2024-04-14 21:21:27.863 - Thread: 1 -> Log Started 2024-04-14 21:21:27.863 - Thread: 1 -> Timezone (local - UTC): 3h 2024-04-14 21:21:27.863 - Thread: 1 -> App Version: Version unknown 2024-04-14 21:21:27.863 - Thread: 1 -> VRage renderer started 2024-04-14 21:21:27.914 - Thread: 1 -> MyRenderSettings1 = { 2024-04-14 21:21:27.917 - Thread: 1 -> AntialiasingMode = FXAA 2024-04-14 21:21:27.917 - Thread: 1 -> ShadowQuality = HIGH 2024-04-14 21:21:27.917 - Thread: 1 -> ShadowGPUQuality = HIGH 2024-04-14 21:21:27.917 - Thread: 1 -> ShadowMemoryQuality = HIGH 2024-04-14 21:21:27.917 - Thread: 1 -> TextureQuality = HIGH 2024-04-14 21:21:27.917 - Thread: 1 -> VoxelTextureQuality = HIGH 2024-04-14 21:21:27.917 - Thread: 1 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:21:27.917 - Thread: 1 -> HqDepth = True 2024-04-14 21:21:27.917 - Thread: 1 -> GrassDrawDistance = 1000 2024-04-14 21:21:27.917 - Thread: 1 -> GrassDensityFactor = 3 2024-04-14 21:21:27.917 - Thread: 1 -> AmbientOcclusionEnabled = True 2024-04-14 21:21:27.917 - Thread: 1 -> ModelQuality = HIGH 2024-04-14 21:21:27.917 - Thread: 1 -> VoxelQuality = HIGH 2024-04-14 21:21:27.917 - Thread: 1 -> VoxelShaderQuality = HIGH 2024-04-14 21:21:27.917 - Thread: 1 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:21:27.917 - Thread: 1 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:21:27.917 - Thread: 1 -> DistanceFade = 1998 2024-04-14 21:21:27.917 - Thread: 1 -> ParticleQuality = HIGH 2024-04-14 21:21:27.917 - Thread: 1 -> LightsQuality = HIGH 2024-04-14 21:21:27.917 - Thread: 1 -> } 2024-04-14 21:21:29.860 - Thread: 38 -> CreateDeviceInternal 2024-04-14 21:21:30.316 - Thread: 38 -> MyRenderDeviceSettings = { 2024-04-14 21:21:30.318 - Thread: 38 -> Adapter id = 0 2024-04-14 21:21:30.318 - Thread: 38 -> DXGIAdapter id = 0 2024-04-14 21:21:30.318 - Thread: 38 -> DXGIOutput id = 0 2024-04-14 21:21:30.318 - Thread: 38 -> Resolution = 1920 x 1080 2024-04-14 21:21:30.318 - Thread: 38 -> Window mode = FullscreenWindow 2024-04-14 21:21:30.318 - Thread: 38 -> } 2024-04-14 21:21:30.318 - Thread: 38 -> CreateDeviceInternal InitDebugOutput 2024-04-14 21:21:30.318 - Thread: 38 -> CreateDeviceInternal RC Dispose 2024-04-14 21:21:30.318 - Thread: 38 -> CreateDeviceInternal RC Create 2024-04-14 21:21:30.318 - Thread: 38 -> Device Context change 2024-04-14 21:21:30.318 - Thread: 38 -> CreateDeviceInternal RC Initialize 2024-04-14 21:21:30.318 - Thread: 38 -> CreateDeviceInternal m_initializedOnce (False) 2024-04-14 21:21:30.318 - Thread: 38 -> CreateDeviceInternal m_initialized (False) 2024-04-14 21:21:30.798 - Thread: 38 -> DestroyCascadeTextures 2024-04-14 21:21:30.800 - Thread: 38 -> InitCascadeTextures: 0 2024-04-14 21:21:30.820 - Thread: 38 -> Mesh asset Cone.mwm has inconsistent vertex streams 2024-04-14 21:21:30.822 - Thread: 38 -> Normals length: 0 expected length: 25 2024-04-14 21:21:30.822 - Thread: 38 -> Texcoords length: 0 expected length: 25 2024-04-14 21:21:30.822 - Thread: 38 -> Tangents length: 0 expected length: 25 2024-04-14 21:21:30.822 - Thread: 38 -> Bitangents length: 0 expected length: 25 2024-04-14 21:21:30.822 - Thread: 38 -> Mesh asset Models/Debug/Cone.mwm has no material in part 0 2024-04-14 21:21:31.510 - Thread: 38 -> Mesh asset Sphere.mwm has inconsistent vertex streams 2024-04-14 21:21:31.513 - Thread: 38 -> Normals length: 0 expected length: 992 2024-04-14 21:21:31.513 - Thread: 38 -> Texcoords length: 0 expected length: 992 2024-04-14 21:21:31.513 - Thread: 38 -> Tangents length: 0 expected length: 992 2024-04-14 21:21:31.513 - Thread: 38 -> Bitangents length: 0 expected length: 992 2024-04-14 21:21:31.513 - Thread: 38 -> Mesh asset Models/Debug/Sphere.mwm has no material in part 0 2024-04-14 21:21:31.638 - Thread: 38 -> CreateDeviceInteral Apply Settings 2024-04-14 21:21:31.638 - Thread: 38 -> ApplySettings 2024-04-14 21:21:31.641 - Thread: 38 -> MyRenderDeviceSettings = { 2024-04-14 21:21:31.643 - Thread: 38 -> Adapter id = 0 2024-04-14 21:21:31.643 - Thread: 38 -> DXGIAdapter id = 0 2024-04-14 21:21:31.643 - Thread: 38 -> DXGIOutput id = 0 2024-04-14 21:21:31.643 - Thread: 38 -> Resolution = 1920 x 1080 2024-04-14 21:21:31.643 - Thread: 38 -> Window mode = FullscreenWindow 2024-04-14 21:21:31.643 - Thread: 38 -> } 2024-04-14 21:21:31.643 - Thread: 38 -> Screen resolution: 1920x1080 2024-04-14 21:21:31.643 - Thread: 38 -> CreateScreenResources: 1920x1080 2024-04-14 21:21:31.646 - Thread: 38 -> CreateDeviceInteral done (MyRenderDeviceSettings: { AdapterOrdinal: 0 NewAdapterOrdinal: 0 WindowMode: FullscreenWindow BackBufferWidth: 1920 BackBufferHeight: 1080 RefreshRate: 34206000 VSync: 1 DebugDrawOnly: False UseStereoRendering: False SettingsMandatory: False InitParallel: False DRSSettingsPresets[0]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[1]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False DRSSettingsPresets[2]: MinScreenPercentage: 50, MaxScreenPercentage: 100, FrameTimeBudgetMs: 16.66667, TargetedGpuHeadRoomPercentage: 10, CpuTimeHeadRoom: 1, HistorySize: 16, OutlierThreshold: 0, FrameWeightExponent: 0.9, MinResolutionChangePeriod: 8, IncreaseAmortizationBlendFactor: 0.9, ChangePercentageThreshold: 2, MaxConsecutiveOverbudgetGpuFrameCount: 2, GpuTimingMeasureMethod: 0, CpuBoundScreenPercentage: 100, IsEnabled: False }) 2024-04-14 21:21:31.646 - Thread: 38 -> CreateDevice: deviceCreated = True 2024-04-14 21:21:34.184 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.185 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:34.188 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:34.188 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.188 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.188 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.188 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.188 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.188 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:34.189 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:34.189 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.189 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.189 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.189 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.189 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.189 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.191 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.191 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.191 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.191 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.191 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.191 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.191 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.193 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.193 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.193 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.193 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.193 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.193 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.193 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.194 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.194 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.194 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.194 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.194 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.194 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.194 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.196 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.196 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.196 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.196 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.196 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.196 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.196 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.199 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.199 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.199 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.199 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.199 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.199 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.199 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.200 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.200 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.200 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.200 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.200 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.200 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.200 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.201 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.201 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.201 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.201 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.201 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.201 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.201 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.202 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.202 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.202 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.202 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.202 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.202 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.202 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.203 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.203 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.203 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.203 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.203 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.204 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.204 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.205 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.205 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.205 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.205 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.205 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.205 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.205 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.207 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.207 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.207 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.207 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.207 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.207 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.207 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.211 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.211 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.211 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.211 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.211 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.211 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.211 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:34.213 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:34.213 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.213 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.213 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.213 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.213 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.213 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.214 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.214 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.214 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.214 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.214 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.214 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.214 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.216 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.216 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.216 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.216 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.216 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.216 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.216 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-14 21:21:34.220 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-14 21:21:34.220 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.220 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.220 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.220 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.673 - Thread: 1 -> MyGuiManager2.LoadContent() - START 2024-04-14 21:21:34.681 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.681 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:34.682 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:34.683 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.683 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.683 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.683 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.683 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.683 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:34.696 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:34.696 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.696 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.696 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.696 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.697 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.697 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.699 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.699 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.699 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.699 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.699 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.699 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.699 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.701 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.701 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.701 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.701 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.701 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.701 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.701 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.703 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.703 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.703 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.703 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.703 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.703 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.703 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.707 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.707 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.707 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.707 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.707 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.707 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.708 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.709 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.709 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.709 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.709 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.709 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.709 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.709 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.711 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.711 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.711 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.711 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.711 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.711 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.711 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.717 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.717 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.717 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.717 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.717 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.717 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.717 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.719 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.719 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.719 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.719 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.719 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.719 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.719 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.721 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.721 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.721 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.721 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.721 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.721 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.721 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.724 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.724 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.724 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.724 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.724 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.724 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.724 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.729 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.729 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.729 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.729 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.729 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.729 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.729 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.730 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.730 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.730 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.730 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.730 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.730 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.730 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:34.732 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:34.732 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.732 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.732 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.732 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.732 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.732 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.734 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.734 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.734 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.734 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.734 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.734 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.734 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.739 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:34.739 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.739 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.739 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.739 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.739 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:34.739 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-14 21:21:34.742 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-14 21:21:34.742 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:34.742 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:34.742 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:34.742 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:34.743 - Thread: 1 -> MyGuiManager2.LoadContent() - END 2024-04-14 21:21:36.021 - Thread: 17 -> MyFont.Ctor - START 2024-04-14 21:21:36.021 - Thread: 16 -> MyFont.Ctor - START 2024-04-14 21:21:36.021 - Thread: 18 -> MyFont.Ctor - START 2024-04-14 21:21:36.021 - Thread: 17 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:36.021 - Thread: 16 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:36.021 - Thread: 18 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-14 21:21:36.032 - Thread: 1 -> MyVideoSettingsManager.OnVideoAdaptersResponse 2024-04-14 21:21:36.032 - Thread: 1 -> Adapter DeviceName: 'NVIDIA GeForce RTX 4060 Laptop GPU + DISPLAY1', Description: 'dev id: 10400, mem: 8359247872, shared mem: 8443392000, Luid: 63514, rev: 161, subsys id: -1521478312, vendor id: 4318, feature_level 11.1: True' 2024-04-14 21:21:36.032 - Thread: 1 -> 1920x1080@60.00354Hz 2024-04-14 21:21:36.032 - Thread: 1 -> 1920x1080@144.0034Hz 2024-04-14 21:21:36.032 - Thread: 1 -> Adapter DeviceName: 'Intel(R) Iris(R) Xe Graphics', Description: 'dev id: 18086, mem: 134217728, shared mem: 8443392000, Luid: 62530, rev: 12, subsys id: -1521478312, vendor id: 32902, feature_level 11.1: True' 2024-04-14 21:21:36.032 - Thread: 1 -> 1920x1080@60.00354Hz 2024-04-14 21:21:36.032 - Thread: 1 -> 1920x1080@144.0034Hz 2024-04-14 21:21:36.032 - Thread: 1 -> Adapter DeviceName: 'Microsoft Basic Render Driver', Description: 'dev id: 140, mem: 0, shared mem: 8443392000, Luid: 63362, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True' 2024-04-14 21:21:36.032 - Thread: 1 -> 1920x1080@60.00354Hz 2024-04-14 21:21:36.032 - Thread: 1 -> 1920x1080@144.0034Hz 2024-04-14 21:21:36.034 - Thread: 17 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:36.034 - Thread: 17 -> LineHeight: 37 2024-04-14 21:21:36.034 - Thread: 17 -> Baseline: 30 2024-04-14 21:21:36.034 - Thread: 17 -> KernEnabled: True 2024-04-14 21:21:36.034 - Thread: 17 -> MyFont.Ctor - END 2024-04-14 21:21:36.034 - Thread: 16 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:36.034 - Thread: 16 -> LineHeight: 37 2024-04-14 21:21:36.034 - Thread: 16 -> Baseline: 30 2024-04-14 21:21:36.034 - Thread: 16 -> KernEnabled: True 2024-04-14 21:21:36.034 - Thread: 16 -> MyFont.Ctor - END 2024-04-14 21:21:36.036 - Thread: 18 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-14 21:21:36.036 - Thread: 18 -> LineHeight: 37 2024-04-14 21:21:36.036 - Thread: 18 -> Baseline: 30 2024-04-14 21:21:36.036 - Thread: 18 -> KernEnabled: True 2024-04-14 21:21:36.036 - Thread: 18 -> MyFont.Ctor - END 2024-04-14 21:21:36.083 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:21:36.083 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:21:36.083 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:21:36.083 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:21:36.083 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:21:36.083 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:21:36.083 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:21:36.083 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:21:36.083 - Thread: 17 -> HqDepth = True 2024-04-14 21:21:36.083 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:21:36.083 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:21:36.083 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:21:36.083 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:21:36.083 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:21:36.083 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:21:36.083 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:21:36.083 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:21:36.083 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:21:36.083 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:21:36.083 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:21:36.083 - Thread: 17 -> } 2024-04-14 21:21:42.375 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_top.dds 2024-04-14 21:21:42.376 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_bottom.dds 2024-04-14 21:21:42.377 - Thread: 10 -> Compressed texture with MipLevels <= 1: textures\gui\controls\news_background_right_center.dds 2024-04-14 21:21:44.412 - Thread: 12 -> Compressed texture with MipLevels <= 1: textures\gui\screens\screen_background_fade.dds 2024-04-14 21:21:44.689 - Thread: 9 -> Compressed texture with MipLevels <= 1: textures\gui\screens\loading_background_001.dds 2024-04-14 21:21:46.127 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.127 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:46.129 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:46.129 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.129 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.129 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.129 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.129 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.129 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:46.130 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:46.130 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.130 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.130 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.130 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.130 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.130 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.134 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.134 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.134 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.134 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.134 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.134 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.134 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.135 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.135 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.135 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.135 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.135 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.135 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.135 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.137 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.137 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.137 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.137 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.137 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.137 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.137 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.137 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.137 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.137 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.137 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.137 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.137 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.137 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.138 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.138 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.138 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.138 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.138 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.139 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.139 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.140 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.140 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.140 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.140 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.140 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.140 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.140 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.141 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.141 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.141 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.141 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.141 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.141 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.141 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.144 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.145 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.145 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.145 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.145 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.145 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.145 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.147 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.147 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.147 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.147 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.147 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.147 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.147 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.148 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.148 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.148 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.148 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.148 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.148 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.148 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.149 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.149 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.149 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.149 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.149 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.149 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.149 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.151 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.151 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.151 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.151 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.151 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.151 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.151 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:46.152 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:46.152 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.152 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.152 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.152 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.152 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.152 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.153 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.153 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.153 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.153 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.153 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.153 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.153 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.154 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:46.154 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.154 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.154 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.154 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:46.154 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:46.154 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-14 21:21:46.158 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-14 21:21:46.158 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:46.158 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:46.158 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:46.158 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.009 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.009 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:47.010 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:47.010 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.010 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.010 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.010 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.010 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.010 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:47.013 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:47.013 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.013 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.013 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.013 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.013 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.013 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.014 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.014 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.014 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.014 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.014 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.014 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.014 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.016 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.016 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.016 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.016 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.016 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.016 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.016 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.017 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.017 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.017 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.017 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.017 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.017 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.017 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.018 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.018 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.018 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.018 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.018 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.018 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.018 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.020 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.020 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.020 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.020 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.020 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.020 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.020 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.022 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.022 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.022 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.022 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.022 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.022 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.022 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.025 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.025 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.025 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.025 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.025 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.025 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.026 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.027 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.027 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.027 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.027 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.027 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.027 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.027 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.028 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.028 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.028 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.028 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.028 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.028 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.028 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.029 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.029 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.029 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.029 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.029 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.029 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.029 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.030 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.030 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.030 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.030 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.030 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.030 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.030 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.032 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.032 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.032 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.032 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.032 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.032 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.032 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:47.033 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:21:47.033 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.033 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.033 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.033 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.033 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.033 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.036 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.036 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.036 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.036 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.036 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.036 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.036 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.038 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:21:47.038 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.038 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.038 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.038 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.038 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:21:47.038 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-14 21:21:47.041 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-14 21:21:47.041 - Thread: 1 -> LineHeight: 37 2024-04-14 21:21:47.041 - Thread: 1 -> Baseline: 30 2024-04-14 21:21:47.041 - Thread: 1 -> KernEnabled: True 2024-04-14 21:21:47.041 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:21:47.069 - Thread: 38 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-04-14 21:21:51.814 - Thread: 22 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFighter_LOD0.mwm 2024-04-14 21:21:51.877 - Thread: 26 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\Light_LOD0.mwm 2024-04-14 21:21:52.297 - Thread: 22 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassOutside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitFighter_LOD1.mwm 2024-04-14 21:21:52.919 - Thread: 31 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD0.mwm 2024-04-14 21:21:53.096 - Thread: 31 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD1.mwm 2024-04-14 21:21:53.151 - Thread: 31 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD2.mwm 2024-04-14 21:21:53.167 - Thread: 31 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD3.mwm 2024-04-14 21:21:53.575 - Thread: 22 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitConstruction_2_LOD1.mwm 2024-04-14 21:21:53.609 - Thread: 21 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\small\CockpitConstruction_2_LOD1.mwm 2024-04-14 21:21:53.817 - Thread: 29 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) CockpitFighterGlassInside (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\models\cubes\small\cockpitfighterinterior.mwm 2024-04-14 21:21:54.077 - Thread: 25 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD0.mwm 2024-04-14 21:21:54.144 - Thread: 25 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD1.mwm 2024-04-14 21:21:54.208 - Thread: 25 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD2.mwm 2024-04-14 21:21:54.233 - Thread: 25 -> Warning: Missing textures for part(s) PaintedMetal_Default (ColorMetal NormalGlossFilepath ExtensionFilepath AlphamaskFilepath) in model a:\steamlibrary\steamapps\common\spaceengineers\content\Models\Cubes\large\PassengerSeat_LOD3.mwm 2024-04-14 21:21:54.473 - Thread: 32 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky02_cm.dds 2024-04-14 21:21:54.474 - Thread: 29 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\martiansky_cm.dds 2024-04-14 21:21:54.482 - Thread: 22 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\aliensky_cm.dds 2024-04-14 21:21:54.486 - Thread: 28 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\earthfarclouds_cm.dds 2024-04-14 21:21:54.487 - Thread: 22 -> Compressed texture with MipLevels <= 1: textures\models\environment\sky\landsky_texture_cm.dds 2024-04-14 21:21:55.831 - Thread: 38 -> Texture EMPTY with size 1x1 can't fit to file array with size 32x32 2024-04-14 21:21:56.307 - Thread: 38 -> Texture ReleaseMissingExtension with size 1x1 can't fit to file array with size 2048x2048 2024-04-14 21:21:56.393 - Thread: 24 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_add.dds 2024-04-14 21:21:56.393 - Thread: 28 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_cm.dds 2024-04-14 21:21:56.393 - Thread: 29 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod3_ng.dds 2024-04-14 21:21:56.394 - Thread: 28 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_ng.dds 2024-04-14 21:21:56.394 - Thread: 24 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_add.dds 2024-04-14 21:21:56.419 - Thread: 29 -> Compressed texture with MipLevels <= 1: textures\models\cubes\lods\largetimerblock_lod2_cm.dds 2024-04-14 21:21:56.503 - Thread: 26 -> Compressed texture with MipLevels <= 1: textures\particles\frostedglass.dds 2024-04-14 21:27:47.336 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:27:47.336 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:27:47.336 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:27:47.336 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:27:47.336 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:27:47.336 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:27:47.336 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:27:47.336 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:27:47.336 - Thread: 15 -> HqDepth = True 2024-04-14 21:27:47.336 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:27:47.336 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:27:47.336 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:27:47.336 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:27:47.336 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:27:47.336 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:27:47.336 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:27:47.336 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:27:47.336 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:27:47.336 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:27:47.336 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:27:47.336 - Thread: 15 -> } 2024-04-14 21:27:50.484 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:27:50.485 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:27:50.485 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:27:50.485 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:27:50.485 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:27:50.485 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:27:50.485 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:27:50.485 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:27:50.485 - Thread: 15 -> HqDepth = True 2024-04-14 21:27:50.485 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:27:50.485 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:27:50.485 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:27:50.485 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:27:50.485 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:27:50.485 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:27:50.485 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:27:50.485 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:27:50.485 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:27:50.485 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:27:50.485 