2024-06-10 00:28:54.265 - Thread: 1 -> Log Started 2024-06-10 00:28:54.270 - Thread: 1 -> Timezone (local - UTC): 1h 2024-06-10 00:28:54.270 - Thread: 1 -> App Version: 01_204_018 2024-06-10 00:28:54.281 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-06-10 00:28:54.282 - Thread: 1 -> Branch / Sandbox: SVN 2024-06-10 00:28:54.282 - Thread: 1 -> Client Build Number: 0 2024-06-10 00:28:54.282 - Thread: 1 -> Server Build Number: 0 2024-06-10 00:28:54.282 - Thread: 1 -> Environment.ProcessorCount: 32 2024-06-10 00:28:54.352 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Home (Microsoft Windows NT 10.0.22631.0) 2024-06-10 00:28:54.353 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2024-06-10 00:28:54.353 - Thread: 1 -> Environment.Is64BitProcess: True 2024-06-10 00:28:54.353 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-06-10 00:28:54.355 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9241.0 2024-06-10 00:28:54.356 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-06-10 00:28:54.361 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i9-14900KF 2024-06-10 00:28:54.361 - Thread: 1 -> Default Culture: 2024-06-10 00:28:54.361 - Thread: 1 -> Default UI Culture: 2024-06-10 00:28:54.362 - Thread: 1 -> MyConfig.Load() - START 2024-06-10 00:28:54.364 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-10 00:28:54.475 - Thread: 1 -> NewNewGameScreen: False 2024-06-10 00:28:54.475 - Thread: 1 -> EnableDamageEffects: True 2024-06-10 00:28:54.475 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-06-10 00:28:54.475 - Thread: 1 -> EnableReverb: False 2024-06-10 00:28:54.475 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-06-10 00:28:54.475 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-06-10 00:28:54.475 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-06-10 00:28:54.475 - Thread: 1 -> FirstTimeRun: False 2024-06-10 00:28:54.475 - Thread: 1 -> ExperimentalMode: True 2024-06-10 00:28:54.475 - Thread: 1 -> VideoAdapter: 0 2024-06-10 00:28:54.475 - Thread: 1 -> ScreenWidth: 3840 2024-06-10 00:28:54.475 - Thread: 1 -> ScreenHeight: 2160 2024-06-10 00:28:54.475 - Thread: 1 -> RefreshRate: 143990 2024-06-10 00:28:54.475 - Thread: 1 -> WindowMode: 1 2024-06-10 00:28:54.475 - Thread: 1 -> VerticalSync: 1 2024-06-10 00:28:54.475 - Thread: 1 -> FieldOfView: 70.01451 2024-06-10 00:28:54.475 - Thread: 1 -> PostProcessingEnabled: True 2024-06-10 00:28:54.475 - Thread: 1 -> FlaresIntensity: 1 2024-06-10 00:28:54.475 - Thread: 1 -> TreeViewDistance: 1998 2024-06-10 00:28:54.475 - Thread: 1 -> GrassDensity: 3 2024-06-10 00:28:54.475 - Thread: 1 -> GrassDrawDistance: 1000 2024-06-10 00:28:54.475 - Thread: 1 -> AntialiasingMode: 1 2024-06-10 00:28:54.475 - Thread: 1 -> ShadowMapResolution: 4 2024-06-10 00:28:54.475 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-06-10 00:28:54.475 - Thread: 1 -> TextureQuality: 2 2024-06-10 00:28:54.475 - Thread: 1 -> VoxelTextureQuality: 2 2024-06-10 00:28:54.475 - Thread: 1 -> AnisotropicFiltering: 4 2024-06-10 00:28:54.475 - Thread: 1 -> ModelQuality: 2 2024-06-10 00:28:54.475 - Thread: 1 -> VoxelQuality: 2 2024-06-10 00:28:54.475 - Thread: 1 -> ShaderQuality: 2 2024-06-10 00:28:54.475 - Thread: 1 -> LightsQuality: 3 2024-06-10 00:28:54.475 - Thread: 1 -> LowMemSwitchToLow: 0 2024-06-10 00:28:54.475 - Thread: 1 -> FirstVTTimeRun: False 2024-06-10 00:28:54.475 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2024-06-10 00:28:54.475 - Thread: 1 -> LastBannerId: 95 2024-06-10 00:28:54.475 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-06-10 00:28:54.475 - Thread: 1 -> GDPRConsent: True 2024-06-10 00:28:54.475 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-06-10 00:28:54.475 - Thread: 1 -> FirstTimeTutorials: False 2024-06-10 00:28:54.475 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-06-10 00:28:54.475 - Thread: 1 -> OnlyPSGames: False 2024-06-10 00:28:54.475 - Thread: 1 -> EnableTrading: True 2024-06-10 00:28:54.475 - Thread: 1 -> EnableSteamCloud: False 2024-06-10 00:28:54.475 - Thread: 1 -> Language: 0 2024-06-10 00:28:54.475 - Thread: 1 -> CubeBuilderBuildingMode: 1 2024-06-10 00:28:54.475 - Thread: 1 -> ControlsHints: True 2024-06-10 00:28:54.475 - Thread: 1 -> GoodBotHints: True 2024-06-10 00:28:54.475 - Thread: 1 -> RotationHints: True 2024-06-10 00:28:54.475 - Thread: 1 -> AreaInteraction: True 2024-06-10 00:28:54.475 - Thread: 1 -> BlueprintSharing: True 2024-06-10 00:28:54.475 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-06-10 00:28:54.475 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 00:28:54.475 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-06-10 00:28:54.475 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 00:28:54.475 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-06-10 00:28:54.475 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 00:28:54.475 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-06-10 00:28:54.475 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 00:28:54.475 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-06-10 00:28:54.475 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 00:28:54.475 - Thread: 1 -> ShowCrosshair2: 0 2024-06-10 00:28:54.475 - Thread: 1 -> IronSightSwitchState: 1 2024-06-10 00:28:54.475 - Thread: 1 -> SpriteMainViewportScale: 1 2024-06-10 00:28:54.475 - Thread: 1 -> UiTransparency: 0.8849438 2024-06-10 00:28:54.475 - Thread: 1 -> UiBkTransparency: 0 2024-06-10 00:28:54.475 - Thread: 1 -> HUDBkTransparency: 0.7099033 2024-06-10 00:28:54.475 - Thread: 1 -> HudState: 1 2024-06-10 00:28:54.475 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-06-10 00:28:54.475 - Thread: 1 -> ControllerDefaultOnStart: False 2024-06-10 00:28:54.475 - Thread: 1 -> GameVolume: 0.212039 2024-06-10 00:28:54.475 - Thread: 1 -> Music_Volume: 0 2024-06-10 00:28:54.475 - Thread: 1 -> VoiceChatVolume: 0 2024-06-10 00:28:54.475 - Thread: 1 -> HudWarnings: True 2024-06-10 00:28:54.475 - Thread: 1 -> MicrophoneSensitivity: 0.5 2024-06-10 00:28:54.475 - Thread: 1 -> VoiceChat: False 2024-06-10 00:28:54.475 - Thread: 1 -> VoiceChatVoiceActivation: True 2024-06-10 00:28:54.475 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2024-06-10 00:28:54.475 - Thread: 1 -> EnableDynamicMusic: True 2024-06-10 00:28:54.475 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2024-06-10 00:28:54.475 - Thread: 1 -> EnableDoppler: True 2024-06-10 00:28:54.475 - Thread: 1 -> ZoomMultiplier: 0.2 2024-06-10 00:28:54.475 - Thread: 1 -> GamepadScheme: 0 2024-06-10 00:28:54.475 - Thread: 1 -> GamepadSchemeName: Flight 2024-06-10 00:28:54.475 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-06-10 00:28:54.475 - Thread: 1 -> CubeBuilderUseSymmetry: True 2024-06-10 00:28:54.475 - Thread: 1 -> ModIoConsent: True 2024-06-10 00:28:54.475 - Thread: 1 -> CubeBuilderAlignToDefault: True 2024-06-10 00:28:54.475 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2024-06-10 00:28:54.475 - Thread: 1 -> SelectedQuickStart: MyObjectBuilder_QuickStartDefinition/RedShipSurvival 2024-06-10 00:28:54.475 - Thread: 1 -> QuickStartNotification: False 2024-06-10 00:28:54.475 - Thread: 1 -> LastCheckedVersion: 1204015 2024-06-10 00:28:54.476 - Thread: 1 -> MyConfig.Load() - END 2024-06-10 00:28:55.472 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-06-10 00:28:55.485 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-06-10 00:28:55.487 - Thread: 1 -> Found processor count: 24 2024-06-10 00:28:55.487 - Thread: 1 -> Using processor count: 16 2024-06-10 00:28:55.577 - Thread: 1 -> All detected adapters: 2024-06-10 00:28:55.580 - Thread: 1 -> NVIDIA GeForce RTX 4090 - VendorID=4318, SubsystemID=913643994, DeviceID=9860 2024-06-10 00:28:55.580 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-06-10 00:28:55.868 - Thread: 1 -> AdapterInfo = { 2024-06-10 00:28:55.869 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-06-10 00:28:55.869 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34261665792, Luid: 53732, rev: 161, subsys id: 913643994, vendor id: 4318, feature_level 11.1: True 2024-06-10 00:28:55.869 - Thread: 1 -> Driver version = 32.0.15.5599 2024-06-10 00:28:55.869 - Thread: 1 -> Driver date = 20240601000000.000000-000 2024-06-10 00:28:55.869 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 00:28:55.869 - Thread: 1 -> AftermathSupported = False 2024-06-10 00:28:55.869 - Thread: 1 -> Adapter id = 0 2024-06-10 00:28:55.869 - Thread: 1 -> Supported = True 2024-06-10 00:28:55.869 - Thread: 1 -> RAM = 25314721792 2024-06-10 00:28:55.869 - Thread: 1 -> Priority = 2 2024-06-10 00:28:55.869 - Thread: 1 -> Multithreaded rendering supported = True 2024-06-10 00:28:55.869 - Thread: 1 -> Output