2024-06-10 03:02:27.117 - Thread: 1 -> Log Started 2024-06-10 03:02:27.122 - Thread: 1 -> Timezone (local - UTC): 1h 2024-06-10 03:02:27.122 - Thread: 1 -> App Version: 01_204_018 2024-06-10 03:02:27.136 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-06-10 03:02:27.136 - Thread: 1 -> Branch / Sandbox: SVN 2024-06-10 03:02:27.136 - Thread: 1 -> Client Build Number: 0 2024-06-10 03:02:27.136 - Thread: 1 -> Server Build Number: 0 2024-06-10 03:02:27.136 - Thread: 1 -> Environment.ProcessorCount: 32 2024-06-10 03:02:27.208 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Home (Microsoft Windows NT 10.0.22631.0) 2024-06-10 03:02:27.209 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2024-06-10 03:02:27.209 - Thread: 1 -> Environment.Is64BitProcess: True 2024-06-10 03:02:27.209 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-06-10 03:02:27.210 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9241.0 2024-06-10 03:02:27.211 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-06-10 03:02:27.215 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i9-14900KF 2024-06-10 03:02:27.215 - Thread: 1 -> Default Culture: 2024-06-10 03:02:27.215 - Thread: 1 -> Default UI Culture: 2024-06-10 03:02:27.218 - Thread: 1 -> MyConfig.Load() - START 2024-06-10 03:02:27.221 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-10 03:02:27.370 - Thread: 1 -> NewNewGameScreen: False 2024-06-10 03:02:27.370 - Thread: 1 -> EnableDamageEffects: True 2024-06-10 03:02:27.370 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-06-10 03:02:27.370 - Thread: 1 -> EnableReverb: False 2024-06-10 03:02:27.370 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-06-10 03:02:27.370 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-06-10 03:02:27.370 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-06-10 03:02:27.370 - Thread: 1 -> FirstTimeRun: False 2024-06-10 03:02:27.370 - Thread: 1 -> ExperimentalMode: True 2024-06-10 03:02:27.370 - Thread: 1 -> VideoAdapter: 0 2024-06-10 03:02:27.370 - Thread: 1 -> ScreenWidth: 3840 2024-06-10 03:02:27.370 - Thread: 1 -> ScreenHeight: 2160 2024-06-10 03:02:27.370 - Thread: 1 -> RefreshRate: 143990 2024-06-10 03:02:27.370 - Thread: 1 -> WindowMode: 1 2024-06-10 03:02:27.370 - Thread: 1 -> VerticalSync: 1 2024-06-10 03:02:27.370 - Thread: 1 -> FieldOfView: 70.01451 2024-06-10 03:02:27.370 - Thread: 1 -> PostProcessingEnabled: True 2024-06-10 03:02:27.370 - Thread: 1 -> FlaresIntensity: 1 2024-06-10 03:02:27.370 - Thread: 1 -> TreeViewDistance: 1998 2024-06-10 03:02:27.370 - Thread: 1 -> GrassDensity: 3 2024-06-10 03:02:27.370 - Thread: 1 -> GrassDrawDistance: 1000 2024-06-10 03:02:27.370 - Thread: 1 -> AntialiasingMode: 1 2024-06-10 03:02:27.370 - Thread: 1 -> ShadowMapResolution: 4 2024-06-10 03:02:27.370 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-06-10 03:02:27.370 - Thread: 1 -> TextureQuality: 2 2024-06-10 03:02:27.370 - Thread: 1 -> VoxelTextureQuality: 2 2024-06-10 03:02:27.370 - Thread: 1 -> AnisotropicFiltering: 4 2024-06-10 03:02:27.370 - Thread: 1 -> ModelQuality: 2 2024-06-10 03:02:27.370 - Thread: 1 -> VoxelQuality: 2 2024-06-10 03:02:27.370 - Thread: 1 -> ShaderQuality: 2 2024-06-10 03:02:27.370 - Thread: 1 -> LightsQuality: 3 2024-06-10 03:02:27.370 - Thread: 1 -> LowMemSwitchToLow: 0 2024-06-10 03:02:27.370 - Thread: 1 -> FirstVTTimeRun: False 2024-06-10 03:02:27.370 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2024-06-10 03:02:27.370 - Thread: 1 -> LastBannerId: 95 2024-06-10 03:02:27.370 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-06-10 03:02:27.370 - Thread: 1 -> GDPRConsent: True 2024-06-10 03:02:27.370 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-06-10 03:02:27.370 - Thread: 1 -> FirstTimeTutorials: False 2024-06-10 03:02:27.370 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-06-10 03:02:27.370 - Thread: 1 -> OnlyPSGames: False 2024-06-10 03:02:27.370 - Thread: 1 -> EnableTrading: True 2024-06-10 03:02:27.370 - Thread: 1 -> EnableSteamCloud: False 2024-06-10 03:02:27.370 - Thread: 1 -> Language: 0 2024-06-10 03:02:27.370 - Thread: 1 -> CubeBuilderBuildingMode: 1 2024-06-10 03:02:27.370 - Thread: 1 -> ControlsHints: True 2024-06-10 03:02:27.370 - Thread: 1 -> GoodBotHints: True 2024-06-10 03:02:27.370 - Thread: 1 -> RotationHints: True 2024-06-10 03:02:27.370 - Thread: 1 -> AreaInteraction: True 2024-06-10 03:02:27.370 - Thread: 1 -> BlueprintSharing: True 2024-06-10 03:02:27.370 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-06-10 03:02:27.370 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 03:02:27.370 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-06-10 03:02:27.370 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 03:02:27.370 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-06-10 03:02:27.370 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 03:02:27.370 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-06-10 03:02:27.370 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 03:02:27.370 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-06-10 03:02:27.370 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 03:02:27.370 - Thread: 1 -> ShowCrosshair2: 0 2024-06-10 03:02:27.370 - Thread: 1 -> IronSightSwitchState: 1 2024-06-10 03:02:27.370 - Thread: 1 -> SpriteMainViewportScale: 1 2024-06-10 03:02:27.370 - Thread: 1 -> UiTransparency: 0.8849438 2024-06-10 03:02:27.370 - Thread: 1 -> UiBkTransparency: 0 2024-06-10 03:02:27.370 - Thread: 1 -> HUDBkTransparency: 0.7099033 2024-06-10 03:02:27.370 - Thread: 1 -> HudState: 1 2024-06-10 03:02:27.370 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-06-10 03:02:27.370 - Thread: 1 -> ControllerDefaultOnStart: False 2024-06-10 03:02:27.370 - Thread: 1 -> GameVolume: 0.212039 2024-06-10 03:02:27.370 - Thread: 1 -> Music_Volume: 0 2024-06-10 03:02:27.370 - Thread: 1 -> VoiceChatVolume: 0 2024-06-10 03:02:27.370 - Thread: 1 -> HudWarnings: True 2024-06-10 03:02:27.370 - Thread: 1 -> MicrophoneSensitivity: 0.5 2024-06-10 03:02:27.370 - Thread: 1 -> VoiceChat: False 2024-06-10 03:02:27.370 - Thread: 1 -> VoiceChatVoiceActivation: True 2024-06-10 03:02:27.370 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2024-06-10 03:02:27.370 - Thread: 1 -> EnableDynamicMusic: True 2024-06-10 03:02:27.370 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2024-06-10 03:02:27.370 - Thread: 1 -> EnableDoppler: True 2024-06-10 03:02:27.370 - Thread: 1 -> ZoomMultiplier: 0.2 2024-06-10 03:02:27.370 - Thread: 1 -> GamepadScheme: 0 2024-06-10 03:02:27.370 - Thread: 1 -> GamepadSchemeName: Flight 2024-06-10 03:02:27.370 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-06-10 03:02:27.370 - Thread: 1 -> CubeBuilderUseSymmetry: False 2024-06-10 03:02:27.370 - Thread: 1 -> ModIoConsent: True 2024-06-10 03:02:27.370 - Thread: 1 -> CubeBuilderAlignToDefault: False 2024-06-10 03:02:27.370 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2024-06-10 03:02:27.370 - Thread: 1 -> SelectedQuickStart: MyObjectBuilder_QuickStartDefinition/RedShipSurvival 2024-06-10 03:02:27.370 - Thread: 1 -> QuickStartNotification: False 2024-06-10 03:02:27.370 - Thread: 1 -> LastCheckedVersion: 1204015 2024-06-10 03:02:27.371 - Thread: 1 -> MyConfig.Load() - END 2024-06-10 03:02:28.045 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-06-10 03:02:28.119 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-06-10 03:02:28.292 