2024-03-23 16:47:45.187 - Thread: 1 -> Log Started 2024-03-23 16:47:45.187 - Thread: 1 -> Timezone (local - UTC): -6h 2024-03-23 16:47:45.187 - Thread: 1 -> App Version: 01_203_630 2024-03-23 16:47:45.194 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2024-03-23 16:47:45.195 - Thread: 1 -> Branch / Sandbox: SVN 2024-03-23 16:47:45.195 - Thread: 1 -> Client Build Number: 0 2024-03-23 16:47:45.195 - Thread: 1 -> Server Build Number: 0 2024-03-23 16:47:45.195 - Thread: 1 -> Environment.ProcessorCount: 20 2024-03-23 16:47:45.275 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 11 Home (Microsoft Windows NT 10.0.22631.0) 2024-03-23 16:47:45.275 - Thread: 1 -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2024-03-23 16:47:45.275 - Thread: 1 -> Environment.Is64BitProcess: True 2024-03-23 16:47:45.275 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-03-23 16:47:45.275 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9181.0 2024-03-23 16:47:45.275 - Thread: 1 -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2024-03-23 16:47:45.279 - Thread: 1 -> CPU Info: 12th Gen Intel(R) Core(TM) i9-12900H 2024-03-23 16:47:45.279 - Thread: 1 -> IntPtr.Size: 8 2024-03-23 16:47:45.279 - Thread: 1 -> Default Culture: 2024-03-23 16:47:45.279 - Thread: 1 -> Default UI Culture: 2024-03-23 16:47:45.279 - Thread: 1 -> MyConfig.Load() - START 2024-03-23 16:47:45.281 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 16:47:45.375 - Thread: 1 -> NewNewGameScreen: False 2024-03-23 16:47:45.375 - Thread: 1 -> EnableDamageEffects: True 2024-03-23 16:47:45.375 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-03-23 16:47:45.375 - Thread: 1 -> EnableReverb: False 2024-03-23 16:47:45.375 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-03-23 16:47:45.375 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-03-23 16:47:45.375 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-03-23 16:47:45.375 - Thread: 1 -> FirstTimeRun: False 2024-03-23 16:47:45.375 - Thread: 1 -> ExperimentalMode: True 2024-03-23 16:47:45.375 - Thread: 1 -> VideoAdapter: 0 2024-03-23 16:47:45.375 - Thread: 1 -> ScreenWidth: 1920 2024-03-23 16:47:45.375 - Thread: 1 -> ScreenHeight: 1080 2024-03-23 16:47:45.375 - Thread: 1 -> RefreshRate: 71136000 2024-03-23 16:47:45.375 - Thread: 1 -> WindowMode: 2 2024-03-23 16:47:45.375 - Thread: 1 -> VerticalSync: 0 2024-03-23 16:47:45.375 - Thread: 1 -> FieldOfView: 70 2024-03-23 16:47:45.375 - Thread: 1 -> PostProcessingEnabled: True 2024-03-23 16:47:45.375 - Thread: 1 -> FlaresIntensity: 1 2024-03-23 16:47:45.375 - Thread: 1 -> TreeViewDistance: 3000 2024-03-23 16:47:45.375 - Thread: 1 -> GrassDensity: 4 2024-03-23 16:47:45.375 - Thread: 1 -> GrassDrawDistance: 1000 2024-03-23 16:47:45.375 - Thread: 1 -> AntialiasingMode: 1 2024-03-23 16:47:45.375 - Thread: 1 -> ShadowMapResolution: 4 2024-03-23 16:47:45.375 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-03-23 16:47:45.375 - Thread: 1 -> TextureQuality: 2 2024-03-23 16:47:45.375 - Thread: 1 -> VoxelTextureQuality: 2 2024-03-23 16:47:45.375 - Thread: 1 -> AnisotropicFiltering: 4 2024-03-23 16:47:45.375 - Thread: 1 -> ModelQuality: 3 2024-03-23 16:47:45.375 - Thread: 1 -> VoxelQuality: 2 2024-03-23 16:47:45.375 - Thread: 1 -> ShaderQuality: 2 2024-03-23 16:47:45.375 - Thread: 1 -> LightsQuality: 2 2024-03-23 16:47:45.375 - Thread: 1 -> LowMemSwitchToLow: 0 2024-03-23 16:47:45.375 - Thread: 1 -> FirstVTTimeRun: False 2024-03-23 16:47:45.375 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-03-23 16:47:45.375 - Thread: 1 -> GDPRConsent: True 2024-03-23 16:47:45.375 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-03-23 16:47:45.375 - Thread: 1 -> GameVolume: 0.292474 2024-03-23 16:47:45.375 - Thread: 1 -> Music_Volume: 0.04007479 2024-03-23 16:47:45.375 - Thread: 1 -> VoiceChatVolume: 5 2024-03-23 16:47:45.375 - Thread: 1 -> HudWarnings: True 2024-03-23 16:47:45.375 - Thread: 1 -> MicrophoneSensitivity: 0.5 2024-03-23 16:47:45.375 - Thread: 1 -> VoiceChat: True 2024-03-23 16:47:45.375 - Thread: 1 -> VoiceChatVoiceActivation: False 2024-03-23 16:47:45.375 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2024-03-23 16:47:45.375 - Thread: 1 -> EnableDynamicMusic: True 2024-03-23 16:47:45.375 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2024-03-23 16:47:45.375 - Thread: 1 -> EnableDoppler: True 2024-03-23 16:47:45.375 - Thread: 1 -> HudState: 2 2024-03-23 16:47:45.375 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-03-23 16:47:45.375 - Thread: 1 -> FirstTimeTutorials: True 2024-03-23 16:47:45.375 - Thread: 1 -> ModIoConsent: True 2024-03-23 16:47:45.375 - Thread: 1 -> EnableTrading: True 2024-03-23 16:47:45.375 - Thread: 1 -> EnableSteamCloud: False 2024-03-23 16:47:45.376 - Thread: 1 -> CubeBuilderBuildingMode: 0 2024-03-23 16:47:45.376 - Thread: 1 -> ControlsHints: True 2024-03-23 16:47:45.376 - Thread: 1 -> GoodBotHints: True 2024-03-23 16:47:45.376 - Thread: 1 -> RotationHints: True 2024-03-23 16:47:45.376 - Thread: 1 -> AreaInteraction: True 2024-03-23 16:47:45.376 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-03-23 16:47:45.376 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-03-23 16:47:45.376 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-03-23 16:47:45.376 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-03-23 16:47:45.376 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-03-23 16:47:45.376 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-03-23 16:47:45.376 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-03-23 16:47:45.376 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-03-23 16:47:45.376 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-03-23 16:47:45.376 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-03-23 16:47:45.376 - Thread: 1 -> ShowCrosshair2: 0 2024-03-23 16:47:45.376 - Thread: 1 -> IronSightSwitchState: 1 2024-03-23 16:47:45.376 - Thread: 1 -> SpriteMainViewportScale: 1 2024-03-23 16:47:45.376 - Thread: 1 -> UiTransparency: 1 2024-03-23 16:47:45.376 - Thread: 1 -> UiBkTransparency: 0.8 2024-03-23 16:47:45.376 - Thread: 1 -> HUDBkTransparency: 0.6 2024-03-23 16:47:45.376 - Thread: 1 -> ControllerDefaultOnStart: False 2024-03-23 16:47:45.376 - Thread: 1 -> CubeBuilderUseSymmetry: False 2024-03-23 16:47:45.376 - Thread: 1 -> CubeBuilderAlignToDefault: True 2024-03-23 16:47:45.376 - Thread: 1 -> ZoomMultiplier: 0.2 2024-03-23 16:47:45.376 - Thread: 1 -> GamepadScheme: 0 2024-03-23 16:47:45.376 - Thread: 1 -> GamepadSchemeName: Flight 2024-03-23 16:47:45.376 - Thread: 1 -> LastBannerId: 75 2024-03-23 16:47:45.376 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2024-03-23 16:47:45.376 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-03-23 16:47:45.376 - Thread: 1 -> OnlyPSGames: False 2024-03-23 16:47:45.376 - Thread: 1 -> Language: 0 2024-03-23 16:47:45.376 - Thread: 1 -> BlueprintSharing: True 2024-03-23 16:47:45.376 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-03-23 16:47:45.376 - Thread: 1 -> MyConfig.Load() - END 2024-03-23 16:47:50.676 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2024-03-23 16:47:51.294 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-03-23 16:47:51.342 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-03-23 16:47:51.347 - Thread: 1 -> Found processor count: 14 2024-03-23 16:47:51.347 - Thread: 1 -> Using processor count: 14 2024-03-23 16:47:51.792 - Thread: 1 -> All detected adapters: 2024-03-23 16:47:51.800 - Thread: 1 -> NVIDIA GeForce RTX 3070 Ti Laptop GPU - VendorID=4318, SubsystemID=479334467, DeviceID=9376 2024-03-23 16:47:51.800 - Thread: 1 -> Intel(R) Iris(R) Xe Graphics - VendorID=32902, SubsystemID=479334467, DeviceID=18086 2024-03-23 16:47:51.800 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-03-23 16:47:52.631 - Thread: 1 -> AdapterInfo = { 2024-03-23 16:47:52.631 - Thread: 1 -> Name = NVIDIA GeForce RTX 3070 Ti Laptop GPU + DISPLAY1 2024-03-23 16:47:52.631 - Thread: 1 -> Description = dev id: 9376, mem: 8407482368, shared mem: 8411858944, Luid: 73988, rev: 161, subsys id: 479334467, vendor id: 4318, feature_level 11.1: True 2024-03-23 16:47:52.631 - Thread: 1 -> Driver version = 31.0.15.5161 2024-03-23 16:47:52.631 - Thread: 1 -> Driver date = 20240215000000.000000-000 2024-03-23 16:47:52.631 - Thread: 1 -> DriverUpdateNecessary = False 2024-03-23 16:47:52.631 - Thread: 1 -> AftermathSupported = False 2024-03-23 16:47:52.631 - Thread: 1 -> Adapter id = 0 2024-03-23 16:47:52.632 - Thread: 1 -> Supported = True 2024-03-23 16:47:52.632 - Thread: 1 -> RAM = 8407482368 2024-03-23 16:47:52.632 - Thread: 1 -> Priority = 2 2024-03-23 16:47:52.632 - Thread: 1 -> Multithreaded rendering supported = True 2024-03-23 16:47:52.632 - Thread: 1 -> Output is attached = True 2024-03-23 16:47:52.632 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-03-23 16:47:52.632 - Thread: 1 -> Display modes = { 2024-03-23 16:47:52.632 - Thread: 1 -> DXGIOutput id = 0 2024-03-23 16:47:52.632 - Thread: 1 -> 640x480@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 640x480@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 800x600@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 800x600@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1024x768@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1024x768@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1152x864@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1152x864@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1280x600@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1280x600@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1280x720@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1280x720@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1280x768@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1280x768@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1280x800@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1280x800@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1280x960@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1280x960@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1280x1024@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1280x1024@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1360x768@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1360x768@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1366x768@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1366x768@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1400x1050@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1400x1050@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1440x900@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1440x900@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1600x900@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1600x900@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1680x1050@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1680x1050@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1920x1080@59.99916Hz 2024-03-23 16:47:52.632 - Thread: 1 -> 1920x1080@300Hz 2024-03-23 16:47:52.632 - Thread: 1 -> } 2024-03-23 16:47:52.632 - Thread: 1 -> } 2024-03-23 16:47:52.632 - Thread: 1 -> AdapterInfo = { 2024-03-23 16:47:52.633 - Thread: 1 -> Name = NVIDIA GeForce RTX 3070 Ti Laptop GPU + DISPLAY1 2024-03-23 16:47:52.633 - Thread: 1 -> Description = dev id: 9376, mem: 8407482368, shared mem: 8411858944, Luid: 73988, rev: 161, subsys id: 479334467, vendor id: 4318, feature_level 11.1: True 2024-03-23 16:47:52.633 - Thread: 1 -> Driver version = 31.0.15.5161 2024-03-23 16:47:52.633 - Thread: 1 -> Driver date = 20240215000000.000000-000 2024-03-23 16:47:52.633 - Thread: 1 -> DriverUpdateNecessary = False 2024-03-23 16:47:52.633 - Thread: 1 -> AftermathSupported = False 2024-03-23 16:47:52.633 - Thread: 1 -> Adapter id = 0 2024-03-23 16:47:52.633 - Thread: 1 -> Supported = True 2024-03-23 16:47:52.633 - Thread: 1 -> RAM = 8407482368 2024-03-23 16:47:52.633 - Thread: 1 -> Priority = 2 2024-03-23 16:47:52.633 - Thread: 1 -> Multithreaded rendering supported = True 2024-03-23 16:47:52.633 - Thread: 1 -> Output is attached = True 2024-03-23 16:47:52.633 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-03-23 16:47:52.633 - Thread: 1 -> Display modes = { 2024-03-23 16:47:52.634 - Thread: 1 -> DXGIOutput id = 0 2024-03-23 16:47:52.634 - Thread: 1 -> 640x480@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 640x480@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 800x600@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 800x600@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1024x768@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1024x768@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1152x864@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1152x864@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1280x600@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1280x600@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1280x720@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1280x720@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1280x768@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1280x768@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1280x800@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1280x800@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1280x960@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1280x960@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1280x1024@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1280x1024@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1360x768@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1360x768@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1366x768@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1366x768@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1400x1050@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1400x1050@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1440x900@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1440x900@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1600x900@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1600x900@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1680x1050@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1680x1050@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1920x1080@59.99916Hz 2024-03-23 16:47:52.634 - Thread: 1 -> 1920x1080@300Hz 2024-03-23 16:47:52.634 - Thread: 1 -> } 2024-03-23 16:47:52.634 - Thread: 1 -> } 2024-03-23 16:47:52.634 - Thread: 1 -> AdapterInfo = { 2024-03-23 16:47:52.634 - Thread: 1 -> Name = Intel(R) Iris(R) Xe Graphics 2024-03-23 16:47:52.635 - Thread: 1 -> Description = dev id: 18086, mem: 134217728, shared mem: 8411858944, Luid: 72774, rev: 12, subsys id: 479334467, vendor id: 32902, feature_level 11.1: True 2024-03-23 16:47:52.635 - Thread: 1 -> Driver version = 31.0.101.4502 2024-03-23 16:47:52.635 - Thread: 1 -> Driver date = 20230615000000.000000-000 2024-03-23 16:47:52.635 - Thread: 1 -> DriverUpdateNecessary = False 2024-03-23 16:47:52.635 - Thread: 1 -> AftermathSupported = False 2024-03-23 16:47:52.635 - Thread: 1 -> Adapter id = 1 2024-03-23 16:47:52.635 - Thread: 1 -> Supported = True 2024-03-23 16:47:52.635 - Thread: 1 -> RAM = 134217728 2024-03-23 16:47:52.635 - Thread: 1 -> Priority = 1 2024-03-23 16:47:52.635 - Thread: 1 -> Multithreaded rendering supported = False 2024-03-23 16:47:52.635 - Thread: 1 -> Output is attached = False 2024-03-23 16:47:52.635 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-03-23 16:47:52.635 - Thread: 1 -> Display modes = { 2024-03-23 16:47:52.635 - Thread: 1 -> DXGIOutput id = 0 2024-03-23 16:47:52.635 - Thread: 1 -> 640x480@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 640x480@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 800x600@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 800x600@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1024x768@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1024x768@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1152x864@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1152x864@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1280x600@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1280x600@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1280x720@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1280x720@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1280x768@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1280x768@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1280x800@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1280x800@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1280x960@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1280x960@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1280x1024@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1280x1024@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1360x768@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1360x768@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1366x768@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1366x768@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1400x1050@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1400x1050@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1440x900@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1440x900@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1600x900@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1600x900@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1680x1050@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1680x1050@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1920x1080@59.99916Hz 2024-03-23 16:47:52.635 - Thread: 1 -> 1920x1080@300Hz 2024-03-23 16:47:52.635 - Thread: 1 -> } 2024-03-23 16:47:52.635 - Thread: 1 -> } 2024-03-23 16:47:52.635 - Thread: 1 -> AdapterInfo = { 2024-03-23 16:47:52.636 - Thread: 1 -> Name = Intel(R) Iris(R) Xe Graphics 2024-03-23 16:47:52.636 - Thread: 1 -> Description = dev id: 18086, mem: 134217728, shared mem: 8411858944, Luid: 72774, rev: 12, subsys id: 479334467, vendor id: 32902, feature_level 11.1: True 2024-03-23 16:47:52.636 - Thread: 1 -> Driver version = 31.0.101.4502 2024-03-23 16:47:52.636 - Thread: 1 -> Driver date = 20230615000000.000000-000 2024-03-23 16:47:52.636 - Thread: 1 -> DriverUpdateNecessary = False 2024-03-23 16:47:52.636 - Thread: 1 -> AftermathSupported = False 2024-03-23 16:47:52.636 - Thread: 1 -> Adapter id = 1 2024-03-23 16:47:52.636 - Thread: 1 -> Supported = True 2024-03-23 16:47:52.636 - Thread: 1 -> RAM = 134217728 2024-03-23 16:47:52.636 - Thread: 1 -> Priority = 1 2024-03-23 16:47:52.636 - Thread: 1 -> Multithreaded rendering supported = False 2024-03-23 16:47:52.636 - Thread: 1 -> Output is attached = False 2024-03-23 16:47:52.636 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-03-23 16:47:52.636 - Thread: 1 -> Display modes = { 2024-03-23 16:47:52.636 - Thread: 1 -> DXGIOutput id = 0 2024-03-23 16:47:52.636 - Thread: 1 -> 640x480@59.99916Hz 2024-03-23 16:47:52.636 - Thread: 1 -> 640x480@300Hz 2024-03-23 16:47:52.636 - Thread: 1 -> 800x600@59.99916Hz 2024-03-23 16:47:52.636 - Thread: 1 -> 800x600@300Hz 2024-03-23 16:47:52.636 - Thread: 1 -> 1024x768@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1024x768@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1152x864@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1152x864@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1280x600@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1280x600@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1280x720@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1280x720@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1280x768@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1280x768@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1280x800@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1280x800@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1280x960@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1280x960@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1280x1024@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1280x1024@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1360x768@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1360x768@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1366x768@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1366x768@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1400x1050@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1400x1050@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1440x900@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1440x900@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1600x900@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1600x900@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1680x1050@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1680x1050@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1920x1080@59.99916Hz 2024-03-23 16:47:52.637 - Thread: 1 -> 1920x1080@300Hz 2024-03-23 16:47:52.637 - Thread: 1 -> } 2024-03-23 16:47:52.637 - Thread: 1 -> } 2024-03-23 16:47:52.637 - Thread: 1 -> AdapterInfo = { 2024-03-23 16:47:52.637 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-03-23 16:47:52.637 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8411858944, Luid: 73850, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-03-23 16:47:52.637 - Thread: 1 -> Driver version = 2024-03-23 16:47:52.637 - Thread: 1 -> Driver date = 2024-03-23 16:47:52.637 - Thread: 1 -> DriverUpdateNecessary = False 2024-03-23 16:47:52.637 - Thread: 1 -> AftermathSupported = False 2024-03-23 16:47:52.637 - Thread: 1 -> Adapter id = 2 2024-03-23 16:47:52.637 - Thread: 1 -> Supported = True 2024-03-23 16:47:52.637 - Thread: 1 -> RAM = 0 2024-03-23 16:47:52.637 - Thread: 1 -> Priority = 0 2024-03-23 16:47:52.637 - Thread: 1 -> Multithreaded rendering supported = False 2024-03-23 16:47:52.637 - Thread: 1 -> Output is attached = False 2024-03-23 16:47:52.637 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-03-23 16:47:52.637 - Thread: 1 -> Display modes = { 2024-03-23 16:47:52.638 - Thread: 1 -> DXGIOutput id = 0 2024-03-23 16:47:52.638 - Thread: 1 -> 640x480@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 640x480@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 800x600@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 800x600@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1024x768@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1024x768@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1152x864@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1152x864@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1280x600@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1280x600@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1280x720@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1280x720@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1280x768@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1280x768@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1280x800@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1280x800@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1280x960@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1280x960@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1280x1024@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1280x1024@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1360x768@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1360x768@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1366x768@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1366x768@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1400x1050@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1400x1050@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1440x900@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1440x900@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1600x900@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1600x900@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1680x1050@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1680x1050@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1920x1080@59.99916Hz 2024-03-23 16:47:52.638 - Thread: 1 -> 1920x1080@300Hz 2024-03-23 16:47:52.638 - Thread: 1 -> } 2024-03-23 16:47:52.638 - Thread: 1 -> } 2024-03-23 16:47:52.638 - Thread: 1 -> AdapterInfo = { 2024-03-23 16:47:52.639 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-03-23 16:47:52.639 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8411858944, Luid: 73850, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-03-23 16:47:52.639 - Thread: 1 -> Driver version = 2024-03-23 16:47:52.639 - Thread: 1 -> Driver date = 2024-03-23 16:47:52.639 - Thread: 1 -> DriverUpdateNecessary = False 2024-03-23 16:47:52.639 - Thread: 1 -> AftermathSupported = False 2024-03-23 16:47:52.639 - Thread: 1 -> Adapter id = 2 2024-03-23 16:47:52.639 - Thread: 1 -> Supported = True 2024-03-23 16:47:52.639 - Thread: 1 -> RAM = 0 2024-03-23 16:47:52.639 - Thread: 1 -> Priority = 0 2024-03-23 16:47:52.639 - Thread: 1 -> Multithreaded rendering supported = False 2024-03-23 16:47:52.639 - Thread: 1 -> Output is attached = False 2024-03-23 16:47:52.639 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-03-23 16:47:52.639 - Thread: 1 -> Display modes = { 2024-03-23 16:47:52.639 - Thread: 1 -> DXGIOutput id = 0 2024-03-23 16:47:52.639 - Thread: 1 -> 640x480@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 640x480@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 800x600@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 800x600@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1024x768@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1024x768@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1152x864@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1152x864@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1280x600@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1280x600@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1280x720@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1280x720@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1280x768@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1280x768@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1280x800@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1280x800@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1280x960@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1280x960@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1280x1024@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1280x1024@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1360x768@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1360x768@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1366x768@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1366x768@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1400x1050@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1400x1050@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1440x900@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1440x900@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1600x900@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1600x900@300Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1680x1050@59.99916Hz 2024-03-23 16:47:52.639 - Thread: 1 -> 1680x1050@300Hz 2024-03-23 16:47:52.640 - Thread: 1 -> 1920x1080@59.99916Hz 2024-03-23 16:47:52.640 - Thread: 1 -> 1920x1080@300Hz 2024-03-23 16:47:52.640 - Thread: 1 -> } 2024-03-23 16:47:52.640 - Thread: 1 -> } 2024-03-23 16:47:52.641 - Thread: 1 -> Service.IsActive: True 2024-03-23 16:47:52.641 - Thread: 1 -> Service.IsOnline: True 2024-03-23 16:47:52.641 - Thread: 1 -> Service.OwnsGame: False 2024-03-23 16:47:52.641 - Thread: 1 -> Service.UserId: 76561198051147374 2024-03-23 16:47:52.641 - Thread: 1 -> Service.UserName: 23DEATHNUMBER 2024-03-23 16:47:52.641 - Thread: 1 -> Service.Branch: default 2024-03-23 16:47:52.641 - Thread: 1 -> Build date: 2000-01-02 12:00 2024-03-23 16:47:52.641 - Thread: 1 -> Build version: 0.1.1.0 2024-03-23 16:47:52.656 - Thread: 1 -> MyScreenManager() 2024-03-23 16:47:52.722 - Thread: 36 -> CreateDeviceInternal - CheckSettings() 2024-03-23 16:47:52.722 - Thread: 36 -> CreateDeviceInternal - GetAdapter() 2024-03-23 16:47:52.726 - Thread: 36 -> CreateDeviceInternal - FixSettings() 2024-03-23 16:47:52.726 - Thread: 36 -> !!! Invalid resolution in settings - resetting to desktop resolution 2024-03-23 16:47:52.726 - Thread: 36 -> CreateDeviceInternal - Create device 2024-03-23 16:47:52.886 - Thread: 36 -> CreateDeviceInternal Steam Overlay integration 2024-03-23 16:47:52.987 - Thread: 36 -> CreateDeviceInternal Steam Overlay OK 2024-03-23 16:47:52.987 - Thread: 36 -> CreateDeviceInternal create swapchain 2024-03-23 16:47:52.987 - Thread: 36 -> Mode not found: 1920x1080 @ 59999 2024-03-23 16:48:05.854 - Thread: 36 -> Mode not found: 1920x1080 @ 59999 2024-03-23 16:48:06.356 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-03-23 16:48:06.356 - Thread: 1 -> Game dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2024-03-23 16:48:06.356 - Thread: 1 -> Content dir: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2024-03-23 16:48:07.890 - Thread: 1 -> Preallocate - START 2024-03-23 16:48:07.893 - Thread: 1 -> MySpaceWorldGenerator - START 2024-03-23 16:48:07.972 - Thread: 1 -> MySpaceWorldGenerator - END 2024-03-23 16:48:07.972 - Thread: 1 -> MySpaceBuildComponent - START 2024-03-23 16:48:07.972 - Thread: 1 -> MySpaceBuildComponent - END 2024-03-23 16:48:07.973 - Thread: 1 -> MyEntities - START 2024-03-23 16:48:08.024 - Thread: 1 -> MyEntities - END 2024-03-23 16:48:08.024 - Thread: 1 -> MyObjectBuilder_Base - START 2024-03-23 16:48:08.024 - Thread: 1 -> MyObjectBuilder_Base - END 2024-03-23 16:48:08.024 - Thread: 1 -> MyTransparentGeometry - START 2024-03-23 16:48:08.024 - Thread: 1 -> MyTransparentGeometry - END 2024-03-23 16:48:08.024 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-03-23 16:48:08.031 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-03-23 16:48:08.031 - Thread: 1 -> MyMath - START 2024-03-23 16:48:08.031 - Thread: 1 -> MyMath - END 2024-03-23 16:48:08.031 - Thread: 1 -> MySimpleObjectDraw - START 2024-03-23 16:48:08.031 - Thread: 1 -> MySimpleObjectDraw - END 2024-03-23 16:48:08.039 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-03-23 16:48:08.039 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-03-23 16:48:08.039 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-03-23 16:48:08.267 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-03-23 16:48:08.267 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-03-23 16:48:08.300 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-03-23 16:48:08.300 - Thread: 1 -> MySyncDestructions - START 2024-03-23 16:48:08.300 - Thread: 1 -> MySyncDestructions - END 2024-03-23 16:48:08.300 - Thread: 1 -> MySyncEntity - START 2024-03-23 16:48:08.300 - Thread: 1 -> MySyncEntity - END 2024-03-23 16:48:08.300 - Thread: 1 -> MyCommandCharacter - START 2024-03-23 16:48:08.302 - Thread: 1 -> MyCommandCharacter - END 2024-03-23 16:48:08.302 - Thread: 1 -> MyCommandConsole - START 2024-03-23 16:48:08.303 - Thread: 1 -> MyCommandConsole - END 2024-03-23 16:48:08.303 - Thread: 1 -> MyCommandEntity - START 2024-03-23 16:48:08.303 - Thread: 1 -> MyCommandEntity - END 2024-03-23 16:48:08.303 - Thread: 1 -> MyAiTargetManager - START 2024-03-23 16:48:08.303 - Thread: 1 -> MyAiTargetManager - END 2024-03-23 16:48:08.303 - Thread: 1 -> MyClientDebugCommands - START 2024-03-23 16:48:08.304 - Thread: 1 -> MyClientDebugCommands - END 2024-03-23 16:48:08.304 - Thread: 1 -> MyDedicatedServer - START 2024-03-23 16:48:08.304 - Thread: 1 -> MyDedicatedServer - END 2024-03-23 16:48:08.304 - Thread: 1 -> MyDedicatedServerBase - START 2024-03-23 16:48:08.304 - Thread: 1 -> MyDedicatedServerBase - END 2024-03-23 16:48:08.304 - Thread: 1 -> MyMultiplayerBase - START 2024-03-23 16:48:08.304 - Thread: 1 -> MyMultiplayerBase - END 2024-03-23 16:48:08.304 - Thread: 1 -> MyMultiplayerClient - START 2024-03-23 16:48:08.304 - Thread: 1 -> MyMultiplayerClient - END 2024-03-23 16:48:08.304 - Thread: 1 -> MyMultiplayerClientBase - START 2024-03-23 16:48:08.304 - Thread: 1 -> MyMultiplayerClientBase - END 2024-03-23 16:48:08.304 - Thread: 1 -> MyMultiplayerLobby - START 2024-03-23 16:48:08.304 - Thread: 1 -> MyMultiplayerLobby - END 2024-03-23 16:48:08.304 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-03-23 16:48:08.304 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-03-23 16:48:08.304 - Thread: 1 -> MyMultiplayerServerBase - START 2024-03-23 16:48:08.305 - Thread: 1 -> MyMultiplayerServerBase - END 2024-03-23 16:48:08.305 - Thread: 1 -> MyServerDebugCommands - START 2024-03-23 16:48:08.305 - Thread: 1 -> MyServerDebugCommands - END 2024-03-23 16:48:08.305 - Thread: 1 -> MyCubeGridDefinitions - START 2024-03-23 16:48:08.383 - Thread: 1 -> MyCubeGridDefinitions - END 2024-03-23 16:48:08.383 - Thread: 1 -> MyDefinitionManager - START 2024-03-23 16:48:08.438 - Thread: 1 -> MyDefinitionManager - END 2024-03-23 16:48:08.438 - Thread: 1 -> Preallocate - END 2024-03-23 16:48:08.445 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-03-23 16:48:09.214 - Thread: 36 -> DXGI SetFullscreenState succeded 2024-03-23 16:48:09.632 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-03-23 16:48:09.632 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-03-23 16:48:09.720 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-03-23 16:48:09.720 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:48:09.720 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:48:09.720 - Thread: 1 -> Assembly.Location: D:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2024-03-23 16:48:09.720 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-03-23 16:48:09.720 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-03-23 16:48:09.722 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-03-23 16:48:09.733 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: ASUSTeK COMPUTER INC. 2024-03-23 16:48:09.733 - Thread: 1 -> Win32_ComputerSystem.Model: ROG Strix G533ZW_G533ZW 2024-03-23 16:48:09.733 - Thread: 1 -> Virtualized: False 2024-03-23 16:48:09.738 - Thread: 1 -> Environment.ProcessorName: 12th Gen Intel(R) Core(TM) i9-12900H 2024-03-23 16:48:09.738 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 16,823,717,888 bytes 2024-03-23 16:48:09.739 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-03-23 16:48:09.739 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 7,483,281,408 bytes 2024-03-23 16:48:09.739 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,696,397,807,616 bytes 2024-03-23 16:48:09.744 - Thread: 1 -> Drive C: | Capacity: 999,194,693,632 bytes | Free space: 302,247,526,400 bytes 2024-03-23 16:48:09.744 - Thread: 1 -> Drive D: | Capacity: 2,000,363,188,224 bytes | Free space: 768,598,822,912 bytes 2024-03-23 16:48:09.745 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-03-23 16:48:09.770 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-03-23 16:48:09.770 - Thread: 1 -> Installed DLCs: 2024-03-23 16:48:09.773 - Thread: 1 -> Decorative Blocks (1049790) 2024-03-23 16:48:09.773 - Thread: 1 -> Decorative Blocks 2 (1167910) 2024-03-23 16:48:09.773 - Thread: 1 -> Frostbite (1241550) 2024-03-23 16:48:09.773 - Thread: 1 -> Sparks Of The Future (1307680) 2024-03-23 16:48:09.773 - Thread: 1 -> Warfare I. (1475830) 2024-03-23 16:48:09.870 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-03-23 16:48:10.519 - Thread: 1 -> Havok: Physics.Init 2024-03-23 16:48:11.729 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-03-23 16:48:12.235 - Thread: 1 -> HkGameName: SpaceEngineers 2024-03-23 16:48:12.252 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-03-23 16:48:12.253 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-03-23 16:48:12.314 - Thread: 1 -> 704ae738da175992c75d722dcbb5b890cf163f72 2024-03-23 16:48:13.061 - Thread: 1 -> Loading scenarios 2024-03-23 16:48:13.106 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-03-23 16:48:13.107 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-03-23 16:48:14.392 - Thread: 1 -> Loading sound definitions 2024-03-23 16:48:14.393 - Thread: 1 -> Loading gamepad controls 2024-03-23 16:48:15.594 - Thread: 1 -> GuiTextures.sbc 2024-03-23 16:48:15.594 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2024-03-23 16:48:15.961 - Thread: 1 -> GuiTextures.sbc 2024-03-23 16:48:15.961 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2024-03-23 16:48:15.961 - Thread: 1 -> GuiTextures.sbc 2024-03-23 16:48:15.961 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2024-03-23 16:48:15.961 - Thread: 1 -> GuiTextures.sbc 2024-03-23 16:48:15.961 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2024-03-23 16:48:15.961 - Thread: 1 -> GuiTextures.sbc 2024-03-23 16:48:15.961 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2024-03-23 16:48:15.961 - Thread: 1 -> GuiTextures.sbc 2024-03-23 16:48:15.961 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2024-03-23 16:48:16.179 - Thread: 1 -> Loading OffensiveWords definitions 2024-03-23 16:48:16.179 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-03-23 16:48:16.180 - Thread: 1 -> Loading shadow textures definitions 2024-03-23 16:48:16.180 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-03-23 16:48:16.183 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-03-23 16:48:16.214 - Thread: 1 -> MyAudio.LoadData - START 2024-03-23 16:48:16.357 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 48000 2024-03-23 16:48:18.364 - Thread: 1 -> MyAudio.LoadData - END 2024-03-23 16:48:18.422 - Thread: 14 -> MySandboxGame.PerformPreload() - START 2024-03-23 16:48:18.464 - Thread: 1 -> MyGuiManager() 2024-03-23 16:48:18.468 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-03-23 16:48:18.607 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-03-23 16:48:19.018 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-03-23 16:48:19.810 - Thread: 14 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-03-23 16:48:19.813 - Thread: 14 -> ReloadVoxelMaterials 2024-03-23 16:48:20.120 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-03-23 16:48:20.134 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-03-23 16:48:20.135 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-03-23 16:48:20.136 - Thread: 32 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-03-23 16:48:20.136 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-03-23 16:48:20.136 - Thread: 27 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-03-23 16:48:20.137 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2024-03-23 16:48:20.138 - Thread: 34 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2024-03-23 16:48:20.138 - Thread: 31 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-03-23 16:48:20.138 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2024-03-23 16:48:20.138 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2024-03-23 16:48:20.138 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-03-23 16:48:20.138 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-03-23 16:48:20.138 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-03-23 16:48:20.458 - Thread: 31 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-03-23 16:48:20.458 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2024-03-23 16:48:20.458 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-03-23 16:48:20.458 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2024-03-23 16:48:20.458 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2024-03-23 16:48:20.458 - Thread: 27 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-03-23 16:48:20.459 - Thread: 32 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-03-23 16:48:20.459 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-03-23 16:48:20.459 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2024-03-23 16:48:20.459 - Thread: 34 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-03-23 16:48:20.461 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-03-23 16:48:20.461 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-03-23 16:48:20.461 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-03-23 16:48:20.474 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-03-23 16:48:20.720 - Thread: 34 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-03-23 16:48:20.749 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2024-03-23 16:48:20.749 - Thread: 31 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-03-23 16:48:20.749 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2024-03-23 16:48:20.754 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-03-23 16:48:20.754 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-03-23 16:48:20.755 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-03-23 16:48:20.755 - Thread: 32 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-03-23 16:48:20.755 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-03-23 16:48:20.755 - Thread: 27 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2024-03-23 16:48:20.755 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2024-03-23 16:48:20.769 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-03-23 16:48:20.769 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-03-23 16:48:20.846 - Thread: 31 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2024-03-23 16:48:20.846 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-03-23 16:48:20.846 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2024-03-23 16:48:20.846 - Thread: 27 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2024-03-23 16:48:20.960 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-03-23 16:48:20.960 - Thread: 34 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-03-23 16:48:20.961 - Thread: 32 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-03-23 16:48:20.962 - Thread: 30 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2024-03-23 16:48:21.149 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2024-03-23 16:48:21.149 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2024-03-23 16:48:21.149 - Thread: 21 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2024-03-23 16:48:21.149 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-03-23 16:48:21.215 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2024-03-23 16:48:21.224 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2024-03-23 16:48:21.225 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2024-03-23 16:48:21.669 - Thread: 31 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2024-03-23 16:48:21.669 - Thread: 34 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2024-03-23 16:48:21.669 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2024-03-23 16:48:21.669 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2024-03-23 16:48:21.669 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2024-03-23 16:48:21.680 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2024-03-23 16:48:21.680 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2024-03-23 16:48:21.681 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2024-03-23 16:48:21.684 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2024-03-23 16:48:21.746 - Thread: 34 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2024-03-23 16:48:21.746 - Thread: 31 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2024-03-23 16:48:21.756 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2024-03-23 16:48:21.760 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2024-03-23 16:48:21.760 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2024-03-23 16:48:21.760 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2024-03-23 16:48:21.761 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2024-03-23 16:48:21.772 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2024-03-23 16:48:21.934 - Thread: 34 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2024-03-23 16:48:21.935 - Thread: 31 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2024-03-23 16:48:21.952 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2024-03-23 16:48:21.960 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2024-03-23 16:48:21.982 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2024-03-23 16:48:21.982 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2024-03-23 16:48:21.982 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2024-03-23 16:48:21.983 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2024-03-23 16:48:22.017 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2024-03-23 16:48:22.050 - Thread: 31 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2024-03-23 16:48:22.050 - Thread: 34 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2024-03-23 16:48:22.050 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2024-03-23 16:48:22.113 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2024-03-23 16:48:22.146 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2024-03-23 16:48:22.182 - Thread: 29 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2024-03-23 16:48:22.182 - Thread: 31 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2024-03-23 16:48:22.182 - Thread: 28 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2024-03-23 16:48:22.182 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2024-03-23 16:48:22.182 - Thread: 34 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2024-03-23 16:48:22.183 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2024-03-23 16:48:22.226 - Thread: 24 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2024-03-23 16:48:22.581 - Thread: 22 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2024-03-23 16:48:22.689 - Thread: 14 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2024-03-23 16:48:22.690 - Thread: 26 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2024-03-23 16:48:22.692 - Thread: 25 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2024-03-23 16:48:22.698 - Thread: 23 -> Loading voxel storage from file 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2024-03-23 16:48:43.772 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-03-23 16:48:43.772 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-03-23 16:48:43.772 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-03-23 16:48:43.982 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-03-23 16:49:09.399 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-03-23 16:49:15.948 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-03-23 16:49:15.965 - Thread: 1 -> Timer Frequency: 10000000 2024-03-23 16:49:15.965 - Thread: 1 -> Ticks per frame: 166667 2024-03-23 16:49:16.805 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-03-23 16:49:17.357 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-03-23 16:49:17.357 - Thread: 1 -> Flares Intensity: 1 2024-03-23 16:49:17.357 - Thread: 1 -> Field of view: 1.22173 2024-03-23 16:49:17.357 - Thread: 1 -> PostProcessingEnabled: True 2024-03-23 16:49:17.357 - Thread: 1 -> Render.GrassDensityFactor: 4 2024-03-23 16:49:17.357 - Thread: 1 -> Render.GrassDrawDistance: 1000 2024-03-23 16:49:17.357 - Thread: 1 -> Render.DistanceFade: 3000 2024-03-23 16:49:17.357 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-03-23 16:49:17.357 - Thread: 1 -> Render.ShadowQuality: EXTREME 2024-03-23 16:49:17.357 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-03-23 16:49:17.357 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-03-23 16:49:17.357 - Thread: 1 -> Render.TextureQuality: HIGH 2024-03-23 16:49:17.357 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-03-23 16:49:17.357 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-03-23 16:49:17.357 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-03-23 16:49:17.357 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-03-23 16:49:17.357 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-03-23 16:49:17.357 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-03-23 16:49:17.804 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-03-23 16:49:18.208 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-03-23 16:49:18.209 - Thread: 1 -> Analytics session started: UserID = (369355ed-fa3e-4279-2919-369beb5a41ff) SessionID = (cdad42f3-f1be-42cd-9bc0-767046256ae6) 2024-03-23 16:49:18.209 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 16:49:46.393 - Thread: 14 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-03-23 16:49:46.393 - Thread: 14 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2024-03-23 16:49:46.393 - Thread: 14 -> MySandboxGame.PerformPreload() - END 2024-03-23 16:49:51.438 - Thread: 1 -> GUI Stats: Update 0.305516944444445, Draw 0.0127900555555555 2024-03-23 16:49:54.438 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-03-23 16:49:54.438 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-03-23 16:49:54.454 - Thread: 1 -> Logo screen MyGuiScreenBase.LoadContent 2024-03-23 16:49:56.087 - Thread: 1 -> Logo screen MyGuiScreenBase.UnloadContent - START 2024-03-23 16:49:56.087 - Thread: 1 -> Logo screen MyGuiScreenBase.UnloadContent - END 2024-03-23 16:49:56.087 - Thread: 1 -> Logo screen MyGuiScreenBase.LoadContent 2024-03-23 16:49:57.720 - Thread: 1 -> Logo screen MyGuiScreenBase.UnloadContent - START 2024-03-23 16:49:57.720 - Thread: 1 -> Logo screen MyGuiScreenBase.UnloadContent - END 2024-03-23 16:49:57.720 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-03-23 16:49:57.720 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-03-23 16:49:59.462 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 16:49:59.462 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 16:49:59.627 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 16:50:22.078 - Thread: 1 -> GUI Stats: Update 0.556325388888889, Draw 0.0970205555555555 2024-03-23 16:50:52.079 - Thread: 1 -> GUI Stats: Update 0.306425555555555, Draw 0.0963355 2024-03-23 16:51:22.078 - Thread: 1 -> GUI Stats: Update 0.319975055555556, Draw 0.094931333333333 2024-03-23 16:51:47.429 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2024-03-23 16:51:47.445 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.LoadContent 2024-03-23 16:51:49.814 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 16:51:49.814 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 16:51:49.815 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 16:51:49.845 - Thread: 1 -> New Game MyGuiScreenBase.LoadContent 2024-03-23 16:51:49.846 - Thread: 14 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2024-03-23 16:51:49.981 - Thread: 1 -> Query successful. 2024-03-23 16:51:50.045 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - START 2024-03-23 16:51:50.045 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - END 2024-03-23 16:51:50.696 - Thread: 1 -> ModIo: Authentication started 2024-03-23 16:51:51.346 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2024-03-23 16:51:51.363 - Thread: 16 -> Loading available saves - START 2024-03-23 16:51:51.364 - Thread: 16 -> GetWorldInfoFromDirectory (Exists: True) 'D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2024-03-23 16:51:51.367 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2024-03-23 16:51:51.368 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.LoadContent 2024-03-23 16:51:51.378 - Thread: 1 -> New Game MyGuiScreenBase.UnloadContent - START 2024-03-23 16:51:51.378 - Thread: 1 -> New Game MyGuiScreenBase.UnloadContent - END 2024-03-23 16:51:51.585 - Thread: 46 -> Request failed: Url=https://api.mod.io/v1/me/subscribed?tags=campaign&_sort=rating&_offset=0&_limit=50&game_id=264 code=422 content={"error":{"code":422,"error_ref":13009,"message":"Validation Failed. Please see below to fix invalid input:","errors":{"tags":"One or more tags in your request are invalid. Rejected tags are campaign. Accepted tags are blueprint, world, ingamescript, mod, scenario, ship, rover, base, other_blueprint, large_grid, small_grid, story, pvp, exploration, survival, other_world, no_mod, safe, experimental, block, skybox, character, animation, respawn ship, production, script, modpack, asteroid, planet, hud, npc, other, noscripts, serverscripts, inventory management, visualization, autopilot, other_script"}}} 2024-03-23 16:51:51.596 - Thread: 1 -> Error during UGC query: ServiceUnavailable 2024-03-23 16:51:51.596 - Thread: 14 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2024-03-23 16:51:51.600 - Thread: 14 -> Mod download time: 0.00 seconds 2024-03-23 16:51:51.955 - Thread: 16 -> Loading Sandbox world configuration file D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Alien Planet\PC\Sandbox_config.sbc 2024-03-23 16:51:51.989 - Thread: 16 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-03-23 16:51:52.078 - Thread: 1 -> GUI Stats: Update 0.3127875, Draw 0.0942132222222223 2024-03-23 16:51:52.301 - Thread: 16 -> Loading Sandbox world configuration file D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Dead Drop Arena\Sandbox_config.sbc 2024-03-23 16:51:52.316 - Thread: 16 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-03-23 16:51:52.389 - Thread: 16 -> Loading Sandbox world configuration file D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\PC\Sandbox_config.sbc 2024-03-23 16:51:52.403 - Thread: 16 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-03-23 16:51:52.498 - Thread: 16 -> Loading Sandbox world configuration file D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Mars Planet\PC\Sandbox_config.sbc 2024-03-23 16:51:52.505 - Thread: 16 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-03-23 16:51:52.646 - Thread: 1 -> New Workshop Game MyGuiScreenBase.LoadContent 2024-03-23 16:51:52.648 - Thread: 16 -> Loading Sandbox world configuration file D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Rival Platforms\Sandbox_config.sbc 2024-03-23 16:51:52.649 - Thread: 16 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-03-23 16:51:52.650 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2024-03-23 16:51:52.651 - Thread: 15 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2024-03-23 16:51:52.661 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - START 2024-03-23 16:51:52.661 - Thread: 1 -> MyGuiScreenWorldSettings MyGuiScreenBase.UnloadContent - END 2024-03-23 16:51:52.798 - Thread: 16 -> Loading Sandbox world configuration file D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\CustomWorlds\Star System\Sandbox_config.sbc 2024-03-23 16:51:52.799 - Thread: 16 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-03-23 16:51:52.799 - Thread: 16 -> Loading available saves - END 2024-03-23 16:51:53.419 - Thread: 1 -> Query successful. 