2024-06-10 02:16:10.042 - Thread: 1 -> Log Started 2024-06-10 02:16:10.048 - Thread: 1 -> Timezone (local - UTC): 1h 2024-06-10 02:16:10.048 - Thread: 1 -> App Version: 01_204_018 2024-06-10 02:16:10.060 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-06-10 02:16:10.061 - Thread: 1 -> Branch / Sandbox: SVN 2024-06-10 02:16:10.061 - Thread: 1 -> Client Build Number: 0 2024-06-10 02:16:10.061 - Thread: 1 -> Server Build Number: 0 2024-06-10 02:16:10.061 - Thread: 1 -> Environment.ProcessorCount: 32 2024-06-10 02:16:10.121 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Home (Microsoft Windows NT 10.0.22631.0) 2024-06-10 02:16:10.122 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2024-06-10 02:16:10.122 - Thread: 1 -> Environment.Is64BitProcess: True 2024-06-10 02:16:10.122 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-06-10 02:16:10.124 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9241.0 2024-06-10 02:16:10.125 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-06-10 02:16:10.128 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i9-14900KF 2024-06-10 02:16:10.128 - Thread: 1 -> Default Culture: 2024-06-10 02:16:10.128 - Thread: 1 -> Default UI Culture: 2024-06-10 02:16:10.129 - Thread: 1 -> MyConfig.Load() - START 2024-06-10 02:16:10.131 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-10 02:16:10.241 - Thread: 1 -> NewNewGameScreen: False 2024-06-10 02:16:10.241 - Thread: 1 -> EnableDamageEffects: True 2024-06-10 02:16:10.241 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-06-10 02:16:10.241 - Thread: 1 -> EnableReverb: False 2024-06-10 02:16:10.241 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-06-10 02:16:10.241 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-06-10 02:16:10.241 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-06-10 02:16:10.241 - Thread: 1 -> FirstTimeRun: False 2024-06-10 02:16:10.241 - Thread: 1 -> ExperimentalMode: True 2024-06-10 02:16:10.241 - Thread: 1 -> VideoAdapter: 0 2024-06-10 02:16:10.241 - Thread: 1 -> ScreenWidth: 3840 2024-06-10 02:16:10.241 - Thread: 1 -> ScreenHeight: 2160 2024-06-10 02:16:10.241 - Thread: 1 -> RefreshRate: 143990 2024-06-10 02:16:10.241 - Thread: 1 -> WindowMode: 1 2024-06-10 02:16:10.241 - Thread: 1 -> VerticalSync: 1 2024-06-10 02:16:10.241 - Thread: 1 -> FieldOfView: 70.01451 2024-06-10 02:16:10.241 - Thread: 1 -> PostProcessingEnabled: True 2024-06-10 02:16:10.241 - Thread: 1 -> FlaresIntensity: 1 2024-06-10 02:16:10.241 - Thread: 1 -> TreeViewDistance: 1998 2024-06-10 02:16:10.241 - Thread: 1 -> GrassDensity: 3 2024-06-10 02:16:10.241 - Thread: 1 -> GrassDrawDistance: 1000 2024-06-10 02:16:10.241 - Thread: 1 -> AntialiasingMode: 1 2024-06-10 02:16:10.241 - Thread: 1 -> ShadowMapResolution: 4 2024-06-10 02:16:10.241 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-06-10 02:16:10.241 - Thread: 1 -> TextureQuality: 2 2024-06-10 02:16:10.241 - Thread: 1 -> VoxelTextureQuality: 2 2024-06-10 02:16:10.241 - Thread: 1 -> AnisotropicFiltering: 4 2024-06-10 02:16:10.241 - Thread: 1 -> ModelQuality: 2 2024-06-10 02:16:10.241 - Thread: 1 -> VoxelQuality: 2 2024-06-10 02:16:10.241 - Thread: 1 -> ShaderQuality: 2 2024-06-10 02:16:10.241 - Thread: 1 -> LightsQuality: 3 2024-06-10 02:16:10.241 - Thread: 1 -> LowMemSwitchToLow: 0 2024-06-10 02:16:10.241 - Thread: 1 -> FirstVTTimeRun: False 2024-06-10 02:16:10.241 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2024-06-10 02:16:10.241 - Thread: 1 -> LastBannerId: 95 2024-06-10 02:16:10.241 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-06-10 02:16:10.241 - Thread: 1 -> GDPRConsent: True 2024-06-10 02:16:10.241 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-06-10 02:16:10.241 - Thread: 1 -> FirstTimeTutorials: False 2024-06-10 02:16:10.241 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-06-10 02:16:10.241 - Thread: 1 -> OnlyPSGames: False 2024-06-10 02:16:10.241 - Thread: 1 -> EnableTrading: True 2024-06-10 02:16:10.241 - Thread: 1 -> EnableSteamCloud: False 2024-06-10 02:16:10.241 - Thread: 1 -> Language: 0 2024-06-10 02:16:10.241 - Thread: 1 -> CubeBuilderBuildingMode: 1 2024-06-10 02:16:10.241 - Thread: 1 -> ControlsHints: True 2024-06-10 02:16:10.241 - Thread: 1 -> GoodBotHints: True 2024-06-10 02:16:10.241 - Thread: 1 -> RotationHints: True 2024-06-10 02:16:10.241 - Thread: 1 -> AreaInteraction: True 2024-06-10 02:16:10.241 - Thread: 1 -> BlueprintSharing: True 2024-06-10 02:16:10.241 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-06-10 02:16:10.241 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 02:16:10.241 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-06-10 02:16:10.241 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 02:16:10.241 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-06-10 02:16:10.241 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 02:16:10.241 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-06-10 02:16:10.241 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 02:16:10.241 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-06-10 02:16:10.241 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-06-10 02:16:10.241 - Thread: 1 -> ShowCrosshair2: 0 2024-06-10 02:16:10.241 - Thread: 1 -> IronSightSwitchState: 1 2024-06-10 02:16:10.241 - Thread: 1 -> SpriteMainViewportScale: 1 2024-06-10 02:16:10.241 - Thread: 1 -> UiTransparency: 0.8849438 2024-06-10 02:16:10.241 - Thread: 1 -> UiBkTransparency: 0 2024-06-10 02:16:10.241 - Thread: 1 -> HUDBkTransparency: 0.7099033 2024-06-10 02:16:10.241 - Thread: 1 -> HudState: 1 2024-06-10 02:16:10.241 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-06-10 02:16:10.241 - Thread: 1 -> ControllerDefaultOnStart: False 2024-06-10 02:16:10.241 - Thread: 1 -> GameVolume: 0.212039 2024-06-10 02:16:10.241 - Thread: 1 -> Music_Volume: 0 2024-06-10 02:16:10.241 - Thread: 1 -> VoiceChatVolume: 0 2024-06-10 02:16:10.241 - Thread: 1 -> HudWarnings: True 2024-06-10 02:16:10.241 - Thread: 1 -> MicrophoneSensitivity: 0.5 2024-06-10 02:16:10.241 - Thread: 1 -> VoiceChat: False 2024-06-10 02:16:10.241 - Thread: 1 -> VoiceChatVoiceActivation: True 2024-06-10 02:16:10.241 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2024-06-10 02:16:10.241 - Thread: 1 -> EnableDynamicMusic: True 2024-06-10 02:16:10.241 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2024-06-10 02:16:10.241 - Thread: 1 -> EnableDoppler: True 2024-06-10 02:16:10.241 - Thread: 1 -> ZoomMultiplier: 0.2 2024-06-10 02:16:10.241 - Thread: 1 -> GamepadScheme: 0 2024-06-10 02:16:10.241 - Thread: 1 -> GamepadSchemeName: Flight 2024-06-10 02:16:10.241 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-06-10 02:16:10.241 - Thread: 1 -> CubeBuilderUseSymmetry: True 2024-06-10 02:16:10.241 - Thread: 1 -> ModIoConsent: True 2024-06-10 02:16:10.241 - Thread: 1 -> CubeBuilderAlignToDefault: True 2024-06-10 02:16:10.241 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2024-06-10 02:16:10.241 - Thread: 1 -> SelectedQuickStart: MyObjectBuilder_QuickStartDefinition/RedShipSurvival 2024-06-10 02:16:10.241 - Thread: 1 -> QuickStartNotification: False 2024-06-10 02:16:10.241 - Thread: 1 -> LastCheckedVersion: 1204015 2024-06-10 02:16:10.242 - Thread: 1 -> MyConfig.Load() - END 2024-06-10 02:16:10.886 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-06-10 02:16:10.900 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-06-10 02:16:10.902 - Thread: 1 -> Found