 25 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-06-18 12:09:02.477 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-06-18 12:09:02.487 - Thread: 22 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-06-18 12:09:02.498 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-06-18 12:09:02.499 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-06-18 12:09:02.512 - Thread: 25 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-06-18 12:09:02.513 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-06-18 12:09:02.559 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-06-18 12:09:02.566 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-06-18 12:09:02.587 - Thread: 22 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-06-18 12:09:02.589 - Thread: 25 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-06-18 12:09:02.600 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-06-18 12:09:02.601 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-06-18 12:09:02.608 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-06-18 12:09:02.615 - Thread: 22 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-06-18 12:09:02.628 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-06-18 12:09:02.628 - Thread: 25 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-06-18 12:09:02.687 - Thread: 29 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-06-18 12:09:02.789 - Thread: 30 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-06-18 12:09:02.848 - Thread: 29 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-06-18 12:09:02.854 - Thread: 25 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-06-18 12:09:02.869 - Thread: 28 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-06-18 12:09:02.873 - Thread: 22 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-06-18 12:09:02.877 - Thread: 13 -> Loading voxel storage from file 'F:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-06-18 12:09:03.145 - Thread: 1 -> Deluxe Edition (573160) 2024-06-18 12:09:03.145 - Thread: 1 -> Decorative Blocks (1049790) 2024-06-18 12:09:03.145 - Thread: 1 -> Economy Deluxe (1135960) 2024-06-18 12:09:03.145 - Thread: 1 -> Style Pack (1084680) 2024-06-18 12:09:03.145 - Thread: 1 -> Decorative Blocks 2 (1167910) 2024-06-18 12:09:03.146 - Thread: 1 -> Frostbite (1241550) 2024-06-18 12:09:03.146 - Thread: 1 -> Sparks Of The Future (1307680) 2024-06-18 12:09:03.146 - Thread: 1 -> Wasteland (1374610) 2024-06-18 12:09:03.146 - Thread: 1 -> Warfare I. (1475830) 2024-06-18 12:09:03.146 - Thread: 1 -> Heavy Industry (1676100) 2024-06-18 12:09:03.146 - Thread: 1 -> Warfare II. (1783760) 2024-06-18 12:09:03.146 - Thread: 1 -> Automatons (1958640) 2024-06-18 12:09:03.146 - Thread: 1 -> Decorative Blocks 3 (2504720) 2024-06-18 12:09:03.147 - Thread: 1 -> Signal Blocks (2914120) 2024-06-18 12:09:03.189 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-06-18 12:09:03.216 - Thread: 1 -> Timer Frequency: 10000000 2024-06-18 12:09:03.216 - Thread: 1 -> Ticks per frame: 166667 2024-06-18 12:09:03.866 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-06-18 12:09:03.924 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-06-18 12:09:03.924 - Thread: 1 -> Flares Intensity: 1.690645 2024-06-18 12:09:03.924 - Thread: 1 -> Field of view: 1.743419 2024-06-18 12:09:03.924 - Thread: 1 -> PostProcessingEnabled: True 2024-06-18 12:09:03.924 - Thread: 1 -> Render.GrassDensityFactor: 3.982813 2024-06-18 12:09:03.924 - Thread: 1 -> Render.GrassDrawDistance: 801 2024-06-18 12:09:03.924 - Thread: 1 -> Render.DistanceFade: 2964 2024-06-18 12:09:03.924 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-06-18 12:09:03.924 - Thread: 1 -> Render.ShadowQuality: HIGH 2024-06-18 12:09:03.924 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-06-18 12:09:03.924 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-06-18 12:09:03.924 - Thread: 1 -> Render.TextureQuality: MEDIUM 2024-06-18 12:09:03.924 - Thread: 1 -> Render.VoxelTextureQuality: MEDIUM 2024-06-18 12:09:03.924 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2024-06-18 12:09:03.924 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-06-18 12:09:03.924 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-06-18 12:09:03.924 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-06-18 12:09:03.924 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-06-18 12:09:03.999 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-06-18 12:09:04.176 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-06-18 12:09:04.177 - Thread: 1 -> Analytics session started: UserID = (ab49d758-1807-c179-3bf7-a625102b184e) SessionID = (7bb22283-a808-491c-ae95-d2227026de0d) 2024-06-18 12:09:04.178 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-06-18 12:09:04.235 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-06-18 12:09:05.747 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-06-18 12:09:05.747 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-06-18 12:09:05.772 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-06-18 12:09:05.773 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-06-18 12:09:06.443 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-06-18 12:09:06.443 - Thread: 13 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-06-18 12:09:06.443 - Thread: 13 -> MySandboxGame.PerformPreload() - END 2024-06-18 12:09:07.115 - Thread: 1 -> MyConfig.Save() - START 2024-06-18 12:09:07.115 - Thread: 1 -> Path: C:\Users\jelli\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-18 12:09:07.123 - Thread: 1 -> MyConfig.Save() - END 2024-06-18 12:09:10.568 - Thread: 47 -> LoadSession() - Start 2024-06-18 12:09:10.568 - Thread: 47 -> C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing 2024-06-18 12:09:10.568 - Thread: 47 -> Loading Sandbox world configuration file C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Sandbox_config.sbc 2024-06-18 12:09:10.582 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-06-18 12:09:10.676 - Thread: 47 -> Loading Sandbox world configuration file C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Sandbox_config.sbc 2024-06-18 12:09:10.677 - Thread: 47 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-06-18 12:09:10.678 - Thread: 47 -> CheckPoint Experimental mode: Yes 2024-06-18 12:09:10.678 - Thread: 47 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2024-06-18 12:09:10.684 - Thread: 14 -> Downloading world mods - START 2024-06-18 12:09:10.684 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-06-18 12:09:10.899 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-06-18 12:09:10.899 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-06-18 12:09:11.136 - Thread: 1 -> Mod dependencies query successful 2024-06-18 12:09:11.322 - Thread: 1 -> Mod dependencies query successful 2024-06-18 12:09:11.322 - Thread: 14 -> MyWorkshop.GetItemsBlocking: getting 7 items 2024-06-18 12:09:11.473 - Thread: 1 -> Mod query successful 2024-06-18 12:09:11.473 - Thread: 14 -> Up to date mod: Id = 2805195422, title = 'Skybox - New #03' 2024-06-18 12:09:11.473 - Thread: 14 -> Up to date mod: Id = 2581520240, title = 'Better Spotlights' 2024-06-18 12:09:11.473 - Thread: 14 -> Up to date mod: Id = 1965654081, title = 'Rich HUD Master' 2024-06-18 12:09:11.474 - Thread: 14 -> Up to date mod: Id = 1697184408, title = 'Build Vision 3.0' 2024-06-18 12:09:11.474 - Thread: 14 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2024-06-18 12:09:11.474 - Thread: 14 -> Up to date mod: Id = 754938971, title = 'Darkness Divine - Redux' 2024-06-18 12:09:11.474 - Thread: 14 -> Up to date mod: Id = 514062285, title = 'Build Info' 2024-06-18 12:09:11.474 - Thread: 14 -> Mod download time: 0.00 seconds 2024-06-18 12:09:11.475 - Thread: 14 -> Downloading world mods - END 2024-06-18 12:09:11.487 - Thread: 1 -> LoadSession() - End 2024-06-18 12:09:11.503 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-06-18 12:09:11.503 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-06-18 12:09:11.503 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-06-18 12:09:11.503 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-06-18 12:09:11.503 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-06-18 12:09:11.503 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-06-18 12:09:11.515 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-06-18 12:09:11.515 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-06-18 12:09:11.515 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-06-18 12:09:11.721 - Thread: 1 -> RunLoadingAction - START 2024-06-18 12:09:11.721 - Thread: 1 -> Loading session: C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing 2024-06-18 12:09:11.907 - Thread: 1 -> GC Memory: 1,022,645,376 B 2024-06-18 12:09:11.915 - Thread: 1 -> Process Memory: 3,559,178,240 B 2024-06-18 12:09:11.915 - Thread: 1 -> Experimental mode: Yes 2024-06-18 12:09:11.915 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods 2024-06-18 12:09:11.915 - Thread: 1 -> Console compatibility: No 2024-06-18 12:09:12.779 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-06-18 12:09:29.938 - Thread: 1 -> Script loaded: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:09:29.939 - Thread: 1 -> Script loaded: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:09:29.940 - Thread: 1 -> Script loaded: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:09:29.940 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:09:29.950 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-06-18 12:09:29.952 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-06-18 12:09:29.953 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-06-18 12:09:29.954 - Thread: 1 -> 49229a15509269b4da86f62e201e77285b405a71 2024-06-18 12:09:30.091 - Thread: 1 -> Loading scenarios 2024-06-18 12:09:30.091 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-06-18 12:09:30.091 - Thread: 1 -> List of used mods (7) - START 2024-06-18 12:09:30.091 - Thread: 1 -> Id = Steam:754938971, Filename = '754938971.sbm', Name = 'Darkness Divine - Redux' 2024-06-18 12:09:30.091 - Thread: 1 -> Id = Steam:2581520240, Filename = '2581520240.sbm', Name = 'Better Spotlights' 2024-06-18 12:09:30.091 - Thread: 1 -> Id = Steam:514062285, Filename = '514062285.sbm', Name = 'Build Info' 2024-06-18 12:09:30.091 - Thread: 1 -> Id = Steam:1697184408, Filename = '1697184408.sbm', Name = 'Build Vision 3.0' 2024-06-18 12:09:30.091 - Thread: 1 -> Id = Steam:2805195422, Filename = '2805195422.sbm', Name = 'Skybox - New #03' 2024-06-18 12:09:30.091 - Thread: 1 -> Id = Steam:1965654081, Filename = '1965654081.sbm', Name = 'Rich HUD Master' 2024-06-18 12:09:30.091 - Thread: 1 -> Id = Steam:758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2024-06-18 12:09:30.091 - Thread: 1 -> List of used mods - END 2024-06-18 12:09:30.427 - Thread: 1 -> Loading behaviors 2024-06-18 12:09:30.428 - Thread: 1 -> Loading ammo magazines 2024-06-18 12:09:30.430 - Thread: 1 -> Loading ammo definitions 2024-06-18 12:09:30.432 - Thread: 1 -> Loading animations 2024-06-18 12:09:30.434 - Thread: 1 -> Loading animations 2024-06-18 12:09:30.435 - Thread: 1 -> Loading sound definitions 2024-06-18 12:09:30.435 - Thread: 1 -> Loading sound definitions 2024-06-18 12:09:30.435 - Thread: 1 -> Loading sound definitions 2024-06-18 12:09:30.435 - Thread: 1 -> Loading sound definitions 2024-06-18 12:09:30.435 - Thread: 1 -> Loading sound definitions 2024-06-18 12:09:30.435 - Thread: 1 -> Loading sound definitions 2024-06-18 12:09:30.435 - Thread: 1 -> Loading category classes 2024-06-18 12:09:30.436 - Thread: 1 -> Loading category classes 2024-06-18 12:09:30.436 - Thread: 1 -> Loading blueprint classes 2024-06-18 12:09:30.437 - Thread: 1 -> Loading blueprint class entries 2024-06-18 12:09:30.437 - Thread: 1 -> Loading blueprint class entries 2024-06-18 12:09:30.437 - Thread: 1 -> Loading blueprints 2024-06-18 12:09:30.439 - Thread: 1 -> Loading blueprints 2024-06-18 12:09:30.439 - Thread: 1 -> Loading agent definitions 2024-06-18 12:09:30.440 - Thread: 1 -> Loading character definitions 2024-06-18 12:09:30.448 - Thread: 1 -> Loading character definitions 2024-06-18 12:09:30.449 - Thread: 1 -> Loading components 2024-06-18 12:09:30.450 - Thread: 1 -> Loading components 2024-06-18 12:09:30.450 - Thread: 1 -> Loading configuration 2024-06-18 12:09:30.451 - Thread: 1 -> Loading container types 2024-06-18 12:09:30.453 - Thread: 1 -> Loading Contract Types 2024-06-18 12:09:30.458 - Thread: 1 -> Loading gamepad controls 2024-06-18 12:09:30.458 - Thread: 1 -> Loading block positions 2024-06-18 12:09:30.460 - Thread: 1 -> Loading block positions 2024-06-18 12:09:30.460 - Thread: 1 -> Loading curve definitions 2024-06-18 12:09:30.462 - Thread: 1 -> Loading debris 2024-06-18 12:09:30.462 - Thread: 1 -> Loading environment items entries 2024-06-18 12:09:30.463 - Thread: 1 -> Loading decal global definitions 2024-06-18 12:09:30.463 - Thread: 1 -> Loading decal definitions 2024-06-18 12:09:30.464 - Thread: 1 -> Loading decal definitions 2024-06-18 12:09:30.464 - Thread: 1 -> Loading drone behaviors 2024-06-18 12:09:30.466 - Thread: 1 -> Loading edges 2024-06-18 12:09:30.466 - Thread: 1 -> Loading