2024-03-23 16:51:53.606 - Thread: 1 -> Query successful. 2024-03-23 16:51:53.606 - Thread: 15 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2024-03-23 16:51:53.606 - Thread: 15 -> MySteamWorkshop.GetSubscribedScenariosBlocking - START 2024-03-23 16:51:53.774 - Thread: 1 -> Query successful. 2024-03-23 16:51:53.956 - Thread: 1 -> Query successful. 2024-03-23 16:51:53.956 - Thread: 15 -> MySteamWorkshop.GetSubscribedScenariosBlocking - END 2024-03-23 16:51:54.175 - Thread: 20 -> ERROR: Exception during objectbuilder read! (xml): MyObjectBuilder_Checkpoint 2024-03-23 16:51:54.192 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2024-03-23 16:51:54.192 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2024-03-23 16:51:54.249 - Thread: 20 -> Exception occurred: System.InvalidOperationException: There is an error in the XML document. ---> System.InvalidOperationException: The specified type was not recognized: name='unsignedLong', namespace='http://www.w3.org/2001/XMLSchema', at . at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3529_PlayerId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3530_EntryOfInt64PlayerId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3531_Item(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3600_MyObjectBuilder_Checkpoint(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read6812_MyObjectBuilder_Checkpoint() at Microsoft.Xml.Serialization.GeneratedAssembly.MyObjectBuilder_CheckpointSerializer.Deserialize(XmlSerializationReader reader) at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at VRage.ObjectBuilders.Private.MyObjectBuilderSerializerKeen.DeserializeXML(Stream reader, MyObjectBuilder_Base& objectBuilder, Type builderType, Dictionary`2 typeOverrideMap) 2024-03-23 16:51:54.249 - Thread: 20 -> InnerException: 2024-03-23 16:51:54.249 - Thread: 20 -> Exception occurred: System.InvalidOperationException: The specified type was not recognized: name='unsignedLong', namespace='http://www.w3.org/2001/XMLSchema', at . at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3529_PlayerId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3530_EntryOfInt64PlayerId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3531_Item(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3600_MyObjectBuilder_Checkpoint(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read6812_MyObjectBuilder_Checkpoint() at Microsoft.Xml.Serialization.GeneratedAssembly.MyObjectBuilder_CheckpointSerializer.Deserialize(XmlSerializationReader reader) at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) 2024-03-23 16:51:54.249 - Thread: 20 -> Failed to deserialize file 'D:\SteamLibrary\steamapps\workshop\content\244850\317647241\538501584070846927_legacy.bin\Sandbox.sbc' 2024-03-23 16:51:57.729 - Thread: 14 -> ERROR: Exception during objectbuilder read! (xml): MyObjectBuilder_Checkpoint 2024-03-23 16:51:57.729 - Thread: 14 -> Exception occurred: System.InvalidOperationException: There is an error in the XML document. ---> System.InvalidOperationException: The specified type was not recognized: name='unsignedLong', namespace='http://www.w3.org/2001/XMLSchema', at . at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3529_PlayerId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3530_EntryOfInt64PlayerId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3531_Item(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3600_MyObjectBuilder_Checkpoint(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read6812_MyObjectBuilder_Checkpoint() at Microsoft.Xml.Serialization.GeneratedAssembly.MyObjectBuilder_CheckpointSerializer.Deserialize(XmlSerializationReader reader) at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at VRage.ObjectBuilders.Private.MyObjectBuilderSerializerKeen.DeserializeXML(Stream reader, MyObjectBuilder_Base& objectBuilder, Type builderType, Dictionary`2 typeOverrideMap) 2024-03-23 16:51:57.729 - Thread: 14 -> InnerException: 2024-03-23 16:51:57.729 - Thread: 14 -> Exception occurred: System.InvalidOperationException: The specified type was not recognized: name='unsignedLong', namespace='http://www.w3.org/2001/XMLSchema', at . at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3529_PlayerId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3530_EntryOfInt64PlayerId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3531_Item(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3600_MyObjectBuilder_Checkpoint(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read6812_MyObjectBuilder_Checkpoint() at Microsoft.Xml.Serialization.GeneratedAssembly.MyObjectBuilder_CheckpointSerializer.Deserialize(XmlSerializationReader reader) at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) 2024-03-23 16:51:57.729 - Thread: 14 -> Failed to deserialize file 'D:\SteamLibrary\steamapps\workshop\content\244850\327411279\23967657757025262_legacy.bin\Sandbox.sbc' 2024-03-23 16:51:57.809 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2024-03-23 16:51:57.809 - Thread: 14 -> Loading available saves - START 2024-03-23 16:51:57.809 - Thread: 14 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374' 2024-03-23 16:51:59.649 - Thread: 14 -> Loading available saves - END 2024-03-23 16:51:59.675 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2024-03-23 16:51:59.697 - Thread: 15 -> ERROR: Exception during objectbuilder read! (xml): MyObjectBuilder_Checkpoint 2024-03-23 16:51:59.697 - Thread: 15 -> Exception occurred: System.InvalidOperationException: There is an error in the XML document. ---> System.InvalidOperationException: The specified type was not recognized: name='unsignedLong', namespace='http://www.w3.org/2001/XMLSchema', at . at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3529_PlayerId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3530_EntryOfInt64PlayerId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3531_Item(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3600_MyObjectBuilder_Checkpoint(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read6812_MyObjectBuilder_Checkpoint() at Microsoft.Xml.Serialization.GeneratedAssembly.MyObjectBuilder_CheckpointSerializer.Deserialize(XmlSerializationReader reader) at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at VRage.ObjectBuilders.Private.MyObjectBuilderSerializerKeen.DeserializeXML(Stream reader, MyObjectBuilder_Base& objectBuilder, Type builderType, Dictionary`2 typeOverrideMap) 2024-03-23 16:51:59.697 - Thread: 15 -> InnerException: 2024-03-23 16:51:59.697 - Thread: 15 -> Exception occurred: System.InvalidOperationException: The specified type was not recognized: name='unsignedLong', namespace='http://www.w3.org/2001/XMLSchema', at . at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3529_PlayerId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3530_EntryOfInt64PlayerId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3531_Item(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read3600_MyObjectBuilder_Checkpoint(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read6812_MyObjectBuilder_Checkpoint() at Microsoft.Xml.Serialization.GeneratedAssembly.MyObjectBuilder_CheckpointSerializer.Deserialize(XmlSerializationReader reader) at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) 2024-03-23 16:51:59.697 - Thread: 15 -> Failed to deserialize file 'C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Battlestar Galactica - Basestar - Basic Shell - Half Scale\Sandbox.sbc' 2024-03-23 16:51:59.875 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2024-03-23 16:51:59.875 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2024-03-23 16:51:59.892 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-03-23 16:52:00.092 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2024-03-23 16:52:00.092 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2024-03-23 16:52:01.042 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-03-23 16:52:01.042 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-03-23 16:52:20.792 - Thread: 1 -> New Workshop Game MyGuiScreenBase.UnloadContent - START 2024-03-23 16:52:20.792 - Thread: 1 -> New Workshop Game MyGuiScreenBase.UnloadContent - END 2024-03-23 16:52:22.425 - Thread: 1 -> GUI Stats: Update 0.449768611111111, Draw 0.105522444444444 2024-03-23 16:52:22.709 - Thread: 1 -> MyGuiScreenWelcomeScreen.ctor START 2024-03-23 16:52:22.725 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.LoadContent 2024-03-23 16:52:23.709 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 16:52:23.709 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 16:52:23.710 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 16:52:23.725 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.LoadContent 2024-03-23 16:52:23.725 - Thread: 14 -> Loading available saves - START 2024-03-23 16:52:23.725 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.LoadContent 2024-03-23 16:52:23.726 - Thread: 14 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374' 2024-03-23 16:52:23.942 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - START 2024-03-23 16:52:23.942 - Thread: 1 -> MyGuiScreenTutorialsScreen MyGuiScreenBase.UnloadContent - END 2024-03-23 16:52:24.528 - Thread: 14 -> Loading available saves - END 2024-03-23 16:52:24.759 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - START 2024-03-23 16:52:24.759 - Thread: 1 -> MyGuiScreenProgressAsync MyGuiScreenBase.UnloadContent - END 2024-03-23 16:52:27.508 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-03-23 16:52:29.487 - Thread: 44 -> Loading Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\Sandbox_config.sbc 2024-03-23 16:52:29.492 - Thread: 44 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-03-23 16:52:29.509 - Thread: 1 -> LoadSandbox() - Start 2024-03-23 16:52:29.510 - Thread: 1 -> LoadSession() - Start 2024-03-23 16:52:29.510 - Thread: 1 -> C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes 2024-03-23 16:52:29.510 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\Sandbox_config.sbc 2024-03-23 16:52:30.195 - Thread: 1 -> Loading Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\Sandbox_config.sbc 2024-03-23 16:52:30.196 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2024-03-23 16:52:30.196 - Thread: 1 -> LoadSandbox() - End 2024-03-23 16:52:30.199 - Thread: 1 -> CheckPoint Experimental mode: Yes 2024-03-23 16:52:30.199 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode, MaxPlayers, TotalPCU, EnableIngameScripts 2024-03-23 16:52:30.200 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-03-23 16:52:30.201 - Thread: 14 -> Downloading world mods - START 2024-03-23 16:52:30.237 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-03-23 16:52:30.237 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-03-23 16:52:30.644 - Thread: 1 -> Mod dependencies query successful 2024-03-23 16:52:30.644 - Thread: 14 -> Reference issue detected (circular reference or wrong order) for mod Steam:3154371364 2024-03-23 16:52:30.644 - Thread: 14 -> Reference issue detected (circular reference or wrong order) for mod Steam:3154371364 2024-03-23 16:52:30.644 - Thread: 14 -> Reference issue detected (circular reference or wrong order) for mod Steam:3154371364 2024-03-23 16:52:30.644 - Thread: 14 -> Reference issue detected (circular reference or wrong order) for mod Steam:3154371364 2024-03-23 16:52:30.644 - Thread: 14 -> Reference issue detected (circular reference or wrong order) for mod Steam:3154371364 2024-03-23 16:52:30.644 - Thread: 14 -> Reference issue detected (circular reference or wrong order) for mod Steam:3154371364 2024-03-23 16:52:30.644 - Thread: 14 -> Reference issue detected (circular reference or wrong order) for mod Steam:3154371364 2024-03-23 16:52:30.644 - Thread: 14 -> Reference issue detected (circular reference or wrong order) for mod Steam:3154371364 2024-03-23 16:52:31.300 - Thread: 1 -> Mod dependencies query successful 2024-03-23 16:52:31.300 - Thread: 14 -> Reference issue detected (circular reference or wrong order) for mod Steam:1965654081 2024-03-23 16:52:31.300 - Thread: 14 -> Reference issue detected (circular reference or wrong order) for mod Steam:758597413 2024-03-23 16:52:31.300 - Thread: 14 -> Reference issue detected (circular reference or wrong order) for mod Steam:806331071 2024-03-23 16:52:31.477 - Thread: 1 -> Mod dependencies query successful 2024-03-23 16:52:31.479 - Thread: 14 -> MyWorkshop.GetItemsBlocking: getting 40 items 2024-03-23 16:52:31.720 - Thread: 1 -> Mod query successful 2024-03-23 16:52:31.722 - Thread: 14 -> Up to date mod: Id = 3154371364, title = 'WeaponCore - 2.4' 2024-03-23 16:52:31.723 - Thread: 14 -> Up to date mod: Id = 2933383148, title = 'Consolidation Armament II' 2024-03-23 16:52:31.723 - Thread: 14 -> Up to date mod: Id = 2880317963, title = 'Animation Engine' 2024-03-23 16:52:31.723 - Thread: 14 -> Up to date mod: Id = 2866060924, title = 'Guided Missiles & Rocket Pods - WeaponCore' 2024-03-23 16:52:31.723 - Thread: 14 -> Up to date mod: Id = 2809355711, title = 'Consolidation Armament' 2024-03-23 16:52:31.723 - Thread: 14 -> Up to date mod: Id = 2667547195, title = 'Bigger Explosions' 2024-03-23 16:52:31.723 - Thread: 14 -> Up to date mod: Id = 2530716039, title = 'Aryx Weapon Enterprises Vol. 1 [WeaponCore]' 2024-03-23 16:52:31.724 - Thread: 14 -> Up to date mod: Id = 2465585201, title = 'AQD - Quality of Life - Core' 2024-03-23 16:52:31.724 - Thread: 14 -> Up to date mod: Id = 2445975943, title = 'Jump Drives Extended' 2024-03-23 16:52:31.724 - Thread: 14 -> Up to date mod: Id = 2330491803, title = 'Federal Industrial - Utilites' 2024-03-23 16:52:31.724 - Thread: 14 -> Up to date mod: Id = 2325537420, title = 'Federal Industrial - Logistics' 2024-03-23 16:52:31.724 - Thread: 14 -> Up to date mod: Id = 2308085590, title = 'Autofill Bottles' 2024-03-23 16:52:31.724 - Thread: 14 -> Up to date mod: Id = 2115568523, title = 'Clean Assembler Tab' 2024-03-23 16:52:31.724 - Thread: 14 -> Up to date mod: Id = 2082309225, title = '[Mexpex] MWI - Weapon Collection 2 [WeaponCore] (8)' 2024-03-23 16:52:31.724 - Thread: 14 -> Up to date mod: Id = 2016817336, title = 'NorthWind Weapons' 2024-03-23 16:52:31.724 - Thread: 14 -> Up to date mod: Id = 1965654081, title = 'Rich HUD Master' 2024-03-23 16:52:31.724 - Thread: 14 -> Up to date mod: Id = 1931509062, title = 'WeaponCore - Replace Vanilla Weapons' 2024-03-23 16:52:31.725 - Thread: 14 -> Up to date mod: Id = 1920388300, title = '[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)' 2024-03-23 16:52:31.725 - Thread: 14 -> Up to date mod: Id = 1919062467, title = '[Mexpex] MWI - Homing Weaponry (24)' 2024-03-23 16:52:31.725 - Thread: 14 -> Up to date mod: Id = 1896299812, title = 'TeamSpot' 2024-03-23 16:52:31.725 - Thread: 14 -> Up to date mod: Id = 1878844801, title = 'AutoRun - Klime' 2024-03-23 16:52:31.726 - Thread: 14 -> Up to date mod: Id = 1874524300, title = 'InFlightButtons - Klime' 2024-03-23 16:52:31.726 - Thread: 14 -> Up to date mod: Id = 1866795892, title = 'Suit Toggles (while in a cockpit) - Klime' 2024-03-23 16:52:31.726 - Thread: 14 -> Up to date mod: Id = 1843256487, title = 'AutoCloseDoors' 2024-03-23 16:52:31.726 - Thread: 14 -> Up to date mod: Id = 1805199276, title = 'Easy Control Button Access' 2024-03-23 16:52:31.726 - Thread: 14 -> Up to date mod: Id = 1804604586, title = 'AQD - Quality of Life' 2024-03-23 16:52:31.726 - Thread: 14 -> Up to date mod: Id = 1764651991, title = 'Spacebar Bridge Consoles' 2024-03-23 16:52:31.726 - Thread: 14 -> Up to date mod: Id = 1662953858, title = 'Sneaky Sounds - Quieter Tools' 2024-03-23 16:52:31.726 - Thread: 14 -> Up to date mod: Id = 1516827689, title = 'Smarter Suit' 2024-03-23 16:52:31.726 - Thread: 14 -> Up to date mod: Id = 1475392343, title = 'Build Colors' 2024-03-23 16:52:31.727 - Thread: 14 -> Up to date mod: Id = 1370072627, title = 'Faction Ownership Helper' 2024-03-23 16:52:31.727 - Thread: 14 -> Up to date mod: Id = 1289485324, title = 'Projections To Assembler' 2024-03-23 16:52:31.727 - Thread: 14 -> Up to date mod: Id = 1223617082, title = 'GPS Distance Helper' 2024-03-23 16:52:31.727 - Thread: 14 -> Up to date mod: Id = 806331071, title = 'Camera Panning - rotate camera view (+reset 1st person character view)' 2024-03-23 16:52:31.727 - Thread: 14 -> Up to date mod: Id = 758597413, title = 'Text HUD API' 2024-03-23 16:52:31.728 - Thread: 14 -> Up to date mod: Id = 657749341, title = 'Automatic Ore Pickup' 2024-03-23 16:52:31.728 - Thread: 14 -> Up to date mod: Id = 646089317, title = 'Jump Drive Critical Explosion' 2024-03-23 16:52:31.728 - Thread: 14 -> Up to date mod: Id = 603906728, title = 'Light Block Improvements - easy control panel access' 2024-03-23 16:52:31.728 - Thread: 14 -> Up to date mod: Id = 514062285, title = 'Build Info' 2024-03-23 16:52:31.728 - Thread: 14 -> Up to date mod: Id = 467170527, title = 'Azimuth Power Mod Pack~(DX-11 Ready)' 2024-03-23 16:52:31.728 - Thread: 14 -> Mod download time: 0.01 seconds 2024-03-23 16:52:31.730 - Thread: 14 -> Downloading world mods - END 2024-03-23 16:52:31.736 - Thread: 1 -> LoadSession() - End 2024-03-23 16:52:31.754 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-03-23 16:52:31.754 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-03-23 16:52:31.754 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-03-23 16:52:31.754 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-03-23 16:52:31.754 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - START 2024-03-23 16:52:31.754 - Thread: 1 -> MyGuiScreenLoadSandbox MyGuiScreenBase.UnloadContent - END 2024-03-23 16:52:31.754 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-03-23 16:52:31.754 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-03-23 16:52:31.774 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-03-23 16:52:31.775 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-03-23 16:52:31.775 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-03-23 16:52:31.975 - Thread: 1 -> RunLoadingAction - START 2024-03-23 16:52:31.979 - Thread: 1 -> Loading session: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes 2024-03-23 16:52:32.087 - Thread: 1 -> GC Memory: 1,040,326,616 B 2024-03-23 16:52:32.097 - Thread: 1 -> Process Memory: 3,587,870,720 B 2024-03-23 16:52:32.097 - Thread: 1 -> Experimental mode: Yes 2024-03-23 16:52:32.097 - Thread: 1 -> Experimental mode reason: ExperimentalMode, MaxPlayers, TotalPCU, EnableIngameScripts, ExperimentalTurnedOnInConfiguration, Mods 2024-03-23 16:52:32.097 - Thread: 1 -> Console compatibility: No 2024-03-23 16:52:33.783 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-03-23 16:53:25.826 - Thread: 1 -> Script loaded: 1931509062.sbm_CoreParts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.827 - Thread: 1 -> Script loaded: 2530716039.sbm_CoreParts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.827 - Thread: 1 -> Script loaded: 2082309225.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.827 - Thread: 1 -> Script loaded: 1920388300.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.828 - Thread: 1 -> Script loaded: 1919062467.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.828 - Thread: 1 -> Script loaded: 2016817336.sbm_CoreParts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.828 - Thread: 1 -> Script loaded: 646089317.sbm_Explode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.829 - Thread: 1 -> Script loaded: 2866060924.sbm_CoreParts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.829 - Thread: 1 -> Script loaded: 2933383148.sbm_OPCCAPack2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.830 - Thread: 1 -> Script loaded: 2809355711.sbm_OPCCAPack1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.830 - Thread: 1 -> Script loaded: 2667547195.sbm_BiggerExplosions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.830 - Thread: 1 -> Script loaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.832 - Thread: 1 -> Script loaded: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.832 - Thread: 1 -> Script loaded: 2465585201.sbm_enenra.QoL, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.832 - Thread: 1 -> Script loaded: 2308085590.sbm_AutofillBottles, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.832 - Thread: 1 -> Script loaded: 2115568523.sbm_Arstraea, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.832 - Thread: 1 -> Script loaded: 1896299812.sbm_TeamSpot, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.832 - Thread: 1 -> Script loaded: 1878844801.sbm_AutoRun, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.832 - Thread: 1 -> Script loaded: 1874524300.sbm_InFlightButtons, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.832 - Thread: 1 -> Script loaded: 1866795892.sbm_togglebroadcasting.cs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.832 - Thread: 1 -> Script loaded: 1843256487.sbm_AutoCloseDoors, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.832 - Thread: 1 -> Script loaded: 1805199276.sbm_EasyControlButton, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.832 - Thread: 1 -> Script loaded: 1662953858.sbm_SneakySounds, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.833 - Thread: 1 -> Script loaded: 1516827689.sbm_SmarterSuit, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.834 - Thread: 1 -> Script loaded: 1475392343.sbm_BuildColors, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.834 - Thread: 1 -> Script loaded: 1370072627.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.834 - Thread: 1 -> Script loaded: 1289485324.sbm_ProjectionAssemblers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.834 - Thread: 1 -> Script loaded: 1223617082.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.834 - Thread: 1 -> Script loaded: 806331071.sbm_CameraPanning, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.834 - Thread: 1 -> Script loaded: 657749341.sbm_AutoOreCollect, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.834 - Thread: 1 -> Script loaded: 603906728.sbm_LightBlockImprovements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.839 - Thread: 1 -> Script loaded: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.840 - Thread: 1 -> Script loaded: 2880317963.sbm_Math0424, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.841 - Thread: 1 -> Script loaded: 3154371364.sbm_CoreSystems, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:25.863 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-03-23 16:53:25.866 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-03-23 16:53:25.867 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-03-23 16:53:25.868 - Thread: 1 -> 704ae738da175992c75d722dcbb5b890cf163f72 2024-03-23 16:53:25.995 - Thread: 1 -> Loading scenarios 2024-03-23 16:53:25.995 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-03-23 16:53:25.997 - Thread: 1 -> List of used mods (40) - START 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:1931509062, Filename = '1931509062.sbm', Name = 'WeaponCore - Replace Vanilla Weapons' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:1764651991, Filename = '1764651991.sbm', Name = 'Spacebar Bridge Consoles' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:2530716039, Filename = '2530716039.sbm', Name = 'Aryx Weapon Enterprises Vol. 1 [WeaponCore]' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:2330491803, Filename = '2330491803.sbm', Name = 'Federal Industrial - Utilites' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:2325537420, Filename = '2325537420.sbm', Name = 'Federal Industrial - Logistics' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:2082309225, Filename = '2082309225.sbm', Name = '[Mexpex] MWI - Weapon Collection 2 [WeaponCore] (8)' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:1920388300, Filename = '1920388300.sbm', Name = '[Mexpex] MWI - Weapon Collection 1 [WeaponCore](21)' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:1919062467, Filename = '1919062467.sbm', Name = '[Mexpex] MWI - Homing Weaponry (24)' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:2016817336, Filename = '2016817336.sbm', Name = 'NorthWind Weapons' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:646089317, Filename = '646089317.sbm', Name = 'Jump Drive Critical Explosion' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:2445975943, Filename = '2445975943.sbm', Name = 'Jump Drives Extended' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:2866060924, Filename = '2866060924.sbm', Name = 'Guided Missiles & Rocket Pods - WeaponCore' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:2933383148, Filename = '2933383148.sbm', Name = 'Consolidation Armament II' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:2809355711, Filename = '2809355711.sbm', Name = 'Consolidation Armament' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:467170527, Filename = '467170527.sbm', Name = 'Azimuth Power Mod Pack~(DX-11 Ready)' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:2667547195, Filename = '2667547195.sbm', Name = 'Bigger Explosions' 2024-03-23 16:53:25.997 - Thread: 1 -> Id = Steam:1804604586, Filename = '1804604586.sbm', Name = 'AQD - Quality of Life' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:758597413, Filename = '758597413.sbm', Name = 'Text HUD API' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:1965654081, Filename = '1965654081.sbm', Name = 'Rich HUD Master' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:2465585201, Filename = '2465585201.sbm', Name = 'AQD - Quality of Life - Core' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:2308085590, Filename = '2308085590.sbm', Name = 'Autofill Bottles' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:2115568523, Filename = '2115568523.sbm', Name = 'Clean Assembler Tab' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:1896299812, Filename = '1896299812.sbm', Name = 'TeamSpot' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:1878844801, Filename = '1878844801.sbm', Name = 'AutoRun - Klime' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:1874524300, Filename = '1874524300.sbm', Name = 'InFlightButtons - Klime' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:1866795892, Filename = '1866795892.sbm', Name = 'Suit Toggles (while in a cockpit) - Klime' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:1843256487, Filename = '1843256487.sbm', Name = 'AutoCloseDoors' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:1805199276, Filename = '1805199276.sbm', Name = 'Easy Control Button Access' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:1662953858, Filename = '1662953858.sbm', Name = 'Sneaky Sounds - Quieter Tools' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:1516827689, Filename = '1516827689.sbm', Name = 'Smarter Suit' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:1475392343, Filename = '1475392343.sbm', Name = 'Build Colors' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:1370072627, Filename = '1370072627.sbm', Name = 'Faction Ownership Helper' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:1289485324, Filename = '1289485324.sbm', Name = 'Projections To Assembler' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:1223617082, Filename = '1223617082.sbm', Name = 'GPS Distance Helper' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:806331071, Filename = '806331071.sbm', Name = 'Camera Panning - rotate camera view (+reset 1st person character view)' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:657749341, Filename = '657749341.sbm', Name = 'Automatic Ore Pickup' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:603906728, Filename = '603906728.sbm', Name = 'Light Block Improvements - easy control panel access' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:514062285, Filename = '514062285.sbm', Name = 'Build Info' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:2880317963, Filename = '2880317963.sbm', Name = 'Animation Engine' 2024-03-23 16:53:25.998 - Thread: 1 -> Id = Steam:3154371364, Filename = '3154371364.sbm', Name = 'WeaponCore - 2.4' 2024-03-23 16:53:25.998 - Thread: 1 -> List of used mods - END 2024-03-23 16:53:33.373 - Thread: 1 -> Loading behaviors 2024-03-23 16:53:33.374 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:33.376 - Thread: 1 -> Loading ammo definitions 2024-03-23 16:53:33.378 - Thread: 1 -> Loading animations 2024-03-23 16:53:33.380 - Thread: 1 -> Loading animations 2024-03-23 16:53:33.381 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:33.381 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:33.381 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:33.381 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:33.381 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:33.381 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:33.381 - Thread: 1 -> Loading category classes 2024-03-23 16:53:33.381 - Thread: 1 -> Loading category classes 2024-03-23 16:53:33.381 - Thread: 1 -> Loading blueprint classes 2024-03-23 16:53:33.382 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:33.383 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:33.383 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:33.386 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:33.386 - Thread: 1 -> Loading agent definitions 2024-03-23 16:53:33.387 - Thread: 1 -> Loading character definitions 2024-03-23 16:53:33.396 - Thread: 1 -> Loading character definitions 2024-03-23 16:53:33.396 - Thread: 1 -> Loading components 2024-03-23 16:53:33.397 - Thread: 1 -> Loading components 2024-03-23 16:53:33.397 - Thread: 1 -> Loading configuration 2024-03-23 16:53:33.398 - Thread: 1 -> Loading container types 2024-03-23 16:53:33.400 - Thread: 1 -> Loading Contract Types 2024-03-23 16:53:33.405 - Thread: 1 -> Loading gamepad controls 2024-03-23 16:53:33.405 - Thread: 1 -> Loading block positions 2024-03-23 16:53:33.407 - Thread: 1 -> Loading block positions 2024-03-23 16:53:33.407 - Thread: 1 -> Loading curve definitions 2024-03-23 16:53:33.409 - Thread: 1 -> Loading debris 2024-03-23 16:53:33.410 - Thread: 1 -> Loading environment items entries 2024-03-23 16:53:33.410 - Thread: 1 -> Loading decal global definitions 2024-03-23 16:53:33.410 - Thread: 1 -> Loading decal definitions 2024-03-23 16:53:33.412 - Thread: 1 -> Loading decal definitions 2024-03-23 16:53:33.412 - Thread: 1 -> Loading drone behaviors 2024-03-23 16:53:33.413 - Thread: 1 -> Loading edges 2024-03-23 16:53:33.414 - Thread: 1 -> Loading emissive color definitions 2024-03-23 16:53:33.417 - Thread: 1 -> Loading emissive color default states 2024-03-23 16:53:33.420 - Thread: 1 -> Loading animations 2024-03-23 16:53:33.423 - Thread: 1 -> Loading entity components 2024-03-23 16:53:33.439 - Thread: 1 -> Loading component containers 2024-03-23 16:53:33.448 - Thread: 1 -> Loading environment items entries 2024-03-23 16:53:33.448 - Thread: 1 -> Loading Faction Names 2024-03-23 16:53:33.449 - Thread: 1 -> Loading factions 2024-03-23 16:53:33.452 - Thread: 1 -> Loading flare definitions 2024-03-23 16:53:33.460 - Thread: 1 -> Loading gas property definitions 2024-03-23 16:53:33.461 - Thread: 1 -> Loading event definitions 2024-03-23 16:53:33.462 - Thread: 1 -> Loading physical items 2024-03-23 16:53:33.477 - Thread: 1 -> GuiTextures.sbc 2024-03-23 16:53:33.477 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2024-03-23 16:53:33.480 - Thread: 1 -> GuiTextures.sbc 2024-03-23 16:53:33.480 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2024-03-23 16:53:33.480 - Thread: 1 -> GuiTextures.sbc 2024-03-23 16:53:33.480 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2024-03-23 16:53:33.480 - Thread: 1 -> GuiTextures.sbc 2024-03-23 16:53:33.480 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2024-03-23 16:53:33.480 - Thread: 1 -> GuiTextures.sbc 2024-03-23 16:53:33.480 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2024-03-23 16:53:33.480 - Thread: 1 -> GuiTextures.sbc 2024-03-23 16:53:33.480 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2024-03-23 16:53:33.485 - Thread: 1 -> Loading LCD texture categories 2024-03-23 16:53:33.486 - Thread: 1 -> Loading LCD texture categories 2024-03-23 16:53:33.486 - Thread: 1 -> Loading LCD texture categories 2024-03-23 16:53:33.486 - Thread: 1 -> Loading LCD texture categories 2024-03-23 16:53:33.486 - Thread: 1 -> Loading LCD texture categories 2024-03-23 16:53:33.486 - Thread: 1 -> Loading LCD texture categories 2024-03-23 16:53:33.486 - Thread: 1 -> Loading OffensiveWords definitions 2024-03-23 16:53:33.486 - Thread: 1 -> Loading planet definition 2024-03-23 16:53:33.492 - Thread: 1 -> Loading physical items 2024-03-23 16:53:33.494 - Thread: 1 -> Loading physical items 2024-03-23 16:53:33.494 - Thread: 1 -> Loading physical material properties 2024-03-23 16:53:33.497 - Thread: 1 -> Loading pirate antennas 2024-03-23 16:53:33.498 - Thread: 1 -> Loading research blocks definitions 2024-03-23 16:53:33.499 - Thread: 1 -> Loading research groups definitions 2024-03-23 16:53:33.500 - Thread: 1 -> Loading resource distribution groups 2024-03-23 16:53:33.500 - Thread: 1 -> Loading shadow textures definitions 2024-03-23 16:53:33.500 - Thread: 1 -> Loading ship sound groups 2024-03-23 16:53:33.510 - Thread: 1 -> Loading ship sound groups 2024-03-23 16:53:33.510 - Thread: 1 -> Loading sound categories 2024-03-23 16:53:33.512 - Thread: 1 -> Loading stat definitions 2024-03-23 16:53:33.513 - Thread: 1 -> Loading gamepad controls 2024-03-23 16:53:33.513 - Thread: 1 -> Loading grid creators 2024-03-23 16:53:33.514 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:33.515 - Thread: 1 -> Loading planet definition 2024-03-23 16:53:33.515 - Thread: 1 -> Loading voxel map storage definitions 2024-03-23 16:53:33.516 - Thread: 1 -> Loading voxel material definitions 2024-03-23 16:53:33.517 - Thread: 1 -> Loading voxel material definitions 2024-03-23 16:53:33.517 - Thread: 1 -> Loading voxel material definitions 2024-03-23 16:53:33.517 - Thread: 1 -> Loading voxel material definitions 2024-03-23 16:53:33.517 - Thread: 1 -> Loading Weather Effects 2024-03-23 16:53:33.521 - Thread: 1 -> Loading ammo definitions 2024-03-23 16:53:33.521 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:33.587 - Thread: 1 -> Loading category classes 2024-03-23 16:53:33.589 - Thread: 1 -> Loading animations 2024-03-23 16:53:33.645 - Thread: 1 -> Loading category classes 2024-03-23 16:53:33.645 - Thread: 1 -> Loading block positions 2024-03-23 16:53:33.645 - Thread: 1 -> Loading block positions 2024-03-23 16:53:33.645 - Thread: 1 -> Loading block positions 2024-03-23 16:53:33.645 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:33.703 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:33.838 - Thread: 1 -> Loading ammo definitions 2024-03-23 16:53:33.839 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.105 - Thread: 1 -> Loading category classes 2024-03-23 16:53:34.105 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:34.106 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2024-03-23 16:53:34.106 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.142 - Thread: 1 -> Loading components 2024-03-23 16:53:34.144 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ElectromagnetAWE 2024-03-23 16:53:34.144 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/MilitaryPlateAWE 2024-03-23 16:53:34.145 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/SuperchargerAWE 2024-03-23 16:53:34.145 - Thread: 1 -> Loading emissive color definitions 2024-03-23 16:53:34.145 - Thread: 1 -> Loading emissive color default states 2024-03-23 16:53:34.145 - Thread: 1 -> Loading research blocks definitions 2024-03-23 16:53:34.146 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_LargeMissileTurret/ARYXSpartanTurret' 2024-03-23 16:53:34.146 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_LargeMissileTurret/ARYXMagnetarCannon' 2024-03-23 16:53:34.146 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_ConveyorSorter/ARYXGladiatorMissileLauncher' 2024-03-23 16:53:34.146 - Thread: 1 -> Loading research groups definitions 2024-03-23 16:53:34.146 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_ResearchGroupDefinition/AWE_Plasmas_T2' 2024-03-23 16:53:34.147 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_ResearchGroupDefinition/AWE_Plasmas_T2' 2024-03-23 16:53:34.147 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:34.159 - Thread: 1 -> Loading category classes 2024-03-23 16:53:34.159 - Thread: 1 -> Loading category classes 2024-03-23 16:53:34.159 - Thread: 1 -> Loading entity components 2024-03-23 16:53:34.161 - Thread: 1 -> Loading component containers 2024-03-23 16:53:34.162 - Thread: 1 -> Loading ammo definitions 2024-03-23 16:53:34.162 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.163 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.176 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.176 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.176 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.177 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.177 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.177 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.177 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.177 - Thread: 1 -> Loading ammo definitions 2024-03-23 16:53:34.177 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.177 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_AmmoMagazine/Blank' 2024-03-23 16:53:34.177 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:34.177 - Thread: 1 -> Loading category classes 2024-03-23 16:53:34.177 - Thread: 1 -> Loading block positions 2024-03-23 16:53:34.177 - Thread: 1 -> Duplicate entry of 'XP1LaserTurret' 2024-03-23 16:53:34.177 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.179 - Thread: 1 -> MOD_ERROR: [Mexpex] MWI - Weapon Collection 2 [WeaponCore] (8) 2024-03-23 16:53:34.179 - Thread: 1 -> in file: D:\SteamLibrary\steamapps\workshop\content\244850\2082309225\Data\MWI\Survival\MWI_AmmoMagazines.sbc 2024-03-23 16:53:34.179 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\SteamLibrary\steamapps\workshop\content\244850\2082309225\Textures\universalenergycharge.dds 2024-03-23 16:53:34.179 - Thread: 1 -> MOD_ERROR: [Mexpex] MWI - Weapon Collection 2 [WeaponCore] (8) 2024-03-23 16:53:34.179 - Thread: 1 -> in file: D:\SteamLibrary\steamapps\workshop\content\244850\2082309225\Data\MWI\Survival\MWI_AmmoMagazines.sbc 2024-03-23 16:53:34.179 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\SteamLibrary\steamapps\workshop\content\244850\2082309225\Textures\universalenergycharge.dds 2024-03-23 16:53:34.179 - Thread: 1 -> MOD_ERROR: [Mexpex] MWI - Weapon Collection 2 [WeaponCore] (8) 2024-03-23 16:53:34.179 - Thread: 1 -> in file: D:\SteamLibrary\steamapps\workshop\content\244850\2082309225\Data\MWI\Survival\MWI_AmmoMagazines.sbc 2024-03-23 16:53:34.179 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\SteamLibrary\steamapps\workshop\content\244850\2082309225\Textures\universalenergycharge.dds 2024-03-23 16:53:34.179 - Thread: 1 -> MOD_ERROR: [Mexpex] MWI - Weapon Collection 2 [WeaponCore] (8) 2024-03-23 16:53:34.179 - Thread: 1 -> in file: D:\SteamLibrary\steamapps\workshop\content\244850\2082309225\Data\MWI\Survival\MWI_AmmoMagazines.sbc 2024-03-23 16:53:34.179 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\SteamLibrary\steamapps\workshop\content\244850\2082309225\Textures\universalenergycharge.dds 2024-03-23 16:53:34.179 - Thread: 1 -> Loading ammo definitions 2024-03-23 16:53:34.179 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:34.181 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.187 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.187 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.187 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.187 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.187 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.187 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.188 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.188 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.188 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.189 - Thread: 1 -> Loading ammo definitions 2024-03-23 16:53:34.189 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.189 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:34.189 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.189 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.189 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.189 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.189 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.189 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.189 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.189 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.190 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.190 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.190 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.210 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.212 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.212 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.212 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.213 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.213 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.214 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.214 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.215 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.215 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:34.215 - Thread: 1 -> Loading category classes 2024-03-23 16:53:34.215 - Thread: 1 -> Loading block positions 2024-03-23 16:53:34.215 - Thread: 1 -> Loading decal definitions 2024-03-23 16:53:34.215 - Thread: 1 -> Loading research blocks definitions 2024-03-23 16:53:34.215 - Thread: 1 -> Loading research groups definitions 2024-03-23 16:53:34.219 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.275 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:34.275 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.275 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.275 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.275 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.275 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.275 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:34.275 - Thread: 1 -> Loading ammo definitions 2024-03-23 16:53:34.275 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.276 - Thread: 1 -> Loading entity components 2024-03-23 16:53:34.276 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:34.277 - Thread: 1 -> Loading category classes 2024-03-23 16:53:34.278 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.281 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:34.281 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.327 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.363 - Thread: 1 -> Loading components 2024-03-23 16:53:34.363 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/C100ShellCasing 2024-03-23 16:53:34.363 - Thread: 1 -> Loading ammo definitions 2024-03-23 16:53:34.364 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.365 - Thread: 1 -> Loading category classes 2024-03-23 16:53:34.365 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.366 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.366 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.367 - Thread: 1 -> Loading ammo definitions 2024-03-23 16:53:34.367 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.368 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.369 - Thread: 1 -> Loading category classes 2024-03-23 16:53:34.369 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:34.369 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.447 - Thread: 1 -> Loading ammo definitions 2024-03-23 16:53:34.447 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.448 - Thread: 1 -> MOD_ERROR: Guided Missiles & Rocket Pods - WeaponCore 2024-03-23 16:53:34.448 - Thread: 1 -> in file: D:\SteamLibrary\steamapps\workshop\content\244850\2866060924\Data\Audio.sbc 2024-03-23 16:53:34.448 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\SteamLibrary\steamapps\workshop\content\244850\2866060924\Audio\rocket_reload_1.wav 2024-03-23 16:53:34.448 - Thread: 1 -> Loading sound categories 2024-03-23 16:53:34.449 - Thread: 1 -> Loading category classes 2024-03-23 16:53:34.449 - Thread: 1 -> Loading block positions 2024-03-23 16:53:34.449 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:34.449 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.449 - Thread: 1 -> Loading entity components 2024-03-23 16:53:34.449 - Thread: 1 -> Loading research blocks definitions 2024-03-23 16:53:34.450 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.493 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.527 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.528 - Thread: 1 -> Loading category classes 2024-03-23 16:53:34.528 - Thread: 1 -> Loading blueprint classes 2024-03-23 16:53:34.528 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:34.528 - Thread: 1 -> Duplicate entry of 'VRage.Game.BlueprintClassEntry' 2024-03-23 16:53:34.528 - Thread: 1 -> Loading block positions 2024-03-23 16:53:34.528 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:34.529 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.577 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.600 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.601 - Thread: 1 -> Loading category classes 2024-03-23 16:53:34.601 - Thread: 1 -> Loading blueprint classes 2024-03-23 16:53:34.601 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:34.601 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.601 - Thread: 1 -> Loading components 2024-03-23 16:53:34.602 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/OPC_SecretTech 2024-03-23 16:53:34.602 - Thread: 1 -> Loading block positions 2024-03-23 16:53:34.602 - Thread: 1 -> Loading block positions 2024-03-23 16:53:34.602 - Thread: 1 -> Loading blueprints 2024-03-23 16:53:34.602 - Thread: 1 -> Loading components 2024-03-23 16:53:34.602 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/OPC_Plushie 2024-03-23 16:53:34.603 - Thread: 1 -> Loading category classes 2024-03-23 16:53:34.603 - Thread: 1 -> Loading blueprint class entries 2024-03-23 16:53:34.604 - Thread: 1 -> Loading sound definitions 2024-03-23 16:53:34.608 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:34.659 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:34.690 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:34.690 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:34.699 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:34.722 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:34.758 - Thread: 1 -> Loading blueprint classes 2024-03-23 16:53:34.808 - Thread: 1 -> Loading entity components 2024-03-23 16:53:34.813 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:34.836 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:34.863 - Thread: 1 -> Loading category classes 2024-03-23 16:53:34.863 - Thread: 1 -> Loading ammo definitions 2024-03-23 16:53:34.863 - Thread: 1 -> Loading ammo magazines 2024-03-23 16:53:34.957 - Thread: 1 -> Loading entity components 2024-03-23 16:53:34.958 - Thread: 1 -> Loading transparent material properties 2024-03-23 16:53:34.988 - Thread: 1 -> Audio effects definitions 2024-03-23 16:53:34.990 - Thread: 1 -> Loading environment items definitions 2024-03-23 16:53:34.992 - Thread: 1 -> Loading environment items definitions 2024-03-23 16:53:34.992 - Thread: 1 -> Loading physical material properties 2024-03-23 16:53:34.995 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.069 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.070 - Thread: 1 -> Loading environment item definitions 2024-03-23 16:53:35.073 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.081 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.082 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.085 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.090 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.097 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.098 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.105 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.105 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.106 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.106 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.106 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.106 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.106 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.106 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.106 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.106 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.106 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.106 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.106 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.106 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.106 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.107 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.107 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.108 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.108 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.108 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.108 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.108 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.108 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.108 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.108 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.109 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.109 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.109 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.109 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.109 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.109 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.109 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.109 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.109 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.110 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.110 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.110 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.110 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.110 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.110 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.110 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.111 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.111 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.111 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.112 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.113 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.114 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.114 - Thread: 1 -> CPU Particles are not supported anymore: EnergyBauble / RandomTimer 2024-03-23 16:53:35.114 - Thread: 1 -> CPU Particles are not supported anymore: recoil_Flash / Vertical_Sprite 2024-03-23 16:53:35.114 - Thread: 1 -> CPU Particles are not supported anymore: recoil_Flash / 45_Degree_Sprite 2024-03-23 16:53:35.114 - Thread: 1 -> CPU Particles are not supported anymore: recoil_Flash / Front_Facing_Sprite 2024-03-23 16:53:35.114 - Thread: 1 -> CPU Particles are not supported anymore: recoil_Flash / -45_Degree_Sprite 2024-03-23 16:53:35.114 - Thread: 1 -> CPU Particles are not supported anymore: recoil_Flash / Glow 2024-03-23 16:53:35.114 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.114 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.114 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.114 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.114 