2024-06-11 17:43:55.058 - Thread: 1 -> Log Started 2024-06-11 17:43:55.059 - Thread: 1 -> Timezone (local - UTC): 3h 2024-06-11 17:43:55.059 - Thread: 1 -> App Version: 01_204_018 2024-06-11 17:43:55.069 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-06-11 17:43:55.069 - Thread: 1 -> Branch / Sandbox: SVN 2024-06-11 17:43:55.069 - Thread: 1 -> Client Build Number: 0 2024-06-11 17:43:55.069 - Thread: 1 -> Server Build Number: 0 2024-06-11 17:43:55.069 - Thread: 1 -> Environment.ProcessorCount: 16 2024-06-11 17:43:55.178 - Thread: 1 -> Environment.OSVersion: Майкрософт Windows 11 Pro (Microsoft Windows NT 10.0.22631.0) 2024-06-11 17:43:55.178 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2024-06-11 17:43:55.178 - Thread: 1 -> Environment.Is64BitProcess: True 2024-06-11 17:43:55.178 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-06-11 17:43:55.178 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9241.0 2024-06-11 17:43:55.178 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2024-06-11 17:43:55.184 - Thread: 1 -> CPU Info: 12th Gen Intel(R) Core(TM) i7-12650H 2024-06-11 17:43:55.184 - Thread: 1 -> Default Culture: 2024-06-11 17:43:55.184 - Thread: 1 -> Default UI Culture: 2024-06-11 17:43:55.188 - Thread: 1 -> MyConfig.Load() - START 2024-06-11 17:43:55.191 - Thread: 1 -> Path: C:\Users\1\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-11 17:43:55.321 - Thread: 1 -> NewNewGameScreen: False 2024-06-11 17:43:55.321 - Thread: 1 -> EnableDamageEffects: True 2024-06-11 17:43:55.321 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-06-11 17:43:55.321 - Thread: 1 -> EnableReverb: False 2024-06-11 17:43:55.321 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-06-11 17:43:55.321 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-06-11 17:43:55.321 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-06-11 17:43:55.321 - Thread: 1 -> FirstTimeRun: False 2024-06-11 17:43:55.321 - Thread: 1 -> ExperimentalMode: True 2024-06-11 17:43:55.321 - Thread: 1 -> VideoAdapter: 0 2024-06-11 17:43:55.321 - Thread: 1 -> ScreenWidth: 1920 2024-06-11 17:43:55.321 - Thread: 1 -> ScreenHeight: 1080 2024-06-11 17:43:55.321 - Thread: 1 -> RefreshRate: 354730000 2024-06-11 17:43:55.321 - Thread: 1 -> WindowMode: 1 2024-06-11 17:43:55.321 - Thread: 1 -> VerticalSync: 0 2024-06-11 17:43:55.321 - Thread: 1 -> FieldOfView: 70 2024-06-11 17:43:55.321 - Thread: 1 -> PostProcessingEnabled: True 2024-06-11 17:43:55.321 - Thread: 1 -> FlaresIntensity: 1 2024-06-11 17:43:55.321 - Thread: 1 -> TreeViewDistance: 1999 2024-06-11 17:43:55.321 - Thread: 1 -> GrassDensity: 3 2024-06-11 17:43:55.321 - Thread: 1 -> GrassDrawDistance: 1000 2024-06-11 17:43:55.321 - Thread: 1 -> AntialiasingMode: 1 2024-06-11 17:43:55.321 - Thread: 1 -> ShadowMapResolution: 2 2024-06-11 17:43:55.321 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-06-11 17:43:55.321 - Thread: 1 -> TextureQuality: 2 2024-06-11 17:43:55.321 - Thread: 1 -> VoxelTextureQuality: 2 2024-06-11 17:43:55.321 - Thread: 1 -> AnisotropicFiltering: 4 2024-06-11 17:43:55.321 - Thread: 1 -> ModelQuality: 2 2024-06-11 17:43:55.321 - Thread: 1 -> VoxelQuality: 2 2024-06-11 17:43:55.321 - Thread: 1 -> ShaderQuality: 2 2024-06-11 17:43:55.321 - Thread: 1 -> LightsQuality: 2 2024-06-11 17:43:55.321 - Thread: 1 -> LowMemSwitchToLow: 0 2024-06-11 17:43:55.321 - Thread: 1 -> FirstVTTimeRun: False 2024-06-11 17:43:55.321 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2024-06-11 17:43:55.321 - Thread: 1 -> LastBannerId: 95 2024-06-11 17:43:55.321 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-06-11 17:43:55.321 - Thread: 1 -> GDPRConsent: True 2024-06-11 17:43:55.321 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-06-11 17:43:55.321 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-06-11 17:43:55.321 - Thread: 1 -> OnlyPSGames: False 2024-06-11 17:43:55.321 - Thread: 1 -> EnableTrading: True 2024-06-11 17:43:55.321 - Thread: 1 -> EnableSteamCloud: False 2024-06-11 17:43:55.321 - Thread: 1 -> Language: 0 2024-06-11 17:43:55.321 - Thread: 1 -> CubeBuilderBuildingMode: 0 2024-06-11 17:43:55.321 - Thread: 1 -> ControlsHints: False 2024-06-11 17:43:55.321 - Thread: 1 -> GoodBotHints: False 2024-06-11 17:43:55.321 - Thread: 1 -> RotationHints: True 2024-06-11 17:43:55.321 - Thread: 1 -> AreaInteraction: True 2024-06-11 17:43:55.321 - Thread: 1 -> BlueprintSharing: True 2024-06-11 17:43:55.321 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-06-11 17:43:55.321 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-06-11 17:43:55.321 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-06-11 17:43:55.321 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-06-11 17:43:55.321 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-06-11 17:43:55.321 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-06-11 17:43:55.321 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-06-11 17:43:55.321 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-06-11 17:43:55.321 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-06-11 17:43:55.321 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-06-11 17:43:55.321 - Thread: 1 -> ShowCrosshair2: 2 2024-06-11 17:43:55.321 - Thread: 1 -> IronSightSwitchState: 1 2024-06-11 17:43:55.321 - Thread: 1 -> SpriteMainViewportScale: 1 2024-06-11 17:43:55.321 - Thread: 1 -> UiTransparency: 1 2024-06-11 17:43:55.321 - Thread: 1 -> UiBkTransparency: 0.8 2024-06-11 17:43:55.321 - Thread: 1 -> HUDBkTransparency: 0.6 2024-06-11 17:43:55.321 - Thread: 1 -> FirstTimeTutorials: False 2024-06-11 17:43:55.321 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-06-11 17:43:55.321 - Thread: 1 -> ControllerDefaultOnStart: False 2024-06-11 17:43:55.321 - Thread: 1 -> HudState: 1 2024-06-11 17:43:55.321 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-06-11 17:43:55.321 - Thread: 1 -> GameVolume: 0.4200604 2024-06-11 17:43:55.321 - Thread: 1 -> Music_Volume: 0.0927735 2024-06-11 17:43:55.321 - Thread: 1 -> VoiceChatVolume: 5 2024-06-11 17:43:55.321 - Thread: 1 -> HudWarnings: True 2024-06-11 17:43:55.321 - Thread: 1 -> MicrophoneSensitivity: 0.5 2024-06-11 17:43:55.321 - Thread: 1 -> VoiceChat: True 2024-06-11 17:43:55.321 - Thread: 1 -> VoiceChatVoiceActivation: False 2024-06-11 17:43:55.321 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2024-06-11 17:43:55.321 - Thread: 1 -> EnableDynamicMusic: True 2024-06-11 17:43:55.321 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2024-06-11 17:43:55.321 - Thread: 1 -> EnableDoppler: True 2024-06-11 17:43:55.321 - Thread: 1 -> ZoomMultiplier: 0.2 2024-06-11 17:43:55.321 - Thread: 1 -> GamepadScheme: 0 2024-06-11 17:43:55.321 - Thread: 1 -> GamepadSchemeName: Flight 2024-06-11 17:43:55.321 - Thread: 1 -> LastCheckedVersion: 1202124 2024-06-11 17:43:55.321 - Thread: 1 -> DisableUpdateDriverNotification: True 2024-06-11 17:43:55.321 - Thread: 1 -> CubeBuilderUseSymmetry: False 2024-06-11 17:43:55.321 - Thread: 1 -> CubeBuilderAlignToDefault: False 2024-06-11 17:43:55.321 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2024-06-11 17:43:55.321 - Thread: 1 -> QuickStartNotification: False 2024-06-11 17:43:55.322 - Thread: 1 -> MyConfig.Load() - END 2024-06-11 17:44:01.089 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-06-11 17:44:01.120 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-06-11 17:44:01.124 - Thread: 1 -> Found processor count: 10 2024-06-11 17:44:01.124 - Thread: 1 -> Using processor count: 10 2024-06-11 17:44:01.445 - Thread: 1 -> All detected adapters: 2024-06-11 17:44:01.455 - Thread: 1 -> NVIDIA GeForce RTX 3050 Laptop GPU - VendorID=4318, SubsystemID=474746947, DeviceID=9634 2024-06-11 17:44:01.455 - Thread: 1 -> Intel(R) UHD Graphics - VendorID=32902, SubsystemID=474746947, DeviceID=18083 2024-06-11 17:44:01.455 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-06-11 17:44:02.227 - Thread: 1 -> AdapterInfo = { 2024-06-11 17:44:02.228 - Thread: 1 -> Name = NVIDIA GeForce RTX 3050 Laptop GPU + DISPLAY1 2024-06-11 17:44:02.228 - Thread: 1 -> Description = dev id: 9634, mem: 4156555264, shared mem: 8391127040, Luid: 50169, rev: 161, subsys id: 474746947, vendor id: 4318, feature_level 11.1: True 2024-06-11 17:44:02.228 - Thread: 1 -> Driver version = 31.0.15.5212 2024-06-11 17:44:02.228 - Thread: 1 -> Driver date = 20240402000000.000000-000 2024-06-11 17:44:02.228 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-11 17:44:02.228 - Thread: 1 -> AftermathSupported = False 2024-06-11 17:44:02.228 - Thread: 1 -> Adapter id = 0 2024-06-11 17:44:02.228 - Thread: 1 -> Supported = True 2024-06-11 17:44:02.228 - Thread: 1 -> RAM = 4156555264 2024-06-11 17:44:02.228 - Thread: 1 -> Priority = 2 2024-06-11 17:44:02.228 - Thread: 1 -> Multithreaded rendering supported = True 2024-06-11 17:44:02.228 - Thread: 1 -> Output is attached = True 2024-06-11 17:44:02.228 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-06-11 17:44:02.228 - Thread: 1 -> } 2024-06-11 17:44:02.228 - Thread: 1 -> AdapterInfo = { 2024-06-11 17:44:02.229 - Thread: 1 -> Name = NVIDIA GeForce RTX 3050 Laptop GPU + DISPLAY1 2024-06-11 17:44:02.229 - Thread: 1 -> Description = dev id: 9634, mem: 4156555264, shared mem: 8391127040, Luid: 50169, rev: 161, subsys id: 474746947, vendor id: 4318, feature_level 11.1: True 2024-06-11 17:44:02.229 - Thread: 1 -> Driver version = 31.0.15.5212 2024-06-11 17:44:02.229 - Thread: 1 -> Driver date = 20240402000000.000000-000 2024-06-11 17:44:02.229 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-11 17:44:02.229 - Thread: 1 -> AftermathSupported = False 2024-06-11 17:44:02.229 - Thread: 1 -> Adapter id = 0 2024-06-11 17:44:02.229 - Thread: 1 -> Supported = True 2024-06-11 17:44:02.229 - Thread: 1 -> RAM = 4156555264 2024-06-11 17:44:02.229 - Thread: 1 -> Priority = 2 2024-06-11 17:44:02.229 - Thread: 