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2024-06-10 03:02:28.293 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-06-10 03:02:28.295 - Thread: 1 -> Found processor count: 24 2024-06-10 03:02:28.295 - Thread: 1 -> Using processor count: 16 2024-06-10 03:02:28.393 - Thread: 1 -> All detected adapters: 2024-06-10 03:02:28.396 - Thread: 1 -> NVIDIA GeForce RTX 4090 - VendorID=4318, SubsystemID=913643994, DeviceID=9860 2024-06-10 03:02:28.396 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-06-10 03:02:28.655 - Thread: 1 -> AdapterInfo = { 2024-06-10 03:02:28.655 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY6 2024-06-10 03:02:28.655 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34261665792, Luid: 209156279, rev: 161, subsys id: 913643994, vendor id: 4318, feature_level 11.1: True 2024-06-10 03:02:28.655 - Thread: 1 -> Driver version = 32.0.15.5599 2024-06-10 03:02:28.655 - Thread: 1 -> Driver date = 20240601000000.000000-000 2024-06-10 03:02:28.655 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 03:02:28.655 - Thread: 1 -> AftermathSupported = False 2024-06-10 03:02:28.655 - Thread: 1 -> Adapter id = 0 2024-06-10 03:02:28.655 - Thread: 1 -> Supported = True 2024-06-10 03:02:28.655 - Thread: 1 -> RAM = 25314721792 2024-06-10 03:02:28.655 - Thread: 1 -> Priority = 2 2024-06-10 03:02:28.655 - Thread: 1 -> Multithreaded rendering supported = True 2024-06-10 03:02:28.655 - Thread: 1 -> Output is attached = True 2024-06-10 03:02:28.656 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 03:02:28.656 - Thread: 1 -> } 2024-06-10 03:02:28.656 - Thread: 1 -> AdapterInfo = { 2024-06-10 03:02:28.656 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY6 2024-06-10 03:02:28.656 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34261665792, Luid: 209156279, rev: 161, subsys id: 913643994, vendor id: 4318, feature_level 11.1: True 2024-06-10 03:02:28.656 - Thread: 1 -> Driver version = 32.0.15.5599 2024-06-10 03:02:28.656 - Thread: 1 -> Driver date = 20240601000000.000000-000 2024-06-10 03:02:28.656 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 03:02:28.656 - Thread: 1 -> AftermathSupported = False 2024-06-10 03:02:28.656 - Thread: 1 -> Adapter id = 0 2024-06-10 03:02:28.656 - Thread: 1 -> Supported = True 2024-06-10 03:02:28.656 - Thread: 1 -> RAM = 25314721792 2024-06-10 03:02:28.656 - Thread: 1 -> Priority = 2 2024-06-10 03:02:28.656 - Thread: 1 -> Multithreaded rendering supported = True 2024-06-10 03:02:28.656 - Thread: 1 -> Output is attached = True 2024-06-10 03:02:28.656 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 03:02:28.656 - Thread: 1 -> } 2024-06-10 03:02:28.656 - Thread: 1 -> AdapterInfo = { 2024-06-10 03:02:28.656 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-06-10 03:02:28.656 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34261665792, Luid: 62375, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-06-10 03:02:28.656 - Thread: 1 -> Driver version = 2024-06-10 03:02:28.656 - Thread: 1 -> Driver date = 2024-06-10 03:02:28.656 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 03:02:28.656 - Thread: 1 -> AftermathSupported = False 2024-06-10 03:02:28.656 - Thread: 1 -> Adapter id = 1 2024-06-10 03:02:28.656 - Thread: 1 -> Supported = True 2024-06-10 03:02:28.656 - Thread: 1 -> RAM = 0 2024-06-10 03:02:28.656 - Thread: 1 -> Priority = 0 2024-06-10 03:02:28.656 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-10 03:02:28.656 - Thread: 1 -> Output is attached = False 2024-06-10 03:02:28.656 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 03:02:28.656 - Thread: 1 -> } 2024-06-10 03:02:28.656 - Thread: 1 -> AdapterInfo = { 2024-06-10 03:02:28.656 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-06-10 03:02:28.656 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34261665792, Luid: 62375, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-06-10 03:02:28.656 - Thread: 1 -> Driver version = 2024-06-10 03:02:28.656 - Thread: 1 -> Driver date = 2024-06-10 03:02:28.656 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 03:02:28.656 - Thread: 1 -> AftermathSupported = False 2024-06-10 03:02:28.656 - Thread: 1 -> Adapter id = 1 2024-06-10 03:02:28.656 - Thread: 1 -> Supported = True 2024-06-10 03:02:28.656 - Thread: 1 -> RAM = 0 2024-06-10 03:02:28.656 - Thread: 1 -> Priority = 0 2024-06-10 03:02:28.656 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-10 03:02:28.656 - Thread: 1 -> Output is attached = False 2024-06-10 03:02:28.656 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 03:02:28.656 - Thread: 1 -> } 2024-06-10 03:02:28.659 - Thread: 1 -> Service.IsActive: True 2024-06-10 03:02:28.659 - Thread: 1 -> Service.IsOnline: True 2024-06-10 03:02:28.659 - Thread: 1 -> Service.OwnsGame: False 2024-06-10 03:02:28.659 - Thread: 1 -> Service.UserId: 76561199161896972 2024-06-10 03:02:28.659 - Thread: 1 -> Service.UserName: Ollie10212 2024-06-10 03:02:28.659 - Thread: 1 -> Service.Branch: default 2024-06-10 03:02:28.662 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-06-10 03:02:28.662 - Thread: 1 -> Build version: 0.1.1.0 2024-06-10 03:02:28.668 - Thread: 1 -> MyScreenManager() 2024-06-10 03:02:28.705 - Thread: 47 -> CreateDeviceInternal - CheckSettings() 2024-06-10 03:02:28.706 - Thread: 47 -> CreateDeviceInternal - GetAdapter() 2024-06-10 03:02:28.707 - Thread: 47 -> CreateDeviceInternal - FixSettings() 2024-06-10 03:02:28.707 - Thread: 47 -> CreateDeviceInternal - Create device 2024-06-10 03:02:28.787 - Thread: 47 -> CreateDeviceInternal Steam Overlay integration 2024-06-10 03:02:28.836 - Thread: 47 -> CreateDeviceInternal Steam Overlay OK 2024-06-10 03:02:28.836 - Thread: 47 -> CreateDeviceInternal create swapchain 2024-06-10 03:02:29.774 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-06-10 03:02:29.774 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-06-10 03:02:29.774 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2024-06-10 03:02:30.367 - Thread: 1 -> Preallocate - START 2024-06-10 03:02:30.369 - Thread: 1 -> MySpaceWorldGenerator - START 2024-06-10 03:02:30.372 - Thread: 1 -> MySpaceWorldGenerator - END 2024-06-10 03:02:30.372 - Thread: 1 -> MySpaceBuildComponent - START 2024-06-10 03:02:30.372 - Thread: 1 -> MySpaceBuildComponent - END 2024-06-10 03:02:30.373 - Thread: 1 -> MyEntities - START 2024-06-10 03:02:30.382 - Thread: 1 -> MyEntities - END 2024-06-10 03:02:30.382 - Thread: 1 -> MyObjectBuilder_Base - START 2024-06-10 03:02:30.382 - Thread: 1 -> MyObjectBuilder_Base - END 2024-06-10 03:02:30.382 - Thread: 1 -> MyTransparentGeometry - START 2024-06-10 03:02:30.382 - Thread: 1 -> MyTransparentGeometry - END 2024-06-10 03:02:30.382 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-06-10 03:02:30.388 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-06-10 03:02:30.388 - Thread: 1 -> MyMath - START 2024-06-10 03:02:30.388 - Thread: 1 -> MyMath - END 2024-06-10 03:02:30.388 - Thread: 1 -> MySimpleObjectDraw - START 2024-06-10 03:02:30.388 - Thread: 1 -> MySimpleObjectDraw - END 2024-06-10 03:02:30.393 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-06-10 03:02:30.393 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-06-10 03:02:30.393 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-06-10 03:02:30.415 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-06-10 03:02:30.415 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-06-10 03:02:30.416 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-06-10 