is attached = True 2024-06-10 00:28:55.869 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 00:28:55.869 - Thread: 1 -> } 2024-06-10 00:28:55.869 - Thread: 1 -> AdapterInfo = { 2024-06-10 00:28:55.869 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-06-10 00:28:55.869 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34261665792, Luid: 53732, rev: 161, subsys id: 913643994, vendor id: 4318, feature_level 11.1: True 2024-06-10 00:28:55.869 - Thread: 1 -> Driver version = 32.0.15.5599 2024-06-10 00:28:55.869 - Thread: 1 -> Driver date = 20240601000000.000000-000 2024-06-10 00:28:55.869 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 00:28:55.869 - Thread: 1 -> AftermathSupported = False 2024-06-10 00:28:55.869 - Thread: 1 -> Adapter id = 0 2024-06-10 00:28:55.869 - Thread: 1 -> Supported = True 2024-06-10 00:28:55.869 - Thread: 1 -> RAM = 25314721792 2024-06-10 00:28:55.869 - Thread: 1 -> Priority = 2 2024-06-10 00:28:55.869 - Thread: 1 -> Multithreaded rendering supported = True 2024-06-10 00:28:55.869 - Thread: 1 -> Output is attached = True 2024-06-10 00:28:55.869 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 00:28:55.869 - Thread: 1 -> } 2024-06-10 00:28:55.869 - Thread: 1 -> AdapterInfo = { 2024-06-10 00:28:55.869 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-06-10 00:28:55.869 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34261665792, Luid: 62375, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-06-10 00:28:55.869 - Thread: 1 -> Driver version = 2024-06-10 00:28:55.869 - Thread: 1 -> Driver date = 2024-06-10 00:28:55.869 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 00:28:55.869 - Thread: 1 -> AftermathSupported = False 2024-06-10 00:28:55.869 - Thread: 1 -> Adapter id = 1 2024-06-10 00:28:55.869 - Thread: 1 -> Supported = True 2024-06-10 00:28:55.869 - Thread: 1 -> RAM = 0 2024-06-10 00:28:55.869 - Thread: 1 -> Priority = 0 2024-06-10 00:28:55.869 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-10 00:28:55.869 - Thread: 1 -> Output is attached = False 2024-06-10 00:28:55.869 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 00:28:55.869 - Thread: 1 -> } 2024-06-10 00:28:55.869 - Thread: 1 -> AdapterInfo = { 2024-06-10 00:28:55.869 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-06-10 00:28:55.869 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34261665792, Luid: 62375, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-06-10 00:28:55.869 - Thread: 1 -> Driver version = 2024-06-10 00:28:55.869 - Thread: 1 -> Driver date = 2024-06-10 00:28:55.869 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 00:28:55.869 - Thread: 1 -> AftermathSupported = False 2024-06-10 00:28:55.869 - Thread: 1 -> Adapter id = 1 2024-06-10 00:28:55.869 - Thread: 1 -> Supported = True 2024-06-10 00:28:55.869 - Thread: 1 -> RAM = 0 2024-06-10 00:28:55.869 - Thread: 1 -> Priority = 0 2024-06-10 00:28:55.869 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-10 00:28:55.869 - Thread: 1 -> Output is attached = False 2024-06-10 00:28:55.869 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 00:28:55.869 - Thread: 1 -> } 2024-06-10 00:28:55.870 - Thread: 1 -> Service.IsActive: True 2024-06-10 00:28:55.870 - Thread: 1 -> Service.IsOnline: True 2024-06-10 00:28:55.870 - Thread: 1 -> Service.OwnsGame: False 2024-06-10 00:28:55.870 - Thread: 1 -> Service.UserId: 76561199161896972 2024-06-10 00:28:55.870 - Thread: 1 -> Service.UserName: Ollie10212 2024-06-10 00:28:55.870 - Thread: 1 -> Service.Branch: default 2024-06-10 00:28:55.878 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-06-10 00:28:55.878 - Thread: 1 -> Build version: 0.1.1.0 2024-06-10 00:28:55.883 - Thread: 1 -> MyScreenManager() 2024-06-10 00:28:55.903 - Thread: 40 -> CreateDeviceInternal - CheckSettings() 2024-06-10 00:28:55.903 - Thread: 40 -> CreateDeviceInternal - GetAdapter() 2024-06-10 00:28:55.904 - Thread: 40 -> CreateDeviceInternal - FixSettings() 2024-06-10 00:28:55.904 - Thread: 40 -> CreateDeviceInternal - Create device 2024-06-10 00:28:55.984 - Thread: 40 -> CreateDeviceInternal Steam Overlay integration 2024-06-10 00:28:56.055 - Thread: 40 -> CreateDeviceInternal Steam Overlay OK 2024-06-10 00:28:56.055 - Thread: 40 -> CreateDeviceInternal create swapchain 2024-06-10 00:28:56.825 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-06-10 00:28:56.825 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-06-10 00:28:56.825 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2024-06-10 00:28:57.407 - Thread: 1 -> Preallocate - START 2024-06-10 00:28:57.408 - Thread: 1 -> MySpaceWorldGenerator - START 2024-06-10 00:28:57.409 - Thread: 1 -> MySpaceWorldGenerator - END 2024-06-10 00:28:57.409 - Thread: 1 -> MySpaceBuildComponent - START 2024-06-10 00:28:57.409 - Thread: 1 -> MySpaceBuildComponent - END 2024-06-10 00:28:57.409 - Thread: 1 -> MyEntities - START 2024-06-10 00:28:57.415 - Thread: 1 -> MyEntities - END 2024-06-10 00:28:57.415 - Thread: 1 -> MyObjectBuilder_Base - START 2024-06-10 00:28:57.415 - Thread: 1 -> MyObjectBuilder_Base - END 2024-06-10 00:28:57.415 - Thread: 1 -> MyTransparentGeometry - START 2024-06-10 00:28:57.415 - Thread: 1 -> MyTransparentGeometry - END 2024-06-10 00:28:57.415 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-06-10 00:28:57.418 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-06-10 00:28:57.418 - Thread: 1 -> MyMath - START 2024-06-10 00:28:57.418 - Thread: 1 -> MyMath - END 2024-06-10 00:28:57.418 - Thread: 1 -> MySimpleObjectDraw - START 2024-06-10 00:28:57.418 - Thread: 1 -> MySimpleObjectDraw - END 2024-06-10 00:28:57.423 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-06-10 00:28:57.423 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-06-10 00:28:57.423 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-06-10 00:28:57.427 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-06-10 00:28:57.427 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-06-10 00:28:57.427 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-06-10 00:28:57.427 - Thread: 1 -> MySyncDestructions - START 2024-06-10 00:28:57.427 - Thread: 1 -> MySyncDestructions - END 2024-06-10 00:28:57.427 - Thread: 1 -> MySyncEntity - START 2024-06-10 00:28:57.427 - Thread: 1 -> MySyncEntity - END 2024-06-10 00:28:57.427 - Thread: 1 -> MyCommandCharacter - START 2024-06-10 00:28:57.427 - Thread: 1 -> MyCommandCharacter - END 2024-06-10 00:28:57.427 - Thread: 1 -> MyCommandConsole - START 2024-06-10 00:28:57.427 - Thread: 1 -> MyCommandConsole - END 2024-06-10 00:28:57.427 - Thread: 1 -> MyCommandEntity - START 2024-06-10 00:28:57.427 - Thread: 1 -> MyCommandEntity - END 2024-06-10 00:28:57.427 - Thread: 1 -> MyAiTargetManager - START 2024-06-10 00:28:57.427 - Thread: 1 -> MyAiTargetManager - END 2024-06-10 00:28:57.428 - Thread: 1 -> MyClientDebugCommands - START 2024-06-10 00:28:57.428 - Thread: 1 -> MyClientDebugCommands - END 2024-06-10 00:28:57.428 - Thread: 1 -> MyDedicatedServer - START 2024-06-10 00:28:57.428 - Thread: 1 -> MyDedicatedServer - END 2024-06-10 00:28:57.428 - Thread: 1 -> MyDedicatedServerBase - START 2024-06-10 00:28:57.428 - Thread: 1 -> MyDedicatedServerBase - END 2024-06-10 00:28:57.428 - Thread: 1 -> MyMultiplayerBase - START 2024-06-10 00:28:57.428 - Thread: 1 -> MyMultiplayerBase - END 2024-06-10 00:28:57.428 - Thread: 1 -> MyMultiplayerClient - START 2024-06-10 00:28:57.428 - Thread: 1 -> MyMultiplayerClient - END 2024-06-10 00:28:57.428 - Thread: 1 -> MyMultiplayerClientBase - START 2024-06-10 00:28:57.428 - Thread: 1 -> MyMultiplayerClientBase - END 2024-06-10 00:28:57.428 - Thread: 1 -> MyMultiplayerLobby - START 2024-06-10 00:28:57.428 - Thread: 1 -> MyMultiplayerLobby - END 2024-06-10 00:28:57.428 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-06-10 00:28:57.428 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-06-10 00:28:57.429 - Thread: 1 -> MyMultiplayerServerBase - START 2024-06-10 00:28:57.429 - Thread: 1 -> MyMultiplayerServerBase - END 2024-06-10 00:28:57.429 - Thread: 1 -> MyServerDebugCommands - START 2024-06-10 00:28:57.429 - Thread: 1 -> MyServerDebugCommands - END 2024-06-10 00:28:57.429 - Thread: 1 -> MyCubeGridDefinitions - START 2024-06-10 00:28:57.431 - Thread: 1 -> MyCubeGridDefinitions - END 2024-06-10 00:28:57.431 - Thread: 1 -> MyDefinitionManager - START 2024-06-10 00:28:57.433 - Thread: 1 -> MyDefinitionManager - END 2024-06-10 00:28:57.433 - Thread: 1 -> Preallocate - END 2024-06-10 00:28:57.433 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-06-10 00:28:57.556 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-06-10 00:28:57.556 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-06-10 