2024-05-18 16:48:04.048 - Thread: 1 -> Log Started 2024-05-18 16:48:04.048 - Thread: 1 -> Timezone (local - UTC): -5h 2024-05-18 16:48:04.048 - Thread: 1 -> App Version: 01_204_017 2024-05-18 16:48:04.054 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-05-18 16:48:04.055 - Thread: 1 -> Branch / Sandbox: SVN 2024-05-18 16:48:04.055 - Thread: 1 -> Client Build Number: 0 2024-05-18 16:48:04.055 - Thread: 1 -> Server Build Number: 0 2024-05-18 16:48:04.055 - Thread: 1 -> Environment.ProcessorCount: 16 2024-05-18 16:48:04.089 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0) 2024-05-18 16:48:04.089 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" -skipintro 2024-05-18 16:48:04.089 - Thread: 1 -> Environment.Is64BitProcess: True 2024-05-18 16:48:04.089 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-05-18 16:48:04.089 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9241.0 2024-05-18 16:48:04.089 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2024-05-18 16:48:04.091 - Thread: 1 -> CPU Info: AMD Ryzen 7 5800X 8-Core Processor 2024-05-18 16:48:04.091 - Thread: 1 -> Default Culture: 2024-05-18 16:48:04.091 - Thread: 1 -> Default UI Culture: 2024-05-18 16:48:04.094 - Thread: 1 -> MyConfig.Load() - START 2024-05-18 16:48:04.095 - Thread: 1 -> Path: C:\Users\there\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-05-18 16:48:04.095 - Thread: 1 -> Config file not found! C:\Users\there\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-05-18 16:48:04.097 - Thread: 1 -> NewNewGameScreen: False 2024-05-18 16:48:04.097 - Thread: 1 -> MyConfig.Load() - END 2024-05-18 16:48:08.647 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-05-18 16:48:08.651 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-05-18 16:48:08.652 - Thread: 1 -> Found processor count: 8 2024-05-18 16:48:08.652 - Thread: 1 -> Using processor count: 8 2024-05-18 16:48:08.760 - Thread: 1 -> All detected adapters: 2024-05-18 16:48:08.761 - Thread: 1 -> NVIDIA GeForce RTX 3070 - VendorID=4318, SubsystemID=956896354, DeviceID=9348 2024-05-18 16:48:08.761 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-05-18 16:48:09.169 - Thread: 1 -> AdapterInfo = { 2024-05-18 16:48:09.169 - Thread: 1 -> Name = NVIDIA GeForce RTX 3070 + DISPLAY8 2024-05-18 16:48:09.169 - Thread: 1 -> Description = dev id: 9348, mem: 8407482368, shared mem: 17140834304, Luid: 31196070, rev: 161, subsys id: 956896354, vendor id: 4318, feature_level 11.1: True 2024-05-18 16:48:09.170 - Thread: 1 -> Driver version = 31.0.15.5244 2024-05-18 16:48:09.170 - Thread: 1 -> Driver date = 20240507000000.000000-000 2024-05-18 16:48:09.170 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-18 16:48:09.170 - Thread: 1 -> AftermathSupported = False 2024-05-18 16:48:09.170 - Thread: 1 -> Adapter id = 0 2024-05-18 16:48:09.170 - Thread: 1 -> Supported = True 2024-05-18 16:48:09.170 - Thread: 1 -> RAM = 8407482368 2024-05-18 16:48:09.170 - Thread: 1 -> Priority = 2 2024-05-18 16:48:09.170 - Thread: 1 -> Multithreaded rendering supported = True 2024-05-18 16:48:09.170 - Thread: 1 -> Output is attached = True 2024-05-18 16:48:09.170 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-05-18 16:48:09.170 - Thread: 1 -> } 2024-05-18 16:48:09.170 - Thread: 1 -> AdapterInfo = { 2024-05-18 16:48:09.170 - Thread: 1 -> Name = NVIDIA GeForce RTX 3070 + DISPLAY8 2024-05-18 16:48:09.170 - Thread: 1 -> Description = dev id: 9348, mem: 8407482368, shared mem: 17140834304, Luid: 31196070, rev: 161, subsys id: 956896354, vendor id: 4318, feature_level 11.1: True 2024-05-18 16:48:09.170 - Thread: 1 -> Driver version = 31.0.15.5244 2024-05-18 16:48:09.170 - Thread: 1 -> Driver date = 20240507000000.000000-000 2024-05-18 16:48:09.170 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-18 16:48:09.170 - Thread: 1 -> AftermathSupported = False 2024-05-18 16:48:09.170 - Thread: 1 -> Adapter id = 0 2024-05-18 16:48:09.170 - Thread: 1 -> Supported = True 2024-05-18 16:48:09.170 - Thread: 1 -> RAM = 8407482368 2024-05-18 16:48:09.170 - Thread: 1 -> Priority = 2 2024-05-18 16:48:09.170 - Thread: 1 -> Multithreaded rendering supported = True 2024-05-18 16:48:09.170 - Thread: 1 -> Output is attached = True 2024-05-18 16:48:09.170 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-05-18 16:48:09.170 - Thread: 1 -> } 2024-05-18 16:48:09.170 - Thread: 1 -> AdapterInfo = { 2024-05-18 16:48:09.170 - Thread: 1 -> Name = NVIDIA GeForce RTX 3070 + DISPLAY6 2024-05-18 16:48:09.170 - Thread: 1 -> Description = dev id: 9348, mem: 8407482368, shared mem: 17140834304, Luid: 31196070, rev: 161, subsys id: 956896354, vendor id: 4318, feature_level 11.1: True 2024-05-18 16:48:09.170 - Thread: 1 -> Driver version = 31.0.15.5244 2024-05-18 16:48:09.170 - Thread: 1 -> Driver date = 20240507000000.000000-000 2024-05-18 16:48:09.170 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-18 16:48:09.170 - Thread: 1 -> AftermathSupported = False 2024-05-18 16:48:09.170 - Thread: 1 -> Adapter id = 0 2024-05-18 16:48:09.170 - Thread: 1 -> Supported = True 2024-05-18 16:48:09.170 - Thread: 1 -> RAM = 8407482368 2024-05-18 16:48:09.170 - Thread: 1 -> Priority = 2 2024-05-18 16:48:09.170 - Thread: 1 -> Multithreaded rendering supported = True 2024-05-18 16:48:09.170 - Thread: 1 -> Output is attached = True 2024-05-18 16:48:09.170 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2024-05-18 16:48:09.170 - Thread: 1 -> } 2024-05-18 16:48:09.170 - Thread: 1 -> AdapterInfo = { 2024-05-18 16:48:09.170 - Thread: 1 -> Name = NVIDIA GeForce RTX 3070 + DISPLAY6 2024-05-18 16:48:09.170 - Thread: 1 -> Description = dev id: 9348, mem: 8407482368, shared mem: 17140834304, Luid: 31196070, rev: 161, subsys id: 956896354, vendor id: 4318, feature_level 11.1: True 2024-05-18 16:48:09.170 - Thread: 1 -> Driver version = 31.0.15.5244 2024-05-18 16:48:09.170 - Thread: 1 -> Driver date = 20240507000000.000000-000 2024-05-18 16:48:09.170 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-18 16:48:09.170 - Thread: 1 -> AftermathSupported = False 2024-05-18 16:48:09.170 - Thread: 1 -> Adapter id = 0 2024-05-18 16:48:09.170 - Thread: 1 -> Supported = True 2024-05-18 16:48:09.170 - Thread: 1 -> RAM = 8407482368 2024-05-18 16:48:09.170 - Thread: 1 -> Priority = 2 2024-05-18 16:48:09.170 - Thread: 1 -> Multithreaded rendering supported = True 2024-05-18 16:48:09.170 - Thread: 1 -> Output is attached = True 2024-05-18 16:48:09.170 - Thread: 1 -> DesktopBounds = {X:-1920 Y:0 Width:1920 Height:1080} 2024-05-18 16:48:09.170 - Thread: 1 -> } 2024-05-18 16:48:09.170 - Thread: 1 -> AdapterInfo = { 2024-05-18 16:48:09.171 - Thread: 1 -> Name = NVIDIA GeForce RTX 3070 + DISPLAY7 2024-05-18 16:48:09.171 - Thread: 1 -> Description = dev id: 9348, mem: 8407482368, shared mem: 17140834304, Luid: 31196070, rev: 161, subsys id: 956896354, vendor id: 4318, feature_level 11.1: True 2024-05-18 16:48:09.171 - Thread: 1 -> Driver version = 31.0.15.5244 2024-05-18 16:48:09.171 - Thread: 1 -> Driver date = 20240507000000.000000-000 2024-05-18 16:48:09.171 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-18 16:48:09.171 - Thread: 1 -> AftermathSupported = False 2024-05-18 16:48:09.171 - Thread: 1 -> Adapter id = 0 2024-05-18 16:48:09.171 - Thread: 1 -> Supported = True 2024-05-18 16:48:09.171 - Thread: 1 -> RAM = 8407482368 2024-05-18 16:48:09.171 - Thread: 1 -> Priority = 2 2024-05-18 16:48:09.171 - Thread: 1 -> Multithreaded rendering supported = True 2024-05-18 16:48:09.171 - Thread: 1 -> Output is attached = True 2024-05-18 16:48:09.171 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2024-05-18 16:48:09.171 - Thread: 1 -> } 2024-05-18 16:48:09.171 - Thread: 1 -> AdapterInfo = { 2024-05-18 16:48:09.171 - Thread: 1 -> Name = NVIDIA GeForce RTX 3070 + DISPLAY7 2024-05-18 16:48:09.171 - Thread: 1 -> Description = dev id: 9348, mem: 8407482368, shared mem: 17140834304, Luid: 31196070, rev: 161, subsys id: 956896354, vendor id: 4318, feature_level 11.1: True 2024-05-18 16:48:09.171 - Thread: 1 -> Driver version = 31.0.15.5244 2024-05-18 16:48:09.171 - Thread: 1 -> Driver date = 20240507000000.000000-000 2024-05-18 16:48:09.171 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-18 16:48:09.171 - Thread: 1 -> AftermathSupported = False 2024-05-18 16:48:09.171 - Thread: 1 -> Adapter id = 0 2024-05-18 16:48:09.171 - Thread: 1 -> Supported = True 2024-05-18 16:48:09.171 - Thread: 1 -> RAM = 8407482368 2024-05-18 16:48:09.171 - Thread: 1 -> Priority = 2 2024-05-18 16:48:09.171 - Thread: 1 -> Multithreaded rendering supported = True 2024-05-18 16:48:09.171 - Thread: 1 -> Output is attached = True 2024-05-18 16:48:09.171 - Thread: 1 -> DesktopBounds = {X:1920 Y:0 Width:1920 Height:1080} 2024-05-18 16:48:09.171 - Thread: 1 -> } 2024-05-18 16:48:09.171 - Thread: 1 -> AdapterInfo = { 2024-05-18 16:48:09.171 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-05-18 16:48:09.171 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17140834304, Luid: 67278, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-05-18 16:48:09.171 - Thread: 1 -> Driver version = 2024-05-18 16:48:09.171 - Thread: 1 -> Driver date = 2024-05-18 16:48:09.171 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-18 16:48:09.171 - Thread: 1 -> AftermathSupported = False 2024-05-18 16:48:09.171 - Thread: 1 -> Adapter id = 1 2024-05-18 16:48:09.171 - Thread: 1 -> Supported = True 2024-05-18 16:48:09.171 - Thread: 1 -> RAM = 0 2024-05-18 16:48:09.171 - Thread: 1 -> Priority = 0 2024-05-18 16:48:09.171 - Thread: 1 -> Multithreaded rendering supported = False 2024-05-18 16:48:09.171 - Thread: 1 -> Output is attached = False 2024-05-18 16:48:09.171 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-05-18 16:48:09.171 - Thread: 1 -> } 2024-05-18 16:48:09.171 - Thread: 1 -> AdapterInfo = { 2024-05-18 16:48:09.171 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-05-18 16:48:09.171 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 17140834304, Luid: 