2024-04-04 13:22:51.191 - Thread: 1 -> Log Started 2024-04-04 13:22:51.191 - Thread: 1 -> Timezone (local - UTC): 1h 2024-04-04 13:22:51.191 - Thread: 1 -> App Version: 01_203_630 2024-04-04 13:22:51.197 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-04-04 13:22:51.198 - Thread: 1 -> Branch / Sandbox: SVN 2024-04-04 13:22:51.198 - Thread: 1 -> Client Build Number: 0 2024-04-04 13:22:51.198 - Thread: 1 -> Server Build Number: 0 2024-04-04 13:22:51.198 - Thread: 1 -> Environment.ProcessorCount: 16 2024-04-04 13:22:51.247 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Pro (Microsoft Windows NT 10.0.19045.0) 2024-04-04 13:22:51.248 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2024-04-04 13:22:51.248 - Thread: 1 -> Environment.Is64BitProcess: True 2024-04-04 13:22:51.248 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-04-04 13:22:51.248 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9181.0 2024-04-04 13:22:51.248 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2024-04-04 13:22:51.250 - Thread: 1 -> CPU Info: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz 2024-04-04 13:22:51.251 - Thread: 1 -> IntPtr.Size: 8 2024-04-04 13:22:51.251 - Thread: 1 -> Default Culture: 2024-04-04 13:22:51.251 - Thread: 1 -> Default UI Culture: 2024-04-04 13:22:51.251 - Thread: 1 -> MyConfig.Load() - START 2024-04-04 13:22:51.251 - Thread: 1 -> Path: C:\Users\benar\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-04-04 13:22:51.411 - Thread: 1 -> NewNewGameScreen: False 2024-04-04 13:22:51.411 - Thread: 1 -> EnableDamageEffects: True 2024-04-04 13:22:51.411 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-04-04 13:22:51.411 - Thread: 1 -> EnableReverb: False 2024-04-04 13:22:51.411 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-04-04 13:22:51.411 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-04-04 13:22:51.411 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-04-04 13:22:51.411 - Thread: 1 -> FirstTimeRun: False 2024-04-04 13:22:51.411 - Thread: 1 -> ExperimentalMode: True 2024-04-04 13:22:51.411 - Thread: 1 -> VideoAdapter: 0 2024-04-04 13:22:51.411 - Thread: 1 -> ScreenWidth: 1920 2024-04-04 13:22:51.411 - Thread: 1 -> ScreenHeight: 1080 2024-04-04 13:22:51.411 - Thread: 1 -> RefreshRate: 606530000 2024-04-04 13:22:51.411 - Thread: 1 -> WindowMode: 2 2024-04-04 13:22:51.411 - Thread: 1 -> VerticalSync: 0 2024-04-04 13:22:51.411 - Thread: 1 -> FieldOfView: 70 2024-04-04 13:22:51.411 - Thread: 1 -> PostProcessingEnabled: True 2024-04-04 13:22:51.411 - Thread: 1 -> FlaresIntensity: 1 2024-04-04 13:22:51.411 - Thread: 1 -> TreeViewDistance: 3000 2024-04-04 13:22:51.411 - Thread: 1 -> GrassDensity: 4 2024-04-04 13:22:51.411 - Thread: 1 -> GrassDrawDistance: 1000 2024-04-04 13:22:51.411 - Thread: 1 -> AntialiasingMode: 1 2024-04-04 13:22:51.411 - Thread: 1 -> ShadowMapResolution: 4 2024-04-04 13:22:51.411 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-04-04 13:22:51.411 - Thread: 1 -> TextureQuality: 2 2024-04-04 13:22:51.411 - Thread: 1 -> VoxelTextureQuality: 2 2024-04-04 13:22:51.411 - Thread: 1 -> AnisotropicFiltering: 4 2024-04-04 13:22:51.411 - Thread: 1 -> ModelQuality: 3 2024-04-04 13:22:51.411 - Thread: 1 -> VoxelQuality: 2 2024-04-04 13:22:51.411 - Thread: 1 -> ShaderQuality: 2 2024-04-04 13:22:51.411 - Thread: 1 -> LightsQuality: 2 2024-04-04 13:22:51.411 - Thread: 1 -> LowMemSwitchToLow: 0 2024-04-04 13:22:51.411 - Thread: 1 -> FirstVTTimeRun: False 2024-04-04 13:22:51.411 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-04-04 13:22:51.411 - Thread: 1 -> GDPRConsent: True 2024-04-04 13:22:51.411 - Thread: 1 -> FirstTimeTutorials: True 2024-04-04 13:22:51.411 - Thread: 1 -> LastBannerId: 68 2024-04-04 13:22:51.411 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2024-04-04 13:22:51.411 - Thread: 1 -> HudState: 1 2024-04-04 13:22:51.411 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-04-04 13:22:51.411 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-04-04 13:22:51.411 - Thread: 1 -> ControllerDefaultOnStart: False 2024-04-04 13:22:51.411 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-04-04 13:22:51.411 - Thread: 1 -> CubeBuilderAlignToDefault: False 2024-04-04 13:22:51.411 - Thread: 1 -> CubeBuilderUseSymmetry: True 2024-04-04 13:22:51.411 - Thread: 1 -> MyConfig.Load() - END 2024-04-04 13:22:52.017 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2024-04-04 13:22:52.270 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-04-04 13:22:52.274 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-04-04 13:22:52.275 - Thread: 1 -> Found processor count: 8 2024-04-04 13:22:52.275 - Thread: 1 -> Using processor count: 8 2024-04-04 13:22:52.322 - Thread: 1 -> All detected adapters: 2024-04-04 13:22:52.323 - Thread: 1 -> NVIDIA GeForce RTX 3070 Laptop GPU - VendorID=4318, SubsystemID=318444642, DeviceID=9373 2024-04-04 13:22:52.323 - Thread: 1 -> Intel(R) UHD Graphics - VendorID=32902, SubsystemID=318444642, DeviceID=39520 2024-04-04 13:22:52.323 - Thread: 1 -> Intel(R) UHD Graphics - VendorID=32902, SubsystemID=318444642, DeviceID=39520 2024-04-04 13:22:52.323 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-04-04 13:22:53.157 - Thread: 1 -> AdapterInfo = { 2024-04-04 13:22:53.157 - Thread: 1 -> Name = NVIDIA GeForce RTX 3070 Laptop GPU + DISPLAY1 2024-04-04 13:22:53.157 - Thread: 1 -> Description = dev id: 9373, mem: 8409579520, shared mem: 8433381376, Luid: 113840914, rev: 161, subsys id: 318444642, vendor id: 4318, feature_level 11.1: True 2024-04-04 13:22:53.157 - Thread: 1 -> Driver version = 31.0.15.5186 2024-04-04 13:22:53.157 - Thread: 1 -> Driver date = 20240312000000.000000-000 2024-04-04 13:22:53.157 - Thread: 1 -> DriverUpdateNecessary = False 2024-04-04 13:22:53.157 - Thread: 1 -> AftermathSupported = False 2024-04-04 13:22:53.157 - Thread: 1 -> Adapter id = 0 2024-04-04 13:22:53.157 - Thread: 1 -> Supported = True 2024-04-04 13:22:53.157 - Thread: 1 -> RAM = 8409579520 2024-04-04 13:22:53.157 - Thread: 1 -> Priority = 2 2024-04-04 13:22:53.157 - Thread: 1 -> Multithreaded rendering supported = True 2024-04-04 13:22:53.157 - Thread: 1 -> Output is attached = True 2024-04-04 13:22:53.158 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-04-04 13:22:53.158 - Thread: 1 -> Display modes = { 2024-04-04 13:22:53.158 - Thread: 1 -> DXGIOutput id = 0 2024-04-04 13:22:53.158 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1920x1080@60.00317Hz 2024-04-04 13:22:53.158 - Thread: 1 -> 1920x1080@240.0008Hz 2024-04-04 13:22:53.158 - Thread: 1 -> } 2024-04-04 13:22:53.158 - Thread: 1 -> } 2024-04-04 13:22:53.158 - Thread: 1 -> AdapterInfo = { 2024-04-04 13:22:53.159 - Thread: 1 -> Name = NVIDIA GeForce RTX 3070 Laptop GPU + DISPLAY1 2024-04-04 13:22:53.159 - Thread: 1 -> Description = dev id: 9373, mem: 8409579520, shared mem: 8433381376, Luid: 113840914, rev: 161, subsys id: 318444642, vendor id: 4318, feature_level 11.1: True 2024-04-04 13:22:53.159 - Thread: 1 -> Driver version = 31.0.15.5186 2024-04-04 13:22:53.159 - Thread: 1 -> Driver date = 20240312000000.000000-000 2024-04-04 13:22:53.159 - Thread: 1 -> DriverUpdateNecessary = False 2024-04-04 13:22:53.159 - Thread: 1 -> AftermathSupported = False 2024-04-04 13:22:53.159 - Thread: 1 -> Adapter id = 0 2024-04-04 13:22:53.159 - Thread: 1 -> Supported = True 2024-04-04 13:22:53.159 - Thread: 1 -> RAM = 8409579520 2024-04-04 13:22:53.159 - Thread: 1 -> Priority = 2 2024-04-04 13:22:53.159 - Thread: 1 -> Multithreaded rendering supported = True 2024-04-04 13:22:53.159 - Thread: 1 -> Output is attached = True 2024-04-04 13:22:53.159 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-04-04 13:22:53.159 - Thread: 1 -> Display modes = { 2024-04-04 13:22:53.159 - Thread: 1 -> DXGIOutput id = 0 2024-04-04 13:22:53.159 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1920x1080@60.00317Hz 2024-04-04 13:22:53.159 - Thread: 1 -> 1920x1080@240.0008Hz 2024-04-04 13:22:53.159 - Thread: 1 -> } 2024-04-04 13:22:53.159 - Thread: 1 -> } 2024-04-04 13:22:53.159 - Thread: 1 -> AdapterInfo = { 2024-04-04 13:22:53.159 - Thread: 1 -> Name = NVIDIA GeForce RTX 3070 Laptop GPU + DISPLAY25 2024-04-04 13:22:53.159 - Thread: 1 -> Description = dev id: 9373, mem: 8409579520, shared mem: 8433381376, Luid: 113840914, rev: 161, subsys id: 318444642, vendor id: 4318, feature_level 11.1: True 2024-04-04 13:22:53.159 - Thread: 1 -> Driver version = 31.0.15.5186 2024-04-04 13:22:53.159 - Thread: 1 -> Driver date = 20240312000000.000000-000 2024-04-04 13:22:53.159 - Thread: 1 -> DriverUpdateNecessary = False 2024-04-04 13:22:53.159 - Thread: 1 -> AftermathSupported = False 2024-04-04 13:22:53.159 - Thread: 1 -> Adapter id = 0 2024-04-04 13:22:53.159 - Thread: 1 -> Supported = True 2024-04-04 13:22:53.159 - Thread: 1 -> RAM = 8409579520 2024-04-04 13:22:53.159 - Thread: 1 -> Priority = 2 2024-04-04 13:22:53.159 - Thread: 1 -> Multithreaded rendering supported = True 2024-04-04 13:22:53.159 - Thread: 1 -> Output is attached = True 2024-04-04 13:22:53.159 - Thread: 1 -> DesktopBounds = {X:-1600 Y:0 Width:1600 Height:900} 2024-04-04 13:22:53.159 - Thread: 1 -> Display modes = { 2024-04-04 13:22:53.160 - Thread: 