1 -> Multithreaded rendering supported = True 2024-06-11 17:44:02.229 - Thread: 1 -> Output is attached = True 2024-06-11 17:44:02.229 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-06-11 17:44:02.229 - Thread: 1 -> } 2024-06-11 17:44:02.229 - Thread: 1 -> AdapterInfo = { 2024-06-11 17:44:02.229 - Thread: 1 -> Name = Intel(R) UHD Graphics 2024-06-11 17:44:02.229 - Thread: 1 -> Description = dev id: 18083, mem: 134217728, shared mem: 8391127040, Luid: 49339, rev: 12, subsys id: 474746947, vendor id: 32902, feature_level 11.1: True 2024-06-11 17:44:02.229 - Thread: 1 -> Driver version = 31.0.101.3962 2024-06-11 17:44:02.229 - Thread: 1 -> Driver date = 20221212000000.000000-000 2024-06-11 17:44:02.229 - Thread: 1 -> DriverUpdateNecessary = True 2024-06-11 17:44:02.229 - Thread: 1 -> AftermathSupported = False 2024-06-11 17:44:02.229 - Thread: 1 -> Adapter id = 1 2024-06-11 17:44:02.229 - Thread: 1 -> Supported = True 2024-06-11 17:44:02.229 - Thread: 1 -> RAM = 134217728 2024-06-11 17:44:02.229 - Thread: 1 -> Priority = 1 2024-06-11 17:44:02.229 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-11 17:44:02.229 - Thread: 1 -> Output is attached = False 2024-06-11 17:44:02.229 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-06-11 17:44:02.229 - Thread: 1 -> } 2024-06-11 17:44:02.229 - Thread: 1 -> AdapterInfo = { 2024-06-11 17:44:02.230 - Thread: 1 -> Name = Intel(R) UHD Graphics 2024-06-11 17:44:02.230 - Thread: 1 -> Description = dev id: 18083, mem: 134217728, shared mem: 8391127040, Luid: 49339, rev: 12, subsys id: 474746947, vendor id: 32902, feature_level 11.1: True 2024-06-11 17:44:02.230 - Thread: 1 -> Driver version = 31.0.101.3962 2024-06-11 17:44:02.230 - Thread: 1 -> Driver date = 20221212000000.000000-000 2024-06-11 17:44:02.230 - Thread: 1 -> DriverUpdateNecessary = True 2024-06-11 17:44:02.230 - Thread: 1 -> AftermathSupported = False 2024-06-11 17:44:02.230 - Thread: 1 -> Adapter id = 1 2024-06-11 17:44:02.230 - Thread: 1 -> Supported = True 2024-06-11 17:44:02.230 - Thread: 1 -> RAM = 134217728 2024-06-11 17:44:02.230 - Thread: 1 -> Priority = 1 2024-06-11 17:44:02.230 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-11 17:44:02.230 - Thread: 1 -> Output is attached = False 2024-06-11 17:44:02.230 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-06-11 17:44:02.230 - Thread: 1 -> } 2024-06-11 17:44:02.230 - Thread: 1 -> AdapterInfo = { 2024-06-11 17:44:02.230 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-06-11 17:44:02.230 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8391127040, Luid: 50030, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-06-11 17:44:02.230 - Thread: 1 -> Driver version = 2024-06-11 17:44:02.230 - Thread: 1 -> Driver date = 2024-06-11 17:44:02.230 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-11 17:44:02.230 - Thread: 1 -> AftermathSupported = False 2024-06-11 17:44:02.230 - Thread: 1 -> Adapter id = 2 2024-06-11 17:44:02.230 - Thread: 1 -> Supported = True 2024-06-11 17:44:02.230 - Thread: 1 -> RAM = 0 2024-06-11 17:44:02.230 - Thread: 1 -> Priority = 0 2024-06-11 17:44:02.230 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-11 17:44:02.230 - Thread: 1 -> Output is attached = False 2024-06-11 17:44:02.230 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-06-11 17:44:02.230 - Thread: 1 -> } 2024-06-11 17:44:02.230 - Thread: 1 -> AdapterInfo = { 2024-06-11 17:44:02.231 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-06-11 17:44:02.231 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8391127040, Luid: 50030, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-06-11 17:44:02.231 - Thread: 1 -> Driver version = 2024-06-11 17:44:02.231 - Thread: 1 -> Driver date = 2024-06-11 17:44:02.231 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-11 17:44:02.231 - Thread: 1 -> AftermathSupported = False 2024-06-11 17:44:02.231 - Thread: 1 -> Adapter id = 2 2024-06-11 17:44:02.231 - Thread: 1 -> Supported = True 2024-06-11 17:44:02.231 - Thread: 1 -> RAM = 0 2024-06-11 17:44:02.231 - Thread: 1 -> Priority = 0 2024-06-11 17:44:02.231 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-11 17:44:02.231 - Thread: 1 -> Output is attached = False 2024-06-11 17:44:02.231 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-06-11 17:44:02.231 - Thread: 1 -> } 2024-06-11 17:44:02.238 - Thread: 1 -> Service.IsActive: True 2024-06-11 17:44:02.238 - Thread: 1 -> Service.IsOnline: True 2024-06-11 17:44:02.238 - Thread: 1 -> Service.OwnsGame: False 2024-06-11 17:44:02.238 - Thread: 1 -> Service.UserId: 76561199087906075 2024-06-11 17:44:02.239 - Thread: 1 -> Service.UserName: Ludwig von Raid 2024-06-11 17:44:02.239 - Thread: 1 -> Service.Branch: default 2024-06-11 17:44:02.239 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-06-11 17:44:02.239 - Thread: 1 -> Build version: 0.1.1.0 2024-06-11 17:44:02.259 - Thread: 1 -> MyScreenManager() 2024-06-11 17:44:02.369 - Thread: 27 -> CreateDeviceInternal - CheckSettings() 2024-06-11 17:44:02.369 - Thread: 27 -> CreateDeviceInternal - GetAdapter() 2024-06-11 17:44:02.373 - Thread: 27 -> CreateDeviceInternal - FixSettings() 2024-06-11 17:44:02.375 - Thread: 27 -> CreateDeviceInternal - Create device 2024-06-11 17:44:02.589 - Thread: 27 -> CreateDeviceInternal Steam Overlay integration 2024-06-11 17:44:02.725 - Thread: 27 -> CreateDeviceInternal Steam Overlay OK 2024-06-11 17:44:02.726 - Thread: 27 -> CreateDeviceInternal create swapchain 2024-06-11 17:44:05.059 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-06-11 17:44:05.059 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2024-06-11 17:44:05.059 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2024-06-11 17:44:06.529 - Thread: 1 -> Preallocate - START 2024-06-11 17:44:06.532 - Thread: 1 -> MySpaceWorldGenerator - START 2024-06-11 17:44:06.537 - Thread: 1 -> MySpaceWorldGenerator - END 2024-06-11 17:44:06.537 - Thread: 1 -> MySpaceBuildComponent - START 2024-06-11 17:44:06.537 - Thread: 1 -> MySpaceBuildComponent - END 2024-06-11 17:44:06.538 - Thread: 1 -> MyEntities - START 2024-06-11 17:44:06.556 - Thread: 1 -> MyEntities - END 2024-06-11 17:44:06.556 - Thread: 1 -> MyObjectBuilder_Base - START 2024-06-11 17:44:06.556 - Thread: 1 -> MyObjectBuilder_Base - END 2024-06-11 17:44:06.556 - Thread: 1 -> MyTransparentGeometry - START 2024-06-11 17:44:06.556 - Thread: 1 -> MyTransparentGeometry - END 2024-06-11 17:44:06.556 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-06-11 17:44:06.564 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-06-11 17:44:06.565 - Thread: 1 -> MyMath - START 2024-06-11 17:44:06.565 - Thread: 1 -> MyMath - END 2024-06-11 17:44:06.565 - Thread: 1 -> MySimpleObjectDraw - START 2024-06-11 17:44:06.565 - Thread: 1 -> MySimpleObjectDraw - END 2024-06-11 17:44:06.576 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-06-11 17:44:06.576 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-06-11 17:44:06.576 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-06-11 17:44:06.607 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-06-11 17:44:06.607 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-06-11 17:44:06.608 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-06-11 17:44:06.608 - Thread: 1 -> MySyncDestructions - START 2024-06-11 17:44:06.608 - Thread: 1 -> MySyncDestructions - END 2024-06-11 17:44:06.608 - Thread: 1 -> MySyncEntity - START 2024-06-11 17:44:06.608 - Thread: 1 -> MySyncEntity - END 2024-06-11 17:44:06.608 - Thread: 1 -> MyCommandCharacter - START 2024-06-11 17:44:06.611 - Thread: 1 -> MyCommandCharacter - END 2024-06-11 17:44:06.611 - Thread: 1 -> MyCommandConsole - START 2024-06-11 17:44:06.612 - Thread: 1 -> MyCommandConsole - END 2024-06-11 17:44:06.612 - Thread: 1 -> MyCommandEntity - START 2024-06-11 17:44:06.613 - Thread: 1 -> MyCommandEntity - END 2024-06-11 17:44:06.613 - Thread: 1 -> MyAiTargetManager - START 2024-06-11 17:44:06.613 - Thread: 1 -> MyAiTargetManager - END 2024-06-11 17:44:06.613 - Thread: 1 -> MyClientDebugCommands - START 2024-06-11 17:44:06.613 - Thread: 1 -> MyClientDebugCommands - END 2024-06-11 17:44:06.614 - Thread: 1 -> MyDedicatedServer - START 2024-06-11 17:44:06.614 - Thread: 1 -> MyDedicatedServer - END 2024-06-11 17:44:06.614 - Thread: 1 -> MyDedicatedServerBase - START 2024-06-11 17:44:06.614 - Thread: 1 -> MyDedicatedServerBase - END 2024-06-11 17:44:06.614 - Thread: 1 -> MyMultiplayerBase - START 2024-06-11 17:44:06.614 - Thread: 1 -> MyMultiplayerBase - END 2024-06-11 17:44:06.614 - Thread: 1 -> MyMultiplayerClient - START 2024-06-11 17:44:06.614 - Thread: 1 -> MyMultiplayerClient - END 2024-06-11 17:44:06.614 - Thread: 1 -> MyMultiplayerClientBase - START 2024-06-11 17:44:06.614 - Thread: 1 -> MyMultiplayerClientBase - END 2024-06-11 17:44:06.614 - Thread: 1 -> MyMultiplayerLobby - START 2024-06-11 17:44:06.614 - Thread: 1 -> MyMultiplayerLobby - END 2024-06-11 17:44:06.614 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-06-11 17:44:06.614 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-06-11 17:44:06.614 - Thread: 1 -> MyMultiplayerServerBase - START 2024-06-11 17:44:06.614 - Thread: 1 -> MyMultiplayerServerBase - END 2024-06-11 17:44:06.614 - Thread: 1 -> MyServerDebugCommands - START 2024-06-11 17:44:06.614 - Thread: 1 -> MyServerDebugCommands - END 2024-06-11 17:44:06.614 - Thread: 1 -> MyCubeGridDefinitions - START 2024-06-11 17:44:06.662 - Thread: 1 -> MyCubeGridDefinitions - END 2024-06-11 17:44:06.662 - Thread: 1 -> MyDefinitionManager - START 2024-06-11 17:44:06.687 - Thread: 1 -> MyDefinitionManager - END 2024-06-11 17:44:06.688 - Thread: 1 -> Preallocate - END 2024-06-11 17:44:06.692 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-06-11 17:44:06.940 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-06-11 17:44:06.940 