00:28:57.564 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-06-10 00:28:57.564 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 00:28:57.564 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 00:28:57.564 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-06-10 00:28:57.564 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-06-10 00:28:57.564 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-06-10 00:28:57.565 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-06-10 00:28:57.581 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: PCSpecialist 2024-06-10 00:28:57.581 - Thread: 1 -> Win32_ComputerSystem.Model: Luna Ultra White Gaming PC 2024-06-10 00:28:57.581 - Thread: 1 -> Virtualized: False 2024-06-10 00:28:57.584 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i9-14900KF 2024-06-10 00:28:57.585 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,523,331,584 bytes 2024-06-10 00:28:57.585 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-06-10 00:28:57.585 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 53,889,773,568 bytes 2024-06-10 00:28:57.585 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,730,935,193,600 bytes 2024-06-10 00:28:57.588 - Thread: 1 -> Drive C: | Capacity: 1,998,736,846,848 bytes | Free space: 565,229,314,048 bytes 2024-06-10 00:28:57.588 - Thread: 1 -> Drive D: | Capacity: 2,000,382,062,592 bytes | Free space: 1,992,947,216,384 bytes 2024-06-10 00:28:57.588 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-06-10 00:28:57.588 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-06-10 00:28:57.588 - Thread: 1 -> Installed DLCs: 2024-06-10 00:28:57.589 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-06-10 00:28:57.615 - Thread: 1 -> Havok: Physics.Init 2024-06-10 00:28:57.623 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-06-10 00:28:57.627 - Thread: 1 -> HkGameName: SpaceEngineers 2024-06-10 00:28:57.635 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-06-10 00:28:57.636 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-06-10 00:28:57.639 - Thread: 1 -> 11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc 2024-06-10 00:28:57.794 - Thread: 1 -> Loading scenarios 2024-06-10 00:28:57.806 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-06-10 00:28:57.806 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-06-10 00:28:57.924 - Thread: 1 -> Loading sound definitions 2024-06-10 00:28:57.924 - Thread: 1 -> Loading gamepad controls 2024-06-10 00:28:57.924 - Thread: 1 -> Loading DLC definitions 2024-06-10 00:28:57.935 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-10 00:28:57.935 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-06-10 00:28:57.935 - Thread: 1 -> Loading Quick starts 2024-06-10 00:28:57.935 - Thread: 1 -> Loading ScenarioCategories 2024-06-10 00:28:57.935 - Thread: 1 -> Loading shadow textures definitions 2024-06-10 00:28:57.935 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-06-10 00:28:57.936 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-06-10 00:28:57.938 - Thread: 1 -> MyAudio.LoadData - START 2024-06-10 00:28:57.969 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-06-10 00:28:57.988 - Thread: 1 -> MyAudio.LoadData - END 2024-06-10 00:28:57.992 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2024-06-10 00:28:57.992 - Thread: 1 -> MyGuiManager() 2024-06-10 00:28:57.994 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-06-10 00:28:58.032 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-06-10 00:28:58.095 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-06-10 00:28:58.095 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-06-10 00:28:58.095 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-06-10 00:28:58.116 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-06-10 00:28:58.140 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-06-10 00:28:58.149 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-06-10 00:28:58.149 - Thread: 15 -> ReloadVoxelMaterials 2024-06-10 00:28:58.181 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-06-10 00:28:58.181 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-06-10 00:28:58.181 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-06-10 00:28:58.181 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-06-10 00:28:58.181 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-06-10 00:28:58.181 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-06-10 00:28:58.181 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-06-10 00:28:58.181 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-06-10 00:28:58.181 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-06-10 00:28:58.181 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-06-10 00:28:58.181 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-06-10 00:28:58.181 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-06-10 00:28:58.182 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-06-10 00:28:58.182 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-06-10 00:28:58.182 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-06-10 00:28:58.185 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-06-10 00:28:58.213 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-06-10 00:28:58.213 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-06-10 00:28:58.213 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-06-10 00:28:58.213 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-06-10 00:28:58.214 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-06-10 00:28:58.216 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-06-10 00:28:58.217 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-06-10 00:28:58.220 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-06-10 00:28:58.221 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-06-10 00:28:58.221 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-06-10 00:28:58.227 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-06-10 00:28:58.229 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-06-10 00:28:58.230 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-06-10 00:28:58.231 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-06-10 00:28:58.233 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-06-10 00:28:58.235 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-06-10 00:28:58.237 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-06-10 00:28:58.237 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-06-10 00:28:58.240 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-06-10 00:28:58.243 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-06-10 00:28:58.245 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-06-10 00:28:58.246 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-06-10 00:28:58.247 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-06-10 00:28:58.247 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-06-10 00:28:58.259 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-06-10 00:28:58.267 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-06-10 00:28:58.267 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-06-10 00:28:58.272 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-06-10 00:28:58.283 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-06-10 00:28:58.285 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-06-10 00:28:58.286 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-06-10 00:28:58.287 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-06-10 00:28:58.301 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-06-10 00:28:58.312 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-06-10 00:28:58.314 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-06-10 00:28:58.323 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-06-10 00:28:58.324 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-06-10 00:28:58.324 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-06-10 00:28:58.334 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-06-10 00:28:58.337 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-06-10 00:28:58.338 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-06-10 00:28:58.340 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-06-10 00:28:58.342 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-06-10 00:28:58.343 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-06-10 00:28:58.345 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-06-10 00:28:58.351 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-06-10 00:28:58.351 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-06-10 00:28:58.352 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-06-10 00:28:58.352 