emissive color definitions 2024-06-18 12:09:30.469 - Thread: 1 -> Loading emissive color default states 2024-06-18 12:09:30.472 - Thread: 1 -> Loading animations 2024-06-18 12:09:30.472 - Thread: 1 -> Loading entity components 2024-06-18 12:09:30.487 - Thread: 1 -> Loading component containers 2024-06-18 12:09:30.496 - Thread: 1 -> Loading environment items entries 2024-06-18 12:09:30.496 - Thread: 1 -> Loading Faction Names 2024-06-18 12:09:30.497 - Thread: 1 -> Loading factions 2024-06-18 12:09:30.499 - Thread: 1 -> Loading flare definitions 2024-06-18 12:09:30.504 - Thread: 1 -> Loading DLC definitions 2024-06-18 12:09:30.510 - Thread: 1 -> Loading gas property definitions 2024-06-18 12:09:30.510 - Thread: 1 -> Loading event definitions 2024-06-18 12:09:30.511 - Thread: 1 -> Loading physical items 2024-06-18 12:09:30.527 - Thread: 1 -> Loading LCD texture categories 2024-06-18 12:09:30.527 - Thread: 1 -> Loading LCD texture categories 2024-06-18 12:09:30.527 - Thread: 1 -> Loading LCD texture categories 2024-06-18 12:09:30.527 - Thread: 1 -> Loading LCD texture categories 2024-06-18 12:09:30.527 - Thread: 1 -> Loading LCD texture categories 2024-06-18 12:09:30.527 - Thread: 1 -> Loading LCD texture categories 2024-06-18 12:09:30.527 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-18 12:09:30.527 - Thread: 1 -> Loading planet definition 2024-06-18 12:09:30.533 - Thread: 1 -> Loading physical items 2024-06-18 12:09:30.536 - Thread: 1 -> Loading physical items 2024-06-18 12:09:30.536 - Thread: 1 -> Loading physical material properties 2024-06-18 12:09:30.538 - Thread: 1 -> Loading pirate antennas 2024-06-18 12:09:30.539 - Thread: 1 -> Loading Quick starts 2024-06-18 12:09:30.539 - Thread: 1 -> Loading research blocks definitions 2024-06-18 12:09:30.540 - Thread: 1 -> Loading research groups definitions 2024-06-18 12:09:30.541 - Thread: 1 -> Loading resource distribution groups 2024-06-18 12:09:30.542 - Thread: 1 -> Loading ScenarioCategories 2024-06-18 12:09:30.542 - Thread: 1 -> Loading shadow textures definitions 2024-06-18 12:09:30.542 - Thread: 1 -> Loading ship sound groups 2024-06-18 12:09:30.550 - Thread: 1 -> Loading ship sound groups 2024-06-18 12:09:30.550 - Thread: 1 -> Loading sound categories 2024-06-18 12:09:30.552 - Thread: 1 -> Loading stat definitions 2024-06-18 12:09:30.553 - Thread: 1 -> Loading gamepad controls 2024-06-18 12:09:30.553 - Thread: 1 -> Loading grid creators 2024-06-18 12:09:30.554 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:09:30.555 - Thread: 1 -> Loading planet definition 2024-06-18 12:09:30.555 - Thread: 1 -> Loading voxel map storage definitions 2024-06-18 12:09:30.557 - Thread: 1 -> Loading voxel material definitions 2024-06-18 12:09:30.557 - Thread: 1 -> Loading voxel material definitions 2024-06-18 12:09:30.558 - Thread: 1 -> Loading voxel material definitions 2024-06-18 12:09:30.558 - Thread: 1 -> Loading voxel material definitions 2024-06-18 12:09:30.558 - Thread: 1 -> Loading Weather Effects 2024-06-18 12:09:30.565 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:09:30.567 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:09:30.567 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:09:30.572 - Thread: 1 -> Loading environment definition 2024-06-18 12:09:30.573 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:09:30.574 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:09:30.574 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:09:30.574 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:09:30.575 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:09:30.579 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:09:30.582 - Thread: 1 -> Audio effects definitions 2024-06-18 12:09:30.584 - Thread: 1 -> Loading environment items definitions 2024-06-18 12:09:30.586 - Thread: 1 -> Loading environment items definitions 2024-06-18 12:09:30.586 - Thread: 1 -> Loading physical material properties 2024-06-18 12:09:30.589 - Thread: 1 -> Loading particle effect definitions 2024-06-18 12:09:30.662 - Thread: 1 -> Loading particle effect definitions 2024-06-18 12:09:30.662 - Thread: 1 -> Loading environment item definitions 2024-06-18 12:09:30.665 - Thread: 1 -> Loading weapon definitions 2024-06-18 12:09:30.676 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.703 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.704 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.729 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.735 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.735 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.735 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.736 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.736 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.736 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.738 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.745 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.746 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.747 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.747 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.749 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.750 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.750 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.751 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.753 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.753 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.755 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.756 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.756 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.757 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.758 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.761 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.764 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.765 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.765 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.766 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.767 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.767 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.768 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.769 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.770 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.771 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.774 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.775 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.775 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.776 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.777 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.780 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.780 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.781 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.782 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.784 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.785 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.786 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.786 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.787 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.790 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.791 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.800 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.802 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.802 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.804 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.804 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.806 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.806 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.808 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.808 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.813 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.813 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.814 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.815 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.817 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.817 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.819 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.821 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.824 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.825 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.827 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.827 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.829 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.830 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.838 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.841 - Thread: 1 -> Created definition for: Spotlight 2024-06-18 12:09:30.842 - Thread: 1 -> Created definition for: Spotlight 2024-06-18 12:09:30.842 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/LargeBlockFrontLight 2024-06-18 12:09:30.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/SmallBlockFrontLight 2024-06-18 12:09:30.843 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.844 - Thread: 1 -> Created definition for: Offset Spotlight 2024-06-18 12:09:30.844 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.844 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/LargeBlockFrontLight 2024-06-18 12:09:30.844 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/SmallBlockFrontLight 2024-06-18 12:09:30.844 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/OffsetSpotlight 2024-06-18 12:09:30.844 - Thread: 1 -> Loading cube blocks 2024-06-18 12:09:30.845 - Thread: 1 -> Created definition for: Searchlight 2024-06-18 12:09:30.846 - Thread: 1 -> Created definition for: Searchlight 2024-06-18 12:09:30.846 - Thread: 1 -> Created block definitions 2024-06-18 12:09:30.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/LargeBlockFrontLight 2024-06-18 12:09:30.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Searchlight/LargeSearchlight 2024-06-18 12:09:30.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/SmallBlockFrontLight 2024-06-18 12:09:30.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/OffsetSpotlight 2024-06-18 12:09:30.846 - Thread: 1 -> Loading cube block: MyObjectBuilder_Searchlight/SmallSearchlight 2024-06-18 12:09:30.853 - Thread: 1 -> Loading block variant groups 2024-06-18 12:09:30.873 - Thread: 1 -> Loading asteroid generators 2024-06-18 12:09:30.874 - Thread: 1 -> Loading spawn groups 2024-06-18 12:09:30.877 - Thread: 1 -> Loading drop containers 2024-06-18 12:09:30.877 - Thread: 1 -> Loading spawn groups 2024-06-18 12:09:30.878 - Thread: 1 -> Loading spawn groups 2024-06-18 12:09:30.878 - Thread: 1 -> Loading radial menu definitions 2024-06-18 12:09:30.890 - Thread: 1 -> Loading respawn ships 2024-06-18 12:09:30.892 - Thread: 1 -> Loading spawn groups 2024-06-18 12:09:30.892 - Thread: 1 -> Loading wheel speeds 2024-06-18 12:09:30.944 - Thread: 1 -> MyAudio.UnloadData - START 2024-06-18 12:09:30.951 - Thread: 1 -> MyAudio.UnloadData - END 2024-06-18 12:09:30.951 - Thread: 1 -> MyAudio.LoadData - START 2024-06-18 12:09:30.964 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 48000 2024-06-18 12:09:31.314 - Thread: 1 -> MyAudio.LoadData - END 2024-06-18 12:09:31.353 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-06-18 12:09:31.368 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:09:31.410 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:09:31.410 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:09:31.412 - Thread: 1 -> Registered modules from: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:09:31.454 - Thread: 1 -> Registered modules from: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:09:31.464 - Thread: 1 -> Registered modules from: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:09:31.751 - Thread: 15 -> Model Models\Cubes\Large\Embrasure.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-18 12:09:32.097 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:09:32.098 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:09:32.109 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:09:32.314 - Thread: 42 -> External debugger: listening... 2024-06-18 12:09:32.639 - Thread: 1 -> MyLights.LoadData() - START 2024-06-18 12:09:32.640 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-06-18 12:09:32.641 - Thread: 1 -> MyLights.LoadData() - END 2024-06-18 12:09:32.641 - Thread: 1 -> Info: MyLights initialized. 2024-06-18 12:09:32.641 - Thread: 1 -> MyExplosions.LoadData() - START 2024-06-18 12:09:32.647 - Thread: 1 -> MyExplosions.LoadData() - END 2024-06-18 12:09:32.696 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-06-18 12:09:32.697 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-06-18 12:09:32.714 - Thread: 1 -> Loading Procedural World Generator 2024-06-18 12:09:32.715 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-06-18 12:09:32.947 - Thread: 1 -> [Build Info] [RHF] Successfully registered with Rich HUD Master. 2024-06-18 12:09:32.947 - Thread: 1 -> [Rich HUD Master] [RHF] Successfully registered Build Info with the API. 2024-06-18 12:09:33.196 - Thread: 1 -> [Build Vision] [RHF] Successfully registered with Rich HUD Master. 