2024-06-10 02:54:11.355 - Thread: 1 -> Log Started 2024-06-10 02:54:11.361 - Thread: 1 -> Timezone (local - UTC): 1h 2024-06-10 02:54:11.361 - Thread: 1 -> App Version: 01_204_018 2024-06-10 02:54:11.373 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-06-10 02:54:11.373 - Thread: 1 -> Branch / Sandbox: SVN 2024-06-10 02:54:11.373 - Thread: 1 -> Client Build Number: 0 2024-06-10 02:54:11.373 - Thread: 1 -> Server Build Number: 0 2024-06-10 02:54:11.373 - Thread: 1 -> Environment.ProcessorCount: 32 2024-06-10 02:54:11.448 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Home (Microsoft Windows NT 10.0.22631.0) 2024-06-10 02:54:11.449 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2024-06-10 02:54:11.449 - Thread: 1 -> Environment.Is64BitProcess: True 2024-06-10 02:54:11.449 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-06-10 02:54:11.451 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9241.0 2024-06-10 02:54:11.452 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-06-10 02:54:11.456 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i9-14900KF 2024-06-10 02:54:11.456 - Thread: 1 -> Default Culture: 2024-06-10 02:54:11.456 - Thread: 1 -> Default UI Culture: 2024-06-10 02:54:11.459 - Thread: 1 -> MyConfig.Load() - START 2024-06-10 02:54:11.462 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-10 02:54:11.607 - Thread: 1 -> NewNewGameScreen: False 2024-06-10 02:54:11.607 - Thread: 1 -> EnableDamageEffects: True 2024-06-10 02:54:11.607 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-06-10 02:54:11.607 - Thread: 1 -> EnableReverb: False 2024-06-10 02:54:11.608 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-06-10 02:54:11.608 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-06-10 02:54:11.608 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-06-10 02:54:11.608 - Thread: 1 -> FirstTimeRun: False 2024-06-10 02:54:11.608 - Thread: 1 -> ExperimentalMode: True 2024-06-10 02:54:11.608 - Thread: 1 -> VideoAdapter: 0 2024-06-10 02:54:11.608 - Thread: 1 -> ScreenWidth: 3840 2024-06-10 02:54:11.608 - Thread: 1 -> ScreenHeight: 2160 2024-06-10 02:54:11.608 - Thread: 1 -> RefreshRate: 143990 2024-06-10 02:54:11.608 - Thread: 1 -> WindowMode: 1 2024-06-10 02:54:11.608 - Thread: 1 -> VerticalSync: 1 2024-06-10 02:54:11.608 - Thread: 1 -> FieldOfView: 70.01451 2024-06-10 02:54:11.608 - Thread: 1 -> PostProcessingEnabled: True 2024-06-10 02:54:11.608 - Thread: 1 -> FlaresIntensity: 1 2024-06-10 02:54:11.608 - Thread: 1 -> TreeViewDistance: 1998 2024-06-10 02:54:11.608 - Thread: 1 -> GrassDensity: 3 2024-06-10 02:54:11.608 - Thread: 1 -> GrassDrawDistance: 1000 2024-06-10 02:54:11.608 - Thread: 1 -> AntialiasingMode: 1 2024-06-10 02:54:11.608 - Thread: 1 -> ShadowMapResolution: 4 2024-06-10 02:54:11.608 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-06-10 02:54:11.608 - Thread: 1 -> TextureQuality: 2 2024-06-10 02:54:11.608 - Thread: 1 -> VoxelTextureQuality: 2 2024-06-10 02:54:11.608 - Thread: 1 -> AnisotropicFiltering: 4 2024-06-10 02:54:11.608 - Thread: 1 -> ModelQuality: 2 2024-06-10 02:54:11.608 - Thread: 1 -> VoxelQuality: 2 2024-06-10 02:54:11.608 - Thread: 1 -> ShaderQuality: 2 2024-06-10 02:54:11.608 - Thread: 1 -> LightsQuality: 3 2024-06-10 02:54:11.608 - Thread: 1 -> LowMemSwitchToLow: 0 2024-06-10 02:54:11.608 - Thread: 1 -> FirstVTTimeRun: False 2024-06-10 02:54:11.608 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2024-06-10 02:54:11.608 - Thread: 1 -> LastBannerId: 95 2024-06-10 02:54:11.608 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-06-10 02:54:11.608 - Thread: 1 -> GDPRConsent: True 2024-06-10 02:54:11.608 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-06-10 02:54:11.608 - Thread: 1 -> FirstTimeTutorials: False 2024-06-10 02:54:11.608 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-06-10 02:54:11.608 - Thread: 1 -> OnlyPSGames: False 2024-06-10 02:54:11.608 - Thread: 1 -> EnableTrading: True 2024-06-10 02:54:11.608 - Thread: 1 -> EnableSteamCloud: False 2024-06-10 02:54:11.608 - Thread: 1 -> Language: 0 2024-06-10 02:54:11.608 - Thread: 1 -> CubeBuilderBuildingMode: 1 2024-06-10 02:54:11.608 - Thread: 1 -> ControlsHints: True 2024-06-10 02:54:11.608 - Thread: 1 -> GoodBotHints: True 2024-06-10 02:54:11.608 - Thread: 1 -> RotationHints: True 2024-06-10 02:54:11.608 - Thread: 1 -> AreaInteraction: True 2024-06-10 02:54:11.608 - Thread: 1 -> BlueprintSharing: True 2024-06-10 02:54:11.608 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-06-10 02:54:11.608 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 02:54:11.608 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-06-10 02:54:11.608 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 02:54:11.608 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-06-10 02:54:11.608 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 02:54:11.608 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-06-10 02:54:11.608 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 02:54:11.608 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-06-10 02:54:11.608 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 02:54:11.608 - Thread: 1 -> ShowCrosshair2: 0 2024-06-10 02:54:11.608 - Thread: 1 -> IronSightSwitchState: 1 2024-06-10 02:54:11.608 - Thread: 1 -> SpriteMainViewportScale: 1 2024-06-10 02:54:11.608 - Thread: 1 -> UiTransparency: 0.8849438 2024-06-10 02:54:11.608 - Thread: 1 -> UiBkTransparency: 0 2024-06-10 02:54:11.608 - Thread: 1 -> HUDBkTransparency: 0.7099033 2024-06-10 02:54:11.608 - Thread: 1 -> HudState: 1 2024-06-10 02:54:11.608 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-06-10 02:54:11.608 - Thread: 1 -> ControllerDefaultOnStart: False 2024-06-10 02:54:11.608 - Thread: 1 -> GameVolume: 0.212039 2024-06-10 02:54:11.608 - Thread: 1 -> Music_Volume: 0 2024-06-10 02:54:11.608 - Thread: 1 -> VoiceChatVolume: 0 2024-06-10 02:54:11.608 - Thread: 1 -> HudWarnings: True 2024-06-10 02:54:11.608 - Thread: 1 -> MicrophoneSensitivity: 0.5 2024-06-10 02:54:11.608 - Thread: 1 -> VoiceChat: False 2024-06-10 02:54:11.608 - Thread: 1 -> VoiceChatVoiceActivation: True 2024-06-10 02:54:11.608 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2024-06-10 02:54:11.608 - Thread: 1 -> EnableDynamicMusic: True 2024-06-10 02:54:11.608 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2024-06-10 02:54:11.608 - Thread: 1 -> EnableDoppler: True 2024-06-10 02:54:11.608 - Thread: 1 -> ZoomMultiplier: 0.2 2024-06-10 02:54:11.608 - Thread: 1 -> GamepadScheme: 0 2024-06-10 02:54:11.608 - Thread: 1 -> GamepadSchemeName: Flight 2024-06-10 02:54:11.608 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-06-10 02:54:11.608 - Thread: 1 -> CubeBuilderUseSymmetry: False 2024-06-10 02:54:11.608 - Thread: 1 -> ModIoConsent: True 2024-06-10 02:54:11.608 - Thread: 1 -> CubeBuilderAlignToDefault: False 2024-06-10 02:54:11.608 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2024-06-10 02:54:11.608 - Thread: 1 -> SelectedQuickStart: MyObjectBuilder_QuickStartDefinition/RedShipSurvival 2024-06-10 02:54:11.608 - Thread: 1 -> QuickStartNotification: False 2024-06-10 02:54:11.608 - Thread: 1 -> LastCheckedVersion: 1204015 2024-06-10 02:54:11.609 - Thread: 1 -> MyConfig.Load() - END 2024-06-10 02:54:12.309 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-06-10 02:54:12.323 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-06-10 02:54:12.325 - Thread: 1 -> Found processor count: 24 2024-06-10 02:54:12.325 - Thread: 1 -> Using processor count: 16 2024-06-10 02:54:12.433 - Thread: 1 -> All detected adapters: 2024-06-10 02:54:12.436 - Thread: 1 -> NVIDIA GeForce RTX 4090 - VendorID=4318, SubsystemID=913643994, DeviceID=9860 2024-06-10 02:54:12.436 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-06-10 02:54:12.693 - Thread: 1 -> AdapterInfo = { 2024-06-10 02:54:12.694 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-06-10 02:54:12.694 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34261665792, Luid: 53732, rev: 161, subsys id: 913643994, vendor id: 4318, feature_level 11.1: True 2024-06-10 02:54:12.694 - Thread: 1 -> Driver version = 32.0.15.5599 2024-06-10 02:54:12.694 - Thread: 1 -> Driver date = 20240601000000.000000-000 2024-06-10 02:54:12.694 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 02:54:12.694 - Thread: 1 -> AftermathSupported = False 2024-06-10 02:54:12.694 - Thread: 1 -> Adapter id = 0 2024-06-10 02:54:12.694 - Thread: 1 -> Supported = True 2024-06-10 02:54:12.694 - Thread: 1 -> RAM = 25314721792 2024-06-10 02:54:12.694 - Thread: 1 -> Priority = 2 2024-06-10 02:54:12.694 - Thread: 1 -> Multithreaded rendering supported = True 2024-06-10 02:54:12.694 - Thread: 1 -> Output is attached = True 2024-06-10 02:54:12.694 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 02:54:12.694 - Thread: 1 -> } 2024-06-10 02:54:12.694 - Thread: 1 -> AdapterInfo = { 2024-06-10 02:54:12.694 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-06-10 02:54:12.694 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34261665792, Luid: 53732, rev: 161, subsys id: 913643994, vendor id: 4318, feature_level 11.1: True 2024-06-10 02:54:12.694 - Thread: 1 -> Driver version = 32.0.15.5599 2024-06-10 02:54:12.694 - Thread: 1 -> Driver date = 20240601000000.000000-000 2024-06-10 02:54:12.694 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 02:54:12.694 - Thread: 1 -> AftermathSupported = False 2024-06-10 02:54:12.694 - Thread: 1 -> Adapter id = 0 2024-06-10 02:54:12.694 - Thread: 1 -> Supported = True 2024-06-10 02:54:12.694 - Thread: 1 -> RAM = 25314721792 2024-06-10 02:54:12.694 - Thread: 1 -> Priority = 2 2024-06-10 02:54:12.694 - Thread: 1 -> Multithreaded rendering supported = True 2024-06-10 02:54:12.694 - Thread: 1 -> Output is attached = True 2024-06-10 02:54:12.694 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 02:54:12.694 - Thread: 1 -> } 2024-06-10 02:54:12.694 - Thread: 1 -> AdapterInfo = { 2024-06-10 02:54:12.695 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-06-10 02:54:12.695 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34261665792, Luid: 62375, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-06-10 02:54:12.695 - Thread: 1 -> Driver version = 2024-06-10 02:54:12.695 - Thread: 1 -> Driver date = 2024-06-10 02:54:12.695 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 02:54:12.695 - Thread: 1 -> AftermathSupported = False 2024-06-10 02:54:12.695 - Thread: 1 -> Adapter id = 1 2024-06-10 02:54:12.695 - Thread: 1 -> Supported = True 2024-06-10 02:54:12.695 - Thread: 1 -> RAM = 0 2024-06-10 02:54:12.695 - Thread: 1 -> Priority = 0 2024-06-10 02:54:12.695 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-10 02:54:12.695 - Thread: 1 -> Output is attached = False 2024-06-10 02:54:12.695 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 02:54:12.695 - Thread: 1 -> } 2024-06-10 02:54:12.695 - Thread: 1 -> AdapterInfo = { 2024-06-10 02:54:12.695 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-06-10 02:54:12.695 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34261665792, Luid: 62375, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-06-10 02:54:12.695 - Thread: 1 -> Driver version = 2024-06-10 02:54:12.695 - Thread: 1 -> Driver date = 2024-06-10 02:54:12.695 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 02:54:12.695 - Thread: 1 -> AftermathSupported = False 2024-06-10 02:54:12.695 - Thread: 1 -> Adapter id = 1 2024-06-10 02:54:12.695 - Thread: 1 -> Supported = True 2024-06-10 02:54:12.695 - Thread: 1 -> RAM = 0 2024-06-10 02:54:12.695 - Thread: 1 -> Priority = 0 2024-06-10 02:54:12.695 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-10 02:54:12.695 - Thread: 1 -> Output is attached = False 2024-06-10 02:54:12.695 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 02:54:12.695 - Thread: 1 -> } 2024-06-10 02:54:12.698 - Thread: 1 -> Service.IsActive: True 2024-06-10 02:54:12.698 - Thread: 1 -> Service.IsOnline: True 2024-06-10 02:54:12.698 - Thread: 1 -> Service.OwnsGame: False 2024-06-10 02:54:12.698 - Thread: 1 -> Service.UserId: 76561199161896972 2024-06-10 02:54:12.698 - Thread: 1 -> Service.UserName: Ollie10212 2024-06-10 02:54:12.698 - Thread: 1 -> Service.Branch: default 2024-06-10 02:54:12.705 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-06-10 02:54:12.705 - Thread: 1 -> Build version: 0.1.1.0 2024-06-10 02:54:12.712 - Thread: 1 -> MyScreenManager() 2024-06-10 02:54:12.751 - Thread: 39 -> CreateDeviceInternal - CheckSettings() 2024-06-10 02:54:12.751 - Thread: 39 -> CreateDeviceInternal - GetAdapter() 2024-06-10 02:54:12.752 - Thread: 39 -> CreateDeviceInternal - FixSettings() 2024-06-10 02:54:12.753 - Thread: 39 -> CreateDeviceInternal - Create device 2024-06-10 02:54:12.829 - Thread: 39 -> CreateDeviceInternal Steam Overlay integration 2024-06-10 02:54:12.878 - Thread: 39 -> CreateDeviceInternal Steam Overlay OK 2024-06-10 02:54:12.878 - Thread: 39 -> CreateDeviceInternal create swapchain 2024-06-10 02:54:13.826 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-06-10 02:54:13.827 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-06-10 02:54:13.827 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2024-06-10 02:54:14.407 - Thread: 1 -> Preallocate - START 2024-06-10 02:54:14.409 - Thread: 1 -> MySpaceWorldGenerator - START 2024-06-10 02:54:14.412 - Thread: 1 -> MySpaceWorldGenerator - END 2024-06-10 02:54:14.412 - Thread: 1 -> MySpaceBuildComponent - START 2024-06-10 02:54:14.412 - Thread: 1 -> MySpaceBuildComponent - END 2024-06-10 02:54:14.412 - Thread: 1 -> MyEntities - START 2024-06-10 02:54:14.421 - Thread: 1 -> MyEntities - END 2024-06-10 02:54:14.421 - Thread: 1 -> MyObjectBuilder_Base - START 2024-06-10 02:54:14.421 - Thread: 1 -> MyObjectBuilder_Base - END 2024-06-10 02:54:14.421 - Thread: 1 -> MyTransparentGeometry - START 2024-06-10 02:54:14.421 - Thread: 1 -> MyTransparentGeometry - END 2024-06-10 02:54:14.421 