03:02:30.416 - Thread: 1 -> MySyncDestructions - START 2024-06-10 03:02:30.416 - Thread: 1 -> MySyncDestructions - END 2024-06-10 03:02:30.416 - Thread: 1 -> MySyncEntity - START 2024-06-10 03:02:30.416 - Thread: 1 -> MySyncEntity - END 2024-06-10 03:02:30.416 - Thread: 1 -> MyCommandCharacter - START 2024-06-10 03:02:30.417 - Thread: 1 -> MyCommandCharacter - END 2024-06-10 03:02:30.417 - Thread: 1 -> MyCommandConsole - START 2024-06-10 03:02:30.417 - Thread: 1 -> MyCommandConsole - END 2024-06-10 03:02:30.417 - Thread: 1 -> MyCommandEntity - START 2024-06-10 03:02:30.418 - Thread: 1 -> MyCommandEntity - END 2024-06-10 03:02:30.418 - Thread: 1 -> MyAiTargetManager - START 2024-06-10 03:02:30.418 - Thread: 1 -> MyAiTargetManager - END 2024-06-10 03:02:30.418 - Thread: 1 -> MyClientDebugCommands - START 2024-06-10 03:02:30.418 - Thread: 1 -> MyClientDebugCommands - END 2024-06-10 03:02:30.418 - Thread: 1 -> MyDedicatedServer - START 2024-06-10 03:02:30.418 - Thread: 1 -> MyDedicatedServer - END 2024-06-10 03:02:30.418 - Thread: 1 -> MyDedicatedServerBase - START 2024-06-10 03:02:30.418 - Thread: 1 -> MyDedicatedServerBase - END 2024-06-10 03:02:30.418 - Thread: 1 -> MyMultiplayerBase - START 2024-06-10 03:02:30.418 - Thread: 1 -> MyMultiplayerBase - END 2024-06-10 03:02:30.418 - Thread: 1 -> MyMultiplayerClient - START 2024-06-10 03:02:30.418 - Thread: 1 -> MyMultiplayerClient - END 2024-06-10 03:02:30.418 - Thread: 1 -> MyMultiplayerClientBase - START 2024-06-10 03:02:30.418 - Thread: 1 -> MyMultiplayerClientBase - END 2024-06-10 03:02:30.418 - Thread: 1 -> MyMultiplayerLobby - START 2024-06-10 03:02:30.418 - Thread: 1 -> MyMultiplayerLobby - END 2024-06-10 03:02:30.418 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-06-10 03:02:30.418 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-06-10 03:02:30.418 - Thread: 1 -> MyMultiplayerServerBase - START 2024-06-10 03:02:30.418 - Thread: 1 -> MyMultiplayerServerBase - END 2024-06-10 03:02:30.418 - Thread: 1 -> MyServerDebugCommands - START 2024-06-10 03:02:30.420 - Thread: 1 -> MyServerDebugCommands - END 2024-06-10 03:02:30.420 - Thread: 1 -> MyCubeGridDefinitions - START 2024-06-10 03:02:30.452 - Thread: 1 -> MyCubeGridDefinitions - END 2024-06-10 03:02:30.452 - Thread: 1 -> MyDefinitionManager - START 2024-06-10 03:02:30.467 - Thread: 1 -> MyDefinitionManager - END 2024-06-10 03:02:30.467 - Thread: 1 -> Preallocate - END 2024-06-10 03:02:30.469 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-06-10 03:02:30.610 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-06-10 03:02:30.610 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-06-10 03:02:30.617 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-06-10 03:02:30.618 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 03:02:30.618 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 03:02:30.618 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-06-10 03:02:30.618 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-06-10 03:02:30.618 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-06-10 03:02:30.619 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-06-10 03:02:30.627 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: PCSpecialist 2024-06-10 03:02:30.627 - Thread: 1 -> Win32_ComputerSystem.Model: Luna Ultra White Gaming PC 2024-06-10 03:02:30.627 - Thread: 1 -> Virtualized: False 2024-06-10 03:02:30.629 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i9-14900KF 2024-06-10 03:02:30.630 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,523,331,584 bytes 2024-06-10 03:02:30.630 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-06-10 03:02:30.630 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 56,976,900,096 bytes 2024-06-10 03:02:30.630 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,071,307,776 bytes 2024-06-10 03:02:30.635 - Thread: 1 -> Drive C: | Capacity: 1,998,736,846,848 bytes | Free space: 561,265,754,112 bytes 2024-06-10 03:02:30.635 - Thread: 1 -> Drive D: | Capacity: 2,000,382,062,592 bytes | Free space: 1,990,860,464,128 bytes 2024-06-10 03:02:30.635 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-06-10 03:02:30.636 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-06-10 03:02:30.636 - Thread: 1 -> Installed DLCs: 2024-06-10 03:02:30.643 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-06-10 03:02:30.738 - Thread: 1 -> Havok: Physics.Init 2024-06-10 03:02:30.750 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-06-10 03:02:30.753 - Thread: 1 -> HkGameName: SpaceEngineers 2024-06-10 03:02:30.761 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-06-10 03:02:30.761 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-06-10 03:02:30.766 - Thread: 1 -> 11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc 2024-06-10 03:02:30.960 - Thread: 1 -> Loading scenarios 2024-06-10 03:02:30.983 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-06-10 03:02:30.983 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-06-10 03:02:31.159 - Thread: 1 -> Loading sound definitions 2024-06-10 03:02:31.160 - Thread: 1 -> Loading gamepad controls 2024-06-10 03:02:31.161 - Thread: 1 -> Loading DLC definitions 2024-06-10 03:02:31.176 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-10 03:02:31.176 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-06-10 03:02:31.176 - Thread: 1 -> Loading Quick starts 2024-06-10 03:02:31.177 - Thread: 1 -> Loading ScenarioCategories 2024-06-10 03:02:31.177 - Thread: 1 -> Loading shadow textures definitions 2024-06-10 03:02:31.177 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-06-10 03:02:31.179 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-06-10 03:02:31.182 - Thread: 1 -> MyAudio.LoadData - START 2024-06-10 03:02:31.208 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-06-10 03:02:31.236 - Thread: 1 -> MyAudio.LoadData - END 2024-06-10 03:02:31.243 - Thread: 1 -> MyGuiManager() 2024-06-10 03:02:31.243 - Thread: 17 -> MySandboxGame.PerformPreload() - START 2024-06-10 03:02:31.247 - Thread: 17 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-06-10 03:02:31.294 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-06-10 03:02:31.354 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-06-10 03:02:31.354 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-06-10 03:02:31.354 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-06-10 03:02:31.380 - Thread: 17 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-06-10 03:02:31.385 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-06-10 03:02:31.389 - Thread: 17 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-06-10 03:02:31.390 - Thread: 17 -> ReloadVoxelMaterials 2024-06-10 03:02:31.426 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-06-10 03:02:31.426 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-06-10 03:02:31.426 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-06-10 03:02:31.426 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-06-10 03:02:31.427 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-06-10 03:02:31.427 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-06-10 03:02:31.427 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-06-10 03:02:31.427 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-06-10 03:02:31.427 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-06-10 03:02:31.427 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-06-10 