2024-05-20 11:00:13.944 - Thread: 1 -> Log Started 2024-05-20 11:00:13.944 - Thread: 1 -> Timezone (local - UTC): -5h 2024-05-20 11:00:13.944 - Thread: 1 -> App Version: 01_204_017 2024-05-20 11:00:13.994 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-05-20 11:00:13.994 - Thread: 1 -> Branch / Sandbox: SVN 2024-05-20 11:00:13.994 - Thread: 1 -> Client Build Number: 0 2024-05-20 11:00:13.994 - Thread: 1 -> Server Build Number: 0 2024-05-20 11:00:13.994 - Thread: 1 -> Environment.ProcessorCount: 16 2024-05-20 11:00:14.032 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0) 2024-05-20 11:00:14.032 - Thread: 1 -> Environment.CommandLine: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2024-05-20 11:00:14.032 - Thread: 1 -> Environment.Is64BitProcess: True 2024-05-20 11:00:14.032 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-05-20 11:00:14.033 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9241.0 2024-05-20 11:00:14.033 - Thread: 1 -> Environment.CurrentDirectory: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64 2024-05-20 11:00:14.036 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2024-05-20 11:00:14.036 - Thread: 1 -> Default Culture: 2024-05-20 11:00:14.036 - Thread: 1 -> Default UI Culture: 2024-05-20 11:00:14.037 - Thread: 1 -> MyConfig.Load() - START 2024-05-20 11:00:14.037 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-05-20 11:00:14.665 - Thread: 1 -> NewNewGameScreen: False 2024-05-20 11:00:14.665 - Thread: 1 -> EnableDamageEffects: True 2024-05-20 11:00:14.665 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-05-20 11:00:14.665 - Thread: 1 -> EnableReverb: False 2024-05-20 11:00:14.665 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-05-20 11:00:14.665 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-05-20 11:00:14.665 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-05-20 11:00:14.665 - Thread: 1 -> FirstTimeRun: False 2024-05-20 11:00:14.665 - Thread: 1 -> ExperimentalMode: False 2024-05-20 11:00:14.665 - Thread: 1 -> VideoAdapter: 0 2024-05-20 11:00:14.665 - Thread: 1 -> ScreenWidth: 2560 2024-05-20 11:00:14.665 - Thread: 1 -> ScreenHeight: 1440 2024-05-20 11:00:14.665 - Thread: 1 -> RefreshRate: 59998 2024-05-20 11:00:14.665 - Thread: 1 -> WindowMode: 1 2024-05-20 11:00:14.665 - Thread: 1 -> VerticalSync: 0 2024-05-20 11:00:14.665 - Thread: 1 -> FieldOfView: 70 2024-05-20 11:00:14.665 - Thread: 1 -> PostProcessingEnabled: True 2024-05-20 11:00:14.665 - Thread: 1 -> FlaresIntensity: 1 2024-05-20 11:00:14.665 - Thread: 1 -> TreeViewDistance: 2000 2024-05-20 11:00:14.665 - Thread: 1 -> GrassDensity: 3 2024-05-20 11:00:14.665 - Thread: 1 -> GrassDrawDistance: 1000 2024-05-20 11:00:14.665 - Thread: 1 -> AntialiasingMode: 1 2024-05-20 11:00:14.665 - Thread: 1 -> ShadowMapResolution: 2 2024-05-20 11:00:14.665 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-05-20 11:00:14.665 - Thread: 1 -> TextureQuality: 2 2024-05-20 11:00:14.665 - Thread: 1 -> VoxelTextureQuality: 2 2024-05-20 11:00:14.665 - Thread: 1 -> AnisotropicFiltering: 4 2024-05-20 11:00:14.665 - Thread: 1 -> ModelQuality: 2 2024-05-20 11:00:14.665 - Thread: 1 -> VoxelQuality: 2 2024-05-20 11:00:14.665 - Thread: 1 -> ShaderQuality: 2 2024-05-20 11:00:14.665 - Thread: 1 -> LightsQuality: 2 2024-05-20 11:00:14.665 - Thread: 1 -> LowMemSwitchToLow: 0 2024-05-20 11:00:14.665 - Thread: 1 -> FirstVTTimeRun: False 2024-05-20 11:00:14.665 - Thread: 1 -> LastBannerId: 95 2024-05-20 11:00:14.665 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2024-05-20 11:00:14.665 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-05-20 11:00:14.665 - Thread: 1 -> GDPRConsent: False 2024-05-20 11:00:14.665 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-05-20 11:00:14.665 - Thread: 1 -> HudState: 1 2024-05-20 11:00:14.665 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-05-20 11:00:14.665 - Thread: 1 -> MyConfig.Load() - END 2024-05-20 11:00:15.705 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-05-20 11:00:15.939 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-05-20 11:00:16.026 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2024-05-20 11:00:16.027 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-05-20 11:00:16.027 - Thread: 1 -> Found processor count: 8 2024-05-20 11:00:16.027 - Thread: 1 -> Using processor count: 8 2024-05-20 11:00:16.365 - Thread: 1 -> All detected adapters: 2024-05-20 11:00:16.367 - Thread: 1 -> NVIDIA GeForce RTX 4090 - VendorID=4318, SubsystemID=385093854, DeviceID=9860 2024-05-20 11:00:16.367 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-05-20 11:00:16.932 - Thread: 1 -> AdapterInfo = { 2024-05-20 11:00:16.932 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-05-20 11:00:16.932 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52286, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-05-20 11:00:16.932 - Thread: 1 -> Driver version = 31.0.15.5244 2024-05-20 11:00:16.932 - Thread: 1 -> Driver date = 20240507000000.000000-000 2024-05-20 11:00:16.932 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-20 11:00:16.932 - Thread: 1 -> AftermathSupported = False 2024-05-20 11:00:16.932 - Thread: 1 -> Adapter id = 0 2024-05-20 11:00:16.932 - Thread: 1 -> Supported = True 2024-05-20 11:00:16.932 - Thread: 1 -> RAM = 25314721792 2024-05-20 11:00:16.932 - Thread: 1 -> Priority = 2 2024-05-20 11:00:16.932 - Thread: 1 -> Multithreaded rendering supported = True 2024-05-20 11:00:16.932 - Thread: 1 -> Output is attached = True 2024-05-20 11:00:16.932 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-05-20 11:00:16.932 - Thread: 1 -> } 2024-05-20 11:00:16.932 - Thread: 1 -> AdapterInfo = { 2024-05-20 11:00:16.933 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY1 2024-05-20 11:00:16.933 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52286, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-05-20 11:00:16.933 - Thread: 1 -> Driver version = 31.0.15.5244 2024-05-20 11:00:16.933 - Thread: 1 -> Driver date = 20240507000000.000000-000 2024-05-20 11:00:16.933 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-20 11:00:16.933 - Thread: 1 -> AftermathSupported = False 2024-05-20 11:00:16.933 - Thread: 1 -> Adapter id = 0 2024-05-20 11:00:16.933 - Thread: 1 -> Supported = True 2024-05-20 11:00:16.933 - Thread: 1 -> RAM = 25314721792 2024-05-20 11:00:16.933 - Thread: 1 -> Priority = 2 2024-05-20 11:00:16.933 - Thread: 1 -> Multithreaded rendering supported = True 2024-05-20 11:00:16.933 - Thread: 1 -> Output is attached = True 2024-05-20 11:00:16.933 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-05-20 11:00:16.933 - Thread: 1 -> } 2024-05-20 11:00:16.933 - Thread: 1 -> AdapterInfo = { 2024-05-20 11:00:16.933 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY2 2024-05-20 11:00:16.933 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52286, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-05-20 11:00:16.933 - Thread: 1 -> Driver version = 31.0.15.5244 2024-05-20 11:00:16.933 - Thread: 1 -> Driver date = 20240507000000.000000-000 2024-05-20 11:00:16.933 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-20 11:00:16.933 - Thread: 1 -> AftermathSupported = False 2024-05-20 11:00:16.933 - Thread: 1 -> Adapter id = 0 2024-05-20 11:00:16.933 - Thread: 1 -> Supported = True 2024-05-20 11:00:16.933 - Thread: 1 -> RAM = 25314721792 2024-05-20 11:00:16.933 - Thread: 1 -> Priority = 2 2024-05-20 11:00:16.933 - Thread: 1 -> Multithreaded rendering supported = True 2024-05-20 11:00:16.933 - Thread: 1 -> Output is attached = True 2024-05-20 11:00:16.933 - Thread: 1 -> DesktopBounds = {X:-2560 Y:0 Width:2560 Height:1440} 2024-05-20 11:00:16.933 - Thread: 1 -> } 2024-05-20 11:00:16.933 - Thread: 1 -> AdapterInfo = { 2024-05-20 11:00:16.934 - Thread: 1 -> Name = NVIDIA GeForce RTX 4090 + DISPLAY2 2024-05-20 11:00:16.934 - Thread: 1 -> Description = dev id: 9860, mem: 25314721792, shared mem: 8553826304, Luid: 52286, rev: 161, subsys id: 385093854, vendor id: 4318, feature_level 11.1: True 2024-05-20 11:00:16.934 - Thread: 1 -> Driver version = 31.0.15.5244 2024-05-20 11:00:16.934 - Thread: 1 -> Driver date = 20240507000000.000000-000 2024-05-20 11:00:16.934 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-20 11:00:16.934 - Thread: 1 -> AftermathSupported = False 2024-05-20 11:00:16.934 - Thread: 1 -> Adapter id = 0 2024-05-20 11:00:16.934 - Thread: 1 -> Supported = True 2024-05-20 11:00:16.934 - Thread: 1 -> RAM = 25314721792 2024-05-20 11:00:16.934 - Thread: 1 -> Priority = 2 2024-05-20 11:00:16.934 - Thread: 1 -> Multithreaded rendering supported = True 2024-05-20 11:00:16.934 - Thread: 1 -> Output is attached = True 2024-05-20 11:00:16.934 - Thread: 1 -> DesktopBounds = {X:-2560 Y:0 Width:2560 Height:1440} 2024-05-20 11:00:16.934 - Thread: 1 -> } 2024-05-20 11:00:16.934 - Thread: 1 -> AdapterInfo = { 2024-05-20 11:00:16.934 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-05-20 11:00:16.934 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8553826304, Luid: 62591, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-05-20 11:00:16.934 - Thread: 1 -> Driver version = 2024-05-20 11:00:16.934 - Thread: 1 -> Driver date = 2024-05-20 11:00:16.934 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-20 11:00:16.934 - Thread: 1 -> AftermathSupported = False 2024-05-20 11:00:16.934 - Thread: 1 -> Adapter id = 1 2024-05-20 11:00:16.934 - Thread: 1 -> Supported = True 2024-05-20 11:00:16.934 - Thread: 1 -> RAM = 0 2024-05-20 11:00:16.934 - Thread: 1 -> Priority = 0 2024-05-20 11:00:16.934 - Thread: 1 -> Multithreaded rendering supported = False 2024-05-20 11:00:16.934 - Thread: 1 -> Output is attached = False 2024-05-20 11:00:16.934 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-05-20 11:00:16.934 - Thread: 1 -> } 2024-05-20 11:00:16.934 - Thread: 1 -> AdapterInfo = { 2024-05-20 11:00:16.935 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-05-20 11:00:16.935 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8553826304, Luid: 62591, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-05-20 11:00:16.935 - Thread: 1 -> Driver version = 2024-05-20 11:00:16.935 - Thread: 1 -> Driver date = 2024-05-20 11:00:16.935 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-20 11:00:16.935 - Thread: 1 -> AftermathSupported = False 2024-05-20 11:00:16.935 - Thread: 1 -> Adapter id = 1 2024-05-20 11:00:16.935 - Thread: 1 -> Supported = True 2024-05-20 11:00:16.935 - Thread: 1 -> RAM = 0 2024-05-20 11:00:16.935 - Thread: 1 -> Priority = 0 2024-05-20 11:00:16.935 - Thread: 1 -> Multithreaded rendering supported = False 2024-05-20 11:00:16.935 - Thread: 1 -> Output is attached = False 2024-05-20 11:00:16.935 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:2560 Height:1440} 2024-05-20 11:00:16.935 - Thread: 1 -> } 2024-05-20 11:00:16.935 - Thread: 1 -> Service.IsActive: True 2024-05-20 11:00:16.935 - Thread: 1 -> Service.IsOnline: True 2024-05-20 11:00:16.935 - Thread: 1 -> Service.OwnsGame: False 2024-05-20 11:00:16.935 - Thread: 1 -> Service.UserId: 76561198006776194 2024-05-20 11:00:16.935 - Thread: 1 -> Service.UserName: Naryneitred 2024-05-20 11:00:16.935 - Thread: 1 -> Service.Branch: default 2024-05-20 11:00:16.935 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-05-20 11:00:16.935 - Thread: 1 -> Build version: 0.1.1.0 2024-05-20 11:00:16.958 - Thread: 1 -> MyScreenManager() 2024-05-20 11:00:16.977 - Thread: 29 -> CreateDeviceInternal - CheckSettings() 2024-05-20 11:00:16.977 - Thread: 29 -> CreateDeviceInternal - GetAdapter() 2024-05-20 11:00:16.979 - Thread: 29 -> CreateDeviceInternal - FixSettings() 2024-05-20 11:00:16.979 - Thread: 29 -> CreateDeviceInternal - Create device 2024-05-20 11:00:17.163 - Thread: 29 -> CreateDeviceInternal Steam Overlay integration 2024-05-20 11:00:17.276 - Thread: 29 -> CreateDeviceInternal Steam Overlay OK 2024-05-20 11:00:17.276 - Thread: 29 -> CreateDeviceInternal create swapchain 2024-05-20 11:00:21.561 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-05-20 11:00:21.562 - Thread: 1 -> Game dir: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64 2024-05-20 11:00:21.562 - Thread: 1 -> Content dir: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content 2024-05-20 11:00:22.391 - Thread: 1 -> Preallocate - START 2024-05-20 11:00:22.394 - Thread: 1 -> MySpaceWorldGenerator - START 2024-05-20 11:00:22.395 - Thread: 1 -> MySpaceWorldGenerator - END 2024-05-20 11:00:22.395 - Thread: 1 -> MySpaceBuildComponent - START 2024-05-20 11:00:22.395 - Thread: 1 -> MySpaceBuildComponent - END 2024-05-20 11:00:22.395 - Thread: 1 -> MyEntities - START 2024-05-20 11:00:22.405 - Thread: 1 -> MyEntities - END 2024-05-20 11:00:22.405 - Thread: 1 -> MyObjectBuilder_Base - START 2024-05-20 11:00:22.405 - Thread: 1 -> MyObjectBuilder_Base - END 2024-05-20 11:00:22.405 - Thread: 1 -> MyTransparentGeometry - START 2024-05-20 11:00:22.405 - Thread: 1 -> MyTransparentGeometry - END 2024-05-20 11:00:22.405 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-05-20 11:00:22.405 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-05-20 11:00:22.405 - Thread: 1 -> MyMath - START 2024-05-20 11:00:22.405 - Thread: 1 -> MyMath - END 2024-05-20 11:00:22.405 - Thread: 1 -> MySimpleObjectDraw - START 2024-05-20 11:00:22.405 - Thread: 1 -> MySimpleObjectDraw - END 2024-05-20 11:00:22.422 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-05-20 11:00:22.422 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-05-20 11:00:22.422 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-05-20 11:00:22.451 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-05-20 11:00:22.451 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-05-20 11:00:22.452 - Thread: 1 -> MySyncDestructions - START 2024-05-20 11:00:22.452 - Thread: 1 -> MySyncDestructions - END 2024-05-20 11:00:22.452 - Thread: 1 -> MySyncEntity - START 2024-05-20 11:00:22.452 - Thread: 1 -> MySyncEntity - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyCommandCharacter - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyCommandCharacter - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyCommandConsole - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyCommandConsole - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyCommandEntity - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyCommandEntity - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyAiTargetManager - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyAiTargetManager - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyClientDebugCommands - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyClientDebugCommands - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyDedicatedServer - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyDedicatedServer - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyDedicatedServerBase - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyDedicatedServerBase - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyMultiplayerBase - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyMultiplayerBase - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyMultiplayerClient - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyMultiplayerClient - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyMultiplayerClientBase - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyMultiplayerClientBase - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyMultiplayerLobby - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyMultiplayerLobby - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyMultiplayerServerBase - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyMultiplayerServerBase - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyServerDebugCommands - START 2024-05-20 11:00:22.452 - Thread: 1 -> MyServerDebugCommands - END 2024-05-20 11:00:22.452 - Thread: 1 -> MyCubeGridDefinitions - START 2024-05-20 11:00:22.453 - Thread: 1 -> MyCubeGridDefinitions - END 2024-05-20 11:00:22.453 - Thread: 1 -> MyDefinitionManager - START 2024-05-20 11:00:22.456 - Thread: 1 -> MyDefinitionManager - END 2024-05-20 11:00:22.456 - Thread: 1 -> Preallocate - END 2024-05-20 11:00:22.457 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-05-20 11:00:22.762 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-05-20 11:00:22.762 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-05-20 11:00:22.762 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-05-20 11:00:22.762 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-05-20 11:00:22.762 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-05-20 11:00:22.763 - Thread: 1 -> Assembly.Location: D:\Clients\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-05-20 11:00:22.763 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-05-20 11:00:22.763 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-05-20 11:00:22.763 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-05-20 11:00:22.768 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2024-05-20 11:00:22.768 - Thread: 1 -> Win32_ComputerSystem.Model: Z390 AORUS PRO WIFI 2024-05-20 11:00:22.768 - Thread: 1 -> Virtualized: False 2024-05-20 11:00:22.772 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 2024-05-20 11:00:22.772 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,107,652,608 bytes 2024-05-20 11:00:22.772 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-05-20 11:00:22.772 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 10,409,091,072 bytes 2024-05-20 11:00:22.772 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,094,437,888 bytes 2024-05-20 11:00:22.775 - Thread: 1 -> Drive C: | Capacity: 249,414,283,264 bytes | Free space: 99,270,823,936 bytes 2024-05-20 11:00:22.775 - Thread: 1 -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 123,565,469,696 bytes 2024-05-20 11:00:22.775 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-05-20 11:00:22.776 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-05-20 11:00:22.776 - Thread: 1 -> Installed DLCs: 2024-05-20 11:00:22.777 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-05-20 11:00:22.966 - Thread: 1 -> Havok: Physics.Init 2024-05-20 11:00:23.348 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-05-20 11:00:23.869 - Thread: 1 -> HkGameName: SpaceEngineers 2024-05-20 11:00:23.870 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-05-20 11:00:23.870 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-05-20 11:00:23.880 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2024-05-20 11:00:24.174 - Thread: 1 -> Loading scenarios 2024-05-20 11:00:24.193 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-05-20 11:00:24.193 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-05-20 11:00:24.482 - Thread: 1 -> Loading sound definitions 2024-05-20 11:00:24.482 - Thread: 1 -> Loading gamepad controls 2024-05-20 11:00:24.482 - Thread: 1 -> Loading DLC definitions 2024-05-20 11:00:25.247 - Thread: 1 -> Loading OffensiveWords definitions 2024-05-20 11:00:25.247 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-05-20 11:00:25.247 - Thread: 1 -> Loading Quick starts 2024-05-20 11:00:25.247 - Thread: 1 -> Loading ScenarioCategories 2024-05-20 11:00:25.247 - Thread: 1 -> Loading shadow textures definitions 2024-05-20 11:00:25.247 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-05-20 11:00:25.248 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-05-20 11:00:25.273 - Thread: 1 -> MyAudio.LoadData - START 2024-05-20 11:00:25.336 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-05-20 11:00:25.896 - Thread: 1 -> MyAudio.LoadData - END 2024-05-20 11:00:25.897 - Thread: 15 -> MySandboxGame.PerformPreload() - START 2024-05-20 11:00:25.898 - Thread: 1 -> MyGuiManager() 2024-05-20 11:00:25.900 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-05-20 11:00:25.954 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-05-20 11:00:26.059 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-05-20 11:00:26.060 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-05-20 11:00:26.060 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-05-20 11:00:26.060 - Thread: 1 -> Loading default controls 2024-05-20 11:00:26.098 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-05-20 11:00:26.126 - Thread: 15 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-05-20 11:00:26.126 - Thread: 15 -> ReloadVoxelMaterials 2024-05-20 11:00:26.182 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-05-20 11:00:26.182 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-05-20 11:00:26.182 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-05-20 11:00:26.182 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-05-20 11:00:26.183 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-05-20 11:00:26.183 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-05-20 11:00:26.183 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-05-20 11:00:26.184 