2024-04-15 00:40:19.844 - Thread: 1 -> Log Started 2024-04-15 00:40:19.845 - Thread: 1 -> Timezone (local - UTC): 3h 2024-04-15 00:40:19.845 - Thread: 1 -> App Version: Version unknown 2024-04-15 00:40:19.845 - Thread: 1 -> VRage renderer started 2024-04-15 00:40:20.010 - Thread: 1 -> MyRenderSettings1 = { 2024-04-15 00:40:20.016 - Thread: 1 -> AntialiasingMode = FXAA 2024-04-15 00:40:20.017 - Thread: 1 -> ShadowQuality = HIGH 2024-04-15 00:40:20.017 - Thread: 1 -> ShadowGPUQuality = HIGH 2024-04-15 00:40:20.017 - Thread: 1 -> ShadowMemoryQuality = HIGH 2024-04-15 00:40:20.017 - Thread: 1 -> TextureQuality = HIGH 2024-04-15 00:40:20.017 - Thread: 1 -> VoxelTextureQuality = HIGH 2024-04-15 00:40:20.017 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:40:20.017 - Thread: 1 -> HqDepth = True 2024-04-15 00:40:20.017 - Thread: 1 -> GrassDrawDistance = 1000 2024-04-15 00:40:20.017 - Thread: 1 -> GrassDensityFactor = 3 2024-04-15 00:40:20.017 - Thread: 1 -> AmbientOcclusionEnabled = True 2024-04-15 00:40:20.017 - Thread: 1 -> ModelQuality = HIGH 2024-04-15 00:40:20.017 - Thread: 1 -> VoxelQuality = HIGH 2024-04-15 00:40:20.017 - Thread: 1 -> VoxelShaderQuality = HIGH 2024-04-15 00:40:20.017 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:40:20.017 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:40:20.017 - Thread: 1 -> DistanceFade = 1998 2024-04-15 00:40:20.017 - Thread: 1 -> ParticleQuality = HIGH 2024-04-15 00:40:20.017 - Thread: 1 -> LightsQuality = HIGH 2024-04-15 00:40:20.017 - Thread: 1 -> } 2024-04-15 00:40:22.604 - Thread: 31 -> CreateDeviceInternal 2024-04-15 00:40:23.182 - Thread: 31 -> MyRenderDeviceSettings = { 2024-04-15 00:40:23.184 - Thread: 31 -> Adapter id = 0 2024-04-15 00:40:23.184 - Thread: 31 -> DXGIAdapter id = 0 2024-04-15 00:40:23.184 - Thread: 31 -> DXGIOutput id = 0 2024-04-15 00:40:23.184 - Thread: 31 -> Resolution = 1920 x 1080 2024-04-15 00:40:23.184 - Thread: 31 -> Window mode = FullscreenWindow 2024-04-15 00:40:23.184 - Thread: 31 -> } 2024-04-15 00:40:23.184 - Thread: 31 -> CreateDeviceInternal InitDebugOutput 2024-04-15 00:40:23.184 - Thread: 31 -> CreateDeviceInternal RC Dispose 2024-04-15 00:40:23.184 - Thread: 31 -> CreateDeviceInternal RC Create 2024-04-15 00:40:23.184 - Thread: 31 -> Device Context change 2024-04-15 00:40:23.184 - Thread: 31 -> CreateDeviceInternal RC Initialize 2024-04-15 00:40:23.184 - Thread: 31 -> CreateDeviceInternal m_initializedOnce (False) 2024-04-15 00:40:23.185 - Thread: 31 -> CreateDeviceInternal m_initialized (False) 2024-04-15 00:40:23.788 - Thread: 31 -> DestroyCascadeTextures 2024-04-15 00:40:23.795 - Thread: 31 -> InitCascadeTextures: 0 2024-04-15 00:40:23.842 - Thread: 31 -> Mesh asset Cone.mwm has inconsistent vertex streams 2024-04-15 00:40:23.846 - Thread: 31 -> Normals length: 0 expected length: 25 2024-04-15 00:40:23.846 - Thread: 31 -> Texcoords length: 0 expected length: 25 2024-04-15 00:40:23.846 - Thread: 31 -> Tangents length: 0 expected length: 25 2024-04-15 00:40:23.846 - Thread: 31 -> Bitangents length: 0 expected length: 25 2024-04-15 00:40:23.846 - Thread: 31 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2024-04-15 00:40:24.533 - Thread: 31 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2024-04-15 00:40:24.536 - Thread: 31 -> Normals length: 0 expected length: 992 2024-04-15 00:40:24.536 - Thread: 31 -> Texcoords length: 0 expected length: 992 2024-04-15 00:40:24.536 - Thread: 31 -> Tangents length: 0 expected length: 992 2024-04-15 00:40:24.536 - Thread: 31 -> Bitangents length: 0 expected length: 992 2024-04-15 00:40:24.536 - Thread: 31 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2024-04-15 00:40:24.657 - Thread: 31 -> CreateDeviceInteral Apply Settings 2024-04-15 00:40:24.657 - Thread: 31 -> ApplySettings 2024-04-15 00:40:24.660 - Thread: 31 -> MyRenderDeviceSettings = { 2024-04-15 00:40:24.663 - Thread: 31 -> Adapter id = 0 2024-04-15 00:40:24.663 - Thread: 31 -> DXGIAdapter id = 0 2024-04-15 00:40:24.663 - Thread: 31 -> DXGIOutput id = 0 2024-04-15 00:40:24.663 - Thread: 31 -> Resolution = 1920 x 1080 2024-04-15 00:40:24.663 - Thread: 31 -> Window mode = FullscreenWindow 2024-04-15 00:40:24.663 - Thread: 31 -> } 2024-04-15 00:40:24.663 - Thread: 31 -> Screen resolution: 1920x1080 2024-04-15 00:40:24.663 - Thread: 31 -> CreateScreenResources: 1920x1080 2024-04-15 00:40:24.666 - Thread: 31 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 1920 BackBufferHeight: 1080 RefreshRate: 34206000 VSync: 1 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2024-04-15 00:40:24.666 - Thread: 31 -> CreateDevice: deviceCreated = True 2024-04-15 00:40:27.182 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.183 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:27.187 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:27.187 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.187 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.187 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.187 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.187 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.188 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:27.190 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:27.190 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.190 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.190 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.190 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.190 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.191 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.193 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.193 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.193 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.193 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.193 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.193 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.194 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.195 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.195 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.195 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.195 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.195 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.195 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.196 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.197 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.197 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.197 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.197 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.197 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.197 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.197 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.199 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.199 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.199 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.199 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.199 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.199 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.199 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.202 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.202 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.202 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.202 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.202 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.202 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.202 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.204 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.204 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.204 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.204 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.204 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.204 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.204 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.205 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.205 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.205 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.205 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.205 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.205 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.205 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.207 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.207 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.207 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.207 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.207 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.207 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.207 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.208 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.208 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.208 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.208 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.208 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.208 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.209 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.210 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.210 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.210 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.210 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.210 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.210 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.210 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.211 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.212 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.212 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.212 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.212 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.212 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.212 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.213 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.213 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.213 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.213 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.213 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.213 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.213 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:27.215 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:27.215 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.215 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.215 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.215 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.215 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.215 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.216 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.216 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.216 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.216 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.216 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.216 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.216 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.217 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.217 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.217 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.217 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.217 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.217 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.217 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-15 00:40:27.221 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-15 00:40:27.221 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.221 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.221 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.221 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.636 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2024-04-15 00:40:27.648 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.648 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:27.650 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:27.650 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.650 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.650 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.650 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.650 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.650 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:27.651 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:27.651 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.651 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.651 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.651 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.651 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.651 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.652 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.652 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.652 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.652 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.652 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.652 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.652 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.655 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.655 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.655 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.655 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.655 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.656 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.656 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.657 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.657 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.657 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.657 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.657 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.657 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.657 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.658 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.658 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.658 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.658 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.658 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.658 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.658 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.659 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.659 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.659 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.659 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.659 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.659 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.659 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.664 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.664 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.664 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.664 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.664 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.664 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.664 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.666 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.666 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.666 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.666 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.666 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.666 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.666 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.668 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.668 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.668 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.668 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.668 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.668 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.668 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.673 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.673 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.673 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.673 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.673 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.673 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.673 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.674 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.675 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.675 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.675 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.675 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.675 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.675 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.676 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.676 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.676 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.676 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.676 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.676 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.676 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.678 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.678 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.678 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.678 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.678 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.678 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.678 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:27.682 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:27.682 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.682 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.682 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.682 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.682 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.682 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.682 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.682 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.682 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.682 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.682 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.682 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.682 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.684 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:27.684 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.684 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.684 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.684 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.684 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:27.684 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-15 00:40:27.686 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-15 00:40:27.686 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:27.686 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:27.686 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:27.686 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:27.689 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2024-04-15 00:40:29.476 - Thread: 13 -> MyFont.Ctor - START 2024-04-15 00:40:29.476 - Thread: 14 -> MyFont.Ctor - START 2024-04-15 00:40:29.476 - Thread: 15 -> MyFont.Ctor - START 2024-04-15 00:40:29.476 - Thread: 13 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:29.476 - Thread: 14 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:29.476 - Thread: 15 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-15 00:40:29.478 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2024-04-15 00:40:29.478 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 4060 Laptop GPU + DISPLAY1', Description: 'dev id: 10400, mem: 8359247872, shared mem: 8443392000, Luid: 63257, rev: 161, subsys id: -1521478312, vendor id: 4318, feature_level 11.1: True' 2024-04-15 00:40:29.478 - Thread: 1 -> 1920x1080@60.00354Hz 2024-04-15 00:40:29.478 - Thread: 1 -> 1920x1080@144.0034Hz 2024-04-15 00:40:29.478 - Thread: 1 -> Adapter DeviceName: 'Intel(R) Iris(R) Xe Graphics', Description: 'dev id: 18086, mem: 134217728, shared mem: 8443392000, Luid: 62272, rev: 12, subsys id: -1521478312, vendor id: 32902, feature_level 11.1: True' 2024-04-15 00:40:29.478 - Thread: 1 -> 1920x1080@60.00354Hz 2024-04-15 00:40:29.478 - Thread: 1 -> 1920x1080@144.0034Hz 2024-04-15 00:40:29.478 - Thread: 1 -> Adapter DeviceName: 'Microsoft Basic Render Driver', Description: 'dev id: 140, mem: 0, shared mem: 8443392000, Luid: 63105, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True' 2024-04-15 00:40:29.478 - Thread: 1 -> 1920x1080@60.00354Hz 2024-04-15 00:40:29.478 - Thread: 1 -> 1920x1080@144.0034Hz 2024-04-15 00:40:29.479 - Thread: 13 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:29.479 - Thread: 13 -> LineHeight: 37 2024-04-15 00:40:29.479 - Thread: 13 -> Baseline: 30 2024-04-15 00:40:29.479 - Thread: 13 -> KernEnabled: True 2024-04-15 00:40:29.479 - Thread: 13 -> MyFont.Ctor - END 2024-04-15 00:40:29.479 - Thread: 14 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:29.479 - Thread: 14 -> LineHeight: 37 2024-04-15 00:40:29.479 - Thread: 14 -> Baseline: 30 2024-04-15 00:40:29.479 - Thread: 14 -> KernEnabled: True 2024-04-15 00:40:29.479 - Thread: 14 -> MyFont.Ctor - END 2024-04-15 00:40:29.489 - Thread: 15 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-15 00:40:29.489 - Thread: 15 -> LineHeight: 37 2024-04-15 00:40:29.489 - Thread: 15 -> Baseline: 30 2024-04-15 00:40:29.489 - Thread: 15 -> KernEnabled: True 2024-04-15 00:40:29.489 - Thread: 15 -> MyFont.Ctor - END 2024-04-15 00:40:29.819 - Thread: 14 -> MyRenderSettings1 = { 2024-04-15 00:40:29.819 - Thread: 14 -> AntialiasingMode = FXAA 2024-04-15 00:40:29.819 - Thread: 14 -> ShadowQuality = HIGH 2024-04-15 00:40:29.819 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-04-15 00:40:29.819 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-04-15 00:40:29.819 - Thread: 14 -> TextureQuality = HIGH 2024-04-15 00:40:29.819 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-04-15 00:40:29.819 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:40:29.819 - Thread: 14 -> HqDepth = True 2024-04-15 00:40:29.819 - Thread: 14 -> GrassDrawDistance = 1000 2024-04-15 00:40:29.819 - Thread: 14 -> GrassDensityFactor = 3 2024-04-15 00:40:29.819 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-04-15 00:40:29.819 - Thread: 14 -> ModelQuality = HIGH 2024-04-15 00:40:29.819 - Thread: 14 -> VoxelQuality = HIGH 2024-04-15 00:40:29.819 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-04-15 00:40:29.819 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:40:29.819 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:40:29.819 - Thread: 14 -> DistanceFade = 1998 2024-04-15 00:40:29.819 - Thread: 14 -> ParticleQuality = HIGH 2024-04-15 00:40:29.819 - Thread: 14 -> LightsQuality = HIGH 2024-04-15 00:40:29.819 - Thread: 14 -> } 2024-04-15 00:40:32.025 - Thread: 9 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2024-04-15 00:40:32.026 - Thread: 9 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2024-04-15 00:40:32.027 - Thread: 9 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2024-04-15 00:40:34.086 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2024-04-15 00:40:34.388 - Thread: 6 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_014.dds 2024-04-15 00:40:35.836 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.836 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:35.837 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:35.837 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.837 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.837 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.837 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.837 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.837 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:35.838 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:35.838 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.838 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.838 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.838 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.838 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.838 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.840 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.840 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.840 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.840 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.840 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.840 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.840 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.841 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.841 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.841 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.841 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.841 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.841 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.841 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.842 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.842 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.842 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.842 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.842 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.842 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.842 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.843 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.843 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.843 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.843 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.843 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.843 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.843 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.846 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.846 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.846 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.846 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.846 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.846 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.846 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.847 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.847 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.847 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.847 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.847 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.847 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.847 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.848 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.848 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.848 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.848 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.848 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.848 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.848 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.850 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.850 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.850 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.850 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.850 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.850 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.850 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.850 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.850 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.850 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.850 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.850 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.850 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.850 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.852 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.852 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.852 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.852 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.852 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.852 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.852 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.853 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.853 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.853 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.853 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.853 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.853 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.853 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.856 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.856 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.856 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.857 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.857 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.857 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.857 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:35.858 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:35.858 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.858 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.858 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.858 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.858 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.858 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.858 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.858 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.858 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.858 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.858 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.858 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.858 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.861 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:35.861 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.861 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.861 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.861 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:35.861 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:35.861 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-15 00:40:35.864 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-15 00:40:35.864 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:35.864 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:35.864 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:35.864 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.602 - Thread: 31 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-04-15 00:40:36.679 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.679 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:36.680 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:36.680 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.680 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.680 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.680 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.680 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.680 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:36.682 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:36.682 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.682 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.682 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.682 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.682 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.682 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.683 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.683 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.683 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.683 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.683 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.683 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.683 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.684 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.684 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.684 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.684 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.684 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.684 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.684 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.685 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.685 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.685 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.685 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.685 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.685 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.685 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.689 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.689 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.689 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.689 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.689 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.689 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.689 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.690 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.690 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.690 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.690 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.690 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.690 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.690 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.691 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.691 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.691 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.691 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.691 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.691 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.691 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.693 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.693 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.693 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.693 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.693 