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:27:50.485 - Thread: 15 -> } 2024-04-14 21:27:53.802 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:27:53.802 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:27:53.802 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:27:53.802 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:27:53.802 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:27:53.802 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:27:53.802 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:27:53.802 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:27:53.802 - Thread: 15 -> HqDepth = True 2024-04-14 21:27:53.802 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:27:53.802 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:27:53.802 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:27:53.802 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:27:53.802 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:27:53.802 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:27:53.802 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:27:53.802 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:27:53.802 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:27:53.802 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:27:53.802 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:27:53.802 - Thread: 15 -> } 2024-04-14 21:27:57.102 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:27:57.102 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:27:57.102 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:27:57.102 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:27:57.102 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:27:57.102 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:27:57.102 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:27:57.102 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:27:57.102 - Thread: 16 -> HqDepth = True 2024-04-14 21:27:57.102 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:27:57.102 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:27:57.102 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:27:57.102 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:27:57.102 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:27:57.102 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:27:57.102 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:27:57.102 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:27:57.102 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:27:57.102 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:27:57.102 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:27:57.102 - Thread: 16 -> } 2024-04-14 21:28:00.485 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:28:00.485 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:28:00.485 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:28:00.485 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:00.485 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:00.485 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:28:00.485 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:00.485 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:00.485 - Thread: 15 -> HqDepth = True 2024-04-14 21:28:00.485 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:28:00.485 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:28:00.485 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:00.485 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:28:00.485 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:28:00.485 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:00.485 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:00.485 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:00.485 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:28:00.485 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:28:00.485 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:28:00.486 - Thread: 15 -> } 2024-04-14 21:28:03.969 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:28:03.970 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:28:03.970 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:28:03.970 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:03.970 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:03.970 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:28:03.970 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:03.970 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:03.970 - Thread: 15 -> HqDepth = True 2024-04-14 21:28:03.970 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:28:03.970 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:28:03.970 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:03.970 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:28:03.970 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:28:03.970 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:03.970 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:03.970 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:03.970 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:28:03.970 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:28:03.970 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:28:03.970 - Thread: 15 -> } 2024-04-14 21:28:07.551 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:28:07.551 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:28:07.551 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:28:07.552 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:07.552 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:07.552 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:28:07.552 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:07.552 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:07.552 - Thread: 15 -> HqDepth = True 2024-04-14 21:28:07.552 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:28:07.552 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:28:07.552 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:07.552 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:28:07.552 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:28:07.552 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:07.552 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:07.552 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:07.552 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:28:07.552 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:28:07.552 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:28:07.552 - Thread: 15 -> } 2024-04-14 21:28:11.343 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:28:11.343 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:28:11.343 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:28:11.343 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:11.343 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:11.343 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:28:11.343 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:11.343 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:11.343 - Thread: 15 -> HqDepth = True 2024-04-14 21:28:11.343 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:28:11.343 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:28:11.343 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:11.343 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:28:11.343 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:28:11.343 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:11.343 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:11.343 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:11.343 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:28:11.343 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:28:11.343 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:28:11.344 - Thread: 15 -> } 2024-04-14 21:28:15.143 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:28:15.143 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:28:15.143 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:28:15.143 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:15.143 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:15.143 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:28:15.143 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:15.143 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:15.143 - Thread: 15 -> HqDepth = True 2024-04-14 21:28:15.143 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:28:15.143 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:28:15.143 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:15.143 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:28:15.143 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:28:15.143 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:15.143 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:15.143 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:15.143 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:28:15.143 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:28:15.143 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:28:15.143 - Thread: 15 -> } 2024-04-14 21:28:19.152 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:28:19.152 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:28:19.152 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:28:19.152 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:19.152 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:19.152 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:28:19.152 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:19.152 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:19.152 - Thread: 16 -> HqDepth = True 2024-04-14 21:28:19.152 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:28:19.152 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:28:19.152 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:19.152 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:28:19.152 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:28:19.152 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:19.152 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:19.152 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:19.152 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:28:19.152 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:28:19.152 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:28:19.152 - Thread: 16 -> } 2024-04-14 21:28:23.201 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:28:23.201 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:28:23.201 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:28:23.201 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:23.201 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:23.201 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:28:23.201 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:23.201 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:23.201 - Thread: 15 -> HqDepth = True 2024-04-14 21:28:23.201 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:28:23.201 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:28:23.201 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:23.201 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:28:23.201 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:28:23.201 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:23.201 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:23.201 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:23.201 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:28:23.201 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:28:23.201 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:28:23.201 - Thread: 15 -> } 2024-04-14 21:28:27.401 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:28:27.401 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:28:27.401 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:28:27.401 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:27.401 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:27.401 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:28:27.401 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:27.401 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:27.401 - Thread: 16 -> HqDepth = True 2024-04-14 21:28:27.401 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:28:27.401 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:28:27.401 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:27.401 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:28:27.401 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:28:27.401 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:27.401 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:27.401 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:27.401 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:28:27.401 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:28:27.401 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:28:27.401 - Thread: 16 -> } 2024-04-14 21:28:31.751 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:28:31.751 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:28:31.751 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:28:31.751 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:31.751 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:31.751 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:28:31.751 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:31.751 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:31.751 - Thread: 16 -> HqDepth = True 2024-04-14 21:28:31.751 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:28:31.751 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:28:31.751 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:31.751 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:28:31.751 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:28:31.751 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:31.751 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:31.751 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:31.751 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:28:31.751 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:28:31.751 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:28:31.751 - Thread: 16 -> } 2024-04-14 21:28:36.284 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:28:36.284 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:28:36.284 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:28:36.285 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:36.285 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:36.285 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:28:36.285 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:36.285 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:36.285 - Thread: 15 -> HqDepth = True 2024-04-14 21:28:36.285 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:28:36.285 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:28:36.285 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:36.285 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:28:36.285 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:28:36.285 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:36.285 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:36.285 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:36.285 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:28:36.285 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:28:36.285 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:28:36.285 - Thread: 15 -> } 2024-04-14 21:28:41.112 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:28:41.112 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:28:41.112 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:28:41.112 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:41.112 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:41.112 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:28:41.112 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:41.112 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:41.112 - Thread: 15 -> HqDepth = True 2024-04-14 21:28:41.112 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:28:41.112 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:28:41.112 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:41.112 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:28:41.112 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:28:41.112 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:41.112 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:41.112 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:41.112 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:28:41.112 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:28:41.112 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:28:41.112 - Thread: 15 -> } 2024-04-14 21:28:46.049 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:28:46.049 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:28:46.049 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:28:46.049 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:46.049 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:46.049 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:28:46.049 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:46.049 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:46.049 - Thread: 15 -> HqDepth = True 2024-04-14 21:28:46.049 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:28:46.049 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:28:46.049 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:46.049 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:28:46.049 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:28:46.049 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:46.049 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:46.049 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:46.049 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:28:46.049 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:28:46.049 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:28:46.049 - Thread: 15 -> } 2024-04-14 21:28:51.231 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:28:51.231 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:28:51.231 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:28:51.231 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:51.231 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:51.231 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:28:51.231 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:51.231 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:51.231 - Thread: 15 -> HqDepth = True 2024-04-14 21:28:51.231 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:28:51.231 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:28:51.231 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:51.231 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:28:51.231 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:28:51.231 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:51.231 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:51.231 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:51.231 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:28:51.231 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:28:51.231 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:28:51.231 - Thread: 15 -> } 2024-04-14 21:28:56.675 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:28:56.676 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:28:56.676 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:28:56.676 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:28:56.676 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:28:56.676 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:28:56.676 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:28:56.676 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:28:56.676 - Thread: 15 -> HqDepth = True 2024-04-14 21:28:56.676 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:28:56.676 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:28:56.676 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:28:56.676 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:28:56.676 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:28:56.676 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:28:56.676 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:28:56.676 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:28:56.676 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:28:56.676 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:28:56.676 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:28:56.676 - Thread: 15 -> } 2024-04-14 21:29:02.446 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:29:02.446 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:29:02.446 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:29:02.446 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:29:02.446 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:29:02.446 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:29:02.446 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:29:02.446 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:29:02.446 - Thread: 15 -> HqDepth = True 2024-04-14 21:29:02.446 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:29:02.446 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:29:02.446 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:29:02.446 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:29:02.446 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:29:02.446 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:29:02.446 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:29:02.446 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:29:02.446 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:29:02.446 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:29:02.446 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:29:02.446 - Thread: 15 -> } 2024-04-14 21:29:08.579 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:29:08.579 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:29:08.579 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:29:08.579 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:29:08.579 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:29:08.579 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:29:08.579 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:29:08.579 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:29:08.579 - Thread: 15 -> HqDepth = True 2024-04-14 21:29:08.579 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:29:08.579 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:29:08.579 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:29:08.579 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:29:08.579 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:29:08.579 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:29:08.579 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:29:08.579 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:29:08.579 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:29:08.579 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:29:08.579 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:29:08.579 - Thread: 15 -> } 2024-04-14 21:29:15.126 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:29:15.126 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:29:15.126 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:29:15.126 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:29:15.126 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:29:15.126 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:29:15.126 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:29:15.126 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:29:15.126 - Thread: 15 -> HqDepth = True 2024-04-14 21:29:15.126 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:29:15.126 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:29:15.126 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:29:15.126 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:29:15.126 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:29:15.126 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:29:15.126 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:29:15.126 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:29:15.126 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:29:15.126 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:29:15.126 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:29:15.126 - Thread: 15 -> } 2024-04-14 21:29:22.202 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:29:22.202 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:29:22.202 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:29:22.202 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:29:22.202 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:29:22.202 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:29:22.202 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:29:22.202 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:29:22.202 - Thread: 15 -> HqDepth = True 2024-04-14 21:29:22.202 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:29:22.202 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:29:22.202 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:29:22.202 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:29:22.202 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:29:22.202 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:29:22.202 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:29:22.202 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:29:22.202 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:29:22.202 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:29:22.202 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:29:22.202 - Thread: 15 -> } 2024-04-14 21:29:29.879 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:29:29.879 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:29:29.879 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:29:29.879 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:29:29.879 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:29:29.879 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:29:29.879 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:29:29.879 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:29:29.879 - Thread: 15 -> HqDepth = True 2024-04-14 21:29:29.879 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:29:29.879 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:29:29.879 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:29:29.879 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:29:29.879 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:29:29.879 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:29:29.879 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:29:29.879 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:29:29.879 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:29:29.879 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:29:29.879 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:29:29.879 - Thread: 15 -> } 2024-04-14 21:29:38.333 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:29:38.333 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:29:38.333 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:29:38.333 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:29:38.333 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:29:38.333 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:29:38.333 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:29:38.333 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:29:38.333 - Thread: 16 -> HqDepth = True 2024-04-14 21:29:38.333 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:29:38.333 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:29:38.333 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:29:38.333 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:29:38.333 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:29:38.333 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:29:38.333 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:29:38.333 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:29:38.333 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:29:38.333 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:29:38.333 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:29:38.333 - Thread: 16 -> } 2024-04-14 21:29:47.791 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:29:47.792 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:29:47.792 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:29:47.792 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:29:47.792 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:29:47.792 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:29:47.792 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:29:47.792 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:29:47.792 - Thread: 15 -> HqDepth = True 2024-04-14 21:29:47.792 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:29:47.792 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:29:47.792 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:29:47.792 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:29:47.792 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:29:47.792 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:29:47.792 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:29:47.792 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:29:47.792 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:29:47.792 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:29:47.792 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:29:47.792 - Thread: 15 -> } 2024-04-14 21:29:58.633 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:29:58.633 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:29:58.633 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:29:58.633 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:29:58.633 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:29:58.633 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:29:58.633 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:29:58.633 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:29:58.633 - Thread: 15 -> HqDepth = True 2024-04-14 21:29:58.633 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:29:58.633 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:29:58.633 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:29:58.633 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:29:58.633 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:29:58.633 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:29:58.633 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:29:58.633 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:29:58.633 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:29:58.633 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:29:58.633 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:29:58.633 - Thread: 15 -> } 2024-04-14 21:30:11.494 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:30:11.494 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:30:11.494 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:30:11.494 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:30:11.494 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:30:11.494 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:30:11.494 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:30:11.494 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:30:11.494 - Thread: 15 -> HqDepth = True 2024-04-14 21:30:11.494 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:30:11.494 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:30:11.494 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:30:11.494 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:30:11.494 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:30:11.494 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:30:11.494 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:30:11.494 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:30:11.494 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:30:11.494 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:30:11.495 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:30:11.495 - Thread: 15 -> } 2024-04-14 21:30:27.713 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:30:27.714 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:30:27.714 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:30:27.714 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:30:27.714 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:30:27.714 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:30:27.714 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:30:27.714 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:30:27.714 - Thread: 15 -> HqDepth = True 2024-04-14 21:30:27.714 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:30:27.714 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:30:27.714 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:30:27.714 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:30:27.714 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:30:27.714 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:30:27.714 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:30:27.714 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:30:27.714 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:30:27.714 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:30:27.714 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:30:27.714 - Thread: 15 -> } 2024-04-14 21:30:51.030 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:30:51.031 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:30:51.031 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:30:51.031 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:30:51.031 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:30:51.031 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:30:51.031 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:30:51.031 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:30:51.031 - Thread: 15 -> HqDepth = True 2024-04-14 21:30:51.031 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:30:51.031 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:30:51.031 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:30:51.031 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:30:51.031 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:30:51.031 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:30:51.031 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:30:51.031 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:30:51.031 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:30:51.031 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:30:51.031 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:30:51.031 - Thread: 15 -> } 2024-04-14 21:34:07.617 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:34:07.617 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:34:07.617 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:34:07.617 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:34:07.617 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:34:07.617 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:34:07.617 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:34:07.617 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:34:07.617 - Thread: 16 -> HqDepth = True 2024-04-14 21:34:07.617 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:34:07.617 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:34:07.617 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:34:07.617 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:34:07.617 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:34:07.617 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:34:07.617 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:34:07.617 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:34:07.617 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:34:07.617 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:34:07.617 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:34:07.617 - Thread: 16 -> } 2024-04-14 21:34:23.834 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:34:23.834 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:34:23.834 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:34:23.834 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:34:23.834 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:34:23.834 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:34:23.834 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:34:23.834 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:34:23.834 - Thread: 15 -> HqDepth = True 2024-04-14 21:34:23.834 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:34:23.834 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:34:23.834 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:34:23.834 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:34:23.834 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:34:23.834 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:34:23.834 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:34:23.834 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:34:23.834 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:34:23.834 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:34:23.834 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:34:23.834 - Thread: 15 -> } 2024-04-14 21:34:36.700 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:34:36.701 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:34:36.701 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:34:36.701 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:34:36.701 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:34:36.701 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:34:36.701 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:34:36.701 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:34:36.701 - Thread: 16 -> HqDepth = True 2024-04-14 21:34:36.701 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:34:36.701 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:34:36.701 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:34:36.701 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:34:36.701 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:34:36.701 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:34:36.701 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:34:36.701 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:34:36.701 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:34:36.701 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:34:36.701 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:34:36.701 - Thread: 16 -> } 2024-04-14 21:34:47.534 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:34:47.534 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:34:47.534 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:34:47.534 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:34:47.534 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:34:47.534 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:34:47.534 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:34:47.534 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:34:47.534 - Thread: 15 -> HqDepth = True 2024-04-14 21:34:47.534 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:34:47.534 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:34:47.534 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:34:47.534 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:34:47.534 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:34:47.534 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:34:47.534 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:34:47.534 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:34:47.534 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:34:47.534 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:34:47.534 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:34:47.534 - Thread: 15 -> } 2024-04-14 21:34:57.001 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:34:57.001 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:34:57.001 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:34:57.001 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:34:57.001 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:34:57.001 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:34:57.001 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:34:57.001 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:34:57.001 - Thread: 15 -> HqDepth = True 2024-04-14 21:34:57.001 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:34:57.001 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:34:57.001 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:34:57.001 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:34:57.001 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:34:57.001 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:34:57.001 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:34:57.001 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:34:57.001 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:34:57.001 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:34:57.001 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:34:57.001 - Thread: 15 -> } 2024-04-14 21:35:05.450 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:35:05.451 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:35:05.451 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:35:05.451 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:35:05.451 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:35:05.451 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:35:05.451 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:35:05.451 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:35:05.451 - Thread: 15 -> HqDepth = True 2024-04-14 21:35:05.451 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:35:05.451 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:35:05.451 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:35:05.451 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:35:05.451 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:35:05.451 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:35:05.451 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:35:05.451 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:35:05.451 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:35:05.451 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:35:05.451 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:35:05.451 - Thread: 15 -> } 2024-04-14 21:35:13.133 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:35:13.134 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:35:13.134 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:35:13.134 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:35:13.134 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:35:13.134 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:35:13.134 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:35:13.134 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:35:13.134 - Thread: 17 -> HqDepth = True 2024-04-14 21:35:13.134 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:35:13.134 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:35:13.134 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:35:13.134 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:35:13.134 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:35:13.134 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:35:13.134 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:35:13.134 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:35:13.134 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:35:13.134 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:35:13.134 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:35:13.134 - Thread: 17 -> } 2024-04-14 21:35:20.199 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:35:20.200 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:35:20.200 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:35:20.200 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:35:20.200 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:35:20.200 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:35:20.200 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:35:20.200 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:35:20.200 - Thread: 15 -> HqDepth = True 2024-04-14 21:35:20.200 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:35:20.200 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:35:20.200 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:35:20.200 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:35:20.200 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:35:20.200 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:35:20.200 