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.114 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.115 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.115 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.115 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.115 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.115 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.115 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.121 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.121 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.121 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.121 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.121 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.121 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.121 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.121 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.122 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.122 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.122 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.123 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.123 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.123 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.125 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.125 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.125 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.125 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.125 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.126 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.126 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.126 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.127 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.127 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.127 - Thread: 1 -> Duplicate entry of 'MyObjectBuilder_WeaponDefinition/OPC_WDefStub' 2024-03-23 16:53:35.127 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.145 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.145 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.148 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.148 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.148 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.148 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.149 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.149 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.149 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.149 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.149 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.149 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.149 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.153 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.153 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.153 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.172 - Thread: 1 -> Loading particle effect definitions 2024-03-23 16:53:35.173 - Thread: 1 -> Loading weapon definitions 2024-03-23 16:53:35.174 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.200 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.201 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.229 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.235 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.235 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.236 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.236 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.236 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.237 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.238 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.245 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.246 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.247 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.247 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.249 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.249 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.250 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.250 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.253 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.253 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.259 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.259 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.260 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.260 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.262 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.262 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.265 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.266 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.266 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.267 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.267 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.268 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.269 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.270 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.271 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.272 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.275 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.279 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.279 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.281 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.281 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.282 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.282 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.283 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.285 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.286 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.287 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.289 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.289 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.300 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.305 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.306 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.307 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.309 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.309 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.311 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.312 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.313 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.314 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.318 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.319 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.320 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.321 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.323 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.323 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.325 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.327 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.332 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.334 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.336 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.336 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.338 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.338 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.346 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.380 - Thread: 1 -> Created definition for: Firework Launcher 2024-03-23 16:53:35.440 - Thread: 1 -> Created definition for: Firework Launcher 2024-03-23 16:53:35.488 - Thread: 1 -> Created definition for: Searchlight 2024-03-23 16:53:35.505 - Thread: 1 -> Created definition for: Searchlight 2024-03-23 16:53:35.527 - Thread: 1 -> Created definition for: Autocannon Turret 2024-03-23 16:53:35.527 - Thread: 1 -> Created definition for: Autocannon Turret 2024-03-23 16:53:35.553 - Thread: 1 -> Created definition for: Railgun 2024-03-23 16:53:35.554 - Thread: 1 -> Created definition for: Railgun 2024-03-23 16:53:35.577 - Thread: 1 -> Created definition for: Railgun 2024-03-23 16:53:35.577 - Thread: 1 -> Created definition for: Railgun 2024-03-23 16:53:35.577 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.577 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/LargeFlareLauncher 2024-03-23 16:53:35.577 - Thread: 1 -> Loading cube block: MyObjectBuilder_Searchlight/LargeSearchlight 2024-03-23 16:53:35.577 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LargeRailgun 2024-03-23 16:53:35.577 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeRailgun 2024-03-23 16:53:35.577 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/SmallFlareLauncher 2024-03-23 16:53:35.577 - Thread: 1 -> Loading cube block: MyObjectBuilder_Searchlight/SmallSearchlight 2024-03-23 16:53:35.577 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AutoCannonTurret 2024-03-23 16:53:35.577 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/AutoCannonTurret 2024-03-23 16:53:35.577 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/SmallRailgun 2024-03-23 16:53:35.577 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/SmallRailgun 2024-03-23 16:53:35.579 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.580 - Thread: 1 -> Created definition for: LCD Panel Wall 2024-03-23 16:53:35.581 - Thread: 1 -> Created definition for: LCD Panel Wall Offset 2024-03-23 16:53:35.592 - Thread: 1 -> Created definition for: Digital Linear Computer LCD 2024-03-23 16:53:35.612 - Thread: 1 -> Created definition for: Digital Linear Computer LCD 2024-03-23 16:53:35.614 - Thread: 1 -> Created definition for: Digital Linear Console Medium 2024-03-23 16:53:35.614 - Thread: 1 -> Created definition for: Digital Linear Console Large 2024-03-23 16:53:35.615 - Thread: 1 -> Created definition for: Engineer Console 2024-03-23 16:53:35.616 - Thread: 1 -> Created definition for: Navigation Console 2024-03-23 16:53:35.616 - Thread: 1 -> Created definition for: Captains Chair Console 2024-03-23 16:53:35.617 - Thread: 1 -> Created definition for: Standard Control Console 2024-03-23 16:53:35.618 - Thread: 1 -> Created definition for: Standard Corner Console 2024-03-23 16:53:35.618 - Thread: 1 -> Created definition for: Corner Panel 2024-03-23 16:53:35.619 - Thread: 1 -> Created definition for: Projector Console 2024-03-23 16:53:35.633 - Thread: 1 -> Created definition for: Bridge Seat 2024-03-23 16:53:35.633 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/LCD_Wall 2024-03-23 16:53:35.633 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/LCD_Wall_offset 2024-03-23 16:53:35.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/digital_linear_computer_Large 2024-03-23 16:53:35.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_medium 2024-03-23 16:53:35.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_large 2024-03-23 16:53:35.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/EngineerConsole 2024-03-23 16:53:35.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/NavigationConsole 2024-03-23 16:53:35.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/captains_chair_Large 2024-03-23 16:53:35.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_pilotseat 2024-03-23 16:53:35.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_corner 2024-03-23 16:53:35.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/corner_panel_Large 2024-03-23 16:53:35.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_Projector/holoprojector 2024-03-23 16:53:35.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SB_bridge_seat 2024-03-23 16:53:35.634 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/digital_linear_computer_Small 2024-03-23 16:53:35.634 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.634 - Thread: 1 -> Created definition for: Engineer Console Cryo 2024-03-23 16:53:35.635 - Thread: 1 -> Created definition for: Navigation Console Cryo 2024-03-23 16:53:35.635 - Thread: 1 -> Created definition for: Captains Chair Console Cryo 2024-03-23 16:53:35.635 - Thread: 1 -> Created definition for: Standard Control Console Cryo 2024-03-23 16:53:35.635 - Thread: 1 -> Created definition for: Standard Control Console Cryo 2024-03-23 16:53:35.636 - Thread: 1 -> Created definition for: Standard Corner Console Cryo 2024-03-23 16:53:35.636 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/LCD_Wall 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/LCD_Wall_offset 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/digital_linear_computer_Large 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_medium 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_large 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/EngineerConsole 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/NavigationConsole 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/captains_chair_Large 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_pilotseat 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_corner 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/corner_panel_Large 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_Projector/holoprojector 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SB_bridge_seat 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_CryoChamber/EngineerConsole_cryo 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_CryoChamber/NavigationConsole_cryo 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_CryoChamber/captains_chair_Large_cryo 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_CryoChamber/generic_pilotseat_cryo 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_CryoChamber/generic_pilotseat_cyro 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_CryoChamber/generic_corner_cryo 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/digital_linear_computer_Small 2024-03-23 16:53:35.636 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.637 - Thread: 1 -> Created definition for: Digital Linear Console Medium 2024-03-23 16:53:35.637 - Thread: 1 -> Created definition for: Digital Linear Console Large 2024-03-23 16:53:35.637 - Thread: 1 -> Created definition for: Engineer Console 2024-03-23 16:53:35.638 - Thread: 1 -> Created definition for: Navigation Console 2024-03-23 16:53:35.638 - Thread: 1 -> Created definition for: Captains Chair Console 2024-03-23 16:53:35.639 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Cockpit/generic_pilotseatSmall 2024-03-23 16:53:35.639 - Thread: 1 -> Created definition for: Standard Control Console 2024-03-23 16:53:35.640 - Thread: 1 -> Created definition for: Standard Corner Console 2024-03-23 16:53:35.640 - Thread: 1 -> Created definition for: Corner Panel 2024-03-23 16:53:35.640 - Thread: 1 -> Created definition for: Projector Console 2024-03-23 16:53:35.640 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/LCD_Wall 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/LCD_Wall_offset 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/digital_linear_computer_Large 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_medium 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_large 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/EngineerConsole 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/NavigationConsole 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/captains_chair_Large 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_pilotseat 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_corner 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/corner_panel_Large 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Projector/holoprojector 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/SB_bridge_seat 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_CryoChamber/EngineerConsole_cryo 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_CryoChamber/NavigationConsole_cryo 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_CryoChamber/captains_chair_Large_cryo 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_CryoChamber/generic_pilotseat_cryo 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_CryoChamber/generic_pilotseat_cyro 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_CryoChamber/generic_corner_cryo 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/digital_linear_computer_Small 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_mediumSmall 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_MyProgrammableBlock/digital_linear_largeSmall 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/EngineerConsoleSmall 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/NavigationConsoleSmall 2024-03-23 16:53:35.640 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/captains_chair_LargeSmall 2024-03-23 16:53:35.641 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_pilotseatSmall 2024-03-23 16:53:35.641 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/generic_cornerSmall 2024-03-23 16:53:35.641 - Thread: 1 -> Loading cube block: MyObjectBuilder_ButtonPanel/corner_panel_LargeSmall 2024-03-23 16:53:35.641 - Thread: 1 -> Loading cube block: MyObjectBuilder_Projector/holoprojectorSmall 2024-03-23 16:53:35.645 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:35.658 - Thread: 1 -> Created definition for: M240 Cyclone Strike Cannon 2024-03-23 16:53:35.659 - Thread: 1 -> Created definition for: M240 Cyclone Strike Cannon 2024-03-23 16:53:35.660 - Thread: 1 -> Created definition for: M480 Hurricane Strike Cannon 2024-03-23 16:53:35.661 - Thread: 1 -> Created definition for: M600 Typhoon Strike Cannon 2024-03-23 16:53:35.662 - Thread: 1 -> Created definition for: M480 Tsunami Strike Cannon 2024-03-23 16:53:35.664 - Thread: 1 -> Created definition for: M600 Tempest Strike Cannon 2024-03-23 16:53:35.665 - Thread: 1 -> Created definition for: M600 Tempest Strike Cannon 2024-03-23 16:53:35.666 - Thread: 1 -> Created definition for: M240 Windfall Strike Cannon 2024-03-23 16:53:35.667 - Thread: 1 -> Created definition for: M120 Storm Light Cannon 2024-03-23 16:53:35.668 - Thread: 1 -> Created definition for: BR-RT7 "Punisher" Burst Cannon 2024-03-23 16:53:35.669 - Thread: 1 -> Created definition for: BR-RT7 "Punisher" Burst Cannon 2024-03-23 16:53:35.670 - Thread: 1 -> Created definition for: BR-RT7 "Punisher" Slanted Burst Cannon 2024-03-23 16:53:35.672 - Thread: 1 -> Created definition for: RL6 Hydra Rocket Battery 2024-03-23 16:53:35.682 - Thread: 1 -> Created definition for: R1-S Interceptor Rocket Pod 2024-03-23 16:53:35.714 - Thread: 1 -> Created definition for: Aegis Tactical Module 2024-03-23 16:53:35.716 - Thread: 1 -> Created definition for: CT500 Centurion Ion Cannon 2024-03-23 16:53:35.717 - Thread: 1 -> Created definition for: F4-GL Thrasher Heavy Flak Cannon 2024-03-23 16:53:35.718 - Thread: 1 -> Created definition for: M8G-LS4 Longsword Missile Battery 2024-03-23 16:53:35.725 - Thread: 1 -> Created definition for: RA-5 Starfall Rocket Artillery 2024-03-23 16:53:35.726 - Thread: 1 -> Created definition for: NC7-5F Trident Plasma Beam Cannon 2024-03-23 16:53:35.727 - Thread: 1 -> Created definition for: XM-500 Medusa Phase Cannon 2024-03-23 16:53:35.728 - Thread: 1 -> Created definition for: Oculus Orb-PD Laser 2024-03-23 16:53:35.729 - Thread: 1 -> Created definition for: Argus Orb PD Laser 2024-03-23 16:53:35.730 - Thread: 1 -> Created definition for: B2-M Shrike Bomb Bay 2024-03-23 16:53:35.731 - Thread: 1 -> Created definition for: M120 Whirlwind Light Cannon 2024-03-23 16:53:35.732 - Thread: 1 -> Created definition for: MG50 "ATLAS" Point Defence Cannon 2024-03-23 16:53:35.732 - Thread: 1 -> Created definition for: MG50 "ATLAS" Slanted Point Defence Cannon 2024-03-23 16:53:35.734 - Thread: 1 -> Created definition for: MG25 Rampart Chaingun Turret 2024-03-23 16:53:35.735 - Thread: 1 -> Created definition for: MG25 Rampart Chaingun Turret 2024-03-23 16:53:35.735 - Thread: 1 -> Created definition for: MG25 Rampart Chaingun Turret 2024-03-23 16:53:35.735 - Thread: 1 -> Created definition for: MG25 Rampart Chaingun Turret 2024-03-23 16:53:35.741 - Thread: 1 -> Created definition for: Aurora Combat Laser 2024-03-23 16:53:35.742 - Thread: 1 -> Created definition for: LS5-MG100 Warrior Heavy Gatling 2024-03-23 16:53:35.743 - Thread: 1 -> Created definition for: LS5-MG100 Warrior Heavy Gatling Gun 2024-03-23 16:53:35.744 - Thread: 1 -> Created definition for: VL6 Modulus Variable-Laser 2024-03-23 16:53:35.745 - Thread: 1 -> Created definition for: PL16 Gravastar Laser Turret 2024-03-23 16:53:35.746 - Thread: 1 -> Created definition for: PL16-C Gravastar Laser Turret 2024-03-23 16:53:35.747 - Thread: 1 -> Created definition for: PL16-S Gravastar Pulse Laser 2024-03-23 16:53:35.748 - Thread: 1 -> Created definition for: Nucleon Laser Shotgun 2024-03-23 16:53:35.748 - Thread: 1 -> Created definition for: Nucleon Laser Shotgun 2024-03-23 16:53:35.749 - Thread: 1 -> Created definition for: Flechette Launcher 2024-03-23 16:53:35.750 - Thread: 1 -> Created definition for: Variable Warhead Single-use Launcher 2024-03-23 16:53:35.751 - Thread: 1 -> Created definition for: MG50 Coaxial ATLAS Gatling gun 2024-03-23 16:53:35.751 - Thread: 1 -> Created definition for: MG25-S Prowler Chaingun 2024-03-23 16:53:35.751 - Thread: 1 -> Created definition for: PL4-S Zarya Pulse Laser 2024-03-23 16:53:35.752 - Thread: 1 -> Created definition for: LFTR4 Graviton Traction Beam 2024-03-23 16:53:35.770 - Thread: 1 -> Created definition for: M-1000 Avalanche Siege Mortar 2024-03-23 16:53:35.805 - Thread: 1 -> Created definition for: F9-B Flare Launcher 2024-03-23 16:53:35.806 - Thread: 1 -> Created definition for: F9-B Flare Launcher 2024-03-23 16:53:35.807 - Thread: 1 -> Created definition for: AC54 Chord Autocannon 2024-03-23 16:53:35.809 - Thread: 1 -> Created definition for: Small Flechette Launcher 2024-03-23 16:53:35.810 - Thread: 1 -> Created definition for: Riptide Flak Turret 2024-03-23 16:53:35.811 - Thread: 1 -> Created definition for: AC54 Chord 2024-03-23 16:53:35.811 - Thread: 1 -> Created definition for: AC54 Chord 2024-03-23 16:53:35.835 - Thread: 1 -> Created definition for: AC85 Echo Autocannon 2024-03-23 16:53:35.836 - Thread: 1 -> Created definition for: ML-T8 Gladiator Tactical Launcher 2024-03-23 16:53:35.838 - Thread: 1 -> Created definition for: TL-150 Astraeus Torpedo Launcher 2024-03-23 16:53:35.839 - Thread: 1 -> Created definition for: TL-150-B Astraeus Inline Torpedo Launcher 2024-03-23 16:53:35.839 - Thread: 1 -> Created definition for: TL-350A Hyperion Heavy Torpedo Launcher 2024-03-23 16:53:35.840 - Thread: 1 -> Created definition for: ML-70 Longbow Missile Launcher 2024-03-23 16:53:35.841 - Thread: 1 -> Created definition for: ML-70 Longbow Missile Launcher 2024-03-23 16:53:35.842 - Thread: 1 -> Created definition for: HA-4ML2 Poseidon Salvo Launcher 2024-03-23 16:53:35.843 - Thread: 1 -> Created definition for: M5D-4E Helios Plasma Rifle 2024-03-23 16:53:35.866 - Thread: 1 -> Created definition for: M98-V Crusader Focus Beam 2024-03-23 16:53:35.867 - Thread: 1 -> Created definition for: M98-T Crusader Focus Beam Turret 2024-03-23 16:53:35.867 - Thread: 1 -> Created definition for: M100-V Prometheus Focus Beam Lance 2024-03-23 16:53:35.868 - Thread: 1 -> Created definition for: ZS-1200-S Ares Heavy Railgun 2024-03-23 16:53:35.870 - Thread: 1 -> Created definition for: ZS-1200 Ariadne Heavy Railgun Turret 2024-03-23 16:53:35.870 - Thread: 1 -> Created definition for: R16-AV50 Porphyrion Point Singularity Projector 2024-03-23 16:53:35.871 - Thread: 1 -> Created definition for: KR250 Artemis Railgun 2024-03-23 16:53:35.872 - Thread: 1 -> Created definition for: LC7 Hunter-405 Coilgun 2024-03-23 16:53:35.873 - Thread: 1 -> Created definition for: E0-F Predator-850 Coilgun 2024-03-23 16:53:35.878 - Thread: 1 -> Created definition for: S12A-3KS Kingsword Casaba Lance 2024-03-23 16:53:35.879 - Thread: 1 -> Created definition for: KR250 Apollo Railgun Turret 2024-03-23 16:53:35.884 - Thread: 1 -> Created definition for: KR115 Athena Picket Railgun Turret 2024-03-23 16:53:35.885 - Thread: 1 -> Created definition for: KR115 Antaeus Railgun 2024-03-23 16:53:35.886 - Thread: 1 -> Created definition for: SR-75 Sentinel Smartgun 2024-03-23 16:53:35.887 - Thread: 1 -> Created definition for: VLX-5000 Reaper Pulse Cannon 2024-03-23 16:53:35.887 - Thread: 1 -> Created definition for: L82 Mace Combat Shotgun 2024-03-23 16:53:35.888 - Thread: 1 -> Created definition for: EB-10 Nova Phase Blaster 2024-03-23 16:53:35.889 - Thread: 1 -> Created definition for: EB-5A Nova Phase Blaster 2024-03-23 16:53:35.890 - Thread: 1 -> Created definition for: CO-P3 Sunderer Heavy Lance 2024-03-23 16:53:35.901 - Thread: 1 -> Created definition for: Doppler Radar 2024-03-23 16:53:35.902 - Thread: 1 -> Created definition for: Maxwell Radar 2024-03-23 16:53:35.903 - Thread: 1 -> Created definition for: T600A3 Magnetar Shock Cannon 2024-03-23 16:53:35.904 - Thread: 1 -> Created definition for: T400A2 Quasar Shock Cannon 2024-03-23 16:53:35.904 - Thread: 1 -> Created definition for: T200A1 Pulsar Shock Cannon 2024-03-23 16:53:35.924 - Thread: 1 -> Created definition for: Small Hangar Bay 2024-03-23 16:53:35.924 - Thread: 1 -> Created definition for: NK1-S Izanami Tesla Lance 2024-03-23 16:53:35.924 - Thread: 1 -> Created definition for: FS-PT2 Furion Plasma-Thrower 2024-03-23 16:53:35.946 - Thread: 1 -> Created definition for: AL35 Spartan Plasma Cannon 2024-03-23 16:53:35.946 - Thread: 1 -> Created definition for: AL35-R Spartan Plasma Cannon 2024-03-23 16:53:35.948 - Thread: 1 -> Created definition for: MG65-T Vulcan Gatling Cannon 2024-03-23 16:53:35.948 - Thread: 1 -> Created definition for: Sabre Missile 2024-03-23 16:53:35.948 - Thread: 1 -> Created definition for: Nyx Missile 2024-03-23 16:53:35.948 - Thread: 1 -> Created block definitions 2024-03-23 16:53:35.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXCycloneCannon 2024-03-23 16:53:35.948 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXHurricaneCannon 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXTyphoonCannon 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXTsunamiCannon 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/ARYXTempestCannon 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXBurstTurret 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXBurstTurretSlanted 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXHydraTurret 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXInterceptorPDGun 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXTacticalModule 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXLargeIonCannon 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXHeavyFlakTurret 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXMissileBattery 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXRocketArtillery 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXPlasmaBeamCannon 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXPhaseRepeaterCannon 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXOculusLaserBase 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXJuryCannon 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/ARYXAtlasPDC 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXSlantedAtlasPDC 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/ARYXCodexPDC 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXSlantedCodexPDC 2024-03-23 16:53:35.949 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXSlantedInvCodexPDC 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXAuroraLaser 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXWarriorGatling 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXWarriorGatlingGun 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXVariableLaser 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXPulseTurret 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXCompactPulseTurret 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXNucleonShotgun 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXFlechetteLauncher 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXVariableLauncher 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXSiegeMortarCannon 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYX_LargeFlareLauncher 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXFlakTurret 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYX_ChordAutocannon 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYX_EchoAutocannon 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXGladiatorMissileLauncher 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXTorpLauncher 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXInlineTorpLauncher 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXHeavyTorpedoLauncher 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXLongbowLauncher 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXHeavyMissileSalvoLauncher 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXPlasmaPulser 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYX_FocusBeam_CompactTurret 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXFocusLance 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXGaussCannon 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXGaussTurret 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXCatalystCannon 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXRailgun 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXLightCoilgun 2024-03-23 16:53:35.950 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXHeavyCoilgun 2024-03-23 16:53:35.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXKingswordSupercannon 2024-03-23 16:53:35.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXRailgunTurret 2024-03-23 16:53:35.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXPicketRailgun 2024-03-23 16:53:35.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXSentinel 2024-03-23 16:53:35.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXReaperPulseCannon 2024-03-23 16:53:35.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXMace 2024-03-23 16:53:35.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYX_FW_NovaBlaster 2024-03-23 16:53:35.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AWE_MarkV_SuperLaser_Large_CB 2024-03-23 16:53:35.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXLargeRadar 2024-03-23 16:53:35.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXMagnetarCannon 2024-03-23 16:53:35.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXQuasarCannon 2024-03-23 16:53:35.951 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXPulsarCannon 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYX_Small_Sidekick_Hangar 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXTeslaLanceFixed 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXPlasmaFlamethrower 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXSpartanTurret 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXVulcanTurret 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXCycloneCannon_SG 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/ARYXTempestCannon_SG 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/ARYXWindfallCannon 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/ARYXStormCannon 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYXBurstTurret_SG 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXArgusLaser 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXSmallBombBay 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/ARYXCodexPDC_SG 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXGravPulseLaserSG 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AryxNucleonShotgun_SG 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/ARYX_FixedAtlasGatling 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/ARYX_SmallChaingun 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXSmallPulseLaser_Fixed 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXSmallPhysicsGun 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYX_SmallFlareLauncher 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/ARYX_Fixed_Chord_auto 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXSmallFlechetteLauncher 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/ARYX_ChordAutocannon_SG 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXLongbowLauncher_SG 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYX_FocusBeam_CompactSG 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXLightRailgun 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYX_NovaBlaster_SG 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYXSmallRadar 2024-03-23 16:53:35.952 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYX_SpartanCannonSG 2024-03-23 16:53:35.953 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYX_SabreMissileHardpoint 2024-03-23 16:53:35.953 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ARYX_NyxMissileHardpoint 2024-03-23 16:53:35.954 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.015 - Thread: 1 -> Created definition for: 90 Degree Advanced Rotor 2024-03-23 16:53:36.028 - Thread: 1 -> Created definition for: Advanced Rotor Part 2024-03-23 16:53:36.028 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.028 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/LG_SmallAdvRotor90deg 2024-03-23 16:53:36.028 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/LargeAdvancedRotor90 2024-03-23 16:53:36.028 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.029 - Thread: 1 -> Created definition for: 90 Degree Advanced Rotor 2024-03-23 16:53:36.029 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.029 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/LG_SmallAdvRotor90deg 2024-03-23 16:53:36.029 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/LargeAdvancedRotor90 2024-03-23 16:53:36.029 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/SG_SmallAdvRotor90deg 2024-03-23 16:53:36.029 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.070 - Thread: 1 -> Created definition for: 90 Degree Right part 2024-03-23 16:53:36.070 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.070 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/LG_SmallAdvRotor90deg 2024-03-23 16:53:36.070 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/LargeAdvancedRotor90 2024-03-23 16:53:36.070 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/SG_SmallAdvRotor90deg 2024-03-23 16:53:36.070 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/SGadvancedRotorHead 2024-03-23 16:53:36.070 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.077 - Thread: 1 -> Created definition for: Rotor Turret Mount 2024-03-23 16:53:36.078 - Thread: 1 -> Created definition for: Turret Rotor Part 2024-03-23 16:53:36.078 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/LG_SmallAdvRotor90deg 2024-03-23 16:53:36.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/LargeAdvancedRotor90 2024-03-23 16:53:36.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/SG_SmallAdvRotor90deg 2024-03-23 16:53:36.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/SGadvancedRotorHead 2024-03-23 16:53:36.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/TurretRotor 2024-03-23 16:53:36.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/TurretAdvancedRotor 2024-03-23 16:53:36.078 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.080 - Thread: 1 -> Created definition for: Large Wind Turbine 2024-03-23 16:53:36.080 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/LG_SmallAdvRotor90deg 2024-03-23 16:53:36.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/LargeAdvancedRotor90 2024-03-23 16:53:36.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_WindTurbine/Large Wind Turbine 2024-03-23 16:53:36.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/SG_SmallAdvRotor90deg 2024-03-23 16:53:36.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/SGadvancedRotorHead 2024-03-23 16:53:36.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/TurretRotor 2024-03-23 16:53:36.080 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/TurretAdvancedRotor 2024-03-23 16:53:36.080 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.081 - Thread: 1 -> Created definition for: Area Light 2024-03-23 16:53:36.081 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.081 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/LG_SmallAdvRotor90deg 2024-03-23 16:53:36.081 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/LargeAdvancedRotor90 2024-03-23 16:53:36.081 - Thread: 1 -> Loading cube block: MyObjectBuilder_WindTurbine/Large Wind Turbine 2024-03-23 16:53:36.081 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/FI Let There Be Light AreaLight 2024-03-23 16:53:36.081 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/SG_SmallAdvRotor90deg 2024-03-23 16:53:36.081 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/SGadvancedRotorHead 2024-03-23 16:53:36.081 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/TurretRotor 2024-03-23 16:53:36.081 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/TurretAdvancedRotor 2024-03-23 16:53:36.081 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.082 - Thread: 1 -> Created definition for: Ring Rotor Stator 2024-03-23 16:53:36.083 - Thread: 1 -> Created definition for: Ring Rotor Head 2024-03-23 16:53:36.084 - Thread: 1 -> Created definition for: Ring Rotor Head Small 2024-03-23 16:53:36.085 - Thread: 1 -> Created definition for: Ring Rotor Stator 9x9 2024-03-23 16:53:36.086 - Thread: 1 -> Created definition for: Ring Rotor Head 2024-03-23 16:53:36.087 - Thread: 1 -> Created definition for: Large Reinforced Hinge 2024-03-23 16:53:36.088 - Thread: 1 -> Created definition for: Reinforced Hinge Head Large LG 2024-03-23 16:53:36.088 - Thread: 1 -> Created definition for: Small Reinforced Hinge 2024-03-23 16:53:36.089 - Thread: 1 -> Created definition for: Reinforced Hinge Head SG 2024-03-23 16:53:36.089 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/LG_SmallAdvRotor90deg 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/LargeAdvancedRotor90 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_WindTurbine/Large Wind Turbine 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/FI Let There Be Light AreaLight 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/Ring Stator 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/Heavy Ring Rotor 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/Reinforced Hinge Base Large 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/Reinforced Hinge Head Large LG 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/SG_SmallAdvRotor90deg 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/SGadvancedRotorHead 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/TurretRotor 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/TurretAdvancedRotor 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/Heavy Ring Rotor Small 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/9x9 small Rotor Body 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/9x9 small Rotor Head 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/Reinforced Hinge Base SG 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/Reinforced Hinge Head SG 2024-03-23 16:53:36.089 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.091 - Thread: 1 -> Created definition for: Armoured Camera 2024-03-23 16:53:36.091 - Thread: 1 -> Created definition for: Armoured Camera 2024-03-23 16:53:36.092 - Thread: 1 -> Created definition for: O2-H2 Generator Large 2024-03-23 16:53:36.092 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/LG_SmallAdvRotor90deg 2024-03-23 16:53:36.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/LargeAdvancedRotor90 2024-03-23 16:53:36.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_WindTurbine/Large Wind Turbine 2024-03-23 16:53:36.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/FI Let There Be Light AreaLight 2024-03-23 16:53:36.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/Ring Stator 2024-03-23 16:53:36.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/Heavy Ring Rotor 2024-03-23 16:53:36.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/Reinforced Hinge Base Large 2024-03-23 16:53:36.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/Reinforced Hinge Head Large LG 2024-03-23 16:53:36.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/Armoured Camera LG 2024-03-23 16:53:36.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_OxygenGenerator/H2 O2 Generator Large 2024-03-23 16:53:36.092 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/SG_SmallAdvRotor90deg 2024-03-23 16:53:36.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/SGadvancedRotorHead 2024-03-23 16:53:36.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/TurretRotor 2024-03-23 16:53:36.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/TurretAdvancedRotor 2024-03-23 16:53:36.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/Heavy Ring Rotor Small 2024-03-23 16:53:36.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/9x9 small Rotor Body 2024-03-23 16:53:36.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/9x9 small Rotor Head 2024-03-23 16:53:36.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/Reinforced Hinge Base SG 2024-03-23 16:53:36.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/Reinforced Hinge Head SG 2024-03-23 16:53:36.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CameraBlock/Armoured Camera SG 2024-03-23 16:53:36.094 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.096 - Thread: 1 -> Created definition for: Industrial Storage Container 2024-03-23 16:53:36.097 - Thread: 1 -> Created definition for: Ore Storage Container 2024-03-23 16:53:36.098 - Thread: 1 -> Created definition for: Small Ore Storage Container 2024-03-23 16:53:36.099 - Thread: 1 -> Created definition for: Industrial Storage Container 2024-03-23 16:53:36.100 - Thread: 1 -> Created definition for: Conveyor Spliter 1-5 2024-03-23 16:53:36.101 - Thread: 1 -> Created definition for: Conveyor Spliter 2-4 2024-03-23 16:53:36.101 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Industrial Storage 2024-03-23 16:53:36.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Stone Storage 2024-03-23 16:53:36.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Stone Storage SG 2024-03-23 16:53:36.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Industrial Storage SG 2024-03-23 16:53:36.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Small Ship Conveyor 1-5 2024-03-23 16:53:36.101 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Small Ship Conveyor 2-4 2024-03-23 16:53:36.103 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.104 - Thread: 1 -> Created definition for: EX1 - Beam Cannon 2024-03-23 16:53:36.104 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.104 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EX1BeamCannon 2024-03-23 16:53:36.108 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.109 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_SmallMissileLauncher/EXBlaster 2024-03-23 16:53:36.109 - Thread: 1 -> Created definition for: EX-Blaster 2024-03-23 16:53:36.110 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x1 2024-03-23 16:53:36.110 - Thread: 1 -> Created definition for: EX-Blaster Slope 1x1 2024-03-23 16:53:36.111 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x2 2024-03-23 16:53:36.111 - Thread: 1 -> Created definition for: EX-Blaster Slope 1x2 2024-03-23 16:53:36.111 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.111 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EX1BeamCannon 2024-03-23 16:53:36.111 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlaster 2024-03-23 16:53:36.111 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x1 2024-03-23 16:53:36.111 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x2 2024-03-23 16:53:36.111 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.113 - Thread: 1 -> Created definition for: XP1 - Laser Turret 2024-03-23 16:53:36.113 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.113 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EX1BeamCannon 2024-03-23 16:53:36.113 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlaster 2024-03-23 16:53:36.113 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x1 2024-03-23 16:53:36.113 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x2 2024-03-23 16:53:36.113 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XP1LaserTurret 2024-03-23 16:53:36.113 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.114 - Thread: 1 -> Created definition for: EX1 - Point Defense 2024-03-23 16:53:36.115 - Thread: 1 -> MOD_ERROR: [Mexpex] MWI - Weapon Collection 2 [WeaponCore] (8) 2024-03-23 16:53:36.115 - Thread: 1 -> in file: D:\SteamLibrary\steamapps\workshop\content\244850\2082309225\Data\MWI\CubeBlocks_XB1_PointDefense.sbc 2024-03-23 16:53:36.115 - Thread: 1 -> Resource not found, setting to null. Resource path: D:\SteamLibrary\steamapps\workshop\content\244850\2082309225\Textures\Icons\XB1PointDefens.dds 2024-03-23 16:53:36.115 - Thread: 1 -> Created definition for: -Classified- Point Defense 2024-03-23 16:53:36.115 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EX1BeamCannon 2024-03-23 16:53:36.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/EX1PointDefense 2024-03-23 16:53:36.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/EXODPointDefense 2024-03-23 16:53:36.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlaster 2024-03-23 16:53:36.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x1 2024-03-23 16:53:36.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x2 2024-03-23 16:53:36.115 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XP1LaserTurret 2024-03-23 16:53:36.115 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.116 - Thread: 1 -> Created definition for: XB1 - Beam Battery 2024-03-23 16:53:36.116 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.116 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EX1BeamCannon 2024-03-23 16:53:36.116 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/EX1PointDefense 2024-03-23 16:53:36.116 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/EXODPointDefense 2024-03-23 16:53:36.116 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XB1BeamBattery 2024-03-23 16:53:36.116 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlaster 2024-03-23 16:53:36.116 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x1 2024-03-23 16:53:36.116 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x2 2024-03-23 16:53:36.116 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XP1LaserTurret 2024-03-23 16:53:36.116 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.117 - Thread: 1 -> Created definition for: XB1 - Pulse Battery 2024-03-23 16:53:36.117 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.117 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EX1BeamCannon 2024-03-23 16:53:36.117 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/EX1PointDefense 2024-03-23 16:53:36.117 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/EXODPointDefense 2024-03-23 16:53:36.117 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XB1BeamBattery 2024-03-23 16:53:36.117 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XB1PulseBattery 2024-03-23 16:53:36.118 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlaster 2024-03-23 16:53:36.118 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x1 2024-03-23 16:53:36.118 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x2 2024-03-23 16:53:36.118 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XP1LaserTurret 2024-03-23 16:53:36.118 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.119 - Thread: 1 -> Created definition for: XB3 - Beam Battery 2024-03-23 16:53:36.119 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.119 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EX1BeamCannon 2024-03-23 16:53:36.119 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/EX1PointDefense 2024-03-23 16:53:36.119 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/EXODPointDefense 2024-03-23 16:53:36.119 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XB1BeamBattery 2024-03-23 16:53:36.119 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XB1PulseBattery 2024-03-23 16:53:36.119 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XB3BeamBattery 2024-03-23 16:53:36.119 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlaster 2024-03-23 16:53:36.119 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x1 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x2 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XP1LaserTurret 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.120 - Thread: 1 -> Created definition for: XB3 - Pulse Battery 2024-03-23 16:53:36.120 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EX1BeamCannon 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/EX1PointDefense 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/EXODPointDefense 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XB1BeamBattery 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XB1PulseBattery 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XB3BeamBattery 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XB3PulseBattery 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlaster 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x1 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/EXBlasterSlope1x2 2024-03-23 16:53:36.120 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/XP1LaserTurret 2024-03-23 16:53:36.122 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.150 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1 2024-03-23 16:53:36.150 - Thread: 1 -> Created definition for: Telion Dual Battery 2024-03-23 16:53:36.150 - Thread: 1 -> Created definition for: Telion Dual Battery - Stacked 2024-03-23 16:53:36.151 - Thread: 1 -> Created definition for: Telion Octa Battery 2024-03-23 16:53:36.151 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1 2024-03-23 16:53:36.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1Stack 2024-03-23 16:53:36.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery2 2024-03-23 16:53:36.151 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.161 - Thread: 1 -> Created definition for: Magnetic Coil Cannon 2024-03-23 16:53:36.161 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.161 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1 2024-03-23 16:53:36.161 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1Stack 2024-03-23 16:53:36.161 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery2 2024-03-23 16:53:36.161 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2024-03-23 16:53:36.161 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.162 - Thread: 1 -> Created definition for: Heavy Defense Turret 2024-03-23 16:53:36.162 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.162 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1 2024-03-23 16:53:36.162 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1Stack 2024-03-23 16:53:36.162 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery2 2024-03-23 16:53:36.162 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2024-03-23 16:53:36.162 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2024-03-23 16:53:36.162 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.163 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2024-03-23 16:53:36.163 - Thread: 1 -> Created definition for: Battleship Cannon 2024-03-23 16:53:36.163 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.163 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1 2024-03-23 16:53:36.163 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1Stack 2024-03-23 16:53:36.163 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery2 2024-03-23 16:53:36.163 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2024-03-23 16:53:36.163 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2024-03-23 16:53:36.163 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2024-03-23 16:53:36.163 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.164 - Thread: 1 -> Created definition for: MK1 Battery 2024-03-23 16:53:36.165 - Thread: 1 -> Created definition for: MK1 Battery 2024-03-23 16:53:36.165 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.165 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1 2024-03-23 16:53:36.165 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1Stack 2024-03-23 16:53:36.165 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery2 2024-03-23 16:53:36.165 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2024-03-23 16:53:36.165 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2024-03-23 16:53:36.165 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2024-03-23 16:53:36.165 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Static150mm 2024-03-23 16:53:36.165 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Static30mm 2024-03-23 16:53:36.165 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.166 - Thread: 1 -> Created definition for: Battleship Cannon MK2 2024-03-23 16:53:36.166 - Thread: 1 -> Created definition for: Battleship Cannon MK2 Round-Base 2024-03-23 16:53:36.166 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.166 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1 2024-03-23 16:53:36.166 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1Stack 2024-03-23 16:53:36.167 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery2 2024-03-23 16:53:36.167 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2024-03-23 16:53:36.167 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2024-03-23 16:53:36.167 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2024-03-23 16:53:36.167 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Static150mm 2024-03-23 16:53:36.167 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2 2024-03-23 16:53:36.167 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22 2024-03-23 16:53:36.167 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Static30mm 2024-03-23 16:53:36.167 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.168 - Thread: 1 -> Created definition for: Battleship Cannon MK3 2024-03-23 16:53:36.168 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1 2024-03-23 16:53:36.