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.693 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.693 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.694 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.694 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.694 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.694 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.694 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.694 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.694 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.695 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.695 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.695 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.695 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.695 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.695 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.695 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.697 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.697 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.697 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.697 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.697 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.697 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.697 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.701 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.701 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.701 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.701 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.701 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.701 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.701 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.702 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.702 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.702 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.702 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.702 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.702 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.702 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:36.703 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 00:40:36.703 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.703 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.703 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.703 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.703 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.703 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.704 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.704 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.704 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.704 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.704 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.704 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.704 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.705 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 00:40:36.705 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.705 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.705 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.705 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:36.705 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 00:40:36.705 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-15 00:40:36.708 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-15 00:40:36.708 - Thread: 1 -> LineHeight: 37 2024-04-15 00:40:36.708 - Thread: 1 -> Baseline: 30 2024-04-15 00:40:36.708 - Thread: 1 -> KernEnabled: True 2024-04-15 00:40:36.708 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 00:40:41.622 - Thread: 24 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitConstruction_2_LOD1.mwm 2024-04-15 00:40:41.632 - Thread: 14 -> MyRenderSettings1 = { 2024-04-15 00:40:41.632 - Thread: 14 -> AntialiasingMode = FXAA 2024-04-15 00:40:41.632 - Thread: 14 -> ShadowQuality = HIGH 2024-04-15 00:40:41.632 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-04-15 00:40:41.632 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-04-15 00:40:41.632 - Thread: 14 -> TextureQuality = HIGH 2024-04-15 00:40:41.632 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-04-15 00:40:41.632 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:40:41.632 - Thread: 14 -> HqDepth = True 2024-04-15 00:40:41.632 - Thread: 14 -> GrassDrawDistance = 1000 2024-04-15 00:40:41.632 - Thread: 14 -> GrassDensityFactor = 3 2024-04-15 00:40:41.632 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-04-15 00:40:41.632 - Thread: 14 -> ModelQuality = HIGH 2024-04-15 00:40:41.632 - Thread: 14 -> VoxelQuality = HIGH 2024-04-15 00:40:41.632 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-04-15 00:40:41.632 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:40:41.632 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:40:41.633 - Thread: 14 -> DistanceFade = 1998 2024-04-15 00:40:41.633 - Thread: 14 -> ParticleQuality = HIGH 2024-04-15 00:40:41.633 - Thread: 14 -> LightsQuality = HIGH 2024-04-15 00:40:41.633 - Thread: 14 -> } 2024-04-15 00:40:42.141 - Thread: 21 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD0.mwm 2024-04-15 00:40:42.240 - Thread: 21 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD1.mwm 2024-04-15 00:40:42.328 - Thread: 21 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD2.mwm 2024-04-15 00:40:42.355 - Thread: 21 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD3.mwm 2024-04-15 00:40:42.630 - Thread: 20 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2024-04-15 00:40:42.633 - Thread: 28 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2024-04-15 00:40:42.667 - Thread: 29 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2024-04-15 00:40:42.670 - Thread: 25 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2024-04-15 00:40:42.672 - Thread: 24 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2024-04-15 00:40:44.500 - Thread: 31 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-04-15 00:40:45.005 - Thread: 31 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 2048x2048 2024-04-15 00:40:45.019 - Thread: 20 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2024-04-15 00:40:45.019 - Thread: 25 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2024-04-15 00:40:45.021 - Thread: 20 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2024-04-15 00:40:45.021 - Thread: 28 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2024-04-15 00:40:45.023 - Thread: 25 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2024-04-15 00:40:45.023 - Thread: 21 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2024-04-15 00:41:35.981 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:41:35.981 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:41:35.981 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:41:35.981 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:41:35.981 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:41:35.981 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:41:35.981 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:41:35.981 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:41:35.981 - Thread: 12 -> HqDepth = True 2024-04-15 00:41:35.981 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:41:35.981 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:41:35.981 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:41:35.981 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:41:35.981 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:41:35.981 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:41:35.981 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:41:35.981 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:41:35.981 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:41:35.981 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:41:35.981 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:41:35.981 - Thread: 12 -> } 2024-04-15 00:41:54.665 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:41:54.665 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:41:54.665 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:41:54.665 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:41:54.665 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:41:54.665 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:41:54.665 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:41:54.665 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:41:54.665 - Thread: 12 -> HqDepth = True 2024-04-15 00:41:54.665 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:41:54.665 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:41:54.665 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:41:54.665 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:41:54.665 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:41:54.665 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:41:54.665 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:41:54.665 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:41:54.665 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:41:54.665 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:41:54.665 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:41:54.665 - Thread: 12 -> } 2024-04-15 00:42:07.818 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:42:07.818 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:42:07.818 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:42:07.818 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:42:07.818 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:42:07.818 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:42:07.818 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:42:07.818 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:42:07.818 - Thread: 12 -> HqDepth = True 2024-04-15 00:42:07.818 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:42:07.818 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:42:07.818 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:42:07.818 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:42:07.818 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:42:07.818 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:42:07.818 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:42:07.818 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:42:07.818 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:42:07.818 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:42:07.818 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:42:07.818 - Thread: 12 -> } 2024-04-15 00:42:18.304 - Thread: 17 -> MyRenderSettings1 = { 2024-04-15 00:42:18.305 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-15 00:42:18.305 - Thread: 17 -> ShadowQuality = HIGH 2024-04-15 00:42:18.305 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-15 00:42:18.305 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-15 00:42:18.305 - Thread: 17 -> TextureQuality = HIGH 2024-04-15 00:42:18.305 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-15 00:42:18.305 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:42:18.305 - Thread: 17 -> HqDepth = True 2024-04-15 00:42:18.305 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-15 00:42:18.305 - Thread: 17 -> GrassDensityFactor = 3 2024-04-15 00:42:18.305 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-15 00:42:18.305 - Thread: 17 -> ModelQuality = HIGH 2024-04-15 00:42:18.305 - Thread: 17 -> VoxelQuality = HIGH 2024-04-15 00:42:18.305 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-15 00:42:18.305 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:42:18.305 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:42:18.305 - Thread: 17 -> DistanceFade = 1998 2024-04-15 00:42:18.305 - Thread: 17 -> ParticleQuality = HIGH 2024-04-15 00:42:18.305 - Thread: 17 -> LightsQuality = HIGH 2024-04-15 00:42:18.305 - Thread: 17 -> } 2024-04-15 00:42:27.155 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 00:42:27.155 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 00:42:27.155 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 00:42:27.155 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 00:42:27.155 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 00:42:27.155 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 00:42:27.155 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 00:42:27.155 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:42:27.155 - Thread: 13 -> HqDepth = True 2024-04-15 00:42:27.155 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 00:42:27.155 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 00:42:27.155 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 00:42:27.155 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 00:42:27.155 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 00:42:27.155 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 00:42:27.155 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:42:27.155 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:42:27.155 - Thread: 13 -> DistanceFade = 1998 2024-04-15 00:42:27.155 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 00:42:27.155 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 00:42:27.155 - Thread: 13 -> } 2024-04-15 00:42:34.904 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 00:42:34.904 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 00:42:34.904 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 00:42:34.904 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 00:42:34.904 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 00:42:34.904 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 00:42:34.904 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 00:42:34.904 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:42:34.904 - Thread: 13 -> HqDepth = True 2024-04-15 00:42:34.904 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 00:42:34.904 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 00:42:34.904 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 00:42:34.904 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 00:42:34.904 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 00:42:34.904 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 00:42:34.904 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:42:34.904 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:42:34.904 - Thread: 13 -> DistanceFade = 1998 2024-04-15 00:42:34.904 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 00:42:34.904 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 00:42:34.904 - Thread: 13 -> } 2024-04-15 00:42:41.838 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:42:41.838 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:42:41.838 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:42:41.838 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:42:41.838 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:42:41.838 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:42:41.838 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:42:41.838 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:42:41.838 - Thread: 12 -> HqDepth = True 2024-04-15 00:42:41.838 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:42:41.838 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:42:41.838 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:42:41.838 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:42:41.838 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:42:41.838 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:42:41.838 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:42:41.838 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:42:41.838 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:42:41.838 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:42:41.838 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:42:41.838 - Thread: 12 -> } 2024-04-15 00:42:48.138 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:42:48.138 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:42:48.138 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:42:48.138 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:42:48.138 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:42:48.138 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:42:48.138 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:42:48.138 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:42:48.138 - Thread: 12 -> HqDepth = True 2024-04-15 00:42:48.138 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:42:48.138 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:42:48.138 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:42:48.138 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:42:48.138 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:42:48.138 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:42:48.138 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:42:48.138 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:42:48.138 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:42:48.138 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:42:48.138 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:42:48.138 - Thread: 12 -> } 2024-04-15 00:42:53.938 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:42:53.938 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:42:53.938 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:42:53.938 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:42:53.938 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:42:53.938 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:42:53.938 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:42:53.938 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:42:53.938 - Thread: 12 -> HqDepth = True 2024-04-15 00:42:53.938 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:42:53.938 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:42:53.938 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:42:53.938 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:42:53.938 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:42:53.938 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:42:53.938 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:42:53.938 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:42:53.938 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:42:53.938 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:42:53.938 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:42:53.938 - Thread: 12 -> } 2024-04-15 00:42:59.321 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:42:59.321 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:42:59.321 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:42:59.321 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:42:59.321 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:42:59.321 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:42:59.321 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:42:59.321 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:42:59.321 - Thread: 12 -> HqDepth = True 2024-04-15 00:42:59.321 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:42:59.321 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:42:59.321 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:42:59.321 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:42:59.321 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:42:59.321 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:42:59.321 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:42:59.321 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:42:59.321 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:42:59.321 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:42:59.321 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:42:59.321 - Thread: 12 -> } 2024-04-15 00:43:04.351 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:43:04.351 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:43:04.351 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:43:04.351 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:04.351 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:04.351 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:43:04.351 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:04.351 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:04.351 - Thread: 12 -> HqDepth = True 2024-04-15 00:43:04.351 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:43:04.351 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:43:04.351 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:04.351 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:43:04.351 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:43:04.351 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:04.351 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:04.351 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:04.352 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:43:04.352 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:43:04.352 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:43:04.352 - Thread: 12 -> } 2024-04-15 00:43:09.084 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:43:09.084 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:43:09.084 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:43:09.084 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:09.084 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:09.084 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:43:09.084 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:09.084 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:09.084 - Thread: 12 -> HqDepth = True 2024-04-15 00:43:09.084 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:43:09.084 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:43:09.084 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:09.084 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:43:09.084 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:43:09.084 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:09.084 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:09.084 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:09.084 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:43:09.084 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:43:09.084 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:43:09.084 - Thread: 12 -> } 2024-04-15 00:43:13.568 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:43:13.568 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:43:13.568 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:43:13.568 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:13.568 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:13.568 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:43:13.568 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:13.568 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:13.568 - Thread: 12 -> HqDepth = True 2024-04-15 00:43:13.569 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:43:13.569 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:43:13.569 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:13.569 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:43:13.569 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:43:13.569 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:13.569 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:13.569 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:13.569 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:43:13.569 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:43:13.569 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:43:13.569 - Thread: 12 -> } 2024-04-15 00:43:17.816 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 00:43:17.816 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 00:43:17.816 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 00:43:17.816 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:17.816 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:17.816 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 00:43:17.816 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:17.816 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:17.816 - Thread: 13 -> HqDepth = True 2024-04-15 00:43:17.816 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 00:43:17.816 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 00:43:17.816 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:17.816 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 00:43:17.816 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 00:43:17.816 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:17.816 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:17.816 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:17.816 - Thread: 13 -> DistanceFade = 1998 2024-04-15 00:43:17.816 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 00:43:17.816 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 00:43:17.816 - Thread: 13 -> } 2024-04-15 00:43:21.884 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:43:21.884 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:43:21.886 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:43:21.886 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:21.886 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:21.886 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:43:21.886 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:21.886 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:21.886 - Thread: 12 -> HqDepth = True 2024-04-15 00:43:21.886 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:43:21.886 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:43:21.886 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:21.886 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:43:21.886 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:43:21.886 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:21.886 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:21.886 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:21.886 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:43:21.886 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:43:21.886 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:43:21.886 - Thread: 12 -> } 2024-04-15 00:43:25.768 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 00:43:25.768 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 00:43:25.768 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 00:43:25.768 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:25.768 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:25.768 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 00:43:25.768 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:25.768 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:25.768 - Thread: 13 -> HqDepth = True 2024-04-15 00:43:25.768 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 00:43:25.768 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 00:43:25.768 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:25.768 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 00:43:25.768 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 00:43:25.768 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:25.768 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:25.768 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:25.768 - Thread: 13 -> DistanceFade = 1998 2024-04-15 00:43:25.768 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 00:43:25.768 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 00:43:25.768 - Thread: 13 -> } 2024-04-15 00:43:29.510 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:43:29.511 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:43:29.511 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:43:29.511 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:29.511 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:29.511 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:43:29.511 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:29.511 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:29.511 - Thread: 12 -> HqDepth = True 2024-04-15 00:43:29.511 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:43:29.511 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:43:29.511 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:29.511 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:43:29.511 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:43:29.511 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:29.511 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:29.511 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:29.511 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:43:29.511 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:43:29.511 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:43:29.511 - Thread: 12 -> } 2024-04-15 00:43:33.093 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:43:33.093 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:43:33.093 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:43:33.093 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:33.093 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:33.093 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:43:33.093 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:33.093 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:33.093 - Thread: 12 -> HqDepth = True 2024-04-15 00:43:33.093 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:43:33.093 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:43:33.093 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:33.093 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:43:33.093 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:43:33.093 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:33.093 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:33.093 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:33.093 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:43:33.093 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:43:33.093 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:43:33.093 - Thread: 12 -> } 2024-04-15 00:43:36.531 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:43:36.531 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:43:36.531 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:43:36.531 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:36.531 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:36.532 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:43:36.532 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:36.532 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:36.532 - Thread: 12 -> HqDepth = True 2024-04-15 00:43:36.532 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:43:36.532 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:43:36.532 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:36.532 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:43:36.532 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:43:36.532 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:36.532 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:36.532 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:36.532 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:43:36.532 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:43:36.532 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:43:36.532 - Thread: 12 -> } 2024-04-15 00:43:39.866 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 00:43:39.866 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 00:43:39.866 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 00:43:39.866 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:39.866 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:39.866 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 00:43:39.866 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:39.866 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:39.866 - Thread: 13 -> HqDepth = True 2024-04-15 00:43:39.866 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 00:43:39.866 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 00:43:39.866 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:39.866 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 00:43:39.866 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 00:43:39.866 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:39.866 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:39.866 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:39.866 - Thread: 13 -> DistanceFade = 1998 2024-04-15 00:43:39.866 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 00:43:39.866 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 00:43:39.866 - Thread: 13 -> } 2024-04-15 00:43:43.082 - Thread: 16 -> MyRenderSettings1 = { 2024-04-15 00:43:43.082 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-15 00:43:43.082 - Thread: 16 -> ShadowQuality = HIGH 2024-04-15 00:43:43.082 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:43.082 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:43.082 - Thread: 16 -> TextureQuality = HIGH 2024-04-15 00:43:43.082 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:43.082 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:43.082 - Thread: 16 -> HqDepth = True 2024-04-15 00:43:43.082 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-15 00:43:43.082 - Thread: 16 -> GrassDensityFactor = 3 2024-04-15 00:43:43.082 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:43.082 - Thread: 16 -> ModelQuality = HIGH 2024-04-15 00:43:43.082 - Thread: 16 -> VoxelQuality = HIGH 2024-04-15 00:43:43.082 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:43.082 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:43.082 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:43.082 - Thread: 16 -> DistanceFade = 1998 2024-04-15 00:43:43.082 - Thread: 16 -> ParticleQuality = HIGH 2024-04-15 00:43:43.082 - Thread: 16 -> LightsQuality = HIGH 2024-04-15 00:43:43.082 - Thread: 16 -> } 2024-04-15 00:43:46.199 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 00:43:46.199 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 00:43:46.199 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 00:43:46.199 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:46.199 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:46.199 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 00:43:46.199 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:46.199 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:46.199 - Thread: 13 -> HqDepth = True 