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-06-10 00:28:58.356 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-06-10 00:28:58.358 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-06-10 00:28:58.359 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-06-10 00:28:58.360 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-06-10 00:28:58.366 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-06-10 00:28:58.366 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-06-10 00:28:58.367 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-06-10 00:28:58.384 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-06-10 00:28:58.388 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-06-10 00:28:58.419 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-06-10 00:28:58.434 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-06-10 00:28:58.436 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-06-10 00:28:58.440 - Thread: 1 -> Deluxe Edition (573160) 2024-06-10 00:28:58.440 - Thread: 1 -> Decorative Blocks (1049790) 2024-06-10 00:28:58.440 - Thread: 1 -> Economy Deluxe (1135960) 2024-06-10 00:28:58.440 - Thread: 1 -> Style Pack (1084680) 2024-06-10 00:28:58.441 - Thread: 1 -> Decorative Blocks 2 (1167910) 2024-06-10 00:28:58.441 - Thread: 1 -> Frostbite (1241550) 2024-06-10 00:28:58.441 - Thread: 1 -> Sparks Of The Future (1307680) 2024-06-10 00:28:58.441 - Thread: 1 -> Wasteland (1374610) 2024-06-10 00:28:58.441 - Thread: 1 -> Warfare I. (1475830) 2024-06-10 00:28:58.441 - Thread: 1 -> Heavy Industry (1676100) 2024-06-10 00:28:58.441 - Thread: 1 -> Warfare II. (1783760) 2024-06-10 00:28:58.441 - Thread: 1 -> Automatons (1958640) 2024-06-10 00:28:58.441 - Thread: 1 -> Decorative Blocks 3 (2504720) 2024-06-10 00:28:58.441 - Thread: 1 -> Signal Blocks (2914120) 2024-06-10 00:28:58.453 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-06-10 00:28:58.455 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-06-10 00:28:58.465 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-06-10 00:28:58.479 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-06-10 00:28:58.493 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-06-10 00:28:58.494 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-06-10 00:28:58.506 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-06-10 00:28:58.518 - Thread: 1 -> Timer Frequency: 10000000 2024-06-10 00:28:58.518 - Thread: 1 -> Ticks per frame: 166667 2024-06-10 00:28:58.519 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-06-10 00:28:58.526 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-06-10 00:28:58.542 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-06-10 00:28:58.545 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-06-10 00:28:58.555 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-06-10 00:28:58.556 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-06-10 00:28:58.565 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-06-10 00:28:58.571 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-06-10 00:28:58.572 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-06-10 00:28:58.573 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-06-10 00:28:58.581 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-06-10 00:28:58.588 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-06-10 00:28:58.602 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-06-10 00:28:58.749 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-06-10 00:28:58.782 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-06-10 00:28:58.816 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-06-10 00:28:58.856 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-06-10 00:28:58.895 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-06-10 00:28:58.895 - Thread: 1 -> Flares Intensity: 1 2024-06-10 00:28:58.895 - Thread: 1 -> Field of view: 1.221984 2024-06-10 00:28:58.895 - Thread: 1 -> PostProcessingEnabled: True 2024-06-10 00:28:58.895 - Thread: 1 -> Render.GrassDensityFactor: 3 2024-06-10 00:28:58.895 - Thread: 1 -> Render.GrassDrawDistance: 1000 2024-06-10 00:28:58.895 - Thread: 1 -> Render.DistanceFade: 1998 2024-06-10 00:28:58.895 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-06-10 00:28:58.895 - Thread: 1 -> Render.ShadowQuality: EXTREME 2024-06-10 00:28:58.895 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-06-10 00:28:58.895 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-06-10 00:28:58.895 - Thread: 1 -> Render.TextureQuality: HIGH 2024-06-10 00:28:58.895 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-06-10 00:28:58.895 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-06-10 00:28:58.895 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-06-10 00:28:58.895 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-06-10 00:28:58.895 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-06-10 00:28:58.895 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-06-10 00:28:58.948 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-06-10 00:28:58.999 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-06-10 00:28:58.999 - Thread: 1 -> Analytics session started: UserID = (216ba3b2-7e4c-c1a7-debf-66cba8e74fc5) SessionID = (2df4ffeb-47ae-447d-85a3-2be293174630) 2024-06-10 00:28:58.999 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-06-10 00:28:59.803 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-06-10 00:29:00.117 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-06-10 00:29:00.117 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-06-10 00:29:00.135 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-06-10 00:29:00.135 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-06-10 00:29:00.909 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-06-10 00:29:00.909 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-06-10 00:29:00.909 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2024-06-10 00:29:01.049 - Thread: 1 -> MyConfig.Save() - START 2024-06-10 00:29:01.049 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-10 00:29:01.091 - Thread: 1 -> MyConfig.Save() - END 2024-06-10 00:29:04.115 - Thread: 1 -> Requesting dedicated servers, filterOps: [SERVER_PROP_DATA::Equal::1204018] 2024-06-10 00:29:04.122 - Thread: 1 -> Requesting dedicated servers, filterOps: [SERVER_PROP_DATA::Equal::1204018] 2024-06-10 00:29:04.123 - Thread: 1 -> MyGuiScreenJoinGame MyGuiScreenBase.LoadContent 2024-06-10 00:29:05.166 - Thread: 1 -> Requesting dedicated servers 2024-06-10 00:29:05.167 - Thread: 1 -> Requesting favorite servers, filterOps: [SERVER_PROP_DATA::Equal::1204018] 2024-06-10 00:29:05.669 - Thread: 1 -> Server filtered: Roleplay that is second to none - Powered by Glenism by HasPassword 2024-06-10 00:29:05.703 - Thread: 1 -> Server filtered: WW2 Waterwars -Bases [beta] by MOD_COUNT_TAG: 35 2024-06-10 00:29:08.204 - Thread: 1 -> Joining server: Name:Mayhem Industries Vanilla Creative ConnectionString:steam://72.43.94.18:21010 2024-06-10 00:29:08.621 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-06-10 00:29:11.222 - Thread: 1 -> Lobby join response: True, enter state: Success 2024-06-10 00:29:11.223 - Thread: 1 -> World requested 2024-06-10 00:29:11.230 - Thread: 1 -> World requested - connection alive 2024-06-10 00:29:12.203 - Thread: 1 -> LoadSession() - Start 2024-06-10 00:29:12.212 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-06-10 00:29:12.214 - Thread: 15 -> Downloading world mods - START 2024-06-10 00:29:12.216 - Thread: 15 -> MyWorkshop.GetItemsBlocking: getting 1 items 2024-06-10 00:29:12.503 - Thread: 1 -> Mod query successful 2024-06-10 00:29:12.510 - Thread: 15 -> Up to date mod: Id = 2722000298, title = 'TorchClientMod' 2024-06-10 00:29:12.511 - Thread: 15 -> Mod download time: 0.00 seconds 2024-06-10 00:29:12.511 - Thread: 15 -> Downloading world mods - END 2024-06-10 00:29:12.527 - Thread: 1 -> MyConfig.Save() - START 2024-06-10 00:29:12.527 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-10 00:29:12.528 - Thread: 1 -> MyConfig.Save() - END 2024-06-10 00:29:12.528 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-06-10 00:29:12.528 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-06-10 00:29:12.528 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-06-10 00:29:12.528 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-06-10 00:29:12.528 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-06-10 00:29:12.528 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-06-10 00:29:12.528 - Thread: 1 -> MyGuiScreenJoinGame MyGuiScreenBase.UnloadContent - START 2024-06-10 00:29:12.528 - Thread: 1 -> MyGuiScreenJoinGame MyGuiScreenBase.UnloadContent - END 2024-06-10 00:29:12.528 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-06-10 00:29:12.528 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-06-10 00:29:12.547 - Thread: 1 -> LoadSession() - End 2024-06-10 00:29:12.547 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-06-10 00:29:12.547 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-06-10 00:29:12.547 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-06-10 00:29:12.742 - Thread: 1 -> RunLoadingAction - START 2024-06-10 00:29:13.741 - Thread: 1 -> GC Memory: 1,136,829,728 B 2024-06-10 00:29:13.750 - Thread: 1 -> Process Memory: 4,405,657,600 B 2024-06-10 00:29:14.391 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-06-10 00:29:15.048 - Thread: 1 -> Script loaded: 2722000298.