03:02:31.428 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-06-10 03:02:31.428 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-06-10 03:02:31.428 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-06-10 03:02:31.428 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-06-10 03:02:31.428 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-06-10 03:02:31.428 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-06-10 03:02:31.475 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-06-10 03:02:31.475 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-06-10 03:02:31.475 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-06-10 03:02:31.475 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-06-10 03:02:31.475 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-06-10 03:02:31.479 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-06-10 03:02:31.479 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-06-10 03:02:31.480 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-06-10 03:02:31.481 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-06-10 03:02:31.485 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-06-10 03:02:31.486 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-06-10 03:02:31.486 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-06-10 03:02:31.487 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-06-10 03:02:31.489 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-06-10 03:02:31.492 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-06-10 03:02:31.492 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-06-10 03:02:31.493 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-06-10 03:02:31.507 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-06-10 03:02:31.508 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-06-10 03:02:31.512 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-06-10 03:02:31.516 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-06-10 03:02:31.518 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-06-10 03:02:31.518 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-06-10 03:02:31.519 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-06-10 03:02:31.520 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-06-10 03:02:31.526 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-06-10 03:02:31.531 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-06-10 03:02:31.537 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-06-10 03:02:31.542 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-06-10 03:02:31.554 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-06-10 03:02:31.558 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-06-10 03:02:31.560 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-06-10 03:02:31.561 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-06-10 03:02:31.563 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-06-10 03:02:31.569 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-06-10 03:02:31.573 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-06-10 03:02:31.574 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-06-10 03:02:31.576 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-06-10 03:02:31.576 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-06-10 03:02:31.578 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-06-10 03:02:31.581 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-06-10 03:02:31.582 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-06-10 03:02:31.584 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-06-10 03:02:31.584 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-06-10 03:02:31.584 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-06-10 03:02:31.585 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-06-10 03:02:31.586 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-06-10 03:02:31.592 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-06-10 03:02:31.594 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-06-10 03:02:31.597 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-06-10 03:02:31.601 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-06-10 03:02:31.602 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-06-10 03:02:31.603 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-06-10 03:02:31.606 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-06-10 03:02:31.611 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-06-10 03:02:31.622 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-06-10 03:02:31.639 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-06-10 03:02:31.651 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-06-10 03:02:31.666 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-06-10 03:02:31.671 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-06-10 03:02:31.693 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-06-10 03:02:31.698 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-06-10 03:02:31.703 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-06-10 03:02:31.712 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-06-10 03:02:31.732 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-06-10 03:02:31.735 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-06-10 03:02:31.742 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-06-10 03:02:31.744 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-06-10 03:02:31.755 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-06-10 03:02:31.775 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-06-10 03:02:31.775 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-06-10 03:02:31.776 - Thread: 39 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-06-10 03:02:31.776 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-06-10 03:02:31.781 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-06-10 03:02:31.790 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-06-10 03:02:31.791 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-06-10 03:02:31.803 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-06-10 03:02:31.809 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-06-10 03:02:31.834 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-06-10 03:02:31.836 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-06-10 03:02:31.937 - Thread: 1 -> Deluxe Edition (573160) 2024-06-10 03:02:31.937 - Thread: 1 -> Decorative Blocks (1049790) 2024-06-10 03:02:31.937 - Thread: 1 -> Economy Deluxe (1135960) 2024-06-10 03:02:31.937 - Thread: 1 -> Style Pack (1084680) 2024-06-10 03:02:31.937 - Thread: 1 -> Decorative Blocks 2 (1167910) 2024-06-10 03:02:31.937 - Thread: 1 -> Frostbite (1241550) 2024-06-10 03:02:31.937 - Thread: 1 -> Sparks Of The Future (1307680) 2024-06-10 03:02:31.937 - Thread: 1 -> Wasteland (1374610) 2024-06-10 03:02:31.938 - Thread: 1 -> Warfare I. (1475830) 2024-06-10 03:02:31.938 - Thread: 1 -> Heavy Industry (1676100) 2024-06-10 03:02:31.938 - Thread: 1 -> Warfare II. (1783760) 2024-06-10 03:02:31.938 - Thread: 1 -> Automatons (1958640) 2024-06-10 03:02:31.938 - Thread: 1 -> Decorative Blocks 3 (2504720) 2024-06-10 03:02:31.938 - Thread: 1 -> Signal Blocks (2914120) 2024-06-10 03:02:31.981 - Thread: 40 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-06-10 03:02:32.005 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-06-10 03:02:32.008 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-06-10 03:02:32.025 - Thread: 1 -> Timer Frequency: 10000000 2024-06-10 03:02:32.025 - Thread: 1 -> Ticks per frame: 166667 2024-06-10 03:02:32.109 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-06-10 03:02:32.500 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-06-10 03:02:32.587 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-06-10 03:02:32.587 - Thread: 1 -> Flares Intensity: 1 2024-06-10 03:02:32.587 - Thread: 1 -> Field of view: 1.221984 2024-06-10 03:02:32.587 - Thread: 1 -> PostProcessingEnabled: True 2024-06-10 03:02:32.587 - Thread: 1 -> Render.GrassDensityFactor: 3 2024-06-10 03:02:32.587 - Thread: 1 -> Render.GrassDrawDistance: 1000 2024-06-10 03:02:32.587 - Thread: 1 -> Render.DistanceFade: 1998 2024-06-10 03:02:32.587 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-06-10 03:02:32.587 - Thread: 1 -> Render.ShadowQuality: EXTREME 2024-06-10 03:02:32.587 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-06-10 03:02:32.587 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-06-10 03:02:32.587 - Thread: 1 -> Render.TextureQuality: HIGH 2024-06-10 03:02:32.587 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-06-10 03:02:32.587 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-06-10 03:02:32.587 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-06-10 03:02:32.587 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-06-10 03:02:32.587 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-06-10 03:02:32.587 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-06-10 03:02:32.620 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-06-10 03:02:32.624 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-06-10 03:02:32.624 - Thread: 1 -> Analytics session started: UserID = (216ba3b2-7e4c-c1a7-debf-66cba8e74fc5) SessionID = (3391f02e-baa4-4937-a6e8-bf33a0c0dbf1) 2024-06-10 03:02:32.628 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-06-10 03:02:33.052 - Thread: 17 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-06-10 03:02:33.846 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-06-10 03:02:33.846 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-06-10 03:02:33.862 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-06-10 03:02:33.862 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-06-10 03:02:34.196 - Thread: 17 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-06-10 03:02:34.196 - Thread: 17 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-06-10 03:02:34.196 - Thread: 17 -> MySandboxGame.PerformPreload() - END 2024-06-10 03:02:34.444 - Thread: 1 -> MyConfig.Save() - START 2024-06-10 03:02:34.445 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-10 03:02:34.487 - Thread: 1 -> MyConfig.Save() - END 2024-06-10 03:02:35.763 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-06-10 03:02:35.992 - Thread: 1 -> Server responded 2024-06-10 03:02:35.993 - Thread: 1 -> Joining server: Name:Mayhem Industries Vanilla Creative ConnectionString:steam://72.43.94.18:21010 2024-06-10 03:02:35.995 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-06-10 03:02:35.995 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-06-10 03:02:36.605 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-06-10 03:02:39.258 - Thread: 1 -> Lobby join response: True, enter state: Success 2024-06-10 03:02:39.259 - Thread: 1 -> World requested 2024-06-10 03:02:39.266 - Thread: 1 -> World requested - connection alive 2024-06-10 03:02:40.394 - Thread: 1 -> LoadSession() - Start 2024-06-10 03:02:40.401 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-06-10 03:02:40.402 - Thread: 17 -> Downloading world mods - START 2024-06-10 03:02:40.405 - Thread: 17 -> MyWorkshop.GetItemsBlocking: getting 1 items 2024-06-10 03:02:40.690 - Thread: 1 -> Mod query successful 2024-06-10 03:02:40.694 - Thread: 17 -> Up to date mod: Id = 2722000298, title = 'TorchClientMod' 2024-06-10 03:02:40.695 - Thread: 17 -> Mod download time: 0.00 seconds 2024-06-10 03:02:40.696 - Thread: 17 -> Downloading world mods - END 2024-06-10 03:02:40.712 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-06-10 03:02:40.712 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-06-10 03:02:40.712 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-06-10 03:02:40.712 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-06-10 03:02:40.712 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-06-10 03:02:40.712 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-06-10 03:02:40.712 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-06-10 03:02:40.712 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-06-10 03:02:40.725 - Thread: 1 -> LoadSession() - End 2024-06-10 03:02:40.725 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-06-10 03:02:40.725 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-06-10 03:02:40.725 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-06-10 03:02:40.933 - Thread: 1 -> RunLoadingAction - START 2024-06-10 03:02:41.897 - Thread: 1 -> GC Memory: 1,136,769,296 B 2024-06-10 03:02:41.904 - Thread: 1 -> Process Memory: 4,074,352,640 B 2024-06-10 03:02:42.526 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-06-10 03:02:43.156 - Thread: 1 -> Script loaded: 2722000298.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 03:02:43.165 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-06-10 03:02:43.166 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-06-10 03:02:43.167 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-06-10 03:02:43.168 - Thread: 1 -> 11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc 2024-06-10 03:02:43.280 - Thread: 1 -> Loading scenarios 2024-06-10 03:02:43.280 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-06-10 03:02:43.280 - Thread: 1 -> List of used mods (1) - START 2024-06-10 03:02:43.280 - Thread: 1 -> Id = Steam:2722000298, Filename = '2722000298.sbm', Name = 'TorchClientMod' 2024-06-10 03:02:43.280 - Thread: 1 -> List of used mods - END 2024-06-10 03:02:43.308 - Thread: 1 -> Loading behaviors 2024-06-10 03:02:43.309 - Thread: 1 -> Loading ammo magazines 2024-06-10 03:02:43.310 - Thread: 1 -> Loading ammo definitions 2024-06-10 03:02:43.312 - Thread: 1 -> Loading animations 2024-06-10 03:02:43.313 - Thread: 1 -> Loading animations 2024-06-10 03:02:43.314 - Thread: 1 -> Loading sound definitions 2024-06-10 03:02:43.315 - Thread: 1 -> Loading sound definitions 2024-06-10 03:02:43.315 - Thread: 1 -> Loading sound definitions 2024-06-10 03:02:43.315 - Thread: 1 -> Loading sound definitions 2024-06-10 03:02:43.315 - Thread: 1 -> Loading sound definitions 2024-06-10 03:02:43.315 - Thread: 1 -> Loading sound definitions 2024-06-10 03:02:43.315 - Thread: 1 -> Loading category classes 2024-06-10 03:02:43.315 - Thread: 1 -> Loading category classes 2024-06-10 03:02:43.315 - Thread: 1 -> Loading blueprint classes 2024-06-10 03:02:43.316 - Thread: 1 -> Loading blueprint class entries 2024-06-10 03:02:43.316 - Thread: 1 -> Loading blueprint class entries 2024-06-10 03:02:43.316 - Thread: 1 -> Loading blueprints 2024-06-10 03:02:43.318 - Thread: 1 -> Loading blueprints 2024-06-10 03:02:43.318 - Thread: 1 -> Loading agent definitions 2024-06-10 03:02:43.319 - Thread: 1 -> Loading character definitions 2024-06-10 03:02:43.325 - Thread: 1 -> Loading character definitions 2024-06-10 03:02:43.325 - Thread: 1 -> Loading components 2024-06-10 03:02:43.326 - Thread: 1 -> Loading components 2024-06-10 03:02:43.326 - Thread: 1 -> Loading configuration 2024-06-10 03:02:43.326 - Thread: 1 -> Loading container types 2024-06-10 03:02:43.328 - Thread: 1 -> Loading Contract Types 2024-06-10 03:02:43.331 - Thread: 1 -> Loading gamepad controls 2024-06-10 03:02:43.331 - Thread: 1 -> Loading block positions 2024-06-10 03:02:43.333 - Thread: 1 -> Loading block positions 2024-06-10 03:02:43.333 - Thread: 1 -> Loading curve definitions 2024-06-10 03:02:43.335 - Thread: 1 -> Loading debris 2024-06-10 03:02:43.335 - Thread: 1 -> Loading environment items entries 2024-06-10 03:02:43.336 - Thread: 1 -> Loading decal global definitions 2024-06-10 03:02:43.336 - Thread: 1 -> Loading decal definitions 2024-06-10 03:02:43.336 - Thread: 1 -> Loading decal definitions 2024-06-10 03:02:43.336 - Thread: 1 -> Loading drone behaviors 2024-06-10 03:02:43.338 - Thread: 1 -> Loading edges 2024-06-10 03:02:43.338 - Thread: 1 -> Loading emissive color definitions 2024-06-10 03:02:43.342 - Thread: 1 -> Loading emissive color default states 2024-06-10 03:02:43.344 - Thread: 1 -> Loading animations 2024-06-10 03:02:43.346 - Thread: 1 -> Loading entity components 2024-06-10 03:02:43.356 - Thread: 1 -> Loading component containers 2024-06-10 03:02:43.364 - Thread: 1 -> Loading environment items entries 2024-06-10 03:02:43.364 - Thread: 1 -> Loading Faction Names 2024-06-10 03:02:43.364 - Thread: 1 -> Loading factions 2024-06-10 03:02:43.366 - Thread: 1 -> Loading flare definitions 2024-06-10 03:02:43.367 - Thread: 1 -> Loading DLC definitions 2024-06-10 03:02:43.372 - Thread: 1 -> Loading gas property definitions 2024-06-10 03:02:43.372 - Thread: 1 -> Loading event definitions 2024-06-10 03:02:43.373 - Thread: 1 -> Loading physical items 2024-06-10 03:02:43.385 - Thread: 1 -> Loading LCD texture categories 2024-06-10 03:02:43.386 - Thread: 1 -> Loading LCD texture categories 2024-06-10 03:02:43.386 - Thread: 1 -> Loading LCD texture categories 2024-06-10 03:02:43.386 - Thread: 1 -> Loading LCD texture categories 2024-06-10 03:02:43.386 - Thread: 1 -> Loading LCD texture categories 2024-06-10 03:02:43.386 - Thread: 1 -> Loading LCD texture categories 2024-06-10 03:02:43.386 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-10 03:02:43.386 - Thread: 1 -> Loading planet definition 2024-06-10 03:02:43.389 - Thread: 1 -> Loading physical items 2024-06-10 03:02:43.391 - Thread: 1 -> Loading physical items 2024-06-10 03:02:43.391 - Thread: 1 -> Loading physical material properties 2024-06-10 03:02:43.393 - Thread: 1 -> Loading pirate antennas 2024-06-10 03:02:43.393 - Thread: 1 -> Loading Quick starts 2024-06-10 03:02:43.393 - Thread: 1 -> Loading research blocks definitions 2024-06-10 03:02:43.394 - Thread: 1 -> Loading research groups definitions 2024-06-10 03:02:43.394 - Thread: 1 -> Loading resource distribution groups 2024-06-10 03:02:43.395 - Thread: 1 -> Loading ScenarioCategories 2024-06-10 03:02:43.395 - Thread: 1 -> Loading shadow textures definitions 2024-06-10 03:02:43.395 - Thread: 1 -> Loading ship sound groups 2024-06-10 03:02:43.402 - Thread: 1 -> Loading ship sound groups 2024-06-10 03:02:43.402 - Thread: 1 -> Loading sound categories 2024-06-10 03:02:43.403 - Thread: 1 -> Loading stat definitions 2024-06-10 03:02:43.404 - Thread: 1 -> Loading gamepad controls 2024-06-10 03:02:43.404 - Thread: 1 -> Loading grid creators 2024-06-10 03:02:43.406 - Thread: 1 -> Loading transparent material properties 2024-06-10 03:02:43.406 - Thread: 1 -> Loading planet definition 2024-06-10 03:02:43.406 - Thread: 1 -> Loading voxel map storage definitions 2024-06-10 03:02:43.408 - Thread: 1 -> Loading voxel material definitions 2024-06-10 03:02:43.409 - Thread: 1 -> Loading voxel material definitions 2024-06-10 03:02:43.409 - Thread: 1 -> Loading voxel material definitions 2024-06-10 03:02:43.409 - Thread: 1 -> Loading voxel material definitions 2024-06-10 03:02:43.409 - Thread: 1 -> Loading Weather Effects 2024-06-10 03:02:43.411 - Thread: 1 -> Audio effects definitions 2024-06-10 03:02:43.413 - Thread: 1 -> Loading environment items definitions 2024-06-10 03:02:43.414 - Thread: 1 -> Loading environment items definitions 2024-06-10 03:02:43.414 - Thread: 1 -> Loading physical material properties 2024-06-10 03:02:43.416 - Thread: 1 -> Loading particle effect definitions 2024-06-10 03:02:43.477 - Thread: 1 -> Loading particle effect definitions 2024-06-10 03:02:43.477 - Thread: 1 -> Loading environment item definitions 2024-06-10 03:02:43.479 - Thread: 1 -> Loading weapon definitions 2024-06-10 03:02:43.486 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.508 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.508 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.528 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.532 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.533 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.533 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.533 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.533 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.534 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.535 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.539 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.540 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.541 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.542 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.543 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.544 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.544 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.545 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.546 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.547 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.548 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.551 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.551 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.552 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.552 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.553 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.556 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.556 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.556 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.557 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.557 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.558 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.558 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.559 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.560 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.561 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.563 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.565 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.565 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.566 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.566 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.567 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.567 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.568 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.569 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.570 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.570 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.572 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.572 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.574 