processor count: 24 2024-06-10 02:16:10.902 - Thread: 1 -> Using processor count: 16 2024-06-10 02:16:10.989 - Thread: 1 -> All detected adapters: 2024-06-10 02:16:10.992 - Thread: 1 -> NVIDIA GeForce RTX 4090 - VendorID=4318, SubsystemID=913643994, DeviceID=9860 2024-06-10 02:16:10.992 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-06-10 02:16:11.251 - Thread: 1 -> AdapterInfo = { 2024-06-10 02:16:11.252 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-06-10 02:16:11.252 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34261665792, Luid: 53732, rev: 161, subsys id: 913643994, vendor id: 4318, feature_level 11.1: True 2024-06-10 02:16:11.252 - Thread: 1 -> Driver version = 32.0.15.5599 2024-06-10 02:16:11.252 - Thread: 1 -> Driver date = 20240601000000.000000-000 2024-06-10 02:16:11.252 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 02:16:11.252 - Thread: 1 -> AftermathSupported = False 2024-06-10 02:16:11.252 - Thread: 1 -> Adapter id = 0 2024-06-10 02:16:11.252 - Thread: 1 -> Supported = True 2024-06-10 02:16:11.252 - Thread: 1 -> RAM = 25314721792 2024-06-10 02:16:11.252 - Thread: 1 -> Priority = 2 2024-06-10 02:16:11.252 - Thread: 1 -> Multithreaded rendering supported = True 2024-06-10 02:16:11.252 - Thread: 1 -> Output is attached = True 2024-06-10 02:16:11.252 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 02:16:11.252 - Thread: 1 -> } 2024-06-10 02:16:11.252 - Thread: 1 -> AdapterInfo = { 2024-06-10 02:16:11.252 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-06-10 02:16:11.252 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 34261665792, Luid: 53732, rev: 161, subsys id: 913643994, vendor id: 4318, feature_level 11.1: True 2024-06-10 02:16:11.252 - Thread: 1 -> Driver version = 32.0.15.5599 2024-06-10 02:16:11.252 - Thread: 1 -> Driver date = 20240601000000.000000-000 2024-06-10 02:16:11.252 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 02:16:11.252 - Thread: 1 -> AftermathSupported = False 2024-06-10 02:16:11.252 - Thread: 1 -> Adapter id = 0 2024-06-10 02:16:11.252 - Thread: 1 -> Supported = True 2024-06-10 02:16:11.252 - Thread: 1 -> RAM = 25314721792 2024-06-10 02:16:11.252 - Thread: 1 -> Priority = 2 2024-06-10 02:16:11.252 - Thread: 1 -> Multithreaded rendering supported = True 2024-06-10 02:16:11.252 - Thread: 1 -> Output is attached = True 2024-06-10 02:16:11.252 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 02:16:11.252 - Thread: 1 -> } 2024-06-10 02:16:11.252 - Thread: 1 -> AdapterInfo = { 2024-06-10 02:16:11.253 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-06-10 02:16:11.253 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34261665792, Luid: 62375, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-06-10 02:16:11.253 - Thread: 1 -> Driver version = 2024-06-10 02:16:11.253 - Thread: 1 -> Driver date = 2024-06-10 02:16:11.253 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 02:16:11.253 - Thread: 1 -> AftermathSupported = False 2024-06-10 02:16:11.253 - Thread: 1 -> Adapter id = 1 2024-06-10 02:16:11.253 - Thread: 1 -> Supported = True 2024-06-10 02:16:11.253 - Thread: 1 -> RAM = 0 2024-06-10 02:16:11.253 - Thread: 1 -> Priority = 0 2024-06-10 02:16:11.253 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-10 02:16:11.253 - Thread: 1 -> Output is attached = False 2024-06-10 02:16:11.253 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 02:16:11.253 - Thread: 1 -> } 2024-06-10 02:16:11.253 - Thread: 1 -> AdapterInfo = { 2024-06-10 02:16:11.253 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-06-10 02:16:11.253 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 34261665792, Luid: 62375, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-06-10 02:16:11.253 - Thread: 1 -> Driver version = 2024-06-10 02:16:11.253 - Thread: 1 -> Driver date = 2024-06-10 02:16:11.253 - Thread: 1 -> DriverUpdateNecessary = False 2024-06-10 02:16:11.253 - Thread: 1 -> AftermathSupported = False 2024-06-10 02:16:11.253 - Thread: 1 -> Adapter id = 1 2024-06-10 02:16:11.253 - Thread: 1 -> Supported = True 2024-06-10 02:16:11.253 - Thread: 1 -> RAM = 0 2024-06-10 02:16:11.253 - Thread: 1 -> Priority = 0 2024-06-10 02:16:11.253 - Thread: 1 -> Multithreaded rendering supported = False 2024-06-10 02:16:11.253 - Thread: 1 -> Output is attached = False 2024-06-10 02:16:11.253 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:3840 Height:2160} 2024-06-10 02:16:11.253 - Thread: 1 -> } 2024-06-10 02:16:11.254 - Thread: 1 -> Service.IsActive: True 2024-06-10 02:16:11.254 - Thread: 1 -> Service.IsOnline: True 2024-06-10 02:16:11.254 - Thread: 1 -> Service.OwnsGame: False 2024-06-10 02:16:11.254 - Thread: 1 -> Service.UserId: 76561199161896972 2024-06-10 02:16:11.254 - Thread: 1 -> Service.UserName: Ollie10212 2024-06-10 02:16:11.254 - Thread: 1 -> Service.Branch: default 2024-06-10 02:16:11.262 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-06-10 02:16:11.262 - Thread: 1 -> Build version: 0.1.1.0 2024-06-10 02:16:11.266 - Thread: 1 -> MyScreenManager() 2024-06-10 02:16:11.285 - Thread: 40 -> CreateDeviceInternal - CheckSettings() 2024-06-10 02:16:11.285 - Thread: 40 -> CreateDeviceInternal - GetAdapter() 2024-06-10 02:16:11.286 - Thread: 40 -> CreateDeviceInternal - FixSettings() 2024-06-10 02:16:11.286 - Thread: 40 -> CreateDeviceInternal - Create device 2024-06-10 02:16:11.371 - Thread: 40 -> CreateDeviceInternal Steam Overlay integration 2024-06-10 02:16:11.422 - Thread: 40 -> CreateDeviceInternal Steam Overlay OK 2024-06-10 02:16:11.423 - Thread: 40 -> CreateDeviceInternal create swapchain 2024-06-10 02:16:12.160 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-06-10 02:16:12.160 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-06-10 02:16:12.160 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2024-06-10 02:16:12.732 - Thread: 1 -> Preallocate - START 2024-06-10 02:16:12.734 - Thread: 1 -> MySpaceWorldGenerator - START 2024-06-10 02:16:12.735 - Thread: 1 -> MySpaceWorldGenerator - END 2024-06-10 02:16:12.735 - Thread: 1 -> MySpaceBuildComponent - START 2024-06-10 02:16:12.735 - Thread: 1 -> MySpaceBuildComponent - END 2024-06-10 02:16:12.735 - Thread: 1 -> MyEntities - START 2024-06-10 02:16:12.741 - Thread: 1 -> MyEntities - END 2024-06-10 02:16:12.741 - Thread: 1 -> MyObjectBuilder_Base - START 2024-06-10 02:16:12.741 - Thread: 1 -> MyObjectBuilder_Base - END 2024-06-10 02:16:12.741 - Thread: 1 -> MyTransparentGeometry - START 2024-06-10 02:16:12.741 - Thread: 1 -> MyTransparentGeometry - END 2024-06-10 02:16:12.741 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-06-10 02:16:12.744 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-06-10 02:16:12.744 - Thread: 1 -> MyMath - START 2024-06-10 02:16:12.744 - Thread: 1 -> MyMath - END 2024-06-10 02:16:12.744 - Thread: 1 -> MySimpleObjectDraw - START 2024-06-10 02:16:12.744 - Thread: 1 -> MySimpleObjectDraw - END 2024-06-10 02:16:12.749 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-06-10 02:16:12.749 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-06-10 02:16:12.749 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-06-10 02:16:12.753 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-06-10 02:16:12.753 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-06-10 02:16:12.753 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-06-10 02:16:12.753 - Thread: 1 -> MySyncDestructions - START 2024-06-10 02:16:12.753 - Thread: 