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 00:29:15.055 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-06-10 00:29:15.056 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-06-10 00:29:15.057 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-06-10 00:29:15.057 - Thread: 1 -> 11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc 2024-06-10 00:29:15.167 - Thread: 1 -> Loading scenarios 2024-06-10 00:29:15.167 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-06-10 00:29:15.167 - Thread: 1 -> List of used mods (1) - START 2024-06-10 00:29:15.167 - Thread: 1 -> Id = Steam:2722000298, Filename = '2722000298.sbm', Name = 'TorchClientMod' 2024-06-10 00:29:15.167 - Thread: 1 -> List of used mods - END 2024-06-10 00:29:15.194 - Thread: 1 -> Loading behaviors 2024-06-10 00:29:15.195 - Thread: 1 -> Loading ammo magazines 2024-06-10 00:29:15.196 - Thread: 1 -> Loading ammo definitions 2024-06-10 00:29:15.198 - Thread: 1 -> Loading animations 2024-06-10 00:29:15.199 - Thread: 1 -> Loading animations 2024-06-10 00:29:15.200 - Thread: 1 -> Loading sound definitions 2024-06-10 00:29:15.200 - Thread: 1 -> Loading sound definitions 2024-06-10 00:29:15.200 - Thread: 1 -> Loading sound definitions 2024-06-10 00:29:15.200 - Thread: 1 -> Loading sound definitions 2024-06-10 00:29:15.200 - Thread: 1 -> Loading sound definitions 2024-06-10 00:29:15.200 - Thread: 1 -> Loading sound definitions 2024-06-10 00:29:15.200 - Thread: 1 -> Loading category classes 2024-06-10 00:29:15.202 - Thread: 1 -> Loading category classes 2024-06-10 00:29:15.202 - Thread: 1 -> Loading blueprint classes 2024-06-10 00:29:15.203 - Thread: 1 -> Loading blueprint class entries 2024-06-10 00:29:15.204 - Thread: 1 -> Loading blueprint class entries 2024-06-10 00:29:15.204 - Thread: 1 -> Loading blueprints 2024-06-10 00:29:15.205 - Thread: 1 -> Loading blueprints 2024-06-10 00:29:15.205 - Thread: 1 -> Loading agent definitions 2024-06-10 00:29:15.206 - Thread: 1 -> Loading character definitions 2024-06-10 00:29:15.212 - Thread: 1 -> Loading character definitions 2024-06-10 00:29:15.212 - Thread: 1 -> Loading components 2024-06-10 00:29:15.213 - Thread: 1 -> Loading components 2024-06-10 00:29:15.213 - Thread: 1 -> Loading configuration 2024-06-10 00:29:15.214 - Thread: 1 -> Loading container types 2024-06-10 00:29:15.215 - Thread: 1 -> Loading Contract Types 2024-06-10 00:29:15.219 - Thread: 1 -> Loading gamepad controls 2024-06-10 00:29:15.219 - Thread: 1 -> Loading block positions 2024-06-10 00:29:15.220 - Thread: 1 -> Loading block positions 2024-06-10 00:29:15.220 - Thread: 1 -> Loading curve definitions 2024-06-10 00:29:15.223 - Thread: 1 -> Loading debris 2024-06-10 00:29:15.223 - Thread: 1 -> Loading environment items entries 2024-06-10 00:29:15.224 - Thread: 1 -> Loading decal global definitions 2024-06-10 00:29:15.224 - Thread: 1 -> Loading decal definitions 2024-06-10 00:29:15.224 - Thread: 1 -> Loading decal definitions 2024-06-10 00:29:15.224 - Thread: 1 -> Loading drone behaviors 2024-06-10 00:29:15.226 - Thread: 1 -> Loading edges 2024-06-10 00:29:15.226 - Thread: 1 -> Loading emissive color definitions 2024-06-10 00:29:15.228 - Thread: 1 -> Loading emissive color default states 2024-06-10 00:29:15.230 - Thread: 1 -> Loading animations 2024-06-10 00:29:15.230 - Thread: 1 -> Loading entity components 2024-06-10 00:29:15.242 - Thread: 1 -> Loading component containers 2024-06-10 00:29:15.249 - Thread: 1 -> Loading environment items entries 2024-06-10 00:29:15.249 - Thread: 1 -> Loading Faction Names 2024-06-10 00:29:15.249 - Thread: 1 -> Loading factions 2024-06-10 00:29:15.251 - Thread: 1 -> Loading flare definitions 2024-06-10 00:29:15.252 - Thread: 1 -> Loading DLC definitions 2024-06-10 00:29:15.256 - Thread: 1 -> Loading gas property definitions 2024-06-10 00:29:15.257 - Thread: 1 -> Loading event definitions 2024-06-10 00:29:15.258 - Thread: 1 -> Loading physical items 2024-06-10 00:29:15.270 - Thread: 1 -> Loading LCD texture categories 2024-06-10 00:29:15.270 - Thread: 1 -> Loading LCD texture categories 2024-06-10 00:29:15.270 - Thread: 1 -> Loading LCD texture categories 2024-06-10 00:29:15.270 - Thread: 1 -> Loading LCD texture categories 2024-06-10 00:29:15.270 - Thread: 1 -> Loading LCD texture categories 2024-06-10 00:29:15.270 - Thread: 1 -> Loading LCD texture categories 2024-06-10 00:29:15.270 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-10 00:29:15.270 - Thread: 1 -> Loading planet definition 2024-06-10 00:29:15.274 - Thread: 1 -> Loading physical items 2024-06-10 00:29:15.275 - Thread: 1 -> Loading physical items 2024-06-10 00:29:15.276 - Thread: 1 -> Loading physical material properties 2024-06-10 00:29:15.277 - Thread: 1 -> Loading pirate antennas 2024-06-10 00:29:15.278 - Thread: 1 -> Loading Quick starts 2024-06-10 00:29:15.278 - Thread: 1 -> Loading research blocks definitions 2024-06-10 00:29:15.279 - Thread: 1 -> Loading research groups definitions 2024-06-10 00:29:15.279 - Thread: 1 -> Loading resource distribution groups 2024-06-10 00:29:15.280 - Thread: 1 -> Loading ScenarioCategories 2024-06-10 00:29:15.280 - Thread: 1 -> Loading shadow textures definitions 2024-06-10 00:29:15.280 - Thread: 1 -> Loading ship sound groups 2024-06-10 00:29:15.287 - Thread: 1 -> Loading ship sound groups 2024-06-10 00:29:15.287 - Thread: 1 -> Loading sound categories 2024-06-10 00:29:15.289 - Thread: 1 -> Loading stat definitions 2024-06-10 00:29:15.289 - Thread: 1 -> Loading gamepad controls 2024-06-10 00:29:15.289 - Thread: 1 -> Loading grid creators 2024-06-10 00:29:15.290 - Thread: 1 -> Loading transparent material properties 2024-06-10 00:29:15.291 - Thread: 1 -> Loading planet definition 2024-06-10 00:29:15.291 - Thread: 1 -> Loading voxel map storage definitions 2024-06-10 00:29:15.292 - Thread: 1 -> Loading voxel material definitions 2024-06-10 00:29:15.293 - Thread: 1 -> Loading voxel material definitions 2024-06-10 00:29:15.293 - Thread: 1 -> Loading voxel material definitions 2024-06-10 00:29:15.293 - Thread: 1 -> Loading voxel material definitions 2024-06-10 00:29:15.293 - Thread: 1 -> Loading Weather Effects 2024-06-10 00:29:15.295 - Thread: 1 -> Audio effects definitions 2024-06-10 00:29:15.297 - Thread: 1 -> Loading environment items definitions 2024-06-10 00:29:15.298 - Thread: 1 -> Loading environment items definitions 2024-06-10 00:29:15.298 - Thread: 1 -> Loading physical material properties 2024-06-10 00:29:15.302 - Thread: 1 -> Loading particle effect definitions 2024-06-10 00:29:15.363 - Thread: 1 -> Loading particle effect definitions 2024-06-10 00:29:15.363 - Thread: 1 -> Loading environment item definitions 2024-06-10 00:29:15.365 - Thread: 1 -> Loading weapon definitions 2024-06-10 00:29:15.373 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.392 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.393 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.412 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.416 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.416 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.416 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.417 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.417 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.417 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.419 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.424 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.425 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.426 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.427 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.428 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.428 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.429 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.429 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.430 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.434 