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:35:20.200 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:35:20.200 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:35:20.200 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:35:20.200 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:35:20.200 - Thread: 15 -> } 2024-04-14 21:35:26.751 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:35:26.751 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:35:26.751 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:35:26.751 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:35:26.751 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:35:26.751 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:35:26.751 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:35:26.751 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:35:26.751 - Thread: 15 -> HqDepth = True 2024-04-14 21:35:26.751 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:35:26.751 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:35:26.751 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:35:26.751 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:35:26.751 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:35:26.751 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:35:26.751 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:35:26.751 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:35:26.751 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:35:26.751 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:35:26.751 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:35:26.751 - Thread: 15 -> } 2024-04-14 21:35:32.884 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:35:32.884 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:35:32.884 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:35:32.884 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:35:32.884 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:35:32.884 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:35:32.884 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:35:32.884 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:35:32.884 - Thread: 15 -> HqDepth = True 2024-04-14 21:35:32.884 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:35:32.884 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:35:32.884 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:35:32.884 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:35:32.884 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:35:32.884 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:35:32.884 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:35:32.884 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:35:32.884 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:35:32.884 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:35:32.884 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:35:32.884 - Thread: 15 -> } 2024-04-14 21:35:38.650 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:35:38.650 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:35:38.650 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:35:38.650 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:35:38.650 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:35:38.650 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:35:38.650 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:35:38.650 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:35:38.650 - Thread: 15 -> HqDepth = True 2024-04-14 21:35:38.650 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:35:38.650 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:35:38.650 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:35:38.650 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:35:38.650 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:35:38.650 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:35:38.650 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:35:38.650 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:35:38.650 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:35:38.650 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:35:38.650 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:35:38.650 - Thread: 15 -> } 2024-04-14 21:35:44.097 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:35:44.097 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:35:44.097 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:35:44.097 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:35:44.097 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:35:44.097 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:35:44.097 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:35:44.097 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:35:44.097 - Thread: 15 -> HqDepth = True 2024-04-14 21:35:44.097 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:35:44.097 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:35:44.097 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:35:44.097 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:35:44.097 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:35:44.097 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:35:44.097 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:35:44.097 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:35:44.097 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:35:44.097 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:35:44.097 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:35:44.097 - Thread: 15 -> } 2024-04-14 21:35:49.281 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:35:49.281 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:35:49.281 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:35:49.281 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:35:49.281 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:35:49.281 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:35:49.281 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:35:49.281 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:35:49.281 - Thread: 15 -> HqDepth = True 2024-04-14 21:35:49.281 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:35:49.281 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:35:49.281 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:35:49.281 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:35:49.281 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:35:49.281 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:35:49.281 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:35:49.281 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:35:49.281 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:35:49.281 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:35:49.281 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:35:49.281 - Thread: 15 -> } 2024-04-14 21:35:54.210 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:35:54.210 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:35:54.210 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:35:54.210 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:35:54.210 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:35:54.210 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:35:54.210 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:35:54.210 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:35:54.210 - Thread: 15 -> HqDepth = True 2024-04-14 21:35:54.210 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:35:54.210 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:35:54.210 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:35:54.210 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:35:54.210 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:35:54.210 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:35:54.210 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:35:54.210 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:35:54.210 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:35:54.210 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:35:54.210 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:35:54.210 - Thread: 15 -> } 2024-04-14 21:35:58.933 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:35:58.933 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:35:58.933 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:35:58.933 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:35:58.933 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:35:58.933 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:35:58.933 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:35:58.933 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:35:58.933 - Thread: 16 -> HqDepth = True 2024-04-14 21:35:58.933 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:35:58.933 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:35:58.933 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:35:58.933 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:35:58.933 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:35:58.933 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:35:58.933 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:35:58.933 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:35:58.933 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:35:58.933 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:35:58.933 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:35:58.934 - Thread: 16 -> } 2024-04-14 21:36:03.466 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:36:03.467 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:36:03.467 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:36:03.467 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:03.467 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:03.467 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:36:03.467 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:03.467 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:03.467 - Thread: 15 -> HqDepth = True 2024-04-14 21:36:03.467 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:36:03.467 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:36:03.467 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:03.467 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:36:03.467 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:36:03.467 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:03.467 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:03.467 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:03.467 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:36:03.467 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:36:03.467 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:36:03.467 - Thread: 15 -> } 2024-04-14 21:36:07.818 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:36:07.818 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:36:07.818 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:36:07.818 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:07.818 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:07.818 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:36:07.818 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:07.818 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:07.818 - Thread: 15 -> HqDepth = True 2024-04-14 21:36:07.818 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:36:07.818 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:36:07.818 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:07.818 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:36:07.818 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:36:07.818 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:07.818 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:07.818 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:07.818 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:36:07.818 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:36:07.818 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:36:07.818 - Thread: 15 -> } 2024-04-14 21:36:12.013 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:36:12.013 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:36:12.013 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:36:12.013 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:12.013 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:12.013 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:36:12.013 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:12.013 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:12.013 - Thread: 15 -> HqDepth = True 2024-04-14 21:36:12.014 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:36:12.014 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:36:12.014 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:12.014 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:36:12.014 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:36:12.014 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:12.014 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:12.014 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:12.014 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:36:12.014 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:36:12.014 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:36:12.014 - Thread: 15 -> } 2024-04-14 21:36:16.067 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:36:16.067 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:36:16.067 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:36:16.067 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:16.067 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:16.067 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:36:16.067 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:16.067 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:16.067 - Thread: 16 -> HqDepth = True 2024-04-14 21:36:16.067 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:36:16.067 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:36:16.067 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:16.067 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:36:16.067 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:36:16.067 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:16.067 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:16.067 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:16.067 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:36:16.067 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:36:16.067 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:36:16.067 - Thread: 16 -> } 2024-04-14 21:36:19.982 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:36:19.982 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:36:19.982 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:36:19.982 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:19.982 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:19.982 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:36:19.982 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:19.982 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:19.982 - Thread: 15 -> HqDepth = True 2024-04-14 21:36:19.982 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:36:19.982 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:36:19.982 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:19.982 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:36:19.982 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:36:19.983 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:19.983 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:19.983 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:19.983 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:36:19.983 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:36:19.983 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:36:19.983 - Thread: 15 -> } 2024-04-14 21:36:23.786 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:36:23.786 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:36:23.786 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:36:23.786 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:23.786 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:23.786 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:36:23.786 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:23.786 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:23.786 - Thread: 15 -> HqDepth = True 2024-04-14 21:36:23.786 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:36:23.786 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:36:23.786 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:23.786 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:36:23.786 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:36:23.786 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:23.786 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:23.786 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:23.786 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:36:23.786 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:36:23.786 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:36:23.786 - Thread: 15 -> } 2024-04-14 21:36:27.465 - Thread: 18 -> MyRenderSettings1 = { 2024-04-14 21:36:27.465 - Thread: 18 -> AntialiasingMode = FXAA 2024-04-14 21:36:27.465 - Thread: 18 -> ShadowQuality = HIGH 2024-04-14 21:36:27.465 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:27.465 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:27.465 - Thread: 18 -> TextureQuality = HIGH 2024-04-14 21:36:27.465 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:27.465 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:27.465 - Thread: 18 -> HqDepth = True 2024-04-14 21:36:27.465 - Thread: 18 -> GrassDrawDistance = 1000 2024-04-14 21:36:27.465 - Thread: 18 -> GrassDensityFactor = 3 2024-04-14 21:36:27.465 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:27.465 - Thread: 18 -> ModelQuality = HIGH 2024-04-14 21:36:27.465 - Thread: 18 -> VoxelQuality = HIGH 2024-04-14 21:36:27.465 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:27.465 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:27.465 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:27.465 - Thread: 18 -> DistanceFade = 1998 2024-04-14 21:36:27.465 - Thread: 18 -> ParticleQuality = HIGH 2024-04-14 21:36:27.465 - Thread: 18 -> LightsQuality = HIGH 2024-04-14 21:36:27.465 - Thread: 18 -> } 2024-04-14 21:36:31.045 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:36:31.045 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:36:31.045 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:36:31.045 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:31.045 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:31.045 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:36:31.045 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:31.045 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:31.045 - Thread: 15 -> HqDepth = True 2024-04-14 21:36:31.045 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:36:31.045 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:36:31.045 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:31.045 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:36:31.045 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:36:31.045 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:31.045 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:31.045 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:31.045 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:36:31.045 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:36:31.045 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:36:31.045 - Thread: 15 -> } 2024-04-14 21:36:34.529 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:36:34.530 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:36:34.530 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:36:34.530 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:34.530 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:34.530 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:36:34.530 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:34.530 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:34.530 - Thread: 15 -> HqDepth = True 2024-04-14 21:36:34.530 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:36:34.530 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:36:34.530 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:34.530 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:36:34.530 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:36:34.530 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:34.530 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:34.530 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:34.530 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:36:34.530 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:36:34.530 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:36:34.530 - Thread: 15 -> } 2024-04-14 21:36:38.030 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:36:38.030 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:36:38.030 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:36:38.030 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:38.030 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:38.030 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:36:38.030 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:38.030 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:38.030 - Thread: 15 -> HqDepth = True 2024-04-14 21:36:38.030 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:36:38.030 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:36:38.030 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:38.030 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:36:38.030 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:36:38.030 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:38.030 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:38.030 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:38.030 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:36:38.030 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:36:38.030 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:36:38.030 - Thread: 15 -> } 2024-04-14 21:36:41.328 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:36:41.328 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:36:41.328 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:36:41.328 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:41.328 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:41.328 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:36:41.328 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:41.328 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:41.328 - Thread: 16 -> HqDepth = True 2024-04-14 21:36:41.328 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:36:41.328 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:36:41.328 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:41.328 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:36:41.328 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:36:41.328 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:41.328 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:41.328 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:41.328 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:36:41.328 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:36:41.328 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:36:41.328 - Thread: 16 -> } 2024-04-14 21:36:44.550 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:36:44.550 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:36:44.550 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:36:44.550 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:44.550 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:44.550 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:36:44.550 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:44.550 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:44.550 - Thread: 16 -> HqDepth = True 2024-04-14 21:36:44.551 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:36:44.551 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:36:44.551 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:44.551 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:36:44.551 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:36:44.551 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:44.551 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:44.551 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:44.551 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:36:44.551 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:36:44.551 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:36:44.551 - Thread: 16 -> } 2024-04-14 21:36:47.698 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:36:47.698 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:36:47.698 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:36:47.698 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:47.698 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:47.698 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:36:47.698 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:47.698 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:47.698 - Thread: 15 -> HqDepth = True 2024-04-14 21:36:47.698 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:36:47.698 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:36:47.698 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:47.698 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:36:47.698 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:36:47.698 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:47.698 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:47.698 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:47.698 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:36:47.698 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:36:47.698 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:36:47.698 - Thread: 15 -> } 2024-04-14 21:36:50.767 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:36:50.767 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:36:50.767 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:36:50.767 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:36:50.767 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:36:50.767 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:36:50.767 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:36:50.767 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:36:50.767 - Thread: 15 -> HqDepth = True 2024-04-14 21:36:50.767 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:36:50.767 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:36:50.767 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:36:50.767 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:36:50.767 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:36:50.767 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:36:50.767 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:36:50.767 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:36:50.767 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:36:50.767 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:36:50.767 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:36:50.767 - Thread: 15 -> } 2024-04-14 21:39:40.148 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:39:40.148 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:39:40.148 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:39:40.148 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:39:40.148 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:39:40.148 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:39:40.148 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:39:40.148 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:39:40.148 - Thread: 16 -> HqDepth = True 2024-04-14 21:39:40.148 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:39:40.148 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:39:40.148 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:39:40.148 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:39:40.148 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:39:40.148 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:39:40.148 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:39:40.148 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:39:40.148 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:39:40.148 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:39:40.148 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:39:40.148 - Thread: 16 -> } 2024-04-14 21:39:41.659 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:39:41.659 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:39:41.659 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:39:41.659 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:39:41.659 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:39:41.659 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:39:41.659 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:39:41.659 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:39:41.659 - Thread: 15 -> HqDepth = True 2024-04-14 21:39:41.659 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:39:41.659 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:39:41.659 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:39:41.659 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:39:41.659 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:39:41.659 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:39:41.659 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:39:41.659 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:39:41.659 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:39:41.659 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:39:41.659 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:39:41.659 - Thread: 15 -> } 2024-04-14 21:39:43.152 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:39:43.152 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:39:43.152 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:39:43.152 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:39:43.152 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:39:43.152 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:39:43.152 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:39:43.152 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:39:43.152 - Thread: 15 -> HqDepth = True 2024-04-14 21:39:43.152 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:39:43.152 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:39:43.152 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:39:43.152 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:39:43.152 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:39:43.152 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:39:43.152 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:39:43.152 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:39:43.152 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:39:43.152 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:39:43.152 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:39:43.152 - Thread: 15 -> } 2024-04-14 21:39:44.668 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:39:44.668 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:39:44.668 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:39:44.668 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:39:44.668 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:39:44.668 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:39:44.668 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:39:44.668 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:39:44.668 - Thread: 15 -> HqDepth = True 2024-04-14 21:39:44.668 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:39:44.668 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:39:44.668 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:39:44.668 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:39:44.668 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:39:44.669 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:39:44.669 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:39:44.669 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:39:44.669 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:39:44.669 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:39:44.669 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:39:44.669 - Thread: 15 -> } 2024-04-14 21:39:46.199 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:39:46.200 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:39:46.200 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:39:46.200 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:39:46.200 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:39:46.200 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:39:46.200 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:39:46.200 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:39:46.200 - Thread: 15 -> HqDepth = True 2024-04-14 21:39:46.200 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:39:46.200 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:39:46.200 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:39:46.200 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:39:46.200 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:39:46.200 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:39:46.200 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:39:46.200 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:39:46.200 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:39:46.200 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:39:46.200 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:39:46.200 - Thread: 15 -> } 2024-04-14 21:39:47.754 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:39:47.754 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:39:47.754 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:39:47.754 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:39:47.754 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:39:47.754 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:39:47.754 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:39:47.754 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:39:47.754 - Thread: 15 -> HqDepth = True 2024-04-14 21:39:47.754 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:39:47.754 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:39:47.754 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:39:47.754 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:39:47.754 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:39:47.754 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:39:47.754 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:39:47.754 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:39:47.754 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:39:47.754 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:39:47.754 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:39:47.754 - Thread: 15 -> } 2024-04-14 21:39:49.303 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:39:49.303 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:39:49.303 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:39:49.303 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:39:49.303 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:39:49.303 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:39:49.303 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:39:49.303 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:39:49.303 - Thread: 15 -> HqDepth = True 2024-04-14 21:39:49.303 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:39:49.303 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:39:49.303 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:39:49.303 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:39:49.303 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:39:49.303 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:39:49.303 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:39:49.303 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:39:49.303 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:39:49.303 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:39:49.303 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:39:49.303 - Thread: 15 -> } 2024-04-14 21:39:50.866 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:39:50.866 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:39:50.866 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:39:50.867 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:39:50.867 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:39:50.867 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:39:50.867 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:39:50.867 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:39:50.867 - Thread: 17 -> HqDepth = True 2024-04-14 21:39:50.867 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:39:50.867 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:39:50.867 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:39:50.867 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:39:50.867 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:39:50.867 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:39:50.867 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:39:50.867 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:39:50.867 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:39:50.867 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:39:50.867 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:39:50.867 - Thread: 17 -> } 2024-04-14 21:39:52.455 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:39:52.455 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:39:52.455 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:39:52.455 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:39:52.455 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:39:52.455 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:39:52.455 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:39:52.455 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:39:52.455 - Thread: 16 -> HqDepth = True 2024-04-14 21:39:52.455 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:39:52.456 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:39:52.456 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:39:52.456 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:39:52.456 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:39:52.456 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:39:52.456 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:39:52.456 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:39:52.456 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:39:52.456 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:39:52.456 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:39:52.456 - Thread: 16 -> } 2024-04-14 21:39:54.054 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:39:54.054 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:39:54.054 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:39:54.054 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:39:54.054 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:39:54.054 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:39:54.054 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:39:54.054 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:39:54.054 - Thread: 15 -> HqDepth = True 2024-04-14 21:39:54.054 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:39:54.054 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:39:54.054 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:39:54.054 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:39:54.054 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:39:54.054 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:39:54.054 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:39:54.054 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:39:54.054 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:39:54.054 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:39:54.054 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:39:54.054 - Thread: 15 -> } 2024-04-14 21:39:55.648 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:39:55.648 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:39:55.648 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:39:55.648 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:39:55.649 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:39:55.649 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:39:55.649 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:39:55.649 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:39:55.649 - Thread: 16 -> HqDepth = True 2024-04-14 21:39:55.649 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:39:55.649 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:39:55.649 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:39:55.649 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:39:55.649 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:39:55.649 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:39:55.649 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:39:55.649 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:39:55.649 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:39:55.649 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:39:55.649 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:39:55.649 - Thread: 16 -> } 2024-04-14 21:39:57.266 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:39:57.266 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:39:57.266 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:39:57.266 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:39:57.266 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:39:57.266 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:39:57.266 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:39:57.266 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:39:57.266 - Thread: 16 -> HqDepth = True 2024-04-14 21:39:57.266 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:39:57.266 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:39:57.266 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:39:57.266 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:39:57.266 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:39:57.266 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:39:57.266 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:39:57.266 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:39:57.266 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:39:57.266 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:39:57.266 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:39:57.267 - Thread: 16 -> } 2024-04-14 21:39:58.899 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:39:58.899 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:39:58.899 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:39:58.899 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:39:58.899 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:39:58.899 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:39:58.899 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:39:58.899 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:39:58.899 - Thread: 15 -> HqDepth = True 2024-04-14 21:39:58.899 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:39:58.899 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:39:58.899 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:39:58.899 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:39:58.899 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:39:58.899 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:39:58.899 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:39:58.899 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:39:58.899 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:39:58.899 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:39:58.899 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:39:58.900 - Thread: 15 -> } 2024-04-14 21:40:00.552 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:40:00.552 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:40:00.552 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:40:00.552 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:00.552 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:00.552 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:40:00.552 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:00.552 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:00.552 - Thread: 16 -> HqDepth = True 2024-04-14 21:40:00.552 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:40:00.553 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:40:00.553 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:00.553 