2024-06-18 12:09:33.196 - Thread: 1 -> [Rich HUD Master] [RHF] Successfully registered Build Vision with the API. 2024-06-18 12:09:33.201 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-06-18 12:09:33.966 - Thread: 18 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-40_47_-36_0_542435855.vx2' 2024-06-18 12:09:33.966 - Thread: 15 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-18_7_57_19_1116976346.vx2' 2024-06-18 12:09:33.966 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-23_-64_17_23_526971170.vx2' 2024-06-18 12:09:33.970 - Thread: 14 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-153_258_327_23_1214736943.vx2' 2024-06-18 12:09:34.025 - Thread: 15 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-98_8_-11_3_639330685.vx2' 2024-06-18 12:09:34.030 - Thread: 18 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_0_1_-4_8_96762853.vx2' 2024-06-18 12:09:34.381 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_96_42_-22_18_1237671728.vx2' 2024-06-18 12:09:34.517 - Thread: 1 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_9_9_24_2_1201594384.vx2' 2024-06-18 12:09:36.922 - Thread: 14 -> Initialized large grid Panzervogelun-H Miniature Carrier-Battlecruiser 10237 PCU 2024-06-18 12:09:40.023 - Thread: 15 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-1_-8_-2_2_1853791883.vx2' 2024-06-18 12:09:40.815 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-11_-13_-20_10_22568566.vx2' 2024-06-18 12:09:41.367 - Thread: 13 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-18 12:09:42.110 - Thread: 16 -> Initialized large grid Asterius Medium Bomber (Hostile) 36043 PCU 2024-06-18 12:09:42.398 - Thread: 13 -> Initialized large grid Vulture Gunship 18956 PCU 2024-06-18 12:09:44.499 - Thread: 15 -> Initialized large grid Kotka Strike Bomber 11983 PCU 2024-06-18 12:09:44.666 - Thread: 1 -> Initialized large grid Kotka Strike Bomber 11983 PCU 2024-06-18 12:09:45.325 - Thread: 17 -> Initialized large grid Kosakami Fighter Bomber - Navy Issue Type S 15620 PCU 2024-06-18 12:09:46.469 - Thread: 18 -> Initialized large grid [BPC] Praetorian-class Corporate Carrier 116736 PCU 2024-06-18 12:09:46.663 - Thread: 1 -> Entities loaded & initialized 2024-06-18 12:09:46.809 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137122497157171896 2024-06-18 12:09:46.830 - Thread: 1 -> MySession.Static.LogSettings - START 2024-06-18 12:09:46.830 - Thread: 1 -> Name = Kosakami Navy Issue Testing 2024-06-18 12:09:46.830 - Thread: 1 -> Description = 2024-06-18 12:09:46.830 - Thread: 1 -> GameDateTime = 01/03/2081 00:07:23 2024-06-18 12:09:46.830 - Thread: 1 -> Password = 2024-06-18 12:09:46.830 - Thread: 1 -> CurrentPath = C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing 2024-06-18 12:09:46.830 - Thread: 1 -> WorkshopId = 2024-06-18 12:09:46.830 - Thread: 1 -> CameraController = MyCockpit {1E7282F45C48AB8} Cab Cockpit 2024-06-18 12:09:46.830 - Thread: 1 -> ThumbPath = C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\thumb.jpg 2024-06-18 12:09:46.835 - Thread: 1 -> Settings: 2024-06-18 12:09:46.835 - Thread: 1 -> GameMode = Creative 2024-06-18 12:09:46.835 - Thread: 1 -> MaxPlayers = 4 2024-06-18 12:09:46.835 - Thread: 1 -> OnlineMode = OFFLINE 2024-06-18 12:09:46.835 - Thread: 1 -> TotalPCU = 0 2024-06-18 12:09:46.835 - Thread: 1 -> PiratePCU = 50000 2024-06-18 12:09:46.835 - Thread: 1 -> AutoHealing = True 2024-06-18 12:09:46.836 - Thread: 1 -> WeaponsEnabled = True 2024-06-18 12:09:46.836 - Thread: 1 -> ThrusterDamage = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnableSpectator = False 2024-06-18 12:09:46.836 - Thread: 1 -> EnableCopyPaste = True 2024-06-18 12:09:46.836 - Thread: 1 -> MaxFloatingObjects = 56 2024-06-18 12:09:46.836 - Thread: 1 -> MaxGridSize = 0 2024-06-18 12:09:46.836 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-06-18 12:09:46.836 - Thread: 1 -> CargoShipsEnabled = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnvironmentHostility = SAFE 2024-06-18 12:09:46.836 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-06-18 12:09:46.836 - Thread: 1 -> InventorySizeMultiplier = 3 2024-06-18 12:09:46.836 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-06-18 12:09:46.836 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-06-18 12:09:46.836 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-06-18 12:09:46.836 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-06-18 12:09:46.836 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-06-18 12:09:46.836 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-06-18 12:09:46.836 - Thread: 1 -> ClientCanSave = False 2024-06-18 12:09:46.836 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-06-18 12:09:46.836 - Thread: 1 -> PermanentDeath = False 2024-06-18 12:09:46.836 - Thread: 1 -> DestructibleBlocks = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnableScripts = True 2024-06-18 12:09:46.836 - Thread: 1 -> AutoSaveInMinutes = 5 2024-06-18 12:09:46.836 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-06-18 12:09:46.836 - Thread: 1 -> ProceduralDensity = 0.35 2024-06-18 12:09:46.836 - Thread: 1 -> ProceduralSeed = 0 2024-06-18 12:09:46.836 - Thread: 1 -> DestructibleBlocks = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnableIngameScripts = True 2024-06-18 12:09:46.836 - Thread: 1 -> ViewDistance = 15000 2024-06-18 12:09:46.836 - Thread: 1 -> Voxel destruction = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnableStructuralSimulation = False 2024-06-18 12:09:46.836 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-06-18 12:09:46.836 - Thread: 1 -> EnableContainerDrops = True 2024-06-18 12:09:46.836 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-06-18 12:09:46.836 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-06-18 12:09:46.836 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-06-18 12:09:46.836 - Thread: 1 -> EnableSubgridDamage = False 2024-06-18 12:09:46.836 - Thread: 1 -> SyncDistance = 3000 2024-06-18 12:09:46.836 - Thread: 1 -> BlockLimitsEnabled = NONE 2024-06-18 12:09:46.836 - Thread: 1 -> AFKTimeoutMin = 0 2024-06-18 12:09:46.836 - Thread: 1 -> StopGridsPeriodMin = 15 2024-06-18 12:09:46.836 - Thread: 1 -> MaxPlanets = 99 2024-06-18 12:09:46.836 - Thread: 1 -> MaxBackupSaves = 5 2024-06-18 12:09:46.836 - Thread: 1 -> MaxFactionsCount = 0 2024-06-18 12:09:46.836 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-06-18 12:09:46.836 - Thread: 1 -> RespawnShipDelete = False 2024-06-18 12:09:46.836 - Thread: 1 -> WorldSizeKm = 0 2024-06-18 12:09:46.836 - Thread: 1 -> ResetOwnership = False 2024-06-18 12:09:46.836 - Thread: 1 -> RealisticSound = False 2024-06-18 12:09:46.836 - Thread: 1 -> EnableSaving = True 2024-06-18 12:09:46.836 - Thread: 1 -> InfiniteAmmo = False 2024-06-18 12:09:46.836 - Thread: 1 -> EnableToolShake = True 2024-06-18 12:09:46.836 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-06-18 12:09:46.836 - Thread: 1 -> OffensiveWordsFiltering = False 2024-06-18 12:09:46.836 - Thread: 1 -> UseConsolePCU = False 2024-06-18 12:09:46.836 - Thread: 1 -> PredefinedAsteroids = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-06-18 12:09:46.836 - Thread: 1 -> FamilySharing = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnablePcuTrading = True 2024-06-18 12:09:46.836 - Thread: 1 -> SuppressedWarnings = 2024-06-18 12:09:46.836 - Thread: 1 -> SimplifiedSimulation = False 2024-06-18 12:09:46.836 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-06-18 12:09:46.836 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-06-18 12:09:46.836 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-06-18 12:09:46.836 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-06-18 12:09:46.836 - Thread: 1 -> TradeFactionsCount = 15 2024-06-18 12:09:46.836 - Thread: 1 -> HarvestRatioMultiplier = 1 2024-06-18 12:09:46.836 - Thread: 1 -> WeatherSystem = True 2024-06-18 12:09:46.836 - Thread: 1 -> WeatherLightingDamage = False 2024-06-18 12:09:46.836 - Thread: 1 -> DepositSizeDenominator = 30 2024-06-18 12:09:46.836 - Thread: 1 -> DepositsCountCoefficient = 2 2024-06-18 12:09:46.836 - Thread: 1 -> EnableEconomy = False 2024-06-18 12:09:46.836 - Thread: 1 -> EnableBountyContracts = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnableSupergridding = False 2024-06-18 12:09:46.836 - Thread: 1 -> EnableAutorespawn = True 2024-06-18 12:09:46.836 - Thread: 1 -> OptimalSpawnDistance = 900 2024-06-18 12:09:46.836 - Thread: 1 -> EnableGoodBotHints = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnableResearch = True 2024-06-18 12:09:46.836 - Thread: 1 -> VoxelAgeThreshold = 24 2024-06-18 12:09:46.836 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-06-18 12:09:46.836 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-06-18 12:09:46.836 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-06-18 12:09:46.836 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-06-18 12:09:46.836 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-06-18 12:09:46.836 - Thread: 1 -> OptimalGridCount = 0 2024-06-18 12:09:46.836 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-06-18 12:09:46.836 - Thread: 1 -> BlockCountThreshold = 20 2024-06-18 12:09:46.836 - Thread: 1 -> TrashFlagsValue = 7706 2024-06-18 12:09:46.836 - Thread: 1 -> TrashRemovalEnabled = True 2024-06-18 12:09:46.836 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-06-18 12:09:46.836 - Thread: 1 -> EnableVoxelHand = True 2024-06-18 12:09:46.836 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnableScripterRole = False 2024-06-18 12:09:46.836 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-06-18 12:09:46.836 - Thread: 1 -> FloraDensityMultiplier = 1 2024-06-18 12:09:46.836 - Thread: 1 -> EnableSpiders = False 2024-06-18 12:09:46.836 - Thread: 1 -> EnableWolfs = False 2024-06-18 12:09:46.836 - Thread: 1 -> TotalBotLimit = 32 2024-06-18 12:09:46.836 - Thread: 1 -> EnableDrones = False 2024-06-18 12:09:46.836 - Thread: 1 -> MaxDrones = 5 2024-06-18 12:09:46.836 - Thread: 1 -> StartInRespawnScreen = False 2024-06-18 12:09:46.836 - Thread: 1 -> SpawnWithTools = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnableJetpack = True 2024-06-18 12:09:46.836 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-06-18 12:09:46.836 - Thread: 1 -> PhysicsIterations = 8 2024-06-18 12:09:46.836 - Thread: 1 -> CanJoinRunning = False 2024-06-18 12:09:46.836 - Thread: 1 -> Scenario = False 2024-06-18 12:09:46.836 - Thread: 1 -> ScenarioEditMode = False 2024-06-18 12:09:46.836 - Thread: 1 -> EnableRespawnShips = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnableSunRotation = True 2024-06-18 12:09:46.836 - Thread: 1 -> StationVoxelSupport = False 2024-06-18 12:09:46.836 - Thread: 1 -> EnableConvertToStation = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnableEncounters = True 2024-06-18 12:09:46.836 - Thread: 1 -> Enable3rdPersonView = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnableOxygenPressurization = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnableOxygen = True 2024-06-18 12:09:46.836 - Thread: 1 -> ExperimentalMode = True 2024-06-18 12:09:46.836 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2024-06-18 12:09:46.836 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-06-18 12:09:46.836 - Thread: 1 -> EnableRecoil = True 2024-06-18 12:09:46.836 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-06-18 12:09:46.836 - Thread: 1 -> MaxCargoBags = 100 2024-06-18 12:09:46.836 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-06-18 12:09:46.836 - Thread: 1 -> ScrapEnabled = True 2024-06-18 12:09:46.836 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2024-06-18 12:09:46.836 - Thread: 1 -> MySession.Static.LogSettings - END 2024-06-18 12:09:47.382 - Thread: 1 -> Analytics ids for user ([007...414]): User = (ab49d758-1807-c179-3bf7-a625102b184e) Session = (7bb22283-a808-491c-ae95-d2227026de0d). 2024-06-18 12:09:47.392 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-06-18 12:09:47.499 - Thread: 1 -> Session loaded 2024-06-18 12:09:47.499 - Thread: 1 -> RunLoadingAction - END 2024-06-18 12:09:47.501 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-06-18 12:09:47.501 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-06-18 12:09:47.501 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-06-18 12:09:47.501 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-06-18 12:09:47.501 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-06-18 12:09:47.587 - Thread: 1 -> Updating continues. 