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.576 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.577 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.578 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.579 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.579 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.580 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.581 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.582 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.582 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.592 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.593 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.593 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.594 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.596 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.597 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.598 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.598 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.601 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.602 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.604 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.605 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.607 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.607 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.610 - Thread: 1 -> Loading cube blocks 2024-06-10 03:02:43.610 - Thread: 1 -> Created block definitions 2024-06-10 03:02:43.613 - Thread: 1 -> Loading block variant groups 2024-06-10 03:02:43.623 - Thread: 1 -> Loading asteroid generators 2024-06-10 03:02:43.626 - Thread: 1 -> Loading spawn groups 2024-06-10 03:02:43.628 - Thread: 1 -> Loading drop containers 2024-06-10 03:02:43.628 - Thread: 1 -> Loading spawn groups 2024-06-10 03:02:43.629 - Thread: 1 -> Loading spawn groups 2024-06-10 03:02:43.629 - Thread: 1 -> Loading radial menu definitions 2024-06-10 03:02:43.639 - Thread: 1 -> Loading respawn ships 2024-06-10 03:02:43.641 - Thread: 1 -> Loading spawn groups 2024-06-10 03:02:43.641 - Thread: 1 -> Loading wheel speeds 2024-06-10 03:02:43.673 - Thread: 1 -> MyAudio.UnloadData - START 2024-06-10 03:02:43.678 - Thread: 1 -> MyAudio.UnloadData - END 2024-06-10 03:02:43.678 - Thread: 1 -> MyAudio.LoadData - START 2024-06-10 03:02:43.690 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-06-10 03:02:43.773 - Thread: 1 -> MyAudio.LoadData - END 2024-06-10 03:02:43.804 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-06-10 03:02:43.812 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 03:02:43.845 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 03:02:43.846 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 03:02:43.847 - Thread: 1 -> Registered modules from: 2722000298.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 03:02:43.847 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 03:02:43.852 - Thread: 36 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 03:02:43.852 - Thread: 39 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 03:02:43.857 - Thread: 30 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 03:02:43.858 - Thread: 37 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 03:02:43.866 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 03:02:44.036 - Thread: 83 -> External debugger: listening... 2024-06-10 03:02:44.044 - Thread: 1 -> MyLights.LoadData() - START 2024-06-10 03:02:44.047 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-06-10 03:02:44.047 - Thread: 1 -> MyLights.LoadData() - END 2024-06-10 03:02:44.047 - Thread: 1 -> Info: MyLights initialized. 2024-06-10 03:02:44.048 - Thread: 1 -> MyExplosions.LoadData() - START 2024-06-10 03:02:44.051 - Thread: 1 -> MyExplosions.LoadData() - END 2024-06-10 03:02:44.087 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-06-10 03:02:44.087 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-06-10 03:02:44.101 - Thread: 1 -> Loading Procedural World Generator 2024-06-10 03:02:44.101 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-06-10 03:02:44.154 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-06-10 03:02:45.056 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2024-06-10 03:02:45.056 - Thread: 1 -> Info: Planet generator name: Mars 2024-06-10 03:02:45.057 - Thread: 1 -> Info: Planet storage name: Mars-2044023682d120000 2024-06-10 03:02:45.943 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2024-06-10 03:02:45.944 - Thread: 1 -> Info: Planet generator name: EarthLike 2024-06-10 03:02:45.944 - Thread: 1 -> Info: Planet storage name: EarthLike-1779144428d120000 2024-06-10 03:02:46.793 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2024-06-10 03:02:46.793 - Thread: 1 -> Info: Planet generator name: Moon 2024-06-10 03:02:46.793 - Thread: 1 -> Info: Planet storage name: Moon-1353915701d19000 2024-06-10 03:02:47.580 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2024-06-10 03:02:47.580 - Thread: 1 -> Info: Planet generator name: Titan 2024-06-10 03:02:47.580 - Thread: 1 -> Info: Planet storage name: Titan-2124704365d19000 2024-06-10 03:02:48.485 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2024-06-10 03:02:48.485 - Thread: 1 -> Info: Planet generator name: Alien 2024-06-10 03:02:48.485 - Thread: 1 -> Info: Planet storage name: Alien-291759539d120000 2024-06-10 03:02:49.187 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2024-06-10 03:02:49.188 - Thread: 1 -> Info: Planet generator name: Triton 2024-06-10 03:02:49.188 - Thread: 1 -> Info: Planet storage name: Triton-12345d80253 2024-06-10 03:02:50.033 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2024-06-10 03:02:50.033 - Thread: 1 -> Info: Planet generator name: Europa 2024-06-10 03:02:50.033 - Thread: 1 -> Info: Planet storage name: Europa-595048092d19000 2024-06-10 03:02:51.066 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2024-06-10 03:02:51.066 - Thread: 1 -> Info: Planet generator name: Pertam 2024-06-10 03:02:51.066 - Thread: 1 -> Info: Planet storage name: Pertam-12345d60133 2024-06-10 03:02:51.118 - Thread: 1 -> Entities loaded & initialized 2024-06-10 03:02:51.124 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2024-06-10 03:02:51.124 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2024-06-10 03:02:51.269 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-06-10 03:02:51.270 - Thread: 1 -> RunLoadingAction - END 2024-06-10 03:02:51.271 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-06-10 03:02:51.271 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-06-10 03:02:51.271 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-06-10 03:02:51.271 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-06-10 03:02:51.271 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-06-10 03:02:51.280 - Thread: 1 -> Updating continues. 2024-06-10 03:02:51.384 - Thread: 1 -> TORCH MOD: Registering mod communication. 2024-06-10 03:02:51.386 - Thread: 1 -> TORCH MOD: Mod communication registered successfully. 