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.435 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.436 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.436 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.437 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.437 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.438 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.440 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.440 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.440 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.441 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.441 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.442 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.442 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.443 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.444 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.445 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.449 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.449 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.450 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.450 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.450 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.452 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.452 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.453 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.454 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.455 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.456 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.457 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.457 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.465 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.467 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.468 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.469 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.470 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.472 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.473 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.473 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.476 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.476 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.477 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.478 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.479 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.480 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.481 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.481 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.484 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.484 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.485 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.487 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.489 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.489 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.491 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.492 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.494 - Thread: 1 -> Loading cube blocks 2024-06-10 00:29:15.495 - Thread: 1 -> Created block definitions 2024-06-10 00:29:15.498 - Thread: 1 -> Loading block variant groups 2024-06-10 00:29:15.510 - Thread: 1 -> Loading asteroid generators 2024-06-10 00:29:15.511 - Thread: 1 -> Loading spawn groups 2024-06-10 00:29:15.513 - Thread: 1 -> Loading drop containers 2024-06-10 00:29:15.513 - Thread: 1 -> Loading spawn groups 2024-06-10 00:29:15.514 - Thread: 1 -> Loading spawn groups 2024-06-10 00:29:15.514 - Thread: 1 -> Loading radial menu definitions 2024-06-10 00:29:15.523 - Thread: 1 -> Loading respawn ships 2024-06-10 00:29:15.524 - Thread: 1 -> Loading spawn groups 2024-06-10 00:29:15.524 - Thread: 1 -> Loading wheel speeds 2024-06-10 00:29:15.558 - Thread: 1 -> MyAudio.UnloadData - START 2024-06-10 00:29:15.563 - Thread: 1 -> MyAudio.UnloadData - END 2024-06-10 00:29:15.563 - Thread: 1 -> MyAudio.LoadData - START 2024-06-10 00:29:15.582 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-06-10 00:29:15.651 - Thread: 1 -> MyAudio.LoadData - END 2024-06-10 00:29:15.681 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-06-10 00:29:15.691 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 00:29:15.725 - Thread: 31 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 00:29:15.727 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 00:29:15.728 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 00:29:15.728 - Thread: 1 -> Registered modules from: 2722000298.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 00:29:15.729 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 00:29:15.735 - Thread: 27 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 00:29:15.737 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 00:29:15.740 - Thread: 24 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 00:29:15.742 - Thread: 36 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 00:29:15.930 - Thread: 83 -> External debugger: listening... 2024-06-10 00:29:15.942 - Thread: 1 -> MyLights.LoadData() - START 2024-06-10 00:29:15.943 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-06-10 00:29:15.943 - Thread: 1 -> MyLights.LoadData() - END 2024-06-10 00:29:15.943 - Thread: 1 -> Info: MyLights initialized. 2024-06-10 00:29:15.943 - Thread: 1 -> MyExplosions.LoadData() - START 2024-06-10 00:29:15.946 - Thread: 1 -> MyExplosions.LoadData() - END 2024-06-10 00:29:15.981 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-06-10 00:29:15.981 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-06-10 00:29:15.995 - Thread: 1 -> Loading Procedural World Generator 2024-06-10 00:29:15.995 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-06-10 00:29:16.053 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-06-10 00:29:16.917 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2024-06-10 00:29:16.917 - Thread: 1 -> Info: Planet generator name: Mars 2024-06-10 00:29:16.918 - Thread: 1 -> Info: Planet storage name: Mars-2044023682d120000 2024-06-10 00:29:17.760 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2024-06-10 00:29:17.760 - Thread: 1 -> Info: Planet generator name: EarthLike 2024-06-10 00:29:17.760 - Thread: 1 -> Info: Planet storage name: EarthLike-1779144428d120000 2024-06-10 00:29:18.541 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2024-06-10 00:29:18.541 - Thread: 1 -> Info: Planet generator name: Moon 2024-06-10 00:29:18.541 - Thread: 1 -> Info: Planet storage name: Moon-1353915701d19000 2024-06-10 00:29:19.307 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2024-06-10 00:29:19.307 - Thread: 1 -> Info: Planet generator name: Titan 2024-06-10 00:29:19.307 - Thread: 1 -> Info: Planet storage name: Titan-2124704365d19000 2024-06-10 00:29:20.199 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2024-06-10 00:29:20.199 - Thread: 1 -> Info: Planet generator name: Alien 2024-06-10 00:29:20.199 - Thread: 1 -> Info: Planet storage name: Alien-291759539d120000 2024-06-10 00:29:20.886 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2024-06-10 00:29:20.886 - Thread: 1 -> Info: Planet generator name: Triton 2024-06-10 00:29:20.886 - Thread: 1 -> Info: Planet storage name: Triton-12345d80253 2024-06-10 00:29:21.712 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2024-06-10 00:29:21.712 - Thread: 1 -> Info: Planet generator name: Europa 2024-06-10 00:29:21.712 - Thread: 1 -> Info: Planet storage name: Europa-595048092d19000 2024-06-10 00:29:22.735 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2024-06-10 00:29:22.735 - Thread: 1 -> Info: Planet generator name: Pertam 2024-06-10 00:29:22.735 - Thread: 1 -> Info: Planet storage name: Pertam-12345d60133 2024-06-10 00:29:22.784 - Thread: 1 -> Entities loaded & initialized 2024-06-10 00:29:22.792 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2024-06-10 00:29:22.794 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2024-06-10 00:29:22.940 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-06-10 00:29:22.940 - Thread: 1 -> RunLoadingAction - END 2024-06-10 00:29:22.941 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-06-10 00:29:22.941 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-06-10 00:29:22.941 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-06-10 00:29:22.941 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-06-10 00:29:22.941 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-06-10 00:29:22.951 - Thread: 1 -> Updating continues. 2024-06-10 00:29:23.058 - Thread: 1 -> TORCH MOD: Registering mod communication. 2024-06-10 00:29:23.059 - Thread: 1 -> TORCH MOD: Mod communication registered successfully. 