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-05-20 11:00:26.196 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-05-20 11:00:26.206 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-05-20 11:00:26.207 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-05-20 11:00:26.207 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-05-20 11:00:26.214 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-05-20 11:00:26.222 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-05-20 11:00:26.222 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-05-20 11:00:26.224 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-05-20 11:00:26.225 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-05-20 11:00:26.228 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-05-20 11:00:26.230 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-05-20 11:00:26.232 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-05-20 11:00:26.237 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-05-20 11:00:26.241 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-05-20 11:00:26.243 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-05-20 11:00:26.248 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-05-20 11:00:26.255 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-05-20 11:00:26.256 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-05-20 11:00:26.263 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-05-20 11:00:26.270 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-05-20 11:00:26.278 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-05-20 11:00:26.279 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-05-20 11:00:26.279 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-05-20 11:00:26.283 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-05-20 11:00:26.283 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-05-20 11:00:26.289 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-05-20 11:00:26.292 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-05-20 11:00:26.293 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-05-20 11:00:26.304 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-05-20 11:00:26.308 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-05-20 11:00:26.308 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-05-20 11:00:26.311 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-05-20 11:00:26.312 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-05-20 11:00:26.315 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-05-20 11:00:26.319 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-05-20 11:00:26.324 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-05-20 11:00:26.343 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-05-20 11:00:26.347 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-05-20 11:00:26.348 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-05-20 11:00:26.353 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-05-20 11:00:26.353 - Thread: 23 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-05-20 11:00:26.361 - Thread: 17 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-05-20 11:00:26.361 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-05-20 11:00:26.366 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-05-20 11:00:26.369 - Thread: 16 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-05-20 11:00:26.410 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-05-20 11:00:26.419 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-05-20 11:00:26.431 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-05-20 11:00:26.438 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-05-20 11:00:26.449 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-05-20 11:00:26.455 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-05-20 11:00:26.461 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-05-20 11:00:26.467 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-05-20 11:00:26.472 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-05-20 11:00:26.491 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-05-20 11:00:26.497 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-05-20 11:00:26.507 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-05-20 11:00:26.520 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-05-20 11:00:26.533 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-05-20 11:00:26.545 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-05-20 11:00:26.562 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-05-20 11:00:26.607 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-05-20 11:00:26.622 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-05-20 11:00:26.660 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-05-20 11:00:26.683 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-05-20 11:00:26.705 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-05-20 11:00:26.735 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-05-20 11:00:26.774 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-05-20 11:00:26.785 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-05-20 11:00:26.824 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-05-20 11:00:26.848 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-05-20 11:00:26.869 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-05-20 11:00:26.908 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-05-20 11:00:26.937 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-05-20 11:00:26.958 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-05-20 11:00:26.991 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-05-20 11:00:27.011 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-05-20 11:00:27.019 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-05-20 11:00:27.042 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-05-20 11:00:27.044 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-05-20 11:00:27.054 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-05-20 11:00:27.067 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-05-20 11:00:27.068 - Thread: 1 -> Timer Frequency: 10000000 2024-05-20 11:00:27.068 - Thread: 1 -> Ticks per frame: 166667 2024-05-20 11:00:27.076 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-05-20 11:00:27.088 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-05-20 11:00:27.089 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-05-20 11:00:27.220 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-05-20 11:00:27.287 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-05-20 11:00:27.291 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-05-20 11:00:27.297 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-05-20 11:00:27.387 - Thread: 18 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-05-20 11:00:27.399 - Thread: 22 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-05-20 11:00:27.487 - Thread: 19 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-05-20 11:00:27.505 - Thread: 21 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-05-20 11:00:27.723 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-05-20 11:00:27.762 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-05-20 11:00:27.762 - Thread: 1 -> Flares Intensity: 1 2024-05-20 11:00:27.762 - Thread: 1 -> Field of view: 1.22173 2024-05-20 11:00:27.762 - Thread: 1 -> PostProcessingEnabled: True 2024-05-20 11:00:27.762 - Thread: 1 -> Render.GrassDensityFactor: 3 2024-05-20 11:00:27.762 - Thread: 1 -> Render.GrassDrawDistance: 1000 2024-05-20 11:00:27.762 - Thread: 1 -> Render.DistanceFade: 2000 2024-05-20 11:00:27.762 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-05-20 11:00:27.762 - Thread: 1 -> Render.ShadowQuality: HIGH 2024-05-20 11:00:27.762 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-05-20 11:00:27.762 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-05-20 11:00:27.762 - Thread: 1 -> Render.TextureQuality: HIGH 2024-05-20 11:00:27.762 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-05-20 11:00:27.762 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-05-20 11:00:27.762 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-05-20 11:00:27.762 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-05-20 11:00:27.762 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-05-20 11:00:27.762 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-05-20 11:00:27.804 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-05-20 11:00:27.806 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-05-20 11:00:27.806 - Thread: 1 -> Analytics session started: UserID = (b775cff5-493f-b500-0578-671680627ba5) SessionID = (cb6f0fe7-7588-4a58-a9b1-5adb342ef465) 2024-05-20 11:00:27.807 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-05-20 11:00:29.079 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-05-20 11:00:30.739 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-05-20 11:00:30.739 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-05-20 11:00:30.756 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-05-20 11:00:30.756 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-05-20 11:00:32.001 - Thread: 1 -> MyConfig.Save() - START 2024-05-20 11:00:32.001 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-05-20 11:00:32.056 - Thread: 1 -> MyConfig.Save() - END 2024-05-20 11:00:32.073 - Thread: 15 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-05-20 11:00:32.073 - Thread: 15 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-05-20 11:00:32.073 - Thread: 15 -> MySandboxGame.PerformPreload() - END 2024-05-20 11:00:33.651 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-05-20 11:00:35.369 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2024-05-20 11:00:35.532 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Frostbite\PC\Worlds' 2024-05-20 11:00:35.539 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Learning to Survive\Worlds' 2024-05-20 11:00:35.554 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Lost Colony\PC' 2024-05-20 11:00:35.563 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Never Surrender\Worlds' 2024-05-20 11:00:35.579 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Scrap Race\PC\Worlds' 2024-05-20 11:00:35.600 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Sparks of the Future\PC\Worlds' 2024-05-20 11:00:35.630 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\The First Jump\Worlds' 2024-05-20 11:00:35.691 