2024-06-18 12:09:47.660 - Thread: 1 -> GC Memory: 2374.586 / 2374.586 MB 2024-06-18 12:09:48.628 - Thread: 22 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-18 12:09:48.707 - Thread: 22 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-18 12:09:48.728 - Thread: 22 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-18 12:09:48.780 - Thread: 22 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-18 12:09:50.324 - Thread: 1 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.329 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.342 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.358 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.376 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.398 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.408 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.426 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.441 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.460 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.478 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.519 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.520 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.527 - Thread: 17 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.541 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.559 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.586 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.591 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.609 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.625 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.642 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.661 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.679 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.692 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.709 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.725 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.742 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.762 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.775 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.795 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.808 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.833 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.845 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.858 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.877 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.892 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.908 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.929 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.952 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.963 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.978 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:50.994 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.008 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.025 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.041 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.059 - Thread: 17 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.077 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.097 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.108 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.125 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.144 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.158 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.198 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.257 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.265 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.265 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.267 - Thread: 17 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.267 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.357 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.357 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.358 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.358 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.358 - Thread: 17 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.358 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.375 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.392 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.407 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.424 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.442 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.457 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.474 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.491 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.526 - Thread: 17 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.527 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.541 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.558 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.577 - Thread: 17 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.594 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.608 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.625 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.641 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.659 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.677 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.692 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.707 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.740 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.741 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.757 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.774 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.791 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.808 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.824 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.842 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.858 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.876 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.891 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.908 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.925 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.943 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.962 - Thread: 1 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.975 - Thread: 1 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:51.992 - Thread: 1 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.011 - Thread: 1 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.024 - Thread: 1 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.041 - Thread: 1 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.071 - Thread: 1 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.089 - Thread: 1 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.091 - Thread: 1 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.118 - Thread: 1 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.125 - Thread: 1 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.141 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.158 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.174 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.192 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.210 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.233 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.244 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.258 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.275 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.292 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.308 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.328 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.341 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.358 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.379 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.391 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.408 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.428 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.441 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.458 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.475 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.491 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.508 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.525 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.542 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.558 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.574 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.591 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.608 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.625 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.641 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.658 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.675 - Thread: 17 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.692 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.707 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.724 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.741 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.758 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.774 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.791 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.808 - Thread: 17 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.824 - Thread: 17 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.841 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.858 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.875 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.891 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.908 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.931 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.941 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.958 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.974 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:52.991 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.008 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.025 - Thread: 16 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.041 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.058 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.075 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.091 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.107 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.124 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.141 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.175 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.175 - Thread: 17 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.191 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.208 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.228 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.241 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.261 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.277 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.297 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.308 - Thread: 18 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.325 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.342 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.358 - Thread: 15 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.376 - Thread: 13 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.396 - Thread: 14 -> Entity Grid_S_Large_1 {199AEA17F0FF0CA} is closed. 2024-06-18 12:09:53.605 - Thread: 1 -> Loading duration: 42.0892922 2024-06-18 12:09:58.229 - Thread: 13 -> Initialized large grid Praetorian-class Carrier 116185 PCU 2024-06-18 12:10:00.232 - Thread: 1 -> ### Build Info :: CheckVSLPEvents: Done checking VSLP events; preAssigned=0; erased=0; total events=56 2024-06-18 12:10:00.296 - Thread: 1 -> Build Info mod: Starting to generate tooltips... 2024-06-18 12:10:00.352 - Thread: 1 -> Build Info mod: Finished generating 1290 tooltips in 57.13 ms 2024-06-18 12:10:00.456 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-06-18 12:10:00.457 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-06-18 12:10:00.473 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-06-18 12:10:10.475 - Thread: 1 -> DoDisconnects - 4695 0 4569 2024-06-18 12:10:11.328 - Thread: 1 -> DoDisconnects - 2402 0 2234 2024-06-18 12:10:11.824 - Thread: 1 -> DoDisconnects - 4569 0 4301 2024-06-18 12:10:12.914 - Thread: 1 -> DoDisconnects - 2234 0 2209 2024-06-18 12:10:13.682 - Thread: 1 -> DoDisconnects - 2209 0 2184 2024-06-18 12:10:13.825 - Thread: 1 -> DoDisconnects - 4301 0 4033 2024-06-18 12:10:14.378 - Thread: 1 -> DoDisconnects - 2184 0 2159 2024-06-18 12:10:14.991 - Thread: 1 -> DoDisconnects - 268 205 63 2024-06-18 12:10:15.024 - Thread: 1 -> DoDisconnects - 2159 0 2134 2024-06-18 12:10:15.477 - Thread: 1 -> DoDisconnects - 2134 0 2109 2024-06-18 12:10:15.777 - Thread: 1 -> DoDisconnects - 2109 0 2084 2024-06-18 12:10:15.826 - Thread: 1 -> DoDisconnects - 4033 0 3765 2024-06-18 12:10:16.991 - Thread: 1 -> DoDisconnects - 268 205 63 2024-06-18 12:10:17.675 - Thread: 1 -> GC Memory: 3435.9 / 3435.9 MB 2024-06-18 12:10:17.829 - Thread: 1 -> DoDisconnects - 3765 0 3497 2024-06-18 12:10:19.006 - Thread: 1 -> DoDisconnects - 268 0 63 2024-06-18 12:10:20.992 - Thread: 1 -> DoDisconnects - 268 0 63 2024-06-18 12:10:22.027 - Thread: 1 -> GUI Stats: Update 20.4353033333333, Draw 1.25273494444444 2024-06-18 12:10:23.989 - Thread: 1 -> DoDisconnects - 71 0 70 2024-06-18 12:10:24.254 - Thread: 1 -> Info: Trash collector removed grid '104166230878885004:Small Grid 5004' with entity id '104166230878885004' 2024-06-18 12:10:47.677 - Thread: 1 -> GC Memory: 3497.397 / 3497.397 MB 2024-06-18 12:10:52.044 - Thread: 1 -> GUI Stats: Update 0.100266277777778, Draw 0.3323855 2024-06-18 12:10:52.044 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-18 12:10:52.057 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,94.35526,87.91579,1,0,3513.802,9869.832,563562,-6804,337,24.89367,97.95617,0,10872,16.6651,0,16.66667,4.148554,16.32449,100,6258032243,3513.802,3,0,-1 2024-06-18 12:10:52.058 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-18 12:10:52.058 - Thread: 1 -> MEMORY VALUES,2,1,0,1,75,853,91,343,585,194,0,5968,3565,0,0,110,4151,0,2725,31,0,9,15,0,39,0,1,429,758,0,0,30,0,0,0,0 2024-06-18 12:11:05.276 - Thread: 1 -> DoDisconnects - 59 0 58 2024-06-18 12:11:05.459 - Thread: 1 -> DoDisconnects - 56 0 55 2024-06-18 12:11:08.105 - Thread: 1 -> DoDisconnects - 54 0 48 2024-06-18 12:11:12.542 - Thread: 1 -> Info: Trash collector removed grid '116149539107986353:Small Grid 6353' with entity id '116149539107986353' 2024-06-18 12:11:16.914 - Thread: 1 -> DoDisconnects - 1948 0 1941 2024-06-18 12:11:17.693 - Thread: 1 -> GC Memory: 3596.806 / 3596.806 MB 2024-06-18 12:11:18.976 - Thread: 1 -> Info: Trash collector removed grid '91492033438716802:Small Grid 6802' with entity id '91492033438716802' 2024-06-18 12:11:18.976 - Thread: 14 -> Entity Grid_D_Small_1 {1450B8508E49382} is closed. 