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-06-11 17:44:06.951 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-06-11 17:44:06.951 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-11 17:44:06.951 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-11 17:44:06.951 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-06-11 17:44:06.951 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-06-11 17:44:06.951 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-06-11 17:44:06.952 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-06-11 17:44:06.964 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUSTeK COMPUTER INC. 2024-06-11 17:44:06.964 - Thread: 1 -> Win32_ComputerSystem.Model: ASUS TUF Dash F15 FX517ZC_FX517ZC 2024-06-11 17:44:06.964 - Thread: 1 -> Virtualized: False 2024-06-11 17:44:06.968 - Thread: 1 -> Environment.ProcessorName: 12th Gen Intel(R) Core(TM) i7-12650H 2024-06-11 17:44:06.969 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 16,782,254,080 bytes 2024-06-11 17:44:06.969 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-06-11 17:44:06.969 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 8,257,687,552 bytes 2024-06-11 17:44:06.969 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,701,034,328,064 bytes 2024-06-11 17:44:06.977 - Thread: 1 -> Drive C: | Capacity: 215,038,996,480 bytes | Free space: 29,654,974,464 bytes 2024-06-11 17:44:06.977 - Thread: 1 -> Drive D: | Capacity: 296,386,293,760 bytes | Free space: 71,623,413,760 bytes 2024-06-11 17:44:06.977 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-06-11 17:44:06.981 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-06-11 17:44:06.982 - Thread: 1 -> Installed DLCs: 2024-06-11 17:44:07.001 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-06-11 17:44:07.115 - Thread: 1 -> Havok: Physics.Init 2024-06-11 17:44:07.158 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-06-11 17:44:07.167 - Thread: 1 -> HkGameName: SpaceEngineers 2024-06-11 17:44:07.176 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-06-11 17:44:07.178 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-06-11 17:44:07.183 - Thread: 1 -> 42aba0d9dd13f1684e70af8d4d71f5f41f1f2961 2024-06-11 17:44:07.525 - Thread: 1 -> Loading scenarios 2024-06-11 17:44:07.561 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-06-11 17:44:07.562 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-06-11 17:44:07.861 - Thread: 1 -> Loading sound definitions 2024-06-11 17:44:07.863 - Thread: 1 -> Loading gamepad controls 2024-06-11 17:44:07.864 - Thread: 1 -> Loading DLC definitions 2024-06-11 17:44:07.881 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-11 17:44:07.881 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-06-11 17:44:07.882 - Thread: 1 -> Loading Quick starts 2024-06-11 17:44:07.884 - Thread: 1 -> Loading ScenarioCategories 2024-06-11 17:44:07.885 - Thread: 1 -> Loading shadow textures definitions 2024-06-11 17:44:07.885 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-06-11 17:44:07.890 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-06-11 17:44:07.897 - Thread: 1 -> MyAudio.LoadData - START 2024-06-11 17:44:07.932 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-06-11 17:44:08.071 - Thread: 1 -> MyAudio.LoadData - END 2024-06-11 17:44:08.085 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2024-06-11 17:44:08.085 - Thread: 1 -> MyGuiManager() 2024-06-11 17:44:08.091 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-06-11 17:44:08.176 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-06-11 17:44:08.278 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-06-11 17:44:08.278 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-06-11 17:44:08.278 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-06-11 17:44:08.349 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-06-11 17:44:08.358 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-06-11 17:44:08.362 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-06-11 17:44:08.364 - Thread: 12 -> ReloadVoxelMaterials 2024-06-11 17:44:08.435 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-06-11 17:44:08.435 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-06-11 17:44:08.435 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-06-11 17:44:08.435 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-06-11 17:44:08.435 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-06-11 17:44:08.435 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-06-11 17:44:08.435 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-06-11 17:44:08.435 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-06-11 17:44:08.435 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-06-11 17:44:08.435 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-06-11 17:44:08.502 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-06-11 17:44:08.502 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-06-11 17:44:08.502 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-06-11 17:44:08.502 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-06-11 17:44:08.502 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-06-11 17:44:08.504 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-06-11 17:44:08.504 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-06-11 17:44:08.506 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-06-11 17:44:08.507 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-06-11 17:44:08.516 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-06-11 17:44:08.517 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-06-11 17:44:08.533 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-06-11 17:44:08.536 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-06-11 17:44:08.537 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-06-11 17:44:08.538 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-06-11 17:44:08.539 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-06-11 17:44:08.544 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-06-11 17:44:08.546 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-06-11 17:44:08.548 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-06-11 17:44:08.554 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-06-11 17:44:08.581 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-06-11 17:44:08.582 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-06-11 17:44:08.584 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-06-11 17:44:08.589 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-06-11 17:44:08.596 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-06-11 17:44:08.598 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-06-11 17:44:08.600 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-06-11 17:44:08.605 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-06-11 17:44:08.606 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-06-11 17:44:08.606 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-06-11 17:44:08.608 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-06-11 17:44:08.608 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-06-11 17:44:08.609 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-06-11 17:44:08.611 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-06-11 17:44:08.628 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-06-11 17:44:08.629 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-06-11 17:44:08.633 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-06-11 17:44:08.640 - Thread: 12 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-06-11 17:44:08.649 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-06-11 17:44:08.654 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-06-11 17:44:08.656 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-06-11 17:44:08.662 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-06-11 17:44:08.669 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-06-11 17:44:08.670 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-06-11 17:44:08.676 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-06-11 17:44:08.679 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-06-11 17:44:08.679 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-06-11 17:44:08.683 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-06-11 17:44:08.684 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-06-11 17:44:08.686 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-06-11 17:44:08.686 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-06-11 17:44:08.689 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-06-11 17:44:08.698 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-06-11 17:44:08.702 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-06-11 17:44:08.708 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-06-11 17:44:08.717 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-06-11 17:44:08.718 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-06-11 17:44:08.726 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-06-11 17:44:08.730 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-06-11 17:44:08.801 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-06-11 17:44:08.801 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-06-11 17:44:08.817 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-06-11 17:44:08.871 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-06-11 17:44:08.885 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-06-11 17:44:08.909 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-06-11 17:44:08.944 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-06-11 17:44:08.962 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-06-11 17:44:09.004 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-06-11 17:44:09.016 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-06-11 