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Warfare\Worlds' 2024-05-20 11:00:35.697 - Thread: 1 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Scenarios\Warfare2\Worlds' 2024-05-20 11:00:35.927 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-05-20 11:00:35.927 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-05-20 11:00:35.928 - Thread: 1 -> MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.LoadContent 2024-05-20 11:00:39.719 - Thread: 1 -> Loading Sandbox world configuration file D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2024-05-20 11:00:39.723 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-05-20 11:00:39.724 - Thread: 1 -> CheckPoint Experimental mode: No 2024-05-20 11:00:39.724 - Thread: 1 -> CheckPoint Experimental mode reason: 0 2024-05-20 11:00:39.724 - Thread: 1 -> LoadSession() - End 2024-05-20 11:00:39.724 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-05-20 11:00:39.724 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-05-20 11:00:39.724 - Thread: 1 -> MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.UnloadContent - START 2024-05-20 11:00:39.724 - Thread: 1 -> MyGuiScreenNewGameScenarioSelection MyGuiScreenBase.UnloadContent - END 2024-05-20 11:00:39.724 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-05-20 11:00:39.724 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-05-20 11:00:39.727 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-05-20 11:00:39.727 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-05-20 11:00:39.728 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-05-20 11:00:39.942 - Thread: 1 -> RunLoadingAction - START 2024-05-20 11:00:39.942 - Thread: 1 -> Loading session: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2024-05-20 11:00:40.022 - Thread: 1 -> GC Memory: 1,008,573,704 B 2024-05-20 11:00:40.031 - Thread: 1 -> Process Memory: 3,854,245,888 B 2024-05-20 11:00:40.031 - Thread: 1 -> Experimental mode: No 2024-05-20 11:00:40.031 - Thread: 1 -> Experimental mode reason: 0 2024-05-20 11:00:40.031 - Thread: 1 -> Console compatibility: No 2024-05-20 11:00:40.631 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-05-20 11:00:40.643 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-05-20 11:00:40.643 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-05-20 11:00:40.643 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-05-20 11:00:40.644 - Thread: 1 -> 0dea0858b3340319872f3a0cf181d4d9b3ffdd66 2024-05-20 11:00:40.810 - Thread: 1 -> Loading scenarios 2024-05-20 11:00:40.810 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-05-20 11:00:40.810 - Thread: 1 -> List of used mods (0) - START 2024-05-20 11:00:40.810 - Thread: 1 -> List of used mods - END 2024-05-20 11:00:40.848 - Thread: 1 -> Loading behaviors 2024-05-20 11:00:40.848 - Thread: 1 -> Loading ammo magazines 2024-05-20 11:00:40.848 - Thread: 1 -> Loading ammo definitions 2024-05-20 11:00:40.848 - Thread: 1 -> Loading animations 2024-05-20 11:00:40.849 - Thread: 1 -> Loading animations 2024-05-20 11:00:40.851 - Thread: 1 -> Loading sound definitions 2024-05-20 11:00:40.852 - Thread: 1 -> Loading sound definitions 2024-05-20 11:00:40.852 - Thread: 1 -> Loading sound definitions 2024-05-20 11:00:40.852 - Thread: 1 -> Loading sound definitions 2024-05-20 11:00:40.852 - Thread: 1 -> Loading sound definitions 2024-05-20 11:00:40.852 - Thread: 1 -> Loading sound definitions 2024-05-20 11:00:40.852 - Thread: 1 -> Loading category classes 2024-05-20 11:00:40.852 - Thread: 1 -> Loading category classes 2024-05-20 11:00:40.852 - Thread: 1 -> Loading blueprint classes 2024-05-20 11:00:40.852 - Thread: 1 -> Loading blueprint class entries 2024-05-20 11:00:40.852 - Thread: 1 -> Loading blueprint class entries 2024-05-20 11:00:40.853 - Thread: 1 -> Loading blueprints 2024-05-20 11:00:40.853 - Thread: 1 -> Loading blueprints 2024-05-20 11:00:40.853 - Thread: 1 -> Loading agent definitions 2024-05-20 11:00:40.853 - Thread: 1 -> Loading character definitions 2024-05-20 11:00:40.855 - Thread: 1 -> Loading character definitions 2024-05-20 11:00:40.855 - Thread: 1 -> Loading components 2024-05-20 11:00:40.856 - Thread: 1 -> Loading components 2024-05-20 11:00:40.856 - Thread: 1 -> Loading configuration 2024-05-20 11:00:40.856 - Thread: 1 -> Loading container types 2024-05-20 11:00:40.856 - Thread: 1 -> Loading Contract Types 2024-05-20 11:00:40.856 - Thread: 1 -> Loading gamepad controls 2024-05-20 11:00:40.856 - Thread: 1 -> Loading block positions 2024-05-20 11:00:40.856 - Thread: 1 -> Loading block positions 2024-05-20 11:00:40.856 - Thread: 1 -> Loading curve definitions 2024-05-20 11:00:40.857 - Thread: 1 -> Loading debris 2024-05-20 11:00:40.857 - Thread: 1 -> Loading environment items entries 2024-05-20 11:00:40.857 - Thread: 1 -> Loading decal global definitions 2024-05-20 11:00:40.857 - Thread: 1 -> Loading decal definitions 2024-05-20 11:00:40.857 - Thread: 1 -> Loading decal definitions 2024-05-20 11:00:40.857 - Thread: 1 -> Loading drone behaviors 2024-05-20 11:00:40.857 - Thread: 1 -> Loading edges 2024-05-20 11:00:40.857 - Thread: 1 -> Loading emissive color definitions 2024-05-20 11:00:40.857 - Thread: 1 -> Loading emissive color default states 2024-05-20 11:00:40.858 - Thread: 1 -> Loading animations 2024-05-20 11:00:40.858 - Thread: 1 -> Loading entity components 2024-05-20 11:00:40.863 - Thread: 1 -> Loading component containers 2024-05-20 11:00:40.864 - Thread: 1 -> Loading environment items entries 2024-05-20 11:00:40.864 - Thread: 1 -> Loading Faction Names 2024-05-20 11:00:40.864 - Thread: 1 -> Loading factions 2024-05-20 11:00:40.864 - Thread: 1 -> Loading flare definitions 2024-05-20 11:00:40.865 - Thread: 1 -> Loading DLC definitions 2024-05-20 11:00:40.866 - Thread: 1 -> Loading gas property definitions 2024-05-20 11:00:40.866 - Thread: 1 -> Loading event definitions 2024-05-20 11:00:40.866 - Thread: 1 -> Loading physical items 2024-05-20 11:00:40.888 - Thread: 1 -> Loading LCD texture categories 2024-05-20 11:00:40.888 - Thread: 1 -> Loading LCD texture categories 2024-05-20 11:00:40.888 - Thread: 1 -> Loading LCD texture categories 2024-05-20 11:00:40.888 - Thread: 1 -> Loading LCD texture categories 2024-05-20 11:00:40.888 - Thread: 1 -> Loading LCD texture categories 2024-05-20 11:00:40.888 - Thread: 1 -> Loading LCD texture categories 2024-05-20 11:00:40.888 - Thread: 1 -> Loading OffensiveWords definitions 2024-05-20 11:00:40.888 - Thread: 1 -> Loading planet definition 2024-05-20 11:00:40.888 - Thread: 1 -> Loading physical items 2024-05-20 11:00:40.889 - Thread: 1 -> Loading physical items 2024-05-20 11:00:40.889 - Thread: 1 -> Loading physical material properties 2024-05-20 11:00:40.889 - Thread: 1 -> Loading pirate antennas 2024-05-20 11:00:40.889 - Thread: 1 -> Loading Quick starts 2024-05-20 11:00:40.890 - Thread: 1 -> Loading research blocks definitions 2024-05-20 11:00:40.890 - Thread: 1 -> Loading research groups definitions 2024-05-20 11:00:40.890 - Thread: 1 -> Loading resource distribution groups 2024-05-20 11:00:40.890 - Thread: 1 -> Loading ScenarioCategories 2024-05-20 11:00:40.890 - Thread: 1 -> Loading shadow textures definitions 2024-05-20 11:00:40.890 - Thread: 1 -> Loading ship sound groups 2024-05-20 11:00:40.891 - Thread: 1 -> Loading ship sound groups 2024-05-20 11:00:40.891 - Thread: 1 -> Loading sound categories 2024-05-20 11:00:40.891 - Thread: 1 -> Loading stat definitions 2024-05-20 11:00:40.891 - Thread: 1 -> Loading gamepad controls 2024-05-20 11:00:40.891 - Thread: 1 -> Loading grid creators 2024-05-20 11:00:40.892 - Thread: 1 -> Loading transparent material properties 2024-05-20 11:00:40.892 - Thread: 1 -> Loading planet definition 2024-05-20 11:00:40.892 - Thread: 1 -> Loading voxel map storage definitions 2024-05-20 11:00:40.892 - Thread: 1 -> Loading voxel material definitions 2024-05-20 11:00:40.892 - Thread: 1 -> Loading voxel material definitions 2024-05-20 11:00:40.892 - Thread: 1 -> Loading voxel material definitions 2024-05-20 11:00:40.892 - Thread: 1 -> Loading voxel material definitions 2024-05-20 11:00:40.892 - Thread: 1 -> Loading Weather Effects 2024-05-20 11:00:40.893 - Thread: 1 -> Audio effects definitions 2024-05-20 11:00:40.893 - Thread: 1 -> Loading environment items definitions 2024-05-20 11:00:40.893 - Thread: 1 -> Loading environment items definitions 2024-05-20 11:00:40.894 - Thread: 1 -> Loading physical material properties 2024-05-20 11:00:40.894 - Thread: 1 -> Loading particle effect definitions 2024-05-20 11:00:40.951 - Thread: 1 -> Loading particle effect definitions 2024-05-20 11:00:40.953 - Thread: 1 -> Loading environment item definitions 2024-05-20 11:00:40.953 - Thread: 1 -> Loading weapon definitions 2024-05-20 11:00:40.955 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.964 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.964 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.965 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.966 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.966 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.967 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.967 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.976 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.977 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.978 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.979 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.980 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.980 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.981 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.981 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.982 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.983 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.983 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.984 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.985 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.985 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.986 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.987 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.988 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.988 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.989 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.990 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.991 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.991 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.994 