2024-04-15 00:43:46.199 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 00:43:46.199 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 00:43:46.199 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:46.199 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 00:43:46.199 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 00:43:46.199 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:46.199 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:46.199 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:46.199 - Thread: 13 -> DistanceFade = 1998 2024-04-15 00:43:46.199 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 00:43:46.199 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 00:43:46.199 - Thread: 13 -> } 2024-04-15 00:43:49.241 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:43:49.241 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:43:49.241 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:43:49.241 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:49.241 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:49.241 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:43:49.241 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:49.241 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:49.241 - Thread: 12 -> HqDepth = True 2024-04-15 00:43:49.241 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:43:49.241 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:43:49.241 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:49.241 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:43:49.241 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:43:49.241 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:49.241 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:49.241 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:49.241 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:43:49.241 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:43:49.241 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:43:49.241 - Thread: 12 -> } 2024-04-15 00:43:52.183 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 00:43:52.183 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 00:43:52.183 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 00:43:52.183 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:52.183 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:52.183 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 00:43:52.183 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:52.183 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:52.183 - Thread: 13 -> HqDepth = True 2024-04-15 00:43:52.183 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 00:43:52.183 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 00:43:52.183 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:52.183 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 00:43:52.183 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 00:43:52.183 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:52.183 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:52.183 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:52.183 - Thread: 13 -> DistanceFade = 1998 2024-04-15 00:43:52.183 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 00:43:52.183 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 00:43:52.183 - Thread: 13 -> } 2024-04-15 00:43:55.049 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 00:43:55.049 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 00:43:55.049 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 00:43:55.049 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:55.049 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:55.049 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 00:43:55.049 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:55.049 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:55.049 - Thread: 13 -> HqDepth = True 2024-04-15 00:43:55.049 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 00:43:55.049 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 00:43:55.049 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:55.049 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 00:43:55.049 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 00:43:55.049 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:55.049 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:55.049 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:55.049 - Thread: 13 -> DistanceFade = 1998 2024-04-15 00:43:55.049 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 00:43:55.049 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 00:43:55.049 - Thread: 13 -> } 2024-04-15 00:43:57.832 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 00:43:57.832 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 00:43:57.832 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 00:43:57.832 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 00:43:57.832 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 00:43:57.832 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 00:43:57.832 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 00:43:57.832 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:43:57.832 - Thread: 13 -> HqDepth = True 2024-04-15 00:43:57.832 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 00:43:57.832 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 00:43:57.832 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 00:43:57.832 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 00:43:57.832 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 00:43:57.832 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 00:43:57.832 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:43:57.832 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:43:57.832 - Thread: 13 -> DistanceFade = 1998 2024-04-15 00:43:57.832 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 00:43:57.832 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 00:43:57.832 - Thread: 13 -> } 2024-04-15 00:44:00.548 - Thread: 15 -> MyRenderSettings1 = { 2024-04-15 00:44:00.548 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-15 00:44:00.548 - Thread: 15 -> ShadowQuality = HIGH 2024-04-15 00:44:00.548 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-15 00:44:00.548 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-15 00:44:00.548 - Thread: 15 -> TextureQuality = HIGH 2024-04-15 00:44:00.548 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-15 00:44:00.548 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:44:00.548 - Thread: 15 -> HqDepth = True 2024-04-15 00:44:00.548 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-15 00:44:00.548 - Thread: 15 -> GrassDensityFactor = 3 2024-04-15 00:44:00.549 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-15 00:44:00.549 - Thread: 15 -> ModelQuality = HIGH 2024-04-15 00:44:00.549 - Thread: 15 -> VoxelQuality = HIGH 2024-04-15 00:44:00.549 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-15 00:44:00.549 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:44:00.549 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:44:00.549 - Thread: 15 -> DistanceFade = 1998 2024-04-15 00:44:00.549 - Thread: 15 -> ParticleQuality = HIGH 2024-04-15 00:44:00.549 - Thread: 15 -> LightsQuality = HIGH 2024-04-15 00:44:00.549 - Thread: 15 -> } 2024-04-15 00:44:03.199 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 00:44:03.199 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 00:44:03.199 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 00:44:03.199 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 00:44:03.199 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 00:44:03.199 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 00:44:03.199 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 00:44:03.199 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:44:03.199 - Thread: 12 -> HqDepth = True 2024-04-15 00:44:03.199 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 00:44:03.199 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 00:44:03.199 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 00:44:03.199 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 00:44:03.199 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 00:44:03.199 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 00:44:03.199 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:44:03.199 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:44:03.199 - Thread: 12 -> DistanceFade = 1998 2024-04-15 00:44:03.199 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 00:44:03.199 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 00:44:03.199 - Thread: 12 -> } 2024-04-15 00:44:05.782 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 00:44:05.782 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 00:44:05.782 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 00:44:05.782 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 00:44:05.782 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 00:44:05.782 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 00:44:05.782 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 00:44:05.782 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 00:44:05.782 - Thread: 13 -> HqDepth = True 2024-04-15 00:44:05.782 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 00:44:05.782 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 00:44:05.782 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 00:44:05.782 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 00:44:05.782 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 00:44:05.782 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 00:44:05.782 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 00:44:05.782 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 00:44:05.782 - Thread: 13 -> DistanceFade = 1998 2024-04-15 00:44:05.782 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 00:44:05.782 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 00:44:05.782 - Thread: 13 -> } 2024-04-15 01:05:48.607 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:05:48.608 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:05:48.608 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:05:48.608 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:05:48.608 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:05:48.608 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:05:48.608 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:05:48.608 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:05:48.608 - Thread: 12 -> HqDepth = True 2024-04-15 01:05:48.608 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:05:48.608 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:05:48.608 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:05:48.608 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:05:48.608 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:05:48.608 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:05:48.608 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:05:48.608 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:05:48.608 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:05:48.608 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:05:48.608 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:05:48.608 - Thread: 12 -> } 2024-04-15 01:05:53.325 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:05:53.325 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:05:53.325 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:05:53.325 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:05:53.325 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:05:53.325 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:05:53.325 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:05:53.325 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:05:53.325 - Thread: 12 -> HqDepth = True 2024-04-15 01:05:53.325 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:05:53.325 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:05:53.325 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:05:53.325 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:05:53.325 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:05:53.325 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:05:53.325 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:05:53.325 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:05:53.325 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:05:53.325 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:05:53.325 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:05:53.325 - Thread: 12 -> } 2024-04-15 01:05:58.391 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:05:58.391 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:05:58.391 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:05:58.391 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:05:58.391 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:05:58.391 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:05:58.391 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:05:58.391 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:05:58.391 - Thread: 12 -> HqDepth = True 2024-04-15 01:05:58.391 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:05:58.391 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:05:58.392 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:05:58.392 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:05:58.392 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:05:58.392 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:05:58.392 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:05:58.392 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:05:58.392 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:05:58.392 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:05:58.392 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:05:58.392 - Thread: 12 -> } 2024-04-15 01:06:03.825 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:06:03.825 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:06:03.825 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:06:03.825 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:06:03.825 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:06:03.825 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:06:03.825 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:06:03.825 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:06:03.825 - Thread: 12 -> HqDepth = True 2024-04-15 01:06:03.825 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:06:03.825 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:06:03.825 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:06:03.825 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:06:03.825 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:06:03.825 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:06:03.825 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:06:03.825 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:06:03.825 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:06:03.825 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:06:03.825 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:06:03.825 - Thread: 12 -> } 2024-04-15 01:06:09.674 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:06:09.674 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:06:09.674 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:06:09.674 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:06:09.674 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:06:09.674 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:06:09.674 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:06:09.674 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:06:09.674 - Thread: 12 -> HqDepth = True 2024-04-15 01:06:09.674 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:06:09.674 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:06:09.674 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:06:09.674 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:06:09.674 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:06:09.674 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:06:09.674 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:06:09.674 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:06:09.674 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:06:09.674 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:06:09.674 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:06:09.674 - Thread: 12 -> } 2024-04-15 01:06:17.019 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:06:17.019 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:06:17.019 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:06:17.019 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:06:17.019 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:06:17.019 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:06:17.019 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:06:17.019 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:06:17.019 - Thread: 12 -> HqDepth = True 2024-04-15 01:06:17.019 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:06:17.019 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:06:17.019 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:06:17.019 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:06:17.019 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:06:17.019 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:06:17.019 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:06:17.019 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:06:17.019 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:06:17.019 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:06:17.019 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:06:17.019 - Thread: 12 -> } 2024-04-15 01:06:23.707 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:06:23.707 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:06:23.707 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:06:23.707 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:06:23.707 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:06:23.707 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:06:23.707 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:06:23.707 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:06:23.707 - Thread: 12 -> HqDepth = True 2024-04-15 01:06:23.707 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:06:23.707 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:06:23.707 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:06:23.707 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:06:23.707 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:06:23.707 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:06:23.707 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:06:23.707 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:06:23.707 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:06:23.707 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:06:23.707 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:06:23.707 - Thread: 12 -> } 2024-04-15 01:06:31.557 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:06:31.558 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:06:31.558 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:06:31.558 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:06:31.558 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:06:31.558 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:06:31.558 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:06:31.558 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:06:31.558 - Thread: 13 -> HqDepth = True 2024-04-15 01:06:31.558 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:06:31.558 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:06:31.558 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:06:31.558 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:06:31.558 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:06:31.558 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:06:31.558 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:06:31.558 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:06:31.558 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:06:31.558 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:06:31.558 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:06:31.558 - Thread: 13 -> } 2024-04-15 01:06:40.558 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:06:40.558 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:06:40.558 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:06:40.558 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:06:40.558 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:06:40.558 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:06:40.558 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:06:40.558 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:06:40.558 - Thread: 12 -> HqDepth = True 2024-04-15 01:06:40.558 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:06:40.558 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:06:40.558 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:06:40.558 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:06:40.558 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:06:40.558 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:06:40.558 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:06:40.558 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:06:40.558 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:06:40.558 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:06:40.558 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:06:40.558 - Thread: 12 -> } 2024-04-15 01:06:51.263 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:06:51.263 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:06:51.263 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:06:51.263 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:06:51.263 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:06:51.263 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:06:51.263 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:06:51.263 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:06:51.263 - Thread: 12 -> HqDepth = True 2024-04-15 01:06:51.263 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:06:51.263 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:06:51.263 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:06:51.263 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:06:51.263 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:06:51.263 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:06:51.263 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:06:51.264 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:06:51.264 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:06:51.264 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:06:51.264 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:06:51.264 - Thread: 12 -> } 2024-04-15 01:07:04.792 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:07:04.792 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:07:04.792 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:07:04.792 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:07:04.792 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:07:04.792 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:07:04.792 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:07:04.792 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:07:04.792 - Thread: 13 -> HqDepth = True 2024-04-15 01:07:04.792 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:07:04.792 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:07:04.792 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:07:04.792 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:07:04.792 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:07:04.792 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:07:04.792 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:07:04.792 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:07:04.792 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:07:04.792 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:07:04.792 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:07:04.792 - Thread: 13 -> } 2024-04-15 01:07:24.424 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:07:24.424 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:07:24.424 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:07:24.424 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:07:24.424 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:07:24.424 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:07:24.424 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:07:24.424 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:07:24.424 - Thread: 13 -> HqDepth = True 2024-04-15 01:07:24.424 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:07:24.424 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:07:24.424 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:07:24.424 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:07:24.424 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:07:24.424 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:07:24.424 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:07:24.424 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:07:24.424 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:07:24.424 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:07:24.424 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:07:24.424 - Thread: 13 -> } 2024-04-15 01:10:04.762 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:10:04.762 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:10:04.763 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:10:04.763 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:10:04.763 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:10:04.763 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:10:04.763 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:10:04.763 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:10:04.763 - Thread: 12 -> HqDepth = True 2024-04-15 01:10:04.763 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:10:04.763 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:10:04.763 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:10:04.763 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:10:04.763 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:10:04.763 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:10:04.763 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:10:04.763 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:10:04.763 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:10:04.763 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:10:04.763 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:10:04.763 - Thread: 12 -> } 2024-04-15 01:10:18.300 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:10:18.300 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:10:18.300 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:10:18.300 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:10:18.300 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:10:18.300 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:10:18.300 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:10:18.300 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:10:18.300 - Thread: 12 -> HqDepth = True 2024-04-15 01:10:18.300 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:10:18.300 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:10:18.300 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:10:18.300 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:10:18.300 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:10:18.300 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:10:18.300 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:10:18.300 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:10:18.300 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:10:18.300 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:10:18.300 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:10:18.300 - Thread: 12 -> } 2024-04-15 01:10:29.009 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:10:29.010 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:10:29.010 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:10:29.010 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:10:29.010 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:10:29.010 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:10:29.010 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:10:29.010 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:10:29.010 - Thread: 12 -> HqDepth = True 2024-04-15 01:10:29.010 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:10:29.010 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:10:29.010 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:10:29.010 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:10:29.010 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:10:29.010 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:10:29.010 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:10:29.010 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:10:29.010 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:10:29.010 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:10:29.010 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:10:29.010 - Thread: 12 -> } 2024-04-15 01:10:38.021 - Thread: 15 -> MyRenderSettings1 = { 2024-04-15 01:10:38.022 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-15 01:10:38.022 - Thread: 15 -> ShadowQuality = HIGH 2024-04-15 01:10:38.022 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-15 01:10:38.022 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-15 01:10:38.022 - Thread: 15 -> TextureQuality = HIGH 2024-04-15 01:10:38.022 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-15 01:10:38.022 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:10:38.022 - Thread: 15 -> HqDepth = True 2024-04-15 01:10:38.022 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-15 01:10:38.022 - Thread: 15 -> GrassDensityFactor = 3 2024-04-15 01:10:38.022 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-15 01:10:38.022 - Thread: 15 -> ModelQuality = HIGH 2024-04-15 01:10:38.022 - Thread: 15 -> VoxelQuality = HIGH 2024-04-15 01:10:38.022 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-15 01:10:38.022 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:10:38.022 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:10:38.022 - Thread: 15 -> DistanceFade = 1998 2024-04-15 01:10:38.022 - Thread: 15 -> ParticleQuality = HIGH 2024-04-15 01:10:38.022 - Thread: 15 -> LightsQuality = HIGH 2024-04-15 01:10:38.022 - Thread: 15 -> } 2024-04-15 01:10:45.859 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:10:45.859 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:10:45.859 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:10:45.859 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:10:45.859 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:10:45.859 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:10:45.859 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:10:45.859 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:10:45.859 - Thread: 12 -> HqDepth = True 2024-04-15 01:10:45.859 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:10:45.859 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:10:45.859 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:10:45.859 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:10:45.859 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:10:45.859 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:10:45.859 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:10:45.859 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:10:45.859 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:10:45.859 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:10:45.859 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:10:45.859 - Thread: 12 -> } 2024-04-15 01:10:52.893 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:10:52.893 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:10:52.893 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:10:52.893 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:10:52.893 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:10:52.893 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:10:52.893 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:10:52.893 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:10:52.893 - Thread: 12 -> HqDepth = True 2024-04-15 01:10:52.893 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:10:52.893 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:10:52.893 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:10:52.893 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:10:52.893 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:10:52.893 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:10:52.893 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:10:52.893 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:10:52.893 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:10:52.893 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:10:52.893 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:10:52.893 - Thread: 12 -> } 2024-04-15 01:10:59.242 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:10:59.242 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:10:59.242 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:10:59.242 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:10:59.242 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:10:59.242 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:10:59.242 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:10:59.242 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:10:59.242 - Thread: 12 -> HqDepth = True 2024-04-15 01:10:59.242 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:10:59.242 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:10:59.242 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:10:59.242 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:10:59.242 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:10:59.242 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:10:59.242 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:10:59.242 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:10:59.242 