1 -> DXGIOutput id = 1 2024-04-04 13:22:53.160 - Thread: 1 -> 640x480@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 720x480@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 720x480@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 800x600@60.317Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1024x768@60.004Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1152x864@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1152x864@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1176x664@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1176x664@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1176x664@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1176x664@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x720@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x720@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x800@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x800@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x960@60.02Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x960@60.02Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x1024@60.02Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1366x768@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1366x768@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1440x900@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1440x1080@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1440x1080@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1440x1080@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1440x1080@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1600x900@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1600x1024@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1600x1024@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1600x1024@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1600x1024@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1680x1050@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1680x1050@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1680x1050@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1680x1050@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1920x1080@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1920x1080@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> } 2024-04-04 13:22:53.160 - Thread: 1 -> } 2024-04-04 13:22:53.160 - Thread: 1 -> AdapterInfo = { 2024-04-04 13:22:53.160 - Thread: 1 -> Name = NVIDIA GeForce RTX 3070 Laptop GPU + DISPLAY25 2024-04-04 13:22:53.160 - Thread: 1 -> Description = dev id: 9373, mem: 8409579520, shared mem: 8433381376, Luid: 113840914, rev: 161, subsys id: 318444642, vendor id: 4318, feature_level 11.1: True 2024-04-04 13:22:53.160 - Thread: 1 -> Driver version = 31.0.15.5186 2024-04-04 13:22:53.160 - Thread: 1 -> Driver date = 20240312000000.000000-000 2024-04-04 13:22:53.160 - Thread: 1 -> DriverUpdateNecessary = False 2024-04-04 13:22:53.160 - Thread: 1 -> AftermathSupported = False 2024-04-04 13:22:53.160 - Thread: 1 -> Adapter id = 0 2024-04-04 13:22:53.160 - Thread: 1 -> Supported = True 2024-04-04 13:22:53.160 - Thread: 1 -> RAM = 8409579520 2024-04-04 13:22:53.160 - Thread: 1 -> Priority = 2 2024-04-04 13:22:53.160 - Thread: 1 -> Multithreaded rendering supported = True 2024-04-04 13:22:53.160 - Thread: 1 -> Output is attached = True 2024-04-04 13:22:53.160 - Thread: 1 -> DesktopBounds = {X:-1600 Y:0 Width:1600 Height:900} 2024-04-04 13:22:53.160 - Thread: 1 -> Display modes = { 2024-04-04 13:22:53.160 - Thread: 1 -> DXGIOutput id = 1 2024-04-04 13:22:53.160 - Thread: 1 -> 640x480@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 720x480@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 720x480@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 800x600@60.317Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1024x768@60.004Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1152x864@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1152x864@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1176x664@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1176x664@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1176x664@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1176x664@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x720@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x720@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x800@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x800@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x960@60.02Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x960@60.02Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1280x1024@60.02Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1366x768@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1366x768@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1440x900@59.887Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1440x1080@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1440x1080@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1440x1080@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1440x1080@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1600x900@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1600x1024@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1600x1024@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1600x1024@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1600x1024@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1680x1050@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1680x1050@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1680x1050@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1680x1050@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1920x1080@60Hz 2024-04-04 13:22:53.160 - Thread: 1 -> 1920x1080@59.94Hz 2024-04-04 13:22:53.160 - Thread: 1 -> } 2024-04-04 13:22:53.160 - Thread: 1 -> } 2024-04-04 13:22:53.160 - Thread: 1 -> AdapterInfo = { 2024-04-04 13:22:53.161 - Thread: 1 -> Name = Intel(R) UHD Graphics 2024-04-04 13:22:53.161 - Thread: 1 -> Description = dev id: 39520, mem: 134217728, shared mem: 8433381376, Luid: 71359, rev: 1, subsys id: 318444642, vendor id: 32902, feature_level 11.1: True 2024-04-04 13:22:53.161 - Thread: 1 -> Driver version = 30.0.101.1340 2024-04-04 13:22:53.161 - Thread: 1 -> Driver date = 20220203000000.000000-000 2024-04-04 13:22:53.161 - Thread: 1 -> DriverUpdateNecessary = True 2024-04-04 13:22:53.161 - Thread: 1 -> AftermathSupported = False 2024-04-04 13:22:53.161 - Thread: 1 -> Adapter id = 1 2024-04-04 13:22:53.161 - Thread: 1 -> Supported = True 2024-04-04 13:22:53.161 - Thread: 1 -> RAM = 134217728 2024-04-04 13:22:53.161 - Thread: 1 -> Priority = 1 2024-04-04 13:22:53.161 - Thread: 1 -> Multithreaded rendering supported = False 2024-04-04 13:22:53.161 - Thread: 1 -> Output is attached = False 2024-04-04 13:22:53.161 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-04-04 13:22:53.161 - Thread: 1 -> Display modes = { 2024-04-04 13:22:53.161 - Thread: 1 -> DXGIOutput id = 0 2024-04-04 13:22:53.161 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1920x1080@60.00317Hz 2024-04-04 13:22:53.161 - Thread: 1 -> 1920x1080@240.0008Hz 2024-04-04 13:22:53.161 - Thread: 1 -> } 2024-04-04 13:22:53.161 - Thread: 1 -> } 2024-04-04 13:22:53.161 - Thread: 1 -> AdapterInfo = { 2024-04-04 13:22:53.161 - Thread: 1 -> Name = Intel(R) UHD Graphics 2024-04-04 13:22:53.161 - Thread: 1 -> Description = dev id: 39520, mem: 134217728, shared mem: 8433381376, Luid: 71359, rev: 1, subsys id: 318444642, vendor id: 32902, feature_level 11.1: True 2024-04-04 13:22:53.161 - Thread: 1 -> Driver version = 30.0.101.1340 2024-04-04 13:22:53.161 - Thread: 1 -> Driver date = 20220203000000.000000-000 2024-04-04 13:22:53.161 - Thread: 1 -> DriverUpdateNecessary = True 2024-04-04 13:22:53.161 - Thread: 1 -> AftermathSupported = False 2024-04-04 13:22:53.161 - Thread: 1 -> Adapter id = 1 2024-04-04 13:22:53.161 - Thread: 1 -> Supported = True 2024-04-04 13:22:53.161 - Thread: 1 -> RAM = 134217728 2024-04-04 13:22:53.161 - Thread: 1 -> Priority = 1 2024-04-04 13:22:53.161 - Thread: 1 -> Multithreaded rendering supported = False 2024-04-04 13:22:53.161 - Thread: 1 -> Output is attached = False 2024-04-04 13:22:53.161 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-04-04 13:22:53.161 - Thread: 1 -> Display modes = { 2024-04-04 13:22:53.162 - Thread: 1 -> DXGIOutput id = 0 2024-04-04 13:22:53.162 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1920x1080@60.00317Hz 2024-04-04 13:22:53.162 - Thread: 1 -> 1920x1080@240.0008Hz 2024-04-04 13:22:53.162 - Thread: 1 -> } 2024-04-04 13:22:53.162 - Thread: 1 -> } 2024-04-04 13:22:53.162 - Thread: 1 -> AdapterInfo = { 2024-04-04 13:22:53.162 - Thread: 1 -> Name = Intel(R) UHD Graphics 2024-04-04 13:22:53.162 - Thread: 1 -> Description = dev id: 39520, mem: 134217728, shared mem: 8433381376, Luid: 103923, rev: 1, subsys id: 318444642, vendor id: 32902, feature_level 11.1: True 2024-04-04 13:22:53.162 - Thread: 1 -> Driver version = 30.0.101.1340 2024-04-04 13:22:53.162 - Thread: 1 -> Driver date = 20220203000000.000000-000 2024-04-04 13:22:53.162 - Thread: 1 -> DriverUpdateNecessary = True 2024-04-04 