17:44:09.024 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-06-11 17:44:09.055 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-06-11 17:44:09.087 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-06-11 17:44:09.093 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-06-11 17:44:09.111 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-06-11 17:44:09.125 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-06-11 17:44:09.133 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-06-11 17:44:09.154 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-06-11 17:44:09.156 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-06-11 17:44:09.164 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-06-11 17:44:09.169 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-06-11 17:44:09.186 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-06-11 17:44:09.381 - Thread: 1 -> Deluxe Edition (573160) 2024-06-11 17:44:09.381 - Thread: 1 -> Decorative Blocks (1049790) 2024-06-11 17:44:09.382 - Thread: 1 -> Economy Deluxe (1135960) 2024-06-11 17:44:09.382 - Thread: 1 -> Style Pack (1084680) 2024-06-11 17:44:09.382 - Thread: 1 -> Decorative Blocks 2 (1167910) 2024-06-11 17:44:09.382 - Thread: 1 -> Frostbite (1241550) 2024-06-11 17:44:09.382 - Thread: 1 -> Sparks Of The Future (1307680) 2024-06-11 17:44:09.382 - Thread: 1 -> Wasteland (1374610) 2024-06-11 17:44:09.382 - Thread: 1 -> Warfare I. (1475830) 2024-06-11 17:44:09.382 - Thread: 1 -> Heavy Industry (1676100) 2024-06-11 17:44:09.383 - Thread: 1 -> Warfare II. (1783760) 2024-06-11 17:44:09.383 - Thread: 1 -> Automatons (1958640) 2024-06-11 17:44:09.383 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-06-11 17:44:09.383 - Thread: 1 -> Decorative Blocks 3 (2504720) 2024-06-11 17:44:09.383 - Thread: 1 -> Anniversary (2569770) 2024-06-11 17:44:09.383 - Thread: 1 -> Signal Blocks (2914120) 2024-06-11 17:44:09.486 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-06-11 17:44:09.496 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-06-11 17:44:09.507 - Thread: 1 -> Timer Frequency: 10000000 2024-06-11 17:44:09.507 - Thread: 1 -> Ticks per frame: 166667 2024-06-11 17:44:09.531 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-06-11 17:44:09.537 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-06-11 17:44:09.648 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-06-11 17:44:09.677 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-06-11 17:44:09.722 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-06-11 17:44:09.731 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-06-11 17:44:10.825 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-06-11 17:44:11.033 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-06-11 17:44:11.033 - Thread: 1 -> Flares Intensity: 1 2024-06-11 17:44:11.033 - Thread: 1 -> Field of view: 1.22173 2024-06-11 17:44:11.033 - Thread: 1 -> PostProcessingEnabled: True 2024-06-11 17:44:11.033 - Thread: 1 -> Render.GrassDensityFactor: 3 2024-06-11 17:44:11.033 - Thread: 1 -> Render.GrassDrawDistance: 1000 2024-06-11 17:44:11.033 - Thread: 1 -> Render.DistanceFade: 1999 2024-06-11 17:44:11.033 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-06-11 17:44:11.033 - Thread: 1 -> Render.ShadowQuality: HIGH 2024-06-11 17:44:11.033 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-06-11 17:44:11.033 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-06-11 17:44:11.033 - Thread: 1 -> Render.TextureQuality: HIGH 2024-06-11 17:44:11.033 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-06-11 17:44:11.033 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-06-11 17:44:11.033 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-06-11 17:44:11.033 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-06-11 17:44:11.033 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-06-11 17:44:11.033 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-06-11 17:44:11.125 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-06-11 17:44:11.194 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-06-11 17:44:11.195 - Thread: 1 -> Analytics session started: UserID = (7cc52d3a-6a0e-5723-f1d4-64d983ca6e2c) SessionID = (e6e45e67-cf12-434b-ac49-81ce3cc49a3a) 2024-06-11 17:44:11.196 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-06-11 17:44:11.197 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-06-11 17:44:12.753 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-06-11 17:44:12.753 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-06-11 17:44:12.789 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-06-11 17:44:12.789 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-06-11 17:44:13.268 - Thread: 1 -> MyConfig.Save() - START 2024-06-11 17:44:13.269 - Thread: 1 -> Path: C:\Users\1\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-11 17:44:13.375 - Thread: 1 -> MyConfig.Save() - END 2024-06-11 17:44:15.215 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-06-11 17:44:15.222 - Thread: 42 -> LoadSession() - Start 2024-06-11 17:44:15.222 - Thread: 42 -> C:\Users\1\AppData\Roaming\SpaceEngineers\Saves\76561199087906075\Polugon 2024-06-11 17:44:15.224 - Thread: 42 -> Loading Sandbox world configuration file C:\Users\1\AppData\Roaming\SpaceEngineers\Saves\76561199087906075\Polugon\Sandbox_config.sbc 2024-06-11 17:44:15.767 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-06-11 17:44:15.767 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-06-11 17:44:15.943 - Thread: 42 -> Loading Sandbox world configuration file C:\Users\1\AppData\Roaming\SpaceEngineers\Saves\76561199087906075\Polugon\Sandbox_config.sbc 2024-06-11 17:44:15.945 - Thread: 42 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-06-11 17:44:15.953 - Thread: 42 -> CheckPoint Experimental mode: Yes 2024-06-11 17:44:15.953 - Thread: 42 -> CheckPoint Experimental mode reason: ExperimentalMode, EnableIngameScripts 2024-06-11 17:44:15.956 - Thread: 42 -> LoadSession() - End 2024-06-11 17:44:15.976 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-06-11 17:44:15.976 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-06-11 17:44:15.976 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-06-11 17:44:15.976 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-06-11 17:44:15.976 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-06-11 17:44:15.976 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-06-11 17:44:16.004 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-06-11 17:44:16.006 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-06-11 17:44:16.006 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-06-11 17:44:16.025 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2024-06-11 17:44:16.213 - Thread: 1 -> RunLoadingAction - START 2024-06-11 17:44:16.218 - Thread: 1 -> Loading session: C:\Users\1\AppData\Roaming\SpaceEngineers\Saves\76561199087906075\Polugon 2024-06-11 17:44:16.361 - Thread: 1 -> GC Memory: 1,009,583,888 B 2024-06-11 17:44:16.376 - Thread: 1 -> Process Memory: 3,547,529,216 B 2024-06-11 17:44:16.376 - Thread: 1 -> Experimental mode: Yes 2024-06-11 17:44:16.377 - Thread: 1 -> Experimental mode reason: ExperimentalMode, EnableIngameScripts, ExperimentalTurnedOnInConfiguration 2024-06-11 17:44:16.377 - Thread: 1 -> Console compatibility: No 2024-06-11 17:44:18.051 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-06-11 17:44:18.074 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-06-11 17:44:18.076 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-06-11 17:44:18.078 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-06-11 17:44:18.089 - Thread: 1 -> 42aba0d9dd13f1684e70af8d4d71f5f41f1f2961 2024-06-11 17:44:18.276 - Thread: 1 -> Loading scenarios 2024-06-11 17:44:18.276 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-06-11 17:44:18.276 - Thread: 1 -> List of used mods (0) - START 2024-06-11 17:44:18.276 - Thread: 1 -> List of used mods - END 2024-06-11 17:44:18.317 - Thread: 1 -> Loading behaviors 2024-06-11 17:44:18.318 - Thread: 1 -> Loading ammo magazines 2024-06-11 17:44:18.321 - Thread: 1 -> Loading ammo definitions 2024-06-11 17:44:18.323 - Thread: 1 -> Loading animations 2024-06-11 17:44:18.326 - Thread: 1 -> Loading animations 2024-06-11 17:44:18.327 - Thread: 1 -> Loading sound definitions 2024-06-11 17:44:18.327 - Thread: 1 -> Loading sound definitions 2024-06-11 17:44:18.327 - Thread: 1 -> Loading sound definitions 2024-06-11 17:44:18.327 - Thread: 1 -> Loading sound definitions 2024-06-11 17:44:18.328 - Thread: 1 -> Loading sound definitions 2024-06-11 17:44:18.328 - Thread: 1 -> Loading sound definitions 2024-06-11 17:44:18.328 - Thread: 1 -> Loading category classes 2024-06-11 17:44:18.328 - Thread: 1 -> Loading category classes 2024-06-11 17:44:18.328 - Thread: 1 -> Loading blueprint classes 2024-06-11 17:44:18.329 - Thread: 1 -> Loading blueprint class entries 2024-06-11 17:44:18.330 - Thread: 1 -> Loading blueprint class entries 2024-06-11 17:44:18.330 - Thread: 1 -> Loading blueprints 2024-06-11 17:44:18.332 - Thread: 1 -> Loading blueprints 2024-06-11 17:44:18.332 - Thread: 1 -> Loading agent definitions 2024-06-11 17:44:18.334 - Thread: 1 -> Loading character definitions 2024-06-11 17:44:18.344 - Thread: 1 -> Loading character definitions 2024-06-11 17:44:18.344 - Thread: 1 -> Loading components 2024-06-11 17:44:18.346 - Thread: 1 -> Loading components 2024-06-11 17:44:18.346 - Thread: 1 -> Loading configuration 2024-06-11 17:44:18.347 - Thread: 1 -> Loading container types 2024-06-11 17:44:18.350 - Thread: 1 -> Loading Contract Types 2024-06-11 17:44:18.355 - Thread: 1 -> Loading gamepad controls 2024-06-11 17:44:18.355 - Thread: 1 -> Loading block positions 2024-06-11 17:44:18.358 - Thread: 1 -> Loading block positions 2024-06-11 17:44:18.358 - Thread: 1 -> Loading curve definitions 2024-06-11 