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:10:59.242 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:10:59.242 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:10:59.242 - Thread: 12 -> } 2024-04-15 01:11:05.111 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:11:05.111 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:11:05.111 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:11:05.111 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:11:05.111 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:11:05.111 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:11:05.111 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:11:05.111 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:11:05.111 - Thread: 12 -> HqDepth = True 2024-04-15 01:11:05.111 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:11:05.111 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:11:05.111 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:11:05.111 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:11:05.111 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:11:05.111 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:11:05.111 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:11:05.111 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:11:05.111 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:11:05.111 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:11:05.111 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:11:05.111 - Thread: 12 -> } 2024-04-15 01:11:10.524 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:11:10.524 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:11:10.524 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:11:10.524 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:11:10.524 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:11:10.524 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:11:10.524 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:11:10.524 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:11:10.524 - Thread: 12 -> HqDepth = True 2024-04-15 01:11:10.524 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:11:10.524 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:11:10.524 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:11:10.524 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:11:10.524 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:11:10.524 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:11:10.524 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:11:10.524 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:11:10.524 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:11:10.524 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:11:10.524 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:11:10.524 - Thread: 12 -> } 2024-04-15 01:11:15.580 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:11:15.581 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:11:15.581 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:11:15.581 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:11:15.581 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:11:15.581 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:11:15.581 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:11:15.581 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:11:15.581 - Thread: 12 -> HqDepth = True 2024-04-15 01:11:15.581 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:11:15.581 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:11:15.581 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:11:15.581 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:11:15.581 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:11:15.581 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:11:15.581 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:11:15.581 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:11:15.581 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:11:15.581 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:11:15.581 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:11:15.581 - Thread: 12 -> } 2024-04-15 01:11:20.615 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:11:20.615 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:11:20.615 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:11:20.615 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:11:20.615 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:11:20.615 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:11:20.615 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:11:20.616 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:11:20.616 - Thread: 13 -> HqDepth = True 2024-04-15 01:11:20.616 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:11:20.616 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:11:20.616 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:11:20.616 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:11:20.616 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:11:20.616 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:11:20.616 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:11:20.616 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:11:20.616 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:11:20.616 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:11:20.616 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:11:20.616 - Thread: 13 -> } 2024-04-15 01:16:15.834 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:16:15.835 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:16:15.835 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:16:15.835 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:16:15.835 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:16:15.835 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:16:15.835 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:16:15.835 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:16:15.835 - Thread: 12 -> HqDepth = True 2024-04-15 01:16:15.835 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:16:15.835 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:16:15.835 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:16:15.835 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:16:15.835 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:16:15.835 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:16:15.835 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:16:15.835 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:16:15.835 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:16:15.835 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:16:15.835 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:16:15.835 - Thread: 12 -> } 2024-04-15 01:16:18.733 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:16:18.733 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:16:18.733 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:16:18.733 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:16:18.733 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:16:18.733 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:16:18.733 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:16:18.733 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:16:18.733 - Thread: 12 -> HqDepth = True 2024-04-15 01:16:18.733 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:16:18.733 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:16:18.733 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:16:18.733 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:16:18.733 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:16:18.733 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:16:18.733 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:16:18.733 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:16:18.733 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:16:18.733 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:16:18.733 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:16:18.733 - Thread: 12 -> } 2024-04-15 01:16:21.700 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:16:21.700 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:16:21.700 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:16:21.700 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:16:21.700 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:16:21.700 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:16:21.700 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:16:21.700 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:16:21.700 - Thread: 12 -> HqDepth = True 2024-04-15 01:16:21.700 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:16:21.700 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:16:21.700 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:16:21.700 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:16:21.700 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:16:21.700 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:16:21.700 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:16:21.700 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:16:21.700 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:16:21.700 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:16:21.700 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:16:21.700 - Thread: 12 -> } 2024-04-15 01:16:24.737 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:16:24.738 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:16:24.738 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:16:24.738 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:16:24.738 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:16:24.738 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:16:24.738 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:16:24.738 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:16:24.738 - Thread: 12 -> HqDepth = True 2024-04-15 01:16:24.738 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:16:24.738 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:16:24.738 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:16:24.738 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:16:24.738 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:16:24.738 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:16:24.738 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:16:24.738 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:16:24.738 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:16:24.738 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:16:24.738 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:16:24.738 - Thread: 12 -> } 2024-04-15 01:16:27.851 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:16:27.851 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:16:27.851 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:16:27.851 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:16:27.851 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:16:27.851 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:16:27.851 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:16:27.851 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:16:27.851 - Thread: 12 -> HqDepth = True 2024-04-15 01:16:27.851 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:16:27.851 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:16:27.851 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:16:27.851 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:16:27.851 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:16:27.851 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:16:27.851 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:16:27.851 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:16:27.851 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:16:27.851 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:16:27.851 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:16:27.851 - Thread: 12 -> } 2024-04-15 01:16:31.050 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:16:31.050 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:16:31.050 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:16:31.050 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:16:31.050 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:16:31.050 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:16:31.050 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:16:31.050 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:16:31.050 - Thread: 12 -> HqDepth = True 2024-04-15 01:16:31.050 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:16:31.050 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:16:31.050 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:16:31.050 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:16:31.050 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:16:31.050 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:16:31.050 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:16:31.050 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:16:31.050 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:16:31.050 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:16:31.050 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:16:31.050 - Thread: 12 -> } 2024-04-15 01:16:34.351 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:16:34.351 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:16:34.351 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:16:34.351 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:16:34.351 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:16:34.351 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:16:34.351 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:16:34.351 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:16:34.351 - Thread: 12 -> HqDepth = True 2024-04-15 01:16:34.351 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:16:34.351 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:16:34.351 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:16:34.351 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:16:34.351 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:16:34.351 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:16:34.351 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:16:34.351 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:16:34.351 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:16:34.351 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:16:34.351 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:16:34.351 - Thread: 12 -> } 2024-04-15 01:16:37.730 - Thread: 16 -> MyRenderSettings1 = { 2024-04-15 01:16:37.731 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-15 01:16:37.731 - Thread: 16 -> ShadowQuality = HIGH 2024-04-15 01:16:37.731 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-15 01:16:37.731 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-15 01:16:37.731 - Thread: 16 -> TextureQuality = HIGH 2024-04-15 01:16:37.731 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-15 01:16:37.731 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:16:37.731 - Thread: 16 -> HqDepth = True 2024-04-15 01:16:37.731 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-15 01:16:37.731 - Thread: 16 -> GrassDensityFactor = 3 2024-04-15 01:16:37.731 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-15 01:16:37.731 - Thread: 16 -> ModelQuality = HIGH 2024-04-15 01:16:37.731 - Thread: 16 -> VoxelQuality = HIGH 2024-04-15 01:16:37.731 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-15 01:16:37.731 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:16:37.731 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:16:37.731 - Thread: 16 -> DistanceFade = 1998 2024-04-15 01:16:37.731 - Thread: 16 -> ParticleQuality = HIGH 2024-04-15 01:16:37.731 - Thread: 16 -> LightsQuality = HIGH 2024-04-15 01:16:37.731 - Thread: 16 -> } 2024-04-15 01:16:41.237 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:16:41.237 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:16:41.237 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:16:41.237 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:16:41.237 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:16:41.237 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:16:41.237 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:16:41.237 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:16:41.237 - Thread: 12 -> HqDepth = True 2024-04-15 01:16:41.237 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:16:41.237 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:16:41.238 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:16:41.238 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:16:41.238 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:16:41.238 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:16:41.238 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:16:41.238 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:16:41.238 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:16:41.238 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:16:41.238 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:16:41.238 - Thread: 12 -> } 2024-04-15 01:16:44.841 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:16:44.842 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:16:44.842 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:16:44.842 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:16:44.842 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:16:44.842 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:16:44.842 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:16:44.842 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:16:44.842 - Thread: 12 -> HqDepth = True 2024-04-15 01:16:44.842 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:16:44.842 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:16:44.842 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:16:44.842 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:16:44.842 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:16:44.842 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:16:44.842 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:16:44.842 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:16:44.842 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:16:44.842 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:16:44.842 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:16:44.842 - Thread: 12 -> } 2024-04-15 01:16:48.565 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:16:48.565 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:16:48.565 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:16:48.565 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:16:48.565 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:16:48.565 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:16:48.565 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:16:48.565 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:16:48.565 - Thread: 12 -> HqDepth = True 2024-04-15 01:16:48.565 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:16:48.565 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:16:48.565 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:16:48.565 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:16:48.565 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:16:48.565 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:16:48.565 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:16:48.565 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:16:48.565 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:16:48.565 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:16:48.565 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:16:48.565 - Thread: 12 -> } 2024-04-15 01:16:52.433 - Thread: 14 -> MyRenderSettings1 = { 2024-04-15 01:16:52.434 - Thread: 14 -> AntialiasingMode = FXAA 2024-04-15 01:16:52.434 - Thread: 14 -> ShadowQuality = HIGH 2024-04-15 01:16:52.434 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-04-15 01:16:52.434 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-04-15 01:16:52.434 - Thread: 14 -> TextureQuality = HIGH 2024-04-15 01:16:52.434 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-04-15 01:16:52.434 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:16:52.434 - Thread: 14 -> HqDepth = True 2024-04-15 01:16:52.434 - Thread: 14 -> GrassDrawDistance = 1000 2024-04-15 01:16:52.435 - Thread: 14 -> GrassDensityFactor = 3 2024-04-15 01:16:52.435 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-04-15 01:16:52.435 - Thread: 14 -> ModelQuality = HIGH 2024-04-15 01:16:52.435 - Thread: 14 -> VoxelQuality = HIGH 2024-04-15 01:16:52.435 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-04-15 01:16:52.435 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:16:52.435 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:16:52.435 - Thread: 14 -> DistanceFade = 1998 2024-04-15 01:16:52.435 - Thread: 14 -> ParticleQuality = HIGH 2024-04-15 01:16:52.435 - Thread: 14 -> LightsQuality = HIGH 2024-04-15 01:16:52.435 - Thread: 14 -> } 2024-04-15 01:16:56.440 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:16:56.441 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:16:56.441 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:16:56.441 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:16:56.441 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:16:56.441 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:16:56.441 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:16:56.441 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:16:56.441 - Thread: 12 -> HqDepth = True 2024-04-15 01:16:56.441 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:16:56.441 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:16:56.441 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:16:56.441 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:16:56.441 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:16:56.441 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:16:56.441 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:16:56.441 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:16:56.442 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:16:56.442 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:16:56.442 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:16:56.442 - Thread: 12 -> } 2024-04-15 01:17:00.718 - Thread: 15 -> MyRenderSettings1 = { 2024-04-15 01:17:00.718 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-15 01:17:00.718 - Thread: 15 -> ShadowQuality = HIGH 2024-04-15 01:17:00.718 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-15 01:17:00.718 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-15 01:17:00.718 - Thread: 15 -> TextureQuality = HIGH 2024-04-15 01:17:00.718 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-15 01:17:00.718 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:17:00.718 - Thread: 15 -> HqDepth = True 2024-04-15 01:17:00.718 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-15 01:17:00.718 - Thread: 15 -> GrassDensityFactor = 3 2024-04-15 01:17:00.718 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-15 01:17:00.718 - Thread: 15 -> ModelQuality = HIGH 2024-04-15 01:17:00.718 - Thread: 15 -> VoxelQuality = HIGH 2024-04-15 01:17:00.718 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-15 01:17:00.718 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:17:00.718 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:17:00.718 - Thread: 15 -> DistanceFade = 1998 2024-04-15 01:17:00.718 - Thread: 15 -> ParticleQuality = HIGH 2024-04-15 01:17:00.718 - Thread: 15 -> LightsQuality = HIGH 2024-04-15 01:17:00.718 - Thread: 15 -> } 2024-04-15 01:17:05.063 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:17:05.063 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:17:05.063 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:17:05.063 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:17:05.063 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:17:05.063 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:17:05.063 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:17:05.063 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:17:05.063 - Thread: 12 -> HqDepth = True 2024-04-15 01:17:05.063 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:17:05.063 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:17:05.063 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:17:05.063 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:17:05.063 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:17:05.063 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:17:05.063 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:17:05.063 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:17:05.063 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:17:05.063 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:17:05.063 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:17:05.063 - Thread: 12 -> } 2024-04-15 01:17:09.606 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:17:09.606 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:17:09.606 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:17:09.606 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:17:09.606 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:17:09.606 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:17:09.606 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:17:09.606 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:17:09.606 - Thread: 12 -> HqDepth = True 2024-04-15 01:17:09.606 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:17:09.606 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:17:09.606 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:17:09.606 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:17:09.606 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:17:09.606 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:17:09.606 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:17:09.606 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:17:09.606 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:17:09.606 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:17:09.606 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:17:09.606 - Thread: 12 -> } 2024-04-15 01:17:14.368 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:17:14.368 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:17:14.368 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:17:14.368 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:17:14.368 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:17:14.368 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:17:14.368 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:17:14.368 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:17:14.368 - Thread: 12 -> HqDepth = True 2024-04-15 01:17:14.368 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:17:14.368 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:17:14.368 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:17:14.368 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:17:14.368 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:17:14.368 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:17:14.368 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:17:14.368 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:17:14.368 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:17:14.368 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:17:14.368 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:17:14.368 - Thread: 12 -> } 2024-04-15 01:17:19.382 - Thread: 14 -> MyRenderSettings1 = { 2024-04-15 01:17:19.382 - Thread: 14 -> AntialiasingMode = FXAA 2024-04-15 01:17:19.382 - Thread: 14 -> ShadowQuality = HIGH 2024-04-15 01:17:19.382 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-04-15 01:17:19.382 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-04-15 01:17:19.382 - Thread: 14 -> TextureQuality = HIGH 2024-04-15 01:17:19.382 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-04-15 01:17:19.382 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:17:19.382 - Thread: 14 -> HqDepth = True 2024-04-15 01:17:19.382 - Thread: 14 -> GrassDrawDistance = 1000 2024-04-15 01:17:19.382 - Thread: 14 -> GrassDensityFactor = 3 2024-04-15 01:17:19.382 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-04-15 01:17:19.382 - Thread: 14 -> ModelQuality = HIGH 2024-04-15 01:17:19.382 - Thread: 14 -> VoxelQuality = HIGH 2024-04-15 01:17:19.382 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-04-15 01:17:19.382 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:17:19.382 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:17:19.382 - Thread: 14 -> DistanceFade = 1998 2024-04-15 01:17:19.382 - Thread: 14 -> ParticleQuality = HIGH 2024-04-15 01:17:19.382 - Thread: 14 -> LightsQuality = HIGH 2024-04-15 01:17:19.382 - Thread: 14 -> } 2024-04-15 01:17:24.688 - Thread: 16 -> MyRenderSettings1 = { 2024-04-15 01:17:24.688 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-15 01:17:24.688 - Thread: 16 -> ShadowQuality = HIGH 2024-04-15 01:17:24.688 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-15 01:17:24.688 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-15 01:17:24.688 - Thread: 16 -> TextureQuality = HIGH 2024-04-15 01:17:24.688 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-15 01:17:24.688 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:17:24.688 - Thread: 16 -> HqDepth = True 2024-04-15 01:17:24.688 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-15 01:17:24.688 - Thread: 16 -> GrassDensityFactor = 3 2024-04-15 01:17:24.688 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-15 01:17:24.688 - Thread: 16 -> ModelQuality = HIGH 2024-04-15 01:17:24.688 - Thread: 16 -> VoxelQuality = HIGH 2024-04-15 01:17:24.688 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-15 01:17:24.688 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:17:24.688 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:17:24.688 - Thread: 16 -> DistanceFade = 1998 2024-04-15 01:17:24.688 - Thread: 16 -> ParticleQuality = HIGH 2024-04-15 01:17:24.688 - Thread: 16 -> LightsQuality = HIGH 2024-04-15 01:17:24.688 - Thread: 16 -> } 2024-04-15 01:17:30.319 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:17:30.319 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:17:30.319 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:17:30.319 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:17:30.319 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:17:30.319 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:17:30.319 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:17:30.319 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:17:30.319 - Thread: 12 -> HqDepth = True 2024-04-15 01:17:30.319 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:17:30.319 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:17:30.319 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:17:30.319 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:17:30.319 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:17:30.319 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:17:30.319 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:17:30.319 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:17:30.319 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:17:30.319 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:17:30.319 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:17:30.319 - Thread: 12 -> } 2024-04-15 01:17:36.335 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:17:36.335 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:17:36.335 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:17:36.335 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:17:36.335 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:17:36.335 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:17:36.335 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:17:36.335 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:17:36.335 - Thread: 12 -> HqDepth = True 2024-04-15 01:17:36.335 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:17:36.335 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:17:36.335 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:17:36.335 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:17:36.335 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:17:36.335 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:17:36.335 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:17:36.335 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:17:36.335 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:17:36.335 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:17:36.336 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:17:36.337 - Thread: 12 -> } 2024-04-15 01:17:42.821 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:17:42.821 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:17:42.821 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:17:42.821 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:17:42.821 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:17:42.821 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:17:42.821 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:17:42.821 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:17:42.821 - Thread: 12 -> HqDepth = True 2024-04-15 01:17:42.821 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:17:42.821 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:17:42.821 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:17:42.821 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:17:42.821 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:17:42.821 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:17:42.821 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:17:42.821 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:17:42.821 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:17:42.821 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:17:42.821 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:17:42.821 - Thread: 12 -> } 2024-04-15 01:17:49.874 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:17:49.874 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:17:49.874 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:17:49.874 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:17:49.874 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:17:49.874 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:17:49.874 