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:40:00.553 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:40:00.553 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:00.553 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:00.553 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:00.553 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:40:00.553 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:40:00.553 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:40:00.553 - Thread: 16 -> } 2024-04-14 21:40:02.227 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:40:02.227 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:40:02.227 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:40:02.227 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:02.227 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:02.227 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:40:02.227 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:02.227 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:02.227 - Thread: 16 -> HqDepth = True 2024-04-14 21:40:02.227 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:40:02.227 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:40:02.227 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:02.227 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:40:02.227 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:40:02.227 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:02.227 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:02.227 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:02.227 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:40:02.227 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:40:02.227 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:40:02.227 - Thread: 16 -> } 2024-04-14 21:40:03.896 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:03.896 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:03.896 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:03.896 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:03.896 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:03.896 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:03.896 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:03.896 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:03.896 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:03.896 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:03.896 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:03.896 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:03.896 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:03.896 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:03.896 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:03.896 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:03.896 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:03.896 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:03.896 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:03.896 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:03.896 - Thread: 15 -> } 2024-04-14 21:40:05.602 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:05.602 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:05.602 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:05.602 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:05.602 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:05.602 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:05.602 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:05.602 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:05.602 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:05.602 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:05.602 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:05.602 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:05.602 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:05.602 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:05.602 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:05.602 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:05.602 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:05.602 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:05.602 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:05.602 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:05.602 - Thread: 15 -> } 2024-04-14 21:40:07.318 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:07.318 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:07.318 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:07.318 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:07.318 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:07.318 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:07.318 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:07.318 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:07.318 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:07.318 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:07.318 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:07.318 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:07.318 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:07.318 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:07.318 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:07.318 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:07.318 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:07.318 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:07.318 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:07.318 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:07.318 - Thread: 15 -> } 2024-04-14 21:40:09.052 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:09.052 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:09.052 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:09.052 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:09.052 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:09.052 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:09.052 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:09.052 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:09.052 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:09.052 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:09.052 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:09.052 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:09.052 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:09.052 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:09.052 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:09.052 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:09.052 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:09.052 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:09.052 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:09.052 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:09.052 - Thread: 15 -> } 2024-04-14 21:40:10.809 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:40:10.810 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:40:10.810 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:40:10.810 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:10.810 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:10.810 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:40:10.810 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:10.810 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:10.810 - Thread: 16 -> HqDepth = True 2024-04-14 21:40:10.810 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:40:10.810 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:40:10.810 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:10.810 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:40:10.810 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:40:10.810 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:10.810 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:10.810 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:10.810 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:40:10.810 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:40:10.810 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:40:10.810 - Thread: 16 -> } 2024-04-14 21:40:12.574 - Thread: 18 -> MyRenderSettings1 = { 2024-04-14 21:40:12.574 - Thread: 18 -> AntialiasingMode = FXAA 2024-04-14 21:40:12.574 - Thread: 18 -> ShadowQuality = HIGH 2024-04-14 21:40:12.574 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:12.574 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:12.574 - Thread: 18 -> TextureQuality = HIGH 2024-04-14 21:40:12.574 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:12.574 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:12.574 - Thread: 18 -> HqDepth = True 2024-04-14 21:40:12.574 - Thread: 18 -> GrassDrawDistance = 1000 2024-04-14 21:40:12.574 - Thread: 18 -> GrassDensityFactor = 3 2024-04-14 21:40:12.574 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:12.574 - Thread: 18 -> ModelQuality = HIGH 2024-04-14 21:40:12.574 - Thread: 18 -> VoxelQuality = HIGH 2024-04-14 21:40:12.574 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:12.574 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:12.574 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:12.574 - Thread: 18 -> DistanceFade = 1998 2024-04-14 21:40:12.574 - Thread: 18 -> ParticleQuality = HIGH 2024-04-14 21:40:12.574 - Thread: 18 -> LightsQuality = HIGH 2024-04-14 21:40:12.574 - Thread: 18 -> } 2024-04-14 21:40:14.348 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:14.349 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:14.349 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:14.349 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:14.349 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:14.349 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:14.349 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:14.349 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:14.349 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:14.349 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:14.349 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:14.349 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:14.349 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:14.349 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:14.349 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:14.349 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:14.349 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:14.349 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:14.349 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:14.349 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:14.349 - Thread: 15 -> } 2024-04-14 21:40:16.152 - Thread: 20 -> MyRenderSettings1 = { 2024-04-14 21:40:16.152 - Thread: 20 -> AntialiasingMode = FXAA 2024-04-14 21:40:16.152 - Thread: 20 -> ShadowQuality = HIGH 2024-04-14 21:40:16.152 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:16.152 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:16.152 - Thread: 20 -> TextureQuality = HIGH 2024-04-14 21:40:16.152 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:16.152 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:16.152 - Thread: 20 -> HqDepth = True 2024-04-14 21:40:16.152 - Thread: 20 -> GrassDrawDistance = 1000 2024-04-14 21:40:16.152 - Thread: 20 -> GrassDensityFactor = 3 2024-04-14 21:40:16.152 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:16.152 - Thread: 20 -> ModelQuality = HIGH 2024-04-14 21:40:16.152 - Thread: 20 -> VoxelQuality = HIGH 2024-04-14 21:40:16.152 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:16.152 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:16.152 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:16.152 - Thread: 20 -> DistanceFade = 1998 2024-04-14 21:40:16.152 - Thread: 20 -> ParticleQuality = HIGH 2024-04-14 21:40:16.152 - Thread: 20 -> LightsQuality = HIGH 2024-04-14 21:40:16.152 - Thread: 20 -> } 2024-04-14 21:40:17.965 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:17.965 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:17.965 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:17.965 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:17.965 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:17.965 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:17.965 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:17.965 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:17.965 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:17.965 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:17.965 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:17.965 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:17.965 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:17.965 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:17.965 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:17.965 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:17.965 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:17.965 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:17.965 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:17.965 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:17.965 - Thread: 15 -> } 2024-04-14 21:40:19.803 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:19.803 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:19.803 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:19.803 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:19.803 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:19.803 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:19.803 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:19.803 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:19.803 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:19.803 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:19.803 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:19.803 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:19.803 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:19.803 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:19.803 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:19.803 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:19.803 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:19.803 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:19.803 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:19.803 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:19.803 - Thread: 15 -> } 2024-04-14 21:40:21.658 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:40:21.658 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:40:21.658 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:40:21.658 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:21.658 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:21.658 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:40:21.658 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:21.658 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:21.658 - Thread: 17 -> HqDepth = True 2024-04-14 21:40:21.658 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:40:21.658 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:40:21.658 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:21.658 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:40:21.658 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:40:21.658 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:21.658 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:21.658 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:21.658 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:40:21.658 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:40:21.658 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:40:21.658 - Thread: 17 -> } 2024-04-14 21:40:23.528 - Thread: 19 -> MyRenderSettings1 = { 2024-04-14 21:40:23.528 - Thread: 19 -> AntialiasingMode = FXAA 2024-04-14 21:40:23.528 - Thread: 19 -> ShadowQuality = HIGH 2024-04-14 21:40:23.528 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:23.528 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:23.528 - Thread: 19 -> TextureQuality = HIGH 2024-04-14 21:40:23.528 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:23.528 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:23.528 - Thread: 19 -> HqDepth = True 2024-04-14 21:40:23.528 - Thread: 19 -> GrassDrawDistance = 1000 2024-04-14 21:40:23.528 - Thread: 19 -> GrassDensityFactor = 3 2024-04-14 21:40:23.528 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:23.528 - Thread: 19 -> ModelQuality = HIGH 2024-04-14 21:40:23.528 - Thread: 19 -> VoxelQuality = HIGH 2024-04-14 21:40:23.528 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:23.528 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:23.528 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:23.528 - Thread: 19 -> DistanceFade = 1998 2024-04-14 21:40:23.528 - Thread: 19 -> ParticleQuality = HIGH 2024-04-14 21:40:23.528 - Thread: 19 -> LightsQuality = HIGH 2024-04-14 21:40:23.528 - Thread: 19 -> } 2024-04-14 21:40:25.406 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:40:25.406 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:40:25.406 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:40:25.406 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:25.406 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:25.406 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:40:25.406 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:25.406 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:25.406 - Thread: 16 -> HqDepth = True 2024-04-14 21:40:25.406 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:40:25.406 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:40:25.406 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:25.406 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:40:25.406 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:40:25.406 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:25.406 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:25.406 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:25.406 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:40:25.406 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:40:25.406 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:40:25.406 - Thread: 16 -> } 2024-04-14 21:40:27.325 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:40:27.325 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:40:27.325 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:40:27.325 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:27.325 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:27.325 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:40:27.325 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:27.325 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:27.325 - Thread: 16 -> HqDepth = True 2024-04-14 21:40:27.325 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:40:27.325 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:40:27.325 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:27.325 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:40:27.325 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:40:27.325 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:27.325 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:27.325 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:27.325 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:40:27.325 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:40:27.325 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:40:27.325 - Thread: 16 -> } 2024-04-14 21:40:29.254 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:29.254 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:29.254 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:29.254 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:29.254 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:29.255 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:29.255 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:29.255 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:29.255 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:29.255 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:29.255 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:29.255 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:29.255 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:29.255 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:29.255 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:29.255 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:29.255 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:29.255 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:29.255 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:29.255 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:29.255 - Thread: 15 -> } 2024-04-14 21:40:31.204 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:31.204 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:31.204 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:31.204 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:31.204 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:31.204 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:31.204 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:31.204 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:31.204 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:31.204 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:31.204 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:31.204 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:31.204 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:31.204 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:31.204 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:31.204 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:31.204 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:31.204 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:31.204 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:31.204 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:31.204 - Thread: 15 -> } 2024-04-14 21:40:33.187 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:33.187 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:33.187 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:33.187 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:33.187 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:33.187 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:33.187 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:33.187 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:33.187 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:33.187 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:33.187 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:33.187 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:33.187 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:33.187 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:33.187 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:33.187 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:33.187 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:33.187 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:33.187 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:33.187 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:33.187 - Thread: 15 -> } 2024-04-14 21:40:35.178 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:35.178 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:35.178 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:35.178 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:35.178 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:35.178 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:35.178 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:35.178 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:35.178 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:35.178 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:35.178 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:35.178 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:35.178 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:35.178 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:35.178 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:35.178 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:35.178 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:35.178 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:35.178 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:35.178 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:35.178 - Thread: 15 -> } 2024-04-14 21:40:37.190 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:37.190 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:37.190 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:37.190 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:37.190 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:37.190 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:37.190 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:37.190 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:37.190 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:37.190 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:37.190 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:37.190 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:37.190 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:37.190 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:37.190 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:37.190 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:37.190 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:37.190 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:37.190 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:37.190 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:37.190 - Thread: 15 -> } 2024-04-14 21:40:39.236 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:40:39.236 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:40:39.236 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:40:39.236 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:39.236 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:39.236 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:40:39.236 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:39.236 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:39.236 - Thread: 16 -> HqDepth = True 2024-04-14 21:40:39.236 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:40:39.236 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:40:39.236 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:39.236 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:40:39.236 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:40:39.236 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:39.236 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:39.236 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:39.236 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:40:39.236 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:40:39.236 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:40:39.236 - Thread: 16 -> } 2024-04-14 21:40:41.309 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:41.310 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:41.310 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:41.310 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:41.310 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:41.310 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:41.310 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:41.310 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:41.310 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:41.310 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:41.310 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:41.310 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:41.310 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:41.310 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:41.310 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:41.310 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:41.310 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:41.310 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:41.310 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:41.310 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:41.310 - Thread: 15 -> } 2024-04-14 21:40:43.414 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:40:43.414 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:40:43.414 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:40:43.414 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:43.414 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:43.414 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:40:43.414 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:43.414 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:43.414 - Thread: 16 -> HqDepth = True 2024-04-14 21:40:43.414 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:40:43.414 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:40:43.414 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:43.414 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:40:43.414 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:40:43.414 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:43.414 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:43.414 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:43.414 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:40:43.414 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:40:43.414 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:40:43.414 - Thread: 16 -> } 2024-04-14 21:40:45.519 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:45.519 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:45.519 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:45.519 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:45.519 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:45.519 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:45.519 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:45.519 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:45.519 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:45.519 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:45.519 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:45.519 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:45.519 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:45.519 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:45.519 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:45.519 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:45.520 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:45.520 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:45.520 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:45.520 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:45.520 - Thread: 15 -> } 2024-04-14 21:40:47.669 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:47.669 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:47.669 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:47.669 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:47.669 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:47.669 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:47.669 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:47.669 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:47.669 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:47.669 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:47.669 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:47.669 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:47.669 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:47.669 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:47.669 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:47.669 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:47.669 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:47.669 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:47.669 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:47.669 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:47.669 - Thread: 15 -> } 2024-04-14 21:40:49.850 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:40:49.850 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:40:49.850 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:40:49.850 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:49.851 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:49.851 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:40:49.851 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:49.851 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:49.851 - Thread: 16 -> HqDepth = True 2024-04-14 21:40:49.851 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:40:49.851 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:40:49.851 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:49.851 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:40:49.851 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:40:49.851 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:49.851 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:49.851 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:49.851 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:40:49.851 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:40:49.851 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:40:49.851 - Thread: 16 -> } 2024-04-14 21:40:52.060 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:40:52.061 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:40:52.061 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:40:52.061 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:52.061 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:52.061 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:40:52.061 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:52.061 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:52.061 - Thread: 16 -> HqDepth = True 2024-04-14 21:40:52.061 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:40:52.061 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:40:52.061 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:52.061 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:40:52.061 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:40:52.061 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:52.061 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:52.061 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:52.061 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:40:52.061 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:40:52.061 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:40:52.061 - Thread: 16 -> } 2024-04-14 21:40:54.303 - Thread: 19 -> MyRenderSettings1 = { 2024-04-14 21:40:54.303 - Thread: 19 -> AntialiasingMode = FXAA 2024-04-14 21:40:54.303 - Thread: 19 -> ShadowQuality = HIGH 2024-04-14 21:40:54.303 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:54.303 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:54.303 - Thread: 19 -> TextureQuality = HIGH 2024-04-14 21:40:54.303 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:54.303 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:54.303 - Thread: 19 -> HqDepth = True 2024-04-14 21:40:54.303 - Thread: 19 -> GrassDrawDistance = 1000 2024-04-14 21:40:54.303 - Thread: 19 -> GrassDensityFactor = 3 2024-04-14 21:40:54.303 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:54.303 - Thread: 19 -> ModelQuality = HIGH 2024-04-14 21:40:54.303 - Thread: 19 -> VoxelQuality = HIGH 2024-04-14 21:40:54.303 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:54.303 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:54.303 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:54.303 - Thread: 19 -> DistanceFade = 1998 2024-04-14 21:40:54.303 - Thread: 19 -> ParticleQuality = HIGH 2024-04-14 21:40:54.303 - Thread: 19 -> LightsQuality = HIGH 2024-04-14 21:40:54.303 - Thread: 19 -> } 2024-04-14 21:40:56.558 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:56.558 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:56.558 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:56.558 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:56.558 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:56.558 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:56.558 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:56.558 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:56.558 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:56.558 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:56.558 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:56.558 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:56.558 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:56.558 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:56.558 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:56.558 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:56.558 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:56.558 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:56.558 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:56.558 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:56.558 - Thread: 15 -> } 2024-04-14 21:40:58.856 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:40:58.856 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:40:58.856 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:40:58.856 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:40:58.856 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:40:58.856 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:40:58.856 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:40:58.856 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:40:58.856 - Thread: 15 -> HqDepth = True 2024-04-14 21:40:58.856 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:40:58.856 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:40:58.856 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:40:58.856 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:40:58.856 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:40:58.856 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:40:58.856 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:40:58.856 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:40:58.856 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:40:58.856 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:40:58.856 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:40:58.856 - Thread: 15 -> } 2024-04-14 21:41:01.191 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:41:01.191 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:41:01.191 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:41:01.191 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:01.191 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:01.191 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:41:01.191 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:01.191 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:01.191 - Thread: 15 -> HqDepth = True 2024-04-14 21:41:01.191 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:41:01.191 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:41:01.191 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:01.191 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:41:01.191 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:41:01.191 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:01.191 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:01.191 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:01.192 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:41:01.192 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:41:01.192 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:41:01.192 - Thread: 15 -> } 2024-04-14 21:41:03.550 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:41:03.550 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:41:03.550 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:41:03.550 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:03.550 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:03.550 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:41:03.550 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:03.550 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:03.550 - Thread: 16 -> HqDepth = True 2024-04-14 21:41:03.550 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:41:03.550 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:41:03.550 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:03.550 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:41:03.550 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:41:03.550 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:03.550 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:03.550 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:03.550 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:41:03.550 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:41:03.550 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:41:03.550 - Thread: 16 -> } 2024-04-14 21:41:05.953 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:41:05.953 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:41:05.953 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:41:05.953 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:05.953 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:05.953 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:41:05.953 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:05.953 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:05.953 - Thread: 15 -> HqDepth = True 2024-04-14 21:41:05.953 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:41:05.953 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:41:05.953 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:05.953 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:41:05.953 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:41:05.953 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:05.953 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:05.953 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:05.953 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:41:05.953 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:41:05.953 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:41:05.953 - Thread: 15 -> } 2024-04-14 21:41:08.406 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:41:08.406 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:41:08.406 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:41:08.406 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:08.406 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:08.406 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:41:08.406 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:08.406 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:08.406 - Thread: 15 -> HqDepth = True 2024-04-14 21:41:08.406 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:41:08.406 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:41:08.406 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:08.406 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:41:08.406 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:41:08.406 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:08.406 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:08.406 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:08.406 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:41:08.406 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:41:08.406 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:41:08.406 - Thread: 15 -> } 2024-04-14 21:41:10.890 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:41:10.891 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:41:10.891 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:41:10.891 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:10.891 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:10.891 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:41:10.891 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:10.891 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:10.891 - Thread: 17 -> HqDepth = True 2024-04-14 21:41:10.891 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:41:10.891 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:41:10.891 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:10.891 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:41:10.891 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:41:10.891 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:10.891 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:10.891 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:10.891 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:41:10.891 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:41:10.891 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:41:10.891 - Thread: 17 -> } 2024-04-14 21:41:13.405 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:41:13.406 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:41:13.406 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:41:13.406 