2024-06-18 12:11:22.028 - Thread: 1 -> GUI Stats: Update 0.102445166666667, Draw 0.340341944444445 2024-06-18 12:11:32.493 - Thread: 1 -> Info: Trash collector removed grid '113900255081063634:Small Grid 3634' with entity id '113900255081063634' 2024-06-18 12:11:39.252 - Thread: 1 -> DoDisconnects - 4 1 3 2024-06-18 12:11:39.254 - Thread: 1 -> DoDisconnects - 1306 0 1289 2024-06-18 12:11:39.369 - Thread: 1 -> DoDisconnects - 636 0 547 2024-06-18 12:11:39.468 - Thread: 1 -> DoDisconnects - 3 0 1 2024-06-18 12:11:39.471 - Thread: 1 -> DoDisconnects - 409 0 395 2024-06-18 12:11:47.696 - Thread: 1 -> GC Memory: 2507.003 / 2507.003 MB 2024-06-18 12:11:52.230 - Thread: 1 -> GUI Stats: Update 0.11576, Draw 0.301393222222223 2024-06-18 12:11:52.250 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-18 12:11:52.251 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,74.04102,60.21243,1,0,2510.8,9993.215,546314,-6804,359,18.53721,97.96957,0.1868642,11053,16.66315,0,16.66667,3.088884,16.32482,100,6260368771,2510.8,3,0,-1 2024-06-18 12:11:52.251 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-18 12:11:52.251 - Thread: 1 -> MEMORY VALUES,2,1,0,1,75,853,91,345,587,194,0,5970,3566,0,0,114,4153,0,2739,15,0,9,15,0,39,0,0,429,758,0,0,30,0,0,0,0 2024-06-18 12:11:54.603 - Thread: 1 -> Updating stopped. 2024-06-18 12:11:54.616 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-06-18 12:11:55.450 - Thread: 1 -> MyConfig.Save() - START 2024-06-18 12:11:55.450 - Thread: 1 -> Path: C:\Users\jelli\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-18 12:11:55.451 - Thread: 1 -> MyConfig.Save() - END 2024-06-18 12:11:55.633 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-06-18 12:11:56.293 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-06-18 12:11:56.299 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-06-18 12:11:56.299 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-06-18 12:11:56.299 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-06-18 12:11:56.299 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-06-18 12:11:56.299 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2024-06-18 12:11:56.299 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2024-06-18 12:11:56.301 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2024-06-18 12:11:56.301 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2024-06-18 12:11:56.301 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2024-06-18 12:11:57.006 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2024-06-18 12:11:57.006 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2024-06-18 12:11:57.006 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2024-06-18 12:11:57.010 - Thread: 1 -> Sending event to ElasticSearch: EmotesStats 2024-06-18 12:11:57.121 - Thread: 1 -> Sending event to ElasticSearch: BlockStats 2024-06-18 12:11:57.126 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-06-18 12:11:57.127 - Thread: 1 -> MySession::Unload START 2024-06-18 12:11:57.127 - Thread: 1 -> AutoSaveInMinutes: 5 2024-06-18 12:11:57.127 - Thread: 1 -> MySandboxGame.IsDedicated: False 2024-06-18 12:11:57.127 - Thread: 1 -> IsServer: True 2024-06-18 12:11:57.127 - Thread: 1 -> MyAudio.UnloadData - START 2024-06-18 12:11:57.131 - Thread: 1 -> MyAudio.UnloadData - END 2024-06-18 12:11:57.131 - Thread: 1 -> MyAudio.LoadData - START 2024-06-18 12:11:57.143 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 48000 2024-06-18 12:11:57.210 - Thread: 1 -> MyAudio.LoadData - END 2024-06-18 12:11:57.211 - Thread: 1 -> MyConfig.Save() - START 2024-06-18 12:11:57.211 - Thread: 1 -> Path: C:\Users\jelli\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-18 12:11:57.212 - Thread: 1 -> MyConfig.Save() - END 2024-06-18 12:11:57.220 - Thread: 1 -> Unloading Procedural World Generator 2024-06-18 12:11:59.303 - Thread: 1 -> Info: MyLights Unloading data. 2024-06-18 12:11:59.310 - Thread: 1 -> [Rich HUD Master] Unloading mod... 2024-06-18 12:11:59.320 - Thread: 1 -> [Rich HUD Master] Mod unloaded. 2024-06-18 12:11:59.322 - Thread: 1 -> [Build Vision] Unloading mod... 2024-06-18 12:11:59.337 - Thread: 1 -> [Build Vision] Mod unloaded. 2024-06-18 12:11:59.374 - Thread: 1 -> [Build Info] Unloading mod... 2024-06-18 12:11:59.378 - Thread: 1 -> [Build Info] Mod unloaded. 2024-06-18 12:11:59.393 - Thread: 1 -> Script unloaded: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:11:59.394 - Thread: 1 -> Script unloaded: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:11:59.395 - Thread: 1 -> Script unloaded: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:11:59.395 - Thread: 1 -> Script unloaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:11:59.397 - Thread: 1 -> Network readers disposed 2024-06-18 12:11:59.397 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-06-18 12:11:59.527 - Thread: 1 -> Loading sound definitions 2024-06-18 12:11:59.528 - Thread: 1 -> Loading gamepad controls 2024-06-18 12:11:59.528 - Thread: 1 -> Loading DLC definitions 2024-06-18 12:11:59.539 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-18 12:11:59.539 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-06-18 12:11:59.539 - Thread: 1 -> Loading Quick starts 2024-06-18 12:11:59.539 - Thread: 1 -> Loading ScenarioCategories 2024-06-18 12:11:59.539 - Thread: 1 -> Loading shadow textures definitions 2024-06-18 12:11:59.539 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-06-18 12:11:59.539 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-06-18 12:12:00.446 - Thread: 1 -> MySession::Unload END 2024-06-18 12:12:00.450 - Thread: 1 -> Error: Shouldn't have any unclosed handles. Closing HkHandles 4 2024-06-18 12:12:00.451 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-06-18 12:12:00.451 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-06-18 12:12:00.642 - Thread: 1 -> MyConfig.Save() - START 2024-06-18 12:12:00.642 - Thread: 1 -> Path: C:\Users\jelli\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-18 12:12:00.643 - Thread: 1 -> MyConfig.Save() - END 2024-06-18 12:12:00.643 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-06-18 12:12:00.643 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-06-18 12:12:02.443 - Thread: 47 -> LoadSession() - Start 2024-06-18 12:12:02.443 - Thread: 47 -> C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing 2024-06-18 12:12:02.443 - Thread: 47 -> Loading Sandbox world configuration file C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Sandbox_config.sbc 2024-06-18 12:12:02.458 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-06-18 12:12:02.520 - Thread: 47 -> Loading Sandbox world configuration file C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Sandbox_config.sbc 2024-06-18 12:12:02.526 - Thread: 47 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-06-18 12:12:02.526 - Thread: 47 -> CheckPoint Experimental mode: Yes 2024-06-18 12:12:02.526 - Thread: 47 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2024-06-18 12:12:02.542 - Thread: 13 -> Downloading world mods - START 2024-06-18 12:12:02.542 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-06-18 12:12:02.728 - Thread: 1 -> Mod dependencies query successful 2024-06-18 12:12:02.775 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-06-18 12:12:02.775 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-06-18 12:12:02.877 - Thread: 1 -> Mod dependencies query successful 2024-06-18 12:12:02.878 - Thread: 13 -> MyWorkshop.GetItemsBlocking: getting 7 items 2024-06-18 12:12:03.078 - Thread: 1 -> Mod query successful 2024-06-18 12:12:03.078 - Thread: 13 -> Up to date mod: Id = 2805195422, title = 'Skybox - New #03' 2024-06-18 12:12:03.078 - Thread: 13 -> Up to date mod: Id = 2581520240, title = 'Better Spotlights' 2024-06-18 12:12:03.078 - Thread: 13 -> Up to date mod: Id = 1965654081, title = 'Rich HUD Master' 2024-06-18 12:12:03.078 - Thread: 13 -> Up to date mod: Id = 1697184408, title = 'Build Vision 3.0' 2024-06-18 12:12:03.078 - Thread: 13 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2024-06-18 12:12:03.079 - Thread: 13 -> Up to date mod: Id = 754938971, title = 'Darkness Divine - Redux' 2024-06-18 12:12:03.079 - Thread: 13 -> Up to date mod: Id = 514062285, title = 'Build Info' 2024-06-18 12:12:03.079 - Thread: 13 -> Mod download time: 0.00 seconds 2024-06-18 12:12:03.079 - Thread: 13 -> Downloading world mods - END 2024-06-18 12:12:03.092 - Thread: 1 -> LoadSession() - End 2024-06-18 12:12:03.109 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-06-18 12:12:03.109 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-06-18 12:12:03.109 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-06-18 12:12:03.109 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-06-18 12:12:03.109 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-06-18 12:12:03.109 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-06-18 12:12:03.114 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-06-18 12:12:03.114 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-06-18 12:12:03.114 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-06-18 12:12:03.325 - Thread: 1 -> RunLoadingAction - START 2024-06-18 12:12:03.325 - Thread: 1 -> Loading session: C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing 2024-06-18 12:12:03.636 - Thread: 1 -> GC Memory: 2,071,554,408 B 2024-06-18 12:12:03.640 - Thread: 1 -> Process Memory: 9,999,073,280 B 2024-06-18 12:12:03.640 - Thread: 1 -> Experimental mode: Yes 2024-06-18 12:12:03.640 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods 2024-06-18 12:12:03.640 - Thread: 1 -> Console compatibility: No 2024-06-18 12:12:03.865 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-06-18 12:12:14.825 - Thread: 1 -> Script loaded: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:12:14.826 - Thread: 1 -> Script loaded: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:12:14.827 - Thread: 1 -> Script loaded: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:12:14.827 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:12:14.840 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-06-18 12:12:14.840 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-06-18 12:12:14.840 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-06-18 12:12:14.840 - Thread: 1 -> 49229a15509269b4da86f62e201e77285b405a71 2024-06-18 12:12:14.986 - Thread: 1 -> Loading scenarios 2024-06-18 12:12:14.986 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-06-18 12:12:14.986 - Thread: 1 -> List of used mods (7) - START 2024-06-18 12:12:14.986 - Thread: 1 -> Id = Steam:754938971, Filename = '754938971.sbm', Name = 'Darkness Divine - Redux' 2024-06-18 12:12:14.986 - Thread: 1 -> Id = Steam:2581520240, Filename = '2581520240.sbm', Name = 'Better Spotlights' 2024-06-18 12:12:14.986 - Thread: 1 -> Id = Steam:514062285, Filename = '514062285.sbm', Name = 'Build Info' 2024-06-18 12:12:14.986 - Thread: 1 -> Id = Steam:1697184408, Filename = '1697184408.sbm', Name = 'Build Vision 3.0' 2024-06-18 12:12:14.986 - Thread: 1 -> Id = Steam:2805195422, Filename = '2805195422.sbm', Name = 'Skybox - New #03' 2024-06-18 12:12:14.986 - Thread: 1 -> Id = Steam:1965654081, Filename = '1965654081.sbm', Name = 'Rich HUD Master' 2024-06-18 12:12:14.986 - Thread: 1 -> Id = Steam:758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2024-06-18 12:12:14.986 - Thread: 1 -> List of used mods - END 2024-06-18 12:12:15.252 - Thread: 1 -> Loading behaviors 2024-06-18 12:12:15.252 - Thread: 1 -> Loading ammo magazines 2024-06-18 12:12:15.252 - Thread: 1 -> Loading ammo definitions 2024-06-18 12:12:15.252 - Thread: 1 -> Loading animations 2024-06-18 12:12:15.253 - Thread: 1 -> Loading animations 2024-06-18 12:12:15.253 - Thread: 1 -> Loading sound definitions 2024-06-18 12:12:15.253 - Thread: 1 -> Loading sound definitions 2024-06-18 12:12:15.253 - Thread: 1 -> Loading sound definitions 2024-06-18 12:12:15.253 - Thread: 