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:17:49.874 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:17:49.874 - Thread: 13 -> HqDepth = True 2024-04-15 01:17:49.875 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:17:49.875 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:17:49.875 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:17:49.875 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:17:49.875 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:17:49.875 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:17:49.875 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:17:49.875 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:17:49.875 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:17:49.875 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:17:49.875 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:17:49.875 - Thread: 13 -> } 2024-04-15 01:17:57.617 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:17:57.617 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:17:57.617 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:17:57.617 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:17:57.617 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:17:57.617 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:17:57.617 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:17:57.617 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:17:57.617 - Thread: 12 -> HqDepth = True 2024-04-15 01:17:57.617 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:17:57.617 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:17:57.617 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:17:57.617 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:17:57.617 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:17:57.617 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:17:57.617 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:17:57.617 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:17:57.617 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:17:57.617 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:17:57.617 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:17:57.617 - Thread: 12 -> } 2024-04-15 01:18:06.284 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:18:06.284 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:18:06.284 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:18:06.284 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:18:06.284 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:18:06.284 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:18:06.284 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:18:06.284 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:18:06.284 - Thread: 13 -> HqDepth = True 2024-04-15 01:18:06.284 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:18:06.284 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:18:06.284 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:18:06.284 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:18:06.284 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:18:06.284 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:18:06.284 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:18:06.284 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:18:06.284 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:18:06.284 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:18:06.284 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:18:06.284 - Thread: 13 -> } 2024-04-15 01:18:16.186 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:18:16.186 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:18:16.186 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:18:16.186 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:18:16.186 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:18:16.186 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:18:16.186 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:18:16.186 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:18:16.186 - Thread: 13 -> HqDepth = True 2024-04-15 01:18:16.186 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:18:16.186 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:18:16.186 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:18:16.186 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:18:16.186 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:18:16.186 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:18:16.186 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:18:16.186 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:18:16.186 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:18:16.186 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:18:16.186 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:18:16.186 - Thread: 13 -> } 2024-04-15 01:18:27.909 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:18:27.909 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:18:27.909 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:18:27.909 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:18:27.909 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:18:27.909 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:18:27.909 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:18:27.909 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:18:27.909 - Thread: 13 -> HqDepth = True 2024-04-15 01:18:27.909 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:18:27.909 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:18:27.909 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:18:27.909 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:18:27.909 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:18:27.909 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:18:27.909 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:18:27.909 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:18:27.909 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:18:27.909 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:18:27.909 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:18:27.909 - Thread: 13 -> } 2024-04-15 01:18:42.588 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:18:42.588 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:18:42.588 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:18:42.588 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:18:42.588 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:18:42.588 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:18:42.588 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:18:42.588 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:18:42.588 - Thread: 13 -> HqDepth = True 2024-04-15 01:18:42.588 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:18:42.588 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:18:42.588 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:18:42.588 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:18:42.588 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:18:42.588 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:18:42.588 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:18:42.588 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:18:42.588 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:18:42.588 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:18:42.588 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:18:42.588 - Thread: 13 -> } 2024-04-15 01:19:03.434 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:19:03.435 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:19:03.435 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:19:03.435 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:19:03.435 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:19:03.435 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:19:03.435 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:19:03.435 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:19:03.435 - Thread: 13 -> HqDepth = True 2024-04-15 01:19:03.435 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:19:03.435 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:19:03.435 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:19:03.435 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:19:03.435 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:19:03.435 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:19:03.435 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:19:03.435 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:19:03.435 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:19:03.435 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:19:03.435 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:19:03.435 - Thread: 13 -> } 2024-04-15 01:20:02.684 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:20:02.686 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:20:02.686 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:20:02.686 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:20:02.686 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:20:02.686 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:20:02.686 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:20:02.686 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:20:02.686 - Thread: 12 -> HqDepth = True 2024-04-15 01:20:02.686 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:20:02.686 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:20:02.686 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:20:02.686 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:20:02.686 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:20:02.686 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:20:02.686 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:20:02.686 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:20:02.686 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:20:02.686 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:20:02.686 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:20:02.686 - Thread: 12 -> } 2024-04-15 01:21:46.867 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:21:46.868 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:21:46.868 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:21:46.868 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:21:46.868 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:21:46.868 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:21:46.868 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:21:46.868 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:21:46.868 - Thread: 12 -> HqDepth = True 2024-04-15 01:21:46.868 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:21:46.868 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:21:46.868 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:21:46.868 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:21:46.868 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:21:46.868 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:21:46.868 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:21:46.868 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:21:46.868 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:21:46.868 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:21:46.868 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:21:46.868 - Thread: 12 -> } 2024-04-15 01:22:07.714 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:22:07.715 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:22:07.715 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:22:07.715 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:22:07.715 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:22:07.715 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:22:07.715 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:22:07.715 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:22:07.715 - Thread: 12 -> HqDepth = True 2024-04-15 01:22:07.715 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:22:07.715 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:22:07.715 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:22:07.715 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:22:07.715 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:22:07.715 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:22:07.715 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:22:07.715 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:22:07.715 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:22:07.715 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:22:07.715 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:22:07.715 - Thread: 12 -> } 2024-04-15 01:22:22.402 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:22:22.402 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:22:22.402 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:22:22.402 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:22:22.402 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:22:22.402 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:22:22.402 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:22:22.402 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:22:22.402 - Thread: 12 -> HqDepth = True 2024-04-15 01:22:22.402 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:22:22.402 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:22:22.402 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:22:22.402 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:22:22.402 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:22:22.402 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:22:22.402 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:22:22.402 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:22:22.402 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:22:22.402 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:22:22.402 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:22:22.402 - Thread: 12 -> } 2024-04-15 01:22:34.112 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:22:34.112 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:22:34.112 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:22:34.112 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:22:34.112 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:22:34.112 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:22:34.112 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:22:34.112 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:22:34.112 - Thread: 12 -> HqDepth = True 2024-04-15 01:22:34.112 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:22:34.112 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:22:34.112 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:22:34.112 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:22:34.112 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:22:34.112 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:22:34.112 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:22:34.112 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:22:34.112 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:22:34.112 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:22:34.112 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:22:34.112 - Thread: 12 -> } 2024-04-15 01:22:44.013 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:22:44.013 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:22:44.013 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:22:44.013 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:22:44.013 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:22:44.013 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:22:44.013 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:22:44.013 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:22:44.013 - Thread: 12 -> HqDepth = True 2024-04-15 01:22:44.013 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:22:44.013 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:22:44.013 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:22:44.013 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:22:44.013 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:22:44.013 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:22:44.013 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:22:44.013 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:22:44.013 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:22:44.013 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:22:44.013 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:22:44.013 - Thread: 12 -> } 2024-04-15 01:22:52.679 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:22:52.679 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:22:52.679 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:22:52.679 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:22:52.679 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:22:52.679 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:22:52.679 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:22:52.679 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:22:52.679 - Thread: 12 -> HqDepth = True 2024-04-15 01:22:52.679 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:22:52.679 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:22:52.679 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:22:52.679 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:22:52.679 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:22:52.679 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:22:52.679 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:22:52.679 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:22:52.679 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:22:52.679 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:22:52.679 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:22:52.679 - Thread: 12 -> } 2024-04-15 01:23:00.436 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:23:00.436 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:23:00.436 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:23:00.436 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:23:00.436 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:23:00.436 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:23:00.436 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:23:00.436 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:23:00.436 - Thread: 12 -> HqDepth = True 2024-04-15 01:23:00.436 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:23:00.436 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:23:00.436 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:23:00.436 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:23:00.436 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:23:00.436 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:23:00.436 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:23:00.436 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:23:00.436 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:23:00.436 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:23:00.436 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:23:00.436 - Thread: 12 -> } 2024-04-15 01:23:07.480 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:23:07.480 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:23:07.480 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:23:07.480 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:23:07.480 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:23:07.480 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:23:07.480 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:23:07.480 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:23:07.480 - Thread: 13 -> HqDepth = True 2024-04-15 01:23:07.480 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:23:07.480 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:23:07.480 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:23:07.480 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:23:07.480 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:23:07.480 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:23:07.480 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:23:07.480 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:23:07.480 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:23:07.480 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:23:07.480 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:23:07.480 - Thread: 13 -> } 2024-04-15 01:23:13.963 - Thread: 15 -> MyRenderSettings1 = { 2024-04-15 01:23:13.963 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-15 01:23:13.963 - Thread: 15 -> ShadowQuality = HIGH 2024-04-15 01:23:13.963 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-15 01:23:13.963 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-15 01:23:13.963 - Thread: 15 -> TextureQuality = HIGH 2024-04-15 01:23:13.963 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-15 01:23:13.963 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:23:13.963 - Thread: 15 -> HqDepth = True 2024-04-15 01:23:13.963 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-15 01:23:13.963 - Thread: 15 -> GrassDensityFactor = 3 2024-04-15 01:23:13.963 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-15 01:23:13.963 - Thread: 15 -> ModelQuality = HIGH 2024-04-15 01:23:13.963 - Thread: 15 -> VoxelQuality = HIGH 2024-04-15 01:23:13.963 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-15 01:23:13.963 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:23:13.963 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:23:13.963 - Thread: 15 -> DistanceFade = 1998 2024-04-15 01:23:13.963 - Thread: 15 -> ParticleQuality = HIGH 2024-04-15 01:23:13.963 - Thread: 15 -> LightsQuality = HIGH 2024-04-15 01:23:13.963 - Thread: 15 -> } 2024-04-15 01:23:19.976 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:23:19.977 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:23:19.977 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:23:19.977 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:23:19.977 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:23:19.977 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:23:19.977 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:23:19.977 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:23:19.977 - Thread: 13 -> HqDepth = True 2024-04-15 01:23:19.977 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:23:19.977 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:23:19.977 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:23:19.977 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:23:19.977 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:23:19.977 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:23:19.977 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:23:19.977 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:23:19.977 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:23:19.977 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:23:19.977 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:23:19.977 - Thread: 13 -> } 2024-04-15 01:23:25.615 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:23:25.615 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:23:25.615 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:23:25.615 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:23:25.615 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:23:25.615 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:23:25.615 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:23:25.615 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:23:25.615 - Thread: 12 -> HqDepth = True 2024-04-15 01:23:25.615 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:23:25.615 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:23:25.615 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:23:25.615 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:23:25.615 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:23:25.615 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:23:25.615 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:23:25.615 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:23:25.615 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:23:25.615 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:23:25.615 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:23:25.615 - Thread: 12 -> } 2024-04-15 01:23:30.914 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:23:30.915 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:23:30.915 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:23:30.915 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:23:30.915 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:23:30.915 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:23:30.915 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:23:30.915 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:23:30.915 - Thread: 13 -> HqDepth = True 2024-04-15 01:23:30.915 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:23:30.915 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:23:30.915 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:23:30.915 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:23:30.915 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:23:30.915 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:23:30.915 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:23:30.915 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:23:30.915 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:23:30.915 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:23:30.915 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:23:30.915 - Thread: 13 -> } 2024-04-15 01:23:35.927 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:23:35.927 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:23:35.927 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:23:35.927 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:23:35.927 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:23:35.927 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:23:35.927 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:23:35.927 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:23:35.927 - Thread: 12 -> HqDepth = True 2024-04-15 01:23:35.927 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:23:35.927 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:23:35.927 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:23:35.927 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:23:35.927 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:23:35.927 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:23:35.927 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:23:35.927 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:23:35.927 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:23:35.927 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:23:35.927 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:23:35.927 - Thread: 12 -> } 2024-04-15 01:23:40.698 - Thread: 15 -> MyRenderSettings1 = { 2024-04-15 01:23:40.698 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-15 01:23:40.698 - Thread: 15 -> ShadowQuality = HIGH 2024-04-15 01:23:40.698 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-15 01:23:40.698 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-15 01:23:40.698 - Thread: 15 -> TextureQuality = HIGH 2024-04-15 01:23:40.698 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-15 01:23:40.698 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:23:40.698 - Thread: 15 -> HqDepth = True 2024-04-15 01:23:40.698 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-15 01:23:40.698 - Thread: 15 -> GrassDensityFactor = 3 2024-04-15 01:23:40.698 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-15 01:23:40.698 - Thread: 15 -> ModelQuality = HIGH 2024-04-15 01:23:40.698 - Thread: 15 -> VoxelQuality = HIGH 2024-04-15 01:23:40.698 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-15 01:23:40.698 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:23:40.698 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:23:40.698 - Thread: 15 -> DistanceFade = 1998 2024-04-15 01:23:40.698 - Thread: 15 -> ParticleQuality = HIGH 2024-04-15 01:23:40.698 - Thread: 15 -> LightsQuality = HIGH 2024-04-15 01:23:40.698 - Thread: 15 -> } 2024-04-15 01:23:45.232 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:23:45.232 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:23:45.232 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:23:45.232 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:23:45.232 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:23:45.232 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:23:45.232 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:23:45.232 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:23:45.232 - Thread: 12 -> HqDepth = True 2024-04-15 01:23:45.232 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:23:45.232 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:23:45.233 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:23:45.233 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:23:45.233 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:23:45.233 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:23:45.233 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:23:45.233 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:23:45.233 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:23:45.233 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:23:45.233 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:23:45.233 - Thread: 12 -> } 2024-04-15 01:23:49.580 - Thread: 15 -> MyRenderSettings1 = { 2024-04-15 01:23:49.580 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-15 01:23:49.580 - Thread: 15 -> ShadowQuality = HIGH 2024-04-15 01:23:49.580 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-15 01:23:49.580 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-15 01:23:49.580 - Thread: 15 -> TextureQuality = HIGH 2024-04-15 01:23:49.580 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-15 01:23:49.580 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:23:49.580 - Thread: 15 -> HqDepth = True 2024-04-15 01:23:49.580 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-15 01:23:49.580 - Thread: 15 -> GrassDensityFactor = 3 2024-04-15 01:23:49.580 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-15 01:23:49.580 - Thread: 15 -> ModelQuality = HIGH 2024-04-15 01:23:49.580 - Thread: 15 -> VoxelQuality = HIGH 2024-04-15 01:23:49.580 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-15 01:23:49.580 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:23:49.580 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:23:49.580 - Thread: 15 -> DistanceFade = 1998 2024-04-15 01:23:49.580 - Thread: 15 -> ParticleQuality = HIGH 2024-04-15 01:23:49.580 - Thread: 15 -> LightsQuality = HIGH 2024-04-15 01:23:49.580 - Thread: 15 -> } 2024-04-15 01:23:53.747 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:23:53.747 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:23:53.747 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:23:53.747 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:23:53.747 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:23:53.747 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:23:53.747 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:23:53.747 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:23:53.747 - Thread: 12 -> HqDepth = True 2024-04-15 01:23:53.747 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:23:53.747 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:23:53.747 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:23:53.747 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:23:53.747 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:23:53.747 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:23:53.747 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:23:53.747 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:23:53.747 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:23:53.747 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:23:53.747 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:23:53.747 - Thread: 12 -> } 2024-04-15 01:23:57.746 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:23:57.746 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:23:57.746 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:23:57.746 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:23:57.746 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:23:57.746 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:23:57.746 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:23:57.746 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:23:57.746 - Thread: 13 -> HqDepth = True 2024-04-15 01:23:57.746 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:23:57.746 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:23:57.746 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:23:57.746 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:23:57.746 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:23:57.746 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:23:57.746 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:23:57.746 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:23:57.746 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:23:57.746 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:23:57.746 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:23:57.746 - Thread: 13 -> } 2024-04-15 01:24:01.615 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:24:01.615 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:24:01.615 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:24:01.615 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:24:01.615 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:24:01.615 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:24:01.615 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:24:01.615 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:24:01.615 - Thread: 13 -> HqDepth = True 2024-04-15 01:24:01.615 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:24:01.615 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:24:01.615 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:24:01.615 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:24:01.615 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:24:01.615 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:24:01.615 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:24:01.615 