1 -> MySyncDestructions - END 2024-06-10 02:16:12.753 - Thread: 1 -> MySyncEntity - START 2024-06-10 02:16:12.753 - Thread: 1 -> MySyncEntity - END 2024-06-10 02:16:12.753 - Thread: 1 -> MyCommandCharacter - START 2024-06-10 02:16:12.754 - Thread: 1 -> MyCommandCharacter - END 2024-06-10 02:16:12.754 - Thread: 1 -> MyCommandConsole - START 2024-06-10 02:16:12.754 - Thread: 1 -> MyCommandConsole - END 2024-06-10 02:16:12.754 - Thread: 1 -> MyCommandEntity - START 2024-06-10 02:16:12.754 - Thread: 1 -> MyCommandEntity - END 2024-06-10 02:16:12.754 - Thread: 1 -> MyAiTargetManager - START 2024-06-10 02:16:12.754 - Thread: 1 -> MyAiTargetManager - END 2024-06-10 02:16:12.754 - Thread: 1 -> MyClientDebugCommands - START 2024-06-10 02:16:12.754 - Thread: 1 -> MyClientDebugCommands - END 2024-06-10 02:16:12.754 - Thread: 1 -> MyDedicatedServer - START 2024-06-10 02:16:12.754 - Thread: 1 -> MyDedicatedServer - END 2024-06-10 02:16:12.754 - Thread: 1 -> MyDedicatedServerBase - START 2024-06-10 02:16:12.754 - Thread: 1 -> MyDedicatedServerBase - END 2024-06-10 02:16:12.754 - Thread: 1 -> MyMultiplayerBase - START 2024-06-10 02:16:12.754 - Thread: 1 -> MyMultiplayerBase - END 2024-06-10 02:16:12.754 - Thread: 1 -> MyMultiplayerClient - START 2024-06-10 02:16:12.754 - Thread: 1 -> MyMultiplayerClient - END 2024-06-10 02:16:12.754 - Thread: 1 -> MyMultiplayerClientBase - START 2024-06-10 02:16:12.754 - Thread: 1 -> MyMultiplayerClientBase - END 2024-06-10 02:16:12.755 - Thread: 1 -> MyMultiplayerLobby - START 2024-06-10 02:16:12.755 - Thread: 1 -> MyMultiplayerLobby - END 2024-06-10 02:16:12.755 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-06-10 02:16:12.755 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-06-10 02:16:12.755 - Thread: 1 -> MyMultiplayerServerBase - START 2024-06-10 02:16:12.755 - Thread: 1 -> MyMultiplayerServerBase - END 2024-06-10 02:16:12.755 - Thread: 1 -> MyServerDebugCommands - START 2024-06-10 02:16:12.755 - Thread: 1 -> MyServerDebugCommands - END 2024-06-10 02:16:12.755 - Thread: 1 -> MyCubeGridDefinitions - START 2024-06-10 02:16:12.757 - Thread: 1 -> MyCubeGridDefinitions - END 2024-06-10 02:16:12.757 - Thread: 1 -> MyDefinitionManager - START 2024-06-10 02:16:12.759 - Thread: 1 -> MyDefinitionManager - END 2024-06-10 02:16:12.759 - Thread: 1 -> Preallocate - END 2024-06-10 02:16:12.760 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-06-10 02:16:12.886 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-06-10 02:16:12.886 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-06-10 02:16:12.893 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-06-10 02:16:12.893 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:16:12.893 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:16:12.893 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-06-10 02:16:12.893 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-06-10 02:16:12.893 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-06-10 02:16:12.894 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-06-10 02:16:12.900 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: PCSpecialist 2024-06-10 02:16:12.900 - Thread: 1 -> Win32_ComputerSystem.Model: Luna Ultra White Gaming PC 2024-06-10 02:16:12.901 - Thread: 1 -> Virtualized: False 2024-06-10 02:16:12.903 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i9-14900KF 2024-06-10 02:16:12.903 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 68,523,331,584 bytes 2024-06-10 02:16:12.903 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-06-10 02:16:12.903 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 57,027,178,496 bytes 2024-06-10 02:16:12.903 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,094,626,304 bytes 2024-06-10 02:16:12.908 - Thread: 1 -> Drive C: | Capacity: 1,998,736,846,848 bytes | Free space: 566,234,718,208 bytes 2024-06-10 02:16:12.908 - Thread: 1 -> Drive D: | Capacity: 2,000,382,062,592 bytes | Free space: 1,990,860,464,128 bytes 2024-06-10 02:16:12.908 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-06-10 02:16:12.909 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-06-10 02:16:12.909 - Thread: 1 -> Installed DLCs: 2024-06-10 02:16:12.911 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-06-10 02:16:12.997 - Thread: 1 -> Havok: Physics.Init 2024-06-10 02:16:13.003 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-06-10 02:16:13.006 - Thread: 1 -> HkGameName: SpaceEngineers 2024-06-10 02:16:13.016 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-06-10 02:16:13.017 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-06-10 02:16:13.020 - Thread: 1 -> 11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc 2024-06-10 02:16:13.194 - Thread: 1 -> Loading scenarios 2024-06-10 02:16:13.204 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-06-10 02:16:13.204 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-06-10 02:16:13.301 - Thread: 1 -> Loading sound definitions 2024-06-10 02:16:13.301 - Thread: 1 -> Loading gamepad controls 2024-06-10 02:16:13.301 - Thread: 1 -> Loading DLC definitions 2024-06-10 02:16:13.309 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-10 02:16:13.309 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-06-10 02:16:13.309 - Thread: 1 -> Loading Quick starts 2024-06-10 02:16:13.309 - Thread: 1 -> Loading ScenarioCategories 2024-06-10 02:16:13.309 - Thread: 1 -> Loading shadow textures definitions 2024-06-10 02:16:13.309 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-06-10 02:16:13.310 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-06-10 02:16:13.311 - Thread: 1 -> MyAudio.LoadData - START 2024-06-10 02:16:13.335 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-06-10 02:16:13.356 - Thread: 1 -> MyAudio.LoadData - END 2024-06-10 02:16:13.360 - Thread: 16 -> MySandboxGame.PerformPreload() - START 2024-06-10 02:16:13.360 - Thread: 1 -> MyGuiManager() 2024-06-10 02:16:13.362 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-06-10 02:16:13.399 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-06-10 02:16:13.450 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-06-10 02:16:13.450 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-06-10 02:16:13.450 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-06-10 02:16:13.471 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-06-10 02:16:13.499 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-06-10 02:16:13.506 - Thread: 16 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-06-10 02:16:13.507 - Thread: 16 -> ReloadVoxelMaterials 2024-06-10 02:16:13.533 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-06-10 02:16:13.533 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-06-10 02:16:13.533 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-06-10 02:16:13.533 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-06-10 02:16:13.533 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-06-10 02:16:13.533 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-06-10 02:16:13.533 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-06-10 02:16:13.533 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-06-10 02:16:13.533 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-06-10 02:16:13.534 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-06-10 02:16:13.534 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-06-10 02:16:13.534 