1 -> Loading sound definitions 2024-06-18 12:12:15.253 - Thread: 1 -> Loading sound definitions 2024-06-18 12:12:15.253 - Thread: 1 -> Loading sound definitions 2024-06-18 12:12:15.253 - Thread: 1 -> Loading category classes 2024-06-18 12:12:15.253 - Thread: 1 -> Loading category classes 2024-06-18 12:12:15.253 - Thread: 1 -> Loading blueprint classes 2024-06-18 12:12:15.253 - Thread: 1 -> Loading blueprint class entries 2024-06-18 12:12:15.253 - Thread: 1 -> Loading blueprint class entries 2024-06-18 12:12:15.253 - Thread: 1 -> Loading blueprints 2024-06-18 12:12:15.253 - Thread: 1 -> Loading blueprints 2024-06-18 12:12:15.253 - Thread: 1 -> Loading agent definitions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading character definitions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading character definitions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading components 2024-06-18 12:12:15.254 - Thread: 1 -> Loading components 2024-06-18 12:12:15.254 - Thread: 1 -> Loading configuration 2024-06-18 12:12:15.254 - Thread: 1 -> Loading container types 2024-06-18 12:12:15.254 - Thread: 1 -> Loading Contract Types 2024-06-18 12:12:15.254 - Thread: 1 -> Loading gamepad controls 2024-06-18 12:12:15.254 - Thread: 1 -> Loading block positions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading block positions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading curve definitions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading debris 2024-06-18 12:12:15.254 - Thread: 1 -> Loading environment items entries 2024-06-18 12:12:15.254 - Thread: 1 -> Loading decal global definitions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading decal definitions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading decal definitions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading drone behaviors 2024-06-18 12:12:15.254 - Thread: 1 -> Loading edges 2024-06-18 12:12:15.254 - Thread: 1 -> Loading emissive color definitions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading emissive color default states 2024-06-18 12:12:15.254 - Thread: 1 -> Loading animations 2024-06-18 12:12:15.254 - Thread: 1 -> Loading entity components 2024-06-18 12:12:15.254 - Thread: 1 -> Loading component containers 2024-06-18 12:12:15.254 - Thread: 1 -> Loading environment items entries 2024-06-18 12:12:15.254 - Thread: 1 -> Loading Faction Names 2024-06-18 12:12:15.254 - Thread: 1 -> Loading factions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading flare definitions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading DLC definitions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading gas property definitions 2024-06-18 12:12:15.254 - Thread: 1 -> Loading event definitions 2024-06-18 12:12:15.255 - Thread: 1 -> Loading physical items 2024-06-18 12:12:15.264 - Thread: 1 -> Loading LCD texture categories 2024-06-18 12:12:15.264 - Thread: 1 -> Loading LCD texture categories 2024-06-18 12:12:15.264 - Thread: 1 -> Loading LCD texture categories 2024-06-18 12:12:15.264 - Thread: 1 -> Loading LCD texture categories 2024-06-18 12:12:15.264 - Thread: 1 -> Loading LCD texture categories 2024-06-18 12:12:15.264 - Thread: 1 -> Loading LCD texture categories 2024-06-18 12:12:15.264 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-18 12:12:15.264 - Thread: 1 -> Loading planet definition 2024-06-18 12:12:15.264 - Thread: 1 -> Loading physical items 2024-06-18 12:12:15.264 - Thread: 1 -> Loading physical items 2024-06-18 12:12:15.264 - Thread: 1 -> Loading physical material properties 2024-06-18 12:12:15.264 - Thread: 1 -> Loading pirate antennas 2024-06-18 12:12:15.264 - Thread: 1 -> Loading Quick starts 2024-06-18 12:12:15.264 - Thread: 1 -> Loading research blocks definitions 2024-06-18 12:12:15.265 - Thread: 1 -> Loading research groups definitions 2024-06-18 12:12:15.265 - Thread: 1 -> Loading resource distribution groups 2024-06-18 12:12:15.265 - Thread: 1 -> Loading ScenarioCategories 2024-06-18 12:12:15.265 - Thread: 1 -> Loading shadow textures definitions 2024-06-18 12:12:15.265 - Thread: 1 -> Loading ship sound groups 2024-06-18 12:12:15.265 - Thread: 1 -> Loading ship sound groups 2024-06-18 12:12:15.265 - Thread: 1 -> Loading sound categories 2024-06-18 12:12:15.265 - Thread: 1 -> Loading stat definitions 2024-06-18 12:12:15.265 - Thread: 1 -> Loading gamepad controls 2024-06-18 12:12:15.265 - Thread: 1 -> Loading grid creators 2024-06-18 12:12:15.265 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:12:15.265 - Thread: 1 -> Loading planet definition 2024-06-18 12:12:15.265 - Thread: 1 -> Loading voxel map storage definitions 2024-06-18 12:12:15.265 - Thread: 1 -> Loading voxel material definitions 2024-06-18 12:12:15.265 - Thread: 1 -> Loading voxel material definitions 2024-06-18 12:12:15.265 - Thread: 1 -> Loading voxel material definitions 2024-06-18 12:12:15.265 - Thread: 1 -> Loading voxel material definitions 2024-06-18 12:12:15.265 - Thread: 1 -> Loading Weather Effects 2024-06-18 12:12:15.271 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:12:15.272 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:12:15.273 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:12:15.275 - Thread: 1 -> Loading environment definition 2024-06-18 12:12:15.277 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:12:15.277 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:12:15.278 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:12:15.278 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:12:15.279 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:12:15.280 - Thread: 1 -> Loading transparent material properties 2024-06-18 12:12:15.283 - Thread: 1 -> Audio effects definitions 2024-06-18 12:12:15.283 - Thread: 1 -> Loading environment items definitions 2024-06-18 12:12:15.283 - Thread: 1 -> Loading environment items definitions 2024-06-18 12:12:15.283 - Thread: 1 -> Loading physical material properties 2024-06-18 12:12:15.283 - Thread: 1 -> Loading particle effect definitions 2024-06-18 12:12:15.325 - Thread: 1 -> Loading particle effect definitions 2024-06-18 12:12:15.325 - Thread: 1 -> Loading environment item definitions 2024-06-18 12:12:15.325 - Thread: 1 -> Loading weapon definitions 2024-06-18 12:12:15.338 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.338 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.338 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.339 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.339 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.339 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.339 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.339 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.340 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.340 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.341 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.341 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.341 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.342 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.342 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.342 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.343 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.343 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.344 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.344 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.349 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.350 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.350 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.351 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.351 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.351 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.352 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.352 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.353 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.353 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.354 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.354 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.355 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.355 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.356 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.356 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.357 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.357 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.363 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.363 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.364 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.364 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.365 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.365 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.366 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.367 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.368 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.368 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.370 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.370 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.375 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.375 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.377 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.377 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.378 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.379 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.380 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.381 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.383 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.383 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.398 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.398 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.400 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.400 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.402 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.402 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.404 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.404 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.409 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.410 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.411 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.412 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.414 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.414 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.421 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.422 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.425 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.426 - Thread: 1 -> Created definition for: Spotlight 2024-06-18 12:12:15.427 - Thread: 1 -> Created definition for: Spotlight 2024-06-18 12:12:15.427 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.427 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/LargeBlockFrontLight 2024-06-18 12:12:15.427 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/SmallBlockFrontLight 2024-06-18 12:12:15.427 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.427 - Thread: 1 -> Created definition for: Offset Spotlight 2024-06-18 12:12:15.427 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.427 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/LargeBlockFrontLight 2024-06-18 12:12:15.427 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/SmallBlockFrontLight 2024-06-18 12:12:15.427 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/OffsetSpotlight 2024-06-18 12:12:15.427 - Thread: 1 -> Loading cube blocks 2024-06-18 12:12:15.428 - Thread: 1 -> Created definition for: Searchlight 2024-06-18 12:12:15.428 - Thread: 1 -> Created definition for: Searchlight 2024-06-18 12:12:15.428 - Thread: 1 -> Created block definitions 2024-06-18 12:12:15.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/LargeBlockFrontLight 2024-06-18 12:12:15.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_Searchlight/LargeSearchlight 2024-06-18 12:12:15.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/SmallBlockFrontLight 2024-06-18 12:12:15.