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:24:01.615 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:24:01.615 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:24:01.615 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:24:01.615 - Thread: 13 -> } 2024-04-15 01:24:05.343 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:24:05.343 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:24:05.343 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:24:05.343 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:24:05.343 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:24:05.343 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:24:05.343 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:24:05.343 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:24:05.343 - Thread: 12 -> HqDepth = True 2024-04-15 01:24:05.343 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:24:05.343 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:24:05.343 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:24:05.343 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:24:05.343 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:24:05.343 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:24:05.343 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:24:05.343 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:24:05.343 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:24:05.343 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:24:05.343 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:24:05.343 - Thread: 12 -> } 2024-04-15 01:24:08.947 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:24:08.947 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:24:08.947 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:24:08.947 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:24:08.947 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:24:08.947 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:24:08.947 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:24:08.947 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:24:08.947 - Thread: 13 -> HqDepth = True 2024-04-15 01:24:08.947 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:24:08.947 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:24:08.947 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:24:08.947 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:24:08.947 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:24:08.947 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:24:08.947 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:24:08.947 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:24:08.947 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:24:08.947 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:24:08.947 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:24:08.947 - Thread: 13 -> } 2024-04-15 01:24:12.447 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:24:12.447 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:24:12.447 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:24:12.447 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:24:12.447 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:24:12.447 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:24:12.447 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:24:12.447 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:24:12.447 - Thread: 12 -> HqDepth = True 2024-04-15 01:24:12.447 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:24:12.447 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:24:12.447 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:24:12.447 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:24:12.447 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:24:12.447 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:24:12.447 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:24:12.447 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:24:12.447 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:24:12.447 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:24:12.447 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:24:12.447 - Thread: 12 -> } 2024-04-15 01:24:15.830 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:24:15.830 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:24:15.830 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:24:15.830 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:24:15.830 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:24:15.830 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:24:15.830 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:24:15.830 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:24:15.830 - Thread: 12 -> HqDepth = True 2024-04-15 01:24:15.830 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:24:15.830 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:24:15.830 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:24:15.830 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:24:15.831 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:24:15.831 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:24:15.831 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:24:15.831 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:24:15.831 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:24:15.831 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:24:15.831 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:24:15.831 - Thread: 12 -> } 2024-04-15 01:24:19.128 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:24:19.128 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:24:19.128 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:24:19.128 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:24:19.128 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:24:19.128 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:24:19.128 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:24:19.128 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:24:19.128 - Thread: 12 -> HqDepth = True 2024-04-15 01:24:19.128 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:24:19.128 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:24:19.128 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:24:19.128 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:24:19.128 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:24:19.128 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:24:19.128 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:24:19.128 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:24:19.128 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:24:19.128 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:24:19.128 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:24:19.128 - Thread: 12 -> } 2024-04-15 01:24:22.328 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:24:22.329 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:24:22.329 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:24:22.329 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:24:22.329 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:24:22.329 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:24:22.329 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:24:22.329 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:24:22.329 - Thread: 12 -> HqDepth = True 2024-04-15 01:24:22.329 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:24:22.329 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:24:22.329 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:24:22.329 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:24:22.329 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:24:22.329 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:24:22.329 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:24:22.329 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:24:22.329 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:24:22.329 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:24:22.329 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:24:22.329 - Thread: 12 -> } 2024-04-15 01:24:25.447 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:24:25.447 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:24:25.447 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:24:25.447 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:24:25.447 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:24:25.447 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:24:25.447 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:24:25.447 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:24:25.447 - Thread: 12 -> HqDepth = True 2024-04-15 01:24:25.447 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:24:25.447 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:24:25.447 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:24:25.447 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:24:25.447 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:24:25.447 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:24:25.447 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:24:25.447 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:24:25.447 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:24:25.447 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:24:25.447 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:24:25.447 - Thread: 12 -> } 2024-04-15 01:24:28.481 - Thread: 14 -> MyRenderSettings1 = { 2024-04-15 01:24:28.481 - Thread: 14 -> AntialiasingMode = FXAA 2024-04-15 01:24:28.481 - Thread: 14 -> ShadowQuality = HIGH 2024-04-15 01:24:28.481 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-04-15 01:24:28.481 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-04-15 01:24:28.481 - Thread: 14 -> TextureQuality = HIGH 2024-04-15 01:24:28.481 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-04-15 01:24:28.481 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:24:28.481 - Thread: 14 -> HqDepth = True 2024-04-15 01:24:28.481 - Thread: 14 -> GrassDrawDistance = 1000 2024-04-15 01:24:28.481 - Thread: 14 -> GrassDensityFactor = 3 2024-04-15 01:24:28.481 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-04-15 01:24:28.481 - Thread: 14 -> ModelQuality = HIGH 2024-04-15 01:24:28.481 - Thread: 14 -> VoxelQuality = HIGH 2024-04-15 01:24:28.481 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-04-15 01:24:28.481 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:24:28.481 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:24:28.481 - Thread: 14 -> DistanceFade = 1998 2024-04-15 01:24:28.481 - Thread: 14 -> ParticleQuality = HIGH 2024-04-15 01:24:28.481 - Thread: 14 -> LightsQuality = HIGH 2024-04-15 01:24:28.481 - Thread: 14 -> } 2024-04-15 01:24:31.447 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:24:31.447 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:24:31.447 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:24:31.447 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:24:31.447 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:24:31.447 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:24:31.447 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:24:31.447 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:24:31.447 - Thread: 12 -> HqDepth = True 2024-04-15 01:24:31.447 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:24:31.447 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:24:31.447 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:24:31.447 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:24:31.447 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:24:31.447 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:24:31.447 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:24:31.447 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:24:31.447 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:24:31.447 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:24:31.447 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:24:31.447 - Thread: 12 -> } 2024-04-15 01:24:34.349 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:24:34.349 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:24:34.349 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:24:34.349 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:24:34.349 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:24:34.350 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:24:34.350 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:24:34.350 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:24:34.350 - Thread: 12 -> HqDepth = True 2024-04-15 01:24:34.350 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:24:34.350 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:24:34.350 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:24:34.350 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:24:34.350 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:24:34.350 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:24:34.350 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:24:34.350 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:24:34.350 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:24:34.350 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:24:34.350 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:24:34.350 - Thread: 12 -> } 2024-04-15 01:43:26.700 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:43:26.700 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:43:26.700 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:43:26.700 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:43:26.700 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:43:26.700 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:43:26.700 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:43:26.700 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:43:26.701 - Thread: 12 -> HqDepth = True 2024-04-15 01:43:26.701 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:43:26.701 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:43:26.701 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:43:26.701 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:43:26.701 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:43:26.701 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:43:26.701 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:43:26.701 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:43:26.701 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:43:26.701 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:43:26.701 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:43:26.701 - Thread: 12 -> } 2024-04-15 01:43:29.818 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:43:29.818 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:43:29.818 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:43:29.818 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:43:29.818 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:43:29.818 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:43:29.818 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:43:29.818 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:43:29.818 - Thread: 13 -> HqDepth = True 2024-04-15 01:43:29.818 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:43:29.818 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:43:29.818 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:43:29.818 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:43:29.818 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:43:29.818 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:43:29.818 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:43:29.818 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:43:29.818 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:43:29.818 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:43:29.818 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:43:29.818 - Thread: 13 -> } 2024-04-15 01:43:33.004 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:43:33.004 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:43:33.004 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:43:33.004 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:43:33.004 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:43:33.004 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:43:33.004 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:43:33.004 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:43:33.004 - Thread: 12 -> HqDepth = True 2024-04-15 01:43:33.004 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:43:33.004 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:43:33.004 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:43:33.004 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:43:33.004 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:43:33.004 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:43:33.004 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:43:33.004 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:43:33.004 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:43:33.004 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:43:33.004 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:43:33.004 - Thread: 12 -> } 2024-04-15 01:43:36.269 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:43:36.269 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:43:36.269 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:43:36.269 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:43:36.269 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:43:36.269 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:43:36.269 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:43:36.269 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:43:36.269 - Thread: 12 -> HqDepth = True 2024-04-15 01:43:36.269 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:43:36.269 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:43:36.269 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:43:36.269 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:43:36.269 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:43:36.269 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:43:36.269 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:43:36.269 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:43:36.269 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:43:36.269 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:43:36.269 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:43:36.269 - Thread: 12 -> } 2024-04-15 01:43:39.638 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:43:39.638 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:43:39.638 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:43:39.638 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:43:39.638 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:43:39.638 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:43:39.638 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:43:39.638 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:43:39.638 - Thread: 13 -> HqDepth = True 2024-04-15 01:43:39.638 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:43:39.638 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:43:39.638 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:43:39.638 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:43:39.638 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:43:39.638 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:43:39.638 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:43:39.638 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:43:39.638 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:43:39.638 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:43:39.638 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:43:39.638 - Thread: 13 -> } 2024-04-15 01:43:43.083 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:43:43.084 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:43:43.084 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:43:43.084 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:43:43.084 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:43:43.084 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:43:43.084 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:43:43.084 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:43:43.084 - Thread: 12 -> HqDepth = True 2024-04-15 01:43:43.084 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:43:43.084 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:43:43.084 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:43:43.084 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:43:43.084 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:43:43.084 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:43:43.084 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:43:43.084 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:43:43.084 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:43:43.084 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:43:43.084 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:43:43.084 - Thread: 12 -> } 2024-04-15 01:43:46.633 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:43:46.634 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:43:46.634 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:43:46.634 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:43:46.634 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:43:46.634 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:43:46.634 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:43:46.634 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:43:46.634 - Thread: 12 -> HqDepth = True 2024-04-15 01:43:46.634 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:43:46.634 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:43:46.634 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:43:46.634 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:43:46.634 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:43:46.634 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:43:46.634 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:43:46.634 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:43:46.634 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:43:46.634 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:43:46.634 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:43:46.634 - Thread: 12 -> } 2024-04-15 01:43:50.300 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:43:50.300 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:43:50.300 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:43:50.300 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:43:50.300 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:43:50.300 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:43:50.300 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:43:50.300 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:43:50.300 - Thread: 12 -> HqDepth = True 2024-04-15 01:43:50.300 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:43:50.300 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:43:50.300 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:43:50.300 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:43:50.300 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:43:50.300 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:43:50.300 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:43:50.300 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:43:50.300 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:43:50.300 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:43:50.300 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:43:50.300 - Thread: 12 -> } 2024-04-15 01:43:54.095 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:43:54.095 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:43:54.095 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:43:54.095 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:43:54.095 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:43:54.095 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:43:54.095 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:43:54.095 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:43:54.095 - Thread: 12 -> HqDepth = True 2024-04-15 01:43:54.095 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:43:54.095 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:43:54.095 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:43:54.095 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:43:54.095 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:43:54.095 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:43:54.095 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:43:54.095 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:43:54.095 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:43:54.095 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:43:54.095 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:43:54.095 - Thread: 12 -> } 2024-04-15 01:43:58.004 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:43:58.004 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:43:58.004 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:43:58.004 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:43:58.004 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:43:58.004 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:43:58.004 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:43:58.004 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:43:58.004 - Thread: 12 -> HqDepth = True 2024-04-15 01:43:58.004 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:43:58.004 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:43:58.004 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:43:58.004 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:43:58.004 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:43:58.004 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:43:58.004 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:43:58.004 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:43:58.004 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:43:58.004 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:43:58.004 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:43:58.004 - Thread: 12 -> } 2024-04-15 01:44:02.054 - Thread: 15 -> MyRenderSettings1 = { 2024-04-15 01:44:02.054 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-15 01:44:02.054 - Thread: 15 -> ShadowQuality = HIGH 2024-04-15 01:44:02.054 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-15 01:44:02.054 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-15 01:44:02.054 - Thread: 15 -> TextureQuality = HIGH 2024-04-15 01:44:02.054 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-15 01:44:02.054 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:44:02.054 - Thread: 15 -> HqDepth = True 2024-04-15 01:44:02.054 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-15 01:44:02.054 - Thread: 15 -> GrassDensityFactor = 3 2024-04-15 01:44:02.054 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-15 01:44:02.054 - Thread: 15 -> ModelQuality = HIGH 2024-04-15 01:44:02.054 - Thread: 15 -> VoxelQuality = HIGH 2024-04-15 01:44:02.054 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-15 01:44:02.054 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:44:02.054 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:44:02.054 - Thread: 15 -> DistanceFade = 1998 2024-04-15 01:44:02.054 - Thread: 15 -> ParticleQuality = HIGH 2024-04-15 01:44:02.054 - Thread: 15 -> LightsQuality = HIGH 2024-04-15 01:44:02.054 - Thread: 15 -> } 2024-04-15 01:44:06.262 - Thread: 15 -> MyRenderSettings1 = { 2024-04-15 01:44:06.262 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-15 01:44:06.262 - Thread: 15 -> ShadowQuality = HIGH 2024-04-15 01:44:06.262 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-15 01:44:06.262 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-15 01:44:06.262 - Thread: 15 -> TextureQuality = HIGH 2024-04-15 01:44:06.262 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-15 01:44:06.262 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:44:06.262 - Thread: 15 -> HqDepth = True 2024-04-15 01:44:06.262 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-15 01:44:06.262 - Thread: 15 -> GrassDensityFactor = 3 2024-04-15 01:44:06.262 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-15 01:44:06.262 - Thread: 15 -> ModelQuality = HIGH 2024-04-15 01:44:06.262 - Thread: 15 -> VoxelQuality = HIGH 2024-04-15 01:44:06.262 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-15 01:44:06.262 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:44:06.262 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:44:06.262 - Thread: 15 -> DistanceFade = 1998 2024-04-15 01:44:06.262 - Thread: 15 -> ParticleQuality = HIGH 2024-04-15 01:44:06.262 - Thread: 15 -> LightsQuality = HIGH 2024-04-15 01:44:06.262 - Thread: 15 -> } 2024-04-15 01:44:10.622 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:44:10.622 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:44:10.622 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:44:10.622 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:44:10.622 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:44:10.622 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:44:10.622 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:44:10.622 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:44:10.622 - Thread: 12 -> HqDepth = True 2024-04-15 01:44:10.622 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:44:10.622 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:44:10.622 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:44:10.622 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:44:10.622 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:44:10.622 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:44:10.622 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:44:10.622 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:44:10.622 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:44:10.622 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:44:10.622 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:44:10.622 - Thread: 12 -> } 2024-04-15 01:44:15.170 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:44:15.171 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:44:15.171 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:44:15.171 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:44:15.171 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:44:15.171 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:44:15.171 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:44:15.171 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:44:15.171 - Thread: 12 -> HqDepth = True 2024-04-15 01:44:15.171 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:44:15.171 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:44:15.171 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:44:15.171 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:44:15.171 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:44:15.171 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:44:15.171 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:44:15.171 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:44:15.171 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:44:15.171 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:44:15.171 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:44:15.171 - Thread: 12 -> } 2024-04-15 01:44:19.937 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:44:19.937 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:44:19.937 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:44:19.937 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:44:19.937 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:44:19.937 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:44:19.937 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:44:19.937 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:44:19.937 - Thread: 12 -> HqDepth = True 2024-04-15 01:44:19.937 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:44:19.937 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:44:19.937 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:44:19.937 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:44:19.937 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:44:19.937 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:44:19.937 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:44:19.937 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:44:19.937 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:44:19.937 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:44:19.937 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:44:19.937 - Thread: 12 -> } 2024-04-15 01:44:24.937 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:44:24.937 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:44:24.937 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:44:24.937 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:44:24.937 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:44:24.937 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:44:24.937 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:44:24.937 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:44:24.937 - Thread: 12 -> HqDepth = True 2024-04-15 01:44:24.937 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:44:24.937 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:44:24.937 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:44:24.937 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:44:24.937 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:44:24.937 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:44:24.937 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:44:24.937 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:44:24.937 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:44:24.937 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:44:24.937 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:44:24.937 - Thread: 12 -> } 2024-04-15 01:44:30.187 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:44:30.187 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:44:30.187 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:44:30.187 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:44:30.187 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:44:30.187 