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-06-10 02:54:14.427 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-06-10 02:54:14.427 - Thread: 1 -> MyMath - START 2024-06-10 02:54:14.427 - Thread: 1 -> MyMath - END 2024-06-10 02:54:14.427 - Thread: 1 -> MySimpleObjectDraw - START 2024-06-10 02:54:14.427 - Thread: 1 -> MySimpleObjectDraw - END 2024-06-10 02:54:14.432 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-06-10 02:54:14.432 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-06-10 02:54:14.432 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-06-10 02:54:14.454 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-06-10 02:54:14.454 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-06-10 02:54:14.455 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-06-10 02:54:14.455 - Thread: 1 -> MySyncDestructions - START 2024-06-10 02:54:14.455 - Thread: 1 -> MySyncDestructions - END 2024-06-10 02:54:14.455 - Thread: 1 -> MySyncEntity - START 2024-06-10 02:54:14.455 - Thread: 1 -> MySyncEntity - END 2024-06-10 02:54:14.455 - Thread: 1 -> MyCommandCharacter - START 2024-06-10 02:54:14.456 - Thread: 1 -> MyCommandCharacter - END 2024-06-10 02:54:14.456 - Thread: 1 -> MyCommandConsole - START 2024-06-10 02:54:14.456 - Thread: 1 -> MyCommandConsole - END 2024-06-10 02:54:14.456 - Thread: 1 -> MyCommandEntity - START 2024-06-10 02:54:14.457 - Thread: 1 -> MyCommandEntity - END 2024-06-10 02:54:14.457 - Thread: 1 -> MyAiTargetManager - START 2024-06-10 02:54:14.457 - Thread: 1 -> MyAiTargetManager - END 2024-06-10 02:54:14.457 - Thread: 1 -> MyClientDebugCommands - START 2024-06-10 02:54:14.457 - Thread: 1 -> MyClientDebugCommands - END 2024-06-10 02:54:14.457 - Thread: 1 -> MyDedicatedServer - START 2024-06-10 02:54:14.457 - Thread: 1 -> MyDedicatedServer - END 2024-06-10 02:54:14.457 - Thread: 1 -> MyDedicatedServerBase - START 2024-06-10 02:54:14.457 - Thread: 1 -> MyDedicatedServerBase - END 2024-06-10 02:54:14.457 - Thread: 1 -> MyMultiplayerBase - START 2024-06-10 02:54:14.457 - Thread: 1 -> MyMultiplayerBase - END 2024-06-10 02:54:14.457 - Thread: 1 -> MyMultiplayerClient - START 2024-06-10 02:54:14.457 - Thread: 1 -> MyMultiplayerClient - END 2024-06-10 02:54:14.457 - Thread: 1 -> MyMultiplayerClientBase - START 2024-06-10 02:54:14.457 - Thread: 1 -> MyMultiplayerClientBase - END 2024-06-10 02:54:14.457 - Thread: 1 -> MyMultiplayerLobby - START 2024-06-10 02:54:14.457 - Thread: 1 -> MyMultiplayerLobby - END 2024-06-10 02:54:14.457 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-06-10 02:54:14.457 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-06-10 02:54:14.457 - Thread: 1 -> MyMultiplayerServerBase - START 2024-06-10 02:54:14.457 - Thread: 1 -> MyMultiplayerServerBase - END 2024-06-10 02:54:14.457 - Thread: 1 -> MyServerDebugCommands - START 2024-06-10 02:54:14.458 - Thread: 1 -> MyServerDebugCommands - END 2024-06-10 02:54:14.458 - Thread: 1 -> MyCubeGridDefinitions - START 2024-06-10 02:54:14.488 - Thread: 1 -> MyCubeGridDefinitions - END 2024-06-10 02:54:14.488 - Thread: 1 -> MyDefinitionManager - START 2024-06-10 02:54:14.500 - Thread: 1 -> MyDefinitionManager - END 2024-06-10 02:54:14.500 - Thread: 1 -> Preallocate - END 2024-06-10 02:54:14.504 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-06-10 02:54:14.650 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-06-10 02:54:14.650 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-06-10 02:54:14.657 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-06-10 02:54:14.657 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:54:14.657 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:54:14.657 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-06-10 02:54:14.657 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-06-10 02:54:14.657 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-06-10 02:54:14.659 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-06-10 02:54:14.666 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: PCSpecialist 2024-06-10 02:54:14.666 - Thread: 1 -> Win32_ComputerSystem.Model: Luna Ultra White Gaming PC 2024-06-10 02:54:14.666 - Thread: 1 -> Virtualized: False 2024-06-10 02:54:14.669 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i9-14900KF 2024-06-10 02:54:14.670 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,523,331,584 bytes 2024-06-10 02:54:14.670 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-06-10 02:54:14.670 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 55,872,180,224 bytes 2024-06-10 02:54:14.670 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,103,203,328 bytes 2024-06-10 02:54:14.673 - Thread: 1 -> Drive C: | Capacity: 1,998,736,846,848 bytes | Free space: 566,333,407,232 bytes 2024-06-10 02:54:14.673 - Thread: 1 -> Drive D: | Capacity: 2,000,382,062,592 bytes | Free space: 1,990,860,464,128 bytes 2024-06-10 02:54:14.673 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-06-10 02:54:14.674 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-06-10 02:54:14.674 - Thread: 1 -> Installed DLCs: 2024-06-10 02:54:14.682 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-06-10 02:54:14.783 - Thread: 1 -> Havok: Physics.Init 2024-06-10 02:54:14.793 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-06-10 02:54:14.795 - Thread: 1 -> HkGameName: SpaceEngineers 2024-06-10 02:54:14.805 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-06-10 02:54:14.805 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-06-10 02:54:14.809 - Thread: 1 -> 11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc 2024-06-10 02:54:14.997 - Thread: 1 -> Loading scenarios 2024-06-10 02:54:15.019 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-06-10 02:54:15.019 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-06-10 02:54:15.205 - Thread: 1 -> Loading sound definitions 2024-06-10 02:54:15.206 - Thread: 1 -> Loading gamepad controls 2024-06-10 02:54:15.206 - Thread: 1 -> Loading DLC definitions 2024-06-10 02:54:15.220 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-10 02:54:15.220 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-06-10 02:54:15.220 - Thread: 1 -> Loading Quick starts 2024-06-10 02:54:15.221 - Thread: 1 -> Loading ScenarioCategories 2024-06-10 02:54:15.221 - Thread: 1 -> Loading shadow textures definitions 2024-06-10 02:54:15.221 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-06-10 02:54:15.224 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-06-10 02:54:15.227 - Thread: 1 -> MyAudio.LoadData - START 2024-06-10 02:54:15.250 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-06-10 02:54:15.280 - Thread: 1 -> MyAudio.LoadData - END 2024-06-10 02:54:15.288 - Thread: 1 -> MyGuiManager() 2024-06-10 02:54:15.288 - Thread: 14 -> MySandboxGame.PerformPreload() - START 2024-06-10 02:54:15.291 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-06-10 02:54:15.338 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-06-10 02:54:15.405 