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:13.406 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:13.406 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:41:13.406 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:13.406 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:13.406 - Thread: 16 -> HqDepth = True 2024-04-14 21:41:13.406 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:41:13.406 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:41:13.406 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:13.406 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:41:13.406 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:41:13.406 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:13.406 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:13.406 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:13.406 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:41:13.406 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:41:13.406 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:41:13.406 - Thread: 16 -> } 2024-04-14 21:41:15.973 - Thread: 18 -> MyRenderSettings1 = { 2024-04-14 21:41:15.973 - Thread: 18 -> AntialiasingMode = FXAA 2024-04-14 21:41:15.973 - Thread: 18 -> ShadowQuality = HIGH 2024-04-14 21:41:15.973 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:15.973 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:15.973 - Thread: 18 -> TextureQuality = HIGH 2024-04-14 21:41:15.973 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:15.973 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:15.973 - Thread: 18 -> HqDepth = True 2024-04-14 21:41:15.973 - Thread: 18 -> GrassDrawDistance = 1000 2024-04-14 21:41:15.973 - Thread: 18 -> GrassDensityFactor = 3 2024-04-14 21:41:15.973 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:15.973 - Thread: 18 -> ModelQuality = HIGH 2024-04-14 21:41:15.973 - Thread: 18 -> VoxelQuality = HIGH 2024-04-14 21:41:15.973 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:15.973 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:15.973 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:15.973 - Thread: 18 -> DistanceFade = 1998 2024-04-14 21:41:15.973 - Thread: 18 -> ParticleQuality = HIGH 2024-04-14 21:41:15.973 - Thread: 18 -> LightsQuality = HIGH 2024-04-14 21:41:15.973 - Thread: 18 -> } 2024-04-14 21:41:18.599 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:41:18.599 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:41:18.600 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:41:18.600 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:18.600 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:18.600 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:41:18.600 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:18.600 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:18.600 - Thread: 16 -> HqDepth = True 2024-04-14 21:41:18.600 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:41:18.600 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:41:18.600 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:18.600 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:41:18.600 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:41:18.600 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:18.600 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:18.600 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:18.600 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:41:18.600 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:41:18.600 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:41:18.600 - Thread: 16 -> } 2024-04-14 21:41:21.239 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:41:21.239 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:41:21.239 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:41:21.239 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:21.239 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:21.239 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:41:21.239 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:21.239 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:21.239 - Thread: 17 -> HqDepth = True 2024-04-14 21:41:21.239 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:41:21.239 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:41:21.239 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:21.239 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:41:21.239 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:41:21.239 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:21.239 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:21.239 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:21.239 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:41:21.239 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:41:21.239 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:41:21.239 - Thread: 17 -> } 2024-04-14 21:41:23.939 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:41:23.939 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:41:23.939 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:41:23.939 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:23.939 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:23.939 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:41:23.939 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:23.939 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:23.939 - Thread: 17 -> HqDepth = True 2024-04-14 21:41:23.939 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:41:23.939 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:41:23.939 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:23.939 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:41:23.939 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:41:23.939 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:23.939 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:23.939 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:23.939 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:41:23.939 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:41:23.939 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:41:23.939 - Thread: 17 -> } 2024-04-14 21:41:26.690 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:41:26.690 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:41:26.690 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:41:26.690 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:26.690 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:26.690 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:41:26.690 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:26.690 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:26.690 - Thread: 15 -> HqDepth = True 2024-04-14 21:41:26.690 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:41:26.690 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:41:26.690 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:26.690 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:41:26.690 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:41:26.690 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:26.690 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:26.690 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:26.690 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:41:26.690 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:41:26.690 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:41:26.690 - Thread: 15 -> } 2024-04-14 21:41:29.516 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:41:29.516 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:41:29.516 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:41:29.516 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:29.516 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:29.516 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:41:29.516 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:29.516 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:29.516 - Thread: 15 -> HqDepth = True 2024-04-14 21:41:29.516 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:41:29.516 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:41:29.516 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:29.516 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:41:29.516 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:41:29.516 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:29.516 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:29.516 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:29.516 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:41:29.516 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:41:29.516 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:41:29.516 - Thread: 15 -> } 2024-04-14 21:41:32.370 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:41:32.370 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:41:32.370 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:41:32.370 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:32.370 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:32.370 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:41:32.370 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:32.370 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:32.370 - Thread: 16 -> HqDepth = True 2024-04-14 21:41:32.370 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:41:32.370 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:41:32.370 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:32.370 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:41:32.370 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:41:32.370 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:32.370 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:32.370 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:32.370 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:41:32.370 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:41:32.370 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:41:32.370 - Thread: 16 -> } 2024-04-14 21:41:35.307 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:41:35.307 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:41:35.307 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:41:35.307 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:35.307 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:35.307 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:41:35.307 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:35.307 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:35.307 - Thread: 15 -> HqDepth = True 2024-04-14 21:41:35.307 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:41:35.307 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:41:35.307 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:35.307 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:41:35.307 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:41:35.307 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:35.307 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:35.307 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:35.307 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:41:35.307 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:41:35.307 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:41:35.307 - Thread: 15 -> } 2024-04-14 21:41:38.425 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:41:38.425 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:41:38.425 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:41:38.425 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:38.425 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:38.425 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:41:38.425 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:38.425 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:38.425 - Thread: 17 -> HqDepth = True 2024-04-14 21:41:38.425 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:41:38.425 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:41:38.425 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:38.426 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:41:38.426 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:41:38.426 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:38.426 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:38.426 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:38.426 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:41:38.426 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:41:38.426 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:41:38.426 - Thread: 17 -> } 2024-04-14 21:41:41.468 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:41:41.468 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:41:41.468 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:41:41.468 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:41.468 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:41.468 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:41:41.468 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:41.468 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:41.468 - Thread: 15 -> HqDepth = True 2024-04-14 21:41:41.468 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:41:41.468 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:41:41.468 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:41.468 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:41:41.468 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:41:41.468 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:41.468 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:41.468 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:41.468 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:41:41.468 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:41:41.468 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:41:41.468 - Thread: 15 -> } 2024-04-14 21:41:44.621 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:41:44.621 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:41:44.621 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:41:44.621 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:44.621 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:44.621 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:41:44.621 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:44.621 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:44.621 - Thread: 16 -> HqDepth = True 2024-04-14 21:41:44.621 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:41:44.621 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:41:44.621 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:44.621 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:41:44.621 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:41:44.621 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:44.621 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:44.621 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:44.621 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:41:44.621 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:41:44.621 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:41:44.621 - Thread: 16 -> } 2024-04-14 21:41:47.994 - Thread: 18 -> MyRenderSettings1 = { 2024-04-14 21:41:47.994 - Thread: 18 -> AntialiasingMode = FXAA 2024-04-14 21:41:47.994 - Thread: 18 -> ShadowQuality = HIGH 2024-04-14 21:41:47.994 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:47.994 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:47.994 - Thread: 18 -> TextureQuality = HIGH 2024-04-14 21:41:47.994 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:47.994 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:47.994 - Thread: 18 -> HqDepth = True 2024-04-14 21:41:47.994 - Thread: 18 -> GrassDrawDistance = 1000 2024-04-14 21:41:47.994 - Thread: 18 -> GrassDensityFactor = 3 2024-04-14 21:41:47.994 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:47.994 - Thread: 18 -> ModelQuality = HIGH 2024-04-14 21:41:47.994 - Thread: 18 -> VoxelQuality = HIGH 2024-04-14 21:41:47.994 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:47.994 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:47.994 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:47.994 - Thread: 18 -> DistanceFade = 1998 2024-04-14 21:41:47.994 - Thread: 18 -> ParticleQuality = HIGH 2024-04-14 21:41:47.994 - Thread: 18 -> LightsQuality = HIGH 2024-04-14 21:41:47.994 - Thread: 18 -> } 2024-04-14 21:41:51.273 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:41:51.273 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:41:51.273 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:41:51.273 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:51.273 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:51.273 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:41:51.273 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:51.273 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:51.273 - Thread: 15 -> HqDepth = True 2024-04-14 21:41:51.273 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:41:51.273 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:41:51.273 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:51.273 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:41:51.273 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:41:51.273 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:51.273 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:51.273 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:51.273 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:41:51.273 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:41:51.273 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:41:51.273 - Thread: 15 -> } 2024-04-14 21:41:54.627 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:41:54.627 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:41:54.627 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:41:54.627 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:54.627 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:54.627 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:41:54.627 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:54.627 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:54.627 - Thread: 16 -> HqDepth = True 2024-04-14 21:41:54.627 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:41:54.627 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:41:54.627 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:54.627 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:41:54.627 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:41:54.627 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:54.627 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:54.627 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:54.627 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:41:54.627 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:41:54.627 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:41:54.627 - Thread: 16 -> } 2024-04-14 21:41:58.070 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:41:58.070 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:41:58.070 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:41:58.070 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:41:58.070 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:41:58.070 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:41:58.070 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:41:58.070 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:41:58.070 - Thread: 16 -> HqDepth = True 2024-04-14 21:41:58.070 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:41:58.070 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:41:58.070 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:41:58.070 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:41:58.070 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:41:58.070 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:41:58.070 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:41:58.070 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:41:58.070 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:41:58.070 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:41:58.070 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:41:58.070 - Thread: 16 -> } 2024-04-14 21:42:01.601 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:42:01.601 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:42:01.602 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:42:01.602 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:42:01.602 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:42:01.602 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:42:01.602 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:42:01.602 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:42:01.602 - Thread: 15 -> HqDepth = True 2024-04-14 21:42:01.602 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:42:01.602 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:42:01.602 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:42:01.602 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:42:01.602 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:42:01.602 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:42:01.602 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:42:01.602 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:42:01.602 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:42:01.602 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:42:01.602 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:42:01.602 - Thread: 15 -> } 2024-04-14 21:42:05.236 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:42:05.237 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:42:05.237 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:42:05.237 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:42:05.237 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:42:05.237 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:42:05.237 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:42:05.237 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:42:05.237 - Thread: 15 -> HqDepth = True 2024-04-14 21:42:05.237 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:42:05.237 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:42:05.237 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:42:05.237 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:42:05.237 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:42:05.237 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:42:05.237 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:42:05.237 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:42:05.237 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:42:05.237 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:42:05.237 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:42:05.237 - Thread: 15 -> } 2024-04-14 21:42:08.994 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:42:08.994 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:42:08.994 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:42:08.994 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:42:08.994 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:42:08.994 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:42:08.994 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:42:08.994 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:42:08.994 - Thread: 15 -> HqDepth = True 2024-04-14 21:42:08.994 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:42:08.995 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:42:08.995 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:42:08.995 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:42:08.995 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:42:08.995 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:42:08.995 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:42:08.995 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:42:08.995 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:42:08.995 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:42:08.995 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:42:08.995 - Thread: 15 -> } 2024-04-14 21:42:12.848 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:42:12.849 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:42:12.849 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:42:12.849 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:42:12.849 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:42:12.849 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:42:12.849 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:42:12.849 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:42:12.849 - Thread: 16 -> HqDepth = True 2024-04-14 21:42:12.849 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:42:12.849 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:42:12.849 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:42:12.849 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:42:12.849 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:42:12.849 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:42:12.849 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:42:12.849 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:42:12.849 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:42:12.849 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:42:12.849 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:42:12.849 - Thread: 16 -> } 2024-04-14 21:42:16.855 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:42:16.855 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:42:16.855 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:42:16.855 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:42:16.855 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:42:16.855 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:42:16.855 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:42:16.855 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:42:16.856 - Thread: 16 -> HqDepth = True 2024-04-14 21:42:16.856 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:42:16.856 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:42:16.856 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:42:16.856 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:42:16.856 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:42:16.856 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:42:16.856 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:42:16.856 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:42:16.856 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:42:16.856 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:42:16.856 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:42:16.856 - Thread: 16 -> } 2024-04-14 21:42:20.986 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:42:20.986 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:42:20.986 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:42:20.986 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:42:20.986 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:42:20.986 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:42:20.986 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:42:20.986 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:42:20.986 - Thread: 16 -> HqDepth = True 2024-04-14 21:42:20.986 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:42:20.986 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:42:20.986 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:42:20.986 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:42:20.986 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:42:20.986 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:42:20.986 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:42:20.986 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:42:20.986 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:42:20.986 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:42:20.986 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:42:20.986 - Thread: 16 -> } 2024-04-14 21:42:25.264 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:42:25.264 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:42:25.264 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:42:25.264 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:42:25.264 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:42:25.264 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:42:25.264 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:42:25.264 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:42:25.264 - Thread: 15 -> HqDepth = True 2024-04-14 21:42:25.264 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:42:25.264 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:42:25.264 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:42:25.264 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:42:25.264 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:42:25.264 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:42:25.264 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:42:25.264 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:42:25.264 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:42:25.264 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:42:25.264 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:42:25.264 - Thread: 15 -> } 2024-04-14 21:42:29.716 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:42:29.716 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:42:29.717 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:42:29.717 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:42:29.717 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:42:29.717 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:42:29.717 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:42:29.717 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:42:29.717 - Thread: 15 -> HqDepth = True 2024-04-14 21:42:29.717 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:42:29.717 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:42:29.717 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:42:29.717 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:42:29.717 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:42:29.717 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:42:29.717 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:42:29.717 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:42:29.717 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:42:29.717 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:42:29.717 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:42:29.717 - Thread: 15 -> } 2024-04-14 21:42:34.369 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:42:34.369 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:42:34.369 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:42:34.369 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:42:34.369 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:42:34.369 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:42:34.369 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:42:34.369 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:42:34.369 - Thread: 15 -> HqDepth = True 2024-04-14 21:42:34.369 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:42:34.369 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:42:34.369 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:42:34.369 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:42:34.369 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:42:34.370 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:42:34.370 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:42:34.370 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:42:34.370 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:42:34.370 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:42:34.370 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:42:34.370 - Thread: 15 -> } 2024-04-14 21:42:39.194 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:42:39.194 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:42:39.194 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:42:39.194 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:42:39.194 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:42:39.194 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:42:39.194 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:42:39.195 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:42:39.195 - Thread: 15 -> HqDepth = True 2024-04-14 21:42:39.195 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:42:39.195 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:42:39.195 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:42:39.195 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:42:39.195 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:42:39.195 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:42:39.195 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:42:39.195 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:42:39.195 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:42:39.195 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:42:39.195 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:42:39.195 - Thread: 15 -> } 2024-04-14 21:42:44.239 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:42:44.239 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:42:44.239 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:42:44.239 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:42:44.239 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:42:44.239 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:42:44.239 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:42:44.239 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:42:44.239 - Thread: 15 -> HqDepth = True 2024-04-14 21:42:44.239 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:42:44.239 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:42:44.239 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:42:44.239 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:42:44.239 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:42:44.239 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:42:44.239 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:42:44.239 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:42:44.239 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:42:44.239 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:42:44.239 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:42:44.239 - Thread: 15 -> } 2024-04-14 21:42:49.550 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:42:49.550 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:42:49.550 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:42:49.550 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:42:49.550 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:42:49.550 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:42:49.551 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:42:49.551 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:42:49.551 - Thread: 17 -> HqDepth = True 2024-04-14 21:42:49.551 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:42:49.551 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:42:49.551 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:42:49.551 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:42:49.551 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:42:49.551 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:42:49.551 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:42:49.551 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:42:49.551 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:42:49.551 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:42:49.551 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:42:49.551 - Thread: 17 -> } 2024-04-14 21:42:55.134 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:42:55.135 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:42:55.135 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:42:55.135 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:42:55.135 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:42:55.135 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:42:55.135 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:42:55.135 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:42:55.135 - Thread: 15 -> HqDepth = True 2024-04-14 21:42:55.135 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:42:55.135 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:42:55.135 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:42:55.135 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:42:55.135 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:42:55.135 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:42:55.135 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:42:55.135 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:42:55.135 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:42:55.135 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:42:55.135 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:42:55.135 - Thread: 15 -> } 2024-04-14 21:43:01.035 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:43:01.035 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:43:01.035 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:43:01.035 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:43:01.035 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:43:01.035 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:43:01.035 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:43:01.035 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:43:01.035 - Thread: 15 -> HqDepth = True 2024-04-14 21:43:01.035 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:43:01.035 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:43:01.035 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:43:01.035 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:43:01.035 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:43:01.035 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:43:01.035 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:43:01.035 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:43:01.035 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:43:01.035 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:43:01.035 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:43:01.035 - Thread: 15 -> } 2024-04-14 21:43:07.333 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:43:07.333 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:43:07.333 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:43:07.334 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:43:07.334 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:43:07.334 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:43:07.334 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:43:07.334 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:43:07.334 - Thread: 15 -> HqDepth = True 2024-04-14 21:43:07.334 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:43:07.334 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:43:07.334 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:43:07.334 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:43:07.334 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:43:07.334 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:43:07.334 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:43:07.334 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:43:07.334 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:43:07.334 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:43:07.334 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:43:07.334 - Thread: 15 -> } 2024-04-14 21:43:14.096 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:43:14.097 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:43:14.097 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:43:14.097 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:43:14.097 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:43:14.097 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:43:14.097 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:43:14.097 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:43:14.097 - Thread: 16 -> HqDepth = True 2024-04-14 21:43:14.097 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:43:14.097 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:43:14.097 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:43:14.097 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:43:14.097 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:43:14.097 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:43:14.097 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:43:14.097 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:43:14.097 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:43:14.097 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:43:14.097 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:43:14.097 - Thread: 16 -> } 2024-04-14 21:43:21.367 - Thread: 18 -> MyRenderSettings1 = { 2024-04-14 21:43:21.367 - Thread: 18 -> AntialiasingMode = FXAA 2024-04-14 21:43:21.367 - Thread: 18 -> ShadowQuality = HIGH 2024-04-14 21:43:21.367 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-04-14 21:43:21.367 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-04-14 21:43:21.367 - Thread: 18 -> TextureQuality = HIGH 2024-04-14 21:43:21.367 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-04-14 21:43:21.367 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:43:21.367 - Thread: 18 -> HqDepth = True 2024-04-14 21:43:21.367 - Thread: 18 -> GrassDrawDistance = 1000 2024-04-14 21:43:21.367 - Thread: 18 -> GrassDensityFactor = 3 2024-04-14 21:43:21.367 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-04-14 21:43:21.367 - Thread: 18 -> ModelQuality = HIGH 2024-04-14 21:43:21.367 - Thread: 18 -> VoxelQuality = HIGH 2024-04-14 21:43:21.367 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-04-14 21:43:21.367 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:43:21.367 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:43:21.367 - Thread: 18 -> DistanceFade = 1998 2024-04-14 21:43:21.367 - Thread: 18 -> ParticleQuality = HIGH 2024-04-14 21:43:21.367 - Thread: 18 -> LightsQuality = HIGH 2024-04-14 21:43:21.367 - Thread: 18 -> } 2024-04-14 21:43:29.320 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:43:29.320 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:43:29.320 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:43:29.320 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:43:29.320 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:43:29.320 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:43:29.320 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:43:29.320 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:43:29.320 - Thread: 16 -> HqDepth = True 2024-04-14 21:43:29.320 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:43:29.320 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:43:29.320 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:43:29.320 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:43:29.320 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:43:29.320 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:43:29.320 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:43:29.320 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:43:29.320 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:43:29.320 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:43:29.320 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:43:29.320 - Thread: 16 -> } 2024-04-14 21:43:38.126 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:43:38.126 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:43:38.126 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:43:38.126 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:43:38.126 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:43:38.126 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:43:38.126 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:43:38.126 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:43:38.126 - Thread: 17 -> HqDepth = True 2024-04-14 21:43:38.126 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:43:38.126 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:43:38.126 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:43:38.126 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:43:38.126 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:43:38.126 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:43:38.126 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:43:38.126 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:43:38.126 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:43:38.126 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:43:38.126 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:43:38.126 - Thread: 17 -> } 2024-04-14 21:43:48.023 