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-06-10 02:16:13.534 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-06-10 02:16:13.534 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-06-10 02:16:13.535 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-06-10 02:16:13.535 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-06-10 02:16:13.563 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-06-10 02:16:13.563 - Thread: 35 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-06-10 02:16:13.564 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-06-10 02:16:13.564 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-06-10 02:16:13.564 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-06-10 02:16:13.579 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-06-10 02:16:13.581 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-06-10 02:16:13.581 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-06-10 02:16:13.581 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-06-10 02:16:13.582 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-06-10 02:16:13.583 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-06-10 02:16:13.584 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-06-10 02:16:13.585 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-06-10 02:16:13.587 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-06-10 02:16:13.587 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-06-10 02:16:13.589 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-06-10 02:16:13.590 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-06-10 02:16:13.590 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-06-10 02:16:13.595 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-06-10 02:16:13.598 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-06-10 02:16:13.601 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-06-10 02:16:13.602 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-06-10 02:16:13.610 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-06-10 02:16:13.611 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-06-10 02:16:13.611 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-06-10 02:16:13.611 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-06-10 02:16:13.620 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-06-10 02:16:13.623 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-06-10 02:16:13.626 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-06-10 02:16:13.635 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-06-10 02:16:13.636 - Thread: 38 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-06-10 02:16:13.643 - Thread: 25 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-06-10 02:16:13.651 - Thread: 36 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-06-10 02:16:13.656 - Thread: 29 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-06-10 02:16:13.657 - Thread: 26 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-06-10 02:16:13.657 - Thread: 34 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-06-10 02:16:13.667 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-06-10 02:16:13.667 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-06-10 02:16:13.672 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-06-10 02:16:13.672 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-06-10 02:16:13.674 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-06-10 02:16:13.675 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-06-10 02:16:13.675 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-06-10 02:16:13.676 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-06-10 02:16:13.679 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-06-10 02:16:13.679 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-06-10 02:16:13.681 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-06-10 02:16:13.685 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-06-10 02:16:13.687 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-06-10 02:16:13.695 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-06-10 02:16:13.699 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-06-10 02:16:13.699 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-06-10 02:16:13.701 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-06-10 02:16:13.701 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-06-10 02:16:13.711 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-06-10 02:16:13.713 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-06-10 02:16:13.724 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-06-10 02:16:13.727 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-06-10 02:16:13.727 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-06-10 02:16:13.765 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-06-10 02:16:13.786 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-06-10 02:16:13.801 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-06-10 02:16:13.802 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-06-10 02:16:13.802 - Thread: 1 -> Deluxe Edition (573160) 2024-06-10 02:16:13.802 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-06-10 02:16:13.802 - Thread: 1 -> Decorative Blocks (1049790) 2024-06-10 02:16:13.802 - Thread: 1 -> Economy Deluxe (1135960) 2024-06-10 02:16:13.802 - Thread: 1 -> Style Pack (1084680) 2024-06-10 02:16:13.802 - Thread: 1 -> Decorative Blocks 2 (1167910) 2024-06-10 02:16:13.802 - Thread: 1 -> Frostbite (1241550) 2024-06-10 02:16:13.804 - Thread: 1 -> Sparks Of The Future (1307680) 2024-06-10 02:16:13.804 - Thread: 1 -> Wasteland (1374610) 2024-06-10 02:16:13.804 - Thread: 1 -> Warfare I. (1475830) 2024-06-10 02:16:13.804 - Thread: 1 -> Heavy Industry (1676100) 2024-06-10 02:16:13.804 - Thread: 1 -> Warfare II. (1783760) 2024-06-10 02:16:13.804 - Thread: 1 -> Automatons (1958640) 2024-06-10 02:16:13.804 - Thread: 1 -> Decorative Blocks 3 (2504720) 2024-06-10 02:16:13.805 - Thread: 1 -> Signal Blocks (2914120) 2024-06-10 02:16:13.812 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-06-10 02:16:13.813 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-06-10 02:16:13.835 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-06-10 02:16:13.837 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-06-10 02:16:13.837 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-06-10 02:16:13.866 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-06-10 02:16:13.871 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-06-10 02:16:13.873 - Thread: 1 -> Timer Frequency: 10000000 2024-06-10 02:16:13.873 - Thread: 1 -> Ticks per frame: 166667 2024-06-10 02:16:13.875 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-06-10 02:16:13.886 - Thread: 37 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-06-10 02:16:13.887 - Thread: 27 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-06-10 02:16:13.888 - Thread: 30 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-06-10 02:16:13.895 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-06-10 02:16:13.897 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-06-10 02:16:13.900 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-06-10 02:16:13.904 - Thread: 31 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-06-10 02:16:13.905 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-06-10 02:16:13.914 - Thread: 28 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-06-10 02:16:14.065 - Thread: 24 