2024-06-10 03:02:51.399 - Thread: 1 -> GC Memory: 1495.496 / 1495.496 MB 2024-06-10 03:02:51.511 - Thread: 1 -> RequestRespawn 2024-06-10 03:02:51.625 - Thread: 95 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 03:02:51.705 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.LoadContent 2024-06-10 03:02:52.321 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.LoadContent 2024-06-10 03:02:52.344 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 03:02:52.390 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 03:02:52.391 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 03:02:52.392 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 03:02:52.393 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 03:02:52.393 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 03:02:52.780 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 03:02:52.783 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 03:02:53.874 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2024-06-10 03:02:58.290 - Thread: 1 -> Loading duration: 17.5644593 2024-06-10 03:02:58.297 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-06-10 03:02:58.297 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-06-10 03:02:58.300 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-06-10 03:03:00.260 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.UnloadContent - START 2024-06-10 03:03:00.260 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.UnloadContent - END 2024-06-10 03:03:01.040 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - START 2024-06-10 03:03:01.040 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - END 2024-06-10 03:03:07.305 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-06-10 03:03:07.688 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-06-10 03:03:07.688 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-06-10 03:03:21.413 - Thread: 1 -> GC Memory: 4042.529 / 4042.529 MB 2024-06-10 03:03:24.971 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-06-10 03:03:24.977 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-06-10 03:03:24.999 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-06-10 03:03:26.646 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-06-10 03:03:26.646 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-06-10 03:03:30.240 - Thread: 1 -> GUI Stats: Update 6.19631983333333, Draw 0.183895 2024-06-10 03:03:51.428 - Thread: 1 -> GC Memory: 4105.278 / 4105.278 MB 2024-06-10 03:03:58.087 - Thread: 17 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2024-06-10 03:03:58.117 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 03:03:58.132 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2024-06-10 03:03:58.604 - Thread: 1 -> Query successful. 2024-06-10 03:03:58.809 - Thread: 1 -> ModIo: Authentication started 2024-06-10 03:03:59.830 - Thread: 1 -> Query successful. 2024-06-10 03:03:59.839 - Thread: 17 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2024-06-10 03:03:59.888 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 03:03:59.965 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 03:04:02.770 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 03:04:02.863 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CopyToClipboard 2024-06-10 03:04:02.887 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CloseScreen - IsUnloading - False 2024-06-10 03:04:03.140 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2024-06-10 03:04:03.140 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2024-06-10 03:04:06.716 - Thread: 1 -> Client connected: GoalieKat32 ([007...268]) 2024-06-10 03:04:20.474 - Thread: 1 -> GUI Stats: Update 0.124112611111111, Draw 0.158798833333333 2024-06-10 03:04:20.503 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-10 03:04:20.519 - Thread: 1 -> STATISTICS,0,0.1020374,0.007893562,0.4204998,0.09736347,5.464423,0.5411634,21.90703,373.8364,13,158,4762.345,17691.79,58733,12000000,143,28.47224,63.26356,0,47541,8.346376,0,16.66667,2.3764,5.280215,100,13205261834,4762.345,0,0,-1 2024-06-10 03:04:20.519 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-10 03:04:20.519 - Thread: 1 -> MEMORY VALUES,2,1,0,1,22,854,534,583,1240,91,849,12593,8706,0,0,444,9946,0,6070,126,0,89,63,384,65,2,15,1717,758,456,8,30,0,0,0,0 2024-06-10 03:04:21.448 - Thread: 1 -> GC Memory: 4759.521 / 4759.521 MB 2024-06-10 03:04:34.619 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-06-10 03:04:34.619 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-06-10 03:04:34.619 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-06-10 03:04:34.682 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-06-10 03:04:34.685 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-06-10 03:04:40.267 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-06-10 03:04:40.267 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-06-10 03:04:44.900 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-06-10 03:04:45.278 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-06-10 03:04:45.278 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-06-10 03:04:45.824 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 03:04:45.829 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2024-06-10 03:04:45.872 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 03:04:47.548 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 03:04:51.360 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 03:04:51.447 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CopyToClipboard 2024-06-10 03:04:51.450 - Thread: 1 -> GC Memory: 1761.276 / 1761.276 MB 2024-06-10 03:04:51.477 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CloseScreen - IsUnloading - False 2024-06-10 03:04:51.739 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2024-06-10 03:04:51.739 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2024-06-10 03:05:08.006 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-06-10 03:05:08.395 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-06-10 03:05:08.395 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-06-10 03:05:12.978 - Thread: 1 -> GUI Stats: Update 0.132293333333334, Draw 0.188092833333333 2024-06-10 03:05:21.467 - Thread: 1 -> GC Memory: 1843.093 / 1843.093 MB 2024-06-10 03:05:33.119 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-06-10 03:05:33.119 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-06-10 03:05:33.151 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-06-10 03:05:47.296 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-06-10 03:05:47.296 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-06-10 03:05:51.297 - Thread: 10 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.Direct3D11.InputAssemblerStage.SetVertexBuffers(Int32 startSlot, Int32 numBuffers, IntPtr vertexBuffersOut, IntPtr stridesRef, IntPtr offsetsRef) at VRage.Render11.RenderContext.Internal.MyRenderContextState.SetVertexBuffersFast(Int32 startSlot, IVertexBuffer vb0, IVertexBuffer vb1, IVertexBuffer vb2) at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy, IConstantBuffer cb, Int32 constantOffset) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2024-06-10 03:05:51.297 - Thread: 10 -> Showing message 2024-06-10 03:05:51.299 - Thread: 10 -> MyInitializer.OnCrash 2024-06-10 03:05:51.299 - Thread: 10 -> var exception = System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.Direct3D11.InputAssemblerStage.SetVertexBuffers(Int32 startSlot, Int32 numBuffers, IntPtr vertexBuffersOut, IntPtr stridesRef, IntPtr offsetsRef) at VRage.Render11.RenderContext.Internal.MyRenderContextState.SetVertexBuffersFast(Int32 startSlot, IVertexBuffer vb0, IVertexBuffer vb1, IVertexBuffer vb2) at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy, IConstantBuffer cb, Int32 constantOffset) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()