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:44:30.187 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:44:30.187 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:44:30.187 - Thread: 12 -> HqDepth = True 2024-04-15 01:44:30.187 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:44:30.187 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:44:30.187 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:44:30.187 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:44:30.187 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:44:30.187 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:44:30.187 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:44:30.187 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:44:30.187 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:44:30.187 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:44:30.187 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:44:30.187 - Thread: 12 -> } 2024-04-15 01:44:35.737 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:44:35.737 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:44:35.737 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:44:35.737 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:44:35.737 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:44:35.737 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:44:35.737 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:44:35.737 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:44:35.737 - Thread: 13 -> HqDepth = True 2024-04-15 01:44:35.737 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:44:35.737 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:44:35.737 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:44:35.737 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:44:35.737 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:44:35.737 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:44:35.737 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:44:35.737 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:44:35.737 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:44:35.737 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:44:35.737 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:44:35.737 - Thread: 13 -> } 2024-04-15 01:44:41.637 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:44:41.637 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:44:41.637 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:44:41.637 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:44:41.637 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:44:41.637 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:44:41.637 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:44:41.637 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:44:41.637 - Thread: 12 -> HqDepth = True 2024-04-15 01:44:41.637 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:44:41.637 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:44:41.637 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:44:41.637 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:44:41.637 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:44:41.637 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:44:41.637 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:44:41.637 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:44:41.637 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:44:41.637 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:44:41.637 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:44:41.637 - Thread: 12 -> } 2024-04-15 01:44:47.954 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:44:47.954 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:44:47.954 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:44:47.954 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:44:47.954 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:44:47.954 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:44:47.954 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:44:47.954 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:44:47.954 - Thread: 12 -> HqDepth = True 2024-04-15 01:44:47.954 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:44:47.954 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:44:47.954 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:44:47.954 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:44:47.954 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:44:47.954 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:44:47.954 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:44:47.954 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:44:47.954 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:44:47.954 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:44:47.954 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:44:47.954 - Thread: 12 -> } 2024-04-15 01:44:54.758 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:44:54.758 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:44:54.758 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:44:54.758 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:44:54.758 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:44:54.758 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:44:54.758 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:44:54.758 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:44:54.758 - Thread: 12 -> HqDepth = True 2024-04-15 01:44:54.758 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:44:54.758 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:44:54.758 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:44:54.758 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:44:54.758 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:44:54.758 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:44:54.758 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:44:54.758 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:44:54.758 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:44:54.758 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:44:54.758 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:44:54.758 - Thread: 12 -> } 2024-04-15 01:45:02.135 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:45:02.135 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:45:02.135 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:45:02.135 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:45:02.135 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:45:02.135 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:45:02.135 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:45:02.135 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:45:02.135 - Thread: 13 -> HqDepth = True 2024-04-15 01:45:02.135 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:45:02.135 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:45:02.135 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:45:02.135 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:45:02.135 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:45:02.135 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:45:02.135 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:45:02.135 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:45:02.135 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:45:02.135 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:45:02.135 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:45:02.135 - Thread: 13 -> } 2024-04-15 01:45:10.254 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:45:10.254 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:45:10.254 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:45:10.254 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:45:10.254 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:45:10.254 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:45:10.254 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:45:10.254 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:45:10.254 - Thread: 12 -> HqDepth = True 2024-04-15 01:45:10.254 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:45:10.254 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:45:10.254 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:45:10.254 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:45:10.254 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:45:10.254 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:45:10.254 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:45:10.254 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:45:10.254 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:45:10.254 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:45:10.254 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:45:10.254 - Thread: 12 -> } 2024-04-15 01:45:19.329 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:45:19.329 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:45:19.329 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:45:19.329 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:45:19.329 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:45:19.329 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:45:19.329 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:45:19.329 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:45:19.329 - Thread: 12 -> HqDepth = True 2024-04-15 01:45:19.329 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:45:19.329 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:45:19.329 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:45:19.329 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:45:19.329 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:45:19.329 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:45:19.329 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:45:19.329 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:45:19.329 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:45:19.329 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:45:19.329 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:45:19.329 - Thread: 12 -> } 2024-04-15 01:45:29.690 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:45:29.690 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:45:29.690 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:45:29.690 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:45:29.690 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:45:29.690 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:45:29.690 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:45:29.690 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:45:29.690 - Thread: 13 -> HqDepth = True 2024-04-15 01:45:29.690 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:45:29.690 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:45:29.690 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:45:29.690 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:45:29.690 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:45:29.690 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:45:29.690 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:45:29.690 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:45:29.690 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:45:29.690 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:45:29.690 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:45:29.690 - Thread: 13 -> } 2024-04-15 01:45:41.954 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:45:41.954 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:45:41.954 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:45:41.954 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:45:41.954 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:45:41.954 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:45:41.954 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:45:41.954 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:45:41.954 - Thread: 13 -> HqDepth = True 2024-04-15 01:45:41.954 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:45:41.954 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:45:41.954 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:45:41.954 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:45:41.954 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:45:41.954 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:45:41.954 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:45:41.954 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:45:41.954 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:45:41.954 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:45:41.954 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:45:41.954 - Thread: 13 -> } 2024-04-15 01:45:57.307 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:45:57.307 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:45:57.307 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:45:57.307 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:45:57.307 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:45:57.307 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:45:57.307 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:45:57.307 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:45:57.307 - Thread: 12 -> HqDepth = True 2024-04-15 01:45:57.307 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:45:57.307 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:45:57.307 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:45:57.307 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:45:57.307 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:45:57.307 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:45:57.307 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:45:57.307 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:45:57.307 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:45:57.307 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:45:57.307 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:45:57.307 - Thread: 12 -> } 2024-04-15 01:46:19.043 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:46:19.043 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:46:19.043 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:46:19.043 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:46:19.043 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:46:19.043 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:46:19.043 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:46:19.043 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:46:19.043 - Thread: 12 -> HqDepth = True 2024-04-15 01:46:19.043 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:46:19.043 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:46:19.043 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:46:19.043 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:46:19.043 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:46:19.043 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:46:19.043 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:46:19.043 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:46:19.043 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:46:19.043 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:46:19.043 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:46:19.043 - Thread: 12 -> } 2024-04-15 01:47:17.159 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:47:17.159 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:47:17.159 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:47:17.159 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:47:17.159 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:47:17.159 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:47:17.159 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:47:17.159 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:47:17.159 - Thread: 12 -> HqDepth = True 2024-04-15 01:47:17.159 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:47:17.159 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:47:17.159 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:47:17.159 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:47:17.159 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:47:17.159 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:47:17.159 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:47:17.159 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:47:17.159 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:47:17.159 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:47:17.159 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:47:17.159 - Thread: 12 -> } 2024-04-15 01:49:11.162 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:49:11.162 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:49:11.162 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:49:11.162 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:49:11.162 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:49:11.162 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:49:11.162 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:49:11.162 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:49:11.162 - Thread: 12 -> HqDepth = True 2024-04-15 01:49:11.162 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:49:11.162 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:49:11.162 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:49:11.162 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:49:11.162 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:49:11.162 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:49:11.162 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:49:11.162 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:49:11.162 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:49:11.162 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:49:11.162 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:49:11.162 - Thread: 12 -> } 2024-04-15 01:49:32.891 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:49:32.891 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:49:32.891 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:49:32.891 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:49:32.891 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:49:32.891 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:49:32.891 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:49:32.891 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:49:32.891 - Thread: 12 -> HqDepth = True 2024-04-15 01:49:32.891 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:49:32.891 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:49:32.891 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:49:32.891 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:49:32.891 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:49:32.891 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:49:32.891 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:49:32.891 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:49:32.891 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:49:32.891 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:49:32.891 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:49:32.891 - Thread: 12 -> } 2024-04-15 01:49:48.238 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:49:48.238 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:49:48.238 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:49:48.238 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:49:48.238 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:49:48.238 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:49:48.238 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:49:48.238 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:49:48.238 - Thread: 12 -> HqDepth = True 2024-04-15 01:49:48.238 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:49:48.238 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:49:48.238 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:49:48.238 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:49:48.238 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:49:48.238 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:49:48.238 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:49:48.238 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:49:48.238 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:49:48.238 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:49:48.238 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:49:48.238 - Thread: 12 -> } 2024-04-15 01:50:00.502 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:50:00.502 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:50:00.502 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:50:00.502 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:50:00.502 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:50:00.502 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:50:00.502 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:50:00.502 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:50:00.502 - Thread: 13 -> HqDepth = True 2024-04-15 01:50:00.502 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:50:00.502 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:50:00.502 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:50:00.502 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:50:00.502 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:50:00.502 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:50:00.502 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:50:00.502 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:50:00.502 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:50:00.502 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:50:00.502 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:50:00.502 - Thread: 13 -> } 2024-04-15 01:50:10.874 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:50:10.874 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:50:10.874 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:50:10.874 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:50:10.874 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:50:10.874 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:50:10.874 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:50:10.874 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:50:10.874 - Thread: 12 -> HqDepth = True 2024-04-15 01:50:10.874 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:50:10.874 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:50:10.874 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:50:10.874 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:50:10.874 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:50:10.874 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:50:10.874 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:50:10.874 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:50:10.874 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:50:10.874 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:50:10.874 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:50:10.874 - Thread: 12 -> } 2024-04-15 01:50:19.938 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:50:19.938 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:50:19.938 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:50:19.938 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:50:19.938 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:50:19.938 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:50:19.938 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:50:19.938 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:50:19.938 - Thread: 13 -> HqDepth = True 2024-04-15 01:50:19.938 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:50:19.938 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:50:19.938 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:50:19.938 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:50:19.938 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:50:19.938 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:50:19.938 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:50:19.938 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:50:19.938 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:50:19.938 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:50:19.938 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:50:19.938 - Thread: 13 -> } 2024-04-15 01:50:28.057 - Thread: 15 -> MyRenderSettings1 = { 2024-04-15 01:50:28.057 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-15 01:50:28.057 - Thread: 15 -> ShadowQuality = HIGH 2024-04-15 01:50:28.057 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-15 01:50:28.057 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-15 01:50:28.057 - Thread: 15 -> TextureQuality = HIGH 2024-04-15 01:50:28.057 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-15 01:50:28.057 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:50:28.057 - Thread: 15 -> HqDepth = True 2024-04-15 01:50:28.057 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-15 01:50:28.057 - Thread: 15 -> GrassDensityFactor = 3 2024-04-15 01:50:28.057 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-15 01:50:28.057 - Thread: 15 -> ModelQuality = HIGH 2024-04-15 01:50:28.057 - Thread: 15 -> VoxelQuality = HIGH 2024-04-15 01:50:28.057 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-15 01:50:28.057 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:50:28.057 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:50:28.057 - Thread: 15 -> DistanceFade = 1998 2024-04-15 01:50:28.057 - Thread: 15 -> ParticleQuality = HIGH 2024-04-15 01:50:28.057 - Thread: 15 -> LightsQuality = HIGH 2024-04-15 01:50:28.057 - Thread: 15 -> } 2024-04-15 01:50:35.438 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:50:35.438 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:50:35.438 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:50:35.438 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:50:35.438 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:50:35.438 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:50:35.438 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:50:35.438 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:50:35.438 - Thread: 12 -> HqDepth = True 2024-04-15 01:50:35.438 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:50:35.438 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:50:35.438 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:50:35.438 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:50:35.438 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:50:35.438 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:50:35.438 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:50:35.438 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:50:35.438 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:50:35.438 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:50:35.438 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:50:35.438 - Thread: 12 -> } 2024-04-15 01:50:42.253 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:50:42.253 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:50:42.253 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:50:42.253 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:50:42.253 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:50:42.253 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:50:42.253 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:50:42.253 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:50:42.253 - Thread: 13 -> HqDepth = True 2024-04-15 01:50:42.253 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:50:42.253 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:50:42.253 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:50:42.253 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:50:42.253 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:50:42.253 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:50:42.253 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:50:42.253 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:50:42.253 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:50:42.253 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:50:42.253 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:50:42.253 - Thread: 13 -> } 2024-04-15 01:50:48.552 - Thread: 15 -> MyRenderSettings1 = { 2024-04-15 01:50:48.552 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-15 01:50:48.552 - Thread: 15 -> ShadowQuality = HIGH 2024-04-15 01:50:48.552 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-15 01:50:48.552 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-15 01:50:48.552 - Thread: 15 -> TextureQuality = HIGH 2024-04-15 01:50:48.552 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-15 01:50:48.552 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:50:48.552 - Thread: 15 -> HqDepth = True 2024-04-15 01:50:48.552 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-15 01:50:48.552 - Thread: 15 -> GrassDensityFactor = 3 2024-04-15 01:50:48.552 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-15 01:50:48.552 - Thread: 15 -> ModelQuality = HIGH 2024-04-15 01:50:48.552 - Thread: 15 -> VoxelQuality = HIGH 2024-04-15 01:50:48.552 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-15 01:50:48.552 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:50:48.552 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:50:48.552 - Thread: 15 -> DistanceFade = 1998 2024-04-15 01:50:48.552 - Thread: 15 -> ParticleQuality = HIGH 2024-04-15 01:50:48.552 - Thread: 15 -> LightsQuality = HIGH 2024-04-15 01:50:48.552 - Thread: 15 -> } 2024-04-15 01:50:54.451 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:50:54.452 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:50:54.452 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:50:54.452 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:50:54.452 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:50:54.452 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:50:54.452 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:50:54.452 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:50:54.452 - Thread: 12 -> HqDepth = True 2024-04-15 01:50:54.452 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:50:54.452 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:50:54.452 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:50:54.452 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:50:54.452 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:50:54.452 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:50:54.452 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:50:54.452 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:50:54.452 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:50:54.452 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:50:54.452 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:50:54.452 - Thread: 12 -> } 2024-04-15 01:51:00.001 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:51:00.001 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:51:00.001 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:51:00.001 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:00.001 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:00.001 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:51:00.001 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:00.001 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:00.001 - Thread: 12 -> HqDepth = True 2024-04-15 01:51:00.001 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:51:00.001 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:51:00.001 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:00.001 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:51:00.001 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:51:00.001 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:00.001 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:00.001 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:00.001 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:51:00.001 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:51:00.001 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:51:00.001 - Thread: 12 -> } 2024-04-15 01:51:05.251 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:51:05.251 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:51:05.251 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:51:05.251 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:05.251 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:05.251 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:51:05.251 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:05.251 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:05.251 - Thread: 12 -> HqDepth = True 2024-04-15 01:51:05.251 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:51:05.251 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:51:05.251 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:05.251 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:51:05.251 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:51:05.251 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:05.251 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:05.251 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:05.251 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:51:05.251 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:51:05.251 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:51:05.251 - Thread: 12 -> } 2024-04-15 01:51:10.257 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:51:10.257 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:51:10.257 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:51:10.257 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:10.257 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:10.257 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:51:10.257 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:10.257 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:10.257 - Thread: 12 -> HqDepth = True 2024-04-15 01:51:10.257 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:51:10.257 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:51:10.257 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:10.257 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:51:10.257 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:51:10.257 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:10.257 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:10.257 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:10.257 