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-06-10 02:16:14.124 - Thread: 32 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-06-10 02:16:14.177 - Thread: 33 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-06-10 02:16:14.266 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-06-10 02:16:14.312 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-06-10 02:16:14.312 - Thread: 1 -> Flares Intensity: 1 2024-06-10 02:16:14.312 - Thread: 1 -> Field of view: 1.221984 2024-06-10 02:16:14.312 - Thread: 1 -> PostProcessingEnabled: True 2024-06-10 02:16:14.312 - Thread: 1 -> Render.GrassDensityFactor: 3 2024-06-10 02:16:14.312 - Thread: 1 -> Render.GrassDrawDistance: 1000 2024-06-10 02:16:14.313 - Thread: 1 -> Render.DistanceFade: 1998 2024-06-10 02:16:14.313 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-06-10 02:16:14.313 - Thread: 1 -> Render.ShadowQuality: EXTREME 2024-06-10 02:16:14.313 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-06-10 02:16:14.313 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-06-10 02:16:14.313 - Thread: 1 -> Render.TextureQuality: HIGH 2024-06-10 02:16:14.313 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-06-10 02:16:14.313 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-06-10 02:16:14.313 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-06-10 02:16:14.313 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-06-10 02:16:14.313 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-06-10 02:16:14.313 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-06-10 02:16:14.348 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-06-10 02:16:14.409 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-06-10 02:16:14.409 - Thread: 1 -> Analytics session started: UserID = (216ba3b2-7e4c-c1a7-debf-66cba8e74fc5) SessionID = (66e95d47-c190-46c7-a036-c712317fb379) 2024-06-10 02:16:14.409 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-06-10 02:16:15.060 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-06-10 02:16:16.110 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-06-10 02:16:16.110 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-06-10 02:16:16.127 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-06-10 02:16:16.127 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-06-10 02:16:16.229 - Thread: 16 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-06-10 02:16:16.229 - Thread: 16 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-06-10 02:16:16.244 - Thread: 16 -> MySandboxGame.PerformPreload() - END 2024-06-10 02:16:16.433 - Thread: 1 -> MyConfig.Save() - START 2024-06-10 02:16:16.433 - Thread: 1 -> Path: C:\Users\ojpat\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-06-10 02:16:16.471 - Thread: 1 -> MyConfig.Save() - END 2024-06-10 02:16:17.985 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-06-10 02:16:18.215 - Thread: 1 -> Server responded 2024-06-10 02:16:18.216 - Thread: 1 -> Joining server: Name:Mayhem Industries Vanilla Creative ConnectionString:steam://72.43.94.18:21010 2024-06-10 02:16:18.217 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-06-10 02:16:18.217 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-06-10 02:16:18.830 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-06-10 02:16:29.050 - Thread: 1 -> Lobby join response: True, enter state: Success 2024-06-10 02:16:29.050 - Thread: 1 -> World requested 2024-06-10 02:16:29.058 - Thread: 1 -> World requested - connection alive 2024-06-10 02:16:31.267 - Thread: 1 -> LoadSession() - Start 2024-06-10 02:16:31.273 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-06-10 02:16:31.274 - Thread: 15 -> Downloading world mods - START 2024-06-10 02:16:31.277 - Thread: 15 -> MyWorkshop.GetItemsBlocking: getting 1 items 2024-06-10 02:16:31.529 - Thread: 1 -> Mod query successful 2024-06-10 02:16:31.533 - Thread: 15 -> Up to date mod: Id = 2722000298, title = 'TorchClientMod' 2024-06-10 02:16:31.534 - Thread: 15 -> Mod download time: 0.00 seconds 2024-06-10 02:16:31.535 - Thread: 15 -> Downloading world mods - END 2024-06-10 02:16:31.552 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-06-10 02:16:31.552 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-06-10 02:16:31.552 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-06-10 02:16:31.552 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-06-10 02:16:31.552 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-06-10 02:16:31.552 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-06-10 02:16:31.552 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-06-10 02:16:31.552 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-06-10 02:16:31.565 - Thread: 1 -> LoadSession() - End 2024-06-10 02:16:31.565 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-06-10 02:16:31.565 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-06-10 02:16:31.565 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-06-10 02:16:31.772 - Thread: 1 -> RunLoadingAction - START 2024-06-10 02:16:32.735 - Thread: 1 -> GC Memory: 1,136,724,936 B 2024-06-10 02:16:32.743 - Thread: 1 -> Process Memory: 4,153,716,736 B 2024-06-10 02:16:33.379 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-06-10 02:16:34.021 - Thread: 1 -> Script loaded: 2722000298.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:16:34.028 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-06-10 02:16:34.029 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-06-10 02:16:34.030 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-06-10 02:16:34.031 - Thread: 1 -> 11ea347ba8ecf3817071de7eaa7b6dcfb1a73bcc 2024-06-10 02:16:34.147 - Thread: 1 -> Loading scenarios 2024-06-10 02:16:34.147 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-06-10 02:16:34.147 - Thread: 1 -> List of used mods (1) - START 2024-06-10 02:16:34.147 - Thread: 1 -> Id = Steam:2722000298, Filename = '2722000298.sbm', Name = 'TorchClientMod' 2024-06-10 02:16:34.147 - Thread: 1 -> List of used mods - END 2024-06-10 02:16:34.175 - Thread: 1 -> Loading behaviors 2024-06-10 02:16:34.175 - Thread: 1 -> Loading ammo magazines 2024-06-10 02:16:34.177 - Thread: 1 -> Loading ammo definitions 2024-06-10 02:16:34.179 - Thread: 1 -> Loading animations 2024-06-10 02:16:34.180 - Thread: 1 -> Loading animations 2024-06-10 02:16:34.181 - Thread: 1 -> Loading sound definitions 2024-06-10 02:16:34.181 - Thread: 1 -> Loading sound definitions 2024-06-10 02:16:34.181 - Thread: 1 -> Loading sound definitions 2024-06-10 02:16:34.182 - Thread: 1 -> Loading sound definitions 2024-06-10 02:16:34.182 - Thread: 1 -> Loading sound definitions 2024-06-10 02:16:34.182 - Thread: 1 -> Loading sound definitions 2024-06-10 02:16:34.182 - Thread: 1 -> Loading category classes 2024-06-10 02:16:34.183 - Thread: 1 -> Loading category classes 2024-06-10 02:16:34.183 - Thread: 1 -> Loading blueprint classes 2024-06-10 02:16:34.183 - Thread: 1 -> Loading blueprint class entries 2024-06-10 02:16:34.184 - Thread: 1 -> Loading blueprint class entries 2024-06-10 02:16:34.184 - Thread: 1 -> Loading blueprints 2024-06-10 02:16:34.185 - Thread: 1 -> Loading blueprints 2024-06-10 02:16:34.185 - Thread: 1 -> Loading agent definitions 2024-06-10 02:16:34.186 - Thread: 1 -> Loading character definitions 2024-06-10 02:16:34.193 - Thread: 1 -> Loading character definitions 2024-06-10 02:16:34.193 - Thread: 1 -> Loading components 2024-06-10 02:16:34.193 - Thread: 1 -> Loading