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-06-10 02:54:15.405 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-06-10 02:54:15.405 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-06-10 02:54:15.431 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-06-10 02:54:15.436 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-06-10 02:54:15.441 - Thread: 14 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-06-10 02:54:15.442 - Thread: 14 -> ReloadVoxelMaterials 2024-06-10 02:54:15.481 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-06-10 02:54:15.481 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-06-10 02:54:15.482 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-06-10 02:54:15.482 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-06-10 02:54:15.482 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-06-10 02:54:15.482 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-06-10 02:54:15.482 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-06-10 02:54:15.482 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-06-10 02:54:15.482 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-06-10 02:54:15.482 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-06-10 02:54:15.482 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-06-10 02:54:15.482 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-06-10 02:54:15.482 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-06-10 02:54:15.482 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-06-10 02:54:15.482 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-06-10 02:54:15.482 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-06-10 02:54:15.517 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-06-10 02:54:15.518 - Thread: 23 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-06-10 02:54:15.518 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-06-10 02:54:15.518 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-06-10 02:54:15.518 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-06-10 02:54:15.521 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-06-10 02:54:15.522 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-06-10 02:54:15.523 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-06-10 02:54:15.523 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-06-10 02:54:15.524 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-06-10 02:54:15.524 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-06-10 02:54:15.528 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-06-10 02:54:15.534 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-06-10 02:54:15.534 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-06-10 02:54:15.535 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-06-10 02:54:15.536 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-06-10 02:54:15.537 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-06-10 02:54:15.539 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-06-10 02:54:15.540 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-06-10 02:54:15.544 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-06-10 02:54:15.548 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-06-10 02:54:15.549 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-06-10 02:54:15.549 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-06-10 02:54:15.549 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-06-10 02:54:15.566 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-06-10 02:54:15.567 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-06-10 02:54:15.569 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-06-10 02:54:15.572 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-06-10 02:54:15.574 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-06-10 02:54:15.590 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-06-10 02:54:15.594 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-06-10 02:54:15.601 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-06-10 02:54:15.602 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-06-10 02:54:15.604 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-06-10 02:54:15.607 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-06-10 02:54:15.610 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-06-10 02:54:15.613 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-06-10 02:54:15.613 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-06-10 02:54:15.625 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-06-10 02:54:15.626 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-06-10 02:54:15.631 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-06-10 02:54:15.633 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-06-10 02:54:15.633 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-06-10 02:54:15.635 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-06-10 02:54:15.636 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-06-10 02:54:15.637 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-06-10 02:54:15.639 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-06-10 02:54:15.641 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-06-10 02:54:15.643 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-06-10 02:54:15.646 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-06-10 02:54:15.648 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-06-10 02:54:15.660 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-06-10 02:54:15.661 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-06-10 02:54:15.662 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-06-10 02:54:15.664 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-06-10 02:54:15.669 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-06-10 02:54:15.674 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-06-10 02:54:15.678 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-06-10 02:54:15.682 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-06-10 02:54:15.737 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-06-10 02:54:15.737 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-06-10 02:54:15.740 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-06-10 02:54:15.742 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-06-10 02:54:15.754 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-06-10 02:54:15.768 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-06-10 02:54:15.769 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-06-10 02:54:15.777 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-06-10 02:54:15.803 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-06-10 02:54:15.803 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-06-10 02:54:15.822 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-06-10 02:54:15.824 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-06-10 02:54:15.835 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-06-10 02:54:15.835 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-06-10 