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:43:48.023 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:43:48.023 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:43:48.023 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:43:48.023 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:43:48.023 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:43:48.023 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:43:48.023 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:43:48.023 - Thread: 15 -> HqDepth = True 2024-04-14 21:43:48.023 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:43:48.023 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:43:48.023 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:43:48.023 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:43:48.023 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:43:48.023 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:43:48.023 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:43:48.023 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:43:48.023 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:43:48.024 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:43:48.024 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:43:48.024 - Thread: 15 -> } 2024-04-14 21:43:59.458 - Thread: 18 -> MyRenderSettings1 = { 2024-04-14 21:43:59.458 - Thread: 18 -> AntialiasingMode = FXAA 2024-04-14 21:43:59.458 - Thread: 18 -> ShadowQuality = HIGH 2024-04-14 21:43:59.458 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-04-14 21:43:59.458 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-04-14 21:43:59.458 - Thread: 18 -> TextureQuality = HIGH 2024-04-14 21:43:59.458 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-04-14 21:43:59.458 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:43:59.458 - Thread: 18 -> HqDepth = True 2024-04-14 21:43:59.458 - Thread: 18 -> GrassDrawDistance = 1000 2024-04-14 21:43:59.458 - Thread: 18 -> GrassDensityFactor = 3 2024-04-14 21:43:59.458 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-04-14 21:43:59.458 - Thread: 18 -> ModelQuality = HIGH 2024-04-14 21:43:59.458 - Thread: 18 -> VoxelQuality = HIGH 2024-04-14 21:43:59.458 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-04-14 21:43:59.458 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:43:59.459 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:43:59.459 - Thread: 18 -> DistanceFade = 1998 2024-04-14 21:43:59.459 - Thread: 18 -> ParticleQuality = HIGH 2024-04-14 21:43:59.459 - Thread: 18 -> LightsQuality = HIGH 2024-04-14 21:43:59.459 - Thread: 18 -> } 2024-04-14 21:44:13.199 - Thread: 20 -> MyRenderSettings1 = { 2024-04-14 21:44:13.199 - Thread: 20 -> AntialiasingMode = FXAA 2024-04-14 21:44:13.199 - Thread: 20 -> ShadowQuality = HIGH 2024-04-14 21:44:13.199 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-04-14 21:44:13.199 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-04-14 21:44:13.199 - Thread: 20 -> TextureQuality = HIGH 2024-04-14 21:44:13.199 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-04-14 21:44:13.199 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:44:13.199 - Thread: 20 -> HqDepth = True 2024-04-14 21:44:13.199 - Thread: 20 -> GrassDrawDistance = 1000 2024-04-14 21:44:13.199 - Thread: 20 -> GrassDensityFactor = 3 2024-04-14 21:44:13.199 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-04-14 21:44:13.199 - Thread: 20 -> ModelQuality = HIGH 2024-04-14 21:44:13.199 - Thread: 20 -> VoxelQuality = HIGH 2024-04-14 21:44:13.199 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-04-14 21:44:13.199 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:44:13.199 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:44:13.199 - Thread: 20 -> DistanceFade = 1998 2024-04-14 21:44:13.199 - Thread: 20 -> ParticleQuality = HIGH 2024-04-14 21:44:13.199 - Thread: 20 -> LightsQuality = HIGH 2024-04-14 21:44:13.199 - Thread: 20 -> } 2024-04-14 21:44:30.988 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:44:30.988 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:44:30.988 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:44:30.988 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:44:30.988 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:44:30.988 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:44:30.988 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:44:30.988 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:44:30.988 - Thread: 15 -> HqDepth = True 2024-04-14 21:44:30.988 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:44:30.988 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:44:30.988 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:44:30.988 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:44:30.988 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:44:30.988 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:44:30.988 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:44:30.988 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:44:30.988 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:44:30.988 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:44:30.988 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:44:30.988 - Thread: 15 -> } 2024-04-14 21:44:58.482 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:44:58.482 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:44:58.482 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:44:58.482 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:44:58.482 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:44:58.482 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:44:58.482 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:44:58.482 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:44:58.482 - Thread: 17 -> HqDepth = True 2024-04-14 21:44:58.482 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:44:58.482 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:44:58.482 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:44:58.482 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:44:58.482 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:44:58.482 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:44:58.482 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:44:58.482 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:44:58.482 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:44:58.482 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:44:58.482 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:44:58.482 - Thread: 17 -> } 2024-04-14 21:48:01.750 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:48:01.750 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:48:01.750 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:48:01.751 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:48:01.751 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:48:01.751 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:48:01.751 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:48:01.751 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:48:01.751 - Thread: 15 -> HqDepth = True 2024-04-14 21:48:01.751 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:48:01.751 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:48:01.751 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:48:01.751 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:48:01.751 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:48:01.751 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:48:01.751 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:48:01.751 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:48:01.751 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:48:01.751 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:48:01.751 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:48:01.751 - Thread: 15 -> } 2024-04-14 21:48:19.531 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:48:19.532 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:48:19.532 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:48:19.532 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:48:19.532 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:48:19.532 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:48:19.532 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:48:19.532 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:48:19.532 - Thread: 15 -> HqDepth = True 2024-04-14 21:48:19.532 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:48:19.532 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:48:19.532 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:48:19.532 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:48:19.532 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:48:19.532 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:48:19.532 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:48:19.532 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:48:19.532 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:48:19.532 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:48:19.532 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:48:19.532 - Thread: 15 -> } 2024-04-14 21:48:33.280 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:48:33.280 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:48:33.280 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:48:33.280 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:48:33.280 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:48:33.280 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:48:33.280 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:48:33.280 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:48:33.280 - Thread: 15 -> HqDepth = True 2024-04-14 21:48:33.280 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:48:33.280 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:48:33.280 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:48:33.280 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:48:33.280 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:48:33.280 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:48:33.280 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:48:33.280 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:48:33.280 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:48:33.280 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:48:33.280 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:48:33.280 - Thread: 15 -> } 2024-04-14 21:48:44.713 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:48:44.713 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:48:44.713 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:48:44.713 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:48:44.713 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:48:44.713 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:48:44.713 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:48:44.713 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:48:44.713 - Thread: 15 -> HqDepth = True 2024-04-14 21:48:44.713 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:48:44.713 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:48:44.713 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:48:44.713 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:48:44.713 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:48:44.713 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:48:44.713 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:48:44.713 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:48:44.713 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:48:44.713 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:48:44.713 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:48:44.713 - Thread: 15 -> } 2024-04-14 21:48:54.614 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:48:54.614 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:48:54.614 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:48:54.614 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:48:54.614 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:48:54.614 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:48:54.614 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:48:54.614 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:48:54.614 - Thread: 15 -> HqDepth = True 2024-04-14 21:48:54.614 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:48:54.614 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:48:54.614 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:48:54.614 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:48:54.614 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:48:54.614 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:48:54.614 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:48:54.614 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:48:54.614 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:48:54.614 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:48:54.614 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:48:54.614 - Thread: 15 -> } 2024-04-14 21:49:03.413 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:49:03.413 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:49:03.413 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:49:03.413 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:49:03.413 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:49:03.413 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:49:03.413 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:49:03.413 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:49:03.413 - Thread: 15 -> HqDepth = True 2024-04-14 21:49:03.413 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:49:03.413 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:49:03.413 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:49:03.413 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:49:03.413 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:49:03.413 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:49:03.413 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:49:03.413 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:49:03.413 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:49:03.413 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:49:03.413 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:49:03.413 - Thread: 15 -> } 2024-04-14 21:49:11.363 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:49:11.363 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:49:11.363 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:49:11.363 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:49:11.363 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:49:11.363 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:49:11.363 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:49:11.363 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:49:11.363 - Thread: 15 -> HqDepth = True 2024-04-14 21:49:11.363 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:49:11.363 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:49:11.363 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:49:11.363 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:49:11.363 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:49:11.363 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:49:11.363 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:49:11.363 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:49:11.363 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:49:11.363 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:49:11.363 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:49:11.363 - Thread: 15 -> } 2024-04-14 21:49:18.646 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:49:18.646 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:49:18.646 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:49:18.646 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:49:18.646 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:49:18.646 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:49:18.646 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:49:18.646 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:49:18.646 - Thread: 16 -> HqDepth = True 2024-04-14 21:49:18.646 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:49:18.646 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:49:18.646 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:49:18.646 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:49:18.646 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:49:18.646 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:49:18.646 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:49:18.646 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:49:18.646 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:49:18.646 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:49:18.646 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:49:18.646 - Thread: 16 -> } 2024-04-14 21:49:25.396 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:49:25.396 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:49:25.396 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:49:25.396 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:49:25.396 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:49:25.396 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:49:25.396 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:49:25.396 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:49:25.396 - Thread: 15 -> HqDepth = True 2024-04-14 21:49:25.396 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:49:25.396 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:49:25.396 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:49:25.396 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:49:25.396 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:49:25.396 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:49:25.396 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:49:25.396 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:49:25.396 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:49:25.396 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:49:25.396 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:49:25.396 - Thread: 15 -> } 2024-04-14 21:49:31.696 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:49:31.696 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:49:31.696 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:49:31.696 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:49:31.696 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:49:31.696 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:49:31.696 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:49:31.696 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:49:31.696 - Thread: 15 -> HqDepth = True 2024-04-14 21:49:31.696 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:49:31.696 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:49:31.696 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:49:31.696 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:49:31.696 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:49:31.696 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:49:31.696 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:49:31.696 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:49:31.696 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:49:31.696 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:49:31.696 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:49:31.696 - Thread: 15 -> } 2024-04-14 21:49:37.616 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:49:37.616 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:49:37.616 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:49:37.616 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:49:37.616 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:49:37.616 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:49:37.616 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:49:37.616 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:49:37.616 - Thread: 15 -> HqDepth = True 2024-04-14 21:49:37.616 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:49:37.616 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:49:37.616 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:49:37.616 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:49:37.616 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:49:37.616 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:49:37.616 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:49:37.616 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:49:37.616 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:49:37.616 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:49:37.616 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:49:37.616 - Thread: 15 -> } 2024-04-14 21:49:43.200 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:49:43.200 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:49:43.200 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:49:43.200 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:49:43.200 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:49:43.200 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:49:43.200 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:49:43.200 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:49:43.200 - Thread: 17 -> HqDepth = True 2024-04-14 21:49:43.200 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:49:43.200 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:49:43.200 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:49:43.200 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:49:43.200 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:49:43.200 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:49:43.200 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:49:43.200 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:49:43.200 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:49:43.200 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:49:43.200 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:49:43.200 - Thread: 17 -> } 2024-04-14 21:49:48.494 - Thread: 20 -> MyRenderSettings1 = { 2024-04-14 21:49:48.496 - Thread: 20 -> AntialiasingMode = FXAA 2024-04-14 21:49:48.496 - Thread: 20 -> ShadowQuality = HIGH 2024-04-14 21:49:48.496 - Thread: 20 -> ShadowGPUQuality = HIGH 2024-04-14 21:49:48.496 - Thread: 20 -> ShadowMemoryQuality = HIGH 2024-04-14 21:49:48.496 - Thread: 20 -> TextureQuality = HIGH 2024-04-14 21:49:48.496 - Thread: 20 -> VoxelTextureQuality = HIGH 2024-04-14 21:49:48.496 - Thread: 20 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:49:48.496 - Thread: 20 -> HqDepth = True 2024-04-14 21:49:48.496 - Thread: 20 -> GrassDrawDistance = 1000 2024-04-14 21:49:48.496 - Thread: 20 -> GrassDensityFactor = 3 2024-04-14 21:49:48.496 - Thread: 20 -> AmbientOcclusionEnabled = True 2024-04-14 21:49:48.496 - Thread: 20 -> ModelQuality = HIGH 2024-04-14 21:49:48.496 - Thread: 20 -> VoxelQuality = HIGH 2024-04-14 21:49:48.496 - Thread: 20 -> VoxelShaderQuality = HIGH 2024-04-14 21:49:48.496 - Thread: 20 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:49:48.496 - Thread: 20 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:49:48.496 - Thread: 20 -> DistanceFade = 1998 2024-04-14 21:49:48.496 - Thread: 20 -> ParticleQuality = HIGH 2024-04-14 21:49:48.496 - Thread: 20 -> LightsQuality = HIGH 2024-04-14 21:49:48.496 - Thread: 20 -> } 2024-04-14 21:49:53.550 - Thread: 18 -> MyRenderSettings1 = { 2024-04-14 21:49:53.550 - Thread: 18 -> AntialiasingMode = FXAA 2024-04-14 21:49:53.550 - Thread: 18 -> ShadowQuality = HIGH 2024-04-14 21:49:53.550 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-04-14 21:49:53.550 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-04-14 21:49:53.550 - Thread: 18 -> TextureQuality = HIGH 2024-04-14 21:49:53.550 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-04-14 21:49:53.550 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:49:53.550 - Thread: 18 -> HqDepth = True 2024-04-14 21:49:53.550 - Thread: 18 -> GrassDrawDistance = 1000 2024-04-14 21:49:53.550 - Thread: 18 -> GrassDensityFactor = 3 2024-04-14 21:49:53.550 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-04-14 21:49:53.550 - Thread: 18 -> ModelQuality = HIGH 2024-04-14 21:49:53.550 - Thread: 18 -> VoxelQuality = HIGH 2024-04-14 21:49:53.550 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-04-14 21:49:53.550 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:49:53.550 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:49:53.550 - Thread: 18 -> DistanceFade = 1998 2024-04-14 21:49:53.550 - Thread: 18 -> ParticleQuality = HIGH 2024-04-14 21:49:53.550 - Thread: 18 -> LightsQuality = HIGH 2024-04-14 21:49:53.550 - Thread: 18 -> } 2024-04-14 21:49:58.384 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:49:58.384 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:49:58.384 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:49:58.384 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:49:58.384 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:49:58.384 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:49:58.385 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:49:58.385 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:49:58.385 - Thread: 15 -> HqDepth = True 2024-04-14 21:49:58.385 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:49:58.385 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:49:58.385 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:49:58.385 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:49:58.385 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:49:58.385 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:49:58.385 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:49:58.385 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:49:58.385 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:49:58.385 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:49:58.385 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:49:58.385 - Thread: 15 -> } 2024-04-14 21:50:03.022 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:50:03.022 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:50:03.022 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:50:03.022 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:03.022 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:03.022 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:50:03.022 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:03.022 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:03.022 - Thread: 15 -> HqDepth = True 2024-04-14 21:50:03.022 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:50:03.022 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:50:03.022 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:03.022 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:50:03.023 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:50:03.023 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:03.023 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:03.023 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:03.023 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:50:03.023 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:50:03.023 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:50:03.023 - Thread: 15 -> } 2024-04-14 21:50:07.473 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:50:07.473 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:50:07.473 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:50:07.473 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:07.473 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:07.473 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:50:07.473 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:07.473 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:07.473 - Thread: 17 -> HqDepth = True 2024-04-14 21:50:07.473 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:50:07.473 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:50:07.473 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:07.473 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:50:07.473 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:50:07.473 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:07.473 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:07.473 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:07.473 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:50:07.473 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:50:07.473 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:50:07.473 - Thread: 17 -> } 2024-04-14 21:50:11.751 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:50:11.752 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:50:11.752 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:50:11.752 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:11.752 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:11.752 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:50:11.752 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:11.752 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:11.752 - Thread: 16 -> HqDepth = True 2024-04-14 21:50:11.752 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:50:11.752 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:50:11.752 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:11.752 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:50:11.752 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:50:11.752 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:11.752 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:11.752 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:11.752 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:50:11.752 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:50:11.752 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:50:11.752 - Thread: 16 -> } 2024-04-14 21:50:15.884 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:50:15.884 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:50:15.884 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:50:15.884 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:15.884 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:15.884 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:50:15.884 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:15.884 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:15.884 - Thread: 17 -> HqDepth = True 2024-04-14 21:50:15.884 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:50:15.884 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:50:15.884 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:15.884 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:50:15.884 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:50:15.884 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:15.884 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:15.885 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:15.885 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:50:15.885 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:50:15.885 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:50:15.885 - Thread: 17 -> } 2024-04-14 21:50:19.892 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:50:19.892 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:50:19.892 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:50:19.892 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:19.892 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:19.892 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:50:19.892 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:19.892 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:19.892 - Thread: 17 -> HqDepth = True 2024-04-14 21:50:19.892 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:50:19.892 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:50:19.892 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:19.892 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:50:19.892 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:50:19.892 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:19.892 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:19.892 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:19.892 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:50:19.892 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:50:19.892 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:50:19.892 - Thread: 17 -> } 2024-04-14 21:50:23.750 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:50:23.752 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:50:23.752 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:50:23.752 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:23.752 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:23.752 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:50:23.752 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:23.752 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:23.752 - Thread: 16 -> HqDepth = True 2024-04-14 21:50:23.752 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:50:23.752 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:50:23.752 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:23.752 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:50:23.752 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:50:23.752 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:23.752 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:23.752 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:23.752 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:50:23.752 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:50:23.752 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:50:23.752 - Thread: 16 -> } 2024-04-14 21:50:27.500 - Thread: 18 -> MyRenderSettings1 = { 2024-04-14 21:50:27.500 - Thread: 18 -> AntialiasingMode = FXAA 2024-04-14 21:50:27.500 - Thread: 18 -> ShadowQuality = HIGH 2024-04-14 21:50:27.500 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:27.500 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:27.500 - Thread: 18 -> TextureQuality = HIGH 2024-04-14 21:50:27.500 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:27.500 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:27.500 - Thread: 18 -> HqDepth = True 2024-04-14 21:50:27.500 - Thread: 18 -> GrassDrawDistance = 1000 2024-04-14 21:50:27.500 - Thread: 18 -> GrassDensityFactor = 3 2024-04-14 21:50:27.500 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:27.500 - Thread: 18 -> ModelQuality = HIGH 2024-04-14 21:50:27.500 - Thread: 18 -> VoxelQuality = HIGH 2024-04-14 21:50:27.500 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:27.500 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:27.500 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:27.500 - Thread: 18 -> DistanceFade = 1998 2024-04-14 21:50:27.502 - Thread: 18 -> ParticleQuality = HIGH 2024-04-14 21:50:27.502 - Thread: 18 -> LightsQuality = HIGH 2024-04-14 21:50:27.502 - Thread: 18 -> } 2024-04-14 21:50:31.140 - Thread: 18 -> MyRenderSettings1 = { 2024-04-14 21:50:31.140 - Thread: 18 -> AntialiasingMode = FXAA 2024-04-14 21:50:31.140 - Thread: 18 -> ShadowQuality = HIGH 2024-04-14 21:50:31.140 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:31.140 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:31.140 - Thread: 18 -> TextureQuality = HIGH 2024-04-14 21:50:31.140 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:31.140 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:31.140 - Thread: 18 -> HqDepth = True 2024-04-14 21:50:31.140 - Thread: 18 -> GrassDrawDistance = 1000 2024-04-14 21:50:31.140 - Thread: 18 -> GrassDensityFactor = 3 2024-04-14 21:50:31.140 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:31.140 - Thread: 18 -> ModelQuality = HIGH 2024-04-14 21:50:31.140 - Thread: 18 -> VoxelQuality = HIGH 2024-04-14 21:50:31.140 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:31.140 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:31.140 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:31.140 - Thread: 18 -> DistanceFade = 1998 2024-04-14 21:50:31.140 - Thread: 18 -> ParticleQuality = HIGH 2024-04-14 21:50:31.140 - Thread: 18 -> LightsQuality = HIGH 2024-04-14 21:50:31.140 - Thread: 18 -> } 2024-04-14 21:50:34.674 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:50:34.674 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:50:34.675 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:50:34.675 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:34.675 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:34.675 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:50:34.675 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:34.675 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:34.675 - Thread: 15 -> HqDepth = True 2024-04-14 21:50:34.675 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:50:34.675 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:50:34.675 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:34.675 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:50:34.675 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:50:34.675 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:34.675 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:34.675 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:34.675 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:50:34.675 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:50:34.675 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:50:34.675 - Thread: 15 -> } 2024-04-14 21:50:38.124 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:50:38.124 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:50:38.124 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:50:38.124 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:38.124 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:38.124 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:50:38.124 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:38.124 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:38.124 - Thread: 15 -> HqDepth = True 2024-04-14 21:50:38.124 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:50:38.124 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:50:38.124 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:38.124 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:50:38.124 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:50:38.124 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:38.124 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:38.124 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:38.124 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:50:38.124 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:50:38.124 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:50:38.124 - Thread: 15 -> } 2024-04-14 21:50:41.479 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:50:41.479 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:50:41.479 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:50:41.479 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:41.479 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:41.479 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:50:41.479 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:41.479 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:41.480 - Thread: 16 -> HqDepth = True 2024-04-14 21:50:41.480 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:50:41.480 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:50:41.480 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:41.480 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:50:41.480 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:50:41.480 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:41.480 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:41.480 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:41.480 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:50:41.480 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:50:41.480 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:50:41.480 - Thread: 16 -> } 2024-04-14 21:50:44.729 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:50:44.729 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:50:44.729 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:50:44.729 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:44.729 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:44.730 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:50:44.730 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:44.730 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:44.730 - Thread: 15 -> HqDepth = True 2024-04-14 21:50:44.730 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:50:44.730 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:50:44.730 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:44.730 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:50:44.730 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:50:44.730 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:44.730 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:44.730 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:44.730 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:50:44.730 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:50:44.730 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:50:44.730 - Thread: 15 -> } 2024-04-14 21:50:47.929 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:50:47.930 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:50:47.930 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:50:47.930 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:47.930 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:47.930 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:50:47.930 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:47.930 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:47.930 - Thread: 15 -> HqDepth = True 2024-04-14 21:50:47.930 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:50:47.930 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:50:47.930 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:47.930 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:50:47.930 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:50:47.930 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:47.930 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:47.930 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:47.930 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:50:47.930 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:50:47.930 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:50:47.930 - Thread: 15 -> } 2024-04-14 21:50:51.049 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:50:51.049 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:50:51.049 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:50:51.049 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:51.050 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:51.050 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:50:51.050 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:51.050 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:51.050 - Thread: 15 -> HqDepth = True 2024-04-14 21:50:51.050 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:50:51.050 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:50:51.050 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:51.050 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:50:51.050 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:50:51.050 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:51.050 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:51.050 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:51.050 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:50:51.050 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:50:51.050 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:50:51.050 - Thread: 15 -> } 2024-04-14 21:50:54.105 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:50:54.105 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:50:54.105 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:50:54.105 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:54.105 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:54.105 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:50:54.105 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:54.105 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:54.105 - Thread: 17 -> HqDepth = True 2024-04-14 21:50:54.105 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:50:54.105 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:50:54.105 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:54.105 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:50:54.105 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:50:54.105 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:54.105 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:54.105 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:54.105 