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1Stack 2024-03-23 16:53:36.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery2 2024-03-23 16:53:36.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2024-03-23 16:53:36.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2024-03-23 16:53:36.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2024-03-23 16:53:36.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Static150mm 2024-03-23 16:53:36.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2 2024-03-23 16:53:36.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22 2024-03-23 16:53:36.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3 2024-03-23 16:53:36.168 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Static30mm 2024-03-23 16:53:36.168 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.169 - Thread: 1 -> Created definition for: Telion Anti-Missile Turret 2024-03-23 16:53:36.170 - Thread: 1 -> Created definition for: Telion Flak Turret 2024-03-23 16:53:36.170 - Thread: 1 -> Created definition for: Telion Flak Turret 2024-03-23 16:53:36.171 - Thread: 1 -> Created definition for: Telion Anti-Fighter Turret 2024-03-23 16:53:36.171 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1 2024-03-23 16:53:36.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1Stack 2024-03-23 16:53:36.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery2 2024-03-23 16:53:36.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2024-03-23 16:53:36.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2024-03-23 16:53:36.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2024-03-23 16:53:36.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Static150mm 2024-03-23 16:53:36.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2 2024-03-23 16:53:36.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22 2024-03-23 16:53:36.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3 2024-03-23 16:53:36.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAMACM 2024-03-23 16:53:36.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF 2024-03-23 16:53:36.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAFGen2 2024-03-23 16:53:36.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Static30mm 2024-03-23 16:53:36.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF_small 2024-03-23 16:53:36.172 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.175 - Thread: 1 -> Created definition for: X-3 Heavy Battery 2024-03-23 16:53:36.175 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1 2024-03-23 16:53:36.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery1Stack 2024-03-23 16:53:36.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/StaticBattery2 2024-03-23 16:53:36.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFG_M 2024-03-23 16:53:36.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/HeavyDefenseTurret 2024-03-23 16:53:36.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannon 2024-03-23 16:53:36.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Static150mm 2024-03-23 16:53:36.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK2 2024-03-23 16:53:36.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK22 2024-03-23 16:53:36.175 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BattleshipCannonMK3 2024-03-23 16:53:36.176 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAMACM 2024-03-23 16:53:36.176 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF 2024-03-23 16:53:36.176 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAFGen2 2024-03-23 16:53:36.176 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/BFTriCannon 2024-03-23 16:53:36.176 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Static30mm 2024-03-23 16:53:36.176 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TelionAF_small 2024-03-23 16:53:36.177 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.178 - Thread: 1 -> Created definition for: M-1 Torpedo 2024-03-23 16:53:36.178 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.178 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/M1Torpedo 2024-03-23 16:53:36.178 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.179 - Thread: 1 -> Created definition for: M-12 Swarmer 2024-03-23 16:53:36.179 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.179 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/M1Torpedo 2024-03-23 16:53:36.179 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/M12Swarm 2024-03-23 16:53:36.179 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.180 - Thread: 1 -> Created definition for: M-2 Destroyer Launcher 2024-03-23 16:53:36.180 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.180 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/M1Torpedo 2024-03-23 16:53:36.180 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/M12Swarm 2024-03-23 16:53:36.180 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/M2Destroyer 2024-03-23 16:53:36.180 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.185 - Thread: 1 -> Created definition for: M-8 Destroyer Launcher 2024-03-23 16:53:36.185 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/M1Torpedo 2024-03-23 16:53:36.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/M8Launcher 2024-03-23 16:53:36.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/M12Swarm 2024-03-23 16:53:36.185 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/M2Destroyer 2024-03-23 16:53:36.187 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.194 - Thread: 1 -> Created definition for: 30mm Rotary Cannon 2024-03-23 16:53:36.220 - Thread: 1 -> Created definition for: 203mm Howitzer 2024-03-23 16:53:36.242 - Thread: 1 -> Created definition for: 30mm AutoCannon 2024-03-23 16:53:36.242 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.242 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/RotaryCannon 2024-03-23 16:53:36.242 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/203mmHowitzer 2024-03-23 16:53:36.242 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/C30mmRevolver 2024-03-23 16:53:36.242 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.243 - Thread: 1 -> Created definition for: 30mm CIWS Turret 2024-03-23 16:53:36.245 - Thread: 1 -> Created definition for: 100mm Gun Turret 2024-03-23 16:53:36.246 - Thread: 1 -> Created definition for: 203mm Gun Turret 2024-03-23 16:53:36.248 - Thread: 1 -> Created definition for: 300mm Gun Turret 2024-03-23 16:53:36.267 - Thread: 1 -> Created definition for: 400mm Gun Turret 2024-03-23 16:53:36.269 - Thread: 1 -> Created definition for: 500mm Gun Turret 2024-03-23 16:53:36.272 - Thread: 1 -> Created definition for: 30mm AutoCannon Turret 2024-03-23 16:53:36.272 - Thread: 1 -> Created definition for: 30mm AutoCannon Turret SG 2024-03-23 16:53:36.273 - Thread: 1 -> Created definition for: 203mm Single Gun Turret 2024-03-23 16:53:36.280 - Thread: 1 -> Created definition for: BD203mm Howitzer Turret 2024-03-23 16:53:36.280 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.280 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/CIWS 2024-03-23 16:53:36.280 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C100mmTurret 2024-03-23 16:53:36.280 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C200mmTurret 2024-03-23 16:53:36.280 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C300mmTurret 2024-03-23 16:53:36.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C400mmTurret 2024-03-23 16:53:36.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/C500mmTurret 2024-03-23 16:53:36.282 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C30mmSingleT 2024-03-23 16:53:36.282 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C203mmSingleTurret 2024-03-23 16:53:36.282 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/H203mmSingleTurret 2024-03-23 16:53:36.282 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/RotaryCannon 2024-03-23 16:53:36.282 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/203mmHowitzer 2024-03-23 16:53:36.282 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/C30mmRevolver 2024-03-23 16:53:36.282 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C30mmSingleTSG 2024-03-23 16:53:36.282 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.303 - Thread: 1 -> Created definition for: Railgun75mm 2024-03-23 16:53:36.305 - Thread: 1 -> Created definition for: Railgun150mm 2024-03-23 16:53:36.314 - Thread: 1 -> Created definition for: Railgun250mm 2024-03-23 16:53:36.316 - Thread: 1 -> Created definition for: Fixed 10MJ Plasma Cannon 2024-03-23 16:53:36.316 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/CIWS 2024-03-23 16:53:36.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C100mmTurret 2024-03-23 16:53:36.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C200mmTurret 2024-03-23 16:53:36.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C300mmTurret 2024-03-23 16:53:36.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C400mmTurret 2024-03-23 16:53:36.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/C500mmTurret 2024-03-23 16:53:36.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C30mmSingleT 2024-03-23 16:53:36.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C203mmSingleTurret 2024-03-23 16:53:36.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/H203mmSingleTurret 2024-03-23 16:53:36.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Railgunx 2024-03-23 16:53:36.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/RotaryCannon 2024-03-23 16:53:36.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/203mmHowitzer 2024-03-23 16:53:36.316 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/C30mmRevolver 2024-03-23 16:53:36.317 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C30mmSingleTSG 2024-03-23 16:53:36.317 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Railgunx75f 2024-03-23 16:53:36.317 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Railgunx150f 2024-03-23 16:53:36.317 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/TankPlasmaCannon 2024-03-23 16:53:36.317 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.345 - Thread: 1 -> Created definition for: 75mm Railgun Turret 2024-03-23 16:53:36.350 - Thread: 1 -> Created definition for: 150mm Railgun Turret 2024-03-23 16:53:36.351 - Thread: 1 -> Created definition for: 250mm Railgun Turret 2024-03-23 16:53:36.353 - Thread: 1 -> Created definition for: Discoball Laser AMS 2024-03-23 16:53:36.353 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/CIWS 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C100mmTurret 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C200mmTurret 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C300mmTurret 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C400mmTurret 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/C500mmTurret 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C30mmSingleT 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C203mmSingleTurret 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/H203mmSingleTurret 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Railgunx 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RailgunxTurretS 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/RailgunxTurretM 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/RailgunxTurret 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/AMSlaser 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/RotaryCannon 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/203mmHowitzer 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/C30mmRevolver 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/C30mmSingleTSG 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Railgunx75f 2024-03-23 16:53:36.353 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Railgunx150f 2024-03-23 16:53:36.354 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/TankPlasmaCannon 2024-03-23 16:53:36.356 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.358 - Thread: 1 -> Created definition for: HopDrive 2024-03-23 16:53:36.359 - Thread: 1 -> Created definition for: HopDrive 2024-03-23 16:53:36.359 - Thread: 1 -> Created definition for: SkipDrive 2024-03-23 16:53:36.360 - Thread: 1 -> Created definition for: SkipDrive 2024-03-23 16:53:36.360 - Thread: 1 -> Created definition for: Small Block Jump Drive 2024-03-23 16:53:36.360 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.360 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/LargeHopDrive 2024-03-23 16:53:36.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/LargeSkipDrive 2024-03-23 16:53:36.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/SmallHopDrive 2024-03-23 16:53:36.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/SmallSkipDrive 2024-03-23 16:53:36.361 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/SmallJumpDrive 2024-03-23 16:53:36.362 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.363 - Thread: 1 -> Created definition for: Drop Tank 2024-03-23 16:53:36.364 - Thread: 1 -> Created definition for: Pylon 2024-03-23 16:53:36.364 - Thread: 1 -> Created definition for: Pylon Offset 2024-03-23 16:53:36.365 - Thread: 1 -> Created definition for: Firestorm Rocket Pod 2024-03-23 16:53:36.366 - Thread: 1 -> Created definition for: Firestorm Rocket Pod 2x 2024-03-23 16:53:36.367 - Thread: 1 -> Created definition for: Firestorm Rocket Pod 3x 2024-03-23 16:53:36.368 - Thread: 1 -> Created definition for: Trinity Missile Pod 1x 2024-03-23 16:53:36.368 - Thread: 1 -> Created definition for: Trinity Missile Pod 2x 2024-03-23 16:53:36.369 - Thread: 1 -> Created definition for: Trinity Missile Pod 3x 2024-03-23 16:53:36.370 - Thread: 1 -> Created definition for: Cyclops Torpedo Pod 1x 2024-03-23 16:53:36.370 - Thread: 1 -> Created definition for: Cyclop Torpedo Pod 2x 2024-03-23 16:53:36.371 - Thread: 1 -> Created definition for: Cyclop Torpedo Pod 3x 2024-03-23 16:53:36.371 - Thread: 1 -> Created definition for: Meteor AA Missile Rack 1x 2024-03-23 16:53:36.371 - Thread: 1 -> Created definition for: Meteor AA Missile Rack Offset Left 2024-03-23 16:53:36.372 - Thread: 1 -> Created definition for: Meteor AA Missile Rack Offset Right 2024-03-23 16:53:36.372 - Thread: 1 -> Created definition for: Meteor AA Missile Rack 2x 2024-03-23 16:53:36.373 - Thread: 1 -> Created definition for: Meteor AA Missile Rack 3x 2024-03-23 16:53:36.373 - Thread: 1 -> Created definition for: Meteor AA Missile Rack 4x 2024-03-23 16:53:36.374 - Thread: 1 -> Created definition for: Hellfire AT Missile Rack 2024-03-23 16:53:36.374 - Thread: 1 -> Created definition for: Hellfire AT Missile Rack Offset Left 2024-03-23 16:53:36.374 - Thread: 1 -> Created definition for: Hellfire AT Missile Rack Offset Right 2024-03-23 16:53:36.375 - Thread: 1 -> Created definition for: Hellfire AT Missile Rack 2x 2024-03-23 16:53:36.375 - Thread: 1 -> Created definition for: Hellfire AT Missile Rack 3x 2024-03-23 16:53:36.376 - Thread: 1 -> Created definition for: Hellfire AT Missile Rack 4x 2024-03-23 16:53:36.377 - Thread: 1 -> Created definition for: AGM-65 Maverick Missile Rack 2024-03-23 16:53:36.377 - Thread: 1 -> Created definition for: AGM-65 Maverick Missile Rack 3x 2024-03-23 16:53:36.378 - Thread: 1 -> Created definition for: AIM-120D AA Missile Rack 1x 2024-03-23 16:53:36.378 - Thread: 1 -> Created definition for: AIM-120D Offset Right 2024-03-23 16:53:36.379 - Thread: 1 -> Created definition for: AIM-120D Offset Left 2024-03-23 16:53:36.411 - Thread: 1 -> Created definition for: Weapons Bay - AIM-120 2024-03-23 16:53:36.411 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/DropTank 2024-03-23 16:53:36.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_MergeBlock/Pylon 2024-03-23 16:53:36.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_MergeBlock/PylonOffset 2024-03-23 16:53:36.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HE_Pod_S_1x 2024-03-23 16:53:36.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HE_Pod_S_2x 2024-03-23 16:53:36.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HE_Pod_S_3x 2024-03-23 16:53:36.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HE_Pod_M_1x 2024-03-23 16:53:36.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HE_Pod_M_2x 2024-03-23 16:53:36.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HE_Pod_M_3x 2024-03-23 16:53:36.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HE_Pod_B_1x 2024-03-23 16:53:36.411 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HE_Pod_B_2x 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/HE_Pod_B_3x 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AAM_Rack_1x 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AAM_Rack_1x_Offset_L 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AAM_Rack_1x_Offset_R 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AAM_Rack_2x 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AAM_Rack_3x 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AAM_Rack_4x 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ATM_Rack_1x 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ATM_Rack_1x_Offset_L 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ATM_Rack_1x_Offset_R 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ATM_Rack_2x 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ATM_Rack_3x 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ATM_Rack_4x 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AGM65_Rack_1x 2024-03-23 16:53:36.412 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AGM65_Rack_3x 2024-03-23 16:53:36.415 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AIM120_Rack_1x 2024-03-23 16:53:36.415 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AIM120_Rack_1x_Offset_R 2024-03-23 16:53:36.415 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/AIM120_Rack_1x_Offset_L 2024-03-23 16:53:36.415 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/WeaponsBay 2024-03-23 16:53:36.416 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.437 - Thread: 1 -> Created definition for: OPC_TER302L_DisplayName_LID 2024-03-23 16:53:36.438 - Thread: 1 -> Created definition for: OPC_TEC401L_DisplayName_LID 2024-03-23 16:53:36.492 - Thread: 1 -> Created definition for: OPC_TER102L_DisplayName_LID 2024-03-23 16:53:36.492 - Thread: 1 -> Created definition for: OPC_TER102L_DisplayName_LID 2024-03-23 16:53:36.514 - Thread: 1 -> Created definition for: OPC_FEC201S_DisplayName_LID 2024-03-23 16:53:36.562 - Thread: 1 -> Created definition for: OPC_FEC401L_DisplayName_LID 2024-03-23 16:53:36.598 - Thread: 1 -> Created definition for: OPC_LM036_DisplayName_LID 2024-03-23 16:53:36.611 - Thread: 1 -> Created definition for: OPC_LM012S_DisplayName_LID 2024-03-23 16:53:36.611 - Thread: 1 -> Created definition for: OPC_LM012BS_DisplayName_LID 2024-03-23 16:53:36.636 - Thread: 1 -> Created definition for: OPC_LM112L_DisplayName_LID 2024-03-23 16:53:36.658 - Thread: 1 -> Created definition for: OPC_LM303L_DisplayName_LID 2024-03-23 16:53:36.707 - Thread: 1 -> Created definition for: OPC_LM301L_DisplayName_LID 2024-03-23 16:53:36.720 - Thread: 1 -> Created definition for: OPC_LM104L_DisplayName_LID 2024-03-23 16:53:36.724 - Thread: 1 -> Created definition for: OPC_LM110L_DisplayName_LID 2024-03-23 16:53:36.733 - Thread: 1 -> Created definition for: OPC_LM208_DisplayName_LID 2024-03-23 16:53:36.733 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.733 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TER302_L 2024-03-23 16:53:36.733 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TEC401_L 2024-03-23 16:53:36.733 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TER102_L 2024-03-23 16:53:36.733 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FEC401_L 2024-03-23 16:53:36.733 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LM036_L 2024-03-23 16:53:36.733 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LM112_L 2024-03-23 16:53:36.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LM303_L 2024-03-23 16:53:36.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LM208_L 2024-03-23 16:53:36.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TER102_S 2024-03-23 16:53:36.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FEC201_S 2024-03-23 16:53:36.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/LM012_S 2024-03-23 16:53:36.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/LM012B_S 2024-03-23 16:53:36.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LM301_S 2024-03-23 16:53:36.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LM104_S 2024-03-23 16:53:36.734 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/LM110_S 2024-03-23 16:53:36.734 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.746 - Thread: 1 -> Created definition for: OPC_TER302LC_DisplayName_LID 2024-03-23 16:53:36.769 - Thread: 1 -> Created definition for: OPC_TEC401LC_DisplayName_LID 2024-03-23 16:53:36.790 - Thread: 1 -> Created definition for: OPC_TER102LC_DisplayName_LID 2024-03-23 16:53:36.790 - Thread: 1 -> Created definition for: OPC_TER102LC_DisplayName_LID 2024-03-23 16:53:36.794 - Thread: 1 -> Created definition for: OPC_FEC201SC_DisplayName_LID 2024-03-23 16:53:36.800 - Thread: 1 -> Created definition for: OPC_FEC401L_DisplayName_LID 2024-03-23 16:53:36.806 - Thread: 1 -> Created definition for: OPC_LM112L_DisplayName_LID 2024-03-23 16:53:36.812 - Thread: 1 -> Created definition for: OPC_LM110LC_DisplayName_LID 2024-03-23 16:53:36.818 - Thread: 1 -> Created definition for: OPC_LM012S_DisplayName_LID 2024-03-23 16:53:36.818 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TER302_L 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TEC401_L 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TER102_L 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FEC401_L 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LM036_L 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LM112_L 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LM303_L 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LM208_L 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TER302C_L 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TEC401C_L 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TER102C_L 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FEC401C_L 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LM112C_L 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TER102_S 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FEC201_S 2024-03-23 16:53:36.818 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/LM012_S 2024-03-23 16:53:36.819 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/LM012B_S 2024-03-23 16:53:36.819 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LM301_S 2024-03-23 16:53:36.819 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LM104_S 2024-03-23 16:53:36.819 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/LM110_S 2024-03-23 16:53:36.819 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TER102C_S 2024-03-23 16:53:36.819 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FEC201C_S 2024-03-23 16:53:36.819 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/LM110C_S 2024-03-23 16:53:36.819 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/LM012C_S 2024-03-23 16:53:36.820 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.824 - Thread: 1 -> Created definition for: OPC_FBC101S_DisplayName_LID 2024-03-23 16:53:36.825 - Thread: 1 -> Created definition for: OPC_FBG101S_DisplayName_LID 2024-03-23 16:53:36.826 - Thread: 1 -> Created definition for: OPC_FBR101S_DisplayName_LID 2024-03-23 16:53:36.827 - Thread: 1 -> Created definition for: OPC_TBC101L_DisplayName_LID 2024-03-23 16:53:36.827 - Thread: 1 -> Created definition for: OPC_TBC101L_DisplayName_LID 2024-03-23 16:53:36.829 - Thread: 1 -> Created definition for: OPC_TBC202L_DisplayName_LID 2024-03-23 16:53:36.869 - Thread: 1 -> Created definition for: OPC_TBC404L_DisplayName_LID 2024-03-23 16:53:36.892 - Thread: 1 -> Created definition for: OPC_TBR202L_DisplayName_LID 2024-03-23 16:53:36.902 - Thread: 1 -> Created definition for: OPC_TBC102S_DisplayName_LID 2024-03-23 16:53:36.904 - Thread: 1 -> Created definition for: OPC_TBG101S_DisplayName_LID 2024-03-23 16:53:36.905 - Thread: 1 -> Created definition for: OPC_TBG101S_DisplayName_LID 2024-03-23 16:53:36.939 - Thread: 1 -> Created definition for: OPC_TBR102S_DisplayName_LID 2024-03-23 16:53:36.966 - Thread: 1 -> Created definition for: OPC_TBR102L_DisplayName_LID 2024-03-23 16:53:36.968 - Thread: 1 -> Created definition for: OPC_TEB101L_DisplayName_LID 2024-03-23 16:53:36.968 - Thread: 1 -> Created definition for: OPC_TEB101L_DisplayName_LID 2024-03-23 16:53:36.969 - Thread: 1 -> Created definition for: OPC_TEB101L_DisplayName_LID 2024-03-23 16:53:36.969 - Thread: 1 -> Created definition for: OPC_TEB101S_DisplayName_LID 2024-03-23 16:53:36.970 - Thread: 1 -> Created definition for: OPC_TR100L_DisplayName_LID 2024-03-23 16:53:36.970 - Thread: 1 -> Created definition for: OPC_TR100L_DisplayName_LID 2024-03-23 16:53:36.970 - Thread: 1 -> Created block definitions 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC101_L 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC202_L 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC404_L 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR202_L 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR102_L 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101_L 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101_Slope_L 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101_Slope2_L 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TR100_L 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBC101_S 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBG101_S 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBR101_S 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC101_S 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC102_S 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBG101_S 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBG101_S_inv 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR101_S 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101_S 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TR100_S 2024-03-23 16:53:36.970 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:36.971 - Thread: 1 -> Created definition for: OPC_FBC101CS_DisplayName_LID 2024-03-23 16:53:36.972 - Thread: 1 -> Created definition for: OPC_FBG101CS_DisplayName_LID 2024-03-23 16:53:36.974 - Thread: 1 -> Created definition for: OPC_FBR101CS_DisplayName_LID 2024-03-23 16:53:36.975 - Thread: 1 -> Created definition for: OPC_TBC101CL_DisplayName_LID 2024-03-23 16:53:36.975 - Thread: 1 -> Created definition for: OPC_TBC101CL_DisplayName_LID 2024-03-23 16:53:36.976 - Thread: 1 -> Created definition for: OPC_TBC202CL_DisplayName_LID 2024-03-23 16:53:37.006 - Thread: 1 -> Created definition for: OPC_TBC404CL_DisplayName_LID 2024-03-23 16:53:37.014 - Thread: 1 -> Created definition for: OPC_TBR202CL_DisplayName_LID 2024-03-23 16:53:37.050 - Thread: 1 -> Created definition for: OPC_TBC102CS_DisplayName_LID 2024-03-23 16:53:37.053 - Thread: 1 -> Created definition for: OPC_TBG101CS_DisplayName_LID 2024-03-23 16:53:37.053 - Thread: 1 -> Created definition for: OPC_TBG101CSI_DisplayName_LID 2024-03-23 16:53:37.055 - Thread: 1 -> Created definition for: OPC_TBR102CS_DisplayName_LID 2024-03-23 16:53:37.106 - Thread: 1 -> Created definition for: OPC_TBR102CL_DisplayName_LID 2024-03-23 16:53:37.146 - Thread: 1 -> Created definition for: OPC_TEB101CL_DisplayName_LID 2024-03-23 16:53:37.147 - Thread: 1 -> Created definition for: OPC_TEB101CL_DisplayName_LID 2024-03-23 16:53:37.147 - Thread: 1 -> Created definition for: OPC_TEB101CL_DisplayName_LID 2024-03-23 16:53:37.149 - Thread: 1 -> Created definition for: OPC_TEB101CS_DisplayName_LID 2024-03-23 16:53:37.149 - Thread: 1 -> Created definition for: OPC_TR100CL_DisplayName_LID 2024-03-23 16:53:37.149 - Thread: 1 -> Created definition for: OPC_TR100CL_DisplayName_LID 2024-03-23 16:53:37.149 - Thread: 1 -> Created block definitions 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC101_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC202_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC404_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR202_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR102_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101_Slope_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101_Slope2_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TR100_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC101C_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC202C_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC404C_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR202C_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR102C_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101C_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101C_Slope_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101C_Slope2_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TR100C_L 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBC101_S 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBG101_S 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBR101_S 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC101_S 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC102_S 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBG101_S 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBG101_S_inv 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR101_S 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101_S 2024-03-23 16:53:37.149 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TR100_S 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBC101C_S 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBG101C_S 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBR101C_S 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC101C_S 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC102C_S 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBG101C_S 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBG101C_S_inv 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR101C_S 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101C_S 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TR100C_S 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:37.151 - Thread: 1 -> Created definition for: Consolidation Plushie™ 2024-03-23 16:53:37.151 - Thread: 1 -> Created block definitions 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC101_L 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC202_L 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC404_L 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR202_L 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR102_L 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101_L 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101_Slope_L 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101_Slope2_L 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TR100_L 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC101C_L 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC202C_L 2024-03-23 16:53:37.151 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC404C_L 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR202C_L 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR102C_L 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101C_L 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101C_Slope_L 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101C_Slope2_L 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TR100C_L 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBC101_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBG101_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBR101_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC101_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC102_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBG101_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBG101_S_inv 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR101_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TR100_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBC101C_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBG101C_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/FBR101C_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC101C_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBC102C_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBG101C_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBG101C_S_inv 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/TBR101C_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TEB101C_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/TR100C_S 2024-03-23 16:53:37.152 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/OPC_Plushie 2024-03-23 16:53:37.154 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:37.273 - Thread: 1 -> Created definition for: Azimuth Battery 2024-03-23 16:53:37.274 - Thread: 1 -> Created definition for: Azimuth Battery 2024-03-23 16:53:37.274 - Thread: 1 -> Created block definitions 2024-03-23 16:53:37.274 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatteryLarge 2024-03-23 16:53:37.274 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatterySmall 2024-03-23 16:53:37.274 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:37.290 - Thread: 1 -> Created definition for: Azimuth Reactor 2024-03-23 16:53:37.291 - Thread: 1 -> Created definition for: Azimuth Reactor 2024-03-23 16:53:37.291 - Thread: 1 -> Created block definitions 2024-03-23 16:53:37.291 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatteryLarge 2024-03-23 16:53:37.291 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorlarge 2024-03-23 16:53:37.291 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatterySmall 2024-03-23 16:53:37.291 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorsmall 2024-03-23 16:53:37.291 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:37.316 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor 2024-03-23 16:53:37.316 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor 2024-03-23 16:53:37.318 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor Tiny 2 Point 2024-03-23 16:53:37.319 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor Tiny 2 Point 2024-03-23 16:53:37.319 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor Tiny 6 Point 2024-03-23 16:53:37.321 - Thread: 1 -> Created definition for: Azimuth Fusion Reactor Tiny 6 Point 2024-03-23 16:53:37.321 - Thread: 1 -> Created block definitions 2024-03-23 16:53:37.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatteryLarge 2024-03-23 16:53:37.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorlarge 2024-03-23 16:53:37.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactorlarge 2024-03-23 16:53:37.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeAzFusionreactortiny 2024-03-23 16:53:37.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortinyFullLarge 2024-03-23 16:53:37.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatterySmall 2024-03-23 16:53:37.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorsmall 2024-03-23 16:53:37.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactorsmall 2024-03-23 16:53:37.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortiny 2024-03-23 16:53:37.321 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortinyFull 2024-03-23 16:53:37.321 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:37.329 - Thread: 1 -> Created definition for: Azimuth V8 Engine 2024-03-23 16:53:37.329 - Thread: 1 -> Created definition for: Azimuth V8 Engine Turbo 2024-03-23 16:53:37.329 - Thread: 1 -> Created block definitions 2024-03-23 16:53:37.329 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatteryLarge 2024-03-23 16:53:37.329 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorlarge 2024-03-23 16:53:37.329 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactorlarge 2024-03-23 16:53:37.329 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/LargeAzFusionreactortiny 2024-03-23 16:53:37.329 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortinyFullLarge 2024-03-23 16:53:37.329 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/AzBatterySmall 2024-03-23 16:53:37.329 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/Azreactorsmall 2024-03-23 16:53:37.330 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactorsmall 2024-03-23 16:53:37.330 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortiny 2024-03-23 16:53:37.330 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/AzFusionreactortinyFull 2024-03-23 16:53:37.330 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/V8Engine 2024-03-23 16:53:37.330 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/V8EngineTurbo 2024-03-23 16:53:37.338 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:37.360 - Thread: 1 -> Created definition for: Spotlight 2024-03-23 16:53:37.375 - Thread: 1 -> Created definition for: Spotlight 2024-03-23 16:53:37.406 - Thread: 1 -> Created definition for: Offset Spotlight 2024-03-23 16:53:37.420 - Thread: 1 -> Created definition for: Interior Light 2024-03-23 16:53:37.420 - Thread: 1 -> Created definition for: Interior Light 2024-03-23 16:53:37.422 - Thread: 1 -> Created definition for: Corner Light 2024-03-23 16:53:37.434 - Thread: 1 -> Created definition for: Corner Light - Double 2024-03-23 16:53:37.457 - Thread: 1 -> Created definition for: Corner Light 2024-03-23 16:53:37.458 - Thread: 1 -> Created definition for: Corner Light - Double 2024-03-23 16:53:37.458 - Thread: 1 -> Created definition for: Offset Light 2024-03-23 16:53:37.459 - Thread: 1 -> Created definition for: Light Panel 2024-03-23 16:53:37.460 - Thread: 1 -> Created definition for: Light Panel 2024-03-23 16:53:37.460 - Thread: 1 -> Created block definitions 2024-03-23 16:53:37.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/LargeBlockFrontLight 2024-03-23 16:53:37.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallLight 2024-03-23 16:53:37.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LargeBlockLight_1corner 2024-03-23 16:53:37.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LargeBlockLight_2corner 2024-03-23 16:53:37.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LargeLightPanel 2024-03-23 16:53:37.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/SmallBlockFrontLight 2024-03-23 16:53:37.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/OffsetSpotlight 2024-03-23 16:53:37.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallBlockSmallLight 2024-03-23 16:53:37.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallBlockLight_1corner 2024-03-23 16:53:37.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallBlockLight_2corner 2024-03-23 16:53:37.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/OffsetLight 2024-03-23 16:53:37.460 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallLightPanel 2024-03-23 16:53:37.460 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:37.462 - Thread: 1 -> Created definition for: Laser Antenna 2024-03-23 16:53:37.463 - Thread: 1 -> Created definition for: Laser Antenna 2024-03-23 16:53:37.486 - Thread: 1 -> Created definition for: Ore Detector 2024-03-23 16:53:37.497 - Thread: 1 -> Created definition for: Ore Detector 2024-03-23 16:53:37.497 - Thread: 1 -> Created block definitions 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/LargeBlockFrontLight 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallLight 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LargeBlockLight_1corner 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LargeBlockLight_2corner 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LargeLightPanel 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/LargeBlockLaserAntenna 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeOreDetector 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/SmallBlockFrontLight 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/OffsetSpotlight 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallBlockSmallLight 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallBlockLight_1corner 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallBlockLight_2corner 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/OffsetLight 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallLightPanel 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/SmallBlockLaserAntenna 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallBlockOreDetector 2024-03-23 16:53:37.497 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:37.511 - Thread: 1 -> Created definition for: Welder 2024-03-23 16:53:37.519 - Thread: 1 -> Created definition for: Welder 2024-03-23 16:53:37.534 - Thread: 1 -> Created definition for: Grinder 2024-03-23 16:53:37.545 - Thread: 1 -> Created definition for: Grinder 2024-03-23 16:53:37.545 - Thread: 1 -> Created block definitions 2024-03-23 16:53:37.545 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/LargeBlockFrontLight 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallLight 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LargeBlockLight_1corner 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LargeBlockLight_2corner 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/LargeLightPanel 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/LargeBlockLaserAntenna 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/LargeOreDetector 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/LargeShipWelder 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/LargeShipGrinder 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/SmallBlockFrontLight 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/OffsetSpotlight 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallBlockSmallLight 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallBlockLight_1corner 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallBlockLight_2corner 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/OffsetLight 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallLightPanel 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/SmallBlockLaserAntenna 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_OreDetector/SmallBlockOreDetector 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SmallShipWelder 2024-03-23 16:53:37.546 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipGrinder/SmallShipGrinder 2024-03-23 16:53:37.572 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:37.636 - Thread: 1 -> Created definition for: Interior Light 2024-03-23 16:53:37.636 - Thread: 1 -> Created block definitions 2024-03-23 16:53:37.636 - Thread: 1 -> Loading cube block: MyObjectBuilder_InteriorLight/SmallLight2 2024-03-23 16:53:37.639 - Thread: 1 -> Loading cube blocks 2024-03-23 16:53:37.654 - Thread: 1 -> Created definition for: Searchlight 2024-03-23 16:53:37.654 - Thread: 1 -> Created definition for: Searchlight 2024-03-23 16:53:37.655 - Thread: 1 -> Created definition for: Autocannon Turret 2024-03-23 16:53:37.655 - Thread: 1 -> Created definition for: Autocannon Turret 2024-03-23 16:53:37.656 - Thread: 1 -> Created definition for: Railgun 2024-03-23 16:53:37.656 - Thread: 1 -> Created definition for: Railgun 2024-03-23 16:53:37.657 - Thread: 1 -> Created definition for: Railgun 2024-03-23 16:53:37.657 - Thread: 1 -> Created definition for: Railgun 2024-03-23 16:53:37.657 - Thread: 1 -> Created block definitions 2024-03-23 16:53:37.657 - Thread: 1 -> Loading cube block: MyObjectBuilder_Searchlight/LargeSearchlight 2024-03-23 16:53:37.657 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/LargeRailgun 2024-03-23 16:53:37.657 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/LargeRailgun 2024-03-23 16:53:37.657 - Thread: 1 -> Loading cube block: MyObjectBuilder_Searchlight/SmallSearchlight 2024-03-23 16:53:37.657 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/AutoCannonTurret 2024-03-23 16:53:37.657 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeMissileTurret/AutoCannonTurret 2024-03-23 16:53:37.657 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncherReload/SmallRailgun 2024-03-23 16:53:37.657 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/SmallRailgun 2024-03-23 16:53:37.661 - Thread: 1 -> Loading block variant groups 2024-03-23 16:53:37.664 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ASM-2.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Assailant_mk.1.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmo Constructor.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Atmospheric_Miner_mk.2.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AtmosphericLander.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\ATV-Survivor.sbc 2024-03-23 16:53:37.665 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-60 Bulk Freighter.sbc 2024-03-23 16:53:37.666 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2024-03-23 16:53:37.666 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2024-03-23 16:53:37.666 - 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Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Salvage Drone.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scout Miner.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Blank.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Buggy.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Car.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Hatch.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Rod.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\Scrap_Truck.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Scrap\ScrapRaceGarage.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Seeker Mine.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Snub Fighter.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Solar Scout.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\STARTERSHIP.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2024-03-23 16:53:37.672 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2024-03-23 16:53:37.673 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2024-03-23 16:53:37.673 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2024-03-23 16:53:37.673 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2024-03-23 16:53:37.673 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2024-03-23 16:53:37.673 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2024-03-23 16:53:37.673 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2024-03-23 16:53:37.673 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2024-03-23 16:53:37.673 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2024-03-23 16:53:37.674 - Thread: 1 -> Loading block variant groups 2024-03-23 16:53:37.676 - Thread: 1 -> Loading block variant groups 2024-03-23 16:53:37.677 - Thread: 1 -> Loading block variant groups 2024-03-23 16:53:37.685 - Thread: 1 -> Loading block variant groups 2024-03-23 16:53:37.687 - Thread: 1 -> Loading block variant groups 2024-03-23 16:53:37.688 - Thread: 1 -> Loading block variant groups 2024-03-23 16:53:37.691 - Thread: 1 -> Loading block variant groups 2024-03-23 16:53:37.691 - Thread: 1 -> Duplicate entry of 'OPC_TurretLauncherLarge' 2024-03-23 16:53:37.692 - Thread: 1 -> Loading block variant groups 2024-03-23 16:53:37.693 - Thread: 1 -> Loading block variant groups 2024-03-23 16:53:37.695 - Thread: 1 -> Loading block variant groups 2024-03-23 16:53:37.702 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-1.sbc 2024-03-23 16:53:37.702 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-11.sbc 2024-03-23 16:53:37.702 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-12.sbc 2024-03-23 16:53:37.702 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-13.sbc 2024-03-23 16:53:37.702 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-16.sbc 2024-03-23 16:53:37.702 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-17.sbc 2024-03-23 16:53:37.702 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-18.sbc 2024-03-23 16:53:37.703 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-2.sbc 2024-03-23 16:53:37.703 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-3.sbc 2024-03-23 16:53:37.703 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-4.sbc 2024-03-23 16:53:37.703 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-5.sbc 2024-03-23 16:53:37.703 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-6.sbc 2024-03-23 16:53:37.703 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-7.sbc 2024-03-23 16:53:37.703 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-8.sbc 2024-03-23 16:53:37.703 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\Container_MK-9.sbc 2024-03-23 16:53:37.703 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\RespawnMoonPod.sbc 2024-03-23 16:53:37.703 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\2465585201\Data\Prefabs\RespawnPlanetPod.sbc 2024-03-23 16:53:37.720 - Thread: 1 -> Loading prefab: D:\SteamLibrary\steamapps\workshop\content\244850\1289485324\Data\Prefabs\Dummy PB-Proj.sbc 2024-03-23 16:53:37.729 - Thread: 1 -> Loading block variant groups 2024-03-23 16:53:37.730 - Thread: 1 -> Loading asteroid generators 2024-03-23 16:53:37.732 - Thread: 1 -> Loading spawn groups 2024-03-23 16:53:37.734 - Thread: 1 -> Loading drop containers 2024-03-23 16:53:37.735 - Thread: 1 -> Loading spawn groups 2024-03-23 16:53:37.736 - Thread: 1 -> Loading spawn groups 2024-03-23 16:53:37.736 - Thread: 1 -> Loading radial menu definitions 2024-03-23 16:53:37.749 - Thread: 1 -> Loading respawn ships 2024-03-23 16:53:37.750 - Thread: 1 -> Loading spawn groups 2024-03-23 16:53:37.750 - Thread: 1 -> Loading wheel speeds 2024-03-23 16:53:37.822 - Thread: 1 -> Error: Stage block MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack doesn't exist 2024-03-23 16:53:37.822 - Thread: 1 -> Error: Stage block MyObjectBuilder_LargeMissileTurret/StaticBattery2 doesn't exist 2024-03-23 16:53:37.822 - Thread: 1 -> Error: Stage block MyObjectBuilder_LargeMissileTurret/StaticBattery1Stack doesn't exist 2024-03-23 16:53:37.822 - Thread: 1 -> Error: Stage block MyObjectBuilder_LargeMissileTurret/StaticBattery2 doesn't exist 2024-03-23 16:53:37.822 - Thread: 1 -> Error: Stage block MyObjectBuilder_LargeMissileTurret/EXBlasterSlope1x2 doesn't exist 2024-03-23 16:53:37.822 - Thread: 1 -> Error: Stage block MyObjectBuilder_LargeMissileTurret/EXBlasterSlope1x2 doesn't exist 2024-03-23 16:53:37.822 - Thread: 1 -> Error: Stage block MyObjectBuilder_LargeMissileTurret/EXBlasterSlope1x2 doesn't exist 2024-03-23 16:53:37.823 - Thread: 1 -> Error: Block-pair MyObjectBuilder_JumpDrive/LargeJumpDrive MyObjectBuilder_JumpDrive/SmallJumpDrive is not in the same block-variant group 2024-03-23 16:53:37.823 - Thread: 1 -> Error: Block-pair MyObjectBuilder_Projector/holoprojector MyObjectBuilder_Projector/holoprojectorSmall is not in the same block-variant group 2024-03-23 16:53:37.823 - Thread: 1 -> Error: Block-pair MyObjectBuilder_JumpDrive/SmallJumpDrive MyObjectBuilder_JumpDrive/LargeJumpDrive is not in the same block-variant group 2024-03-23 16:53:37.858 - Thread: 1 -> MyAudio.UnloadData - START 2024-03-23 16:53:37.865 - Thread: 1 -> MyAudio.UnloadData - END 2024-03-23 16:53:37.865 - Thread: 1 -> MyAudio.LoadData - START 2024-03-23 16:53:37.889 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 48000 2024-03-23 16:53:50.352 - Thread: 1 -> MyAudio.LoadData - END 2024-03-23 16:53:50.397 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2024-03-23 16:53:50.410 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.438 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.438 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.439 - Thread: 1 -> Registered modules from: 1931509062.sbm_CoreParts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.439 - Thread: 1 -> Registered modules from: 2530716039.sbm_CoreParts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.440 - Thread: 1 -> Registered modules from: 2082309225.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.440 - Thread: 1 -> Registered modules from: 1920388300.