17:44:18.362 - Thread: 1 -> Loading debris 2024-06-11 17:44:18.363 - Thread: 1 -> Loading environment items entries 2024-06-11 17:44:18.363 - Thread: 1 -> Loading decal global definitions 2024-06-11 17:44:18.363 - Thread: 1 -> Loading decal definitions 2024-06-11 17:44:18.365 - Thread: 1 -> Loading decal definitions 2024-06-11 17:44:18.365 - Thread: 1 -> Loading drone behaviors 2024-06-11 17:44:18.367 - Thread: 1 -> Loading edges 2024-06-11 17:44:18.368 - Thread: 1 -> Loading emissive color definitions 2024-06-11 17:44:18.371 - Thread: 1 -> Loading emissive color default states 2024-06-11 17:44:18.375 - Thread: 1 -> Loading animations 2024-06-11 17:44:18.375 - Thread: 1 -> Loading entity components 2024-06-11 17:44:18.396 - Thread: 1 -> Loading component containers 2024-06-11 17:44:18.407 - Thread: 1 -> Loading environment items entries 2024-06-11 17:44:18.408 - Thread: 1 -> Loading Faction Names 2024-06-11 17:44:18.409 - Thread: 1 -> Loading factions 2024-06-11 17:44:18.411 - Thread: 1 -> Loading flare definitions 2024-06-11 17:44:18.414 - Thread: 1 -> Loading DLC definitions 2024-06-11 17:44:18.421 - Thread: 1 -> Loading gas property definitions 2024-06-11 17:44:18.422 - Thread: 1 -> Loading event definitions 2024-06-11 17:44:18.423 - Thread: 1 -> Loading physical items 2024-06-11 17:44:18.438 - Thread: 1 -> Loading LCD texture categories 2024-06-11 17:44:18.439 - Thread: 1 -> Loading LCD texture categories 2024-06-11 17:44:18.439 - Thread: 1 -> Loading LCD texture categories 2024-06-11 17:44:18.439 - Thread: 1 -> Loading LCD texture categories 2024-06-11 17:44:18.439 - Thread: 1 -> Loading LCD texture categories 2024-06-11 17:44:18.439 - Thread: 1 -> Loading LCD texture categories 2024-06-11 17:44:18.439 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-11 17:44:18.439 - Thread: 1 -> Loading planet definition 2024-06-11 17:44:18.445 - Thread: 1 -> Loading physical items 2024-06-11 17:44:18.448 - Thread: 1 -> Loading physical items 2024-06-11 17:44:18.448 - Thread: 1 -> Loading physical material properties 2024-06-11 17:44:18.451 - Thread: 1 -> Loading pirate antennas 2024-06-11 17:44:18.452 - Thread: 1 -> Loading Quick starts 2024-06-11 17:44:18.452 - Thread: 1 -> Loading research blocks definitions 2024-06-11 17:44:18.454 - Thread: 1 -> Loading research groups definitions 2024-06-11 17:44:18.455 - Thread: 1 -> Loading resource distribution groups 2024-06-11 17:44:18.456 - Thread: 1 -> Loading ScenarioCategories 2024-06-11 17:44:18.456 - Thread: 1 -> Loading shadow textures definitions 2024-06-11 17:44:18.456 - Thread: 1 -> Loading ship sound groups 2024-06-11 17:44:18.466 - Thread: 1 -> Loading ship sound groups 2024-06-11 17:44:18.466 - Thread: 1 -> Loading sound categories 2024-06-11 17:44:18.469 - Thread: 1 -> Loading stat definitions 2024-06-11 17:44:18.469 - Thread: 1 -> Loading gamepad controls 2024-06-11 17:44:18.470 - Thread: 1 -> Loading grid creators 2024-06-11 17:44:18.471 - Thread: 1 -> Loading transparent material properties 2024-06-11 17:44:18.472 - Thread: 1 -> Loading planet definition 2024-06-11 17:44:18.472 - Thread: 1 -> Loading voxel map storage definitions 2024-06-11 17:44:18.474 - Thread: 1 -> Loading voxel material definitions 2024-06-11 17:44:18.475 - Thread: 1 -> Loading voxel material definitions 2024-06-11 17:44:18.475 - Thread: 1 -> Loading voxel material definitions 2024-06-11 17:44:18.475 - Thread: 1 -> Loading voxel material definitions 2024-06-11 17:44:18.475 - Thread: 1 -> Loading Weather Effects 2024-06-11 17:44:18.479 - Thread: 1 -> Audio effects definitions 2024-06-11 17:44:18.483 - Thread: 1 -> Loading environment items definitions 2024-06-11 17:44:18.484 - Thread: 1 -> Loading environment items definitions 2024-06-11 17:44:18.485 - Thread: 1 -> Loading physical material properties 2024-06-11 17:44:18.489 - Thread: 1 -> Loading particle effect definitions 2024-06-11 17:44:18.581 - Thread: 1 -> Loading particle effect definitions 2024-06-11 17:44:18.581 - Thread: 1 -> Loading environment item definitions 2024-06-11 17:44:18.585 - Thread: 1 -> Loading weapon definitions 2024-06-11 17:44:18.597 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.633 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.634 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.666 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.674 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.675 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.675 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.675 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.675 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.676 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.678 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.686 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.687 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.689 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.689 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.692 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.693 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.694 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.694 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.697 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.697 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.700 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.701 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.701 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.702 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.703 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.704 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.712 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.713 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.713 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.714 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.714 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.715 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.716 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.717 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.719 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.719 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.724 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.725 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.726 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.727 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.727 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.730 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.730 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.732 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.733 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.736 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.737 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.738 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.738 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.739 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.744 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.746 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.748 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.762 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.763 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.765 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.766 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.768 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.768 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.771 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.771 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.775 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.776 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.778 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.779 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.782 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.782 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.784 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.787 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.791 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.792 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.795 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.795 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.798 - Thread: 1 -> Loading cube blocks 2024-06-11 17:44:18.798 - Thread: 1 -> Created block definitions 2024-06-11 17:44:18.807 - Thread: 1 -> Loading block variant groups 2024-06-11 17:44:18.821 - Thread: 1 -> Loading asteroid generators 2024-06-11 17:44:18.823 - Thread: 1 -> Loading spawn groups 2024-06-11 17:44:18.828 - Thread: 1 -> Loading drop containers 2024-06-11 17:44:18.829 - Thread: 1 -> Loading spawn groups 2024-06-11 17:44:18.829 - Thread: 1 -> Loading spawn groups 2024-06-11 17:44:18.829 - Thread: 1 -> Loading radial menu definitions 2024-06-11 17:44:18.845 - Thread: 1 -> Loading respawn ships 2024-06-11 17:44:18.847 - Thread: 1 -> Loading spawn groups 2024-06-11 17:44:18.847 - Thread: 1 -> Loading wheel speeds 2024-06-11 17:44:18.903 - Thread: 1 -> MyAudio.UnloadData - START 2024-06-11 17:44:18.912 - Thread: 1 -> MyAudio.UnloadData - END 2024-06-11 17:44:18.912 - Thread: 1 -> MyAudio.LoadData - START 2024-06-11 17:44:18.921 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-06-11 17:44:19.342 - Thread: 1 -> MyAudio.LoadData - END 2024-06-11 17:44:19.389 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-06-11 17:44:19.408 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-11 17:44:19.462 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-11 17:44:19.463 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-11 17:44:19.463 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-11 17:44:19.492 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-11 17:44:19.851 - Thread: 55 -> External debugger: listening... 