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:50:54.105 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:50:54.105 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:50:54.105 - Thread: 17 -> } 2024-04-14 21:50:57.084 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:50:57.084 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:50:57.084 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:50:57.084 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:50:57.084 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:50:57.084 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:50:57.084 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:50:57.084 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:50:57.084 - Thread: 16 -> HqDepth = True 2024-04-14 21:50:57.084 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:50:57.084 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:50:57.084 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:50:57.084 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:50:57.084 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:50:57.084 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:50:57.084 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:50:57.084 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:50:57.084 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:50:57.084 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:50:57.084 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:50:57.084 - Thread: 16 -> } 2024-04-14 21:51:00.028 - Thread: 19 -> MyRenderSettings1 = { 2024-04-14 21:51:00.029 - Thread: 19 -> AntialiasingMode = FXAA 2024-04-14 21:51:00.029 - Thread: 19 -> ShadowQuality = HIGH 2024-04-14 21:51:00.029 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:00.029 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:00.029 - Thread: 19 -> TextureQuality = HIGH 2024-04-14 21:51:00.029 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:00.029 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:00.029 - Thread: 19 -> HqDepth = True 2024-04-14 21:51:00.029 - Thread: 19 -> GrassDrawDistance = 1000 2024-04-14 21:51:00.029 - Thread: 19 -> GrassDensityFactor = 3 2024-04-14 21:51:00.029 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:00.029 - Thread: 19 -> ModelQuality = HIGH 2024-04-14 21:51:00.029 - Thread: 19 -> VoxelQuality = HIGH 2024-04-14 21:51:00.029 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:00.029 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:00.029 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:00.029 - Thread: 19 -> DistanceFade = 1998 2024-04-14 21:51:00.030 - Thread: 19 -> ParticleQuality = HIGH 2024-04-14 21:51:00.030 - Thread: 19 -> LightsQuality = HIGH 2024-04-14 21:51:00.030 - Thread: 19 -> } 2024-04-14 21:51:02.890 - Thread: 18 -> MyRenderSettings1 = { 2024-04-14 21:51:02.892 - Thread: 18 -> AntialiasingMode = FXAA 2024-04-14 21:51:02.892 - Thread: 18 -> ShadowQuality = HIGH 2024-04-14 21:51:02.892 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:02.892 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:02.892 - Thread: 18 -> TextureQuality = HIGH 2024-04-14 21:51:02.892 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:02.892 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:02.892 - Thread: 18 -> HqDepth = True 2024-04-14 21:51:02.892 - Thread: 18 -> GrassDrawDistance = 1000 2024-04-14 21:51:02.892 - Thread: 18 -> GrassDensityFactor = 3 2024-04-14 21:51:02.892 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:02.892 - Thread: 18 -> ModelQuality = HIGH 2024-04-14 21:51:02.892 - Thread: 18 -> VoxelQuality = HIGH 2024-04-14 21:51:02.892 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:02.892 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:02.892 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:02.892 - Thread: 18 -> DistanceFade = 1998 2024-04-14 21:51:02.892 - Thread: 18 -> ParticleQuality = HIGH 2024-04-14 21:51:02.892 - Thread: 18 -> LightsQuality = HIGH 2024-04-14 21:51:02.892 - Thread: 18 -> } 2024-04-14 21:51:05.709 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:05.709 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:05.709 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:05.709 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:05.709 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:05.709 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:05.709 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:05.709 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:05.709 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:05.709 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:05.709 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:05.709 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:05.709 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:05.709 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:05.709 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:05.709 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:05.709 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:05.709 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:05.709 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:05.709 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:05.709 - Thread: 15 -> } 2024-04-14 21:51:08.466 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:08.466 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:08.466 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:08.466 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:08.466 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:08.466 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:08.466 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:08.466 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:08.466 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:08.466 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:08.466 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:08.466 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:08.466 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:08.466 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:08.466 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:08.466 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:08.466 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:08.467 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:08.467 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:08.467 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:08.467 - Thread: 15 -> } 2024-04-14 21:51:11.153 - Thread: 19 -> MyRenderSettings1 = { 2024-04-14 21:51:11.153 - Thread: 19 -> AntialiasingMode = FXAA 2024-04-14 21:51:11.153 - Thread: 19 -> ShadowQuality = HIGH 2024-04-14 21:51:11.153 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:11.153 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:11.153 - Thread: 19 -> TextureQuality = HIGH 2024-04-14 21:51:11.153 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:11.153 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:11.153 - Thread: 19 -> HqDepth = True 2024-04-14 21:51:11.153 - Thread: 19 -> GrassDrawDistance = 1000 2024-04-14 21:51:11.153 - Thread: 19 -> GrassDensityFactor = 3 2024-04-14 21:51:11.153 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:11.153 - Thread: 19 -> ModelQuality = HIGH 2024-04-14 21:51:11.153 - Thread: 19 -> VoxelQuality = HIGH 2024-04-14 21:51:11.153 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:11.153 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:11.153 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:11.153 - Thread: 19 -> DistanceFade = 1998 2024-04-14 21:51:11.153 - Thread: 19 -> ParticleQuality = HIGH 2024-04-14 21:51:11.153 - Thread: 19 -> LightsQuality = HIGH 2024-04-14 21:51:11.153 - Thread: 19 -> } 2024-04-14 21:51:13.818 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:13.818 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:13.818 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:13.818 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:13.818 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:13.818 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:13.818 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:13.818 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:13.818 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:13.818 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:13.818 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:13.819 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:13.819 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:13.819 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:13.819 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:13.819 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:13.819 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:13.819 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:13.819 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:13.819 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:13.819 - Thread: 15 -> } 2024-04-14 21:51:16.437 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:51:16.438 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:51:16.438 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:51:16.438 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:16.438 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:16.438 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:51:16.438 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:16.438 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:16.438 - Thread: 16 -> HqDepth = True 2024-04-14 21:51:16.438 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:51:16.438 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:51:16.438 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:16.438 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:51:16.438 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:51:16.438 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:16.438 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:16.438 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:16.438 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:51:16.438 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:51:16.438 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:51:16.438 - Thread: 16 -> } 2024-04-14 21:51:19.007 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:51:19.007 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:51:19.007 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:51:19.007 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:19.007 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:19.007 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:51:19.007 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:19.007 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:19.007 - Thread: 16 -> HqDepth = True 2024-04-14 21:51:19.007 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:51:19.007 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:51:19.007 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:19.007 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:51:19.007 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:51:19.007 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:19.007 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:19.007 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:19.008 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:51:19.008 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:51:19.008 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:51:19.008 - Thread: 16 -> } 2024-04-14 21:51:21.515 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:51:21.515 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:51:21.515 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:51:21.515 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:21.515 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:21.515 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:51:21.515 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:21.515 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:21.515 - Thread: 16 -> HqDepth = True 2024-04-14 21:51:21.515 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:51:21.515 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:51:21.515 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:21.515 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:51:21.515 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:51:21.515 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:21.515 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:21.515 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:21.515 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:51:21.515 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:51:21.515 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:51:21.515 - Thread: 16 -> } 2024-04-14 21:51:24.002 - Thread: 19 -> MyRenderSettings1 = { 2024-04-14 21:51:24.002 - Thread: 19 -> AntialiasingMode = FXAA 2024-04-14 21:51:24.002 - Thread: 19 -> ShadowQuality = HIGH 2024-04-14 21:51:24.002 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:24.002 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:24.002 - Thread: 19 -> TextureQuality = HIGH 2024-04-14 21:51:24.002 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:24.002 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:24.002 - Thread: 19 -> HqDepth = True 2024-04-14 21:51:24.002 - Thread: 19 -> GrassDrawDistance = 1000 2024-04-14 21:51:24.002 - Thread: 19 -> GrassDensityFactor = 3 2024-04-14 21:51:24.002 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:24.002 - Thread: 19 -> ModelQuality = HIGH 2024-04-14 21:51:24.002 - Thread: 19 -> VoxelQuality = HIGH 2024-04-14 21:51:24.002 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:24.002 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:24.002 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:24.002 - Thread: 19 -> DistanceFade = 1998 2024-04-14 21:51:24.002 - Thread: 19 -> ParticleQuality = HIGH 2024-04-14 21:51:24.002 - Thread: 19 -> LightsQuality = HIGH 2024-04-14 21:51:24.002 - Thread: 19 -> } 2024-04-14 21:51:26.450 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:26.451 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:26.451 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:26.451 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:26.451 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:26.451 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:26.451 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:26.451 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:26.451 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:26.451 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:26.451 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:26.451 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:26.451 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:26.451 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:26.451 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:26.451 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:26.451 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:26.451 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:26.451 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:26.451 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:26.451 - Thread: 15 -> } 2024-04-14 21:51:28.855 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:28.855 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:28.855 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:28.855 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:28.856 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:28.856 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:28.856 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:28.856 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:28.856 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:28.856 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:28.856 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:28.856 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:28.856 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:28.856 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:28.856 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:28.856 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:28.856 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:28.856 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:28.856 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:28.856 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:28.856 - Thread: 15 -> } 2024-04-14 21:51:31.221 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:31.222 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:31.222 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:31.222 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:31.222 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:31.222 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:31.222 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:31.222 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:31.222 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:31.222 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:31.222 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:31.222 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:31.222 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:31.222 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:31.222 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:31.222 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:31.222 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:31.222 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:31.222 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:31.222 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:31.222 - Thread: 15 -> } 2024-04-14 21:51:33.555 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:51:33.555 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:51:33.555 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:51:33.555 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:33.555 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:33.555 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:51:33.555 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:33.555 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:33.555 - Thread: 17 -> HqDepth = True 2024-04-14 21:51:33.555 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:51:33.555 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:51:33.555 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:33.555 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:51:33.555 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:51:33.555 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:33.555 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:33.555 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:33.555 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:51:33.555 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:51:33.555 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:51:33.555 - Thread: 17 -> } 2024-04-14 21:51:35.848 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:35.848 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:35.848 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:35.848 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:35.848 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:35.848 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:35.848 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:35.848 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:35.848 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:35.848 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:35.848 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:35.848 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:35.848 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:35.848 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:35.848 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:35.848 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:35.848 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:35.848 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:35.848 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:35.849 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:35.849 - Thread: 15 -> } 2024-04-14 21:51:38.338 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:38.338 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:38.338 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:38.338 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:38.338 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:38.338 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:38.338 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:38.338 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:38.338 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:38.338 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:38.338 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:38.338 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:38.338 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:38.338 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:38.338 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:38.338 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:38.338 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:38.338 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:38.338 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:38.338 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:38.338 - Thread: 15 -> } 2024-04-14 21:51:40.555 - Thread: 19 -> MyRenderSettings1 = { 2024-04-14 21:51:40.555 - Thread: 19 -> AntialiasingMode = FXAA 2024-04-14 21:51:40.555 - Thread: 19 -> ShadowQuality = HIGH 2024-04-14 21:51:40.555 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:40.555 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:40.555 - Thread: 19 -> TextureQuality = HIGH 2024-04-14 21:51:40.555 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:40.555 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:40.555 - Thread: 19 -> HqDepth = True 2024-04-14 21:51:40.555 - Thread: 19 -> GrassDrawDistance = 1000 2024-04-14 21:51:40.555 - Thread: 19 -> GrassDensityFactor = 3 2024-04-14 21:51:40.555 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:40.555 - Thread: 19 -> ModelQuality = HIGH 2024-04-14 21:51:40.555 - Thread: 19 -> VoxelQuality = HIGH 2024-04-14 21:51:40.555 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:40.555 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:40.555 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:40.555 - Thread: 19 -> DistanceFade = 1998 2024-04-14 21:51:40.555 - Thread: 19 -> ParticleQuality = HIGH 2024-04-14 21:51:40.555 - Thread: 19 -> LightsQuality = HIGH 2024-04-14 21:51:40.555 - Thread: 19 -> } 2024-04-14 21:51:42.769 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:42.769 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:42.769 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:42.769 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:42.769 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:42.769 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:42.769 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:42.769 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:42.769 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:42.769 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:42.769 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:42.769 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:42.769 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:42.769 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:42.769 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:42.769 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:42.769 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:42.769 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:42.769 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:42.769 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:42.769 - Thread: 15 -> } 2024-04-14 21:51:44.970 - Thread: 18 -> MyRenderSettings1 = { 2024-04-14 21:51:44.970 - Thread: 18 -> AntialiasingMode = FXAA 2024-04-14 21:51:44.970 - Thread: 18 -> ShadowQuality = HIGH 2024-04-14 21:51:44.970 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:44.970 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:44.970 - Thread: 18 -> TextureQuality = HIGH 2024-04-14 21:51:44.970 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:44.970 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:44.970 - Thread: 18 -> HqDepth = True 2024-04-14 21:51:44.970 - Thread: 18 -> GrassDrawDistance = 1000 2024-04-14 21:51:44.970 - Thread: 18 -> GrassDensityFactor = 3 2024-04-14 21:51:44.970 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:44.970 - Thread: 18 -> ModelQuality = HIGH 2024-04-14 21:51:44.970 - Thread: 18 -> VoxelQuality = HIGH 2024-04-14 21:51:44.970 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:44.970 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:44.970 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:44.970 - Thread: 18 -> DistanceFade = 1998 2024-04-14 21:51:44.970 - Thread: 18 -> ParticleQuality = HIGH 2024-04-14 21:51:44.970 - Thread: 18 -> LightsQuality = HIGH 2024-04-14 21:51:44.970 - Thread: 18 -> } 2024-04-14 21:51:47.089 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:47.089 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:47.089 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:47.089 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:47.089 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:47.089 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:47.089 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:47.089 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:47.089 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:47.089 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:47.089 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:47.089 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:47.089 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:47.089 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:47.089 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:47.089 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:47.089 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:47.089 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:47.089 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:47.089 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:47.089 - Thread: 15 -> } 2024-04-14 21:51:49.209 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:49.209 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:49.209 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:49.209 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:49.209 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:49.209 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:49.209 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:49.209 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:49.209 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:49.209 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:49.209 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:49.209 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:49.209 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:49.209 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:49.209 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:49.209 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:49.209 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:49.209 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:49.209 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:49.209 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:49.209 - Thread: 15 -> } 2024-04-14 21:51:51.318 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:51:51.319 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:51:51.319 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:51:51.319 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:51.319 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:51.319 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:51:51.319 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:51.319 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:51.319 - Thread: 17 -> HqDepth = True 2024-04-14 21:51:51.319 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:51:51.319 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:51:51.319 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:51.319 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:51:51.319 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:51:51.319 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:51.319 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:51.319 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:51.319 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:51:51.319 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:51:51.319 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:51:51.319 - Thread: 17 -> } 2024-04-14 21:51:53.390 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:53.390 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:53.390 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:53.390 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:53.390 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:53.390 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:53.390 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:53.390 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:53.390 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:53.390 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:53.390 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:53.390 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:53.390 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:53.390 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:53.390 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:53.390 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:53.390 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:53.390 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:53.390 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:53.390 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:53.390 - Thread: 15 -> } 2024-04-14 21:51:55.434 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:55.434 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:55.434 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:55.434 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:55.434 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:55.434 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:55.436 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:55.436 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:55.436 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:55.436 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:55.436 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:55.436 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:55.436 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:55.436 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:55.436 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:55.436 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:55.436 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:55.436 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:55.436 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:55.436 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:55.436 - Thread: 15 -> } 2024-04-14 21:51:57.445 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:51:57.445 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:51:57.445 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:51:57.445 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:57.445 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:57.445 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:51:57.445 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:57.445 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:57.445 - Thread: 17 -> HqDepth = True 2024-04-14 21:51:57.445 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:51:57.445 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:51:57.445 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:57.445 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:51:57.445 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:51:57.445 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:57.445 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:57.445 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:57.445 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:51:57.445 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:51:57.445 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:51:57.445 - Thread: 17 -> } 2024-04-14 21:51:59.444 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:51:59.444 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:51:59.444 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:51:59.444 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:51:59.444 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:51:59.444 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:51:59.444 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:51:59.444 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:51:59.444 - Thread: 15 -> HqDepth = True 2024-04-14 21:51:59.444 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:51:59.444 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:51:59.444 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:51:59.444 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:51:59.444 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:51:59.444 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:51:59.444 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:51:59.444 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:51:59.444 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:51:59.444 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:51:59.444 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:51:59.444 - Thread: 15 -> } 2024-04-14 21:52:01.416 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:01.416 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:01.416 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:01.416 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:01.416 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:01.417 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:01.417 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:01.417 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:01.417 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:01.417 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:01.417 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:01.417 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:01.417 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:01.417 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:01.417 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:01.417 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:01.417 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:01.417 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:01.417 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:01.417 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:01.417 - Thread: 15 -> } 2024-04-14 21:52:03.363 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:03.363 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:03.363 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:03.363 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:03.363 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:03.363 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:03.363 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:03.363 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:03.363 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:03.363 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:03.363 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:03.363 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:03.363 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:03.363 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:03.363 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:03.363 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:03.363 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:03.363 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:03.363 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:03.363 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:03.363 - Thread: 15 -> } 2024-04-14 21:52:05.292 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:05.293 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:05.293 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:05.293 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:05.293 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:05.293 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:05.293 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:05.293 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:05.293 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:05.293 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:05.293 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:05.293 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:05.293 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:05.293 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:05.293 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:05.293 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:05.293 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:05.293 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:05.293 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:05.293 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:05.293 - Thread: 15 -> } 2024-04-14 21:52:07.212 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:52:07.212 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:52:07.212 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:52:07.212 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:07.212 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:07.212 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:52:07.212 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:07.212 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:07.212 - Thread: 16 -> HqDepth = True 2024-04-14 21:52:07.212 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:52:07.212 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:52:07.212 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:07.212 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:52:07.212 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:52:07.212 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:07.212 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:07.212 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:07.213 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:52:07.213 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:52:07.213 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:52:07.213 - Thread: 16 -> } 2024-04-14 21:52:09.083 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:09.083 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:09.083 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:09.083 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:09.083 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:09.083 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:09.083 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:09.083 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:09.083 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:09.083 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:09.083 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:09.083 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:09.084 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:09.084 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:09.084 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:09.084 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:09.084 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:09.084 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:09.084 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:09.084 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:09.084 - Thread: 15 -> } 2024-04-14 21:52:10.945 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:10.945 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:10.945 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:10.945 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:10.945 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:10.945 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:10.945 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:10.945 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:10.945 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:10.945 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:10.945 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:10.945 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:10.945 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:10.946 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:10.946 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:10.946 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:10.946 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:10.946 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:10.946 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:10.946 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:10.946 - Thread: 15 -> } 2024-04-14 21:52:12.801 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:12.801 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:12.801 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:12.801 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:12.802 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:12.802 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:12.802 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:12.802 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:12.802 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:12.802 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:12.802 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:12.802 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:12.802 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:12.802 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:12.802 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:12.802 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:12.802 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:12.802 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:12.802 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:12.802 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:12.802 - Thread: 15 -> } 2024-04-14 21:52:14.633 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:52:14.634 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:52:14.634 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:52:14.634 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:14.634 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:14.634 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:52:14.634 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:14.634 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:14.634 - Thread: 17 -> HqDepth = True 2024-04-14 21:52:14.634 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:52:14.634 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:52:14.634 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:14.634 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:52:14.634 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:52:14.634 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:14.634 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:14.634 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:14.634 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:52:14.634 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:52:14.634 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:52:14.634 - Thread: 17 -> } 2024-04-14 21:52:16.450 - Thread: 18 -> MyRenderSettings1 = { 2024-04-14 21:52:16.450 - Thread: 18 -> AntialiasingMode = FXAA 2024-04-14 21:52:16.450 - Thread: 18 -> ShadowQuality = HIGH 2024-04-14 21:52:16.450 - Thread: 18 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:16.450 - Thread: 18 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:16.450 - Thread: 18 -> TextureQuality = HIGH 2024-04-14 21:52:16.450 - Thread: 18 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:16.450 - Thread: 18 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:16.450 - Thread: 18 -> HqDepth = True 2024-04-14 21:52:16.451 - Thread: 18 -> GrassDrawDistance = 1000 2024-04-14 21:52:16.451 - Thread: 18 -> GrassDensityFactor = 3 2024-04-14 21:52:16.451 - Thread: 18 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:16.451 - Thread: 18 -> ModelQuality = HIGH 2024-04-14 21:52:16.451 - Thread: 18 -> VoxelQuality = HIGH 2024-04-14 21:52:16.451 - Thread: 18 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:16.451 - Thread: 18 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:16.451 - Thread: 18 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:16.451 - Thread: 18 -> DistanceFade = 1998 2024-04-14 21:52:16.451 - Thread: 18 -> ParticleQuality = HIGH 2024-04-14 21:52:16.451 - Thread: 18 -> LightsQuality = HIGH 2024-04-14 21:52:16.451 - Thread: 18 -> } 2024-04-14 21:52:18.253 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:18.253 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:18.253 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:18.253 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:18.253 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:18.253 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:18.254 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:18.254 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:18.254 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:18.254 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:18.254 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:18.254 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:18.254 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:18.254 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:18.254 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:18.254 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:18.254 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:18.254 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:18.254 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:18.254 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:18.254 - Thread: 15 -> } 2024-04-14 21:52:20.027 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:52:20.027 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:52:20.027 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:52:20.027 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:20.027 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:20.027 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:52:20.027 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:20.027 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:20.027 - Thread: 16 -> HqDepth = True 2024-04-14 21:52:20.027 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:52:20.027 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:52:20.027 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:20.027 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:52:20.027 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:52:20.027 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:20.027 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:20.027 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:20.028 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:52:20.028 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:52:20.028 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:52:20.028 - Thread: 16 -> } 2024-04-14 21:52:21.790 - Thread: 19 -> MyRenderSettings1 = { 2024-04-14 21:52:21.790 - Thread: 19 -> AntialiasingMode = FXAA 2024-04-14 21:52:21.790 - Thread: 19 -> ShadowQuality = HIGH 2024-04-14 21:52:21.790 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:21.790 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:21.790 - Thread: 19 -> TextureQuality = HIGH 2024-04-14 21:52:21.790 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:21.790 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:21.790 - Thread: 19 -> HqDepth = True 2024-04-14 21:52:21.791 - Thread: 19 -> GrassDrawDistance = 1000 2024-04-14 21:52:21.791 - Thread: 19 -> GrassDensityFactor = 3 2024-04-14 21:52:21.791 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:21.791 - Thread: 19 -> ModelQuality = HIGH 2024-04-14 21:52:21.791 - Thread: 19 -> VoxelQuality = HIGH 2024-04-14 21:52:21.791 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:21.791 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:21.791 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:21.791 - Thread: 19 -> DistanceFade = 1998 2024-04-14 21:52:21.791 - Thread: 19 -> ParticleQuality = HIGH 2024-04-14 21:52:21.791 - Thread: 19 -> LightsQuality = HIGH 2024-04-14 21:52:21.791 - Thread: 19 -> } 2024-04-14 21:52:23.527 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:23.527 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:23.527 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:23.527 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:23.527 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:23.527 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:23.527 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:23.527 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:23.528 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:23.528 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:23.528 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:23.528 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:23.528 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:23.528 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:23.528 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:23.528 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:23.528 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:23.528 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:23.528 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:23.528 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:23.528 - Thread: 15 -> } 2024-04-14 21:52:25.259 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:25.259 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:25.259 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:25.259 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:25.259 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:25.259 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:25.259 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:25.259 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:25.260 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:25.260 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:25.260 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:25.260 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:25.260 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:25.260 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:25.260 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:25.260 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:25.260 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:25.260 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:25.260 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:25.260 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:25.260 - Thread: 15 -> } 2024-04-14 21:52:26.990 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:26.990 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:26.990 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:26.990 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:26.990 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:26.990 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:26.990 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:26.990 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:26.990 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:26.990 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:26.990 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:26.990 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:26.990 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:26.990 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:26.990 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:26.990 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:26.990 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:26.990 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:26.990 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:26.990 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:26.990 - Thread: 15 -> } 2024-04-14 21:52:28.672 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:28.673 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:28.673 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:28.673 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:28.673 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:28.673 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:28.673 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:28.673 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:28.673 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:28.673 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:28.673 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:28.673 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:28.673 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:28.673 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:28.673 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:28.673 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:28.673 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:28.673 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:28.673 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:28.673 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:28.673 - Thread: 15 -> } 2024-04-14 21:52:30.358 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:30.358 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:30.358 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:30.358 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:30.358 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:30.358 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:30.358 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:30.358 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:30.358 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:30.358 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:30.358 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:30.358 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:30.358 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:30.358 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:30.358 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:30.358 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:30.358 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:30.359 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:30.359 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:30.359 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:30.359 - Thread: 15 -> } 2024-04-14 21:52:32.027 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:32.027 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:32.027 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:32.027 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:32.027 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:32.027 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:32.027 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:32.027 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:32.027 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:32.027 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:32.027 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:32.027 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:32.027 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:32.027 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:32.027 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:32.027 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:32.027 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:32.027 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:32.028 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:32.028 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:32.028 - Thread: 15 -> } 2024-04-14 21:52:33.677 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:33.677 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:33.677 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:33.677 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:33.677 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:33.677 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:33.677 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:33.677 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:33.677 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:33.677 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:33.677 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:33.677 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:33.677 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:33.677 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:33.677 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:33.677 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:33.677 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:33.677 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:33.677 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:33.677 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:33.677 - Thread: 15 -> } 2024-04-14 21:52:35.310 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:52:35.310 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:52:35.310 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:52:35.310 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:35.310 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:35.310 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:52:35.310 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:35.310 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:35.310 - Thread: 16 -> HqDepth = True 2024-04-14 21:52:35.310 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:52:35.310 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:52:35.310 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:35.310 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:52:35.310 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:52:35.310 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:35.310 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:35.310 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:35.310 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:52:35.310 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:52:35.310 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:52:35.310 - Thread: 16 -> } 2024-04-14 21:52:36.928 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:52:36.928 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:52:36.928 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:52:36.928 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:36.928 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:36.928 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:52:36.928 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:36.928 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:36.928 - Thread: 16 -> HqDepth = True 2024-04-14 21:52:36.928 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:52:36.928 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:52:36.928 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:36.928 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:52:36.928 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:52:36.928 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:36.928 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:36.928 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:36.928 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:52:36.928 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:52:36.928 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:52:36.928 - Thread: 16 -> } 2024-04-14 21:52:38.526 - Thread: 19 -> MyRenderSettings1 = { 2024-04-14 21:52:38.526 - Thread: 19 -> AntialiasingMode = FXAA 2024-04-14 21:52:38.526 - Thread: 19 -> ShadowQuality = HIGH 2024-04-14 21:52:38.526 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:38.526 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:38.526 - Thread: 19 -> TextureQuality = HIGH 2024-04-14 21:52:38.526 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:38.526 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:38.526 - Thread: 19 -> HqDepth = True 2024-04-14 21:52:38.526 - Thread: 19 -> GrassDrawDistance = 1000 2024-04-14 21:52:38.526 - Thread: 19 -> GrassDensityFactor = 3 2024-04-14 21:52:38.526 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:38.526 - Thread: 19 -> ModelQuality = HIGH 2024-04-14 21:52:38.526 - Thread: 19 -> VoxelQuality = HIGH 2024-04-14 21:52:38.526 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:38.526 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:38.526 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:38.526 - Thread: 19 -> DistanceFade = 1998 2024-04-14 21:52:38.526 - Thread: 19 -> ParticleQuality = HIGH 2024-04-14 21:52:38.526 - Thread: 19 -> LightsQuality = HIGH 2024-04-14 21:52:38.526 - Thread: 19 -> } 2024-04-14 21:52:40.118 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:40.118 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:40.118 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:40.118 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:40.118 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:40.118 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:40.118 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:40.118 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:40.118 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:40.118 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:40.118 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:40.118 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:40.118 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:40.118 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:40.118 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:40.118 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:40.118 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:40.118 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:40.118 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:40.118 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:40.118 - Thread: 15 -> } 2024-04-14 21:52:41.702 - Thread: 17 -> MyRenderSettings1 = { 2024-04-14 21:52:41.702 - Thread: 17 -> AntialiasingMode = FXAA 2024-04-14 21:52:41.702 - Thread: 17 -> ShadowQuality = HIGH 2024-04-14 21:52:41.702 - Thread: 17 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:41.702 - Thread: 17 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:41.702 - Thread: 17 -> TextureQuality = HIGH 2024-04-14 21:52:41.702 - Thread: 17 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:41.702 - Thread: 17 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:41.702 - Thread: 17 -> HqDepth = True 2024-04-14 21:52:41.702 - Thread: 17 -> GrassDrawDistance = 1000 2024-04-14 21:52:41.702 - Thread: 17 -> GrassDensityFactor = 3 2024-04-14 21:52:41.702 - Thread: 17 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:41.702 - Thread: 17 -> ModelQuality = HIGH 2024-04-14 21:52:41.702 - Thread: 17 -> VoxelQuality = HIGH 2024-04-14 21:52:41.702 - Thread: 17 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:41.702 - Thread: 17 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:41.702 - Thread: 17 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:41.702 - Thread: 17 -> DistanceFade = 1998 2024-04-14 21:52:41.702 - Thread: 17 -> ParticleQuality = HIGH 2024-04-14 21:52:41.702 - Thread: 17 -> LightsQuality = HIGH 2024-04-14 21:52:41.702 - Thread: 17 -> } 2024-04-14 21:52:43.276 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:43.276 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:43.276 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:43.276 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:43.276 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:43.276 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:43.276 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:43.276 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:43.276 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:43.276 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:43.276 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:43.276 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:43.276 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:43.276 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:43.276 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:43.276 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:43.276 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:43.276 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:43.276 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:43.276 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:43.276 - Thread: 15 -> } 2024-04-14 21:52:44.819 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:44.819 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:44.819 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:44.819 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:44.819 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:44.819 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:44.819 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:44.819 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:44.819 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:44.819 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:44.819 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:44.819 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:44.819 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:44.819 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:44.819 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:44.819 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:44.819 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:44.819 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:44.819 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:44.819 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:44.819 - Thread: 15 -> } 2024-04-14 21:52:46.368 - Thread: 16 -> MyRenderSettings1 = { 2024-04-14 21:52:46.368 - Thread: 16 -> AntialiasingMode = FXAA 2024-04-14 21:52:46.368 - Thread: 16 -> ShadowQuality = HIGH 2024-04-14 21:52:46.368 - Thread: 16 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:46.368 - Thread: 16 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:46.368 - Thread: 16 -> TextureQuality = HIGH 2024-04-14 21:52:46.368 - Thread: 16 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:46.368 - Thread: 16 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:46.368 - Thread: 16 -> HqDepth = True 2024-04-14 21:52:46.369 - Thread: 16 -> GrassDrawDistance = 1000 2024-04-14 21:52:46.369 - Thread: 16 -> GrassDensityFactor = 3 2024-04-14 21:52:46.369 - Thread: 16 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:46.369 - Thread: 16 -> ModelQuality = HIGH 2024-04-14 21:52:46.369 - Thread: 16 -> VoxelQuality = HIGH 2024-04-14 21:52:46.369 - Thread: 16 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:46.369 - Thread: 16 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:46.369 - Thread: 16 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:46.369 - Thread: 16 -> DistanceFade = 1998 2024-04-14 21:52:46.369 - Thread: 16 -> ParticleQuality = HIGH 2024-04-14 21:52:46.369 - Thread: 16 -> LightsQuality = HIGH 2024-04-14 21:52:46.369 - Thread: 16 -> } 2024-04-14 21:52:47.909 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:47.909 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:47.909 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:47.909 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:47.909 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:47.909 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:47.909 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:47.909 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:47.909 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:47.909 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:47.909 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:47.909 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:47.909 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:47.909 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:47.909 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:47.909 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:47.909 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:47.909 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:47.909 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:47.909 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:47.909 - Thread: 15 -> } 2024-04-14 21:52:49.418 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:49.419 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:49.419 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:49.419 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:49.419 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:49.419 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:49.419 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:49.419 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:49.419 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:49.419 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:49.419 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:49.419 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:49.419 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:49.419 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:49.419 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:49.419 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:49.419 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:49.419 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:49.419 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:49.419 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:49.419 - Thread: 15 -> } 2024-04-14 21:52:50.918 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:50.919 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:50.919 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:50.919 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:50.919 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:50.919 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:50.919 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:50.919 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:50.919 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:50.919 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:50.919 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:50.919 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:50.919 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:50.919 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:50.919 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:50.919 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:50.919 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:50.919 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:50.919 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:50.919 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:50.919 - Thread: 15 -> } 2024-04-14 21:52:52.419 - Thread: 15 -> MyRenderSettings1 = { 2024-04-14 21:52:52.419 - Thread: 15 -> AntialiasingMode = FXAA 2024-04-14 21:52:52.419 - Thread: 15 -> ShadowQuality = HIGH 2024-04-14 21:52:52.419 - Thread: 15 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:52.419 - Thread: 15 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:52.419 - Thread: 15 -> TextureQuality = HIGH 2024-04-14 21:52:52.419 - Thread: 15 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:52.419 - Thread: 15 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:52.419 - Thread: 15 -> HqDepth = True 2024-04-14 21:52:52.419 - Thread: 15 -> GrassDrawDistance = 1000 2024-04-14 21:52:52.419 - Thread: 15 -> GrassDensityFactor = 3 2024-04-14 21:52:52.419 - Thread: 15 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:52.419 - Thread: 15 -> ModelQuality = HIGH 2024-04-14 21:52:52.420 - Thread: 15 -> VoxelQuality = HIGH 2024-04-14 21:52:52.420 - Thread: 15 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:52.420 - Thread: 15 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:52.420 - Thread: 15 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:52.420 - Thread: 15 -> DistanceFade = 1998 2024-04-14 21:52:52.420 - Thread: 15 -> ParticleQuality = HIGH 2024-04-14 21:52:52.420 - Thread: 15 -> LightsQuality = HIGH 2024-04-14 21:52:52.420 - Thread: 15 -> } 2024-04-14 21:52:53.901 - Thread: 19 -> MyRenderSettings1 = { 2024-04-14 21:52:53.901 - Thread: 19 -> AntialiasingMode = FXAA 2024-04-14 21:52:53.901 - Thread: 19 -> ShadowQuality = HIGH 2024-04-14 21:52:53.901 - Thread: 19 -> ShadowGPUQuality = HIGH 2024-04-14 21:52:53.901 - Thread: 19 -> ShadowMemoryQuality = HIGH 2024-04-14 21:52:53.901 - Thread: 19 -> TextureQuality = HIGH 2024-04-14 21:52:53.901 - Thread: 19 -> VoxelTextureQuality = HIGH 2024-04-14 21:52:53.901 - Thread: 19 -> AnisotropicFiltering = ANISO_16 2024-04-14 21:52:53.901 - Thread: 19 -> HqDepth = True 2024-04-14 21:52:53.901 - Thread: 19 -> GrassDrawDistance = 1000 2024-04-14 21:52:53.901 - Thread: 19 -> GrassDensityFactor = 3 2024-04-14 21:52:53.901 - Thread: 19 -> AmbientOcclusionEnabled = True 2024-04-14 21:52:53.901 - Thread: 19 -> ModelQuality = HIGH 2024-04-14 21:52:53.901 - Thread: 19 -> VoxelQuality = HIGH 2024-04-14 21:52:53.901 - Thread: 19 -> VoxelShaderQuality = HIGH 2024-04-14 21:52:53.901 - Thread: 19 -> AlphaMaskedShaderQuality = HIGH 2024-04-14 21:52:53.901 - Thread: 19 -> AtmosphereShaderQuality = HIGH 2024-04-14 21:52:53.901 - Thread: 19 -> DistanceFade = 1998 2024-04-14 21:52:53.901 - Thread: 19 -> ParticleQuality = HIGH 2024-04-14 21:52:53.901 - Thread: 19 -> LightsQuality = HIGH 2024-04-14 21:52:53.901 - Thread: 19 -> } 2024-04-14 21:58:19.766 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.766 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:58:19.768 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:58:19.768 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.768 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.768 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.768 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.768 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.768 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:58:19.769 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:58:19.769 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.769 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.769 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.769 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.769 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.769 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.771 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.771 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.771 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.771 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.771 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.771 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.771 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.773 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.773 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.773 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.773 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.773 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.773 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.773 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.776 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.776 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.776 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.776 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.776 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.776 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.776 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.778 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.778 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.778 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.778 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.778 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.778 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.778 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.780 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.780 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.780 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.780 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.780 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.781 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.781 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.782 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.782 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.782 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.782 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.782 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.782 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.782 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.784 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.784 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.784 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.784 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.784 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.784 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.784 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.786 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.786 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.786 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.786 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.786 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.786 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.786 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.788 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.788 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.788 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.788 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.788 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.788 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.788 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.789 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.789 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.789 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.789 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.789 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.789 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.789 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.792 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.792 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.792 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.792 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.792 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.792 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.792 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.794 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.794 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.794 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.794 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.794 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.794 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.794 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:58:19.796 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:58:19.796 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.796 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.796 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.796 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.796 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.796 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.798 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.798 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.798 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.798 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.798 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.798 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.798 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.800 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.800 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.800 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.800 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.800 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.800 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.800 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-14 21:58:19.811 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-14 21:58:19.811 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.811 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.811 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.811 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.926 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.926 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:58:19.928 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:58:19.928 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.928 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.928 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.928 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.929 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.929 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:58:19.930 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:58:19.930 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.930 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.930 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.930 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.930 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.930 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.931 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.931 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.931 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.931 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.931 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.931 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.931 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.938 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.938 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.938 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.938 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.938 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.938 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.938 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.941 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.941 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.941 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.941 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.941 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.941 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.941 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.943 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.943 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.943 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.943 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.943 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.943 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.943 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.945 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.945 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.945 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.946 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.946 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.946 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.946 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.947 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.947 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.947 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.947 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.947 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.947 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.947 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.948 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.948 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.948 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.948 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.948 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.948 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.948 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.950 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.950 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.950 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.950 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.950 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.950 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.950 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.951 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.951 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.951 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.951 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.951 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.951 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.951 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.956 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.956 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.956 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.956 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.956 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.956 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.956 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.959 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.959 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.959 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.959 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.959 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.959 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.959 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.961 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.961 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.961 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.961 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.961 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.961 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.961 - Thread: 1 -> Font filename: Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:58:19.963 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white_shadow\FontDataPA.xml 2024-04-14 21:58:19.963 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.963 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.963 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.963 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.963 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.963 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.965 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.965 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.965 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.965 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.965 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.965 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.965 - Thread: 1 -> Font filename: Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.967 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\white\FontDataPA.xml 2024-04-14 21:58:19.967 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.967 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.967 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.967 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:19.967 - Thread: 1 -> MyFont.Ctor - START 2024-04-14 21:58:19.967 - Thread: 1 -> Font filename: Fonts\monospace\FontDataPA.xml 2024-04-14 21:58:19.976 - Thread: 1 -> FontFilePath: A:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Fonts\monospace\FontDataPA.xml 2024-04-14 21:58:19.976 - Thread: 1 -> LineHeight: 37 2024-04-14 21:58:19.976 - Thread: 1 -> Baseline: 30 2024-04-14 21:58:19.976 - Thread: 1 -> KernEnabled: True 2024-04-14 21:58:19.976 - Thread: 1 -> MyFont.Ctor - END 2024-04-14 21:58:20.829 - Thread: 38 -> Unloading session data 2024-04-14 21:58:20.899 - Thread: 38 -> DestroyCascadeTextures 2024-04-14 21:58:21.149 - Thread: 38 -> Device Context change