13:22:53.162 - Thread: 1 -> AftermathSupported = False 2024-04-04 13:22:53.162 - Thread: 1 -> Adapter id = 2 2024-04-04 13:22:53.162 - Thread: 1 -> Supported = True 2024-04-04 13:22:53.162 - Thread: 1 -> RAM = 134217728 2024-04-04 13:22:53.162 - Thread: 1 -> Priority = 1 2024-04-04 13:22:53.162 - Thread: 1 -> Multithreaded rendering supported = False 2024-04-04 13:22:53.162 - Thread: 1 -> Output is attached = False 2024-04-04 13:22:53.162 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-04-04 13:22:53.162 - Thread: 1 -> Display modes = { 2024-04-04 13:22:53.162 - Thread: 1 -> DXGIOutput id = 0 2024-04-04 13:22:53.163 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1920x1080@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1920x1080@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> } 2024-04-04 13:22:53.163 - Thread: 1 -> } 2024-04-04 13:22:53.163 - Thread: 1 -> AdapterInfo = { 2024-04-04 13:22:53.163 - Thread: 1 -> Name = Intel(R) UHD Graphics 2024-04-04 13:22:53.163 - Thread: 1 -> Description = dev id: 39520, mem: 134217728, shared mem: 8433381376, Luid: 103923, rev: 1, subsys id: 318444642, vendor id: 32902, feature_level 11.1: True 2024-04-04 13:22:53.163 - Thread: 1 -> Driver version = 30.0.101.1340 2024-04-04 13:22:53.163 - Thread: 1 -> Driver date = 20220203000000.000000-000 2024-04-04 13:22:53.163 - Thread: 1 -> DriverUpdateNecessary = True 2024-04-04 13:22:53.163 - Thread: 1 -> AftermathSupported = False 2024-04-04 13:22:53.163 - Thread: 1 -> Adapter id = 2 2024-04-04 13:22:53.163 - Thread: 1 -> Supported = True 2024-04-04 13:22:53.163 - Thread: 1 -> RAM = 134217728 2024-04-04 13:22:53.163 - Thread: 1 -> Priority = 1 2024-04-04 13:22:53.163 - Thread: 1 -> Multithreaded rendering supported = False 2024-04-04 13:22:53.163 - Thread: 1 -> Output is attached = False 2024-04-04 13:22:53.163 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-04-04 13:22:53.163 - Thread: 1 -> Display modes = { 2024-04-04 13:22:53.163 - Thread: 1 -> DXGIOutput id = 0 2024-04-04 13:22:53.163 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.163 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1920x1080@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1920x1080@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> } 2024-04-04 13:22:53.164 - Thread: 1 -> } 2024-04-04 13:22:53.164 - Thread: 1 -> AdapterInfo = { 2024-04-04 13:22:53.164 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-04-04 13:22:53.164 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8433381376, Luid: 75325, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-04-04 13:22:53.164 - Thread: 1 -> Driver version = 2024-04-04 13:22:53.164 - Thread: 1 -> Driver date = 2024-04-04 13:22:53.164 - Thread: 1 -> DriverUpdateNecessary = False 2024-04-04 13:22:53.164 - Thread: 1 -> AftermathSupported = False 2024-04-04 13:22:53.164 - Thread: 1 -> Adapter id = 3 2024-04-04 13:22:53.164 - Thread: 1 -> Supported = True 2024-04-04 13:22:53.164 - Thread: 1 -> RAM = 0 2024-04-04 13:22:53.164 - Thread: 1 -> Priority = 0 2024-04-04 13:22:53.164 - Thread: 1 -> Multithreaded rendering supported = False 2024-04-04 13:22:53.164 - Thread: 1 -> Output is attached = False 2024-04-04 13:22:53.164 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-04-04 13:22:53.164 - Thread: 1 -> Display modes = { 2024-04-04 13:22:53.164 - Thread: 1 -> DXGIOutput id = 0 2024-04-04 13:22:53.164 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1920x1080@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1920x1080@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> } 2024-04-04 13:22:53.164 - Thread: 1 -> } 2024-04-04 13:22:53.164 - Thread: 1 -> AdapterInfo = { 2024-04-04 13:22:53.164 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-04-04 13:22:53.164 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8433381376, Luid: 75325, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-04-04 13:22:53.164 - Thread: 1 -> Driver version = 2024-04-04 13:22:53.164 - Thread: 1 -> Driver date = 2024-04-04 13:22:53.164 - Thread: 1 -> DriverUpdateNecessary = False 2024-04-04 13:22:53.164 - Thread: 1 -> AftermathSupported = False 2024-04-04 13:22:53.164 - Thread: 1 -> Adapter id = 3 2024-04-04 13:22:53.164 - Thread: 1 -> Supported = True 2024-04-04 13:22:53.164 - Thread: 1 -> RAM = 0 2024-04-04 13:22:53.164 - Thread: 1 -> Priority = 0 2024-04-04 13:22:53.164 - Thread: 1 -> Multithreaded rendering supported = False 2024-04-04 13:22:53.164 - Thread: 1 -> Output is attached = False 2024-04-04 13:22:53.164 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-04-04 13:22:53.164 - Thread: 1 -> Display modes = { 2024-04-04 13:22:53.164 - Thread: 1 -> DXGIOutput id = 0 2024-04-04 13:22:53.164 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 640x480@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 640x480@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 800x600@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 800x600@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1024x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1024x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1152x864@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1152x864@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x600@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x600@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x720@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x720@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x800@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x800@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x960@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x960@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x1024@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1280x1024@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1360x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1360x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1366x768@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1366x768@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1400x1050@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1400x1050@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1440x900@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1440x900@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1600x900@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1600x900@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1680x1050@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1680x1050@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1920x1080@60.00317Hz 2024-04-04 13:22:53.164 - Thread: 1 -> 1920x1080@240.0008Hz 2024-04-04 13:22:53.164 - Thread: 1 -> } 2024-04-04 13:22:53.164 - Thread: 1 -> } 2024-04-04 13:22:53.166 - Thread: 1 -> Service.IsActive: True 2024-04-04 13:22:53.166 - Thread: 1 -> Service.IsOnline: True 2024-04-04 13:22:53.166 - Thread: 1 -> Service.OwnsGame: False 2024-04-04 13:22:53.166 - Thread: 1 -> Service.UserId: 76561198818825110 2024-04-04 13:22:53.166 - Thread: 1 -> Service.UserName: ben_kenobi 2024-04-04 13:22:53.166 - Thread: 1 -> Service.Branch: default 2024-04-04 13:22:53.166 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-04-04 13:22:53.166 - Thread: 1 -> Build version: 0.1.1.0 2024-04-04 13:22:53.175 - Thread: 1 -> MyScreenManager() 2024-04-04 13:22:53.192 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2024-04-04 13:22:53.192 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2024-04-04 13:22:53.195 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2024-04-04 13:22:53.195 - Thread: 24 -> !!! Invalid resolution in settings - resetting to desktop resolution 2024-04-04 13:22:53.195 - Thread: 24 -> CreateDeviceInternal - Create device 2024-04-04 13:22:53.354 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2024-04-04 13:22:53.455 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2024-04-04 13:22:53.455 - Thread: 24 -> CreateDeviceInternal create swapchain 2024-04-04 13:22:53.456 - Thread: 24 -> Mode not found: 1920x1080 @ 60003 2024-04-04 13:22:54.474 - Thread: 24 -> Mode not found: 1920x1080 @ 60003 2024-04-04 13:22:54.513 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-04-04 13:22:54.514 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2024-04-04 13:22:54.514 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2024-04-04 13:22:55.110 - Thread: 1 -> Preallocate - START 2024-04-04 13:22:55.113 - Thread: 1 -> MySpaceWorldGenerator - START 2024-04-04 13:22:55.116 - Thread: 1 -> MySpaceWorldGenerator - END 2024-04-04 13:22:55.116 - Thread: 1 -> MySpaceBuildComponent - START 2024-04-04 13:22:55.116 - Thread: 1 -> MySpaceBuildComponent - END 2024-04-04 13:22:55.116 - Thread: 1 -> MyEntities - START 2024-04-04 13:22:55.127 - Thread: 1 -> MyEntities - END 2024-04-04 13:22:55.127 - Thread: 1 -> MyObjectBuilder_Base - START 2024-04-04 13:22:55.127 - Thread: 1 -> MyObjectBuilder_Base - END 2024-04-04 13:22:55.127 - Thread: 1 -> MyTransparentGeometry - START 2024-04-04 13:22:55.127 - Thread: 1 -> MyTransparentGeometry - END 2024-04-04 13:22:55.127 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-04-04 13:22:55.128 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-04-04 