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.994 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.995 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.996 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.997 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:40.997 - Thread: 1 -> Created block definitions 2024-05-20 11:00:40.999 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.000 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.001 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.002 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.003 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.004 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.005 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.005 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.012 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.014 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.015 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.016 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.018 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.018 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.019 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.020 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.022 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.023 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.028 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.029 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.031 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.031 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.034 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.034 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.036 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.037 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.040 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.040 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.045 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.045 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.048 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.048 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.050 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.051 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.054 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.057 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.060 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.060 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.063 - Thread: 1 -> Loading cube blocks 2024-05-20 11:00:41.064 - Thread: 1 -> Created block definitions 2024-05-20 11:00:41.071 - Thread: 1 -> Loading block variant groups 2024-05-20 11:00:41.083 - Thread: 1 -> Loading asteroid generators 2024-05-20 11:00:41.083 - Thread: 1 -> Loading spawn groups 2024-05-20 11:00:41.084 - Thread: 1 -> Loading drop containers 2024-05-20 11:00:41.084 - Thread: 1 -> Loading spawn groups 2024-05-20 11:00:41.084 - Thread: 1 -> Loading spawn groups 2024-05-20 11:00:41.084 - Thread: 1 -> Loading radial menu definitions 2024-05-20 11:00:41.089 - Thread: 1 -> Loading respawn ships 2024-05-20 11:00:41.089 - Thread: 1 -> Loading spawn groups 2024-05-20 11:00:41.089 - Thread: 1 -> Loading wheel speeds 2024-05-20 11:00:41.100 - Thread: 1 -> MyAudio.UnloadData - START 2024-05-20 11:00:41.109 - Thread: 1 -> MyAudio.UnloadData - END 2024-05-20 11:00:41.109 - Thread: 1 -> MyAudio.LoadData - START 2024-05-20 11:00:41.157 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-05-20 11:00:41.478 - Thread: 1 -> MOD_ERROR: Unknown 2024-05-20 11:00:41.478 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-05-20 11:00:41.478 - Thread: 1 -> Unable to find audio file: 'MusConcert_2', 'MUS\MusConcert\10YA_Track2_mix2.wav' 2024-05-20 11:00:41.478 - Thread: 1 -> MOD_ERROR: Unknown 2024-05-20 11:00:41.478 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-05-20 11:00:41.478 - Thread: 1 -> Unable to find audio file: 'MusConcert_3', 'MUS\MusConcert\10YA_Track3_mix1.wav' 2024-05-20 11:00:41.478 - Thread: 1 -> MOD_ERROR: Unknown 2024-05-20 11:00:41.478 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-05-20 11:00:41.478 - Thread: 1 -> Unable to find audio file: 'MusConcert_4', 'MUS\MusConcert\10YA_Track4_mix1.wav' 2024-05-20 11:00:41.478 - Thread: 1 -> MOD_ERROR: Unknown 2024-05-20 11:00:41.478 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-05-20 11:00:41.478 - Thread: 1 -> Unable to find audio file: 'MusConcert_5', 'MUS\MusConcert\10YA_Track5_mix1.wav' 2024-05-20 11:00:41.479 - Thread: 1 -> MOD_ERROR: Unknown 2024-05-20 11:00:41.479 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-05-20 11:00:41.479 - Thread: 1 -> Unable to find audio file: 'MusConcert_6', 'MUS\MusConcert\10YA_Track6_mix1.wav' 2024-05-20 11:00:41.479 - Thread: 1 -> MOD_ERROR: Unknown 2024-05-20 11:00:41.479 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-05-20 11:00:41.479 - Thread: 1 -> Unable to find audio file: 'MusConcert_7', 'MUS\MusConcert\10YA_Track7_mix1.wav' 2024-05-20 11:00:41.479 - Thread: 1 -> MOD_ERROR: Unknown 2024-05-20 11:00:41.479 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-05-20 11:00:41.479 - Thread: 1 -> Unable to find audio file: 'MusConcert_8', 'MUS\MusConcert\10YA_Track8_mix1.wav' 2024-05-20 11:00:41.479 - Thread: 1 -> MOD_ERROR: Unknown 2024-05-20 11:00:41.479 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-05-20 11:00:41.479 - Thread: 1 -> Unable to find audio file: 'MusConcert_9', 'MUS\MusConcert\10YA_Track9_mix1.wav' 2024-05-20 11:00:41.480 - Thread: 1 -> MOD_ERROR: Unknown 2024-05-20 11:00:41.480 - Thread: 1 -> in file: D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\Data\Audio_music.sbc 2024-05-20 11:00:41.480 - Thread: 1 -> Unable to find audio file: 'MusConcert_10', 'MUS\MusConcert\10YA_Track10_mix1.wav' 2024-05-20 11:00:41.597 - Thread: 1 -> MyAudio.LoadData - END 2024-05-20 11:00:41.615 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-05-20 11:00:41.618 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-05-20 11:00:41.643 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-05-20 11:00:41.643 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-05-20 11:00:41.643 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-05-20 11:00:41.648 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-05-20 11:00:41.781 - Thread: 49 -> External debugger: listening... 2024-05-20 11:00:41.791 - Thread: 1 -> MyLights.LoadData() - START 2024-05-20 11:00:41.792 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-05-20 11:00:41.792 - Thread: 1 -> MyLights.LoadData() - END 2024-05-20 11:00:41.792 - Thread: 1 -> Info: MyLights initialized. 2024-05-20 11:00:41.792 - Thread: 1 -> MyExplosions.LoadData() - START 2024-05-20 11:00:41.793 - Thread: 1 -> MyExplosions.LoadData() - END 2024-05-20 11:00:41.807 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-05-20 11:00:41.807 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-05-20 11:00:41.813 - Thread: 1 -> Loading Procedural World Generator 2024-05-20 11:00:41.813 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-05-20 11:00:41.819 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-05-20 11:00:41.962 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2024-05-20 11:00:41.962 - Thread: 14 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2024-05-20 11:00:41.964 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2024-05-20 11:00:41.964 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2024-05-20 11:00:41.964 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2024-05-20 11:00:41.964 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2024-05-20 11:00:41.964 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2024-05-20 11:00:41.964 - Thread: 12 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2024-05-20 11:00:41.964 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2024-05-20 11:00:41.964 - Thread: 13 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2024-05-20 11:00:43.923 - Thread: 1 -> Info: Planet generator name: EarthLike 2024-05-20 11:00:43.923 - Thread: 1 -> Info: Planet storage name: EarthLike-1779144428d120000 2024-05-20 11:00:43.927 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2024-05-20 11:00:43.927 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2024-05-20 11:00:44.021 - Thread: 15 -> Info: Planet generator name: Mars 2024-05-20 11:00:44.021 - Thread: 15 -> Info: Planet storage name: Mars-2044023682d120000 2024-05-20 11:00:44.021 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2024-05-20 11:00:44.021 - Thread: 15 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Triton-12345d80253.vx2' 2024-05-20 11:00:44.155 - Thread: 13 -> Info: Planet generator name: Alien 2024-05-20 11:00:44.155 - Thread: 13 -> Info: Planet storage name: Alien-291759539d120000 2024-05-20 11:00:44.156 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2024-05-20 11:00:44.156 - Thread: 13 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Pertam-12345d60133.vx2' 2024-05-20 11:00:44.404 - Thread: 14 -> Info: Planet generator name: Titan 2024-05-20 11:00:44.404 - Thread: 14 -> Info: Planet storage name: Titan-2124704365d19000 2024-05-20 11:00:44.494 - Thread: 12 -> Info: Planet generator name: Moon 2024-05-20 11:00:44.494 - Thread: 12 -> Info: Planet storage name: Moon-1353915701d19000 2024-05-20 11:00:45.809 - Thread: 15 -> Info: Planet generator name: Triton 2024-05-20 11:00:45.809 - Thread: 15 -> Info: Planet storage name: Triton-12345d80253 2024-05-20 11:00:46.198 - Thread: 1 -> Info: Planet generator name: Europa 2024-05-20 11:00:46.198 - Thread: 1 -> Info: Planet storage name: Europa-595048092d19000 2024-05-20 11:00:46.366 - Thread: 13 -> Info: Planet generator name: Pertam 2024-05-20 11:00:46.366 - Thread: 13 -> Info: Planet storage name: Pertam-12345d60133 2024-05-20 11:00:46.367 - Thread: 1 -> Entities loaded & initialized 2024-05-20 11:00:46.367 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2024-05-20 11:00:46.367 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2024-05-20 11:00:46.370 - Thread: 1 -> RequestRespawn 2024-05-20 11:00:46.461 - Thread: 1 -> MySession.Static.LogSettings - START 2024-05-20 11:00:46.461 - Thread: 1 -> Name = Star System 2024-05-20 11-00 2024-05-20 11:00:46.461 - Thread: 1 -> Description = 2024-05-20 11:00:46.461 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2024-05-20 11:00:46.461 - Thread: 1 -> Password = 2024-05-20 11:00:46.461 - Thread: 1 -> CurrentPath = D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System 2024-05-20 11:00:46.461 - Thread: 1 -> WorkshopId = 2024-05-20 11:00:46.461 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2024-05-20 11:00:46.461 - Thread: 1 -> ThumbPath = D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\thumb.jpg 2024-05-20 11:00:46.461 - Thread: 1 -> Settings: 2024-05-20 11:00:46.461 - Thread: 1 -> GameMode = Survival 2024-05-20 11:00:46.461 - Thread: 1 -> MaxPlayers = 1 2024-05-20 11:00:46.461 - Thread: 1 -> OnlineMode = OFFLINE 2024-05-20 11:00:46.461 - Thread: 1 -> TotalPCU = 100000 2024-05-20 11:00:46.461 - Thread: 1 -> PiratePCU = 50000 2024-05-20 11:00:46.461 - Thread: 1 -> AutoHealing = True 2024-05-20 11:00:46.461 - Thread: 1 -> WeaponsEnabled = True 2024-05-20 11:00:46.461 - Thread: 1 -> ThrusterDamage = True 2024-05-20 11:00:46.461 - Thread: 1 -> EnableSpectator = False 2024-05-20 11:00:46.461 - Thread: 1 -> EnableCopyPaste = False 2024-05-20 11:00:46.461 - Thread: 1 -> MaxFloatingObjects = 100 2024-05-20 11:00:46.461 - Thread: 1 -> MaxGridSize = 0 2024-05-20 11:00:46.461 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-05-20 11:00:46.461 - Thread: 1 -> CargoShipsEnabled = True 2024-05-20 11:00:46.461 - Thread: 1 -> EnvironmentHostility = SAFE 2024-05-20 11:00:46.461 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-05-20 11:00:46.461 - Thread: 1 -> InventorySizeMultiplier = 3 2024-05-20 11:00:46.461 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-05-20 11:00:46.461 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-05-20 11:00:46.461 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-05-20 11:00:46.461 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-05-20 11:00:46.461 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-05-20 11:00:46.461 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-05-20 11:00:46.461 - Thread: 1 -> ClientCanSave = False 2024-05-20 11:00:46.461 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-05-20 11:00:46.461 - Thread: 1 -> PermanentDeath = False 2024-05-20 11:00:46.461 - Thread: 1 -> DestructibleBlocks = True 2024-05-20 11:00:46.461 - Thread: 1 -> EnableScripts = False 2024-05-20 11:00:46.461 - Thread: 1 -> AutoSaveInMinutes = 5 2024-05-20 11:00:46.461 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-05-20 11:00:46.461 - Thread: 1 -> ProceduralDensity = 0.35 2024-05-20 11:00:46.461 - Thread: 1 -> ProceduralSeed = 0 2024-05-20 11:00:46.461 - Thread: 1 -> DestructibleBlocks = True 2024-05-20 11:00:46.461 - Thread: 1 -> EnableIngameScripts = False 2024-05-20 11:00:46.461 - Thread: 1 -> ViewDistance = 15000 2024-05-20 11:00:46.461 - Thread: 1 -> Voxel destruction = True 2024-05-20 11:00:46.461 - Thread: 1 -> EnableStructuralSimulation = False 2024-05-20 11:00:46.461 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-05-20 11:00:46.461 - Thread: 1 -> EnableContainerDrops = True 2024-05-20 11:00:46.461 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-05-20 11:00:46.461 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-05-20 11:00:46.461 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-05-20 11:00:46.461 - Thread: 1 -> EnableSubgridDamage = False 2024-05-20 11:00:46.461 - Thread: 1 -> SyncDistance = 3000 2024-05-20 11:00:46.461 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2024-05-20 11:00:46.461 - Thread: 1 -> AFKTimeoutMin = 0 2024-05-20 11:00:46.461 - Thread: 1 -> StopGridsPeriodMin = 15 2024-05-20 11:00:46.461 - Thread: 1 -> MaxPlanets = 99 2024-05-20 11:00:46.461 - Thread: 1 -> MaxBackupSaves = 5 2024-05-20 11:00:46.461 - Thread: 1 -> MaxFactionsCount = 0 2024-05-20 11:00:46.461 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-05-20 11:00:46.461 - Thread: 1 -> RespawnShipDelete = False 2024-05-20 11:00:46.461 - Thread: 1 -> WorldSizeKm = 0 2024-05-20 11:00:46.461 - Thread: 1 -> ResetOwnership = False 2024-05-20 11:00:46.461 - Thread: 1 -> RealisticSound = False 2024-05-20 11:00:46.461 - Thread: 1 -> EnableSaving = True 2024-05-20 11:00:46.461 - Thread: 1 -> InfiniteAmmo = False 2024-05-20 11:00:46.461 - Thread: 1 -> EnableToolShake = True 2024-05-20 11:00:46.461 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-05-20 11:00:46.461 - Thread: 1 -> OffensiveWordsFiltering = False 2024-05-20 11:00:46.461 - Thread: 1 -> UseConsolePCU = False 2024-05-20 11:00:46.461 - Thread: 1 -> PredefinedAsteroids = True 2024-05-20 11:00:46.461 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-05-20 11:00:46.461 - Thread: 1 -> FamilySharing = True 2024-05-20 11:00:46.462 - Thread: 1 -> EnablePcuTrading = True 2024-05-20 11:00:46.462 - Thread: 1 -> SuppressedWarnings = 2024-05-20 11:00:46.462 - Thread: 1 -> SimplifiedSimulation = False 2024-05-20 11:00:46.462 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-05-20 11:00:46.462 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-05-20 11:00:46.462 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-05-20 11:00:46.462 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-05-20 11:00:46.462 - Thread: 1 -> TradeFactionsCount = 15 2024-05-20 11:00:46.462 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2024-05-20 11:00:46.462 - Thread: 1 -> WeatherSystem = True 2024-05-20 11:00:46.462 - Thread: 1 -> WeatherLightingDamage = False 2024-05-20 11:00:46.462 - Thread: 1 -> DepositSizeDenominator = 60 2024-05-20 11:00:46.462 - Thread: 1 -> DepositsCountCoefficient = 1 2024-05-20 11:00:46.462 - Thread: 1 -> EnableEconomy = True 2024-05-20 11:00:46.462 - Thread: 1 -> EnableBountyContracts = True 2024-05-20 11:00:46.462 - Thread: 1 -> EnableSupergridding = False 2024-05-20 11:00:46.462 - Thread: 1 -> EnableAutorespawn = True 2024-05-20 11:00:46.462 - Thread: 1 -> OptimalSpawnDistance = 16000 2024-05-20 11:00:46.462 - Thread: 1 -> EnableGoodBotHints = True 2024-05-20 11:00:46.462 - Thread: 1 -> EnableResearch = True 2024-05-20 11:00:46.462 - Thread: 1 -> VoxelAgeThreshold = 24 2024-05-20 11:00:46.462 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-05-20 11:00:46.462 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-05-20 11:00:46.462 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-05-20 11:00:46.462 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-05-20 11:00:46.462 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-05-20 11:00:46.462 - Thread: 1 -> OptimalGridCount = 0 2024-05-20 11:00:46.462 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-05-20 11:00:46.462 - Thread: 1 -> BlockCountThreshold = 20 2024-05-20 11:00:46.462 - Thread: 1 -> TrashFlagsValue = 7706 2024-05-20 11:00:46.462 - Thread: 1 -> TrashRemovalEnabled = True 2024-05-20 11:00:46.462 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-05-20 11:00:46.462 - Thread: 1 -> EnableVoxelHand = True 2024-05-20 11:00:46.462 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-05-20 11:00:46.462 - Thread: 1 -> EnableScripterRole = False 2024-05-20 11:00:46.462 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-05-20 11:00:46.462 - Thread: 1 -> FloraDensityMultiplier = 1 2024-05-20 11:00:46.462 - Thread: 1 -> EnableSpiders = False 2024-05-20 11:00:46.462 - Thread: 1 -> EnableWolfs = False 2024-05-20 11:00:46.462 - Thread: 1 -> TotalBotLimit = 32 2024-05-20 11:00:46.462 - Thread: 1 -> EnableDrones = True 2024-05-20 11:00:46.462 - Thread: 1 -> MaxDrones = 5 2024-05-20 11:00:46.462 - Thread: 1 -> StartInRespawnScreen = False 2024-05-20 11:00:46.462 - Thread: 1 -> SpawnWithTools = True 2024-05-20 11:00:46.462 - Thread: 1 -> EnableJetpack = True 2024-05-20 11:00:46.462 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-05-20 11:00:46.462 - Thread: 1 -> PhysicsIterations = 8 2024-05-20 11:00:46.462 - Thread: 1 -> CanJoinRunning = False 2024-05-20 11:00:46.462 - Thread: 1 -> Scenario = False 2024-05-20 11:00:46.462 - Thread: 1 -> ScenarioEditMode = False 2024-05-20 11:00:46.462 - Thread: 1 -> EnableRespawnShips = True 2024-05-20 11:00:46.462 - Thread: 1 -> EnableSunRotation = True 2024-05-20 11:00:46.462 - Thread: 1 -> StationVoxelSupport = False 2024-05-20 11:00:46.462 - Thread: 1 -> EnableConvertToStation = True 2024-05-20 11:00:46.462 - Thread: 1 -> EnableEncounters = True 2024-05-20 11:00:46.462 - Thread: 1 -> Enable3rdPersonView = True 2024-05-20 11:00:46.462 - Thread: 1 -> EnableOxygenPressurization = True 2024-05-20 11:00:46.462 - Thread: 1 -> EnableOxygen = True 2024-05-20 11:00:46.462 - Thread: 1 -> ExperimentalMode = False 2024-05-20 11:00:46.462 - Thread: 1 -> ExperimentalModeReason = 0 2024-05-20 11:00:46.462 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-05-20 11:00:46.462 - Thread: 1 -> EnableRecoil = True 2024-05-20 11:00:46.462 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-05-20 11:00:46.462 - Thread: 1 -> MaxCargoBags = 100 2024-05-20 11:00:46.462 - Thread: 1 -> TrashCleanerCargoBagsMaxLiveTime = 30 2024-05-20 11:00:46.462 - Thread: 1 -> ScrapEnabled = True 2024-05-20 11:00:46.462 - Thread: 1 -> BroadcastControllerMaxOfflineTransmitDistance = 200 2024-05-20 11:00:46.462 - Thread: 1 -> MySession.Static.LogSettings - END 2024-05-20 11:00:46.856 - Thread: 22 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-05-20 11:00:46.856 - Thread: 23 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-05-20 11:00:46.879 - Thread: 21 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-05-20 11:00:46.880 - Thread: 19 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-05-20 11:00:47.212 - Thread: 1 -> Analytics ids for user ([007...194]): User = (b775cff5-493f-b500-0578-671680627ba5) Session = (cb6f0fe7-7588-4a58-a9b1-5adb342ef465). 2024-05-20 11:00:47.212 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-05-20 11:00:47.230 - Thread: 1 -> Session loaded 2024-05-20 11:00:47.230 - Thread: 1 -> RunLoadingAction - END 2024-05-20 11:00:47.230 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-05-20 11:00:47.230 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-05-20 11:00:47.230 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-05-20 11:00:47.230 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-05-20 11:00:47.230 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-05-20 11:00:47.251 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.LoadContent 2024-05-20 11:00:47.614 - Thread: 1 -> Loading duration: 7.8874071 2024-05-20 11:00:47.629 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-05-20 11:00:47.629 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-05-20 11:00:47.644 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-05-20 11:00:54.556 - Thread: 1 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-05-20 11:00:55.951 - Thread: 1 -> Updating continues. 