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.440 - Thread: 1 -> Registered modules from: 1919062467.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.440 - Thread: 1 -> Registered modules from: 2016817336.sbm_CoreParts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.440 - Thread: 1 -> Registered modules from: 646089317.sbm_Explode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.441 - Thread: 1 -> Registered modules from: 2866060924.sbm_CoreParts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.441 - Thread: 1 -> Registered modules from: 2933383148.sbm_OPCCAPack2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.442 - Thread: 1 -> Registered modules from: 2809355711.sbm_OPCCAPack1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.442 - Thread: 1 -> Registered modules from: 2667547195.sbm_BiggerExplosions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.443 - Thread: 1 -> Registered modules from: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.443 - Thread: 1 -> Registered modules from: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.989 - Thread: 1 -> Registered modules from: 2465585201.sbm_enenra.QoL, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.989 - Thread: 1 -> Registered modules from: 2308085590.sbm_AutofillBottles, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.990 - Thread: 1 -> Registered modules from: 2115568523.sbm_Arstraea, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.990 - Thread: 1 -> Registered modules from: 1896299812.sbm_TeamSpot, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.990 - Thread: 1 -> Registered modules from: 1878844801.sbm_AutoRun, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.990 - Thread: 1 -> Registered modules from: 1874524300.sbm_InFlightButtons, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.991 - Thread: 1 -> Registered modules from: 1866795892.sbm_togglebroadcasting.cs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.991 - Thread: 1 -> Registered modules from: 1843256487.sbm_AutoCloseDoors, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.991 - Thread: 1 -> Registered modules from: 1805199276.sbm_EasyControlButton, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.991 - Thread: 1 -> Registered modules from: 1662953858.sbm_SneakySounds, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.991 - Thread: 1 -> Registered modules from: 1516827689.sbm_SmarterSuit, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.996 - Thread: 1 -> Registered modules from: 1475392343.sbm_BuildColors, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.999 - Thread: 1 -> Registered modules from: 1370072627.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.999 - Thread: 1 -> Registered modules from: 1289485324.sbm_ProjectionAssemblers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:50.999 - Thread: 1 -> Registered modules from: 1223617082.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:51.000 - Thread: 1 -> Registered modules from: 806331071.sbm_CameraPanning, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:51.000 - Thread: 1 -> Registered modules from: 657749341.sbm_AutoOreCollect, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:51.002 - Thread: 1 -> Registered modules from: 603906728.sbm_LightBlockImprovements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:51.003 - Thread: 1 -> Registered modules from: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:51.032 - Thread: 1 -> Registered modules from: 2880317963.sbm_Math0424, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:51.033 - Thread: 1 -> Registered modules from: 3154371364.sbm_CoreSystems, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:51.155 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:51.165 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-03-23 16:53:51.395 - Thread: 62 -> External debugger: listening... 2024-03-23 16:53:53.959 - Thread: 1 -> [ARSTRAEA] DefinitionManipulation - Assembler Component Tab 2024-03-23 16:53:53.965 - Thread: 1 -> Sneaky Sounds: LoadData - START 2024-03-23 16:53:53.973 - Thread: 1 -> Sneaky Sounds: Changed volumes for 57 sounds 2024-03-23 16:53:53.974 - Thread: 1 -> Sneaky Sounds: Changed sound volumes for 21 weather effects 2024-03-23 16:53:53.974 - Thread: 1 -> Sneaky Sounds: LoadData - END 2024-03-23 16:53:54.774 - Thread: 1 -> MyLights.LoadData() - START 2024-03-23 16:53:54.774 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2024-03-23 16:53:54.774 - Thread: 1 -> MyLights.LoadData() - END 2024-03-23 16:53:54.774 - Thread: 1 -> Info: MyLights initialized. 2024-03-23 16:53:54.775 - Thread: 1 -> MyExplosions.LoadData() - START 2024-03-23 16:53:54.779 - Thread: 1 -> MyExplosions.LoadData() - END 2024-03-23 16:53:54.873 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2024-03-23 16:53:54.873 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2024-03-23 16:53:54.892 - Thread: 1 -> Loading Procedural World Generator 2024-03-23 16:53:54.893 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2024-03-23 16:53:57.105 - Thread: 1 -> [Build Info] [RHF] Successfully registered with Rich HUD Master. 2024-03-23 16:53:57.105 - Thread: 1 -> [Rich HUD Master] [RHF] Successfully registered Build Info with the API. 2024-03-23 16:53:57.176 - Thread: 1 -> [Smarter Suit] [RHF] Successfully registered with Rich HUD Master. 2024-03-23 16:53:57.176 - Thread: 1 -> [Rich HUD Master] [RHF] Successfully registered Smarter Suit with the API. 2024-03-23 16:53:57.304 - Thread: 1 -> [BuildColors] [RHF] Successfully registered with Rich HUD Master. 2024-03-23 16:53:57.304 - Thread: 1 -> [Rich HUD Master] [RHF] Successfully registered BuildColors with the API. 2024-03-23 16:53:57.305 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2024-03-23 16:53:57.558 - Thread: 19 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2024-03-23 16:53:57.558 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2024-03-23 16:53:57.558 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2024-03-23 16:53:57.558 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2024-03-23 16:53:57.559 - Thread: 1 -> Loading voxel storage from file 'C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\Mars-2044023682d120000.vx2' 2024-03-23 16:53:57.559 - Thread: 19 -> Loading voxel storage from file 'C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\EarthLike-1779144428d120000.vx2' 2024-03-23 16:53:57.559 - Thread: 16 -> Loading voxel storage from file 'C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\Titan-2124704365d19000.vx2' 2024-03-23 16:53:57.559 - Thread: 15 -> Loading voxel storage from file 'C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\Moon-1353915701d19000.vx2' 2024-03-23 16:53:57.559 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2024-03-23 16:53:57.559 - Thread: 14 -> Loading voxel storage from file 'C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\Europa-595048092d19000.vx2' 2024-03-23 16:53:57.559 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2024-03-23 16:53:57.559 - Thread: 17 -> Loading voxel storage from file 'C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\Alien-291759539d120000.vx2' 2024-03-23 16:54:08.631 - Thread: 18 -> Model Models\Characters\Astronaut\SE_astronaut.mwm - Found too many collision shapes, only the first 10 will be used 2024-03-23 16:54:08.969 - Thread: 20 -> Planet init info - MutableStorage:True StorageName:Pertam-12345d60133 storage?:False 2024-03-23 16:54:08.969 - Thread: 20 -> Loading voxel storage from file 'C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\Pertam-12345d60133.vx2' 2024-03-23 16:54:08.972 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2024-03-23 16:54:08.972 - Thread: 18 -> Loading voxel storage from file 'C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\Triton-12345d80253.vx2' 2024-03-23 16:54:16.830 - Thread: 17 -> Info: Planet generator name: Alien 2024-03-23 16:54:16.835 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 1800 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-03-23 16:54:22.664 - Thread: 16 -> Info: Planet generator name: Titan 2024-03-23 16:54:22.664 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-03-23 16:54:22.922 - Thread: 19 -> Info: Planet generator name: EarthLike 2024-03-23 16:54:22.923 - Thread: 19 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-03-23 16:54:23.323 - Thread: 14 -> Info: Planet generator name: Europa 2024-03-23 16:54:23.323 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 300 WeatherFrequencyMax = 600 GlobalWeather = True MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-03-23 16:54:23.814 - Thread: 1 -> Info: Planet generator name: Mars 2024-03-23 16:54:23.815 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-03-23 16:54:26.600 - Thread: 15 -> Info: Planet generator name: Moon 2024-03-23 16:54:26.601 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 0 WeatherFrequencyMax = 0 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-03-23 16:54:30.477 - Thread: 20 -> Info: Planet generator name: Pertam 2024-03-23 16:54:30.477 - Thread: 20 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d60133 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-4000000 Y:-65000 Z:-800000 Radius: 0 AtmosphereRadius: 52616.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 1 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 600 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyHard Id = MyObjectBuilder_PlanetGeneratorDefinition/Pertam DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-03-23 16:54:31.036 - Thread: 18 -> Info: Planet generator name: Triton 2024-03-23 16:54:31.036 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 1200 WeatherFrequencyMax = 3600 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyEasy Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2024-03-23 16:54:31.036 - Thread: 1 -> Entities loaded & initialized 2024-03-23 16:54:31.271 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137821874754326135 2024-03-23 16:54:31.639 - Thread: 1 -> MySession.Static.LogSettings - START 2024-03-23 16:54:31.639 - Thread: 1 -> Name = Star System yes 2024-03-23 16:54:31.639 - Thread: 1 -> Description = 2024-03-23 16:54:31.639 - Thread: 1 -> GameDateTime = 01/01/2081 04:33:42 2024-03-23 16:54:31.639 - Thread: 1 -> Password = 2024-03-23 16:54:31.639 - Thread: 1 -> CurrentPath = C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes 2024-03-23 16:54:31.639 - Thread: 1 -> WorkshopId = 2024-03-23 16:54:31.639 - Thread: 1 -> CameraController = Default_Astronaut 2024-03-23 16:54:31.639 - Thread: 1 -> ThumbPath = C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\thumb.jpg 2024-03-23 16:54:31.643 - Thread: 1 -> Settings: 2024-03-23 16:54:31.643 - Thread: 1 -> GameMode = Creative 2024-03-23 16:54:31.643 - Thread: 1 -> MaxPlayers = 16 2024-03-23 16:54:31.643 - Thread: 1 -> OnlineMode = FRIENDS 2024-03-23 16:54:31.643 - Thread: 1 -> TotalPCU = 1000000 2024-03-23 16:54:31.643 - Thread: 1 -> PiratePCU = 50000 2024-03-23 16:54:31.643 - Thread: 1 -> AutoHealing = True 2024-03-23 16:54:31.643 - Thread: 1 -> WeaponsEnabled = True 2024-03-23 16:54:31.643 - Thread: 1 -> ThrusterDamage = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableSpectator = False 2024-03-23 16:54:31.643 - Thread: 1 -> EnableCopyPaste = True 2024-03-23 16:54:31.643 - Thread: 1 -> MaxFloatingObjects = 100 2024-03-23 16:54:31.643 - Thread: 1 -> MaxGridSize = 0 2024-03-23 16:54:31.643 - Thread: 1 -> MaxBlocksPerPlayer = 0 2024-03-23 16:54:31.643 - Thread: 1 -> CargoShipsEnabled = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnvironmentHostility = SAFE 2024-03-23 16:54:31.643 - Thread: 1 -> ShowPlayerNamesOnHud = True 2024-03-23 16:54:31.643 - Thread: 1 -> InventorySizeMultiplier = 3 2024-03-23 16:54:31.643 - Thread: 1 -> BlocksInventorySizeMultiplier = 1 2024-03-23 16:54:31.643 - Thread: 1 -> RefinerySpeedMultiplier = 3 2024-03-23 16:54:31.643 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2024-03-23 16:54:31.643 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2024-03-23 16:54:31.643 - Thread: 1 -> WelderSpeedMultiplier = 2 2024-03-23 16:54:31.643 - Thread: 1 -> GrinderSpeedMultiplier = 2 2024-03-23 16:54:31.643 - Thread: 1 -> ClientCanSave = False 2024-03-23 16:54:31.643 - Thread: 1 -> HackSpeedMultiplier = 0.33 2024-03-23 16:54:31.643 - Thread: 1 -> PermanentDeath = False 2024-03-23 16:54:31.643 - Thread: 1 -> DestructibleBlocks = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableScripts = True 2024-03-23 16:54:31.643 - Thread: 1 -> AutoSaveInMinutes = 5 2024-03-23 16:54:31.643 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2024-03-23 16:54:31.643 - Thread: 1 -> ProceduralDensity = 0.35 2024-03-23 16:54:31.643 - Thread: 1 -> ProceduralSeed = 0 2024-03-23 16:54:31.643 - Thread: 1 -> DestructibleBlocks = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableIngameScripts = True 2024-03-23 16:54:31.643 - Thread: 1 -> ViewDistance = 15000 2024-03-23 16:54:31.643 - Thread: 1 -> Voxel destruction = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableStructuralSimulation = False 2024-03-23 16:54:31.643 - Thread: 1 -> MaxActiveFracturePieces = 50 2024-03-23 16:54:31.643 - Thread: 1 -> EnableContainerDrops = True 2024-03-23 16:54:31.643 - Thread: 1 -> MinDropContainerRespawnTime = 5 2024-03-23 16:54:31.643 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2024-03-23 16:54:31.643 - Thread: 1 -> EnableTurretsFriendlyFire = False 2024-03-23 16:54:31.643 - Thread: 1 -> EnableSubgridDamage = False 2024-03-23 16:54:31.643 - Thread: 1 -> SyncDistance = 3000 2024-03-23 16:54:31.643 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2024-03-23 16:54:31.643 - Thread: 1 -> AFKTimeoutMin = 0 2024-03-23 16:54:31.643 - Thread: 1 -> StopGridsPeriodMin = 15 2024-03-23 16:54:31.643 - Thread: 1 -> MaxPlanets = 99 2024-03-23 16:54:31.643 - Thread: 1 -> MaxBackupSaves = 5 2024-03-23 16:54:31.643 - Thread: 1 -> MaxFactionsCount = 0 2024-03-23 16:54:31.643 - Thread: 1 -> EnableRemoteBlockRemoval = True 2024-03-23 16:54:31.643 - Thread: 1 -> RespawnShipDelete = False 2024-03-23 16:54:31.643 - Thread: 1 -> WorldSizeKm = 0 2024-03-23 16:54:31.643 - Thread: 1 -> ResetOwnership = False 2024-03-23 16:54:31.643 - Thread: 1 -> RealisticSound = False 2024-03-23 16:54:31.643 - Thread: 1 -> EnableSaving = True 2024-03-23 16:54:31.643 - Thread: 1 -> InfiniteAmmo = False 2024-03-23 16:54:31.643 - Thread: 1 -> EnableToolShake = True 2024-03-23 16:54:31.643 - Thread: 1 -> VoxelGeneratorVersion = 4 2024-03-23 16:54:31.643 - Thread: 1 -> OffensiveWordsFiltering = False 2024-03-23 16:54:31.643 - Thread: 1 -> UseConsolePCU = False 2024-03-23 16:54:31.643 - Thread: 1 -> PredefinedAsteroids = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableSelectivePhysicsUpdates = False 2024-03-23 16:54:31.643 - Thread: 1 -> FamilySharing = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnablePcuTrading = True 2024-03-23 16:54:31.643 - Thread: 1 -> SuppressedWarnings = 2024-03-23 16:54:31.643 - Thread: 1 -> SimplifiedSimulation = False 2024-03-23 16:54:31.643 - Thread: 1 -> EconomyTickInSeconds = 1200 2024-03-23 16:54:31.643 - Thread: 1 -> StationsDistanceOuterRadiusEnd = 30000000 2024-03-23 16:54:31.643 - Thread: 1 -> StationsDistanceOuterRadiusStart = 10000000 2024-03-23 16:54:31.643 - Thread: 1 -> StationsDistanceInnerRadius = 10000000 2024-03-23 16:54:31.643 - Thread: 1 -> TradeFactionsCount = 15 2024-03-23 16:54:31.643 - Thread: 1 -> HarvestRatioMultiplier = 0.8 2024-03-23 16:54:31.643 - Thread: 1 -> WeatherSystem = True 2024-03-23 16:54:31.643 - Thread: 1 -> DepositSizeDenominator = 60 2024-03-23 16:54:31.643 - Thread: 1 -> DepositsCountCoefficient = 1 2024-03-23 16:54:31.643 - Thread: 1 -> EnableEconomy = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableBountyContracts = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableSupergridding = False 2024-03-23 16:54:31.643 - Thread: 1 -> EnableAutorespawn = True 2024-03-23 16:54:31.643 - Thread: 1 -> OptimalSpawnDistance = 16000 2024-03-23 16:54:31.643 - Thread: 1 -> EnableGoodBotHints = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableResearch = True 2024-03-23 16:54:31.643 - Thread: 1 -> VoxelAgeThreshold = 24 2024-03-23 16:54:31.643 - Thread: 1 -> VoxelGridDistanceThreshold = 5000 2024-03-23 16:54:31.643 - Thread: 1 -> VoxelPlayerDistanceThreshold = 5000 2024-03-23 16:54:31.643 - Thread: 1 -> VoxelTrashRemovalEnabled = False 2024-03-23 16:54:31.643 - Thread: 1 -> PlayerCharacterRemovalThreshold = 15 2024-03-23 16:54:31.643 - Thread: 1 -> PlayerInactivityThreshold = 0 2024-03-23 16:54:31.643 - Thread: 1 -> OptimalGridCount = 0 2024-03-23 16:54:31.643 - Thread: 1 -> PlayerDistanceThreshold = 500 2024-03-23 16:54:31.643 - Thread: 1 -> BlockCountThreshold = 20 2024-03-23 16:54:31.643 - Thread: 1 -> TrashFlagsValue = 7706 2024-03-23 16:54:31.643 - Thread: 1 -> TrashRemovalEnabled = True 2024-03-23 16:54:31.643 - Thread: 1 -> RemoveOldIdentitiesH = 0 2024-03-23 16:54:31.643 - Thread: 1 -> EnableVoxelHand = True 2024-03-23 16:54:31.643 - Thread: 1 -> AdaptiveSimulationQuality = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableScripterRole = False 2024-03-23 16:54:31.643 - Thread: 1 -> BlockTypeLimits = VRage.Serialization.SerializableDictionary`2[System.String,System.Int16] 2024-03-23 16:54:31.643 - Thread: 1 -> FloraDensityMultiplier = 1 2024-03-23 16:54:31.643 - Thread: 1 -> EnableSpiders = False 2024-03-23 16:54:31.643 - Thread: 1 -> EnableWolfs = False 2024-03-23 16:54:31.643 - Thread: 1 -> TotalBotLimit = 32 2024-03-23 16:54:31.643 - Thread: 1 -> EnableDrones = True 2024-03-23 16:54:31.643 - Thread: 1 -> MaxDrones = 5 2024-03-23 16:54:31.643 - Thread: 1 -> StartInRespawnScreen = False 2024-03-23 16:54:31.643 - Thread: 1 -> SpawnWithTools = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableJetpack = True 2024-03-23 16:54:31.643 - Thread: 1 -> SunRotationIntervalMinutes = 120 2024-03-23 16:54:31.643 - Thread: 1 -> PhysicsIterations = 8 2024-03-23 16:54:31.643 - Thread: 1 -> CanJoinRunning = False 2024-03-23 16:54:31.643 - Thread: 1 -> Scenario = False 2024-03-23 16:54:31.643 - Thread: 1 -> ScenarioEditMode = False 2024-03-23 16:54:31.643 - Thread: 1 -> EnableRespawnShips = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableSunRotation = True 2024-03-23 16:54:31.643 - Thread: 1 -> StationVoxelSupport = False 2024-03-23 16:54:31.643 - Thread: 1 -> EnableConvertToStation = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableEncounters = True 2024-03-23 16:54:31.643 - Thread: 1 -> Enable3rdPersonView = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableOxygenPressurization = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnableOxygen = True 2024-03-23 16:54:31.643 - Thread: 1 -> ExperimentalMode = True 2024-03-23 16:54:31.643 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, MaxPlayers, TotalPCU, EnableIngameScripts 2024-03-23 16:54:31.643 - Thread: 1 -> MovementSpeedMultiplier = 1 2024-03-23 16:54:31.643 - Thread: 1 -> EnableRecoil = True 2024-03-23 16:54:31.643 - Thread: 1 -> EnvironmentDamageMultiplier = 1 2024-03-23 16:54:31.643 - Thread: 1 -> MySession.Static.LogSettings - END 2024-03-23 16:54:48.738 - Thread: 33 -> Model Models\Environment\Trees\PineTreeSnow.mwm - Found too many collision shapes, only the first 10 will be used 2024-03-23 16:54:48.739 - Thread: 26 -> Model Models\Environment\Trees\PineTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-03-23 16:54:49.143 - Thread: 25 -> Model Models\Environment\Trees\DesertTreeMedium.mwm - Found too many collision shapes, only the first 10 will be used 2024-03-23 16:54:49.289 - Thread: 32 -> Model Models\Environment\Trees\DesertTree.mwm - Found too many collision shapes, only the first 10 will be used 2024-03-23 16:54:55.636 - Thread: 1 -> *** [CoreSystems] Ignore log messages from keen stating 'Mod CoreSystems is accessing physics from parallel threads' CS is using a thread safe parallel.for, not a parallel task *** 2024-03-23 16:54:56.112 - Thread: 1 -> Analytics ids for user ([007...374]): User = (369355ed-fa3e-4279-2919-369beb5a41ff) Session = (cdad42f3-f1be-42cd-9bc0-767046256ae6). 2024-03-23 16:54:56.117 - Thread: 1 -> Sending event to ElasticSearch: WorldStart 2024-03-23 16:54:56.276 - Thread: 1 -> Session loaded 2024-03-23 16:54:56.276 - Thread: 1 -> RunLoadingAction - END 2024-03-23 16:54:56.276 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2024-03-23 16:54:56.276 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2024-03-23 16:54:56.277 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2024-03-23 16:54:56.277 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.LoadContent 2024-03-23 16:54:56.277 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2024-03-23 16:54:56.328 - Thread: 1 -> Updating continues. 2024-03-23 16:54:57.707 - Thread: 1 -> GC Memory: 2654.91 / 2654.91 MB 2024-03-23 16:54:57.710 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 16:54:58.489 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 16:54:58.511 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,43987,33877.31,1,0,2697.474,6650.629,18450,981600,12,7.355864,2.294926,0,2633,12.32471,0,16.66667,0.9065885,0.2828428,100,4301205805,2697.474,1,0,-1 2024-03-23 16:54:58.512 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 16:54:58.512 - Thread: 1 -> MEMORY VALUES,2,1,0,1,19,1078,91,45,178,73,849,4101,1163,0,0,66,1341,0,830,15,0,0,0,384,7,0,0,53,758,456,8,10,0,0,0,0 2024-03-23 16:54:58.728 - Thread: 1 -> Info: Trash collector removed character '144115188075855913' with entity id '114422771911492918' 2024-03-23 16:54:58.729 - Thread: 20 -> Entity Default_Astronaut is closed. 2024-03-23 16:54:58.743 - Thread: 1 -> Info: Trash collector removed character '144115188075855914' with entity id '93494519645587904' 2024-03-23 16:54:58.743 - Thread: 1 -> Entity Default_Astronaut is closed. 2024-03-23 16:54:59.654 - Thread: 1 -> Loading duration: 147.8802949 2024-03-23 16:54:59.912 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-03-23 16:54:59.912 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-03-23 16:54:59.953 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.LoadContent 2024-03-23 16:55:00.031 - Thread: 1 -> Build Info mod: Starting to generate tooltips... 2024-03-23 16:55:00.064 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_HEAT_011x1' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.065 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_HEAT_011x12' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.065 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_EMPW_101' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.065 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_HEAT_102' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.065 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_DCOY_103' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.065 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_HEAT_206' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.065 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_EMPW_207' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.065 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_CRUS_308' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.075 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_HEAT_011x1' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.076 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_HEAT_011x12' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.076 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_EMPW_101' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.076 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_HEAT_102' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.076 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_DCOY_103' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.076 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_HEAT_206' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.076 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_EMPW_207' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.076 - Thread: 1 -> Build Info error/exception: Ammo definition id 'MyObjectBuilder_AmmoDefinition/MSL_CRUS_308' does not exist. Context=Consolidation Armament II (2933383148) 2024-03-23 16:55:00.076 - Thread: 1 -> Build Info mod: Finished generating 1750 tooltips in 45.16 ms 2024-03-23 16:55:25.139 - Thread: 1 -> ### Build Info :: CheckVSLPEvents: Done checking VSLP events; preAssigned=0; erased=0; total events=56 2024-03-23 16:55:28.086 - Thread: 1 -> GC Memory: 3180.13 / 3180.13 MB 2024-03-23 16:55:46.307 - Thread: 1 -> GUI Stats: Update 80.7023529444442, Draw 0.836555444444443 2024-03-23 16:55:52.874 - Thread: 1 -> Info: Trash collector removed grid '96870922233747792:Large Grid 7792' with entity id '96870922233747792' 2024-03-23 16:55:52.940 - Thread: 1 -> Info: Trash collector removed grid '95853547857517737:Large Grid 7737' with entity id '95853547857517737' 2024-03-23 16:55:58.090 - Thread: 1 -> GC Memory: 3681.326 / 3681.326 MB 2024-03-23 16:56:16.467 - Thread: 1 -> GUI Stats: Update 0.298504277777778, Draw 0.324634111111111 2024-03-23 16:56:24.749 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 16:56:24.749 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,12.71272,24.46326,1,0,3700.564,10242,21476,981630,10,12.35551,31.46963,0.03148234,2099,8.333228,0,16.66667,1.029613,2.622436,100,6887371377,3700.564,1,0,-1 2024-03-23 16:56:24.749 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 16:56:24.749 - Thread: 1 -> MEMORY VALUES,2,1,0,1,19,1078,91,48,195,89,849,6568,3590,0,0,115,3785,0,1479,15,0,5,15,384,11,0,0,1711,758,456,8,20,0,0,0,0 2024-03-23 16:56:28.099 - Thread: 1 -> GC Memory: 3700.583 / 3700.583 MB 2024-03-23 16:56:29.850 - Thread: 15 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2024-03-23 16:56:29.878 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 16:56:29.887 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2024-03-23 16:56:31.709 - Thread: 1 -> Query successful. 2024-03-23 16:56:32.062 - Thread: 1 -> Query successful. 2024-03-23 16:56:32.063 - Thread: 15 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2024-03-23 16:56:32.160 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 16:56:40.311 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 16:56:40.379 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CopyToClipboard 2024-03-23 16:56:40.532 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CloseScreen - IsUnloading - False 2024-03-23 16:56:40.762 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2024-03-23 16:56:40.762 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2024-03-23 16:56:45.671 - Thread: 15 -> Initialized large grid Cylon Basestar [BSG] [Battlestar] 29311 PCU 2024-03-23 16:56:47.283 - Thread: 1 -> GUI Stats: Update 0.356944111111112, Draw 0.299498388888889 2024-03-23 16:56:58.110 - Thread: 1 -> GC Memory: 2358.814 / 2358.814 MB 2024-03-23 16:57:01.450 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-03-23 16:57:03.354 - Thread: 1 -> Pasting grid request by user: [007...374] 2024-03-23 16:57:03.399 - Thread: 18 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 82336438971754303 EntityID: 13E6D0709C6D950 2024-03-23 16:57:03.443 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-03-23 16:57:03.443 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-03-23 16:57:05.619 - Thread: 18 -> Initialized large grid Cylon Basestar [BSG] [Battlestar] 29215 PCU 2024-03-23 16:57:05.619 - Thread: 18 -> Status: Exists(True) InScene(True) 2024-03-23 16:57:19.864 - Thread: 1 -> GUI Stats: Update 0.323851722222223, Draw 0.365439611111111 2024-03-23 16:57:28.116 - Thread: 1 -> GC Memory: 3225.908 / 3225.908 MB 2024-03-23 16:57:28.362 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 16:57:28.363 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,23.56515,86.60428,1,0,3222.429,10768.33,47585,952415,10,24.74701,51.11039,0.01571069,2691,8.33323,0,16.66667,2.062225,4.259147,100,7949835464,3222.429,1,0,-1 2024-03-23 16:57:28.363 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 16:57:28.363 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1078,91,88,242,95,849,7581,4548,0,0,113,4790,0,2437,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 16:57:31.982 - Thread: 1 -> Autosave initiated 2024-03-23 16:57:31.982 - Thread: 1 -> Character state: True 2024-03-23 16:57:31.982 - Thread: 1 -> IsServer: True 2024-03-23 16:57:31.982 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 16:57:31.982 - Thread: 1 -> Autosave 2024-03-23 16:57:31.985 - Thread: 1 -> Saving world - START 2024-03-23 16:57:31.985 - Thread: 1 -> Making world state snapshot. 2024-03-23 16:57:31.985 - Thread: 1 -> Before snapshot.: GC Memory: 3,223 B 2024-03-23 16:57:32.133 - Thread: 1 -> After snapshot.: GC Memory: 3,230 B 2024-03-23 16:57:32.143 - Thread: 1 -> Directory cleanup: GC Memory: 3,230 B 2024-03-23 16:57:32.143 - Thread: 1 -> Saving world - END 2024-03-23 16:57:32.148 - Thread: 14 -> Session snapshot save - START 2024-03-23 16:57:32.148 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 16:57:33.348 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 16:57:33.381 - Thread: 14 -> Session snapshot save - END 2024-03-23 16:57:50.215 - Thread: 1 -> GUI Stats: Update 0.278829888888889, Draw 0.42521688888889 2024-03-23 16:57:58.130 - Thread: 1 -> GC Memory: 3248.079 / 3248.079 MB 2024-03-23 16:58:10.995 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 16:58:10.999 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2024-03-23 16:58:11.015 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 16:58:17.079 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 16:58:17.130 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CopyToClipboard 2024-03-23 16:58:17.181 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CloseScreen - IsUnloading - False 2024-03-23 16:58:17.412 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2024-03-23 16:58:17.412 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2024-03-23 16:58:18.006 - Thread: 14 -> Initialized large grid Cylon Basestar [BSG] [Battlestar] 29311 PCU 2024-03-23 16:58:20.215 - Thread: 1 -> GUI Stats: Update 0.300645611111111, Draw 0.303682888888889 2024-03-23 16:58:28.147 - Thread: 1 -> GC Memory: 3379.961 / 3379.961 MB 2024-03-23 16:58:28.529 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 16:58:28.530 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,13.94539,117.1684,1,0,3376.172,10957.44,76896,952415,11,35.16778,55.04939,0.01520692,2557,8.333223,0,16.66667,2.93061,4.587389,100,7968959674,3376.172,1,0,-1 2024-03-23 16:58:28.530 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 16:58:28.530 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1078,91,93,247,95,849,7599,4561,0,0,113,4809,0,2437,31,0,5,15,384,12,1,0,1711,758,456,8,20,0,0,0,0 2024-03-23 16:58:53.927 - Thread: 1 -> GUI Stats: Update 0.322898722222222, Draw 0.326708833333334 2024-03-23 16:58:58.159 - Thread: 1 -> GC Memory: 2206.395 / 2206.395 MB 2024-03-23 16:59:24.026 - Thread: 1 -> GUI Stats: Update 0.297173611111111, Draw 0.447216499999999 2024-03-23 16:59:28.159 - Thread: 1 -> GC Memory: 2209.145 / 2209.145 MB 2024-03-23 16:59:32.356 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 16:59:32.356 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,27.49166,100.7742,1,0,2210.609,10914.73,47585,952415,10,24.51233,48.32843,0.01359172,2598,8.333241,0,16.66667,2.042671,4.027325,100,7966098112,2210.609,1,0,-1 2024-03-23 16:59:32.356 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 16:59:32.356 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1078,91,88,242,95,849,7597,4563,0,0,113,4806,0,2438,31,0,5,15,384,12,1,0,1711,758,456,8,20,0,0,0,0 2024-03-23 16:59:54.027 - Thread: 1 -> GUI Stats: Update 0.287269833333333, Draw 0.405684111111111 2024-03-23 16:59:57.726 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 16:59:58.167 - Thread: 1 -> GC Memory: 2213.48 / 2213.48 MB 2024-03-23 17:00:24.118 - Thread: 1 -> GUI Stats: Update 0.292304055555555, Draw 0.416890388888889 2024-03-23 17:00:28.168 - Thread: 1 -> GC Memory: 2118.964 / 2118.964 MB 2024-03-23 17:00:32.463 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:00:32.463 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,30.55575,101.7979,1,0,2121.839,10910.83,47585,952415,10,24.63132,45.12436,0.01320415,2596,8.333228,0,16.66667,2.052584,3.760316,100,7966180224,2121.839,1,0,-1 2024-03-23 17:00:32.463 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:00:32.463 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1078,91,88,242,95,849,7597,4563,0,0,113,4806,0,2438,31,0,5,15,384,12,1,0,1711,758,456,8,20,0,0,0,0 2024-03-23 17:00:52.377 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 17:00:52.377 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 17:00:52.377 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 17:00:52.537 - Thread: 1 -> No definition 'MyObjectBuilder_LargeGatlingTurret/AutoCannonTurret'. Maybe a mistake in XML? 2024-03-23 17:00:52.537 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/LargeRailgun'. Maybe a mistake in XML? 2024-03-23 17:00:52.537 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/SmallRailgun'. Maybe a mistake in XML? 2024-03-23 17:00:52.537 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 17:00:52.537 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 17:00:52.538 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 17:00:52.538 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 17:00:52.538 - Thread: 1 -> No definition 'MyObjectBuilder_CameraBlock/Armoured Camera'. Maybe a mistake in XML? 2024-03-23 17:00:52.538 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/LargeRailgun'. Maybe a mistake in XML? 2024-03-23 17:00:52.538 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 17:00:52.538 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 17:00:52.542 - Thread: 1 -> No definition 'MyObjectBuilder_LargeGatlingTurret/AutoCannonTurret'. Maybe a mistake in XML? 2024-03-23 17:00:52.542 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/SmallRailgun'. Maybe a mistake in XML? 2024-03-23 17:00:52.563 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 17:00:52.567 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-03-23 17:00:54.638 - Thread: 1 -> GUI Stats: Update 0.299339666666667, Draw 0.431078666666667 2024-03-23 17:00:58.117 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-03-23 17:00:58.117 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-03-23 17:00:58.170 - Thread: 1 -> GC Memory: 2201.507 / 2201.507 MB 2024-03-23 17:01:24.831 - Thread: 1 -> GUI Stats: Update 0.318043, Draw 0.646943944444443 2024-03-23 17:01:28.177 - Thread: 1 -> GC Memory: 2388.172 / 2388.172 MB 2024-03-23 17:01:33.190 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:01:33.190 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,23.90851,77.32517,1,0,2391.635,10940.72,47735,952265,10,24.81751,42.58302,0.01423354,2588,8.333223,0,16.66667,2.068099,3.548538,100,7985567524,2391.635,1,0,-1 2024-03-23 17:01:33.190 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:01:33.190 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,243,96,849,7615,4579,0,0,127,4823,0,2454,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:01:54.827 - Thread: 1 -> GUI Stats: Update 0.334701666666666, Draw 0.520392388888889 2024-03-23 17:01:58.193 - Thread: 1 -> GC Memory: 2145.734 / 2145.734 MB 2024-03-23 17:02:09.740 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-03-23 17:02:10.607 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-03-23 17:02:10.607 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-03-23 17:02:10.907 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 17:02:10.908 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 17:02:10.909 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 17:02:24.945 - Thread: 1 -> GUI Stats: Update 0.420449666666668, Draw 0.507158999999999 2024-03-23 17:02:28.195 - Thread: 1 -> GC Memory: 2151.169 / 2151.169 MB 2024-03-23 17:02:31.994 - Thread: 1 -> Autosave initiated 2024-03-23 17:02:31.994 - Thread: 1 -> Character state: True 2024-03-23 17:02:31.994 - Thread: 1 -> IsServer: True 2024-03-23 17:02:31.994 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 17:02:31.994 - Thread: 1 -> Autosave 2024-03-23 17:02:31.994 - Thread: 1 -> Saving world - START 2024-03-23 17:02:31.994 - Thread: 1 -> Making world state snapshot. 2024-03-23 17:02:31.994 - Thread: 1 -> Before snapshot.: GC Memory: 2,149 B 2024-03-23 17:02:32.026 - Thread: 1 -> After snapshot.: GC Memory: 2,154 B 2024-03-23 17:02:32.030 - Thread: 1 -> Directory cleanup: GC Memory: 2,154 B 2024-03-23 17:02:32.030 - Thread: 1 -> Saving world - END 2024-03-23 17:02:32.030 - Thread: 17 -> Session snapshot save - START 2024-03-23 17:02:32.030 - Thread: 17 -> Checking file access for files in target dir. 2024-03-23 17:02:33.325 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:02:33.325 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,26.48319,109.016,1,0,2156.527,10962.61,47721,952279,10,24.75264,61.88676,0.0138645,2579,8.333199,0,16.66667,2.062687,5.157147,100,8000287930,2156.527,1,0,-1 2024-03-23 17:02:33.325 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:02:33.325 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,244,96,849,7629,4593,0,0,125,4837,0,2454,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:02:36.181 - Thread: 17 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 17:02:36.213 - Thread: 17 -> Session snapshot save - END 2024-03-23 17:02:54.946 - Thread: 1 -> GUI Stats: Update 0.365547555555556, Draw 0.506881277777777 2024-03-23 17:02:58.211 - Thread: 1 -> GC Memory: 2175.717 / 2175.717 MB 2024-03-23 17:03:24.946 - Thread: 1 -> GUI Stats: Update 0.294848444444445, Draw 0.507319166666666 2024-03-23 17:03:31.295 - Thread: 1 -> GC Memory: 2183.345 / 2183.345 MB 2024-03-23 17:03:36.996 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:03:36.997 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,26.48091,103.8039,1,0,2142.533,10958.02,47721,952279,10,25.50718,55.47066,0.01487859,2614,8.33321,0,16.66667,2.125567,4.622486,100,7999798224,2142.533,1,0,-1 2024-03-23 17:03:36.997 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:03:36.997 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,243,96,849,7629,4593,0,0,125,4837,0,2454,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:03:58.600 - Thread: 1 -> GUI Stats: Update 0.375559444444444, Draw 0.509332055555555 2024-03-23 17:04:01.300 - Thread: 1 -> GC Memory: 2144.288 / 2144.288 MB 2024-03-23 17:04:28.987 - Thread: 1 -> GUI Stats: Update 0.338412666666667, Draw 0.508551555555555 2024-03-23 17:04:31.303 - Thread: 1 -> GC Memory: 2151.349 / 2151.349 MB 2024-03-23 17:04:37.399 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:04:37.399 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,25.25514,102.9578,1,0,2148.701,10952.13,47721,952279,10,24.92934,55.55238,0.01473357,2667,8.333212,0,16.66667,2.077415,4.629297,100,8000721444,2148.701,1,0,-1 2024-03-23 17:04:37.399 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:04:37.399 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,243,96,849,7630,4593,0,0,125,4837,0,2454,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:04:57.736 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 17:04:59.074 - Thread: 1 -> GUI Stats: Update 0.283890222222222, Draw 0.507063888888889 2024-03-23 17:05:01.306 - Thread: 1 -> GC Memory: 2154.456 / 2154.456 MB 2024-03-23 17:05:29.074 - Thread: 1 -> GUI Stats: Update 0.299966722222222, Draw 0.552856833333334 2024-03-23 17:05:31.307 - Thread: 1 -> GC Memory: 2144.547 / 2144.547 MB 2024-03-23 17:05:37.502 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:05:37.503 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,26.22609,109.3937,1,0,2147.13,10953.04,47721,952279,10,25.83869,54.97224,0.01538746,2610,8.333217,0,16.66667,2.153194,4.580956,100,8000721444,2147.13,1,0,-1 2024-03-23 17:05:37.503 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:05:37.503 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,243,96,849,7630,4593,0,0,125,4837,0,2454,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:05:59.074 - Thread: 1 -> GUI Stats: Update 0.317912888888889, Draw 0.557926222222222 2024-03-23 17:06:01.322 - Thread: 1 -> GC Memory: 2235.27 / 2235.27 MB 2024-03-23 17:06:31.323 - Thread: 1 -> GC Memory: 2421.375 / 2421.375 MB 2024-03-23 17:06:32.957 - Thread: 1 -> GUI Stats: Update 0.301824333333333, Draw 0.544794444444445 2024-03-23 17:06:41.403 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:06:41.403 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,25.86828,70.9277,1,0,2419.551,10942.88,47730,952270,10,25.685,30.63003,0.0163557,2590,8.333217,0,16.66667,2.140387,2.552467,100,7986741652,2419.551,1,0,-1 2024-03-23 17:06:41.403 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:06:41.403 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,243,97,849,7616,4579,0,0,127,4823,0,2454,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:07:01.323 - Thread: 1 -> GC Memory: 2146.506 / 2146.506 MB 2024-03-23 17:07:02.957 - Thread: 1 -> GUI Stats: Update 0.289173777777778, Draw 0.5181085 2024-03-23 17:07:31.341 - Thread: 1 -> GC Memory: 2143.669 / 2143.669 MB 2024-03-23 17:07:32.007 - Thread: 1 -> Autosave initiated 2024-03-23 17:07:32.007 - Thread: 1 -> Character state: True 2024-03-23 17:07:32.007 - Thread: 1 -> IsServer: True 2024-03-23 17:07:32.007 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 17:07:32.007 - Thread: 1 -> Autosave 2024-03-23 17:07:32.007 - Thread: 1 -> Saving world - START 2024-03-23 17:07:32.007 - Thread: 1 -> Making world state snapshot. 2024-03-23 17:07:32.007 - Thread: 1 -> Before snapshot.: GC Memory: 2,147 B 2024-03-23 17:07:32.036 - Thread: 1 -> After snapshot.: GC Memory: 2,149 B 2024-03-23 17:07:32.040 - Thread: 1 -> Directory cleanup: GC Memory: 2,150 B 2024-03-23 17:07:32.040 - Thread: 1 -> Saving world - END 2024-03-23 17:07:32.040 - Thread: 14 -> Session snapshot save - START 2024-03-23 17:07:32.040 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 17:07:32.362 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 17:07:32.390 - Thread: 14 -> Session snapshot save - END 2024-03-23 17:07:32.958 - Thread: 1 -> GUI Stats: Update 0.296435333333333, Draw 0.520740833333333 2024-03-23 17:07:41.419 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:07:41.420 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,25.99907,71.00793,1,0,2164.632,10943.38,47730,952270,10,26.32189,31.02986,0.01365313,2550,8.333285,0,16.66667,2.193479,2.585807,100,7988291348,2164.632,1,0,-1 2024-03-23 17:07:41.420 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:07:41.420 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,243,98,849,7618,4579,0,0,127,4823,0,2454,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:08:01.357 - Thread: 1 -> GC Memory: 2171.611 / 2171.611 MB 2024-03-23 17:08:02.957 - Thread: 1 -> GUI Stats: Update 0.284931666666667, Draw 0.503077055555555 2024-03-23 17:08:31.369 - Thread: 1 -> GC Memory: 2175.239 / 2175.239 MB 2024-03-23 17:08:36.653 - Thread: 1 -> GUI Stats: Update 0.278535277777778, Draw 0.536295833333334 2024-03-23 17:08:45.133 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:08:45.134 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,24.72534,66.79895,1,0,2145.403,10943.31,47730,952270,10,26.26608,31.01439,0.01285364,2625,8.333243,0,16.66667,2.188817,2.584504,100,7989868842,2145.403,1,0,-1 2024-03-23 17:08:45.134 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:08:45.134 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,243,100,849,7619,4579,0,0,127,4823,0,2454,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:09:01.370 - Thread: 1 -> GC Memory: 2142.607 / 2142.607 MB 2024-03-23 17:09:06.654 - Thread: 1 -> GUI Stats: Update 0.2944045, Draw 0.580959222222223 2024-03-23 17:09:31.370 - Thread: 1 -> GC Memory: 2145.331 / 2145.331 MB 2024-03-23 17:09:40.314 - Thread: 1 -> GUI Stats: Update 0.293041722222222, Draw 0.567112611111111 2024-03-23 17:09:48.810 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:09:48.810 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,25.2011,74.17937,1,0,2153.437,10944.75,47730,952270,10,25.6509,30.89343,0.01545125,2639,8.333261,0,16.66667,2.137557,2.57443,100,7992661090,2153.437,1,0,-1 2024-03-23 17:09:48.810 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:09:48.810 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,243,103,849,7622,4579,0,0,127,4823,0,2454,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:09:57.747 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 17:10:01.383 - Thread: 1 -> GC Memory: 2151.455 / 2151.455 MB 2024-03-23 17:10:10.400 - Thread: 1 -> GUI Stats: Update 0.324210055555556, Draw 0.537127555555556 2024-03-23 17:10:31.383 - Thread: 1 -> GC Memory: 2141.784 / 2141.784 MB 2024-03-23 17:10:40.401 - Thread: 1 -> GUI Stats: Update 0.433487166666667, Draw 0.497911055555557 2024-03-23 17:10:48.913 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:10:48.913 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,25.00293,71.98396,1,0,2147.488,10944.66,47730,952270,10,27.41593,31.87611,0.01549168,2634,8.33322,0,16.66667,2.28463,2.656306,100,7994985634,2147.488,1,0,-1 2024-03-23 17:10:48.913 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:10:48.913 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,243,105,849,7624,4579,0,0,127,4823,0,2454,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:11:04.857 - Thread: 1 -> GC Memory: 2145.537 / 2145.537 MB 2024-03-23 17:11:13.929 - Thread: 1 -> GUI Stats: Update 0.422449333333334, Draw 0.524503888888889 2024-03-23 17:11:34.861 - Thread: 1 -> GC Memory: 2151.545 / 2151.545 MB 2024-03-23 17:11:43.929 - Thread: 1 -> GUI Stats: Update 0.288875277777778, Draw 0.562571666666667 2024-03-23 17:11:52.459 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:11:52.460 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,24.99001,73.97541,1,0,2155.97,10948.63,47730,952270,10,25.71063,30.97532,0.01379202,2617,8.333222,0,16.66667,2.142524,2.581242,100,7997782640,2155.97,1,0,-1 2024-03-23 17:11:52.460 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:11:52.460 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,243,108,849,7627,4579,0,0,127,4823,0,2454,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:12:04.862 - Thread: 1 -> GC Memory: 2158.155 / 2158.155 MB 2024-03-23 17:12:13.929 - Thread: 1 -> GUI Stats: Update 0.279654166666666, Draw 0.562089722222223 2024-03-23 17:12:32.013 - Thread: 1 -> Autosave initiated 2024-03-23 17:12:32.013 - Thread: 1 -> Character state: True 2024-03-23 17:12:32.013 - Thread: 1 -> IsServer: True 2024-03-23 17:12:32.013 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 17:12:32.013 - Thread: 1 -> Autosave 2024-03-23 17:12:32.013 - Thread: 1 -> Saving world - START 2024-03-23 17:12:32.013 - Thread: 1 -> Making world state snapshot. 2024-03-23 17:12:32.013 - Thread: 1 -> Before snapshot.: GC Memory: 2,143 B 2024-03-23 17:12:32.042 - Thread: 1 -> After snapshot.: GC Memory: 2,148 B 2024-03-23 17:12:32.045 - Thread: 1 -> Directory cleanup: GC Memory: 2,149 B 2024-03-23 17:12:32.045 - Thread: 1 -> Saving world - END 2024-03-23 17:12:32.046 - Thread: 14 -> Session snapshot save - START 2024-03-23 17:12:32.046 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 17:12:32.376 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 17:12:32.407 - Thread: 14 -> Session snapshot save - END 2024-03-23 17:12:34.863 - Thread: 1 -> GC Memory: 2163.23 / 2163.23 MB 2024-03-23 17:12:43.929 - Thread: 1 -> GUI Stats: Update 0.288047277777777, Draw 0.555001666666666 2024-03-23 17:12:52.475 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:12:52.476 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,26.3,80.59163,1,0,2168.167,10953.16,47730,952270,10,26.10484,30.95593,0.01577162,3234,8.333228,0,16.66667,2.175376,2.579628,100,8000300896,2168.167,1,0,-1 2024-03-23 17:12:52.476 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:12:52.476 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,243,110,849,7629,4579,0,0,127,4823,0,2454,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:13:04.879 - Thread: 1 -> GC Memory: 2170.433 / 2170.433 MB 2024-03-23 17:13:13.930 - Thread: 1 -> GUI Stats: Update 0.315128944444444, Draw 0.576838944444443 2024-03-23 17:13:34.880 - Thread: 1 -> GC Memory: 2379.737 / 2379.737 MB 2024-03-23 17:13:44.081 - Thread: 1 -> GUI Stats: Update 0.341817722222222, Draw 0.539571500000001 2024-03-23 17:13:52.644 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:13:52.645 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,27.86719,101.6516,1,0,2839.223,10957.39,47753,952247,10,29.93587,43.72041,0.02174448,3164,8.33319,0,16.66667,2.494613,3.643305,100,8002719860,2839.223,1,0,-1 2024-03-23 17:13:52.645 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:13:52.645 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,243,112,849,7631,4579,0,0,127,4823,0,2454,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:14:04.898 - Thread: 1 -> GC Memory: 2528.115 / 2528.115 MB 2024-03-23 17:14:14.081 - Thread: 1 -> GUI Stats: Update 0.394888666666667, Draw 0.505886833333333 2024-03-23 17:14:34.898 - Thread: 1 -> GC Memory: 3372.904 / 3372.904 MB 2024-03-23 17:14:44.082 - Thread: 1 -> GUI Stats: Update 0.397591666666666, Draw 0.519980999999999 2024-03-23 17:14:52.660 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:14:52.661 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,28.22588,122.9023,1,0,3902.343,11701.75,47812,952188,10,28.17507,72.35326,0.02692561,2625,8.333223,0,16.66667,2.347892,6.029358,100,8018652494,3902.343,1,0,-1 2024-03-23 17:14:52.661 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:14:52.661 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,243,114,849,7647,4593,0,0,125,4837,0,2454,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:14:57.765 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 17:15:04.914 - Thread: 1 -> GC Memory: 4076.022 / 4076.022 MB 2024-03-23 17:15:14.446 - Thread: 1 -> GUI Stats: Update 0.388080833333333, Draw 0.529844222222221 2024-03-23 17:15:34.925 - Thread: 1 -> GC Memory: 2419.814 / 2419.814 MB 2024-03-23 17:15:48.126 - Thread: 1 -> GUI Stats: Update 0.301463444444444, Draw 0.577441277777778 2024-03-23 17:15:57.031 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:15:57.033 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,62.83415,114.2513,1,0,2757.759,11411.42,47836,952164,10,25.93832,41.30371,0.01889255,2918,8.333155,0,16.66667,2.16148,3.441902,100,8096079636,2757.759,1,0,-1 2024-03-23 17:15:57.033 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:15:57.033 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,244,116,849,7721,4664,0,0,127,4908,0,2539,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:16:04.935 - Thread: 1 -> GC Memory: 2915.796 / 2915.796 MB 2024-03-23 17:16:18.436 - Thread: 1 -> GUI Stats: Update 0.305481666666667, Draw 0.56581261111111 2024-03-23 17:16:34.952 - Thread: 1 -> GC Memory: 2935.152 / 2935.152 MB 2024-03-23 17:16:48.803 - Thread: 1 -> GUI Stats: Update 0.334638333333333, Draw 0.518648888888888 2024-03-23 17:16:57.416 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:16:57.416 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,27.4223,98.62286,1,0,2255.18,11416.15,47893,952107,10,25.93563,51.04917,0.0231371,2821,8.33321,0,16.66667,2.16127,4.254035,100,8100250504,2255.18,1,0,-1 2024-03-23 17:16:57.416 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:16:57.416 - Thread: 1 -> MEMORY VALUES,2,1,0,1,25,1079,91,90,244,122,849,7725,4662,0,0,125,4906,0,2539,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:17:04.953 - Thread: 1 -> GC Memory: 2402.932 / 2402.932 MB 2024-03-23 17:17:18.803 - Thread: 1 -> GUI Stats: Update 0.398402333333333, Draw 0.517741388888888 2024-03-23 17:17:27.184 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2024-03-23 17:17:30.907 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2024-03-23 17:17:30.907 - Thread: 1 -> Next activation in 00:46:39.7722897 2024-03-23 17:17:32.015 - Thread: 1 -> Autosave initiated 2024-03-23 17:17:32.015 - Thread: 1 -> Character state: True 2024-03-23 17:17:32.015 - Thread: 1 -> IsServer: True 2024-03-23 17:17:32.015 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 17:17:32.015 - Thread: 1 -> Autosave 2024-03-23 17:17:32.015 - Thread: 1 -> Saving world - START 2024-03-23 17:17:32.015 - Thread: 1 -> Making world state snapshot. 