2024-06-11 17:44:19.871 - Thread: 1 -> MyLights.LoadData() - START 2024-06-11 17:44:19.872 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-06-11 17:44:19.872 - Thread: 1 -> MyLights.LoadData() - END 2024-06-11 17:44:19.872 - Thread: 1 -> Info: MyLights initialized. 2024-06-11 17:44:19.872 - Thread: 1 -> MyExplosions.LoadData() - START 2024-06-11 17:44:19.880 - Thread: 1 -> MyExplosions.LoadData() - END 2024-06-11 17:44:19.931 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-06-11 17:44:19.931 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-06-11 17:44:19.956 - Thread: 1 -> Loading Procedural World Generator 2024-06-11 17:44:19.957 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-06-11 17:44:20.050 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-06-11 17:44:20.470 - Thread: 13 -> Loading voxel storage from file 'C:\Users\1\AppData\Roaming\SpaceEngineers\Saves\76561199087906075\Polugon\Asteroid_565922221_-857851832_0.vx2' 2024-06-11 17:44:20.470 - Thread: 15 -> Loading voxel storage from file 'C:\Users\1\AppData\Roaming\SpaceEngineers\Saves\76561199087906075\Polugon\Asteroid_-13_11_11_0_1696882463.vx2' 2024-06-11 17:44:21.376 - Thread: 13 -> Initialized large grid Large Grid 2195 17350 PCU 2024-06-11 17:44:21.762 - Thread: 11 -> Initialized large grid Krieger - IH 28492 PCU 2024-06-11 17:44:21.828 - Thread: 15 -> Initialized large grid Krieger - IH 34657 PCU 2024-06-11 17:44:21.865 - Thread: 14 -> Initialized large grid Large Grid 2195 40312 PCU 2024-06-11 17:44:22.234 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-11 17:44:23.101 - Thread: 13 -> Initialized large grid [LoN] Ballenhrauz Heavy Cruiser 93378 PCU 2024-06-11 17:44:23.175 - Thread: 1 -> Entities loaded & initialized 2024-06-11 17:44:23.342 - Thread: 1 -> Checkpoint.CameraAttachedTo: 124168712738897777 2024-06-11 17:44:23.359 - Thread: 1 -> MySession.Static.LogSettings - START 2024-06-11 17:44:23.359 - Thread: 1 -> Name = Polugon 2024-06-11 17:44:23.359 - Thread: 1 -> Description = 2024-06-11 17:44:23.359 - Thread: 1 -> GameDateTime = 01/01/2081 23:32:11 2024-06-11 17:44:23.359 - Thread: 1 -> Password = 2024-06-11 17:44:23.359 - Thread: 1 -> CurrentPath = C:\Users\1\AppData\Roaming\SpaceEngineers\Saves\76561199087906075\Polugon 2024-06-11 17:44:23.359 - Thread: 1 -> WorkshopId = 2024-06-11 17:44:23.359 - Thread: 1 -> CameraController = Default_Astronaut 2024-06-11 17:44:23.359 - Thread: 1 -> ThumbPath = C:\Users\1\AppData\Roaming\SpaceEngineers\Saves\76561199087906075\Polugon\thumb.jpg 2024-06-11 17:44:23.373 - Thread: 1 -> Settings: 2024-06-11 17:44:23.374 - Thread: 1 -> GameMode = Creative 2024-06-11 17:44:23.374 - Thread: 1 -> MaxPlayers = 4 2024-06-11 17:44:23.374 - Thread: 1 -> OnlineMode = OFFLINE 2024-06-11 17:44:23.374 - Thread: 1 -> TotalPCU = 100000 2024-06-11 17:44:23.374 - Thread: 1 -> PiratePCU = 50000 2024-06-11 17:44:23.374 - Thread: 1 -> AutoHealing = True 2024-06-11 17:44:23.374 - Thread: 1 -> WeaponsEnabled = True 2024-06-11 17:44:23.374 - Thread: 1 -> ThrusterDamage = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnableSpectator = False 2024-06-11 17:44:23.374 - Thread: 1 -> EnableCopyPaste = True 2024-06-11 17:44:23.374 - Thread: 1 -> MaxFloatingObjects = 56 2024-06-11 17:44:23.374 - Thread: 1 -> MaxGridSize = 0 2024-06-11 17:44:23.374 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-06-11 17:44:23.374 - Thread: 1 -> CargoShipsEnabled = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnvironmentHostility = SAFE 2024-06-11 17:44:23.374 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-06-11 17:44:23.374 - Thread: 1 -> InventorySizeMultiplier = 3 2024-06-11 17:44:23.374 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-06-11 17:44:23.374 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-06-11 17:44:23.374 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-06-11 17:44:23.374 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-06-11 17:44:23.374 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-06-11 17:44:23.374 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-06-11 17:44:23.374 - Thread: 1 -> ClientCanSave = False 2024-06-11 17:44:23.374 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-06-11 17:44:23.374 - Thread: 1 -> PermanentDeath = False 2024-06-11 17:44:23.374 - Thread: 1 -> DestructibleBlocks = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnableScripts = True 2024-06-11 17:44:23.374 - Thread: 1 -> AutoSaveInMinutes = 5 2024-06-11 17:44:23.374 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-06-11 17:44:23.374 - Thread: 1 -> ProceduralDensity = 0.35 2024-06-11 17:44:23.374 - Thread: 1 -> ProceduralSeed = 0 2024-06-11 17:44:23.374 - Thread: 1 -> DestructibleBlocks = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnableIngameScripts = True 2024-06-11 17:44:23.374 - Thread: 1 -> ViewDistance = 15000 2024-06-11 17:44:23.374 - Thread: 1 -> Voxel destruction = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnableStructuralSimulation = False 2024-06-11 17:44:23.374 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-06-11 17:44:23.374 - Thread: 1 -> EnableContainerDrops = True 2024-06-11 17:44:23.374 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-06-11 17:44:23.374 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-06-11 17:44:23.374 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-06-11 17:44:23.374 - Thread: 1 -> EnableSubgridDamage = False 2024-06-11 17:44:23.374 - Thread: 1 -> SyncDistance = 3000 2024-06-11 17:44:23.374 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2024-06-11 17:44:23.374 - Thread: 1 -> AFKTimeoutMin = 0 2024-06-11 17:44:23.374 - Thread: 1 -> StopGridsPeriodMin = 15 2024-06-11 17:44:23.374 - Thread: 1 -> MaxPlanets = 99 2024-06-11 17:44:23.374 - Thread: 1 -> MaxBackupSaves = 5 2024-06-11 17:44:23.374 - Thread: 1 -> MaxFactionsCount = 0 2024-06-11 17:44:23.374 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-06-11 17:44:23.374 - Thread: 1 -> RespawnShipDelete = False 2024-06-11 17:44:23.374 - Thread: 1 -> WorldSizeKm = 0 2024-06-11 17:44:23.374 - Thread: 1 -> ResetOwnership = False 2024-06-11 17:44:23.374 - Thread: 1 -> RealisticSound = False 2024-06-11 17:44:23.374 - Thread: 1 -> EnableSaving = True 2024-06-11 17:44:23.374 - Thread: 1 -> InfiniteAmmo = False 2024-06-11 17:44:23.374 - Thread: 1 -> EnableToolShake = True 2024-06-11 17:44:23.374 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-06-11 17:44:23.374 - Thread: 1 -> OffensiveWordsFiltering = False 2024-06-11 17:44:23.374 - Thread: 1 -> UseConsolePCU = False 2024-06-11 17:44:23.374 - Thread: 1 -> PredefinedAsteroids = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-06-11 17:44:23.374 - Thread: 1 -> FamilySharing = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnablePcuTrading = True 2024-06-11 17:44:23.374 - Thread: 1 -> SuppressedWarnings = 2024-06-11 17:44:23.374 - Thread: 1 -> SimplifiedSimulation = False 2024-06-11 17:44:23.374 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-06-11 17:44:23.374 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-06-11 17:44:23.374 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-06-11 17:44:23.374 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-06-11 17:44:23.374 - Thread: 1 -> TradeFactionsCount = 15 2024-06-11 17:44:23.374 - Thread: 1 -> HarvestRatioMultiplier = 1 2024-06-11 17:44:23.374 - Thread: 1 -> WeatherSystem = True 2024-06-11 17:44:23.374 - Thread: 1 -> WeatherLightingDamage = False 2024-06-11 17:44:23.374 - Thread: 1 -> DepositSizeDenominator = 30 2024-06-11 17:44:23.374 - Thread: 1 -> DepositsCountCoefficient = 2 2024-06-11 17:44:23.374 - Thread: 1 -> EnableEconomy = False 2024-06-11 17:44:23.374 - Thread: 1 -> EnableBountyContracts = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnableSupergridding = False 2024-06-11 17:44:23.374 - Thread: 1 -> EnableAutorespawn = True 2024-06-11 17:44:23.374 - Thread: 1 -> OptimalSpawnDistance = 16000 2024-06-11 17:44:23.374 - Thread: 1 -> EnableGoodBotHints = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnableResearch = True 2024-06-11 17:44:23.374 - Thread: 1 -> VoxelAgeThreshold = 24 2024-06-11 17:44:23.374 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-06-11 17:44:23.374 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-06-11 17:44:23.374 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-06-11 17:44:23.374 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-06-11 17:44:23.374 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-06-11 17:44:23.374 - Thread: 1 -> OptimalGridCount = 0 2024-06-11 17:44:23.374 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-06-11 17:44:23.374 - Thread: 1 -> BlockCountThreshold = 20 2024-06-11 17:44:23.374 - Thread: 1 -> TrashFlagsValue = 7706 2024-06-11 17:44:23.374 - Thread: 1 -> TrashRemovalEnabled = True 2024-06-11 17:44:23.374 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-06-11 17:44:23.374 - Thread: 1 -> EnableVoxelHand = True 2024-06-11 17:44:23.374 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnableScripterRole = False 2024-06-11 17:44:23.374 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-06-11 17:44:23.374 - Thread: 1 -> FloraDensityMultiplier = 1 2024-06-11 17:44:23.374 - Thread: 1 -> EnableSpiders = False 2024-06-11 17:44:23.374 - Thread: 1 -> EnableWolfs = False 2024-06-11 17:44:23.374 - Thread: 1 -> TotalBotLimit = 32 2024-06-11 17:44:23.374 - Thread: 1 -> EnableDrones = True 2024-06-11 17:44:23.374 - Thread: 1 -> MaxDrones = 5 2024-06-11 17:44:23.374 - Thread: 1 -> StartInRespawnScreen = False 2024-06-11 17:44:23.374 - Thread: 1 -> SpawnWithTools = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnableJetpack = True 2024-06-11 17:44:23.374 