2024-06-10 00:29:23.073 - Thread: 1 -> GC Memory: 1495.812 / 1495.812 MB 2024-06-10 00:29:23.188 - Thread: 1 -> RequestRespawn 2024-06-10 00:29:23.363 - Thread: 1 -> Warning: Server failed to update game inventory items. 2024-06-10 00:29:23.363 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2024-06-10 00:29:23.603 - Thread: 1 -> Loading duration: 11.0556161 2024-06-10 00:29:23.622 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-06-10 00:29:23.622 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-06-10 00:29:23.626 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-06-10 00:29:24.592 - Thread: 95 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 00:29:25.553 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 00:29:25.597 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 00:29:25.598 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 00:29:25.598 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 00:29:26.718 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2024-06-10 00:29:29.366 - Thread: 95 -> Model Models\Characters\Astronaut\Female\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 00:29:30.413 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2024-06-10 00:29:30.653 - Thread: 95 -> Initialized large grid Static Grid 3706 16416 PCU 2024-06-10 00:29:41.841 - Thread: 1 -> GUI Stats: Update 6.15246155555558, Draw 0.150043777777778 2024-06-10 00:29:53.084 - Thread: 1 -> GC Memory: 5362.013 / 5362.013 MB 2024-06-10 00:29:58.874 - Thread: 95 -> Initialized large grid Static Grid 8432 104281 PCU 2024-06-10 00:30:12.005 - Thread: 1 -> GUI Stats: Update 0.0497238333333333, Draw 0.100502333333334 2024-06-10 00:30:12.020 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-10 00:30:12.035 - Thread: 1 -> STATISTICS,0,0.01442719,0.004281044,0.4032679,0.024189,2.072275,0.260932,9.377688,107.4127,10,143,2070.105,17505.87,163139,12000000,47,28.74685,46.72009,0,45096,8.333293,0,16.66667,2.395559,3.893322,100,13823497063,2070.105,0,0,-1 2024-06-10 00:30:12.035 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-10 00:30:12.035 - Thread: 1 -> MEMORY VALUES,2,1,0,1,51,854,534,713,1394,92,849,13183,9159,0,0,432,10554,0,6534,126,0,62,63,384,61,10,16,1717,758,456,8,30,0,0,0,0 2024-06-10 00:30:23.088 - Thread: 1 -> GC Memory: 2077.45 / 2077.45 MB 2024-06-10 00:30:42.005 - Thread: 1 -> GUI Stats: Update 0.0536453888888889, Draw 0.0838144444444445 2024-06-10 00:30:42.810 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - START 2024-06-10 00:30:42.810 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - END 2024-06-10 00:30:43.280 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.LoadContent 2024-06-10 00:30:44.653 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - START 2024-06-10 00:30:44.653 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - END 2024-06-10 00:30:45.472 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-06-10 00:30:45.473 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-06-10 00:30:45.489 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-06-10 00:30:47.947 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-06-10 00:30:47.947 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-06-10 00:30:53.099 - Thread: 1 -> GC Memory: 2412.845 / 2412.845 MB 2024-06-10 00:31:12.150 - Thread: 1 -> GUI Stats: Update 0.047915388888889, Draw 0.157595055555556 2024-06-10 00:31:12.182 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-10 00:31:12.182 - Thread: 1 -> STATISTICS,60.0166667,0.02169228,0.010355,0.4032679,0.024189,3.451769,0.7025356,11.53181,139.01,10,135,2423.351,17992.07,167340,12000000,33,27.75636,48.89627,0.02382177,45094,8.333255,0,16.66667,2.313008,4.074651,100,14192396981,2423.351,0,0,-1 2024-06-10 00:31:12.182 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-10 00:31:12.182 - Thread: 1 -> MEMORY VALUES,2,1,0,1,51,854,534,802,1485,92,849,13534,9420,0,0,444,10905,0,6784,126,0,62,63,384,61,10,16,1717,758,456,8,30,0,0,0,0 2024-06-10 00:31:23.102 - Thread: 1 -> GC Memory: 2450.667 / 2450.667 MB 2024-06-10 00:31:28.939 - Thread: 22 -> Entity Grid_D_Small_120 {1D19510177DDFFA} is closed. 2024-06-10 00:31:28.954 - Thread: 16 -> Entity Grid_D_Small_121 {1FC43339370ABB0} is closed. 2024-06-10 00:31:28.954 - Thread: 16 -> Entity Grid_D_Small_120 {1218C30B2D9D43D} is closed. 2024-06-10 00:31:28.954 - Thread: 16 -> Entity Grid_D_Small_120 {1E5FD4880DAEF82} is closed. 2024-06-10 00:31:42.368 - Thread: 1 -> GUI Stats: Update 0.0898353333333332, Draw 0.1281725 2024-06-10 00:31:44.636 - Thread: 16 -> Entity Grid_D_Small_120 {10E0E08ADBF6245} is closed. 2024-06-10 00:31:44.636 - Thread: 16 -> Entity Grid_D_Small_121 {1498B5100A1D6F4} is closed. 2024-06-10 00:31:44.653 - Thread: 16 -> Entity Grid_D_Small_120 {1F35D257DB94C83} is closed. 2024-06-10 00:31:44.669 - Thread: 16 -> Entity Grid_D_Small_120 {1D2FE2718CD7FF1} is closed. 2024-06-10 00:31:48.401 - Thread: 15 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2024-06-10 00:31:48.428 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 00:31:48.446 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2024-06-10 00:31:49.044 - Thread: 1 -> Query successful. 2024-06-10 00:31:49.218 - Thread: 1 -> ModIo: Authentication started 2024-06-10 00:31:50.199 - Thread: 1 -> Query successful. 2024-06-10 00:31:50.199 - Thread: 15 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2024-06-10 00:31:50.403 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 00:31:50.404 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 00:31:53.116 - Thread: 1 -> GC Memory: 2483.799 / 2483.799 MB 2024-06-10 00:31:53.815 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 00:31:53.866 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CopyToClipboard 2024-06-10 00:31:53.884 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CloseScreen - IsUnloading - False 2024-06-10 00:31:54.190 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2024-06-10 00:31:54.190 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2024-06-10 00:32:08.729 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-06-10 00:32:09.096 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-06-10 00:32:09.096 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-06-10 00:32:12.999 - Thread: 1 -> GUI Stats: Update 0.217253833333333, Draw 0.211156888888889 2024-06-10 00:32:13.047 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-10 00:32:13.048 - Thread: 1 -> STATISTICS,120.0333334,0.02332401,0.009554863,0.4032679,0.08829975,5.59803,1.343207,12.46696,124.1947,10,143,2694.118,18875.05,167304,12000000,34,28.93222,48.43633,0.01654276,45065,8.333288,0,16.66667,2.411005,4.036339,100,14950194955,2694.118,0,0,-1 2024-06-10 00:32:13.048 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-10 00:32:13.048 - Thread: 1 -> MEMORY VALUES,2,1,0,1,53,854,534,1157,1844,92,849,14257,9776,0,0,451,11620,0,7127,126,0,70,63,384,64,10,20,1717,758,456,8,30,0,0,0,0 2024-06-10 00:32:13.198 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-06-10 00:32:13.198 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-06-10 00:32:13.214 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-06-10 00:32:23.116 - Thread: 1 -> GC Memory: 2701.034 / 2701.034 MB 2024-06-10 00:32:26.614 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-06-10 00:32:26.614 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-06-10 00:32:31.281 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-06-10 00:32:31.281 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-06-10 00:32:31.298 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-06-10 00:32:35.064 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-06-10 00:32:35.064 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-06-10 00:32:42.999 - Thread: 1 -> GUI Stats: Update 0.101564277777778, Draw 0.144274777777778 2024-06-10 00:32:46.281 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-06-10 00:32:46.281 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-06-10 00:32:46.298 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-06-10 00:32:47.997 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-06-10 00:32:47.997 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-06-10 00:32:53.133 - Thread: 1 -> GC Memory: 2720.192 / 2720.192 MB 2024-06-10 00:33:13.000 - Thread: 1 -> GUI Stats: Update 0.0822388333333333, Draw 0.131756111111111 2024-06-10 00:33:13.069 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-10 00:33:13.069 - Thread: 1 -> STATISTICS,180.05,0.02228355,0.009552002,0.4032679,0.08829975,6.950353,1.91699,11.68581,137.6424,10,145,2726.819,18952.67,167401,12000000,34,29.98021,51.63306,0.00912203,45136,8.35768,0,16.66667,2.50565,4.315326,100,14947428715,2726.819,0,0,-1 