13:22:55.128 - Thread: 1 -> MyMath - START 2024-04-04 13:22:55.129 - Thread: 1 -> MyMath - END 2024-04-04 13:22:55.129 - Thread: 1 -> MySimpleObjectDraw - START 2024-04-04 13:22:55.129 - Thread: 1 -> MySimpleObjectDraw - END 2024-04-04 13:22:55.140 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-04-04 13:22:55.140 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-04-04 13:22:55.140 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-04-04 13:22:55.143 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-04-04 13:22:55.143 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-04-04 13:22:55.143 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-04-04 13:22:55.143 - Thread: 1 -> MySyncDestructions - START 2024-04-04 13:22:55.143 - Thread: 1 -> MySyncDestructions - END 2024-04-04 13:22:55.143 - Thread: 1 -> MySyncEntity - START 2024-04-04 13:22:55.143 - Thread: 1 -> MySyncEntity - END 2024-04-04 13:22:55.143 - Thread: 1 -> MyCommandCharacter - START 2024-04-04 13:22:55.144 - Thread: 1 -> MyCommandCharacter - END 2024-04-04 13:22:55.144 - Thread: 1 -> MyCommandConsole - START 2024-04-04 13:22:55.144 - Thread: 1 -> MyCommandConsole - END 2024-04-04 13:22:55.144 - Thread: 1 -> MyCommandEntity - START 2024-04-04 13:22:55.144 - Thread: 1 -> MyCommandEntity - END 2024-04-04 13:22:55.144 - Thread: 1 -> MyAiTargetManager - START 2024-04-04 13:22:55.144 - Thread: 1 -> MyAiTargetManager - END 2024-04-04 13:22:55.144 - Thread: 1 -> MyClientDebugCommands - START 2024-04-04 13:22:55.145 - Thread: 1 -> MyClientDebugCommands - END 2024-04-04 13:22:55.145 - Thread: 1 -> MyDedicatedServer - START 2024-04-04 13:22:55.145 - Thread: 1 -> MyDedicatedServer - END 2024-04-04 13:22:55.145 - Thread: 1 -> MyDedicatedServerBase - START 2024-04-04 13:22:55.145 - Thread: 1 -> MyDedicatedServerBase - END 2024-04-04 13:22:55.145 - Thread: 1 -> MyMultiplayerBase - START 2024-04-04 13:22:55.145 - Thread: 1 -> MyMultiplayerBase - END 2024-04-04 13:22:55.145 - Thread: 1 -> MyMultiplayerClient - START 2024-04-04 13:22:55.145 - Thread: 1 -> MyMultiplayerClient - END 2024-04-04 13:22:55.145 - Thread: 1 -> MyMultiplayerClientBase - START 2024-04-04 13:22:55.145 - Thread: 1 -> MyMultiplayerClientBase - END 2024-04-04 13:22:55.145 - Thread: 1 -> MyMultiplayerLobby - START 2024-04-04 13:22:55.145 - Thread: 1 -> MyMultiplayerLobby - END 2024-04-04 13:22:55.145 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-04-04 13:22:55.145 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-04-04 13:22:55.145 - Thread: 1 -> MyMultiplayerServerBase - START 2024-04-04 13:22:55.145 - Thread: 1 -> MyMultiplayerServerBase - END 2024-04-04 13:22:55.145 - Thread: 1 -> MyServerDebugCommands - START 2024-04-04 13:22:55.145 - Thread: 1 -> MyServerDebugCommands - END 2024-04-04 13:22:55.145 - Thread: 1 -> MyCubeGridDefinitions - START 2024-04-04 13:22:55.149 - Thread: 1 -> MyCubeGridDefinitions - END 2024-04-04 13:22:55.149 - Thread: 1 -> MyDefinitionManager - START 2024-04-04 13:22:55.153 - Thread: 1 -> MyDefinitionManager - END 2024-04-04 13:22:55.153 - Thread: 1 -> Preallocate - END 2024-04-04 13:22:55.155 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-04-04 13:22:55.359 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-04-04 13:22:55.360 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-04-04 13:22:55.360 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-04-04 13:22:55.360 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-04-04 13:22:55.360 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-04-04 13:22:55.360 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-04-04 13:22:55.360 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-04-04 13:22:55.360 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-04-04 13:22:55.360 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-04-04 13:22:55.367 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2024-04-04 13:22:55.367 - Thread: 1 -> Win32_ComputerSystem.Model: GE66 Raider 11UG 2024-04-04 13:22:55.367 - Thread: 1 -> Virtualized: False 2024-04-04 13:22:55.369 - Thread: 1 -> Environment.ProcessorName: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz 2024-04-04 13:22:55.369 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 16,866,762,752 bytes 2024-04-04 13:22:55.369 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-04-04 13:22:55.369 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 4,106,821,632 bytes 2024-04-04 13:22:55.369 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,696,602,918,912 bytes 2024-04-04 13:22:55.372 - Thread: 1 -> Drive C: | Capacity: 488,256,827,392 bytes | Free space: 153,686,024,192 bytes 2024-04-04 13:22:55.372 - Thread: 1 -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 293,942,484,992 bytes 2024-04-04 13:22:55.372 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-04-04 13:22:55.372 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-04-04 13:22:55.373 - Thread: 1 -> Installed DLCs: 2024-04-04 13:22:55.896 - Thread: 1 -> Deluxe Edition (573160) 2024-04-04 13:22:55.896 - Thread: 1 -> Decorative Blocks (1049790) 2024-04-04 13:22:55.896 - Thread: 1 -> Economy Deluxe (1135960) 2024-04-04 13:22:55.897 - Thread: 1 -> Style Pack (1084680) 2024-04-04 13:22:55.897 - Thread: 1 -> Decorative Blocks 2 (1167910) 2024-04-04 13:22:55.897 - Thread: 1 -> Frostbite (1241550) 2024-04-04 13:22:55.897 - Thread: 1 -> Sparks Of The Future (1307680) 2024-04-04 13:22:55.897 - Thread: 1 -> Wasteland (1374610) 2024-04-04 13:22:55.897 - Thread: 1 -> Warfare I. (1475830) 2024-04-04 13:22:55.897 - Thread: 1 -> Heavy Industry (1676100) 2024-04-04 13:22:55.897 - Thread: 1 -> Warfare II. (1783760) 2024-04-04 13:22:55.897 - Thread: 1 -> Automatons (1958640) 2024-04-04 13:22:55.898 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-04-04 13:22:55.933 - Thread: 1 -> Havok: Physics.Init 2024-04-04 13:22:56.015 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-04-04 13:22:56.027 - Thread: 1 -> HkGameName: SpaceEngineers 2024-04-04 13:22:56.030 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-04-04 13:22:56.032 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-04-04 13:22:56.036 - Thread: 1 -> 704ae738da175992c75d722dcbb5b890cf163f72 2024-04-04 13:22:56.252 - Thread: 1 -> Loading scenarios 2024-04-04 13:22:56.289 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-04-04 13:22:56.289 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-04-04 13:22:56.471 - Thread: 1 -> Loading sound definitions 2024-04-04 13:22:56.472 - Thread: 1 -> Loading gamepad controls 2024-04-04 13:22:56.516 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:22:56.516 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2024-04-04 13:22:56.527 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:22:56.527 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2024-04-04 13:22:56.527 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:22:56.527 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2024-04-04 13:22:56.527 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:22:56.527 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2024-04-04 13:22:56.527 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:22:56.527 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2024-04-04 13:22:56.527 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:22:56.527 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2024-04-04 13:22:56.533 - Thread: 1 -> Loading OffensiveWords definitions 2024-04-04 13:22:56.533 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-04-04 13:22:56.533 - Thread: 1 -> Loading shadow textures definitions 2024-04-04 13:22:56.533 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-04-04 13:22:56.534 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-04-04 13:22:56.539 - Thread: 1 -> MyAudio.LoadData - START 2024-04-04 13:22:57.665 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 44100 2024-04-04 13:22:57.747 - Thread: 1 -> MyAudio.LoadData - END 2024-04-04 13:22:57.753 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2024-04-04 13:22:57.753 - Thread: 1 -> MyGuiManager() 2024-04-04 13:22:57.756 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-04-04 13:22:57.838 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-04-04 13:22:57.845 - Thread: 24 -> DXGI SetFullscreenState succeded 2024-04-04 13:22:57.943 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-04-04 13:22:57.943 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-04-04 13:22:57.943 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-04-04 13:22:57.944 - Thread: 1 -> Loading default controls 2024-04-04 13:22:57.989 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-04-04 13:22:57.999 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-04-04 13:22:57.999 - Thread: 10 -> ReloadVoxelMaterials 2024-04-04 13:22:58.023 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-04-04 13:22:58.023 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-04-04 13:22:58.023 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-04-04 13:22:58.023 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-04-04 13:22:58.023 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-04-04 