02:54:15.837 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-06-10 02:54:15.838 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-06-10 02:54:15.845 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-06-10 02:54:15.848 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-06-10 02:54:15.849 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-06-10 02:54:15.854 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-06-10 02:54:15.867 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-06-10 02:54:16.009 - Thread: 1 -> Deluxe Edition (573160) 2024-06-10 02:54:16.009 - Thread: 1 -> Decorative Blocks (1049790) 2024-06-10 02:54:16.009 - Thread: 1 -> Economy Deluxe (1135960) 2024-06-10 02:54:16.009 - Thread: 1 -> Style Pack (1084680) 2024-06-10 02:54:16.009 - Thread: 1 -> Decorative Blocks 2 (1167910) 2024-06-10 02:54:16.009 - Thread: 1 -> Frostbite (1241550) 2024-06-10 02:54:16.009 - Thread: 1 -> Sparks Of The Future (1307680) 2024-06-10 02:54:16.009 - Thread: 1 -> Wasteland (1374610) 2024-06-10 02:54:16.010 - Thread: 1 -> Warfare I. (1475830) 2024-06-10 02:54:16.010 - Thread: 1 -> Heavy Industry (1676100) 2024-06-10 02:54:16.010 - Thread: 1 -> Warfare II. (1783760) 2024-06-10 02:54:16.010 - Thread: 1 -> Automatons (1958640) 2024-06-10 02:54:16.010 - Thread: 1 -> Decorative Blocks 3 (2504720) 2024-06-10 02:54:16.010 - Thread: 1 -> Signal Blocks (2914120) 2024-06-10 02:54:16.047 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-06-10 02:54:16.060 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-06-10 02:54:16.061 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-06-10 02:54:16.105 - Thread: 1 -> Timer Frequency: 10000000 2024-06-10 02:54:16.105 - Thread: 1 -> Ticks per frame: 166667 2024-06-10 02:54:16.142 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-06-10 02:54:16.564 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-06-10 02:54:16.664 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-06-10 02:54:16.664 - Thread: 1 -> Flares Intensity: 1 2024-06-10 02:54:16.664 - Thread: 1 -> Field of view: 1.221984 2024-06-10 02:54:16.664 - Thread: 1 -> PostProcessingEnabled: True 2024-06-10 02:54:16.664 - Thread: 1 -> Render.GrassDensityFactor: 3 2024-06-10 02:54:16.664 - Thread: 1 -> Render.GrassDrawDistance: 1000 2024-06-10 02:54:16.664 - Thread: 1 -> Render.DistanceFade: 1998 2024-06-10 02:54:16.664 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-06-10 02:54:16.664 - Thread: 1 -> Render.ShadowQuality: EXTREME 2024-06-10 02:54:16.664 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-06-10 02:54:16.664 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-06-10 02:54:16.664 - Thread: 1 -> Render.TextureQuality: HIGH 2024-06-10 02:54:16.664 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-06-10 02:54:16.664 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-06-10 02:54:16.664 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-06-10 02:54:16.664 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-06-10 02:54:16.664 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-06-10 02:54:16.664 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-06-10 02:54:16.706 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-06-10 02:54:16.758 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-06-10 02:54:16.759 - Thread: 1 -> Analytics session started: UserID = (216ba3b2-7e4c-c1a7-debf-66cba8e74fc5) SessionID = (7541c4e2-4785-4eee-a490-7271a18125a1) 2024-06-10 02:54:16.760 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-06-10 02:54:17.094 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-06-10 02:54:17.644 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-06-10 02:54:17.644 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-06-10 02:54:17.666 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-06-10 02:54:17.666 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-06-10 02:54:18.282 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-06-10 02:54:18.282 - Thread: 14 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-06-10 02:54:18.282 - Thread: 14 -> MySandboxGame.PerformPreload() - END 2024-06-10 02:54:18.551 - Thread: 1 -> MyConfig.Save() - START 2024-06-10 02:54:18.551 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-10 02:54:18.590 - Thread: 1 -> MyConfig.Save() - END 2024-06-10 02:54:23.222 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-06-10 02:54:23.453 - Thread: 1 -> Server responded 2024-06-10 02:54:23.453 - Thread: 1 -> Joining server: Name:Mayhem Industries Vanilla Creative ConnectionString:steam://72.43.94.18:21010 2024-06-10 02:54:23.455 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-06-10 02:54:23.455 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-06-10 02:54:24.065 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-06-10 02:54:26.636 - Thread: 1 -> Lobby join response: True, enter state: Success 2024-06-10 02:54:26.636 - Thread: 1 -> World requested 2024-06-10 02:54:26.643 - Thread: 1 -> World requested - connection alive 2024-06-10 02:54:27.654 - Thread: 1 -> LoadSession() - Start 2024-06-10 02:54:27.660 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-06-10 02:54:27.661 - Thread: 14 -> Downloading world mods - START 2024-06-10 02:54:27.664 - Thread: 14 -> MyWorkshop.GetItemsBlocking: getting 1 items 2024-06-10 02:54:27.933 - Thread: 1 -> Mod query successful 2024-06-10 02:54:27.938 - Thread: 14 -> Up to date mod: Id = 2722000298, title = 'TorchClientMod' 2024-06-10 02:54:27.939 - Thread: 14 -> Mod download time: 0.00 seconds 2024-06-10 02:54:27.939 - Thread: 14 -> Downloading world mods - END 2024-06-10 02:54:27.956 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-06-10 02:54:27.956 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-06-10 02:54:27.956 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-06-10 02:54:27.956 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-06-10 02:54:27.956 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-06-10 02:54:27.956 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-06-10 02:54:27.956 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-06-10 02:54:27.956 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-06-10 02:54:27.970 - Thread: 1 -> LoadSession() - End 2024-06-10 02:54:27.970 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-06-10 02:54:27.970 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-06-10 02:54:27.970 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-06-10 02:54:28.175 - Thread: 1 -> RunLoadingAction - START 2024-06-10 02:54:29.152 - Thread: 1 -> GC Memory: 1,136,747,512 B 2024-06-10 02:54:29.160 - Thread: 1 -> Process Memory: 4,109,172,736 B 2024-06-10 02:54:29.794 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-06-10 02:54:30.445 - Thread: 1 -> Script loaded: 2722000298.