2024-03-23 17:17:32.015 - Thread: 1 -> Before snapshot.: GC Memory: 3,046 B 2024-03-23 17:17:32.046 - Thread: 1 -> After snapshot.: GC Memory: 3,048 B 2024-03-23 17:17:32.050 - Thread: 1 -> Directory cleanup: GC Memory: 3,049 B 2024-03-23 17:17:32.050 - Thread: 1 -> Saving world - END 2024-03-23 17:17:32.050 - Thread: 15 -> Session snapshot save - START 2024-03-23 17:17:32.050 - Thread: 15 -> Checking file access for files in target dir. 2024-03-23 17:17:32.405 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 17:17:32.436 - Thread: 15 -> Session snapshot save - END 2024-03-23 17:17:34.964 - Thread: 1 -> GC Memory: 3227.893 / 3227.893 MB 2024-03-23 17:17:52.515 - Thread: 1 -> GUI Stats: Update 0.354084055555555, Draw 0.62471388888889 2024-03-23 17:18:01.144 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:18:01.144 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,27.07425,91.55103,1,0,3010.396,11448.63,50597,949557,11,27.80183,58.6492,0.02373009,2910,8.333234,0,16.66667,2.316792,4.887375,100,8249586810,3010.396,1,0,-1 2024-03-23 17:18:01.144 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:18:01.144 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,130,849,7867,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:18:04.974 - Thread: 1 -> GC Memory: 3133.468 / 3133.468 MB 2024-03-23 17:18:22.785 - Thread: 1 -> GUI Stats: Update 0.348565000000001, Draw 0.592133222222222 2024-03-23 17:18:34.985 - Thread: 1 -> GC Memory: 2659.218 / 2659.218 MB 2024-03-23 17:18:52.785 - Thread: 1 -> GUI Stats: Update 0.419866222222222, Draw 0.560543722222222 2024-03-23 17:19:01.431 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:19:01.432 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,17.51756,107.8321,1,0,2957.304,11505.23,50637,949517,11,27.88542,49.3448,0.02468418,3148,8.33321,0,16.66667,2.323751,4.112005,100,8253010746,2957.304,1,0,-1 2024-03-23 17:19:01.432 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:19:01.432 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,133,849,7870,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:19:04.999 - Thread: 1 -> GC Memory: 2962.515 / 2962.515 MB 2024-03-23 17:19:22.785 - Thread: 1 -> GUI Stats: Update 0.4240555, Draw 0.529379333333333 2024-03-23 17:19:35.002 - Thread: 1 -> GC Memory: 2778.963 / 2778.963 MB 2024-03-23 17:19:52.785 - Thread: 1 -> GUI Stats: Update 0.419494222222222, Draw 0.510251555555555 2024-03-23 17:19:57.768 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 17:20:01.540 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:20:01.541 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,26.85347,81.29396,1,0,3001.712,11443.07,50676,949478,11,26.43013,34.47166,0.02037411,3184,8.333207,0,16.66667,2.202477,2.872595,100,8239311914,3001.712,1,0,-1 2024-03-23 17:20:01.541 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:20:01.541 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,134,849,7857,4764,0,0,127,5027,0,2639,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:20:05.010 - Thread: 1 -> GC Memory: 3164.572 / 3164.572 MB 2024-03-23 17:20:22.878 - Thread: 1 -> GUI Stats: Update 0.37348711111111, Draw 0.510429611111111 2024-03-23 17:20:35.027 - Thread: 1 -> GC Memory: 3077.151 / 3077.151 MB 2024-03-23 17:20:56.587 - Thread: 1 -> GUI Stats: Update 0.342260333333333, Draw 0.517452 2024-03-23 17:21:05.037 - Thread: 1 -> GC Memory: 2775.898 / 2775.898 MB 2024-03-23 17:21:05.266 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:21:05.267 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,27.68971,79.33637,1,0,2784.348,11434.55,50750,949404,11,26.44925,39.01422,0.02724092,3152,8.333235,0,16.66667,2.204078,3.251146,100,8245109662,2784.348,1,0,-1 2024-03-23 17:21:05.267 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:21:05.267 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,139,849,7863,4764,0,0,127,5027,0,2639,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:21:26.587 - Thread: 1 -> GUI Stats: Update 0.298968111111112, Draw 0.497021277777778 2024-03-23 17:21:35.054 - Thread: 1 -> GC Memory: 2705.738 / 2705.738 MB 2024-03-23 17:21:56.588 - Thread: 1 -> GUI Stats: Update 0.307771833333334, Draw 0.520367777777777 2024-03-23 17:22:05.071 - Thread: 1 -> GC Memory: 2719.698 / 2719.698 MB 2024-03-23 17:22:05.284 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:22:05.284 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,26.16282,99.17723,1,0,2721.052,11436.02,50828,949326,11,25.78662,48.84722,0.03091981,3167,8.333251,0,16.66667,2.148864,4.070561,100,8248528238,2721.052,1,0,-1 2024-03-23 17:22:05.284 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:22:05.284 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,144,849,7866,4762,0,0,125,5025,0,2639,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:22:26.588 - Thread: 1 -> GUI Stats: Update 0.322913333333334, Draw 0.526533666666667 2024-03-23 17:22:32.020 - Thread: 1 -> Autosave initiated 2024-03-23 17:22:32.020 - Thread: 1 -> Character state: True 2024-03-23 17:22:32.020 - Thread: 1 -> IsServer: True 2024-03-23 17:22:32.020 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 17:22:32.020 - Thread: 1 -> Autosave 2024-03-23 17:22:32.020 - Thread: 1 -> Saving world - START 2024-03-23 17:22:32.020 - Thread: 1 -> Making world state snapshot. 2024-03-23 17:22:32.020 - Thread: 1 -> Before snapshot.: GC Memory: 2,276 B 2024-03-23 17:22:32.054 - Thread: 1 -> After snapshot.: GC Memory: 2,282 B 2024-03-23 17:22:32.059 - Thread: 1 -> Directory cleanup: GC Memory: 2,283 B 2024-03-23 17:22:32.059 - Thread: 1 -> Saving world - END 2024-03-23 17:22:32.059 - Thread: 14 -> Session snapshot save - START 2024-03-23 17:22:32.059 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 17:22:35.087 - Thread: 1 -> GC Memory: 2319.817 / 2319.817 MB 2024-03-23 17:22:36.190 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 17:22:36.222 - Thread: 14 -> Session snapshot save - END 2024-03-23 17:22:56.588 - Thread: 1 -> GUI Stats: Update 0.315285555555556, Draw 0.541025833333333 2024-03-23 17:23:05.087 - Thread: 1 -> GC Memory: 2294.47 / 2294.47 MB 2024-03-23 17:23:05.300 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:23:05.301 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,28.79229,116.5487,1,0,2310.295,11439.07,50894,949260,11,29.88713,69.40054,0.02964696,3174,8.33322,0,16.66667,2.49056,5.783299,100,8271407022,2310.295,1,0,-1 2024-03-23 17:23:05.301 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:23:05.301 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,150,849,7888,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:23:26.587 - Thread: 1 -> GUI Stats: Update 0.323148277777778, Draw 0.587079111111111 2024-03-23 17:23:35.104 - Thread: 1 -> GC Memory: 3179.146 / 3179.146 MB 2024-03-23 17:23:56.588 - Thread: 1 -> GUI Stats: Update 0.307272166666667, Draw 0.611030611111111 2024-03-23 17:24:05.104 - Thread: 1 -> GC Memory: 2459.878 / 2459.878 MB 2024-03-23 17:24:05.317 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:24:05.317 - Thread: 1 -> STATISTICS,1680.4666667,0,0,0,0,0,0,26.8659,92.86749,1,0,2455.759,11499.96,50946,949208,11,25.82409,58.91178,0.02952078,3508,8.333213,0,16.66667,2.151976,4.909244,100,8274801146,2455.759,1,0,-1 2024-03-23 17:24:05.317 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:24:05.317 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,154,849,7891,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:24:26.588 - Thread: 1 -> GUI Stats: Update 0.294712388888888, Draw 0.580908888888889 2024-03-23 17:24:35.121 - Thread: 1 -> GC Memory: 2458.384 / 2458.384 MB 2024-03-23 17:24:56.588 - Thread: 1 -> GUI Stats: Update 0.304316333333333, Draw 0.662128444444444 2024-03-23 17:24:57.770 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 17:25:05.136 - Thread: 1 -> GC Memory: 3170.659 / 3170.659 MB 2024-03-23 17:25:05.448 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:25:05.457 - Thread: 1 -> STATISTICS,1740.4833334,0,0,0,0,0,0,27.06061,125.0001,1,0,3172.631,11486.09,50905,949249,11,26.64386,69.39628,0.02077259,3488,8.333235,0,16.66667,2.220296,5.782955,100,8274809658,3172.631,1,0,-1 2024-03-23 17:25:05.457 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:25:05.457 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,154,849,7891,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:25:26.703 - Thread: 1 -> GUI Stats: Update 0.539849555555556, Draw 0.555721 2024-03-23 17:25:35.152 - Thread: 1 -> GC Memory: 3181.207 / 3181.207 MB 2024-03-23 17:25:56.703 - Thread: 1 -> GUI Stats: Update 0.529382777777778, Draw 0.559846444444445 2024-03-23 17:26:05.169 - Thread: 1 -> GC Memory: 2470.174 / 2470.174 MB 2024-03-23 17:26:05.465 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:26:05.466 - Thread: 1 -> STATISTICS,1800.5,0,0,0,0,0,0,28.66674,122.3716,1,0,2472.01,11615.05,50965,949189,11,26.35371,65.0761,0.03152834,3122,8.333222,0,16.66667,2.196113,5.422936,100,8275855202,2472.01,1,0,-1 2024-03-23 17:26:05.466 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:26:05.466 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1078,91,105,262,155,849,7892,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:26:26.703 - Thread: 1 -> GUI Stats: Update 0.464211444444444, Draw 0.569168444444445 2024-03-23 17:26:35.186 - Thread: 1 -> GC Memory: 2380.598 / 2380.598 MB 2024-03-23 17:26:56.705 - Thread: 1 -> GUI Stats: Update 0.377543222222222, Draw 0.539648277777778 2024-03-23 17:27:05.204 - Thread: 1 -> GC Memory: 3386.651 / 3386.651 MB 2024-03-23 17:27:05.482 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:27:05.482 - Thread: 1 -> STATISTICS,1860.5166667,0,0,0,0,0,0,28.57681,114.325,1,0,3388.405,11510.89,51029,949125,11,26.89095,60.87685,0.03011992,3346,8.333225,0,16.66667,2.240883,5.073005,100,8279808082,3388.405,1,0,-1 2024-03-23 17:27:05.483 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:27:05.483 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1078,91,105,262,159,849,7896,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:27:26.702 - Thread: 1 -> GUI Stats: Update 0.354253166666667, Draw 0.570362 2024-03-23 17:27:32.038 - Thread: 1 -> Autosave initiated 2024-03-23 17:27:32.038 - Thread: 1 -> Character state: True 2024-03-23 17:27:32.038 - Thread: 1 -> IsServer: True 2024-03-23 17:27:32.039 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 17:27:32.039 - Thread: 1 -> Autosave 2024-03-23 17:27:32.039 - Thread: 1 -> Saving world - START 2024-03-23 17:27:32.039 - Thread: 1 -> Making world state snapshot. 2024-03-23 17:27:32.039 - Thread: 1 -> Before snapshot.: GC Memory: 2,720 B 2024-03-23 17:27:32.070 - Thread: 1 -> After snapshot.: GC Memory: 2,727 B 2024-03-23 17:27:32.075 - Thread: 1 -> Directory cleanup: GC Memory: 2,727 B 2024-03-23 17:27:32.075 - Thread: 1 -> Saving world - END 2024-03-23 17:27:32.075 - Thread: 15 -> Session snapshot save - START 2024-03-23 17:27:32.075 - Thread: 15 -> Checking file access for files in target dir. 2024-03-23 17:27:32.444 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 17:27:32.475 - Thread: 15 -> Session snapshot save - END 2024-03-23 17:27:35.219 - Thread: 1 -> GC Memory: 2863.724 / 2863.724 MB 2024-03-23 17:27:56.703 - Thread: 1 -> GUI Stats: Update 0.324265611111111, Draw 0.526053611111111 2024-03-23 17:28:05.235 - Thread: 1 -> GC Memory: 2828.398 / 2828.398 MB 2024-03-23 17:28:05.499 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:28:05.499 - Thread: 1 -> STATISTICS,1920.5333334,0,0,0,0,0,0,23.61013,110.4753,1,0,2824.542,11448.12,48441,951559,10,25.90162,56.70955,0.02825999,3362,8.333132,0,16.66667,2.158416,4.725682,100,8285234026,2824.542,1,0,-1 2024-03-23 17:28:05.499 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:28:05.499 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,164,849,7901,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:28:26.701 - Thread: 1 -> GUI Stats: Update 0.307748111111112, Draw 0.539694055555556 2024-03-23 17:28:35.250 - Thread: 1 -> GC Memory: 2215.686 / 2215.686 MB 2024-03-23 17:28:56.701 - Thread: 1 -> GUI Stats: Update 0.301198611111111, Draw 0.524706944444445 2024-03-23 17:29:05.251 - Thread: 1 -> GC Memory: 2419.447 / 2419.447 MB 2024-03-23 17:29:05.515 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:29:05.516 - Thread: 1 -> STATISTICS,1980.55,0,0,0,0,0,0,13.93153,98.6654,1,0,2420.98,11545.46,48476,951524,10,24.51248,49.0093,0.02268109,3800,8.333239,0,16.66667,2.042683,4.084062,100,8288495594,2420.98,1,0,-1 2024-03-23 17:29:05.516 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:29:05.516 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,167,849,7904,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:29:26.701 - Thread: 1 -> GUI Stats: Update 0.274434333333333, Draw 0.502441166666667 2024-03-23 17:29:36.164 - Thread: 1 -> GC Memory: 2427.068 / 2427.068 MB 2024-03-23 17:29:57.784 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 17:30:00.672 - Thread: 1 -> GUI Stats: Update 0.287603722222222, Draw 0.501497666666667 2024-03-23 17:30:06.170 - Thread: 1 -> GC Memory: 2433.45 / 2433.45 MB 2024-03-23 17:30:09.502 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:30:09.503 - Thread: 1 -> STATISTICS,2040.5666667,0,0,0,0,0,0,15.05056,102.2676,1,0,2433.646,11546.26,48476,951524,10,24.98226,48.30579,0.01415113,3760,8.333225,0,16.66667,2.081828,4.02543,100,8288823404,2433.646,1,0,-1 2024-03-23 17:30:09.503 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:30:09.503 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,167,849,7904,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:30:30.671 - Thread: 1 -> GUI Stats: Update 0.2955855, Draw 0.592884777777779 2024-03-23 17:30:36.171 - Thread: 1 -> GC Memory: 2192.031 / 2192.031 MB 2024-03-23 17:31:00.672 - Thread: 1 -> GUI Stats: Update 0.347874666666666, Draw 0.572904333333334 2024-03-23 17:31:06.187 - Thread: 1 -> GC Memory: 2195.652 / 2195.652 MB 2024-03-23 17:31:09.519 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:31:09.520 - Thread: 1 -> STATISTICS,2100.5833334,0,0,0,0,0,0,16.42588,109.9699,1,0,2191.873,11445.34,48476,951524,10,26.39668,50.27307,0.01336767,3819,8.333226,0,16.66667,2.199695,4.189369,100,8288823404,2191.873,1,0,-1 2024-03-23 17:31:09.520 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:31:09.520 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,167,849,7904,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:31:30.674 - Thread: 1 -> GUI Stats: Update 0.393138777777777, Draw 0.567812666666666 2024-03-23 17:31:36.188 - Thread: 1 -> GC Memory: 2876.934 / 2876.934 MB 2024-03-23 17:32:00.680 - Thread: 1 -> GUI Stats: Update 0.418021222222223, Draw 0.528605444444444 2024-03-23 17:32:01.398 - Thread: 1 -> DoDisconnects - 15597 0 15596 2024-03-23 17:32:06.190 - Thread: 1 -> GC Memory: 2248.031 / 2248.031 MB 2024-03-23 17:32:09.535 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:32:09.536 - Thread: 1 -> STATISTICS,2160.6,0,0,0,0,0,0,28.03013,121.2046,1,0,2252.479,11448.46,48492,951508,11,28.07284,78.04257,0.02047877,3796,8.33322,0,16.66667,2.339371,6.503459,100,8289660948,2252.479,1,0,-1 2024-03-23 17:32:09.536 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:32:09.536 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,168,849,7905,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:32:30.674 - Thread: 1 -> GUI Stats: Update 0.420850166666667, Draw 0.530205222222222 2024-03-23 17:32:32.040 - Thread: 1 -> Autosave initiated 2024-03-23 17:32:32.040 - Thread: 1 -> Character state: True 2024-03-23 17:32:32.040 - Thread: 1 -> IsServer: True 2024-03-23 17:32:32.040 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 17:32:32.040 - Thread: 1 -> Autosave 2024-03-23 17:32:32.040 - Thread: 1 -> Saving world - START 2024-03-23 17:32:32.040 - Thread: 1 -> Making world state snapshot. 2024-03-23 17:32:32.040 - Thread: 1 -> Before snapshot.: GC Memory: 2,252 B 2024-03-23 17:32:32.067 - Thread: 1 -> After snapshot.: GC Memory: 2,258 B 2024-03-23 17:32:32.072 - Thread: 1 -> Directory cleanup: GC Memory: 2,258 B 2024-03-23 17:32:32.072 - Thread: 1 -> Saving world - END 2024-03-23 17:32:32.072 - Thread: 20 -> Session snapshot save - START 2024-03-23 17:32:32.073 - Thread: 20 -> Checking file access for files in target dir. 2024-03-23 17:32:32.422 - Thread: 20 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 17:32:32.453 - Thread: 20 -> Session snapshot save - END 2024-03-23 17:32:36.207 - Thread: 1 -> GC Memory: 2272.623 / 2272.623 MB 2024-03-23 17:33:00.673 - Thread: 1 -> GUI Stats: Update 0.4102445, Draw 0.528748499999999 2024-03-23 17:33:06.223 - Thread: 1 -> GC Memory: 2282.656 / 2282.656 MB 2024-03-23 17:33:09.553 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:33:09.553 - Thread: 1 -> STATISTICS,2220.6166667,0,0,0,0,0,0,27.26177,111.2703,1,0,2278.597,11447.69,48565,951435,11,25.88464,56.80787,0.01782143,3861,8.33323,0,16.66667,2.157027,4.733931,100,8289693012,2278.597,1,0,-1 2024-03-23 17:33:09.553 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:33:09.553 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,105,262,168,849,7905,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:33:30.674 - Thread: 1 -> GUI Stats: Update 0.395091388888889, Draw 0.517441611111112 2024-03-23 17:33:36.240 - Thread: 1 -> GC Memory: 2188.165 / 2188.165 MB 2024-03-23 17:34:00.674 - Thread: 1 -> GUI Stats: Update 0.390387666666666, Draw 0.507058222222223 2024-03-23 17:34:06.240 - Thread: 1 -> GC Memory: 2194.874 / 2194.874 MB 2024-03-23 17:34:09.569 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:34:09.570 - Thread: 1 -> STATISTICS,2280.6333334,0,0,0,0,0,0,26.80322,97.71407,1,0,2192.921,11468.69,48637,951363,11,26.63545,44.66951,0.02626762,4027,8.333222,0,16.66667,2.219592,3.72241,100,8289169822,2192.921,1,0,-1 2024-03-23 17:34:09.570 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:34:09.570 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,262,168,849,7905,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:34:30.674 - Thread: 1 -> GUI Stats: Update 0.365715833333334, Draw 0.498657333333333 2024-03-23 17:34:36.257 - Thread: 1 -> GC Memory: 2195.392 / 2195.392 MB 2024-03-23 17:34:57.788 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 17:35:00.766 - Thread: 1 -> GUI Stats: Update 0.372516277777777, Draw 0.510097999999999 2024-03-23 17:35:06.266 - Thread: 1 -> GC Memory: 2200.52 / 2200.52 MB 2024-03-23 17:35:09.679 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:35:09.679 - Thread: 1 -> STATISTICS,2340.65,0,0,0,0,0,0,26.02041,90.11431,1,0,2202.841,11446.74,48674,951326,12,25.291,40.30199,0.03614999,3932,8.333233,0,16.66667,2.107558,3.358459,100,8275321910,2202.841,1,0,-1 2024-03-23 17:35:09.679 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:35:09.679 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,262,168,849,7891,4764,0,0,127,5027,0,2639,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:35:30.765 - Thread: 1 -> GUI Stats: Update 0.537231000000001, Draw 0.500723166666667 2024-03-23 17:35:36.282 - Thread: 1 -> GC Memory: 2356.968 / 2356.968 MB 2024-03-23 17:36:00.767 - Thread: 1 -> GUI Stats: Update 0.540381722222222, Draw 0.535809277777778 2024-03-23 17:36:06.300 - Thread: 1 -> GC Memory: 2965.465 / 2965.465 MB 2024-03-23 17:36:09.785 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:36:09.785 - Thread: 1 -> STATISTICS,2400.6666667,0,0,0,0,0,0,33.92482,86.66774,1,0,2976.647,11443.02,48708,951292,11,27.83171,30.11863,0.04642152,3795,8.333223,0,16.66667,2.319279,2.509853,100,8279795014,2976.647,1,0,-1 2024-03-23 17:36:09.785 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:36:09.785 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,262,172,849,7896,4764,0,0,127,5027,0,2639,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:36:30.854 - Thread: 1 -> GUI Stats: Update 0.436080111111112, Draw 0.5205335 2024-03-23 17:36:36.304 - Thread: 1 -> GC Memory: 2987.382 / 2987.382 MB 2024-03-23 17:37:00.856 - Thread: 1 -> GUI Stats: Update 0.396048722222221, Draw 0.500339611111111 2024-03-23 17:37:06.305 - Thread: 1 -> GC Memory: 2195.736 / 2195.736 MB 2024-03-23 17:37:09.802 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:37:09.802 - Thread: 1 -> STATISTICS,2460.6833334,0,0,0,0,0,0,15.47003,97.86402,1,0,2194.384,11467.65,48740,951260,11,25.88743,49.52346,0.0161082,3892,8.333241,0,16.66667,2.157262,4.12691,100,8294624086,2194.384,1,0,-1 2024-03-23 17:37:09.802 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:37:09.802 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,262,172,849,7910,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:37:30.854 - Thread: 1 -> GUI Stats: Update 0.160496055555556, Draw 0.496910444444445 2024-03-23 17:37:31.182 - Thread: 36 -> Mode not found: 1920x1080 @ 59999 2024-03-23 17:37:32.506 - Thread: 1 -> Autosave initiated 2024-03-23 17:37:32.506 - Thread: 1 -> Character state: True 2024-03-23 17:37:32.506 - Thread: 1 -> IsServer: True 2024-03-23 17:37:32.506 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 17:37:32.506 - Thread: 1 -> Autosave 2024-03-23 17:37:32.506 - Thread: 1 -> Saving world - START 2024-03-23 17:37:32.506 - Thread: 1 -> Making world state snapshot. 2024-03-23 17:37:32.506 - Thread: 1 -> Before snapshot.: GC Memory: 2,198 B 2024-03-23 17:37:32.534 - Thread: 1 -> After snapshot.: GC Memory: 2,201 B 2024-03-23 17:37:32.538 - Thread: 1 -> Directory cleanup: GC Memory: 2,202 B 2024-03-23 17:37:32.538 - Thread: 1 -> Saving world - END 2024-03-23 17:37:32.538 - Thread: 14 -> Session snapshot save - START 2024-03-23 17:37:32.538 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 17:37:32.864 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 17:37:34.104 - Thread: 36 -> DXGI SetFullscreenState succeded 2024-03-23 17:37:34.224 - Thread: 14 -> Session snapshot save - END 2024-03-23 17:37:36.316 - Thread: 1 -> GC Memory: 2215.518 / 2215.518 MB 2024-03-23 17:38:03.486 - Thread: 1 -> GUI Stats: Update 1.92666027777777, Draw 0.571364611111111 2024-03-23 17:38:06.319 - Thread: 1 -> GC Memory: 2888.908 / 2888.908 MB 2024-03-23 17:38:12.448 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:38:12.449 - Thread: 1 -> STATISTICS,2520.7,0,0,0,0,0,0,19.19319,88.51107,1,0,3056.875,11473.52,48768,951232,11,26.46465,42.16093,0.02808102,3639,8.333228,0,16.66667,2.20536,3.513366,100,8283033682,3056.875,1,0,-1 2024-03-23 17:38:12.449 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:38:12.449 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,262,175,849,7899,4764,0,0,127,5027,0,2639,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:38:24.900 - Thread: 36 -> Mode not found: 1920x1080 @ 59999 2024-03-23 17:38:27.886 - Thread: 36 -> DXGI SetFullscreenState succeded 2024-03-23 17:38:36.090 - Thread: 1 -> GUI Stats: Update 1.79953161111111, Draw 0.366438833333334 2024-03-23 17:38:36.322 - Thread: 1 -> GC Memory: 3148.849 / 3148.849 MB 2024-03-23 17:39:06.093 - Thread: 1 -> GUI Stats: Update 0.261935888888889, Draw 0.36403461111111 2024-03-23 17:39:06.325 - Thread: 1 -> GC Memory: 2290.237 / 2290.237 MB 2024-03-23 17:39:14.616 - Thread: 1 -> DoDisconnects - 15657 0 15185 2024-03-23 17:39:15.072 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:39:15.072 - Thread: 1 -> STATISTICS,2580.7166667,0,0,0,0,0,0,32.33905,84.27654,1,0,2290.164,11458.98,48773,951227,12,31.91781,37.59467,0.02012735,3478,8.333167,0,16.66667,2.659765,3.132827,100,8283744050,2290.164,1,0,-1 2024-03-23 17:39:15.072 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:39:15.072 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,176,849,7899,4764,0,0,127,5027,0,2639,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:39:36.093 - Thread: 1 -> GUI Stats: Update 0.348906166666667, Draw 0.480971055555556 2024-03-23 17:39:36.343 - Thread: 1 -> GC Memory: 2312.776 / 2312.776 MB 2024-03-23 17:39:57.792 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 17:40:06.204 - Thread: 1 -> GUI Stats: Update 0.334699111111111, Draw 0.370359333333334 2024-03-23 17:40:06.354 - Thread: 1 -> GC Memory: 2376.442 / 2376.442 MB 2024-03-23 17:40:18.916 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 17:40:18.921 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2024-03-23 17:40:18.941 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 17:40:19.066 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:40:19.067 - Thread: 1 -> STATISTICS,2640.7333334,0,0,0,0,0,0,35.90499,71.59551,1,0,2377.347,11494.43,48768,951232,12,25.70901,31.04457,0.01534503,3436,8.333304,0,16.66667,2.14241,2.587038,100,8283562870,2377.347,1,0,-1 2024-03-23 17:40:19.067 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:40:19.067 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,176,849,7899,4764,0,0,127,5027,0,2639,15,0,5,15,384,12,1,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:40:25.233 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 17:40:25.300 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CopyToClipboard 2024-03-23 17:40:25.639 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CloseScreen - IsUnloading - False 2024-03-23 17:40:25.867 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2024-03-23 17:40:25.867 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2024-03-23 17:40:31.181 - Thread: 18 -> Initialized large grid Battlestar Galactica Basestar - Basic Shell - Reupload 101167 PCU 2024-03-23 17:40:36.440 - Thread: 1 -> GC Memory: 2654.717 / 2654.717 MB 2024-03-23 17:40:40.277 - Thread: 1 -> Pasting grid request by user: [007...374] 2024-03-23 17:40:40.455 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 114776180007960184 EntityID: 1158F918FDA2279 2024-03-23 17:40:42.536 - Thread: 1 -> GUI Stats: Update 0.38679561111111, Draw 0.431405833333334 2024-03-23 17:40:46.709 - Thread: 14 -> Initialized large grid Battlestar Galactica Basestar - Basic Shell - Reupload 101167 PCU 2024-03-23 17:40:46.710 - Thread: 14 -> Status: Exists(True) InScene(True) 2024-03-23 17:41:06.451 - Thread: 1 -> GC Memory: 2711.553 / 2711.553 MB 2024-03-23 17:41:12.999 - Thread: 1 -> GUI Stats: Update 0.344852611111111, Draw 0.398997777777778 2024-03-23 17:41:13.909 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-03-23 17:41:15.481 - Thread: 1 -> Closing grid request by user: 76561198051147374 2024-03-23 17:41:15.481 - Thread: 1 -> Info: OnGridClosedRequest removed entity '114776180007960184:Battlestar Galactica Basestar - Basic Shell - Reupload' with entity id '78126423895319161' 2024-03-23 17:41:15.532 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-03-23 17:41:15.532 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-03-23 17:41:22.009 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:41:22.009 - Thread: 1 -> STATISTICS,2700.75,0,0,0,0,0,0,11.96619,34.8845,1,0,2711.29,12143.67,48768,951232,12,16.0906,26.94728,0.02322853,2757,8.333237,0,16.66667,1.340868,2.24558,100,8397893178,2711.29,1,0,-1 2024-03-23 17:41:22.009 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:41:22.009 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8008,4764,0,0,127,5027,0,2639,15,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:41:38.498 - Thread: 1 -> GC Memory: 2716.886 / 2716.886 MB 2024-03-23 17:41:46.703 - Thread: 1 -> GUI Stats: Update 0.2955845, Draw 0.343983333333334 2024-03-23 17:42:08.503 - Thread: 1 -> GC Memory: 2779.251 / 2779.251 MB 2024-03-23 17:42:16.704 - Thread: 1 -> GUI Stats: Update 0.363864611111111, Draw 0.372281277777778 2024-03-23 17:42:25.732 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:42:25.733 - Thread: 1 -> STATISTICS,2760.7666667,0,0,0,0,0,0,34.54791,115.794,1,0,2811.268,12115.58,48768,951232,12,29.20256,63.73402,0.0180641,2842,8.333226,0,16.66667,2.433516,5.3111,100,8410142054,2811.268,1,0,-1 2024-03-23 17:42:25.733 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:42:25.733 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8020,4776,0,0,125,5039,0,2639,31,0,5,15,384,12,15,0,1711,758,456,8,20,0,0,0,0 2024-03-23 17:42:32.437 - Thread: 1 -> Autosave initiated 2024-03-23 17:42:32.437 - Thread: 1 -> Character state: True 2024-03-23 17:42:32.437 - Thread: 1 -> IsServer: True 2024-03-23 17:42:32.437 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 17:42:32.438 - Thread: 1 -> Autosave 2024-03-23 17:42:32.438 - Thread: 1 -> Saving world - START 2024-03-23 17:42:32.438 - Thread: 1 -> Making world state snapshot. 2024-03-23 17:42:32.438 - Thread: 1 -> Before snapshot.: GC Memory: 2,281 B 2024-03-23 17:42:32.466 - Thread: 1 -> After snapshot.: GC Memory: 2,287 B 2024-03-23 17:42:32.469 - Thread: 1 -> Directory cleanup: GC Memory: 2,287 B 2024-03-23 17:42:32.469 - Thread: 1 -> Saving world - END 2024-03-23 17:42:32.469 - Thread: 14 -> Session snapshot save - START 2024-03-23 17:42:32.469 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 17:42:32.850 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 17:42:32.881 - Thread: 14 -> Session snapshot save - END 2024-03-23 17:42:38.504 - Thread: 1 -> GC Memory: 2301.648 / 2301.648 MB 2024-03-23 17:42:46.705 - Thread: 1 -> GUI Stats: Update 0.308878833333334, Draw 0.574092611111111 2024-03-23 17:43:08.520 - Thread: 1 -> GC Memory: 2363.122 / 2363.122 MB 2024-03-23 17:43:16.703 - Thread: 1 -> GUI Stats: Update 0.314531777777777, Draw 0.405371777777777 2024-03-23 17:43:25.749 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:43:25.750 - Thread: 1 -> STATISTICS,2820.7833334,0,0,0,0,0,0,25.48393,122.82,1,0,2370.68,12017.79,48768,951232,12,26.79016,98.88689,0.01797515,2957,8.928971,0,16.66667,2.392086,8.829582,100,8412534260,2370.68,1,0,-1 2024-03-23 17:43:25.750 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:43:25.750 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8022,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:43:38.537 - Thread: 1 -> GC Memory: 2519.961 / 2519.961 MB 2024-03-23 17:43:46.708 - Thread: 1 -> GUI Stats: Update 0.404627777777779, Draw 0.509933 2024-03-23 17:44:08.551 - Thread: 1 -> GC Memory: 2678.053 / 2678.053 MB 2024-03-23 17:44:16.702 - Thread: 1 -> GUI Stats: Update 0.305460333333334, Draw 0.509831944444444 2024-03-23 17:44:25.766 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:44:25.767 - Thread: 1 -> STATISTICS,2880.8,0,0,0,0,0,0,16.7799,36.90731,1,0,2286.619,11998.27,48779,951221,12,14.867,37.66247,0.01697117,3001,8.33322,0,16.66667,1.2389,3.138496,100,8397745974,2286.619,1,0,-1 2024-03-23 17:44:25.767 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:44:25.767 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8008,4764,0,0,127,5027,0,2639,15,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:44:38.568 - Thread: 1 -> GC Memory: 2293.467 / 2293.467 MB 2024-03-23 17:44:46.702 - Thread: 1 -> GUI Stats: Update 0.286896777777778, Draw 0.494162222222223 2024-03-23 17:44:57.804 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 17:45:08.579 - Thread: 1 -> GC Memory: 2298.92 / 2298.92 MB 2024-03-23 17:45:20.530 - Thread: 1 -> GUI Stats: Update 0.293566388888889, Draw 0.639130722222222 2024-03-23 17:45:29.611 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:45:29.611 - Thread: 1 -> STATISTICS,2940.8166667,0,0,0,0,0,0,17.70222,73.08504,1,0,2304.267,12014.41,48887,951113,12,24.86201,43.80742,0.01247924,2970,8.333241,0,16.66667,2.071811,3.650578,100,8412179502,2304.267,1,0,-1 2024-03-23 17:45:29.611 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:45:29.611 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8022,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:45:38.596 - Thread: 1 -> GC Memory: 2308.653 / 2308.653 MB 2024-03-23 17:45:50.530 - Thread: 1 -> GUI Stats: Update 0.302522333333334, Draw 0.874456722222221 2024-03-23 17:46:08.596 - Thread: 1 -> GC Memory: 2290.244 / 2290.244 MB 2024-03-23 17:46:20.530 - Thread: 1 -> GUI Stats: Update 0.299420333333333, Draw 0.543871555555557 2024-03-23 17:46:29.627 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:46:29.627 - Thread: 1 -> STATISTICS,3000.8333334,0,0,0,0,0,0,18.04012,53.97049,1,0,2294.375,12002.96,49038,950962,12,24.56842,37.65462,0.01154426,2894,8.333215,0,16.66667,2.047339,3.13784,100,8398101398,2294.375,1,0,-1 2024-03-23 17:46:29.627 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:46:29.627 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8009,4764,0,0,127,5028,0,2639,15,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:46:38.596 - Thread: 1 -> GC Memory: 2293.692 / 2293.692 MB 2024-03-23 17:46:50.530 - Thread: 1 -> GUI Stats: Update 0.300668166666667, Draw 0.562033277777777 2024-03-23 17:47:08.613 - Thread: 1 -> GC Memory: 2303.469 / 2303.469 MB 2024-03-23 17:47:20.530 - Thread: 1 -> GUI Stats: Update 0.302328111111111, Draw 0.547016222222222 2024-03-23 17:47:29.645 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:47:29.649 - Thread: 1 -> STATISTICS,3060.85,0,0,0,0,0,0,17.28984,74.72795,1,0,2308.504,12049.88,49117,950883,12,24.74007,54.50053,0.0139017,2887,8.385875,0,16.66667,2.074672,4.570346,100,8412628118,2308.504,1,0,-1 2024-03-23 17:47:29.649 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:47:29.649 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8022,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:47:32.448 - Thread: 1 -> Autosave initiated 2024-03-23 17:47:32.448 - Thread: 1 -> Character state: True 2024-03-23 17:47:32.448 - Thread: 1 -> IsServer: True 2024-03-23 17:47:32.448 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 17:47:32.448 - Thread: 1 -> Autosave 2024-03-23 17:47:32.448 - Thread: 1 -> Saving world - START 2024-03-23 17:47:32.448 - Thread: 1 -> Making world state snapshot. 2024-03-23 17:47:32.448 - Thread: 1 -> Before snapshot.: GC Memory: 2,307 B 2024-03-23 17:47:32.476 - Thread: 1 -> After snapshot.: GC Memory: 2,309 B 2024-03-23 17:47:32.480 - Thread: 1 -> Directory cleanup: GC Memory: 2,309 B 2024-03-23 17:47:32.480 - Thread: 1 -> Saving world - END 2024-03-23 17:47:32.481 - Thread: 15 -> Session snapshot save - START 2024-03-23 17:47:32.481 - Thread: 15 -> Checking file access for files in target dir. 2024-03-23 17:47:33.001 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 17:47:33.033 - Thread: 15 -> Session snapshot save - END 2024-03-23 17:47:38.631 - Thread: 1 -> GC Memory: 2309.04 / 2309.04 MB 2024-03-23 17:47:50.530 - Thread: 1 -> GUI Stats: Update 0.301285555555555, Draw 0.556706388888888 2024-03-23 17:48:08.647 - Thread: 1 -> GC Memory: 2319.116 / 2319.116 MB 2024-03-23 17:48:20.530 - Thread: 1 -> GUI Stats: Update 0.293754, Draw 0.537586944444443 2024-03-23 17:48:29.661 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:48:29.661 - Thread: 1 -> STATISTICS,3120.8666667,0,0,0,0,0,0,17.30868,58.66422,1,0,2326.674,12007.46,49172,950828,12,24.75104,36.56004,0.01383975,3014,8.33321,0,16.66667,2.062556,3.046625,100,8398075098,2326.674,1,0,-1 2024-03-23 17:48:29.661 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:48:29.661 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8009,4764,0,0,127,5028,0,2639,15,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:48:38.663 - Thread: 1 -> GC Memory: 2326.025 / 2326.025 MB 2024-03-23 17:48:50.531 - Thread: 1 -> GUI Stats: Update 0.298485444444444, Draw 0.539278222222223 2024-03-23 17:49:08.663 - Thread: 1 -> GC Memory: 2332.466 / 2332.466 MB 2024-03-23 17:49:20.530 - Thread: 1 -> GUI Stats: Update 0.3059205, Draw 0.536605055555555 2024-03-23 17:49:33.395 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:49:33.395 - Thread: 1 -> STATISTICS,3180.8833334,0,0,0,0,0,0,17.35971,64.57658,1,0,2292.441,12002.95,49219,950781,12,25.56722,42.15708,0.0133099,2991,8.33319,0,16.66667,2.130565,3.51303,100,8398162880,2292.441,1,0,-1 2024-03-23 17:49:33.395 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:49:33.395 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8009,4764,0,0,127,5028,0,2639,15,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:49:38.663 - Thread: 1 -> GC Memory: 2296.13 / 2296.13 MB 2024-03-23 17:49:54.247 - Thread: 1 -> GUI Stats: Update 0.311948722222222, Draw 0.530446444444444 2024-03-23 17:49:57.813 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 17:50:08.673 - Thread: 1 -> GC Memory: 2298.51 / 2298.51 MB 2024-03-23 17:50:24.339 - Thread: 1 -> GUI Stats: Update 0.342478944444444, Draw 0.523755888888888 2024-03-23 17:50:33.503 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:50:33.503 - Thread: 1 -> STATISTICS,3240.9,0,0,0,0,0,0,17.35835,62.18101,1,0,2302.786,12020.01,49255,950745,12,25.52256,41.76714,0.01415145,2959,8.333212,0,16.66667,2.126849,3.480544,100,8398164672,2302.786,1,0,-1 2024-03-23 17:50:33.503 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:50:33.504 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8009,4764,0,0,127,5028,0,2639,15,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:50:38.688 - Thread: 1 -> GC Memory: 2305.28 / 2305.28 MB 2024-03-23 17:50:54.339 - Thread: 1 -> GUI Stats: Update 0.349450444444444, Draw 0.538033666666667 2024-03-23 17:51:08.705 - Thread: 1 -> GC Memory: 2292.696 / 2292.696 MB 2024-03-23 17:51:24.339 - Thread: 1 -> GUI Stats: Update 0.345653277777778, Draw 0.519455777777777 2024-03-23 17:51:33.520 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:51:33.520 - Thread: 1 -> STATISTICS,3300.9166667,0,0,0,0,0,0,17.64086,84.97218,1,0,2296.399,12018.74,49308,950692,12,25.1752,54.24896,0.01436906,2943,8.333275,0,16.66667,2.097919,4.520715,100,8412758144,2296.399,1,0,-1 2024-03-23 17:51:33.520 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:51:33.520 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8023,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:51:38.706 - Thread: 1 -> GC Memory: 2296.09 / 2296.09 MB 2024-03-23 17:51:54.339 - Thread: 1 -> GUI Stats: Update 0.331328666666667, Draw 0.5031365 2024-03-23 17:52:08.722 - Thread: 1 -> GC Memory: 2301.478 / 2301.478 MB 2024-03-23 17:52:24.340 - Thread: 1 -> GUI Stats: Update 0.328884833333333, Draw 0.499621 2024-03-23 17:52:32.456 - Thread: 1 -> Autosave initiated 2024-03-23 17:52:32.456 - Thread: 1 -> Character state: True 2024-03-23 17:52:32.456 - Thread: 1 -> IsServer: True 2024-03-23 17:52:32.456 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 17:52:32.456 - Thread: 1 -> Autosave 2024-03-23 17:52:32.456 - Thread: 1 -> Saving world - START 2024-03-23 17:52:32.456 - Thread: 1 -> Making world state snapshot. 2024-03-23 17:52:32.456 - Thread: 1 -> Before snapshot.: GC Memory: 2,305 B 2024-03-23 17:52:32.482 - Thread: 1 -> After snapshot.: GC Memory: 2,309 B 2024-03-23 17:52:32.486 - Thread: 1 -> Directory cleanup: GC Memory: 2,309 B 2024-03-23 17:52:32.486 - Thread: 1 -> Saving world - END 2024-03-23 17:52:32.486 - Thread: 14 -> Session snapshot save - START 2024-03-23 17:52:32.486 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 17:52:32.868 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 17:52:32.899 - Thread: 14 -> Session snapshot save - END 2024-03-23 17:52:33.536 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:52:33.537 - Thread: 1 -> STATISTICS,3360.9333334,0,0,0,0,0,0,17.90306,76.39264,1,0,2319.189,12033.95,49378,950622,12,28.04526,46.23752,0.01231426,2947,8.333185,0,16.66667,2.337064,3.853058,100,8398337152,2319.189,1,0,-1 2024-03-23 17:52:33.537 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:52:33.537 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8009,4764,0,0,127,5028,0,2639,15,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:52:38.738 - Thread: 1 -> GC Memory: 2326.407 / 2326.407 MB 2024-03-23 17:52:54.339 - Thread: 1 -> GUI Stats: Update 0.347755611111111, Draw 0.510785555555556 2024-03-23 17:53:08.755 - Thread: 1 -> GC Memory: 2299.885 / 2299.885 MB 2024-03-23 17:53:24.338 - Thread: 1 -> GUI Stats: Update 0.348777111111111, Draw 0.500763777777778 2024-03-23 17:53:33.553 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:53:33.554 - Thread: 1 -> STATISTICS,3420.95,0,0,0,0,0,0,18.30321,81.19703,1,0,2299.723,12020.55,49417,950583,13,25.22202,52.33708,0.01676951,2929,8.333237,0,16.66667,2.10181,4.361373,100,8412861696,2299.723,1,0,-1 2024-03-23 17:53:33.554 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:53:33.554 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8023,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:53:38.755 - Thread: 1 -> GC Memory: 2300.982 / 2300.982 MB 2024-03-23 17:53:54.340 - Thread: 1 -> GUI Stats: Update 0.344237222222222, Draw 0.501333722222223 2024-03-23 17:54:08.772 - Thread: 1 -> GC Memory: 2314.142 / 2314.142 MB 2024-03-23 17:54:24.339 - Thread: 1 -> GUI Stats: Update 0.335110555555556, Draw 0.3427695 2024-03-23 17:54:33.570 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:54:33.571 - Thread: 1 -> STATISTICS,3480.9666667,0,0,0,0,0,0,15.04633,66.92993,1,0,2317.345,12019.71,49428,950572,13,23.89305,44.74743,0.01464035,3021,8.333213,0,16.66667,1.991059,3.728899,100,8412760666,2317.345,1,0,-1 2024-03-23 17:54:33.571 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:54:33.571 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8023,4778,0,0,125,5041,0,2639,31,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:54:38.773 - Thread: 1 -> GC Memory: 2293.645 / 2293.645 MB 2024-03-23 17:54:54.339 - Thread: 1 -> GUI Stats: Update 0.340251833333333, Draw 0.426990111111111 2024-03-23 17:54:57.822 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 17:55:08.781 - Thread: 1 -> GC Memory: 2302.258 / 2302.258 MB 2024-03-23 17:55:19.646 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 17:55:19.646 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 17:55:19.646 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 17:55:19.654 - Thread: 1 -> No definition 'MyObjectBuilder_LargeGatlingTurret/AutoCannonTurret'. Maybe a mistake in XML? 2024-03-23 17:55:19.654 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/LargeRailgun'. Maybe a mistake in XML? 2024-03-23 17:55:19.654 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/SmallRailgun'. Maybe a mistake in XML? 2024-03-23 17:55:19.654 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 17:55:19.654 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 17:55:19.654 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 17:55:19.654 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 17:55:19.654 - Thread: 1 -> No definition 'MyObjectBuilder_CameraBlock/Armoured Camera'. Maybe a mistake in XML? 2024-03-23 17:55:19.654 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/LargeRailgun'. Maybe a mistake in XML? 2024-03-23 17:55:19.655 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 17:55:19.655 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 17:55:19.655 - Thread: 1 -> No definition 'MyObjectBuilder_LargeGatlingTurret/AutoCannonTurret'. Maybe a mistake in XML? 2024-03-23 17:55:19.655 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/SmallRailgun'. Maybe a mistake in XML? 2024-03-23 17:55:19.656 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 17:55:19.663 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-03-23 17:55:24.433 - Thread: 1 -> GUI Stats: Update 0.331819333333333, Draw 0.396816666666667 2024-03-23 17:55:30.362 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-03-23 17:55:30.363 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-03-23 17:55:33.113 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 17:55:33.113 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 17:55:33.113 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 17:55:33.119 - Thread: 1 -> No definition 'MyObjectBuilder_LargeGatlingTurret/AutoCannonTurret'. Maybe a mistake in XML? 2024-03-23 17:55:33.119 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/LargeRailgun'. Maybe a mistake in XML? 2024-03-23 17:55:33.119 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/SmallRailgun'. Maybe a mistake in XML? 2024-03-23 17:55:33.119 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 17:55:33.119 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 17:55:33.119 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 17:55:33.119 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 17:55:33.119 - Thread: 1 -> No definition 'MyObjectBuilder_CameraBlock/Armoured Camera'. Maybe a mistake in XML? 2024-03-23 17:55:33.120 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/LargeRailgun'. Maybe a mistake in XML? 2024-03-23 17:55:33.120 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 17:55:33.120 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 17:55:33.120 - Thread: 1 -> No definition 'MyObjectBuilder_LargeGatlingTurret/AutoCannonTurret'. Maybe a mistake in XML? 2024-03-23 17:55:33.120 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/SmallRailgun'. Maybe a mistake in XML? 2024-03-23 17:55:33.121 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 17:55:33.129 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-03-23 17:55:33.679 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:55:33.688 - Thread: 1 -> STATISTICS,3540.9833334,0,0,0,0,0,0,18.56902,84.04718,1,0,2316.004,12047.25,49466,950534,13,26.71998,53.24533,0.01557418,2993,8.333257,0,16.66667,2.226644,4.43707,100,8416281882,2316.004,1,0,-1 2024-03-23 17:55:33.688 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:55:33.688 - Thread: 1 -> MEMORY VALUES,2,1,0,1,28,1079,91,106,263,271,849,8026,4781,0,0,125,5045,0,2642,31,0,5,15,384,12,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 17:55:34.513 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-03-23 17:55:34.513 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-03-23 17:55:36.044 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 17:55:36.052 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2024-03-23 17:55:36.068 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 17:55:38.782 - Thread: 1 -> GC Memory: 2319.461 / 2319.461 MB 2024-03-23 17:55:41.131 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 17:55:41.196 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CopyToClipboard 2024-03-23 17:55:41.214 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CloseScreen - IsUnloading - False 2024-03-23 17:55:41.446 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2024-03-23 17:55:41.446 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2024-03-23 17:55:47.931 - Thread: 1 -> Pasting grid request by user: [007...374] 2024-03-23 17:55:47.932 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 83872951486017951 EntityID: 185DE95BE5D8762 2024-03-23 17:55:47.960 - Thread: 14 -> Status: Exists(True) InScene(True) 2024-03-23 17:55:54.432 - Thread: 1 -> GUI Stats: Update 0.360755111111111, Draw 0.411357722222222 2024-03-23 17:56:08.798 - Thread: 1 -> GC Memory: 2390.975 / 2390.975 MB 2024-03-23 17:56:24.432 - Thread: 1 -> GUI Stats: Update 0.307013833333333, Draw 0.324583555555555 2024-03-23 17:56:33.697 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:56:33.697 - Thread: 1 -> STATISTICS,3601,0,0,0,0,0,0,17.16889,87.7758,1,0,2278.429,12046.22,53931,946069,14,25.49514,55.24183,0.01738979,2990,8.333215,0,16.66667,2.124565,4.60342,100,8430397328,2278.429,1,0,-1 2024-03-23 17:56:33.697 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:56:33.697 - Thread: 1 -> MEMORY VALUES,2,1,0,1,30,1079,91,114,272,271,849,8039,4785,0,0,125,5058,0,2644,31,0,5,15,384,12,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 17:56:38.798 - Thread: 1 -> GC Memory: 2270.898 / 2270.898 MB 2024-03-23 17:56:54.432 - Thread: 1 -> GUI Stats: Update 0.279476277777778, Draw 0.338458 2024-03-23 17:57:08.815 - Thread: 1 -> GC Memory: 2276.189 / 2276.189 MB 2024-03-23 17:57:24.432 - Thread: 1 -> GUI Stats: Update 0.280397944444445, Draw 0.324928 2024-03-23 17:57:32.465 - Thread: 1 -> Autosave initiated 2024-03-23 17:57:32.465 - Thread: 1 -> Character state: True 2024-03-23 17:57:32.465 - Thread: 1 -> IsServer: True 2024-03-23 17:57:32.465 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 17:57:32.465 - Thread: 1 -> Autosave 2024-03-23 17:57:32.465 - Thread: 1 -> Saving world - START 2024-03-23 17:57:32.465 - Thread: 1 -> Making world state snapshot. 2024-03-23 17:57:32.465 - Thread: 1 -> Before snapshot.: GC Memory: 2,287 B 2024-03-23 17:57:32.493 - Thread: 1 -> After snapshot.: GC Memory: 2,289 B 2024-03-23 17:57:32.497 - Thread: 1 -> Directory cleanup: GC Memory: 2,290 B 2024-03-23 17:57:32.497 - Thread: 1 -> Saving world - END 2024-03-23 17:57:32.498 - Thread: 15 -> Session snapshot save - START 2024-03-23 17:57:32.498 - Thread: 15 -> Checking file access for files in target dir. 2024-03-23 17:57:32.867 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 17:57:32.897 - Thread: 15 -> Session snapshot save - END 2024-03-23 17:57:33.713 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:57:33.714 - Thread: 1 -> STATISTICS,3661.0166667,0,0,0,0,0,0,17.97737,65.17567,1,0,2303.062,12054.42,53542,946458,14,25.22656,59.28761,0.01460197,2946,8.333223,0,16.66667,2.102185,4.940568,100,8432472016,2303.062,1,0,-1 2024-03-23 17:57:33.714 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:57:33.714 - Thread: 1 -> MEMORY VALUES,2,1,0,1,30,1079,91,114,272,271,849,8041,4787,0,0,127,5060,0,2644,31,0,5,15,384,12,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 17:57:38.816 - Thread: 1 -> GC Memory: 2303.998 / 2303.998 MB 2024-03-23 17:57:54.432 - Thread: 1 -> GUI Stats: Update 0.292508888888889, Draw 0.491257722222222 2024-03-23 17:58:08.831 - Thread: 1 -> GC Memory: 2266.154 / 2266.154 MB 2024-03-23 17:58:24.759 - Thread: 1 -> GUI Stats: Update 0.269500055555556, Draw 0.343880388888888 2024-03-23 17:58:34.056 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:58:34.056 - Thread: 1 -> STATISTICS,3721.0333334,0,0,0,0,0,0,16.03176,91.12008,1,0,2267.378,12034.75,53333,946667,14,25.46017,54.81562,0.01503613,3031,8.333225,0,16.66667,2.121654,4.567909,100,8429820876,2267.378,1,0,-1 2024-03-23 17:58:34.056 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:58:34.056 - Thread: 1 -> MEMORY VALUES,2,1,0,1,30,1079,91,114,272,271,849,8039,4785,0,0,125,5058,0,2644,31,0,5,15,384,12,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 17:58:38.841 - Thread: 1 -> GC Memory: 2265.417 / 2265.417 MB 2024-03-23 17:58:46.089 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 17:58:46.089 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 17:58:46.090 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 17:58:46.103 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 17:58:46.108 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-03-23 17:58:54.758 - Thread: 1 -> GUI Stats: Update 0.282521888888889, Draw 0.349447666666667 2024-03-23 17:59:03.939 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-03-23 17:59:03.939 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-03-23 17:59:08.857 - Thread: 1 -> GC Memory: 2269.8 / 2269.8 MB 2024-03-23 17:59:24.758 - Thread: 1 -> GUI Stats: Update 0.284851555555556, Draw 0.415590888888889 2024-03-23 17:59:35.534 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 17:59:35.535 - Thread: 1 -> STATISTICS,3781.05,0,0,0,0,0,0,14.5789,50.92409,1,0,2273.168,12038.95,53333,946667,14,18.09654,46.95451,0.01105025,3040,8.333223,0,16.66667,1.508025,3.912824,100,8432188108,2273.168,1,0,-1 2024-03-23 17:59:35.535 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 17:59:35.535 - Thread: 1 -> MEMORY VALUES,2,1,0,1,30,1079,91,114,272,271,849,8041,4787,0,0,127,5060,0,2644,31,0,5,15,384,12,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 17:59:38.869 - Thread: 1 -> GC Memory: 2273.391 / 2273.391 MB 2024-03-23 17:59:56.220 - Thread: 1 -> GUI Stats: Update 0.295408, Draw 0.410354888888888 2024-03-23 17:59:57.836 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 18:00:08.882 - Thread: 1 -> GC Memory: 2281.202 / 2281.202 MB 2024-03-23 18:00:26.315 - Thread: 1 -> GUI Stats: Update 0.291960555555556, Draw 0.486461055555556 2024-03-23 18:00:35.646 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:00:35.646 - Thread: 1 -> STATISTICS,3841.0666667,0,0,0,0,0,0,13.28946,46.52624,1,0,2269.996,12046.17,53332,946668,14,20.71015,45.58534,0.01263079,3023,8.333222,0,16.66667,1.725823,3.798728,100,8432384594,2269.996,1,0,-1 2024-03-23 18:00:35.646 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:00:35.646 - Thread: 1 -> MEMORY VALUES,2,1,0,1,30,1079,91,114,272,271,849,8041,4787,0,0,127,5060,0,2644,31,0,5,15,384,12,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 18:00:38.898 - Thread: 1 -> GC Memory: 2265.581 / 2265.581 MB 2024-03-23 18:00:56.315 - Thread: 1 -> GUI Stats: Update 0.272748944444445, Draw 0.453380722222221 2024-03-23 18:01:08.899 - Thread: 1 -> GC Memory: 2274.048 / 2274.048 MB 2024-03-23 18:01:26.315 - Thread: 1 -> GUI Stats: Update 0.274665444444445, Draw 0.450064111111111 2024-03-23 18:01:35.663 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:01:35.663 - Thread: 1 -> STATISTICS,3901.0833334,0,0,0,0,0,0,13.97293,40.08567,1,0,2275.339,12035.38,53332,946668,14,17.53073,31.28299,0.0129204,3027,8.333241,0,16.66667,1.460878,2.606887,100,8432232556,2275.339,1,0,-1 2024-03-23 18:01:35.663 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:01:35.663 - Thread: 1 -> MEMORY VALUES,2,1,0,1,30,1079,91,114,272,271,849,8041,4787,0,0,127,5060,0,2644,31,0,5,15,384,12,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 18:01:38.915 - Thread: 1 -> GC Memory: 2273.682 / 2273.682 MB 2024-03-23 18:01:58.982 - Thread: 1 -> GUI Stats: Update 0.290425722222223, Draw 0.436372944444444 2024-03-23 18:02:08.931 - Thread: 1 -> GC Memory: 2278.176 / 2278.176 MB 2024-03-23 18:02:28.982 - Thread: 1 -> GUI Stats: Update 0.322595666666666, Draw 0.404186611111111 2024-03-23 18:02:32.397 - Thread: 1 -> Info: Trash collector removed grid '117476604354351014:Large Grid 1014' with entity id '117476604354351014' 2024-03-23 18:02:32.481 - Thread: 1 -> Autosave initiated 2024-03-23 18:02:32.481 - Thread: 1 -> Character state: True 2024-03-23 18:02:32.481 - Thread: 1 -> IsServer: True 2024-03-23 18:02:32.481 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 18:02:32.481 - Thread: 1 -> Autosave 2024-03-23 18:02:32.481 - Thread: 1 -> Saving world - START 2024-03-23 18:02:32.481 - Thread: 1 -> Making world state snapshot. 