2024-05-20 11:00:56.061 - Thread: 1 -> MyGuiScreenWarfareFactionScore MyGuiScreenBase.LoadContent 2024-05-20 11:00:56.067 - Thread: 1 -> GC Memory: 3574.969 / 3574.969 MB 2024-05-20 11:00:56.084 - Thread: 1 -> MyGuiScreenWarfareFactionScore MyGuiScreenBase.UnloadContent - START 2024-05-20 11:00:56.084 - Thread: 1 -> MyGuiScreenWarfareFactionScore MyGuiScreenBase.UnloadContent - END 2024-05-20 11:00:56.324 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-05-20 11:00:56.373 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - START 2024-05-20 11:00:56.373 - Thread: 1 -> MyGuiScreenMyGuiScreenMedicals MyGuiScreenBase.UnloadContent - END 2024-05-20 11:00:56.434 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-05-20 11:00:56.435 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-05-20 11:00:56.436 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-05-20 11:00:56.437 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-05-20 11:01:01.052 - Thread: 1 -> Saving world - START 2024-05-20 11:01:01.052 - Thread: 1 -> Making world state snapshot. 2024-05-20 11:01:01.052 - Thread: 1 -> Before snapshot.: GC Memory: 3,747 B 2024-05-20 11:01:01.109 - Thread: 1 -> After snapshot.: GC Memory: 3,749 B 2024-05-20 11:01:01.113 - Thread: 1 -> Directory cleanup: GC Memory: 3,749 B 2024-05-20 11:01:01.113 - Thread: 1 -> Saving world - END 2024-05-20 11:01:01.135 - Thread: 13 -> Session snapshot save - START 2024-05-20 11:01:01.135 - Thread: 13 -> Checking file access for files in target dir. 2024-05-20 11:01:01.446 - Thread: 13 -> Saving Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Star System 2024-05-20 11-00\.new\Sandbox_config.sbc 2024-05-20 11:01:01.531 - Thread: 13 -> Session snapshot save - END 2024-05-20 11:01:07.501 - Thread: 1 -> GUI Stats: Update 4.6408271111111, Draw 0.176462666666666 2024-05-20 11:01:26.068 - Thread: 1 -> GC Memory: 3819.313 / 3819.313 MB 2024-05-20 11:01:37.501 - Thread: 1 -> GUI Stats: Update 0.338187722222222, Draw 0.241865444444445 2024-05-20 11:01:37.517 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-05-20 11:01:37.552 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,9.67476,51.66328,1,0,3828.211,11391.61,1032,98968,1,20.32064,27.25124,0,4336,8.332958,0,16.66667,1.69331,2.270835,100,7631961434,3828.211,0,0,-1 2024-05-20 11:01:37.552 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-05-20 11:01:37.552 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,1013,1237,84,849,7278,3413,0,0,220,4651,0,1204,56,0,79,28,384,47,0,0,1647,758,456,8,20,0,0,0,0 2024-05-20 11:01:38.969 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-05-20 11:01:41.267 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-05-20 11:01:41.267 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-05-20 11:01:56.068 - Thread: 1 -> GC Memory: 3846.398 / 3846.398 MB 2024-05-20 11:02:07.502 - Thread: 1 -> GUI Stats: Update 0.284933333333333, Draw 0.246195055555555 2024-05-20 11:02:23.900 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-05-20 11:02:26.069 - Thread: 1 -> GC Memory: 1362.937 / 1362.937 MB 2024-05-20 11:02:37.502 - Thread: 1 -> GUI Stats: Update 0.314587277777777, Draw 0.243126611111112 2024-05-20 11:02:37.533 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-05-20 11:02:37.534 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,11.16775,59.82032,1,0,1364.369,10384.03,1032,98968,1,23.6778,32.44759,0.09997062,5404,8.3329,0,16.66667,1.973048,2.703826,100,7646535106,1364.369,0,0,-1 2024-05-20 11:02:37.534 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-05-20 11:02:37.534 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,1013,1236,84,849,7292,3430,0,0,220,4667,0,1221,56,0,77,28,384,47,0,0,1647,758,456,8,20,0,0,0,0 2024-05-20 11:02:56.085 - Thread: 1 -> GC Memory: 1366.186 / 1366.186 MB 2024-05-20 11:03:07.502 - Thread: 1 -> GUI Stats: Update 0.302405944444444, Draw 0.253143222222222 2024-05-20 11:03:10.517 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-05-20 11:03:10.517 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-05-20 11:03:26.086 - Thread: 1 -> GC Memory: 1385.322 / 1385.322 MB 2024-05-20 11:03:37.503 - Thread: 1 -> GUI Stats: Update 1.07056283333333, Draw 0.258913777777778 2024-05-20 11:03:37.551 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-05-20 11:03:37.551 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,16.53677,34.11678,1,0,1387.188,10335.06,1032,98968,1,15.11129,17.45067,0.1046206,5435,8.293083,0,16.66667,1.253192,1.447199,100,7603839174,1387.188,0,0,-1 2024-05-20 11:03:37.551 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-05-20 11:03:37.551 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,1013,1236,84,849,7251,3389,0,0,199,4626,0,1229,28,0,77,28,384,47,0,0,1647,758,456,8,20,0,0,0,0 2024-05-20 11:03:56.103 - Thread: 1 -> GC Memory: 1385.048 / 1385.048 MB 2024-05-20 11:04:07.502 - Thread: 1 -> GUI Stats: Update 0.624787222222222, Draw 0.261088611111111 2024-05-20 11:04:20.884 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-05-20 11:04:25.867 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-05-20 11:04:25.867 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-05-20 11:04:26.103 - Thread: 1 -> GC Memory: 1386.511 / 1386.511 MB 2024-05-20 11:04:37.502 - Thread: 1 -> GUI Stats: Update 0.893094722222223, Draw 0.241578222222223 2024-05-20 11:04:37.567 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-05-20 11:04:37.567 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,14.38279,45.64745,1,0,1393.539,10425.04,1032,98968,1,21.57236,25.14994,0.1032945,5514,8.332909,0,16.66667,1.797605,2.095721,100,7600160198,1393.539,0,0,-1 2024-05-20 11:04:37.567 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-05-20 11:04:37.567 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,1013,1236,84,849,7248,3386,0,0,196,4622,0,1229,28,0,77,28,384,47,0,0,1647,758,456,8,20,0,0,0,0 2024-05-20 11:04:44.917 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-05-20 11:04:56.119 - Thread: 1 -> GC Memory: 1388.596 / 1388.596 MB 2024-05-20 11:04:59.334 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-05-20 11:04:59.334 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-05-20 11:05:07.502 - Thread: 1 -> GUI Stats: Update 0.842256111111109, Draw 0.232156888888889 2024-05-20 11:05:13.501 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-05-20 11:05:26.119 - Thread: 1 -> GC Memory: 1394.901 / 1394.901 MB 2024-05-20 11:05:27.819 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-05-20 11:05:28.000 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-05-20 11:05:28.000 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-05-20 11:05:37.503 - Thread: 1 -> GUI Stats: Update 0.7581055, Draw 0.235386833333333 2024-05-20 11:05:37.583 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-05-20 11:05:37.584 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,13.27997,63.97192,1,0,1365.435,10332.2,1032,98968,1,21.87123,27.11341,0.1091723,5584,8.332911,0,16.66667,1.82251,2.259336,100,7599655806,1365.435,0,0,-1 2024-05-20 11:05:37.584 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-05-20 11:05:37.584 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,853,140,1013,1236,84,849,7247,3386,0,0,196,4622,0,1229,28,0,77,28,384,47,0,0,1647,758,456,8,20,0,0,0,0 2024-05-20 11:05:38.417 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-05-20 11:05:39.954 - Thread: 1 -> Autosave initiated 2024-05-20 11:05:39.954 - Thread: 1 -> Character state: True 2024-05-20 11:05:39.954 - Thread: 1 -> IsServer: True 2024-05-20 11:05:39.954 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-05-20 11:05:39.954 - Thread: 1 -> Autosave 2024-05-20 11:05:39.954 - Thread: 1 -> Saving world - START 2024-05-20 11:05:39.954 - Thread: 1 -> Making world state snapshot. 2024-05-20 11:05:39.954 - Thread: 1 -> Before snapshot.: GC Memory: 1,369 B 2024-05-20 11:05:39.956 - Thread: 1 -> After snapshot.: GC Memory: 1,371 B 2024-05-20 11:05:39.959 - Thread: 1 -> Directory cleanup: GC Memory: 1,371 B 2024-05-20 11:05:39.959 - Thread: 1 -> Saving world - END 2024-05-20 11:05:39.980 - Thread: 14 -> Session snapshot save - START 2024-05-20 11:05:39.980 - Thread: 14 -> Checking file access for files in target dir. 2024-05-20 11:05:40.098 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Star System 2024-05-20 11-00\.new\Sandbox_config.sbc 2024-05-20 11:05:40.184 - Thread: 14 -> Session snapshot save - END 2024-05-20 11:05:45.734 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-05-20 11:05:45.734 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-05-20 11:05:56.136 - Thread: 1 -> GC Memory: 1460.514 / 1460.514 MB 2024-05-20 11:06:07.502 - Thread: 1 -> GUI Stats: Update 0.328865277777779, Draw 0.292531666666667 2024-05-20 11:06:26.152 - Thread: 1 -> GC Memory: 1463.752 / 1463.752 MB 2024-05-20 11:06:37.503 - Thread: 1 -> GUI Stats: Update 0.287801888888888, Draw 0.288448055555555 2024-05-20 11:06:37.601 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-05-20 11:06:37.601 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,9.857746,48.87459,1,0,1462.704,10420.93,1043,98957,2,18.47321,22.03879,0.1105918,5610,8.332978,0,16.66667,1.539369,1.836488,100,7695318006,1462.704,0,0,-1 2024-05-20 11:06:37.601 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-05-20 11:06:37.601 - Thread: 1 -> MEMORY VALUES,2,1,0,1,11,854,140,1013,1237,84,849,7338,3475,0,0,199,4712,0,1315,28,0,78,28,384,47,0,0,1647,758,456,8,20,0,0,0,0 2024-05-20 11:06:52.784 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-05-20 11:06:56.168 - Thread: 1 -> GC Memory: 1497.235 / 1497.235 MB 2024-05-20 11:06:57.717 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-05-20 11:06:57.717 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-05-20 11:07:07.503 - Thread: 1 -> GUI Stats: Update 0.298095944444444, Draw 0.300632888888889 2024-05-20 11:07:26.169 - Thread: 1 -> GC Memory: 1500.953 / 1500.953 MB 2024-05-20 11:07:37.502 - Thread: 1 -> GUI Stats: Update 0.300811833333333, Draw 0.294162444444444 2024-05-20 11:07:37.617 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-05-20 11:07:37.617 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,10.3455,58.48685,1,0,1502.232,10467.41,1109,98945,2,20.52287,29.45065,0.1159823,5605,8.332953,0,16.66667,1.710161,2.454109,100,7731174358,1502.232,0,0,-1 