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:54:30.452 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-06-10 02:54:30.454 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-06-10 02:54:30.454 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-06-10 02:54:30.455 - Thread: 1 -> 11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc 2024-06-10 02:54:30.568 - Thread: 1 -> Loading scenarios 2024-06-10 02:54:30.568 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-06-10 02:54:30.568 - Thread: 1 -> List of used mods (1) - START 2024-06-10 02:54:30.568 - Thread: 1 -> Id = Steam:2722000298, Filename = '2722000298.sbm', Name = 'TorchClientMod' 2024-06-10 02:54:30.568 - Thread: 1 -> List of used mods - END 2024-06-10 02:54:30.595 - Thread: 1 -> Loading behaviors 2024-06-10 02:54:30.596 - Thread: 1 -> Loading ammo magazines 2024-06-10 02:54:30.598 - Thread: 1 -> Loading ammo definitions 2024-06-10 02:54:30.599 - Thread: 1 -> Loading animations 2024-06-10 02:54:30.601 - Thread: 1 -> Loading animations 2024-06-10 02:54:30.601 - Thread: 1 -> Loading sound definitions 2024-06-10 02:54:30.601 - Thread: 1 -> Loading sound definitions 2024-06-10 02:54:30.601 - Thread: 1 -> Loading sound definitions 2024-06-10 02:54:30.601 - Thread: 1 -> Loading sound definitions 2024-06-10 02:54:30.601 - Thread: 1 -> Loading sound definitions 2024-06-10 02:54:30.602 - Thread: 1 -> Loading sound definitions 2024-06-10 02:54:30.602 - Thread: 1 -> Loading category classes 2024-06-10 02:54:30.602 - Thread: 1 -> Loading category classes 2024-06-10 02:54:30.602 - Thread: 1 -> Loading blueprint classes 2024-06-10 02:54:30.603 - Thread: 1 -> Loading blueprint class entries 2024-06-10 02:54:30.604 - Thread: 1 -> Loading blueprint class entries 2024-06-10 02:54:30.604 - Thread: 1 -> Loading blueprints 2024-06-10 02:54:30.606 - Thread: 1 -> Loading blueprints 2024-06-10 02:54:30.606 - Thread: 1 -> Loading agent definitions 2024-06-10 02:54:30.607 - Thread: 1 -> Loading character definitions 2024-06-10 02:54:30.614 - Thread: 1 -> Loading character definitions 2024-06-10 02:54:30.614 - Thread: 1 -> Loading components 2024-06-10 02:54:30.615 - Thread: 1 -> Loading components 2024-06-10 02:54:30.615 - Thread: 1 -> Loading configuration 2024-06-10 02:54:30.615 - Thread: 1 -> Loading container types 2024-06-10 02:54:30.617 - Thread: 1 -> Loading Contract Types 2024-06-10 02:54:30.620 - Thread: 1 -> Loading gamepad controls 2024-06-10 02:54:30.620 - Thread: 1 -> Loading block positions 2024-06-10 02:54:30.622 - Thread: 1 -> Loading block positions 2024-06-10 02:54:30.622 - Thread: 1 -> Loading curve definitions 2024-06-10 02:54:30.624 - Thread: 1 -> Loading debris 2024-06-10 02:54:30.625 - Thread: 1 -> Loading environment items entries 2024-06-10 02:54:30.625 - Thread: 1 -> Loading decal global definitions 2024-06-10 02:54:30.625 - Thread: 1 -> Loading decal definitions 2024-06-10 02:54:30.626 - Thread: 1 -> Loading decal definitions 2024-06-10 02:54:30.626 - Thread: 1 -> Loading drone behaviors 2024-06-10 02:54:30.627 - Thread: 1 -> Loading edges 2024-06-10 02:54:30.628 - Thread: 1 -> Loading emissive color definitions 2024-06-10 02:54:30.630 - Thread: 1 -> Loading emissive color default states 2024-06-10 02:54:30.632 - Thread: 1 -> Loading animations 2024-06-10 02:54:30.632 - Thread: 1 -> Loading entity components 2024-06-10 02:54:30.643 - Thread: 1 -> Loading component containers 2024-06-10 02:54:30.650 - Thread: 1 -> Loading environment items entries 2024-06-10 02:54:30.651 - Thread: 1 -> Loading Faction Names 2024-06-10 02:54:30.651 - Thread: 1 -> Loading factions 2024-06-10 02:54:30.653 - Thread: 1 -> Loading flare definitions 2024-06-10 02:54:30.654 - Thread: 1 -> Loading DLC definitions 2024-06-10 02:54:30.659 - Thread: 1 -> Loading gas property definitions 2024-06-10 02:54:30.660 - Thread: 1 -> Loading event definitions 2024-06-10 02:54:30.660 - Thread: 1 -> Loading physical items 2024-06-10 02:54:30.672 - Thread: 1 -> Loading LCD texture categories 2024-06-10 02:54:30.673 - Thread: 1 -> Loading LCD texture categories 2024-06-10 02:54:30.673 - Thread: 1 -> Loading LCD texture categories 2024-06-10 02:54:30.673 - Thread: 1 -> Loading LCD texture categories 2024-06-10 02:54:30.673 - Thread: 1 -> Loading LCD texture categories 2024-06-10 02:54:30.673 - Thread: 1 -> Loading LCD texture categories 2024-06-10 02:54:30.673 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-10 02:54:30.673 - Thread: 1 -> Loading planet definition 2024-06-10 02:54:30.677 - Thread: 1 -> Loading physical items 2024-06-10 02:54:30.679 - Thread: 1 -> Loading physical items 2024-06-10 02:54:30.679 - Thread: 1 -> Loading physical material properties 2024-06-10 02:54:30.680 - Thread: 1 -> Loading pirate antennas 2024-06-10 02:54:30.681 - Thread: 1 -> Loading Quick starts 2024-06-10 02:54:30.681 - Thread: 1 -> Loading research blocks definitions 2024-06-10 02:54:30.682 - Thread: 1 -> Loading research groups definitions 2024-06-10 02:54:30.683 - Thread: 1 -> Loading resource distribution groups 2024-06-10 02:54:30.683 - Thread: 1 -> Loading ScenarioCategories 2024-06-10 02:54:30.683 - Thread: 1 -> Loading shadow textures definitions 2024-06-10 02:54:30.683 - Thread: 1 -> Loading ship sound groups 2024-06-10 02:54:30.689 - Thread: 1 -> Loading ship sound groups 2024-06-10 02:54:30.689 - Thread: 1 -> Loading sound categories 2024-06-10 02:54:30.691 - Thread: 1 -> Loading stat definitions 2024-06-10 02:54:30.691 - Thread: 1 -> Loading gamepad controls 2024-06-10 02:54:30.692 - Thread: 1 -> Loading grid creators 2024-06-10 02:54:30.693 - Thread: 1 -> Loading transparent material properties 2024-06-10 02:54:30.693 - Thread: 1 -> Loading planet definition 2024-06-10 02:54:30.693 - Thread: 1 -> Loading voxel map storage definitions 2024-06-10 02:54:30.695 - Thread: 1 -> Loading voxel material definitions 2024-06-10 02:54:30.695 - Thread: 1 -> Loading voxel material definitions 2024-06-10 02:54:30.695 - Thread: 1 -> Loading voxel material definitions 2024-06-10 02:54:30.695 - Thread: 1 -> Loading voxel material definitions 2024-06-10 02:54:30.695 - Thread: 1 -> Loading Weather Effects 2024-06-10 02:54:30.698 - Thread: 1 -> Audio effects definitions 2024-06-10 02:54:30.700 - Thread: 1 -> Loading environment items definitions 2024-06-10 02:54:30.700 - Thread: 1 -> Loading environment items definitions 2024-06-10 02:54:30.701 - Thread: 1 -> Loading physical material properties 2024-06-10 02:54:30.703 - Thread: 1 -> Loading particle effect definitions 2024-06-10 02:54:30.769 - Thread: 1 -> Loading particle effect definitions 2024-06-10 02:54:30.770 - Thread: 1 -> Loading environment item definitions 2024-06-10 02:54:30.772 - Thread: 1 -> Loading weapon definitions 2024-06-10 02:54:30.781 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.801 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.801 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.820 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.824 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.825 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.825 