67278, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-05-18 16:48:09.171 - Thread: 1 -> Driver version = 2024-05-18 16:48:09.171 - Thread: 1 -> Driver date = 2024-05-18 16:48:09.171 - Thread: 1 -> DriverUpdateNecessary = False 2024-05-18 16:48:09.171 - Thread: 1 -> AftermathSupported = False 2024-05-18 16:48:09.171 - Thread: 1 -> Adapter id = 1 2024-05-18 16:48:09.171 - Thread: 1 -> Supported = True 2024-05-18 16:48:09.171 - Thread: 1 -> RAM = 0 2024-05-18 16:48:09.171 - Thread: 1 -> Priority = 0 2024-05-18 16:48:09.171 - Thread: 1 -> Multithreaded rendering supported = False 2024-05-18 16:48:09.171 - Thread: 1 -> Output is attached = False 2024-05-18 16:48:09.171 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-05-18 16:48:09.171 - Thread: 1 -> } 2024-05-18 16:48:09.173 - Thread: 1 -> Service.IsActive: True 2024-05-18 16:48:09.173 - Thread: 1 -> Service.IsOnline: True 2024-05-18 16:48:09.173 - Thread: 1 -> Service.OwnsGame: False 2024-05-18 16:48:09.173 - Thread: 1 -> Service.UserId: 76561198131288074 2024-05-18 16:48:09.173 - Thread: 1 -> Service.UserName: REDWOLF 2024-05-18 16:48:09.173 - Thread: 1 -> Service.Branch: default 2024-05-18 16:48:09.173 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-05-18 16:48:09.173 - Thread: 1 -> Build version: 0.1.1.0 2024-05-18 16:48:09.177 - Thread: 1 -> MyScreenManager() 2024-05-18 16:48:09.222 - Thread: 20 -> CreateDeviceInternal - CheckSettings() 2024-05-18 16:48:09.222 - Thread: 20 -> CreateDeviceInternal - GetAdapter() 2024-05-18 16:48:09.223 - Thread: 20 -> CreateDeviceInternal - FixSettings() 2024-05-18 16:48:09.223 - Thread: 20 -> CreateDeviceInternal - Create device 2024-05-18 16:48:09.363 - Thread: 20 -> CreateDeviceInternal Steam Overlay integration 2024-05-18 16:48:09.462 - Thread: 20 -> CreateDeviceInternal Steam Overlay OK 2024-05-18 16:48:09.462 - Thread: 20 -> CreateDeviceInternal create swapchain 2024-05-18 16:48:09.462 - Thread: 20 -> Mode not found: 1920x1080 @ 60000 2024-05-18 16:48:10.531 - Thread: 20 -> Mode not found: 1920x1080 @ 60000 2024-05-18 16:48:10.545 - Thread: 20 -> Exception occurred: System.DllNotFoundException: Unable to load DLL 'AnselSDK64': A certificate was explicitly revoked by its issuer. (Exception from HRESULT: 0x800B010C) at VRage.Ansel.NativeMethods.isAnselAvailable() at VRage.Ansel.MyAnsel.Init(Boolean enableAnselWithSprites) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-05-18 16:48:10.546 - Thread: 20 -> Showing message 2024-05-18 16:48:10.547 - Thread: 20 -> MyInitializer.OnCrash 2024-05-18 16:48:10.547 - Thread: 20 -> var exception = System.DllNotFoundException: Unable to load DLL 'AnselSDK64': A certificate was explicitly revoked by its issuer. (Exception from HRESULT: 0x800B010C) at VRage.Ansel.NativeMethods.isAnselAvailable() at VRage.Ansel.MyAnsel.Init(Boolean enableAnselWithSprites) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2024-05-18 16:48:10.863 - Thread: 20 -> ================================== CRASH INFO ================================== AppVersion: 01_204_017 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 6 PCUCount: 0 IsHang: False GCMemory: 50 GCMemoryAllocated: 50 HWAvailableMemory: 18723 ProcessPrivateMemory: 583 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-05-18 16:48:10.863 - Thread: 20 -> Log Closed