13:22:58.024 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-04-04 13:22:58.024 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-04-04 13:22:58.024 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-04-04 13:22:58.052 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-04-04 13:22:58.057 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-04-04 13:22:58.058 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-04-04 13:22:58.061 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-04-04 13:22:58.061 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-04-04 13:22:58.063 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-04-04 13:22:58.064 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-04-04 13:22:58.067 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-04-04 13:22:58.071 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-04-04 13:22:58.076 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-04-04 13:22:58.085 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-04-04 13:22:58.087 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-04-04 13:22:58.100 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-04-04 13:22:58.100 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-04-04 13:22:58.119 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-04-04 13:22:58.122 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-04-04 13:22:58.124 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-04-04 13:22:58.127 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-04-04 13:22:58.128 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-04-04 13:22:58.141 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-04-04 13:22:58.151 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-04-04 13:22:58.178 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-04-04 13:22:58.181 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-04-04 13:22:58.187 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-04-04 13:22:58.203 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-04-04 13:22:58.209 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-04-04 13:22:58.217 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-04-04 13:22:58.224 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-04-04 13:22:58.228 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-04-04 13:22:58.229 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-04-04 13:22:58.234 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-04-04 13:22:58.235 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-04-04 13:22:58.235 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-04-04 13:22:58.240 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-04-04 13:22:58.243 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-04-04 13:22:58.247 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-04-04 13:22:58.262 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-04-04 13:22:58.282 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-04-04 13:22:58.288 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-04-04 13:22:58.289 - Thread: 15 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-04-04 13:22:58.290 - Thread: 19 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-04-04 13:22:58.299 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-04-04 13:22:58.303 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-04-04 13:22:58.321 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-04-04 13:22:58.341 - Thread: 16 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-04-04 13:22:58.364 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-04-04 13:22:58.365 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-04-04 13:22:58.395 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-04-04 13:22:58.398 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-04-04 13:22:58.401 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-04-04 13:22:58.405 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-04-04 13:22:58.409 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-04-04 13:22:58.411 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-04-04 13:22:58.416 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-04-04 13:22:58.431 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-04-04 13:22:58.444 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-04-04 13:22:58.452 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-04-04 13:22:58.460 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-04-04 13:22:58.469 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-04-04 13:22:58.495 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-04-04 13:22:58.507 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-04-04 13:22:58.579 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-04-04 13:22:58.660 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-04-04 13:22:58.679 - Thread: 1 -> Timer Frequency: 10000000 2024-04-04 13:22:58.679 - Thread: 1 -> Ticks per frame: 166667 2024-04-04 13:22:58.706 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-04-04 13:22:58.854 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-04-04 13:22:58.872 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-04-04 13:22:58.928 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-04-04 13:22:58.952 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-04-04 13:22:59.007 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-04-04 13:22:59.020 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-04-04 13:22:59.060 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-04-04 13:22:59.077 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-04-04 13:22:59.087 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-04-04 13:22:59.111 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-04-04 13:22:59.143 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-04-04 13:22:59.146 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-04-04 13:22:59.168 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-04-04 13:22:59.196 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-04-04 13:22:59.202 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-04-04 13:22:59.210 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-04-04 13:22:59.226 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-04-04 13:22:59.228 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-04-04 13:22:59.233 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-04-04 13:22:59.238 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-04-04 13:22:59.239 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-04-04 13:22:59.284 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-04-04 13:22:59.284 - Thread: 1 -> Flares Intensity: 1 2024-04-04 13:22:59.284 - Thread: 1 -> Field of view: 1.22173 2024-04-04 13:22:59.284 - Thread: 1 -> PostProcessingEnabled: True 2024-04-04 13:22:59.284 - Thread: 1 -> Render.GrassDensityFactor: 4 2024-04-04 13:22:59.284 - Thread: 1 -> Render.GrassDrawDistance: 1000 2024-04-04 13:22:59.284 - Thread: 1 -> Render.DistanceFade: 3000 2024-04-04 13:22:59.284 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-04-04 13:22:59.284 - Thread: 1 -> Render.ShadowQuality: EXTREME 2024-04-04 13:22:59.284 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-04-04 13:22:59.284 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-04-04 13:22:59.284 - Thread: 1 -> Render.TextureQuality: HIGH 2024-04-04 13:22:59.284 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-04-04 13:22:59.285 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-04-04 13:22:59.285 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-04-04 13:22:59.285 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-04-04 13:22:59.285 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-04-04 13:22:59.285 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-04-04 13:22:59.320 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-04-04 13:22:59.408 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-04-04 13:22:59.428 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-04-04 13:22:59.429 - Thread: 1 -> Analytics session started: UserID = (487949ef-7294-a560-9d67-46a59fb54ae2) SessionID = (74c189b5-8a92-47be-86e3-6372eb5c0055) 2024-04-04 13:22:59.431 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-04-04 13:22:59.490 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-04-04 13:22:59.495 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-04-04 13:22:59.524 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-04-04 13:22:59.594 - Thread: 17 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-04-04 13:22:59.642 - Thread: 20 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-04-04 13:22:59.668 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-04-04 13:22:59.878 - Thread: 18 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-04-04 13:22:59.922 - Thread: 10 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-04-04 13:23:01.133 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-04-04 13:23:01.231 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-04-04 13:23:01.231 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-04-04 13:23:01.248 