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/OffsetSpotlight 2024-06-18 12:12:15.428 - Thread: 1 -> Loading cube block: MyObjectBuilder_Searchlight/SmallSearchlight 2024-06-18 12:12:15.438 - Thread: 1 -> Loading block variant groups 2024-06-18 12:12:15.457 - Thread: 1 -> Loading asteroid generators 2024-06-18 12:12:15.457 - Thread: 1 -> Loading spawn groups 2024-06-18 12:12:15.457 - Thread: 1 -> Loading drop containers 2024-06-18 12:12:15.457 - Thread: 1 -> Loading spawn groups 2024-06-18 12:12:15.457 - Thread: 1 -> Loading spawn groups 2024-06-18 12:12:15.457 - Thread: 1 -> Loading radial menu definitions 2024-06-18 12:12:15.457 - Thread: 1 -> Loading respawn ships 2024-06-18 12:12:15.458 - Thread: 1 -> Loading spawn groups 2024-06-18 12:12:15.458 - Thread: 1 -> Loading wheel speeds 2024-06-18 12:12:15.479 - Thread: 1 -> MyAudio.UnloadData - START 2024-06-18 12:12:15.481 - Thread: 1 -> MyAudio.UnloadData - END 2024-06-18 12:12:15.481 - Thread: 1 -> MyAudio.LoadData - START 2024-06-18 12:12:15.492 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 48000 2024-06-18 12:12:15.557 - Thread: 1 -> MyAudio.LoadData - END 2024-06-18 12:12:15.559 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-06-18 12:12:15.564 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:12:15.586 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:12:15.586 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:12:15.586 - Thread: 1 -> Registered modules from: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:12:15.613 - Thread: 1 -> Registered modules from: 1697184408.sbm_BuildVision2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:12:15.619 - Thread: 1 -> Registered modules from: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:12:16.159 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:12:16.160 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:12:16.162 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-18 12:12:16.506 - Thread: 1 -> MyLights.LoadData() - START 2024-06-18 12:12:16.512 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-06-18 12:12:16.512 - Thread: 1 -> MyLights.LoadData() - END 2024-06-18 12:12:16.512 - Thread: 1 -> Info: MyLights initialized. 2024-06-18 12:12:16.512 - Thread: 1 -> MyExplosions.LoadData() - START 2024-06-18 12:12:16.512 - Thread: 1 -> MyExplosions.LoadData() - END 2024-06-18 12:12:16.513 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-06-18 12:12:16.513 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-06-18 12:12:16.514 - Thread: 1 -> Loading Procedural World Generator 2024-06-18 12:12:16.514 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-06-18 12:12:16.691 - Thread: 1 -> [Build Info] [RHF] Successfully registered with Rich HUD Master. 2024-06-18 12:12:16.691 - Thread: 1 -> [Rich HUD Master] [RHF] Successfully registered Build Info with the API. 2024-06-18 12:12:16.921 - Thread: 1 -> [Build Vision] [RHF] Successfully registered with Rich HUD Master. 2024-06-18 12:12:16.921 - Thread: 1 -> [Rich HUD Master] [RHF] Successfully registered Build Vision with the API. 2024-06-18 12:12:16.925 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-06-18 12:12:17.126 - Thread: 15 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-40_47_-36_0_542435855.vx2' 2024-06-18 12:12:17.127 - Thread: 18 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-18_7_57_19_1116976346.vx2' 2024-06-18 12:12:17.127 - Thread: 15 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-23_-64_17_23_526971170.vx2' 2024-06-18 12:12:17.127 - Thread: 17 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-153_258_327_23_1214736943.vx2' 2024-06-18 12:12:17.135 - Thread: 17 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-98_8_-11_3_639330685.vx2' 2024-06-18 12:12:17.135 - Thread: 18 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_0_1_-4_8_96762853.vx2' 2024-06-18 12:12:17.290 - Thread: 14 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_96_42_-22_18_1237671728.vx2' 2024-06-18 12:12:17.378 - Thread: 17 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_9_9_24_2_1201594384.vx2' 2024-06-18 12:12:19.123 - Thread: 18 -> Initialized large grid Panzervogelun-H Miniature Carrier-Battlecruiser 10237 PCU 2024-06-18 12:12:22.298 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-1_-8_-2_2_1853791883.vx2' 2024-06-18 12:12:22.482 - Thread: 13 -> Loading voxel storage from file 'C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\Asteroid_-11_-13_-20_10_22568566.vx2' 2024-06-18 12:12:23.968 - Thread: 13 -> Initialized large grid Vulture Gunship 18956 PCU 2024-06-18 12:12:24.659 - Thread: 17 -> Initialized large grid Asterius Medium Bomber (Hostile) 36043 PCU 2024-06-18 12:12:27.509 - Thread: 1 -> Initialized large grid Kotka Strike Bomber 11983 PCU 2024-06-18 12:12:27.560 - Thread: 16 -> Initialized large grid Kotka Strike Bomber 11983 PCU 2024-06-18 12:12:27.775 - Thread: 15 -> Initialized large grid Kosakami Fighter Bomber - Navy Issue Type S 15620 PCU 2024-06-18 12:12:28.938 - Thread: 14 -> Initialized large grid [BPC] Praetorian-class Corporate Carrier 116736 PCU 2024-06-18 12:12:29.078 - Thread: 1 -> Entities loaded & initialized 2024-06-18 12:12:29.079 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137122497157171896 2024-06-18 12:12:29.105 - Thread: 1 -> MySession.Static.LogSettings - START 2024-06-18 12:12:29.105 - Thread: 1 -> Name = Kosakami Navy Issue Testing 2024-06-18 12:12:29.105 - Thread: 1 -> Description = 2024-06-18 12:12:29.105 - Thread: 1 -> GameDateTime = 01/03/2081 00:07:23 2024-06-18 12:12:29.105 - Thread: 1 -> Password = 2024-06-18 12:12:29.105 - Thread: 1 -> CurrentPath = C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing 2024-06-18 12:12:29.105 - Thread: 1 -> WorkshopId = 2024-06-18 12:12:29.105 - Thread: 1 -> CameraController = MyCockpit {1E7282F45C48AB8} Cab Cockpit 2024-06-18 12:12:29.105 - Thread: 1 -> ThumbPath = C:\Users\jelli\AppData\Roaming\SpaceEngineers\Saves\76561198267280414\Kosakami Navy Issue Testing\thumb.jpg 2024-06-18 12:12:29.105 - Thread: 1 -> Settings: 2024-06-18 12:12:29.105 - Thread: 1 -> GameMode = Creative 2024-06-18 12:12:29.105 - Thread: 1 -> MaxPlayers = 4 2024-06-18 12:12:29.105 - Thread: 1 -> OnlineMode = OFFLINE 2024-06-18 12:12:29.105 - Thread: 1 -> TotalPCU = 0 2024-06-18 12:12:29.105 - Thread: 1 -> PiratePCU = 50000 2024-06-18 12:12:29.105 - Thread: 1 -> AutoHealing = True 2024-06-18 12:12:29.105 - Thread: 1 -> WeaponsEnabled = True 2024-06-18 12:12:29.105 - Thread: 1 -> ThrusterDamage = True 2024-06-18 12:12:29.105 - Thread: 1 -> EnableSpectator = False 2024-06-18 12:12:29.105 - Thread: 1 -> EnableCopyPaste = True 2024-06-18 12:12:29.105 - Thread: 1 -> MaxFloatingObjects = 56 2024-06-18 12:12:29.105 - Thread: 1 -> MaxGridSize = 0 2024-06-18 12:12:29.105 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-06-18 12:12:29.105 - Thread: 1 -> CargoShipsEnabled = True 2024-06-18 12:12:29.105 - Thread: 1 -> EnvironmentHostility = SAFE 2024-06-18 12:12:29.105 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-06-18 12:12:29.105 - Thread: 1 -> InventorySizeMultiplier = 3 2024-06-18 12:12:29.105 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-06-18 12:12:29.105 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-06-18 12:12:29.105 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-06-18 12:12:29.105 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-06-18 12:12:29.105 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-06-18 12:12:29.105 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-06-18 12:12:29.105 - Thread: 1 -> ClientCanSave = False 2024-06-18 12:12:29.105 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-06-18 12:12:29.105 - Thread: 1 -> PermanentDeath = False 2024-06-18 12:12:29.105 - Thread: 1 -> DestructibleBlocks = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnableScripts = True 2024-06-18 12:12:29.106 - Thread: 1 -> AutoSaveInMinutes = 5 2024-06-18 12:12:29.106 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-06-18 12:12:29.106 - Thread: 1 -> ProceduralDensity = 0.35 2024-06-18 12:12:29.106 - Thread: 1 -> ProceduralSeed = 0 2024-06-18 12:12:29.106 - Thread: 1 -> DestructibleBlocks = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnableIngameScripts = True 2024-06-18 12:12:29.106 - Thread: 1 -> ViewDistance = 15000 2024-06-18 12:12:29.106 - Thread: 1 -> Voxel destruction = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnableStructuralSimulation = False 2024-06-18 12:12:29.106 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-06-18 12:12:29.106 - Thread: 1 -> EnableContainerDrops = True 2024-06-18 12:12:29.106 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-06-18 12:12:29.106 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-06-18 12:12:29.106 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-06-18 12:12:29.106 - Thread: 1 -> EnableSubgridDamage = False 2024-06-18 12:12:29.106 - Thread: 1 -> SyncDistance = 3000 2024-06-18 12:12:29.106 - Thread: 1 -> BlockLimitsEnabled = NONE 2024-06-18 12:12:29.106 - Thread: 1 -> AFKTimeoutMin = 0 2024-06-18 12:12:29.106 - Thread: 1 -> StopGridsPeriodMin = 15 2024-06-18 12:12:29.106 - Thread: 1 -> MaxPlanets = 99 2024-06-18 12:12:29.106 - Thread: 1 -> MaxBackupSaves = 5 2024-06-18 12:12:29.106 - Thread: 1 -> MaxFactionsCount = 0 2024-06-18 12:12:29.106 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-06-18 12:12:29.106 - Thread: 1 -> RespawnShipDelete = False 2024-06-18 12:12:29.106 - Thread: 1 -> WorldSizeKm = 0 2024-06-18 12:12:29.106 - Thread: 1 -> ResetOwnership = False 2024-06-18 12:12:29.106 - Thread: 1 -> RealisticSound = False 2024-06-18 12:12:29.106 - Thread: 1 -> EnableSaving = True 2024-06-18 12:12:29.106 - Thread: 1 -> InfiniteAmmo = False 2024-06-18 12:12:29.106 - Thread: 1 -> EnableToolShake = True 2024-06-18 12:12:29.106 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-06-18 12:12:29.106 - Thread: 1 -> OffensiveWordsFiltering = False 2024-06-18 12:12:29.106 - Thread: 1 -> UseConsolePCU = False 2024-06-18 12:12:29.106 - Thread: 1 -> PredefinedAsteroids = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-06-18 12:12:29.106 - Thread: 1 -> FamilySharing = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnablePcuTrading = True 2024-06-18 12:12:29.106 - Thread: 1 -> SuppressedWarnings = 2024-06-18 12:12:29.106 - Thread: 1 -> SimplifiedSimulation = False 2024-06-18 12:12:29.106 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-06-18 12:12:29.106 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-06-18 12:12:29.106 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-06-18 12:12:29.106 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-06-18 12:12:29.106 - Thread: 1 -> TradeFactionsCount = 15 2024-06-18 12:12:29.106 - Thread: 1 -> HarvestRatioMultiplier = 1 2024-06-18 12:12:29.106 - Thread: 1 -> WeatherSystem = True 2024-06-18 12:12:29.106 - Thread: 1 -> WeatherLightingDamage = False 2024-06-18 12:12:29.106 - Thread: 1 -> DepositSizeDenominator = 30 2024-06-18 12:12:29.106 - Thread: 1 -> DepositsCountCoefficient = 2 2024-06-18 12:12:29.106 - Thread: 1 -> EnableEconomy = False 2024-06-18 12:12:29.106 - Thread: 1 -> EnableBountyContracts = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnableSupergridding = False 2024-06-18 12:12:29.106 - Thread: 1 -> EnableAutorespawn = True 2024-06-18 12:12:29.106 - Thread: 1 -> OptimalSpawnDistance = 900 2024-06-18 12:12:29.106 - Thread: 1 -> EnableGoodBotHints = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnableResearch = True 2024-06-18 12:12:29.106 - Thread: 1 -> VoxelAgeThreshold = 24 2024-06-18 12:12:29.106 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-06-18 12:12:29.106 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-06-18 12:12:29.106 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-06-18 12:12:29.106 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-06-18 12:12:29.106 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-06-18 12:12:29.106 - Thread: 1 -> OptimalGridCount = 0 2024-06-18 12:12:29.106 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-06-18 12:12:29.106 - Thread: 1 -> BlockCountThreshold = 20 2024-06-18 12:12:29.106 - Thread: 1 -> TrashFlagsValue = 7706 2024-06-18 12:12:29.106 - Thread: 1 -> TrashRemovalEnabled = True 2024-06-18 12:12:29.106 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-06-18 12:12:29.106 - Thread: 1 -> EnableVoxelHand = True 2024-06-18 12:12:29.106 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnableScripterRole = False 2024-06-18 12:12:29.106 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-06-18 12:12:29.106 - Thread: 1 -> FloraDensityMultiplier = 1 2024-06-18 12:12:29.106 - Thread: 1 -> EnableSpiders = False 2024-06-18 12:12:29.106 - Thread: 1 -> EnableWolfs = False 2024-06-18 12:12:29.106 - Thread: 1 -> TotalBotLimit = 32 2024-06-18 12:12:29.106 - Thread: 1 -> EnableDrones = False 2024-06-18 12:12:29.106 - Thread: 1 -> MaxDrones = 5 2024-06-18 12:12:29.106 - Thread: 1 -> StartInRespawnScreen = False 2024-06-18 12:12:29.106 - Thread: 1 -> SpawnWithTools = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnableJetpack = True 2024-06-18 12:12:29.106 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-06-18 12:12:29.106 - Thread: 1 -> PhysicsIterations = 8 2024-06-18 12:12:29.106 - Thread: 1 -> CanJoinRunning = False 2024-06-18 12:12:29.106 - Thread: 1 -> Scenario = False 2024-06-18 12:12:29.106 - Thread: 1 -> ScenarioEditMode = False 2024-06-18 12:12:29.106 - Thread: 1 -> EnableRespawnShips = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnableSunRotation = True 2024-06-18 12:12:29.106 - Thread: 1 -> StationVoxelSupport = False 2024-06-18 12:12:29.106 - Thread: 1 -> EnableConvertToStation = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnableEncounters = True 2024-06-18 12:12:29.106 - Thread: 1 -> Enable3rdPersonView = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnableOxygenPressurization = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnableOxygen = True 2024-06-18 12:12:29.106 - Thread: 1 -> ExperimentalMode = True 2024-06-18 12:12:29.106 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts 2024-06-18 12:12:29.106 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-06-18 12:12:29.106 - Thread: 1 -> EnableRecoil = True 2024-06-18 12:12:29.106 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-06-18 12:12:29.106 - Thread: 1 -> MaxCargoBags = 100 2024-06-18 12:12:29.106 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-06-18 12:12:29.106 - Thread: 1 -> ScrapEnabled = True 2024-06-18 12:12:29.106 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2024-06-18 12:12:29.106 - Thread: 1 -> MySession.Static.LogSettings - END 2024-06-18 12:12:30.792 - Thread: 1 -> Analytics ids for user ([007...414]): User = (ab49d758-1807-c179-3bf7-a625102b184e) Session = (7bb22283-a808-491c-ae95-d2227026de0d). 