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-06-11 17:44:23.374 - Thread: 1 -> PhysicsIterations = 8 2024-06-11 17:44:23.374 - Thread: 1 -> CanJoinRunning = False 2024-06-11 17:44:23.374 - Thread: 1 -> Scenario = False 2024-06-11 17:44:23.374 - Thread: 1 -> ScenarioEditMode = False 2024-06-11 17:44:23.374 - Thread: 1 -> EnableRespawnShips = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnableSunRotation = True 2024-06-11 17:44:23.374 - Thread: 1 -> StationVoxelSupport = False 2024-06-11 17:44:23.374 - Thread: 1 -> EnableConvertToStation = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnableEncounters = True 2024-06-11 17:44:23.374 - Thread: 1 -> Enable3rdPersonView = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnableOxygenPressurization = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnableOxygen = True 2024-06-11 17:44:23.374 - Thread: 1 -> ExperimentalMode = True 2024-06-11 17:44:23.374 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, EnableIngameScripts 2024-06-11 17:44:23.374 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-06-11 17:44:23.374 - Thread: 1 -> EnableRecoil = True 2024-06-11 17:44:23.374 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-06-11 17:44:23.374 - Thread: 1 -> MaxCargoBags = 100 2024-06-11 17:44:23.374 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-06-11 17:44:23.374 - Thread: 1 -> ScrapEnabled = True 2024-06-11 17:44:23.374 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2024-06-11 17:44:23.374 - Thread: 1 -> MySession.Static.LogSettings - END 2024-06-11 17:44:23.457 - Thread: 1 -> Analytics ids for user ([007...075]): User = (7cc52d3a-6a0e-5723-f1d4-64d983ca6e2c) Session = (e6e45e67-cf12-434b-ac49-81ce3cc49a3a). 2024-06-11 17:44:23.475 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-06-11 17:44:23.570 - Thread: 1 -> Session loaded 2024-06-11 17:44:23.571 - Thread: 1 -> RunLoadingAction - END 2024-06-11 17:44:23.576 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-06-11 17:44:23.576 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-06-11 17:44:23.577 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-06-11 17:44:23.577 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-06-11 17:44:23.577 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-06-11 17:44:23.805 - Thread: 1 -> Updating continues. 2024-06-11 17:44:23.849 - Thread: 16 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-11 17:44:23.887 - Thread: 16 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-11 17:44:23.893 - Thread: 1 -> GC Memory: 1608.614 / 1608.614 MB 2024-06-11 17:44:23.893 - Thread: 16 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-11 17:44:23.942 - Thread: 16 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-11 17:44:24.480 - Thread: 1 -> Loading duration: 8.4752921 2024-06-11 17:44:27.357 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-06-11 17:44:27.357 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-06-11 17:44:27.369 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-06-11 17:44:53.445 - Thread: 1 -> GUI Stats: Update 4.87504927777779, Draw 0.469455388888889 2024-06-11 17:44:53.893 - Thread: 1 -> GC Memory: 4242.997 / 4242.997 MB 2024-06-11 17:45:23.444 - Thread: 1 -> GUI Stats: Update 0.256165055555556, Draw 0.227835 2024-06-11 17:45:23.458 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-11 17:45:23.490 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,19.94468,206.1049,1,0,4256.423,11135.01,229488,61248,39,60.7143,98.39874,0,1296,8.986713,0,16.66667,5.45622,8.842813,100,6848062141,4256.423,4,0,-1 2024-06-11 17:45:23.492 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-11 17:45:23.493 - Thread: 1 -> MEMORY VALUES,2,1,0,1,58,852,91,254,456,110,0,6530,4347,0,0,110,4803,0,2314,31,0,3,15,0,17,0,8,1615,758,0,0,30,0,0,0,0 2024-06-11 17:45:23.894 - Thread: 1 -> GC Memory: 4257.943 / 4257.943 MB 2024-06-11 17:45:53.445 - Thread: 1 -> GUI Stats: Update 0.0929452777777778, Draw 0.247675111111111 2024-06-11 17:45:53.910 - Thread: 1 -> GC Memory: 4271.73 / 4271.73 MB 2024-06-11 17:46:07.014 - Thread: 1 -> Updating stopped. 2024-06-11 17:46:07.025 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-06-11 17:46:07.175 - Thread: 1 -> MyConfig.Save() - START 2024-06-11 17:46:07.175 - Thread: 1 -> Path: C:\Users\1\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-11 17:46:07.178 - Thread: 1 -> MyConfig.Save() - END 2024-06-11 17:46:08.125 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2024-06-11 17:46:09.385 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2024-06-11 17:46:11.409 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2024-06-11 17:46:11.409 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2024-06-11 17:46:12.202 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.LoadContent 2024-06-11 17:46:15.375 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - START 2024-06-11 17:46:15.375 - Thread: 1 -> MyGuiScreenOptionsVideo MyGuiScreenBase.UnloadContent - END 2024-06-11 17:46:17.509 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2024-06-11 17:46:17.509 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2024-06-11 17:46:23.442 - Thread: 1 -> GUI Stats: Update 0.216131944444445, Draw 0.213197444444445 2024-06-11 17:46:23.474 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-11 17:46:23.475 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,4.486929,155.8121,1,0,4290.552,11134.25,229488,61248,39,44.75871,99.2561,0.03575881,1183,10.87907,0,16.66667,4.86933,10.79814,100,6847405223,4290.552,4,0,-1 2024-06-11 17:46:23.475 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-11 17:46:23.475 - Thread: 1 -> MEMORY VALUES,2,1,0,1,58,852,91,255,457,110,0,6530,4345,0,0,110,4802,0,2312,31,0,3,15,0,17,0,8,1615,758,0,0,30,0,0,0,0 2024-06-11 17:46:53.442 - Thread: 1 -> GUI Stats: Update 0.293062222222223, Draw 0.183371722222222 2024-06-11 17:47:10.801 - Thread: 1 -> Updating continues. 2024-06-11 17:47:10.804 - Thread: 1 -> GC Memory: 1716.847 / 1716.847 MB 2024-06-11 17:47:11.033 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-06-11 17:47:11.033 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-06-11 17:47:25.872 - Thread: 1 -> GUI Stats: Update 0.346993055555555, Draw 0.291828388888889 2024-06-11 17:47:25.920 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-11 17:47:25.921 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,28.21301,208.9953,1,0,1772.747,10130.35,229488,61248,39,61.5075,96.33958,0.1251951,1091,11.61317,0,16.66667,7.142971,11.18808,100,6845765310,1772.747,4,0,-1 2024-06-11 17:47:25.921 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-11 17:47:25.921 - Thread: 1 -> MEMORY VALUES,2,1,0,1,58,852,91,255,457,110,0,6528,4343,0,0,118,4801,0,2310,31,0,3,15,0,17,0,0,1615,758,0,0,30,0,0,0,0 2024-06-11 17:47:40.807 - Thread: 1 -> GC Memory: 1809.945 / 1809.945 MB 2024-06-11 17:47:55.874 - Thread: 1 -> GUI Stats: Update 0.328393166666667, Draw 0.315071166666667 2024-06-11 17:48:10.825 - Thread: 1 -> GC Memory: 1966.939 / 1966.939 MB 2024-06-11 17:48:25.875 - Thread: 1 -> GUI Stats: Update 0.337645833333333, Draw 0.355675 2024-06-11 17:48:25.936 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-11 17:48:25.938 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,28.98352,211.9279,1,0,1973.455,10091.54,229488,61248,39,70.20035,87.91426,0.2508295,2428,11.11794,0,16.66667,7.804831,9.774253,100,6836340621,1973.455,4,0,-1 2024-06-11 17:48:25.938 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-11 17:48:25.938 - Thread: 1 -> MEMORY VALUES,2,1,0,1,58,852,91,256,458,110,0,6519,4334,0,0,118,4792,0,2301,31,0,3,15,0,17,0,0,1615,758,0,0,30,0,0,0,0 2024-06-11 17:48:40.841 - Thread: 1 -> GC Memory: 1974.206 / 1974.206 MB 2024-06-11 17:48:55.874 - Thread: 1 -> GUI Stats: Update 0.33546061111111, Draw 0.365733444444444 2024-06-11 17:49:10.841 - Thread: 1 -> GC Memory: 1987.783 / 1987.783 MB 2024-06-11 17:49:11.207 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-06-11 17:49:16.224 - Thread: 1 -> Autosave initiated 2024-06-11 17:49:16.224 - Thread: 1 -> Character state: True 2024-06-11 17:49:16.224 - Thread: 1 -> IsServer: True 2024-06-11 17:49:16.224 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-06-11 17:49:16.224 - Thread: 1 -> Autosave 2024-06-11 17:49:16.230 - Thread: 1 -> Saving world - START 2024-06-11 17:49:16.230 - Thread: 1 -> Making world state snapshot. 