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:51:10.257 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:51:10.257 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:51:10.257 - Thread: 12 -> } 2024-04-15 01:51:15.027 - Thread: 14 -> MyRenderSettings1 = { 2024-04-15 01:51:15.027 - Thread: 14 -> AntialiasingMode = FXAA 2024-04-15 01:51:15.027 - Thread: 14 -> ShadowQuality = HIGH 2024-04-15 01:51:15.027 - Thread: 14 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:15.027 - Thread: 14 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:15.027 - Thread: 14 -> TextureQuality = HIGH 2024-04-15 01:51:15.027 - Thread: 14 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:15.027 - Thread: 14 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:15.028 - Thread: 14 -> HqDepth = True 2024-04-15 01:51:15.028 - Thread: 14 -> GrassDrawDistance = 1000 2024-04-15 01:51:15.028 - Thread: 14 -> GrassDensityFactor = 3 2024-04-15 01:51:15.028 - Thread: 14 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:15.028 - Thread: 14 -> ModelQuality = HIGH 2024-04-15 01:51:15.028 - Thread: 14 -> VoxelQuality = HIGH 2024-04-15 01:51:15.028 - Thread: 14 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:15.028 - Thread: 14 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:15.028 - Thread: 14 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:15.028 - Thread: 14 -> DistanceFade = 1998 2024-04-15 01:51:15.028 - Thread: 14 -> ParticleQuality = HIGH 2024-04-15 01:51:15.028 - Thread: 14 -> LightsQuality = HIGH 2024-04-15 01:51:15.028 - Thread: 14 -> } 2024-04-15 01:51:19.568 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:51:19.568 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:51:19.568 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:51:19.568 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:19.568 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:19.568 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:51:19.568 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:19.568 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:19.568 - Thread: 12 -> HqDepth = True 2024-04-15 01:51:19.568 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:51:19.568 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:51:19.568 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:19.568 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:51:19.568 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:51:19.568 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:19.568 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:19.568 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:19.568 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:51:19.568 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:51:19.568 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:51:19.568 - Thread: 12 -> } 2024-04-15 01:51:23.938 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:51:23.938 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:51:23.938 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:51:23.938 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:23.938 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:23.938 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:51:23.938 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:23.938 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:23.938 - Thread: 12 -> HqDepth = True 2024-04-15 01:51:23.938 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:51:23.938 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:51:23.938 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:23.938 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:51:23.938 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:51:23.938 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:23.938 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:23.938 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:23.938 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:51:23.938 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:51:23.938 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:51:23.938 - Thread: 12 -> } 2024-04-15 01:51:28.144 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:51:28.144 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:51:28.144 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:51:28.144 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:28.144 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:28.144 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:51:28.144 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:28.144 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:28.144 - Thread: 13 -> HqDepth = True 2024-04-15 01:51:28.144 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:51:28.144 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:51:28.144 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:28.144 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:51:28.144 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:51:28.144 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:28.144 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:28.144 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:28.144 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:51:28.144 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:51:28.144 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:51:28.144 - Thread: 13 -> } 2024-04-15 01:51:32.186 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:51:32.186 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:51:32.186 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:51:32.186 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:32.186 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:32.186 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:51:32.186 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:32.186 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:32.186 - Thread: 12 -> HqDepth = True 2024-04-15 01:51:32.186 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:51:32.186 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:51:32.186 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:32.186 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:51:32.186 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:51:32.186 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:32.186 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:32.186 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:32.186 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:51:32.186 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:51:32.186 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:51:32.186 - Thread: 12 -> } 2024-04-15 01:51:36.103 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:51:36.103 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:51:36.103 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:51:36.103 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:36.103 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:36.103 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:51:36.103 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:36.103 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:36.103 - Thread: 12 -> HqDepth = True 2024-04-15 01:51:36.103 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:51:36.103 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:51:36.103 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:36.103 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:51:36.103 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:51:36.103 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:36.103 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:36.103 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:36.103 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:51:36.103 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:51:36.103 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:51:36.103 - Thread: 12 -> } 2024-04-15 01:51:39.894 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:51:39.894 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:51:39.894 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:51:39.894 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:39.894 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:39.894 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:51:39.894 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:39.894 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:39.894 - Thread: 12 -> HqDepth = True 2024-04-15 01:51:39.894 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:51:39.894 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:51:39.894 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:39.894 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:51:39.894 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:51:39.894 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:39.894 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:39.894 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:39.894 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:51:39.894 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:51:39.894 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:51:39.894 - Thread: 12 -> } 2024-04-15 01:51:43.554 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:51:43.554 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:51:43.554 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:51:43.554 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:43.554 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:43.554 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:51:43.554 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:43.554 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:43.554 - Thread: 13 -> HqDepth = True 2024-04-15 01:51:43.554 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:51:43.554 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:51:43.554 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:43.554 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:51:43.554 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:51:43.554 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:43.554 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:43.554 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:43.554 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:51:43.554 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:51:43.554 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:51:43.554 - Thread: 13 -> } 2024-04-15 01:51:47.105 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:51:47.105 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:51:47.105 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:51:47.105 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:47.105 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:47.105 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:51:47.105 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:47.105 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:47.105 - Thread: 12 -> HqDepth = True 2024-04-15 01:51:47.105 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:51:47.105 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:51:47.105 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:47.107 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:51:47.107 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:51:47.107 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:47.107 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:47.107 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:47.107 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:51:47.107 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:51:47.107 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:51:47.107 - Thread: 12 -> } 2024-04-15 01:51:50.553 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:51:50.553 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:51:50.553 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:51:50.553 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:50.553 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:50.553 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:51:50.553 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:50.553 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:50.553 - Thread: 12 -> HqDepth = True 2024-04-15 01:51:50.553 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:51:50.553 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:51:50.553 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:50.553 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:51:50.553 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:51:50.553 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:50.553 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:50.553 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:50.553 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:51:50.553 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:51:50.553 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:51:50.553 - Thread: 12 -> } 2024-04-15 01:51:53.919 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:51:53.919 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:51:53.919 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:51:53.919 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:53.919 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:53.919 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:51:53.919 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:53.919 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:53.919 - Thread: 12 -> HqDepth = True 2024-04-15 01:51:53.919 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:51:53.919 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:51:53.919 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:53.919 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:51:53.919 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:51:53.919 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:53.919 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:53.919 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:53.919 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:51:53.919 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:51:53.919 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:51:53.919 - Thread: 12 -> } 2024-04-15 01:51:57.185 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:51:57.185 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:51:57.185 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:51:57.185 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:51:57.185 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:51:57.185 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:51:57.185 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:51:57.185 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:51:57.185 - Thread: 12 -> HqDepth = True 2024-04-15 01:51:57.185 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:51:57.185 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:51:57.185 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:51:57.185 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:51:57.185 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:51:57.185 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:51:57.185 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:51:57.185 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:51:57.185 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:51:57.185 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:51:57.185 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:51:57.185 - Thread: 12 -> } 2024-04-15 01:52:00.369 - Thread: 13 -> MyRenderSettings1 = { 2024-04-15 01:52:00.369 - Thread: 13 -> AntialiasingMode = FXAA 2024-04-15 01:52:00.370 - Thread: 13 -> ShadowQuality = HIGH 2024-04-15 01:52:00.370 - Thread: 13 -> ShadowGPUQuality = HIGH 2024-04-15 01:52:00.370 - Thread: 13 -> ShadowMemoryQuality = HIGH 2024-04-15 01:52:00.370 - Thread: 13 -> TextureQuality = HIGH 2024-04-15 01:52:00.370 - Thread: 13 -> VoxelTextureQuality = HIGH 2024-04-15 01:52:00.370 - Thread: 13 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:52:00.370 - Thread: 13 -> HqDepth = True 2024-04-15 01:52:00.370 - Thread: 13 -> GrassDrawDistance = 1000 2024-04-15 01:52:00.370 - Thread: 13 -> GrassDensityFactor = 3 2024-04-15 01:52:00.370 - Thread: 13 -> AmbientOcclusionEnabled = True 2024-04-15 01:52:00.370 - Thread: 13 -> ModelQuality = HIGH 2024-04-15 01:52:00.370 - Thread: 13 -> VoxelQuality = HIGH 2024-04-15 01:52:00.370 - Thread: 13 -> VoxelShaderQuality = HIGH 2024-04-15 01:52:00.370 - Thread: 13 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:52:00.370 - Thread: 13 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:52:00.370 - Thread: 13 -> DistanceFade = 1998 2024-04-15 01:52:00.370 - Thread: 13 -> ParticleQuality = HIGH 2024-04-15 01:52:00.370 - Thread: 13 -> LightsQuality = HIGH 2024-04-15 01:52:00.370 - Thread: 13 -> } 2024-04-15 01:52:03.485 - Thread: 16 -> MyRenderSettings1 = { 2024-04-15 01:52:03.485 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-15 01:52:03.485 - Thread: 16 -> ShadowQuality = HIGH 2024-04-15 01:52:03.485 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-15 01:52:03.485 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-15 01:52:03.485 - Thread: 16 -> TextureQuality = HIGH 2024-04-15 01:52:03.485 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-15 01:52:03.485 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:52:03.485 - Thread: 16 -> HqDepth = True 2024-04-15 01:52:03.485 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-15 01:52:03.485 - Thread: 16 -> GrassDensityFactor = 3 2024-04-15 01:52:03.485 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-15 01:52:03.485 - Thread: 16 -> ModelQuality = HIGH 2024-04-15 01:52:03.485 - Thread: 16 -> VoxelQuality = HIGH 2024-04-15 01:52:03.485 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-15 01:52:03.485 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:52:03.485 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:52:03.485 - Thread: 16 -> DistanceFade = 1998 2024-04-15 01:52:03.485 - Thread: 16 -> ParticleQuality = HIGH 2024-04-15 01:52:03.485 - Thread: 16 -> LightsQuality = HIGH 2024-04-15 01:52:03.485 - Thread: 16 -> } 2024-04-15 01:52:06.519 - Thread: 12 -> MyRenderSettings1 = { 2024-04-15 01:52:06.519 - Thread: 12 -> AntialiasingMode = FXAA 2024-04-15 01:52:06.519 - Thread: 12 -> ShadowQuality = HIGH 2024-04-15 01:52:06.519 - Thread: 12 -> ShadowGPUQuality = HIGH 2024-04-15 01:52:06.519 - Thread: 12 -> ShadowMemoryQuality = HIGH 2024-04-15 01:52:06.519 - Thread: 12 -> TextureQuality = HIGH 2024-04-15 01:52:06.519 - Thread: 12 -> VoxelTextureQuality = HIGH 2024-04-15 01:52:06.519 - Thread: 12 -> AnisotropicFiltering = ANISO_16 2024-04-15 01:52:06.519 - Thread: 12 -> HqDepth = True 2024-04-15 01:52:06.519 - Thread: 12 -> GrassDrawDistance = 1000 2024-04-15 01:52:06.519 - Thread: 12 -> GrassDensityFactor = 3 2024-04-15 01:52:06.519 - Thread: 12 -> AmbientOcclusionEnabled = True 2024-04-15 01:52:06.519 - Thread: 12 -> ModelQuality = HIGH 2024-04-15 01:52:06.519 - Thread: 12 -> VoxelQuality = HIGH 2024-04-15 01:52:06.519 - Thread: 12 -> VoxelShaderQuality = HIGH 2024-04-15 01:52:06.519 - Thread: 12 -> AlphaMaskedShaderQuality = HIGH 2024-04-15 01:52:06.519 - Thread: 12 -> AtmosphereShaderQuality = HIGH 2024-04-15 01:52:06.519 - Thread: 12 -> DistanceFade = 1998 2024-04-15 01:52:06.519 - Thread: 12 -> ParticleQuality = HIGH 2024-04-15 01:52:06.519 - Thread: 12 -> LightsQuality = HIGH 2024-04-15 01:52:06.519 - Thread: 12 -> } 2024-04-15 01:58:47.983 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:47.983 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 01:58:47.989 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 01:58:47.989 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:47.989 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:47.989 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:47.989 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:47.989 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:47.989 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 01:58:47.993 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 01:58:47.993 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:47.993 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:47.993 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:47.993 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:47.993 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:47.993 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:47.998 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:47.998 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:47.998 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:47.999 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:47.999 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:47.999 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:47.999 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.005 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.005 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.005 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.005 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.005 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.005 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.005 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.011 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.011 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.011 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.011 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.011 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.011 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.011 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.022 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.022 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.022 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.022 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.022 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.022 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.022 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.029 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.029 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.029 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.029 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.029 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.029 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.029 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.033 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.033 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.033 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.033 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.033 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.033 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.033 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.036 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.036 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.036 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.036 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.036 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.037 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.037 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.041 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.041 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.041 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.041 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.041 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.041 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.041 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.046 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.046 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.046 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.047 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.047 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.047 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.047 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.051 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.051 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.051 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.051 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.051 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.051 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.051 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.066 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.066 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.066 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.066 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.066 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.066 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.066 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.073 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.073 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.073 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.073 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.073 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.073 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.073 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 01:58:48.078 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 01:58:48.078 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.078 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.078 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.078 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.078 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.078 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.082 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.082 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.082 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.082 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.082 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.082 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.082 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.088 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.088 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.088 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.088 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.088 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.088 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.088 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-15 01:58:48.099 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-15 01:58:48.099 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.100 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.100 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.100 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.344 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.344 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 01:58:48.346 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 01:58:48.346 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.346 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.346 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.346 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.347 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.347 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 01:58:48.350 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 01:58:48.350 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.350 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.351 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.351 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.351 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.351 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.354 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.354 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.354 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.354 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.355 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.355 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.355 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.359 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.359 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.359 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.359 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.359 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.359 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.359 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.368 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.368 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.368 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.368 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.368 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.369 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.369 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.373 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.373 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.373 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.373 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.373 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.373 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.373 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.376 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.376 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.376 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.376 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.376 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.376 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.376 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.380 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.380 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.380 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.380 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.380 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.380 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.380 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.383 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.383 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.383 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.383 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.383 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.383 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.383 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.387 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.387 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.387 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.387 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.387 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.387 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.387 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.392 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.392 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.392 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.392 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.392 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.392 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.392 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.403 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.403 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.403 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.403 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.403 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.403 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.404 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.408 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.408 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.408 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.408 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.408 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.408 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.408 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.412 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.412 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.412 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.412 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.412 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.412 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.412 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-15 01:58:48.416 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-15 01:58:48.416 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.416 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.416 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.416 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.416 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.417 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.420 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.420 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.420 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.420 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.420 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.420 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.420 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.424 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-15 01:58:48.424 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.424 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.424 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.424 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:48.424 - Thread: 1 -> MyFont.Ctor - START 2024-04-15 01:58:48.425 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-15 01:58:48.444 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-15 01:58:48.444 - Thread: 1 -> LineHeight: 37 2024-04-15 01:58:48.444 - Thread: 1 -> Baseline: 30 2024-04-15 01:58:48.444 - Thread: 1 -> KernEnabled: True 2024-04-15 01:58:48.444 - Thread: 1 -> MyFont.Ctor - END 2024-04-15 01:58:49.472 - Thread: 31 -> Unloading session data 2024-04-15 01:58:49.527 - Thread: 31 -> DestroyCascadeTextures 2024-04-15 01:58:49.727 - Thread: 31 -> Device Context change