2024-06-18 12:12:30.792 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-06-18 12:12:30.801 - Thread: 1 -> Session loaded 2024-06-18 12:12:30.801 - Thread: 1 -> RunLoadingAction - END 2024-06-18 12:12:30.801 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-06-18 12:12:30.801 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-06-18 12:12:30.801 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-06-18 12:12:30.801 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-06-18 12:12:30.801 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-06-18 12:12:30.852 - Thread: 1 -> Updating continues. 2024-06-18 12:12:30.853 - Thread: 1 -> GC Memory: 2468.892 / 2468.892 MB 2024-06-18 12:12:31.278 - Thread: 15 -> Entity Grid_S_Large_1 {1E5CB8E6A21B8D3} is closed. 2024-06-18 12:12:31.283 - Thread: 16 -> Entity Grid_S_Large_1 {1E5CB8E6A21B8D3} is closed. 2024-06-18 12:12:31.298 - Thread: 16 -> Entity Grid_S_Large_1 {1E5CB8E6A21B8D3} is closed. 2024-06-18 12:12:31.314 - Thread: 16 -> Entity Grid_S_Large_1 {1E5CB8E6A21B8D3} is closed. 2024-06-18 12:12:31.331 - Thread: 16 -> Entity Grid_S_Large_1 {1E5CB8E6A21B8D3} is closed. 2024-06-18 12:12:31.349 - Thread: 16 -> Entity Grid_S_Large_1 {1E5CB8E6A21B8D3} is closed. 2024-06-18 12:12:31.365 - Thread: 16 -> Entity Grid_S_Large_1 {1E5CB8E6A21B8D3} is closed. 2024-06-18 12:12:31.381 - Thread: 16 -> Entity Grid_S_Large_1 {1E5CB8E6A21B8D3} is closed. 2024-06-18 12:12:31.406 - Thread: 1 -> Loading duration: 28.2917828 2024-06-18 12:12:33.252 - Thread: 15 -> Initialized large grid Praetorian-class Carrier 116185 PCU 2024-06-18 12:12:34.822 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-06-18 12:12:34.822 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-06-18 12:12:34.823 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-06-18 12:12:36.189 - Thread: 1 -> Build Info mod: Starting to generate tooltips... 2024-06-18 12:12:36.261 - Thread: 1 -> Build Info mod: Finished generating 1290 tooltips in 72.36 ms 2024-06-18 12:12:38.867 - Thread: 1 -> ### Build Info :: CheckVSLPEvents: Done checking VSLP events; preAssigned=0; erased=0; total events=56 2024-06-18 12:12:42.935 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-06-18 12:12:46.263 - Thread: 1 -> DoDisconnects - 4695 0 4569 2024-06-18 12:12:47.676 - Thread: 1 -> DoDisconnects - 4569 0 4301 2024-06-18 12:12:49.676 - Thread: 1 -> DoDisconnects - 4301 0 4033 2024-06-18 12:12:50.842 - Thread: 1 -> DoDisconnects - 268 205 63 2024-06-18 12:12:51.676 - Thread: 1 -> DoDisconnects - 4033 0 3765 2024-06-18 12:12:52.845 - Thread: 1 -> DoDisconnects - 268 205 63 2024-06-18 12:12:53.675 - Thread: 1 -> DoDisconnects - 3765 0 3497 2024-06-18 12:12:54.842 - Thread: 1 -> DoDisconnects - 268 0 63 2024-06-18 12:12:55.497 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-06-18 12:12:55.497 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-06-18 12:12:56.843 - Thread: 1 -> DoDisconnects - 268 0 63 2024-06-18 12:12:59.478 - Thread: 1 -> GUI Stats: Update 15.8207878333333, Draw 0.716427944444446 2024-06-18 12:13:00.860 - Thread: 1 -> GC Memory: 2935.708 / 2935.708 MB 2024-06-18 12:13:01.527 - Thread: 1 -> DoDisconnects - 55 12 42 2024-06-18 12:13:02.760 - Thread: 1 -> Info: Trash collector removed grid '127979810154944296:Small Grid 4296' with entity id '127979810154944296' 2024-06-18 12:13:04.427 - Thread: 1 -> Info: Trash collector removed grid '112435941015315368:Small Grid 5368' with entity id '112435941015315368' 2024-06-18 12:13:09.779 - Thread: 1 -> DoDisconnects - 52 0 50 2024-06-18 12:13:17.995 - Thread: 1 -> DoDisconnects - 2402 0 2234 2024-06-18 12:13:29.479 - Thread: 1 -> GUI Stats: Update 0.107217944444444, Draw 0.331596666666666 2024-06-18 12:13:29.530 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-18 12:13:29.530 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,86.92911,79.84021,1,0,2983.395,10148.27,560676,-6804,330,23.54986,98.07565,0.2246563,12952,16.67679,0,16.66667,3.927362,16.35587,100,6277108491,2983.395,3,0,-1 2024-06-18 12:13:29.530 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-18 12:13:29.530 - Thread: 1 -> MEMORY VALUES,2,1,0,1,75,853,91,344,585,194,0,5986,3584,0,0,114,4169,0,2739,31,0,9,15,0,39,0,1,429,758,0,0,30,0,0,0,0 2024-06-18 12:13:30.877 - Thread: 1 -> GC Memory: 2985.675 / 2985.675 MB 2024-06-18 12:13:49.946 - Thread: 1 -> DoDisconnects - 2234 0 2209 2024-06-18 12:13:50.346 - Thread: 1 -> DoDisconnects - 2209 0 2184 2024-06-18 12:13:50.862 - Thread: 1 -> DoDisconnects - 2184 0 2159 2024-06-18 12:13:51.278 - Thread: 1 -> DoDisconnects - 2159 0 2134 2024-06-18 12:13:51.711 - Thread: 1 -> DoDisconnects - 2134 0 2109 2024-06-18 12:13:52.128 - Thread: 1 -> DoDisconnects - 2109 0 2084 2024-06-18 12:13:59.478 - Thread: 1 -> GUI Stats: Update 0.102816944444444, Draw 0.325316833333333 2024-06-18 12:14:00.893 - Thread: 1 -> GC Memory: 3016.463 / 3016.463 MB 2024-06-18 12:14:04.177 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-06-18 12:14:27.279 - Thread: 1 -> DoDisconnects - 3376 0 3375 2024-06-18 12:14:27.424 - Thread: 1 -> DoDisconnects - 3369 0 3367 2024-06-18 12:14:29.477 - Thread: 1 -> GUI Stats: Update 0.0971356666666666, Draw 0.327234333333333 2024-06-18 12:14:29.547 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-18 12:14:29.547 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,84.61175,71.85688,1,0,2768.608,10198.09,560318,-6804,338,24.3756,97.94739,0.1971035,12857,16.67022,0,16.66667,4.063465,16.32804,100,6279039243,2768.608,3,0,-1 2024-06-18 12:14:29.547 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-18 12:14:29.547 - Thread: 1 -> MEMORY VALUES,2,1,0,1,75,853,91,345,587,194,0,5988,3584,0,0,114,4171,0,2739,31,0,9,15,0,39,0,1,429,758,0,0,30,0,0,0,0 2024-06-18 12:14:30.909 - Thread: 1 -> GC Memory: 2787.386 / 2787.386 MB 2024-06-18 12:14:33.342 - Thread: 1 -> DoDisconnects - 3300 0 3297 2024-06-18 12:14:34.499 - Thread: 1 -> DoDisconnects - 3284 0 3282 2024-06-18 12:14:36.337 - Thread: 1 -> DoDisconnects - 3238 0 3237 2024-06-18 12:14:36.361 - Thread: 1 -> DoDisconnects - 3236 0 3235 2024-06-18 12:14:37.470 - Thread: 1 -> DoDisconnects - 3205 0 3204 2024-06-18 12:14:37.890 - Thread: 1 -> DoDisconnects - 3191 0 3190 2024-06-18 12:14:37.913 - Thread: 1 -> DoDisconnects - 3188 0 3185 2024-06-18 12:14:38.272 - Thread: 1 -> DoDisconnects - 3176 0 3172 2024-06-18 12:14:38.317 - Thread: 1 -> DoDisconnects - 3169 0 3167 2024-06-18 12:14:38.492 - Thread: 1 -> DoDisconnects - 3165 0 3160 2024-06-18 12:14:38.902 - Thread: 1 -> DoDisconnects - 3147 0 3146 2024-06-18 12:14:38.949 - Thread: 1 -> DoDisconnects - 3145 0 3144 2024-06-18 12:14:39.050 - Thread: 1 -> DoDisconnects - 3137 0 3136 2024-06-18 12:14:39.445 - Thread: 1 -> DoDisconnects - 3122 0 3120 2024-06-18 12:14:39.485 - Thread: 1 -> DoDisconnects - 3115 0 3109 2024-06-18 12:14:39.624 - Thread: 1 -> DoDisconnects - 3106 0 3105 2024-06-18 12:14:40.250 - Thread: 1 -> DoDisconnects - 3090 0 3085 2024-06-18 12:14:40.411 - Thread: 8 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.411 - Thread: 11 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.411 - Thread: 10 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.411 - Thread: 7 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.411 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.411 - Thread: 9 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.411 - Thread: 12 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.416 - Thread: 1 -> Exception: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at ParallelTasks.Parallel.ForEach[T](IEnumerable`1 collection, Action`1 action, WorkPriority priority, Nullable`1 options, Boolean blocking) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.PerformParallelUpdate(Action`1 updateFunction) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) Task exception, inner exception 0: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 1: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 2: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 3: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 4: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 5: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 6: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.422 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.422 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 2934; m_runCount: 2934; m_executing: 7; MaximumThreads: 2147483647 Work Options: MaximumThreads: 2147483647, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-06-18 12:14:40.422 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.422 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 2934; m_runCount: 2934; m_executing: 7; MaximumThreads: 2147483647 Work Options: MaximumThreads: 2147483647, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-06-18 12:14:40.422 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.422 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 2934; m_runCount: 2934; m_executing: 7; MaximumThreads: 2147483647 Work Options: MaximumThreads: 2147483647, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-06-18 12:14:40.422 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.422 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 2934; m_runCount: 2934; m_executing: 7; MaximumThreads: 2147483647 Work Options: MaximumThreads: 2147483647, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-06-18 12:14:40.423 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.423 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 2934; m_runCount: 2934; m_executing: 7; MaximumThreads: 2147483647 Work Options: MaximumThreads: 2147483647, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-06-18 12:14:40.423 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.423 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 2934; m_runCount: 2934; m_executing: 7; MaximumThreads: 2147483647 Work Options: MaximumThreads: 2147483647, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-06-18 12:14:40.423 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:40.423 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 2934; m_runCount: 2934; m_executing: 7; MaximumThreads: 2147483647 Work Options: MaximumThreads: 2147483647, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-06-18 12:14:40.423 - Thread: 1 -> Task Exception Stack: at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at ParallelTasks.Parallel.ForEach[T](IEnumerable`1 collection, Action`1 action, WorkPriority priority, Nullable`1 options, Boolean blocking) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.PerformParallelUpdate(Action`1 updateFunction) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2024-06-18 12:14:40.423 - Thread: 1 -> Showing message 2024-06-18 12:14:40.424 - Thread: 1 -> MyInitializer.OnCrash 2024-06-18 12:14:40.424 - Thread: 1 -> var exception = ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at ParallelTasks.Parallel.ForEach[T](IEnumerable`1 collection, Action`1 action, WorkPriority priority, Nullable`1 options, Boolean blocking) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.PerformParallelUpdate(Action`1 updateFunction) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) Task exception, inner exception 0: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 1: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 2: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 3: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 4: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 5: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 6: System.NullReferenceException: Object reference not set to an instance of an object. at SpaceEngineers.Game.EntityComponents.Blocks.MyOffensiveWithWeaponsCombatComponent.GetPredictedPositionInterceptor(Nullable`1 prevLookAt) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateGyro(Vector3D deltaPos, Vector3D perpDeltaPos, Boolean& rotating, Boolean& isLabile, Double& angleRadians, Boolean preciseRotation) at Sandbox.Game.EntityComponents.MyAutopilotComponent.UpdateAutopilot() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-06-18 12:14:41.505 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_204_018 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: True IsExperimental: True ProcessRunTime: 354 PCUCount: 559639 IsHang: False GCMemory: 2927 GCMemoryAllocated: 2927 HWAvailableMemory: 12810 ProcessPrivateMemory: 10200 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-06-18 12:14:41.505 - Thread: 1 -> Log Closed