2024-06-11 17:49:16.230 - Thread: 1 -> Before snapshot.: GC Memory: 1,986 B 2024-06-11 17:49:16.667 - Thread: 1 -> After snapshot.: GC Memory: 1,994 B 2024-06-11 17:49:16.678 - Thread: 1 -> Directory cleanup: GC Memory: 1,995 B 2024-06-11 17:49:16.678 - Thread: 1 -> Saving world - END 2024-06-11 17:49:16.689 - Thread: 13 -> Session snapshot save - START 2024-06-11 17:49:16.690 - Thread: 13 -> Checking file access for files in target dir. 2024-06-11 17:49:18.239 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\1\AppData\Roaming\SpaceEngineers\Saves\76561199087906075\Polugon\.new\Sandbox_config.sbc 2024-06-11 17:49:18.302 - Thread: 13 -> Session snapshot save - END 2024-06-11 17:49:26.319 - Thread: 1 -> GUI Stats: Update 0.347252888888888, Draw 0.377298277777778 2024-06-11 17:49:26.400 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-11 17:49:26.401 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,28.07837,194.3983,1,0,2066.585,10124.21,229488,61248,39,52.56819,95.27161,0.2508924,2309,14.62885,0,16.66667,7.690122,13.93714,100,6845495514,2066.585,4,0,-1 2024-06-11 17:49:26.401 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-11 17:49:26.401 - Thread: 1 -> MEMORY VALUES,2,1,0,1,58,852,91,256,458,110,0,6528,4343,0,0,118,4801,0,2310,31,0,3,15,0,17,0,0,1615,758,0,0,30,0,0,0,0 2024-06-11 17:49:40.856 - Thread: 1 -> GC Memory: 2097.876 / 2097.876 MB 2024-06-11 17:49:56.325 - Thread: 1 -> GUI Stats: Update 0.304886555555555, Draw 0.309541722222222 2024-06-11 17:50:10.857 - Thread: 1 -> GC Memory: 2128.403 / 2128.403 MB 2024-06-11 17:50:26.322 - Thread: 1 -> GUI Stats: Update 0.323810777777779, Draw 0.331281666666666 2024-06-11 17:50:26.416 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-11 17:50:26.417 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,39.11686,144.1215,1,0,1723.22,10168.25,229488,61248,39,73.22043,85.02435,0.2515031,1826,11.22791,0,16.66667,8.221123,9.546456,100,6862362542,1723.22,4,0,-1 2024-06-11 17:50:26.417 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-11 17:50:26.417 - Thread: 1 -> MEMORY VALUES,2,1,0,1,58,853,91,256,458,110,0,6544,4358,0,0,120,4817,0,2323,31,0,3,15,0,17,0,0,1615,758,0,0,30,0,0,0,0 2024-06-11 17:50:40.858 - Thread: 1 -> GC Memory: 1738.355 / 1738.355 MB 2024-06-11 17:50:56.319 - Thread: 1 -> GUI Stats: Update 0.343097277777778, Draw 0.331693222222222 2024-06-11 17:51:10.870 - Thread: 1 -> GC Memory: 1801.914 / 1801.914 MB 2024-06-11 17:51:26.321 - Thread: 1 -> GUI Stats: Update 0.358535944444444, Draw 0.356154944444445 2024-06-11 17:51:26.433 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-11 17:51:26.434 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,43.00351,186.8834,1,0,1886.427,10258.5,229488,61248,39,57.04161,99.16575,0.2509632,2340,15.76125,0,16.66667,8.990473,15.62976,100,6861817917,1886.427,4,0,-1 2024-06-11 17:51:26.434 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-11 17:51:26.434 - Thread: 1 -> MEMORY VALUES,2,1,0,1,58,853,91,256,458,110,0,6543,4358,0,0,118,4816,0,2320,31,0,3,15,0,17,0,4,1615,758,0,0,30,0,0,0,0 2024-06-11 17:51:40.873 - Thread: 1 -> GC Memory: 1898.336 / 1898.336 MB 2024-06-11 17:51:50.226 - Thread: 11 -> Initialized large grid Large Grid 2195 40312 PCU 2024-06-11 17:51:56.627 - Thread: 1 -> GUI Stats: Update 0.324280833333333, Draw 0.372341111111111 2024-06-11 17:51:57.486 - Thread: 1 -> Pasting grid request by user: [007...075] 2024-06-11 17:51:57.516 - Thread: 12 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 88044986005028223 EntityID: 113C34E30B215B9 2024-06-11 17:51:58.175 - Thread: 12 -> Initialized large grid Large Grid 2195 40312 PCU 2024-06-11 17:51:58.176 - Thread: 12 -> Status: Exists(True) InScene(True) 2024-06-11 17:52:07.242 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-06-11 17:52:08.382 - Thread: 1 -> Closing grid request by user: [007...075] 2024-06-11 17:52:08.383 - Thread: 1 -> Info: OnGridClosedRequest removed entity '88044986005028223:Large Grid 2195' with entity id '77620359187273145' 2024-06-11 17:52:08.553 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-06-11 17:52:08.553 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-06-11 17:52:10.891 - Thread: 1 -> GC Memory: 2124.385 / 2124.385 MB 2024-06-11 17:52:27.373 - Thread: 1 -> GUI Stats: Update 0.351767611111111, Draw 0.359231944444444 2024-06-11 17:52:27.502 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-11 17:52:27.503 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,32.40839,122.3765,1,0,1770.626,10255.63,229488,61248,39,41.02249,99.39787,0.2518289,2643,14.48593,0,16.66667,5.942489,14.3987,100,6880607967,1770.626,4,0,-1 2024-06-11 17:52:27.503 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-11 17:52:27.503 - Thread: 1 -> MEMORY VALUES,2,1,0,1,58,853,91,256,458,110,0,6561,4375,0,0,120,4834,0,2323,31,0,3,15,0,17,0,16,1615,758,0,0,30,0,0,0,0 2024-06-11 17:52:40.908 - Thread: 1 -> GC Memory: 1773.933 / 1773.933 MB 2024-06-11 17:52:45.495 - Thread: 11 -> Initialized large grid Large Grid 2195 40312 PCU 2024-06-11 17:52:57.600 - Thread: 1 -> GUI Stats: Update 0.339121055555556, Draw 0.364875388888889 2024-06-11 17:53:10.917 - Thread: 1 -> GC Memory: 1880.863 / 1880.863 MB 2024-06-11 17:53:27.603 - Thread: 1 -> GUI Stats: Update 0.305671666666667, Draw 0.353137166666667 2024-06-11 17:53:27.747 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-11 17:53:27.748 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,29.91788,193.8293,1,0,1885.028,10198.34,269800,61248,40,78.14632,71.46798,0.2513658,2966,12.46765,0,16.66667,9.743006,8.910374,100,6834750470,1885.028,4,0,-1 2024-06-11 17:53:27.748 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-11 17:53:27.748 - Thread: 1 -> MEMORY VALUES,2,1,0,1,58,853,91,257,459,110,0,6518,4331,0,0,118,4790,0,2293,31,0,3,15,0,17,0,4,1615,758,0,0,30,0,0,0,0 2024-06-11 17:53:40.929 - Thread: 1 -> GC Memory: 1891.949 / 1891.949 MB 2024-06-11 17:53:57.929 - Thread: 1 -> GUI Stats: Update 0.121425777777778, Draw 0.382393944444445 2024-06-11 17:54:10.933 - Thread: 1 -> GC Memory: 1787.442 / 1787.442 MB 2024-06-11 17:54:11.218 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-06-11 17:54:16.233 - Thread: 1 -> Autosave initiated 2024-06-11 17:54:16.233 - Thread: 1 -> Character state: True 2024-06-11 17:54:16.233 - Thread: 1 -> IsServer: True 2024-06-11 17:54:16.233 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-06-11 17:54:16.233 - Thread: 1 -> Autosave 2024-06-11 17:54:16.234 - Thread: 1 -> Saving world - START 2024-06-11 17:54:16.234 - Thread: 1 -> Making world state snapshot. 2024-06-11 17:54:16.234 - Thread: 1 -> Before snapshot.: GC Memory: 1,785 B 2024-06-11 17:54:16.310 - Thread: 1 -> After snapshot.: GC Memory: 1,790 B 2024-06-11 17:54:16.317 - Thread: 1 -> Directory cleanup: GC Memory: 1,790 B 2024-06-11 17:54:16.317 - Thread: 1 -> Saving world - END 2024-06-11 17:54:16.318 - Thread: 11 -> Session snapshot save - START 2024-06-11 17:54:16.318 - Thread: 11 -> Checking file access for files in target dir. 2024-06-11 17:54:16.978 - Thread: 11 -> Saving Sandbox world configuration file C:\Users\1\AppData\Roaming\SpaceEngineers\Saves\76561199087906075\Polugon\.new\Sandbox_config.sbc 2024-06-11 17:54:17.035 - Thread: 11 -> Session snapshot save - END 2024-06-11 17:54:28.365 - Thread: 1 -> GUI Stats: Update 0.0849091666666666, Draw 0.348492055555556 2024-06-11 17:54:28.529 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-11 17:54:28.530 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,25.73104,210.1942,1,0,1808.788,10211.17,269800,61248,40,77.36178,49.48606,0.2534104,1682,13.3209,0,16.66667,10.30528,6.591987,100,6834724870,1808.788,4,0,-1 2024-06-11 17:54:28.530 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-11 17:54:28.530 - Thread: 1 -> MEMORY VALUES,2,1,0,1,58,853,91,257,459,110,0,6518,4331,0,0,118,4790,0,2293,31,0,3,15,0,17,0,4,1615,758,0,0,30,0,0,0,0 2024-06-11 17:54:40.940 - Thread: 1 -> GC Memory: 1787.237 / 1787.237 MB 2024-06-11 17:54:58.942 - Thread: 1 -> GUI Stats: Update 0.069497611111111, Draw 0.31576588888889 2024-06-11 17:55:10.957 - Thread: 1 -> GC Memory: 1841.814 / 1841.814 MB 2024-06-11 17:55:28.942 - Thread: 1 -> GUI Stats: Update 0.0699578888888889, Draw 0.316632166666666 2024-06-11 17:55:29.121 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-11 17:55:29.122 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,22.99494,117.7331,1,0,1848.61,10233.51,269800,61248,40,48.64378,94.52262,0.2525034,801,17.85502,0,16.66667,8.685358,16.87703,100,6856341503,1848.61,4,0,-1 2024-06-11 17:55:29.122 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-11 17:55:29.122 - Thread: 1 -> MEMORY VALUES,2,1,0,1,58,853,91,257,459,110,0,6538,4351,0,0,118,4811,0,2314,31,0,3,15,0,17,0,4,1615,758,0,0,30,0,0,0,0 2024-06-11 17:55:40.975 - Thread: 1 -> GC Memory: 1849.363 / 1849.363 MB 2024-06-11 17:56:01.189 - Thread: 1 -> GUI Stats: Update 0.0698616666666668, Draw 0.336070833333333 2024-06-11 17:56:10.990 - Thread: 1 -> GC Memory: 1781.883 / 1781.883 MB 2024-06-11 17:56:31.191 - Thread: 1 -> GUI Stats: Update 0.0663316666666668, Draw 0.292878388888889 2024-06-11 17:56:31.386 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-11 17:56:31.386 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,24.32521,121.1033,1,0,1783.161,10236.79,269800,61248,40,48.9749,93.55093,0.2531067,1586,17.84436,0,16.66667,8.739258,16.69357,100,6850109813,1783.161,4,0,-1 2024-06-11 17:56:31.386 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-11 17:56:31.386 - Thread: 1 -> MEMORY VALUES,2,1,0,1,58,852,91,257,459,110,0,6532,4346,0,0,118,4805,0,2308,31,0,3,15,0,17,0,4,1615,758,0,0,30,0,0,0,0 2024-06-11 17:56:40.990 - Thread: 1 -> GC Memory: 1785.021 / 1785.021 MB 2024-06-11 17:57:01.189 - Thread: 1 -> GUI Stats: Update 0.0657755000000001, Draw 0.292815944444445 2024-06-11 17:58:21.587 - Thread: 1 -> GC Memory: 1783.178 / 1783.178 MB 2024-06-11 17:58:23.156 - Thread: 27 -> Exception in render! Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) 2024-06-11 17:58:23.205 - Thread: 27 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Statistics: Scene: Entities Actors: 13,968 InstanceBuffers: 81 GPUEmitters: 199 Atmospheres: 0 Clouds: 0 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 1,107 Actor Components MyLightComponent: 1,189 MyInstanceComponent: 9,906 MyResourcePrioritizationComponent: 12,785 MyRenderableComponent: 2,757 MyRenderVoxelActor: 50 MyThrustFlameAnimator: 899 MyRotationAnimator: 118 MyTranslationAnimator: 20 MyVoxelCellComponent: 39 2024-06-11 17:58:24.495 - Thread: 27 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-06-11 17:58:24.496 - Thread: 27 -> Showing message 2024-06-11 17:58:24.498 - Thread: 27 -> MyInitializer.OnCrash 2024-06-11 17:58:24.498 - Thread: 27 -> var exception = SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-06-11 17:58:25.490 - Thread: 27 -> ================================== CRASH INFO ================================== AppVersion: 01_204_018 GameName: Space Engineers IsOutOfMemory: False IsGPU: True IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 870 PCUCount: 269800 IsHang: False GCMemory: 1784 GCMemoryAllocated: 1784 HWAvailableMemory: 2389 ProcessPrivateMemory: 10232 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-06-11 17:58:25.490 - Thread: 27 -> Log Closed