components 2024-06-10 02:16:34.193 - Thread: 1 -> Loading configuration 2024-06-10 02:16:34.194 - Thread: 1 -> Loading container types 2024-06-10 02:16:34.195 - Thread: 1 -> Loading Contract Types 2024-06-10 02:16:34.199 - Thread: 1 -> Loading gamepad controls 2024-06-10 02:16:34.199 - Thread: 1 -> Loading block positions 2024-06-10 02:16:34.200 - Thread: 1 -> Loading block positions 2024-06-10 02:16:34.200 - Thread: 1 -> Loading curve definitions 2024-06-10 02:16:34.202 - Thread: 1 -> Loading debris 2024-06-10 02:16:34.203 - Thread: 1 -> Loading environment items entries 2024-06-10 02:16:34.203 - Thread: 1 -> Loading decal global definitions 2024-06-10 02:16:34.203 - Thread: 1 -> Loading decal definitions 2024-06-10 02:16:34.204 - Thread: 1 -> Loading decal definitions 2024-06-10 02:16:34.204 - Thread: 1 -> Loading drone behaviors 2024-06-10 02:16:34.205 - Thread: 1 -> Loading edges 2024-06-10 02:16:34.205 - Thread: 1 -> Loading emissive color definitions 2024-06-10 02:16:34.207 - Thread: 1 -> Loading emissive color default states 2024-06-10 02:16:34.210 - Thread: 1 -> Loading animations 2024-06-10 02:16:34.210 - Thread: 1 -> Loading entity components 2024-06-10 02:16:34.221 - Thread: 1 -> Loading component containers 2024-06-10 02:16:34.230 - Thread: 1 -> Loading environment items entries 2024-06-10 02:16:34.230 - Thread: 1 -> Loading Faction Names 2024-06-10 02:16:34.230 - Thread: 1 -> Loading factions 2024-06-10 02:16:34.232 - Thread: 1 -> Loading flare definitions 2024-06-10 02:16:34.232 - Thread: 1 -> Loading DLC definitions 2024-06-10 02:16:34.238 - Thread: 1 -> Loading gas property definitions 2024-06-10 02:16:34.238 - Thread: 1 -> Loading event definitions 2024-06-10 02:16:34.239 - Thread: 1 -> Loading physical items 2024-06-10 02:16:34.251 - Thread: 1 -> Loading LCD texture categories 2024-06-10 02:16:34.251 - Thread: 1 -> Loading LCD texture categories 2024-06-10 02:16:34.251 - Thread: 1 -> Loading LCD texture categories 2024-06-10 02:16:34.251 - Thread: 1 -> Loading LCD texture categories 2024-06-10 02:16:34.251 - Thread: 1 -> Loading LCD texture categories 2024-06-10 02:16:34.251 - Thread: 1 -> Loading LCD texture categories 2024-06-10 02:16:34.251 - Thread: 1 -> Loading OffensiveWords definitions 2024-06-10 02:16:34.251 - Thread: 1 -> Loading planet definition 2024-06-10 02:16:34.255 - Thread: 1 -> Loading physical items 2024-06-10 02:16:34.257 - Thread: 1 -> Loading physical items 2024-06-10 02:16:34.257 - Thread: 1 -> Loading physical material properties 2024-06-10 02:16:34.259 - Thread: 1 -> Loading pirate antennas 2024-06-10 02:16:34.259 - Thread: 1 -> Loading Quick starts 2024-06-10 02:16:34.259 - Thread: 1 -> Loading research blocks definitions 2024-06-10 02:16:34.260 - Thread: 1 -> Loading research groups definitions 2024-06-10 02:16:34.261 - Thread: 1 -> Loading resource distribution groups 2024-06-10 02:16:34.261 - Thread: 1 -> Loading ScenarioCategories 2024-06-10 02:16:34.261 - Thread: 1 -> Loading shadow textures definitions 2024-06-10 02:16:34.261 - Thread: 1 -> Loading ship sound groups 2024-06-10 02:16:34.268 - Thread: 1 -> Loading ship sound groups 2024-06-10 02:16:34.268 - Thread: 1 -> Loading sound categories 2024-06-10 02:16:34.270 - Thread: 1 -> Loading stat definitions 2024-06-10 02:16:34.270 - Thread: 1 -> Loading gamepad controls 2024-06-10 02:16:34.271 - Thread: 1 -> Loading grid creators 2024-06-10 02:16:34.272 - Thread: 1 -> Loading transparent material properties 2024-06-10 02:16:34.272 - Thread: 1 -> Loading planet definition 2024-06-10 02:16:34.272 - Thread: 1 -> Loading voxel map storage definitions 2024-06-10 02:16:34.273 - Thread: 1 -> Loading voxel material definitions 2024-06-10 02:16:34.274 - Thread: 1 -> Loading voxel material definitions 2024-06-10 02:16:34.274 - Thread: 1 -> Loading voxel material definitions 2024-06-10 02:16:34.274 - Thread: 1 -> Loading voxel material definitions 2024-06-10 02:16:34.274 - Thread: 1 -> Loading Weather Effects 2024-06-10 02:16:34.277 - Thread: 1 -> Audio effects definitions 2024-06-10 02:16:34.279 - Thread: 1 -> Loading environment items definitions 2024-06-10 02:16:34.280 - Thread: 1 -> Loading environment items definitions 2024-06-10 02:16:34.280 - Thread: 1 -> Loading physical material properties 2024-06-10 02:16:34.284 - Thread: 1 -> Loading particle effect definitions 2024-06-10 02:16:34.343 - Thread: 1 -> Loading particle effect definitions 2024-06-10 02:16:34.344 - Thread: 1 -> Loading environment item definitions 2024-06-10 02:16:34.345 - Thread: 1 -> Loading weapon definitions 2024-06-10 02:16:34.356 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.375 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.376 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.396 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.400 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.400 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.400 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.401 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.401 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.401 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.403 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.408 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.409 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.410 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.411 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.411 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.411 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.412 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.412 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.414 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.416 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.418 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.419 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.419 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.420 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.420 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.421 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.424 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.425 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.425 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.425 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.425 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.426 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.427 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.427 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.428 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.430 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.432 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.433 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.433 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.434 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.434 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.435 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.435 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.436 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.437 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.438 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.439 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.448 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.448 