2024-05-20 11:07:37.618 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-05-20 11:07:37.618 - Thread: 1 -> MEMORY VALUES,2,1,0,1,12,854,140,1030,1255,84,849,7373,3490,0,0,196,4745,0,1333,28,0,79,28,384,48,0,0,1647,758,456,8,20,0,0,0,0 2024-05-20 11:07:39.400 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-05-20 11:07:52.467 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-05-20 11:07:52.468 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-05-20 11:07:56.169 - Thread: 1 -> GC Memory: 1375.335 / 1375.335 MB 2024-05-20 11:08:07.502 - Thread: 1 -> GUI Stats: Update 0.323090111111111, Draw 0.271845944444444 2024-05-20 11:08:26.171 - Thread: 1 -> GC Memory: 1401.323 / 1401.323 MB 2024-05-20 11:08:26.801 - Thread: 1 -> MyConfig.Save() - START 2024-05-20 11:08:26.801 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-05-20 11:08:26.801 - Thread: 1 -> MyConfig.Save() - END 2024-05-20 11:08:37.502 - Thread: 1 -> GUI Stats: Update 0.293811555555555, Draw 0.336598722222222 2024-05-20 11:08:37.635 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-05-20 11:08:37.635 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,10.57497,51.3586,1,0,1414.334,10516.05,1446,98937,2,18.67631,24.42414,0.1140604,5574,8.332965,0,16.66667,1.55629,2.035255,100,7749277570,1414.334,0,0,-1 2024-05-20 11:08:37.635 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-05-20 11:08:37.635 - Thread: 1 -> MEMORY VALUES,2,1,0,1,12,855,140,1033,1257,87,849,7390,3501,0,0,196,4759,0,1344,28,0,79,28,384,47,0,0,1647,758,456,8,20,0,0,0,0 2024-05-20 11:08:51.184 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-05-20 11:08:53.501 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-05-20 11:08:53.501 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-05-20 11:08:56.186 - Thread: 1 -> GC Memory: 1419.733 / 1419.733 MB 2024-05-20 11:09:07.502 - Thread: 1 -> GUI Stats: Update 0.330425555555556, Draw 0.246893444444444 2024-05-20 11:09:26.186 - Thread: 1 -> GC Memory: 1423.712 / 1423.712 MB 2024-05-20 11:09:32.817 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-05-20 11:09:37.502 - Thread: 1 -> GUI Stats: Update 0.297435611111111, Draw 0.247311333333333 2024-05-20 11:09:37.651 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-05-20 11:09:37.651 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,9.297736,54.0394,1,0,1431.623,10543.55,1446,98937,2,19.66291,26.79935,0.1094547,5582,8.332936,0,16.66667,1.638497,2.233173,100,7807321518,1431.623,0,0,-1 2024-05-20 11:09:37.651 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-05-20 11:09:37.651 - Thread: 1 -> MEMORY VALUES,2,1,0,1,12,854,140,1033,1257,87,849,7445,3557,0,0,224,4815,0,1344,56,0,79,28,384,47,0,0,1647,758,456,8,20,0,0,0,0 2024-05-20 11:09:39.251 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-05-20 11:09:39.251 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-05-20 11:09:44.118 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.LoadContent 2024-05-20 11:09:49.818 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - START 2024-05-20 11:09:49.818 - Thread: 1 -> MyGuiScreenTerminal MyGuiScreenBase.UnloadContent - END 2024-05-20 11:09:56.186 - Thread: 1 -> GC Memory: 1435.498 / 1435.498 MB 2024-05-20 11:10:04.403 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-05-20 11:10:07.503 - Thread: 1 -> GUI Stats: Update 0.321927055555555, Draw 0.2430005 2024-05-20 11:10:07.935 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-05-20 11:10:07.942 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-05-20 11:10:25.751 - Thread: 1 -> Updating stopped. 2024-05-20 11:10:25.767 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-05-20 11:10:26.672 - Thread: 1 -> Updating continues. 2024-05-20 11:10:26.673 - Thread: 1 -> GC Memory: 1513.21 / 1513.21 MB 2024-05-20 11:10:26.821 - Thread: 1 -> MyConfig.Save() - START 2024-05-20 11:10:26.821 - Thread: 1 -> Path: C:\Users\jimmy\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-05-20 11:10:26.822 - Thread: 1 -> MyConfig.Save() - END 2024-05-20 11:10:26.905 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-05-20 11:10:26.905 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-05-20 11:10:27.824 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-05-20 11:10:37.773 - Thread: 1 -> GUI Stats: Update 0.524737055555555, Draw 0.291635166666667 2024-05-20 11:10:37.938 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-05-20 11:10:37.938 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,14.25329,134.6475,1,0,1532.624,10933.81,1446,98937,2,34.87098,42.68973,0.1726301,5856,8.270879,0,16.66667,2.884136,3.530816,100,8150235530,1532.624,0,0,-1 2024-05-20 11:10:37.938 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-05-20 11:10:37.938 - Thread: 1 -> MEMORY VALUES,2,1,0,1,12,854,140,1393,1639,88,849,7772,3502,0,0,196,5141,0,1345,28,0,79,28,384,69,0,0,1647,758,456,8,20,0,0,0,0 2024-05-20 11:10:38.522 - Thread: 1 -> Loading voxel storage from file 'D:\Clients\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2024-05-20 11:10:39.957 - Thread: 1 -> Autosave initiated 2024-05-20 11:10:39.957 - Thread: 1 -> Character state: True 2024-05-20 11:10:39.957 - Thread: 1 -> IsServer: True 2024-05-20 11:10:39.957 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-05-20 11:10:39.957 - Thread: 1 -> Autosave 2024-05-20 11:10:39.957 - Thread: 1 -> Saving world - START 2024-05-20 11:10:39.957 - Thread: 1 -> Making world state snapshot. 2024-05-20 11:10:39.957 - Thread: 1 -> Before snapshot.: GC Memory: 1,535 B 2024-05-20 11:10:39.962 - Thread: 1 -> After snapshot.: GC Memory: 1,536 B 2024-05-20 11:10:39.964 - Thread: 1 -> Directory cleanup: GC Memory: 1,536 B 2024-05-20 11:10:39.964 - Thread: 1 -> Saving world - END 2024-05-20 11:10:39.986 - Thread: 14 -> Session snapshot save - START 2024-05-20 11:10:39.986 - Thread: 14 -> Checking file access for files in target dir. 2024-05-20 11:10:40.118 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\jimmy\AppData\Roaming\SpaceEngineers\Saves\76561198006776194\Star System 2024-05-20 11-00\.new\Sandbox_config.sbc 2024-05-20 11:10:40.211 - Thread: 14 -> Session snapshot save - END 2024-05-20 11:10:56.673 - Thread: 1 -> GC Memory: 1566.013 / 1566.013 MB 2024-05-20 11:11:07.774 - Thread: 1 -> GUI Stats: Update 0.340229944444445, Draw 0.278798444444445 2024-05-20 11:11:26.690 - Thread: 1 -> GC Memory: 1646.888 / 1646.888 MB 2024-05-20 11:11:37.774 - Thread: 1 -> GUI Stats: Update 0.292093166666666, Draw 0.284498166666667 2024-05-20 11:11:37.955 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-05-20 11:11:37.956 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,16.00866,138.5756,1,0,1666.536,11049.34,1446,98937,2,40.85383,29.48686,0.2255708,5766,8.332879,0,16.66667,3.4043,2.457104,100,8180946532,1666.536,0,0,-1 2024-05-20 11:11:37.956 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-05-20 11:11:37.956 - Thread: 1 -> MEMORY VALUES,2,1,0,1,12,854,140,1406,1658,90,849,7801,3502,0,0,196,5160,0,1345,28,0,86,28,384,75,0,0,1647,758,456,8,20,0,0,0,0 2024-05-20 11:11:57.561 - Thread: 29 -> Error: Error creating buffer: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) Name: MyVertexBuffer Debug name: BufferDescription: [ 2024-05-20 11:11:57.561 - Thread: 29 -> Error: BindFlags = VertexBuffer 2024-05-20 11:11:57.561 - Thread: 29 -> Error: CpuAccessFlags = Write 2024-05-20 11:11:57.561 - Thread: 29 -> Error: OptionFlags = None 2024-05-20 11:11:57.561 - Thread: 29 -> Error: SizeInBytes = 128 2024-05-20 11:11:57.561 - Thread: 29 -> Error: StructureByteStride = 32 2024-05-20 11:11:57.561 - Thread: 29 -> Error: SizeInBytes = 128 2024-05-20 11:11:57.561 - Thread: 29 -> Error: Usage = Dynamic 2024-05-20 11:11:57.561 - Thread: 29 -> Error: ] 2024-05-20 11:11:59.014 - Thread: 29 -> Exception in render! Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) 2024-05-20 11:11:59.077 - Thread: 29 -> Additional information -- Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Statistics: Scene: Entities Actors: 533 InstanceBuffers: 344 GPUEmitters: 0 Atmospheres: 7 Clouds: 37 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 0 Actor Components MyLightComponent: 25 MyRenderVoxelActor: 20 MyInstanceComponent: 69 MyResourcePrioritizationComponent: 1,985 MyRenderableComponent: 416 MyVoxelCellComponent: 1,496 MyRotationAnimator: 4 MyThrustFlameAnimator: 5 MyFoliageComponent: 1,017 2024-05-20 11:12:02.115 - Thread: 29 -> Exception occurred: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-05-20 11:12:02.115 - Thread: 29 -> Showing message 2024-05-20 11:12:02.115 - Thread: 29 -> MyInitializer.OnCrash 2024-05-20 11:12:02.115 - Thread: 29 -> var exception = SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut) at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description) at VRage.Render11.Resources.Buffers.MyBufferInternal.Init(String name, BufferDescription& description, Nullable`1 initData, MyMemorySystem memorySystem, Boolean isGlobal) at VRage.Render11.Resources.MyBufferManager.CreateVertexBuffer(String name, Int32 elements, Int32 byteStride, Nullable`1 initData, ResourceUsage usage, Boolean isStreamOutput, Boolean isGlobal) at VRageRender.MyInstancing.UpdateVertexBuffer(InstancingId id) at VRageRender.MyInstancing.RebuildGeneric(InstancingId instancingId) at VRageRender.MyInstancing.UpdateGeneric(InstancingId id, MyInstanceData[] instanceData, Int32 capacity) at VRageRender.MyRender11.ProcessMessageInternal(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessMessage(MyRenderMessageBase message, Int32 frameId) at VRageRender.MyRender11.ProcessPreFrame(MyUpdateFrame frame, Boolean returnShared) at VRageRender.MyRender11.ProcessMessageQueue(Boolean draw) at VRageRender.MyRender11.FullDraw(Boolean draw) at VRageRender.MyRender11.Draw(Boolean draw) at VRageRender.MyDX11Render.Draw(Boolean draw) at VRageRender.ExternalApp.MyRenderThread.Draw() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-05-20 11:12:03.402 - Thread: 29 -> ================================== CRASH INFO ================================== AppVersion: 01_204_017 GameName: Space Engineers IsOutOfMemory: False IsGPU: True IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 709 PCUCount: 1446 IsHang: False GCMemory: 1448 GCMemoryAllocated: 1448 HWAvailableMemory: 5703 ProcessPrivateMemory: 11073 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-05-20 11:12:03.402 - Thread: 29 -> Log Closed