2024-06-10 00:33:13.069 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-10 00:33:13.069 - Thread: 1 -> MEMORY VALUES,2,1,0,1,53,854,534,1157,1844,92,849,14254,9773,0,0,451,11617,0,7127,126,0,70,63,384,64,10,17,1717,758,456,8,30,0,0,0,0 2024-06-10 00:33:23.133 - Thread: 1 -> GC Memory: 1902.659 / 1902.659 MB 2024-06-10 00:33:32.081 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-06-10 00:33:32.081 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-06-10 00:33:32.098 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-06-10 00:33:43.000 - Thread: 1 -> GUI Stats: Update 0.0611628333333333, Draw 0.141331444444444 2024-06-10 00:33:44.432 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-06-10 00:33:44.432 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-06-10 00:33:52.482 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-06-10 00:33:52.482 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-06-10 00:33:52.498 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-06-10 00:33:53.150 - Thread: 1 -> GC Memory: 1909.939 / 1909.939 MB 2024-06-10 00:33:59.000 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-06-10 00:34:00.548 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-06-10 00:34:00.548 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-06-10 00:34:06.481 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 00:34:06.484 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2024-06-10 00:34:06.514 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 00:34:11.632 - Thread: 1 -> Client connected: Zombeyy ([007...073]) 2024-06-10 00:34:13.032 - Thread: 1 -> GUI Stats: Update 0.150920444444444, Draw 0.145143055555555 2024-06-10 00:34:13.113 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-10 00:34:13.113 - Thread: 1 -> STATISTICS,240.0666667,0.02305222,0.009554863,0.4032679,0.08829975,8.250819,2.490779,12.57809,140.3806,11,146,1924.721,18879.73,167441,12000000,34,31.28856,49.46275,0.009839271,45963,8.333255,0,16.66667,2.607355,4.121857,100,14934967807,1924.721,0,0,-1 2024-06-10 00:34:13.113 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-10 00:34:13.113 - Thread: 1 -> MEMORY VALUES,2,1,0,1,53,854,534,1157,1845,92,849,14243,9757,0,0,451,11602,0,7127,126,0,74,63,384,65,10,1,1717,758,456,8,30,0,0,0,0 2024-06-10 00:34:19.514 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 00:34:23.165 - Thread: 1 -> GC Memory: 1927.002 / 1927.002 MB 2024-06-10 00:34:25.647 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-06-10 00:34:25.730 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CopyToClipboard 2024-06-10 00:34:25.747 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CloseScreen - IsUnloading - False 2024-06-10 00:34:26.061 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2024-06-10 00:34:26.061 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2024-06-10 00:34:26.435 - Thread: 1 -> TORCH MOD: Failed to deserialize message! System.NullReferenceException: Object reference not set to an instance of an object. at Torch.Mod.Messages.VoxelResetMessage.ProcessClient() at Torch.Mod.ModCommunication.MessageHandler(UInt16 arg1, Byte[] arg2, UInt64 arg3, Boolean arg4) 2024-06-10 00:34:34.031 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-06-10 00:34:34.031 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-06-10 00:34:34.049 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-06-10 00:34:39.438 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-06-10 00:34:39.438 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-06-10 00:34:40.371 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-06-10 00:34:40.371 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-06-10 00:34:40.388 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-06-10 00:34:42.988 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-06-10 00:34:42.988 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-06-10 00:34:43.223 - Thread: 1 -> GUI Stats: Update 0.145494944444444, Draw 0.199161722222222 2024-06-10 00:34:53.173 - Thread: 1 -> GC Memory: 1995.346 / 1995.346 MB 2024-06-10 00:35:13.250 - Thread: 1 -> GUI Stats: Update 0.116031111111111, Draw 0.153465611111111 2024-06-10 00:35:13.348 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-10 00:35:13.348 - Thread: 1 -> STATISTICS,300.0833334,0.04960251,0.009770393,0.4032679,0.1313915,9.696002,3.173901,15.52853,133.9519,11,137,2042.824,19036.37,173571,12000000,60,28.57692,51.22071,0.01041317,45984,8.333263,0,16.66667,2.38139,4.268357,100,15095340233,2042.824,0,0,-1 2024-06-10 00:35:13.348 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-10 00:35:13.348 - Thread: 1 -> MEMORY VALUES,2,1,0,1,54,854,534,1244,1933,92,849,14396,9818,0,0,451,11751,0,7241,63,0,77,63,384,65,10,11,1717,758,456,8,30,0,0,0,0 2024-06-10 00:35:23.185 - Thread: 1 -> GC Memory: 2051.573 / 2051.573 MB 2024-06-10 00:35:23.849 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-06-10 00:35:23.849 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-06-10 00:35:23.865 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-06-10 00:35:43.835 - Thread: 1 -> GUI Stats: Update 0.108881277777778, Draw 0.305107444444445 2024-06-10 00:35:46.667 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-06-10 00:35:46.667 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-06-10 00:35:53.186 - Thread: 1 -> GC Memory: 2130.248 / 2130.248 MB 2024-06-10 00:36:07.478 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-06-10 00:36:07.478 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-06-10 00:36:07.495 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-06-10 00:36:09.030 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-06-10 00:36:09.030 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-06-10 00:36:14.061 - Thread: 1 -> GUI Stats: Update 0.111035888888889, Draw 0.427586277777777 2024-06-10 00:36:14.174 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-10 00:36:14.174 - Thread: 1 -> STATISTICS,360.1,0.06790066,0.008764267,0.4032679,0.1313915,13.11411,3.631521,21.16695,248.784,11,147,2152.206,19379.64,174096,12000000,65,45.60902,75.79888,0.01117167,45943,8.333247,0,16.66667,3.800712,6.316508,100,15409929217,2152.206,0,0,-1 2024-06-10 00:36:14.174 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-10 00:36:14.174 - Thread: 1 -> MEMORY VALUES,2,1,0,1,55,854,534,1478,2175,92,849,14696,9882,0,0,444,12057,0,7241,126,0,72,63,384,72,10,19,1717,758,456,8,30,0,0,0,0 2024-06-10 00:36:23.194 - Thread: 1 -> GC Memory: 2161.676 / 2161.676 MB 2024-06-10 00:36:28.951 - Thread: 95 -> Initialized large grid McAdams Class Frigate UCPS Charity(UA) 25435 PCU 2024-06-10 00:36:44.337 - Thread: 1 -> GUI Stats: Update 0.117732722222222, Draw 0.374272277777778 2024-06-10 00:36:53.204 - Thread: 1 -> GC Memory: 1993.273 / 1993.273 MB 2024-06-10 00:36:58.020 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-06-10 00:36:59.671 - Thread: 12 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.Direct3D11.InputAssemblerStage.SetVertexBuffers(Int32 startSlot, Int32 numBuffers, IntPtr vertexBuffersOut, IntPtr stridesRef, IntPtr offsetsRef) at VRage.Render11.RenderContext.Internal.MyRenderContextState.SetVertexBuffersFast(Int32 startSlot, IVertexBuffer vb0, IVertexBuffer vb1, IVertexBuffer vb2) at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy, IConstantBuffer cb, Int32 constantOffset) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2024-06-10 00:36:59.671 - Thread: 12 -> Showing message 2024-06-10 00:36:59.672 - Thread: 12 -> MyInitializer.OnCrash 2024-06-10 00:36:59.672 - Thread: 12 -> var exception = System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.Direct3D11.InputAssemblerStage.SetVertexBuffers(Int32 startSlot, Int32 numBuffers, IntPtr vertexBuffersOut, IntPtr stridesRef, IntPtr offsetsRef) at VRage.Render11.RenderContext.Internal.MyRenderContextState.SetVertexBuffersFast(Int32 startSlot, IVertexBuffer vb0, IVertexBuffer vb1, IVertexBuffer vb2) at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy) at VRageRender.MyDepthPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy, IConstantBuffer cb, Int32 constantOffset) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2024-06-10 00:37:00.545 - Thread: 12 -> ================================== CRASH INFO ================================== AppVersion: 01_204_018 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 486 PCUCount: 199542 IsHang: False GCMemory: 2000 GCMemoryAllocated: 2000 HWAvailableMemory: 45821 ProcessPrivateMemory: 19779 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-06-10 00:37:00.546 - Thread: 12 -> Log Closed