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.449 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.451 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.451 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.454 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.455 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.455 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.456 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.457 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.460 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.460 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.461 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.462 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.463 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.464 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.465 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.466 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.468 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.469 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.470 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.472 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.473 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.474 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.476 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.476 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.481 - Thread: 1 -> Loading cube blocks 2024-06-10 02:16:34.481 - Thread: 1 -> Created block definitions 2024-06-10 02:16:34.484 - Thread: 1 -> Loading block variant groups 2024-06-10 02:16:34.496 - Thread: 1 -> Loading asteroid generators 2024-06-10 02:16:34.497 - Thread: 1 -> Loading spawn groups 2024-06-10 02:16:34.498 - Thread: 1 -> Loading drop containers 2024-06-10 02:16:34.499 - Thread: 1 -> Loading spawn groups 2024-06-10 02:16:34.499 - Thread: 1 -> Loading spawn groups 2024-06-10 02:16:34.499 - Thread: 1 -> Loading radial menu definitions 2024-06-10 02:16:34.509 - Thread: 1 -> Loading respawn ships 2024-06-10 02:16:34.510 - Thread: 1 -> Loading spawn groups 2024-06-10 02:16:34.510 - Thread: 1 -> Loading wheel speeds 2024-06-10 02:16:34.543 - Thread: 1 -> MyAudio.UnloadData - START 2024-06-10 02:16:34.549 - Thread: 1 -> MyAudio.UnloadData - END 2024-06-10 02:16:34.549 - Thread: 1 -> MyAudio.LoadData - START 2024-06-10 02:16:34.559 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-06-10 02:16:34.637 - Thread: 1 -> MyAudio.LoadData - END 2024-06-10 02:16:34.667 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-06-10 02:16:34.680 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:16:34.710 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:16:34.711 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:16:34.711 - Thread: 36 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 02:16:34.711 - Thread: 1 -> Registered modules from: 2722000298.sbm_TorchMod, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:16:34.711 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:16:34.716 - Thread: 25 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 02:16:34.719 - Thread: 24 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 02:16:34.722 - Thread: 34 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 02:16:34.723 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-06-10 02:16:34.890 - Thread: 79 -> External debugger: listening... 2024-06-10 02:16:34.903 - Thread: 1 -> MyLights.LoadData() - START 2024-06-10 02:16:34.904 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-06-10 02:16:34.904 - Thread: 1 -> MyLights.LoadData() - END 2024-06-10 02:16:34.904 - Thread: 1 -> Info: MyLights initialized. 2024-06-10 02:16:34.904 - Thread: 1 -> MyExplosions.LoadData() - START 2024-06-10 02:16:34.907 - Thread: 1 -> MyExplosions.LoadData() - END 2024-06-10 02:16:34.943 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-06-10 02:16:34.943 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-06-10 02:16:34.956 - Thread: 1 -> Loading Procedural World Generator 2024-06-10 02:16:34.956 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-06-10 02:16:35.009 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-06-10 02:16:35.913 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2024-06-10 02:16:35.914 - Thread: 1 -> Info: Planet generator name: Mars 2024-06-10 02:16:35.915 - Thread: 1 -> Info: Planet storage name: Mars-2044023682d120000 2024-06-10 02:16:36.791 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2024-06-10 02:16:36.791 - Thread: 1 -> Info: Planet generator name: EarthLike 2024-06-10 02:16:36.791 - Thread: 1 -> Info: Planet storage name: EarthLike-1779144428d120000 2024-06-10 02:16:37.601 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2024-06-10 02:16:37.601 - Thread: 1 -> Info: Planet generator name: Moon 2024-06-10 02:16:37.601 - Thread: 1 -> Info: Planet storage name: Moon-1353915701d19000 2024-06-10 02:16:38.378 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2024-06-10 02:16:38.378 - Thread: 1 -> Info: Planet generator name: Titan 2024-06-10 02:16:38.378 - Thread: 1 -> Info: Planet storage name: Titan-2124704365d19000 2024-06-10 02:16:39.285 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2024-06-10 02:16:39.285 - Thread: 1 -> Info: Planet generator name: Alien 2024-06-10 02:16:39.285 - Thread: 1 -> Info: Planet storage name: Alien-291759539d120000 2024-06-10 02:16:40.006 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2024-06-10 02:16:40.006 - Thread: 1 -> Info: Planet generator name: Triton 2024-06-10 02:16:40.006 - Thread: 1 -> Info: Planet storage name: Triton-12345d80253 2024-06-10 02:16:40.864 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2024-06-10 02:16:40.864 - Thread: 1 -> Info: Planet generator name: Europa 2024-06-10 02:16:40.864 - Thread: 1 -> Info: Planet storage name: Europa-595048092d19000 2024-06-10 02:16:41.916 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2024-06-10 02:16:41.916 - Thread: 1 -> Info: Planet generator name: Pertam 2024-06-10 02:16:41.916 - Thread: 1 -> Info: Planet storage name: Pertam-12345d60133 2024-06-10 02:16:41.969 - Thread: 1 -> Entities loaded & initialized 2024-06-10 02:16:41.977 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2024-06-10 02:16:41.977 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2024-06-10 02:16:42.123 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-06-10 02:16:42.124 - Thread: 1 -> RunLoadingAction - END 2024-06-10 02:16:42.124 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-06-10 02:16:42.124 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-06-10 02:16:42.124 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-06-10 02:16:42.124 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-06-10 02:16:42.124 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-06-10 02:16:42.134 - Thread: 1 -> Updating continues. 2024-06-10 02:16:42.238 - Thread: 1 -> TORCH MOD: Registering mod communication. 2024-06-10 02:16:42.240 - Thread: 1 -> TORCH MOD: Mod communication registered successfully. 