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-04-04 13:23:01.248 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-04-04 13:23:01.717 - Thread: 1 -> MyConfig.Save() - START 2024-04-04 13:23:01.717 - Thread: 1 -> Path: C:\Users\benar\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-04-04 13:23:01.781 - Thread: 1 -> MyConfig.Save() - END 2024-04-04 13:23:03.728 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-04-04 13:23:03.728 - Thread: 10 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-04-04 13:23:03.902 - Thread: 10 -> MySandboxGame.PerformPreload() - END 2024-04-04 13:23:23.407 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2024-04-04 13:23:23.422 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.LoadContent 2024-04-04 13:23:24.422 - Thread: 1 -> MyConfig.Save() - START 2024-04-04 13:23:24.422 - Thread: 1 -> Path: C:\Users\benar\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-04-04 13:23:24.423 - Thread: 1 -> MyConfig.Save() - END 2024-04-04 13:23:24.442 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-04-04 13:23:24.556 - Thread: 1 -> Server responded 2024-04-04 13:23:24.556 - Thread: 1 -> Joining server: Name:Keen UK #1 ConnectionString:steam://51.89.155.50:27016 2024-04-04 13:23:24.557 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-04-04 13:23:24.557 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-04-04 13:23:25.404 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - START 2024-04-04 13:23:25.404 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - END 2024-04-04 13:23:25.405 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-04-04 13:23:29.765 - Thread: 1 -> Lobby join response: True, enter state: Success 2024-04-04 13:23:29.765 - Thread: 1 -> World requested 2024-04-04 13:23:29.769 - Thread: 1 -> World requested - connection alive 2024-04-04 13:23:30.357 - Thread: 1 -> GUI Stats: Update 0.479369722222223, Draw 0.275422166666667 2024-04-04 13:23:38.731 - Thread: 1 -> LoadSession() - Start 2024-04-04 13:23:38.731 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-04-04 13:23:38.731 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-04-04 13:23:38.731 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-04-04 13:23:38.731 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-04-04 13:23:38.731 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-04-04 13:23:38.731 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-04-04 13:23:38.743 - Thread: 1 -> LoadSession() - End 2024-04-04 13:23:38.743 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-04-04 13:23:38.743 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-04-04 13:23:38.743 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-04-04 13:23:38.763 - Thread: 1 -> RunLoadingAction - START 2024-04-04 13:23:40.705 - Thread: 1 -> GC Memory: 1,193,147,592 B 2024-04-04 13:23:40.715 - Thread: 1 -> Process Memory: 3,703,721,984 B 2024-04-04 13:23:40.904 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-04-04 13:23:40.924 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-04-04 13:23:40.924 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-04-04 13:23:40.925 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-04-04 13:23:40.927 - Thread: 1 -> 704ae738da175992c75d722dcbb5b890cf163f72 2024-04-04 13:23:41.086 - Thread: 1 -> Loading scenarios 2024-04-04 13:23:41.086 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-04-04 13:23:41.086 - Thread: 1 -> List of used mods (0) - START 2024-04-04 13:23:41.086 - Thread: 1 -> List of used mods - END 2024-04-04 13:23:41.123 - Thread: 1 -> Loading behaviors 2024-04-04 13:23:41.123 - Thread: 1 -> Loading ammo magazines 2024-04-04 13:23:41.124 - Thread: 1 -> Loading ammo definitions 2024-04-04 13:23:41.125 - Thread: 1 -> Loading animations 2024-04-04 13:23:41.125 - Thread: 1 -> Loading animations 2024-04-04 13:23:41.125 - Thread: 1 -> Loading sound definitions 2024-04-04 13:23:41.127 - Thread: 1 -> Loading sound definitions 2024-04-04 13:23:41.127 - Thread: 1 -> Loading sound definitions 2024-04-04 13:23:41.127 - Thread: 1 -> Loading sound definitions 2024-04-04 13:23:41.127 - Thread: 1 -> Loading sound definitions 2024-04-04 13:23:41.127 - Thread: 1 -> Loading sound definitions 2024-04-04 13:23:41.127 - Thread: 1 -> Loading category classes 2024-04-04 13:23:41.128 - Thread: 1 -> Loading category classes 2024-04-04 13:23:41.128 - Thread: 1 -> Loading blueprint classes 2024-04-04 13:23:41.128 - Thread: 1 -> Loading blueprint class entries 2024-04-04 13:23:41.128 - Thread: 1 -> Loading blueprint class entries 2024-04-04 13:23:41.128 - Thread: 1 -> Loading blueprints 2024-04-04 13:23:41.129 - Thread: 1 -> Loading blueprints 2024-04-04 13:23:41.129 - Thread: 1 -> Loading agent definitions 2024-04-04 13:23:41.129 - Thread: 1 -> Loading character definitions 2024-04-04 13:23:41.133 - Thread: 1 -> Loading character definitions 2024-04-04 13:23:41.133 - Thread: 1 -> Loading components 2024-04-04 13:23:41.133 - Thread: 1 -> Loading components 2024-04-04 13:23:41.133 - Thread: 1 -> Loading configuration 2024-04-04 13:23:41.133 - Thread: 1 -> Loading container types 2024-04-04 13:23:41.134 - Thread: 1 -> Loading Contract Types 2024-04-04 13:23:41.136 - Thread: 1 -> Loading gamepad controls 2024-04-04 13:23:41.136 - Thread: 1 -> Loading block positions 2024-04-04 13:23:41.136 - Thread: 1 -> Loading block positions 2024-04-04 13:23:41.136 - Thread: 1 -> Loading curve definitions 2024-04-04 13:23:41.137 - Thread: 1 -> Loading debris 2024-04-04 13:23:41.138 - Thread: 1 -> Loading environment items entries 2024-04-04 13:23:41.138 - Thread: 1 -> Loading decal global definitions 2024-04-04 13:23:41.138 - Thread: 1 -> Loading decal definitions 2024-04-04 13:23:41.138 - Thread: 1 -> Loading decal definitions 2024-04-04 13:23:41.138 - Thread: 1 -> Loading drone behaviors 2024-04-04 13:23:41.138 - Thread: 1 -> Loading edges 2024-04-04 13:23:41.138 - Thread: 1 -> Loading emissive color definitions 2024-04-04 13:23:41.139 - Thread: 1 -> Loading emissive color default states 2024-04-04 13:23:41.141 - Thread: 1 -> Loading animations 2024-04-04 13:23:41.141 - Thread: 1 -> Loading entity components 2024-04-04 13:23:41.148 - Thread: 1 -> Loading component containers 2024-04-04 13:23:41.151 - Thread: 1 -> Loading environment items entries 2024-04-04 13:23:41.151 - Thread: 1 -> Loading Faction Names 2024-04-04 13:23:41.151 - Thread: 1 -> Loading factions 2024-04-04 13:23:41.152 - Thread: 1 -> Loading flare definitions 2024-04-04 13:23:41.154 - Thread: 1 -> Loading gas property definitions 2024-04-04 13:23:41.154 - Thread: 1 -> Loading event definitions 2024-04-04 13:23:41.154 - Thread: 1 -> Loading physical items 2024-04-04 13:23:41.162 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:23:41.162 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2024-04-04 13:23:41.169 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:23:41.169 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2024-04-04 13:23:41.169 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:23:41.169 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2024-04-04 13:23:41.169 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:23:41.169 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2024-04-04 13:23:41.169 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:23:41.169 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2024-04-04 13:23:41.169 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:23:41.169 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2024-04-04 13:23:41.171 - Thread: 1 -> Loading LCD texture categories 2024-04-04 13:23:41.171 - Thread: 1 -> Loading LCD texture categories 2024-04-04 13:23:41.171 - Thread: 1 -> Loading LCD texture categories 2024-04-04 13:23:41.171 - Thread: 1 -> Loading LCD texture categories 2024-04-04 13:23:41.171 - Thread: 1 -> Loading LCD texture categories 2024-04-04 13:23:41.171 - Thread: 1 -> Loading LCD texture categories 2024-04-04 13:23:41.171 - Thread: 1 -> Loading OffensiveWords definitions 2024-04-04 13:23:41.171 - Thread: 1 -> Loading planet definition 2024-04-04 13:23:41.172 - Thread: 1 -> Loading physical items 2024-04-04 13:23:41.172 - Thread: 1 -> Loading physical items 2024-04-04 13:23:41.172 - Thread: 1 -> Loading physical material properties 2024-04-04 13:23:41.173 - Thread: 1 -> Loading pirate antennas 2024-04-04 13:23:41.173 - Thread: 1 -> Loading research blocks definitions 2024-04-04 13:23:41.174 - Thread: 1 -> Loading research groups definitions 2024-04-04 13:23:41.174 - Thread: 1 -> Loading resource distribution groups 2024-04-04 13:23:41.174 - Thread: 1 -> Loading shadow textures definitions 2024-04-04 13:23:41.174 - Thread: 1 -> Loading ship sound groups 2024-04-04 13:23:41.177 - Thread: 1 -> Loading ship sound groups 2024-04-04 13:23:41.177 - Thread: 1 -> Loading sound categories 2024-04-04 13:23:41.177 - Thread: 1 -> Loading stat definitions 2024-04-04 13:23:41.177 - Thread: 1 -> Loading gamepad controls 2024-04-04 13:23:41.178 - Thread: 1 -> Loading grid creators 2024-04-04 13:23:41.178 - Thread: 1 -> Loading transparent material properties 2024-04-04 13:23:41.178 - Thread: 1 -> Loading planet definition 2024-04-04 13:23:41.178 - Thread: 1 -> Loading voxel map storage definitions 2024-04-04 13:23:41.178 - Thread: 1 -> Loading voxel material definitions 2024-04-04 13:23:41.178 - Thread: 1 -> Loading voxel material definitions 2024-04-04 13:23:41.178 - Thread: 1 -> Loading voxel material definitions 2024-04-04 13:23:41.178 - Thread: 1 -> Loading voxel material definitions 2024-04-04 13:23:41.178 - Thread: 1 -> Loading Weather Effects 2024-04-04 13:23:41.179 - Thread: 1 -> Audio effects definitions 2024-04-04 13:23:41.180 - Thread: 1 -> Loading environment items definitions 2024-04-04 13:23:41.181 - Thread: 1 -> Loading environment items definitions 2024-04-04 13:23:41.182 - Thread: 1 -> Loading physical material properties 2024-04-04 13:23:41.183 - Thread: 1 -> Loading particle effect definitions 2024-04-04 13:23:41.244 - Thread: 1 -> Loading particle effect definitions 2024-04-04 13:23:41.245 - Thread: 1 -> Loading environment item definitions 2024-04-04 13:23:41.247 - Thread: 1 -> Loading weapon definitions 2024-04-04 13:23:41.250 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.267 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.267 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.272 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.273 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.273 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.274 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.274 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.274 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.275 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.276 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.277 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.278 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.278 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.279 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.279 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.280 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.280 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.281 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.282 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.283 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.284 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.285 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.286 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.287 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.288 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.316 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.317 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.318 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.318 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.319 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.319 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.320 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.321 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.322 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.323 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.325 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.327 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.328 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.329 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.331 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.331 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.334 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.334 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.336 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.337 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.339 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.339 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.341 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.341 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.343 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.344 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.346 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.358 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.360 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.361 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.363 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.364 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.366 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.366 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.368 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.369 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.373 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.374 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.376 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.377 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.379 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.380 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.382 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.383 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.387 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.388 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.390 - Thread: 1 -> Loading cube blocks 2024-04-04 13:23:41.391 - Thread: 1 -> Created block definitions 2024-04-04 13:23:41.396 - Thread: 1 -> Loading block variant groups 2024-04-04 13:23:41.398 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2024-04-04 13:23:41.398 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2024-04-04 13:23:41.398 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2024-04-04 13:23:41.398 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2024-04-04 13:23:41.398 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2024-04-04 13:23:41.398 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2024-04-04 13:23:41.398 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2024-04-04 13:23:41.398 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2024-04-04 13:23:41.398 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK2.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BossDroneL 1RL.2GT.1MT.2IT.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buddy Miner.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Buggy.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Bumblebee.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Burstfire Bomber.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo Shuttle.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cargo_Buddy_mk.1.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\CargoShip.sbc 2024-04-04 13:23:41.399 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Carrier_[Infinity].sbc 2024-04-04 13:23:41.399 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2024-04-04 13:23:41.410 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2024-04-04 13:23:41.411 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2024-04-04 13:23:41.413 - Thread: 1 -> Loading asteroid generators 2024-04-04 13:23:41.413 - Thread: 1 -> Loading spawn groups 2024-04-04 13:23:41.413 - Thread: 1 -> Loading drop containers 2024-04-04 13:23:41.413 - Thread: 1 -> Loading spawn groups 2024-04-04 13:23:41.413 - Thread: 1 -> Loading spawn groups 2024-04-04 13:23:41.413 - Thread: 1 -> Loading radial menu definitions 2024-04-04 13:23:41.421 - Thread: 1 -> Loading respawn ships 2024-04-04 13:23:41.421 - Thread: 1 -> Loading spawn groups 2024-04-04 13:23:41.421 - Thread: 1 -> Loading wheel speeds 2024-04-04 13:23:41.436 - Thread: 1 -> MyAudio.UnloadData - START 2024-04-04 13:23:41.439 - Thread: 1 -> MyAudio.UnloadData - END 2024-04-04 13:23:41.439 - Thread: 1 -> MyAudio.LoadData - START 2024-04-04 13:23:41.462 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 44100 2024-04-04 13:23:41.685 - Thread: 1 -> MyAudio.LoadData - END 2024-04-04 13:23:41.698 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-04-04 13:23:41.706 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-04-04 13:23:41.741 - Thread: 15 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-04-04 13:23:41.743 - Thread: 19 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-04-04 13:23:41.762 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-04-04 13:23:41.763 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-04-04 13:23:41.763 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-04-04 13:23:41.764 - Thread: 14 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-04-04 13:23:41.765 - Thread: 17 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-04-04 13:23:41.775 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-04-04 13:23:42.040 - Thread: 29 -> External debugger: listening... 2024-04-04 13:23:42.050 - Thread: 1 -> MyLights.LoadData() - START 2024-04-04 13:23:42.051 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-04-04 13:23:42.051 - Thread: 1 -> MyLights.LoadData() - END 2024-04-04 13:23:42.051 - Thread: 1 -> Info: MyLights initialized. 