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.825 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.825 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.826 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.827 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.832 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.833 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.834 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.835 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.836 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.837 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.837 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.838 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.839 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.842 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.843 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.844 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.844 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.845 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.845 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.846 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.849 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.850 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.850 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.850 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.850 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.851 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.852 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.853 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.853 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.854 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.857 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.858 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.858 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.859 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.859 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.860 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.860 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.861 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.862 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.863 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.864 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.873 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.873 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.874 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.876 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.878 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.879 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.880 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.880 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.881 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.882 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.884 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.884 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.885 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.886 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.887 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.888 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.889 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.890 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.892 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.892 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.894 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.895 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.897 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.898 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.900 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.900 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.904 - Thread: 1 -> Loading cube blocks 2024-06-10 02:54:30.904 - Thread: 1 -> Created block definitions 2024-06-10 02:54:30.907 - Thread: 1 -> Loading block variant groups 2024-06-10 02:54:30.920 - Thread: 1 -> Loading asteroid generators 2024-06-10 02:54:30.921 - Thread: 1 -> Loading spawn groups 2024-06-10 02:54:30.923 - Thread: 1 -> Loading drop containers 2024-06-10 02:54:30.923 - Thread: 1 -> Loading spawn groups 2024-06-10 02:54:30.923 - Thread: 1 -> Loading spawn groups 2024-06-10 02:54:30.923 - Thread: 1 -> Loading radial menu definitions 2024-06-10 02:54:30.934 - Thread: 1 -> Loading respawn ships 2024-06-10 02:54:30.935 - Thread: 1 -> Loading spawn groups 2024-06-10 02:54:30.935 - Thread: 1 -> Loading wheel speeds 2024-06-10 02:54:30.968 - Thread: 1 -> MyAudio.UnloadData - START 2024-06-10 02:54:30.973 - Thread: 1 -> MyAudio.UnloadData - END 2024-06-10 02:54:30.973 - Thread: 1 -> MyAudio.LoadData - START 2024-06-10 02:54:30.996 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-06-10 02:54:31.080 - Thread: 1 -> MyAudio.LoadData - END 2024-06-10 02:54:31.110 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-06-10 02:54:31.119 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:54:31.145 - Thread: 25 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 02:54:31.147 - Thread: 23 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 02:54:31.155 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:54:31.155 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:54:31.157 - Thread: 1 -> Registered modules from: 2722000298.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:54:31.157 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:54:31.164 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:54:31.169 - Thread: 35 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 02:54:31.169 - Thread: 31 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 02:54:31.333 - Thread: 85 -> External debugger: listening... 2024-06-10 02:54:31.345 - Thread: 1 -> MyLights.LoadData() - START 2024-06-10 02:54:31.346 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-06-10 02:54:31.346 - Thread: 1 -> MyLights.LoadData() - END 2024-06-10 02:54:31.346 - Thread: 1 -> Info: MyLights initialized. 