2024-06-10 02:16:42.254 - Thread: 1 -> GC Memory: 1367.29 / 1367.29 MB 2024-06-10 02:16:42.374 - Thread: 1 -> RequestRespawn 2024-06-10 02:16:42.492 - Thread: 91 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-06-10 02:16:42.605 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.LoadContent 2024-06-10 02:16:43.054 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.LoadContent 2024-06-10 02:16:44.104 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:16:44.128 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:16:44.129 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:16:44.130 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:16:44.130 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:16:44.131 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:16:44.131 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:16:44.132 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-06-10 02:16:46.893 - Thread: 1 -> Player disconnected: lumi ([007...992]) 2024-06-10 02:16:46.894 - Thread: 1 -> Disconnected: [009...321] 2024-06-10 02:16:49.729 - Thread: 1 -> Raising event on object which is not recognized by replication: Default_Astronaut 2024-06-10 02:16:50.420 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2024-06-10 02:16:55.461 - Thread: 1 -> Loading duration: 23.8965654 2024-06-10 02:16:55.469 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-06-10 02:16:55.469 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-06-10 02:16:55.472 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-06-10 02:17:05.847 - Thread: 1 -> GUI Stats: Update 5.90839188888888, Draw 0.187016388888889 2024-06-10 02:17:12.276 - Thread: 1 -> GC Memory: 4601.883 / 4601.883 MB 2024-06-10 02:17:19.861 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.UnloadContent - START 2024-06-10 02:17:19.861 - Thread: 1 -> MyGuiScreenMotD MyGuiScreenBase.UnloadContent - END 2024-06-10 02:17:20.741 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - START 2024-06-10 02:17:20.741 - Thread: 1 -> MyGuiScreenMission MyGuiScreenBase.UnloadContent - END 2024-06-10 02:17:28.121 - Thread: 1 -> Disconnected: [009...321] 2024-06-10 02:17:42.291 - Thread: 1 -> GC Memory: 4646.614 / 4646.614 MB 2024-06-10 02:18:07.560 - Thread: 1 -> GUI Stats: Update 0.0949001666666666, Draw 0.400858555555556 2024-06-10 02:18:07.599 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-10 02:18:07.614 - Thread: 1 -> STATISTICS,0,0.1188383,0.01129532,0.7275515,0.0202713,6.616083,0.3680553,22.13608,380.5559,12,172,4753.617,17397.33,70346,12000000,180,25.46019,51.94396,0,47490,8.333265,0,16.66667,2.121665,4.328628,100,12849598962,4753.617,0,0,-1 2024-06-10 02:18:07.615 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-10 02:18:07.615 - Thread: 1 -> MEMORY VALUES,2,1,0,1,19,855,534,402,1044,91,849,12254,8577,0,0,451,9622,0,5990,63,0,73,63,384,53,1,21,1717,758,456,8,30,0,0,0,0 2024-06-10 02:18:12.293 - Thread: 1 -> GC Memory: 4757.747 / 4757.747 MB 2024-06-10 02:18:30.772 - Thread: 1 -> TORCH MOD: Failed to deserialize message! System.NullReferenceException: Object reference not set to an instance of an object. at Torch.Mod.Messages.VoxelResetMessage.ProcessClient() at Torch.Mod.ModCommunication.MessageHandler(UInt16 arg1, Byte[] arg2, UInt64 arg3, Boolean arg4) 2024-06-10 02:18:42.309 - Thread: 1 -> GC Memory: 1726.274 / 1726.274 MB 2024-06-10 02:19:12.348 - Thread: 1 -> GC Memory: 1730.088 / 1730.088 MB 2024-06-10 02:19:31.402 - Thread: 1 -> MyGuiScreenChat.ctor START 2024-06-10 02:19:31.407 - Thread: 1 -> MyGuiScreenChat.ctor END 2024-06-10 02:19:31.453 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.LoadContent 2024-06-10 02:19:32.375 - Thread: 1 -> GUI Stats: Update 0.115567166666667, Draw 0.339176888888888 2024-06-10 02:19:35.595 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - START 2024-06-10 02:19:35.595 - Thread: 1 -> MyGuiScreenChat MyGuiScreenBase.UnloadContent - END 2024-06-10 02:19:42.367 - Thread: 1 -> GC Memory: 1734.008 / 1734.008 MB 2024-06-10 02:20:12.384 - Thread: 1 -> GC Memory: 1715.179 / 1715.179 MB 2024-06-10 02:20:12.979 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-06-10 02:20:12.979 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-06-10 02:20:12.979 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-06-10 02:20:13.063 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-06-10 02:20:13.067 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-06-10 02:20:17.216 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-06-10 02:20:17.217 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-06-10 02:20:40.309 - Thread: 1 -> GUI Stats: Update 0.120248111111111, Draw 0.299696722222222 2024-06-10 02:20:40.361 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-06-10 02:20:40.361 - Thread: 1 -> STATISTICS,60.0166667,0.08912945,0.009833336,0.7275515,0.0202713,12.73512,0.9512634,20.97989,268.5892,12,154,1722.489,16072.88,60873,12000000,148,27.49244,59.56678,0.01033476,48780,8.333261,0,16.66667,2.291017,4.963855,100,12924389344,1722.489,0,0,-1 2024-06-10 02:20:40.361 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-06-10 02:20:40.361 - Thread: 1 -> MEMORY VALUES,2,1,0,1,21,855,534,409,1056,91,849,12325,8636,0,0,444,9693,0,5995,126,0,73,63,384,57,1,20,1717,758,456,8,30,0,0,0,0 2024-06-10 02:20:42.399 - Thread: 1 -> GC Memory: 1724.654 / 1724.654 MB 2024-06-10 02:21:12.405 - Thread: 1 -> GC Memory: 1731.675 / 1731.675 MB 2024-06-10 02:21:14.432 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-06-10 02:21:28.695 - Thread: 1 -> GUI Stats: Update 0.113183333333333, Draw 0.318943555555555 2024-06-10 02:21:42.427 - Thread: 1 -> GC Memory: 1737.259 / 1737.259 MB 2024-06-10 02:22:02.094 - Thread: 13 -> Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.Direct3D11.InputAssemblerStage.SetVertexBuffers(Int32 startSlot, Int32 numBuffers, IntPtr vertexBuffersOut, IntPtr stridesRef, IntPtr offsetsRef) at VRage.Render11.RenderContext.Internal.MyRenderContextState.SetVertexBuffersFast(Int32 startSlot, IVertexBuffer vb0, IVertexBuffer vb1, IVertexBuffer vb2) at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy) at VRageRender.MyGBufferPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy, IConstantBuffer cb, Int32 constantOffset) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2024-06-10 02:22:02.095 - Thread: 13 -> Showing message 2024-06-10 02:22:02.096 - Thread: 13 -> MyInitializer.OnCrash 2024-06-10 02:22:02.096 - Thread: 13 -> var exception = System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at SharpDX.Direct3D11.InputAssemblerStage.SetVertexBuffers(Int32 startSlot, Int32 numBuffers, IntPtr vertexBuffersOut, IntPtr stridesRef, IntPtr offsetsRef) at VRage.Render11.RenderContext.Internal.MyRenderContextState.SetVertexBuffersFast(Int32 startSlot, IVertexBuffer vb0, IVertexBuffer vb1, IVertexBuffer vb2) at VRageRender.MyRenderingPass.BindProxyGeometry(MyRenderableProxy proxy) at VRageRender.MyGBufferPass.RecordCommandsInternal(MyRenderableProxy proxy) at VRageRender.MyRenderingPass.RecordCommands(MyRenderableProxy proxy, IConstantBuffer cb, Int32 constantOffset) at VRageRender.MyRenderingWork.Render(MyRenderingPass pass) at VRageRender.MyRenderingWork.DoWork() at ParallelTasks.DependencyBatch.ExecuteSingleJob() at ParallelTasks.DependencyBatch.WorkerLoop() at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2024-06-10 02:22:02.806 - Thread: 13 -> ================================== CRASH INFO ================================== AppVersion: 01_204_018 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 352 PCUCount: 60891 IsHang: False GCMemory: 1714 GCMemoryAllocated: 1714 HWAvailableMemory: 48841 ProcessPrivateMemory: 16070 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-06-10 02:22:02.806 - Thread: 13 -> Log Closed