2024-04-04 13:23:42.051 - Thread: 1 -> MyExplosions.LoadData() - START 2024-04-04 13:23:42.053 - Thread: 1 -> MyExplosions.LoadData() - END 2024-04-04 13:23:42.078 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-04-04 13:23:42.078 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-04-04 13:23:42.086 - Thread: 1 -> Loading Procedural World Generator 2024-04-04 13:23:42.086 - Thread: 1 -> Loading Procedural World Generator: Seed = '123456' = 123456, Density = 0.35 2024-04-04 13:23:42.516 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-04-04 13:23:44.513 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2024-04-04 13:23:44.513 - Thread: 1 -> Info: Planet generator name: Europa 2024-04-04 13:23:44.514 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-04-04 13:23:46.107 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2024-04-04 13:23:46.107 - Thread: 1 -> Info: Planet generator name: Titan 2024-04-04 13:23:46.107 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-04-04 13:23:47.654 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2024-04-04 13:23:47.655 - Thread: 1 -> Info: Planet generator name: Mars 2024-04-04 13:23:47.655 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-04-04 13:23:49.383 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2024-04-04 13:23:49.383 - Thread: 1 -> Info: Planet generator name: Alien 2024-04-04 13:23:49.384 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-04-04 13:23:51.002 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2024-04-04 13:23:51.002 - Thread: 1 -> Info: Planet generator name: Triton 2024-04-04 13:23:51.002 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-04-04 13:23:53.077 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:True 2024-04-04 13:23:53.077 - Thread: 1 -> Info: Planet generator name: Pertam 2024-04-04 13:23:53.077 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-04-04 13:23:55.059 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2024-04-04 13:23:55.059 - Thread: 1 -> Info: Planet generator name: Moon 2024-04-04 13:23:55.059 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-04-04 13:23:57.154 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2024-04-04 13:23:57.154 - Thread: 1 -> Info: Planet generator name: EarthLike 2024-04-04 13:23:57.155 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-04-04 13:23:57.443 - Thread: 1 -> Entities loaded & initialized 2024-04-04 13:23:57.449 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2024-04-04 13:23:57.449 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2024-04-04 13:23:57.702 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-04-04 13:23:57.704 - Thread: 1 -> RunLoadingAction - END 2024-04-04 13:23:57.704 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-04-04 13:23:57.704 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-04-04 13:23:57.704 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-04-04 13:23:57.704 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-04-04 13:23:57.704 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-04-04 13:23:57.706 - Thread: 1 -> Updating continues. 2024-04-04 13:23:57.773 - Thread: 1 -> GC Memory: 1656.633 / 1656.633 MB 2024-04-04 13:23:57.937 - Thread: 1 -> RequestRespawn 2024-04-04 13:23:58.745 - Thread: 1 -> Loading duration: 20.0005196 2024-04-04 13:23:58.778 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-04-04 13:23:58.778 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-04-04 13:23:58.780 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-04-04 13:24:10.762 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-04-04 13:24:10.817 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-04-04 13:24:10.819 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-04-04 13:24:10.820 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-04-04 13:24:10.821 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-04-04 13:24:10.826 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-04-04 13:24:10.827 - Thread: 1 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2024-04-04 13:24:19.604 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-04-04 13:24:19.720 - Thread: 1 -> MyConfig.Save() - START 2024-04-04 13:24:19.721 - Thread: 1 -> Path: C:\Users\benar\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-04-04 13:24:19.724 - Thread: 1 -> MyConfig.Save() - END 2024-04-04 13:24:22.125 - Thread: 1 -> Sending event to ElasticSearch: EmotesStats 2024-04-04 13:24:22.127 - Thread: 1 -> Sending event to ElasticSearch: BlockStats 2024-04-04 13:24:22.130 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-04-04 13:24:22.131 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2024-04-04 13:24:22.156 - Thread: 1 -> Exiting.. 2024-04-04 13:24:22.159 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-04-04 13:24:22.240 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-04-04 13:24:22.240 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-04-04 13:24:22.240 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2024-04-04 13:24:22.240 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2024-04-04 13:24:22.241 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2024-04-04 13:24:22.241 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2024-04-04 13:24:22.241 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2024-04-04 13:24:22.635 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2024-04-04 13:24:22.635 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2024-04-04 13:24:22.636 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2024-04-04 13:24:22.638 - Thread: 1 -> Sending event to ElasticSearch: EmotesStats 2024-04-04 13:24:22.639 - Thread: 1 -> Sending event to ElasticSearch: BlockStats 2024-04-04 13:24:22.641 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-04-04 13:24:22.641 - Thread: 1 -> MySession::Unload START 2024-04-04 13:24:22.642 - Thread: 1 -> AutoSaveInMinutes: 0 2024-04-04 13:24:22.642 - Thread: 1 -> MySandboxGame.IsDedicated: False 2024-04-04 13:24:22.642 - Thread: 1 -> IsServer: False 2024-04-04 13:24:22.644 - Thread: 1 -> MyAudio.UnloadData - START 2024-04-04 13:24:22.653 - Thread: 1 -> MyAudio.UnloadData - END 2024-04-04 13:24:22.653 - Thread: 1 -> MyAudio.LoadData - START 2024-04-04 13:24:22.699 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 44100 2024-04-04 13:24:23.051 - Thread: 1 -> MyAudio.LoadData - END 2024-04-04 13:24:23.055 - Thread: 1 -> MyConfig.Save() - START 2024-04-04 13:24:23.056 - Thread: 1 -> Path: C:\Users\benar\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-04-04 13:24:23.057 - Thread: 1 -> MyConfig.Save() - END 2024-04-04 13:24:23.280 - Thread: 1 -> Unloading Procedural World Generator 2024-04-04 13:24:23.450 - Thread: 1 -> Info: MyLights Unloading data. 2024-04-04 13:24:23.488 - Thread: 1 -> Network readers disposed 2024-04-04 13:24:23.488 - Thread: 1 -> Network readers disposed 2024-04-04 13:24:23.490 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-04-04 13:24:23.674 - Thread: 1 -> Loading sound definitions 2024-04-04 13:24:23.674 - Thread: 1 -> Loading gamepad controls 2024-04-04 13:24:23.730 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:24:23.730 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2024-04-04 13:24:23.743 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:24:23.743 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2024-04-04 13:24:23.743 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:24:23.743 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2024-04-04 13:24:23.744 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:24:23.744 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2024-04-04 13:24:23.744 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:24:23.744 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2024-04-04 13:24:23.744 - Thread: 1 -> GuiTextures.sbc 2024-04-04 13:24:23.744 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2024-04-04 13:24:23.750 - Thread: 1 -> Loading OffensiveWords definitions 2024-04-04 13:24:23.750 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-04-04 13:24:23.750 - Thread: 1 -> Loading shadow textures definitions 2024-04-04 13:24:23.750 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-04-04 13:24:23.750 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-04-04 13:24:24.345 - Thread: 1 -> MySession::Unload END 2024-04-04 13:24:24.350 - Thread: 1 -> MySandboxGame.UnloadData() - START 2024-04-04 13:24:24.350 - Thread: 1 -> MyAudio.UnloadData - START 2024-04-04 13:24:24.355 - Thread: 1 -> MyAudio.UnloadData - END 2024-04-04 13:24:24.356 - Thread: 1 -> MySandboxGame.UnloadData() - END 2024-04-04 13:24:24.362 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-04-04 13:24:24.362 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-04-04 13:24:24.627 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 20255728 allocated by heap 1088 allocated by debug 16777216 allocated by solver ------- 37034032 computed total 37034032 reported total Heap usage: 1368304 ( 6%) unused in thread local freelists 18093136 (89%) unused in main heap 794288 ( 3%) used in main heap ------- 20255728 allocated by heap Peak usage: 15838352 ( 5%) peak heap used (versus current) 0 ( 0%) peak solver used (versus available) 2024-04-04 13:24:25.004 - Thread: 29 -> External debugger: interrupted. 2024-04-04 13:24:25.007 - Thread: 1 -> Steam closed 2024-04-04 13:24:25.066 - Thread: 1 -> Log Closed