2024-06-10 02:54:31.347 - Thread: 1 -> MyExplosions.LoadData() - START 2024-06-10 02:54:31.349 - Thread: 1 -> MyExplosions.LoadData() - END 2024-06-10 02:54:31.385 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-06-10 02:54:31.385 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-06-10 02:54:31.400 - Thread: 1 -> Loading Procedural World Generator 2024-06-10 02:54:31.405 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-06-10 02:54:31.457 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-06-10 02:54:32.367 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2024-06-10 02:54:32.367 - Thread: 1 -> Info: Planet generator name: Mars 2024-06-10 02:54:32.368 - Thread: 1 -> Info: Planet storage name: Mars-2044023682d120000 2024-06-10 02:54:33.257 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2024-06-10 02:54:33.257 - Thread: 1 -> Info: Planet generator name: EarthLike 2024-06-10 02:54:33.257 - Thread: 1 -> Info: Planet storage name: EarthLike-1779144428d120000 2024-06-10 02:54:34.076 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2024-06-10 02:54:34.076 - Thread: 1 -> Info: Planet generator name: Moon 2024-06-10 02:54:34.076 - Thread: 1 -> Info: Planet storage name: Moon-1353915701d19000 2024-06-10 02:54:34.889 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2024-06-10 02:54:34.889 - Thread: 1 -> Info: Planet generator name: Titan 2024-06-10 02:54:34.890 - Thread: 1 -> Info: Planet storage name: Titan-2124704365d19000 2024-06-10 02:54:35.784 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2024-06-10 02:54:35.784 - Thread: 1 -> Info: Planet generator name: Alien 2024-06-10 02:54:35.784 - Thread: 1 -> Info: Planet storage name: Alien-291759539d120000 2024-06-10 02:54:36.489 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2024-06-10 02:54:36.489 - Thread: 1 -> Info: Planet generator name: Triton 2024-06-10 02:54:36.489 - Thread: 1 -> Info: Planet storage name: Triton-12345d80253 2024-06-10 02:54:37.360 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2024-06-10 02:54:37.360 - Thread: 1 -> Info: Planet generator name: Europa 2024-06-10 02:54:37.360 - Thread: 1 -> Info: Planet storage name: Europa-595048092d19000 2024-06-10 02:54:38.414 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2024-06-10 02:54:38.414 - Thread: 1 -> Info: Planet generator name: Pertam 2024-06-10 02:54:38.414 - Thread: 1 -> Info: Planet storage name: Pertam-12345d60133 2024-06-10 02:54:38.466 - Thread: 1 -> Entities loaded & initialized 2024-06-10 02:54:38.473 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2024-06-10 02:54:38.473 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2024-06-10 02:54:38.624 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-06-10 02:54:38.624 - Thread: 1 -> RunLoadingAction - END 2024-06-10 02:54:38.625 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-06-10 02:54:38.625 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-06-10 02:54:38.625 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-06-10 02:54:38.625 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-06-10 02:54:38.625 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-06-10 02:54:38.633 - Thread: 1 -> Updating continues. 2024-06-10 02:54:38.739 - Thread: 1 -> TORCH MOD: Registering mod communication. 2024-06-10 02:54:38.740 - Thread: 1 -> TORCH MOD: Mod communication registered successfully. 2024-06-10 02:54:38.754 - Thread: 1 -> GC Memory: 1495.419 / 1495.419 MB 2024-06-10 02:54:38.882 - Thread: 1 -> RequestRespawn 2024-06-10 02:54:38.996 - Thread: 97 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 02:54:39.075 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.LoadContent 2024-06-10 02:54:39.154 - Thread: 1 -> Warning: Server failed to update game inventory items. 2024-06-10 02:54:39.668 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.LoadContent 2024-06-10 02:54:39.719 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:54:39.765 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:54:39.765 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:54:40.238 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:54:40.239 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:54:40.243 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:54:40.244 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:54:40.246 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:54:47.300 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2024-06-10 02:54:50.219 - Thread: 1 -> Loading duration: 22.2491757 2024-06-10 02:54:50.224 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-06-10 02:54:50.224 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-06-10 02:54:50.227 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-06-10 02:55:08.775 - Thread: 1 -> GC Memory: 2871.312 / 2871.312 MB 2024-06-10 02:55:12.764 - Thread: 1 -> GUI Stats: Update 6.29004611111109, Draw 0.187191555555556 2024-06-10 02:55:13.820 - Thread: 1 -> TORCH MOD: Failed to deserialize message! System.NullReferenceException: Object reference not set to an instance of an object. at Torch.Mod.Messages.VoxelResetMessage.ProcessClient() at Torch.Mod.ModCommunication.MessageHandler(UInt16 arg1, Byte[] arg2, UInt64 arg3, Boolean arg4) 2024-06-10 02:55:38.775 - Thread: 1 -> GC Memory: 2883.218 / 2883.218 MB 2024-06-10 02:55:55.958 - Thread: 1 -> GUI Stats: Update 0.0280653333333334, Draw 0.158389833333333 2024-06-10 02:55:55.990 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-10 02:55:56.008 - Thread: 1 -> STATISTICS,0,0.2506828,0.01509857,0.3902102,0.02457809,6.00498,0.4418631,26.02874,402.6806,13,163,2916.193,16070.84,67482,12000000,160,31.75531,56.56428,0,46962,8.33325,0,16.66667,2.646249,4.713643,100,12371670836,2916.193,0,0,-1 2024-06-10 02:55:56.008 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-10 02:55:56.008 - Thread: 1 -> MEMORY VALUES,2,1,0,1,21,854,534,78,722,90,849,11798,8447,0,0,444,9169,0,5805,126,0,73,63,384,53,1,20,1717,758,456,8,30,0,0,0,0 2024-06-10 02:56:08.802 - Thread: 1 -> GC Memory: 2925.656 / 2925.656 MB 2024-06-10 02:56:38.803 - Thread: 1 -> GC Memory: 1715.113 / 1715.113 MB 2024-06-10 02:56:42.634 - Thread: 9 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.Direct3D11.InputAssemblerStage.SetVertexBuffers(Int32 startSlot, Int32 numBuffers, IntPtr vertexBuffersOut, IntPtr stridesRef, IntPtr offsetsRef) at VRage.Render11.RenderContext.Internal.MyRenderContextState.SetVertexBuffersFast(Int32 startSlot, IVertexBuffer vb0, IVertexBuffer vb1, IVertexBuffer vb2) at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy, IConstantBuffer cb, Int32 constantOffset) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2024-06-10 02:56:42.635 - Thread: 9 -> Showing message 2024-06-10 02:56:42.636 - Thread: 9 -> MyInitializer.OnCrash 2024-06-10 02:56:42.636 - Thread: 9 -> var exception = System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.Direct3D11.InputAssemblerStage.SetVertexBuffers(Int32 startSlot, Int32 numBuffers, IntPtr vertexBuffersOut, IntPtr stridesRef, IntPtr offsetsRef) at VRage.Render11.RenderContext.Internal.MyRenderContextState.SetVertexBuffersFast(Int32 startSlot, IVertexBuffer vb0, IVertexBuffer vb1, IVertexBuffer vb2) at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy, IConstantBuffer cb, Int32 constantOffset) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2024-06-10 02:56:43.347 - Thread: 9 -> ================================== CRASH INFO ================================== AppVersion: 01_204_018 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 152 PCUCount: 70948 IsHang: False GCMemory: 1715 GCMemoryAllocated: 1715 HWAvailableMemory: 47206 ProcessPrivateMemory: 15770 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-06-10 02:56:43.347 - Thread: 9 -> Log Closed