2024-03-23 18:02:32.481 - Thread: 1 -> Before snapshot.: GC Memory: 2,266 B 2024-03-23 18:02:32.503 - Thread: 1 -> After snapshot.: GC Memory: 2,270 B 2024-03-23 18:02:32.508 - Thread: 1 -> Directory cleanup: GC Memory: 2,271 B 2024-03-23 18:02:32.508 - Thread: 1 -> Saving world - END 2024-03-23 18:02:32.508 - Thread: 14 -> Session snapshot save - START 2024-03-23 18:02:32.508 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 18:02:32.878 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 18:02:32.911 - Thread: 14 -> Session snapshot save - END 2024-03-23 18:02:38.346 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:02:38.347 - Thread: 1 -> STATISTICS,3961.1,0,0,0,0,0,0,22.54327,10.89371,1,0,2285.753,12047.75,53331,946669,13,4.040469,0.3696356,0.01307287,2720,8.333068,0,16.66667,0.336695,0.03080198,100,8352061628,2285.753,1,0,-1 2024-03-23 18:02:38.347 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:02:38.347 - Thread: 1 -> MEMORY VALUES,2,1,0,1,30,1079,91,114,272,271,849,7965,4711,0,0,82,4984,0,2644,15,0,5,0,384,12,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 18:02:38.931 - Thread: 1 -> GC Memory: 2287.448 / 2287.448 MB 2024-03-23 18:02:40.530 - Thread: 36 -> Mode not found: 1920x1080 @ 59999 2024-03-23 18:02:47.089 - Thread: 36 -> DXGI SetFullscreenState succeded 2024-03-23 18:03:04.576 - Thread: 1 -> GUI Stats: Update 0.342414444444444, Draw 0.528782166666667 2024-03-23 18:03:08.946 - Thread: 1 -> GC Memory: 2291.11 / 2291.11 MB 2024-03-23 18:03:34.577 - Thread: 1 -> GUI Stats: Update 0.337187611111111, Draw 0.499179444444444 2024-03-23 18:03:38.960 - Thread: 1 -> GC Memory: 2302.045 / 2302.045 MB 2024-03-23 18:03:43.958 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:03:43.959 - Thread: 1 -> STATISTICS,4021.1166667,0,0,0,0,0,0,16.12766,61.66118,1,0,2299.341,12047.29,53331,946669,13,25.27394,37.21724,0.0170152,3150,8.333185,0,16.66667,2.106124,3.101382,100,8435751624,2299.341,1,0,-1 2024-03-23 18:03:43.959 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:03:43.959 - Thread: 1 -> MEMORY VALUES,2,1,0,1,30,1079,91,114,272,271,849,8044,4791,0,0,127,5063,0,2647,31,0,5,15,384,12,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 18:04:04.577 - Thread: 1 -> GUI Stats: Update 0.450936, Draw 0.404256333333334 2024-03-23 18:04:08.977 - Thread: 1 -> GC Memory: 2304.359 / 2304.359 MB 2024-03-23 18:04:18.459 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 18:04:18.459 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 18:04:18.459 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 18:04:18.470 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 18:04:18.475 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-03-23 18:04:29.741 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-03-23 18:04:29.741 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-03-23 18:04:33.725 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 18:04:33.725 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 18:04:33.725 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 18:04:33.736 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 18:04:33.742 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-03-23 18:04:34.578 - Thread: 1 -> GUI Stats: Update 0.488508666666666, Draw 0.401305888888889 2024-03-23 18:04:38.994 - Thread: 1 -> GC Memory: 2269.205 / 2269.205 MB 2024-03-23 18:04:43.874 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-03-23 18:04:43.874 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-03-23 18:04:43.974 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:04:43.975 - Thread: 1 -> STATISTICS,4081.1333334,0,0,0,0,0,0,14.64492,57.68456,1,0,2269.245,12044.07,53331,946669,13,23.90101,35.38912,0.01465435,3157,8.333226,0,16.66667,1.991725,2.949055,100,8435751624,2269.245,1,0,-1 2024-03-23 18:04:43.975 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:04:43.975 - Thread: 1 -> MEMORY VALUES,2,1,0,1,30,1079,91,114,272,271,849,8044,4791,0,0,127,5063,0,2647,31,0,5,15,384,12,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 18:04:50.392 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 18:04:50.392 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 18:04:50.392 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 18:04:50.398 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 18:04:50.408 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-03-23 18:04:53.242 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2024-03-23 18:04:53.605 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2024-03-23 18:04:53.605 - Thread: 1 -> Next activation in 00:18:02.4860191 2024-03-23 18:04:57.838 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 18:05:01.448 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-03-23 18:05:01.448 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-03-23 18:05:05.617 - Thread: 1 -> GUI Stats: Update 0.436809111111111, Draw 0.454003222222222 2024-03-23 18:05:09.000 - Thread: 1 -> GC Memory: 2401.456 / 2401.456 MB 2024-03-23 18:05:35.721 - Thread: 1 -> GUI Stats: Update 0.297635777777778, Draw 0.431426333333333 2024-03-23 18:05:39.004 - Thread: 1 -> GC Memory: 2412.112 / 2412.112 MB 2024-03-23 18:05:45.136 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:05:45.136 - Thread: 1 -> STATISTICS,4141.15,0,0,0,0,0,0,16.24026,42.0608,1,0,2412.277,12071.98,58621,941379,14,16.45314,29.81079,0.01362163,3179,8.333235,0,16.66667,1.371079,2.484203,100,8461916864,2412.277,1,0,-1 2024-03-23 18:05:45.136 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:05:45.136 - Thread: 1 -> MEMORY VALUES,2,1,0,1,32,1079,91,126,288,272,849,8069,4799,0,0,127,5087,0,2655,31,0,5,15,384,13,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 18:06:05.722 - Thread: 1 -> GUI Stats: Update 0.302650388888889, Draw 0.458297722222222 2024-03-23 18:06:09.005 - Thread: 1 -> GC Memory: 2289.1 / 2289.1 MB 2024-03-23 18:06:35.721 - Thread: 1 -> GUI Stats: Update 0.27729, Draw 0.501299611111111 2024-03-23 18:06:39.021 - Thread: 1 -> GC Memory: 2287.818 / 2287.818 MB 2024-03-23 18:06:45.153 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:06:45.153 - Thread: 1 -> STATISTICS,4201.1666667,0,0,0,0,0,0,15.80881,62.87057,1,0,2289.418,12072.08,58656,941344,14,25.3941,34.5737,0.01488284,3157,8.333213,0,16.66667,2.116145,2.8811,100,8461916864,2289.418,1,0,-1 2024-03-23 18:06:45.153 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:06:45.153 - Thread: 1 -> MEMORY VALUES,2,1,0,1,32,1079,91,126,288,272,849,8069,4799,0,0,127,5087,0,2655,31,0,5,15,384,13,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 18:07:05.721 - Thread: 1 -> GUI Stats: Update 0.270710777777777, Draw 0.493915055555555 2024-03-23 18:07:09.021 - Thread: 1 -> GC Memory: 2291.477 / 2291.477 MB 2024-03-23 18:07:32.487 - Thread: 1 -> Autosave initiated 2024-03-23 18:07:32.487 - Thread: 1 -> Character state: True 2024-03-23 18:07:32.487 - Thread: 1 -> IsServer: True 2024-03-23 18:07:32.487 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 18:07:32.487 - Thread: 1 -> Autosave 2024-03-23 18:07:32.487 - Thread: 1 -> Saving world - START 2024-03-23 18:07:32.487 - Thread: 1 -> Making world state snapshot. 2024-03-23 18:07:32.487 - Thread: 1 -> Before snapshot.: GC Memory: 2,298 B 2024-03-23 18:07:32.511 - Thread: 1 -> After snapshot.: GC Memory: 2,305 B 2024-03-23 18:07:32.516 - Thread: 1 -> Directory cleanup: GC Memory: 2,306 B 2024-03-23 18:07:32.516 - Thread: 1 -> Saving world - END 2024-03-23 18:07:32.517 - Thread: 14 -> Session snapshot save - START 2024-03-23 18:07:32.517 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 18:07:33.587 - Thread: 1 -> Pasting grid request by user: [007...374] 2024-03-23 18:07:33.588 - Thread: 15 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 106836750418924246 EntityID: 17CDF82A27C1EEA 2024-03-23 18:07:33.630 - Thread: 15 -> Status: Exists(True) InScene(True) 2024-03-23 18:07:35.721 - Thread: 1 -> GUI Stats: Update 0.282160111111111, Draw 0.340582 2024-03-23 18:07:36.598 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 18:07:36.630 - Thread: 14 -> Session snapshot save - END 2024-03-23 18:07:39.022 - Thread: 1 -> GC Memory: 2321.611 / 2321.611 MB 2024-03-23 18:07:45.170 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:07:45.170 - Thread: 1 -> STATISTICS,4261.1833334,0,0,0,0,0,0,16.32471,44.60663,1,0,2286.994,12072.9,59660,940340,15,16.38001,34.59636,0.0148639,3134,8.333252,0,16.66667,1.364987,2.883002,100,8462251802,2286.994,1,0,-1 2024-03-23 18:07:45.170 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:07:45.170 - Thread: 1 -> MEMORY VALUES,2,1,0,1,32,1079,91,127,288,272,849,8070,4799,0,0,127,5087,0,2655,31,0,5,15,384,13,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 18:08:06.078 - Thread: 1 -> GUI Stats: Update 0.277796666666667, Draw 0.483569833333333 2024-03-23 18:08:09.027 - Thread: 1 -> GC Memory: 2288.808 / 2288.808 MB 2024-03-23 18:08:36.077 - Thread: 1 -> GUI Stats: Update 0.327060111111111, Draw 0.457727944444445 2024-03-23 18:08:39.027 - Thread: 1 -> GC Memory: 2294.416 / 2294.416 MB 2024-03-23 18:08:45.542 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:08:45.542 - Thread: 1 -> STATISTICS,4321.2,0,0,0,0,0,0,16.9954,93.93752,1,0,2292.555,12075.61,59660,940340,15,26.74324,49.10283,0.01587837,3679,8.333185,0,16.66667,2.228564,4.09183,100,8475472042,2292.555,1,0,-1 2024-03-23 18:08:45.542 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:08:45.542 - Thread: 1 -> MEMORY VALUES,2,1,0,1,32,1079,91,127,288,287,849,8082,4797,0,0,125,5085,0,2655,31,0,5,15,384,13,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 18:09:06.077 - Thread: 1 -> GUI Stats: Update 0.377147944444445, Draw 0.538013722222222 2024-03-23 18:09:09.027 - Thread: 1 -> GC Memory: 2294.19 / 2294.19 MB 2024-03-23 18:09:39.042 - Thread: 1 -> GC Memory: 2300.048 / 2300.048 MB 2024-03-23 18:09:39.743 - Thread: 1 -> GUI Stats: Update 0.383866333333332, Draw 0.448761888888889 2024-03-23 18:09:49.223 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:09:49.224 - Thread: 1 -> STATISTICS,4381.2166667,0,0,0,0,0,0,16.73478,71.39651,1,0,2286.704,12099.89,59660,940340,15,21.01105,45.26181,0.01346659,3661,8.333226,0,16.66667,1.750898,3.771769,100,8477024308,2286.704,1,0,-1 2024-03-23 18:09:49.224 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:09:49.224 - Thread: 1 -> MEMORY VALUES,2,1,0,1,32,1079,91,127,288,287,849,8084,4799,0,0,127,5087,0,2655,31,0,5,15,384,13,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 18:09:57.841 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 18:10:09.059 - Thread: 1 -> GC Memory: 2293.81 / 2293.81 MB 2024-03-23 18:10:09.742 - Thread: 1 -> GUI Stats: Update 0.352575055555556, Draw 0.409424777777779 2024-03-23 18:10:39.063 - Thread: 1 -> GC Memory: 2296.865 / 2296.865 MB 2024-03-23 18:10:42.897 - Thread: 1 -> GUI Stats: Update 0.287109, Draw 0.36163361111111 2024-03-23 18:10:52.394 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:10:52.395 - Thread: 1 -> STATISTICS,4441.2333334,0,0,0,0,0,0,15.08935,65.25063,1,0,2302.47,12081.15,59972,940410,16,25.57957,42.48857,0.01419537,3638,8.333213,0,16.66667,2.1316,3.540663,100,8460810484,2302.47,1,0,-1 2024-03-23 18:10:52.395 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:10:52.395 - Thread: 1 -> MEMORY VALUES,2,1,0,1,32,1079,91,127,288,287,849,8068,4783,0,0,127,5072,0,2655,15,0,5,15,384,13,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 18:11:09.080 - Thread: 1 -> GC Memory: 2303.212 / 2303.212 MB 2024-03-23 18:11:12.897 - Thread: 1 -> GUI Stats: Update 0.269049888888889, Draw 0.315287944444445 2024-03-23 18:11:35.644 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-03-23 18:11:37.346 - Thread: 1 -> Closing grid request by user: 76561198051147374 2024-03-23 18:11:37.346 - Thread: 1 -> Info: OnGridClosedRequest removed entity '123503770507705541:Large Grid 5541' with entity id '123503770507705541' 2024-03-23 18:11:37.361 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-03-23 18:11:37.362 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-03-23 18:11:39.080 - Thread: 1 -> GC Memory: 2309.993 / 2309.993 MB 2024-03-23 18:11:42.897 - Thread: 1 -> GUI Stats: Update 0.282255944444444, Draw 0.416118277777778 2024-03-23 18:11:52.412 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:11:52.412 - Thread: 1 -> STATISTICS,4501.25,0,0,0,0,0,0,16.28287,49.71307,1,0,2290.2,12079.41,58933,941067,14,18.35872,39.36779,0.01516686,3703,8.33323,0,16.66667,1.529874,3.280609,100,8460836092,2290.2,1,0,-1 2024-03-23 18:11:52.412 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:11:52.412 - Thread: 1 -> MEMORY VALUES,2,1,0,1,32,1079,91,126,288,287,849,8068,4783,0,0,127,5072,0,2655,15,0,5,15,384,13,15,4,1711,758,456,8,20,0,0,0,0 2024-03-23 18:11:53.045 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-03-23 18:11:54.546 - Thread: 1 -> Closing grid request by user: 76561198051147374 2024-03-23 18:11:54.546 - Thread: 1 -> Info: OnGridClosedRequest removed entity '130154346218167318:Large Grid 7318' with entity id '130154346218167318' 2024-03-23 18:11:54.561 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-03-23 18:11:54.561 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-03-23 18:12:00.077 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-03-23 18:12:01.343 - Thread: 1 -> Closing grid request by user: 76561198051147374 2024-03-23 18:12:01.344 - Thread: 1 -> Info: OnGridClosedRequest removed entity '83872951486017951:Gunboat' with entity id '109738500665739106' 2024-03-23 18:12:01.360 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-03-23 18:12:01.360 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-03-23 18:12:09.095 - Thread: 1 -> GC Memory: 2294.139 / 2294.139 MB 2024-03-23 18:12:13.245 - Thread: 1 -> GUI Stats: Update 0.290211722222222, Draw 0.640190222222223 2024-03-23 18:12:32.495 - Thread: 1 -> Autosave initiated 2024-03-23 18:12:32.495 - Thread: 1 -> Character state: True 2024-03-23 18:12:32.495 - Thread: 1 -> IsServer: True 2024-03-23 18:12:32.495 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 18:12:32.495 - Thread: 1 -> Autosave 2024-03-23 18:12:32.495 - Thread: 1 -> Saving world - START 2024-03-23 18:12:32.495 - Thread: 1 -> Making world state snapshot. 2024-03-23 18:12:32.495 - Thread: 1 -> Before snapshot.: GC Memory: 2,304 B 2024-03-23 18:12:32.519 - Thread: 1 -> After snapshot.: GC Memory: 2,311 B 2024-03-23 18:12:32.523 - Thread: 1 -> Directory cleanup: GC Memory: 2,311 B 2024-03-23 18:12:32.523 - Thread: 1 -> Saving world - END 2024-03-23 18:12:32.523 - Thread: 14 -> Session snapshot save - START 2024-03-23 18:12:32.523 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 18:12:32.870 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 18:12:32.901 - Thread: 14 -> Session snapshot save - END 2024-03-23 18:12:39.111 - Thread: 1 -> GC Memory: 2325.785 / 2325.785 MB 2024-03-23 18:12:43.245 - Thread: 1 -> GUI Stats: Update 0.274995611111111, Draw 0.312912611111111 2024-03-23 18:12:52.334 - Thread: 1 -> Pasting grid request by user: [007...374] 2024-03-23 18:12:52.336 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 92890731516005154 EntityID: 105929EED5959FF 2024-03-23 18:12:52.395 - Thread: 14 -> Status: Exists(True) InScene(True) 2024-03-23 18:12:52.777 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:12:52.778 - Thread: 1 -> STATISTICS,4561.2666667,0,0,0,0,0,0,16.80516,79.02975,1,0,2334.859,12104.43,56106,943894,13,26.77262,36.37666,0.01390417,3679,8.333223,0,16.66667,2.231023,3.031348,100,8480763724,2334.859,1,0,-1 2024-03-23 18:12:52.778 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:12:52.778 - Thread: 1 -> MEMORY VALUES,2,1,0,1,32,1079,91,127,288,287,849,8087,4802,0,0,127,5091,0,2661,31,0,5,15,384,13,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:13:09.115 - Thread: 1 -> GC Memory: 2335.183 / 2335.183 MB 2024-03-23 18:13:13.246 - Thread: 1 -> GUI Stats: Update 0.279148888888889, Draw 0.317166833333333 2024-03-23 18:13:39.131 - Thread: 1 -> GC Memory: 2347.594 / 2347.594 MB 2024-03-23 18:13:46.947 - Thread: 1 -> GUI Stats: Update 0.280196055555556, Draw 0.339864055555555 2024-03-23 18:13:56.495 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:13:56.496 - Thread: 1 -> STATISTICS,4621.2833334,0,0,0,0,0,0,12.83963,74.10001,1,0,2284.509,12082.3,50781,949219,12,27.52751,47.13026,0.01866955,4174,8.333215,0,16.66667,2.293926,3.927466,100,8478361452,2284.509,1,0,-1 2024-03-23 18:13:56.496 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:13:56.496 - Thread: 1 -> MEMORY VALUES,2,1,0,1,32,1079,91,126,288,287,849,8085,4800,0,0,125,5088,0,2661,31,0,5,15,384,13,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:14:09.147 - Thread: 1 -> GC Memory: 2289.348 / 2289.348 MB 2024-03-23 18:14:11.826 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 18:14:11.829 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2024-03-23 18:14:11.847 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 18:14:16.948 - Thread: 1 -> GUI Stats: Update 0.302115222222222, Draw 0.363499611111111 2024-03-23 18:14:20.396 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CloseScreen - IsUnloading - False 2024-03-23 18:14:20.629 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2024-03-23 18:14:20.629 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2024-03-23 18:14:39.148 - Thread: 1 -> GC Memory: 2294.069 / 2294.069 MB 2024-03-23 18:14:46.947 - Thread: 1 -> GUI Stats: Update 0.291157111111111, Draw 0.325617722222222 2024-03-23 18:14:56.513 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:14:56.513 - Thread: 1 -> STATISTICS,4681.3,0,0,0,0,0,0,14.08569,46.23036,1,0,2298.406,12098.51,50781,949219,12,20.13746,38.06669,0.0310137,4047,8.332902,0,16.66667,1.678035,3.17206,100,8464006180,2298.406,1,0,-1 2024-03-23 18:14:56.513 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:14:56.513 - Thread: 1 -> MEMORY VALUES,2,1,0,1,32,1079,91,126,288,287,849,8071,4786,0,0,127,5075,0,2661,15,0,5,15,384,13,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:14:57.848 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 18:15:00.524 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 18:15:00.524 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 18:15:00.524 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 18:15:00.536 - Thread: 1 -> No definition 'MyObjectBuilder_LargeGatlingTurret/AutoCannonTurret'. Maybe a mistake in XML? 2024-03-23 18:15:00.536 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/LargeRailgun'. Maybe a mistake in XML? 2024-03-23 18:15:00.536 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/SmallRailgun'. Maybe a mistake in XML? 2024-03-23 18:15:00.536 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 18:15:00.536 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 18:15:00.536 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 18:15:00.536 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 18:15:00.536 - Thread: 1 -> No definition 'MyObjectBuilder_CameraBlock/Armoured Camera'. Maybe a mistake in XML? 2024-03-23 18:15:00.537 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/LargeRailgun'. Maybe a mistake in XML? 2024-03-23 18:15:00.537 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 18:15:00.537 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 18:15:00.537 - Thread: 1 -> No definition 'MyObjectBuilder_LargeGatlingTurret/AutoCannonTurret'. Maybe a mistake in XML? 2024-03-23 18:15:00.537 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/SmallRailgun'. Maybe a mistake in XML? 2024-03-23 18:15:00.539 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 18:15:00.540 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-03-23 18:15:02.274 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-03-23 18:15:02.274 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-03-23 18:15:03.038 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 18:15:03.047 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.LoadContent 2024-03-23 18:15:03.062 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 18:15:06.874 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - OnSelectItem 2024-03-23 18:15:06.924 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CopyToClipboard 2024-03-23 18:15:06.941 - Thread: 1 -> MyGuiBlueprintScreen_Reworked - CloseScreen - IsUnloading - False 2024-03-23 18:15:07.174 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - START 2024-03-23 18:15:07.174 - Thread: 1 -> MyGuiBlueprintScreen_Reworked MyGuiScreenBase.UnloadContent - END 2024-03-23 18:15:09.158 - Thread: 1 -> GC Memory: 2303.97 / 2303.97 MB 2024-03-23 18:15:09.543 - Thread: 1 -> Sending event to ElasticSearch: ObjectiveCompleted 2024-03-23 18:15:13.706 - Thread: 1 -> Pasting grid request by user: [007...374] 2024-03-23 18:15:13.707 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 76586526532855377 EntityID: 1C9A6850A060FD5 2024-03-23 18:15:13.913 - Thread: 14 -> Status: Exists(True) InScene(True) 2024-03-23 18:15:17.429 - Thread: 1 -> GUI Stats: Update 0.344561277777778, Draw 0.426670444444444 2024-03-23 18:15:39.167 - Thread: 1 -> GC Memory: 2300.88 / 2300.88 MB 2024-03-23 18:15:47.551 - Thread: 1 -> GUI Stats: Update 0.309794000000001, Draw 0.570204388888889 2024-03-23 18:15:57.131 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:15:57.133 - Thread: 1 -> STATISTICS,4741.3166667,0,0,0,0,0,0,12.54048,88.01623,1,0,2308.877,12148.11,52888,947112,13,29.11564,43.52446,0.03074519,4063,8.33325,0,16.66667,2.426279,3.627002,100,8535127296,2308.877,1,0,-1 2024-03-23 18:15:57.133 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:15:57.133 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,137,302,289,849,8139,4837,0,0,125,5140,0,2697,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:16:09.167 - Thread: 1 -> GC Memory: 2311.287 / 2311.287 MB 2024-03-23 18:16:17.551 - Thread: 1 -> GUI Stats: Update 0.301839555555556, Draw 0.528041277777777 2024-03-23 18:16:39.183 - Thread: 1 -> GC Memory: 2315.229 / 2315.229 MB 2024-03-23 18:16:47.551 - Thread: 1 -> GUI Stats: Update 0.273920388888889, Draw 0.496556055555556 2024-03-23 18:16:57.149 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:16:57.149 - Thread: 1 -> STATISTICS,4801.3333334,0,0,0,0,0,0,13.47474,83.83595,1,0,2319.734,12145.57,52888,947112,13,26.88224,42.20551,0.02291457,4105,8.333188,0,16.66667,2.240148,3.517064,100,8535127296,2319.734,1,0,-1 2024-03-23 18:16:57.149 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:16:57.149 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,137,302,289,849,8139,4837,0,0,125,5140,0,2697,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:17:09.184 - Thread: 1 -> GC Memory: 2296.507 / 2296.507 MB 2024-03-23 18:17:17.551 - Thread: 1 -> GUI Stats: Update 0.272450888888889, Draw 0.516545833333333 2024-03-23 18:17:32.501 - Thread: 1 -> Autosave initiated 2024-03-23 18:17:32.501 - Thread: 1 -> Character state: True 2024-03-23 18:17:32.501 - Thread: 1 -> IsServer: True 2024-03-23 18:17:32.501 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 18:17:32.501 - Thread: 1 -> Autosave 2024-03-23 18:17:32.501 - Thread: 1 -> Saving world - START 2024-03-23 18:17:32.501 - Thread: 1 -> Making world state snapshot. 2024-03-23 18:17:32.501 - Thread: 1 -> Before snapshot.: GC Memory: 2,300 B 2024-03-23 18:17:32.522 - Thread: 1 -> After snapshot.: GC Memory: 2,302 B 2024-03-23 18:17:32.527 - Thread: 1 -> Directory cleanup: GC Memory: 2,303 B 2024-03-23 18:17:32.527 - Thread: 1 -> Saving world - END 2024-03-23 18:17:32.527 - Thread: 14 -> Session snapshot save - START 2024-03-23 18:17:32.527 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 18:17:32.904 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 18:17:32.937 - Thread: 14 -> Session snapshot save - END 2024-03-23 18:17:39.184 - Thread: 1 -> GC Memory: 2316.138 / 2316.138 MB 2024-03-23 18:17:47.551 - Thread: 1 -> GUI Stats: Update 0.267281888888889, Draw 0.505414222222222 2024-03-23 18:17:57.166 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:17:57.167 - Thread: 1 -> STATISTICS,4861.35,0,0,0,0,0,0,14.01305,78.36007,1,0,2320.898,12148.74,52888,947112,13,25.17283,41.55968,0.0162427,4100,8.333235,0,16.66667,2.097711,3.463266,100,8535127296,2320.898,1,0,-1 2024-03-23 18:17:57.167 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:17:57.167 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,137,302,289,849,8139,4837,0,0,125,5140,0,2697,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:18:09.201 - Thread: 1 -> GC Memory: 2326.194 / 2326.194 MB 2024-03-23 18:18:17.552 - Thread: 1 -> GUI Stats: Update 0.278885888888889, Draw 0.5259025 2024-03-23 18:18:39.218 - Thread: 1 -> GC Memory: 2327.399 / 2327.399 MB 2024-03-23 18:18:51.270 - Thread: 1 -> GUI Stats: Update 0.282383833333333, Draw 0.515981555555555 2024-03-23 18:19:00.901 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:19:00.902 - Thread: 1 -> STATISTICS,4921.3666667,0,0,0,0,0,0,13.58822,91.55403,1,0,2298.878,12149.2,52888,947112,13,26.42768,41.72776,0.01656725,4412,8.333201,0,16.66667,2.202272,3.477258,100,8534817326,2298.878,1,0,-1 2024-03-23 18:19:00.902 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:19:00.902 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,137,302,289,849,8139,4837,0,0,125,5140,0,2697,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:19:09.219 - Thread: 1 -> GC Memory: 2300.515 / 2300.515 MB 2024-03-23 18:19:21.270 - Thread: 1 -> GUI Stats: Update 0.345119444444445, Draw 0.463464888888888 2024-03-23 18:19:39.235 - Thread: 1 -> GC Memory: 2306.428 / 2306.428 MB 2024-03-23 18:19:51.269 - Thread: 1 -> GUI Stats: Update 0.373996499999999, Draw 0.445340833333334 2024-03-23 18:19:57.853 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 18:20:01.013 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:20:01.014 - Thread: 1 -> STATISTICS,4981.3833334,0,0,0,0,0,0,12.09702,90.89108,1,0,2312.262,12152.49,52888,947112,13,25.29819,41.71173,0.01287692,4380,8.333245,0,16.66667,2.10816,3.47594,100,8534817326,2312.262,1,0,-1 2024-03-23 18:20:01.014 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:20:01.014 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,137,302,289,849,8139,4837,0,0,125,5140,0,2697,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:20:09.248 - Thread: 1 -> GC Memory: 2310.167 / 2310.167 MB 2024-03-23 18:20:21.365 - Thread: 1 -> GUI Stats: Update 0.310765777777777, Draw 0.427613333333333 2024-03-23 18:20:39.265 - Thread: 1 -> GC Memory: 2296.788 / 2296.788 MB 2024-03-23 18:20:51.365 - Thread: 1 -> GUI Stats: Update 0.280629833333334, Draw 0.405327222222223 2024-03-23 18:21:01.030 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:21:01.031 - Thread: 1 -> STATISTICS,5041.4,0,0,0,0,0,0,11.90453,89.04809,1,0,2300.67,12153.43,52888,947112,13,25.66328,41.55638,0.01816415,4503,8.333225,0,16.66667,2.138579,3.462986,100,8534817326,2300.67,1,0,-1 2024-03-23 18:21:01.031 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:21:01.031 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,137,302,289,849,8139,4837,0,0,125,5140,0,2697,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:21:09.265 - Thread: 1 -> GC Memory: 2300.464 / 2300.464 MB 2024-03-23 18:21:21.366 - Thread: 1 -> GUI Stats: Update 0.266173277777778, Draw 0.388512222222223 2024-03-23 18:21:39.282 - Thread: 1 -> GC Memory: 2307.005 / 2307.005 MB 2024-03-23 18:21:51.365 - Thread: 1 -> GUI Stats: Update 0.257656111111112, Draw 0.388045166666667 2024-03-23 18:22:01.047 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:22:01.048 - Thread: 1 -> STATISTICS,5101.4166667,0,0,0,0,0,0,11.48057,89.57604,1,0,2308.338,12150.16,52888,947112,13,25.84498,42.0053,0.01535689,4531,8.333222,0,16.66667,2.15372,3.500395,100,8534714746,2308.338,1,0,-1 2024-03-23 18:22:01.048 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:22:01.048 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,137,302,289,849,8139,4837,0,0,125,5140,0,2697,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:22:09.298 - Thread: 1 -> GC Memory: 2305.73 / 2305.73 MB 2024-03-23 18:22:13.899 - Thread: 1 -> Sending event to ElasticSearch: ObjectiveCompleted 2024-03-23 18:22:21.449 - Thread: 1 -> GUI Stats: Update 0.265352833333333, Draw 0.405089 2024-03-23 18:22:32.519 - Thread: 1 -> Autosave initiated 2024-03-23 18:22:32.519 - Thread: 1 -> Character state: True 2024-03-23 18:22:32.519 - Thread: 1 -> IsServer: True 2024-03-23 18:22:32.519 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 18:22:32.519 - Thread: 1 -> Autosave 2024-03-23 18:22:32.519 - Thread: 1 -> Saving world - START 2024-03-23 18:22:32.519 - Thread: 1 -> Making world state snapshot. 2024-03-23 18:22:32.519 - Thread: 1 -> Before snapshot.: GC Memory: 2,293 B 2024-03-23 18:22:32.537 - Thread: 1 -> After snapshot.: GC Memory: 2,301 B 2024-03-23 18:22:32.542 - Thread: 1 -> Directory cleanup: GC Memory: 2,302 B 2024-03-23 18:22:32.542 - Thread: 1 -> Saving world - END 2024-03-23 18:22:32.542 - Thread: 14 -> Session snapshot save - START 2024-03-23 18:22:32.542 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 18:22:32.920 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 18:22:32.951 - Thread: 14 -> Session snapshot save - END 2024-03-23 18:22:39.316 - Thread: 1 -> GC Memory: 2315.844 / 2315.844 MB 2024-03-23 18:22:51.449 - Thread: 1 -> GUI Stats: Update 0.274263611111111, Draw 0.426002388888889 2024-03-23 18:23:01.147 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:23:01.148 - Thread: 1 -> STATISTICS,5161.4333334,0,0,0,0,0,0,12.34978,88.09402,1,0,2320.568,12152.36,52888,947112,13,26.55303,41.55848,0.01490207,4460,8.333234,0,16.66667,2.212726,3.463165,100,8534812866,2320.568,1,0,-1 2024-03-23 18:23:01.148 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:23:01.148 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,137,302,289,849,8139,4837,0,0,125,5140,0,2697,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:23:09.332 - Thread: 1 -> GC Memory: 2318.503 / 2318.503 MB 2024-03-23 18:23:14.231 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2024-03-23 18:23:17.961 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2024-03-23 18:23:17.961 - Thread: 1 -> Next activation in 00:52:22.7171027 2024-03-23 18:23:25.165 - Thread: 1 -> GUI Stats: Update 0.276410888888889, Draw 0.454473333333334 2024-03-23 18:23:39.347 - Thread: 1 -> GC Memory: 2362.654 / 2362.654 MB 2024-03-23 18:23:55.164 - Thread: 1 -> GUI Stats: Update 0.275532777777778, Draw 0.408397388888888 2024-03-23 18:24:04.879 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:24:04.880 - Thread: 1 -> STATISTICS,5221.45,0,0,0,0,0,0,13.33132,92.12957,1,0,2368.206,12172.66,55286,944714,14,26.03217,41.55545,0.0142454,4451,8.333243,0,16.66667,2.169324,3.462917,100,8550766850,2368.206,1,0,-1 2024-03-23 18:24:04.880 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:24:04.880 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,139,305,289,849,8154,4849,0,0,125,5155,0,2709,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:24:09.348 - Thread: 1 -> GC Memory: 2363.035 / 2363.035 MB 2024-03-23 18:24:25.168 - Thread: 1 -> GUI Stats: Update 0.263731555555555, Draw 0.405692666666667 2024-03-23 18:24:39.348 - Thread: 1 -> GC Memory: 2303.212 / 2303.212 MB 2024-03-23 18:24:55.165 - Thread: 1 -> GUI Stats: Update 0.260950611111111, Draw 0.389525888888889 2024-03-23 18:24:57.864 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 18:25:04.996 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:25:04.996 - Thread: 1 -> STATISTICS,5281.4666667,0,0,0,0,0,0,13.40672,92.79446,1,0,2308.899,12172.44,55286,944714,14,26.76084,42.07946,0.01553656,4458,8.333247,0,16.66667,2.230047,3.506585,100,8550766850,2308.899,1,0,-1 2024-03-23 18:25:04.996 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:25:04.996 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,139,305,289,849,8154,4849,0,0,125,5155,0,2709,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:25:11.078 - Thread: 1 -> GC Memory: 2305.971 / 2305.971 MB 2024-03-23 18:25:28.897 - Thread: 1 -> GUI Stats: Update 0.271466222222222, Draw 0.393544166666667 2024-03-23 18:25:41.081 - Thread: 1 -> GC Memory: 2312.811 / 2312.811 MB 2024-03-23 18:25:58.898 - Thread: 1 -> GUI Stats: Update 0.293309722222222, Draw 0.393037611111111 2024-03-23 18:26:09.514 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:26:09.524 - Thread: 1 -> STATISTICS,5341.4833334,0,0,0,0,0,0,42.73461,93.21322,1,0,2300.455,12188.5,55286,944714,14,25.39297,37.44207,0.01447472,4269,8.304091,0,16.66667,2.108655,3.109224,100,8550775770,2300.455,1,0,-1 2024-03-23 18:26:09.524 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:26:09.524 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,139,305,289,849,8154,4849,0,0,125,5155,0,2709,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:26:11.083 - Thread: 1 -> GC Memory: 2303.866 / 2303.866 MB 2024-03-23 18:26:29.766 - Thread: 1 -> GUI Stats: Update 0.650457944444446, Draw 0.449080944444443 2024-03-23 18:26:41.099 - Thread: 1 -> GC Memory: 2303.247 / 2303.247 MB 2024-03-23 18:26:59.767 - Thread: 1 -> GUI Stats: Update 0.023801111111111, Draw 0.468216166666666 2024-03-23 18:27:09.531 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:27:09.531 - Thread: 1 -> STATISTICS,5401.5,0,0,0,0,0,0,13.88116,3.091756,1,0,2310.075,12138.06,55286,944714,14,2.244906,9.754888E-06,0.02124467,4301,8.333273,0,16.66667,0.1870742,8.129015E-07,100,8472674490,2310.075,1,0,-1 2024-03-23 18:27:09.531 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:27:09.531 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,139,305,289,849,8080,4774,0,0,82,5080,0,2709,15,0,5,0,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:27:11.099 - Thread: 1 -> GC Memory: 2310.152 / 2310.152 MB 2024-03-23 18:27:29.864 - Thread: 1 -> GUI Stats: Update 0.0249658333333334, Draw 0.466291111111111 2024-03-23 18:27:32.530 - Thread: 1 -> Autosave initiated 2024-03-23 18:27:32.530 - Thread: 1 -> Character state: True 2024-03-23 18:27:32.530 - Thread: 1 -> IsServer: True 2024-03-23 18:27:32.530 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 18:27:32.530 - Thread: 1 -> Autosave 2024-03-23 18:27:32.530 - Thread: 1 -> Saving world - START 2024-03-23 18:27:32.531 - Thread: 1 -> Making world state snapshot. 2024-03-23 18:27:32.531 - Thread: 1 -> Before snapshot.: GC Memory: 2,315 B 2024-03-23 18:27:32.556 - Thread: 1 -> After snapshot.: GC Memory: 2,316 B 2024-03-23 18:27:32.560 - Thread: 1 -> Directory cleanup: GC Memory: 2,317 B 2024-03-23 18:27:32.560 - Thread: 1 -> Saving world - END 2024-03-23 18:27:32.560 - Thread: 14 -> Session snapshot save - START 2024-03-23 18:27:32.561 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 18:27:32.925 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 18:27:41.113 - Thread: 1 -> GC Memory: 2331.92 / 2331.92 MB 2024-03-23 18:27:59.864 - Thread: 1 -> GUI Stats: Update 0.0246606666666666, Draw 0.481874888888889 2024-03-23 18:28:09.646 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:28:09.647 - Thread: 1 -> STATISTICS,5461.5166667,0,0,0,0,0,0,13.0612,2.879547,1,0,2334.796,12135.08,55286,944714,14,1.911781,0.0004457308,0.02353095,4153,8.333239,0,16.66667,0.1593133,3.714381E-05,100,8472643270,2334.796,1,0,-1 2024-03-23 18:28:09.647 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:28:09.647 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,139,305,289,849,8080,4774,0,0,82,5080,0,2709,15,0,5,0,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:28:11.114 - Thread: 1 -> GC Memory: 2334.503 / 2334.503 MB 2024-03-23 18:28:29.973 - Thread: 1 -> GUI Stats: Update 0.0262302777777777, Draw 0.50454711111111 2024-03-23 18:28:34.377 - Thread: 36 -> Mode not found: 1920x1080 @ 59999 2024-03-23 18:28:34.481 - Thread: 14 -> Session snapshot save - END 2024-03-23 18:28:37.344 - Thread: 36 -> DXGI SetFullscreenState succeded 2024-03-23 18:28:41.127 - Thread: 1 -> GC Memory: 2314.358 / 2314.358 MB 2024-03-23 18:29:02.616 - Thread: 1 -> GUI Stats: Update 1.89309755555556, Draw 0.487222222222222 2024-03-23 18:29:11.134 - Thread: 1 -> GC Memory: 2318.31 / 2318.31 MB 2024-03-23 18:29:12.416 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:29:12.416 - Thread: 1 -> STATISTICS,5521.5333334,0,0,0,0,0,0,14.90336,68.43941,1,0,2320.378,12155.08,55286,944714,14,26.1528,37.12897,0.01813701,3928,8.333212,0,16.66667,2.179368,3.094036,100,8534155750,2320.378,1,0,-1 2024-03-23 18:29:12.416 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:29:12.416 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,139,305,289,849,8138,4833,0,0,125,5139,0,2709,15,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:29:25.205 - Thread: 1 -> Sending event to ElasticSearch: ObjectiveCompleted 2024-03-23 18:29:32.723 - Thread: 1 -> GUI Stats: Update 0.291386444444444, Draw 0.441204888888889 2024-03-23 18:29:41.141 - Thread: 1 -> GC Memory: 2323.918 / 2323.918 MB 2024-03-23 18:29:57.878 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 18:30:02.730 - Thread: 1 -> GUI Stats: Update 0.287391222222222, Draw 0.396388222222223 2024-03-23 18:30:11.148 - Thread: 1 -> GC Memory: 2331.711 / 2331.711 MB 2024-03-23 18:30:12.546 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:30:12.547 - Thread: 1 -> STATISTICS,5581.55,0,0,0,0,0,0,14.59439,66.97784,1,0,2334.142,12152.91,55286,944714,14,26.99068,35.92514,0.01414274,4075,8.333208,0,16.66667,2.24919,2.993716,100,8536253880,2334.142,1,0,-1 2024-03-23 18:30:12.547 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:30:12.547 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,139,305,289,849,8140,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:30:32.737 - Thread: 1 -> GUI Stats: Update 0.273731055555555, Draw 0.430542166666668 2024-03-23 18:30:41.155 - Thread: 1 -> GC Memory: 2306.373 / 2306.373 MB 2024-03-23 18:31:02.744 - Thread: 1 -> GUI Stats: Update 0.274080222222222, Draw 0.497071666666667 2024-03-23 18:31:11.162 - Thread: 1 -> GC Memory: 2308.75 / 2308.75 MB 2024-03-23 18:31:12.577 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:31:12.578 - Thread: 1 -> STATISTICS,5641.5666667,0,0,0,0,0,0,13.64181,60.65819,1,0,2309.243,12172.97,55251,944749,14,24.20396,34.10978,0.01477294,4088,8.333203,0,16.66667,2.016965,2.842437,100,8536253880,2309.243,1,0,-1 2024-03-23 18:31:12.578 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:31:12.578 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,139,305,289,849,8140,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:31:32.750 - Thread: 1 -> GUI Stats: Update 0.275353611111111, Draw 0.383934 2024-03-23 18:31:41.169 - Thread: 1 -> GC Memory: 2319.972 / 2319.972 MB 2024-03-23 18:32:00.255 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-03-23 18:32:02.072 - Thread: 1 -> Closing grid request by user: 76561198051147374 2024-03-23 18:32:02.073 - Thread: 1 -> Info: OnGridClosedRequest removed entity '92890731516005154:Large Grid 5541' with entity id '73626180206025215' 2024-03-23 18:32:02.089 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-03-23 18:32:02.089 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-03-23 18:32:02.758 - Thread: 1 -> GUI Stats: Update 0.26629938888889, Draw 0.340285 2024-03-23 18:32:11.176 - Thread: 1 -> GC Memory: 2330.654 / 2330.654 MB 2024-03-23 18:32:12.608 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:32:12.608 - Thread: 1 -> STATISTICS,5701.5833334,0,0,0,0,0,0,14.35907,90.90491,1,0,2326.39,12167.66,55216,946135,14,26.85741,42.84109,0.01503391,4139,8.333197,0,16.66667,2.238081,3.570032,100,8550412098,2326.39,1,0,-1 2024-03-23 18:32:12.608 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:32:12.608 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,139,305,289,849,8154,4849,0,0,125,5155,0,2709,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:32:29.773 - Thread: 1 -> Pasting grid request by user: [007...374] 2024-03-23 18:32:29.775 - Thread: 14 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 76262966167886902 EntityID: 1BCD781F65DD5AF 2024-03-23 18:32:29.831 - Thread: 14 -> Status: Exists(True) InScene(True) 2024-03-23 18:32:32.598 - Thread: 1 -> Autosave initiated 2024-03-23 18:32:32.598 - Thread: 1 -> Character state: True 2024-03-23 18:32:32.598 - Thread: 1 -> IsServer: True 2024-03-23 18:32:32.598 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 18:32:32.598 - Thread: 1 -> Autosave 2024-03-23 18:32:32.598 - Thread: 1 -> Saving world - START 2024-03-23 18:32:32.598 - Thread: 1 -> Making world state snapshot. 2024-03-23 18:32:32.598 - Thread: 1 -> Before snapshot.: GC Memory: 2,311 B 2024-03-23 18:32:32.619 - Thread: 1 -> After snapshot.: GC Memory: 2,314 B 2024-03-23 18:32:32.623 - Thread: 1 -> Directory cleanup: GC Memory: 2,315 B 2024-03-23 18:32:32.623 - Thread: 1 -> Saving world - END 2024-03-23 18:32:32.624 - Thread: 14 -> Session snapshot save - START 2024-03-23 18:32:32.624 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 18:32:32.765 - Thread: 1 -> GUI Stats: Update 0.269136, Draw 0.339745833333334 2024-03-23 18:32:32.999 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 18:32:33.030 - Thread: 14 -> Session snapshot save - END 2024-03-23 18:32:41.183 - Thread: 1 -> GC Memory: 2329.381 / 2329.381 MB 2024-03-23 18:32:53.167 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-03-23 18:32:54.651 - Thread: 1 -> Closing grid request by user: 76561198051147374 2024-03-23 18:32:54.651 - Thread: 1 -> Info: OnGridClosedRequest removed entity '76262966167886902:Large Grid 5541' with entity id '125211842843628975' 2024-03-23 18:32:54.667 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-03-23 18:32:54.667 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-03-23 18:33:06.498 - Thread: 1 -> GUI Stats: Update 0.275970777777778, Draw 0.337110277777778 2024-03-23 18:33:11.183 - Thread: 1 -> GC Memory: 2337.013 / 2337.013 MB 2024-03-23 18:33:16.366 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:33:16.366 - Thread: 1 -> STATISTICS,5761.6,0,0,0,0,0,0,13.09919,75.85191,1,0,2338.363,12167.69,53865,946135,13,24.53932,43.3711,0.01630397,4121,8.333208,0,16.66667,2.044913,3.614204,100,8549366864,2338.363,1,0,-1 2024-03-23 18:33:16.366 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:33:16.366 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1078,91,139,305,289,849,8153,4849,0,0,125,5155,0,2709,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:33:36.506 - Thread: 1 -> GUI Stats: Update 0.275666666666667, Draw 0.387321666666667 2024-03-23 18:33:41.190 - Thread: 1 -> GC Memory: 2345.975 / 2345.975 MB 2024-03-23 18:34:03.618 - Thread: 1 -> Pasting grid request by user: [007...374] 2024-03-23 18:34:03.620 - Thread: 16 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: 137003683756020052 EntityID: 19D03F9A8E4FD91 2024-03-23 18:34:03.677 - Thread: 16 -> Status: Exists(True) InScene(True) 2024-03-23 18:34:06.513 - Thread: 1 -> GUI Stats: Update 0.270773888888889, Draw 0.395609666666667 2024-03-23 18:34:11.196 - Thread: 1 -> GC Memory: 2299.62 / 2299.62 MB 2024-03-23 18:34:20.093 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:34:20.094 - Thread: 1 -> STATISTICS,5821.6166667,0,0,0,0,0,0,614.8641,905.0759,1,0,2300.927,12175.08,52818,947182,13,20.89334,47.07146,0.01416561,4211,8.333215,0,16.66667,1.741087,3.922566,100,8533228214,2300.927,1,0,-1 2024-03-23 18:34:20.094 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:34:20.094 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1078,91,139,305,289,849,8137,4833,0,0,125,5139,0,2709,15,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:34:40.217 - Thread: 1 -> GUI Stats: Update 0.317034388888889, Draw 0.382196277777778 2024-03-23 18:34:41.200 - Thread: 1 -> GC Memory: 2307.638 / 2307.638 MB 2024-03-23 18:34:52.245 - Thread: 36 -> Mode not found: 1920x1080 @ 59999 2024-03-23 18:34:55.180 - Thread: 36 -> DXGI SetFullscreenState succeded 2024-03-23 18:34:57.886 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 18:34:58.820 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:34:58.820 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:34:58.821 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:35:11.207 - Thread: 1 -> GC Memory: 2313.005 / 2313.005 MB 2024-03-23 18:35:12.757 - Thread: 1 -> GUI Stats: Update 1.8747575, Draw 0.540253999999999 2024-03-23 18:35:22.657 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:35:22.657 - Thread: 1 -> STATISTICS,5881.6333334,0,0,0,0,0,0,14.70499,38.75108,1,0,2314.419,12167.86,52847,947153,13,17.71792,27.56777,0.01576849,4095,8.333234,0,16.66667,1.476475,2.297286,100,8537236796,2314.419,1,0,-1 2024-03-23 18:35:22.658 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:35:22.658 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,307,289,849,8141,4835,0,0,127,5142,0,2709,15,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:35:41.213 - Thread: 1 -> GC Memory: 2322.582 / 2322.582 MB 2024-03-23 18:35:42.764 - Thread: 1 -> GUI Stats: Update 0.354953999999999, Draw 0.522598833333334 2024-03-23 18:35:58.615 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:35:58.615 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:35:58.617 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:35:59.884 - Thread: 1 -> DoDisconnects - 1394 0 1376 2024-03-23 18:36:00.817 - Thread: 1 -> DoDisconnects - 16 1 15 2024-03-23 18:36:11.219 - Thread: 1 -> GC Memory: 2299.912 / 2299.912 MB 2024-03-23 18:36:12.771 - Thread: 1 -> GUI Stats: Update 0.421714388888889, Draw 0.514561999999999 2024-03-23 18:36:22.687 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:36:22.688 - Thread: 1 -> STATISTICS,5941.65,0,0,0,0,0,0,15.2648,87.17118,1,0,2306.278,12182.59,52843,947157,13,29.94883,43.87026,0.01440474,4084,8.333169,0,16.66667,2.495687,3.655783,100,8537160828,2306.278,1,0,-1 2024-03-23 18:36:22.688 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:36:22.688 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,307,289,849,8141,4835,0,0,127,5142,0,2709,15,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:36:39.059 - Thread: 1 -> Sending event to ElasticSearch: ObjectiveCompleted 2024-03-23 18:36:41.232 - Thread: 1 -> GC Memory: 2310.599 / 2310.599 MB 2024-03-23 18:36:46.518 - Thread: 1 -> GUI Stats: Update 0.340401444444445, Draw 0.518356277777778 2024-03-23 18:37:11.237 - Thread: 1 -> GC Memory: 2318.27 / 2318.27 MB 2024-03-23 18:37:16.955 - Thread: 1 -> GUI Stats: Update 0.275518388888889, Draw 0.444887944444445 2024-03-23 18:37:26.978 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:37:26.978 - Thread: 1 -> STATISTICS,6001.6666667,0,0,0,0,0,0,15.04027,75.3662,1,0,2328.106,12162.89,52878,947122,13,24.04455,38.22644,0.01429081,4077,8.333207,0,16.66667,2.003682,3.185489,100,8535136288,2328.106,1,0,-1 2024-03-23 18:37:26.978 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:37:26.978 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,307,289,849,8139,4833,0,0,125,5140,0,2709,15,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:37:32.680 - Thread: 1 -> Autosave initiated 2024-03-23 18:37:32.680 - Thread: 1 -> Character state: True 2024-03-23 18:37:32.680 - Thread: 1 -> IsServer: True 2024-03-23 18:37:32.680 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 18:37:32.680 - Thread: 1 -> Autosave 2024-03-23 18:37:32.680 - Thread: 1 -> Saving world - START 2024-03-23 18:37:32.680 - Thread: 1 -> Making world state snapshot. 2024-03-23 18:37:32.680 - Thread: 1 -> Before snapshot.: GC Memory: 2,331 B 2024-03-23 18:37:32.698 - Thread: 1 -> After snapshot.: GC Memory: 2,337 B 2024-03-23 18:37:32.714 - Thread: 1 -> Directory cleanup: GC Memory: 2,332 B 2024-03-23 18:37:32.714 - Thread: 1 -> Saving world - END 2024-03-23 18:37:32.714 - Thread: 15 -> Session snapshot save - START 2024-03-23 18:37:32.714 - Thread: 15 -> Checking file access for files in target dir. 2024-03-23 18:37:33.088 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 18:37:33.118 - Thread: 15 -> Session snapshot save - END 2024-03-23 18:37:41.249 - Thread: 1 -> GC Memory: 2349.003 / 2349.003 MB 2024-03-23 18:37:47.051 - Thread: 1 -> GUI Stats: Update 0.341400444444445, Draw 0.419795666666667 2024-03-23 18:37:56.218 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 18:37:56.218 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 18:37:56.218 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2024-03-23 18:37:56.229 - Thread: 1 -> No definition 'MyObjectBuilder_LargeGatlingTurret/AutoCannonTurret'. Maybe a mistake in XML? 2024-03-23 18:37:56.229 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/LargeRailgun'. Maybe a mistake in XML? 2024-03-23 18:37:56.229 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/SmallRailgun'. Maybe a mistake in XML? 2024-03-23 18:37:56.229 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 18:37:56.229 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 18:37:56.229 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 18:37:56.229 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 18:37:56.229 - Thread: 1 -> No definition 'MyObjectBuilder_CameraBlock/Armoured Camera'. Maybe a mistake in XML? 2024-03-23 18:37:56.230 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/LargeRailgun'. Maybe a mistake in XML? 2024-03-23 18:37:56.230 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/AWE_WL_SuperLaser_Large_CB'. Maybe a mistake in XML? 2024-03-23 18:37:56.230 - Thread: 1 -> No definition 'MyObjectBuilder_ConveyorSorter/ARYXScorpionLauncher'. Maybe a mistake in XML? 2024-03-23 18:37:56.230 - Thread: 1 -> No definition 'MyObjectBuilder_LargeGatlingTurret/AutoCannonTurret'. Maybe a mistake in XML? 2024-03-23 18:37:56.230 - Thread: 1 -> No definition 'MyObjectBuilder_SmallMissileLauncherReload/SmallRailgun'. Maybe a mistake in XML? 2024-03-23 18:37:56.231 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2024-03-23 18:37:56.234 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.LoadContent 2024-03-23 18:38:00.285 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - START 2024-03-23 18:38:00.285 - Thread: 1 -> MyGuiScreenCubeBuilder MyGuiScreenBase.UnloadContent - END 2024-03-23 18:38:11.256 - Thread: 1 -> GC Memory: 2310.2 / 2310.2 MB 2024-03-23 18:38:17.059 - Thread: 1 -> GUI Stats: Update 0.373132833333334, Draw 0.598401611111111 2024-03-23 18:38:27.007 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:38:27.008 - Thread: 1 -> STATISTICS,6061.6833334,0,0,0,0,0,0,15.45539,94.70238,1,0,2316.914,12181.4,52962,947038,13,26.60221,53.86815,0.01537186,4038,8.333212,0,16.66667,2.216819,4.488947,100,8551569934,2316.914,1,0,-1 2024-03-23 18:38:27.008 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:38:27.008 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,307,289,849,8155,4849,0,0,125,5156,0,2709,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:38:41.263 - Thread: 1 -> GC Memory: 2316.994 / 2316.994 MB 2024-03-23 18:38:47.065 - Thread: 1 -> GUI Stats: Update 0.372557277777778, Draw 0.436897888888888 2024-03-23 18:39:11.270 - Thread: 1 -> GC Memory: 2323.118 / 2323.118 MB 2024-03-23 18:39:17.072 - Thread: 1 -> GUI Stats: Update 0.357168055555556, Draw 0.501696166666667 2024-03-23 18:39:27.038 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:39:27.038 - Thread: 1 -> STATISTICS,6121.7,0,0,0,0,0,0,16.08382,75.68814,1,0,2327.406,12200.78,52982,947018,13,27.23138,43.02182,0.01509119,4240,8.333226,0,16.66667,2.269252,3.585106,100,8537312204,2327.406,1,0,-1 2024-03-23 18:39:27.038 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:39:27.039 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,307,289,849,8141,4835,0,0,127,5142,0,2709,15,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:39:41.277 - Thread: 1 -> GC Memory: 2309.576 / 2309.576 MB 2024-03-23 18:39:47.078 - Thread: 1 -> GUI Stats: Update 0.472111222222222, Draw 0.5082885 2024-03-23 18:39:57.898 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 18:40:03.608 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-03-23 18:40:05.258 - Thread: 1 -> Closing grid request by user: 76561198051147374 2024-03-23 18:40:05.259 - Thread: 1 -> Info: OnGridClosedRequest removed entity '137003683756020052:Large Grid 5541' with entity id '116253536196820369' 2024-03-23 18:40:05.275 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-03-23 18:40:05.275 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-03-23 18:40:11.278 - Thread: 1 -> GC Memory: 2310.703 / 2310.703 MB 2024-03-23 18:40:17.181 - Thread: 1 -> GUI Stats: Update 0.369800722222223, Draw 0.506050888888889 2024-03-23 18:40:27.164 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:40:27.164 - Thread: 1 -> STATISTICS,6181.7166667,0,0,0,0,0,0,15.58774,67.14838,1,0,2315.705,12166.84,51545,948455,12,27.07392,35.86529,0.01227035,4252,8.333187,0,16.66667,2.25612,2.988722,100,8537405532,2315.705,1,0,-1 2024-03-23 18:40:27.164 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:40:27.164 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,289,849,8141,4835,0,0,127,5142,0,2709,15,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:40:41.285 - Thread: 1 -> GC Memory: 2318.654 / 2318.654 MB 2024-03-23 18:40:47.187 - Thread: 1 -> GUI Stats: Update 0.289260944444445, Draw 0.652742555555556 2024-03-23 18:41:11.292 - Thread: 1 -> GC Memory: 2327.801 / 2327.801 MB 2024-03-23 18:41:17.194 - Thread: 1 -> GUI Stats: Update 0.284234333333334, Draw 0.568789333333333 2024-03-23 18:41:27.193 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:41:27.193 - Thread: 1 -> STATISTICS,6241.7333334,0,0,0,0,0,0,13.65021,99.90659,1,0,2300.483,12185.08,51779,948221,12,26.51791,38.21879,0.01393989,4218,8.333275,0,16.66667,2.20981,3.184877,100,8551789734,2300.483,1,0,-1 2024-03-23 18:41:27.195 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:41:27.195 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,289,849,8155,4849,0,0,125,5156,0,2709,31,0,5,15,384,15,15,3,1711,758,456,8,20,0,0,0,0 2024-03-23 18:41:41.298 - Thread: 1 -> GC Memory: 2302.336 / 2302.336 MB 2024-03-23 18:41:47.200 - Thread: 1 -> GUI Stats: Update 0.270376777777778, Draw 0.370048777777778 2024-03-23 18:42:05.803 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:42:05.804 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:42:05.804 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:42:11.308 - Thread: 1 -> GC Memory: 2456.685 / 2456.685 MB 2024-03-23 18:42:17.210 - Thread: 1 -> GUI Stats: Update 0.286280722222222, Draw 0.531644499999999 2024-03-23 18:42:26.409 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:42:26.409 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:42:26.410 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:42:27.225 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:42:27.225 - Thread: 1 -> STATISTICS,6301.75,0,0,0,0,0,0,23.86103,78.19536,1,0,2463.569,12166.74,51784,948216,12,25.74128,29.81169,0.01534437,4157,8.333226,0,16.66667,2.145079,2.484276,100,8537669308,2463.569,1,0,-1 2024-03-23 18:42:27.225 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:42:27.225 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,291,849,8142,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:42:29.075 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:42:29.075 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:42:29.076 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:42:32.763 - Thread: 1 -> Autosave initiated 2024-03-23 18:42:32.763 - Thread: 1 -> Character state: True 2024-03-23 18:42:32.763 - Thread: 1 -> IsServer: True 2024-03-23 18:42:32.763 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 18:42:32.763 - Thread: 1 -> Autosave 2024-03-23 18:42:32.763 - Thread: 1 -> Saving world - START 2024-03-23 18:42:32.763 - Thread: 1 -> Making world state snapshot. 2024-03-23 18:42:32.763 - Thread: 1 -> Before snapshot.: GC Memory: 2,461 B 2024-03-23 18:42:32.794 - Thread: 1 -> After snapshot.: GC Memory: 2,465 B 2024-03-23 18:42:32.798 - Thread: 1 -> Directory cleanup: GC Memory: 2,466 B 2024-03-23 18:42:32.798 - Thread: 1 -> Saving world - END 2024-03-23 18:42:32.799 - Thread: 14 -> Session snapshot save - START 2024-03-23 18:42:32.799 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 18:42:33.167 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 18:42:33.201 - Thread: 14 -> Session snapshot save - END 2024-03-23 18:42:41.314 - Thread: 1 -> GC Memory: 2480.285 / 2480.285 MB 2024-03-23 18:42:47.217 - Thread: 1 -> GUI Stats: Update 0.284567277777778, Draw 0.600693944444444 2024-03-23 18:43:05.734 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:43:05.734 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:43:05.735 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:43:11.322 - Thread: 1 -> GC Memory: 2303.272 / 2303.272 MB 2024-03-23 18:43:17.223 - Thread: 1 -> GUI Stats: Update 0.296217333333333, Draw 0.599609833333334 2024-03-23 18:43:26.005 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:43:26.005 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:43:26.006 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:43:27.255 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:43:27.256 - Thread: 1 -> STATISTICS,6361.7666667,0,0,0,0,0,0,24.26016,70.38201,1,0,2304.129,12163.51,51794,948206,12,25.6978,29.86804,0.01433572,4022,8.333223,0,16.66667,2.141455,2.488971,100,8541204268,2304.129,1,0,-1 2024-03-23 18:43:27.256 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:43:27.256 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,294,849,8145,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:43:28.623 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:43:28.623 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:43:28.624 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:43:28.990 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:43:28.990 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:43:28.991 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:43:38.475 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:43:38.475 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:43:38.476 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:43:44.787 - Thread: 1 -> GC Memory: 2308.863 / 2308.863 MB 2024-03-23 18:43:47.641 - Thread: 1 -> Sending event to ElasticSearch: ObjectiveCompleted 2024-03-23 18:43:51.003 - Thread: 1 -> GUI Stats: Update 0.313560222222222, Draw 0.562249166666666 2024-03-23 18:44:14.790 - Thread: 1 -> GC Memory: 2314.263 / 2314.263 MB 2024-03-23 18:44:21.009 - Thread: 1 -> GUI Stats: Update 0.445578777777777, Draw 0.516009333333334 2024-03-23 18:44:31.057 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:44:31.057 - Thread: 1 -> STATISTICS,6421.7833334,0,0,0,0,0,0,24.00159,71.43697,1,0,2322.543,12168.15,51794,948206,12,25.139,30.41853,0.01424506,4033,8.333219,0,16.66667,2.094888,2.534842,100,8540836318,2322.543,1,0,-1 2024-03-23 18:44:31.057 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:44:31.057 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1078,91,140,306,294,849,8145,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:44:44.796 - Thread: 1 -> GC Memory: 2302.582 / 2302.582 MB 2024-03-23 18:44:51.016 - Thread: 1 -> GUI Stats: Update 0.375609055555556, Draw 0.530758555555556 2024-03-23 18:44:57.899 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 18:45:14.804 - Thread: 1 -> GC Memory: 2305.42 / 2305.42 MB 2024-03-23 18:45:21.022 - Thread: 1 -> GUI Stats: Update 0.308003, Draw 0.524069222222222 2024-03-23 18:45:31.087 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:45:31.087 - Thread: 1 -> STATISTICS,6481.8,0,0,0,0,0,0,24.33325,72.91111,1,0,2308.419,12166.18,51794,948206,12,25.52291,30.90774,0.01541328,4080,8.333226,0,16.66667,2.126882,2.575612,100,8542626356,2308.419,1,0,-1 2024-03-23 18:45:31.087 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:45:31.087 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,295,849,8146,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:45:44.809 - Thread: 1 -> GC Memory: 2312.271 / 2312.271 MB 2024-03-23 18:45:51.028 - Thread: 1 -> GUI Stats: Update 0.278259722222223, Draw 0.512086500000001 2024-03-23 18:46:14.814 - Thread: 1 -> GC Memory: 2297.314 / 2297.314 MB 2024-03-23 18:46:21.032 - Thread: 1 -> GUI Stats: Update 0.276547, Draw 0.516757777777777 2024-03-23 18:46:31.113 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:46:31.114 - Thread: 1 -> STATISTICS,6541.8166667,0,0,0,0,0,0,23.55385,72.65353,1,0,2297.052,12165.25,51794,948206,12,24.98999,30.78251,0.01557818,4057,8.333232,0,16.66667,2.082474,2.565178,100,8544200628,2297.052,1,0,-1 2024-03-23 18:46:31.114 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:46:31.114 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,297,849,8148,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:46:44.819 - Thread: 1 -> GC Memory: 2300.856 / 2300.856 MB 2024-03-23 18:46:51.037 - Thread: 1 -> GUI Stats: Update 0.265319444444444, Draw 0.507631277777777 2024-03-23 18:47:14.824 - Thread: 1 -> GC Memory: 2308.723 / 2308.723 MB 2024-03-23 18:47:21.042 - Thread: 1 -> GUI Stats: Update 0.278971111111111, Draw 0.510812944444445 2024-03-23 18:47:31.140 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:47:31.140 - Thread: 1 -> STATISTICS,6601.8333334,0,0,0,0,0,0,23.98275,71.44733,1,0,2311.646,12166.92,51794,948206,12,24.58076,30.77747,0.0132093,4061,8.33322,0,16.66667,2.048369,2.564754,100,8545259226,2311.646,1,0,-1 2024-03-23 18:47:31.140 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:47:31.140 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1078,91,140,306,298,849,8149,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:47:32.827 - Thread: 1 -> Autosave initiated 2024-03-23 18:47:32.827 - Thread: 1 -> Character state: True 2024-03-23 18:47:32.827 - Thread: 1 -> IsServer: True 2024-03-23 18:47:32.827 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 18:47:32.827 - Thread: 1 -> Autosave 2024-03-23 18:47:32.827 - Thread: 1 -> Saving world - START 2024-03-23 18:47:32.827 - Thread: 1 -> Making world state snapshot. 2024-03-23 18:47:32.827 - Thread: 1 -> Before snapshot.: GC Memory: 2,311 B 2024-03-23 18:47:32.859 - Thread: 1 -> After snapshot.: GC Memory: 2,318 B 2024-03-23 18:47:32.863 - Thread: 1 -> Directory cleanup: GC Memory: 2,318 B 2024-03-23 18:47:32.863 - Thread: 1 -> Saving world - END 2024-03-23 18:47:32.864 - Thread: 14 -> Session snapshot save - START 2024-03-23 18:47:32.864 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 18:47:33.223 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 18:47:33.257 - Thread: 14 -> Session snapshot save - END 2024-03-23 18:47:44.829 - Thread: 1 -> GC Memory: 2333.93 / 2333.93 MB 2024-03-23 18:47:51.047 - Thread: 1 -> GUI Stats: Update 0.287469277777777, Draw 0.520481944444445 2024-03-23 18:48:14.833 - Thread: 1 -> GC Memory: 2301.407 / 2301.407 MB 2024-03-23 18:48:21.052 - Thread: 1 -> GUI Stats: Update 0.296117611111111, Draw 0.5191735 2024-03-23 18:48:31.167 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:48:31.167 - Thread: 1 -> STATISTICS,6661.85,0,0,0,0,0,0,24.38562,70.69065,1,0,2304.26,12168.42,51794,948206,12,24.60483,30.90204,0.01364091,4391,8.333225,0,16.66667,2.050376,2.575137,100,8547179148,2304.26,1,0,-1 2024-03-23 18:48:31.167 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:48:31.167 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,300,849,8151,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:48:44.839 - Thread: 1 -> GC Memory: 2309.681 / 2309.681 MB 2024-03-23 18:48:51.056 - Thread: 1 -> GUI Stats: Update 0.296288388888889, Draw 0.507727944444444 2024-03-23 18:49:14.842 - Thread: 1 -> GC Memory: 2313.139 / 2313.139 MB 2024-03-23 18:49:21.061 - Thread: 1 -> GUI Stats: Update 0.284404555555556, Draw 0.462022666666666 2024-03-23 18:49:31.193 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:49:31.194 - Thread: 1 -> STATISTICS,6721.8666667,0,0,0,0,0,0,13.6975,83.41,1,0,2321.513,12214.17,51806,948194,12,24.99735,38.0685,0.01320613,4153,8.333205,0,16.66667,2.083081,3.172326,100,8562480376,2321.513,1,0,-1 2024-03-23 18:49:31.194 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:49:31.194 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,300,849,8165,4848,0,0,125,5155,0,2709,31,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:49:44.847 - Thread: 1 -> GC Memory: 2296.936 / 2296.936 MB 2024-03-23 18:49:51.067 - Thread: 1 -> GUI Stats: Update 0.184902666666667, Draw 0.506379333333333 2024-03-23 18:49:57.916 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 18:50:14.860 - Thread: 1 -> GC Memory: 2303.333 / 2303.333 MB 2024-03-23 18:50:21.162 - Thread: 1 -> GUI Stats: Update 0.28579638888889, Draw 0.511428222222223 2024-03-23 18:50:28.244 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:50:28.244 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:50:28.246 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:50:31.312 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:50:31.312 - Thread: 1 -> STATISTICS,6781.8833334,0,0,0,0,0,0,13.66238,79.64567,1,0,2310.175,12198.04,51870,948130,12,24.02797,45.79728,0.01448327,4281,8.33323,0,16.66667,2.002306,3.816393,100,8562722136,2310.175,1,0,-1 2024-03-23 18:50:31.312 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:50:31.312 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,300,849,8166,4848,0,0,125,5155,0,2709,31,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:50:42.047 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:50:42.047 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:50:42.048 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:50:44.614 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:50:44.614 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:50:44.615 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:50:44.865 - Thread: 1 -> GC Memory: 2315.415 / 2315.415 MB 2024-03-23 18:50:47.949 - Thread: 1 -> Sending event to ElasticSearch: ObjectiveCompleted 2024-03-23 18:50:51.167 - Thread: 1 -> GUI Stats: Update 0.277097777777778, Draw 0.524823444444445 2024-03-23 18:51:12.085 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:51:12.085 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:51:12.087 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:51:13.935 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:51:13.935 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:51:13.937 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:51:14.870 - Thread: 1 -> GC Memory: 2320.026 / 2320.026 MB 2024-03-23 18:51:21.171 - Thread: 1 -> GUI Stats: Update 0.285014611111111, Draw 0.521042944444445 2024-03-23 18:51:34.996 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:51:34.997 - Thread: 1 -> STATISTICS,6841.9,0,0,0,0,0,0,123.1895,264.444,1,0,2299.393,12193.21,51870,948130,12,22.40744,38.99415,0.01383441,4277,8.333219,1,16.66667,1.867261,3.249468,100,8562846100,2299.393,1,0,-1 2024-03-23 18:51:34.997 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:51:34.997 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,300,849,8166,4848,0,0,125,5155,0,2709,31,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:51:44.882 - Thread: 1 -> GC Memory: 2302.455 / 2302.455 MB 2024-03-23 18:51:54.835 - Thread: 1 -> GUI Stats: Update 0.291276333333333, Draw 0.518866166666665 2024-03-23 18:52:14.887 - Thread: 1 -> GC Memory: 2310.841 / 2310.841 MB 2024-03-23 18:52:24.839 - Thread: 1 -> GUI Stats: Update 0.290592111111111, Draw 0.518993611111111 2024-03-23 18:52:32.539 - Thread: 1 -> Info: OnEntityInitialized removed entity '123134795320733453:Large Grid 3453' with entity id '123134795320733453' 2024-03-23 18:52:32.891 - Thread: 1 -> Autosave initiated 2024-03-23 18:52:32.891 - Thread: 1 -> Character state: True 2024-03-23 18:52:32.891 - Thread: 1 -> IsServer: True 2024-03-23 18:52:32.891 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 18:52:32.891 - Thread: 1 -> Autosave 2024-03-23 18:52:32.891 - Thread: 1 -> Saving world - START 2024-03-23 18:52:32.891 - Thread: 1 -> Making world state snapshot. 2024-03-23 18:52:32.891 - Thread: 1 -> Before snapshot.: GC Memory: 2,315 B 2024-03-23 18:52:32.917 - Thread: 1 -> After snapshot.: GC Memory: 2,318 B 2024-03-23 18:52:32.925 - Thread: 1 -> Directory cleanup: GC Memory: 2,317 B 2024-03-23 18:52:32.925 - Thread: 1 -> Saving world - END 2024-03-23 18:52:32.925 - Thread: 14 -> Session snapshot save - START 2024-03-23 18:52:32.925 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 18:52:33.291 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 18:52:33.324 - Thread: 14 -> Session snapshot save - END 2024-03-23 18:52:33.706 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:52:33.706 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:52:33.707 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:52:34.057 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:52:34.057 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:52:34.058 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:52:35.023 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:52:35.023 - Thread: 1 -> STATISTICS,6901.9166667,0,0,0,0,0,0,14.32557,80.76461,1,0,2330.917,12197.86,51876,948124,12,23.50672,48.02295,0.01299878,4234,8.333225,0,16.66667,1.958868,4.00186,100,8563139076,2330.917,1,0,-1 2024-03-23 18:52:35.023 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:52:35.023 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,300,849,8166,4848,0,0,125,5155,0,2709,31,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:52:44.893 - Thread: 1 -> GC Memory: 2331.973 / 2331.973 MB 2024-03-23 18:52:54.845 - Thread: 1 -> GUI Stats: Update 0.283803555555555, Draw 0.556485666666667 2024-03-23 18:53:14.898 - Thread: 1 -> GC Memory: 2299.135 / 2299.135 MB 2024-03-23 18:53:20.614 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:53:20.614 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:53:20.615 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:53:21.748 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:53:21.748 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:53:21.749 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:53:22.314 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:53:22.314 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:53:22.315 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:53:24.850 - Thread: 1 -> GUI Stats: Update 0.280435388888889, Draw 0.552864444444443 2024-03-23 18:53:24.982 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:53:24.982 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:53:24.983 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:53:31.582 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:53:31.582 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:53:31.583 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:53:31.916 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:53:31.916 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:53:31.918 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:53:35.050 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:53:35.050 - Thread: 1 -> STATISTICS,6961.9333334,0,0,0,0,0,0,15.63037,36.40284,1,0,2304.918,12181.75,51920,948080,12,16.15556,29.66417,0.01299262,4190,8.333303,0,16.66667,1.346292,2.472005,100,8556374462,2304.918,1,0,-1 2024-03-23 18:53:35.050 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:53:35.050 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,308,849,8159,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:53:44.903 - Thread: 1 -> GC Memory: 2309.559 / 2309.559 MB 2024-03-23 18:53:54.855 - Thread: 1 -> GUI Stats: Update 0.268352722222222, Draw 0.627355777777778 2024-03-23 18:53:56.320 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 18:53:56.320 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 18:53:56.321 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 18:54:14.908 - Thread: 1 -> GC Memory: 2313.908 / 2313.908 MB 2024-03-23 18:54:24.860 - Thread: 1 -> GUI Stats: Update 0.280140055555556, Draw 0.512332944444444 2024-03-23 18:54:35.076 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:54:35.076 - Thread: 1 -> STATISTICS,7021.95,0,0,0,0,0,0,13.67187,59.5347,1,0,2320.215,12215.3,51975,948025,12,25.01589,28.02045,0.03681352,4277,8.33321,0,16.66667,2.084627,2.335003,100,8562743756,2320.215,1,0,-1 2024-03-23 18:54:35.076 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:54:35.076 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,314,849,8166,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:54:44.913 - Thread: 1 -> GC Memory: 2322.115 / 2322.115 MB 2024-03-23 18:54:54.865 - Thread: 1 -> GUI Stats: Update 0.280239833333333, Draw 0.509625333333333 2024-03-23 18:54:57.932 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 18:55:14.923 - Thread: 1 -> GC Memory: 2303.933 / 2303.933 MB 2024-03-23 18:55:24.976 - Thread: 1 -> GUI Stats: Update 0.359994333333333, Draw 0.512668944444444 2024-03-23 18:55:31.042 - Thread: 1 -> DoDisconnects - 1558 0 1557 2024-03-23 18:55:35.208 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:55:35.208 - Thread: 1 -> STATISTICS,7081.9666667,0,0,0,0,0,0,14.51991,52.29323,1,0,2304.746,12185.4,51994,948006,12,25.02633,27.91906,0.03037004,4213,8.333215,0,16.66667,2.085498,2.326555,100,8563889516,2304.746,1,0,-1 2024-03-23 18:55:35.208 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:55:35.208 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,315,849,8167,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:55:44.929 - Thread: 1 -> GC Memory: 2305.476 / 2305.476 MB 2024-03-23 18:55:54.981 - Thread: 1 -> GUI Stats: Update 0.391546222222222, Draw 0.519156944444445 2024-03-23 18:56:14.932 - Thread: 1 -> GC Memory: 2315.281 / 2315.281 MB 2024-03-23 18:56:24.985 - Thread: 1 -> GUI Stats: Update 0.314260444444445, Draw 0.526630555555555 2024-03-23 18:56:35.235 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:56:35.244 - Thread: 1 -> STATISTICS,7141.9833334,0,0,0,0,0,0,15.71911,49.73997,1,0,2315.16,12185.53,52015,947985,12,24.54809,30.1819,0.01657291,4198,8.333219,0,16.66667,2.045646,2.515124,100,8565452486,2315.16,1,0,-1 2024-03-23 18:56:35.244 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:56:35.244 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,317,849,8168,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:56:44.938 - Thread: 1 -> GC Memory: 2302.455 / 2302.455 MB 2024-03-23 18:56:54.990 - Thread: 1 -> GUI Stats: Update 0.2882725, Draw 0.522374611111112 2024-03-23 18:57:14.943 - Thread: 1 -> GC Memory: 2302.481 / 2302.481 MB 2024-03-23 18:57:24.995 - Thread: 1 -> GUI Stats: Update 0.303365333333333, Draw 0.508651 2024-03-23 18:57:32.946 - Thread: 1 -> Autosave initiated 2024-03-23 18:57:32.946 - Thread: 1 -> Character state: True 2024-03-23 18:57:32.946 - Thread: 1 -> IsServer: True 2024-03-23 18:57:32.946 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 18:57:32.946 - Thread: 1 -> Autosave 2024-03-23 18:57:32.946 - Thread: 1 -> Saving world - START 2024-03-23 18:57:32.946 - Thread: 1 -> Making world state snapshot. 2024-03-23 18:57:32.946 - Thread: 1 -> Before snapshot.: GC Memory: 2,309 B 2024-03-23 18:57:32.975 - Thread: 1 -> After snapshot.: GC Memory: 2,311 B 2024-03-23 18:57:32.980 - Thread: 1 -> Directory cleanup: GC Memory: 2,311 B 2024-03-23 18:57:32.980 - Thread: 1 -> Saving world - END 2024-03-23 18:57:32.980 - Thread: 14 -> Session snapshot save - START 2024-03-23 18:57:32.980 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 18:57:33.314 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 18:57:33.344 - Thread: 14 -> Session snapshot save - END 2024-03-23 18:57:35.261 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:57:35.266 - Thread: 1 -> STATISTICS,7202,0,0,0,0,0,0,14.42704,37.1692,1,0,2340.052,12197.48,52015,947985,12,14.81714,31.34144,0.01277779,4162,8.333268,0,16.66667,1.234752,2.611766,100,8567466982,2340.052,1,0,-1 2024-03-23 18:57:35.266 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:57:35.267 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,319,849,8170,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:57:44.948 - Thread: 1 -> GC Memory: 2336.876 / 2336.876 MB 2024-03-23 18:57:51.832 - Thread: 1 -> Sending event to ElasticSearch: ObjectiveCompleted 2024-03-23 18:57:55.000 - Thread: 1 -> GUI Stats: Update 0.299651444444444, Draw 0.492523222222222 2024-03-23 18:58:14.953 - Thread: 1 -> GC Memory: 2342.16 / 2342.16 MB 2024-03-23 18:58:25.006 - Thread: 1 -> GUI Stats: Update 0.299422166666666, Draw 0.52373011111111 2024-03-23 18:58:35.287 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:58:35.289 - Thread: 1 -> STATISTICS,7262.0166667,0,0,0,0,0,0,27.76053,130.7838,1,0,2483.678,12205.57,52021,947979,12,30.68483,89.233,0.0164478,4112,8.333239,0,16.66667,2.55704,7.435999,100,8584107386,2483.678,1,0,-1 2024-03-23 18:58:35.289 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:58:35.289 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,321,849,8186,4848,0,0,125,5155,0,2709,31,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:58:44.959 - Thread: 1 -> GC Memory: 2610.726 / 2610.726 MB 2024-03-23 18:58:55.012 - Thread: 1 -> GUI Stats: Update 0.367564277777777, Draw 0.555200000000001 2024-03-23 18:59:14.966 - Thread: 1 -> GC Memory: 3420.187 / 3420.187 MB 2024-03-23 18:59:25.017 - Thread: 1 -> GUI Stats: Update 0.353506944444444, Draw 0.569120444444445 2024-03-23 18:59:35.315 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 18:59:35.315 - Thread: 1 -> STATISTICS,7322.0333334,0,0,0,0,0,0,28.756,141.9641,1,0,3872.504,12644.32,52063,947937,12,32.89364,98.75761,0.02579527,3281,8.35845,0,16.66667,2.749398,8.254605,100,8587586730,3872.504,1,0,-1 2024-03-23 18:59:35.315 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 18:59:35.315 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,324,849,8189,4848,0,0,125,5155,0,2709,31,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 18:59:44.972 - Thread: 1 -> GC Memory: 4095.177 / 4095.177 MB 2024-03-23 18:59:55.023 - Thread: 1 -> GUI Stats: Update 0.339036722222222, Draw 0.572110277777778 2024-03-23 18:59:57.938 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 19:00:14.975 - Thread: 1 -> GC Memory: 2311.054 / 2311.054 MB 2024-03-23 19:00:25.027 - Thread: 1 -> GUI Stats: Update 0.348879222222222, Draw 0.578901722222222 2024-03-23 19:00:35.341 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:00:35.342 - Thread: 1 -> STATISTICS,7382.05,0,0,0,0,0,0,24.97015,111.3206,1,0,2553.954,12508.14,52086,947914,12,25.64683,97.29137,0.0235913,3396,8.333183,0,16.66667,2.137197,8.107468,100,8587787226,2553.954,1,0,-1 2024-03-23 19:00:35.342 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:00:35.342 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,324,849,8189,4848,0,0,125,5155,0,2709,31,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:00:44.985 - Thread: 1 -> GC Memory: 2853.719 / 2853.719 MB 2024-03-23 19:00:55.032 - Thread: 1 -> GUI Stats: Update 0.335843333333333, Draw 0.591413888888888 2024-03-23 19:01:14.985 - Thread: 1 -> GC Memory: 3420.781 / 3420.781 MB 2024-03-23 19:01:25.037 - Thread: 1 -> GUI Stats: Update 0.332369944444444, Draw 0.576717 2024-03-23 19:01:35.367 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:01:35.369 - Thread: 1 -> STATISTICS,7442.0666667,0,0,0,0,0,0,25.15666,110.0336,1,0,3422.319,12505.73,52111,947889,12,27.32979,73.56561,0.02039605,3355,8.333195,0,16.66667,2.277445,6.130365,100,8572400736,3422.319,1,0,-1 2024-03-23 19:01:35.369 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:01:35.369 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,325,849,8175,4833,0,0,125,5139,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:01:44.988 - Thread: 1 -> GC Memory: 2328.759 / 2328.759 MB 2024-03-23 19:01:55.040 - Thread: 1 -> GUI Stats: Update 0.301729611111111, Draw 0.543461055555556 2024-03-23 19:02:14.993 - Thread: 1 -> GC Memory: 2334.122 / 2334.122 MB 2024-03-23 19:02:25.045 - Thread: 1 -> GUI Stats: Update 0.285635333333333, Draw 0.494931666666666 2024-03-23 19:02:32.995 - Thread: 1 -> Autosave initiated 2024-03-23 19:02:32.995 - Thread: 1 -> Character state: True 2024-03-23 19:02:32.995 - Thread: 1 -> IsServer: True 2024-03-23 19:02:32.995 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 19:02:32.995 - Thread: 1 -> Autosave 2024-03-23 19:02:32.995 - Thread: 1 -> Saving world - START 2024-03-23 19:02:32.995 - Thread: 1 -> Making world state snapshot. 2024-03-23 19:02:32.996 - Thread: 1 -> Before snapshot.: GC Memory: 2,338 B 2024-03-23 19:02:33.016 - Thread: 1 -> After snapshot.: GC Memory: 2,342 B 2024-03-23 19:02:33.020 - Thread: 1 -> Directory cleanup: GC Memory: 2,343 B 2024-03-23 19:02:33.020 - Thread: 1 -> Saving world - END 2024-03-23 19:02:33.020 - Thread: 20 -> Session snapshot save - START 2024-03-23 19:02:33.021 - Thread: 20 -> Checking file access for files in target dir. 2024-03-23 19:02:33.379 - Thread: 20 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 19:02:33.406 - Thread: 20 -> Session snapshot save - END 2024-03-23 19:02:35.394 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:02:35.394 - Thread: 1 -> STATISTICS,7502.0833334,0,0,0,0,0,0,13.86047,53.67395,1,0,2355.632,12438.51,52143,947857,12,22.45607,34.53115,0.01174692,3364,8.333219,0,16.66667,1.871313,2.877556,100,8575014146,2355.632,1,0,-1 2024-03-23 19:02:35.394 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:02:35.395 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,326,849,8177,4835,0,0,127,5141,0,2709,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:02:44.996 - Thread: 1 -> GC Memory: 2359.497 / 2359.497 MB 2024-03-23 19:02:55.050 - Thread: 1 -> GUI Stats: Update 0.294473166666667, Draw 0.516386 2024-03-23 19:03:15.000 - Thread: 1 -> GC Memory: 2364.727 / 2364.727 MB 2024-03-23 19:03:25.052 - Thread: 1 -> GUI Stats: Update 0.303138722222223, Draw 0.546417777777776 2024-03-23 19:03:35.418 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:03:35.418 - Thread: 1 -> STATISTICS,7562.1,0,0,0,0,0,0,14.07046,79.41681,1,0,2330.969,12452.59,52149,947851,12,25.00491,46.43551,0.01547432,3373,8.333226,0,16.66667,2.083716,3.869576,100,8590275256,2330.969,1,0,-1 2024-03-23 19:03:35.418 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:03:35.418 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,327,849,8192,4848,0,0,125,5155,0,2709,31,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:03:45.004 - Thread: 1 -> GC Memory: 2330.413 / 2330.413 MB 2024-03-23 19:03:55.056 - Thread: 1 -> GUI Stats: Update 0.297470611111111, Draw 0.493528111111111 2024-03-23 19:04:15.008 - Thread: 1 -> GC Memory: 2340.242 / 2340.242 MB 2024-03-23 19:04:28.746 - Thread: 1 -> GUI Stats: Update 0.306542055555556, Draw 0.511052888888888 2024-03-23 19:04:39.129 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:04:39.129 - Thread: 1 -> STATISTICS,7622.1166667,0,0,0,0,0,0,25.88527,117.2079,1,0,2343.991,12452.26,52186,947814,12,26.83846,87.71391,0.0146667,3481,8.312953,0,16.66667,2.231069,7.291615,100,8591616874,2343.991,1,0,-1 2024-03-23 19:04:39.129 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:04:39.129 - Thread: 1 -> MEMORY VALUES,2,1,0,1,34,1079,91,140,306,328,849,8193,4848,0,0,125,5155,0,2709,31,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:04:45.016 - Thread: 1 -> GC Memory: 2340.341 / 2340.341 MB 2024-03-23 19:04:55.634 - Thread: 1 -> Sending event to ElasticSearch: ObjectiveCompleted 2024-03-23 19:04:57.945 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 19:04:58.845 - Thread: 1 -> GUI Stats: Update 0.392583777777778, Draw 0.544948666666668 2024-03-23 19:05:15.017 - Thread: 1 -> GC Memory: 2371.859 / 2371.859 MB 2024-03-23 19:05:32.667 - Thread: 1 -> GUI Stats: Update 0.355442666666666, Draw 2.58870594444444 2024-03-23 19:05:43.065 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:05:43.065 - Thread: 1 -> STATISTICS,7682.1333334,0,0,0,0,0,0,26.82888,116.886,1,0,2493.63,12527.01,52183,947817,12,30.6438,88.68047,0.01548935,3451,8.333194,0,16.66667,2.553607,7.389916,100,8642075312,2493.63,1,0,-1 2024-03-23 19:05:43.065 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:05:43.065 - Thread: 1 -> MEMORY VALUES,2,1,0,1,35,1079,91,144,311,329,849,8241,4891,0,0,125,5202,0,2752,31,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:05:45.019 - Thread: 1 -> GC Memory: 2492.525 / 2492.525 MB 2024-03-23 19:06:06.201 - Thread: 1 -> GUI Stats: Update 0.370020944444444, Draw 0.496035666666667 2024-03-23 19:06:15.034 - Thread: 1 -> GC Memory: 2514.479 / 2514.479 MB 2024-03-23 19:06:36.204 - Thread: 1 -> GUI Stats: Update 0.313299666666666, Draw 0.643871777777777 2024-03-23 19:06:45.038 - Thread: 1 -> GC Memory: 2520.974 / 2520.974 MB 2024-03-23 19:06:46.618 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:06:46.618 - Thread: 1 -> STATISTICS,7742.15,0,0,0,0,0,0,16.44374,71.63741,1,0,2310.65,12522.7,52124,947876,12,25.6746,41.32954,0.01299114,3460,8.33321,0,16.66667,2.139518,3.444077,100,8641314922,2310.65,1,0,-1 2024-03-23 19:06:46.618 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:06:46.618 - Thread: 1 -> MEMORY VALUES,2,1,0,1,35,1079,91,144,311,330,849,8241,4889,0,0,127,5200,0,2764,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:07:06.206 - Thread: 1 -> GUI Stats: Update 0.296531833333333, Draw 0.532800055555554 2024-03-23 19:07:15.039 - Thread: 1 -> GC Memory: 2319.231 / 2319.231 MB 2024-03-23 19:07:33.041 - Thread: 1 -> Autosave initiated 2024-03-23 19:07:33.041 - Thread: 1 -> Character state: True 2024-03-23 19:07:33.041 - Thread: 1 -> IsServer: True 2024-03-23 19:07:33.041 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 19:07:33.041 - Thread: 1 -> Autosave 2024-03-23 19:07:33.041 - Thread: 1 -> Saving world - START 2024-03-23 19:07:33.041 - Thread: 1 -> Making world state snapshot. 2024-03-23 19:07:33.041 - Thread: 1 -> Before snapshot.: GC Memory: 2,327 B 2024-03-23 19:07:33.069 - Thread: 1 -> After snapshot.: GC Memory: 2,328 B 2024-03-23 19:07:33.073 - Thread: 1 -> Directory cleanup: GC Memory: 2,328 B 2024-03-23 19:07:33.073 - Thread: 1 -> Saving world - END 2024-03-23 19:07:33.073 - Thread: 14 -> Session snapshot save - START 2024-03-23 19:07:33.073 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 19:07:35.890 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 19:07:35.918 - Thread: 14 -> Session snapshot save - END 2024-03-23 19:07:36.209 - Thread: 1 -> GUI Stats: Update 0.282512944444444, Draw 0.514420444444445 2024-03-23 19:07:45.043 - Thread: 1 -> GC Memory: 2348.372 / 2348.372 MB 2024-03-23 19:07:46.642 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:07:46.642 - Thread: 1 -> STATISTICS,7802.1666667,0,0,0,0,0,0,14.69339,58.02292,1,0,2346.879,12506.89,52144,947856,12,24.274,32.69776,0.01162039,3458,8.333237,0,16.66667,2.02281,2.724782,100,8641410494,2346.879,1,0,-1 2024-03-23 19:07:46.642 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:07:46.642 - Thread: 1 -> MEMORY VALUES,2,1,0,1,35,1079,91,144,311,330,849,8241,4889,0,0,127,5200,0,2764,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:08:06.213 - Thread: 1 -> GUI Stats: Update 0.276352, Draw 0.50698211111111 2024-03-23 19:08:15.046 - Thread: 1 -> GC Memory: 2347.825 / 2347.825 MB 2024-03-23 19:08:36.216 - Thread: 1 -> GUI Stats: Update 0.288310722222222, Draw 0.498282444444444 2024-03-23 19:08:45.050 - Thread: 1 -> GC Memory: 2320.577 / 2320.577 MB 2024-03-23 19:08:46.666 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:08:46.666 - Thread: 1 -> STATISTICS,7862.1833334,0,0,0,0,0,0,14.62081,59.39536,1,0,2318.811,12508.81,52172,947828,12,24.13645,33.30682,0.01223017,3561,8.333201,0,16.66667,2.011339,2.775524,100,8642776014,2318.811,1,0,-1 2024-03-23 19:08:46.666 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:08:46.666 - Thread: 1 -> MEMORY VALUES,2,1,0,1,35,1079,91,144,311,331,849,8242,4889,0,0,127,5200,0,2764,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:09:06.221 - Thread: 1 -> GUI Stats: Update 0.286090333333333, Draw 0.508157388888889 2024-03-23 19:09:15.054 - Thread: 1 -> GC Memory: 2326.429 / 2326.429 MB 2024-03-23 19:09:36.224 - Thread: 1 -> GUI Stats: Update 0.289583277777778, Draw 0.499233833333334 2024-03-23 19:09:45.058 - Thread: 1 -> GC Memory: 2328.086 / 2328.086 MB 2024-03-23 19:09:46.689 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:09:46.689 - Thread: 1 -> STATISTICS,7922.2,0,0,0,0,0,0,14.29576,27.36958,1,0,2331.298,12509.24,52195,947805,12,12.75317,28.38868,0.01216047,3536,8.333228,0,16.66667,1.06275,2.365693,100,8644304200,2331.298,1,0,-1 2024-03-23 19:09:46.689 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:09:46.689 - Thread: 1 -> MEMORY VALUES,2,1,0,1,35,1079,91,144,311,333,849,8243,4889,0,0,127,5200,0,2764,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:09:57.959 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 19:10:06.227 - Thread: 1 -> GUI Stats: Update 0.277682333333334, Draw 0.511453333333333 2024-03-23 19:10:15.061 - Thread: 1 -> GC Memory: 2315.286 / 2315.286 MB 2024-03-23 19:10:36.230 - Thread: 1 -> GUI Stats: Update 0.280312, Draw 0.515273055555557 2024-03-23 19:10:45.061 - Thread: 1 -> GC Memory: 2319.502 / 2319.502 MB 2024-03-23 19:10:50.426 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:10:50.427 - Thread: 1 -> STATISTICS,7982.2166667,0,0,0,0,0,0,15.06372,78.25653,1,0,2324.243,12525.45,52195,947805,12,22.43548,38.52504,0.01243177,3505,8.33321,0,16.66667,1.869596,3.210372,100,8660993328,2324.243,1,0,-1 2024-03-23 19:10:50.427 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:10:50.427 - Thread: 1 -> MEMORY VALUES,2,1,0,1,35,1079,91,144,311,335,849,8259,4903,0,0,125,5214,0,2764,31,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:11:09.948 - Thread: 1 -> GUI Stats: Update 0.365469555555556, Draw 0.527815166666667 2024-03-23 19:11:15.064 - Thread: 1 -> GC Memory: 2325.932 / 2325.932 MB 2024-03-23 19:11:39.951 - Thread: 1 -> GUI Stats: Update 0.3997625, Draw 0.520100111111111 2024-03-23 19:11:45.068 - Thread: 1 -> GC Memory: 2331.545 / 2331.545 MB 2024-03-23 19:11:50.450 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:11:50.450 - Thread: 1 -> STATISTICS,8042.2333334,0,0,0,0,0,0,15.68164,53.68722,1,0,2330.803,12508.04,52195,947805,12,24.83347,31.46148,0.01218146,3539,8.333235,0,16.66667,2.069432,2.621759,100,8648902352,2330.803,1,0,-1 2024-03-23 19:11:50.450 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:11:50.450 - Thread: 1 -> MEMORY VALUES,2,1,0,1,35,1079,91,144,311,338,849,8248,4889,0,0,127,5200,0,2764,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:12:06.888 - Thread: 1 -> Sending event to ElasticSearch: ObjectiveCompleted 2024-03-23 19:12:10.040 - Thread: 1 -> GUI Stats: Update 0.315433944444444, Draw 0.521107555555556 2024-03-23 19:12:15.073 - Thread: 1 -> GC Memory: 2314.066 / 2314.066 MB 2024-03-23 19:12:33.092 - Thread: 1 -> Autosave initiated 2024-03-23 19:12:33.092 - Thread: 1 -> Character state: True 2024-03-23 19:12:33.092 - Thread: 1 -> IsServer: True 2024-03-23 19:12:33.092 - Thread: 1 -> MyAsyncSaving.InProgress: False 2024-03-23 19:12:33.092 - Thread: 1 -> Autosave 2024-03-23 19:12:33.092 - Thread: 1 -> Saving world - START 2024-03-23 19:12:33.092 - Thread: 1 -> Making world state snapshot. 2024-03-23 19:12:33.092 - Thread: 1 -> Before snapshot.: GC Memory: 2,316 B 2024-03-23 19:12:33.109 - Thread: 1 -> After snapshot.: GC Memory: 2,324 B 2024-03-23 19:12:33.113 - Thread: 1 -> Directory cleanup: GC Memory: 2,324 B 2024-03-23 19:12:33.113 - Thread: 1 -> Saving world - END 2024-03-23 19:12:33.113 - Thread: 14 -> Session snapshot save - START 2024-03-23 19:12:33.113 - Thread: 14 -> Checking file access for files in target dir. 2024-03-23 19:12:33.477 - Thread: 14 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes\.new\Sandbox_config.sbc 2024-03-23 19:12:33.506 - Thread: 14 -> Session snapshot save - END 2024-03-23 19:12:40.043 - Thread: 1 -> GUI Stats: Update 0.293528333333334, Draw 0.534371944444444 2024-03-23 19:12:45.077 - Thread: 1 -> GC Memory: 2339.609 / 2339.609 MB 2024-03-23 19:12:50.559 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:12:50.559 - Thread: 1 -> STATISTICS,8102.25,0,0,0,0,0,0,14.51037,85.07241,1,0,2344.344,12524.12,52201,947799,12,25.26898,41.06987,0.0158127,3514,8.333187,0,16.66667,2.105711,3.422429,100,8665811484,2344.344,1,0,-1 2024-03-23 19:12:50.559 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:12:50.559 - Thread: 1 -> MEMORY VALUES,2,1,0,1,35,1079,91,144,311,339,849,8264,4903,0,0,125,5214,0,2764,31,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:13:10.047 - Thread: 1 -> GUI Stats: Update 0.294176222222222, Draw 0.541720666666667 2024-03-23 19:13:15.081 - Thread: 1 -> GC Memory: 2346.02 / 2346.02 MB 2024-03-23 19:13:40.051 - Thread: 1 -> GUI Stats: Update 0.296572166666666, Draw 0.539863277777779 2024-03-23 19:13:45.084 - Thread: 1 -> GC Memory: 2317.363 / 2317.363 MB 2024-03-23 19:13:50.583 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2024-03-23 19:13:50.583 - Thread: 1 -> STATISTICS,8162.2666667,0,0,0,0,0,0,14.65569,57.76529,1,0,2314.92,12511.26,52266,947734,12,26.96422,30.47041,0.01586273,3586,8.333203,0,16.66667,2.246984,2.539161,100,8653655532,2314.92,1,0,-1 2024-03-23 19:13:50.583 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2024-03-23 19:13:50.583 - Thread: 1 -> MEMORY VALUES,2,1,0,1,35,1079,91,144,311,341,849,8252,4889,0,0,127,5200,0,2764,15,0,5,15,384,15,15,2,1711,758,456,8,20,0,0,0,0 2024-03-23 19:14:10.055 - Thread: 1 -> GUI Stats: Update 0.291452222222223, Draw 0.517104333333333 2024-03-23 19:14:15.087 - Thread: 1 -> GC Memory: 2320.884 / 2320.884 MB 2024-03-23 19:14:26.454 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-03-23 19:14:27.695 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 19:14:27.695 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 19:14:27.696 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 19:14:32.131 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.LoadContent 2024-03-23 19:14:38.618 - Thread: 1 -> Saving world - START 2024-03-23 19:14:38.618 - Thread: 1 -> Making world state snapshot. 2024-03-23 19:14:38.618 - Thread: 1 -> Before snapshot.: GC Memory: 2,327 B 2024-03-23 19:14:38.641 - Thread: 1 -> After snapshot.: GC Memory: 2,329 B 2024-03-23 19:14:38.645 - Thread: 1 -> Directory cleanup: GC Memory: 2,330 B 2024-03-23 19:14:38.645 - Thread: 1 -> Saving world - END 2024-03-23 19:14:38.645 - Thread: 16 -> Session snapshot save - START 2024-03-23 19:14:38.646 - Thread: 16 -> Checking file access for files in target dir. 2024-03-23 19:14:38.849 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - START 2024-03-23 19:14:38.849 - Thread: 1 -> MyGuiScreenSaveAs MyGuiScreenBase.UnloadContent - END 2024-03-23 19:14:38.994 - Thread: 16 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes BASE\.new\Sandbox_config.sbc 2024-03-23 19:14:39.021 - Thread: 16 -> Session snapshot save - END 2024-03-23 19:14:40.699 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-03-23 19:14:42.017 - Thread: 1 -> Saving world - START 2024-03-23 19:14:42.017 - Thread: 1 -> Making world state snapshot. 2024-03-23 19:14:42.017 - Thread: 1 -> Before snapshot.: GC Memory: 2,343 B 2024-03-23 19:14:42.039 - Thread: 1 -> After snapshot.: GC Memory: 2,348 B 2024-03-23 19:14:42.043 - Thread: 1 -> Directory cleanup: GC Memory: 2,349 B 2024-03-23 19:14:42.043 - Thread: 1 -> Saving world - END 2024-03-23 19:14:42.043 - Thread: 15 -> Session snapshot save - START 2024-03-23 19:14:42.045 - Thread: 15 -> Checking file access for files in target dir. 2024-03-23 19:14:42.050 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-03-23 19:14:42.050 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-03-23 19:14:42.090 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-03-23 19:14:42.390 - Thread: 15 -> Saving Sandbox world configuration file C:\Users\23DEA\AppData\Roaming\SpaceEngineers\Saves\76561198051147374\Star System yes BASE\.new\Sandbox_config.sbc 2024-03-23 19:14:42.417 - Thread: 15 -> Session snapshot save - END 2024-03-23 19:14:42.418 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-03-23 19:14:42.418 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-03-23 19:14:42.418 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - START 2024-03-23 19:14:42.418 - Thread: 1 -> MyGuiScreenHudSpace MyGuiScreenBase.UnloadContent - END 2024-03-23 19:14:42.421 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2024-03-23 19:14:42.421 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - START 2024-03-23 19:14:42.421 - Thread: 1 -> MyGuiScreenGamePlay MyGuiScreenBase.UnloadContent - END 2024-03-23 19:14:43.055 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2024-03-23 19:14:43.056 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2024-03-23 19:14:43.056 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2024-03-23 19:14:43.063 - Thread: 1 -> Sending event to ElasticSearch: EmotesStats 2024-03-23 19:14:43.177 - Thread: 1 -> Sending event to ElasticSearch: BlockStats 2024-03-23 19:14:43.186 - Thread: 1 -> Sending event to ElasticSearch: WorldEnd 2024-03-23 19:14:43.187 - Thread: 1 -> MySession::Unload START 2024-03-23 19:14:43.187 - Thread: 1 -> AutoSaveInMinutes: 5 2024-03-23 19:14:43.187 - Thread: 1 -> MySandboxGame.IsDedicated: False 2024-03-23 19:14:43.187 - Thread: 1 -> IsServer: True 2024-03-23 19:14:43.188 - Thread: 1 -> MyAudio.UnloadData - START 2024-03-23 19:14:43.192 - Thread: 1 -> MyAudio.UnloadData - END 2024-03-23 19:14:43.192 - Thread: 1 -> MyAudio.LoadData - START 2024-03-23 19:14:43.220 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 8 - Sample rate: 48000 2024-03-23 19:14:54.037 - Thread: 1 -> MyAudio.LoadData - END 2024-03-23 19:14:54.039 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 19:14:54.039 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 19:14:54.040 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 19:14:54.054 - Thread: 1 -> Unloading Procedural World Generator 2024-03-23 19:14:54.343 - Thread: 1 -> Info: MyLights Unloading data. 2024-03-23 19:14:54.422 - Thread: 1 -> [Build Info] Unloading mod... 2024-03-23 19:14:54.430 - Thread: 1 -> [Build Info] Mod unloaded. 2024-03-23 19:14:54.447 - Thread: 1 -> [BuildColors] Unloading mod... 2024-03-23 19:14:54.454 - Thread: 1 -> [BuildColors] Mod unloaded. 2024-03-23 19:14:54.461 - Thread: 1 -> [Smarter Suit] Unloading mod... 2024-03-23 19:14:54.467 - Thread: 1 -> [Smarter Suit] Mod unloaded. 2024-03-23 19:14:54.468 - Thread: 1 -> Sneaky Sounds: UnloadData - START 2024-03-23 19:14:54.469 - Thread: 1 -> Sneaky Sounds: UnloadData - END 2024-03-23 19:14:54.472 - Thread: 1 -> [Rich HUD Master] Unloading mod... 2024-03-23 19:14:54.486 - Thread: 1 -> [Rich HUD Master] Mod unloaded. 2024-03-23 19:14:54.513 - Thread: 1 -> Script unloaded: 1931509062.sbm_CoreParts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.513 - Thread: 1 -> Script unloaded: 2530716039.sbm_CoreParts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.513 - Thread: 1 -> Script unloaded: 2082309225.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.515 - Thread: 1 -> Script unloaded: 1920388300.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.515 - Thread: 1 -> Script unloaded: 1919062467.sbm_WeaponThread, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.516 - Thread: 1 -> Script unloaded: 2016817336.sbm_CoreParts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.516 - Thread: 1 -> Script unloaded: 646089317.sbm_Explode, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.516 - Thread: 1 -> Script unloaded: 2866060924.sbm_CoreParts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.517 - Thread: 1 -> Script unloaded: 2933383148.sbm_OPCCAPack2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.517 - Thread: 1 -> Script unloaded: 2809355711.sbm_OPCCAPack1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.517 - Thread: 1 -> Script unloaded: 2667547195.sbm_BiggerExplosions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.518 - Thread: 1 -> Script unloaded: 758597413.sbm_HUDApi, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.519 - Thread: 1 -> Script unloaded: 1965654081.sbm_RichHudFramework, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.520 - Thread: 1 -> Script unloaded: 2465585201.sbm_enenra.QoL, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.520 - Thread: 1 -> Script unloaded: 2308085590.sbm_AutofillBottles, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.520 - Thread: 1 -> Script unloaded: 2115568523.sbm_Arstraea, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.520 - Thread: 1 -> Script unloaded: 1896299812.sbm_TeamSpot, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.520 - Thread: 1 -> Script unloaded: 1878844801.sbm_AutoRun, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.520 - Thread: 1 -> Script unloaded: 1874524300.sbm_InFlightButtons, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.520 - Thread: 1 -> Script unloaded: 1866795892.sbm_togglebroadcasting.cs, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.520 - Thread: 1 -> Script unloaded: 1843256487.sbm_AutoCloseDoors, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.520 - Thread: 1 -> Script unloaded: 1805199276.sbm_EasyControlButton, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.520 - Thread: 1 -> Script unloaded: 1662953858.sbm_SneakySounds, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.521 - Thread: 1 -> Script unloaded: 1516827689.sbm_SmarterSuit, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.523 - Thread: 1 -> Script unloaded: 1475392343.sbm_BuildColors, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.523 - Thread: 1 -> Script unloaded: 1370072627.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.523 - Thread: 1 -> Script unloaded: 1289485324.sbm_ProjectionAssemblers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.523 - Thread: 1 -> Script unloaded: 1223617082.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.523 - Thread: 1 -> Script unloaded: 806331071.sbm_CameraPanning, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.523 - Thread: 1 -> Script unloaded: 657749341.sbm_AutoOreCollect, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.523 - Thread: 1 -> Script unloaded: 603906728.sbm_LightBlockImprovements, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.526 - Thread: 1 -> Script unloaded: 514062285.sbm_BuildInfo, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.552 - Thread: 1 -> Script unloaded: 2880317963.sbm_Math0424, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.555 - Thread: 1 -> Script unloaded: 3154371364.sbm_CoreSystems, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2024-03-23 19:14:54.557 - Thread: 1 -> Network readers disposed 2024-03-23 19:14:54.561 - Thread: 1 -> Network readers disposed 2024-03-23 19:14:54.562 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-03-23 19:14:54.938 - Thread: 1 -> Loading sound definitions 2024-03-23 19:14:54.938 - Thread: 1 -> Loading gamepad controls 2024-03-23 19:14:55.912 - Thread: 1 -> GuiTextures.sbc 2024-03-23 19:14:55.912 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2024-03-23 19:14:56.159 - Thread: 1 -> GuiTextures.sbc 2024-03-23 19:14:56.159 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2024-03-23 19:14:56.159 - Thread: 1 -> GuiTextures.sbc 2024-03-23 19:14:56.159 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2024-03-23 19:14:56.159 - Thread: 1 -> GuiTextures.sbc 2024-03-23 19:14:56.159 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2024-03-23 19:14:56.159 - Thread: 1 -> GuiTextures.sbc 2024-03-23 19:14:56.159 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2024-03-23 19:14:56.159 - Thread: 1 -> GuiTextures.sbc 2024-03-23 19:14:56.159 - Thread: 1 -> Failed to parse texture header! Texture: D:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2024-03-23 19:14:56.247 - Thread: 1 -> Loading OffensiveWords definitions 2024-03-23 19:14:56.247 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-03-23 19:14:56.248 - Thread: 1 -> Loading shadow textures definitions 2024-03-23 19:14:56.248 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-03-23 19:14:56.248 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-03-23 19:14:56.693 - Thread: 1 -> MySession::Unload END 2024-03-23 19:14:56.695 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-03-23 19:14:56.695 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-03-23 19:14:56.704 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-03-23 19:14:56.704 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-03-23 19:14:57.121 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 19:14:57.121 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 19:14:57.122 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 19:14:57.971 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-23 19:14:58.438 - Thread: 1 -> GUI Stats: Update 0.707741499999999, Draw 0.298194388888889 2024-03-23 19:15:23.607 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-03-23 19:15:24.725 - Thread: 1 -> MyConfig.Save() - START 2024-03-23 19:15:24.725 - Thread: 1 -> Path: C:\Users\23DEA\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-23 19:15:24.726 - Thread: 1 -> MyConfig.Save() - END 2024-03-23 19:15:24.726 - Thread: 1 -> Application closed by user 2024-03-23 19:15:24.727 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2024-03-23 19:15:24.727 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-03-23 19:15:24.727 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-03-23 19:15:24.767 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-03-23 19:15:24.767 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-03-23 19:15:24.767 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-03-23 19:15:24.767 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-03-23 19:15:24.767 - Thread: 1 -> Exiting.. 2024-03-23 19:15:24.767 - Thread: 1 -> MySandboxGame.UnloadData() - START 2024-03-23 19:15:24.768 - Thread: 1 -> MyAudio.UnloadData - START 2024-03-23 19:15:24.775 - Thread: 1 -> MyAudio.UnloadData - END 2024-03-23 19:15:24.777 - Thread: 1 -> MySandboxGame.UnloadData() - END 2024-03-23 19:15:25.184 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 162612264 allocated by heap 1856 allocated by debug 16777216 allocated by solver ------- 179391336 computed total 179391336 reported total Heap usage: 3243856 ( 1%) unused in thread local freelists 45497000 (27%) unused in main heap 113871408 (70%) used in main heap ------- 162612264 allocated by heap Peak usage: 153773648 (74%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2024-03-23 19:15:25.815 - Thread: 62 -> External debugger: interrupted. 2024-03-23 19:15:25.823 - Thread: 1 -> Steam closed 2024-03-23 19:15:25.872 - Thread: 1 -> Log Closed